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🗿 Litestone Studios 🗿 / litestone-help-support
Please make sure to check the currently reported issues on our Github before reporting anything here. https://github.com/TheLegendOfMataNui/game-issues/issues
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Deleted User 12-Feb-18 12:35 AM
unity/duty/destiny coins invisible, as well as white orbs invisible sometimes but viewable from certain angles.
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V A H K I T I 12-Feb-18 12:38 AM
One of us should put together a list of known bugs and I'll pin the post
I'll put it in the announcments channel
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Galgo 12-Feb-18 12:38 AM
How about the bug where if you attack while jumping, you accelerate?
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V A H K I T I 12-Feb-18 12:39 AM
I never noticed that one. xD
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Galgo 12-Feb-18 12:39 AM
Yeah, it’s useful for levels that don’t have the kakama lol
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V A H K I T I 12-Feb-18 12:41 AM
Another good speedrun exploit is with the Miru
if you run and jump BEFORE activating the mask, it holds the momentum you had from a fully grounded running jump
Using that you can get some massive distance, and even fly out of bounds in some areas.
On stream I managed to jump over the walls of Ta-Koro
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Deleted User 12-Feb-18 12:43 AM
accidentally activating sticky keys and alt tabbing out while mashing invisiblity on/off turned everything white, even after a warp, with the exception of two black orbs from whenuas house after the cutscen in onu koro
playing as onua (edited)
onua*
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V A H K I T I 12-Feb-18 12:43 AM
The game just doesn't like alt+tabbing in general
Most of the time it causes a crash
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Deleted User 12-Feb-18 12:43 AM
i noticed lol
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V A H K I T I 12-Feb-18 12:44 AM
Also lol sticky keys. Pac
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Deleted User 12-Feb-18 12:44 AM
ikr, just windows 7 problems
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JrMasterModelBuilder 12-Feb-18 12:47 AM
Activate it once, then disable it. (edited)
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V A H K I T I 12-Feb-18 02:21 AM
Oh yeah, so @JrMasterModelBuilder
That's just part of the log, but might be useful.
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JrMasterModelBuilder 12-Feb-18 02:24 AM
That's interesting, shouldn't it have used the one in SysWOW64?
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V A H K I T I 12-Feb-18 02:24 AM
I can send you the whole thing in a bit, but you'll have to use ProcMon to open it
No idea
I can export ax XML, but it's impossible to read
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JrMasterModelBuilder 12-Feb-18 02:24 AM
Nah, I don't think I need it.
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V A H K I T I 12-Feb-18 02:24 AM
Oh okay
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JrMasterModelBuilder 12-Feb-18 02:25 AM
To fix it, I'll probably need to run it with a debugger, at which time I can just run procmon too.
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V A H K I T I 12-Feb-18 02:25 AM
That's fair.
Well... at least we have SOME info now. 😛
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Swordsworth 12-Feb-18 12:34 PM
Alt tabbing in cutscenes creates borderline softlock situations
Don't do it kek
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V A H K I T I 12-Feb-18 03:10 PM
Alt tabbing at any point causes issues. The patch we made for resolution upscaling however seems to fix it. Likeise, so does simply running the game in DXWnd
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Swordsworth 12-Feb-18 03:21 PM
Excellent, thank you
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Thi' 12-Feb-18 03:45 PM
Almost running on XP s3 via VirtualBox, got the intro and sound but black screen
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Swordsworth 12-Feb-18 03:45 PM
Tabbing out and tabbing in does
uh
this
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V A H K I T I 12-Feb-18 03:46 PM
Well that's a new one
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Philosophy101 12-Feb-18 03:48 PM
Did you have that setting at 1, it was something in bionicle.ini like SvbOther or something like that
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Swordsworth 12-Feb-18 03:49 PM
svprad = 1
also, pressing esc in the controls help menu in gali's level softlocks the game
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V A H K I T I 12-Feb-18 03:50 PM
It does that sometimes in Onua's too.
We still need to make a known bugs compendium
And highlight the game breaking ones
For instance, loading a save anywhere in Gali's level will cause entering water to crash the game.
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Omega12 12-Feb-18 03:57 PM
Lewas has two vines in his level that warp the player making it impossible to progress without an exploit
Entering le Koro crashes the game
Some machines have an issue where far off objects are rendered in front of close objects
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V A H K I T I 12-Feb-18 03:59 PM
This is what I have so far, barring the list of crashing areas: (edited)
Known bugs: Game Breaking Bugs: • Alt+tabbing out of the game causes graphical bugs, freezes, or crashes (Note: This bug is fixed by running the game through DXWnd, or using our upcoming up-res patches) • Various caves and doorways will crash the game (Full list of unreachable areas can be found below) • Entering some crashing doorways will corrupt your save, putting the game in a crash loop (See @JrMasterModelBuilder's Python script for save backup until fixed) • Loading a save anywhere in Gali's level will cause entering water to crash the game • Re-entering the area of the Takara stage in Ga-Koro will result in a softlock • Collecting the Kanohi Matatu in Kopaka's level results in a cutscene softlock Minor Bugs: • Various objects, (Including three Onu-Matoran but for their shadows necessary for progression) are invisible either due to lack of programmed animations, or currently unknown reasons • Some distant objects and entities will render in front of currently loaded geometry • Exiting water as Gali by diving will result in her animations being permanently slowed down until you re-enter and properly surface then jump or walk out. Known Areas That Crash the Game: Onua's Level: • Cave immediately to the left of Kapura • Diggable caves in the Nui Jaga chamber Pohatu's Level: • Cave directly to the right of Po-Koro's second Koli field Kopaka's Level: • At least one cave in the ice maze area Lewa's Level: • Cave immediately following the third vine section Tahu's Level: • Re-entering the Takara stage after already completing the dance will crash @everyone, Anyone else have anything to add? (edited)
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Omega12 12-Feb-18 04:01 PM
So wait, you can load saves normally?
On my machine it crashes when entering the screen, I can only select a level, not start or continue a game
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V A H K I T I 12-Feb-18 04:02 PM
Yeah, loading a save should work.
Try running the game as admin if you're on Win 7. It might be flipping out that it does't have permission to modify the save file
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Omega12 12-Feb-18 04:02 PM
My intro videos are also glitched, but I don't really care about that
Ahhhhhh good idea
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Swordsworth 12-Feb-18 04:05 PM
jumping in water as gali will rarely lock me like this
everything works except moving and attacking and jumping (edited)
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V A H K I T I 12-Feb-18 04:06 PM
Ah that reminds me of a nother minor bug to add
The exiting water animation bug
Updated the list
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Swordsworth 12-Feb-18 05:17 PM
Better version: entering the menu immediately after jumping into a death plane crashes the game
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V A H K I T I 12-Feb-18 05:17 PM
Consistently in any level? (edited)
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Swordsworth 12-Feb-18 05:18 PM
I've tested it on Onua, Gali, Kopaka, and Lewa
so probably
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V A H K I T I 12-Feb-18 05:18 PM
Adding to the list then
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Swordsworth 12-Feb-18 05:19 PM
yeah every level
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Freerey 12-Feb-18 05:19 PM
hey I get that same error!
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Swordsworth 12-Feb-18 05:19 PM
I believe this occurs when it tries to respawn you while you're in the menu
since it's on a timer
Warping to PST1 in makuta level crashes the game
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V A H K I T I 12-Feb-18 05:21 PM
Added the menu respawn bug to the list
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V A H K I T I 12-Feb-18 06:12 PM
@Team Litestone Regarding Win 10 compatability, I grabbed a ProcMon log of the game's entire startup process. Might be useful to somebody here: https://www.dropbox.com/s/f0yr5z07vw8g3u3/Logfile.PML?dl=0
Shared with Dropbox
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JiroTheOne 12-Feb-18 07:32 PM
When I captured a procmon log on my Win10 machine, I'm getting this:
See that setjmpex - could that be anything? Looking up that hex ref via Google, which may be daft, leads to this OpenGL vertex shader ref #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3. Could be nothing. (edited)
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benji 12-Feb-18 07:36 PM
That's part of the Windows kernel code and, as far as I can tell, isn't related to OpenGL at all.
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Sukikyo 12-Feb-18 08:12 PM
All the sounds are just never gonna give you up for me, I dunno if bug or whatever
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V A H K I T I 12-Feb-18 08:14 PM
Dammit Phee. xP
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Sukikyo 12-Feb-18 08:14 PM
Oh wait
My mistake
That was my playlist I have game audio turned off
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Omega12 12-Feb-18 08:28 PM
heh
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ShadowDraikana 12-Feb-18 09:16 PM
Selecting Options in the main menu kills the menu music. Doesn't appear to be a way to get it back without restarting the game.
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Freerey 12-Feb-18 09:40 PM
hang on a sec...I see someone mentioned they were able to get LoMN running on a Windows 7 VM?
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N3CR0 12-Feb-18 09:55 PM
its a rumor at this point
even then its probably fake anyway
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ⴳ Imrukii (Not Dave) 12-Feb-18 09:56 PM
What reason would one have to lie about that?
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Omega12 12-Feb-18 10:26 PM
move this if need be
gali's shrine is an untextured version of pohatu's shrine
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V A H K I T I 12-Feb-18 10:27 PM
Huh
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ShadowDraikana 12-Feb-18 10:28 PM
Wait, is there supposed to be music in the levels?
Because if so selecting options kills that too.
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Omega12 12-Feb-18 10:29 PM
and tahu's shrine spawns him far away in lava
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V A H K I T I 12-Feb-18 10:29 PM
Well yes and no
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ShadowDraikana 12-Feb-18 10:29 PM
Yeah, the death loop
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Omega12 12-Feb-18 10:29 PM
nah, you can walk on the lava
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V A H K I T I 12-Feb-18 10:29 PM
Tahu's shrine when WARPED to starts off with a cutchene where he lava surfs to the shore
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Omega12 12-Feb-18 10:29 PM
ahhhhh
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V A H K I T I 12-Feb-18 10:29 PM
He's invisible though
However
If you DIE, you get put into a respawn loop where the cutscene started, which I guess is also the spawn point.
Which is unfortunately over lava. 😛
On an unrelated note, I finally found a workaround for the game/mouse issues I've had for over a year now with Synergy. (edited)
So I can test things without having multiple keyboards at my desk for the Win 7 PC
(Synergy is a program to control multiple PCs with the same keyboard and mouse over LAN as if they were a multi-monitor setup.)
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(Team Kanohi) ASCII 12-Feb-18 10:32 PM
Oh whaat
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V A H K I T I 12-Feb-18 10:33 PM
Hm?
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(Team Kanohi) ASCII 12-Feb-18 10:33 PM
That's just cool. I bet that would be useful for comparison videos
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ShadowDraikana 12-Feb-18 10:33 PM
Can anyone confirm the sound bug though?
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V A H K I T I 12-Feb-18 10:33 PM
The options menu?
I've never noticed it
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ShadowDraikana 12-Feb-18 10:34 PM
Yeah. It killed the music for me in the menu (and the onua level id that's supposed to have muaic)
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Omega12 12-Feb-18 10:40 PM
can't say i noticed a sound bug
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Deleted User 12-Feb-18 11:31 PM
terrain doesn't load unless i being the camera underwater and back
then disappears again if i walk back to shore Specs: Gateway 702E OS: Windows XP Home v. 2002, SP3 CPU: Intel Pentium 4, 3.2Ghz GPU: Nvidia GeForce 8400 GS Using DirectX 9 (edited)
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Philosophy101 12-Feb-18 11:39 PM
whenever I go in water in galis leve the screen turns blue then I respon in a like 10 sec
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Omega12 12-Feb-18 11:41 PM
same
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V A H K I T I 12-Feb-18 11:51 PM
No idea baout those ones. o-O
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Swordsworth 13-Feb-18 12:23 AM
I've experienced this too
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Deleted User 13-Feb-18 12:25 AM
which one?
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Swordsworth 13-Feb-18 12:32 AM
Water bug
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Freerey 13-Feb-18 12:36 AM
Anyone else having an issue where the cursor doesn't show up?
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Deleted User 13-Feb-18 12:37 AM
i'm getting an issue where no text pops up outside the level menu
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Sukikyo 13-Feb-18 01:22 AM
I'm experiencing a problem where when I run the game, the game loads up. Can someone explain??
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V A H K I T I 13-Feb-18 01:23 AM
Dammit Phee. Pac
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Freerey 13-Feb-18 01:23 AM
it means your memory isn't clogged up enough; you need more porn on the PC
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Sukikyo 13-Feb-18 01:23 AM
Hmm
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V A H K I T I 13-Feb-18 01:23 AM
Nah, clearly the solution is as follows:
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Sukikyo 13-Feb-18 01:23 AM
Gotta download more ram
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V A H K I T I 13-Feb-18 01:23 AM
Go to C/Windows
And delete the folder called System32
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Sukikyo 13-Feb-18 01:24 AM
What if i'm running 64 bit?
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V A H K I T I 13-Feb-18 01:24 AM
Then delete SysWOW64. Pac
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Sukikyo 13-Feb-18 01:24 AM
Thank
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V A H K I T I 13-Feb-18 01:24 AM
Anytime my dude
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Sukikyo 13-Feb-18 01:25 AM
Ok, I did that but the game still runs as intended
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V A H K I T I 13-Feb-18 01:25 AM
Whelp. Burn the house down
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Sukikyo 13-Feb-18 01:30 AM
I've been playing for 6 hours and have found no insects, you guys sure there are bugs??
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Freerey 13-Feb-18 01:30 AM
Noose
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Sukikyo 13-Feb-18 01:31 AM
derp
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Eljay Johnsen 13-Feb-18 01:38 AM
Not certain if this has been discussed, although it seems as though the Kopaka and Makuta levels expire after a certain amount of time. Both levels were working on two seperate computers running Windows 7 (one a laptop and one a desktop) and both now only render as a blinding white nothingness. (edited)
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Freerey 13-Feb-18 01:42 AM
try going into the Bionicle.ini file and changing SvpOther from 0 to 2
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Eljay Johnsen 13-Feb-18 01:43 AM
No change.
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Freerey 13-Feb-18 01:43 AM
@V A H K I T I it doesn't work Pac
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Sukikyo 13-Feb-18 01:45 AM
Have you tried downloading more ram?
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Freerey 13-Feb-18 01:45 AM
lol no we're done with that 😂
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Eljay Johnsen 13-Feb-18 01:46 AM
I tried, but the website I get the ram from said they were out.
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V A H K I T I 13-Feb-18 01:47 AM
@Freerey I'll remove it from the release notes
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Freerey 13-Feb-18 01:47 AM
sweet
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V A H K I T I 13-Feb-18 01:48 AM
Added back to the known bugs list.
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Freerey 13-Feb-18 01:49 AM
do we even know what svp stands for?
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V A H K I T I 13-Feb-18 01:49 AM
@Eljay Johnsen Try loading into Onua's level and then back to Kopaka/Makuta's. (edited)
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Eljay Johnsen 13-Feb-18 01:50 AM
... Huh. Worked like a charm.
Would you reccomend keeping SvpOther at 2 as opposed to 0?
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V A H K I T I 13-Feb-18 01:51 AM
More reports have told me it doesn't work now than it does, so may as well set it back.
Seems to be a rendering issue regarding loading those levels up directly from the menu on some systems immediately after launching the game. My best guess is that Onua's level loads up all the shaders that are to be cached for the rest of the game to use, but their loading wasn't yet programmed into the least finished areas of the game.
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Eljay Johnsen 13-Feb-18 01:53 AM
That makes a lot of sense. This kind of work completely and udderly baffles me, so at this point anything you guys say will make sense to me. 😛
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V A H K I T I 13-Feb-18 01:55 AM
I'm just guessing for the most part. JMMB is the real coder here. I just tinker until something happens, note the data for future reference and use it to make other stuff happen until it does what I want.
It just makes sense to me because Kopaka's level is so borked that the sound effects are ear rape, and Nuju, (in the one area he loads only accessible by debug menu) has no animations, and runs around in a T pose
We fixed the latter bug earlier actually by swapping Nuju's incomplete rig and animation files for Onewa's.
Oh and half the shit in Makuta's level doesn't even load properly. What little does work ranges from extremely barebones to "how the fuck does this not crash the game?" levels of unfinished.
Case in point, here is Lewa's section:
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Eljay Johnsen 13-Feb-18 01:59 AM
Yeah, that's certainly noticeable from Akamai popping in for a brief moment toward the start on Makuta's level. You guys figure that he's the intended character there?
And woaaah.
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Freerey 13-Feb-18 02:00 AM
with Onua in it 😄
the moral is: Onua was meant for underground
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V A H K I T I 13-Feb-18 02:00 AM
Yeah, I basically just opened Onua's level and warped there to get the screenshot. Pac
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Freerey 13-Feb-18 02:00 AM
how'd you warp?
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V A H K I T I 13-Feb-18 02:00 AM
Debug menu
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Freerey 13-Feb-18 02:00 AM
oh
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V A H K I T I 13-Feb-18 02:01 AM
And yeah, Akamai and Whairua, along with the Manas, Mana Ko, and a level CALLED Mana, are all in the game
But THIS is how unfinished Mana level is...
No ground texture at all, and only one of the three doors actually leads anywhere
No roof either
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Eljay Johnsen 13-Feb-18 02:02 AM
Is there even enough there to cobble any kind of a Frankenstein level that's playable? Or is it too early to even be possible?
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V A H K I T I 13-Feb-18 02:02 AM
It's SUPPOSED to be the Kaita transofrmation chamber seen in the beta FMV
It's possible.
Probably.
A lot of the data missing is THERE, just not rendering in game (edited)
Out of all of the levels, Onua's is the most complete
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Freerey 13-Feb-18 02:03 AM
I'll tell you this: I have a LAN to attend this weekend and you can bet I'm bringing my XP computer to work on this game...as well as show it off 😆
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V A H K I T I 13-Feb-18 02:04 AM
LAN?
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Freerey 13-Feb-18 02:04 AM
yep
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V A H K I T I 13-Feb-18 02:04 AM
Local Area Network? Pac
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Freerey 13-Feb-18 02:04 AM
*LAN party
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V A H K I T I 13-Feb-18 02:04 AM
Ah
I was close then. 😛
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Eljay Johnsen 13-Feb-18 03:05 AM
I had to step out before you guys got around to Lewa, so I take it his second round 'o vines are bugged as well?
Or do I just suck at platformers?
Aaand answered my own question. Nevermind, I just suck.
😛
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V A H K I T I 13-Feb-18 03:07 AM
Well yes and no.
It's POSSIBLE but the hitboxes are ass
On the other side is ANOTHER vine sectio
And after that... crash
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Eljay Johnsen 13-Feb-18 03:08 AM
Oh. Oh joy.
Well, darn.
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Tetsu Aero 13-Feb-18 01:49 PM
I experienced a bug on Tahu's level while in Ta-koro. I talked to all the villagers, then i entered Vakama's house. While in there, something kept pulling me to the side of the big fireplace. After three times, the game froze. I run it o Win 8, and the usual error box did not appear this time. So i had to log out from my windows account to exit the game without having to restart the computer.
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Galgo 13-Feb-18 01:58 PM
The game works on windows 8?
On the subject of bugs, my windows 7 installation doesn’t render any of the scene transitions.
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darkeluim 13-Feb-18 01:59 PM
it works on 8 and 8.1
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Galgo 13-Feb-18 01:59 PM
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darkeluim 13-Feb-18 02:00 PM
maybe you're compability option or something
can you do stuff like jump or anything else?
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Omega12 13-Feb-18 02:00 PM
WOAH WOAH WOAH
Hold the phone
Need someone to compare
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Galgo 13-Feb-18 02:00 PM
Yeah, on that note the jumping bug I referred to before is shown too
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Omega12 13-Feb-18 02:01 PM
Are the Matoran animations the same as onuas dance?
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Galgo 13-Feb-18 02:01 PM
Yeah
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Omega12 13-Feb-18 02:01 PM
Just different music
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Galgo 13-Feb-18 02:01 PM
Only the toa have unique dances
And turaga (edited)
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Omega12 13-Feb-18 02:01 PM
PERFECT!
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Galgo 13-Feb-18 02:01 PM
!!
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Omega12 13-Feb-18 02:01 PM
then I just have to get kopaka and nuju working
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Galgo 13-Feb-18 02:01 PM
I have the rest of the dances on my channel if you need to compare
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Omega12 13-Feb-18 02:01 PM
I got the Matoran working correct in kopaka's dance last night
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Galgo 13-Feb-18 02:02 PM
Yeah I saw
Did kopaka work?
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darkeluim 13-Feb-18 02:02 PM
i know what you're problem is i think i got the same on 8.1
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Omega12 13-Feb-18 02:02 PM
But I thought the Matoran also had new animations
No, kopaka and nuju didn't render
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Galgo 13-Feb-18 02:02 PM
If that’s the case then how hard should it be to restore the invisible onu-matoran?
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Omega12 13-Feb-18 02:02 PM
But I can check the file that references all the animation
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darkeluim 13-Feb-18 02:03 PM
try limit the color settings to 8
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Galgo 13-Feb-18 02:03 PM
Will do!!
Where are the animations stored? Have you guys cracked the format yet? (edited)
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Omega12 13-Feb-18 02:04 PM
Nope
I've been swapping animation files to get certain things working
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Galgo 13-Feb-18 02:04 PM
They were made in 3D studio-max if it helps
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Omega12 13-Feb-18 02:04 PM
That helps a lot
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Galgo 13-Feb-18 02:04 PM
So maybe hit up old-versions.com
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Omega12 13-Feb-18 02:04 PM
How do you know that?
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Galgo 13-Feb-18 02:04 PM
A dev told me ages ago
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Omega12 13-Feb-18 02:05 PM
!
Boi
That's a big puzzle piece
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Galgo 13-Feb-18 02:05 PM
The discovery of the game made me go rummaging around my old emails, unfortunately that’s the only real info about the game itself he shared
The rest was bitching about saffire
OH
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darkeluim 13-Feb-18 02:05 PM
but it think they compressed no ?
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Galgo 13-Feb-18 02:06 PM
and he explained to me how the toa cliff grab mechanic works.
He also explained how he accessed new levels, that is, by changing the save file with a hex editor. Not that it matters anymore, now that we have an actual menu
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darkeluim 13-Feb-18 02:14 PM
@Galgo beside did you fixed you're problem?
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Galgo 13-Feb-18 02:15 PM
The transitions?
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darkeluim 13-Feb-18 02:15 PM
yep
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Galgo 13-Feb-18 02:15 PM
No but I think it’s a problem with my setup, I’ll reinstall
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darkeluim 13-Feb-18 02:16 PM
ok because actually changing color settings worked in my case with same probleù..
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Deleted User 13-Feb-18 09:14 PM
@Galgo any chance that dev you mentioned knows any other devs who may have the beta or any later version of the game?
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Galgo 13-Feb-18 09:16 PM
nope, sorry
¯\_(ツ)_/¯
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Deleted User 13-Feb-18 09:16 PM
all good
man im thinking what if someone with a disc sees whats going on and price gouges it on ebay or something
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V A H K I T I 13-Feb-18 09:17 PM
I mean
At this rate we could crowdfund that shit pretty easily
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Deleted User 13-Feb-18 09:17 PM
true, id gladly drop a 20 for the beta
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V A H K I T I 13-Feb-18 09:17 PM
Just everyone in this discord alone could probably pool $500 or more
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ShadowDraikana 13-Feb-18 09:18 PM
Changing toa to anything other than Onua and Gali causes the game to exit without a crash message. Even doing it in another character's native level won't work.
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ShadowDraikana 13-Feb-18 09:33 PM
Can anyone here confirm this?
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Galgo 13-Feb-18 09:34 PM
seems to be the case
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V A H K I T I 13-Feb-18 09:36 PM
It's not really a priority considering it's a bug with the debug menu, so I'll put it on the minor bugs list
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Galgo 13-Feb-18 09:37 PM
has anyone else had a problem with the water in gali's level?
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Swordsworth 13-Feb-18 09:37 PM
ye (edited)
many have
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V A H K I T I 13-Feb-18 09:37 PM
Depends on the problem
Swimming has A LOT of issues
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Galgo 13-Feb-18 09:37 PM
has it worked normally for anyone?
the ruru can help you see around
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Swordsworth 13-Feb-18 09:38 PM
doesnt work normally for me
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V A H K I T I 13-Feb-18 09:38 PM
Sometimes you'll be stuck in a surface float with no way to dive. Using the grapple causes a death loop, jumping out of water causes animation slowdown, I can go on
Swimming is possibly THE single buggiest mechanic in this entire game
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Deleted User 13-Feb-18 09:39 PM
@Galgo has anyone else had a problem with the water in gali's level? it's too cold (edited)
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V A H K I T I 13-Feb-18 09:39 PM
Hell sometimes if you hit the water too hard you'll just blip out of existence entirely
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Galgo 13-Feb-18 09:39 PM
one of the maps in onua's level is called ATRM or something like that right? well, that stands for Atruium, and apparently it was used to extensively test new features
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Deleted User 13-Feb-18 09:40 PM
atrium; it's that underground room where you meet kapura
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V A H K I T I 13-Feb-18 09:40 PM
Yeah
I was just gonna say that
Here's an interesting fact about that area btw
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Galgo 13-Feb-18 09:40 PM
same difference!!!
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Deleted User 13-Feb-18 09:40 PM
also has a lot of climbing
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V A H K I T I 13-Feb-18 09:40 PM
You know the high up ridge with the lost bug right?
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Deleted User 13-Feb-18 09:41 PM
missing platforms?
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V A H K I T I 13-Feb-18 09:41 PM
In the Beta there are platforms to get up there.
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Galgo 13-Feb-18 09:41 PM
thali-waal or whatever?
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V A H K I T I 13-Feb-18 09:41 PM
But they aren't missing.
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Deleted User 13-Feb-18 09:41 PM
what
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V A H K I T I 13-Feb-18 09:41 PM
They aren't here, but they aren't MEANT to be here.
if you warp to the shrine, it has a number of branching caves, each with a mini challenge to unlock the door to the Vatuka Nui
From one of those caves, you actually exit out on top of that ridge.
Which is the intended way to get there.
My best guess is that the beta put platforms there either for demo, or debug purposes.
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ShadowDraikana 13-Feb-18 09:42 PM
Yeah, I found that earlier
I did find something weird in one of the rooms; will be in the crash zone list I'm sending you.
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V A H K I T I 13-Feb-18 09:43 PM
Aight
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ShadowDraikana 13-Feb-18 10:57 PM
@JrMasterModelBuilder Honestly how and where do I start with listing the areas that crash and the other buggy areas in that Github page?
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JrMasterModelBuilder 13-Feb-18 11:03 PM
Create 1 issue for each crashing area? Like the door next to Kapura that causes a crash gets an issue. The wall digging in Nui-Jaga rooms gets an issue.
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ShadowDraikana 13-Feb-18 11:07 PM
I think the digging wall issue is potentially thanks to missing files. Any software out there that might help with determining the cause of the crashes?
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JrMasterModelBuilder 13-Feb-18 11:08 PM
Process Monitor can monitor file system requests. https://docs.microsoft.com/en-us/sysinternals/downloads/procmon (edited)
Monitor file system, Registry, process, thread and DLL activity in real-time.
If using Windows XP, I think you need an older version. (edited)
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ShadowDraikana 13-Feb-18 11:11 PM
Would anyone here be able to make use of that information? I cam run this tomorrow in all the crash zones I located.
If that would help at all
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Freerey 13-Feb-18 11:53 PM
What does it mean if something can monitor system requests?
Does it give you a list of processes as they happen?
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V A H K I T I 13-Feb-18 11:55 PM
Ye
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Ondrik🅱 (Ondrej) 14-Feb-18 12:35 AM
Couldn’t we get a Saffire dev who worked on the game to help us? They might know their game better than we do and probably have better programming experience after 17 years
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Galgo 14-Feb-18 12:35 AM
I already sent an email
now we play the waiting game
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ShadowDraikana 14-Feb-18 08:30 AM
Kopaka's snowboarding stages are really strange. One I can't get to via warping, and that one has ice barriers you can break through. The other areas have ice you can't break. Also, most of the obstacles in Kopaka's level don't have a collision mesh, meaning you can walk through the pillars that shoot out of the walls.
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Doctor U 14-Feb-18 08:50 AM
Is it as bad as in Bionicle the Game?
@ShadowDraikana
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V A H K I T I 14-Feb-18 08:51 AM
I mean.
In its current state, the snowboarding controls far FAR worse
And I say "controls" with the most massive possible air quotes
Since you have about as much actual control over Kopaka as a lubed up jetski on a slip & slide
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ShadowDraikana 14-Feb-18 08:52 AM
@Doctor U I have the GC version of that one. It's not that bad I think.
Lol Vahkiti. Perfectly said.
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Doctor U 14-Feb-18 08:53 AM
I am glad that we even have this game. I wonder if it's possible to one day to find The Game's beta versions with Onua and Lewa Mata stages that were shown on screenshota
I mean we found The Game sequel techdemo thing
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V A H K I T I 14-Feb-18 08:56 AM
Lewa and Tahu's beta stages are in the PS2 version of BTG
But the format of the models is made for a previous version of the engine
So they won't ever load
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Doctor U 14-Feb-18 08:57 AM
Okay
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V A H K I T I 14-Feb-18 08:58 AM
BIONICLE Heroes has some unused models and levels too. One of the levels will load very briefly, but crash if you try to move into it.
Possibly because it's trying to reference one of the aforementioned unused models: Piruk
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Doctor U 14-Feb-18 08:59 AM
And MNOG had Makuta worshipping tribe
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ShadowDraikana 14-Feb-18 09:03 AM
Warping into an underwater area allows for semi-normal movement.
No swimming
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V A H K I T I 14-Feb-18 09:05 AM
Depends on the area.
The area of Ga-Kini is only accessible by warping IIRC, and it lets you swim
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ShadowDraikana 14-Feb-18 09:07 AM
Might be the only case of this though. I'll double check Gali's level again
I was admittedly using only Onua if that had something to do with it
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V A H K I T I 14-Feb-18 09:08 AM
Gali's level is a neat case in a lot of aspects.
Despite being clearly unfinished with A LOT of placeholder and unanimated textures, only one of her levels actually crashes or softlocks.
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ShadowDraikana 14-Feb-18 09:09 AM
Yep. Kind of surprised me when I was going through the warp list.
There is a large chamber you can't warp to though
One cave you warp to puts you literaly next to the door to the chamber. (edited)
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ShadowDraikana 14-Feb-18 10:23 AM
Some boss/sub-boss titles appear as XXX
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Omega12 14-Feb-18 10:28 AM
I think only vutaka nui has an actual name
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ShadowDraikana 14-Feb-18 10:29 AM
Yeah. Just thought I'd point it out.
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Doctor U 14-Feb-18 10:41 AM
So they didnt even name other elementals?
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Omega12 14-Feb-18 10:42 AM
Nop
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ShadowDraikana 14-Feb-18 10:46 AM
at least not in this version
Also, they stuck the Nui-Jaga name in for the Spider King in Onua's level.
Shows up where the name should be with Spider King being displayed outside the black text area.
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Doctor U 14-Feb-18 11:11 AM
Is Spider King the Fikou-Nui one?
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ShadowDraikana 14-Feb-18 01:27 PM
That would be the right name
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ShadowDraikana 14-Feb-18 03:22 PM
Filled in github page to cover all known crash areas in Onua's level. (edited)
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JrMasterModelBuilder 14-Feb-18 03:52 PM
👍
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ShadowDraikana 14-Feb-18 07:33 PM
Pohatu skips after scaling a ledge.
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ShadowDraikana 14-Feb-18 09:12 PM
Anyone able to confirm this?
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Omega12 14-Feb-18 09:12 PM
proabbly
gali does a flip
and onua does a different flip
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ShadowDraikana 14-Feb-18 09:13 PM
I know, but Pohatu does a skip that is clearly a bug
makes the landing sound twice too
@V A H K I T I I think the crash in the ice maze area is actually MAZ1. If there's a corridor containing large cave mouths prior to it then this is Maz1. The small ice covered caves haven't crashed for me yet (though I ended up in a deathloop in one).
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JrMasterModelBuilder 14-Feb-18 09:29 PM
Small update on Windows 10 issue: https://github.com/TheLegendOfMataNui/game-issues/issues/2#issuecomment-365808886 Surprisingly, it does not appear to be DirectX related. No solution yet. (edited)
Is this game Windows 10 compatible? I can't seem to get it to work on Windows 10.
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Omega12 14-Feb-18 09:30 PM
.dll issue?
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JrMasterModelBuilder 14-Feb-18 09:31 PM
Not sure. Need to find a way to script stepping over or something.
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ShadowDraikana 14-Feb-18 09:35 PM
I'll update the issues list with the major crashes listed in #litestone-announcements tomorrow.
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JrMasterModelBuilder 15-Feb-18 12:04 AM
Alright, Windows 10 shuts down while executing the byte code in Base.osi https://github.com/TheLegendOfMataNui/game-issues/issues/2#issuecomment-365826250 Still need to find out why. (edited)
Is this game Windows 10 compatible? I can't seem to get it to work on Windows 10.
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JrMasterModelBuilder 15-Feb-18 03:20 AM
Almost found it: https://github.com/TheLegendOfMataNui/game-issues/issues/2#issuecomment-365848190 Further progress will have to wait until tomorrow.
Is this game Windows 10 compatible? I can't seem to get it to work on Windows 10.
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ShadowDraikana 15-Feb-18 09:02 AM
@JrMasterModelBuilder This is interesting: I got a different unhandled exception in the crash zone near Po-Koro (already have this in the github issues).
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ShadowDraikana 15-Feb-18 09:48 AM
Ok, so I tried messing with SvpOther, and it had no effect on texture rendering on my laptop. In fact, ALL levels are white unless I run Onua's level first. Haven't fully tested on my desktop, but it seemed to run normally regardless.
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ShadowDraikana 15-Feb-18 01:40 PM
Found another one: Starting BLR2 on the Kane-Ra causes a crash when he begins to charge UNLESS you move forward, jump, or do something other than let him stand idle.
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JrMasterModelBuilder 15-Feb-18 01:49 PM
Yeah, I think SvpOther doesn't really do anything.
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TheTokytot 15-Feb-18 06:45 PM
@JrMasterModelBuilder Any progress on Windows 10 compatibility?
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JrMasterModelBuilder 15-Feb-18 06:46 PM
Still working on it
Getting closer
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TheTokytot 15-Feb-18 06:47 PM
That's fantastic news.
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Deleted User 15-Feb-18 06:52 PM
@JrMasterModelBuilder's inbox in a nutshell
😛 2
👌 5
👏 1
Nui 2
FELLAS 1
Noose 1
HMM 1
🤔 1
also this channel in a nutshell :y
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Deleted User 15-Feb-18 07:40 PM
Anyway, I think this might be a useful document for anyone new to posting issues, be it a bug or attempting to solicit tech support: http://www.catb.org/~esr/faqs/smart-questions.html#intro
That said, here's an issue I've been having https://github.com/TheLegendOfMataNui/game-issues/issues/23
The terrain on any given map (i.e. Data/Levels/[level]/[map]/Xs/main.x) does not render when the camera is above water, on the following specs: Gateway 702E OS: Windows XP Home v. 2002, SP3 w/ Dire...
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Deleted User 15-Feb-18 08:01 PM
I tried it on XP SP3 with a Geforce FX 5200 and couldn't see the HUD and any text either. Everything else seemed fine, though I didn't play very far into it It worked fine without SvpRad = 1, and actually when I tried that the game just crashed. I think it had depth buffering working correctly, too Videos and some animations were also running too fast, even at 60hz with v-sync
should the hud/text issue be separate?
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ShadowDraikana 15-Feb-18 08:07 PM
It seems to be a hardware issue and should probably go u der a specific issue thread for that type of problem
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Deleted User 15-Feb-18 08:11 PM
With the exception of the dev menu, text, HUD, and other menu elements do not render at all. Tested on a Gateway 720E: OS: Windows XP Home v. 2002, SP3 w/ DirectX 9 CPU: Intel Pentium 4, 3.2GHz GPU...
done
Might wanna post a comment listing your specs as well
@ShadowDraikana
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Omega12 15-Feb-18 08:25 PM
le-koro has a broken model
replacing it spawns you ina different location upon load
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Deleted User 15-Feb-18 08:31 PM
when you say broken model, do you mean a broken mesh? missing textures?
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Omega12 15-Feb-18 08:33 PM
broken as in wont open in direct x viewer
removing all models fromt he lv5 vllg folder will generate a new model when you load the level
new watr.x model
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ShadowDraikana 15-Feb-18 08:35 PM
@Deleted User Will do once I finish mapping these levls
@Omega12 That could explain the crash
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Omega12 15-Feb-18 08:39 PM
it keeps making a new copy of missing files
it's so weird
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ShadowDraikana 15-Feb-18 08:39 PM
Bizarre
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Deleted User 15-Feb-18 08:39 PM
why cant it make new copies of missing crash files
stupid biniocnicle
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JrMasterModelBuilder 15-Feb-18 08:45 PM
Any Windows 10 users on who can run Procmon and confirm my findings?
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JrMasterModelBuilder 15-Feb-18 09:27 PM
Based on my testing, Windows 10 is actually trying to load the front end rather than just the developer menu. Very strange.
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Hexadecimal Mantis 15-Feb-18 09:39 PM
Hm. Very strange indeed.
I might look at it later
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Deleted User 15-Feb-18 10:06 PM
so if we switch or delete the frontend code, or replace it with the menu, it would work?
maybe we should painstakingly study the deepbrick vid and any ToT prerenders with the map and try and recreate it
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JrMasterModelBuilder 15-Feb-18 10:12 PM
Not sure how to fix it yet. It seems the byte code is doing something different on Windows 10 for some unknown reason. Need to find out why.
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Deleted User 15-Feb-18 10:13 PM
if only there was an app that could analyze a video and construct an approximate 3d map
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Freerey 15-Feb-18 11:16 PM
alright guys, I'm about to start thoroughly going through the game
I haven't kept much track of the bugs that have been reported, but I have the github open on the other monitor here
and I'm gonna make sure something's been reported before I repeat anything
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V A H K I T I 15-Feb-18 11:17 PM
Well we have a few fixes now
So some of the crashes have been solved
Namely: Le Koro, Pohatu's BLDR & BLR6, and Makuta's PST1
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Freerey 15-Feb-18 11:18 PM
oh yes, I'm gonna make sure I apply the first patch
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V A H K I T I 15-Feb-18 11:18 PM
THat's not in the first patch yet
That'll be in the second
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Freerey 15-Feb-18 11:18 PM
v0.001
that's what I mean
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V A H K I T I 15-Feb-18 11:18 PM
Yeah?
These aren't in that patch
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Freerey 15-Feb-18 11:18 PM
I'm gonan install that patch
oh
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V A H K I T I 15-Feb-18 11:19 PM
For the time being just rename the xxx_SOUNDS.slb in those areas, or delete them entirely
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Freerey 15-Feb-18 11:19 PM
hm...alright
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V A H K I T I 15-Feb-18 11:19 PM
If you encounter any other crashes, try doing the same thing for those areas.
If it doesn't work, document it, if it does, ditto
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Freerey 15-Feb-18 11:19 PM
got it
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V A H K I T I 15-Feb-18 11:20 PM
I'm taking a break for dinner, but as far as I know, aside from the Kane Ra charge crash, Pohatu's level is now 100% playable
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Freerey 15-Feb-18 11:21 PM
niiice
and the fixes for Onua are gonna be in the next patch?
*Pohatu
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V A H K I T I 15-Feb-18 11:22 PM
Not sure. I tried to see if the same fix worked on PZZL or the Nui Jaga cave and it did not (edited)
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Freerey 15-Feb-18 11:22 PM
well alright; have a good dinner then 😜
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V A H K I T I 15-Feb-18 11:22 PM
Thank
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JrMasterModelBuilder 15-Feb-18 11:37 PM
Great, now the Windows 10 issue is being a Heisenbug. (edited)
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V A H K I T I 15-Feb-18 11:37 PM
?
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JrMasterModelBuilder 15-Feb-18 11:38 PM
"In computer programming jargon, a heisenbug is a software bug that seems to disappear or alter its behavior when one attempts to study it."
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V A H K I T I 15-Feb-18 11:39 PM
Rip
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Freerey 15-Feb-18 11:42 PM
rofl
oh yeah so this is weird....in the patched version of the game, it has problems when I run it at a resolution lower than native
I go in full screen, but the game only shows up in the top-left corner
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V A H K I T I 15-Feb-18 11:43 PM
Because the native is different now
Native is now 1024x768
Set the window size to 1360x768
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Freerey 15-Feb-18 11:44 PM
well alright; only problem there is now I have performance issues where I didn't before
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V A H K I T I 15-Feb-18 11:44 PM
How so?
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Freerey 15-Feb-18 11:44 PM
the game's reactions are delayed
and when I go near the coast in Onua's level, things become noticeably slower
it's not a huge deal, but it is noticeable
I mean even down to the cutscenes....the sounds play just a split-second before the actions
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V A H K I T I 15-Feb-18 11:46 PM
Never encountered that one before. o.O
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Freerey 15-Feb-18 11:46 PM
and I mean I'm using the intended hardware here; all 2001 up in this bitch
but yeah if I use a resolution that's too low, I'll have the game show up in the corner and the rest of the screen will flicker
and starting up the game with the cutscenes is very flickery
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Freerey 16-Feb-18 12:41 AM
Okay so when I alt-tab out of the game, it doesn't crash
But when I go back, the game is suddenly really choppy
framerate is cut to 1/4 (edited)
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Deleted User 16-Feb-18 12:42 AM
yeah it doesnt like alt tab
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V A H K I T I 16-Feb-18 12:42 AM
That was fixed
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Deleted User 16-Feb-18 12:42 AM
it also whitescreens and used to crash
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JrMasterModelBuilder 16-Feb-18 12:42 AM
@Freerey Yeah, that happens, but apparently the high res patch also prevents it.
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Freerey 16-Feb-18 12:42 AM
no I installed the patch to prevent the alt-tab problems
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V A H K I T I 16-Feb-18 12:43 AM
Sounds like its not insalled right then
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Deleted User 16-Feb-18 12:43 AM
nope did it wrong or else youd have the dancing bois
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Freerey 16-Feb-18 12:43 AM
there is no way I could've installed it "wrong"
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V A H K I T I 16-Feb-18 12:43 AM
If you're still not seeing the matorian
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Deleted User 16-Feb-18 12:43 AM
and alt tab fixed
dude uninstall it and do a fresh install
that way you eliminate anything else that could be going on
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JrMasterModelBuilder 16-Feb-18 12:43 AM
New Windows 10 information: https://github.com/TheLegendOfMataNui/game-issues/issues/2#issuecomment-366148883 If anyone is familiar with this subject or any changes made about it on Windows 10, do speak up!
Is this game Windows 10 compatible? I can't seem to get it to work on Windows 10.
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Deleted User 16-Feb-18 12:43 AM
antivirus deleting files maybe? just thought of it
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Freerey 16-Feb-18 12:43 AM
alright, alright
and no, I don't hvae antivirus on this thing
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Deleted User 16-Feb-18 12:44 AM
@JrMasterModelBuilder so the exception isnt being handled properly? basically
windows isnt throwing it back at the program?
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JrMasterModelBuilder 16-Feb-18 12:45 AM
I guess? I'm not very familiar with Windows's internals.
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Deleted User 16-Feb-18 12:45 AM
same
thats just what i got from it
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Freerey 16-Feb-18 12:46 AM
I don't really know what could be causing Windows 10 to have these issues
unless it has something to do with the MS store
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Deleted User 16-Feb-18 12:46 AM
its not
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JrMasterModelBuilder 16-Feb-18 12:46 AM
All I can figure is Windows 10 is consuming the exception and killing it for some reason. (edited)
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Deleted User 16-Feb-18 12:46 AM
i looked up if we can force it back, results are for visual studio developing
so no external way so far ill keep looking tho
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Freerey 16-Feb-18 12:47 AM
visual studio developing? What does that mean
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Deleted User 16-Feb-18 12:47 AM
yoooo what if we made the data/art/turnhead000.col as a dummy file and see if that fixes it
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V A H K I T I 16-Feb-18 12:48 AM
Tried that just now
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Deleted User 16-Feb-18 12:48 AM
like visual studio 2015
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V A H K I T I 16-Feb-18 12:48 AM
No dice
But I know what it relates to
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Deleted User 16-Feb-18 12:48 AM
oh?
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JrMasterModelBuilder 16-Feb-18 12:48 AM
Yeah, if it does open it, it will try to read it.
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Keatosis 16-Feb-18 12:48 AM
visual studio is a program for writing in C#, idk if it also does C++
👌 1
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V A H K I T I 16-Feb-18 12:48 AM
These parts of the HUD
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Freerey 16-Feb-18 12:48 AM
but what do you mean by developing? You mean reweriting the game in visual studio?
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Deleted User 16-Feb-18 12:48 AM
@Freerey its what people use to develop code from scratch, cant edit afaik
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V A H K I T I 16-Feb-18 12:48 AM
turnhead0001 through turnhead0024.tga
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Freerey 16-Feb-18 12:48 AM
visual studio is a bit too high-level for this kind of thing
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Keatosis 16-Feb-18 12:48 AM
Nah, more like poking around @Freerey
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Freerey 16-Feb-18 12:48 AM
oh okay
the only thing I can see working with visual studio is making a toolkit with it
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Keatosis 16-Feb-18 12:49 AM
it just let's you read and compile the code
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JrMasterModelBuilder 16-Feb-18 12:49 AM
People may have asked questions related to this behavior in the context of developing new apps with Visual Studio. (edited)
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Deleted User 16-Feb-18 12:49 AM
yeah basically
thats what im finding
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Freerey 16-Feb-18 12:49 AM
I'm kinda hoping to develop the TES Construction set of LoMN in VS tbh 😛
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Deleted User 16-Feb-18 12:49 AM
oooh nice
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Keatosis 16-Feb-18 12:49 AM
Good luck
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Deleted User 16-Feb-18 12:50 AM
gonna be hard
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Keatosis 16-Feb-18 12:50 AM
that's gonna take some time, but it would be an amazing end result
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Deleted User 16-Feb-18 12:50 AM
with all these spooky file types floating around
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Keatosis 16-Feb-18 12:50 AM
did we ever figure out what engine this thing is running in?
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Deleted User 16-Feb-18 12:50 AM
i think we had a discussion that the closest it could be is army men sarges soldiers for dreamcast
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Keatosis 16-Feb-18 12:50 AM
is it propritary, or could we indentify Quake or Unreal in there
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Deleted User 16-Feb-18 12:50 AM
saffire made, released same year
idk what engine though
but that game is probably more accessible
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Keatosis 16-Feb-18 12:51 AM
okay, well if we can find anywhere like... license details, or special named folders that might clue us into what engine it's using we might be in luck
IF it isn't just an inhouse engine then there might already be a lot of documentation on how to work with it
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JrMasterModelBuilder 16-Feb-18 12:51 AM
Most game engine symbols are prefixed Sc, which I presume is an abbreviation for "Saffire Corporation", meaning custom. (edited)
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Keatosis 16-Feb-18 12:52 AM
So you're thinking it's an inhouse engine?
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Deleted User 16-Feb-18 12:52 AM
ill download sarges and see if i can decompress it, i think i read dreamcast uses normal iso files
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Keatosis 16-Feb-18 12:52 AM
it used GD roms so I would assume so
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JrMasterModelBuilder 16-Feb-18 12:52 AM
I think inhouse, yes.
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Keatosis 16-Feb-18 12:52 AM
fuck
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JrMasterModelBuilder 16-Feb-18 12:52 AM
Yeah
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Keatosis 16-Feb-18 12:52 AM
well that's gonna set us back
we'll have to build all the modding tools and documentation from scratch
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Deleted User 16-Feb-18 12:53 AM
damn it saffire just ported most of their games
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JrMasterModelBuilder 16-Feb-18 12:53 AM
A lost of stuff is also prefixed Gc, but IDK what that stands for.
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Deleted User 16-Feb-18 12:53 AM
gamecube?
it was planned
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Keatosis 16-Feb-18 12:53 AM
that's what we're theorizing
but it makes no sense for Gamecube files to be in a pc build
just wasted disc space
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JrMasterModelBuilder 16-Feb-18 12:54 AM
Might mean "Game Code"
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V A H K I T I 16-Feb-18 12:54 AM
Not uncommon
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Deleted User 16-Feb-18 12:54 AM
true
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V A H K I T I 16-Feb-18 12:54 AM
Hereos has xbox and ps2 files
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Deleted User 16-Feb-18 12:54 AM
huh
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Keatosis 16-Feb-18 12:54 AM
hmm, well maybe I have no clue what I'm talking about
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Deleted User 16-Feb-18 12:54 AM
but you cant take files from say ps2 bionicle the game and put them in the pc version right? its too different
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Keatosis 16-Feb-18 12:55 AM
Well, I know that the offical obbriviation for the gamecube was the NGC or (GCN in europe)
so if they were building for a gamecube devkit, then they would probably use .NGC which would mean GC stands for something else
personal theory
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Deleted User 16-Feb-18 12:56 AM
gcn was used in america as well iirc
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Keatosis 16-Feb-18 12:56 AM
ah, my bad
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Deleted User 16-Feb-18 12:56 AM
no prob
who knows though
did that saffire dev that someone contacted ever join up here?
or is that a dead end
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V A H K I T I 16-Feb-18 12:57 AM
Ask @Galgo
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Keatosis 16-Feb-18 12:57 AM
I wouldn't expect that to happen any time soon
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Deleted User 16-Feb-18 12:57 AM
its like the new deepbrick i guess
talks through one guy for some reason
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Keatosis 16-Feb-18 12:57 AM
I'm just glad that I'm here to see this all unflold, even if I can't be of any use
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Deleted User 16-Feb-18 12:57 AM
same
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Keatosis 16-Feb-18 12:58 AM
I can't even get the game to run, let alone understand the intricacies of datamining and patching
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Deleted User 16-Feb-18 12:58 AM
yeah i know, the work everyone does is so incredible
datamining especially...i dont have the pateince
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Keatosis 16-Feb-18 12:58 AM
Truely
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Deleted User 16-Feb-18 12:58 AM
alright its almost 10 here and i got a test tomrow
so ima leave
good talk tho
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Keatosis 16-Feb-18 12:58 AM
same
bye
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Deleted User 16-Feb-18 12:58 AM
cya
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V A H K I T I 16-Feb-18 12:59 AM
Night you two.
So @JrMasterModelBuilder I'm not too familiar with what's going on. Making a dummy file failed, but it is related to the head in the hud.
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JrMasterModelBuilder 16-Feb-18 01:01 AM
Yeah, it's very strange.
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Freerey 16-Feb-18 01:03 AM
okay well I uninstalled the game, rebooted the computer, reinstalled, added the patch, dancing Matoran still aren't there
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Hexadecimal Mantis 16-Feb-18 01:03 AM
Does the frontend even work at all?
from the debug menu
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Freerey 16-Feb-18 01:04 AM
front end?
I tried it once and i tmade the game crash
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Hexadecimal Mantis 16-Feb-18 01:04 AM
I was asking @ JrMasterModelBuilder#5116 sorry
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Freerey 16-Feb-18 01:04 AM
just tried again...same deal
oh rofl
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V A H K I T I 16-Feb-18 01:04 AM
It does not
I guess since nobody's encountered other crash-free areas with the sound patch, I'[ll go ahead and zip that up
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Freerey 16-Feb-18 01:07 AM
where are the dancing Matoran supposed to be?
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V A H K I T I 16-Feb-18 01:08 AM
I mean if you still can't see them then the patch isn't working. 😐
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Freerey 16-Feb-18 01:08 AM
are they just supposed to appear among all the other Matoran?
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Hexadecimal Mantis 16-Feb-18 01:10 AM
I'll try to get the frontend working. After that, ill see what happens on win10. (edited)
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V A H K I T I 16-Feb-18 03:10 AM
Okay so I just found a weird bug
I was recording and I accentally alt tabbed
When I went back in and died, half of the scren transitions worked!
And I literally meen half. It only covers half the screen
But they are there! They just don't load normally for some reason...
@JrMasterModelBuilder
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JrMasterModelBuilder 16-Feb-18 03:11 AM
Hmm
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Galgo 16-Feb-18 07:19 AM
I asked him to join, he did day yes
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ShadowDraikana 16-Feb-18 09:17 AM
@V A H K I T I You guys confirmed the Matatu doesn't work right?
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Freerey 16-Feb-18 11:40 AM
-here's hoping patch 2 actually works-
how could the Matatu even work, though?
It would make sense if LoMN had a robust physics engine, but it doesn't
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ShadowDraikana 16-Feb-18 11:43 AM
We'd need to update the engine somewhat. I'm curious to see how they handled it in the beta. Not sure if they found an effective way of implementing the Matatu.
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Freerey 16-Feb-18 12:13 PM
there are ways of implementing physics, but it's tricky
technically Morrowind and Oblivion used the same engine, but Oblivion had more things added onto it--and as a result it was a much buggier mess
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(Team Kanohi) ASCII 16-Feb-18 12:28 PM
Skyrim uses that same engine, but that's besides the point. I feel like matatu would be like the Pakari, and be used as a "key" for certain areas.
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Freerey 16-Feb-18 12:43 PM
Yeah, that's all I can see it being used as
I just hate that it would be reserved for something so situational
but whatever...if that's what the developers intended, I can't argue with it
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V A H K I T I 16-Feb-18 02:07 PM
@ShadowDraikana No it does not.
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liquidelectricity 16-Feb-18 03:42 PM
Kopaka's level SNBD leads back to SHRN. Crossing the ice bridge crashes the game
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V A H K I T I 16-Feb-18 03:43 PM
Kopaka's level is a warping clusterfuck all around tbh.
Doors that lead to different areas depending on which side you enter from, and backtracking crashes A LOT
Currently the known bugs list for crashing only includes areas accessible by normal gameplay. Once that barrier is broken, any subsequent areas will be added to the list based on the then current patch.
Eg: Lewa has one level that can't be warped to for crashing, but it's never encountered in normal gameplay
So there's no point in adding it
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liquidelectricity 16-Feb-18 03:47 PM
gotcha. is TMBL in Onua's level glitched or is that just a devs idea of a cruel puzzel?
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V A H K I T I 16-Feb-18 03:47 PM
I assume that's the Lost Woods-esq area in the shrine challenges
Because no, that's not bugged
And it's not really cruel either unless you consider OOT's version cruel too. 😛
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liquidelectricity 16-Feb-18 03:50 PM
ha! it felt like the Charred Forest all over again. I gave up after 10 minutes. is there a solution or is it just random?
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V A H K I T I 16-Feb-18 03:50 PM
It's not RNG, IIRC it's far right, center, backtrack, left. (edited)
I'm not too sure about the last one, but there's definitely a door you have to backtrack through
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JrMasterModelBuilder 16-Feb-18 04:36 PM
Windows 10 issue may actually be related to CloseHandle changes: https://github.com/TheLegendOfMataNui/game-issues/issues/2#issuecomment-366363681
Is this game Windows 10 compatible? I can't seem to get it to work on Windows 10.
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V A H K I T I 16-Feb-18 04:37 PM
Making it easier or harder to fix? 😛
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JrMasterModelBuilder 16-Feb-18 04:38 PM
Might be fixable in that case. I don't have a lot of ASM to work with though to cram in some extra logic. Trying to find a way to automate testing it first. (edited)
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V A H K I T I 16-Feb-18 04:38 PM
Just tell me what tools I need and I can help best I can (edited)
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JrMasterModelBuilder 16-Feb-18 04:39 PM
At any rate, that function should probably be patched, even if it's not the only reason Win10 crashes (don't know yet). (edited)
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V A H K I T I 16-Feb-18 04:40 PM
I mean, see what happens I guess? As I said, tell me what I need to do and I'll help out
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JrMasterModelBuilder 16-Feb-18 04:42 PM
Ok, so the function address alignment gives me 11 extra bytes to work with, that should be enough I think. (edited)
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V A H K I T I 16-Feb-18 04:44 PM
Ayy
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JrMasterModelBuilder 16-Feb-18 04:44 PM
Just gotta figure out how to write an extra conditional jump. (edited)
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Swordsworth 16-Feb-18 05:38 PM
okay
uhhhhhh
that's an interesting bug
I'm in Gali's level
jumped into the water
I hear three warning tones
and then I respawn
but gali's run animation speed is halved
so is the footstep sound
and the beach clips with the water FAR more (edited)
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V A H K I T I 16-Feb-18 05:39 PM
THe animation slowdown bug is known
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Swordsworth 16-Feb-18 05:39 PM
o
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JrMasterModelBuilder 16-Feb-18 06:03 PM
👍 6
😂 1
I got it working on Windows 10! (edited)
Hang on while I document the patch.
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V A H K I T I 16-Feb-18 06:04 PM
😮
THIS IS BIG
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ShadowDraikana 16-Feb-18 06:05 PM
HUUUUUGE
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Swordsworth 16-Feb-18 06:07 PM
CONGROOT
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JrMasterModelBuilder 16-Feb-18 06:08 PM
Incidentally, Windows 10 in a VM works as well as other Windows version (so I still have graphics issues trying to play). (edited)
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V A H K I T I 16-Feb-18 06:08 PM
How do? 😛
ALso YAY I can finally move my fuckin media center PC back to the other side of the room where it belongs. Pac
I've been actually surrounded by PCs since this all started last week.
My room is an absolute wreck
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Deleted User 16-Feb-18 06:11 PM
worth it tho
so worth
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V A H K I T I 16-Feb-18 06:11 PM
Higher quality streams now too
Since I won't be bottlnecked by my PVR's bitrate
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Deleted User 16-Feb-18 06:11 PM
you guys are amazing, honestly cant believe you fixed it so much
do you recommend watching your old streams or is your new stuff way better?
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V A H K I T I 16-Feb-18 06:12 PM
Oh not the old streams are fine
Even of unrelated content.
Just my PVR is on the old side
So I'm bottlenecked to 720p60 or 1080p30@ 15,000kbps
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Deleted User 16-Feb-18 06:13 PM
cool
well not the pvr the old streams
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V A H K I T I 16-Feb-18 06:13 PM
Of thisgame or other content?
Cause I had to use the PVR for this game. COuldn't just do direct screen capture.
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Deleted User 16-Feb-18 06:13 PM
nah im just saying cool i can watch all of them, sucks pvr is limited to 1080p 30
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V A H K I T I 16-Feb-18 06:14 PM
I recorded the streams at 720p60 anyways. The resolution isn't an issue since for now, the viewport of the game is hard coded to 1024x768 max
So even if the internal is 1080p, it's still going to downscale it
The only real benefit to streaming on my main PC is a higher bitrate
So @JrMasterModelBuilder, how do? Everyone's clambering for this. xP
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Ondrik🅱 (Ondrej) 16-Feb-18 06:18 PM
OMG THANKS SO MUCH
sry 4 caps, really excited
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JrMasterModelBuilder 16-Feb-18 06:18 PM
Is this game Windows 10 compatible? I can't seem to get it to work on Windows 10.
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V A H K I T I 16-Feb-18 06:19 PM
I'll prep 0.003!
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JrMasterModelBuilder 16-Feb-18 06:20 PM
BTW, this should also be fine for other Windows versions, no downsides. (edited)
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benji 16-Feb-18 06:21 PM
sick asm work!
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V A H K I T I 16-Feb-18 06:23 PM
It works!
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Eljay Johnsen 16-Feb-18 06:23 PM
Unbelievable. That is simply astounding.
JMMB, you sure this ain't you?
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JrMasterModelBuilder 16-Feb-18 06:26 PM
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Eljay Johnsen 16-Feb-18 06:26 PM
😂
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V A H K I T I 16-Feb-18 06:30 PM
Getting a weird window mode bug here
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Freerey 16-Feb-18 06:30 PM
so the windows 10 fix requires a hex editor?
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V A H K I T I 16-Feb-18 06:30 PM
Well once the patch is out, no
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Freerey 16-Feb-18 06:30 PM
ok
this is gonna be so good for a lot of us
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V A H K I T I 16-Feb-18 06:31 PM
Not just window mode
@JrMasterModelBuilder, using this with the current patched EXE. THoughts?
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JrMasterModelBuilder 16-Feb-18 06:31 PM
Must be a different Windows 10 issue? (edited)
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V A H K I T I 16-Feb-18 06:32 PM
Did you use your fix on the patched EXE or the original?
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JrMasterModelBuilder 16-Feb-18 06:32 PM
The original, but it shouldn't matter.
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V A H K I T I 16-Feb-18 06:32 PM
Try it on the patched one and see if it still does it
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Freerey 16-Feb-18 06:34 PM
my screen does that same thing during in-game cutscenes
like it's trying to be widescreen but only the botom part of hte screen is blac
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V A H K I T I 16-Feb-18 06:35 PM
Well we'll worry about that later I guess. Let's just get the patch out there as is and deal with viewport bugs later
Cause that's something @JrMasterModelBuilder still needs to address for other reasons
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JrMasterModelBuilder 16-Feb-18 06:36 PM
Wait, I think there might be an error.
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V A H K I T I 16-Feb-18 06:36 PM
Shall I hold off for a moment?
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Freerey 16-Feb-18 06:36 PM
so just to be clear...the windows 10 issue is entirelly because of base.osi?
that would be the only thing I need to manually configure?
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JrMasterModelBuilder 16-Feb-18 06:36 PM
Does it seem to be acting odd at all in the menu for you?
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V A H K I T I 16-Feb-18 06:36 PM
No
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Freerey 16-Feb-18 06:36 PM
It acts weird for me in the main menu
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V A H K I T I 16-Feb-18 06:37 PM
What is it doig for you?
Both of you
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JrMasterModelBuilder 16-Feb-18 06:37 PM
I couldn't seem to close the game.
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V A H K I T I 16-Feb-18 06:37 PM
I mean
It always crashes if you hit quit
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JrMasterModelBuilder 16-Feb-18 06:37 PM
Different than usual.
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Freerey 16-Feb-18 06:39 PM
For me it doesn't crash (anymore) when I hit quit in the esc menu, but it does crash when I hit quit in the main menu
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V A H K I T I 16-Feb-18 06:39 PM
Well yeah
That's what I meant
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JrMasterModelBuilder 16-Feb-18 06:39 PM
Maybe it was just my imagination/Windows acting odd. (edited)
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Deleted User 16-Feb-18 06:41 PM
did you know that tile interface they introduced with 8 was originally designed in powerpoint?
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Freerey 16-Feb-18 06:41 PM
well technically it was introduced in Windows Phone 7, but rofl no I didn't
it makes sense though.....ms uses their own products to build other products 🤷
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Deleted User 16-Feb-18 06:42 PM
on the other hand, powerpoint doesn't strike me as a good way to design a ui, if you're meaning to implement it, at least
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benji 16-Feb-18 06:42 PM
IMHO Paint's where it's at
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JrMasterModelBuilder 16-Feb-18 06:45 PM
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V A H K I T I 16-Feb-18 06:45 PM
VM?
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JrMasterModelBuilder 16-Feb-18 06:45 PM
I'm not seeing the letter boxing with the patch applied on the original EXE. (edited)
Granted, it is a VM, and the graphics are whacked.
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V A H K I T I 16-Feb-18 06:46 PM
Probably a viewport issue then.
Which you still need to figure out anyways
Cause of the downscaling
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JrMasterModelBuilder 16-Feb-18 06:46 PM
I'm contemplating an updated patch for the resolution thing too.
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V A H K I T I 16-Feb-18 06:46 PM
Well yeah, I just explained why that's needed. 😛
Cause it's still compressing the viewport to 1024x768
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JrMasterModelBuilder 16-Feb-18 06:47 PM
Will ignore the possible Win10 letter boxing until after that patch, see if it goes away.
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V A H K I T I 16-Feb-18 06:47 PM
Or 4:3
Ye
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V A H K I T I 16-Feb-18 07:11 PM
@JrMasterModelBuilder Can you do me a huge favour?
Figure out a way to get the debug menu to stop flipping out? I can't for the life of me test the srhine on Win 10 cause it all moves too fast
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JrMasterModelBuilder 16-Feb-18 07:16 PM
Yeah, also gotta do something about that. Either AHK or maybe an ASM fix if possible.
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V A H K I T I 16-Feb-18 07:16 PM
@ShadowDraikana Rip
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Freerey 16-Feb-18 07:16 PM
rofl much like mnog before it, this game runs really fast on win10
like the animations for the UDD logos, items, and even the clouds in the sky are sped up like they're on steroids
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V A H K I T I 16-Feb-18 07:17 PM
One neat thing about this fix though.
Compatibility mode is no longer needed
So that's incidentally fixed too
@JrMasterModelBuilder
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JrMasterModelBuilder 16-Feb-18 07:18 PM
Compatibility mode on what OS?
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V A H K I T I 16-Feb-18 07:18 PM
Win 10
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JrMasterModelBuilder 16-Feb-18 07:19 PM
Still needs write access to the folder though, to save. Compatibility mode does this, but it can be done with permissions. (edited)
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Galgo 16-Feb-18 07:19 PM
Will running as an administrator fix it then?
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JrMasterModelBuilder 16-Feb-18 07:19 PM
Yeah
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Galgo 16-Feb-18 07:20 PM
Thanks
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JrMasterModelBuilder 16-Feb-18 07:20 PM
Or giving yourself write permissions on the folder.
Or running it from your user directory where you already have permissions. (edited)
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V A H K I T I 16-Feb-18 07:20 PM
Anyways, deeefinigtely need that debug menu fix ASAP
I tried autohotkey before
But it wouldn't accept commands
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Freerey 16-Feb-18 07:23 PM
oh yeah I thought the patches you guys released would be incrementally built on top of the last
as in, patch 3 would have the fixes of patches 1 and 2, as well
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V A H K I T I 16-Feb-18 07:24 PM
And it does
Okay, I took my own suggestion and manually replaced the files. Got the shrine and okama working. @ShadowDraikana
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Freerey 16-Feb-18 07:24 PM
is there something I'm missing with the dancing Onu-Matoran, then?
cause I installed onto a different machine (the one running windows 10) and they still don't show up with the others
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V A H K I T I 16-Feb-18 07:24 PM
Delete all the files that the pach replaces manually and install it again
That should work
Idk why it has trouble properly overwriting.
Any suggestions @JrMasterModelBuilder ?
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Freerey 16-Feb-18 07:25 PM
I mean when I unzip and Windows asks if I want to replace thef iles, I click "Yes to all"
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V A H K I T I 16-Feb-18 07:26 PM
Same, but sometimes that doesn't cut it for some reason.
So you have to do it manually like I keep saying
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Eljay Johnsen 16-Feb-18 07:31 PM
I'm sure you guys already know about this, but I found it funny upon jumping back in. 😛
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V A H K I T I 16-Feb-18 07:31 PM
Try setting svpother to 1 or 2 in the INI
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Eljay Johnsen 16-Feb-18 07:31 PM
Okie dokie.
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Deleted User 16-Feb-18 07:35 PM
the onu matorans missing pick is white, missing the textures the other miners picks have
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V A H K I T I 16-Feb-18 07:36 PM
Common issue from day 1
👍 2
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Freerey 16-Feb-18 07:43 PM
well I mus thave some kind of curse or soemthing, cause the dancers still won't show up 😐
I'll look more into it tomorrow
also there was one point where I first entered Onu-Koro and the tunnel ended by putting me in some bottomless void
this was supposed to be the entrance to Onu-Koro, but then I found the tunnel led to nowhere
But I gave it a moment and it loaded the cutscene where Onua goes into the village and meets Whenua
The funny thing is that once I was given control of ONua in Whenua's hut, I was just a floating mask for a second
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V A H K I T I 16-Feb-18 07:45 PM
That's a weird one. 😐
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Freerey 16-Feb-18 07:45 PM
it's like part of the tunnel didn't load,b ut I went ahead anyway to see wehre the void would take me
oh and this is just a little thing that's probably already been reported on, but I'm playing the game at 1920x1080, and the textures on moving 3d objects (such as the player) are very flickery...kinda like in Quake
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V A H K I T I 16-Feb-18 07:47 PM
That's normal at any res
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Freerey 16-Feb-18 07:47 PM
it wasn't doing it that bad in 1024x768, though
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V A H K I T I 16-Feb-18 07:47 PM
The game has a distinct lack of anti-aliasing and buggy object intersection
Maybe you just didn't notice it?
Low res and all
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Freerey 16-Feb-18 07:47 PM
eh maybe it was just more noticeable, yeah
plus on my other PC I was playing on VGA 😆
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Deleted User 16-Feb-18 07:51 PM
@Freerey i cant see the dancer either, i see the shadow of one and when i talk to the shadow he appears in the cutscene but the others are still missing/invisible somewhere, i even removed read only from folder and replaced individually. idk what the problem is tho
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Freerey 16-Feb-18 07:51 PM
oh wait that's what those shadows are??
cause I see some shadows and when I walk into them there's a collision, but I thought those were rocks or something
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Deleted User 16-Feb-18 07:54 PM
nope, its the dancers, if you talk to the empty space it opens the scene
what gpu do you have
maybe thats it
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Eljay Johnsen 16-Feb-18 07:58 PM
Played through Lewa's level up to Le-Koro, went to do the Takara and at the end of it the game crashed.
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V A H K I T I 16-Feb-18 07:59 PM
Yeah, cause Matau's hut doesn't load
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Eljay Johnsen 16-Feb-18 07:59 PM
"Load Game," and here we are. Adjusted SVPOther and same result.
Oooooh.
😭
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V A H K I T I 16-Feb-18 07:59 PM
The one area that doesn't work
But you can still finish the level
Lewa doesn't render in the takara anyways
Like Kopaka and Gali
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Eljay Johnsen 16-Feb-18 07:59 PM
Yeah... Found that out the hard way.
😢
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V A H K I T I 16-Feb-18 07:59 PM
We're working on it. 😛
@Omega12 got Tohunga rendering in Kopaka's. (edited)
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Freerey 16-Feb-18 08:00 PM
welp I got the dancers to work!
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V A H K I T I 16-Feb-18 08:00 PM
Noice!
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Freerey 16-Feb-18 08:00 PM
but like..they're invisible when I approach them
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V A H K I T I 16-Feb-18 08:00 PM
O_o
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Freerey 16-Feb-18 08:00 PM
in some of the dialogue views I actually see them
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Eljay Johnsen 16-Feb-18 08:00 PM
I believe in you guys. You can do it! In the meantime, what is the workaround here with this grey stuff? Warping?
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V A H K I T I 16-Feb-18 08:00 PM
Oh
That was normal
When they dance they're invisible
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Freerey 16-Feb-18 08:00 PM
oh ok
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V A H K I T I 16-Feb-18 08:01 PM
Did you try my suggestion?
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Freerey 16-Feb-18 08:01 PM
sorry, what would that be?
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V A H K I T I 16-Feb-18 08:01 PM
@Eljay Johnsen Gray stuff? The all wait level bug you mean?
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Deleted User 16-Feb-18 08:01 PM
freerey
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V A H K I T I 16-Feb-18 08:01 PM
@Freerey "NOTE: On some PCs there seems to be a problem with files overwriting. If that happens, and you don't see these fixes, delete the files and folders that the patch replaces manually, and reinstall the patch."
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Deleted User 16-Feb-18 08:01 PM
they are invisible in the village but appear in the dance room
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V A H K I T I 16-Feb-18 08:01 PM
.-.
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Deleted User 16-Feb-18 08:01 PM
so if you talk to all of them then do the dance room you can see them dancing
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V A H K I T I 16-Feb-18 08:01 PM
No they're supposed to work in the village now with the last patch
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Freerey 16-Feb-18 08:01 PM
oh yeah Vahkiti, I did that 😉
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Deleted User 16-Feb-18 08:01 PM
oh
ok
i did the same thing btw and it didnt work, ill try again tho
fresh install here i come
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Freerey 16-Feb-18 08:02 PM
Actually I can see them dancing during the cutscene
it's just when I approach them is when they're invisible
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Eljay Johnsen 16-Feb-18 08:02 PM
(Re: Grey everything) Aye, in the above photo that's how the game looks. Restarts and adjusting the SVPOther have yielded no change.
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Freerey 16-Feb-18 08:02 PM
also Eljay, that seems to be a graphics card problem
I had the same thing happening with my computer until I updated the drivers
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V A H K I T I 16-Feb-18 08:02 PM
Try restarting the game, going to Onuas level, and then to another
Or that
^
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Eljay Johnsen 16-Feb-18 08:03 PM
Oooh, that wouldn't surprise me. My graphics card drivers are outdated on purpose due to an issue with Overwatch that has allegedly been fixed.
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Freerey 16-Feb-18 08:03 PM
oh rofl
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Eljay Johnsen 16-Feb-18 08:03 PM
Fair enough, I'll give that a shot! Thank you!
Lemme try the Onua level thing first though. Less downloading that way. 😛
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Freerey 16-Feb-18 08:03 PM
ok good news: I was able to make it out of Whenua's hut
I was stuck for a moment
made it to the oasis
btw, PrtScn doesn't seem to work with this game 😐
I wanted to send some screenshots but blah
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V A H K I T I 16-Feb-18 08:05 PM
DOn't bother with the Nui Jaga section. THat can't be finished.
Instead use the debug menu to give yourself the long claw shot and proceed up the cliff in that area
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Freerey 16-Feb-18 08:06 PM
the debug menu doesn't work for me 😅
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V A H K I T I 16-Feb-18 08:06 PM
Once you beat the fikou nui, you can go back to the oasis and grapple up to the tall ledge to proceed
Try adding the line cheat=LEGOTester to the bottom of the INI (edited)
Sometimes it resets for no reason
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Freerey 16-Feb-18 08:07 PM
line's already been added 🤔
btw I fuond Kapura
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Deleted User 16-Feb-18 08:10 PM
no one expects kapura
hmm, so throughout the game, he wanders the island
and he wears a pakari
...could he have been related to takua somehow?
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V A H K I T I 16-Feb-18 08:12 PM
Fuck now I'm having issues getting the dancers working on Win 10, wat
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Deleted User 16-Feb-18 08:13 PM
loool
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V A H K I T I 16-Feb-18 08:13 PM
Okay I figured it out
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Deleted User 16-Feb-18 08:13 PM
Try paying them
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V A H K I T I 16-Feb-18 08:13 PM
YOu have to replace the WHOLE anims directory for the dancer. Not just the files that are already in there.
There are 55 files and the patch has 49
Meaning the remaining ones need to be deleted
I.. don't know how to make this into the patch. 😐
I could dummy out those other files
Maybe
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Roy8012 16-Feb-18 08:15 PM
so deleting the files that aren't replaced by the patch?
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V A H K I T I 16-Feb-18 08:15 PM
Yeah
I'll work on dummying out those files so the patch will actually fucking work. Pac
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Freerey 16-Feb-18 08:16 PM
huehue and the jaga level crashed...shoulda listened HMM
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V A H K I T I 16-Feb-18 08:18 PM
Ooookay
Dummying out those files caused a crash
Hm
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Roy8012 16-Feb-18 08:18 PM
yep i see them dancing now derp
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V A H K I T I 16-Feb-18 08:18 PM
How can I make a zip file that overwrites a directory with another one containing FEWER files instead of merging the two?
The only thing I can think of is to actually write an installer for future patches
Which isnt IMPOSSIBLE. I did it for MNOG CE
I just need to relearn what I forgot 3 years ago. Pac
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ShadowDraikana 16-Feb-18 08:24 PM
@V A H K I T I Where was the crash?
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V A H K I T I 16-Feb-18 08:24 PM
?
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ShadowDraikana 16-Feb-18 08:25 PM
You posted a screenie earlier with a crash
and tagged me
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V A H K I T I 16-Feb-18 08:25 PM
Oh, don't worry about it, I figured it out (edited)
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ShadowDraikana 16-Feb-18 08:26 PM
What was the issue?
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V A H K I T I 16-Feb-18 08:26 PM
I just didn't install the patch right I guess
I'm going to make an installer for future patches just to try and idiotproof this process a little better
IIRC I can have an installer delete a chosen directory before attempting to overwrite it
Which will fix 90% of the problems people have with the patches (edited)
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V A H K I T I 16-Feb-18 08:40 PM
Okay, making an installer with installforge, I can have it run a command to delete the folder before copying in the new data (edited)
That SHOULD do the trick
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ShadowDraikana 16-Feb-18 08:40 PM
Cool
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(Team Kanohi) Jocool1231 16-Feb-18 08:53 PM
No idea how it happens but the mask power sound gets stuck sometimes, untill the entire process is closed.
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V A H K I T I 16-Feb-18 08:57 PM
Weird
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ShadowDraikana 16-Feb-18 10:00 PM
Found a new issue: Le-Koro's MOSH causes the player to fall out of the map and enter a deathloop. In order to have this thoug, you'd need to do some file changing to get Matau'a hut to work.
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V A H K I T I 16-Feb-18 10:21 PM
Another bug I found btw. Not sure if it's this patch specific, but if the game is not run as admin, it'll throw an exception when you go through a door.
It does this because it can't access the save.
Any way we can mod the EXE to run with R/W privilages by default?
I know the EXE determines WHERE the save is placed. If nothing else, we could maybe try for that.
Move the location to Documents/Games like some games do
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JrMasterModelBuilder 16-Feb-18 10:23 PM
Maybe.
The game also wants write access to create Bionicle.ini though.
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V A H K I T I 16-Feb-18 10:24 PM
True
I mean
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JrMasterModelBuilder 16-Feb-18 10:24 PM
And that log file.
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V A H K I T I 16-Feb-18 10:24 PM
We could have it move that too
Whichever is easier to do (edited)
Have it store all its saves and configs under Appdata
Heroes does that
Also, regarding the fast 2D animations. You said that was CPU related right?
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JrMasterModelBuilder 16-Feb-18 10:25 PM
Fast 2D animations?
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V A H K I T I 16-Feb-18 10:26 PM
It's a lot more common on Win 10, but the game runs the animations of water, sky, HUD elements at near quadruple speed
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JrMasterModelBuilder 16-Feb-18 10:26 PM
Oh, I don't know, maybe.
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V A H K I T I 16-Feb-18 10:30 PM
Gonna work on the FMV fix (edited)
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V A H K I T I 16-Feb-18 10:41 PM
WHelp my idea didn't work
So the resolution fix fucks up the FMVs in a way I don't know about.
All the more reason for @JrMasterModelBuilder to update I guess. 😛
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The Shadow Emperor 16-Feb-18 10:59 PM
is it common for background music to continue playing after you've turned the game off
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V A H K I T I 16-Feb-18 11:02 PM
Ye
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Swert 17-Feb-18 12:35 AM
got this little number
after adding -nointro to the shortcut
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V A H K I T I 17-Feb-18 12:36 AM
Running in compatibility mode and admin?
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Swert 17-Feb-18 12:37 AM
I can try again
same issue
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V A H K I T I 17-Feb-18 12:39 AM
:|
Compatible mode for xP right?
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Swert 17-Feb-18 12:40 AM
running 98 SE compatibility
tried XP already, same result
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V A H K I T I 17-Feb-18 12:40 AM
Try updating your gpu drivers?
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Swert 17-Feb-18 12:40 AM
first off, what GPU? 😛
second
it's up to date
had to update 'em for the new monitor to work 100% properly
here's a neat screenshot btw
actually it won't let me screenshot this
oh there we go
😛
so yeah, I think it's just beyond broken for me
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V A H K I T I 17-Feb-18 12:43 AM
That's normal with the upres fix until @JrMasterModelBuilder fixes it. :V
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Swert 17-Feb-18 12:43 AM
k
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V A H K I T I 17-Feb-18 12:43 AM
Only applies to the fmvs
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Swert 17-Feb-18 12:43 AM
how does one window mode it again?
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V A H K I T I 17-Feb-18 12:43 AM
Dxwnd
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Swert 17-Feb-18 12:43 AM
-window did nothing in the shortcut
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V A H K I T I 17-Feb-18 12:43 AM
Who fixes the fixes? :V
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JrMasterModelBuilder 17-Feb-18 12:44 AM
Yeah, the game does not natively support windowed mode. I'm trying to figure out how to patch it back in, if possible.
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V A H K I T I 17-Feb-18 12:44 AM
If we could get frontend to work without the background model, the options might work
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Swert 17-Feb-18 12:44 AM
yep
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Swert 17-Feb-18 01:00 AM
still can't get it windowed
probably doing it wrong
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Deleted User 17-Feb-18 01:01 AM
I may not be the only one but every time I try to launch the game it closes the game out on me
so ummm help?
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V A H K I T I 17-Feb-18 01:01 AM
Did you install the patch?
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Deleted User 17-Feb-18 01:01 AM
where's that?
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V A H K I T I 17-Feb-18 01:02 AM
Noose
#litestone-announcements
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Deleted User 17-Feb-18 01:02 AM
look I'm new here
sorry if I'm like this
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V A H K I T I 17-Feb-18 01:03 AM
Nah it's fine, I'm just tired and I'm getting a lot of people who just aren't reading before doing things. I apologize
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Deleted User 17-Feb-18 01:03 AM
it's okay
it's not my first time having an emoji response
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V A H K I T I 17-Feb-18 01:03 AM
Rip. 😛
@Swert Same error?
@Deleted User I'm guessing you came from YouTube btw? The one place I don't have the patches in the descriptions so far I think.
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Deleted User 17-Feb-18 01:07 AM
yes and no
I came from youtube from a video
and then I found this server from another bionicle game development server
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V A H K I T I 17-Feb-18 01:07 AM
Ah okay.
In that case I'll just update the welcome channel to point to patches as well
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Deleted User 17-Feb-18 01:08 AM
alright
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Swert 17-Feb-18 01:08 AM
yeah same error
I can't even get it to run in dxwnd
it just wants to run itself again
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V A H K I T I 17-Feb-18 01:09 AM
?
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Swert 17-Feb-18 01:09 AM
look it may be obvious but
you guys didn't exactly put cliffs notes on how to configure it :v
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V A H K I T I 17-Feb-18 01:09 AM
I mean, it SHOULD work out of the box. The only tweaks necessary are for mouse lock
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Swert 17-Feb-18 01:09 AM
again
I added the game to dxwnd
I try to configure it to work
I hit run in the box
it goes to fullscreen
disregarding everything I set
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V A H K I T I 17-Feb-18 01:10 AM
Let's see a screencap of your settings. Just feed it the EXE in both the path and launch box and that's all you need to do normally to get it to run.
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Swert 17-Feb-18 01:10 AM
keep in mind
I checked Fullscreen only AFTER 6 attempts
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V A H K I T I 17-Feb-18 01:11 AM
Why is the EXE icon an x? O_o
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Swert 17-Feb-18 01:11 AM
good question
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V A H K I T I 17-Feb-18 01:11 AM
Does it run properly without dxwnd?
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Swert 17-Feb-18 01:11 AM
oh it's because of the -nointro
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V A H K I T I 17-Feb-18 01:12 AM
Oh
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Swert 17-Feb-18 01:12 AM
so this might work now?
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V A H K I T I 17-Feb-18 01:12 AM
Yeah that goes in launch, not path
😛
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(Team Kanohi) ASCII 17-Feb-18 01:12 AM
Not sure if you want these kinds of bugs reported, but when pressing space while picking up the miner's axe as Onua, you can restart the "Hold up item" animation everytime, and extend that sequence as long as you want
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V A H K I T I 17-Feb-18 01:12 AM
THAT I forgot to mention
@(Team Kanohi) ASCII Now THAT'S a new one. O_o
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Swert 17-Feb-18 01:12 AM
still not working anyway
it's now fullscreen again
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V A H K I T I 17-Feb-18 01:13 AM
.-.
Does it work okay without DXWnd?
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Swert 17-Feb-18 01:13 AM
I mean
it runs, but it crashes
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V A H K I T I 17-Feb-18 01:13 AM
Crashes when?
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Swert 17-Feb-18 01:13 AM
once it hits the menu
I assume
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V A H K I T I 17-Feb-18 01:13 AM
With or without nointro?
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Swert 17-Feb-18 01:13 AM
it can load the intro, but it's rendered improperly
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V A H K I T I 17-Feb-18 01:14 AM
I've had at least a few reports of the FMVs causing a crash
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Swert 17-Feb-18 01:14 AM
when using nointro it just throws up that exception I screenshotted earlier
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V A H K I T I 17-Feb-18 01:14 AM
That makes no sense. .-.
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Swert 17-Feb-18 01:14 AM
welcome to my world
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V A H K I T I 17-Feb-18 01:14 AM
Try a clean install? That's all I can think of
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Swert 17-Feb-18 01:16 AM
eh, at this point it isn't worth it
the fact I'm running an Intel probably has something to do with it
you did mention that was giving you issues
but I do appreciate you guys trying to get it working ^^
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V A H K I T I 17-Feb-18 01:28 AM
I'll try my best to help you a little more tomorrow if you want.
@JrMasterModelBuilder I found an external workaround for the fast animations issue.
It's not CPU linked. Rather the game itself has no frame limiter
Using Rivatuner to limit the game to 60fps fixes the issue.
Otherwise it averages around 200fps. Pac
And the animations of 2D objects are all fast n' shit
Not sure if there's any way to code in a frame cap, but I'll leave that to you to address whenever you're able
Framelimit also makes the debug menu easier to navigate.
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Deleted User 17-Feb-18 01:37 AM
I got it working, the cutscenes are kinda messed up but it still plays
Sick
which is a good thing
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(Team Kanohi) ASCII 17-Feb-18 02:01 AM
I didn't see this anywhere, but completing Onua's mangaia platforming level throws an exception
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V A H K I T I 17-Feb-18 02:04 AM
You can actually COMPLETE that normally? O_o
I was convinced there wasn't enough time
On stream I ended up debugging in the long claw shot to do it.
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(Team Kanohi) ASCII 17-Feb-18 02:04 AM
I found a way 😏
But yes, walking through the doorway starts a load and then crashes
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V A H K I T I 17-Feb-18 02:05 AM
Man
You NEED to record that shit.
Clips or it didn't happen m8. Pac (edited)
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(Team Kanohi) ASCII 17-Feb-18 02:06 AM
You wanna see it then 😛
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V A H K I T I 17-Feb-18 02:06 AM
DAMN RIGHT. xD
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(Team Kanohi) ASCII 17-Feb-18 02:06 AM
alright, I'll post a video haha
Watch my speedrunning skillz boi
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V A H K I T I 17-Feb-18 02:06 AM
I managed to get all the way through Lewa's vine swinging, Gali's Rua climb, and Tahu's lava caves. And that shit stumped me (edited)
THIS I HAVE to see.
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(Team Kanohi) ASCII 17-Feb-18 02:06 AM
You're going to love this
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(Team Kanohi) ASCII 17-Feb-18 02:15 AM
Got it
Just gotta edit and upload it
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(Team Kanohi) ASCII 17-Feb-18 02:23 AM
I'm mostly joking. With no time to spare, I'm the first person to publicly complete Onua's platforming section in level 7, using a glitch I've found in the F...
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V A H K I T I 17-Feb-18 02:24 AM
WOah woah woah
How did you get the screen transitions working? O_o (edited)
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(Team Kanohi) ASCII 17-Feb-18 02:25 AM
I downloaded the latest patch?
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V A H K I T I 17-Feb-18 02:25 AM
Those have been broken for literally everyone. We don't know what broke those ad they haven't been fixed. O_o
@JrMasterModelBuilder
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(Team Kanohi) ASCII 17-Feb-18 02:26 AM
hmmm
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V A H K I T I 17-Feb-18 02:26 AM
Also THAT RUN IS SUCH BEANS HOLY SHIT. Pac
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(Team Kanohi) ASCII 17-Feb-18 02:26 AM
I tried my hand at a few solutions myself
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V A H K I T I 17-Feb-18 02:26 AM
Fuckin warp speed swing from the grapple, damn
That is impressive
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(Team Kanohi) ASCII 17-Feb-18 02:27 AM
Thank you lol
So no one else has screen wipes?
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V A H K I T I 17-Feb-18 02:27 AM
Half for your gameplay, and half that it's even programmed to DO that
Nope
I had them HALF work last night after an alt tab glitch
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(Team Kanohi) ASCII 17-Feb-18 02:27 AM
Let me test something really quickly
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V A H K I T I 17-Feb-18 02:27 AM
But prior to that, we thought they weren't even in this build
Aight
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(Team Kanohi) ASCII 17-Feb-18 02:31 AM
@V A H K I T I Can you show me what the default root folder for "LEGO Bionicle" looks like?
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V A H K I T I 17-Feb-18 02:32 AM
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(Team Kanohi) ASCII 17-Feb-18 02:35 AM
Boy, I think you're in for a treat
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Shinebox 17-Feb-18 02:36 AM
@(Team Kanohi) ASCII and I just did a little problem-solving. See that "dgVoodoo" in the corner of his screen in the video? That's a wrapper for old graphics APIs.
I bet you that's why his wipes are working.
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(Team Kanohi) ASCII 17-Feb-18 02:37 AM
When I got the game, I did some research and found that, but I'm on windows 10 so I couldn't test it. It's used for older games like madden '01
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Shinebox 17-Feb-18 02:37 AM
Hmmm. I'll give it a whirl on Windows 7 and see what's up.
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(Team Kanohi) ASCII 17-Feb-18 02:38 AM
I feel like I have better rendering too?
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V A H K I T I 17-Feb-18 02:38 AM
So that's not what's fixing the wipes then?
Or it is?
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(Team Kanohi) ASCII 17-Feb-18 02:38 AM
I think it is
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Shinebox 17-Feb-18 02:38 AM
We'll find out!
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(Team Kanohi) ASCII 17-Feb-18 02:38 AM
^
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V A H K I T I 17-Feb-18 02:38 AM
Any special settings differeing from the default?
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(Team Kanohi) ASCII 17-Feb-18 02:39 AM
I set the appearance to windowed I think
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V A H K I T I 17-Feb-18 02:39 AM
I'm also not sure how to run a game thorugh this tbh
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Shinebox 17-Feb-18 02:39 AM
Given the fact that LoMN wants DX8, I'm going to give 2.5.1 a shot. I'll work my way up from there if it goes bonkers.
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V A H K I T I 17-Feb-18 02:39 AM
@(Team Kanohi) ASCII
How do? Pac
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(Team Kanohi) ASCII 17-Feb-18 02:40 AM
Uh hold on lol. You for sure extract the data files to the games directory
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Shinebox 17-Feb-18 02:40 AM
Huh boy. Speaking of false-positives. One moment!
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(Team Kanohi) ASCII 17-Feb-18 02:42 AM
Tips and tricks for making old PC games work on Windows 8/10
I just followed this tutorial where applicable (edited)
I set the DirectX settings to be 4k and 8x msaa, seems to make a huge difference
I can't seem to prt sc and get a screenshot
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V A H K I T I 17-Feb-18 02:47 AM
I can't get windowd working through it. Can you?
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(Team Kanohi) ASCII 17-Feb-18 02:47 AM
No I cannot
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V A H K I T I 17-Feb-18 02:48 AM
Do you run the game with dgvodoo running?
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(Team Kanohi) ASCII 17-Feb-18 02:48 AM
I wan't when I recorded that video
Dgvoodoo is definitely the reason for this greatness. Hold on
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V A H K I T I 17-Feb-18 02:50 AM
Yeah this isn't working a all for me
Oh damn
Now it works
And does that filtering ever fix the issues holy crap
And yeah
That DOES fix the wipes
Huh
@JrMasterModelBuilder you getting all this?
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JrMasterModelBuilder 17-Feb-18 02:54 AM
Huh?
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Deleted User 17-Feb-18 02:54 AM
Patch 0.0005 inbound
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V A H K I T I 17-Feb-18 02:54 AM
DGvoodoo fixes the lack of screen wipes and texture filtering (edited)
Rivatuner limits the FPS to fix the fast animations
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(Team Kanohi) ASCII 17-Feb-18 02:55 AM
Nosettings vs. 4k resolution, 8x MSAA, Force anisotropic 16x, bilinear blit stretch, and apply phong
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Shinebox 17-Feb-18 02:55 AM
May I ask what version of dgVoodoo was used and which directory you generated the conf to?
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(Team Kanohi) ASCII 17-Feb-18 02:55 AM
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V A H K I T I 17-Feb-18 02:55 AM
AND since it doesn't need to run at the same time as the game
This can be included in a patch, yes
I used the latest
Generated the conf to the BIONICLE install
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JrMasterModelBuilder 17-Feb-18 02:56 AM
What's going on?
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V A H K I T I 17-Feb-18 02:56 AM
I literally just explained. xD
"DGvoodoo fixes the lack of screen wipes and texture filtering(edited) Rivatuner limits the FPS to fix the fast animations"
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(Team Kanohi) ASCII 17-Feb-18 02:56 AM
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JrMasterModelBuilder 17-Feb-18 02:56 AM
screen wipes?
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Shinebox 17-Feb-18 02:56 AM
I see you're on Windows 10 as well. I'll report back with Windows 7 results shortly.
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V A H K I T I 17-Feb-18 02:56 AM
The death screen transitions
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JrMasterModelBuilder 17-Feb-18 02:57 AM
Oh
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V A H K I T I 17-Feb-18 02:57 AM
Apparently that's just a compatability issue
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JrMasterModelBuilder 17-Feb-18 02:57 AM
texture filtering?
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V A H K I T I 17-Feb-18 02:57 AM
You know how everything around is pixelated?
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JrMasterModelBuilder 17-Feb-18 02:57 AM
Yeah
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V A H K I T I 17-Feb-18 02:57 AM
It's not supposed to look like that you know. 😛
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JrMasterModelBuilder 17-Feb-18 02:57 AM
Ok
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V A H K I T I 17-Feb-18 02:57 AM
This ain't a PS1 game my dude. 😛
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(Team Kanohi) ASCII 17-Feb-18 02:58 AM
Disabling "application contolled fullscreen" and setting appearance to windowed lets you do windowed mode by the way
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V A H K I T I 17-Feb-18 02:58 AM
OH DAMN
Uh
Okay I can't printscreen apparently
But this fixes the letterboxing issue too
Set force resolution in dgvoodoo
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Shinebox 17-Feb-18 02:59 AM
Rats. I'm having no luck with Windows 7.
Could I have a copy of that D3D8.dll?
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V A H K I T I 17-Feb-18 02:59 AM
@(Team Kanohi) ASCII YOU ARE MY HERO RIGHT NOW
LIKE SERIOUSLY
@Shinebox It's in the MS folder with Dgvoodoo
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Shinebox 17-Feb-18 03:00 AM
Right on. Thanks.
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V A H K I T I 17-Feb-18 03:00 AM
HOT DAMN IT DOES WORK
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Aurora 17-Feb-18 03:00 AM
Wat
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V A H K I T I 17-Feb-18 03:00 AM
This also fixes the FPS issues
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Aurora 17-Feb-18 03:00 AM
pls patch
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V A H K I T I 17-Feb-18 03:00 AM
THIS FIXES
SO MUCH SHIT
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Aurora 17-Feb-18 03:01 AM
pls patch instalr
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Shinebox 17-Feb-18 03:01 AM
Bingo. @V A H K I T I important detail here: D3D8.dll must be in the root folder of the LEGO Bionicle.exe for dgVoodoo to do its thing.
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(Team Kanohi) ASCII 17-Feb-18 03:01 AM
Yayyy I contributed!
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Shinebox 17-Feb-18 03:01 AM
If D3D8.dll isn't present in the root folder, dgVoodoo doesn't load up. (edited)
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V A H K I T I 17-Feb-18 03:01 AM
This makes the next patch so easy
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(Team Kanohi) ASCII 17-Feb-18 03:02 AM
Thanks to @Shinebox pointing out that I was using dgvoodoo
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V A H K I T I 17-Feb-18 03:02 AM
Because this program just runs with the game instead of needing to be in the background
This knocks out like.. 5 different graphical issues ALL IN ONE GO
We don't even need DXWnd anymore (edited)
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Shinebox 17-Feb-18 03:03 AM
Out of curiosity, did D3D8.dll automatically place itself in the root folder for you two?
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V A H K I T I 17-Feb-18 03:03 AM
LOOK AT THAT PROPERLY FILTERED WATER AND ANTIALIASED POLYGONS
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Shinebox 17-Feb-18 03:03 AM
I had to copy it over from the MS folder.
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V A H K I T I 17-Feb-18 03:03 AM
HOT DAMN
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(Team Kanohi) ASCII 17-Feb-18 03:04 AM
I think I did as well
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V A H K I T I 17-Feb-18 03:04 AM
It did not no
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Shinebox 17-Feb-18 03:04 AM
Gotcha. Good to know.
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V A H K I T I 17-Feb-18 03:04 AM
it WILL in the patch tho!
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Aurora 17-Feb-18 03:04 AM
pls giv
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V A H K I T I 17-Feb-18 03:04 AM
Now if only we could get the z-buffer and polygon intersection issues dealt with
This game would actually LOOK presentable (edited)
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(Team Kanohi) ASCII 17-Feb-18 03:05 AM
I'm wondering how much of that is code and what may be art
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JrMasterModelBuilder 17-Feb-18 03:13 AM
Does this also fix the windowed mode thing? (edited)
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(Team Kanohi) ASCII 17-Feb-18 03:14 AM
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V A H K I T I 17-Feb-18 03:14 AM
It does yes
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JrMasterModelBuilder 17-Feb-18 03:14 AM
Via INI or something else?
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V A H K I T I 17-Feb-18 03:14 AM
You just configure it with DGVoodoo
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JrMasterModelBuilder 17-Feb-18 03:14 AM
Ah
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(Team Kanohi) ASCII 17-Feb-18 03:14 AM
You can't really do anything with the window, because there's no mouse lol
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V A H K I T I 17-Feb-18 03:15 AM
You can use DGVoodoo to change the position however
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JrMasterModelBuilder 17-Feb-18 03:16 AM
Basically, you just include a DLL in the game folder?
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V A H K I T I 17-Feb-18 03:17 AM
Ye
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Shinebox 17-Feb-18 03:17 AM
Just a heads-up: some of the files dgVoodoo generates get flagged. I don't know exactly how to work around this.
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V A H K I T I 17-Feb-18 03:17 AM
And the program
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(Team Kanohi) ASCII 17-Feb-18 03:17 AM
Looking good
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V A H K I T I 17-Feb-18 03:17 AM
It's because it's a modded DLL
It flags for the same reason a keygen would
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Shinebox 17-Feb-18 03:18 AM
Gotcha. I have one more thing of interest:
I'm sure this is already known, but I can print from the main menu.
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V A H K I T I 17-Feb-18 03:19 AM
Huh
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Shinebox 17-Feb-18 03:22 AM
I don't want to wake anyone up, so I can't actually see the quality of the prints until 6 or 7AM rolls around, but it looks like it's working just fine.
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(Team Kanohi) ASCII 17-Feb-18 03:22 AM
Ayyyy
I also just had an idea
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V A H K I T I 17-Feb-18 03:24 AM
Go on!
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(Team Kanohi) ASCII 17-Feb-18 03:24 AM
I could be completely wrong, but I'm wondering if the objects rendering through each other isn't a bug in the rendering sense, but those objects have an akaku filter or something on them. Do we know if the akaku has code or implementation? I was jokingly saying to myself that it's like the akaku is on all the time, then it wasn't really a joke. (edited)
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V A H K I T I 17-Feb-18 03:25 AM
............
I MEAN
AS FAR AS WE KNOW IT DOES NOTHING
BUT MAYBE IT DOES EVERYTHING
Pac
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(Team Kanohi) ASCII 17-Feb-18 03:26 AM
Given the simple nature of the bugs we've had so far...
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V A H K I T I 17-Feb-18 03:26 AM
Not sure how we'd go about testing that tho
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(Team Kanohi) ASCII 17-Feb-18 03:27 AM
Me neither. Until we can really examine scripts and the like, it's hard to say (edited)
Alright, time for bed. I'm glad I was able to help!
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V A H K I T I 17-Feb-18 03:33 AM
Night! ^-^
OH DAMN
Unchecking the disable alt enter in DGVoodoo
LETS YOU TOGGLE FULL SCREEN OR WINDOW MODE
We now have on the fly switching without external applications bois
@JrMasterModelBuilder
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JrMasterModelBuilder 17-Feb-18 03:38 AM
Neat
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Aurora 17-Feb-18 03:40 AM
@V A H K I T I
here's one
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V A H K I T I 17-Feb-18 03:41 AM
Oh
That's normal
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Aurora 17-Feb-18 03:41 AM
Is it?
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V A H K I T I 17-Feb-18 03:41 AM
You're running an editor program unelevated and trying to save a file to a restricted area
You need to save it somewhere else and copy manually, or run notepad/paint.net as admin (edited)
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Aurora 17-Feb-18 03:42 AM
Unelivated? :O
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V A H K I T I 17-Feb-18 03:42 AM
Ye
As in not run as admin
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Aurora 17-Feb-18 03:43 AM
🤔 I think I'm just cpu stupid. Why didn't I think of that?
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V A H K I T I 17-Feb-18 03:44 AM
😛
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Aurora 17-Feb-18 03:44 AM
:O Holy shit it worked
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Deleted User 17-Feb-18 04:01 AM
probably should've not used the install directory
usually better to make a copy and use that
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Thi' 17-Feb-18 06:37 AM
@V A H K I T I Did the 4th patch include the 3rd, 2nd and 1st one ?
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V A H K I T I 17-Feb-18 06:47 AM
Ye
@JrMasterModelBuilder If you could figure out the FMV bug and the black bar bug that the Win 10 patch caused sometime tomorrow, I can release v0.005. Is that something you can fit into the schedule of whatever you're working on now? :3
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Ondrik🅱 (Ondrej) 17-Feb-18 06:59 AM
Is the Nui Jaga fix gonna be in 0.005?
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omegalucas 17-Feb-18 07:08 AM
I think the black bar bug (assuming you mean the little black bar in the bottom of the screen) has to do with wide-screen
I set resolution to 1440x1080 (1080p 4:3) and it disappeared
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V A H K I T I 17-Feb-18 07:09 AM
Right, but it wasn't a problem at all prior to the Win 10 patch
@Ondrik🅱 (Ondrej) Unlikely
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omegalucas 17-Feb-18 07:09 AM
You sure? I'm pretty sure I've seen it before in several videos
Before this patch
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V A H K I T I 17-Feb-18 07:11 AM
Wasn't in any of mine
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Syobnaf 17-Feb-18 11:08 AM
Not sure if anyone else has seen this, but I'm running the game on win 8, and pre patch the intro video worked but after the patch, the intro video looks all glitchy (it's overlaid over itself on a bar at the top of the screen). Game still works though
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EvilJagaGenius 17-Feb-18 11:19 AM
^this is happening to me on win10
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Freerey 17-Feb-18 11:59 AM
So there's a part in Pohatu's quest where there are a bunch of red dots in a straight line and a pillar he has to jump to. (edited)
If I die when attempting to jump on the pillar, I'll be unable to respawn
....aand right as I said that, I alt+tabbed back and Pohatu's fine
still though, it wouldn't respond earlier
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ShadowDraikana 17-Feb-18 12:00 PM
Never had an issue there
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Freerey 17-Feb-18 12:03 PM
And I just had a problem where opening the Help menu in Pohatu's level froze the game
well I jumped with the Kane-Ra right as as I was about to enter the second area with it and the game crashed
Unhandled Exception c0000005 at 0057b84b
save file won't open now 🤷
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ShadowDraikana 17-Feb-18 12:09 PM
That area crashes seemingly at random
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Freerey 17-Feb-18 12:09 PM
weeird
how do I talk to the maskless Matoran in ga-wahi?
nvm I found it
Okay so after I open the gate to ga-koro, I see a couple of Matoran and a shadow--and there is an invisible object in the path
I can walk around it no problem, but still...there's a rock in there or something
and Gali will collide with it
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ShadowDraikana 17-Feb-18 12:16 PM
Screenshot
if possible
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Freerey 17-Feb-18 12:17 PM
I can't
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ShadowDraikana 17-Feb-18 12:17 PM
Might need to look at that
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Freerey 17-Feb-18 12:17 PM
I have tried but prtscn doesn't work on this game
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ShadowDraikana 17-Feb-18 12:17 PM
hit prtscn and then copy/past the image into paint or something
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Freerey 17-Feb-18 12:17 PM
I just said it doesn't work
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ShadowDraikana 17-Feb-18 12:17 PM
when you're done playing
Hmm. I can do it here.
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Freerey 17-Feb-18 12:18 PM
?
what the hell man
I'm gonna need to get that window program
the one that lets you run fullscreen apps in a window no matter what
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ShadowDraikana 17-Feb-18 12:18 PM
DXwnd
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Freerey 17-Feb-18 12:18 PM
that's the one, thank you
do I get it from sourceforge?
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ShadowDraikana 17-Feb-18 12:19 PM
Yeah, use thatlink
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(Team Kanohi) ASCII 17-Feb-18 12:29 PM
@Freerey shinebox, vahkiti and myself figured out an older graphics api wrapper I found and tried working with solves a lot of issues
New patch will be out soon I believe
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Joe Teddick 17-Feb-18 12:50 PM
I keep getting this error as I launch the game on Windows 10
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JrMasterModelBuilder 17-Feb-18 12:51 PM
It's that DLL in the install directory.
Also @V A H K I T I I don't know when I will have a new resolution hack working. (edited)
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Joe Teddick 17-Feb-18 12:53 PM
Do you know how to fix it?
Should I change install directories?
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JrMasterModelBuilder 17-Feb-18 12:55 PM
You didn't move something out of the install directory do you?
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Joe Teddick 17-Feb-18 12:55 PM
nope i just created a shortcut to it
i can try to reinstall
just reinstalled same thing
this is the only stuff in the directory
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JrMasterModelBuilder 17-Feb-18 12:58 PM
The DLLs are missing. Did you just install the patch and not the base game first?
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Joe Teddick 17-Feb-18 12:58 PM
welp that is probably the issue. I was just sent the link and assumed it had everything, my bad
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Tamaru 17-Feb-18 01:05 PM
Thanks fof patches! But my Onu-Matoran dancers still invisible.
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Ondrik🅱 (Ondrej) 17-Feb-18 01:08 PM
mine too
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ShadowDraikana 17-Feb-18 01:11 PM
Oh great.
I swear I'm going to get these guys working if its the last thing I do.
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(Team Kanohi) ASCII 17-Feb-18 01:14 PM
Mine are fine, but I realize I've been using dgvoodoo
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Tamaru 17-Feb-18 01:23 PM
Oh i got it I deleted some files and they appeared!
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Joe Teddick 17-Feb-18 01:35 PM
My intro videos kinda work but they are in the top half the screen and they all like overlay each other
has that happened to anyone else?
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(Team Kanohi) ASCII 17-Feb-18 01:35 PM
Yes, it's a result of the patch (edited)
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Ondrik🅱 (Ondrej) 17-Feb-18 01:39 PM
@Joe Teddick happens to me
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Bitl 17-Feb-18 01:40 PM
that happened to me without the patches
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Freerey 17-Feb-18 01:40 PM
yep
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 17-Feb-18 01:40 PM
I've had that issue also without the patches
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Freerey 17-Feb-18 01:50 PM
well dxwnd doesn't work, but that doesn't matter, since apparently we found a way to go windowed without it
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Joe Teddick 17-Feb-18 02:01 PM
oh ok thanks! Wasn't sure if it was happening to just me
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Tetsu Aero 17-Feb-18 04:26 PM
A not so devastating bug, but when i press exit, to exit the game. The game freezes. But the error message pops up directly afterwards and it exits anyway
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Bitl 17-Feb-18 04:30 PM
same here
also quitting it out results in a exception message
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(Team Kanohi) ASCII 17-Feb-18 04:40 PM
Same
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Freerey 17-Feb-18 05:32 PM
that happens to everyone
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Freerey 17-Feb-18 05:57 PM
well I tried going through a tunnel in ga-wahi, but the game crashed
You run into this tunnel when you come into Ga-Koro and keep running straight past the two matoran
it's at address 1001d6d3
but then when I clicked the "Load game" button after reloading, it put me in the cave
oh yeah....forgot that bubbles crashed the game
and now whenever I click "LOAD GAME" from the section after Gali goes surfing on water (where she retrieves her grappling hook), the game immediately crashes once I hit the water, and with no exception error
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V A H K I T I 17-Feb-18 06:01 PM
Known bug my dude. Check the bug list before reporting stuff. It's in all caps in the channel description. Pac
• Loading a save anywhere in Gali's level will cause entering water to crash the game
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Freerey 17-Feb-18 06:01 PM
alright then
here's a funny thing in Kopaka's level: those avalanche boulders just went flying
lmao okay the evergreen-looking trees in ko-wahi are very easy to get stuck on if you run into them
like, the trees' leaf layers all have collision on them, so Kopaka can grab onto the trees and climb them, even though they're not much bigger than him
found a red tree on the upward path in ko-koro and idk if that's supposed to be a quest thing or what
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Omega12 17-Feb-18 06:11 PM
not sure why it's red
but it's not caused by the texture
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Freerey 17-Feb-18 06:13 PM
found a bug when I tried going into a tower in Ko-wahi
address is 00457a84
I think it's Nuju's home
wait, no it was the entrance to a cave
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Snowcone 17-Feb-18 06:14 PM
I cant see anything when I load a level
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Freerey 17-Feb-18 06:14 PM
and then after I reloaded the game to try to leave the cave, the game crashed again
and then when I loaded the game again, all I got was a void of nothingness for Kopaka to fall through 😆
@Snowcone literally nothing? is the entire screen black?
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Snowcone 17-Feb-18 06:17 PM
no I see a small blue dot
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Freerey 17-Feb-18 06:18 PM
do you see any of the HUD? or any particle effects?
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Snowcone 17-Feb-18 06:18 PM
yes
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Freerey 17-Feb-18 06:18 PM
okay, this is likely either an SVP thing or you need to update your graphics drivers
did you change the SVP settings? go to the bmp page for this game to see how you do it
(btw after the dance with Tahu, do NOT jump on the little lava circle in front of you; it freezes the game)
jfc this is scary o-o
I loaded the game after the crash and now all the Matoran have lost their color and masks
it's like a village of skeletons
I guess living around lava will do that
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Perp3tual 17-Feb-18 06:22 PM
"I need a lava board" "You need a soul"
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😺 ChibiErica97 17-Feb-18 06:23 PM
Spooky
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Freerey 17-Feb-18 06:23 PM
"Losing items seems to be a very common thing on Mata Nui. You need to get more organized." Tahu is starting to sense the bullshit here
okay it happened again
whatever you do: do NOT step in the little lava pool in the dancing room
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Snowcone 17-Feb-18 06:24 PM
where at the bmp page
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Freerey 17-Feb-18 06:25 PM
there is another svp property that you may need to change to 2
looks like you can't enter the cave opposite from the entrance to ta-koro
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Snowcone 17-Feb-18 06:31 PM
nope still not working
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Freerey 17-Feb-18 06:31 PM
actually, none of the caves seem to work
have you tried every configuration?
also, what kind of computer are you running on?
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Snowcone 17-Feb-18 06:32 PM
windows 10
is that what you meant or do you want more details
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Freerey 17-Feb-18 06:32 PM
well if it's win10, idk then
usually with older systems, all you'd have to do is make sure the drivers are updated
also new glitch: when Tahu dies in the little entrance to ta-koro, it will be impossible to enter the village
instead once he gets to the warp area, he'll just walk in place and will continue to walk in place wherever you take him
found jaller, can't talk to him
(fyi I'm gonna put this stuff in the github, so don't worry)
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Freerey 17-Feb-18 08:36 PM
well, the only problem with the windowed mode now is that the window can't be resized (edited)
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V A H K I T I 17-Feb-18 08:41 PM
Yeah, that's an issue. You can try tinkering with the DGVoodoo settings to see what you can get, but I set it up to the best way it seemed capable of (edited)
Just make sure to run it as admin
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Freerey 17-Feb-18 08:41 PM
oh yeah and thanks for fixing the transitions; those were bothering the nuts off me
like "is this a transition or did somebody just close the blinds?"
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V A H K I T I 17-Feb-18 08:45 PM
We didn't even know those were in this version of the game until a couple of nights ago when I accidentally got one half working after an alt+tab glitch. @(Team Kanohi) ASCII then uploaded a video the next day of completing the Onua/Makuta segment. Having already installed DGVoodoo for his own purposes, this fixed all the issues outlined in the changelog, and he didn't even know it.
You can then imagine my surprise when I watched his completely unrelated video and saw all this shit functioning normally. 😛
Speaking of, @Swert, this patch might resolve your DXWnd issues. By way of no longer needing DXWnd. Pac (edited)
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Freerey 17-Feb-18 08:49 PM
@ShadowDraikana here's what I was talking about with gali
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V A H K I T I 17-Feb-18 08:49 PM
Odd
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Freerey 17-Feb-18 08:49 PM
there's something invisible here
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V A H K I T I 17-Feb-18 08:49 PM
Also how did you upload a video directly to discord??
I've never had that do anything more than send the raw file.
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Freerey 17-Feb-18 08:49 PM
clicked the plus, double-clicked video file?
gonna send more footage later on, but in lower quality
discord had problem with the original 13-second clip
just a test here really...but it shows an area where the game crashes
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YaBoiDriftKing 17-Feb-18 08:58 PM
I have an issue. I'm playing though Onua's level, and I went through a door that resulted in a crash. Specifically, I was in room ATRM going into a door to the left of Kapura. When I try to load my game again, it loads the last room I entered, which was the one that caused the crash. Is there any way I can change my game save's room?
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V A H K I T I 17-Feb-18 09:01 PM
No. This is on the known bugs list, which people seem unable to remember to look at. Pac
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YaBoiDriftKing 17-Feb-18 09:02 PM
Well dang. That one's on me for not paying attention.
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V A H K I T I 17-Feb-18 09:03 PM
😛
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Freerey 17-Feb-18 09:03 PM
I know it was stated that the game crashes if you enter the dance hall after you've already done the dance, but has it been stated that you'll go into the dance hall if you hang from the ledge like I just did here?
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Swordsworth 17-Feb-18 09:04 PM
Cracks me up that I knew the left kapura cave caused the corruption, arrived at the cave, and then promptly forgot and entered it
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Freerey 17-Feb-18 09:04 PM
(also for some reason jumping into the litlte lava pool does nothing; it was causing problems before) (edited)
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Deleted User 17-Feb-18 09:20 PM
In the onua jumping challenge room, i mashed attack while grabbed onto the ledge of the fourth platform and didnt die, when i reached the ground i could walk for a short time like 5 seconds then was killed
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EvilJagaGenius 17-Feb-18 09:30 PM
The game crashes for me after I start riding the Kane-Ra and ride across to the next part of the level
Also crashes after I exit the first part of Makuta's level as Onua
Are these known bugs that aren't on the list, or is my computer doing weird crap? (edited)
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Deleted User 17-Feb-18 09:42 PM
idk
Also game crashed when i killed vatuka nui using powerful shot as onua
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V A H K I T I 17-Feb-18 09:43 PM
Getting there normally or by warping?
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Deleted User 17-Feb-18 09:44 PM
normally
I did give myself the wall dig power and enough tokens to get in though
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V A H K I T I 17-Feb-18 09:44 PM
Hmm
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Deleted User 17-Feb-18 09:44 PM
but other than that i played through it
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V A H K I T I 17-Feb-18 09:44 PM
Noted
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Deleted User 17-Feb-18 09:45 PM
i loaded my save again, it crashes when i attack his rocks also
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Kaylie Vinchenstein 17-Feb-18 10:18 PM
current build froze when I went to check the game controls/help screen. =/
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V A H K I T I 17-Feb-18 10:21 PM
This is common
It does that on all builds
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YaBoiDriftKing 17-Feb-18 10:49 PM
What language and/or tools are you guys using to make fixes for the game? I'd like to help out here and there, but I'm, shall we say, inexperienced.
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ShadowDraikana 17-Feb-18 10:51 PM
We're simply tinkering with the files for the most part.
Some things were put in the wrong folder, for example. Nothing fancy in that shrine fix.
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Kaylie Vinchenstein 17-Feb-18 11:04 PM
Well, the cave with the nui jaga no longer seems to work and crashes my game =/
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ShadowDraikana 17-Feb-18 11:06 PM
I tried the patch and it works here. You on Win10?
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Kaylie Vinchenstein 17-Feb-18 11:09 PM
yep
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V A H K I T I 17-Feb-18 11:09 PM
Seeing a pattern here.
The Win 10 patch breaks that cave completely, but ONLY on Win 10
@JrMasterModelBuilder, can you confirm?
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JrMasterModelBuilder 17-Feb-18 11:10 PM
Uhh, without it Windows 10 doesn't work at all.
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V A H K I T I 17-Feb-18 11:10 PM
No I know.
I'm just saying can you confirm the cave still works on 8 and below
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JrMasterModelBuilder 17-Feb-18 11:10 PM
So I'm not sure that is why Windows 10 crashes.
Windows 7 worked fine with the Win10 patch. (edited)
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V A H K I T I 17-Feb-18 11:11 PM
Weird
So the 10 patch is causing a 10 exclusive crash
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JrMasterModelBuilder 17-Feb-18 11:11 PM
It wouldn't surprise me if Windows 10 has some other unrelated crashing bug.
"So the 10 patch is causing a 10 exclusive crash" I think it might enable you to get to another bug, I doubt it causes it.
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V A H K I T I 17-Feb-18 11:12 PM
Tru
That would make more sense. xP
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ShadowDraikana 17-Feb-18 11:14 PM
Confirmed. The Win10 patch does not cause a crash in that cave even on Win7
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emily (peri) 17-Feb-18 11:18 PM
im on win10 and ive been able to get into the jaga cave
don't think I've tried in the last few patches though
...ok yeah it crashes now
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Hexadecimal Mantis 17-Feb-18 11:29 PM
I also tested that area. Granted, tested it way later than I said I would, but it crashed for me.
So, I should probably revoke my "No issues" statement
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Deleted User 18-Feb-18 02:00 AM
when i enter the tunnels behind vatuka nui, he threw a rock that glithced through the wall and then the wall sealed up and im stuck
so im in a closed room
ok never mind its opene again after alt tabbing?
also, it seems that vatuka crashes when hes shrinking, throwing rocks, or growing. so when hes in a non idle animation getting hit crashes him for me
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TheTokytot 18-Feb-18 02:12 AM
For me, Vatuka Nui would T-Pose when getting damaged (that seemed to be what it was). The game crashed when I probably beat him.
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TheTokytot 18-Feb-18 02:52 AM
Whenever I attack the Ice Monster, the game flat out closes with no error messages at all.
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Lehvak Nuva 18-Feb-18 11:29 AM
Why on Gali level all water is static without animation? Is there a way to fix that in patch?
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(Team Kanohi) ASCII 18-Feb-18 11:34 AM
Could the ice monster exit be another .slb error, or animation misplacement?
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Lehvak Nuva 18-Feb-18 11:46 AM
Another bug - when being in water you accidentally shoot Gali's harpoon, she dies, and then dies again when harpoon returns to her after resurrection.
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Bitl 18-Feb-18 01:12 PM
it crashes on launch after patch v0.005
Problem signature: Problem Event Name: APPCRASH Application Name: LEGO Bionicle.exe Application Version: 0.0.0.0 Application Timestamp: 3b54cf21 Fault Module Name: LEGO Bionicle.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 3b54cf21 Exception Code: c0000005 Exception Offset: 000cbf7e OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
the vudoo thing causes the crash
to fix make it pass through to real dx in the control panel
ok it works now
messed around with the other settings and it works now
now the entire window is black
only the hud shows up
i think its just my integrated cpu
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Bitl 18-Feb-18 01:36 PM
ok now i remove dgvoodoo and it no longer renders properly even with these options
SvpOther=2 SvpRad=0
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Syobnaf 18-Feb-18 01:36 PM
Shouldn't rad be 1
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Bitl 18-Feb-18 01:38 PM
oh yeah
its fixed now
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Gatanui 18-Feb-18 02:39 PM
4 and 6 don't do anything for me when using the debug camera. Neither does CTRL + /.
Also, you can ride the Kane-Ra without getting the Komau by just walking through the wall with the holes.
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Doctor U 18-Feb-18 02:56 PM
Wait a minute. You can use Komau to ride Rahis?
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Perp3tual 18-Feb-18 02:58 PM
Yeah. It triggers a unique cutscene too.
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Doctor U 18-Feb-18 03:01 PM
Has anyone made a list/gallery on various Rahis you encounter in the game?
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Galgo 18-Feb-18 03:10 PM
is there a way to reverse the widescreen hack? it doesn't play nice with the game in a lot of spots
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V A H K I T I 18-Feb-18 03:11 PM
Edit the resolution in the INI and DGVoodoo
What doesn't it play nice with though?
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Galgo 18-Feb-18 03:12 PM
on my end, the game is permanently letterboxed and the dialog box isn't displayed right
for instance, during whenua's exposition about the legend of mata-nui, you can see his body through through the text
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V A H K I T I 18-Feb-18 03:12 PM
Oh yeah, that.
Whenua is the only problem I've had
@JrMasterModelBuilder caused a bug with the win 10 patch that puts a black bar at the bottom. 😛
But other than that, there shouldn't be any dialog boxes in windescreen
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BitterHeat 18-Feb-18 03:27 PM
The LOMNTool 0.1.0 keeps crashing when I drag .x files onto it. Is there anything I could do about that?
I'm using Win 10 btw
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JrMasterModelBuilder 18-Feb-18 03:54 PM
Interestingly almost all of the code for native windowed mode via INI is actually in the binary, in roughly the same place as the resolution code. I'll try to get that in the updated resolution patch also.
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V A H K I T I 18-Feb-18 04:06 PM
Noice
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(Team Kanohi) Jocool1231 18-Feb-18 04:10 PM
weeew, new bug I think, When fighting the mud guy on onua's level, if you use earthquake then attack him while he's 'stunned' it crashes.
only issue is, isn't that how you defeat him?
ok, nvm that only happened once 🤔
annnnd right when I say that it happens again...
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benji 18-Feb-18 04:23 PM
@BitterHeat which .x file?
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Snowcone 18-Feb-18 09:23 PM
when I load a game the level is dark all I can see is a few dots
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V A H K I T I 18-Feb-18 09:23 PM
-_-
Honestly it's like the known bugs and install notes list is invisible or something. I'm really starting to get tired of this.
Next patch I swear to god I'm going to edit the game's actual installer to put up a full screen, all caps message to tell people to read the freakin notes. (edited)
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Snowcone 18-Feb-18 09:25 PM
no i tried that it did nothing
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V A H K I T I 18-Feb-18 09:25 PM
😐
Okay well you wouldn't be the first one to just come in here and not read anything anyways. xD
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Hexadecimal Mantis 18-Feb-18 09:25 PM
Are you sure you saved the file?
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V A H K I T I 18-Feb-18 09:25 PM
But I apologize all the same
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Snowcone 18-Feb-18 09:26 PM
I am pretty sure it is saved
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V A H K I T I 18-Feb-18 09:26 PM
compatability mode for XP?
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Snowcone 18-Feb-18 09:32 PM
https://gyazo.com/c18d14378191ce9cf0fa5b2b127faffd this is what my bionicle.ini file looks like
anything I should change
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V A H K I T I 18-Feb-18 09:33 PM
No that looks right. Did you set compatibility mode like I suggested?
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Snowcone 18-Feb-18 09:34 PM
XP right
oh I should also say I am using win 10 (edited)
sorry I meant 10
@V A H K I T I
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V A H K I T I 18-Feb-18 09:38 PM
SHould still be fine
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Snowcone 18-Feb-18 09:38 PM
well what do i change it to
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V A H K I T I 18-Feb-18 09:40 PM
Compatibility mode for XP I said that twice already. .-.
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Snowcone 18-Feb-18 09:43 PM
still not working
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V A H K I T I 18-Feb-18 09:44 PM
Update your GPU drivers?
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Snowcone 18-Feb-18 09:48 PM
okay
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Snowcone 18-Feb-18 10:01 PM
still did nothing
@V A H K I T I
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V A H K I T I 18-Feb-18 10:20 PM
Hmm.. try messing with the driver settings under the direct X tab of dgvoodoo
Make sure to run it as admin
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Snowcone 18-Feb-18 10:22 PM
how do I do that? (edited)
@V A H K I T I
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V A H K I T I 18-Feb-18 10:26 PM
it's in the install folder
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Snowcone 18-Feb-18 10:27 PM
Ok, but where (edited)
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V A H K I T I 18-Feb-18 10:28 PM
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Snowcone 18-Feb-18 10:28 PM
huh I dont have dgvoodoo for some reason
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V A H K I T I 18-Feb-18 10:29 PM
What.. is the last patch you installed?
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Snowcone 18-Feb-18 10:29 PM
.0004
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V A H K I T I 18-Feb-18 10:30 PM
Yeah you're a patch behind.
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Snowcone 18-Feb-18 10:31 PM
ah ok
ugh stupid norton
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V A H K I T I 18-Feb-18 10:33 PM
>Norton
Norton in itself may as well be a virus.
You'd best ditch that shit at the earliest possible opportunity.
Switch to Kapersky or Avast
I mean if you can anyways.
The last time I had to uninstall Norton, I had to delete all the registry keys
Manually
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Doctor U 18-Feb-18 10:34 PM
Or Windows Defender is good enough
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V A H K I T I 18-Feb-18 10:34 PM
That thing is a BITCH to get rid of
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друг 18-Feb-18 10:34 PM
aight so I got it installed, now run .0004 patch?
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V A H K I T I 18-Feb-18 10:35 PM
No?
0.005
😛
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друг 18-Feb-18 10:35 PM
fr?
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V A H K I T I 18-Feb-18 10:35 PM
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друг 18-Feb-18 10:35 PM
well zog, do I need previous patch versions or a fresh install?
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V A H K I T I 18-Feb-18 10:37 PM
No
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друг 18-Feb-18 10:37 PM
got it
the weird texture shimmer is normal?
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Snowcone 18-Feb-18 10:38 PM
should I change my video card to the one I have (edited)
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V A H K I T I 18-Feb-18 10:38 PM
Try it with the default settings
If it still doesn't work, then fiddle
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друг 18-Feb-18 10:38 PM
k
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V A H K I T I 18-Feb-18 10:38 PM
Shimmer?
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друг 18-Feb-18 10:42 PM
hard to explain
like when you move the texture shift
will send a screen 1 second
guess I will not
now whole screen is black
change svprad setting yes?
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V A H K I T I 18-Feb-18 10:49 PM
Ye
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друг 18-Feb-18 10:50 PM
I cannot alter the .ini file?
I seem to lack permission
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V A H K I T I 18-Feb-18 10:51 PM
Copy it somewhere lese to edit it.
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друг 18-Feb-18 10:51 PM
ah
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V A H K I T I 18-Feb-18 10:51 PM
Can anyone else on @Team Litestone handle this going forward? I need to focus on one channel at a time here or I'm gonna lose my goddamn mind. 😛 (edited)
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ShadowDraikana 18-Feb-18 10:52 PM
Or change the permissons for the whole game folder
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друг 18-Feb-18 10:53 PM
roight, changed the setting but still black, gonna try something real quick tho
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Snowcone 18-Feb-18 10:54 PM
idk wth is going on with the game but i have tried everything
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друг 18-Feb-18 11:07 PM
in between where textures and the ground meet are these weird jagged lines
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ShadowDraikana 18-Feb-18 11:08 PM
it's a rendering issue. Already known.
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друг 18-Feb-18 11:08 PM
my bad
alright then
in that case all is working well otherwise!
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V A H K I T I 18-Feb-18 11:09 PM
Noice
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V A H K I T I 18-Feb-18 11:17 PM
Aha, I think I've pinpointed the nui jaga crash
DGVoodoo is causing it.
I'll tinker
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V A H K I T I 18-Feb-18 11:25 PM
Can't get it to fix. I'm just gonna say that we know DGVoodoo makes the area crash WORSE, but there is otherwise something wrong with the area.
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ShadowDraikana 18-Feb-18 11:27 PM
I wonder if it's slb or ocl related?
Wouldn't be surpriaing
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V A H K I T I 18-Feb-18 11:52 PM
I have some new info. Temporarily put DGVoodoo in DX passthrough mode to test the cave
Directly passing through the wall with noclip doesn't crash, but walking into the cave further does
This tells me it's not the wall that's the problem, but something in the level itself
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ShadowDraikana 18-Feb-18 11:53 PM
That's what I said when this was first detected
Does it crash or just exit without a message?
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V A H K I T I 18-Feb-18 11:54 PM
Exit
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ShadowDraikana 18-Feb-18 11:54 PM
Missing files
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V A H K I T I 18-Feb-18 11:54 PM
I removed all textures to rule out that as a corruption issue. No dice still
I'll boot up rpocmon
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ShadowDraikana 18-Feb-18 11:54 PM
Gali's shrine caused exits because it was missing
btw, we're making progress on the masks
I need to go back and find where I said this was being caused by missing files.
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V A H K I T I 18-Feb-18 11:56 PM
Curious
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ShadowDraikana 18-Feb-18 11:56 PM
?
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V A H K I T I 18-Feb-18 11:56 PM
I didn't find the issue, but I DID find that the soundtrack is incomplete
The cave is calling for C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Data\Sounds\MUSIClegoTRANCE.mp3
WHich doesn't exist
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ShadowDraikana 18-Feb-18 11:58 PM
That's quite odd
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V A H K I T I 19-Feb-18 12:00 AM
Also looks for these files
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ShadowDraikana 19-Feb-18 12:01 AM
on it
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emily (peri) 19-Feb-18 12:01 AM
https://www.youtube.com/watch?v=crNiTdyM8iY music in the room seems to be 'low and creepy ambiance' in the DB version
there are already a few dupes of sound tracks in the files, so its possible that MUSIClegoTRANCE was one too
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ShadowDraikana 19-Feb-18 12:04 AM
@V A H K I T I Ran a search for all files with scrp in the name and nothing came back that I saw for those files
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V A H K I T I 19-Feb-18 12:04 AM
Well yeah
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ShadowDraikana 19-Feb-18 12:04 AM
Raises the question if the installer didn't do it's job
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V A H K I T I 19-Feb-18 12:04 AM
This whole list is a list of files the game couldn't find
And @JrMasterModelBuilder already determined there are no extra files
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ShadowDraikana 19-Feb-18 12:05 AM
That's a bummer.
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ShadowDraikana 19-Feb-18 12:16 AM
@V A H K I T I Did you keep ProcMon running while digging one of those walls?
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V A H K I T I 19-Feb-18 12:17 AM
Ye
I'll try running it through ida
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ShadowDraikana 19-Feb-18 12:17 AM
Actually, try running it while digging a working diggable area. See if there's a difference.
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ShadowDraikana 19-Feb-18 12:27 AM
Anything?
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V A H K I T I 19-Feb-18 12:32 AM
Haven't attempted yet
Everythijg below this point are files the game called but didn't find. Will unfilter to include everything in a sec
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ShadowDraikana 19-Feb-18 12:37 AM
So that's formthe working area
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V A H K I T I 19-Feb-18 12:38 AM
Yeah
Also
for this list, I'm gonna have to get you ti get procmon for yourself to see the list output.
You still never explained why you can't run it. xD
But I can't copy this whole log here
On an unrelated note: @Swert, you tried 0.005 yet
?
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ShadowDraikana 19-Feb-18 12:40 AM
It's a bit of a long story...😐
But yeah I'll try to run it here.
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V A H K I T I 19-Feb-18 12:42 AM
?
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ShadowDraikana 19-Feb-18 12:43 AM
I'm in sleep deprivation mode right now, so it'll have to wait.
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Swert 19-Feb-18 01:16 AM
@V A H K I T I not yet
been busy
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V A H K I T I 19-Feb-18 01:16 AM
Rip
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Sukikyo 19-Feb-18 02:06 AM
I got an error where i'm at work instead of not at work
👌 1
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V A H K I T I 19-Feb-18 02:10 AM
GODDAMMIT PHEE. xD
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Sukikyo 19-Feb-18 02:12 AM
I also have another bug where everytime I look at something I want to kill myself, is that normal?
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Aurora 19-Feb-18 02:12 AM
I have that bug too
Do you have a patch in the works for that?
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Sukikyo 19-Feb-18 02:14 AM
No patch yet, but purchasing the "full wallet" dlc helps a bit
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Aurora 19-Feb-18 02:14 AM
I don't believe in DLC
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Sukikyo 19-Feb-18 02:16 AM
Dlc used to be a way to add fresh new content to a game, now it's an excuse to release unfinished games
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Aurora 19-Feb-18 02:17 AM
I think I'll just keep grinding. I think I can earn alcohol at level 21.
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Doctor U 19-Feb-18 02:17 AM
I still refer all expansion packs as DLCs. Like with board games
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Sukikyo 19-Feb-18 02:18 AM
Doesn't help. I'm almost at level 22 and have had the alcohol perk since 19
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Aurora 19-Feb-18 02:19 AM
Where'd you get that perk? I'm on level 19 right now.
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Sukikyo 19-Feb-18 02:19 AM
It's the canadian pre-order bonus
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Doctor U 19-Feb-18 02:19 AM
I think that perk is region locked
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Aurora 19-Feb-18 02:20 AM
Know any cheat codes to bypass it?
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Alia of AGL 19-Feb-18 02:21 AM
Also, don't know if this was reported, but I booted up Kopaka's level, quit to the debug menu, selected "PRINT" and the moving platforms are still there.
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Doctor U 19-Feb-18 02:21 AM
@Aurora move to other regions
Like Germany
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Aurora 19-Feb-18 02:22 AM
That takes the passport expansion package.
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Sukikyo 19-Feb-18 02:22 AM
You could try the fake_ID patch, but I heard that costs money and may not work
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Aurora 19-Feb-18 02:22 AM
Have a link?
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Sukikyo 19-Feb-18 02:23 AM
It's based by region, I don't have one compatible for you
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Aurora 19-Feb-18 02:24 AM
Does anyone here have a fake_id patch for the Utah region?
Nobody?
Damn
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V A H K I T I 19-Feb-18 02:41 AM
Pac
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Perp3tual 19-Feb-18 04:02 AM
Pac
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Aurora 19-Feb-18 05:15 AM
Nowey
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Doctor U 19-Feb-18 06:47 AM
I downloaded the patches but I am getting this: Unhandled exception c0000005 at address 004cbf7e
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2Tie 19-Feb-18 07:53 AM
oh whoops, i probably shoulda popped in here before posting stuff to the github bug tracker (edited)
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Aurora 19-Feb-18 12:44 PM
DancyBoi
menacing 6
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Gatanui 19-Feb-18 01:06 PM
So switching between full-screen and windowed mode is broken when you restart the game. Not a dealbreaker but I thought I'd let you know.
Also I got this fascinating abomination today.
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ShadowDraikana 19-Feb-18 01:15 PM
@2Tie I responded to some of your posts in the github page; hope that helps. (edited)
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2Tie 19-Feb-18 03:12 PM
so, the first time i was playing through Gali, the floor of the hut with the matoran text had a different voice depending on if i tried to interact with the ruru or not (but the text stayed "XXX"). on subsequent playthroughs it hasn't played any vocals, and i haven't edited or patched any of the files in between.
i'm not sure which is the bug, playing vocals or not lol
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V A H K I T I 19-Feb-18 03:14 PM
You're trying to talk to a floor with a Ruru on it? I have not the slightest idea what you're on about, would you mind trying that again? xD
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2Tie 19-Feb-18 03:14 PM
one sec, i'll get a screenshot
this room, you can "talk" to the middle of the blue area (because just below it is a bunch of matoran text, i'll get another screeny)
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V A H K I T I 19-Feb-18 03:18 PM
Wait, the Ruru actually DOES something?
Er
Rua
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2Tie 19-Feb-18 03:19 PM
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V A H K I T I 19-Feb-18 03:19 PM
OH SHIT
THAT'S THE MISSING TABLET
It must have just been placed in the level incorrectly.
That's the thing necessary for progression as Gali that I previously thought just wasn't there (edited)
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2Tie 19-Feb-18 03:20 PM
i'm thinking more along the lines of talking to nokama would remove the blue cover over it
but nokama doesn't do anything lol
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V A H K I T I 19-Feb-18 03:20 PM
But she has no dialogue
So rip
@ShadowDraikana, Your two cents on this?
@Perp3tual too
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2Tie 19-Feb-18 03:21 PM
and you can just stand in the middle of the blue cover and press space and you'll "talk" to it
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V A H K I T I 19-Feb-18 03:21 PM
Try activating the Rau and then doing that
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Swordsworth 19-Feb-18 03:23 PM
In gali's level all underwater areas do not render for me
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2Tie 19-Feb-18 03:23 PM
the XXX text is the same whether the rau is on or not
but the voice clip worked again this time
no idea if it triggers anything yet (edited)
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V A H K I T I 19-Feb-18 03:24 PM
Hm
Well I can tell you right now. XXX in this game is a default text output.
It's displayed when the actual intended text is missing.
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2Tie 19-Feb-18 03:29 PM
so due to how garbage the swim controls are, i haven't investigated the underwater tunnels that much
i know where gali's energy sphere is, but not the gear or the matoran who wants it
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V A H K I T I 19-Feb-18 03:29 PM
You know what would be great to fix one of these days? (edited)
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2Tie 19-Feb-18 03:29 PM
the freecam's vertical inversion??
P:
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V A H K I T I 19-Feb-18 03:30 PM
The bug where you're softlocked onto the water's surface. Pac
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2Tie 19-Feb-18 03:32 PM
i don't know how to dive or tread water, one or the other just seems to happen randomly and i'm okay with staying on the surface :V
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V A H K I T I 19-Feb-18 03:33 PM
Well the bug I'm talking about, unless there's a control I'm missing just makes you permanently tread water with no way to dive (edited)
Also air bubbles crash the game outright, so rip exploring any of the longer caves prior to getting the Kaukau
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2Tie 19-Feb-18 03:34 PM
to fix that i bump my head until i'm walking underwater, then i jump out Pac
at least whenever it happens in VLLG
there's one map that you can avoid the bubbles if you cheese it with debug kaukau
i think after grapple claw? i don't know gali's layout as good as onua's
that said, i'll try having a look with debug cam, i don't think it resets if the toa dies
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V A H K I T I 19-Feb-18 03:36 PM
It does
I found a cheese on the last stream for Lewa's area of Makuta btw
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2Tie 19-Feb-18 03:37 PM
whelp, time to get an absurd amount of energy
oh?
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V A H K I T I 19-Feb-18 03:37 PM
If you're on a vine you can't die. When the timer runs to 0, it just loops back
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2Tie 19-Feb-18 03:38 PM
ooooh
also, i still gotta figure out what the point is for going in the kaukau statue waterfall. a matoran mentions weird noises.....
so my leads after the tablet are that and the closed door in the tarakava map
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V A H K I T I 19-Feb-18 03:40 PM
Cave near the back on the waterfall behind the suva.
Oh?
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2Tie 19-Feb-18 03:41 PM
yeah i've gone through that platforming bit and got up into the mask, saw the horns up there but i don't know what it was meant to accomplish. no upgrades or pickups besides the UDD tokens afaik
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V A H K I T I 19-Feb-18 03:41 PM
Ye
Try using the debug camera to get into the water pipe inside that area (edited)
Maybe it goes somewhere
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2Tie 19-Feb-18 03:42 PM
alright, will do
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Swordsworth 19-Feb-18 03:48 PM
dude I can't see underwater at all
it's just a bright solid blue
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V A H K I T I 19-Feb-18 03:49 PM
Hopefully the next patch will fix that along with the other graphical issues it seems to
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Swordsworth 19-Feb-18 03:49 PM
it's not an issue in onua's level
just gali's
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V A H K I T I 19-Feb-18 03:49 PM
If you want to test, are you familiar with using debuggers?
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Swordsworth 19-Feb-18 03:49 PM
ye (edited)
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V A H K I T I 19-Feb-18 03:50 PM
Aight, I'll parrot what JMMB, Benji and I did last night so you can test the next patch in its raw form. 😛 (edited)
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Swordsworth 19-Feb-18 03:50 PM
although I'll have to hold off on it for a little while I eat and run some errands, just drop whatever you need here and I'll take a look
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V A H K I T I 19-Feb-18 03:50 PM
Aight
Set a breakpoint at 0x004CC2CD, let it break there. Change register EDX, (or RDX in my case) to 77 (0x4D), then continue. (edited)
AFAIK that fixes the z-buffer issue as well as some other general glitchy visuals.
Might help here too. @Swordsworth
@JrMasterModelBuilder is working on coding that into a proper hex patch today last I heard, but for now, just do that to test.
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2Tie 19-Feb-18 03:54 PM
ooh i'd love a hex patch.. though, fixing z-buffer means no pickups letting us know there's rooms beyond the walls lol
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V A H K I T I 19-Feb-18 03:54 PM
I mean you can always use the debug camera, or just revert to a previous patch for that. xP
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2Tie 19-Feb-18 03:55 PM
yeah i have a backup of the original exe, i'm using the W10 hex patch atm
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V A H K I T I 19-Feb-18 03:56 PM
FYI the ORIGINAL original EXE is always included in the patches
Just renamed LEGO Bionicle.exe.OLD (edited)
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2Tie 19-Feb-18 03:57 PM
being a TCRF regular, i like to poke around with as little functional/ingame content changed as possible so i can document stuff accurately :P
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V A H K I T I 19-Feb-18 03:58 PM
I mean to be fair, the only things we've really done are fix crashes and graphical bugs. 😛
We haven't edited any content yet aside from the placeholder textures in Frontend
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2Tie 19-Feb-18 03:59 PM
ah, alright
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EvilJagaGenius 19-Feb-18 05:20 PM
ummmm... I know how to dive from treading water double-tap w
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V A H K I T I 19-Feb-18 05:20 PM
Wait what
Holy shit he's right (edited)
O_o
Whelp
It's looking like we need to make a better help screen than the game actually offers. Pac
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EvilJagaGenius 19-Feb-18 05:22 PM
lol
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V A H K I T I 19-Feb-18 05:23 PM
I just noticed you can cycle BACK through masks and powers with q and r respectively. That's just me being blind I guess. 😛
Still thinking of remapping thst shit with AHK
Eg: masks to scroll wheel
Just turn the debug script into an overall control modernizer
Though I'm tempted to keep jump on right click
Maybe I'm the only one, but I've gotten used to it
Feels pretty intuitive now.
Or maybe this game just gave me stockholm syndrome. Pac
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EvilJagaGenius 19-Feb-18 05:25 PM
probably both =P
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V A H K I T I 19-Feb-18 05:26 PM
I seem to have trouble mapping keys to the mouse though, so that may take some time
I'm going out for a bit cause I need to tear myself away from this project, so I'll do it when I get back.
Seriously, I still have my room in a wreck from having to move PCs around before Win 10 patch, and I just showered for the first time in like.. 4 days. x-x
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ShadowDraikana 19-Feb-18 05:31 PM
@V A H K I T I I was summoned?
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V A H K I T I 19-Feb-18 05:33 PM
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Sukikyo 19-Feb-18 05:35 PM
I have a bug where the game is not skyrim, and is therefore trash
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ShadowDraikana 19-Feb-18 05:35 PM
Oh yeah I saw that a while a go. Didn't think much of it for some reason
Now it makes sense for how to progress to the ISLD section
I think Nokama fits into this because in order to progress in Onua's level, you must talk to him to gain access to the next areas after the village. Probably the case here.
him being Whenua, sorry
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2Tie 19-Feb-18 05:38 PM
holy moly, double w to dive, s near the surface to tread
i feel a little better about swimming now
thanks @EvilJagaGenius
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Alia of AGL 19-Feb-18 05:40 PM
Yeah, a better control scheme would help. Though I have gotten mostly used to Jump on Right Click and Action on Space, flipping them would be far more natural.
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V A H K I T I 19-Feb-18 05:40 PM
remind me when I get back to just make a new help screen
Cause that was stated NOWHERE
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2Tie 19-Feb-18 05:40 PM
yeah
is there a way to swim underwater faster than mashing right click?
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Alia of AGL 19-Feb-18 05:40 PM
And the F1 stuff is also not explained there.
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ShadowDraikana 19-Feb-18 05:41 PM
SWIMMING WORKS?
wtf why didn't anyone find this before?
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2Tie 19-Feb-18 05:42 PM
awkward base controls! i pressed every key trying to find some semblance of swim controls but i didn't try double-tapping anything lol
longjumping while wading is still my goto swim method lol
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ShadowDraikana 19-Feb-18 05:42 PM
Same here XD
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Alia of AGL 19-Feb-18 05:42 PM
All I understood was that right-clicking is something of an underwater dash...
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2Tie 19-Feb-18 05:42 PM
yeah, a five inch dash P:
now that i can dive (and come up for air) more reliably i'll mess with swimming some more
i know there's a dolphin jump too
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ShadowDraikana 19-Feb-18 05:43 PM
Thanks for finding this man
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2Tie 19-Feb-18 05:44 PM
does F1 actually do anything, or is that text likely just a holdover from older stuff?
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ShadowDraikana 19-Feb-18 05:48 PM
I think it is.
because the E and R keys work to cycle between elemental powers
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2Tie 19-Feb-18 05:50 PM
right
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ShadowDraikana 19-Feb-18 05:50 PM
F1 has no function that I've found thus far
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Deleted User 19-Feb-18 07:47 PM
F1~F3, in theory, would be your elemental abilities
kinda like how the number keys correspond with your arsenal in fps games
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2Tie 19-Feb-18 07:48 PM
similar to how the number row is the masks?
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Deleted User 19-Feb-18 07:48 PM
yeah
they should've bundled a mouse with two scroll wheels :y
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2Tie 19-Feb-18 07:49 PM
onua does tell gali he gave her most of his skills, perhaps they were meant to stack at one point as well?
just some postulation.
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Deleted User 19-Feb-18 07:50 PM
would've saved you the trouble for looking for another glyph just so you could take out the rahi
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2Tie 19-Feb-18 07:51 PM
especially considering that glyph is after the grapple hook, rua, and kaukau
though gali doesn't really have enemies until then, either
just a lousy lung capactiy
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YaBoiDriftKing 19-Feb-18 11:29 PM
An issue I have with the game is this: When I hit the Windows key on my keyboard while the game is running, nothing happens. Also, it doesn't allow me to change the volume of the game's audio. Is the game simply ignoring Windows functionality?
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YaBoiDriftKing 19-Feb-18 11:53 PM
Currently, Kopaka's dance doesn't render anyone, and it crashes when it tries to load the next room immediately following the dance.
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2Tie 20-Feb-18 12:00 AM
speaking of crashing, does anybody know the reason the third horn in the ga-koro waterfall crashes? is it missing a sound?
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Perp3tual 20-Feb-18 12:12 AM
I think it might be crashing over a missing cinematic or graphic.
That's my hunch.
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Omega12 20-Feb-18 12:16 AM
Hey swanka, I got that fixed tonight
Should be fixed next patch
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YaBoiDriftKing 20-Feb-18 12:18 AM
@Omega12 Well ahead of me, then. Nice job!
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Omega12 20-Feb-18 12:18 AM
Got lewas dance rendering as well, but got some more bugs to iron out of it (edited)
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YaBoiDriftKing 20-Feb-18 12:18 AM
Yeah, I saw that in the General chat.
Seems I skimmed over any possible mention of Kopaka.
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Omega12 20-Feb-18 12:19 AM
I've been working on it for the last week, that's why that wasn't huge news
Lewas was brand new today
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ShadowDraikana 20-Feb-18 09:14 AM
@YaBoiDriftKing We can't completely fix the crash after the Takara there yet, but I found a temporary fix for it.
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LukasExemplar 20-Feb-18 11:13 AM
I think skipping the Onua dance sequence might prevent you from having Whenua open the gates.
Also, after I did this, when I restarted the game, there were no white tokens.
Except after shutting down the game complete and reopening it.
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2Tie 20-Feb-18 11:22 AM
yeah starting a level over after loading a save from the same level doesn't fully reset the game state (edited)
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TheTokytot 20-Feb-18 12:32 PM
So, if you die underwater...
Okay, I used the debug cam to get that view, but you just lose your body.
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Lehvak Nuva 20-Feb-18 12:33 PM
You can die faster if you shoot harpoon underwater
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2Tie 20-Feb-18 12:33 PM
yeah there's some states that don't like to respawn
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ShadowDraikana 20-Feb-18 12:37 PM
MWAT is one of them
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TheTokytot 20-Feb-18 12:39 PM
I'm now in a land of infinite death.
So, I teleported out, but I'm missing a hook now.
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ShadowDraikana 20-Feb-18 12:40 PM
That's a new one
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2Tie 20-Feb-18 12:41 PM
if you change map (naturally) a couple times it should come back (edited)
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TheTokytot 20-Feb-18 02:38 PM
After some messing around...
If I manage to capture a picture of me swimming on land, I will post it,
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liquidelectricity 20-Feb-18 02:43 PM
Has anyone had problems with Gali's underwater view being entirely blue? I've had this issue even with the patch, until the other day when I warped in the debug menu from (I believe) GL3S into SHRN. I could actually see and swim around for a good while! But on BECH or VLLG when i jump in the water everything just goes blue
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TheTokytot 20-Feb-18 02:49 PM
I can walk in water.
I DID IT! I'M SWIMMING IN AIR!
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Doctor U 20-Feb-18 02:54 PM
@TheTokytot The Snowman animation
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benji 20-Feb-18 02:54 PM
👏
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TheTokytot 20-Feb-18 02:54 PM
If you teleport to isld and swim into the edge of the whirlpool, it happens. (edited)
It's easily replicated.
Watch out, you'll drown in air, though.
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V A H K I T I 20-Feb-18 02:59 PM
Oh
Oh my sweet Artahka.
We've done it boys.
We have officially reached Spyro Enter the Dragonfly levels of broken
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TheTokytot 20-Feb-18 02:59 PM
I'm above the world.
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V A H K I T I 20-Feb-18 02:59 PM
Everyone give yourselves a round of applause.
This is a momentous day. Pac
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benji 20-Feb-18 03:00 PM
👏 👏 👏
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TheTokytot 20-Feb-18 03:02 PM
I have more.
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V A H K I T I 20-Feb-18 03:03 PM
That's a common one.
That basically happens whenever you ram yourself against terrain at the surface of water enough.
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TheTokytot 20-Feb-18 03:03 PM
So, water and the whirlpool are extremely broken, though.
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V A H K I T I 20-Feb-18 03:04 PM
Well it would help if the whirlpool didn't for some ridiculous reason have a solid hitbox on the top. 😛 (edited)
Not even joking, you can actually stand on it.
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TheTokytot 20-Feb-18 03:08 PM
Yeah, that's what breaks it.
I GOT STUCK LIKE THIS. I CAN ONLY ROTATE VERTICALLY.
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TheTokytot 20-Feb-18 03:28 PM
I found this mysterious shadow.
Also, sliding with Onua crashes the game. (edited)
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2Tie 20-Feb-18 03:29 PM
there's a handful of mysterious shadows and invisible objects in at least the first two levels
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V A H K I T I 20-Feb-18 03:29 PM
Sliding?
You mean porting him into the surfing areas
?
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TheTokytot 20-Feb-18 03:30 PM
Yeah, I ported him into Gali's level and went to an ice part.
As soon as I stepped on, it crashed.
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V A H K I T I 20-Feb-18 03:31 PM
Neat.
Also that's not ice.
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TheTokytot 20-Feb-18 03:31 PM
Oh.
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V A H K I T I 20-Feb-18 03:31 PM
Just one of the many instances of water in Gali's level lacking animation. Pac
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TheTokytot 20-Feb-18 03:32 PM
Ah, it looks almost exactly like the ice in Kopaka's level.
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V A H K I T I 20-Feb-18 03:32 PM
And sound for that matter.
I suppose it does.
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ShadowDraikana 20-Feb-18 03:51 PM
@liquidelectricity I have the same issue on my laptop but not my desktop
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V A H K I T I 20-Feb-18 03:52 PM
Aight. I'm just gonna nip these problems in the ass right now. AHEM...
@everyone Anyone who still has crashing on startup with ANY OS with the latest patch, (v0.005), black or white screen problems, (even after trying everything on the install notes and common issues list at least once after installing the last patch) or blue screens while swimming with Gali, I want you to PM me a full list of your system specs. (edited)
Also make a point of detailing which of the above problems is effecting you.
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Gatanui 20-Feb-18 06:06 PM
Sometimes the game has a purple tint when switching from windowed mode to full screen.
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2Tie 20-Feb-18 06:10 PM
woa you can switch to windowed?
or is that a patch feature
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V A H K I T I 20-Feb-18 06:11 PM
Patch
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2Tie 20-Feb-18 06:12 PM
ah
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Excellionus11 (Samuel) 20-Feb-18 11:33 PM
what happens is I start the LEGO_Bionicle file in the install folder in program files x86's lego media folder, it then goes to an all black full screen with no video but sound functions
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V A H K I T I 20-Feb-18 11:39 PM
No menu?
Does it tell you that it can't find a D3D compatible device?
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Excellionus11 (Samuel) 20-Feb-18 11:41 PM
nothing like that at all
well, when I tried to do a video to show you just now, it instantly crashed
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V A H K I T I 20-Feb-18 11:43 PM
What system are you running it on.
Is it a virtual machine or an actual PC?
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Excellionus11 (Samuel) 20-Feb-18 11:43 PM
Windows 10.
actual PC
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V A H K I T I 20-Feb-18 11:43 PM
What are the specs?
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Excellionus11 (Samuel) 20-Feb-18 11:44 PM
Intel core i5 7300 @ 2.50 GHZ, NVidia GeForce GTX 1050 TI
i have a Dell Inspiron 15 7000 gaming laptop if that helps any Vahkiti
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V A H K I T I 20-Feb-18 11:45 PM
Does it run fine on the laptop?
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Excellionus11 (Samuel) 20-Feb-18 11:46 PM
well, when I run the one that you released before, yeah, it runs fine
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V A H K I T I 20-Feb-18 11:46 PM
WHich patch?
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Excellionus11 (Samuel) 20-Feb-18 11:46 PM
It's the one you posted the link for just recently in the general chat
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V A H K I T I 20-Feb-18 11:47 PM
0.005?
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Excellionus11 (Samuel) 20-Feb-18 11:47 PM
that doesnt work. the original download with the first patch is fine
yeah
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V A H K I T I 20-Feb-18 11:47 PM
So it worked on 0.004
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Excellionus11 (Samuel) 20-Feb-18 11:47 PM
that would be correct
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V A H K I T I 20-Feb-18 11:47 PM
Try temporarily deleting these highlighted files and then try again:
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Excellionus11 (Samuel) 20-Feb-18 11:48 PM
ok
Should I back them up just in case
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V A H K I T I 20-Feb-18 11:48 PM
You can restore them from the recycle bin
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Excellionus11 (Samuel) 20-Feb-18 11:48 PM
ok
Well, it did something. I was able to see particle effects in Onua's level
the menu also rendered, and the actual menu rendered too
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V A H K I T I 20-Feb-18 11:51 PM
Okay so it's still giving the black screen effect despite your INI having all the SVP fixes
I'm not sure what to say. I'll have to add your specs to my list to compare for a future patch
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Excellionus11 (Samuel) 20-Feb-18 11:51 PM
I can see the menu, and the hud and particle effects during Onua;s level
ok. thanks for that Vahkiti!
I hope it is of some help to you
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V A H K I T I 20-Feb-18 11:52 PM
Yeah, I'll see if we can't figure something out
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Excellionus11 (Samuel) 20-Feb-18 11:52 PM
thank you very mucj
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ShadowDraikana 21-Feb-18 02:07 PM
Well this is odd. Reinstalling the game (needed a vanilla copy because shit happened here) renders the Svprad fix useless.
I'll PM my specs here @V A H K I T I as I also still have the blue screen for water areas. These issues seem to be on my laptop, which has intel everything, while my AMD, NVIDIA desktop runs this thing with no trouble.
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Ay Star 22-Feb-18 06:00 AM
F10 crashes the game
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Ay Star 22-Feb-18 06:16 AM
has anyone fallen through the first level yet?
managed to on this palm tree on my first try when trying to get on top, can't seem to again.
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Ay Star 22-Feb-18 06:33 AM
i think there may be an invisible collision object herehttps://i.gyazo.com/dab995a386337ec29180c6a4dc488b0a.gif
may have fallen through a platform for a moment https://i.gyazo.com/df882f8fe410548eca92d88faf449b86.gif
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Ay Star 22-Feb-18 06:53 AM
don't know if these are helping or already known
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Perp3tual 22-Feb-18 06:56 AM
^ The true form of the Mask of Strength's power.
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Ay Star 22-Feb-18 07:23 AM
spamming the grappling hook causes you to run in place for some reason (edited)
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V A H K I T I 22-Feb-18 07:31 AM
I'm just gonna say this now, there really isn't any point in reporting physics related bugs right now. 😛
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Ay Star 22-Feb-18 07:31 AM
aight, I apologize. WHat kind of bugs should I report?
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V A H K I T I 22-Feb-18 07:31 AM
They're so numerous and so prevalent, that they aren't even going to be documented until everythin else is fixed.
I do appreciate the effort though! (edited)
I would suggest having a look at the known bugs list in #litestone-announcements and judge from that. (edited)
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Ay Star 22-Feb-18 07:32 AM
ah
sry
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V A H K I T I 22-Feb-18 07:33 AM
No need to apologize. Just letting you know so you don't have to keep making a bunch of reports, aha. Non-impeding physics bugs are pretty low on the list of priorities right now.
Everything we're addressing right now ranges from moderately annoying gameplay-wise, to game breaking.
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Ay Star 22-Feb-18 07:35 AM
understood
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2Tie 22-Feb-18 10:41 AM
if there's any crashing bugs or bugs that cause a level to be unbeatable, report it on the issues gitgub tracker (after makig sure someone didn't already) (edited)
odd that f10 crashes, i've pressed it a few times with nothing happening before
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Ay Star 22-Feb-18 04:47 PM
I can show it happening if you like.
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Deleted User 22-Feb-18 04:48 PM
@Ay Star
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Ay Star 22-Feb-18 04:52 PM
I'll send a .gif when I'm home.
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Omega12 22-Feb-18 06:08 PM
Boy why u posting loss
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Aurora 22-Feb-18 06:13 PM
I can't move the stone block.
Why
help
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JrMasterModelBuilder 22-Feb-18 06:13 PM
Use the mask!
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Aurora 22-Feb-18 06:14 PM
I know that
I press shift, approach the block, and nothing happens
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(Team Kanohi) ASCII 22-Feb-18 06:14 PM
Same here
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Aurora 22-Feb-18 06:14 PM
@V A H K I T I you broke it! XD
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V A H K I T I 22-Feb-18 06:14 PM
Wot
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(Team Kanohi) ASCII 22-Feb-18 06:14 PM
Also the matoran skin is all white now
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Aurora 22-Feb-18 06:14 PM
Same
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V A H K I T I 22-Feb-18 06:14 PM
.................
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Aurora 22-Feb-18 06:15 PM
Are you widows 10?
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(Team Kanohi) ASCII 22-Feb-18 06:15 PM
yep
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V A H K I T I 22-Feb-18 06:15 PM
SHow me this. Pac
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Aurora 22-Feb-18 06:15 PM
Yeah that might be it
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(Team Kanohi) ASCII 22-Feb-18 06:15 PM
Had to ledge climb over the block
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Aurora 22-Feb-18 06:15 PM
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V A H K I T I 22-Feb-18 06:15 PM
Not that, the matoran. xD
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Aurora 22-Feb-18 06:15 PM
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V A H K I T I 22-Feb-18 06:16 PM
O_o
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Aurora 22-Feb-18 06:16 PM
True terror
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(Team Kanohi) ASCII 22-Feb-18 06:16 PM
and I got an unhandled exception talking to this matoran
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Aurora 22-Feb-18 06:17 PM
I did not
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(Team Kanohi) ASCII 22-Feb-18 06:17 PM
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Aurora 22-Feb-18 06:18 PM
Whenua works though! :D
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V A H K I T I 22-Feb-18 06:18 PM
Seems fine on my end. 😐
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Aurora 22-Feb-18 06:18 PM
>_>
<_<
Well damn
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V A H K I T I 22-Feb-18 06:18 PM
Try a fres install?
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(Team Kanohi) ASCII 22-Feb-18 06:18 PM
Also, F1 is freecam?
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V A H K I T I 22-Feb-18 06:19 PM
Ye
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Aurora 22-Feb-18 06:19 PM
Near identical picture
lol
It crashed
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JrMasterModelBuilder 22-Feb-18 06:22 PM
That address is in GcHakaSystem::PlayHakaSequence BTW.
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V A H K I T I 22-Feb-18 06:22 PM
?
Oh
Wait so it's something to do with the dancy bois
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(Team Kanohi) ASCII 22-Feb-18 06:22 PM
I'm going to do a fresh install
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V A H K I T I 22-Feb-18 06:22 PM
WHAT IS WITH THESE GUYS I SWEAR TO GOD
xD
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Aurora 22-Feb-18 06:28 PM
DANCYBOI
You should replace them with MNOG dancybois
just a flat paper texture to talk to
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V A H K I T I 22-Feb-18 06:30 PM
Pac
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Omega12 22-Feb-18 06:32 PM
Yo
The white Matoran are ko matoran
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(Team Kanohi) ASCII 22-Feb-18 06:32 PM
F1 doesn't seem to do anything, do I need to do something?
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Omega12 22-Feb-18 06:32 PM
Wtf
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V A H K I T I 22-Feb-18 06:33 PM
@(Team Kanohi) ASCII Are you running the autohotkey script?
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(Team Kanohi) ASCII 22-Feb-18 06:34 PM
A fresh install and patch fixes the errors I stated a few minutes ago @Aurora (edited)
And how do I do that?
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V A H K I T I 22-Feb-18 06:35 PM
Run the Debug Menu Fix program as admin.
It's in the install dir
Once the launcher comes out, there will be a button for it right in there to make it easier.
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Aurora 22-Feb-18 06:38 PM
Yeah, the function keys do nothing on Windows 10
Oh boy!
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V A H K I T I 22-Feb-18 06:39 PM
Vahkiti (Liam) - Today at 6:33 PM @ Ascendancy Are you running the autohotkey script?
(edited)
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Aurora 22-Feb-18 06:39 PM
Shhh.. I didn't know that I wasn't looking at the most recent messages.
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V A H K I T I 22-Feb-18 06:39 PM
Pac
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Aurora 22-Feb-18 06:39 PM
dead
Noose 1
GWtloLaugh 1
NuiRama I'm sorry for being inadequate
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JrMasterModelBuilder 22-Feb-18 06:49 PM
F1 on some computers does other things by default, like change brightness or things like that.
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V A H K I T I 22-Feb-18 06:49 PM
Not with this
I made sure that unlike the other functions, the F1 key was overwritten by the script
Meaning its original map does not function until it's disabled.
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JrMasterModelBuilder 22-Feb-18 06:51 PM
I wouldn't bet on that working 100% of the time.
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V A H K I T I 22-Feb-18 06:52 PM
Well even so I only did it for one person who said they didn't have a numpad.
The original controls still function.
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Sukikyo 22-Feb-18 07:04 PM
when will the neogeo patch be functional?
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Deleted User 22-Feb-18 07:05 PM
its gonna be ported to the neogeo?!
wake me up when it's on the atari jaguar cd
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emily (peri) 22-Feb-18 07:12 PM
so I can report that a)this patch makes everything looks so much better aaa thanks and b) onu koro now crashes the game. I guess that's probably more dancing villager shenanigans?
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Deleted User 22-Feb-18 07:13 PM
patch v0.007 - revenge of the dancy bois
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V A H K I T I 22-Feb-18 07:14 PM
O_o
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Deleted User 22-Feb-18 07:14 PM
they thirst for blood
nothing can stop them
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V A H K I T I 22-Feb-18 07:16 PM
@Omega12 Can you confirm this as well?
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Omega12 22-Feb-18 07:16 PM
Confirm what
The dancing bois thirst for blood?
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Deleted User 22-Feb-18 07:17 PM
the dancy bois are on their way to your house now
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Omega12 22-Feb-18 07:17 PM
Oh, ONU Koro crashing the game?
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G-Bond 22-Feb-18 07:17 PM
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Omega12 22-Feb-18 07:17 PM
BACK THE FUCK OFF BOI
doot 3
Noose 3
DancyBoi 4
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V A H K I T I 22-Feb-18 07:17 PM
Rood. Pac
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Sukikyo 22-Feb-18 07:18 PM
i have just noticed i have permission to delete mesagges
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V A H K I T I 22-Feb-18 07:18 PM
Yeah, cause you're on one of the beaverhouse teams
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Sukikyo 22-Feb-18 07:18 PM
must refrain from abusing this power (edited)
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V A H K I T I 22-Feb-18 07:18 PM
Kek
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Omega12 22-Feb-18 07:18 PM
You came to the wrong Koro motherfucker
GWdeoWhy 2
I've got the og bois and the chroniclers bois on my side you dancing freaks
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Sukikyo 22-Feb-18 07:20 PM
i have the power of god and anime on my side
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V A H K I T I 22-Feb-18 07:20 PM
These guys really are our Herobrine huh?
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Omega12 22-Feb-18 07:20 PM
They're better
can i patch over an already patched game?
I'm assuming so
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V A H K I T I 22-Feb-18 07:21 PM
THat's what everyone else did as far as I know
Worked fine for me
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Omega12 22-Feb-18 07:22 PM
alright gonna try
everything is working a-ok
dancing bois render as well
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V A H K I T I 22-Feb-18 07:27 PM
O_o
So now they're just containing their thirst for blood to a select few to confuse us.
Keep us on edge. Pac
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Omega12 22-Feb-18 07:28 PM
which .exe should i be using
lego bionicle
or lego_bionicle
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V A H K I T I 22-Feb-18 07:28 PM
???
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Omega12 22-Feb-18 07:28 PM
DancyBoi 1
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Deleted User 22-Feb-18 07:28 PM
which one's newer?
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Omega12 22-Feb-18 07:29 PM
i opened the .exe but the label was ripped and was written in permanent marker
Pac 1
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V A H K I T I 22-Feb-18 07:29 PM
Oh ffs
😛
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Omega12 22-Feb-18 07:29 PM
there was a hyper realistic nobua on the screen
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V A H K I T I 22-Feb-18 07:29 PM
You fuck. xD
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Omega12 22-Feb-18 07:29 PM
and suddenly he said in an old white guys voice
love is not canon
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Sukikyo 22-Feb-18 07:29 PM
and the SKELETON was YOU
thanksMrskeltal 1
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Omega12 22-Feb-18 07:29 PM
no but for real
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V A H K I T I 22-Feb-18 07:29 PM
TAILS IS DEAD
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Omega12 22-Feb-18 07:29 PM
there are 2 .exe's
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Sukikyo 22-Feb-18 07:29 PM
and you WROTE THIS
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Omega12 22-Feb-18 07:30 PM
my pinned one launches LEGO_bionicle
which works
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Deleted User 22-Feb-18 07:30 PM
@Omega12 so which one do you shoot? SayoriGun (edited)
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V A H K I T I 22-Feb-18 07:30 PM
There should only be one, and the original which is just called Lego Bionicle.exe.old
Why did you rename your original EXE?
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Omega12 22-Feb-18 07:30 PM
they both work
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V A H K I T I 22-Feb-18 07:30 PM
It's never gonna be patched
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Omega12 22-Feb-18 07:30 PM
and render the boi's
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V A H K I T I 22-Feb-18 07:30 PM
xD
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Omega12 22-Feb-18 07:31 PM
.old is my original
.old2 was the first patch
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V A H K I T I 22-Feb-18 07:31 PM
ell nobody ever put Lego_bionicle in there with a patch.
That has to be something you did
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Omega12 22-Feb-18 07:31 PM
D:<
im gonna delete em and reinstall
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V A H K I T I 22-Feb-18 07:31 PM
Aight
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Omega12 22-Feb-18 07:32 PM
oh
no i think that was me
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emily (peri) 22-Feb-18 07:32 PM
hey, did you say the options on the front end dont work?
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Omega12 22-Feb-18 07:32 PM
i think i accidently renamed it one time
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V A H K I T I 22-Feb-18 07:32 PM
@emily (peri) ye
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emily (peri) 22-Feb-18 07:32 PM
cuz uh
they do for me
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V A H K I T I 22-Feb-18 07:32 PM
How far?
YOu can go into the menus one layer
As far as I know
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emily (peri) 22-Feb-18 07:32 PM
im in the glossary right now
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V A H K I T I 22-Feb-18 07:33 PM
And selecting any of the options there softlocks
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emily (peri) 22-Feb-18 07:33 PM
aaah, got it
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Omega12 22-Feb-18 07:37 PM
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Omega12 22-Feb-18 08:17 PM
ga-koro needs a platform added under the suva
or the suva lowered
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V A H K I T I 22-Feb-18 08:18 PM
I could probably offset the model.
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ShadowDraikana 22-Feb-18 10:08 PM
Kopaka's second energy spehere shows up as a white square.
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Lehvak Nuva 23-Feb-18 04:21 AM
After installing latest patch I can't get into Nui Jaga cave. Game exits with exception error.
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Lehvak Nuva 23-Feb-18 04:38 AM
When I opened help screen, I could not quit it. Space button does not helped.
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V A H K I T I 23-Feb-18 04:42 AM
From the top of this chat:
BEFORE REPORTING ANY BUGS, PLEASE CHECK THE KNOWN BUGS LIST IN #lomn-info-and-announcements
Just saying.. 😛
Thanks though.
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Lehvak Nuva 23-Feb-18 04:45 AM
I thought new patch should fix bugs, and not add new ones. These problems did not existed before.
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Aurora 23-Feb-18 04:46 AM
<_<
Rude
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V A H K I T I 23-Feb-18 04:48 AM
Actually, the second one DID, and the first one just presented itself differently. Besides that, our patch notes list totally doesn't take up more characters than Discord can even display in a single message, but I guess you just couldn't be bothered reading that either. (edited)
Now.
This is your final warning to quit being an oppositional dick.
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Lehvak Nuva 23-Feb-18 04:54 AM
Why you so angry at me?
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Aurora 23-Feb-18 04:54 AM
skwint
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Lehvak Nuva 23-Feb-18 04:54 AM
I just want to help make game better
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V A H K I T I 23-Feb-18 04:54 AM
By basically telling me that we're not doing anything.
That we're not fixing anything.
That is not only an insult to myself, but to the entire team who have worked around the clock to make this game what it is now.
in little under two weeks, we've made the game from maybe a half hour of a glitchy mess to a 70% complete product.
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Lehvak Nuva 23-Feb-18 04:56 AM
No. I admire your work. I did not want to insult you.
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V A H K I T I 23-Feb-18 04:56 AM
And you have the gall to tell us we aren't fixing anything.
Well you sure have a funny way of showing it man. :/ (edited)
If you wanna help make the game better, you can start by not acting like an ingrate.
We're doing the best we can here.
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benji 23-Feb-18 04:58 AM
and then if you still want to help, get on these file formats! (edited)
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Lehvak Nuva 23-Feb-18 04:58 AM
So, I need to be silent on any bugs that appear after your work?
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V A H K I T I 23-Feb-18 04:59 AM
That's not what I said. 😐 (edited)
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Lehvak Nuva 23-Feb-18 04:59 AM
That how I understand
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benji 23-Feb-18 04:59 AM
Leave insults out of bug reports, leave known bugs out of bug reports.
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V A H K I T I 23-Feb-18 04:59 AM
Basically. (edited)
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Lehvak Nuva 23-Feb-18 05:00 AM
@benji I reported a bug - and get insult in respond.
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Aurora 23-Feb-18 05:00 AM
No, you posted an insult, and then listed a known bug
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V A H K I T I 23-Feb-18 05:00 AM
I felt bad for a little bit after our argument yesterday cause I felt like I may have been a bit harsh myself, but it's almost like you're not even aware of what you're saying.
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Lehvak Nuva 23-Feb-18 05:00 AM
When i posted insult?
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V A H K I T I 23-Feb-18 05:00 AM
Lehvak - Today at 4:45 AM I thought new patch should fix bugs, and not add new ones. These problems did not existed before.
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Aurora 23-Feb-18 05:01 AM
"I thought new patch should fix bugs, and not add new ones."
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V A H K I T I 23-Feb-18 05:01 AM
Implying that we're just sitting on our asses doing nothing here.
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benji 23-Feb-18 05:01 AM
I think people should be actually helpful, not constantly reporting known bugs /s
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V A H K I T I 23-Feb-18 05:02 AM
See, I was willing to let the known bug thing go, and I wasn't being passive aggressive about that. Just pointing out that we knew about those bugs.
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Lehvak Nuva 23-Feb-18 05:02 AM
But what I should say If I played that area before, and now I get exception error?
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V A H K I T I 23-Feb-18 05:02 AM
It's on the known bugs list so.. nothing?
We even already know what causes it, and we're just waiting on the next version of Benji's tool for a fix. (edited)
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Lehvak Nuva 23-Feb-18 05:05 AM
But that bug did not appear before. Why?
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benji 23-Feb-18 05:05 AM
(remind me specifically what the issue was?)
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Lehvak Nuva 23-Feb-18 05:06 AM
Nui Jaga cave
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V A H K I T I 23-Feb-18 05:06 AM
@Lehvak Nuva it did, it just crashed when you dug the cave instead of outright. And this outright crash has been a known problem since 0.005
@benji Something specifically about the Main.x file in the Nui Jaga cave that makes the game flip out in combination with DGVoodoo.
Cycling it through TLOMNTool fixes the crash, at the expense of lighting.
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benji 23-Feb-18 05:07 AM
Waiting for vertex colors might be awhile
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V A H K I T I 23-Feb-18 05:07 AM
No rush.
At least from me. >-> THAT was me being passive aggressive btw. (edited)
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Lehvak Nuva 23-Feb-18 05:08 AM
I think digging bug is not same as entering area with Nui Jaga. Sorry If i'm wrong
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V A H K I T I 23-Feb-18 05:08 AM
It's the same area.
It just crashes a little earlier now.
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Lehvak Nuva 23-Feb-18 05:08 AM
I hope you can fix that.
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V A H K I T I 23-Feb-18 05:09 AM
We will. These things just take time.
Especially when we know very little about how the game is made.
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benji 23-Feb-18 05:10 AM
Also I have like a billion other side projects that I like to spend time on too, idk about you guys
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V A H K I T I 23-Feb-18 05:11 AM
I've been staying up until like.. 6 or 7 in the morning these last couple of weeks working on this shit.
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benji 23-Feb-18 05:11 AM
dude, don't
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V A H K I T I 23-Feb-18 05:12 AM
I mean it's not like I have anything better to do. 😛
I don't exactly work.
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benji 23-Feb-18 05:12 AM
or school?
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V A H K I T I 23-Feb-18 05:12 AM
Not yet anyways. My living situation is complicated, but suffice to say it's bad enough that I can't focus on that right now. (edited)
Eventually planning to go for game design however, so this is productive for me regardless.
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benji 23-Feb-18 05:13 AM
I can't wait to finish college so I can work, because work usually doesn't follow you home and haunt you with homework
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V A H K I T I 23-Feb-18 05:14 AM
Pff true. BUT, it can screw up your plans when you least expect it to just as easily.
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benji 23-Feb-18 05:16 AM
anyways I have to investigate the COLLADA details a bit more, I've only ever created meshes with one material, so splitting the index data apart for COLLADA export and then re-merging it for import will need to be done when I have a lot of uninterrupted time, which isn't something I see happening through the weekend
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V A H K I T I 23-Feb-18 05:18 AM
Well as I've said before, we waited 17 years for this, what's another week or a month?
Maybe we'll have some other breakthroughs by then. Who knows. We got this far in two weeks. (edited)
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Aurora 23-Feb-18 05:23 AM
And because Liam said that, nothing was done for 6 weeks...
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V A H K I T I 23-Feb-18 05:25 AM
Pac
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V A H K I T I 23-Feb-18 05:47 AM
Oh another thing. @JrMasterModelBuilder Do we have any idea what in the EXE may be setting off antiviruses?
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V A H K I T I 23-Feb-18 05:55 AM
Is anyone else having a problem with the patcher throwing a setup error whenever you try to install to a non-standard directory? I just got a report of that and WAS able to replicate it, but I can find no reason why it should be happening in the first place... (edited)
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Lehvak Nuva 23-Feb-18 06:00 AM
Thank you very much for fixing Komau mask rendering in Pohatu level. But unfortunately I could not pick it up. I tried to find this mention early, but have not found. I'm sorry if you already know about this bug (if it a bug). Also, game still crashes at second location with Kane-Ra riding.
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V A H K I T I 23-Feb-18 06:00 AM
Couldn't pick it up? Okay that's new. What does happen then?
And yeah, the Kane-Ra is bugged. You can't let it charge from an idle position or else the game will crash. The way around it is to jump before it charges.
We'll get to that one
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Lehvak Nuva 23-Feb-18 06:03 AM
Just after loading Kane-Ra roars and game crashes. I will try jumping next time.
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V A H K I T I 23-Feb-18 06:04 AM
No not that, I was asking what happens when you try to pick up the Komau. You said you couldn't?
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Lehvak Nuva 23-Feb-18 06:06 AM
Nothing happens. I had to get this mask via debug menu.
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V A H K I T I 23-Feb-18 06:06 AM
So you just walk through the mask floating on the podium?
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Lehvak Nuva 23-Feb-18 06:07 AM
It was solid.
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Roy8012 23-Feb-18 06:11 AM
Just installed the patch but I don't see the placeholder textures at Frontend. Unless i'm missing something out?
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Lehvak Nuva 23-Feb-18 06:11 AM
I tried one more time. Mask was floating and I pick it up!
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V A H K I T I 23-Feb-18 06:13 AM
Weird. Well at least it works now. If you figure out how to replicate that one, let us know! 😃
@Roy8012 Would you believe I was JUST going through my patch assets and noticed I forgot that? 😛 (edited)
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Roy8012 23-Feb-18 06:14 AM
Pac
WELP
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V A H K I T I 23-Feb-18 06:14 AM
I'm gonna push a hotfix after I clean up the patch a bit
I noticed a lot of redundant files
So that's why I was going through
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Roy8012 23-Feb-18 06:15 AM
Kden.
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Perp3tual 23-Feb-18 06:17 AM
I think I know why the patch didn't work for Levahk that one time. When you change the directory, it adds on an extra part to the destination (/Beaverhouse/TLOMNPatch) You need to manually remove that so it ends in LEGO Bionicle. It installed for me correctly after that.
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V A H K I T I 23-Feb-18 06:18 AM
I think that's just a temp directory.
Then again maybe not, idk.
Did that result in a setup error for you?
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Perp3tual 23-Feb-18 06:18 AM
When I didn't remove it yeah.
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V A H K I T I 23-Feb-18 06:19 AM
What's your process? I'm not quite sure I follow what's happening
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Perp3tual 23-Feb-18 06:20 AM
I'll get you a screenshot asap
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V A H K I T I 23-Feb-18 06:20 AM
OH I see
In the path of the the installer it adds that
Now why would it go and do that..?
it's throwing the setup error because it's trying to make the path with the game's title, that happens to have a colon.
Which is an invalid character for file names.
But why is it making an extra path in the first place..?
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Perp3tual 23-Feb-18 06:23 AM
It even does it when I change it to the original location from the original location.
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V A H K I T I 23-Feb-18 06:24 AM
Okay I think I've found a workaround.
Removing the company name and changing the program name to LEGO Bionicle in the installer makes the correct paths
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Perp3tual 23-Feb-18 06:26 AM
Yeah that's what I was getting at. It needs to end in LEGO Bionicle (or the name of the games folder) in order to work properly.
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V A H K I T I 23-Feb-18 06:26 AM
Well what I mean is I actually changed the installer's built in identifying info (edited)
So it now defaults to the correct path regardless
I'll push it with the hotfix
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Perp3tual 23-Feb-18 06:27 AM
👍
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V A H K I T I 23-Feb-18 06:34 AM
Hotfix to v0.006 is live.
v0.006.1: • Fixed an issue with the patcher causing non-standard install paths to throw a setup error (Vahkiti) • Cleaned up redundant files in the installer (Vahkiti) • Replaced placeholder textures for Frontend (Vahkiti) • Increased the brightness of the game to 140% (Vahkiti)
(edited)
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Roy8012 23-Feb-18 08:05 AM
Still don't see the placeholder textures and also didn't get the cutscene with Nobua at Onua's level + The Pakari didn't work for me when I tried pushing the stone. Dunno if you guys know this
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V A H K I T I 23-Feb-18 08:14 AM
I found the problem, at least with the cutcene, and I'm assuming Onu-Koro as well. MAYBE the block?
@Omega12's fix to render the villagers in Kopaka and Lewa's takara stages breaks them everywhere else. Or at least in Onu-Koro
I'll revert it and push another hotfix
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Thi' 23-Feb-18 08:15 AM
git commit -m "hotfix of hotfix of hotfix of patch"
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V A H K I T I 23-Feb-18 08:16 AM
Pac
derp 2
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Roy8012 23-Feb-18 08:17 AM
Yeeaaah meant the block, sorry. Pac
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V A H K I T I 23-Feb-18 08:19 AM
Yep, fixes that too
Hot fix should be up now btw
Omega, you might wanna have a look into this. In the meantime, I've reverted all changes to the vlgr folder.
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Omega12 23-Feb-18 08:31 AM
Hmm ok
I've been able to push the block no problem and see the dances
So ill look into it tonight
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V A H K I T I 23-Feb-18 08:32 AM
Okay
Also did you find any leads on your slib discovery?
I'm looking into it now, but Idk what I'd use to read the files
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Roy8012 23-Feb-18 08:36 AM
Huh. The patch said it couldn't extract the Debug Menu Fix.
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V A H K I T I 23-Feb-18 08:37 AM
Probably because you left it running
Just hit ignore
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Roy8012 23-Feb-18 08:41 AM
A'ight, the cutscene with Nobua works and I can push the block now. 👍
❤ 1
YEP, I left it running. derp
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V A H K I T I 23-Feb-18 08:43 AM
😛
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Alia of AGL 23-Feb-18 09:14 AM
Still getting setup errors in alternate directories... I tried applying the patch to the default directory, giving the aforementioned debug script error even when the game was not running. Even worse, before trying this patch, upon restarting my computer with the 0.005 build, it looks like VGVoodoo kicked in, making the game bug out trying to force itself into fullscreen, then failing and minimizing it, rendering it unplayable when it worked fine previously.
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V A H K I T I 23-Feb-18 09:17 AM
Are you using 0.006 or 0.006.1?
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Alia of AGL 23-Feb-18 09:18 AM
The one that was available for download AFTER 0.006.1 was announced.
The one that can be obtained through BMP, which doesn't have the .1 identifier on it.
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V A H K I T I 23-Feb-18 09:22 AM
Is it still adding the extra directory to your path in the installer?
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Alia of AGL 23-Feb-18 09:23 AM
Redownloaded the patcher for the fourth time. Not anymore, but now I get this error.
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V A H K I T I 23-Feb-18 09:25 AM
It should only do that when the file is in use. Is the process for the game or DVoodoo still running? Check the task manager.
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Alia of AGL 23-Feb-18 09:26 AM
Trying again. What even is DVoodoo?
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V A H K I T I 23-Feb-18 09:26 AM
It's a directx wrapper that specializes in older games. It uses custom DLLs to hook into a game's process, then emulates older graphics hardware to correct any issues the game may have on modern systems.
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Alia of AGL 23-Feb-18 09:29 AM
Now it's back to throwing setup errors.
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V A H K I T I 23-Feb-18 09:30 AM
I legitimately don't know what to day. I can't replicate the issue on my end anymore. 😐
What path is it trying to create in the installer after you choose one? (edited)
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Alia of AGL 23-Feb-18 09:33 AM
Back to its old antics, getting the Beaverhouse folder again.
This is after another fresh download.
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V A H K I T I 23-Feb-18 09:33 AM
Delete that beaverhouse directory and try again. You're also still not answering my question. 😐
Is it still trying to DO that beaverhouse folder or something related in the installer?
And if so, are you certain you're running the right installer? The version number should be listed on the first screen of it as 0.006.1 (edited)
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Alia of AGL 23-Feb-18 09:35 AM
It doesn't have the .1 at the end, and as I've said, I've followed the link every time both through here and BMP every time I say "fresh download."
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V A H K I T I 23-Feb-18 09:36 AM
I just thought maybe you'd have multiple in your downloads folder. *shrugs *
Let me check the server
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Alia of AGL 23-Feb-18 09:36 AM
So I've been trying to download it.
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V A H K I T I 23-Feb-18 09:36 AM
Maybe my upload didn't take for some reason
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Alia of AGL 23-Feb-18 09:38 AM
This is what the wizard says upon a download from a minute ago.
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V A H K I T I 23-Feb-18 09:39 AM
Yeah you should be getting this:
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Alia of AGL 23-Feb-18 09:40 AM
Then the patch must not have fully gone through... but haven't other people installed the correct patch?
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V A H K I T I 23-Feb-18 09:40 AM
Oh
Oh I'm a bloody moron
I guess not cause
I accidentally uploaded it to the working directory for the launcher
xD
Try now
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Roy8012 23-Feb-18 09:47 AM
HMM
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Alia of AGL 23-Feb-18 09:48 AM
Aaaaaaand now it's being treated as a virus. Chrome blocked it, I downloaded it through... Edge... shudders and then Norton decided to kill it. Kinda weird since I was able to get Norton to restore the previous patches and they could work fine, but now it feels like being a little bitch.
Probably nothing you can do about that.
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V A H K I T I 23-Feb-18 09:49 AM
Did you whitelist it before?
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Alia of AGL 23-Feb-18 09:49 AM
Yes.
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V A H K I T I 23-Feb-18 09:49 AM
That would explain it, cause in order to work around the Beaverhouse path issue, I had to change the installer's identifying info.
So it's being read as an entirely different program.
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Alia of AGL 23-Feb-18 10:02 AM
The patch is now installed. However, FMVs are no longer dummied out and play weird and Alt-Tabbing makes the game unresponsive.
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V A H K I T I 23-Feb-18 10:08 AM
I am just losing my edge today, geez. Looks like I messed up the path for one of the fmvs in the installer. Just rename it to have .old at the end and it'll be dummied fine. Still gotta fix that issue but yeh
I should take a nap. xP
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ShadowDraikana 23-Feb-18 10:53 AM
Oh great so Chrome blocks the download?
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Deleted User 23-Feb-18 12:38 PM
today?
you lost your edge yesterday too Pac
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ShadowDraikana 23-Feb-18 04:37 PM
Kopaka's elemental powers will not "fire" unless he is moving.
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Omega12 23-Feb-18 04:57 PM
Kopaka's elemental power is ice
Pac
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ShadowDraikana 23-Feb-18 04:58 PM
lol
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Deleted User 23-Feb-18 05:11 PM
it won't ice unless it's moving
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Galgo 23-Feb-18 06:31 PM
new patch seems to be giving me a black screen
chat search tells me it hasn't been fixed yet
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Omega12 23-Feb-18 07:53 PM
runt he exe as admin
*compatibility mode for xp
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Omega12 23-Feb-18 08:29 PM
i can confirm onua and pohatu work even with the changes i've made
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ShadowDraikana 23-Feb-18 08:29 PM
?
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Omega12 23-Feb-18 08:33 PM
someone reported that the dances werent working
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BioMaster(André) 24-Feb-18 07:46 AM
Nui-Jaga boss area seems to crash on my end
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ShadowDraikana 24-Feb-18 07:48 AM
Known. Does it crash upon entering the cave? And are you on Win10?
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BioMaster(André) 24-Feb-18 07:48 AM
Yes
and Yes
also running on compatability to WinXP
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ShadowDraikana 24-Feb-18 07:48 AM
That one is a known problem
Somehow the model of the map is causing an issue, because when Vahkiti ran it through beji's tool, the area worked at the cost of the normal lighting.
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BioMaster(André) 24-Feb-18 07:50 AM
Huh
hopefully it's fixed later
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ShadowDraikana 24-Feb-18 07:50 AM
That whole room has issues basically
Especially considering the digging walls cause shutd downs
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BioMaster(André) 24-Feb-18 07:51 AM
My workaround that was to jump in that certain spot to get to the matoran and then warp back to the exit
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ShadowDraikana 24-Feb-18 07:51 AM
Yeah that works.
I've come up with a theory on why the walls cause a shut down, but I can't test it until we get the slb and osi files open.
Basically I think the wall models for the digging process aren't being called properly, and the game treats it the same way air bubbles get treated in Gali's level: a shut down. Possible fix is to use the working components from Clf1 (which has a non-crashing digging wall) and hopefully replace whatever is broken withn the slb or osi; whichever is causing an issue.
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BioMaster(André) 24-Feb-18 07:56 AM
Sounds good
Btw even with the workaround I did I still couldn't progress much after getting the Ruru(mask of night vision) because of the cave where I need to go that crashes
Hopefully Onua's level is fully playable one day
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ShadowDraikana 24-Feb-18 07:59 AM
If we get the ocl files solved, we can likely get Pzzl working again.
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BioMaster(André) 24-Feb-18 08:00 AM
I hope you can get those files working correctly
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ShadowDraikana 24-Feb-18 08:01 AM
Jakeoff relayed a message from me to the one dev who expressed interest in this project, so hopefully we get insight into the files. Otherwise we'd need someone professional to crack them at this rate.
HMM 3
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Excellionus11 (Samuel) 24-Feb-18 08:30 AM
That will be really good if we can get an old dev on board
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YaBoiDriftKing 24-Feb-18 10:39 AM
A bug I encountered: When starting a new game from the front end, in-game cutscenes don't seem to trigger.
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Excellionus11 (Samuel) 24-Feb-18 10:39 AM
I seem to get that issue too. Not sure what causes it
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Kaytorahk 24-Feb-18 10:43 AM
I guess thats why there are no cut scenes in redquarks version
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Swordsworth 24-Feb-18 12:26 PM
That's actually a really good find
I didnt think of that
Try the takara in this state
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emily (peri) 24-Feb-18 02:39 PM
it mmmight be that's the reason the deep brick version doesn't play cutscenes, but its already got a replacement for nobua without them, so
also the dialogue that is in it is really pared down from the alpha. seems more like there was a process of de-story contentification at some point
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V A H K I T I 24-Feb-18 03:24 PM
Interesting...
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The Shadow Emperor 24-Feb-18 03:39 PM
I'm more curious about why the DB version has gray Matoran
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V A H K I T I 24-Feb-18 03:43 PM
Perhaps the same reason?
ON THAT NOTE
@ShadowDraikana The reason they still have features in that build is because the bump maps are working. 😛
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Excellionus11 (Samuel) 24-Feb-18 04:36 PM
for me, the debug menu still does the fast move thing
@V A H K I T I How do I make sure I am always on the latest patch, since I have the z-buffer fix but not the debug menu fix
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V A H K I T I 24-Feb-18 04:44 PM
Are you running the autohotkey script?
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Excellionus11 (Samuel) 24-Feb-18 04:45 PM
I am not sure. How do I check?
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V A H K I T I 24-Feb-18 04:48 PM
If you don't know, then you're clearly not. 😛 Run the debug menu fix EXE from the install folder as admin
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Excellionus11 (Samuel) 24-Feb-18 04:48 PM
ok
Thanks for the help Liam!
That is MUCH better. Thanks for pointing that out
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V A H K I T I 24-Feb-18 04:50 PM
:3
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YaBoiDriftKing 24-Feb-18 10:10 PM
Found another big bug. I was in Tahu's level in Vakama's room after the haka. Toward the far side of the room, there is a weird orange glowing thing on some kind of table or pedestal. I walked up to it to see what would happen when I touched it, and my entire computer froze. Couldn't do anything. Had to manually restart it.
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V A H K I T I 24-Feb-18 10:22 PM
O_o
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ShadowDraikana 24-Feb-18 10:33 PM
Yeah the freeze happens with the ice bridge in Kopaka'a level as well. It's a strange variant of the crash.
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YaBoiDriftKing 24-Feb-18 10:49 PM
Going back to the level, it looks like some mushrooms.
DON'T TOUCH THE MUSHROOMS
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Omega12 24-Feb-18 11:34 PM
👌 1
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Deleted User 25-Feb-18 05:22 PM
i don't get it
what am i looking at here?
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Omega12 25-Feb-18 05:25 PM
it's from star trek discovery
Stamets uses a mushroom network to navigate around the universe
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Excellionus11 (Samuel) 25-Feb-18 05:28 PM
why is he holding a tardigrade?
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Omega12 25-Feb-18 06:38 PM
im not gonna spoil star trek discovery for you 👍
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Excellionus11 (Samuel) 25-Feb-18 06:40 PM
I honestly won't watch it so you can msg me and spoil it
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joint-Dogg666 25-Feb-18 06:40 PM
Is Discovery worth the price of admission?
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Omega12 25-Feb-18 06:42 PM
i enjoyed it
i feel like half the fun was bitching about it though :p
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joint-Dogg666 25-Feb-18 06:43 PM
Fair enough
That's half the fun of Voyager, too
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Omega12 25-Feb-18 07:05 PM
heyheyhey
I like Voyager
don't mock my nebula full of coffee
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bonk 25-Feb-18 08:37 PM
Just lurking here, but - do any of the patches released so far force vsync on? It looks like some things in the game speed up with the framerate (clouds in the sky for example)
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V A H K I T I 25-Feb-18 08:38 PM
What patch are you using?
Cause that was fixed like.. three patches ago. 😐
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bonk 25-Feb-18 08:38 PM
Was just curious, just downloaded the game and messing with it
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ShadowDraikana 25-Feb-18 09:24 PM
@Omega12 Ayy another fan of Voyager.
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Omega12 25-Feb-18 09:25 PM
ye
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liquidelectricity 26-Feb-18 08:51 PM
since the last patch, PrtScn no longer works. any fix to this?
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Omega12 26-Feb-18 08:53 PM
oh
i was having that issue too
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ShadowDraikana 26-Feb-18 11:51 PM
Same here. I can't change the volume or use PrtScrn in-game since the third patch.
@V A H K I T I Lewa's normal elemental ball renders normally, but the upgraded one does not. Same with Kopaka.
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V A H K I T I 26-Feb-18 11:52 PM
Weird
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ShadowDraikana 26-Feb-18 11:53 PM
Also, you cannot use Kopaka's elemental balls unless he is moving.
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Deleted User 27-Feb-18 02:29 AM
so what you're saying is
his balls are frozen when inert?
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Aurora 27-Feb-18 02:50 AM
Snickers
FeelsKekMan 2
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Ibbie 27-Feb-18 03:23 AM
He needs momentum to swing them around.
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Aurora 27-Feb-18 03:46 AM
Snicker turns into a chuckle
GWcorbinTopKek 2
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Perp3tual 27-Feb-18 04:28 AM
"It's only gets like this when it's cold."
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Aurora 27-Feb-18 04:35 AM
Bursts out laughing
Pepe
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Ay Star 27-Feb-18 06:10 AM
kind minor but hitting escape on level one when pushing the rock to open the door in the cave seemed to partially crash the game with a windows noise, although after hitting it again it resumed, maybe it was just a glitchy pause in the cutscene?
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Ay Star 27-Feb-18 06:52 AM
don't know if it's reported but on lv 1 when you get to that cliff platforming, if you walk off the edge a couple times and try to pull yourself up you'll end up stuck in a death-cam screen.
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Fobo 27-Feb-18 12:50 PM
So landing on the first platform in TA02 has been giving me a consistent crash
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Gatanui 27-Feb-18 04:37 PM
About the Windows key or volume keys not working, I get that, too.
It can be fixed by Alt-tabbing out of the game and back again.
Then all keys work normally.
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Omega12 27-Feb-18 06:55 PM
typo (edited)
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2Tie 27-Feb-18 07:09 PM
conversation text is just in one of the files in the level folder (edited)
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Omega12 27-Feb-18 07:09 PM
yeah
editing it is weird though
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2Tie 27-Feb-18 07:09 PM
replacing a single letter should be harmless
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Omega12 27-Feb-18 07:09 PM
it's not a single letter though
needs an extra added
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2Tie 27-Feb-18 07:09 PM
us -> is?
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Omega12 27-Feb-18 07:10 PM
im thinking makuta is a species
:V
i was thinking are
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2Tie 27-Feb-18 07:10 PM
the makuta is an entity
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Omega12 27-Feb-18 07:10 PM
in 2001 yeah
but later on they're a species
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2Tie 27-Feb-18 07:10 PM
and this game is 2001
thankong
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Omega12 27-Feb-18 07:11 PM
it's hard to cut off the lore at a certain date though
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2Tie 27-Feb-18 07:11 PM
look at the keyboard and you can see it was a finger slip, replacing a single letter typo is fine lol
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Omega12 27-Feb-18 07:12 PM
yeah
im agreeing with you
just explaining how i got confused
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2Tie 27-Feb-18 07:14 PM
ah
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DarkTakanuva 28-Feb-18 05:31 PM
forget anything after 2001
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LukasExemplar 28-Feb-18 05:31 PM
Whether or not the Makuta are a species or not is irrelevant though, as even after we were told this, Teridax was stille called "the Makuta/Makuta" by characters. It had become a habit for them, in canon.
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Doctor U 01-Mar-18 02:16 AM
I disliked how boring Makuta got after his name was revealed to be Greg's WoW character. It was too far from maori terms
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EvilJagaGenius 01-Mar-18 09:24 AM
wait that's where Teridax came from? Lol
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2Tie 01-Mar-18 11:08 AM
yeah
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Deleted User 01-Mar-18 12:34 PM
wait what?
no wonder he got so assblasted
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Alia of AGL 01-Mar-18 01:54 PM
I thought he named his WoW character after Teridax, not the other way around. (edited)
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2Tie 01-Mar-18 03:13 PM
hi
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2Tie 01-Mar-18 03:26 PM
have you at any point changed a file called bionicle.ini?
you need to copy the file to somewhere else before you change it, and then copy it back in
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2Tie 01-Mar-18 03:53 PM
it's the launcher
my windows thought the lomn installer was a virus lol
that's exactly what the bitly links to
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2Tie 01-Mar-18 04:08 PM
you've already tried this and the one above this, right? (edited)
changing svprad to 1 and/or svpother to 2? (edited)
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Deleted User 01-Mar-18 04:31 PM
@Makuta the reason the antivirus is going off is because the launcher doesn't have a digital certificate
just ignore it
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ShadowDraikana 02-Mar-18 03:46 PM
tries to solve a crash Bionicle.exe has stopped working. fffffffffffffffffffffffffffffffuck (edited)
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Deleted User 02-Mar-18 03:59 PM
isn't that the idea?
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ShadowDraikana 02-Mar-18 08:16 PM
I'm going to try out the launcher tomorrow, so we'll see if anything goes haywire on my end
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Fobo 03-Mar-18 10:17 PM
So TA05 keeps crashing on me
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Deleted User 03-Mar-18 10:18 PM
add it to the list
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ShadowDraikana 03-Mar-18 10:18 PM
Outright or in a specific spot?
Doesn't crash for me.
Which patch are you on?
@Fobo
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Fobo 03-Mar-18 10:42 PM
latest
I mean, I am using the installer RN
Also as soon as i try to load it
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ShadowDraikana 03-Mar-18 10:45 PM
Does it just exit abruptly or does it throw an unhandled exception?
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Fobo 03-Mar-18 10:47 PM
unhandled exception
Want the code?
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ShadowDraikana 03-Mar-18 10:47 PM
Please.
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Fobo 03-Mar-18 10:47 PM
alright, give me a moment
Well, it worked via warp
I'll try going all the way to it
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ShadowDraikana 03-Mar-18 10:49 PM
I'm thinking it was this game's instability (random crash)
because working room doorways crash at random for me. Kopaka's level is an example of this.
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Fobo 03-Mar-18 10:51 PM
I understand the game is super unstable but TA05 has been really consistent for me
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ShadowDraikana 03-Mar-18 10:52 PM
Going in from the door?
But warping in works?
@V A H K I T I Any chance the patch broke this area?
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V A H K I T I 03-Mar-18 10:53 PM
No problems on my end
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Fobo 03-Mar-18 10:59 PM
huh
So uhh
Its not happening anymore
blame it on unstability I guess (edited)
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UTTER_BODGE 05-Mar-18 05:42 PM
anyone fixed that text yet? should probably be a "like" in there
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Hexadecimal Mantis 05-Mar-18 05:47 PM
Fun. I just re did that file lol
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UTTER_BODGE 05-Mar-18 05:54 PM
[sad trombone]
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Hexadecimal Mantis 05-Mar-18 05:56 PM
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V A H K I T I 05-Mar-18 05:57 PM
@Hexadecimal Mantis You should be PMing these fixes to me btw, cause I'm making the patches and also might not see them here. Just saying. 😛
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Hexadecimal Mantis 05-Mar-18 05:57 PM
ah didn't know
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V A H K I T I 05-Mar-18 05:58 PM
No harm done. Just a heads up.
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Omega12 05-Mar-18 06:23 PM
Ooh mantis got in trouble
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Hexadecimal Mantis 05-Mar-18 06:24 PM
Not unusual. I'm an edgelord
kek
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Omega12 05-Mar-18 06:51 PM
Lol
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ShadowDraikana 05-Mar-18 07:20 PM
lol
Can someone confirm if that file above also fixes the blue spider text?
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UTTER_BODGE 05-Mar-18 10:58 PM
any idea why some pickups are invisible(?)
like, there's four tokens to the left on onua's beach but only three visible (edited)
dunno if the fourth is just misplaced under the terrain and still collectible, or just not rendering, or what
ok no it's not under the terrain or anything
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ShadowDraikana 05-Mar-18 11:00 PM
You using the latest patch?
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UTTER_BODGE 05-Mar-18 11:00 PM
I think so?
how new is the latest
#litestone-announcements seems a bit out of date
or no maybe not
I guess I am on the latest, then
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UTTER_BODGE 05-Mar-18 11:11 PM
ptv2 has another case of it, though this one's even weirder
there's three powerups you can grab
and the effects for grabbing them don't appear in the right places for any
I just ran into the space to the left of the visible ones in the first screenshot
the one to the right of me (leftmost visible one) vanished
happened on the vanilla unpatched game too btw
haven't encountered it on any levels but onua's so far
collecting them from right to left works properly, aside from the leftmost one being invisible
left to right is wacky
...... a third one appeared to the left of the others for a split second and disappeared
ghostly mining equipment
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ShadowDraikana 05-Mar-18 11:19 PM
Fixed that
Texture issue
It's going to be in the next patcj
The pick is barfed too if you look carefully
Pick is using the canister texture and the hammer is using a "light" translucent texture
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UTTER_BODGE 05-Mar-18 11:21 PM
hah
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ShadowDraikana 05-Mar-18 11:22 PM
This isn't fixed in tje beta either
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Deleted User 08-Mar-18 10:56 AM
funny thing happened while starting lewa's level...
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V A H K I T I 08-Mar-18 10:59 AM
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JakEoB 08-Mar-18 05:19 PM
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Freerey 09-Mar-18 08:18 PM
welp.....version 0.0006 crashes for no reason, just like the last one
idk what's wrong with my computer
I'll figure it out
just don't understand why it automatically shuts down
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Omega12 09-Mar-18 10:12 PM
Did you run it as administrator?
And in compatibility mode for xp sp3
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ShadowDraikana 09-Mar-18 10:16 PM
Running it for SP2 works for me
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Kaytorahk 09-Mar-18 11:42 PM
2000 SP4
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Freerey 10-Mar-18 12:21 AM
Yes I did Omega
And it worked fine before
There is no reason for it to be acting up now
But whatever; I'm not really in a hurry to fix this, since I have my own stuff to work on this break
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Bitl 10-Mar-18 08:08 AM
try messing with the DGVooDoo settings. If nothing works just tick this checkbox in the DirectX tab
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ShadowDraikana 10-Mar-18 08:18 AM
It's a bit frustrating that we have to do that because the game looks like shit when you do that. @V A H K I T I I'm going to PM my specs here to see if you can find a reason why most of the fixes for graphical issues simply aren't working normally for me. I'm also seeing the blue screen under water, which I thought had been fixed. Not to mention there's this bizarre shadow screen burn-in going on now.
These issues are on my laptop only so far and have consistently been an issue from the get go.
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V A H K I T I 10-Mar-18 11:21 AM
What fixes aren't working that aren't handled by DGVoodoo? The blue screen thing was never fixed namely because it couldn't be replicated on our systems.
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ShadowDraikana 10-Mar-18 11:22 AM
I can't get DGVoodoo to run the game without triggering a crash unless Disable and passthru to DX is checked.
So no idea what would be fixed by running it
This laptop is incredibly finicky
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V A H K I T I 10-Mar-18 11:23 AM
The only things fixed by DGVoodoo are forced window mode, brightness increase, screen transitions, and the uncapped FPS causing fast objects and skies.
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ShadowDraikana 10-Mar-18 11:27 AM
Basically it loads the intro videos, goes to a white-screened menu, and crashes.
when in windowed mode
I have absolutely no issues running it on my older desktop though
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V A H K I T I 10-Mar-18 11:28 AM
Have you tried running the game in Nointro mode? Those shouldn't even be on right now.
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ShadowDraikana 10-Mar-18 11:29 AM
no intro seems to work about 50% of the time.
Again, I have no idea why my laptop is so finicky
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V A H K I T I 10-Mar-18 11:32 AM
It might be an integrated Intel GPU issue. THat's the best I can guess.
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ShadowDraikana 10-Mar-18 11:32 AM
That's what I was afraid of.
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ShadowDraikana 11-Mar-18 02:49 PM
@V A H K I T I Issue 71 needs to be deleted if possible as it was mistakenly created.
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ShadowDraikana 12-Mar-18 10:46 AM
Created an issue for the Ga-Koro Takara and self-assigned myself and @Omega12 to it. @Hexadecimal Mantis Would you like to look into this as well? We think the issue is the cin3_cam.slb in the Lev2 folder. Basically we need to know what in there defines the dancer positions.
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ShadowDraikana 12-Mar-18 10:59 AM
Yell at me if you want @V A H K I T I, but I labeled some issues and stuffed them into the unaddressed bin for now.
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ShadowDraikana 12-Mar-18 11:21 AM
Currently investigating issue 69.
🍆 7
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V A H K I T I 12-Mar-18 04:03 PM
@ShadowDraikana That's fine. 😛
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ShadowDraikana 12-Mar-18 06:21 PM
Idk what's up with 69 because the doors have rendered fine for me before.
I'm going to check the vanilla game and each patch version to see if it was changed somehow
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Freerey 12-Mar-18 08:36 PM
oh so here's what I get when I try to play LoMN right now on my main PC: unhandled win32 exception occurred in LEGO Bionicle.exe [20008]
VS tells me this
if I continue
every time I press continue from there on, it shows the second image
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ShadowDraikana 12-Mar-18 10:06 PM
Hmm.
The doors DO render
But not when you're swimming
O_o
Also this is a new one
Btw you can see the shadow burn in issue there, but look at Lewa
the fuck is going on
This occurs when you back into a wall, thus triggering the toa transparency. Using the Ruru does this weird shit
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ShadowDraikana 12-Mar-18 11:02 PM
Going back to the doors in GLY3, it's linked to the swimming animation/water textures somehow.
btw who here is PeabodySam?
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Hexadecimal Mantis 12-Mar-18 11:20 PM
The fuck? Somebody tried signing into my discord account from new york
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ShadowDraikana 12-Mar-18 11:24 PM
Wha?
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Hexadecimal Mantis 12-Mar-18 11:24 PM
idk I guess someone doesn't like me
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V A H K I T I 12-Mar-18 11:25 PM
O_o
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emily (peri) 12-Mar-18 11:28 PM
so as of the latest patch, both onu-koro and gly3 still crash for me. I know most people aren't experiencing that, but, is there anything I could do that might fix whatever is up?
fresh install maybe?
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ShadowDraikana 12-Mar-18 11:28 PM
@Omega12 Which char files did you use to fix Nuju and Vakama renders in their huts?
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Omega12 12-Mar-18 11:30 PM
Uhhhhhhhhh
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ShadowDraikana 12-Mar-18 11:30 PM
Because now they render in their doorways like Nokama
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Omega12 12-Mar-18 11:30 PM
Yeah
I used nokama
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ShadowDraikana 12-Mar-18 11:30 PM
That's why
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Omega12 12-Mar-18 11:30 PM
Fun fact, the render where you spawn
I used nokamas as a template, but they're completely new slbs
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ShadowDraikana 12-Mar-18 11:31 PM
Do those contain the actual spawn positions?
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Omega12 12-Mar-18 11:31 PM
Yeah, but they're the same as your spawn
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ShadowDraikana 12-Mar-18 11:32 PM
Let's change it then
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Omega12 12-Mar-18 11:32 PM
You figured out how to get cords after I got those done
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ShadowDraikana 12-Mar-18 11:32 PM
I can do it now if you'd like
(coordinates)
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Omega12 12-Mar-18 11:32 PM
If you want,
Those files actually have coords lol
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ShadowDraikana 12-Mar-18 11:35 PM
Shit I gotta run. I'll take this one off of your back unless you'd like to do it
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Omega12 12-Mar-18 11:48 PM
It's alot easier for you to get cords
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Orikume (Space Waifu) 13-Mar-18 01:43 AM
I tried downloading the new launcher but it's saying "This app can't run on my PC" And mine's Windows 10 and built for gaming. is there something i should know?
I'm not good with computers BTW so i need help
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V A H K I T I 13-Mar-18 01:45 AM
What are your system specs?
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Orikume (Space Waifu) 13-Mar-18 01:56 AM
how do i look those up? 😓
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V A H K I T I 13-Mar-18 02:00 AM
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Orikume (Space Waifu) 13-Mar-18 02:02 AM
Processor: Intel Core i5-6500 CPU @ 3.20 GHz
8.00 GB RAM
64 bit
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V A H K I T I 13-Mar-18 02:03 AM
Is it the installer that fails or the launcher itself?
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Orikume (Space Waifu) 13-Mar-18 02:04 AM
installer
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V A H K I T I 13-Mar-18 02:04 AM
O_o
Can I get a screenshot of what exactly it's doing?
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Orikume (Space Waifu) 13-Mar-18 02:07 AM
it pops up when i click on the Bionicle Launcher .EXE
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V A H K I T I 13-Mar-18 02:08 AM
I have legitimately no idea why that would happen. 😐
@makuty the bionic man Activate..?
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Orikume (Space Waifu) 13-Mar-18 02:08 AM
what compatabilty should it be in
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V A H K I T I 13-Mar-18 02:08 AM
None for the installer
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Orikume (Space Waifu) 13-Mar-18 02:09 AM
huh...
well norton360 also prevents me from going to Biomedia too so might have something to do with that.
I always disable it tho
I'll uninstall the old game version i have. maybe that might work?
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V A H K I T I 13-Mar-18 02:13 AM
Doubtful if you can't even run the installer to begin with. o.O
Try redownloading it? Maybe your download got corrupted somehow
The installer I mean
Should be BIONICLE Launcher Installer.exe
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ScrapMetaru 13-Mar-18 02:15 AM
Well, I figured out my glitch. Turns out when Avast stops the installer from running, the installer gets confused. Tell anyone else to try disabling their antivirus if the thing won't even start.
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V A H K I T I 13-Mar-18 02:16 AM
Noted.
@Team Litestone We still gotta try and do something about this issue. 😛
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JrMasterModelBuilder 13-Mar-18 02:19 AM
Is the installer 64-bit?
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Orikume (Space Waifu) 13-Mar-18 02:20 AM
FFFFFfffffffunnel Cakes!
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V A H K I T I 13-Mar-18 02:20 AM
Just click more info and then run
At least that's progress though
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Orikume (Space Waifu) 13-Mar-18 02:20 AM
I hate Norton!
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V A H K I T I 13-Mar-18 02:20 AM
@Orikume (Space Waifu) That's not Norton though, that's Windows Smartscreen. Pac
@JrMasterModelBuilder I'm not sure how I'd check that, but it shouldn't be?
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Orikume (Space Waifu) 13-Mar-18 02:24 AM
Welp...
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V A H K I T I 13-Mar-18 02:24 AM
Just disable your antivirus for now. Pac
Either way, seems like the corrupted download idea was right, otherwise you wouldn't even be getting this far.
On a semi-related note, I would recommend switching antivirus. Avast or Kapersky maybe? Norton is outdated, inaccurate, and practically a damn virus in and of itself. 😛
@makuty the bionic man Ya still need help with something my dude?
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Orikume (Space Waifu) 13-Mar-18 02:34 AM
thanks @V A H K I T I
Thank Mata Nui! It works😂
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V A H K I T I 13-Mar-18 02:34 AM
Ayy
Weird, it's not installing the fonts though..
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Orikume (Space Waifu) 13-Mar-18 02:35 AM
???
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V A H K I T I 13-Mar-18 02:35 AM
It's supposed to install custom fonts with it for the launcher
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Orikume (Space Waifu) 13-Mar-18 02:36 AM
oh.
Well the base game is downloading. maybe that will do it?
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V A H K I T I 13-Mar-18 02:36 AM
Nah
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Orikume (Space Waifu) 13-Mar-18 02:37 AM
well the important thing is i have it now. Although I assume i will need to disable norton each time i wanna play it...
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V A H K I T I 13-Mar-18 02:38 AM
Okay I found the problem, it's not even copying the fonts for some reason. Hmmmm.
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Orikume (Space Waifu) 13-Mar-18 02:40 AM
easy fix tho? BTW love the dancy boi. Damn the matoran are adorable in this game. their little panic cry is the best.
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V A H K I T I 13-Mar-18 02:40 AM
It is actually yes.
Because I am dumb
And didn't even INCLUDE the fonts. Pac
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Orikume (Space Waifu) 13-Mar-18 02:41 AM
LOL
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V A H K I T I 13-Mar-18 02:41 AM
The Beaverhouse: The epitome of professionalism
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Orikume (Space Waifu) 13-Mar-18 02:41 AM
everyone makes mistakes.
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V A H K I T I 13-Mar-18 02:41 AM
Yeeeah, but we do far too often. 😛
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Orikume (Space Waifu) 13-Mar-18 02:43 AM
eh. I don't mind. You all rock!😘
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V A H K I T I 13-Mar-18 02:43 AM
Uploading the fix now. No need to redownload manually. You'll be notified next time you start the launcher.
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Orikume (Space Waifu) 13-Mar-18 02:46 AM
Noice! my game is at like 75% download. Got pretty far in Onua's level in an earlier ver. Got out of the village but i went into a cave and the game crashed.
again in an earlier ver.
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V A H K I T I 13-Mar-18 02:46 AM
The Nui Jaga cave unfortunately still crashes, but the one in question works now!
If you want to avoid the Nui Jaga crash, just don't dig the walls there and give yourself the long grapple claw under abilities in the debug menu (edited)
The rest of the level is playable after that
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Orikume (Space Waifu) 13-Mar-18 02:48 AM
Awesome!
Oh! it's finished
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V A H K I T I 13-Mar-18 03:08 AM
Noice
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Deleted User 13-Mar-18 03:48 AM
i dunno if anyone's noticed this yet
but if you start a new game from the front end, then quit
it exits the game with no error
👌 1
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Deleted User 13-Mar-18 04:03 AM
also, the nobua cutscene doesn't load when starting from the front end
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Deleted User 13-Mar-18 04:29 AM
might be why no cutscenes appeared in the deepbrick run
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JustinMunaro 13-Mar-18 06:00 AM
Hello there ! I’m glad to say that the game works on my iMac thanks to Bootcamp on Windows 8.1, but I have a black bar at the bottom (I saw on the GitHub that someone had the same issue on Windows 10) is there any way to fix it on my end or should I wait for a patch ?
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Deleted User 13-Mar-18 06:07 AM
yeah, we're kinda stuck with the black bar for the time being
at least until someone figures that out
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JustinMunaro 13-Mar-18 06:29 AM
Ok thanks ! At least I can play the game 😄
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The Shadow Emperor 13-Mar-18 11:13 AM
I'm not sure the Nobua cutscene's absence from the beta build is a glitch. They changed the game's opening quite a bit.
Onu-Koro is infested with Rahi in the beta. The scene where Onua meets the Matoran doesn't work if the village is under attack. And if that scene is removed, the first Nobua cutscene also has to go.
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Bitl 13-Mar-18 12:45 PM
@V A H K I T I do you know that you can include the fonts with the html file so you don't have to install them
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benji 13-Mar-18 01:25 PM
@Bitl unless he wants to use them in the C# UI
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Deleted User 13-Mar-18 01:48 PM
i thought he wrote it in visual basic
Hi Reddit! /u/xerohour Fair use claim: -this serves an educational purpose in demonstrating computer illiteracy as it pertains to American Television -the cl...
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benji 13-Mar-18 01:50 PM
yeah it's VB, my bad
My point still stands
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Hexadecimal Mantis 13-Mar-18 01:51 PM
Speaking of C#, I should probably start using it more
I have an irrational portability fear
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JrMasterModelBuilder 13-Mar-18 02:50 PM
Rust > C#, IMO
👎 2
👍 1
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Deleted User 13-Mar-18 03:03 PM
next you'll tell me a code of conduct for an open source project is a good thing "watch what you say on twitter or anywhere else, or you're off the project~!"
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JrMasterModelBuilder 13-Mar-18 03:05 PM
C# is just Java by Microsoft
Rust compiles to native, while making many security bugs and mistakes impossible.
And Cargo is a great tool.
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Terrev 13-Mar-18 03:56 PM
I have a notification for an @ in here, but no @
It's not going away
Even mark as read isn't working
Can someone actually @ me directly so discord will catch up
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Brickome (Jeremy) 13-Mar-18 04:01 PM
@Terrev
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Terrev 13-Mar-18 04:02 PM
That did it
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benji 13-Mar-18 04:16 PM
Well, you can compile C# to native binary with the official ngen tool, but the benefits really are inconsequential (edited)
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V A H K I T I 13-Mar-18 06:00 PM
@Team Litestone Anyone wanna see what's up with this? I'm working on something currently. 😛
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ShadowDraikana 13-Mar-18 06:01 PM
I have no idea
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😺 QSKSw (Josie) 13-Mar-18 06:11 PM
@Makuty the bionic man Fully confident they will look into this and have it dealt with. Don't worry! 😄
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Deleted User 13-Mar-18 06:13 PM
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V A H K I T I 13-Mar-18 06:14 PM
I would normally say be nice, but this guy has spammed this same question 6 different times on the trailer video, 8 different times by DM, and at least twice here already. I tried helping him last night when he posted in here but he never responded. Pac
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😺 QSKSw (Josie) 13-Mar-18 06:17 PM
He's just eager to play the game guys; we've all been there. 😛 (edited)
lol that picture isn't a cat, but yes that is me. everybody thinks that. 😛
It's fine, it's fine, it's an LDD render of a Minecraft texture I made in 2011 of a Bionicle OC I made in 2006. 😛
Bring this over to #beaverhouse-general k boi?
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😺 QSKSw (Josie) 13-Mar-18 06:27 PM
[6:25 PM] QSKSw (Josie): Pffft, you're fine, you're fine. 😛
We try to keep these specific five channels as tidy as possible, but we're not going to make a big deal out of it. 😛
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V A H K I T I 13-Mar-18 06:32 PM
Can anyone else on a 32 bit system confirm the launcher is working?
It SHOULD as far as I know, but if @Makuty the bionic man is having issues, it might not. I wasn't able to test.
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Protokuta 13-Mar-18 09:02 PM
I'm actually having the same issue that Makuty is. The launcher acts like it's loading for a couple seconds, then stops and does nothing.
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V A H K I T I 13-Mar-18 09:37 PM
Specs?
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Protokuta 13-Mar-18 10:55 PM
These are my specs. I'm notoriously bad with this kind of thing, so the cause of my issue being a user error is a distinct possibility.
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Deleted User 13-Mar-18 11:03 PM
@Makuty the bionic man your specs is your hardware configuration
i.e. the stuff you see in that pic
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Protokuta 13-Mar-18 11:04 PM
Just Google it
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Deleted User 13-Mar-18 11:04 PM
@Protokuta those are some pretty low tier specs goddamn
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Protokuta 13-Mar-18 11:04 PM
It's an old computer
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Deleted User 13-Mar-18 11:04 PM
@Makuty the bionic man right click "my computer">properties
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Ehm 13-Mar-18 11:07 PM
rating system is flawed
just takes your worst score
lol
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V A H K I T I 13-Mar-18 11:15 PM
Why are you running 32-bit windows off a 64-bit CPU? O_o (edited)
You... do know you can run 32 bit programs on a 64 bit OS right? (edited)
Okay so... one program didn't work, that totally means that none work right? Pac
That's how technology works, is it? 😛 (edited)
Well don't ever complain to somebody about speed issues then because the way you're set up, you can cut that quad core CPU's power in half. 😛 (edited)
Have you tried reinstalling it?
Just redownload it?
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Protokuta 13-Mar-18 11:55 PM
What about me? Is my computer just not up to snuff? I understand if you don't have any ideas as to what the problem is. It is a notoriously buggy unreleased game, after all. I don't expect it to work all the time.
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V A H K I T I 13-Mar-18 11:56 PM
I'm just not sure what to suggest at this point. You two have completely different systems with the same result. (edited)
Are you on Windows 8 too? Maybe that's the issue?
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Protokuta 13-Mar-18 11:58 PM
I'm on Windows 10
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V A H K I T I 13-Mar-18 11:59 PM
Whelp..
What's the exact process up to the failure? Are there any errors from the installer? Any antivirus or smartscreen popups? (edited)
If your antivirus is say, picking a file out of the launcher's folder and quarantining it, that could cause problems. (edited)
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Protokuta 14-Mar-18 12:04 AM
I click on the launcher, I get a prompt asking if I want to run the unknown software, I click yes, my cursor gets the little spinning blue circle next to it for a few seconds, it disappears, and then nothing.
Does it tell you if it quarantines something?
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N3CR0 14-Mar-18 12:19 AM
i keep getting an unhandled exception error
could be because im using windows ten ;-;
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Protokuta 14-Mar-18 12:22 AM
I got that when I tried to launch the game directly
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N3CR0 14-Mar-18 12:22 AM
is there a way around it?
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Protokuta 14-Mar-18 12:23 AM
I dunno. Another guy was getting the same error message as me, and was told that it may have been audio related.
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N3CR0 14-Mar-18 12:29 AM
if anyone can help that'd be great ;w;
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V A H K I T I 14-Mar-18 12:33 AM
I really don't know what to say. If you knew how to use a debugger, I'd suggest you run it through that and tell us where the RIP point is, but I couldn't even begin to walk you through that right now. 😛
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N3CR0 14-Mar-18 12:34 AM
as soon as i open the exe or by the launcher you guys made, it happens
ill screepcap the error
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V A H K I T I 14-Mar-18 12:37 AM
That address corresponds with a direct3d issue.
Try configuring DGVoodoo to run in direct X passthrough mode. It'll break a few of our previous fixes, but it'll rule that out as the culprit.
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N3CR0 14-Mar-18 12:38 AM
👍
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V A H K I T I 14-Mar-18 12:38 AM
Failing that, try updating your GPU drivers
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N3CR0 14-Mar-18 12:39 AM
it worked!
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V A H K I T I 14-Mar-18 12:42 AM
Ayy
Well...
That's not a super good thing cause as I said, it prevents other fixes but
It's a start.
Turn that back off, and tinker with the other options under DirectX. See what it does.
If anything BESIDES passthrough works, get back to me.
As for @Makuty the bionic man and @Protokuta, I don't know what to say about the launcher currently, but in the meantime as a workaround, download the patch manually here, and extract it to your LEGO Bionicle directory: http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/Patch/Patch.exe From there, you'll probably at least be able to run the game normally without the launcher as per previous patches.
This link will always remain active as well since it's where the launcher itself pulls the patches from.
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N3CR0 14-Mar-18 12:59 AM
oof
agh, error again
sigh
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V A H K I T I 14-Mar-18 01:03 AM
None of the other options worked?
Try fiddling with some options under General maybe? I'd start by changing window mode to fullscreen perhaps
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N3CR0 14-Mar-18 01:04 AM
didnt work
its rather late anyway, and im a little under thw weather
ill try again tomorrow, thanks for helping tho! :>
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V A H K I T I 14-Mar-18 01:08 AM
No worries. Feel better!
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Terrev 14-Mar-18 02:59 AM
Why do I keep getting phantom notifications here on mobile
I know it's discord mobile breaking, happened on another server once
But this is getting ridiculous
Doesn't disappear until I get another @ and discord realizes I've caught up
I'm just gonna stay here on my old account, not on mobile
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benji 14-Mar-18 03:33 AM
I know that at least for me, Discord on mobile still shows unread notifications next to servers where the unread messages are in muted channels, even though Desktop discord hides the indicator as intended.
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UTTER_BODGE 14-Mar-18 11:00 AM
nah it's not that, it's the red number counter still showing them despite the channels being entirely read - it fixes itself when you're pinged again and discord updates it
only happens on mobile
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😺 QSKSw (Josie) 14-Mar-18 12:00 PM
@V A H K I T I Apparently somebody sent a DM to the Beaverhouse Facebook page about LOMN debugging? I didn't know you could DM pages. What do?
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ShadowDraikana 14-Mar-18 12:23 PM
I'm making no progress in getting the doors in GLY3 to render while you swim. I'm guessing it's an osi issue with how objects get treated when the swim animations/textures get used
weird
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ShadowDraikana 14-Mar-18 12:36 PM
Known issue caused by Vahkiti's edit to the textures.slb in Gali's level
Reason unknown
His editing of the textures shouldn't cause something like this
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Protokuta 14-Mar-18 12:41 PM
How do I get it to let me save the modifications I make to the bionicle.ini file?
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Bitl 14-Mar-18 12:41 PM
mark the file as read only
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Bitl 14-Mar-18 01:02 PM
i think i might have a solution for dgvoodoo not running on lower end pcs
maybe we could replace the version we have with a older version that supports dx9
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Protokuta 14-Mar-18 01:07 PM
Marking the file as read only didn't help
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V A H K I T I 14-Mar-18 01:49 PM
@😺 QSKSw (Josie) Ignore it because they clearly didn't read the install notes.
Was I talking to you? 😛 I'll get to you in a second.
@Makuty the bionic man I'm just gonna address these in order here. 1: No clue what's causing that. Send me the error message and I'll look into it. 2: Ditto to #1 3: I don't think Ta14 is ever even used. If it is, it could never be accessed normally. Correct me if I'm wrong @Team Litestone 4: This is known. We only just got those Turaga spawning at all, and are still working out the spawn coordinates for them 5: This is also known, but the room should not crash on entry after 0.007. Send error message. 6: This is ALSO known and has always happened (edited)
Angery 1
Looks like @ShadowDraikana just fixed the Turaga issue now actually.
O_o
I have NEVER seen this area before.
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Perp3tual 14-Mar-18 01:58 PM
2001 Skrall confirmed
🤔 1
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V A H K I T I 14-Mar-18 01:59 PM
Well at any rate, I'll add this to the Github cause if I've never covered this area, that probably means it always did this for me and now it just does it for more people. 😛
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Protokuta 14-Mar-18 01:59 PM
Is that part of Makuta's lair?
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V A H K I T I 14-Mar-18 01:59 PM
Nah, Ta-Wahi apparretly.
TA14
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Protokuta 14-Mar-18 02:00 PM
Huh
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V A H K I T I 14-Mar-18 02:01 PM
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Deleted User 14-Mar-18 02:01 PM
what's the valley of the maze doing there?
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V A H K I T I 14-Mar-18 02:01 PM
Kek
Wierd
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😺 QSKSw (Josie) 14-Mar-18 02:05 PM
[1:49 PM] @V A H K I T I: Ignore it because they clearly didn't read the install notes.
I messaged him to come to Discord.
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V A H K I T I 14-Mar-18 02:06 PM
Why?
So they can clog the bug report channel with more known issues?
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😺 QSKSw (Josie) 14-Mar-18 02:13 PM
Liam, clearly the install notes aren't laconic enough.
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V A H K I T I 14-Mar-18 02:13 PM
Josie
They are on both the download page on BMP and here
In the channel EVERYONE is pointed to on entry.
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Deleted User 14-Mar-18 02:14 PM
translation: they aren't brief enough
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V A H K I T I 14-Mar-18 02:15 PM
Levels render all-black: Most if-not all people have trouble running with the default configuration. If the game levels do not reader or render very little, try editing the “Bionicle.ini” file. Close the game if it is running, go to the install directory, and edit “Bionicle.ini”. Find the line that says: SvpRad=0 And replace it with: SvpRad=1
That's not brief enough? (edited)
Do I need to make a picture book for it?
Maybe a puppet show?
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😺 QSKSw (Josie) 14-Mar-18 02:16 PM
Instead of a wall of text why not just "Open the Bionicle.ini file in the install directory and change SvpRad to 1."
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Deleted User 14-Mar-18 02:16 PM
it shows the latest post first
you gotta assume most people are too lazy to read from the top
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😺 QSKSw (Josie) 14-Mar-18 02:16 PM
This game is important to people and I want people to be able to play it. I don't particularly care if it's inconvenient to repeat ourselves.
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V A H K I T I 14-Mar-18 02:16 PM
It's still on the BMP download page. Pac
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😺 QSKSw (Josie) 14-Mar-18 02:17 PM
Liam, YOU are too lazy to read from the top.
Do I need to get the Cable post again?
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V A H K I T I 14-Mar-18 02:17 PM
Well you do the SEGA style tech support then
Cause I'm fed up with it
You're PR after all
You took this job. 😛
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Deleted User 14-Mar-18 02:17 PM
the end user doesn't wanna spend time jumping through hoops they just wanna run the game
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Protokuta 14-Mar-18 02:18 PM
Whenever I try to edit SvpRad, it says that I don't have permission to save my changes
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😺 QSKSw (Josie) 14-Mar-18 02:18 PM
Public Relations isn't Technical Support.
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Deleted User 14-Mar-18 02:18 PM
so you gotta make the process as simple and idiotproof as possible
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V A H K I T I 14-Mar-18 02:18 PM
@😺 QSKSw (Josie) It is when you're just spouting the same line day after day. 😛
Or copy pasting known information
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Deleted User 14-Mar-18 02:19 PM
does the server spout a message when a new user joins?
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V A H K I T I 14-Mar-18 02:19 PM
Ye
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Deleted User 14-Mar-18 02:19 PM
have it tell them to check out a readme page
have the page give a link to the buglist and installation instructions, with the instruction to read that before reporting any bugs
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V A H K I T I 14-Mar-18 02:21 PM
All of that is covered in the launcher
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Deleted User 14-Mar-18 02:21 PM
installation includes getting the launcher
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V A H K I T I 14-Mar-18 02:22 PM
Look man
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Deleted User 14-Mar-18 02:22 PM
you gotta assume the end user knows jack shit about computers, let alone how to run an old, broken game
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V A H K I T I 14-Mar-18 02:22 PM
If somebody's too dumb to run a simple installer with clearly laid out instructions, I'm not gonna be the one to handle the report cause I can't handle that shit.
I'm gonna take like an hour facepalming in the background before I can even muster a word that isn't condescending.
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Deleted User 14-Mar-18 02:24 PM
alright, show me the instructions
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V A H K I T I 14-Mar-18 02:24 PM
Need I remind you why the old patcher had a 30 second splash screen?
😛
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Deleted User 14-Mar-18 02:24 PM
because it's written in vb and it's babbys first language? (edited)
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V A H K I T I 14-Mar-18 02:24 PM
No this is before the launcher.
People apparently failed to realize that to install a PATCH for a game
They needed the game that they were installing the patch for.
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Deleted User 14-Mar-18 02:25 PM
then write something like DO NOT RUN THIS PATCH BEFORE YOU'VE INSTALLED THE GAME (edited)
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V A H K I T I 14-Mar-18 02:25 PM
That's EXACTLY what I did
But did it stop the reports?
Nope!
So I had to make an unskippable 30 second splash screen on the installer
To FORCE the user to use their damn eyes. Pac
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Deleted User 14-Mar-18 02:26 PM
i thought it was poor optimization
😂 1
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V A H K I T I 14-Mar-18 02:26 PM
Nope. That was intentional
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Deleted User 14-Mar-18 02:26 PM
when an app takes more than a few seconds to load, the first assumption is that it's slow
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V A H K I T I 14-Mar-18 02:26 PM
Purposeful idiotproofing
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Deleted User 14-Mar-18 02:26 PM
or not working
people want shit to just werk™
alternatively, you could have the installer check to see if the install folder even existed
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V A H K I T I 14-Mar-18 02:28 PM
I couldn't actually
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Deleted User 14-Mar-18 02:28 PM
and shoot an error if it's not there
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V A H K I T I 14-Mar-18 02:28 PM
At least not with installforge
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Deleted User 14-Mar-18 02:29 PM
gonna need to make an installer that does, then
that, or bundling the game
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V A H K I T I 14-Mar-18 02:29 PM
The point is, I'll handle known bugs if they're obscure. I'll handle new bugs with the curiosity of a hyper kitten. But when it comes to known bugs that are clearly outlined in multiple places with simple fixes if they took more than 30 seconds to look into it before screaming at us for help, I can't handle that shit.
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Deleted User 14-Mar-18 02:30 PM
again, most people don't know or think to do stuff like that, or know how to ask technical questions without going all "HELP! MY GAME ISN'T WORKING!!1"
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😺 QSKSw (Josie) 14-Mar-18 02:33 PM
@Jonas This is the channel to either report new bugs, or have help with known bugs. If the fixes I outlined on Facebook don't work for you, somebody here should be able to help. @V A H K I T I is the manager here, but he's a whiny pissbaby when it comes to people that aren't experts on things, so don't mind him if he can be harsh on you. #litestone-general could also be a good place to ask questions, I guess. (edited)
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V A H K I T I 14-Mar-18 02:38 PM
Josie, don't patronize me like that. You don't have to be an expert to read simple directions.
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Deleted User 14-Mar-18 02:39 PM
you also can't assume things (edited)
i've made that mistake a lot
unfortunately, it's something you gotta learn to deal with
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ShadowDraikana 14-Mar-18 02:49 PM
@V A H K I T I Actually Ta14 spawns right
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V A H K I T I 14-Mar-18 02:50 PM
Just only when warped to it fucks up eh?
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ShadowDraikana 14-Mar-18 02:50 PM
It's warping in that's the problem
yep
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V A H K I T I 14-Mar-18 02:50 PM
Does TA13 use a different str#?
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ShadowDraikana 14-Mar-18 02:50 PM
Haven't checked yet
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V A H K I T I 14-Mar-18 02:50 PM
IIRC warping defaults to str0
So if that's fucked, and TA13 uses say, str1 it would explain the issue (edited)
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ShadowDraikana 14-Mar-18 02:51 PM
I'll look at this when I get back once I get Nuju and Vakama spawns fixed up
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V A H K I T I 14-Mar-18 02:51 PM
👌
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😺 QSKSw (Josie) 14-Mar-18 02:55 PM
Well, I forwarded on the SvpRad and Compatibility Mode settings to @Jonas and he says the game still do a bad.
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ShadowDraikana 14-Mar-18 02:57 PM
Run as an admin
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V A H K I T I 14-Mar-18 02:57 PM
I'll make an issue for it. if that and updating his GPU drivers doesn't work.
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😺 QSKSw (Josie) 14-Mar-18 02:57 PM
Running in Compatibility Mode forces Admin Mode, doesn't it?
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V A H K I T I 14-Mar-18 02:57 PM
No
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ShadowDraikana 14-Mar-18 02:57 PM
I had the issue on my laptop where both compatibility mode and the svprad thing wouldn't work unless I ran as an admin
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V A H K I T I 14-Mar-18 02:58 PM
I should add that to the install notes if it's not there.
Yeah, it's not. THAT is my bad
Done
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Calvorejas McMenú 14-Mar-18 03:07 PM
Hi, I'm experiencing a problem with my Windows XP laptop, everytime I try to launch the BIONICLE The Legend of Mata Nui Launcher, Windows promts an error message that says "BIONICLE The Legend of Mata Nui Launcher.exe is not a valid Win32 application"... So I can't run the tool... The thing is that It works on my Windows 10 computer but I prefer yo run this game un the Windows XP laptop... Any suggestions? Is It my laptop or it's just a bug? Thank you for your work on this project by the way :) (And sorry if this problem has been reported before)
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V A H K I T I 14-Mar-18 03:09 PM
It could be that the launcher just doesn't run on Windows XP. It was made for .NET 4 after all. Has anyone else had success with it on XP? @Team Litestone
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Ehm 14-Mar-18 03:09 PM
win7 here
(worked fine)
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V A H K I T I 14-Mar-18 03:11 PM
On an unrelated note, I've now added the install notes to the top of the page. Pac http://biomediaproject.com/bmp/the-legend-of-mata-nui/
Preserving BIONICLE media for past, current, and future BIONICLE fans.
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Calvorejas McMenú 14-Mar-18 03:12 PM
Ok, but is there any chance to make It run properly on Windows XP?... Or... I don't know... Will It work on Windows XP in the future with an update or something?
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😺 QSKSw (Josie) 14-Mar-18 03:14 PM
Never say never, but that does sound unlikely.
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V A H K I T I 14-Mar-18 03:14 PM
Not sure. The best I can offer for XP users if it is a fundamental problem with the launcher is to offer standalone patch downloads.
Which IS already doable, it's just not really advertised.
Regardless of whether or not this is an old game, I never really designed the launcher with obsolete operating systems in mind.
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Omega12 14-Mar-18 03:15 PM
Yeah should be done
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V A H K I T I 14-Mar-18 03:15 PM
Whether or not that was a failure on my part is up for debate really.
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Omega12 14-Mar-18 03:15 PM
Since lomn can run natively on xp
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V A H K I T I 14-Mar-18 03:16 PM
Well let's confirm that it's not a fluke first. (edited)
THEN I'll worry about pushing the launcherless patches.
So yeah, we need peeps to test on XP I guess
On an unrelated note, @JrMasterModelBuilder, is there any way we can allow normal users on the Github to submit issues with labels and the like? Apparently they don't have that permission, and it's a lot of cleanup for us when issues get added that need it done manually by an admin. It would also be nice to have any new issue default to the main project. (edited)
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Calvorejas McMenú 14-Mar-18 03:20 PM
As you said that the Launcher works under .NET 4 I'll try to install It on my XP machine and then try again to launch the program... Hope It solves the problem 😅
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V A H K I T I 14-Mar-18 03:21 PM
Yeah that's a thing too. I'm just not sure if .NET 4 even RUNS on XP
Failing that, you can get the patch manually here: http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/Patch/Patch.exe
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Calvorejas McMenú 14-Mar-18 03:23 PM
The installer seems to be working by now... I don't know how the experiment will end but looks promissing...
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V A H K I T I 14-Mar-18 03:27 PM
doot
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😺 QSKSw (Josie) 14-Mar-18 03:29 PM
@Walmart Josuke Somebody should be able to help you here or #litestone-general I'm sorry
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Bitl 14-Mar-18 03:35 PM
.net 4.0 can be installed on xp
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V A H K I T I 14-Mar-18 03:35 PM
Noice
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Bitl 14-Mar-18 03:35 PM
that's as high as it can go sadly
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V A H K I T I 14-Mar-18 03:35 PM
Isn't that the latest?
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Bitl 14-Mar-18 03:36 PM
4.6.3 is the latest i think
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V A H K I T I 14-Mar-18 03:36 PM
Ah
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Fobo 14-Mar-18 03:51 PM
So for some odd reason my game gets a yellow tint in fullscreen mode
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Ehm 14-Mar-18 03:54 PM
nostalgia mode
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benji 14-Mar-18 03:58 PM
Yeah .NET 4.0 is the last release for XP
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Calvorejas McMenú 14-Mar-18 03:59 PM
Ok... After some experiments I made I couldn't make the Launcher work... So I decided todo aply the Patch manually and when I try to launch the game I recieve this message: Unhandled exception: c0000005 At address: 004cbf7e Don't know what that is but I know there's something wrong here 😅
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Protokuta 14-Mar-18 04:36 PM
I've gotten that, too. It's supposedly audio related.
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Deleted User 14-Mar-18 04:50 PM
In my blog about Dr. Watson I talked about product crashes. What is an example of a crash? How destructive is it?   Here’s a simple example. MyFunction takes a string parameter and calculates its length   MyFunction (char * StringParam) {  ...
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V A H K I T I 15-Mar-18 02:27 AM
IIRC c0000005 isn't the important part. It's the address after that.
Let me take a look...
004CBF77 mov edx, ?mpD3D@ScGraphicsDriver@@2PAUIDirect3D8 (edited)
My suggestion would be to try updating your graphics drivers, or setting DGVoodoo to DirectX passthrough mode. Doing so will break a couple of older fixes, but you'll at least probably have the game running. @Calvorejas McMenú, @Protokuta (edited)
On a related note, @Team Litestone, we should probably start making a list of crash addresses and what they match up with in the code.
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Calvorejas McMenú 15-Mar-18 02:38 AM
@V A H K I T I ok, I,ll try that later and I tell you how It reacts
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V A H K I T I 15-Mar-18 02:39 AM
For modders: Here's my list so far of known crash events just from searching "address" in this channel. More to come:
004CBF7E: ScPlatformScreen::CreateDirectXWindow 00457A84: GcSurfaceOctree::CastRay 00554BEC: GcHakaSystem::PlayHakaSequence
005681FD: GcShadow::Exit
^ seems to the the one always thrown when quitting from the menu
0043FAC6: GcCharacter::InitializeMoveList is the Kane-Ra crash
004E6CF5: ScDrawableModel::DrawX is the TA10-SHRN crash
0040F97F: GcCharacter::GcCharacter is the quitting after death crash
004C1BB4: GcCharacterAIController::AIProcess Here's an odd one. This is the one that's thrown from quitting in certain stages. Not sure if it's the same for all of them or not. Needs further testing.
Nope, they all seem to be different.
004C1BB4: GcCharacterAIController::AIProcess Quit from SCRP crash 004AF190: GcCharacterMoveInterpreter::ProcessAnimationFlags Quit from SPCV crash 0041CAD1: GcMoveListSplitTrigger::GcMoveListSplitTrigger Quit from HAK1 crash
(edited)
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V A H K I T I 15-Mar-18 03:12 AM
00457A84: GcSurfaceOctree::CastRay is shared with both an OCL related crash, and quitting from MUD0
0057B84B: ScOSIVirtualMachine::BCLGetThisMemberFunction is the crash thrown when backtracking in Kopaka's level
I think that covers just about everything currently known.
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V A H K I T I 15-Mar-18 03:20 AM
004CBF7E: ScPlatformScreen::CreateDirectXWindow Generic startup crash 004E6CF5: ScDrawableModel::DrawX TA10-SHRN crash 005681FD: GcShadow::Exit Generic quit from menu crash 0043FAC6: GcC...
Full list with descriptions^
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ShadowDraikana 15-Mar-18 09:48 AM
@V A H K I T I Well this is odd. Quitting from the Front End works normally without a crash.
also I somehow quit from the debug menu several days agomwithout a crash
still can't reproduce what I did
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ShadowDraikana 15-Mar-18 10:33 AM
Ok, go into your Lego Bionicle folder and find the Bionicle.ini file
make sure Svprad = 1 if it isn't already
Make sure to run the game in compatibility mode unde Windows XP SP2 or 3. Then run as an administrator
Oh that problem.
You need to change the permissions of the Lego Bionicle folder to full control
That should allow you to save it
I had this exact same problem on my laptop, btw
Svpother should be set to 2 if you have rendering issues in Kopaka's or Makuta's level
Any other issues just post here. Me or another member of the LOMN team will try to help you to the best of our abilities (edited)
Uh, why did you delete that?
Now it looks like I was talking to myself.
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Walmart Josuke 15-Mar-18 10:56 AM
Because I’m only here for about for my problem
I know you will ask that question
But sorry anyway
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ShadowDraikana 15-Mar-18 10:56 AM
It's ok
And I wasn't going to ask you that
Ah
That looks fine to me
Oh and if you're using the patch you can adjust the screen resolution with the ini
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ShadowDraikana 15-Mar-18 01:59 PM
Are you using the patched version?
If so then play around with the settings in DGVoodoo
Also the patched exe file has multiple fixes to the graphics, which should make it look a lot better
Under Full Screen Output, you should be able to adjust the resolution
What did you set it for?
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V A H K I T I 15-Mar-18 02:06 PM
Why did you tell him to mess with DGVoodoo? That was unnecessary.
Literally all you have to do is hit alt+enter
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ShadowDraikana 15-Mar-18 02:06 PM
Because I've always had to do it?
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V A H K I T I 15-Mar-18 02:07 PM
Don't you run in passthrough mode?
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ShadowDraikana 15-Mar-18 02:07 PM
On my laptop yes
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V A H K I T I 15-Mar-18 02:07 PM
That disables literally everything DGVoodoo fixes. xP
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ShadowDraikana 15-Mar-18 02:08 PM
I have to adjust it on my desktop, which seems to work with DGVoodoo fine
And since I've apparently been giving incorrect information I think I'll quietly step aside
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V A H K I T I 15-Mar-18 02:09 PM
Well anyways, all you have to do to change the resolution is change the value under DirectX in DGVoodoo, then match it n the Bionicle.ini
The default for instance on the patch is 1280x720
If you set it back to windowed in DGVoodoo, you can toggle fullscreen in game with alt+enter
@Walmart Josuke
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ShadowDraikana 15-Mar-18 02:16 PM
Oh great
That's same issue I had with DGVoodoo
Ye
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Walmart Josuke 15-Mar-18 02:17 PM
So what’s now
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ShadowDraikana 15-Mar-18 02:18 PM
Check the box Disable and Passthru to DirextX
in the DirectX tab
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V A H K I T I 15-Mar-18 02:18 PM
Yeah, just remember on passthrough mode, some fixes won't work.
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ShadowDraikana 15-Mar-18 02:19 PM
Yep
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V A H K I T I 15-Mar-18 02:19 PM
However, you should still be able to adjust the resolution to your liking in the Bionicle.ini
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ShadowDraikana 15-Mar-18 02:45 PM
Whenua's presence in the takara was just fixed @Makuty the bionic man
So cross that off the list
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V A H K I T I 15-Mar-18 02:45 PM
The other two are marginally more difficult however and probably won't be fixed for a while
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ShadowDraikana 15-Mar-18 02:47 PM
actually three
Btw Gali has an unused Mtup area. Any idea if this is the area seen in the Onua meets Gali scene @V A H K I T I ?
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V A H K I T I 15-Mar-18 02:49 PM
Idk how I'd know if it was seeing as that scene can only be loaded in other maps. 😛
We don't know yet what exactly triggers cutscenes
So we have no way to force one to play
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ShadowDraikana 15-Mar-18 02:52 PM
What I was getting at is Gali's Mtup might be only used for that cutscene.
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V A H K I T I 15-Mar-18 02:53 PM
And that's all fine and dandy, IF we can trigger the cutscene in the first place. 😛
And @Makuty the bionic man it is far from being that simple. Pac
If it were, we'd have done it already
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ShadowDraikana 15-Mar-18 02:54 PM
@V A H K I T I Well we'd have to get that area to load to begin with and figure out how t transition the levels. Which would be a hell of a lot easier if we can get our hands on the beta
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V A H K I T I 15-Mar-18 02:56 PM
?
@ShadowDraikana Well loading the area normally is easy.
Just point a door to it
That's how I made Green Hill work. 😛
The only thing trigger.slb looks for is the 4 letter folder name of a level.
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ShadowDraikana 15-Mar-18 02:58 PM
Well yeah, but we don't know if there's some kind of other transition screen, like a completion recap or whatever.
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V A H K I T I 15-Mar-18 02:58 PM
Even if it's entirely new, it'll load it all the same
Green Hill for instance is in a new folder called GRHZ
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ShadowDraikana 15-Mar-18 02:59 PM
Actually I can add a trigger to the Mud Man's lair if you want
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V A H K I T I 15-Mar-18 02:59 PM
Also
If that level is made for the cutscene, then it should be programmed to play automatically
On entry
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ShadowDraikana 15-Mar-18 02:59 PM
Yep
Only other issue is getting the game to switch from Onua to Gali
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V A H K I T I 15-Mar-18 03:00 PM
Well I mean
If you want to test without that headache, just temporarily point the Gali BECH door to it
Again, that's what I did for Green Hill. xP
Cause otherwise we need to figure out how to make NEW doors
AND point them to other levels
Which is a bigger problem
Since trigger.slb only seeks out the 4 letter folder name WITHIN a single level directory
I don't know if there's even code to handle seeking in OTHER levels
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ShadowDraikana 15-Mar-18 03:03 PM
Which is where my theory is that the leve ends with some kind of screen and then unloads the level entirely before loading Gali's level. Once we get into the osi we'll find out for sure if we can do something like this
But again this would be easier if we could get the beta
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V A H K I T I 15-Mar-18 03:07 PM
Well I just tried loading mtup from bech and it crashed. Needs more research I guess
I feel you may be on to something about this area
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ShadowDraikana 15-Mar-18 03:10 PM
It should be missing an ocl
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V A H K I T I 15-Mar-18 03:10 PM
Of note is that it has no doors
And it's not
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Deleted User 15-Mar-18 03:10 PM
ga-wahi looks so dull
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ShadowDraikana 15-Mar-18 03:11 PM
Well that makes sense especially if there isn't a spawn point or even a trigger
Basically the idea here would be to do what the mosh cinematics do and drop Gali into the Bech after the mtup cutscene
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V A H K I T I 15-Mar-18 03:13 PM
Gali also has an unused MAZE level with no OCL
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ShadowDraikana 15-Mar-18 03:14 PM
Gly4, Gl4s, and Gizr are unused too
all shutdown when entering, and have spawn issues @V A H K I T I
no idea why as of right now
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V A H K I T I 15-Mar-18 03:15 PM
Huh
Okay so MAZE is a copy of GLY2
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Deleted User 15-Mar-18 03:15 PM
@Makuty the bionic man #beaverhouse-general
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V A H K I T I 15-Mar-18 03:15 PM
Likewise, GLY4 is a copy of GLY3
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ShadowDraikana 15-Mar-18 03:16 PM
Wait, isn't there an exit that has no trigger in Gly1?
like a grate at the bottom of the start area leads to what is supposed to be a door I think
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V A H K I T I 15-Mar-18 03:18 PM
Idk
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V A H K I T I 15-Mar-18 05:35 PM
Please read the bug list on the Github before reporting stuff. This has been said in multiple different places in easy to see and read headlines
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Deleted User 15-Mar-18 05:47 PM
of course github is safe
here's a list of other sites that are safe (i.e. you won't get a virus): reddit 4chan 8chan bzpower imgur youtube deviantart artstation discord amazon
adobe biomediaproject
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benji 15-Mar-18 05:52 PM
What do you mean, GitHub is safe? Any projects can upload arbitrary executables, they don't even need to store the source in the repo. There isn't an automated virus-check, either (AFAIK)
On GitHub, you can trust that the files on the site were posted by people from that project. Whether you trust the project is entirely up to you.
well yeah, YouTube is an awful place to download programs from. Nobody who actually has technical skill releases builds on YouTube videos, only people with edited 'tutorials' on how to use their virus
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Deleted User 15-Mar-18 05:55 PM
I got a horible virus from youtube once and twice from deviantart
from the site itself, or from links leading offsite?
yeah, i don't see how youtube could've cause that
do you remember how it happened?
define "blew up"
please elaborate
if you can
hmm
i've got doubts youtube itself was the cause, without more info i can't verify if that was the culprit
or just other stuff you mistakingly installed (edited)
sounds more like something was running that piggybacked on top of youtube
it ain't normal for youtube to do stuff like that
do you have an ad blocker?
what browser do you use?
yeah
there's a reason i keep mentioning ublock origin
it's available for both
no, it's a browser addon
it's all taken care of in the browser
maybe a couple megabytes at most
it does its job and nothing more
computers don't understand context
technically it could - any app has that potential, but the browser has no way of knowing because it's incapable of that sorta thing
a computer does exactly as it's told
that's all it does
it follows instructions (edited)
no, this addon just blocks ads
nothing more
it outta make your life a bit easier
ads are often one of the biggest causes of malware
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V A H K I T I 15-Mar-18 06:12 PM
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Deleted User 15-Mar-18 06:13 PM
well, in regards to deviantart
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V A H K I T I 15-Mar-18 06:13 PM
Ripped from "Japanese Shoot 'Em Ups - JonTron" - https://www.youtube.com/watch?v=6rIxWqcBk4M DISCLAIMER: I am not Jon, but I love Jon and I do not intend to ...
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Deleted User 15-Mar-18 06:13 PM
think of it like going ad-free for free
just leave it running
click it and turn it on
that's it
it just werks™
y'see?
just check #litestone-announcements
or read through the chats when you have time
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Teylgate 16-Mar-18 02:30 PM
I get this everytime i star lomn on the latest patch. help pls?
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ShadowDraikana 16-Mar-18 02:42 PM
Go into the Lego Bionicle folder and find DGVoodoo in there
Click on it, go to the directx tab, and make sure Disable and passthru to DirectX is checked.
then see if it still crashes
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Gatanui 17-Mar-18 08:34 AM
So swimming does not really work well with Gali in the latest patch, the screen will often just be black.
Is this something you know about?
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V A H K I T I 17-Mar-18 09:16 AM
Unfortunately, yes. 😛
Once respawned, this issue also causes doors to stop functioning, and the hitboxes of various objects to disappear. This appears to be directly related to the water animation fix introduced in patc...
A partial fix/workaround for this is to simply quit to the menu and reload Gali's level, or go through a door without having previously entered water.
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Gatanui 17-Mar-18 09:17 AM
Alright then.
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V A H K I T I 17-Mar-18 09:17 AM
Otherwise, I have no idea what could cause it.
It seems to be a direct result of reanimating the water, which might be exactly WHY it used a dummy/copy of Pohatu's file to begin with.
I imagine Saffire did it on purpose to make the game seem slightly more playable to whomever the snapshot was sent at LEGO.
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Gatanui 17-Mar-18 09:19 AM
Sounds plausible.
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V A H K I T I 17-Mar-18 09:21 AM
Otherwise, Gali's level is just as unplayable as it always was with the third horn shutdown. Pac
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ShadowDraikana 17-Mar-18 10:41 AM
@V A H K I T I Did you or @JrMasterModelBuilder try running IDA on that shutdown yet?
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V A H K I T I 17-Mar-18 10:42 AM
Nope
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ShadowDraikana 17-Mar-18 11:02 AM
Well that and the air bubbles need to be debugged at some point
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The Cap'm (Reese) 17-Mar-18 11:04 AM
+
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ShadowDraikana 17-Mar-18 11:22 AM
I'm making literally no headway on the boards at all. I don't even know why or how the boards get spawned in Tahu's level, and what the difference is in areas that are missing the surf models but still have working lava surfing. I'm going to set this one aside until the osi compiler is finished, because I doubt this will be fixable until then
I do have one last thing to try but I doubt it will amount to anything
@The Cap'm (Reese) Uh, I think you ended up with a duplicate account
was going to ask you something and noticed two users pop up
@V A H K I T I So Makuty and robot apparently have duplicate accounts now
I had this same problem in my own server recently
guy ended up with like 5 accounts for no apparent reason
Same thing for @The Cap'm (Reese)
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The Cap'm (Reese) 17-Mar-18 11:35 AM
Hmm. Odd.
I think that the first one if from when I first tried joining the server. It didn't log me in to my Discord and just gave me that to use.
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ShadowDraikana 17-Mar-18 11:43 AM
I don't think there's anything that can be done other than removing those accounts from the server
If you guys are in other servers, check there to see if this occurred there as well
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The Cap'm (Reese) 17-Mar-18 11:44 AM
Sorry for any trouble.
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ShadowDraikana 17-Mar-18 11:51 AM
I wouldn't worry about it since it seems to happen a lot
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Deleted User 17-Mar-18 01:25 PM
@Makuty the Bionic Man yeah I deleted cookies because my pc was getting slow cookies hardly take up any space you're better off clearing ram (edited)
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Gatanui 17-Mar-18 04:28 PM
you're better off clearing ram
Only if it's all used up, of course.
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Deleted User 17-Mar-18 05:14 PM
@Makuty the Bionic Man press win+x and open the task manager
alternatively, it's likely you just have a slow connection
in which case it doesn't matter how fast your pc is, when it's bottlenecked by low bandwidth (edited)
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Ondrik🅱 (Ondrej) 20-Mar-18 02:08 PM
I can't update the launcher
When I click yes I get a Norton alarm
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Deleted User 20-Mar-18 02:10 PM
step 1: delete norton
nobody needs norton
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Ondrik🅱 (Ondrej) 20-Mar-18 02:11 PM
I don't even HAVE norton
It's in the launcher and in the launcher only
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Deleted User 20-Mar-18 02:12 PM
w...what...
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Ondrik🅱 (Ondrej) 20-Mar-18 02:12 PM
wtf
i have it?
i never installed it?
Do you guys have a virus which installs Norton?
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Deleted User 20-Mar-18 02:13 PM
y'know pc manufacturers bundles stuff like norton to make some extra cash on the side, right?
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Ondrik🅱 (Ondrej) 20-Mar-18 02:15 PM
I don't even
..........
I downloaded NRnR
didn't work
wtf is this
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Ondrik🅱 (Ondrej) 20-Mar-18 02:30 PM
I WIN!!
F*** YOU NORTON! YOU HAVE NO POWER HERE ANYMORE!
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Deleted User 20-Mar-18 02:41 PM
best hope it didn't just burrow a sleeper app in there to reinstall it later :^)
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Ondrik🅱 (Ondrej) 20-Mar-18 02:42 PM
=v)
New bug: Game softlocks after clicking "Sound Volume"
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Ondrik🅱 (Ondrej) 20-Mar-18 03:43 PM
Another new bug: No inputs are tracked globally (Nohboard, Livesplit don't pick them up)
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V A H K I T I 20-Mar-18 03:44 PM
..?
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Ondrik🅱 (Ondrej) 20-Mar-18 03:45 PM
Do you have any software that tracks what you pressed on your keyboard?
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V A H K I T I 20-Mar-18 03:45 PM
No?
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V A H K I T I 20-Mar-18 03:45 PM
That's technically a virus by most standards. xD
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Ondrik🅱 (Ondrej) 20-Mar-18 03:46 PM
Download it, launch LoMN and press something in game
It doesn't pick up
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V A H K I T I 20-Mar-18 03:46 PM
Bt I can see why speedrunners may find keyloggers useful
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Ondrik🅱 (Ondrej) 20-Mar-18 03:46 PM
Or livesplit
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V A H K I T I 20-Mar-18 03:46 PM
As for this, I wouldn't exactly call it a bug
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Ondrik🅱 (Ondrej) 20-Mar-18 03:46 PM
Even with global hotkeys enabled, I can't split from in-game
I lost 5 seconds because of that
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V A H K I T I 20-Mar-18 03:46 PM
YOu're trying to use an external program to track inputs in a 17 year old alpha. (edited)
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Ondrik🅱 (Ondrej) 20-Mar-18 03:46 PM
I have to alt-tab to split
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V A H K I T I 20-Mar-18 03:47 PM
That's not a bug with the game, that's just a generic incompatibility between otherwise unrelated software.
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Ondrik🅱 (Ondrej) 20-Mar-18 03:47 PM
OK
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V A H K I T I 20-Mar-18 03:48 PM
Ditto for OBS not picking up the game at all unless you use window capture. It's like saying that Internet Explorer 6 has a bug in it that won't let my 2018 webpage with HTML5 and WEBMs load. Pac (edited)
Ya can't put a square peg into a circular hole. 😛
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Ondrik🅱 (Ondrej) 20-Mar-18 03:49 PM
But it worked before patch 0.007
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V A H K I T I 20-Mar-18 03:49 PM
(And then blame the hole for the issue) (edited)
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Ondrik🅱 (Ondrej) 20-Mar-18 03:49 PM
I can give you video proof
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V A H K I T I 20-Mar-18 03:49 PM
Nothing directly video related changed between 0.007 and 0.006 as far as I remember.
Let me double check the notes
See, if you'd said that first, you could have stopped me from going on that monologue. Pac
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Ondrik🅱 (Ondrej) 20-Mar-18 03:50 PM
yeah... I was wondering why game capture no longer recognizes the game lol
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V A H K I T I 20-Mar-18 03:50 PM
IIRC game capture never did
At least not for me
I always had to use Window Capture
BUT
Up until the Win10 patch, I also had to use a PVR hooked up to a completely different PC
So maybe it worked before that
IDK
(Pre-0.003)
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Ondrik🅱 (Ondrej) 20-Mar-18 03:54 PM
Well I have a Win10 PC and I was able to get Game Capture working with an old patch so... yeah
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V A H K I T I 20-Mar-18 03:54 PM
v0.007: • Reworked patching system once again. Game now runs from an automated launcher (Vahkiti, benji, snowcone) • Updated various Toa animations with those from the onua.blk included with Deep Brick's old videos (Vahkiti, shadowknight) • Fixed various objects from rendering incorrectly (shadowknight, Vahkiti) • Fixed various areas that previously crashed due to lack of collision data (Vahkiti, shadowknight, benji) • Fixed Onua's SCRP crashing outright on Windows 10 machines (Vahkiti, Benji) • Fixed various text issues (Omega12, shadowknight, Hexadecimal Mantis) • Fixed Vakama and Nuju not rendering in their huts (Omega12) • Fixed typo in Kopaka's BRD3 exit trigger that caused a crash (Vahkiti) • Fixed all water in Ga-Wahi lacking animations (Vahkiti) • Fixed Ga-Koro Takara softlock (Omega12) • Fixed Nui Rama lacking animations (Vahkiti) • Fixed Ice Bats lacking animations (For real this time!) (Vahkiti) • Replaced missing sign in Onua's PTV2 (2tie) • Replaced missing trees in Onua's PTV2 (2tie, shadowknight) • Pointed Tahu's door in Makuta to the unused Kuta level and fixed the latter's spawn point (Vahkiti, shadowknight) • Updated AutoHotkey script to close when the game is no longer running (Vahkiti)
Nothing directly video or control related changed in 0.007. You positive it's nothing you've changed on your end? (edited)
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Ondrik🅱 (Ondrej) 20-Mar-18 03:55 PM
No, because I didn't update Livesplit since then and I am using the same splits and settings as when it worked, same with NohBoard
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V A H K I T I 20-Mar-18 03:56 PM
Try running the game directly then? If it's trying to hook the launcher rather than the game itself, that would explain your issue.
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Ondrik🅱 (Ondrej) 20-Mar-18 04:00 PM
works
thanks¨
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V A H K I T I 20-Mar-18 04:00 PM
👌
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:37 PM
So this is the channel where I can send conplaints...I mean bug reports?
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ShadowDraikana 23-Mar-18 03:40 PM
Hold it.
Read the reported bug list in the github page first
and if possible ask here before adding something to the git issues
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:42 PM
I think this is more on my side than a known bug
But alright (edited)
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ShadowDraikana 23-Mar-18 03:43 PM
what't the problem?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:44 PM
Can I send a photo?
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ShadowDraikana 23-Mar-18 03:45 PM
sure
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:45 PM
Okay
So when I try to open the game, I see this, and when I click okay I get "bionicle.exe stoped working" and the game closes, does it maybe have something to do with the fact I have a 32 bit system?
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ShadowDraikana 23-Mar-18 03:48 PM
Are you using the patch?
because that's the DGVoodoo crash
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:49 PM
I did got a window saying there's a new patch and got it
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ShadowDraikana 23-Mar-18 03:49 PM
Ok find the Bionicle exe folder and look for DGVoodoo in there
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:50 PM
I see a "configure DGVoodoo" button in the launcher
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ShadowDraikana 23-Mar-18 03:50 PM
Hit that
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:50 PM
Okay
Oh geez...this looks complicated for me
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ShadowDraikana 23-Mar-18 03:51 PM
the in the directx tab, make sure Disable and passthru to DX is checked
then try running the game
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:52 PM
Alright
same error
Wait...
I clicked "apply" and kept that configure window open, and now I see the main menu..
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ShadowDraikana 23-Mar-18 03:56 PM
This is a problem literally every other person seemed to have with DGVoodoo. You should be all set
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 03:56 PM
So...what do I click now? Load level or level 1? 🤔 😅
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ShadowDraikana 23-Mar-18 03:59 PM
Level 1
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:00 PM
Uhm...I actually clicked front end, and the landscape is all white....
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ShadowDraikana 23-Mar-18 04:04 PM
Yeah that's because the game doesn't load in shaders properly unless you load Onua's level first
New game from front end actually disables the cutscenes in game too
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:05 PM
Alright..it loaded
but I have weird shadows on screen..
What's up with the voices...?
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ShadowDraikana 23-Mar-18 04:09 PM
the shadows...
I have that problem
the voices are normal
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:11 PM
So they have to sound like some bug?
I barely understand a word, luckily there are subtitles
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JrMasterModelBuilder 23-Mar-18 04:21 PM
I think they are supposed to sound robotic.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:21 PM
Makes sence, but this crazy..
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JrMasterModelBuilder 23-Mar-18 04:23 PM
It's not exactly canon, considering they aren't robots, but that's what LEGO was doing for voices around that time to avoid having to localize them. Take LEGO Racers 2 for example.
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ShadowDraikana 23-Mar-18 04:24 PM
Ima catch in the plumbing 😄 ---Sparky
that's what he sounds like, lol
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JrMasterModelBuilder 23-Mar-18 04:24 PM
I always heard "I'm gonna catch you, proper plumbing" (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:25 PM
These sound robotic and nkt understandable
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JrMasterModelBuilder 23-Mar-18 04:25 PM
They actually do sound a little like what the English subtitles say they are saying.
Like Chopper in Star Wars Rebels.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:25 PM
A little
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The Shadow Emperor 23-Mar-18 04:34 PM
according to Greg the Matoran were meant to speak programming language so LoMN is actually one of the more accurate depictions
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The Cap'm (Reese) 23-Mar-18 06:20 PM
So, is it just me, or is Pohatu's jumping attack animation way too slow? I've never been able to execute a jump attack as him, and everyone else's is rather quick. (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 12:16 PM
So uhm..there's this patch in the nui jaga cave, and when I try to dig through it, the entire game crashes....is this a common glitch?
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ShadowDraikana 24-Mar-18 12:22 PM
This has been known since day 1. Boi is it a toughie to fix apparently (edited)
The disk is in there, btw
can only reach it using the debug camera currently until we get this one solved
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 12:23 PM
Okay
Don't knew it, sorry
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ShadowDraikana 24-Mar-18 12:29 PM
Don't worry about it. I should have worded it better
edit: fixed
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Ondrik🅱 (Ondrej) 25-Mar-18 01:57 PM
New bug: Changing characters in kuta spawns them close to the floor of the map
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ShadowDraikana 25-Mar-18 02:25 PM
that's expected
because xhanging characters usually spawns you out of the map
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Ondrik🅱 (Ondrej) 25-Mar-18 02:29 PM
I found a workaround
change character and quickly teleport them to str0
=v)
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The Cap'm (Reese) 29-Mar-18 02:11 PM
So I've noticed from watching the streams that there's supposed to be a black screen transition upon changina areas. I don't get that. Each time I enter/exit an area, I physically see the map loading in.
I don't see a GitHub post on this, so is there a commonly known fix that I just don't have?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 31-Mar-18 11:43 AM
So, I opened the game and at first I was just a mask but then I kept dying and had no lifes or energy whatsoever, it's too early for this being an april fools day prank
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ShadowDraikana 31-Mar-18 01:36 PM
Oh good god that bug
been a while since I've seen it
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 Yeah that's a known issue in Gali's level. Word of advice is to not load a save game in her level because walking into water causes a crash too
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 31-Mar-18 01:38 PM
Oh
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ShadowDraikana 31-Mar-18 01:43 PM
Not to mention water seems to have a bug of its own...
I would say Gali's level is worse than Kopaka's in some cases
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RДƑ૯ ய૯ҬᏃ૯Լ 🐰 04-Apr-18 08:01 PM
Hello, I'm having a problem with the launcher for the game
whenever I try to run it, right after it says "BIONICLE The Legend of Mata Nui stopped working"
I'd just like to know if there's a fix for this? I am using a crappy Windows Vista 32-bit lap-top but everything else has been downloaded just fine, it seems.
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V A H K I T I 04-Apr-18 11:34 PM
I'll look into the two outstanding launcher issues tomorrow. I don't really look forward to it since ya know.. my code, my responsibility, but I digress. Pac
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Snowcone 04-Apr-18 11:35 PM
Wait what are they?
oh wait nvm
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V A H K I T I 04-Apr-18 11:36 PM
One crash, one constant request to download the main game.
Neither I've seen reported before. 😛
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Snowcone 04-Apr-18 11:37 PM
the problem with the launcher above is easy
I don't think VS supports Windows Vista
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V A H K I T I 04-Apr-18 11:38 PM
I mean, it should still work. It's not DEPENDANT on Visual Studio. It's dependent on .NET 4
However one would imagine rather than crashing, it would just give the usual "This app can't run on your PC" message.
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Hexadecimal Mantis 04-Apr-18 11:39 PM
Wait is the launcher crashing or the game?
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Snowcone 04-Apr-18 11:39 PM
That is true
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V A H K I T I 04-Apr-18 11:39 PM
I'm assuming the launcher otherwise he'd have reported it as "lego bionicle has stopped working"
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Snowcone 04-Apr-18 11:39 PM
HMM
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V A H K I T I 04-Apr-18 11:40 PM
Anyways yeah, I'll figure that shit out tomorrow. Maybe run it through IDA to narrow it down.
Hell, I could even make a Vista VM if I have to.
I already have an XP one from the early days of base game testing.
Might have to boot up good 'ol Binkle Tiddy again. Pac
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Snowcone 04-Apr-18 11:41 PM
It could be .net framework 4 that is not working but who knows ¯\_(ツ)_/¯
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Hexadecimal Mantis 04-Apr-18 11:42 PM
I would try to fully rule out user error first.
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V A H K I T I 04-Apr-18 11:42 PM
Well yeah.
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Snowcone 04-Apr-18 11:43 PM
I am asking the visual studio community rn
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Hexadecimal Mantis 04-Apr-18 11:43 PM
Are there anymore details about the issue aside from the post above?
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V A H K I T I 04-Apr-18 11:44 PM
Not that I'm aware of.
The other one detailed in #litestone-general is even more perplexing
It's as if on his PC specifically, the launcher refuses to recognize the base game is installed EXCEPT THAT ONE TIME
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Hexadecimal Mantis 04-Apr-18 11:45 PM
I mean this is probably a typo, but he does have an unneeded space "Program Files x 86 > LEGO Media > LEGO Bionicle > Launcher"
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V A H K I T I 04-Apr-18 11:45 PM
Ye, typo probably
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Snowcone 04-Apr-18 11:46 PM
Find out what are the hardware, operating system and software requirements to install .NET Framework 4.5 and later versions.
it works on Vista SP2
It could just be his computer can't handle the meemz
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Hexadecimal Mantis 04-Apr-18 11:48 PM
maybe
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V A H K I T I 04-Apr-18 11:48 PM
Kek
Revenge of the dancy boi. DancyBoi
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Snowcone 04-Apr-18 11:48 PM
So how does it detect where the game is installed? (edited)
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V A H K I T I 04-Apr-18 11:50 PM
It just searches for the Lego Bionicle.exe in the previous folder
If it's not there, it prompts you to download
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Snowcone 04-Apr-18 11:50 PM
k
@RДƑ૯ ய૯ҬᏃ૯Լ 🐰 could I have your full computer specs please.
I don't even know wth is going on with the other guy
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Hexadecimal Mantis 04-Apr-18 11:58 PM
W̔̑͗i̋̓̐nͣ̃̆d̊͒͌ȏͤͥŵͩͧs̒̏̚ ͂̒ͮV̎̌͌iͯͦͤs͆́ͤt́̉̏ā͗͂
Clearly the best OS ever created
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Snowcone 04-Apr-18 11:59 PM
kek
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RДƑ૯ ய૯ҬᏃ૯Լ 🐰 05-Apr-18 01:20 PM
I've been stuck with this toaster for like 10 years
@Snowcone Windows VistaTM Ultimate
and
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Snowcone 05-Apr-18 03:50 PM
@RДƑ૯ ய૯ҬᏃ૯Լ 🐰 can you open this file and tell me what happens?
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RДƑ૯ ய૯ҬᏃ૯Լ 🐰 05-Apr-18 03:58 PM
it just opened that
@Snowcone
sorry if I keep tagging you
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Snowcone 05-Apr-18 04:02 PM
huh weird so you can run stuff
and don't worry about tagging me
@V A H K I T I so he has all the requirements to run the launcher
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rylog9 10-Apr-18 01:17 AM
whats the latest update patch?
because I load up and it looks like this
Win7 64 bit
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Omega12 11-Apr-18 03:29 PM
You using voodoo?
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Reckreational 16-Apr-18 06:00 PM
I just downloaded lomn and when i start it up, no cutscenes play
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xxxswagbuckxxx 16-Apr-18 06:01 PM
I am no techie, but that is bad if you are not a fan of this:
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The Shadow Emperor 16-Apr-18 06:02 PM
the startup cutscenes were removed due to bugs
or disabled, rather
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Reckreational 16-Apr-18 06:02 PM
So are any cutscenes in?
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V A H K I T I 16-Apr-18 06:02 PM
THis is normal. THe cutscenes are currently broken following the upres patch and have been temporarily removed
In engine cutscenes still work however, yes
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Reckreational 16-Apr-18 06:02 PM
Ah ok thanks
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xxxswagbuckxxx 16-Apr-18 06:02 PM
Okay, will the cutscenes be back in as soon as this problem is fixed?
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V A H K I T I 16-Apr-18 06:03 PM
Indeed
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xxxswagbuckxxx 16-Apr-18 06:03 PM
Great!
I love it when they dance. It makes me so happy.
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V A H K I T I 16-Apr-18 06:04 PM
DancyBoi
👌 4
😃 5
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Reckreational 16-Apr-18 07:00 PM
Ok so i’ve played through a bit, game crashed, and when i restart everything’s black. When i try to do the bionicle.ini fix it says i dont have permission to
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Deleted User 16-Apr-18 07:14 PM
you need to run notepad as administrator
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Reckreational 16-Apr-18 07:23 PM
I am running as administrator
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😺 QSKSw (Josie) 16-Apr-18 07:26 PM
Compatibility Mode?
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Reckreational 16-Apr-18 07:29 PM
Im running the .exe file in compatibility mode
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Reckreational 16-Apr-18 08:03 PM
Now when i try to load game after a crash i get an “Unhandled Exception” error
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😺 QSKSw (Josie) 16-Apr-18 08:17 PM
Patches installed?
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Reckreational 16-Apr-18 08:20 PM
Yea
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😺 QSKSw (Josie) 16-Apr-18 10:19 PM
@Team Litestone idk how to gaem
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Deleted User 16-Apr-18 10:23 PM
@😺 QSKSw (Josie) get a ps3
it has no games
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😺 QSKSw (Josie) 16-Apr-18 10:29 PM
No, we have a user here with an unhandled exception
also lol
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😺 QSKSw (Josie) 17-Apr-18 10:46 AM
@Reckreational @Reckreational You ever get it working? Sorry I couldn't be more helpful; I'm not part of the deev team here.
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Omega12 17-Apr-18 11:48 AM
@Reckreational i recommend uninstalling the game, deleting the Lego media folder in programs x86 and reinstalling (edited)
Sounds like something got corrupted
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Reckreational 17-Apr-18 11:49 AM
Yea i never got it properly working. I’ll try that when i get home
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TheTokytot 18-Apr-18 12:33 PM
So, my computer flopped and I just now got the game re-downloaded. I'm using Windows 10 and everything in the game is gray. How can I fix this?
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Doctor U 18-Apr-18 01:12 PM
@TheTokytot patches downloaded?
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TheTokytot 18-Apr-18 01:28 PM
Yes.
Wait, I loaded up the game again and it fixed itself. Nevermind.
I know what caused it. I Alt-Tabbed out of and back into the game and that caused it.
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😺 QSKSw (Josie) 20-Apr-18 09:57 PM
@LOMN_Bot Will the game work for Mac computers in the future?
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😺 QSKSw (Josie) 20-Apr-18 10:05 PM
Pinned a message.
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V A H K I T I 20-Apr-18 11:20 PM
It's unlikely. The best you can hope for is eventual virtual machine support.
MAYBE WineSkin
Though I haven't tested with that personally to see if it's any better.
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Deleted User 21-Apr-18 10:54 AM
bootcamp might work
at least until apple starts making custom chips in a few years
which might break intel compatibility
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SharpieSkunk 21-Apr-18 12:01 PM
Does anyone here have functioning music beyond Gali Ambience on the start screen/frontend?
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ShadowDraikana 21-Apr-18 12:01 PM
No, there is music only in select areas
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SharpieSkunk 21-Apr-18 12:02 PM
Ah okay, at least we have it.
oh okay so the cutscenes decided to play for me this time. My only guess as to why they didn't before is because I skipped the frontend this time
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ShadowDraikana 21-Apr-18 12:08 PM
Yeah frontend breaks all in-game cutscenes
and also causes crashes in conversations
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SharpieSkunk 21-Apr-18 12:08 PM
I'm an idiot who didn't see the announcement
but at least I'm asking "is this a bug or something we know"
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ShadowDraikana 21-Apr-18 12:10 PM
Don't worry about it.
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Galgo 21-Apr-18 02:05 PM
does anyone know how I can get dgVoodoo to accept the settings I'm entering? It keeps going back to the original mode
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Apr-18 02:10 PM
Keep that settings window open and try again @Galgo
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V A H K I T I 21-Apr-18 02:11 PM
THat's not how it works. 😛
Run the configuration tool as admin
Or from the launcher, which should also do it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Apr-18 02:15 PM
I've had the same problem, and left the window open and the game worked
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V A H K I T I 21-Apr-18 02:16 PM
Well that's. not how it's supposed to work
😛
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kaltathenoblemind 06-May-18 07:03 AM
hey i recently updated my copy of LOMN with the autolauncher and the like but now it doesnt open in 3dripperDX. the game itself works fine as is but i mainly downloaded it for ripping models so i cant do that anymore. what's worse is that reinstalling the original files still do nothing.
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2Tie 06-May-18 10:00 AM
afaik the models didn't get changed in any way by the patches
except for maybe onua's?
and that was a swap to the older model (edited)
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kaltathenoblemind 06-May-18 07:50 PM
oh it's not that i get no models it's that the program itself either doesnt do the process to make it possible or it reads the app like an incmpatable app. it worked with Glatorian Arena and i think other games but it doesnt work with LOMN anymore
has to do with TLOMN itself instead of the ripper. like something changed to make it not work anymore. even when i deleted everything from both apps.
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2Tie 07-May-18 01:56 PM
and i'm saying i don't think tlomn was changed :P
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kaltathenoblemind 07-May-18 01:57 PM
well something changed in my computer then. 3DRipper worked fine until i upgraded and now it seems to hate any app named Lego Bionicle.EXE.
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V A H K I T I 07-May-18 01:57 PM
Okay, I'm just gonna shut ya both down right now. One: The direct ripped models can use textures. You just need to put them in the same directory as the OBJ or edit the MTL. It's not hard. Two: If you still insist on using the god awful 3DRipperDX for this, maybe don't try to hook it to the launcher that has no connection to the game itself. Pac (edited)
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kaltathenoblemind 07-May-18 01:59 PM
not knocking the launcher just reporting what i am experiencing.
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V A H K I T I 07-May-18 01:59 PM
Right, but your experiencing it because you're doing it wrong. 😛
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Ondrik🅱 (Ondrej) 07-May-18 01:59 PM
try running the game directly
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V A H K I T I 07-May-18 01:59 PM
I figured it would be obvious that the launcher has no connection to the game when it actively closes on launching said game.
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kaltathenoblemind 07-May-18 02:00 PM
i have. and it still comes back "cannot create process"
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V A H K I T I 07-May-18 02:00 PM
And please.. don't use 3D Ripper. For the love of god, that program is an unstable mess. Just do yourself a favour and edit the MTLs. Pac
You can change the paths en-masse with Notepad++ if you have to
Or just copy the OBJ into the texture folder
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kaltathenoblemind 07-May-18 02:01 PM
thats what i used to do until it got tedious and confusing, specifically with the enviroments.
i'll try that.
what converter app do you recomend? i used i3DConverter and it always had a weird blue default texture
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V A H K I T I 07-May-18 02:03 PM
This was complicated?
Why are you trying to convert stuff also?
I literally did this in 30 seconds. 😐
Literally all you have to do is copy the texture folder. Run the Main.x through LOMNTool. Copy and paste the resulting OBJ and MTL INTO the textures folder, and that's it.
You're done
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kaltathenoblemind 07-May-18 02:05 PM
i use maya which doesnt take DirectX. and yes it is. there's like 3 differnt sand texture for the beach alone, one wet one dry and one transition between the two. same is with the cliffs as they go from sandy beach to regular brown ground
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V A H K I T I 07-May-18 02:05 PM
...
You're not even using LOMNTool are you? Pac
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kaltathenoblemind 07-May-18 02:06 PM
no. is this a new thing withthe launcher?
i apologize if i am being difficult. i was trying to do these mods when the game came out in feburary. way before the launcher
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V A H K I T I 07-May-18 02:07 PM
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kaltathenoblemind 07-May-18 02:07 PM
and i was using the workflow that was best
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V A H K I T I 07-May-18 02:07 PM
THis a tool that CAME OUT in February, so you couldn't have been paying much attention my dude. 😛
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kaltathenoblemind 07-May-18 02:08 PM
that wasnt in the original biomedia project page last i saw.
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V A H K I T I 07-May-18 02:09 PM
No. It's in the LOMN announcements channel here which every user that logs onto the server is immediately directed to observe.
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kaltathenoblemind 07-May-18 02:09 PM
ah. that is my fault then. i will try the LOMN toll now
greatly apologize for wasting time like this
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V A H K I T I 07-May-18 02:09 PM
Aight. It's really straightforward, so that's why everyone was wondering why you were trying to finagle with the X fles and 3d ripper
xP
I've had to deal with 3D Ripper before and my god it is a pain, so I would advise you not to use it when doing so can be avoided. 😛
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kaltathenoblemind 07-May-18 02:10 PM
to be honest i actually just signed up for discord to ask about my issue here.
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V A H K I T I 07-May-18 02:10 PM
I see. 😛
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kaltathenoblemind 07-May-18 02:11 PM
yeah. and damn shame. it seemed like a good tool. supposeldy the orignal maker abadoned it when he was bored.
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V A H K I T I 07-May-18 02:11 PM
The main issue with it is how it skews models, and the necessary toolsrequired to offset that issue.
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kaltathenoblemind 07-May-18 02:11 PM
and for other non LOMN games what 3d ripper apps do you reccomend?
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V A H K I T I 07-May-18 02:11 PM
Even then, realigining the models is a pain in itself.
IIRC the only program that can load 3DRipper models correctly is Max 2011 or below, since only the 3DR import max script has the programmed offsets
And said script is broken on 2012+ (edited)
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kaltathenoblemind 07-May-18 02:12 PM
hah true, though i only ever tried using it to get the original texture placment data. planned on using the original .X files as the base meshes
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V A H K I T I 07-May-18 02:13 PM
Well you'll have no need to do anything more than drag and drop with TLOMNTool.
😛
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kaltathenoblemind 07-May-18 02:13 PM
i got 3ds max 2009 and the assosiated plugin
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V A H K I T I 07-May-18 02:13 PM
As far as other apps, I can't really recommend anything for full stages.
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kaltathenoblemind 07-May-18 02:13 PM
true!
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V A H K I T I 07-May-18 02:13 PM
For individual models, Ninjaripper is decent
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kaltathenoblemind 07-May-18 02:14 PM
ah that's for newer games right?
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V A H K I T I 07-May-18 02:14 PM
Not necessarily
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kaltathenoblemind 07-May-18 02:15 PM
i also remeber a 3dvia that suppsoedly rips 3d graphics from the GPU itself.
will try ninjaripper and lomn tool
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V A H K I T I 07-May-18 02:16 PM
👌
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kaltathenoblemind 07-May-18 02:18 PM
oh speaking of game ripping is it possible to get 3d data from the 2002 mata nui explorer game and stope the morbuzak game?
i think both have proper 3d envirments but 3dripper didnt work on either and i found no data folders.
really need the low rez island from mata nui explorer if i want accurate hight for the terrain. too much data is lost from the 8bit hightmape on faberfiles
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V A H K I T I 07-May-18 02:22 PM
Not sure about that, but I might have a model that's decently accoruate for that. HOld on
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kaltathenoblemind 07-May-18 02:22 PM
ooh sweet 😄
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V A H K I T I 07-May-18 02:24 PM
Whelp. Nvm I guess. I seem to recall this model looking a lot better than it does.
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kaltathenoblemind 07-May-18 02:25 PM
is this from an offical source like another game or was it fanmade?
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V A H K I T I 07-May-18 02:25 PM
Fanmade
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kaltathenoblemind 07-May-18 02:26 PM
oh. was hoping for offical stuff since i already have my own high detail from the faberfiles hight map and extra hight data from the colored mata nui maps.
needed the low rez for physical dimensions alone since the 8bit map wont have the proper hight anymore
like i would import the converted hightmap and then properly scale it to the low rez from mata nui explorer.
was using the island profile from one of the faberfiles in the meantime
oh one extra tangent, is there a way to map the different levels/locations to one another? like i dunno see where Po-Koro is in relation to Po-Kini.
wanna use the level's own geometry as more terrain data 😄
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benji 07-May-18 03:07 PM
Also speak up if you have any issues running LOMNTool. I made it, and it's not 100% perfect.
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kaltathenoblemind 07-May-18 03:14 PM
will do! havent touched it yet as i am reinstalling the game for the 3rd time today XD
hopefully it works for me.
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benji 07-May-18 03:15 PM
Hopefully. (But LOMNTool won't care whether the game runs) (edited)
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kaltathenoblemind 07-May-18 03:16 PM
oh the game runs perfect it was just 3dripper hated it all of a sudenXD then again i never downloaded it to actually play just pillage assets
it seems like the core aesthetics of the first 3 years came form that game. saw the same carving textures on the kini shrines used on the more impressive Kini nui showcased in the promo animations
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kaltathenoblemind 07-May-18 03:31 PM
okey i followed the instructions of dragging and dropping the .x files onto the lomntool app and all i got was a terminal box and not the blue GUI the screencaps show.
have i done soemthign wrong?
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benji 07-May-18 03:32 PM
no, there is no blue GUI.
You should have either an .obj+.mtl file or .dae file.
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kaltathenoblemind 07-May-18 03:33 PM
oh. what app was Vahkiti using then?
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benji 07-May-18 03:34 PM
Oh he was showing off the converted models in the Windows 3d model viewer
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kaltathenoblemind 07-May-18 03:34 PM
and the converted tool shows up where again?
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benji 07-May-18 03:34 PM
In the same folder as the model.
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kaltathenoblemind 07-May-18 03:34 PM
ah! didnt know windows had that XD
and i dont see any model in the original folder. just the original .x file
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benji 07-May-18 03:35 PM
However, if your models are in a folder only admins can write to, LOMNTool won't work until you turn on 'run as admin' in compatibility options, or give everyone permissions over the game files.
I'd wager that's your issue
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kaltathenoblemind 07-May-18 03:36 PM
ah! might be. i dragged and dropped directly from the orignal data files.
will put in a new folder
and for textures they have to be in the same folder right?
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benji 07-May-18 03:37 PM
Sure, however your 3D software likes it.
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V A H K I T I 07-May-18 03:37 PM
Yes. Alternatively you can open the MTL in Notepad++ and change the paths en-masse
A simple find a replace all operation should do fine (edited)
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kaltathenoblemind 07-May-18 03:38 PM
will try
i put the .x in a new folder and i still dont have the OBJ.
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benji 07-May-18 03:40 PM
What did the console window say?
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kaltathenoblemind 07-May-18 03:40 PM
i'll check
it says it's reading from the bionicle folder still not the new folder i copied the .x to
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benji 07-May-18 03:42 PM
you need to drag the copied .x onto the tool
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kaltathenoblemind 07-May-18 03:43 PM
i renamed the copied .x file and now it says it's from the new folder but still no new obj
i did. i dragged from the folder onto the LOMNTool app
should the tool be in the same folder?
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benji 07-May-18 03:44 PM
It doesn't matter. What does the console window say?
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kaltathenoblemind 07-May-18 03:45 PM
brb errand
back
system missing method exception
syste array empty
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benji 07-May-18 03:48 PM
Update .NET Framework
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kaltathenoblemind 07-May-18 03:48 PM
will do
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benji 07-May-18 03:48 PM
4.6.2 is the minimum to fix that issue IIRC, but the latest will do
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kaltathenoblemind 07-May-18 03:51 PM
installing
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kaltathenoblemind 07-May-18 03:59 PM
apparently my computer doesnt like the latest .net. restarting it
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kaltathenoblemind 07-May-18 08:35 PM
apparently my windows 8 cant take 4.6.2
and i'm afraid of upgrading
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benji 07-May-18 09:22 PM
why didn't you do the Window 10 upgrade?
Also I'll make you a build for earlier
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kaltathenoblemind 07-May-18 09:22 PM
oh thankyou! and i heard some bad things about widnows 10.
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benji 07-May-18 09:23 PM
...dude, window 10 is windows 8, with tons of bad choices fixed
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kaltathenoblemind 07-May-18 09:23 PM
ill upgrade then
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benji 07-May-18 09:24 PM
I don't think the upgrade is still free
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kaltathenoblemind 07-May-18 09:24 PM
ill upgrade to the latest avalible one then
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benji 07-May-18 09:31 PM
This one should be OK with .NET 4.5
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kaltathenoblemind 07-May-18 09:31 PM
thankyou!
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benji 07-May-18 09:33 PM
Also, Windows 8.1 (which is a free upgrade) will install the latest .NET
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kaltathenoblemind 07-May-18 09:33 PM
thats what i am trying to do. i never updated to 8.1
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2Tie 07-May-18 09:38 PM
big oof
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benji 07-May-18 09:38 PM
So is that build working better?
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kaltathenoblemind 07-May-18 09:38 PM
yes it seems to be writing the file this time. thankyou for this
how long does the process usually take?
wrote a dea!
any way i could make it output obj though?
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benji 07-May-18 09:43 PM
yep, .DAE is Collada and will have vertex colors (and skinning in the future). For OBJ, open the LOMNTool.ini file, change the Format to be equal to OBJ instead of DAE, and save it.
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V A H K I T I 07-May-18 09:43 PM
If I might interject a sec...
If his aim is to port the maps to a new engine, the vertex colours should probably be stripped anyways to make way for proper lighting.
To make it write obj, add this to your lomntool.ini:
[MODELS] Format=OBJ
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kaltathenoblemind 07-May-18 09:44 PM
will do!
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V A H K I T I 07-May-18 09:44 PM
👍
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kaltathenoblemind 07-May-18 09:45 PM
eh not rying to import into an engine per se, more like trying to make brand new assets with the orignal models as bases. basically uprezzing them at modern game resolutions
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V A H K I T I 07-May-18 09:46 PM
Well... you're probably gonna run into multiple unresolvable issues doing that.
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kaltathenoblemind 07-May-18 09:46 PM
need the textures i their proper places because what used to be painted then is now sculpted
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V A H K I T I 07-May-18 09:47 PM
For one, we don't know if the engine can HANDLE high poly stages. For another, the REASON we don't know this is because TLOMNTool bottlenecks its algorithm to the point where something as relatively simple as a Sonic 06 stage can take 8+ hours to convert.
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kaltathenoblemind 07-May-18 09:47 PM
oh i dont wanna import them back. just want to make high rez assets in general. like i dunno for animation or 3d printing
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V A H K I T I 07-May-18 09:47 PM
Ah okay.
Well either way, you'll probably want the vertex colours stripped for that, yeah
The game uses vertex colours to make up about 90% of its "lighting"
By that I mean that basically the shading is pre-baked into the models
DAE preserves this. OBJ strips it.
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kaltathenoblemind 07-May-18 09:48 PM
yeah. actually was hoping they had a modle of the Kini Nui showcased in all the promo animations since a project of mine was recreating that. but they have the MNOG style which i think i could fiddle with to add the missing details
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V A H K I T I 07-May-18 09:49 PM
Well if anyone ever gets a hold of the beta you'll probably get that.
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benji 07-May-18 09:49 PM
wait, 8+ hours? Did you actually time it?
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V A H K I T I 07-May-18 09:49 PM
I left the house with it still running for the day
I came back and it was still trying
😛
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benji 07-May-18 09:49 PM
well that's worse than I thought
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V A H K I T I 07-May-18 09:49 PM
I told you. xD
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benji 07-May-18 09:49 PM
No, not how long
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V A H K I T I 07-May-18 09:49 PM
?
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kaltathenoblemind 07-May-18 09:50 PM
nah it looks like it was a christian faber original for the promos alone. like they had the basic idea but exacuted differently.
actually asked him if he had the original on facebook but he hasnt replied
wonder how much of the game world is modled after Faber's orignal terrain map.
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V A H K I T I 07-May-18 09:51 PM
Sort of? Here, hold on.
That's basically what you'd want.
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kaltathenoblemind 07-May-18 09:52 PM
oh i completley forgot of the two "sections" XD
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V A H K I T I 07-May-18 09:52 PM
Ye
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kaltathenoblemind 07-May-18 09:52 PM
i'll find what i'm talking about
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V A H K I T I 07-May-18 09:52 PM
The main menu area uses the Faber design
The Kinis use the MNOG design
I made a Minecraft version a while ago that uses both
Pre proud of that.
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V A H K I T I 07-May-18 09:55 PM
Oh that
Well I mean that's basically the MNOG design
Just bigger
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kaltathenoblemind 07-May-18 09:55 PM
and your micraft is pretty awesome 😃 how in scale is it to the toa?:D
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V A H K I T I 07-May-18 09:56 PM
As close as it would get
I also made it operational in the same way the LOMN version works in that one cutscene
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kaltathenoblemind 07-May-18 09:58 PM
and yes and no. the ones in the game are way simpler, with the pillars being streight blocks while the ones in the promo images have oval stones by the sides as well as disks. plus the ramps are proper stairs and there are 3 teirs instead of two, with the MNOLG style taking up the first two teirs. also had a bridge on either side which i think connected to the amaja nui
ahaha sweet! is there a whole mangia under it too?:D
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V A H K I T I 07-May-18 09:59 PM
Sort of. That's not done yet though
I have the domes built. That's about it
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kaltathenoblemind 07-May-18 10:00 PM
bet it looks awesome:D modled after TLOMN or Mask of Light's chamber?
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V A H K I T I 07-May-18 10:00 PM
Again, likely a combination of those and MNOG.
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kaltathenoblemind 07-May-18 10:00 PM
sweet 😄
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G-Bond 07-May-18 10:01 PM
What pieces is that Jalla made out of in the "7th" picture?
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V A H K I T I 07-May-18 10:01 PM
I have the main entry from Kini Nui where you fight the Manas, then there would be Makuta's void dome, the MOL dome, and the Bohrok hive
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kaltathenoblemind 07-May-18 10:02 PM
it looks like a prototype of the 2003 matoran. which used the throwbot style limb kopaka pohatu and lewa had instead of the bohrok limb in the final version
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G-Bond 07-May-18 10:02 PM
menacing2
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kaltathenoblemind 07-May-18 10:03 PM
yeah. it seems faber used older toys and prototypes for these promo images
that 2009 teaser where mata Nui is looking at a giant limb? that was Matoro inika XD
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G-Bond 07-May-18 10:06 PM
I think that was supposed symbolise Matoro as mata nui
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kaltathenoblemind 07-May-18 10:06 PM
wonder if faber did textures for LOMN. they certainly had that 90s lego style he was known for
nope! he didnt have the mata nui glatorian with him and since it would be in sillohuette he figured nobody would notice
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G-Bond 07-May-18 10:07 PM
Ah
I had a thought where mata nuis body was a mixture of the toa that used the ignika
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kaltathenoblemind 07-May-18 10:09 PM
yeah. i figured he would have had the cg models like the other times but i also noticed some older promo art had clear photos of the tos instead of the models. plus i think it was early enough in development that mata Nui either wasnt finalized or it was a mockup meant for a pitch
gotta read up again but i think the mask of Life just cooked up the most versatile form it remebered which was a generic humanoid toa. technically that is just Toa Ignika with mata Nui's spirit XD
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G-Bond 07-May-18 10:12 PM
You see parts of matoro on him like the shoulder blades and the Thai armor, the forearms, the shins
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kaltathenoblemind 07-May-18 10:14 PM
i also wanna calculate size differnces since they shrunk the mask of life to fit on a glatorian head, while the original was like the biggest mask they made. so for such a big mask to be so tiny on a glatorian means Glatorians have to be giants compared to the already 7 foot toa XD
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G-Bond 07-May-18 10:14 PM
GWcmeisterPeepoShrug
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kaltathenoblemind 07-May-18 10:17 PM
was Toa mata nui supposed to have similar features to matoro? cuz i just see the generic inikia legs and feet with the rest more or less from later years
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G-Bond 07-May-18 10:18 PM
The shoulder blades have matoros claw weapons from when he was a toa mahri (edited)
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kaltathenoblemind 07-May-18 10:20 PM
you mean they used the same element or like they were designed with that aesthtic in mind? because his shoulder armor is that new cresent sword that debut in 2009
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G-Bond 07-May-18 10:20 PM
Ya
Idk I look at mata nuis design and I see both matoro and ignikas parts in there
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kaltathenoblemind 07-May-18 10:23 PM
that's the beauty of lego 😄 old parts can be used with new XD
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G-Bond 07-May-18 10:23 PM
They also look like voya nui
The cressant swords
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kaltathenoblemind 07-May-18 10:24 PM
that's true! though they way folks have been playing with them as well as the story signifigance they seem more modled after the outer shapes of the UDD symbol
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G-Bond 07-May-18 10:24 PM
Ya
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kaltathenoblemind 07-May-18 10:25 PM
wonder how much story influences the sets.
doubt they would do such deep homages to lore but i think charatcer pitch came first and then the design
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G-Bond 07-May-18 10:27 PM
GWcmeisterPeepoShrug
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kaltathenoblemind 07-May-18 10:28 PM
gtg do errands. thank you @V A H K I T I and @benji for all your help!
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V A H K I T I 07-May-18 10:28 PM
😃
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benji 07-May-18 10:30 PM
well did LOMNTool work out?
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kaltathenoblemind 07-May-18 10:31 PM
yes! i got it to convert the X file and will do the edit to make it an OBJ
and holy crap could you export as zbrush? if i understand the vertex color line
gtg now
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kaltathenoblemind 08-May-18 01:44 AM
question: is there a way to convert or modify the meshes so any polis that have a certain material be generated as their own seperate mesh? like any polygons that have the sandy floor texture is now a seperate object. because that's what 3D ripper did and it was ideal for me to uprez because all the elements are seperated already.
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benji 08-May-18 01:54 AM
That's not a LOMNTool feature, if that's what you're asking. You can use Maya to automatically select all faces with a certain material, then use the 'Extract' button to pull them into their own object (edited)
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kaltathenoblemind 08-May-18 01:55 AM
you can select by material?
oh it seems they are already seperated by material as in their verts arent weslded by the seams. but when i try to seperate them into objects it applies the same texture to everything ruining the plan
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benji 08-May-18 01:59 AM
yep, open the Maya Hypershade, hold right click over a material, and click Select Objects with Material, then you can use the Edit Mesh > Detatch command.
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kaltathenoblemind 08-May-18 02:00 AM
thanks will try that 😄
doesnt work. says they need to be polygonal objects. but they show the orange selection highlight
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benji 08-May-18 02:06 AM
yeah I don't think it can be rigged or something.
what model are you using?
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kaltathenoblemind 08-May-18 02:07 AM
oh i'm not rigging i'm trying to extract.
um currently a ga-koro beach.
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benji 08-May-18 02:09 AM
well that's odd, it works for me with Tahu's mesh
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kaltathenoblemind 08-May-18 02:09 AM
wait my fault i was using the extract command not the detach
didnt know they were seperate commands
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benji 08-May-18 02:10 AM
yeah I'm not sure what's up with that
They used to be one command, I think
so it works now?
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kaltathenoblemind 08-May-18 02:10 AM
will check
nope. detach doesnt change anything and extract gives me the same message as before
maybe i need to weld the verts first and then run the extract. sicne they are tehcncislly seperate meshes already
extract just seperates and gives me the same warning about polygonal objects.
and when i decide to seperate them it messes up the textures.
i'm back to square oen where i have to manually apply the textures again. with 3dripper everything was at least seperated for you
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benji 08-May-18 02:22 AM
wait, why do you want to re-apply textures if the materials are already there?
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kaltathenoblemind 08-May-18 02:23 AM
because it's easier to sculpt on seperate patches instead of the mesh as a whole.
i wnanna sculpt out the painted textures and make the envirments more realistic if i make sense
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benji 08-May-18 02:24 AM
Are you aware you can double-click with face selection to select all attached faces?
Maybe that will let you extract / detatch?
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kaltathenoblemind 08-May-18 02:24 AM
i'll try.
and it messes up the textures still
i cant select a rock face that has the grey rock texture and import that rock face into zbrush. i have to select the rock face, extract then reapply the rockface texture which requires me to navigate the hypershade and match the material by eye since they arent properly labeled anymore and i have no real way to find the original material.
with 3dripper all meshes were seperated by materials/draw calls making it easy to chop up and extract. here despite already being seperated in such a way they are still a collected mesh
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benji 08-May-18 02:30 AM
well I'm not going to twist your arm if you really want to use 3D Ripper.
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kaltathenoblemind 08-May-18 02:30 AM
i know and i cant really use it anyway since it doesnt like the bionicle app anymore.
i just miss that super useful feature of seperating meshes by material. if there was an easier and more effcient tool that does that 'd use it but as i show no other method works
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benji 08-May-18 02:32 AM
WAIT
What happens if you select the mesh, then pick Mesh > Separate
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kaltathenoblemind 08-May-18 02:33 AM
messes up the materials. like applies the sandy floor material to everything.
was my first method. i figured the app didnt recognize here were distict materials on specific faces. and it still did the same thing with the material selection
guess i'm looking for a zbrush type thing where the materials act as polygroups
everythign with grass texture is its own mesh,everythign with rock texture is its own mesh etc and then i split those sub meshes into easier to manage patches based on UV. dont even have to worry about finding the material again because it's already contained on the orignal seperated mesh
but maya seems to apply i guess the nearest/first drawn/arbitrary material and overrides eveyrhting else.
i'm using maya 2017 btw. maybe 2018 has better features for this sort of thing
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kaltathenoblemind 08-May-18 03:23 AM
trying a shader set transfer. i dont think it works on multiple meshes though
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kaltathenoblemind 08-May-18 03:58 AM
wait i think i figured it out. i never went into face mode when i do the material selection but once i go there it seems to work. i can seperate the mesh by material now 😄
thankyou for all your help @benji !
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kaltathenoblemind 08-May-18 04:10 AM
nevermind still the same mesh texture errors.
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kaltathenoblemind 08-May-18 04:28 AM
there is seriously no way to make LOMNTool seperate mesh faces based on texture automatically?
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benji 08-May-18 05:04 AM
Remind me in 12 hours, I'll code it for you then.
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kaltathenoblemind 08-May-18 05:04 AM
ooh thankyou 😃
it feels like i should pay for these addons or soemthing.
not sure why maya's own tools are so difficult
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kaltathenoblemind 08-May-18 05:14 AM
oh if i makes a difference the mesh seesm to be automatically two sided, like other meshes have the opposite side of the face be pitch black but this model just shows the default materials on each side. could that be a problem?
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kaltathenoblemind 08-May-18 05:22 AM
https://www.highend3d.com/maya/script/detachseparate-mel-for-maya think i found a solution. apparently this is a known issue with maya
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kaltathenoblemind 08-May-18 08:16 AM
1. Create two spheres 2. Create two blin materials. Set different colors in this materials. 3. Assign first material on first sphere and second mat on second mesh 4. Combine two meshes in one. 5. Separate it.   Enjoy bug. Two new meshes have one...
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benji 08-May-18 02:06 PM
Also I just realized you can do a simple find and replace in notepad++ to separate everything out Pac
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kaltathenoblemind 08-May-18 02:29 PM
mightt ry that if i knew notepad.
i am mainly working on a mac with a cheap widnows laptop for specific apps. i also know little of coding
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benji 08-May-18 02:42 PM
alright finished it
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kaltathenoblemind 08-May-18 02:42 PM
looking awesome benji 😄
i'm guessing the material selection and extraction bug was fixed in maya 2018
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benji 08-May-18 02:44 PM
I have included a configuration file that will activate the splitting.
The splitting is behind an option in the INI file because if you re-import the split OBJ back to a .X file, the results will be totally different.
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kaltathenoblemind 08-May-18 02:45 PM
thakyou for everything benji. i feel like i should compensate you for the trouble you were going through.
i put you trhough*
and i think i would have soved myself by upgrading or using an olde version of maya XD
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benji 08-May-18 02:46 PM
nah this was by far the easiest request anyone's made
I feel like someone should compensate you for Maya not working
let me know how this works for you
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kaltathenoblemind 08-May-18 03:01 PM
back. and will try in a moment
eh i am told maya was always a bad app XD and it is only used due to legacy.
though i am told the latest update fixes a lot of stuff,especially the UVs
personally hate how cumbersom the selection sets are,especially now that zbrush turns polygroups into selection sets with their bridge
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benji 08-May-18 03:07 PM
well, I personally like Maya above all other 3D programs. I guess it's just a taste thing.
3DS Max is where the 'just used due to legacy' comes into play. Pac
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kaltathenoblemind 08-May-18 03:07 PM
same! it's my main poly app and its poly modeling tools are sufficent enough. for my needs XD
i actually want to try 3ds max as it seems to have native CAD tools as well as some features i would kill for
like a lattice deformer that adds cuts and divisions to the orignal model so it deforms better, and a symmetry tool that automaticlaly instances the other side
saw a tutorial on modeling a fountain and it made cornerstones like it was nothing 😄
also i think it has better nurbs than maya. and i am surprised nurbs are barley used for 3d graphics,mainly staying for 3d print and cad.
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benji 08-May-18 03:11 PM
'a symmetry tool that automaticlaly instances the other side' I'm pretty sure Maya can do this.
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kaltathenoblemind 08-May-18 03:12 PM
eh i may be explaining it badly.
what i seen 3ds max do is automatically sew the edges. basically it's a symmetrical boolean where the instances sew on the intersections. with mya i'd have to delete the excess eometry and sew them together myself
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benji 08-May-18 03:14 PM
ah yeah you can do that in Maya too 😀
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kaltathenoblemind 08-May-18 03:14 PM
really? is this a new feature or an old overlooked one? cuz no tutorial i seen ever shwon it
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benji 08-May-18 03:15 PM
Just tried it, here's a cube that was mirrored with the slice and merge options
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kaltathenoblemind 08-May-18 03:16 PM
the 3ds max example basically made a cornerstone out of a rectangular brick by having an instanced brick turn 90 degrees and deleted intersecting geometry and sewing the "slices" making a cornerstone with the same properties as the orignal brick
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benji 08-May-18 03:17 PM
here are the relevant settings in the Mirror command
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kaltathenoblemind 08-May-18 03:17 PM
oh that. it makes Ngons while 3ds max seems to have an automatic quadrulanction feature
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benji 08-May-18 03:18 PM
well that seems like a win for Maya Pac I know I don't want it auto-messing with my topology, but there's always the Mesh > Quadrangulate command when you're ready
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kaltathenoblemind 08-May-18 03:18 PM
true! also where is this mirror command located?
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benji 08-May-18 03:19 PM
Mesh > Mirror
in the Modeling menu set
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kaltathenoblemind 08-May-18 03:20 PM
it seems to be a 2018 exclusive. i only ave 2017
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benji 08-May-18 03:20 PM
no, it's been in there for ages
it could be in a different menu
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kaltathenoblemind 08-May-18 03:20 PM
wait nevermind found it. new feature in 2017
oh? hmm. news to me
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benji 08-May-18 03:21 PM
nah, mirror has been in there since before Maya was bought by Autodesk, before it started using years as the version number...
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kaltathenoblemind 08-May-18 03:22 PM
ah yeah i see. recognize the tool. doesnt seem to have the same capabilities as the 3ds tool i talk about. though i have to remeber what its called
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benji 08-May-18 03:23 PM
Also you mentioned merging bricks, here's the Mesh > Booleans > Union command
(and I triangulated it to better illustrate)
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kaltathenoblemind 08-May-18 03:24 PM
ah yeah maya booleans seem to be the messiest. least compared to Modo;s meshFusion and ZBrushs livebooleans
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benji 08-May-18 03:26 PM
well, it certainly isn't made for sculpting
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kaltathenoblemind 08-May-18 03:28 PM
true though its problems seem to be just leaving ngons and requiring a lot of post work. easier to model in the cuts you want as opposed to making them with other objects if i make sense
like manually patch the new geometry features instead of lettign the app generate them
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benji 08-May-18 03:30 PM
oh yeah
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kaltathenoblemind 08-May-18 03:30 PM
need to make a female half spehere to get a socket instead of doing a subtract with a spehre
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benji 08-May-18 03:30 PM
Maya is definitely not CAD software like SolidWorks or Inventor
where you union / subtract everything
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kaltathenoblemind 08-May-18 03:31 PM
3ds max had that feature though. before the whole 3d printing craze too
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benji 08-May-18 03:31 PM
when you say 'that feature' you mean a slightly better boolean tool?
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kaltathenoblemind 08-May-18 03:32 PM
i think thats what i was getting at. it automated certain features lettign you focus more on form building instead of tedious patching
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benji 08-May-18 03:32 PM
yeah I guess that's a fair Maya complaint, there's a good bit of patching to be done
But I personally don't trust Max or any other app to do it the way I want it, so I prefer Maya
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kaltathenoblemind 08-May-18 03:33 PM
it's mainly a charatcer animation suite though,not meant for atcual asset building.
hah yeah. maya just works for what you need it to
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benji 08-May-18 03:34 PM
I guess I'm a low-poly kind of person
I could never accomplish anything in sculpting software like Mudbox or Zbrush.
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kaltathenoblemind 08-May-18 03:35 PM
guess it's workflow. from what i seen stuff like zbrush allows you to seperate form and cunction if i make sense.
like you can sculpt a detailed charatcer with perfecta anatomy and then you get a skinner and rigger to make a functional lowpoly retopology that can be deformed and rigged. dont have to worry about that at the beginning since it will be fixed during retopology
and the stuff i want to do requires high detail. hollywood VFX and its little sister prop fabrication.
quick booleans lets you mae complex assets out of simple primitves without the tediom of making the patches match and fit
charatcer modeler Shane Olson is a master at the primitives fusion technique. like he has a collection of soft tubes and balls that make up limbs and major landmarks like heads hips ad ribs. and his charatcers look super smooth and appealing because of it.
oh and Vitaly Bulgarov has booleans ad his bread and butter. uses CAD like fusion360 in his concepts and i think MOI3d for cutting up poly models as soem tuts use it exclusivly
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Dragon Label 11-May-18 10:04 AM
hello i have problems launching LoMN, windows 10 64 bit, core i7 7700, nvidia gtx 1050. Set compatibility to windows xp (tried both sp3 and sp 1 version), run as administrator, all that happens is the screen turning black for a couple sec and then the program ends
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😺 QSKSw (Josie) 11-May-18 10:09 AM
Have you installed the patches?
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Dragon Label 11-May-18 10:09 AM
no, where can i get them?
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😺 QSKSw (Josie) 11-May-18 10:11 AM
I haven't used this myself but I believe this link will get you setlled. http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/BIONICLE%20Launcher%20Installer.exe
Trying it now to see if it does what our boy @V A H K I T I actually says it does. 😛
Yep, seems to work as advertised.
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Dragon Label 11-May-18 10:28 AM
thanks a bunch, i'll check if it works!
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😺 QSKSw (Josie) 11-May-18 10:30 AM
Good luck!
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Dragon Label 11-May-18 11:32 AM
it does indeed work, thank you!
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😺 QSKSw (Josie) 11-May-18 11:36 AM
You're very welcome! 😎
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omegalucas 12-May-18 03:28 PM
@V A H K I T I my (previously installed) launcher is going through an update loop
It updates, I open it, it asks to update again
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V A H K I T I 12-May-18 03:29 PM
Does it not download the installer?
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omegalucas 12-May-18 03:29 PM
It does. And installs
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V A H K I T I 12-May-18 03:29 PM
Does it have the Launch beta button?
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omegalucas 12-May-18 03:30 PM
And it did update, as the notes mention v1. 0
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V A H K I T I 12-May-18 03:30 PM
That's a remote page
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omegalucas 12-May-18 03:30 PM
But no beta button
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V A H K I T I 12-May-18 03:30 PM
It'll update regardless
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omegalucas 12-May-18 03:30 PM
No beta button
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V A H K I T I 12-May-18 03:31 PM
I might have beefed the installer because I was rushed. let me double check
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omegalucas 12-May-18 03:31 PM
Wait
I got it
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V A H K I T I 12-May-18 03:32 PM
It works now?
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omegalucas 12-May-18 03:32 PM
For some reason it didn't default to my installation path
Either that or it's the fact I was using the shortcut to the old version
If I go to latest installs and open there the correct launcher opens
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V A H K I T I 12-May-18 03:33 PM
Yeah, it installs to a new path.
It's supposed to delete the old one on launch
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omegalucas 12-May-18 03:34 PM
Didn't delete for me
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😺 QSKSw (Josie) 12-May-18 03:41 PM
dammit liam
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BioMaster(André) 12-May-18 03:42 PM
I can't start the beta
wut do
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😺 QSKSw (Josie) 12-May-18 03:43 PM
Liam messed up the launcher, he's on it.
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V A H K I T I 12-May-18 03:43 PM
SHould be a new update live.
Reminder to do exactly what the splash screen says and install it to your Lego Media directory
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BioMaster(André) 12-May-18 03:44 PM
did that
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ShadowDraikana 12-May-18 03:46 PM
Alright I'm gonna bug out. If you need me let me know.
This is where I pray everythig I did doesn't break, lol
New bug, I repeat, new bug
Vatuka-Nui softlocks after you die
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Roy8012 12-May-18 03:51 PM
i clicked the installer but didn't see anything appearing but the installer was still running from what i checked
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😺 QSKSw (Josie) 12-May-18 03:54 PM
I've had that.
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Roy8012 12-May-18 03:55 PM
so nothing appeared at the screen but the installer was running so idk if it's common
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😺 QSKSw (Josie) 12-May-18 04:08 PM
The head of our development team here went into an interview immediately after the launch and is unavailable to help with the bad launcher he made! We're professionals! 😄 (edited)
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V A H K I T I 12-May-18 04:13 PM
Download that and give it a whirl
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Roy8012 12-May-18 04:13 PM
oh sorry i forgot to mention i downloaded it again from the link and this time i gone through the installation
im at the launcher menu right now and ill play the beta, sorry for not mentioning
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V A H K I T I 12-May-18 04:15 PM
Ah okay
Well as long as ya got it working!
I would recommend however updating your launcher eventually anyways as on the current version, you won't get push updates
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goji 12-May-18 04:16 PM
?
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V A H K I T I 12-May-18 04:16 PM
This has always been an isue
Just ignore it
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Roy8012 12-May-18 04:16 PM
alright, got it
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goji 12-May-18 04:16 PM
alright
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😺 QSKSw (Josie) 12-May-18 04:33 PM
LOOOOOOOOOOOOL
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Teylgate 12-May-18 04:34 PM
?
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😺 QSKSw (Josie) 12-May-18 04:38 PM
the launcher uses a bad link
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Teylgate 12-May-18 04:41 PM
Yeah, thought so.
I installed the new one but it's still in the update loop. Anyone able to help?
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V A H K I T I 12-May-18 04:42 PM
You downloaded it from the link I sent just now?
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Teylgate 12-May-18 04:43 PM
bit.ly/LegendNoLonger ?
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V A H K I T I 12-May-18 04:43 PM
Ye
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Teylgate 12-May-18 04:44 PM
Yeah. Still in the loop.
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V A H K I T I 12-May-18 04:44 PM
If you downloaded it before a half an hour ago, you still have the borked version
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Teylgate 12-May-18 04:44 PM
Nope. Not even five minutes ago.
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justframbo 12-May-18 04:45 PM
i've re-downloaded the installer, downloaded the game yet when i press play it says 'base game not found'
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V A H K I T I 12-May-18 04:46 PM
Are you downloading the game through the launcher or using the original disk image?
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justframbo 12-May-18 04:46 PM
launcher
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V A H K I T I 12-May-18 04:46 PM
What's your folder structure?
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justframbo 12-May-18 04:46 PM
it's under a file in my D: drive#
so is the launcher
i've tried opening the game itself directly too
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V A H K I T I 12-May-18 04:46 PM
THat doesn't tell me anything. Pac
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justframbo 12-May-18 04:47 PM
idk what you mean by folder structure
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Teylgate 12-May-18 04:47 PM
It's installed in the default location on mine
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justframbo 12-May-18 04:47 PM
it's not under the default
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V A H K I T I 12-May-18 04:48 PM
Well where IS everything then?
I need to know the contents of your lego media folder
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Teylgate 12-May-18 04:49 PM
Alright. It download the base for the beta but just cuts out partway through.
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V A H K I T I 12-May-18 04:49 PM
That.. sounds like a server or internet issue
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justframbo 12-May-18 04:49 PM
my pc has 2 drives, the OS and an extra (D:) drive
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Teylgate 12-May-18 04:49 PM
My internet's fine.
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justframbo 12-May-18 04:50 PM
i've got LoMN beta and the launcher under a file in the non OS drive
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UTTER_BODGE 12-May-18 04:50 PM
too many people trying to download it?
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V A H K I T I 12-May-18 04:50 PM
It's possible
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justframbo 12-May-18 04:50 PM
maybe
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UTTER_BODGE 12-May-18 04:50 PM
how's the BMP server doing
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V A H K I T I 12-May-18 04:50 PM
@justframbo Again, that doesn't tell me anything
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UTTER_BODGE 12-May-18 04:50 PM
the video's already passed 10,000 views
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V A H K I T I 12-May-18 04:50 PM
I need to know the contents of your LEGO MEDIA folder
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justframbo 12-May-18 04:51 PM
ohhh
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UTTER_BODGE 12-May-18 04:51 PM
... actually 11,000 now
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V A H K I T I 12-May-18 04:51 PM
Dam
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justframbo 12-May-18 04:51 PM
i don't have a lego media
hm
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V A H K I T I 12-May-18 04:51 PM
Did you install the launcher somewhere different from the bionicle beta folder?
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justframbo 12-May-18 04:51 PM
yes
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V A H K I T I 12-May-18 04:51 PM
The two folders need to be in the same place
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justframbo 12-May-18 04:52 PM
i put the beta into the beta folder afterwards
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V A H K I T I 12-May-18 04:52 PM
This was explained in the splash screen of the installer. Pac
That won't work
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justframbo 12-May-18 04:52 PM
hm
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V A H K I T I 12-May-18 04:52 PM
THey NEED to be installed to the same folder
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justframbo 12-May-18 04:52 PM
ok ok imma uninstall and try agian sorry for being difficult...
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V A H K I T I 12-May-18 04:52 PM
Nah it's k
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justframbo 12-May-18 04:52 PM
i've buggered this somehow...
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V A H K I T I 12-May-18 04:52 PM
It's an easy fix. Dw.
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justframbo 12-May-18 04:54 PM
ok
so i did find the lego media
but i cleared it
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goji 12-May-18 04:54 PM
Rip, game crashed when i fell off the ledge that shakes and falls as you run on it on Onuas level after you meet kapura
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V A H K I T I 12-May-18 04:55 PM
Yeah.. the game has issues with death.
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justframbo 12-May-18 04:55 PM
so should i reinstall under that file?
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V A H K I T I 12-May-18 04:55 PM
Ye
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Teylgate 12-May-18 04:55 PM
Don't we all :')
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V A H K I T I 12-May-18 04:55 PM
Or just copy paste
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justframbo 12-May-18 04:56 PM
eheh, deleted so
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V A H K I T I 12-May-18 04:56 PM
Just make sure LEGO Bionicle (Beta) and LEGO Bionicle Launcher are in the same folder
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justframbo 12-May-18 04:56 PM
TAKE TWO
right
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V A H K I T I 12-May-18 04:56 PM
Ditto for the alpha
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justframbo 12-May-18 04:56 PM
thanks for the help!
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V A H K I T I 12-May-18 04:56 PM
SHould just be named LEGO Bionicle
No prob. 😃
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Teylgate 12-May-18 04:57 PM
aaaAAAAAAAAA
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justframbo 12-May-18 04:58 PM
what's up?
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Teylgate 12-May-18 05:02 PM
IT DOES NOT W O R K
I'VE INSTALLED AND UNINSTALLED THE LAUNCHER THREE TIMES IN THE LAST FIVE MINUTES IN THE DESPERATE HOPE IT'LL START WORKING
BUT NOTHINF
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V A H K I T I 12-May-18 05:02 PM
It's still cutting midway?
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Teylgate 12-May-18 05:03 PM
Yeah. Running alot slower now, though. I'll keep a close eye to see exactly where.
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V A H K I T I 12-May-18 05:03 PM
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Teylgate 12-May-18 05:03 PM
Alright.
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omegalucas 12-May-18 05:03 PM
Goddamnit you guys. I had to call an ambulance because of the beta hype
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V A H K I T I 12-May-18 05:03 PM
Pac
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omegalucas 12-May-18 05:04 PM
And I mean that literally
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Teylgate 12-May-18 05:04 PM
?
Why??
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omegalucas 12-May-18 05:04 PM
Not because of the hype
Was nauseated and puked a couple times and started feeling chest pain
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Teylgate 12-May-18 05:05 PM
Aww ;-;
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omegalucas 12-May-18 05:05 PM
It's probably a panic attack
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Teylgate 12-May-18 05:05 PM
The makuta's influence is spreading
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omegalucas 12-May-18 05:05 PM
Still getting a new experience
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Teylgate 12-May-18 05:05 PM
You are the hivemind
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justframbo 12-May-18 05:07 PM
you doing any better? blimey...
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Teylgate 12-May-18 05:08 PM
^
I KEEP FORGETTING IM THINN
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V A H K I T I 12-May-18 05:09 PM
You sure are. ( ͡° ͜ʖ ͡°)
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Teylgate 12-May-18 05:10 PM
I'm not thinn
You've seen that
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V A H K I T I 12-May-18 05:10 PM
You know what I mean. xD
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Teylgate 12-May-18 05:10 PM
XD
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SilverDeoxys563 12-May-18 05:11 PM
So I literally can't launch the game because I keep getting this error
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Orikume (Space Waifu) 12-May-18 05:11 PM
i've been getting that too...
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V A H K I T I 12-May-18 05:11 PM
Manually update your launcher from the original download link. I beefed a bit of code in the version that got auto-pushed.
That was my bad. Pac
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SilverDeoxys563 12-May-18 05:12 PM
wait what I'm confused
wouldn't that just redownload the current launcher I have
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V A H K I T I 12-May-18 05:13 PM
No
I pushed an update but the same code I beefed also beefed the auto-update code
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SilverDeoxys563 12-May-18 05:13 PM
Oh, okay
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V A H K I T I 12-May-18 05:13 PM
I'm dum, and was also in a rush. xD
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Orikume (Space Waifu) 12-May-18 05:15 PM
is there anyway to uninstall the older launcher?
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V A H K I T I 12-May-18 05:15 PM
There's no need to do that to update it
In fact, here
Just replace your EXE with that
It should get the job done
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SilverDeoxys563 12-May-18 05:17 PM
alright, let's see what happens
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justframbo 12-May-18 05:28 PM
hm
still saying it's not installed
maybe i should move to OS drive
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SilverDeoxys563 12-May-18 05:29 PM
Well fuuuuuuuuuuuuuug
It actually ran this time but I got this in front of a white screen @V A H K I T I
This is the beta patch B still BTW (edited)
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Hakurei | Tahu【火】 12-May-18 05:34 PM
I get the same error message
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😺 QSKSw (Josie) 12-May-18 05:36 PM
That seems different, uh-oh!
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Hakurei | Tahu【火】 12-May-18 05:36 PM
Where am I suppossed to put the launcher again?
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SilverDeoxys563 12-May-18 05:37 PM
somewhere around C:\Program Files (x86)\LEGO Media\LEGO Bionicle Launcher
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😺 QSKSw (Josie) 12-May-18 05:37 PM
Launcher appears to be in C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Launcher
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omegalucas 12-May-18 05:37 PM
@justframbo Yes, I'm doing fine, thank you. It was probably just a scare.
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justframbo 12-May-18 05:37 PM
ok
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😺 QSKSw (Josie) 12-May-18 05:37 PM
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justframbo 12-May-18 05:37 PM
stay safe
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SilverDeoxys563 12-May-18 05:38 PM
huuuuh
I don't have a separate launcher folder
(but it still works fine)
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Hakurei | Tahu【火】 12-May-18 05:38 PM
I think I'll need a step by step guide lol
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ESGDorney 12-May-18 05:39 PM
me too... im so confused
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SilverDeoxys563 12-May-18 05:39 PM
So scroll up a bit and download the file off Discord. Then, navigate to that folder, starting from C:\ and copy the file into that folder
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iConiCdays 12-May-18 05:40 PM
Any idea on how to make it full screen?
F11 doesn't work
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ESGDorney 12-May-18 05:42 PM
maybe Alt+Enter?
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iConiCdays 12-May-18 05:44 PM
Ok that worked thanks
But it's stuck in 4:3?
It's checked the voodoo settings but I can't quite see what I'm meant to change to get it to render at 16:9
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ESGDorney 12-May-18 05:45 PM
i still dont know how to get the game working cause the launcher cant find it after downloading the files
and I did download the .exe from this room and its still the same problem
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Roy8012 12-May-18 05:48 PM
lauched it and i just see a black screen, i also had the microsoft .net framework error aswell
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iConiCdays 12-May-18 05:48 PM
Ok, if you use the kanohi Huna on galis level it crashes with an exception c0000005 at address: 0051af6a
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ESGDorney 12-May-18 05:49 PM
does this game have multi language?
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Hakurei | Tahu【火】 12-May-18 05:49 PM
Am I doing this right
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iConiCdays 12-May-18 05:50 PM
Tahu-mata, I don't think it works on Mac, correct me if I'm wrong but this is a Windows program?
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Hakurei | Tahu【火】 12-May-18 05:50 PM
I use Wine
It should be fine
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iConiCdays 12-May-18 05:50 PM
Ah my bad
I was just about to say
You might need to use wine
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Hakurei | Tahu【火】 12-May-18 05:51 PM
Wouldn't be able to play Melty or KOF on this without it
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ESGDorney 12-May-18 05:52 PM
okay... please... can someone slowly explain every single step for installing the game for win10? Im totally lost...
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Hakurei | Tahu【火】 12-May-18 05:53 PM
My question wasn't answeeeeered
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SilverDeoxys563 12-May-18 05:53 PM
I think our dev team might be a liiiiitle busy with the flood of new users from the DidYouKnowGaming video :S
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Roy8012 12-May-18 05:53 PM
e_e
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Hakurei | Tahu【火】 12-May-18 05:53 PM
I don't watch DYKG
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Roy8012 12-May-18 05:53 PM
guess ill just wait for my issue then
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ESGDorney 12-May-18 05:55 PM
it's not the fault of anyone it's just... the entire Bionicle comunity wants a good Bionicle game they never got... and now they can have it... and want to play it
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Hakurei | Tahu【火】 12-May-18 05:55 PM
Just what does this mean exactly?
I'm so confused
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SilverDeoxys563 12-May-18 05:56 PM
It creates the preceding directory for you
Don't worry about it
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ESGDorney 12-May-18 05:56 PM
It means: (this following contains a bad joke) In a few hours the sun will rise :3
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SilverDeoxys563 12-May-18 05:57 PM
@ESGDorney 1. Click on this link http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/BIONICLE%20Launcher%20Installer.exe and open the file. 2. Just keep clicking next and breeze through the installation 3. You'll eventually get to the actual launcher, where you can click on various buttons to play the various versions
Ignore all the warnings that Windows will throw at you about it not being "safe"
As you can see it's totally fine
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😺 QSKSw (Josie) 12-May-18 05:57 PM
Wine, oof O_X (edited)
@Roy8012 Are you using the launcher?
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ESGDorney 12-May-18 05:58 PM
okay I deleted ANYTHING I downloaded and try what you listed
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SilverDeoxys563 12-May-18 05:58 PM
Yes, that's good
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Roy8012 12-May-18 05:59 PM
i used the launcher to play the beta, then it said there's a patch so i let it download it, then the game ran but i only saw a black screen and what the menu says as usual
then i tried to play the beta through launcher again but it asked for the patch again so idk
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Hakurei | Tahu【火】 12-May-18 05:59 PM
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😺 QSKSw (Josie) 12-May-18 05:59 PM
@Hakurei | Tahu【火】 Install that to the "Lego Media" directory insatead of the Lego Bionicle directories
@Roy8012 The launcher may be using a bad link, we're working on it.
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Toa of Gallifrey 12-May-18 06:00 PM
not sure if this is the place to ask and sorry if I'm being dumb in advance, but what do I do to install the game? I downloaded the launcher installer from biomedia project but when I run it nothing happens. I assume it's cause my hard drive is pretty full. Are 8 GB of free disk space enough to install the game? (edited)
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Roy8012 12-May-18 06:00 PM
Oh, alright.
Guess i'll wait for tomorrow then, dunno.
I also tried playing through the beta itself like in the folder, but I still got a black screen but there was also that net framework error
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Hakurei | Tahu【火】 12-May-18 06:03 PM
Sorry if I'm being an inconvenience, I kinda should've realised there would be a new influx of people from DYKG
Fucking normies
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Toa of Gallifrey 12-May-18 06:04 PM
reeeeeee
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😺 QSKSw (Josie) 12-May-18 06:04 PM
@Toa of Gallifrey 8 GB is more than enough but WOOOOOOOOOOAH I would recommend doing something about that before playing a gaem X_X
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Toa of Gallifrey 12-May-18 06:04 PM
lol yeah I have a lot of shit to clean up
all my other games run, though, would it cause the launcher installer not to work or is it a separate problem i have to address? (edited)
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SilverDeoxys563 12-May-18 06:05 PM
I'm seeing if the alpha works and oh my god this installation is the most retro thing I've seen in years
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😺 QSKSw (Josie) 12-May-18 06:05 PM
@Roy8012 It may get fixed later today, Vahkiti is the one who manages the launcher and he's doing an interview as we speak so he's busy. This is why managers aren't supposed to do things themselves. 😛
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BioMaster(André) 12-May-18 06:06 PM
in the beta after defeating the boss in Onua's level the cutscene before gali's level doesn't load
I just load in the area and fall to my death
then crash
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Roy8012 12-May-18 06:06 PM
Got it. I don't mind waiting until he'll work on it.
It's 1:07 AM here anyways.
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😺 QSKSw (Josie) 12-May-18 06:07 PM
@Hakurei | Tahu【火】 It may be too much for the rest of us, but I get overwhelmed pretty easily, this is basically no different than how it feels to be me normally. 😛
@BioMaster(André) That sounds similar to the issue that got the game cancelled in the first place; I assumed we'd fixed that one lol. Hopefully we can get that fixed for you as soon as our manager is done with his stupid interview. 😛
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SilverDeoxys563 12-May-18 06:12 PM
aaaand this is what happens when I try to launch the alpha X_X
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justframbo 12-May-18 06:13 PM
hms
still getting the black-to-white-then-nothing thing with opening it
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Hakurei | Tahu【火】 12-May-18 06:13 PM
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Constraction_Deva 12-May-18 06:13 PM
I can't see the cursor or maximize the window
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Hakurei | Tahu【火】 12-May-18 06:13 PM
This is how it should look like, right?
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Deadgineer 12-May-18 06:15 PM
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SilverDeoxys563 12-May-18 06:15 PM
@justframbo I get the same thing when I double-click the alpha shortcut that landed on my desktop, except no white appears before it closes
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😺 QSKSw (Josie) 12-May-18 06:15 PM
@Hakurei | Tahu【火】
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justframbo 12-May-18 06:16 PM
hm
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Deadgineer 12-May-18 06:16 PM
i click continue, and nothing happens
this is for the alpha build
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justframbo 12-May-18 06:16 PM
AHA
it works
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😺 QSKSw (Josie) 12-May-18 06:16 PM
@Constraction_Deva That issue doesn't sound familiar and needs to be looked into by @V A H K I T I after he's done with his interview. :/
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Deadgineer 12-May-18 06:16 PM
beta final build works
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😺 QSKSw (Josie) 12-May-18 06:16 PM
@justframbo Good to hear!
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Constraction_Deva 12-May-18 06:16 PM
okay
thanks
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Deadgineer 12-May-18 06:16 PM
alpha aint working using the launcher
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justframbo 12-May-18 06:17 PM
i opened 'Patch' and let it do its thing, and it works!
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😺 QSKSw (Josie) 12-May-18 06:17 PM
@Deadgineer Well that's weird!
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SilverDeoxys563 12-May-18 06:17 PM
@justframbo Where is 'Patch'
wait o
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Hakurei | Tahu【火】 12-May-18 06:18 PM
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Deadgineer 12-May-18 06:19 PM
wait
is the new patch supposed replace some of the fmv's with blank files?
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Hakurei | Tahu【火】 12-May-18 06:19 PM
Is it like this?
My head is starting to huuurt
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SilverDeoxys563 12-May-18 06:20 PM
Yes, I have that on my end too
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😺 QSKSw (Josie) 12-May-18 06:20 PM
@Deadgineer That doesn't sound right! Oh no!
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Deadgineer 12-May-18 06:20 PM
its called patchb.exe
it also replaced some mp3 files
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😺 QSKSw (Josie) 12-May-18 06:20 PM
@Hakurei | Tahu【火】
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Deadgineer 12-May-18 06:21 PM
is it supposed to open in a giant window?
this is the fina build
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Hakurei | Tahu【火】 12-May-18 06:21 PM
There isn't a Launcher folder in my end (edited)
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😺 QSKSw (Josie) 12-May-18 06:21 PM
A user in some other channel somewhere is having a similar issue, that doesn't seem right. Huh.
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justframbo 12-May-18 06:22 PM
Under 'beta' folder @SilverDeoxys563
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😺 QSKSw (Josie) 12-May-18 06:22 PM
@Hakurei | Tahu【火】 I'll be honest, Linux is weird. It may not work. We apparently have a guy working on a Mac port, maybe we can get it working right in Linux. :/ (edited)
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justframbo 12-May-18 06:22 PM
Any guides for controls?
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SilverDeoxys563 12-May-18 06:22 PM
I just tried extracting the archive, clicked "yes" to replacing everything and it still gives me the exception exactly like before
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justframbo 12-May-18 06:23 PM
Hm
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Deadgineer 12-May-18 06:23 PM
mouse cursor also invisible
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Hakurei | Tahu【火】 12-May-18 06:23 PM
@😺 QSKSw (Josie) Can you show me what's on your launcher folder?
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Deadgineer 12-May-18 06:24 PM
do i have to do some stuff with dgvoodoo or something?
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Bardin 12-May-18 06:25 PM
I've also had loads of different issues trying to get this running Right now I am at the point where when I launch the beta I get the Alpha style start screen and have to boot from front end Then I finally end up with the same visuals as above and no cursor
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Deadgineer 12-May-18 06:25 PM
damn, this sucks, i hope there is a way to resolve this
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Kaylie Vinchenstein 12-May-18 06:25 PM
I'm still coming up with the beta screen too
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Deadgineer 12-May-18 06:26 PM
ive always wanted to play this game
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Constraction_Deva 12-May-18 06:26 PM
yeah, I think the mouse and window problems are common now
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Kaylie Vinchenstein 12-May-18 06:26 PM
liam picked a poor time to start an interview
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Ironhide615| Joycon boy 12-May-18 06:26 PM
I cant launch the beta : (
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Deadgineer 12-May-18 06:27 PM
i would play this on my real windows 98 pc, but i highly doubt a single voodoo 2 would run the final version well
maybe it could run the alpha
but most certainly not the final
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BioMaster(André) 12-May-18 06:28 PM
@Ironhide615| Joycon boy Download the latest Launcher manually
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Deadgineer 12-May-18 06:31 PM
it looks like some new updates will need to be done, and perhaps a video on running this game
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Hakurei | Tahu【火】 12-May-18 06:33 PM
Definitely
@😺 QSKSw (Josie)
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Ironhide615| Joycon boy 12-May-18 06:34 PM
@BioMaster(André) i did and everytime i start it it stops working
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BioMaster(André) 12-May-18 06:34 PM
What do you mean?
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Ironhide615| Joycon boy 12-May-18 06:35 PM
i start it then it says Bionicle.exe stops working
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😺 QSKSw (Josie) 12-May-18 06:35 PM
@Deadgineer Prior to becoming known as the people who released LOMN, we were a Let's Play channel; we'll be doing a stream of the game tomorrow and hopefully be able to walk people through the technicals while putting on an entertaining show. 😛 (edited)
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Deadgineer 12-May-18 06:35 PM
i saw
good commentary
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😺 QSKSw (Josie) 12-May-18 06:35 PM
thank
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SilverDeoxys563 12-May-18 06:36 PM
mr skeltal
🎺 🎺
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Deadgineer 12-May-18 06:36 PM
@SilverDeoxys563 huh, that used to be my old name
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SilverDeoxys563 12-May-18 06:36 PM
old meme HMM
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Hakurei | Tahu【火】 12-May-18 06:36 PM
Josie, can you answer my question, please...? 😅
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😺 QSKSw (Josie) 12-May-18 06:36 PM
@Ironhide615| Joycon boy There's always the possibility that you're experiencing a unique issue that we'll need to look into. If you can't get it working, I promise you we'll do what we can to fix it soon. 😃
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Ironhide615| Joycon boy 12-May-18 06:37 PM
Okay thank you
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😺 QSKSw (Josie) 12-May-18 06:37 PM
@Hakurei | Tahu【火】 Oh no, didn't see, what was your question? I'm sorry.
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Hakurei | Tahu【火】 12-May-18 06:38 PM
Can you show me what's on your launcher folder?
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lain 12-May-18 06:38 PM
Nut
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😺 QSKSw (Josie) 12-May-18 06:41 PM
@Hakurei | Tahu【火】
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Deadgineer 12-May-18 06:42 PM
what dgvoodoo settings do you use?
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Hakurei | Tahu【火】 12-May-18 06:42 PM
So the same on my end, then
Launcher just won't run for some reason
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😺 QSKSw (Josie) 12-May-18 06:44 PM
Huh. Seems like it. We'll take care of it soon, I'm sure!
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Deadgineer 12-May-18 06:45 PM
@😺 QSKSw (Josie) sorry to bother, but could you show what dgboodoo settings you used for the final beta build?
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😺 QSKSw (Josie) 12-May-18 06:47 PM
Never messed with the DGVooDoo settings, but I'll take a screenshot anyway. :3
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Deadgineer 12-May-18 06:48 PM
thank you
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Hakurei | Tahu【火】 12-May-18 06:48 PM
They're streaming the game tomorrow, right?
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😺 QSKSw (Josie) 12-May-18 06:49 PM
Yep yep, tomorrow at 4 PM EST
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Hakurei | Tahu【火】 12-May-18 06:49 PM
I'll probably just watch that until I can figure this out
Thanks for trying to help tho
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Deadgineer 12-May-18 06:50 PM
well, i removed the dg voodoo files, and now the game seems to run correctly, but i dont have a mouse cursor
and also is not wide screen
i guess i need to edit this file for widescreen
as for my issue with mouse cursor not showing?
idk
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😺 QSKSw (Josie) 12-May-18 06:56 PM
@Friends Liam just said on the stream that he's a moron and the launcher is bugged! Manually redownload it from https://bit.ly/LegendNoLonger and it should solve a couple of your issues, but I'm sure there's still some work for us to do. :3 (edited)
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Deadgineer 12-May-18 06:56 PM
does this fix that annoything dgvoodoo watermark?
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Roy8012 12-May-18 06:56 PM
sure, i'll try again
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Deadgineer 12-May-18 06:57 PM
speaking of dgvoodoo
the latest version, 2.55 is out
from what i can tell, the launcher is behind a version
at leastm the launcher i have rn
am downloading the new one right now
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ESGDorney 12-May-18 06:58 PM
lol is the crash after getting Vakamas mask in Onu-Vahi common?
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😺 QSKSw (Josie) 12-May-18 06:58 PM
Oh if only I could chain Liam to a desk and make him fix all of these. 😛
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Deadgineer 12-May-18 07:03 PM
ugh
i just had it fixed too
the new update seems to have reverted it back
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Constraction_Deva 12-May-18 07:04 PM
is it still doing that?
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Deadgineer 12-May-18 07:04 PM
yup :/
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Constraction_Deva 12-May-18 07:04 PM
well no point in downloading it again yet
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Deadgineer 12-May-18 07:14 PM
so to report, glitched window, no widescreen, no mouse cursor, doing alt enter doesnt fill up the screen, but rather just stays in one corner of the screen idk what the hell im doing wrong here
editing the ini file manually doesnt work either :/
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INACTIVE ACCOUNT 12-May-18 07:15 PM
At first I thought with the .ini file that this was an Unreal Engine 1 game imo @Deadgineer
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Constraction_Deva 12-May-18 07:24 PM
not sure if this is a bug or I am playing wrong and am stupid, but my energy bar reads empty and I can still use my power:
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Ironhide615| Joycon boy 12-May-18 07:28 PM
is anyone else having this problem?
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SilverDeoxys563 12-May-18 07:29 PM
I get that exact same problem with the beta version yesssssss (edited)
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BoneJones 12-May-18 07:29 PM
im just missing graphics, the rest of the game seems to run just fine
is there something i need to download or update
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SilverDeoxys563 12-May-18 07:32 PM
I wonder if the game would work if I messed around with the "Contifugre dgVooDoo" button
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Ironhide615| Joycon boy 12-May-18 07:34 PM
if you make it end up working please tell me how u did that (edited)
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Deadgineer 12-May-18 07:36 PM
i hope someone can help me out with the bugs and issues i have
scroll up to find them if curious
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Metroidwave 12-May-18 07:37 PM
When I try to switch to the Ruru, Onua's mask becomes a jittery mess of both masks, and neithe rcan be used
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😺 QSKSw (Josie) 12-May-18 07:37 PM
Oh no I forgot, somebody asked for a screenshot of my DGVoodoo settings, oh no!
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SilverDeoxys563 12-May-18 07:37 PM
yeee this might help
let's see if it works if I copy these over
Nope, that's the same as what I got and it seems those are the default settings
I disabled the watermarks for when it finally works tho
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Constraction_Deva 12-May-18 07:48 PM
oof
HA
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Ironhide615| Joycon boy 12-May-18 07:49 PM
i get the same thing but except it’s instantly
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V A H K I T I 12-May-18 07:50 PM
Seems to be a weirdly common but inconsistent bug. @🐸 Fraug (The Ass-Man) got it a bunch too, bt none of us ever did.
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SilverDeoxys563 12-May-18 07:50 PM
Is there a fix for it?
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V A H K I T I 12-May-18 07:50 PM
Not currently since I can't even replicate it to begin with. :/
Might wanna ask him about that
Maybe he can collect and cross reference your system details
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UTTER_BODGE 12-May-18 07:56 PM
@Constraction_Deva not sure if this is a bug or I am playing wrong and am stupid, but my energy bar reads empty and I can still use my power: that's a different energy bar
your ammo count is in the lower right corner
... which is being cut off
game window is taller than your screen
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Deadgineer 12-May-18 08:00 PM
@V A H K I T I is it at all possible to program in a crash logger?
this would make fixing bugs much easier
it seems until there be more bug fixes, such as that odd window issue and such, ill have to wait a bit to play the game
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V A H K I T I 12-May-18 08:03 PM
Odd window issue?
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V A H K I T I 12-May-18 08:04 PM
Just change the resolution in DGVoodoo and the INI dude. 😛
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Deadgineer 12-May-18 08:04 PM
and doing alt enter, the game doesnt fill up the whole screen
idk man
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V A H K I T I 12-May-18 08:05 PM
Did you change it in DGVoodoo as well?
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Deadgineer 12-May-18 08:05 PM
okay, seems to be working now
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V A H K I T I 12-May-18 08:05 PM
:3
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Deadgineer 12-May-18 08:06 PM
only thing is that it starts windowed, but thats easilly fixed by using alt enter
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V A H K I T I 12-May-18 08:06 PM
Ay
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Ezilo20 12-May-18 08:06 PM
can anyone else launch the beta?
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V A H K I T I 12-May-18 08:06 PM
You can also set that to default to fullscreen in dgvoodoo if you wish
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Ezilo20 12-May-18 08:06 PM
its installed but the launcher says it needs to be installed
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SilverDeoxys563 12-May-18 08:06 PM
So, I chatted with the guy you told me to talk to and he's like, "Im a graphics designer how would I know how to fix the issue?" and we figured out my AMD drivers are all up to date
@V A H K I T I
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Ezilo20 12-May-18 08:06 PM
im on win10
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V A H K I T I 12-May-18 08:07 PM
@Ezilo20 Update the launcher manually. I mentioned this before, but I borked some of the code. (edited)
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Deadgineer 12-May-18 08:07 PM
since im using anti ailaising and shit, should i raise the vram on the virtual dgvoodoo card?
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SilverDeoxys563 12-May-18 08:07 PM
Thought I did that already
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V A H K I T I 12-May-18 08:07 PM
@SilverDeoxys563 Idk. I figured you two could compare system specs since you both have the same issue that I can't personally replicate. :/
@Deadgineer No point tbh
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Deadgineer 12-May-18 08:07 PM
aight
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V A H K I T I 12-May-18 08:09 PM
I'm gonna go on a Tim's run cause I've had one hell of a tiring day. If anyone needs me, shoot me a PM. Otherwise I'll be back in an hour or two.
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Deadgineer 12-May-18 08:09 PM
sweet, its working perfectly now
i do wonder, are fmv's supposed to play back?
cause i aint seeing any
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V A H K I T I 12-May-18 08:10 PM
THey are, but as the patch notes suggest, there are unresolved issues with them and the upres patches
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Deadgineer 12-May-18 08:10 PM
ah
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V A H K I T I 12-May-18 08:10 PM
So they've been temporarily dummied out
Again
They are still in the files though. I just moved them
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Deadgineer 12-May-18 08:10 PM
i guess we might have to update the bink player
but idk
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V A H K I T I 12-May-18 08:10 PM
Easier said than done
😛
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SilverDeoxys563 12-May-18 08:10 PM
I'll hang tight and figure out eBay stuff I guess. See you in a bit, and let me know if you know of any devs who might know some coding to figure out the issue
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V A H K I T I 12-May-18 08:11 PM
I'll have @Hexadecimal Mantis, @UTTER_BODGE, or @ShadowDraikana look into it at their earliest convenience.
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Nyarah Ghost (^Φ ω Φ^)∫ 12-May-18 08:12 PM
not sure how but every time I try to fullscreen the application it almost immediately windows itself again...
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SilverDeoxys563 12-May-18 08:13 PM
Got it, thanks guys, you're doing God's work 👍 (edited)
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Nyarah Ghost (^Φ ω Φ^)∫ 12-May-18 08:16 PM
update: glitch apparently caused by winamp being forcibly docked to top of screen
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Deadgineer 12-May-18 08:17 PM
another minor bug, on the main menu, sometimes the cursor is invisible
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Nyarah Ghost (^Φ ω Φ^)∫ 12-May-18 08:19 PM
I'm getting that too ^^
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scottgabe22 12-May-18 08:45 PM
the game beta has a black screen thoughout. ive tried editing bionicle.ixi but no luck. plus ive run it usin win xp mode on win 7. any suggestions
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Eljay Johnsen 12-May-18 08:50 PM
Alright, I give. I know this isn't really a "bug," but I'm spacing on what the fix is for this (if there is one):
This is in fullscreen, I just can't figure out how to get it to fill the screen. 😛
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Deadgineer 12-May-18 08:51 PM
you need to specify a widescreen resolution
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SilverDeoxys563 12-May-18 08:52 PM
Well crap, even Eljay got the game to work
I'm just stuck here with my exceptions and screen turning black and immediately closing bugs :< (edited)
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Deadgineer 12-May-18 08:52 PM
you need to go to your ini file within the game folder and set the resolution there
also need to tweak some things in dgvoodoo
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Eljay Johnsen 12-May-18 08:55 PM
Aye, I've tweaked the ini file a tad, which did work with the Alpha, however I fail to recall the exact steps to take onward.
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scottgabe22 12-May-18 08:56 PM
still stuck on black screen for menu and gameplay.
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SilverDeoxys563 12-May-18 08:58 PM
I downloaded the launcher again and I'm downloading the beta again and seeing if I just had a bad install
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EnglishExpert 12-May-18 08:59 PM
Ugh, I'm still trying to get it to start...
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SilverDeoxys563 12-May-18 08:59 PM
I'm in the same boat bro
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EnglishExpert 12-May-18 09:00 PM
White, then black screen followed by crash to desktop?
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scottgabe22 12-May-18 09:00 PM
im going to do a clean install.
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JrMasterModelBuilder 12-May-18 09:03 PM
Black screen usually means you haven't used the patcher.
The game does not render without patching on most GFX cards.
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EnglishExpert 12-May-18 09:03 PM
The website said the installer included all the updates.
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JrMasterModelBuilder 12-May-18 09:03 PM
Also, svpRad does nothing in this build (edited)
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G-Bond 12-May-18 09:04 PM
so i was palying the kene ra part in pohatus level and out of no where after i died due to bad controls it started flying and it causes the controls to go stiff
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scottgabe22 12-May-18 09:05 PM
ok i'll check the installer again
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ScrapMetaru 12-May-18 09:06 PM
Game refuses to be small enough for my tiny 1366x768 screen. (edited)
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scottgabe22 12-May-18 09:09 PM
installer didn't fix the problem
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SilverDeoxys563 12-May-18 09:12 PM
So @V A H K I T I it seems that the installer doesn't create version text files anymore for some reason
which doesn't allow me to proceed with game launches from within the launcher
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The Shadow Emperor 12-May-18 09:15 PM
Onua's gears are fucked up again
I've reinstalled it twice btw
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SilverDeoxys563 12-May-18 09:19 PM
So with the original beta version, I can't launch it at all. The screen turns black for a few seconds, and then I return to my desktop again and the instance of the game disappears
That was exactly what happened when I tried to launch the alpha as well
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Deadgineer 12-May-18 10:00 PM
@Eljay Johnsen what resolution does your screen run at?
you will need to set the res according to your screen res in the ini file
once you do that, run the launcher and click the configure dgvoodoo2 button
make sure you have the right path selected
if the path is not there, you can add it using the add button, and then navigating to where the game exe is on your hard drive
once you do that, use these settings
for resolution, the drop down list should vary depending on your machine
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Eljay Johnsen 12-May-18 10:08 PM
Welp, followed those to the letter, and nada.
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Deadgineer 12-May-18 10:09 PM
i dont know what to tell you then
i guess for the next update, they should ass an easy resolution picker, since it seems getting the game into widescreen is a bit dodgy for some
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Eljay Johnsen 12-May-18 10:10 PM
Ah, scratch that, got it!
I did miss one thing, thank you!
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V A H K I T I 12-May-18 10:10 PM
Its not exactly that easy. :P
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Hexadecimal Mantis 12-May-18 10:10 PM
^
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The Shadow Emperor 12-May-18 10:11 PM
I can't edit bionicle.ini
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Deadgineer 12-May-18 10:11 PM
@V A H K I T I eh, it might be possible to mkae it work somehow :P
@The Shadow Emperor run notepad as admin
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Hexadecimal Mantis 12-May-18 10:11 PM
my boi. it would be a pain in the ass
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The Shadow Emperor 12-May-18 10:11 PM
gotcha
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Deadgineer 12-May-18 10:11 PM
@Hexadecimal Mantis at the very least, have a guide somewhere
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Hexadecimal Mantis 12-May-18 10:11 PM
🤔
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V A H K I T I 12-May-18 10:12 PM
I mean it would theoretically be possible to have a launcher menu copy paste screen res info to the ini and dgvoodoo configs. They're both just plain text files...
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Deadgineer 12-May-18 10:12 PM
would be a pain in the ass to code tho, me thinks
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Hexadecimal Mantis 12-May-18 10:12 PM
that would be easy, unlike editing the exe itself (edited)
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V A H K I T I 12-May-18 10:12 PM
@Hexadecimal Mantis Would you maybe want to look into that if I sent you my Visual Studio files?
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Hexadecimal Mantis 12-May-18 10:13 PM
eh maybe. Does it have a repo?
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V A H K I T I 12-May-18 10:13 PM
No because we had issues syncing
We can try again though
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SilverDeoxys563 12-May-18 10:14 PM
Any updates on the exception error I keep getting?
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V A H K I T I 12-May-18 10:14 PM
The main issues came from syncing cefharp
Uh
I'm not he yet
*home
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SilverDeoxys563 12-May-18 10:15 PM
o
😏
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V A H K I T I 12-May-18 10:16 PM
I'll see about making a report when I get home
@Hexadecimal Mantis
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Hexadecimal Mantis 12-May-18 10:16 PM
aight
I could always write a subprogram in C that edits the file
It would take around 10 seconds.
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V A H K I T I 12-May-18 10:18 PM
But it would be a separate thing
It should be integrated
:p
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Hexadecimal Mantis 12-May-18 10:18 PM
make the launcher run the program
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Ezilo20 12-May-18 10:32 PM
@V A H K I T I i did, still happens
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Kaylie Vinchenstein 12-May-18 10:45 PM
The mouse isn't working for me when I go into the front end menu
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Deadgineer 12-May-18 10:46 PM
it does work
just invisible
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INACTIVE ACCOUNT 12-May-18 10:47 PM
@Deadgineer Does it HAVE to be in Lego Media?
or can it be in somewhere else
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Deadgineer 12-May-18 10:48 PM
i think it has to be in lego media
dont know for sure
also, offtopic, but 16:9 lego rock raiders is good shit
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Kaylie Vinchenstein 12-May-18 10:49 PM
the mouse is invisible on the first screen but it appears on the file select screen after you press enter. Except this time it's stuck to the side of the screen.
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Ezilo20 12-May-18 10:50 PM
when i launch the beta from the files, it boots up, white square on black background, ctd
@JrMasterModelBuilder whats the patcher and how do i use it
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JrMasterModelBuilder 12-May-18 10:55 PM
@Ezilo20 "BIONICLE The Legend of Mata Nui Launcher Installer" here: http://biomediaproject.com/bmp/the-legend-of-mata-nui/
Preserving BIONICLE media for past, current, and future BIONICLE fans.
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Reckreational 12-May-18 11:04 PM
I got the part of Onua’s level where u have to use the Ruru but I never got it. Am I screwed?
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The Shadow Emperor 12-May-18 11:05 PM
no. use debug mode to equip it
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Reckreational 12-May-18 11:11 PM
How do I do that?
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The Shadow Emperor 12-May-18 11:15 PM
pull up the debug menu with delete. the home key makes selections and page up/down scrolls. go to "masks" and then select the Ruru
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scottgabe22 12-May-18 11:15 PM
got it working. so far only a few texture mistakes as noted by others. i'll come back here if i need any more help
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The Shadow Emperor 12-May-18 11:16 PM
you can also enable Autohotkey Script in the launcher to make the debug menu less of a pain to navigate
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Reckreational 12-May-18 11:22 PM
Ok thanks
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Hexadecimal Mantis 13-May-18 12:43 AM
Discovered this technique yesterday (Forgot to mention it) It is possible to perform the forward jump in reverse if the inputs are timed correctly. Not sure if this is useful to speedruns in any way, but it's better than using the regular backwards jump,
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V A H K I T I 13-May-18 12:43 AM
Mayro64 has logged in. Pac
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Hexadecimal Mantis 13-May-18 12:44 AM
it actually feels like it conserves momentum when firing the energy spheres mid reverse forward jump (edited)
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CyclonatorZ 13-May-18 12:48 AM
So, I had my first crash. Was right after I got the Huna in Onua's level. I entered the next room, put the Huna on, and jumped onto the first platform. Error box came up immediately.
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Kaylie Vinchenstein 13-May-18 01:24 AM
I had the same thing happen right after the fikou nui fight
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Deleted User 13-May-18 01:26 AM
on an intel hd 3000 integrated graphics card in my brothers laptop, it crashes and gives an exception error, anyone know why?
weve reinstalled it twice still does it
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Deadgineer 13-May-18 01:36 AM
hey
im trying to run mata nui
on my windows 98 machine with voodoo 2\
i know the voodoo 2 can only do full screen, and 16 bit color
so i dont know what the fuck im doing wrong here
and the software rasterizaer doesnt work
so id love to have some help here
as apparently the game works with voodoo 2
but i aint having any luck
im using the alpha build
i cant run the launcher on windows 98
does anyone here have the patch files for the alpha, like in a zip or some shit?
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 13-May-18 01:46 AM
@V A H K I T I
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Deadgineer 13-May-18 01:46 AM
3dfx Voodoo 2 (largely untested, but reportedly some may work without any patching or alpha’s SvpRad option)
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INACTIVE ACCOUNT 13-May-18 01:49 AM
Welp there goes that theory
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Ezilo20 13-May-18 02:17 AM
i have the launcher reinstalled multiple times on the latest one, yet when i boot the game up from the launcher, it says its not installed, but when i go to the download location, its there, i boot it from the files, white screen, black screen with white square and then ctd
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Orikume (Space Waifu) 13-May-18 02:45 AM
Does onua's level crash after beating Vatuka Nui for anybody else?
Or do i have to select each level individually still?
Trying to play straight through the game via the Kini menu
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🐸 Fraug (The Ass-Man) 13-May-18 02:58 AM
im helping him right now
its fixed
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Ezilo20 13-May-18 03:05 AM
starting a new game causes an unhandled exception
im about to have dinner so im gonna try and get help after
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ESGDorney 13-May-18 05:39 AM
im stuck
where do I get Kanohi Ruru?
it doent help me anyway cause the Nui Jaga Mini Boss reset and now i cant do back tracking
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EnglishExpert 13-May-18 05:45 AM
Can anyone help?
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mrpenguinb 13-May-18 05:45 AM
Access violation
That is what c000005 means
and it is failing at a memory address too
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EnglishExpert 13-May-18 05:45 AM
So run as admin?
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mrpenguinb 13-May-18 05:45 AM
Try that
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EnglishExpert 13-May-18 05:48 AM
I'm gonna redownload should I download the beta or the alpha?
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mrpenguinb 13-May-18 05:48 AM
Beta
The beta is a lot more complete and is the final version of the game (supposedly)
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omegalucas 13-May-18 05:53 AM
So, where do I have to put DGVoodoo? (edited)
I had it in the alpha folder before
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mrpenguinb 13-May-18 05:55 AM
I just used the launcher and I didn't have to mess with anything. I didn't have to extract the dgVooDoo wrapper anywhere, but I have only just done a fresh install. So what i say may not apply to you at all (edited)
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omegalucas 13-May-18 05:55 AM
The launcher has always been a bit finicky to my system
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Galgo 13-May-18 06:09 AM
Do you guys know why character transitions don't seem to work besides for Gali and Pohatu and Lewa meets Kopaka?
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mrpenguinb 13-May-18 06:21 AM
@omegalucas Put dgVooDoo in C:\Program Files (x86)\LEGO Media\LEGO Bionicle (Beta)\ (I am using 64 bit windows) (edited)
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omegalucas 13-May-18 06:23 AM
Still crashes the launcher
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mrpenguinb 13-May-18 06:23 AM
You launch the game manually
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omegalucas 13-May-18 06:28 AM
That's my foldee
folder
Can't configure it
I can launch the game through the launcher, I just can't configure DGVoodoo
Get that screen back please
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V A H K I T I 13-May-18 06:29 AM
Are you making sure to point DGVoodoo to the config in that folder
?
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mrpenguinb 13-May-18 06:29 AM
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omegalucas 13-May-18 06:30 AM
Got it!
My launcher folder was missing Voodoo's executable
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V A H K I T I 13-May-18 06:30 AM
Ye, to make it possible to have both the alpha and beta, I moved dgvoodoo to the launcher. This unfortunately means the configuration now has one more step.
Wait wat
How
What happened previously when you hit the dgvoodoo button in the launcher? The black screen? Or was that the game?
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Galgo 13-May-18 06:32 AM
It's a shame the infected hau disappears before the particle animation finishes
have you guys thought of extending it?
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V A H K I T I 13-May-18 06:32 AM
Yeah, it's an issue tied to the framerate
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omegalucas 13-May-18 06:32 AM
When I hit the config the launcher crashed
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V A H K I T I 13-May-18 06:32 AM
Once JMMB finishes OSI editing, we're just gonna double the frames to compensate
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omegalucas 13-May-18 06:32 AM
But I could play the game
At least front end I could
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V A H K I T I 13-May-18 06:32 AM
Huh
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mrpenguinb 13-May-18 06:33 AM
Also how do you go about making the game run in widescreen? Or does it break the game?
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V A H K I T I 13-May-18 06:33 AM
IDK how you ended up without DGVoodoo in the folder if you have the most up to date launcher. O_o
@mrpenguinb It breaks some of the menus, which is why it's disabled by default. If you want to do that, just edit your bionicle.ini and the dgvoodoo config.
It's not game breaking. it mainly just breaks things like the glossary and print menus. Boss health bard also don't show up.
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mrpenguinb 13-May-18 06:34 AM
That is what I meant, and thank you!
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V A H K I T I 13-May-18 06:34 AM
All the same, I felt it better to disable by default until further refinement can be made
No prob
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mrpenguinb 13-May-18 06:38 AM
@Andrei Change the resolution fields to what you want and then configure dgVooDoo from the game launcher to be widescreen
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V A H K I T I 13-May-18 06:39 AM
If you want to retain the HUD size, just set the INI to 852x480
An unintended side effect of the current upres patch is that the game's internal resolution will match the window size, regardless of what the INI is set to.
The INI in turn now just rescales the HUD elements and menus. This is why by default the window size in DGVoodoo is 1152x864, but the INI is still set to 640x480. (edited)
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Galgo 13-May-18 06:40 AM
Why don't cinematics render?
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V A H K I T I 13-May-18 06:41 AM
Check the patch notes.
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omegalucas 13-May-18 06:43 AM
How can I configure this to play on 1080p 4:3?
With black bars
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V A H K I T I 13-May-18 06:44 AM
You.. you don't?
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Galgo 13-May-18 06:44 AM
I thought text doesn't render in 4:3?
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mrpenguinb 13-May-18 06:44 AM
In dgVoodoo make the resolution 1920x1080 if not already, I had to do nothing to get it render with blacks bars in 1080p
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Galgo 13-May-18 06:44 AM
it actually does without patching on my 98 machine
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mrpenguinb 13-May-18 06:46 AM
DirectX wrappers are so handy, it can literally make a game from 2002 or something pretty much instantly. It translates things so well
If you get a white screen in an old retail game, sometimes a wrapper can fix things (with incompatibilities) (edited)
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Galgo 13-May-18 06:47 AM
Do you guys know why the cursor doesn't render on the initial front end screen?
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V A H K I T I 13-May-18 06:48 AM
No clue. It happened a lot early in development, but we were under the impression we fixed that.
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Galgo 13-May-18 06:48 AM
also the launcher seems to crash with the alpha now
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V A H K I T I 13-May-18 06:48 AM
?
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Galgo 13-May-18 06:49 AM
** Exception Text ** System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\LEGO Media\LEGO Bionicle\version.txt'. File name: 'C:\Program Files (x86)\LEGO Media\LEGO Bionicle\version.txt'
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mrpenguinb 13-May-18 06:50 AM
Make a dummy .txt file called version 😛 (edited)
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Galgo 13-May-18 06:51 AM
worked FELLAS
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V A H K I T I 13-May-18 06:52 AM
Weird. THat shouldn't be missing in the first place
Remind me via PM around 3 my time and I'll push an update just in case
I'll fix it the same way I fixed the same problem with the beta
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omegalucas 13-May-18 06:54 AM
When I do that in DGVoodoo it stretches @mrpenguinb
I had the same problem with version.txt
Fixed it by deleting the launcher folder and installing it from scratch
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V A H K I T I 13-May-18 06:55 AM
You need to edit dgvoodoo and the ini
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omegalucas 13-May-18 06:56 AM
Installing it again prompted an update to the beta which fixed that file
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V A H K I T I 13-May-18 06:57 AM
Ay
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mrpenguinb 13-May-18 06:57 AM
SvpOther=0 SvpRad=0 What are these fields for?
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V A H K I T I 13-May-18 06:58 AM
Wait
@mrpenguinb Currently? Nothing.
They used to fix some graphical issues, but one of our patches circumvents the function that they call since it was malfunctioning in the beta.
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Andrei 13-May-18 06:59 AM
How do I edit DgVoodoo?
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mrpenguinb 13-May-18 07:00 AM
Launcher
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Andrei 13-May-18 07:00 AM
ty
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omegalucas 13-May-18 07:00 AM
So, okay, changing the resolution to 1920x1080 changes the game to true wide-screen
In the INI
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V A H K I T I 13-May-18 07:00 AM
👍
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omegalucas 13-May-18 07:01 AM
I'm gonna keep playing with the settings till I can get a 4:3 version of that resolution
Probably through windowed mode
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V A H K I T I 13-May-18 07:01 AM
You're not going to... If you're asking for letterboxing, the game doesn't work that way
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mrpenguinb 13-May-18 07:01 AM
The cursor in the menus only works when you get to the save file menu 😭 (edited)
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omegalucas 13-May-18 07:02 AM
Oh okay
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V A H K I T I 13-May-18 07:02 AM
Sorry m8. 😛
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Andrei 13-May-18 07:02 AM
How do i go to that cheat menu?
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omegalucas 13-May-18 07:02 AM
Np
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Galgo 13-May-18 07:03 AM
widescreen breaks dialog boxes
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V A H K I T I 13-May-18 07:04 AM
No it doesn't. it just removes the border.
If that wasn't an intended effect, it's a desirable one.
Unless you LIKE having literally half the screen blacked out. Pac
😳 1
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Andrei 13-May-18 07:04 AM
Cheat menu?
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V A H K I T I 13-May-18 07:04 AM
What cheat menu?
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Andrei 13-May-18 07:04 AM
I read something bout a cheat menu
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Galgo 13-May-18 07:04 AM
delete key (edited)
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mrpenguinb 13-May-18 07:05 AM
There are cheat menu settings in the .ini file
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V A H K I T I 13-May-18 07:05 AM
Oh that
Yeah the debug menu is the delete key
I'm tired guys. It's 7am here
xP
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omegalucas 13-May-18 07:05 AM
So, what else does widescreen break?
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Galgo 13-May-18 07:05 AM
I think the cursor
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mrpenguinb 13-May-18 07:05 AM
Just wait and see! How exciting.... not really (edited)
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Galgo 13-May-18 07:05 AM
in the front end
but that's come and gone for me (edited)
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V A H K I T I 13-May-18 07:06 AM
@omegalucas it literally only breaks the glossary, print menu, and boss health bars.
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mrpenguinb 13-May-18 07:06 AM
It worked for me in the front end for a little bit, only initlaly did it work
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V A H K I T I 13-May-18 07:06 AM
It generally just messes up menu element positions too, though they still work
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Andrei 13-May-18 07:06 AM
What are the full controls for the game?
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omegalucas 13-May-18 07:06 AM
Boss health bars would be the only problematic thing here
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V A H K I T I 13-May-18 07:06 AM
Not really.
The alpha didn't have them at all
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mrpenguinb 13-May-18 07:07 AM
Left Shift/Shift for Parakai and right click to jump. Left click to shoot or claw, WASD, L for glyphs, space for grapple (edited)
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V A H K I T I 13-May-18 07:07 AM
AND
L control for elemental glyph (edited)
And space for grapple
You can also now activate masks with the click of the scroll wheel and cycle them with it.
Something the alpha sorely lacked
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Andrei 13-May-18 07:08 AM
ty
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justframbo 13-May-18 07:08 AM
@V A H K I T I sleep
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V A H K I T I 13-May-18 07:08 AM
I have to go to driving school in an hour. Pac
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Andrei 13-May-18 07:09 AM
ihh
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Galgo 13-May-18 07:09 AM
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Andrei 13-May-18 07:09 AM
Good Luck
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Galgo 13-May-18 07:09 AM
the weakspot isn't showing properly for me anymore
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V A H K I T I 13-May-18 07:09 AM
O_o
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omegalucas 13-May-18 07:09 AM
What control do I use for a toa physical attack?
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V A H K I T I 13-May-18 07:09 AM
And your lighting is fucked beyond belief
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omegalucas 13-May-18 07:09 AM
Like the sword on Kopaka
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V A H K I T I 13-May-18 07:09 AM
@omegalucas You just get close to an enemy
Onua's melee is kinda useless, but the others work fine (edited)
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G-Bond 13-May-18 07:10 AM
Or run out of energy
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omegalucas 13-May-18 07:11 AM
When I open the game, it changes to windowed mode if I click any key
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mrpenguinb 13-May-18 07:12 AM
Really?
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omegalucas 13-May-18 07:12 AM
I can alt+enter to get full-screen
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V A H K I T I 13-May-18 07:12 AM
That's normal
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omegalucas 13-May-18 07:12 AM
But that won't work if I have clicked the front-end
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G-Bond 13-May-18 07:12 AM
Also have any of you seen how big the nui jaga is in the beta
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V A H K I T I 13-May-18 07:12 AM
YEP
THAT MADE ME NEARLY SHIT MYSELF WHEN I FIRST SAW IT
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G-Bond 13-May-18 07:12 AM
BIG BOI
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V A H K I T I 13-May-18 07:12 AM
Cause it doesn't LOOK that big from afar.
But when it charges you, BOI YOU'D BETTER WTACH THE FUCK OUT
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G-Bond 13-May-18 07:13 AM
Till it gets close
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V A H K I T I 13-May-18 07:13 AM
I ACTUALLY screamed. Pac
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G-Bond 13-May-18 07:13 AM
I wonder what how big the terakava is
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V A H K I T I 13-May-18 07:13 AM
It feels so weird to be talking about this in past tense.
Cause like... we've had this for a month. For you guys this is all new and exciting. For me it's just Tuesday. xP
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Galgo 13-May-18 07:14 AM
every single time I beat the earth elemental the cutscene where onua beats gali doesn't render
instead I fall off the map
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G-Bond 13-May-18 07:14 AM
Scorpian king indeed
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Galgo 13-May-18 07:14 AM
on all hardware, sad
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G-Bond 13-May-18 07:15 AM
Beats Gali..... (edited)
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V A H K I T I 13-May-18 07:16 AM
Are you playing from the frontend menu instead of the default enabled test menu?
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G-Bond 13-May-18 07:16 AM
That's brutal
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Galgo 13-May-18 07:16 AM
@V A H K I T I yeah, is that it?
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V A H K I T I 13-May-18 07:17 AM
Yes. It was enabled for a reason.
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Galgo 13-May-18 07:21 AM
it just crashed the game
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Andrei 13-May-18 07:21 AM
Controls for debug menu?
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Galgo 13-May-18 07:21 AM
is there a video of it somewhere?
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V A H K I T I 13-May-18 07:22 AM
Of what? THe cutscene?
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Galgo 13-May-18 07:22 AM
PgUp goes up
@V A H K I T I yeah
PgDn goes down
Home selects
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V A H K I T I 13-May-18 07:22 AM
It'll play back normally if you load Gali's level from the test menu and warp to MTUP (edited)
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Galgo 13-May-18 07:22 AM
Or del
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V A H K I T I 13-May-18 07:22 AM
It will crash when it finishes though
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Andrei 13-May-18 07:23 AM
gtg bye
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Galgo 13-May-18 07:23 AM
Wow that was cool
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justframbo 13-May-18 07:36 AM
why am i playing in the menu
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V A H K I T I 13-May-18 07:37 AM
It happens sometimes when you quit.
It's completely random
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darkeluim 13-May-18 07:38 AM
well the beta version as the dark glitch but svp is not even enable and i can launch the game via the launcher cause the version.txt is missing . can sombody help me?
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V A H K I T I 13-May-18 07:38 AM
Update the launcher manually.
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darkeluim 13-May-18 07:38 AM
how ?
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V A H K I T I 13-May-18 07:39 AM
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darkeluim 13-May-18 07:39 AM
i already have the last one
so just reinstall
?
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V A H K I T I 13-May-18 07:39 AM
Ye
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darkeluim 13-May-18 07:39 AM
ok i will try
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V A H K I T I 13-May-18 07:39 AM
I beefed some code on the first launch that screwed up the auto-update code.
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Galgo 13-May-18 07:40 AM
where's the tablet in Ga-Koro?
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darkeluim 13-May-18 07:40 AM
still the same error
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The Cap'm (Reese) 13-May-18 07:41 AM
@Galgo The one you need the Rau for?
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Galgo 13-May-18 07:41 AM
yes
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darkeluim 13-May-18 07:41 AM
and evrything is still black (edited)
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The Cap'm (Reese) 13-May-18 07:41 AM
On top of the mask waterfall.
Right behind the horns (edited)
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Galgo 13-May-18 07:41 AM
I've never been in there
not even in the alpha
How do you get in?
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The Cap'm (Reese) 13-May-18 07:43 AM
You go to the right of the waterfall into a cave (which is locked by tokens at first) and do a platforming section that brings you to the top.
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Galgo 13-May-18 07:43 AM
how many tokens do I need to collect?
the only tokens I've sen were in that annoying water slide
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The Cap'm (Reese) 13-May-18 07:43 AM
Honestly, I haven't figured that out yet. I'll try testing that now, but I do remember it opening for me.
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darkeluim 13-May-18 07:44 AM
well now it ask to download a patch i gess it will fix it
thanks for the help
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V A H K I T I 13-May-18 07:44 AM
👍
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Galgo 13-May-18 07:45 AM
anyone know where alpha save files are kept?
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V A H K I T I 13-May-18 07:45 AM
Same place as the beta ones? Why? 😛
It's just in the Data directory
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Galgo 13-May-18 07:45 AM
must not have saved for me then
that makes sense, I probably didn't trigger an autosave when I warped
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V A H K I T I 13-May-18 07:46 AM
If you're loading from the test menu, this version unfortunately lacks a load button
It DOES save, but they removed the button for some reason
Otherwise, yeah, the game only autosaves if you go through a door.
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darkeluim 13-May-18 07:48 AM
if the last save is borken/glitch ,is there a way to acess the previous save or is there only one save at the time?
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V A H K I T I 13-May-18 07:49 AM
There's only one save per file. If you want to back out of a softlocked save, you can hex edit it to change the area you're currently loaded into.
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darkeluim 13-May-18 07:50 AM
oh ok
thx
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omegalucas 13-May-18 07:50 AM
@V A H K I T I any chance you can change the launcher so that it doesn't close when you start the game?
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V A H K I T I 13-May-18 07:51 AM
I don't really see a point to that.
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omegalucas 13-May-18 07:51 AM
Config testing
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V A H K I T I 13-May-18 07:51 AM
Is it really that time consuming to click one more button? Pac
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omegalucas 13-May-18 07:52 AM
If I want to play around with DGVoodoo settings I have to keep having to open the launcher
Would be fine if it didn't require admin permission
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V A H K I T I 13-May-18 07:52 AM
Just set the admin permission in the properties if it needs it, but it shouldn't with the manifest generated
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Galgo 13-May-18 07:54 AM
What does no green capes do?
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V A H K I T I 13-May-18 07:54 AM
Enables the debug menu
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Galgo 13-May-18 07:54 AM
what were the other cheats?
like the pissing and stuff?
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V A H K I T I 13-May-18 07:54 AM
Urinate=Pohatu (edited)
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The Cap'm (Reese) 13-May-18 07:55 AM
@Galgo Okay, this is just weird. After multiple tries, I can't seem to get the door to open. I've tried giving myself tokens, leaving the area and coming back, etc. and nothing will make it open. I honestly have no clue how it opened the first time. (edited)
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V A H K I T I 13-May-18 07:55 AM
Did you talk to Nokama?
And then try with tokens?
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The Cap'm (Reese) 13-May-18 07:55 AM
Yes
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V A H K I T I 13-May-18 07:55 AM
.-.
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The Cap'm (Reese) 13-May-18 07:55 AM
I do this stuff in order
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mrpenguinb 13-May-18 07:56 AM
Any reason why the game crashes more frequently on Windows 10 (win 7 works fine for me)?
It just seems like the game or DirectX might be causing the issue (edited)
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Galgo 13-May-18 07:58 AM
Windows 10 doesn't play nice with tons of old games
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darkeluim 13-May-18 07:59 AM
is this an normal issue that i don't see the cursor in front end meu?
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Galgo 13-May-18 07:59 AM
yes
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darkeluim 13-May-18 07:59 AM
only see it in play game menu
but lnow the alpha is getting this error ( version.txt not there)
via the launche of course
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Galgo 13-May-18 08:01 AM
make a dummy file
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darkeluim 13-May-18 08:01 AM
sure about that?
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Galgo 13-May-18 08:01 AM
works on my machine
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darkeluim 13-May-18 08:02 AM
ok thx
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ESGDorney 13-May-18 08:02 AM
I hope you can fix the Nui Jaga respawn glitch
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justframbo 13-May-18 08:03 AM
how do you exit the inventory menu?
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ESGDorney 13-May-18 08:03 AM
@justframbo ...with restarting
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justframbo 13-May-18 08:03 AM
damn..
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ESGDorney 13-May-18 08:03 AM
i know
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Galgo 13-May-18 08:03 AM
works for me sometimes though?
maybe it's broken outside the front end
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V A H K I T I 13-May-18 08:04 AM
Wat @ESGDorney no
YOu literally just press escape. Pac
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ESGDorney 13-May-18 08:04 AM
i tried... didnt work
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V A H K I T I 13-May-18 08:04 AM
Also what respawn glitch? O_o
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ESGDorney 13-May-18 08:05 AM
when you defeat Nui Jaga and enter next room and go back the barrier is closed again
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V A H K I T I 13-May-18 08:05 AM
I mean... that MIGHT be a bug but it might not be at the same time.
Cause you can backtrack for side quests simply by using the portal at the shrine (edited)
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D3vilous 13-May-18 08:05 AM
I opened an invetory and nothing happened just a text showed up and my game freezed. I coundn't get back in game and had to restart.
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ESGDorney 13-May-18 08:06 AM
the problem is if you dont have Kanohi Ruru and want to back track you cant cause there is the barrier
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V A H K I T I 13-May-18 08:06 AM
Hm
That is a good point.
Likely then that the room isn't set up with save flags
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ESGDorney 13-May-18 08:06 AM
and the game saves it
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BioMaster(André) 13-May-18 08:07 AM
just cheat menu your way
problem solved
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ESGDorney 13-May-18 08:07 AM
idk how
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V A H K I T I 13-May-18 08:07 AM
True, but that IS a problem
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ESGDorney 13-May-18 08:07 AM
https://www.youtube.com/watch?v=AL51t16lJjQ here is the perfect example from a stream
GPU: GeForce GTX 970 CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz Memory: 8 GB RAM (7.96 GB RAM usable) Current resolution: 1920 x 1080, 60Hz Operating syste...
at the end of the video
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The Cap'm (Reese) 13-May-18 08:09 AM
@Galgo Figured it out. You need to collect the Rau before the door will open.
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Galgo 13-May-18 08:16 AM
does the game actually control worse than the alpha, or is it just me
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The Cap'm (Reese) 13-May-18 08:17 AM
Specifically, you need the Rau and at least 2 tokens (edited)
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BioMaster(André) 13-May-18 08:19 AM
I think the inconsistent framerate is what causes it to control worse
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omegalucas 13-May-18 08:20 AM
So, the white gears on Onua. Is that a common bug?
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darkeluim 13-May-18 08:20 AM
welll i fell it control the same
i think i have the bug too
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Galgo 13-May-18 08:29 AM
the horns make me unable to move
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justframbo 13-May-18 08:41 AM
i just spawned outside of the skybox after batttling the great mighty poo
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Galgo 13-May-18 08:41 AM
they lock me into place
You're playing through the front end
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Galgo 13-May-18 08:41 AM
play through the debug menu
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justframbo 13-May-18 08:41 AM
oh
how
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The Cap'm (Reese) 13-May-18 08:42 AM
Try reloading the area, @Galgo . That happened to me at first too.
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Galgo 13-May-18 08:42 AM
if that fails to trip the cutscene, then warping to the first location in Gali's debug menu will fix that
warp to "MTUP"
probably stands for meetup
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justframbo 13-May-18 08:43 AM
how do i open debug
del isnt it
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Galgo 13-May-18 08:43 AM
Click delete
it's delete
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justframbo 13-May-18 08:43 AM
ok
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Galgo 13-May-18 08:43 AM
First you have to enable it in your .ini
so head to C:\Program Files (x86)\LEGO Media\LEGO Bionicle (Beta)
or wherever you installed it
open bionicle.ini
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justframbo 13-May-18 08:44 AM
mhmh
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Galgo 13-May-18 08:44 AM
and under [Misc] add CheatMenu=LEGOTester
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justframbo 13-May-18 08:44 AM
ok
it's already there
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Galgo 13-May-18 08:45 AM
Is [Cheat] there?
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justframbo 13-May-18 08:45 AM
yes
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Galgo 13-May-18 08:45 AM
Cheat=NoGreenCapes?
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justframbo 13-May-18 08:45 AM
yes
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Galgo 13-May-18 08:45 AM
Try it again then?
it only works in-game
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justframbo 13-May-18 08:46 AM
hm
ok now i've opened it from the launcher
let's see how this goes
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Galgo 13-May-18 08:57 AM
onewa keeps crashing the game
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The Cap'm (Reese) 13-May-18 08:58 AM
That's a known Windows 10 issue. (edited)
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Galgo 13-May-18 08:58 AM
I'll try it in 7
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mrpenguinb 13-May-18 09:04 AM
My game crashed in win 7 with an access violation error
But it does happen less frequently i reckon
Compared to win 10. Just try to not alt tab or change/switch windows while playing
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darkeluim 13-May-18 09:10 AM
whell i think i got the inventory bug to at some point i can exit but beforre like in the begining i could
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OCG 13-May-18 09:34 AM
Hello
Before beta was released, alpha worked fine for me
now with newest updates, alpha no longer works
gives white screen and exits
Does anyone have solution?
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justframbo 13-May-18 09:49 AM
ga koro sure likes to crash...
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OCG 13-May-18 09:49 AM
I can't even access game
launching it from launcher crashes alpha
ever since update
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The Cap'm (Reese) 13-May-18 09:49 AM
Really? Odd, that doesn't happen for me.
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OCG 13-May-18 09:50 AM
Do you use custom launcher or just got ISO?
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The Cap'm (Reese) 13-May-18 09:50 AM
I use the Launcher.
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OCG 13-May-18 09:54 AM
For me, when I donwloaded alpha from new launcher it first gave error
that version.txt is missing
and attempts to launch it from directory fail
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justframbo 13-May-18 10:29 AM
playing the kane-ra run
and it's all floaty
like we're on the moon
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The Cap'm (Reese) 13-May-18 10:29 AM
Did you die in water? Becuase that screws up the physics
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justframbo 13-May-18 10:30 AM
oh bugger...
yep
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The Cap'm (Reese) 13-May-18 10:30 AM
Mhm.
Found that one a whie ago, and I haven't beaten the Kane-Ra section thanks to it.
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CyclonatorZ 13-May-18 10:42 AM
Happened again. This time I didn't even switch my mask. I also forgot that the crash happens before you even land on the platform. I don't understand how that's possible. Regardless, I can't progress any further in the Onua level.
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justframbo 13-May-18 10:47 AM
huh... i've never got that
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darkeluim 13-May-18 11:06 AM
i got that
well what i did i used the mask of invisbility
till the end of the llevel and it went fine
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CyclonatorZ 13-May-18 11:11 AM
How do you activate mask powers again? I'm starting to think that's the issue - I have to activate the huna in order to cross. The kill condition if you don't use it must be broken.
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The Cap'm (Reese) 13-May-18 11:11 AM
Shift.
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darkeluim 13-May-18 11:12 AM
shift
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CyclonatorZ 13-May-18 11:17 AM
Well, shit, it doesn't matter anyway, cause I accidentally went back into the fikou nui room, and now the level is unbeatable. The fikou nui has respawned, as well as the web and the door that prevent you from passing, so now I can't even attack the boss to allow me entry into the next room again. (edited)
That's definitely something the beaverhouse is going to have to look into patching, methinks.
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Gummistiefel 13-May-18 11:23 AM
When you go in the next room after beating the Earth Golem you are ported in a random place and start falling
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Lehvak Nuva 13-May-18 11:24 AM
Hello! When I trying to use horns in top of Kaukau mask waterfall in Gali level, any movement controls are blocked. I can only change mask and use horn again (same time shooting grappling hook). Has anyone encountered this problem?
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justframbo 13-May-18 11:30 AM
oh i got that! @Gummistiefel try going into the debug menu at gali's level and skipping to 'meetup'
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YaBoiDriftKing 13-May-18 11:32 AM
Is there a particular reason Onua is missing the textures on his gears?
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The Cap'm (Reese) 13-May-18 11:39 AM
@Lehvak Nuva Yes. It seems to be a common issue.
I've gotten them to work, but not consistently.
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iConiCdays 13-May-18 11:59 AM
How do you talk to people in this game?
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The Cap'm (Reese) 13-May-18 12:04 PM
Press space.
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rubinho146 13-May-18 12:20 PM
Game shows all black
Only Hud is what I can see
Even on main menu everything is black
And I'm with the Bionicle Launcher
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darkeluim 13-May-18 12:35 PM
did you download last bionicle launcher vers and last patch? (edited)
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SilverDeoxys563 13-May-18 12:58 PM
So whenever I try to launch the beta from the launcher, this is what happens every single time http://puu.sh/AltoG.png
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rubinho146 13-May-18 12:59 PM
Yes, I did @darkeluim
I'm on Win 7
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darkeluim 13-May-18 01:00 PM
well that's strange
maybe in te option files set svp option to 0?
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SilverDeoxys563 13-May-18 01:02 PM
It's already set to 0, and looking through chat history, those options don't do anything anymore
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darkeluim 13-May-18 01:03 PM
ok
so try dowload manually latch patch and apply it
or reinstall all from scrapp
@rubinho146
and @SilverDeoxys563
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SilverDeoxys563 13-May-18 01:04 PM
I already did both yesterday, and I still get the same thing
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rubinho146 13-May-18 01:04 PM
Already did it, m8
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darkeluim 13-May-18 01:04 PM
oof
mmh
maybe try something with compability settings
on the game exe
not the launcher
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SilverDeoxys563 13-May-18 01:05 PM
I wouldn't think the latest version of beta would need compatibility
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darkeluim 13-May-18 01:05 PM
well we never know (edited)
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SilverDeoxys563 13-May-18 01:05 PM
Basically, what happens is white screen, error box, and I can hear some music playing in the background
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darkeluim 13-May-18 01:06 PM
never had that error
maybe waiting next patch...
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rubinho146 13-May-18 01:07 PM
Alright, we wait
But damn I want to play it
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darkeluim 13-May-18 01:07 PM
well you can still ask somebody else (edited)
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rubinho146 13-May-18 01:07 PM
I remember receiving the CD from a soda brand
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darkeluim 13-May-18 01:07 PM
maybe they can help you
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rubinho146 13-May-18 01:08 PM
For promotion
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darkeluim 13-May-18 01:08 PM
well you're lucky
never had that chance XD (edited)
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rubinho146 13-May-18 01:08 PM
It had some side scrolling platforms ahahha
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darkeluim 13-May-18 01:08 PM
lol
it s the game i wished too play for so long knowing there were not mutch offical bionicle games realeased
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SilverDeoxys563 13-May-18 01:09 PM
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Deadgineer 13-May-18 01:09 PM
@😺 QSKSw (Josie) did anyone ever come around to helping me with that bug or whats it with my game, and how i needed those patch files?
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SilverDeoxys563 13-May-18 01:10 PM
@V A H K I T I good day, I bring more detailed logging of the exception error! (edited)
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darkeluim 13-May-18 01:11 PM
well still a pain in the ass (edited)
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Deadgineer 13-May-18 01:12 PM
@SilverDeoxys563 i think you might wanna be asking @Team Litestone as vahkiti isnt really that much of a tech guy
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darkeluim 13-May-18 01:13 PM
or post it on github so that it won"t be forgotten
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Deadgineer 13-May-18 01:13 PM
assuming you know how to use github, that is
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darkeluim 13-May-18 01:13 PM
well it"s very easy
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SilverDeoxys563 13-May-18 01:13 PM
I have no idea what github is
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Deadgineer 13-May-18 01:13 PM
oh deat
dear*
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darkeluim 13-May-18 01:14 PM
oof
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Deadgineer 13-May-18 01:14 PM
game-issues - The Legend of Mata Nui Gameplay Issues
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darkeluim 13-May-18 01:14 PM
yep
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😺 QSKSw (Josie) 13-May-18 01:16 PM
@Deadgineer We're livestreaming today at 4 PM so I happen to know Liam will be awake by then and I can ask him if it's been looked at, but if it hasn't been dealt with I'm afraid we might not be able to get to it today either. Hate to be a disappointm-- Oh hey!
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V A H K I T I 13-May-18 01:16 PM
Hold on from doing that.
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😺 QSKSw (Josie) 13-May-18 01:16 PM
Hey bud!
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V A H K I T I 13-May-18 01:16 PM
I'm not sure if we're set up for beta bug submissions yet
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Deadgineer 13-May-18 01:16 PM
live streaming, huh?
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V A H K I T I 13-May-18 01:17 PM
@JrMasterModelBuilder
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Deadgineer 13-May-18 01:17 PM
let me know for that shit, asap
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V A H K I T I 13-May-18 01:17 PM
Wanna set that up?
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Deadgineer 13-May-18 01:17 PM
i wanna be in there
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V A H K I T I 13-May-18 01:17 PM
3 hours from now.m8
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Deadgineer 13-May-18 01:17 PM
so 3pm in my time
nice
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😺 QSKSw (Josie) 13-May-18 01:17 PM
@Deadgineer Prior to three months ago, we were a Youtube Let's Play channel. 😛 (edited)
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Deadgineer 13-May-18 01:17 PM
@V A H K I T I did you update the announcements?
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V A H K I T I 13-May-18 01:17 PM
Not home for another hour
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Deadgineer 13-May-18 01:17 PM
ah
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😺 QSKSw (Josie) 13-May-18 01:18 PM
@Deadgineer The livestream link will be posted in #new-vids-and-streams when it's up.
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Deadgineer 13-May-18 01:18 PM
gotcha
twitch or yt?
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JrMasterModelBuilder 13-May-18 01:18 PM
Wait, what?
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Teylgate 13-May-18 01:18 PM
How long till the stream?
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Deadgineer 13-May-18 01:18 PM
we just said, lol
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V A H K I T I 13-May-18 01:18 PM
@JrMasterModelBuilder asking if the github is set up for beta bug reports yet
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Teylgate 13-May-18 01:18 PM
Ohh
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😺 QSKSw (Josie) 13-May-18 01:18 PM
@Deadgineer We do both, I'll grab the links for you to Subscribe/Follow. :3
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JrMasterModelBuilder 13-May-18 01:19 PM
Yeah, you can just submit bugs to the current tracker.
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Deadgineer 13-May-18 01:19 PM
thank you :)
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JrMasterModelBuilder 13-May-18 01:19 PM
Mentioning which version you are playing.
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SilverDeoxys563 13-May-18 01:19 PM
Ok I'll do that
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V A H K I T I 13-May-18 01:19 PM
@JrMasterModelBuilder how do we distinguish between from alpha bugs? Tags?
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SilverDeoxys563 13-May-18 01:19 PM
Any estimated turnaround time?
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V A H K I T I 13-May-18 01:19 PM
Not everyone is gonna mention thay
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JrMasterModelBuilder 13-May-18 01:19 PM
There are tags.
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V A H K I T I 13-May-18 01:19 PM
Only we can add tags
There should be a distinct tracker
Otherwise it's gonna turn into a huge mess really quickly
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SilverDeoxys563 13-May-18 01:20 PM
@JrMasterModelBuilder while you're here, do you know anything about this? I get this when trying to launch the Beta and it crashes when I close the exception box http://puu.sh/AltoG.png
I literally can't play the game at all ;~;
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JrMasterModelBuilder 13-May-18 01:21 PM
Are you using the patches?
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SilverDeoxys563 13-May-18 01:21 PM
Yes
Without a patch, the game gives me a black screen and promptly disappears and crashes
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rubinho146 13-May-18 01:23 PM
I'll try using a virtual machine to play it
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Deadgineer 13-May-18 01:26 PM
https://github.com/TheLegendOfMataNui/game-issues/issues/125 i wish you guys luck with solving my issue XD
Essentially what is going on, is that I would love to run the game on a PC of the time, with: Pentium 2 MMX 300MHz 128MB Ram ATI Mach 64VT 2D Video Card 3DFX Voodoo 2 Card With 12MB VRAM Windows 98...
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SilverDeoxys563 13-May-18 01:31 PM
Should I include my Windows 10 PC's specs in the bug report
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Deadgineer 13-May-18 01:34 PM
i guess
@😺 QSKSw (Josie) we are dumb asses
jrmaster builder found it
is was right in our fucking faces
ugh
@JrMasterModelBuilder but wait, which exe is for the alpha version?
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😺 QSKSw (Josie) 13-May-18 01:37 PM
You could put something right in front of my fucking face and no matter how obvious you make it I'm more likely to miss it than to do the good
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Deadgineer 13-May-18 01:37 PM
dont feel bad
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SilverDeoxys563 13-May-18 01:38 PM
SAME
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Deadgineer 13-May-18 01:38 PM
i didnt notice it until he pointed it out on the github
he was like, "umm, its right here, dumbass"
okay
maybe not EXACTLY like that
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MasterControlUser 13-May-18 01:38 PM
I was wondering where this was
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Deadgineer 13-May-18 01:38 PM
but thats what it felt like for me, lol
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MasterControlUser 13-May-18 01:39 PM
I almost sideloaded winxp on a virtualbox just to do it
But I should probs do that anyway I have a few other games that just don't run on win10
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SilverDeoxys563 13-May-18 01:39 PM
On Windows 10, whenever I try to launch the beta with the patch applied, I get a white window that plays music, my cursor turns invisible, and almost immediately after the window appears, the excep...
Yep, there's this
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Deadgineer 13-May-18 01:40 PM
looks like this is for the alpha
just what i needed
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😺 QSKSw (Josie) 13-May-18 01:40 PM
I don't feel bad this time, I'm not making a value judgement on myself, just stating a fact, I am just oblivious as shit. 😛
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Deadgineer 13-May-18 01:41 PM
i honestly didnt know the patches were on BMP
i thought they were on some ftp or some shit
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😺 QSKSw (Josie) 13-May-18 01:41 PM
I knew they were somewhere but couldn't find them because I'm a dumb shit. 😛
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Deadgineer 13-May-18 01:41 PM
so am i it seems, as it took a fucking dev to find them for us
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😺 QSKSw (Josie) 13-May-18 01:42 PM
We all have our moments. We're only human. Thanks @JrMasterModelBuilder! 😃
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SilverDeoxys563 13-May-18 01:43 PM
But wait, does it work
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Deadgineer 13-May-18 01:43 PM
now if this patch doesnt work, the dev team is gonna be having fun trying to help me out (edited)
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😺 QSKSw (Josie) 13-May-18 01:45 PM
lol
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The Cap'm (Reese) 13-May-18 02:03 PM
The grappling hook is hot garbage in the beta
Gali's HK01 is literally impossible as far as I can tell
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Deadgineer 13-May-18 02:04 PM
dont blame us for that
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The Cap'm (Reese) 13-May-18 02:04 PM
I'm not
I'm just saying
It wasn't that bad in the alpha
What did Saffire mess up
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Deadgineer 13-May-18 02:05 PM
idk, but it MIGHT be possible for the team to fix up
dunno yet
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The Cap'm (Reese) 13-May-18 02:05 PM
That's why I was posting this here.
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emily (peri) 13-May-18 02:14 PM
are you running dgvoodoo? if not the game runs at a ridiculous framerate that totally breaks the grapple
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The Cap'm (Reese) 13-May-18 02:14 PM
I'm not sure
How do I check
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Deadgineer 13-May-18 02:15 PM
@emily (peri) speaking of frame rates, i have read that one should lock thier framerate to 30fps, since certain things are timed to 30fps
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emily (peri) 13-May-18 02:15 PM
ideally, yeah
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Deadgineer 13-May-18 02:15 PM
can probs use msi afterburner or something like that to limit the fps
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emily (peri) 13-May-18 02:16 PM
@robot5431 do the power/token icons on your hud spin wildly out of control? they're also tied to the framerate
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The Cap'm (Reese) 13-May-18 02:16 PM
No. They seem normal.
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emily (peri) 13-May-18 02:17 PM
ok, guess your problem is something else then
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The Cap'm (Reese) 13-May-18 02:17 PM
Does the grapple work fine for anyone? Cuz this might just be me as far as I know
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Deadgineer 13-May-18 02:18 PM
seems to work fine for everyone else
so idk
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The Cap'm (Reese) 13-May-18 02:18 PM
Okay. Then I'm just the weird one.
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SilverDeoxys563 13-May-18 02:21 PM
I'm just the weird one who can't even launch the game :( (edited)
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omegalucas 13-May-18 03:14 PM
So, how can I swim underwater without jumping from higher ground?
I swam from the village back to the cave in Ga Koro and can't return
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The Cap'm (Reese) 13-May-18 03:15 PM
press w twice
while treading water
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Dragon Label 13-May-18 05:14 PM
you probably know this already but gears on toa lack textures at times
besides, noticed now while taking this screenshot
when you pause the game and switch to another window, it continues running normally only with pause menu buttons
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Dragon Label 13-May-18 05:37 PM
one more thing: onua doesn't even require kaukau to breathe under water lel
he justs walks on the bottom with slower pace
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UTTER_BODGE 13-May-18 06:16 PM
all toa but gali and tahu do that
tahu instantly dies when he touches water, since all "water" in his level is lava
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Dragon Label 13-May-18 06:34 PM
makes sense
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Freerey 13-May-18 07:24 PM
Has anyone else had problems with the game crashing at that part where the mountain is falling apart with Onua?
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kabulent 13-May-18 07:40 PM
kinda, only happened once for me tho, it happened when i fell off the mountain after a few times
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Freerey 13-May-18 07:42 PM
happened again 😐
it seems to happen if I backpedal after one of the pieces breaks off
btw...the Matoran at the front of Ko-wahi doesn't have a mask
lmao the skating area with Kopaka leads me to falling into nothingness immediately after...followed by a crash
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Yue 13-May-18 07:57 PM
I can't get the game to launch, I get the ofllowing error:
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Freerey 13-May-18 08:03 PM
I've never seen that one
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Yue 13-May-18 08:03 PM
:<
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Yue 13-May-18 08:10 PM
What do I do?
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benji 13-May-18 08:33 PM
Start by including the 'Details' section in your screenshot?
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benji 13-May-18 08:35 PM
Then spam @V A H K I T I to fix his launcher
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Yue 13-May-18 08:35 PM
@V A H K I T I Fix your launcher pls
Like that?
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benji 13-May-18 08:36 PM
👌
Now we wait
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Yue 13-May-18 08:36 PM
Okay.
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benji 13-May-18 08:41 PM
(I'm a tad salty because he had me and another dev work on it, then ended up dropping our work for his own cobbled hacks, which I don't have a problem with, but then he went around saying that he wrote the launcher when me and the other dev couldn't get it right, when really he couldn't figure out source control and some other basic stuff, which is what has me salty, and then his launcher fell apart around him on launch day, which is sweet karma Pac )
👌 2
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Yue 13-May-18 08:42 PM
I'm sorry.
That sounds like a rude thing to do to someone, which I'm sure is something I'll regret saying when he shows up and sees this.
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Hexadecimal Mantis 13-May-18 08:43 PM
I feel bad for you (edited)
His launcher is clunky af
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benji 13-May-18 08:44 PM
Yeah, but sometimes I speak a bit too harshly too so it's no big deal, I'm just enjoying sitting way over here watching how he approaches debugging everything himself
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Hexadecimal Mantis 13-May-18 08:45 PM
I started writing a replacement/alternative in C with libcurl. Its called LegendNoLauncher. It downloads the patches and the version.txt and checks to see if an update is available (edited)
It will also be open source, unlike the current thing
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UTTER_BODGE 13-May-18 09:10 PM
watching, giggling, then putting your head down and working on shit is the only way to approach this project ;P
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liquidelectricity 13-May-18 09:18 PM
Is there a solution to running the beta without using dgvoodu? I always disabled it with the alpha and it worked fine. However when I go to run the beta the game loads without graphics (black screen with menu options). Solution?
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V A H K I T I 13-May-18 09:38 PM
@benji Boi, it took you guys two weeks and Snowcone just gave up on it because neither of you could get cefsharp to properly sync with the repository. xP
I fell back on my own code from the previous attempt at my own and built on that as best I could. it's crude, but it works. I know what the problem is, I just have to push an update, but we had plans today. 😛
And @Hexadecimal Mantis Y u do? xD
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benji 13-May-18 09:40 PM
Nah boi, you couldn't figure out how to clone my git repo
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V A H K I T I 13-May-18 09:40 PM
I cloned your repo and none of your code would compile on my system. 😛
I tried asking for assistance as to why that was and either you couldn't figure it out, or just never responded. So I couldn't contribute and handed the project off to you guys as a result.
Then Snowcone gave up after two weeks, you started working on other things, so I just said fuck it. Pac
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benji 13-May-18 09:42 PM
I'm still convinced it was a NuGet restore thing, but like I said, I don't care that you dropped the code
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V A H K I T I 13-May-18 09:43 PM
Well either way, I'm open to @Hexadecimal Mantis doing another version as long as he stops being so heccin salty about it. XD
That Legend No Launcher joke really grinds my gears. Pac
I try god dammit. xP
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benji 13-May-18 09:44 PM
And I'm still down to work on it provided you actually start using source control
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V A H K I T I 13-May-18 09:44 PM
I was! It was around when Snowcone started to give up. The reason he gave up was because the problem inverted itself.
His code would compile on my system, (albeit with other unrelated issues ) but he couldn't get cefsharp to compile
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benji 13-May-18 09:45 PM
Where's the Git repo that's up to date?
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V A H K I T I 13-May-18 09:46 PM
I have no idea anymore. It was either on his or yours. I don't remember having ever made one myself.
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benji 13-May-18 09:46 PM
That's my point
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Galgo 13-May-18 09:46 PM
Just out of curiosity, have any of the saffire guys or LEGO responded to the video?
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V A H K I T I 13-May-18 09:46 PM
I can go ahead and do that as I intended to get Hex in to help with a resolution dropdown, but if you guys want me to contribute, we need to make sure we can all compile the code, and that we can all understand each other's changes.
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benji 13-May-18 09:47 PM
As soon as you start making source control part of your workflow, I and others will have the capability to help
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Hexadecimal Mantis 13-May-18 09:47 PM
^
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V A H K I T I 13-May-18 09:47 PM
The main reason I went back to my own clunky code was because I couldn't make heads or tails of you two's stuff. I'm just a novice remember. THat's not your problem of course, but ya could have at least put some comments in there. 😛
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Benderman115 13-May-18 09:48 PM
guys what is wrong with the game i get to this screen
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V A H K I T I 13-May-18 09:48 PM
I even put comments in my own stuff just so I remember what does what.
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Benderman115 13-May-18 09:48 PM
one sec
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benji 13-May-18 09:48 PM
And I'd love to, I thought I put some in, but there's no point if you insist on sending code in .zips via discord
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V A H K I T I 13-May-18 09:49 PM
I didn't want to do that but again, the compiling issues were unresolvable at the time
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benji 13-May-18 09:49 PM
The compiling issues have nothing to do with using Git
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Benderman115 13-May-18 09:49 PM
everytime i click the play game it says no game found and downloads it ive downloaded it over 2 times and it stilll doesnt let me play
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V A H K I T I 13-May-18 09:49 PM
I wouldn't have just handed it off to you two if I could have gotten it working, and I doubt Snowcone would have given up in the same situation
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Benderman115 13-May-18 09:49 PM
can someone help
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V A H K I T I 13-May-18 09:50 PM
When you run the installer, are you installing the game to the same place as the launcher?
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Benderman115 13-May-18 09:50 PM
how can i check
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Yue 13-May-18 09:50 PM
Hey Vahkiti since you're here can you help me too when that guy's done?
Sorry.
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Benderman115 13-May-18 09:51 PM
thanks for waiing
sorry
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V A H K I T I 13-May-18 09:51 PM
Guys, I just got done with a 5 hour stream, I need a break. x_x
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Yue 13-May-18 09:51 PM
Oh. Sorry!
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Benderman115 13-May-18 09:51 PM
ok
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V A H K I T I 13-May-18 09:52 PM
When you install the game it should be asking you where you want to install it. If it's not the same folder as you've put the launcher, then it won't run properly
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Benderman115 13-May-18 09:52 PM
ill try reinstalling the launcher
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Yue 13-May-18 09:53 PM
Like that, right?
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ScrapMetaru 13-May-18 09:54 PM
Is a resolution dropdown what I think it is?
If it is, that'll be great! Just what I need.
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V A H K I T I 13-May-18 09:55 PM
@Yue Ye
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Benderman115 13-May-18 09:55 PM
doing this now
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V A H K I T I 13-May-18 09:55 PM
@ScrapMetaru It is indeed
@Benderman115 Is the launcher still running?
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Benderman115 13-May-18 09:56 PM
sorry i can wait just dm me when you are ready
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Yue 13-May-18 09:56 PM
Same
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V A H K I T I 13-May-18 09:56 PM
No it's okay. Let's just get it out of the way. There will be time to relax later. 😛
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Yue 13-May-18 09:56 PM
Okay.
When I start the game I get this error
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V A H K I T I 13-May-18 09:56 PM
My code, my responsibility after all
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Yue 13-May-18 09:56 PM
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V A H K I T I 13-May-18 09:57 PM
When did you last update the launcher?
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V A H K I T I 13-May-18 09:57 PM
You downloaded it manually, or got the auto-update after the beta came out?
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Yue 13-May-18 09:57 PM
How would I tell if I got the auto-update?
Oh derp misread
I downloaded it manually
sorry.
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V A H K I T I 13-May-18 09:58 PM
Hm. Okay. For the time being, just create a dummy versionbeta.txt in the LEGO Bionicle (Beta ) folder
That should solve the issue until I get the real problem sorted for good
Cause the problem is that for some reason it's either not including or not properly checking the version file to cross reference with that on the server to check for patch updates
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Yue 13-May-18 10:00 PM
Yay! It's installing a patch!
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V A H K I T I 13-May-18 10:00 PM
In my rush to update it, I probably beefed something else, cause it worked fine for the alpha alone
Ayy
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Yue 13-May-18 10:00 PM
Well
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Benderman115 13-May-18 10:00 PM
you ready ?
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Yue 13-May-18 10:00 PM
it certainly tried to launch!
It got as far as fucking with my resolution, then crashed.
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The Cool(er) Chronicle 13-May-18 10:01 PM
Oof
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Yue 13-May-18 10:01 PM
lol now it can't find PatchB.exe
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V A H K I T I 13-May-18 10:02 PM
Yeah, it sounds like you still have the old auto update of the launcher from yesterday afternoon, cause I DEFINITELY fixed that issue.
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Yue 13-May-18 10:02 PM
Moment, uninstalling
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V A H K I T I 13-May-18 10:02 PM
No need to do that
Just redownload the installer from the server
Actually
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Yue 13-May-18 10:02 PM
Okay
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V A H K I T I 13-May-18 10:02 PM
hold on
Hotfix
Just replace the EXE with that
THough renaming it back to spaces might be in order
Discord adds those
I really should't be having spaces in files names like this actually...
I'll fix that next update too
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Yue 13-May-18 10:04 PM
That program won't run at all.
I click on it and nothing happens.
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The Cool(er) Chronicle 13-May-18 10:05 PM
finished playing what i could with the beta, it's pretty fun. Though the vatuka nui had a white square on its chest whenever I had the chance to attack it. Is it an error from using full screen? (edited)
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Yue 13-May-18 10:06 PM
Sorry. Forget it.
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V A H K I T I 13-May-18 10:06 PM
@The Cool(er) Chronicle I'm told it's an old file we accidentally kept in the patch that had some broken textures.
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The Cool(er) Chronicle 13-May-18 10:07 PM
oh ok
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V A H K I T I 13-May-18 10:07 PM
I was gonna @ mention Yue to try and help further, but apparently they already left. .-.
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The Cool(er) Chronicle 13-May-18 10:07 PM
i hope yue managed to get it working basing off their last reply.
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V A H K I T I 13-May-18 10:09 PM
Ye.
@Benderman115 You still around?
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Benderman115 13-May-18 10:12 PM
yes
@V A H K I T I
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V A H K I T I 13-May-18 10:13 PM
So did you make sure the launcher wasn't running before starting the installer? 😛
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Benderman115 13-May-18 10:13 PM
na ill try now
beta and reg game still not found
i made sure to install them in same place again
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V A H K I T I 13-May-18 10:17 PM
I'm not sure what to suggest honestly.. Tell ya what. PM me your system details, the process which you installed everything and the locations, and I'll look into it first thing tomorrow. There's probably something I'm overlooking out of sheer tiredness right now. 😛
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Benderman115 13-May-18 10:18 PM
yeah no prob
tanks again for helping
it might be my graphics card its integrated into my pc
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V A H K I T I 13-May-18 10:19 PM
I doubt it. It's a launcher issue and the error is a filesystem one. So it's either something I did, or something it doesn't like about your install paths.
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Benderman115 13-May-18 10:19 PM
ah
we can deal with it tomorrow ill prob be on around at this time
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V A H K I T I 13-May-18 10:20 PM
Sounds good
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Benderman115 13-May-18 10:20 PM
i got to go to work after school so i be home 6 i think westen time (im in il )
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Bitl 13-May-18 10:21 PM
the launcher does not create a version.txt file when you install it so if you try to launch the alpha using a fresh install it will cause an error
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V A H K I T I 13-May-18 10:21 PM
Ye. That was a mistake on my part I still need to patch. I just want to get it all done at once at this point. 😛
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V A H K I T I 13-May-18 10:40 PM
Tbh I'm just tired and also in kind of a depressed mood. I've been up since 6am again, I just got done with a 5 hour stream, and I come back to not just the expected issues, (which are fine btw, just saying) but also my team just bashing on the launcher. Like.. I get it, my code's shitty and clunky, and far from perfect, but I tried goddammit. I'm only one person, and I can only do so much in so little time with the knowledge I currently have. I'm proud of that damn thing, and as far as I know, it makes most people happy to have an all in one solution. But apparently it's just not good enough. Bah..
I'm gonna go get something to eat and get some sleep. It's been a long weekend. (edited)
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Eljay Johnsen 13-May-18 10:42 PM
Rest up and feel better man, you've done a ton of fantastic work and deserve a break. Game won't be going anywhere.
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The Cool(er) Chronicle 13-May-18 10:43 PM
honestly after all the work pulled off just to not only get the alpha but also the beta, you deserve praise and some good rest.
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Benderman115 13-May-18 11:16 PM
hope you feel better man we all have those days @V A H K I T I
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SMA3SMW2YI 14-May-18 03:29 AM
okay so I already ran into a problem
whenever i try booting the game (beta, haven't downloaded the alpha yet), i get this error
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Deadgineer 14-May-18 03:40 AM
Damn, these address errors seem to be quite common
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benji 14-May-18 03:49 AM
That's showing you the address of the error, not what kind of error.
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SMA3SMW2YI 14-May-18 03:53 AM
that's the only real information it gives me.
other than that, the game window stays blank and plays music
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Deadgineer 14-May-18 04:04 AM
I know @SilverDeoxys563 was also having a similar error
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mrpenguinb 14-May-18 04:27 AM
I have had that error pop-up as well
It is an access violation at a memory address
But who knows what part of the code is causing it
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mrpenguinb 14-May-18 04:42 AM
Also on Windows 10 I get this different error (edited)
It is completely silent, the game does not even open/appear on screen
The launcher that is
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G-Bond 14-May-18 05:08 AM
i have a problem with dgvoodoo when i put the path to the beta folder the apply button when i click on it dosent work
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mrpenguinb 14-May-18 05:08 AM
dgvoodoo isn't always stable when saving settings, at least in my experience (edited)
Try clicking the .\ button and then select the right directory
or run dgvoodoo config as administrator
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G-Bond 14-May-18 05:14 AM
it worked thank you 👌
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mrpenguinb 14-May-18 05:14 AM
np
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Example 14-May-18 07:39 AM
Am I the only one that's still only seeing pitch black?
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mrpenguinb 14-May-18 07:54 AM
What happens when you launch the game?
Just a black screen?
@Example
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Example 14-May-18 07:55 AM
Yeah
I mean the menu text shows up
But the rest of the screen is black
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mrpenguinb 14-May-18 07:55 AM
Ok... that is at least something
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Example 14-May-18 07:55 AM
As is the game itself
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mrpenguinb 14-May-18 07:55 AM
Do you have two graphics cards in your desktop computer/laptop?
You can check in Device Manager
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Example 14-May-18 07:56 AM
Neither the SvpRad=1 or the Windows XP compatibility settings seem to work
Hang on I'll check
No just the one as far as I can tell
Is there a patch or something that I need to download?
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mrpenguinb 14-May-18 07:59 AM
No just curious
Having two GPU's can cause issues depending on what each one can support etc
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Example 14-May-18 08:00 AM
Ah I see
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mrpenguinb 14-May-18 08:00 AM
There is one thing that you can try
But I will need to tell you what .dll files to change
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Example 14-May-18 08:01 AM
Sure thing
What do I do?
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mrpenguinb 14-May-18 08:02 AM
Delete these files that are in the game's launcher folder, just make sure to leave them in the recylcing bin so that you can recover them for later
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Example 14-May-18 08:04 AM
Yep, now what?
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mrpenguinb 14-May-18 08:04 AM
Extract all these .dll files into the same directory that you deleted the previous dll files from
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Example 14-May-18 08:06 AM
Done
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mrpenguinb 14-May-18 08:06 AM
Try and run the game
No configuring required
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Example 14-May-18 08:08 AM
Nope, still not working
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mrpenguinb 14-May-18 08:08 AM
Ok then
Try to reinstall both the game and launcher
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Example 14-May-18 08:09 AM
Ok
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mrpenguinb 14-May-18 08:09 AM
Or
The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX — the core Windows® technology that drives high-speed multimedia and games on the PC.
That might help but no guarantees (edited)
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Example 14-May-18 08:11 AM
I'm trying that link you gave but it's not letting me download
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mrpenguinb 14-May-18 08:11 AM
Ok, same here
I managed to download it somehow
Relaly wierd
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Example 14-May-18 08:11 AM
The "No Thanks and Continue" button does nothing
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mrpenguinb 14-May-18 08:11 AM
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Example 14-May-18 08:12 AM
Ah thanks
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mrpenguinb 14-May-18 08:12 AM
I like hit back to go back to the previous page and then forward again and it gave me the link/file
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Example 14-May-18 08:13 AM
Apparently I've already got the latest version of DirectX installed and it's not necessary
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mrpenguinb 14-May-18 08:13 AM
Yeah
It can install previous components that have not been installed on Windows 10 (sometimes the case)
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Example 14-May-18 08:14 AM
I just finished downloading the beta from the launcher
I'll see if this works
By the way thanks for the help man
I really appreciate it
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mrpenguinb 14-May-18 08:16 AM
np
I like getting into the technical aspects of things sometimes
😄
Does the game launch in fullscreen when opening it ?
Or windowed? (default)
You should also try to update your GPU's drivers
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😺 QSKSw (Josie) 14-May-18 08:23 AM
Good to hear you found DX9! I'm bothering Vahkiti as much as I can about making manual installation more clear on the download page, providing links more concisely, etc. 😃 (edited)
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Example 14-May-18 08:28 AM
When I first tried the beta it launched windowed
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mrpenguinb 14-May-18 08:28 AM
And it is black right?
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Example 14-May-18 08:28 AM
Yes
I haven't tried the patch yet
Still downloading it
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mrpenguinb 14-May-18 08:28 AM
I will provide you with another link to DirectX-End-User-Runtimes that should include what I was trying to get you to install (optional DirectX components that can be useful): https://www.dropbox.com/s/lmpwh86eymi8s3c/directx_Jun2010_redist.exe?dl=0
ok
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Example 14-May-18 08:28 AM
Cheers m8
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mrpenguinb 14-May-18 08:29 AM
Wait till the patch is finished
Then install the DirectX stuff
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Example 14-May-18 08:29 AM
Gonna be waiting a while
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mrpenguinb 14-May-18 08:29 AM
It can take a while (DirectX and the patch) (edited)
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Example 14-May-18 09:07 AM
Well that seems to have done the trick
It's working now
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mrpenguinb 14-May-18 09:10 AM
Yay!
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Example 14-May-18 09:20 AM
Thanks again guys
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V A H K I T I 14-May-18 12:42 PM
Ay boys, I'm awake and feeling a bit better. Lay it on me. What's new? What's beefed? xP
OH I should push that small launcher update now
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Ondrik🅱 (Ondrej) 14-May-18 12:43 PM
When the grapple connects, then it only pulls me in for 1 frame and then disconnects
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V A H K I T I 14-May-18 12:43 PM
O_o
That's new
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Ondrik🅱 (Ondrej) 14-May-18 12:44 PM
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V A H K I T I 14-May-18 12:45 PM
Are you just pressing space once?
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Ondrik🅱 (Ondrej) 14-May-18 12:45 PM
yes
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V A H K I T I 14-May-18 12:45 PM
If you press it more than once it'll return to you.
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Ondrik🅱 (Ondrej) 14-May-18 12:45 PM
I could make a new video with keyboard inputs
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V A H K I T I 14-May-18 12:45 PM
You sure you don't have any kind of macros or turbo functions enabled mr. speedrunner? 😛
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Ondrik🅱 (Ondrej) 14-May-18 12:45 PM
no
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V A H K I T I 14-May-18 12:46 PM
Hm
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Ondrik🅱 (Ondrej) 14-May-18 12:46 PM
my only macro is pg up and pg dn for debug menu controls
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V A H K I T I 14-May-18 12:46 PM
Are you running the autohotkey script for the debug menu? I might have beefed something in that
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Ondrik🅱 (Ondrej) 14-May-18 12:46 PM
might be a side effect of 164 fps
but I'm not running the script
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V A H K I T I 14-May-18 12:46 PM
Why are you running it at such a high fps?
HOW are you running it at such a high fps?
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Ondrik🅱 (Ondrej) 14-May-18 12:47 PM
I have a 164Hz monitor
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V A H K I T I 14-May-18 12:47 PM
DGVoodoo is suposed to limit that
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Ondrik🅱 (Ondrej) 14-May-18 12:47 PM
it doesn't for some reason
the credits are like WOOOOOSH
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V A H K I T I 14-May-18 12:47 PM
Is force vsync enabled?
THat might override the limit
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emily (peri) 14-May-18 12:51 PM
yeah that grapple problem is deffo a framerate thing, I had the same thing
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V A H K I T I 14-May-18 12:51 PM
I find that super ironic actually
Cause high framerates are also responsible for GALIDOR'S grapple issue. xP
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emily (peri) 14-May-18 12:52 PM
hah
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liquidelectricity 14-May-18 12:54 PM
did the debug menu controls change for the beta? I can't access them
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Ondrik🅱 (Ondrej) 14-May-18 12:54 PM
I decided to crush 2 birds with 1 stone. So here it is, Vahkiti: Proof of 164 fps AND the grapple bug.
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V A H K I T I 14-May-18 12:54 PM
Ye
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Ondrik🅱 (Ondrej) 14-May-18 12:54 PM
here
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V A H K I T I 14-May-18 12:54 PM
Well sort of
The controls are the same except for the debug camera.
That's now Numpad / instead of Numpad 0
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liquidelectricity 14-May-18 12:56 PM
I didn't use the launcher on the alpha because it ran fine without it (win7). However the beta is giving me trouble, the graphics dont render (black screen with menu options). figured i could fix it with the debug menu but i can't get there. any ideas? using dgvoodu with the beta just crashes it
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V A H K I T I 14-May-18 12:56 PM
If you're not using the launcher you don't have the patches
The game needs the patches to run properly at all
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liquidelectricity 14-May-18 12:57 PM
ah. was there a recent patch then? i installed both yesterday morning and got the white error screen
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8BitWalugi 14-May-18 12:58 PM
I keep getting an unhandled exception after Onua's boss fight when trying to load into Ga-koro
I've managed to load in a couple of times successfully before though
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V A H K I T I 14-May-18 12:59 PM
If the stream from last night is any indication, the game will just crash seemingly at random sometimes. That having been said, are you playing from the test menu, or the Kini menu? (edited)
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8BitWalugi 14-May-18 12:59 PM
Sorry uh, I don't know what those are
I mean
I start at the Front End/Level 1-5 screen (edited)
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V A H K I T I 14-May-18 01:00 PM
???
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ShadowDraikana 14-May-18 01:00 PM
@8BitWalugi Does it crash after loading the area
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V A H K I T I 14-May-18 01:00 PM
Oh
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8BitWalugi 14-May-18 01:00 PM
I use front End to get to the title screen and move from there
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V A H K I T I 14-May-18 01:00 PM
Yeah there's your issue
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8BitWalugi 14-May-18 01:00 PM
@ShadowDraikana Most of the time on the loading screen itself
Ah
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V A H K I T I 14-May-18 01:00 PM
Idk why people keep trying to play the game from that menu. It's in the patch notes that it was disabled for a reason
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liquidelectricity 14-May-18 01:01 PM
i'm assuming its frontend, since without running the launcher i can see "play" "options" and "quit" on a black screen. with the launcher i have no idea which menu it wants to load because it never opens
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8BitWalugi 14-May-18 01:01 PM
It was on by default when I started
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V A H K I T I 14-May-18 01:01 PM
No it wasn't.
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8BitWalugi 14-May-18 01:01 PM
I swear it was
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V A H K I T I 14-May-18 01:01 PM
If you're going to Frontend rather than Onua, you're doing it wrong. 😛
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8BitWalugi 14-May-18 01:01 PM
I go front end>Title>select save>etc
But the level select was always there from the start when I started
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liquidelectricity 14-May-18 01:02 PM
the alpha had been patched to open with onua. not sure if the beta had-- i'll try the launcher again with the patches...
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ShadowDraikana 14-May-18 01:02 PM
Use that level select @8BitWalugi . Do not use the front end route
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8BitWalugi 14-May-18 01:02 PM
I kinda just wanted to play through it as normally as possible
Or is it uh, still that broken that you can't transition between toa?
I commented out LegoTester, loaded Ga-koro and started falling from the sky
Tried the camera warp thing and it crashed just as I started to move it
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V A H K I T I 14-May-18 01:08 PM
So you did read that far into the patch notes?
What part of "Severe save issues" wasn't entirely clear? xD
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8BitWalugi 14-May-18 01:08 PM
So uh, this is what that note was referring to?
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V A H K I T I 14-May-18 01:09 PM
Yes. 😛
When the game saves data from the frontend, it fails to save certain flags for some reason.
In this case, a cinematic is supposed to play.
But it does not.
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8BitWalugi 14-May-18 01:10 PM
I see...
Can anything be done or do I need to start over?
Or is my only option to ignore and select the next level?
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V A H K I T I 14-May-18 01:13 PM
You can reenable the test menu and just load up Gali's level
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liquidelectricity 14-May-18 01:13 PM
btw, thanks for all the hard work you guys have been giving with the beta and getting everyone up to speed. this means a lot 👍
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8BitWalugi 14-May-18 01:16 PM
Yeah, absolutely. Thanks to everyone for the effort that went into recovering this game
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V A H K I T I 14-May-18 01:17 PM
No prob. 😛
I pushed a launcher update btw for everyone having issues with the alpha
It SHOULD work properly now
*Knock on wood * Pac
If I have time I'll tinker with a resolution menu today
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8BitWalugi 14-May-18 01:24 PM
well, I gotta say I'm super looking forward to the rest of this project
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V A H K I T I 14-May-18 01:24 PM
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8BitWalugi 14-May-18 01:24 PM
I still just wanna play through as legit as possible so I'll wait for the next few patches before trying again
I've been a fan since release, my first set was Pohatu Mata
So you guys are doing wonders for my nostalgia
Keep up the fantastic work on restoring this game
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ShadowDraikana 14-May-18 01:31 PM
Also I fixed the falling from the sky thing so that start area doesn't crash and gives you a chance to warp out of there
the spawn points for Gali's mtup area are WAY off the mark
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liquidelectricity 14-May-18 01:33 PM
okay so the patches are in. both the launcher and beta are under the same folder. voodoo settings don't seem to save after i apply and reopen later. getting the unhandled exception error
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V A H K I T I 14-May-18 01:34 PM
Are you pointing DGVoodoo to the config in the LEGO Bionicle (Beta) folder?
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liquidelectricity 14-May-18 01:34 PM
yes
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V A H K I T I 14-May-18 01:34 PM
Are you running DGVoodoo from the launcher?
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liquidelectricity 14-May-18 01:34 PM
yes
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V A H K I T I 14-May-18 01:34 PM
Try running the launcher itself as admin. That shouldn't be necessary but I've had a couple of people say it was
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liquidelectricity 14-May-18 01:35 PM
tried that. no luck
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V A H K I T I 14-May-18 01:37 PM
No luck saving or running?
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liquidelectricity 14-May-18 01:37 PM
same error as before
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V A H K I T I 14-May-18 01:42 PM
Sounds like the patch causes an issue. Hmm...
Submit a bug report with our crash address and system specs to the github
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liquidelectricity 14-May-18 01:47 PM
SilverDeoxys563 already posted a similar issue on github, so i'll leave it there. thanks
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V A H K I T I 14-May-18 01:50 PM
Well add yourself as a follower or whatever github has to confirm you have it as well.
I would also appreciate your system specs in the comments as well.
The additional data would be useful
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Ondrik🅱 (Ondrej) 14-May-18 02:09 PM
Any help with my bug?
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ShadowDraikana 14-May-18 02:09 PM
What was your issue?
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Ondrik🅱 (Ondrej) 14-May-18 02:10 PM
I decided to crush 2 birds with 1 stone. So here it is, Vahkiti: Proof of 164 fps AND the grapple bug.
Grappling hook, after connecting, pulls in for 1 frame and disconnects
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ShadowDraikana 14-May-18 02:11 PM
It's also apparently an angle thing from my experience
but you're not the only one with the problem
What's your OS out of curiosity?
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Ondrik🅱 (Ondrej) 14-May-18 02:12 PM
Win10
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ShadowDraikana 14-May-18 02:12 PM
Everyone I've seen who's reported it is on Win10
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Ondrik🅱 (Ondrej) 14-May-18 02:13 PM
Here are my specs, if you need that
(yes it's a minecraft screenshot)
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ShadowDraikana 14-May-18 02:14 PM
Pretty sure this is simply a Win10 thing
Also, could you do me a favor and see if the vine death issue you opened for the alpha is still a thing
Doesn't appear to be a problem for me, though the game freezes for a moment
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Ondrik🅱 (Ondrej) 14-May-18 02:17 PM
uhh, you mean try to reproduce the death issue in the beta?
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ShadowDraikana 14-May-18 02:17 PM
yeah
if it's not causing a problem, then I'll close it
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Ondrik🅱 (Ondrej) 14-May-18 02:18 PM
le07 no longer exists, that was the only level where it happened
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ShadowDraikana 14-May-18 02:18 PM
it did not happen in any other area with vines?
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Ondrik🅱 (Ondrej) 14-May-18 02:18 PM
not that I tried
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ShadowDraikana 14-May-18 02:19 PM
well, I'd still check to be on the safe side
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Ondrik🅱 (Ondrej) 14-May-18 02:23 PM
doesn't happen
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ShadowDraikana 14-May-18 02:24 PM
Also try it in Lewa's makuta level area
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Ondrik🅱 (Ondrej) 14-May-18 02:24 PM
it never happened in the alpha there
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ShadowDraikana 14-May-18 02:24 PM
still, it can't hurt to be absolutely sure
I can confirm it's not happening, just want to be sure it's not cropping up on Win10 or anything
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Ondrik🅱 (Ondrej) 14-May-18 02:26 PM
doesn't happen
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ShadowDraikana 14-May-18 02:26 PM
alright, I'm closing the issue
thanks for checking
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Ondrik🅱 (Ondrej) 14-May-18 02:26 PM
you're welcome
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justframbo 14-May-18 02:29 PM
lomn sure likes to crash a lot
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ShadowDraikana 14-May-18 02:31 PM
that's an understatement, lol
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V A H K I T I 14-May-18 02:31 PM
Still more stable than the alpha
It's good that the game saves after every room
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ShadowDraikana 14-May-18 02:32 PM
at least some of these crashes actually have a root cause, like the missing gear from mtop
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V A H K I T I 14-May-18 02:32 PM
Ye
And all the force closes are gone
Those are HELL to debug
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ShadowDraikana 14-May-18 02:32 PM
actually no they aren't gone. Trying to fix certain slbs causes shutdowns
Let me explain
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V A H K I T I 14-May-18 02:33 PM
Well
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ShadowDraikana 14-May-18 02:33 PM
generally speaking yes, they're gone
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V A H K I T I 14-May-18 02:33 PM
THey're gone in the sense that there aren't any in the base game that can't be explained.
Eg: The SCRP close in the alpha
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ShadowDraikana 14-May-18 02:33 PM
ye
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V A H K I T I 14-May-18 02:34 PM
Any that pop up during development we generally know the cause of cause... well it was US that did it. 😛
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ShadowDraikana 14-May-18 02:37 PM
Let me give you an example, which is something we need to look into: in Ga-Koro, there are four unidentified quads under the matoran number markers for the horns. Those quads are actually four separate models placed by the obj.slb. Trying to remove them (or even add new objects) causes the area to shutdown after a few seconds.
I have no explanation for it
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V A H K I T I 14-May-18 02:38 PM
That reminds me of another issue there. Came up on the stream last night.
Sometimes if you blow the horn, Gali will be unable to move after the animation completes. Additionally, playing the horn also launches the grapple which seems to be related. (edited)
In most cases, if you try to move before the grapple returns after blowing the horn, this is where the player gets locked in place.
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ShadowDraikana 14-May-18 02:39 PM
I've never once had the grapple launch when blowing a horn
not once
I just loaded it up and tried it
My guess is this is yet again a Win10 thing
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V A H K I T I 14-May-18 02:40 PM
.-.
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ShadowDraikana 14-May-18 02:40 PM
related to the grapple malfunction
that Pereki and Ondrik reported
Also did you notice that Pohatu spawn problem after leaving GLY3?
you get trapped behind that door
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V A H K I T I 14-May-18 02:42 PM
Ye
Is that not an easy fix though?
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ShadowDraikana 14-May-18 02:42 PM
I already fixed that
forgot to send it earlier
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V A H K I T I 14-May-18 02:42 PM
Rip
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ShadowDraikana 14-May-18 02:42 PM
I also removed the backtrack trigger into gly3 since obviously you shouldn't be able to 😛
speaking of the shrine I got the camera out of Pohatu's ass as well
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V A H K I T I 14-May-18 02:43 PM
Lel
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ShadowDraikana 14-May-18 02:45 PM
the camera is reaaaally wonky, so I just zoomed in a tad since other angles were getting butt shots and wrong angles
I have a general idea of how it works now, though
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V A H K I T I 14-May-18 02:46 PM
Any idea how in level cinematics are handled yet?
Also some people were asking for the totems to come back
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ShadowDraikana 14-May-18 02:50 PM
I'm still working on it, though I figured out that areas that start with a cutscene (which you can disable by removing the char for that cinematic) have ambient sounds and the hud disabled until the cinematic ends. This leads me to suspect there might be a problem with the sound triggers in Onua meets Gali, because ambient sounds never trigger for some reason. I'm entertaining the idea since the sound slbs can cause crashes
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V A H K I T I 14-May-18 02:50 PM
Hm
Well if you want to tinker, might I suggest looking into the Nobua cutscene?
All the data is still there, and the alpha saves the flags properly, so you can cross reference the differences
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ShadowDraikana 14-May-18 02:51 PM
Do you have that save "template" handy?
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ShadowDraikana 14-May-18 02:52 PM
Actually a real binary template would be nice to have
might help with figuring out the flag issues with the front end
Question: does the cutscene mp3 still exist?
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V A H K I T I 14-May-18 02:53 PM
ye
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ShadowDraikana 14-May-18 02:53 PM
OH YES
I might look into getting the signs back into the beach too
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V A H K I T I 14-May-18 02:55 PM
👍
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ShadowDraikana 14-May-18 02:55 PM
it has the conversation slb still there
so that should be quite easy, as long as the actual text is still alive
oh no wait
The text for the cutscene and the signs have been removed, so forget seeing that any time soon
It's going to be hell putting those back in.
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V A H K I T I 14-May-18 02:58 PM
I mean it'll still play
It'll just have the placeholder XXX until the text is updated
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ShadowDraikana 14-May-18 02:59 PM
Ye
Also speaking of that, I got the cinematic sound slb solved.
the char file I get as well, to some extent
Actually dude wait
I can't do shit with these until we figure out how the hell the cutscenes get triggered to begin with 😛
We have another very strange problem
Nokama's trident renders properly everywhere BUT after the Taniwa battle
how the fuck does that happen
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V A H K I T I 14-May-18 03:15 PM
Oh yeah, just remembered a couple of other issues to be sorted.
The lava textures in TA02 are unanimated.
Additionally, Tahu's later areas have A LOT of overlapping music
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ShadowDraikana 14-May-18 03:17 PM
The lava textures in TA02 aren't going to be animated. Those are all pieces of a giant jigsaw puzzle, so animating them will look really, really, bad.
If we could make the lava as a whole spin, then yeah
And yeah, I noticed. That's all osi though
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V A H K I T I 14-May-18 03:21 PM
Is there a reason they're all individual meshes and/or textures?
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UTTER_BODGE 14-May-18 03:22 PM
so many unread messages, are you guys gonna fix the textures omega removed
for onua's gears, etc
is that done already
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ShadowDraikana 14-May-18 03:22 PM
I already did
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UTTER_BODGE 14-May-18 03:22 PM
good
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ShadowDraikana 14-May-18 03:22 PM
the Gali gear thing is different though
@UTTER_BODGE Figured out where those quads are coming from in Ga-Koro
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UTTER_BODGE 14-May-18 03:27 PM
yeah I found them as well
wasn't sure if they had any weird functionality though
do they have any flags in the obj slb
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ShadowDraikana 14-May-18 03:28 PM
try removing them and watch what happens
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UTTER_BODGE 14-May-18 03:28 PM
busy
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ShadowDraikana 14-May-18 03:28 PM
Try doing ANYTHING to the obj.slb
it shuts down immediately upon load
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Gatanui 14-May-18 03:54 PM
Is it normal for the game to crash in the chamber after the Nui-Jaga?
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V A H K I T I 14-May-18 03:55 PM
It WAS prior to the fix. 😛
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Gatanui 14-May-18 03:55 PM
Well, I've got the latest version.
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Galgo 14-May-18 03:55 PM
Also why do the horns seem to lock Gali into place? And is there a way to load levels besides Onua's from the front end? (edited)
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V A H K I T I 14-May-18 03:55 PM
You shouldn't be using the front end
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Gatanui 14-May-18 03:56 PM
What's the problem with the front end?
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V A H K I T I 14-May-18 03:56 PM
Save issues
Some important flags aren't set such as some cinematics
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Galgo 14-May-18 03:56 PM
But doesn't the debug menu have load issues?
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Gatanui 14-May-18 03:56 PM
Oh, I was wondering why there weren't any cinematics. (edited)
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V A H K I T I 14-May-18 03:56 PM
it lacks the load button, but otherwise it works
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Gatanui 14-May-18 03:56 PM
But saving seems fine so far.
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V A H K I T I 14-May-18 03:56 PM
It works until you get to Gali's level
The intro cinematic is supposed to play but instead you just fall into a pit
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Galgo 14-May-18 03:57 PM
Is there any way you guys could implement a load button?
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V A H K I T I 14-May-18 03:57 PM
Working on it
😃
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Galgo 14-May-18 03:57 PM
👍 👍 👍
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V A H K I T I 14-May-18 03:57 PM
As for the horns, I have that issue too
Windows 10?
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Galgo 14-May-18 03:57 PM
Yes, but I think the same thing happened to me last night on Windows 98
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Gatanui 14-May-18 03:57 PM
So I've been playing from the front end so far, could that be the reason for the Nui-Jaga crash?
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V A H K I T I 14-May-18 03:57 PM
Ye
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Galgo 14-May-18 03:57 PM
I could be remembering wrong though
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Teylgate 14-May-18 03:57 PM
I installed the beta manually as @V A H K I T I said but it's still telling me the base game isn't installed
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ShadowDraikana 14-May-18 03:58 PM
Let me be clear, the Gali horn softlock never happens for me on my Win7 machines
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Gatanui 14-May-18 03:58 PM
If I've played from the frontend so far, can I keep my save state?
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ShadowDraikana 14-May-18 03:58 PM
so I tend to think it's an OS thing
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Galgo 14-May-18 03:58 PM
I should be playing from windows 7 then, I have a partition with it installed
once that's settled the only issue will be the fact that certain things run too fast
I tried using a CPU killer but it didn't have the desired effect
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Gatanui 14-May-18 04:00 PM
Is the save state replaced if I begin to play from the first menu?
The one with the mask.
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UTTER_BODGE 14-May-18 04:00 PM
Oh, I was wondering why there weren't any cinematics. to be clear, a lot of cutscenes were outright removed as well
like, in-level ones
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Galgo 14-May-18 04:00 PM
There is no loading from that menu @Gatanui
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V A H K I T I 14-May-18 04:00 PM
Not yet anyways
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Galgo 14-May-18 04:00 PM
yet anyways
literally completed my thought
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V A H K I T I 14-May-18 04:00 PM
It does SAVE
It just has the load button removed
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Gatanui 14-May-18 04:00 PM
So if you want to save the game, you can only play from the front end, which is problematic?
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V A H K I T I 14-May-18 04:01 PM
The test menu uses Player0.sav
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Galgo 14-May-18 04:01 PM
@Gatanui you can use the debug menu to warp around, but it isn't the same as a dedicated load button (edited)
but it's better than nothing
¯\_(ツ)_/¯
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V A H K I T I 14-May-18 04:01 PM
Yeah, that's how I did it on the stream
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Galgo 14-May-18 04:02 PM
how hard would it be to extend the infected hau animation?
because that seriously bothers me
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Gatanui 14-May-18 04:02 PM
So it's not really possible to play the game saving normally so far?
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V A H K I T I 14-May-18 04:03 PM
Nope
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Gatanui 14-May-18 04:03 PM
Too bad.
All that time getting all the UUDs for nothing. 😛
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Galgo 14-May-18 04:03 PM
speaking of which, what's with that section in Pohatu's level where you click a button or something and rocks start falling?
is it an endurance thing or what?
shooting the boulders makes them fly away
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V A H K I T I 14-May-18 04:04 PM
When you break enough the door slowly opens
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ShadowDraikana 14-May-18 04:04 PM
@Galgo Animations of a lot of stuff is sped up. Lewa's boss for example is incredibly difficult thanks to the higher fps
Uh no
the door opens on its own
without shooting the boulders
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Gatanui 14-May-18 04:05 PM
But if I start a game from the test menu, the save state from the frontend would be kept, right?
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Galgo 14-May-18 04:05 PM
Yeah but optimizing the animations for 75fps playback would improve a lot of other stuff
really it's only the infected hau that sticks out
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ShadowDraikana 14-May-18 04:05 PM
and Lewa's boss
that is painfully apparent if you try it
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Galgo 14-May-18 04:06 PM
I haven't tried it on a computer fast enough for it to be noticeable
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ShadowDraikana 14-May-18 04:06 PM
I mean the attack speed is too fast. As in, it sucks you up faster than it's supposed to
the physics themselves are sped up
jamesster has a video of it
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Galgo 14-May-18 04:07 PM
was saffire just counting on it running okay on the computers of the time?
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ShadowDraikana 14-May-18 04:07 PM
ISX doesn't have a proper fps cap either, so it can reach 1000 fpsin some cases
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Metroidwave 14-May-18 04:07 PM
I don't know what triggers it, but the masks begin to constantly switch, rendering them unable to be used. This happens even at the start of Onua's level, despite only having the Pakari.
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Galgo 14-May-18 04:08 PM
what do you mean switch?
something similar happened to me in the alpha
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ShadowDraikana 14-May-18 04:08 PM
first I've heard of this.
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Metroidwave 14-May-18 04:09 PM
They cycle between whatever masks I currently have.
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Galgo 14-May-18 04:09 PM
are you on a laptop?
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Metroidwave 14-May-18 04:09 PM
It stops whenever a conversation plays or I ledge grab, but then resumes afterwards
Yes.
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Galgo 14-May-18 04:09 PM
maybe there's something up with your laptop scroll wheel
touch pad thing
because mouse wheel cycles through masks
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Metroidwave 14-May-18 04:11 PM
If it happened from the get-go, probably. But it didn't happen when I played Lewa, while it will start after a few moments when I start Gali's level.
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Galgo 14-May-18 04:16 PM
anyone know why transitions are disabled on some machines? (edited)
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ShadowDraikana 14-May-18 04:19 PM
might be OS related once again, or it could be something else entirely
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Galgo 14-May-18 04:19 PM
I don't think so, they don't work on 98
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ShadowDraikana 14-May-18 04:19 PM
for a while Onua meets Gali wouldn't play until I redid my blk
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Galgo 14-May-18 04:19 PM
incidentally they did work on XP, 7, and 10
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ShadowDraikana 14-May-18 04:24 PM
@V A H K I T I Yellow spheres
is that too green, too dark, etc?
OH it's green partially because the ring is combining wit the yellow aura
let me adjust that first
Windows Desktop Manager has stopped working. da fuq
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V A H K I T I 14-May-18 04:31 PM
Noice
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ShadowDraikana 14-May-18 04:31 PM
I'm working on the rest, should be done in a few minutes
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ShadowDraikana 14-May-18 04:49 PM
@V A H K I T I
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omegalucas 14-May-18 05:08 PM
Maybe a bit brighter yellow to make it closer to the HUD element?
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ShadowDraikana 14-May-18 05:14 PM
This is as bright as it's going to get without getting orange
the background doesn't play nicely with this color
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V A H K I T I 14-May-18 05:14 PM
I think what he means is the colour balance is off
😛
It would also help if you were showing us a comparison against the sky rather than the dark green grass
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ShadowDraikana 14-May-18 05:15 PM
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V A H K I T I 14-May-18 05:17 PM
Yeah, it needs less red and more green
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ShadowDraikana 14-May-18 05:18 PM
so the rest looks fine
except for the main projectile texture
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V A H K I T I 14-May-18 05:19 PM
Ye
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ShadowDraikana 14-May-18 05:19 PM
I was trying to make it look more orange than green because of the way it looks in-game. Makes it look more like Onua's than yellow
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V A H K I T I 14-May-18 05:19 PM
Hm
It depends on the area though, right?
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ShadowDraikana 14-May-18 05:20 PM
It may, like looking at my previous screenie it looks more green
in other places it looks more red O_o
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V A H K I T I 14-May-18 05:21 PM
It's because it's semi-transparent you egg. 😛
The colours are mixing with the background
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ShadowDraikana 14-May-18 05:22 PM
Of course, which is why I edited the ring earlier 😛
after my first try
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V A H K I T I 14-May-18 05:22 PM
Right but you can't just edit it for ONE background
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ShadowDraikana 14-May-18 05:23 PM
This might explain why it's blue to begin with (edited)
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V A H K I T I 14-May-18 05:23 PM
You can figure it out, you're smart. 😛
Try giving the projectile a soft white outline. it'll fill in the other semi-transparent areas and make it blend less
Eg: like the "glow" around the box art logo
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ShadowDraikana 14-May-18 05:26 PM
I think I just nailed it, let me see how it looks with all surfaces
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ShadowDraikana 14-May-18 05:33 PM
playing with the shades atm. better or worse?
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V A H K I T I 14-May-18 05:34 PM
Hmmm
A bit worse? Hard to say
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ShadowDraikana 14-May-18 05:35 PM
Need a few different looks?
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V A H K I T I 14-May-18 05:35 PM
ye
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ShadowDraikana 14-May-18 05:38 PM
here's one
another
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V A H K I T I 14-May-18 05:41 PM
I like it
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ShadowDraikana 14-May-18 05:42 PM
Noice
FUCK
power just dropped here
I'll get these to you if I still have a connection
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V A H K I T I 14-May-18 05:43 PM
K. 😛
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ShadowDraikana 14-May-18 05:43 PM
stand by
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ShadowDraikana 14-May-18 06:02 PM
@V A H K I T I Sent to your PM
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Deleted User 14-May-18 06:03 PM
Game crashed before even starting, game is patched Unhandled exception: c0000005 At address: 0056476c
That's the alpha version
Beta version shows shows as windowed when I set it as fullscreen
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mrpenguinb 14-May-18 06:04 PM
Have you changed the bionicle.ini file to make it so that it opens in fullscreen?
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Deleted User 14-May-18 06:04 PM
Not yet
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mrpenguinb 14-May-18 06:04 PM
That is what you should try to do
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Deleted User 14-May-18 06:05 PM
But the other game crash is what worries me
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mrpenguinb 14-May-18 06:05 PM
I have seen access violations before, they are really wierd and hard to find what went wrong in a already compiled game
But I don't have much reverse-engineering experience, so I can't say too much about them. Besides that some older games can't access the right resources (memory address)
Monopoly Tycoon from 2001 has the same issue on Windows Vista or above
And it is an obscure game too
Getting two errors in Event Viewer when trying to open the launcher on Windows 10
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mrpenguinb 14-May-18 06:17 PM
@V A H K I T I
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Metroidwave 14-May-18 07:11 PM
I flew a Kane-Ra. After dieing in water during the Kane-Ra section of Pohatu's level, upon respawning, it got all floaty. I assume that the water physics somehow stuck around upon respawn.
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V A H K I T I 14-May-18 07:12 PM
Ye. THat's known and will be fixed in the next patch
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Metroidwave 14-May-18 07:12 PM
Also, I found out more about the Mask switching glitch.
It is activated by using the scroll on either a mouse or touchpad, but keeps switching after I have stopped scrolling.
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mrpenguinb 14-May-18 07:36 PM
Still get a faulting module with KernelBase.dll
When opening the launcher.......
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benji 14-May-18 07:37 PM
it's the FileNotFoundException that's important (the '.NET Runtime' entry), and it's in the Form1 constructor @V A H K I T I (edited)
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omegalucas 14-May-18 07:37 PM
So, I was watching the stream and the mask icons didn't match the mask the Toa was using in Makuta (edited)
Ok nvm Liam addressed it in the stream lol (edited)
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Benderman115 14-May-18 08:38 PM
@V A H K I T I you busy ? can you help me
it ok if you cant right now
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V A H K I T I 14-May-18 08:38 PM
I'm not home right now. D:
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Benderman115 14-May-18 08:39 PM
np dude
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KronkyDonk 14-May-18 10:36 PM
Found a save-bricking bug that I haven't seen listed anywhere
Backtracking to this part of the cave section crashes the game on startup
I believe it's right at the end of the section where you need to use the Ruru to see in the caves
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Benderman115 14-May-18 10:52 PM
@V A H K I T I are you hom,e yet ?
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V A H K I T I 14-May-18 10:57 PM
Yes, but it's also late. xD
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Benderman115 14-May-18 11:00 PM
its ok i can wait
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FPS FTW 14-May-18 11:06 PM
Falling in the hole by the Onua cliff caused my game to crash once
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KronkyDonk 14-May-18 11:06 PM
Yeah same
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Benderman115 14-May-18 11:08 PM
what program was this game made in ?
i know a little c sharp
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benji 14-May-18 11:09 PM
C++, with a good bit of it in a custom script language.
LOMNTool is made in C# though 😀
feel free to browse through the source if you want
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Constraction_Deva 15-May-18 01:44 AM
not sure if this has been posted but once you defeat the Fikou-Nui and go into the next tunnel the game will crash if you walk too far into it, and if you exit back into the room where you fight it, the game resets the boss and the web reappears trapping you between it and the closed door.
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CyclonatorZ 15-May-18 09:32 AM
@Constraction_Deva You won't crash in the next room if you have your huna activated. Make sure to get the mask energy midway, otherwise you might run out.
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Constraction_Deva 15-May-18 10:09 AM
Ah
Thx
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Ondrik🅱 (Ondrej) 15-May-18 10:44 AM
Could you please make the Ice Elemental boss fight easier?
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Protokuta 15-May-18 11:10 AM
He follows the same pattern each time
He always starts by attacking the platform you're on
Once you memorize the pattern, he can be beaten without taking damage very easily
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Ondrik🅱 (Ondrej) 15-May-18 11:11 AM
what's the pattern?
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Protokuta 15-May-18 11:13 AM
I can't remember exactly right now
I can try to make a video when I get home later today
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Ondrik🅱 (Ondrej) 15-May-18 11:39 AM
Just PM me the video when you have it ok?
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emily (peri) 15-May-18 11:39 AM
good rule of thumb is just to always jump right when it goes for your platform, to avoid the other fist waving around
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(Team Kanohi) Jocool1231 15-May-18 12:15 PM
I need some help with a bug, or two...
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(Team Kanohi) Jocool1231 15-May-18 12:33 PM
Cough-cough......... Is everyone here asleep? (edited)
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😺 QSKSw (Josie) 15-May-18 12:34 PM
Everybody able to help with bugs atleast.
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(Team Kanohi) Jocool1231 15-May-18 12:37 PM
Well I'll just post them here anyways, my three issues are this: 1. When loading gali's level, I fall from the sky then the game crashes. 2. I can't open the console to bypass the first bug. 3. Can't open the game in admin mode or I get an error saying that something couldn't create a directX 8 emulation. (edited)
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Protokuta 15-May-18 12:39 PM
Gali's level can only accessed via the level select as of now, I think. Same with every toa not named Onua.
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(Team Kanohi) Jocool1231 15-May-18 12:54 PM
Well, I don't start on the level select
also added another bug to the list (edited)
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V A H K I T I 15-May-18 01:43 PM
>Main menu disabled for a reason >Does it anyways Pac
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(Team Kanohi) Jocool1231 15-May-18 01:46 PM
Hmm? What does that correspond to on my bugs list?
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V A H K I T I 15-May-18 01:47 PM
The first one, and many others you have yet to encounter. 😛
Idk what you're doing with the others. For #2, did you modify your bionicle.ini to remove the cheat options?
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(Team Kanohi) Jocool1231 15-May-18 01:50 PM
Nope, it's still LEGOTESTER or whatever
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V A H K I T I 15-May-18 01:51 PM
And NoGreenCapes?
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(Team Kanohi) Jocool1231 15-May-18 01:52 PM
Yep
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V A H K I T I 15-May-18 01:53 PM
What button are you pressing for the debug menu?
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(Team Kanohi) Jocool1231 15-May-18 01:53 PM
I didn't change the ini at all except for the resolution, I think it has to do with not running it in admin mode, @V A H K I T I try running it from the exe in the install folder.
'Delete'
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V A H K I T I 15-May-18 01:54 PM
Admin mode has nothing to do with the debug menu. Does it work for you in the alpha still?
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(Team Kanohi) Jocool1231 15-May-18 01:55 PM
Alpha:
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Deadgineer 15-May-18 01:56 PM
Not gonna lie, I feel bad for you guys, seeing as there are so many bug reports to read through and solve
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(Team Kanohi) Jocool1231 15-May-18 01:56 PM
Beta Without admin mode: (edited)
OH YOU HAVE TO BE KIDDING ME
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V A H K I T I 15-May-18 01:56 PM
Fixed itself?
😛
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(Team Kanohi) Jocool1231 15-May-18 01:56 PM
yep 🤦
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Natr 15-May-18 01:57 PM
This game is a clusterfuck of problems (edited)
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V A H K I T I 15-May-18 01:57 PM
Hehehehehehe. THis game is a fucking enigma and you will learn to hate it as much as I have
xP
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(Team Kanohi) Jocool1231 15-May-18 01:57 PM
Beta with admin mode: (edited)
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V A H K I T I 15-May-18 01:57 PM
For you this is all new and exciting gaslighting by the game.
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Natr 15-May-18 01:57 PM
That s why I'm only doing textures. It's simple art
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V A H K I T I 15-May-18 01:57 PM
For me it's just Tuesday. 😛
Ohey it's LITERALLY Tuesday! Pac
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Ondrik🅱 (Ondrej) 15-May-18 01:58 PM
You said it on stream
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Natr 15-May-18 01:58 PM
Well there be a credit screen for everybody who fixed the game up
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(Team Kanohi) Jocool1231 15-May-18 01:58 PM
Only issue now @V A H K I T I is that it doesn't want to run at 21:9
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V A H K I T I 15-May-18 01:58 PM
@Deadgineer Well that's what the github is for. Gotta keep track of it all somehow. It does get a LITTLE overwhelming sometimes though
@(Team Kanohi) Jocool1231 You have to set the resolution in the INI and DGVoodoo.
I'll start working on a resolution dropdown that edits both eventually
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(Team Kanohi) Jocool1231 15-May-18 01:59 PM
yeah, but I'm afraid to open DGVoodoo, because I think it may have been the reason it wasn't launching in admin mode.
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Deadgineer 15-May-18 02:00 PM
This game must currently be hell to work with, seeing as we have yet to decompile the game exe
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V A H K I T I 15-May-18 02:00 PM
That.. that's absurd (edited)
@(Team Kanohi) Jocool1231
xD
@Deadgineer Well we have IDA for that. It's the OSI that's still a roadblock.
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Deadgineer 15-May-18 02:01 PM
@V A H K I T I Ida?
Explain
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Natr 15-May-18 02:01 PM
Someone said the game was 90% done wheeze
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Deadgineer 15-May-18 02:02 PM
Content wise, at least :p
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Natr 15-May-18 02:03 PM
The textures seem unfinished, many animations needed, 69 different glitches, a few unfinished levels...
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(Team Kanohi) Jocool1231 15-May-18 02:03 PM
Most of that we can't really fix without source code. 🤷
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Natr 15-May-18 02:04 PM
We can't fix the glitches or the animations?
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(Team Kanohi) Jocool1231 15-May-18 02:05 PM
I mean, we can't really add stuff, only change it, or at least that's my understanding of it.
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V A H K I T I 15-May-18 02:06 PM
Boi
Stop giving misinformation. xD
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Natr 15-May-18 02:06 PM
Oh ya
Thats beautiful
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V A H K I T I 15-May-18 02:06 PM
:3
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(Team Kanohi) Jocool1231 15-May-18 02:06 PM
🤷 Well, alright
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Natr 15-May-18 02:06 PM
Levels could be added
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Ondrik🅱 (Ondrej) 15-May-18 02:07 PM
could we theoretically use modding to make a sequel to the game (importing bohrok models etc)
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V A H K I T I 15-May-18 02:07 PM
We don't know the animation format yet, but we have nearly everything else wide open
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Ondrik🅱 (Ondrej) 15-May-18 02:07 PM
?
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V A H K I T I 15-May-18 02:07 PM
😛
Yes
In theory
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(Team Kanohi) Jocool1231 15-May-18 02:07 PM
Okay, figured out why it was broken before @V A H K I T I It's because it won't run in 21:9
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V A H K I T I 15-May-18 02:07 PM
?
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(Team Kanohi) Jocool1231 15-May-18 02:07 PM
and because I set it to that in the INI it broke the game / wouldn't run in admin mode, making it unable to access the ini (edited)
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Natr 15-May-18 02:07 PM
One question, if I were able to make the textures look better will I be credited and will there be a credits for everybody who worked here? (edited)
Also the bosses are harder than cuphead
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V A H K I T I 15-May-18 02:09 PM
That's absurd @(Team Kanohi) Jocool1231 setting INI settings is not going to stop a completely different file from running as admin. .-.
Boi don't you RUN BMOP? You should know these things. xD
I figured we were pretty much equals in technical knowledge here. 😛
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Natr 15-May-18 02:10 PM
I know nothing derp
Only texture making...
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V A H K I T I 15-May-18 02:10 PM
Also @Natr, yes, but they won't go in the main patch. I don't see what the problem with them is to begin with however. Can you provide an example?
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Natr 15-May-18 02:11 PM
Sunday's stream
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V A H K I T I 15-May-18 02:11 PM
What about it?
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Natr 15-May-18 02:11 PM
Marshmallow (edited)
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V A H K I T I 15-May-18 02:11 PM
...
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Natr 15-May-18 02:12 PM
He looks way too hard to beat?
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V A H K I T I 15-May-18 02:12 PM
WHat does the wind elemental have to do with the textures?
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Natr 15-May-18 02:13 PM
Oh I thought you were mentioning the "bosses are harder than cuphead"
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V A H K I T I 15-May-18 02:13 PM
Lel
Most of them are pretty easy tbh
It's just the last two that need work
And the Rock Elemental for obvious reasons
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Ondrik🅱 (Ondrej) 15-May-18 02:14 PM
If that's the case, how do you beat the Ice Elemental? I always struggle there
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Natr 15-May-18 02:14 PM
Many of the textures look washed up like the hills, the beaches, the eyes on the katora(I don't know if I said that right), the environment and maybe I could make the toa look cleaner (edited)
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V A H K I T I 15-May-18 02:14 PM
I'd still like a visual example, cause I've not noticed any of that.
@Ondrik🅱 (Ondrej) Well for one, when he goes into phase 2 and starts double fisting random platforms, the shockwave from that will damage you even if you're not in its direct path. You just have to time your jumps.
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Ondrik🅱 (Ondrej) 15-May-18 02:16 PM
At how much HP does Phase 2 start?
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V A H K I T I 15-May-18 02:16 PM
Half I assume
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Natr 15-May-18 02:17 PM
The eyes look incredibly plain and I have a better lava texture I could use
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(Team Kanohi) Jocool1231 15-May-18 02:17 PM
No, what I'm saying @V A H K I T I is that the INI works, but it breaks the game when I set it to my resolution, DGVoodoo doesn't change the resolution at all, even when I force it. (edited)
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V A H K I T I 15-May-18 02:17 PM
The eyes are a stylistic choice that can't be changed yet even if you wanted to.
@(Team Kanohi) Jocool1231 Are you pointing dgvoodoo to the config in the LEGO Bionicle (Beta) folder?
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(Team Kanohi) Jocool1231 15-May-18 02:24 PM
Yeah
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V A H K I T I 15-May-18 02:24 PM
Running DGVoodoo from the launcher or directly?
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(Team Kanohi) Jocool1231 15-May-18 02:28 PM
Launcher
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V A H K I T I 15-May-18 02:29 PM
Try running the launcher as admin?
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(Team Kanohi) Jocool1231 15-May-18 02:30 PM
It already does
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Ondrik🅱 (Ondrej) 15-May-18 02:40 PM
OMGF
I JUST GOT A PERFECT ICE ELEMENTAL FIGHT
thanks to everyone who helped me
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(Team Kanohi) Jocool1231 15-May-18 02:41 PM
You're welcome
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Ondrik🅱 (Ondrej) 15-May-18 02:44 PM
Here are the instructions jump right, wait, jump left, jump up, shoot, jump right, wait, jump right, jump left, jump left, shoot, jump right, wait, jump up, jump right, wait, jump up, shoot, jump right, jump left, wait, jump up, jump right, jump left, shoot
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Deleted User 15-May-18 02:46 PM
can you provide a list of coordinates as well
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Deadgineer 15-May-18 02:46 PM
What is this, some TAS speedrun shit?
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Ondrik🅱 (Ondrej) 15-May-18 02:46 PM
no
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Deleted User 15-May-18 02:46 PM
yes
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Deadgineer 15-May-18 02:46 PM
Ah
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Ondrik🅱 (Ondrej) 15-May-18 02:46 PM
I will upload a video soon
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Deadgineer 15-May-18 02:46 PM
Wait what?
Me confused
meme 2
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Ondrik🅱 (Ondrej) 15-May-18 02:46 PM
hold up getting obs ready
Also, saying TAS Speedrun is pretty much the same as saying ATM Machine or OS System
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Deleted User 15-May-18 02:53 PM
Tool Assisted Speedrun
there
i fixed it
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Ondrik🅱 (Ondrej) 15-May-18 03:11 PM
There you go
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V A H K I T I 15-May-18 03:13 PM
But
But you got hit in the FIRST TWO ATTACKS
Did you just not observe that? Pac
@Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 15-May-18 03:18 PM
IT‘S LITERALLY AT THE END OF THE VIDEO
I CHOKED ON THOSE
IF YOU EXECUTE IT PERFECTLY YOU WONT GET HIT (edited)
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V A H K I T I 15-May-18 03:18 PM
You said you missed some jumps, not that you got hit. 😛
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Ondrik🅱 (Ondrej) 15-May-18 03:18 PM
missing the jumps led to me getting hit 😛
I said "the instructions are perfect"
I missed the jump where he slams down (didn't jump, should've)
and the other time I jumped into his hitbox
if you don't believe me, try it yourself
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ShadowDraikana 15-May-18 05:18 PM
Who here has the grapple bug, and/or the ga-koro horn softlock?
If you do, please give your system specs
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The Cap'm (Reese) 15-May-18 05:19 PM
How do I check system specs?
nvm
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ShadowDraikana 15-May-18 05:22 PM
it's different on Win 8 I know that much
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The Cap'm (Reese) 15-May-18 05:23 PM
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ShadowDraikana 15-May-18 05:23 PM
thx
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ShadowDraikana 15-May-18 05:42 PM
Oh hey this is a new one
So the Ta-matoran who accepts the lava board will keep using his thank you text, and will keep giving you shit XD
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The Cap'm (Reese) 15-May-18 05:43 PM
Thats a thing with all of them
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ShadowDraikana 15-May-18 05:43 PM
ALL of them
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The Cap'm (Reese) 15-May-18 05:43 PM
yes
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ShadowDraikana 15-May-18 05:43 PM
Every single one?
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The Cap'm (Reese) 15-May-18 05:44 PM
If I had that Piccolo quote, I'd post it now
ALL OF THEM
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ShadowDraikana 15-May-18 05:44 PM
WHY SAFFIRE WHY
Actually
I think I can fix it
IF what is going wrong is in fact going wrong
Has anyone actually found the disk in Tahu's level? (edited)
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emily (peri) 15-May-18 05:49 PM
in the maze I think
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ShadowDraikana 15-May-18 05:50 PM
don't think it's in there still
the volcano glyph is however
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emily (peri) 15-May-18 05:54 PM
hm
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ShadowDraikana 15-May-18 05:54 PM
and it displays the wrong text, just like the lava board
actually it displays the lava board's text
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emily (peri) 15-May-18 05:58 PM
interesting
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ShadowDraikana 15-May-18 05:59 PM
two things in Kopaka's level have this same issue
as far as I can tell this all on the osi
item text is linked up in there
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Natr 15-May-18 06:05 PM
Will an animation be made for grappling to things?
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ShadowDraikana 15-May-18 06:05 PM
The animation exists, the game just isn't using it properly
it works when sinking underwater, for Onua
only explanation is something is messed up in the osi
the character movelists slbs are fine
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Deadgineer 15-May-18 06:42 PM
well, we will have the osi decompilation tool public soon enough, i hope
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Deadgineer 15-May-18 07:09 PM
the games page for bmp is still broken
people earlier told me it wasnt
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Natr 15-May-18 07:36 PM
I don't know anything compared
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Deadgineer 15-May-18 07:37 PM
its working for me now
nvm
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Bitl 15-May-18 09:25 PM
idk if this is reported but if you fall into the waterfall in makuta's level it crashes the game
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ScrapMetaru 15-May-18 10:18 PM
What, where and how do is the INI file?
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joint-Dogg666 15-May-18 10:23 PM
What: a file with settings for the game Where: C:\Program Files\LEGO Media\LEGO Bionicle (Beta)\Bionicle.ini (by default) How do: notepad.exe (edited)
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ScrapMetaru 15-May-18 10:28 PM
There's no .ini file in mine, but a file just called "Bionicle" says it's a "configuration settings", is that the same?
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benji 15-May-18 10:34 PM
yep
also you should turn on file extensions so you can see the .ini
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ScrapMetaru 15-May-18 10:43 PM
Fuckin'... The .ini says the resolution is 640x480 (moniter's not THAT small, btw) and I adjusted the Voodoo to match, but the damn window still ends up taller than my screen.
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UTTER_BODGE 16-May-18 12:52 PM
https://youtu.be/vbDkF8ea3GY?t=1782 hah, haven't seen that happen before
walking animation playing while lava surfing
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Ondrik🅱 (Ondrej) 16-May-18 12:53 PM
dude im watching that video rn
xD
i can speak german
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emily (peri) 16-May-18 01:21 PM
i think that just happens when you press W
oh, that video is reminding me how those fading transitions have never worked for me
I wonder why that is
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UTTER_BODGE 16-May-18 01:24 PM
tried it, w or any other directional keys are having no effect
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emily (peri) 16-May-18 01:24 PM
hm
must've been something else, I know I got it to happen before
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Stripes__ 16-May-18 03:24 PM
the boss just keeps going around but doesn't appear again, any way around this?
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Roblord 16-May-18 03:24 PM
Use the Earthquake gllyph
thing
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Stripes__ 16-May-18 03:24 PM
oh so it's not a bug?
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emily (peri) 16-May-18 03:25 PM
nope
doing an earthquake forces it to surface
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Stripes__ 16-May-18 03:26 PM
oooh, ok i feel like an idiot now
thanks!
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Stripes__ 16-May-18 06:03 PM
after the boss, when going to the next level, I spawn in air and fall through the map. I assume this is a known bug?
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emily (peri) 16-May-18 06:05 PM
did you start your game via the frontend? might be to do with that
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Stripes__ 16-May-18 06:05 PM
Yes I did
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emily (peri) 16-May-18 06:06 PM
ok yeah. past onua's level stuff is kind of broken if you play from the front end. you gotta just load up the levels from the menu
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Stripes__ 16-May-18 06:06 PM
Got it
i have another silly question, where can i watch the cutscenes?
it's probably been mentioned before but i'm pretty new
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emily (peri) 16-May-18 06:07 PM
some of them will play properly when you start a level
you can get onua meets gali to run by warping to mtup in her level, but it'll crash at the end. and pohatu meets kopaka is still inaccessible
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Stripes__ 16-May-18 06:09 PM
alright, trying it right now
@emily (peri) how do i select an option in the "debug" menu
delete brings up the menu that i know
i'm sorry that i'm bothering you with these questions
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emily (peri) 16-May-18 06:11 PM
home key to select, pgup and pgdn to navigate. and no worries!
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Stripes__ 16-May-18 06:14 PM
thank you so much
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emily (peri) 16-May-18 06:14 PM
no problem
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JessicaWeaver 16-May-18 07:20 PM
The debug menu scrolls through the options far too fast to be really functional for me
Like, a single press of page up/down sends me straight to the bottom or the top immediately
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emily (peri) 16-May-18 07:22 PM
there was a fix for that with the alpha, idk if it was included with the final build or not
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JessicaWeaver 16-May-18 07:22 PM
Really? I've had the issue in both builds
It's odd
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emily (peri) 16-May-18 07:23 PM
its something that's gotta be run independently, Debug Menu Fix.exe
I was only able to get it running as admin as well
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JessicaWeaver 16-May-18 07:25 PM
Ah, alright
I haven't really looked around in the files yet tbh
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The Cap'm (Reese) 16-May-18 09:19 PM
So, just investigated something on a hunch, and I've found that Kopaka's melee attack makes enemies not drop pickups.
His is the only attack that does this.
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V A H K I T I 16-May-18 09:37 PM
Curious
Submit that to the github and we'll look into it when we can
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doomDevil96 16-May-18 09:54 PM
Forgive me for a big change in topic but in but the fire elemental is still undefeatable in tahu's level. I don't know I could be playing it wrong but the issue said it was closed, so I'm kind of confused.
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V A H K I T I 16-May-18 10:08 PM
The issue was closed?
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六Majora170 16-May-18 10:10 PM
i'm wondering if the Air Elemental is still bugged. I am able to manage 1 hit on him but I can't muster anything then that. Not sure if it is just bugged or i'm doing it wrong.
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UTTER_BODGE 16-May-18 10:16 PM
if you have a way to limit your framerate, try that https://www.youtube.com/watch?v=JQA4PxhacvA
in that vid I was recording with fraps locking it to 30 FPS
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V A H K I T I 16-May-18 10:17 PM
I've still never managed to replicate that. Pac
I still think your PC is just wizard magic.
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UTTER_BODGE 16-May-18 10:18 PM
what were you using to lock your framerate
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V A H K I T I 16-May-18 10:19 PM
Fraps and Rivatuner. I tried both
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UTTER_BODGE 16-May-18 10:23 PM
well, you're the first person I've run into in 8-9 years of framerate tricks/problems in games who hasn't been able to replicate something with fraps (many lego games have similar issues... games in generally really... but especially the later two lego island games)
(lego island 2's biplane is especially infamous, and island xtreme stunts has too many problems like that for a single one to be noteworthy lol)
actually even the original lego island has a bunch of problems like this
any chance dgvoodoo's FPS shenanigans interfere with fraps's FPS lock?
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V A H K I T I 16-May-18 10:28 PM
Well I'd leave that to you to test mister "I can somehow run the game at 60 flat WITHOUT DGVoodoo". Pac
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UTTER_BODGE 16-May-18 10:28 PM
I literally can't; the game will not run with dgvoodoo for me under any circumstances
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V A H K I T I 16-May-18 10:28 PM
😐
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UTTER_BODGE 16-May-18 10:28 PM
(several other people here have run into that and had to rename the dgvoodoo DLLs to get the game to launch without crashing) (edited)
(not even passthrough mode works; if dgvoodoo is anywhere in the equation the game shits itself on some machines)
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V A H K I T I 16-May-18 10:29 PM
Well the obvious solution then is to do what we always planned to:
Address the issues DGVoodoo normally resolves within the game itself.
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UTTER_BODGE 16-May-18 10:29 PM
that'd be the ideal solution indeed
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V A H K I T I 16-May-18 10:29 PM
The main one of course being the framelimiter
We either need some kind of internal solution, or a better hands free external one.
Cause nobody's gonna want to install and run Fraps or Rivatuner every time the game is run.
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benji 16-May-18 10:31 PM
Let's put in a ton of NOPs into the OSI now that we can do that /s
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UTTER_BODGE 16-May-18 10:31 PM
not to mention fraps dumping uncompressed video to your hard drive is.... not ideal.........
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V A H K I T I 16-May-18 10:31 PM
That's putting it lightly. 😛
Wanna dig around in the OSI and see what you can tweak?
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UTTER_BODGE 16-May-18 10:31 PM
I'll be looking at it when I can though life's been hella busy lately
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V A H K I T I 16-May-18 10:32 PM
Rip
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Matoro 16-May-18 11:28 PM
What are all of the edits/workarounds required to fix the black screen glitch?
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ScrapMetaru 16-May-18 11:51 PM
'Kay, so I only just got around to fullscreening the game and actually starting a level (I prefer windowed, and hadn't even considered that), and two things: One: the game definitely runs on my W10 machine with all your fixes and voodoos. And two: you absolutely need to cap the framerate. (edited)
Or change all the enemy speeds.
Literally every enemy up to Onu-Koro that doesn't shoot bum-rushes with no hope of retaliation. (edited)
But you seem to know that. I should've checked first.
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Example 17-May-18 02:12 AM
I love how the great Toa of Earth can get absolutely destroyed by a tiny little bug that just happens to be fast
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ScrapMetaru 17-May-18 02:19 AM
It becomes slightly less lame when you note that the bug appears to be achieving bullet speed. Also does this game have goomba-stomping? I seem to kill half of these charging enemies accidentally by jumping while trying to escape and being unable to fight back otherwise.
someone please photoshop a Black Pakari and a talli walli onto SBCed Raditz. (edited)
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kopaka1996 17-May-18 11:02 AM
Hello guys. First of all a huge thanks to all of you for the work you've done.
I'm currently playing the beta, but I'm stuck at unua's elemental boss fight because when I beat the elemental and exit the level I spawn midair far from the map and the cinematic (th one where he meets Gaai) doesn't start
I don't know if it's a known issue, but in your stream it does not happen. Do you know what might be the cause (at least for me)?
Ok, I'm sorry, I just noticed that someone just posted that...
Still, I thank you again for all the work you're doing for this game
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omegalucas 17-May-18 12:19 PM
Are you playing from the Front End?
That's probably why
It apparently disables cutscenes or something
Play through the level select menu that's enabled by default in the patch
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Theburningeye 17-May-18 01:43 PM
Hey people. Is there a way of getting past the horns in Ga-Koro? P.S.: It's incredible that I'm finally able to play this game, so thanks to everyone involved.
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emily (peri) 17-May-18 01:50 PM
are you experiencing the softlock with the horns, or just not sure what to do with em?
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Theburningeye 17-May-18 01:51 PM
After blowing the first one, I'm unable to move
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emily (peri) 17-May-18 01:52 PM
that's the softlock, unfortunately there isn't a fix right now. you're gonna want to reboot the game, then use the debug menu to restore the stuff you collected and warp to the room that that puzzle opens (evac) to continue
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Theburningeye 17-May-18 01:53 PM
Thanks!
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emily (peri) 17-May-18 01:53 PM
np
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ShadowDraikana 17-May-18 01:53 PM
@Theburningeye what OS are you on?
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Theburningeye 17-May-18 01:53 PM
Windows 10 with the XP 3 backwards comp. pack.
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ShadowDraikana 17-May-18 01:53 PM
there's the problem
It's a Win 8/10 thing
everyone who has the issue has Win 8 or 10
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Theburningeye 17-May-18 01:55 PM
There's also this weird thing thing where sometimes, when I check the inventory, instead of the usual screen, I get a line about "small of stature but with great strength" (I'm paraphrasing), which freezes the game.
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ShadowDraikana 17-May-18 01:55 PM
that's also known
still unsure what's causing it
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Theburningeye 17-May-18 01:55 PM
Oh, okay. I couldn't find that one in the discord.
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Roblord 17-May-18 01:56 PM
maybe the game sometimes redirects to something it shouldn't and the game breaks or something, idk
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Galgo 17-May-18 03:50 PM
I've found a way around the horn thing in Gali's level
It's caused by the grappling hook returning and interrupting the horn animation (edited)
Selecting it again from the debug menu under abilities gives Gali a grappling hook that goes significantly further than default, giving you time to finish two horn blows (edited)
So if you're already stuck, just change the grappling hook and click space
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emily (peri) 17-May-18 04:06 PM
hah, neat
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The Cap'm (Reese) 17-May-18 08:56 PM
So...using the Vahi also slows down the speed of the debug camera.
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六Majora170 17-May-18 09:44 PM
This occurs when trying to open the game on my fiancee's laptop
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UTTER_BODGE 17-May-18 09:45 PM
try removing or renaming dgvoodoo's DLLs
looks like the same issue I and a bunch of others have had
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六Majora170 17-May-18 09:46 PM
Which ones are those.
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UTTER_BODGE 17-May-18 09:46 PM
these, try adding an underscore in front of their names or something
problem is, dgvoodoo fixes several issues
but it also makes the game crash on startup on some computers
maybe you'll get lucky and the game will work decently without it like it does for me
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六Majora170 17-May-18 09:48 PM
Successfully loaded.
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SMA3SMW2YI 17-May-18 09:49 PM
oh wow thank you
it was so frustrating not being able to play the game
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UTTER_BODGE 17-May-18 09:50 PM
@V A H K I T I you may want to make a note of this somewhere, it's kept a bunch of people from being able to play
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V A H K I T I 17-May-18 09:55 PM
DGVoodoo fixes most of the game's most outstanding issues tied to framerate or newer graphics hardware. There's nothing we can do about this until somebody with grater technical knowledge, (Eg: you, when you get time. :P) can figure it out in the game itself
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UTTER_BODGE 17-May-18 09:55 PM
you can make a note that people can work around it by removing dgvoodoo
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V A H K I T I 17-May-18 09:55 PM
Ah that's what you meant
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UTTER_BODGE 17-May-18 09:56 PM
it's not perfect but it's better than not being able to play at all
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V A H K I T I 17-May-18 09:56 PM
ye
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ScrapMetaru 18-May-18 01:30 AM
Can someone confirm if a capped framerate makes enemies attack at a reasonable speed? I'd like to know BEFORE I bother to look for a good capper.
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V A H K I T I 18-May-18 01:50 AM
Only @UTTER_BODGE has managed to confirm it as far as I know. I never could.
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ScrapMetaru 18-May-18 02:07 AM
But that was the Wind Elemental, I mean the normal rahi.
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mrpenguinb 18-May-18 02:38 AM
I have managed to cap my games framerate with NVIDIA Profiler @ScrapMetaru @V A H K I T I I can link you to the executable
I will just brb for a moment
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ScrapMetaru 18-May-18 02:46 AM
Well, the problem with Nvidia is that I'm pretty sure my basic-ass towerless HP PC uses AMD.
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mrpenguinb 18-May-18 02:46 AM
Yeah
MSI Afterburner should have a frame limiter (edited)
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G-Bond 18-May-18 02:51 AM
where do i put the file?
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mrpenguinb 18-May-18 02:51 AM
What? The nvidia files?
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G-Bond 18-May-18 02:52 AM
ye
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mrpenguinb 18-May-18 02:52 AM
Extract it to a folder on your desktop or anywhere else and the run it
I will post a screenshot showing you what to do
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G-Bond 18-May-18 02:52 AM
ah ok
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mrpenguinb 18-May-18 02:53 AM
Make sure to set the FPS and then click apply changes
Then start the game and it should be capped!
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G-Bond 18-May-18 02:53 AM
thank you
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mrpenguinb 18-May-18 02:54 AM
The NVIDIA Inspector can cause input lag though... which I have noticed
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UTTER_BODGE 18-May-18 02:58 AM
@ScrapMetaru as far as I can tell, framerate has no impact on normal rahi
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ScrapMetaru 18-May-18 02:59 AM
aw.
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UTTER_BODGE 18-May-18 02:59 AM
they're just... like that
as you can also see in deep brick's video
which was played on a machine that ran it at the roughly 30 FPS the dev machines presumably did
and they still behaved just as annoyingly
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mrpenguinb 18-May-18 03:00 AM
Wine D3D is a good alternative to the dgvoodoo2 wrapper @V A H K I T I
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V A H K I T I 18-May-18 03:01 AM
Oh?
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mrpenguinb 18-May-18 03:01 AM
Yeah, I have had good experience with it
It has no GUI though...
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V A H K I T I 18-May-18 03:01 AM
I'll have a try with it
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mrpenguinb 18-May-18 03:01 AM
It is practically the same as dgvoodoo and has some support that DG does not have (compatibility with anti-aliasing) (edited)
Also RivaTuner worked and capped the game at 30 FPS after configuring it
I think you may have to leave it running in the background/tray, so don't click the "x" to close the application, instead minimize it (edited)
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V A H K I T I 18-May-18 03:05 AM
Well THAT didn't work
In fact I hat to hard reset my PC cause it left me on an inescapable black screen
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mrpenguinb 18-May-18 03:06 AM
😮
I will test it out
Did you copy the right .dll files?
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V A H K I T I 18-May-18 03:06 AM
Ye
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mrpenguinb 18-May-18 03:07 AM
Worked for me
That is my file tree
Make sure to not delete the D3dx8cw.dll
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G-Bond 18-May-18 03:08 AM
it works for me
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mrpenguinb 18-May-18 03:08 AM
THE CURSOR WORKS?? It only just started working for some reason with Wine D3D (running Win 7 atm) (edited)
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V A H K I T I 18-May-18 03:08 AM
That might be my issue, but at the same time it shouldn't be.
It always did for us.
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G-Bond 18-May-18 03:08 AM
GWsecretWokeChamp
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V A H K I T I 18-May-18 03:09 AM
Also d3d8cw is a dgvoodoo thing, so removing it shouldn't change anything
Or at least it shouldn't break it
I'm gonna get some sleep cause my PC takes like.. 20 minutes to start up, AND there's a windows update.
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mrpenguinb 18-May-18 03:10 AM
Oh no...
You are getting the latest 1803 update probably
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V A H K I T I 18-May-18 03:10 AM
Remind me to tinker with this more in the morning
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mrpenguinb 18-May-18 03:10 AM
It breaks the launcher on Windows 10
Ok
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V A H K I T I 18-May-18 03:11 AM
If it breaks the launcher them all the better.
That means I can actually debug it
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mrpenguinb 18-May-18 03:11 AM
If you are restarting more than once then you will be getting the update, otherwise it is probably a culmalative update (edited)
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V A H K I T I 18-May-18 03:14 AM
I'll keep that in mind. :P
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mrpenguinb 18-May-18 07:59 AM
Wine D3D Wrapper -> OpenGL - Set your game's resolution through the Bionicle.ini file. My preferred resolution is 1280x1024 @V A H K I T I http://fdossena.com/?p=wined3d/index.frag Copy d3d8.dll, libwine.dll and wined3d.dll in the game's executable directory
DirectX 1-11 to OpenGL wrapper
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Eggs (On Toast) 18-May-18 11:03 AM
he y i need help my game is not working
I opened the beta version
and its saying unhandled exception
c0000005
at address: 10021248
and when I click ok it closes the program
just @ me whenever you can
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UTTER_BODGE 18-May-18 12:44 PM
dgvoodoo strikes again...
@Eggs (On Toast) try renaming these files, like put an underscore at the beginning of their names or something https://cdn.discordapp.com/attachments/412470639513960451/446851032509710346/unknown.png
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UTTER_BODGE 18-May-18 01:10 PM
the game may or may not work decently without dgvoodoo but you'll at least be better off than not being able to play at all
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Eggs (On Toast) 18-May-18 01:11 PM
ok thanks
Wait @UTTER_BODGE where can i find these files?
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UTTER_BODGE 18-May-18 01:13 PM
same folder as the exe
main game folder
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Eggs (On Toast) 18-May-18 01:58 PM
@UTTER_BODGE THANKYOU SO MUCH
THE GAME IS FUN AND IM GOING TO TRY THE BETA AND THE ALPHA
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Teylgate 18-May-18 01:59 PM
Awwwww ❤️ that's cute
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UTTER_BODGE 18-May-18 02:08 PM
@V A H K I T I we reeaaally need a note somewhere explaining how to disable/remove dgvoodoo (edited)
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V A H K I T I 18-May-18 02:17 PM
For the time being, I'll just handle things as they come in and I'll pin your post. Cause I'm hoping that by the next patch we can get rid of DGVoodoo entirely
Pinned a message.
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LukasExemplar 18-May-18 02:46 PM
I went back through a day, backtracking from Onu-Kini, only to crash, and now the game crashes everytime I load the save.
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QuasiFluffle 18-May-18 02:59 PM
Yeah. I had no fix for that when it happened to me. I ended up writing a Batch script that periodically copies my save over to another directory with a time stamp so I could revert a few minutes back if needed. The game seems to only autosave when you transition between areas (aka. whenever the loading screen occurs) (edited)
If anyone wants it, I can share it later. It's far from perfect though and I imagine others could make a more elegant script
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V A H K I T I 18-May-18 03:02 PM
You wrote a script that JMMB already wrote and has been posted in the info channel since the alpha came out? Pac
That's dedication to not reading fam. xP
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QuasiFluffle 18-May-18 03:07 PM
Oh nice... I am not a smart man. To be fair, I installed the alpha via instructions on BMP and after that point I overlooked that general compatibility section in the info channel, writing it off as extraneous detail
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V A H K I T I 18-May-18 03:08 PM
Ye. I'm mostly just joking around. 😛
Pre sure that info was on BMP though too
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QuasiFluffle 18-May-18 03:11 PM
If that's true, then I have no excuse outside of TLDR laziness. 😛
Which is pretty consistent with how I handle most instruction manuals.
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JrMasterModelBuilder 18-May-18 04:17 PM
Mine's a python script though.
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mrpenguinb 18-May-18 05:00 PM
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SilverDeoxys563 18-May-18 08:17 PM
Hi again guys, back after a week and with the latest patch installed (it did prompt for another install) I still get the same issue as before, but without dgvoodoo I can run the game, just without being able to change any graphics options to my knowledge
Hopefully we can change graphics stuffs without dgvoodoo soon
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SilverDeoxys563 18-May-18 08:32 PM
Also, when moving dgvoodoo to another folder, none of the cutscenes play, font does not render whatsoever, the fadeout animation between areas doesn't work, and the grappling hook just doesn't work
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mrpenguinb 18-May-18 08:34 PM
You can download the Wine D3D wrapper (edited)
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SilverDeoxys563 18-May-18 08:34 PM
wait nevermind, font renders
it's just
the text doesn't appear whenever I try talking to a matoran
also wtf is Wine, I have Windows 10
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mrpenguinb 18-May-18 08:35 PM
So what issues do you have? Is it everything that you mentioned above?
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SilverDeoxys563 18-May-18 08:35 PM
yeah
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mrpenguinb 18-May-18 08:35 PM
OK I can tell you how to use a different DirectX wrapper
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SilverDeoxys563 18-May-18 08:35 PM
Also the mouse graphic doesn't render on the title screen
or on the pause screen
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mrpenguinb 18-May-18 08:36 PM
Yeah same here
The wrapper fixes that (Wine D3D) (edited)
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SilverDeoxys563 18-May-18 08:37 PM
oh
does that work with windows 10?
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mrpenguinb 18-May-18 08:37 PM
Yeah it should
I have tested it with other games before on Win 10 (edited)
Your goal is to make your games directory look like this:
Delete these 3 files from the game's folder first
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SilverDeoxys563 18-May-18 08:39 PM
yeah, I did that
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mrpenguinb 18-May-18 08:40 PM
Ok good
Try and launch the game
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SilverDeoxys563 18-May-18 08:40 PM
just drag and drop all that into the folder? sounds good
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mrpenguinb 18-May-18 08:40 PM
Yeah
No configuring required
Except if you want to change the resolution of the game through the bionicle.ini file
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SilverDeoxys563 18-May-18 08:41 PM
Niiiice
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mrpenguinb 18-May-18 08:42 PM
Did it work?
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SilverDeoxys563 18-May-18 08:43 PM
Trying now
It definitely runs
and the cursor issue is fixed so far
By the way THANK YOU I had no idea Bionicle.ini was where all the debug stuff was
Yesssss this non-blurry resolution is glorious
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mrpenguinb 18-May-18 08:46 PM
Np!
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ScrapMetaru 18-May-18 08:46 PM
@mrpenguinb "can not open output file : access is denied" on all three of that zip's files.
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mrpenguinb 18-May-18 08:46 PM
Hmm...
The next update will include the Wine D3D
So you issue would have gotten fixed, but it is good to test it out on everyone's machines first
What program are you using to open the .zip file? @ScrapMetaru
You don't open the .dll files
You just open the .zip
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ScrapMetaru 18-May-18 08:48 PM
I'm trying to extract them into the game's folder.
to skip moving them.
I just did it the long way. It worked.
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SilverDeoxys563 18-May-18 08:50 PM
so
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ScrapMetaru 18-May-18 08:51 PM
Gonna boot now.
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SilverDeoxys563 18-May-18 08:51 PM
The dialogue text still doesn't render
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mrpenguinb 18-May-18 08:51 PM
You don't have the fonts installed then
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SilverDeoxys563 18-May-18 08:51 PM
and I didn't see the intro cutscene when I made a new game
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mrpenguinb 18-May-18 08:51 PM
You don't see the cutscenes yet
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SilverDeoxys563 18-May-18 08:51 PM
oh? I had no idea you had to do that
OH OK
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mrpenguinb 18-May-18 08:51 PM
Yeah lol
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SilverDeoxys563 18-May-18 08:52 PM
uhhh I don't see any .tff files in here that I can actually use? http://puu.sh/AoO2x.png
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mrpenguinb 18-May-18 08:52 PM
Just wait a sec, I will check what fonts you need
Well I forgot
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SilverDeoxys563 18-May-18 08:54 PM
I'm surprised the game doesn't install them for me
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mrpenguinb 18-May-18 08:54 PM
Extract all the files in here into the fonts folder in the launcher folder
I think the launcher uses fonts but I don't know if they are for the game or not
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SilverDeoxys563 18-May-18 08:55 PM
hmm it looks like I already have all those files, now that you mention where the folder is
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mrpenguinb 18-May-18 08:55 PM
I will send you a .zip file of the folder for fonts
Take the contents from the zip and overwrite the font folder
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FPS FTW 18-May-18 08:56 PM
Dying on the collapsing cliff on Onua's level causes crashing in the beta
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mrpenguinb 18-May-18 08:57 PM
@SilverDeoxys563 Are you using a VM or something? Bootcamp?
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SilverDeoxys563 18-May-18 08:57 PM
nope
just pure Windows 10
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mrpenguinb 18-May-18 08:57 PM
Good
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SilverDeoxys563 18-May-18 08:57 PM
well, I upgraded this previously from Windows 8
and I think that allows some specific Windows 98 games that can't typically run on Windows 10 to run
namely, I've tried this with Hot Wheels Stunt Track Driver
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mrpenguinb 18-May-18 08:57 PM
16-bit modes etc
And does it work?
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SilverDeoxys563 18-May-18 08:57 PM
yea
idk whether it works on fresh Windows 10 tbh
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mrpenguinb 18-May-18 08:58 PM
The latest windows update 1803 causes the launcher to crash for me still... so yeah (edited)
Maybe try this option on the ACTUAL game not the launcher
Those fonts seem fine to be from that screenshot
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SilverDeoxys563 18-May-18 09:02 PM
I'm trying to take a screenshot of my game with the print screen key and all it's giving me is a white image
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mrpenguinb 18-May-18 09:03 PM
Press Alt + Enter to exit from fullscreen
Then use the snipping tool
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SilverDeoxys563 18-May-18 09:04 PM
Alt Enter doesn't work
gives me the generic Windows beep noise
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ScrapMetaru 18-May-18 09:04 PM
yeah, these three new files break the text.
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mrpenguinb 18-May-18 09:05 PM
Really?
Ok
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SilverDeoxys563 18-May-18 09:05 PM
I never could see dialogue text in the first place kek
BUT I saw some text briefly pop up when I tried to alt-tab back into the window but it turned black again and I "couldn't see it"
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ScrapMetaru 18-May-18 09:05 PM
they also made "Will you save our village?" appear on screen until I closed the game.
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SilverDeoxys563 18-May-18 09:05 PM
So maybe there's some graphical issue that has nothing to do with the actual fonts
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ScrapMetaru 18-May-18 09:06 PM
so the fonts work.
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mrpenguinb 18-May-18 09:06 PM
Do you both have NVIDIA GPU's?
Or are you both using Intel or AMD cards?
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SilverDeoxys563 18-May-18 09:06 PM
dis.
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ScrapMetaru 18-May-18 09:06 PM
a Steam survey said I have AMD.
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mrpenguinb 18-May-18 09:08 PM
Ok so that explains half of it probably (edited)
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SilverDeoxys563 18-May-18 09:08 PM
whaaaat I thought it said AMD cards work
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mrpenguinb 18-May-18 09:08 PM
Go to the control panel in Windows 10 (not settings)
Then go to fonts
See if you can see all the fonts there or not
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SilverDeoxys563 18-May-18 09:09 PM
I can see all the fonts
but let me reiterate
I'm pretty sure it's not a font issue because I BRIEFLY can see the dialogue text when I refocus the window
But then it turns black again
I'm assuming it goes behind the black bar
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mrpenguinb 18-May-18 09:10 PM
Transparency issue maybe
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V A H K I T I 18-May-18 09:10 PM
I'm gonna agree with that. @mrpenguinb, you really need to stop acting like you have all the answers when, (with all due respect) you really don't have any idea what you're talking about. 😛
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SilverDeoxys563 18-May-18 09:10 PM
LOL
🔥 🔥
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V A H K I T I 18-May-18 09:11 PM
@SilverDeoxys563 Fill me in. The text issue started when you switched out DGVoodoo for WineD3D right?
It's probably as simple as being a bug related to running the game through an OpenGL wrapper.
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SilverDeoxys563 18-May-18 09:11 PM
No, the issue was always there
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V A H K I T I 18-May-18 09:11 PM
Hm
Well it's not a font issue, I can tell you that right now. 😛
The game doesn't even use standard fonts, and you certainly don't need to install them separately.
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mrpenguinb 18-May-18 09:12 PM
Go to Catalyst Control Center. Go to gaming and click the drop down. There should be an option called "Morphological Filtering". Disable it.
That could fix it
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SilverDeoxys563 18-May-18 09:12 PM
when I refocus the window I can read for a millisecond that Whenua is saying "Have you seen the other Toa yet?"
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V A H K I T I 18-May-18 09:12 PM
Can you run the game without DGVoodoo?
If so, does the issue persist?
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SilverDeoxys563 18-May-18 09:12 PM
I can only run the game without the provided DGVoodoo files present lol
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V A H K I T I 18-May-18 09:13 PM
That might be the issue in itself then.
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ScrapMetaru 18-May-18 09:13 PM
I didn't test my issue thoroughly, I'm gonna go to Onua and make sure Macku isn't just broken.
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V A H K I T I 18-May-18 09:13 PM
DGVoodoo is there for a reason after all.
It's not just there to facilitate windowed mode or for shits & giggles. 😛
It actually fixes some issues directly tied to modern hardware.
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SilverDeoxys563 18-May-18 09:14 PM
yeah, but when I try to use dgvoodoo, I get the error message that I reported in the github
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V A H K I T I 18-May-18 09:14 PM
Link me to your report again.
I'll take a look at where it's crashing exactly
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SilverDeoxys563 18-May-18 09:15 PM
On Windows 10, whenever I try to launch the beta with the patch applied, I get a white window that plays music, my cursor turns invisible, and almost immediately after the window appears, the excep...
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V A H K I T I 18-May-18 09:15 PM
Thank
One sec
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ScrapMetaru 18-May-18 09:15 PM
Yeah, Onepu can't talk either.
Must've needed the files I deleted.
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mrpenguinb 18-May-18 09:16 PM
@SilverDeoxys563 You are getting an access violation of the d3d8.dll (edited)
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V A H K I T I 18-May-18 09:16 PM
Explain how you know this
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ScrapMetaru 18-May-18 09:16 PM
Thanks, mrpenguinb.
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V A H K I T I 18-May-18 09:18 PM
Ah in the event log, okay (edited)
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mrpenguinb 18-May-18 09:18 PM
"The error 0xC0000005 is generated by an illegal "memory access violation". This can be caused by anything from faulty RAM, an incorrect/corrupt device driver, poorly written/updated software and malware."
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V A H K I T I 18-May-18 09:18 PM
Dude.
C0000005 in the context of this game, is meaningless
It means it fucking crashed. Pac
That's it
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mrpenguinb 18-May-18 09:19 PM
Wow... whoops
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V A H K I T I 18-May-18 09:19 PM
It gives that error on EVERY crash
😛
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mrpenguinb 18-May-18 09:19 PM
I jump to conclusions too fast
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V A H K I T I 18-May-18 09:19 PM
A lot. 😛
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ScrapMetaru 18-May-18 09:19 PM
It fixed enemy speeds though?
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V A H K I T I 18-May-18 09:19 PM
Anyways
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ScrapMetaru 18-May-18 09:20 PM
Is it supposed to do that?
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V A H K I T I 18-May-18 09:20 PM
@SilverDeoxys563 I'll get the most up to date version of DGVoodoo for you to try
I'm told that this version has issues that I was previously unaware of
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SilverDeoxys563 18-May-18 09:21 PM
oh wow I see
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V A H K I T I 18-May-18 09:21 PM
Resolution aside, your settings should look like this:
If this fails, I would recommend trying older versions of DGVoodoo as well.
2.55 has less problems than 2.54, but IIRC still more than 2.53
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SilverDeoxys563 18-May-18 09:24 PM
:(
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V A H K I T I 18-May-18 09:25 PM
Well... it's a different crash this time. That's... something different? 😛
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SilverDeoxys563 18-May-18 09:25 PM
Oh, neat
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V A H K I T I 18-May-18 09:25 PM
YOu confirmed the settings match too?
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SilverDeoxys563 18-May-18 09:25 PM
oh let me go do that lol 😛
New address with those settings bois http://puu.sh/AoOVu.png
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mrpenguinb 18-May-18 09:28 PM
Try this???
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V A H K I T I 18-May-18 09:28 PM
Try DGVoodoo 2.53 then
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SilverDeoxys563 18-May-18 09:29 PM
nope that gives me the same address as the image before the most recent one
where do I find this fabled DGVoodoo 2.53?
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ScrapMetaru 18-May-18 09:29 PM
Onepu talks again. I don't if these beach crabs got slower, but they seem reasonable.
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mrpenguinb 18-May-18 09:30 PM
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ScrapMetaru 18-May-18 09:30 PM
I'm gonna go find a thalli walli.
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SilverDeoxys563 18-May-18 09:32 PM
WHAT THE HELL
IT ACTUALLY WORKS
@V A H K I T I
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ScrapMetaru 18-May-18 09:32 PM
Yeah, the Onu Thallis are slower.
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The Cool(er) Chronicle 18-May-18 09:32 PM
hooray
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V A H K I T I 18-May-18 09:32 PM
2.53 works?
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SilverDeoxys563 18-May-18 09:32 PM
YES
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V A H K I T I 18-May-18 09:32 PM
Awesome.
I'll put that version in the next patch then
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SilverDeoxys563 18-May-18 09:32 PM
waitwaitwait
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UTTER_BODGE 18-May-18 09:32 PM
I wanna say rock raiders has something similar, with more recent versions of dgvoodoo not playing as well as older ones (edited)
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The Cool(er) Chronicle 18-May-18 09:33 PM
oh no
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SilverDeoxys563 18-May-18 09:33 PM
I'm having the invisible cursor issues again now
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ScrapMetaru 18-May-18 09:33 PM
Are these new files supposed to slow down enemies?
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SilverDeoxys563 18-May-18 09:33 PM
in addition the window randomly resized in fullscreen to the top left corner while the rest of the screen is back to be smaller than the whole screen?
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V A H K I T I 18-May-18 09:33 PM
You might need to reset the resolution in the dgvoodoo config
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The Cool(er) Chronicle 18-May-18 09:35 PM
so vahkiti how goes the progress in patching the game?
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ScrapMetaru 18-May-18 09:36 PM
Turns out these scorpions have real AI. They back up n' shit.
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V A H K I T I 18-May-18 09:37 PM
@SilverDeoxys563 Just confirmed yeah, you need to redo your DGVoodoo config. It's probably doing the thing it's doing for you cause it's ignoring the newer one.
Make sure to copy the EXE to the installer folder and rename it to dgvoodoocpl.exe
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SilverDeoxys563 18-May-18 09:38 PM
oh I didn't know what to do with all these files lol
I'll try that and let you know
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V A H K I T I 18-May-18 09:41 PM
👍
@The Cool(er) Chronicle It goes I guess. 😛 You can see our progress as it happens these days in #litestone-dev-archived
Shadowknight unfucked the snowboarding speed in Kopaka's level this afternoon, so that's something.
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SilverDeoxys563 18-May-18 09:43 PM
ok so the game works in windowed but the title screen cursor is invisible outside of file select and I can't see the Onua graphic next to my file
which tells me that I'm probably going to encounter a lot of the same issues I encountered without dgvoodoo present
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The Cool(er) Chronicle 18-May-18 09:44 PM
ok i'll go see the dev channel
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V A H K I T I 18-May-18 09:44 PM
Which of course is an issue, and I'm not sure why it only happens for some, however it's better than not running at all.
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SilverDeoxys563 18-May-18 09:44 PM
There we go, here's what the no-text dialogue looks like for ya'll
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V A H K I T I 18-May-18 09:45 PM
Is that still with DGVoodoo 2.53?
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SilverDeoxys563 18-May-18 09:45 PM
yeah
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V A H K I T I 18-May-18 09:45 PM
Well... at least we solved the crash
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mrpenguinb 18-May-18 09:46 PM
You could select all the fonts in C:\Windows\Fonts and reinstall them I guess
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V A H K I T I 18-May-18 09:46 PM
Dude
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SilverDeoxys563 18-May-18 09:46 PM
interesting thing to note is that screen fadeout transitions work
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mrpenguinb 18-May-18 09:47 PM
installs malware and blows up the world - me installing fonts (edited)
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V A H K I T I 18-May-18 09:47 PM
Did you seriously just tell a guy to reinstall all his fonts because the game that we've already established doesn't use standard fonts isn't showing the text due to an issue we've also already established is not a font issue? xP
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mrpenguinb 18-May-18 09:47 PM
LOJEAufpriwerklajdfjsa;fdjsadiforwaeioru klj I need to sleep and do something else
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V A H K I T I 18-May-18 09:47 PM
Do I have to make a new server rule about making know-it-all technical advise? 😛
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mrpenguinb 18-May-18 09:47 PM
Probably xD
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V A H K I T I 18-May-18 09:48 PM
Boi. Pac
And yeah, the transitions seem to have fixed themselves between alpha and beta
Which is good. One less issue that needs to rely on DGVoodoo to be fixed (edited)
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SilverDeoxys563 18-May-18 09:49 PM
ohai the grapple works
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V A H K I T I 18-May-18 09:49 PM
Ye.
Grapple issues are apparently tied to the framerate. (edited)
DGVoodoo caps it at 75 which largely alleviates the issue.
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SilverDeoxys563 18-May-18 09:52 PM
there's some planing issues with this halo effect but I doubt it's dgvoodoo's fault
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V A H K I T I 18-May-18 09:52 PM
Oh. I have one more thing for you to try regarding the text.
Set the resolution in the INI back to 640x480.
Due to a side effect of the upscaling patch, the INI only changes the HUD's scale and the game's internal resolution scales with the window regardless
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mrpenguinb 18-May-18 09:53 PM
You can cap the games FPS through AMD Radeon Settings I think (edited)
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V A H K I T I 18-May-18 09:53 PM
This will also fix things like the inventory being up to the left hand corner
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mrpenguinb 18-May-18 09:55 PM
You can also check what OpenGL version you have as well with this tool for no reason at all: http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32 (my OpenGL version is 4.4 suposedly) (edited)
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ScrapMetaru 18-May-18 09:56 PM
@V A H K I T I I think I was mistaken about these files fixing enemy speeds. The enemies seem to just alternate between a jank turbocharge and a strafing, backing up, and shooting based attack pattern
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SilverDeoxys563 18-May-18 09:57 PM
no luck with changing the bionicle.ini resolution to 640x480 sadly
LMAO I CAN OUTRUN THE GRAPPLING HOOK
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V A H K I T I 18-May-18 09:58 PM
Anyone else @here have an AMD GPU that can/can't run the game properly? (edited)
🕐 1
Noose 2
GWmariaPingMe 2
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mrpenguinb 18-May-18 09:58 PM
I only have an ATI card, should I test the game out on it?
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HangryDave 18-May-18 09:58 PM
What's the issue with AMD GPUs?
could it be similar to the Halo Online AMD GPU issue?
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Toxic Atom 18-May-18 09:59 PM
nvidia my dude
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HangryDave 18-May-18 09:59 PM
if so, you could ask those devs for advice
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INACTIVE ACCOUNT 18-May-18 09:59 PM
GWfroggyKermitReee
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CyclonatorZ 18-May-18 09:59 PM
I'm AMD. It runs fine for me. I've only played Onua's level so far though.
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V A H K I T I 18-May-18 09:59 PM
Hm
No issues with text like this?
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CyclonatorZ 18-May-18 09:59 PM
None.
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V A H K I T I 18-May-18 09:59 PM
Odd
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CyclonatorZ 18-May-18 10:00 PM
My laptop has a really weird GPU though.
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mrpenguinb 18-May-18 10:00 PM
Is it an APU? (accelerated processingn unit is my guess)
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CyclonatorZ 18-May-18 10:01 PM
2.5 GHz A10-7400P
Turbos up to 3.4 GHz, supposedly.
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mrpenguinb 18-May-18 10:01 PM
It is an APU apparently (edited)
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CyclonatorZ 18-May-18 10:02 PM
They don't even make this particular laptop anymore.
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ScrapMetaru 18-May-18 10:16 PM
The game crashes if I fall into the deathpits of the pre-Fikou grappel wall and the post-Fikou Huna room.
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SilverDeoxys563 18-May-18 10:17 PM
oh my god how do I grab this one
speaking of that grapple wall.
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mrpenguinb 18-May-18 10:20 PM
Look around and find another block
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SilverDeoxys563 18-May-18 10:21 PM
this might be more appropriate in #litestone-general
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ScrapMetaru 18-May-18 10:32 PM
Is it me or does Kopaka not jump as far as Onua?
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UTTER_BODGE 18-May-18 10:35 PM
nobody's compared toa run speeds/jump heights/etc yet, afaik
it'd be easy to do especially if you whipped up a quick flat test area, maybe with some platforms
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V A H K I T I 18-May-18 10:36 PM
Do you wanna make a test level? I've been advocating that for ages
We could really use one with various slopes, materials, objects, etc
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UTTER_BODGE 18-May-18 10:36 PM
I want to but I also have to be in a car again at 8 AM tomorrow morning
bleh
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V A H K I T I 18-May-18 10:37 PM
rip
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rob the corn lover 19-May-18 12:07 AM
the onua is too slow for jumping on rocks
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Ondrik🅱 (Ondrej) 19-May-18 12:53 AM
in what area?
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Galgo 19-May-18 12:55 AM
Is the Kopaka level 100% playable without the debug camera or menu?
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Ondrik🅱 (Ondrej) 19-May-18 12:56 AM
Don't think so...
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The Cap'm (Reese) 19-May-18 12:56 AM
Not enough tokens
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Ondrik🅱 (Ondrej) 19-May-18 12:56 AM
thanks
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The Cap'm (Reese) 19-May-18 12:56 AM
WELL may be impossible (don't quote me)
I hate Kopaka's level (edited)
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emily (peri) 19-May-18 12:56 AM
its possible
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Ondrik🅱 (Ondrej) 19-May-18 12:56 AM
WELL is 100% possible
I even found a speedrun route for it xD
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Galgo 19-May-18 12:57 AM
I mean the area with the stalagmites
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emily (peri) 19-May-18 12:57 AM
though i've had it be bugged and thus not possible lol
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The Cap'm (Reese) 19-May-18 12:57 AM
Ah.
That makes sense.
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Galgo 19-May-18 12:57 AM
and one grappling hook pad doesn't seem to work
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emily (peri) 19-May-18 12:57 AM
you don't need the grapple
just use the kakama for the big jumps
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The Cap'm (Reese) 19-May-18 12:57 AM
Still, not enough tokens as far as I know
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emily (peri) 19-May-18 12:58 AM
oh wait, are you talking about SWRD or the stalagmite part of CRSS?
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The Cap'm (Reese) 19-May-18 12:58 AM
CRSS, if I had to guess. I recognize what he's talking about, I think.
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emily (peri) 19-May-18 12:59 AM
both can be done with kakama, but in SWRD you just gotta hop across the ravine and not bother with the platforming (edited)
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Ondrik🅱 (Ondrej) 19-May-18 02:36 AM
I'm getting the inventory bug in Gali's level
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Galgo 19-May-18 04:04 AM
does anyone know if a high quality variant of this exists?
it needs to go against a white background to match the GBA one
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mrpenguinb 19-May-18 04:13 AM
I think there might be..... I can check
Lego Island might have an image like that
@Galgo I can scan an image from a LEGO game's cover art
It is on the cover of LEGO Island, LEGOLAND, LEGO Loco, LEGO Chess and LEGO Creator
It may not be what you want but that is the best that I can give you
There might be a texture of it somewhere in a LEGO game
👍 1
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Galgo 19-May-18 04:22 AM
thanks, it's just that I'm looking to keep things as high quality as possible which is pretty hard when a lot of the source images are extremely small or old tbh
this is the GBA icon
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mrpenguinb 19-May-18 04:22 AM
You can vectorise images so that they are scaleable in quality
That GBA logo is a prime candidate
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Galgo 19-May-18 04:23 AM
the original 2001 website called for the lego disc hand against a white background, but I was unable to find anything
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mrpenguinb 19-May-18 04:23 AM
Game Boy Advance logo vector. Download free Game Boy Advance vector logo and icons in AI, EPS, CDR, SVG, PNG formats.
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Galgo 19-May-18 04:23 AM
ty
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mrpenguinb 19-May-18 04:23 AM
Could you link the website you found?
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Galgo 19-May-18 04:23 AM
no I mean the one I'm remaking
sure
I would like to keep things as authentic as possible, but if I can't find a high quality disc hand thingy I'll be forced to change it
I thought this was a bit dry
alternatively I could use these
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mrpenguinb 19-May-18 04:25 AM
So all you want is cover art for a GBA game?
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Galgo 19-May-18 04:25 AM
PC game
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mrpenguinb 19-May-18 04:25 AM
OHH I see now
I will look through my lego club archive
2010-2016
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Galgo 19-May-18 04:26 AM
I don't think any logo associated with lego media has been used since the early 2000s
¯\_(ツ)_/¯
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mrpenguinb 19-May-18 04:30 AM
Yeah. You are right
I can also get the "games" blue ribbon scanned for you
That is a clearer one
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Galgo 19-May-18 04:42 AM
thanks!
would you happen to know how to remove the background?
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mrpenguinb 19-May-18 04:43 AM
Maybe.. here is the vector lego logo
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Galgo 19-May-18 04:43 AM
here's the original screenshot
what do you think went on the left?
a scan of the PC boxart?
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mrpenguinb 19-May-18 04:44 AM
Is that the web archive copy?
Possibly... or just a mock/collage of images representing the game
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Galgo 19-May-18 04:44 AM
yes
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mrpenguinb 19-May-18 04:45 AM
Woah so the game was advertised on the LEGO.com website?
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Galgo 19-May-18 04:46 AM
the bionicle 2001 site, a number of comics, lego media applications, you name it
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mrpenguinb 19-May-18 04:51 AM
There you go
@Galgo
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The Shadow Emperor 19-May-18 04:52 AM
Vahkiti's mockup has the correct logo
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mrpenguinb 19-May-18 04:53 AM
😱
😱 1
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Galgo 19-May-18 04:58 AM
that'll werk
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mrpenguinb 19-May-18 05:02 AM
The mockup that Vahkiti made is better than the supposed original! (edited)
The sand blends etc with the grey
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Galgo 19-May-18 05:05 AM
that wasn't the original, that was a different mockup IIRC
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The Cap'm (Reese) 19-May-18 09:49 AM
Testing the horn softlock, and I think that it actually has something to do with the grappling hook.
When the grapple returns to your hand in the middle of a horn animation, it returns you to your standing position. However, since the horn animation locks you in place and was never triggered to end, it keeps your controls locked.
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Ondrik🅱 (Ondrej) 19-May-18 09:50 AM
Could it be possible to just disable the grappling hook when you're within x meters of a horn?
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The Cap'm (Reese) 19-May-18 09:57 AM
Yep, just confirmed what's going on. It's the hook.
There's a difference between getting the hook via debug and going properly through the level.
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Ondrik🅱 (Ondrej) 19-May-18 09:58 AM
Well, to get to the horn you need the hook 😦
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The Cap'm (Reese) 19-May-18 09:58 AM
HK01 shortens the hook's range, which carries into VLLG after you collect the Rau
The hook then lasts just long enough to cancel the horn animation while looking like you finished it. (edited)
The debug menu/getting the grapple in VLGS keeps the max range grappling hook, which is why the softlock doesn't happen.
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Ondrik🅱 (Ondrej) 19-May-18 10:00 AM
The fix would be to re-lengthen the hook everytime you enter VLLG
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😺 QSKSw (Josie) 19-May-18 10:03 AM
@mrpenguinb I made the mockup with the ESRB rating and QR Code. I'm not good at replicating finer details, so I handed it off to @V A H K I T I who along with @🐸 Fraug (The Ass-Man) spruced it up real nice and got it looking as good as I imagine the finished product would have. 👌 (edited)
The boxart @The Shadow Emperor linked is outdated, the super thicc dropshadow was accurate but I recommended sacrificing accuracy for actually looking good. (edited)
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Ondrik🅱 (Ondrej) 19-May-18 10:05 AM
I think you should add another 9 to the 99
there are people who are over 100 years of age who might wanna play this too
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😺 QSKSw (Josie) 19-May-18 10:07 AM
The age recommendation is a Lego tradition and if it is changed I will kill somebody. (edited)
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🐸 Fraug (The Ass-Man) 19-May-18 10:13 AM
I agree
I had to remake that from scratch
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😺 QSKSw (Josie) 19-May-18 10:15 AM
Is the red background to that supposed to be a Lego brick or did you do that yourself because I like it. owo (edited)
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🐸 Fraug (The Ass-Man) 19-May-18 10:46 AM
It's really supposed to be a Lego brick. I'm not home so I'll try to find an example
I'll get it when i get home
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😺 QSKSw (Josie) 19-May-18 10:48 AM
No, I believe you, it's a really obvious design choice I just never noticed. owo (edited)
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liquidelectricity 19-May-18 11:08 AM
do PrntScrn and Delete keys conflict with eachother? I can never access the debug area/cheat menu and screen capture at the same time. EDIT: nvrmind. figured it out. for some reason nogreencapes got turned back to legotester under cheat in the ini file (edited)
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Ondrik🅱 (Ondrej) 19-May-18 12:31 PM
The weak spots on Taniwa and Vatuka-Nui are gray boxes, any fix?
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ShadowDraikana 19-May-18 12:31 PM
Yep.
Stand by
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Ondrik🅱 (Ondrej) 19-May-18 12:37 PM
ahahahhaahahh
i managed to softlock galis level
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The Cap'm (Reese) 19-May-18 12:37 PM
how
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Ondrik🅱 (Ondrej) 19-May-18 12:38 PM
if you defeat taniwa and move before nokama gives you the makoki stone, she never gives it to you and you are free to go around the boss room (edited)
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The Cap'm (Reese) 19-May-18 12:38 PM
oh
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ShadowDraikana 19-May-18 12:38 PM
I've seen that too
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Ondrik🅱 (Ondrej) 19-May-18 12:38 PM
ill try it in other levels
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ShadowDraikana 19-May-18 12:39 PM
what did you think of the texture animations?
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Ondrik🅱 (Ondrej) 19-May-18 12:39 PM
Quite good, although mud man is a little too fast
mud is not really flowing that fast
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The Cap'm (Reese) 19-May-18 12:39 PM
Is it
?
I didn't think so
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ShadowDraikana 19-May-18 12:40 PM
https://www.dropbox.com/s/7dna9qhkke13hkq/textures.blk?dl=0 Also, this goes in data -> characters, and should fix the gears, along with the boss weak points. Additionally, the transparent air elemental textures are here too.
Shared with Dropbox
Here's another rendition of the hyrda textures to test if you'd like
made them move a bit faster, and added a vortex effect inside of its arms, explicitly for when it tries sucking you in
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The Cap'm (Reese) 19-May-18 12:41 PM
Vortex looks good to me
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ShadowDraikana 19-May-18 12:42 PM
👍
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Ondrik🅱 (Ondrej) 19-May-18 12:46 PM
Erm... Is this because I left while I was picking up the Makoki Stone?
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ShadowDraikana 19-May-18 12:49 PM
what in
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Ondrik🅱 (Ondrej) 19-May-18 12:49 PM
leave while picking up onuas makoki stone, and then go to galis level and warp to the boss
btw makoki stone softlock also applies to onua
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ShadowDraikana 19-May-18 12:50 PM
this game is like the gift that keeps on giving, lol
always something
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Ondrik🅱 (Ondrej) 19-May-18 12:51 PM
Vatopa-Nui crashes when hp reaches 0
ahahahha
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The Cap'm (Reese) 19-May-18 12:53 PM
uh
While the new textures.slb takes away the white square
the nex texture still shows that it's a square around the new dot texture (edited)
I'll try and get a clean pic
later
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ShadowDraikana 19-May-18 01:01 PM
Think I found a remedy for that
@The Cap'm (Reese)
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The Cap'm (Reese) 19-May-18 01:06 PM
Ok. I'll be home later, but thanks
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ShadowDraikana 19-May-18 01:06 PM
the Vatuka Nui could use this too, not sure about the ice elemental
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emily (peri) 19-May-18 02:19 PM
so someone on bzp wants to know if its possible to load a save from the dev menu in the beta. is it?
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V A H K I T I 19-May-18 02:20 PM
No, but I'd like to make it happen.
@Hexadecimal Mantis Can you make that your next priority?
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emily (peri) 19-May-18 02:20 PM
alright, thanks, I'll pass that along
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ShadowDraikana 19-May-18 02:20 PM
@V A H K I T I What you missed was me adding animations to water boi and making Dave transparent
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V A H K I T I 19-May-18 02:20 PM
Aight
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Hexadecimal Mantis 19-May-18 02:21 PM
Should we just implement the menu from the alpha?
That has the load feature
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V A H K I T I 19-May-18 02:21 PM
I mean we could, but I'm not sure the options menu would work at all
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Hexadecimal Mantis 19-May-18 02:21 PM
I'll look at it later, busy rn
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V A H K I T I 19-May-18 02:21 PM
Not that it really worked before
Aight
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ShadowDraikana 19-May-18 02:23 PM
Oh and I trimmed the waek point texture so it looks somewhat better
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Bionicle lives on 19-May-18 05:08 PM
When ever I enter the first door on the left in Ga koro it crashes with Unhandled exception: c0000005 At address: 0034d6d3
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The Cap'm (Reese) 19-May-18 07:18 PM
Um
Is the illusion created by the Mahiki supposed to have no textures?
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emily (peri) 19-May-18 07:19 PM
i get that sometimes aswell
the ga-koro crash, that is
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The Cap'm (Reese) 19-May-18 07:19 PM
It's all white (edited)
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emily (peri) 19-May-18 07:19 PM
in the alpha the illusion is just a transparent version of the toa. so could be some kinda error there
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The Cap'm (Reese) 19-May-18 07:20 PM
Also, that crash in VLGS happens to me randomly as well.
For the illusion, Lewa's axe is still texutred and his eyes are green, but everything else is white like the broken gear texture
Oh, wait. It's just Lewa.
Tahu's illusion is fine
Why
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emily (peri) 19-May-18 07:27 PM
tahu's is broken for me as well. but i guess that's a pretty good indication that its definitely not intentional, haha
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The Cap'm (Reese) 19-May-18 07:28 PM
What a lovely game
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Bionicle lives on 19-May-18 08:53 PM
It does unhandled exception if I beat Onua's level from front end
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Bashar al-Assad 19-May-18 08:57 PM
if go back into the boss room after you beat the boss in onuas level ur stuck there
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The Cool(er) Chronicle 19-May-18 11:10 PM
So is turaga onewa supposed to crash when you talk to him after beating the rahi in the po-koro?
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emily (peri) 19-May-18 11:11 PM
not supposed to, but it's a known bug
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The Cool(er) Chronicle 19-May-18 11:12 PM
phew, thought it was an error on my machines part. I'm not tech savvy at all
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V A H K I T I 19-May-18 11:12 PM
Seems to be Win 10 exclusive
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The Cool(er) Chronicle 19-May-18 11:15 PM
that reminds me, @V A H K I T I have the devs figured out how lewas vine swinging physics work? Cause half the time playing in those areas its a hit or miss on swinging to the next vine.
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V A H K I T I 19-May-18 11:17 PM
Sort of?
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Ondrik🅱 (Ondrej) 20-May-18 05:17 AM
If you skip the Lewa meets Tahu cutscene, the cutscene will still play in the background
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Bramnet 20-May-18 06:50 AM
Hi, I downloaded Mata Nui as well as applied the patch but the game just opens with a white screen and then closes within a few seconds. I've tried a few troubleshooting tips listed on the website as well.
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Ondrik🅱 (Ondrej) 20-May-18 06:52 AM
dgvoodoo error maybe?
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Bramnet 20-May-18 06:53 AM
possibly. Where would I check for a log of that?
if it leaves a log
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Ondrik🅱 (Ondrej) 20-May-18 06:53 AM
😺 Jamesster - Last Friday at 6:44 PM dgvoodoo strikes again... @Eggs (Benedict) try renaming these files, like put an underscore at the beginning of their names or something https://cdn.discordapp.com/attachments/412470639513960451/446851032509710346/unknown.png
might fix the problem.
might
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Bramnet 20-May-18 06:55 AM
uh, would these files be in the Lego Bionicle folder?
windows couldn't find them, nor a 3rd party file searching program I use.
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Ondrik🅱 (Ondrej) 20-May-18 06:56 AM
in the "Lego bionicle (beta)" folder
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Bramnet 20-May-18 06:56 AM
in the root, the only dll files I see are binkw32, D3dx8cw and ijl15
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Ondrik🅱 (Ondrej) 20-May-18 06:58 AM
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Bramnet 20-May-18 06:58 AM
...... yep... I'm missing files....
let me try running that patch again.
(I think some things got missed when I copied stuff over)
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Ondrik🅱 (Ondrej) 20-May-18 06:58 AM
the bug might be because of that
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Bramnet 20-May-18 07:00 AM
probably. I assumed the patchb.exe would extract to a new folder inside the target folder (which was downloads cause default is where it's located)... apparently it didn't. (edited)
okay, that's a step forward. now it just crashes when entering a level XD I think I can use the website for the rest of the troubleshooting.
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Ondrik🅱 (Ondrej) 20-May-18 07:02 AM
You're welcome
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Bramnet 20-May-18 07:25 AM
Yes, thank you.
I'd hate to bother anyone further, but I can't get it to load anything past the first menu that pops up. cheat leaves me in a frozen state, front end displays an error, and everything except for draw distance crashes upon finished load time. (edited)
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Ondrik🅱 (Ondrej) 20-May-18 07:33 AM
could you make a video of it?
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Bramnet 20-May-18 07:33 AM
sure
https://1drv.ms/v/s!AnzuAlyaZAYDhM8BCtfbWI4q1UpiAw I was mistaken about the issue with cheats, nothing seems to load when I press enter but I was able to go up and down and eventually let me exit.
oh, by the way, if I rename the files you mentioned earlier, I encounter the same problems with it in fullscreen, but I do see water coming into existence in level 1 before crashing. (edited)
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Ondrik🅱 (Ondrej) 20-May-18 07:56 AM
looking into this now, can't guarantee help
It's the alpha backend with the beta fluff file (edited)
"advanced options" = "load save" (edited)
I'm assuming if there is no save to load, the game sh*ts its pants
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Bramnet 20-May-18 07:59 AM
yeah, I only now noticed everything on the menu past level 2 (didn't think to check) and level 3 works fine except I can't get the door to open (I assume destroying the stump spawning monsters was the key to open it)
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Ondrik🅱 (Ondrej) 20-May-18 07:59 AM
You probably mixed up the alpha and beta
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Bramnet 20-May-18 07:59 AM
most likely.... time for an uninstall and reinstall.
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Ondrik🅱 (Ondrej) 20-May-18 07:59 AM
because that's the alpha frontend text
😛
I'm assuming (again) that the game doesn't know what to do in this instance
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Bramnet 20-May-18 08:01 AM
most likely. So what would be the install procedure? Install from the .zip file from the site and then run the beta patch directly on the directory?
cause that's what I did... or at least I thought.
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Ondrik🅱 (Ondrej) 20-May-18 08:02 AM
the normal install procedure is to install the launcher from bit.ly/LegendNoLonger and then click "Play BIONICLE: The Legend of Mata Nui (Beta)"
then download the base game and the patch
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Bramnet 20-May-18 08:02 AM
...... uh, bitly showed an error
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Ondrik🅱 (Ondrej) 20-May-18 08:03 AM
just visit anyway
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Bramnet 20-May-18 08:03 AM
alrighty...
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Bramnet 20-May-18 08:51 AM
alright. seems to work now for the most part. Thank you.
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Ondrik🅱 (Ondrej) 20-May-18 10:02 AM
You're welcome
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The Cap'm (Reese) 20-May-18 02:00 PM
Okay, so entering GLY3 in Gali's level from WTHK doesn't cancel the sliding physics. That makes it impossible to swim, as you sink to the bottom. Oddly, you're still in the swimming animation, but the physics act as if you're still sliding. (edited)
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Ondrik🅱 (Ondrej) 20-May-18 02:12 PM
I don't think you're supposed to enter GLY3 from WTHK
shouldn't you enter GLY3 from SHRN?
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The Cap'm (Reese) 20-May-18 02:12 PM
It literally exits there
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Ondrik🅱 (Ondrej) 20-May-18 02:12 PM
didn't know about that
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The Cap'm (Reese) 20-May-18 02:12 PM
SHRN goes to WTHK
WTHK goes to GLY3
Most of the time WTHK crashes on death, so most people just warp in
I tried actually exiting. and that happens
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V A H K I T I 20-May-18 02:14 PM
WTHK needs a lot of work regardless.
There are similar issues when backtracking out of TTUN
You'll be left swimming in the air.
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The Cap'm (Reese) 20-May-18 02:17 PM
Oh joy. Because that map wasn't miserable enough.
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V A H K I T I 20-May-18 02:17 PM
Yeah... on the stream I spent a good 15 minutes there and ultimately just warped out.
I'm thinking maybe in the optional patch we'll either redo that map entirely, or put a line of tokens to the correct path
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The Cap'm (Reese) 20-May-18 02:18 PM
That'd be great.
Also, have you found why the Kaukau doesn't spawn in MWAT?
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V A H K I T I 20-May-18 02:19 PM
Sometimes it does sometimes it doesn't. Not sure the cause
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The Cap'm (Reese) 20-May-18 02:19 PM
I've never had it spawn. RIP me
Hmm. The Tarakava seem to use their attack animation in place of their damamge animation.
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V A H K I T I 20-May-18 02:26 PM
Tarakava are borked in general too
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Deleted User 20-May-18 03:38 PM
how can i fix this?
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Ondrik🅱 (Ondrej) 20-May-18 03:40 PM
Is it the "levels render all black" issue?
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The Cap'm (Reese) 20-May-18 03:40 PM
What did you do before this happened?
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Deleted User 20-May-18 03:40 PM
i just installed the game
what should i do?
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The Cap'm (Reese) 20-May-18 03:43 PM
Hmm. This was supposedly patched in the 1.0 update.
Did you patch the game through the launcher?
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Deleted User 20-May-18 03:44 PM
yes
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The Cap'm (Reese) 20-May-18 03:44 PM
Hmm
Try going into the game's files whre you installed it
There should be a file called bionicle.ini
Edit the SvpRad value to = 1
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Deleted User 20-May-18 03:48 PM
it didnt work (edited)
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The Cap'm (Reese) 20-May-18 03:48 PM
Hmm
What kind of computer are you using?
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Deleted User 20-May-18 03:48 PM
HP laptop
625
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The Cap'm (Reese) 20-May-18 03:48 PM
Windows version, that is. Sorry
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Deleted User 20-May-18 03:49 PM
windows 7 64 bit
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The Cap'm (Reese) 20-May-18 03:49 PM
Alright, that isn't the problem then
@V A H K I T I Got any idea what's going on here? Seems to be the Levels Render All Black issue again
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Deleted User 20-May-18 03:52 PM
ill reinstall the game
i think my anti virus deleted something (edited)
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Deleted User 20-May-18 04:01 PM
Everything works
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The Cap'm (Reese) 20-May-18 04:02 PM
Good
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Galgo 20-May-18 04:06 PM
You have to replace the exe don't you? @Deleted User (edited)
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Deleted User 20-May-18 04:22 PM
@Galgo ?
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Galgo 20-May-18 04:23 PM
post a picture of your LOMN directory
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Deleted User 20-May-18 04:31 PM
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Benderman115 20-May-18 05:11 PM
@V A H K I T I could you help me boot the game today lol
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Benderman115 20-May-18 05:50 PM
@V A H K I T I hey so i boot the game and i get to this
@Founding Friends
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😺 QSKSw (Josie) 20-May-18 05:55 PM
Launcher?
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Benderman115 20-May-18 05:55 PM
ye
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😺 QSKSw (Josie) 20-May-18 05:55 PM
Hold on let me look at something
64bit or 32bit?
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Benderman115 20-May-18 05:56 PM
i have a 64 bit computer
did i download the wrong launcher
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😺 QSKSw (Josie) 20-May-18 05:57 PM
no no
Alpha or Beta?
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Benderman115 20-May-18 05:57 PM
alpha
i have windows 10
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😺 QSKSw (Josie) 20-May-18 05:58 PM
Create an empty .txt file, name it "versions" move it to C:\Program Files (x86)\LEGO Media\LEGO Bionicle
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Benderman115 20-May-18 05:58 PM
ok ill try quick
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😺 QSKSw (Josie) 20-May-18 05:59 PM
Good luck! 👍
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Benderman115 20-May-18 06:00 PM
ok imm a try it quick
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Galgo 20-May-18 06:56 PM
What are some areas that ocnsistantly crash the game?
section three of the Kane-Ra ride does it for me
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The Cap'm (Reese) 20-May-18 07:15 PM
As in crash upon loading?
PTOS (the third Kane-Ra map) is the only one that consistently crashes on entry that I know of, and that's becuase of a cutscene error when dismounting the Kane-Ra
Warping in normally loads the map with no problem
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Benderman115 20-May-18 07:25 PM
@Founding Friends
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😺 QSKSw (Josie) 20-May-18 07:26 PM
oh, name the text file "version" not "versions" my bad
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Benderman115 20-May-18 07:27 PM
ah
imma try it now
just asked for a new alpha patch is that good @deleted-role
sorry @😺 QSKSw (Josie)
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😺 QSKSw (Josie) 20-May-18 07:30 PM
yeah do it
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Benderman115 20-May-18 07:49 PM
same prob
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 20-May-18 07:50 PM
uh
@V A H K I T I What do?
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V A H K I T I 20-May-18 07:51 PM
Downgrade the DGVoodoo install to 2.53 and try that. DGVoodooSetup.exe will have to be renamed to DGVoodooCPL.exe and placed in the launcher folder. Other than that, take and use this config file since your current one will no longer work:
I'll just send the rest of the files too, may as well.
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Benderman115 20-May-18 07:52 PM
where am i putting them
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V A H K I T I 20-May-18 07:53 PM
The DLLs and config go in the beta folder, and I already told you where to put the EXE.
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Benderman115 20-May-18 07:56 PM
i was trying to do the alpha build
@V A H K I T I
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V A H K I T I 20-May-18 07:56 PM
Well then put the same files in the alpha directory
Doens't matter
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Benderman115 20-May-18 07:57 PM
allright
@V A H K I T I you say to "Downgrade the DGVoodoo install to 2.53 and try that. DGVoodooSetup.exe will have to be renamed to DGVoodooCPL.exe and placed in the launcher folder. " does that mean to just put it in the folder and replace the old one
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V A H K I T I 20-May-18 08:00 PM
The exe, yes
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Benderman115 20-May-18 08:01 PM
allright i popped it in lets give this a whirl
@V A H K I T I
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V A H K I T I 20-May-18 08:02 PM
I really wish you would stop pinging people for every other message. I can read my dude. Pac
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Benderman115 20-May-18 08:02 PM
sorry
i wont do it again
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V A H K I T I 20-May-18 08:03 PM
Anyways if the downgrade isn't helping, Idk what to tell you. Have you had issues with the alpha before now, or is this your first time trying to run it?
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Benderman115 20-May-18 08:03 PM
first time running lol
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V A H K I T I 20-May-18 08:03 PM
Can you run the beta fine or is it just the alpha giving you trouble?
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Benderman115 20-May-18 08:04 PM
was thinkin same thing imma try now
allright downloading beta now
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FPS FTW 21-May-18 05:45 PM
Dying to the water in the room after the Huna room crashes the game
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ShadowDraikana 21-May-18 05:48 PM
Sometimes
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FPS FTW 21-May-18 05:49 PM
Just did for me
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ShadowDraikana 21-May-18 05:52 PM
It happens pretty randomly in there for me
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Bologna Lives On 21-May-18 06:18 PM
If you guys would like to check the beaverposting segment it's really funny now
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Bologna Lives On 21-May-18 07:02 PM
I'm not sure if this happens on 64 bit or windows 8.1,7,10 etc but every time I fall in kopaka's makuta segment it crashes. (edited)
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Deleted User 22-May-18 12:50 AM
Not getting out of through the bubble quick enough crashed it (edited)
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ShadowDraikana 22-May-18 02:22 PM
can anyone confirm if the grapple box in CRSS of Kopaka's level does not function?
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V A H K I T I 22-May-18 02:22 PM
I think @UTTER_BODGE did
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ShadowDraikana 22-May-18 02:23 PM
Might be able to fix that.
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ShadowDraikana 22-May-18 02:32 PM
Confirmed something is up with mask rooms
after collecting the Mahiki, backtracking into CAVE after leaving results in a shut down. Same is true for TA12 in Tahu's level. After collecting the Vahi, leaving and then returning to TA12 results in a shutdown (edited)
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FPS FTW 22-May-18 06:40 PM
Going into the room after beating the Nui Jaga causes constant crashing
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Natr 22-May-18 07:50 PM
So grappling in the water as gali in makuta's room crashes
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Philosophy101 22-May-18 11:33 PM
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Natr 22-May-18 11:52 PM
Exactly
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Deleted User 23-May-18 03:22 AM
On THE really freaking annoying vision falling platform part of Kopaka's level it crashed with an unhandled exception when I made it through the door.
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Casia 23-May-18 05:13 AM
I get the same problem as in the picture above when running the beta on my windows 8 computer
On windows 10 it doesn't even open, just flashes briefly
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Ondrik🅱 (Ondrej) 23-May-18 01:53 PM
How does one look at the crash adress?
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ShadowDraikana 23-May-18 01:53 PM
as in?
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Ondrik🅱 (Ondrej) 23-May-18 01:53 PM
unhandled exception at adress x
how do i get to adress x
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ShadowDraikana 23-May-18 01:54 PM
any particular ones you're looking into?
ask JMMB or Vahkiti; I don't have IDA
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Ondrik🅱 (Ondrej) 23-May-18 01:54 PM
My crash adress is005e8670
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ShadowDraikana 23-May-18 01:58 PM
where did this take place?
as in what were you doing when it occurred?
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Ondrik🅱 (Ondrej) 23-May-18 02:00 PM
I used atom to partially translate the game's fluff file into german. Then I renamed the files from XXX_eng to XXX_ger, compiled lang_ger.blk, went to the frontend, clicked Options, then Language and when I clicked German the game crashed
and then the game crashed on startup because the language is written into the ini file
Luckily I know how to edit it
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ShadowDraikana 23-May-18 02:01 PM
It's crashing because the language file was edited incorrectly
that's what happens when an offset is messed up usually
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V A H K I T I 23-May-18 02:01 PM
I keep telling you not to do this shit right now cause it's not gonna be used
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ShadowDraikana 23-May-18 02:02 PM
I didn't tell him to do it
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Ondrik🅱 (Ondrej) 23-May-18 02:02 PM
@V A H K I T I Practice makes perfect
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V A H K I T I 23-May-18 02:02 PM
Boi. Pac
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ShadowDraikana 23-May-18 02:02 PM
But still, the menu can at least be translated
if we don't plan on screwing with it
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Ondrik🅱 (Ondrej) 23-May-18 02:02 PM
so it has to be the same size?
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ShadowDraikana 23-May-18 02:02 PM
No
Send me your file
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Ondrik🅱 (Ondrej) 23-May-18 02:03 PM
Before that I might as well translate the whole fluff file
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ShadowDraikana 23-May-18 02:03 PM
Might be able to figure out what's causing the issue
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Ondrik🅱 (Ondrej) 23-May-18 02:03 PM
but ok
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ShadowDraikana 23-May-18 02:04 PM
oh there's probably a big reason why it crashed
specail characters
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Ondrik🅱 (Ondrej) 23-May-18 02:04 PM
Fluff file partially translated, all others still in english
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ShadowDraikana 23-May-18 02:04 PM
that's something else I didn't think about
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Ondrik🅱 (Ondrej) 23-May-18 02:04 PM
I'll try replacing all the ¨
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ShadowDraikana 23-May-18 02:05 PM
well there's the problem the slb has been garbled
whatever you put it through destroyed it
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Ondrik🅱 (Ondrej) 23-May-18 02:05 PM
wait what
when I opened it in wordpad it was perfectly ok
and wordpad would've had a bunch of question marks there if it was garbled
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V A H K I T I 23-May-18 02:06 PM
:|
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Ondrik🅱 (Ondrej) 23-May-18 02:06 PM
I see it now
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V A H K I T I 23-May-18 02:06 PM
You.. you can't edit this shit in wordpad
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Ondrik🅱 (Ondrej) 23-May-18 02:06 PM
I EDITED IT IN ATOM
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V A H K I T I 23-May-18 02:06 PM
Wtf is atom? xD
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Ondrik🅱 (Ondrej) 23-May-18 02:06 PM
a text editor
I only have it for KerboScript
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V A H K I T I 23-May-18 02:07 PM
That's.. not any different
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Natr 23-May-18 02:08 PM
Pac ^overused emote
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ShadowDraikana 23-May-18 02:08 PM
Pac
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V A H K I T I 23-May-18 02:09 PM
Angery
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ShadowDraikana 23-May-18 02:09 PM
well this is a new one
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V A H K I T I 23-May-18 02:09 PM
The fuck did you do
xD
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ShadowDraikana 23-May-18 02:09 PM
my question exactly
alt tabbing did it
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Deleted User 23-May-18 02:10 PM
WELL THAT WAS INTERESTING! I open inventory on Tahu's boss and it froze with text saying "He may look small but he's as strong as" at the bottom and teleporting to shrine still had that message up and soft locked after the cutscene with a black screen except for the text.
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ShadowDraikana 23-May-18 02:10 PM
yeah I dunno why that text gets displayed like that
also I FIGURED OUT WHAT MAKES THE BOIS DANCE
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V A H K I T I 23-May-18 02:11 PM
Ay
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Natr 23-May-18 02:11 PM
Today, I'm going to beat Onua's level, I see very few problems but there are some
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G-Bond 23-May-18 02:11 PM
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ShadowDraikana 23-May-18 02:12 PM
the conversation slbs actually play a bigger role in this than I thought (edited)
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Deleted User 23-May-18 02:13 PM
glad mah dancy bois are returning 😃
BRB
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ShadowDraikana 23-May-18 02:13 PM
don't get your hopes up yet
I can't get the actual game function to work in the subroutine like it's supposed to in the beta
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Ondrik🅱 (Ondrej) 23-May-18 02:14 PM
A meme about my situation
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ShadowDraikana 23-May-18 02:15 PM
just wait for @Hexadecimal Mantis to finish his editor. Otherwise, I can teach how to edit the stringtables
be prepared to suffer though
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Ondrik🅱 (Ondrej) 23-May-18 02:18 PM
I think I have something
The problem with the garbling is that Atom's default font doesn't support these characters. I'll try to change that font
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ShadowDraikana 23-May-18 02:20 PM
it didn't just garble the text it garbled the whole file. changing the font won't change anything
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V A H K I T I 23-May-18 02:20 PM
I don't think you understand my dude. No text editor can edit these.
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Ondrik🅱 (Ondrej) 23-May-18 02:20 PM
ok
well I tried.png
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V A H K I T I 23-May-18 02:21 PM
You need to use a hex editor at the very least. :P
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Ondrik🅱 (Ondrej) 23-May-18 02:21 PM
it didn't look like the whole thing was garbled, ok?
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V A H K I T I 23-May-18 02:21 PM
Doesn't matter if it looks like it or not. Text editors will always try and format and encode the file in some way or another
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Natr 23-May-18 02:46 PM
Don't use the grappling hook on unstable ground
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Hexadecimal Mantis 23-May-18 03:37 PM
>implying editing stringtable slbs is hard
Also. My tool is not an editor, its a generator
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Ondrik🅱 (Ondrej) 23-May-18 03:40 PM
Well, just pm me when it's done, ok?
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Hexadecimal Mantis 23-May-18 03:41 PM
Its not user friendly. No gui or anything like that
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Ondrik🅱 (Ondrej) 23-May-18 03:41 PM
I can handle that
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Hexadecimal Mantis 23-May-18 03:41 PM
Aight. I already have one program public on the repo
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Ondrik🅱 (Ondrej) 23-May-18 03:41 PM
I've made games where you need to type in 3 and hit enter to move left
SLB-Tools - Misc tools for LoMN SLB files
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Hexadecimal Mantis 23-May-18 03:46 PM
You can adjust the soundtable dump program to work with any stringtable slb
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Ondrik🅱 (Ondrej) 23-May-18 03:46 PM
?
I'll go to sleep now, could you PM me the instructions on how to use it?
thanks in advance
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Hexadecimal Mantis 23-May-18 10:43 PM
LegendNolauncher does that
( ͡° ͜ʖ ͡°)
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😺 QSKSw (Josie) 23-May-18 10:50 PM
what
oh you made a thing
why does everybody
wait
@ShadowDraikana
Hex made a thing
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Hexadecimal Mantis 23-May-18 10:52 PM
Its not the coveted slb editor
its just an alternative to the launcher
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😺 QSKSw (Josie) 23-May-18 10:53 PM
ShadowKnight was on about not being able to play the game without Liam's launcher earlier
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Hexadecimal Mantis 23-May-18 10:55 PM
oh rly?
hmmmmmmmmmmm
Well this doesn't launch the game (Hence why its called legendnolauncher) it just downloads the patch and can check for updates
via version.txt
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V A H K I T I 23-May-18 11:01 PM
I am home now
Finna work on LE04 s'more.
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V A H K I T I 23-May-18 11:09 PM
Oh @Hexadecimal Mantis, did you ever find anything regarding Lewa's jump sounds?
You said you were looking into that a while ago.
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Hexadecimal Mantis 23-May-18 11:09 PM
I never got around to it
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V A H K I T I 23-May-18 11:09 PM
Rip
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Hexadecimal Mantis 23-May-18 11:10 PM
I've kind of shifted my focus to whats left of shoefitter
To see if I can get something working
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V A H K I T I 23-May-18 11:10 PM
I thought you said the code was dead?
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Hexadecimal Mantis 23-May-18 11:11 PM
the more I look at the osi, the less dead it seems. I am still skeptical though, not sure if there are functions that need to be in the exe or not
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V A H K I T I 23-May-18 11:16 PM
Hmmm
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Hexadecimal Mantis 23-May-18 11:37 PM
are the images used in shoefitter missing?
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V A H K I T I 23-May-18 11:40 PM
Doesn't seem like it. Why?
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Hexadecimal Mantis 23-May-18 11:42 PM
Its hard to tell if i'm actually launching it or not
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Deleted User 24-May-18 12:12 AM
Unhandled exception: c0000005 At address: 0055ff98 When entering Poahatu's boss from normal sequential room Windows 8 32 bit When boss starts not just on entering room
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ShadowDraikana 24-May-18 02:48 PM
@Hexadecimal Mantis Actually the images for it are present in the art blk
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Deleted User 24-May-18 02:57 PM
I'm sure everyone knows but it seems kind of priority to do something about how in Tahu's level with the boulder chase if it hits you it crashes and you're too slow to even outrun it.
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ShadowDraikana 24-May-18 02:58 PM
you know I actually was looking into that and got sidetracked
Thanks for the reminder
If this operates like the other slides, getting Tahu to speed up should be possible
slowing the boulder down however is a different story
wait it's crashing when it hits you?
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Deleted User 24-May-18 02:59 PM
It's fun fast Tahu should just be able to outrun it with the possibility of getting run over.
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ShadowDraikana 24-May-18 03:00 PM
that's what those shortcuts should be for
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Deleted User 24-May-18 03:00 PM
Yes if you don't move when it's rolling down at you
if it hits while moving at least on 32 bit windows 8
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Deleted User 25-May-18 10:10 AM
I gave all of the Tohunga their items in Onu Koro and wanted to see it in my inventory and opening my inventory softlocked it with text at the bottom saying "Though he looks small, he's as though as"
A lot of times that I've gone in Gahli's grappling hook room it crashes with Unhandled exception: c0000005 At address: 01b3d6d3 Not always but usually seems to be triggered by clearing the rahi hives first so the matoran show up.
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Deleted User 25-May-18 10:40 AM
In Gahli's level Disc Goil doesn't give you your reward,the horns always get me stuck in place not just doing them in the wrong order,and The mask of water didn't show up and while trying to find it I was on a bubble shooting a Takea shark and got Unhandled exception: c0000005 At address: 1000c320
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Deleted User 25-May-18 11:05 AM
In Pohatu's second bullride section falling in water changes your physics and makes it unplayable due to floating
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emily (peri) 25-May-18 02:17 PM
The problem with the Gali horns is related to the grapple, equip it in the debug menu and it will shoot further, allowing you to play the horns without getting trapped
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ShadowDraikana 25-May-18 02:20 PM
The water bug was my fault and fixed literally on the first day after release (edited)
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Fatal PP 26-May-18 02:53 AM
Can someone plz help me? I open tge launcher and try to start the beta but after I click to play the beta on the launcher all I get is a white screen that says Unhandled exception: c0000005 At address: 0052e5d9
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Ondrik🅱 (Ondrej) 26-May-18 02:54 AM
Are you sure you have the patches?
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Fatal PP 26-May-18 02:56 AM
I think so but how do I know that I do?
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😺 QSKSw (Josie) 26-May-18 02:56 AM
Is there a dancing matoran on it?
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Fatal PP 26-May-18 02:56 AM
Yea
There is
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😺 QSKSw (Josie) 26-May-18 02:57 AM
When you start the game, you need to say "Yes" when it asks you to install the patches.
It's probably going to ask multiple times over and over again until it's all caught up.
@V A H K I T I Why does the launcher only install patches one at a time?
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Fatal PP 26-May-18 03:01 AM
So I open the launcher then click play right? But it doesn't ask me anything like "yes" so I can download the patch it just takes me to a white screen saying Unhandled exception: c0000005 At address: 0052e5d9
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😺 QSKSw (Josie) 26-May-18 03:04 AM
okay, you're missing some text files, download this file and run it and it'll just create the files for you.
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Fatal PP 26-May-18 03:05 AM
Ok thank you
I'll let you know if it works
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Fatal PP 26-May-18 03:14 AM
ok so I used the thing you gave me but when I open the launcher and open the beta it tells me there is a new patch so I download the patch and I still get a white screen with the same message
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mrpenguinb 26-May-18 03:16 AM
Then try and insert the text files again
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Fatal PP 26-May-18 03:18 AM
I did but it does the same thong this over and over again it is like an endless rotation, I insert the text files but it tells me there is a new patch, I get the patch I try to play and still the same message
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mrpenguinb 26-May-18 03:18 AM
Oh....
Ok
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Fatal PP 26-May-18 03:19 AM
yea so like I fr don't know what to do
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mrpenguinb 26-May-18 03:19 AM
here is a solution I have
C:\Program Files (x86)\LEGO Media\LEGO Bionicle (Beta) Go there
after applying the patch make a new blank text file MANUALLY called versionbeta.txt
in that directory
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Fatal PP 26-May-18 03:20 AM
okay I'll try that
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mrpenguinb 26-May-18 03:20 AM
Like apply the patch through the launcher
not the batch file
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Fatal PP 26-May-18 03:20 AM
k
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😺 QSKSw (Josie) 26-May-18 03:22 AM
Good to know my batch files doesn't work; I feel useful. 👉 😎 👉
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Fatal PP 26-May-18 03:58 AM
ok so I go in there there is already a text file named versionbeta
all it says is 1.0
idk whats going on
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UTTER_BODGE 26-May-18 12:43 PM
look at my pinned post about removing dgvoodoo
that error has nothing to do with the launcher or version txt files, dunno why folks were suggesting stuff like that...
there's another version of dgvoodoo that works better but I don't recall which it is, for now you can just disable it as described in the pinned post
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Fatal PP 26-May-18 02:42 PM
How would I find your pinned post?
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UTTER_BODGE 26-May-18 02:43 PM
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Fatal PP 26-May-18 02:47 PM
Thank you
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Fatal PP 26-May-18 03:01 PM
I got it to work
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Fatal PP 26-May-18 03:30 PM
I got the game to run but the only problem now is that when I talk to someone no text pops up
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Deleted User 26-May-18 03:31 PM
🤔 😖 😵
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Fatal PP 26-May-18 03:37 PM
so what do I do now
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Deleted User 26-May-18 03:38 PM
I've never had problems like that maybe ask around for help from people who understand the file formats.
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UTTER_BODGE 26-May-18 03:42 PM
you'd install the version of dgvoodoo that works properly, whichever that is
I don't recall which though, you'd probably have to ask liam or someone else
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Fatal PP 26-May-18 03:45 PM
ok
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Frieza the jewish landlord 26-May-18 06:27 PM
Hey can someone help me. trying to play i cant get a full screen. When i play around with the og voodoo configue nothing changes. I wouldnt mind playing in a windowed from but it cuts off the bottom of the game. If some one can help thanks
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The Cap'm (Reese) 26-May-18 06:28 PM
The only way I know that fullscreens is Alt+Enter.
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Frieza the jewish landlord 26-May-18 06:28 PM
ok
thank you
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Fatal PP 26-May-18 09:04 PM
okay so I am still not getting any text when I try to talk to anyone
I updated dgvoodoo but the problem still persists
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Fatal PP 26-May-18 10:02 PM
anyone?
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Hexadecimal Mantis 26-May-18 10:04 PM
I think that might have something to do with dgvoodoo. Don't quote me on that
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emily (peri) 26-May-18 10:25 PM
yeah sounds familiar. tell me, does alt-tabbing out of the game and then back make the text show up?
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Fatal PP 26-May-18 10:26 PM
lemme check
no even if I alt-tab no text shows up
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emily (peri) 26-May-18 10:28 PM
hm, ok then. I guess its not the same issue as the one I was having
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Fatal PP 26-May-18 10:30 PM
oh thanks tho
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ShadowDraikana 27-May-18 03:02 PM
@The Cap'm (Reese) You said there's a bad spawn point in PZZL right?
Dying respawn seems fine
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The Cap'm (Reese) 27-May-18 03:24 PM
I noted how it worked in my GitHub issue. If you move back as soon as you respawn, you'll fall off the map instead of transitioning to ATRM.
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ShadowDraikana 27-May-18 03:25 PM
Hmm
It warped me back to ATRM
for some reason the spawn is further back for you it seems?
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The Cap'm (Reese) 27-May-18 03:25 PM
Weird. It's consistent for me.
I even tested it this morning in my ill fated attempts to beat Onua's level without it crashing in L1A7
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ShadowDraikana 27-May-18 03:27 PM
So it only does it when respawning after death?
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The Cap'm (Reese) 27-May-18 03:27 PM
Yes
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ShadowDraikana 27-May-18 03:28 PM
also L1A7 has issues. @🐸 Fraug (The Ass-Man) Can't even get onto the first platform before it crashes
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The Cap'm (Reese) 27-May-18 03:28 PM
Oh geez
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ShadowDraikana 27-May-18 03:28 PM
I've had random crashes on the last pltform a LOT as well, but they seem to be random
and that bat tho
how the fuck can it see you
annoying little thing
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The Cap'm (Reese) 27-May-18 03:29 PM
Not sure. It doesn't see me after it ran from me once. It only happens on first notice
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ShadowDraikana 27-May-18 03:29 PM
this game is something else...
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The Cap'm (Reese) 27-May-18 03:30 PM
I'll be back later. Gotta drive home.
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ShadowDraikana 27-May-18 03:30 PM
stay safe
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Frieza the jewish landlord 27-May-18 03:53 PM
i think i found a bug when i go into front end to get save files. When i press inventory the game frezes. It is in the beta version of the game. I want to look in my inventory for a grappleing hook. Thank you
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ShadowDraikana 27-May-18 03:58 PM
Grappling hooks are not displayed in the inventory
the inventory also locks up on occasion at random
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🐸 Fraug (The Ass-Man) 27-May-18 04:16 PM
Yea it's super shitty
Without fail too
I sent the crash message to shadow awhile ago
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The Cap'm (Reese) 27-May-18 04:50 PM
For @ShadowDraikana when he gets back here: https://youtu.be/dyYrjICnv24
For clarification that this is an actual bug.
Just wanted to show that this bug is a thing (sorry for the Bandicam, it's all I've got). (edited)
It seems to only happen when the Rahi kill you.
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mrpenguinb 27-May-18 11:43 PM
dw the bandicam makes it look like leaked e3 footage lol
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Deleted User 27-May-18 11:45 PM
We are proud to announce lego bionicle LOMN at this event.
I would have gone if this ever really was at E3.
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emily (peri) 28-May-18 12:06 AM
it was in 01!
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Deleted User 28-May-18 12:22 AM
I know it would sorta be physically impossible to got to something like that back then for me anyway.
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Ondrik🅱 (Ondrej) 28-May-18 12:03 PM
Sequence break in Gali's MTUP EDIT: It's actually an out-of-bounds trick (edited)
I'm on top of the world!
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The Cap'm (Reese) 28-May-18 12:42 PM
Is that a sequence break? All you have to do in that map is leave. You still need to go to STRT
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Ondrik🅱 (Ondrej) 28-May-18 12:42 PM
oh yeah sry
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Deleted User 28-May-18 01:13 PM
Dragon ball Gahli she is flying.
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Ondrik🅱 (Ondrej) 28-May-18 01:13 PM
Kek
If anyone is wondering how I find those: It's super easy. I look at a point on the map and ask myself: I wonder if I could get there?
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The Cap'm (Reese) 28-May-18 01:14 PM
So, the Xenoblade Chronicles mentality? (edited)
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Deleted User 28-May-18 01:14 PM
Lol I used to do that all the time and thought I was discovering unused levels by out of bounds ing.
Like Oh you can stand here they must have wanted to extend the game this way. (edited)
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UTTER_BODGE 28-May-18 02:34 PM
Sequence break in Gali's MTUP EDIT: It's actually an out-of-bounds trick
it's not even supposed to be a playable area
they (other folks patching the game) just added it because they could (edited)
but the devs didn't intend for you to explore it
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Ondrik🅱 (Ondrej) 28-May-18 02:34 PM
Yeah....
wait is the mtup crash fixed?
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UTTER_BODGE 28-May-18 02:35 PM
yeah, there were two lights with the same name
causes issues when unloading the map
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Ondrik🅱 (Ondrej) 28-May-18 02:35 PM
ah. I missed that one. Can you send me the new file pls?
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UTTER_BODGE 28-May-18 02:35 PM
I'm not up to date
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Ondrik🅱 (Ondrej) 28-May-18 02:36 PM
Oh.
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Frieza the jewish landlord 28-May-18 06:02 PM
game just crashed onuas level after the part on the clif were you graple. ented a door way game just flat out crashed
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Frieza the jewish landlord 28-May-18 07:41 PM
got pasted it
have another glich report
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The Cap'm (Reese) 28-May-18 07:43 PM
What is it?
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Frieza the jewish landlord 28-May-18 08:30 PM
in onuas level there is a a big room with a temple like structure. with the turaga. If i try and enter the big tunnle my game crashes. even restarting it it still kep crashing
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The Cap'm (Reese) 28-May-18 08:30 PM
That's a known bug about re entering the CAVE map. (edited)
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Teylgate 29-May-18 05:46 AM
I installed lomn on my new pc, but when I installed the beta it's just crashing when it opens with an unhandled exception
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Deleted User 29-May-18 08:26 AM
The game started for me but it was just black
Other than the menus and the hud
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mrpenguinb 29-May-18 08:41 AM
Could be the version of the dgvoodoo2 wrapper
That might be causing issues for you Benersan
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Deleted User 29-May-18 08:44 AM
The what?
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mrpenguinb 29-May-18 08:47 AM
Nvm, other people can help you out. I dont have time to explain right now.
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Frieza the jewish landlord 29-May-18 11:15 AM
Is there a way to fix the re entering cave map bug
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Ondrik🅱 (Ondrej) 29-May-18 11:15 AM
Why would you want to reenter CAVE?
am I missing something?
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Frieza the jewish landlord 29-May-18 11:18 AM
I was still playing around and i was playing on the front end save.
I like having a save file
I was also lost trying to figure out what to do
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Teylgate 29-May-18 01:11 PM
Anyone able to help me??
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V A H K I T I 29-May-18 01:15 PM
What's up? Gotta get ready to go out soon, but let me know the issue.
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Teylgate 29-May-18 01:37 PM
I installed lomn on my new pc, but when I installed the beta it's just crashing when it opens with an unhandled exception
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😺 QSKSw (Josie) 29-May-18 04:06 PM
Launcher or no Launcher?
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Teylgate 29-May-18 04:06 PM
Launcher
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😺 QSKSw (Josie) 29-May-18 04:12 PM
Is there a versionbeta.txt in the Program Files?
C:\Program Files (x86)\LEGO Media\LEGO Bionicle (Beta)
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Teylgate 29-May-18 04:38 PM
I'll check tomorrow. Its getting super late here.
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😺 QSKSw (Josie) 29-May-18 04:40 PM
👍
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Deleted User 29-May-18 07:52 PM
Game crashes every time I fall out of bounds. Happens on Onua and Gali so far, idk if it's applicable to other toa yet. Unless this is a known bug, in which case, sorry for wasting your time
"fall out of bounds" as in going too low and dying
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The Cap'm (Reese) 29-May-18 07:52 PM
known issue
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Deleted User 29-May-18 07:52 PM
okay
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Teylgate 30-May-18 01:53 PM
@😺 QSKSw (Josie) it's there alright
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😺 QSKSw (Josie) 30-May-18 02:00 PM
ok how bout this
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Teylgate 30-May-18 02:01 PM
Whenever I click it just stops responding
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😺 QSKSw (Josie) 30-May-18 02:02 PM
what
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Teylgate 30-May-18 02:02 PM
Yeah
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😺 QSKSw (Josie) 30-May-18 02:02 PM
@Team Litestone
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Ondrik🅱 (Ondrej) 30-May-18 02:02 PM
Why was I summoned?
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Teylgate 30-May-18 02:02 PM
I click configure DGVoodoo and it just stops responding
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😺 QSKSw (Josie) 30-May-18 02:03 PM
yeah that sounds different idk what to do with that
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Deleted User 30-May-18 02:05 PM
@Teylgate have you tried manually editing dgVoodoo?
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2Tie 30-May-18 02:05 PM
snooping
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Deleted User 30-May-18 02:05 PM
nowification
@Teylgate do you know where the game files are?
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Teylgate 30-May-18 02:08 PM
Kind of.
And I haven't the slightest clue how.
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V A H K I T I 30-May-18 02:09 PM
Oi @benji, you wanna work on the launcher today to finally nip these issues in the ass? Pac
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Omega12 30-May-18 02:10 PM
Run voodoo as admin
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V A H K I T I 30-May-18 02:10 PM
Unnecessary
The launcher does that on its own
Cause any program launched by a program running as admin by default is apparently also run in kind.
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Teylgate 30-May-18 02:17 PM
So what should I do?
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V A H K I T I 30-May-18 02:23 PM
YOu say DGVoodoo itself stops responding?
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Teylgate 30-May-18 02:24 PM
No, the launcher
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V A H K I T I 30-May-18 02:24 PM
Never heard of that happening before. Does it launch DGVoodoo, or just freeze when you hit the button?
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Teylgate 30-May-18 02:25 PM
Just freezes :/
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V A H K I T I 30-May-18 02:25 PM
And it doesn't on your other pc?
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Teylgate 30-May-18 02:29 PM
No, it very much doesn't.
If it helps, my old was a satellite pc and my new is a satellite Pro
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V A H K I T I 30-May-18 02:29 PM
Idk what to suggest honestly. .-.
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Teylgate 30-May-18 02:30 PM
The alpha USED to work on my old pc, then it stopped when I updated to 0.10
That's happening now :/
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V A H K I T I 30-May-18 02:35 PM
.-.
When clicking configure?
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Teylgate 30-May-18 02:36 PM
Yea
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V A H K I T I 30-May-18 02:37 PM
Okay, check the launcher folder, is the DGVoodoo exe there?
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Teylgate 30-May-18 02:38 PM
Which is that?
Where is it?m
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V A H K I T I 30-May-18 02:42 PM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle Launcher
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Teylgate 30-May-18 02:46 PM
I'll check now
Tis not
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V A H K I T I 30-May-18 02:47 PM
😐
How is that not there? xD
Did your antivirus kill it or something?
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Teylgate 30-May-18 02:47 PM
No, I'd have seen it if it had
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V A H K I T I 30-May-18 02:48 PM
The fuck, well that explains it. .-.
Just drop that in there I guess
There's no way it wasn't included in the installer, so your PC beefed something there.
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Teylgate 30-May-18 02:50 PM
Alright, thanos
Thanks* XD
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V A H K I T I 30-May-18 02:50 PM
LOL
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Teylgate 30-May-18 02:51 PM
XD
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Teylgate 30-May-18 03:16 PM
Alright, put it in there and it's still not working :/
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Teylgate 30-May-18 03:30 PM
@V A H K I T I it keeps quarantining it, even when I recover the file xp
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V A H K I T I 30-May-18 03:30 PM
Yeah I figured your antivirus was fucking with it.
What IS your AV anyways?
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Teylgate 30-May-18 03:30 PM
Mcafee
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V A H K I T I 30-May-18 03:30 PM
Oof
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Teylgate 30-May-18 03:31 PM
Yeah, I know.
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V A H K I T I 30-May-18 03:31 PM
Friend you're practically one step above Norton, ditch that shit like.. yesterday. xD (edited)
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Teylgate 30-May-18 03:32 PM
Cant; my dad won't let me get rid of it because it's 'safe'
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V A H K I T I 30-May-18 03:32 PM
Bullshit. Pac
Your dad is a moron
xD
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Teylgate 30-May-18 03:32 PM
Yeah
Yeah*
What can I do?
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V A H K I T I 30-May-18 03:33 PM
Idk does mcaffee have an exclusion list?
Otherwise there isn't anything short of giving your dad a smack upside the head for using the world's second most shitty antivirus. xP
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Teylgate 30-May-18 03:35 PM
I'll have a look
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Teylgate 30-May-18 03:43 PM
@V A H K I T I I DID THE DO
And I'm still getting unhandled exceptions
But DGvoodoo is opened!!
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V A H K I T I 30-May-18 03:44 PM
.-.
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Teylgate 30-May-18 03:45 PM
I'm assuming you wanna see the settings?
@V A H K I T I 😭😭
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V A H K I T I 30-May-18 03:52 PM
Idk what to tell you, I can't help you without knowing what the exceptions are dingus. xD
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Teylgate 30-May-18 03:56 PM
@V A H K I T I there xD
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V A H K I T I 30-May-18 03:57 PM
Oh in game exceptions. Uh... idk. .-.
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Teylgate 30-May-18 03:59 PM
;-;
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V A H K I T I 30-May-18 04:00 PM
You might wanna ask @JrMasterModelBuilder about this one
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Teylgate 30-May-18 04:04 PM
@JrMasterModelBuilder halp pls xD
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JrMasterModelBuilder 30-May-18 04:07 PM
I'm away from my laptop, can't lookup exceptions till later.
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ShadowDraikana 30-May-18 04:07 PM
Is disable and passthru to DX checked in the direct x tab?
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Teylgate 30-May-18 04:08 PM
@ShadowDraikana on DGVoodoo?
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ShadowDraikana 30-May-18 04:09 PM
yeah
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Teylgate 30-May-18 04:09 PM
I'll take a looksies uwu
It wasnt
It is now (edited)
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ShadowDraikana 30-May-18 04:11 PM
that most likely will do it
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Teylgate 30-May-18 04:12 PM
Nops
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ShadowDraikana 30-May-18 04:12 PM
re you launching from the launcher?
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Teylgate 30-May-18 04:12 PM
Yea
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ShadowDraikana 30-May-18 04:13 PM
Find the directory where you installed it
the game, not the launcher
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Teylgate 30-May-18 04:13 PM
Okaya
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ShadowDraikana 30-May-18 04:14 PM
is dgvoodoo in there too?
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Teylgate 30-May-18 04:14 PM
Yeah, and nope, same error
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ShadowDraikana 30-May-18 04:14 PM
also are you running the alpha or the beta?
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Teylgate 30-May-18 04:14 PM
Beta
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ShadowDraikana 30-May-18 04:15 PM
is the disable and passthru stuff checked in dgvoodoo there as well?
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Teylgate 30-May-18 04:16 PM
Its in the launcher folder
Not the beta folder
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ShadowDraikana 30-May-18 04:19 PM
aight, so did you run it straight from the bionicle exe?
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Teylgate 30-May-18 04:21 PM
Yeah
Still getting the same exception
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ShadowDraikana 30-May-18 04:21 PM
so it's something unrelated.
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Teylgate 30-May-18 04:21 PM
Yea
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ShadowDraikana 30-May-18 04:22 PM
what OS do you have?
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Teylgate 30-May-18 04:22 PM
Windows 10
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ShadowDraikana 30-May-18 04:22 PM
I wonder if maybe, just maybe the win10 patch wasn't installed
I'm trying to exhaust every possibility
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Teylgate 30-May-18 04:38 PM
Where could I get that?
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ShadowDraikana 30-May-18 04:39 PM
Rename your old Lego Bionicle.exe and try this one
just to rule this out
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Teylgate 30-May-18 04:39 PM
Alright
@ShadowDraikana same error.
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ShadowDraikana 30-May-18 04:46 PM
exact same exception?
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Teylgate 30-May-18 04:46 PM
Yeah.
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ShadowDraikana 30-May-18 04:46 PM
well that's been ruled out
lack of win10 patch
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Teylgate 30-May-18 04:47 PM
What do you think it could be?
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ShadowDraikana 30-May-18 04:48 PM
Just to rule out something else, you could try installing a fresh copy somewhere else and apply the patches manually to see if the same thing happens
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Teylgate 30-May-18 04:49 PM
Yeah
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ShadowDraikana 30-May-18 04:49 PM
Had a similar problem with the alpha until I reinstalled it
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Teylgate 30-May-18 04:49 PM
Alright
To the same location or a different one?
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ShadowDraikana 30-May-18 04:50 PM
different one
don't use the launcher if possible
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Teylgate 30-May-18 04:51 PM
Kay
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ShadowDraikana 31-May-18 05:02 PM
@The Cap'm (Reese) Fixed the clf1 death sfx issue
Osi was pointing to that Toa Kaita sound instead of falltodeath
Based on what I did here, I can add this sound effect into other areas with killboxes
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The Cap'm (Reese) 31-May-18 05:08 PM
nice
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ShadowDraikana 31-May-18 05:10 PM
Posted materials for testing in #litestone-dev-archived
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The Cap'm (Reese) 31-May-18 06:08 PM
Looks like I'm late to the party here. Been pretty busy today, I'm sorry.
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ShadowDraikana 31-May-18 06:08 PM
no worries
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The Cap'm (Reese) 31-May-18 06:17 PM
Well...is there anything I can do?
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ShadowDraikana 31-May-18 06:17 PM
Test what I posted
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The Cap'm (Reese) 31-May-18 06:18 PM
Okay. No problem.
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ShadowDraikana 31-May-18 06:18 PM
I also fixed my own mess with the music in some areas
Tahu's shrine is screwed up still because I was an idiot
All Makuta areas have music now though
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The Cap'm (Reese) 31-May-18 06:19 PM
It is? I didn't notice anything in SHRN
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ShadowDraikana 31-May-18 06:19 PM
and I left a little something in each of them, and in Kopaka's STRT
enjoy
(hint: watch the masks)
And yeah, it's screwed up after you vacate the shrine
I didn't code in proper stops so it keeps playing underneath everything
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The Cap'm (Reese) 31-May-18 06:20 PM
oh god that night vision noise is jarring after it being silent before
The timer make noise
and I can't switch masks
Well, I start with the masks I'm supposed to
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ShadowDraikana 31-May-18 06:21 PM
wh
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The Cap'm (Reese) 31-May-18 06:21 PM
but I can't switch
and the HUD graphic is still wrong
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ShadowDraikana 31-May-18 06:22 PM
that's a different issue, which I have an idea on how to fix
the switch thing? that's totally new
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The Cap'm (Reese) 31-May-18 06:23 PM
Figured it out
I can't switch as onua
But I can as Gali
Ergo
It initializes masks
Ecept for givning the great masks
I can't type
Wai
no
Gali has all hers
so
...what is this
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ShadowDraikana 31-May-18 06:25 PM
Yeah Onua starts out with none because he by default starts as none, but... doesn't explain the others
I'll have to give him the ruru and Huna right off the bat
OH
there's a bug with this
I cannot put the Hau on Tahu's face
game flips out, strips it off his face, and puts the Pakari on
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The Cap'm (Reese) 31-May-18 06:26 PM
oof
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ShadowDraikana 31-May-18 06:26 PM
So I put the Vahi on his mug instead
it's actually useful in this area btw
that and the miru
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The Cap'm (Reese) 31-May-18 06:27 PM
Well, the miru still breaks that room
Even with the alterations
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ShadowDraikana 31-May-18 06:27 PM
breaks?
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The Cap'm (Reese) 31-May-18 06:27 PM
I can still make it to the exit in two jumps
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ShadowDraikana 31-May-18 06:28 PM
Well shit
Could just move some of the geometry around to negate that
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The Cap'm (Reese) 31-May-18 06:31 PM
All the energy ball graphics are still tahu's
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ShadowDraikana 31-May-18 06:32 PM
might be fixable
the music work ok though?
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The Cap'm (Reese) 31-May-18 06:33 PM
Works like a dream from what I can tell
They are all supposed to have the same music, right?
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ShadowDraikana 31-May-18 06:36 PM
at least that's what I think
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The Cap'm (Reese) 31-May-18 06:36 PM
Then yes
Also, I think the inventory screen needs some tweaking
It doesn't show that the toa you're playing as has their stone
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ShadowDraikana 31-May-18 06:40 PM
The only way to test this is to get the Fire Elemental killable so we can try the transition out
not going to mess with this until then
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Glitchipedia 01-Jun-18 05:22 PM
I'm experiencing a bug in the alpha that I think is preventing me from advancing in Onua's level. Near the entrance of the Nui-Jaga cave, there's a dirt wall that I think I'm supposed to dig through, but the program crashes every time I try.
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The Cap'm (Reese) 01-Jun-18 05:25 PM
Known bug.
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Glitchipedia 01-Jun-18 05:28 PM
Okay. Is there another route I can take in the meantime?
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The Cap'm (Reese) 01-Jun-18 05:29 PM
You'll need to use the debug camera to warp into the cage with the Matoran in the back of the room.
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Glitchipedia 01-Jun-18 05:29 PM
Debug camera?
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The Cap'm (Reese) 01-Jun-18 05:29 PM
Press 0 on the numpad
You'll be able to fly around freely
Then press / to spawn the character wherever you are
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Glitchipedia 01-Jun-18 05:30 PM
Cool, thanks.
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V A H K I T I 02-Jun-18 02:35 AM
Copied from #litestone-dev-archived for posterity's sake: Apparently if you grapple any of the platforms out of order in Onua's HK01, the game will randomly decide to kill you for some reason. Not really a priority, but all the same, once major issues are dealt with, we might wanna get @ShadowDraikana to take a gander at this one. Pac (edited)
My best guess is that considering this level has different elevations for bottomless pits, and it was the host of the game's most infamous bug, that the area has a killbox that moves with the player, and it doesn't know how to recalculate when the expected sequence is broken. (edited)
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ShadowDraikana 02-Jun-18 10:40 AM
I was going to say the code for this area looks like it needs some help, so I'll look into that laterf
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😺 QSKSw (Josie) 02-Jun-18 12:11 PM
@Team Litestone Is somebody able to help @Matoro with their on-going issues?
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ShadowDraikana 02-Jun-18 12:13 PM
What's the malfunction?
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Matoro 02-Jun-18 12:15 PM
I set up the game, with all the reccomendations (windows xp filter, edit the text file, update drivers) and only the UI will show up while I'm playing. The game runs, but I can't see anything (edited)
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ShadowDraikana 02-Jun-18 12:16 PM
wait are you running as an admin?
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Matoro 02-Jun-18 12:16 PM
Yes
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ShadowDraikana 02-Jun-18 12:16 PM
What kind of system is this?
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😺 QSKSw (Josie) 02-Jun-18 12:16 PM
That sounds like an old bug but doing all that should fix it. Odd.
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ShadowDraikana 02-Jun-18 12:16 PM
I wonder if the exe didn't get patched
are we talking about the alpha or beta?
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Matoro 02-Jun-18 12:17 PM
It could be my card, I'm using a gt630 keplar edition
To my knowledge, I'm running beta
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Omega12 02-Jun-18 12:17 PM
Did you configure voodoo?
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ShadowDraikana 02-Jun-18 12:17 PM
^
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Matoro 02-Jun-18 12:17 PM
How do I do that? (edited)
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Omega12 02-Jun-18 12:19 PM
I don't know how to from the launcher, only from the directory itself
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😺 QSKSw (Josie) 02-Jun-18 12:20 PM
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ShadowDraikana 02-Jun-18 12:20 PM
Don't do it that way. Chances are it won't configure the dgvoodoo in the game's directory
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😺 QSKSw (Josie) 02-Jun-18 12:20 PM
wtf
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ShadowDraikana 02-Jun-18 12:21 PM
IF it does what I think it does
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😺 QSKSw (Josie) 02-Jun-18 12:21 PM
@V A H K I T I Why??? (edited)
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ShadowDraikana 02-Jun-18 12:22 PM
It installs a separate dgvoodoo at least for me in the launcher directory. if dgvoodoo has been installed by a previous patch, it won't work right because it's configuring the wrong dgvoodoo
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Matoro 02-Jun-18 12:22 PM
Game looks like this
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ShadowDraikana 02-Jun-18 12:22 PM
Go into the Lego Bionicle directory or wherever the game is
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Teylgate 02-Jun-18 12:23 PM
Lucky- mine doesn't even start
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Matoro 02-Jun-18 12:23 PM
Okay
Now what?
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ShadowDraikana 02-Jun-18 12:24 PM
Is there a dgvoodoocpl.exe in there
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Matoro 02-Jun-18 12:25 PM
No
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ShadowDraikana 02-Jun-18 12:25 PM
Did you install the game through the launcher?
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Matoro 02-Jun-18 12:26 PM
Yes
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ShadowDraikana 02-Jun-18 12:26 PM
alright, open the launcher and configure dgvoodoo from there
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Omega12 02-Jun-18 12:27 PM
Dgvoodoo doesn't need to be I the directory iirc
But it does have to be pointed to the bonk. Exe
So open voodoo from the launcher
And hit add under the config folder
And point it to Lego bionicle. Exe
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Matoro 02-Jun-18 12:28 PM
I have to reinstall the launchet first
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Omega12 02-Jun-18 12:28 PM
Kk
Am I wrong about repointing it? Could have sworn its pointed to the exe
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Matoro 02-Jun-18 12:30 PM
Is this it? (edited)
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ShadowDraikana 02-Jun-18 12:31 PM
yeah that's the launcher
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Matoro 02-Jun-18 12:31 PM
What settings do I use for it?
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ShadowDraikana 02-Jun-18 12:31 PM
open the dgvoodoo tab and screenshot what it has currently
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Matoro 02-Jun-18 12:32 PM
Now what?
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ShadowDraikana 02-Jun-18 12:36 PM
show me the glide and directx tabs as well
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Matoro 02-Jun-18 12:37 PM
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ShadowDraikana 02-Jun-18 12:41 PM
I was under the impression DGVoodoo was to be pointed to the Bionicle exe too @Omega12
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Matoro 02-Jun-18 12:42 PM
What settings do I configure?
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ShadowDraikana 02-Jun-18 12:42 PM
in the path tab up top, add the folder where the LegoBionicle.exe is
click add first
then locate the folder where the game is, and hit select folder
hit ok then try running the game again
if that doesn't work you'll need someone who knows more about dgvoodoo than I do, or we'll need to try something else entirely
wait a sec, what does the modified date say on the exe? (edited)
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Matoro 02-Jun-18 12:44 PM
Which one?
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ShadowDraikana 02-Jun-18 12:44 PM
LegoBionicle.exe
or whatever
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Matoro 02-Jun-18 12:44 PM
May 14th 2018
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ShadowDraikana 02-Jun-18 12:45 PM
🤔
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Matoro 02-Jun-18 12:48 PM
Who knows what configurations need to be chanhed in dgVoodoo?
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ShadowDraikana 02-Jun-18 12:49 PM
I'm not sure this is something that can be fixed by DGVoodoo as it looks kind of like the svprad thing is broken again
https://cdn.discordapp.com/attachments/412470639513960451/451484780219858945/LEGO_Bionicle.exe Long shot; rename the current bionicle.exe and put this in its place
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Matoro 02-Jun-18 01:22 PM
Thanks, game seems to be working properly now
❤ 1
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ShadowDraikana 02-Jun-18 01:23 PM
So that was it
did you try downloading the patch through the installer?
because if you did it sounds like it beefed the exe patch
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Galgo 02-Jun-18 02:10 PM
why is the water slide in Gali's level so broken
also why does the ruru make a sound now?
neat touch
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ShadowDraikana 02-Jun-18 02:10 PM
That's my baby
Soundtable edit + osi shenanigans
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The Cap'm (Reese) 02-Jun-18 02:11 PM
-Lack of proper killboxes -Bad design -Broken physics
to name a few things (edited)
WTHK is misery through and through
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Galgo 02-Jun-18 02:12 PM
I really don't like gali's level
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ShadowDraikana 02-Jun-18 02:12 PM
I vote to burn it with fire
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The Cap'm (Reese) 02-Jun-18 02:12 PM
I vote to replace it with GLY1
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Galgo 02-Jun-18 02:12 PM
the only cool part is the underwater bit in the temple
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ShadowDraikana 02-Jun-18 02:12 PM
It's already a living hell
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The Cap'm (Reese) 02-Jun-18 02:12 PM
GLY3 is cool
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ShadowDraikana 02-Jun-18 02:12 PM
oh god the temple
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The Cap'm (Reese) 02-Jun-18 02:12 PM
if a bit empty
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ShadowDraikana 02-Jun-18 02:12 PM
that place needs work...
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Galgo 02-Jun-18 02:13 PM
I mean, I think it'd probably be a good idea to remove the map entirely
the slide one I mean
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The Cap'm (Reese) 02-Jun-18 02:13 PM
YES
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ShadowDraikana 02-Jun-18 02:13 PM
AGREED
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The Cap'm (Reese) 02-Jun-18 02:13 PM
^^^^^^^
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Galgo 02-Jun-18 02:13 PM
I'm normally all for preservation, but I really don't see any positives to leaving it in whatsoever
all it does is essentially halt progression for your average player
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The Cap'm (Reese) 02-Jun-18 02:13 PM
I seriously thing GLY1 would be better. Heck, you could put the printing element where the glyph used to be
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Galgo 02-Jun-18 02:14 PM
printing element?
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ShadowDraikana 02-Jun-18 02:14 PM
Also WTHK breaks the physics too
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The Cap'm (Reese) 02-Jun-18 02:14 PM
There's supposed to be an item in every level that unlocks a printable instruction
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ShadowDraikana 02-Jun-18 02:14 PM
and I haven't figured out why yet
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The Cap'm (Reese) 02-Jun-18 02:14 PM
But only Tahu's is in game
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Galgo 02-Jun-18 02:14 PM
which part is WTHK
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ShadowDraikana 02-Jun-18 02:14 PM
the slide
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The Cap'm (Reese) 02-Jun-18 02:14 PM
The slide
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ShadowDraikana 02-Jun-18 02:15 PM
of doom
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Galgo 02-Jun-18 02:15 PM
with gali?
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The Cap'm (Reese) 02-Jun-18 02:15 PM
yes
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ShadowDraikana 02-Jun-18 02:15 PM
yeah
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Galgo 02-Jun-18 02:15 PM
tahu seems to control better on them for some reason
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The Cap'm (Reese) 02-Jun-18 02:15 PM
When it comes to the physics breaking (from WTHK to GLY3) it just doesn't turn off the sliding mode.
That makes Gali stick to the ground (edited)
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Galgo 02-Jun-18 02:16 PM
I noticed that
also are nest supposed to respawn everytime you reenter a room?
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The Cap'm (Reese) 02-Jun-18 02:16 PM
not sure
I know that it's the sliding physics because if you warp to dry land, you reenter the sliding animation
to close that quickly (edited)
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ShadowDraikana 02-Jun-18 02:17 PM
nest respawning should be a no no
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The Cap'm (Reese) 02-Jun-18 02:17 PM
Tell that to Tahu
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ShadowDraikana 02-Jun-18 02:18 PM
I need to look into that too.
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The Cap'm (Reese) 02-Jun-18 02:18 PM
By the way, I have a theory that the Bridge lever was supposed to be like the Gate Stone from the alpha
as in required for progression
It would make sense as to why Ta-Koro has no enemy hives
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emily (peri) 02-Jun-18 02:19 PM
the dialogue with the quest-giver for the lever says that the bridge is stuck up
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ShadowDraikana 02-Jun-18 02:20 PM
ye
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emily (peri) 02-Jun-18 02:20 PM
but that does make more sense, maybe a concept from earlier than the alpha that they just didn't get around to
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The Cap'm (Reese) 02-Jun-18 02:20 PM
Well
There goes that theory
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G-Bond 02-Jun-18 02:20 PM
why is the gate stone in the area where you get the hook in the beta
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The Cap'm (Reese) 02-Jun-18 02:20 PM
Becuase Saffire.
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G-Bond 02-Jun-18 02:21 PM
you cant even pick it up
its just there
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The Cap'm (Reese) 02-Jun-18 02:21 PM
Wait, yes you can
It's in VLLG
not VLGS
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G-Bond 02-Jun-18 02:21 PM
in the beta you cant
let me go take a picture give me a sec
or min
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The Cap'm (Reese) 02-Jun-18 02:22 PM
Yeah, I'd like to see what you're talking about
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Galgo 02-Jun-18 02:22 PM
you can (edited)
sorry I had to alt tab out of the game and clicked capslock
incidentally does anyone else have the issue where alt tabbing out causes the game to display wierdl?
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ShadowDraikana 02-Jun-18 02:23 PM
I have that too
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Galgo 02-Jun-18 02:24 PM
so to what level does the "most broken" award go to?
I vote either gali in first, tahu in second, and kopaka in third
wait lewa's is pretty bad too
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The Cap'm (Reese) 02-Jun-18 02:24 PM
Gali, Kopaka, Tahu.
Lewa's isn't too bad
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Galgo 02-Jun-18 02:25 PM
huh it's almost like the game wasn't finished or something
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The Cap'm (Reese) 02-Jun-18 02:25 PM
Bad killboxes is the main issue
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emily (peri) 02-Jun-18 02:25 PM
Lewa's is the most frustrating to play for me, so I'll go with that
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Metroidwave 02-Jun-18 02:25 PM
The vines....
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emily (peri) 02-Jun-18 02:25 PM
brooken viiiiines
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Metroidwave 02-Jun-18 02:25 PM
Some of 'em need you to jump at the mid-point of the jump. Some at the end.
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Galgo 02-Jun-18 02:25 PM
they were unspeakably worse in the alpha
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The Cap'm (Reese) 02-Jun-18 02:25 PM
True
But most of the level still works
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Metroidwave 02-Jun-18 02:26 PM
But in the alpha, the Miru eventually let you just cheese your way past 'em
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The Cap'm (Reese) 02-Jun-18 02:26 PM
Kopaka is just utter garbage (edited)
VISN is just non-functional
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Galgo 02-Jun-18 02:26 PM
I really don't like anything about kopaka's level, especially the aesthetic
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The Cap'm (Reese) 02-Jun-18 02:26 PM
and WELL is just straight up bad
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Metroidwave 02-Jun-18 02:27 PM
The tokens in TELE taunt me...
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Galgo 02-Jun-18 02:27 PM
Onua>Pohatu>Kopaka=Gali>Tahu>Lewa
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Metroidwave 02-Jun-18 02:27 PM
And the Element of Melting, just out of reach...
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The Cap'm (Reese) 02-Jun-18 02:27 PM
@G-Bond
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Metroidwave 02-Jun-18 02:27 PM
This game is hell on my completionist mindset
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The Cap'm (Reese) 02-Jun-18 02:28 PM
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Galgo 02-Jun-18 02:28 PM
well then again to be fair it IS incomplete (edited)
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G-Bond 02-Jun-18 02:28 PM
ok
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The Cap'm (Reese) 02-Jun-18 02:28 PM
Onua>Pohatu>Gali=Lewa>>>>>Tahu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Kopaka
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Metroidwave 02-Jun-18 02:28 PM
And yet it's still better than many allegedly "Complete" games
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G-Bond 02-Jun-18 02:29 PM
i wong it isnt in the area i said
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Galgo 02-Jun-18 02:29 PM
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G-Bond 02-Jun-18 02:29 PM
but
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Galgo 02-Jun-18 02:29 PM
this model is in the game right
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emily (peri) 02-Jun-18 02:29 PM
in the alpha I think
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Galgo 02-Jun-18 02:29 PM
is the map?
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The Cap'm (Reese) 02-Jun-18 02:30 PM
I think that's an early ATRM
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Galgo 02-Jun-18 02:30 PM
considering that we have two pics of the same map, I'd bet this is from the first stable version of the game
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G-Bond 02-Jun-18 02:30 PM
it is in the area were you use the hook. the area with kapura in it
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Galgo 02-Jun-18 02:32 PM
not to mention that it seems to be completely flatshaded
unreleated but google really ruined google images
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G-Bond 02-Jun-18 02:34 PM
how?
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Galgo 02-Jun-18 02:34 PM
navigation is more cumbersome
probably to cater to tablet users
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G-Bond 02-Jun-18 02:35 PM
ya i started to notice alot of websites are changeing to be moble friendly
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Galgo 02-Jun-18 02:35 PM
ironically my website doesn't play nice with phones at all
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G-Bond 02-Jun-18 02:36 PM
yet they have there own app for there website GWnanaREEEEEEEEEE (edited)
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G-Bond 02-Jun-18 02:57 PM
this is what i ment about the gate stone
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ShadowDraikana 02-Jun-18 02:57 PM
yeah it may have been intended to be there. that explains the active one in Ga-Koro
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G-Bond 02-Jun-18 02:57 PM
ah
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ShadowDraikana 02-Jun-18 02:57 PM
which is clearly a placeholder
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Galgo 02-Jun-18 05:05 PM
why don't screen wipes work all the time?
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😺 QSKSw (Josie) 02-Jun-18 07:38 PM
because dust is composed of many tiny particles of different materials that aren't always going to react identically to the cleaning fluid in the wipes and sometimes going to be slightly harder or easier to clean depending on the will of the universe. (edited)
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Ondrik🅱 (Ondrej) 04-Jun-18 02:36 PM
Don't know if this is already on the bug tracker...
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justframbo 05-Jun-18 01:09 PM
you can never complete
step 1: step 1: step 1: step 1: step 1: step 1
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The Shadow Emperor 05-Jun-18 01:32 PM
it would be pretty sweet if we could add instructions for the game-exclusive Rahi to the gallery
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Ondrik🅱 (Ondrej) 05-Jun-18 01:33 PM
I thought we would do that with the secret printing elements
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Metroidwave 05-Jun-18 01:33 PM
I imagine the issue is making those instructions
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Ondrik🅱 (Ondrej) 05-Jun-18 01:33 PM
LDD
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Metroidwave 05-Jun-18 01:34 PM
If the models didn't omit some elements, I'd have more hope
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Galgo 05-Jun-18 06:18 PM
why does the stone elemental crash the game?
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ShadowDraikana 05-Jun-18 06:19 PM
Good question
It also damages itself when it hits you with a boulder, has no collision (it's a problem for the whole level to be clear), crashes when you try shooting at it other than at point blank range, and crashes when you try using the stone rain glyph.
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V A H K I T I 05-Jun-18 06:20 PM
Are there any comments in the OSI for it like PTOS had?
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ShadowDraikana 05-Jun-18 06:22 PM
there's a fair bit of debug code there
some of it related to the player and "rockman" reset state
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V A H K I T I 05-Jun-18 06:23 PM
GET EQUIPPED WITH
MAKOKI STONE
kappa
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ShadowDraikana 05-Jun-18 06:24 PM
I've been looking at that to see if I can get the completion music fixed at least
might just do a wholesale gut job of the code and see what I can do
--- Question: has anyone noticed a problem with some rooms containing masks causing shutdowns upon reentry?
notably TA12
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V A H K I T I 05-Jun-18 06:33 PM
I never atempted it
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Galgo 05-Jun-18 10:53 PM
can anyone link the latest base.osi and the files it needs?
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omegalucas 06-Jun-18 01:37 PM
Is the text on Tukoati-Nui blue on purpose? It's hard to read
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ShadowDraikana 06-Jun-18 01:38 PM
Probably a placeholder
since the first three bosses use white text
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Nyarah Ghost (^Φ ω Φ^)∫ 09-Jun-18 06:58 PM
I walked back through the door after defeating the Fikou-Nui and now I can't get back through. Any way to get back without restarting my file?
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Protokuta 10-Jun-18 01:32 PM
Debug camera?
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ShadowDraikana 11-Jun-18 05:28 PM
Can anyone here confirm if starting a new game from the front end crashes for them upon trying to exit from BUGS in Onua's level?
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The Cap'm (Reese) 11-Jun-18 05:28 PM
It does not, last I tried
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ShadowDraikana 11-Jun-18 05:28 PM
Then crashes when trying to load the game from there.
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ShadowDraikana 15-Jun-18 02:16 PM
Anyone here using Win8?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Jun-18 02:28 PM
No
I have 7
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Kaytorahk 16-Jun-18 12:51 AM
I was for a bit
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😺 QSKSw (Josie) 16-Jun-18 10:53 AM
10
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rob the corn lover 21-Jun-18 12:55 PM
i found a bug in a game beta
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Ondrik🅱 (Ondrej) 21-Jun-18 12:55 PM
Read bug list before posting bugs please
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Napsterdude 22-Jun-18 08:20 AM
Anyone reported the bug where the alpha menu has gird outlines on the image?
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Ondrik🅱 (Ondrej) 22-Jun-18 08:20 AM
?
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Napsterdude 22-Jun-18 08:20 AM
Where the alpha main menu image has outlines on it
Square shaped outlines on the screen like a grid only on the bionicle title and mask
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Ondrik🅱 (Ondrej) 22-Jun-18 08:21 AM
Send screenshot
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Galgo 22-Jun-18 08:22 AM
I’ve seen that
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Napsterdude 22-Jun-18 08:22 AM
Does that happen to you?
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Galgo 22-Jun-18 08:22 AM
Yes
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Napsterdude 22-Jun-18 08:22 AM
Have you got a fix?
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Galgo 22-Jun-18 08:22 AM
It’s not a big deal
I don’t think the dev team is very focused on the alpha right now
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Ondrik🅱 (Ondrej) 22-Jun-18 08:23 AM
Support for the alpha has been completely dropped
We're maybe going to revisit it after the final beta patch
like graphical things and some of the beta bugfixes
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Napsterdude 22-Jun-18 08:24 AM
that
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Galgo 22-Jun-18 08:24 AM
When is the next beta path?
Yeah
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Napsterdude 22-Jun-18 08:24 AM
but i dont really care about
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Ondrik🅱 (Ondrej) 22-Jun-18 08:24 AM
It should release by the start of july
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Napsterdude 22-Jun-18 08:24 AM
its a alpha what'd you expect
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Galgo 22-Jun-18 08:24 AM
It’s gonna be a big one right?
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Napsterdude 22-Jun-18 08:24 AM
i heard theres optional patches
you can download
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Galgo 22-Jun-18 08:25 AM
Does the patch include the takaras?
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Napsterdude 22-Jun-18 08:25 AM
that give the models a better look
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Ondrik🅱 (Ondrej) 22-Jun-18 08:25 AM
Yeah a main/optional patch branch
Takara are optional patch
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Napsterdude 22-Jun-18 08:25 AM
where do you download the optional patches?
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Ondrik🅱 (Ondrej) 22-Jun-18 08:25 AM
It's not out yet
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Napsterdude 22-Jun-18 08:26 AM
Oh
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omegalucas 22-Jun-18 09:31 AM
It's gonna come out next patch I believe. There's gonna come a time when the beta support iteslf will be dropped and the optional branch will become the main version
And there are plans of porting to the BMoP engine when nothing more can be done with the original engine
You can only do so much without source code
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Galgo 22-Jun-18 10:16 AM
What exactly can you port to BMoP besides models, sound files, and art assets?
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omegalucas 22-Jun-18 10:42 AM
Just what you listed, and that's if they figure out how the hell is animation handled
They can rebuild the physics based on the original engine but that can't be done by simple port I think (edited)
Ditto for the gameplay
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Planetperson 25-Jun-18 03:23 AM
I know I'm way late here, but I'm finally trying to get the beta up and running on my Windows 7 machine. I installed the launcher from the page on BMP and ran it, but it when I try to run it, it crashes immediately. Is that normal? When it was first installed, the screen with a canister on a beach showed up, but that doesn't happen anymore.
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Ondrik🅱 (Ondrej) 25-Jun-18 03:23 AM
It should definetly show the canister on the beach...
I could just give you the launcher if you want
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Planetperson 25-Jun-18 03:24 AM
I downloaded the launcher from here: http://biomediaproject.com/bmp/the-legend-of-mata-nui/
Preserving BIONICLE media for past, current, and future BIONICLE fans.
Would it be a different version?
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Ondrik🅱 (Ondrej) 25-Jun-18 03:26 AM
Well what you're experiencing is a problem with the installer, not the launcher
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Planetperson 25-Jun-18 03:26 AM
Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: 0JZG2LVN00FS2P0ZXQXCVRYTLOY3BMIP Problem Signature 02: 1.0.0.0 Problem Signature 03: 5af749c7 Problem Signature 04: BIONICLE The Legend of Mata Nui Launcher Problem Signature 05: 1.0.0.0 Problem Signature 06: 5af749c7 Problem Signature 07: 5e Problem Signature 08: bf Problem Signature 09: System.InvalidOperationException OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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Ondrik🅱 (Ondrej) 25-Jun-18 03:26 AM
And it's definetly something that hasn't been shown before
I'm sorry, I can't tell you where the problem is but I can just give you the launcher directly
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Planetperson 25-Jun-18 03:28 AM
It does appear that the installer installed the launcher correctly. I have the launcher executable and everything else present in Program Files. The problem is when I try to run the launcher executable.
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Ondrik🅱 (Ondrej) 25-Jun-18 03:29 AM
wait what?
k I'm so confused
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Planetperson 25-Jun-18 03:29 AM
The canister screen was part of the installer, right?
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Ondrik🅱 (Ondrej) 25-Jun-18 03:30 AM
yes
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Planetperson 25-Jun-18 03:31 AM
Here's my directory structure
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Ondrik🅱 (Ondrej) 25-Jun-18 03:31 AM
That should work
This is what the launcher should look like
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Planetperson 25-Jun-18 03:31 AM
The LEGO Bionicle dirs don't contain anything expect version text files
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Ondrik🅱 (Ondrej) 25-Jun-18 03:31 AM
yeah
don't delete them
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Planetperson 25-Jun-18 03:31 AM
*except
Yeah I definitely have never seen that pop up before, the program just crashes instantly.
Are there any more details I can give you that would help?
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Ondrik🅱 (Ondrej) 25-Jun-18 03:37 AM
Try to download this, unzip it and run the launcher exe https://www.dropbox.com/s/7c6m4f0m8ic0vey/Launcher.zip?dl=0 If it gives you a prompt to update the launcher, click yes.
Shared with Dropbox
It's the very first version of the launcher
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Planetperson 25-Jun-18 03:41 AM
Same thing, it crashes immediately.
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Ondrik🅱 (Ondrej) 25-Jun-18 03:46 AM
I'll give you the 1.0 version of the beta.
It's gonna take a while though
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Ondrik🅱 (Ondrej) 25-Jun-18 04:19 AM
@Planetperson Here is the patched beta: https://1drv.ms/u/s!AlVgs8PygKvOgeBI8xO1q7pJ7IsYIg
Compressed (zipped) Folder
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Galgo 26-Jun-18 06:41 AM
That’s not the new patch right?
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Ondrik🅱 (Ondrej) 26-Jun-18 06:59 AM
It’s 1.0
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Napsterdude 26-Jun-18 09:19 AM
Pretty sure 1.0 is the only patch that came out for the beta
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Ondrik🅱 (Ondrej) 26-Jun-18 09:25 AM
@Napsterdude That's correct.
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Napsterdude 26-Jun-18 09:25 AM
Yeah
How many are there for alpha?
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Ondrik🅱 (Ondrej) 26-Jun-18 09:26 AM
I think 7 but I only have 2 of these builds.
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Hexadecimal Mantis 26-Jun-18 09:26 AM
We haven't even dropped the latest alpha patch
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Ondrik🅱 (Ondrej) 26-Jun-18 09:26 AM
That one will come after the final beta patch, right?
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Hexadecimal Mantis 26-Jun-18 09:27 AM
Not sure. It was supposed to be released with the beta, but it never happened
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Napsterdude 26-Jun-18 09:27 AM
What version is the alpha labelled without patches? (edited)
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Ondrik🅱 (Ondrej) 26-Jun-18 09:27 AM
Alpha 0.006
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Hexadecimal Mantis 26-Jun-18 09:27 AM
0.006
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Napsterdude 26-Jun-18 09:27 AM
Isnt that a patch version tho?
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Ondrik🅱 (Ondrej) 26-Jun-18 09:28 AM
yeah
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Napsterdude 26-Jun-18 09:28 AM
v0.006
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Ondrik🅱 (Ondrej) 26-Jun-18 09:28 AM
the latest beta patch rn is 0.007
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Napsterdude 26-Jun-18 09:28 AM
Ok
Also where does it say in the files that it is 0.006?
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Ondrik🅱 (Ondrej) 26-Jun-18 09:28 AM
the ftp log
101.07.23 15:01 B S:\Brent\Alphav0.006\DATA\ART\footprint.tga --> ftp.saffire.com /Builds/PC Retail/alpha/Alphav0.006/DATA/ART footprint.tga 101.07.23 15:01 B S:\Brent\Alphav0.006\DATA\ART\shadow0000.TGA --> ftp.saffire.com /Builds/PC Retail/alpha/Alphav0.006/DATA/ART shadow0000.TGA
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Napsterdude 26-Jun-18 09:29 AM
Oh
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The Cap'm (Reese) 26-Jun-18 09:12 PM
Is anyone able to test if the dialogue after Kopaka's boss crashes after beating Pohatu's boss (GitHub issue #140)?
I'm not sure of it's just a Win8 problem, and if it isn't, it's another unavoidable crash.
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V A H K I T I 26-Jun-18 09:16 PM
I streamed the whole game at launch so if it happened consistently across OSs, it would have then.
Which is odd, cause MOST issues that are OS specific seem to cross between Win 8 and 10.
I've never seen anything Win 8 specific.
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The Cap'm (Reese) 26-Jun-18 09:17 PM
Did you go from Vatopa to Kokuru without any crashes?
It's got to be one straight run
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V A H K I T I 26-Jun-18 09:18 PM
Kopaka's level is the most stable of the bunch compared to its state in the alpha, so I don't think I would have crashed.
Though considering the issues that "beating" Vatopa Nui causes, I wouldn't be surprised if it was related to that. Do you know whether or not it's consistent?
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The Cap'm (Reese) 26-Jun-18 09:19 PM
It is
I tried multiple times, and even from Frontend once
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V A H K I T I 26-Jun-18 09:20 PM
Do you have any other systems you can test it on?
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The Cap'm (Reese) 26-Jun-18 09:20 PM
Not anymore, unfortunately.
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V A H K I T I 26-Jun-18 09:20 PM
Rip
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The Cap'm (Reese) 26-Jun-18 09:25 PM
You crashed at 2:32:32 in Kopaka's level
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V A H K I T I 26-Jun-18 09:25 PM
Oh rip
Curious. Woud you mind getting the crash address of that if you haven't already?
I want to see if it's related to the Win 8/10 Onewa conversation crash.
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The Cap'm (Reese) 26-Jun-18 09:30 PM
I'll be a minute. Hold on
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V A H K I T I 26-Jun-18 09:30 PM
Aight
I assume btw that you can trigger it by just warping from a to b to c?
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The Cap'm (Reese) 26-Jun-18 09:30 PM
Yep
Otherwise this would be hell
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V A H K I T I 26-Jun-18 09:31 PM
Okay that makes it much easier to test then
😛
Yeah
I'll give it a go on my system while you're at it.
SGFDAJDFDF
I just got lucky on stream that I managed to kill Vatopa Nui without dying myself.
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The Cap'm (Reese) 26-Jun-18 09:35 PM
Yeah, he's a sweetie.
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V A H K I T I 26-Jun-18 09:35 PM
Cause you have to be close enough to him that the splash damage from his own attack also hits him, but not so close that you'll miss the platforms underneath him when the ground falls away
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The Cap'm (Reese) 26-Jun-18 09:35 PM
As long as the rock hits you, it hits him
Pro strats
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V A H K I T I 26-Jun-18 09:35 PM
IF you're close enough. 😛
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The Cap'm (Reese) 26-Jun-18 09:36 PM
Nah
Works from pretty far away for me
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V A H K I T I 26-Jun-18 09:36 PM
WHAT THE SHIT
Well
This boss somehow just got EVEN MORE BROKEN then
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The Cap'm (Reese) 26-Jun-18 09:37 PM
Yep
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V A H K I T I 26-Jun-18 09:38 PM
OOF
And it doesn't play the kopaka intro after either
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The Cap'm (Reese) 26-Jun-18 09:38 PM
Nope
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V A H K I T I 26-Jun-18 09:41 PM
Aight
COnfirmed
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The Cap'm (Reese) 26-Jun-18 09:41 PM
00488e03
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V A H K I T I 26-Jun-18 09:41 PM
Kek
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The Cap'm (Reese) 26-Jun-18 09:42 PM
Got it at the same time
Well, now that should be the last unavoidable crash. In theory.
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V A H K I T I 26-Jun-18 09:43 PM
GAME
GAME YOU FOKIN WOT
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The Cap'm (Reese) 26-Jun-18 09:43 PM
?
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V A H K I T I 26-Jun-18 09:43 PM
NOW I CAN'T GET ONEWA TO CRASH
WHEN DID WE FIX THAT?
HOW DID WE FIX THAT?
WOT
This game's fuckin gaslighting me again. Pac
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The Cap'm (Reese) 26-Jun-18 09:44 PM
I've been confused similarly to that recently. Kopaka's PATH platform has only run for me (apparently), and now it's going on and off working and not
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V A H K I T I 26-Jun-18 09:45 PM
.-.
Well... at the very least this crash isn't a game breaking one.
it's consistent, but it doesn't fuck your save.
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The Cap'm (Reese) 26-Jun-18 09:47 PM
Too bad saving is fucked right now...
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V A H K I T I 26-Jun-18 09:47 PM
I mean it works, it just doesn't playback cutscenes properly
Areas that are only MEANT to play cutscenes don't have proper spawn points set
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The Cap'm (Reese) 26-Jun-18 09:48 PM
It also screws up character switch
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V A H K I T I 26-Jun-18 09:48 PM
Which is why you drop into the void
That much will be fixed on the next patch
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The Cap'm (Reese) 26-Jun-18 09:48 PM
Ah
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V A H K I T I 26-Jun-18 09:48 PM
But I'd really like to find out what's up with GCSaver
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The Cap'm (Reese) 26-Jun-18 09:48 PM
https://youtu.be/WAFEa-t1S1E This platform, by the way. Does it move for you?
For the #lomn-dev chat in the Beaverhouse Discord Server.
Nobody else has seen this, apparently.
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V A H K I T I 26-Jun-18 09:52 PM
Not only does it not move, but now I'm stuck inside of it. xP
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The Cap'm (Reese) 26-Jun-18 09:53 PM
There's that. It's also inconsistent.
(Getting stuck also happens in CRSS)
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The Cap'm (Reese) 26-Jun-18 11:30 PM
I'll make a post on the GH page about it in a few moments
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The Cap'm (Reese) 27-Jun-18 12:01 AM
Can I use the above image in my GitHub post to show the clipping issue, @V A H K I T I ?
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ShadowDraikana 27-Jun-18 01:57 PM
Wait what Onewa no longer crashes?
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V A H K I T I 27-Jun-18 01:57 PM
Apparently
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ShadowDraikana 27-Jun-18 01:57 PM
Can anyone confirm that
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V A H K I T I 27-Jun-18 01:57 PM
@The Cap'm (Reese) I mean sure
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ShadowDraikana 27-Jun-18 01:57 PM
I never even touched Onewa in like a month
and I sure as hell never modified anything that would potentially fix that
UNLESS the code that freezes him in place was the problem
I wonder if he would crash for you again if you reimplemented the code that froze him in his hut
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V A H K I T I 27-Jun-18 02:01 PM
No clue
But whatever. One less crash to deal with if it can be confirmed
Even if it was avoidable, it was consistent
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:03 PM
Remind me in like 10 minutes I have to continue translating
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V A H K I T I 27-Jun-18 02:04 PM
Aight. If you're doing Dutch translation, I may as well add you to the team role. 😛
Aaaand done.
Welcome to Litestone
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:04 PM
Oh
Nice
Thank you
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V A H K I T I 27-Jun-18 02:04 PM
:3
So far you and Ondrik are our only translators, so it's nice to have you on. 😛
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:05 PM
Eyy
we need more though
cause to only have two names in the credits as translators is weird imo
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ShadowDraikana 27-Jun-18 02:05 PM
We need a localization manager too
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:06 PM
A what?
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V A H K I T I 27-Jun-18 02:06 PM
Somebody to compile the translations into the game I assume
And manage the translation branch of the team
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ShadowDraikana 27-Jun-18 02:06 PM
^
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:07 PM
The only language I know is dutch and english
if I'd know german I might be able to translate that too
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Ondrik🅱 (Ondrej) 27-Jun-18 02:08 PM
I can speak german and slovak fluently. It's already covered @𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱
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V A H K I T I 27-Jun-18 02:08 PM
Noice
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ShadowDraikana 27-Jun-18 02:08 PM
Guess I need to update the credits
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:08 PM
Alright
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V A H K I T I 27-Jun-18 02:08 PM
I MIGHT be able to contact some people for Swedish if we get to that, but no guarantees
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ShadowDraikana 27-Jun-18 02:08 PM
We need to figure out how the engine handles characters first
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V A H K I T I 27-Jun-18 02:09 PM
Ye
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Ondrik🅱 (Ondrej) 27-Jun-18 02:09 PM
My brother is learning Korean but considering how the characters work...
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ShadowDraikana 27-Jun-18 02:09 PM
forget it with this engine
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:09 PM
lol
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V A H K I T I 27-Jun-18 02:09 PM
Well that pretty much just requires reverse engineering the fots
Which according to the instructional files in the alpha, are just proprietary archives of TGA files
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ShadowDraikana 27-Jun-18 02:09 PM
oh great
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Ondrik🅱 (Ondrej) 27-Jun-18 02:09 PM
So like Minecraft?
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V A H K I T I 27-Jun-18 02:10 PM
Pretty much
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ShadowDraikana 27-Jun-18 02:10 PM
where would the Localization section go in the credits
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Ondrik🅱 (Ondrej) 27-Jun-18 02:11 PM
I'd say under Promotional Video Production
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V A H K I T I 27-Jun-18 02:12 PM
I mean let's focus on actually localizing anything first
Then put it in the credits. Pac
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ShadowDraikana 27-Jun-18 02:12 PM
I didn't say I was going to do it, I want to know how to set it up so I can just insert and be done with it when the time comes
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:12 PM
I only need to finish translating the sentences
though
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V A H K I T I 27-Jun-18 02:12 PM
I should also remind you guys that effort into actual implementation of translations probably won't happen until everything else is done. 😛
Especially considering a lot of dialogue is still subject to change
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Ondrik🅱 (Ondrej) 27-Jun-18 02:13 PM
Well, áéíóŕúýčďľňšťžäôound! became this:
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ShadowDraikana 27-Jun-18 02:13 PM
I tried to tell you that before 😛
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Ondrik🅱 (Ondrej) 27-Jun-18 02:13 PM
I know (edited)
I wanted to know HOW messed up it is
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ShadowDraikana 27-Jun-18 02:14 PM
The game uses codes for stuff like apostrophes when it actually doesn't need to, and has a code for ... in sentences
so there's gotta be a way to get a code list out of this thing
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Ondrik🅱 (Ondrej) 27-Jun-18 02:18 PM
Luckily neither Slovak nor German desperately need diacritical marks
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ShadowDraikana 27-Jun-18 02:19 PM
French however is a different story. @darkeluim
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Ondrik🅱 (Ondrej) 27-Jun-18 02:20 PM
Yeah.
I know that
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ShadowDraikana 27-Jun-18 02:20 PM
same for Spanish
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Ondrik🅱 (Ondrej) 27-Jun-18 02:20 PM
I can't count the times where 1 diacritical mark in French has f*cked me over on tests.
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darkeluim 27-Jun-18 03:26 PM
yes very different story
btw i'm starting again with fluff file
i will do a first vers and then second one improved
translating from french to english is mutch easier
than english to french (edited)
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Ondrik🅱 (Ondrej) 27-Jun-18 03:30 PM
Well, I think if you're doing translations then you should also be a part of the team. But that's just my opinion.
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darkeluim 27-Jun-18 03:32 PM
well i'm not that active and involed in the project considering i am a simple french translator , so It is okay the way it is now but if i can eventualy be part of the team i wouldn't say no XD (edited)
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omegalucas 27-Jun-18 03:57 PM
I might be able to help if you're interested in having European Portuguese as an option. But only after November (edited)
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darkeluim 04-Jul-18 11:43 AM
Avast is blocking update via the launcher , how can i add it to the exception , do i just need to add the whole game folder to the exceptions?
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Ondrik🅱 (Ondrej) 04-Jul-18 11:43 AM
that should work
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darkeluim 04-Jul-18 11:43 AM
ok
not working...
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Jul-18 11:46 AM
+poke @darkeluim
lel
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darkeluim 04-Jul-18 11:47 AM
mabe this as already bean solved
argh
you got me
damn you
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Jul-18 11:47 AM
lol
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darkeluim 04-Jul-18 11:48 AM
apparently this "issue" as not been reported yet
sometimes avast is working too well
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Metroidwave 04-Jul-18 04:26 PM
So, i tried to reinstall the beta, but now it won't run. It says that a .txt file is missing when I try.
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ScrapMetaru 04-Jul-18 06:22 PM
If Avast gives you shit just disable it for ten minutes every time you go to run or update the game. It's what I do. (edited)
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darkeluim 06-Jul-18 04:29 AM
^thx
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V A H K I T I 06-Jul-18 04:30 AM
Yeah I have issues with Avast too.
Adding the folder seemed to have fixed it for me.
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darkeluim 06-Jul-18 04:33 AM
well i did it but then he blocked it without warning me but disable avast works fine so i think i will do that
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ShadowDraikana 13-Jul-18 12:19 PM
@Playtesters Can anyone confirm if this is no longer an issue in the beta?
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The Cap'm (Reese) 13-Jul-18 12:20 PM
I haven't experienced it, which is why I'm curious
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Ondrik🅱 (Ondrej) 13-Jul-18 12:20 PM
Checking now, don't worry
Doesn't happen
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The Cap'm (Reese) 13-Jul-18 12:23 PM
I haven't been having it happen either. Was there a room that this happened in in particular?
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ShadowDraikana 13-Jul-18 12:24 PM
IIRC it was a thing that just happened sometimes
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The Cap'm (Reese) 13-Jul-18 12:25 PM
The camera likes to get stuck on ceilings in tight passages, but there's been no out-of-bounds travel
Is it known why the Kaukau doesn't show up in MWAT? IIRC, it was in Liam R's video (edited)
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ShadowDraikana 13-Jul-18 12:27 PM
i haven't looked into it that much
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Ondrik🅱 (Ondrej) 13-Jul-18 12:27 PM
I checked the issue tracker and the issue isn't there, but it's happening to me.
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The Cap'm (Reese) 13-Jul-18 12:28 PM
That's technically a softlock, then
MWAT is locked until you get it
I'll go ahead and make an issue for it, I suppose
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ShadowDraikana 13-Jul-18 12:28 PM
is it consistent because it does show up sometimes
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The Cap'm (Reese) 13-Jul-18 12:28 PM
Does it?
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ShadowDraikana 13-Jul-18 12:28 PM
yes
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The Cap'm (Reese) 13-Jul-18 12:28 PM
I've never seen it once
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ShadowDraikana 13-Jul-18 12:28 PM
i've gotten it before
but more often than not it fails to show
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The Cap'm (Reese) 13-Jul-18 12:29 PM
That should still be in the Issues, though
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ShadowDraikana 13-Jul-18 12:29 PM
actually if it's utilizing the same thing as the villages i can easily set up an attack script
but yes it needs to be an issue
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Ondrik🅱 (Ondrej) 13-Jul-18 12:30 PM
It shows in the deepbrick build so you must've beefed something
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ShadowDraikana 13-Jul-18 12:30 PM
i didn't touch that area in the osi, only the models
and slbs
no waigt the only slb i messed with was the sound
and the only model i touched... was the kaukau
stand by let me try something
don't overwrite your current blk; this is the original
see if it still fails to show
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The Cap'm (Reese) 13-Jul-18 12:34 PM
One moment. My computer's being a shit.
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ShadowDraikana 13-Jul-18 12:34 PM
Join the club.
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Ondrik🅱 (Ondrej) 13-Jul-18 12:36 PM
works
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The Cap'm (Reese) 13-Jul-18 12:37 PM
...Where is it supposed to be?
The big middle pillar, right?
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Ondrik🅱 (Ondrej) 13-Jul-18 12:37 PM
yup
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The Cap'm (Reese) 13-Jul-18 12:37 PM
Well, it's not there
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Ondrik🅱 (Ondrej) 13-Jul-18 12:37 PM
with the thing Nate sent?
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The Cap'm (Reese) 13-Jul-18 12:37 PM
I'll try doing it again
Ye
Nope, nothing. The room crashes when quitting, though
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ShadowDraikana 13-Jul-18 12:40 PM
now try it with the version you had prior to the blk i sent @Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 13-Jul-18 12:40 PM
k
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ShadowDraikana 13-Jul-18 12:41 PM
i'm suspecting it's once again how the osi is handling on win8
which explains why that one platform moves for you @The Cap'm (Reese)
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The Cap'm (Reese) 13-Jul-18 12:41 PM
Moves occasionally
Sometimes it (and the ones in CRSS) decide to just...not
Also, backtracking from MWAT to TTUN puts you underwater
As in swimming in midair
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Ondrik🅱 (Ondrej) 13-Jul-18 12:44 PM
doesn't work
@ShadowDraikana
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ShadowDraikana 13-Jul-18 12:45 PM
consistently
or did you do it once
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Ondrik🅱 (Ondrej) 13-Jul-18 12:45 PM
once
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ShadowDraikana 13-Jul-18 12:45 PM
try it a few times; same with the blk i posted here and let's see what the results are
because it's sounding like the model
or at partially while robot's end of it is the osi
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The Cap'm (Reese) 13-Jul-18 12:46 PM
I tried about three times, no dice
I even tried reloading MWAT (thus why I found the TTUN thing), but it just isn't there
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Ondrik🅱 (Ondrej) 13-Jul-18 12:47 PM
2nd try: doesn't work
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ShadowDraikana 13-Jul-18 12:47 PM
so for you @The Cap'm (Reese) it's showing up 0% of the time
with both blks
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The Cap'm (Reese) 13-Jul-18 12:47 PM
Mmhm.
I wonder why this item in particular isn't showing up
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ShadowDraikana 13-Jul-18 12:48 PM
it's probably related to the rahi script
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The Cap'm (Reese) 13-Jul-18 12:48 PM
This is the only example of this in the whole game afaik
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Ondrik🅱 (Ondrej) 13-Jul-18 12:48 PM
3rd try: doesn't work
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ShadowDraikana 13-Jul-18 12:49 PM
not really. onu-koro functions in the same way, except that there it removes an object
same sort of thing
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The Cap'm (Reese) 13-Jul-18 12:49 PM
No, I mean an item just not appearing
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ShadowDraikana 13-Jul-18 12:49 PM
well yeah
@Ondrik🅱 (Ondrej) One more time then use the blk I sent here for a bit
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Ondrik🅱 (Ondrej) 13-Jul-18 12:51 PM
4th try:doesn't work
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ShadowDraikana 13-Jul-18 12:52 PM
ok so that's also 0% of the time
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The Cap'm (Reese) 13-Jul-18 12:52 PM
So for you it shows up only with the original
That means that there's defititely a problem with the newer blk
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ShadowDraikana 13-Jul-18 12:53 PM
Let's try this
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Ondrik🅱 (Ondrej) 13-Jul-18 12:53 PM
sent blk: 1st try: works
2nd try: works (edited)
I also tried it once before
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ShadowDraikana 13-Jul-18 12:54 PM
this is the new blk with the mask swapped out for the original
if it works then it's safe to say i beefed the mask or the mask got beefed by lomn tool
in robot's case it's going to be an osi problem
or worse exe
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Ondrik🅱 (Ondrej) 13-Jul-18 12:56 PM
works, but it's simply uncolored
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ShadowDraikana 13-Jul-18 12:56 PM
so it is the model
UGH back to the obj i go
try this
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The Cap'm (Reese) 13-Jul-18 01:02 PM
Me too or
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ShadowDraikana 13-Jul-18 01:02 PM
same blk, just messed with the mask again
in your case i doubt it will do shit but try it if you want
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The Cap'm (Reese) 13-Jul-18 01:03 PM
K
Nope. As expected.
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ShadowDraikana 13-Jul-18 03:01 PM
@Ondrik🅱 (Ondrej) Boi I need that blk tested
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Ondrik🅱 (Ondrej) 13-Jul-18 03:01 PM
yes sir
it appears as pure white
@ShadowDraikana test successful
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ShadowDraikana 13-Jul-18 03:08 PM
so the model was borked then
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Ondrik🅱 (Ondrej) 13-Jul-18 03:11 PM
yeah
but it shows up as just pure white
like if you took venter black through a negative filter
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ShadowDraikana 13-Jul-18 03:13 PM
that's because it can't find the texture.
Use this
if the mask is still untextured then idk
@Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 13-Jul-18 03:18 PM
k
still untextured
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ShadowDraikana 13-Jul-18 03:21 PM
just fuck this game
i swear what else does this thing want from me
@Ondrik🅱 (Ondrej) Try this
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Ondrik🅱 (Ondrej) 13-Jul-18 03:25 PM
K. Last one before I go to bed.
(half past 9 for me)
IT WORKS
IT FUCKING WORKS
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ShadowDraikana 13-Jul-18 03:26 PM
AYY
@V A H K I T I New mwat blk for you
apparently most of the mask disappearance problems were my fault
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V A H K I T I 13-Jul-18 03:28 PM
Remind me what the issue there was?
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Ondrik🅱 (Ondrej) 13-Jul-18 03:28 PM
mask didn't appear after killing rahi
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V A H K I T I 13-Jul-18 03:28 PM
Ah
How the hecc did ya both mess and fix that?
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Ondrik🅱 (Ondrej) 13-Jul-18 03:28 PM
I'm gonna close the issue now
Why can I not close the issue?
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ShadowDraikana 13-Jul-18 03:30 PM
DO NOT CLOSE IT
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Ondrik🅱 (Ondrej) 13-Jul-18 03:30 PM
I CAN'T ANYWAYS
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ShadowDraikana 13-Jul-18 03:30 PM
remember the mask still disappeared for some people
hence half of this was the model for some reason
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V A H K I T I 13-Jul-18 03:30 PM
Oh yeah that reminds me, you wanted the current changelog Nate
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ShadowDraikana 13-Jul-18 03:31 PM
the other being weird fuckery in the osi presume
and ye
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V A H K I T I 13-Jul-18 03:31 PM
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ShadowDraikana 13-Jul-18 03:31 PM
first screenshot i can't read shit on
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V A H K I T I 13-Jul-18 03:31 PM
Open the original image then and zoom it
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ShadowDraikana 13-Jul-18 03:32 PM
yeah that'd elp
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Ondrik🅱 (Ondrej) 13-Jul-18 03:32 PM
Seeing my name in the changelog gives me a sense of pride and accomplishment. Also, add @The Cap'm (Reese) to the credits list.
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V A H K I T I 13-Jul-18 03:32 PM
For what?
Oh
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Ondrik🅱 (Ondrej) 13-Jul-18 03:33 PM
He's a litestone member
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V A H K I T I 13-Jul-18 03:33 PM
In the actual credits you mean
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Ondrik🅱 (Ondrej) 13-Jul-18 03:33 PM
yeah
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V A H K I T I 13-Jul-18 03:33 PM
That's something for Nate to do then
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ShadowDraikana 13-Jul-18 03:33 PM
I sneaked him in there a while ago bois because he tested so much shit behinds the scenes
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V A H K I T I 13-Jul-18 03:33 PM
Lel
For the record, a few of the things in the optional patch notes aren't quite done yet.
I just put them there pre-emptively
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Ondrik🅱 (Ondrej) 13-Jul-18 03:42 PM
Good night everyone.
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ShadowDraikana 13-Jul-18 03:42 PM
gn
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The Cap'm (Reese) 13-Jul-18 04:16 PM
I mean, technically I'm under special thanks instead of Testers, but...
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ShadowDraikana 13-Jul-18 04:20 PM
yeah that will need to be redone @V A H K I T I so let me know how you want things restructured
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The Cap'm (Reese) 13-Jul-18 04:27 PM
So this collision might be broken a bit
I jumped in from beneath this platform and...well, you can see. (edited)
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V A H K I T I 13-Jul-18 04:55 PM
Where is this?
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The Cap'm (Reese) 13-Jul-18 04:55 PM
Le-Koro.
(VLLG)
Jumped beneath one of the platforms using the Miru, and clipped into it
Jumped here from the Takara pit, it's one of the platforms near the entrance (edited)
From what I can tell by doing this again, there's a place underneath that platform where Lewa tries to grab an edge. He pulls himself up, and one of two things happens: either a) You go through the tree entirely and fall to your death or b) You pull yourself up into the platform, getting stuck inside (as seen above)
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JAGOViKK 17-Jul-18 04:48 PM
I've been trying to install the beta of The Legend of Mata-Nui, but every time I do, this message pops up. I'll click "yes," install it, and then try again, only for the same process to repeat. Does anyone know the solution?
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Ondrik🅱 (Ondrej) 17-Jul-18 04:49 PM
are you the guy from twitter? I think I know your name. Anyways, do you have an antivirus that might be blocking the download?
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JAGOViKK 17-Jul-18 04:49 PM
Yes, that's me!
I don't believe I have any antivirus programs activate atm
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Ondrik🅱 (Ondrej) 17-Jul-18 04:50 PM
In what folder is your launcher located?
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JAGOViKK 17-Jul-18 04:51 PM
I have it in a folder where I keep all of my games and game-related material
And it seems like the beta is in that folder too
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Ondrik🅱 (Ondrej) 17-Jul-18 04:52 PM
can you show me a screenshot?
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JAGOViKK 17-Jul-18 04:52 PM
Sure
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Ondrik🅱 (Ondrej) 17-Jul-18 04:54 PM
a screenshot of the Lego Bionicle (Beta) folder pls
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JAGOViKK 17-Jul-18 04:55 PM
Oh, whoops, sorry
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Ondrik🅱 (Ondrej) 17-Jul-18 04:55 PM
these also helped
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JAGOViKK 17-Jul-18 04:55 PM
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Ondrik🅱 (Ondrej) 17-Jul-18 04:56 PM
what's written on that text file?
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JAGOViKK 17-Jul-18 04:57 PM
When I open it, this is all that comes up...
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Ondrik🅱 (Ondrej) 17-Jul-18 04:57 PM
That should work then
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JAGOViKK 17-Jul-18 04:58 PM
The beta is compatible with Windows 10, right?
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Ondrik🅱 (Ondrej) 17-Jul-18 04:58 PM
yes
of course it is
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JAGOViKK 17-Jul-18 04:59 PM
OK, I've heard it is, but I just wanted to make sure
I'm not sure then why it keeps asking me to install it it then...
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Ondrik🅱 (Ondrej) 17-Jul-18 05:00 PM
you don't have it installed. that's all
When the install prompt comes up, it asks you what directory to install it in, right?
Check if there's a LEGO Media folder in your Program Files folder
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JAGOViKK 17-Jul-18 05:03 PM
When I open the launcher, it says that beat base game is not found. When I install it, it then installs to the folder where the launcher is, but then the same prompt comes up when I try and launch it
In the folder where the launcher is?
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Ondrik🅱 (Ondrej) 17-Jul-18 05:04 PM
?
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JAGOViKK 17-Jul-18 05:04 PM
Where would the LEGO Media folder be?
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Ondrik🅱 (Ondrej) 17-Jul-18 05:04 PM
C:/Program Files or C:/Program Files (x86)
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JAGOViKK 17-Jul-18 05:07 PM
I don't see one in either
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Ondrik🅱 (Ondrej) 17-Jul-18 05:07 PM
When exactly did you download the launcher?
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JAGOViKK 17-Jul-18 05:09 PM
I had downloaded it a little over a week ago, on july 8th according to my folder
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Ondrik🅱 (Ondrej) 17-Jul-18 05:10 PM
I... honestly don't know.
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JAGOViKK 17-Jul-18 05:11 PM
Hm... Well, thank you for your help anyways! It might just be the computer I'm on. I'll try it on one of my laptops and see if it works there
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Ondrik🅱 (Ondrej) 17-Jul-18 05:12 PM
Try installing it in the default folder. Alternatively I could just give you the beta build and then you could try and see if it'll be updated when the next patch drops
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JAGOViKK 17-Jul-18 05:14 PM
Yeah, I'll try that. Changing the download location may have been the problem
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JAGOViKK 17-Jul-18 05:28 PM
That seems to have been the trick! Its working now
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Ondrik🅱 (Ondrej) 17-Jul-18 05:28 PM
Nice to hear that! Hope you enjoy
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JAGOViKK 17-Jul-18 05:29 PM
Thanks!
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Ondrik🅱 (Ondrej) 17-Jul-18 05:29 PM
you're welcome
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JAGOViKK 17-Jul-18 05:37 PM
Oh, just a quick (and probably stupid) question; how do I play it in fullscreen?
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Ondrik🅱 (Ondrej) 17-Jul-18 05:38 PM
if you have it on in dgVoodoo, Alt+Enter
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JAGOViKK 17-Jul-18 05:38 PM
That did it! Thanks again! lol
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Ondrik🅱 (Ondrej) 17-Jul-18 05:39 PM
You're welcome
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😺 QSKSw (Josie) 17-Jul-18 05:50 PM
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 18-Jul-18 04:18 PM
So how long does the game take to install? Because I just downloaded it and it's just been running as a "background process" for what feels like ages and no progress seems to have been made (edited)
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Ondrik🅱 (Ondrej) 18-Jul-18 04:19 PM
It should be relatively quick
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 18-Jul-18 04:20 PM
Hmmm.... Do I need to be sure to download the most recent build? If so where do I go for that?
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Ondrik🅱 (Ondrej) 18-Jul-18 04:20 PM
bit.ly/LegendNoLonger
Be sure to install the launcher in the default place it wants to be installed
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 18-Jul-18 04:23 PM
McAfee keeps doing this each time I download it and try to run it, is this causing an issue?
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Ondrik🅱 (Ondrej) 18-Jul-18 04:24 PM
That’s a false positive
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 18-Jul-18 04:25 PM
So do I need to force it to ignore the file while I run the installer?
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Ondrik🅱 (Ondrej) 18-Jul-18 04:27 PM
Just turn it off when installing it and then turn it back on.
Yeah, basically
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 18-Jul-18 04:32 PM
I tried using "Run as Administrator"
Got this
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 18-Jul-18 04:46 PM
I really hope that I can get this working! I just heard about this game's release and I miss Bionicle so much that I want to remember it by doing a Let's Play on this
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Ondrik🅱 (Ondrej) 18-Jul-18 05:01 PM
So how’d it go?
Also, this game is still very much unfinished. Don’t expect to be Let’s Playing it in no time
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 18-Jul-18 05:04 PM
OK I may just need to wait for the full release of it. It still didn't work for me. Can't wait for it, though! 👍
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JustinMunaro 28-Jul-18 12:55 PM
Hello there ! I can’t find a way to get the beta working on full screen. Is there a solution ? I’m on Windows 8.1 btw
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The Cap'm (Reese) 28-Jul-18 12:56 PM
The only fullscreening I've done (also on win8) was just using Alt+Enter. What problem specifically are you encountering? (edited)
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JustinMunaro 28-Jul-18 01:00 PM
Oh I never tried alt+enter, I didn’t know about it and it works ! Thank you ! I thought it was a glitch because the alpha starts in fullscreen
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The Cap'm (Reese) 28-Jul-18 01:01 PM
No problem!
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JustinMunaro 28-Jul-18 01:01 PM
It’s not a real problem but the beta is in 4:3, is there a way to play in 16:9?
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The Cap'm (Reese) 28-Jul-18 01:02 PM
You can resize the window manually using the mouse, but that's about the only way to do so as far as I know
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JustinMunaro 28-Jul-18 01:03 PM
Already tried that but it doesn’t look good, I’ll play in 4:3 then, thanks 😃
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The Cap'm (Reese) 29-Jul-18 02:50 PM
So has this graphical bug been addressed?
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The Cap'm (Reese) 29-Jul-18 04:07 PM
I made a video showing all of Kopaka's level (mostly to show the impossible sections), and I somehow managed to find a bug in the process. Guess I'm just lucky. https://www.youtube.com/watch?v=codCuUMNrJU&t=1021s
This video showcases Kopaka's level in its entirety, recorded to highlight areas that are currently impossible (as of beta version 1.1) and to illustrate the...
Bug is at 26:50
It makes Kopaka and all Rahi completely invisible (edited)
(It also made BRD4 crash)
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ScrapMetaru 29-Jul-18 05:59 PM
Can anyone tell me what B(i)RD4 stands for?
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The Cap'm (Reese) 29-Jul-18 06:17 PM
BRD4 is the slide before Kopaka's boss. It's the fourth sliding section, and is labelled BRD4 in game (as in "board 4," i.e. snowboard) (edited)
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Ondrik🅱 (Ondrej) 30-Jul-18 04:33 AM
I have a bug to report: in TA12, the stalactites still fall even if you have the Huna activated
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The Cap'm (Reese) 30-Jul-18 08:53 AM
Why is that a bug?
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Ondrik🅱 (Ondrej) 30-Jul-18 08:54 AM
in L1A7, Onua isn't able to fall down with the Huna active (edited)
i e the Huna also somehow is able to make someone lighter
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The Cap'm (Reese) 30-Jul-18 08:55 AM
Well, TA12's not a Huna puzzle actually (edited)
You ever seen Indiana Jones and the Raiders of the Lost Ark?
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Ondrik🅱 (Ondrej) 30-Jul-18 08:57 AM
no
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The Cap'm (Reese) 30-Jul-18 08:57 AM
It's the light from the ceiling that's causing the platforms to fall if you're visible
There's a similar trap in the intro to that film
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Ondrik🅱 (Ondrej) 30-Jul-18 08:57 AM
oh
also, regarding the video you said you'd make: Barring GaliDiveFromMask, how much do you have complete?
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The Cap'm (Reese) 30-Jul-18 09:04 AM
I don't remember. Been a while since I did that. I'll check in a bit, but I need food first
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Ondrik🅱 (Ondrej) 30-Jul-18 09:04 AM
Aight, take your time
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The Cap'm (Reese) 30-Jul-18 10:00 AM
Oof. Footage is completely corrupted.
Guess that's one thing I'll have to work on later
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r543 (@mention for replies) 30-Jul-18 10:59 AM
Are you using obs?
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The Cap'm (Reese) 30-Jul-18 11:00 AM
Yes
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r543 (@mention for replies) 30-Jul-18 11:00 AM
Oof
Hope I won't have to deal with corruption
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LeoProm 04-Aug-18 10:11 AM
Can someone help me with an error?
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Ondrik🅱 (Ondrej) 04-Aug-18 10:12 AM
What's your error?
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Ondrik🅱 (Ondrej) 04-Aug-18 10:12 AM
show me a screenshot of your Bionicle.ini
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LeoProm 04-Aug-18 10:13 AM
thats properties of Bionicle launcher?
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Ondrik🅱 (Ondrej) 04-Aug-18 10:13 AM
no
It should be in c:/Program Files (x86)/LEGO Media/LEGO Bionicle (Beta)
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LeoProm 04-Aug-18 10:14 AM
here
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Ondrik🅱 (Ondrej) 04-Aug-18 10:17 AM
Try to run it without windows xp compatibility
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LeoProm 04-Aug-18 10:17 AM
k
same error
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The Cap'm (Reese) 04-Aug-18 11:13 AM
Set SvpRad to 1 and try again
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LeoProm 04-Aug-18 11:15 AM
same 😦
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The Cap'm (Reese) 04-Aug-18 11:15 AM
Hm
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The Cap'm (Reese) 05-Aug-18 10:01 AM
A showcase of Lewa's level...ugh. This took far too long to record. I tried to get a crash-less run, but after my seventh attempt I gave up. As such, there a...
31:40
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Ondrik🅱 (Ondrej) 05-Aug-18 10:01 AM
just have the video with the timestamp (after &t) like this: https://www.youtube.com/watch?v=YJhx9sA-0gM&t=31m40s
A showcase of Lewa's level...ugh. This took far too long to record. I tried to get a crash-less run, but after my seventh attempt I gave up. As such, there a...
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The Cap'm (Reese) 05-Aug-18 10:02 AM
If you keep moving forwards during the beginning of the slide in Lewa's GLY3, you never stop your running animation whilst sliding
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The Cap'm (Reese) 05-Aug-18 10:11 AM
Nice mic there buddy
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Ondrik🅱 (Ondrej) 05-Aug-18 10:13 AM
I meant to post this on #litestone-dev-archived what's wrong with discord ffs?
oh god
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The Cap'm (Reese) 05-Aug-18 11:02 AM
Hmm. Just noticed that in Makuta, going from PHTU to KPKA doesn't change the token color of the tokens. It's the only map transition in the level that doesn't do that.
Also, the max health/energy is very inconsistent. Onua and Gali have their normal 3 and 4 HP/EP, but Pohatu gets 6, Kopaka gets 9, Lewa gets 13, and Tahu gets 18 (edited)
And I just saw the pattern there. Gali has +1 health from Onua, Pohatu has +2 health from Gali, Kopaka is +3 from Pohatu, etc
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Ondrik🅱 (Ondrej) 05-Aug-18 11:10 AM
maybe that's how it's normally supposed to be
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The Cap'm (Reese) 05-Aug-18 11:11 AM
I kind of doubt that. Tahu's HP bar covers up part of the timer by the end. That doesn't seem too intentional
Then again...Saffire
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Ondrik🅱 (Ondrej) 05-Aug-18 11:12 AM
maybe it's that all of them count their HP up relatively from Onua
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The Cap'm (Reese) 05-Aug-18 11:13 AM
🤷
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Ondrik🅱 (Ondrej) 05-Aug-18 11:14 AM
We should have a Saffire emote for these things
something like :saffire:
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The Cap'm (Reese) 05-Aug-18 11:14 AM
heh
I imagine it would be that MS Paint Saffire logo from the files
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Ondrik🅱 (Ondrej) 05-Aug-18 11:19 AM
ye
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The Cap'm (Reese) 05-Aug-18 11:19 AM
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Ondrik🅱 (Ondrej) 05-Aug-18 11:20 AM
newemotewhen
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The Cap'm (Reese) 05-Aug-18 11:23 AM
Looking in this folder, there's actually an old pause screen graphic that I presume was from the demo
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V A H K I T I 05-Aug-18 02:35 PM
Yeah, it was never used in any builds we have.
Neither ever even had a restart button for that matter.
Furthermore, this is a still graphic with menu options baked in. Neither build ever did that.
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The Cap'm (Reese) 05-Aug-18 02:37 PM
Still kind of a neat graphic, though
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V A H K I T I 05-Aug-18 02:37 PM
In future patches, I'd like to remove those and just have the background behind the pause menu
We also need to reimplement the help screen.
Problem is the inventory reuses that screen's old subroutines
SPeaking of, @Hexadecimal Mantis, did you ever make any headway on that?
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The Cap'm (Reese) 05-Aug-18 02:38 PM
Did you see the different HUD mask eyes as well?
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V A H K I T I 05-Aug-18 02:39 PM
Ye
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The Cap'm (Reese) 05-Aug-18 02:39 PM
That would be in interesting thing to implement (if possible)
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V A H K I T I 05-Aug-18 02:40 PM
It's probably EXE controlled.
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The Cap'm (Reese) 05-Aug-18 02:40 PM
Thus the (if possible)
Figured it wouldn't be easy
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V A H K I T I 05-Aug-18 02:40 PM
There are a number of level specific things involving colour that are all just EXE controlled, and it's super annoying.
These include, but are not limited to, fog colour, sphere colour, token colour, and Tohunga body colour
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Ondrik🅱 (Ondrej) 05-Aug-18 02:41 PM
isn't token color character-controlled?
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The Cap'm (Reese) 05-Aug-18 02:41 PM
That means that Makuta token issue I mentioned won't be fixable soon, then (edited)
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V A H K I T I 05-Aug-18 02:43 PM
?
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Ondrik🅱 (Ondrej) 05-Aug-18 02:43 PM
?
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The Cap'm (Reese) 05-Aug-18 02:43 PM
From PHTU to KPKA, the token color doesn't switch
It's fine once you go to LEWA
The token color on the HUD is supposed to change when you switch between Toa in the final level, but it doesn't from PHTU to KPKA.
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Hexadecimal Mantis 05-Aug-18 03:17 PM
@V A H K I T I I might be able to remove the background
oh wait
I misread
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V A H K I T I 05-Aug-18 03:22 PM
Lel
I meant about the help screen
😛
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Hexadecimal Mantis 05-Aug-18 03:27 PM
That's exe controlled in some way
I would need the dll hook
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V A H K I T I 05-Aug-18 03:27 PM
Oof.
@JrMasterModelBuilder Ping. Pac
Actually, he's probs still at Brickfair
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Hexadecimal Mantis 05-Aug-18 03:28 PM
At least it is in the alpha
I thought all of you were going to BF?
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V A H K I T I 05-Aug-18 03:28 PM
That was the plan.
But by the time I found a place to stay, it was way too late to make anything proper for the event.
So I decided to put the demo off until next year, or some other LEGO con later in the season.
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Hexadecimal Mantis 05-Aug-18 03:29 PM
I would go but I don't want to pay for plane tickets
I need to spend my money on other things i don't need
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Ondrik🅱 (Ondrej) 05-Aug-18 03:30 PM
I just didn't want to go. It didn't interest me that much.
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Hexadecimal Mantis 05-Aug-18 03:31 PM
This is about how many #LEGO #bionicle fans there are at #BrickFair! #bfva @brickfairexpo
Partying with the boyz
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CyclonatorZ 06-Aug-18 11:01 AM
There's more people in that photo than active members on BZPower, lol.
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Hexadecimal Mantis 06-Aug-18 11:04 AM
The sad truth
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JrMasterModelBuilder 06-Aug-18 03:58 PM
That photo also misses a few people to the left and right.
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ScrapMetaru 07-Aug-18 08:48 PM
Um, I did a complete run through Onua (deathpits still crash once per room, btw) and after a crash that I can only assume was the result of checking my inventory for the Makoki stone and which caused me to fight Vatuka twice, I am now in Ga-Wahi as Onua. I spawned in MTUP, didn't get the cutscene, and have walked into the opening crabs room.
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The Cap'm (Reese) 07-Aug-18 08:49 PM
Did you load your save?
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ScrapMetaru 07-Aug-18 08:49 PM
Yes.
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The Cap'm (Reese) 07-Aug-18 08:49 PM
That's why
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ShadowDraikana 07-Aug-18 08:49 PM
That's why
lol
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The Cap'm (Reese) 07-Aug-18 08:49 PM
The Toa don't switch after a loaded save
That's a bug
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ShadowDraikana 07-Aug-18 08:49 PM
^
Been trying to fix this since the alpha
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ScrapMetaru 07-Aug-18 08:50 PM
Oh. :/
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The Cap'm (Reese) 07-Aug-18 08:50 PM
It also can screw up spawn maps/positions depending on what level you're beating
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ScrapMetaru 07-Aug-18 08:51 PM
I'm gonna see how far I can go in this state. BRB when it crashes.
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The Cap'm (Reese) 07-Aug-18 08:51 PM
It shouldn't be long...
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ShadowDraikana 07-Aug-18 08:52 PM
Wait for it....
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ScrapMetaru 07-Aug-18 08:53 PM
Nevermind I fell in the water.
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The Cap'm (Reese) 07-Aug-18 08:53 PM
You could just warp out with the debug camera
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The Cap'm (Reese) 07-Aug-18 09:38 PM
So in the backported Lewa meets Tahu, Lewa's legs clip through the floor while he looks up at Tahu
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V A H K I T I 07-Aug-18 09:39 PM
Probably because it's not using the BHD for his animations properly
I'll look into it later though cause that scene has far more issues
Namely the text
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The Cap'm (Reese) 07-Aug-18 09:40 PM
There also might be an issue while he's falling, but I can't say for sure since it happens so fast
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Lehvak Nuva 08-Aug-18 07:46 AM
Hello! I've just tested new update (only Onua level), and when I tried to open Inventory from game's pause menu, it didn't shows, and i could not close it
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Ondrik🅱 (Ondrej) 08-Aug-18 07:47 AM
Was there text instead of the inventory that said though he appears small, he has incredible strength in his or something like that?
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Lehvak Nuva 08-Aug-18 07:48 AM
Yes. In previous build, that text was under the inventory. Now it's only this text.
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Ondrik🅱 (Ondrej) 08-Aug-18 07:49 AM
Send me your save file
something with the inventory might've caused it to not show
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Lehvak Nuva 08-Aug-18 07:49 AM
I started new game
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Ondrik🅱 (Ondrej) 08-Aug-18 07:49 AM
that's weird but at the same time
this bug is very random
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Lehvak Nuva 08-Aug-18 07:53 AM
Ok. So, its better not to open inventory during the game.
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Ondrik🅱 (Ondrej) 08-Aug-18 08:07 AM
yes
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Lehvak Nuva 08-Aug-18 08:14 AM
Also, i noticed that water in the beginning of Onua level appears little strange - as narrow lines, instead of waves. Something with texture's coordinates.
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justframbo 08-Aug-18 08:16 AM
someone's mowed the sea
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Ondrik🅱 (Ondrej) 08-Aug-18 08:22 AM
lmao
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Teylgate 08-Aug-18 12:41 PM
Ay uhhh a little help?
Finally got the game working but Onua's level starts to a black screen
The HUD shows up, I can move and fire but I can't see
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Ondrik🅱 (Ondrej) 08-Aug-18 12:44 PM
Are you running the game with dgVoodoo?
or with the patches?
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Teylgate 08-Aug-18 12:44 PM
I'm running without the launchwr
Just downloaded straight from biomediaproject
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Ondrik🅱 (Ondrej) 08-Aug-18 12:45 PM
then you have the unmodded version (you have literally the one deepbrick played with) (edited)
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Teylgate 08-Aug-18 12:45 PM
Fuk
What should I do?
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Ondrik🅱 (Ondrej) 08-Aug-18 12:50 PM
download it from bit.ly/LegendNoLonger
get the launcher
install it
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ShadowDraikana 08-Aug-18 02:21 PM
Oh great
Water textures broke...
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V A H K I T I 08-Aug-18 02:22 PM
They sure did
Guess BECH is getting uncompressed
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ShadowDraikana 08-Aug-18 02:22 PM
I wonder about the other areas with water
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V A H K I T I 08-Aug-18 02:23 PM
Well add this to the list for a hotfix tonight I guess
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ShadowDraikana 08-Aug-18 02:23 PM
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The Cap'm (Reese) 08-Aug-18 02:23 PM
L1A3, CLF1, and CLF2 all look fine
ATRM, L1A7, and L1A8 also look fine
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ShadowDraikana 08-Aug-18 02:24 PM
odd
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ShadowDraikana 08-Aug-18 03:59 PM
GLY3 in the alpha is now crashing on loading.
In Gali's level.
Confirmed.
What the fuck
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Ondrik🅱 (Ondrej) 08-Aug-18 04:07 PM
what
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ShadowDraikana 08-Aug-18 04:07 PM
It works when backtracking from GL3S
now it's working fine
but the warp list entry won't work now. what the fuck
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ShadowDraikana 08-Aug-18 04:24 PM
it's throwing different addresses each time too (edited)
ffffffffff
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Ondrik🅱 (Ondrej) 08-Aug-18 04:25 PM
was that the next adress?
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ShadowDraikana 08-Aug-18 04:25 PM
lol could have been since it's jumping around so much
the warp list one seems localized though
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V A H K I T I 08-Aug-18 04:35 PM
SCP-4001 Object class: Euclid Special containment procedures: SCP-4001 is to be monitored on a daily basis for any changes to its code. Any changes resulting in anomalies must be catalogued and fixed as soon as possible. Failure to address such anomalies in quick fashion may result in a class A cognitohazard to anyone within observable range. Description: SCP-4001 is a canceled video game by the title of "BIONICLE The Legend of Mata Nui", discovered in Feburary 2018 by [DATA EXPUNGED]. SCP-4001, has a history of dynamically changing in behaviour, seemingly at random when run, with little inexplicable reason as to why. SCP-4001, will frequently shut down or crash for varying reasons. Observations of these anomalous events by D-class personnel during failed attempts to resolve such issues, or leaving them to simply exist, have resulted in [READCTED] casualties from a class A cognitohazard, causing effected subjects to fall into a near catatonic state. Following this state, personnel involved will simply repeat the word "Saffire" before expiring, seemingly from exhaustion.
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ShadowDraikana 08-Aug-18 04:36 PM
If you haven't pinned that yet, you should.
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V A H K I T I 08-Aug-18 04:36 PM
Pinned a message.
Would you believe I just came up with that on the fly, just now? 😛
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ShadowDraikana 08-Aug-18 04:37 PM
Well played. I think you basically just summed it up perfectly.
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V A H K I T I 08-Aug-18 04:37 PM
I just started typing, and there it was. xP
I should get back into writing someday
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ShadowDraikana 08-Aug-18 04:40 PM
Could write a book about what happened to the poor souls who lost their minds to the clutches of the osi Pac
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Ondrik🅱 (Ondrej) 08-Aug-18 04:40 PM
Just write a crime novel about this entire game
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ShadowDraikana 08-Aug-18 04:46 PM
@V A H K I T I All you did was add the cutscene code to the STRT subroutines in the alpa osi correct?
Because I can't get it to work without the cutscene code now either
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The Cool(er) Chronicle 08-Aug-18 05:24 PM
Man did i have a close one with this game, it almost literally bricked my computer
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ShadowDraikana 08-Aug-18 06:22 PM
@V A H K I T I Progress. The cinematic code is what's causing STRT to bomb upon leaving. Trying to narrow down what exactly is causing it.
Found it
It WAS the cleanup that was dying
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ShadowDraikana 08-Aug-18 07:12 PM
ARE YOU FUCKING KIDDING ME
I literally moved the code around because I was like, it couldn't possibly be that, could it? But it was.
Alright that's resolved. Reentering is crashing for a completely different reason and not in any way related to this. Most likely cleanup failure but still this seems to be fixed. (edited)
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The Cap'm (Reese) 08-Aug-18 08:51 PM
@V A H K I T I You see the above? Nate wanted me to make sure
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V A H K I T I 08-Aug-18 08:52 PM
I see it. Not sure what he wants me to do about it. 😛
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The Cap'm (Reese) 08-Aug-18 08:52 PM
Nothing. He fixed the problem.
Just wanted you to know it was the cutscene code I think
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V A H K I T I 08-Aug-18 08:53 PM
Ah okay
I mean, that WAS admittedly a rush job
I also chose to omit parts of the code that he had in the beta, though I forget exactly what.
I didn't really test it beyond: "Does the scene play? yes. Can I skip it and not crash? Yes"
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The Cap'm (Reese) 08-Aug-18 09:06 PM
Here's an alpha OSI Nate gave me that fixes both that shutdown and the Fikou-Nui text, @V A H K I T I .
Removes the SPIDER KING text as well
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Will'um 09-Aug-18 04:33 AM
Coming out of the Onua boss fight in mud0(?), first time playing tonight I got into the next area but got stuck in the level geometry, every time since I've gotten this error
Beta btw
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Ondrik🅱 (Ondrej) 09-Aug-18 04:46 AM
Are you running it from the front end?
please send a screenshot that shows more
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Will'um 09-Aug-18 05:02 AM
I am running it from the front end, and the game window becomes invisible upon the error occurring
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Ondrik🅱 (Ondrej) 09-Aug-18 05:02 AM
If you run from the front end AND save the village, then the exit from MUD0 crashes
just run Gali's level from the test menu
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Will'um 09-Aug-18 05:04 AM
Gotcha, I did manage to get through after one more go but it fails to switch characters to Gali, I'm guessing that's a side-effect of the cutscene not being in there?
Cutscene trigger*
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Ondrik🅱 (Ondrej) 09-Aug-18 05:11 AM
yeah
because frontend disables cutscenes
like I said, use the test menu
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Will'um 09-Aug-18 05:22 AM
Duly noted, cheers lad ❤
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Ondrik🅱 (Ondrej) 09-Aug-18 05:27 AM
?
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The Cap'm (Reese) 09-Aug-18 05:37 PM
@V A H K I T I So I just noticed something about the G meets P audio. When Gali gives Pohatu her masks, the alpha plays the "night vision on" (Ruru) noise while the beta plays the Mask Activation noise from the alpha. In all the other scenes, the sound effect is the Item Collection sound.
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Hexadecimal Mantis 09-Aug-18 05:38 PM
we should be able to fix that
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Ondrik🅱 (Ondrej) 10-Aug-18 04:15 AM
The totem in Gali's level says "XXX"
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The Cap'm (Reese) 10-Aug-18 07:49 AM
Just noticed that the camera clips through the floor in the transition to the controls menu
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Hexadecimal Mantis 10-Aug-18 07:50 AM
The camera clips all over the place in the front end
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The Cap'm (Reese) 10-Aug-18 07:52 AM
This is the only super noticable one, though. You see through the floor. That doesn't happen on any of the other branching screens
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Lehvak Nuva 13-Aug-18 12:06 PM
In Kopaka's level, just after second skiing map, I've been spawned outside of map, then fell, and game had crashed.
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Ondrik🅱 (Ondrej) 13-Aug-18 12:06 PM
Alpha or beta?
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Lehvak Nuva 13-Aug-18 12:07 PM
Beta. And I remember that happened before.
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Ondrik🅱 (Ondrej) 13-Aug-18 12:07 PM
do you have that save file?
it's in the game's data folder as player0.sav
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Lehvak Nuva 13-Aug-18 12:08 PM
Yes
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Ondrik🅱 (Ondrej) 13-Aug-18 12:08 PM
That way I can find out what area you're in
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Lehvak Nuva 13-Aug-18 12:08 PM
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Ondrik🅱 (Ondrej) 13-Aug-18 12:10 PM
I don't have that problem
Just try hitting Load Game
it should work
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Lehvak Nuva 13-Aug-18 12:10 PM
I will try.
Yes. It loads fine. But why I lost grappling hook ability? I know I can return it in debug menu, but during that save game I already had it.
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Ondrik🅱 (Ondrej) 13-Aug-18 12:15 PM
you should have the grappling hook
does it just not work?
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Lehvak Nuva 13-Aug-18 12:16 PM
It works when I activate it in debug menu.
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Hexadecimal Mantis 13-Aug-18 12:47 PM
Apparently Tahu can double jump if the jumps are timed correctly
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The Cap'm (Reese) 13-Aug-18 12:48 PM
It's not much of a second jump, though.
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Hexadecimal Mantis 13-Aug-18 12:48 PM
yea
definitely not intentional though (edited)
No idea how we would go about fixing it.
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The Cap'm (Reese) 13-Aug-18 12:52 PM
Aside from Onua, the other Toa can...kind of do it as well
There isn't a second jump noise, but their animations do jitter as if the second jump had been triggered (edited)
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Hexadecimal Mantis 13-Aug-18 12:53 PM
If you stop holding the attack key before the second jump the sound will play
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The Cap'm (Reese) 13-Aug-18 12:54 PM
Ah
I couldn't get it to work with Onua, though
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Hexadecimal Mantis 13-Aug-18 12:54 PM
yea same here
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The Cap'm (Reese) 13-Aug-18 12:55 PM
Hunchbacks can't double jump confirmed
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Hexadecimal Mantis 13-Aug-18 12:55 PM
I wonder if it works with the strafe jump
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The Cap'm (Reese) 13-Aug-18 12:57 PM
It doesn't seem to work when moving as far as I can tell
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Hexadecimal Mantis 13-Aug-18 12:57 PM
I meant as the second jump
it seems to work
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The Cap'm (Reese) 13-Aug-18 12:57 PM
Oh
my b
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Hexadecimal Mantis 13-Aug-18 12:58 PM
Pohatu looks like he gets extra height with his strafe jump
It could just be an optical illusion or something though
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The Cap'm (Reese) 13-Aug-18 01:00 PM
Hmm. It...might be higher? I can't really tell either
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Hexadecimal Mantis 16-Aug-18 12:07 AM
so, it turns out that second jump is very broken
You can reach extreme heights with a few simpleflips
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V A H K I T I 16-Aug-18 12:08 AM
SHOUTOUTS TO SIMPLEFLIPS
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Hexadecimal Mantis 16-Aug-18 12:08 AM
^^^^
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V A H K I T I 16-Aug-18 12:09 AM
Honestly, say what you want, it's no boom Knuckles. 😛
If anything, I'd say it's closer to the infinite Yoshi flutter in Mario Galaxy 2.
Which in itself is deceptively difficult to chain.
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Hexadecimal Mantis 16-Aug-18 12:10 AM
I'm pretty good at it
I skipped the cloud section in the perfect run
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V A H K I T I 16-Aug-18 12:11 AM
Honestly? I'd love to see the alpha grapple physics backported just for the speedrun possibilities.
The up up and away glitch the alpha has is hilarious, but impossible to control.
The alpha's slingshot bug was just a beautiful display of early 2000s game physics at its finest. Pac
And actually made for some decent skips.
Particularly in Makuta's level
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Hexadecimal Mantis 16-Aug-18 12:12 AM
yea
I got a similar thing to happen in the beta with the grapple
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V A H K I T I 16-Aug-18 12:12 AM
Speaking of, I wonder why the particle trail for the grapple isn't in the beta
I almost forgot about that until I replayed some alpha shit the other day.
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Hexadecimal Mantis 16-Aug-18 12:14 AM
the particle trail was deemed to violent by LEGO
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V A H K I T I 16-Aug-18 12:14 AM
Boi
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Hexadecimal Mantis 16-Aug-18 12:15 AM
I'm having too much fun with this
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Hexadecimal Mantis 16-Aug-18 12:23 AM
double flip (edited)
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V A H K I T I 16-Aug-18 12:25 AM
D O A B A R R E L R O L L
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G-Bond 16-Aug-18 12:25 AM
THANKS FOR THE HELP FOX
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Hexadecimal Mantis 16-Aug-18 12:26 AM
Mishaun Comleleee
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Ondrik🅱 (Ondrej) 16-Aug-18 12:27 AM
I don’t think it’s feasible for speedrunning because you spend too much time falling. Can you show a skip with it?
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Hexadecimal Mantis 16-Aug-18 12:28 AM
def not feasible. But it's fun
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G-Bond 16-Aug-18 12:28 AM
IM AFRAID I CANT LET YOU DO THAT STAR FOX
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Hexadecimal Mantis 16-Aug-18 12:28 AM
I've got a bad feeling about this, Fox
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V A H K I T I 16-Aug-18 12:29 AM
Hey off topic a sec, but you know something I'd like to do with one of Gali's slide areas once we get full control of models and animations?
THIS
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G-Bond 16-Aug-18 12:29 AM
OOOOOOOOOOOOOOOO
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V A H K I T I 16-Aug-18 12:29 AM
May as well work off the concept art, right?
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Ondrik🅱 (Ondrej) 16-Aug-18 12:30 AM
What is it even supposed to be?
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V A H K I T I 16-Aug-18 12:30 AM
Hell, that could be part of her segemtn of a Makuta fight
Here's another idea we can use right now.
The Akaku is currently just kinda chillin on the floor
Here's one particular piece that actually DID get used in a recognizable form!
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G-Bond 16-Aug-18 12:33 AM
i wonder if there was gonna be a part in lewas level were you fly with the nui rama
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V A H K I T I 16-Aug-18 12:36 AM
Most likely
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Hexadecimal Mantis 16-Aug-18 07:15 PM
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ShadowDraikana 16-Aug-18 07:16 PM
I still want to know what's causing his double/triple land glitch after scaling a ledge.
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Hexadecimal Mantis 16-Aug-18 07:16 PM
everyone has glitchy jumps except for onua
Lewa can do some pretty cool tricks too
Lewa's glitch backward jump goes way farther than his normal forward jump
Probably some kind of momentum glitch
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ShadowDraikana 16-Aug-18 07:21 PM
Would this be osi related or exe
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Hexadecimal Mantis 16-Aug-18 07:21 PM
No idea
All of the toa can backwards jump if timed correctly
But, lewa is the only one that conclusively travels farther with the glitch
The other toa might too, but it's harder to tell
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ShadowDraikana 16-Aug-18 07:23 PM
Weird
You know
I remember seeing values last night for jumping heights when I was perusing those subroutines
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Hexadecimal Mantis 16-Aug-18 07:24 PM
Those don't work for some reason
changing those results in nothing
same with runspeed, etc
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ShadowDraikana 16-Aug-18 07:25 PM
Wonder if they do in the alpha
Sounds like this is more than likely controlled by the exe.
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Hexadecimal Mantis 16-Aug-18 07:26 PM
Also, all of the toa that can double jump glitch can get a higher strafe jump if timed correctly
first strafe jump was normal, second was double jump glitch strafe jump
It's especially noticeable with Pohatu
lol
I just discovered that the double jump glitch leaves footprints in midair
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ShadowDraikana 16-Aug-18 07:37 PM
wow
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Hexadecimal Mantis 16-Aug-18 07:39 PM
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ShadowDraikana 16-Aug-18 07:41 PM
I've seen that before
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Hexadecimal Mantis 16-Aug-18 07:42 PM
It probably happens whenever a toa walks in the air
regardless of what causes it
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V A H K I T I 16-Aug-18 08:57 PM
SPEAKING OF
We need to figure out why shadows float in the air during cinematics
And also why cinematics are so jittery
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V A H K I T I 16-Aug-18 09:12 PM
@Hexadecimal Mantis
@ShadowDraikana
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ShadowDraikana 16-Aug-18 09:15 PM
I remember the shadows working on certain resolutions
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Hexadecimal Mantis 16-Aug-18 09:36 PM
Probably a res thing
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V A H K I T I 16-Aug-18 10:04 PM
bah
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JrMasterModelBuilder 16-Aug-18 10:48 PM
"And also why cinematics are so jittery" Maybe not enough keyframes?
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V A H K I T I 16-Aug-18 10:48 PM
They're jittery even when limited. Just slightly less
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JrMasterModelBuilder 16-Aug-18 10:48 PM
It doesn't seem they got the interpolation thing finished.
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V A H K I T I 16-Aug-18 10:49 PM
The easiest one to see this on is the Lewa Nui Rama scene.
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JrMasterModelBuilder 16-Aug-18 10:49 PM
I think frames are timer based, rather than frame based? (edited)
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V A H K I T I 16-Aug-18 10:49 PM
No clue.
Say, once we have the DLL hook thing functional, do you think it would be possible to implement some facsimile of Darvel's animation blending code he was working on way back when?
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JrMasterModelBuilder 16-Aug-18 10:51 PM
Probably not practical.
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V A H K I T I 16-Aug-18 10:51 PM
oof
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JrMasterModelBuilder 16-Aug-18 10:51 PM
Which file had these keyframes again?
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V A H K I T I 16-Aug-18 10:51 PM
The bkd I think. You made the templates. 😛
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JrMasterModelBuilder 16-Aug-18 10:52 PM
Ah, it's the cin slb's.
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V A H K I T I 16-Aug-18 10:52 PM
o
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JrMasterModelBuilder 16-Aug-18 10:54 PM
Which cinematic was the most-noticable?
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V A H K I T I 16-Aug-18 10:55 PM
Lewa's Cin3 in the alpha
It's just as jittery when ported to the beta for the optional patch
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JrMasterModelBuilder 16-Aug-18 10:57 PM
The camera is jittery? (edited)
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V A H K I T I 16-Aug-18 10:58 PM
Nah, it's more like the movement of the characters is jittery
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JrMasterModelBuilder 16-Aug-18 10:58 PM
Hmm, must be in the character animations.
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V A H K I T I 16-Aug-18 10:59 PM
rip
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JrMasterModelBuilder 16-Aug-18 10:59 PM
Unless it has to do with the location_table
There are only 2 keyframes there though.
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V A H K I T I 16-Aug-18 11:00 PM
You can see it at the provided timestamp
It's not the worst part of the scene either if I recall.
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JrMasterModelBuilder 16-Aug-18 11:01 PM
Looks like most only have 2 keyframes though.
Huh. Weird.
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V A H K I T I 16-Aug-18 11:03 PM
?
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Hexadecimal Mantis 16-Aug-18 11:03 PM
the jittery characters is a bhd thing iirc
when we ported the beta onua animations to the alpha
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JrMasterModelBuilder 16-Aug-18 11:04 PM
Must be in: c503.b*d
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Hexadecimal Mantis 16-Aug-18 11:04 PM
Replacing the the bhd with the beta one fixed Onua's jitters
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V A H K I T I 16-Aug-18 11:04 PM
Not the same issue.
That was the same issue the Takara in the beta currently faces where the Toa's center of gravity isn't rooted to the ground, causing what looks like "floaty legs".
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Hexadecimal Mantis 16-Aug-18 11:06 PM
are the characters jittering with the normal beta cutscenes? or just the ported ones?
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V A H K I T I 16-Aug-18 11:06 PM
Normal as well.
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Hexadecimal Mantis 16-Aug-18 11:06 PM
okay
that makes more sense
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V A H K I T I 16-Aug-18 11:06 PM
That Lewa scene jitters in both versions anyways
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JrMasterModelBuilder 16-Aug-18 11:06 PM
I'm guessing their animation exporter had some issues earlier on.
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V A H K I T I 16-Aug-18 11:07 PM
I imagine they never figured it out given that a lot of the effected scenes were just clipped.
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Ondrik🅱 (Ondrej) 17-Aug-18 03:10 PM
Updates on the "Gali horn softlock" issue: It happens in other levels
This issue was known as #123 , but there is proof of the same happening in other levels such as Kopaka's CRSS. To elaborate on CRSS: When opening the door to VISN, Kopaka's controls get loc...
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ShadowDraikana 17-Aug-18 03:13 PM
I'll have to test this out on my end since it could just be the win8+ thing this game has.
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Darvell 17-Aug-18 03:20 PM
@V A H K I T I > do you think it would be possible to implement some facsimile of Darvel's animation blending code he was working on way back when? As far as I know, we never got animation blending coded, although it had originally been the plan. If it was done, I didn't have anything to do with it.
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Hexadecimal Mantis 17-Aug-18 03:24 PM
Hm
Not sure if this has been asked or not, but would you happen to know anything about areaviewer.txt? The code for it is still there, but we can't figure out how to format the file for it to work correctly.
As far as i know, It's supposed to load up the area specified in the file.
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Ondrik🅱 (Ondrej) 17-Aug-18 03:29 PM
There was also some kind of language test screen in the areaviewer
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V A H K I T I 17-Aug-18 03:30 PM
@Darvell Hm. I must have been mistaken on who was involved with that, aha, by bad. Hopefully we can at least do something with what remains of your explody physics code. 😛
Welcome back btw. Haven't seen ya around in a while. 😃
👍 1
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Ondrik🅱 (Ondrej) 17-Aug-18 03:31 PM
can tempExposion even be called by the OSI?
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V A H K I T I 17-Aug-18 03:33 PM
No clue
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JrMasterModelBuilder 17-Aug-18 04:10 PM
What was the name of that function?
The explosion function?
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Ondrik🅱 (Ondrej) 17-Aug-18 04:12 PM
Ye
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JrMasterModelBuilder 17-Aug-18 04:12 PM
Yeah, what was the name of it?
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Ondrik🅱 (Ondrej) 17-Aug-18 04:12 PM
tempExposion as far as I know
It can be found in the beta exe
It's after GcSpriteProjectile::Detonate
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V A H K I T I 17-Aug-18 04:13 PM
It's worth noting that we can't do shit with it without rigging support.
Cause it only works on Rahi that are individually split up.
Eg: each piece is a different model
So Idk how you'd go about testing it even if it can be called
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Ondrik🅱 (Ondrej) 17-Aug-18 04:14 PM
I tried contacting jocool for his Kane-Ra model for this exact reason (each piece is a different model) but he said it was too high poly
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V A H K I T I 17-Aug-18 04:15 PM
That's... still not going to do us any good? Pac
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JrMasterModelBuilder 17-Aug-18 04:15 PM
Oddly, I'm not finding that function now.
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Ondrik🅱 (Ondrej) 17-Aug-18 04:15 PM
wot
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JrMasterModelBuilder 17-Aug-18 04:15 PM
What address is it?
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Ondrik🅱 (Ondrej) 17-Aug-18 04:15 PM
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V A H K I T I 17-Aug-18 04:16 PM
What
The actual
fuck
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Ondrik🅱 (Ondrej) 17-Aug-18 04:16 PM
It's after the arrow up thing
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Hexadecimal Mantis 17-Aug-18 04:16 PM
NujuThink
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V A H K I T I 17-Aug-18 04:17 PM
>Opening an exe in Notepad BOI are you even real? xD
It's like I'm being trolled or smth. Pac
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Roblord 17-Aug-18 04:18 PM
imagine GWchadThink
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JrMasterModelBuilder 17-Aug-18 04:19 PM
I can't seem to find that sequence of bytes in IDA. (edited)
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Ondrik🅱 (Ondrej) 17-Aug-18 04:20 PM
BecauseSaffire
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JrMasterModelBuilder 17-Aug-18 04:20 PM
Apparently it is a debug symbol of some kind. (edited)
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Ondrik🅱 (Ondrej) 17-Aug-18 04:20 PM
I'm going to sleep now.
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V A H K I T I 17-Aug-18 04:20 PM
Night. 😛
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Ondrik🅱 (Ondrej) 17-Aug-18 04:20 PM
Good night
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JrMasterModelBuilder 17-Aug-18 04:22 PM
Ah, it's one of those local variables that IDA picks up on sometimes.
It's in GcSpriteProjectile::Detonate
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benji 17-Aug-18 04:23 PM
The explosion was too hardcoded for us to restore. It would require adding data to rahi instances, causing the model to be loaded, etc (edited)
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JrMasterModelBuilder 17-Aug-18 04:25 PM
I think GcSpriteProjectile::Detonate / tempExposion is actually for elemental powers.
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Hexadecimal Mantis 17-Aug-18 04:25 PM
I believe it is
I looked at that when trying to figure out the particle rings
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Darvell 17-Aug-18 05:24 PM
@V A H K I T I Thanks, sorry I was gone so long. I mentioned animation blending to somebody, maybe you, but I never worked on it.
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V A H K I T I 17-Aug-18 05:25 PM
It's no issue. I'm sure you're a busy guy. Speaking of though, I never did hear back from Brian. Idk what happened there, aha.
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Darvell 17-Aug-18 05:26 PM
Really. Well, it's not surprising after so long. I think a lot of us from Saffire have moved on. Many of us--including me--don't remember it with fond feelings, LOL.
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V A H K I T I 17-Aug-18 05:26 PM
I got one email from him saying he was traveling and he'd be sparse in replies. That was... two months ago I think now.
Yea fair enough. 😛
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Darvell 17-Aug-18 05:27 PM
I can loop back with him, if you want.
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V A H K I T I 17-Aug-18 05:27 PM
Might be worth following up by now, yeah. Thanks! 😃
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YaBoiDriftKing 17-Aug-18 11:35 PM
Hey guys.
Was it known that you can now walk around the front end area as Onua if you play the game a bit, exit to the test menu, and then launch the front end?
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Hexadecimal Mantis 17-Aug-18 11:36 PM
yes we knew day 1
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YaBoiDriftKing 17-Aug-18 11:36 PM
Well then.
I feel pretty stupid.
Sorry. Haven't been here in a while.
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G-Bond 18-Aug-18 07:06 AM
I think theres something wrong with the launcher, it keeps saying (not responding) on the top bar. (edited)
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Ondrik🅱 (Ondrej) 18-Aug-18 07:11 AM
What did you do?
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G-Bond 18-Aug-18 07:12 AM
idk
it used to work fine before but now its all lagy
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ShadowDraikana 18-Aug-18 12:46 PM
It's been acting up for me too
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Ondrik🅱 (Ondrej) 18-Aug-18 12:46 PM
Not on me
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YaBoiDriftKing 18-Aug-18 04:38 PM
Where can I find the list of reported bugs?
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Ondrik🅱 (Ondrej) 18-Aug-18 04:39 PM
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ShadowDraikana 18-Aug-18 04:40 PM
Check the closed issues as well
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Ondrik🅱 (Ondrej) 18-Aug-18 04:53 PM
I'll go to sleep now. Good night.
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The Cap'm (Reese) 18-Aug-18 04:55 PM
gn
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ShadowDraikana 18-Aug-18 05:01 PM
gn
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YaBoiDriftKing 18-Aug-18 05:01 PM
gn
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G-Bond 20-Aug-18 02:03 PM
i got soft lock in Ga-koro
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ShadowDraikana 20-Aug-18 02:05 PM
with the horns?
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G-Bond 20-Aug-18 02:06 PM
I got 2 tokens from the area were you get the hook but when i go to the door in ga-koro i dosent dissapear then i try to do the debug camera to through the door but i cant go to another area.
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Ondrik🅱 (Ondrej) 20-Aug-18 02:17 PM
you need to get closer to the token door if you debug camera through there
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G-Bond 20-Aug-18 02:18 PM
i was close i was even touching it and wouldnt do anything
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ShadowDraikana 20-Aug-18 02:29 PM
door should have been hotfixed
I took care of that one already
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G-Bond 20-Aug-18 10:19 PM
i reinstalled the game i tried to go to the token door and the same thing happend
however after doing the debug cam thing i touched the door and it did the level transitioned
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G-Bond 20-Aug-18 11:42 PM
Im getting so sick and tired of these crashes. Im sorry if i sound rude.
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Ondrik🅱 (Ondrej) 21-Aug-18 01:23 AM
Where did it crash then?
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G-Bond 21-Aug-18 01:24 AM
i was trying to fight with the stone elemental
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Ondrik🅱 (Ondrej) 21-Aug-18 01:25 AM
You need to let the boulders hit you. The stone elemental damages itself that way
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G-Bond 21-Aug-18 01:26 AM
ik
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Ondrik🅱 (Ondrej) 21-Aug-18 01:27 AM
And when it’s health reaches 0, jump out of there
And don’t stand where it does
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Thomas aka Voiandra 21-Aug-18 04:54 AM
on this platform lewa dies in my game
also in lewa and kopakas level the abyss let the game crash
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Ondrik🅱 (Ondrej) 21-Aug-18 08:21 AM
Both of these are already known. Please check the github issues list before reporting new ones: https://github.com/TheLegendOfMataNui/game-issues/issues/175 https://github.com/TheLegendOfMataNui/game-issues/issues/112
This thread should be used to document any maps with improper killboxes (bad placement, lack thereof, etc). To start: Onua - L1A7, L1A8 (only when the village is saved, for some reason) Gali - WTHK...
In Lewa's level (most apparent in le07), if you jump off a vine (or jump off a vine and instantly activate the Miru), Lewa dies. This might be a softlock, but I don't know.
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Ondrik🅱 (Ondrej) 21-Aug-18 08:28 AM
For now, just use the debug camera to get past these areas
@Thomas aka Voiandra
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ShadowDraikana 21-Aug-18 03:49 PM
It's not a killbox problem. We already confirmed that
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Ondrik🅱 (Ondrej) 22-Aug-18 01:07 AM
Yeah, but he also said that falling in Lewa’s or Kopaka’s level makes the game crash
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ShadowDraikana 22-Aug-18 01:08 PM
That's been known for some time
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G-Bond 24-Aug-18 04:24 AM
has anyone reported about the whole Game crashing when you try to go in another area at the start of the level in kopakas level in the alpha
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V A H K I T I 24-Aug-18 04:25 AM
The alpha is unstable as it is, but Kopaka's level is by far the worst. You're lucky you can even move without it shitting the bed. Pac
However what you're experiencing now may be me fault (edited)
For which there should be a hotfix soon
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G-Bond 24-Aug-18 04:26 AM
ah ok also why is there a talking statue in naho falls in galis level in the beta
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V A H K I T I 24-Aug-18 04:27 AM
It details a change in controls for using the horns
There's an issue on windows 8+ that causes a softlock involving a failure to disable the grapple when playing them
As such, the control was temporarily remapped to Q
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G-Bond 24-Aug-18 04:28 AM
im useing winows 7
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V A H K I T I 24-Aug-18 04:28 AM
Well then you would have never noticed the issue. 😛 (edited)
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G-Bond 24-Aug-18 04:29 AM
the reason why i asked is because the statue says nothing but "xxx"
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V A H K I T I 24-Aug-18 04:29 AM
I think I forgot the stringtable for it, aha. I.. really need to get cracking with that hotfix.
Remind me about that tomorrow. Pac
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G-Bond 24-Aug-18 04:30 AM
i'll try
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ShadowDraikana 24-Aug-18 01:46 PM
@G-Bond That issue was caused by Liam porting the P meets K cutscene and should be in the hotfix. Just rearranged some code to make it not bomb out like that. (edited)
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😺 QSKSw (Josie) 24-Aug-18 03:57 PM
STUPID THING THAT'S ON MY MIND RIGHT NOW: in Quest for the Toa, Bula berries restore health and Vuata Mata fruit restores energy, but in The Legend of Mata Nui, Vuata Maca fruit restores health and glowing orbs restore energy.
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V A H K I T I 24-Aug-18 03:59 PM
.-.
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G-Bond 25-Aug-18 02:04 PM
has anyone figured out the crashing issue in the area where you have to use the huna in onuas level
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V A H K I T I 25-Aug-18 02:04 PM
Depends on which one
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G-Bond 25-Aug-18 02:04 PM
the first one
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V A H K I T I 25-Aug-18 02:05 PM
There's a crash if you die there, and a semi-random crash if you go hog wild on the Rahi after the last platform.
The first one might be similar to the CAVE backtracking crash.
Something to do with saving.
Eg: if you play the level normally and try to backtrack from SHRN to CAVE, the game will crash AND permanently fuck your save into a crash loop.
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G-Bond 25-Aug-18 02:06 PM
i meant the second crash
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V A H K I T I 25-Aug-18 02:06 PM
However if you TELEPORT to SHRN and do the same thing, nothing anomalous happens.
So the hog wild crash
That one's hard to pinpoint since it's difficult to replicate, nevermind find an exact cause.
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G-Bond 25-Aug-18 02:07 PM
at first i thought when you said witch one i thought of the first huna area my mistake
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V A H K I T I 25-Aug-18 02:08 PM
For future reference, I'd appreciate it if you could note the crash addresses on subsequent bug reports from now on.
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G-Bond 25-Aug-18 02:08 PM
ok
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Filo 30-Aug-18 02:08 PM
Hi
I've downloaded Beta version of LoMN from BMP, but after opening the game it shows white screen only and shuts down immediately.
What should I do?
My friend has the same problem.
Both of us use Windows 10.
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Ondrik🅱 (Ondrej) 30-Aug-18 02:10 PM
Did you get the patches?
The game doesn’t run on Win10 without them
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Filo 30-Aug-18 02:11 PM
nope
where can I get them?
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Ondrik🅱 (Ondrej) 30-Aug-18 02:11 PM
Get the launcher from bit.ly/LegendNoLonger
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Filo 30-Aug-18 02:12 PM
thanks !
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Ondrik🅱 (Ondrej) 30-Aug-18 02:13 PM
You’re welcome!
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mnicho54 30-Aug-18 02:17 PM
Hi there! Can I get an alternative link for LOMN launcher? I'm looking for patches too, but unfortunately I can't download it from the previous source 😉
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Filo 30-Aug-18 02:17 PM
it doesn't work :/
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mnicho54 30-Aug-18 02:18 PM
I'll be grateful
I've the same problem as youts @Filo
yours*
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Filo 30-Aug-18 02:22 PM
Yeah
I'd be grateful, too
(BTW: you're Polish too, right?)
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omegalucas 30-Aug-18 06:13 PM
The link works, bitly simply has it marked as potential malware because it's an executable
I can vouch that there is no virus there
Here's the complete link, alternatively:
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Filo 30-Aug-18 06:35 PM
Yeah, I noticed that and chose "enter anyway" or something
And what happened was redirecting me to the link you pasted now
but it doesn't work, don't know why :<
Do you have any mirror link? (edited)
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omegalucas 30-Aug-18 07:22 PM
It works for me. Your browser must be blocking it
@V A H K I T I is there any mirror like on MEGA or something?
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mnicho54 02-Sep-18 01:36 PM
I'd be glad if you can upload the launcher on MEGA's hosting
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Ondrik🅱 (Ondrej) 02-Sep-18 01:36 PM
Why?
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mnicho54 02-Sep-18 01:36 PM
@Filo Exactly, I'm Polish too 😉
Because I can't force browser/rpoxy to download this file; I haven't had any problems with MEGA
*proxy
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Ondrik🅱 (Ondrej) 02-Sep-18 01:37 PM
Have you tried using a different browser?
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mnicho54 02-Sep-18 01:38 PM
Yeah' ive tried and nothing changed :/
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Ondrik🅱 (Ondrej) 02-Sep-18 01:39 PM
Well, it works for me
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mnicho54 02-Sep-18 01:41 PM
I'm almost sure that changing the hosting source might help me; I often use MEGA download or zippyshare and they just work for me
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mnicho54 02-Sep-18 01:52 PM
Thank you so much <3 I'll let you know if it works 😉
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LeoProm 15-Sep-18 07:56 AM
Hello!
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r543 (@mention for replies) 15-Sep-18 07:56 AM
Hey!
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LeoProm 15-Sep-18 07:57 AM
i cant play Legend of Mata Nui 😦
a time ago I deleted all the files and the launcher
recently i dwnladed the launcher. dwnld beta and patch
but when i run the game. unhandled exception
and the game close
somebody know how to fix this?
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Teylgate 15-Sep-18 08:01 AM
I get the same issue
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LeoProm 15-Sep-18 08:01 AM
crying a lot seeing videos of the game on youtube xDDD
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Ondrik🅱 (Ondrej) 15-Sep-18 08:01 AM
did you guys try setting "SvpRad" in the bionicle.ini to 1?
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LeoProm 15-Sep-18 08:01 AM
yes :c
i will try again
now
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Teylgate 15-Sep-18 08:03 AM
I don't think I did
I'll try again
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LeoProm 15-Sep-18 08:04 AM
tried. unhandled exception again
:c
is there a "list of needed" to play the game?
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Ondrik🅱 (Ondrej) 15-Sep-18 08:04 AM
no, there shouldn't be
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LeoProm 15-Sep-18 08:04 AM
net framework version. directx etc
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Ondrik🅱 (Ondrej) 15-Sep-18 08:05 AM
it should all work with the patches
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LeoProm 15-Sep-18 08:05 AM
maybe there is something idont have
😦
some configuration of vgoodo
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r543 (@mention for replies) 15-Sep-18 08:09 AM
Did you try to DL it again?
And I should DL the game as well, right now
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LeoProm 15-Sep-18 08:09 AM
recently
but always get the unhandled exception
pohatu on my desk is looking at me disappointed
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Ondrik🅱 (Ondrej) 15-Sep-18 08:12 AM
try running the game as administrator
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LeoProm 15-Sep-18 08:12 AM
i did
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r543 (@mention for replies) 15-Sep-18 08:13 AM
What OS are you on and I guess you did set the compatibility settings?
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LeoProm 15-Sep-18 08:13 AM
Compatibility with windows xp sp3. on a 32bit windows 7
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r543 (@mention for replies) 15-Sep-18 09:29 AM
I think I had the game freeze up today
Basically I played in Windowed and tried to move the window which downscaled it to 800x600 or so
When opening up the inventory I got this
How does one see the descriptions in the first place?
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Ondrik🅱 (Ondrej) 15-Sep-18 09:30 AM
what descriptions?
these ones?
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The Cap'm (Reese) 15-Sep-18 09:30 AM
the glossary
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r543 (@mention for replies) 15-Sep-18 09:30 AM
Yes
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The Cap'm (Reese) 15-Sep-18 09:30 AM
in front end
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Ondrik🅱 (Ondrej) 15-Sep-18 09:30 AM
in the front end
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r543 (@mention for replies) 15-Sep-18 09:30 AM
But why did it show up now?
Seems to be a description of said bug pet?
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The Cap'm (Reese) 15-Sep-18 09:30 AM
The inventory not showing up is a bug.
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r543 (@mention for replies) 15-Sep-18 09:31 AM
I see, so it's also normal that it shows the description of the last picked up item?
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The Cap'm (Reese) 15-Sep-18 09:31 AM
No
It's a glossary entry for one of the characters
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r543 (@mention for replies) 15-Sep-18 09:31 AM
And why did it show up now? (edited)
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The Cap'm (Reese) 15-Sep-18 09:31 AM
Beats me. It's a bug.
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r543 (@mention for replies) 15-Sep-18 09:31 AM
Alrighty then, just wanted to ask, hope that wasn't bad.
Also I don't think I found the lost Disk of said Matoran but I did get the Bug Pet, yet continuing the game now shows I have the Disk(?) but not the Bug?
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Ondrik🅱 (Ondrej) 15-Sep-18 09:32 AM
This is what probably causes the bug
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r543 (@mention for replies) 15-Sep-18 09:38 AM
Ah so it's supposed to show up like that?
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The Cap'm (Reese) 15-Sep-18 09:38 AM
not exactly
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r543 (@mention for replies) 15-Sep-18 09:38 AM
When I had the menu open on widescreen I just saw the top part, nothing else
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The Cap'm (Reese) 15-Sep-18 09:38 AM
The screen in the top corner should be the entire screen
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r543 (@mention for replies) 15-Sep-18 09:38 AM
Btw the Pickaxe that's missing is white(Nuju's) I guess that's also known though?
Should the text be overlay then or what about it?
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Ondrik🅱 (Ondrej) 15-Sep-18 09:39 AM
the text should be hidden
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The Cap'm (Reese) 15-Sep-18 09:39 AM
The text there shouldn't be there period
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Ondrik🅱 (Ondrej) 15-Sep-18 09:39 AM
however, BecauseSaffire having the text there is apparently the only method of calling the inventory
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r543 (@mention for replies) 15-Sep-18 09:40 AM
Alright so that's from the glossary, makes sense
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UltimateAura 20-Sep-18 02:55 PM
Whenever I enter the very first village it will crash after some time and give the unhandled exception error but when I relaunch the game a cutscene starts playing but the model of the toa is missing and when the cutscene is done the game acts really weird and is pretty much unplayable
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Ondrik🅱 (Ondrej) 20-Sep-18 02:56 PM
I had the same error too. Do you have the patches?
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UltimateAura 20-Sep-18 02:56 PM
It said there were patches available so I downloaded them (edited)
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Ondrik🅱 (Ondrej) 20-Sep-18 02:57 PM
Did you skip the cutscene?
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UltimateAura 20-Sep-18 02:58 PM
I accidentally skipped the cutscene at the beginning when you leave the beach but that's it
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Ondrik🅱 (Ondrej) 20-Sep-18 03:00 PM
I’m sorry, but I don’t think I can help you
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Hexadecimal Mantis 20-Sep-18 03:00 PM
NujuThink
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UltimateAura 20-Sep-18 03:09 PM
Well that's an oof
I'll see if I can reinstall it then and see if that helps
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orange penguin watched BNA 28-Sep-18 11:43 AM
the biomedia proyect dosent let me install anything
or even play some of the games
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Sep-18 11:45 AM
English please?
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orange penguin watched BNA 28-Sep-18 11:46 AM
when i try to install or play something from the biomedia proyect, this appears
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Sep-18 11:47 AM
Right
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orange penguin watched BNA 28-Sep-18 11:47 AM
what do i do?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Sep-18 11:49 AM
I have no idea
@Founding Friends?
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JrMasterModelBuilder 28-Sep-18 12:59 PM
It's a false-positive, you can ignore it.
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Hexadecimal Mantis 28-Sep-18 01:00 PM
^
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r543 (@mention for replies) 28-Sep-18 07:53 PM
Has that not been sorted out yet?
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omegalucas 29-Sep-18 05:37 AM
Click on details and it should have an option like "go to the website anyway"
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JrMasterModelBuilder 29-Sep-18 03:16 PM
Not sorted out yet.
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UltimateAura 30-Sep-18 04:33 PM
Well I've run into more problems while playing. I'm guessing it probably has something to do with my system or something went wrong with installing After the first boss battle (with the scorpion thing) I'm unable to progress and if I try digging away the small digging spot that comes right before it the game crashes for no reason
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Ondrik🅱 (Ondrej) 30-Sep-18 04:37 PM
no, that's a known bug
play the beta instead of the alpha
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UltimateAura 30-Sep-18 04:38 PM
Ah alright
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UltimateAura 03-Oct-18 01:56 PM
My game keeps crashing whenever I try to load my save file for some reason
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Ondrik🅱 (Ondrej) 03-Oct-18 01:56 PM
then you have a crash loop save
send me it and I can try to fix it
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UltimateAura 03-Oct-18 02:03 PM
Alright gimme a sec I'll start up discord on my pc
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The Cap'm (Reese) 11-Oct-18 10:45 PM
So...is this a known bug with the grapple?
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V A H K I T I 11-Oct-18 10:46 PM
???
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The Cap'm (Reese) 11-Oct-18 10:47 PM
If you shoot at a grapple point and fire the grapple, the hook instantly hooks onto the point (provided that it's in range of your spheres)
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V A H K I T I 11-Oct-18 10:47 PM
That.... that is NOT known, no. O_o
@Ondrik🅱 (Ondrej) @Hexadecimal Mantis ...have fun. Pac
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The Cap'm (Reese) 11-Oct-18 10:47 PM
Just found this while effing around in Gali's Makuta level
I'll make a GitHub issue on it while I'm still awake.
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JrMasterModelBuilder 11-Oct-18 11:02 PM
Maybe OSI controlled?
Otherwise might be tough to patch.
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Hexadecimal Mantis 11-Oct-18 11:07 PM
the grapple is the best speedrunning multi tool
change my mind
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Ondrik🅱 (Ondrej) 11-Oct-18 11:07 PM
There is nothing to change bud
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Hexadecimal Mantis 11-Oct-18 11:09 PM
what happened to >No practical application?Pac
@V A H K I T I
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V A H K I T I 11-Oct-18 11:11 PM
Bite me. Pac
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Hexadecimal Mantis 11-Oct-18 11:12 PM
no u
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V A H K I T I 11-Oct-18 11:13 PM
Maybe I will.
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Hexadecimal Mantis 11-Oct-18 11:14 PM
hecc
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V A H K I T I 11-Oct-18 11:15 PM
( ͡° ͜ʖ ͡°)
You'd like it too
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The Cap'm (Reese) 11-Oct-18 11:16 PM
Um, so it kinda happened in the alpha
I threw a sphere and instantly used the hook, and it put me through the floor
Replicatable too
...So that's fun.
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UltimateAura 12-Oct-18 03:52 AM
Gotta try that some time lol
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Ondrik🅱 (Ondrej) 12-Oct-18 03:57 AM
@UltimateAura I have something for you https://youtu.be/3acp9iHZqc4
By combining 2 grapple bugs, you get the best of both worlds AND you are able to control your flight. This allows you to go out of bounds pretty much anywhere
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UltimateAura 12-Oct-18 04:21 AM
I'll watch it when I get home lol
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The Cap'm (Reese) 13-Oct-18 10:51 AM
@Ondrik🅱 (Ondrej) I think I may have found another use for the grapple + sphere bug.
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Ondrik🅱 (Ondrej) 13-Oct-18 10:51 AM
I'm listening
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The Cap'm (Reese) 13-Oct-18 10:51 AM
I'll try to get a video of it soon, but I just OHKO'd the Taniwa
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Ondrik🅱 (Ondrej) 13-Oct-18 10:51 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
TELL ME
ITS THE MOST FRUSTRATING BOSS
Congratulations, you just set a new world record
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G-Bond 13-Oct-18 10:52 AM
who the hell is taniwa?
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The Cap'm (Reese) 13-Oct-18 10:52 AM
So as a background, I was messing with this in BKIK and accidentally hit a bat with the thing. It took all three hits in quick succession and died
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Ondrik🅱 (Ondrej) 13-Oct-18 10:52 AM
The Water Elemental
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G-Bond 13-Oct-18 10:52 AM
ah
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The Cap'm (Reese) 13-Oct-18 10:52 AM
So I decided to try it out on a boss
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Ondrik🅱 (Ondrej) 13-Oct-18 10:54 AM
I am trying this on the Vatuka-Nui and it doesn't work
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The Cap'm (Reese) 13-Oct-18 10:54 AM
Oh boy, this is a risky thing. Tried it again, missed, and it sent me waaay up into the sky oow
Jesus, I must've timed this perfectly the first time. This is really hard to replicate
I swear it happened, though
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Ondrik🅱 (Ondrej) 13-Oct-18 10:56 AM
I just tried it on the stalactites in Tahu's BOSS
it does not work
I GOT A BLUE FLASH ON THE DRAGON
I MADE HISTORY
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The Cap'm (Reese) 13-Oct-18 10:59 AM
Did it take damage?
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Ondrik🅱 (Ondrej) 13-Oct-18 10:59 AM
no
but there was a blue flash on his stomach
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The Cap'm (Reese) 13-Oct-18 10:59 AM
Also, tried it again on Taniwa. It killed it, but unfortunately it worked too well and negatived out its HP (crashing the game, just like Rock Boi likes to do)
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Ondrik🅱 (Ondrej) 13-Oct-18 11:00 AM
do you have footage?
it would still be valid for a speedrun
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The Cap'm (Reese) 13-Oct-18 11:00 AM
I must've gotten extremely lucky the first time
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Ondrik🅱 (Ondrej) 13-Oct-18 11:00 AM
that's why I end a level timer when the boss's health goes lower than or equal to 0
LOMNHook frame advance mod when
@The Cap'm (Reese) do you have footage this time?
Is it with/without the hook?
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The Cap'm (Reese) 13-Oct-18 11:03 AM
Trying. Hold on.
This is the closest I've gotten to getting it again
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Ondrik🅱 (Ondrej) 13-Oct-18 11:07 AM
Is it only related to Taniwa or can it be done with other bosses?
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The Cap'm (Reese) 13-Oct-18 11:07 AM
Took out 2 health, broke my jump
Haven't tried with others yet. Was to busy freaking out about this
Still, I did get footage of it taking out 2 hits (above), so that's at least something. I must've just gotten extremely lucky first time 'round
Really wish I'd gotten my first attempt on camera
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Ondrik🅱 (Ondrej) 13-Oct-18 11:09 AM
I hate that boss so much
I think I'm going to be streaming attempts to reproduce this bug now
For theose who care, twitch.tv/nordki
also, I just got it (2 health), made me levitate and then fly
I just crashed the game
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The Cap'm (Reese) 13-Oct-18 11:23 AM
Probably negatived it's health
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Ondrik🅱 (Ondrej) 13-Oct-18 11:24 AM
but the health icons were the same
it still showed 4 dots
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The Cap'm (Reese) 13-Oct-18 11:26 AM
Hmm. Odd.
When that happened to me, it wiped out the health and then crashed
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Ondrik🅱 (Ondrej) 13-Oct-18 11:29 AM
then i didn't negative it
wait
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UltimateAura 17-Oct-18 05:02 PM
My game keeps randomly crashing in the first water village. I'm not sure if this is known or not
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Ondrik🅱 (Ondrej) 19-Oct-18 12:52 AM
Alpha or beta?
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UltimateAura 19-Oct-18 02:57 AM
Beta
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The Cap'm (Reese) 23-Oct-18 03:42 PM
Okay, so I'm not sure if anyone else has seen this, but have any Win10 users had trouble with Pohatu's BOSS? When I walk in, 9 times out of ten the image freezes. I can still hear the game in the background (inputs still work), but if I try to fullscreen the game spits this at me: 5696ecb1
This is just entering the map in general, ftr, not even activating the boss himself
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Ondrik🅱 (Ondrej) 23-Oct-18 03:53 PM
are you running it with dgVoodoo?
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The Cap'm (Reese) 23-Oct-18 03:53 PM
Yes.
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Ondrik🅱 (Ondrej) 23-Oct-18 03:53 PM
and with the newest OSI, I figure
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The Cap'm (Reese) 23-Oct-18 03:54 PM
It happens with every OSI.
I checked with the launch day one.
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Ondrik🅱 (Ondrej) 23-Oct-18 03:56 PM
Doesn't happen to me
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The Cap'm (Reese) 23-Oct-18 03:59 PM
Great. So it's literally just me.
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Ondrik🅱 (Ondrej) 23-Oct-18 03:59 PM
Yes
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The Cap'm (Reese) 23-Oct-18 04:00 PM
sigh
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UltimateAura 24-Oct-18 05:36 AM
It sometimes crashes when I leave the boss room after beating it but nothing else
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Ondrik🅱 (Ondrej) 24-Oct-18 06:05 AM
which boss room?
Pohatu's?
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UltimateAura 24-Oct-18 06:08 AM
Yeah
Oh no wait
I am too tired for this
I mixed up the names in my head
I shouldn't have stayed up till almost 5 am playing AC black flag
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Ax 25-Oct-18 02:48 PM
hello i seem to have some problems i have done everything as said in the instructions but when i start it up its a black screen for around 2 seconds and then stops working, is there a fix for that i am using a windows 10.
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Ondrik🅱 (Ondrej) 25-Oct-18 02:48 PM
Alright.
Question: Beta or Alpha?
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Ax 25-Oct-18 02:48 PM
beta
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Ondrik🅱 (Ondrej) 25-Oct-18 02:49 PM
are you using dgVoodoo?
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Ax 25-Oct-18 02:49 PM
and whats that?
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Ondrik🅱 (Ondrej) 25-Oct-18 02:49 PM
Show me your "LEGO Bionicle (Beta)" folder
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Ax 25-Oct-18 02:50 PM
ok
just a sec
how do i show them? a screenshot?
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Ondrik🅱 (Ondrej) 25-Oct-18 02:51 PM
yeah a screenshot is enough
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Ax 25-Oct-18 02:51 PM
ok
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Ondrik🅱 (Ondrej) 25-Oct-18 02:51 PM
You appear to have neither the patches nor dgVoodoo
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Ax 25-Oct-18 02:52 PM
ok how do i get them?
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Ondrik🅱 (Ondrej) 25-Oct-18 02:52 PM
Since you already have the game I will give you the link for manual patching
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Ax 25-Oct-18 02:52 PM
ok
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Ondrik🅱 (Ondrej) 25-Oct-18 02:52 PM
Go to this link and download "PatchB.exe"
Then put that executable into your folder for the beta and run it
when it asks to overwrite, click "Yes to All"
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Ax 25-Oct-18 02:53 PM
ok let it download and i take it in the folder after right
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Ondrik🅱 (Ondrej) 25-Oct-18 02:53 PM
yes
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Ax 25-Oct-18 02:53 PM
good
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Ondrik🅱 (Ondrej) 25-Oct-18 02:55 PM
so, is it working now?
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Ax 25-Oct-18 02:56 PM
its not done downloading yet just 1 more minute
thank you for your help ❤
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Ondrik🅱 (Ondrej) 25-Oct-18 02:57 PM
So it works now?
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Ax 25-Oct-18 02:57 PM
yes
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Ondrik🅱 (Ondrej) 25-Oct-18 02:57 PM
I was glad to help
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Ax 25-Oct-18 02:58 PM
: )
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😺 QSKSw (Josie) 25-Oct-18 04:12 PM
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Ax 26-Oct-18 02:59 AM
eh i have a problem again... i saved the game yesterday, and i tried to play it again today but nope still 2 second black screen and then crash what have i done wrong?
and the game now looks like this
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Ax 26-Oct-18 03:32 AM
can you help me out?
@Admin Friends (edited)
oh wait forget it i deleted the game and downloaded it again and now it works
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😺 QSKSw (Josie) 26-Oct-18 01:59 PM
@ Houseadmins is the moderation staff for the Discord, the staff working on the game is @ Team Litestone
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Jalaguy 26-Oct-18 03:41 PM
Getting frequent crashes playing the patched beta on Win 10. So far it's happened: - Upon death after falling on Onua's first crumbling-cliffside sequence - Upon leaving Ga-Koro through its entrance (having already done the path to get the grappling hook) - Upon exiting Pohatu's "shoot the boulders before they collapse your bridge" area Selecting Load Game after one of these crashes also crashes the game again.
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Ondrik🅱 (Ondrej) 26-Oct-18 03:57 PM
- Upon death after falling on Onua's first crumbling-cliffside sequence deaths are known do be finnicky with this game - Upon leaving Ga-Koro through its entrance (having already done the path to get the grappling hook) You mean through the STRT trigger? - Upon exiting Pohatu's "shoot the boulders before they collapse your bridge" area First time I heard of that
@Jalaguy Are you absolutely sure that you have the patches?
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Jalaguy 26-Oct-18 04:00 PM
I let the launcher download the patch when it asked to, and then allowed it to overwrite existing files as it unpacked, which I assume us how you're supposed to do it?
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Ondrik🅱 (Ondrej) 26-Oct-18 04:00 PM
Yes
Alright, I haven't heard of these issues before, so first: Where are you leaving Ga-Koro from? Is it from where you came in first? (edited)
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Jalaguy 26-Oct-18 04:01 PM
Yeah, leaving through the same door you first enter the village. I'd already left and re-entered the village to the path where you get the grappling hook.
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Ondrik🅱 (Ondrej) 26-Oct-18 04:03 PM
Well, you shouldn't need to do that in the first place
You should go to the area where the grappling point is and then to the token door
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Jalaguy 26-Oct-18 04:04 PM
True! I think I was trying to look for the gate keeper to give the gate stone too, since I couldn't see her in the village. (edited)
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ShadowDraikana 26-Oct-18 04:05 PM
That quest never had a receiving matoran, so there's no need for that. But I actually have had issues backtracking into that room myself.
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Jalaguy 26-Oct-18 04:06 PM
Ah, okay!
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Ondrik🅱 (Ondrej) 26-Oct-18 04:06 PM
And then your crash in Pohatu's level is something I have never heard of
So, did it show an "Unhandled Exception" window or did the game just close?
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Jalaguy 26-Oct-18 04:07 PM
Instant close.
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Ondrik🅱 (Ondrej) 26-Oct-18 04:07 PM
that was a shutdown then, not a crash (edited)
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Ax 26-Oct-18 04:08 PM
oh ok i just asked for help in the game and a grappling hook sounds like what i am missing
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😺 QSKSw (Josie) 26-Oct-18 04:09 PM
yeah
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Ax 26-Oct-18 04:09 PM
in #beaverhouse-gaming
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Jalaguy 26-Oct-18 04:09 PM
Ah, okay. I actually had another bug in that area, not sure if it's known: after the bridge got collapsed and I died and reset, the bridge was made up of its pieces, floating slowly in mid-air, rather than resetting into a solid object.
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Ax 26-Oct-18 04:09 PM
so if it is what i am missing where is it?
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Ondrik🅱 (Ondrej) 26-Oct-18 04:09 PM
I actually had another bug in that area, not sure if it's known: after the bridge got collapsed and I died and reset, the bridge was made up of its pieces, floating slowly in mid-air, rather than resetting into a solid object. known
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ShadowDraikana 26-Oct-18 04:09 PM
@Jalaguy Known
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Ondrik🅱 (Ondrej) 26-Oct-18 04:10 PM
reload the area
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ShadowDraikana 26-Oct-18 04:10 PM
Happens more often in SNFL though
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Ondrik🅱 (Ondrej) 26-Oct-18 04:10 PM
@Ax you needed to get that in the village
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Ax 26-Oct-18 04:10 PM
ok
so i will go back and get it
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Ondrik🅱 (Ondrej) 26-Oct-18 04:10 PM
@ShadowDraikana Could you add the grappling claw as a requirement in the OSI for Onua's VLLG?
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ShadowDraikana 26-Oct-18 04:11 PM
Probably.
Can try that shortly
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Ax 26-Oct-18 04:11 PM
eh the gajme crashed and its stuck cant close it down now i need to restart the computer i guess its the 2nd time it happend
probably a bug
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Jalaguy 26-Oct-18 04:12 PM
Cool, ta. And yeah, I was able to backtrack towards Po-Koro and then come back to reset the bridge. Question: do the falling rocks actually stop at point, or are you just supposed to leg it through the exit omce it's open wide enough? I did the latter, and that's when I got the sudden shutdown.
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Ondrik🅱 (Ondrej) 26-Oct-18 04:12 PM
@Ax don't use fullscreen
@Jalaguy actually the latter
never heard of that shutdown though
I'm gonna try it myself, stand by
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Ax 26-Oct-18 04:13 PM
im not
its small screen
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Ondrik🅱 (Ondrej) 26-Oct-18 04:13 PM
then you can unstick yourself with the task manager
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Ax 26-Oct-18 04:13 PM
ok
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Zonkerborg 28-Oct-18 01:52 PM
Hey
im recieving an error for the bionicle game
before i can play it when i launch it i recieve unhandled exception:c000000
at addressL 0056476c
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Ondrik🅱 (Ondrej) 28-Oct-18 01:53 PM
Do you have the patches?
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Zonkerborg 28-Oct-18 01:53 PM
i dont think so
where can i get the patch?
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Ondrik🅱 (Ondrej) 28-Oct-18 01:55 PM
Download the launcher at bit.ly/LegendNoLonger Install it and click “Play Bionicle: The Legend of Mata Nui (Beta)” If it asks to download something, click “Yes”.
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Zonkerborg 28-Oct-18 01:55 PM
ok
thanks
does the alpha not work?
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Ondrik🅱 (Ondrej) 28-Oct-18 01:56 PM
It works too, but the beta is better in general because you can actually complete the levels there
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Zonkerborg 28-Oct-18 01:56 PM
aah
ok thanks!
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Ondrik🅱 (Ondrej) 28-Oct-18 01:56 PM
You’re welcome
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The Cap'm (Reese) 31-Oct-18 11:16 PM
Seems like dying in Makuta after beating the Taratoka causes a crash
This is what dying in ONUA gave me: 5e2ececc
(as a crash address)
On a perhaps related note, this address pops up quite often: 1001d6d3
This happens to me when loading Gali's level without saving the village, has happened to me on entering HK01 in Lev2 a couple of times, and just happened to me when entering Ko-Koro after going from O > K
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The Cap'm (Reese) 01-Nov-18 02:38 PM
@V A H K I T I So I'm getting this in the debug file when I try and open the launcher on this computer: [0228/172258.703:WARNING:dns_config_service_win.cc(669)] Failed to read DnsConfig. (edited)
Not sure what's happening.
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SharpieSkunk 02-Nov-18 12:28 PM
Okay I've got two things
Both are with the Beta build
okay never mind one of them is already reported
but in both the alpha and beta builds my inventory looks like this
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Ondrik🅱 (Ondrej) 02-Nov-18 12:31 PM
WHAT
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SharpieSkunk 02-Nov-18 12:31 PM
I'm just as confused as you are
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V A H K I T I 02-Nov-18 12:32 PM
....Scuzi? O_o
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SharpieSkunk 02-Nov-18 12:32 PM
here are my directx dgvoodoo settings
and my general settings
for comparison this is what it looks like in the alpha build
I'm on Windows 10 with Intel HD integrated graphics
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Ondrik🅱 (Ondrej) 02-Nov-18 12:41 PM
If you have an integrated graphics card, set it manually to run on your better card instead. I don't know if it'll fix the issue, but you will get better performance
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SharpieSkunk 02-Nov-18 12:41 PM
oh performance is fine
this is just a toshiba satellite laptop and I don't exactly have a better graphics card to run on
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Hexadecimal Mantis 02-Nov-18 12:42 PM
What the actual fuck
Is your gpu dying or something?
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SharpieSkunk 02-Nov-18 12:43 PM
It runs fine everywhere else
it's just these two screens that fuck up
this is the alpha's Bionicle.ini
and this is the beta's
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SharpieSkunk 02-Nov-18 12:59 PM
the texture files themselves are fine
or at least the alpha build's are
I can't find the inventory texture for the beta build
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Ondrik🅱 (Ondrej) 02-Nov-18 01:04 PM
the files are fine, it's something else
the inventory texture there is in a blk file
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SharpieSkunk 02-Nov-18 01:05 PM
ah
Since it was a more complete build the files are cleaner and compressed
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Ondrik🅱 (Ondrej) 02-Nov-18 01:05 PM
yes
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ShadowDraikana 02-Nov-18 01:08 PM
cleaner laughing hysterically
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SharpieSkunk 02-Nov-18 01:11 PM
cleaner as in more organized and with less "new folder"
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ShadowDraikana 02-Nov-18 01:14 PM
they just chucked all the garbage into the blks for the most part. art blk is a mess because all of the folders from the alpha got merged and dumped into there for example.
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Ondrik🅱 (Ondrej) 02-Nov-18 01:14 PM
ESPECIALLY the Lev6 blks
there are files there clearly labeled as "Copy of"
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ShadowDraikana 02-Nov-18 01:15 PM
Yeah those are an absolute disaster
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Ondrik🅱 (Ondrej) 02-Nov-18 01:15 PM
I was able to find a 17 year old text file with some coordinates
(presumably the ball in TA05)
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Jalaguy 04-Nov-18 03:40 PM
What's the current situation with the horns inside the Ga-Koro Kaukau waterfall? A search of the server brought up old references to issues with the grapple not disabling as intended so they can be triggered with Space, and that's what I'm currently getting on Win10.
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Ondrik🅱 (Ondrej) 04-Nov-18 03:41 PM
They’re triggered with Q
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Jalaguy 04-Nov-18 03:43 PM
Ah, cool, thank you!
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Jalaguy 04-Nov-18 03:59 PM
Can I also ask what token count the the door to vtnl should be triggering off? Not only did I barely have any tokens by the time I went to it (one or two from vlgs), but I couldn't get it to open no matter how many I gave myself with the test menu...
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The Cap'm (Reese) 04-Nov-18 03:59 PM
2.
You also need the hook and mask
(the Rau)
From MTOP
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Ondrik🅱 (Ondrej) 04-Nov-18 03:59 PM
The door isn’t working in the patch you have, use the debug camera @Jalaguy
This will be fixed in 1.2
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V A H K I T I 04-Nov-18 04:01 PM
?
It's not?
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Ondrik🅱 (Ondrej) 04-Nov-18 04:01 PM
Why would it be in the 1.2 patch notes with the note that it has been fixed if it was working all the time?
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The Cap'm (Reese) 04-Nov-18 04:02 PM
It broke right before the patch went out, and we found it about a day after
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V A H K I T I 04-Nov-18 04:02 PM
Ah
That explains it
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Ondrik🅱 (Ondrej) 04-Nov-18 04:02 PM
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The Cap'm (Reese) 04-Nov-18 07:32 PM
So it seems like the Tsunami Glyph respawns infinitely as long as you leave and re-enter GLY3
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Ondrik🅱 (Ondrej) 06-Nov-18 02:08 PM
There's a bug relating to language switching
If you switch a language without restarting the game and talk to someone, the Press SPACE to continue text still shows up in the old language
I even tried switching languages through the front end to force it to reload the fluff file, but it still occurs (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:14 PM
rip
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Ondrik🅱 (Ondrej) 06-Nov-18 02:16 PM
Indeed, my friend.
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Ondrik🅱 (Ondrej) 08-Nov-18 03:25 PM
There is a massive bug with jumping: Spamming Escape after you’ve jumped makes you go further
And it allows you to clear some jumps like in ATRM
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V A H K I T I 08-Nov-18 03:26 PM
Oh boy
Enhanced pause buffering
Pac
@Hexadecimal Mantis
Your time is now. xP
Do us proud, and perform the BLJ in LOMN. kappa
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Roblord 08-Nov-18 03:28 PM
Implementing actual BLJ when GWchadThink
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V A H K I T I 08-Nov-18 03:29 PM
Simpleflips intensifies
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Roblord 08-Nov-18 03:30 PM
We need PUs in LoMN then to compensate Pac
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Hexadecimal Mantis 08-Nov-18 03:31 PM
I was the first person to mention pause buffering in lomn
but nobody cared Pac
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Freerey 09-Nov-18 12:40 AM
huh....so I looked here and saw that somebody commented here on May 23 about how Tahu freezes when you look into his inventory at the shrine in Ta-Koro, but there's no picture of it
well, here's a picture of it
*beta build, fyi
I don't think we even had our hands on the beta until June or something
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V A H K I T I 09-Nov-18 12:42 AM
No we got it in May
We had it in April actually, but the release was delayed
But yeah, it seems to be reusing the glossary text too
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Freerey 09-Nov-18 12:47 AM
ah well alrigth
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SharpieSkunk 09-Nov-18 11:41 PM
It's like the Onua glossary text is some universal constant
Comparable to the Cerberus Vae intro narration
which is a meme because whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
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The Cap'm (Reese) 13-Nov-18 02:45 PM
Was testing TA14, and this happened. https://youtu.be/HPwqz6z2xJk
I've seen this exactly once.
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The Cap'm (Reese) 13-Nov-18 03:49 PM
Oh, and here are some weird issues involving the shooting mechanics
Tahu, Kopaka, and Lewa all have an issue with their running jump whilst shooting: (edited)
(note: I am clicking once to shoot)
Tahu's right strafe has a similar issue:
And Lewa's strafe jump has it as well:
This last one I didn't snap a vid of, but it also happens with Gali's standing jump while shooting
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V A H K I T I 18-Nov-18 12:58 PM
So uh
Random new bug found on the fly
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The Cap'm (Reese) 18-Nov-18 12:58 PM
🤔
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Ondrik🅱 (Ondrej) 18-Nov-18 12:58 PM
I think I had that too
NujuThink
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V A H K I T I 18-Nov-18 12:58 PM
Died while the Taratoka Nui was breathing fire. Fire didn;t despawn
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The Cap'm (Reese) 18-Nov-18 12:58 PM
Oof
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V A H K I T I 18-Nov-18 12:59 PM
It goes away if he makes another one
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🐠 Magikarp 18-Nov-18 01:00 PM
Tfw you guys are making bionicle dark souls
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The Cap'm (Reese) 18-Nov-18 02:24 PM
So I guess there's a point in MTOP where you can get stuck
FTR, the thing where she pops up and down from standing to swimming is happening so quickly that OBS isn't recording it. Like, it's doing it so fast that OBS only shows her in one state, but on my screen it looks like she's in both at once
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Ondrik🅱 (Ondrej) 18-Nov-18 02:28 PM
Yes, I had that too
I can show it in action
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V A H K I T I 18-Nov-18 02:34 PM
The easy solution here would be to remove the water BCL, but that would also remove the footstep effects.
Not to mention negate the deep area.
What I may do is just make the drop to said area steeper so there's less room for.. this to happen.
I'll work on that now since I don't really have anything better to do.
Ah
Forgot it was only the alpha version with a deep area
Well this is easy then, I'll just lower the water level
It's kinda high being up to Gali's fucking shoulders anyways
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V A H K I T I 18-Nov-18 02:46 PM
Much better
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The Cap'm (Reese) 18-Nov-18 02:46 PM
Nice
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V A H K I T I 18-Nov-18 02:47 PM
Just lowered the water position in the obj slb by 2
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The Cap'm (Reese) 18-Nov-18 02:47 PM
Good stuff
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V A H K I T I 18-Nov-18 02:49 PM
Updated the main patch assets accordingly.
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The Cap'm (Reese) 18-Nov-18 02:50 PM
Optional'll need it too
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V A H K I T I 18-Nov-18 02:50 PM
Optional never changed anything in MTOP
Optional patch only includes assets that differ from the main patch in some way.
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The Cap'm (Reese) 18-Nov-18 02:51 PM
ah
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V A H K I T I 18-Nov-18 02:51 PM
That's why it doesn' even have an executable. 😛
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V A H K I T I 18-Nov-18 03:02 PM
Weird about the shooting btw. it just fires one when you hold the button?
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The Cap'm (Reese) 18-Nov-18 03:03 PM
Just the opposite, actually
It fires multiple when you click once, just very delayed
The animation continues even after one quick click
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V A H K I T I 18-Nov-18 03:03 PM
Oooooh
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The Cap'm (Reese) 18-Nov-18 03:04 PM
And it's only a select few animations
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V A H K I T I 18-Nov-18 03:04 PM
Well that might just be a movelist issue then
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The Cap'm (Reese) 18-Nov-18 03:04 PM
I think Pohatu and Lewa have this with their melee as well
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V A H K I T I 18-Nov-18 03:04 PM
How can that be an issue with the melee..?
It's literally a one shot function. (edited)
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The Cap'm (Reese) 18-Nov-18 03:05 PM
It does the melee, then fires one immediately after. It happened with Pohatu earlier today while I was playing his level, and I seem to recall it happening with Lewa
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V A H K I T I 18-Nov-18 03:05 PM
I've never seen that happen.
Unless you're holding the button during the melee?
Cause yeah, if you do that, it'll fire something when the melee is done
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The Cap'm (Reese) 18-Nov-18 03:06 PM
Go to Lev3, and click once to melee. Don't hold it.
*on a Rahi
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V A H K I T I 18-Nov-18 03:07 PM
Huh
Guess I just never noticed it.
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The Cap'm (Reese) 18-Nov-18 03:07 PM
Yep, Lewa does it too (edited)
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V A H K I T I 18-Nov-18 03:07 PM
Could still be a movelist issue. Ie: it's trying to perform both actions at the same time, but one has to complete before the other can play.
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The Cap'm (Reese) 18-Nov-18 03:07 PM
Could be
Gali does it as well. Onua, Kopaka, and Tahu are all exempt from this issue.
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V A H K I T I 18-Nov-18 03:15 PM
Odd
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The Cap'm (Reese) 20-Nov-18 10:41 AM
So somehow, I got Tahu to keep in his normal animations when on the surfboard in TA05. No real idea how.
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The Cap'm (Reese) 26-Nov-18 06:57 AM
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Ondrik🅱 (Ondrej) 26-Nov-18 11:07 AM
oof
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G-Bond 27-Nov-18 08:47 PM
has anyone reported this yet
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ShadowDraikana 28-Nov-18 03:12 PM
reporting just a crash address tells us absolutely nothing. Please be specific about what you were doing when the crash happened.
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Ondrik🅱 (Ondrej) 28-Nov-18 03:19 PM
I'm guessing this is L1A7, given the address
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PrincessReirei 28-Nov-18 05:33 PM
I installed the launcher to the default location C:\Program Files (x86)\LEGO Media\LEGO Bionicle Launcher, and when I run [BIONICLE The Legend of Mata Nui Launcher.exe] as administrator nothing happens
well not quite nothing happens; I get the little blue circle next to my mouse for about half a second and then it goes away and nothing else happens
so presumably it does "do something" briefly, but does not result in like, a window opening or anything happening (edited)
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V A H K I T I 28-Nov-18 08:53 PM
What OS are you on?
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PrincessReirei 28-Nov-18 09:37 PM
windows 10
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SharpieSkunk 29-Nov-18 11:02 AM
check task manager
it could be half-running in the background
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ScrapMetaru 29-Nov-18 05:37 PM
What kind of anti-virus do you have? If it's something like avast and it interrupts the installation to scan it, that seems to confuse the entire installation process, even if the scan finds no issues and resumes the program. I find it's best to do anything involving LoMN with your anti-virus momentarily turned off.
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rob the corn lover 30-Nov-18 10:47 AM
i have a crash when i was playing gali
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Ondrik🅱 (Ondrej) 30-Nov-18 10:47 AM
Where were you trying to go?
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rob the corn lover 30-Nov-18 10:51 AM
this way
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G-Bond 30-Nov-18 10:54 AM
About that crash address After I got the Hau I went back to the entrance and went to the second door and it crashed
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Ondrik🅱 (Ondrej) 30-Nov-18 10:55 AM
@rob the corn lover Your issue will be fixed in the next patch. Try restarting the game @G-Bond This address is known, but it hasn't been reported in that area. What's your OS?
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G-Bond 30-Nov-18 10:55 AM
Windows 7
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Ondrik🅱 (Ondrej) 30-Nov-18 10:56 AM
I think this is the first reported case of this address happening on Windows 7
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G-Bond 30-Nov-18 10:56 AM
ah
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rob the corn lover 30-Nov-18 10:57 AM
how to restart game?
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Ondrik🅱 (Ondrej) 30-Nov-18 10:57 AM
just quit and start it again
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G-Bond 30-Nov-18 10:57 AM
Might not be what it is at all but I think it has to do with you dying alot within the area.
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rob the corn lover 30-Nov-18 10:58 AM
crashed when i pressed level2 gali (edited)
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Ondrik🅱 (Ondrej) 30-Nov-18 10:59 AM
@rob the corn lover ......
I think that'll also be fixed later
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PrincessReirei 30-Nov-18 05:56 PM
uninstalled and deleted everything, disabled antivirus, reinstalled from scratch in the default location on the c drive, still nothing happens
there doesn't appear to be any process in the task manager
what would the launcher's process be called in the task manager? so I know what to look for
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Hexadecimal Mantis 30-Nov-18 05:58 PM
You can run the game without the launcher
If you really cant get it working
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PrincessReirei 30-Nov-18 05:59 PM
how would I get the patches for it though?
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Hexadecimal Mantis 30-Nov-18 06:00 PM
They are on the biomedia project site. I have a URL for it. The launcher literally just downloads that from the URL and extracts it to the install directory
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PrincessReirei 30-Nov-18 06:01 PM
ok, if you could give me that url I'd really appreciate it
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Hexadecimal Mantis 30-Nov-18 06:02 PM
Just extract that and merge the contents with the install directory of the game
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PrincessReirei 30-Nov-18 06:04 PM
gonna just go ahead and ask the stupid question to be sure, can you extract from an exe file?
I assume yes
ok yup
and I've set it to compatibility with windows xp service pack 3; theres a choice between sp2 and sp3, does that matter?
ok yeah the game works fine
so the launcher seems to have some issue
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Hexadecimal Mantis 30-Nov-18 06:39 PM
Yea the launcher might have some compatibility issues
I'll bug @V A H K I T I about it later
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V A H K I T I 30-Nov-18 06:40 PM
Actually most of the code is benji's now
So
😛
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Hexadecimal Mantis 30-Nov-18 06:40 PM
Oof
We should still fix that
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V A H K I T I 30-Nov-18 06:43 PM
What OS is our guy here on?
And what version of .NET framework does he have installed?
Cause IIRC the launcher is only compiled for a minimum of 4.0 right now.
(Which isn't necessary at all, so should be addressed)
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PrincessReirei 01-Dec-18 03:09 AM
I'm not a guy but i'm on windows 10 and the highest version of .net framework i have installed is 3.5. (edited)
I'll update to the newest and see if that changes anything
installing .net framework 4.7.2 doesn't change it
but I probably should have updated that anyway
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Metroidwave 05-Dec-18 07:38 PM
So, the Vatuka Nui's health bar and name aren't showing up. Also, the rock to the left of the start position is higher than the ground. I don't remember if it was always like that, but I don't think so.
This may just be because I loaded my save from the menu. It might not be.
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UTTER_BODGE 05-Dec-18 07:40 PM
Also, the rock to the left of the start position is higher than the ground. I don't remember if it was always like that, but I don't think so. always was
wouldn't take long to fix though
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V A H K I T I 05-Dec-18 07:41 PM
@Metroidwave If you're playing in widescreen, none of the health bars render correctly.
This is a known viewport issue
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Metroidwave 05-Dec-18 07:41 PM
Never mind then.
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UTTER_BODGE 05-Dec-18 07:42 PM
so, tonight I'll - install the game via the patcher and whatnot - fix onua cave mushroom lighting - fix that rock in the mud monster area
I'm committed now, better get going
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V A H K I T I 05-Dec-18 07:43 PM
Ayy
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The Cap'm (Reese) 06-Dec-18 02:16 PM
oh here's a random tidbit. Loading a save after going all the way through Lev7 (getting the crash on exiting TAHU) puts you in ONUA as Tahu
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Ondrik🅱 (Ondrej) 06-Dec-18 02:16 PM
because it's supposed to put you at
(4 spaces)
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ScrapMetaru 06-Dec-18 06:15 PM
Why did you guys re-enable the FMVs? now the game crashes as soon as it starts.
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V A H K I T I 06-Dec-18 06:15 PM
What resolution are you playing at?
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ScrapMetaru 06-Dec-18 06:16 PM
1280x720
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V A H K I T I 06-Dec-18 06:16 PM
Well there's your answer
Read the patch notes boi
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Hexadecimal Mantis 06-Dec-18 06:16 PM
it breaks with that
but you could disable them if you want
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ScrapMetaru 06-Dec-18 06:16 PM
that says unless in widescreen
"FMVs do not currently work unless compatibility mode is set to XP, (any Service Pack ver.) or in widescreen mode. "
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Hexadecimal Mantis 06-Dec-18 06:17 PM
that is widescreen
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V A H K I T I 06-Dec-18 06:17 PM
I think you're misunderstanding the wording.
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ScrapMetaru 06-Dec-18 06:17 PM
yes.
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V A H K I T I 06-Dec-18 06:17 PM
To clarify: FMVs ONLY work in 4:3.
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ScrapMetaru 06-Dec-18 06:17 PM
ok.
that did it. the FMVs seem to force fullscreen though.
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V A H K I T I 06-Dec-18 06:20 PM
Only until they end.
It's just part of how the game enables window mode currently
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ScrapMetaru 06-Dec-18 06:24 PM
Alright.
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ScrapMetaru 06-Dec-18 07:10 PM
Gali won't load. I've killed Vatuka three times now, it won't even put me in her level as Onua like it used to.
I'm gonna delete Vatuka if I have to fight him again.
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The Cap'm (Reese) 06-Dec-18 07:12 PM
What exactly happens when you try to leave the boss arena?
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ScrapMetaru 06-Dec-18 07:13 PM
a straight crash with an address.
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The Cap'm (Reese) 06-Dec-18 07:13 PM
And the address was?
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ScrapMetaru 06-Dec-18 07:13 PM
goddamnit, gimme a minute.
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V A H K I T I 06-Dec-18 07:14 PM
Don't you "goddammit" us, we're not responsible for just figuring shit out without any useful info. Pac
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ScrapMetaru 06-Dec-18 07:16 PM
sorry.
unhandled exception: c0000005 At address: 1001d6d3
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The Cap'm (Reese) 06-Dec-18 07:18 PM
Oh boy, that old thing
IIRC that crash means a model issue?
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ScrapMetaru 06-Dec-18 07:20 PM
does that mean I lost a file in the update? do I have to reinstall?
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The Cap'm (Reese) 06-Dec-18 07:21 PM
No, that means it's an issue with the map itself, nothing installed improperly
Saffire's mistake, not ours or yours
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V A H K I T I 06-Dec-18 07:25 PM
Are you sure you got that address right?
"1001d6d3" Is not a valid address
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ShadowDraikana 06-Dec-18 07:25 PM
????????????????????????????
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The Cap'm (Reese) 06-Dec-18 07:25 PM
Dude we've gotten that one before
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V A H K I T I 06-Dec-18 07:25 PM
Unless I'm searching in IDA wrong
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ShadowDraikana 06-Dec-18 07:25 PM
That's what Reese and I think Ondrik have gotten
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The Cap'm (Reese) 06-Dec-18 07:25 PM
Both here and elsewhere
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JrMasterModelBuilder 06-Dec-18 07:26 PM
Some crash addresses may be in external binaries. (edited)
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The Cap'm (Reese) 06-Dec-18 07:26 PM
VLGS crashes there IIRC sometimes
It has happened plenty on loading Lev2
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V A H K I T I 06-Dec-18 07:27 PM
I'd have to agree with JMMB on this one, cause the EXE itself only spans 00401000 to 0083B511.
Again, unless I'm looking at it wrong
I probably am Pac
Ye, apparently it was messed up in text view
It runs fine under debug
weird
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The Cap'm (Reese) 06-Dec-18 07:28 PM
Regardless, this isn't a new address
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V A H K I T I 06-Dec-18 07:29 PM
All the same, JMMB is right. This seems to be an error in D3dx8cw.dll
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ScrapMetaru 06-Dec-18 07:54 PM
Okay what the hell. The fifth Vatuka kill let me through. I'm Gali, in Gali's level, and the cutscene played.
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The Cap'm (Reese) 06-Dec-18 07:55 PM
Yeah, the 100 crash is very inconsistent. I can relate to your frustration
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ScrapMetaru 06-Dec-18 08:02 PM
Did Gali already have an untextured left gear? And I mean just the left one. (edited)
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The Cap'm (Reese) 07-Dec-18 07:31 PM
👀
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The Cap'm (Reese) 07-Dec-18 07:43 PM
Fixed in optional. Moving to main now.
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V A H K I T I 07-Dec-18 07:44 PM
?
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The Cap'm (Reese) 07-Dec-18 07:45 PM
"Thanks you"
It's a typo.
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V A H K I T I 07-Dec-18 07:45 PM
O
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The Cap'm (Reese) 07-Dec-18 07:45 PM
In the vein of "I wonder what is says..."
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Hexadecimal Mantis 07-Dec-18 07:46 PM
@The Cap'm (Reese) Make sure you use the latest version of my stringtable thing. It simplifies the whole process
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The Cap'm (Reese) 07-Dec-18 07:46 PM
I have been
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The Cap'm (Reese) 07-Dec-18 08:00 PM
And done.
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Hexadecimal Mantis 07-Dec-18 08:08 PM
im tempted to finish this stringtable endeavor and just suck it up and make a gui
it would probably solve the remaining issues
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V A H K I T I 07-Dec-18 08:16 PM
Pac
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Hexadecimal Mantis 07-Dec-18 08:17 PM
Maybe it will just end up being shoefitter-dx
who knows
wtf
010 wants to make me buy another license
just because it got updated to 9.0
thats actual bullshit
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V A H K I T I 07-Dec-18 08:20 PM
Oof
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Hexadecimal Mantis 07-Dec-18 08:28 PM
the final thing I might do with my current strintable creator would be to remove the need for the length bytes in the input file
that wouldn't be too hard, but does anyone really care if they are there or noT?
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The Cap'm (Reese) 07-Dec-18 08:42 PM
Okay, so masks in the inventory screen are fucked in levels 2, 3, 5, and 6. Here's how they get logged: Lev2: Rau doesn't log, Kaukau logs as Rau Lev3: Komau logs as Kakama, Kakama logs as Komau Lev5: Mahiki doesn't log, Miru works as it should Lev6: Hau logs as Vahi, Vahi logs as Hau
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The Cap'm (Reese) 07-Dec-18 09:29 PM
Oh boi Lev4 isn't any better. The items only log in the menu when you deliver them, the disc logs as the skates and the skates register as the element of melting. The element of melting, however, isn't logged at all, so the disc graphic never appears in the menu. (edited)
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V A H K I T I 07-Dec-18 09:31 PM
._.
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The Cap'm (Reese) 07-Dec-18 10:36 PM
No such issue with Lev5, but I did find the Volo Lutu guy
He just starts off spawned in the floor next to the entrance to TURA before eventually popping up
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V A H K I T I 07-Dec-18 10:36 PM
o
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The Cap'm (Reese) 07-Dec-18 10:37 PM
Two Matoran actually spawn in the floor, but the other doesn't say anything
Lev6's collectables are also OK
Oh, and Volo Lutu boi does indeed take his item
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V A H K I T I 07-Dec-18 10:43 PM
Nice
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The Cap'm (Reese) 07-Dec-18 10:44 PM
So it's just the Blue Spider guy who doesn't take his item now (excluding the non-existant Gate Stone and Winch Lever Matoran)
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V A H K I T I 07-Dec-18 10:44 PM
ye
I'm tempted to try and set up Ta-Koro like MNOG with the latter.
Ie: Give the level back to the gate guy, raise the bridge to the village
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The Cap'm (Reese) 07-Dec-18 10:46 PM
Yeah, I think that was the original plan
(thus why I wrote the dialogue that way for the alpha and op patch 😉 )
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V A H K I T I 07-Dec-18 10:46 PM
ye
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The Cap'm (Reese) 07-Dec-18 11:33 PM
Huh. Loading a save fixes the grappling hook texture bug
(ex. Going L > T normally has the grapple stay as the axe, but if you load a save in T, it switches to the proper sword)
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Ondrik🅱 (Ondrej) 08-Dec-18 09:34 AM
oh boi
WARNING: There are flashing images in the first 15 seconds of the video So, it has been discovered that the Matoran that's looking for the Volo Lutu will giv...
Just watch this (epilepsy warning)
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The Cap'm (Reese) 08-Dec-18 09:37 AM
There are a few quest NPCs that continue to give rewards if you keep talking to them
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Ondrik🅱 (Ondrej) 08-Dec-18 09:37 AM
yup
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The Cap'm (Reese) 08-Dec-18 09:37 AM
All of them in Lev6 do, for example
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Ondrik🅱 (Ondrej) 08-Dec-18 09:37 AM
same happens with disc in Le-Koro
When experimenting with this, I got pushed out of bounds on 2 different occasions
I was able to lag my game from 200 to 160 fps
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The Cap'm (Reese) 08-Dec-18 09:45 AM
On the topic of lev7's inventory, it doesn't log each Toa as having all their masks, and only logs them having a Makoki Stone once you've switched to the next Toa. Pretty sure this one was known, but since I looked at the rest of the levels I figured I'd reiterate.
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Ondrik🅱 (Ondrej) 08-Dec-18 09:50 AM
ahhahahaahah
I was able to pick up all the health, energy and ammo at once
It's oddly satisfying
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ScrapMetaru 08-Dec-18 02:29 PM
So what's the cheese-method for beating the Stone Elemental? I kinda wanna go to Kopaka.
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The Cap'm (Reese) 08-Dec-18 02:30 PM
debug camera past it There's a very specific place where you can shoot it before the fight starts to kill it in one hit
IIRC @V A H K I T I found it
It's near the bottom of the rock pile
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Ondrik🅱 (Ondrej) 08-Dec-18 02:38 PM
yeah
I got the fight done in 4 seconds thanks to it
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ScrapMetaru 08-Dec-18 02:40 PM
just gonna go ahead and post this crash address in case it's any kind of special: Unhandled exception: c0000005 At address: 0047b40f caused by shooting the rock pile from several meters outside of the arena.
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The Cap'm (Reese) 08-Dec-18 02:41 PM
You negatived its health
It's a very specific spot you need to shoot or it'll kill it too much
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ScrapMetaru 08-Dec-18 02:43 PM
Is the rock I need to hit more to the left or right?
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The Cap'm (Reese) 08-Dec-18 02:43 PM
@Ondrik🅱 (Ondrej) You know this more than I do.
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Ondrik🅱 (Ondrej) 08-Dec-18 02:49 PM
Timesave potential: Pretty much none lol. Record exhausted after minutes of being discovered
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ScrapMetaru 08-Dec-18 02:56 PM
Yeah, I can't do it.
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Ondrik🅱 (Ondrej) 08-Dec-18 02:56 PM
it requires some practice
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ScrapMetaru 08-Dec-18 02:57 PM
Do you have a video where the Kakama isn't active?
or is that integral?
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Ondrik🅱 (Ondrej) 08-Dec-18 02:58 PM
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ScrapMetaru 08-Dec-18 03:05 PM
Holy fuck, I did it. Thanks.
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Ondrik🅱 (Ondrej) 08-Dec-18 03:05 PM
you're welcome
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Constraction_Deva 08-Dec-18 04:38 PM
Yo can someone tell me where the other dance of onua matoran are? They are invisible
plz, thanks
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Ondrik🅱 (Ondrej) 08-Dec-18 04:39 PM
beta or alpha?
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The Cap'm (Reese) 08-Dec-18 04:39 PM
Alpha. THey aren't in beta rn, remember?
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Ondrik🅱 (Ondrej) 08-Dec-18 04:39 PM
yeah
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Constraction_Deva 08-Dec-18 04:40 PM
yeah, alpha
like im playing atm and im stuck
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Ondrik🅱 (Ondrej) 08-Dec-18 04:40 PM
one is to the right of whenua's hut at the end of the river
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Constraction_Deva 08-Dec-18 04:42 PM
can't find it 😦
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V A H K I T I 08-Dec-18 04:42 PM
Just look for the shadows dude
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ShadowDraikana 08-Dec-18 04:42 PM
^
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V A H K I T I 08-Dec-18 04:43 PM
In the meantime, I'm gonna tinker with some things to try and finally knock this one out proper
Cause this issue is getting annoying
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Constraction_Deva 08-Dec-18 04:44 PM
oh
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Ondrik🅱 (Ondrej) 08-Dec-18 04:44 PM
Here they are
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Constraction_Deva 08-Dec-18 04:45 PM
Ah thank you, yeah the shadows don't show up even for the visible ones
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ShadowDraikana 08-Dec-18 04:46 PM
Reminds me that we really need to get dynamic shadows for this stuff
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V A H K I T I 08-Dec-18 04:46 PM
HA
I FIXED IT
I took the default villager BHD and replaced all the 1hat animation ones with renamed versions of it (edited)
THIS BUG CAN FINALLY BE SQUASHED
@Constraction_Deva Try putting these into: Data/Characters/1hat/Anims.
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Constraction_Deva 08-Dec-18 04:48 PM
thanks
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V A H K I T I 08-Dec-18 04:49 PM
Let me know if that works
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Constraction_Deva 08-Dec-18 04:49 PM
I am about to go to dinner but I will let you know
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V A H K I T I 08-Dec-18 04:50 PM
Aight
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Constraction_Deva 08-Dec-18 04:58 PM
wait, how do I get to that folder?
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V A H K I T I 08-Dec-18 04:59 PM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle
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Hexadecimal Mantis 08-Dec-18 04:59 PM
^
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V A H K I T I 08-Dec-18 05:02 PM
If this works, I can remove the dancy boi cleanup from the launcher code.
Apparently it's not working right anyways
May still need somebody's help with the test menu checkbox however
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ShadowDraikana 08-Dec-18 05:07 PM
The ORIGINAL folder still needs to be nuked
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V A H K I T I 08-Dec-18 05:07 PM
Ye
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Constraction_Deva 08-Dec-18 07:27 PM
so.... I put that file into the folder you told me to put it in and now when I start up the game the intro glitches and then it closes
like the lego cinematic at the beginning
now I took it out and it's still broken 😦
oh wait, it just happens with the resolution I was on
do you guys know why this is? It was 1920x1080
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V A H K I T I 08-Dec-18 07:31 PM
Yeah we don't know why that happens
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Constraction_Deva 08-Dec-18 07:32 PM
what resolution do you recommend I play on to get the fullest screen?
also, I just put the file back in and the dancing matoran are still invisible. Do I have to start a new game or is there something else I have to do with the file to make it work?
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V A H K I T I 08-Dec-18 07:35 PM
You... didn't unzip the file, did you? Pac
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Constraction_Deva 08-Dec-18 07:35 PM
nah, what does that mean?
im a baby when it comes to computer stuff
I rarely ever play videogames even
How do unzip the file?
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V A H K I T I 08-Dec-18 07:38 PM
Just open it
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Constraction_Deva 08-Dec-18 07:40 PM
what now?
do I have to open it outside the folder I put it in or something? (edited)
@V A H K I T I
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V A H K I T I 08-Dec-18 07:55 PM
I have no idea how in this dying earth you managed to open a rar file with.. that but here. Try this instead then.
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Constraction_Deva 08-Dec-18 07:59 PM
ah, so do I click extract all?
or just move everything in it to the folder
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V A H K I T I 08-Dec-18 07:59 PM
Move
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Constraction_Deva 08-Dec-18 07:59 PM
and hit replace?
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V A H K I T I 08-Dec-18 07:59 PM
ye
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Constraction_Deva 08-Dec-18 08:01 PM
Ayy, it worked!
thanks
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V A H K I T I 08-Dec-18 08:02 PM
Nice. 😛
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-Dec-18 08:10 PM
@Constraction_Deva I had no idea you were clumsy with computers 😜
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Ondrik🅱 (Ondrej) 09-Dec-18 10:24 AM
okay
new bug
Re-entering WELL makes the glyph disappear
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The Cap'm (Reese) 09-Dec-18 10:26 AM
Disappear, and become inactive as an item (use akaku to see the model)
That's odd.
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Leumeister 11-Dec-18 03:06 AM
Who's this guy? He's just here, and doesn't say anything
Also, the Kane-Ra (I think) has a really weird issue with momentum, where it's continually accelerating forward, even if it's falling, so if I fall into a bottomless pit, and hit a wall, it takes an almost agonizingly long time.
I got stuck on the ceiling in a series of tunnels with the same glitch
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V A H K I T I 11-Dec-18 03:07 AM
He didn't even have a mask or colours until we got to him. As for the Kane Ra, we're aware
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Leumeister 11-Dec-18 03:08 AM
Yeah, I thought he looked different this time around... Was that part of the latest patch?
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V A H K I T I 11-Dec-18 03:08 AM
No
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Leumeister 11-Dec-18 03:08 AM
I played this level Saturday.
I otherwise haven't played this level yet.
Also, there's a weird flower thing in the Labyrinth Zone in Gali's level.
You know the part where you freak out if you don't hit the collision box of an air bubble in time? :P
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Leumeister 11-Dec-18 03:30 AM
Well, this just happened
I think I heard something like this happening in Lewa's level too
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Ondrik🅱 (Ondrej) 11-Dec-18 03:49 AM
Ye, that’s known. Here’s a video of it: https://youtu.be/8fDBj7BqMnk
WARNING: There are flashing images in the first 15 seconds of the video So, it has been discovered that the Matoran that's looking for the Volo Lutu will giv...
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Leumeister 11-Dec-18 04:30 AM
Did this when I tried to do Stone Rain. Also crashes when I shoot an energy ball
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Ondrik🅱 (Ondrej) 11-Dec-18 04:46 AM
yeah
you can either get hit with the attack from the elemental or you can hit it at a very precise spot before it wakes up to instakill it
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Leumeister 11-Dec-18 04:48 AM
I figured that first one out. I thought it was patched since I think Jamesster uploaded the Pohatu Wins by doing Absolutely Nothing video... :P
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Ondrik🅱 (Ondrej) 11-Dec-18 04:48 AM
No, it’s not patched
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Leumeister 11-Dec-18 04:50 AM
Ah
And, also, I like how each toa has their own set of animations... But does Kopaka really have to ice skate?
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ScrapMetaru 11-Dec-18 08:23 PM
This was Lewa's ruru slide. Is this known?
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ShadowDraikana 11-Dec-18 08:24 PM
yep
the killbox there is a mess
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Leumeister 12-Dec-18 01:33 AM
Is Lewa's boss battle supposed to be this OP?
And his hurricane attack seems to do nothing.
And can the deathfloor in that pool below the wind elemental (I forget its name) be solidified? It makes this one way too hard, otherwise.
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Ondrik🅱 (Ondrej) 12-Dec-18 10:26 AM
>Is Lewa's boss battle supposed to be this OP? The attack is nigh unavoidable at 60 fps. Hide behind the pillars >And his hurricane attack seems to do nothing. That's because it does nothing >And can the deathfloor in that pool below the wind elemental (I forget its name) be solidified? It makes this one way too hard, otherwise. what do you mean? (edited)
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Leumeister 13-Dec-18 02:16 AM
Gotcha...
Well, that's useless. :P It literally only works with rahi.
It's the level exit. I fall through it all the time when I get caught up in the tornado and die.
I managed to finish the boss, though.
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Ondrik🅱 (Ondrej) 13-Dec-18 02:17 AM
nice
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Leumeister 13-Dec-18 02:18 AM
Lewa's level's pretty good.
He's my favorite of the Toa Mata.
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Ondrik🅱 (Ondrej) 15-Dec-18 02:30 PM
ummm
okay
that's a new bug
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Ondrik🅱 (Ondrej) 15-Dec-18 02:39 PM
and another
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Leumeister 16-Dec-18 02:34 AM
What are?
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Ondrik🅱 (Ondrej) 16-Dec-18 02:35 AM
One was with loading, another was with SPCV
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Ondrik🅱 (Ondrej) 16-Dec-18 04:43 AM
WHAT THE FUCK
Dying in CLF1 resets the bridge
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V A H K I T I 16-Dec-18 04:43 AM
That's... normal??
Oh wait, clf1 is the one with the button
I get clf1 and l1a3 mixed up
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Leumeister 18-Dec-18 08:59 PM
I just found a deathloop.
I jumped in the water inside Naho(nahu?) Falls, and my screen went black.
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The Cap'm (Reese) 18-Dec-18 08:59 PM
Was the grappling hook out?
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Leumeister 18-Dec-18 08:59 PM
Then I respawned somewhere else entirely...
Died.
Respawned there again, with just my mask.
Repeated, all the while hearing the elemental energy pickup sound and the Zhhjjzjjzjzjhhghhhh of a killfloor killing your killed self over and over again.
No, it wasn't.
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The Cap'm (Reese) 18-Dec-18 09:01 PM
The energy pickup is the respawn noise, I can say that at least
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Leumeister 18-Dec-18 09:01 PM
Ah.
Yikes.
Well, it was inexplicable.
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The Cap'm (Reese) 18-Dec-18 09:01 PM
Can you replicate this consistently?
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Leumeister 18-Dec-18 09:02 PM
IDK.
I'll see.
Nope.
Another bug.
Sometimes, while I'm swimming underneath Ga-Koro, I fall out of the water and onto the sea floor.
I managed to trigger it when jumping underneath a lily-pad.
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The Cap'm (Reese) 18-Dec-18 09:04 PM
Known bug. The alpha's water physics are...let's say "incomplete."
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Leumeister 18-Dec-18 09:05 PM
XD
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The Cap'm (Reese) 18-Dec-18 09:05 PM
It also happens a lot when you are supposed to enter an area underwater. You'll be underwater for 2 seconds before the game acts like you're on land
(see TTUN, GLY2, GLY3)
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Leumeister 18-Dec-18 09:06 PM
Also, drawing issues when playing at the recommended resolution (the only resolution that the FMVs will play without crashing) after alt+Tabbing
Seems to be something wrong with the Z-buffer?
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The Cap'm (Reese) 18-Dec-18 09:07 PM
That, I'm not the expert on. Probably known, just not my area of expertise.
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Leumeister 18-Dec-18 09:07 PM
Okay
Also, just got the grappling hook legally, and now I don't have it.
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The Cap'm (Reese) 18-Dec-18 09:08 PM
What?
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Leumeister 18-Dec-18 09:09 PM
I mean... It won't fire when I press space. (edited)
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The Cap'm (Reese) 18-Dec-18 09:09 PM
O_o
So you collected it, pressed space, and nothing happened?
That's the exact series of events?
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Leumeister 18-Dec-18 09:10 PM
Yep.
Having cheated it in beforehand may be an issue.
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The Cap'm (Reese) 18-Dec-18 09:11 PM
Huh. That's a puzzle. Try restarting the game, starting a new game in Gali's level, and collecting it again.
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Leumeister 18-Dec-18 09:13 PM
The cutscenes in the alpha are so cinematic!
That one where Gali dives off the Kaukau water fall!
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The Cap'm (Reese) 18-Dec-18 09:14 PM
Yeah.
Did the hook work?
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Leumeister 18-Dec-18 09:14 PM
No, but I'll replay it.
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2Tie 20-Dec-18 12:15 AM
launched the game for the first time on this machine, took a look at the options, in controls i selected keyboard + mouselook instead of backing out, then closed and reopened the game and now the fourth save looks like this.
didn't see anything on the github mention this, so
on the initial launch it was a New Game like 2 and 3
loading it starts the first level
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Ondrik🅱 (Ondrej) 20-Dec-18 12:18 AM
yeah
the save file is corrupted in that case
This can also happen when switching languages
It has also happened before
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😺 QSKSw (Josie) 27-Dec-18 03:49 PM
@ScrapMetaru
[3:41 PM] Scrap Metaru: Not sure if this goes in bonkles or gaming, but what does this mean?
https://media.discordapp.net/attachments/413069089477492737/527949156178984985/Screenshot_22.png (edited)
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benji 27-Dec-18 05:25 PM
That's not LOMN
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Hexadecimal Mantis 27-Dec-18 05:31 PM
what is LOMN?
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G-Bond 27-Dec-18 05:38 PM
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😺 QSKSw (Josie) 27-Dec-18 05:57 PM
i didn't zoom into the screenshot; i just assume when people ask these things they're asking about LOMN. (edited)
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benji 27-Dec-18 06:02 PM
This person doesn't have anything set to open .swf files
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benji 27-Dec-18 06:17 PM
They should install flash projector
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ScrapMetaru 27-Dec-18 06:33 PM
I have flash. it's still not opening.
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JrMasterModelBuilder 27-Dec-18 06:33 PM
You would need to have .swf files set to open with a Stand Alone Flash Player.
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ScrapMetaru 27-Dec-18 06:39 PM
what does that mean?
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JrMasterModelBuilder 27-Dec-18 06:44 PM
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ScrapMetaru 27-Dec-18 07:02 PM
I got it working.
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FPS FTW 29-Dec-18 07:13 PM
The mask power key doesn’t work smoothly. Usually needs more than one press to be activated and it seems to almost never work while doing anything else. (edited)
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Fobo 04-Jan-19 07:38 PM
So I dont feel this an important bug per say but sometimes I noticed, the matoran in ta-koro will wander off into lava
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The Cap'm (Reese) 04-Jan-19 07:38 PM
Known bug.
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Fobo 04-Jan-19 07:39 PM
doesnt make it less amusing, lol
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FPS FTW 04-Jan-19 10:32 PM
Beta crashes on seemingly all 16:9 resolutions, and even some 4:3 ones
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V A H K I T I 04-Jan-19 10:33 PM
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FPS FTW 04-Jan-19 10:38 PM
I see
mb
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The Cap'm (Reese) 07-Jan-19 08:57 PM
This is an issue in the beta. The alpha featured a forty-second long cutscene of Lewa riding a Nui-Rama to Le-Kini when traveling from HIVE to SHRN. This cutscene was heavily trimmed down in length...
I feel like this has been around for quite a while
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ShadowDraikana 08-Jan-19 02:35 PM
Who here wants to edit this then since it has to be done eventually
it's already fixed in Rebuilt since we just ported the alpha scene, but the legacy patch version will need to be shortened
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The Cap'm (Reese) 08-Jan-19 02:43 PM
Not sure if this is necessarily a bug, but the skyboxes in this opening from TVIL and VLLG aren't consistent.
(and that nui-rama scene thing is still important)
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Fobo 10-Jan-19 07:21 PM
I guess this is already being adressed to some degree, but I always have trouble when backtracking in the beta, is this normal? Also it sometimes corrupts my save
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ShadowDraikana 10-Jan-19 07:25 PM
hmm backtracking can be a bit crashy but save corruption hasn't happened for a while, or at least was confined to one area that we were aware of in the first level
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Fobo 11-Jan-19 12:03 AM
it happened to me with pohatu's boss crash issue (edited)
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Glitchipedia 26-Jan-19 02:20 PM
I'm having a problem in the alpha where the in-engine cutscenes don't trigger. The front end also has an irritatingly loud sound bug.
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Ondrik🅱 (Ondrej) 26-Jan-19 02:21 PM
also, you shouldn't need to use the front end in the alpha
but it needs to be addressed
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ShadowDraikana 26-Jan-19 02:21 PM
the front end sound is a result of the death sound being looped constantly since Onua is loaded in and falls out of world since apparently his position is oow
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V A H K I T I 26-Jan-19 02:22 PM
Now hold on.
We should have fixed the cutscene issue in the alpha
Did we not do that at the same time as we fixed it in the beta?
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Glitchipedia 26-Jan-19 02:23 PM
I'm not talking about the FMVs, I mean the in-engine bits like the introduction of Nobua.
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V A H K I T I 26-Jan-19 02:23 PM
I know
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ShadowDraikana 26-Jan-19 02:24 PM
My guess would be you guys never fixed the alpha too since I wasn't around when it was first done. Or it somehow got reverted like some of the levels in the beta did recently.
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V A H K I T I 26-Jan-19 02:25 PM
Well @Glitchipedia, if you wouldn't mind making an issue on the github about that, and we'll address it ASAP
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ShadowDraikana 26-Jan-19 02:25 PM
whoa the in-engine thing is already an issue
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Hexadecimal Mantis 26-Jan-19 02:25 PM
A lot of alpha fixes got reverted, I wouldn't be surprised
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V A H K I T I 26-Jan-19 02:26 PM
NujuThink
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Hexadecimal Mantis 26-Jan-19 02:27 PM
I have the latest alpha patch installed
it's quite different from what we had before
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V A H K I T I 26-Jan-19 02:27 PM
?
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ShadowDraikana 26-Jan-19 02:27 PM
for that matter the alpha kills the scenes if you just hit play game right
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V A H K I T I 26-Jan-19 02:27 PM
It is worth noting that I DID actively revert SOME things.
Like the ported Beta animations from prior to the beta's acqusition and the change of direction for the alpha's continued support
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Hexadecimal Mantis 26-Jan-19 02:28 PM
yea I get that
but you reverted some of the edited movelists too
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V A H K I T I 26-Jan-19 02:28 PM
That was intentional as well.
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Hexadecimal Mantis 26-Jan-19 02:28 PM
why?
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ShadowDraikana 26-Jan-19 02:29 PM
dude no that broke shit
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V A H K I T I 26-Jan-19 02:29 PM
IIRC they were calling animations that simply didn't exist.
After removing the beta ones
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ShadowDraikana 26-Jan-19 02:29 PM
the edited movelists BEFORE we ported beta stuff needed to stay
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Hexadecimal Mantis 26-Jan-19 02:29 PM
Whatever. I'm not going to debate this. It's just going to go nowhere
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V A H K I T I 26-Jan-19 02:30 PM
Wow, way to go from 0 to 100
Who said this was a debate? Pac
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Hexadecimal Mantis 26-Jan-19 02:30 PM
I'm trying to stop it from going to 0 to 100
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V A H K I T I 26-Jan-19 02:30 PM
I'm trying to understand the problem and you're apparently just giving up explaining it. xD
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Hexadecimal Mantis 26-Jan-19 02:30 PM
Yea cause it's not worth explaining. I have explained this to you multiple times Pac
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ShadowDraikana 26-Jan-19 02:31 PM
OK before we got the beta stuff ported to the movelists we made changes to them like fixing Gali's sidestep. If you reverted straight to the original alpha movelists then shit will be broken
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Glitchipedia 26-Jan-19 02:31 PM
....sorry, folks, I didn't mean to start an incident. 😕
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V A H K I T I 26-Jan-19 02:31 PM
You didn't, don't worry
You're fine my friend
😃
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Hexadecimal Mantis 26-Jan-19 02:32 PM
also, I re enabled the back step animation for both tahu and kopaka. They have unique unported animations for them
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ShadowDraikana 26-Jan-19 02:32 PM
^
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V A H K I T I 26-Jan-19 02:32 PM
Well then I was unaware of this and reverted it by mistake.
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Hexadecimal Mantis 26-Jan-19 02:32 PM
I literally told you not to revert them, but you had some excuse for doing it anyways Pac
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V A H K I T I 26-Jan-19 02:33 PM
I don't remember you saying anything about that, but it was long enough ago that my memory is not strong on the subject so I'm not going to argue. I will personally handle the fix when we get around to it in our workflow.
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Hexadecimal Mantis 26-Jan-19 02:34 PM
I'm not going to waste my time repeating fixes that just magically disappear though. And I don't think anyone else should either
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ShadowDraikana 26-Jan-19 02:34 PM
@Glitchipedia Make an issue about the sound in front end; the cutscene problem is already one that's been posted.
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V A H K I T I 26-Jan-19 02:34 PM
@Hexadecimal Mantis I literally just said I'll personally handle it so I don't see why that needed to be said, but you do you my dude.
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Hexadecimal Mantis 26-Jan-19 02:35 PM
I was typing that before you sent the message
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V A H K I T I 26-Jan-19 02:35 PM
Fair
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Wolk 04-Feb-19 02:28 PM
Seems like something that would be picked up on fairly quickly, but I didn't see it on the list so... The Beta game crashes every time I go through the exit to the Gali level after defeating the Vatuka-Nui. I've tried this three times, same result; the game freezes and an 'Unhandled Exception' window appears.
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Ondrik🅱 (Ondrej) 04-Feb-19 02:31 PM
happens inconsistently
try again
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Wolk 04-Feb-19 02:35 PM
Ok
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The Cap'm (Reese) 15-Feb-19 05:47 PM
Think I found a bug involving the Vatuka.
Killing it and transitioning to Lev2 makes Gali's melee crash.
So far it has crashed at these two addresses: 00007261 00757d2e (and once it shut down)
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JrMasterModelBuilder 15-Feb-19 06:15 PM
00007261 is a pretty low address.
I doubt anything is actually loaded at that address, the game loads at 00401000
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The Cap'm (Reese) 15-Feb-19 06:16 PM
Yeah, it's the smallest I've seen aside from all zeroes
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JrMasterModelBuilder 15-Feb-19 06:17 PM
Must be jumping somewhere it shouldn't somewhere.
A pointer in freed memory maybe.
00757d2e is in the data segment, around some GcHive related stuff, but it doesn't look properly aligned, so it may be a junk pointer also.
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The Cap'm (Reese) 15-Feb-19 06:19 PM
Huh.
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benji 15-Feb-19 06:20 PM
how easy is this to reproduce?
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JrMasterModelBuilder 15-Feb-19 06:20 PM
Yeah, finding how it got there would be helpful. (edited)
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The Cap'm (Reese) 15-Feb-19 06:20 PM
Start Lev1, give yourself the glyph, warp to MUD0, kill the vatuka, exit to Lev2, go to the next map after the cutscene, and use a melee attack on one of the enemies (edited)
I first found it by just doing a normal lev1 run, but you can still get it by doing this shorter method
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benji 15-Feb-19 06:23 PM
'shorter' Pac
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The Cap'm (Reese) 15-Feb-19 06:24 PM
Shorter than playing the whole level. Pac
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benji 15-Feb-19 06:25 PM
could you make a save file right before the crash that still reproduces?
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The Cap'm (Reese) 15-Feb-19 06:25 PM
I can try.
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V A H K I T I 15-Feb-19 06:26 PM
>Assuming it can be replicated in a save
Eg: L1A7
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The Cap'm (Reese) 15-Feb-19 06:26 PM
^
Was just about to say
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V A H K I T I 15-Feb-19 06:26 PM
Which @ShadowDraikana wants you guys to look into before further progress can be made
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The Cap'm (Reese) 15-Feb-19 06:26 PM
I'll still try
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benji 15-Feb-19 06:27 PM
I asked if you could find a save that still reproduces
I have faith though
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ShadowDraikana 15-Feb-19 06:27 PM
probably not if this is a cleanup issue
which in this case is largely exe handled considering boss boi here is hardcoded
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The Cap'm (Reese) 15-Feb-19 06:30 PM
Nope, works fine after the game has been loaded.
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ShadowDraikana 15-Feb-19 06:31 PM
as I suspected
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V A H K I T I 15-Feb-19 06:32 PM
rip benji
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The Cap'm (Reese) 15-Feb-19 06:32 PM
sorry
i tried
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V A H K I T I 15-Feb-19 06:33 PM
I guess you can at least get a save in mud0 yeah?
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The Cap'm (Reese) 15-Feb-19 06:33 PM
i can
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benji 15-Feb-19 06:40 PM
^ pls attach that to the GitHub issue
along with the reproduction instructions form there
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ShadowDraikana 15-Feb-19 06:41 PM
we need to get something done about these cleanup issues cuz they are piling up in a hurry. all hands need to be on deck and I literally cannot make progress until something is done about the sound buffer crash.
GetLeaf is really becoming a problem as well
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V A H K I T I 15-Feb-19 06:45 PM
Make or update an issue with them and link it when you're done.
Make sure @Coders know it's top priority, and I'll update the milestone list accordingly.
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The Cap'm (Reese) 15-Feb-19 06:45 PM
Well, it's not allowing me to attach the SAV file itself
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benji 15-Feb-19 06:46 PM
hmm
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The Cap'm (Reese) 15-Feb-19 06:46 PM
So I think I'll just copy the text from it into a normal txt
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V A H K I T I 15-Feb-19 06:46 PM
Github only accepts zip files IIRC
It's dumb
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The Cap'm (Reese) 15-Feb-19 06:46 PM
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V A H K I T I 15-Feb-19 06:46 PM
Still dumb. 😛
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benji 15-Feb-19 06:46 PM
or you could post it within a code block in the issue text
it's xml right?
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The Cap'm (Reese) 15-Feb-19 06:47 PM
You'd know better than me.
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ShadowDraikana 15-Feb-19 06:47 PM
or post the link to the file here on discord
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The Cap'm (Reese) 15-Feb-19 06:48 PM
Done
And added to the beta project
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ShadowDraikana 15-Feb-19 06:49 PM
te L1A7 thing is an existing problem but it's far more reaching than that
*existing issue
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The Cap'm (Reese) 15-Feb-19 06:50 PM
it's the damn sound effect itself for falling platforms there. The switches in Pohatu's GLY3 use that same noise, and that's where the crash happened to me there
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V A H K I T I 15-Feb-19 06:50 PM
Existing as in known, or existing as it already has an issue on Github?
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ShadowDraikana 15-Feb-19 06:50 PM
HOL UP
the Switches aren't platform related
could we actually be looking at a soundtable error???
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The Cap'm (Reese) 15-Feb-19 06:50 PM
No, but they have the sound effect
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ShadowDraikana 15-Feb-19 06:50 PM
^
that's my point
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V A H K I T I 15-Feb-19 06:50 PM
Is the sound itself just corrupted?
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ShadowDraikana 15-Feb-19 06:51 PM
doesn't explain the hive crash though
or the L1A3 crash
...but that area does use that sound too
so nm
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V A H K I T I 15-Feb-19 06:51 PM
Try re-exporting the sound in Audacity. It could be that it's stable enough to play normally, but the engine flips out on some garbage data.
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ShadowDraikana 15-Feb-19 06:52 PM
will do
I'll post the sound since I don't feel like chucking a 50 MB blk around
I might check the soundtable too
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V A H K I T I 15-Feb-19 06:57 PM
🅱
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ShadowDraikana 15-Feb-19 06:57 PM
replace your copy in the sounds blk and see if that changes anything
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The Cap'm (Reese) 15-Feb-19 06:57 PM
🇦 🇧 🇦 🇨 🇦 🇧
(time to wait two years for this blk to reform)
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ShadowDraikana 15-Feb-19 06:59 PM
oh
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V A H K I T I 15-Feb-19 06:59 PM
Are you compressing it? Pac
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ShadowDraikana 15-Feb-19 06:59 PM
use the old script
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The Cap'm (Reese) 15-Feb-19 07:00 PM
i am not compressing it
afaik
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ShadowDraikana 15-Feb-19 07:00 PM
you're using the old tool right
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V A H K I T I 15-Feb-19 07:00 PM
Compression is on by default in the current versions.
You can turn it off just by running it via command line with the -d argument
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The Cap'm (Reese) 15-Feb-19 07:00 PM
Well I have two versions. One has a _compressor at the end.
And that's not the one I'm using
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ShadowDraikana 15-Feb-19 07:01 PM
blks with the old one recompile instantly for me
file size on that script is 13 kb right
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The Cap'm (Reese) 15-Feb-19 07:01 PM
18
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ShadowDraikana 15-Feb-19 07:01 PM
you're using the compressor alright
try that one
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The Cap'm (Reese) 15-Feb-19 07:02 PM
well fuck
you sent me the wrong one back in october (edited)
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ShadowDraikana 15-Feb-19 07:02 PM
huh
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benji 15-Feb-19 07:02 PM
... so did that sound file fix it?
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ShadowDraikana 15-Feb-19 07:03 PM
waiting on him to test it
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The Cap'm (Reese) 15-Feb-19 07:04 PM
well
it did something
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ShadowDraikana 15-Feb-19 07:05 PM
please no crash
BecauseSaffire 1
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The Cap'm (Reese) 15-Feb-19 07:05 PM
unhandled exception 80000003 at address: 746614f2
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ShadowDraikana 15-Feb-19 07:05 PM
wut
try L1A7?
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benji 15-Feb-19 07:06 PM
huh, that's a breakpoint exception
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The Cap'm (Reese) 15-Feb-19 07:06 PM
that
that was l1a7
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V A H K I T I 15-Feb-19 07:06 PM
Nate, did you make sure the wav file was in the same format?
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ShadowDraikana 15-Feb-19 07:06 PM
wh
yes
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V A H K I T I 15-Feb-19 07:06 PM
Same bitrate?
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ShadowDraikana 15-Feb-19 07:06 PM
same bitrate, same file size
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The Cap'm (Reese) 15-Feb-19 07:06 PM
l1a7 crashed there on death post-invasion
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ShadowDraikana 15-Feb-19 07:07 PM
I just loaded it into Audacity, hit export, saved and that's what I posted
the fact that it did something is more than a coincidence
sounds like we're on the right track with this
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V A H K I T I 15-Feb-19 07:08 PM
try exporting it as mp3 and changing the code that looks for the sound?
Maybe the wav file is too big for the sound buffers in this context? (edited)
¯\_(ツ)_/¯
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The Cap'm (Reese) 15-Feb-19 07:09 PM
I'll note it did not crash if I warped to L1A7 first, went back and saved the village, then warped back and killed myself
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ShadowDraikana 15-Feb-19 07:09 PM
try the thing with Pohatu's level next
stupid attempt no. 1 at pointing a mp3
I don't think it works this way but we'll find out in about 30 seconds
holy fuck
it accepted it
but the sound didn't actually play so back to the drawing board on the export
@The Cap'm (Reese) Any luck?
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The Cap'm (Reese) 15-Feb-19 07:17 PM
just a minute
I don't seem to be able to reproduce it
so
Might be fixed
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ShadowDraikana 15-Feb-19 07:18 PM
...
Liam are you able to test this on your end
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V A H K I T I 15-Feb-19 07:18 PM
Sure
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ShadowDraikana 15-Feb-19 07:19 PM
something else we should try is playing through the level to see if the L1A3 thing comes back
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V A H K I T I 15-Feb-19 07:19 PM
I mean was the stream not enough for you there? 😛
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ShadowDraikana 15-Feb-19 07:19 PM
I'm saying check now with the exported sound
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The Cap'm (Reese) 15-Feb-19 07:19 PM
welp
killing the hive in L1A7 still crashed
at 3dbuffers
though...hold on a sec
I think I noticed something
Well for one the energy pickups no longer crash when you pick them up
(though the tokens do)
so that's a thing
(picking up the token also crashed at the 80000003 thing)
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ShadowDraikana 15-Feb-19 07:24 PM
which benji said was a breakpoint crash
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The Cap'm (Reese) 15-Feb-19 07:24 PM
god as soon as we fix one thing about this map another pops up behind it
this is a goddamn clusterfuck of a map
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ShadowDraikana 15-Feb-19 07:26 PM
well we know there's something fishy going on with the sound
since exporting it made the game react differently
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The Cap'm (Reese) 15-Feb-19 07:27 PM
back in the alpha days i paid this area next to no mind
why
why did this happen
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benji 15-Feb-19 07:27 PM
I'd love to take a look at the crashes when I get some time in a few days
eyes3 1
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ShadowDraikana 15-Feb-19 07:27 PM
please do
because this is blocking a lot of immediate progess
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The Cap'm (Reese) 15-Feb-19 07:28 PM
it's the final unavoidable crash in Onua's level
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ShadowDraikana 15-Feb-19 07:29 PM
welp @V A H K I T I I'm going to have to bail for tonight due to battery levels but please keep poking at this with Reese. we're on to something finally.
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The Cap'm (Reese) 15-Feb-19 07:29 PM
(unavoidable provided you don't load, that is)
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V A H K I T I 15-Feb-19 07:29 PM
I mean you never sent me what you wanted me to test, but okay. Pac
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The Cap'm (Reese) 15-Feb-19 07:30 PM
?
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V A H K I T I 15-Feb-19 07:30 PM
Nate
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The Cap'm (Reese) 15-Feb-19 07:30 PM
He sent the wav in chat
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V A H K I T I 15-Feb-19 07:30 PM
He wanted me to test the MP3 I assumed
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ShadowDraikana 15-Feb-19 07:30 PM
uh no
👻 1
I haven't been able to get that fully working yet but it has issues already
see what the wav does for now
also if you want to poke at the mp3, the lego volatileplatform class contains where the sound is called for L1A7/L1A8. look for this:
LineNumber 45485, 4 LineNumberAlt1 71, 118 CreateObjectString "tablecopysound" Dup PushConstanti16 1038 Pull 2 GetMemberFunctionString "tablecopysound" JumpAbsolute 2 Pop
see if you can get the bitrate right on the mp3 and in turn replace the value being pushed here with the path to the mp3.
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V A H K I T I 15-Feb-19 07:35 PM
Replace.. 1038 with a file path? O_o
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ShadowDraikana 15-Feb-19 07:36 PM
PushConstantStringString "Root/Data/sounds/filenamehere"
replace the whole line
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V A H K I T I 15-Feb-19 07:36 PM
Do you know for sure that's how this even works? Pac
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ShadowDraikana 15-Feb-19 07:36 PM
not really Pac but it didn't crash or shutdown so I assume so
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V A H K I T I 15-Feb-19 07:37 PM
That doesn't mean anything. 😛
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ShadowDraikana 15-Feb-19 07:39 PM
ehh nm yeah it references stringtable specific functions
I don't think you can have an mp3
for these types of sounds
either way keep poking at this
the fact that exporting the sound made it behave differently seems more than a coincidence
i'm out for tonight; keep me posted
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V A H K I T I 15-Feb-19 07:43 PM
ye
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V A H K I T I 15-Feb-19 08:22 PM
Any new finds Reese?
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The Cap'm (Reese) 15-Feb-19 08:23 PM
I just finished eating dinner
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V A H K I T I 15-Feb-19 08:23 PM
Bug free meal? Pac
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The Cap'm (Reese) 15-Feb-19 08:23 PM
i
i hope
Did you try it with the wav yet? (edited)
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V A H K I T I 15-Feb-19 08:25 PM
Not yet. I trust that your testing is sufficient for that since we tend to have similar results.
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The Cap'm (Reese) 15-Feb-19 08:26 PM
You never know. Pac
Anyways, I'll try to replicate the Pohatu one again by doing a full run.
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V A H K I T I 15-Feb-19 08:26 PM
Aight
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The Cap'm (Reese) 15-Feb-19 08:33 PM
well
i entered RKFL and got stuck inbetween the bridge and the door
and got pushed into the wall
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V A H K I T I 15-Feb-19 08:34 PM
Nani
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The Cap'm (Reese) 15-Feb-19 08:34 PM
had to debug cam my way out
Yeah, this isn't fun to fall into
Can replicate the clip and also got stuck in a different part of the door crevace
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The Cap'm (Reese) 15-Feb-19 08:48 PM
Reproduced the Pohatu crash.
still deallocate3dbuffers
0055ff9c in this instance
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V A H K I T I 15-Feb-19 08:50 PM
FUcc
I wonder what would happen if we just called a different soundtable entry.
Just to rule out that specific file.
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The Cap'm (Reese) 15-Feb-19 08:51 PM
Might be worth it
call the urination sound
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V A H K I T I 15-Feb-19 08:52 PM
Boi
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The Cap'm (Reese) 15-Feb-19 08:53 PM
i do recall that removing the call for this noise period fixed L1A7
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V A H K I T I 15-Feb-19 08:53 PM
Find me what entry number that is in the soundtable and I'll do it
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The Cap'm (Reese) 15-Feb-19 08:53 PM
oh i uh
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V A H K I T I 15-Feb-19 08:53 PM
( ͡° ͜ʖ ͡°)
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The Cap'm (Reese) 15-Feb-19 08:53 PM
have no clue how to do that
Point is, either this sound or how this sound is called is breaking these areas
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V A H K I T I 15-Feb-19 09:04 PM
Try this, main patch.
Both sound entries for volatile platform now call an Onua conversation sound
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The Cap'm (Reese) 15-Feb-19 09:07 PM
the slight chain rattle produced no crash in L1A7
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V A H K I T I 15-Feb-19 09:08 PM
NujuThink NujuThink NujuThink NujuThink NujuThink NujuThink NujuThink
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The Cap'm (Reese) 15-Feb-19 09:08 PM
I'll do it a couple more times to make 100% sure
Hmm. The slight chain rattle itself didn't crash, but then it died when I died
gonna keep at this
Hmm. Tokens and dying still crash.
But the platforms themselves no longer do
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V A H K I T I 15-Feb-19 09:17 PM
Nani
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The Cap'm (Reese) 15-Feb-19 09:17 PM
stepping on the branch crashes as well
I'll keep going, but I'm getting the feeling this fixed exactly one thing
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The Cap'm (Reese) 15-Feb-19 09:49 PM
Yeah, this thing's still fucked in every other way
I'm starting to think we may just need to gut and redo this area in order to make sure everything works properly
If we don't get a solid lead on this soon
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Deleted User 15-Feb-19 10:07 PM
I can't download the new updates. All links to the download page say its been black listed.
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The Cap'm (Reese) 17-Feb-19 07:07 PM
Hey, new bug.
If you pause while using the Vahi, your animations do not pause and you'll idle.
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Hisa 18-Feb-19 08:31 PM
I'll retype an older question but how can I do a clean disinstallation of the game? I messed up with the settings in a terrible way and I can't play the game anymore, please help ;w;
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The Cap'm (Reese) 02-Mar-19 12:49 PM
I think Ta-Koro might need some invisible walls...
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UTTER_BODGE 02-Mar-19 03:21 PM
invisible walls in ta-koro are kinda bad out of the box
there's just one big plane slapped above it (in the original collision) which you can bonk your head/the camera on in the place with the pickup (grappling hook I think?)
(or some other collectible)
I was working on revamping it but never got around to finishing it
no idea what the current state is, if anybody else has altered it
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V A H K I T I 02-Mar-19 03:23 PM
I don't think we made any changes to the BCL, but feel free to pull the latest from Dropbox and have at it
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UTTER_BODGE 02-Mar-19 03:23 PM
may or may not have enough time today
we'll see
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HangryDave 05-Mar-19 06:55 PM
No matter what I do, it won't go windowed to the resolution I specified.
Also, every time I launch the beta, it says that the same patch is available and asks if I want to download it.
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ahaha... 05-Mar-19 09:38 PM
I'm having that too
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The Shadow Emperor 05-Mar-19 09:49 PM
every time I launch the beta it crashes. I've reinstalled the game four times. I've given up on ever playing it again (edited)
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Ondrik🅱 (Ondrej) 05-Mar-19 10:16 PM
@The Shadow Emperor at what address?
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The Shadow Emperor 05-Mar-19 10:29 PM
@Ondrik🅱 (Ondrej) unhandled exception c0000005 at address 0056476c. Right after installing the game & patches it does start up, albeit two instances of it, and at the wrong screen size. After closing it and trying to relaunch I always get a white screen and that error message.
I've repeated this process several times, trying things a little differently each time, but each time I get the same result.
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ScrapMetaru 06-Mar-19 01:52 PM
Well that's new. this happened just from entering the door between Onua's collapsing cliff and the button-activated slide-out cliffs
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ShadowDraikana 06-Mar-19 02:38 PM
@V A H K I T I See this is why the sound buffer issues needs to be fixed.
@The Shadow Emperor Did anyone try running that address for you yet
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The Shadow Emperor 06-Mar-19 02:39 PM
no
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ShadowDraikana 06-Mar-19 02:41 PM
I'll run that now
fffffun
one of those nonsense addresses
have you tried running the game without the launcher
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The Shadow Emperor 06-Mar-19 03:24 PM
yeah and that didn't work either, I can see if the error message is different though
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ShadowDraikana 06-Mar-19 03:35 PM
please do
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ShadowDraikana 06-Mar-19 03:53 PM
Any luck?
One thing I can think of is the FMVs. If anything in the Cinematics folder is larger than a size of 0, you might need dummied out versions. I'd like to at least rule those out.
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The Cap'm (Reese) 09-Mar-19 02:47 PM
Le-Koro's collision is top-notch
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UTTER_BODGE 09-Mar-19 02:48 PM
those are underlying issues with ledge grabs and collision detection
not the geometry itself
can happen in many, many areas
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V A H K I T I 09-Mar-19 02:48 PM
The worst instance by far is in Lev4/VISN, and is the reason we'll likely be removing the moving blocks on the top path.
If you happen to ledge grab one, there's no code for dislodging the player on impact with another object, so you'll actually be pulled back through the wall with the block.
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Ondrik🅱 (Ondrej) 09-Mar-19 03:06 PM
same thing that happens in VISN also happens in BOSS5, but with the tornado attack thing
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ShadowDraikana 09-Mar-19 03:06 PM
^^^^^^^^^^^^
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The Cap'm (Reese) 11-Mar-19 04:56 PM
Getting the startup crash (005c7e52) a lot more recently.
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The Shadow Emperor 12-Mar-19 10:20 PM
@ShadowDraikana whoops, sorry for not getting back to you. when I try to start the game without the launcher I get an application error. It says "the application was unable to start correctly (0xc0000142)"
as for the cinematics folder, there's tons of stuff in there
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ShadowDraikana 13-Mar-19 01:44 PM
Odd. Did it give an address on that crash or just that
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The Shadow Emperor 13-Mar-19 01:47 PM
just that
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ShadowDraikana 13-Mar-19 01:48 PM
hmmm is dgvoodoo present in your bionicle folder
that's one thing I know for a fact broke the game on startup or at least used to do it
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The Shadow Emperor 13-Mar-19 01:50 PM
I'll check later
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ShadowDraikana 13-Mar-19 01:51 PM
aight thanks
my first reaction when I see startup issue like this is 1. dgvoodoo and 2. fmvs
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The Shadow Emperor 13-Mar-19 05:35 PM
in the game folder itself there's dgvoodoo.conf
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Mar-19 05:12 PM
I got some fucked up cinematics....
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ShadowDraikana 15-Mar-19 05:13 PM
known
oh hey they actually played for you too
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Mar-19 05:13 PM
And no background on the menu...
Yes they played, but fucked up (edited)
And this is all I see when starting a new game...
I have walking sound though...
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The Cap'm (Reese) 15-Mar-19 05:17 PM
Well, something went wrong when patching in that case
Patches fix the all black issue
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Mar-19 05:17 PM
Figured...
try again?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Mar-19 07:51 AM
I like how my game acts like it crashed when I press the quit button
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-19 08:01 AM
The doorway to the fikou nui crashes my game
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Ondrik🅱 (Ondrej) 23-Mar-19 08:01 AM
try to reload
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-19 08:01 AM
I know, I respawn at the other side of the doorway
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UTTER_BODGE 23-Mar-19 02:40 PM
alpha currently crashes for me after selecting tahu's level
it's just the alpha with the latest patch applied, straight from the launcher, nothing done on my end
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ShadowDraikana 23-Mar-19 02:41 PM
I'll run the address see if that gives a clue
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UTTER_BODGE 23-Mar-19 02:41 PM
selecting another level, then going to tahu's level via room/level warping in the debug menu works fine
for example, started in onua's level and warped to tahu's mtup
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V A H K I T I 23-Mar-19 02:43 PM
Sounds to me like the cutscene is missing
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UTTER_BODGE 23-Mar-19 02:43 PM
other following areas I've tried also work fine when warping that way
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V A H K I T I 23-Mar-19 02:43 PM
Do me a favour
Go into the cinematics/Level 6 folder
Tell me if all the files for Cin1 are present
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UTTER_BODGE 23-Mar-19 02:44 PM
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V A H K I T I 23-Mar-19 02:44 PM
Huh
Well there goes that theory.
Though it could be an OSI issue with the scene.
Cause it seems like it works fine if it doesn't play.
Though it could just as easily be a problem with Tahu.
If you wanna rule that out, go to Level 7 and warp to Tahu's area.
If he loads in there, then that likely rules him out as an issue for level 6
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UTTER_BODGE 23-Mar-19 02:46 PM
that works fine
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V A H K I T I 23-Mar-19 02:46 PM
Okay so it's probably not Tahu himself.
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ShadowDraikana 23-Mar-19 02:46 PM
crash address was complete nonsense so nothing useful there
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UTTER_BODGE 23-Mar-19 02:47 PM
I gotta start getting ready for work soonish btw
anyway - as mentioned earlier this is nothing but the alpha installed + patched from the launcher
on a whim I tried renaming/removing the dgvoodoo DLLs
still crashes without them so it's not another one of those weird scenarios
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ShadowDraikana 23-Mar-19 02:55 PM
so it's something in the patch assets then
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UTTER_BODGE 23-Mar-19 02:57 PM
would be nice if somebody could also try it on the same vanilla + patch setup and see if they can replicate it
or if it's another weird machine/OS/something else specific crash
regardless I'd say not being able to play tahu's level normally is a fairly glaring problem
patches are just self-extracting zips or something right?
any chance the latest alpha patch doesn't include something previous patches did?
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ShadowDraikana 23-Mar-19 03:05 PM
I'm trying to check this now; give me a few minutes on that one
Very possible the patch itself is screwed up for a fresh install but works fine on previously patched copies
alright, finally getting the patch assets copied over
moment of truth
cool shit
the version of DGVoodoo within the pathc is causing it to crash on startup
I told you Liam that this version is a problem
Sven got it for fuck's sake
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V A H K I T I 23-Mar-19 03:15 PM
And I told YOU that it's the only way to make the launcher work as intended. Pac The logic doesn't work on binary files, and neither I nor Benji have the time to put in to add support right now.
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UTTER_BODGE 23-Mar-19 03:16 PM
would be nice to see a problem here approached in any way other than "snarky blame-gamey asshattery" some day
but I still gotta get prepped for work
so
glhf I guess
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V A H K I T I 23-Mar-19 03:18 PM
Hey he started it
Pac
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ShadowDraikana 23-Mar-19 03:29 PM
Because it's a legit problem? And one that still hasn't been addressed even after multiple reports of it being a problem?
Well what do you know
I got Jamesster's crash
Litestone, we have a problem.
from what I can tell it's tied to the cutscene
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V A H K I T I 23-Mar-19 03:34 PM
My point is I know it's an issue, but it's one we can't really do anything about without DGVoodoo independence, which we have a checklist for right now.
We either gut more than half of the launcher's features, or work towards independence.
Obviously the latter is the more viable choice.
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ShadowDraikana 23-Mar-19 03:35 PM
What about changing versions in the meantime?
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V A H K I T I 23-Mar-19 03:35 PM
Even if it takes a bit longer to produce a result.
😐
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benji 23-Mar-19 03:36 PM
Is dgvoodoo open source?
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ShadowDraikana 23-Mar-19 03:36 PM
I mean what about this particular version makes it so special? Did you guys set the Launcher up to interact with this version specifically?
Please enlighten me
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V A H K I T I 23-Mar-19 03:36 PM
This version uses plaint text configs
Previous ones use binary files
As I just said
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ShadowDraikana 23-Mar-19 03:37 PM
ok how about newer versions
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V A H K I T I 23-Mar-19 03:37 PM
This IS the newest version
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ShadowDraikana 23-Mar-19 03:37 PM
wot
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V A H K I T I 23-Mar-19 03:37 PM
Or it was as of when we implemented it
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ShadowDraikana 23-Mar-19 03:37 PM
My point is there are new versions
and one of them completely fixed this shit for both me and Reese
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V A H K I T I 23-Mar-19 03:38 PM
Well by all means test it, but I also need @benji to finish the last feature in the launcher's code before we can release it.
IIRC it was something simple, but the code has gotten so complicated that I can't make heads or tails of it
😛
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ShadowDraikana 23-Mar-19 03:39 PM
Launcher uses version 2.55. I use 2.55.4
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V A H K I T I 23-Mar-19 03:39 PM
At this point it's basically his code with my GUI
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ShadowDraikana 23-Mar-19 03:40 PM
I have not tested 2.55.4.1 yet but I'll see what that does
in the meantime I'm checking to see if an updated OSI fixes the issue with Tahu's alpha level
looks more like a cinema issue so I may try disabling it to see if that's the main issue or something else
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ShadowDraikana 23-Mar-19 04:01 PM
@V A H K I T I Yep. Cut the cinema call from the alpha OSI and Tahu's level loads in now
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ShadowDraikana 23-Mar-19 05:43 PM
so that localizes the problem to the cinema; I'll see if I can fix it over the weekend
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 11:54 AM
Guys I managed to jump outside of the the map in galis first level and jumping off doesn't kill you, maybe put an invisible wall there
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Ondrik🅱 (Ondrej) 24-Mar-19 12:29 PM
yeah (edited)
that's known
I've been talking about it for very long
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 12:30 PM
Aight
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 12:46 PM
Is this even possible? I keep fallimg dowm whenever I reach the platform
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Ondrik🅱 (Ondrej) 24-Mar-19 12:47 PM
you have to cancel the grapple at the right moment
also, quick side note: with you pointing that camera at the monitor, it looks like deepbrick footage
😃
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 12:48 PM
no idea to l who that is
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Ondrik🅱 (Ondrej) 24-Mar-19 12:48 PM
the guy who originally had the beta
made videos about it by pointing his camera at a really old monitor
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 12:48 PM
Ah
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Ondrik🅱 (Ondrej) 24-Mar-19 12:49 PM
for instance this
The first playable scene from the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM game.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 12:50 PM
Oof
Wait, I struggled so hard for nokamas mask?
Waste of time
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Ondrik🅱 (Ondrej) 24-Mar-19 12:51 PM
you need it for the token door
in SHRN2
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 12:54 PM
Oof
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ShadowDraikana 24-Mar-19 03:17 PM
@V A H K I T I We have a serious problem on our hands. I can't fix the Tahu crash in the alpha. I replaced the character folder, the level itself, the OSI, the exe, and the cinematic and it STILL didn't fix the crash. ProcMon says it's bombing on Lewa's cinematic mask.x, and the crash address is ScDrawableModel::LoadX. The ProcMon log showed it as REPARSE just before the crash. No idea why; it already loaded the model previously.
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V A H K I T I 24-Mar-19 03:18 PM
Oh that's easy
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ShadowDraikana 24-Mar-19 03:18 PM
Don't have long but I wanted to inform you of this while I had some time
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V A H K I T I 24-Mar-19 03:18 PM
Just replace the model with the same model from the beta
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ShadowDraikana 24-Mar-19 03:18 PM
I did
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V A H K I T I 24-Mar-19 03:18 PM
Those models in the alpha have previously been corrputed somehow
...
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ShadowDraikana 24-Mar-19 03:19 PM
I also replaced it with the mask.x from my working alpha copy
the file is identical
so what the actual fuck is going on
why does it work on my one alpha copy but dies on the patch from a fresh install
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UTTER_BODGE 25-Mar-19 01:29 AM
use a file/folder comparing program like, say, beyond compare 4 to compare the working alpha copy and fresh + patched install
see exactly which files differ and narrow it down from there
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The Cap'm (Reese) 27-Mar-19 07:33 PM
Startup crash at 005c7e52 continues rearing its ugly head. Has at the moment happened ten times in a row, that number will probably climb before the game decides to launch
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G-Bond 28-Mar-19 04:34 AM
Uhh.... Seems like I can't play the game at all. (edited)
I tried to start up the game and it gives me this.
Both Alpha and Beta.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Mar-19 05:43 AM
Try a different resolution
Are you trying to play on 16x9?
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G-Bond 28-Mar-19 05:44 AM
No
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Mar-19 05:44 AM
Try that one
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G-Bond 28-Mar-19 05:44 AM
Nope
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Mar-19 05:45 AM
Hmm 🤔
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G-Bond 28-Mar-19 05:45 AM
Oh ok then game
Piece of shit.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Mar-19 05:45 AM
Then I have no idea
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G-Bond 28-Mar-19 05:46 AM
So apparently I have to have it in this res. any other one is fucked. (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Mar-19 05:46 AM
Really?
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G-Bond 28-Mar-19 05:46 AM
Yes
I think it's because of my monitor.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Mar-19 05:48 AM
Idk
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ShadowDraikana 29-Mar-19 04:35 PM
Ok so I'm going to @Coders because I confirmed that killing the Vatuka-Nui then transitioning to Gali's level and performing a melee attack will cause a random crash. By random I mean the address has changed every time I've reproduced it. So I can corroborate @The Cap'm (Reese) on this one finally
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V A H K I T I 29-Mar-19 06:41 PM
nani
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The Cap'm (Reese) 29-Mar-19 06:45 PM
yeah that one's a fuckhead
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Ethanwoopdedoo, Chaotic Bisexual 11-Apr-19 01:57 PM
Not sure whether this qualifies as a bug for the game, but I ran another scan after my antivirus picked the renderer up and sure enough this is a LOMN-related issue.
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Ethanwoopdedoo, Chaotic Bisexual 11-Apr-19 02:12 PM
@Team Litestone any advice on this?
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Ondrik🅱 (Ondrej) 11-Apr-19 02:29 PM
Somehow whitelist it
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🐸 Fraug (The Ass-Man) 11-Apr-19 02:42 PM
Yea DGVoodoo isn't malware unless you downloaded it from anywhere but the DGVoodoo website
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Ethanwoopdedoo, Chaotic Bisexual 11-Apr-19 02:48 PM
I think I got it from y'all, but I can't really remember 🤷
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Carlwheezer1011 18-Apr-19 09:44 PM
so the lego logo intro is way to fast for me
is there a way to fix that
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Ethanwoopdedoo, Chaotic Bisexual 18-Apr-19 10:02 PM
Ooh, ditto, I've noticed the FMV plays at, like, double speed
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👑🐱Courage🐱👑 26-Apr-19 10:14 PM
oh fuck help
how do i fix this
@Coders
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benji 26-Apr-19 10:21 PM
well first, you give an extremely detailed breakdown of what you did to cause the crash, with huge mega extra bonus points if you can reproduce it with those instructions. Then, you avoid whatever causes the crash until someone has a look at the issue.
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👑🐱Courage🐱👑 26-Apr-19 10:22 PM
alright, 1. Start Game (beta version), 1920x1080 resolution 2. Close game 3. restart game (in fullscreen this time) 4. die, (edited)
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V A H K I T I 26-Apr-19 10:23 PM
You're trying to run the game widescreen, yes?
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👑🐱Courage🐱👑 26-Apr-19 10:23 PM
ye
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V A H K I T I 26-Apr-19 10:23 PM
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👑🐱Courage🐱👑 26-Apr-19 10:23 PM
ah
i was going for 16:9
ohh ok ill change the compatibility
oh shid
still crashing
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V A H K I T I 26-Apr-19 10:32 PM
FMVs do not currently work unless compatibility mode is set to XP 𝘰𝘳 𝘪𝘯 𝘸𝘪𝘥𝘦𝘴𝘤𝘳𝘦𝘦𝘯 𝘮𝘰𝘥𝘦
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👑🐱Courage🐱👑 26-Apr-19 10:32 PM
thank u
bionicle dad
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V A H K I T I 26-Apr-19 10:33 PM
Pac
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UltimateAura 27-Apr-19 11:39 AM
So you need to set both the compatibility and not play in fullscreen?
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Deleted User 04-May-19 02:48 PM
The LEGO opening of the game crashes for me. I have an ultrawide monitor, and I'm playing with the 16:9 mode, as well as Windows XP compatibility enabled.
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Ondrik🅱 (Ondrej) 04-May-19 02:52 PM
Does it freeze after 3 seconds, or does it just crash entirely?
And is it alpha or beta?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-May-19 02:58 PM
Ah fuck, I should redownload LoMN
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ShadowDraikana 04-May-19 03:15 PM
it's the resolution likely. try going with a 4:3 resolution
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Deleted User 04-May-19 07:14 PM
@Ondrik🅱 (Ondrej) @𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 @ShadowDraikana It just shows a black screen and infinitely loops the audio until I close out of the game. Also, the game worked with 1600x1200 (4:3 resolution), but it stretched to fill my whole screen.
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😺 QSKSw (Josie) 08-May-19 04:03 PM
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-May-19 04:06 PM
Get the guy in here
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ShadowDraikana 08-May-19 04:27 PM
we really need to put something out to not run the game in 16:9 with the FMVs present
because this comes up regularly
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V A H K I T I 08-May-19 04:30 PM
We do
It's in the patch notes.
But apparently people don't know what a footnote is, or how to read one. Pac
I guess it was my mistake for not putting it in giant flashing text at the start of the file. Cause that's apparently all people bother to read.
Though I guess to be fair, not everyone will even READ the patch notes.
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benji 08-May-19 04:46 PM
I went through the patch notes looking for this known issue and I still almost couldn't find it
It's misleading that it's a known issue for an older version
also the wording is ambiguous
it could read FMVs do not currently work unless (compatibility mode is set to XP, (any Service Pack ver.)) or (in widescreen mode), which implies that widescreen fixes the issue but now I think you meant FMVs do not currently work (unless compatibility mode is set to XP, (any Service Pack ver.)) or (in widescreen mode)
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V A H K I T I 08-May-19 04:52 PM
Fair. Well at this point we may as well just look into the issue when there's time. It is a rather bothersome one.
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Tass 09-May-19 10:55 AM
Has anyone encountered this before? Having issues launching it, I've got the compatibility set, disabled the intro, and I've downloaded the latest patch. Running in 640x480, Windows 10.
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Tass 10-May-19 07:48 PM
The actual specific issue is that the game launches, goes black, then the entire screen goes white.
No sound at all
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KrazyK 14-May-19 10:43 PM
Not sure if this classifies as a bug, but in Onua’s level: if you return to the Fikou Nui area after defeating it, you’re stuck. You need to defeat it so the web disappears and the gate unlocks. But you can’t defeat it because you can’t get through the web or shoot the spider through it. In case you didn’t know already.
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ShadowDraikana 15-May-19 02:17 PM
yeah this is an issue
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Hosomi-San (Spidey) 19-May-19 09:31 AM
I can't enter the damn game the onua claw is stuck in the top of the menu Is their anyway to fix this? If your wondering it's the beta
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Ondrik🅱 (Ondrej) 19-May-19 09:54 AM
you should get out of full screen mode
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The Cap'm (Reese) 19-May-19 10:42 AM
I had this issue for a while. It ended up being the window size that was messing it up.
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Hosomi-San (Spidey) 19-May-19 02:24 PM
First in windowed it did that second in full the cursor didnt show up Third I will try that
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Hosomi-San (Spidey) 19-May-19 02:57 PM
Also I think I found an actual bug The resolution 1024x576 (16:9) during the opening part with all the logos and mata nui its completely bugged out and pixelated
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Ondrik🅱 (Ondrej) 19-May-19 03:00 PM
yes
that is known
the prerenders are really wonky with 16:9
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Hosomi-San (Spidey) 19-May-19 03:01 PM
Ah ok got it
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ulvenAspiration 26-May-19 11:16 AM
so
i have a billion problems getting the legend of mata nui to work
accidentally posted them all in #beaverhouse-gaming so it'd just be easier to look there than to retype it all here
(waits)
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Ondrik🅱 (Ondrej) 26-May-19 11:21 AM
okay, so first to edit the bionicle INI you can copy it to somewhere else then copy it back
or you can run notepad as administrator
also, there is a link for manual patching
which you can use if the launcher doesn't work for you
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ulvenAspiration 26-May-19 11:24 AM
there is?
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Ondrik🅱 (Ondrej) 26-May-19 11:24 AM
yeah
should be in #lomn-info
it should be a self extracting zip file. extract it to where you installed the game from the disk image
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ulvenAspiration 26-May-19 11:25 AM
still getting black screen after editing the file
which link is it?
which do i click
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Ondrik🅱 (Ondrej) 26-May-19 11:26 AM
>still getting black screen after editing the file expected for a vanilla install
>which do i click if it's the beta, PatchB.exe
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ulvenAspiration 26-May-19 11:28 AM
so i extract it into the lego bionicle thing
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Ondrik🅱 (Ondrej) 26-May-19 11:28 AM
yeah
it should ask to overwrite files
if so, click Yes to All
if it doesn't, you probably didn't do it right
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ulvenAspiration 26-May-19 11:30 AM
kk
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ulvenAspiration 26-May-19 12:51 PM
game crashes in onua's stage when using the huna at that big temple
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ulvenAspiration 29-May-19 11:55 AM
also
anyway so i also have the launcher installed but like
i click it
and it shows up in the task manager for half a second
then it closes itself
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ulvenAspiration 31-May-19 07:33 AM
wtf
my save broke
i was at gali
and then it put me all the way back at the start of the game with onua
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Ondrik🅱 (Ondrej) 31-May-19 07:33 AM
what does it do?
oh
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ulvenAspiration 31-May-19 07:34 AM
with some ludicrous percent complete
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Ondrik🅱 (Ondrej) 31-May-19 07:34 AM
yeah
do you still have the save?
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ulvenAspiration 31-May-19 07:34 AM
i think so
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Ondrik🅱 (Ondrej) 31-May-19 07:34 AM
Can you send it here?
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ulvenAspiration 31-May-19 07:35 AM
how do i do that
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Ondrik🅱 (Ondrej) 31-May-19 07:38 AM
In the game's folder, there's a Data folder
in there, there's the playerX.sav save files (X is a number from 1 to 4) (edited)
I can take a look at it and maybe try to save it
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ulvenAspiration 31-May-19 07:41 AM
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Ondrik🅱 (Ondrej) 31-May-19 07:41 AM
yeah, that's a save corruption
somehow, it put you in the menu
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ulvenAspiration 31-May-19 07:41 AM
if i recall i was at gali's kini
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Ondrik🅱 (Ondrej) 31-May-19 07:42 AM
I think this should work
just remove the underscore and the 1
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V A H K I T I 31-May-19 07:43 AM
These issues should be resolved in 1.3 by the way. If they aren't, the save file format will be simple XML so you can easier fix it yourself.
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ulvenAspiration 31-May-19 07:45 AM
thanks!
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ulvenAspiration 31-May-19 12:11 PM
agh fuck
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Ondrik🅱 (Ondrej) 31-May-19 12:11 PM
what?
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ulvenAspiration 31-May-19 12:11 PM
file corrupted again fortunately i have that backup save so it should be fine
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Ondrik🅱 (Ondrej) 31-May-19 12:12 PM
If you need saves, there's one for each level start here https://www.speedrun.com/bionicle_tlomn/resources
Bionicle: The Legend of Mata Nui - Resources
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ulvenAspiration 31-May-19 12:41 PM
was i supposed to get the komau or the kakama first?
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Ondrik🅱 (Ondrej) 31-May-19 12:41 PM
the komau
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V A H K I T I 31-May-19 12:48 PM
Please tell me there's no MASSIVE sequence break to the Kakama Pac
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The Cap'm (Reese) 31-May-19 12:48 PM
There shouldn't even be a way into PTOS until you clear BLR2
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ulvenAspiration 31-May-19 01:13 PM
no there's no sequence break
you gotta do the kane-ra segment
also the game crashed when i tried to use pohatu's grappling hook on one of those target things
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ulvenAspiration 31-May-19 02:42 PM
game crashed fighting the duckbill stone golem boy
aka one of 2 elemental creatures that are actually named?
crashed again when i tried to kick a koli ball
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The Cap'm (Reese) 31-May-19 02:45 PM
Rock elemental fix is geared for the next patch.
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ulvenAspiration 31-May-19 02:48 PM
ok so
what then like
when the patch comes out what do i do
do i have to start over or redownload the game or what
cause the launcher that auto-updates never works
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Teylgate 04-Jun-19 03:55 PM
Keep getting this error :/
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Eljay Johnsen 04-Jun-19 09:57 PM
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V A H K I T I 04-Jun-19 09:59 PM
Oh great, I forgot that doesn't override the previous one.
Well don't worry about it for now
I'll handle it
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benji 04-Jun-19 10:00 PM
nice to see adding that dialog paying off
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V A H K I T I 04-Jun-19 10:24 PM
Should be fixed now @Eljay Johnsen
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Eljay Johnsen 04-Jun-19 10:34 PM
Aye! Seems to be in tip top shape.
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V A H K I T I 04-Jun-19 10:34 PM
Yeet
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Eljay Johnsen 04-Jun-19 10:34 PM
Tried to run through Onua's level, got to the tunnel at the end of the falling walkway outside and it exception errored, but I was expecting that. 😛
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V A H K I T I 04-Jun-19 10:35 PM
I wasn't aware of any crashes there. o-O
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Eljay Johnsen 04-Jun-19 10:35 PM
Oh yeah, it's the first walkway outside, after you pick up the Lightning Bug.
At the tunnel at the end to go back inside, it crashes.
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The Cap'm (Reese) 04-Jun-19 10:35 PM
L1A3
The sound buffers crash.
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V A H K I T I 04-Jun-19 10:35 PM
It happens there too, does it?
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The Cap'm (Reese) 04-Jun-19 10:36 PM
I'm guessing.
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V A H K I T I 04-Jun-19 10:36 PM
What was the address? @Eljay Johnsen
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The Cap'm (Reese) 04-Jun-19 10:36 PM
Only exit I know around there that has crashed
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Eljay Johnsen 04-Jun-19 10:37 PM
Lemme double check.
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Eljay Johnsen 04-Jun-19 10:48 PM
Real fast.
Before I get there.
Clarify "address" for me. I'm not sure what to look for otherwise. 😛
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The Cap'm (Reese) 04-Jun-19 10:49 PM
When the game crashes, it says unhandled exception c000000005 at address: (crash address)
(typically)
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Ondrik🅱 (Ondrej) 04-Jun-19 10:49 PM
the second value here
for instance
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Eljay Johnsen 04-Jun-19 10:50 PM
Okay, this is bizarre.
So the game crashes, I boot it back up, load auto-save.
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The Cap'm (Reese) 04-Jun-19 10:51 PM
Places you in the next map?
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Eljay Johnsen 04-Jun-19 10:51 PM
And it puts me on the other side of the door I entered when it crash- yeah.
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V A H K I T I 04-Jun-19 10:51 PM
That's normal for the soundbuffers crash. (edited)
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Eljay Johnsen 04-Jun-19 10:51 PM
Gotcha. In that case, lemme just load up the map from the get-go and reenact it.
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The Cap'm (Reese) 04-Jun-19 10:51 PM
It loads enough of the next area to save to file
Quick warning. The sound buffers crash usually only occurs after playing through normally, not just warping back to the map it occurred in
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Eljay Johnsen 04-Jun-19 10:52 PM
Soon as I remember the button. Is it `?
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The Cap'm (Reese) 04-Jun-19 10:52 PM
Button for debug menu is Delete if that's what you're asking.
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V A H K I T I 04-Jun-19 10:52 PM
That won't work here though
You'd have to replay the level
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The Cap'm (Reese) 04-Jun-19 10:53 PM
^ as I said
(but you put it better)
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V A H K I T I 04-Jun-19 10:53 PM
I think we can safely assume what it is by now though.
Only the soundbuffers crash usually acts like this.
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Eljay Johnsen 04-Jun-19 10:53 PM
Still want me to grab the address? Wouldn't take me too long.
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The Cap'm (Reese) 04-Jun-19 10:53 PM
If you want to, sure.
No harm in making 100% sure, I suppose.
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Eljay Johnsen 04-Jun-19 10:56 PM
Welp, hit new game and it puts me right back where I was.
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The Cap'm (Reese) 04-Jun-19 10:56 PM
...pardon
It didn't put you on the beach?
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Eljay Johnsen 04-Jun-19 10:56 PM
Nope. Where it asks if I wanted to access my save file, or one of three new starts, I hit the start right below it.
And I'm back on the other side of the door.
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The Cap'm (Reese) 04-Jun-19 10:57 PM
O_o
This, I have never seen before. Screwing up a new game...?
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benji 04-Jun-19 10:58 PM
could it be a BetterSaver bug?
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The Cap'm (Reese) 04-Jun-19 10:58 PM
Might be. I'll grab the patch myself and check, I guess
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Eljay Johnsen 04-Jun-19 11:01 PM
Game crashed again (no error message, unrelated it seems) and I rebooted it and hit the third save option and now I'm on the beach.
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The Cap'm (Reese) 04-Jun-19 11:02 PM
No error, huh? Straight up closed the window?
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Eljay Johnsen 04-Jun-19 11:09 PM
Oddly enough, I got back to the part, and no error and no crash.
So I've got nothing.
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The Cap'm (Reese) 04-Jun-19 11:09 PM
.-.
This game sometimes, man...
It makes my brain hurt.
I'll still check it on my end, but that's bizarre.
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The Cap'm (Reese) 04-Jun-19 11:23 PM
Okay, yep, the sound buffers crash occurs when leaving L1A3
New game worked fine, however. Perhaps your instance was a mistake?
Hard to tell, I guess
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ulvenAspiration 04-Jun-19 11:58 PM
launcher doesn't work
still
i double click the icon
it opens in the task manager
then closes after half a second
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V A H K I T I 05-Jun-19 12:01 AM
Do you know how to check the event log on your PC?
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ulvenAspiration 05-Jun-19 12:01 AM
?
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V A H K I T I 05-Jun-19 12:02 AM
I'll take that as a no Pac
The Windows Event Viewer shows a log of application and system messages, including errors, information messages, and warnings. It’s a useful tool for troubleshooting all kinds of different Windows problems.
I can get a better idea of what's wrong if you show me the log here
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ulvenAspiration 05-Jun-19 12:11 AM
a'ight. i'm about to go to bed now so i'll show tomorrow
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V A H K I T I 05-Jun-19 12:11 AM
Okay. Keep me posted. 😃
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Ondrik🅱 (Ondrej) 05-Jun-19 06:50 AM
Bois, theres a save corruption bug relating to Kopakas level and the SHRN portal
So, apparently going in the SHRN4->TURA4->VLLG4->TURA4->SHRN4 route corrupts the save (edited)
save is here
for some reason it saves frontend (edited)
or something like that
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ulvenAspiration 05-Jun-19 08:54 AM
game crashed when transitioning from the collapsing cliff area
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ulvenAspiration 05-Jun-19 09:05 AM
yeah it's crashing still when you fall to your death on onua's stage
doesn't even show the death particles
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V A H K I T I 05-Jun-19 09:59 AM
@The Cap'm (Reese), Can you confirm the above save corruption, and/or the invisibility bug posted in Dev?
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The Cap'm (Reese) 05-Jun-19 10:01 AM
Can in a minute.
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V A H K I T I 05-Jun-19 10:01 AM
Thank
Also @ulvenAspiration, what was the crash address for those? Not much we can do about them otherwise.
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The Cap'm (Reese) 05-Jun-19 10:03 AM
Are the bugs you mentioned in main or rebuilt
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Ondrik🅱 (Ondrej) 05-Jun-19 10:03 AM
both main
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The Cap'm (Reese) 05-Jun-19 10:03 AM
k
Kopaka and Lewa are fine in K meets L, so no clue on that one.
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Ondrik🅱 (Ondrej) 05-Jun-19 10:07 AM
then it could be a patching thing
or a problem with the machine of the guy who reported it to me
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The Cap'm (Reese) 05-Jun-19 10:09 AM
Went from SHRN to TURA to VLLG to TURA to SHRN again, quit, reopened the game, loaded, was still in SHRN. (in lev4)
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Ondrik🅱 (Ondrej) 05-Jun-19 10:10 AM
could be a machine specific problem
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V A H K I T I 05-Jun-19 10:10 AM
At first glance, I see nothing wrong with the save
Remember, they're XML now, so they're easy enough to read with our human eyes. 😛
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Ondrik🅱 (Ondrej) 05-Jun-19 10:11 AM
at the level, it’s 0, loads frnt with onua
and 60 hp/energy
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V A H K I T I 05-Jun-19 10:11 AM
So it is
Hmm
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Ondrik🅱 (Ondrej) 05-Jun-19 10:11 AM
despite the rest showing a Kopaka level playthrough
I was able to fix it and send it to them
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The Cap'm (Reese) 05-Jun-19 10:12 AM
That's how they look when they corrupt. Had to manually edit a Gali save that corrupted about a month ago
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V A H K I T I 05-Jun-19 10:12 AM
Well on the bright side, for the time being, you can do that and send it back to the guy, Ondrik
Easy enough to do now.
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Ondrik🅱 (Ondrej) 05-Jun-19 10:12 AM
as I said, I did that
he was able to beat the game
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ulvenAspiration 05-Jun-19 10:13 AM
Crash adress for what
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V A H K I T I 05-Jun-19 10:13 AM
Ah, nicely done
@ulvenAspiration For... the crashes you're getting? Pac
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ulvenAspiration 05-Jun-19 10:13 AM
Where do i find those?
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The Cap'm (Reese) 05-Jun-19 10:14 AM
When the game crashes, a little window pops up.
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ulvenAspiration 05-Jun-19 10:14 AM
Oh those yeah hold on
I forgot what the windows said
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ulvenAspiration 05-Jun-19 12:13 PM
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The Cap'm (Reese) 05-Jun-19 12:14 PM
Sound buffers crash.
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ulvenAspiration 05-Jun-19 12:21 PM
this when transitioning from the room past the earthquake glyph room back to the kini
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Eljay Johnsen 05-Jun-19 07:34 PM
I tried looking on Github to see if this was listed, and I figure I just missed it, but felt I oughta post it here regardless.
It's whenever I shoot underwater as Gali.
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The Cap'm (Reese) 05-Jun-19 07:35 PM
Particle overload crash.
Can tell just by lookin' at the screen
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Eljay Johnsen 05-Jun-19 07:35 PM
That makes a lot of sense.
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The Cap'm (Reese) 05-Jun-19 07:36 PM
Staying in the bubbles for too long (or dying underwater) generates too many particles for the game to handle
and it dies
This is also why dying out-of-world causes a crash.
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Eljay Johnsen 05-Jun-19 07:36 PM
Huh. That clears a lot up, actually.
And makes a heck of a lot of sense.
Thank you, thank you.
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The Cap'm (Reese) 05-Jun-19 07:37 PM
Not a problem.
Here to help!
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Eljay Johnsen 05-Jun-19 07:39 PM
Hm, certainly still seems to occur outside of bubbles, and well after using them.
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The Cap'm (Reese) 05-Jun-19 07:39 PM
Shooting the sharks also generates particles.
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Eljay Johnsen 05-Jun-19 07:40 PM
I can skip all this, though I'm unsure if there is a bug in the door or not. The livestream only seemed to show Vahkiti slipping through the door.
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The Cap'm (Reese) 05-Jun-19 07:40 PM
Killing all the sharks spawns the Kaukau, and after you get that the door opens.
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Eljay Johnsen 05-Jun-19 07:40 PM
Well, I feel like a dummy. Guess I oughta be using my luck switch for this. 😛
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The Cap'm (Reese) 05-Jun-19 07:41 PM
MWAT (this area) is very fickle due to the particle overload. Extreme caution needs to be exercised at all times here, I've learned.
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Eljay Johnsen 05-Jun-19 07:42 PM
No kidding.
But hey, at least the saves work. Saving grace.
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The Cap'm (Reese) 05-Jun-19 07:42 PM
Indeed...
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Eljay Johnsen 05-Jun-19 08:12 PM
At this point, I'm assuming I'm either massively unlucky or this is borderline impossible.
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Eljay Johnsen 05-Jun-19 08:46 PM
Whenever I get down to one or two sharks, that's usually when the game decides it's done and crashes.
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The Cap'm (Reese) 05-Jun-19 08:47 PM
Yikes. At this rate, skipping past it seems like the most viable option until we get particles worked out (provided the debug menu is enabled, of course).
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Eljay Johnsen 05-Jun-19 08:47 PM
It isn't, so I figure this is as far as I get for now. 😛
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The Cap'm (Reese) 05-Jun-19 08:48 PM
Oof. Sorry 'bout that.
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Eljay Johnsen 05-Jun-19 08:48 PM
No worries! Just the way of things for now, nothing to be too upset about.
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ulvenAspiration 05-Jun-19 09:35 PM
characters are invisible during Onua meeting Gali
oh also i managed to do this
i know it's a particle overflow i just
friccin love how i fell off the map
game crashed after i tried to go to gali's level
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V A H K I T I 05-Jun-19 10:01 PM
They seem to be invisible for all of them on my end. O_o
Can you confirm @The Cap'm (Reese)?
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The Cap'm (Reese) 05-Jun-19 10:05 PM
okay what the fuck
yes I can
but this was working, like, yesterday
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V A H K I T I 05-Jun-19 10:05 PM
THat's why I'm confused as well
I KNOW you tested it
More than once at that
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The Cap'm (Reese) 05-Jun-19 10:06 PM
i'm fucking baffled
this...creature that is masquerading as a video game is disturbing me more and more by the day
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V A H K I T I 05-Jun-19 10:09 PM
Oh my god WHAT
It's the hookmods (edited)
I deleted them and the characters came back
What the SHIIIIIIIIIIT
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The Cap'm (Reese) 05-Jun-19 10:10 PM
😢
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V A H K I T I 05-Jun-19 10:10 PM
WAIT
I think I know why
Yeah
Okay
Somehow OptionalPatchNative got included in the main patch set. Probably my bad for rushing the hotfix.
And you know what that does, right?
It reenables the position data in the cin_char SLB
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The Cap'm (Reese) 05-Jun-19 10:11 PM
nulls position
yeah that
me word bad
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V A H K I T I 05-Jun-19 10:12 PM
Meaning all the cinematic animations are now offset
So. We can fix this one of two ways.
Never mind I found a third. For now.
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The Cap'm (Reese) 05-Jun-19 10:13 PM
wait, four
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V A H K I T I 05-Jun-19 10:13 PM
We seriously need to come up with a way for the game to clean up after itself, but for the time being, I can apparently null out the file, and the game won't flip out
I'm doing this because while we can add files with patches, we can't REMOVE them with the current setup
We can only replace them.
So I guess another hotfix is in order with a nulled out optional patch DLL.
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The Cap'm (Reese) 05-Jun-19 10:15 PM
1.3....2 or 3?
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V A H K I T I 05-Jun-19 10:15 PM
2
I'll also include the Nuju fix in this one, and finish Pohatu's grapple
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The Cap'm (Reese) 05-Jun-19 10:16 PM
the nuju one is why I was wondering about .3 or .2. saw the updated patch notes
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benji 05-Jun-19 10:18 PM
oh yeah OptionalPatchNative slipped right in
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V A H K I T I 05-Jun-19 10:19 PM
Some day we need to come up with a new patching system that can DELETE files as well as add and replace them, but for the time being, nulling it out will do. (edited)
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V A H K I T I 06-Jun-19 12:37 AM
Alright, hotfix 1.3.2 is now up.
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Eljay Johnsen 06-Jun-19 12:43 AM
Booting the game up through the launcher seems to bring this up.
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V A H K I T I 06-Jun-19 12:43 AM
Uncheck the test menu option.
Wait
I haven't released that yet
I'm tired.
😛
Uh
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Eljay Johnsen 06-Jun-19 12:44 AM
XD
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V A H K I T I 06-Jun-19 12:44 AM
I swear if I released with the text menu enabled by default somehow
Ffs
I'll get this up before anyone else notices.
Pac
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Eljay Johnsen 06-Jun-19 12:45 AM
🕺
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V A H K I T I 06-Jun-19 12:47 AM
For yourself now, just edit the bionicle.ini in the install folder.
delete the legotester line
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Eljay Johnsen 06-Jun-19 12:48 AM
Okie dokie.
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(Team Kanohi) Jocool1231 06-Jun-19 02:33 AM
You can get stuck here. Angery
Also I can't figure out a way to get to that next pillar.
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G-Bond 06-Jun-19 08:40 AM
You have to lower down your FPS.
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V A H K I T I 06-Jun-19 01:31 PM
We really need to buckle down someday and figure out this deltatime shit.
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The Cap'm (Reese) 06-Jun-19 01:32 PM
Especially if we want quest rewards in Ko-Koro. Reminder that the Element of Melting is impossible to get without 30fps
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Ondrik🅱 (Ondrej) 06-Jun-19 01:32 PM
umm akchually you can use pause buffering
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The Cap'm (Reese) 06-Jun-19 01:32 PM
And no, I don't include glitches or exploits.
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V A H K I T I 06-Jun-19 01:32 PM
Pac
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Ondrik🅱 (Ondrej) 06-Jun-19 01:33 PM
I got completely DESTROYED with FACTS and LOGIC
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The Cap'm (Reese) 06-Jun-19 01:33 PM
Likewise, SWRD above can't be traversed normally without the grapple+sphere bug.
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V A H K I T I 06-Jun-19 01:33 PM
Well no.
There are spots where you can easily jump the chasm
It's really badly designed
Or rather, the Kakama is. Pac
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The Cap'm (Reese) 06-Jun-19 01:35 PM
Point.
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V A H K I T I 06-Jun-19 01:35 PM
It's the Superman paradox. How do you design a challenging game around a character or power that by nature breaks challenge?
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The Cap'm (Reese) 06-Jun-19 01:35 PM
...Make higher ledges (in this case)?
Design the areas with high speed in mind?
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Ondrik🅱 (Ondrej) 06-Jun-19 01:36 PM
>Design the areas with high speed in mind? speedrunning intensifies
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The Cap'm (Reese) 06-Jun-19 01:36 PM
Not what I meant.
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V A H K I T I 06-Jun-19 01:36 PM
Yes, and they did do that in some areas.
PTOS comes to mind, where Kakama jumps are actually REQUIRED.
XROD rather
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The Cap'm (Reese) 06-Jun-19 01:37 PM
Was about to say.
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V A H K I T I 06-Jun-19 01:37 PM
However, it can't be denied that both the Kakama and Miru were nerfed from alpha to Beta.
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The Cap'm (Reese) 06-Jun-19 01:37 PM
Also, side note, but I've still yet to see anyone make that jump in TELE to where the button is. 😛
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V A H K I T I 06-Jun-19 01:37 PM
Which is the crux of the Superman paradox.
You either nerf Superman to make the game fun, or you make the game absurd in every way.
It's a shame too, because I can see a lot of promise in the chaining of mask powers like the alpha could allow for in some places (edited)
IF the game was designed around it.
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ulvenAspiration 06-Jun-19 02:30 PM
heheh
kryptonite fog
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(Team Kanohi) Jocool1231 06-Jun-19 10:56 PM
Does the transition between walking and surfing still not work on TA05?
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V A H K I T I 06-Jun-19 10:56 PM
?
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(Team Kanohi) Jocool1231 06-Jun-19 10:56 PM
This bit:
Just kills me when I walk in
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V A H K I T I 06-Jun-19 10:57 PM
Then why are you walking in? 😛
Use the Akaku. 😉
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(Team Kanohi) Jocool1231 06-Jun-19 10:57 PM
Angery Why is that hidden?
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V A H K I T I 06-Jun-19 10:58 PM
¯\_(ツ)_/¯
Ask Saffire. 😛
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(Team Kanohi) Jocool1231 06-Jun-19 11:23 PM
Any way to get past this bit? And yes I looked around with the akaku Pac
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V A H K I T I 06-Jun-19 11:24 PM
Look up. ;P
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(Team Kanohi) Jocool1231 06-Jun-19 11:24 PM
Ahh yeah, figured it out right before you said that
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V A H K I T I 06-Jun-19 11:24 PM
xD
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(Team Kanohi) Jocool1231 07-Jun-19 12:04 AM
Game really likes to crash in the room with tahu's Volcano Glyph. I don't need it for the boss battle right?
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Ondrik🅱 (Ondrej) 07-Jun-19 12:04 AM
you do for the token door
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The Cap'm (Reese) 07-Jun-19 12:05 AM
And to get to the boss once in the room.
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(Team Kanohi) Jocool1231 07-Jun-19 12:07 AM
Oh forgot, I can cheat it in.
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(Team Kanohi) Jocool1231 07-Jun-19 12:23 AM
So game crashes on the makuta level.
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V A H K I T I 07-Jun-19 12:24 AM
What Makuta level?
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The Cap'm (Reese) 07-Jun-19 12:24 AM
After Tahu's part, or...?
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(Team Kanohi) Jocool1231 07-Jun-19 12:24 AM
Yeah, after you kill the dragon
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The Cap'm (Reese) 07-Jun-19 12:24 AM
erm, that's not supposed to happen
I meant Tahu's part in the Makuta level.
not sure about that crash, though...
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V A H K I T I 07-Jun-19 12:25 AM
I swear to god if you're doing what I think you're doing. Pac
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The Cap'm (Reese) 07-Jun-19 12:25 AM
...Me?
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V A H K I T I 07-Jun-19 12:25 AM
No
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(Team Kanohi) Jocool1231 07-Jun-19 12:25 AM
It loads the level, I can see onua it stutters makes some noises and then dies.
What did you think I was doing?
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V A H K I T I 07-Jun-19 12:26 AM
What resolution are you running the game in?
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(Team Kanohi) Jocool1231 07-Jun-19 12:27 AM
2560x1440 because ultrawide still don't work. Angery
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V A H K I T I 07-Jun-19 12:27 AM
* deep breath * (edited)
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G-Bond 07-Jun-19 12:27 AM
B O I
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V A H K I T I 07-Jun-19 12:27 AM
I am getting really tired of having to repeat this.
I even made it as clear as possible in the launcher on the last patch. Pac
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(Team Kanohi) Jocool1231 07-Jun-19 12:28 AM
FMVs are the cinematics right?
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V A H K I T I 07-Jun-19 12:28 AM
The pre-rendered ones, yes. You make games, I figured you'd know that. 😛
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(Team Kanohi) Jocool1231 07-Jun-19 12:29 AM
I don't because FMVs are before my time
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V A H K I T I 07-Jun-19 12:29 AM
sigh look, I'm sorry if I'm seeming really snarky right now, I'm just REALLY tired of this getting reported.
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(Team Kanohi) Jocool1231 07-Jun-19 12:29 AM
But I've had no problem with all of the other cutscenes before.
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V A H K I T I 07-Jun-19 12:30 AM
The opening ones too with the lego logo?
Or are you playing from the test menu?
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(Team Kanohi) Jocool1231 07-Jun-19 12:30 AM
I'm playing from the test menu, but when they do play they stretch out to my correct resolution.
The intro/logo cutscenes that is (edited)
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V A H K I T I 07-Jun-19 12:31 AM
Are they able to play to completion, or are you skipping them?
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(Team Kanohi) Jocool1231 07-Jun-19 12:32 AM
Yeah, I've seen all of them so far, they're pretty great gotta say.
O the intro ones
I haven't checked playing those all the way through (edited)
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V A H K I T I 07-Jun-19 12:32 AM
Well the pre-rendered ones should not be able to work at wide resolutions, and will crash. Makuta's level has one at its start.
I swear to god if one person comes in and reports this, I'm disabling the FMVs by default again.
Speaking of, I think I'll relase that new launcher version now with the testmenu toggle
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(Team Kanohi) Jocool1231 07-Jun-19 12:35 AM
Yeah, it does crash straight away without the test menu. Weird, didn't do it last patch. (edited)
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V A H K I T I 07-Jun-19 12:36 AM
It should have. 😐
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(Team Kanohi) Jocool1231 07-Jun-19 12:40 AM
You know what, that cutscene at the start of the makuta level is 21:9.
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V A H K I T I 07-Jun-19 12:40 AM
nani
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(Team Kanohi) Jocool1231 07-Jun-19 12:40 AM
It's just condensed down to 4:3
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V A H K I T I 07-Jun-19 12:40 AM
huh
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(Team Kanohi) Jocool1231 07-Jun-19 12:41 AM
Hold on a sec
It's quite a bit off because I did a snip of it, but those black bars on the top and bottom wouldn't exist if it were upscaled to 21:9. (edited)
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V A H K I T I 07-Jun-19 12:43 AM
NujuThink
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(Team Kanohi) Jocool1231 07-Jun-19 12:45 AM
I can understand why they did it here, to make it look cinematic when there weren't many wide/ultrawide screens out there, but there are still things today that do this fake 21:9ing thing. Netflix is a nightmare on ultrawide, most movies on there are 21:9 scaled down to 16:9 so I get double the black bars instead of none. (edited)
Anyways... how's it goin'? (edited)
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(Team Kanohi) Jocool1231 07-Jun-19 12:56 AM
Ahh, being very productive I can see. HMM
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V A H K I T I 07-Jun-19 12:57 AM
:p
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(Team Kanohi) Jocool1231 07-Jun-19 01:03 AM
Uhhhhh
When installing the launcher update
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V A H K I T I 07-Jun-19 01:04 AM
wut
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(Team Kanohi) Jocool1231 07-Jun-19 01:04 AM
🤷
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V A H K I T I 07-Jun-19 01:04 AM
Is it still currently running from your previous playthrough? it takes a bit to shut down
It shouldn't take THIS long, but it's being weird
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(Team Kanohi) Jocool1231 07-Jun-19 01:05 AM
Nope, just checked through task manager, nofin.
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V A H K I T I 07-Jun-19 01:06 AM
Well I mean it wouldn't be NOW, but it might have been when you started installing
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(Team Kanohi) Jocool1231 07-Jun-19 01:06 AM
Mhh, so should I abort then?
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V A H K I T I 07-Jun-19 01:06 AM
Retry didn't work?
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(Team Kanohi) Jocool1231 07-Jun-19 01:06 AM
Nope
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V A H K I T I 07-Jun-19 01:07 AM
Is your antivirus blocking it for some reason?
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(Team Kanohi) Jocool1231 07-Jun-19 01:07 AM
Nope, pretty positive it's not.
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V A H K I T I 07-Jun-19 01:08 AM
Well just hit ignore then.
Chances are the old version will still be there.
(It hasn't changed so..)
As long as you're installing to the same place, you'll be fine.
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(Team Kanohi) Jocool1231 07-Jun-19 01:09 AM
But ignoring will probably continue the update and ignore that file, aborting might let me try it again.
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V A H K I T I 07-Jun-19 01:10 AM
Well again, it hasn't changed at all since the last version so the one you already have installed with remain.
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Eljay Johnsen 07-Jun-19 02:22 AM
May have an issue.
Restarted my computer, and tried to boot up my save.
This plus Tahu standing in a Pakari loads up briefly, and it instantly crashes.
No error message, just a total shut down.
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V A H K I T I 07-Jun-19 02:27 AM
Send me the save. 😛
Also what area is this?
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Eljay Johnsen 07-Jun-19 02:27 AM
I am... not sure. XD
And where would I locate the save?
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V A H K I T I 07-Jun-19 02:27 AM
The Data folder
Also do let me know if there are any issues with the launcher like Jocool brought up. These I can probably fix myself, aha. (edited)
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Eljay Johnsen 07-Jun-19 02:35 AM
That oughta be it.
And nope, launcher seems to be okay for me.
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V A H K I T I 07-Jun-19 02:36 AM
nice
OSI ERROR: Reference beyond start/end of array What a useful error. Pac (edited)
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Eljay Johnsen 07-Jun-19 02:39 AM
XD
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V A H K I T I 07-Jun-19 02:43 AM
Apparently it's mask related.
Removing the mask values from the save fixed it. O_o
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Eljay Johnsen 07-Jun-19 02:43 AM
o.O
Now it feels personal.
You know... given the mask and all.
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V A H K I T I 07-Jun-19 02:44 AM
It's apparently the Vahi specifically, so if anyone should be upset, it's me. Pac
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Eljay Johnsen 07-Jun-19 02:45 AM
XDD
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V A H K I T I 07-Jun-19 02:45 AM
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Eljay Johnsen 07-Jun-19 02:45 AM
That's really awful too, cause I went back for the Vahi.
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V A H K I T I 07-Jun-19 02:45 AM
That should work sans the vahi
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Eljay Johnsen 07-Jun-19 02:45 AM
I went through the Vahi portion without it and replayed the level to get it.
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V A H K I T I 07-Jun-19 02:45 AM
Try grabbing it again
Hmm...
Wait you didn't pick it up before?
Did you EVER pick it up?
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Eljay Johnsen 07-Jun-19 02:46 AM
Nope. Skipped it by accident.
Eventually. I just had to go back to pick it up. 😛
As in replay that portion of the game.
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V A H K I T I 07-Jun-19 02:46 AM
But did you actually get it?
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Eljay Johnsen 07-Jun-19 02:46 AM
Ayup.
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V A H K I T I 07-Jun-19 02:46 AM
Oh okay.
I was going to say we have a problem if you didn't get it but it logged in the save anyways.
For the record btw, the saves are just in pure XML now, so you can edit this easily if it comes up again.
<masks> <mask id="mk6a" area="ta03" /> <mask id="mk5a" area="ta12" /> </masks>
mk5a being the Vahi.
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Eljay Johnsen 07-Jun-19 02:48 AM
Gotcha gotcha. And you would recommend picking it back up again?
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V A H K I T I 07-Jun-19 02:48 AM
I would encourage it just to be sure this wasn't just a fluke.
Though the fact that it came with the save to me is concerning.
Okay I've narrowed the issue down.
OH WAIT I remember this issue now. We had this in Onua's level once
Going back to the area where some masks are picked up after collecting them will result in a shutdown like this.
You can get the Vahi safely, just don't go back to that area after.
@ShadowDraikana Reminder that this is still a thing. 😛
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Eljay Johnsen 07-Jun-19 02:55 AM
Ooooooh, well fudge!
That is good to know.
I'm just trying to get one more token, game. 😭
Well, thank you ever so kindly. I hate to bother you, but I certainly do appreciate it. 😛
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V A H K I T I 07-Jun-19 02:55 AM
It's aight. Is the token requirement for Tahu's boss too high?
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Eljay Johnsen 07-Jun-19 02:56 AM
I dunno if I'd say too high, I'm just one away.
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V A H K I T I 07-Jun-19 02:56 AM
I thought it was too, but @The Cap'm (Reese) seemed to think it was fine. Pac
I don't like the idea of having it be JUST so.
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Eljay Johnsen 07-Jun-19 02:56 AM
That's why I'm replaying it, though I am struggling to find one last one.
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V A H K I T I 07-Jun-19 02:56 AM
Which is what I'd like to avoid tbh.
At the very least, Onua's level makes it clear from the beginning that token doors will be a thing throughout the game.
So I guess by this point, having the restriction be a bit tighter is not necessarily bad. (edited)
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Ondrik🅱 (Ondrej) 07-Jun-19 02:57 AM
I think it’s too high as well, but I’m biased
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V A H K I T I 07-Jun-19 02:58 AM
Pac
Go clip though a wall, Speedrunner
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Ondrik🅱 (Ondrej) 07-Jun-19 02:59 AM
i’m trying to find such a clip. going through/around token doors would be the ultimate skip
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V A H K I T I 07-Jun-19 03:00 AM
Or just try and find some kind of overflow to negative your tokens and gain infinite. xP
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Ondrik🅱 (Ondrej) 07-Jun-19 03:01 AM
that would require 2 billion tokens
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V A H K I T I 07-Jun-19 03:01 AM
I mean often times with these things, if things go backwards too far they loop back to max. But it depends how the game is coded.
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Ondrik🅱 (Ondrej) 07-Jun-19 03:02 AM
yeah, but in testing where I tried to break the token number I went past 10000 and it didn’t overflow
I think that one day I will find something like the SHRN5 door skip for every level
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Eljay Johnsen 07-Jun-19 03:50 AM
For what it's worth, I can confirm this is still an active bug. 😛
This is an issue regarding the beta. Sometimes, when you stun the Taratoka-Nui into a place where there isn&#39;t a platform, it will just completely disappear. The health bar is still there, b...
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V A H K I T I 07-Jun-19 03:51 AM
Ye
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mnicho54 07-Jun-19 08:05 AM
Hi there! Maybe I'm doing something wrong, but I couldn't get the first cutscene (with Matoran) on Onua level and the second one before the Onu Koro (I also missed the tutorial stone at the beggining ). I'm running the latest beta version
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Ondrik🅱 (Ondrej) 07-Jun-19 10:54 AM
Those cutscenes are going to be in Rebuilt, which isn't released yet, you aren't doing anything wrong
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ShadowDraikana 07-Jun-19 03:51 PM
how is this still a thing
I fixed this one a while ago
did that get reverted too?
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V A H K I T I 07-Jun-19 03:52 PM
¯\_(ツ)_/¯
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ShadowDraikana 07-Jun-19 03:52 PM
well I'll have a look
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V A H K I T I 07-Jun-19 03:52 PM
Did you ever fix it for the Vahi?
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ShadowDraikana 07-Jun-19 03:52 PM
I need to fix the logging anyway
because I figured out how the quest items log
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V A H K I T I 07-Jun-19 03:52 PM
I swear the Vahi was only one of a couple that were still broken
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ShadowDraikana 07-Jun-19 03:53 PM
so I can look into this in a bit
since Ko-Koro now depends on Reese since the only thing not done is some new dialogue
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The Cap'm (Reese) 07-Jun-19 03:53 PM
it's written.
prolly should go over it this time to avoid redoing it when it's already in the game
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ShadowDraikana 07-Jun-19 03:55 PM
it's not in the slb
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The Cap'm (Reese) 07-Jun-19 03:55 PM
i know
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UTTER_BODGE 08-Jun-19 11:58 PM
- activate mask of invisibility, character will turn transparent - back up against wall, enough so the camera is shoved close enough to the character that they'd turn transparent if they weren't already - run forwards/spin the camera around so you're not up close to the character anymore - character turns from transparent to solid, overriding the mask's transparency effect (edited)
if I had a penny for every time a game's naively gone "oh, this event happened, better change the status of this thing" and it just does it directly
instead of >mask of invisibility is on y/n >we're up against a wall y/n >ok so do we want to be invisible right now
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The Cap'm (Reese) 09-Jun-19 09:57 AM
Dying during the Kokuru's intro makes the text stay onscreen.
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Ondrik🅱 (Ondrej) 09-Jun-19 10:00 AM
Can we confirm that this can happen during the other intros too?
at least during the ones where you can die?
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The Cap'm (Reese) 09-Jun-19 10:00 AM
There aren't others where you can die.
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Ondrik🅱 (Ondrej) 09-Jun-19 10:00 AM
what about taratoka nui?
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The Cap'm (Reese) 09-Jun-19 10:01 AM
You're locked in place as soon as the platform starts falling, and can't move until the intro is over.
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The Cap'm (Reese) 09-Jun-19 10:37 AM
Erm. This was supposed to have been removed, yeah? (rebuilt)
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ScrapMetaru 10-Jun-19 04:52 PM
So leaving Vatuka still crashes, like, 70% of the time.
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ScrapMetaru 10-Jun-19 05:00 PM
Four crashes in a row. I JUST wanna go to Gali...
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 10-Jun-19 05:03 PM
Oof
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KrazyK 11-Jun-19 03:56 PM
Is there a way to access game controls in game? (edited)
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(Team Kanohi) Jocool1231 12-Jun-19 05:58 AM
Here's my best understanding of the bug I found earlier, I couldn't find any thing about it on the git so I hope it's not already known. (This is all for the beta) Due to the game being 32bit, it's only allowed to use less than 2gb of ram to allocate to the textures, if you replace the Art.blk with a version larger than about 1.8 gb the game will crash on startup. This would most likely happen when trying to replace any other packs or files as well. I also found that removing certain images from Art.blk can cause the crash as well, don't know which images though. @V A H K I T I I suppose, don't really know who else to @ 🤷 (edited)
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benji 12-Jun-19 10:39 AM
Uh... 32bit limits the RAM at 4gb right?
Or maybe that's just the OS
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Vraiment 12-Jun-19 01:07 PM
32bit CPUs can only address 4GB if I recall correctly
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(Team Kanohi) Jocool1231 12-Jun-19 01:55 PM
Well either way the art blk can't be over 2gb.
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benji 12-Jun-19 03:24 PM
yeah I wouldn't be surprised if Saffire used a signed int somewhere in the BLK process
because that would halve the max value
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UTTER_BODGE 12-Jun-19 04:02 PM
@(Team Kanohi) Jocool1231 if you're upscaling textures be aware of the common pitfalls that come with it
like, if you upscale something meant to tile on all 4 sides, you can end up with seams there
cause the AI doesn't know it's supposed to loop
solution: make a 3x3 grid of the texture, upscale that, then crop it back down to the middle part
or find some way of automating that
or if you've got one that tiles left and right but not vertically, do a 1x3 grid, etc
ran into that while upscaling alpha team textures myself, meanwhile some other guy came along with a massive 3-4 GB pack of upscales that were just done en masse
95% looked like absolute muddy shit
didn't tile either
and were way bigger than they actually needed to be
and made the game freak out on particular stages, FPS dropping to like 3-4 and textures getting scrambled between objects
have seen other people do the same with lego racers and without them actually being attentive those attempts have also ended up looking like shit + being massively inefficient
and depending on the upscaling program you're using there may be different options for dealing with noise, which can help or fuck things depending on what the texture is
a lot of those texture packs people have done end up looking less detailed than the originals cause they just smoothed everything out into 2048x2048 blobs
or they look like shit cause putting high res textures on low poly environments/characters just looks uncanny
point is it's very case by case and you have to put solid effort into it so I hope you're doing that haha
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(Team Kanohi) Jocool1231 12-Jun-19 04:17 PM
I am, don't worry. The only issue with it I've found so far is that some of the textures now look too good for the geometry. 😛 No fps drops so far, they don't look muddy, and tile just as they do in the original game. (edited)
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UTTER_BODGE 12-Jun-19 04:17 PM
good good
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kiitos 14-Jun-19 10:12 AM
&quot;Beta&quot; October 23, 2001 After attempting to launch the beta from the launcher, a blank screen pops up and a message that says &quot;unhandled exception: c0000005 at address: 0...
what about this bug?
i've just got the game and have on idea to fix that
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(Team Kanohi) Jocool1231 14-Jun-19 05:52 PM
@V A H K I T I or @The Cap'm (Reese) My debug menu stopped appearing after reinstalling the beta, how do I fix it? It's getting to be a pain to play through every level just to test textures. (edited)
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(Team Kanohi) Jocool1231 14-Jun-19 07:09 PM
Also I was wondering where would one download another copy of the current beta without using the launcher. (edited)
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(Team Kanohi) Jocool1231 15-Jun-19 12:58 AM
Really need the cheats now if anyone can help?
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UTTER_BODGE 15-Jun-19 01:38 AM
in Bionicle.ini
@(Team Kanohi) Jocool1231
if you've got it installed in program files, make sure you're either running your text editor as admin or saving the file somewhere else then copying it into program files
otherwise either your text editor will yell about not being able to save it or it'll go to the magical virtualstore land
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(Team Kanohi) Jocool1231 15-Jun-19 01:41 AM
That's already set up tho
Still no debug menu.
Also, another bug has appeared. The game is crashing when I enter the Makuta level no matter what. I tested playing on 16:9 and 4:3, either way it still happens. (edited)
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UTTER_BODGE 15-Jun-19 02:01 AM
are you running the game itself as admin
if not, it won't be using that file
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(Team Kanohi) Jocool1231 15-Jun-19 02:16 AM
It runs the launcher as admin and when I play it loads into the test menu, but the debug menu doesn't work
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UTTER_BODGE 15-Jun-19 02:22 AM
first I've heard of that happening
I don't even use the launcher personally
but doesn't that launch some autohotkey thingy
I doubt that'd be related though
should only affect the scrolling keys right
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(Team Kanohi) Jocool1231 15-Jun-19 02:31 AM
Yeah, and occasionally while playing the hotkey thing will pop up saying: (#) inputs received in the last (#) minutes would you like to continue? and it makes no difference if I click yes or no. (edited)
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😺 QSKSw (Josie) 17-Jun-19 12:51 AM
@Marow_Ghost
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Marow_Ghost 17-Jun-19 12:51 AM
Hi
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Gundam nuggers 17-Jun-19 12:52 AM
@Marow_Ghost hey dude.
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Ondrik🅱 (Ondrej) 17-Jun-19 12:52 AM
hi
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Marow_Ghost 17-Jun-19 12:53 AM
Hello.
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V A H K I T I 17-Jun-19 09:48 AM
New fone, who dis? :v
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jun-19 11:19 AM
Im tim
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😺 QSKSw (Josie) 17-Jun-19 01:10 PM
They had some issues running LOMN on their laptop... two weeks ago. I need to get through my tweets faster. (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jun-19 01:12 PM
yes
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davidvkimball 18-Jun-19 04:04 PM
There's a softlock in the game after you defeat the spider creature boss. If you exit the room, and then go back, there's a door and a web and you are permanently trapped. If you play an earlier part of the game, the door is permanently closed even after you re-defeat the boss.
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CyclonatorZ 20-Jun-19 07:38 AM
Oh, that's still not fixed, huh? Ah well, I assume it's no easy fix if it hasn't been done yet.
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LOZZA 20-Jun-19 12:20 PM
Beta October 23, 2001 I've installed the zip version of the beta and manually patched it to version 1.3.2 I double click the try and run 'LEGO bionicle.exe' and nothing happens. I meet all the required specs and I am running Windows XP sp3. I also can't run the new launcher as well. Can someone please help ASAP -Laura🖤
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Ondrik🅱 (Ondrej) 20-Jun-19 12:20 PM
Does the game exit to desktop or does it display an "Unhandled Exception" message?
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V A H K I T I 20-Jun-19 12:21 PM
Additionally, the launcher does not support Windows XP
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LOZZA 20-Jun-19 12:22 PM
@Ondrik🅱 (Ondrej) it doesn't boot what so ever when patched and when un patched I get the black texture bug.
@V A H K I T I have you guys considered making an XP launcher
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V A H K I T I 20-Jun-19 12:24 PM
Given what would need to be removed from the main one for it to function, it's not in the cards at the moment.
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LOZZA 20-Jun-19 12:26 PM
@V A H K I T I oh ok do you have any idea why it wont boot when manually patched then?
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LOZZA 20-Jun-19 12:49 PM
UPDATE Some how fixed this my self
It's something to do with the voodoo files
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ulvenAspiration 21-Jun-19 01:09 PM
game crashes trying to get to gali's stage
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Ondrik🅱 (Ondrej) 21-Jun-19 02:28 PM
try again
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Ondrik🅱 (Ondrej) 25-Jun-19 12:09 PM
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G-Bond 25-Jun-19 12:58 PM
Click the attack button
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Ondrik🅱 (Ondrej) 25-Jun-19 01:01 PM
fug
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The Cap'm (Reese) 25-Jun-19 01:01 PM
...did you not try that before?
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Ondrik🅱 (Ondrej) 25-Jun-19 01:01 PM
No
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The Cap'm (Reese) 25-Jun-19 01:01 PM
👏
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G-Bond 25-Jun-19 01:02 PM
B o i
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Ondrik🅱 (Ondrej) 25-Jun-19 01:03 PM
Please don't kill me, I'm stupid, I can't help it
and NOW his health is at 0 and he keeps fightin
and NOW he stopped with the boulders
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G-Bond 25-Jun-19 01:09 PM
.....
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Ondrik🅱 (Ondrej) 25-Jun-19 01:09 PM
Okay, I'll try the quick kill
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The Cap'm (Reese) 25-Jun-19 01:10 PM
well I can't replicate the "keeps going when dead" thing
so
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Ondrik🅱 (Ondrej) 25-Jun-19 01:10 PM
I shot the weak point first frame
it didn't even appear
just subtracted one from the health, it got to 0, and he kept going
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The Cap'm (Reese) 02-Jul-19 09:27 AM
Probably could have guessed this, but if you're on a vine in Lev7 when the time runs out, the game doesn't snap you back to the start point
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UTTER_BODGE 03-Jul-19 03:16 AM
scrp could use a pos tweak
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UTTER_BODGE 03-Jul-19 05:19 AM
looks like there's several other pickups in that area that could be adjusted
also shoutouts to the lsrp that spawns out of bounds and presumably immediately falls into the void forever
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V A H K I T I 03-Jul-19 01:20 PM
@Ondrik🅱 (Ondrej) So Ko-Koro is still crashing for you, and we need to get that Takara fixed. @ShadowDraikana, do you have time today to work with him on that?
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Ondrik🅱 (Ondrej) 03-Jul-19 01:21 PM
It's not just Ko-Koro
it's also Onu-Koro and Ga-Koro
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The Cap'm (Reese) 03-Jul-19 01:21 PM
i mean, rebuilt Ko-Koro likes to randomly give me the 1001d6d3 crash, and has since you first made it
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Ondrik🅱 (Ondrej) 03-Jul-19 01:21 PM
and before anyone asks, I am using the up to date assets
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ShadowDraikana 03-Jul-19 01:21 PM
to be fair I've gotten the crash Reese has been getting a few times myself
but not what Ondrik is getting
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Ondrik🅱 (Ondrej) 03-Jul-19 01:22 PM
Could it have something to do with the INI?
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ShadowDraikana 03-Jul-19 01:22 PM
wot
I'm convinced bettersaver has a bug somewhere
because there's no explanation for why we keep seeing issues the xmls unless there is a bug
might be worth pointing out VS dies on trying to compile benji's xml code for VS-OSI
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benji 03-Jul-19 01:37 PM
that's unrelated
wait VS dies? what do you mean "dies"?
I know that there's a build error that I haven't looked into with VS-OSI, but it still builds the hookmod
also VS-OSI has nothing to do with BetterSaver
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ShadowDraikana 03-Jul-19 01:40 PM
yeah the compilation error wasn't related to the hookmod
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benji 03-Jul-19 01:40 PM
also what XML issues?
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ShadowDraikana 03-Jul-19 01:41 PM
issues being they are corrupted in some manner. as in, values get added incorrectly to the point where the game crashes if it tries to read from the save.
it's seemingly random
@The Cap'm (Reese) post that save file here
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benji 03-Jul-19 01:41 PM
I saw the file (edited)
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ShadowDraikana 03-Jul-19 01:41 PM
what was wrong with it?
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benji 03-Jul-19 01:42 PM
looks like a valid XML file to me
I didn't do an in-depth investigation, just opened it up in a text editor
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The Cap'm (Reese) 03-Jul-19 01:42 PM
Well, it makes the frontend save menu crash.
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ShadowDraikana 03-Jul-19 01:42 PM
^^^
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benji 03-Jul-19 01:42 PM
can you start a blank save and reproduce the issue?
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The Cap'm (Reese) 03-Jul-19 01:43 PM
It's random. I've had it happen twice, but never consistently.
I even did another run after, doing all the same things, and it didn't happen.
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benji 03-Jul-19 01:44 PM
tbh, I could look into it, but doing LSS stuff is way more interesting and satisfying
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ShadowDraikana 03-Jul-19 01:45 PM
^^^ there's a bug in bettersaver or somewhere related to saving that crops up randomly
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benji 03-Jul-19 01:47 PM
well the good news is, I don't necessarily need to reproduce the saving part now, because the frontend shouldn't crash at all, even if there is a bad XML
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ShadowDraikana 03-Jul-19 01:47 PM
wat
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benji 03-Jul-19 01:49 PM
what do you mean 'wat', if the XML isn't valid, then the game expects the save system to report that as 'no save'
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The Cap'm (Reese) 03-Jul-19 01:50 PM
Well, the XML is doing something. Without it the save screen loads fine.
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ShadowDraikana 03-Jul-19 01:50 PM
^^^
actually this is a good chance to test out the debugger
I can find out if this is an OSI issue or not
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benji 03-Jul-19 01:51 PM
go for it
well, you would have been told that anyways (the OSI ERROR: means it's an OSI issue)
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😺 QSKSw (Josie) 09-Jul-19 06:57 PM
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😺 QSKSw (Josie) 09-Jul-19 08:02 PM
@LegendOfMataNui Okay, wasn't Opera, Firefox didn't want to either
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JrMasterModelBuilder 10-Jul-19 12:32 AM
What page?
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😺 QSKSw (Josie) 10-Jul-19 10:19 PM
I assume the download page for the game (edited)
Either the landing page or the game itself
@LegendOfMataNui I clicked download and this happens
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Ondrik🅱 (Ondrej) 23-Jul-19 06:23 AM
Just installed LOMN on a different PC
unpatched it tries to run
patched it says that the code execution cannot continue because a DLL was not found
MSVCP140 and VCRUNTIME140 DLLs
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Ondrik🅱 (Ondrej) 23-Jul-19 06:43 AM
Update: Replacing the ijl15 DLL with the old one worked
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benji 23-Jul-19 09:08 AM
Yeah you need the visual c++ Redistributable
That's intended behavior, although im not sure we tell people what Redistributable they need to download
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Ondrik🅱 (Ondrej) 23-Jul-19 01:03 PM
Maybe add that as something that the Launcher would install?
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V A H K I T I 23-Jul-19 01:05 PM
Might be a good idea. If Steam games do it literally every fucking time you launch them some days, why can't we? Pac
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ShadowDraikana 23-Jul-19 03:02 PM
good point
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😺 QSKSw (Josie) 25-Jul-19 06:15 PM
@LegendOfMataNui I installed the latest beta and followed the instructions. Tried to launch the game in windows 10 using XP compatibility and it would go black like it wanted to start but did nothing
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ShadowDraikana 25-Jul-19 06:16 PM
🤔
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😺 QSKSw (Josie) 25-Jul-19 06:17 PM
I was just about to take a nap idk what to do here.
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UTTER_BODGE 29-Jul-19 04:54 AM
using the mask of invisibility in lev3 mtup crashes the game
warped to another area and using it was fine
???
trying it in different areas, works a-ok, warp back to mtup, use it, it crashes
@ShadowDraikana uhhhhhh
lolwat
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Ondrik🅱 (Ondrej) 29-Jul-19 05:12 AM
that's known
activating the huna in any area with a frozen character crashes the game
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UTTER_BODGE 29-Jul-19 05:18 AM
oooookaythen
who's the frozen character here? gali or something?
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The Cap'm (Reese) 29-Jul-19 07:12 AM
The matoran asking for help.
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ShadowDraikana 29-Jul-19 11:06 AM
Yep
Its a result of broken AI
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JrMasterModelBuilder 06-Aug-19 04:41 PM
Someone via email having issues with the launcher: (edited)
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V A H K I T I 06-Aug-19 04:44 PM
The debug menu fix script is trying to run more than once. Either it never closed or he tried running it multiple times
@benji, if you can port the in game fix you made to alpha and main, we can be rid of this entirely
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benji 06-Aug-19 04:52 PM
I think @ShadowDraikana could after looking at what I did
Also we shouldn't be packaging debug menu scripts with the users' versions of the game, right?
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ShadowDraikana 06-Aug-19 04:53 PM
what exactly did you change do
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benji 06-Aug-19 04:53 PM
check the diff
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ShadowDraikana 06-Aug-19 04:53 PM
I can see what you did but
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benji 06-Aug-19 04:54 PM
It now just checks for key-down events, not key-down and key-held
just make the same change in main patch, and then in the alpha osi, remove the like 6 instructions that correspond
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ShadowDraikana 06-Aug-19 04:55 PM
so we have to keep pushing the button now instead of holding it down.
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benji 06-Aug-19 04:55 PM
yep
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ShadowDraikana 06-Aug-19 04:55 PM
i take it we can't fix it being tied to the framerate then?
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benji 06-Aug-19 04:56 PM
we can but it'd be a bit more work
and I like this solution much more
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ShadowDraikana 06-Aug-19 04:56 PM
well hold on now
is there anything aside from the debug menu that'd be affected by fixing the framerate dependency
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benji 06-Aug-19 04:58 PM
no
this is just the cheatlist file we're talking about
I did fix the framerate dependency
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ShadowDraikana 06-Aug-19 04:58 PM
ok so this isn't a platforms kind of issue
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benji 06-Aug-19 04:58 PM
it's no longer dependent on framerate
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ShadowDraikana 06-Aug-19 04:58 PM
where one thing affects abput 5 others
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UTTER_BODGE 06-Aug-19 04:59 PM
it simply ticks every frame and now it only checks on key down instead of key hold, yeah?
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benji 06-Aug-19 04:59 PM
I don't recall what you're referring to, but no
it isn't an every frame, it's a callback run for any kind of input, it then checks the input details
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UTTER_BODGE 06-Aug-19 04:59 PM
mkay
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benji 06-Aug-19 05:00 PM
process is every frame, event is one monolithic ubercallback
or onevent or whatever (edited)
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ShadowDraikana 06-Aug-19 05:01 PM
aight, i just wanted to verify since if there was something that could be changed elsewhere to fix this and other things i was going to say that'd be the ideal solution. but since it is not, never mind. I'll implement this into the legacy and alpha patches now.
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UTTER_BODGE 06-Aug-19 05:03 PM
so LSS related stuff is pretty much done? haven't done widespread testing but no known issues remaining?
somewhat out of the loop here
looking forward to playing with it once I get some free time though
would also like to compare LSS of the vanilla beta OSI against current main patch, like we're doing for game assets
just to look for any forgotten about or accidental changes
there were a few of those in the assets, so
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ShadowDraikana 06-Aug-19 05:05 PM
something else I want to see
alpha LSS
comparison between it and vanilla... yeah that might get us somewhere on that fuggin Kakama problem
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UTTER_BODGE 06-Aug-19 05:07 PM
aah yeah that's still a thing
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ShadowDraikana 06-Aug-19 05:07 PM
still have not a clue on how or why that happened
it just showed up one day
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UTTER_BODGE 06-Aug-19 05:07 PM
so, vanilla vs patched LSS comparisons of both alpha and beta then
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benji 06-Aug-19 05:08 PM
@UTTER_BODGE well the compiler still needs lots of love, particularly I'd like classic for loops and proper error reporting and panicking and sync, but it's functional as long as you always write correct LSS Pac
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UTTER_BODGE 06-Aug-19 05:08 PM
hah
good enough
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benji 06-Aug-19 05:08 PM
Also, I've been asking for a full, exhaustive test for a while now and haven't heard anything
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UTTER_BODGE 06-Aug-19 05:08 PM
like, the fact that this exists in the first place is damn impressive
y'all are insane
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benji 06-Aug-19 05:09 PM
yeah I'm super proud of the compiler, but particularly the decompiler
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ShadowDraikana 06-Aug-19 05:09 PM
I said last night we did extensive testing... and we're going to do even more exhaustive testing now with the patch almost finalized
so if there are any issues with LSS that we haven't caught yet, we should catch them now
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benji 06-Aug-19 05:17 PM
I'm taking Principles of Compiler Design this coming semester and I have a feeling I'm not going to have any issues lol
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ShadowDraikana 06-Aug-19 05:17 PM
heh
with this beauty you've put together I'd certainly think so
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St Jimothy Dexter 10-Aug-19 02:49 PM
i was wondering
im trying to run the bionicle beta, but it freezes on the lego screen
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The Cap'm (Reese) 10-Aug-19 02:50 PM
sounds like an FMV issue
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St Jimothy Dexter 10-Aug-19 02:51 PM
i mean my pc should be able to run it but, idk
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The Cap'm (Reese) 10-Aug-19 02:51 PM
No, the FMVs have a known freezing issue
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St Jimothy Dexter 10-Aug-19 02:51 PM
is there any way to get around it (edited)
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The Cap'm (Reese) 10-Aug-19 02:53 PM
First, you can skip them with the escape key. If that doesn't work, you can remove them from the game's Cinematics folder
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St Jimothy Dexter 10-Aug-19 02:54 PM
got em, idk what happened but it works now
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The Cap'm (Reese) 10-Aug-19 02:54 PM
good!
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St Jimothy Dexter 10-Aug-19 03:01 PM
i got to the game but its all black aside from some glow effects
im gonna try just re installing
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St Jimothy Dexter 10-Aug-19 03:21 PM
i dunno, ill just wait for the full release later today
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ShadowDraikana 10-Aug-19 03:35 PM
are you using the patch?
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St Jimothy Dexter 10-Aug-19 03:40 PM
theres a patch?
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The Cap'm (Reese) 10-Aug-19 03:40 PM
Yes
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Ondrik🅱 (Ondrej) 10-Aug-19 03:40 PM
y e s
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The Cap'm (Reese) 10-Aug-19 03:40 PM
To make the game run on modern systems
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St Jimothy Dexter 10-Aug-19 03:52 PM
i put it in compatibility mode and that seemed to work
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The Cap'm (Reese) 10-Aug-19 03:52 PM
good
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V A H K I T I 10-Aug-19 07:50 PM
eyes_shaking
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ScrapMetaru 10-Aug-19 07:50 PM
FMVs are really inconsistent for me. sometimes they play, some times the game becomes unresponsive for their entire duration. It returned to gameplay eventually, but now something is causing black flashing in Whenua's hut. It might be the lightstones.
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thirtyspeed 10-Aug-19 07:53 PM
how to fullscreen?? after fmvs kicks into windowed, mouse stuck on left
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TheRealGenm 10-Aug-19 07:56 PM
my launcher updated but when trying to actually download the REBUILT version, it's an extremely slow download.
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thirtyspeed 10-Aug-19 07:58 PM
help
mouse stuck
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V A H K I T I 10-Aug-19 07:58 PM
alt enter. 😃
😘 1
@TheRealGenm It's not a small file. 😛
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TheRealGenm 10-Aug-19 07:59 PM
filesize?
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V A H K I T I 10-Aug-19 08:02 PM
700mb
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sweg (Andrew) 10-Aug-19 08:07 PM
not sure if this is a bug, but after the onu koro intro cutscene is done, I just see a black screen with all the hud elements for 8 seconds before it loads the Mata Nui lore cutscene
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V A H K I T I 10-Aug-19 08:09 PM
That is a bug, yeah. Not sure what's up with it
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ShadowDraikana 10-Aug-19 08:09 PM
hud usually goes away at the end of the scene for me
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sweg (Andrew) 10-Aug-19 08:10 PM
oh, and the inventory option in pause menu is broken
just keeps the game paused without a way out that doesn't involve alt f4
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V A H K I T I 10-Aug-19 08:11 PM
this is known but so far uncracked
Right @ShadowDraikana?
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sweg (Andrew) 10-Aug-19 08:11 PM
alt tabbing is also wierd, as it doesn't unlock my mouse from the window for some reason
leaving me unable to interact with any other apps i have open, like discord
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ShadowDraikana 10-Aug-19 08:12 PM
question sweg
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sweg (Andrew) 10-Aug-19 08:12 PM
yes
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ShadowDraikana 10-Aug-19 08:12 PM
do you have any debug features enabled
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sweg (Andrew) 10-Aug-19 08:12 PM
i do not
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ShadowDraikana 10-Aug-19 08:13 PM
no debug menu, no badcheat
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sweg (Andrew) 10-Aug-19 08:13 PM
ah
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ShadowDraikana 10-Aug-19 08:13 PM
if you don't have those enabled then my initial theory is out
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sweg (Andrew) 10-Aug-19 08:13 PM
i don't have any of the cheats or debug stuff turned on
fresh experience
aside from the bugs i mentioned, the game goes smoothly
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ShadowDraikana 10-Aug-19 08:14 PM
welp that theory is officially out
awesome to hear
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sweg (Andrew) 10-Aug-19 08:14 PM
i love the lore cutscene, just wish it was higher quality
i do also have a personal complaint about the launcher, in that there's no option to make it not close each time any of the LoMN options, be it alpha, beta, or rebuilt, are selected (edited)
oh, and i just made the game freeze because i still had the discord window focused while rebuilt's intro FMVs were playing, and happened to tab back in as the FMVs were still going
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thirtyspeed 10-Aug-19 08:19 PM
still getting cliff crash... should i record it?
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ShadowDraikana 10-Aug-19 08:20 PM
is it the cliff area with falling platforms?
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thirtyspeed 10-Aug-19 08:20 PM
yes
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ShadowDraikana 10-Aug-19 08:21 PM
yep, known
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thirtyspeed 10-Aug-19 08:21 PM
any way to get around it?
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ShadowDraikana 10-Aug-19 08:21 PM
did you try loading the save
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thirtyspeed 10-Aug-19 08:21 PM
not yet
didnt crash this time :?
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ShadowDraikana 10-Aug-19 08:23 PM
it shouldn't persist after loading
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sweg (Andrew) 10-Aug-19 08:23 PM
from my experience, i avoid the crash by not using the laser attack
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ShadowDraikana 10-Aug-19 08:23 PM
w h a t
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thirtyspeed 10-Aug-19 08:23 PM
why would i use the attack its just platforming
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sweg (Andrew) 10-Aug-19 08:23 PM
it literally is the only way i get through the level without much crashing
at least in beta
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thirtyspeed 10-Aug-19 08:29 PM
getting a similar crash to the cliff one, seems to be whenever you fall into a "void" area?
reloading still fixes it
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thirtyspeed 10-Aug-19 08:41 PM
sooo i beat nui jaga without getting the ruru.. after going into the tunnel i try to backtrack and the nui jaga has repspawned, preventing me from leaving the exit area
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Pred1059 10-Aug-19 08:41 PM
Hmm...ran into the inventory glitch that locks the game. Alt F4'd out of it. Got the error: Unhandled Exception c0000005 At Address 0060b338
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ShadowDraikana 10-Aug-19 08:42 PM
yeah the hotfix will take care of the scorpion issue
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thirtyspeed 10-Aug-19 08:42 PM
is there a way to noclip?
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ShadowDraikana 10-Aug-19 08:43 PM
i think you can shoot him through one of the cracks to get the wall open
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thirtyspeed 10-Aug-19 08:43 PM
barely i'll see if i can manage tho
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ShadowDraikana 10-Aug-19 08:44 PM
like I said, this will be included in the hotfix
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thirtyspeed 10-Aug-19 08:48 PM
managed to snipe his ass spider boss respawns too
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thirtyspeed 10-Aug-19 08:56 PM
how2get ruru?
need strategy guide
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ShadowDraikana 10-Aug-19 08:56 PM
ruru is in a cave off to side of the one that Kapura is wandering around in.
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thirtyspeed 10-Aug-19 08:59 PM
oh i found it i aint see my nigga kapura tho
there he is!!
found him
yeah bosses respawn for a 3rd time
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thirtyspeed 10-Aug-19 09:13 PM
onua roll level is hard
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The Cap'm (Reese) 10-Aug-19 09:14 PM
That's not really a bug 😛
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JSLBrowning 10-Aug-19 09:16 PM
Patch notes: "Git gud."
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The Cap'm (Reese) 10-Aug-19 09:16 PM
Heh.
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TheRealGenm 10-Aug-19 09:36 PM
I'm trying to open "setuprebuilt.exe" but it won't open after it took all this time to download
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TheDinosaurPlanet 10-Aug-19 09:37 PM
;-;
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The Cap'm (Reese) 10-Aug-19 09:37 PM
The launcher is supposed to auto-open that IIRC (can I get a fact check there @V A H K I T I )
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TheDinosaurPlanet 10-Aug-19 09:37 PM
^
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TheRealGenm 10-Aug-19 09:37 PM
Well it didn't auto-open so I had to try opening it myself, and Task Manager says it's running but nothing is popping up
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TheDinosaurPlanet 10-Aug-19 09:38 PM
hmm
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TheRealGenm 10-Aug-19 09:41 PM
Should something pop up when i open "setuprebuilt"?
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thirtyspeed 10-Aug-19 09:54 PM
how to use earthquake?
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The Cap'm (Reese) 10-Aug-19 09:54 PM
Left Ctrl
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thirtyspeed 10-Aug-19 09:55 PM
nvm its ctrl
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thirtyspeed 10-Aug-19 10:03 PM
if you die to the earth elemental and respawn he will not attack you
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ShadowDraikana 10-Aug-19 10:05 PM
yeah the softlock issue
Another issue thats been unsolved since day 1
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BLADECross 10-Aug-19 10:06 PM
Got a likely inventory-related crash, exception c0000005 at address 0054eb0a. Probably related to the game burping and clearing the pickaxe quest in Onua's level w/o the pickaxe, then finding the pickaxe for real.
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TheRealGenm 10-Aug-19 10:07 PM
setuprebuilt.exe is still allegedly running, but i'm not seeing anything happen
i'm gonna attempt redownloading it
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thirtyspeed 10-Aug-19 10:22 PM
when looking for the stone tablet it says "someone said it may have been near a" then crashes
actually wait
it was using the grappling hook while swimming
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The Cap'm (Reese) 10-Aug-19 10:25 PM
Yeah, dont do that
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thirtyspeed 10-Aug-19 10:25 PM
i didnt mean to
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The Cap'm (Reese) 10-Aug-19 10:25 PM
That's a weird, random thing, and we haven't figured out why it happens (edited)
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Puñ☀ 10-Aug-19 10:37 PM
guess water really doesnt want you going any faster
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thirtyspeed 10-Aug-19 10:39 PM
where are the tokens in galis level
i can only find 10
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The Cap'm (Reese) 10-Aug-19 10:39 PM
There are 14 in the village and 3 in the nearby slide.
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thirtyspeed 10-Aug-19 10:40 PM
are some underwater?
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The Cap'm (Reese) 10-Aug-19 10:40 PM
Yes.
Make sure to use the air bubbles while underwater to replenish air
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thirtyspeed 10-Aug-19 10:42 PM
i found some they are really hard to see underwater
being blue
how to interact with the horns?
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The Cap'm (Reese) 10-Aug-19 10:48 PM
Press space.
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Sterling_Tranovak 10-Aug-19 10:52 PM
so everytime i try launching rebuilt i get an "Unhandled exception: c0000005 At address: 6c51128d" error ive added the compatibility and changed the bik files in the cinematics folder ive also tried running it in a 4:3 and nothing seems to work (pls @ with response) (edited)
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Makuta Luroka (Charles) 10-Aug-19 11:45 PM
anyone with insight for this?
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Makuta Luroka (Charles) 10-Aug-19 11:59 PM
looks like 7zip can't open the exe as an archive
no idea why
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V A H K I T I 10-Aug-19 11:59 PM
The patch was never finished uploading tbh. Idk how you even managed to get a prompt for it...
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Makuta Luroka (Charles) 10-Aug-19 11:59 PM
holy shit
it told me to get the patch
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V A H K I T I 10-Aug-19 11:59 PM
But why
It should just be asking to download the game.
There really isn't any patch yet.
Hence why I stopped it
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Makuta Luroka (Charles) 11-Aug-19 12:00 AM
gee gee launcher
it still tells me a new rebuilt patch is available
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Makuta Luroka (Charles) 11-Aug-19 12:09 AM
in chat with another user with same issue
the launcher trying to install PatchO.exe but archive manager cannot open it
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V A H K I T I 11-Aug-19 12:10 AM
What is the contents of the versiono.txt file in the game's install sir?
*dir
If it either doesn't exist, or is any different than "1.0.0", then that would account for the issue
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Makuta Luroka (Charles) 11-Aug-19 12:11 AM
I have a versionL.txt that cats out to 1.3
jesus christ windows how do I sudo notepad
it keeps bitching at me about perms
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benji 11-Aug-19 12:14 AM
you right click and pick Run as Administrator
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Makuta Luroka (Charles) 11-Aug-19 12:14 AM
you can't do that on a .txt
ok I modified the version txt to say 1.0.0, now it says there is a launcher update available
it's trying to reinstall launcher 1.3
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V A H K I T I 11-Aug-19 12:17 AM
Now hold on a sec
>Sudo
What exactly are you playing on..?
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Makuta Luroka (Charles) 11-Aug-19 12:17 AM
windows, a shit os
🙄 1
ok so it reinstalled launcher 1.3, still trying to patch rebuilt
and it changed the contents of it to say 1.3 again
the version txt
should I make it read only?
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V A H K I T I 11-Aug-19 12:26 AM
No the launcher version is supposed to be 1.3
The game version is supposed to be 1.0
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Makuta Luroka (Charles) 11-Aug-19 12:28 AM
ok I just pasted in a versiono.txt with contents 1.0.0
it's still trying to DL patch
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V A H K I T I 11-Aug-19 12:30 AM
Where did you paste it?
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Makuta Luroka (Charles) 11-Aug-19 12:32 AM
../LEGO Media/LEGO Bionicle Launcher
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V A H K I T I 11-Aug-19 12:38 AM
That... is wrong. :v
Do you not have a LEGO Bionicle (Rebuilt) folder?
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Makuta Luroka (Charles) 11-Aug-19 12:49 AM
I have a LEGO Bionicle folder
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sweg (Andrew) 11-Aug-19 01:00 AM
is it just named LEGO Bionicle? if so, you got the alpha version, hence why it would prompt for a patch
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Makuta Luroka (Charles) 11-Aug-19 01:00 AM
ok so is there something else I need to do?
my launcher has a button to play rebuilt
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sweg (Andrew) 11-Aug-19 01:00 AM
i'm just trying to look a bit more into what's happened so far
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Makuta Luroka (Charles) 11-Aug-19 01:01 AM
which is what prompts for the patch
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sweg (Andrew) 11-Aug-19 01:01 AM
so you selected rebuilt, but it installed a different version?
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Makuta Luroka (Charles) 11-Aug-19 01:01 AM
I can hop in voice if it's better
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arcturis 11-Aug-19 01:01 AM
well not sure what happened here
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sweg (Andrew) 11-Aug-19 01:01 AM
i'd agree to it, but atm my microphone is broken for whatever reason
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Makuta Luroka (Charles) 11-Aug-19 01:01 AM
ouch
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sweg (Andrew) 11-Aug-19 01:03 AM
my only idea for fixing this is just completely uninstalling, and then reinstalling the launcher to see if the rebuilt option downloads the correct version
(for charles)
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Makuta Luroka (Charles) 11-Aug-19 01:10 AM
perfect
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V A H K I T I 11-Aug-19 01:11 AM
What exactly was your process? Like you downloaded the launcher and were just prompted for a rebuilt patch before you even were prompted to install the game itself?
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Makuta Luroka (Charles) 11-Aug-19 01:11 AM
I think I identified the issue actually
so I updated the launcher
already had it installed
it said it was unable to locate the game
prompted me to locate the file
and I selected the alpha exe
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sweg (Andrew) 11-Aug-19 01:12 AM
ahhhh
there is the issue
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V A H K I T I 11-Aug-19 01:14 AM
BOI
Pac
That'll do it alright
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sweg (Andrew) 11-Aug-19 01:15 AM
to be fair why would there be a prompt to select the exe, for all 3 versions, that happens even after said version is installed in full
it leads to issues like what charles had here
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Makuta Luroka (Charles) 11-Aug-19 01:16 AM
well now that there's one mystery solved
the next is why my DS4 will not charge
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V A H K I T I 11-Aug-19 01:17 AM
Because the installer is a separate program. It can't know where you selected after running it.
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sweg (Andrew) 11-Aug-19 01:17 AM
that makes sense i suppose
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sweg (Andrew) 11-Aug-19 01:30 AM
a bug i haven't mentioned (or rather, multiple) is various screwey UV faces on various level objects
the first one noticeable is in the main menu, on the back left cliff
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UTTER_BODGE 11-Aug-19 01:31 AM
main menu env is unfinished
in vanilla all the plants near the temple structure were displaced/not moved to match the new terrain shape
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sweg (Andrew) 11-Aug-19 01:31 AM
ohhh
interesting
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UTTER_BODGE 11-Aug-19 01:32 AM
it was just plainly a WIP
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sweg (Andrew) 11-Aug-19 01:32 AM
are there plans for an improved MM environment?
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V A H K I T I 11-Aug-19 01:32 AM
MM?
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sweg (Andrew) 11-Aug-19 01:33 AM
main menu
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V A H K I T I 11-Aug-19 01:33 AM
Ah
Yeah it'll be cleaned up sooner than later.
We totally don't have other plans involving that area... ( ͡° ͜ʖ ͡°)
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sweg (Andrew) 11-Aug-19 01:33 AM
mmm
now back to what i was saying about wierd UVs, there's some odd UV marks in the dark cave level that requires the huna for most of it
taking place at dead ends
if you want screenshots, i can go ahead and take them starting tomorrow
since i am a bit tired out from staying up, as is my usual for summer break
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V A H K I T I 11-Aug-19 01:37 AM
I don't doubt it tbh. Saffire had a lot of texturing snafus, aha.
Eventually we just plan on going through each area systematically and cleaning them up one by one
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sweg (Andrew) 11-Aug-19 01:37 AM
also, what's with the two dead ends in onu koro
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V A H K I T I 11-Aug-19 01:37 AM
I don't know tbh. That was just part of the original model
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sweg (Andrew) 11-Aug-19 01:38 AM
there's also literal dead ends for level transitions in both the huna puzzle cave, and the huna collapsing platforms cave
can be seen with huna of course
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arcturis 11-Aug-19 01:59 AM
not sure if its a bug or just my dumb ass but I beat the nui-jaga scorpion as onua, didn't pick up the mask, went into the next area and then realizing I got stuck I went back and was stuck in the stalagmite circle
the opening that previously came up was closed again
and now my save file is stuck inside the stalagmite circle sadcat2
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V A H K I T I 11-Aug-19 02:01 AM
After the Nui Jaga?
That's something we need to script a condition for relatively soon @ShadowDraikana
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arcturis 11-Aug-19 02:02 AM
yeah this part
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V A H K I T I 11-Aug-19 02:02 AM
In the meantime you can go about fixing it one of two ways.
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arcturis 11-Aug-19 02:02 AM
if that sc helps
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V A H K I T I 11-Aug-19 02:02 AM
You can either try and snipe it through the bars, or just edit the area in your save file. (They're just plain XML so it's a simple edit! 😃 )
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ShadowDraikana 11-Aug-19 02:02 AM
I fixed this btw
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V A H K I T I 11-Aug-19 02:02 AM
After launch?
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ShadowDraikana 11-Aug-19 02:02 AM
Too late to be included
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V A H K I T I 11-Aug-19 02:03 AM
Ah okay cool
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ShadowDraikana 11-Aug-19 02:03 AM
Ye
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V A H K I T I 11-Aug-19 02:03 AM
Ditto for the Fikou Nui I assume?
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arcturis 11-Aug-19 02:03 AM
ok will try, thanks
i was able to snipe it through stalagmites so it's all good 👌
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V A H K I T I 11-Aug-19 02:07 AM
Nice. 😛
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arcturis 11-Aug-19 02:09 AM
one other thing, after beating the nui-jaga I go through the door into this place, but i cant interact with the mask symbol on the wall? was there supposed to be a mask drop from the nui-jaga?
oh nvm I just walked through the darkness and found a next area, i think im good lmao
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V A H K I T I 11-Aug-19 02:12 AM
Those are supposed to be hints about what mask to use
If you didn't get the Ruru yet, you missed it in the big room with Kapura. 😛
There's a side path that contains the mask.
However once you get through the area after this you don't really need it.
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arcturis 11-Aug-19 02:14 AM
ohh got it
ill backtrack a bit (edited)
thank you!
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V A H K I T I 11-Aug-19 02:14 AM
Well the problem is where you previously got stuck
You can't as of right now.
You'll have to go through to the Kini and use the portal back to Whenua's hut that opens after you talk to him
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arcturis 11-Aug-19 02:21 AM
i actually made it back and got the mask lol
so should be good now
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ShadowDraikana 11-Aug-19 02:21 AM
Fikou-Nui backtrack is fixed in the patxh
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V A H K I T I 11-Aug-19 02:21 AM
nice
THat's another thing you can thank Benji for btw @sweg (Andrew) BetterSaver is a newly added function as well. Without it, more than half of the things you see in Rebuilt right now would not be possible
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sweg (Andrew) 11-Aug-19 02:22 AM
what is bettersaver?
you mean the new save system?
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V A H K I T I 11-Aug-19 02:23 AM
A full replacement of the game's default save system, yes
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sweg (Andrew) 11-Aug-19 02:23 AM
ohhhh
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ShadowDraikana 11-Aug-19 02:23 AM
And far more.robust
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V A H K I T I 11-Aug-19 02:23 AM
Basically the save data code in the vanilla game only has space for roughly 32 different conditional events, which were all accounted for.
Benji's new code add about 256 more
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sweg (Andrew) 11-Aug-19 02:23 AM
yeah, i really do love the new save rewrite
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V A H K I T I 11-Aug-19 02:23 AM
As well as changing the save format from an unreadable binary file into simple XML (edited)
Without this new code, the Takara could not function, the quest regards could not work as intended, and these fixes to the backtracks from the minibosses could not exist.
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ShadowDraikana 11-Aug-19 02:24 AM
Anyway bois I must slep
Keep me posted on any new issues we need to address
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V A H K I T I 11-Aug-19 02:25 AM
I think we could all use some sleep, aha. Night!
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ShadowDraikana 11-Aug-19 02:27 AM
🇳 🇮 🇬 🇭 🇹 🇫 🇺 🇨 🇰 🇪 🇷 🇸
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V A H K I T I 11-Aug-19 02:27 AM
Pac
Jesus it's so jarring to look back at the OG beta models now
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sweg (Andrew) 11-Aug-19 02:29 AM
N64 models
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V A H K I T I 11-Aug-19 02:30 AM
All in all I'm actually surprised at how smoothly this launch went, even accounting for the actual issues OF launch itself.
Between YouTube fucking up and leaking the trailer 2 hours early, and the BMP server having a conniption that's persisting to this very moment, the launch itself was a total disaster. Yet overall, very few people were super peeved about it, and after it was resolved, we only got a trickle of bug reports mostly involving issues we're already aware of, or have fixes for already in the pipeline for a hotfix.
Considering we only had 24 hours to do a final build and full game test run, then fix half a billion bugs we found in the process in a mad rush, I'd say that's an achievement compared to our usual post-launch chaos.
In the past, there's always been some catastrophic oversight even when we HAVE had plenty of time to prepare for release.
This time most of our major issues were completely out of our control anyways.
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sweg (Andrew) 11-Aug-19 02:35 AM
it was a disaster? it felt like there were a few hitch ups, but other than that it seemed like the release went alright (edited)
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V A H K I T I 11-Aug-19 02:37 AM
Well consider the fact that the launch trailer advertising a now supposedly live release leaked 2 hours early, while we were still streaming Quest For The Masks, and I hadn't even uploaded the game to the server yet.
Then add onto that the issues the server itself was/is apparently having delaying it even further.
Once I found out about the trailer, it became a mad rush to get the game uploaded before too many people either noticed or got pissed off about it, all the while struggling to maintain a stream that would have extreme buffering issues for the viewers if I let the game upload proceed too quickly
All while still trying to concentrate on the actual game being played. 😛
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sweg (Andrew) 11-Aug-19 02:39 AM
even with all that, it seemed like the people didn't mind, too much
i of course witnessed the 5 minute meme in the final hour before upload
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V A H K I T I 11-Aug-19 02:40 AM
What was that again? I'e already forgotten tbh. xP
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sweg (Andrew) 11-Aug-19 02:41 AM
every 5 minutes biomaster andre would say every 5 minutes rebuilt would come out within the next 5 minutes
as a joke to create unnecessary tension and dissapointment
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V A H K I T I 11-Aug-19 02:45 AM
Ah. 😛 I wasn't present for all of that.
I was busy making sure the upload was still going, the game was still visible, and the server here in general wasn't going full Chernobyl. Pac
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sweg (Andrew) 11-Aug-19 02:46 AM
Angery
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TheRealGenm 11-Aug-19 03:02 AM
my game stops responding when the Legend of Mata Nui plays in Onu-Koro
the dialogue keeps going but i'm not able to interact with the game anymore
this is the second time i've gotten this error
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V A H K I T I 11-Aug-19 03:02 AM
🇻 🇦 🇭 🇰 🇮 🇹 🇮Today at 01:56 Run the game in compatibility mode, (not the launcher) and try again That seems to be a common occurance
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TheRealGenm 11-Aug-19 03:03 AM
oh the game started responding again after the dialogue ended
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V A H K I T I 11-Aug-19 03:03 AM
It will do that, yes
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TheRealGenm 11-Aug-19 03:03 AM
must be something about the video?
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V A H K I T I 11-Aug-19 03:03 AM
No, read the above. 😛
If you have this issue, it will always happen unles compatibility mode is set
We don't know exactly why but the videos themselves are fine
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Strike 11-Aug-19 04:18 AM
Hello, I'm having a problem with the game where... Not sure, I guess the full screen isn't working? No matter what resolution I put in it's not centered, the taskbar is visible and I can't uze my mouse cursor in menus, any idea what's causing this issue? Running on Compatibility Mode btw
If I hit enter I can get the game started and I can control fine, but the screen alignment and resolution, and the task bar problem persists
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DeviantXS 11-Aug-19 04:51 AM
Uhhm, I got a crash.
Right after the scorpio fight, heading into the next room triggered it. (edited)
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DeviantXS 11-Aug-19 05:07 AM
I broke the rolling section too.
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Ondrik🅱 (Ondrej) 11-Aug-19 05:07 AM
how
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DeviantXS 11-Aug-19 05:14 AM
I was able to roll up when trying to get some symbols that I missed, then I death warped and the game couldn't put me in the beginning. So it spawned me inside the rail instead.
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Strike 11-Aug-19 05:16 AM
Got a crash when falling to my death in the first room with the collapsing floor
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DeviantXS 11-Aug-19 05:20 AM
Interesting, I am able to replicate two specific crashes in the same room.
If I do not follow the path that was intended, the game panics and crashes. Since the grappling hook limit is almost non existent, I am able to skip certain grappling hook spots and cause a crash. I'm gonna have to record this.
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DeviantXS 11-Aug-19 06:16 AM
Here is the video relating the crashes.
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DeviantXS 11-Aug-19 06:41 AM
Actually, Bug #1 is consistent.
It doesn't matter if you rush or not, it constantly crashes. So I guess I can't play the game anymore. :/
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marklincadet 11-Aug-19 11:35 AM
hey uh every time i try to run the game from the launcher i get an error saying i am missing ijl15.dll
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Ondrik🅱 (Ondrej) 11-Aug-19 11:35 AM
what the fuck
how does that even happen
it should install with the ijl15 dll
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The Cap'm (Reese) 11-Aug-19 11:36 AM
Is the dll getting flagged by your anivirus
Because that can happen
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marklincadet 11-Aug-19 11:37 AM
it's happened when i tried downloading both the beta and rebuilt
the dll is something that's with the game files and not already on my computer, right
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Ondrik🅱 (Ondrej) 11-Aug-19 11:38 AM
in the game files
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sweg (Andrew) 11-Aug-19 11:46 AM
strange shadow at the edge of the water pit
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The Cap'm (Reese) 11-Aug-19 11:46 AM
Known.
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Ondrik🅱 (Ondrej) 11-Aug-19 11:46 AM
I think that's all the shadows combined iirc
since it's at the origin
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Fobo 11-Aug-19 11:47 AM
ok so the game keeps dying in the final section of the onua glyph room I'm just clearing out the room to open the exit gate
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The Cap'm (Reese) 11-Aug-19 11:47 AM
Shadows gather at the origin with a lot of matoran in a map
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Fobo 11-Aug-19 11:47 AM
making semi cinsistent use of the glyph power
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Ondrik🅱 (Ondrej) 11-Aug-19 11:47 AM
And when exactly does it crash?
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Fobo 11-Aug-19 11:47 AM
right after the last rahi is dead
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marklincadet 11-Aug-19 11:58 AM
It looks like it's my antivirus causing the dll to be missing, checking the reports show that it "fixed threats" on the days I tried to install LOMN
now the question is how I should actually get that dll into the game files
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justframbo 11-Aug-19 12:04 PM
when you quit during a playthrough you have to go through all of the intro sequences again
in addition, the 'inventory' menu is still buggered
i.e crashes the game upon opening
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Fobo 11-Aug-19 12:07 PM
So I managed to get past that section
then the game crashed
now every time I click play game when i restart it, it crashes again
in case you need the codes
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ShadowDraikana 11-Aug-19 12:12 PM
So just to be clear this crashed when you exited the room with Onua's earthquake glyph?
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Fobo 11-Aug-19 12:15 PM
Yes
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willliam 11-Aug-19 12:34 PM
is there anything i can do when i get the player completed 40293054% save file thing?
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Spaceman 11-Aug-19 01:33 PM
i defeated nui-jaga, the boss music is still playing and i didn't got the mask of night vision for beating him as a reward, so i can't make progress in the area after the fight
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Ondrik🅱 (Ondrej) 11-Aug-19 01:33 PM
you don't get the mask of night vision as a reward for killing the nui jaga
thats not how this works
you have to get the mask of night vision elsewhere
It's in the exit where Kapura is
near*
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Spaceman 11-Aug-19 01:34 PM
hm ok
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R3T7 11-Aug-19 01:37 PM
When I get Onua’s Earthquake Glyph, I proceed through the door and enter that horde fight against the bug nests. After I defeat the nests the door opens. If I go through that door the game crashes, every time. It then corrupts my save file and crashes every time I hit “Play Game” on the main menu.
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Spaceman 11-Aug-19 01:40 PM
ok, found the ruru, thx
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Ondrik🅱 (Ondrej) 11-Aug-19 01:40 PM
No problem
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Spaceman 11-Aug-19 01:40 PM
btw, you are trapped if you beat nui-jaga before you have the mask
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The Cap'm (Reese) 11-Aug-19 01:41 PM
That'll be in the hotfix.
We're well aware by this point 😛
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Spaceman 11-Aug-19 01:41 PM
👌
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R3T7 11-Aug-19 01:42 PM
Any ideas about the Glyph crash? I have had it happen after two full re plays.
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Spaceman 11-Aug-19 01:42 PM
i got out of there by getting killed from nui-jaga on purpose
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The Cap'm (Reese) 11-Aug-19 01:43 PM
That has happened to me before @R3T7 , but I can never consistently have it happen, and it hasn't popped up too recently in my testing. Apologies.
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R3T7 11-Aug-19 01:44 PM
I am trying to see if the vets you do before matter, for example I know it crashes if you have already talked to Whenua in the shrine, I’m currently trying to do it without talking to Whenua. Thank Mata Nui for the .sav files!
Whoah! That actually worked! Getting the Glyph before you talk to Whenua on the podium seems to have avoided the crash! That is so weird!
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The Cap'm (Reese) 11-Aug-19 01:50 PM
O_o
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R3T7 11-Aug-19 01:52 PM
It could just be a coincidence, but now I have a .sav for right after you complete that Rahi Nest fight and go through the door to return to the shrine. The only thing I did different was not talk to Whenua.
Ok now it gets weirder, I talk to Whenua, I go though the portal and give Nuparu his disk, then back through the portal and into the boss room, as soon as I enter the boss door, crash and save file is corrupt, maybe I shouldn’t do the Nuparu quest?
No it’s definitely Whenua that causes it. I tried again, talked to Whenua but didn’t go through the portal, then when I enter the boss door the game crashes. On the third try I didn’t talk to Whenua and went right for the boss door, it opened up and didn’t crash! I guess that Whenua conversation is just acting buggy.
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The Cap'm (Reese) 11-Aug-19 02:01 PM
so that tells me that activating the portal is breaking something, since afaik that's all Whenua's SHRN conversation does
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R3T7 11-Aug-19 02:06 PM
I guess so, that would be consistent, I wonder why.
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Fobo 11-Aug-19 02:14 PM
Could you send me yor save file I'm stuck at exactly the same point
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TheDinosaurPlanet 11-Aug-19 02:50 PM
I'm assuming that this is a bug
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Ondrik🅱 (Ondrej) 11-Aug-19 02:50 PM
?
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The Cap'm (Reese) 11-Aug-19 02:50 PM
? x2 (edited)
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TheDinosaurPlanet 11-Aug-19 02:50 PM
The color of the onu-matoran
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The Cap'm (Reese) 11-Aug-19 02:50 PM
You talking the colors? Because that's not a bug
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Ondrik🅱 (Ondrej) 11-Aug-19 02:50 PM
that's intended
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TheDinosaurPlanet 11-Aug-19 02:50 PM
oh
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The Cap'm (Reese) 11-Aug-19 02:51 PM
It's the tree keeper color from Tales of the Tohunga/Quest for the Toa
who this character is
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TheDinosaurPlanet 11-Aug-19 02:51 PM
oh okay. 😅 Never played that
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The Cap'm (Reese) 11-Aug-19 02:51 PM
we getting continuity up in this bitch
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Ondrik🅱 (Ondrej) 11-Aug-19 02:52 PM
woooooooo
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DarkHenrik 11-Aug-19 02:58 PM
it kinda makes sense too, as the three has a green color to it and his mask and feet are colored green too, so it kinda fits. Sort of like a job color. (edited)
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JrMasterModelBuilder 11-Aug-19 03:26 PM
@V A H K I T I There's a couple of comments on the BMP post asking questions: http://biomediaproject.com/bmp/blog/the-legend-of-mata-nui-rebuilt/
Preserving BIONICLE media for past, current, and future BIONICLE fans.
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omegalucas 11-Aug-19 07:22 PM
I fought the Ta-Koro invasion, then talked to Vakama and as I returned the enemies and hives respawned
Did I miss anything?
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The Cap'm (Reese) 11-Aug-19 07:23 PM
if you were able to talk to Vakama it should be over
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omegalucas 11-Aug-19 07:23 PM
Weird
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Djazzmann 11-Aug-19 07:59 PM
I imagine this is pretty standard but I'm getting crashes maybe one in every ten times I either load a new level or die. Also it freezes (not a crash though) most times I open the inventory. Also there's one specific wooden platform in LE03 that I die every time I try and get onto. Aside from that amazing work guys, keep it up!
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Serrix 11-Aug-19 08:00 PM
There is a bunch of crashes, yeah.
I just streamed to my gf for a good while, and had quite a few of those quick crashes. Also wasn't aware of the ability to entirely miss the Mask of Night Vision, so had to kinda start over for that one, yeah.
I could provide the video if the devs wanna refer to some of the errors that crop up from said crashes
Is it also a known bug about Rahi just accelerating to high speeds and becoming almost invulnerable because of it or just outright being invulnerable sometimes?
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The Cap'm (Reese) 11-Aug-19 08:06 PM
The rahi being too fast is known.
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Serrix 11-Aug-19 08:07 PM
Gotcha. I can also attest to at least once where no matter how I tried to shoot the Nui-Jaga, it was invulnerable for a life. Would have to die once or twice before it was vulnerable to attack again.
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The Cap'm (Reese) 11-Aug-19 08:08 PM
...That is not something I know about. It does have a rather small hitbox, however.
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Serrix 11-Aug-19 08:08 PM
Might've just been that.
Would you like the Twitch highlight of the stream to refer to whatever crash error codes popped up?
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The Cap'm (Reese) 11-Aug-19 08:08 PM
I suppose.
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Serrix 11-Aug-19 08:08 PM
It kinda happens at random intervals, so they're dispersed throughout the stream. It's a few hours.
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The Cap'm (Reese) 11-Aug-19 08:09 PM
Ah. I'll try combing through, but timestamps would help
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Serrix 11-Aug-19 08:10 PM
Right. I'll see what I can do.
I'm also not sure if it's just my computer, but when the game tries to play the exposition cutscene with Whenua explaining the backstory with Mata Nui, it kinda does a weird partial freeze where the audio keeps playing, but the visual freezes up. The game's still active too though, if I hit ESC at some point it'll skip to after said cutscene.
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The Cap'm (Reese) 11-Aug-19 08:13 PM
The FMV issue is known. This game is weird with system specific issues, so that happens on some but not on others
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Serrix 11-Aug-19 08:13 PM
JetJaguarApproves
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The Cap'm (Reese) 11-Aug-19 08:13 PM
Are you running in XP compatibility mode?
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Serrix 11-Aug-19 08:13 PM
No. Just general Windows 8.1.
I think.
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The Cap'm (Reese) 11-Aug-19 08:14 PM
I'd recommend running in XP compatibility mode
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TheRealGenm 11-Aug-19 08:15 PM
So my game crashed and despite having finished some side quests already, it reset my health/mask power bar
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The Cap'm (Reese) 11-Aug-19 08:16 PM
Did you leave the map where you collected the upgrades before the game crashed?
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TheRealGenm 11-Aug-19 08:17 PM
i was actually kinda far in the game, i had already left Onu-Koro, but the game crashed when I attempted to leave the Nui-Jaga room
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The Cap'm (Reese) 11-Aug-19 08:17 PM
Hmm.
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TheRealGenm 11-Aug-19 08:17 PM
then when i tried reloading, it had sent me all the way back to the beach, except no cutscenes played, all my progress was still there
the only things missing were the health and power bar extensions
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The Cap'm (Reese) 11-Aug-19 08:18 PM
That sounds like the save corruption issue.
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TheRealGenm 11-Aug-19 08:18 PM
ah so that's been happening already to some people?
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The Cap'm (Reese) 11-Aug-19 08:19 PM
Yes, and it's something that didn't come up during testing either, so it's concerning
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Serrix 11-Aug-19 08:19 PM
Okay so the first crash that happened is actually nearly an hour in, at 00:58:37. It occurred when I tried to do the little easter egg with pressing the P key as Onua.
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TheRealGenm 11-Aug-19 08:19 PM
hmm, i think the save corruption issue may have something to do with the Test Menu actually
because I didn't have the issue until i attempted to play the Makuta level using the test menu
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The Cap'm (Reese) 11-Aug-19 08:20 PM
Odd.
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Serrix 11-Aug-19 08:20 PM
I'll just make a list
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TheRealGenm 11-Aug-19 08:20 PM
when i returned to normal gameplay after using the test menu, the save was corrupted, saying my game was a percentage completed, but the number was ridiculous
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The Cap'm (Reese) 11-Aug-19 08:21 PM
@Serrix That first crash seems to be the sound buffers crash, which is known. It would have happened sooner or later in the level if it hadn't there
and @TheRealGenm that is indeed the save corruption glitch
Crash at 1:27:25 is also sound buffers.
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Serrix 11-Aug-19 08:24 PM
Was about to point it out yeah.
Seems like sound buffers might be a semi-frequent crash
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The Cap'm (Reese) 11-Aug-19 08:25 PM
Trust me, it is 😛
one of the biggest remaining ones, issue since day one
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Serrix 11-Aug-19 08:25 PM
Feel like most of these will be such crashes then.
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The Cap'm (Reese) 11-Aug-19 08:26 PM
Hopefully! If it's an expected one, that means we've done our job with fixing a lot of them
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Serrix 11-Aug-19 08:26 PM
Oh, but I can say, I remembered that the boss fight against the earth elemental didn't play its boss music, I believe. It played a general ambient tune.
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The Cap'm (Reese) 11-Aug-19 08:26 PM
Yep. Boss music is hardcoded in the EXE, so it'll take some more work to fix that
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Serrix 11-Aug-19 08:27 PM
Although after beating it and Whenua phased into existence and talked to me, the music cut in for what i assume was the end of the track.
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The Cap'm (Reese) 11-Aug-19 08:27 PM
Same with the elemental boss' noises
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Serrix 11-Aug-19 08:27 PM
Didn't realize but yeah, now that I think about it.
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The Cap'm (Reese) 11-Aug-19 08:27 PM
These are things we're planning on fixing in the near future
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Serrix 11-Aug-19 08:27 PM
Oh and there was one occasion where I climbed up through the wall and died outside of the map
In the dark maze area prior to having to start over because I didn't pick up the Mask of Night Vision
I somehow grabbed onto the edge of the sigil on the wall depicting said mask, climbed up, and just phased through the wall.
Was interesting.
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The Cap'm (Reese) 11-Aug-19 08:28 PM
The backtrack from the cave there is coming in the first hotfix, for the record
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Serrix 11-Aug-19 08:29 PM
Good stuff.
Sorry i didn't check the known buglist in #lomn-info I suppose, d'oh
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The Cap'm (Reese) 11-Aug-19 08:30 PM
That's okay. Just remember to do that from now on. 😃
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The Cap'm (Reese) 11-Aug-19 08:40 PM
Yup, looks like your crashes are all ones that are expected. Thank god, we didn't break anything! 😛
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Serrix 11-Aug-19 08:40 PM
JetJaguarApproves
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TheRealGenm 11-Aug-19 09:17 PM
So the Tan and Black Matoran right outside the Turaga's hut in Onu-Koro seems to just give out his side-quest reward even if you haven't done his side quest
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ShadowDraikana 11-Aug-19 09:46 PM
sigh thats somehow a thing?
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V A H K I T I 11-Aug-19 09:46 PM
eyes3
I TOLD YOU
I FUCKMOTHERING TOLD YOU
Pac
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ShadowDraikana 11-Aug-19 09:47 PM
ITS NOT MY FAULT DAMMIT
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V A H K I T I 11-Aug-19 09:48 PM
Now confirm my Jala issues and I shall be vindicated :v
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ShadowDraikana 11-Aug-19 09:48 PM
Honestly
Look at the code and the flags yourself and confirm for me that bettersaver is screwed up.
Because I feel like Im being gaslit by this game
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V A H K I T I 11-Aug-19 09:49 PM
I'm not home at the moment. But yeah, join the club. :V
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ShadowDraikana 11-Aug-19 09:49 PM
benji pls
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The Cap'm (Reese) 11-Aug-19 09:53 PM
i didn't get that during testing, and I specifically checked for it Pac
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ShadowDraikana 11-Aug-19 09:54 PM
definitely gaslighting us this game is
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The Cap'm (Reese) 11-Aug-19 09:54 PM
when has it not been (edited)
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ShadowDraikana 11-Aug-19 09:54 PM
fair
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sweg (Andrew) 11-Aug-19 10:52 PM
gali looks quite bright in this dark tunnel
seems to have this bright look in dark areas in a few other levels too
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ShadowDraikana 11-Aug-19 10:59 PM
yyyyyep thats a bad cave lighting swith
*switch
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sweg (Andrew) 11-Aug-19 11:08 PM
oh god what have i done
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The Cap'm (Reese) 11-Aug-19 11:08 PM
Walked into a broken hive.
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sweg (Andrew) 11-Aug-19 11:08 PM
the context is i defeated the water elemental boss
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The Cap'm (Reese) 11-Aug-19 11:08 PM
That's what. Pac
oh so you softlocked yourself\
nice
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sweg (Andrew) 11-Aug-19 11:09 PM
i guess
literally
all i did was do what i was meant to do
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The Cap'm (Reese) 11-Aug-19 11:09 PM
don't move after Nokama finished talking
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sweg (Andrew) 11-Aug-19 11:09 PM
oh
rip me
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The Cap'm (Reese) 11-Aug-19 11:09 PM
or else you get no stone
and you get no Lev3
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sweg (Andrew) 11-Aug-19 11:09 PM
why must it be
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The Cap'm (Reese) 11-Aug-19 11:09 PM
BecauseSaffire
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sweg (Andrew) 11-Aug-19 11:09 PM
BecauseSaffire
curse you game, now i can't get out because i don't have debug enabled and have to alt f4 yet again
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DeviantXS 11-Aug-19 11:18 PM
Wait, if I collect more than 100 symbols. Does the game crash?
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The Cap'm (Reese) 11-Aug-19 11:19 PM
Don't believe so.
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DeviantXS 11-Aug-19 11:19 PM
Because I was able to avoid a crash from my previous video by not collecting them, until I got one by accident.
Or maybe its just a BecauseSaffire
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The Cap'm (Reese) 11-Aug-19 11:20 PM
probably 😛
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DeviantXS 11-Aug-19 11:20 PM
Man I don't want to restart my whole game.
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sweg (Andrew) 11-Aug-19 11:20 PM
very likely
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sweg (Andrew) 11-Aug-19 11:42 PM
meanwhile, the slowest boulders on mata nui
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V A H K I T I 11-Aug-19 11:44 PM
Ah yes, these
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sweg (Andrew) 11-Aug-19 11:44 PM
not very well conveyed in screenshot form, but these boulders for some reason aren't nearly as fast as the ones in the level before, with this one taking at least 10 seconds to roll into the pit behind pohatu
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V A H K I T I 11-Aug-19 11:44 PM
There's a reason for that
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sweg (Andrew) 11-Aug-19 11:44 PM
why is that
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V A H K I T I 11-Aug-19 11:44 PM
Because they use an antiquated method of programming their physics from the alpha.
The previous area uses randomized vectors and trajectories, while this code uses predefined paths.
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sweg (Andrew) 11-Aug-19 11:45 PM
ohhh
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V A H K I T I 11-Aug-19 11:45 PM
@ShadowDraikana Add R&D for this to the 1.1 milestones if we have a list anywhere yet
We'll need it for roll too after all
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sweg (Andrew) 11-Aug-19 11:45 PM
i also seem to have slain the kane ra with the beam attack
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The Cap'm (Reese) 11-Aug-19 11:46 PM
and the game crashed
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sweg (Andrew) 11-Aug-19 11:46 PM
yes
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The Cap'm (Reese) 11-Aug-19 11:46 PM
right
Don't do that 😛
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sweg (Andrew) 11-Aug-19 11:46 PM
only after alt tabbing
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The Cap'm (Reese) 11-Aug-19 11:46 PM
well it'll die if the Kane-Ra is gone
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sweg (Andrew) 11-Aug-19 11:46 PM
i feel bad for killing it too
it didn't strike back
too much pain after getting koli balls yeeted at it
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The Cap'm (Reese) 11-Aug-19 11:47 PM
really, something I would like a tad more of (which was partly in the sidequest item idea from a while ago that I had) was passive Rahi just around in the world
The turtles at the end of TTUN are adorable, change my mind Pac
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sweg (Andrew) 11-Aug-19 11:48 PM
never doot
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V A H K I T I 11-Aug-19 11:50 PM
I'm not opposed to that, but I also want to get the WIP passive rahi mod done
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The Cap'm (Reese) 11-Aug-19 11:50 PM
and the idea of Thali-Whali running around in Onu-Koro gives me delight
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V A H K I T I 11-Aug-19 11:50 PM
@benji and @JrMasterModelBuilder need to work together on that one too
JMMB knows how to mod the EXE in the way for the job to be done, but it needs to be a hookmod, so Benji is also needed
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ShadowDraikana 11-Aug-19 11:51 PM
Thali-Wali running around is something I could whip up.easily
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V A H K I T I 11-Aug-19 11:52 PM
Sweg, if you don't know, we basically managed to force the game to utilize the alpha method of rahi killing where it's not killing at all.
it removes their infected mask, they go passive and run away
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ShadowDraikana 11-Aug-19 11:52 PM
and run away forever :v
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The Cap'm (Reese) 11-Aug-19 11:53 PM
ooh now I want a little aquarium somewhere in Ga-Koro with some of those tiny fish and the turtles
god I'm getting too excited about this
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V A H K I T I 11-Aug-19 11:53 PM
Actually eventually once we get BHDs and animations I want to add the jellyfish from the MNOG lamps
That way it's not just a static texture on them in the Ga-Koro huts
😛
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The Cap'm (Reese) 11-Aug-19 11:53 PM
heh
now I imagine the blue spider skittering around in Le-Koro, and if you talk to it with Lewa he just goes "Daww, you're cute."
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V A H K I T I 11-Aug-19 11:55 PM
I kinda like that.
Or he just makes some twist on his previous joke about it being blue
:v
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The Cap'm (Reese) 11-Aug-19 11:55 PM
heh
"Daww, you're not blue at all, are ya? You're a happy little thing!" "spider noises" "See you later, little buddy!" "happy spider noises" (edited)
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ShadowDraikana 11-Aug-19 11:59 PM
adorable
I love that idea
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V A H K I T I 11-Aug-19 11:59 PM
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The Cap'm (Reese) 11-Aug-19 11:59 PM
but now the big question comes in
what would Onua say to Thali-Whali
I now want every toa to converse with a passive rahi as an easter egg
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The Cap'm (Reese) 12-Aug-19 12:06 AM
"...Ah! Watch out, little bug. I almost stepped on you there!" "bug sounds" "I can see why you escaped from your owner so easily! You're rather quick!" "more bug sounds" "I suppose I'll have to go find you again if you go missing..." "further bug noises" "...please, don't run away again."
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V A H K I T I 12-Aug-19 12:07 AM
xP
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ShadowDraikana 12-Aug-19 12:07 AM
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The Cap'm (Reese) 12-Aug-19 12:08 AM
I also have the idea in my head of Kopaka's ending with: "...Wait, I'm talking to a Rahi right now..." "[rahi] noises" "...I need to move on."
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ShadowDraikana 12-Aug-19 12:08 AM
HA
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TheRealGenm 12-Aug-19 12:09 AM
or what if he said "...I need to move along." instead?
i'm sorry that was lame
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The Cap'm (Reese) 12-Aug-19 12:09 AM
and then for omega level comedy, Tahu just goes: "This Tohunga keeps a [rahi] as a pet." "[rahi] noises" "Neat." and that's it
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V A H K I T I 12-Aug-19 12:10 AM
Yes fucker
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ShadowDraikana 12-Aug-19 12:10 AM
Pohatu's be like, Sup fucker
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V A H K I T I 12-Aug-19 12:10 AM
Pac
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ShadowDraikana 12-Aug-19 12:12 AM
RIP Omega12
He left the server
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V A H K I T I 12-Aug-19 12:12 AM
D:
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ShadowDraikana 12-Aug-19 12:13 AM
I miss him.
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sweg (Andrew) 12-Aug-19 12:13 AM
rip
meanwhile what is this pohatu boss
a stone duck that never ceases to throw rocks
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ShadowDraikana 12-Aug-19 12:14 AM
>duck
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sweg (Andrew) 12-Aug-19 12:14 AM
ye
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Ondrik🅱 (Ondrej) 12-Aug-19 12:14 AM
F for omega12
🇫 4
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TheRealGenm 12-Aug-19 12:15 AM
a stone duck huh? is it a duplo duck?
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sweg (Andrew) 12-Aug-19 12:15 AM
you could say that
i know i'm meant to kick the rocks he throws, but the rocks after one hit from his stones become unkickable
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TheRealGenm 12-Aug-19 12:17 AM
i would be that far in the game, but i keep getting the save file corruption that throws me back to the beginning every time i quit
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sweg (Andrew) 12-Aug-19 12:18 AM
it can be fixed
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The Cap'm (Reese) 12-Aug-19 12:18 AM
Gali: "Oh? You're not attacking me, little turtle?" "i can't eat your ankles without getting closer turtle noises" "Interesting. It looks as if Makuta's influence hasn't spread to the entire population of Rahi just yet..." "more turtle noises" "...Strange. With all the corrupted Rahi on this island, I haven't been able to appreciate them as they naturally are. It's quite...relaxing..." "comforting turtle noises" "..." "you know the deal" "...this is no time to relax! I can learn more about the wildlife once Makuta's grip has been removed from the island! Take care, little turtles. I shall return when the island is safe!" "farewell turtle noises"
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sweg (Andrew) 12-Aug-19 12:18 AM
just upload the save here and we can take care of it
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TheRealGenm 12-Aug-19 12:18 AM
alright, where would i be able to find the save file in the folders? just so i'm on the right track
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The Cap'm (Reese) 12-Aug-19 12:19 AM
data folder
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TheRealGenm 12-Aug-19 12:19 AM
gotcha
and where is that? (jk i know where it is)
alright so i got a player 0 and a player 1 save, which one of those am i supposed to send?
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The Cap'm (Reese) 12-Aug-19 12:20 AM
player 0 is test menu
player 1-4 is normal main menu
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sweg (Andrew) 12-Aug-19 12:20 AM
send the player 1 save
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TheRealGenm 12-Aug-19 12:21 AM
aight
just right here in this channel right?
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sweg (Andrew) 12-Aug-19 12:22 AM
yep
now then
tell us what level you were on before it got corrupted
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TheRealGenm 12-Aug-19 12:23 AM
I was in Onua's level, at that one part where you have to activate the platforms to proceed forward
it was the area where you had to climb up
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sweg (Andrew) 12-Aug-19 12:24 AM
the grapple platforms?
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TheRealGenm 12-Aug-19 12:25 AM
yeah, well at first it's just platforming, but higher up there's some grapple platforms
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sweg (Andrew) 12-Aug-19 12:26 AM
just so we're clear, do you mean the level that has platforms that kill you if you skip at least one platform
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TheRealGenm 12-Aug-19 12:26 AM
uhh i've never encountered it? i just know that it's pretty early on after leaving Onu-Koro
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sweg (Andrew) 12-Aug-19 12:26 AM
ah
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TheRealGenm 12-Aug-19 12:27 AM
like the second or 3rd area
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sweg (Andrew) 12-Aug-19 12:27 AM
alright, that should be enough information
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TheRealGenm 12-Aug-19 12:27 AM
i know for a fact i'm already past the falling platforms though that's for sure
the cliffside ones near the water, not the ones in the cave
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The Cap'm (Reese) 12-Aug-19 12:28 AM
So CLF1.
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TheRealGenm 12-Aug-19 12:28 AM
yeah, i'm already past that part for sure
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The Cap'm (Reese) 12-Aug-19 12:29 AM
In CLF1, you need to press a switch to bring platforms out.
Is that the area?
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TheRealGenm 12-Aug-19 12:29 AM
well i remember i alreaady pressed the switch
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The Cap'm (Reese) 12-Aug-19 12:29 AM
Did you come to a massive cliff face with grappling hook points?
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TheRealGenm 12-Aug-19 12:29 AM
yeah
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The Cap'm (Reese) 12-Aug-19 12:29 AM
That's CLF2.
That was as far as you made it, I assume?
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TheRealGenm 12-Aug-19 12:29 AM
then i quit the game, and when i tried to load it, it was corrupt
yep
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sweg (Andrew) 12-Aug-19 12:30 AM
alright
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The Cap'm (Reese) 12-Aug-19 12:30 AM
Okay
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TheRealGenm 12-Aug-19 12:30 AM
so CLF2 it is
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sweg (Andrew) 12-Aug-19 12:30 AM
then i think i have it fixed
let me know if it works
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TheRealGenm 12-Aug-19 12:32 AM
alright lemme give it a shot
yeah it works, my health boosts from completing side missions are gone but eh, i can deal
oh no
oh no tohunga are filling the screen, OH NO
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The Cap'm (Reese) 12-Aug-19 12:33 AM
.-.
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TheRealGenm 12-Aug-19 12:33 AM
this is a bad joke btw
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The Cap'm (Reese) 12-Aug-19 12:33 AM
🙃
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TheRealGenm 12-Aug-19 12:34 AM
but yeah thanks for fixing my save
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The Cap'm (Reese) 12-Aug-19 12:34 AM
I think if you increase the health and energy by 20 it'll bring back one level of upgrade?
*in the save file
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TheRealGenm 12-Aug-19 12:35 AM
oh i gotcha. also, any idea what's causing the save file corruptions? or still a mystery at this point?
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The Cap'm (Reese) 12-Aug-19 12:35 AM
Mystery. We're looking into it.
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sweg (Andrew) 12-Aug-19 12:53 AM
pohatu's boss is giving me some trouble
if i get stunned by at least one of the stone penguin's foot slam attacks, the stone rocks no longer drop from his rock throws for me to kick at him
essentially softlocking me from beating it
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The Cap'm (Reese) 12-Aug-19 12:54 AM
we discussed this in general a bit ago
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sweg (Andrew) 12-Aug-19 12:54 AM
we did?
oh ye
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The Cap'm (Reese) 12-Aug-19 12:54 AM
oh, now it's a penguin?
and yes
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sweg (Andrew) 12-Aug-19 12:55 AM
changed my mind, looks like the club penguin duck
fuck
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ix 12-Aug-19 02:01 AM
In Gali's level how do you get out of the big underwater cave with the switches after you get the tsunami ability?
going out the way I came just kills me and crashes the game
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Djazzmann 12-Aug-19 07:44 AM
Also regarding Gali’s level, the massive Takea shark just doesn’t seem to do anything. Just follows you until it’s on top of you just doesn’t hurt you or anything
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Ondrik🅱 (Ondrej) 12-Aug-19 07:44 AM
Known
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Djazzmann 12-Aug-19 07:45 AM
Ok sorry, thanks
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sweg (Andrew) 12-Aug-19 10:57 AM
lovely jpeg sky in ko-koro (edited)
not really a bug, more just a minor thing that i noticed
we also have some hard as rock tree leaves
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Spaceman 12-Aug-19 11:41 AM
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Ondrik🅱 (Ondrej) 12-Aug-19 11:41 AM
What were you trying to do?
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Spaceman 12-Aug-19 11:42 AM
i think it happens if you try to collect the green orbs in a specific area
thats where the alpha crashed every time after the platforms you need to jump down to get to the earth rune
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Burns5| Mr. Steal all ur Waifus 12-Aug-19 12:04 PM
boss healthbar isnt showing
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The Cap'm (Reese) 12-Aug-19 12:17 PM
That's a resolution thing
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Aug-19 12:19 PM
they have healthbars?
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sweg (Andrew) 12-Aug-19 12:20 PM
i never knew this
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The Cap'm (Reese) 12-Aug-19 12:23 PM
Just play in 4:3 😛
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Burns5| Mr. Steal all ur Waifus 12-Aug-19 12:24 PM
Ah
Aight
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sweg (Andrew) 12-Aug-19 12:24 PM
but then i lose the 16:9
BecauseSaffire
BecauseSaffire 2
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sweg (Andrew) 12-Aug-19 01:02 PM
i'm now past the stone elemental, and playing as kopaka on his first level
just want to say, good lord climbing up to the alcove is really screwey
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The Cap'm (Reese) 12-Aug-19 01:03 PM
that's not what an alcove is but OK
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sweg (Andrew) 12-Aug-19 01:04 PM
forgot what alcove means
but more often then not i find myself falling off and re-ledge grabbing all of the platforms as soon as i ledge grab onto them
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The Cap'm (Reese) 12-Aug-19 01:04 PM
quoting google: a recess in the wall of a room or garden.
and yes, the pillar platforming is jank.
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Ondrik🅱 (Ondrej) 12-Aug-19 01:05 PM
but more often then not i find myself falling off and re-ledge grabbing all of the platforms as soon as i ledge grab onto them
oh you're gonna hate Lewa's level
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sweg (Andrew) 12-Aug-19 01:05 PM
oh no
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The Cap'm (Reese) 12-Aug-19 01:05 PM
Ooh, yeah.
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sweg (Andrew) 12-Aug-19 01:05 PM
not to lewas thing
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The Cap'm (Reese) 12-Aug-19 01:05 PM
Even with vines aside
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sweg (Andrew) 12-Aug-19 01:05 PM
but at just how buggy ko-koro is after the invasion
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The Cap'm (Reese) 12-Aug-19 01:05 PM
LE01 and LEP1 are gonna be the death of you 😛
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sweg (Andrew) 12-Aug-19 01:05 PM
the villager with the ice melting crystal side quest gives me the reward after speaking to him again
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The Cap'm (Reese) 12-Aug-19 01:06 PM
so that is a thing!
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sweg (Andrew) 12-Aug-19 01:06 PM
the dance cutscene can be triggered without finding all the dancing villagers
using the huna in ko-koro results in a crash for some reason
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The Cap'm (Reese) 12-Aug-19 01:06 PM
I got the item without doing the quest one time, but was never able to get it again
Huna thing is known, and applies anywhere with characters frozen in place
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sweg (Andrew) 12-Aug-19 01:07 PM
ah
and regarding the dancing villager skip, i literally cannot find the third dancing villager in ko-koro
the first two are simple, but the third i have no idea where, having looked in many spots within ko-koro
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The Cap'm (Reese) 12-Aug-19 01:09 PM
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sweg (Andrew) 12-Aug-19 01:09 PM
over in that dark area
fuck me
oh ye, there's also the blessed trees that can be ascended
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The Cap'm (Reese) 12-Aug-19 01:10 PM
we know
cannot replicate starting the dance with only the first two dancers
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sweg (Andrew) 12-Aug-19 01:11 PM
i did some repeat talks to them
with having learned just a bit of the dance
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The Cap'm (Reese) 12-Aug-19 01:11 PM
still no
yeah, had to talk to all the dancers for the scene to trigger
and still can't get the element of melting guy to give me the upgrade without the item
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sweg (Andrew) 12-Aug-19 01:14 PM
why is this matoran deep blue now
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The Cap'm (Reese) 12-Aug-19 01:14 PM
...what
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sweg (Andrew) 12-Aug-19 01:14 PM
he was cyan before
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Ondrik🅱 (Ondrej) 12-Aug-19 01:14 PM
how even
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The Cap'm (Reese) 12-Aug-19 01:14 PM
i've never seen that happen
what the fuck
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sweg (Andrew) 12-Aug-19 01:14 PM
how do i do this
how am i able to have issues no others have come across
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The Cap'm (Reese) 12-Aug-19 01:15 PM
You're getting to me levels of finding shit nobody else can replicate. or Liam levels 😛
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sweg (Andrew) 12-Aug-19 01:15 PM
o dear
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The Cap'm (Reese) 12-Aug-19 01:15 PM
As far as I can tell this game is riddled with system specific issues
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sweg (Andrew) 12-Aug-19 01:15 PM
all i did was clear all the conversations in my save file
just so that i could get the turaga dialogue going due to having skipped the third dancing matoran
but having cleared conversations shouldn't be causing the matoran to change colors
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The Cap'm (Reese) 12-Aug-19 01:18 PM
i hate this video game sometimes
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sweg (Andrew) 12-Aug-19 01:18 PM
video games make people violent
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The Cap'm (Reese) 12-Aug-19 01:18 PM
STOP
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sweg (Andrew) 12-Aug-19 01:18 PM
i was out playing minecraft tending to my farm
then i just had an urge to go shoot up my workplace
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The Cap'm (Reese) 12-Aug-19 01:19 PM
S T O P
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sweg (Andrew) 12-Aug-19 01:20 PM
🆗
meanwhile i think the speed mask also speeds up item pickup messages
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The Cap'm (Reese) 12-Aug-19 01:20 PM
yes
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sweg (Andrew) 12-Aug-19 01:20 PM
very interesting
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The Cap'm (Reese) 12-Aug-19 01:20 PM
because you animate faster.
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sweg (Andrew) 12-Aug-19 01:21 PM
oh so all the item messages are based on anim length
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The Cap'm (Reese) 12-Aug-19 01:21 PM
yes
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sweg (Andrew) 12-Aug-19 01:21 PM
will keep that in mind
why are there water footstep sounds in various locations on kopaka's levels
first on the dancing matoran pit
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The Cap'm (Reese) 12-Aug-19 01:24 PM
Materials. It's a game-wide issue
Just ignore it.
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sweg (Andrew) 12-Aug-19 01:24 PM
then in the caves right after the ice skate item one
alright
what is this
slow boulder case #2
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benji 12-Aug-19 01:27 PM
looks like a giant diamond sphere
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The Cap'm (Reese) 12-Aug-19 01:27 PM
It's intended to be a chase sequence. But it's bad.
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sweg (Andrew) 12-Aug-19 01:27 PM
on top of that, when the cutscene showing it played out earlier, there was a 2nd one floating above the one moving
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The Cap'm (Reese) 12-Aug-19 01:27 PM
yes
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sweg (Andrew) 12-Aug-19 01:28 PM
oh rip
i had a big brain idea and let it crush me
got ye olde sound buffer crash
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The Cap'm (Reese) 12-Aug-19 01:29 PM
not sound buffer probably
particle overload'd be my guess, by my own experience with the thing
Did it kill you?
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sweg (Andrew) 12-Aug-19 01:29 PM
it did
with the blade sideways fade out
black*
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The Cap'm (Reese) 12-Aug-19 01:29 PM
that part's irrelevant
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sweg (Andrew) 12-Aug-19 01:30 PM
i figured
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The Cap'm (Reese) 12-Aug-19 01:30 PM
crash was definitely particle overload. That thing can keep killing you after the first time
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sweg (Andrew) 12-Aug-19 01:30 PM
ohh
i only guessed sound buffers because of the extreme sound repeat
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The Cap'm (Reese) 12-Aug-19 01:30 PM
nope
sound buffers has two distinct crash addresses (edited)
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sweg (Andrew) 12-Aug-19 01:31 PM
gotcha
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The Cap'm (Reese) 12-Aug-19 01:31 PM
0055ff98 and 0056 (something something)
(i don't get the second one too often)
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V A H K I T I 12-Aug-19 01:32 PM
I have a question myself btw
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The Cap'm (Reese) 12-Aug-19 01:32 PM
Yes?
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V A H K I T I 12-Aug-19 01:32 PM
Do you remember offhand what the 0052E5D9 crash is?
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The Cap'm (Reese) 12-Aug-19 01:32 PM
nope
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V A H K I T I 12-Aug-19 01:32 PM
Fucc
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The Cap'm (Reese) 12-Aug-19 01:33 PM
where is it happening
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V A H K I T I 12-Aug-19 01:33 PM
White screen on startup. Not my issue btw
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The Cap'm (Reese) 12-Aug-19 01:34 PM
looked it up in the good ol' discord search bar, and found a similar thing
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sweg (Andrew) 12-Aug-19 01:34 PM
wait
white screen on startup
i think it might be bionicle.ini related
particularly, the resolution output
used to happen for me when starting up the alpha build, fixed it by setting the values to a proper resolution size
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sweg (Andrew) 12-Aug-19 01:50 PM
in the cave after the telekinesis mask level, there's this stuck spot
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The Cap'm (Reese) 12-Aug-19 01:50 PM
broken moving platform
only moves at ~30fps
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sweg (Andrew) 12-Aug-19 01:50 PM
ah
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The Cap'm (Reese) 12-Aug-19 01:51 PM
before you post it, this also applies to Kopaka's PATH, so you won't be able to get the element of melting unless your fps is 30
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sweg (Andrew) 12-Aug-19 01:51 PM
also, this level made me think of something, are the snow footstep sounds tied to kopaka's anims
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The Cap'm (Reese) 12-Aug-19 01:52 PM
no
materials
that applies to every toa
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sweg (Andrew) 12-Aug-19 01:52 PM
as soon as i was done grappling in the air, with the movement anim, the snow footstep sounds played
not on any surface when it happened
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The Cap'm (Reese) 12-Aug-19 01:53 PM
walking in midair is a known issue with how the game handles toa in midair
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sweg (Andrew) 12-Aug-19 01:53 PM
oh okay
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The Cap'm (Reese) 12-Aug-19 01:53 PM
along with the grapple and hover animations
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sweg (Andrew) 12-Aug-19 01:53 PM
yeah grapples are wierd in this game
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The Cap'm (Reese) 12-Aug-19 01:53 PM
yes
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sweg (Andrew) 12-Aug-19 01:54 PM
they're essentially just the toa's right hand item (and in pohatu's case his entire right hand)
that detach and float in the air towards wherever aimed
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The Cap'm (Reese) 12-Aug-19 01:54 PM
i mean, yes. by design.
there are a million actual issues with them though
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sweg (Andrew) 12-Aug-19 01:55 PM
i bet, what are a few examples of the issues
that aren't just straight crashing
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The Cap'm (Reese) 12-Aug-19 01:55 PM
@Ondrik🅱 (Ondrej) is the expert on that topic
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sweg (Andrew) 12-Aug-19 01:56 PM
mm
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The Cap'm (Reese) 12-Aug-19 01:56 PM
makes speedrunning much easier
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Ondrik🅱 (Ondrej) 12-Aug-19 01:58 PM
oooh yeah
sometimes you can literally just walk on top of the stage
There's still lots of timesave potential here, but quite frankly I'm not even sure if I should go for it. Watch live at https://www.twitch.tv/nordki
this is a fully commentated run, where I explain the grapple glitches too
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The Cap'm (Reese) 12-Aug-19 02:00 PM
Good run too
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Ondrik🅱 (Ondrej) 12-Aug-19 02:01 PM
I got a better one
The potential to go lower is immense
without load times or pause times, sub 70 might be possible
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V A H K I T I 12-Aug-19 02:02 PM
I mean
THe load times are dependent on your HDD really so
Get a better PC Pac
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Ondrik🅱 (Ondrej) 12-Aug-19 02:03 PM
memory leak lol
I should load the game from the SSD (edited)
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V A H K I T I 12-Aug-19 02:03 PM
Y'all better get your ass over to CERN if ya want the real top percentile. Pac
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Ondrik🅱 (Ondrej) 12-Aug-19 02:04 PM
THe load times are dependent on your HDD really so
You just reminded me to bug Kaylie about the in game timer again
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The Cap'm (Reese) 12-Aug-19 02:04 PM
?
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Ondrik🅱 (Ondrej) 12-Aug-19 02:04 PM
On the bionicle speedrunning discord, she said she'd make one
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The Cap'm (Reese) 12-Aug-19 02:04 PM
o
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Ondrik🅱 (Ondrej) 12-Aug-19 02:05 PM
Me waiting for it be like
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Spaceman 12-Aug-19 02:43 PM
happens every time i shoot on the nests or collect items there
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Ballistic367 12-Aug-19 02:54 PM
anyone had the issue of Gali's random deaths while swimming?
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The Cap'm (Reese) 12-Aug-19 02:54 PM
Random death, no.
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DarkHenrik 12-Aug-19 02:55 PM
do you mean like when you use the grappling hook?
while in the water?
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Ballistic367 12-Aug-19 02:55 PM
nope just idle while under water
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The Cap'm (Reese) 12-Aug-19 02:55 PM
Do the drowning noises play?
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Ballistic367 12-Aug-19 02:55 PM
it makes a death sound, i get text on screen from the last matoran i talked to, and then i die
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The Cap'm (Reese) 12-Aug-19 02:55 PM
THat's drowning
There's an issue with the countdown text\
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Ballistic367 12-Aug-19 02:56 PM
ahhh
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DarkHenrik 12-Aug-19 02:56 PM
yeah, it's because you don't have any oxygen.
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The Cap'm (Reese) 12-Aug-19 02:56 PM
that makes the last text of the person you talked to appear rather than the 54321
(or no text at all on a loaded game with no conversations)
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DarkHenrik 12-Aug-19 02:56 PM
swimming into air bubbles will give you some more time
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Ballistic367 12-Aug-19 02:56 PM
is there an oxygen meter thats supposed to show up?
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The Cap'm (Reese) 12-Aug-19 02:57 PM
there is supposed to be a 5 second countdown graphic
but that is overridden by villager text
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Ballistic367 12-Aug-19 02:57 PM
okay
thanks
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DarkHenrik 12-Aug-19 02:58 PM
at least you won't end up hearing this while drowning: https://www.youtube.com/watch?v=-7ekW_RsK7k
Music from Sonic Adventure. Composer(s): Jun Senoue, Fumie Kumatani, Kenichi Tokoi, Masaru Setsumaru Arranger(s): Jun Senoue, Fumie Kumatani, Kenichi Tokoi, ...
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Ballistic367 12-Aug-19 03:00 PM
oh also, if im idling with my head above the water, whats the button to dive back under water?
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The Cap'm (Reese) 12-Aug-19 03:00 PM
Press W twice.
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Ballistic367 12-Aug-19 03:00 PM
thanks
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sweg (Andrew) 12-Aug-19 03:56 PM
neat, made it out of bounds in the telekinesis cube level
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Ondrik🅱 (Ondrej) 12-Aug-19 03:56 PM
known
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The Cap'm (Reese) 12-Aug-19 03:56 PM
VISN likes to do that.
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sweg (Andrew) 12-Aug-19 04:20 PM
other than the bug, the level is just a pain to try and get through
simply because most of the platforms refuse to allow ledge grabs
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sweg (Andrew) 12-Aug-19 04:28 PM
and now the cube is gone, apparently because i was using the telekinesis mask as i fell off the platform, and now it's likely out of bounds
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Ondrik🅱 (Ondrej) 12-Aug-19 04:30 PM
yeah
that happens
there's no respawn point for it unlike in TELE
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sweg (Andrew) 12-Aug-19 04:32 PM
not mentioned, but i skipped the previous level with debug menu just from not knowing what i'm supposed to do
the backtrackable cavern area that is
all i saw was one grapple point, but nothing else was there
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TheRealGenm 12-Aug-19 04:33 PM
is there any way i can use debug to go back to a certain area?
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sweg (Andrew) 12-Aug-19 04:34 PM
ye, just press the delete key, select WARP TO AREA, then you'll see a map list of your current TOA's level set
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The Cap'm (Reese) 12-Aug-19 04:34 PM
If the debug menu is enabled.
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sweg (Andrew) 12-Aug-19 04:34 PM
ah yes
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The Cap'm (Reese) 12-Aug-19 04:34 PM
which is an option you can check on the launcher
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TheRealGenm 12-Aug-19 04:34 PM
okie dokes, gotcha
uh where in the launcher would i enable it?
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The Cap'm (Reese) 12-Aug-19 04:35 PM
There should be a checkbox that says "Enable test menu?"
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TheRealGenm 12-Aug-19 04:37 PM
hmm, tried the test menu and pressing delete didn't open debug
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The Cap'm (Reese) 12-Aug-19 04:37 PM
hmm
in that case you have to enable it in the INI
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TheRealGenm 12-Aug-19 04:38 PM
alright, what do i change in the ini file?
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TheRealGenm 12-Aug-19 04:41 PM
is the default cheat being "Urinate=Pohatu" some kind of inside joke?
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sweg (Andrew) 12-Aug-19 04:41 PM
no
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Ondrik🅱 (Ondrej) 12-Aug-19 04:41 PM
that's badcheat
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The Cap'm (Reese) 12-Aug-19 04:41 PM
It activates the BadCheat stuff
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sweg (Andrew) 12-Aug-19 04:41 PM
just press P as pohatu
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The Cap'm (Reese) 12-Aug-19 04:41 PM
Press P when you're Onua, Pohatu, or Tahu.
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TheRealGenm 12-Aug-19 04:42 PM
oh i know that cheat already, also how do i control the debug menu?
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Ondrik🅱 (Ondrej) 12-Aug-19 04:43 PM
Delete to activate, Home to select an option, Page up and Page down to scroll
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TheRealGenm 12-Aug-19 04:43 PM
aight thanks
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Indie 12-Aug-19 10:39 PM
What are the bosses in the game?
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The Cap'm (Reese) 12-Aug-19 10:40 PM
Elementals for each Toa (Earth, Water, Stone, etc.)
There are also occasional Rahi minibosses.
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Indie 12-Aug-19 10:41 PM
@The Cap'm (Reese) nothing about the planned bosses like Makuta or The Dark toa?
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The Cap'm (Reese) 12-Aug-19 10:41 PM
Oh, I was referring to the ones currently in the game 😛
Makuta is planned yes. Other bosses I'll keep a lid on for now
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Indie 12-Aug-19 10:57 PM
What attacks are there in the game besides shooting?
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The Cap'm (Reese) 12-Aug-19 10:58 PM
Melee, if you're close enough.
Elemental abilities once you collect them
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Indie 12-Aug-19 10:58 PM
In the words of that song from Grease.
Tell me more.
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The Cap'm (Reese) 12-Aug-19 10:59 PM
more? There's more?
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Ballistic367 12-Aug-19 11:00 PM
cant get my game to run properly, when i launch the game it immediately says not responding
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Galgo 12-Aug-19 11:52 PM
I got trapped in the room in Kopaka's level that requires the akaku without the akaku
onua's jump seems to get cut off right at the end if you hold w while jumping
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TheRealGenm 12-Aug-19 11:57 PM
is the game crashing after onua's elemental boss a common occurrence? cuz it just happened to me right now
also if there's any sort of boss music, it wasn't playing when i entered the room, it was just playing the same music as the toa suva area
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TheRealGenm 13-Aug-19 12:20 AM
There's a bug in Gali's level that if you die while swimming fast underwater, you'll respawn running fast, and using a mask power crashes the game
however, using Night Vision didn't cause it to crash. Concealment did though.
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TheRealGenm 13-Aug-19 01:37 AM
alright so attempting to backtrack to the gate of Ga-Koro crashes the game, and every time i tried to reload, the game crashes again
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UrDidact 13-Aug-19 11:11 AM
I've found two bugs: after beating the Nui Jaga and entering into the next room, if you return to the Nui Jaga chamber, then the path will be closed and you'll never get out
and the other one is the Inventory Menu: when you select it, it won't appear and the game freezes
oh yeah, and the game crashes randomly
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UrDidact 13-Aug-19 12:05 PM
and in a point, the cutscene when Whenua explains Onua about the Legend of Mata Nui freezes
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Ondrik🅱 (Ondrej) 13-Aug-19 12:06 PM
known
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Galgo 13-Aug-19 05:51 PM
Why don't the vines in Lewa's level work that well? (edited)
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The Shadow Emperor 13-Aug-19 05:51 PM
BecauseSaffire
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Fobo 13-Aug-19 06:41 PM
So the game crashed right after I left the grappling hook section in galis level, it screwed up my save to Also a bit of a suggestion if possible My save has gotten messed up a few times, and while I dont know how common it is, its annoying playing through the whole game just so a crash screws up all that progress, would it be possible to have some sort of save repository on github for each level? (edited)
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Ballistic367 13-Aug-19 06:43 PM
will there be a buff to ledge grabbing? its a bit difficult atm
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Ballistic367 13-Aug-19 06:52 PM
Also there are several bugs in Ko-Wahi where the terrain doesnt load
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Ballistic367 13-Aug-19 07:16 PM
the arm boxes of kowahi boss keep player from entering battle area, sometimes. Vines in Lewahi sometimes launch player straight down and the tree planks in between vines are too small to stand on
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UrDidact 13-Aug-19 07:55 PM
Now I can't skip the beginning cutscene, if I try to do it, the game just crashes
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EbutKnil 13-Aug-19 08:07 PM
Same as Jaekoff, I am softlocked in the area of Kopaka's level that requires the Akaku because I chose the wrong path. I can't go back to Ko-Kini or complete the level.
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Hosomi-San (Spidey) 13-Aug-19 09:11 PM
I've encountered a pretty big bug So I just defeated the nui jaga And went to the cave behind the rock formation, and it just crashes I can't reload the save either because it saved so I can't play my save
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ShadowDraikana 13-Aug-19 09:12 PM
Wtf is up with these save corruptions
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The Cap'm (Reese) 13-Aug-19 09:12 PM
I assume by that you mean that loading your save also causes the crash?
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ShadowDraikana 13-Aug-19 09:12 PM
I dont ever remember the reports being this numerous
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The Cap'm (Reese) 13-Aug-19 09:13 PM
because just because an area crashes on load doesn't mean your save is dead
if it still crashes on loading the save then yes, it might be a dead save (though in the case of Gali's STRT that just means you need to keep reloading until the model stops having a fit)
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Ballistic367 13-Aug-19 09:14 PM
opening up inventory sometimes locks up the game
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The Cap'm (Reese) 13-Aug-19 09:14 PM
we know (edited)
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Hosomi-San (Spidey) 13-Aug-19 09:14 PM
Understood
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sweg (Andrew) 13-Aug-19 09:14 PM
we. know.
and i'm willing to bet the reports weren't as numerous because not as many people were active with the LoMN beta
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ShadowDraikana 13-Aug-19 09:18 PM
We didnt have this many weird issues with flags being set (thinking of quest items) or corruptions until bettersaver came along. It became extremely noticeable. Granted bettersaver is a godsend but there are issues it has or the original saver has that bettersaver has excerbated.
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sweg (Andrew) 13-Aug-19 09:19 PM
here's what i think regarding the issue
put the bettersaver issue with occasional corruption bugs as highest priority work
secondary should be the more major crash bugs like sound buffers and such
i hear the sound buffers are quite difficult to fix, so instead i'd recommend looking into all the other known/reported issues
eg. grapple issues, bad physics with objects like the vines in lewa's level set, and the boulders in pohatu's and kopaka's level sets
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The Cap'm (Reese) 13-Aug-19 09:24 PM
>implying those will be easier
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sweg (Andrew) 13-Aug-19 09:24 PM
trying to guess what might be simpler
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The Cap'm (Reese) 13-Aug-19 09:24 PM
Well, most of those things aren't Pac
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sweg (Andrew) 13-Aug-19 09:25 PM
none of them are really simple to fix i get
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The Cap'm (Reese) 13-Aug-19 09:25 PM
There's a reason they haven't gotten fixed in the last over a year
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sweg (Andrew) 13-Aug-19 09:25 PM
why would that be
i don't wanna make too many comments regarding coding related work, since it isn't my area of expertise at all
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The Cap'm (Reese) 13-Aug-19 09:27 PM
You haven't been here that long, so you don't know how messy this game's coding is. We may have LSS now to make things easier, but even with it there are so many currently unexplainable anomalies that we have to look into
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sweg (Andrew) 13-Aug-19 09:28 PM
oh, messy coding
just that one bit right there is enough to convince me why the issues would take very long to get fixed
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The Cap'm (Reese) 13-Aug-19 09:28 PM
Even with that, so many things are hardcoded in the EXE that searching through everything and finding what does and doesn't work properly isn't anything close to a cakewalk.
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sweg (Andrew) 13-Aug-19 09:29 PM
that's one thing i'm curious about, hard coding in the exe
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The Cap'm (Reese) 13-Aug-19 09:29 PM
And with the advent of LSS, we've discovered a whole host of new issues including level cleanup, so there are many, many things to do.
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sweg (Andrew) 13-Aug-19 09:29 PM
is there no source code available for the actual EXE
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The Cap'm (Reese) 13-Aug-19 09:30 PM
No. If so we may not be having this conversation right now.
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sweg (Andrew) 13-Aug-19 09:30 PM
mmm i see
fair enough i suppose, i'll leave it at that
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Hosomi-San (Spidey) 13-Aug-19 10:03 PM
If anyone cares My issue fixed its self
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The Cap'm (Reese) 13-Aug-19 10:03 PM
Good!
Glad to hear your save wasn't borked.
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V A H K I T I 13-Aug-19 10:12 PM
:D
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Hosomi-San (Spidey) 13-Aug-19 10:26 PM
Also it seems when I killed the earth boss He took the game with him
Nvm
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Glitchipedia 14-Aug-19 08:21 AM
I'm having a problem in the Rebuilt version. The inventory screen won't open.
I'm currently running the game in 16:9 mode, should I try switching to 4:3?
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Ondrik🅱 (Ondrej) 14-Aug-19 08:31 AM
yes
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Glitchipedia 14-Aug-19 08:40 AM
Alright, that worked
Thanks
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 14-Aug-19 08:50 AM
What a fittig name
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ゴ Tracyn Senar ゴ 14-Aug-19 11:55 AM
Btw, Gali's section crashes a lot
Mostly at respawns and loading new areas
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UrDidact 14-Aug-19 01:32 PM
Yeah, I just arrived into Gali's level and then crashes, and now when I try to open my savegame, it crashes too
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justframbo 14-Aug-19 04:07 PM
you may want to fix how the rahi bosses (haven't finished onua's section yet) respawining once their area is re-entered
the barrier in the nui-jaga's level reset and essentially locked the level
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The Cap'm (Reese) 14-Aug-19 04:07 PM
We know.
As we've said, that will be in the hotfix.
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justframbo 14-Aug-19 04:08 PM
very well
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Ash 14-Aug-19 05:31 PM
I've tried updating/downloading three times now the Rebuilt version, and each time it finishes it claims "Operating System is not Supported".
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V A H K I T I 14-Aug-19 05:34 PM
Well is it supported? You're not exactly giving us ant information here. Pac
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Ash 14-Aug-19 05:34 PM
Oh sorry, my OS is Windows 7. And I had it on compatibility mode for Windows XP.
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sweg (Andrew) 14-Aug-19 05:35 PM
ant information
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V A H K I T I 14-Aug-19 05:35 PM
Why are you running the launcher/installer in compatibility mode? Neither support xp
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Ash 14-Aug-19 05:36 PM
I dont know, I was getting confused trying to run the beta initially.
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sweg (Andrew) 14-Aug-19 05:36 PM
only the actual game exe's need compatibility mode
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V A H K I T I 14-Aug-19 05:37 PM
We still don't know why.
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Ash 14-Aug-19 05:37 PM
Understood.
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V A H K I T I 14-Aug-19 05:37 PM
Say @benji, is there a way we can code the launcher to force compatibility mode?
Idk if that's a parameter you can push to an executable manually or not (edited)
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ShadowDraikana 14-Aug-19 05:37 PM
or find out why it needs it in the first place
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V A H K I T I 14-Aug-19 05:38 PM
True, bit compatibility bmnode doesn't hurt anything
It's not like dgvoodoo
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sweg (Andrew) 14-Aug-19 05:38 PM
fix mouse being stuck in the window when alt tabbing too k thx
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Ash 14-Aug-19 05:39 PM
Ok I just tried it again outside of compatibility mode, and it just said that the OS is not supported again.
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V A H K I T I 14-Aug-19 05:41 PM
Are you sure you're not running the launcher in compatibility mode? Maybe you forgot to hit apply or something. If not, try downloading the game installer manually.
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benji 14-Aug-19 05:41 PM
Can we see a screenshot of the message?
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Ash 14-Aug-19 05:41 PM
yes, I deactivated the compatibility mode.
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V A H K I T I 14-Aug-19 05:42 PM
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Ash 14-Aug-19 05:42 PM
It may take a little bit for it to pop up.
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V A H K I T I 14-Aug-19 05:42 PM
Also that reminds me @JrMasterModelBuilder, when you're free, can you update the LOMN page on BMP with Rebuilt links and info?
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JrMasterModelBuilder 14-Aug-19 05:43 PM
Maybe better if you do it?
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Ash 14-Aug-19 05:55 PM
I just reinstalled the loader, I think it's finally working
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Nordii723 14-Aug-19 08:22 PM
I am crashing frequently as Gali. Usually happens if I die (especially if underwater), accidently use the grappling hook while swimming or sometimes when I walk into a new area. Don't know if this is happening to anyone else, so here it is. Love the game regardless, btw
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The Cap'm (Reese) 14-Aug-19 08:23 PM
Dying underwater is known. That causes a particle overload. Grappling hook underwater/on the water's surface is known, and a pretty weird issue at that.
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Vortigaux 14-Aug-19 08:27 PM
Skipping the Akaku causes a soft lock later when it's needed to progress.
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Ballistic367 14-Aug-19 10:48 PM
The stalagmite platforms in Ta wahi when you're trying to get Tahus elemental power. The ones going downward are fine but the ones where you jump up them fall inconsistently and the back ones sink before the front ones.
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Browning 15-Aug-19 12:04 AM
I keep having a problem where it returns me to the main menu every so often during loading screens and i can't do anything, basically a crash
unhanled exception c0000005 at address 774c60f4
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BioMaster(André) 15-Aug-19 07:33 AM
uuuuuhhhhh
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Ondrik🅱 (Ondrej) 15-Aug-19 07:34 AM
you also need the hook and the Rau
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BioMaster(André) 15-Aug-19 07:34 AM
oh ok then
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Browning 15-Aug-19 01:36 PM
Hey on the stone elemental boss fight: The koli balls keep getting stuck on to the monster and not despawning. IMO game breaking, making this fight really hard to complete
After 3 are stuck no more spawn
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Ondrik🅱 (Ondrej) 15-Aug-19 01:36 PM
known
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Browning 15-Aug-19 01:36 PM
Ok
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V A H K I T I 15-Aug-19 01:37 PM
Right, @ShadowDraikana, is that something you can fix, or do we need @JrMasterModelBuilder on this again?
It's a very specific set of circumstances that cause it from what I recall, and you're only the second user to report it as a result, so it's not a HUGE priority.
Basically it'll only happen if you stun him, he does the earthquake, you dive roll, and miss your chance to shoot him.
But from what I remember it's ONLY if you roll, not if you just regularly jump.
So it could be something wrong with Pohatu's movelist interacting badly with the boss code? Idk.
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Browning 15-Aug-19 01:39 PM
Im having it happen often
Basically when he stuns me if i miss the opportunity the rocks get stuck to him when they are thrown
like they spawn out of it when he throws the rocks
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V A H K I T I 15-Aug-19 01:40 PM
Well... don't get stunned then. It's really not hard. 😛
He stomp, you jump.
It's that easy.
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Browning 15-Aug-19 01:40 PM
also the orange indicator is supposed to appear telling me when to shoot right?
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V A H K I T I 15-Aug-19 01:40 PM
If you don't get stunned
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Browning 15-Aug-19 01:40 PM
ive only had it appear once
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V A H K I T I 15-Aug-19 01:41 PM
Because you didn't get stunned
😛
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Browning 15-Aug-19 01:41 PM
no its easy not to get stunned...
but its glitched
even when i don't get stunned it doesn't appear
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V A H K I T I 15-Aug-19 01:41 PM
Can you send a video of this? Cause as I said, I've only had this reported once and it was a very specific set of circumstances.
Ideally I would also appreciate that video linked to a full bug report on the github
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Browning 15-Aug-19 01:42 PM
i will try
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V A H K I T I 15-Aug-19 01:42 PM
(The launcher has a link to our issue tracker in the sidebar)
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ShadowDraikana 15-Aug-19 01:46 PM
I've had this issue crop up with the rocks but I thought it was a me thing
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V A H K I T I 15-Aug-19 01:46 PM
Apparently not
But it is not common
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ShadowDraikana 15-Aug-19 01:46 PM
I think I have an idea for reproducing it
right before he performs his stomp, kick a boulder into the air maybe even away from him.
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V A H K I T I 15-Aug-19 01:47 PM
Never thought I'd say this, but I REALLY hope this is a movelist issue. Pac
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ShadowDraikana 15-Aug-19 01:47 PM
how the fuck would this be a movelist issue
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V A H K I T I 15-Aug-19 01:47 PM
Because the alternative is far worse to deal with.
Also
The last report mentioned it only happens when he side rolls and gets stunned
(Pohatu)
Not a regular jump
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ShadowDraikana 15-Aug-19 01:48 PM
I've had it happen for me regardless
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V A H K I T I 15-Aug-19 01:48 PM
🙃
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ShadowDraikana 15-Aug-19 01:48 PM
Hell I've NEVER side rolled when it's happened
much confuse
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Browning 15-Aug-19 01:50 PM
Ok i didn't do any moveset before it happened. it just happened when i got stunned
got video will upload in a sec
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ShadowDraikana 15-Aug-19 01:52 PM
Try kicking a boulder away from him just before you get stunned and see if the boulder stops in mid-air once you enter a stunned state (edited)
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Browning 15-Aug-19 02:02 PM
Am uploading the video then will submit
I haven't tried that yet, but I don't think its a problem.
just checked, not an issue
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ShadowDraikana 15-Aug-19 02:29 PM
wat
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Browning 15-Aug-19 02:32 PM
Published on issue tracker with video
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V A H K I T I 15-Aug-19 02:38 PM
Hmm well I noticed one thing in the second half of your videos.
You were able to interrupt his stun attack animation by already having another boulder on its way by the time you were stunned
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Swade9wade 15-Aug-19 03:15 PM
So I drop the save file here right?
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sweg (Andrew) 15-Aug-19 03:17 PM
yes
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Swade9wade 15-Aug-19 03:19 PM
I believe this was the save file that got messed up.
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ゴ Tracyn Senar ゴ 15-Aug-19 04:23 PM
wait
you can dive-roll?
how?
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TheRealGenm 15-Aug-19 08:10 PM
so i got a similar issue in Po-Koro that I had in Onu-Koro. Dunno if it's been reported yet, but you can get the quest reward for getting the hammer without actually getting the hammer. mind you, this is after i made it to the Po-Kini
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darktvorog 16-Aug-19 07:04 AM
when i try to play rebuilt version of the game and open it without test menu the program stops responding and just freezes
same result if i try to open front end from the test menu
everything else seems to be working, thanks for the game 😄
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Ondrik🅱 (Ondrej) 16-Aug-19 08:03 AM
skip the fmvs
with escape
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DIEGO 16-Aug-19 08:51 AM
Um Help? Every time I open the game this shows up and crashes right after (edited)
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DIEGO 16-Aug-19 09:09 AM
So basically loading my save causes the crash (edited)
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ShadowDraikana 16-Aug-19 09:58 AM
yyyyyep I had a feeling this would be an issue in this room
I'll have a look at it today
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DIEGO 16-Aug-19 11:05 AM
But I already finished this level and got Gali's Kaukau mask, arrived to the Temple, talked to Nokama, teleported back to Ga-Koro, gave the guy his disk, teleported back then I walked to a path to continue and the game crashed. When I reopened it this bug appeared. Reoped it 50 times with every offered resolution but nothing. Tried it with the "-nointro" but even with that the result was the same. Any recommendation?
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The Cap'm (Reese) 16-Aug-19 11:32 AM
You backtracked into the Kaukau room. Big no no.
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DIEGO 16-Aug-19 01:22 PM
Am I stuck there now? How can it be fixed from my side?
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The Cap'm (Reese) 16-Aug-19 01:23 PM
you can edit your save to put you back in the shrine
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DIEGO 16-Aug-19 01:24 PM
Ok. Where can I edit it?
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The Cap'm (Reese) 16-Aug-19 01:24 PM
just open it in notepad and change the <area> to shrn from mwat
the save is in the data folder
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TheRealGenm 16-Aug-19 01:24 PM
in some cases you may need to run notepad as an administrator
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DIEGO 16-Aug-19 01:25 PM
I am running the entire game as an administrator
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TheRealGenm 16-Aug-19 01:25 PM
aight
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ゴ Tracyn Senar ゴ 16-Aug-19 02:37 PM
wait
Is that a Kaukau room?
isn't it, by any chance, the same room I posted?
with a bunch of fish, right?
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DIEGO 16-Aug-19 03:50 PM
It's the enter of the Kaukau room
Yes a bunch of fish and only by defeating them all, can get the Kaukau.
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kopaka1996 16-Aug-19 03:55 PM
Does this count as a bug? :V
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sweg (Andrew) 16-Aug-19 03:59 PM
perhaps speedvakamastatic
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kopaka1996 16-Aug-19 04:04 PM
Is it normal for the foot articulations to be like this?
Btw, thanks you all guys for doing all this work ❤
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ShadowDraikana 16-Aug-19 04:07 PM
@Grampa Walker
the hell did you do to the legs
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V A H K I T I 16-Aug-19 04:07 PM
That's not a him problem
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Ondrik🅱 (Ondrej) 16-Aug-19 04:07 PM
oh god that is cursed
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V A H K I T I 16-Aug-19 04:07 PM
That's just this animation
It does that in vanilla too
It's just less noticeable there
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ShadowDraikana 16-Aug-19 04:07 PM
lovely
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DIEGO 16-Aug-19 04:09 PM
Where can I find that notepad to fix my issue with the game? What's it called?
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kopaka1996 16-Aug-19 04:20 PM
I think I may have gotten the prize for finding the pick in Onu Koro without even finding it yet
I reloaded the save and now it is not happening
I have no idea why that might have happened
Welp, I spoke to all of the villagers and then I spoke to the miner again and it gave me the reward again
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ShadowDraikana 16-Aug-19 04:26 PM
hmmmmmmmm
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kopaka1996 16-Aug-19 04:26 PM
Basically if you speak to the othe villagers and then to the miner, it will reward you for finding the pick
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ShadowDraikana 16-Aug-19 04:26 PM
let me check something
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kopaka1996 16-Aug-19 04:27 PM
Btw, yes, I tried speaking to him again when he asked me to find his pick and he asked me again. I got the reward only after speaking to the other villagers
I am afraid I may have encountered another bug. I went back into Whenua's hut, then I exited and I talked to Onepu hoping to activate Onua's dance. He tells me to speak to all the dancers. I had done it. I did it again but one of them is not dancing anymore and just uses generic dialog.
tHIS GUY
*This guy
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Triple 16-Aug-19 04:45 PM
I've been getting this error all day around the game
Now however I can't even open the game
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ShadowDraikana 16-Aug-19 04:48 PM
oh look, our old friend is back. model related crash. not sure why it happens but it shows up randomly
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Triple 16-Aug-19 05:06 PM
This is new
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kopaka1996 16-Aug-19 05:06 PM
You're just too good at the game
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Triple 16-Aug-19 05:06 PM
I was up to Gali and now it reset me back to the start of onua
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The Cap'm (Reese) 16-Aug-19 05:08 PM
Save corruption.
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Triple 16-Aug-19 05:11 PM
Is it possible to fix?
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kopaka1996 16-Aug-19 05:24 PM
Wrong geometry (?), but it's just a graphical error
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ShadowDraikana 16-Aug-19 05:27 PM
I'll look into the conversation bugs later once I get this thing to work... I have a very good idea on what exactly is going on here
welp
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kopaka1996 16-Aug-19 05:30 PM
Nice
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ShadowDraikana 16-Aug-19 05:30 PM
do me a favor
try talking to the tree keeper and see if it happens after you talk to him
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kopaka1996 16-Aug-19 05:32 PM
Let me save the game and I'll do. luckily I'm keeping a lot of save backups. I'll temporarily restore the one in the village
Which keeper are you referring to exactly?
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ShadowDraikana 16-Aug-19 05:33 PM
aight
green and purple boi
in Onu-Koro
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kopaka1996 16-Aug-19 05:33 PM
Ok, I'll report back in 5-10 minutes
That's it
It was green and purple boi all along!
Damn him and his plots against the correct functioning of the game!
Do you need any other testing?
I fell in the rolling section, then I was spawned in the void (I could see the level, but it was relatively distant) and the game closed itself
It is similar to what happened back in beta (or maybe it was alpha?) when you tried to load Gali's level coming from Onua's
Btw, I fell 2 other times before and it spawned me correctly
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ゴ Tracyn Senar ゴ 16-Aug-19 05:46 PM
It's the enter of the Kaukau room Yes a bunch of fish and only by defeating them all, can get the Kaukau.
Yeah, and my game keeps crashing there I don't know why
I didn't even get the kaukau yet
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ShadowDraikana 16-Aug-19 05:46 PM
do me a favor and check Po and Ko-Koros while you're at it to see if talking to other matoran trips the quest item rewards lie it did in Onu-Koro
@kopaka1996
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kopaka1996 16-Aug-19 05:48 PM
I'm currently playing the game regularly, I'll do it when I get to those levels, alright?
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The Cap'm (Reese) 16-Aug-19 05:48 PM
I'll just do it.
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kopaka1996 16-Aug-19 05:49 PM
Also, I fell in the hole of the rolling section and I'm stuck there, without dying
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The Cap'm (Reese) 16-Aug-19 05:51 PM
Happens to hammer boi in Po-Koro.
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ShadowDraikana 16-Aug-19 05:53 PM
welp
add this to the hotfix update
I'll have a look later and see if I can find why his flag is setting this off
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The Cap'm (Reese) 16-Aug-19 05:54 PM
if it happens in Ga-Koro it's the gate stone, which is irrelevant since you can't get to the keeper before that
Happens with element boi in Ko-Koro
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ShadowDraikana 16-Aug-19 05:57 PM
yyyep
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The Cap'm (Reese) 16-Aug-19 05:58 PM
Spider boi in Le-Koro
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ShadowDraikana 16-Aug-19 05:59 PM
welp looks like i'll be digging into this again later
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The Cap'm (Reese) 16-Aug-19 06:00 PM
Lever boi in Ta-Koro, though again you can't get to the tree before doing the bridge quest
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ShadowDraikana 16-Aug-19 06:01 PM
keep your eyes open for other matoran that set off the conditions as well
i gotta run for now but i'll be back later
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The Cap'm (Reese) 16-Aug-19 06:01 PM
but I'm already back into .hack
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ShadowDraikana 16-Aug-19 06:02 PM
kek
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The Cap'm (Reese) 16-Aug-19 06:02 PM
what's so funny
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kopaka1996 16-Aug-19 06:06 PM
Random crash attacking an enemy
I think it might have been the last enemy of the room
Same room, crashed when opening menu
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ShadowDraikana 16-Aug-19 06:10 PM
oh for fuck
attack spheres
hello darkness our old friend
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kopaka1996 16-Aug-19 06:11 PM
Crashed again when killing last enemy
Crashed when exiting the room damnit
Any tips on how to complete the room without making the game explode?
What the hell, now even the main menu crashed?
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The Cap'm (Reese) 16-Aug-19 06:14 PM
sounds like the same issue I had
it's a save corruption that causes the save select menu to crash
for no discernable reason
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kopaka1996 16-Aug-19 06:15 PM
Yep, I ficured it would be the case
I'm restoring the old save then
Yup, I'm not able to exit the room without a crash
I dunno if it might be usefult, but I have a save file just before and just after it got corrupted
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kopaka1996 16-Aug-19 06:26 PM
I've tried messing with the corrupted file replacing stuff to make it more similar to the uncorrupted one, I'm just trying semi-random things
The thing that really confuses me in the file is the <legacyconditionals> field, what is it?
Ok, looking at the fields in binary they differ of just one bit, so I'm guessing they're some sort of flags.
GOT IT
It's the tokens!
Removing the tokens relative to that room from the .sav, it won't crash in the main menu
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The Cap'm (Reese) 16-Aug-19 06:31 PM
...question
What number of tokens did you have
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kopaka1996 16-Aug-19 06:32 PM
Now it loads perfectly fine
Without those from that room I have 100 tokens. It may be that having over 100 crashes the game?
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The Cap'm (Reese) 16-Aug-19 06:33 PM
HMM.
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kopaka1996 16-Aug-19 06:33 PM
In that case, I'm suggesting removing some from the rolling section, because the're painfully hard to get anyways
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The Cap'm (Reese) 16-Aug-19 06:33 PM
I'm getting the impression that Saffire never intended for >100 tokens in any level
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kopaka1996 16-Aug-19 06:34 PM
And I'm getting the impression you didn't even think that anyone would go as far as collecting all the tokens you put in the levels hahaha
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The Cap'm (Reese) 16-Aug-19 06:34 PM
Us? We didn't think it'd be an issue.
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kopaka1996 16-Aug-19 06:35 PM
I tried removing 4 other tokens to see if it was related to those in the room and it still works. Therefore I guess it is the number of tokens
Btw, I was just kidding 😉
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V A H K I T I 16-Aug-19 06:36 PM
Well there's a super easy way to test that Reese.
Test level, sit inside the token fountain for a hot minute. 😛
If that doesn't do it then it may be a save file size limit
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The Cap'm (Reese) 16-Aug-19 06:37 PM
Dunno if you heard but I'm mid-.hack rn
and i can get to it in a minute
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V A H K I T I 16-Aug-19 06:37 PM
Cause otherwise each token you pick up gets an individual entry in the save.
The game may not like having to sift through over 100 lines
In which case we may need @benji to rewrite how the game reads and stores tokens
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The Cap'm (Reese) 16-Aug-19 06:38 PM
Or
Just not have any level with 100+ tokens
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Swade9wade 16-Aug-19 06:38 PM
100 tokens? Yeah that was my number too before my save started to crash along with the menu crash.
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V A H K I T I 16-Aug-19 06:38 PM
I wouldn't call that a solution really. Expecially once we start making new areas.
The fact of the matter is the way the game saves tokens is really inefficient, but I can't think of any other way to rewrite it at the moment.
<tokens> <token id="et11" area="bech" /> <token id="et12" area="bech" /> <token id="et13" area="bech" /> <token id="et14" area="bech" /> <token id="et10" area="bech" /> <token id="et16" area="bech" /> <token id="et17" area="bech" /> <token id="et15" area="bech" /> <token id="etv0" area="vllg" /> <token id="etv1" area="vllg" /> <token id="etv2" area="vllg" /> <token id="etv3" area="vllg" /> <token id="etv6" area="vllg" /> <token id="etv7" area="vllg" /> <token id="etv4" area="vllg" /> <token id="etv5" area="vllg" /> <token id="et00" area="l1a1" /> <token id="et02" area="l1a1" /> <token id="et01" area="l1a1" /> <token id="et03" area="atrm" /> <token id="et04" area="atrm" /> <token id="et02" area="atrm" /> <token id="et01" area="atrm" /> <token id="et00" area="atrm" /> <token id="et01" area="pzzl" /> <token id="et03" area="pzzl" /> <token id="et02" area="pzzl" /> <token id="et05" area="clf1" /> <token id="et04" area="clf1" /> <token id="et03" area="clf1" /> <token id="et02" area="clf1" /> <token id="et01" area="clf1" /> <token id="et00" area="clf1" /> <token id="et16" area="clf2" /> <token id="et15" area="clf2" /> <token id="et13" area="clf2" /> <token id="et14" area="clf2" /> <token id="et12" area="clf2" /> <token id="et10" area="clf2" /> <token id="et09" area="clf2" /> <token id="et06" area="clf2" /> <token id="et07" area="clf2" /> <token id="et11" area="clf2" /> <token id="et08" area="clf2" /> <token id="et05" area="clf2" />...
And it goes on
It's also not as easy as saying "oh yeah just don't have more than 100 tokens per level"
Cause that's means we potentially have to rebalance every area with a token gate
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kopaka1996 16-Aug-19 06:43 PM
I don't know why I now have this shine stuck over the screen. Also battle music for Onua's Elemental is not playing
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V A H K I T I 16-Aug-19 06:43 PM
Ie: If half of one level is blocked by a door requiring 70 tokens but there MUST be less than 30 on the other side (edited)
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The Cap'm (Reese) 16-Aug-19 06:44 PM
Shine on screen is boss health, doesn't render properly in 16:9. Boss music is a known issue.
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kopaka1996 16-Aug-19 06:44 PM
Ok, thanks
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The Cap'm (Reese) 16-Aug-19 06:45 PM
that's in the bug list but you're welcome
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kopaka1996 16-Aug-19 06:46 PM
Sorry, didn't know there was a public bug list. If you link it to me I'll be sure to check it before reporting anything
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The Cap'm (Reese) 16-Aug-19 06:46 PM
It's in #lomn-info , but I'll post the link.
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V A H K I T I 16-Aug-19 06:46 PM
It's also in the launcher
Twice
:v
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The Cap'm (Reese) 16-Aug-19 06:46 PM
^
The Legend of Mata Nui Gameplay Issues. Contribute to TheLegendOfMataNui/game-issues development by creating an account on GitHub.
It's also referenced in this channel's description
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kopaka1996 16-Aug-19 06:47 PM
Thanks, sorry guys
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The Cap'm (Reese) 16-Aug-19 06:47 PM
It's fine, just be sure to check it before posting other issues in the future.
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kopaka1996 16-Aug-19 07:01 PM
Yup
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The Cap'm (Reese) 16-Aug-19 07:01 PM
OK
so
If you have exactly 100 it's fine
but anything higher than that and it breaks --- adding a ping so @ShadowDraikana can read this when she gets back (edited)
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V A H K I T I 16-Aug-19 07:02 PM
You tested in test?
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The Cap'm (Reese) 16-Aug-19 07:02 PM
yes
First time got 120 and tried warping out, crash
Second time just warped out without collecting anything, which was fine (was just making sure warping out of TEST worked at all)
Third time got exactly 100, warped out, no crash. Went to SHRN, collected one token, left the room, crash
so it's >100 tokens that makes the game die
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V A H K I T I 16-Aug-19 07:04 PM
Hmm... I wish we could find out if it was the number or a save file size limit
Can you check what the crash exactly is in IDA if we don't know already?
I need to update my install since the last Win10 update
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The Cap'm (Reese) 16-Aug-19 07:05 PM
The crash is waaay out of our league
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V A H K I T I 16-Aug-19 07:05 PM
Wot
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The Cap'm (Reese) 16-Aug-19 07:05 PM
it's 66 something something
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V A H K I T I 16-Aug-19 07:06 PM
?????
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The Cap'm (Reese) 16-Aug-19 07:06 PM
one of those extremely large number crashes
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V A H K I T I 16-Aug-19 07:06 PM
???????????????????????
Doesn't seem that big to me.
Unless it differs for how it's triggered
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The Cap'm (Reese) 16-Aug-19 07:07 PM
Huh. That's not what I got in SHRN.
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V A H K I T I 16-Aug-19 07:07 PM
You warped out, I died
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The Cap'm (Reese) 16-Aug-19 07:08 PM
well to that point
while I did get a lower crash via triggering it in TEST
it's also not a consistent address anymore
Here's what I just got.
And this is what I got on my second try.
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V A H K I T I 16-Aug-19 07:10 PM
Wonderful
Hmm
I have a theory.
I don't think I really know what I'm talking about here but hear me out.
Memory overflow.
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The Cap'm (Reese) 16-Aug-19 07:11 PM
and again my SHRN one earlier was 6 and then the other seven digits
same happened when I encountered this unwittingly waaay back and wasn't able to replicate it
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V A H K I T I 16-Aug-19 07:11 PM
The game stores save data in ram before committing it to disk. What if in the allocated memory it physically can't hold that many token variables before it starts overwriting other data in ram?
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The Cap'm (Reese) 16-Aug-19 07:11 PM
address started with 5
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V A H K I T I 16-Aug-19 07:11 PM
That would explain why the address is always changing
It's overwriting different data in ram depending on how many tokens you pick up.
It's like a miniature game of lose lose
Try this.
Collect EXACTLY 101 tokens and trigger the crash in the same way
See if it evens out
You can also try manually adding 101 token entries to the save just to double confirm the issue is not file related
For test that's easy since it just repeats the same entry
HMM
Right off the bat I can tell you the latter crashes
consistently with the same address on startup
er
loading the save rather
SPecifically that first one you posted actually
004DE336
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The Cap'm (Reese) 16-Aug-19 07:16 PM
I've gotten the second one I posted a couple times along with a couple other random ones
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V A H K I T I 16-Aug-19 07:18 PM
Well loading a file with <100 token entries gives me this one consistently without fail
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The Cap'm (Reese) 16-Aug-19 07:18 PM
Less than 100?
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V A H K I T I 16-Aug-19 07:18 PM
Greater
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The Cap'm (Reese) 16-Aug-19 07:18 PM
that's > ya mook
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V A H K I T I 16-Aug-19 07:18 PM
Shoosh
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The Cap'm (Reese) 16-Aug-19 07:18 PM
soup
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sweg (Andrew) 16-Aug-19 07:19 PM
<
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V A H K I T I 16-Aug-19 07:23 PM
I think I've confirmed that suspicion. Added 100 tokens to my save and went to L1A7
Collected one, left the room, this crash address on leaving and any subsequent reloads:
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The Cap'm (Reese) 16-Aug-19 07:23 PM
ah, there's the 6 one.
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V A H K I T I 16-Aug-19 07:23 PM
Repeat, collected TWO tokens instead of one. Crash then became the 4 one and was also just as consistent.
I think I can safely say the same will happen if I collect 3 and so on
Indeed. Three tokens and it becomes this.
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The Cap'm (Reese) 16-Aug-19 07:25 PM
that one i've gotten
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V A H K I T I 16-Aug-19 07:25 PM
I'm convinced we're getting some kind of memory overflow heare.
And each subsequent token over the 100 limit collected is overwriting crucial data in ram.
@JrMasterModelBuilder Thoughts?
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JrMasterModelBuilder 16-Aug-19 07:26 PM
Could be a buffer overflow.
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V A H K I T I 16-Aug-19 07:26 PM
Same difference. xP
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JrMasterModelBuilder 16-Aug-19 07:26 PM
Tokens are saved in the save file right?
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V A H K I T I 16-Aug-19 07:26 PM
Ye
BUT
Anything that goes to the save is first set in ram until you leave an area
Only then is it written to disk
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JrMasterModelBuilder 16-Aug-19 07:27 PM
When does it crash?
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V A H K I T I 16-Aug-19 07:27 PM
As soon as you leave an area, or sometimes die.
Depending on the area, the game will try and write to disk on death too
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JrMasterModelBuilder 16-Aug-19 07:27 PM
Those trigger save writes? (edited)
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V A H K I T I 16-Aug-19 07:28 PM
Ye
Sometimes though like in the test area, it doesn't matter if you write to disk or not.
It'll still overflow there on death, and your save file will be untouched
HOWEVER (edited)
The test area also has a lot of WIP code and objects, so it's not the most foolproof area for testing this until I fix the cleanup on a couple of things
Shut up @ShadowDraikana, I know EXACTLY what you're going to say. Pac
Anyways if it is a buffer overflow, do you think you could track it? Cause I'd not wish having to rebalance all the tokens in the game again on anyone just because of an arbitrary limit we didn't know about before. 😛
Btw, this also triggers on loading, not just saving.
When it does write to disk, the save file causes a permanent crash loop
You can trigger it by just adding 100 token entries and collecting one in any area, then leaving, or adding 101+ to the save and loading it.
However because of the nature of the crash, the address changes depending on how many tokens you added over 100.
Which at least to the best of MY understanding, is going to make it an absolute cunt to track. KMS
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Nordii723 16-Aug-19 07:35 PM
My save file is not showing on the main menu all of a sudden. I've checked my files and my data is still there, but the main menu only shows new game options.
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JrMasterModelBuilder 16-Aug-19 07:39 PM
Yeah, there's exactly 100 slots in the .bss segment for those tokens.
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The Cap'm (Reese) 16-Aug-19 07:39 PM
well well
can we increase that without screwing things up?
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V A H K I T I 16-Aug-19 07:39 PM
Can there not
Can you make it 999 with an EXE mod? 😛
Furthermore, I am now curious. You can access the game's various buffers that easily... how many slots does the sound buffer have?
@Nordii723 Send us your file and we'll have a look
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JrMasterModelBuilder 16-Aug-19 07:41 PM
If you go over you run into the next things.
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V A H K I T I 16-Aug-19 07:42 PM
So this isn't just an arbitrary number, it's a preset space of writable data slots hard coded into the game?
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JrMasterModelBuilder 16-Aug-19 07:42 PM
Yeah, it's part of the .bss segment.
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V A H K I T I 16-Aug-19 07:42 PM
Absolutely fuckmothering magnificent. Pac
BecauseSaffire
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The Cap'm (Reese) 16-Aug-19 07:42 PM
yaaaaay...
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JrMasterModelBuilder 16-Aug-19 07:43 PM
Do you know where to look for the sound buffers?
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V A H K I T I 16-Aug-19 07:43 PM
I can tell you where it CRASHES on them
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The Cap'm (Reese) 16-Aug-19 07:43 PM
0055ff98 is one
there's a second address but I can't recall it right now
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V A H K I T I 16-Aug-19 07:44 PM
As for the tokens, I guess we'll need @benji for this one. Think it would be that time consuming to extend the token buffer with a hookmod?
Otherwise we pretty well have to rebalance the entire game to avoid going over 100
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benji 16-Aug-19 07:44 PM
I'm thinking maybe the token naming could be an issue?
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V A H K I T I 16-Aug-19 07:45 PM
Nah, it's not just test
People have been coming in reporting this just from normal gameplay (edited)
Besides, JMMB just said there's a hard coded limit to the buffer
There are exactly 100 slots, and if you go over it, you start overwriting other data in ram
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JrMasterModelBuilder 16-Aug-19 07:45 PM
The DX buffers are allocated dynamically.
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V A H K I T I 16-Aug-19 07:46 PM
Re: the sound buffers or this?
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JrMasterModelBuilder 16-Aug-19 07:47 PM
Sound buffers.
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V A H K I T I 16-Aug-19 07:48 PM
Hmm.. can you think of any possible scenarios for something like that overflowing?
Perhaps it's not being properly allocated for the data the game is trying to feed it?
What allocates the sound buffer and when?
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JrMasterModelBuilder 16-Aug-19 07:52 PM
Have to look at it more.
Gotta finish a school project first.
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V A H K I T I 16-Aug-19 07:53 PM
Aight, well keep me posted. This has been a really long-standing issue, and if we can narrow it down finally that would be monumental. 😛
At least in main, it's thus far the only unavoidable crash left in the game
That's not to say there aren't still A LOT of unresolved crashes, but this is the only one that can't be worked around in some way.
You WILL always encounter it, 100% of the time, no matter what you do on a regular playthrough.
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sweg (Andrew) 16-Aug-19 07:57 PM
I'm on work break ATM, and I'm looking here seeing what I missed
I guess two bugs were found, tree boi screwing quests, and getting over 100 tokens crashing the game because of exe limit
and now the sound buffers crashes are being looked into again
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V A H K I T I 16-Aug-19 08:01 PM
Hopefully for the last time
😛
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sweg (Andrew) 16-Aug-19 08:01 PM
maboi
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V A H K I T I 16-Aug-19 08:09 PM
I've updated this user's report on the issue tracker and assigned JMMB and Benji to it. The issue seems to be the same. https://github.com/TheLegendOfMataNui/game-issues/issues/259
Build: Rebuilt v1.0.0 Had finished all sidequests in Onu-Koro and had learnt the dance. After the 2nd chamber past the earthquake-symbol door (found in the giant shrine where Turaga Whenua resides)...
If it turns out to be a different issue I'll remove my addendum and just make a new one
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Ballistic367 16-Aug-19 08:12 PM
Dragon dont re surface after you hit him
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Triple 16-Aug-19 08:12 PM
Once I beat Tahu's side of the Makuta level it spawned me back to Onua
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V A H K I T I 16-Aug-19 08:13 PM
@Ballistic367 This is known, but we don't exactly know when or why it happens. It seems to be entirely random.
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Ballistic367 16-Aug-19 08:14 PM
I think i know the issue
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V A H K I T I 16-Aug-19 08:14 PM
@Triple There is no "beating" his side of the level. There is nothing beyond it yet.
It will crash because there is nothing there.
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Triple 16-Aug-19 08:14 PM
I see
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Ballistic367 16-Aug-19 08:14 PM
the dragon lays down so you can hit him however he doesnt have a platform to lay on, so he lays in the lava
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V A H K I T I 16-Aug-19 08:14 PM
We're going to have it just roll credits in the next patch until we start work on Makuta
@Ballistic367 Ah right, that's when it happens. I guess I just forgot , aha.
I actually kind of want to experiment and see what happens there with the wireframe mode
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Ballistic367 16-Aug-19 08:15 PM
also ive noticed whenever i die in this battle the platform respawns broken, which leaves an exposed lava
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V A H K I T I 16-Aug-19 08:15 PM
Does he just sit down there forever or fall out of the world
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Ballistic367 16-Aug-19 08:15 PM
yes
idk about falling through the world but his entity doesnt re surface
is the music tied to enemies being present?
if it is, the hostile upbeat music is still playing
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V A H K I T I 16-Aug-19 08:17 PM
Huh
Well... this was an unexpected result
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Ballistic367 16-Aug-19 08:18 PM
looks like hes too scared to fight
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V A H K I T I 16-Aug-19 08:18 PM
When he falls in the lava, he moves as if to go back to another spawning spot, but just... doesn't stop. O-o
He eventually just goes out of bounds and despawns
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Ballistic367 16-Aug-19 08:19 PM
could you place an enemy only collision box over the broken platforms?
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V A H K I T I 16-Aug-19 08:19 PM
That's not really the issue here.
He doesn't fall out of the world, he just doesn't stop moving and come back up when he's supposed to.
When he falls into the lava, something about his usual resurface function isn't being called.
Another one for you I guess @JrMasterModelBuilder 😛
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Ballistic367 16-Aug-19 08:20 PM
reset his coords if he goes out of bounds
?
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V A H K I T I 16-Aug-19 08:21 PM
Again, it's not that easy. You're not really familiar with how this game works, so I can't expect you to understand that, but believe me, it's really overcomplicated
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Ballistic367 16-Aug-19 08:21 PM
or do a little hot patch if(dragon==fuckedUp){call function here}
sorry for trying to offer suggestions?
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ShadowDraikana 16-Aug-19 08:22 PM
Yo
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V A H K I T I 16-Aug-19 08:22 PM
No I didn't mean it in a derogatory way, I'm just saying, there's a lot more to it than just stuffing it in a box or setting its coordinates back to 0. THat would go for any game really.
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ShadowDraikana 16-Aug-19 08:22 PM
I was alterted that 100 tokens breaks the save?
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V A H K I T I 16-Aug-19 08:22 PM
All that would accomplish is just locking it into ramming its face against an invisible wall, or teleporting back to center and moving off into the sunset again. Pac
If it's caught in an endless loop, moving it around will solve nothing
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Ballistic367 16-Aug-19 08:24 PM
no its fine, this games old and you guys are trying to add/modify it. im just used to building things fro mthe ground up
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V A H K I T I 16-Aug-19 08:24 PM
Yeah, and on top of that, we don't exactly have the source code, and the bosses are entirely hard coded. 😛
Even the most innocuous of boss issues can be a nightmare here
THere's a reason the Vuravura still doesn't have sound
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Ballistic367 16-Aug-19 08:25 PM
whats this written in C?
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V A H K I T I 16-Aug-19 08:26 PM
I don't recall what it was written in. I think JMMB posted somewhere the various different languages ad libraries it seemed to use, but I'd have to track it down.
And yes @ShadowDraikana, over 100 tokens causes an infinite crash loop.
The token buffer is hardcoded to 100 slots.
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ShadowDraikana 16-Aug-19 08:26 PM
What in the fuq even
HARDCODED?
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V A H K I T I 16-Aug-19 08:27 PM
So we either need to have Benji extend it, or rebalance the whole game
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DeviantXS 16-Aug-19 08:27 PM
Hahaha that explains my constant crashing.
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V A H K I T I 16-Aug-19 08:27 PM
@Ballistic367 (Shit like this is a prime example :P)
This should be simple to fix right?
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DeviantXS 16-Aug-19 08:27 PM
My tokens are at 99
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V A H K I T I 16-Aug-19 08:27 PM
Not so here
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Ballistic367 16-Aug-19 08:27 PM
this game was originally produced by Sapphire?
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V A H K I T I 16-Aug-19 08:27 PM
Yes
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Ballistic367 16-Aug-19 08:27 PM
saffire
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ShadowDraikana 16-Aug-19 08:28 PM
@V A H K I T I how much exe research has been done so far on this
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V A H K I T I 16-Aug-19 08:28 PM
Aside from JMMB confirming the buffer size and overflow? None
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ShadowDraikana 16-Aug-19 08:28 PM
Shit
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Ballistic367 16-Aug-19 08:29 PM
Saffire is no longer around, would it be possible to ask one of the old employees if it would be possible to grab the source code. since this is a non-profit game
idk just a shot in the dark
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V A H K I T I 16-Aug-19 08:30 PM
It does not exist. Straight up.
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Ballistic367 16-Aug-19 08:30 PM
:0
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JrMasterModelBuilder 16-Aug-19 08:30 PM
Or if it does, we haven't found someone who has it.
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V A H K I T I 16-Aug-19 08:30 PM
If it does, only LEGO is likely to have it
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JrMasterModelBuilder 16-Aug-19 08:30 PM
I doubt that.
If someone has it, it's some random person from Saffire.
They wouldn't have given it to LEGO, and LEGO wouldn't have known what to do with it
Or some random person who bought Saffire equipment.
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Ballistic367 16-Aug-19 08:31 PM
Lego: idk just throw it on a usb drive and put it in a drawer
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V A H K I T I 16-Aug-19 08:32 PM
Anyways @ShadowDraikana, basically JMMB, Reese, and I all confirmed it was a buffer overflow by slowly increasing the amount of tokens collected before triggering the crash. The address of this crash will vary depending on the amount of tokens over the limit that have been collected, as different things in RAM become overwritten the more token data you try to cram in there.
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ShadowDraikana 16-Aug-19 08:32 PM
Oh so sound buffer type issue
How about we increase the buffer size for sounds while were at it
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kopaka1996 16-Aug-19 08:34 PM
If I'm not mistaken, JrMaster said that sound buffers are allocated dynamiccally
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ShadowDraikana 16-Aug-19 08:35 PM
What the shit
Then how are they crashing
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V A H K I T I 16-Aug-19 08:36 PM
Well my theory is that the buffer size is being improperly allocated.
Imagine the sound buffers are Kramer. Pac
Kramer wearing jeans. The scenes are from episode "The Wait Out" off of Seinfeld's season 7.
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JrMasterModelBuilder 16-Aug-19 08:39 PM
The DX buffers are allocated dynamically. IDK if there is another buffer which references them.
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ShadowDraikana 16-Aug-19 08:40 PM
Ok so how do we go about debuggin/fixing it
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V A H K I T I 16-Aug-19 08:40 PM
Well right now they're painted on Pac
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kopaka1996 16-Aug-19 08:41 PM
I'd be curious to know more about how you're modifying an already compiled game. I will not ask you anything now though: I'm going to bed (and tomorrow I'll go on holiday :v ). Good night you all and good luck in your amazing work, bye!
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V A H K I T I 16-Aug-19 08:41 PM
Night! 🙂
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Ash 16-Aug-19 08:46 PM
So yeah its started crashing right before I went to fight the boss for Onua
I gave up and now it wont even let me load anything or start a new game
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The Cap'm (Reese) 16-Aug-19 08:47 PM
did you have 100+ tokens?
because that will do that
(as we've found)
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Ballistic367 16-Aug-19 08:50 PM
fyi the cut scene after the dragon boss, the game crashes
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The Cap'm (Reese) 16-Aug-19 08:50 PM
It's the FMV thing. We know 😛
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Ballistic367 16-Aug-19 08:51 PM
sry idk if it was all cutscenes or just some
it sounds like a really cool cutscene tho, the sound is still playing
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The Cap'm (Reese) 16-Aug-19 08:51 PM
If one FMV is having issues for you, 'ss gonna be all of them.
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Ballistic367 16-Aug-19 08:52 PM
is there a makuta boss after ta wahi, is is that what you guys are working on?
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The Cap'm (Reese) 16-Aug-19 08:52 PM
Makuta is not in the game.
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Ballistic367 16-Aug-19 08:52 PM
ah
is i guess ive finished whats currently in the re build
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The Cap'm (Reese) 16-Aug-19 08:53 PM
The game currently ends at Tahu's section of the Makuta level.
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Ballistic367 16-Aug-19 08:54 PM
there was a onua level and a countdown timer after the cutscene ended, im assuming that doesnt do anything yet
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The Cap'm (Reese) 16-Aug-19 08:54 PM
The countdown resets you to the start of the room if you take too long.
Happens in every section.
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Ballistic367 16-Aug-19 08:56 PM
does that level lead anywhere or is it just there because its there?
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The Cap'm (Reese) 16-Aug-19 08:56 PM
There's a section for each Toa, ending at Tahu's.
They're clearly unfinished though, so don't expect much.
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Ballistic367 16-Aug-19 08:58 PM
i ended up jumping off the ledge on the Onua one and my game crashed, it brought me back to the Ta-Wahi boss battle, just wondering if i was missing anything
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The Cap'm (Reese) 16-Aug-19 08:58 PM
Dying in that section causes crash
*a crash
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Ballistic367 16-Aug-19 09:00 PM
welp i guess ive completed whats currently important in the game then XD
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Ash 16-Aug-19 09:16 PM
I didnt get close to that
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Nordii723 16-Aug-19 10:02 PM
My save file is not showing up in the main menu (says new game). Can you see anything wrong with the file?
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V A H K I T I 16-Aug-19 10:09 PM
@ShadowDraikana can you have a look at this?
I tried and can't see anything wrong with it
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benji 16-Aug-19 10:11 PM
I'll take a look myself
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ShadowDraikana 16-Aug-19 10:11 PM
I cant cuz fone
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benji 16-Aug-19 10:15 PM
shows up for me just fine
make sure your save files aren't being virtualized (one sec while I look up the docs)
You problem could be the opposite of that linked page
instead of saving files and not being able to see them, you might have saved a virtualized player1.sav, pasted in the player1.sav file you uploaded, and so now when the game loads player1.sav, it loads the virtualized copy
other than that I don't know what to say, it loads fine into the main menu and I am able to play from it
granted, I am halfway through fixing the token crash
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sweg (Andrew) 16-Aug-19 10:18 PM
unrelated to nordii's issue, but i'm back to playing rebuilt, on kopaka's slide level after getting the x-ray mask (BRD3)
there seems to be a very consistent crash in it when falling into the third crevace
possibly sound buffer related
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The Cap'm (Reese) 16-Aug-19 10:19 PM
It's particle overload.
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sweg (Andrew) 16-Aug-19 10:19 PM
gotcha
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The Cap'm (Reese) 16-Aug-19 10:19 PM
That map likes to OOW death you.
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Nordii723 16-Aug-19 10:20 PM
@benji Great. Want to get the tokens from that water slide for me? :) If this is the case, how might I fix it?
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benji 16-Aug-19 10:23 PM
I'm not sure.
Assuming your goal is to resume playing according to the state in that file, you could try renaming it to player3.sav and seeing if it shows up in the 3rd slot
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sweg (Andrew) 16-Aug-19 10:34 PM
currently on the first area after ko-wahi, and the first thing i see is a lone amana volo sphere sitting atop a still floating platform
which i guess isn't meant to be still
going to the next area, i see a simple wall blocking my path, needing use of the x-ray mask to look through
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The Cap'm (Reese) 16-Aug-19 10:37 PM
Pardon?
To both of those
Pictures please
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sweg (Andrew) 16-Aug-19 10:37 PM
oh, let me get a screen
(this is meant for a different bug i found, where kopaka's sword freeze bubble is summoned and stays in one spot for an infinite amount of time)
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ShadowDraikana 16-Aug-19 10:39 PM
nani
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The Cap'm (Reese) 16-Aug-19 10:39 PM
Ok, you said "first area after ko wahi"
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sweg (Andrew) 16-Aug-19 10:39 PM
there's two entrances in ko-wahi
for whatever reason
the other goes to a copy of pohatu's boulder level
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The Cap'm (Reese) 16-Aug-19 10:39 PM
This is still Ko-Wahi 😛
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sweg (Andrew) 16-Aug-19 10:40 PM
oh
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The Cap'm (Reese) 16-Aug-19 10:40 PM
Ko-KINI
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sweg (Andrew) 16-Aug-19 10:40 PM
NujuThink
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The Cap'm (Reese) 16-Aug-19 10:40 PM
Theres a door that's supposed to block entrance to PATH there
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sweg (Andrew) 16-Aug-19 10:40 PM
oh
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The Cap'm (Reese) 16-Aug-19 10:40 PM
Has never worked
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sweg (Andrew) 16-Aug-19 10:40 PM
i see
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The Cap'm (Reese) 16-Aug-19 10:41 PM
SNFL is the intended route.
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sweg (Andrew) 16-Aug-19 10:41 PM
alright
i took the intended route through the not reskinned pohatu boulder level, and found the same door
which for some reason has clipping at a distance
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The Cap'm (Reese) 16-Aug-19 10:43 PM
Screencap.
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benji 16-Aug-19 10:43 PM
GitHub Issue.
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The Cap'm (Reese) 16-Aug-19 10:43 PM
I wanted to clarify it first
Before declaring it known
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sweg (Andrew) 16-Aug-19 10:45 PM
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The Cap'm (Reese) 16-Aug-19 10:46 PM
Known issue.
Quick note.
Check the github page for known issues. (edited)
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sweg (Andrew) 16-Aug-19 10:46 PM
will do
other than that, the level seems to work well
other than the occasional particle overload as is known
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The Cap'm (Reese) 16-Aug-19 10:47 PM
I'm going to keep being a broken record until people stop reporting known bugs Pac
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ShadowDraikana 17-Aug-19 07:21 AM
Hopefully the hotfix will take care if some of this
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Damara-Kun 17-Aug-19 03:16 PM
Are there supposed to be health and energy pick-ups in Ko-Kini?
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DarkHenrik 17-Aug-19 03:19 PM
yeah, i have noticed a lack of those when unlocking the Matatu. It's hard to get past that part of the game as you will quickly run out of energy and will just have to die to get it back to try again.
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Damara-Kun 17-Aug-19 03:22 PM
Alright, just wanted to check if this was a bug, the portal thankfully lets you get back to Ko-Koro and the Vuata Maca tree to recharge energy at least
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Niick 17-Aug-19 03:40 PM
seems like my mouse won't move on the x axis
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DIEGO 17-Aug-19 05:10 PM
So I killed all the Tarakava in the room at Gali's level but the door didn't open. I closed the game, reopened it and lead me back to the previous underwater level which I spent a hour in. What is the name of the Tarakava level? I suppose I need to change it in <position>
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The Cap'm (Reese) 17-Aug-19 05:10 PM
TAKV.
And that's <area>
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DIEGO 17-Aug-19 05:10 PM
Thank you
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DIEGO 17-Aug-19 05:23 PM
What's the name of Gali's the boss level?
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Ondrik🅱 (Ondrej) 17-Aug-19 05:23 PM
HYDR
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DIEGO 17-Aug-19 05:24 PM
Thank you
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(Team Kanohi) Jocool1231 17-Aug-19 07:43 PM
Don't know if this bug has been reported before, but I think I got the high score boys. (Rebuilt)
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The Cap'm (Reese) 17-Aug-19 07:44 PM
Has been reported. A lot. (edited)
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Damara-Kun 17-Aug-19 11:08 PM
It looks like these weren't reported yet, but I found a few in Lewa's level. -The first one is a shadow floating above Le-Koro. -The second is that Lewa's elemental attack refills are appearing as Onua's, but not the icon in the corner. -Third and finally the Mahiki doesn't appear in the inventory, even when you have the Miru.
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The Cap'm (Reese) 17-Aug-19 11:09 PM
- Known. Shadows gather at the origin when there are a bunch of matoran - Known. Issue with how the game handles his energy pickups, copying Onua's instead of using something unique. - Known. Issue with how the game registers masks.
You are correct in that they've not been reported by someone else, and aren't on the GitHub page, so no harm there.
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Damara-Kun 17-Aug-19 11:10 PM
Ah alright, I looked through the Github and couldn't find them
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The Cap'm (Reese) 17-Aug-19 11:10 PM
Good! glad someone did that
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Damara-Kun 17-Aug-19 11:10 PM
Thanks for the heads up! : )
Glad to be of service!
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The Cap'm (Reese) 17-Aug-19 11:11 PM
🙂
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TheRealGenm 18-Aug-19 02:37 AM
pfft, the Shadow is obviously Makuta looming over the Matoran village (lore joke pls don't hurt me)
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V A H K I T I 18-Aug-19 02:47 AM
:v
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Nyarah Ghost (^Φ ω Φ^)∫ 18-Aug-19 11:37 AM
Words cannot express how thankful I am for this bug reporting channel. I've done three runs of Onua's level so far that have prevented my save from being loadable, and needless to say editing my .sav to remove some tokens is a lot less demoralizing than going through a fourth time
❤ 2
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benji 18-Aug-19 11:41 AM
A fix for the 100 token issue is done and will be included in the next update.
👍 2
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DIEGO 18-Aug-19 03:29 PM
Well it crashed before I could enter the boss area of Pohatu. What's the name of Pohatu's boss level?
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Ondrik🅱 (Ondrej) 18-Aug-19 03:29 PM
BOSS
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DIEGO 18-Aug-19 03:29 PM
Thank you
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Bone 19-Aug-19 05:38 AM
Not sure if this is a bug or an oversight, but I got locked into the Onua maze section before I got the mask of night vision. This was in Beta btw, not sure if it applies to others. (Also, I think this next one has been reported, but the Gali crash after death bug is incredibly annoying) (edited)
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DIEGO 19-Aug-19 04:29 PM
Ok I decided to close the game the proper way for once instead of shutting down and take a break. I was at Kopaka's part where he was about to obtain his Akaku. I reopened the game later and it shows "Player Completed 4294967290%" I click on it and it bricks me back to the very first level of Onua... How can I go back to Kopaka's level?
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:51 PM
@Bone same happened to me, if you're slick you can defeat the Nui Jaga through the bars and escape
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DIEGO 19-Aug-19 04:59 PM
My save file has been corrupted by Pohatu's Boss, tho I beated it 3 times. Can I get back to Kopaka's level?
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EvilJagaGenius 19-Aug-19 05:24 PM
This is my earliest Kopaka save, in the Akaku room
@DIEGO
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DIEGO 19-Aug-19 05:29 PM
Thank you. Do I have to replace my save with the new file or just paste the new codes into my save?
@EvilJagaGenius
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EvilJagaGenius 19-Aug-19 05:32 PM
Can do either, I'd just rename that file 'player1.sav'
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DIEGO 19-Aug-19 05:32 PM
Cool thx
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sweg (Andrew) 19-Aug-19 08:49 PM
quick notification for all of you with save corruption bugs
i've found that it has a consistent cause by quitting the game normally, through pause, then through main menu
for now, to avoid getting a save reset (the more proper name for the glitch), simply quit the game via Alt+F4
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Ballistic367 20-Aug-19 03:02 PM
@Niick if your mouse wont move on the main menu, hit the windows key, and drag the window all around your screen until the mouse frees up
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N3oma 23-Aug-19 09:24 PM
has anyone gotten the bug of after gettin 14 tokens in ga koro the door wont open?
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ShadowDraikana 23-Aug-19 09:51 PM
You need the mask of translation and the grappling hook to open the door
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N3oma 23-Aug-19 09:51 PM
then where is the mask?
ive looked all over
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ShadowDraikana 23-Aug-19 09:54 PM
have you explored all of the caves around the village?
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N3oma 23-Aug-19 09:55 PM
i found my grapple hook and got the gear for nakura
the enginere
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ShadowDraikana 23-Aug-19 09:55 PM
did you fully explore the room with the gear?
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N3oma 23-Aug-19 09:56 PM
i belive so
is it in there?
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ShadowDraikana 23-Aug-19 09:57 PM
yep
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N3oma 23-Aug-19 09:57 PM
gdi
thanks
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ShadowDraikana 23-Aug-19 09:57 PM
np
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DIEGO 24-Aug-19 03:28 PM
How many tokens do I need to enter the Tahu Boss level?
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ShadowDraikana 24-Aug-19 03:28 PM
60
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DIEGO 24-Aug-19 03:39 PM
I only have 52. Can I edit the amount in the save folder somewhere? (edited)
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ShadowDraikana 24-Aug-19 04:00 PM
youll have to use the debug menu tk give yourself the tokens
Open the ini file in the games folder and make sure the line Cheat=NoGreenCapes underneath the [Cheat] section of the file
Use delete to activate the menu in-game, home to select, and page up/down to scroll
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DIEGO 24-Aug-19 04:20 PM
What is the exact name of Tahu's final level with the fire Dragon?
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ShadowDraikana 24-Aug-19 04:22 PM
Boss
Pac
Saffire wasnt too creative with the area name
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DIEGO 24-Aug-19 04:23 PM
Not working
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ShadowDraikana 24-Aug-19 04:23 PM
Can you be more specific
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DIEGO 24-Aug-19 04:24 PM
I straight fall into lava
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ShadowDraikana 24-Aug-19 04:24 PM
Which build of the game are you playing
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DIEGO 24-Aug-19 04:24 PM
Rebuilt
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ShadowDraikana 24-Aug-19 04:25 PM
and youre warping into the room? aftdr loading the save?
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DIEGO 24-Aug-19 04:27 PM
It looks like I am back in Ta-koro with floating ko-matorans. The animation looks really poor and as I step forward, I fall and the game crashes
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ShadowDraikana 24-Aug-19 04:29 PM
wat
are you selecting the level using the warp menu? because if so dont do that. were not sure why thats a bit broken. (edited)
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DIEGO 24-Aug-19 04:31 PM
Yeah I see.
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ShadowDraikana 24-Aug-19 04:32 PM
...thats a bit weird
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DIEGO 24-Aug-19 05:51 PM
How can I reach Makuta's level again? I finished with Tahu's.
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ShadowDraikana 24-Aug-19 05:59 PM
It should warp you right into it
And start you as Onua
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DIEGO 24-Aug-19 06:00 PM
Yes but then it crashed
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DIEGO 24-Aug-19 06:17 PM
As much as I love beating Tahu's Boss over and over again. Can It warp me straight into Makuta's level?
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ShadowDraikana 24-Aug-19 06:19 PM
Thats what it does? Can you post screenshots of what happens after Tahu receives the makoki stone
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DIEGO 24-Aug-19 06:31 PM
I can't because after that, it plays the original video of the Toa arrivig on Kini-Nui, going down, forming Kaita, etc. It seems if I run out of time with 3 tries the game crashes. (edited)
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ShadowDraikana 24-Aug-19 06:37 PM
So youre getting past the fmv to the playable part with Onua?
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DIEGO 24-Aug-19 06:38 PM
Yes
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ShadowDraikana 24-Aug-19 06:39 PM
Thats the Makuta level. The warp into the level is working correctly. But if the timer hits 0 three times it crashes on you? (edited)
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DIEGO 24-Aug-19 06:39 PM
After my 3rd try
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ShadowDraikana 24-Aug-19 06:40 PM
3rd try during the same run to be clear
or 3rd try of beating the boss then entering the level, etc
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DIEGO 24-Aug-19 06:42 PM
Yes. Can It warp me to Makuta's level straight and not Tahu's boss over and over again after the crash? (edited)
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ShadowDraikana 24-Aug-19 06:46 PM
You can try editing the save to start you in that level. The game has a problem with not saving a level transition. Why that happens we dont know.
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Mr. Labo 25-Aug-19 02:25 AM
So I just finished onua's level and first met gali. After I get control of her, I enter the first cave I see and once I enter, the game crashes and every time I try to load in again, it keeps crashing
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Ondrik🅱 (Ondrej) 25-Aug-19 02:25 AM
I tried reloading the save over and over and it worked for me
I was in the same position
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Mr. Labo 25-Aug-19 02:26 AM
A quick look at the game's github shows the reported error, if it will help any devs: https://github.com/TheLegendOfMataNui/game-issues/issues/265
Build Version: Rebuilt v1.0.0 After switching from Onua&#39;s level to Gail&#39;s, I went to the next area through the cave entrance when suddenly my game crashed. Attempting to continue by...
Ah, keep reloading the save?
Like revving a car engine, eh? xP
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Ondrik🅱 (Ondrej) 25-Aug-19 02:28 AM
I guess you could say that
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2Tie 25-Aug-19 03:08 AM
while Nobua renders fine when just outside of Onu-Koro...
the top of his legs look incorrectly skinned in the starting cutscene
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V A H K I T I 25-Aug-19 03:09 AM
It's not the skinning, it's the animation
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2Tie 25-Aug-19 03:09 AM
ah, the bones are spun around then?
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V A H K I T I 25-Aug-19 03:09 AM
It's like that in the alpha too, it's just not as noticeable with the old model
¯\_(ツ)_/¯
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Mr. Labo 25-Aug-19 03:16 AM
I have not noticed it in my play through, tie 😛
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2Tie 25-Aug-19 04:59 AM
dying in onua's boss room after collecting the makoki stone causes the makoki jingle to loop endlessly and the boss to respawn (though the exit is left open)
a proposed fix would be to remove the boulder debris once the boss is defeated so Onua can no longer take damage from it (putting this here because i haven't poked around at the scripts yet)
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Mr. Labo 25-Aug-19 08:03 AM
OK so I was playing the game along pohatu's section
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Ondrik🅱 (Ondrej) 25-Aug-19 08:04 AM
and?
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Mr. Labo 25-Aug-19 08:04 AM
I am at the Kane ra race section and at some point I died and it then crashed on me
Now I am back in the gali problem, in which the moment I load the game, it crashes instantly
Exception: c0000005 Address: 0060860b
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Ondrik🅱 (Ondrej) 25-Aug-19 08:06 AM
send the save file pls
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Mr. Labo 25-Aug-19 08:06 AM
What's the location of the save file?
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Ondrik🅱 (Ondrej) 25-Aug-19 08:06 AM
it should be in the game's data folder
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Mr. Labo 25-Aug-19 08:08 AM
there you go @Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 25-Aug-19 08:09 AM
what even
isn't ston the makoki stone?
how did this happen
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Mr. Labo 25-Aug-19 08:09 AM
...I...have no idea?
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Ondrik🅱 (Ondrej) 25-Aug-19 08:10 AM
same
can confirm that it's the makoki stone for some gosh darned reason
@ShadowDraikana Paging you here since I'm lost
isolated cause of crash
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Mr. Labo 25-Aug-19 08:12 AM
what seems to be the case?
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Ondrik🅱 (Ondrej) 25-Aug-19 08:15 AM
Loading BLR1 or BLR2 crashes the game
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Mr. Labo 25-Aug-19 08:16 AM
any potential fixes for that?
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Ondrik🅱 (Ondrej) 25-Aug-19 08:16 AM
yeah
I can fix up your save file
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Mr. Labo 25-Aug-19 08:16 AM
thanks a ton ondrik 😄
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Ondrik🅱 (Ondrej) 25-Aug-19 08:17 AM
skipped the bullride area, removed the stone pickup
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Mr. Labo 25-Aug-19 08:17 AM
do I just overwrite my old save with the new one?
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Ondrik🅱 (Ondrej) 25-Aug-19 08:17 AM
yeah
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ShadowDraikana 25-Aug-19 08:55 AM
@2Tie yeah no that area is hell to work with and some parts are hardcoded. Im planning on trying to clean the code up a bit but its a disaster
The boulder debris I can try to remove after hes dead though
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2Tie 25-Aug-19 02:19 PM
untextured polys at the start of gali's level
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UTTER_BODGE 25-Aug-19 02:29 PM
they're textured, that's just the lighting
it's a flat surface facing away from the light source
it's exactly the same shade as other unlit areas
just looks odd cause it's such a hard edge with an abrupt change
that area shouldn't be playable in main, unsure what the verdict is for rebuilt
it's only really meant to be seen from the cutscene
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2Tie 25-Aug-19 02:38 PM
i see
there's another (uncollectable) gate stone behind a nest in the middle part of HK01, wasn't sure if it was just decoration or not since it's floating in the air (edited)
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UTTER_BODGE 25-Aug-19 02:44 PM
fixed in main, no idea what the plan for that collectible is for rebuilt
since it was in the middle of being moved in the vanilla build
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2Tie 25-Aug-19 02:45 PM
i see
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UTTER_BODGE 25-Aug-19 02:45 PM
and exists in two locations
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2Tie 25-Aug-19 02:45 PM
should i be playing/testing on main branch and not rebuilt?
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UTTER_BODGE 25-Aug-19 02:46 PM
...not sure how to answer that if you're testing rebuilt test rebuilt, if you're testing main test main lol
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2Tie 25-Aug-19 02:46 PM
alright
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UTTER_BODGE 25-Aug-19 02:46 PM
they're different things
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2Tie 25-Aug-19 03:08 PM
claw respawns after collection
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ShadowDraikana 25-Aug-19 03:24 PM
that area I have not touched yet
guess i know where i'm starting on in gali's level
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2Tie 25-Aug-19 03:37 PM
gear respawns too
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ShadowDraikana 25-Aug-19 03:40 PM
fucc
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kopaka1996 26-Aug-19 08:11 AM
Just dided by drowning in Gali's village and the game closed itself without even an error message
Just closed itself in the middel of the animation that makes the screen go black
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Mr. Labo 26-Aug-19 08:30 AM
I don't recall if I asked this here or in a different chat, but is there a way to reconfig the controls for the game?
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Ondrik🅱 (Ondrej) 26-Aug-19 08:30 AM
no
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Mr. Labo 26-Aug-19 08:31 AM
Not possible or too much hassle to do it?
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Ondrik🅱 (Ondrej) 26-Aug-19 08:31 AM
not possible
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kopaka1996 26-Aug-19 08:31 AM
Heeey, I've got another bug (of which I have not found any mention in the bug list)
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Mr. Labo 26-Aug-19 08:31 AM
Dang x)
Guess I am dislocating my fingers x)
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Ondrik🅱 (Ondrej) 26-Aug-19 08:32 AM
I know that feeling
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kopaka1996 26-Aug-19 08:32 AM
Got this when using the Huna in this level Exception: c0000005 Address: 0051af6a
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Ondrik🅱 (Ondrej) 26-Aug-19 08:32 AM
known
Upon further inspection the Huna causes a crash in an area with a character that is frozen in place by the osi. Unclear why this is as of yet.
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kopaka1996 26-Aug-19 08:33 AM
K, sorry for bothering then
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Mr. Labo 26-Aug-19 08:33 AM
Spoiler alert, the Huna seems to be pretty broken in general, kopaka
Using it in boss fights crashes the game for me as well
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Ondrik🅱 (Ondrej) 26-Aug-19 08:33 AM
because the turaga there are stationary
it fucks with their AI
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Mr. Labo 26-Aug-19 08:34 AM
Even before they load?
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Ondrik🅱 (Ondrej) 26-Aug-19 08:34 AM
and not in a good way
they are still there
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kopaka1996 26-Aug-19 08:34 AM
Nice
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Mr. Labo 26-Aug-19 08:34 AM
I only ever used the huna while the bosses were there, before the turaga were loaded in
And it always crashed even without them
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Ondrik🅱 (Ondrej) 26-Aug-19 08:35 AM
yeah
they are still in the map, but either invisible or out of bounds
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Mr. Labo 26-Aug-19 08:35 AM
I guess that explains why the huna also crashed on the nui temples of each koro
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Ondrik🅱 (Ondrej) 26-Aug-19 08:35 AM
yes
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Mr. Labo 26-Aug-19 08:35 AM
Stationary turaga
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Ondrik🅱 (Ondrej) 26-Aug-19 08:36 AM
correct
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Mr. Labo 26-Aug-19 08:36 AM
Vakama be like "I beat makuta with this dang mask, y'all plebs don't deserve to use it in our presence"
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kopaka1996 26-Aug-19 08:37 AM
lel
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Ondrik🅱 (Ondrej) 26-Aug-19 08:37 AM
lol
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kopaka1996 26-Aug-19 08:41 AM
What about the carsh when drowning? It happened to me again, this time with exception c0000005 and address 5a763ab2 . Is it known? I have tried searching for "death", "dying", "drown" and "drowning" and have not found it
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kopaka1996 26-Aug-19 09:20 AM
After destroying the hives, and collecting the gear and the rau in MTOP the game lets me swim here, which I suspect is unintended
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kopaka1996 26-Aug-19 09:56 AM
I am currently in MWAT and I am not able to get to the exit. It seems like there is an invisible wall.
Like the video, I eventually managed to get out, but it's quite difficult
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ShadowDraikana 26-Aug-19 10:21 AM
Yeah MWAT is a shit to get out of
passage needs to be changed to make it easier to get out
As far as the area code
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Ondrik🅱 (Ondrej) 26-Aug-19 10:22 AM
Sup
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ShadowDraikana 26-Aug-19 10:22 AM
Fixed and included in upcoklming patch :)
Sup Ondrik
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Ondrik🅱 (Ondrej) 26-Aug-19 10:22 AM
not much
I just thought that maybe we could remap the horns for Rebuilt aswell
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kopaka1996 26-Aug-19 10:23 AM
I think the switch at the wnd of this corridor was already pressed when I got there, though it didn't cause me any problem in progressing to the next area
*at the end
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Ondrik🅱 (Ondrej) 26-Aug-19 10:23 AM
that's weird that it would already be pressed
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ShadowDraikana 26-Aug-19 10:24 AM
Maybe we should try fixing the grapple now that sound buffers has been vanquished
I wonder if extending the grapple dist will work
Also how in the world was that button pressed O_o
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V A H K I T I 26-Aug-19 10:26 AM
:v
:V
Pac
🦈
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ShadowDraikana 26-Aug-19 10:26 AM
heh
seriously though, how about some grapple R&R
then again its fucked to hell and back so
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kopaka1996 26-Aug-19 10:48 AM
I am not 100% sure it was already pressed, but that area is quite frustrating and I didn't want to confirm it by replaying it.
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ShadowDraikana 26-Aug-19 10:51 AM
hmm
can anyone else confirm
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sweg (Andrew) 26-Aug-19 11:19 AM
havent checked the vid yet
but is it the bug where one of the buttons look like theyre already pressed?
if so, I can confirm
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ShadowDraikana 26-Aug-19 11:20 AM
whyyyy that makes zero sense
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sweg (Andrew) 26-Aug-19 11:20 AM
pressing it clips it into the ground
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The Cap'm (Reese) 26-Aug-19 11:20 AM
that's the one past the tunnel
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sweg (Andrew) 26-Aug-19 11:20 AM
oh
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The Cap'm (Reese) 26-Aug-19 11:21 AM
the one in the well is what I assume he's referring to based on the screenshot
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kopaka1996 26-Aug-19 11:21 AM
There is another button which clips in the floor, but it's not the one I'm referring to
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sweg (Andrew) 26-Aug-19 11:27 AM
oh gotcha, i've only seen one of the false pressed buttons, never knew about the second
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kopaka1996 26-Aug-19 11:32 AM
Currently playing Pohatu
If I died after the Kne-Ra first cutscene played, when I respawned it was stationary. Is it just to make it easier to progress or is it a bug?
Everything else worked fine
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The Cap'm (Reese) 26-Aug-19 11:35 AM
...as in it spawned not running and then reared up to run again, or...?
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kopaka1996 26-Aug-19 11:35 AM
It would just stay in place
I then restarted the game and restored a save before the custcene and the Kane-Ra moved normally. Then I managed to get to the kanohi of mind control without dying and all warked fine
*worked
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The Cap'm (Reese) 26-Aug-19 11:37 AM
oh you mean that
Known bug.
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ShadowDraikana 26-Aug-19 11:37 AM
It it an issue on Github yet
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The Cap'm (Reese) 26-Aug-19 11:37 AM
dunno
might not be
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ShadowDraikana 26-Aug-19 11:38 AM
Same issue may apply to the Tarakava
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The Cap'm (Reese) 26-Aug-19 11:38 AM
*does
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kopaka1996 26-Aug-19 11:38 AM
I don't think it is on GitHub
These are the only open entries for Knae-Ra
*Kane
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The Cap'm (Reese) 26-Aug-19 11:39 AM
Kane-Ra isn't the only one.
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kopaka1996 26-Aug-19 11:40 AM
Oh, well, then it may be there somewhere, I'll try searching for it
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The Cap'm (Reese) 26-Aug-19 11:40 AM
it's not.
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kopaka1996 26-Aug-19 11:40 AM
k
Another thing: are these actually possible to collect?
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The Cap'm (Reese) 26-Aug-19 11:41 AM
Nope!
Remnants of the alpha shrine that the devs never bothered removing. Not sure why there are tokens on that left one though...
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Mr. Labo 26-Aug-19 11:42 AM
I was wondering about these things too, what the hell is up with that map mess? xP
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kopaka1996 26-Aug-19 11:42 AM
I tried to get to the tokens, but Pohatu would not ledge grab
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The Cap'm (Reese) 26-Aug-19 11:44 AM
issue is up.
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Mr. Labo 26-Aug-19 11:44 AM
It feels like these two places would have grapples in
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The Cap'm (Reese) 26-Aug-19 11:44 AM
Again, it's remnants of the alpha SHRN.
THey probably sealed both off without thinking about whether or not people would get back up without the old exits
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kopaka1996 26-Aug-19 06:14 PM
Are bats supposed to fly away after the first hit? I think it may be part of this issue: https://github.com/TheLegendOfMataNui/game-issues/issues/41 Is it?
This list includes the following: Hoi Turtle Nui Rama 2 Unknown Snake The following Rahi have some form of AI, but otherwise lack some or all collision, damage processing, or animations: Fikou Hoto...
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Sammimack 27-Aug-19 04:55 AM
It keeps happening where, seemingly at random, my save file changes from the usual progress percentage to whatever this is. When I try to load it I'm back as Onua on the beach, meaning I'd have to replay everything. Any help?
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kopaka1996 27-Aug-19 10:33 AM
Collecting more than 100 tokens causes the game to crash on loading the save, so i think it is another issue. It is a known bug though
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sweg (Andrew) 27-Aug-19 10:38 AM
and it's fixed for the upcoming hotfix patch
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kopaka1996 27-Aug-19 11:21 AM
Why is Onua looking away? O_o
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Alligaytorrr 27-Aug-19 01:26 PM
Just experienced the same thing as @Sammimack
Any chance it's possible to edit my save file or get one that puts me back at Tahu's level?
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Ondrik🅱 (Ondrej) 27-Aug-19 01:27 PM
yeah
send me the save file
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Alligaytorrr 27-Aug-19 01:29 PM
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Ondrik🅱 (Ondrej) 27-Aug-19 01:31 PM
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Alligaytorrr 27-Aug-19 01:43 PM
Well I'm Tahu now, but I'm back at the start of Onua's level and unable to swap kanohi even though the inventory says I have them 🤔
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Ondrik🅱 (Ondrej) 27-Aug-19 01:44 PM
open the save file, change the level variable to 6
and then change the area variable to whereever you were before
forgot about that
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Alligaytorrr 27-Aug-19 01:47 PM
all set, thank you!
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Alligaytorrr 27-Aug-19 02:38 PM
For the record it's a consistent problem if the game closes while in (seemingly only) ta-kini
Also is there a way to edit the save file to put tahu's glyph in my inventory? I picked it up but the boss door doesn't open
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Ondrik🅱 (Ondrej) 27-Aug-19 02:40 PM
How many tokens do you have?
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Alligaytorrr 27-Aug-19 02:41 PM
52
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Ondrik🅱 (Ondrej) 27-Aug-19 02:56 PM
you need 60
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Alligaytorrr 27-Aug-19 03:03 PM
ah ok
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Sammimack 28-Aug-19 07:31 AM
So wait what do I need to change in my save file to bring me back to Gali in the underwater area where you press all of the buttons?
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Ondrik🅱 (Ondrej) 28-Aug-19 07:32 AM
is your save corrupted?
if so, you need to change the level, area, character, health and energy
level to 2, character to gali, health and energy to 80, area to gly3
the health and energy increases by 20 per amana volo
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kopaka1996 28-Aug-19 08:18 AM
https://youtu.be/2GDCALgRekU?t=459 I attempted the jump to get from the vine to the platform (see the video) several times and each time the game would kill me even though I was not falling. I assume it may be the same as this issue: https://github.com/TheLegendOfMataNui/game-issues/issues/112 Or this one: https://github.com/TheLegendOfMataNui/game-issues/issues/175 The thing that surprises me is that in the video it does not happen.
In Lewa's level (most apparent in le07), if you jump off a vine (or jump off a vine and instantly activate the Miru), Lewa dies. This might be a softlock, but I don't know.
This thread should be used to document any maps with improper killboxes (bad placement, lack thereof, etc). To start: Onua - L1A7, L1A8 (only when the village is saved, for some reason) Gali - WTHK...
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Ondrik🅱 (Ondrej) 28-Aug-19 08:31 AM
Did you have the Kakama activated?
for some reason, it kills you if you switch animations iirc
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kopaka1996 28-Aug-19 08:36 AM
Hmmm, I do not remember, it was yesterday
I can try again however
Btw, it was already reported that the Mahiki does not show up in the inventory after it is collected, but I do not find any entry in the github
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Ondrik🅱 (Ondrej) 28-Aug-19 08:37 AM
That is known
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kopaka1996 28-Aug-19 08:43 AM
Ok I tried warping to the vines level from the frontend and it worked fine. Maybe it really was the Kakama.
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Mid Blue 28-Aug-19 08:48 AM
This is an issue regarding the beta. Sometimes, when you stun the Taratoka-Nui into a place where there isn&#39;t a platform, it will just completely disappear. The health bar is still there, b...
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kopaka1996 28-Aug-19 09:33 AM
I think - but I may be mistaken - most bugs from beta carried over to rebuilt
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Mid Blue 28-Aug-19 09:51 AM
And do you know how to fix them?
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ShadowDraikana 28-Aug-19 10:00 AM
That bug we have no idea on why it happens or how to fix it yet
The boss is exe hardcoded so its difficult to work with.
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Mid Blue 28-Aug-19 11:43 AM
I see
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Rexart35 28-Aug-19 02:55 PM
Tried to go to the link to install the game and I've came across this
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Ondrik🅱 (Ondrej) 28-Aug-19 02:56 PM
just click the "Ok, and continue at your own risk to [link]"
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Rexart35 28-Aug-19 02:56 PM
Not sure whether to risk it or not of if this is just security sake
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Ondrik🅱 (Ondrej) 28-Aug-19 02:56 PM
bmp gets false flagged a lot
it's safe
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angra_mainyu.dir 28-Aug-19 04:14 PM
So I got the onua beach glitch earlier, and I got to the cliff face. After that, I fired a grappling hook and jumped back, leading to a slow ascension and subsequent crash; known glitch?
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The Cap'm (Reese) 28-Aug-19 04:15 PM
The second part with the grapple, yes. What do you mean by "Onua beach glitch?"
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angra_mainyu.dir 28-Aug-19 04:18 PM
Absurdly high completion number, health and energy max levels are reset, and you start as Onua on the beach, yes
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The Cap'm (Reese) 28-Aug-19 04:19 PM
So the save corruption bug, then.
Both known, then.
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angra_mainyu.dir 28-Aug-19 04:20 PM
It corrupts your save? my progress was fine, I had defeated the rahi in onu-koro and gotten the invisibility mask
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The Cap'm (Reese) 28-Aug-19 04:20 PM
Save corruption is a bug we're still looking into.
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angra_mainyu.dir 28-Aug-19 04:22 PM
Alright, thank you! also, where is the light mask, I can't find it anywhere
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The Cap'm (Reese) 28-Aug-19 04:22 PM
The mask of night vision?
Back in the atrium area where Kapura is. You missed a cave entrance.
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angra_mainyu.dir 28-Aug-19 04:23 PM
Ah, danke bitte!
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Rexart35 29-Aug-19 11:04 AM
Can I have help please?
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sweg (Andrew) 29-Aug-19 11:06 AM
what's the issue
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Rexart35 29-Aug-19 01:19 PM
I've downloaded the nestle cereal CD what do I do next? I tried extracting the file and I've selected both setup and launch, I get pass the language selection and the nestle Bionicle starts installation before suddenly stopping
in other word, I don't how to launch the Binicle nestle cereal CD game thing
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2Tie 29-Aug-19 01:32 PM
if you extracted it, you don't need to install it afaik
just run Bionicle.exe
for future reference though, these channels are for The Legend of Mata Nui and other litestone projects, which nestle bionicle doesn't fall under.
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Rexart35 29-Aug-19 02:09 PM
Thanks
but I wasn't sure to get help for the nestle bionicle you see.
I thought this was the best channel for support
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Nordii723 30-Aug-19 05:14 PM
The door for the fire elemental is locked for me. I have collected both masks and the glyph as usual, but the door with the elemental symbol is not going away, even after a restart. The only related bug on the site (see? I read it) mentions tokens, but I haven't had them be an issue before. Is there something wrong with my save or are my 50 tokens not enough?
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Ondrik🅱 (Ondrej) 30-Aug-19 05:15 PM
you need 60 tokens
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Ondrik🅱 (Ondrej) 01-Sep-19 03:42 AM
try to activate the kakama before swinging from it
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warchlak 01-Sep-19 04:39 PM
Hi, have you found out how to avoid the bug in Lewa's level? I cannot pass the jumping on the vines - it kills me every time when I get to the platform. I tried wearing different masks, jumping at once, jumping after sliding down the vine, jumping from the branch, but it's like an invisible wall that kills me :(
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Sammimack 03-Sep-19 07:28 AM
@warchlak Yeah, you gotta do it just at the right time with the Kakama activated. It's tricky, but once you get the hang of it vines are a breeze
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 03-Sep-19 08:07 PM
I couldn't find this on the known bugs list so sorry if you already are aware of this. When Whenua tells Onua the story of Mata Nui, the video freezes while the audio continues. Then the gameplay returns to normal once that cutscene is over and the new one begins.
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kopaka1996 04-Sep-19 06:12 PM
It is known to the devs, but I do not know if it is reported I have found this, but I am not sure it refers to the same thing
Since v0.002, seemingly as a direct result of graphical upscaling, all FMVs render incorrectly, and sometimes result in a crash if left to play.
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The-Psychid 08-Sep-19 06:18 PM
Is this where I go to ask for help when running The Legend of Mata Nui?
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The Cap'm (Reese) 08-Sep-19 06:26 PM
Sure. What's wrong?
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The-Psychid 08-Sep-19 06:29 PM
Well, I've downloaded it from the Biomedia project, and I'm able to install it. But when I try to run it, it just crashes.
Am I doing something wrong?
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The Cap'm (Reese) 08-Sep-19 06:29 PM
Are you running it in XP compatibility mode?
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The-Psychid 08-Sep-19 06:29 PM
No, I'm using Windows 10.
How do I run it in XP compatibility mode?
Is it something I have to select when installing it?
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benji 08-Sep-19 06:30 PM
It's something you can set for the game, not the launcher.
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The Cap'm (Reese) 08-Sep-19 06:30 PM
Right-click on the EXE file, and select Properties. From there, there's a compatibility tab, where you can set the compatibility mode
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benji 08-Sep-19 06:31 PM
Are you having issues with the launcher or the original game files?
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The-Psychid 08-Sep-19 06:31 PM
Hold on, I gotta reinstall it first.
(But do I click "Setup", or "autoplay" for it?)
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The Cap'm (Reese) 08-Sep-19 06:31 PM
...?
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The-Psychid 08-Sep-19 06:31 PM
When installing it, do I click on "autoplay" or "Setup"?)
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benji 08-Sep-19 06:31 PM
Did you download the launcher or the installer for the original build?
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The-Psychid 08-Sep-19 06:32 PM
I've downloaded the one from the "Final Build" (where it says "October 2011", I think).
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benji 08-Sep-19 06:33 PM
That's the game as we originally found it
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The Cap'm (Reese) 08-Sep-19 06:33 PM
yep that's the game only
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benji 08-Sep-19 06:34 PM
It crashes - that's what we've been working on fixing. You probably want to download the launcher so you can play the game with all our fixes.
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The Cap'm (Reese) 08-Sep-19 06:34 PM
gonna need the actual launcher here
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The-Psychid 08-Sep-19 06:34 PM
I've tried that, but my antivirus always blocks it, as it says it's a "potential threat."
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benji 08-Sep-19 06:35 PM
Well, that's something you need to overcome on your end (edited)
If it's SmartScreen, click More Info and then click Run Anyway or whatever
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The-Psychid 08-Sep-19 06:36 PM
I don't think it's "Smart Screen", in this case. It's Avast Antivirus.
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benji 08-Sep-19 06:37 PM
Well you're going to need to convince it to let you install the launcher. You won't get very far with the original game files, as you've noticed
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The-Psychid 08-Sep-19 06:39 PM
Okay; I'm wondering how I can do that.
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The Cap'm (Reese) 08-Sep-19 06:40 PM
Mind showing what it throws at you?
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The-Psychid 08-Sep-19 06:40 PM
Actually, I'm turning off my "Web Shield" for a few minutes while it downloads; I think that should do it.
And actually, it is; I'm able to download it without any warning messages popping up.
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The Cap'm (Reese) 08-Sep-19 06:40 PM
Good!
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The-Psychid 08-Sep-19 06:42 PM
Well, I'm able to run the installer so far.
Okay, I've successfully installed it; but when I select "Play BIONICLE Rebuilt", it won't open, as it says "it wasn't found."
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The Cap'm (Reese) 08-Sep-19 06:45 PM
So it's asking if you have it installed?
The launcher installer only installs the launcher, not the game itself. You need to install it from the launcher.
Essentially, if it asks you if it's installed or not, you click "no" and it'll install it for you.
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The-Psychid 08-Sep-19 06:46 PM
Oh, okay.
Thanks for your help; I really do appreciate it.
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The Cap'm (Reese) 08-Sep-19 06:46 PM
No problem.
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The-Psychid 08-Sep-19 06:47 PM
Now I can livestream it, no problem! 😁
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The Cap'm (Reese) 08-Sep-19 06:47 PM
😄
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benji 08-Sep-19 06:47 PM
there's still plenty of bugs that have yet to be fixed, so you won't be able to play through the whole game without cheats, fyi
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The Cap'm (Reese) 08-Sep-19 06:48 PM
Well
Technically, yeah. Was about to correct, but then I remembered I'm dumb :v
hotfix can't come soon enough amirite
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The-Psychid 08-Sep-19 06:49 PM
Oh.
So there's still some more to fix?
🙃 1
And I just got an error saying that my operating system is not supported.
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The Cap'm (Reese) 08-Sep-19 06:49 PM
Plenty. This game doesn't like people trying to fix it
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benji 08-Sep-19 06:50 PM
what operating system?
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The-Psychid 08-Sep-19 06:50 PM
Windows 10.
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benji 08-Sep-19 06:50 PM
and could you post a screenshot of the message?
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The-Psychid 08-Sep-19 06:50 PM
But I could've sworn I've switched it to "Compatibility Mode".
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benji 08-Sep-19 06:50 PM
try without compatability mode
I don't believe I've ever played with compatibility mode since we started patching it
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The-Psychid 08-Sep-19 06:55 PM
Here's the error message.
I just unchecked "Compatibility Mode", and now I'm in the Setup Wizard this time.
How about that! 😮
Well, I know I've installed it, so now what?
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The Cap'm (Reese) 08-Sep-19 07:01 PM
If you click on "Play BIONICLE Rebuilt," what happens?
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The-Psychid 08-Sep-19 07:02 PM
"Could not find game. Is it downloaded?"
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The Cap'm (Reese) 08-Sep-19 07:02 PM
Click "Yes" and direct it to the game's EXE
(IIRC it downloads into LEGO Bionicle (Rebuilt))
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The-Psychid 08-Sep-19 07:04 PM
Is this it? (I've highlighed both the computer path, and the application itself.)
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The Cap'm (Reese) 08-Sep-19 07:04 PM
That'd be the one
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The-Psychid 08-Sep-19 07:05 PM
It works!
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The Cap'm (Reese) 08-Sep-19 07:05 PM
🙂
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The-Psychid 08-Sep-19 07:06 PM
Now I just gotta figure out how to play it in a minimized window (as in where I can switch between screens as I'm livestreaming), and I'm in the clear! 😀
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The-Psychid 08-Sep-19 08:06 PM
Is there any way to make the game fullscreen?
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The Cap'm (Reese) 08-Sep-19 08:10 PM
Alt+Enter
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The-Psychid 08-Sep-19 08:19 PM
Okay, I'll try it.
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The-Psychid 08-Sep-19 08:37 PM
Well, I did it; but I'm trying to do it as a livestream, all while being able to see the transparent Twitch Chat overlay. (The overlay doesn't work for games in fullscreen.)
Is there any way to manually resize the game screen's measurements?
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The Cap'm (Reese) 08-Sep-19 08:37 PM
There are resolution options on the Launcher
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benji 08-Sep-19 08:38 PM
however, resolution and screen size are known to be finnicky (edited)
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The Cap'm (Reese) 08-Sep-19 08:39 PM
For the record, FMVs can be very finicky, so if they seemingly stop working but the music/sound effects keep going, you don't have to close the game
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The-Psychid 08-Sep-19 08:40 PM
Oh. Thanks for telling me.
I think I got it now.
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The Cap'm (Reese) 08-Sep-19 08:40 PM
Oddly enough, OBS picks up the FMV uninterrupted as well even if you see it frozen
(if you're using window/game capture)
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benji 08-Sep-19 08:40 PM
if they are still weird in Beta Rebuilt, let me know, I rewrote most of the FMV code
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V A H K I T I 08-Sep-19 09:22 PM
@The-Psychid There seems to be a degree of confusion regarding exactly what needs to be run in compatibility mode. The launcher is not what needs to be run this way, rather the game itself.
This will fix the frozen FMVs issue.
We're still not certain why this is an issue to begin with. Especially after @benji redid the entire function.
For the record btw Benji, BetterBik was ported to main, and I would eventually like to see an alpha version as well.
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The-Psychid 08-Sep-19 09:26 PM
Well, I'm able to play it how I want it to play now (as far as the preferred screen size is concerned), so I think I'm good for now.
Still, thank you very much for both your assistance and your patience. I really do appreciate it.
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Toa Tahu Nuva 10-Sep-19 12:09 AM
Had any of your games crashed lately? Mine did.
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ShadowDraikana 10-Sep-19 12:18 AM
What were you doing when it happened? What was the address? Saying "my game crashed" tells us nothing and we cant try fixing the problem if we dont know what was going on when it happened.
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Toa Tahu Nuva 10-Sep-19 03:13 PM
Sometimes when I about to load my game, the save percentage is in random numbers.
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2Tie 10-Sep-19 04:14 PM
that can happen when you delete a save or when you collect more tokens than the original game could handle iirc
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The Cap'm (Reese) 10-Sep-19 04:14 PM
extreme percentage isn't the token thing
that's a save corruption bug we can't really pin down atm
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sweg (Andrew) 10-Sep-19 04:15 PM
it's caused by quitting the game normally
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Toa Tahu Nuva 10-Sep-19 04:22 PM
Did any of you experienced that?
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2Tie 10-Sep-19 04:24 PM
quite often
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DIEGO 13-Sep-19 02:02 PM
I'm at Kopaka's game at the Makuta Level. I know I have to shoot the purple targets in order to get the round rock around the long statue, to stand on and where is the last purple target. First Time I ran out of time, to reach the "exit" but now the last target isn't there, and therefore I can't get to the "exit". I tried to close and reopen the game but it is still not appearing. Any suggestion?
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Ondrik🅱 (Ondrej) 13-Sep-19 02:08 PM
what do you mean, the exit is not appearing?
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The Cap'm (Reese) 13-Sep-19 02:09 PM
do you mean the shooting targets?
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DIEGO 13-Sep-19 02:09 PM
This
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DIEGO 13-Sep-19 02:17 PM
Nvm found it Pac
Now I just have to figure out how to shoot it while falling.
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DIEGO 13-Sep-19 02:42 PM
Okay what the actual heck. I finished Makuta's level and the game crashed. Now I'm back at Onua's level AS TAHU
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The Cap'm (Reese) 13-Sep-19 02:42 PM
Yes.
Makuta's level was never finished, so leaving TAHU does that.
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DIEGO 13-Sep-19 02:44 PM
Oh so there is no way to finish it correctly, nor can I replay the level properly.
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The Cap'm (Reese) 13-Sep-19 02:45 PM
I mean
you finished the game in its current state
You can technically still go through ONUA as Tahu since you should have the hook
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DIEGO 13-Sep-19 02:46 PM
Nope I can't
I don't have the hook apparently
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The Cap'm (Reese) 13-Sep-19 02:46 PM
Huh.
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DIEGO 13-Sep-19 02:47 PM
Nor the other masks
Only the Pakari
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The Cap'm (Reese) 13-Sep-19 02:47 PM
Welp, congrats. You beat the game (for now)!
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DIEGO 13-Sep-19 02:47 PM
Yay! owo
Next update is on 20th September, Correct?
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Ondrik🅱 (Ondrej) 13-Sep-19 02:48 PM
Dunno
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The Cap'm (Reese) 13-Sep-19 02:48 PM
Don't think we've said anything about that at all. (edited)
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Ondrik🅱 (Ondrej) 13-Sep-19 02:48 PM
Wasn't it said that we're going for release on monday?
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The Cap'm (Reese) 13-Sep-19 02:48 PM
Just the normal Soon ™
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Ondrik🅱 (Ondrej) 13-Sep-19 02:49 PM
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The Cap'm (Reese) 13-Sep-19 02:49 PM
Monday I do remember
No word from Gwen or benji today so far though
nothing with Makuta in the hotfix though
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DIEGO 13-Sep-19 02:53 PM
I mean adding the Celebration Scene after finishing Tahu's game at Makuta's level would do it.
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sweg (Andrew) 13-Sep-19 02:53 PM
that's what is planned
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The Cap'm (Reese) 13-Sep-19 02:53 PM
Not super simple like that
afaik
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sweg (Andrew) 13-Sep-19 02:54 PM
and yeah, not easy to add
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benji 13-Sep-19 03:07 PM
No word from Gwen or benji today so far though
I don't think I'm blocking the release, am I?
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The Cap'm (Reese) 13-Sep-19 03:08 PM
no
just that's who Liam was addressing with that "gives you both more time" comment
apologies if that was confusing 😄
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Toa Tahu Nuva 14-Sep-19 02:20 AM
While I attempt to 100% my save file by starting a new game all over again, I press space to a Mata Nui stone sign and it freezes.
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ScrapMetaru 14-Sep-19 04:34 PM
I don't know.
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ShadowDraikana 16-Sep-19 12:31 AM
@ulvenAspiration Are you having this issue still with the launcher updates? https://github.com/TheLegendOfMataNui/game-issues/issues/255
So i downloaded the Launcher.exe and opened it, but the launcher never opens. i just click it, click allow on the caution text, and then nothing happens. I have no idea what&#39;s going on and ...
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ulvenAspiration 17-Sep-19 12:45 AM
nope
not anymore
besides we've got reborn now so like
i can just get that version
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ShadowDraikana 17-Sep-19 01:12 AM
alrighty thanks
just wanted to make sure so i could close this issue
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Lord Reven 17-Sep-19 01:23 AM
can;t get the game working on windows 10 or either of my windows 98 machines
on the windows 10 it crashes on the lego intro vid
and on one of my 98s, it starts but the game is all white, and it freezes after doing anything
on the other 98, the game is all black and I can't see anything at all
here is what I get on win10
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ShadowDraikana 17-Sep-19 01:25 AM
the all black is a known issue. beta needs the patch in order to do anything with it. for win10 it sounds like the dgvoodoo config/resolution being a problem
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Lord Reven 17-Sep-19 01:25 AM
also my pc tells me allot of these downlaods are viruses, but I am hoping thats just because they are looking at hardware lol
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ShadowDraikana 17-Sep-19 01:25 AM
yeah those are false positives
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Lord Reven 17-Sep-19 01:25 AM
mmk
I will try the patch then thank you
on win98
the 10 is just fucked
with/without patch
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V A H K I T I 17-Sep-19 01:27 AM
As far as I know the game shouldn't even be compatible with 98
Only xp+
I could be misremembering however
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ShadowDraikana 17-Sep-19 01:28 AM
hmm
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V A H K I T I 17-Sep-19 01:29 AM
That reminds me. My friend Darryl is setting up a retro PC with a voodoo 3 card.
I'll have him test vanilla when he gets it
It's not the known compatible voodoo 2, but it's worth a try all the same
@ShadowDraikana
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Dive 17-Sep-19 01:29 AM
So as far as the rebuild goes everything seems to be okay, but I still run into the issue of after talking to Whenua in the hut, once I leave there are no villagers to be found anywhere
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ShadowDraikana 17-Sep-19 01:29 AM
Actually I know a guy who has a legit voodoo 2 card
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Dive 17-Sep-19 01:30 AM
the only villager I come across is in that other area by the village you get to by crossing the river
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ShadowDraikana 17-Sep-19 01:31 AM
you defeated all of the rahi and destroyed the hives in the village?
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Dive 17-Sep-19 01:31 AM
..well shoot I uh, I'll go try that
onesec
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Lord Reven 17-Sep-19 01:35 AM
my 98 has a voodoo 3 card
and the alpha works on it
but after the second cutscene
it freezes
😭
was neat while it was working though
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ShadowDraikana 17-Sep-19 01:36 AM
which cutscene are you referring to?
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Lord Reven 17-Sep-19 01:36 AM
where Onua meets the first matoran
on the beach
his voice is terrifying lol
pretty cool
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ShadowDraikana 17-Sep-19 01:36 AM
huh so it freezes once the cutscene ends?
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Dive 17-Sep-19 01:37 AM
okay that did the trick
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Lord Reven 17-Sep-19 01:37 AM
no I walk a bit, and he picks up what look to be a map or something and then it freezes as he holds it up
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ShadowDraikana 17-Sep-19 01:37 AM
OH that happens even for me. Freezes for a few secondd then the game catches up.
im not sure why that one does that
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Lord Reven 17-Sep-19 01:38 AM
it was like that for a few mins I had to hard reset the PC
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ShadowDraikana 17-Sep-19 01:38 AM
da fuq
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Lord Reven 17-Sep-19 01:38 AM
I might just hook up the windows xp and try that if its made for that os
but my XP is super beefy
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V A H K I T I 17-Sep-19 01:38 AM
Have you tested the beta on the Voodoo 3?
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Lord Reven 17-Sep-19 01:38 AM
its not really...xp status heh
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V A H K I T I 17-Sep-19 01:39 AM
Also was your tested alpha unpatched?
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Lord Reven 17-Sep-19 01:39 AM
yes it was
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V A H K I T I 17-Sep-19 01:39 AM
Huh
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Lord Reven 17-Sep-19 01:39 AM
i have not tried it on the voodoo with the patch
but it works patchless on my 98 with the fx 5200 gpu
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V A H K I T I 17-Sep-19 01:39 AM
Well that confirms it's voodoo 3 compatible put of the box
Fascinating
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Lord Reven 17-Sep-19 01:39 AM
indeed
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V A H K I T I 17-Sep-19 01:39 AM
Darvell wasn't wrong it seems
Try the beta if you can at your next possible convenience
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ShadowDraikana 17-Sep-19 01:40 AM
without the patch first
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V A H K I T I 17-Sep-19 01:40 AM
I may need to invite you to the playtester group at this rate, aha
This is a very unique opportunity
Being able to cross reference the vanilla game functioning as intended out of the box
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Lord Reven 17-Sep-19 01:41 AM
please do 😄
btw neither of the patches will start on the 98
says "unsupported os"
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V A H K I T I 17-Sep-19 01:41 AM
You would be the first person here to ever successfully run the game at all unpatched
Yeah that's normal
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Lord Reven 17-Sep-19 01:41 AM
wow thats neat haha (edited)
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V A H K I T I 17-Sep-19 01:41 AM
The game doesn't normally support 98. Or at least I didn't think it did
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Lord Reven 17-Sep-19 01:42 AM
have you guys ever considered remaking this game in a different engine?
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ShadowDraikana 17-Sep-19 01:42 AM
It did support 98 iirc
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V A H K I T I 17-Sep-19 01:42 AM
I'll just remove the os checks for the next patches then
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Lord Reven 17-Sep-19 01:42 AM
cool
looking forward to that
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V A H K I T I 17-Sep-19 01:42 AM
Except maybe for rebuilt. I'll just make a disclaimer for that
Cause we have no notions of supporting anything older than windows 7 for that
So far it does somehow still work on xP, but it's not something we're trying to do.
It just sorta happened. Even benji doesn't know why since he never coded anything for any os older than 7
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Lord Reven 17-Sep-19 01:44 AM
I can't get the rebuild to work on my windows 10
btw since you are here I want to ask you something
if you don't mind
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V A H K I T I 17-Sep-19 01:44 AM
Shoot
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Lord Reven 17-Sep-19 01:45 AM
its been about 10 years since i looked into this game at all, and back then I was hearing about rumors that 3 of the whatever amount of original can disc's that came with the 1st gen bionicles, had this alpha on it
is that true?
or is that bs lol
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V A H K I T I 17-Sep-19 01:45 AM
It is false
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Lord Reven 17-Sep-19 01:46 AM
damnnnn haha
I have been collecting them ever since for nothing hahaha
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V A H K I T I 17-Sep-19 01:46 AM
Nothing was ever released outside of SAFFIRE or lego
The reported beta test never even happened
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Lord Reven 17-Sep-19 01:46 AM
I have 3 now 😛
wow thats crazy
I am gonna try the alpha on the voodoo now
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V A H K I T I 17-Sep-19 01:46 AM
You can watch Liam Robertson's video on the matter for a deep dive into the games true history (edited)
The beta you mean? :P
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Lord Reven 17-Sep-19 01:47 AM
yeah will check it out thank you
no my bad the beta is what I tried first on the voodoo
which was black
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ShadowDraikana 17-Sep-19 01:47 AM
fucc
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Lord Reven 17-Sep-19 01:47 AM
and white on the 5200 98
I have not tried the alpha on voodoo
alpha runs best on 5200
until it froze where he got the map
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V A H K I T I 17-Sep-19 01:48 AM
Huh. What make is this 5200 card? Neither the alpha nor beta are known to function by default outside the Voodoo line
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Lord Reven 17-Sep-19 01:49 AM
its a geforce FX 5200
128mb
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V A H K I T I 17-Sep-19 01:49 AM
Interesting. The alpha works on it but the beta does not?
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Lord Reven 17-Sep-19 01:49 AM
all the intro cutscenes work lovely too btw
yes
beta is all white and freezes sooner
while in menu tbh
since the menu for beta is dynamic
it freezes there
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V A H K I T I 17-Sep-19 01:50 AM
Ah but it does load somewhat?
Rather than just immediately loading to a black or white screen?
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Lord Reven 17-Sep-19 01:53 AM
yeah
like you can see the graphics
but no textures
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V A H K I T I 17-Sep-19 01:53 AM
Would you be avle to get a quick video clip?
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Lord Reven 17-Sep-19 01:53 AM
and just now, alpha on 5200 got past the map looking thing he picked up, then everything went white/no textures
sure, of what exactly?
This is what just happened now
Had to hit thebreset button again
Poor hdd on this thing heh
😂
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ShadowDraikana 17-Sep-19 01:55 AM
hmmmmmmmmmmmmmm
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V A H K I T I 17-Sep-19 01:56 AM
You can probably still alt+tab out of it to save on restarts, no?
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Lord Reven 17-Sep-19 01:58 AM
nah, the cpu in this thing is an amd athlon 1st gen, they completely lock up when something goes wrong heh happens with other stuff too
like I was trying to run doom 3 on it the other day lmao
and then halo
halo ran, but crashed after a few mins
and I know its not messed up or anything, I recently re applied the thermal paste and dusted out the box
also performed various stress tests with games running at high hz and framerates
I can get q3 running at 120fps at 150hz 😄 its awesome
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V A H K I T I 17-Sep-19 01:59 AM
Neat. 😛
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Lord Reven 17-Sep-19 01:59 AM
yeah 😄 😄
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Dive 17-Sep-19 02:13 AM
okay you know what I do actually have a bug
if I access my inventory menu
nothing happens and my game kinda breaks
oh yea and if I force quit the game, all of my other windows are unresponsive so it's not until I restart explorer that it works
actually that second bit I had the voodoo config window open still so nvm that (edited)
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ShadowDraikana 17-Sep-19 02:17 AM
inventory does that sometimes. not known why
its weird
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Dive 17-Sep-19 02:19 AM
works now but I don't see how to navigate it
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ShadowDraikana 17-Sep-19 02:20 AM
its just a display
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Dive 17-Sep-19 02:20 AM
ah okay
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Lord Reven 17-Sep-19 02:25 AM
ran the launcher on the windows 10 with xp compatibility settings, then tried to download the rebuild, says my os is not supported
alpha works on windows 10 though when launched at 640x480
huh
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Lord Reven 17-Sep-19 02:52 AM
unpatched alpha does not run on the voodoo, crashes at menu
unpatched alpha runs on windows xp, all black in game
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Dive 17-Sep-19 02:55 AM
neat
fought the nui jaga, got to the back of the room and upon exiting I get that
ah
same error loading the save
hmm
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Lord Reven 17-Sep-19 03:01 AM
are there save points, or can you save somehow?
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Dive 17-Sep-19 03:02 AM
not sure where all the save points are and if I can go back a save
the save before was before the nui jaga fight
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Lord Reven 17-Sep-19 03:14 AM
seems to work best on windows 10 with the patched alpha from what I am experiencing
doesn't work on the windows xp at all
alpha that is
gonna try beta now
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Lord Reven 17-Sep-19 03:30 AM
unpatched says there is a missing file and unable to start
gonna try the patch
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Lord Reven 17-Sep-19 04:11 AM
didn't work
works best on windows 10
with allot of in game bugs lol
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ShadowDraikana 17-Sep-19 09:21 AM
@Dive first crash looks lime the sound buffers issue, which is fixed in the next patch. Second crash is known to show up in certain areas randomly. Its crashing on the model itself. Why that happens we dont know.
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2Tie 17-Sep-19 09:56 AM
@Lord Reven the launcher shouldn't be ran in compatibility mode
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Lord Reven 17-Sep-19 02:01 PM
Ah
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V A H K I T I 17-Sep-19 02:06 PM
What's going on here is a twofold unexpected issue.
One: People are misunderstanding exactly what needs compatibility mode and what doesn't.
Two: The launcher being run that way also runs the patches that way, which in turn currently have the OS checks.
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Lord Reven 17-Sep-19 07:39 PM
oh damn okay I will try doing it without making the launcher use the settings next time
btw guys is there a spot here I can drop links to promote myself? twitch/yt yada yada
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sweg (Andrew) 17-Sep-19 07:49 PM
something feels off about the camera angle in this final matau convo
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The Cap'm (Reese) 17-Sep-19 07:49 PM
Looks like you jumped pre-convo (or were just at a high elevation)
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sweg (Andrew) 17-Sep-19 07:50 PM
i happened to have the miru on in the moment
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The Cap'm (Reese) 17-Sep-19 07:50 PM
I can clearly see you're in the air there so
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sweg (Andrew) 17-Sep-19 07:51 PM
after the elemental's final roar, i didn't quite realize it was his last, and i got spooked by the thought of dying for the 40th time to it, so yeah
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ShadowDraikana 17-Sep-19 08:09 PM
huh so force conversation literally forces it no matter what
i was looking at the base boss code for it earlier and
mud man and rock boi both have the completion tracks called in the exe but not used. they're rigged up in the osi
they set up a function with cases for each track it seems
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sweg (Andrew) 17-Sep-19 11:03 PM
wierd
i triggered tahu's dancing cutscene before getting to find even one dancing ta-matoran
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The Cap'm (Reese) 17-Sep-19 11:05 PM
Exact repro method?
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sweg (Andrew) 17-Sep-19 11:11 PM
i went into the village, cleared invasion, spoke to vakama, spoke to tree boi, and stepped into the takara
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The Cap'm (Reese) 17-Sep-19 11:11 PM
...
@V A H K I T I
I concede.
Somehow
That thing you got months ago that nobody could ever replicate?
It's a problem now.
Mata Nui is dead, and we killed him.
Tree keeper is unrelated btw, just Vakama triggers it.
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sweg (Andrew) 17-Sep-19 11:13 PM
ohhh
interesting
tree boi 2: takaristic boogaloo
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The Cap'm (Reese) 17-Sep-19 11:13 PM
...okay...?
Point is.
Fuck this game.
I hate everything right now.
...It doesn't even trigger Jala's "go into the stage" text
how even
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ShadowDraikana 18-Sep-19 12:23 AM
alright let me have a look at the flags
enough of this shit
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ShadowDraikana 18-Sep-19 12:39 AM
yo i got news for you
theres no fucking way
vakamas flags dont get set elsewhere in the vllg conv slb so how it would conflict id sure like to know
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ShadowDraikana 18-Sep-19 12:55 AM
mother fucker
i have one explanation
@benji i know you did this but... are you sure the game can differentiate between a gcsaver flag and a bettersaver flag? because i think thats whats happening here. vakamas bettersaver flags turns on certain bits that gcsaver considers for the cinema check. so it thinks theyre all on
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Dive 18-Sep-19 07:00 PM
so I hopped in here again found the lost disc in the tunnels
funny thing is, when I got out the way I came the entry was closed
I had to kill the nui jaga again
luckily I could clip my shots through enough to kill it
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ShadowDraikana 18-Sep-19 09:06 PM
this is going to be fixed in the next patch actually
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Dive 18-Sep-19 10:06 PM
Ah neat
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sweg (Andrew) 19-Sep-19 12:47 PM
I found a crash issue in one of tahu's levels that I didnt see reported in the github
using the akaku in the area after the first lava surfing sequence causes a crash
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sweg (Andrew) 19-Sep-19 09:26 PM
now that i'm back home from school and work, i got the crash address, being 6200cd65
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ShadowDraikana 19-Sep-19 09:28 PM
hmm
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UTTER_BODGE 20-Sep-19 02:04 AM
playing through pohatu's level normally
get to end of gly3
about to pick up the glyph
decide to piss on a tree for the fun of it
game crashes
:||||
also when I first entered gly3 I was unable to activate any masks
but after dying or something I could again
???
didn't happen when I just warped into the area to catch up on my progress
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sweg (Andrew) 20-Sep-19 06:48 PM
i got a crash when going into ta-koro, 776360f4
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sweg (Andrew) 20-Sep-19 10:32 PM
neat
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ShadowDraikana 20-Sep-19 10:33 PM
Nani
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sweg (Andrew) 20-Sep-19 10:33 PM
make this tahu's cheat fart instead
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The Cap'm (Reese) 20-Sep-19 10:33 PM
Pretty sure that's happened before somewhere
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sweg (Andrew) 22-Sep-19 10:49 AM
christ almighty, after i died because of the dragon softlock issue, the dragon was right inside the platform
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ShadowDraikana 22-Sep-19 10:49 AM
wh
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sweg (Andrew) 22-Sep-19 12:27 PM
another death fixed it
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sweg (Andrew) 22-Sep-19 12:34 PM
wierd, the mouse is unusable when going into makuta's levels with the debug menu
nvm, apparently i have the issue for all the levels now
gonna guess that this is on my end, and see how i screwed my mouse up
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ShadowDraikana 22-Sep-19 12:36 PM
is left and right movement still good?
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sweg (Andrew) 22-Sep-19 12:36 PM
no
it's just completely locked
can't use energy attacks, can't look around
i don't know how this occurred at all
my assumption is that somehow finishing the game did it in for me
wth
copying and pasting the bionicle.ini from the other rebuilt install i had works as a fix (edited)
despite being little to no differences
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sweg (Andrew) 22-Sep-19 10:02 PM
there seems to be a crash bug with gali's mtup
happens after the onua meets gali cutscene, and even occurs when loaded from the test menu (edited)
it yields two consistent addresses, 1001d6d3, and 004669b4
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ShadowDraikana 22-Sep-19 10:03 PM
Both are common addresses
One is a dll issue the other is get leaf
Dll issue meaning its dying on loading te model
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sweg (Andrew) 22-Sep-19 11:19 PM
i downloaded the latest rebuilt version with james' strt fixes and benji's bettersaver fix, and it no longer has the crash bug
so nvm the bug i reported
though i am still curious as to how my mouse in-game stopped functioning because of the ini
and how replacing it with one not very different fixed it
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V A H K I T I 22-Sep-19 11:22 PM
Did you accidentally set control option to 2
?
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sweg (Andrew) 22-Sep-19 11:22 PM
set the control option to 2?
does that mean trying to access the in-game controls
if so, yes
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V A H K I T I 22-Sep-19 11:22 PM
In the INI
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sweg (Andrew) 22-Sep-19 11:22 PM
i don't think i messed with that actually
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V A H K I T I 22-Sep-19 11:23 PM
Setting that option to 2, or messing with it in frontend disables the mouse and instead maps movement to the arrow keys and numpad
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sweg (Andrew) 22-Sep-19 11:23 PM
ah
that makes a lot more sense now, thanks
i also noticed a bit of an FPS drop in the main menu, with all 6 unlocked toa
2001 game limits i suppose
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V A H K I T I 22-Sep-19 11:33 PM
@ShadowDraikana Did you notice any? This is important since it's the closest thing we have right now to testing the eventual performance of Makuta.
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ShadowDraikana 22-Sep-19 11:42 PM
Yeah fps.bottomed for me
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sweg (Andrew) 22-Sep-19 11:45 PM
why must you do this to me token door
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The Cap'm (Reese) 22-Sep-19 11:45 PM
...dude
Do you have the hook and Rau?
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sweg (Andrew) 22-Sep-19 11:46 PM
oh right the rau
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The Cap'm (Reese) 22-Sep-19 11:46 PM
HOW MANY TIMES DO WE HAVE TO TEACH YOU THIS LESSON OLD MAN (edited)
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sweg (Andrew) 22-Sep-19 11:46 PM
i keep forgetting the doors require more than tokens
the messages trip me up since it implies only the tokens are needed for the doors
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ShadowDraikana 22-Sep-19 11:48 PM
Well theyre not
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sweg (Andrew) 22-Sep-19 11:49 PM
i know that
i'm just saying that maybe the messages could be extended to include other parts
like for this one; "You need to collect 14 tokens, the grappling hook, and the Rau to open this door."
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ShadowDraikana 22-Sep-19 11:50 PM
not possible without text wrapping
except unless we did it the clunky way Pac
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sweg (Andrew) 22-Sep-19 11:51 PM
Angery
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The Cap'm (Reese) 22-Sep-19 11:51 PM
Also
We've talked about this before
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ShadowDraikana 22-Sep-19 11:51 PM
You need to collect 14 tokens to open this door. You need to collect the Kanohi Rau to open this door. Etc.
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sweg (Andrew) 22-Sep-19 11:52 PM
oh god i'm having a deja vu again
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The Cap'm (Reese) 22-Sep-19 11:52 PM
Clearly. Pac
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sweg (Andrew) 22-Sep-19 11:52 PM
now let me go to the shadow realm with my holy water grapple
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Lord Reven 01-Oct-19 07:23 PM
is the gali part just totally broken or is there a fix? I have never figured out how to get her swim to work she just gets stuck in the water
was playing the ps2 game last night holy shit what a disappointment
the concept for the og game was so much more interesting
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The Cap'm (Reese) 01-Oct-19 07:26 PM
Double tap W on the surface of the water.
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Lord Reven 01-Oct-19 07:26 PM
huh ok will try that
ty
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The Cap'm (Reese) 01-Oct-19 07:33 PM
np
A proper swimming tutorial is planned for the next major Rebuilt update (not the upcoming hotfix, but v1.1).
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Lord Reven 01-Oct-19 07:34 PM
nice
good to hear
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Dive 02-Oct-19 05:00 PM
?
just downloaded the latest beta patch
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Toa Tahu Nuva 02-Oct-19 05:20 PM
I experienced that.
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UTTER_BODGE 03-Oct-19 03:33 AM
@Dive ohai you follow me on twitter and mmmmay or may not know who I am there lol
but yeah that bug still happens a fair bit
does the save still function?
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Dive 03-Oct-19 03:34 AM
I'll be honest, I didn't really do anything after that. lemme check if it loads heh
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UTTER_BODGE 03-Oct-19 03:34 AM
if it's borked you should be able to pop it open in a text editor and tweak it
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Dive 03-Oct-19 03:35 AM
hmmm
yea loaded me back on the beach
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UTTER_BODGE 03-Oct-19 03:35 AM
where were you at?
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Dive 03-Oct-19 03:36 AM
uhhhhhhhhhhhhhhhh a few rooms after the nui jaga battle
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UTTER_BODGE 03-Oct-19 03:37 AM
you can just change it to whichever area you like, try cave or shrn
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Dive 03-Oct-19 03:39 AM
nice thanks!
don't think I follow you actually but we both know Floris haha (edited)
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UTTER_BODGE 03-Oct-19 03:42 AM
mmmm it says you do haha
different username tho
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Dive 03-Oct-19 03:43 AM
handle?
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UTTER_BODGE 03-Oct-19 03:44 AM
Terrev
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Dive 03-Oct-19 03:46 AM
Oh dang wow
small world huh
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UTTER_BODGE 03-Oct-19 03:49 AM
this is the discord account for lego/some gamedev stuff
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Dive 03-Oct-19 03:49 AM
aye
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UTTER_BODGE 03-Oct-19 03:49 AM
gets too cluttered all on one
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Dive 03-Oct-19 03:49 AM
I technically have two myself but one's like never used ever
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UTTER_BODGE 03-Oct-19 03:50 AM
full context of this icon
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Dive 03-Oct-19 03:51 AM
nice
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UTTER_BODGE 03-Oct-19 03:51 AM
which... still may not explain much lol
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Dive 03-Oct-19 03:51 AM
my icon isn't normally inverted but I figured it's spooky enough for October
😍 1
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UTTER_BODGE 03-Oct-19 03:51 AM
ooh
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ShadowDraikana 03-Oct-19 03:53 AM
cute
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Nyarah Ghost (^Φ ω Φ^)∫ 03-Oct-19 10:27 AM
I'm love
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AXEKILLER311 05-Oct-19 02:23 PM
in the bionicle remade game i keep getting a unandled exception bug that says c0000005 at address 0052e5d9, can anyone help me
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ShadowDraikana 05-Oct-19 03:45 PM
when is this error happening
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AXEKILLER311 05-Oct-19 03:49 PM
On the launcher screen with the game options
When i click the button to launch the recreated version
The screen goes white then the error appears
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ShadowDraikana 05-Oct-19 04:26 PM
oh fuck
that's the error i get with dgvoodoo (edited)
welp
open up the control panel for dgvoodoo and go into the direct x tab. check the box disable and passthru to real dx
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AXEKILLER311 05-Oct-19 10:50 PM
That did not fix it😭
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ShadowDraikana 05-Oct-19 11:27 PM
@V A H K I T I See someone else who has my exact problem
but it's just me
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V A H K I T I 05-Oct-19 11:28 PM
Question @AXEKILLER311. When you installed the launcher, what was your process to install Rebuilt? I assume when it asked you if the game was downloaded you hit no, and then let the launcher download and install it?
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AXEKILLER311 05-Oct-19 11:28 PM
Yeah i clicked that
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V A H K I T I 05-Oct-19 11:29 PM
Alright, just making sure it's not the result of another common mistake people have reported.
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AXEKILLER311 05-Oct-19 11:34 PM
Ok can someone like gimme a list of how to correctly install the game start to finish
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ShadowDraikana 05-Oct-19 11:44 PM
try renaming or removing the ddraw.dll in the folder where rebuilt is installed
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AXEKILLER311 05-Oct-19 11:45 PM
Theres 6 dll files
Just all of them?
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ShadowDraikana 05-Oct-19 11:52 PM
no
ddraw dll specifically (edited)
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AXEKILLER311 05-Oct-19 11:57 PM
Ok
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AXEKILLER311 06-Oct-19 12:07 AM
I deleted all the files ill try deleting ddraw then ill let you guys know
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AXEKILLER311 06-Oct-19 12:35 AM
Do i run it in windows xp service pack 3 or 2?
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AXEKILLER311 06-Oct-19 12:48 AM
Ok now it says the OS is not supported
This is windows 10
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ShadowDraikana 06-Oct-19 01:03 AM
@V A H K I T I this sounds a bit familiar Pac
might want to remove that check in the launcher
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AXEKILLER311 06-Oct-19 01:13 AM
Now it wont let me delete the files
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AXEKILLER311 06-Oct-19 01:26 AM
@ShadowDraikana @V A H K I T I does this mean the game just needs a patch on my computer? Or is something else wrong
Cause i made sure the box was unchecked
The settings are on directx
The compatibility is on service pack 3
For xp
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ShadowDraikana 06-Oct-19 01:28 AM
did you try checking the box in the direct x tab to see if that worked? just making sure
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AXEKILLER311 06-Oct-19 01:28 AM
Yeah
I checked that too
It just thinks that my computer is not supporting the right os when its on xp
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ShadowDraikana 06-Oct-19 01:30 AM
im not entirely sure whats up here. Liam knows more about the unsupported os error than i do
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AXEKILLER311 06-Oct-19 01:30 AM
Dang that sucks
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ShadowDraikana 06-Oct-19 01:30 AM
wait so did you download the game without the patch
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AXEKILLER311 06-Oct-19 01:31 AM
No i downloaded it directly
Can you guys just try and patch up the launcher if possible? (edited)
It might be something wrong with the launcher
Mabye someone can send the rebuilt file?
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ShadowDraikana 06-Oct-19 01:35 AM
ok so you have the launcher. you've installed rebuilt. and you're getting this error
when you tried running in compatibility mode it threw that unsupported error?
question
are you trying to run the launcher in compat mode or the game itself
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AXEKILLER311 06-Oct-19 01:36 AM
Actually its when i try to install rebuilt it says os not supportef
And im trying to run it in compat mode
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ShadowDraikana 06-Oct-19 01:36 AM
dont run the launcher in compatibility mode
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AXEKILLER311 06-Oct-19 01:36 AM
Ok
I have to delete all files again it wont let me choose to uncheck compatibility
@ShadowDraikana ok so do i make sure compatibility mode is not checked?
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ShadowDraikana 06-Oct-19 01:42 AM
send screenshot please
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AXEKILLER311 06-Oct-19 01:43 AM
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ShadowDraikana 06-Oct-19 01:43 AM
ok do not run that in compatibility mode
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AXEKILLER311 06-Oct-19 01:44 AM
@ShadowDraikana ok its opened what now?
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ShadowDraikana 06-Oct-19 01:45 AM
rebuilt is downloaded, correct
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AXEKILLER311 06-Oct-19 01:45 AM
No
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ShadowDraikana 06-Oct-19 01:46 AM
did you remove the game entirely?
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AXEKILLER311 06-Oct-19 01:46 AM
Yes
So i now have the menu opened
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ShadowDraikana 06-Oct-19 01:46 AM
try playing rebuilt again. it should ask to download the game and the patch
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AXEKILLER311 06-Oct-19 01:46 AM
Ok
If it dosesnt ask to download a patch, what do i do?
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ShadowDraikana 06-Oct-19 01:48 AM
you can get it manually from the site
wait
Liam never updated that probably
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AXEKILLER311 06-Oct-19 01:49 AM
Does he need to do it for this to work?
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ShadowDraikana 06-Oct-19 01:50 AM
not for this currently if it does install the patch
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AXEKILLER311 06-Oct-19 01:50 AM
Ok
What is the patch file on the website? (edited)
Thered a few files
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ShadowDraikana 06-Oct-19 01:51 AM
@V A H K I T I obligatory ping again
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AXEKILLER311 06-Oct-19 01:55 AM
OK
IT DOWNLOADED
where do i install it
I installed the launcher on the folder called desktop
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V A H K I T I 06-Oct-19 02:07 AM
Wherever you want to install it. It will ask you where you put it after. (Not the most elegant way of doing things, but I'll need @benji to help make it any better)
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AXEKILLER311 06-Oct-19 02:07 AM
Ol
Ok
Installing
.......
It finished
Now lets open it
Holy crap
Im boutta lose it
I have no clue whats wrong here
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ShadowDraikana 06-Oct-19 02:12 AM
did you try removing the ddraw dll from where you installed the game? just to verify
that fixes it for me
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AXEKILLER311 06-Oct-19 02:12 AM
Oh
Forgot about that
Still nkt working
I removed the ddraw dll
Im about to give up with this game man theres so many problems with it
Im gonna try to run the game through alpha or beta but i think thats all we can do
@ShadowDraikana @V A H K I T I i think the game just needs a update
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The Cap'm (Reese) 07-Oct-19 08:45 AM
Do you have 60 tokens
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Ondrik🅱 (Ondrej) 13-Oct-19 03:01 AM
Skip the FMVs with Escape
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Sammimack 14-Oct-19 03:35 AM
The game instantly crashes whenever I try to dig at this wall. Any help?
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Ondrik🅱 (Ondrej) 14-Oct-19 03:38 AM
You have to use the debug camera
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V A H K I T I 14-Oct-19 11:42 AM
Now hold on, that's alpha, and I thought we fixed that
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The Cap'm (Reese) 14-Oct-19 11:42 AM
it is and we did
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Ondrik🅱 (Ondrej) 14-Oct-19 11:42 AM
did we release the new version?
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V A H K I T I 14-Oct-19 11:43 AM
Pretty sure we did. Check the notes in the launcher (edited)
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Ondrik🅱 (Ondrej) 14-Oct-19 11:43 AM
k
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The Cap'm (Reese) 14-Oct-19 11:43 AM
1.1.0
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Ondrik🅱 (Ondrej) 14-Oct-19 11:43 AM
yes
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The Cap'm (Reese) 14-Oct-19 11:43 AM
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V A H K I T I 14-Oct-19 11:44 AM
@Sammimack What patch are you running, if any? Also it looks like you've been messing with your DGVoodoo settings or put it in manually with the default?
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Sammimack 15-Oct-19 07:30 AM
@V A H K I T I As far as I know I'm running 1.1.1, at least that's what version.txt says and I'm not prompted for a patch upon launch. As for DGVoodoo I haven't touched anything in its settings
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Toa of Mirrors 17-Oct-19 08:54 PM
So, in the Rebuilt build recently posted on the -dev channel, Pohatu can win the race and still not get the Grappling Hook.
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The Cap'm (Reese) 17-Oct-19 08:55 PM
In what way
@Toa of Mirrors
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Toa of Mirrors 17-Oct-19 09:07 PM
The player finishes the race, but runs past the grappling hook. He never collides with it, so he never picks it up. You enter the next room and hope you have enough elemental ammo to hit all the targets without it.
It took me a few tries to collide with it properly to actually get it.
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The Cap'm (Reese) 17-Oct-19 09:09 PM
i mean, you could just...stop moving and pick it up
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Toa of Mirrors 17-Oct-19 09:10 PM
The point is, it's a bug. And if you run past it, it's not easy to pick it up in the five seconds before the race ends and the room changes. I didn't even know there was a grappling hook to pick up until I saw it in an LP.
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V A H K I T I 17-Oct-19 09:10 PM
wot
five seconds before the race ends and the room changes
w o t
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Toa of Mirrors 17-Oct-19 09:11 PM
Did I misunderstand how the level change happens?
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V A H K I T I 17-Oct-19 09:11 PM
.....Yes
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The Cap'm (Reese) 17-Oct-19 09:11 PM
You need to physically hit the trigger
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V A H K I T I 17-Oct-19 09:11 PM
YOu and you alone walk into it
Do you just like...
Never stop moving? Pac
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Toa of Mirrors 17-Oct-19 09:12 PM
It is a race.
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V A H K I T I 17-Oct-19 09:12 PM
By that point you've long ago crossed the finish line??
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Toa of Mirrors 17-Oct-19 09:14 PM
The first few times, yeah. But one simply shouldn't be able to leave without the grappling hook. Even by incompetence. Otherwise, you could be stuck in the next level. At the very least, it should maybe be a low-priority issue to prevent the player from exiting the level after a successful race without the hook.
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V A H K I T I 17-Oct-19 09:14 PM
I uh...
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The Cap'm (Reese) 17-Oct-19 09:15 PM
To be fair, you can just backtrack into the room
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V A H K I T I 17-Oct-19 09:15 PM
I think you're underestimating your own incompetence here. 😛
😂 1
I don['t mean to be rude but like
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The Cap'm (Reese) 17-Oct-19 09:15 PM
Even though the door in GLY3 closes, it opens if you die, allowing you to go back
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V A H K I T I 17-Oct-19 09:15 PM
There's literally a line on the ground like 20 feet from where the grapple is located
And the racer always stops there
If you just stop moving for half a second you can't miss it. Pac
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Toa of Mirrors 17-Oct-19 09:16 PM
Look, it's not a big deal. I have it now, so if you think it's a non-issue, I trust you. I just thought I should mention it here in case it was.
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V A H K I T I 17-Oct-19 09:17 PM
I don't really see it as one given how again, if you just stop where you're supposed to stop it's impossible to overlook. When you run a marathon, do you just blast through the finish line and keep on running to the next county? 😛
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The Cap'm (Reese) 17-Oct-19 09:17 PM
I suppose we could have the race music stop on hitting the finish line if it's an issue? (edited)
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V A H K I T I 17-Oct-19 09:18 PM
I don't really see the point.
The way this area works has never been altered aside from the grapple texture, and this is the first report I've seen of this in two and a half years. Pac
Again, I don't mean to be rude, but this is very definitely a you problem my guy. 😛
The only thing I would change is maybe making the finish line itself more pronounced, but if you already noticed that anyways , (did you?) then that is neither here nor there.
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Toa of Mirrors 17-Oct-19 09:21 PM
I noticed the finish line, I just didn't notice the grapple the first or second time, or perhaps I did but thought I picked it up. Look, I get it now, okay.
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V A H K I T I 17-Oct-19 09:24 PM
If ya say so.
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Toa of Mirrors 20-Oct-19 03:57 PM
Alright, so on the latest -dev rebuilt build, the dragon boss fight is seriously messed up. The boss HP bar isn't visible, the dragon won't come up from the lava after one gets down to the last rock platform, making the boss fight unwinnable, and if you replay the fight enough times in one session, the rock platforms just drift away, so you have nothing to stand on to attack the dragon after you fell him with a stalactite. I honestly don't know if it's a real bug or if I'm just being incompetent again, but I took some screenshots in case I wasn't.
And here's one of the last rock platform problem I'm having: (edited)
Here's a copy of my xml save file, in case that's the issue.
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The Cap'm (Reese) 20-Oct-19 04:01 PM
The dragon disappearing is known, but usually only occurs if you hit it into the lava instead of onto the platform. The health bar not appearing is a resolution issue; it appears fine if the game is in 4:3. The platforms there are also something we've seen before, I believe.
Also, if it knocks out all the platforms, yes, you can't win. It's that way by design.
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Thefernofrommars 23-Oct-19 01:06 AM
hey for some reason on the bionicle legends of mata nui launcher when i press bionicle rebuilt for some reason it wont download its either my PC's drive isnt compatable or something else
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Thefernofrommars 23-Oct-19 07:11 PM
can anyone help me with this
like can i have a file of bionicle legends of mata nui rebuilt
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ShadowDraikana 24-Oct-19 02:15 PM
is it throwing a message about incompatible version or something
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Thefernofrommars 24-Oct-19 05:23 PM
yeah it was but the beta and alpha work for me
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ShadowDraikana 24-Oct-19 08:41 PM
liam you really do need to remove that os check
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V A H K I T I 24-Oct-19 08:42 PM
Put it on the Trello board for this patch then. If one has been made yet. If not @The Cap'm (Reese), you could handle it? Just current patch stuff
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The Cap'm (Reese) 24-Oct-19 08:42 PM
what now
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V A H K I T I 24-Oct-19 08:42 PM
A trello board for current patch issues
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The Cap'm (Reese) 24-Oct-19 08:43 PM
as in bugfixes for 1.1? That's on the board
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V A H K I T I 24-Oct-19 08:43 PM
Ah okay
Well in that case, go ahead and add the version check to that
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The Cap'm (Reese) 24-Oct-19 08:43 PM
k
what priority level
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V A H K I T I 24-Oct-19 08:44 PM
Ah I think you misunderstand, I don't mean the NEXT patch, I mean the one we currently have in progress
As in the one you've been testing
😛
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The Cap'm (Reese) 24-Oct-19 08:44 PM
...oh
well no there's no board for that
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V A H K I T I 24-Oct-19 08:44 PM
Well just add a column for it and add in your and Ondrik's findings + the thing I just said.
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The Cap'm (Reese) 24-Oct-19 08:45 PM
OK
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The Cap'm (Reese) 24-Oct-19 08:52 PM
so the current column is the missing legend FMV, ROOM doors, and the launcher OS check
the mud0 thing falls under the boss music changes, which was already on the list for 1.1 (not 1.0.1)
do we want to try getting those pickup models done for 1.0.1/1.4 or are we leaving that for 1.1/1.5
@V A H K I T I
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The Cap'm (Reese) 24-Oct-19 09:27 PM
Good talk Pac
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V A H K I T I 25-Oct-19 01:06 AM
Pickup models?
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The Cap'm (Reese) 25-Oct-19 01:07 AM
...the quest pickup models respawning if you leave an area (currently VTNL and MAZ2) and come back?
Regardless I'm sleeping now so either you change it or wait about 10 hours for me to do it :v
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V A H K I T I 25-Oct-19 01:31 AM
o that
Leave it I say
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Thefernofrommars 27-Oct-19 06:50 PM
okay
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Thefernofrommars 27-Oct-19 11:40 PM
it works now
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V A H K I T I 28-Oct-19 06:34 AM
?
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Thefernofrommars 29-Oct-19 01:17 AM
bonkle rebuilt works now
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Ondrik🅱 (Ondrej) 29-Oct-19 01:17 AM
nice
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Thefernofrommars 29-Oct-19 01:17 AM
only crashed twice
the game looks pretty nice
for being "made" in the 2000s
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V A H K I T I 29-Oct-19 06:30 AM
:p
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ScrapMetaru 29-Oct-19 04:04 PM
Prob'ly not a bug per se, but funky lighting.
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UTTER_BODGE 29-Oct-19 04:06 PM
spotlights in that area could use some tweaking for rebuilt
quite a bit of lighting work that could be done in rebuilt, really
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V A H K I T I 29-Oct-19 04:23 PM
I wonder who among us could possibly work on such a task.. :v
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UTTER_BODGE 29-Oct-19 04:25 PM
🤔
HMM
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Ondrik🅱 (Ondrej) 29-Oct-19 04:27 PM
NujuThink
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The Cap'm (Reese) 29-Oct-19 04:27 PM
Clusterfuck
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V A H K I T I 29-Oct-19 04:27 PM
menacing2
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sweg (Andrew) 29-Oct-19 04:31 PM
FatMarioGoku
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The Cap'm (Reese) 29-Oct-19 04:31 PM
Saffire
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sweg (Andrew) 29-Oct-19 04:32 PM
BecauseLitestone
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Leena 29-Oct-19 04:34 PM
Pac
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Crainy 03-Nov-19 03:06 PM
So how do I get LOMN rebuilt in fullscreen? It always switches back to windowed after the intro
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Nov-19 03:38 PM
There's no death zone in the small cliff in onua's level, right at the start
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The Cap'm (Reese) 13-Nov-19 03:40 PM
...this one?
because this kills you just fine
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V A H K I T I 13-Nov-19 04:52 PM
It's... worth noting that he's clearly playing an ancient dev build of Rebuilt for some reason.
The HUD ammo change is present, but Onua is still using the beta model.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Nov-19 05:29 PM
Huh?
I updated it...
Fuck imma look into that tomorrow...
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GoneChillin 17-Nov-19 08:15 PM
Yo guys no idea what I've joined or anything here hahah am useless with gamer stuff but i'm trying to play LOMN on my laptop and Gali level is bugging like hell
it's grim
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The Cap'm (Reese) 17-Nov-19 08:18 PM
What specifically is happening
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😺 QSKSw (Josie) 02-Dec-19 02:05 PM
[1:59 PM] lillith: hey so im new. Just wondering cause I cant figure out why the games doing this but why does the legend of mata nui disable xpadder?
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RatchetV 03-Dec-19 03:22 PM
I keep getting a bug where after a few times, if I reopen the game or, sometimes just randomly, my save gets corrupted I guess and the file at the load screen looks like this:
How can I send my save to figure out what's wrong?
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The Cap'm (Reese) 03-Dec-19 03:35 PM
The save file should be in the data folder, called player1.sav
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RatchetV 03-Dec-19 03:35 PM
Aight
Theres player0, 1, and 4
Should I send all 3?
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The Cap'm (Reese) 03-Dec-19 03:36 PM
player0 is the test menu save file, and player4 is slot 4
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Ondrik🅱 (Ondrej) 03-Dec-19 03:36 PM
just player1
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RatchetV 03-Dec-19 03:37 PM
Ah ok
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The Cap'm (Reese) 03-Dec-19 03:38 PM
What area were you in when you last played?
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RatchetV 03-Dec-19 03:39 PM
At the part where you need the mask of night vision. I somehow missed it and was trying to hop back through the falling platforms in the cave with Vakamas mask before closing the game for the day, and when I came back it was like this
And trying to continue from that save starts you back on the beach
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The Cap'm (Reese) 03-Dec-19 03:40 PM
So the area with the falling platforms with lights above them was where you quit, then?
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RatchetV 03-Dec-19 03:41 PM
Then I reloaded the game, and I got the weird save thing.
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The Cap'm (Reese) 03-Dec-19 03:41 PM
Got it.
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RatchetV 03-Dec-19 03:41 PM
If I had to make a guess is I might've sequence broke on accident and this was a result of it but idk
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The Cap'm (Reese) 03-Dec-19 03:42 PM
No, save corruption is a known issue. It's caused by the game's front end, though we're not currently sure why.
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RatchetV 03-Dec-19 03:42 PM
Oh, alright. Thank yall!
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The Cap'm (Reese) 03-Dec-19 03:43 PM
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RatchetV 03-Dec-19 03:44 PM
Alright
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RatchetV 03-Dec-19 04:20 PM
It worked, thanks
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The Cap'm (Reese) 03-Dec-19 04:20 PM
Good!
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The Shadow Emperor 03-Dec-19 07:46 PM
I used to get that bug all the time but after reloading once or twice it would always resolve itself
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V A H K I T I 03-Dec-19 08:56 PM
@The Cap'm (Reese) What was wrong with this one in particular? If we haven't started yet, we should start documenting known causes of this issue.
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The Cap'm (Reese) 03-Dec-19 10:02 PM
As far as I've been told it involves quitting and being put back in FREN. @sweg (Andrew) can probably go into more detail.
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ShadowDraikana 03-Dec-19 10:05 PM
it's literally the front end that causes this
i told benji repeatedly
literally just quit back to main menu. quit from front end. voila, corrupted save :v
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sweg (Andrew) 03-Dec-19 10:07 PM
pretty much that
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LeoProm 04-Dec-19 04:22 AM
Hello Is there any solution to the unhandled exceptions?
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ShadowDraikana 04-Dec-19 08:34 AM
there's a number of them
depends on which one(s) you ran into
some of them we haven't been able to fix yet
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Swamp Kryakwa 14-Dec-19 12:15 PM
Don't know why, but when I reach Gali level in rebuilt, game crashes
Also, game freezes on trying enter inventory screen
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bubbawannabet 17-Dec-19 08:03 PM
Hey, I think I know the problem with my save file: I started it from the test menu, then I continued it on the regular menu, and after that the problem started
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V A H K I T I 17-Dec-19 08:04 PM
Uh...
You can't continue a save made from the test menu in frontend unless you rename it manually, which from what I gather you don't know how to do since you don't even know where it is.
Frontend saves player1.sav through player4.sav in the Data folder. The test menu however uses player0.sav.
It sounds like you just ended up switching saves.
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ShadowDraikana 17-Dec-19 08:56 PM
regardless, 👏 it's the god damn front end 👏
i cant do shit as far as debugging this since it's something with how bettersaver or the game handles saves on quit
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bubbawannabet 17-Dec-19 10:21 PM
No I made a save file in front end from the test menu, then continued it on the regular menu, if that makes sense
It said it was like 4000000% complete, which was weird
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bubbawannabet 17-Dec-19 10:31 PM
In other words, I unchecked the test menu box, then opened the save that I had started in the test menu's front end
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Arcphoenix 30-Dec-19 10:42 AM
First time on this server and first time trying out the Legend of Mata Nui Rebuilt. Help, please. @Arcphoenix if you have any help. (edited)
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ShadowDraikana 30-Dec-19 10:43 AM
which build
oh duh you said rebuilt
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The Cap'm (Reese) 30-Dec-19 10:45 AM
Your antivirus might be deleting it.
I've been having that issue with McAfee where it deletes the ijl15 and BetterSaver dlls
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Arcphoenix 30-Dec-19 10:52 AM
If that's the case, how do I deal with it?
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Ondrik🅱 (Ondrej) 30-Dec-19 10:56 AM
just try to add an exception in your antivirus
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Arcphoenix 30-Dec-19 11:08 AM
I have no idea how to do that, but I'll look it up and give that a try.
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Arcphoenix 31-Dec-19 03:22 AM
No idea. Got it running once on a different computer, but just once
Got a new error. (edited)
“LegoBionicle.exe - Application Error” “The application was unable to start correctly (0xc000009a). Click OK to close the application.” (edited)
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LeoProm 31-Dec-19 07:18 PM
Hello! i have a problem with tahu's lvl
The door of vakama place dont open
i got de vahi
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Ondrik🅱 (Ondrej) 31-Dec-19 07:19 PM
Have you saved the village?
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The Cap'm (Reese) 31-Dec-19 07:19 PM
I assume you're in the Shrine if you have the Vahi, correct?
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LeoProm 31-Dec-19 07:19 PM
yes
then i went to the portal
return to vakamas place... but when i go out
i cant go inside again
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The Cap'm (Reese) 31-Dec-19 07:20 PM
Did you save the village?
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LeoProm 31-Dec-19 07:20 PM
(sorry im a beginner in english. thats why i talk like tarzan)
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Ondrik🅱 (Ondrej) 31-Dec-19 07:20 PM
it's okay
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LeoProm 31-Dec-19 07:20 PM
i think no
in the takoro castle... this is suppose to be at the left?
when I started the level of tahu I entered the castle, I collected the tokens but the door didn't open
so I decided to leave the castle and go to the right where the puzzles began to go jumping and that
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The Cap'm (Reese) 31-Dec-19 07:23 PM
In the village there are four hives. Destroy all four along with all the enemies that come out, and the music will change. The door to Vakama's hut will then open.
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LeoProm 31-Dec-19 07:24 PM
ooooh k!
thanks will try
that happens to me to do things backwards
it works. sorry for that
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The Cap'm (Reese) 31-Dec-19 07:28 PM
No problem.
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Drift&Miss 31-Dec-19 08:47 PM
The launcher for the alpha
constantly gets me to repatch
then gives me loads of errors about bink32 not being there (it is)
then this dll
(it isn't there)
Just got this in the test level
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The Cap'm (Reese) 31-Dec-19 09:02 PM
Test level isn't exactly build for stability
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Drift&Miss 31-Dec-19 09:02 PM
um
lol
I just swam into something as gali
and the game had a fit
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The Cap'm (Reese) 31-Dec-19 09:03 PM
How so.
The dlls might be getting flagged by your antivirus, btw. If it persists you may need to whitelist them
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Arcphoenix 01-Jan-20 12:20 AM
The first is the same error I was having above with prebuilt. Why does antivirus hate this game so much anyway, lol? Suggestions for which files need to be whitelisted? (edited)
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LeoProm 01-Jan-20 12:22 AM
Happy new year!
the button stay down and i cant activate the platform
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The Cap'm (Reese) 01-Jan-20 12:24 AM
Dlls that I had to whitelist were the ijl15 and BetterSaver
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LeoProm 01-Jan-20 12:25 AM
i dont understand xd
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CyclonatorZ 01-Jan-20 12:29 AM
@The Cap'm (Reese) Why do you still have McAfee in 2020?
What version of Windows are you on? If you're on 10, ditch that shit. The on-board Microsoft security is enough. Just combine it with an adblocker (I recommend uBlock Origin), and the free version of Malwarebytes if you still end up getting a virus somehow.
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ShadowDraikana 01-Jan-20 12:46 AM
malwarebytes is good, yeah
The on-board Microsoft security is enough. doesn't protect you from their malware they call an operating system
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The Cap'm (Reese) 01-Jan-20 12:47 AM
I'd like to not be judged for the default programs on my laptop, thanks Pac
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ShadowDraikana 01-Jan-20 12:48 AM
how much other bloatware ya got on there out of curiosity lol
wait
it's win10
dumb question
lmao
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The Cap'm (Reese) 01-Jan-20 12:48 AM
Pac
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ScrapMetaru 10-Jan-20 12:56 AM
The Launcher won't open. I'm on a new laptop, I just installed and reinstalled the launcher, and if I open the thing, it appears in the task manager, declares itself suspended for a fraction of a second, lingers, and finally disappears from the task manager with no other trace of having opened.
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V A H K I T I 10-Jan-20 05:11 AM
Try installing the Microsoft Visual C++ runtime library
@ScrapMetaru
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ScrapMetaru 10-Jan-20 06:52 AM
Are these it?
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🌻 sher1bot! 🌺 10-Jan-20 02:20 PM
finished onua's portion of the game, but it crashes when loading gali
Unhandled exception: 80000003 At address: 7664fd62
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The Cap'm (Reese) 10-Jan-20 02:21 PM
Pretty sure that's a masked version of the model crash
The area after the Onua/Gali cutscene gives that crash on occassion.
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🌻 sher1bot! 🌺 10-Jan-20 02:22 PM
oh good
bjdfh
i just , like. literally cant load the area
like i started the game up again and got the same error when it tried to load
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The Cap'm (Reese) 10-Jan-20 02:22 PM
Trying multiple times until it decides to load usually works for me.
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🌻 sher1bot! 🌺 10-Jan-20 02:22 PM
alright! cool
thank you
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The Cap'm (Reese) 10-Jan-20 02:22 PM
The model crash is a strange one.
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🌻 sher1bot! 🌺 10-Jan-20 02:22 PM
hope you can figure out whats causing it
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V A H K I T I 10-Jan-20 04:45 PM
@ScrapMetaru ye
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ulvenAspiration 16-Jan-20 03:16 PM
can anyone get me a save file for the start of kopaka's level
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ShadowDraikana 16-Jan-20 03:18 PM
just a fresh save for the very beginning of that level?
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ulvenAspiration 16-Jan-20 03:18 PM
yeah
I got through pohatu's level and onto kopaka's then when i got in today the file corrupted and dropped me at the start of onua's level with 10 tokens
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ShadowDraikana 16-Jan-20 03:47 PM
aight sorry for the delay, ill get that sent shortly
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ShadowDraikana 16-Jan-20 03:55 PM
@ulvenAspiration (rename to whichever slot you want this in; put this in the data folder wherever you installed the game)
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Seruwu😺 21-Jan-20 10:18 AM
there's a common issue in ga-koro where if i drown, the game crashes
here's the address
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The Cap'm (Reese) 21-Jan-20 10:18 AM
That happens if you drown literally anywhere.
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Seruwu😺 21-Jan-20 10:19 AM
holy shit
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The Cap'm (Reese) 21-Jan-20 10:19 AM
It's a particle overload.
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Ondrik🅱 (Ondrej) 21-Jan-20 10:19 AM
any way to like, make a hookmod to prevent this?
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Seruwu😺 21-Jan-20 10:20 AM
yeah i was told about it just now, it's kinda annoying since i'm still collecting tokens to access the second dungeon in ga-wahi
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The Cap'm (Reese) 21-Jan-20 10:20 AM
We could also, y'know, fix how death underwater works? So that it only kills you once?
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🌻 sher1bot! 🌺 21-Jan-20 03:00 PM
that sounds like a good plan :p
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ulvenAspiration 22-Jan-20 12:03 PM
i don't get it i can't make tlomn fullscreen
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Ondrik🅱 (Ondrej) 22-Jan-20 12:04 PM
Alt+Enter doesn't work?
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ulvenAspiration 22-Jan-20 12:05 PM
Well yeah it does
Doesn't make it any bigger it just puts a black border around most of the screen
I need the game to fit my screen so i can actually see what I'm doing when climbing this ice spire
I for the love of me can't get to the last platform
I fall into the bottomless pit below and have to start all over again
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Ondrik🅱 (Ondrej) 22-Jan-20 12:08 PM
Kopaka's level, right after the cutscene?
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ulvenAspiration 22-Jan-20 12:08 PM
Yeah
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Ondrik🅱 (Ondrej) 22-Jan-20 12:08 PM
yeah that's buggy
but you should be able to do it
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ulvenAspiration 22-Jan-20 12:08 PM
There are tokens at the top so there's gotta be a way up
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Ondrik🅱 (Ondrej) 22-Jan-20 12:08 PM
provided that you don't grab on a corner
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V A H K I T I 22-Jan-20 12:09 PM
There are tokens at the top so there's gotta be a way up
You again assume that this game is finished
😛
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ulvenAspiration 22-Jan-20 12:09 PM
I just
Can't get at the right angle
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Ondrik🅱 (Ondrej) 22-Jan-20 12:09 PM
ledge grabbing uses raycasting iirc, which doesn't behave very well on that
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ulvenAspiration 22-Jan-20 12:09 PM
Maybe if i turn the kakama on
Yep, that worked
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🌻 sher1bot! 🌺 25-Jan-20 05:35 PM
i was in the uhhh room just past the
water surfing??
in galis level?
shot at a bug and the game crashed
forgot to get th crash code tho sory,,
ok this time i think i drowned
i hit the surface of the water and then i Just Died,
and then the game crashed
unhandled exception c0000005 at address 5e62ce52
I ENTERED A ROOM AND THE GAME CRASHED?
same exception
at address 1001d6d3
its the room after the one kapuras in
i reloaded the game and its fine now??????
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🌻 sher1bot! 🌺 25-Jan-20 06:04 PM
swimming in ga-koro. crashed
same exception, at address 77675dec
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The Cap'm (Reese) 25-Jan-20 06:09 PM
1001d6d3 is the model crash. Known. Dying underwater is a well known crash due to particle overload.
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ulvenAspiration 04-Feb-20 01:40 AM
hey, um (edited)
so my save file got corrupted after i exited out after beating kopaka's level. I need a save for the start of Lewa's segment
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ShadowDraikana 04-Feb-20 08:22 AM
FFS
we gotta fix this thing
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Ondrik🅱 (Ondrej) 04-Feb-20 08:25 AM
should I add it to the trello?
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The Cap'm (Reese) 04-Feb-20 08:25 AM
Yeah. Add save corruption bug to current bugfixes
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Ondrik🅱 (Ondrej) 04-Feb-20 08:27 AM
added it under high priority (edited)
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The Cap'm (Reese) 04-Feb-20 08:27 AM
Gud
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ShadowDraikana 04-Feb-20 08:41 AM
ive already stated before what causes it and im not repeating it again (edited)
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sweg (Andrew) 04-Feb-20 08:42 AM
quit the game lol
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ShadowDraikana 04-Feb-20 08:43 AM
ding ding ding
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Teylgate 04-Feb-20 03:32 PM
i have an i s s u e
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Ondrik🅱 (Ondrej) 04-Feb-20 03:32 PM
yes?
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Teylgate 04-Feb-20 03:33 PM
okay, so, new laptop, perfect, great. runs the game just fine- for about a minute. i start up, the opening cutscene plays (but only takes up half of the screen) and as SOON as the actual game starts, it just closes straight away
both beta and rebuilt do this
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Teylgate 04-Feb-20 04:32 PM
please tag me if you reply cause im ginna sleep lol
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Teylgate 05-Feb-20 04:29 PM
BRUH
bruh*
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Ondrik🅱 (Ondrej) 06-Feb-20 12:02 PM
@xeno what's your issue?
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nep 07-Feb-20 06:17 PM
I keep getting this error as soon as I launch the game (rebuilt version). i have XP compatibility mode on + i ran it as an administrator. i'm sure i'm the one doing something wrong but i don't really know what it is.
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The Cap'm (Reese) 09-Feb-20 03:57 PM
You get stuck at the bottom?
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Lifemad 09-Feb-20 03:58 PM
I just sit on the black bottom of it and then have to restart
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The Cap'm (Reese) 09-Feb-20 03:59 PM
There's a cave at the bottom of all the platforms.
Falling into the pit is not a solid plan
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Lifemad 09-Feb-20 04:02 PM
ahhh lmao I can't beleive I missed that, just assumed the bottom would load me in ty
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V A H K I T I 09-Feb-20 04:02 PM
It IS an issue if there's no killbox there though..
@The Cap'm (Reese)
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The Cap'm (Reese) 09-Feb-20 04:03 PM
yeah i gathered that
though last I checked that pit was bugged and instakilled you
so
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The Cap'm (Reese) 20-Feb-20 07:32 PM
Found a graphical bug with the Huna.
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ShadowDraikana 20-Feb-20 07:42 PM
?
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The Cap'm (Reese) 20-Feb-20 07:42 PM
the invisibility effect
If you manipulate the camera to the point where it makes you translucent with the Huna active, the invisibility effect stops
note after the first and third attempts how the Huna is active and Kopaka looks normal
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ShadowDraikana 20-Feb-20 07:44 PM
huh
it overrides the transparency effect
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UTTER_BODGE 21-Feb-20 01:44 AM
yeah I pointed that out prolly like half a year ago lol
when the camera goes close, it enables transparency
when the camera goes away, it disables it
the huna does the same thing
the actual proper way to do it would be to have two values, "is the camera close enough to enable transparency" and "is the huna on"
and then if either of those is true, make the character transparent
instead of having both of those separate things trying to control transparency directly, ignoring anything else that also should control it (edited)
fundamentally the same bug as the grapple in ga-koro, where the trigger box was trying to set the "should you be able to fire the grapple" thing but it was useless cause something else was directly setting it too, as if each were the only thing that "owned" it (edited)
this particular kind of bug just annoys me cause I've seen it in sooooo many games despite it being like... the most straightforward, generally easy to avoid kind of bug possible lol
(and I'm sure I'll do it a thousand times myself too)
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V A H K I T I 21-Feb-20 09:39 AM
It really is dumb
It's one of the simplest logic gates un programming.
Or just logic in general. IDK if in programming it's referred to as gates still.
I'm just used to the LittleBigPlanet chips Pac (edited)
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Omalight 21-Feb-20 08:37 PM
Downloaded the setup for alpha, beta, and rebuilt but computer supports none of em-
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The Cap'm (Reese) 21-Feb-20 08:38 PM
are your running the game exe in XP Compatibility mode?
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Omalight 21-Feb-20 08:39 PM
How do I do that?
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The Cap'm (Reese) 21-Feb-20 08:39 PM
Right click on the EXE and go to properties
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Omalight 21-Feb-20 08:39 PM
Also tryna run it on Windows 10 if that changes anything
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The Cap'm (Reese) 21-Feb-20 08:39 PM
In the properties, go to "Compatibility"
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Omalight 21-Feb-20 08:40 PM
There's xp service pack 2 and 3
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The Cap'm (Reese) 21-Feb-20 08:40 PM
check the compatibility mode box and set it to XP pack 2 or 3
either works I think (though I use 2)
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Omalight 21-Feb-20 08:41 PM
Nothing seems to work
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The Cap'm (Reese) 21-Feb-20 08:42 PM
what exactly is happening when you try to run the game
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Omalight 21-Feb-20 08:42 PM
"This app can't run on your PC" error
Trying to use the setup
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The Cap'm (Reese) 21-Feb-20 08:43 PM
wait
So hold on a sec
You used the launcher to download a game version
it downloaded the setup file
And it tried and failed to autorun?
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Omalight 21-Feb-20 08:44 PM
Yea
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The Cap'm (Reese) 21-Feb-20 08:44 PM
okay I thought you meant the actual game for a sec 😛
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Omalight 21-Feb-20 08:44 PM
O XD
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The Cap'm (Reese) 21-Feb-20 08:44 PM
you can take it off XP comatibility
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Omalight 21-Feb-20 08:44 PM
Sorry bout the mix up XD ^^:
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The Cap'm (Reese) 21-Feb-20 08:44 PM
Hmm
@V A H K I T I You ever seen the setup EXE fail to run?
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Omalight 21-Feb-20 08:45 PM
All 3 setup EXEs are failing
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V A H K I T I 21-Feb-20 08:46 PM
THat has to be something with your system. All three didn't even come from the same source.
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The Cap'm (Reese) 21-Feb-20 08:46 PM
they're on win 10
ftr
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V A H K I T I 21-Feb-20 08:46 PM
The alpha setup was created by Saffire, and the beta, rebuilt, and launcer setups were created my myself
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Omalight 21-Feb-20 08:47 PM
Yea none of the setups are working idk what could be going on
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The Cap'm (Reese) 21-Feb-20 08:47 PM
I've never seen those fail to run before
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V A H K I T I 21-Feb-20 08:48 PM
"This app can't run on your PC" is usally only reserved for like... MSDOS executables
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Omalight 21-Feb-20 08:48 PM
Computers just about brand new too
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V A H K I T I 21-Feb-20 08:48 PM
Shit that hasn't run on Windows since like 2010 (edited)
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Omalight 21-Feb-20 08:49 PM
"To find a version for your PC, check with the software publisher"
That's the little bit under the error
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Omalight 21-Feb-20 09:14 PM
Gonna see if restarting it changes anything
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Omalight 21-Feb-20 09:33 PM
Nothin
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mc fish 21-Feb-20 10:50 PM
My computer keeps saying the game file is infected with a FileRepMalware and won't let me install the game.
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mc fish 21-Feb-20 11:05 PM
I added it as an exception. I wonder why it does this?
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The Cap'm (Reese) 21-Feb-20 11:06 PM
I still don't know why antiviruses pick the game up as malware
it's really inconvenient 😛
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mc fish 21-Feb-20 11:17 PM
@The Cap'm (Reese) it's because the computer is still salty over G2 being cancelled.
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The Cap'm (Reese) 21-Feb-20 11:17 PM
heh
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mc fish 21-Feb-20 11:19 PM
If it can't get a G2, no one deserves to enjoy Bionicle!
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mc fish 22-Feb-20 09:21 AM
I have encountered a problem. Checking the inventory crashes my game, and I can't use Onua's thunder tablet thing to open the door.
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Ondrik🅱 (Ondrej) 22-Feb-20 09:22 AM
and I can't use Onua's thunder tablet thing to open the door.
To open which door?
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mc fish 22-Feb-20 09:37 AM
It turns out I needed to press the control button to use it. The inventory still crashes my game, and the defeating the boss also crashed it.
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The Cap'm (Reese) 22-Feb-20 09:38 AM
Inventory has been known forever
By "defeating the boss," what exactly happened?
Did it crash the moment the boss died, or on the way out of the room?
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mc fish 22-Feb-20 09:41 AM
Crashed the moment the boss died. I restarted the game and finished off the boss, now it's working.
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The Cap'm (Reese) 22-Feb-20 09:42 AM
Did you get the crash address by any chance?
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mc fish 22-Feb-20 09:50 AM
Nope. And my game crashed again, right after the scene with Onua and Gali. It was some sort of incription error if I remember, I didn't get the address of that one either unfortunately.
Again I just restarted my game and it put me to where I needed to be.
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The Cap'm (Reese) 22-Feb-20 10:00 AM
That one would be the STRT model crash. That won't be an issue when 1.1 comes out
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Omalight 22-Feb-20 03:08 PM
So tried to uninstall and reinstall to see if anything changes
I thought something might've gone wrong when downloading the setup so wanted to check
How large are the setup files supposed to be
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Omalight 22-Feb-20 03:19 PM
If I remember correctly the ones i got were 6 kb
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V A H K I T I 22-Feb-20 09:29 PM
wot
yeah that's... definitely not right
They should be BARE MINIMUM 600mb. Pac (edited)
@Omalight
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mc fish 23-Feb-20 07:49 PM
My game save is corrupted. This was after I saved my game as Gali and now the game says it's 445544333455333444% complete.
It also starts me off as Onua.
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Leena 23-Feb-20 09:40 PM
Wow you must really be a completionist
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The Cap'm (Reese) 23-Feb-20 09:47 PM
Save corruption is a known bug.
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ShadowDraikana 23-Feb-20 10:01 PM
👏 i've 👏 already 👏 given 👏 repro 👏 steps 👏 before 👏 with 👏 this 👏 bug 👏
quit the game
that's literally what breaks it
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The Cap'm (Reese) 23-Feb-20 10:03 PM
We know
😛
This chat has been 80% dupe issues for a while now :p
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ShadowDraikana 23-Feb-20 10:06 PM
let's do some, y'know, bug fixing then :P
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V A H K I T I 23-Feb-20 10:55 PM
well where exactly do you propose we start?
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Omalight 24-Feb-20 01:32 AM
Game works fine now computer just didn't want to download it off the launcher for whatever reason XD
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mc fish 24-Feb-20 02:41 AM
Now the game keeps starting me off in the very beginning, last time I saved I was at the beginning of Gali's level.
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mc fish 24-Feb-20 03:33 AM
Managed to get a screen shot of a game crashing bug. It won't let me play any farther.
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Felwreaver 24-Feb-20 07:28 AM
Crashes after I either get hit and "die" or after I respawn at checkpoint
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V A H K I T I 24-Feb-20 07:28 AM
Ah that crash... That's one we've yet to quite resolve but we are aware of the cause.
IIRC it's particle overload from the death animation. This engine really doesn't handle its own particle system very well.
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Felwreaver 24-Feb-20 07:30 AM
ah fairo hope ya'll can fix this at some point but other than that the game is amazing
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V A H K I T I 24-Feb-20 07:31 AM
❤️ Also we're working on it, but this is one of those particularly annoying bus that requires work on hard-coded stuff. @ShadowDraikana could probably give you more details on this specific situation. She's better at keeping track of ongoing issues than I am at present with my schedule all over the place. 😛
😃 1
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Galgo 26-Feb-20 02:17 PM
It might be known already, but the pit at the end of Pohatu's level doesn't kill the player and it's possible to get stuck down there
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Ondrik🅱 (Ondrej) 26-Feb-20 02:47 PM
I'm like, at least 10% sure that's known 😛
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The Cap'm (Reese) 26-Feb-20 02:53 PM
Tis
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Imatron 27-Feb-20 08:34 AM
Got these darn things all over the house. Can't get rid of them.
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V A H K I T I 27-Feb-20 01:21 PM
Boi
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Grom 27-Feb-20 07:15 PM
mouse getting stuck to left side of screen
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Grom 28-Feb-20 08:24 AM
Ello
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Ondrik🅱 (Ondrej) 28-Feb-20 08:26 AM
sup
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Iceox-Gaming 01-Mar-20 05:20 AM
Hello, I could play Bionicle The Legend of Mata Nui Rebuilt version for a few days with some minor crashes. Main issue: after a few days when I had reached a bit into Gali’s level and were going to load my save file, I were met by a strange value on the progression bar and I ended up at the start of the game as Onua. When trying to reach Gali’s level yet again it showed the right progression percentage again while playing through Onus’s level, but the game would crash when I would talk once or many times to the Matoran who want its pickaxe back and I could also not start or complete the mini quests. I would still manage to reach Gali’s level. I were going to load the game file again, after taking a break from playing, and once more I were met by the same progression problem. Is it something I could do to at least fix the progression problem so that I don’t start at the beginning of the game?
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Ondrik🅱 (Ondrej) 01-Mar-20 05:21 AM
This is known, but I have absolutely no idea how to fix it, sorry.
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Iceox-Gaming 01-Mar-20 05:22 AM
Ok, thanks for noting me. @Ondrik🅱 (Ondrej)
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ShadowDraikana 01-Mar-20 07:40 AM
idea: we should pin uploads of clean saves for every level after 1 so people can use them incases like this
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Ondrik🅱 (Ondrej) 01-Mar-20 07:40 AM
I have clean saves of every level on the src resources page, but they're all for the old system
I should add the new ones there
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ShadowDraikana 01-Mar-20 07:41 AM
please do when you can
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Ondrik🅱 (Ondrej) 01-Mar-20 08:46 AM
Old and new saves now available at https://www.speedrun.com/bionicle_tlomn/resources (edited)
Speedrunning leaderboards, resources, forums, and more!
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ShadowDraikana 01-Mar-20 08:53 AM
Pinned a message.
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ShadowDraikana 01-Mar-20 03:54 PM
PSA: If you report a save corruption bug please post your save file.
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Iceox-Gaming 08-Mar-20 02:09 PM
My save file got cortupted again, here is: player0.sav (player1.sav incoming)
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Ondrik🅱 (Ondrej) 08-Mar-20 02:10 PM
player0.sav is not used
iirc
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Iceox-Gaming 08-Mar-20 02:11 PM
Ok, thanks for notting metakanuva
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V A H K I T I 08-Mar-20 02:11 PM
Question
Where were you when you last quit the game?
I'm assuming somewhere in Gali's level
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Iceox-Gaming 08-Mar-20 02:20 PM
Yes, I had reached Gali’s level. I was going to get the Kaukau for the second time and had just entered the entrance to the underwater part of the level.
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V A H K I T I 08-Mar-20 02:20 PM
Well @ShadowDraikana I can definitely see the issue in this file right away.
Nothing is corrupted. Frontend has just saved its ow location and player on top of Gali.
So it's set up as Level 0 > Onua > FRNT
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ShadowDraikana 08-Mar-20 02:21 PM
that's what i suspected would be an issue
problem is
removing this breaks other things in the screenlist shit
so returning to the menu from lev7 the way we wanted becomes problematic
HOWEVER
i can try setting this up to rule out the code i'm thinking of
and see if the save corruption happens with it removed
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V A H K I T I 08-Mar-20 02:23 PM
The issue is finding a consistent trigger
Cause this doesn't always happen
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ShadowDraikana 08-Mar-20 02:24 PM
quit
the
damn
game
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V A H K I T I 08-Mar-20 02:24 PM
But it's not consistent
It doesn't ALWAYS overwrite the save
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V A H K I T I 08-Mar-20 02:40 PM
At any rate, we have an idea of what it's doing. Quitting the game is not the cause, it's just an inconsistent trigger.
Presumably the cause is some saving code in the OSI within the frontend stuff, and not a BetterSaver issue, yes?
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ShadowDraikana 08-Mar-20 03:29 PM
it's bettersaver partially
this got much worse with it
not to mention one function is entirely broken
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V A H K I T I 08-Mar-20 03:49 PM
oh?
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(Team Kanohi) Markle 08-Mar-20 04:46 PM
I have a question: which version of the game is like more stable? The 1.4 beta or the 1.0.1 rebuild?
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Ondrik🅱 (Ondrej) 08-Mar-20 04:47 PM
both pretty much equally, as far as I know
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(Team Kanohi) Markle 08-Mar-20 04:47 PM
thanks
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Ponitail 10-Mar-20 01:38 PM
So I encountered a glitch during the Earth elemental battle and just wanted to let you guys know: https://drive.google.com/open?id=19645M4x-oze4X4Z05MpuCBXVQW9Q1-zq
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V A H K I T I 10-Mar-20 01:49 PM
That's.. not a bug. :V
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Ponitail 10-Mar-20 02:02 PM
The skipping around with it not coming up again?
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V A H K I T I 10-Mar-20 02:03 PM
Hint: How did you get into this room in the first place? :p
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Ponitail 10-Mar-20 02:04 PM
ah. okay then
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V A H K I T I 10-Mar-20 02:04 PM
🙂
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The Cap'm (Reese) 18-Mar-20 01:41 PM
weird couple things with the ice elemental
A) Dying after killing him in the alpha has him...well, not respawn, but his noises play and the game acts like he's hitting the platforms (even though he's not physically there and can't hurt you)
B) Dying after killing him in the beta brings his HP bar back to full, but he doesn't respawn
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V A H K I T I 18-Mar-20 01:43 PM
Sounds like broken cleanup to me
@ShadowDraikana Agreed?
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ShadowDraikana 18-Mar-20 01:44 PM
B is nothing i can fix i don't think. the rest command probably wasn't updated in the exe
as in they forgot about the killbox
*reset
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The Cap'm (Reese) 18-Mar-20 01:45 PM
decided to do a run of alpha lev4 today after my obsession over GLY1 yesterday and found that 😄
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ShadowDraikana 18-Mar-20 01:46 PM
nice
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The Cap'm (Reese) 18-Mar-20 01:47 PM
oh and ftr
TELE, GLY1, and VISN are the only maps you can't beat
otherwise the entire level is beatable, surprisingly
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V A H K I T I 18-Mar-20 01:47 PM
>VISN
eyes_shaking
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The Cap'm (Reese) 18-Mar-20 01:47 PM
...yes?
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V A H K I T I 18-Mar-20 01:48 PM
Ash knows. Pac
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ShadowDraikana 18-Mar-20 01:48 PM
visn are you trying to trigger my depression today
lol
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The Cap'm (Reese) 18-Mar-20 01:49 PM
okay, MBCH instead 😛
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ShadowDraikana 18-Mar-20 01:49 PM
ShadowDraikana has left the server
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The Cap'm (Reese) 18-Mar-20 01:49 PM
funny joke :p
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ShadowDraikana 18-Mar-20 01:50 PM
aight so i might look into gly1 for kicks
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V A H K I T I 18-Mar-20 01:55 PM
And I will finish my texturing final, then make the new Amana Volo
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The Cap'm (Reese) 18-Mar-20 01:55 PM
And I'll...uh...
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V A H K I T I 18-Mar-20 01:55 PM
Btw Greg & PD 3 is done.
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The Cap'm (Reese) 18-Mar-20 01:55 PM
kewl
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V A H K I T I 18-Mar-20 01:55 PM
Oh you may be wiser but if you really thought the memes were over, you'll soon find out that they've only just begun. :v Made this one almost entirely in 48 hours thanks to Unreal constantly shitting the bed even once as far as completely erasing 90% of the entire project. D...
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The Cap'm (Reese) 18-Mar-20 01:55 PM
ye saw that
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V A H K I T I 18-Mar-20 01:55 PM
Got 75% marks. :p
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The Cap'm (Reese) 18-Mar-20 01:56 PM
what was the 25% off
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V A H K I T I 18-Mar-20 01:56 PM
The teacher couldn't make any sense of it.
Which is by design so.. Pac
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The Cap'm (Reese) 18-Mar-20 01:56 PM
Ah.
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ShadowDraikana 18-Mar-20 02:12 PM
heh
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The Cap'm (Reese) 23-Mar-20 02:49 PM
TA02 post-cutscene seems to have a problem with cutting the lavafall door open
it teleports you miles away and particle crashes you to death
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Ondrik🅱 (Ondrej) 29-Mar-20 08:27 AM
Slight bug in Main 1.4: Collecting tokens in an area and reloading the save (without entering any new area) makes the tokens disappear from that area, but doesn't give them to you (edited)
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Nordii723 29-Mar-20 04:28 PM
Are there any save files available for level 2 just after acquiring the Kaukau? I would do it myself, but the well known crash in that room is giving me trouble.
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Nordii723 29-Mar-20 06:44 PM
You can cancel the request. I was fortunate
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Andrei 06-Apr-20 08:07 AM
I need help installing the game
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Ondrik🅱 (Ondrej) 06-Apr-20 08:07 AM
So, what problems are you experiencing?
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Andrei 06-Apr-20 08:08 AM
first of all what file do I download from the site
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Ondrik🅱 (Ondrej) 06-Apr-20 08:08 AM
biomediaproject?
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Andrei 06-Apr-20 08:08 AM
yes
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Ondrik🅱 (Ondrej) 06-Apr-20 08:08 AM
just go to bit.ly/LegendNoLonger and you'll get the installer
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Andrei 06-Apr-20 08:08 AM
aka this one?
or
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Ondrik🅱 (Ondrej) 06-Apr-20 08:09 AM
the second one
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Andrei 06-Apr-20 08:09 AM
sometimes I get a bit dumb when it comes to installing stuff
now I open the launcher right?
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Ondrik🅱 (Ondrej) 06-Apr-20 08:11 AM
Yeah, now you hit no
and then it will download the game
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Andrei 06-Apr-20 08:11 AM
a
Id usually download one of the old links and use the .exe;s to open the game
where do I put it
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Ondrik🅱 (Ondrej) 06-Apr-20 08:15 AM
Where you want to
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Andrei 06-Apr-20 08:16 AM
rather safe than sorry
what do I open
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Ondrik🅱 (Ondrej) 06-Apr-20 08:17 AM
The LEGOBionicle.exe file
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Andrei 06-Apr-20 08:18 AM
oh man it's so great to see the game again
is there any full list of the controls?
I alt tabbed and now I cant go back in game
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Ondrik🅱 (Ondrej) 06-Apr-20 08:25 AM
Is the game frozen?
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Andrei 06-Apr-20 08:25 AM
nevermind
as soon as the cutscene ended it went back in game
how do i get to those
opened the inventory and game is stuck?
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Dymkobierca 06-Apr-20 08:40 AM
Yes, this happens a lot.
But what effectively stopped me from playing was the 4294967281% completion bug.
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Ondrik🅱 (Ondrej) 06-Apr-20 09:06 AM
You need the grapple to get to them
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Andrei 06-Apr-20 09:26 AM
how do I grapple?
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The Cap'm (Reese) 06-Apr-20 09:26 AM
space bar
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Andrei 06-Apr-20 09:27 AM
oh
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The Cap'm (Reese) 07-Apr-20 12:01 PM
so uh
this just happened
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V A H K I T I 07-Apr-20 12:02 PM
Can't watch right now. What is it?
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The Cap'm (Reese) 07-Apr-20 12:02 PM
So Ondrik is doing a run rn, and he reloads in VLLG4 suddenly having his lev3 and lev4 token counts combined
He's also had the game load him out of bounds in two separate areas, so the stream's going great 😛
point is he went from having 13 tokens to 58 by merely loading the game
...so this entire run has been filled with great bugs
...and whatever's going on just made the HIVE>SHRN transition not work, so
this is going phenominally
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Ondrik🅱 (Ondrej) 07-Apr-20 12:39 PM
Alright
I've stopped the stream now, I can talk about this.
When doing this in Lev5, I've confirmed what it is
for some reason, quitting a game which was started from the test menu and starting a new level from the test menu and then loading that save after going through an area causes the two saves to merge
Combined token counts and apparently cutscenes too
Also holy fuck that beeping I need to fix my mic
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The Cap'm (Reese) 07-Apr-20 12:42 PM
essentially it changes the level name and toa but combines seen cutscenes and token collection
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Ondrik🅱 (Ondrej) 07-Apr-20 12:42 PM
Yeah
So that's pretty broken
As I said on stream, to quote a very popular song: Every day discovering something brand new
And also, I spawned OoB on three separate occasions, all out of a sliding level: Once in Gali's level (WTHK) Twice in Kopaka's (BRD2 and BRD4)
But hold on
Why did BRD3 spawn me inbounds in SHRN then?
Oh and also the token combining bug turned off the next level triggers for some fucked reason
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The Cap'm (Reese) 07-Apr-20 12:48 PM
I think that's a result of loading from one level to another
notice how it also turned off the makoki stones
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Ondrik🅱 (Ondrej) 07-Apr-20 12:48 PM
Yeah
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The Cap'm (Reese) 07-Apr-20 12:48 PM
combining the saves combined save flags as well
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Ondrik🅱 (Ondrej) 07-Apr-20 12:48 PM
Well, now the million dollar question: How in the everloving fuck did that thing in BOSS3 happen?
Since that's what started the whole thing and that's what I need to avoid
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The Cap'm (Reese) 07-Apr-20 07:41 PM
It's not exactly the same, but I have a sort of replicable save corruption sort of thing
Quitting out of an area back to front end, quitting the game from there, and then reloading creates a corrupted save in slot 4, provided slot 4 was empty beforehand
--- AHA (edited)
I just got a new save to corrupt and I think I figured it out
The game is saving as soon as you quit
the moment the window closed, my new player3.sav file updated to lev0 area FRNT
replicated
that's it
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ShadowDraikana 07-Apr-20 07:50 PM
i mean yeah
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The Cap'm (Reese) 07-Apr-20 07:52 PM
But here's the thing
Before I quit from FREN, if I click "Play Game" first then go back and quit out, the game instead spits out a corrupted player4.sav and the save I was testing from is safe
That's something, right?
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ShadowDraikana 07-Apr-20 07:54 PM
quit game shouldn't even be saving the area to begin with
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The Cap'm (Reese) 07-Apr-20 07:55 PM
yes that's the key issue
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ShadowDraikana 07-Apr-20 07:55 PM
like there's no target area
it's exiting the game entirely
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The Cap'm (Reese) 07-Apr-20 07:55 PM
the strange thing is that it only saves once the window closes
It also doesn't corrupt if I just Alt+F4 the window
so something with the Quit specifically is causing the save to trigger (edited)
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ShadowDraikana 07-Apr-20 08:07 PM
that
could be a problem with the global exit
think about this for a moment
the alpha dies when calling that
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The Cap'm (Reese) 07-Apr-20 08:08 PM
I know, just force it to run an OSI error that shuts down the game
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ShadowDraikana 07-Apr-20 08:32 PM
do me a favor
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The Cap'm (Reese) 07-Apr-20 08:32 PM
Ye?
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ShadowDraikana 07-Apr-20 08:32 PM
switch to shoefitter branch, retest all of this
quit does trigger an osi error there
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The Cap'm (Reese) 07-Apr-20 08:32 PM
aight gimme a sec
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ShadowDraikana 07-Apr-20 08:32 PM
i want to see if the corruptions happens there
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The Cap'm (Reese) 07-Apr-20 08:38 PM
it did not
player1.sav is intact
I'll do it again to verify
yeah, no corruption
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ShadowDraikana 07-Apr-20 08:40 PM
i need to dummy out part of a function
to further test this
@V A H K I T I @JrMasterModelBuilder you are needed
i've located the source of the save corruptions potentially but i need to dummy out a specific call within a function to prove or disprove this
basically
it straight up calls gcsaver when the game is exiting
so it's grabbing the area and level id
i need to dummy this out to see if the corruptions still happen or not and if any other side effects occur
GcGame::QuitGame is the function in question (edited)
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V A H K I T I 07-Apr-20 09:48 PM
I'll give ya a hand with it tomorrow. Am super tired
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The Cap'm (Reese) 07-Apr-20 09:54 PM
oof
well hey
that's a step in the direction of fixing a major bug
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V A H K I T I 12-Apr-20 05:21 PM
Alright so that's all done and wrapped up.
Was there ever a bug report on Github about this? I was going to go mark it as resolved and close it, but I can't seem to find one. (edited)
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The Cap'm (Reese) 15-Apr-20 12:40 PM
so idea
I've been semi-consistently getting the bug where you take the portal from SHRN2>TURA2 and you fall out of bounds
could it be the same issue we had in lev5 where the start point was too close to the ground, and it bugged out the spawn?
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UTTER_BODGE 15-Apr-20 02:45 PM
do you warp to the coordinates 0/0/0
or just fall into the ground from the intended spawn position?
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The Cap'm (Reese) 15-Apr-20 02:46 PM
I spawn with the actual area to my direct left
not falling into the ground
I'll get coords in a sec
fixing bad item text wrapping rn
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UTTER_BODGE 15-Apr-20 02:47 PM
that sort of thing usually happens when you spawn intersecting with an object's collision bounding box
is this rebuilt only or main as well?
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The Cap'm (Reese) 15-Apr-20 02:47 PM
I believe rebuilt only? It's been a hot minute since I've even played main
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UTTER_BODGE 15-Apr-20 02:49 PM
main seems fine to me, time to get rebuilt up and running on this machine
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The Cap'm (Reese) 15-Apr-20 02:50 PM
It's been inconsistent in the past so I'm not sure if you'll get it immediately
@Ondrik🅱 (Ondrej) can vouch for that
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UTTER_BODGE 15-Apr-20 02:50 PM
it might depend on the angle/velocity/etc you approach the portal in shrn from
some of that apparently carries over briefly while level loading
at least enough to affect this bug
I ran into something like that when playing with it in a test level
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UTTER_BODGE 15-Apr-20 03:25 PM
.......... uuuuhhhhhhhh
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The Cap'm (Reese) 15-Apr-20 03:26 PM
wh
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UTTER_BODGE 15-Apr-20 03:26 PM
it took me to tura as usual... the first time
and then
it just started doing this
what the actual fuck lol
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The Cap'm (Reese) 15-Apr-20 03:27 PM
.-.
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UTTER_BODGE 15-Apr-20 03:27 PM
(╯°□°)╯︵ ┻━┻
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Ondrik🅱 (Ondrej) 15-Apr-20 03:30 PM
Ondrik can vouch for that
Aaah yes
I remember
being told "you didn't do the spawn points" - especially after the thing with SHRN5, where I legitimately made a mistake and it was shown on stream
But hey, it was a learning experience
I need to test the things I do
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V A H K I T I 15-Apr-20 03:31 PM
And you've done very well at that since I might add. 🙂
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UTTER_BODGE 15-Apr-20 03:32 PM
it's repeating consistently
dafuuuuuq
and it's only happening on gali's shrn/tura
you go to tura the first time
and every time after that just reloads shrn
??????
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V A H K I T I 15-Apr-20 03:39 PM
@ShadowDraikana Portals are OSI controlled right?
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ShadowDraikana 15-Apr-20 03:40 PM
yup
whats going on
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V A H K I T I 15-Apr-20 03:40 PM
Basically
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UTTER_BODGE 15-Apr-20 03:40 PM
lev2 portals borked somehow
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V A H K I T I 15-Apr-20 03:40 PM
The portal in Gali's shrn only takes you to Tura once
Every other time you use it, it just reloads shrn
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UTTER_BODGE 15-Apr-20 03:40 PM
at least on my end - reese is getting a different issue somehow
I've been semi-consistently getting the bug where you take the portal from SHRN2>TURA2 and you fall out of bounds
unsure if they're related somehow
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ShadowDraikana 15-Apr-20 03:42 PM
check the spawns to make sure they arent inside of the portal collision
first and foremost
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UTTER_BODGE 15-Apr-20 03:42 PM
that was my first guess
but it seems fine? at least on my end
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ShadowDraikana 15-Apr-20 03:42 PM
that DID cause the lev5one to flip out
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UTTER_BODGE 15-Apr-20 03:42 PM
it caused all of them to flip out in vanilla
bbl
oh btw this seems to be a rebuilt-only issue as far as I can tell
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UTTER_BODGE 16-Apr-20 03:35 AM
ok got a real weird one
... it just got weirder, one sec
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V A H K I T I 16-Apr-20 03:37 AM
.-.
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UTTER_BODGE 16-Apr-20 03:42 AM
ok you're gonna wanna make sure you're watching at 60 FPS for this
and I think discord's embedded player sometimes limits things to 30 FPS so the problem may or may not be as visible
might have to download these clips?
the cursor working normally - lev4 strt, rebuilt:
but on main - with the same level data:
(and any other variations of it I've tried, vanilla etc)
and then there's tahu's level
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V A H K I T I 16-Apr-20 03:44 AM
weird
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UTTER_BODGE 16-Apr-20 03:44 AM
where it's broken at first... and then promptly fixes itself?
that's tahu on main btw
the problem doesn't appear at all on tahu rebuilt
though you load into- wait lemme check
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V A H K I T I 16-Apr-20 03:46 AM
Are the dgvoodoo versions between main and rebuilt the same?
We may have forgotten to update one or the other
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UTTER_BODGE 16-Apr-20 03:46 AM
ok never mind tahu rebuilt is the same as main
the first area in tahu rebuilt is fine
then you go into the volcano
and it acts like the above video
ok yeah it fixes and then re-breaks itself in tahu's level... any time I go between the first 2 areas...???
does this happen for anyone else or is this some freak hardware thing
I thought it was flickering really fast
but nope
it only goes partially transparent
so never mind the framerate thing
dafuq
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V A H K I T I 16-Apr-20 03:53 AM
I don't think it's going transparent, I think the sprite is fighting the particles for the top layer
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UTTER_BODGE 16-Apr-20 03:54 AM
maybe....?
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V A H K I T I 16-Apr-20 03:54 AM
It's really hard to tell in Kopaka's level because the ground is very blue-ish
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sweg (Andrew) 16-Apr-20 03:02 PM
new parts thing is cool
when dying the sword and shield do not disappear along with kopaka
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ShadowDraikana 16-Apr-20 03:55 PM
oh thats nice
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V A H K I T I 16-Apr-20 03:57 PM
I mean that's an easy fix
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sweg (Andrew) 16-Apr-20 04:04 PM
this is the punishment i get for backtracking to the intro area, having to climb the unholy ledge grab tower again
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sweg (Andrew) 16-Apr-20 04:29 PM
big thing for such small hill
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The Cap'm (Reese) 16-Apr-20 04:30 PM
i mean that's just how it be
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sweg (Andrew) 16-Apr-20 04:30 PM
it really do be like that
time out time
hello stone
help a properly scaled version of that thing is after me in a still pose, and is unable to harm me
i'm gonna name him bob
sweet i got another sword
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The Cap'm (Reese) 16-Apr-20 04:35 PM
if you leave an area and come back the pickup model respawns
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sweg (Andrew) 16-Apr-20 05:00 PM
please let me in
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The Cap'm (Reese) 16-Apr-20 05:00 PM
no
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sweg (Andrew) 16-Apr-20 05:00 PM
nooooo
i was let in, then let out
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The Cap'm (Reese) 16-Apr-20 05:03 PM
wut
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sweg (Andrew) 16-Apr-20 05:03 PM
i spawned underneath where i was supposed to be when transitioning
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The Cap'm (Reese) 16-Apr-20 05:05 PM
can you replicate that
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sweg (Andrew) 16-Apr-20 05:08 PM
sure
i think i just got the printing element in the akaku puzzle
but it was invisible
oh wow it needs the akaku to be seen as well
fancy
i also need it to view the hail storm glyph apparently
and the doors that open upon getting them
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The Cap'm (Reese) 16-Apr-20 05:15 PM
No
The hail storm is visible by default, only becomes invisible by turning the akaku on and off again
And the print element isn't required
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sweg (Andrew) 16-Apr-20 05:23 PM
i got the bug again, it's consistent with the transition
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The Cap'm (Reese) 16-Apr-20 05:23 PM
I didn't get it when i tested a minute ago
then again with this game you never know
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sweg (Andrew) 16-Apr-20 05:37 PM
this always occurs for me when transitioning from BRD3 to SHRN
though loading the game afterward, i spawn in the right position
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ShadowDraikana 16-Apr-20 06:41 PM
?????
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UTTER_BODGE 18-Apr-20 06:41 AM
hey uh, is it just me or is the lewa axe/grapple pickup in le03 broken on main patch?
as in it floats there and doesn't spin or allow you to pick it up
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V A H K I T I 18-Apr-20 06:42 AM
You're still at it? Go to bed Pac It shouldn't be, but that sounds like the item just straight up isn't scripted
What area is that in again?
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UTTER_BODGE 18-Apr-20 06:42 AM
le03
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V A H K I T I 18-Apr-20 06:43 AM
wtf
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UTTER_BODGE 18-Apr-20 06:44 AM
https://github.com/TheLegendOfMataNui/LOMN-Beta/commits/master/script/classes/le03_puzzle.lss so it's been broken for... about 3 months now? assuming the problem is here
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V A H K I T I 18-Apr-20 06:44 AM
Question
WHat does your inventory say? Does it tell you that you already have it?
Oh wait
that's not in the inventory
fucc
okay
your save then
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UTTER_BODGE 18-Apr-20 06:46 AM
it happens on a 100% fresh/empty/i-just-nuked-all-my-save-files save
warped directly from mtup to le03
so there's nothing that should be setting it as collected
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V A H K I T I 18-Apr-20 06:47 AM
Well that's fucking weird, cause the code is there.
if (gcsaver::finditem(scslosifoundation::stringtoidentifier("axe1"))) { this.hook = new lego_pickup("axe1", 0, 3, "item", 9, 1); this.hook.initfull(); }
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UTTER_BODGE 18-Apr-20 06:47 AM
sssshrug???
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V A H K I T I 18-Apr-20 06:48 AM
And the code is identical in rebuilt
@ShadowDraikana Help. :v
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UTTER_BODGE 18-Apr-20 06:50 AM
i stand on axe
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V A H K I T I 18-Apr-20 06:51 AM
:v
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UTTER_BODGE 18-Apr-20 06:51 AM
i also sleep goodnight
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V A H K I T I 18-Apr-20 06:51 AM
But yes I confirmed this, so yea. Idk what's up
Good morning
:p
ALso the issue is not present in rebuilt
but the code is the same.
The fuuuuuuuck?
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UTTER_BODGE 18-Apr-20 06:52 AM
it's gotta be something somewhere else conflicting then, right?
(ok srsly i need bed aaAAA) (edited)
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V A H K I T I 18-Apr-20 06:52 AM
aaaaaaaa
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UTTER_BODGE 18-Apr-20 06:56 AM
I lied
not sleeping yet
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V A H K I T I 18-Apr-20 06:56 AM
BOI
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UTTER_BODGE 18-Apr-20 06:56 AM
okay your save then
loaded lewa's level/mtup, warped to le03, then went through the trigger to le02 to trigger a save
<?xml version="1.0"?> <save> <level>5</level> <area>le02</area> <position>str1</position> <look>lok1</look> <toa>lewa</toa> <mask>3</mask> <glyph>0</glyph> <health>140</health> <energy>140</energy> <tokens /> <masks /> <glyphs /> <inventory /> <cinematics> <cinematic id="cin1" /> </cinematics> <legacyconditionals>0</legacyconditionals> <conversations /> <times /> <quests /> <maskflags>0</maskflags> <glyph>0</glyph> <stone>0</stone> <hook>0</hook> <ammo>250</ammo> <intvalues /> <booleanvalues /> <floatvalues /> </save>
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V A H K I T I 18-Apr-20 06:58 AM
Yep no hook
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UTTER_BODGE 18-Apr-20 06:58 AM
yyyyeah
???
idk how it's supposed to work
so uh
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V A H K I T I 18-Apr-20 06:59 AM
I mean all it really does is render the object as a pickup if a save condition has not been met
There IS a bug with the items REappearing if you pick them up, leave, then come back, but this is new
It's just lewa's grapple?
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UTTER_BODGE 18-Apr-20 06:59 AM
yeah
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V A H K I T I 18-Apr-20 07:00 AM
Huh
Good thing we haven't released a patch since August I guess
Either that or people were too busy playing Rebuilt to notice
Which is also good
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UTTER_BODGE 18-Apr-20 07:01 AM
I should clarify - as far as grapples go, and masks for that matter, it's just lewa's grapple, but I haven't looked at all the quest items (fuck if I know where some of them even are lol)
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ShadowDraikana 18-Apr-20 07:31 AM
@V A H K I T I @UTTER_BODGE I've told y'all for months the function is broken in better saver (edited)
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ShadowDraikana 18-Apr-20 08:07 AM
it aint new and its specific to bettersaver. add bettersaver into the alpha and all items break in the same manned ftr
Here its just whatever uses finditem thats borked
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V A H K I T I 18-Apr-20 03:05 PM
????
But it's fine in rebuilt
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The Cap'm (Reese) 18-Apr-20 03:05 PM
what is?
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V A H K I T I 18-Apr-20 03:06 PM
The broken grapple in le03 main
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The Cap'm (Reese) 18-Apr-20 03:06 PM
it respawning on reentering the area
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V A H K I T I 18-Apr-20 03:06 PM
No, it's just not functioning as a pickup ever
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The Cap'm (Reese) 18-Apr-20 03:06 PM
oh
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ShadowDraikana 18-Apr-20 03:07 PM
dude
it's everything that uses this function that does this
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The Cap'm (Reese) 18-Apr-20 03:07 PM
nno
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ShadowDraikana 18-Apr-20 03:07 PM
i've told you this before
yes
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The Cap'm (Reese) 18-Apr-20 03:08 PM
I think you're misunderstanding what the bug reported here is
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V A H K I T I 18-Apr-20 03:08 PM
The bug isn't that things reappear, the bug is that in main only, the grapple in le03 does not spawn as an item
It's just a static object
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The Cap'm (Reese) 18-Apr-20 03:08 PM
This isn't the re-entry bug
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ShadowDraikana 18-Apr-20 03:08 PM
oh
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V A H K I T I 18-Apr-20 03:08 PM
Jesus
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The Cap'm (Reese) 18-Apr-20 03:08 PM
the hook isn't spawning as an item period in main
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V A H K I T I 18-Apr-20 03:08 PM
Try reading the whole thread next time Pac
Anyways yes
This is main only for some reason
Despite the code being identical
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The Cap'm (Reese) 18-Apr-20 03:09 PM
100% identical? Huh.
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V A H K I T I 18-Apr-20 03:09 PM
Aside from the settohunga code, yes
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The Cap'm (Reese) 18-Apr-20 03:09 PM
Is bettersaver different between builds?
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V A H K I T I 18-Apr-20 03:09 PM
Shouldn't be
I just updated it myself after adding in the savegame stuff
And if that wasn't present, it would be shutting down for James.
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The Cap'm (Reese) 18-Apr-20 03:10 PM
yeah
bizarre
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UTTER_BODGE 18-Apr-20 04:54 PM
am I like... one of the only people who actually makes an effort to read things that happen while I'm away lol
like yeah sometimes if it's literally like 500 messages I'll skim it but
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The Cap'm (Reese) 21-Apr-20 04:23 PM
@Ondrik🅱 (Ondrej) Question. During the last speedrun, you had the game bug out after leaving WTHK and you spawned out of bounds, correct?
That just happened to me in rebuilt from wthk to gly1
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Ondrik🅱 (Ondrej) 21-Apr-20 08:32 PM
yeah
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V A H K I T I 21-Apr-20 08:35 PM
Fucking WTHK am I right?
WTHK caused Coronavirus, calling it now
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POYO 23-Apr-20 12:25 PM
Ah yes
Bug
Crash
Noice
Oh ok
I found in the pins
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V A H K I T I 23-Apr-20 03:56 PM
@UTTER_BODGE Got another minor fix for ya
Rebuilt Onua BECH trees still lack collision apparently (edited)
I swear we fixed that at some point but
¯\_(ツ)_/¯
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The Cap'm (Reese) 23-Apr-20 04:03 PM
yeah that's in BECH2 as well
and I think maybe BMTN
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UTTER_BODGE 23-Apr-20 04:06 PM
mkay
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POYO 26-Apr-20 05:05 PM
Okay so i don't know if this is bug or not but like
When i complete level 7(makuta) as a Tahu
There's just cutscene and that's all
Is that normal?
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The Cap'm (Reese) 26-Apr-20 05:05 PM
yes
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POYO 26-Apr-20 05:05 PM
Oh ok
So there's no Makuta boss fight or something like that
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The Cap'm (Reese) 26-Apr-20 05:06 PM
Not yet, no.
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POYO 26-Apr-20 05:06 PM
Oh ok then
Thx
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bcktanRky 28-Apr-20 02:44 AM
I'm having trouble with level 2 when Gali gets to the really dark huge underwater cave the game starts to lag and then just freezes. Anyone else have this problem?
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VENOM 28-Apr-20 08:49 AM
my saves got currupted how do i use the pined fix?
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V A H K I T I 28-Apr-20 08:52 AM
Did you read the readme that's clearly visible in the zip as well as mentioned in the download? :v
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VENOM 28-Apr-20 08:52 AM
if you mean from the githubs fix not as i could not find the download link for it. i always get lost in github
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V A H K I T I 28-Apr-20 08:53 AM
You're talking about the pinned saves in this channel, yes?
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VENOM 28-Apr-20 08:54 AM
Nopped out native code that saves game in Frontend, resulting in bad saves Update Better Saver to allow save game calls directly from the OSI Update pause screen to force save game on quit
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V A H K I T I 28-Apr-20 08:55 AM
That is neither a directly downloadable fix, nor a resolution for existing corrupted saves. If you want to use that, you'll have to clone and build the game yourself, or otherwise wait until the next patch.
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VENOM 28-Apr-20 08:56 AM
ah i see, so its not relesed yet in the main rebuilt?
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V A H K I T I 28-Apr-20 08:56 AM
no
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VENOM 28-Apr-20 08:56 AM
ok ty
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V A H K I T I 28-Apr-20 08:56 AM
No worries. Sorry for the confusion. 🙂
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VENOM 28-Apr-20 08:57 AM
im no programer so when i browse on githubs its like walking in the jungle
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V A H K I T I 28-Apr-20 08:57 AM
fair :p
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perxenic.acid 29-Apr-20 03:05 PM
Help! I can't run BIONICLE legend of Mata Nui and I'm running it as an administrator with windows XP compatibility settings.
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Ondrik🅱 (Ondrej) 29-Apr-20 03:05 PM
Are you running the vanilla version or do you have the patches installed?
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perxenic.acid 29-Apr-20 03:07 PM
The one with the patches.
Btw I'm using windows 8.1 (edited)
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Ondrik🅱 (Ondrej) 29-Apr-20 03:10 PM
I'm sorry, I can't help you right now
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ShadowDraikana 30-Apr-20 09:04 AM
are you running the launcher in windows xp.compat mode? dont do that if you are
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sweg (Andrew) 02-May-20 10:55 PM
i swear tahu runs faster when going backwards
trying to record it without the framerate going to 30 fps afterward
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The Cap'm (Reese) 02-May-20 10:57 PM
I mean, maybe.
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sweg (Andrew) 02-May-20 11:00 PM
never mind it turns out i'm just being dumb :p
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The Cap'm (Reese) 03-May-20 12:52 PM
...since when does this happen?
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The Cap'm (Reese) 07-May-20 07:31 PM
THIS LITTLE SHIT JUST SPUN UP THE WALL TO ATTACK ME
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V A H K I T I 07-May-20 07:32 PM
Pac
S P E E N
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The Cap'm (Reese) 07-May-20 07:33 PM
He speened so good he ascended the wall
And ambushed me
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sweg (Andrew) 08-May-20 12:11 AM
the legend FMV that plays after onu-koro has a few bits where the audio has noticeable crackling, that strangely isn't heard when playing the FMV outside of LOMN
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sweg (Andrew) 08-May-20 01:01 AM
there's a hole in ROLL that you can get stuck inside
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The Cap'm (Reese) 08-May-20 01:01 AM
yeah, I noted that a while ago
and nothing has been done :v
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sweg (Andrew) 08-May-20 01:03 AM
onua will be eternally stuck in a hole behind these rocks until it is fixed
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The Cap'm (Reese) 08-May-20 01:03 AM
There's supposed to be a killbox
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sweg (Andrew) 08-May-20 01:04 AM
also he really do be levitatin a bit when rolling
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The Cap'm (Reese) 08-May-20 01:04 AM
yeah that can't be helped atm
afaik
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sweg (Andrew) 08-May-20 01:19 AM
gali seems to be floating above the ground slightly
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V A H K I T I 08-May-20 06:29 AM
Where is this hole?
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sweg (Andrew) 08-May-20 11:17 AM
right behind the rocks in an earlier screenshot
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V A H K I T I 08-May-20 11:18 AM
Are you backtracking to get in there?
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sweg (Andrew) 08-May-20 11:22 AM
I did a few times
the first time by accident
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V A H K I T I 08-May-20 11:23 AM
And there's no killbox there? I'll have to look into that after I'm done here
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The Cap'm (Reese) 08-May-20 11:23 AM
no there is not
I reported this months ago and nobody did anything about it Pac
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V A H K I T I 08-May-20 11:24 AM
Did you make an issue and/or a trello card?
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The Cap'm (Reese) 08-May-20 11:25 AM
no, because I recall someone saying they'd look into it and nothing else happened
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V A H K I T I 08-May-20 11:25 AM
:v
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V A H K I T I 08-May-20 12:15 PM
Is this the problem area?
@The Cap'm (Reese)
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The Cap'm (Reese) 08-May-20 12:17 PM
yes
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V A H K I T I 08-May-20 12:17 PM
No?
Wait
I have an old model in here don't I?
Yep, old model
That explains it
This should work. Just shhifted around the existing killboxes
Pushed. GIve that a try
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The Cap'm (Reese) 08-May-20 12:24 PM
Gimme a sec
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The Cap'm (Reese) 08-May-20 12:36 PM
works
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V A H K I T I 08-May-20 12:36 PM
nice
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sweg (Andrew) 08-May-20 05:38 PM
you're a wizard tahu
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sweg (Andrew) 10-May-20 12:46 AM
this tree in BMTN do be floatin tho
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sweg (Andrew) 10-May-20 01:01 AM
broke the dance cutscene by using grapple before starting, not sure if known
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The Cap'm (Reese) 10-May-20 01:01 AM
known
issue with the grapple in general, not just dance
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sweg (Andrew) 10-May-20 01:04 AM
understood
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V A H K I T I 10-May-20 08:17 AM
That reminds me though, I have to remove the handheld items from the Takara
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V A H K I T I 10-May-20 08:32 AM
@Ondrik🅱 (Ondrej) You're online, remind me of something:
All the Takaras teleport you out of the area when they're done, yes?
As long as they do that, I can get away with just having single, unconditional removepart calls when the cutscene fires.
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Ondrik🅱 (Ondrej) 10-May-20 08:40 AM
I don't think so
I remember there was a hassle with me setting up the spawn points and just repeating "I can't do that if the cutscene warps"
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V A H K I T I 10-May-20 08:41 AM
Remind me what that was again?
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Ondrik🅱 (Ondrej) 10-May-20 08:41 AM
Well, I kept getting told that the spawn points were wrong
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V A H K I T I 10-May-20 08:41 AM
You mean the spot it places you after the cutscene?
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Ondrik🅱 (Ondrej) 10-May-20 08:41 AM
yeah
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V A H K I T I 10-May-20 08:41 AM
Why des that matter if it warps?
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Ondrik🅱 (Ondrej) 10-May-20 08:42 AM
I couldn't place those spawns if the cutscene warped
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V A H K I T I 10-May-20 08:42 AM
.-.
Huh
@ShadowDraikana Question
Why is the code for Onu-Koro's CIN2 in the area class?
Alright so all the takara do in fact warp to Tura on completion.
So this should be simple enough to do
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ShadowDraikana 10-May-20 08:53 AM
onu-koro's code is a mess
a LOT of it by default was shoved into the area class
and some of it went screwy when i tried moving it over
if it can be relocated safely (which i can handle) it does not need to be there
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V A H K I T I 10-May-20 08:55 AM
Aight, I'll leave that to you then
For now I'll just focus on my thing
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ShadowDraikana 10-May-20 08:56 AM
Well, I kept getting told that the spawn points were wrong because they were?
and that wasn't an issue at all because it's easy shit to disable the warp. and i did all that iirc
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V A H K I T I 10-May-20 08:58 AM
Also one thing I recommend highly if we do a code overhaul of villages...
Ffs give the Tohunga proper, unique variable names. Pac
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ShadowDraikana 10-May-20 08:58 AM
???
like a different var for each one?
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V A H K I T I 10-May-20 08:59 AM
Yes
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ShadowDraikana 10-May-20 08:59 AM
bruh
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V A H K I T I 10-May-20 08:59 AM
Having it constantly reset the definition of var1 in initfull just looks messy as shit when we can have all that in one spot and call it later without having to define it again
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ShadowDraikana 10-May-20 08:59 AM
again, bruh
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V A H K I T I 10-May-20 09:00 AM
To do what I need to do with the takara I need to tell it what villagers have what equipment again
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ShadowDraikana 10-May-20 09:00 AM
until we deal with the memory leak we will have serious problems with this
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V A H K I T I 10-May-20 09:00 AM
?
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ShadowDraikana 10-May-20 09:00 AM
there's a memory leak
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V A H K I T I 10-May-20 09:00 AM
There is?
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ShadowDraikana 10-May-20 09:00 AM
has nobody remembered me jumping up and down about this before
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V A H K I T I 10-May-20 09:00 AM
?????
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ShadowDraikana 10-May-20 09:00 AM
boot game. open task manager. watch memory size continue to grow and never shrink
after unloading an area it never clears out some stuff in memory
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V A H K I T I 10-May-20 09:01 AM
Just boot the game or actually play it?
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ShadowDraikana 10-May-20 09:01 AM
technically play it
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V A H K I T I 10-May-20 09:01 AM
Cause I've left the game running in single areas for several hours
And never seen this
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ShadowDraikana 10-May-20 09:01 AM
the issue is
villages massively increase memory usage
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V A H K I T I 10-May-20 09:02 AM
Well duh. :p
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ShadowDraikana 10-May-20 09:02 AM
and never does it go back down even after leaving
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V A H K I T I 10-May-20 09:02 AM
Hmm
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ShadowDraikana 10-May-20 09:02 AM
memory size shrinks by a fraction of what it grew by
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V A H K I T I 10-May-20 09:02 AM
Is it something WE'RE not cleaning up right?
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ShadowDraikana 10-May-20 09:02 AM
hell if i know, this is present in vanilla
and remember vars can't be cleaned. the game does that on its own when the method exits
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V A H K I T I 10-May-20 09:03 AM
That tiny bump is me warping to vllg
Then back to bech
Seems to go down just fine for me
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ShadowDraikana 10-May-20 09:04 AM
never once been the case for me on three different machines
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V A H K I T I 10-May-20 09:04 AM
Different OS on each?
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ShadowDraikana 10-May-20 09:04 AM
win7 on two, modified win10 on this one
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V A H K I T I 10-May-20 09:04 AM
Hmm
Okay well I'll take your word for it at the moment, but I think this requires more confirmation.
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ShadowDraikana 10-May-20 09:05 AM
most likely
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V A H K I T I 10-May-20 09:05 AM
As for the villages, what if we used properties instead of variables?
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ShadowDraikana 10-May-20 09:05 AM
that... isn't a good idea unless we plan on referencing those properties in different methods
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V A H K I T I 10-May-20 09:05 AM
Cause again, I'm here removing parts for the cutscene event, and I have to redefine all these villagers again
Cause they're all not only only defined as variables in initfull, but at that, only one is ever defined at a time
😛
So yes, that is the plan
Cause I need to reference them again here in onevent
It would also help in figuring out who's who in the code
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ShadowDraikana 10-May-20 09:07 AM
...remind me why you even need to be specifying the matoran again in the cutscene
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V A H K I T I 10-May-20 09:07 AM
Because the added equipment looks dumb animated in the dance
I need to remove the stuff from their hands
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ShadowDraikana 10-May-20 09:08 AM
as long as you aren't like, defining colors again that will work :P
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V A H K I T I 10-May-20 09:09 AM
I mean yeah, I know how to do it, and relatively easily. I'm just making a case here for redefining how Matoran are handled since it bloats out the code to have to redefine all these more than once. (edited)
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ShadowDraikana 10-May-20 09:09 AM
keep in mind we didn't have a need at the time
so it wasn't bloat
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V A H K I T I 10-May-20 09:09 AM
Other than setting it and then frgetting what call defines what guy
:p
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ShadowDraikana 10-May-20 09:10 AM
in fact doing it the other way would have BEEN bloat to use properties when there was no point at that time
now that we have an actual reason to
it's not
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V A H K I T I 10-May-20 09:10 AM
Right now I only have a vague idea of who I'm editing and when based on saver booleans and mask IDs
It's trial and error
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ShadowDraikana 10-May-20 09:11 AM
i'm not arguing that point, i'm just saying why it was done the way it was originally
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V A H K I T I 10-May-20 09:11 AM
At the very least we should have comments
Showing who is who
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ShadowDraikana 10-May-20 09:11 AM
i did at one point
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V A H K I T I 10-May-20 09:11 AM
I assume commit issues or something reverted it?
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ShadowDraikana 10-May-20 09:12 AM
pretty much
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V A H K I T I 10-May-20 09:12 AM
Oof. Well anyways I'll let you get back to the doors since it looks like that's what you're working on. I'll see if I can rejigger the Onu-Matoran into properties while I'm in here.
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ShadowDraikana 10-May-20 09:13 AM
shouldn't be hard
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V A H K I T I 10-May-20 09:13 AM
Just gonna test with one to start since I'm not sure if addpart can even reference a property
Or settohunga for that matter
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ShadowDraikana 10-May-20 09:13 AM
just add properties and swap the var out for it
yeah fair point
actually it should
shouldn't matter if it's accessing a var or a property
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V A H K I T I 10-May-20 09:14 AM
All the same, I'm just gonna try one to start.
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ShadowDraikana 10-May-20 09:14 AM
ye
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V A H K I T I 10-May-20 09:14 AM
If it works, then I gotta find Reese's list of names. Pac
Should probably compile a photo database of them while I'm at it just so I don't need to ask about names I'm unfamiliar with in the future.
Matoran like Taipu and Nuparu are easy, but I'm unfamiliar with a lot of the background characters introduced in MNOG II
The only ones I really remember are Damek and Kaj.
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Roblord 10-May-20 09:16 AM
For obvious reasons GWchadThink
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V A H K I T I 10-May-20 09:16 AM
:p
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ShadowDraikana 10-May-20 09:30 AM
tree boi should just be named boi
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V A H K I T I 10-May-20 09:30 AM
:v
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ShadowDraikana 10-May-20 09:30 AM
correction
dat_boi (edited)
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V A H K I T I 10-May-20 09:30 AM
Adding in comments and spacing here as well btw, just to make it easier to read
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ShadowDraikana 10-May-20 09:30 AM
nice
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V A H K I T I 10-May-20 09:31 AM
When I'm done I'll have to remember to send it to you to check memory usage.
If I'm right about properties being cleaned up manually working over the automatic variable cleanup, this SHOULD circumvent the memory leak
Cause if properties WEREN'T being cleaned up properly, I guarantee you shit would be dying a lot more than it is for you right now. :p
Just the player class alone has like.. 20 different properties.
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sweg (Andrew) 10-May-20 01:19 PM
the amana volo doesn't seem to show up after giving thali whali back to the owner
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V A H K I T I 10-May-20 01:22 PM
Property reference mistake. Fixed and pushed.
@ShadowDraikana BMTN has been refactored similarly to VLLG now since I had to set things here anyways.
Merged the door open method into the event block as well. method onevent(param1) {
if (param1.eventid == 41) { if (bettersaver::getbooleanvalue(37)) { //Amaya Quest Complete var x; var y; var z; x = this.door.getx(); y = this.door.gety() + 9.0; z = this.door.getz(); this.door.interpolate(x, y, z, 1.5); if (this.upgradefruit3_shown == 0) { this.upgradefruit3.obj.setpos(-186.008331, 126.112579, -309.441010); this.upgradefruit3_shown = 1; } this.gatestone.show(); } }
(edited)
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ShadowDraikana 10-May-20 01:26 PM
why is the gatestone show there
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V A H K I T I 10-May-20 01:26 PM
Remember what I'm doing? :p
This all started because I'm having returned quest items appear on or around the person you return them to
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ShadowDraikana 10-May-20 01:27 PM
ye but where would the stone be
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V A H K I T I 10-May-20 01:27 PM
Right now it's in a temporary location next to the gate (edited)
It'll be moved to something like the MNOG scales after BMTN is revamped.
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ShadowDraikana 10-May-20 01:28 PM
aight
code is good btw
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V A H K I T I 10-May-20 01:28 PM
I just wanted to get it coded now so we don't have to worry about it later
Thank
Thoughts on my dumb idea for mosh6 btw? :p
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ShadowDraikana 10-May-20 01:44 PM
remind me again what that was
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V A H K I T I 10-May-20 01:44 PM
.....Dumb idea I wonder if I could refactor Lev6/mosh using a similar method to what I did with well Ie: parenting the class to lev6/vllg. :Pac: If it works, I could get away with redefining a lot fewer things. And just call the parent class
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ShadowDraikana 10-May-20 01:45 PM
no
because it's a different area entirely
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The Cap'm (Reese) 10-May-20 02:21 PM
So to append sweg's earlier issue
with the amana volo sphere (edited)
yeah that's still broken
You only get the upgrade from the first person you talk to
and giving it to Nuparu gave Taipu both his sash and pick
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V A H K I T I 10-May-20 02:22 PM
???
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The Cap'm (Reese) 10-May-20 02:23 PM
nix the pick part of that last statement, but otherwise
only the first quest you complete actually gives you the upgrade
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V A H K I T I 10-May-20 02:25 PM
Well that much I think I can put down to more property errors I missed
One sec
Ye, that's fixed now
The equipment bug on the other hand I need to look at
Oh pff
That's why
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The Cap'm (Reese) 10-May-20 02:27 PM
:v
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V A H K I T I 10-May-20 02:27 PM
I set them both up to equip taipu (edited)
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The Cap'm (Reese) 10-May-20 02:27 PM
lol
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V A H K I T I 10-May-20 02:28 PM
I know what happened here too. When I had to revert the removal of the extra fruit properties, I just copy pasted one block and in my rush for lunch forgot to change some of the values around. :p
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The Cap'm (Reese) 10-May-20 02:28 PM
oof
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V A H K I T I 10-May-20 02:29 PM
Pushed. Try now
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The Cap'm (Reese) 10-May-20 02:30 PM
there we go
all good now
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V A H K I T I 10-May-20 02:30 PM
😄
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V A H K I T I 10-May-20 04:29 PM
@ShadowDraikana Add Lev3/Gly3 to the list of areas with quit shutdowns
TA05 was another
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ShadowDraikana 10-May-20 04:37 PM
no shit on ta05 lol
have you seen the way it was written
it's a train wreck
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V A H K I T I 10-May-20 04:38 PM
Aside from what was relevant to my adventures in WELL, I didn't pay much attention.
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.(call me Pixy) 11-May-20 01:18 PM
I think I found a bug in the beta build were if press the P key it crashes
after fighting nui jaga
in onu koro
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.(call me Pixy) 11-May-20 02:09 PM
(didn't lose progress ) (edited)
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.(call me Pixy) 11-May-20 08:25 PM
btw you can't use the grapple hook in water (it causes crash) (edited)
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.(call me Pixy) 11-May-20 10:33 PM
I can't pick up pohatus glyph for some reason.
in rebuild
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sweg (Andrew) 12-May-20 08:29 PM
crab in the water, what will it do
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The Cap'm (Reese) 12-May-20 08:29 PM
Where does he go? What does he do?
Does he hope he's too small, too poor a haul, and end up being thrown back in the sea?
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sweg (Andrew) 12-May-20 08:30 PM
i have saved the crab from eternal suffering
by dive headbutting it
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V A H K I T I 12-May-20 08:31 PM
Are we able to add things to the soundtrable yet?
I feel like somebody at some point had an editor
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The Cap'm (Reese) 12-May-20 08:31 PM
trable
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V A H K I T I 12-May-20 08:31 PM
boi
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The Cap'm (Reese) 12-May-20 08:32 PM
whydyouleavethekeysuponthetrable
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sweg (Andrew) 12-May-20 08:59 PM
flying fishe : (
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The Cap'm (Reese) 12-May-20 08:59 PM
Yes.
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sweg (Andrew) 12-May-20 08:59 PM
but i no want flying fishe
they is scarey
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The Cap'm (Reese) 12-May-20 09:00 PM
Well that's tough :p
in order to make them not fly we need to do shit we don't know how to do right now
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V A H K I T I 12-May-20 09:00 PM
I mean
I have IDEAS on how they can work
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The Cap'm (Reese) 12-May-20 09:01 PM
I know I or someone else suggested not letting Rahi flagged to fly pass through water models
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sweg (Andrew) 12-May-20 09:08 PM
mmm something about GLY1 does not like me killing the rahi, as the game crashes a few seconds after killing at least one rahi
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The Cap'm (Reese) 12-May-20 09:09 PM
yeah they're OSI coded
since there's no benign rahi in the game now, it flips out when they die
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V A H K I T I 12-May-20 09:10 PM
Ah this is an alpha area, yes?
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sweg (Andrew) 12-May-20 09:10 PM
it is
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The Cap'm (Reese) 12-May-20 09:10 PM
yes
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V A H K I T I 12-May-20 09:10 PM
I see
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sweg (Andrew) 12-May-20 10:10 PM
when transitioning from GLY1 or GLY2 to SHRN, the exit door doesn't open until you backtrack to whichever GLY you came out of, then go back into SHRN again
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V A H K I T I 12-May-20 10:10 PM
NujuThink I may have been a bit hasty in nuking those extra lines then. I'll fix that up in the morning
Though there's really no reason that can't be internal.
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The Cap'm (Reese) 12-May-20 10:11 PM
...I asked if that affected the doors
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V A H K I T I 12-May-20 10:11 PM
I said it shouldn't
Not that it didn't
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The Cap'm (Reese) 12-May-20 10:11 PM
well that's why you check
😛
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V A H K I T I 12-May-20 10:11 PM
That's your job
Pac
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The Cap'm (Reese) 12-May-20 10:12 PM
Sorry that I assumed you checked when I asked "does it affect the doors" and you gave what amounts to a no
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V A H K I T I 12-May-20 10:12 PM
All joking aside, you will straight up never be at those starting points if you're NOT re-entering the stage from those levels.
Which is the point where they should open anyways
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The Cap'm (Reese) 12-May-20 10:12 PM
yes
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V A H K I T I 12-May-20 10:12 PM
So I should just be able to hook that into the same events I have the water stuff do
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sweg (Andrew) 12-May-20 10:13 PM
it is now time for me to do a checkup on how kevin's doing
i fear for his sanity from being inside a dark cave for all eternity with no escape
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V A H K I T I 12-May-20 10:14 PM
Don't worry, he has a vacation tank in Onu-Wahi's sky test lab Pac (edited)
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The Cap'm (Reese) 12-May-20 10:15 PM
Don't you worry
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sweg (Andrew) 12-May-20 10:15 PM
where kevin be
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The Cap'm (Reese) 12-May-20 10:15 PM
Kevin has night vision
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sweg (Andrew) 12-May-20 10:15 PM
this is not kevin
i must find kevin
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The Cap'm (Reese) 12-May-20 10:16 PM
You have the Ruru 😛
and if you can't find him, he'll find you
He loves hugs
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sweg (Andrew) 12-May-20 10:16 PM
kevin :>
he do be givin a good speen tho
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The Cap'm (Reese) 12-May-20 10:17 PM
He's also a big Vinny fan
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sweg (Andrew) 12-May-20 10:18 PM
ow kevin stop that hurts
kevin no biting
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V A H K I T I 12-May-20 10:19 PM
Yeah that's the thing
His hitbox processes fine when Gali attacks
But not when she's in her defaul swimming loop
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The Cap'm (Reese) 12-May-20 10:20 PM
His favorite band is Red Vox
and I gave him underwater speakers for his room so he can listen
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sweg (Andrew) 12-May-20 10:23 PM
is nice : )
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sweg (Andrew) 12-May-20 11:21 PM
very minor bug, but po-koro's destroyed bat hives lack an interior or backface culling
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ShadowDraikana 13-May-20 09:08 AM
yeah i just slapped that in and gave no fucks at the time since i figured it'd need to be cleaned up later anyway (the model)
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sweg (Andrew) 13-May-20 02:03 PM
damn you tokens, why must you be on a non-ledge grabbable cliff
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sweg (Andrew) 13-May-20 02:12 PM
what hath the stone penguin become
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Roblord 13-May-20 02:12 PM
It has clearly become a ivuhehurgihweudjbdvishkdoadsmwbiucrvbiwb
Actual name of that amalgamation, Gandhi named it
GWchadThink
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V A H K I T I 13-May-20 02:25 PM
Didn't realize I pushed that. I should probably figure out WHY the morphs on his new model don't work right aside from the merging issue
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The Cap'm (Reese) 13-May-20 02:25 PM
bruh that's been pushed since it was made
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V A H K I T I 13-May-20 02:33 PM
Pushed the partial fix
@UTTER_BODGE seems to know more about morph stuff. Maybe he could have a look at the models when he's free?
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The Cap'm (Reese) 13-May-20 03:06 PM
I'm not adding the updated model to the patch notes until we fix the issue, just in case we revert it for 1.1
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UTTER_BODGE 13-May-20 03:20 PM
I've never touched it in this game specifically
just know the basic idea behind how it theoretically works
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V A H K I T I 13-May-20 03:52 PM
All the same your input would be appreciated
If there's something obvious with the models for instance
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sweg (Andrew) 13-May-20 05:20 PM
stone penguin now seems to have half of their orange circle covered in noise
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V A H K I T I 13-May-20 06:45 PM
That's... Not something I did
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sweg (Andrew) 14-May-20 02:02 AM
kapura really do be practicing his special ability tho
nevermind
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sweg (Andrew) 14-May-20 02:26 AM
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V A H K I T I 14-May-20 10:33 AM
Ah fuck, we really need to figure out that raycast distance for entity dropping.
@UTTER_BODGE What was the exact function for that again? I'll deal with that today.
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UTTER_BODGE 14-May-20 04:29 PM
no idea whatsoever
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V A H K I T I 14-May-20 04:30 PM
You looked into it at one point similarly to how you looked into item snapping IIRC
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UTTER_BODGE 14-May-20 04:33 PM
I didn't
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V A H K I T I 14-May-20 04:34 PM
.-.
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UTTER_BODGE 14-May-20 04:34 PM
we talked about doing some stuff like that in the test area
never actually happened
i.e. putting in pits of different heights and seeing when they stop falling in
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V A H K I T I 14-May-20 04:34 PM
I mean
That DID actually happen
:p
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UTTER_BODGE 14-May-20 04:35 PM
I wasn't involved then lol (edited)
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V A H K I T I 14-May-20 04:35 PM
I didn't establish the exact values, but there is definitely a point somewhere around approximately 30 feet where they stop avoiding the edge
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Kyle_Katarn33 15-May-20 04:35 PM
Getting unhandled exception error and the game crashes when I try to enter the tunnel right after fighting the giant scorpion. I'm running the beta version.
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The Cap'm (Reese) 15-May-20 04:37 PM
A) What's the crash address? B) Does this happen still when you load your save file?
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Kyle_Katarn33 15-May-20 04:50 PM
Yes, but after loading again it loaded an earlier save.
Seemingly.
Was strange.
It's intermittent.
And I read somewhere you can use the debug menu to get around it get to the next area/level, but even though I put the right command in the .ini file the debug menu won't appear when I hit the delete key.
There just simply is no debug menu.
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UTTER_BODGE 15-May-20 04:52 PM
are you running the game and the text editor as admin?
if not, it's probably reading from a copy in the virtualstore rather than what you're editing
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Kyle_Katarn33 15-May-20 04:53 PM
Ok this time it won't go away.
I mean the error.
I am running the game in admin.
It's not in the virtual store.
It's on my hard drive.
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UTTER_BODGE 15-May-20 04:54 PM
the virtualstore is a folder on your hard drive
things in particular locations get redirected there when not running as admin
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Kyle_Katarn33 15-May-20 04:55 PM
No I'm running the files from the folder they were installed in not the virtualstore.
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UTTER_BODGE 15-May-20 04:56 PM
I am running the game in admin.
as in, you're specifically right clicking it and running as admin, or specifically ticked the check box for it in the program's compatibility options?
if not, it'd be using the virtualstore
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Kyle_Katarn33 15-May-20 05:01 PM
I just tried what you said.
It makes no difference.
Same exception error.
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UTTER_BODGE 15-May-20 05:01 PM
I'm talking about loading the correct ini file for the debug menu
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Kyle_Katarn33 15-May-20 05:02 PM
There is only one.
I put the line there.
Used notepad in admin mode, but it doesn't see it.
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UTTER_BODGE 15-May-20 05:02 PM
the one it'd be loading is in an entirely different folder, you wouldn't see it
that's what the virtualstore is
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Kyle_Katarn33 15-May-20 05:02 PM
Anyways even if I wanted to load the game the save gives me unhandled exception every single time.
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UTTER_BODGE 15-May-20 05:03 PM
the game goes "load this ini here" and windows hands it an (unedited) duplicate from the virtualstore
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Kyle_Katarn33 15-May-20 05:03 PM
I don't know how to use Python. This is ridiculous for the game to be in tatters like this.
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UTTER_BODGE 15-May-20 05:03 PM
it's almost like it was canceled or something (edited)
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Kyle_Katarn33 15-May-20 05:03 PM
I can show you a screenshot of the edited ini file.
It's saved in the game's folder not the virtual store.
lol
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UTTER_BODGE 15-May-20 05:04 PM
you're completely misunderstanding how the virtualstore works
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Kyle_Katarn33 15-May-20 05:04 PM
But the game won't load the save anymore.
No I'm not.
I'm not stupid.
I used admin mode in Notepad to edit the ini file.
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UTTER_BODGE 15-May-20 05:04 PM
I can show you a screenshot of the edited ini file. It's saved in the game's folder not the virtual store.
this is entirely correct and the game will not use that file if you're not running it as admin
it will not use the file saved in the game's folder
it uses an entirely different one
located 100% elsewhere
without running the game specifically as admin, the edits to your ini in the game's folder make absolutely no difference
that's just how modern windows works and it's generally annoying for old games like this that just saved stuff directly in program files
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V A H K I T I 15-May-20 05:10 PM
I'm not stupid.
M8 you've been on here for the last 3 hours asking for us to hold your hand for the simplest tasks, and then complained that a game that was a cancelled, unfinished product from 20 years ago that even now is very clearly unfinished is "in tatters." If y'all ain't stupid, you're just ignorant.
I don't often make a point of calling somebody out when they ask for things here, even under the dumbest of circumstances, but jesus fucking christ dude.
Are you 12? Because you're acting like you are 12. Actually I've known 12 year olds that have acted better. (edited)
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Kyle_Katarn33 15-May-20 06:25 PM
I'm not gonna dignify that with response.
This is where I remove all your software from my PC.
And block and ban you.
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V A H K I T I 15-May-20 06:26 PM
Ah yes
Ban me from my own server
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Kyle_Katarn33 15-May-20 06:26 PM
I don't have to deal with this rudeness!
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V A H K I T I 15-May-20 06:26 PM
You do that. 😛 (edited)
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Kyle_Katarn33 15-May-20 06:26 PM
No block you on my end.
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V A H K I T I 15-May-20 06:27 PM
I mean you still said ban, but you do as you like. Hell, the base game isn't even our software, so you're only shooting yourself in the foot with that one.
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Zach the DualVission 15-May-20 11:46 PM
Not sure if this is related, but I've had no issues with OBS otherwise. Yesterday, OBS kept crashing. Only difference I could see was playing LOMN. GPU, CPU, or RAM didn't cap out at all.
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Zach the DualVission 16-May-20 01:54 AM
I think i figured it out, something to do with DirectX
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Zach the DualVission 16-May-20 03:40 AM
Also, odd thing, when a Toa begins to drown, it displays the last displayed dialogue until you talk with another character.
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Ondrik🅱 (Ondrej) 16-May-20 09:52 AM
yes
that's known
it's best when it says "Goodbye, Gali!"
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V A H K I T I 16-May-20 10:11 AM
@ShadowDraikana Is presently working on redoing the drowning mechanic entirely, so while this won't fix the issue for the beta, it'll fix it for Rebuilt by way of ignoring the original function entirely. :p
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sweg (Andrew) 16-May-20 02:06 PM
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sweg (Andrew) 16-May-20 06:04 PM
oh god
flying speen scorpions
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The Cap'm (Reese) 16-May-20 06:04 PM
?
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sweg (Andrew) 16-May-20 06:06 PM
it has evolved
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The Cap'm (Reese) 16-May-20 06:07 PM
he doesn't look green
Oh speen
I can't read
Still, I had something like that happen in L1A1 a few days ago
fleeing rahi spinning up the walls
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sweg (Andrew) 16-May-20 06:10 PM
to reproduce, just kick a rahi to death and then kick it after it respawns
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The Cap'm (Reese) 16-May-20 06:11 PM
so it's just Pohatu's normal kick stuff
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sweg (Andrew) 16-May-20 06:11 PM
pretty much
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The Cap'm (Reese) 16-May-20 06:11 PM
There's a reason we need another invisible wall in the rahi area of mtup3
you can kick the scorpo boi you need to kill over a wall
and then you're just fucked
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V A H K I T I 17-May-20 10:23 AM
I mean
Rather than throwing invisible walls everywhere, now would be as good a time as any I guess for me to make that gs_lego_rahi class to make them obey stage hazards and shit
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The Cap'm (Reese) 17-May-20 10:28 AM
i mean I don't know how that would help in MTUP3
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V A H K I T I 17-May-20 10:31 AM
Well we just add a larger killbox under the stage
Cause like... you have to admit it's much more fun to YEET rahi over the fucking mountains than it is to kill them normally
:p
Having that ability not bite you in the ass just makes sense.
If it's not fun, why bother?
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The Cap'm (Reese) 23-May-20 12:25 PM
Just did a full run of lev1 and got the getleaf crash on exit. Not that this is new, but here's something mildly interesting: mudman's death noise (or one of his roar noises, not sure which) played as soon as I hit the exit trigger and the game crashed
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V A H K I T I 23-May-20 12:26 PM
.-.
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The Cap'm (Reese) 23-May-20 12:26 PM
so that was something
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V A H K I T I 23-May-20 12:39 PM
It's probably an overlap in the events I hijacked to play the sounds.
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The Cap'm (Reese) 23-May-20 12:39 PM
well it didn't happen when I reloaded and beat him again
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V A H K I T I 23-May-20 12:39 PM
The mud elemental has different states which each have an associated event.
Oh
😐
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The Cap'm (Reese) 23-May-20 12:39 PM
or the time after
only the time where the getleaf crash triggered
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ShadowDraikana 24-May-20 08:00 AM
hmmmmmmm
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TAKUUUUAAAA~! 24-May-20 05:13 PM
Ga koro keeps crashing on me
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The Cap'm (Reese) 24-May-20 05:13 PM
How so
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TAKUUUUAAAA~! 24-May-20 05:19 PM
It will randomly stop working like ill die and itll say unauthorized acception
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The Cap'm (Reese) 24-May-20 05:20 PM
It's completely random? Doesn't happen in any particular place?
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TAKUUUUAAAA~! 24-May-20 05:22 PM
Its when i die usually by drowning or just shooting my grappling hook while in water
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Ondrik🅱 (Ondrej) 24-May-20 05:23 PM
Yeah, the game kinda flips out when either of that happens
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V A H K I T I 24-May-20 05:23 PM
@ShadowDraikana Was the grapple not fixed?
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TAKUUUUAAAA~! 24-May-20 05:23 PM
And sometimes by just leaving the area
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V A H K I T I 24-May-20 05:23 PM
Or is that an upcoming change
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The Cap'm (Reese) 24-May-20 05:24 PM
The grapple in water? We still have no clue why that happens
And yeah, both of those are very well known issues
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TAKUUUUAAAA~! 24-May-20 05:26 PM
And now im trying to reload the game bc it crashed when i tried to go to the starting area of ga koro and it keeps crashing
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The Cap'm (Reese) 24-May-20 05:29 PM
What cave did you exit Ga-Koro from
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TAKUUUUAAAA~! 24-May-20 05:37 PM
Well i fixed it but it was the one with the 2 guards in front of it
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The Cap'm (Reese) 24-May-20 05:38 PM
That's STRT. Known issue that won't be present in the next Rebuilt patch.
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TAKUUUUAAAA~! 24-May-20 05:41 PM
Oh kk
Its also happening when entering the water slide
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The Cap'm (Reese) 24-May-20 05:42 PM
Also known. That one we've not looked into, though I suspect it could be solved by running the model through Maya
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Glitchipedia 26-May-20 12:12 AM
I'm not sure if this counts as a bug, but I'm having a really annoying problem where my antivirus keeps deleting DLL files required to run the game, even after I've marked them as trusted programs. I really don't want to have to turn it off just to play one game, especially since I have yet to upgrade to Windows 10.
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TAKUUUUAAAA~! 27-May-20 02:29 PM
Okay so im at the first gali underwater combat section and for some reason it keeps crashing. Either when i drown or randomly when i just shoot
As a result i cant get past that part
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V A H K I T I 27-May-20 03:53 PM
This is known and will be fixed in the next patch probably. The best thing I can suggest unfortunately is just to not drown, or spend too long inside the bubbles.
The issue is to do with too many particles overloading the engine.
@TAKUUUUAAAA~!
@Glitchipedia This is unfortunately an unavoidable issue to do with the way the game is modded at present, and your PC's reaction to it is entirely dependent on your antivirus. (edited)
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TAKUUUUAAAA~! 27-May-20 06:33 PM
Oh kk thnx
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lunchbox17 27-May-20 08:07 PM
Hi! I'm having trouble with the Rebuilt version of Bionicle the Legend of Mata Nui. Is this the place to get help?
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V A H K I T I 27-May-20 08:08 PM
It is! You'd be one of the first to actually come to the right channel before posting in Beaverhouse General or something, so I applaud you for that. What ya need friend? 😛
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lunchbox17 27-May-20 08:09 PM
Well, I'm having quite a lot of problems with stability. I've been trying to play through the various levels, but they all seem to crash at different points for me without much reason that I can see. (I can detail where they crash if you'd like). I do have the launcher installed, and I'm running the Rebuilt exe with Windows XP Service Pack 2 compatibility settings
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V A H K I T I 27-May-20 08:10 PM
Crashing is not uncommon. It is a work in progress of a cancelled beta after all. I will be needing specifics at any rate to let you know if any have been fixed in upcoming patches or not.
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lunchbox17 27-May-20 08:13 PM
Sometimes I get errors (like for instance "Unhandled exception c00000005 At address: 00657771"), sometimes it's without warning. So it crashes in the following places: Crashes straight away on the game start, at the start of the Pohatu mission, and at the start of mission 7; Onua crashes after the second area (where you dig out that wall for the first time); Gali crashes after the opening cinematic with Onua; Tahu crashes when you enter the first tunnel. I don't remember where Lewa crashed (I'll check quickly), and on Kopaka's mission I didn't experience a crash, but my game stopped responding when I fell into a pit
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V A H K I T I 27-May-20 08:14 PM
Damn, out of all those crashes, I'm shocked you DIDN'T get any for Kopaka. His level is the least stable of all of them.
Anyways, the crashes on entering new levels are somewhat common I believe. (Correct me if I'm wrong @The Cap'm (Reese)), and I think at least a couple of them will be fixed in the next patch.
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The Cap'm (Reese) 27-May-20 08:15 PM
Fixed I don't know
Getting the GetLeaf crash on level transition is a known bug though
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lunchbox17 27-May-20 08:16 PM
Gotcha. Good to hear that this is a common thing at least
Ah, I remember what happened with Lewa. I couldn't figure out where to go so I just quit the level
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V A H K I T I 27-May-20 08:17 PM
The specific address you reported seems to be something to do with memory, so perhaps the result of a memory leak? I'll be honest, I don't recall ever seeing this one before personally.
If it happens again, check your memory usage for me.
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lunchbox17 27-May-20 08:17 PM
That happened when I tried to load the opening part
How would I go about doing that?
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V A H K I T I 27-May-20 08:18 PM
As in the main menu, or Onua's beach?
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lunchbox17 27-May-20 08:18 PM
"Front end"
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V A H K I T I 27-May-20 08:18 PM
Huh. Yeah I've never seen a crash like that in Frontend before.
As for the memory, if you're running Windows 10, you can check it in your task manager
You can check it there in 7 or 8 as well, but you won't get as many details (edited)
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lunchbox17 27-May-20 08:19 PM
I'll look
It was using about 50% GPU and 25% CPU, but the Memory wasn't that massive, and it didn't seem to spike or anything when I loaded Front End. It was using about 80 MB, a little more than task manager (it doesn't show percentages per program, just MB counts)
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V A H K I T I 27-May-20 08:23 PM
It'll show you percentages if you go into the performance tab
Unless you're not running Win10
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lunchbox17 27-May-20 08:24 PM
Ah, I wasn't aware of that
I am on Windows 10
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V A H K I T I 27-May-20 08:24 PM
But I'll take your word for it that it doesn't spike
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lunchbox17 27-May-20 08:24 PM
I can check again quickly
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V A H K I T I 27-May-20 08:24 PM
I'm not sure what might be up there.
If you like.
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lunchbox17 27-May-20 08:26 PM
No spike. That dialog shows up almost instantly when I click on Front End (as in no stuttering or loading)
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V A H K I T I 27-May-20 08:26 PM
It shows up every time you load into frontend?
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lunchbox17 27-May-20 08:26 PM
Yep
I’ve done it 5-6 times and it’s been every time
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V A H K I T I 27-May-20 08:26 PM
Is this before or after the FMVs play?
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lunchbox17 27-May-20 08:28 PM
FMVs?
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V A H K I T I 27-May-20 08:28 PM
The intro movies
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lunchbox17 27-May-20 08:29 PM
At what point are they supposed to play? I don’t get any
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V A H K I T I 27-May-20 08:29 PM
The very second you open the game
😛
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The Cap'm (Reese) 27-May-20 08:30 PM
or as soon as you choose the "front end" option if you're starting from the test menu
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lunchbox17 27-May-20 08:30 PM
I guess I’m getting the test menu? Because I don’t get any movies. It just takes me to a list with options, the missions, etc
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The Cap'm (Reese) 27-May-20 08:31 PM
yeah that
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lunchbox17 27-May-20 08:31 PM
I don’t get them when I click front end either
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V A H K I T I 27-May-20 08:31 PM
Okay so when you hit front end, the movies should be the first thing you see
Does it just crash as soon as you hit the button?
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lunchbox17 27-May-20 08:31 PM
It doesn’t get to that. It immediately crashes
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V A H K I T I 27-May-20 08:31 PM
What happens when you load into level 7?
Do you get one then?
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lunchbox17 27-May-20 08:31 PM
Immediate crash as well
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V A H K I T I 27-May-20 08:32 PM
Okay
Check the mods folder in your game directory
If you are missing a DLL called BetterBink, that would explain the issue.
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lunchbox17 27-May-20 08:32 PM
I’ll check after dinner and get back to you. Thank you!
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V A H K I T I 27-May-20 08:33 PM
No worries! At present it sounds like your antivirus has falsely flagged and removed one of the game's files, in this case one necessary for playing FMVs.
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lunchbox17 27-May-20 08:33 PM
I wouldn’t doubt that. It did it with another dll
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V A H K I T I 27-May-20 08:33 PM
You probably experience the same crash upon entering Whenua's hut, yes?
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lunchbox17 27-May-20 08:33 PM
I don’t think I got there either
Is that where you have to dig the tunnel?
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V A H K I T I 27-May-20 08:34 PM
No, it's right after you enter Onu-Koro
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lunchbox17 27-May-20 08:34 PM
Hmm I don’t think I got there
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V A H K I T I 27-May-20 08:35 PM
When you enter Onu-Koro it'll immediately play a cutscene, and then warp you to Whenua's hut where it plays a video. It should result in the same crash if my understanding of the issue is correct.
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lunchbox17 27-May-20 08:35 PM
Which part is Onu-Koro?
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V A H K I T I 27-May-20 08:36 PM
If we're talking about the same part, right after the place you dig.
That's the area right after the beach with Nobua and a totem nearby, yes? (edited)
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lunchbox17 27-May-20 08:36 PM
Ah yes. It does crash there
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V A H K I T I 27-May-20 08:37 PM
My guess for the first crash is you're either missing the mod BetterBink, or the native DLL in the game's root directory binkw32. I'm not certain about this one. I'd need the address for that as well.
Another followup question actually.
Are you playing the game in widescreen or 4:3?
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lunchbox17 27-May-20 08:37 PM
I think I saw binkw32
Widescreen
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V A H K I T I 27-May-20 08:38 PM
Sounds like you're missing BetterBink then.
Prior to creating that, FMVs consistently crashed the game if it was played in widescreen
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lunchbox17 27-May-20 08:38 PM
I’ll take a peek after dinner
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V A H K I T I 27-May-20 08:38 PM
Sounds good. 🙂
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lunchbox17 27-May-20 09:28 PM
Yep, antivirus was deleting all those dll files in the mods folder. I reinstalled, and added them all the exceptions list
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V A H K I T I 27-May-20 09:29 PM
Nice, that should help alleviate most of your crashes if it was deleting all of them.
You will notice however that your existing save data probably won't work.
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lunchbox17 27-May-20 09:30 PM
Yep, intro movies play, and I get the actual game menu for once!
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V A H K I T I 27-May-20 09:30 PM
One of the mods completely rewrites the save system
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lunchbox17 27-May-20 09:30 PM
I never saved anything anyways
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V A H K I T I 27-May-20 09:30 PM
Also be careful about playing from the frontend until the next patch if you do want to save. This version has an issue with saves getting corrupted when played from there
This will be fixed very soon
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lunchbox17 27-May-20 09:31 PM
Will do! I'm mostly just curious to see how the game is right now. I understand that it's not very complete
I just happened to find a video on it and thought it was kinda cool, so I decided to check it out!
Thanks a bunch for your help with this
Where will I be able to get the patch once it's released?
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V A H K I T I 27-May-20 09:32 PM
Right from your launcher. You'll be prompted when it's available. 🙂
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lunchbox17 27-May-20 09:32 PM
Sweet!
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V A H K I T I 27-May-20 09:32 PM
I'm thinking the result of your other crashes was due to the lack of mods as well.
Anywhere with the custom matoran you see in some of the videos uses one of those mods
And re-reading your initial report, that lines up generally with the areas you reported crashing in (edited)
(Mostly directly preceding villages) (edited)
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lunchbox17 27-May-20 09:33 PM
I see. I look forward to being able to actually play it now! I'll let you know how it goes
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V A H K I T I 27-May-20 09:33 PM
Awesome. Have fun! 😄
Let us know if anything else goes wrong, and I'll try and assist best I can.
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lunchbox17 27-May-20 09:34 PM
Will do!
Yep, it's all working now!
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V A H K I T I 27-May-20 09:37 PM
😄
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lunchbox17 27-May-20 10:25 PM
Out of curiosity, is the entire mission fully playable?
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V A H K I T I 27-May-20 10:25 PM
The entire game, or a specific level?
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lunchbox17 27-May-20 10:25 PM
Onua's for instance, since that's the one I'm on
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V A H K I T I 27-May-20 10:26 PM
Yes. Makuta isn't in the game at the moment obviously, but there's never a point where you'll get permanently stuck.
You can play the game from start to finish. Such as it is. (edited)
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lunchbox17 27-May-20 10:26 PM
I see. I must just be missing something then
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V A H K I T I 27-May-20 10:27 PM
What might that be? 😛
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lunchbox17 27-May-20 10:27 PM
I haven't found all the dancing villagers, or the throwing disc
I've been running around the village and caves trying to find them
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V A H K I T I 27-May-20 10:28 PM
Well the dancers are all in the village in very easy to spot places.
The disk is in the cave after the Nui Jaga
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lunchbox17 27-May-20 10:29 PM
Nui Jaga?
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V A H K I T I 27-May-20 10:29 PM
Yes
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lunchbox17 27-May-20 10:29 PM
What's that?
Is that the night vision mask?
(I'm not overly familiar with Bionicle terminology)
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V A H K I T I 27-May-20 10:30 PM
"But that's not a problem. I can handle it. A walk in a cavern ... a swim in the water ... a fast swim… and a very, very large monster."— Toa Mata Lewa, Deep into Darkness
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lunchbox17 27-May-20 10:31 PM
So the bigger cave, with the hole in the ceiling?
(If this is the wrong channel btw we can move the conversation if need be)
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V A H K I T I 27-May-20 10:32 PM
No that's not where that is. You'd know it if you'd gotten to it at all yet, trust me. :p
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lunchbox17 27-May-20 10:32 PM
So it'll be later then?
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V A H K I T I 27-May-20 10:32 PM
Ye
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lunchbox17 27-May-20 10:33 PM
Gotcha
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V A H K I T I 27-May-20 10:33 PM
You will need the night vision mask to find the disk though, so good on ya for finding that. A lot of people miss it
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lunchbox17 27-May-20 10:35 PM
I seem to be going in the right direction now!
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V A H K I T I 27-May-20 10:37 PM
🙂
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lunchbox17 27-May-20 10:37 PM
Seriously, thank you for your help! I know there are a lot of communities for games that aren't always so welcoming to new/unexperienced people, so thank you for being patient
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V A H K I T I 27-May-20 10:40 PM
I'll admit I'm not always super patient but you were thorough with your report and don't expect us to tell you how to do absolutely everything, even if it's not related to the game. You also came to the right channel first as I mentioned earlier which is very much appreciated, and none of these things are unfortunately super common. I tend to be more patient with people who make an effort such as yourself, aha. (edited)
A lot of people just drop into Beaverhouse General, even though the rules are the first thing you see when you log in, and just say stuff like "GAME DON'T WORK HOW DO RUN GAME?" It's draining. 😛 (edited)
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lunchbox17 27-May-20 10:41 PM
I can understand you there. I'm an admin on a modding site/discord server, and we get a lot of people that don't read anything and just make a bunch of demands without explaining their problems
Understandable
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V A H K I T I 27-May-20 10:42 PM
We even had one unfortunate case a couple of weeks back where one user got so far up their own butt that they said and I quote: "It is ridiculous for the game to be in tatters like this."
Like, alright my guy, you think you can do better? All our tools are open source, go nuts! 😛
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lunchbox17 27-May-20 10:43 PM
Yeah, some people are just very entitled
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V A H K I T I 27-May-20 10:44 PM
But yeah, point being I like helping people who don't act like THAT. :p
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lunchbox17 27-May-20 10:44 PM
Speaking of tools, you mentioned (and so did the video) that the final mission is mostly incomplete, with no makuta or anything like that. Do you think it'll ever be possible to make that level functional, or are the tools not sophisticated enough?
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V A H K I T I 27-May-20 10:46 PM
Making the level itself is very much doable. It'll just take a lot of work, and we're currently going through the game's levels in sequence for overhauls. The next patch for instance while containing many miscellaneous and global changes, will primarily focus on Gali's level.
It's making Makuta himself that we can't really do quite yet
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lunchbox17 27-May-20 10:46 PM
I see. No modeling tools?
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V A H K I T I 27-May-20 10:46 PM
Mostly due to currently lacking the ability to import/export animations
Modelling is easy
All the Toa, Turaga, and Tohunga models you see in Rebuilt are brand new
As are some other props like the Amana Volo spheres, and the Vuata Maca trees
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lunchbox17 27-May-20 10:47 PM
I see. I'm in the same boat over in my community (X-Men Legends II/Ultimate Alliance modding). We have no animation tools either
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V A H K I T I 27-May-20 10:47 PM
There are even some new stages here and there
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lunchbox17 27-May-20 10:47 PM
That's awesome!
Making them more high definition?
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V A H K I T I 27-May-20 10:48 PM
Indeed. You can see some of that work in the Trailers for Rebuilt where it often shows off some of those new stages and compares the new to old models
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lunchbox17 27-May-20 10:48 PM
I'll have to check that out
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V A H K I T I 27-May-20 10:48 PM
Some clarification about REBUILT since there appears to be some confusion: • This is NOT a reboot of BIONICLE G1, a continuation, or any official media • This is NOT a new game • What REBUILT IS, is a continuation and expansion of the cancelled Legend of Mata Nui beta project...
On The Island of Mata Nui, a great evil rises. Discover the Great Masks of Power, free the island, and fulfil your destiny. As of August 10th, The Legend of Mata Nui REBUILT version 1.0 is now available. Though far from complete, this version marks the first step in the concl...
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lunchbox17 27-May-20 10:48 PM
This is really a super cool project
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V A H K I T I 27-May-20 10:48 PM
Thanks. ❤️ Out of curiosity, who was it you watched that brought it to your attention?
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lunchbox17 27-May-20 10:49 PM
Let me find the video
SUBSCRIBE for more failed, cancelled & beta games ► http://bit.ly/DYKG_Subscribe Failed Nintendo Pitches ► https://bit.ly/2rCxYzj Check out Liam's Channel ► http://bit.ly/2cOxShZ LEGO Bionicle: The Legend of Mata Nui was being developed by Saffire Corporation, and was made as...
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V A H K I T I 27-May-20 10:49 PM
Ah yea, I definitely know that one since we worked with him on it. :p
That was made before Rebuilt even really started development.
When he mentioned Litestone and the new build we were making, we didn't even have a studio logo, and Rebuilt wasn't even named yet. xP
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lunchbox17 27-May-20 10:50 PM
Yeah I noticed it was an older video
It's awesome to see how far it's come!
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V A H K I T I 27-May-20 10:52 PM
😄
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Ondrik🅱 (Ondrej) 30-May-20 02:49 AM
@V A H K I T I Regarding the crash, here's my mods folder and the folder I have it installed in
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V A H K I T I 30-May-20 02:49 AM
Erm
You're missing the optionalpatchnative mod
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Ondrik🅱 (Ondrej) 30-May-20 02:50 AM
That's also for main?
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V A H K I T I 30-May-20 02:50 AM
That's kinda necessary for the game to run at this point
Main uses it for a few essential functions, yes
At least I believe it does
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Ondrik🅱 (Ondrej) 30-May-20 02:51 AM
master branch / native / mods doesn't show it
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V A H K I T I 30-May-20 02:52 AM
Maybe I'm mistaken. DOes your rebuilt install have it?
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Ondrik🅱 (Ondrej) 30-May-20 02:52 AM
yes
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V A H K I T I 30-May-20 02:52 AM
hmm
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Ondrik🅱 (Ondrej) 30-May-20 02:52 AM
villager noise
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V A H K I T I 30-May-20 02:53 AM
What's the crash address?
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Ondrik🅱 (Ondrej) 30-May-20 02:53 AM
7543e2d2
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V A H K I T I 30-May-20 02:55 AM
IIRC that's a DLL related crash
Tried removing dgvoodoo?
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Ondrik🅱 (Ondrej) 30-May-20 02:55 AM
Not yet
that's.. which dlls?
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V A H K I T I 30-May-20 02:56 AM
I don't recall tbh. You'd have to cross reference with vanilla if you have a backup of it
If not I can
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Ondrik🅱 (Ondrej) 30-May-20 02:57 AM
also crashes, except this time chrome has a stroke and moves to the top left of the screen
same address
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V A H K I T I 30-May-20 02:58 AM
Huh.
WHat does it give you if you debug it in IDA?
I doubt anything useful but worth a shot
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Ondrik🅱 (Ondrej) 30-May-20 03:30 AM
as in, just looking at the address?
or what?
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Mr. Labo 30-May-20 05:31 AM
eyyyy @Ondrik🅱 (Ondrej) fellow total commander user as well :D
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V A H K I T I 30-May-20 12:43 PM
As in debugging the game. :v
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JrMasterModelBuilder 30-May-20 02:06 PM
@V A H K I T I I've forwarded an email about some issue playing the game on Windows XP.
I try to download the game legend of mata Nui from bionicle but it say is not compatible in win32 and I need one for the window Xp in win32 version it can be posible please?
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V A H K I T I 30-May-20 02:07 PM
If he's talking about the launcher, that doesn't run on Windows XP at all. The main patch should run, but Rebuilt does not officially support XP, so any issues he has with it will not be fixed.
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sweg (Andrew) 02-Jun-20 08:21 PM
so apparently the horns are back to being softlockable now
caused by the grapple being shot when using the horns
and softlock occurring upon the grapple coming back to the player
iirc the horns are supposed to prevent shooting the grapple when being used
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V A H K I T I 02-Jun-20 08:29 PM
Oof. I'll look into that
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ShadowDraikana 03-Jun-20 10:26 AM
see this is why i didnt want to touch the lev2 grapple code
because it was fixed
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lunchbox17 03-Jun-20 12:10 PM
2 bugs to report: - I started a new game in the player 2 save slot. I got through part of Onua’s story, including completing 2/3 Matoran quests (so boosting my health by 2 circles). I later gave up on the mountainside platforming section and exited the game (esc>quit game, and then quitting from the main menu). When I came back to play, the player 2 profile showed like 900 million % complete. I started the game in that profile, and it put me back on the starting beach. All my progress had been saved up to the point I had gotten to, aside from the extra health I had earned from quests. So I just had to make my way from the beach back to the area I was last in. I’m not sure if this is normal or not, but I figured I’d report it. - on that same save, when I defeated the Earth elemental, I got an unhandled exception error that crashed my game. It happened right after the waterfall disappears after he dies. I didn’t manage to catch what the error/address was When I started the new game, I didn’t use the test menu (edited)
I went back to check that profile again, and it shows 13% complete now rather than the very large number
I went back and did the boss battle again, and it’s all fine now. The only difference is that I wasn’t full screen the second time (edited)
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The Cap'm (Reese) 03-Jun-20 12:43 PM
First one is the save corruption bug. Already fixed and ready for the next patch. Second one is a known issue that happens for no currently explained reason, but is still known.
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lunchbox17 03-Jun-20 12:50 PM
Good to know! Thank you
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Jun-20 05:45 PM
are we aware that when you try to view the inventore, the game freezes? ir is that just me?
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V A H K I T I 03-Jun-20 05:46 PM
It happens from time to time, yes/
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Jun-20 05:47 PM
okay
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V A H K I T I 03-Jun-20 05:47 PM
The new help menu does the same thing. We're not entirely sure why yet
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Jun-20 05:47 PM
okay cool
and I like the new models
I think last time I played the game was when we just released the rebuit...
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lunchbox17 03-Jun-20 10:01 PM
Does anyone have the ijl15.dll? Despite it being on my exception list, my antivirus still decided to delete it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Jun-20 08:09 AM
I'm experiencing sound errors in rebuit
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The Cap'm (Reese) 04-Jun-20 12:01 PM
What kind of sound errors?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Jun-20 01:16 PM
Like...nothing's playing
No music, no sound effects
Nothing
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The Cap'm (Reese) 04-Jun-20 01:18 PM
Are they on in the game's options menu?
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Leena 04-Jun-20 01:18 PM
I don't know how the game works but when I have that problem with games I check my sound input/output settings outside the game
Probably unhelpful but hey
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Jun-20 01:50 PM
The thing is, I get small short sounds playing when I pick up the little greem ammo orbs
Not the entire sound effect , but the first half secon on only the first one I pick up
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Leena 04-Jun-20 01:51 PM
Ah
That's... interesting
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lunchbox17 05-Jun-20 09:16 PM
One thing I noticed is that if you lower the sound volume of the game in the options menu, most sounds play quieter, except for the shooting sound, which is always the same
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V A H K I T I 05-Jun-20 09:32 PM
Odd
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The Cap'm (Reese) 05-Jun-20 09:33 PM
Weird. I've never fucked with the SFX slider before.
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Ondrik🅱 (Ondrej) 06-Jun-20 02:59 PM
oh, yeah
I'm gonna debug the thing now because I forgot
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V A H K I T I 06-Jun-20 03:00 PM
which thing?
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Ondrik🅱 (Ondrej) 06-Jun-20 03:00 PM
the game
because it's crashing for me
which debugger should I pick?
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V A H K I T I 06-Jun-20 03:02 PM
Local windows
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Ondrik🅱 (Ondrej) 06-Jun-20 03:02 PM
and then just hit "start process"?
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V A H K I T I 06-Jun-20 03:02 PM
ye
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Ondrik🅱 (Ondrej) 06-Jun-20 03:03 PM
warning
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V A H K I T I 06-Jun-20 03:04 PM
I mean that doesn't tell me anything. What does the rest of the debugger show after you hit okay
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Ondrik🅱 (Ondrej) 06-Jun-20 03:06 PM
here's the entire thing
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V A H K I T I 06-Jun-20 03:06 PM
And that's as soon as you start up the game?
No menus or anything?
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Ondrik🅱 (Ondrej) 06-Jun-20 03:07 PM
just a white screen
no exception window
and it can't even be closed with task manager
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V A H K I T I 06-Jun-20 03:07 PM
I'm gonna try and get a clean copy of rebuilt and see if I can replicate this
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Ondrik🅱 (Ondrej) 06-Jun-20 03:08 PM
okay
so I just found out I should probably hit "continue process" on that
another thing happened
and something came out of it!
that's the whole log
it gave some osi error
for some reason, it just fucks itself at ss_basesprite.initfull
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V A H K I T I 06-Jun-20 03:17 PM
This is rebuilt or main?
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Ondrik🅱 (Ondrej) 06-Jun-20 03:17 PM
main
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V A H K I T I 06-Jun-20 03:19 PM
Building a fresh clone of Rebuilt now to see what's up
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Ondrik🅱 (Ondrej) 06-Jun-20 03:19 PM
keep in mind that Rebuilt does the same thing
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V A H K I T I 06-Jun-20 03:20 PM
That's why I'm using it. :p
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Ondrik🅱 (Ondrej) 06-Jun-20 03:20 PM
at least with the address, that is
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V A H K I T I 06-Jun-20 03:33 PM
I am unable to replicate this.
The only explanation is that you're missing a file, or your antivirus is removing one
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Ondrik🅱 (Ondrej) 06-Jun-20 03:46 PM
I'm using Windows Defender and the newest stuff pulled from github
I'll try to troubleshoot this tomorrow, for now I'm going to bed
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Ondrik🅱 (Ondrej) 07-Jun-20 03:22 AM
pulled the things again, and
halleluja
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V A H K I T I 07-Jun-20 03:33 AM
😄
Wonder what the issue was
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Ondrik🅱 (Ondrej) 07-Jun-20 04:21 AM
We may never know
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ShadowDraikana 08-Jun-20 08:48 AM
top 10.questions debugging cant answer
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Arcphoenix 22-Jun-20 03:16 PM
I can’t run the game due to some ijl15.dll file not being found?
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Nyarah Ghost (^Φ ω Φ^)∫ 22-Jun-20 03:22 PM
https://github.com/TheLegendOfMataNui/LOMN-Beta/raw/rebuilt-master/native/ijl15.dll See if you can download that from here. This file occasionally gets false-flagged by anti-virus applications so you may need to ensure it's whitelisted. (edited)
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Arcphoenix 22-Jun-20 04:27 PM
Done, but now I have this: “Unhandle exception c0999995 At address 00657771” (edited)
It crashed after that
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xbladestrike9 (Xeno) 27-Jun-20 02:56 AM
So how does one get the lava board? I keep dying then the game crashes. I'm to stupid to figure this out.
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Nyarah Ghost (^Φ ω Φ^)∫ 28-Jun-20 08:13 PM
IIRC the lavaboard isn't collectable yet (edited)
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The Cap'm (Reese) 28-Jun-20 10:18 PM
Yes. There's currently a bug where the platforms around where the board is don't load their collision, so for the moment the board is inaccessible without use of the debug camera.
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xbladestrike9 (Xeno) 29-Jun-20 07:46 PM
Thanks for the info!
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xbladestrike9 (Xeno) 01-Jul-20 12:39 AM
Hate to bother you again but how would one activate this camera so I could get it?
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xbladestrike9 (Xeno) 01-Jul-20 01:39 AM
Or is it completely impossible.
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Ondrik🅱 (Ondrej) 01-Jul-20 02:45 AM
It's activated with Numpad /, controlled with the numpad
Numpad 5 changes the speed and the minus character on the keyboard then teleports you to the camera's position
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bcktanRky 05-Jul-20 12:44 AM
How to make it full screen?
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The Cap'm (Reese) 05-Jul-20 12:44 AM
Alt+Enter
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bcktanRky 05-Jul-20 12:44 AM
Thank you!
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V A H K I T I 05-Jul-20 12:45 AM
@xbladestrike9 (Xeno) You may be happy to know this will be fixed in the next patch. 🙂
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The Cap'm (Reese) 05-Jul-20 12:45 AM
It will?
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V A H K I T I 05-Jul-20 12:45 AM
It won't fix ALL the issues with this area, but it should help
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The Cap'm (Reese) 05-Jul-20 12:45 AM
yeah that
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V A H K I T I 05-Jul-20 12:45 AM
Yes? :p
Btw
Remind me tomorrow to update the fix
I found out what was causing the dying during the cutscene
Well sort of.
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The Cap'm (Reese) 05-Jul-20 12:46 AM
Oh?
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V A H K I T I 05-Jul-20 12:46 AM
The position the cutscene initially warps you to must result in death somehow.
However since I now have the ABILITY to die tied to a property to curb the infinite death crash, I can just..
disable death until the cutscene is over
:p
But yeah remind me tomorrow to push it to rebuilt and upload it to main.
For some reason alpha is being a bit more problematic and will require further R&D
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bcktanRky 05-Jul-20 02:44 PM
I keep running into crashing bugs on level 2 with Gali. Whenever I drown in Ga-Wahi it crashes or when I get to the large dark underwater portion of the game it lags like crazys and crashes without fail. Is there any way to fix this?
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V A H K I T I 05-Jul-20 02:45 PM
Not sure about lag, but the drowning bug is known
Due to an overload of the game's particle renderer from the way the player is killed.
This will be fixed in the next patch by basically replacing the entire drowning system with an entirely new air meter coded from the ground up. :p
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bcktanRky 05-Jul-20 02:46 PM
Awesome thanks!
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V A H K I T I 05-Jul-20 02:47 PM
No problem! Unfortunately I can't offer a ton of advice to work around it at present. I'm not sure we even quite know why it does this with the default meter.
Bubbles cause the same issue since they never disappear so they create a constant particle fountain if you stay in them for too long. (edited)
That will also be fixed
We're hoping to have the next patch done by 810NICLE Day as with the initial launch last year. 🙂 (edited)
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bcktanRky 05-Jul-20 06:27 PM
There's also an issue with the stone elemental where he takes the only 3 possible rocks to kick back at him and keeps them floating in front of him.
making it not possible to beat
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V A H K I T I 05-Jul-20 06:27 PM
That's also known. We're not sure what causes it
IIRC it's to do with letting yourself get stunned
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Ondrik🅱 (Ondrej) 05-Jul-20 06:28 PM
yeah
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bcktanRky 05-Jul-20 06:28 PM
Huh strange. So basically don't get stunned?
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V A H K I T I 05-Jul-20 06:28 PM
Yea
Which I mean
Not hard to do
Literally just jump. :p
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bcktanRky 05-Jul-20 06:29 PM
Right
Now the whole save reset -_-
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Oonie 14-Jul-20 10:11 PM
I’m a little confused as to how one obtains the new patch(es)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Jul-20 11:32 AM
You just open the game, if there's a new patch available it'll tell you
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The Cap'm (Reese) 15-Jul-20 11:47 AM
Launcher, not the game itself.
As someone who doesn't always open the game through the launcher, it will only tell you there's a patch if you open it from the launcher.
Then it auto downloads
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Oonie 15-Jul-20 12:52 PM
Ah, gotcha. Thought I missed something
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DIEGO 15-Jul-20 04:07 PM
Now I can't play Rebuilt, error message shows when I click on it on the launcher.
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DIEGO 15-Jul-20 04:15 PM
I got this message: "The application could not start properly (0x0000142)."
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The Cap'm (Reese) 15-Jul-20 04:15 PM
sounds like your anitvirus flagged the ijl15.dll
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proffessor 15-Jul-20 08:05 PM
So I FINALLY have a PC that I could play LOMN on, and I’m attempting to find the “run as administrator” option under the properties, and I’m not sure if I’m just blind or what but I can’t seem to find anything.
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Nyarah Ghost (^Φ ω Φ^)∫ 15-Jul-20 08:07 PM
Should be under the Compatibility tab
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proffessor 15-Jul-20 08:08 PM
Yeah I’m just fuckin dumb 😂 thank you
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Nyarah Ghost (^Φ ω Φ^)∫ 15-Jul-20 08:10 PM
Happens to the best of us :B
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Sergio Bosque 17-Jul-20 07:28 PM
Hello, I am having an issue running LOMN
every time I hit play, a white screen shows up, the first half a second of audio of the logo video plays on loop, and an error message pops up. Inmediately afterwards it crashes
i think i'm running it as admin and all
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Nyarah Ghost (^Φ ω Φ^)∫ 17-Jul-20 09:37 PM
Can you send a screencap of the error message?
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Sergio Bosque 18-Jul-20 04:38 AM
@Nyarah Ghost (^Φ ω Φ^)∫ this is all that shows up
thank you
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Nyarah Ghost (^Φ ω Φ^)∫ 18-Jul-20 10:03 AM
@Sergio Bosque make sure you're running the game in compatibility mode for Windows XP. See if running the game in a 4:3 resolution helps.
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Sergio Bosque 18-Jul-20 10:03 AM
Doing both things, yes
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Nyarah Ghost (^Φ ω Φ^)∫ 18-Jul-20 10:09 AM
See if it'll launch if you delete the contents of the "Cinematics" folder in the game directory. (I recommend copying that folder somewhere else first, of course)
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Sergio Bosque 19-Jul-20 08:19 AM
still nothing, sadly
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DIEGO 19-Jul-20 11:14 AM
sounds like your anitvirus flagged the ijl15.dll
Anything I can do about it?
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Jul-20 11:16 AM
You would have to make sure the file is whitelisted in your antivirus and replace the .DLL if your AV purged it
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akirk47 24-Jul-20 01:01 PM
I'm having some trouble with running the rebuilt version of the game. I installed the launcher and the rebuilt version from BioMedia Project but when I tried play the rebuilt version, it brought this up:
I tried deleting the rebuilt files and then installing the rebuilt version from the launcher by hitting no, but it just cycled back to this.
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Lomiada1 24-Jul-20 01:49 PM
you have to select the rebuild file manually
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akirk47 24-Jul-20 02:09 PM
So, I select the launcher from the files?
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Lomiada1 24-Jul-20 02:24 PM
yes
that should work
from the launcher when it asks if it is downloadet
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akirk47 24-Jul-20 03:01 PM
It worked. Thanks!
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akirk47 27-Jul-20 06:32 PM
Can anyone help me with this?
When I try to play it, I start at the very beginning when I should be on Gali's level (about 16%). When I quit the game, it does that unhandled exception error.
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The Cap'm (Reese) 27-Jul-20 06:35 PM
That's the save corruption bug. Will be fixed next patch. If you send the file here (player1.sav) we can fix it for you.
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akirk47 27-Jul-20 06:39 PM
Then replace the old player1.sav once its fixed?
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The Cap'm (Reese) 27-Jul-20 06:46 PM
Yes
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akirk47 27-Jul-20 06:47 PM
Alright.
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Nyarah Ghost (^Φ ω Φ^)∫ 27-Jul-20 07:15 PM
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akirk47 27-Jul-20 07:16 PM
Thanks!
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Nyarah Ghost (^Φ ω Φ^)∫ 27-Jul-20 07:16 PM
Np!
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(Team Kanohi) Markle 07-Aug-20 12:49 PM
So uuh I just lost my whole save file
Oh wait it’s the same thing that just happened in this channel
I can read
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V A H K I T I 07-Aug-20 12:56 PM
That
Shouldn't be happening if you've done the same thing Jo did and pulled from github
Cause that's fixed in all the working versions.
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(Team Kanohi) Markle 07-Aug-20 12:57 PM
I didn’t. Just downloaded whatever the default rebuild was
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V A H K I T I 07-Aug-20 01:06 PM
o
That explains it then. :p
Yea that'll be fixed for good in the next patch. 🙂
The issue is related to the menu counting as a level and also trying to SAVE like one
Which uh
Kinda fucks some shit up
Pac
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(Team Kanohi) Markle 07-Aug-20 01:08 PM
Also it crashes if I drown
...it seems to crash a lot
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V A H K I T I 07-Aug-20 01:08 PM
Also fixed in the next build, albeit in a very broad way
Crashing while drowning or whle staying in a bubble is all particle related.
it's apparently very easy to overload the game's particle engine
If something tries to call a particle emitter every frame for too long, kaboom.
For water, this was fixed in the next Rebuilt version by literally throwing out the entire mechanic and scripting an entirely new one. Pac
Thanks to @ShadowDraikana for that one, though I did my part too. :p
There's basically now a proper air meter as an extension of the HUD that kills you differently when you drown. Bubbles also disappear for a bit after collecting them to mitigate that part of the problem.
Additionally, the air meter is applied to all Toa now, not just Gali, so Onua for instace is now capable of drowning in the few areas where he encounters water
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(Team Kanohi) Markle 07-Aug-20 01:11 PM
Sounds cool
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(Team Kanohi) Markle 07-Aug-20 11:22 PM
so im downloading alpha and installing a patch and i get this message. What should I do with it?
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The Cap'm (Reese) 07-Aug-20 11:22 PM
Yes to All if that's the patch
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(Team Kanohi) Markle 07-Aug-20 11:23 PM
I clicked that before though and I wasn’t able to play it
I had to delete and reinstall the launcher to have it download the alpha again
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The Cap'm (Reese) 07-Aug-20 11:23 PM
oh
@V A H K I T I You're the launcher guy. What do?
Does the game crash on startup or is it just a black screen
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(Team Kanohi) Markle 07-Aug-20 11:25 PM
It wouldn’t even get to the LEGO logo
It would like start the sound and then crash
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The Cap'm (Reese) 07-Aug-20 11:25 PM
did it throw a crash address or did the window completely close
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(Team Kanohi) Markle 07-Aug-20 11:26 PM
That’s when I clicked yes to all last time
It had an error window pop up but I don’t remember an address
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V A H K I T I 07-Aug-20 11:26 PM
Try playing in 4:3
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(Team Kanohi) Markle 07-Aug-20 11:26 PM
This is just installing alpha
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V A H K I T I 07-Aug-20 11:26 PM
And trying to run the game yes?
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(Team Kanohi) Markle 07-Aug-20 11:27 PM
I was having these issues last time I tried to run the game. I screwed something up, gave up, and reinstalled the launcher and am now downloading alpha again
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V A H K I T I 07-Aug-20 11:27 PM
So is that a yes?
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(Team Kanohi) Markle 07-Aug-20 11:27 PM
When downloading the patch, I get this message and I want to make sure I don’t break everything again
So yeah lol
Though it’s not running the game at this point
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V A H K I T I 07-Aug-20 11:28 PM
So are you getting the crash now or reporting it from before?
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(Team Kanohi) Markle 07-Aug-20 11:28 PM
I’m reporting it from before
I just kinda deleted the alpha files after the crash cause I gave up and am reinstalling it now
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V A H K I T I 07-Aug-20 11:28 PM
Just do what Reese said then
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(Team Kanohi) Markle 07-Aug-20 11:28 PM
...cool lol
yep same thing
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V A H K I T I 07-Aug-20 11:29 PM
Then do that thing I said
:v
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(Team Kanohi) Markle 07-Aug-20 11:30 PM
...huh that did it
Thanks
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V A H K I T I 07-Aug-20 11:31 PM
Yeah alpha doesn't have the better bunk mod yet
*bink
So fmvs will crash the game if you run it 16:9
This is a known bug and is in the launcher as a disclaimer. :P
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(Team Kanohi) Markle 07-Aug-20 11:32 PM
Aha
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The Cap'm (Reese) 07-Aug-20 11:32 PM
I mean the whole game is bunk
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(Team Kanohi) Markle 07-Aug-20 11:32 PM
Thanks for helping me through my ineptitude
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The Cap'm (Reese) 07-Aug-20 11:32 PM
and by patching it we are making it better bunk
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V A H K I T I 07-Aug-20 11:33 PM
:v
IIRC this is fixed in the latest working builds on GitHub as well
Hence why Jo didn't encounter it
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(Team Kanohi) Markle 07-Aug-20 11:34 PM
gotcha
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ShadowDraikana 08-Aug-20 11:49 AM
uh yeah did you forget i generated an alpha betterbink
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V A H K I T I 08-Aug-20 01:22 PM
I did
:p
But then I remembered
I just forgot it wasn't OUT yet
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akirk47 08-Aug-20 02:19 PM
Sorry to bug you guys about this, but I ran into the save corruption bug again.
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Nyarah Ghost (^Φ ω Φ^)∫ 08-Aug-20 02:21 PM
I do
What level were u on
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akirk47 08-Aug-20 02:25 PM
Pohatu's. About 36% and on the Rock Elemental part. Is it possible to retain the tokens and amana volo spheres I obtained?
If it is, I think I had about 58 tokens and 3 spheres.
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Nyarah Ghost (^Φ ω Φ^)∫ 08-Aug-20 02:26 PM
Ya you'll still have those
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akirk47 08-Aug-20 02:26 PM
Awesome.
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Nyarah Ghost (^Φ ω Φ^)∫ 08-Aug-20 02:41 PM
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ShadowDraikana 08-Aug-20 04:34 PM
i did push that alpha betterbink right
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V A H K I T I 08-Aug-20 04:34 PM
ye
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ShadowDraikana 08-Aug-20 04:34 PM
to the lomnhook repo at least
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V A H K I T I 08-Aug-20 04:34 PM
Cause Jo doesn't have the issue
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ShadowDraikana 08-Aug-20 04:34 PM
good
was interesting grabbing the offsets
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VariousBlazertazer 08-Aug-20 08:44 PM
I'm curious, is there any way to open a .blk file (3D characters, levels, etc.)?
I know that it's possible with Autodesk Maya, but is there any other way to properly view the models for free? (edited)
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JrMasterModelBuilder 08-Aug-20 09:28 PM
BLK files are archive files, and yes I made a tool to extract and repack them (Maya can't open them BTW, it's a custom format for the game). (edited)
Python module and CLI utility for the BLK files use by the SAGE engine. - TheLegendOfMataNui/sage-blkfile
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VariousBlazertazer 09-Aug-20 01:08 PM
Yay! Very much appreciated!
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VariousBlazertazer 09-Aug-20 03:26 PM
I'm having trouble with the module. How do I set the "paths" positional argument? I'm running on python 3.8 I imported the module into the shell, ran it, and got the following output: usage: blkfile.py [-h] [-c | -d] [-l] [-o OUTPUT] paths [paths ...] blkfile.py: error: the following arguments are required: paths
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JrMasterModelBuilder 09-Aug-20 03:31 PM
blkfile.py pathtoarchive.bik
(edited)
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VariousBlazertazer 09-Aug-20 06:11 PM
Arg! It's very difficult just to get the module to read one of the files!
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VariousBlazertazer 09-Aug-20 07:19 PM
Alright, I'll admit, I have almost no idea what I'm doing. I'm very beginner when it comes to scripting, so it might take "a good while"
'less there be a guide/manual for use
No idea how you guys figured it out
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akirk47 16-Aug-20 01:59 PM
Hey, it's me again. I'm having some trouble with the Tahu level. After the lava surfing part, I try to go onto the lava lake but when I get to the larger floating rocks in the middle, I go right through them, die and then the game crashes.
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Ondrik🅱 (Ondrej) 16-Aug-20 01:59 PM
Known. Most of the rocks in the lava lake just straight up don't have collision.
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V A H K I T I 16-Aug-20 01:59 PM
This will be fixed in the next patch
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