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The Beaverhouse/Litestone Official Discord Server
🗿 Litestone Studios 🗿 / litestone-general
Discussion and banter for the newly released BIONICLE: Legend of Mata Nui, and other Litestone projects. http://biomediaproject.com/bmp/the-legend-of-mata-nui/
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V A H K I T I 10-Feb-18 09:07 PM
Here we go. Let's move bugs and technical and game banter here. 😛
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JrMasterModelBuilder 10-Feb-18 09:07 PM
Good idea!
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ⴳ Imrukii (Not Dave) 10-Feb-18 09:07 PM
Yeedle.
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V A H K I T I 10-Feb-18 09:09 PM
@Hexadecimal Mantis Yeah, the BLK files were the compression format of DB's beta. (edited)
Fortunately for us, the alpha seems to be uncompressed.
ALso
Maskposter just confirmed it works in Windows 8
@JrMasterModelBuilder
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JrMasterModelBuilder 10-Feb-18 09:10 PM
Cool, I'll add that to the page.
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V A H K I T I 10-Feb-18 09:11 PM
On a semi-related note, I'll send all this new stuff to Unseen64 once I get the stream reuploaded
They have an article on the game, so it will need updates. 😃
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JrMasterModelBuilder 10-Feb-18 09:14 PM
BTW, the .X files are a legacy DirectX model file format.
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V A H K I T I 10-Feb-18 09:14 PM
Ah cool
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JrMasterModelBuilder 10-Feb-18 09:14 PM
Older versions of the DirectX SDK had a Mesh Viewer program that could view them. (edited)
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V A H K I T I 10-Feb-18 09:14 PM
Do we have a viewer for that type?
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JrMasterModelBuilder 10-Feb-18 09:14 PM
I need to figure out which version it was in.
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V A H K I T I 10-Feb-18 09:15 PM
It might be worth digging into.
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JrMasterModelBuilder 10-Feb-18 09:15 PM
I wanna say ~2014 it was removed, but I'm not sure.
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V A H K I T I 10-Feb-18 09:15 PM
For levels that have impassable objects, they could be removed
And we could view unused or inaccessable content.
I know for instance the Toa Kaita and Manas have in game models
No reference to Makuta though that I've dug up yet, so I'm thinking that might not have been done at all yet.
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Hexadecimal Mantis 10-Feb-18 09:16 PM
I'll look into some of the files later when I have the chance.
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V A H K I T I 10-Feb-18 09:18 PM
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Hexadecimal Mantis 10-Feb-18 09:26 PM
You guys are planning on releasing the soundtrack right? (edited)
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V A H K I T I 10-Feb-18 09:26 PM
Working on it as we speak
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Hexadecimal Mantis 10-Feb-18 09:27 PM
sweet
I helped get the BTG soundtrack released recently. I managed to figure out the sound format.
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iaredius 10-Feb-18 09:30 PM
You sir, are a hero. i love the music int hat game more than the game itself
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Hexadecimal Mantis 10-Feb-18 09:30 PM
There is unused music too, but I'm getting off topic
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JrMasterModelBuilder 10-Feb-18 09:31 PM
@V A H K I T I For a split second, Akamai Kaita flashes on screen when the level first loads.
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V A H K I T I 10-Feb-18 09:31 PM
Really? O_o
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JrMasterModelBuilder 10-Feb-18 09:31 PM
Yeah
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Hexadecimal Mantis 10-Feb-18 09:31 PM
I noticed that on the stream
Somebody else pointed it out in the chat
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V A H K I T I 10-Feb-18 09:32 PM
Anyone wanna clip that?
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iaredius 10-Feb-18 09:32 PM
Yeah heard that duringt he stream
didnt see it myself though
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V A H K I T I 10-Feb-18 09:32 PM
It's the Makuta level right?
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JrMasterModelBuilder 10-Feb-18 09:32 PM
Yeah
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V A H K I T I 10-Feb-18 09:33 PM
I'll go into vegas and frame by frame that mofo
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JrMasterModelBuilder 10-Feb-18 09:33 PM
Where can I replay the video?
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V A H K I T I 10-Feb-18 09:33 PM
Right now just on Twitch, but I'll grab it. Easier this way
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JrMasterModelBuilder 10-Feb-18 09:33 PM
K
The first time it loaded, I'm not sure I saw it after that.
It was probably in memory after the first time, so it finished loading faster.
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V A H K I T I 10-Feb-18 09:34 PM
Huh
No shit eh?
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JrMasterModelBuilder 10-Feb-18 09:35 PM
Yeah, I thought I saw it last night too, but wasn't sure. (edited)
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V A H K I T I 10-Feb-18 09:35 PM
I saw something there but I thought it was just Tahu
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Philosophy101 10-Feb-18 09:39 PM
The other bmop devs are data mining the game, I think data mining is the correct term
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V A H K I T I 10-Feb-18 09:39 PM
Ye
Def keep us posted on any neat findings
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V A H K I T I 10-Feb-18 09:42 PM
Yep saw that earlier
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Philosophy101 10-Feb-18 09:42 PM
There’s a lot of cool stuff they found
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V A H K I T I 10-Feb-18 09:45 PM
Yeah, I've gone through almost all the textures already too
Tahu's and Ta-Wahi's data have a Vahi texture
Idk if it's attached to any model though
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Hexadecimal Mantis 10-Feb-18 09:46 PM
At the least the textures are readable right of the bat
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Philosophy101 10-Feb-18 09:46 PM
There’s a lot of stuff that they found but I’m on mobile so I can’t show them
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iaredius 10-Feb-18 09:48 PM
That shit is kick ass
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Philosophy101 10-Feb-18 09:49 PM
There is some stuff for us devs that is really awesome, it’s stuff us devs would only understand truly
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V A H K I T I 10-Feb-18 09:51 PM
All tracks are now named and numbered. I also chopped up the intro cinematic and added the ending one from the DB beta. THough they do still have SFX.
I decided to name the "Lewa Drum & Bass" track to the Nui Rama theme based on other sound data suggesting that he has that as a set piece later.
Once we figure out how to make the hitboxes on the vines in his level not suck Kane Ra butthole, maybe we'll be able to confirm that. Pac
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iaredius 10-Feb-18 09:53 PM
Yeah, that was annoying just to watch
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V A H K I T I 10-Feb-18 09:54 PM
I tried my hardest, but even I have my limits. 😛
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iaredius 10-Feb-18 09:54 PM
not your fault man
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V A H K I T I 10-Feb-18 09:54 PM
Nah I never said I was blaming myself, I'm just saying, even for something as important as this, I'm only gonna torture myself for so long. xP
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JrMasterModelBuilder 10-Feb-18 09:56 PM
I take it you didn't get past it yesterday?
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V A H K I T I 10-Feb-18 09:56 PM
Oh btw, @ⴳ Imrukii (Not Dave), you were questioning my pronounciation of Kaita earlier. I use the pronounciation from the Mata mini CD.
So it's probably canon
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ⴳ Imrukii (Not Dave) 10-Feb-18 09:56 PM
Okay.
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V A H K I T I 10-Feb-18 09:56 PM
"Kai-EE-Tah"
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Badman Reviews 10-Feb-18 09:56 PM
Heyyy oo
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V A H K I T I 10-Feb-18 09:56 PM
@JrMasterModelBuilder Noope
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JrMasterModelBuilder 10-Feb-18 09:57 PM
Figured.
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V A H K I T I 10-Feb-18 09:57 PM
@Badman Reviews Heyo! 😃
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ⴳ Imrukii (Not Dave) 10-Feb-18 09:57 PM
I just brought it up because I had never exactly known/liked how it has canonically said.
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iaredius 10-Feb-18 09:57 PM
Looks like ti would be like that, but for my Anglic-tempered brain, I automatically read it as "Kay-tah"
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V A H K I T I 10-Feb-18 09:57 PM
That's how I said it as well when I was but a young bab. 😛
I had a lot of mispronounciations before I was corrected.
Like In-EE-Kah
Pie-Rahk-A (edited)
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JrMasterModelBuilder 10-Feb-18 09:58 PM
What is the correct pronounciation of Kaita? (edited)
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iaredius 10-Feb-18 09:58 PM
I am still like that. I know written words before I know them verbally.
Correct way: "kah-ee-tah"
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V A H K I T I 10-Feb-18 09:58 PM
@JrMasterModelBuilder Kai-EE-Tah
Yeah
That
xP
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JrMasterModelBuilder 10-Feb-18 09:59 PM
Huh, always pronouced it "Kay-Ta"
That's what happens when you learn a word by reading it.
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V A H K I T I 10-Feb-18 10:00 PM
I can do ya one worse.
To this day I get Akamai and Whairua mixed up because of ONE Lego Magazine spread that mislabeled them (edited)
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JrMasterModelBuilder 10-Feb-18 10:00 PM
Nice
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Galgo 10-Feb-18 10:00 PM
howdy
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V A H K I T I 10-Feb-18 10:01 PM
Heyo
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Galgo 10-Feb-18 10:01 PM
thanks to everyone who was involved in finding the game
what hardware did you use to get it up though?
i tried it on windows 98 with a voodoo 5500 and it didn't work
i could try an nvidia card, or XP
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JrMasterModelBuilder 10-Feb-18 10:02 PM
We have run it on a bunch of different hardware. Seems hit-or-miss. (edited)
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V A H K I T I 10-Feb-18 10:02 PM
The best results seem to be Win 7 with XP compat mode
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JrMasterModelBuilder 10-Feb-18 10:02 PM
Haven't yet determined what is up with the hardware issues.
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V A H K I T I 10-Feb-18 10:02 PM
Win 10 seems to consistently fail
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Galgo 10-Feb-18 10:02 PM
it's easier to run on modern hardware than I would have expected of a game cancelled at least in part for chip incompatibility
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V A H K I T I 10-Feb-18 10:02 PM
Yeah
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JrMasterModelBuilder 10-Feb-18 10:03 PM
Yeah, I'm not sure I buy the compatability issues thing anymore.
Unless those didn't happen as bad until later builds.
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V A H K I T I 10-Feb-18 10:03 PM
Could be a beta issue
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Galgo 10-Feb-18 10:03 PM
apparently 9/11 was the real reason, maybe what they were addressing with "timing"
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V A H K I T I 10-Feb-18 10:03 PM
Yeah
I don't buy that argument either tbh
xD
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Galgo 10-Feb-18 10:04 PM
I dunno, lego was pretty easy to upset back then
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V A H K I T I 10-Feb-18 10:04 PM
I think it's more or less funding, unfixed bugs, and the fact that development was exceeding the time frame that the game was supposed to set the canon for
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JrMasterModelBuilder 10-Feb-18 10:04 PM
Technically, I think it was LEGO's non-violence stance, refulled by 911, which may have been a partial factor according to a Saffire employee.
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Galgo 10-Feb-18 10:05 PM
i doubt bugs were a problem, some devs have said that they could have ironed them out given time. that, and that the game wasn't very good lol
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JrMasterModelBuilder 10-Feb-18 10:05 PM
LEGO says compatabililty issues and too late of a release.
I suspect both issues may have been a factor, and each side focuses on the thing that wasn't their fault. (edited)
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Galgo 10-Feb-18 10:06 PM
anyways even though i have about a billion computers lying around, i don't actually have one that has windows 7 installed. I'm trying it on a trashy HP laptop equipped with XP, let me see if it works (edited)
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JrMasterModelBuilder 10-Feb-18 10:06 PM
Windows XP and 8 have also worked.
In theory, I would think Windows XP would work better, but IDK.
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Galgo 10-Feb-18 10:07 PM
hey it's working!!!
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JrMasterModelBuilder 10-Feb-18 10:07 PM
Make sure the level loads before celebrating.
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Galgo 10-Feb-18 10:08 PM
all I'm getting in-game is a black screen with blue particles everywhere. I guess I could try playing around with the ini
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V A H K I T I 10-Feb-18 10:08 PM
That's an easy fix
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Galgo 10-Feb-18 10:08 PM
the sounds work and I can hear onua jumping
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V A H K I T I 10-Feb-18 10:08 PM
Edit the BIONICLE.ini like the BMP page details
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Galgo 10-Feb-18 10:08 PM
gimme a minute. thanks!!
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JrMasterModelBuilder 10-Feb-18 10:08 PM
Yep, that has happened to everyone I think. (edited)
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V A H K I T I 10-Feb-18 10:08 PM
Do we even know what that option does?
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JrMasterModelBuilder 10-Feb-18 10:08 PM
Nope
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V A H K I T I 10-Feb-18 10:08 PM
Alternate GAI paerhaps?
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JrMasterModelBuilder 10-Feb-18 10:08 PM
Not yet anyway.
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V A H K I T I 10-Feb-18 10:09 PM
Seems to be lighting related
*GIA
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Galgo 10-Feb-18 10:09 PM
it's working
this is surreal
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V A H K I T I 10-Feb-18 10:10 PM
Ikr?
Soundtrack coming soon too. Just putting on the finishing touches now
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Galgo 10-Feb-18 10:11 PM
the screen with the kanohi is missing, at least I think
it is an earlier version though
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V A H K I T I 10-Feb-18 10:11 PM
Yeah, no inventory in this version
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Galgo 10-Feb-18 10:11 PM
is it the entire game?
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V A H K I T I 10-Feb-18 10:11 PM
Yes and no
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Galgo 10-Feb-18 10:11 PM
I saw gali
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V A H K I T I 10-Feb-18 10:11 PM
All the levels are there
But none can be completed
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Galgo 10-Feb-18 10:11 PM
i mean that's to be expected I guess
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V A H K I T I 10-Feb-18 10:11 PM
I'm hoping the release of this will encourage the beta holders to come forward
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Galgo 10-Feb-18 10:12 PM
I'm curious, is there a final level?
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V A H K I T I 10-Feb-18 10:12 PM
Yes, but with the timer challenge, it's unfinishable in a different way (edited)
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Galgo 10-Feb-18 10:12 PM
it came from a different source than the beta holder? (edited)
that's not surprising
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V A H K I T I 10-Feb-18 10:12 PM
Ye
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Galgo 10-Feb-18 10:13 PM
whoever he is, he's knowingly, consciously held on to the game for over a decade. even former saffire-staff can't say that, at least that I know
what about a timer challenge?
ah nevermind, I'll see that myself
(if it works)
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V A H K I T I 10-Feb-18 10:13 PM
The Makuta level starts off with a grapple challnge on a 60 second timer.
Unfortunately, even at my best speedrun, 60 was not enough to finish the segment it requires within the allotted time
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Galgo 10-Feb-18 10:14 PM
I'm too stupid to into programming, but couldn't that be fixed in the files?
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V A H K I T I 10-Feb-18 10:15 PM
A cheat could probably be programmed to disable the timer easily enough
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Galgo 10-Feb-18 10:15 PM
OH YEAH
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V A H K I T I 10-Feb-18 10:15 PM
For PC games, that would be called a trainor if done right (edited)
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Galgo 10-Feb-18 10:15 PM
oh, nevermind, I was about to ask how you got past the onua level
ahaha
is the elemental monster that whenua mentioned in-game? (edited)
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Philosophy101 10-Feb-18 10:16 PM
How good of a pc do I need to run the game
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Galgo 10-Feb-18 10:16 PM
literally a potato could run it
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iaredius 10-Feb-18 10:16 PM
XP era
Windows EXP era
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Galgo 10-Feb-18 10:16 PM
XD
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iaredius 10-Feb-18 10:16 PM
xD
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Philosophy101 10-Feb-18 10:16 PM
Would a old 100$ pc work
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Galgo 10-Feb-18 10:16 PM
jinx
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JrMasterModelBuilder 10-Feb-18 10:16 PM
svpRad sets these globals:
c++ GcDebugOptions::sSVP = 1; GcGraphicsOptions::mSVP = 1;
Don't know what that changes. Gc may be sort for Garbage Collection. (edited)
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Galgo 10-Feb-18 10:17 PM
the game will work on pretty much any post-2000ish computer as long as the operating system is supported right?
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V A H K I T I 10-Feb-18 10:19 PM
Presumably
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🐲 RuslanDR (Damian) 10-Feb-18 10:19 PM
wow fuck you guys
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V A H K I T I 10-Feb-18 10:19 PM
Wot
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🐲 RuslanDR (Damian) 10-Feb-18 10:19 PM
I HAVE SUCH A BACKLOG OF MESSAGES HERE I CANNOT CLEAR THEM
THEY ARE INTERRUPTING MY MATH
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V A H K I T I 10-Feb-18 10:19 PM
RIP
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🐲 RuslanDR (Damian) 10-Feb-18 10:19 PM
I CANNOT SCREENSHOT THE QUESTION FOR WRITING
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V A H K I T I 10-Feb-18 10:19 PM
I mean we did kind of discover Bonkly Grail so
xP
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Galgo 10-Feb-18 10:20 PM
aw I just noticed that the jump sound isn’t the same as the later one
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V A H K I T I 10-Feb-18 10:20 PM
Yea
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Galgo 10-Feb-18 10:20 PM
I kinda bonded with it lol
Is the music on the beach supposed to sound like my soundcard is malfunctioning
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🐲 RuslanDR (Damian) 10-Feb-18 10:20 PM
bonkly grail?
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iaredius 10-Feb-18 10:21 PM
you missed the party bruh (edited)
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V A H K I T I 10-Feb-18 10:22 PM
@Galgo No? 😛
@🐲 RuslanDR (Damian) We found an alpha of the canceled 2001 game
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Galgo 10-Feb-18 10:22 PM
is BMP ever gonna upload a no-commentary walkthrough?
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V A H K I T I 10-Feb-18 10:22 PM
I plan on doing that tomorrow. 😃
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iaredius 10-Feb-18 10:23 PM
sorry that my Bruling ruined it for everyone
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Galgo 10-Feb-18 10:23 PM
And can onua fire his laser in this version?
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V A H K I T I 10-Feb-18 10:23 PM
Nope.
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iaredius 10-Feb-18 10:23 PM
That laser was retarded Lmao
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V A H K I T I 10-Feb-18 10:23 PM
He has the nenergy ball glyph in this one
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Galgo 10-Feb-18 10:23 PM
aww
????
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V A H K I T I 10-Feb-18 10:23 PM
You find it just outside the beach before the caves
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Galgo 10-Feb-18 10:25 PM
JESUS CHRIST
they speak just like in mario odyssey
O-NUU-AHHHH
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🐲 RuslanDR (Damian) 10-Feb-18 10:26 PM
oh dear god
also
UNFINISHED PYRAMID FEET
YOU'VE seen the horror that is pyramid head
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Galgo 10-Feb-18 10:27 PM
Yeah, the removed it in the offline release
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🐲 RuslanDR (Damian) 10-Feb-18 10:27 PM
NOW WITNESS THE CLUNK
OF
PYRAMID FEET (edited)
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Galgo 10-Feb-18 10:27 PM
This game looks pretty good for the era honestly
Especially for a lego game
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iaredius 10-Feb-18 10:28 PM
Yeah you are definitley right man
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Galgo 10-Feb-18 10:28 PM
@V A H K I T I what was that about a ball glyph?
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V A H K I T I 10-Feb-18 10:28 PM
Some of the music reminds me of Metroid Prime oddly enough
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Galgo 10-Feb-18 10:28 PM
The music reminds me of Sonic CD
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V A H K I T I 10-Feb-18 10:28 PM
Go towards the caves and you'll get it
Can't be missed
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Galgo 10-Feb-18 10:29 PM
that eerie onu-wahi music has always been great
Too bad the trivia section on all those non-canon rahi is gone, and the passage that describes that one tohunga’s fire farts
What was his name?
Kapura I think
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iaredius 10-Feb-18 10:31 PM
Kapura
the Chosen One
bionicle's Tom Bombadil
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Galgo 10-Feb-18 10:32 PM
Am I a hipster for thinking that this game is better than bionicle: the game even in its current state? Or does it get worse from here
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V A H K I T I 10-Feb-18 10:32 PM
Hard to say. 😛
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Galgo 10-Feb-18 10:33 PM
I like that it’s actually true to the lore, ya know?
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V A H K I T I 10-Feb-18 10:33 PM
Yeah
Also
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JrMasterModelBuilder 10-Feb-18 10:33 PM
Yeah, BIONICLE: The Game, while winnable, sucked.
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V A H K I T I 10-Feb-18 10:33 PM
Soundtrack is done
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iaredius 10-Feb-18 10:34 PM
Horrid game
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Galgo 10-Feb-18 10:34 PM
I just hear ambient bird calls. Is that normal?
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Philosophy101 10-Feb-18 10:34 PM
Let’s hope that this can run lomn
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Galgo 10-Feb-18 10:34 PM
Probably, set it to compatibility mode
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V A H K I T I 10-Feb-18 10:34 PM
yeah it's normal. Less levels have music in this version
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JrMasterModelBuilder 10-Feb-18 10:34 PM
I mean, as a game, TLOMN isn't really good either, but it was never about the gameplay for me, but the story. (edited)
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Galgo 10-Feb-18 10:34 PM
I just realized, now that LOMN is playable do you think it’ll influence that modern remake?
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Philosophy101 10-Feb-18 10:34 PM
It runs windows 7
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V A H K I T I 10-Feb-18 10:35 PM
@Galgo Yes, peeps have already said level design elements are to be inspired from this
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Galgo 10-Feb-18 10:35 PM
Cool
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Philosophy101 10-Feb-18 10:35 PM
Yes bmop will be very influenced by this
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Galgo 10-Feb-18 10:35 PM
Wow the game seems to be very different from deep brick’s videos (edited)
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V A H K I T I 10-Feb-18 10:35 PM
Indeed
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Galgo 10-Feb-18 10:36 PM
I swear I must have every nook and cranny of those videos memorized
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Philosophy101 10-Feb-18 10:36 PM
In fact last year I literally took one pic from lomn of a temple entrance and remodeled it 1:1 and it’s in bmop rn
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Galgo 10-Feb-18 10:36 PM
nice
Of all the ways I expected today to end man
This wasn’t one of them
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JrMasterModelBuilder 10-Feb-18 10:37 PM
👍
Definitely wasn't where I expected the week to go. (edited)
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V A H K I T I 10-Feb-18 10:37 PM
I had no idea what I was going to do yesterday and today, but this... wasn't it.
I'd planned a stream for yesterday, but when this came up, I put EVERYTHING on hold
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Galgo 10-Feb-18 10:38 PM
Is there supposed to be a ton of clipping?
I can understand
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V A H K I T I 10-Feb-18 10:38 PM
In the game or my OST?
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Galgo 10-Feb-18 10:38 PM
Game
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V A H K I T I 10-Feb-18 10:38 PM
SHouldn't be
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Galgo 10-Feb-18 10:38 PM
Probably the hardware then
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V A H K I T I 10-Feb-18 10:39 PM
Oh you meant MODEL clipping
I thought you meant audio
Yeah, the janky z buffer and anti-aliasing are.. normal? For this version
It's very unpolished at this state
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Makooti 10-Feb-18 10:40 PM
Vahkiti (Liam) - Today at 10:36 PM ANyone call for MUSIC?
"Yo pass the aux cord." (edited)
"You better not play trash."
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V A H K I T I 10-Feb-18 10:40 PM
Pac
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Hexadecimal Mantis 10-Feb-18 10:41 PM
I just got the game running
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V A H K I T I 10-Feb-18 10:41 PM
Noice
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Galgo 10-Feb-18 10:41 PM
Wow even in its unpolished state the game seems to have a ton of personality. Especially in the cutscenes. They really remind me of the first novel
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Hexadecimal Mantis 10-Feb-18 10:42 PM
This game is proof that Kopaka is the best
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Galgo 10-Feb-18 10:44 PM
And this is an earlier version of the game than deepbrick’s?
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Hexadecimal Mantis 10-Feb-18 10:44 PM
It looks like it
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V A H K I T I 10-Feb-18 10:44 PM
Yep
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iaredius 10-Feb-18 10:44 PM
Aye sire
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V A H K I T I 10-Feb-18 10:44 PM
Looks like all in engine cutscenes were inexplicably lost or dummied out in his
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Galgo 10-Feb-18 10:44 PM
I can see it in the graphics, but it seems to have more content??
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V A H K I T I 10-Feb-18 10:44 PM
Also
Nobua is best boi
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Galgo 10-Feb-18 10:44 PM
Is that the guy with the miru
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iaredius 10-Feb-18 10:44 PM
Nobua?
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Galgo 10-Feb-18 10:45 PM
Who spies on onua
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V A H K I T I 10-Feb-18 10:45 PM
Well he has a Hau, but yes. 😛
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Galgo 10-Feb-18 10:45 PM
whoa
What is the dance of onua? That was mentioned even in deep bricks version
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iaredius 10-Feb-18 10:46 PM
Among the first sets I got at Mickey Dee's
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V A H K I T I 10-Feb-18 10:46 PM
Okay so
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Galgo 10-Feb-18 10:46 PM
I like how the huts are like five times bigger on the inside
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iaredius 10-Feb-18 10:47 PM
"it's bigger on the inside"
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V A H K I T I 10-Feb-18 10:47 PM
We went over this in the stream, but find the three dancing matoran and talk to them
THING IS
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Galgo 10-Feb-18 10:47 PM
I was gonna make a tardis joke
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V A H K I T I 10-Feb-18 10:47 PM
they have no animations so but for their shadows, they are invisible (edited)
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Galgo 10-Feb-18 10:47 PM
Sad
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V A H K I T I 10-Feb-18 10:47 PM
Find them, then talk to onepu and go into the hut he's guarding.
Then you will see the Dance of Onua
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Galgo 10-Feb-18 10:47 PM
In MNOG they mention a dance called the takera or something (edited)
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V A H K I T I 10-Feb-18 10:47 PM
Yep. This is that
Every toa has one
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iaredius 10-Feb-18 10:48 PM
Toa-oriented hakka war dance?
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V A H K I T I 10-Feb-18 10:49 PM
Essentially. Or as Josie seemed to put it judging by the entymology of the word Haka, it's more of a calibration dance.
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Galgo 10-Feb-18 10:50 PM
I remember actually building Thali-Wal or whatever the bug is named
do da roar
What a shame. At least we can see the dance in the final cutscene
Is it weird that this game reminds me a ton of mass effect?
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iaredius 10-Feb-18 10:53 PM
only with the dialogue
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Galgo 10-Feb-18 10:53 PM
You talk to people, do quests, find items
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Makooti 10-Feb-18 10:54 PM
That's a lotta games (edited)
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Galgo 10-Feb-18 10:55 PM
well... just let me have my fun!!!
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V A H K I T I 10-Feb-18 10:55 PM
Well again... go to the Onepu hut after you find the dancers
You'll see it. 😃
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Galgo 10-Feb-18 10:55 PM
Also how do you use the grappling hook?
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V A H K I T I 10-Feb-18 10:55 PM
SPace
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Galgo 10-Feb-18 10:55 PM
Thanks so much for putting up with my endless questions
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V A H K I T I 10-Feb-18 10:56 PM
No worries. It's what I'm here for. 😛
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JrMasterModelBuilder 10-Feb-18 10:56 PM
Also, be warned that one doorway in the cave with kapura will wreck your save file.
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Galgo 10-Feb-18 10:56 PM
Whoa, which one?
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V A H K I T I 10-Feb-18 10:57 PM
Oh yeah. You might wanna update the post on BMP with your script actually, @JrMasterModelBuilder
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JrMasterModelBuilder 10-Feb-18 10:57 PM
The one to the left.
It's mentioned in the livestream.
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Makooti 10-Feb-18 10:57 PM
I don't suppose anyone's figured out how to work around the Windows 10 issue?
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V A H K I T I 10-Feb-18 10:57 PM
And ya know.. remind people that some areas will break saves
@Makooti Not yet unfortunately
Still collecting data on the matter
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Galgo 10-Feb-18 10:57 PM
Probably something similar to all of Sega’s 90s pc games
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Makooti 10-Feb-18 10:57 PM
Curse you almost-two-decade-old software.
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V A H K I T I 10-Feb-18 10:58 PM
I'm just getting around to listening to all the music myself now. It's all pre good.
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Galgo 10-Feb-18 10:58 PM
How much of the game do you think is modable/fixable?
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Makooti 10-Feb-18 10:58 PM
I've got the Deep Underground themes going. Good stuff.
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V A H K I T I 10-Feb-18 10:59 PM
I'm especially hyped for what is now "Deep Underground Part 1" which is the full version of the 30 second trailer clip we had for 17 years
@Galgo THat all depends on how accessable the files are.
And how receptive the game is to modded versions of them
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Galgo 10-Feb-18 11:01 PM
I bet RRU would have a hayday with this
Are they still around?
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iaredius 10-Feb-18 11:01 PM
Revolutionary Russian Union?
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V A H K I T I 10-Feb-18 11:01 PM
Indeed
Pff
Rock Raiders United. xP (edited)
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iaredius 10-Feb-18 11:02 PM
...so, a band of Bone Hunters?
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V A H K I T I 10-Feb-18 11:02 PM
Kek
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Makooti 10-Feb-18 11:02 PM
I've been trying to put my finger on what Deep Underground 1 reminds me of, and I just realized, it's kinda like this bizarre mix of Ico and Blade Runner. I hear similar motifs from both. (edited)
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Galgo 10-Feb-18 11:02 PM
Is there a way to break those greenish door things in onu-koro? The pakark doesn’t seem to work
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V A H K I T I 10-Feb-18 11:03 PM
?
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Galgo 10-Feb-18 11:04 PM
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V A H K I T I 10-Feb-18 11:04 PM
Oh. I'm pretty sure those are just improperly textured waterfall backings
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iaredius 10-Feb-18 11:05 PM
Looks like my phlegm
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V A H K I T I 10-Feb-18 11:05 PM
You need to see a doctor my dude. Pac
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iaredius 10-Feb-18 11:05 PM
Already did, currently on antibiotics
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V A H K I T I 10-Feb-18 11:06 PM
COngratules
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iaredius 10-Feb-18 11:06 PM
Also take plenty of herbal supplements, like galric, echinacea, and elderberry
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V A H K I T I 10-Feb-18 11:06 PM
I started on Oregeno Oil when I got my last cold
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Makooti 10-Feb-18 11:06 PM
So was "David Madden" in the game credits as the composer, or did you just throw that in?
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JrMasterModelBuilder 10-Feb-18 11:07 PM
Here's a Python backup script I wrote you can use to backup player0.sav on change: https://gist.github.com/JrMasterModelBuilder/4eff31252815669d90d1040be912a303 (edited)
File Backup Python Script
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V A H K I T I 10-Feb-18 11:07 PM
@Makooti If I recall, he was in the staff roll as composer in the DB build
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Makooti 10-Feb-18 11:09 PM
Ah.
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Galgo 10-Feb-18 11:09 PM
Oh my gosh
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V A H K I T I 10-Feb-18 11:09 PM
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Galgo 10-Feb-18 11:09 PM
Wow
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V A H K I T I 10-Feb-18 11:10 PM
Every Toa has one, but unfortunately, only Onua, Pohatu, and Tahu render.
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Galgo 10-Feb-18 11:10 PM
AWWWW
that stings
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V A H K I T I 10-Feb-18 11:10 PM
Gali and Kopaka's Takara dancers are invisible, and Lewa's level is so bullshit, I didn't even get to le-Koro to see if his did or not
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Galgo 10-Feb-18 11:10 PM
I’ve always wondered how they would handle lewa’s levitation
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JrMasterModelBuilder 10-Feb-18 11:11 PM
We didn't even get to levitate.
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V A H K I T I 10-Feb-18 11:11 PM
I mean... it doesn't really.
Well we did use the Miru in Tahu's level
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JrMasterModelBuilder 10-Feb-18 11:11 PM
Maybe that comes after the impossible vine swinging.
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V A H K I T I 10-Feb-18 11:11 PM
It just makes you jump doubly high and float down
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:11 PM
The miru does levitate.
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JrMasterModelBuilder 10-Feb-18 11:12 PM
I meant as Lewa. (edited)
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V A H K I T I 10-Feb-18 11:12 PM
You can get uber distance with it if you jump and then activate it mid air
Ah
Something to do with the Miru nerfing momentum on jump, but holding onto it if you jump BEFORE activating it
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iaredius 10-Feb-18 11:12 PM
If you time it right while jumping, I bet you could jump like John Carter of Mars
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:13 PM
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Makooti 10-Feb-18 11:13 PM
He can't fly.
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V A H K I T I 10-Feb-18 11:13 PM
Imagine if you could run with the Pakari and then IMMEDIATELY switch
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Makooti 10-Feb-18 11:13 PM
Just jump good.
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V A H K I T I 10-Feb-18 11:13 PM
Er
Kakama
xP
I love btw that TTV still hasn't even mentioned this.
Like they just gave up man. xP
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:16 PM
Yes, it would appear so.
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V A H K I T I 10-Feb-18 11:16 PM
TTV is now Sad Cena
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iaredius 10-Feb-18 11:16 PM
A random segment of the movie "John Carter". For people that are excessively confused, he is on mars. Check my channel for more funny movie video's.
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Galgo 10-Feb-18 11:17 PM
Hey I just realized something
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Makooti 10-Feb-18 11:17 PM
To be fair, reading the Bionicle: Revolution script would make me want lie down for a while too.
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Galgo 10-Feb-18 11:18 PM
The matoran are colored in this version
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iaredius 10-Feb-18 11:18 PM
Yes!
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Philosophy101 10-Feb-18 11:18 PM
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:18 PM
Yes.
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Philosophy101 10-Feb-18 11:18 PM
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:18 PM
OH.
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V A H K I T I 10-Feb-18 11:18 PM
You did it. xP
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Philosophy101 10-Feb-18 11:18 PM
I found that pic I was talking about finally
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V A H K I T I 10-Feb-18 11:19 PM
Ayy
You did a pre good job!
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Galgo 10-Feb-18 11:19 PM
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Philosophy101 10-Feb-18 11:19 PM
And a pic of the bmop one
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Galgo 10-Feb-18 11:19 PM
@JrMasterModelBuilder is this the cave that corrupts save file that you mentioned?
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V A H K I T I 10-Feb-18 11:20 PM
I think that's the one yeah
It just crashes, but because the game saves after going through every door, that puts you in a permanent crash loop on loading the save
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Galgo 10-Feb-18 11:21 PM
I still don’t understand how the weapon works
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V A H K I T I 10-Feb-18 11:22 PM
The grapple?
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Galgo 10-Feb-18 11:22 PM
It’s a green ball that kinda hovers over an enemy and temporary flips them over?
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V A H K I T I 10-Feb-18 11:22 PM
Oh, no those enemies just take three hits
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Galgo 10-Feb-18 11:22 PM
With the green ball
?
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Philosophy101 10-Feb-18 11:23 PM
Y did you guys have to give us devs such a gift, it’s not even Christmas
@Founding Friends
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Galgo 10-Feb-18 11:25 PM
Anyone know what the deal with this pass is?
Ditto what philosophy said
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V A H K I T I 10-Feb-18 11:25 PM
Ooooooh @Philosophy101
Grab the Manas models!
Also @Galgo, there's a cave to the left of where you came to this area from
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Galgo 10-Feb-18 11:26 PM
Oh I see nvm
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V A H K I T I 10-Feb-18 11:26 PM
You get the dig ability and a button which extends that platform
Also Josie was right @Philosophy101, those are some weird off model Muaka.
I guess they are cubs?
@ⴳ Imrukii (Not Dave) You should see that too
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Galgo 10-Feb-18 11:27 PM
That’s a muaka?
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V A H K I T I 10-Feb-18 11:27 PM
I mean they're in ko-Wahi and vaguely resemble them
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Galgo 10-Feb-18 11:27 PM
It looks more like some ga-wahi rahi
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V A H K I T I 10-Feb-18 11:27 PM
I assume so
They actually look like they could be built too
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Galgo 10-Feb-18 11:28 PM
Do any of the rahi sets make an appearance or is it all non-canon ones
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:28 PM
OH MY GOD FUCK YES.
IMPORTED INTO BLENDER!
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Galgo 10-Feb-18 11:28 PM
YEAH that too! I love how the models in this game are all actually made from real pieces
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:29 PM
Yes!
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V A H K I T I 10-Feb-18 11:30 PM
I'm inviting the BMOP devs to join us here. I need to see more of this, and they could be of big help in getting more areas accessable
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:30 PM
BMOP?
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V A H K I T I 10-Feb-18 11:30 PM
Masks of Power
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:31 PM
Oh.
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V A H K I T I 10-Feb-18 11:31 PM
Higher res image from the BMOP chat
Lubba 1
I'm surprised these convert so flawlessly
Usually models ripped from games have mesh or UV mapping issues.
Especially games this old that were made prior to Standard engines and formats
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Galgo 10-Feb-18 11:32 PM
Maybe if I get into vr chat I’ll try one of them out
Now that we have more than onua, a pakari, a mudball, and some rope to choose from
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V A H K I T I 10-Feb-18 11:35 PM
Hah
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:38 PM
I wonder if I can maybe build that.
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V A H K I T I 10-Feb-18 11:38 PM
Looks possible
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ⴳ Imrukii (Not Dave) 10-Feb-18 11:39 PM
Could someone show a full 360 of the model somehow?
Or at least the back?
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iaredius 10-Feb-18 11:39 PM
Get that critter on garry's Mod. Looks like it came straight out of an old Valve title (edited)
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Galgo 10-Feb-18 11:39 PM
Most models in deep brick’s copy of the game are textureless right?
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JrMasterModelBuilder 10-Feb-18 11:39 PM
The models are a standard format, Microsoft's deprecated Direct X model format. (edited)
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V A H K I T I 10-Feb-18 11:40 PM
The BMOP devs say .x is hard to work with apparently
No rigging is retained in their method of ripping
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JrMasterModelBuilder 10-Feb-18 11:40 PM
Yeah, it's not super well supported, but it is standardized.
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V A H K I T I 10-Feb-18 11:40 PM
I'm going to try Noesis and export to FBX
it works with Source models
Hmm
Found a viewer than can supposedly open them directly in 3ds max
Anyways, @Swert that is true, but even VMs seem to have a conniption with it
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Swert 10-Feb-18 11:48 PM
hm
well if VMs have an issue, that becomes hardware as well
if I understand properly
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V A H K I T I 10-Feb-18 11:49 PM
Well I can say right now it's probably not a GPU issue. At least not Nvidia
Cause my Win 10 and Win 7 rig both use an NVIdia card, and it works on the 7 rig
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Swert 10-Feb-18 11:49 PM
no, at that point it's probably processor proper
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Galgo 10-Feb-18 11:49 PM
VMs have never been a viable way to play games
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V A H K I T I 10-Feb-18 11:49 PM
I almost think it's an Intel CPU issue
Cause on my 7 machine, it's running AMD
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Swert 10-Feb-18 11:50 PM
when did they begin shipping commerically available 64-bit procs?
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Galgo 10-Feb-18 11:50 PM
Anything that involves 3D acceleration is basically unplayable
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V A H K I T I 10-Feb-18 11:50 PM
And no idea about that, but my 7 rig is 64bit as well
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Swert 10-Feb-18 11:50 PM
hmm
and I guess that may not matter
otherwise 32-bit would never run xD
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JrMasterModelBuilder 10-Feb-18 11:51 PM
I ran it on an Intel Celeron M.
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V A H K I T I 10-Feb-18 11:51 PM
Oh. .-.
Well now I'm fresh out of ideas then
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Philosophy101 10-Feb-18 11:51 PM
were can I download the gaqme?
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Galgo 10-Feb-18 11:51 PM
LOMN is rendered in software right?
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JrMasterModelBuilder 10-Feb-18 11:51 PM
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V A H K I T I 10-Feb-18 11:51 PM
@Galgo Nope
Also
BMOP friends have ripped another rahi
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Galgo 10-Feb-18 11:52 PM
That’ll be our first ever real glimpse at a kofu-jaga right? (edited)
There is a screenshot of it I think
I’m surprised by the texture work.
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V A H K I T I 10-Feb-18 11:53 PM
Fikou Nui actually
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Galgo 10-Feb-18 11:53 PM
They really look like bionicle parts. Ahh, that was it
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Swert 10-Feb-18 11:54 PM
dat black Rau, though
or is that supposed to be dark gray?
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V A H K I T I 10-Feb-18 11:54 PM
Prob dark gray
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Swert 10-Feb-18 11:54 PM
eh I guess it's dark gray, the axles are black
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Galgo 10-Feb-18 11:55 PM
Someone needs to build all these. I think someone from BZP did that for quest for the toa. Oh yeah, has anyone compared sound effects between the two games? I noticed in my play through of the gameboy game that a lot of sound effects were identical to those in deep bricks videos
Makes sense, same developer
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Swert 10-Feb-18 11:56 PM
I probably could
at least in LDD for people to make instructions
obviously without mask or head :\
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V A H K I T I 10-Feb-18 11:58 PM
Going through models with DXViewer
I found what APPEARS to be the area that most commonly fucks up in the DB videos
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Swert 10-Feb-18 11:59 PM
well now
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Galgo 10-Feb-18 11:59 PM
Could you post some?
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V A H K I T I 10-Feb-18 11:59 PM
AKA the infamous death area
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Swert 10-Feb-18 11:59 PM
well now
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Galgo 10-Feb-18 11:59 PM
It still crashes in the newly released version right?
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V A H K I T I 10-Feb-18 11:59 PM
Well that area can't be accessed at all in ours
There seems to be a Kanohi pedastel in the nearby cave
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Swert 11-Feb-18 12:00 AM
also Hector says hi 😛
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V A H K I T I 11-Feb-18 12:00 AM
And I say hi back. xP
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Swert 11-Feb-18 12:00 AM
how are you not in the Maskposting Discord?
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V A H K I T I 11-Feb-18 12:01 AM
I forget exactly. For one I could never find an invide that hadn't expired. Pac
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Swert 11-Feb-18 12:01 AM
:v
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Galgo 11-Feb-18 12:01 AM
Well judging by the screenshots on the back of 2001 instruction manuals, Onua does eventually make it back to the surface
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Swert 11-Feb-18 12:01 AM
will DM directly if anybody wants it
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V A H K I T I 11-Feb-18 12:02 AM
THis is iunder level 7's data under Manas
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Galgo 11-Feb-18 12:02 AM
Which is your favorite level out of them all?
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V A H K I T I 11-Feb-18 12:02 AM
Looks like the area where the Kaita form in the prerendered scene
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Swert 11-Feb-18 12:02 AM
so wait, this isn't even just the demo? this is more or less the "full" game?
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iaredius 11-Feb-18 12:02 AM
It reminds me of a Chao from sonic the Hedgehog.
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V A H K I T I 11-Feb-18 12:02 AM
Well yes and no
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Swert 11-Feb-18 12:03 AM
I figured
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V A H K I T I 11-Feb-18 12:03 AM
It's the full game but HIGHLY unfinished
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Swert 11-Feb-18 12:03 AM
still
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V A H K I T I 11-Feb-18 12:03 AM
It's the earliest existing alpha. Older than DB's build
0.006
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iaredius 11-Feb-18 12:03 AM
"full" game
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Swert 11-Feb-18 12:03 AM
it's not even the demo that MOD had in the old days
also yes I'm that old, I was on MoD 😛
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Galgo 11-Feb-18 12:03 AM
I’m surprised by the content difference, at least from what we can see of deep brick’s version
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V A H K I T I 11-Feb-18 12:04 AM
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Galgo 11-Feb-18 12:04 AM
How is this older?
Rip mod
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V A H K I T I 11-Feb-18 12:05 AM
Here's the entirety of Onua's Makuta level btw. We didn't have too much further to go, but 60 seconds is way too little
According to the data, each of the six toa has one of these mini challenges
So assuming no crash, therw would have been more
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Galgo 11-Feb-18 12:05 AM
Pohatu’s is dodging boulders right?
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V A H K I T I 11-Feb-18 12:06 AM
Idk?
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JrMasterModelBuilder 11-Feb-18 12:06 AM
We don't know how much older, but this version is from July 2001, and DeepBrick's is believed to have been made after the decision to cancel the project. So probably a few month. (edited)
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Galgo 11-Feb-18 12:06 AM
I spoke with a dev a long time ago who said that. And that Gali’s level is a swimming level. That’s all though
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V A H K I T I 11-Feb-18 12:07 AM
"Kuta"
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Galgo 11-Feb-18 12:07 AM
Reminds me of the phantom menace
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V A H K I T I 11-Feb-18 12:07 AM
This is the first evidence I've found so far of Makuta being in this version at all (edited)
@JrMasterModelBuilder
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JrMasterModelBuilder 11-Feb-18 12:08 AM
What evidence?
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V A H K I T I 11-Feb-18 12:08 AM
The level segment is under the level 7 data in a folder called "Kuta"
All the names are shortened for folders, and MA is already used for Matau's data
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JrMasterModelBuilder 11-Feb-18 12:09 AM
Ah
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V A H K I T I 11-Feb-18 12:09 AM
No idea what manner of boss fight that room would entail
ALso
ANother model of the suva Kaita underground and the merging chambers from the FMV
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JrMasterModelBuilder 11-Feb-18 12:09 AM
I suspect Makuta may not have had a form per-se, like MNOG. (edited)
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V A H K I T I 11-Feb-18 12:10 AM
The glowing ball on the third wing is probably then the Bohrok (edited)
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JrMasterModelBuilder 11-Feb-18 12:10 AM
Could be. Is this like the room Takua was in in MNOG? (edited)
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V A H K I T I 11-Feb-18 12:10 AM
Nah, hold up a sec
This chamber is the same as the one depicted in this FMV from the DB version
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Galgo 11-Feb-18 12:11 AM
The entire makuta level is inaccesible besides the time trial?
It’s all white on my computer
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JrMasterModelBuilder 11-Feb-18 12:12 AM
Unless you can beat the timer. Nobody has yet. (edited)
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V A H K I T I 11-Feb-18 12:12 AM
It might all be playable barring crashes, but until we can disable the timer, the game is effectively locking us out
@JrMasterModelBuilder Might you be able to code a trainer to do that?
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JrMasterModelBuilder 11-Feb-18 12:12 AM
Maybe
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V A H K I T I 11-Feb-18 12:12 AM
Finding the ram address for a simple timer probably wouldn't be that hard
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JrMasterModelBuilder 11-Feb-18 12:12 AM
What do people use for trainers on Windows?
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V A H K I T I 11-Feb-18 12:13 AM
Editing the ram of a game on the fly. Essentially creating a cheat engine
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JrMasterModelBuilder 11-Feb-18 12:13 AM
Might be easier to bump up the timer.
If we can find where that is stored.
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V A H K I T I 11-Feb-18 12:14 AM
True.
I'll keep digging
In the meantime, MORE MODELS
PST1
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Galgo 11-Feb-18 12:14 AM
Whoa
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V A H K I T I 11-Feb-18 12:14 AM
My best guess is a cutscene model for the Kaita transformation chambers?
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Galgo 11-Feb-18 12:15 AM
now that really reminds me of star wars
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V A H K I T I 11-Feb-18 12:15 AM
PST2 is very different however
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Galgo 11-Feb-18 12:16 AM
And if you could beat the timer all of this is theoretically accessible?
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V A H K I T I 11-Feb-18 12:16 AM
Yea
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Galgo 11-Feb-18 12:16 AM
Welp
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V A H K I T I 11-Feb-18 12:16 AM
Tahu's segment I'm guessing was to have lava on the floor and utilize the updrafts used in Ta-Wahi with the Miru to find the Hau
The bulbs look like similar vents
Gali's looks as annoying as Onua's
Ditto Kopaka
I'm going to assume Lewa's is either unfinished, or is ALL VINES AGAIN
Assets from the main menu are here, but clearly unfinished.
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Galgo 11-Feb-18 12:21 AM
Why would these two versions be so different from each other? Did they cut a ton of content in DB’s version or something? I would figure that the older version would have less content. That said, I guess no one besides DB has played it so who knows
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JrMasterModelBuilder 11-Feb-18 12:22 AM
Yeah, it's kinda strange how much content seems cut from Deep Brick's copy.
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V A H K I T I 11-Feb-18 12:22 AM
Well I have some new stuff that we've seen in neither now.
THE MUD BOSS
I wish this program retained textures
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Galgo 11-Feb-18 12:22 AM
The elemental thing whenua mentioned!!
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V A H K I T I 11-Feb-18 12:23 AM
Yeah, it does exist in the files
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JrMasterModelBuilder 11-Feb-18 12:23 AM
Interesting
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ⴳ Imrukii (Not Dave) 11-Feb-18 12:23 AM
Fatboi.
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V A H K I T I 11-Feb-18 12:23 AM
From this angle, you can vaguely make out its mouth
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Galgo 11-Feb-18 12:24 AM
None of this is even in the level in our version right?
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JrMasterModelBuilder 11-Feb-18 12:24 AM
Not that we can reach, at this time (edited)
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Galgo 11-Feb-18 12:24 AM
Any ideas why not?
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V A H K I T I 11-Feb-18 12:25 AM
Pohatu's rock elemental boss
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JrMasterModelBuilder 11-Feb-18 12:25 AM
Can't get past the room with the Nui Jaga, it closes if you try to dig the wall (edited)
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ⴳ Imrukii (Not Dave) 11-Feb-18 12:25 AM
Dankey Kang looking face.
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Galgo 11-Feb-18 12:25 AM
Ah, I got stuck there too
Does the game crash for you when trying to break the wall in there too?
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JrMasterModelBuilder 11-Feb-18 12:26 AM
It closes. Not sure if it's technically a crash, it's different from the usual crash.
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V A H K I T I 11-Feb-18 12:27 AM
Gali's Water hydra
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JrMasterModelBuilder 11-Feb-18 12:27 AM
Is that mesh viewer?
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V A H K I T I 11-Feb-18 12:27 AM
DXViewer
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JrMasterModelBuilder 11-Feb-18 12:27 AM
Ah
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V A H K I T I 11-Feb-18 12:28 AM
These are pretty accurate to the concpet art
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Galgo 11-Feb-18 12:30 AM
Is the fire dragon in the game too
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V A H K I T I 11-Feb-18 12:30 AM
I'm looking for it.
I saw files for it yesterday I think
I'm gonna try a different model viewer
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JrMasterModelBuilder 11-Feb-18 12:32 AM
Ah, dxviewer.exe is actually what I meant by Mesh Viewer.
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V A H K I T I 11-Feb-18 12:32 AM
Ah
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JrMasterModelBuilder 11-Feb-18 12:32 AM
I guess I got Mesh Convert and DXViewer mixed up in my head.
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V A H K I T I 11-Feb-18 12:32 AM
I'm gonna try open3mod
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Makooti 11-Feb-18 12:33 AM
It's cool that they planned to have all the Toa confront rampant creatures made of their own element.
It's too bad the canon only ever tried that, what, once?
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JrMasterModelBuilder 11-Feb-18 12:33 AM
The last version of the direct X SDK with dxviewer: DXSDK Feb10 (filename: DXSDK_Feb10.exe) (edited)
Download the complete DirectX SDK, which contains the DirectX Runtime and all DirectX software required to create DirectX compliant applications.
There's the download.
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V A H K I T I 11-Feb-18 12:37 AM
This has an easier time vieweing the models
Still no textures, but much easier to see
OH SHIT WHAT
Onua_old.x, a much higher poly version of his model. Apparently... older?
Looks like the version they later reverted back to in the DB version?
@JrMasterModelBuilder
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JrMasterModelBuilder 11-Feb-18 12:38 AM
Hmm, interesting.
Must have been trying lower poly models for speed?
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V A H K I T I 11-Feb-18 12:39 AM
Seems that way
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JrMasterModelBuilder 11-Feb-18 12:39 AM
Can you swap them?
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V A H K I T I 11-Feb-18 12:40 AM
I mean I could try, but my Win 7 PC is turned off right now
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JrMasterModelBuilder 11-Feb-18 12:40 AM
Eh, no rush.
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V A H K I T I 11-Feb-18 12:40 AM
If you wanna have a go at it, just rename the files under characters onua XS (edited)
If you could try it, I'd actually be really anxious to see tbh. 😛
Is your XP machine handy?
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JrMasterModelBuilder 11-Feb-18 12:41 AM
My XP machine was acting up.
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V A H K I T I 11-Feb-18 12:42 AM
D:
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JrMasterModelBuilder 11-Feb-18 12:42 AM
I might try my Win7 in a minute.
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V A H K I T I 11-Feb-18 12:42 AM
okay
Tahu has a proper lavasurfboard in his files
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JrMasterModelBuilder 11-Feb-18 12:43 AM
Are there higher-quality models for the other toa too?
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V A H K I T I 11-Feb-18 12:43 AM
Nope, just onua
Actually
I might know where that came from, hold on
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JrMasterModelBuilder 11-Feb-18 12:44 AM
Oh yeah.
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V A H K I T I 11-Feb-18 12:44 AM
Looks like the same model to me
THis is blowing my damn mind
To that end, I should see if the Nui Jaga has a high poly model
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JrMasterModelBuilder 11-Feb-18 12:47 AM
Was it ever said where those animations even came from? We assume Saffire, but I don't know who uploaded them.
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V A H K I T I 11-Feb-18 12:47 AM
No idea.
It has a BHD file, but no associated model
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Swert 11-Feb-18 12:47 AM
btw
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V A H K I T I 11-Feb-18 12:47 AM
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Swert 11-Feb-18 12:47 AM
that wasn't me, it was Dorek 😛
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V A H K I T I 11-Feb-18 12:48 AM
Whairua present and accounted for
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JrMasterModelBuilder 11-Feb-18 12:48 AM
Nice
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V A H K I T I 11-Feb-18 12:49 AM
OHO
AND HERE
IS TAHU'S DRAGON
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JrMasterModelBuilder 11-Feb-18 12:49 AM
Nice.
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V A H K I T I 11-Feb-18 12:51 AM
Kopaka's ice elemental
They really did stick to that concept art
Looks like the Ga-Matoran weren't lying about the Tarakava. Pac
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Galgo 11-Feb-18 12:53 AM
is that the first rahi set confirmed to be in-game?
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V A H K I T I 11-Feb-18 12:55 AM
Aaand here's Lewa's wind elemental
WHich I would assume will look more accurate after warping and texturing
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JrMasterModelBuilder 11-Feb-18 12:56 AM
Those bands are probably for textures.
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V A H K I T I 11-Feb-18 12:57 AM
Kane ra present, which pretty much confirms the set piece mentioned in the sound files
Pohatu at some point will ride and wrangle a Kane Ra
OH SHIT
FOUND THESE CRABBY BOIS
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JrMasterModelBuilder 11-Feb-18 12:59 AM
???
Nice
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V A H K I T I 11-Feb-18 12:59 AM
O DAMN MANA KO TOO
That FMV was not just for fuckin show
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Galgo 11-Feb-18 01:00 AM
i remember the real set would constantly flop onto its face when you stopped too abruptly
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Hexadecimal Mantis 11-Feb-18 01:04 AM
Is this a Takea shark? I'm pretty sure this shows up in the game somewhere
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V A H K I T I 11-Feb-18 01:05 AM
Ye
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Hexadecimal Mantis 11-Feb-18 01:06 AM
Its cool to have all of these models at our disposal.
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V A H K I T I 11-Feb-18 01:07 AM
@JrMasterModelBuilder Any luck with the system bootup?
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Hexadecimal Mantis 11-Feb-18 01:10 AM
Lol nuju's model has stray verts
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V A H K I T I 11-Feb-18 01:11 AM
OH OKAY
SO
IT LOOKS LIKE THE MNOG KINI NUI DESIGN WAS JUST A REGULAR-ASS SHIRNE IN THIS
This is apparently the Ta-Wahi shrine
BAHAHAH
THE TAKARA PITS IN THE DATA
THEY'RE JUST CALLED "MOSH"
IN CODE THEY ARE LITERALLY MOSH PITS
WOOOO
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Hexadecimal Mantis 11-Feb-18 01:16 AM
uh
hold on
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V A H K I T I 11-Feb-18 01:16 AM
CONFIRMED, TAHU HAS A VAHI MODEL
It is NOT just a texture
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Hexadecimal Mantis 11-Feb-18 01:17 AM
what?
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V A H K I T I 11-Feb-18 01:17 AM
Ha
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Hexadecimal Mantis 11-Feb-18 01:17 AM
Looks like they were having fun
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JrMasterModelBuilder 11-Feb-18 01:17 AM
Test file.
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V A H K I T I 11-Feb-18 01:17 AM
So it seems like Tahu actually has a coded vahi then perhaps.
It's not even the last mask in his list
mk5a
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JrMasterModelBuilder 11-Feb-18 01:18 AM
Incidentally, 010 Editor has a pretty cool feature where you can make definitions for custom binary files.
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Hexadecimal Mantis 11-Feb-18 01:18 AM
Yep
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JrMasterModelBuilder 11-Feb-18 01:18 AM
It's pretty cool for reversing file formats.
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Hexadecimal Mantis 11-Feb-18 01:18 AM
I use it all the time
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V A H K I T I 11-Feb-18 01:18 AM
Oi, so JMMB, any updates on booting your 7 rig? 😛
I'm curious to see if the Onua model swap works
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JrMasterModelBuilder 11-Feb-18 01:18 AM
One sec, goona boot it now
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V A H K I T I 11-Feb-18 01:18 AM
Aight
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JrMasterModelBuilder 11-Feb-18 01:18 AM
Was looking over the printables.
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V A H K I T I 11-Feb-18 01:19 AM
I also wouldn't mind figuring out the timer thing
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JrMasterModelBuilder 11-Feb-18 01:19 AM
The .bin files are really high-res JPG's
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V A H K I T I 11-Feb-18 01:19 AM
Oh awesome
Higher than anything wehave archived I assume?
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JrMasterModelBuilder 11-Feb-18 01:19 AM
Not sure, maybe.
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V A H K I T I 11-Feb-18 01:20 AM
I'd really like to get some cheats for this game to look around more.
If we could disable damage, and code the miru to act more like a moon jump, that would be ideal
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Hexadecimal Mantis 11-Feb-18 01:20 AM
I would debug it if we could run it on win10
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V A H K I T I 11-Feb-18 01:20 AM
Especially for Tahu's level, because now I'm convinced the Vahi is hidden somewhere in it
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Hexadecimal Mantis 11-Feb-18 01:21 AM
Have you tried swapping the vahi in?
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V A H K I T I 11-Feb-18 01:21 AM
I wouldn't know how.
I guess I could look for the corrisponding data to mk5a
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Swert 11-Feb-18 01:22 AM
alright I have to ask
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JrMasterModelBuilder 11-Feb-18 01:23 AM
It was Data/characters/onua/Xs/onua_old.x right?
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V A H K I T I 11-Feb-18 01:23 AM
Yea
Yes @Swert?
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Swert 11-Feb-18 01:23 AM
is there a better model render of the Mask of Elemental Energy?
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V A H K I T I 11-Feb-18 01:23 AM
Kek
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Swert 11-Feb-18 01:23 AM
I'd rather get that instead of the BH render
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V A H K I T I 11-Feb-18 01:23 AM
Oh you were serious. xP Well... not in this game. 😛
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Swert 11-Feb-18 01:24 AM
oh well
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Hexadecimal Mantis 11-Feb-18 01:27 AM
Have you guys opened the animation files?
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V A H K I T I 11-Feb-18 01:27 AM
No idea how
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Hexadecimal Mantis 11-Feb-18 01:27 AM
I might be able to get them into maya
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V A H K I T I 11-Feb-18 01:28 AM
😮
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JrMasterModelBuilder 11-Feb-18 01:30 AM
It appears to work.
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V A H K I T I 11-Feb-18 01:30 AM
OH SHIT
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Galgo 11-Feb-18 01:30 AM
what'd you do
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V A H K I T I 11-Feb-18 01:30 AM
No issues with it?
He swapped out the main Onua model with the old unused test model
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Hexadecimal Mantis 11-Feb-18 01:31 AM
wow
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Galgo 11-Feb-18 01:31 AM
the one from DB's verison?
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V A H K I T I 11-Feb-18 01:31 AM
Not sure, but it's the one used in old test animations
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JrMasterModelBuilder 11-Feb-18 01:31 AM
Swapped onua_old.bhd & onua_old.x in for onua.bhd & onua.bhd
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V A H K I T I 11-Feb-18 01:31 AM
Hey..
Can you do me a stupid test if that worked?
Swap Onua with Akamai. Pac
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JrMasterModelBuilder 11-Feb-18 01:32 AM
Seems to work fine
Running, jumping and whatnot all work.
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V A H K I T I 11-Feb-18 01:32 AM
Wait hold on hold up
I wanna try that one
I'm gonna boot my 7 machine
xD
IF THIS WORKS
I'm going to shit a horse
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Swert 11-Feb-18 01:33 AM
ah gotta love this community
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Hexadecimal Mantis 11-Feb-18 01:33 AM
I would try but my fossil computer is in the basement
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Swert 11-Feb-18 01:33 AM
... of horse-shitting fans
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V A H K I T I 11-Feb-18 01:34 AM
You know it's funny, character swapping works in BIONICLE The Game too
But some levels spawn you in places that cause instant death
You can play as Tahu Nuva on foot with his swords
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Hexadecimal Mantis 11-Feb-18 01:35 AM
yep
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V A H K I T I 11-Feb-18 01:35 AM
I WANTED to reenact a story from the Quest for the Masks book by putting Tahu Nuva in Lewa's vine area
but NOOOOOOO
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Hexadecimal Mantis 11-Feb-18 01:35 AM
Tahu Nuva can walk around like Kopaka and he has some specialized animations too. My album for Bionicle The Game can be found here: http://imgur.com/a/QffeN
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V A H K I T I 11-Feb-18 01:35 AM
Spawned me in a pit. Pac
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JrMasterModelBuilder 11-Feb-18 01:35 AM
Tried swaping in Nuju, but crash.
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V A H K I T I 11-Feb-18 01:36 AM
Stupid game, not letting me meme
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Hexadecimal Mantis 11-Feb-18 01:36 AM
You can swap the PC BTG characters with a little extra effort too
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JrMasterModelBuilder 11-Feb-18 01:38 AM
How wasted-drunk was I last night?
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Hexadecimal Mantis 11-Feb-18 01:38 AM
very nice
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V A H K I T I 11-Feb-18 01:38 AM
BAHAHA
I HAVE YA BEAT MY DUDE
IIIIIIIIIIIIIIIIIIIIIT'S HORSE SHITTING TIME
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JrMasterModelBuilder 11-Feb-18 01:38 AM
Nice!
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Galgo 11-Feb-18 01:39 AM
wow
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JrMasterModelBuilder 11-Feb-18 01:39 AM
Most-likely you can swap characters what have masks that change. (edited)
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Hexadecimal Mantis 11-Feb-18 01:39 AM
do the animations work?
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V A H K I T I 11-Feb-18 01:39 AM
Hold up, getting another mouse
Yes. xD
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Hexadecimal Mantis 11-Feb-18 01:40 AM
cool
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V A H K I T I 11-Feb-18 01:40 AM
I'll try and screenshare somehow uh..
Okay, I can start a private call to do it with whoever wants to see
Oh my fuck
THE ANIMATIONS ALSO WORK IN CUTSCENES
I'M LOOKING AT THE NOBUA CUTSCENE WITH JUST>>> AKAMAI
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Galgo 11-Feb-18 01:44 AM
you gotta find a different weapon for every toa right
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V A H K I T I 11-Feb-18 01:45 AM
Yeah
Hmmmm
I WONDER
IF I CAN SWAP LEVELS
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JrMasterModelBuilder 11-Feb-18 01:46 AM
What does that accomplish?
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V A H K I T I 11-Feb-18 01:46 AM
I could load up the Kaita chamber or the Makuta level and see what they do
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JrMasterModelBuilder 11-Feb-18 01:46 AM
Oh
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V A H K I T I 11-Feb-18 01:47 AM
One more epxeriment first however
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JrMasterModelBuilder 11-Feb-18 01:52 AM
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V A H K I T I 11-Feb-18 01:52 AM
Noice
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Galgo 11-Feb-18 01:54 AM
gali's voice is so cool
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V A H K I T I 11-Feb-18 01:55 AM
For now it's just a model swap
But it works
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Galgo 11-Feb-18 01:58 AM
i like how lewa has an axe, but his melee attack is to punch with his fist
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JrMasterModelBuilder 11-Feb-18 01:59 AM
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V A H K I T I 11-Feb-18 01:59 AM
WHAT
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JrMasterModelBuilder 11-Feb-18 01:59 AM
IMA dragon
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V A H K I T I 11-Feb-18 01:59 AM
DID
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Hexadecimal Mantis 11-Feb-18 01:59 AM
is that the dragon
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ⴳ Imrukii (Not Dave) 11-Feb-18 01:59 AM
I love how Pohatu has cletes but he attacks with his fist.
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V A H K I T I 11-Feb-18 01:59 AM
DID YOU MODELS SWAP ONUA
WITH TAHU'S DRAGON
HOW
ALRIGHT
ALRIGHT
THAT'S IT
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ⴳ Imrukii (Not Dave) 11-Feb-18 01:59 AM
Wait...What dragon?
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V A H K I T I 11-Feb-18 01:59 AM
I CONCEDE (edited)
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ⴳ Imrukii (Not Dave) 11-Feb-18 01:59 AM
Boss?
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V A H K I T I 11-Feb-18 01:59 AM
There is no way I can beat THAT
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JrMasterModelBuilder 11-Feb-18 01:59 AM
Can't really see it though
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V A H K I T I 11-Feb-18 02:00 AM
GO initiate a cutcene
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JrMasterModelBuilder 11-Feb-18 02:00 AM
Has jump and everything
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Hexadecimal Mantis 11-Feb-18 02:00 AM
wow
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V A H K I T I 11-Feb-18 02:00 AM
I'm gonna try swappng levels
Hol up fam
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JrMasterModelBuilder 11-Feb-18 02:01 AM
Invisible in cutscenes
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Hexadecimal Mantis 11-Feb-18 02:01 AM
I swapped gali in for onua. The mask positioning was weird, but I guess thats to be expected
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JrMasterModelBuilder 11-Feb-18 02:01 AM
Well, some anyway
Totems don't give me an angle
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V A H K I T I 11-Feb-18 02:02 AM
Aw AWWWWW
I tried replacing the beach with Onua's boss area and it crashed. Pac
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Galgo 11-Feb-18 02:03 AM
is it even possible to get to le-koro? (edited)
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Swert 11-Feb-18 02:10 AM
"That's the old passage to Le-Koro. We don't go there anymore."
that reference might be older than some of you 😛
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ⴳ Imrukii (Not Dave) 11-Feb-18 02:17 AM
Nope, I popped into existence in 1998, so I'm older than it if it's after that date.
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Swert 11-Feb-18 02:19 AM
nice, enjoy turning 20 😛
(I'm 30 x_x)
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ⴳ Imrukii (Not Dave) 11-Feb-18 02:19 AM
I guessed that.
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Galgo 11-Feb-18 02:19 AM
half life 2 is from like 2004 though, unless that was your point
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Swert 11-Feb-18 02:20 AM
someone stop the planet's orbit, I wanna stop aging
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V A H K I T I 11-Feb-18 02:21 AM
@JrMasterModelBuilder Any luck finding the timer?
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JrMasterModelBuilder 11-Feb-18 02:22 AM
Not yet.
Just gave up trying to view the dragon in a cutscene.
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V A H K I T I 11-Feb-18 02:22 AM
😛
I might try and figure out how to replace a rahi with a boss
Problem is the same issue with level swapping. Renaming folders doesn't work
I need to find out what POINTS to said folders
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V A H K I T I 11-Feb-18 02:37 AM
Any idea what the BHD or slb files do?
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JrMasterModelBuilder 11-Feb-18 02:38 AM
.slb looks like animations names and probably some related data about them.
.bhd, no idea at present. (edited)
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V A H K I T I 11-Feb-18 02:39 AM
I'm gonna tinker with it. One sec
BAH
UM
WELL
I THINK I FIGURED IT OUT
The BHD files are a rigging system seperate from the actual model
I got this unholy abomination by replacing Onua's BHD with Whairua's
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JrMasterModelBuilder 11-Feb-18 02:41 AM
Maybe bone data?
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V A H K I T I 11-Feb-18 02:41 AM
Seems that way
WANNA BUY SOME DRUBGS KIDS
Well that was an easy question answered. Pac
Oh god I'm having Brawl flashbacks
It's fuckin LONGCHU all over again
BHD
Stands for Bone Hurt Drink. Pac
@ⴳ Imrukii (Not Dave)
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ⴳ Imrukii (Not Dave) 11-Feb-18 02:47 AM
LONG BOI
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V A H K I T I 11-Feb-18 02:47 AM
I WONDER WHAT WOULD HAPPEN
IF I REPLACED ONUAS RIG WITH THE DRAGON
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ⴳ Imrukii (Not Dave) 11-Feb-18 02:48 AM
DO IT
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V A H K I T I 11-Feb-18 02:49 AM
HAS SCIENCE GONE TOO FAR
That little dot there over the cliff
That there's his head. Pac
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ⴳ Imrukii (Not Dave) 11-Feb-18 02:50 AM
Yes.
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Makooti 11-Feb-18 02:52 AM
YOU ARE BUT A MORTAL PLAYING GOD
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Galgo 11-Feb-18 02:55 AM
i got past the second batch of vines on lewas level
finally
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V A H K I T I 11-Feb-18 02:56 AM
REALLY?
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Galgo 11-Feb-18 02:56 AM
yeah
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V A H K I T I 11-Feb-18 02:56 AM
Damn even I didn't do that
What's beyond it?
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Galgo 11-Feb-18 02:56 AM
want the save?
more vines
LOL
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V A H K I T I 11-Feb-18 02:56 AM
Hell yeah
OH MY GOD
I replaced Onua's bones with Whenua
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ⴳ Imrukii (Not Dave) 11-Feb-18 02:58 AM
Okay, I think Onua needs an exorcism.
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V A H K I T I 11-Feb-18 03:01 AM
@JrMasterModelBuilder Any idea what calls the areas to be loaded?
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JrMasterModelBuilder 11-Feb-18 03:04 AM
Not yet
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V A H K I T I 11-Feb-18 03:05 AM
Base.osi references a cheat menu
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JrMasterModelBuilder 11-Feb-18 03:05 AM
Hmm, I've been wondering about that.
Athough that might be the menu we have.
There is a reference to cheat in Bionicle.ini
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V A H K I T I 11-Feb-18 03:06 AM
cheat_showhud..cheat_earthquake..cheat_vinegrab..cheat_mudball..cheat_mudsphere..cheat_maskofconcealment..cheat_maskofstrength..cheat_maskofnightvision..cheat_energylevel..cheat_lifelevel..cheat_maxlife..cheat_maxenergy..cheat_tokens..cheat_grapplinghook.
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JrMasterModelBuilder 11-Feb-18 03:06 AM
Hmm, cheat_vinegrab sounds useful. (edited)
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V A H K I T I 11-Feb-18 03:07 AM
Pac
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JrMasterModelBuilder 11-Feb-18 03:09 AM
Anyhow, the game has LEGOTester and NoGreenCapes hard-coded into it for the Bionicle.ini cheat entry.
I think both do the same.
I don't know what happens without either, seeing as the first one is in there by default. (edited)
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Galgo 11-Feb-18 03:10 AM
well I'm past the vines I think, and i found something for someone in po-koro
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JrMasterModelBuilder 11-Feb-18 03:10 AM
Oh?
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Galgo 11-Feb-18 03:10 AM
maybe if the game was working as intended you could go back and forth between wahis?
i think the game crashed
well that was time well wasted
yeah i think that the area immediately after the vines is one of the crash loops you referred to earlier
still want the save file?
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JrMasterModelBuilder 11-Feb-18 03:12 AM
Yeah, why not.
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Galgo 11-Feb-18 03:13 AM
...
where is the save file directory (edited)
nevermind, I think i've found it
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JrMasterModelBuilder 11-Feb-18 03:15 AM
Right in Data, player0.sav
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Galgo 11-Feb-18 03:15 AM
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😺 QSKSw (Josie) 11-Feb-18 03:16 AM
Really it took us literally digging up the holy grail to add a Bonkle Room to this channel? lol
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V A H K I T I 11-Feb-18 03:16 AM
I mean it wasn't really necessary until now. Hi Josie. xP
Here's a brief recap of what we've been doing since you left. I did the soundtrack, we started fucking with assets, and we figured out that rigging is seperate from the models.
We did this by swapping files and making Brawl-esq nightmare fuel (edited)
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JrMasterModelBuilder 11-Feb-18 03:18 AM
Hey, textures.
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V A H K I T I 11-Feb-18 03:18 AM
We also figured out that any character with chanagable masks can be model swapped
😮
So I had Akamai working in Onua's level
We also found all the boss models
@JrMasterModelBuilder How did you get the textures to load in DXViewer?
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JrMasterModelBuilder 11-Feb-18 03:19 AM
I looked where it was trying to load them from using sysinternal's procmon. (edited)
Basically...
You copy everything from the levels's Textures folder into a new directory.
Then rename everything to have no .dds file extension. (edited)
Then copy the .x files there.
And open them.
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V A H K I T I 11-Feb-18 03:20 AM
That.... sounds like effort. xD
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JrMasterModelBuilder 11-Feb-18 03:20 AM
I recommend a tool to bulk-rename.
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V A H K I T I 11-Feb-18 03:21 AM
THe only things I'd be really interested to see textured are the boss elementals
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Galgo 11-Feb-18 03:21 AM
how far did you guys get in ta-wahi?
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V A H K I T I 11-Feb-18 03:21 AM
We got to the lava caves with the platforms and fireballs
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Galgo 11-Feb-18 03:22 AM
is that behind where you initially start?
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V A H K I T I 11-Feb-18 03:22 AM
No
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Galgo 11-Feb-18 03:23 AM
oh, well if you turn all the way around right when you load tahu's level you can go to another part of the wahi
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V A H K I T I 11-Feb-18 03:23 AM
Huh
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Galgo 11-Feb-18 03:23 AM
also does kopaka's level work for you?
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V A H K I T I 11-Feb-18 03:23 AM
ye
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Galgo 11-Feb-18 03:23 AM
it's all white on my screen
along with makuta
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V A H K I T I 11-Feb-18 03:23 AM
That's weird
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JrMasterModelBuilder 11-Feb-18 03:24 AM
There's the dragon.
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V A H K I T I 11-Feb-18 03:24 AM
😮
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Galgo 11-Feb-18 03:24 AM
tahu can also apparently walk on lava
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Swert 11-Feb-18 03:25 AM
not canon /s
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JrMasterModelBuilder 11-Feb-18 03:25 AM
Mud monster
Uhh, cow pattie?
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😺 QSKSw (Josie) 11-Feb-18 03:27 AM
I think we called it a sausage patty.
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V A H K I T I 11-Feb-18 03:27 AM
You know.
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JrMasterModelBuilder 11-Feb-18 03:27 AM
Looks like there are models for him to rise up then melt.
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V A H K I T I 11-Feb-18 03:28 AM
You could probably texture swap this thing with The Great Mighty Poo, and nobody could tell the difference. Pac
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Galgo 11-Feb-18 03:28 AM
i thought i was the only one
This look familiar?
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V A H K I T I 11-Feb-18 03:28 AM
Besides an area we streamed?
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Galgo 11-Feb-18 03:28 AM
so yes
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V A H K I T I 11-Feb-18 03:29 AM
Oh. Yes. 😛
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Galgo 11-Feb-18 03:29 AM
lol
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V A H K I T I 11-Feb-18 03:29 AM
This is where you get the hau
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Galgo 11-Feb-18 03:29 AM
why don't any of the toa start out with their default kanohi
besides onua
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V A H K I T I 11-Feb-18 03:29 AM
Shrug
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JrMasterModelBuilder 11-Feb-18 03:29 AM
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Galgo 11-Feb-18 03:30 AM
and why are there so many jumping puzzles GHAA
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V A H K I T I 11-Feb-18 03:30 AM
Platforming is easy to do as placeholder content
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Swert 11-Feb-18 03:30 AM
because 2001 was full of bad game design ideas
actually that's pretty true, think back to Tomb Raider games
plenty of platforming there
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JrMasterModelBuilder 11-Feb-18 03:31 AM
What are the other ones named?
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V A H K I T I 11-Feb-18 03:32 AM
Uh, hold on
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JrMasterModelBuilder 11-Feb-18 03:33 AM
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V A H K I T I 11-Feb-18 03:33 AM
Imon is the ice elemental
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JrMasterModelBuilder 11-Feb-18 03:33 AM
Do those ears exists as pieces?
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V A H K I T I 11-Feb-18 03:33 AM
rkmn is the stone
And... I don't think so
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JrMasterModelBuilder 11-Feb-18 03:34 AM
The new Apple product, the iBat.
(Ice Bat)
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V A H K I T I 11-Feb-18 03:34 AM
ICE SHRIEKBAT
IT REALLY IS METROID PRIME
Pac
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😺 QSKSw (Josie) 11-Feb-18 03:34 AM
boiz I think I can come up with a good analogue for those ears for you.
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V A H K I T I 11-Feb-18 03:35 AM
Oh?
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😺 QSKSw (Josie) 11-Feb-18 03:35 AM
Yep yep.
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V A H K I T I 11-Feb-18 03:36 AM
Huh
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😺 QSKSw (Josie) 11-Feb-18 03:36 AM
I assume Saffire designed this game the same way DDI designed Rock Raiders; they just played with Lego a bunch and anything they made they put in the game.
That's kinda the way it should be done but not every dev does that.
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V A H K I T I 11-Feb-18 03:37 AM
TT did that for Heroes too
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Galgo 11-Feb-18 03:37 AM
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JrMasterModelBuilder 11-Feb-18 03:37 AM
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V A H K I T I 11-Feb-18 03:37 AM
Kek
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Galgo 11-Feb-18 03:37 AM
is that the alien from destroy all humans
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V A H K I T I 11-Feb-18 03:37 AM
I love how close they ultimately stayed to the concept art for the boss elementals.
I really wanna see them animated
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😺 QSKSw (Josie) 11-Feb-18 03:38 AM
TT is very sloppy with when they decide to make the builds in their games realistic and when they don't. Emmett's Construct-o-Mech in Lego Dimensions took me so long to figure out in LDD and I had to concede and just make it 'close enough.'
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JrMasterModelBuilder 11-Feb-18 03:39 AM
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V A H K I T I 11-Feb-18 03:39 AM
I mean... this is the same company that thought a metru pelvis and two thigh pieces makes a good dragonfly so. xP
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JrMasterModelBuilder 11-Feb-18 03:39 AM
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V A H K I T I 11-Feb-18 03:41 AM
Nah m8
It Thardus
Pohatu gon get Phazon poisoning. Pac
I'm gonna compile all these into one image for posting places
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😺 QSKSw (Josie) 11-Feb-18 03:43 AM
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Galgo 11-Feb-18 03:43 AM
LDD has old bionicle parts?
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😺 QSKSw (Josie) 11-Feb-18 03:44 AM
Surprisingly they have a fair couple.
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Swert 11-Feb-18 03:44 AM
quite a few, actually
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Galgo 11-Feb-18 03:44 AM
poast
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JrMasterModelBuilder 11-Feb-18 03:44 AM
Since we haven't seen him yet. (edited)
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Galgo 11-Feb-18 03:45 AM
how far did you guys get in the gali level?
i gave up on it
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😺 QSKSw (Josie) 11-Feb-18 03:45 AM
One user at RRU is working on a part model importer but Lego obviously kinda likes keeping secrets as to the inner workings of their software so nobody's really sure exactly what the part model format is.
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JrMasterModelBuilder 11-Feb-18 03:45 AM
I think someone figured most of it out. (edited)
But they deleted their github repo.
There are forks of it though.
It was written in Java.
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😺 QSKSw (Josie) 11-Feb-18 03:46 AM
I hadn't found the forks.
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JrMasterModelBuilder 11-Feb-18 03:46 AM
libLDD
LibLDD - A library containing classes to read a series of files of LEGO Digital Designer
There's 1 fork I guess, with a few forks off that. (edited)
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😺 QSKSw (Josie) 11-Feb-18 03:47 AM
@Galgo We didn't really accomplish much in the Gali level but there's alot of explorable area to cover it really is amazing they decided to just throw this out.
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Galgo 11-Feb-18 03:48 AM
as in cancel the game?
yeah
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JrMasterModelBuilder 11-Feb-18 03:48 AM
W-RAT?
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Galgo 11-Feb-18 03:48 AM
the problem with the game is that the levels are WAY bigger than they need to be
onua's is pretty good, but the rest are barren
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😺 QSKSw (Josie) 11-Feb-18 03:49 AM
@JrMasterModelBuilder I was always more interested in modding pieces to be texturable when they should be but if I figure out how to get this working I'll let this know and forward it on to you guys. I know light programming but I'm no modeller.
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JrMasterModelBuilder 11-Feb-18 03:51 AM
Staping himself in the leg there
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V A H K I T I 11-Feb-18 03:51 AM
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JrMasterModelBuilder 11-Feb-18 03:52 AM
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V A H K I T I 11-Feb-18 03:52 AM
😮
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JrMasterModelBuilder 11-Feb-18 03:52 AM
Cute little turtle
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V A H K I T I 11-Feb-18 03:52 AM
THAT IS ADORABLE
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😺 QSKSw (Josie) 11-Feb-18 03:52 AM
D'AWW! ❤
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V A H K I T I 11-Feb-18 03:53 AM
I MUST BUILD IT
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😺 QSKSw (Josie) 11-Feb-18 03:53 AM
WAIT, THESE TURTLES ARE IN TALES OF TOHUNGA
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Galgo 11-Feb-18 03:53 AM
so wonderfully lowpoly
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V A H K I T I 11-Feb-18 03:53 AM
PRECIOUS NON-CANON CINNAMON BUN
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😺 QSKSw (Josie) 11-Feb-18 03:53 AM
AAAAAAAAAAAAAH ❤
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Galgo 11-Feb-18 03:54 AM
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JrMasterModelBuilder 11-Feb-18 03:54 AM
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Galgo 11-Feb-18 03:54 AM
Have any idea why this happens on lopaka and makuta’s level?
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JrMasterModelBuilder 11-Feb-18 03:54 AM
Other turtle
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V A H K I T I 11-Feb-18 03:54 AM
Hoi
:3
@Galgo No idea. D:
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JrMasterModelBuilder 11-Feb-18 03:55 AM
No idea really, try relaunching.
I think I had something similar, but relaunching fixed it.
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V A H K I T I 11-Feb-18 03:55 AM
The hoi's texture is a bit fucky, aha
Or the UV map I guess
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JrMasterModelBuilder 11-Feb-18 03:55 AM
If it only happened at a specific save position, loading the base level then the save position might help.
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Galgo 11-Feb-18 03:56 AM
it happens specifically on kopaka and the makuta stage
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JrMasterModelBuilder 11-Feb-18 03:57 AM
Wish I had a solution for you.
Or any of the other bugs.
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Galgo 11-Feb-18 03:57 AM
probably a hardware problem
thanks
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JrMasterModelBuilder 11-Feb-18 03:59 AM
T-Fish?
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V A H K I T I 11-Feb-18 04:00 AM
Looks like a rahi tadpole or something
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JrMasterModelBuilder 11-Feb-18 04:00 AM
Tiny fish?
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V A H K I T I 11-Feb-18 04:01 AM
I'm amazed they even bothered to model a rahi that small honestly
That's dedication
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Galgo 11-Feb-18 04:01 AM
this game really is just a 3d version of quest for the toa
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V A H K I T I 11-Feb-18 04:01 AM
@😺 QSKSw (Josie)
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Galgo 11-Feb-18 04:01 AM
the story and interactions aren't very fleshed out
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😺 QSKSw (Josie) 11-Feb-18 04:02 AM
y u mention me
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V A H K I T I 11-Feb-18 04:03 AM
Babfish
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😺 QSKSw (Josie) 11-Feb-18 04:03 AM
is cute yes
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Galgo 11-Feb-18 04:03 AM
how did all the various media between all the different companies and platforms over the first two or three years of bionicle maintain their consistency?
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JrMasterModelBuilder 11-Feb-18 04:03 AM
ssss - snake?
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Galgo 11-Feb-18 04:03 AM
locations and environments are always the same
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😺 QSKSw (Josie) 11-Feb-18 04:04 AM
are you asking me if those parts for bab fish all exist because i think so lemme check
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V A H K I T I 11-Feb-18 04:04 AM
I was just commenting on the effort they put into this game
To even model something that small
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😺 QSKSw (Josie) 11-Feb-18 04:05 AM
This game is the embodiment of a devil's advocate for the Sunk Cost Fallacy.
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JrMasterModelBuilder 11-Feb-18 04:05 AM
That might have been a mistake on their part, if it led to performance issues.
Taki Shark
BTW, I don't think there are shadow toa, unless they reuse the regular toa models.
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V A H K I T I 11-Feb-18 04:06 AM
If they did, one would think there would be textures
There's no reference I can find to Makuta other than that one off room either
So it might just not have been done yet
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JrMasterModelBuilder 11-Feb-18 04:06 AM
Who designed all these?
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😺 QSKSw (Josie) 11-Feb-18 04:07 AM
Not loading a texture and just using a flat untextured black model would actually only be acceptable for a character like the Shadow Toa or Dark Link.
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V A H K I T I 11-Feb-18 04:07 AM
Well the Ruki and Takea SHark were canon as of MNOG
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JrMasterModelBuilder 11-Feb-18 04:07 AM
rrun?
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😺 QSKSw (Josie) 11-Feb-18 04:08 AM
That one is in the Master Builder set.
It's the box art.
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V A H K I T I 11-Feb-18 04:08 AM
Husi
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Makooti 11-Feb-18 04:08 AM
mee meep
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JrMasterModelBuilder 11-Feb-18 04:08 AM
Ahhh
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V A H K I T I 11-Feb-18 04:08 AM
Yeah, it's probably a nod
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😺 QSKSw (Josie) 11-Feb-18 04:08 AM
My mistake; similar rahi, not the same.
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JrMasterModelBuilder 11-Feb-18 04:08 AM
That might explain the name.
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V A H K I T I 11-Feb-18 04:08 AM
Just like the Haka arenas are called MOSH. xD
They're LITERALLY mosh pits
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JrMasterModelBuilder 11-Feb-18 04:09 AM
Different mask than the set (edited)
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V A H K I T I 11-Feb-18 04:09 AM
If I recall, MNOG used the Ruru
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😺 QSKSw (Josie) 11-Feb-18 04:10 AM
Oh wait, the Husi -IS- featured in the set, just not the boxart, that was what confused me.
One of the turtle builds you've found is also in this.
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JrMasterModelBuilder 11-Feb-18 04:10 AM
Pirana
Maybe the set was originally going to have a Ruru?
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😺 QSKSw (Josie) 11-Feb-18 04:11 AM
Ooop, that fish boi is also there.
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JrMasterModelBuilder 11-Feb-18 04:11 AM
The Sand Tarakava did I think.
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JrMasterModelBuilder 11-Feb-18 04:12 AM
MSQT? That's a big mosquito!
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V A H K I T I 11-Feb-18 04:12 AM
WHere are its wings? O_o
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JrMasterModelBuilder 11-Feb-18 04:13 AM
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V A H K I T I 11-Feb-18 04:13 AM
O
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JrMasterModelBuilder 11-Feb-18 04:13 AM
Was wonder where there were 2 model files.
Little Scorpion?
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V A H K I T I 11-Feb-18 04:16 AM
Babby Jaga
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JrMasterModelBuilder 11-Feb-18 04:17 AM
Crab 2, but no crab 1.
Also a set.
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V A H K I T I 11-Feb-18 04:17 AM
Crab 1 is named slightly differently
Krab1
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JrMasterModelBuilder 11-Feb-18 04:17 AM
Ah
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V A H K I T I 11-Feb-18 04:17 AM
I haven't seen this Ussal in game, but Krab2 is the one in Onua's level
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JrMasterModelBuilder 11-Feb-18 04:17 AM
Devs can't spell
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V A H K I T I 11-Feb-18 04:17 AM
The main differences are teeth, a mask, and Tohunga arms (edited)
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JrMasterModelBuilder 11-Feb-18 04:18 AM
That a crab, or a mutant matoran?
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V A H K I T I 11-Feb-18 04:19 AM
CRAAAAAAAAAAB PEOPLE
CRAAAAAAAAB PEOPLE
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JrMasterModelBuilder 11-Feb-18 04:19 AM
The F-Bug? Firefly?
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V A H K I T I 11-Feb-18 04:20 AM
THAT it a hoto bug
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JrMasterModelBuilder 11-Feb-18 04:21 AM
The "Dragon Fly" is 1 model?
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V A H K I T I 11-Feb-18 04:21 AM
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JrMasterModelBuilder 11-Feb-18 04:22 AM
Hmm, not much source code, but...
What is SlkRip?
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V A H K I T I 11-Feb-18 04:22 AM
They left a file in with the Kane Ra?
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JrMasterModelBuilder 11-Feb-18 04:23 AM
Yeah
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V A H K I T I 11-Feb-18 04:23 AM
Interesting
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JrMasterModelBuilder 11-Feb-18 04:23 AM
No masks
Oh, there it is.
bugz with a Z
Uhh
Ok
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V A H K I T I 11-Feb-18 04:27 AM
Wot
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JrMasterModelBuilder 11-Feb-18 04:27 AM
Missed this one before, a fire bat.
"Big Scorpion"
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V A H K I T I 11-Feb-18 04:29 AM
Pff
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JrMasterModelBuilder 11-Feb-18 04:30 AM
That thing before, more angles
"Big Spider"
B-Bug: Blue Bug? Baby Bug? Bed Bug? Probably blue. (edited)
Forgot him before.
That's all for characters not seen in-game.
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V A H K I T I 11-Feb-18 04:34 AM
Neat!
We should probably focus on accessing stuff in the game from here out I think.
Mainly getting area selection ability by finding out what calls for them to be loaded, fixing the Makuta timer, and maybe crash fixes if possible
I should also probably get some sleep soon. It's been a long... two days. 😛
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JrMasterModelBuilder 11-Feb-18 04:37 AM
Yeah, I'm about to do that.
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V A H K I T I 11-Feb-18 04:37 AM
Aight. We'll see what we can do tomoirrow I guess.
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JrMasterModelBuilder 11-Feb-18 04:38 AM
Wasn't the in-game pick untextured?
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JrMasterModelBuilder 11-Feb-18 04:51 AM
Scorpion room, but flipped?
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V A H K I T I 11-Feb-18 04:51 AM
Yeah most of the stage models are upside down
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JrMasterModelBuilder 11-Feb-18 04:52 AM
Will have to work out collisions on that.
Or figure out why it crashes digging.
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V A H K I T I 11-Feb-18 04:52 AM
Ye
I feel like we could determin from the RQ videos what the other crashy cave in the sunlight area leads to (edited)
Aight. I'm gonna get some sleep. I'm completely wiped out. Stream VOD is uploading. Should be done by morning. Night all! (edited)
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JrMasterModelBuilder 11-Feb-18 04:58 AM
Night
I'm going too
Just one little peek at Le-Koro before bed.
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V A H K I T I 11-Feb-18 05:02 AM
ooh
Btw, just a suggestion for the future:
You should update your forum sig to detail "other versions" or something of the like. 😛
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JrMasterModelBuilder 11-Feb-18 05:03 AM
Yeah, I know. 😃
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V A H K I T I 11-Feb-18 05:03 AM
:3 Anyways yea, night! Hopefully we'll make as much progress tomorrow as we did today
One more thing.
Even earlier version from this screenshot
It uses the IN TOA WE TRUST token.
@😺 QSKSw (Josie), @ⴳ Imrukii (Not Dave)
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V A H K I T I 11-Feb-18 05:09 AM
😄
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JrMasterModelBuilder 11-Feb-18 05:09 AM
That's pretty neat though.
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V A H K I T I 11-Feb-18 05:10 AM
You can sort of make out the sprite in this one
This also appears to be an early nui jaga cave
This version also still uses the high poly Onua model
Oddly enough, it looks more polished than THIS version. It's almost like they were in the middle of an engine rewrite or something.
The water looks like the DB build, there's no antialiasing, zbuffer, or filtering issues
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Korkroner 11-Feb-18 05:20 AM
what versions do you have?
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V A H K I T I 11-Feb-18 05:20 AM
Then there's this odd screenshot where it's a similar era build, but the Onua model is changed with the current one sans proper textures.
@Korkroner Alpha v0.006
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Korkroner 11-Feb-18 05:21 AM
so the other screens are from google?
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V A H K I T I 11-Feb-18 05:21 AM
Give or take, yeah (edited)
I was posting them because I noticed some temporary assets from these versions that are still in ours
Indicating ours ISN'T THE oldest
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JrMasterModelBuilder 11-Feb-18 05:21 AM
Might be renders from a 3d modeling program you are seeing.
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V A H K I T I 11-Feb-18 05:22 AM
It doesn't look out of engine though
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Korkroner 11-Feb-18 05:22 AM
anyone got it to run on win 10?
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V A H K I T I 11-Feb-18 05:23 AM
Nope. Not yet
@JrMasterModelBuilder Ayy, speaking of, hud elements from that version are still present here. (edited)
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Korkroner 11-Feb-18 05:24 AM
if I install it can I view the artwork and stuff?
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V A H K I T I 11-Feb-18 05:25 AM
Yeah
Ooh, more reason for us to figure out mask swapping btw JMMB
Found the HUD elements for the Vahi
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Korkroner 11-Feb-18 05:25 AM
woah cool
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V A H K I T I 11-Feb-18 05:26 AM
So we have a model and texture, both of which can be swapped onto Tahu in game, and now the HUD icon. All we need is to figure out where the mask power code is loaded from and we can try it out
ANYWAYS I need to stop
I need sleep goddammit. xD
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Deleted User 11-Feb-18 05:27 AM
is the vahi code 2-BS?
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Korkroner 11-Feb-18 05:41 AM
where is the art if I may ask?
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Gatanui 11-Feb-18 08:40 AM
Hey guys. For all you guys who got it to run, could you tell me if you have the following two files on your system: C:\Windows\System32\D3dx8cw.dll C:\Windows\System32\eax.dll If you do, could you send them over?
Okay, never mind. They are in C:\Windows\SysWOW64.
Dualboot it is then, I guess. 😛
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Makuta Luroka (Charles) 11-Feb-18 09:06 AM
Did we determine if it runs on linux? 😛
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Philosophy101 11-Feb-18 09:21 AM
@V A H K I T I I’m not really a pc guy so these instructions are really hard to understand
Were is this Bionicle.ini located
Nvm found it, but when I change it it says access denied
does anyone know how to fix this
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Gatanui 11-Feb-18 09:35 AM
Copy it to your desktop, change it there and then copy it back.
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Philosophy101 11-Feb-18 09:41 AM
ok, but the game is still black
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Philosophy101 11-Feb-18 11:17 AM
I also found this
Also @Founding Friends do you know how to fix my problem
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Hexadecimal Mantis 11-Feb-18 11:23 AM
Im pretty sure you change a value from 0 to 1 in the ini
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Philosophy101 11-Feb-18 11:23 AM
Didn’t work
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Hexadecimal Mantis 11-Feb-18 11:24 AM
hm. Thats what I did on mine
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Philosophy101 11-Feb-18 11:25 AM
Did you have authority problems as well
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Hexadecimal Mantis 11-Feb-18 11:25 AM
No?
Oh do you mean admin permissions?
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Philosophy101 11-Feb-18 11:26 AM
Yes
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Hexadecimal Mantis 11-Feb-18 11:27 AM
Well, I never had any problems with it. I just copied to another directory, made the edit, and put it back
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Philosophy101 11-Feb-18 11:28 AM
Should I replace the old one
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Hexadecimal Mantis 11-Feb-18 11:28 AM
yes
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Philosophy101 11-Feb-18 11:29 AM
Ok done
So it should work right
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Hexadecimal Mantis 11-Feb-18 11:29 AM
it should
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Philosophy101 11-Feb-18 11:30 AM
Should I do this also
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Hexadecimal Mantis 11-Feb-18 11:30 AM
yea
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Philosophy101 11-Feb-18 11:30 AM
Yes
Yes
Yes
Yes
Thank you
So much
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Hexadecimal Mantis 11-Feb-18 11:31 AM
your welcome
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Hexadecimal Mantis 11-Feb-18 12:04 PM
kek
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V A H K I T I 11-Feb-18 12:28 PM
Hah
Also, I just woke up, but soon I'll start recording the raw gameplay.
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Hexadecimal Mantis 11-Feb-18 12:45 PM
okay, so I figured out a way to import the .x files directly into 3dsmax
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V A H K I T I 11-Feb-18 12:45 PM
Noice
We figured that the BHD files are to do with rigging btw
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Philosophy101 11-Feb-18 12:45 PM
Are they rigged
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V A H K I T I 11-Feb-18 12:46 PM
Swapping them around crates Smash Bros-esq moveset swaps
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Hexadecimal Mantis 11-Feb-18 12:46 PM
oh cool.
Are there actual skeletons, or are they just vertex animations?
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V A H K I T I 11-Feb-18 12:46 PM
It looks like skeletons?
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Philosophy101 11-Feb-18 12:47 PM
? Pic please
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Hexadecimal Mantis 11-Feb-18 12:50 PM
I'm going to try to do a vertex edit
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V A H K I T I 11-Feb-18 02:02 PM
I'm not sure why Red Quark took AN HOUR AND A HALF even if he did have more level to play, but I captured the entirety of the playable area for Onua here in under 30 minutes.
I guess he just wanted to take it slow and show off the game, but at the same time, I feel like people can just rewind if they spot something interesting.
Or at this point, play it for themselves. 😛
I also added text blurbs to explain why I didn't go to certain places. (edited)
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Seruwu😺 11-Feb-18 02:10 PM
wait
I thought deepbrick gave us the footage and recorded it himself
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Hexadecimal Mantis 11-Feb-18 02:26 PM
model importing seems feasible, only issue is that my exporter appears to be too new
the exported mesh data block size is a fair bit smaller than the ones from the game
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JrMasterModelBuilder 11-Feb-18 02:38 PM
Does anyone know where I can find information on the sections of a Windows PE file? (edited)
.text is executable instructions (code) (edited)
.rdata is constant data
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Hexadecimal Mantis 11-Feb-18 02:41 PM
Thats basic exe stuff iirc
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JrMasterModelBuilder 11-Feb-18 02:41 PM
.data is initialized data (edited)
.idata Import info
What are the others?
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Hexadecimal Mantis 11-Feb-18 02:42 PM
I thought PE was the DWORD signature
I could be wrong though
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JrMasterModelBuilder 11-Feb-18 02:42 PM
.tls: __declspec(thread) data (Fails with dynamically loaded DLLs -> hard to find bugs)
^ Not exactly sure what all that means, but.
.bss: unitialized data
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V A H K I T I 11-Feb-18 02:44 PM
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JrMasterModelBuilder 11-Feb-18 02:44 PM
".CRT is another initialized data section utilized by the Microsoft C/C++ run-time libraries (hence the name). Why this data couldn't go into the standard .data section is beyond me."
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Hexadecimal Mantis 11-Feb-18 02:44 PM
what about .debug0?
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JrMasterModelBuilder 11-Feb-18 02:44 PM
What is that?
Still don't know what .exc is.
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Hexadecimal Mantis 11-Feb-18 02:45 PM
.debug0 is in the exe
It's not showing an address though
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JrMasterModelBuilder 11-Feb-18 02:45 PM
Which one?
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Hexadecimal Mantis 11-Feb-18 02:46 PM
LEGO Bionicle
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JrMasterModelBuilder 11-Feb-18 02:46 PM
I can't find it. What shows you this?
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Hexadecimal Mantis 11-Feb-18 02:47 PM
I opened it in an unarchiver. That could be why it's showing up
It has no description either
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JrMasterModelBuilder 11-Feb-18 03:03 PM
That's the debug0 stuff.
Wonder what it contains, and if it is useful.
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V A H K I T I 11-Feb-18 03:05 PM
UUUUUGH FUCK GALI'S LEVEL SO HARD
I just recorded the raw gameplay for hers
And I found an area we missed on the stream
And it has the most awkward bullshit platforming section with falling boulders to get to the Rau everyone's bitching about losing in Ga-Koro
UNFORTUNATELY I can't translate the tablet it wants me to if it's even there
Because of a save bug with Gali's level specifically.
Namely: Any time you load a save anywhere in Gali's level, going into water will close the game.
So I just went through all that to get the Rau only to come up empty handed.
I'm about as mad as I would have been if I finished Lewa's vine swinging nonsense, and hit the crash door.
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Hexadecimal Mantis 11-Feb-18 03:07 PM
Has anyone been able to parse the save?
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V A H K I T I 11-Feb-18 03:08 PM
No idea, but I can send you my Gali save if you want to tinker with it
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JrMasterModelBuilder 11-Feb-18 03:08 PM
I think we might have cracked that before, sorta, we had limited samples. (edited)
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V A H K I T I 11-Feb-18 03:08 PM
Figure out the water crash bug maybe
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JrMasterModelBuilder 11-Feb-18 03:08 PM
Everything is little-endian.
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Beaverhouse 11-Feb-18 03:09 PM
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JrMasterModelBuilder 11-Feb-18 03:09 PM
Including markers, like auno (onua) (edited)
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V A H K I T I 11-Feb-18 03:09 PM
Oh I uploaded that from my other account
Okay
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Hexadecimal Mantis 11-Feb-18 03:09 PM
I noticed that, I made some sample saves today
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V A H K I T I 11-Feb-18 03:09 PM
Whgatever
Anyways, that save is as far as anyone's gotten in Gali's level. I have the Rau, but the water crash bug prevents progression
IF we can figure out how to EDIT the saves, we can likely access other areas.
By just telling it what to load.
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Señor Philia | THOT Destroyer 11-Feb-18 03:13 PM
hi there folks i'm new here
now to wait till there's a way to run this game on windows 10
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V A H K I T I 11-Feb-18 03:14 PM
True. I don't think we have any idea yet why it fails
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JrMasterModelBuilder 11-Feb-18 03:15 PM
IDA doesn't seem to read the information in the segment... Should probably try to see what's in it.
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V A H K I T I 11-Feb-18 03:15 PM
IDA?
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JrMasterModelBuilder 11-Feb-18 03:16 PM
I think you used IDA Free before.
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V A H K I T I 11-Feb-18 03:17 PM
It looks familiar. Haven't used it in a while if I have though.
What are you trying to open? THe debug files from the EXE, or the save?
Save editing would be the most useful thing right now.
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JrMasterModelBuilder 11-Feb-18 03:17 PM
The EXE.
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V A H K I T I 11-Feb-18 03:17 PM
Cause we could just tell the save to load in new areas
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JrMasterModelBuilder 11-Feb-18 03:17 PM
Trying to find this supposed debug/cheat stuff.
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V A H K I T I 11-Feb-18 03:17 PM
Ah
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Hexadecimal Mantis 11-Feb-18 03:20 PM
does anyone here have access to IDA pro?
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JrMasterModelBuilder 11-Feb-18 03:24 PM
Yes
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Galgo 11-Feb-18 03:25 PM
is there an explanation as to why the two versions of the game are so different from each other?
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JrMasterModelBuilder 11-Feb-18 03:25 PM
Not an official one, just speculation.
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Galgo 11-Feb-18 03:26 PM
i talked to a developer a while back who seemed to remember a lot about the development of the game, it might be worth it to just ask him
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V A H K I T I 11-Feb-18 03:27 PM
Maybe he might be encouraged to share more than a history lesson this time. Pac
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Galgo 11-Feb-18 03:28 PM
unfortunately no, he lost his copy a long time ago. he even dug out his old computer to see if it was there but as it turns out he uninstalled the game in rage after it refused to even start up
sad!
still, whenever you see a toa grapple on the the edge of a cliff, that's his code!!!
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JrMasterModelBuilder 11-Feb-18 03:30 PM
Supposedly the "Code View" section is an embedded form of a .dbg file.
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😺 QSKSw (Josie) 11-Feb-18 03:31 PM
Added link to the download in the descrition of this room.
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JrMasterModelBuilder 11-Feb-18 03:31 PM
Perhaps if I can get that out, I can get IDA to load it (it supports dbg). (edited)
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V A H K I T I 11-Feb-18 03:32 PM
@😺 QSKSw (Josie) Good thinking!
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Galgo 11-Feb-18 03:35 PM
has anyone looked at makuta's level with textures yet?
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V A H K I T I 11-Feb-18 03:37 PM
Not as far as I know
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Galgo 11-Feb-18 03:38 PM
pressing delete loads some kind of cheat menu
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V A H K I T I 11-Feb-18 03:39 PM
HO REALLY?
Pics?
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JrMasterModelBuilder 11-Feb-18 03:39 PM
If anyone knows where I can get the old Win32 SDK, I would love to hear about it.
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😺 QSKSw (Josie) 11-Feb-18 03:39 PM
Is there a Noclip mode?
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Hexadecimal Mantis 11-Feb-18 03:39 PM
i'm curious as well
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Galgo 11-Feb-18 03:39 PM
the mask of time does nothing (edited)
that i can tell
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V A H K I T I 11-Feb-18 03:39 PM
So you can load masks in from cheats
Hmm
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😺 QSKSw (Josie) 11-Feb-18 03:40 PM
@JrMasterModelBuilder I'll look for it.
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Galgo 11-Feb-18 03:40 PM
yes
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V A H K I T I 11-Feb-18 03:40 PM
Well according to dialog is IS supposed to eventually do something
It's not just dummy data
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Galgo 11-Feb-18 03:40 PM
it drains energy fast
hey tahu is dancing
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V A H K I T I 11-Feb-18 03:40 PM
SHow me this debug menu, I just turned off my 7 rig. xD
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Galgo 11-Feb-18 03:40 PM
sure
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Korkroner 11-Feb-18 03:41 PM
maybe it was planned to do something but it just wasn’t implemented yet
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JrMasterModelBuilder 11-Feb-18 03:41 PM
@😺 QSKSw (Josie) Not sure, looking.
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Galgo 11-Feb-18 03:41 PM
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V A H K I T I 11-Feb-18 03:41 PM
well
ther it is then
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Hexadecimal Mantis 11-Feb-18 03:41 PM
warp to area seems useful
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V A H K I T I 11-Feb-18 03:41 PM
WARP
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Hexadecimal Mantis 11-Feb-18 03:42 PM
unless it only switches the level
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Galgo 11-Feb-18 03:42 PM
i'm onua now!
hey good idea
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V A H K I T I 11-Feb-18 03:42 PM
I'm rebooting my 7 rig for this
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JrMasterModelBuilder 11-Feb-18 03:42 PM
The Win 32 SDK I'm looking for should have REBASE.exe .
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V A H K I T I 11-Feb-18 03:42 PM
@JrMasterModelBuilder
INGORE IT
We found the cheatts
xD
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Galgo 11-Feb-18 03:42 PM
warping to the dragon seems to work
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V A H K I T I 11-Feb-18 03:42 PM
😮
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JrMasterModelBuilder 11-Feb-18 03:42 PM
Oh, pics?
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V A H K I T I 11-Feb-18 03:42 PM
I'm gonna try this for myself
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Hexadecimal Mantis 11-Feb-18 03:43 PM
wow. I'm booting up my xp rig rn
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JrMasterModelBuilder 11-Feb-18 03:43 PM
Still want the debug symbols for other stuff though.
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V A H K I T I 11-Feb-18 03:43 PM
This will warrant a restream soon
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Galgo 11-Feb-18 03:43 PM
>mask of animal control
what
isn't that nokama's mask?
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JrMasterModelBuilder 11-Feb-18 03:43 PM
Hmm, what does it look like?
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😺 QSKSw (Josie) 11-Feb-18 03:44 PM
Might be what the devs called the mask of translation internetally.
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Galgo 11-Feb-18 03:44 PM
let met load it. the menu is really difficult to use because the selector flies by really fast
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JrMasterModelBuilder 11-Feb-18 03:44 PM
I'm not sure, but I think Lewa was said to have some control over plant and animal life early on.
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Korkroner 11-Feb-18 03:44 PM
I think it’s just Onewa’s mask of Mind Control
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V A H K I T I 11-Feb-18 03:44 PM
Booting the game up now
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HyperBean 11-Feb-18 03:44 PM
yo it says it cant find any compatible direct3d devices
im using virtualbox
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Galgo 11-Feb-18 03:45 PM
I think you have to be the right toa to use the masks?
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😺 QSKSw (Josie) 11-Feb-18 03:45 PM
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V A H K I T I 11-Feb-18 03:45 PM
Delete does nothing for me
You sure that's the ruight button?
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😺 QSKSw (Josie) 11-Feb-18 03:45 PM
Wikipedia has a couple download links for the Windows SDK https://en.wikipedia.org/wiki/Microsoft_Windows_SDK
Microsoft Windows SDK, and its predecessors Platform SDK, and .NET Framework SDK, are software development kits (SDKs) from Microsoft that contain documentation, header files, libraries, samples and tools required to develop applications for Micr...
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Galgo 11-Feb-18 03:45 PM
this delete key
sorry for blurriness
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Korkroner 11-Feb-18 03:46 PM
Who do you play as in Makuta’s level?
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😺 QSKSw (Josie) 11-Feb-18 03:46 PM
@V A H K I T I Try it with Num Lock on and off.
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Galgo 11-Feb-18 03:46 PM
not yet
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Hexadecimal Mantis 11-Feb-18 03:46 PM
got it working
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V A H K I T I 11-Feb-18 03:46 PM
What did you press?
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😺 QSKSw (Josie) 11-Feb-18 03:46 PM
@Korkroner Seemingly just Onua and possibly the Toa Kaita later on.
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V A H K I T I 11-Feb-18 03:46 PM
Delete is still not working
Unless it just doesn't in Onua's level?
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Galgo 11-Feb-18 03:47 PM
i'm in the mana's layer
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Hexadecimal Mantis 11-Feb-18 03:47 PM
aay
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Galgo 11-Feb-18 03:47 PM
too bad my screen is glitching
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V A H K I T I 11-Feb-18 03:47 PM
THe fuck
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Galgo 11-Feb-18 03:47 PM
but that's an issue with me
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Seruwu😺 11-Feb-18 03:47 PM
from what I saw in the stream, it's a platforming section with a time limit @Korkroner - and the playable character is onua
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Galgo 11-Feb-18 03:47 PM
damn i just got the graphics working again
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JrMasterModelBuilder 11-Feb-18 03:47 PM
Hmm, IDA might be loading the section after all, or part of it, not sure. Still gonna try extracting a bdg. (edited)
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Korkroner 11-Feb-18 03:47 PM
Oh cool that’s my fav Toa anyway
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V A H K I T I 11-Feb-18 03:48 PM
Delete is doing nothing.... O_o
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Korkroner 11-Feb-18 03:48 PM
hopefully someone will get it to work on win 10
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Galgo 11-Feb-18 03:48 PM
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V A H K I T I 11-Feb-18 03:48 PM
MUD
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Galgo 11-Feb-18 03:48 PM
a working waterfall!
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V A H K I T I 11-Feb-18 03:48 PM
MUD MUD MUD
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Señor Philia | THOT Destroyer 11-Feb-18 03:48 PM
MUUUUUDDDDD
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Hexadecimal Mantis 11-Feb-18 03:48 PM
@Galgo How do you navigate the cheat menu
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Seruwu😺 11-Feb-18 03:48 PM
oh my
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Galgo 11-Feb-18 03:48 PM
page up and page down
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Seruwu😺 11-Feb-18 03:48 PM
is it working?
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Hexadecimal Mantis 11-Feb-18 03:48 PM
k
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Galgo 11-Feb-18 03:48 PM
it moves REALLY fast though
so it's pretty hard to control
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Seruwu😺 11-Feb-18 03:48 PM
wow
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Syobnaf 11-Feb-18 03:49 PM
Woah watching people find new stuff in this game is great
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Galgo 11-Feb-18 03:49 PM
thanks saffire devs for being so thoughtful
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Korkroner 11-Feb-18 03:49 PM
DAMN THEY HAVE NAMES
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Galgo 11-Feb-18 03:49 PM
YEAH right??
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Korkroner 11-Feb-18 03:49 PM
Vatuka Nui
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V A H K I T I 11-Feb-18 03:49 PM
AAAAAAAA NONE OF THESE BUTTONS ARE WORKING
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Korkroner 11-Feb-18 03:49 PM
quick what are the others
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JrMasterModelBuilder 11-Feb-18 03:49 PM
@ the persson using Virtual Box, we haven't had luck with VM's, but try the Guest Additions with (is it still experimental?) 3d support.
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V A H K I T I 11-Feb-18 03:50 PM
Seriously, if anyone wants this new stuff streame,d somebody's gotta help me figure out wtf is going on with these buttons. xD
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Galgo 11-Feb-18 03:50 PM
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Korkroner 11-Feb-18 03:50 PM
fucking xxx tentacion
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Syobnaf 11-Feb-18 03:51 PM
If you find methods for running on win 10 would you put it up on BMP?
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Galgo 11-Feb-18 03:51 PM
swimming doesn't work on my dumb pc
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V A H K I T I 11-Feb-18 03:51 PM
-_-
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Galgo 11-Feb-18 03:51 PM
so which boss next?
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V A H K I T I 11-Feb-18 03:51 PM
Bruh
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Korkroner 11-Feb-18 03:51 PM
in order
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V A H K I T I 11-Feb-18 03:51 PM
I really need to know why these buttons are fucking up. Like.. do you have an option changed somewhere?
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Galgo 11-Feb-18 03:51 PM
cool how we already know what they look like thanks to you guys
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V A H K I T I 11-Feb-18 03:51 PM
Has anyone ELSE gotten it working?>
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Korkroner 11-Feb-18 03:51 PM
propably don’t have names
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JrMasterModelBuilder 11-Feb-18 03:51 PM
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V A H K I T I 11-Feb-18 03:51 PM
HOW
😐
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Galgo 11-Feb-18 03:52 PM
maybe your delete key doesn't work?
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V A H K I T I 11-Feb-18 03:52 PM
Wtf
I've used two different keyboards
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Korkroner 11-Feb-18 03:52 PM
also @Galgo can you show Le-Koro?
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Galgo 11-Feb-18 03:52 PM
sure
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JrMasterModelBuilder 11-Feb-18 03:52 PM
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Korkroner 11-Feb-18 03:52 PM
cool
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JrMasterModelBuilder 11-Feb-18 03:52 PM
All I had to do was push delete...
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V A H K I T I 11-Feb-18 03:52 PM
THE FUCK
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Galgo 11-Feb-18 03:52 PM
according to this, MORE VINES!!
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😺 QSKSw (Josie) 11-Feb-18 03:52 PM
@V A H K I T I Try the other keys in that section of the board, Home, Insert, whatever
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V A H K I T I 11-Feb-18 03:53 PM
Josie
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Galgo 11-Feb-18 03:53 PM
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V A H K I T I 11-Feb-18 03:53 PM
I literlaly just mashed the entire keyboard
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Galgo 11-Feb-18 03:53 PM
JMMB was right
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😺 QSKSw (Josie) 11-Feb-18 03:53 PM
lol
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Hexadecimal Mantis 11-Feb-18 03:53 PM
What is this?
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Korkroner 11-Feb-18 03:53 PM
makutas lair
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Galgo 11-Feb-18 03:53 PM
ahahaha he doesn't have sprites to attack with, they're just white squares
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V A H K I T I 11-Feb-18 03:53 PM
Okay I guess I'll just go fuck myself then, thanks game. Pac
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Galgo 11-Feb-18 03:53 PM
the mangia
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JrMasterModelBuilder 11-Feb-18 03:53 PM
Did not like change character
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V A H K I T I 11-Feb-18 03:54 PM
Seriously wtf
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Korkroner 11-Feb-18 03:54 PM
@Galgo I meant the village 😄
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😺 QSKSw (Josie) 11-Feb-18 03:54 PM
Was this right?
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Galgo 11-Feb-18 03:54 PM
yeah, they're not labeled very well
this gives us access to most of the game right?
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V A H K I T I 11-Feb-18 03:54 PM
Well it gives YOU TWO access. Pac
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Galgo 11-Feb-18 03:55 PM
sorry @Korkroner just like before lekoro seems to be a crash zone
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Korkroner 11-Feb-18 03:55 PM
so no access
😦
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Galgo 11-Feb-18 03:55 PM
nopw
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V A H K I T I 11-Feb-18 03:55 PM
I'm about to have a conniption I swear to god
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Galgo 11-Feb-18 03:56 PM
>hive
OH MY
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Hexadecimal Mantis 11-Feb-18 03:56 PM
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Korkroner 11-Feb-18 03:56 PM
damnson
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V A H K I T I 11-Feb-18 03:56 PM
Okay okay
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Korkroner 11-Feb-18 03:56 PM
this is some intense shit going on here
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V A H K I T I 11-Feb-18 03:56 PM
Can we stop spoiling literally everything until I figure out why this damn menu won't open?
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Galgo 11-Feb-18 03:57 PM
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V A H K I T I 11-Feb-18 03:57 PM
OKAY I guess I'll just go fuck myself then
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Korkroner 11-Feb-18 03:57 PM
:Ddd salty
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Galgo 11-Feb-18 03:57 PM
Sorry!!!
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JrMasterModelBuilder 11-Feb-18 03:57 PM
We need a AutoHotkey script for fast key press or something.
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V A H K I T I 11-Feb-18 03:57 PM
Wot
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Galgo 11-Feb-18 03:58 PM
at least now we know what "animal control" is
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Korkroner 11-Feb-18 03:58 PM
do you actually control it?
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Galgo 11-Feb-18 03:58 PM
oh no
it's a cutscene
well, to my knowledge
yeah a lot of the later game seems pretty unfinished
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JrMasterModelBuilder 11-Feb-18 03:59 PM
I havne't checked on the SDK stuff yet
Playing with the debug menu
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Korkroner 11-Feb-18 03:59 PM
It seems to be based on MNOG
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Galgo 11-Feb-18 03:59 PM
i don't think the onua v lewa thing happens at all
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Korkroner 11-Feb-18 03:59 PM
like Lewa riding Nui Rama
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Galgo 11-Feb-18 03:59 PM
i could have skipped it
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V A H K I T I 11-Feb-18 03:59 PM
I'm just gonna log off until I figure this out, I legot to not want to see anymore until I can figure out what the actual fuck is going on. Like this is legitimately making me mad now
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Galgo 11-Feb-18 04:00 PM
those spinning things are let the miru keep flying then i guess
like in tahu's level
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Hexadecimal Mantis 11-Feb-18 04:02 PM
lol you can just increase the tokens to your liking
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Galgo 11-Feb-18 04:02 PM
what even are the tokens?
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Ultimate Dumerator 11-Feb-18 04:02 PM
How do you select things in the cheat menu?
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Galgo 11-Feb-18 04:02 PM
page up and page down
wow looking at the rest of the game it probably would have been trash tbh
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Korkroner 11-Feb-18 04:04 PM
why
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Galgo 11-Feb-18 04:04 PM
2000s poor game design
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Korkroner 11-Feb-18 04:04 PM
I loved Crash Bandicoot and shit like that 😄
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Galgo 11-Feb-18 04:05 PM
well crash stands the test of time
a little game made by lego... that's usually the sort of thing that doesn't
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Korkroner 11-Feb-18 04:05 PM
cough mnog cough
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😺 QSKSw (Josie) 11-Feb-18 04:05 PM
Liam's phone is doing a thing and he needs help I guess? He's pissed.
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Galgo 11-Feb-18 04:06 PM
honestly I would just reinstall the game
or restart the computer
the game is pretty finicky
talk about repetition huh
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Korkroner 11-Feb-18 04:07 PM
I love how on BMOP discord orange is the highest rank only og creator has and here it’s just a regular peasant (edited)
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Galgo 11-Feb-18 04:08 PM
for instance I seem to be the only one having these particular graphics issues
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JrMasterModelBuilder 11-Feb-18 04:08 PM
Does someone want to make an AutoHotkey script that makes Page UP and Page DOWN release quickly? (edited)
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Hexadecimal Mantis 11-Feb-18 04:08 PM
The makuta's lair graphics get messed up in some of the areas
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😺 QSKSw (Josie) 11-Feb-18 04:10 PM
@JrMasterModelBuilder I think I know how to use AutoHotKey, I'll see if I can throw something together. Can you get someone to help Liam?
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JrMasterModelBuilder 11-Feb-18 04:10 PM
Liam logged off.
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Galgo 11-Feb-18 04:10 PM
can we post spoilers or is that a no-go then?
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Korkroner 11-Feb-18 04:11 PM
ofc you can
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JrMasterModelBuilder 11-Feb-18 04:11 PM
An AutoHotkey script might help if it was setup to use different keys, and also press delete.
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Korkroner 11-Feb-18 04:11 PM
he’s just angry
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Galgo 11-Feb-18 04:11 PM
I would if i could JMMB, sorry
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😺 QSKSw (Josie) 11-Feb-18 04:12 PM
He has an anger problem, I've told him to breathe and that I'd do what I can to get somebody to look into whatever his problem was.
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Galgo 11-Feb-18 04:14 PM
do the underwater segments load correctly for you guys?
i just get a blue screen
if i use the ruru i can make out gali's silhouette
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Hexadecimal Mantis 11-Feb-18 04:17 PM
I think i broke it
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V A H K I T I 11-Feb-18 04:17 PM
FINALLY got it to fucking work
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Galgo 11-Feb-18 04:17 PM
ahahaha
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Hexadecimal Mantis 11-Feb-18 04:17 PM
nice
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V A H K I T I 11-Feb-18 04:17 PM
I think it's to do with the cheat in the BINICLE.ini
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Galgo 11-Feb-18 04:17 PM
👍
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😺 QSKSw (Josie) 11-Feb-18 04:17 PM
@V A H K I T I Breathe. We're all just excited here.
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V A H K I T I 11-Feb-18 04:17 PM
For some reason LEGOTester removed itself
What button triggers the options?
Oh home okay
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😺 QSKSw (Josie) 11-Feb-18 04:19 PM
@JrMasterModelBuilder Yeah I flew to close to the sun idk how to use AutoHotKey after all; I'm really just trying to feel helpful here, sorry sorry.
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V A H K I T I 11-Feb-18 04:19 PM
Looks like the various other elemental powers I saw in the textures are coded
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JrMasterModelBuilder 11-Feb-18 04:19 PM
No worries, I'll do it unless someone gets to it sooner. I forget how the AHK language works, but I've done it before. (edited)
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Galgo 11-Feb-18 04:20 PM
I'm just going to install windows 7 on a computer
the hp XP machine I'm currently using is not gonna cut it anymore (edited)
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V A H K I T I 11-Feb-18 04:20 PM
Ooh
I can debug in the long shot of Onua's claw
it might make it possible to get further on that cliff section
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Galgo 11-Feb-18 04:21 PM
oh yeah i got stuck there too
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JrMasterModelBuilder 11-Feb-18 04:21 PM
@V A H K I T I On the bright side, you confirmed that is what the ini entry does. (edited)
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V A H K I T I 11-Feb-18 04:21 PM
I'll try it. One sec
Yea, I suppose so
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Galgo 11-Feb-18 04:21 PM
well I'm gonna partition my HD to make space for a windows 7 installation
cya
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V A H K I T I 11-Feb-18 04:22 PM
Ahhhh warp to area is gonna be so useful
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JrMasterModelBuilder 11-Feb-18 04:23 PM
Yeah, need to figure out the right order though.
I also caused a lot of crashes with it.
Is there a noclip style cheat? I didn't see one. (edited)
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V A H K I T I 11-Feb-18 04:30 PM
Man1 seems to refer to that Makuta level I found last night
Also Idk
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Hexadecimal Mantis 11-Feb-18 04:30 PM
He throws rocks
Not sure if anyone got to this before
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Ultimate Dumerator 11-Feb-18 04:31 PM
Pohatu's boss is beatable
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V A H K I T I 11-Feb-18 04:32 PM
THe mud boss seems unbeatable too
Well
Le-Koro ALMOST loads in
It might be partially to do with sequential loading though
Cause despite running fine in game, I could not warp to cliff2 in Onua's level right from the beach
I'll try loading the areas in sequence
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Korkroner 11-Feb-18 04:36 PM
damn it looks good
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Galgo 11-Feb-18 04:37 PM
Any idea what causes the crash?
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Korkroner 11-Feb-18 04:37 PM
just fix it bruh
xD
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Hexadecimal Mantis 11-Feb-18 04:37 PM
easier said than done
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Korkroner 11-Feb-18 04:38 PM
I’m patiently waiting until somebody figures it out for win 10 and also make it an actual playable game
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Hexadecimal Mantis 11-Feb-18 04:38 PM
I've been tinkering with it on win10. No luck yet
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Galgo 11-Feb-18 04:38 PM
Tbh I don’t see that happening
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Hexadecimal Mantis 11-Feb-18 04:39 PM
I'm just glad it works on more than just win98 machines lol
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Galgo 11-Feb-18 04:39 PM
The onua level can maybe be made fully functional, but the rest of the game is blatantly unfinished
Yeah that’s weird too hexa
LEGO even cited compatibility issues as a factor in its cancelation, and developers confirmed it.
Weird
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Hexadecimal Mantis 11-Feb-18 04:40 PM
yea
RedQuark told me that DB's computer was the only machine that could run it. Since it required a very specific hardware/software setup
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Galgo 11-Feb-18 04:42 PM
Maybe it’s the version difference? There’re a lot of things backwards about this situation; the older version has more content, the older version runs better, etc
WELL
without access to DB's copy I suppose there's really no well to tell
I still can't get over the fact that the game I've spent years thinking about on and off just plops into my hands conveniently one evening. I don't even know how, but thanks to everyone involved
"They will arise out of their sleep and(?) fufill their mission they will come and purge our world of the darkness that has infested it there will be many ***ts and obstacles in their way but they shall wake him" (edited)
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😺 QSKSw (Josie) 11-Feb-18 04:47 PM
THERE WILL BE MANY SHITS AND OBSTACLES IN THEIR WAY
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Hexadecimal Mantis 11-Feb-18 04:47 PM
kek
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Galgo 11-Feb-18 04:47 PM
It's funny to me that it looks like a microsoft word font
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😺 QSKSw (Josie) 11-Feb-18 04:47 PM
Probably is.
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Galgo 11-Feb-18 04:48 PM
so
who exactly wrote all those beware the swarms warnings all over the place
did vakama spend that one good year writing vague messages all over the island specifically for takua to find 50,000 years later?
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V A H K I T I 11-Feb-18 04:51 PM
Lel
Also
I have a plan for moving forward in Onua's level
Let's see if it works
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Deleted User 11-Feb-18 04:55 PM
Anyone know if this game works on cracked windows 7 bc I'm on 10 and not about to buy it. Sorry if i can't ask about illegal things on here
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V A H K I T I 11-Feb-18 04:55 PM
it does
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Deleted User 11-Feb-18 04:56 PM
Cool
Thanks!
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Galgo 11-Feb-18 04:56 PM
cracked windows works, just with a watermark plastered to the bottom right after 30 days
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Deleted User 11-Feb-18 04:57 PM
👍
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JrMasterModelBuilder 11-Feb-18 05:05 PM
It's not really cracked if there's a watermark, but... Unless it was seriously modified, Windows is Windows cracked or not. (edited)
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😺 QSKSw (Josie) 11-Feb-18 05:06 PM
@V A H K I T I You know how to crack Windows 7 don't you? Help the boi.
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Deleted User 11-Feb-18 05:06 PM
Nah it's fine I know how I just wanted to know if it worked
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😺 QSKSw (Josie) 11-Feb-18 05:07 PM
Good. Good. 😎
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JrMasterModelBuilder 11-Feb-18 05:08 PM
"they shall wake him" That's a new hint they were for waking Mata Nui. (edited)
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Deleted User 11-Feb-18 05:09 PM
So was metru nui never gonna happen? It seems like with the vahi and all that maybe they were going to end it much earlier
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Galgo 11-Feb-18 05:12 PM
why would the makuta want mata-nui to wake up?
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JrMasterModelBuilder 11-Feb-18 05:12 PM
@Jarro To run his root exploit!
@😺 QSKSw (Josie) Yep, that first download had rebase.exe
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😺 QSKSw (Josie) 11-Feb-18 05:13 PM
@Galgo Mata Nui's body waking up turned out to be essential to Teridax's plan, it was Mata Nui's mind he wanted out of the way.
@JrMasterModelBuilder I feel useful! ❤
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JrMasterModelBuilder 11-Feb-18 05:14 PM
You see, Makuta was a hacker, who found an exploit in Mata Nui's programming, where if he crashed him and forced a reboot, he could root Mata Nui.
👌 1
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V A H K I T I 11-Feb-18 05:18 PM
CONFIRMED
Nui jaga matoran gives long shot grapple
Which is required to scale the mountain outsode the cave
I can progress there by giving myself the item
OH FUCK
OH SHIT FIKOU NUI MINIBOSS
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JrMasterModelBuilder 11-Feb-18 05:20 PM
Nice
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V A H K I T I 11-Feb-18 05:26 PM
Well that was short
On the other side of the boss is a spider web you're supposed to climb to proceed
But it's not programmed
But I did warp to a new area
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JrMasterModelBuilder 11-Feb-18 05:28 PM
Mud boss?
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V A H K I T I 11-Feb-18 05:28 PM
This in turn leads to a whole new section of Onua's level and holds the doorway to the Vatuka Nui
I will record it
OH SHIT
One of the pathways from that champer leads to the top of that ridge with the missing bug
So it IS accessable, just... I guess properly?
The DB version just had platforms which I can now assume are for debug purposes
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Omega12 11-Feb-18 05:34 PM
i figured out how to get past the vines in lewa's level. Game refueses to load what i assume is le-koro
has anyone figured out a way of viewing the map files?
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V A H K I T I 11-Feb-18 05:35 PM
OH GOD ONE OF THE CHALLENGES
IT"S THE LOST WOODS
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JrMasterModelBuilder 11-Feb-18 05:37 PM
@Omega12 DXSDK_Feb10 has DXViewer.exe, which can be used to view the .x model files. Texture loading is also possible, but tricky. (edited)
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Omega12 11-Feb-18 05:38 PM
ah
well, i scrolled up and found out about the cheat menu
so that's gonna help
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V A H K I T I 11-Feb-18 05:43 PM
Looks like the other elemental owers are in that area as well
earthquake ball and shielding glyph
Unfortunately one of the rooms crashes
Warping to the ta-wahi shrine works
Mostly
It starts with a cutscene of tahu lava surfing towards it, but no animations so.... invisible
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The Shadow Emperor 11-Feb-18 05:46 PM
Wait, the Kinis are warp points?
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V A H K I T I 11-Feb-18 05:46 PM
No, I'm just using the debug menu
Also
Vakama actually renders here
No dialog tho
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The Shadow Emperor 11-Feb-18 05:46 PM
I was gonna say, that's a big step up from the GBA version
At least they're consistent.
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V A H K I T I 11-Feb-18 05:47 PM
Respawn point at the ta-kini is over lava where the cutscene starts
So that's a death loop there. Pac
The le-wahi shrine woroks too
Even let me warp there as tahu. xP (edited)
Matau has bno dialog
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JrMasterModelBuilder 11-Feb-18 05:56 PM
Can't seem to get REBASE.exe to do what it is advertised to do. :/ Trying a different tool to make a PDB file. (edited)
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V A H K I T I 11-Feb-18 06:03 PM
THE FUCK
WELL
I THINK THOSE GA MATORAN WERE A BIT OFF ABOUT WHERE THAT TARAKAVA WAS
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ⴳ Imrukii (Not Dave) 11-Feb-18 06:04 PM
Treadrep.
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V A H K I T I 11-Feb-18 06:04 PM
It's not properly programmed btw
It has no collission and can
't damage me (edited)
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Hexadecimal Mantis 11-Feb-18 06:09 PM
At least it kind of works
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V A H K I T I 11-Feb-18 06:13 PM
Kopaka's snowboaring section works
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Hexadecimal Mantis 11-Feb-18 06:13 PM
cool
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V A H K I T I 11-Feb-18 06:13 PM
But he has no board. xP
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Hexadecimal Mantis 11-Feb-18 06:14 PM
Maybe BTG took inspiration from that lol
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JrMasterModelBuilder 11-Feb-18 06:15 PM
cv2pdb didn't output anything functional either... (edited)
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Omega12 11-Feb-18 06:23 PM
i was able to get into ko-koro but it's pretty barren
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ShadowDraikana 11-Feb-18 06:31 PM
Well this exploded while I was away.
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Drift&Miss 11-Feb-18 06:37 PM
Anyone got it on windows 10 yet?
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ShadowDraikana 11-Feb-18 06:37 PM
Based on the chat, no.
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Drift&Miss 11-Feb-18 06:37 PM
ffff
I tweeted the guy that made that Sonic R to work on windows 10 thing to see if he could with thiis
but no response so far
It shouldn't be too hard
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Deleted User 11-Feb-18 06:38 PM
wait what is preventing it from working? is it a windows 98 program?
idk if that makesa difference
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Drift&Miss 11-Feb-18 06:38 PM
No idea
But it's annnoying lol
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Deleted User 11-Feb-18 06:38 PM
hm
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Drift&Miss 11-Feb-18 06:39 PM
I want to play this broken ass game
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Deleted User 11-Feb-18 06:39 PM
saame
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Drift&Miss 11-Feb-18 06:39 PM
Also omfg that live stream video was literally ear rape
hahahaha
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Deleted User 11-Feb-18 06:39 PM
im considering buying a thrift store pc just to run it
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Drift&Miss 11-Feb-18 06:39 PM
Was gonna dual boot windows 7 but cba
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Omega12 11-Feb-18 06:39 PM
i'd say it's not worth it, at least until someone can fix the game a bit
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Drift&Miss 11-Feb-18 06:39 PM
does every toa have a voice
is it danny devito
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Omega12 11-Feb-18 06:40 PM
just machine sounds
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Drift&Miss 11-Feb-18 06:40 PM
WHAT ARE YOU DOIN LEGO GETCHA' SWORD
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Omega12 11-Feb-18 06:40 PM
Onua says his name
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Deleted User 11-Feb-18 06:40 PM
ok wait a second, how do we go about fixing the game? like if i wanted to contribute where do i start
other than dual booting 7
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JrMasterModelBuilder 11-Feb-18 06:42 PM
We don't necessarily know yet.
A bunch of people are trying different things.
Some have tried editing models.
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Hexadecimal Mantis 11-Feb-18 06:42 PM
yea
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Omega12 11-Feb-18 06:42 PM
i've gone through every file with a hex editor, most i got was being able to edit some text.
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Deleted User 11-Feb-18 06:43 PM
so like just trying to get it not to crash basically?
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Deleted User 11-Feb-18 06:43 PM
amazing
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ShadowDraikana 11-Feb-18 06:43 PM
LOL
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Omega12 11-Feb-18 06:43 PM
that's as far as i got
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Hexadecimal Mantis 11-Feb-18 06:43 PM
Editing models appears to be doable.
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Omega12 11-Feb-18 06:43 PM
the replacement text has to have the same number of charecters as the replaced text
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ShadowDraikana 11-Feb-18 06:44 PM
A guy in another Discord is working on the models right now, btw.
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Deleted User 11-Feb-18 06:44 PM
huh
could we learn anything by comparing it to the 2003 game?
there is a pc version of it
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Omega12 11-Feb-18 06:44 PM
having even one extra or one less charecter crashes the game
probably not since that was done by EA
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Deleted User 11-Feb-18 06:44 PM
so totally different gotcha
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Omega12 11-Feb-18 06:44 PM
possibly another saffire game
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Deleted User 11-Feb-18 06:45 PM
doesnt look like they have many pc games
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Omega12 11-Feb-18 06:45 PM
rainbow six rougue spear might be similarly made
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Deleted User 11-Feb-18 06:45 PM
maybe like lego island 1 or 2
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ShadowDraikana 11-Feb-18 06:45 PM
Not sure if anyone knows this, but that guy working on the models said this: "The levitation kanohi has a hilarious exploit Activate it, jump, then punch while holding forward and you will gain a lot of forward momentum. It's great for crossing gaps."
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Omega12 11-Feb-18 06:46 PM
the paraki is broken too. if you use it while you jump you go REALLY far
so you can clear the vine section in lewas level using it
unfortunatly the next area will not load
what's the other discord where this is being worked on?
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Deleted User 11-Feb-18 06:48 PM
hey what engine does it use, is it an in house one or unreal or something
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Omega12 11-Feb-18 06:49 PM
you know what, looking at saffire's game list. Army Men: Sarge's hope for dreamcast is probably the most similar
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Hexadecimal Mantis 11-Feb-18 06:49 PM
🤔
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Omega12 11-Feb-18 06:50 PM
since dreamcast games run on a version of windows
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Deleted User 11-Feb-18 06:51 PM
huh
ill dl it, any way to extract dreamcast files to view them?
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Omega12 11-Feb-18 06:51 PM
dont know
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Deleted User 11-Feb-18 06:51 PM
ill try
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Omega12 11-Feb-18 06:51 PM
and apparently it was done by 3d0, only the port was done by saffire
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Deleted User 11-Feb-18 06:51 PM
so noone knows what the other server is? cause its porbably smart to put everyone into one spot
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ShadowDraikana 11-Feb-18 06:55 PM
Ok, I need to chat with the admins in the server.
Other server, I mean.
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Galgo 11-Feb-18 07:18 PM
why do all the toa have the sounds of their elements mixed into their voices?
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The Shadow Emperor 11-Feb-18 07:20 PM
Because at one point the Toa were thought to embody their elements. They were basically deities
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V A H K I T I 11-Feb-18 07:24 PM
Um okay so
nuju is at the ko-wahi shrine
and he has no animations
he just slides around in a t pose
Might explain why it didn't wiork when you swapped him fior Onua
@JrMasterModelBuilder
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Omega12 11-Feb-18 07:25 PM
oh man, there's a new ussul crab model
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Galgo 11-Feb-18 07:25 PM
i built that a long time ago
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Omega12 11-Feb-18 07:26 PM
i've never seen one that used tohunga arms
and a dragon
with no technic
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JrMasterModelBuilder 11-Feb-18 07:28 PM
Just got an email, someone said they had a friend get it running in a Windows XP VM on Windows 10, but didn't know how.
@V A H K I T I Yep, that might be an issue.
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Galgo 11-Feb-18 07:29 PM
well they are elementals
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JrMasterModelBuilder 11-Feb-18 07:30 PM
BZP reported the news.
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ShadowDraikana 11-Feb-18 07:37 PM
silence
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HyperBean 11-Feb-18 07:43 PM
trying to run it on windows 7 with virtualbox but safe mode is infINITE LOOP!!!
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Galgo 11-Feb-18 07:44 PM
What exactly is the problem with running LOMN in a virtual machine?
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HyperBean 11-Feb-18 07:44 PM
i needed to get direct3d for it to work
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Galgo 11-Feb-18 07:44 PM
I could play around with t a bit later
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HyperBean 11-Feb-18 07:45 PM
which requires you to install stuff in safe mode
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Galgo 11-Feb-18 07:45 PM
How does it run
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HyperBean 11-Feb-18 07:45 PM
idk yet
hasnt worked yet
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Galgo 11-Feb-18 07:45 PM
Well keep us posted!!
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HyperBean 11-Feb-18 07:45 PM
will do!
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Omega12 11-Feb-18 07:46 PM
do we have a way of opening the models with textures? DXviewer wont load any textures
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ShadowDraikana 11-Feb-18 07:46 PM
Does this work on Windows 7 without doing anything special?
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Omega12 11-Feb-18 07:47 PM
just run it in compatibility mode for XP SP2
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JrMasterModelBuilder 11-Feb-18 07:48 PM
@Omega12 What I did was copy every .DDS from the closest Textures folder to a folder, rename them all to remove their file extensions (use a bulk rename tool), then copy the x file to the folder, and open it in DXViewer. Then the textures load. Note: There are multiple Textures folders, for each ground of stuff. (edited)
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Omega12 11-Feb-18 07:50 PM
hmmmmmmm
ill try it
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Omega12 11-Feb-18 07:59 PM
that did it thanks!
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Omega12 11-Feb-18 08:17 PM
finding this in the files makes me happy for some reason
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ⴳ Imrukii (Not Dave) 11-Feb-18 08:18 PM
The reason is because the good ol' nost'.
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😺 ChibiErica97 11-Feb-18 08:38 PM
Long boi
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Brickome (Jeremy) 11-Feb-18 08:38 PM
Very nice LEGO model
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Galgo 11-Feb-18 08:51 PM
How does a layman like myself look at these models?
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Omega12 11-Feb-18 09:00 PM
directx viewer
put the textures in a folder, strip the extensions fromt he textures, and put the model int eh same folder then open it
level labeled makuta
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Ultimate Dumerator 11-Feb-18 09:09 PM
In the area with the mud boss you can get behind one of the waterfalls and find a piece of the makoki stone
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JrMasterModelBuilder 11-Feb-18 09:21 PM
Oh?
Totally forgot about the Makoki stone again.
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Galgo 11-Feb-18 09:37 PM
how do i get textures loaded?
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JrMasterModelBuilder 11-Feb-18 09:38 PM
There is a Textures folder that each section of models shares.
If you copy the dds files into a new folder somewhere, and rename them to have no file extension, and copy the X files you want to view in the folder too, they will load. (edited)
The game presumably loads the textures programatically, differently from the default way DXviewer does. (edited)
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V A H K I T I 11-Feb-18 09:42 PM
Uh
You can load that area in game
Warp to area from the debug menu. Makita/Man1
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Galgo 11-Feb-18 09:58 PM
is there a fast way to strip the textures?
i used a bulk renamer
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JrMasterModelBuilder 11-Feb-18 10:03 PM
Strip the textures? (edited)
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Galgo 11-Feb-18 10:04 PM
of their extension
also is it just me, or are the models in DB's copy higher poly?
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Deleted User 11-Feb-18 10:05 PM
hey, for a VM, would 32 bit or 64 bit windows xp be a better choice
i thought someone on here said its a 32 bit program so idk
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Galgo 11-Feb-18 10:06 PM
32 by virtue of being easier to emulate? maybe?
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Deleted User 11-Feb-18 10:06 PM
ill try it
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JrMasterModelBuilder 11-Feb-18 10:10 PM
The game is 32-bit, if you installed a 64-bit OS it would just use the 32-bit compatability stuff. The 64-bit OS would probably just be bigger for no real benefit. Also, not sure Windows XP x64 is well supported. (edited)
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Hexadecimal Mantis 11-Feb-18 10:10 PM
@Galgo You probably already know this but the higher poly onua model is in our version too
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Galgo 11-Feb-18 10:10 PM
really??
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Hexadecimal Mantis 11-Feb-18 10:11 PM
yep
You can swap it in and it works fine (edited)
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Galgo 11-Feb-18 10:11 PM
ooh, is that the swapping models I heard of?
yeah
that makes sense then
i was thinking that our current build isn't very far away from a PSX or dreamcast game, at least in looks
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Galgo 11-Feb-18 10:12 PM
isn't this the original hau?
with the numbers on the outside?
that's pretty cool
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JrMasterModelBuilder 11-Feb-18 10:13 PM
Could be, some stuff has date modified for the year 2000 (edited)
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Hexadecimal Mantis 11-Feb-18 10:27 PM
I wonder what "ko_summon_hell" is lol
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ShadowDraikana 11-Feb-18 10:32 PM
For Tahu perhaps? Just guessing.
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Hexadecimal Mantis 11-Feb-18 10:32 PM
anyone tried replacing emitter.all with oldemitter.all? (edited)
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😺 QSKSw (Josie) 11-Feb-18 10:34 PM
BZPower finally posted about us in their News section. They dug up Happy Tofu for us. https://www.bzpower.com/board/topic/25965-legend-of-mata-nui-alpha-version-released/
Legend of Mata Nui Alpha Version Released - posted in BZPower.com News Discussion: Recently some dedicated Bionicle fans got their hands on an alpha version of Bionicle: The Legend of Mata Nui, a game that was supposed to be released back in 2001 but was canceled and never saw the light of day. But now over at the BioMedia Project you can download Alpha v0.006 and play it yourself! This is pretty awesome news and certainly worth checking out. Hopefully it leads to some new insight and info...
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Omega12 11-Feb-18 10:35 PM
Hopefully it leads to the deep brick build
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ShadowDraikana 11-Feb-18 10:37 PM
Well, for now we have this to work off of. Let's make the most of it.
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Galgo 11-Feb-18 10:37 PM
I dunno, from what I've heard at least, I'm not sure even this could compel DB to share his copy
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V A H K I T I 11-Feb-18 10:38 PM
Deepnbrixk is in prison last I heard so...
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😺 QSKSw (Josie) 11-Feb-18 10:39 PM
DAMN
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Hexadecimal Mantis 11-Feb-18 10:39 PM
okay replacing the emitter causes an instant crash
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Galgo 11-Feb-18 10:39 PM
why was he imprisoned
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Hexadecimal Mantis 11-Feb-18 10:39 PM
Is he in prison for copyright violation? (edited)
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Galgo 11-Feb-18 10:39 PM
i vaguely remember hearing about this
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V A H K I T I 11-Feb-18 10:39 PM
I don't recall. It was just a rumor tii
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Galgo 11-Feb-18 10:39 PM
was this from MoD?
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JrMasterModelBuilder 11-Feb-18 10:40 PM
No
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Hexadecimal Mantis 11-Feb-18 10:40 PM
Well, DB's fears were finally realized from something probably completely unrelated (edited)
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Galgo 11-Feb-18 10:41 PM
I have to laugh whenever I remember that thanks to RQ, the entire bionicle community goes around spouting an allusion to deep throat
I mean, didn't the exact same thing happen with that cancelled LOMetruNui game and absolutely nothing happened?
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Hexadecimal Mantis 11-Feb-18 10:42 PM
There is some interesting stuff I found in that game
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Galgo 11-Feb-18 10:42 PM
i'm not gonna fix that sentence
poast
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Hexadecimal Mantis 11-Feb-18 10:42 PM
there are sound effects and music, even though the game is mute
Bionicle 2: City of Legends research - posted in Bionicle Discussion: Hello fellow Bionicle fans. Im sure most of you have heard of Bionicle 2: City of Legends for the Xbox. A sequel to Bionicle: The Game created by Argonaut Games that never came into fruition. Ive been busy with school and stuff, so I decided to take a closer look at the game when I had some free time. Here is a basic summary of what I found.   Like Bionicle: The Game (Excluding the Gamecube port), Bionicle 2 uses VO...
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V A H K I T I 11-Feb-18 10:42 PM
Music you say?
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Hexadecimal Mantis 11-Feb-18 10:42 PM
ye
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Galgo 11-Feb-18 10:42 PM
oh I thought you were talking about mata nui
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V A H K I T I 11-Feb-18 10:42 PM
Link?
I think we should archive the music
@JrMasterModelBuilder
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JrMasterModelBuilder 11-Feb-18 10:43 PM
How did they get the music out? (edited)
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Galgo 11-Feb-18 10:43 PM
how hard would it be to port this build of LOMN to the dreamcast? is it even possible?
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Hexadecimal Mantis 11-Feb-18 10:43 PM
Its on my youtube channel, same format as BTG
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Galgo 11-Feb-18 10:43 PM
just curious
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V A H K I T I 11-Feb-18 10:43 PM
2ithout the source code
Nearly impossible
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Galgo 11-Feb-18 10:43 PM
oh that's right
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V A H K I T I 11-Feb-18 10:44 PM
Unless it can be reverse engineered
Which isn't IMPOSSIBLE
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Galgo 11-Feb-18 10:44 PM
ID games were only ported because carmack released the source
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Hexadecimal Mantis 11-Feb-18 10:44 PM
@JrMasterModelBuilder Its Xbox adpcm
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Galgo 11-Feb-18 10:45 PM
is it just me, or is it pretty difficult to imagine LOMN being a completed game? nothing about it feels very "gamey" (edited)
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JrMasterModelBuilder 11-Feb-18 10:45 PM
Does someone have the original audio files from the game?
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Hexadecimal Mantis 11-Feb-18 10:46 PM
for City of Legends?
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JrMasterModelBuilder 11-Feb-18 10:46 PM
Yeah
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Hexadecimal Mantis 11-Feb-18 10:46 PM
I do
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JrMasterModelBuilder 11-Feb-18 10:46 PM
Can you upload them in a ZIP somewhere?
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Hexadecimal Mantis 11-Feb-18 10:46 PM
Do you want all of them or just the music?
I still need to extract some of the SFX
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JrMasterModelBuilder 11-Feb-18 10:47 PM
@V A H K I T I ?
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V A H K I T I 11-Feb-18 10:47 PM
Ye?
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JrMasterModelBuilder 11-Feb-18 10:47 PM
Hex's question.
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V A H K I T I 11-Feb-18 10:47 PM
I think all the sounds would be interesting to go through.
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Syobnaf 11-Feb-18 10:47 PM
Man I love getting new bionicle music
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Hexadecimal Mantis 11-Feb-18 10:47 PM
Have you guys heard the unused BTG tracks I found?
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Deleted User 11-Feb-18 10:48 PM
nope
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V A H K I T I 11-Feb-18 10:48 PM
Nope
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Deleted User 11-Feb-18 10:48 PM
dude you should stick them on youtube
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Hexadecimal Mantis 11-Feb-18 10:48 PM
They are on youtube
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V A H K I T I 11-Feb-18 10:48 PM
Gotta send this shit to BMP my dude
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Deleted User 11-Feb-18 10:48 PM
or soundcloud
niiice
same channle name as here?
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V A H K I T I 11-Feb-18 10:48 PM
Preferably the original files
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Hexadecimal Mantis 11-Feb-18 10:48 PM
yep
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Syobnaf 11-Feb-18 10:48 PM
How many tracks does city of legends have
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Hexadecimal Mantis 11-Feb-18 10:48 PM
2
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Syobnaf 11-Feb-18 10:48 PM
Lol
I've been listening to the LoMN tracks and I like them
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Hexadecimal Mantis 11-Feb-18 10:49 PM
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Deleted User 11-Feb-18 10:50 PM
dude thats awesome
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Hexadecimal Mantis 11-Feb-18 10:50 PM
Huge credits to Hexadecimal Mantis for extracting the music files. Composer: Bob & Barn OST Download: https://app.box.com/s/sw65v2n4s5nd7x6xq5fr67cr279nxrvk
This playlist has some of the unused music segments I found.
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Deleted User 11-Feb-18 10:52 PM
wait eve nthat game has unused stuff?
i thought it was finished
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Hexadecimal Mantis 11-Feb-18 10:52 PM
far from it actually
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JrMasterModelBuilder 11-Feb-18 10:52 PM
Was supposed to have 6 Mata levels and 6 Nuva levels, plus Makuta level.
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ShadowDraikana 11-Feb-18 10:55 PM
Yeah, that game felt very rushed and unfinished to me. It was pretty obvious when I played the GC version for the first time.
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Hexadecimal Mantis 11-Feb-18 10:55 PM
ps2 is the most complete version
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ShadowDraikana 11-Feb-18 10:56 PM
GBA version seems fine though
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JrMasterModelBuilder 11-Feb-18 10:56 PM
How does PS2 compare to PC?
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Hexadecimal Mantis 11-Feb-18 10:56 PM
You can even coax some of the left over levels to work
In completeness?
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JrMasterModelBuilder 11-Feb-18 10:56 PM
Yeah
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Hexadecimal Mantis 11-Feb-18 10:58 PM
The ps2 version has some of the scrapped levels, and the files are a little more polished. The PC port is just a glorified version of the Xbox port
The PC and Xbox versions suffer from graphical issues too
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The Shadow Emperor 11-Feb-18 10:59 PM
I thought all versions had the same levels?
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Syobnaf 11-Feb-18 10:59 PM
I always just assumed the versions were identical
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V A H K I T I 11-Feb-18 10:59 PM
The PS2 version also has levels from the beta of it
They are a different from at from my research though. Old engine
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ShadowDraikana 11-Feb-18 10:59 PM
btw, the Pohatu level seemed rather abrupt. At least in the GC version, that is...
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V A H K I T I 11-Feb-18 10:59 PM
Can't be made to run. :/
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Hexadecimal Mantis 11-Feb-18 10:59 PM
some can
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V A H K I T I 11-Feb-18 10:59 PM
Oh?
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Syobnaf 11-Feb-18 10:59 PM
Well I guess if I find a ps2 copy I'll pick it up
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Hexadecimal Mantis 11-Feb-18 11:00 PM
Not Lewa's level sadly
but
I figured out the textures
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Deleted User 11-Feb-18 11:00 PM
hey guys in virtualbox i got it to open and play intro but it blackscreens on the menu, svprad is set to 1, anyone know of anything else that may work?
ill try a windows 98 vm after this
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V A H K I T I 11-Feb-18 11:01 PM
Nothing works in VMs as far as we know
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Deleted User 11-Feb-18 11:01 PM
damn
ok
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JrMasterModelBuilder 11-Feb-18 11:01 PM
One person said they had a friend get it to run in a XP VM in Windows 10. (edited)
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V A H K I T I 11-Feb-18 11:01 PM
Huh
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ShadowDraikana 11-Feb-18 11:02 PM
yeah I saw that earlier
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V A H K I T I 11-Feb-18 11:02 PM
What are their settings?
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Makuta Luroka (Charles) 11-Feb-18 11:02 PM
Well then, I suppose time to try it in Lunix
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Deleted User 11-Feb-18 11:02 PM
if possible could you get them to send all the info from vm, like sharedfolders, settign etc and the iso used?
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JrMasterModelBuilder 11-Feb-18 11:02 PM
No details, so far the only one to claim such.
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Makuta Luroka (Charles) 11-Feb-18 11:02 PM
wish me well
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V A H K I T I 11-Feb-18 11:02 PM
Good luck my dude
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Deleted User 11-Feb-18 11:02 PM
gl
@JrMasterModelBuilder could you give me that persons or freinds email so i can try to replicate it?
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Omega12 11-Feb-18 11:04 PM
There's different kinds of vms
I tried virtual box and had no luck, but it uses a funky video driver
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Deleted User 11-Feb-18 11:05 PM
ohhh
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Makuta Luroka (Charles) 11-Feb-18 11:05 PM
ok here I am in Manjaro Linux
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Deleted User 11-Feb-18 11:05 PM
so maybe that person wasnt using VB
either way if we know what they did its still a good thing
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Makuta Luroka (Charles) 11-Feb-18 11:05 PM
I forgot that my discord client is out of date because I don't have the right dependency to update
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Omega12 11-Feb-18 11:06 PM
I have a feeling windows pro official xp mode may work though...
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JrMasterModelBuilder 11-Feb-18 11:06 PM
I don't give out people's contact info without permission, but I did ask them if they could find out details.
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Deleted User 11-Feb-18 11:06 PM
im using pro
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JrMasterModelBuilder 11-Feb-18 11:07 PM
I had it running, just with bad graphics issues, on VMware (their mac product VMware Fusion to be specific). (edited)
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Philosophy101 11-Feb-18 11:08 PM
I found a glitch, whenever I play kopaka's level I everything is white, save for the sky, same with Makuta level
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JrMasterModelBuilder 11-Feb-18 11:08 PM
Try loading Level 1, then loading that level again. (edited)
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Hexadecimal Mantis 11-Feb-18 11:08 PM
You have to play onua's level first and exit
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Philosophy101 11-Feb-18 11:10 PM
that didnt work, but I found a solution, just change SvpOther=0 to SvpOther=1 to fix kopaka's level, and to fix Makuta's and kopakas you just have SvpOther=2
in bionicle.ini (edited)
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V A H K I T I 11-Feb-18 11:11 PM
Huh
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Omega12 11-Feb-18 11:12 PM
Gonna need to remember That
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Philosophy101 11-Feb-18 11:12 PM
gali's under water doesnt work also, but I havent found a fix for that
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Deleted User 11-Feb-18 11:13 PM
does changing the svpother break other levels?
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V A H K I T I 11-Feb-18 11:13 PM
Or fix any known crashes?
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Omega12 11-Feb-18 11:14 PM
SvpOther would only fix graphics I think
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Philosophy101 11-Feb-18 11:15 PM
so far, it hasnt made anything break
just fixes that those levels
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Deleted User 11-Feb-18 11:15 PM
quick question whats bmop
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Philosophy101 11-Feb-18 11:15 PM
bionicle masks of power
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Deleted User 11-Feb-18 11:15 PM
oh cool
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Philosophy101 11-Feb-18 11:16 PM
Its an open world bionicle game (edited)
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Deleted User 11-Feb-18 11:16 PM
lit downloading now
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Omega12 11-Feb-18 11:17 PM
I'm not in front of my pc atm. What's the animation file format?. Sld? (edited)
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Makuta Luroka (Charles) 11-Feb-18 11:17 PM
Well it appears to be installing, though to a previously nonexistent folder
because it wants to install to program files or prog files x86
because it thinks this is windows
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ShadowDraikana 11-Feb-18 11:18 PM
Ok, guys, here's some info obrained from another server:
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Deleted User 11-Feb-18 11:18 PM
can you link the other server?
if they all come here or we all go there this would be much faster
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V A H K I T I 11-Feb-18 11:19 PM
I mean I have enough servers personally, so I ain't leaving. xP
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Deleted User 11-Feb-18 11:19 PM
ok either way sorry for interrupting shadowknight'
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ShadowDraikana 11-Feb-18 11:20 PM
I think we should make a server specifically fr this. Seriously. Would help a lot actually so we don't disrupt each other's communities.
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Syobnaf 11-Feb-18 11:20 PM
Good idea
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😺 QSKSw (Josie) 11-Feb-18 11:20 PM
but i love the influx of new members :c
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ShadowDraikana 11-Feb-18 11:20 PM
I volunteer to make it.
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Deleted User 11-Feb-18 11:20 PM
go for it dude
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Hexadecimal Mantis 11-Feb-18 11:20 PM
I'm staying here
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Deleted User 11-Feb-18 11:20 PM
post here and there
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Makuta Luroka (Charles) 11-Feb-18 11:20 PM
hmmm wait a minute
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Deleted User 11-Feb-18 11:21 PM
ok actually dont make it
then we splinter into 3 groups
2 is too many already
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ShadowDraikana 11-Feb-18 11:21 PM
True
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Deleted User 11-Feb-18 11:21 PM
drop the other discords link here and well try to see whats up theri and if their down for moving
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Omega12 11-Feb-18 11:22 PM
This discord would work better since it's open to new people
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Deleted User 11-Feb-18 11:22 PM
oooh the other one isnt?
thats not too good
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😺 QSKSw (Josie) 11-Feb-18 11:22 PM
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Deleted User 11-Feb-18 11:22 PM
i like the people here so personally im staying
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V A H K I T I 11-Feb-18 11:23 PM
Yeah, we may be putting g our hands in too many pies here, but for the time being it works, and the new people are always welcome. ^-^
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ShadowDraikana 11-Feb-18 11:23 PM
I'll drop the link in the other server
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Deleted User 11-Feb-18 11:23 PM
btw i tweeted at a youtuber idk if you guys know about metaljesusrocks but he has 500k subs and built a old windows 98 pc, so i asked him to make a video on this game.
try to get people aware
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ShadowDraikana 11-Feb-18 11:23 PM
what's the invite link to here again?
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V A H K I T I 11-Feb-18 11:23 PM
Noice
Hold up
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Syobnaf 11-Feb-18 11:23 PM
That would be so cool
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Makuta Luroka (Charles) 11-Feb-18 11:24 PM
ok so I think I got it working
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V A H K I T I 11-Feb-18 11:24 PM
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Makuta Luroka (Charles) 11-Feb-18 11:24 PM
the installer I mean
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ShadowDraikana 11-Feb-18 11:24 PM
Thanks!
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Deleted User 11-Feb-18 11:24 PM
dude how?
does the game work too
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V A H K I T I 11-Feb-18 11:25 PM
Yeah the installer always worked on vms
That's nothing new
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Makuta Luroka (Charles) 11-Feb-18 11:25 PM
mmm
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Omega12 11-Feb-18 11:25 PM
Installer works on win10 even
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Makuta Luroka (Charles) 11-Feb-18 11:25 PM
well this is the first time I even looked at all this so
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Omega12 11-Feb-18 11:26 PM
I've been working with the models and stuff in win 10
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Makuta Luroka (Charles) 11-Feb-18 11:26 PM
though on second thought looks like while I was typing I answered several boxes without intent
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Hexadecimal Mantis 11-Feb-18 11:26 PM
I was thinking about trying to run the game in a wrapper on win10. never got to it though
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V A H K I T I 11-Feb-18 11:27 PM
Interesting idea
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Omega12 11-Feb-18 11:27 PM
I wonder if a wrapper would even work
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Hexadecimal Mantis 11-Feb-18 11:27 PM
probably not, worth a try though.
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Omega12 11-Feb-18 11:27 PM
Definatly
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JrMasterModelBuilder 11-Feb-18 11:27 PM
Wrapper?
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Omega12 11-Feb-18 11:28 PM
Especially if the wrapper would allow windowed gameplay
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Deleted User 11-Feb-18 11:28 PM
yeah a quick explain would help, id love to try that
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V A H K I T I 11-Feb-18 11:28 PM
Dxwnd might work for that
Just saying
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Omega12 11-Feb-18 11:28 PM
Maybe
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JrMasterModelBuilder 11-Feb-18 11:28 PM
What's a wrapper?
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Omega12 11-Feb-18 11:28 PM
I was thinking about trying to use cheat engine to check some stuff while loading levels
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Makuta Luroka (Charles) 11-Feb-18 11:29 PM
I should note I'm not even in a VM
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Omega12 11-Feb-18 11:29 PM
See if the triggers are pointing to missing levels
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V A H K I T I 11-Feb-18 11:29 PM
That's a good idea too
Might give us ideas why some areas crash
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Makuta Luroka (Charles) 11-Feb-18 11:29 PM
I'm using wine because I obviously expect it to work
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Omega12 11-Feb-18 11:29 PM
Yep
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Hexadecimal Mantis 11-Feb-18 11:29 PM
I messed with the cheat engine earlier. It's a pain on my slow xp machine
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V A H K I T I 11-Feb-18 11:29 PM
BIONICLE heroes has a test level that crashes like that
It points to a model that doesn't exist
Riivolution worked great on the Wii to debug that
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Omega12 11-Feb-18 11:30 PM
It's also possible, based on my work with editing the games text that cashes could be caused by a single missing texture in a level
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V A H K I T I 11-Feb-18 11:30 PM
Cause you can log all file calls
Hmm
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Hexadecimal Mantis 11-Feb-18 11:30 PM
riivolution is pretty great tbh (edited)
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Makuta Luroka (Charles) 11-Feb-18 11:31 PM
well then it actually didn't do anything suprise suprise
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V A H K I T I 11-Feb-18 11:31 PM
Honestly, Idk about that with this game
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Omega12 11-Feb-18 11:31 PM
When you edit the text it has to have the exact same number of characters or it crashes
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Makuta Luroka (Charles) 11-Feb-18 11:31 PM
though let's try win 10 with anything
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V A H K I T I 11-Feb-18 11:31 PM
This game has proven that missing data doesn't stop it from loading other things
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Hexadecimal Mantis 11-Feb-18 11:31 PM
^
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Omega12 11-Feb-18 11:31 PM
Just a theory
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V A H K I T I 11-Feb-18 11:31 PM
Eg: the I visible only Matoran dancers, or Nuju sliding around D with nonanimations
Wow autocorrect
Invisible onu Matoran dancers and animation less nuju
There. Sort of. :P
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Omega12 11-Feb-18 11:32 PM
The matron dancers do have models though
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Deleted User 11-Feb-18 11:32 PM
shadowknight what was the info from the other discord? you never said
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ShadowDraikana 11-Feb-18 11:32 PM
@V A H K I T I Yeah, I was going to post something about the models from the other server but got sidetracked.
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V A H K I T I 11-Feb-18 11:33 PM
They do, but with the exception of nuju, if a model is loaded without animations that are being called for, it's not rendered at all
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ShadowDraikana 11-Feb-18 11:33 PM
Let me post this in order:
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Omega12 11-Feb-18 11:33 PM
Interesting
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N3CR0 11-Feb-18 11:33 PM
Guys, I think we should pin important info like bug fixes so new users won't have to scroll
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ShadowDraikana 11-Feb-18 11:33 PM
Post no. 1: I keep replacing .x files and nothing is changing Data\Levels\Lev2\Bech\Xs for Onua's level. I'm replacing practically everything and nothing is changing. I tried replacing some of Onua's masks and the game hangs when loading Hey, I made him disappear. Progress?
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V A H K I T I 11-Feb-18 11:33 PM
Yeah
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Omega12 11-Feb-18 11:33 PM
Could we copy the dancing animations from another dance then?
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ShadowDraikana 11-Feb-18 11:34 PM
Post no. 2: The game seems to expect animations on .x models. Replacing Onua's mask mk0a (his default) with a custom model without animations results in a game freeze when the level loads. It simply doesn't display if I export with animation. We might need to crack the animations first
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Omega12 11-Feb-18 11:34 PM
Like the dance later in onuas level
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V A H K I T I 11-Feb-18 11:35 PM
Possibly?
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Makuta Luroka (Charles) 11-Feb-18 11:35 PM
actually, it's getting late, I'm gonna go to bed
goodnight!
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Omega12 11-Feb-18 11:35 PM
Night
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ShadowDraikana 11-Feb-18 11:35 PM
Lastly, post 3: It turns out that my invisi-Onua doesn't have a collision mesh (but reacts to terrain), doesn't trigger cutscenes, doesn't trigger level load triggers, and dies when jumping into trees for some reason
That's all I got
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V A H K I T I 11-Feb-18 11:35 PM
Okay so in the animation front, the x files need a BHD file to run right
BHD is something to do with rigging
Sonic you have a mask or a model with a .x, you need to swap the identically named BHD as well
You can swap bhds only however for nightmare fuel moveset swaps
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Deleted User 11-Feb-18 11:37 PM
shadowknight, can you get the other discord to open up and also post their link in the bionicle subreddit or somewhere? so at least new people could help out
i posted this discord in the bionicle subreddit and will post in lego subreddit with a little message about helping us preserve and fix the game
idk anywhere else i should?
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Omega12 11-Feb-18 11:38 PM
Shouldn't be a big problem if you put the mosh BHD into the level for the dancing Matoran, since they're the same model
The other server isn't going to open up
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V A H K I T I 11-Feb-18 11:39 PM
Rip
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Deleted User 11-Feb-18 11:39 PM
yeah really rip
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V A H K I T I 11-Feb-18 11:39 PM
Well more community interaction for us I guess
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ShadowDraikana 11-Feb-18 11:39 PM
Well, they don't want a stampede.
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V A H K I T I 11-Feb-18 11:39 PM
If necessary I can make a category with multiple channels for various aspects of this games topics
Might make sorting through messages easier
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Deleted User 11-Feb-18 11:39 PM
Yeah!
like ideas, fixes, etc
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ShadowDraikana 11-Feb-18 11:40 PM
DEFINITELY
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Deleted User 11-Feb-18 11:40 PM
and pin top posts, like the svpother=2
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V A H K I T I 11-Feb-18 11:40 PM
Yeah. I'll do it when I get home cause I'm just out right now, but within the next hour or two.
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Deleted User 11-Feb-18 11:40 PM
awesome
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ShadowDraikana 11-Feb-18 11:41 PM
Also, don't repost. I say that because if we're not careful we could get the nutty fans involved and kill any hope of getting the DB version for good. This happened before and it could happen again.
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Deleted User 11-Feb-18 11:42 PM
what do you mean repost?
like keep it small for now, publicize later
cause i dont have to post to the bigger lego sub if you think itll drive off DB
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ShadowDraikana 11-Feb-18 11:42 PM
Posting about this server. I'm not the admin though, so talk to @V A H K I T I
My group got overloaded before, which is why we they are pretty closed off.
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Deleted User 11-Feb-18 11:43 PM
oooh
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V A H K I T I 11-Feb-18 11:43 PM
For now let's leave things where they are I guess in that regard. Plenty of people know how to get here already for bugs and whatnot
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ShadowDraikana 11-Feb-18 11:43 PM
Yeah.
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Deleted User 11-Feb-18 11:44 PM
want me to tweet the youtuber again? or just leave it
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V A H K I T I 11-Feb-18 11:44 PM
If anyone asks where to go for localized discussion and bug reports then direct them
Just leave it for now
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Deleted User 11-Feb-18 11:44 PM
k
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V A H K I T I 11-Feb-18 11:45 PM
I'll try making the channels now but alive never done it from mobile
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JrMasterModelBuilder 11-Feb-18 11:46 PM
Anyone seen a ReleaseInform.log file? Might contain debug info if it is being made. (edited)
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V A H K I T I 11-Feb-18 11:46 PM
I'll keep this channel obviously. I'll rename it general discussion or something
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Omega12 11-Feb-18 11:49 PM
Which directory would that be created under?
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Philosophy101 11-Feb-18 11:49 PM
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Omega12 11-Feb-18 11:49 PM
The only log files I've found are old ftp logs, and install log
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Hexadecimal Mantis 11-Feb-18 11:50 PM
Those ftp logs are somewhat interesting
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V A H K I T I 11-Feb-18 11:50 PM
I've made Legend of Mata Nui discussion a category and renamed this to lomn general
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Philosophy101 11-Feb-18 11:50 PM
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Omega12 11-Feb-18 11:51 PM
Those are the hud elements
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JrMasterModelBuilder 11-Feb-18 11:51 PM
I don't know where it would be ATM.
Also, there appears to be some in-game screenshot feature which writes a TGA file somewhere.
Might be a hotkey, on in a menu, or not enabled. (edited)
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Omega12 11-Feb-18 11:52 PM
Hmm that would be useful
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V A H K I T I 11-Feb-18 11:53 PM
Channels are done. Any other suggestions for further splitting?
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Hexadecimal Mantis 11-Feb-18 11:54 PM
Do you have a list of important stuff yet? Like the debug menu and graphics fixes (edited)
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V A H K I T I 11-Feb-18 11:55 PM
Incould make an announcement and info channel?
I'll need to do that when I get home though cause I'll need to copy the info from the BMP page
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JrMasterModelBuilder 11-Feb-18 11:58 PM
There we go, had to help IDA a little, but that's the screenshot taking function in pseudocode. Now what calls it... (edited)
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Omega12 12-Feb-18 12:04 AM
Might try f13 through f24
Shift+f1 would be f13
Also possible is just prtscrn
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JrMasterModelBuilder 12-Feb-18 12:08 AM
Could be
Haven't tried anything yet, just poking around the EXE, looking for goodies.
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Hexadecimal Mantis 12-Feb-18 12:09 AM
with highly expensive software
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JrMasterModelBuilder 12-Feb-18 12:10 AM
Yeah, it ain't cheap.
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Hexadecimal Mantis 12-Feb-18 12:10 AM
I'm just over here with radare2
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JrMasterModelBuilder 12-Feb-18 12:11 AM
You might checkout Snowman decompiler. It's no Hexrays, but it is free. (edited)
There's also Hopper Disassembler for macOS and Linux, which has a demo in which you can see their decompiler. (edited)
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V A H K I T I 12-Feb-18 12:26 AM
@JrMasterModelBuilder You're more familiar with Discord formatting than I am. if you could help format the #litestone-announcements posts a little better that's be awesome. 😛 (edited)
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JrMasterModelBuilder 12-Feb-18 12:27 AM
I can't edit your post. (edited)
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V A H K I T I 12-Feb-18 12:27 AM
I guess just take the info and repost it, and I'll delete the old ones?
Or send me the formatted text and I'll edit it
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JrMasterModelBuilder 12-Feb-18 12:28 AM
I think you pretty much got it to the best Discord allows.
Use backticks `like this` for short bits of code.
You can also use 3 backticks for multi-line code: ``` multi-line goes here ``` (edited)
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Deleted User 12-Feb-18 12:30 AM
in info, i think its svpOther=2, iirc. 1 just fixes kopaka, 2 fixes kopaka nad makuta
btw i found an old laptop with win7, this game is everything i hoped it would be lol
hey guys how do i move the block in onuas level, as well as change masks? i know delete opens, how do i select stuff
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Omega12 12-Feb-18 12:34 AM
Tab changes masks
Shift uses mask power
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Deleted User 12-Feb-18 12:35 AM
thanks!
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JrMasterModelBuilder 12-Feb-18 12:46 AM
Selecting stuff in the debug menu is by Page Up and Page Down, and Home. (edited)
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V A H K I T I 12-Feb-18 12:49 AM
Speaking of, any updates on that autohotkey script? @😺 QSKSw (Josie)
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😺 QSKSw (Josie) 12-Feb-18 12:49 AM
what
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V A H K I T I 12-Feb-18 12:49 AM
You said earlier you were gonna make a script to release a pressed key for the debug menu.
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😺 QSKSw (Josie) 12-Feb-18 12:50 AM
[4:19 PM] QSKSw (Josie): @JrMasterModelBuilder Yeah I flew to close to the sun idk how to use AutoHotKey after all; I'm really just trying to feel helpful here, sorry sorry. [4:19 PM] JrMasterModelBuilder: No worries, I'll do it unless someone gets to it sooner. I forget how the AHK language works, but I've done it before.(edited)
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V A H K I T I 12-Feb-18 12:50 AM
oooh
I'll see what I can do then.
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JrMasterModelBuilder 12-Feb-18 12:50 AM
I haven't gotten to it yet.
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V A H K I T I 12-Feb-18 12:50 AM
I managed to make a script that allows me to automatically type ( ͡° ͜ʖ ͡°) with a key combo
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JrMasterModelBuilder 12-Feb-18 12:50 AM
BTW, svpOther appears unused. Not sure changing that actually solved somene's problem. (edited)
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V A H K I T I 12-Feb-18 12:50 AM
Shouldn't be any ahrder than that
Not as far as we know.
Setting it to 1 or 2 seems to fix the white rendering issues for Kopaka and Makuta's levels
Or so it was reported anyways
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N3CR0 12-Feb-18 12:51 AM
well fuck, i have windows 10
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JrMasterModelBuilder 12-Feb-18 12:51 AM
I mean, I don't see anything using it in IDA. (edited)
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N3CR0 12-Feb-18 12:52 AM
my library has windows 7 last time i checked, im just gonna put these files in a rar and bring em there
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V A H K I T I 12-Feb-18 12:52 AM
I'm gonna try running it through DXWnd. Maybe it's a fullscreen drawing issue
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CHAD 12-Feb-18 12:57 AM
trying to run it on a windows xp virtual machine on windows 10
i hear the menu music but the menu is just a black screen
anyone else?
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V A H K I T I 12-Feb-18 12:58 AM
VM's don't work as far as we know
It's in the notes. 😛
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CHAD 12-Feb-18 12:59 AM
that's why i tried it
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V A H K I T I 12-Feb-18 12:59 AM
AH
Okay
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JrMasterModelBuilder 12-Feb-18 12:59 AM
Yeah, 1 out of 20 or so isn't good odds. Not impossible, but... (edited)
The person who said someone got it running did say they would ask how they did it.
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V A H K I T I 12-Feb-18 01:04 AM
Also, I confirmed it does work with DXWnd peefectly with no extra options changed
unusual for a game of this time
Games of this era usually require a fucktong of finagling to run like this
Unfortunately it does not fix win 10, but DXWnd offers a lot of optiions to test
ADDITIONALLY
Running it through DXWnd seems to fix the alt+tab issues
I guess it's something to do with the game calling for a screen resolution change that it doesn't like and causes a crash?
@JrMasterModelBuilder
So that's one bug of many down sort of. 😄
Unfortunatel alt tabbing out fucks up the mouse lock, but at least it doesn't crash
And I think that can be fixed in the DXWnd settings
There, fixed. Just had to check the "keep cursor within window" and "hide cursor" options
PROGRESS!
Let's see now if I can use this to force a resolution change!
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JrMasterModelBuilder 12-Feb-18 01:11 AM
Nice, windowed would help.
Some screen resolution related code.
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V A H K I T I 12-Feb-18 01:13 AM
Oooh
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JrMasterModelBuilder 12-Feb-18 01:13 AM
BTW, it does ignore the ini values it reads.
That code right there overwrite the variables that are set by the ini.
Which means potentailly that code could be noped out. (edited)
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V A H K I T I 12-Feb-18 01:15 AM
Yeah, it seems to ignore DXWnd requests too
Gonna fiddle with directx settings now see if I can make it work in win 10
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JrMasterModelBuilder 12-Feb-18 01:16 AM
It runs 640/480 default right?
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V A H K I T I 12-Feb-18 01:16 AM
yea
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JrMasterModelBuilder 12-Feb-18 01:16 AM
Yep, that function is hard-coded to return 2. (edited)
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V A H K I T I 12-Feb-18 01:17 AM
Guess it was never programmed properly thus far?
Can it be hard REcoded to be increased?
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JrMasterModelBuilder 12-Feb-18 01:17 AM
I suspect not, or it was commented out and thus not sent to the compiler. (edited)
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V A H K I T I 12-Feb-18 01:17 AM
Like can IDA edit that value?
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JrMasterModelBuilder 12-Feb-18 01:18 AM
I think so, but so can a hex editor.
There's the memory address on the left.
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V A H K I T I 12-Feb-18 01:19 AM
That image is so hard to read on my screen
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JrMasterModelBuilder 12-Feb-18 01:19 AM
The memory address has a base address of 0x400000, so subtract 0x400000 to get the file address.
Sorry, retina monitor.
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V A H K I T I 12-Feb-18 01:20 AM
Okay so 0062F0E4 in what file? The EXE?
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JrMasterModelBuilder 12-Feb-18 01:21 AM
That's the memory address (without ASLR).
Subtrack 0x400000 for the file address.
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V A H K I T I 12-Feb-18 01:21 AM
I honestly don't know what that means. Pac
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JrMasterModelBuilder 12-Feb-18 01:21 AM
File address: 0x22f0e4 (edited)
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V A H K I T I 12-Feb-18 01:21 AM
In the EXE?
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JrMasterModelBuilder 12-Feb-18 01:21 AM
Yes
Wait, no.
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V A H K I T I 12-Feb-18 01:22 AM
Aight, gonna try it now
Oh?
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JrMasterModelBuilder 12-Feb-18 01:22 AM
Something is off.
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V A H K I T I 12-Feb-18 01:22 AM
?
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JrMasterModelBuilder 12-Feb-18 01:23 AM
Correct address: 0x22CAE4
Why is my math off...
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V A H K I T I 12-Feb-18 01:25 AM
I'm not finding it..
I'm finding a text string for setscreenresolution at 00x22CBB0
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JrMasterModelBuilder 12-Feb-18 01:26 AM
You wouldn't, you would see 02 00 00 00 03 00 00 00 00 01 00 00 00 00 00 00 (edited)
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V A H K I T I 12-Feb-18 01:27 AM
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JrMasterModelBuilder 12-Feb-18 01:27 AM
You need to be at: 0x22CAE4 (edited)
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V A H K I T I 12-Feb-18 01:28 AM
I tried that. I went go to and put that address in.
it took me to 0022CAE0
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JrMasterModelBuilder 12-Feb-18 01:28 AM
Of there it is
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V A H K I T I 12-Feb-18 01:28 AM
?
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JrMasterModelBuilder 12-Feb-18 01:29 AM
2 lines up from the text, 4 columns in is where it starts. (edited)
The line marked: 22CAE0 (edited)
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V A H K I T I 12-Feb-18 01:30 AM
So I cange 03?
*02
Or 45?
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JrMasterModelBuilder 12-Feb-18 01:30 AM
Change 02
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V A H K I T I 12-Feb-18 01:30 AM
To 04 I assume for 1024x768?
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JrMasterModelBuilder 12-Feb-18 01:31 AM
To: 01 or 02 or 03 or 04
Yes, 04 is 1024x768
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V A H K I T I 12-Feb-18 01:31 AM
It worked!
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JrMasterModelBuilder 12-Feb-18 01:32 AM
Or set it to anything else that isn't 1-4, and it should use the ini file values. (edited)
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V A H K I T I 12-Feb-18 01:32 AM
High res baby! 😄
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JrMasterModelBuilder 12-Feb-18 01:32 AM
You can probably go higher, if you set that byte to 0, and you use the ini file. (edited)
Assuming your screen is bigger. (edited)
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V A H K I T I 12-Feb-18 01:32 AM
That too seems to fix the alt+tab problems
So I think it is wigging out on the resolution change
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JrMasterModelBuilder 12-Feb-18 01:33 AM
Doesn't like the high-res?
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V A H K I T I 12-Feb-18 01:33 AM
No it doesn't like low res.
The high res fixes the alt tab issue
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JrMasterModelBuilder 12-Feb-18 01:33 AM
Oh, water look better?
Oh
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V A H K I T I 12-Feb-18 01:33 AM
Nope! 😛
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JrMasterModelBuilder 12-Feb-18 01:34 AM
Try setting it to 00, and setting the ini values! (edited)
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V A H K I T I 12-Feb-18 01:34 AM
I did oh boy
Hold up
So
I think the resolution is set on some kind of predetermined scaling, because it went back to 480p
HOWEVER
Setting the INI to 1920x1080
Resulted in Widescreen support
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JrMasterModelBuilder 12-Feb-18 01:36 AM
NICE!
BTW, width and height are 16bit integers.
65535 max before rolling over to 0 should be pleanty though. (edited)
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V A H K I T I 12-Feb-18 01:37 AM
Interesting.
Widescreen feels like it might be supported in the code normally
Note the resolutin doesn't change, it just squishes it
But the thing I wanted to point out is that at widescreen res, the box that text is normally put in is unrendered
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JrMasterModelBuilder 12-Feb-18 01:38 AM
Hmm
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V A H K I T I 12-Feb-18 01:38 AM
ANyways, Idk why it reads the resolution but doesn't accept it from the INI
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JrMasterModelBuilder 12-Feb-18 01:39 AM
?
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V A H K I T I 12-Feb-18 01:39 AM
Like it's set to 1920x1080 in the INI, and the actual game runs at 640x480 squished to a fake 16:9
Like how Donkey Kong 64 did it
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JrMasterModelBuilder 12-Feb-18 01:39 AM
Oh, so it uses the resolution, just squished.
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V A H K I T I 12-Feb-18 01:39 AM
Well no
It's hard to explain
The game is still rendering at 640x480
But it's reading the INI file and recognizing from that number alone that it should be 16:9
But not actually setting the render to 1920x1080
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JrMasterModelBuilder 12-Feb-18 01:40 AM
Oh, so what's the max?
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V A H K I T I 12-Feb-18 01:40 AM
No idea
I'll try 720p
Nope
It needs to be scaled in the EXE
00 just defaults to 640x480 with the INI providing little more than HUD and viewport scaling
Let's try... 05 maybe?
05 loops back to 640x480
So it looks like we can either have 1024x768 4:3, or 640x480 fake 16:9 (edited)
Unless you know of any other alterable options?
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JrMasterModelBuilder 12-Feb-18 01:48 AM
Strange, it should use the values in the INI if that byte is 00 or 05.
Maybe there is some clamping somewhere else. (edited)
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V A H K I T I 12-Feb-18 01:49 AM
Oh shit, I can't believe I just noticed this detail but
Twin suns
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JrMasterModelBuilder 12-Feb-18 01:49 AM
If the byte is 00, can you set the ini to use 1024x768 successfully? (edited)
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V A H K I T I 12-Feb-18 01:49 AM
And if 1920x1080 doesn't work, I can't imagine so
1280x720 doesn't work either
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JrMasterModelBuilder 12-Feb-18 01:50 AM
Well, 1024x768 is what it would use with 04, so it should be able to.
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Galgo 12-Feb-18 01:50 AM
I've tried it, I think it just stretches the image
I recorded some gameplay for webms, and they yielded the normal boxed aspect ratio
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JrMasterModelBuilder 12-Feb-18 01:51 AM
Oh.....
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Galgo 12-Feb-18 01:51 AM
despite being filmed on a widescreen display
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JrMasterModelBuilder 12-Feb-18 01:51 AM
That second function is called in multiple places. (edited)
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V A H K I T I 12-Feb-18 01:51 AM
Yeah, I just tried 1024x768 in the INI
no dice
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JrMasterModelBuilder 12-Feb-18 01:51 AM
That function needs to return 4 for max rendering. (edited)
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V A H K I T I 12-Feb-18 01:52 AM
Hm?
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JrMasterModelBuilder 12-Feb-18 01:52 AM
That byte needs to be 04, else other places in the code don't render as big. (edited)
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V A H K I T I 12-Feb-18 01:52 AM
AH
Okay so, how do we combine this with the 16:9 stuff that 00 allows?
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JrMasterModelBuilder 12-Feb-18 01:53 AM
Need to screw with the ASM code.
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V A H K I T I 12-Feb-18 01:54 AM
When the byte is set to 00, it reads the resolution from the INI, but ignores it for the renderer, instead using it a a base to squish the viewport and scale the HUD.
When set to 01 or higher, everything is constrained to that value, and the INI is ignored.
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JrMasterModelBuilder 12-Feb-18 01:54 AM
Yeah, that function needs to return 04.
We need to NOP out some instructions to take the ini values for the window creation without overwritting them. (edited)
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V A H K I T I 12-Feb-18 01:55 AM
Is that easy or hard to do? 😛
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JrMasterModelBuilder 12-Feb-18 01:56 AM
For some it would be hard.
But...
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V A H K I T I 12-Feb-18 01:56 AM
Honestly, you know far more about this shit than I do. I just tinker until something happens and use that data to make more shit happen. I actually have no idea what I'm doing most of the time. Pac
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JrMasterModelBuilder 12-Feb-18 01:56 AM
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V A H K I T I 12-Feb-18 01:56 AM
Where's the lie?
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JrMasterModelBuilder 12-Feb-18 01:56 AM
?
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V A H K I T I 12-Feb-18 01:57 AM
I'm making a joke. Because you're basically a code god in this group. xP
You make @🐠 Pohatu-Marxism (Jonah) look like a chump. xD
While you're messing with that btw, I'm gonna do some more Win 10 debugging
Gonna get Process Monitor running and see what it's actually DOING when it closes.
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JrMasterModelBuilder 12-Feb-18 01:59 AM
cool
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JrMasterModelBuilder 12-Feb-18 02:13 AM
Got the patch:
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Karl Olsson 12-Feb-18 02:13 AM
Anyone got it working on win10
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JrMasterModelBuilder 12-Feb-18 02:13 AM
At: 0xCFFD5 overwrite these 5 bytes: E8 46 FC 08 00 with B8 00 00 00 00
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V A H K I T I 12-Feb-18 02:13 AM
Working on it
😮
Okay, I'll try that
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JrMasterModelBuilder 12-Feb-18 02:14 AM
That's in addition to the 04 patch from before.
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V A H K I T I 12-Feb-18 02:15 AM
Ayy it works!
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JrMasterModelBuilder 12-Feb-18 02:15 AM
YAY!
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V A H K I T I 12-Feb-18 02:15 AM
Still squeshes the viewport, but it works
Is there any way you can make it change the viewport scale too?
This image is resized FYI just to show it off
Here's the original:
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JrMasterModelBuilder 12-Feb-18 02:17 AM
👍
I assume it still stretches from 1024x768.
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V A H K I T I 12-Feb-18 02:17 AM
Seems that way
But it's not really stretching.
The viewport is set to 1024x768, but it raneders more on the sides and squishes it into that scale.
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JrMasterModelBuilder 12-Feb-18 02:18 AM
Hmm, interesting.
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V A H K I T I 12-Feb-18 02:18 AM
it's the same way Donkey Kong 64 emulated 16:9
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JrMasterModelBuilder 12-Feb-18 02:18 AM
Best I can do for now anyway.
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V A H K I T I 12-Feb-18 02:18 AM
I mean yeah, it'll work on monitors that don't do native 4:3 resize like TVs
Also
I got some maybe useful info from procMon
The last file the game accesses on win 10 before crashing is ntdll.dll
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Swert 12-Feb-18 02:19 AM
so side note
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V A H K I T I 12-Feb-18 02:19 AM
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Swert 12-Feb-18 02:19 AM
we plugged the release on The Lime Joint recording today
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V A H K I T I 12-Feb-18 02:19 AM
Oh cool! 😃
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Swert 12-Feb-18 02:20 AM
we'll throw the download in our link dump
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V A H K I T I 12-Feb-18 02:20 AM
I've been meaning to request a guest spot on TLJ sometime, but I've been pre busy lately
If you guys want us on for the next recording, I could probably arrange something.
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Swert 12-Feb-18 02:20 AM
well just bug Hector whenever 😛
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V A H K I T I 12-Feb-18 02:20 AM
Aight. 😛
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JrMasterModelBuilder 12-Feb-18 02:20 AM
IDK what The Lime Joint is, but cool!
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V A H K I T I 12-Feb-18 02:21 AM
BIONICLE Maskposting podcast
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Swert 12-Feb-18 02:21 AM
yeah that
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JrMasterModelBuilder 12-Feb-18 02:21 AM
Is it always breaking?
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V A H K I T I 12-Feb-18 02:21 AM
Pac
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Swert 12-Feb-18 02:21 AM
we just had Suddenly Oranges on as our guest today
so that was fun
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JrMasterModelBuilder 12-Feb-18 02:27 AM
May need to come up with a system of applying patches to the exe.
So people can select them, apply them, revert them, etc.
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V A H K I T I 12-Feb-18 02:28 AM
Does Lunar IPS work on EXEs
?
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JrMasterModelBuilder 12-Feb-18 02:28 AM
Beats me.
Never used it.
At least we know everyone has the same exe file.
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Swert 12-Feb-18 02:28 AM
also, it was brought up in the recording that someone claims to have gotten the game to work in W10, editing the .ini
not sure where the source is, so I can't give it sadly
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V A H K I T I 12-Feb-18 02:29 AM
What exactly did they edit?
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Swert 12-Feb-18 02:29 AM
not sure
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V A H K I T I 12-Feb-18 02:29 AM
We heard something similar
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Swert 12-Feb-18 02:29 AM
asking Hector
sadly not expecting a response quickly
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V A H K I T I 12-Feb-18 02:31 AM
Fair enough. Well we already waited 17 years, what's a few more hours? 😛
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Swert 12-Feb-18 02:32 AM
😛
to be fair, nobody expected W10 to break legacy code
like, ever
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JrMasterModelBuilder 12-Feb-18 02:35 AM
BTW, I believe the bitdepth option is also ignored, but as it runs with 32-bit color, I see nothing to really fix.
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V A H K I T I 12-Feb-18 02:35 AM
Ye
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V A H K I T I 12-Feb-18 03:02 AM
Got progress with your patch and DXWnd
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JrMasterModelBuilder 12-Feb-18 03:02 AM
?
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V A H K I T I 12-Feb-18 03:02 AM
Forcing the window size to 1366x768 does the trick
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JrMasterModelBuilder 12-Feb-18 03:03 AM
What sort of progress?
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V A H K I T I 12-Feb-18 03:03 AM
I posted the image just now. 😛
Oh, I meant progress on the viewport size thing
Granted it still requires DXWnd, but it works!
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JrMasterModelBuilder 12-Feb-18 03:04 AM
Nice.
I theory is might be possible to hack the windowed option back in, depending on how disabled it is.
IDK how windowed vs non-windowed windows are created though.
Probably a WinAPI thing, but I'm more a POSIX guy.
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V A H K I T I 12-Feb-18 03:08 AM
Though it won't change the internal resloution, I set it to be able to rsize and maximize the window now.
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JrMasterModelBuilder 12-Feb-18 03:12 AM
Anyhow, gotta catch some sleep, see ya tomorrow later today. (edited)
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V A H K I T I 12-Feb-18 03:12 AM
Aight, Night my dude
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😺 QSKSw (Josie) 12-Feb-18 03:53 AM
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Swert 12-Feb-18 03:57 AM
beautiful
mind throwing it on BS01? :v
or is this not the original?
guess it isn't
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Seruwu😺 12-Feb-18 03:59 AM
hey Swert did you play the alpha (edited)
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Swert 12-Feb-18 03:59 AM
sadly not yet, only W10 computers in the household
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Seruwu😺 12-Feb-18 03:59 AM
damn
I downloaded on my old desktop and my telephone for some weird reason
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Swert 12-Feb-18 04:00 AM
seems legit
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Seruwu😺 12-Feb-18 04:00 AM
well I thought if I did that, I'll have a back-up when lego files the ever so lovely dmca
but that's extremely unlikely
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😺 QSKSw (Josie) 12-Feb-18 04:16 AM
@Swert @Seruwu😺 I promise you @V A H K I T I and the entire staff of BMP will always have private copies of anything they have to hide from the feds. 😛
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Swert 12-Feb-18 04:18 AM
XD
I mean, give Lego credit, they're pretty loose about fan projects (see: Brickonicle)
but yes, this is intellectual property that they did sink money into
though you'll forgive me if we delete anything referencing it on BS01 IF Lego comes knocking on our door 😛
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😺 QSKSw (Josie) 12-Feb-18 04:20 AM
To the best of my understanding, there are laws now legalizing the distrubution of software that has no other means of availability, but nobody more competent than me has looked into that. Research is beyond my capabilities.
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Swert 12-Feb-18 04:20 AM
(we are an RLOC after all)
indeed
well I'll say this
BZP reported on it
so if it does get taken down
they'll be the first to tell us
Lego keeps an eye on the big sites first
(sadly I'm not one of the big sites 😛 ) (edited)
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😺 QSKSw (Josie) 12-Feb-18 04:22 AM
Liam and I are hoping if Lego does anything about this, they do what Nintendo did with Star Fox 2 after that game got leaked. They just went and released it, finished, on the SNES Mini.
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Swert 12-Feb-18 04:22 AM
hah, true true
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😺 QSKSw (Josie) 12-Feb-18 04:25 AM
Plus, DMCA'ing things like this just calls attention to it. If Lego were smart, and I have all the faith that they are, they'll either do the Star Fox 2 thing, or just completely ignore it.
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Swert 12-Feb-18 04:27 AM
right
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😺 QSKSw (Josie) 12-Feb-18 04:29 AM
Anyway, yeah no, the boxart I posted is something I just put together. I wanted to make it as close to the original as possible but this was the best I got. QR code in the corner leads to the BMP download page. :3 (edited)
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Swert 12-Feb-18 04:33 AM
nice
side note, want a gift?
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😺 QSKSw (Josie) 12-Feb-18 04:33 AM
?
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Swert 12-Feb-18 04:34 AM
going to take a second to find, one moment
aaand package delivered.
jaws dropped.
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V A H K I T I 12-Feb-18 04:40 AM
I am confused
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Swert 12-Feb-18 04:40 AM
I sent it via DM
but basically
that graphic he used in the box art?
I have the original PSD
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V A H K I T I 12-Feb-18 04:41 AM
Oh cool. Is that not in the style guide?
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Swert 12-Feb-18 04:41 AM
oh it is
1030_002.PSD
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V A H K I T I 12-Feb-18 04:41 AM
AH okay, I was gonna say. xD
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Swert 12-Feb-18 04:41 AM
xD
in CD 1
under CD CONTENT/GALLERY/2001/
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V A H K I T I 12-Feb-18 04:42 AM
Ye. 😛
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Swert 12-Feb-18 04:42 AM
I've been tempted to go in and post some of the high res photos for a long good while
but never had time
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😺 QSKSw (Josie) 12-Feb-18 04:43 AM
I'm going to work on getting my boxart super prof now; it's got that black gradient at the top because there was text on the original image that wasn't in the right places for box, I do n\ow, thankie thanks. ❤
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Swert 12-Feb-18 04:43 AM
no worries ^^
I'm a graphics artist first and foremost, I couldn't let someone make something that just wasn't perfect
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V A H K I T I 12-Feb-18 04:44 AM
I love the style guide images. For a while I made good use of them for thumbnails
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Swert 12-Feb-18 04:44 AM
reminds me
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V A H K I T I 12-Feb-18 04:44 AM
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Swert 12-Feb-18 04:45 AM
nice
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V A H K I T I 12-Feb-18 04:45 AM
AND THEN THERE WAS THIS ONE I ONLY JUST NOW REMEMBERED
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Señor Philia | THOT Destroyer 12-Feb-18 04:51 AM
Lol
Gali cena
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😺 QSKSw (Josie) 12-Feb-18 04:52 AM
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Swert 12-Feb-18 05:28 AM
YOURTIMEISUPMYTIMEISNOWYOUCAN'TSEEMEMYTIMEISNOW
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😺 QSKSw (Josie) 12-Feb-18 06:10 AM
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🐠 Pohatu-Marxism (Jonah) 12-Feb-18 06:13 AM
There's no use
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Galgo 12-Feb-18 09:28 AM
Hey what’s up with BMP
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N3CR0 12-Feb-18 09:30 AM
@Galgo it's back up
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Seruwu😺 12-Feb-18 10:08 AM
I have a question - does level 7 have the makuta fight or is it just a really hard platforming section with a time limit as we saw in the stream? (edited)
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Omega12 12-Feb-18 10:12 AM
There is no Makuta model in the game that I could find
My guess is that the final boss is the Manas combiner or the manas
The platforming section was just onuas section
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Seruwu😺 12-Feb-18 10:14 AM
ah
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Galgo 12-Feb-18 11:02 AM
Well what follows cutscene 2?
It couldn’t just play two cutscenes in a row
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Deleted User 12-Feb-18 11:20 AM
@Omega12 judging by this cutscene, it doesn't seem you get to fight the manas yourself https://youtu.be/PsScfOsWddM
Special thanks to BZP's JrMasterModelBuilder for these. ^_^ YOU DARE BRING LIGHT TO MY LAIR?!?! YOU MUST DIE!
i think this is the only other cutscene not in the alpha https://youtu.be/TgLCE-4dMgk
final cutscene from the unreleashed pc game "BIONICLE: Legend Of Mata Nui"
i remember reading that one of the novels (quest for the masks?) described what would've been the final fight
something along the lines of fighting shadow toa
my guess is each section would've had each toa fighting an evil clone
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The Shadow Emperor 12-Feb-18 11:25 AM
Supposedly it was going to be the same as in MNOG.
Except the Toa aren't teleported out at the end.
Page 1 of 4 - New news about LOMN from the creators - posted in Bionicle Discussion: I am now in direct contact with many of the original developers of LOMN. For the sake of anonimity (cant have everybody spamming them) lets call the first one Pohatu.   Pohatu told me that the game was canceled mainly for budget reasons. NOT the glitches. They could have fixed those glitches in a week max. 911 didnt help the economy either so those people who claimed that 911 had some role to play in...
"I asked him about the last level and he told me that it was a talk between the Toa and the Makuta. It resembles the gameplay videos online where Onua talks with the Tohunga and the Turaga. The Makuta gets upset and attacks you with his tenticals. If you've ever played Lego Star Wars, you could swap between Toa the way that you could swap between players in LSW. When the Makuta's health is low, each Toa uses their super elemental blasts (which costs a lot of Vuato Berries) and "kill"him. Then you go into the vault and activate the beacon."
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Deleted User 12-Feb-18 11:30 AM
that makes more sense
also dear god that font is hard to read
that's one thing i don't miss about forums
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The Shadow Emperor 12-Feb-18 11:31 AM
For me the real question is whether the Toa Kaita were intended to be playable
I'm not sure how that's supposed to work when there's one cutscene showing both their awakening and defeat
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Omega12 12-Feb-18 11:35 AM
Yeah that cutscene is not in the alpha
We only have the 3 intro movies (edited)
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The Shadow Emperor 12-Feb-18 11:35 AM
That's what I was wondering
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Deleted User 12-Feb-18 11:35 AM
@The Shadow Emperor they may have, there's sound data for their voices
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The Shadow Emperor 12-Feb-18 11:37 AM
I bet they were planned early on but cut later in development, hence that cutscene
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Omega12 12-Feb-18 11:37 AM
The kaita do seem to be intended to be playable
They have models and everything
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The Shadow Emperor 12-Feb-18 11:37 AM
I saw Manas textures as well
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Omega12 12-Feb-18 11:37 AM
And I think an animation filr
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N3CR0 12-Feb-18 11:37 AM
Maybe the Mana ko was going to be the one you fight?
Even if that wasn't the case
We could try to do it ourselves
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The Shadow Emperor 12-Feb-18 11:38 AM
Mana Ko gets killed in a cutscene, so
Is there a model of it in the game?
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N3CR0 12-Feb-18 11:39 AM
@The Shadow Emperor there is (edited)
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Omega12 12-Feb-18 11:39 AM
The bois
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Deleted User 12-Feb-18 11:42 AM
no sign of the golden/silver masks
@Omega12 you loading these in blender?
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Omega12 12-Feb-18 11:43 AM
Direct x viewer
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Deleted User 12-Feb-18 11:44 AM
huh, the background looks similar
haven't had any luck finding an import script, but they load in fragmotion just fine
albeit i gotta open the textures manually
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Omega12 12-Feb-18 11:45 AM
Someone, In another server managed to import them into blender
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Deleted User 12-Feb-18 11:46 AM
my process so far's been >open in fragmotion >export obj >import obj in blender >fix links to textures >rotate everything 90° (edited)
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Omega12 12-Feb-18 11:47 AM
That's probably the best way
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Deleted User 12-Feb-18 11:48 AM
good enough for maps, at least
minus stuff like signs
or, well, anything with more than one instance on the map
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Omega12 12-Feb-18 11:53 AM
The maps are all one model files, with anything extra as a separate model
I guess it surprises me since I'm used to working with hammer editor
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The Shadow Emperor 12-Feb-18 12:09 PM
does anyone have the Tarakava model
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Philosophy101 12-Feb-18 12:25 PM
No, but I can get you the bmop one ;P
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Omega12 12-Feb-18 12:37 PM
I can get the model when I get home
Do you want the model or just a picture of what it looks like?
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Kohuru 12-Feb-18 12:37 PM
Hello, so I got it to work a little on VM (VMware). By a little I mean that the game runs, but I have this weird glitch where the textures that should be behind, load on the top. Does anyone know what is causing this/ how to fix it? Screenshots:
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The Shadow Emperor 12-Feb-18 12:40 PM
@Omega12 a picture would be fine, thanks
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The Shadow Emperor 12-Feb-18 12:41 PM
dat there is a Sand Tarakava
but teal this time, unlike MNOG's blue one
I've always headcanoned that the blue one is a saltwater Tarakava and the teal one is the freshwater breed
is there anything in canon to contradict this
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N3CR0 12-Feb-18 12:45 PM
Would you guys be alright if I made a link to the rar instead of the installer?
Because there might be someone who doesn't have admin rights on their computer (ex: kiddos) or would like a portable version
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Omega12 12-Feb-18 12:59 PM
I'm working on a way to get get the game running on win10
Will try when I get home tonight
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N3CR0 12-Feb-18 01:04 PM
Plz do úwù
W-were cwounting on ywuo
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TheTokytot 12-Feb-18 01:06 PM
Oh yeah, I've been dying to play it. (edited)
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The Shadow Emperor 12-Feb-18 01:06 PM
I'm dying to play the Tahu lava tunnel sequence
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TheTokytot 12-Feb-18 01:10 PM
I just want to play it in general. I mean, I'm sure we've all wanted to. (edited)
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The Shadow Emperor 12-Feb-18 01:12 PM
I was fantasizing about it the same day I saw the announcement
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TheTokytot 12-Feb-18 01:13 PM
Yeah, I was thinking about it last week.
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Philosophy101 12-Feb-18 01:26 PM
Ok I got a great idea I just need the models textured and rigged
And I should be able too remake the game for all systems
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Omega12 12-Feb-18 01:33 PM
I was kind of wondering if it would be easier to import maps and remake the game rather than reverse engineering it
Make it in source engine or something
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Philosophy101 12-Feb-18 01:34 PM
Blender engine should work fine
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The Shadow Emperor 12-Feb-18 01:35 PM
An official LoMN Restoration Project would be glorious
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Omega12 12-Feb-18 01:36 PM
*unofficial
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The Shadow Emperor 12-Feb-18 01:36 PM
tru
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TheTokytot 12-Feb-18 01:36 PM
I'd love to see something like that in the future.
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The Shadow Emperor 12-Feb-18 01:37 PM
now imagine you're on the verge of finishing it and the DeepBrick copy resurfaces
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Philosophy101 12-Feb-18 01:39 PM
^
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Omega12 12-Feb-18 01:40 PM
Imagine if we got a slightly newer build
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Philosophy101 12-Feb-18 01:47 PM
Just imagine if one of the devs was secretly working on finishing it in his spare time and released the final thing
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Ondrik🅱 (Ondrej) 12-Feb-18 01:49 PM
Is it possible to speedrun this game?
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The Shadow Emperor 12-Feb-18 01:49 PM
Currently no
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TheTokytot 12-Feb-18 01:50 PM
Well, I'm sure some skips or useful glitches will be found.
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The Shadow Emperor 12-Feb-18 01:51 PM
there's 1 useful glitch for every 100 bad ones
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TheTokytot 12-Feb-18 01:51 PM
I mean, it is in alpha.
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Ondrik🅱 (Ondrej) 12-Feb-18 01:52 PM
Well, ok
Any news for win10 users?
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TheTokytot 12-Feb-18 01:52 PM
Well, for me, I haven't gotten it to work yet. I don't know about anyone else's progress.
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The Shadow Emperor 12-Feb-18 01:53 PM
There's been one unconfirmed report of someone getting it to work
Emphasis on unconfirmed
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Omega12 12-Feb-18 01:53 PM
I found what I'm calling vine skipping in lewas level
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TheTokytot 12-Feb-18 01:54 PM
I really hope that whoever claimed it isn't lying.
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Omega12 12-Feb-18 01:54 PM
It involves using the mask of speed with a long jump off the vines, making it possible to clear the vine section (edited)
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Philosophy101 12-Feb-18 01:55 PM
I’ve been hearing people say that they got it to work with vm
On 10
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Señor Philia | THOT Destroyer 12-Feb-18 01:57 PM
i did, but all i got was black screen after the intro
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Kohuru 12-Feb-18 01:57 PM
virualbox?
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Señor Philia | THOT Destroyer 12-Feb-18 01:57 PM
yes
it's the only one i know
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Kohuru 12-Feb-18 01:58 PM
virtualbox has some issues with directx i think
i used vmware but got a weird glitch
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The Shadow Emperor 12-Feb-18 01:59 PM
You should disable the intro if it's causing problems
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Philosophy101 12-Feb-18 02:00 PM
I can import directx to blender I think
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Kohuru 12-Feb-18 02:00 PM
this is what it looks like for me in vmware
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Señor Philia | THOT Destroyer 12-Feb-18 02:02 PM
there's one problem, whenever i try to disable the intro, i can't save the file
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😺 QSKSw (Josie) 12-Feb-18 02:15 PM
Last Night's Attempt
Today's Attempt
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JrMasterModelBuilder 12-Feb-18 02:27 PM
That's how it looked for me in VMware too.
It seems that's how it looks in VMware, and in Virtual Box it doesn't get that far.
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JrMasterModelBuilder 12-Feb-18 03:10 PM
Are there other VM softwares for Windows?
I mean, Virtual PC maybe, but everyone says it sucks. (edited)
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V A H K I T I 12-Feb-18 03:11 PM
Only ones I know of are virtual box and VMware
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JrMasterModelBuilder 12-Feb-18 03:12 PM
I guess there is QEMU.
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V A H K I T I 12-Feb-18 03:13 PM
Isn't QEMU a mac VM?
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Kohuru 12-Feb-18 03:13 PM
Linux i think
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V A H K I T I 12-Feb-18 03:13 PM
I mean I only ever kew it to emulate old mac versions
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JrMasterModelBuilder 12-Feb-18 03:13 PM
Cross-platform I think. (edited)
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V A H K I T I 12-Feb-18 03:14 PM
I used it to make an OS 9 VM
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Kohuru 12-Feb-18 03:14 PM
It looks like virtual pc isnt supported on Windows 10
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JrMasterModelBuilder 12-Feb-18 03:14 PM
I mean, a VM is largely just a virtual machine you can install whatever in.
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V A H K I T I 12-Feb-18 03:16 PM
True, but Macs tend to have specific hardware and syscalls for their OS which is what makes Hackintoshes so hit or miss
Hell, I'm amazed I even got mine to function at all. It needed a custom kernel to run on an AMD CPU.
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V A H K I T I 12-Feb-18 03:25 PM
Oh also, whoever said the mask of time did nothing was only half right.
It DOES speed up time. By that I mean entities move a bit faster.
In the context of the game seems kinda useless. Pac
But at least it's something.
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Galgo 12-Feb-18 03:29 PM
hey looking back at some old emails, apparently the models and animations were made using a program called "3D-Studio Max"
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N3CR0 12-Feb-18 03:30 PM
Sounds old
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JrMasterModelBuilder 12-Feb-18 03:30 PM
They also used some version of Metrowerks CodeWarrior for an IDE. Wouldn't happen to know what version would ya?
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Galgo 12-Feb-18 03:31 PM
nope
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V A H K I T I 12-Feb-18 03:31 PM
You mean 3DS Max? xP
I mean it's old in the sense that it's been around for ages, but it still exists today.
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Galgo 12-Feb-18 03:32 PM
unfortunately I wasn't able to find my favorite sad penguin emote
sad
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V A H K I T I 12-Feb-18 03:32 PM
DatBoh
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JrMasterModelBuilder 12-Feb-18 03:32 PM
Yeah, sounds like 3DS Max, today owned by Autodesk (not sure why Autodesk still has it and Maya, rather then merging them, but...) (edited)
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V A H K I T I 12-Feb-18 03:33 PM
It makes sense too, cause I found a .x exporter for 3DS Max almost right away.
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JrMasterModelBuilder 12-Feb-18 03:34 PM
Lots of game studios used 3DS Max back that AFAIK. I know Attention to Details did (LEGO Racers 2, Drome Racers).
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Skelly 12-Feb-18 03:34 PM
@Galgo Remember a few years back when we started working on that LoMN "history"? :P Now that we obviously have way more to work with now, maybe that idea could be revisited https://drive.google.com/open?id=10ulKucn4KSSH3-PPQgF3njgoykafXFD4Cmynzea6MRg
The Making of a Legend or A History of The Legend of Mata Nui Introduction The Birth of a Legend Cancellation Development The Legend Reborn Why It Matters Introduction Every few months a new topic is started on BZPower or some similar BIONICLE fansite, inquiring about an obscure game called ...
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Galgo 12-Feb-18 03:35 PM
LOOK WHO IT IS!!
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V A H K I T I 12-Feb-18 03:35 PM
Ayy
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Galgo 12-Feb-18 03:35 PM
just about everyone I remember from all the LOMN threads is here now
and BMP
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V A H K I T I 12-Feb-18 03:35 PM
@Skelly I wanted to talk to you about something I just remembered
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Skelly 12-Feb-18 03:35 PM
wat
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V A H K I T I 12-Feb-18 03:36 PM
Think there's any way you could clean up the SFX in these tracks without losing much quality?
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Galgo 12-Feb-18 03:36 PM
well I would be able to incorporate some new information about how Saffire was run
apparently poorly
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Skelly 12-Feb-18 03:37 PM
I'll do my best. Some of the more synth-y effects I might be able to hammer out
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V A H K I T I 12-Feb-18 03:37 PM
Since a lot of the SFX used, (exspecially the ones from the ending FMV) are used in the actual game, it MIGHT be possible to get a good noise profile from those files.
Eg: The Matoran voices
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Skelly 12-Feb-18 03:38 PM
Usually that sort of "noise removal" like you might see in Audacity would do more harm than good, but maybe I can try to null-test it (invert) with the isolated sfx files (edited)
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V A H K I T I 12-Feb-18 03:38 PM
Ye
Otherwise, all the rest of the soundtrack is there and intact.
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Galgo 12-Feb-18 03:39 PM
also, where exactly does the LOMN beta test rumor come from? I have seen tons of people talk about it as though it happened, but I think at least two of the developers have confirmed that it never happened
and the "8 beta disk" thing
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V A H K I T I 12-Feb-18 03:39 PM
t's pretty good! Already uploaded it!
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Skelly 12-Feb-18 03:39 PM
I think there was a Bricklink page for it, and 8 people clicked the 'I have this!' button
So, bs
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Galgo 12-Feb-18 03:39 PM
I'm watching a video about cancelled bionicle games and the guy is saying a lot of things that aren't true
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V A H K I T I 12-Feb-18 03:40 PM
@Galgo I saw a page from 2001 about it at one point, lemmie find it
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Galgo 12-Feb-18 03:40 PM
the GC port was never even begun
and no PS2 port was ever even planned, I think
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Swordsworth 12-Feb-18 03:40 PM
Well it's a youtube video
there's surprisingly little info out there to sustain a 10 min video lol
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Omega12 12-Feb-18 03:40 PM
I love how something I made as a proof of concept if getting circulated so much
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V A H K I T I 12-Feb-18 03:41 PM
stp
From building blocks to video games, Lego has done it all. Lego Software is looking for 100 beta testers to try out the company's upcoming PC CD-ROM game, BIONICLE: The Legend of Mata Nui. Be one of the first 50 accepted and take home a snazzy BIONICLE baseball cap. All beta testers will receive a complimentary copy of the game and a mention in its credits. The sign up period ends on June 8, and you must be 13 years or older to participate without parental consent. Lego is currently only accepting applicants from the United States or Canada.
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Galgo 12-Feb-18 03:41 PM
the cover mock up?
oh that
yeah I've seen that
I must have read every reference to LOMN on the internet
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V A H K I T I 12-Feb-18 03:41 PM
Ha. 😛
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Galgo 12-Feb-18 03:41 PM
I have saffire's wayback machine page bookmarked to this day
I guess I don't need it anymore, not that it was ever particularly useful
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Omega12 12-Feb-18 03:42 PM
If only the ftp server was still up
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Galgo 12-Feb-18 03:42 PM
and the pages about LOMN at e3
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V A H K I T I 12-Feb-18 03:42 PM
It had an E3 presence?
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Galgo 12-Feb-18 03:42 PM
@Skelly didn't we compile a lot of this stuff already?
yeah!!
gimme a sec
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V A H K I T I 12-Feb-18 03:43 PM
I should make a new role btw for LoMN modders just to make it easier to @ mention people for bug fixing.
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Skelly 12-Feb-18 03:44 PM
@Galgo If you're asking if we have a list of sources in that document, no, I stupidly didn't list most of them
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Galgo 12-Feb-18 03:44 PM
god I love this aesthetic
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Deleted User 12-Feb-18 03:44 PM
@Kohuru virtual pc was discontinued, but win10 pro has a similar feature called hyper-v
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Galgo 12-Feb-18 03:44 PM
there's also an archive of saffire's website that mentions it
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Swordsworth 12-Feb-18 03:45 PM
alright I got the thing working
actually
just kidding
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Deleted User 12-Feb-18 03:46 PM
@Omega12 Make it in source engine or something please no source hasn't aged well
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Omega12 12-Feb-18 03:46 PM
Source is easy for people to get. Into
And it's a better engine that what this game has lol
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Deleted User 12-Feb-18 03:47 PM
why not something like unity, unreal, or godot?
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Omega12 12-Feb-18 03:47 PM
Someone mentioned blenders enginr
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Deleted User 12-Feb-18 03:47 PM
you can just make your maps in blender or maya and import them directly
how's the blender game engine anyway
figured it's somewhat neglected
they're kinda focused on that eevee renderer thing for 2.8
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Philosophy101 12-Feb-18 03:50 PM
I don’t recall it being able to run real time shadows, but it should give the same look the original game gives, with less/none graphical glitches and easier fixes
Blender game engine that is
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Deleted User 12-Feb-18 03:52 PM
@Omega12 my main gripes with source is that i've had performance issues (e.g. lagspikes) on newer hardware, especially with vr, and i'm not fond of the quake method of mapmaking
don't wanna bother with this brush bs, just wanna plot my verts and move on
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Omega12 12-Feb-18 03:53 PM
I mean of we have people with actual mapping talent they can choose what it's made in lol
I'm far from knowing how to map
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Deleted User 12-Feb-18 03:56 PM
lemme explain how quake (and by extension, source) maps work in a nutshell
each floor and surface consists of a primitive (i.e. cube, sphere, cone, etc)
they must all overlap somewhere
the void beyond can't be exposed or it won't compile
with a more modern engine like unity, however
you can just use a standard 3d editor like blender to make your map or model, and just import it directly as is
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Philosophy101 12-Feb-18 04:00 PM
Bender game engine won’t need a powerful computer
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Deleted User 12-Feb-18 04:01 PM
has anyone ever made a finished project with bge?
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Philosophy101 12-Feb-18 04:02 PM
Not finished
But pretty far
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Deleted User 12-Feb-18 04:02 PM
i swear i've never seen any
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Philosophy101 12-Feb-18 04:02 PM
I’ve made a Star Fox game
Once
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HangryDave 12-Feb-18 04:06 PM
Sometime, I'm going to test LOMN with Linux in Wine
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Deleted User 12-Feb-18 04:07 PM
wouldn't be surprised if it performed better there
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HangryDave 12-Feb-18 04:07 PM
using win10 now
:I
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ShadowDraikana 12-Feb-18 04:07 PM
Is the biomedia page down or something? The page keeps showing the spinning wheel of sadness in the midle of the screen and reloads every fw seconds.
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Deleted User 12-Feb-18 04:08 PM
probably not used to so many downloads
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ShadowDraikana 12-Feb-18 04:08 PM
Unfortunately I couldn't download it yesterday due to similar problem.
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V A H K I T I 12-Feb-18 04:08 PM
Works for me just fine
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Deleted User 12-Feb-18 04:08 PM
at ~700mb a pop (edited)
wonder if the composers still have the original tracks
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HangryDave 12-Feb-18 04:09 PM
the music is so bionicle
it hurts
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ShadowDraikana 12-Feb-18 04:09 PM
It's not even finishing loading the page before it reloads. Spazzing out completely here.
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Deleted User 12-Feb-18 04:09 PM
would be nice to hear them at 320 kbps
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HangryDave 12-Feb-18 04:09 PM
the nostalgia
IT HURTS
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Deleted User 12-Feb-18 04:09 PM
they should've kept the style
instead of going orchestral
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JrMasterModelBuilder 12-Feb-18 04:10 PM
@ShadowDraikana Direct download here: http://biomediaproject.com/bmp/files/gms/tlomn/LEGO_Bionicle_PC_A0_006.zip You can read the info on the other channel. (edited)
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ShadowDraikana 12-Feb-18 04:11 PM
Well that works
Thanks
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HangryDave 12-Feb-18 04:11 PM
In the conversations folder, if you find a Ws_ftp.log file, there are names
I wonder who Brent is
and how long he developed lomn for
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Deleted User 12-Feb-18 04:11 PM
could he be /ourguy/? (edited)
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JrMasterModelBuilder 12-Feb-18 04:12 PM
We don't know who our guy is, nor did we ask.
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Galgo 12-Feb-18 04:13 PM
i know who brent is
uh
one sec
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Deleted User 12-Feb-18 04:13 PM
i.e. possibly the guy the copy originated from
if not directly
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Galgo 12-Feb-18 04:14 PM
brent fox
he worked on the game, doesn't have a copy though (edited)
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V A H K I T I 12-Feb-18 04:14 PM
He's in the staff roll of the DB build I'm guessing
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HangryDave 12-Feb-18 04:15 PM
i found this
i thought it was an image
but it's dds
nvm
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Deleted User 12-Feb-18 04:15 PM
it is
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HangryDave 12-Feb-18 04:15 PM
there's a crap ton of cool textures in here
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Deleted User 12-Feb-18 04:15 PM
.dds = directdraw surface
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JrMasterModelBuilder 12-Feb-18 04:16 PM
DDS files have images in them
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HangryDave 12-Feb-18 04:16 PM
ik
i meant that i thought it would display on discord
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Deleted User 12-Feb-18 04:16 PM
it's a proprietary image format by microsoft, so it's not widespread (edited)
it's meant to be used with directx, exclusively for windows machines
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JrMasterModelBuilder 12-Feb-18 04:17 PM
And Xbox, I think. But the XBox OS is based on Windows. (edited)
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Deleted User 12-Feb-18 04:17 PM
that's where the x comes from (edited)
directx
nowadays xbone runs on a gimped build of win10
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Swordsworth 12-Feb-18 04:25 PM
How do you interact with the cheats menu?
in game
the delete one
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V A H K I T I 12-Feb-18 04:25 PM
Page up and page down
It's really touchy though
Home selects the option
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Swordsworth 12-Feb-18 04:25 PM
Hm
Home?
Alright
I'll experiment
Also, shader issues carry over when you change level
so if it's a shader PROBLEM it carries, and if it's a shader fix it carries
you can accidentally your way into a visual fix with it
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V A H K I T I 12-Feb-18 04:26 PM
SPeaking of, @JrMasterModelBuilder Any updates on that autohotkey script? I tinkered a bit last night, but it wouldn't recognize any inputs.
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V A H K I T I 12-Feb-18 04:40 PM
Self awareness is key to our longevity as a channel. Pac
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Omega12 12-Feb-18 04:42 PM
👌
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TheTokytot 12-Feb-18 04:53 PM
I started listening to the Legend of Mata Nui music (if you got to the Data folder and then the sound one you'll find the files (they all start with music)). Tahu's theme is my favorite I think.
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brodee 12-Feb-18 04:59 PM
hello i like bionicle
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🐠 Pohatu-Marxism (Jonah) 12-Feb-18 05:00 PM
Same tbh
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benji 12-Feb-18 05:00 PM
I just like messing with old games tbh
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🐠 Pohatu-Marxism (Jonah) 12-Feb-18 05:01 PM
I can be an old game... If you want me to be ;)
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ShadowDraikana 12-Feb-18 05:01 PM
I'm the same as benji
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brodee 12-Feb-18 05:01 PM
am i just misremembering things or are the models in the leaked version much more low poly than in the beta we saw a few years ago?
at least for the toa
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V A H K I T I 12-Feb-18 05:03 PM
No, I think you're right. Onua actually has a dummied out, high poly model from a previous version in this one as well.
Swapping it with his used model still works too
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justframbo 12-Feb-18 05:03 PM
yeh for one look at the shoulders
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brodee 12-Feb-18 05:03 PM
yeah it looks like the screenshot you posted in the other subchannel has yet another one with much more geo in the arms lol
also let me just say how much i appreciate all the work you guys are putting into this and that this game ever saw the light of day at all
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justframbo 12-Feb-18 05:04 PM
there are two 'onua' models when i looked in the character x files
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brodee 12-Feb-18 05:04 PM
been wanting to play this game ever since i was a bab in 2001
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justframbo 12-Feb-18 05:04 PM
maybe one's the higher poly one
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V A H K I T I 12-Feb-18 05:05 PM
Onua_old.x is the old high poly model, yea
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justframbo 12-Feb-18 05:05 PM
>:D (edited)
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V A H K I T I 12-Feb-18 05:05 PM
Renaming it and onua_old.bhd to remove "_old" loads it in game (edited)
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justframbo 12-Feb-18 05:05 PM
could someone try importing it into blender
i haven't been able to
i haven't been able to play the game either
: (
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V A H K I T I 12-Feb-18 05:10 PM
Windows 10 I'm guessing?
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Snowcone 12-Feb-18 05:11 PM
ye
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justframbo 12-Feb-18 05:11 PM
: (
yup
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V A H K I T I 12-Feb-18 05:12 PM
I just added that to the top of the known bugs list. Even though it's in the release notes, it should be top priority right now.
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(Team Kanohi) Jocool1231 12-Feb-18 05:14 PM
I've tried using windows 7, windows xp in a Virtual box, nether work, I also tried dual booting windows 7, and they all had the exact same error. 😠
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JrMasterModelBuilder 12-Feb-18 05:15 PM
Haven't made the AHK scripts yet.
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V A H K I T I 12-Feb-18 05:16 PM
@(Team Kanohi) Jocool1231 have you tried everything in the release notes on your dual boot?
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Ultimate Dumerator 12-Feb-18 05:16 PM
Wairuha is playable in the Makuta level in the last area listed in the warp to area menu
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V A H K I T I 12-Feb-18 05:17 PM
What area? Does it load Whairua by default, or just add him to the character swap menu?
Oh derp, last one you said
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Ultimate Dumerator 12-Feb-18 05:18 PM
By default
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(Team Kanohi) Jocool1231 12-Feb-18 05:19 PM
When the main menu loads it goes black, I can watch the intros, no menu tho. What are you refering to in the release notes? @V A H K I T I (edited)
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🐲 RuslanDR (Damian) 12-Feb-18 05:20 PM
wait a second
are you motherfuckers ACTUALLY TRYING TO REASSEMBLE A DEV BUILD?
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V A H K I T I 12-Feb-18 05:21 PM
@(Team Kanohi) Jocool1231 Graphics issues: Levels are all-black: Most if-not all people have trouble running with the default configuration. If the game levels do not reader or render very little, try editing the “Bionicle.ini” file. Close the game if it is running, go to the install directory, and edit “Bionicle.ini”. Find the line that says: SvpRad=0 And replace it with: SvpRad=1 Kopaka & Makuta's levels are all-white: Load up Onua's level and then go back. Alternatively, edit the Bionicle.ini file. Find the line that says: SvpOther=0 And replace it with: SvpOther=2 Intro videos not working: The game accepts a command line argument of “-nointro” to skip the videos. You can edit the shortcut to add “-nointro” or run it by command line. Alternatively, if the video files are moved or renamed, the game will just skip them. Rename all the “.bik” files under “LEGO Media/LEGO Bionicle/Data/cinematics/”.
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🐲 RuslanDR (Damian) 12-Feb-18 05:21 PM
OH MY GOD I'M WORKING WITH HACKERS
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V A H K I T I 12-Feb-18 05:21 PM
@🐲 RuslanDR (Damian) Pac
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🐲 RuslanDR (Damian) 12-Feb-18 05:21 PM
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(Team Kanohi) Jocool1231 12-Feb-18 05:21 PM
Yeah I don't have any of those bugs because I never make it into the game... 😐 @V A H K I T I (edited)
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Freerey 12-Feb-18 05:22 PM
oh hi @(Team Kanohi) Jocool1231
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(Team Kanohi) Jocool1231 12-Feb-18 05:22 PM
👋
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Freerey 12-Feb-18 05:22 PM
and yes I understand virtualbox has problems iwth the game
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Philosophy101 12-Feb-18 05:22 PM
@🐲 RuslanDR (Damian) actually some of us are bmop devs
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Freerey 12-Feb-18 05:22 PM
I'm trying to see if I can find a workaround
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🐲 RuslanDR (Damian) 12-Feb-18 05:22 PM
uh unrelated but.
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V A H K I T I 12-Feb-18 05:22 PM
@(Team Kanohi) Jocool1231 When you launch the game, does it tell you that no direct 3D drivers have been found or something to that effect?
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🐲 RuslanDR (Damian) 12-Feb-18 05:22 PM
I know a guy who's a graphic designer at ubisoft
for UI's
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(Team Kanohi) Jocool1231 12-Feb-18 05:23 PM
Yes @V A H K I T I
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V A H K I T I 12-Feb-18 05:23 PM
Okay it did that to me too at first
You need to update your GPU drivers
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Freerey 12-Feb-18 05:23 PM
@V A H K I T I I had that problem until I enabled 3d acceleration in my virtualbox
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V A H K I T I 12-Feb-18 05:23 PM
That will fix it
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JrMasterModelBuilder 12-Feb-18 05:23 PM
Should we create an issue tracker on GitHub for bugs and stuff?
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V A H K I T I 12-Feb-18 05:23 PM
Could be a good idea
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Freerey 12-Feb-18 05:23 PM
but I still get a white screen when the game loads
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(Team Kanohi) Jocool1231 12-Feb-18 05:23 PM
oh, I'm gonna feel really dumb if they're not up to date...
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Freerey 12-Feb-18 05:23 PM
mine are up to date and I still have problems
I've updated and rebooted like 10 times on this system for drivers alone
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V A H K I T I 12-Feb-18 05:24 PM
@Freerey Try the SvpOther fix?
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JrMasterModelBuilder 12-Feb-18 05:24 PM
Then each bug can have a topic, where workarounds and such can be posted. (edited)
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V A H K I T I 12-Feb-18 05:24 PM
Indeed. I'll still keep the main list up to date here as well
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JrMasterModelBuilder 12-Feb-18 05:25 PM
I'll start one.
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V A H K I T I 12-Feb-18 05:25 PM
I actually had to seperate the bug list and known crashing areas
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(Team Kanohi) Jocool1231 12-Feb-18 05:25 PM
oh, ffs their not updated. Head Desk
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V A H K I T I 12-Feb-18 05:25 PM
Because there are SO MANY BUGS that I reached Discord's per post character limit. Pac
@(Team Kanohi) Jocool1231 Hey, at least ya figured it out. 😛
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Freerey 12-Feb-18 05:26 PM
what is SvpOther fix?
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(Team Kanohi) Jocool1231 12-Feb-18 05:26 PM
Well, I hope it fixes it.
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TheTokytot 12-Feb-18 05:26 PM
Okay, I looked through almost all of the sound effect files in the game and this one is my favorite.
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V A H K I T I 12-Feb-18 05:27 PM
@(Team Kanohi) Jocool1231 I added this to the release notes.
@Freerey Kopaka & Makuta's levels are all-white: Load up Onua's level and then go back. Alternatively, edit the Bionicle.ini file. Find the line that says: SvpOther=0 And replace it with: SvpOther=2
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Swordsworth 12-Feb-18 05:27 PM
i m m e l t i n g
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(Team Kanohi) Jocool1231 12-Feb-18 05:28 PM
I prefer 'Iceman.wav'
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🐲 RuslanDR (Damian) 12-Feb-18 05:28 PM
this is some reverse engineering bs
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V A H K I T I 12-Feb-18 05:29 PM
OH MY FUCK
MMMMMMMMMM COME HERE KOPAKA
MMMMMM I'M GOING TO KILL YOU
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TheTokytot 12-Feb-18 05:29 PM
Iceman is pretty great too.
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(Team Kanohi) Jocool1231 12-Feb-18 05:29 PM
Yeah, that one ^
That's what you call, Dev stuff
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V A H K I T I 12-Feb-18 05:30 PM
Oh hey, video dun gone finished uploading
NOTE: Since this video was recorded, the debug menu was discovered. More videos will be recorded after the main accessible gameplay of areas that can and can...
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Swordsworth 12-Feb-18 05:30 PM
I love all these vocal files
sounds like this guy is just making "im dying" sounds in the back of his throat and talking (edited)
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Freerey 12-Feb-18 05:31 PM
oh wait, 2?
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Swordsworth 12-Feb-18 05:31 PM
falltodeath.wmv plays at VERY LOUD if you fall into lava in Tahu's level
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Freerey 12-Feb-18 05:31 PM
I didn't realize you could replace it iwth 2
OH GOOD now with 99% screaming
seriously the screaming on the original stream legit gave me a headache
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V A H K I T I 12-Feb-18 05:32 PM
Eh.. Josie gets a bit excited. xP
I think as Fishspill said, people were expecting a more professional press release, not our usual jokey streams
At any rate, I always intended to post raw footage regardless of the stream's reception
I mean...
More monetization options. Pac
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känser 12-Feb-18 05:34 PM
yay 12.5¢
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(Team Kanohi) Jocool1231 12-Feb-18 05:34 PM
Yes
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V A H K I T I 12-Feb-18 05:34 PM
Pff, like we make even that per view. 😛
It's like.. a quarter of a cent per view at best.
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JrMasterModelBuilder 12-Feb-18 05:35 PM
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V A H K I T I 12-Feb-18 05:35 PM
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JrMasterModelBuilder 12-Feb-18 05:36 PM
We should probably make issues for all the known issues.
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V A H K I T I 12-Feb-18 05:36 PM
Should I pin this to the announcments channel?
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ShadowDraikana 12-Feb-18 05:36 PM
Yes
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Swordsworth 12-Feb-18 05:36 PM
Yes
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(Team Kanohi) Jocool1231 12-Feb-18 05:36 PM
Ok, so I did a test on the virtual machine in xp, after updating drivers, no luck, same error, will restart and boot into win 7 and try that. (edited)
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Deleted User 12-Feb-18 05:39 PM
@justframbo here's how you get .x models into blender:
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Philosophy101 12-Feb-18 05:40 PM
Lol I just love how after I post this someone posted an announcement on lomn
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Deleted User 12-Feb-18 05:40 PM
1) Open the .x file in Fragmotion 2) Export as .obj 3) Import .obj into Blender 4) Manually reload the textures 5) Rotate model 90°
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Philosophy101 12-Feb-18 05:40 PM
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ShadowDraikana 12-Feb-18 05:40 PM
I haven't even loaded the game yet, but I have a wIn 7 32-bit machine. Run it in XP compatibility mode should work, right?
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Philosophy101 12-Feb-18 05:40 PM
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V A H K I T I 12-Feb-18 05:41 PM
@ShadowDraikana Ye
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ShadowDraikana 12-Feb-18 05:41 PM
Can it be run in windowed mode?
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V A H K I T I 12-Feb-18 05:41 PM
Not natively, but it does work through DXWnd
Which also fixes the alt+tab issues
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ShadowDraikana 12-Feb-18 05:42 PM
As does your patch
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(Team Kanohi) Jocool1231 12-Feb-18 05:44 PM
Okay, doesn't work on Windows 7 either. Big sigh
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ShadowDraikana 12-Feb-18 05:44 PM
I'll try this when I get home and go from there.
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Swordsworth 12-Feb-18 05:45 PM
Works fine on windows 7?
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känser 12-Feb-18 05:45 PM
ye
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(Team Kanohi) Jocool1231 12-Feb-18 05:46 PM
For some people @ShadowDraikana
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Deleted User 12-Feb-18 05:47 PM
@(Team Kanohi) Jocool1231 Did you try XP Mode?
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(Team Kanohi) Jocool1231 12-Feb-18 05:47 PM
Yes, I also tried it in a Windows XP virtualbox, not working.
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Deleted User 12-Feb-18 05:47 PM
hmm...
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Thi' 12-Feb-18 05:48 PM
Same here
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(Team Kanohi) Jocool1231 12-Feb-18 05:48 PM
I can hear the music and everything, this is infuriating.
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V A H K I T I 12-Feb-18 05:48 PM
Black screen still?
Did you get the same D3D error at launch?
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(Team Kanohi) Jocool1231 12-Feb-18 05:49 PM
Yep
Even after updating my drivers
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V A H K I T I 12-Feb-18 05:49 PM
Opent he run dialog and enter DXDiag
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Thi' 12-Feb-18 05:49 PM
Enqble 3D through sqfe ;ode
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Deleted User 12-Feb-18 05:50 PM
Running the game on my laptop via Virtualbox XP managed to get the intro playing, followed by a black screen
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Thi' 12-Feb-18 05:50 PM
Then you'll hqve white screen
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V A H K I T I 12-Feb-18 05:50 PM
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Deleted User 12-Feb-18 05:50 PM
Attempting to start an XP vm in Virtualbox on my Surface, however, just bluescreens it (edited)
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V A H K I T I 12-Feb-18 05:50 PM
On this screen, D3D accelleration should be enabled.
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Deleted User 12-Feb-18 05:51 PM
However, loading the game via an XP vm on Hyper-V on my Surface just gives me a black screen (edited)
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Omega12 12-Feb-18 05:52 PM
Yeah we haven't had any confirmed cases of it running on vm
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ShadowDraikana 12-Feb-18 05:52 PM
I should note I have AMD hardware. Not sure if anyone's noticed a difference between the processors types
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Omega12 12-Feb-18 05:52 PM
Have had 1 unconfirmed
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(Team Kanohi) Jocool1231 12-Feb-18 05:52 PM
This is what I have for some reason.
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V A H K I T I 12-Feb-18 05:53 PM
Looks like your drivers are still borked then
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känser 12-Feb-18 05:53 PM
extremely bork drivers
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Omega12 12-Feb-18 05:53 PM
Yeah they shouldn't say standard
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V A H K I T I 12-Feb-18 05:53 PM
@ShadowDraikana the PC I run it on has an AMD CPU, but an NVIdia GPU
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känser 12-Feb-18 05:54 PM
it runs fine on my laptops amd apu
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(Team Kanohi) Jocool1231 12-Feb-18 05:54 PM
I have a, Intel i7 6700k, and a GTX 1080.
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V A H K I T I 12-Feb-18 05:54 PM
Nice
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(Team Kanohi) Jocool1231 12-Feb-18 05:54 PM
Everything else runs fine
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Omega12 12-Feb-18 05:55 PM
Are you running a vm
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(Team Kanohi) Jocool1231 12-Feb-18 05:55 PM
😢
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ShadowDraikana 12-Feb-18 05:55 PM
@V A H K I T I Same here. All my graphics cards are NVIDIA
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(Team Kanohi) Jocool1231 12-Feb-18 05:55 PM
No a dual boot @Omega12
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V A H K I T I 12-Feb-18 05:55 PM
I had thought for a while it was an Intel CPU issue, but @JrMasterModelBuilder supposedly had it working.
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Omega12 12-Feb-18 05:55 PM
Ah ok
The only pc I got that runs it runs perfect on an Intel cup with on board graphics (edited)
Older Intel pantium dual core
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(Team Kanohi) Jocool1231 12-Feb-18 05:57 PM
I am honestly bewildered as to why this isn't running.
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Omega12 12-Feb-18 05:57 PM
Because its broken lol
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känser 12-Feb-18 05:58 PM
didnt we already detetmine your drivers are not ok
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Deleted User 12-Feb-18 05:58 PM
@(Team Kanohi) Jocool1231 as stated in the stream, the devs only tested it on very specific hardware
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Omega12 12-Feb-18 05:58 PM
I'm gonna see if I don't have an old windows xp laptop I can take home to test on
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Deleted User 12-Feb-18 05:58 PM
it'd be nice to know what hardware that was...
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ShadowDraikana 12-Feb-18 05:59 PM
I'll post here once I try running it on my home desktop
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Omega12 12-Feb-18 05:59 PM
I work at a computer store so I got access to some older hardware
So if there's something specific let me know
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Freerey 12-Feb-18 05:59 PM
I'm gonna keep a hold of that github link
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Omega12 12-Feb-18 05:59 PM
I can try to test it
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Deleted User 12-Feb-18 06:00 PM
might as well narrow it down to anything from 1996~2001
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Hexadecimal Mantis 12-Feb-18 06:00 PM
Wow, looks like a wrapper was good for something.
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V A H K I T I 12-Feb-18 06:00 PM
?
You got it running on Win 10? (edited)
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Omega12 12-Feb-18 06:01 PM
Woah
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(Team Kanohi) Jocool1231 12-Feb-18 06:01 PM
Hmm?
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Omega12 12-Feb-18 06:01 PM
Is it happening?
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Hexadecimal Mantis 12-Feb-18 06:01 PM
no, I meant the the DXWND thing you uploaded
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V A H K I T I 12-Feb-18 06:01 PM
OOOH
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Omega12 12-Feb-18 06:01 PM
Oh
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Deleted User 12-Feb-18 06:01 PM
that's what i thought
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Omega12 12-Feb-18 06:01 PM
Damn
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Hexadecimal Mantis 12-Feb-18 06:01 PM
sorry to disappoint
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V A H K I T I 12-Feb-18 06:01 PM
Cause you mentioned the other day you were gonna try and make a wrapper
xP
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Hexadecimal Mantis 12-Feb-18 06:02 PM
yea
I'll give it a shot
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Omega12 12-Feb-18 06:02 PM
Anyone know if the game is supposed to work in win98?
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(Team Kanohi) Jocool1231 12-Feb-18 06:02 PM
@V A H K I T I This is on windows 10 😑
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Omega12 12-Feb-18 06:02 PM
I think I got an old laptop with 98 on it
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V A H K I T I 12-Feb-18 06:02 PM
Should work on 98 onwards. (edited)
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Omega12 12-Feb-18 06:03 PM
I might give that laptop a try
I'm 90% sure it works
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V A H K I T I 12-Feb-18 06:03 PM
@(Team Kanohi) Jocool1231 I mean the dirvers would be different between your dual boots so that doesn't tell us much.
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ShadowDraikana 12-Feb-18 06:03 PM
I actually have an old Win98 system
Need some stuff to even get this on it, but I could dig it out if needed
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JrMasterModelBuilder 12-Feb-18 06:03 PM
@everyone Feel free to help by filing issues for known bugs: https://github.com/TheLegendOfMataNui/game-issues/issues
game-issues - The Legend of Mata Nui Gameplay Issues
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V A H K I T I 12-Feb-18 06:04 PM
Pinned a message.
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ShadowDraikana 12-Feb-18 06:04 PM
It's an old Dell Pentium II system, btw
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V A H K I T I 12-Feb-18 06:05 PM
I N T E L I N S I D E
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känser 12-Feb-18 06:05 PM
I thought this commercial was pretty funny with the dad confusing Bionicles and the Bionic Man.
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V A H K I T I 12-Feb-18 06:05 PM
I miss the Pentium branding
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Deleted User 12-Feb-18 06:05 PM
@känser good times 👌 (edited)
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känser 12-Feb-18 06:05 PM
hyperthreading technology boys
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ShadowDraikana 12-Feb-18 06:06 PM
@V A H K I T I Those were the days
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Swert 12-Feb-18 06:09 PM
98 is a stretch, but it was still viable in 2000
don't expect great performance
and thank a deity it wasn't WinME matoroLUL (edited)
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V A H K I T I 12-Feb-18 06:09 PM
If I recall, 98 was on the min system requirements in the installer
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Swert 12-Feb-18 06:10 PM
okay, but you could still install Source games on Windows XP too
doesn't mean it ran better than Windows 7 :v
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V A H K I T I 12-Feb-18 06:10 PM
Eh, maybe I was wrong, but it only looks for Pentium II and Direct X 8 minimum.
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Swert 12-Feb-18 06:10 PM
maybe that's the problem we're encountering with W10
I do recall the reason they skipped over Windows 9 was because legacy code looked for "9" and assumed it was 95-98
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Omega12 12-Feb-18 06:11 PM
OK I found an old laptop with xp on it that mostly works
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Swert 12-Feb-18 06:11 PM
maybe it just can't recognize a 10
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känser 12-Feb-18 06:11 PM
it installs fine tho
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Swert 12-Feb-18 06:11 PM
also, Win98 SE might have better luck
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V A H K I T I 12-Feb-18 06:11 PM
Speaking of, I'm gonna upload my ProcMon log
See if anyone can decypher what it's flipping out on.
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Omega12 12-Feb-18 06:12 PM
I'll take this home and do some testing on it
See if maybe some stuff happens to work in xp that doesn't on newer os
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V A H K I T I 12-Feb-18 06:14 PM
FatMarioGoku
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😺 QSKSw (Josie) 12-Feb-18 06:25 PM
[5:32 PM] @Freerey : seriously the screaming on the original stream legit gave me a headache [5:32 PM] Vahkiti (Liam): Eh.. Josie gets a bit excited. xP
I bad I sorry
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V A H K I T I 12-Feb-18 06:27 PM
Don't take it personally Josie. With the amount of people we reached with this, we're bound to get more criticism than usual. 😃
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😺 QSKSw (Josie) 12-Feb-18 06:28 PM
i don't, i get it 😛
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V A H K I T I 12-Feb-18 06:28 PM
Lubba
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(Team Kanohi) Jocool1231 12-Feb-18 06:55 PM
@😺 QSKSw (Josie) Saw you added a bmop role, gimme, I'm the creator 😀
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😺 QSKSw (Josie) 12-Feb-18 06:57 PM
Yep yep yep, I'll look up a list of you all eventually, I'm feeling slow lately. 😛
...Alright.
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Freerey 12-Feb-18 06:58 PM
harhar
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😺 QSKSw (Josie) 12-Feb-18 06:58 PM
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Freerey 12-Feb-18 06:58 PM
yyyep
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😺 QSKSw (Josie) 12-Feb-18 06:59 PM
Good luck! ❤
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😺 QSKSw (Josie) 12-Feb-18 07:06 PM
kk, gone through the credits and only one username matched; not sure if that means I got everybody or if there are devs who registered here under different usernames. Be sure they message me if I missed any. :3
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Freerey 12-Feb-18 07:06 PM
(oh thanks for the gl btw)
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😺 QSKSw (Josie) 12-Feb-18 07:07 PM
yw :3
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Omega12 12-Feb-18 07:21 PM
Alright. Xp laptop that runs surprisingly well is set up
Gonna give this a try
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(Team Kanohi) Jocool1231 12-Feb-18 07:32 PM
🤞
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(Team Kanohi) ASCII 12-Feb-18 07:48 PM
@😺 QSKSw (Josie) I am the Code Director for Bmop
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😺 QSKSw (Josie) 12-Feb-18 07:50 PM
Done.
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(Team Kanohi) ASCII 12-Feb-18 07:51 PM
Thanks Josie
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Skelly 12-Feb-18 07:51 PM
@V A H K I T I just fyi, for the music I'm trying something out that will be time-consuming but will hopefully produce very good results. I'm manually selecting each instrument frequency to strip it away from the ambiance; since the music is sampled and the SFX are sort of cheaply mixed in I'm hoping this will turn out rather well. So if I don't deliver this relatively soon it's not because I'm slacking! 😛
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DarkTakanuva 12-Feb-18 07:51 PM
sup Josie
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V A H K I T I 12-Feb-18 07:52 PM
Sounds good.
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😺 QSKSw (Josie) 12-Feb-18 07:55 PM
Sup Dark
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V A H K I T I 12-Feb-18 07:56 PM
DarkTakanuva. More like DANKTakanuva. HMM (edited)
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N3CR0 12-Feb-18 08:15 PM
You guys are really dedicated
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😺 QSKSw (Josie) 12-Feb-18 08:34 PM
I try to keep up with things as best I can. :3
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Deleted User 12-Feb-18 08:53 PM
managed to dig up my mom's old gateway
still works, surprisingly
forgot how big these things were
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JrMasterModelBuilder 12-Feb-18 09:04 PM
Wonder if they used CodeWarrior 5, 6 or 7.
All 3 have the code they included, but what version...
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V A H K I T I 12-Feb-18 09:05 PM
?
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JrMasterModelBuilder 12-Feb-18 09:06 PM
Based on debug data, they used some MSL library from Metrowerks CodeWarrior, 5, 6, or 7. (edited)
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Freerey 12-Feb-18 09:06 PM
can the menu be navigated with arrowkeys?
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JrMasterModelBuilder 12-Feb-18 09:07 PM
No, but I wish (edited)
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Freerey 12-Feb-18 09:07 PM
blah
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(Team Kanohi) Jocool1231 12-Feb-18 09:07 PM
yes it can! I've done it while the screen was black before!
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JrMasterModelBuilder 12-Feb-18 09:07 PM
Huh? How? (edited)
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(Team Kanohi) Jocool1231 12-Feb-18 09:09 PM
up and down keys, I heard the boops then I pressed enter and I "Loaded in" and I heard in-game sounds, and I think I could walk, but it was black. (edited)
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JrMasterModelBuilder 12-Feb-18 09:09 PM
MSL: "Metrowerks Standard Library"
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Freerey 12-Feb-18 09:11 PM
oh well then
forgot my VM doesn't have DirectX 8....let's fix that
alright I'm a little desperate so I'm gonna do something I wasn't wanting to do here....
I have a computer here with Ubuntu server, but I feel like it would benefit me if I dual-boot Windows XP on that PC
this computer was actually made in 2001, so I may as well tbh
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HyperBean 12-Feb-18 09:26 PM
is there any way to skip the opening cutscene?
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Freerey 12-Feb-18 09:27 PM
yes, press esc
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HyperBean 12-Feb-18 09:27 PM
ok
thx
😊 1
but uh yeah no luck with using a vm for me, the menu wont display
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Freerey 12-Feb-18 09:28 PM
same deal here
I'm trying to see if I can dual-boot into xp
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HyperBean 12-Feb-18 09:29 PM
i might try that next
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V A H K I T I 12-Feb-18 09:45 PM
Ay @everyone, I went and added the upres and widescreen patches to the #litestone-announcements channel. 😃
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DingKosh 12-Feb-18 09:46 PM
👍
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JrMasterModelBuilder 12-Feb-18 09:46 PM
@V A H K I T I 022CAE0 column 4 is address 022CAE4 which might be easier to read for those familiar with such things. (edited)
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N3CR0 12-Feb-18 09:46 PM
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V A H K I T I 12-Feb-18 09:46 PM
Yeah, but some hex editiors like mine won't just take you to that specific address
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N3CR0 12-Feb-18 09:46 PM
wtf, why did they have something so scary in this game
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Freerey 12-Feb-18 09:46 PM
niice
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V A H K I T I 12-Feb-18 09:46 PM
HxD will just dump you off at 022CAE0, so I thought I should be more specific
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N3CR0 12-Feb-18 09:46 PM
im guessing this is the ice boss
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Hexadecimal Mantis 12-Feb-18 09:49 PM
010 can go straight to 022CAE4
Most hex editors can
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JrMasterModelBuilder 12-Feb-18 09:49 PM
Yeah , HxD should be smarter about this.
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Hexadecimal Mantis 12-Feb-18 09:49 PM
I thought it was
But then again, i don't use it
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V A H K I T I 12-Feb-18 09:50 PM
Well I edited the post anyways (edited)
We should still figure out a way to make patches that can be applied easily by the end user though
Eg: IPS patches for roms
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Hexadecimal Mantis 12-Feb-18 09:51 PM
xdelta maybe?
we could always just wright our own patcher
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Deleted User 12-Feb-18 09:51 PM
jesus christ how horrifying
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ShadowDraikana 12-Feb-18 09:51 PM
I'll try this with HxD.
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V A H K I T I 12-Feb-18 09:51 PM
Xdelta is what's used for XBE patching if I recall, right?
@Deleted User It shouldn't actually take that long
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Deleted User 12-Feb-18 09:52 PM
it just cut down to ~15
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JrMasterModelBuilder 12-Feb-18 09:52 PM
@V A H K I T I The 5-byte patch gives control of the window size to the ini file, might want to mention that they still needs to edit that. (edited)
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Deleted User 12-Feb-18 09:52 PM
it's an old pc from around that era
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V A H K I T I 12-Feb-18 09:53 PM
@JrMasterModelBuilder I mean... it doesn't as far as I know, otherwise the viewport would change size as well.
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JrMasterModelBuilder 12-Feb-18 09:53 PM
Huh?
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V A H K I T I 12-Feb-18 09:53 PM
It just changes the internal resolution without actually adjusting anything else
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JrMasterModelBuilder 12-Feb-18 09:53 PM
So the 5-byte patch doesn't change anything?
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V A H K I T I 12-Feb-18 09:54 PM
As I said, it RENDERS at 1024x768 regardless of the INI, but adds more geometry to the sides if the INI lists a widescreen resolution.
So in order to achieve actual 16:9, you have to stretch the window manually to 1360x768
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JrMasterModelBuilder 12-Feb-18 09:54 PM
Stretch it by ini?
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Freerey 12-Feb-18 09:54 PM
hahaha yyyep
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V A H K I T I 12-Feb-18 09:55 PM
Omg, you're not understanding. 😛
Okay so
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Freerey 12-Feb-18 09:55 PM
oh sorry I was referring to the picture
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V A H K I T I 12-Feb-18 09:55 PM
Have you ever played Donkey Kong 64? xD (edited)
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JrMasterModelBuilder 12-Feb-18 09:55 PM
No
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V A H K I T I 12-Feb-18 09:55 PM
Any PS1 game with "widescreen" support? (edited)
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JrMasterModelBuilder 12-Feb-18 09:55 PM
No, at least not that I remember (edited)
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V A H K I T I 12-Feb-18 09:55 PM
-_-
Well
Basically what these games do, coming from an era prior to forced resolutions is instead of changing the actual signal, when told to go 16:9, they add geometry to the sides of a 4:3 image, essentially squishing it inwards.
From there, the user just manually changes their TV's aspect ratio to stretch it back out
This is all the INI accomplishes here.
It adds geometry to the sides and squishes the image into a 4:3 viewport
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JrMasterModelBuilder 12-Feb-18 09:59 PM
So like letter boxing?
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V A H K I T I 12-Feb-18 09:59 PM
Yes. For context, here is what is accomplished by the patches, unedited
THat image needs to be manaully stretched to 1366x768 for the proper effect
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JrMasterModelBuilder 12-Feb-18 10:00 PM
How do you stretch it? (edited)
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V A H K I T I 12-Feb-18 10:00 PM
Well from the actual game, you don't, that's my point.
Ideally I'd like to update that patch so it changes the viewport size too
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JrMasterModelBuilder 12-Feb-18 10:01 PM
And the ini does nothing?
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V A H K I T I 12-Feb-18 10:01 PM
To stretch the image right now, you either have to change your TV/monitor's aspect to ignore letterboxing, or run it through DXWnd with 1366x768 input into the W and H boxes. Currently all the INI does is tell the game whether or not it should render in 16:9 like this
It uses the number, but the 04 byte in the resolution option patch overwrites any actual resolution changes
So if the INI says 1920x1080, it will still render in 1024x768, but it will take from that number that it should do so in 16:9 letterboxed
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(Team Kanohi) Jocool1231 12-Feb-18 10:03 PM
can you add 21:9 support, for me? 🙃
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V A H K I T I 12-Feb-18 10:03 PM
Kek
I mean
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(Team Kanohi) Jocool1231 12-Feb-18 10:03 PM
Srs tho
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V A H K I T I 12-Feb-18 10:03 PM
If the game does in fact read aspect from the INI like I think it does, it might work
Let me boot up my win 7 rig again and check that
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JrMasterModelBuilder 12-Feb-18 10:04 PM
Ok, I see now.
I takes the aspect ration from the ini
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V A H K I T I 12-Feb-18 10:04 PM
Yeah, but not the actual resolution
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(Team Kanohi) Jocool1231 12-Feb-18 10:04 PM
cooool, so if I ever get it working, It might work in 21:9.
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JrMasterModelBuilder 12-Feb-18 10:04 PM
That's goofy. (edited)
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V A H K I T I 12-Feb-18 10:04 PM
THat is overwritten by the resolution code
It could possibly be rendering at 1080p internally, and then being downscaled at the output level
Some games do that in reverse even these days.
For instance, Breath of the Wild on Switch has dynamic resolution changes at an internal level depending on the resource usage.
It will subtly switch on the fly between 720p and 900p internally, but still keep the main video output at the user specified level.
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JrMasterModelBuilder 12-Feb-18 10:07 PM
I'll have to look at it some more, see if I can patch something better in.
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V A H K I T I 12-Feb-18 10:07 PM
Ye
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JrMasterModelBuilder 12-Feb-18 10:07 PM
Probably won't be easy, it's in a few places, but... (edited)
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V A H K I T I 12-Feb-18 10:07 PM
My best guess would be what I said above there.
It IS reading and rendering the resolution from the INI internally, but outputting the video based on the hard coded setting.
This would explain why in DXWnd forced to 1366x768, the polygons almost look downscaled by nearest neghbor.
Even by the standards of this game not having proper antialiasing, it looks exceptionally rough.
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😺 QSKSw (Josie) 12-Feb-18 10:14 PM
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V A H K I T I 12-Feb-18 10:14 PM
NOBUA
AAAA
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ShadowDraikana 12-Feb-18 10:15 PM
what
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Deleted User 12-Feb-18 10:15 PM
oh man, rayg and razor...
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V A H K I T I 12-Feb-18 10:15 PM
@Swert
We were just taking about Rayg last night
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Deleted User 12-Feb-18 10:16 PM
i loved those sprites
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Freerey 12-Feb-18 10:16 PM
no way....someone is still using Brickshelf
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Swordsworth 12-Feb-18 10:16 PM
i am become nobua
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Deleted User 12-Feb-18 10:17 PM
@Freerey not updating their frontend must have worked to their advantage
less stuff to load
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😺 QSKSw (Josie) 12-Feb-18 10:17 PM
oh no, not at all.
This isn't actually Brickshelf.
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Deleted User 12-Feb-18 10:18 PM
oh
just noticed, kek (edited)
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😺 QSKSw (Josie) 12-Feb-18 10:18 PM
I couldn't remember the password to my accounts and it wouldn't let me make a new one.
But I wanted the nostalgia of uploading these to Brickshelf dammit! So, I custom HTML'd up a fake Brickshelf page.
:3
aaand remade their logo in LDD. For the lulz.
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Deleted User 12-Feb-18 10:20 PM
i just noticed the ol' gateway has a parallel port...
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V A H K I T I 12-Feb-18 10:20 PM
@(Team Kanohi) Jocool1231 Well shit
I guess I was right about the internal res thing then. @JrMasterModelBuilder
1792x768
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(Team Kanohi) ASCII 12-Feb-18 10:22 PM
whaaaaat
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V A H K I T I 12-Feb-18 10:22 PM
I'm surprised there are no rendering issues doing this
BUT
A game this early in development would not have optimization features such as culling coded yet
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Hexadecimal Mantis 12-Feb-18 10:26 PM
I wrote this horrible poc patcher in about a minute, You can make fun of my programming skills later
it only does the first patch now, because I have to go do other work
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JrMasterModelBuilder 12-Feb-18 10:27 PM
Ideally we would have a whole system to apply and revert patches.
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Hexadecimal Mantis 12-Feb-18 10:28 PM
true
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Freerey 12-Feb-18 10:30 PM
Gonna put LoMN on this thing (edited)
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ⴳ Imrukii (Not Dave) 12-Feb-18 10:32 PM
So um, as for HD texture packs. Could I try my hand at it some point if needed?
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Freerey 12-Feb-18 10:32 PM
This used to be one of my school's office computers
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V A H K I T I 12-Feb-18 10:32 PM
@ⴳ Imrukii (Not Dave) I don't see why not. The textures are either TGA or DDS files, and nothing is compressed
God knows a lot of the levels could use touching up. Pac (edited)
I'm looking at you Ga-Wahi
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Hexadecimal Mantis 12-Feb-18 10:35 PM
I should check my crappy patcher into github. It is a true masterpiece
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Freerey 12-Feb-18 10:36 PM
crappy patcher?
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Hexadecimal Mantis 12-Feb-18 10:37 PM
I posted it a few messages back, I wrote it hastily in about a minute lol (edited)
okay I gtg
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(Team Kanohi) ASCII 12-Feb-18 10:43 PM
Did I remember correctly that Rock Raiders were going to help with this too?
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Omega12 12-Feb-18 10:57 PM
there's people working on it there
but most people dont wanna jump through hoops to join
so we're working here
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Deleted User 12-Feb-18 11:12 PM
alright, i think i got everything set up
i'm goin in
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V A H K I T I 12-Feb-18 11:12 PM
Noice
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Deleted User 12-Feb-18 11:13 PM
bingo
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V A H K I T I 12-Feb-18 11:14 PM
Ayy
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ShadowDraikana 12-Feb-18 11:16 PM
hit options and see if the menu music dies
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Omega12 12-Feb-18 11:17 PM
tried it
it does
FUCK
I FIXED THE KOPAKA DANCE
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V A H K I T I 12-Feb-18 11:19 PM
😮
What did you do?
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Omega12 12-Feb-18 11:19 PM
i found the actual dance files and swapped onua's in
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V A H K I T I 12-Feb-18 11:20 PM
I mean, he himself isn't present, but the Tohunga are!
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Omega12 12-Feb-18 11:20 PM
so it's onua's dance with the ko-matoran
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V A H K I T I 12-Feb-18 11:20 PM
I mean I suppose it's better than nothing.
But I wouldn't call that fixed. Just progress. 😛
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Omega12 12-Feb-18 11:20 PM
well it means i might be able to get the correct music
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V A H K I T I 12-Feb-18 11:21 PM
What this DOES mean is that my original theory then is confirmed.
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Omega12 12-Feb-18 11:21 PM
it's fixed in the sense that it's not broken lol
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V A H K I T I 12-Feb-18 11:21 PM
All the models are there, but without animations, they don't render
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Omega12 12-Feb-18 11:21 PM
doesn't fix nuju or kopaka though
that's the big mystery now
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Deleted User 12-Feb-18 11:22 PM
main.x ain't rendering
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Omega12 12-Feb-18 11:22 PM
and it's probably because it's pointing to whenua and onua who aren't there (edited)
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Deleted User 12-Feb-18 11:24 PM
hmm... the land shows up when i'm underwater...
more specifically, if i'm deep enough to pull the camera underwater and back
but once i walk back to shore, the terrain disappears...
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Omega12 12-Feb-18 11:26 PM
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Deleted User 12-Feb-18 11:26 PM
nearly spooked me there
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Omega12 12-Feb-18 11:26 PM
lol
it's working with kopaka's music at least now
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V A H K I T I 12-Feb-18 11:28 PM
Noice
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ⴳ Imrukii (Not Dave) 12-Feb-18 11:53 PM
So, I'm curious. Is this game able to run on mac?
I know I think it was JMMB who had launched it somehow with the topbar of the launch window being that of a mac, presumably in an emulator.
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Deleted User 12-Feb-18 11:56 PM
i don't think directx is compatible with powerpc
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Omega12 12-Feb-18 11:57 PM
Newer Macs run Intel though
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Deleted User 12-Feb-18 11:57 PM
and this game predates those
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Omega12 12-Feb-18 11:57 PM
But not exes
There is a wrapper I found to play direct x games on mac
Didn't note any info on it however
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ⴳ Imrukii (Not Dave) 12-Feb-18 11:58 PM
Well I knew that .exe files don't work on mac, but I just want that screenshot I saw I think it was two or three days ago explained.
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Deleted User 13-Feb-18 12:00 AM
of course a mac can't run a windows executable it runs .app files instead
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V A H K I T I 13-Feb-18 12:00 AM
I mean it might work through wineskin
I got Nanosaur working that way, and that game is far older
Yes I know Nanosaur HAS an OS 9 version, but OS 9 apps don't work on current versions of OS X
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JrMasterModelBuilder 13-Feb-18 12:02 AM
I was using VMware Fusion in the screenshot, where it wasn't exactly working.
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V A H K I T I 13-Feb-18 12:02 AM
Try Wineskin maybe?
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Freerey 13-Feb-18 12:03 AM
I installed on a real Windows XP machine and IT WORKS.....sort of
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JrMasterModelBuilder 13-Feb-18 12:03 AM
I haven't tried Wineskin yet. I need a real or VM Windows to debug it well. (edited)
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Philosophy101 13-Feb-18 12:06 AM
@Freerey you have to edit the bionicle.ini
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Freerey 13-Feb-18 12:07 AM
that's what I thought
I've gone ahead and done it
for some reason the cursor doesn't show up, though; so I have to use the arrow keys
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Philosophy101 13-Feb-18 12:08 AM
What did you put the settings at in Bionicle.ini
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Freerey 13-Feb-18 12:09 AM
svprad = 1
but now it crashes
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Philosophy101 13-Feb-18 12:10 AM
Change the one above that one
svOther
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Freerey 13-Feb-18 12:11 AM
I did, but that didn't change anything
gonna change it to 2
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JrMasterModelBuilder 13-Feb-18 12:43 AM
I figured out (based on debug symbols and changes to the code that let me fingerprint the version) that the game uses Metrowerks Standard Library (MSL) from Metrowerks CodeWarrior 5 for a standard library. It's just a standard library, so nothing too interesting in it, but it helps for reverse engineering things that call into it. Here's a download for that source code if anyone else wants it: https://drive.google.com/open?id=1vFLefUizkLXICQjvi-SjJcEYJ9amV64z (edited)
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V A H K I T I 13-Feb-18 12:43 AM
Noice
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Freerey 13-Feb-18 12:45 AM
WOO!!
needed to download an nvidia driver.....and now it's golden
still no cursor tho 🙃
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V A H K I T I 13-Feb-18 12:47 AM
I mean... the game doesn't have a cursor to begin with?
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Freerey 13-Feb-18 12:47 AM
wait, it doesn't??
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V A H K I T I 13-Feb-18 12:47 AM
The beta has the onua claw cursor, but this version doesn't.
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Freerey 13-Feb-18 12:47 AM
then what's with these people telling me that you can't use the arrowkeys to navigate the menu? 😐
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Galgo 13-Feb-18 12:48 AM
@Freerey what OS/graphics card?
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V A H K I T I 13-Feb-18 12:48 AM
They mean then debug menu
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Freerey 13-Feb-18 12:48 AM
(which btw is wrong)
oh
lemme check for ya
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V A H K I T I 13-Feb-18 12:48 AM
WHich is navigated by PgUp, PgDn, and Home
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Galgo 13-Feb-18 12:48 AM
also waow kopaka's dance.
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Freerey 13-Feb-18 12:48 AM
btw, how do I save the game?
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V A H K I T I 13-Feb-18 12:48 AM
It saves automatically every time you enter a doorway that loads new areas
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Galgo 13-Feb-18 12:48 AM
are they all viewable in that manner? @Omega12
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Freerey 13-Feb-18 12:49 AM
oh ok
so ahead of its time
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(Team Kanohi) Jocool1231 13-Feb-18 12:49 AM
@Freerey is that on a VB?
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Freerey 13-Feb-18 12:49 AM
no it is not; this is a real machine
It had Ubuntu Server...but I wasn't doing anything with Ubuntu, so I decided to repalce it
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Omega12 13-Feb-18 12:49 AM
Is all what viewable
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Galgo 13-Feb-18 12:49 AM
the dances
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Omega12 13-Feb-18 12:49 AM
Only tested with kopakas
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Galgo 13-Feb-18 12:50 AM
which are the specific dance files?
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Omega12 13-Feb-18 12:50 AM
And all I did was get the ko Matoran to show up and do onuas dance
Don't have the files in front of me atm, would have to find them tommorow
They're in the cinematic folder under each levels folder
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Freerey 13-Feb-18 12:53 AM
ok @Galgo I have an NVIDIA GeForce2 MX graphics card; system is Windows XP Pro, 32-bit version 5.1.2600 SP3 Processor is Pentium 4 and system has 512mb of memory
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Galgo 13-Feb-18 12:53 AM
funny, I have the exact same card tested under 98, no dice.
that said, it's probably a problem with my specific OS setup
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Freerey 13-Feb-18 12:54 AM
did you get a little Nvidia app when you updated the GPU's drivers?
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Galgo 13-Feb-18 12:54 AM
no but the drivers are setup
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Freerey 13-Feb-18 12:55 AM
Cause when I updated, I got Nvidia Media Center
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Galgo 13-Feb-18 12:55 AM
otherwise I wouldn't have the option for true color
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Freerey 13-Feb-18 12:55 AM
weird...
cause what this thing does is it allows for custom settings in OpenGL and Direct3D
What DirectX are you running?
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Galgo 13-Feb-18 12:55 AM
8.0
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Freerey 13-Feb-18 12:55 AM
well idk then..
I have 8.0a, but the differences in performance shouldn't be this drastic
oh I gotta love this, though: when I connected to the Internet, I was told "Windows XP support is ending April 8, 2014; click here to upgrade"
nah bitch
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Galgo 13-Feb-18 12:59 AM
lol
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V A H K I T I 13-Feb-18 12:59 AM
Pinned a message.
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Galgo 13-Feb-18 01:01 AM
was the beach music featured in DeepBrick's version included in ours?
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V A H K I T I 13-Feb-18 01:01 AM
Ye, it just plays in a different area
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JrMasterModelBuilder 13-Feb-18 01:27 AM
Wish I knew if the source code for any of there were available somewhere:
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V A H K I T I 13-Feb-18 01:28 AM
UWU WHAT'S THIS?
(I'm so sorry. Pac)
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JrMasterModelBuilder 13-Feb-18 01:28 AM
It's a list of source files references in the EXE debug data.
No idea what Sage or NorthWorks are. They might be defunct companies / libraries, or they might be internal library names. (edited)
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benji 13-Feb-18 01:29 AM
hmm, SAGE was a game engine with a game first released in 2001
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V A H K I T I 13-Feb-18 01:29 AM
Oh?
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JrMasterModelBuilder 13-Feb-18 01:30 AM
Tell me more!
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V A H K I T I 13-Feb-18 01:30 AM
Then we might have a lead
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benji 13-Feb-18 01:30 AM
SAGE (Strategy Action Game Engine) is a game engine used by Westwood Studios and Electronic Arts for real-time strategy games.
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Freerey 13-Feb-18 01:30 AM
hmm??
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V A H K I T I 13-Feb-18 01:30 AM
And RTS engine? O_o
That... might explain why the game is so janky. xD
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benji 13-Feb-18 01:31 AM
the first game when it was called 'sage' was released in 2003
idk, might be, might not
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JrMasterModelBuilder 13-Feb-18 01:31 AM
I'm guessing it's something different. Unless Saffire was somehow connected with this other studio. (edited)
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V A H K I T I 13-Feb-18 01:31 AM
I mean it IS a 3D engine at least.
It could be?
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JrMasterModelBuilder 13-Feb-18 01:32 AM
I'm not sure how they would have access to it?
Based on the Wikipedia article, it sounds like it was probbaly renamed SAGE after this game. (edited)
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V A H K I T I 13-Feb-18 01:35 AM
I just noticed an interesting thing btw in your image.
"C:\Projects\lego\slib\sageparts\Fonts\SlTilefont.XBOX.cpp"
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JrMasterModelBuilder 13-Feb-18 01:36 AM
Yeah, I saw that too. I would have expected Xbox specific code no to be compiled into this game. (edited)
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Freerey 13-Feb-18 01:36 AM
well this game was supposd to release for PC and next gen consoles
technically the Xbox runs DirectX, so I'm sure the code is in there
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JrMasterModelBuilder 13-Feb-18 01:53 AM
Found a better copy of the earlier library: https://drive.google.com/open?id=1vFLefUizkLXICQjvi-SjJcEYJ9amV64z (Probably no major differences, but this copy the code comes from the Windows version versus the Mac version) (edited)
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V A H K I T I 13-Feb-18 01:54 AM
Ayy
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JrMasterModelBuilder 13-Feb-18 02:01 AM
More evidence there is some sort of editor in this code.
Apparently that function would run some external tool called slkrip (referenced in those .h files)
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V A H K I T I 13-Feb-18 02:11 AM
Huh
Also
I don't think anyone tried this yet but
Decided to warp to this swol boi
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Freerey 13-Feb-18 02:12 AM
@JrMasterModelBuilder is that in notepad++?
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JrMasterModelBuilder 13-Feb-18 02:12 AM
No, IDA.
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Freerey 13-Feb-18 02:13 AM
oh right
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V A H K I T I 13-Feb-18 02:13 AM
OH MY FUCKING CHRIST. Okay, I need to record this, I just fucking lost my shit. xD
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Freerey 13-Feb-18 02:13 AM
yeah, you're doing a lot of the code cracking with IDA, aren't you?
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JrMasterModelBuilder 13-Feb-18 02:13 AM
Pretty much.
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V A H K I T I 13-Feb-18 02:22 AM
WELCOME TO KO-WAHI
@JrMasterModelBuilder 'Ave a giggle m8. Pac
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JrMasterModelBuilder 13-Feb-18 02:23 AM
Nice
Was that it crashing?
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V A H K I T I 13-Feb-18 02:24 AM
Ye
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JrMasterModelBuilder 13-Feb-18 02:24 AM
Not another crash.
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V A H K I T I 13-Feb-18 02:25 AM
Nothing quite says welcome like being punched so hard the entire universe ends.
Ice elemental is the real threat to Mata Nui.
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Señor Philia | THOT Destroyer 13-Feb-18 02:25 AM
One punch ice elemental
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V A H K I T I 13-Feb-18 02:25 AM
#OnePunchBeast (edited)
Goddammit
You beat me to it. xD (edited)
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Señor Philia | THOT Destroyer 13-Feb-18 02:25 AM
By a second
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V A H K I T I 13-Feb-18 02:26 AM
Noose
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Freerey 13-Feb-18 02:28 AM
that thing moves??
I thought it was a statue
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V A H K I T I 13-Feb-18 02:29 AM
That's one of the boss elementals. 😛
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Freerey 13-Feb-18 02:36 AM
these look more like bosses from pac man world rather than Bionicle
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JrMasterModelBuilder 13-Feb-18 02:46 AM
Wow, that function produces 5372 lines of pseudo code.
Must have been procedurally generated code.
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Galgo 13-Feb-18 02:49 AM
Speaking of which
Replaying the gameboy game, it turns out that the elementals are actually featured, just not in their nui form
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Galgo 13-Feb-18 03:00 AM
It’s becoming increasingly clear to me that LOMN is essentially a 3D version of quest for the toa, a lot like OOT is a 3D version of ALTTP
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ⴳ Imrukii (Not Dave) 13-Feb-18 03:02 AM
Well, that's kinda a given. Since said game was going to be a tie-in to thus game, giving a pre-story prospective Mata Nui before the arrival of the Toa.
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V A H K I T I 13-Feb-18 03:02 AM
So I'm recording boss fights now for shits and giggles
Turns out Pohatu's CAN be beaten. You just need the right ability
Same with Onua's, buuut doing so crashes. Pac
I'm actually impressed with Pohatu's though. It even has sound effects!
The only problem is that the makoki stone collected after... can't be picked up. xD
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Deleted User 13-Feb-18 03:30 AM
@V A H K I T I hang on, is that the rock monster from galaxy quest??
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V A H K I T I 13-Feb-18 03:41 AM
Kek.
And yes
Also
I found a thing while I was recording.
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justframbo 13-Feb-18 03:42 AM
jij
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V A H K I T I 13-Feb-18 03:43 AM
In recording shit, I discovered that warping into one Toa's level from another results in some set pieces not spawning, (Eg: entire bosses) so I decided to swap Onua for Akamai again and fuck around in Makuta's level.
From there I warped to Mana. No changes there. However when warping to Pst2, something odd happened. The game siwitched me to Whairua. Not just a model swap though, but a proper character with his own physics, animations, and ability.
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Deleted User 13-Feb-18 03:44 AM
were the animations not wonky this time?
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justframbo 13-Feb-18 03:44 AM
Ooo (edited)
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V A H K I T I 13-Feb-18 03:44 AM
The weird pillars in that level turned out to be a puzzle that Whairua is supposed to complete, albeit obnoxiously long. DOing the puzzle activated the previously thought to be unprogrammed door, and took me to the "Kuta" level.
Unfortunately, the door t the end of THAT still crashes, but this tells me the Kaita were set to have more than a boss fight with the Manas, but also at least one puzzle and light platforming section as well.
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justframbo 13-Feb-18 03:45 AM
that's weird that sentence became a Google maps link
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V A H K I T I 13-Feb-18 03:46 AM
?
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justframbo 13-Feb-18 03:46 AM
Dw
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V A H K I T I 13-Feb-18 03:46 AM
Aight. Anyways, I of course got all this in my recording, which I'll compile now.
In glorious 21:9, just for you @(Team Kanohi) Jocool1231. Pac
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V A H K I T I 13-Feb-18 03:54 AM
Oh btw, little bonus for you that I also discovered @Omega12
Warping as one Toa to another Toa's village replaces all the Matoran with maskless Matoran of that Toa's element. They seem to be linked somehow. (edited)
Going into Onua's Takara stage as Kopaka replaces all the Onu Matoran with half black Ko-Matoran, but Kopaka himself does not render. (edited)
I did all this because of another weird thing I noticed that might interest @JrMasterModelBuilder
The debug menu seems to be faster in some of the later game levels for some reason.
I found in Kopaka and Lewa's levels specifically that selecting an option was far harder. But warping back to Onu-Koro slowed it back down.
Tahu's boss doesn't really work at all.
It's weird that the dragon model loads if ported over FUCKNG ONUA, but on its own rig, in its own level, it's just a formless mass of polygons. Pac
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V A H K I T I 13-Feb-18 04:10 AM
Rendering now
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JrMasterModelBuilder 13-Feb-18 04:10 AM
That's how it looked in one cutscene overwritting a Toa.
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V A H K I T I 13-Feb-18 04:10 AM
Neat. 😛
Oh yeah
I got a neat moment on camera during Gali's water hydra boss
Where it S U C C E D me so hard that it launched me into the skybox in slow-mo and crashed the game. FELLAS
I love how it was originally stated that Pohatu's boss can't be beaten, and we now know it's likely the only one that CAN be without the game flipping out on itself.
Ironically you beat it in the same way you do the Nui Jaga in MNOG.
Pohatu's last elemental ability unlock, (which is what's used to beat any of the bosses) is to summon boulders. You then just jankily kick them at the boss until it dies.
Likewise the Vatuka Nui has to be stunned with Onua's earthquake ability before you can damage it by other means.
However presumably due to the lack of a death animation, killing it crashes.
Oddly enough however, you can glitch through the waterfall before beating it to get the Makoki stone. The only Makoki stone that can actually be picked up.
All the others just float in plac with no animations or collision
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V A H K I T I 13-Feb-18 05:33 AM
I say fights in quotes because only one of them can actually be beaten without crashing the game. Even that results in a softlock because the Makoki Stone is...
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Galgo 13-Feb-18 07:23 AM
Can someone explain to me what te makoki stones even are
I’ve never knownw
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justframbo 13-Feb-18 07:54 AM
they open up makutas lair
like keystones i believe
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omegalucas 13-Feb-18 08:05 AM
And enable the Toa to form the Kaita in the cutscene
But lorewise they're just the Lair keys I think
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känser 13-Feb-18 08:06 AM
they also summon toa mata if youre takua
so mcgubbin rocks really
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omegalucas 13-Feb-18 08:11 AM
I think those were the Toa stones
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känser 13-Feb-18 08:11 AM
eh
stones a stone
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Ondrik🅱 (Ondrej) 13-Feb-18 09:23 AM
Would a win7 or win8 VM work?
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känser 13-Feb-18 09:24 AM
most likely not
although someone said it did for them
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Omega12 13-Feb-18 09:33 AM
Depends on the vm and the graphics driver it uses
Virtual box doesn't work
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Deleted User 13-Feb-18 11:40 AM
@V A H K I T I i just remembered you fight the earth elemental in the gba version too
don't remember if it was a vakuta or vakuta nui
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Doctor U 13-Feb-18 11:41 AM
Actually it's Vatuka
Sorry, I am new.
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Deleted User 13-Feb-18 11:41 AM
and i'm half asleep
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Doctor U 13-Feb-18 11:41 AM
Been watching your work.
Is it now possible for the guy who had the beta disc to release that to internet? Or have you discussed about that
Because I don't think lego cares about an unreleased game from almost 20 years ago
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Deleted User 13-Feb-18 11:43 AM
i don't think anyone's been in contact with deepbrick or redquark in years
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Doctor U 13-Feb-18 11:45 AM
I tried to run this game on my W10. Luckily my gf didn't upgrade her laptop to W7 so I can try the game one day.
I meant she didn't upgrade it to 10
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Deleted User 13-Feb-18 11:45 AM
even then, whether it'll work properly is hit and miss
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Doctor U 13-Feb-18 11:45 AM
Ah.
At least we get a soundtrack.
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Deleted User 13-Feb-18 11:46 AM
here's what it looks like on my mom's old xp machine
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Doctor U 13-Feb-18 11:46 AM
This year has been good for Bonkle soundtracks
And last
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Deleted User 13-Feb-18 11:46 AM
at least the models are easy to work with, animations aside https://skfb.ly/6wD6q (edited)
This is the first map in Legend of Mata Nui. Ripped from LoMN Alpha 0.006.
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Doctor U 13-Feb-18 11:47 AM
I don't want to watch too many gameplay videos of the game.
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Deleted User 13-Feb-18 11:48 AM
your best hope, anyone's best hope at this point is that someone will reverse engineer the exe to a point where a compatibility patch can be cobbled together (edited)
actually no, that'd be the second best hope
our best hope is that a more recent build of the game leaks and it turns out to be more compatible (edited)
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Skelly 13-Feb-18 12:03 PM
Yeah, who knows. Maybe this leak will encourage whoever in the world has later builds to give it up. That's a long shot though.
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Galgo 13-Feb-18 12:09 PM
Doesn’t this prove there’s more than one potential source of the betas?
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😺 QSKSw (Josie) 13-Feb-18 12:17 PM
Star Fox 2. Once an unreleased game recieves a widespread leak, it's likely to recieve a more official release.
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The Shadow Emperor 13-Feb-18 12:18 PM
Why do we think the Star Fox 2 leak had anything to do with the release
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😺 QSKSw (Josie) 13-Feb-18 12:18 PM
correlation
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The Shadow Emperor 13-Feb-18 12:18 PM
I thought it was a copyright issue
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😺 QSKSw (Josie) 13-Feb-18 12:18 PM
shrugs
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The Shadow Emperor 13-Feb-18 12:18 PM
But maybe I'm misremembering
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😺 QSKSw (Josie) 13-Feb-18 12:19 PM
eh, shits confusing, you can never be sure of anything.
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Ondrik🅱 (Ondrej) 13-Feb-18 12:41 PM
wouldn't DeepBrick see this, given how much this blew up?
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Freerey 13-Feb-18 12:41 PM
what is deepbrick?
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The Shadow Emperor 13-Feb-18 12:42 PM
a riddle wrapped in a mystery inside an enigma
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Ondrik🅱 (Ondrej) 13-Feb-18 12:42 PM
DeepBrick is the only guy known to have a beta disc of the game
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Freerey 13-Feb-18 12:42 PM
oh right
I mean it's possible that it was he who gave the info for the disc.....possible, but not certain
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Ondrik🅱 (Ondrej) 13-Feb-18 12:42 PM
He and RedQuark is the reason for the 5 year old gameplay vid
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känser 13-Feb-18 12:44 PM
this is a different build than the one deepbrick had
a much more unfinished one
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JSLBrowning 13-Feb-18 12:44 PM
Is DeepBrick still active anywhere? Supposedly, he didn't leak the beta because LEGO told him not to... but now that the alpha is leaked and we know they don't really care, he'd probably be willing to do it. If anyone could find him.
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Ondrik🅱 (Ondrej) 13-Feb-18 12:48 PM
@känser, I know
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känser 13-Feb-18 12:48 PM
@Ondrik🅱 (Ondrej), I know you know
I was talking to Freerey
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Ondrik🅱 (Ondrej) 13-Feb-18 12:48 PM
ah, ok
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Freerey 13-Feb-18 12:49 PM
rof
lmao I told someone in my school's discord that I'm working to hack into LoMN and they told me r e p o r t e d
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justframbo 13-Feb-18 12:52 PM
rof rof im a dog dudes
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Freerey 13-Feb-18 12:52 PM
the guy didn't even know that gen2 happened
and he was like "I think I saw a movie about them like ages ago"
he's just like "Bionicles are coming back lately as some kind of meme" or something
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justframbo 13-Feb-18 12:56 PM
pfft
blissfully unaware
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Freerey 13-Feb-18 12:56 PM
yep
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justframbo 13-Feb-18 12:57 PM
wym they told you
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Freerey 13-Feb-18 12:57 PM
but yeah my school is having a LAN party soon and I want to bring my Windows XP computer so I can show of a few things...and hopefully debug
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(Team Kanohi) ASCII 13-Feb-18 12:57 PM
Well I wouldn't say that Lego doesn't care, it's only been three days. (edited)
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Freerey 13-Feb-18 12:58 PM
I know Vahkiti mentioned debugging....was that done through one of th epaid tools he has?
tbh even if lego cares, I don't
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Freerey 13-Feb-18 01:05 PM
Hey guys, what's your recommended Hex editor?
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Deleted User 13-Feb-18 01:06 PM
hxd
unless you're messing with pokémon roms, in which case i forget what i use for that
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Freerey 13-Feb-18 01:07 PM
lol nah I'm not doing that
thx though
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(Team Kanohi) Jocool1231 13-Feb-18 01:07 PM
@V A H K I T I Nice vid, thanks for the 21:9 btw 😉
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Galgo 13-Feb-18 02:12 PM
Do the FMVs work properly for you guise?
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Omega12 13-Feb-18 02:16 PM
The . Bik at the intro?
Nope
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darkeluim 13-Feb-18 02:17 PM
it works for me when using dxwnd or not setting svp to one (edited)
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Deleted User 13-Feb-18 02:40 PM
@Galgo only if i load the individual files in rad's bik player
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V A H K I T I 13-Feb-18 02:43 PM
Maskposting just brought up a neat idea. @ⴳ Imrukii (Not Dave), it is now my headcanon that the elemetanl beasts in this game are primal regressions of the Element Lords. 😛
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ⴳ Imrukii (Not Dave) 13-Feb-18 02:44 PM
Or regressions of the concepts of the element lords themselves, as there is no element lord of air for example.
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justframbo 13-Feb-18 02:44 PM
what is maskposting
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Swert 13-Feb-18 02:49 PM
Facebook group that is made of 110% awesome.
with a dash of sarcasm
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justframbo 13-Feb-18 02:50 PM
ok
i don't use facebook so what ever then
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Swert 13-Feb-18 02:51 PM
it's fine, not a lot of people know about us outside of FB
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darkeluim 13-Feb-18 02:56 PM
interessting...
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V A H K I T I 13-Feb-18 02:57 PM
Alright so now that we have the debug menu, I'm actually gonna go back and see if there's any more I can do in Gali's level with the Rau
My recording of her level ended abruptly when I got the save loading bug
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darkeluim 13-Feb-18 02:59 PM
is it possible to be a toa kaita thanks to the debug menu or is it only possible using hex editor?
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V A H K I T I 13-Feb-18 03:00 PM
Don't know about a hex editor, but you can swap the files with another toa. They just won't have the same animations
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darkeluim 13-Feb-18 03:01 PM
ok , somebody say to me it was possible with a hex editor but anyway thanks for the answer
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The Shadow Emperor 13-Feb-18 03:07 PM
can the fire monster Vakama fought in that one book be the Fire Elemental
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Omega12 13-Feb-18 03:10 PM
Pretty sure the dragon is the fire elemental
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Galgo 13-Feb-18 03:13 PM
Makuta made the elementals
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TheTokytot 13-Feb-18 03:13 PM
Can we all appreciate the file particle.bmp ?
By the way, any news on getting the game to work on Windows 10?
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darkeluim 13-Feb-18 03:22 PM
i can try maybe this weekend
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Deleted User 13-Feb-18 03:26 PM
@V A H K I T I can you make an off topic channel?
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V A H K I T I 13-Feb-18 03:26 PM
I mean, that's basically what #beaverhouse-general is for. 😛
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darkeluim 13-Feb-18 03:27 PM
yeah but it is about bionicle so...
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V A H K I T I 13-Feb-18 03:28 PM
So is the channel a lot of the time. 😛
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darkeluim 13-Feb-18 03:28 PM
ok then
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V A H K I T I 13-Feb-18 03:28 PM
I mean I guess I could make a bonk specific channel if y'all really want
Done. Pac
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darkeluim 13-Feb-18 03:29 PM
oh thanks vahkiti
even if it's maybe not very usefull XD (edited)
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Deleted User 13-Feb-18 03:31 PM
@darkeluim to briefly go back to the ea topic, the game in question was bionicle the game, not heroes
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darkeluim 13-Feb-18 03:32 PM
ah didn't catch that (edited)
i was coufounding edios and ea
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Freerey 13-Feb-18 03:42 PM
so is there a central place where all fixes to the game go?
y'know, like a github master branch?
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V A H K I T I 13-Feb-18 03:43 PM
We have a github for bug reporting, but for the time being, I just have a patches post in #litestone-announcements
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Freerey 13-Feb-18 03:44 PM
oh I see
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V A H K I T I 13-Feb-18 03:44 PM
If @JrMasterModelBuilder wants to add a patches directory, that's be cool. But we should maybe have a patchER first. 😛
Rather than everything needing to be done by manual file swapping and hex editing
Not very user friendly.
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Freerey 13-Feb-18 03:45 PM
right
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darkeluim 13-Feb-18 03:45 PM
i can't do one right now sorry
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Freerey 13-Feb-18 03:45 PM
that's one of the things I'm slowly trying to work toward....and once we figure out what this game is built on, it'll be way easier to build an editor..perhaps in Visual Studio
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V A H K I T I 13-Feb-18 03:46 PM
Well we know that already from JMMB's digging.
Check the pinned posts.
"I figured out (based on debug symbols and changes to the code that let me fingerprint the version) that the game uses Metrowerks Standard Library (MSL) from Metrowerks CodeWarrior 5 for a standard library. It's just a standard library, so nothing too interesting in it, but it helps for reverse engineering things that call into it. Here's a download for that source code if anyone else wants it: https://drive.google.com/open?id=1vFLefUizkLXICQjvi-SjJcEYJ9amV64z"
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Freerey 13-Feb-18 03:46 PM
oh yeah, MSL
I think I saw him mention something about what kind of library it uses, but didn't see that we were able to find the program to run it
this is good, though
so tyvm
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V A H K I T I 13-Feb-18 03:47 PM
😃
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Doctor U 13-Feb-18 03:53 PM
You guys have fans out there in Finland. I have been telling about your progress to some 20 year old old timer Bonkle fans.
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Deleted User 13-Feb-18 03:56 PM
makes sense; finland and denmark aren't that far from each other
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Doctor U 13-Feb-18 03:57 PM
I don't get the denmark joke
We have a Finnish Bionicle discord server and we talk daily. This has been exciting time for us
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darkeluim 13-Feb-18 03:59 PM
in my counry is liked nobody rember about it or cares... at least in my point if view
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Deleted User 13-Feb-18 03:59 PM
Denmark and Finland are in Scandanavia
right?
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darkeluim 13-Feb-18 04:00 PM
you passed i think
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Doctor U 13-Feb-18 04:00 PM
Fenno-scandinavia
Scandinavia is like Norway, Denmark and Sweden
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Deleted User 13-Feb-18 04:00 PM
huh, figured finland was a part of that
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Doctor U 13-Feb-18 04:00 PM
It's a common misconception
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Deleted User 13-Feb-18 04:01 PM
Well, y'know what they say about Americans and geography Pac
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Doctor U 13-Feb-18 04:01 PM
Denmark, Sweden and Norway share practically the same language, our language is the same that elves in Middle-Earth speak
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darkeluim 13-Feb-18 04:02 PM
not better in france @Deleted User ... XD
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ⴳ Imrukii (Not Dave) 13-Feb-18 04:02 PM
Danish, Swedish, Norwegian*
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känser 13-Feb-18 04:03 PM
read it again dingdong
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ⴳ Imrukii (Not Dave) 13-Feb-18 04:03 PM
The question is, are they mutually intelligible?
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känser 13-Feb-18 04:03 PM
yes
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Doctor U 13-Feb-18 04:03 PM
This is probably getting offtopic
I don't want to slow you down
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darkeluim 13-Feb-18 04:03 PM
true
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Deleted User 13-Feb-18 04:03 PM
@Doctor U well, i think those were the basis for elvish, but it's more of a conlang
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Doctor U 13-Feb-18 04:03 PM
Do you have a general bonkels channel
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Deleted User 13-Feb-18 04:04 PM
#beaverhouse-toys-other
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ⴳ Imrukii (Not Dave) 13-Feb-18 04:04 PM
They do all stem from the same root cognate language, that being Old Norse. Reason for the separation is because for a long time those three nations were at odds with one another, and so the people evolved separate dialects.
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V A H K I T I 13-Feb-18 04:26 PM
Rendering Gali's level video now.
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justframbo 13-Feb-18 04:28 PM
>:D
sorry for telling yall to shut up in the stream btw
just really eager to see LoMN
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V A H K I T I 13-Feb-18 04:29 PM
Nah we need to learn to stop talking over each other and screaming. xP
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justframbo 13-Feb-18 04:29 PM
>>>:}
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V A H K I T I 13-Feb-18 04:29 PM
@🐠 Pohatu-Marxism (Jonah) put it pretty effectively to me the other day: People weren't expecting our usual jokey joke streams. Most people that came didn't even know who we were until then.
But at the end of the day, we basically got most of the talk about the game out of the way within the first ten minutes. After that, there really isn't much to talk about other than off topic banter. The game isn't exactly content rich in its current state. The most we could really say at any given point after Onua is "oh hey, look at that texture flipping out over there!". 😛 (edited)
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justframbo 13-Feb-18 04:35 PM
that's true
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HangryDave 13-Feb-18 05:07 PM
Has anyone broke ground on running it in Wine on Linux?
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JrMasterModelBuilder 13-Feb-18 05:13 PM
@V A H K I T I Incidentally, the game is written in C++. MSL is just one of the libraries it uses.
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V A H K I T I 13-Feb-18 05:14 PM
AH.
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Swordsworth 13-Feb-18 05:37 PM
Tbh all this just increases my interest in obtaining DeepBrick's copy
Just to be able to compare and contrast
As well as figuring out how to step past the bug and/or enable the debug menu
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V A H K I T I 13-Feb-18 05:39 PM
Well let's hope this release encourages holders of that version to step forward as well.
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Deleted User 13-Feb-18 05:40 PM
the two most notable differences i've seen is onua's laser and having a jumping sound
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V A H K I T I 13-Feb-18 05:40 PM
The Rahi are also more varied, have ranged attacks, and are far more agressive.
In this version most of them just have simple homing pathfinding and contact damage
THe only notable exceptions being the minibosses
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Omega12 13-Feb-18 06:23 PM
Tonight I'm gonna see if I can't get kopaka to show up in the dance
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V A H K I T I 13-Feb-18 06:23 PM
Ayy
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Omega12 13-Feb-18 06:23 PM
I think Gali is missing a mosh level also
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V A H K I T I 13-Feb-18 06:23 PM
Yep
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Omega12 13-Feb-18 06:23 PM
Might look into that
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Doctor U 13-Feb-18 06:23 PM
I watched the Akamai Toa dance offs
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V A H K I T I 13-Feb-18 06:23 PM
I'm uploading my footage of her level right now
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Doctor U 13-Feb-18 06:24 PM
Nice finds
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Omega12 13-Feb-18 06:24 PM
Gonna need a link to the dance off
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Doctor U 13-Feb-18 06:24 PM
I like how much Lego took from Maori
Like Pohatu, Tahu and Onua had dances
But where are other three
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Omega12 13-Feb-18 06:25 PM
Working on kopakas
It's there
Lewas has a mosh level I think but doesn't load
Gali has no mosh level
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V A H K I T I 13-Feb-18 06:25 PM
She does?
You can get to it in game, it just has the same problems as Kopaka
"LEGO Bionicle\Data\Levels\Lev2\Mosh"
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Omega12 13-Feb-18 06:26 PM
I'm sure I couldn't find it in the warp menu though
The folders there yeah
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V A H K I T I 13-Feb-18 06:27 PM
Well there's no point warping to it anyways because it won't trigger the cutscene. 😛
Gotta go in there from Ga-Koro
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Omega12 13-Feb-18 06:27 PM
But what if, I were to purchase onuas animation and disguise it as my own dancing?
Delightfully makutaish Gali
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V A H K I T I 13-Feb-18 06:28 PM
Pac
If you want to see that, just swap Gali's X file over Onua's, leave the BHD alone, and go to the Takara stage from Onu-Koro
Same principle as the moveset swaps I did before, just in reverse
In this case you're just swapping the model instead of the rig.
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Deleted User 13-Feb-18 06:32 PM
hmm... the vatuka nui looks a lot different from the gba one
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V A H K I T I 13-Feb-18 06:33 PM
That's cause the GBA one was just a Vatuka. 😛
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Deleted User 13-Feb-18 06:33 PM
an amorphous pile of rocks vs the great mighty poo
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Omega12 13-Feb-18 06:35 PM
me after getting Kopaka's dance "fixed"
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V A H K I T I 13-Feb-18 06:39 PM
Same
Anyways, I'll brb. Gonna take a shower and then quest for parmesan. Pac
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(Team Kanohi) Jocool1231 13-Feb-18 06:52 PM
What I've done with my day:
❤ 2
crap, ignore my second screen
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V A H K I T I 13-Feb-18 06:52 PM
OOH
YOU DID THE THING
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känser 13-Feb-18 06:53 PM
hes done the thing
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Swordsworth 13-Feb-18 06:53 PM
h y p e
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V A H K I T I 13-Feb-18 06:53 PM
Having a LoMN version or branch of BMoP would actually be super cool tbh
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JSLBrowning 13-Feb-18 06:53 PM
Nice...
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V A H K I T I 13-Feb-18 06:53 PM
It's a good jumping off point from an engine standpoint
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känser 13-Feb-18 06:53 PM
Transparent water hype
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(Team Kanohi) Jocool1231 13-Feb-18 06:56 PM
Another image:
❤ 1
The path:
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JSLBrowning 13-Feb-18 07:00 PM
God, that seventeen-year-old canister looks awful next to the nice, crisp MoP Onua...
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V A H K I T I 13-Feb-18 07:01 PM
It's amazing though how much better this all DOES look with proper antialiasing and texture filtering. 😛
Like it's def not the WORST gamecube era game I've seen from a graphical standpoint.
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Philosophy101 13-Feb-18 07:01 PM
Me wanna try it
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V A H K I T I 13-Feb-18 07:01 PM
That honour goes to Spyro Enter the Dragonfly. Pac
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JSLBrowning 13-Feb-18 07:02 PM
@V A H K I T I God I hate that mess.
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V A H K I T I 13-Feb-18 07:02 PM
Pinned a message.
Pinned a message.
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(Team Kanohi) Jocool1231 13-Feb-18 07:02 PM
I was kinda suprised the water there has so many verts it could be tessilated. 😐
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V A H K I T I 13-Feb-18 07:03 PM
Seems a LITTLE BIG
xD
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(Team Kanohi) Jocool1231 13-Feb-18 07:04 PM
I is difficult to get the right sizes because our onua is proportioned slightly differently.
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V A H K I T I 13-Feb-18 07:05 PM
I mean, I would just downscale the entire stage by half and call it
The doorways are only slightly taller than Onua in LoMN
Granted that makes the canister look tiny af, but it is what it is
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(Team Kanohi) Jocool1231 13-Feb-18 07:06 PM
I like the door this big, it's cool.
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JSLBrowning 13-Feb-18 07:06 PM
I really don't think the oversized door is that big of a deal.
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V A H K I T I 13-Feb-18 07:06 PM
Not yet
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JSLBrowning 13-Feb-18 07:06 PM
I mean... people put big-ass doors on shit sometimes.
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V A H K I T I 13-Feb-18 07:06 PM
But if we stitch together the other level segments, it will be
In Onu Koro, Onua will be the size of a Tohunga. xP
Compared to the huts
And the platforming areas will be basically impossible
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(Team Kanohi) Jocool1231 13-Feb-18 07:07 PM
gonna make some normals for the textures there and maybe that'll make it look better.
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Omega12 13-Feb-18 07:13 PM
hey uhhh, wasnt entering gali's dance map and exiting it throwing us into a loop?
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V A H K I T I 13-Feb-18 07:14 PM
Ye
You mean it keeps sending you back there, right?
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Omega12 13-Feb-18 07:15 PM
yeah
but it spit me out after the initial dance with no problems
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V A H K I T I 13-Feb-18 07:15 PM
Yeah, for whatever reason after entering the Takara stage once, the entire area around it counts as the doorway to it.
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Omega12 13-Feb-18 07:15 PM
after reentering it did the loop though
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V A H K I T I 13-Feb-18 07:15 PM
It's like the hitbox for the warp trigger grows a bunch after exiting the first time
It's on the known bugs list
"• Re-entering the area of the Takara stage in Ga-Koro will result in a softlock" (edited)
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Omega12 13-Feb-18 07:16 PM
i just wanted to make sure i hadn't accedently fixed a bug lol
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V A H K I T I 13-Feb-18 07:16 PM
😛
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Omega12 13-Feb-18 07:16 PM
because that would ahve been really weird
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V A H K I T I 13-Feb-18 07:16 PM
Just a bit
Hey so.
I know the Vatuka Nui already has a name.
But now I have headcanon for most of them
The Great Mighty Poo, Thardus, Perfect Chaos, and Iblis. Pac
Not sure about the Ice and Wind elementals.
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JrMasterModelBuilder 13-Feb-18 07:20 PM
BTW, I suspect some of the game files contain some kind of compiled interpreted language.
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Omega12 13-Feb-18 07:20 PM
wind is oogie boogie
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Deleted User 13-Feb-18 07:20 PM
maybe we could use the matoran conlang as a basis
at least to make them phonologically consistent
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V A H K I T I 13-Feb-18 07:20 PM
OOGIE BOOGIE
YES
THE ELEMENTAL BEASTS OF BINKLE: THE GREAT MIGHTY POO THARDUS PERFECT CHAOS XING TIAN OOGIE BOOGIE IBLIS
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Deleted User 13-Feb-18 07:23 PM
IT'S NO USE
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Omega12 13-Feb-18 07:35 PM
what do i need to do to trigger onua's dance?
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Deleted User 13-Feb-18 07:36 PM
learn it from the matoran
there's 3 of them
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Omega12 13-Feb-18 07:37 PM
i go into the hut and it doesnt trigger though
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Deleted User 13-Feb-18 07:37 PM
did you find the 3 matoran first?
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Omega12 13-Feb-18 07:37 PM
nop
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Deleted User 13-Feb-18 07:37 PM
go do that
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Omega12 13-Feb-18 07:37 PM
they int eh village?
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Deleted User 13-Feb-18 07:37 PM
yeah
can't perform a dance you don't know :y
anyway, they all have the same cutscene
they dance, onua gets their attention and gets them to teach him, but each of them only knows a third of the dance and tells him to find the others
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Omega12 13-Feb-18 07:40 PM
i foudn one
but i guess my game inst rendering shadows
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V A H K I T I 13-Feb-18 07:41 PM
Another known bug, and I dicussed that one with you. 😛
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Omega12 13-Feb-18 07:41 PM
yeah
that one i know
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V A H K I T I 13-Feb-18 07:41 PM
They have no dance animation loading, so they're invisible
ANother thing that you might wanna look into
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Omega12 13-Feb-18 07:46 PM
"you can't miss them, they're dancing just like me"
listen here you little shit
Lubba 3
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V A H K I T I 13-Feb-18 07:46 PM
Pac
Lubba 3
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(Team Kanohi) Jocool1231 13-Feb-18 07:49 PM
Mhh, normals. Tasty.
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V A H K I T I 13-Feb-18 07:52 PM
Noice
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JrMasterModelBuilder 13-Feb-18 08:21 PM
"'you can't miss them, they're dancing just like me'" Ya know, he's not technically wrong, as far as we can see. (edited)
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Deleted User 13-Feb-18 08:22 PM
more like they won't be missed amirite?
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Omega12 13-Feb-18 08:28 PM
lol
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Deleted User 13-Feb-18 08:32 PM
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😺 QSKSw (Josie) 13-Feb-18 08:54 PM
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Drift&Miss 13-Feb-18 09:22 PM
Anyone got it working on windows 10 yet?
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JrMasterModelBuilder 13-Feb-18 09:23 PM
Not yet
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Drift&Miss 13-Feb-18 09:23 PM
fuckkk
Jrmastermodelbuilder I was there with you on every thread
Someone contacted me on reddit like a week ago saying they wanted to "give this" to me
Was that you?
Dm me if so
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Galgo 13-Feb-18 09:25 PM
it'd probably be fun to go back to those old BZP LOMN threads to see what we did or didn't guess correctly
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ShadowDraikana 13-Feb-18 09:27 PM
Excellent. I was hoping someone would go for the engine and try fixing the rendering issues.
@(Team Kanohi) Jocool1231
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V A H K I T I 13-Feb-18 09:27 PM
That's not what he did. 😛
He ported the ripped beach level into the BMoP engine.
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Drift&Miss 13-Feb-18 09:28 PM
Nani?
Oh
Omg
That easily?
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V A H K I T I 13-Feb-18 09:28 PM
Apparently
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Deleted User 13-Feb-18 09:28 PM
(you're welcome)
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Drift&Miss 13-Feb-18 09:29 PM
What can I say except
Now if someone could get this jank ass game running on windows 10
That'd be lovely
LOL
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Deleted User 13-Feb-18 09:29 PM
@Drift&Miss all the maps are directx models so they're pretty easy to convert if you just want a quick and dirty port
now anything substantial, i.e. animations, cutscenes, enemies, etc, are another story entirely
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ShadowDraikana 13-Feb-18 09:30 PM
@V A H K I T I Oh.
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Drift&Miss 13-Feb-18 09:32 PM
Ah
So we could remake the game in the sub par games engine
and have us a pseudo remake
sounds spicy
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(Team Kanohi) Jocool1231 13-Feb-18 09:41 PM
@Drift&Miss Yeah it only took about a day to port.
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Drift&Miss 13-Feb-18 09:45 PM
oh HELL YEAH
Kinda want to dub the cutscenes with voices
I'm a voice actor so it wouldn't even be cringey
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V A H K I T I 13-Feb-18 09:45 PM
But the default clips are so weird and cool
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Drift&Miss 13-Feb-18 09:46 PM
I guessss
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ShadowDraikana 13-Feb-18 09:46 PM
lol
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V A H K I T I 13-Feb-18 09:46 PM
How can you not love WHEEEEEEEEEEEeeeeeEEEEEEEEEEEEE
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Galgo 13-Feb-18 09:46 PM
especially gali's
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Drift&Miss 13-Feb-18 09:46 PM
LOL
more like
WRYYYY
amirite
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V A H K I T I 13-Feb-18 09:46 PM
menacing menacing menacing menacing menacing menacing
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Galgo 13-Feb-18 09:46 PM
I like how the elements are mixed in with their synth voices
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V A H K I T I 13-Feb-18 09:46 PM
SPeaking of, while I was out today I was listening to the OST and I noticed something neat.
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Drift&Miss 13-Feb-18 09:46 PM
Lego Island 3 when amirite
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DingKosh 13-Feb-18 09:47 PM
Bonkle Island
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V A H K I T I 13-Feb-18 09:47 PM
If you listen closely to the ambience in Deep Underground Part 2, you can hear the Tarakava roar from MNOG (edited)
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Galgo 13-Feb-18 09:47 PM
!!!
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Drift&Miss 13-Feb-18 09:47 PM
You forgot to your mask into the shrine!
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The Casual Tee 13-Feb-18 09:47 PM
That's pretty dope
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Drift&Miss 13-Feb-18 09:47 PM
yfw I can't even get a fucking vm to install
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V A H K I T I 13-Feb-18 09:47 PM
I'll try and isolate it in audacity
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Drift&Miss 13-Feb-18 09:47 PM
let alone run lomn
*Insert King of the hill ytp reference here
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DingKosh 13-Feb-18 09:48 PM
it worked fine for me on a vm except for the screen being completely black
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V A H K I T I 13-Feb-18 09:48 PM
Sorry part 1, my bad
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Drift&Miss 13-Feb-18 09:48 PM
same to begin with
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Galgo 13-Feb-18 09:48 PM
did you edit the .ini file?
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Drift&Miss 13-Feb-18 09:49 PM
Well virtual box fucked up installing xp
and after 1 session vmware player stopped too
top kek
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DingKosh 13-Feb-18 09:50 PM
nah i didnt edit the .ini since thats just if the levels render as black
after the intro cutscenes it was just black with the music playing
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Galgo 13-Feb-18 09:50 PM
I had a similar issue, try editing the .ini
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DingKosh 13-Feb-18 09:50 PM
I'll give it a try
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Drift&Miss 13-Feb-18 09:50 PM
yeah same
the main menu was making noise when I moved my arrows
that was about it
black screen
black cock
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DingKosh 13-Feb-18 09:51 PM
wait shit i already deleted the vm
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Drift&Miss 13-Feb-18 09:51 PM
rip
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DingKosh 13-Feb-18 09:51 PM
guess i gotta listen to that sweet XP install music again
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Drift&Miss 13-Feb-18 09:52 PM
oh hell yeah
mine doesn't have music
tf
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DingKosh 13-Feb-18 09:52 PM
F
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Drift&Miss 13-Feb-18 09:52 PM
f
So
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The Casual Tee 13-Feb-18 09:52 PM
f
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Drift&Miss 13-Feb-18 09:52 PM
The binkle promo cds
and the online game
were all from scrapped shit from this
that is abundantly clear
the themeing is so similar
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Galgo 13-Feb-18 09:53 PM
nope
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The Casual Tee 13-Feb-18 09:53 PM
Seems to be
oh?
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Galgo 13-Feb-18 09:53 PM
I asked specifically and they aren't
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The Casual Tee 13-Feb-18 09:53 PM
huh, neat
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Drift&Miss 13-Feb-18 09:53 PM
nibba this branding is on point then
where's sexy narrator kun in the game
"THESE ARE THE BIONICLE, LEGO WILL SCREW THIS UP EVEN THOUGH IT MANAGED TO SAVE TEH COMPANY"
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DingKosh 13-Feb-18 09:54 PM
you: listening to anime amvs me, an intellectual: https://www.youtube.com/watch?v=oNXzMBA9VU4 (edited)
The music that you hear when you install Windows XP, welcoming you to the once new version of windows. Made in 2001 Enjoy ©2001-2012 Microsoft Corporation, A...
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Drift&Miss 13-Feb-18 09:54 PM
oh baby
yfw this sounds like binkle music too
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V A H K I T I 13-Feb-18 09:54 PM
Ohey it done.
Last footage recorded prior to the discovery of the debug menu and our up-res patches. Future videos will be higher quality, but will still only show the mai...
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Drift&Miss 13-Feb-18 09:55 PM
>360p
Tf
Bruh
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Galgo 13-Feb-18 09:55 PM
WHOA
the water kinda works for you
apparently you swim in bursts
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V A H K I T I 13-Feb-18 09:56 PM
@Drift&Miss I mean, it JUST uploaded so it's still processing. 😛
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Galgo 13-Feb-18 09:56 PM
the dev who coded swimming said himself that the game was shit
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V A H K I T I 13-Feb-18 09:56 PM
I recorded it in 720p60
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Drift&Miss 13-Feb-18 09:56 PM
ahhh
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Galgo 13-Feb-18 09:56 PM
sad
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DingKosh 13-Feb-18 09:57 PM
rip
still gonna try it
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Drift&Miss 13-Feb-18 09:57 PM
same
gali's voice is hot
btw
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The Casual Tee 13-Feb-18 09:58 PM
Nice
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Freerey 13-Feb-18 10:49 PM
One for the album
@DingKosh I actualy have an issue where the game intro plays, but the entire thing is white-screened
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ShadowDraikana 13-Feb-18 10:51 PM
Intro plays on my desktop but gets garbled beyond belief. Not sure how to describe it. Laptop speeds it up XD
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Deleted User 13-Feb-18 11:00 PM
it ain't reading the bik codec correctly; that's the extent of my knowledge there
happens to me too
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JrMasterModelBuilder 13-Feb-18 11:06 PM
YES! Fixed all but 1 sp-analysis failed issues! Now we can really reverse engineer! (edited)
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V A H K I T I 13-Feb-18 11:06 PM
😄
Amazing job my dude
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Freerey 13-Feb-18 11:06 PM
kickass!
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JrMasterModelBuilder 13-Feb-18 11:07 PM
Just so everyone knows, SP-errors are only in IDA, I haven't fixed anything in the EXE yet. (But fixing things in IDA is easier when IDA understands all the functions properly.) (edited)
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V A H K I T I 13-Feb-18 11:11 PM
Patches: Beaverhouse Legend of Mata Nui Patch v0.001 Patch Notes: v0.001: • Fixed crash on alt+tab (JrMasterModelBuilder) • Upscaled the game's default resolution, and allowed for changes from Bionicle.ini to take effect (JrMasterModelBuilder) Note: To get true widescreen out of this, either set your display to ignore letterboxing, or run it through DXWnd and set the window size under Main/Position/W & H to 1366x768. In addition to DXWnd alone, this will also fix the game's issues with alt+tabbing. • Fixed Turaga Nuju's animations (Omega12) • Fixed Onu-Matoran dancers being invisible (Omega12) To install, simply replace the LEGO Bionicle directory under: C:\Program Files\LEGO Media, or C:\Program Files (x86)\LEGO Media DOWNLOAD: https://www.dropbox.com/s/2t7a6z9hqswm3ou/Beaverhouse%20Legend%20of%20Mata%20Nui%20Patch%20v0.001.zip?dl=0 (edited)
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Galgo 13-Feb-18 11:13 PM
nevermind haha
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V A H K I T I 13-Feb-18 11:13 PM
?
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Galgo 13-Feb-18 11:13 PM
nothing
dumb question
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V A H K I T I 13-Feb-18 11:14 PM
Aight. 😛
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Omega12 13-Feb-18 11:38 PM
@Freerey it may be one for the scrapbooks, but I delivered
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Kaylie Vinchenstein 13-Feb-18 11:39 PM
can't wait till the game gets to work on windows 10 in another 8 months or so. 😭
I could play it on my laptop but I hate having to switch my mouse back and forth.
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V A H K I T I 13-Feb-18 11:40 PM
Get a program called Synergy
That's what I use
You can use the same keyboard and mouse over LAN like a multi monitor setup
Just make sure to set relative mouse position in the server options and hit scroll lock to lock the cursor to the client PC screen before playing the game
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Kaylie Vinchenstein 13-Feb-18 11:41 PM
:y
I'll have to try that out. the program needs to be installed on both computers I presume?
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V A H K I T I 13-Feb-18 11:42 PM
Ye
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V A H K I T I 13-Feb-18 11:49 PM
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Omega12 13-Feb-18 11:49 PM
Eyyyyyy
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V A H K I T I 13-Feb-18 11:50 PM
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JSLBrowning 13-Feb-18 11:50 PM
So. I found RedQuark's email address. And I thought it might be a good idea to email him and ask about DeepBrick's beta copy of the game, now that we know LEGO's threats were - or are now - empty. Any thoughts or suggestions as to what I might say?
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V A H K I T I 13-Feb-18 11:51 PM
Just figure out your best ideas and run them by us here before you send it I guess. 😛
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Omega12 13-Feb-18 11:51 PM
Tell him
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V A H K I T I 13-Feb-18 11:51 PM
I talked to him on YouTube a few years back
His channel name there is MarkofMOD
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Omega12 13-Feb-18 11:51 PM
If he's shit posting vahkiti is going to eat him
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V A H K I T I 13-Feb-18 11:55 PM
Pac
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Freerey 13-Feb-18 11:58 PM
Enough vore lmao
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Galgo 13-Feb-18 11:58 PM
red quark never went anywhere, but I doubt deepbrick will share his beta. still worth a shot though
keep us posted!!!
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Kaylie Vinchenstein 14-Feb-18 12:00 AM
Out of curiousity, what's the course for "finishing" the game? Since aspects such as unfinished level design or how certain parts of the game should play (ie the kieta fight) are completely unknown.
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Galgo 14-Feb-18 12:00 AM
we could always ask a dev
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V A H K I T I 14-Feb-18 12:01 AM
Probably not gonna happen. The best we can hope for is to fix the parts of the game that are crashing and get it as completable as possible until a complete disassembly is possible.
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Galgo 14-Feb-18 12:01 AM
full restoration of the onua level seems doable
at least
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V A H K I T I 14-Feb-18 12:01 AM
Ye
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Freerey 14-Feb-18 12:01 AM
Well who knows? One of the people in the credits could have a LinkedIn we can contact
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Galgo 14-Feb-18 12:02 AM
most of them do, but very few have ever replied
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Kaylie Vinchenstein 14-Feb-18 12:03 AM
There's also the fact that the beta varies in several ways... is the alpha going to be made to reflect these changes? Only change some aspects and leave others such as cutscenes? Or leave the game in it's alpha state entirely?
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Galgo 14-Feb-18 12:03 AM
we don't really know what the deal with the beta is, we know next to nothing besides what deepbrick has shown
oh and by the way, are the kiata cutscenes in our version?
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JSLBrowning 14-Feb-18 12:04 AM
This is what I came up with. Thoughts?
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Deleted User 14-Feb-18 12:04 AM
no
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Galgo 14-Feb-18 12:04 AM
I noticed that the models seemed to be high poly
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Deleted User 14-Feb-18 12:04 AM
the kaita scene and the ending aren't there
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Galgo 14-Feb-18 12:05 AM
I wouldn't use the word threat (edited)
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JSLBrowning 14-Feb-18 12:05 AM
The beta is MUCH more complete than this alpha. As I said in the above email, having the beta would be a godsend.
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Galgo 14-Feb-18 12:05 AM
imply it
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Deleted User 14-Feb-18 12:05 AM
we have a lego title card, a saffire title card, an incomplete intro, and the full intro
that's about it
and by incomplete i mean cut short
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JSLBrowning 14-Feb-18 12:06 AM
"It is safe to say that anything LEGO told DeepBrick regarding his beta copy was - or is now - null and void."
Better?
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V A H K I T I 14-Feb-18 12:06 AM
@JSLBrowning Some changes should be made. For starters, we don't even know who leaked it. We can only guess based on another recent leak. He was in fact hiding his identity, using a dummy email, and took down his own MEGA link as soon as he knew we had it in our hands. The man absolutely did NOT want to be identified.
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JSLBrowning 14-Feb-18 12:07 AM
Ah... I was under the impression Beaverhouse was the leaker. I guess that was kind of a dumb assumption.
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Galgo 14-Feb-18 12:07 AM
well then again all RQ is going to do is promise to pass on the massage, so remember you're writing the message to DB himself (edited)
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V A H K I T I 14-Feb-18 12:08 AM
No no. It was Thursday night that an otherwise anonymous source contacted @JrMasterModelBuilder by email. (edited)
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Galgo 14-Feb-18 12:08 AM
honestly I would just drop the sentence, I'm sure DB will get the picture
don't remind him of the whole legal debacle
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V A H K I T I 14-Feb-18 12:08 AM
On Friday afternoon, he sent us the game, at which point we tested a bit privately before release the following Saturday. (edited)
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JSLBrowning 14-Feb-18 12:08 AM
I see...
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Galgo 14-Feb-18 12:09 AM
maybe point him in the general direction of the BMP?
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Kaylie Vinchenstein 14-Feb-18 12:09 AM
why would he even send it to you if chances were you'd release it anyway?
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🐲 RuslanDR (Damian) 14-Feb-18 12:09 AM
tfw you're patching a game that hasn't been patched since 17 years ago.
"no patches? GUESS WE'LL JUST MAKE OUR OWN"
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V A H K I T I 14-Feb-18 12:10 AM
@Kaylie Vinchenstein Well obviously he wanted it to see the light of day, he just didn't want to be liable for being the source of the leak.
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Galgo 14-Feb-18 12:10 AM
even though this exact same scenario literally already happened with City of Legends
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Kaylie Vinchenstein 14-Feb-18 12:10 AM
ah he simply was covering his tracks
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V A H K I T I 14-Feb-18 12:10 AM
We theorize he was a LEGO QA tester
That's all that we can guess.
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🐲 RuslanDR (Damian) 14-Feb-18 12:11 AM
YOU BETA TEST but the beta slips
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Galgo 14-Feb-18 12:11 AM
define QA tester
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🐲 RuslanDR (Damian) 14-Feb-18 12:11 AM
oops guess it's your problem now danish.
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JSLBrowning 14-Feb-18 12:11 AM
There's no way DeepBrick is the only person in the world who has the beta. If I get in contact with him, I could perhaps get him to send the beta to me directly, and then I leak it anonymously, just like your mysterious friend with the alpha did.
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V A H K I T I 14-Feb-18 12:11 AM
Quality Assurance tester.
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Galgo 14-Feb-18 12:11 AM
OHHH yeah
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V A H K I T I 14-Feb-18 12:11 AM
One that presumably still works for LEGO
And as such, doesn't want to lose his job
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JrMasterModelBuilder 14-Feb-18 12:11 AM
It looks like the copy we have is something Saffire would have sent to LEGO to test and see their progress.
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Galgo 14-Feb-18 12:12 AM
yeah one of the devs mentioned that
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JSLBrowning 14-Feb-18 12:12 AM
Saffire was looking to get Saffired, then.
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🐲 RuslanDR (Damian) 14-Feb-18 12:12 AM
@V A H K I T I so like, there's a more advanced beta out there?
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Galgo 14-Feb-18 12:12 AM
they did
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Kaylie Vinchenstein 14-Feb-18 12:12 AM
Worst case scenario isn't that deepbrick doesn't want to release it but that he's either dead or the copy is destroyed or missing. (or all of the above)
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Galgo 14-Feb-18 12:12 AM
they let go all of their bionicle staff
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🐲 RuslanDR (Damian) 14-Feb-18 12:12 AM
and it's just hidden?
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Galgo 14-Feb-18 12:12 AM
october 10, 2001
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V A H K I T I 14-Feb-18 12:13 AM
@JSLBrowning, I wouldn't put too much hope into that notion, but stranger things have happened. @🐲 RuslanDR (Damian), Yes, there is a much more complete, and somewhat documented version that at least two people are known to have. (edited)
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🐲 RuslanDR (Damian) 14-Feb-18 12:13 AM
guess we're gonna complete it ourselves
because fuck it
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Galgo 14-Feb-18 12:13 AM
speaking of which
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Deleted User 14-Feb-18 12:13 AM
Jon
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V A H K I T I 14-Feb-18 12:13 AM
i have collected all the information to another unreleased game this time is it "bionicle legend of mata nui" i hope you will enjoy all the 16 part i have cl...
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Galgo 14-Feb-18 12:13 AM
what's the deal with all the model clipping?
why would a later version have untextured tohunga?
maybe the two versions were co-developed?
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V A H K I T I 14-Feb-18 12:14 AM
Unlikely
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(Team Kanohi) Jocool1231 14-Feb-18 12:14 AM
Who knows, they could have been reworking the textures or models.
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Kaylie Vinchenstein 14-Feb-18 12:14 AM
they were probably in the process of retexturing the tohunga.
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(Team Kanohi) Jocool1231 14-Feb-18 12:14 AM
^
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V A H K I T I 14-Feb-18 12:14 AM
You know what they say: Fix one bug, 6 more come up in their place (edited)
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🐲 RuslanDR (Damian) 14-Feb-18 12:14 AM
i know how to model so i could likely HD-ify and accent the masks and such
for instance making the goggles have actual transparency
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Galgo 14-Feb-18 12:15 AM
they do in the cutscene with the kaita
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(Team Kanohi) Jocool1231 14-Feb-18 12:15 AM
naw
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Deleted User 14-Feb-18 12:15 AM
@Galgo ♪99 numbers of bugs in the code/99 numbers of bugs/you patch one down, debug all around/107 numbers of bugs in the code♪
❤ 3
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Kaylie Vinchenstein 14-Feb-18 12:15 AM
I don't think the plan is to replace graphics but rather use assets as is.
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JSLBrowning 14-Feb-18 12:15 AM
Alright, I removed mentions of the alpha leaker from the email, and just said that LEGO hasn't contacted anyone regarding it. I know this is a long shot, but it's be awesome if we could get that beta.
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🐲 RuslanDR (Damian) 14-Feb-18 12:15 AM
PFT
I WILL FIX THINGS
IMPROV
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(Team Kanohi) Jocool1231 14-Feb-18 12:15 AM
I like the fact that the eyes aren't holes, it gives the game more character. @🐲 RuslanDR (Damian)
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Galgo 14-Feb-18 12:15 AM
emphasize that it's been on the front page of BZP maybe?
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🐲 RuslanDR (Damian) 14-Feb-18 12:16 AM
well you can retexture those into glowy green nonsense duh
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Deleted User 14-Feb-18 12:16 AM
maybe link a mirror of the download?
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🐲 RuslanDR (Damian) 14-Feb-18 12:16 AM
WE SHALL MAKE WITH THE BETTER TEXTURES
case iin point.
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V A H K I T I 14-Feb-18 12:16 AM
I mean yeah, if anything could use improving it's the textures
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Galgo 14-Feb-18 12:16 AM
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V A H K I T I 14-Feb-18 12:16 AM
That model is still in the files
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(Team Kanohi) Jocool1231 14-Feb-18 12:17 AM
Sure feel free too, If we could make a HD texture pack that'd be sweet @🐲 RuslanDR (Damian)
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Galgo 14-Feb-18 12:17 AM
this is the oldest known screenshto right?
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Deleted User 14-Feb-18 12:17 AM
@🐲 RuslanDR (Damian) how? i don't think any of us has the budget to fly down to some jungle for texture research
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V A H K I T I 14-Feb-18 12:17 AM
onua_old.x
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Kaylie Vinchenstein 14-Feb-18 12:17 AM
the alpha has textures though
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🐲 RuslanDR (Damian) 14-Feb-18 12:17 AM
I DID THIS ON A FUCKING LAPTOP
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Galgo 14-Feb-18 12:17 AM
or one of
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V A H K I T I 14-Feb-18 12:17 AM
And yes @Galgo
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🐲 RuslanDR (Damian) 14-Feb-18 12:17 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
horrible, horrible handcramping pain
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V A H K I T I 14-Feb-18 12:17 AM
You did that from scratch?
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Deleted User 14-Feb-18 12:17 AM
@🐲 RuslanDR (Damian) toaster laptop or gaming laptop?
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🐲 RuslanDR (Damian) 14-Feb-18 12:17 AM
toaster
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Galgo 14-Feb-18 12:17 AM
do the other toa have high poly variants?
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🐲 RuslanDR (Damian) 14-Feb-18 12:17 AM
and i did that because i was BORED.
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V A H K I T I 14-Feb-18 12:17 AM
@Galgo Nope. Just onua
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🐲 RuslanDR (Damian) 14-Feb-18 12:17 AM
so yes i can rework these things.
just reference me the actual lego pieces and i can do my best to recreate them in HD
same with terrain
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V A H K I T I 14-Feb-18 12:18 AM
I mean, @Deleted User and @benji have ripped some of the terrain already if you wanna take a crack at it
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🐲 RuslanDR (Damian) 14-Feb-18 12:18 AM
This was what happened the last time i did a biome.
mostly for render screenshots.
i'm sure i could do better with more time, hell that rail system in the mine evenw orks
i put carts on it and they roll all the way down
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Kaylie Vinchenstein 14-Feb-18 12:19 AM
@V A H K I T I I for one would like to keep the textures as they are for the sake of keeping the game true to its historical roots. Much in the same way paintings aren't restored using techniques and paints more recent then their point in time.
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V A H K I T I 14-Feb-18 12:19 AM
Well it depends on what is being changed.
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🐲 RuslanDR (Damian) 14-Feb-18 12:19 AM
wellduh
i mean we HD everything.
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Galgo 14-Feb-18 12:19 AM
well unless I'm mistaken, the beta cutscenes use the same character models as the in-game models right?
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V A H K I T I 14-Feb-18 12:19 AM
The terrain for sinatnce in some spots just looks like ass
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Galgo 14-Feb-18 12:20 AM
they're all high poly
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V A H K I T I 14-Feb-18 12:20 AM
And was probably placeholder to ebgin with
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🐲 RuslanDR (Damian) 14-Feb-18 12:20 AM
yup!
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V A H K I T I 14-Feb-18 12:20 AM
@Galgo THat's a prerendered cuttscene. 😐
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Swordsworth 14-Feb-18 12:20 AM
Whether you want to preserve the game's roots should not affect the ability to make it easy to look at without developing headaches
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🐲 RuslanDR (Damian) 14-Feb-18 12:20 AM
that's kinda why i'm saying we do more high poly and whatnot, but remain true to the original models
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Galgo 14-Feb-18 12:20 AM
does the onua model match the high poly onua cutscene we already have?
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🐲 RuslanDR (Damian) 14-Feb-18 12:20 AM
For instance spyro isn't a blocky lil shit anymore.
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Galgo 14-Feb-18 12:20 AM
I think it does
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🐲 RuslanDR (Damian) 14-Feb-18 12:21 AM
@Galgo in 2001 the computing power would likelyhave not existed
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Galgo 14-Feb-18 12:21 AM
that said this is kinda pointless speculation
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V A H K I T I 14-Feb-18 12:21 AM
And no that's a completely different model
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🐲 RuslanDR (Damian) 14-Feb-18 12:21 AM
I have a pentium 4 processer behind me that's collecting dust
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Galgo 14-Feb-18 12:21 AM
¯\_(ツ)_/¯
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🐲 RuslanDR (Damian) 14-Feb-18 12:21 AM
around that time they had very high end workstations for these things.
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Deleted User 14-Feb-18 12:21 AM
i think the challenge there is just adding articulation to any parts that aren't flexible in real life without making it look "obvious"
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🐲 RuslanDR (Damian) 14-Feb-18 12:21 AM
they still do, same reason we don't use movie models and props in games.
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Kaylie Vinchenstein 14-Feb-18 12:21 AM
I know, but things like making it HD and whatnot should be left to a separate release. And make the primary release the same graphically, warts and all.
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🐲 RuslanDR (Damian) 14-Feb-18 12:21 AM
I'm also a mechanic.
or aspiring.
I mean, we could
then cram the HD release with more content.
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Swordsworth 14-Feb-18 12:22 AM
^
good meme tbh
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🐲 RuslanDR (Damian) 14-Feb-18 12:22 AM
NEW EXCITING LEVELS
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Galgo 14-Feb-18 12:22 AM
honestly I'm not one for HD textures
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🐲 RuslanDR (Damian) 14-Feb-18 12:22 AM
LIKE BULLSHIT SEWER LEVEL
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V A H K I T I 14-Feb-18 12:22 AM
Well we're getting ahead of ourselves here
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Swordsworth 14-Feb-18 12:22 AM
lolnah
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🐲 RuslanDR (Damian) 14-Feb-18 12:22 AM
AND UNDERWATER LEVEL.
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V A H K I T I 14-Feb-18 12:22 AM
Let's focus on getting what we have functional on all systems and disassembled. 😛
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🐲 RuslanDR (Damian) 14-Feb-18 12:22 AM
AND CAN'T FORGET THAT EXCITING SCRAPYARD LEVEL.
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Galgo 14-Feb-18 12:22 AM
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(Team Kanohi) Jocool1231 14-Feb-18 12:22 AM
I think the main thing we need to focus on is fixing the game, fix the crashes, the bugs, make the levels flow consistantly etc. (AND MAKE IT PLAYABLE ON WINDOWS 10) (edited)
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Deleted User 14-Feb-18 12:22 AM
@🐲 RuslanDR (Damian) what do you have against ga-wahi?
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Swordsworth 14-Feb-18 12:23 AM
when it comes to textures and how it skins, it's fine to keep it in the old way, just so long as it doesn't give people literally headaches to look at
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Deleted User 14-Feb-18 12:23 AM
* Pac
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🐲 RuslanDR (Damian) 14-Feb-18 12:23 AM
i am not into bonkle lore so you must edumacate me.
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Deleted User 14-Feb-18 12:23 AM
@🐲 RuslanDR (Damian) water region
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🐲 RuslanDR (Damian) 14-Feb-18 12:23 AM
oh
well nothing but yo know water levels have never not sucked
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Kaylie Vinchenstein 14-Feb-18 12:23 AM
that's why you fix the aliasing to not be so huge.
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🐲 RuslanDR (Damian) 14-Feb-18 12:23 AM
same with sewer and ice levels.
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Galgo 14-Feb-18 12:23 AM
wrong
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Swordsworth 14-Feb-18 12:23 AM
the resolution paired with the textures especially in certain areas irritates my eyes significantly. while this may be just a me problem, it's still grating
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🐲 RuslanDR (Damian) 14-Feb-18 12:23 AM
fight me
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🐲 RuslanDR (Damian) 14-Feb-18 12:24 AM
we can fix certain textures like those in circles
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Deleted User 14-Feb-18 12:24 AM
should pin the patch in info/announcements
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🐲 RuslanDR (Damian) 14-Feb-18 12:24 AM
for the most part they're okay i guess.
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Deleted User 14-Feb-18 12:24 AM
good job guys! cant wait to test out the patch btw
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Swordsworth 14-Feb-18 12:24 AM
same
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V A H K I T I 14-Feb-18 12:25 AM
@Deleted User No need, it's in #litestone-announcements
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Deleted User 14-Feb-18 12:25 AM
oh cool
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V A H K I T I 14-Feb-18 12:25 AM
Also oh god Tidal Tempest
It's like Labyrinth Zone but only slightly less ass
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Galgo 14-Feb-18 12:25 AM
I love sonic CD
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V A H K I T I 14-Feb-18 12:25 AM
BA DA DA DAA DAA DA, BA DA DA DA DADADA
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Galgo 14-Feb-18 12:26 AM
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Deleted User 14-Feb-18 12:26 AM
CD best sonic
ither than mania
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Galgo 14-Feb-18 12:26 AM
>mania
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Deleted User 14-Feb-18 12:26 AM
its pretty close
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Swordsworth 14-Feb-18 12:26 AM
sonic the hedgog
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Deleted User 14-Feb-18 12:26 AM
hegdog
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Galgo 14-Feb-18 12:26 AM
it's literally just a slightly revised 3&k
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V A H K I T I 14-Feb-18 12:26 AM
SON THE HEDGE
OW THE HEDGE
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Deleted User 14-Feb-18 12:26 AM
son the hedge
ayy
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Galgo 14-Feb-18 12:26 AM
sonic cd the hedgehog
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Deleted User 14-Feb-18 12:26 AM
sonic the hedgetrimmer
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V A H K I T I 14-Feb-18 12:27 AM
SOnic the Hedgemaze
OGOD
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Deleted User 14-Feb-18 12:27 AM
sonic the over the hedge
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V A H K I T I 14-Feb-18 12:27 AM
THAT SHOULD HAVE BEEN THE NAME FOR SONIC LABYRINTH
SONIC THE HEDGEMAZE
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Galgo 14-Feb-18 12:27 AM
well now that LOMN is done, lets find sonic x-treme
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V A H K I T I 14-Feb-18 12:27 AM
I mean
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Galgo 14-Feb-18 12:27 AM
and not be able to even play it on a saturn
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V A H K I T I 14-Feb-18 12:27 AM
That was found last year
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Deleted User 14-Feb-18 12:27 AM
yeee
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Galgo 14-Feb-18 12:27 AM
not v.53 (edited)
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V A H K I T I 14-Feb-18 12:28 AM
That's WHY I held out hope that this day would come
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Galgo 14-Feb-18 12:28 AM
only the barely functional version
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V A H K I T I 14-Feb-18 12:28 AM
it's been made to run last I heard
I'm not talking about the prorotype with the green plane and nothing else
AKA the Nights engine version
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Deleted User 14-Feb-18 12:28 AM
wait a moment, if we find the missing file request does that mean we could make new levels? or just rename current levels to match the missing ones
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Galgo 14-Feb-18 12:28 AM
yeah you can run it on a real saturn, but it's literally non-functional. the saturn REMAKE is better than it
I love nights to death
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Galgo 14-Feb-18 12:29 AM
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Deleted User 14-Feb-18 12:29 AM
i had a nights poster from sonic the comic never played it tho, is it worth getting?
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V A H K I T I 14-Feb-18 12:29 AM
This is a video of the release 001 of the original Sonic X-treme engine tech demo, running on Windows 7+ and OpenGL. This release is based on version 037 of ...
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Deleted User 14-Feb-18 12:29 AM
oh nights enegine
i thought you meant the game lool (edited)
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V A H K I T I 14-Feb-18 12:29 AM
I did
The original prototype of SOnic Xtreme was built on the same engine as Nights Into Dreams (edited)
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Deleted User 14-Feb-18 12:30 AM
ooh i see
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Galgo 14-Feb-18 12:30 AM
you need to have a super rare nvidia diamond edge 3d card to play v.53 (which wasn't leaked)
i don't know why anyone hasn't just written a wrapper for it
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Deleted User 14-Feb-18 12:30 AM
not enough interest
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V A H K I T I 14-Feb-18 12:30 AM
I mean the version I just linked was ported to run on modern pcs
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Galgo 14-Feb-18 12:30 AM
yeah, only like 5 sega PC ports support it
I love the saturn so much
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Kaylie Vinchenstein 14-Feb-18 12:30 AM
hindsight is 20/20 and sonic xtreme looks like shit now =/
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V A H K I T I 14-Feb-18 12:30 AM
No..?
It runs on all PCs thanks to modders
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Galgo 14-Feb-18 12:31 AM
yeah, but the accelerated version doesn't
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V A H K I T I 14-Feb-18 12:31 AM
But you are right this is “version 037”
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Deleted User 14-Feb-18 12:31 AM
did you know the programmer, ofer alon, went on to make zbrush? (edited)
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Galgo 14-Feb-18 12:31 AM
that's the broken mess
This video highlights the Crystal Frost level from the cancelled Sonic Xtreme game, which was supposed to set the stage for Sonic's 3D, as well as 32-bit debut.
this is v.53
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V A H K I T I 14-Feb-18 12:32 AM
Ah space queens
Love it
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Galgo 14-Feb-18 12:32 AM
for a time I wanted this version of x-treme almost as much as LOMN
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V A H K I T I 14-Feb-18 12:32 AM
Speaking of
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Galgo 14-Feb-18 12:32 AM
almost
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V A H K I T I 14-Feb-18 12:32 AM
Random plug for my content. Pac
850 subscribers! To celebrate, I've decided to upload one new remix every day for the next ten days. Some are all new, and some are remakes of very VERY old ...
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Galgo 14-Feb-18 12:32 AM
did you make that with some tracker?
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V A H K I T I 14-Feb-18 12:33 AM
FLStudio, soundfonts and bitcrushers
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Galgo 14-Feb-18 12:33 AM
cool 👍
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V A H K I T I 14-Feb-18 12:33 AM
Midis too. I can't compose for shit
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Deleted User 14-Feb-18 12:33 AM
>what is famitracker
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Galgo 14-Feb-18 12:33 AM
I wish someone would make a tracker that supports regular notation
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V A H K I T I 14-Feb-18 12:33 AM
To date, this is the only one I've composed my self.
All things considered, this took a lot less time than I thought it would. What do I mean by that? Well, this is the first remix I've ever done in which I've ...
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Galgo 14-Feb-18 12:33 AM
amiga, famicom, and ad-lib music is such a chore to make
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🐲 RuslanDR (Damian) 14-Feb-18 12:39 AM
found an example
luckily i still had object color, textures were lost after i converted the file to fbx for sharing/storage
have some scrub brush and handplaced stones and cactus
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V A H K I T I 14-Feb-18 12:41 AM
Ur a scrub brush
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🐲 RuslanDR (Damian) 14-Feb-18 12:42 AM
the carts duplicated and got a little fucky tho
wrecked version of the first car i ever modeled
and an overview!
I'm sure i could help model things out..
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V A H K I T I 14-Feb-18 12:48 AM
Noice
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🐲 RuslanDR (Damian) 14-Feb-18 12:54 AM
later on i modeled a dystopian future city thing
had these really bizzare "tesla lights" that would beam pillars of light from one to the next
which is why it looks like a grid
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Doctor U 14-Feb-18 03:56 AM
Just an idea but has anyone contacted Christian Faber on Legend of Mata Nui? I know that he worked with Ghost/Advance on the CGI animations but the people must have communicated through Lego or something. Just a thought.
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JrMasterModelBuilder 14-Feb-18 03:56 AM
Alright, tomorrow I setup remote debugging on my game machine, but tonight I sleep! (edited)
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V A H K I T I 14-Feb-18 04:00 AM
Noice
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benji 14-Feb-18 04:00 AM
Noice
if you could reverse .slb reading that would be super cool
might be a 'string library' but then again might not
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Galgo 14-Feb-18 06:51 AM
The dev I spoke to said he’ll join!
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Señor Philia | THOT Destroyer 14-Feb-18 06:55 AM
HUZZAH
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V A H K I T I 14-Feb-18 07:14 AM
Well fuck me sideways and call me Sally. You serious? 😮 (edited)
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Galgo 14-Feb-18 07:15 AM
He said it’d be fun
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V A H K I T I 14-Feb-18 07:17 AM
Cool. 😃
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justframbo 14-Feb-18 07:37 AM
>:D
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ShadowDraikana 14-Feb-18 08:47 AM
Wow. Hopefully everyone doesn't tag him cnstantly and peck at him like baby birds. Last thing we need is to scare him off.
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Señor Philia | THOT Destroyer 14-Feb-18 08:50 AM
let's hope not
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Omega12 14-Feb-18 09:02 AM
Neat
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Swordsworth 14-Feb-18 09:06 AM
HYPE
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V A H K I T I 14-Feb-18 09:07 AM
@Galgo Did he say approximately when he'd be dropping in? (edited)
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Doctor U 14-Feb-18 09:08 AM
I hope people will behave.
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Señor Philia | THOT Destroyer 14-Feb-18 09:16 AM
like me?
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Doctor U 14-Feb-18 09:19 AM
Lewa Drum and Bass is great gym music
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Galgo 14-Feb-18 09:35 AM
Nope
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V A H K I T I 14-Feb-18 09:47 AM
So for recording raw gameplay I FINALLY got past Lewa's second vine section.
Ironically, the Kakama actually DID end up helping somehow. Pac
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Omega12 14-Feb-18 09:48 AM
Yep!
What did I tell you
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V A H K I T I 14-Feb-18 09:48 AM
When aimed correctly, you could actually skip the vines with the jankiest hitboxes alltogether
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Omega12 14-Feb-18 09:48 AM
derp
Welcome to vineskipping friend (edited)
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V A H K I T I 14-Feb-18 09:48 AM
Though one place it DOESN'T help
is in Tahu's lava caves
I don't even know if there is an exit to those because I can't fucking do it.
The Hau is supposed to protect you from the fireballs, but it's not programmed at all
So the area essentially becomes 3D I Wanna Be The Guy
Just swap the fire with apples, and you're good. Pac
It not the Hau or the Kakama, I actually think that area might require the Vahi (edited)
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Omega12 14-Feb-18 09:59 AM
Might be. It stops everything for about 6 seconds or so
ZA WARUDO
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V A H K I T I 14-Feb-18 09:59 AM
Wait does it actually?
Cause the one time I used it, it sped shit up
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Omega12 14-Feb-18 10:04 AM
I used it in mataus shrine mid walk and he froze in place
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V A H K I T I 14-Feb-18 10:04 AM
O_o
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Omega12 14-Feb-18 10:04 AM
ALSO
Someone on bzp has a copy of the Lomn demo
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V A H K I T I 14-Feb-18 10:04 AM
???
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Omega12 14-Feb-18 10:04 AM
They're trying to get in contact with deep brick or red quark
I told him to pm me
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V A H K I T I 14-Feb-18 10:04 AM
Why?
Are they I mean
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Omega12 14-Feb-18 10:05 AM
Because it's bzp
Also no one knows we are working on this lol
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V A H K I T I 14-Feb-18 10:05 AM
How? xD
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Omega12 14-Feb-18 10:05 AM
I told him I'd like a copy, it might be newer than what we have. Might have missing animations
OR kopaka's hut map
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V A H K I T I 14-Feb-18 10:06 AM
Did you link him to us and what we're doing?
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Omega12 14-Feb-18 10:06 AM
No
I'm going to do that over pms
Not in public. Don't need to get banned
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V A H K I T I 14-Feb-18 10:06 AM
Tru
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ShadowDraikana 14-Feb-18 10:15 AM
So did anyone get through the memory puzzle in Onua'a level? I just did, but there are two exits
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V A H K I T I 14-Feb-18 10:16 AM
Anyways, Imma go nap for now, cause I actually haven't slept yet. X-X keep me posted. Here's coping this alpha called open season on the beta like I feel it might
And yes
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ShadowDraikana 14-Feb-18 10:17 AM
The door to the left of the shield glyph leads to the shrine, but when I go back through the door again, I get put back into the room with the bugs.
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V A H K I T I 14-Feb-18 10:17 AM
It's not uncommon tbh.
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ShadowDraikana 14-Feb-18 10:17 AM
So, no idea if the other path leads bac to the shine or not
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V A H K I T I 14-Feb-18 10:18 AM
In Tahu's level, both the door behind the spawn point, and the path to the right of the Ta-Koro gate lead to the same place
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ShadowDraikana 14-Feb-18 10:19 AM
The spider cave can be accessed via Cliff 1. I still can't get up the cliff normally.
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V A H K I T I 14-Feb-18 10:19 AM
You can, it just requires more creativity
The matoran in the nui jaga cave gives you the long grapple shot.
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ShadowDraikana 14-Feb-18 10:19 AM
You got to him?
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V A H K I T I 14-Feb-18 10:19 AM
This effectively triples your graple distance, letting you reach the distant grapple points on the mountain
You can't get the matoran normally no
But you can use the abilities section of the debug menu to give yourself the ability manually
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ShadowDraikana 14-Feb-18 10:20 AM
Abilities seems broken for me though.
Haven't gotten it to work on any toa
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V A H K I T I 14-Feb-18 10:20 AM
I mean
Only Onua's seem to be programmed into that menu so...
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ShadowDraikana 14-Feb-18 10:21 AM
Yeah his works obviously
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V A H K I T I 14-Feb-18 10:21 AM
Though since the mechanic is the same, his work for Gali's grapple as well
Anyways yeah, Imma sleep now
Take it easy
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Omega12 14-Feb-18 10:26 AM
Pssst
That has the Lomn demo on it
Decided to do a quick Google search
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Skelly 14-Feb-18 10:28 AM
Was it ever determined what that "demo" was?
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Omega12 14-Feb-18 10:29 AM
I don't think anyone ever got the pos working
But out alpha build has a file directly referencing it
Which means this alpha may be from right before the demo was made, or after it came out
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Skelly 14-Feb-18 10:31 AM
That might have also been a message for those who completed the game at E3. Which was impossible to do because that version of the game also had the "impossible jump". 😛
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Omega12 14-Feb-18 10:31 AM
And I'm hoping it's slightly before the demo was done
Because then I can rip newer animations
Maybe a map or two
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ShadowDraikana 14-Feb-18 10:32 AM
That's what we're all hoping
Maybe some of the crash zones work in that one
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Omega12 14-Feb-18 10:33 AM
Because I defiantly need a file for kopaka's dance
And kopakas Hutt level
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ShadowDraikana 14-Feb-18 10:33 AM
Is that defned on the Warp list?
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Omega12 14-Feb-18 10:34 AM
No
But the trigger is in ko Koro, and after kopaka's dance
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Doctor U 14-Feb-18 10:34 AM
Did you contact the guy on BZP who found the demo or claims to have done so
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Omega12 14-Feb-18 10:34 AM
I've been able to rig it so that kopaka spawns back in the village instead of crashing the game
I told him to pm me
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ShadowDraikana 14-Feb-18 10:35 AM
13. Warping to Well, Start, Mosh (after cutscene), and Maz1 all cause a crash. Haven't localized the cave in the Icemaze that crashed, though Maz1 might be it.
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Omega12 14-Feb-18 10:35 AM
Wouldn't mind having a second copy of the files incase there was something where like a second printing had older or newer files for some reason
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ShadowDraikana 14-Feb-18 10:35 AM
Yup. That explains the Mosh crash
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Omega12 14-Feb-18 10:36 AM
Yeah it tries to put you in hutt
Which is broken for some reason
The maps there
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ShadowDraikana 14-Feb-18 10:38 AM
Doesn't explain why entering the one building in the village (which leads to a lower floor and a new area with four switches) crashes but reloading the game there puts you in the room without trouble.
Kopaka's level is arguably the buggiest most non-functional area in the game. I mean, none of the collision meshes for obstacles work.
only the ones at the very beginning of the level do
Some of the Rahi wander around in T-poses too
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Omega12 14-Feb-18 10:41 AM
It looks to me like they worked on onua, pohatu and tahu first. Probably to test their kaita
Because Gali, kopaka, and lewas seem to be more broken
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ShadowDraikana 14-Feb-18 10:42 AM
Pohatu seems to quite functional, though that one cave desn't help with making progress.
Anyone try opening that map up?
Actually, I think Pohatu's level is missing parts entirely. I see GLY1 and GLY3 in the warp list, with one obviously missing.
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Omega12 14-Feb-18 10:47 AM
It's possible that those are just different versions of the same map
And not actually missing anything
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ShadowDraikana 14-Feb-18 10:48 AM
I thought that too until I tried going from one of BLR areas to the next. Apparently they are numbered in the order the appear.
At least in ones I tested
the cave that leads out of Po-Koro is labeled as BLDR in the warp list. BLR6 was the only other one that caused a crash on his level.
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Ondrik🅱 (Ondrej) 14-Feb-18 11:18 AM
any progress on win10 version?
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(Team Kanohi) Jocool1231 14-Feb-18 11:18 AM
I just noticed, LoMN onua doesn't have his main back gear. Not sure about the rest of the Toa. 🤔
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Doctor U 14-Feb-18 11:20 AM
Probably because they dont have those in MNOG too
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justframbo 14-Feb-18 11:22 AM
some official bonkle pics lack the gear too
mainly 2002 images
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(Team Kanohi) Jocool1231 14-Feb-18 11:27 AM
Hmm interesting...
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justframbo 14-Feb-18 11:27 AM
i mean it does portrude quite a bit
gives the toa a bit more freedom
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Omega12 14-Feb-18 01:10 PM
If someone wanted to compile a list of entities that have t poses or broken animations or are invisible that would help (edited)
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Deleted User 14-Feb-18 01:20 PM
Anyone made progress on window 10? Has that one guy responded about what VM his friend used or no info @JrMasterModelBuilder sorry I think it was you who was in contact with him
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darkeluim 14-Feb-18 01:21 PM
will test this wekk end
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ShadowDraikana 14-Feb-18 01:28 PM
@Omega12 Just found a T-pose object. Check #lomn-data-mining
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JrMasterModelBuilder 14-Feb-18 01:34 PM
No updates on the VM. Will try to debug Windows 10 issue today, hopefully at least find out why it crashes. (edited)
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Omega12 14-Feb-18 01:36 PM
Try booting w10 with driver signature enforcement disabled
See if it loads then
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ShadowDraikana 14-Feb-18 02:21 PM
Just tested out SvpOther and SvpRad. SvpOther had no effect on texture loading here (I'm not having an issue with the default setting). SvpRad must be set to 1 for things to even display. Tried different numbers but 1 is the only that worked.
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darkeluim 14-Feb-18 02:38 PM
already knowed about svprad but maybe knowing what svpother is actually
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ShadowDraikana 14-Feb-18 02:42 PM
Seems odd that it fixes the texture rendering in Kopaka'a and Makuta's levels for some people.
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darkeluim 14-Feb-18 02:43 PM
yep....
not for me but maybe it could be useful (edited)
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ShadowDraikana 14-Feb-18 02:46 PM
Maybe that dev can shed some light on it
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darkeluim 14-Feb-18 02:46 PM
the dev of the game??
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ShadowDraikana 14-Feb-18 02:47 PM
Jaekoff - Today at 6:51 AM The dev I spoke to said he’ll join
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darkeluim 14-Feb-18 02:47 PM
ah
well see then
if could help us
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Galgo 14-Feb-18 03:14 PM
"I’ll do that. I think it would be fun."
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ShadowDraikana 14-Feb-18 03:15 PM
That's awesome to hear
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Galgo 14-Feb-18 03:25 PM
whoa lomn is working on my 98 computer all of the sudden
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ShadowDraikana 14-Feb-18 03:29 PM
I need to try it on my old 98 system too
got it working on my laptop as well without trouble
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V A H K I T I 14-Feb-18 03:46 PM
@Omega12 I remembered a thing I was gonna say last night: Somebody should probably make topics on BZP and TTV to tell people what we're doing, our progress, and where we're doing it.
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Deleted User 14-Feb-18 04:18 PM
Maybe also post a thread on /v/
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Doctor U 14-Feb-18 04:43 PM
I have covered about 15 Finnish Bionicle fans
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Deleted User 14-Feb-18 04:44 PM
Sick, things just keep coming together!
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JrMasterModelBuilder 14-Feb-18 05:06 PM
The tunel next to Kaparu is an unhandled exception, right?
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Swert 14-Feb-18 05:36 PM
by the way, we posted up our Lime Joint episode discussing your news
IT'S ALIVE! That's right folks, Bionicle Revolution SINGE-HANDEDLY revived the BIONICLE community as we all huddled around the garbage fire for warmth. We ki...
in case anybody is interested
(the thumbnail doesn't necessarily reflect you xD)
(btw cursing warning, but I can promise the visuals are not worse than that)
(since I edited the video)
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Deleted User 14-Feb-18 05:38 PM
Ok I may be an idiot but what's Bionicle revolution
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Swert 14-Feb-18 05:38 PM
a hot mess
it was an attempt at a fan 3D movie using self MOCs
the script was... not very good.
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justframbo 14-Feb-18 05:38 PM
a shitey fan film loosely following bionicle
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Swert 14-Feb-18 05:38 PM
but we did start with the LOMN news
so you're not soured by the experience
"loosely"
be honest, it followed the holocaust script more than anything written for Bionicle
and that's not an exaggeration, that's literally what it's representing
Hero Factory arrests "Bionicles" and jails them and begins to expose them to "Crimson Mists"
effectively gassing them to death
the film is best left cancelled
IMO
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Deleted User 14-Feb-18 05:41 PM
Wow
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JrMasterModelBuilder 14-Feb-18 05:42 PM
Just wow
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Freerey 14-Feb-18 05:42 PM
wait, the script for Revolution was released?
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Omega12 14-Feb-18 05:42 PM
You guys already got the attention of the bionicle general on /toy/
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Swert 14-Feb-18 05:42 PM
sort of, yes
"leaked"
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Deleted User 14-Feb-18 05:42 PM
Not gonna lie I probably would watched with my friends if it was really that bad, would been funny 😂
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Skelly 14-Feb-18 05:42 PM
That sounds like something an edgy high schooler would write to be DEEP
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Swert 14-Feb-18 05:42 PM
suffice it to say, your news was a far better subject to discuss this week
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Freerey 14-Feb-18 05:42 PM
I mean i saw the trailer for Revolution and thought it looked kickass
aaand then it got cancelled last week
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Swert 14-Feb-18 05:43 PM
I saw the trailer for a lot of movies
they disappoint
they ALWAYS disappoint
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Freerey 14-Feb-18 05:43 PM
wait a sec......The Lime Joint
this wouldn't have to be another lime-flavored person, woudl it?
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Swert 14-Feb-18 05:43 PM
no
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Freerey 14-Feb-18 05:43 PM
good
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Swert 14-Feb-18 05:43 PM
we actually discussed him near the end
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Freerey 14-Feb-18 05:44 PM
oh, are you the main speaker here?
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Swert 14-Feb-18 05:44 PM
we invited him to be on, he said he'd be able to come on, "but only on text"
no, I'm Swert
Hector is the main speaker
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Freerey 14-Feb-18 05:44 PM
I see
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Skelly 14-Feb-18 05:44 PM
Ambitious Bionicle fan movies rarely seem to get off the ground. Remember a few years earlier when people tried doing something called "Bionicle Next Generation" (I think that's what it was called)?
3D movies of, essentially, everything?
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Freerey 14-Feb-18 05:45 PM
hm....
oh yes I remember Next Generation
I tried contributing with a storyboard, but eh....I was only in 8th grade and couldn't do much
funny guy, Lime-flavored, though...
I really seemed to tick him off when he asked me a question about abortion
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Swert 14-Feb-18 05:48 PM
hah
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Skelly 14-Feb-18 05:49 PM
This is the only one that I think has ever reached full fruition https://www.youtube.com/watch?v=ZOJK_W0zW94
Non-subtitled version: https://www.youtube.com/watch?v=z3hdY9MhgBc So here it is. Not sure about the title, I think it sounds lame, but it's the product that...
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Freerey 14-Feb-18 05:49 PM
like he asked me the question, I gave a very brash pro-choice answer (with the intent of pissing him off hehe), and then he blocked me and sent a video from his channel about Trump's wall
Vrahno kicks ass
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Swert 14-Feb-18 05:50 PM
his channel's gone, btw
he claims it's because Youtube "hates the truth"
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justframbo 14-Feb-18 05:51 PM
ai ai ai
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Swert 14-Feb-18 05:52 PM
anyway, I can summarize the type of writing we get from Revolution
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Freerey 14-Feb-18 05:52 PM
so like is this his favorite candy?
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Swert 14-Feb-18 05:52 PM
basically, Superboy-Prime
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Freerey 14-Feb-18 05:52 PM
oh sorry.....we're done with lime now 🤐 (edited)
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Swert 14-Feb-18 05:52 PM
it's fine
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justframbo 14-Feb-18 05:58 PM
all i remember is the trailer and rewire saying i am a bionicle
ugh
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Freerey 14-Feb-18 06:02 PM
what's wrong with that?
I think Bionicle should be able to acknowledge their own species 😆
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V A H K I T I 14-Feb-18 06:03 PM
Noose
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Freerey 14-Feb-18 06:03 PM
When Vakama did it in the Miramax movies, it was only during narration
wish it were more common when they say "we are Bionicle: biomechancial servants to the great spirit"
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justframbo 14-Feb-18 06:09 PM
but he says a bionicle
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Freerey 14-Feb-18 06:09 PM
so?
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Deleted User 14-Feb-18 06:12 PM
i thought he said something more like "listen again to the tale of the bionicle"
i don't think he ever refers to themselves as bionicles
besides
bionicle = biological chronicle
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Freerey 14-Feb-18 06:13 PM
welllll shit
I guess we just refer to all the Matoran, Toa, and Turaga as types of Matoran
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Deleted User 14-Feb-18 06:14 PM
"matoran race" seems to be the easiest catch-all term
with toa and turaga just being evolutionary variants, to kinda oversimplify that (edited)
i mean, there's a ton of other sentient species in the mu
the makuta and the skakdi, just to name a few
...what were we talking about again?
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justframbo 14-Feb-18 06:25 PM
bionicle revolution (edited)
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Swert 14-Feb-18 06:26 PM
speaking of mistakes in the fandom
Lime commented on the podcast
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Deleted User 14-Feb-18 06:28 PM
@justframbo was that the one with the shitty uncanny models?
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justframbo 14-Feb-18 06:28 PM
D:
yup
=w=
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Deleted User 14-Feb-18 06:28 PM
nothing of value was lost
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Kaylie Vinchenstein 14-Feb-18 06:42 PM
lol
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N3CR0 14-Feb-18 06:59 PM
@Swert menacing
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Drift&Miss 14-Feb-18 07:04 PM
What's the scoop
@Skelly I was meant to do va for that but I could never get anyone good enough to audition
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ShadowDraikana 14-Feb-18 07:06 PM
Anyone confirm for JMMB if the error in the cave next to Kapura is an unhandled exception?
Fine. I'l do it.
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Deleted User 14-Feb-18 07:07 PM
im testing game in hyper-v i hope the windows made VM will work
btw does the game run in 2000, 98, me? (edited)
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V A H K I T I 14-Feb-18 07:08 PM
Ye
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ShadowDraikana 14-Feb-18 07:10 PM
@JrMasterModelBuilder I'm not getting that error. Just gives a Bionicl.exe has stopped working. Need the event log information?
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JrMasterModelBuilder 14-Feb-18 07:10 PM
Nah, that's fine.
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ShadowDraikana 14-Feb-18 07:13 PM
All of the crashes I've had give that exact message. The ones that didn't give a message kicked me straight to desktop and don't produce anything in the event logs.
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V A H K I T I 14-Feb-18 07:14 PM
You sure you're editing correctly?
Mashing escape will close the exception dialog
You have to alt tab out of full screen to see it
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ShadowDraikana 14-Feb-18 07:16 PM
That explains a lot.
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V A H K I T I 14-Feb-18 07:16 PM
*exiting
Alternatively run the game in dxwnd and it'll pop up right away
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ShadowDraikana 14-Feb-18 07:17 PM
There it is. @JrMasterModelBuilder Unhandled exception: c0000005 At address: 00457a84
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Deleted User 14-Feb-18 07:18 PM
where do i download dxwnd
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ShadowDraikana 14-Feb-18 07:18 PM
Also, the Gali level is worse than we thought crash-wise.
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JrMasterModelBuilder 14-Feb-18 07:19 PM
In Onua's level, inside the cavern containing the Nui-Jaga sub-boss, there is a diggable cave entrance that will be directly ahead of the player (right wall). Attempting to dig this wall will resu...
In Onua's level, warping to TBR1, TBR2, or TBR3 causes the game to crash. I'm wondering if these are related to the PZZL cavern at all? Loading bar reaches maximum before the crash as well; these...
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ShadowDraikana 14-Feb-18 07:20 PM
Nui Jaga cave crash isn't.
It just exits.
The others probably are. Need to check. Give me a few minutes to pull this up.
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JrMasterModelBuilder 14-Feb-18 07:21 PM
ok
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ShadowDraikana 14-Feb-18 07:24 PM
Same exception error for TBR1 as with PZZL (Kapura cave).
Identical.
Same with TBR2.
Again with TBR3.
All of them are giving the exact same unhandled exception
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JrMasterModelBuilder 14-Feb-18 07:26 PM
Cool! I've labeled the issues.
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ShadowDraikana 14-Feb-18 07:27 PM
I bet the same error is coming up with the other ones as well
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JrMasterModelBuilder 14-Feb-18 07:27 PM
Yeah, that errors comes up for most crashes.
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Deleted User 14-Feb-18 07:30 PM
god hyper v is a pain in the ass but i fianlly got it installing
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ShadowDraikana 14-Feb-18 07:31 PM
btw, do you need me to move my comment in the debug menu section and make a separate issue?
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ShadowDraikana 14-Feb-18 07:47 PM
Ok, I think I've confirmed Ga-Koro's shrine doesn't exist.
Warping to it as Gali causes a shutdown, and doing it with another toa results in the Po-Koro shrine being used. Onewa is even there.
*textureless Po-Koro shrine
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Omega12 14-Feb-18 08:13 PM
no dice ont eh dev join us eh?
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V A H K I T I 14-Feb-18 08:14 PM
If he has, he's just lurking. There were a few new members since last night.
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Omega12 14-Feb-18 08:14 PM
if i could just get these stupid files open and see what animations are being called, i could fix this so much easier than guessing
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V A H K I T I 14-Feb-18 08:15 PM
We'll figure it out eventually
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ShadowDraikana 14-Feb-18 08:16 PM
Some of those lurking I recognize 😉
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Omega12 14-Feb-18 08:19 PM
well shit
stupid harry potter, that's gonna cost me a fortune
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V A H K I T I 14-Feb-18 08:20 PM
Wot
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JrMasterModelBuilder 14-Feb-18 08:21 PM
Too much memory bug?
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Omega12 14-Feb-18 08:21 PM
needed to run in compatibility, but yeah
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JrMasterModelBuilder 14-Feb-18 08:21 PM
Ah, yes, compatability.
Gotta love that integer overflow.
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Deleted User 14-Feb-18 08:22 PM
hyper v test failed, couldnt even load intro videos lol
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Omega12 14-Feb-18 08:24 PM
harribo has like no data files in it
i think it may have been a finished product...
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ShadowDraikana 14-Feb-18 08:25 PM
Does it have an archive file of some sort?
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Omega12 14-Feb-18 08:25 PM
not seeing anything useful
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ShadowDraikana 14-Feb-18 08:25 PM
Damn
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Omega12 14-Feb-18 08:26 PM
gonna try running it on the VM
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Omega12 14-Feb-18 08:48 PM
tried a slb viewer i found
brought up nothing, im even more convinced those slbs have nothing to do with autocad
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JrMasterModelBuilder 14-Feb-18 09:03 PM
Do other people who tried it on Windows 10 have a ReleaseInform.log file in their install directory? (edited)
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V A H K I T I 14-Feb-18 09:04 PM
Ye
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JrMasterModelBuilder 14-Feb-18 09:04 PM
Is this the contents?:
Thank you for using the Release version of inform Please remember to remove all of these before you commit Line 1 Line 2
Nothing else after? (edited)
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V A H K I T I 14-Feb-18 09:05 PM
I have lines up to 6 in mine if I recall
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JrMasterModelBuilder 14-Feb-18 09:05 PM
On Windows 10?
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V A H K I T I 14-Feb-18 09:05 PM
Let me check
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JrMasterModelBuilder 14-Feb-18 09:05 PM
If it works properly, you should have more. If it crashes where my Win10 does, it won't. (edited)
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Omega12 14-Feb-18 09:06 PM
yes i have that
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JrMasterModelBuilder 14-Feb-18 09:06 PM
Exactly that? No more or less?
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ShadowDraikana 14-Feb-18 09:06 PM
I can check mine as well if needed.
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Omega12 14-Feb-18 09:06 PM
do you mean more in the file?
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JrMasterModelBuilder 14-Feb-18 09:06 PM
Yes
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Omega12 14-Feb-18 09:06 PM
that's it
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JrMasterModelBuilder 14-Feb-18 09:06 PM
Good, we probably have the same crash at least. (edited)
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Omega12 14-Feb-18 09:07 PM
Thank you for using the Release version of inform Please remember to remove all of these before you commit Line 1 Get fucked kiddo
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ShadowDraikana 14-Feb-18 09:07 PM
lol
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Omega12 14-Feb-18 09:07 PM
alright, lego HP doesnt have a fucken demo in it
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ShadowDraikana 14-Feb-18 09:07 PM
So we can confirm the BZP story is a fraud
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Omega12 14-Feb-18 09:08 PM
unless it's on another disk
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V A H K I T I 14-Feb-18 09:08 PM
I'll have to check mine when I get home. My remote desktop is being slow
Also rip
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Omega12 14-Feb-18 09:08 PM
i dont recall lego creator knights kingdom having demos
and i've got the original release of that
anyone got any ideas to try on opening these files?
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Deleted User 14-Feb-18 09:09 PM
what files
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Omega12 14-Feb-18 09:10 PM
slb, osi, bkd, bhd
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Deleted User 14-Feb-18 09:10 PM
i thought we had SLB, and someone said somebody else cracked the OSI but i could be wrong
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ShadowDraikana 14-Feb-18 09:10 PM
someone cracked an osi and said it was referencing files that don't exost
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Deleted User 14-Feb-18 09:10 PM
ill take a crack at it after homework done
ah
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Omega12 14-Feb-18 09:10 PM
if we figured out slb, no one told me
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Deleted User 14-Feb-18 09:10 PM
interesante
wasnt slb the animations?
ok nvm im probably wrong
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Omega12 14-Feb-18 09:11 PM
following a lead
devs mgiht have left a cookie for me
who's got maya?
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ShadowDraikana 14-Feb-18 09:11 PM
I think @benji
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Deleted User 14-Feb-18 09:11 PM
slb is an autocad slide library file, with multiple slides? probably used in a different way
if autocads free we could try opening it up in autocad
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Omega12 14-Feb-18 09:12 PM
it's not
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Deleted User 14-Feb-18 09:12 PM
damn ok
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Omega12 14-Feb-18 09:12 PM
opened it in a slide viwer and nothing
there's text in there
but half of it is garbled
we got a file with the same name but different extension
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ShadowDraikana 14-Feb-18 09:16 PM
That's weird
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Deleted User 14-Feb-18 09:16 PM
anim old...
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Omega12 14-Feb-18 09:16 PM
now far as i can tell the .bhd's arent the animations themselves, the .bhks are
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Deleted User 14-Feb-18 09:16 PM
does it play as a bik
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Omega12 14-Feb-18 09:16 PM
no i tried that
but maybe the .bhd's can be converted to an animation file
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Deleted User 14-Feb-18 09:17 PM
try swapping the old file out
ll turn on my laptop and try it
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ShadowDraikana 14-Feb-18 09:17 PM
no it's a different extension
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Deleted User 14-Feb-18 09:18 PM
yeah but if its the same name.old cant we infer it would have the same extension as the new?
il ltry it anyways
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Omega12 14-Feb-18 09:18 PM
well the onyl reason id oubt that would work is because the anim.old file is like 2000x bigger than the .bhds or .bhks
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Deleted User 14-Feb-18 09:18 PM
ohhh
wow
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Omega12 14-Feb-18 09:18 PM
but it's a lead
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Deleted User 14-Feb-18 09:18 PM
is it like the raw uncompressed file possibly?
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Omega12 14-Feb-18 09:19 PM
possibly
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Deleted User 14-Feb-18 09:19 PM
hm
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Omega12 14-Feb-18 09:20 PM
it's also possibly that that's a, animation file they were using for a cgi cutscene perhaps
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Deleted User 14-Feb-18 09:20 PM
so you said bkd has animation? or bhd
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Omega12 14-Feb-18 09:20 PM
maybe a cutscene that got included on a some certain disks
possibly either
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Omega12 14-Feb-18 09:21 PM
i can tell you that the .bhd's are what fixed the invisible dancing bois
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Deleted User 14-Feb-18 09:21 PM
who knows maybe this is the key
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V A H K I T I 14-Feb-18 09:21 PM
BHDs seem to be the rigs
Or related to the rig
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Omega12 14-Feb-18 09:22 PM
any idea what the bhks are? (edited)
caps sorry
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V A H K I T I 14-Feb-18 09:22 PM
Not a clue
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Deleted User 14-Feb-18 09:23 PM
animates the booking of a ticket?
made in a program called possum
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Omega12 14-Feb-18 09:23 PM
im not sure what any of that means tbh
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benji 14-Feb-18 09:24 PM
I'm thinking slb might be 'string library' for localization, but there's other stuff in there as well
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Omega12 14-Feb-18 09:24 PM
possum.... huh
so benji, you got maya?
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ShadowDraikana 14-Feb-18 09:24 PM
Don't drop a random png. Copy and paste the screenshot into the text box so we can look at it without downloading it.
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benji 14-Feb-18 09:24 PM
Yep
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Deleted User 14-Feb-18 09:24 PM
ooh
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benji 14-Feb-18 09:24 PM
I'm at dinner atm
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Deleted User 14-Feb-18 09:24 PM
ok i thought it would show up sorry
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Omega12 14-Feb-18 09:24 PM
ah alright, if you can check back awhen you got some time, i got a theory
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V A H K I T I 14-Feb-18 09:24 PM
@benji Say, how goes the x importer? 😛
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Deleted User 14-Feb-18 09:24 PM
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ShadowDraikana 14-Feb-18 09:25 PM
There we go!
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benji 14-Feb-18 09:27 PM
@V A H K I T I no progress made today so far, I have a good bit of homework to get through before I start working on it tonight
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Deleted User 14-Feb-18 09:27 PM
oh crap homework
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V A H K I T I 14-Feb-18 09:27 PM
Fair enough. Take your time. 😃
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Deleted User 14-Feb-18 09:27 PM
gtg be back alter
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V A H K I T I 14-Feb-18 09:27 PM
17 years this game has eluded us
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Deleted User 14-Feb-18 09:27 PM
have fun with possum
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Omega12 14-Feb-18 09:27 PM
just got confirmation, lego creator harry potter did come with an extra disk with the demos on it
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V A H K I T I 14-Feb-18 09:27 PM
Time is the one thing we've got
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ShadowDraikana 14-Feb-18 09:28 PM
So the BZP story wasn't a hoax?!
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Skelly 14-Feb-18 09:28 PM
This is insane if true.
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Omega12 14-Feb-18 09:28 PM
possibly not
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Deleted User 14-Feb-18 09:28 PM
new in box
lets crowdfund this shit
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Omega12 14-Feb-18 09:28 PM
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V A H K I T I 14-Feb-18 09:31 PM
I'm just gonna say something here.
I'm pretty sure the game would have leaked LONG before now if it was just sitting on a demo disk from a commecrial release.
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Deleted User 14-Feb-18 09:31 PM
so that guy has a unique disk?
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V A H K I T I 14-Feb-18 09:31 PM
Y'all are barking up the wrong tree here.
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Deleted User 14-Feb-18 09:31 PM
or hes lying
hasnt responded to nayone yet so im thinking lying
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Omega12 14-Feb-18 09:32 PM
not necessarily
just a first release
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Skelly 14-Feb-18 09:32 PM
Yeah, I expect it's little more than the intro video. I don't know where that video came from but it must have been from some similar demo disk, we had it long before the other cutscenes. (edited)
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JrMasterModelBuilder 14-Feb-18 09:32 PM
That might be the demo disk I got way back in the day.
It just had a video file.
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Omega12 14-Feb-18 09:32 PM
no vahkiti, im sure the game aint ont eh demo disk
i want a copy of the disk, because if there is a demo on it might have some newer files that what we have ATM
like maybe a gali dance
or something along those lines
the demo would probably be newer than what we have (edited)
that's the only reason im interested in it
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V A H K I T I 14-Feb-18 09:33 PM
And again, probably would have leaked long before now if it was
It's been 17 years.
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Omega12 14-Feb-18 09:33 PM
maybe
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V A H K I T I 14-Feb-18 09:34 PM
SOMEBODY would have uploaded it
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Omega12 14-Feb-18 09:34 PM
i mean look at the platinum avohkii
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V A H K I T I 14-Feb-18 09:34 PM
What about it? (edited)
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Omega12 14-Feb-18 09:34 PM
that guy forgot about it for a few years
and then remembered it
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V A H K I T I 14-Feb-18 09:34 PM
Yeah. One guy.
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Omega12 14-Feb-18 09:34 PM
ig et what you're saying
still doesnt hurt to look
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V A H K I T I 14-Feb-18 09:35 PM
I think it's a waste of time. Especially if it involves money.
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Omega12 14-Feb-18 09:35 PM
oh i aint paying for it
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V A H K I T I 14-Feb-18 09:35 PM
Pac
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Omega12 14-Feb-18 09:35 PM
im just looking for an iso
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V A H K I T I 14-Feb-18 09:35 PM
I mean, finding an iso of the game itself? Easy.
The included demo disk?
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Omega12 14-Feb-18 09:35 PM
yep
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V A H K I T I 14-Feb-18 09:35 PM
That's gonna be a tall order
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Omega12 14-Feb-18 09:35 PM
that's the hard part
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ShadowDraikana 14-Feb-18 09:37 PM
I have to agree with Omega. If there is a chance the disk contains a newer version, then we should try to at least obtain it or rule this out.
I mean, it doesn't hurt to be 100% certain.
Though Vahkti is right
if there was one it probably would have leaked by now
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oldboneandbogfoot 14-Feb-18 09:38 PM
Hey I have that disk
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ShadowDraikana 14-Feb-18 09:38 PM
!
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V A H K I T I 14-Feb-18 09:38 PM
All I'm saying is after 17 years, SOMEBODY would have uploaded a demo of what is essentially the holy grail if it was on a commercially released disk. You can go ahead and look around for an iso or whatever, (though, tbh, the time would be better served researching what we have IMO...) but if we have to actually BUY the game, it's not worth it.
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oldboneandbogfoot 14-Feb-18 09:38 PM
I don't know what's on it, but I have the HP Creater demo cd
I don't think I ever looked at it in 17 years
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V A H K I T I 14-Feb-18 09:39 PM
Whelp
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Omega12 14-Feb-18 09:39 PM
ehhhhhhhh
boi gimmie dat rip
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ShadowDraikana 14-Feb-18 09:39 PM
mood intensifies
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Omega12 14-Feb-18 09:40 PM
i got liqour in me, the moods already intense
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V A H K I T I 14-Feb-18 09:40 PM
I visited my mum today and had a couple of glasses of wine. Now I have a headache
Something about wine just fucks with me
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ShadowDraikana 14-Feb-18 09:40 PM
It's called alcohol.
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V A H K I T I 14-Feb-18 09:41 PM
I can drink an entire bottle of vodka with no hangover, but wine kills me
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Omega12 14-Feb-18 09:41 PM
my body welcomes all forms of alcohol
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oldboneandbogfoot 14-Feb-18 09:41 PM
Just had a quick glance at the files on the cd
Don't see anything bionicle-related
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ShadowDraikana 14-Feb-18 09:42 PM
mood deflates
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JrMasterModelBuilder 14-Feb-18 09:42 PM
No mpgs/bionicle.mpg ? @oldboneandbogfoot (edited)
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Skelly 14-Feb-18 09:43 PM
Are there other files on there that distinctly point to other Lego properties?
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ShadowDraikana 14-Feb-18 09:43 PM
@V A H K I T I Might be the grapes. You have issues with other grape drinks or have problems with eating grapes?
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V A H K I T I 14-Feb-18 09:43 PM
Nope
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ShadowDraikana 14-Feb-18 09:43 PM
Ok then wtf
That's weird
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V A H K I T I 14-Feb-18 09:43 PM
ye
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Omega12 14-Feb-18 09:44 PM
probably the sugar content
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oldboneandbogfoot 14-Feb-18 09:44 PM
!
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V A H K I T I 14-Feb-18 09:44 PM
But
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ShadowDraikana 14-Feb-18 09:44 PM
That might be it
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V A H K I T I 14-Feb-18 09:44 PM
Peach Schnapps
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Omega12 14-Feb-18 09:44 PM
uhoh
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oldboneandbogfoot 14-Feb-18 09:44 PM
There is bionicle.mpg after all
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V A H K I T I 14-Feb-18 09:44 PM
I drank a whole bottle of that too
xD
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Omega12 14-Feb-18 09:44 PM
so just the cinematic we already had
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ShadowDraikana 14-Feb-18 09:45 PM
Whelp, I'm going to hit the sack here. Will try tackling Pohatu's level tomorrow for bug-testing. GN.
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oldboneandbogfoot 14-Feb-18 09:45 PM
looks like it
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V A H K I T I 14-Feb-18 09:46 PM
Night my dude
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Omega12 14-Feb-18 09:46 PM
ngiht
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V A H K I T I 14-Feb-18 09:46 PM
I'm gonna pop a couple of asprin and edit the footage I got of Kopaka's level
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Skelly 14-Feb-18 09:46 PM
How large is the file? Maybe it's a little less compressed than whatever BMP has.
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V A H K I T I 14-Feb-18 09:46 PM
that place is such a clusterfuck
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JrMasterModelBuilder 14-Feb-18 09:46 PM
What's under demos ? @oldboneandbogfoot (edited)
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V A H K I T I 14-Feb-18 09:47 PM
The ice cave area doesn't necessarily crash if played RIGHT, but I swear to god, the caves all lead to different places at different times, and BACKTRACKING can cause a crash for seemingly no reason
It's probably a similar case to Ta-Wahi where some caves lead to a different place on the other side than where they're entered from. And whatever it IS linked to just happens to crash.
Whatever the case, I ended up drawing out what should have been a 7 minute video to a half an hour (edited)
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oldboneandbogfoot 14-Feb-18 09:49 PM
The mpg file is 38.9 MB
demos has Directx, Island2, Knight folders, and LEGORace.exe
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Omega12 14-Feb-18 09:53 PM
sounds like that solves that
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JrMasterModelBuilder 14-Feb-18 09:53 PM
That's a different copy than we have.
Any chance you can upload a disk image?
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oldboneandbogfoot 14-Feb-18 09:54 PM
There's a document with minimum specs for LOMN
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JrMasterModelBuilder 14-Feb-18 09:54 PM
Oh?
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oldboneandbogfoot 14-Feb-18 09:57 PM
Not sure how to make a disk image
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Skelly 14-Feb-18 09:58 PM
>Comic Sans
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JrMasterModelBuilder 14-Feb-18 09:58 PM
@oldboneandbogfoot ^
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Deleted User 14-Feb-18 10:05 PM
damn, no files though? thats super interesting anyways
two games....mysterious
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oldboneandbogfoot 14-Feb-18 10:06 PM
The case had adverts for LOMN and Tales of the Tohunga
probably those two
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Deleted User 14-Feb-18 10:11 PM
Abstract: We present an overview of the Possum specification animation system, an addition to the Cogito methodology and toolset. Possum allows interpretation (or animation) of specifications written in SUM, which is the specification language used in Cogito. We give an account of the functionality of Possum, illustrated by some simple examples, and describe the way in which Possum is used in a typical Cogito development. The current capabilities and limitations of Possum are reviewed from a technical perspective and an overview of other systems that support the animation of formal specification languages is presented.
this is another possum related info
The IFAD VDM++ Toolbox [26] contains an interpreter that is also used to test specifications. It has a coverage tool that measures the percentage of the specification that is exercised during a trace. Pipedream [28] is another animator for Z. Pipedream transforms the specification into first-order logic to determine predicates and finite sets, which help Pipedream establish which specifications are executable.
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Omega12 14-Feb-18 10:17 PM
Jr, i think you mentioned something about something being backwards when it gets translated to different bits or something
when i open some of these slb files, im noticing the little text that is there is backwards
  auno1tnc33S@ À? à? @33s@ À? ? ilag1tncš™‰@Í̬?33Ó? @ÍÌ„@ À? ? ahop1tncš™‰@ à? @ @ ˆ@ À? ? apok1tnc ˆ@Í̬?33Ó? @ÍÌ„@ À? ? awel1tnc ˆ@Í̬?33Ó? @ÍÌ„@ À? ? uhat1tnc ˆ@Í̬?33Ó? @ÍÌ„@ À? ? agntagnt  ? à?š™ @ @ @ À? ? nehwnehwÍ̬? à?š™ @ @š™i@ À? ? akonakonš™¹?š™ @33@ÍÌ,@š™i@ À? ? aweoaweoÍÌ@š™ @ff@ 0@š™i@ à? ? ujunujunš™¹?š™ @33@ÍÌ,@š™i@ À? ? atamatamš™¹?š™ @33@ÍÌ,@š™i@ À? ? akavakavš™¹?š™ @33@ÍÌ,@š™i@ À? ? ngisngis @Í̬?33Ó? @ @@ À? ? 1kcr1kcr @@ €@ À@ 0A A  @ tah1tah1  ? à?š™ @ @ `@ À? ?   îÿÀ
reversed gives you this
Àÿî   ? ?À @ @ @ ™š?à ?  1hat1hat @  A A0 @À @€ @@ rck1rck1 ? ?À @@ @ ?Ó33?¬ÌÍ@ signsign ? ?À @i™š@,ÌÍ@33@ ™š?¹™švakavaka ? ?À @i™š@,ÌÍ@33@ ™š?¹™šmatamata ? ?À @i™š@,ÌÍ@33@ ™š?¹™šnujunuju ? ?à @i™š@0 @ff@ ™š@ÌÍoewaoewa ? ?À @i™š@,ÌÍ@33@ ™š?¹™šnokanoka ? ?À @i™š@ @ ™š?à ?¬ÌÍwhenwhen ? ?À @ @ @ ™š?à ?  tngatnga ? ?À @„ÌÍ@ ?Ó33?¬ÌÍ@ˆ cnt1tahu ? ?À @„ÌÍ@ ?Ó33?¬ÌÍ@ˆ cnt1lewa ? ?À @„ÌÍ@ ?Ó33?¬ÌÍ@ˆ cnt1kopa ? ?À @ˆ @ @ ?à @‰™šcnt1poha ? ?À @„ÌÍ@` ?Ó33?¬ÌÍ@‰™šcnt1gali ? ?À @s33@ ?à ?À @S33cnt1onua  
and we get stuff like 1hat which is some dancing bois
sign, vaka, nuju, ect.
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JrMasterModelBuilder 14-Feb-18 10:21 PM
@Deleted User What's all that about? (edited)
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Deleted User 14-Feb-18 10:21 PM
@JrMasterModelBuilder ok so thats all the info I could dig up on bkd/bhd files
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JrMasterModelBuilder 14-Feb-18 10:21 PM
@Omega12 Is that with a hex editor?
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Omega12 14-Feb-18 10:21 PM
just standard notepad
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JrMasterModelBuilder 14-Feb-18 10:21 PM
@Deleted User From who?
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Deleted User 14-Feb-18 10:22 PM
its made with an animation program called possum, and viewed in pipedream or PiZa
as far as I can see at least
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JrMasterModelBuilder 14-Feb-18 10:22 PM
@Omega12 Use a hex editor. Notepad might get confused on stuff like RTL characters.
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Deleted User 14-Feb-18 10:22 PM
it was in use from 1997-2002 as far as I can tell
pipedream is a cambridge z88 program, so i think that rules it out
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Omega12 14-Feb-18 10:23 PM
it's backwards in hex as well
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Deleted User 14-Feb-18 10:23 PM
PiZa im working on
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Omega12 14-Feb-18 10:23 PM
do i need to change the bits?
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Deleted User 14-Feb-18 10:24 PM
also cogito formal development environment?! idk man im trying
what happened to that dev whos lurking, maybe he could throw us a bone here and confirm or deny this stuff
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JrMasterModelBuilder 14-Feb-18 10:24 PM
The 4-character backwards texts are just identifiers. (edited)
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Deleted User 14-Feb-18 10:25 PM
ok i was wrong, looks like possum is a fucking graphing calculator type program that is called an "animator" and for some reason has something to do with bkd files, probably how it inputs data
so thats a dead end
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V A H K I T I 14-Feb-18 10:28 PM
WOO
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Deleted User 14-Feb-18 10:30 PM
2001 RARE Lego Bionicle Enhanced Cd-Rom with Music Video Interactive game Etc in Toys & Hobbies, Building Toys, LEGO | eBay
2001, interactive game? demo maybe
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V A H K I T I 14-Feb-18 10:30 PM
Power Pack CD
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Deleted User 14-Feb-18 10:31 PM
ok
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Omega12 14-Feb-18 11:15 PM
well im gonna hit the hay
didnt get anything accomplished today
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JrMasterModelBuilder 15-Feb-18 02:35 AM
One of my sources says there never was a demo build according to their contact who worked on the game (although they say take it with a grain of salt, as sources have contradicted each other before, and people do forget things after almost 2 decades): The text referencing that the player has reached the end of the “demo” was created in place of a “true” ending. A retail demo was never put out there. It would have needed testing and debugging of its own and they never got to that point...apparently this game was always unstable, but the e3 version ran very well...on their controlled set up. (edited)
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JiroTheOne 15-Feb-18 08:37 AM
Presumably someone knows about this guy https://shaneolson.artstation.com/resume
Senior Character Artist / Online Course Instructor
Lego Bionicle -- ► Hand animated several animations for cinematic
He is top of the Special Thanks in the credits video clip. I found him during a Saffire search though.
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darkeluim 15-Feb-18 08:40 AM
i think i know from somewhere (not in real at all)
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ShadowDraikana 15-Feb-18 08:48 AM
@V A H K I T I What? It crashed by BACKTRACKING? That's a new one for me. I need to watch you vid and point out where MAZ1 is if you even ended up in that area. The one gitch I saw in the icemaze is when Kopaka suddelny disappears and dies repeatedly. Quitting then causes a crash.
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Omega12 15-Feb-18 12:11 PM
I invited a guy from bzp who was working with the textures
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Doctor U 15-Feb-18 12:12 PM
Ah BZP. How I dislike the place
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V A H K I T I 15-Feb-18 12:13 PM
Would either of you be willing to make a post on BZP and TTV telling people that we're all doing this and where?
I'm currently working on more footage and prepping for another stream today
SPEAKING OF
@😺 QSKSw (Josie) I got followed by Liam Robertson today after Chip gave him some info.
So uh
You might not have been too far off when you joked about us getting our own Did You Know Gaming on this (edited)
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😺 QSKSw (Josie) 15-Feb-18 12:14 PM
oh
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V A H K I T I 15-Feb-18 12:14 PM
xD
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Swordsworth 15-Feb-18 12:15 PM
Lol
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V A H K I T I 15-Feb-18 12:15 PM
The Unseen64 article update is already in the crads
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😺 QSKSw (Josie) 15-Feb-18 12:15 PM
He followed me like a day after the stream, I assumed he'd followed you too... oops.
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V A H K I T I 15-Feb-18 12:15 PM
Rip
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Doctor U 15-Feb-18 12:15 PM
Have you updated the Lost Media Wiki article
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V A H K I T I 15-Feb-18 12:15 PM
I should also get a hold of Beta64
And no, I've been focusing on the game and youtube currently
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V A H K I T I 15-Feb-18 12:16 PM
Figured not much point in sending people updates without a full compendium of footage
ALright just reached out to beta 64
So
Who wants to make that BZP topic? 😛
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Doctor U 15-Feb-18 12:19 PM
Lol. There's an article about the game on MaskOfDestiny
The found I meant
So far like 3 people have commented
BZP surely wanted to kill the site
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😺 QSKSw (Josie) 15-Feb-18 12:22 PM
Editted LostMedia Wiki to just list the finder as "BioMedia Project." (edited)
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V A H K I T I 15-Feb-18 12:23 PM
Yeah, it was mainly just JMMB, then we all jumped on for testing and coverage
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😺 QSKSw (Josie) 15-Feb-18 12:25 PM
Done.
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V A H K I T I 15-Feb-18 12:27 PM
Noice
Also
I would update the article to remove PS2 references
As far as we know, only a Gamecube release was planned
There's an XBOX related font in the code, but that's the only reference so far to anything else
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😺 QSKSw (Josie) 15-Feb-18 12:30 PM
Oi, the paragraph about the recovery is all wrong.
PlayStation was planned, no.
GameCube was "confirmed" but Lego had high hopes for this thing, it would have gone places.
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V A H K I T I 15-Feb-18 12:30 PM
Right but it wasn't announced formally
So it should be removed IMO
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Doctor U 15-Feb-18 12:31 PM
So if from what I've seen they used the same aesthetics from Tales of the Tohunga in Legend of Mata Nui?
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V A H K I T I 15-Feb-18 12:32 PM
Greaphically? Yes.
Le-Koro's design, from what is visible in models, is almost identical (edited)
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Doctor U 15-Feb-18 12:32 PM
I watched the Gali level and some things looked to used in MNOG
The water bump gear thing
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V A H K I T I 15-Feb-18 12:33 PM
A lot is common between MNOG and this actually
Namely the Takara stages
Which until now were of unknown purpose
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Doctor U 15-Feb-18 12:33 PM
I wonder how much MNOG was changed because the game didn't get released
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V A H K I T I 15-Feb-18 12:34 PM
Well IIRC Onu Koro, Ga Koro, Po Koro, and Ta Koro are similar in design to MNOG. (edited)
Ko Koro and Le Koro are very different
And those are also the least developed stages in the game.
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justframbo 15-Feb-18 12:35 PM
yeh
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V A H K I T I 15-Feb-18 12:35 PM
Probably not a conicidence
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justframbo 15-Feb-18 12:35 PM
then again we barely see much of the latter two
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V A H K I T I 15-Feb-18 12:35 PM
My point exactly. 😛
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Galgo 15-Feb-18 12:35 PM
Porting the game to consoles was never even started, also wouldn’t the DC be a better fit for Saffire?
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V A H K I T I 15-Feb-18 12:35 PM
By the time Le and Ko Koro were implemented in MNOG, this game probably hadn't even done them yet
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justframbo 15-Feb-18 12:35 PM
great minds think alike
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V A H K I T I 15-Feb-18 12:35 PM
By that point at best they were developed simultaniously
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Keatosis 15-Feb-18 12:36 PM
Correct me if I'm wrong but they only intended to release this one on PC
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V A H K I T I 15-Feb-18 12:36 PM
PC and Gamecube
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Galgo 15-Feb-18 12:36 PM
It was supposed to release on GC too
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Keatosis 15-Feb-18 12:36 PM
ah
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Galgo 15-Feb-18 12:36 PM
Which is weird for a number of reasons
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Doctor U 15-Feb-18 12:36 PM
I wonder how much Templar and Saffire shared stuff and how Lego wanted everything to fit into same world
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Keatosis 15-Feb-18 12:36 PM
yeah, it was the worst selling in the gneration
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😺 QSKSw (Josie) 15-Feb-18 12:37 PM
LIAM IS NOT A HOUSE.
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Galgo 15-Feb-18 12:37 PM
No, dreamcast
Which was Saffire main console
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Keatosis 15-Feb-18 12:37 PM
Yeah, well, dreamcast was on it's way out so I don't count it
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Galgo 15-Feb-18 12:37 PM
And ran windows CE and could easily run LOMN
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V A H K I T I 15-Feb-18 12:37 PM
@Doctor U Well again, everything up to Ko-Koro is pretty similar
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Galgo 15-Feb-18 12:37 PM
Don’t insult the dreamcast!!
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V A H K I T I 15-Feb-18 12:37 PM
But likely MNOG reached the same point in development at the same time.
And Templar worked MUCH faster'
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Keatosis 15-Feb-18 12:38 PM
makes sense
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V A H K I T I 15-Feb-18 12:38 PM
So they were then developed independently
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justframbo 15-Feb-18 12:38 PM
and the fact that flash is simpler than 3d games
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V A H K I T I 15-Feb-18 12:39 PM
FYI one explanation for the low poly models in this alpha could be experimentation for Dreamcast or other gen 5 ports
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justframbo 15-Feb-18 12:39 PM
yeh
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Galgo 15-Feb-18 12:39 PM
The DC could have handled the high poly models
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Doctor U 15-Feb-18 12:39 PM
How do the masks work in the game or do they work at all?
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V A H K I T I 15-Feb-18 12:39 PM
Cause earlier versions had high poly models, and so did later ones
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Keatosis 15-Feb-18 12:39 PM
Well it's a licensed kid's game, I doubt they were going to try and push the hardware
like sure it's for pc, but most kids would probably have pretty budget hardware
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V A H K I T I 15-Feb-18 12:40 PM
And as far as we know all masks work
Except for the Hau (edited)
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Galgo 15-Feb-18 12:40 PM
The DC isn’t underpowered, it’s about equal to the PS2
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V A H K I T I 15-Feb-18 12:40 PM
Not quite
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justframbo 15-Feb-18 12:40 PM
oddly enough on the released beta files (http://www.bzpower.com/board/topic/12003-the-quest-to-find-bionicle-legends-of-mata-nui/page-4) onua's model is a sort of mix between high and low poly (note the shoulder parts)
Page 1 of 4 - The quest to find BIONICLE: Legends of Mata Nui - posted in Bionicle Discussion: Hello all! This is going to be a thread about anything about Legends of Mata Nui. ANY POSTS RELATING TO THE GAME ARE WELCOME. If you know anything about the game, or if you have a beta CD PM me NOW. BTW What happened to DeepBrick and RedQuark?
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Galgo 15-Feb-18 12:40 PM
That’s my ancient thread
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V A H K I T I 15-Feb-18 12:40 PM
THat brings up a thought I had the other day
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Galgo 15-Feb-18 12:40 PM
How embarassing
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V A H K I T I 15-Feb-18 12:41 PM
Can we unpack the files from the beta that RQ gave us?
And backport them
Just out of curiosity
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Doctor U 15-Feb-18 12:41 PM
He gave files?
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V A H K I T I 15-Feb-18 12:41 PM
For how much the code changed
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Galgo 15-Feb-18 12:41 PM
Didn’t JMMB crack the file archive format or whatever?
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V A H K I T I 15-Feb-18 12:41 PM
@JrMasterModelBuilder Wanna jump on this topic?
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Galgo 15-Feb-18 12:41 PM
I would assume they’re compatible
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Keatosis 15-Feb-18 12:42 PM
Hey, I'm kinda new here, may I ask, what engine does this game run in?
is it something custom?
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V A H K I T I 15-Feb-18 12:42 PM
We don't quite know ywt
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Galgo 15-Feb-18 12:42 PM
Proprietary engine made in C++ or something like that
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V A H K I T I 15-Feb-18 12:42 PM
We know SOME dependancies, but not the exact engine
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Keatosis 15-Feb-18 12:42 PM
it kinda looked like the unreal or Quake engine, but I'm no expert
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Galgo 15-Feb-18 12:42 PM
That’s about all I was ever told
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Keatosis 15-Feb-18 12:42 PM
I know unreal was made for C++
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justframbo 15-Feb-18 12:42 PM
oh hey it was you!
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V A H K I T I 15-Feb-18 12:42 PM
JMMB is currently working on disassembling the code
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Galgo 15-Feb-18 12:43 PM
I don’t think Saffire could have licensed the quake engine
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V A H K I T I 15-Feb-18 12:43 PM
So we'll know more eventually (edited)
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Galgo 15-Feb-18 12:43 PM
It wasn’t freely available yet
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Keatosis 15-Feb-18 12:43 PM
The lighting looks kinda like Jedi knight II, which is quake 2 (but several years later)
so quake 1 engine makes sense
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Galgo 15-Feb-18 12:43 PM
Also for whatever it’s worth, the toa ledge grabbing works through ray tracing
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Keatosis 15-Feb-18 12:44 PM
We've had ray tracing since Wolfenstien
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Galgo 15-Feb-18 12:44 PM
That’s ray casting
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V A H K I T I 15-Feb-18 12:44 PM
@😺 QSKSw (Josie) In a DM thread with Mr. Robertson now. 😃
@JrMasterModelBuilder Will probably want in on that too. 😛
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Galgo 15-Feb-18 12:45 PM
who
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Keatosis 15-Feb-18 12:45 PM
yeah, ray tracing is for rendering images
raycasting is for logic
but that's just simantics
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Galgo 15-Feb-18 12:46 PM
I was told it was ray-casting
¯\_(ツ)_/¯
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Keatosis 15-Feb-18 12:46 PM
you are correct
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V A H K I T I 15-Feb-18 12:46 PM
@Galgo Liam Robertson. He's a reporter for Unseen64 and Did You Know Gaming
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Galgo 15-Feb-18 12:46 PM
Oh yeah
If that goes through then skelly and I could probably finish the history to include the updated info about Saffire’s inner workings (edited)
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Keatosis 15-Feb-18 12:47 PM
idk if we should get them involved, if we make this too public lego's gonna shut us down
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Doctor U 15-Feb-18 12:48 PM
I doubt lego cares
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Galgo 15-Feb-18 12:48 PM
I’m just not sure they’d be interested in forgotten 2000s shovelware
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Keatosis 15-Feb-18 12:48 PM
since they asked that the origional beta not be released when it was first found
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Doctor U 15-Feb-18 12:48 PM
It's a dead IP and we are not making any money
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Keatosis 15-Feb-18 12:48 PM
yeah but you know how corporations are
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Doctor U 15-Feb-18 12:48 PM
They kind of had to say no
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Galgo 15-Feb-18 12:48 PM
To be fair LEGO is pretty good with this sort of thing
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Doctor U 15-Feb-18 12:48 PM
To protect BIONICLE IP
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Keatosis 15-Feb-18 12:49 PM
yeah, if you don't protect your ip you lose it (edited)
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Galgo 15-Feb-18 12:49 PM
Remember XONAR’s MNOG remake?
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Keatosis 15-Feb-18 12:49 PM
I do not
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V A H K I T I 15-Feb-18 12:49 PM
Well that was a different case
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Keatosis 15-Feb-18 12:49 PM
what happened there?
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V A H K I T I 15-Feb-18 12:49 PM
And that was mostly my baby FYI. 😛 (edited)
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Keatosis 15-Feb-18 12:49 PM
was that the "Mnog 3d" thing? (edited)
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Galgo 15-Feb-18 12:49 PM
Oh shit really?
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V A H K I T I 15-Feb-18 12:49 PM
No no
It's a remaster of the original
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Keatosis 15-Feb-18 12:49 PM
ah
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Galgo 15-Feb-18 12:49 PM
Cool
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V A H K I T I 15-Feb-18 12:49 PM
And it's still in the cards btw
Our biggest problem
Was that we went to Kickstarter to crowdfund not the game itself, but resources for sitde products to include with it
Lego didn't like that
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Keatosis 15-Feb-18 12:50 PM
I wish Johnathan Kaplan didn't disapear, his music was awesome
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V A H K I T I 15-Feb-18 12:50 PM
ACTUALLY
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Keatosis 15-Feb-18 12:50 PM
yeah, you can't Kickstart fan games, but...
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V A H K I T I 15-Feb-18 12:50 PM
I found him for future developmet of MNOG CE
He is planning to help with the soundtrack when he's more free
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Galgo 15-Feb-18 12:51 PM
!!!
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Keatosis 15-Feb-18 12:51 PM
you can use patreon to fund Videos of deveolopment, that's how the Morrowind in skyrim modders got by
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V A H K I T I 15-Feb-18 12:51 PM
He currently works as a professional Jack Sparrow impersonator
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Doctor U 15-Feb-18 12:51 PM
Jonathan Kaplan is godsend
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Keatosis 15-Feb-18 12:51 PM
HOLY CRAP
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Doctor U 15-Feb-18 12:51 PM
I love his Bionicle music
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Keatosis 15-Feb-18 12:51 PM
really?
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V A H K I T I 15-Feb-18 12:51 PM
Ye
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Keatosis 15-Feb-18 12:51 PM
Holly shit dude (edited)
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V A H K I T I 15-Feb-18 12:51 PM
MNOG CE is not dead. Just very very dormant.
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Galgo 15-Feb-18 12:51 PM
Are you going to recreate the original music or make new tracks?
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V A H K I T I 15-Feb-18 12:51 PM
I even worked with Xonar before it went under to make new assets to skirt around lego a bit better
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Keatosis 15-Feb-18 12:51 PM
I really want to see a remaster of "vakama's talk"
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Galgo 15-Feb-18 12:52 PM
I want to hear uncompressed versions of the OST
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V A H K I T I 15-Feb-18 12:52 PM
Original teaser
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Keatosis 15-Feb-18 12:52 PM
Idk, the Compression is kind of the charm to me
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V A H K I T I 15-Feb-18 12:52 PM
Current one
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Keatosis 15-Feb-18 12:52 PM
what is that?
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V A H K I T I 15-Feb-18 12:52 PM
We later used a variaton of that logo for the CD art of the BMP MNOG soundtrack releases
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Keatosis 15-Feb-18 12:53 PM
oof right in the nostalgia
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V A H K I T I 15-Feb-18 12:53 PM
The Kickstarter btw was to fud an injection moulding machine to print the exclusive parts in the box better
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Doctor U 15-Feb-18 12:54 PM
Can you print these with a 3D Printer?
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Galgo 15-Feb-18 12:54 PM
Didn’t you guys actually 3D print mockups?
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V A H K I T I 15-Feb-18 12:54 PM
Yes, the mask has been prototyped already long ago
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Doctor U 15-Feb-18 12:54 PM
I have used Thingiverse in local library to print Tardis key
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V A H K I T I 15-Feb-18 12:54 PM
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Keatosis 15-Feb-18 12:55 PM
dude, I'm tellin' ya, go with Patreon over Kickstarter, much lower profile and more legally grey
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Doctor U 15-Feb-18 12:55 PM
You should have made a model for Volo-lutu launcher too
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V A H K I T I 15-Feb-18 12:55 PM
Even so, we're very dormant right now, but still in the cards
I still have all the assetsbacked up
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Keatosis 15-Feb-18 12:55 PM
smart
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V A H K I T I 15-Feb-18 12:55 PM
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Doctor U 15-Feb-18 12:55 PM
Sad that MNOG 2.5 died too
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V A H K I T I 15-Feb-18 12:55 PM
Wallpaper for anyone interested 😛
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Doctor U 15-Feb-18 12:56 PM
I followed that project closely
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Keatosis 15-Feb-18 12:56 PM
I'm grabbing that
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V A H K I T I 15-Feb-18 12:56 PM
I actually printed a box and disk for myself a while ago. THough there's nothing on it right now. Just for diaplay. 😛
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Keatosis 15-Feb-18 12:56 PM
I remade that image in blender the other day, but I'm gonna go with this one instead
damn that looks fine
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V A H K I T I 15-Feb-18 12:57 PM
Old kickstarter art (edited)
BZP asset
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Keatosis 15-Feb-18 12:58 PM
I think if you used discrete funds from paypal, there'd be enough people in the comunity to fund it quitely
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Doctor U 15-Feb-18 12:58 PM
Was this the same project as MNOG 3?
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V A H K I T I 15-Feb-18 12:58 PM
No
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Keatosis 15-Feb-18 12:58 PM
I'd definitely drop some of my cash
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Doctor U 15-Feb-18 12:58 PM
There has been many MNOG based projects after Bonkles died
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V A H K I T I 15-Feb-18 12:58 PM
The idea of this was to clean up the early parts of MNOG to graphically par with the later half
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justframbo 15-Feb-18 12:58 PM
so issa HQ MNOG?
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Doctor U 15-Feb-18 12:58 PM
So far only Pereki and Vrahno have done something
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V A H K I T I 15-Feb-18 12:58 PM
Since it was developed episodically, the graphics get steadily better as the game goes on
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Keatosis 15-Feb-18 12:59 PM
High quality.... or faster speed 😂
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V A H K I T I 15-Feb-18 12:59 PM
We were then going to put it on a custom disk and include those custom parts
Hnce the COllector's Edition title
We even had Templar's blessing for a while
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Keatosis 15-Feb-18 12:59 PM
Really?
wow
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Doctor U 15-Feb-18 01:00 PM
Have you heard about the MNOG soundtrack project? It's the only bonkle soundtrack we are missing
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V A H K I T I 15-Feb-18 01:00 PM
Aftewr the Kickstarter disaster they understandably distanced themselves though
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Keatosis 15-Feb-18 01:00 PM
I can immagine
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V A H K I T I 15-Feb-18 01:00 PM
@Doctor U No?
We're not missing it though It's on BMP
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Doctor U 15-Feb-18 01:00 PM
It has been years since their blog was active
But the soundtrack is not a good quality
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V A H K I T I 15-Feb-18 01:00 PM
True
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Keatosis 15-Feb-18 01:01 PM
didn't it die?
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V A H K I T I 15-Feb-18 01:01 PM
I talked to them about it during the MNOG CE days
The sound director himself at templar stated 99% of the files were gone
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Doctor U 15-Feb-18 01:01 PM
Sad to hear that.
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Keatosis 15-Feb-18 01:01 PM
that makes sense, but it's sad
they've made like 30 games, it makes no sense to keep the old stuff around
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V A H K I T I 15-Feb-18 01:01 PM
Our best bet would be to ask what sound libraries he used and recompose from scratch
BUT
That's another project for another time
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Keatosis 15-Feb-18 01:02 PM
The loops are only a few minutes long and they mostly use stock sound effects
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Doctor U 15-Feb-18 01:02 PM
We are lucky that we get the Bonkle trilogy's soundtrack last year
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V A H K I T I 15-Feb-18 01:02 PM
Stock from what library though
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Keatosis 15-Feb-18 01:02 PM
I'm not saying it would be easy to remake them, but it would be possible
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justframbo 15-Feb-18 01:02 PM
can't one just extract files from the game itself and use those? then again they're likely pre-done
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Keatosis 15-Feb-18 01:03 PM
no, it had to go on the web at 2001, the files will be compressed to hell
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V A H K I T I 15-Feb-18 01:03 PM
They ARE compressed as hell
😛
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justframbo 15-Feb-18 01:03 PM
but i mean decompress
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V A H K I T I 15-Feb-18 01:03 PM
That.. is not possible
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Keatosis 15-Feb-18 01:03 PM
you can't "decompress"
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justframbo 15-Feb-18 01:03 PM
idk flash
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Keatosis 15-Feb-18 01:03 PM
well I mean, you can with a .zip file, but not with audio
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V A H K I T I 15-Feb-18 01:03 PM
Or video
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justframbo 15-Feb-18 01:04 PM
hm
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V A H K I T I 15-Feb-18 01:04 PM
Sorry m8
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Keatosis 15-Feb-18 01:04 PM
I mean there are algorithms, but I doubt they would work well
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V A H K I T I 15-Feb-18 01:04 PM
I don't think any of those would do anything
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Keatosis 15-Feb-18 01:04 PM
yeah, it's probably too far gone
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V A H K I T I 15-Feb-18 01:04 PM
Compression of audio and video actively removes data from a file. (edited)
Once data is gone, you can't just magically replace it
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Keatosis 15-Feb-18 01:05 PM
yeah, and then the Algorithm has to guess what was there
and it doesn't always get it right
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V A H K I T I 15-Feb-18 01:05 PM
It's the same reason you can't restore a recording with clipping
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Keatosis 15-Feb-18 01:05 PM
yeah, I understand compression
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V A H K I T I 15-Feb-18 01:05 PM
I've dealt with so much of this from tehcnical issues on the show.
I am unfortunately intimately familiar with the subject. 😛
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Keatosis 15-Feb-18 01:06 PM
I'm not musical expert or anything, but most of the sounds in the songs seem to be stock synths with reverb added
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V A H K I T I 15-Feb-18 01:06 PM
I don't think it's stock for anything. If it is, we still need to know what library
Eg: the choir sounds
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Keatosis 15-Feb-18 01:06 PM
oh yeah, those would be hard to find
in my personal opinion, I don't think we would need to find the same libraries
as long as they were similar enough
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V A H K I T I 15-Feb-18 01:07 PM
Yeah but inb4 "muh accuracy"
Pac
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Keatosis 15-Feb-18 01:07 PM
true
I really liked John Kap's work, but he took several creative liberties and made some changes
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V A H K I T I 15-Feb-18 01:08 PM
Sad fact:
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Keatosis 15-Feb-18 01:08 PM
which I'm sure was intentional
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V A H K I T I 15-Feb-18 01:08 PM
The BMP archive of Quest for the Toa content is more than he has now.
The reason it was shitcanned a second time is because his HDD died
And took the entire project with it
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Keatosis 15-Feb-18 01:08 PM
Ripp
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Doctor U 15-Feb-18 01:09 PM
Do you remember Bionicle Next Generation project?
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V A H K I T I 15-Feb-18 01:09 PM
THAT was shitcanned for very different reasons 😛
IIRC they bit off more than they could chew
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Doctor U 15-Feb-18 01:09 PM
Yeah
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Keatosis 15-Feb-18 01:09 PM
The tracks went up on youtube in 2011, I wish I had found them when they came out
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V A H K I T I 15-Feb-18 01:09 PM
I was actually set to voice Metus and Mavrah in that
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Keatosis 15-Feb-18 01:09 PM
11 year old me would have had his mind blown
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Doctor U 15-Feb-18 01:09 PM
At least they gave us nice models
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V A H K I T I 15-Feb-18 01:09 PM
Noawadays I just gravedig the old forums for 3D Models
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Keatosis 15-Feb-18 01:09 PM
idk, the models seemed kind weird
kinda ugly early 2000 cg (edited)
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Doctor U 15-Feb-18 01:10 PM
I always preferred the movie versions of the characters
Next Gen models had some Beast Wars CG
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V A H K I T I 15-Feb-18 01:10 PM
Btw, all this should be moved to #beaverhouse-toys-other
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Keatosis 15-Feb-18 01:10 PM
I thought they were kinda cool, but, don't crucify me for this...
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Doctor U 15-Feb-18 01:10 PM
Yeah. Sorry
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V A H K I T I 15-Feb-18 01:10 PM
We're getting way off the LOMN topic. 😛
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Keatosis 15-Feb-18 01:10 PM
the characters in Legend reborn looked the best
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Doctor U 15-Feb-18 01:11 PM
I don't know that one exists
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Keatosis 15-Feb-18 01:11 PM
heh
I mean, it wasn't terrible, it was just very very not good
not Avatar movie bad, more like... Guardians of Ga'hool bad (edited)
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Deleted User 15-Feb-18 01:23 PM
@Doctor U So if from what I've seen they used the same aesthetics from Tales of the Tohunga in Legend of Mata Nui? The Kini-Nui model seen in the Deepbrick build's title screen appears to be the same one in the ending to ToT
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V A H K I T I 15-Feb-18 01:25 PM
It also seems to be the same Kini Nui aesthetic used for the rest of the series.
The MNOG Kini Nui design is used for the individual shrines in LoMN
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Madman From Space 15-Feb-18 01:26 PM
So what all is planned for LMON? Like in terms of character specific abilities and masks
*LOMN
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V A H K I T I 15-Feb-18 01:26 PM
As well as some interesting set pieces like Pohatu riding a Kane-Ra
Or Lewa using the Komau to ride a Nui Kopen a-la MNOG.
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Madman From Space 15-Feb-18 01:27 PM
And that stands for Mata Nui Official Guide right?
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V A H K I T I 15-Feb-18 01:27 PM
Mata Nui Online Game
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Madman From Space 15-Feb-18 01:27 PM
I just joined like ten seconds ago
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V A H K I T I 15-Feb-18 01:28 PM
I saw. 😛
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Madman From Space 15-Feb-18 01:28 PM
Ah okay
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V A H K I T I 15-Feb-18 01:28 PM
Welcome!
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Madman From Space 15-Feb-18 01:28 PM
Thanks! Been a bionicle fan since 2001
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Doctor U 15-Feb-18 01:29 PM
@V A H K I T I I was wondering that do the Bionicle card game pics show us story points from LoMN
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Keatosis 15-Feb-18 01:29 PM
I was born into Bionicle, my brother collected them when I was a wee babe, and then we just kept on collecting till the end
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Doctor U 15-Feb-18 01:29 PM
I have been ranting about bonkles in bonkle-channel
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Madman From Space 15-Feb-18 01:29 PM
I looked in the info channel and it seems to be patch notes about the game.
Is there a place I can find a general description of what the game is going to be?
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V A H K I T I 15-Feb-18 01:30 PM
Is or was?
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Keatosis 15-Feb-18 01:30 PM
It's not being built, it's being repaired
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V A H K I T I 15-Feb-18 01:30 PM
@Doctor U Unlikely
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Madman From Space 15-Feb-18 01:30 PM
Oh okay
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Keatosis 15-Feb-18 01:30 PM
it's not an origional product, it's a leaked alpha that's buggy as hell
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Madman From Space 15-Feb-18 01:30 PM
I see
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V A H K I T I 15-Feb-18 01:30 PM
Cause what it IS going to be NOW all depends on how much JMMB can disassemble the code, and what data actually remains to be worked with after that
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Ondrik🅱 (Ondrej) 15-Feb-18 01:31 PM
any progress on win10 version? sorry to ask, just curious
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Madman From Space 15-Feb-18 01:31 PM
I’ve just always thought a bionicle game could be really cool if they tried to make the mask powers and character specific abilities important aspects of it
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Doctor U 15-Feb-18 01:31 PM
I think the beta will resurface now that the alpha has been leaked
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känser 15-Feb-18 01:31 PM
see Bionicle: The Masks of Power
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V A H K I T I 15-Feb-18 01:31 PM
@Ondrik🅱 (Ondrej) If there is progress it will be posted as a patch. YOu will know it when it's done. 😛
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Madman From Space 15-Feb-18 01:31 PM
I have read that book
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känser 15-Feb-18 01:31 PM
its a game too
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Keatosis 15-Feb-18 01:31 PM
None, win10 user's best bet is to find how to get direct X running on a virtual machine
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Madman From Space 15-Feb-18 01:31 PM
Oh nice
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känser 15-Feb-18 01:31 PM
its a fangame being developed atm
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V A H K I T I 15-Feb-18 01:31 PM
JMMB knows WHY it's crashing now mostly
Just further pinpointing is necessary
Is this game Windows 10 compatible? I can't seem to get it to work on Windows 10.
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Madman From Space 15-Feb-18 01:32 PM
So what was LOMN originally going to be?
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Seruwu😺 15-Feb-18 01:32 PM
a bionicle game
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Keatosis 15-Feb-18 01:32 PM
If I recall correctly, this game was orrigionally canned by lego because of it's buggyness
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Madman From Space 15-Feb-18 01:32 PM
Right but like
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Seruwu😺 15-Feb-18 01:32 PM
nah
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Madman From Space 15-Feb-18 01:33 PM
Was it just gonna be like the game just called BIONICLE (please god no) or
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Seruwu😺 15-Feb-18 01:33 PM
it got canned due to compatibility issues and quality concerns - it only ran on very obscure windows os'es
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känser 15-Feb-18 01:33 PM
it was going to be called lomn dumbhead
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Doctor U 15-Feb-18 01:33 PM
I think the game looked a much better than Bionicle the game
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V A H K I T I 15-Feb-18 01:33 PM
Be nice @känser
Pac
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Keatosis 15-Feb-18 01:33 PM
That's a low bar
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Madman From Space 15-Feb-18 01:33 PM
The alpha definitely already looks better from what little I’ve seen lmao
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Doctor U 15-Feb-18 01:33 PM
At least it followed the story, unlike that EA mess
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V A H K I T I 15-Feb-18 01:33 PM
Anyways it was basically a 3D platformer with story to set the canon for 2001
Like Tales of the Tohunga for GBA
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Madman From Space 15-Feb-18 01:34 PM
Okay
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Doctor U 15-Feb-18 01:34 PM
Tales of the tohunga is dope
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Keatosis 15-Feb-18 01:34 PM
it definitely is more faithful in both story and mechanics
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Seruwu😺 15-Feb-18 01:34 PM
well the glitches weren't that hard to fix - the developers stated it'll take around 1 week or so to fix 'em
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Doctor U 15-Feb-18 01:34 PM
I played it on emulator as a kid
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Keatosis 15-Feb-18 01:34 PM
wtf were all those shields and lasers in the "Binkle Bonk De gaem"
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Madman From Space 15-Feb-18 01:34 PM
Was that the gba game where you were a matoran and a turaga and could switch back and forth between them?
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V A H K I T I 15-Feb-18 01:34 PM
Actually in light of this, we should finish recording Tales of the Tohunga on the show. 😛
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Seruwu😺 15-Feb-18 01:34 PM
that was matoran adventures
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Madman From Space 15-Feb-18 01:35 PM
Right okay
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Seruwu😺 15-Feb-18 01:35 PM
made by a completely different developer
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V A H K I T I 15-Feb-18 01:35 PM
@😺 QSKSw (Josie) Permission to rend control of that series from your cold dead grasp? Pac
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Madman From Space 15-Feb-18 01:35 PM
I’m not well versed in the game area of bionicle, nor on Rahi names
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Keatosis 15-Feb-18 01:35 PM
My dream is to one day make a total conversion mod for Bionicle Heros (2006) to make it less patronizing
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Doctor U 15-Feb-18 01:35 PM
Only story related games are Tales of the tohunga, MNOG 1-2, LOMN and Maze of Shadows
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Seruwu😺 15-Feb-18 01:36 PM
even though I know a lot about the lore, my knowledge extends throughout its preproduction and multimedia stuff
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Keatosis 15-Feb-18 01:36 PM
even 6 year old me reilized we couldn't lose (edited)
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Seruwu😺 15-Feb-18 01:36 PM
it's pretty interesting
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ShadowDraikana 15-Feb-18 01:36 PM
Maze of Shadows was quite good.
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Madman From Space 15-Feb-18 01:36 PM
Yeah bionicle heroes is a very forgiving game, and the hero mode was pretty abusable
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V A H K I T I 15-Feb-18 01:36 PM
@Keatosis It IS possible actually. The demo version of Heroes was more complete
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Doctor U 15-Feb-18 01:36 PM
I have played BIONICLE Heroes on Gba, DS, Mobile and PC
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V A H K I T I 15-Feb-18 01:36 PM
It even had a timer for hero mode
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Madman From Space 15-Feb-18 01:36 PM
Maze of shadows was the board game right?
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:36 PM
Bionicle heroes was fun, but that dam hero mode
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Seruwu😺 15-Feb-18 01:36 PM
no a rpg
for the gba I think
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ShadowDraikana 15-Feb-18 01:36 PM
Game Boy @Madman From Space
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Keatosis 15-Feb-18 01:36 PM
You could only die on purpose, I saw a mod that took out hero mode and the levels can be completed in two minutes
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Doctor U 15-Feb-18 01:36 PM
Maze of shadows is like Bionicle pokemon
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Madman From Space 15-Feb-18 01:37 PM
Oh okay
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:37 PM
Did anyone play VNOG?
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Keatosis 15-Feb-18 01:37 PM
YES
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Madman From Space 15-Feb-18 01:37 PM
Did the mod also take out the stuff that required you to use hero mode to progress through the game?
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Seruwu😺 15-Feb-18 01:37 PM
no but I played both MNOG games
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Keatosis 15-Feb-18 01:37 PM
That was the first one my brother let me play
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Doctor U 15-Feb-18 01:38 PM
I feel old if some people started with VNOG
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Keatosis 15-Feb-18 01:38 PM
it was pretty great, but the music was lame, and it was notoriously buggridden
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Seruwu😺 15-Feb-18 01:38 PM
MNOG 2 was my favourite for a while - but I couldn't get pass ga-koro for a long time
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:38 PM
I never got the chance to play MNOG 2
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Madman From Space 15-Feb-18 01:38 PM
Was that the turn based strategy on voya nui? I remember playing as Kongu and found it rather boring in the beginning so I stopped
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Keatosis 15-Feb-18 01:38 PM
I started with Mnog 2, (I was too young when mnog one came out), and I got to play Vnog first
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:38 PM
^^ yep it was (edited)
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Seruwu😺 15-Feb-18 01:38 PM
I played MNOG 1 and completed it on my first playthrough
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Keatosis 15-Feb-18 01:38 PM
mnog 1 was the best out of them
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:39 PM
True
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Seruwu😺 15-Feb-18 01:39 PM
I started playing it when it got re-released on the developer's website
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Keatosis 15-Feb-18 01:39 PM
I would totally like to see a Vnog, but in the stile of Mnog, where you explore the island and hide from the Piraka in setpeices
immagine the piraka in creepy jenky flash animation
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Madman From Space 15-Feb-18 01:39 PM
Was mnog 1 the one where it had cool 2D art in it and you played as the chronicler? I think you played as Takua in that and had to go to each koro to help out a problem
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Seruwu😺 15-Feb-18 01:39 PM
yeah
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Madman From Space 15-Feb-18 01:39 PM
Or was that something else
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:40 PM
It was
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Doctor U 15-Feb-18 01:40 PM
I think Bionicle went a little downhill after 2004.
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Madman From Space 15-Feb-18 01:40 PM
Okay
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Seruwu😺 15-Feb-18 01:40 PM
nah imo it went downhill in 06 for me
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Madman From Space 15-Feb-18 01:40 PM
2004 was Metru Nui part 2 right? With the visorak?
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Keatosis 15-Feb-18 01:40 PM
mnog 1 was first person, mnog 2 was "Hali playes Kolee" and vnog was "Bonkle emblum: tactics"
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Doctor U 15-Feb-18 01:40 PM
Metru Nui part 1
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:40 PM
The 2005 sets got me into. Bionicle (edited)
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Keatosis 15-Feb-18 01:40 PM
I don't think it ever wen't downhill
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Madman From Space 15-Feb-18 01:40 PM
Wow they stayed on mata Nui for a long time
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Seruwu😺 15-Feb-18 01:41 PM
story-wise and set-wise yes it did
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:41 PM
I think after 2008 it started to decline
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Doctor U 15-Feb-18 01:41 PM
In terms of story and other media (bad games) it went downhill.
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Keatosis 15-Feb-18 01:41 PM
build quality was kinda dissapointing in 2008, but we got gravity hurts so (ascii shrug)
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Madman From Space 15-Feb-18 01:41 PM
I remember thinking the stuff in the comics for Metru Nui was infinitely more interesting than the stuff in the ads and the movies
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Doctor U 15-Feb-18 01:41 PM
2009 was so bad and 2008 sets werent toa nuva
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Keatosis 15-Feb-18 01:41 PM
games were forgettable, but the story and vehicles were at an alltime high
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:41 PM
2010 was kinda a disappointment
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Keatosis 15-Feb-18 01:41 PM
although I actually prefer 2009 vehicles
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Madman From Space 15-Feb-18 01:41 PM
Was 2010 the STAR stuff?
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Keatosis 15-Feb-18 01:41 PM
well yeah, they were out of cash
it was touching, but dissapointing
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:42 PM
The Bionicle Stars could have been better
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Doctor U 15-Feb-18 01:42 PM
I stopped collecting when all of my 2008 sets had cracked joints and lego refused to send me new ones
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Keatosis 15-Feb-18 01:42 PM
I cried when I first read the teaser for it because I knew bionicle was ending
my 2008 ones lasted, but those god damn Mari lime joints....
who thought that was acceptable
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:42 PM
I was honestly too young to realize that it was ending at the time XD
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Keatosis 15-Feb-18 01:42 PM
it wasn't even a cool color
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Madman From Space 15-Feb-18 01:42 PM
I still have all of my toa mahri in working order
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Keatosis 15-Feb-18 01:43 PM
same, but I have a bag of spent lime double pops
that's what those parts are called, "Double pops" fight me
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Doctor U 15-Feb-18 01:43 PM
I sold some of my sets. Only in 2014 when I was in the army I bought all 2001 sets and masks (minus yellow kaukau and copper komau)
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Keatosis 15-Feb-18 01:43 PM
Copper mask of victory
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 01:43 PM
My only surviving Bionicle toa set it Lewa Mata and Turaga Matau
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ShadowDraikana 15-Feb-18 01:43 PM
That was quite literally the saddest day of my life when I realized it was coming to an end. They could have kicked the Glatorian theme along for a while and I would have been fine. But to abruptly shift and end it was... sad.
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V A H K I T I 15-Feb-18 01:43 PM
Ay guys, let's move this again to #beaverhouse-toys-other 😛
Getting off the LOMN topic. (edited)
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Madman From Space 15-Feb-18 01:44 PM
Sorry for derailing chat
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V A H K I T I 15-Feb-18 01:44 PM
It's k
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JrMasterModelBuilder 15-Feb-18 01:45 PM
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Seruwu😺 15-Feb-18 01:46 PM
BD?
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JrMasterModelBuilder 15-Feb-18 01:47 PM
Typo of DB, Deep Brick. (edited)
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Seruwu😺 15-Feb-18 01:47 PM
oh
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ShadowDraikana 15-Feb-18 01:48 PM
@JrMasterModelBuilder Is it the same as what we have?
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JrMasterModelBuilder 15-Feb-18 01:50 PM
Not sure, haven't really looked at it. It's just stuff for Onua's character I think.
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ShadowDraikana 15-Feb-18 01:53 PM
If this is some sort of upgrade it needs to be in the patch.
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Deleted User 15-Feb-18 01:56 PM
@Seruwu😺 it got canned due to compatibility issues and quality concerns - it only ran on very obscure windows os'es I think you mean hardware configs; there aren't that many versions of Windows
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V A H K I T I 15-Feb-18 01:57 PM
Ye
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ShadowDraikana 15-Feb-18 01:57 PM
That's like me calling the Ga-Koro shrine last night Ga-Kini. There's a bit of a difference there in wording (:
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Deleted User 15-Feb-18 01:58 PM
the shrine would be Ga-Suva
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V A H K I T I 15-Feb-18 01:58 PM
Is it though?
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Deleted User 15-Feb-18 01:58 PM
yeah
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V A H K I T I 15-Feb-18 01:59 PM
Cause each Koro has a suva as well
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Deleted User 15-Feb-18 01:59 PM
yeah, that's where the toas' masks are stored
and, at least in mnog, where they get their golden masks
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V A H K I T I 15-Feb-18 02:00 PM
Ye
But that's referred to as their Suva
So what are the shrines in LOMN then.
(If not just non canon, generic shrines)
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Deleted User 15-Feb-18 02:00 PM
the turagas' homes?
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V A H K I T I 15-Feb-18 02:01 PM
Lol
They may as well be since that's the only place half of them render instead of their own huts. Pac
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ShadowDraikana 15-Feb-18 02:01 PM
In gameplay, the shrines are the hubs to access the challenges that ultimately unlock the boss fight.
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V A H K I T I 15-Feb-18 02:01 PM
Ye
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Deleted User 15-Feb-18 02:01 PM
in mnog, they all had a sculpture of their toa's mask
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V A H K I T I 15-Feb-18 02:02 PM
Nono
That was the book
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ShadowDraikana 15-Feb-18 02:02 PM
btw, does that gameplay vid have the Kane-Ra section in it?
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V A H K I T I 15-Feb-18 02:02 PM
No, because you can't get to it normally
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Deleted User 15-Feb-18 02:02 PM
i.e. go to vakama's hut; you'll see a hau
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V A H K I T I 15-Feb-18 02:02 PM
We're streaming warpable areas today
Oh
I thought you meant kini nui
😛
Cause that was a book thing
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Deleted User 15-Feb-18 02:03 PM
the wall with the mask carvings?
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V A H K I T I 15-Feb-18 02:03 PM
But yeah, that translates to this too
Nono the Kini Nui having mask sculptures was a book thing
I thought that's what you were talking about
The Turaga's huts have the mask carvings in MNOG and LOMN (edited)
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Deleted User 15-Feb-18 02:03 PM
i'm still talking about shrines
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V A H K I T I 15-Feb-18 02:04 PM
Well the shrines aren't actually where the turaga live. 😛
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ShadowDraikana 15-Feb-18 02:04 PM
If you want to skip that crashing cave, simply warp to the last area on the list.
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V A H K I T I 15-Feb-18 02:04 PM
Hey question
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ShadowDraikana 15-Feb-18 02:04 PM
Yes?
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V A H K I T I 15-Feb-18 02:05 PM
If you could compile a list of the presumed order of stages before 5PM EST, that would be great for the stream.
That would make the stream so much nicer and more cohesive
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ShadowDraikana 15-Feb-18 02:05 PM
Which level?
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V A H K I T I 15-Feb-18 02:05 PM
All of them
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Deleted User 15-Feb-18 02:05 PM
what if the vahi was modded to play 「ZA WARUDO」whenever it's used?
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V A H K I T I 15-Feb-18 02:05 PM
Kek
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ShadowDraikana 15-Feb-18 02:05 PM
Gali's level is a problem since entire areas are missing.
I tried backing up in some and the game exits
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V A H K I T I 15-Feb-18 02:06 PM
I mean...
I've been able to warp to everything but the shrine
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ShadowDraikana 15-Feb-18 02:06 PM
Yeah, but without some of those areas I can't tell you what comes in what order
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V A H K I T I 15-Feb-18 02:06 PM
I just figured since you've been through the whole warp list already, you might have some idea of the order
Or at least a better one than me. 😛
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ShadowDraikana 15-Feb-18 02:07 PM
I have the Pohatu level fully mapped
Onua's as well
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V A H K I T I 15-Feb-18 02:07 PM
Cool.
IIRC nothing other than Puzzle in Onua's level crashes
And you can play all the shrine challenges
Oh and the nui jaga area
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ShadowDraikana 15-Feb-18 02:08 PM
That leads to another cave which must lead to that one matoran
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V A H K I T I 15-Feb-18 02:08 PM
Ye
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Deleted User 15-Feb-18 02:08 PM
@ShadowDraikana run it up against a map of the island
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V A H K I T I 15-Feb-18 02:08 PM
It's in the same level model as the nui jaga
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ShadowDraikana 15-Feb-18 02:08 PM
I don't have them mapped out like that
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V A H K I T I 15-Feb-18 02:08 PM
So this tells me the game is flipping out with the digging there
IF
we can remove the dig wall from that cave
We would fix that entire segment of the level
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ShadowDraikana 15-Feb-18 02:08 PM
There's something missing entirely
Because it shutdowns, not crashes
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V A H K I T I 15-Feb-18 02:09 PM
Well yes and no.
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ShadowDraikana 15-Feb-18 02:09 PM
Missing maps will do that, at least in other lego games I've modded
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V A H K I T I 15-Feb-18 02:09 PM
Cause you can SEE the objects in the cave behind the right wall
And you can see into the cave from the area with the matoran
It's only closing because of something to do with the digging.
The cave itself is in the same level model as the nui jaga
It's not a different area
It's loaded in just fine
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ShadowDraikana 15-Feb-18 02:10 PM
Ah
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V A H K I T I 15-Feb-18 02:10 PM
So removing the diggable wall would fix the area completely (edited)
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ShadowDraikana 15-Feb-18 02:10 PM
It might be the same crash with the air bubbles in Gali's level then
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V A H K I T I 15-Feb-18 02:10 PM
Possibly
Digging works elsewhere though
It's just that area specifically (edited)
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ShadowDraikana 15-Feb-18 02:10 PM
Which is strange given that one area flips out
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V A H K I T I 15-Feb-18 02:10 PM
ANYWAYS
If you could try and find some cohesion to the level orders, that's be great. If not however, it's fine
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ShadowDraikana 15-Feb-18 02:11 PM
I'll get on it
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V A H K I T I 15-Feb-18 02:11 PM
Even just looking at the models and guessing where areas look like they should link up would be better than nothing
Also (edited)
When the game crashes you can often see the level loading in the background due to a lack of screen transitions
THat'll help you a bit
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ShadowDraikana 15-Feb-18 02:12 PM
Yeah, I already used it to figure out the three warpable rooms and the Kapura cave are linked
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V A H K I T I 15-Feb-18 02:12 PM
And most of my videos show that off too
So you can rewatch them if you want to have a quick reference
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ShadowDraikana 15-Feb-18 02:13 PM
👍
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V A H K I T I 15-Feb-18 02:13 PM
Skip the first two videos for raw gameplay
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ShadowDraikana 15-Feb-18 02:13 PM
Ok, do you want the lists PM'd to you directly?
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V A H K I T I 15-Feb-18 02:13 PM
Would be good, yeah. I also wouldn't mind having you on the stream too as a guide if you're up for it.
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ShadowDraikana 15-Feb-18 02:14 PM
When?
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V A H K I T I 15-Feb-18 02:14 PM
Little under 3 hours from now
5PM
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ShadowDraikana 15-Feb-18 02:14 PM
Man I might have issues tonight. Gotta be at a meeting then
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V A H K I T I 15-Feb-18 02:14 PM
Rip
🇫 2
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ShadowDraikana 15-Feb-18 02:14 PM
I'll see what I can do though.
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V A H K I T I 15-Feb-18 02:14 PM
Aight. 😃
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ShadowDraikana 15-Feb-18 02:15 PM
Ok, let me grab my list for Onua and Pohatu and I'll PM those shortly.
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V A H K I T I 15-Feb-18 02:15 PM
@Skelly Any progress on the music I gave ya? 😛
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Skelly 15-Feb-18 02:17 PM
I'm workin' on it. I think I'll have better luck isolating the second half of the opening cutscene, which has more electronics than real instruments. Those higher frequencies are tough to convincingly isolate for the opening woodwinds.
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ShadowDraikana 15-Feb-18 02:17 PM
Man that Pohatu music is kind of... cool. I'm getting into this, lol.
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V A H K I T I 15-Feb-18 02:17 PM
Yeah, the whole game is very snyth, tribal, drum & bass (edited)
It's an interesting combination of genres
Very BIONICLE
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ShadowDraikana 15-Feb-18 02:18 PM
Yep
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Deleted User 15-Feb-18 02:19 PM
"The Music of Bionicle is a mixture of the mystical and the mechanical. Like the Toa, it blends the power of high technology with a raw elemental force." — BIONICLEmusic.com
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Skelly 15-Feb-18 02:19 PM
It's a little weird - there are two intro cutscene files; one cuts out early but has 44.1kHz audio, and the other is complete but 22kHz. You can see in the second copy where the frequencies some of the SFX are completely severed. 😛
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V A H K I T I 15-Feb-18 02:19 PM
Huh
Combine em?
Pac
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Skelly 15-Feb-18 02:19 PM
Yeah
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V A H K I T I 15-Feb-18 02:20 PM
Noice
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Deleted User 15-Feb-18 02:20 PM
22.05kHz?
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ShadowDraikana 15-Feb-18 02:21 PM
@JrMasterModelBuilder Pohatu crash zone near Po-Koro: Unhandled Exception c0000005 at 004f1a84
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Deleted User 15-Feb-18 02:21 PM
what's the deal with 0×C0000005? (edited)
that keeps popping up with each crash
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JrMasterModelBuilder 15-Feb-18 02:22 PM
It is probably the id of a specific exception (edited)
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Skelly 15-Feb-18 02:23 PM
@Deleted User My mistake, Hz not kHz
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JrMasterModelBuilder 15-Feb-18 02:23 PM
Don't know want exception yet though
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V A H K I T I 15-Feb-18 02:23 PM
I wouldn't hold any notions that figuring out what that exception is will fix ALL crashes
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Skelly 15-Feb-18 02:23 PM
But yeah, older games generally did not have full-quality CD audio
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V A H K I T I 15-Feb-18 02:23 PM
@Skelly Spyro tho
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JrMasterModelBuilder 15-Feb-18 02:23 PM
Yeah, could be a general exception
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Skelly 15-Feb-18 02:24 PM
Never played Spyro but I know the music is well-loved by vgm enthusiasts
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V A H K I T I 15-Feb-18 02:24 PM
Ye.
And if the remaster fucks with Stewart Copeland's compositions, Liam's gonna smack a bitch. Pac (edited)
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Deleted User 15-Feb-18 02:25 PM
@Skelly when you only have 700mb of space to work with, you gotta cut some corners
also discs don't have corners
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V A H K I T I 15-Feb-18 02:25 PM
Thus making said corners very difficult to cut. 😛
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Deleted User 15-Feb-18 02:26 PM
can't cut corners if there aren't any corners WeSmart
HMM 2
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ShadowDraikana 15-Feb-18 02:31 PM
Whoa. Just found something weird in Pohatu's level. Stand by.
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V A H K I T I 15-Feb-18 02:31 PM
Oh?
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ShadowDraikana 15-Feb-18 02:32 PM
The shrine isn't linked in like I thought it was
More info in a sec
Trying to confirm this.
Ok, it is, but something is really weird
Warp to it, you're fine, go back through the door behind you, and it puts you on the opposite side of the room. Bascally you start at the exit of completely different area
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V A H K I T I 15-Feb-18 02:37 PM
Again, it's pretty common for this game to have doors that lead to the same or unusual places.
Not sure why
(Eg: Ta-Wahi)
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ShadowDraikana 15-Feb-18 02:37 PM
The shrines seem to do it a lot on my end
Because the same thing happened with Onua's shrine.
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V A H K I T I 15-Feb-18 02:38 PM
Hm
IIRC the shrines are not connected to any map normally.
Remember that one screenshot with a portal?
That could be the way you're supposed to get to them
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ShadowDraikana 15-Feb-18 02:39 PM
Might not have been here when that screenie was posted.
No, the Po-Koro shrine ca be reached normally
the same room connects it and three others
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V A H K I T I 15-Feb-18 02:40 PM
Not sure if it's in this build
That's from presumably the beta (edited)
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 15-Feb-18 02:44 PM
Does anyone have the beta version?
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Deleted User 15-Feb-18 02:45 PM
One guy named deepbrick does but he was communicating through another guy named red quark, I believe deepbrick refused to release it due to harassment I think and both are inactivr
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ShadowDraikana 15-Feb-18 02:54 PM
Done.
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V A H K I T I 15-Feb-18 03:02 PM
Ayy
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ShadowDraikana 15-Feb-18 03:06 PM
Sending to you now
Pohatu's, that is
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V A H K I T I 15-Feb-18 03:07 PM
I mean if you don't have all of them for the stream there's not much point. It'd be inconsistent. 😛
Wait till you have all of them mapped out and we'll restream then
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ShadowDraikana 15-Feb-18 03:16 PM
Got it. I'll do my best to get done by Saturday.
If that's ok.
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V A H K I T I 15-Feb-18 03:16 PM
Saturday should work
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ShadowDraikana 15-Feb-18 03:19 PM
btw, I'd love to provide assistance on the stream if needed. Saturday would work perfectly for me. When would the stream time be?
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V A H K I T I 15-Feb-18 03:22 PM
Not sure yet
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ShadowDraikana 15-Feb-18 03:25 PM
Ok. It would have to be sometime before 5 for me to be able to provide assistance.
This is even if I can get all of them done.
Alrighty, I'm going to head off. Hopefully Gali's level is kind to me this time around 🤞
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V A H K I T I 15-Feb-18 03:36 PM
Aight Good luck!
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ShadowDraikana 15-Feb-18 03:36 PM
Thx
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Omega12 15-Feb-18 04:05 PM
Tonight I'm gonna try to figure out how I fixed the invisible Matoran in kopaka's dance
And actually document it this time
Jrmaster, any chance I could get a document of the decoded .osi so I could see all the files that are referenced?
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JrMasterModelBuilder 15-Feb-18 04:15 PM
I haven't reversed the format yet. Just started to make an opcode spec though.
In the meantime, on Unix systems there is a cli utility called strings, which would probably list all the file paths. (edited)
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N3CR0 15-Feb-18 05:19 PM
Why is lewa's theme so fucking epic
It's a bit much
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liquidelectricity 15-Feb-18 05:26 PM
@V A H K I T I (Liam) if you still need those level maps for your stream I've already been working on maps and glitch lists in my spare time. Onua is already done.
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benji 15-Feb-18 05:33 PM
I just realized that all the debug symbols are present! This should help a ton!
(I sort of assumed @JrMasterModelBuilder was doing all this without symbols)
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JrMasterModelBuilder 15-Feb-18 05:34 PM
Yeah, there are symbols.
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ShadowDraikana 15-Feb-18 05:44 PM
Where's the stream?
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Roblord 15-Feb-18 05:44 PM
Alive
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ShadowDraikana 15-Feb-18 05:45 PM
Link
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Roblord 15-Feb-18 05:45 PM
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Deleted User 15-Feb-18 05:46 PM
brown bricks
minecrap
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ShadowDraikana 15-Feb-18 05:48 PM
chatbox isn't working
shit
connection
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Deleted User 15-Feb-18 05:49 PM
what do you want me to do? walk over to your isp and demand better service for you?
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ShadowDraikana 15-Feb-18 05:50 PM
Uh, no.
I was making a comment.
I'm not asking for anything. Just irritated at my connection right now
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Deleted User 15-Feb-18 05:52 PM
in retrospect i phrased that poorly
i just don't think complaining will do much in that case, if it's not directed at the right people (edited)
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ShadowDraikana 15-Feb-18 05:53 PM
I'm at a restaurant right now.
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Deleted User 15-Feb-18 05:54 PM
oh boy
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ShadowDraikana 15-Feb-18 06:00 PM
wow. The digging dirt part is different for me. As in, doesn't change then poof. And the area that comes out of the cliffside? It just snaps the camera in place, and the slabs are magically there.
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Deleted User 15-Feb-18 06:05 PM
#litestone-help-support ?
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ShadowDraikana 15-Feb-18 06:05 PM
Might just be how my system renders it
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Deleted User 15-Feb-18 06:14 PM
in my case main.x just doesn't appear when the camera's not underwater (edited)
main.x being the terrain of any given map
the hud and any cutscene text also doesn't appear
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ShadowDraikana 15-Feb-18 06:18 PM
ok that's a new one
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N3CR0 15-Feb-18 06:20 PM
anyone here know what filepath leads to where the toa kaita are?
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Deleted User 15-Feb-18 06:22 PM
data/characters/akam and data/characters/wair (edited)
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Hexadecimal Mantis 15-Feb-18 06:24 PM
I created a slightly better patcher the other day. Basically it reads a .bin file containing the patch info and the patch itself, copies the patch into a buffer, and writes it to the exe (edited)
the .bin file includes the patch itself, location in exe for the patch, patch size, etc (edited)
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Omega12 15-Feb-18 07:18 PM
and data/characters/akam (edited)
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Omega12 15-Feb-18 07:29 PM
ok
i fixed the dancing ko-matoran by putting animations in the vlgr folder
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Deleted User 15-Feb-18 07:30 PM
did you mean /wair for the second one?
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Omega12 15-Feb-18 07:31 PM
wairuha and akami are the kaitas
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Deleted User 15-Feb-18 07:32 PM
yeah, but you wrote and data/characters/akam and data/characters/akam
also it's akamai
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Omega12 15-Feb-18 07:33 PM
it must have posted twice oin your end then
i only sent one message
:p
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Deleted User 15-Feb-18 07:35 PM
why's it still say that in the screenshot then? :?
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Omega12 15-Feb-18 07:35 PM
oh shit
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Swordsworth 15-Feb-18 07:49 PM
How do I install the patch
it bugs out on me when I try
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Omega12 15-Feb-18 08:45 PM
BOYS IM IN LE KORO
THIS IS NOT A DRILL
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ShadowDraikana 15-Feb-18 08:48 PM
@V A H K I T I GET IN HERE
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JrMasterModelBuilder 15-Feb-18 08:48 PM
Any Windows 10 users on who can run Procmon and confirm my findings?
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ShadowDraikana 15-Feb-18 08:48 PM
Dude, did you just confirm the crashes are due to broken models?
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Omega12 15-Feb-18 08:48 PM
nope
this was due to broken sound files
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ShadowDraikana 15-Feb-18 08:49 PM
Lol. Of all the things it could have been.
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JrMasterModelBuilder 15-Feb-18 08:49 PM
Also, cool! (edited)
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ShadowDraikana 15-Feb-18 08:49 PM
Maybe this is true for other areas?
Which files are they Omega?
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Omega12 15-Feb-18 08:49 PM
im gonna test it quick first
make sure nothings broken
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JrMasterModelBuilder 15-Feb-18 08:49 PM
Please document these fixes in detail.
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ShadowDraikana 15-Feb-18 08:50 PM
This will help me map out Lewa's level faster
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Omega12 15-Feb-18 08:50 PM
i've started a notepad doc just for this now
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JrMasterModelBuilder 15-Feb-18 08:50 PM
Ultimately, it would be cool to compile a patched up game, to the extent we can, once we have a better grasp on how to do that.
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Omega12 15-Feb-18 08:51 PM
literally one file
DANCE LKLOADS NOW TOO
everyone's invisible but still
and then it crashes
but i know why
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ShadowDraikana 15-Feb-18 08:52 PM
Omega, try looking into the broken puzzle cave in Onua's level
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Omega12 15-Feb-18 08:52 PM
got a name?
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ShadowDraikana 15-Feb-18 08:52 PM
might be a sound file there too
Let me check
Pzzl
Ceck that folder in Level1
We might have just solved the crash issues
HOLY SHIT IT WORKS. LE KORO WORKS
It's the sound file!
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Omega12 15-Feb-18 08:54 PM
alright, thanks for the confirmation
i'll post it when im done tonight
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ShadowDraikana 15-Feb-18 08:55 PM
Cool.
This MUST be added to the patch
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Omega12 15-Feb-18 08:55 PM
pzzl isn't a sound file issue
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ShadowDraikana 15-Feb-18 08:56 PM
Yeah just checked myself
Maybe check all crash zones to be sure
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Omega12 15-Feb-18 08:57 PM
pzzl is missing a .bcl folder
oh come on
might have foudn what happened to gali's shrine
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V A H K I T I 15-Feb-18 09:01 PM
wAT FILE
DO i RENAME
i AM ON STREAM
ffs
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ShadowDraikana 15-Feb-18 09:02 PM
I just posted in youtube chat
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JrMasterModelBuilder 15-Feb-18 09:03 PM
Does a similar fix work for an Onua issue? (edited)
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ShadowDraikana 15-Feb-18 09:03 PM
No
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JrMasterModelBuilder 15-Feb-18 09:04 PM
k
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ShadowDraikana 15-Feb-18 09:04 PM
There's a missing file in Pzzl
Hi-five @Omega12
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Swordsworth 15-Feb-18 09:07 PM
LE KORO
way to be dude
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ShadowDraikana 15-Feb-18 09:07 PM
I'm going to check some of the crash zones out and see if there are missing files/broken files
@Omega12 The disappearing shrine solved?
Anyway, great find. Glad I was able to help confirm it.
Gotta run for now.
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Swordsworth 15-Feb-18 09:18 PM
GWnanamiWakeMeUpInside GWnanaPepoHype
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ShadowDraikana 15-Feb-18 09:30 PM
SOLVED THE CRASH IN THE PO KORO CAVE
REPEAT, THE CRASH IS SOLVED
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JrMasterModelBuilder 15-Feb-18 09:31 PM
!!!
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ⴳ Imrukii (Not Dave) 15-Feb-18 09:31 PM
What solves that crash?
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Swordsworth 15-Feb-18 09:31 PM
GWnanamiWakeMeUpInside
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ShadowDraikana 15-Feb-18 09:31 PM
It's a corrupted sound file, just like Le-Koro
And I solved the other crashes
Apparently areas are missing BLCS folders
without these, pof
*poof
@V A H K I T I Again, might want to get in here
I need to test to be sure, but I think I can fix some of the other crashes.
I'm freaking out over here right now
Will be back later
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Hexadecimal Mantis 15-Feb-18 09:36 PM
This is hype my dudes
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Omega12 15-Feb-18 09:39 PM
Sorry had to run to atore
Gonna test shrine when I get back
gali shrine spawns you underwater
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ShadowDraikana 15-Feb-18 09:46 PM
My God I just fixed Pohatu's level entirely
I mean, the whole thing IS PLAYABLE
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TricksterDaveStrider (Darryl) 15-Feb-18 09:51 PM
lol i was already muted wtf mang
tis all good doe
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ShadowDraikana 15-Feb-18 09:55 PM
@here Ok, guys, I think I figured this out for the most part, and Omega's discovery got me thinking, "What if Le-Koro doesn't have the only corrupt sound.slb file?" Turns out, it isn't. In the PZZL cave in Onua's level, there is a missing Bcls folder altogether. The three areas listed in the debug menu as TBR1, TBR2, and TBR3 in Onua's level don't even exist in the level folder. That explains the crashes. Pohatu's level is fully fixed by renaming two files. Data/Levels/Lev3/Bldr rename, delete, or move bldr_SOUNDS.slb Data/Levels/Lev3/Blr6 rename, delete, or move blr6_SOUNDS.slb
@Omega12 Is Kopaka's hut under Hutt in the levels folder? because if so it's missing a Blcs folder too.
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Omega12 15-Feb-18 09:56 PM
yes
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ShadowDraikana 15-Feb-18 09:56 PM
Explains that crash
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Omega12 15-Feb-18 09:56 PM
make a copy of village and rename it hutt
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ShadowDraikana 15-Feb-18 09:56 PM
lol, wut?
that works?
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Omega12 15-Feb-18 09:57 PM
it warps you to ko_koro when you exit the dance
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ShadowDraikana 15-Feb-18 09:57 PM
OH
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Omega12 15-Feb-18 09:57 PM
because it sees that as hutt
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ShadowDraikana 15-Feb-18 09:57 PM
Skipping the hut entirely
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Omega12 15-Feb-18 09:57 PM
yes
until we learn how the bcl stuff works
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ShadowDraikana 15-Feb-18 09:57 PM
Could that be done for Le-Koro Mosh too?
Btw, the bcl folders contain a single file
Main.ocl
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Omega12 15-Feb-18 09:58 PM
yeah but it's a large file
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ShadowDraikana 15-Feb-18 10:00 PM
More later, but we got Pohatu's level working now!
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Kaylie Vinchenstein 15-Feb-18 10:02 PM
so... basically all the games bugs are based on misorganization?
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Wolk 15-Feb-18 10:02 PM
Probably not all.
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Omega12 15-Feb-18 10:03 PM
do we know a way of fixing seeing underwater?
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JrMasterModelBuilder 15-Feb-18 10:03 PM
Probably more the files were outdated, or missing resources, and renaming the files that reference them makes it skip them.
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Deleted User 15-Feb-18 10:09 PM
@Kaylie Vinchenstein more like unimplemented/wip files, more likely
the front end map clearly looks like an early incomplete iteration of the map in the deepbrick build, and the ending to ToT
i.e. kini-nui
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V A H K I T I 15-Feb-18 10:13 PM
Okay
I made some progress on the stream thatnks to Omega's fix
I can confirm that this fix works n Pohatu's blr6, and Makuta's PST1 as well
It does NOT work in the other crashing Makuta levels
But it seems to be a common bug that is fixable among multiple areas
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Omega12 15-Feb-18 10:15 PM
glad it helped
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Kaylie Vinchenstein 15-Feb-18 10:20 PM
Progress is being made though, and fairly quickly too.
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V A H K I T I 15-Feb-18 10:22 PM
Check #litestone-dev-archived for updates we found on stream
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Kaylie Vinchenstein 15-Feb-18 10:25 PM
Shit. @V A H K I T I , what was the name of the program for syncing two computers? I can't find it in my browser history.
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V A H K I T I 15-Feb-18 10:25 PM
Synergy
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Kaylie Vinchenstein 15-Feb-18 10:25 PM
thank you
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Omega12 15-Feb-18 10:40 PM
i swear saffire, if this is the reason dance's dont work
trying a dance fix stand by
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V A H K I T I 15-Feb-18 10:40 PM
I'm testing other levels with this fix too
So far I have: Le Koro Pohatu BLDR Pohatu BLR6 Makuta PST1
All working
So far that seems to be it
I've tried all crashing areas on the known crash list
Any luck?
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Deleted User 15-Feb-18 10:50 PM
so no crash but instead warps to new areas?
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V A H K I T I 15-Feb-18 11:03 PM
Ye
IIRC pohatu's level is now fully playable
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iaredius 15-Feb-18 11:03 PM
Awesome
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Omega12 15-Feb-18 11:05 PM
apparently
im really bad at documentiong fixes
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Kaylie Vinchenstein 15-Feb-18 11:07 PM
finally getting aroudn to playing the first release. I noticed there was a bit of an audio lag during the first in-game cutscene. Is that normal/ something that has been fixed?
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V A H K I T I 15-Feb-18 11:07 PM
I mean that's an encoding issue.
Easily fixed by just rerentering the file
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Deleted User 15-Feb-18 11:12 PM
oh, do you guys get the intro cutscenes distorted?
like its not a problem its just wierd
i dunno what's causing it to be that way, but ultimately the system is not reading the codec properly
its weird because without the patch/svp things it seems to work but i could be wrong
it's extending each frame far beyond the point it's supposed to end, and this apparent overflow is also the reason it seems to speed up as it goes along
at least, that's my hypothesis
i dunno how to test that
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Omega12 15-Feb-18 11:20 PM
so turns out i did not fix the ko-koro dance correctly
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V A H K I T I 15-Feb-18 11:21 PM
O_o
Onewa????
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Omega12 15-Feb-18 11:21 PM
i understand how some of the .slb files work
but i cant edit them correctly
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V A H K I T I 15-Feb-18 11:21 PM
Huh
Also your sound SLB fix worked on some other areas
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Kaylie Vinchenstein 15-Feb-18 11:22 PM
there is a nuju model tho-
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Omega12 15-Feb-18 11:24 PM
yeah but im learning how the slbs call models into the scene
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V A H K I T I 15-Feb-18 11:24 PM
So the SLB files exist solely to tell the game what to load and where?
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Omega12 15-Feb-18 11:25 PM
some do
i guess
but just editing them in a text editor doesnt work
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Deleted User 15-Feb-18 11:30 PM
what about a hex editor?
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Omega12 15-Feb-18 11:31 PM
thats what im gonna try
no dice
there's gotta be something else in the garbled mess at the end of the file
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Freerey 15-Feb-18 11:39 PM
how do I run the game in a window? 😐
changing the bionicle.ini settings does nothing
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Omega12 15-Feb-18 11:39 PM
use dxwnd
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Freerey 15-Feb-18 11:40 PM
I have to download something to do it?
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Omega12 15-Feb-18 11:40 PM
yeah
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Freerey 15-Feb-18 11:40 PM
well then
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Omega12 15-Feb-18 11:40 PM
so we need to figure out how to actually edit these .slb's
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Freerey 15-Feb-18 11:40 PM
I've suggested using a CAD
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V A H K I T I 15-Feb-18 11:41 PM
We've basically confirmed these aren't slide libraries. 😛
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Freerey 16-Feb-18 12:02 AM
must resist desire to smash Whenua's pottery
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Deleted User 16-Feb-18 12:03 AM
if you smash it, he'll just use you for the replacement
just like the last guy
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Freerey 16-Feb-18 12:07 AM
omfg why has the video not sent yet it's been 20 minutes
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ShadowDraikana 16-Feb-18 12:08 AM
@V A H K I T I Basically Pohatu's level is completely playable now but you must skip BLR5 thanks to that horrendous jumping glitch. Glad I figured out the slb thing wasn't isolated to le-koro
Pst1 won't work here now
Which areas have you gotten to work by messing with the sound slb?
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V A H K I T I 16-Feb-18 12:08 AM
Same fix works with pst1
And the Kane Ra glitch can be worked around
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ShadowDraikana 16-Feb-18 12:09 AM
wait, did you warp on?
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V A H K I T I 16-Feb-18 12:09 AM
?
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ShadowDraikana 16-Feb-18 12:11 AM
warp into pst1
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V A H K I T I 16-Feb-18 12:11 AM
What about it?
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ShadowDraikana 16-Feb-18 12:12 AM
Or did you access it via Mana1?
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V A H K I T I 16-Feb-18 12:12 AM
Warp anywhere in the makuta level first just to load everything into memory, then warp there
Pretty sure it crashes if you try to play as anyone other than a Kaita, but the Kaita only load in if you load into Makuta normally first
PST1 is Akamai's level btw
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ShadowDraikana 16-Feb-18 12:13 AM
Ah
btw this fix won't work for a good deal of the other areas. apparently they are missing a blcs folder entirely.
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V A H K I T I 16-Feb-18 12:16 AM
Fixed it
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DarkTakanuva 16-Feb-18 12:16 AM
will the fixed version be uploaded to BioMediaProject once all is done? (cuz I'm busy and can't keep track of all the bug/glitch fixes)
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V A H K I T I 16-Feb-18 12:16 AM
Copy Main.ocl from any other level and create a blcs folde
Fixes PZZL
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ShadowDraikana 16-Feb-18 12:16 AM
Bingo
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V A H K I T I 16-Feb-18 12:16 AM
Try it with others
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ShadowDraikana 16-Feb-18 12:16 AM
So the file can be shared
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V A H K I T I 16-Feb-18 12:16 AM
NOT A DRILL BOIS.
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ShadowDraikana 16-Feb-18 12:16 AM
Try it in Hutt in Kopaka's level
The go to the Mosh
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V A H K I T I 16-Feb-18 12:17 AM
Hold on, just gonna make sure PZZL is functional
it loads at least
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ShadowDraikana 16-Feb-18 12:17 AM
I wonder if this can make the Pohatu area of the Makuta level work
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V A H K I T I 16-Feb-18 12:17 AM
Well
On the one hand, it loads
On the other, (and this might be to do with the level itself, need more testing) the hitbox is fucked up
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BleedingNova (Dacotah) 16-Feb-18 12:18 AM
that's one hell of a quote
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V A H K I T I 16-Feb-18 12:19 AM
Yep, the OCL files have something to do with level collision
Swapping for another one changed the hitbox entirely
So...
It doesn't CRASH, but it still doesn't work either
But now we know what that file does
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ShadowDraikana 16-Feb-18 12:20 AM
We'd need to be able to write an osi to fix it
and one that properly calls everything
By the way, what was the workaround to the Kane-Ra glitch?
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Doctor U 16-Feb-18 12:21 AM
Do we see Makuta in the game
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Keatosis 16-Feb-18 12:21 AM
is there like a "test level" somewhere in the files where you guys can test out the assets in an isolated environment? (edited)
ps. If I'm not being helpful just let me know
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N3CR0 16-Feb-18 12:21 AM
@Doctor U nope
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ShadowDraikana 16-Feb-18 12:22 AM
Also, I'm not sure why there are three areas referenced by the warp menu in Onua's level when they don't exist in the lev1 folder.
TBR1, 2, and 3 respectively
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Doctor U 16-Feb-18 12:23 AM
So in the game we dont have that great part from MNOG where Makuta faces the Toa as Tohunga
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Freerey 16-Feb-18 12:24 AM
so uh....a Matoran lost his pick and I found it, but how to I take it?
space does nothing
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ShadowDraikana 16-Feb-18 12:25 AM
What level?
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Freerey 16-Feb-18 12:25 AM
first level
with Onua
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emily (peri) 16-Feb-18 12:25 AM
@Doctor U it doesn't seem as if they had programmed anything with makuta at the time of this build. probably later builds have him, but we dont know exactly what the encounter would look like or anything
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ShadowDraikana 16-Feb-18 12:25 AM
Just walk into it
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Freerey 16-Feb-18 12:25 AM
i did
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ShadowDraikana 16-Feb-18 12:25 AM
is it spinning?
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V A H K I T I 16-Feb-18 12:25 AM
I think he's mistaking the discarded picks next to the huts as the lost one
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Freerey 16-Feb-18 12:25 AM
oh....no it isn't
well shit
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V A H K I T I 16-Feb-18 12:26 AM
And the Kane Ra workaround is to warp in to the level before going into a charge state.
To basically from BLR1
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Freerey 16-Feb-18 12:26 AM
I mean I'm also trying to talk to every Matoran but they all look the same so....kinda hard to tell 😐
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ShadowDraikana 16-Feb-18 12:26 AM
Tha didn't work out well at least for me.
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Freerey 16-Feb-18 12:26 AM
especially cause most of the paths are blocked off by some green amber
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V A H K I T I 16-Feb-18 12:26 AM
THose aren't paths. 😛
That's just a missing texture
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Freerey 16-Feb-18 12:27 AM
oh
Bite me whenua, I've already spoken to everyone (edited)
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Keatosis 16-Feb-18 12:29 AM
It's such a shame this game was never finished, I've been wanting something like it for literally ever
if only there was a way to run it on windows 10 reliably
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ShadowDraikana 16-Feb-18 12:30 AM
@Freerey Forget the dancing bois?
If you aren't using the patch, you can only see the shadows
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Keatosis 16-Feb-18 12:30 AM
I really wish I could help you guys out with the reconstruction and repair, but I know fuck all about that kind of stuff (asside from dabbling in the unity engine)
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Freerey 16-Feb-18 12:31 AM
no, I added the dancing bois
I added that patch
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ShadowDraikana 16-Feb-18 12:32 AM
OH, did you find the other area with the grapple and the missing pick?
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Freerey 16-Feb-18 12:32 AM
I found the grapple, but wait...the missing pick is in that room?
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ShadowDraikana 16-Feb-18 12:32 AM
Yep. Ground floor all the way in the back
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Freerey 16-Feb-18 12:32 AM
😐
okay
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ShadowDraikana 16-Feb-18 12:33 AM
I missed it until I noticed it by accident from up above the first time around.
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Freerey 16-Feb-18 12:33 AM
aaaa found it...thank you
yeah, the monitor I use for this PC has a crappy contrast
well I found the stuff, but the dance still won't initiate
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Deleted User 16-Feb-18 12:35 AM
if i take the hard drive out of a laptop and put in my pc can i boot windows 7 from it and use all my modern hardware
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ShadowDraikana 16-Feb-18 12:35 AM
Talk to all the dancers again.
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Deleted User 16-Feb-18 12:35 AM
cause i really hate my old laptop
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Freerey 16-Feb-18 12:36 AM
how do I know which ones are the dancers?
I've talkd to every Matoran here
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ShadowDraikana 16-Feb-18 12:37 AM
the ones with the Rau. Turaga Nokama's style of mask.
And they should be standing in place, dancing
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V A H K I T I 16-Feb-18 12:37 AM
And.. they'll be dancing? 😛
Yea
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Freerey 16-Feb-18 12:37 AM
but....they're not there
and I"ve applied the patch
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ShadowDraikana 16-Feb-18 12:37 AM
Oh boy
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Deleted User 16-Feb-18 12:38 AM
fresh install maybe?
and reapply patch, be sure to let it overwrite all files
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Freerey 16-Feb-18 12:38 AM
I clicked "Yes to all" when it asked if I wanted to overwrite everything
are you sure we're talking about the same patch?
cause I used the one that was shared on dropbox for alpha v.0001
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Deleted User 16-Feb-18 12:38 AM
0.0001 or something? named the beaverhouse patch (edited)
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Freerey 16-Feb-18 12:40 AM
Beaverhouse Legend of Mata Nui Patch v0.001 is what I installed
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Deleted User 16-Feb-18 12:40 AM
thats right
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Freerey 16-Feb-18 12:40 AM
I thought it would fix the dancers problem
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Deleted User 16-Feb-18 12:40 AM
it should
hm idk
have you restarted pc?
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Freerey 16-Feb-18 12:41 AM
no I have not
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Deleted User 16-Feb-18 12:41 AM
idk man sometimes shits weird about restarting
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Freerey 16-Feb-18 12:41 AM
that could work but omg I found another really bad bug
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ShadowDraikana 16-Feb-18 12:41 AM
There's plenty of those
Ok, I'm going to get some shuteye. Gonna try finish my mapping of all the levels tomorrow.
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Deleted User 16-Feb-18 12:46 AM
cya
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ShadowDraikana 16-Feb-18 12:46 AM
I'll also see if I can fix any more areas as well.
anyway gn
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V A H K I T I 16-Feb-18 01:15 AM
Patches: Beaverhouse Legend of Mata Nui Patch v0.002 Patch Notes: Beaverhouse Legend of Mata Nui Patch Notes v0.001: • Upscaled the game's default resolution, and allowed for changes from Bionicle.ini to take effect (JrMasterModelBuilder) • Fixed Turaga Nuju's animations (Omega12) • Fixed Onu-Matoran dancers being invisible (Omega12) v0.002 • Fixed Le-Koro crash (Omega12) • Fixed Po-Wahi crash (Omega12) • Fixed Akamai crash (Omega12) Note: To get true widescreen out of this, either set your display to ignore letterboxing, or run it through DXWnd and set the window size under Main/Position/W & H to 1366x768. In addition to DXWnd alone, this will also fix the game's issues with alt+tabbing. • Fixed Turaga Nuju's animations (Omega12) • Fixed Onu-Matoran dancers being invisible (Omega12)* To install, simply replace the LEGO Media directory under C:\Program Files, or C:\Program Files (x86) DOWNLOAD: https://www.dropbox.com/s/exlj3z1eij2pcbw/Beaverhouse%20Legend%20of%20Mata%20Nui%20Patch%20v0.002.zip?dl=0 (edited)
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Ivan Smakobich 16-Feb-18 01:42 AM
Just thought I should throw this in, my XP setup on an old Dell Inspiron 530 runs LOMN just fine on the Intel G31 integrated graphics hardware. Using a MicroXP build rather than official XP, so those of you without access to an XP machine could install Micro to run LOMN.
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V A H K I T I 16-Feb-18 01:49 AM
Hm
Noted
Maskposting patch release post btw. Had a little fun with this one. Pac https://www.facebook.com/groups/100969210376382/permalink/380926832380617/ (edited)
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V A H K I T I 16-Feb-18 02:28 AM
So I just took a look at RQ's old video from the beta.
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Doctor U 16-Feb-18 02:28 AM
@V A H K I T I isnt facebook as a platform outdated as fuck
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V A H K I T I 16-Feb-18 02:28 AM
The infamous crash area has different platforms than our version.
So that might be related to why it doesn't happen in ours
I mean, Maskposting is as big a platform as BZP right now.
They just celebrated 15k members recently.
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JrMasterModelBuilder 16-Feb-18 02:35 AM
I've updates the Metrowerks CodeWarrior MSL 5 download to include the Win32-x86 Support files. https://drive.google.com/open?id=1z6FELeCYLqbKazaTWTzokG0yFevTa98n
Some of the exception handling code is actually in the Win32-x86 Support files.
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V A H K I T I 16-Feb-18 02:36 AM
That's good right? 😛
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Doctor U 16-Feb-18 02:44 AM
Being as big as BZP is nothing these days
The whole forum is dying
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Doctor U 16-Feb-18 02:53 AM
Most BZP members are not even active anymore. I wonder how many members even pay for premier
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Seruwu😺 16-Feb-18 05:03 AM
not that many I assume
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V A H K I T I 16-Feb-18 05:42 AM
Can confirm btw: With the exception of needing extra energy for one themal section, and some really janky hitboxes, Lewa's level is fully playable. You just can't beat the boss.
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Doctor U 16-Feb-18 05:47 AM
So do all the Toa start their levels with previous Toa's mask?
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V A H K I T I 16-Feb-18 05:47 AM
Ye
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Eljay Johnsen 16-Feb-18 05:51 AM
Vahkiti (Liam) - Today at 3:42 AM Can confirm btw: With the exception of needing extra energy for one themal section, and some really janky hitboxes, Lewa's level is fully playable. You just can't beat the boss. Given my Lewa-fan status, reading that was an emotional roller coaster.
😛
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V A H K I T I 16-Feb-18 05:51 AM
Pac
Yeah about an hour or so after you left, there was a breakthrough by @Omega12
One file turned out to be causing at least four different areas to previously crash.
These included the two crashing areas of Po-Wahi, and Le-Koro
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Eljay Johnsen 16-Feb-18 05:54 AM
My goodness, that's crazy.
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Doctor U 16-Feb-18 05:56 AM
I wonder how 'canon' that would have been if the toa started with previous kanohis
I watched about halfway through Tahu and Kopaka level videos
I have started to realise that while this game seems nice to have I don't think it would have been particularly good. But then again most bonkle games are not good
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Galgo 16-Feb-18 08:01 AM
Do the patched files work on old computers too?
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Seruwu😺 16-Feb-18 08:19 AM
I think it'll be semi-decent and not something that would blow our socks off or anything
it'll be better than BTG though imo
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Swordsworth 16-Feb-18 08:26 AM
I feel like all the toa started with all prior attained kanohi to save time in level design due to the time crunch
Given a longer initially proposed deadline and timeline, who knows?
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ShadowDraikana 16-Feb-18 09:27 AM
I'm going to try tackling some of the crash zones in Ko-Wahi today, so stay tuned. Wish me luck.
If this works Kopaka's level might be a bit more playable.
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Doctor U 16-Feb-18 09:52 AM
So the game was supposed to be about Toa finding all great and noble kanohi, battling rahi and elemental beasts and finding things?
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Seruwu😺 16-Feb-18 10:41 AM
essentially yeah
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Doctor U 16-Feb-18 10:44 AM
Element creatures seem lazy adversaries when the Toa have to face their own elements
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Tetsu Aero 16-Feb-18 12:02 PM
Well, they did change the flying organic birds in the intro to be made out of Lego in the Beta version. Maybe they planned to do so with the elemental beasts as well? I never understood how the elementals fit into the Bionicle universe.
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Swordsworth 16-Feb-18 12:08 PM
They're theoretically elemental constructs that have no real form, so they'd never actually be sets
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emily (peri) 16-Feb-18 12:10 PM
the normal vatuka made it into the GBA game so I don't think they'd have switched out the elementals. idk though
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Ondrik🅱 (Ondrej) 16-Feb-18 12:20 PM
Lego Bionicle (also subtitled Tales of the Tohunga or Quest for the Toa) is a Lego-themed action-adventure game based on the Bionicle franchise. It was developed by Saffire Corporation, published by Lego Software and distributed in North America ...
Wikipedia doesn't know yet!!!
It's not semi-protected, someone could go and make an edit
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Omega12 16-Feb-18 12:33 PM
How I feel navigating the debug menu
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V A H K I T I 16-Feb-18 03:36 PM
Does anyone know if the tablet that the Rau is required for is anywhere in Gali's accessable area?
That seems to be the only thing preventing progression in her level.
....Well that and massive jank on the swimming physics. Pac
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V A H K I T I 16-Feb-18 03:52 PM
Uploading yesterday's stream VOD now. Pre cool that we got breakthroughts right on the stream, but I was a little peeved at you @Omega12 for going on and on about it, but not actually saying how it was done for like.. 5 minutes. xP
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Doctor U 16-Feb-18 03:54 PM
Question about the rahi in the game. Are all rahi sets available as models?
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V A H K I T I 16-Feb-18 03:55 PM
All the Rahi can be BUILT if that's what you're asking?
But few of them are actually sets
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ⴳ Imrukii (Not Dave) 16-Feb-18 03:55 PM
I don't think they are all available models, but I believe they can all be built.
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Doctor U 16-Feb-18 03:55 PM
Like are manas and Nui-kopen there
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V A H K I T I 16-Feb-18 03:55 PM
OH
Nui Kopen, no.
But the Manas and Mana Ko, yes
However
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Deleted User 16-Feb-18 03:55 PM
there outta be at least 10~15 models, if you count variants and combiners
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V A H K I T I 16-Feb-18 03:55 PM
They are supposed to be bosses, and they are not programmed in this version.
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Doctor U 16-Feb-18 03:56 PM
Ah
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V A H K I T I 16-Feb-18 03:56 PM
They don't even spawn in their boss area
But the models are in the game
They seem to be a boss for Akamai specifically.
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Doctor U 16-Feb-18 03:56 PM
Do you have a some sort of gallery for those different rahis? I'd like to see them
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V A H K I T I 16-Feb-18 03:56 PM
As his area ultimately leads to MANA
WHich is where they should spawn
(Yes I finally got through Akamai's stage off stream. xP)
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Doctor U 16-Feb-18 03:57 PM
Ah. Do we know what would have been Wairuha's boss
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V A H K I T I 16-Feb-18 03:57 PM
Turns out that one up and down platform is supposed to stop moving if you fail the jump
No idea.
The area his stage leads to crashes
And there don't seem to BE any other stages in the code at all
Except for CHMB
Which isn't in the warp list
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Doctor U 16-Feb-18 03:58 PM
I surely hope that the beta surfaces. This alpha build is more interesting when I hear about it more
I was wondering that are some images from bionicle.com's year 2001 story video from this game
There was Tahu facing Nui-jaga, Nui-rama with infected tohunga and Toa facing vortex Makuta
Those pictures seem to be in the style of the game
And dont appear in the card game or catalogues
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V A H K I T I 16-Feb-18 04:01 PM
Got those images handy?
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Deleted User 16-Feb-18 04:02 PM
Looking at BS01, the 2001 sets featured 15 rahi: the orange and green Nui-Ramas, the Nui-Kopen, Muaka, Kane-Ra, Kuma-Nui, the two Manas, the Mana-Ko, the purple and blue Nui-Jagas, the Kahu, the blue and teal Tarakavas, and the Tarakava Nui.
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Tetsu Aero 16-Feb-18 04:02 PM
I have tried building the "new" Rahi in the game and i succeeded with the lil scoprion, the tiny fish, the turtle(not the Hoi), and the Wolfrat(mini muaka). However, the Fikou-Nui model lacks a component that link the upper part of the main body to the legs
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Deleted User 16-Feb-18 04:03 PM
The Master Builder set had instructions for making other rahi that appeared in this game, ToT, and MNOG (edited)
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Doctor U 16-Feb-18 04:03 PM
This was one of the pics
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V A H K I T I 16-Feb-18 04:03 PM
I've never seen that image before. O_o
Have the rest?
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Deleted User 16-Feb-18 04:03 PM
where'd this come from?
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Doctor U 16-Feb-18 04:04 PM
Bionicle.com story video for 2001
From 2004
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Tetsu Aero 16-Feb-18 04:04 PM
btw, Greg said the Toa would have fought shadow versions of themselves in the game. Have you discovered any of these instances?
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Deleted User 16-Feb-18 04:04 PM
that came up in a book c. 02~03
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V A H K I T I 16-Feb-18 04:04 PM
@Doctor U Link to the video?
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Tetsu Aero 16-Feb-18 04:05 PM
@Deleted User yeah i know it was later adapted into one of the books, but Greg said it was from the game
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Deleted User 16-Feb-18 04:06 PM
based on what i vaguely recall from the past few days here, it was never planned
@Galgo @JrMasterModelBuilder can either of you verify that?
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Deleted User 16-Feb-18 04:07 PM
I'm not talking about those, I'm saying I don't think Saffire was planning a Shadow Toa fight
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Doctor U 16-Feb-18 04:07 PM
The 2001 has pic of Nui-rama chasing tohunga
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Deleted User 16-Feb-18 04:07 PM
rather it'd be closer to what happened in MNOG, minus the teleporting at the end
instead they'd light a beacon as seen in the ending
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Doctor U 16-Feb-18 04:08 PM
Yeah the nui-jaga pic was the one i was searching
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JrMasterModelBuilder 16-Feb-18 04:08 PM
No evidence of Shadow Toa I've seen, but the end of Makuta's level appears empty, so unknown what was supposed to be there.
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Doctor U 16-Feb-18 04:09 PM
Surely that Makuta v Toa pic has something to do with it
Did this help any of you anyway?
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V A H K I T I 16-Feb-18 04:11 PM
Looking at them closely, these do look similar to the med-poly models that the beta would use (edited)
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Doctor U 16-Feb-18 04:12 PM
I always though these images came from the game
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V A H K I T I 16-Feb-18 04:14 PM
Nui Jaga seems to match
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Deleted User 16-Feb-18 04:17 PM
I think the main difference here is the sword texture and the better lighting
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V A H K I T I 16-Feb-18 04:17 PM
Better replication of the angle.
Also
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Deleted User 16-Feb-18 04:17 PM
Try loading the textures
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Doctor U 16-Feb-18 04:17 PM
Image - Nui Rama chasing Matoran.png | Bionicle Reviews Wiki | FANDOM powered by Wikia
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V A H K I T I 16-Feb-18 04:17 PM
Those images are clearly prerendered btw
But probably using the same models
Hm
Excpet for those TOhunga
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Deleted User 16-Feb-18 04:17 PM
Why are they petrified?
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V A H K I T I 16-Feb-18 04:18 PM
They're probably just Onu-Matoran?
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Deleted User 16-Feb-18 04:18 PM
Onu-Matoran aren't that color
Their feet, maybe (Nuparu)
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Doctor U 16-Feb-18 04:18 PM
Maybe the 7th tribe
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V A H K I T I 16-Feb-18 04:18 PM
Onu Matoran aren't gray? Pac
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Deleted User 16-Feb-18 04:18 PM
The Av-Matoran?
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Doctor U 16-Feb-18 04:19 PM
In MNOG there was Makuta worshipping tribe at some point
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Deleted User 16-Feb-18 04:19 PM
Where? Never saw any. (edited)
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Doctor U 16-Feb-18 04:19 PM
It's in those Templar blogs
And we have some unused things left from that plan
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Deleted User 16-Feb-18 04:19 PM
So it wasn't in MNOG, just considered
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joint-Dogg666 16-Feb-18 04:21 PM
If I remember the blog post correctly, that was something Templar pitched to the story team, and it got shot down
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Doctor U 16-Feb-18 04:21 PM
Those tohunga from rama pic could be infected maybe?
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Deleted User 16-Feb-18 04:23 PM
If that were the case, only their masks would look tainted.
They're all colored like Makuta at the end of MNOG
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joint-Dogg666 16-Feb-18 04:31 PM
I think they're meant to be grey, it's just image artifacts making them look infected (edited)
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emily (peri) 16-Feb-18 04:34 PM
fyi those weird images were probably made by templar, who had access to the tlomn models and it can be assumed made those animations (nobody else was doing flash content for the bionicle site at the time)
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Tetsu Aero 16-Feb-18 04:35 PM
Does anyone think this is a precursor to the Hoi turtle or has it been implemented in the game somewhere?
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V A H K I T I 16-Feb-18 04:36 PM
Not seen it yet.
We should take it upon ourselves to name these poor non-canon bois
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Tetsu Aero 16-Feb-18 04:36 PM
Yeah i figured, the Gali level didn't have any Rahi yet right?
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V A H K I T I 16-Feb-18 04:36 PM
All of them
And yeah, it has plenty
Hoi turtles, all the fish are there, etc.
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Tetsu Aero 16-Feb-18 04:37 PM
Even the tiny fishes?
and the Takea?
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V A H K I T I 16-Feb-18 04:37 PM
@Swert Wanna make a non-canon Rahi article? Pac
Ye
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Kaylie Vinchenstein 16-Feb-18 04:38 PM
there's a hoi turtle in the game too
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Tetsu Aero 16-Feb-18 04:38 PM
Coool
are there any of the ice bats or fire bats?
i know there's the regular kind in Onua's ölevel
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V A H K I T I 16-Feb-18 04:39 PM
Yeah, they're all there
Some of the ice bats are in the ice caves in Ko-Wahi, but you don't really see them until you look up
Flying Rahi in this build have no AI. They just have a very simple, circular flight pattern. (edited)
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Tetsu Aero 16-Feb-18 04:40 PM
ha ha
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V A H K I T I 16-Feb-18 04:40 PM
This goes for the Nui Rama in the nests encountered in Ta-Wahi as well
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Tetsu Aero 16-Feb-18 04:40 PM
poor Rahi
yeah i saw the stream where you encountered them
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V A H K I T I 16-Feb-18 04:41 PM
It's funny about them too, the bats as well.
And this fact gives some insight into Saffire's competency at entity programming.
The bats in Onu-Wahi actually have a SOLID hitbox.
And I don't mean like a bubble that you just bump into
I actually landed on one during the infamous area
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Deleted User 16-Feb-18 04:42 PM
the deepbrick ones had better ai, right?
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V A H K I T I 16-Feb-18 04:42 PM
Ye
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Tetsu Aero 16-Feb-18 04:42 PM
Yeah i know the deepbrick vids showed him fighting against the bats constantly
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V A H K I T I 16-Feb-18 04:42 PM
I mean better than none is not saying much. xD
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Tetsu Aero 16-Feb-18 04:42 PM
xD
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V A H K I T I 16-Feb-18 04:43 PM
IIRC ALL rahi had improved AI in the beta
Some had ranged attacks, and all were far more aggressive (edited)
In our build, it's again, simple pathfinding
They just home in on you and do contact damage with attack animations
That's it
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Tetsu Aero 16-Feb-18 04:43 PM
are there any Ussal crabs implemented in the game? I know there's the version with the tohunga arms
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V A H K I T I 16-Feb-18 04:44 PM
That one is in Onu-Wahi
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Tetsu Aero 16-Feb-18 04:44 PM
that BEta would prove nice then
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V A H K I T I 16-Feb-18 04:44 PM
Haven't seen the original yet
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Doctor U 16-Feb-18 04:44 PM
I wonder how many models Templar and Saffire shared
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Tetsu Aero 16-Feb-18 04:45 PM
There's a model and files for the Ussal we know and love so i'm curious if it was meant to replace the one found in Onu wahi
they must have shared a lot
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Deleted User 16-Feb-18 04:46 PM
well, the master builder set's got instructions for it
they probably got it from lego
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Galgo 16-Feb-18 04:46 PM
@Doctor U I've specifically asked about those pictures, they are not LOMN related
and what did you remember @Deleted User ?
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Deleted User 16-Feb-18 04:47 PM
@Galgo The Shadow Toa weren't gonna be in the game, right?
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Galgo 16-Feb-18 04:48 PM
dunno, the guy I talked to never confirmed that, but I doubt he would know
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V A H K I T I 16-Feb-18 04:48 PM
@Galgo You keep saying these things man, but so far you haven't provided any source, and your guy hasn't shown up yet. Getting a little skeptical here. FELLAS
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Deleted User 16-Feb-18 04:48 PM
@V A H K I T I NDAs, my dude
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V A H K I T I 16-Feb-18 04:48 PM
Right but the guy was supposed to come into the discord here, and so far he hasn't.
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Galgo 16-Feb-18 04:48 PM
your being skeptical doesn't change the fact that I've spoken with him
if you want the transcripts then sure
but I'm not giving names
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V A H K I T I 16-Feb-18 04:50 PM
I mean, so you say. I wouldn't mind seeing proof at this point yeah, considering that yu've been saying you're in contact with him and that he's open to sharing info and jumping on to help the project and whatnot, but none of that has followed through.
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Kaylie Vinchenstein 16-Feb-18 04:50 PM
you don't have to give names on a media form that's inherently anonymous.
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Doctor U 16-Feb-18 04:50 PM
@Galgo Where are those pictures from then?
Unused Card game material?
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Galgo 16-Feb-18 04:50 PM
I'm not surprised honestly, I've been checking my email too. And at any rate, haven't the things I've mentioned actually been confirmed? (edited)
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V A H K I T I 16-Feb-18 04:50 PM
Not that I know of
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Galgo 16-Feb-18 04:51 PM
how about being to change save files manually by changing a byte?
or 3D-studio max
or the name of the testing cave
and gali's swimming mechanic
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V A H K I T I 16-Feb-18 04:52 PM
Don't take this personally btw. You must understand this is the first material we've gotten our hands on in 17 years, following an endless trail of false leads and charlatans.
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Galgo 16-Feb-18 04:52 PM
well considering all the time I've invested into trying to find the game, I can assure you that I'm not making anything up
and now that the game has already been found, there wouldn't be any point in making things up
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V A H K I T I 16-Feb-18 04:53 PM
Editing files in a hex editor is simple and common among... ANYTHING really if you know what you're doing. 3DS Max hasn't really been confirmed, we just assumed based on the SLB files which turned out not to be Autodesk related, I know of no testing cave, and nothing was ever confirmed about Gali's swimming other than you said, HE said it was ass.
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Galgo 16-Feb-18 04:53 PM
he also mentioned how it worked
one sec
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V A H K I T I 16-Feb-18 04:54 PM
I mean... retroactive mention of a mecahnic of something we already know doesn't prove anything. 😛
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Galgo 16-Feb-18 04:54 PM
"You sent me screen shots of others words. That shows a little bit. The Gali water worlds were kind of boring, I thought. Just underground caverns filled with water with sunken buildings inside to swim around"
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Deleted User 16-Feb-18 04:54 PM
what's this about gali and ass? ( ͡° ͜ʖ ͡°)
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V A H K I T I 16-Feb-18 04:54 PM
Okay.
When was that?
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Galgo 16-Feb-18 04:54 PM
last year
"It was all in C++ with a proprietary 3D engine built by Saffire. The programming was not really back-breaking, but there was lots of it and lots of things to code. It used matrices math for rotations and translations to move things around the world. What was back-breaking was the hours we kept. I wouldn't really say it was harder than other things I've done. (I've done military simulators, slot machines video games, education software, and iOS apps.)"
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Deleted User 16-Feb-18 04:55 PM
well, based on that description, he's not wrong
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V A H K I T I 16-Feb-18 04:55 PM
I mean, we knew about one sunken building from a screenshot from 2001, so that still doesn't prove anything, but it's at least something more believable. 😛
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Galgo 16-Feb-18 04:55 PM
"Full 3D movement. You would push a button to give a forward burst of velocity, and you could turn left, right, up, down, but moving the mouse. There was also a slight gravitational pull that would pull you downward if you didn't move. It wasn't great. I've seen much better swimming physics in games since."
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Deleted User 16-Feb-18 04:55 PM
looking at liam's footage, there's a lot of boring caves in ga-wahi
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V A H K I T I 16-Feb-18 04:56 PM
AFAIK there's none of the gravity in the water that he menions, but that's not wrong.
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Galgo 16-Feb-18 04:56 PM
where in particular is this coming from?
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V A H K I T I 16-Feb-18 04:56 PM
Still, if you'd told people that BEFORE the alpha leaked, I'd be more inclined to take it as real evidence.
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Deleted User 16-Feb-18 04:56 PM
the mass of aqua magna
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V A H K I T I 16-Feb-18 04:56 PM
?
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Galgo 16-Feb-18 04:57 PM
again, you believing me doesn't change facts
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Deleted User 16-Feb-18 04:57 PM
where in particular is this [gravity] coming from?
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V A H K I T I 16-Feb-18 04:58 PM
It's coming from the fact that as far as I know all you've said has been common knowledge given after release, and your introduction of the dev to the group never happened. Again, I'm not trying to make this personal. I'm just saying after 17 years, we've had A LOT of people try to do this before,
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Deleted User 16-Feb-18 04:58 PM
in any case, let's stop getting worked up over this
it's barely been a week since this all started
and rome wasn't built in a day
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V A H K I T I 16-Feb-18 04:58 PM
No need to take it personally. If you have date stamps and whatever on the emails then present them and I'll be quiet. Simple as that
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Galgo 16-Feb-18 04:58 PM
I'm not surprised he hasn't joined. I could ask him again, but that would be pretty pushy
sure, but half of our conversations took place through facebook
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V A H K I T I 16-Feb-18 04:59 PM
All the better. It's harder to edit (edited)
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Deleted User 16-Feb-18 05:00 PM
right click>inspect element
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V A H K I T I 16-Feb-18 05:00 PM
True.
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Deleted User 16-Feb-18 05:00 PM
but really, that'd be more effort than it's worth
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Galgo 16-Feb-18 05:00 PM
<span class="_5w-6">06/26/2014 2:03am</span>
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Deleted User 16-Feb-18 05:00 PM
what pepeS (edited)
that long?
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V A H K I T I 16-Feb-18 05:00 PM
Either way, all I'm saying is you can't just come into a place and say a bunch of stuff without giving evidence to back it up. Ya gotta tell us something we don't already know and provide proof given how many people have tried to dupe us in the past over this.
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Galgo 16-Feb-18 05:01 PM
it took him a year to check because FB doesn't notify the person if they're not on their friends list. meaning therefore, that he would have to manually check his spam folder
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V A H K I T I 16-Feb-18 05:01 PM
Also, an HTML tag... that's.. that's not proof of anything dude. (edited)
That's literally a tag with a date in it. Come on man. xD
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Galgo 16-Feb-18 05:01 PM
wouldn't it take me longer to write out everything I did above than just 30 seconds?
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Swordsworth 16-Feb-18 05:02 PM
>harder to edit >someone who has at least a cursory knowledge of programming and file structures I understand your suspicion, and it's merited and all in the face of the past, but you don't need to be confrontational about it. I feel like you could just politely request him to submit evidence and then have him not say anything until he does
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V A H K I T I 16-Feb-18 05:02 PM
Just take screenshots and blur out names
Simple
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Swordsworth 16-Feb-18 05:02 PM
you can even block out names with 5 seconds in ms paint
ez
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Deleted User 16-Feb-18 05:02 PM
just don't have other tabs open ( ͡° ͜ʖ ͡°)
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V A H K I T I 16-Feb-18 05:03 PM
I'm not trying to be confrontational, he's the one taking this personally. I'm just saying I'm a bit skeptical of his claims in light of recent fallings through (edited)
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Galgo 16-Feb-18 05:03 PM
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Swordsworth 16-Feb-18 05:03 PM
the reply?
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Deleted User 16-Feb-18 05:03 PM
liam, you may not be trying to be confrontational, but you're certainly coming across as overeager
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Swordsworth 16-Feb-18 05:03 PM
essentially, yes
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Deleted User 16-Feb-18 05:04 PM
i'd say it's best not to push it i wouldn't wanna take any chances as it is
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Galgo 16-Feb-18 05:04 PM
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V A H K I T I 16-Feb-18 05:05 PM
If I am coming accross that way, it's only to make the point that groundless claims can't just be taken at face value in the context of this project. I apologize if I've made it seem like I'm trying to do any more than that.
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Galgo 16-Feb-18 05:05 PM
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Deleted User 16-Feb-18 05:05 PM
was the fact we have an alpha not enough?
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V A H K I T I 16-Feb-18 05:05 PM
The alpha was from a completely unrelated source
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Deleted User 16-Feb-18 05:05 PM
i mean, i know it's not from this guy
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Galgo 16-Feb-18 05:06 PM
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Swordsworth 16-Feb-18 05:06 PM
How was the alpha attained anyhow? Did an employee get in touch with you?
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V A H K I T I 16-Feb-18 05:06 PM
Just because we get exhibit A from one guy does not mean that theoretical exhibit B from another is automatically true. 😛
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Galgo 16-Feb-18 05:06 PM
are we still doing this?
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Deleted User 16-Feb-18 05:06 PM
@Swordsworth ask @JrMasterModelBuilder
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Swordsworth 16-Feb-18 05:06 PM
o ok
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V A H K I T I 16-Feb-18 05:06 PM
No, I'm just explaining my point to @Deleted User
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Deleted User 16-Feb-18 05:07 PM
anyway, i think that's more than enough screenshots
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Swordsworth 16-Feb-18 05:07 PM
ye
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joint-Dogg666 16-Feb-18 05:07 PM
Can you put this guy's replies in a pastebin @Galgo? interesting stuff
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Galgo 16-Feb-18 05:08 PM
I can copy and paste the text easily enough
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V A H K I T I 16-Feb-18 05:08 PM
Yeah, I'll buy it. And again, I apologize if it seemed like I was coming accross as standoffish. But surely you understand why it was a point I brought up in the first place
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Galgo 16-Feb-18 05:08 PM
unless of course you want me to manually stitch the entire thing together
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Swordsworth 16-Feb-18 05:08 PM
ye probably a copypaste into a pastebin of the whole convo
that'd be sick to see what all info he's got
and maybe it can aid in piecing what we have into a playable game
speaking of which
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Deleted User 16-Feb-18 05:10 PM
or at least we'll get to hear some crazy stories about Saffire
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Galgo 16-Feb-18 05:10 PM
those are mostly in emails
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Swordsworth 16-Feb-18 05:11 PM
Can I get some assistance on installing the patches
It just bugs out when I try
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V A H K I T I 16-Feb-18 05:11 PM
What's going on?
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Swordsworth 16-Feb-18 05:12 PM
So, I replace the Lego Bionicle folder with the one from the patch (edited)
and then I run the exe
and it softlocks
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Galgo 16-Feb-18 05:14 PM
what should the dev's alias be?
how about black mamba
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Keatosis 16-Feb-18 05:14 PM
I'm thinking DeveloperMcDeveloperFace
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Galgo 16-Feb-18 05:14 PM
ok
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Keatosis 16-Feb-18 05:14 PM
has a certain ring to it
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V A H K I T I 16-Feb-18 05:14 PM
Light Brick
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Keatosis 16-Feb-18 05:14 PM
Lime Joint
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V A H K I T I 16-Feb-18 05:15 PM
He's more open to discussion than DB who may or may not now be in prison
Seems fitting
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Keatosis 16-Feb-18 05:15 PM
whoops
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V A H K I T I 16-Feb-18 05:15 PM
@Swordsworth What exactly does it do?
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Swordsworth 16-Feb-18 05:15 PM
So, I replaced the Lego Media folder
added in all the dll and ini files
and then run it
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V A H K I T I 16-Feb-18 05:15 PM
Uh
YOu're supposed to REPLACE it
Not delete it and then put in the new one
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Swordsworth 16-Feb-18 05:16 PM
then it bricks(heh) as soon as it tries to play the first cutscene
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V A H K I T I 16-Feb-18 05:16 PM
THis patch literally only includes the files we changed. 😛
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Swordsworth 16-Feb-18 05:16 PM
oh that causes other issues such as vertical tearing
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V A H K I T I 16-Feb-18 05:16 PM
That sounds more like a vsync problem on your GPU
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Swordsworth 16-Feb-18 05:16 PM
nah it does it and THEN it bricks
it's not akin to your avergae vertical tearing
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Keatosis 16-Feb-18 05:17 PM
I wonder if Nvida made a driver setting for this game.... 😂 (edited)
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V A H K I T I 16-Feb-18 05:17 PM
Can I get a clip of this?
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Swordsworth 16-Feb-18 05:17 PM
I'll try
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V A H K I T I 16-Feb-18 05:17 PM
Thank
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Swordsworth 16-Feb-18 05:18 PM
this happened with the first patch, but I havent tried the most recent one (edited)
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Deleted User 16-Feb-18 05:18 PM
is it too late to suggest a developer alias?
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V A H K I T I 16-Feb-18 05:18 PM
I mean I'm sticking with Light Brick personally. xP
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Galgo 16-Feb-18 05:18 PM
lightbrick or litebrick?
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Keatosis 16-Feb-18 05:18 PM
sounds good
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Swordsworth 16-Feb-18 05:19 PM
ok uhhh
ye same issue
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Deleted User 16-Feb-18 05:19 PM
if we're playing off "deepbrick" (based on Deep Throat, from the Watergate investigation), why not go with "seth brick" (seth rich, the guy who probably leaked the dnc emails in the 2016 campaign)
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Swordsworth 16-Feb-18 05:19 PM
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V A H K I T I 16-Feb-18 05:20 PM
@Deleted User I like it
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Swordsworth 16-Feb-18 05:20 PM
this is how the main menu looks
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V A H K I T I 16-Feb-18 05:20 PM
@Swordsworth Is that running in DXWnd or fullscreen?
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Swordsworth 16-Feb-18 05:20 PM
fullscreen
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V A H K I T I 16-Feb-18 05:21 PM
Hmm.. what resolution did you set in the INI?
Cause as the game is now, the minimum is 1024x768
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Swordsworth 16-Feb-18 05:21 PM
lol the ini reset itself when I messed around in the installation processes earlier
problem found
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V A H K I T I 16-Feb-18 05:21 PM
Noice
But yeah, any lower than what is now the new default will bug it out
Eg: the original 640x480
I'll hex edit the EXE while I'm thinking of it so the default INI reflects this
That'll be in the next patch
Thanks for the reminder!
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Swordsworth 16-Feb-18 05:23 PM
👍
The opening videos and SaffireLogoNew still bug out
but that's irrelevant atm
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Keatosis 16-Feb-18 05:24 PM
I wonder how horribly the game would melt down if we tried to make it run higher than 640x480
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Deleted User 16-Feb-18 05:25 PM
have you considered a fan?
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V A H K I T I 16-Feb-18 05:26 PM
Hm.. problem with the hex edit idea
I need to replace the data with the same byte count
But obviously 1024x768 is a bigger number than 640x480
Hmm
I'll tinker
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ShadowDraikana 16-Feb-18 05:26 PM
explodes
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JrMasterModelBuilder 16-Feb-18 05:29 PM
Let's not go with Seth Rich or derivatives, no need to drag alt-right conspiracy nonsense into this. (edited)
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Galgo 16-Feb-18 05:29 PM
I like litebrick
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JrMasterModelBuilder 16-Feb-18 05:31 PM
Who are we naming again?
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Swordsworth 16-Feb-18 05:31 PM
the dev
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V A H K I T I 16-Feb-18 05:31 PM
Oh dear.
So
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Swordsworth 16-Feb-18 05:31 PM
who is in communication with jaekoff
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V A H K I T I 16-Feb-18 05:31 PM
My tinkering
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Swordsworth 16-Feb-18 05:31 PM
or something
idk
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V A H K I T I 16-Feb-18 05:31 PM
MAY have fucked up
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Galgo 16-Feb-18 05:32 PM
dev I spoke to for the transcripts
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V A H K I T I 16-Feb-18 05:32 PM
I DON'T THINK THAT'S RIGHT. Pac
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Swordsworth 16-Feb-18 05:32 PM
it's aesthetic
it
s perfect
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(Team Kanohi) Jocool1231 16-Feb-18 05:32 PM
🤔
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Tetsu Aero 16-Feb-18 05:33 PM
I believe that's close to impressionist art
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V A H K I T I 16-Feb-18 05:33 PM
Well I figured out why
My edit caused this
; This is the LEGO Bionicle ini file 1024 [GraphicsOptions] ResolutionW=024 ResolutionH=768 Windowed=1 BitDepth=32 SvpOther=0 SvpRad=0 Fog=1 ParticleDetail=4 [Misc] Language=0 ControlOption=1
(edited)
>024x768
THAT'LL DO IT
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Swordsworth 16-Feb-18 05:36 PM
you already know what's going on
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V A H K I T I 16-Feb-18 05:37 PM
Kek
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Galgo 16-Feb-18 05:37 PM
"If the video would show up on your computer, it would play. It eithe worked or it didn't;"
this is interesting
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ShadowDraikana 16-Feb-18 05:38 PM
btw, what's the fastest some got through the TMBL room in Onua's level?
*someone
I got through it with only 3 door choices.
-_-
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Deleted User 16-Feb-18 05:42 PM
@JrMasterModelBuilder whatever your opinion on the matter is, i think it works thematically for our purposes
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JrMasterModelBuilder 16-Feb-18 05:42 PM
@Deleted User No, it would be stupid, and frankly insensitive to a guy who died. (edited)
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Galgo 16-Feb-18 05:44 PM
Jaekoff: In old flyers, it said that the game would also come out for Nintendo Gamecube Did that ever start? 09/27/2016 1:14AM LiteBrick: No. It was strictly a PC game. (edited)
by the way, I think the guy who did the music is still around
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V A H K I T I 16-Feb-18 05:46 PM
David Madden?
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(Team Kanohi) Jocool1231 16-Feb-18 05:50 PM
Woah cool
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Galgo 16-Feb-18 05:56 PM
"Now I also remember some of those climbing puzzles. Those were maddening. I hated some of them. I didn't design the levels, just the physics." (edited)
lol
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V A H K I T I 16-Feb-18 05:59 PM
I'll say.
I'm looking right at you Ga-Wahi
That waterfall climb to the Rau can eat all of the chode
ALTHOUGH
That would be less difficult if the physics actually worked.
And Gali didn't control like Sonic 06. (edited)
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Galgo 16-Feb-18 06:00 PM
o-ouch
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V A H K I T I 16-Feb-18 06:00 PM
So that's all on him IMO. Pac
The design is fine. It's the physics that make it infuriating.
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Roy8012 16-Feb-18 06:01 PM
urk physics
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V A H K I T I 16-Feb-18 06:01 PM
Half the time the ledge grabbing doesn't work, Gali either stops on a dime or always pushes forward in the air, and the boulders will randomly fall ON the platform rather than where they're programmed to and push you off
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ShadowDraikana 16-Feb-18 06:02 PM
Which area is this?
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V A H K I T I 16-Feb-18 06:02 PM
He's got some nerve blaming the level designers for that one. 😛
Gali's waterfall climb to the Rau (edited)
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Roy8012 16-Feb-18 06:02 PM
>reads patch notes
was weird to see nuju walking without a cycle at the shrine
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V A H K I T I 16-Feb-18 06:02 PM
Last footage recorded prior to the discovery of the debug menu and our up-res patches. Future videos will be higher quality, but will still only show the mai...
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ShadowDraikana 16-Feb-18 06:03 PM
around what time?
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V A H K I T I 16-Feb-18 06:03 PM
Looking for it. Hold up
21:12
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ShadowDraikana 16-Feb-18 06:03 PM
Ok I'm thinking of the right thing
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V A H K I T I 16-Feb-18 06:04 PM
BOIS
JMMB GOT WIN 10 SUPPORT
NOT A DRILL
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Roy8012 16-Feb-18 06:04 PM
YOOOO
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ShadowDraikana 16-Feb-18 06:04 PM
OH YEAH
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Roy8012 16-Feb-18 06:04 PM
this just gets bigger and bigger :0
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V A H K I T I 16-Feb-18 06:04 PM
This is the biggest bug on the list so far out of the way holy shit
And this increases our userbase by a hundredfold
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DarkTakanuva 16-Feb-18 06:05 PM
YAAAAAAAASSSSSSS
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Roy8012 16-Feb-18 06:05 PM
WOOOOOOOOO
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DarkTakanuva 16-Feb-18 06:05 PM
we must now do the sacred dance
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(Team Kanohi) Jocool1231 16-Feb-18 06:05 PM
Wait what?
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V A H K I T I 16-Feb-18 06:06 PM
THE GREAT TAKARA
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(Team Kanohi) Jocool1231 16-Feb-18 06:06 PM
How to run?
How is fix?
Tell me pls!!
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V A H K I T I 16-Feb-18 06:07 PM
JMMB is documenting it. HOld your Rahi. 😛
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Deleted User 16-Feb-18 06:07 PM
shiiit jmmb is the jmmbomb (edited)
#1
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V A H K I T I 16-Feb-18 06:07 PM
I'm prepping posts for the masses now
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(Team Kanohi) Jocool1231 16-Feb-18 06:07 PM
Rahi cannot be held!
Gonna be posted in #litestone-announcements ?
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Deleted User 16-Feb-18 06:08 PM
can patch 0.0002 be put there as well
nvm
my phone juts bad its there lol
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V A H K I T I 16-Feb-18 06:08 PM
😛
All the patches are combined per release
So 0.003 will include all the patches of 0.002 and so on
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Deleted User 16-Feb-18 06:09 PM
nice
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V A H K I T I 16-Feb-18 06:09 PM
We just replace the old patch with the new is all
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Deleted User 16-Feb-18 06:09 PM
makes it much easier
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Deleted User 16-Feb-18 06:16 PM
I'm starting to understand why my proposal was rejected
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V A H K I T I 16-Feb-18 06:16 PM
😛
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Deleted User 16-Feb-18 06:16 PM
Given the context, it'd be kinda awkward
@Galgo also i think "[redacted]" might make more sense
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Galgo 16-Feb-18 06:19 PM
i was going to reference SCP and put EXPUNGED instead
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ShadowDraikana 16-Feb-18 06:19 PM
@V A H K I T I Will my Ga-Koro shrine fix be in the patch? I'm trying to get Nokama working too, so if you hold off for a bit I can throw that in too
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Galgo 16-Feb-18 06:20 PM
fixed
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V A H K I T I 16-Feb-18 06:23 PM
Yeah I can wait a bit
I'm testing right now myself anyways
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(Team Kanohi) Jocool1231 16-Feb-18 06:24 PM
Testing the win 10 fix?
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Deleted User 16-Feb-18 06:24 PM
>There were about 8 [levels] makes sense
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Galgo 16-Feb-18 06:24 PM
I don't think that was true
I think he just forgot the real number
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Deleted User 16-Feb-18 06:24 PM
title screen (Kini-Nui), 6 regions, and mangaia (level 7) (edited)
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Galgo 16-Feb-18 06:25 PM
maybe
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Deleted User 16-Feb-18 06:25 PM
The work put into the title screen was pretty elaborate
seeing as they have the camera fly around the place for every option
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ShadowDraikana 16-Feb-18 06:26 PM
Ok, I'm running my Nokama fix. Do you need me to give you specific directions on the shrine fix @V A H K I T I ?
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Deleted User 16-Feb-18 06:26 PM
But also, the map was used for the GBA project too
Moreover, it's in the dev's level select
If you count it with the other seven levels, that adds up to eight
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Freerey 16-Feb-18 06:28 PM
@JrMasterModelBuilder so is the CodeWarrior thing an app I install myself, or..?
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Deleted User 16-Feb-18 06:28 PM
Not the most conventional way to define a level, but I think that best matches things up with his statement
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JrMasterModelBuilder 16-Feb-18 06:28 PM
@🐠 Pohatu-Marxism (Jonah) I just posted the source files from it.
You could install it if you want, if you download it. (edited)
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Freerey 16-Feb-18 06:28 PM
oh
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JrMasterModelBuilder 16-Feb-18 06:29 PM
To help with understanding the code, you don't really need to install it.
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(Team Kanohi) Jocool1231 16-Feb-18 06:29 PM
@V A H K I T I Where be my fix! REEEEE, Hand it my boi.
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V A H K I T I 16-Feb-18 06:29 PM
Yeah hold on, I'm figuring something out. xD
@ShadowDraikana Yeah, tell me how do. 😛
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ShadowDraikana 16-Feb-18 06:31 PM
@V A H K I T I PM
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Deleted User 16-Feb-18 06:31 PM
damn thats interesting, answers a few questions
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benji 16-Feb-18 06:31 PM
where he jumps and grabs onto the cliff with one claw--THAT'S MY CODE! this makes me happy for some reason
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Roy8012 16-Feb-18 06:34 PM
i downloaded the latest patch but i still can't see the dancing onu-matorans
JohnCena 1
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Kristy 16-Feb-18 06:34 PM
Hey yo
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Roy8012 16-Feb-18 06:37 PM
HMM
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Kristy 16-Feb-18 06:37 PM
doot
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Roy8012 16-Feb-18 06:41 PM
guess it'll take a while 'till i see them dancing with my own eyes oof
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V A H K I T I 16-Feb-18 06:42 PM
Not sure why it wouldn't be working
Try taking the files that the patch replaces, manually deleting them, and then reinstalling the patch
That worked on my 7 rig
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Freerey 16-Feb-18 06:42 PM
hey guys I'm thinking of getting WinHex as my hex editor; think I should use something else?
I looked up hxd but it hasn't been updated in awhile
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V A H K I T I 16-Feb-18 06:42 PM
I've been using it
It's still decent
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Deleted User 16-Feb-18 06:43 PM
i cant find the address from the win10 fix lol
oll just wait
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Freerey 16-Feb-18 06:43 PM
is the address in the base.osi file?
I don't think anyone anwered me last time
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V A H K I T I 16-Feb-18 06:43 PM
Yeah, once @ShadowDraikana sends me his Nokama fix, I can upload the patch
No
Wait
The address for what?
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Freerey 16-Feb-18 06:43 PM
the address to fix the game to work on win10
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Deleted User 16-Feb-18 06:43 PM
at 0x9 something
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V A H K I T I 16-Feb-18 06:43 PM
No
It's in the EXE
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Freerey 16-Feb-18 06:43 PM
ah ok
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V A H K I T I 16-Feb-18 06:44 PM
And @Deleted User, try removing the X
From your goto search
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Deleted User 16-Feb-18 06:44 PM
i did, didnt find it, ill look again
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ShadowDraikana 16-Feb-18 06:44 PM
Testing a different rig for her now. I think I screwed up partially; otherwise we're good and I can send this.
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V A H K I T I 16-Feb-18 06:44 PM
IIRC Nokama's proportions most closely resemble Vakama (edited)
Use his rig
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ShadowDraikana 16-Feb-18 06:45 PM
Got it.
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V A H K I T I 16-Feb-18 06:45 PM
Onewa would be too tall and stretch her model
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Roy8012 16-Feb-18 06:45 PM
k ill try
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ShadowDraikana 16-Feb-18 06:45 PM
Actually Onewa works
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V A H K I T I 16-Feb-18 06:45 PM
Screenshot?
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ShadowDraikana 16-Feb-18 06:45 PM
Her arms are long in the actual set
Shit
her legs just barfed.
Ok, I'll use Vakama's
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Deleted User 16-Feb-18 06:46 PM
i know they have heads for feet but this is ridiculous
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ShadowDraikana 16-Feb-18 06:47 PM
Anyone got a pic of the Nokama set?
I need it
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V A H K I T I 16-Feb-18 06:47 PM
It's literally the same proportions as Vakama
Onewa is taller
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ShadowDraikana 16-Feb-18 06:47 PM
Ok, simply copy these files into her folder:
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Kaylie Vinchenstein 16-Feb-18 06:47 PM
her arms are still ape arms
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ShadowDraikana 16-Feb-18 06:48 PM
PMing directions Vahkiti
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V A H K I T I 16-Feb-18 06:48 PM
Just send them here' it's eaier
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ShadowDraikana 16-Feb-18 06:51 PM
Sent
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V A H K I T I 16-Feb-18 06:52 PM
Done. Gonna zip the patch up now
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Deleted User 16-Feb-18 06:53 PM
yeaaaah
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ShadowDraikana 16-Feb-18 06:54 PM
Would be nice if we could get arm swaying in these animations
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Roy8012 16-Feb-18 06:55 PM
still don't see them, rip
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V A H K I T I 16-Feb-18 06:58 PM
Patches: Beaverhouse Legend of Mata Nui Patch v0.003 Patch Notes: Beaverhouse Legend of Mata Nui Patch Notes v0.001: • Upscaled the game's default resolution, and allowed for changes from Bionicle.ini to take effect (JrMasterModelBuilder) • Fixed Turaga Nuju's animations (Omega12) • Fixed Onu-Matoran dancers being invisible (Omega12) v0.002 • Fixed Le-Koro crash (Omega12) • Fixed Po-Wahi crash (shadowknight) • Fixed Akamai crash (Vahkiti) v0.003 • Added Windows 10 support (JrMasterModelBuilder) • Fixed crash on warping to Gali's shrine (shadowknight) • Fixed Turaga Nokama rendering invisible (shadowknight) Note: To get true widescreen out of this, either set your display to ignore letterboxing, or run it through DXWnd and set the window size under Main/Position/W & H to 1366x768. In addition to DXWnd alone, this will also fix the game's issues with alt+tabbing. To install, simply replace the LEGO Media directory under C:\Program Files, or C:\Program Files (x86) DOWNLOAD: https://www.dropbox.com/s/zhahjks5bpsavj5/Beaverhouse%20Legend%20of%20Mata%20Nui%20Patch%20v0.003.zip?dl=0 (edited)
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ShadowDraikana 16-Feb-18 06:59 PM
Small typo
You put in Omega's animation fixes twice
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V A H K I T I 16-Feb-18 06:59 PM
That wasn't a typo
You determined it worked in some other levels just as I did
But it was just moving around his fix
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Freerey 16-Feb-18 07:00 PM
wooo
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ShadowDraikana 16-Feb-18 07:00 PM
No
I meant you put in the nuju and dancy bois fix twice
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V A H K I T I 16-Feb-18 07:00 PM
OH
Whoops
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ShadowDraikana 16-Feb-18 07:00 PM
I still disagree with that
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V A H K I T I 16-Feb-18 07:00 PM
THanks. xD
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ShadowDraikana 16-Feb-18 07:00 PM
np
Still, he said he never thought to try it in other areas. I'd at least like to be given credit as actually having tested it.
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V A H K I T I 16-Feb-18 07:02 PM
I mean, he messaged me earlier about it too, so if y'all are both okay I'll just change the credit
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ShadowDraikana 16-Feb-18 07:02 PM
Maybe just put us both on the other fixes. Le-Koro was all him though
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V A H K I T I 16-Feb-18 07:03 PM
UPdated
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ShadowDraikana 16-Feb-18 07:03 PM
also, it's Po-Wahi crashes
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Freerey 16-Feb-18 07:03 PM
f00k ya it works
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ShadowDraikana 16-Feb-18 07:03 PM
plural
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Freerey 16-Feb-18 07:03 PM
now I can bring my good PC to the LAN and work on the game for ya
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V A H K I T I 16-Feb-18 07:04 PM
I'm just counting it as one since they're all in the same general area from a gameplay prospective
Cause now we've fixed ALL of po-wahi
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ShadowDraikana 16-Feb-18 07:04 PM
Ah, ok
I wasn't sure if that's what you meant.
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V A H K I T I 16-Feb-18 07:04 PM
😛
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ShadowDraikana 16-Feb-18 07:05 PM
Does the shrine work and Nokama show up ok?
Just making sure
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Galgo 16-Feb-18 07:06 PM
Hooray!
Someone needs to make gifs of all the funny things in this game
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V A H K I T I 16-Feb-18 07:06 PM
Dancy boi is in the Announcments channel to start
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ShadowDraikana 16-Feb-18 07:07 PM
Well that was an epic-fail
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Galgo 16-Feb-18 07:07 PM
Here ya go
I really love this
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Eljay Johnsen 16-Feb-18 07:08 PM
Alright, went ahead and downloaded it and went right to Lewa's level. Everything is black.
It's like the beginning of The LEGO Batman Movie.
😛
Well, not everything. I can see the HUD, the dust when Lewa walks/jumps, and the blue dots for the reticle.
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Galgo 16-Feb-18 07:09 PM
Sounds like the svp issue 🤔
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ShadowDraikana 16-Feb-18 07:09 PM
Load Onua's level
then try loading Lewa's
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Eljay Johnsen 16-Feb-18 07:10 PM
Same issue with his, it seems.
I feel as though I have forgotten a step.
SvpRad is set to 1 outright.
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Freerey 16-Feb-18 07:11 PM
pfff you can't even change the bionicle.ini file in windows 10
you can open the file and change the text, but saving the file is going too far (edited)
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V A H K I T I 16-Feb-18 07:12 PM
Again, you have to copy it elsewhere first
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Freerey 16-Feb-18 07:12 PM
oh uh...okay
didn't know someone else mentioned that
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V A H K I T I 16-Feb-18 07:13 PM
Ye. 😛
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ShadowDraikana 16-Feb-18 07:13 PM
gotta run
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Galgo 16-Feb-18 07:13 PM
cya
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Deleted User 16-Feb-18 07:16 PM
the update changed svpother to 2
is that ok or will it mess up stuff
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(Team Kanohi) Jocool1231 16-Feb-18 07:19 PM
how do you apply the patch? @V A H K I T I
just replace the files?
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Galgo 16-Feb-18 07:21 PM
Drag n drop
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Drift&Miss 16-Feb-18 07:24 PM
For some reason getting bink32 dll and another dll issue?
Suggestions?
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V A H K I T I 16-Feb-18 07:24 PM
Are you deleting the entire game and then installing the patch?
Cause... that is very wrong. Pac
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Drift&Miss 16-Feb-18 07:24 PM
No?
I can reinstall it tho
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V A H K I T I 16-Feb-18 07:25 PM
Ye
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Drift&Miss 16-Feb-18 07:25 PM
Smack my ass Tahu
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Deleted User 16-Feb-18 07:25 PM
@Freerey did you try running notepad as administrator?
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Drift&Miss 16-Feb-18 07:25 PM
Tahu lele
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Swordsworth 16-Feb-18 07:25 PM
@Eljay Johnsen You dont change svprad, you change svpother
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Freerey 16-Feb-18 07:26 PM
@Deleted User I didn't, but that doesn't matter ow
I figured things out
and by that I mean I used Liam's workaround
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omegalucas 16-Feb-18 07:26 PM
I also have a black screen with blue particles
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Swordsworth 16-Feb-18 07:26 PM
sorry my bad
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omegalucas 16-Feb-18 07:26 PM
How can I fix this?
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Swordsworth 16-Feb-18 07:26 PM
I mean
you change svpother to 1
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V A H K I T I 16-Feb-18 07:27 PM
That's wrong
It is SVPRad
😛
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Swordsworth 16-Feb-18 07:27 PM
hang on
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V A H K I T I 16-Feb-18 07:27 PM
To fix the black screen issue
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Swordsworth 16-Feb-18 07:27 PM
I'm having an aneurysm or something
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V A H K I T I 16-Feb-18 07:27 PM
Clearly. xP
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Swordsworth 16-Feb-18 07:27 PM
ye SVPRad to 1
changing to 2 has varying results
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omegalucas 16-Feb-18 07:27 PM
SVPrad to 1 and SVPother to 0?
or both to 1?
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Swordsworth 16-Feb-18 07:28 PM
ye
other to 1
wait
rad to 1
other to 0
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Eljay Johnsen 16-Feb-18 07:28 PM
No change. 😛
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Omega12 16-Feb-18 07:28 PM
Yo win 10?
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omegalucas 16-Feb-18 07:29 PM
still black
on Win10
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V A H K I T I 16-Feb-18 07:29 PM
Set compatibility mode in the EXE to XP and try then
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Swordsworth 16-Feb-18 07:29 PM
^
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Eljay Johnsen 16-Feb-18 07:30 PM
Bingo!
That did the trick!
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(Team Kanohi) Jocool1231 16-Feb-18 07:30 PM
omg
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V A H K I T I 16-Feb-18 07:30 PM
Noice
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(Team Kanohi) Jocool1231 16-Feb-18 07:30 PM
it's really streached but it works!
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V A H K I T I 16-Feb-18 07:30 PM
So I guess compat mode does still have its uses
It just varies from PC to PC
Cause I don't need it apparently
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Roy8012 16-Feb-18 07:30 PM
warped to the shrine and i get the blue screen.. gr8
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(Team Kanohi) Jocool1231 16-Feb-18 07:30 PM
how to fix the wide screen thing? @V A H K I T I
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V A H K I T I 16-Feb-18 07:30 PM
@Roy8012 Water graphic bug
Not sure what causes it
I've been unable to replicate
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Roy8012 16-Feb-18 07:31 PM
well i can't see anything so got no idea where im going rip shrine expectations for now
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(Team Kanohi) Jocool1231 16-Feb-18 07:31 PM
What do I change to change the resolution @V A H K I T I ?
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V A H K I T I 16-Feb-18 07:31 PM
In the INI
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omegalucas 16-Feb-18 07:31 PM
works!
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V A H K I T I 16-Feb-18 07:31 PM
You change.. the resolution? 😛 (edited)
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Swordsworth 16-Feb-18 07:31 PM
move bionicle.ini to desktop
edit the resolution values
move it back in
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V A H K I T I 16-Feb-18 07:31 PM
It's clearly labeled. xP
I was gonna say
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(Team Kanohi) Jocool1231 16-Feb-18 07:32 PM
Ahh sorry, didn't see that.
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V A H K I T I 16-Feb-18 07:32 PM
Just don't set it any lowe than 1024x768
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Swordsworth 16-Feb-18 07:32 PM
^
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V A H K I T I 16-Feb-18 07:32 PM
Or you'll have weird viewport bugs
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Swordsworth 16-Feb-18 07:32 PM
otherwise very interesting things happen
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Roy8012 16-Feb-18 07:32 PM
eh, still can't see the onu-matoran, too
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V A H K I T I 16-Feb-18 07:33 PM
Seems to be linked to the problem of overwriting files
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Drift&Miss 16-Feb-18 07:33 PM
LOL omfg
So unexitable garbled intro
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V A H K I T I 16-Feb-18 07:33 PM
I REALLY need @JrMasterModelBuilder to check bloody discord and give his two cents on that matter. Pac
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Drift&Miss 16-Feb-18 07:33 PM
Followed by unhandled exception
holy fuck
LOL
What do I do
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V A H K I T I 16-Feb-18 07:33 PM
Try editing the shortcut and at the end of the path add -nointro to skip the FMVs
In the next patch I'm going to try and fix the FMVs by upscaling them. I think that's the issue with the garblyness
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Swordsworth 16-Feb-18 07:34 PM
unhandled exception is the error every time so don
t worry about it
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V A H K I T I 16-Feb-18 07:34 PM
Cause they are still 640x480
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Swordsworth 16-Feb-18 07:34 PM
and you can press escape to skip the FMV
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Galgo 16-Feb-18 07:34 PM
How’d you guys find out about the nointro flag?
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Swordsworth 16-Feb-18 07:34 PM
several times
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(Team Kanohi) Jocool1231 16-Feb-18 07:34 PM
it's worked, it's working on windows 10 in 21:9!!!
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Drift&Miss 16-Feb-18 07:34 PM
HOW
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(Team Kanohi) Jocool1231 16-Feb-18 07:34 PM
WEEEEEOOWWww
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Drift&Miss 16-Feb-18 07:34 PM
T_T
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V A H K I T I 16-Feb-18 07:35 PM
@Galgo It was either in the code somewhere, or our source had it in his install notes
@Drift&Miss Try the -nointro flag.
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Drift&Miss 16-Feb-18 07:35 PM
Nvm works now
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V A H K I T I 16-Feb-18 07:35 PM
Ayy
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Drift&Miss 16-Feb-18 07:35 PM
So it stretches it so much
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(Team Kanohi) Jocool1231 16-Feb-18 07:35 PM
No way to change controls atm?
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Drift&Miss 16-Feb-18 07:35 PM
how doth I fix
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V A H K I T I 16-Feb-18 07:35 PM
Well depends, what's your screen res?
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Deleted User 16-Feb-18 07:36 PM
did the update fix alt tabbing because now it doesnt go all weird when i alt tab
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V A H K I T I 16-Feb-18 07:36 PM
Ye
Well the alt tabbing was fixed in 0.001. 😛
@Drift&Miss Bruh
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Drift&Miss 16-Feb-18 07:38 PM
Soz
Not been reading
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V A H K I T I 16-Feb-18 07:38 PM
Rip
Whatever your screen res is, set it to that in the INI
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(Team Kanohi) Jocool1231 16-Feb-18 07:38 PM
@V A H K I T I No way to change controls?
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V A H K I T I 16-Feb-18 07:38 PM
Unfortunately no
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(Team Kanohi) Jocool1231 16-Feb-18 07:38 PM
ahh, hopefully in a future version
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V A H K I T I 16-Feb-18 07:38 PM
I mean, it's the same controls as BMoP basically sans right click jump
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(Team Kanohi) Jocool1231 16-Feb-18 07:39 PM
and shift being mask power.
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V A H K I T I 16-Feb-18 07:39 PM
Which you get used to soon enough oddly
It could be far worse
For a game of that time?
Be glad it even has WASD. xD (edited)
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Galgo 16-Feb-18 07:39 PM
I seriously tried right clicking to jump in the last game I played
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(Team Kanohi) Jocool1231 16-Feb-18 07:40 PM
Also someone should start working on a fix for the insanely fast sprites... (edited)
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V A H K I T I 16-Feb-18 07:40 PM
An ideal control setup in the future for me would be jump to space, use to E, mask power to right click, and power select to scroll wheel
As for the fast sprites, that's complicated
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Deleted User 16-Feb-18 07:40 PM
yo i cant see the onu dancers lmao
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V A H K I T I 16-Feb-18 07:40 PM
IIRC the game's speed is linked to the clock speed of your CPU
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Ondrik🅱 (Ondrej) 16-Feb-18 07:41 PM
Couldn’t we tell the game that the clock speed is lower?
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V A H K I T I 16-Feb-18 07:41 PM
@Deleted User Urg, I'm really getting tired of havving to parrot this line 50 bajillion times. 😛
"NOTE: On some PCs there seems to be a problem with files overwriting. If that happens, and you don't see these fixes, delete the files and folders that the patch replaces manually, and reinstall the patch."
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Drift&Miss 16-Feb-18 07:41 PM
HOLY FUCKING SHIT
TAHU'S FUCKING WATER
OH
MY
GOOOOOOOOOOOOOOOOOOOOD
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Deleted User 16-Feb-18 07:42 PM
ohh
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Drift&Miss 16-Feb-18 07:42 PM
*LAVA
MY EAAAAAAAAAAAAAAAAAAAAAAAAARS
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Deleted User 16-Feb-18 07:42 PM
i get it now
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V A H K I T I 16-Feb-18 07:42 PM
😛
@Drift&Miss THat's nothing. Wait till you play as Kopaka
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Drift&Miss 16-Feb-18 07:42 PM
PINNED MESSAGE: TAHU'S LAVA MY EARS
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Ondrik🅱 (Ondrej) 16-Feb-18 07:42 PM
WTF IS GOING ON???
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V A H K I T I 16-Feb-18 07:42 PM
?
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Ondrik🅱 (Ondrej) 16-Feb-18 07:42 PM
i mean in this channel
it just
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Drift&Miss 16-Feb-18 07:43 PM
Someone that's been looking for LOMN since the beginning is literally playing it
and getting his tiny boy ears raped
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V A H K I T I 16-Feb-18 07:43 PM
Because we just got Windows 10 support and the user base has basically doubled? 😛
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Drift&Miss 16-Feb-18 07:43 PM
Yeah
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Ondrik🅱 (Ondrej) 16-Feb-18 07:43 PM
ik
i have been waiting for this
i am on mobile rn
i followed this
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Deleted User 16-Feb-18 07:43 PM
@V A H K I T I More like gone up tenfold (edited)
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(Team Kanohi) Jocool1231 16-Feb-18 07:44 PM
@V A H K I T I I respect you so much more now that I know how the platforming is. 😐 (edited)
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Ondrik🅱 (Ondrej) 16-Feb-18 07:44 PM
once i can get on my pc i will get the patch
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V A H K I T I 16-Feb-18 07:44 PM
@(Team Kanohi) Jocool1231 Oh yeah, it took some getting used to. You have NO IDEA how hard I initially raged at Gali's Rau climb, Lewa's vine swinging, and Tahu's lava maze. (edited)
The only thing that kept me going was that I NEEDED to see what was on the other side.
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Drift&Miss 16-Feb-18 07:45 PM
LOL
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V A H K I T I 16-Feb-18 07:45 PM
So I just got gud, as it were. 😛
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Drift&Miss 16-Feb-18 07:45 PM
Getting over it with Liam
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Eljay Johnsen 16-Feb-18 07:45 PM
I feel like one gets to learn the proper definition of insanity through Lewa's vineswinging.
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V A H K I T I 16-Feb-18 07:46 PM
I can agree with that
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Eljay Johnsen 16-Feb-18 07:46 PM
"Really, it'll work this time! Okay, this time! Doh... This time!"
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V A H K I T I 16-Feb-18 07:46 PM
Here's a tip: Use the Kakama
It sounds VERY STUPID (edited)
But it actually helps
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Deleted User 16-Feb-18 07:46 PM
You're a guy stuck in a canister and your objective is to climb Mount Ihu with nothing but Onewa's hammer (edited)
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V A H K I T I 16-Feb-18 07:46 PM
Cause you can skip some of the ones with the worst hitboxes if you aim your jump correctly
@Deleted User Kek
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Deleted User 16-Feb-18 07:47 PM
wait
hold up
are you saying LoMN is Boost2Win?
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Ondrik🅱 (Ondrej) 16-Feb-18 07:47 PM
Is the game completable?
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Deleted User 16-Feb-18 07:47 PM
define "completable"
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Ondrik🅱 (Ondrej) 16-Feb-18 07:47 PM
That you can get to the ending
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Deleted User 16-Feb-18 07:47 PM
the ending cutscene's not in this build
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V A H K I T I 16-Feb-18 07:48 PM
I mean, most level segments can be accessed without crashing by some means
But the only level you can play from start to finish right now is Lewa's
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Deleted User 16-Feb-18 07:48 PM
as far as we're aware none of the levels have proper endings, and there doesn't seem to be a makuta fight implemented
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V A H K I T I 16-Feb-18 07:48 PM
And even then you can't beat the boss
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Ondrik🅱 (Ondrej) 16-Feb-18 07:48 PM
OK. Could someone please get a speedrun.com page set up?
I want to be the first to speedrun this!!
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Deleted User 16-Feb-18 07:48 PM
@V A H K I T I What happens when you finish Lewa?
>speedrun Would it be cheating to use the Kakama for that? :y
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V A H K I T I 16-Feb-18 07:50 PM
Well you don't.
As I said, you can't beat the boss
So we have some more news from Light Brick based on a more sensitive email @Galgo forwarded to myself an JMMB
The rest of the contents are pretty unremarkable but the last paragraph opens up a world of possibilities.
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Deleted User 16-Feb-18 07:52 PM
oh?
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V A H K I T I 16-Feb-18 07:52 PM
"On the day of our layoff, October 10, 2001, [DATA EXPUNGED] made some copies of the game to give to those who worked on it, since it was quite clear at that point that the game would never see the light of day. So there were a lot of people who got a copy that day. I don't know all of the people who got one. Within an hour or so, I was asked to leave the premises. The copies made were probably not sanctioned by management." (edited)
This means that there are now FAR MORE than the 8 original beta copies that we knew about.
IIRC there could be at LEAST ten more.
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Eljay Johnsen 16-Feb-18 07:53 PM
What the fudge.
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Galgo 16-Feb-18 07:54 PM
Theoretically
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Eljay Johnsen 16-Feb-18 07:54 PM
That is major news if that's the case.
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Ondrik🅱 (Ondrej) 16-Feb-18 07:54 PM
Out of these, AT LEAST one survived
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V A H K I T I 16-Feb-18 07:54 PM
It would be the beta.
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Yeow 16-Feb-18 07:54 PM
Yeah, I fail to see how this is major news, none of them have come forward
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V A H K I T I 16-Feb-18 07:54 PM
The copies made on that day would be the most up to date version
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Ondrik🅱 (Ondrej) 16-Feb-18 07:55 PM
Time machine anyone?
/s
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V A H K I T I 16-Feb-18 07:55 PM
@Yeow Maybe not, but it means that there's more than just a few disks out there.
Disks that can break
Or be lost
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Deleted User 16-Feb-18 07:55 PM
@Ondrik🅱 (Ondrej) nah, might risk knocking out the power citywide
also can't change things too much or you can't go back
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Ondrik🅱 (Ondrej) 16-Feb-18 07:55 PM
yeah
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Eljay Johnsen 16-Feb-18 07:55 PM
It's been assumed there has been some number of discs out there for years. This (if true) would confirm their existence at some point.
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Galgo 16-Feb-18 07:55 PM
Or lie untouched in some comfy desk somewhere
Also I thought the 8 beta disk thing wasn’t true?
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Eljay Johnsen 16-Feb-18 07:56 PM
It also makes the chances of getting ahold of a copy of the files far more likely, and certainly so with the leak of the alpha.
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V A H K I T I 16-Feb-18 07:56 PM
^
Former devs likely haven't come forward for fear of legal reprocussions. (edited)
My hope from this release we have is to prove with actions that this will not be the case
And that they will now be more encouraged to come forward as a result.
This news just increased the liklihood of that by tenfold
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Galgo 16-Feb-18 07:57 PM
I suppose I could contact my sources again (edited)
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Ondrik🅱 (Ondrej) 16-Feb-18 07:58 PM
The files don’t belong to any company rn, since Saffire went down in 2k7 and LEGO Interactive also went down in 2k3
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Galgo 16-Feb-18 07:58 PM
God knows it’s been a long time
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V A H K I T I 16-Feb-18 07:58 PM
Go for it
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Yeow 16-Feb-18 07:58 PM
Someone could have bought Saffire, and with it, the rights to the game
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V A H K I T I 16-Feb-18 07:58 PM
Unlikely
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Galgo 16-Feb-18 07:58 PM
Red quark tried for the rights to the game (edited)
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V A H K I T I 16-Feb-18 07:58 PM
Lego still owns the BIONICLE Ip after all (edited)
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Ondrik🅱 (Ondrej) 16-Feb-18 07:59 PM
LEGO knows we have it
The installer is a Lego installer
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Galgo 16-Feb-18 07:59 PM
Every LEGO media game is co-owned
Or software
I forget the difference
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Ondrik🅱 (Ondrej) 16-Feb-18 08:00 PM
They probably have someone checking their servers. That guy probably saw the download requests
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Galgo 16-Feb-18 08:00 PM
Who’s “that guy”?
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Deleted User 16-Feb-18 08:00 PM
IT guy?
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Ondrik🅱 (Ondrej) 16-Feb-18 08:00 PM
Someone checking the lego servers, idk
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Galgo 16-Feb-18 08:01 PM
Nah LEGO doesn’t care about the game
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(Team Kanohi) Jocool1231 16-Feb-18 08:01 PM
On a side note, I like how one of Onua's speaking lines is, "Where, would you, draw?"
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Yeow 16-Feb-18 08:01 PM
Installing the game wouldn't contact Lego servers though, and even if it did, they wouldn't be using the same servers from back then
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Ondrik🅱 (Ondrej) 16-Feb-18 08:01 PM
I didn’t say they care, I said they know
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Galgo 16-Feb-18 08:01 PM
Modern LEGO has a lot more on its mind than a 17 year old cancelled ip’s cancelled game
Heh
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Ondrik🅱 (Ondrej) 16-Feb-18 08:01 PM
@Yeow The installer has to get the game from somewhere
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Deleted User 16-Feb-18 08:02 PM
As I stated a few days ago, this project must be to Lego what the Pokémon Gen I disassembly is to Nintendo
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Galgo 16-Feb-18 08:02 PM
What’s that?
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Deleted User 16-Feb-18 08:02 PM
more likely than not, they won't give a shit as long as we're not making money off this
i don't think they'll even care if we reversed engineered the engine or ported everything
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V A H K I T I 16-Feb-18 08:03 PM
Nintendo is pretty strict with their IP too
So if NINTENDO doesn't care, lego's basically just gonna ask us to fuck their wives while we're at it. Pac (edited)
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Deleted User 16-Feb-18 08:04 PM
pokered - disassembly of Pokémon Red/Blue
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(Team Kanohi) Jocool1231 16-Feb-18 08:04 PM
@V A H K I T I I'm sure it's somewhere but I'm lazy, how to fix dancing matoran?
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V A H K I T I 16-Feb-18 08:04 PM
"NOTE: On some PCs there seems to be a problem with files overwriting. If that happens, and you don't see these fixes, delete the files and folders that the patch replaces manually, and reinstall the patch."
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Deleted User 16-Feb-18 08:04 PM
Send'em to Karzahni
that'll solve it
maybe
but if we delete the whole folder wouldnt we lose files?
or am i totally wrong on that
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V A H K I T I 16-Feb-18 08:07 PM
Not the whole game folder
Just the folders that are replaced by the patch
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Deleted User 16-Feb-18 08:07 PM
ok ill try that if it doesnt fix it again
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Galgo 16-Feb-18 08:08 PM
I gotta say, the progress on making this game playable has been pretty remarkable
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(Team Kanohi) Jocool1231 16-Feb-18 08:09 PM
Yeah, in a week, a lot of the crashes were fixed, and you can now play the game in widescreen on windows 10. (edited)
Fantastical
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Yeow 16-Feb-18 08:10 PM
Imagine if Lego had given Saffire another month or two to work on the game. It might have actually been released
Or at least playable enough to warrant giving them more time
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Galgo 16-Feb-18 08:10 PM
unfortunately, the game was siphoning a TON of money away from LEGO
and bankrupted saffire
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Deleted User 16-Feb-18 08:13 PM
oh right, lego wasn't doing that great until after the series started picking up
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Eljay Johnsen 16-Feb-18 08:16 PM
LEGO didn't start coming back into the black until.... 2006ish, I think?
05-06, somewhere in there.
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Ondrik🅱 (Ondrej) 16-Feb-18 08:38 PM
Imagine if we would have a Saffire dev working on this with us
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ShadowDraikana 16-Feb-18 08:41 PM
@V A H K I T I Need an invite link.
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V A H K I T I 16-Feb-18 08:41 PM
?
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ShadowDraikana 16-Feb-18 08:41 PM
Just a sec.
I have a fellow modder who'd like to join
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V A H K I T I 16-Feb-18 08:42 PM
Oh okay
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ShadowDraikana 16-Feb-18 08:43 PM
Lol. Apparently she's in here.
Already
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JrMasterModelBuilder 16-Feb-18 08:44 PM
Did someone needs me to answer a question or something. Lots of chat history. (edited)
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V A H K I T I 16-Feb-18 08:45 PM
I think I'm figuring it out anyways. 😛
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Deleted User 16-Feb-18 08:45 PM
is kapuras cave fixed? or still bugged out
also! anyone know where to get that one onu matorans pet bug?
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V A H K I T I 16-Feb-18 08:46 PM
It's on the ridge in the oasisi area. YOu need the long claw shot to get it which currently rquires the debug menu cause of the Nui Jaga crash
And Kapura's cave is no fixed no
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Deleted User 16-Feb-18 08:47 PM
ok
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ShadowDraikana 16-Feb-18 08:48 PM
If all goes well I might be able to fix some of the dances. Anyway, I gotta run. GN everyone. Another fruitful day in the books!
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Galgo 16-Feb-18 08:49 PM
what does kopaka's mask do?
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Deleted User 16-Feb-18 08:55 PM
I just heard about a cpu limiter called BES
i cant test rn but can someone see if settign it to 300mhz will fix the sprite speed?
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(Team Kanohi) Jocool1231 16-Feb-18 08:58 PM
@V A H K I T I What's the debug console button?
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V A H K I T I 16-Feb-18 08:58 PM
Delete
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(Team Kanohi) Jocool1231 16-Feb-18 08:59 PM
Kool
How to scroll on the list?
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V A H K I T I 16-Feb-18 09:00 PM
pgup and pgdown
home to select
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(Team Kanohi) Jocool1231 16-Feb-18 09:00 PM
K
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V A H K I T I 16-Feb-18 09:01 PM
I think I have a working installer now. Gonna do a clean install of the game to make sure it works out of the box
You know what?
"Fixed Onu-Matoran Dancers" is going to be our patch notes meme
Mojang has "Removed Herobrine"
We have this. Pac
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(Team Kanohi) Jocool1231 16-Feb-18 09:04 PM
What's the button for the grapling hook? Sorry, my hud's to small to read the tool tips. 😕 (edited)
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V A H K I T I 16-Feb-18 09:05 PM
Pace
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(Team Kanohi) Jocool1231 16-Feb-18 09:05 PM
Pace, Pace salsa?
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V A H K I T I 16-Feb-18 09:06 PM
Er
Space
xD
YES
GRAPPLE WITH SALSA
THE SPICIEST OF MOUNTAIN CLIMBING GEAR
FELLAS
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Omega12 16-Feb-18 09:14 PM
That's the boy who gets his masks from nui-york
😛 1
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The Shadow Emperor 16-Feb-18 09:15 PM
Do we have any overhead shots of Po-Koro?
I'm curious how it compares to the one Templar made.
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Galgo 16-Feb-18 09:21 PM
is that the one from LOMN or MNOG?
it's almost identical to the LOMN version
like really
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V A H K I T I 16-Feb-18 09:23 PM
Aside from the Takara pit being outdoors it IS identical
Right down to the cave leading out on the right
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(Team Kanohi) Jocool1231 16-Feb-18 09:23 PM
on the warp menu, what is the water room in onu-wahi called?
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V A H K I T I 16-Feb-18 09:24 PM
ATRUM
Or something like that
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(Team Kanohi) Jocool1231 16-Feb-18 09:24 PM
mhh
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The Shadow Emperor 16-Feb-18 09:25 PM
A glimpse into how the Mata Nui Online Game and Bohrok Online Animations were made, posted by a Templar Studios employee on the now non-existent Gezamo.com Source: Toa of Mirrors on the BioMedia...
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JrMasterModelBuilder 16-Feb-18 09:26 PM
3DS Max 4.2 is probably what Saffire used then.
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(Team Kanohi) Jocool1231 16-Feb-18 09:26 PM
And the button to swap elemental powers? @V A H K I T I (edited)
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JrMasterModelBuilder 16-Feb-18 09:26 PM
Templar did say they shared assets with Saffire I think.
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The Shadow Emperor 16-Feb-18 09:30 PM
From the posts it sounded like the Templar employee was the one who made it. As I understood it, Templar was given access to the LoMN material, not the other way around. MNOG was after all a side project.
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(Team Kanohi) Jocool1231 16-Feb-18 09:31 PM
@V A H K I T I Elemental power key?
nvm found it
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V A H K I T I 16-Feb-18 09:45 PM
ALRIGHT
We now have a patch installer!
Patches: Beaverhouse Legend of Mata Nui Patch v0.003 Patch Notes: Beaverhouse Legend of Mata Nui Patch Notes v0.001: • Upscaled the game's default resolution, and allowed for changes from Bionicle.ini to take effect (JrMasterModelBuilder) • Fixed Turaga Nuju's animations (Omega12) • Fixed Onu-Matoran dancers being invisible (Omega12) v0.002 • Fixed Le-Koro crash (Omega12) • Fixed Po-Wahi crash (shadowknight) • Fixed Akamai crash (Vahkiti) v0.003 • Added Windows 10 support (JrMasterModelBuilder) • Fixed crash on warping to Gali's shrine (shadowknight) • Fixed Turaga Nokama rendering invisible (shadowknight) v0.004 • Patches are now included in a fancy new installer! Ooh! Ahhh! (Vahkiti) • Fixed Onu-Matoran dancers For real this time! (Vahkiti) Note: To get true widescreen out of this, either set your display to ignore letterboxing, or run it through DXWnd and set the window size under Main/Position/W & H to 1366x768. In addition to DXWnd alone, this will also fix the game's issues with alt+tabbing. NOTE: On some PCs there seems to be a problem with files overwriting. If that happens, and you don't see these fixes, delete the files and folders that the patch replaces manually, and reinstall the patch. To install, simply replace the LEGO Media directory under C:\Program Files, or C:\Program Files (x86) DOWNLOAD: https://www.dropbox.com/s/3op2yqj7vmtqvge/Beaverhouse%20TLOMN%20Patch%20%28v0.004%29.exe?dl=0 (edited)
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ShadowDraikana 16-Feb-18 09:58 PM
@V A H K I T I So apparently the Onu-matoran weren't fixed?
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V A H K I T I 16-Feb-18 09:59 PM
No they were, it was just some of the files in that folder had to be DELETED for the patch for them to take effect
It took me a while to realize this was the issue
So in order to fix that, I overhauled the patching system so that could take place automatically
Hence the new installer
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Eljay Johnsen 16-Feb-18 10:00 PM
Is it recommended to remove the current version of the game one has now and use the installer, or just run the installer regardless?
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V A H K I T I 16-Feb-18 10:01 PM
Nope! Just run it!
Also, a Twitter user suggested this, and I like it. The new community hashtag for this project is #LegendNoLonger
Make it trend bois. Pac
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(Team Kanohi) Jocool1231 16-Feb-18 10:02 PM
So, just got the huna, what do now? 🙃
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V A H K I T I 16-Feb-18 10:03 PM
Huna is after the Fikou Nui if I recall, right?
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Eljay Johnsen 16-Feb-18 10:03 PM
I believe that was the case in the stream the other day.
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ShadowDraikana 16-Feb-18 10:03 PM
It's untextured, btw
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V A H K I T I 16-Feb-18 10:04 PM
I THINK the Ruru is in the cave that crashes next to Kapura, so I'd just give yourself that and move on to the ridge in the atrium
Also give yourself the long shot if you don't have it already
You'll need it to get up there
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(Team Kanohi) Jocool1231 16-Feb-18 10:04 PM
ahh K
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Shinebox 16-Feb-18 10:06 PM
During installation, should I make the directory the patch installs to the same as the one that LoMN is installed in?
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ShadowDraikana 16-Feb-18 10:07 PM
Suggestion @V A H K I T I Make a manual install included. I'm more of a hands-on modder
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V A H K I T I 16-Feb-18 10:07 PM
Is LOMN in program files for you?
Cause if so just leave it as is
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ShadowDraikana 16-Feb-18 10:07 PM
I like having files to install manually.
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Shinebox 16-Feb-18 10:07 PM
The path to LoMN is /Program files (x86)/LEGO Media/LEGO Bionicle (edited)
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V A H K I T I 16-Feb-18 10:07 PM
@ShadowDraikana Too much work to be bothered, Cause then I have to make a zip and a list of what files you have to manually delete to get the patch working, and if people do it wrong then I have to play technical support.
No way man. I'm making this as idiotproof as possible. xD (edited)
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Shinebox 16-Feb-18 10:08 PM
So leave it as C:/Program Files (x86)?
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V A H K I T I 16-Feb-18 10:08 PM
Ye
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Shinebox 16-Feb-18 10:08 PM
Oh, it autodetects the path!
Clever, clever.
After the patch installs, what further modifications must be made, if any? Should I modify the compatibility mode settings on the executable or change the .ini file?
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V A H K I T I 16-Feb-18 10:10 PM
Nothing else needs to be changed unless you want a resolution other than 1024x768
As this overwrites the INI file
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Shinebox 16-Feb-18 10:10 PM
Very nice. Thanks for your help.
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Kaylie Vinchenstein 16-Feb-18 10:10 PM
Is the installer like a patch updater then?
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V A H K I T I 16-Feb-18 10:10 PM
Ye
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Kaylie Vinchenstein 16-Feb-18 10:11 PM
or do I have to uninstall lomn before it works?
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V A H K I T I 16-Feb-18 10:11 PM
Nope just run it
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Kaylie Vinchenstein 16-Feb-18 10:11 PM
right
Not to sound like a broken record but are you putting the patches and information on them on bmp? Because it looks the same to me.
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V A H K I T I 16-Feb-18 10:16 PM
BMP hasn't been updated actually no. @JrMasterModelBuilder next patch, let's remove the version number from the installer and then just host it on the server as a relacable file, yeah?
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JrMasterModelBuilder 16-Feb-18 10:17 PM
I don't know about removing the version number, but otherwise sounds good.
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V A H K I T I 16-Feb-18 10:18 PM
Well the version number will still be in the installer along with the patch notes
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JrMasterModelBuilder 16-Feb-18 10:18 PM
ok
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V A H K I T I 16-Feb-18 10:18 PM
I'd just like to make it so we can have one link that never needs updating or dies (edited)
It would be helpful for days such as today where we released two patches within a few hours
We need only announce it, then copy the same link.
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(Team Kanohi) Jocool1231 16-Feb-18 10:55 PM
Has anyone gotten all of the kane-ra levels being able to load?
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V A H K I T I 16-Feb-18 10:55 PM
They should all load, yeah
There are 6 actually IIRC
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ShadowDraikana 16-Feb-18 10:56 PM
Yup
You must skip no. 5 though
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V A H K I T I 16-Feb-18 10:56 PM
You don't have to (edited)
Idk why you keep telling people that
😛
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ShadowDraikana 16-Feb-18 10:57 PM
Because the bug prevents you from jumping? Tested multiple skips from other areas to BLR5 and the bug doesn't go away.
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(Team Kanohi) Jocool1231 16-Feb-18 10:57 PM
Yeah, they're all working, somewhat.
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V A H K I T I 16-Feb-18 10:57 PM
I mean... we did it on stream if I recall so...
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ShadowDraikana 16-Feb-18 10:57 PM
Hmm.
Can anyone confirm either way?
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V A H K I T I 16-Feb-18 10:58 PM
I'm also not too sure what jumping bug you're talking about
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ShadowDraikana 16-Feb-18 10:59 PM
BLR5, the Kane-Ra will not jump. You cannot jump, and the movement speed goes way up.
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V A H K I T I 16-Feb-18 10:59 PM
I'll test again
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ShadowDraikana 16-Feb-18 11:00 PM
Also, falling off won't kill you
That and BLR2 (and BLR1 possibly) don't have killboxes
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V A H K I T I 16-Feb-18 11:00 PM
Though that is an issue, you can get out of that with debug
Just drain your health
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ShadowDraikana 16-Feb-18 11:01 PM
or warp to the next area
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V A H K I T I 16-Feb-18 11:01 PM
Okay I need to get this debug menu script working
Cause acciessing any options is basically impossible on win 10 due to the speed up thing
@JrMasterModelBuilder Any luck with that?
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ShadowDraikana 16-Feb-18 11:02 PM
Trade one bug for another apparently
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JrMasterModelBuilder 16-Feb-18 11:02 PM
Not yet
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V A H K I T I 16-Feb-18 11:02 PM
I'll take another crack at it
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Bitl 16-Feb-18 11:03 PM
how do you access the other levels
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V A H K I T I 16-Feb-18 11:03 PM
?
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Bitl 16-Feb-18 11:05 PM
like i can only access onua/gali's levels
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(Team Kanohi) Jocool1231 16-Feb-18 11:06 PM
Yeeeaaahh, just tested it, @ShadowDraikana is right, from level 5 and on you cannot jump the kane-ra.
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V A H K I T I 16-Feb-18 11:06 PM
@Bitl Are.. you just going by what you can see on the main menu? 😛
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Bitl 16-Feb-18 11:06 PM
yes lol
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(Team Kanohi) Jocool1231 16-Feb-18 11:06 PM
arrrowww keeysss
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V A H K I T I 16-Feb-18 11:06 PM
Try scrolling down more. 😐
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Bitl 16-Feb-18 11:07 PM
ok
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ShadowDraikana 16-Feb-18 11:07 PM
AHA so we have one confirmation of the bug
Also, don't let the Kane-Ra charge from the idle position in BLR2
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(Team Kanohi) Jocool1231 16-Feb-18 11:07 PM
Yep, that's known
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Bitl 16-Feb-18 11:08 PM
why can't i see anything in makuta's level
SvpOther=0 SvpRad=1
these are set
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ShadowDraikana 16-Feb-18 11:10 PM
Set SvpOther to 2 and see if that helps. Otherwise load Onua's level first, quit, the load Makuta's level.
I have this issue on my laptop along with a host of other problems, but not on my desktop
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Bitl 16-Feb-18 11:14 PM
the other option worked. thanks!
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ShadowDraikana 16-Feb-18 11:15 PM
np
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Deleted User 16-Feb-18 11:24 PM
@V A H K I T I hey, when installing the patch, do i leave the filepath as is or point it to the game installation?
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V A H K I T I 16-Feb-18 11:24 PM
As long as the game is in program files, leave as is
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Deleted User 16-Feb-18 11:24 PM
aight
ah, i see
now for the moment of truth...
...once i setup DXWnd
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ShadowDraikana 16-Feb-18 11:25 PM
This works on 32 bit systems, correct? Installer, I mean.
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V A H K I T I 16-Feb-18 11:25 PM
YW
Ya
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ShadowDraikana 16-Feb-18 11:25 PM
Perfect.
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Deleted User 16-Feb-18 11:28 PM
@V A H K I T I what settings do i need for DXWnd again?
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Hexadecimal Mantis 16-Feb-18 11:29 PM
win10 support? Wow. brb lets see how the game looks on a gtx 1080
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Deleted User 16-Feb-18 11:29 PM
bruh i don't think directx 8 is gonna tap into your card's potential
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Hexadecimal Mantis 16-Feb-18 11:29 PM
kek
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V A H K I T I 16-Feb-18 11:31 PM
@Deleted User Set your window size to whatever's in your INI. Set keep cursor within window, and hide cursor
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Deleted User 16-Feb-18 11:32 PM
is that why the intro vids looked weird?
mismatch between the config and dxwnd?
anyway, here i go...
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Hexadecimal Mantis 16-Feb-18 11:33 PM
its because the videos are still at 640x480
i think
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V A H K I T I 16-Feb-18 11:34 PM
I actually tried to change that
Reencoded the bik and everything to 1024x768
No dice
So it's a viewport issue
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Hexadecimal Mantis 16-Feb-18 11:34 PM
idk, but I just cranked up anti aliasing to 16x (edited)
looks a little too smooth now
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Deleted User 16-Feb-18 11:34 PM
so far i've noticed the app won't respond unless i skip the intros
but i'm in the dev menu
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V A H K I T I 16-Feb-18 11:35 PM
Just add -nointro to the shortcut for now (edited)
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Deleted User 16-Feb-18 11:35 PM
welp everything's black
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V A H K I T I 16-Feb-18 11:36 PM
Run the EXE in compatibility mode for xp
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ShadowDraikana 16-Feb-18 11:36 PM
For some reason that hasn't worked on my laptop. No idea why. Works like it's supposed to on my desktop however.
-nointro
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Deleted User 16-Feb-18 11:38 PM
After setting it to compatibilty mode DXWnd throws me this error when I try starting the game: CreateProcess ERROR 740 (edited)
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Hexadecimal Mantis 16-Feb-18 11:38 PM
huh the frontend kind of loaded
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Deleted User 16-Feb-18 11:38 PM
what
pics or it didn't happen
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Hexadecimal Mantis 16-Feb-18 11:38 PM
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Deleted User 16-Feb-18 11:38 PM
8O
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V A H K I T I 16-Feb-18 11:38 PM
It doesn't work though
This is nothing new
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Hexadecimal Mantis 16-Feb-18 11:39 PM
Yea, It was a black screen for me on xp. Never seen it like this though (edited)
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Deleted User 16-Feb-18 11:39 PM
the fact we're seeing anything is a major breakthrough
anyway what should i do about that error?
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Deleted User 16-Feb-18 11:53 PM
@V A H K I T I
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V A H K I T I 16-Feb-18 11:54 PM
I vaguely recall having that error before but I forget how I fixed it.
it's the nointro you're trying to put in,right?
It should be under launch rather than path
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Deleted User 16-Feb-18 11:57 PM
haven't added the parameter yet
albeit i had to afk for a bit
so far just trying to test it with the settings i already have's resulted in this error
at least, once i enabled compatibility mode
so i think it's an issue with dxwnd
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Hexadecimal Mantis 17-Feb-18 12:00 AM
I think dxwnd throws that error when you need admin privledges
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Deleted User 17-Feb-18 12:01 AM
i'll be home again in a moment; i'll test it then
there we go!
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V A H K I T I 17-Feb-18 12:07 AM
Noice
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Deleted User 17-Feb-18 12:07 AM
running on a surface pro 2017
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Swert 17-Feb-18 12:09 AM
I will now try it on my computer
because lolwhynot
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Deleted User 17-Feb-18 12:10 AM
rip @Swert's computer
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Swert 17-Feb-18 12:10 AM
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Thot SLayer 17-Feb-18 12:11 AM
Nice. So in the streams you guys have been saying that there are parts that just cant be be finished, would that be because those areas aren't fully scripted, are there just full files missing that never got finished, or is it a combo of both?
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Hexadecimal Mantis 17-Feb-18 12:13 AM
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Swert 17-Feb-18 12:14 AM
so I won't lie
I didn't download the base game first ^^;;
turns out you can't actually play the game if you don't HAVE the full game
who would have thought?
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Aurora 17-Feb-18 12:15 AM
Wait what do I do for windows 10 compatability
Also hello
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Swert 17-Feb-18 12:15 AM
download the whole game at BioMediaProject, then download the patch
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Hexadecimal Mantis 17-Feb-18 12:15 AM
You can replace a hex string or download the patch
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Aurora 17-Feb-18 12:15 AM
Sweet
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Swert 17-Feb-18 12:16 AM
I'm so used to new age downloaded programs that don't require actual installers
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Seragin 17-Feb-18 12:17 AM
HII im new
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Swert 17-Feb-18 12:20 AM
also
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V A H K I T I 17-Feb-18 12:21 AM
It trips avast too
Definitely a flase positive
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Swert 17-Feb-18 12:21 AM
probably the name
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Aurora 17-Feb-18 12:23 AM
I'm actually very excited about this.
Heheheheh
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JrMasterModelBuilder 17-Feb-18 12:24 AM
Strange thing is, VirusTotal says all clean on all AV software (including Avast): https://www.virustotal.com/#/file/36ab85a81d4d992382882eeede5de6f4cc4516fee2e6cb71e241c4416ca22927/detection (edited)
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Swert 17-Feb-18 12:24 AM
:v
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Aurora 17-Feb-18 12:24 AM
v:
My computer really doesn't like this lol
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Swert 17-Feb-18 12:26 AM
oh joy, I remember when setup fullscreens itself
REMEMBER THAT?
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Aurora 17-Feb-18 12:26 AM
All of the humongus games did that, man
that's my childhood happening right now, man
Also QUESTION Does anyone have the soundtrack for download?
And has anyone seen a Le-Matoran wearing an akaku in the game? <_<
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Hexadecimal Mantis 17-Feb-18 12:28 AM
I'm pretty sure Vahkiti has it somewhere
anyways gn guys. I haven't slept in two days.
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Aurora 17-Feb-18 12:29 AM
Dang
Sleep well
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Deleted User 17-Feb-18 12:29 AM
@Aurora i don't believe anyone's seen your self-insert one, sorry (edited)
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Aurora 17-Feb-18 12:29 AM
No that's a good thing
That means I'm still original
XD
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Deleted User 17-Feb-18 12:30 AM
i have updated my comment accordingly :^)
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Seragin 17-Feb-18 12:30 AM
how do i changes the screen resolution?
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Deleted User 17-Feb-18 12:30 AM
the ini file
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Aurora 17-Feb-18 12:30 AM
Also who are you and why do you recognise me? >_>
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Seragin 17-Feb-18 12:31 AM
thanks (edited)
where is the ini file?
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Deleted User 17-Feb-18 12:31 AM
@Aurora i don't
i just saw through you
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Keatosis 17-Feb-18 12:31 AM
it's a text file
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Aurora 17-Feb-18 12:31 AM
<_<
Am I really that transparent
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Keatosis 17-Feb-18 12:32 AM
probably somewhere in the folder where it's installed to
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Deleted User 17-Feb-18 12:32 AM
(it's a pun)
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Aurora 17-Feb-18 12:32 AM
AHA
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Seragin 17-Feb-18 12:32 AM
im there and then(im new so xD)
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Aurora 17-Feb-18 12:32 AM
I didn't mean to even do that lol
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Deleted User 17-Feb-18 12:32 AM
but yeah, i figured that's why you'd be so interested
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(Team Kanohi) ASCII 17-Feb-18 12:33 AM
@(Team Kanohi) Jocool1231 @here It's been found that an import scale of 40 is about right for UE4, at least based on the scale of the characters in BMOP (edited)
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Aurora 17-Feb-18 12:33 AM
I was big into BZP a couple years ago. I made shoddy comics.
Thought I was recognised. I was both worried and excited.
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Seragin 17-Feb-18 12:34 AM
where is the ini file im at the lego bionicle file npow
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Aurora 17-Feb-18 12:34 AM
That one
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Shinebox 17-Feb-18 12:34 AM
@(Team Kanohi) ASCII Thank you for that correction 😛
👌 1
😛 1
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Deleted User 17-Feb-18 12:35 AM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Bionicle.ini
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Seragin 17-Feb-18 12:35 AM
thanks chu
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Deleted User 17-Feb-18 12:35 AM
for future reference, a .ini file is basically a config file (edited)
if you're gonna use dxwnd to run the game, set the resolution there too
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Seragin 17-Feb-18 12:37 AM
uhm idk what to do now xd
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Deleted User 17-Feb-18 12:37 AM
press esc to skip
if it freezes just close and restart the program
then press esc
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Seragin 17-Feb-18 12:38 AM
it looks buged on my screen
how much should the depth be?
or shouldnt i touch it (edited)
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Deleted User 17-Feb-18 12:42 AM
leave it as is
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Seragin 17-Feb-18 12:43 AM
do i need to run it as administrator everytime?
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Deleted User 17-Feb-18 12:43 AM
yup
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Seragin 17-Feb-18 12:43 AM
ahh k
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Aurora 17-Feb-18 12:51 AM
I am now naming my next pet bug Tahli Wahli
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(Team Kanohi) Jocool1231 17-Feb-18 01:06 AM
Ok @(Team Kanohi) ASCII, Why are you telling me here? (edited)
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V A H K I T I 17-Feb-18 01:07 AM
I assume he's saying the import scale for the maps in the BMoP engine is closest to LoMN if set to 40
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(Team Kanohi) ASCII 17-Feb-18 01:07 AM
^
That's info for anyone who maybe wants to do some UE4 stuff
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(Team Kanohi) Jocool1231 17-Feb-18 01:08 AM
mhhh, cool, only issue is that a lot of our models are scaled wrong proportionally.
So... 🤷
Would be cool to include a LoMN Level in Bmop as an Easter egg, like the Doom remake, the Wolfenstein remake, and the Shadow Warrior remake did. (edited)
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Aurora 17-Feb-18 01:26 AM
Where do I go after watching the dance of Onua?
Help
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(Team Kanohi) Jocool1231 17-Feb-18 01:30 AM
Go to the turaga, talk to him, he'll tell you that you can leave now.
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Aurora 17-Feb-18 01:30 AM
Leave where? >_>
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(Team Kanohi) Jocool1231 17-Feb-18 01:30 AM
Remember where you got the grapple hook? There's another door to the right of that one, if you're facing it.
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Aurora 17-Feb-18 01:31 AM
Wot
Really?
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(Team Kanohi) Jocool1231 17-Feb-18 01:31 AM
yeeaap
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V A H K I T I 17-Feb-18 01:31 AM
It's actually a stupidly hidden cave. Took me a while to find it too.
If the door to it is closed, you have to talk to Whenua again (edited)
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(Team Kanohi) Jocool1231 17-Feb-18 01:32 AM
or get the grapple hook
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V A H K I T I 17-Feb-18 01:32 AM
No you'll still have to talk to him again regardless
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(Team Kanohi) Jocool1231 17-Feb-18 01:32 AM
🤷
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Aurora 17-Feb-18 01:36 AM
Gosh dang it
Game textures went all grey
Now I need to start over
>_>
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V A H K I T I 17-Feb-18 01:37 AM
Or just reload your save?
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(Team Kanohi) Jocool1231 17-Feb-18 01:37 AM
Naw, exit the game, and when you open it again hit 'load'
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Aurora 17-Feb-18 01:37 AM
It's still grey when I do that.
I think.
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(Team Kanohi) Jocool1231 17-Feb-18 01:37 AM
I don't think you'll retain you items tho.
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Aurora 17-Feb-18 01:38 AM
Let me try again
Yep, still grey
>_> I need to start over
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(Team Kanohi) Jocool1231 17-Feb-18 01:38 AM
mhh
srry
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Aurora 17-Feb-18 01:39 AM
That is defs a bug that needs fixing
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(Team Kanohi) Jocool1231 17-Feb-18 01:39 AM
Remember Delete is the debug menu/cheats (edited)
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Aurora 17-Feb-18 01:39 AM
huh?
Really?
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(Team Kanohi) Jocool1231 17-Feb-18 01:41 AM
yeah, it's a massive pain to scroll through tho, because it's based on the refresh of the cpu, so you kind of have to mash 'page up/down' to get it where you want it, then press 'home' to select.
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Aurora 17-Feb-18 01:41 AM
<_<
Oof
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V A H K I T I 17-Feb-18 01:43 AM
I just fixed that actually
First, download a program called Rivatuner
Set the FPS limit on the EXE to 60
Then run this autohotkey script as admin:
#IfWinActive, Bionicle SetKeyDelay, 0 PgUp:: Send {PgUp down} Sleep 1 Send {PgUp up} return SetKeyDelay, 0 PgDn:: Send {PgDn down} Sleep 1 Send {PgDn up} Return
The debug menu will now operate like an actual proper menu instead of a SUPER SONIC SCROLL. Pac
Rivatuner's FPS limit will also fix the ridiculously fast collectables and HUD elements
It's not ideal, but it'll work until we can actually code in an FPS cap
@(Team Kanohi) Jocool1231, @Aurora
@JrMasterModelBuilder
Ironically this script makes the menu go from way too sensitive to slightly unresponsive. (edited)
BUT it works.
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Aurora 17-Feb-18 01:48 AM
neat
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Deleted User 17-Feb-18 01:51 AM
it seems rivatuner is an obsolete version of msi afterburner
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V A H K I T I 17-Feb-18 01:52 AM
Well yes and not
Rivatuner is very old, but Afterburner just bundles the current version with it
Either way, it gets the job done until we get an FPS cap coded in
Even if we could code something external that runs with the EXE that would do for a patch
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Aurora 17-Feb-18 01:54 AM
Hey you're the guy
I just realised
Neet
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V A H K I T I 17-Feb-18 01:54 AM
?
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Aurora 17-Feb-18 01:55 AM
You're the Vahi guy
Hello
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V A H K I T I 17-Feb-18 01:55 AM
Oh, yes. That I am. 😛
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Aurora 17-Feb-18 01:56 AM
I like the (3D printed?) mask
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V A H K I T I 17-Feb-18 01:56 AM
Yeah, that's the 3D printed version in my avatar. 😛
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Aurora 17-Feb-18 01:56 AM
Wew
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V A H K I T I 17-Feb-18 01:57 AM
That version just sorta sits around now. Sometimes I use it as a Christmas tree topper. 😛
This is the version I mainly wear these days.
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Aurora 17-Feb-18 01:58 AM
Wait.. >_>
<_<
Did you go to brick fair 2014?
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V A H K I T I 17-Feb-18 01:58 AM
Ye
VA?
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Aurora 17-Feb-18 01:59 AM
Ye
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V A H K I T I 17-Feb-18 01:59 AM
Oh wait 2014?
No I went 2015
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Aurora 17-Feb-18 01:59 AM
Right
That's what it was
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V A H K I T I 17-Feb-18 01:59 AM
Oh okay. 😛
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Aurora 17-Feb-18 01:59 AM
I saw you.
You kinda blew me off when I commented on the mask. >_>
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Eljay Johnsen 17-Feb-18 01:59 AM
Gentlemen.
We have a photo to take.
😛
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V A H K I T I 17-Feb-18 02:00 AM
@Aurora That doesn't sound like something I'd do? O_o
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Aurora 17-Feb-18 02:00 AM
I remember your hair looking cool. <_<
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V A H K I T I 17-Feb-18 02:00 AM
Back then I may have not had much to say about it cause of anxiety, but I surely greeted everyone who commented
Aha, thanks. xP
@Eljay Johnsen Wot? Pac
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Eljay Johnsen 17-Feb-18 02:00 AM
The three of us, Brickfair VA, and our masks. 😛
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DarkTakanuva 17-Feb-18 02:01 AM
dangit
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V A H K I T I 17-Feb-18 02:01 AM
Oh yeah. xP
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Aurora 17-Feb-18 02:01 AM
And @Eljay Johnsen we already have a photo of me with TTV lol
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DarkTakanuva 17-Feb-18 02:01 AM
I miss out on all of this because I moved
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Eljay Johnsen 17-Feb-18 02:01 AM
Have Vahkiti and I on either side of Ganto so it's gold lime gold.
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Aurora 17-Feb-18 02:01 AM
And my mask is kinda dead
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Eljay Johnsen 17-Feb-18 02:01 AM
It'll be perfec- 😦
😢
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V A H K I T I 17-Feb-18 02:01 AM
I mean, I need to get the money and accommodations to bus back down to the states first too. xD
I mainly only did that for my now ex boyfriend. Brickfair was kind of a spur of the moment "since we're in town" kinda thing.
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Aurora 17-Feb-18 02:02 AM
I've been thinking about getting a custom prop sculpt done
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V A H K I T I 17-Feb-18 02:02 AM
Even then I commuted with @XONAR from Maryland.
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Eljay Johnsen 17-Feb-18 02:02 AM
6 months is plenty of time! 😄
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V A H K I T I 17-Feb-18 02:03 AM
Tru
I mean it was only $100
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Ondrik🅱 (Ondrej) 17-Feb-18 02:03 AM
guys
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V A H K I T I 17-Feb-18 02:03 AM
THough another 13 hours on a Megabus just for Brickfair? Eeeeeeeh. xD
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Ondrik🅱 (Ondrej) 17-Feb-18 02:03 AM
could you please post the link to the installer in #litestone-announcements
?
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Eljay Johnsen 17-Feb-18 02:03 AM
Oh, yikes. That's a fair point.
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V A H K I T I 17-Feb-18 02:03 AM
@Ondrik🅱 (Ondrej) It is though?
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Ondrik🅱 (Ondrej) 17-Feb-18 02:04 AM
rly?
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(Team Kanohi) Jocool1231 17-Feb-18 02:04 AM
Where would I find Rivatuner @V A H K I T I ?
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V A H K I T I 17-Feb-18 02:04 AM
Download RTSS Rivatuner Statistics Server 7.0.0 This is the official homepage. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate mon...
@Eljay Johnsen I mean I might go just to see my friend Grayson if everything goes as planned, but we'll see. xP
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Eljay Johnsen 17-Feb-18 02:06 AM
That'd be awesome. I'll be heading there as well this year, so if you go I'll go ahead and bring my mask for a picture.
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V A H K I T I 17-Feb-18 02:07 AM
Noice
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(Team Kanohi) Jocool1231 17-Feb-18 02:11 AM
@V A H K I T I how do I run a autohotkey script?
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V A H K I T I 17-Feb-18 02:11 AM
Well you have to download autohotkey first to start if you don't have it already. 😛
After that just take the script, put it in notepad and save it as an ahk file
Then just right click, run as admin (edited)
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(Team Kanohi) Jocool1231 17-Feb-18 02:15 AM
I can't run it...
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V A H K I T I 17-Feb-18 02:16 AM
Did you download autohotkey? Pac
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Ondrik🅱 (Ondrej) 17-Feb-18 02:18 AM
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V A H K I T I 17-Feb-18 02:19 AM
Okay? So... one engine out of 67 throws a false positive and you're gonna call it a virus? 😛
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Shinebox 17-Feb-18 02:22 AM
False positives happen. This is the LoMN .exe. (edited)
I think you'll be alright.
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V A H K I T I 17-Feb-18 02:23 AM
Yeah, Avast flips out over the main game too. No idea why, but it happens
Well no, Avast tries to scan it cause it THINKS there's something up. Doesn't red flag it right away
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(Team Kanohi) Jocool1231 17-Feb-18 02:26 AM
Yeah I did download autohotkey @V A H K I T I
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V A H K I T I 17-Feb-18 02:28 AM
And you still can't run .ahk files?
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(Team Kanohi) Jocool1231 17-Feb-18 02:28 AM
nop
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V A H K I T I 17-Feb-18 02:28 AM
Maybe you need to reboot first? Idk
It's been a while since I had to reinstall autohotkey
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(Team Kanohi) Jocool1231 17-Feb-18 02:30 AM
🤷 will try tomorrow.
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V A H K I T I 17-Feb-18 02:31 AM
Aight
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Deleted User 17-Feb-18 02:34 AM
Does it matter what version of AHK gets installed?
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V A H K I T I 17-Feb-18 02:34 AM
I mean... no? But why bother with anything but the latest? 😛
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Deleted User 17-Feb-18 02:35 AM
The latest presents me with unicode 32-bit, unicode 64-bit, and ansi 32-bit
given lomn is a 32-bit app i'm not sure if this will matter
@V A H K I T I what'd you pick?
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V A H K I T I 17-Feb-18 02:37 AM
I don't remember. xD
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Deleted User 17-Feb-18 02:38 AM
can you check?
never mind, going with unicode 32
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Ondrik🅱 (Ondrej) 17-Feb-18 03:08 AM
how do you set up the rivatuner thing?
i have it installed, just dont know what to do
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V A H K I T I 17-Feb-18 03:09 AM
Aha... uh.. about that. Pac
Rivatuner is old news now. xD
Download DGVoodoo instead (edited)
It knocks out the FPS issue and so many more
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(Team Kanohi) ASCII 17-Feb-18 03:11 AM
Has anybody been able to use modified .x files?
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V A H K I T I 17-Feb-18 03:11 AM
nope
ANother good screenshot btw
Your contrbution makes me so happy. Like you don't even know
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(Team Kanohi) ASCII 17-Feb-18 03:12 AM
No one's tried or no one's been able to?
I'm glad :) BMOP team represent!
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Shinebox 17-Feb-18 03:12 AM
\o/
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Eljay Johnsen 17-Feb-18 03:13 AM
May be a dumb question I missed the answer to, but will this program be required for these fixes or has it made these fixes apparent and patchable?
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Shinebox 17-Feb-18 03:13 AM
Onua's hanging out at the Tosche station getting power converters, I see.
😂 2
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V A H K I T I 17-Feb-18 03:13 AM
@Eljay Johnsen Well yes and no.
For the time being it is necessary
BUT
The program just runs by itself hooked into the game when you run the game normally (edited)
So for the average user, they won't even know it's there
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Eljay Johnsen 17-Feb-18 03:14 AM
Oooh, interesting.
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Ondrik🅱 (Ondrej) 17-Feb-18 03:19 AM
@V A H K I T I how do I set up DGVoodoo then?
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V A H K I T I 17-Feb-18 03:20 AM
Copy the EXE, and the DLLs from MS into the install directory. Then run DGvoodoo as admin and configure as follows
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Ondrik🅱 (Ondrej) 17-Feb-18 03:41 AM
Is DXWND still relevant?
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Eljay Johnsen 17-Feb-18 03:42 AM
Wow, this improves the game massively.
Honestly, if this game came out in a completely state, I highly doubt I'd have any other favorite game.
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V A H K I T I 17-Feb-18 03:42 AM
Here are my new setting FYI for full screen toggle one sec
This will all be set by default in the next patch anyways, but here it is for now
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Aurora 17-Feb-18 03:45 AM
pls giv nxt patch
xD
/s
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V A H K I T I 17-Feb-18 03:45 AM
Soon. Pac
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Aurora 17-Feb-18 03:46 AM
skwint that's not soon enough
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V A H K I T I 17-Feb-18 03:46 AM
Boi
I have the changelog put together now, I'm just seeing if there's anything else I can add before I push a THIRD patch for the day. xP
v0.005 • Added DGVoodoo to the patch, fixing the following graphical bugs: • Window mode (Toggle in game with Alt+Enter) • Improper texture filtering • Improper antialiasing • Uncapped FPS (Causing certain animations to run too fast) • Missing death screen transitions
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(Team Kanohi) ASCII 17-Feb-18 03:47 AM
What about fixing the intro videos? (edited)
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V A H K I T I 17-Feb-18 03:47 AM
That.... I don't know how to fix tbh
I tried what I THOUGHT caused it, and it did jack shit
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(Team Kanohi) ASCII 17-Feb-18 03:48 AM
Can one of the newer graphical fixes be removed or reverted inlieu of dgvoodoo?
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V A H K I T I 17-Feb-18 03:49 AM
Why would we want to? (edited)
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(Team Kanohi) ASCII 17-Feb-18 03:49 AM
Keeping track of everything you guys have done is intermittent, did the intros work before? (edited)
FYI "Apply Phong shading where possible" does nothing
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V A H K I T I 17-Feb-18 03:50 AM
They broke as a result of the resolution upressing
Which is still necessary AFAIK
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(Team Kanohi) ASCII 17-Feb-18 03:51 AM
I see. That's what I was wondering, DGVoodoo does that too, so what if you removed that fix?
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V A H K I T I 17-Feb-18 03:51 AM
Try it with Lego BIONICLE original.exe
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(Team Kanohi) ASCII 17-Feb-18 03:52 AM
hmm
no dice
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Eljay Johnsen 17-Feb-18 03:54 AM
Question, applied everything and it runs great, but it this new program wasn't intended to fix stuff like these jagged edges here, correct?
Oh. Whoops.
Forgot about that.
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V A H K I T I 17-Feb-18 03:55 AM
Nope
THat's unknown so far
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Eljay Johnsen 17-Feb-18 03:55 AM
There we go, yeah, that stuff.
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(Team Kanohi) ASCII 17-Feb-18 03:55 AM
It smooths them out but doesn't eliminate them. It's honestly probably a graphical bug
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Eljay Johnsen 17-Feb-18 03:56 AM
Okie dokie, that makes sense. Just wanted to make sure I didn't do anything incorrectly!
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(Team Kanohi) ASCII 17-Feb-18 03:56 AM
Yeah for sure 😃
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V A H K I T I 17-Feb-18 03:56 AM
I'll include my autohotkey script in the patch too
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darkeluim 17-Feb-18 03:57 AM
virues scanners nightmares...
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(Team Kanohi) ASCII 17-Feb-18 03:58 AM
@V A H K I T I One thing you might look at, turning on No Mipmaps seems to improve foliage marginally (edited)
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V A H K I T I 17-Feb-18 03:58 AM
Oh? Will do
Indeed it does
Thanks for the tip!
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(Team Kanohi) ASCII 17-Feb-18 04:00 AM
Of course!
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Ondrik🅱 (Ondrej) 17-Feb-18 04:01 AM
When I start the game, the logos just get loaded like a billion times
any fix?
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V A H K I T I 17-Feb-18 04:02 AM
?
You mean the FMV bug? (edited)
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Ondrik🅱 (Ondrej) 17-Feb-18 04:02 AM
?
i can send you a clip
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Aurora 17-Feb-18 04:02 AM
Yes he means that bug
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Ondrik🅱 (Ondrej) 17-Feb-18 04:03 AM
hold up
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JrMasterModelBuilder 17-Feb-18 04:03 AM
In case anyone else wants the DirectX header files this game uses but are hard to find: DirectX SDK 8 (the game uses this version): https://drive.google.com/open?id=1KaPTqjY-jcIDN5lyE7Y-YZc41GT-O70i DirectX SDK 8.1 (for the heck of it): https://drive.google.com/open?id=10TbazEaITTONNDSRnS421HvGzVEBOC1O (edited)
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V A H K I T I 17-Feb-18 04:03 AM
?
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Ondrik🅱 (Ondrej) 17-Feb-18 04:03 AM
this
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V A H K I T I 17-Feb-18 04:03 AM
Is this relevant to our current bugs or? xD
Yes that's a known but @(Team Kanohi) ASCII and I are brainstorming a fix for.
Just skip it
Unless @JrMasterModelBuilder wants to jump on that now
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JrMasterModelBuilder 17-Feb-18 04:04 AM
Nah, it's just more resources I found for reversing.
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V A H K I T I 17-Feb-18 04:05 AM
You wanna jump on the FMV bug before we release this patch?
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JrMasterModelBuilder 17-Feb-18 04:05 AM
Probably not.
Need to sleep soon.
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V A H K I T I 17-Feb-18 04:05 AM
Rip
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(Team Kanohi) ASCII 17-Feb-18 04:05 AM
same
testing a couple more things
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V A H K I T I 17-Feb-18 04:05 AM
I mean I can wait and release the patch tomorrow
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Deleted User 17-Feb-18 04:05 AM
probably better to wait
and include more
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JrMasterModelBuilder 17-Feb-18 04:05 AM
Is the AHK script still needed?
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Deleted User 17-Feb-18 04:06 AM
we can wait a few more hours 😛 (edited)
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V A H K I T I 17-Feb-18 04:06 AM
Yes
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JrMasterModelBuilder 17-Feb-18 04:06 AM
😦
DGvoodoo didn't fix that huh? (edited)
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Deleted User 17-Feb-18 04:07 AM
https://drive.google.com/open?id=1S2BHHv8puEEcb1AKV4c_HGsYlWUHsVfO link to all HD art from printerpics (edited)
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JrMasterModelBuilder 17-Feb-18 04:07 AM
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Deleted User 17-Feb-18 04:07 AM
oh nice
all of it?
i just included the HD ones lol
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JrMasterModelBuilder 17-Feb-18 04:08 AM
All the big jpg and bmp files.
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Deleted User 17-Feb-18 04:08 AM
all converted to jpg from bin
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JrMasterModelBuilder 17-Feb-18 04:08 AM
Well, renamed. Not really converted. (edited)
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Deleted User 17-Feb-18 04:08 AM
jmmb update the biomedia project one with the JPG from my download, that way people get the HD files
same thing really
idk man its 1 am
its a pain to rename all of em
oh it is already cool
i didnt see the bin tacked on
jpg i mean
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Ondrik🅱 (Ondrej) 17-Feb-18 04:10 AM
is it possible to move the game to the center of your screen?
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Deleted User 17-Feb-18 04:13 AM
in windowed mode? cant you just drag it
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Deleted User 17-Feb-18 04:28 AM
@Deleted User its a pain to rename all of em
hey
wanna know a secret way to do it all at once?
@Ondrik🅱 (Ondrej) if you're using DXWnd, then yes
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JrMasterModelBuilder 17-Feb-18 04:41 AM
Batch renaming like a boss (requires a real shell):
find . -name "*.bin" -exec mv "{}" "{}.jpg" \;
(edited)
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Deleted User 17-Feb-18 05:05 AM
does powershell count?
i just use imagemagick
magick mogrify -format png *.bin
(edited)
don't like using .jpg; don't wanna add more artifacting if i can avoid it
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V A H K I T I 17-Feb-18 05:10 AM
Bruh
They're already jpgs.
Literally all he's doing is renaming them en-masse. Pac
The only thing you're gonna do is make them unnecessarily larger. 😛
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Deleted User 17-Feb-18 05:16 AM
i'm just paranoid about data loss
👍 1
.jpg is a lossy format
you lose data each time you encode it
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V A H K I T I 17-Feb-18 05:18 AM
Renaming =/= reencoding though. Pac
👍 1
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V A H K I T I 17-Feb-18 05:39 AM
Oh
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Deleted User 17-Feb-18 05:39 AM
is that legit?
you're not pulling my leg here?
did lomn just acknowledge our boi takua?
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V A H K I T I 17-Feb-18 05:40 AM
There's another one who talks about taipu
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Aurora 17-Feb-18 05:41 AM
Takua found the toa stones in Tales of the Tohunga and summoned the Toa
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Deleted User 17-Feb-18 05:41 AM
i know
i had the game once upon a time
just wasn't expecting him to be mentioned here
but here's the thing:
when he placed the toa stones on the amaja-nui, the energy from the beacon shot him high into the sky
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Aurora 17-Feb-18 05:44 AM
And that's whin this boi saw'em
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Deleted User 17-Feb-18 05:44 AM
by the time he landed, the canisters had drifted to shore, opened, and the toa had assembled themselves and walked away
so here's a question:
how high did he go, and how long was he up there?
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Aurora 17-Feb-18 05:45 AM
He was adrift in space for days
/s
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Deleted User 17-Feb-18 05:45 AM
they weren't that far
see the intro
also
how fast was he going when he landed?
our boi's pretty durable, getting out of there with only total memory loss
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Aurora 17-Feb-18 05:48 AM
64.8 meters per second
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Deleted User 17-Feb-18 05:49 AM
i guess another question is: how far from shore was tahu's canister when the beacon hit, how long did it take for it to reach shore, how much time passed before tahu was deployed, how long did it take for him to reassemble himself, how long did it take for him to start walking, and how long did it take for him to walk to ta-wahi? (edited)
because the total's exactly how long takua was up there
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Aurora 17-Feb-18 05:50 AM
Post a comment about what good times you had with Bionicle ;) Bionicle!!!
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Eljay Johnsen 17-Feb-18 05:50 AM
Slight correction.
Takua hit the beach, Tahu built himself, and Takua woke up shortly after Tahu set off for Ta-Koro.
😛
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Deleted User 17-Feb-18 05:51 AM
i figured takua's impact would have to be at a point where tahu couldn't have noticed that, or the crater he left (edited)
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Eljay Johnsen 17-Feb-18 05:53 AM
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omegalucas 17-Feb-18 05:55 AM
Well, Takua could have it the ground BEFORE Tahu's canister arrived
And then be unconscious until Tahu arrived and rebuilt himself
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Aurora 17-Feb-18 05:57 AM
tahu just not noticing the dead matoran
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omegalucas 17-Feb-18 05:58 AM
I guess
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V A H K I T I 17-Feb-18 05:58 AM
Omegalucas.. that name sounds familiar...
Weren't you a modeler on BNG? (edited)
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omegalucas 17-Feb-18 05:58 AM
Concept art
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V A H K I T I 17-Feb-18 05:58 AM
Ah
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omegalucas 17-Feb-18 05:58 AM
And played around with the models as well
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Aurora 17-Feb-18 05:59 AM
BNG?
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omegalucas 17-Feb-18 05:59 AM
But technically didn't model anything
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V A H K I T I 17-Feb-18 05:59 AM
TBH I still gravedig the old forums sometimes for models. They make nice statues in Minecraft. xP
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omegalucas 17-Feb-18 06:00 AM
Used to have them all in my computer but lost everything when I wiped the harddrive
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V A H K I T I 17-Feb-18 06:00 AM
Oh yeah, and somebody was asking the other day for my rendition of Kini Nui. I forget who it was so, @everyone. Pac
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omegalucas 17-Feb-18 06:00 AM
I was the guy who made the posed renders of the Hagah and Takua/Takanuva
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V A H K I T I 17-Feb-18 06:00 AM
Eljay I think?
Maybe
Also neat!
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Aurora 17-Feb-18 06:01 AM
what is the BNG?
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omegalucas 17-Feb-18 06:01 AM
Bionicle Next Generation
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Eljay Johnsen 17-Feb-18 06:02 AM
Ooooh, that Kini-Nui is slick.
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omegalucas 17-Feb-18 06:02 AM
It was a project trying to do ALL the Bionicle story in 3D CGI
First we tried movies, then a series, then 2D
Then death
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V A H K I T I 17-Feb-18 06:03 AM
@Eljay Johnsen it works too! Well.. sort of. Let's say for the time being it's animated with a debug button. :P https://www.facebook.com/Vahkiti/videos/vb.1404564277/10208722067754787/?type=3
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omegalucas 17-Feb-18 06:04 AM
Besides the models, the only work accomplished was a trailer for the Dark Mirror movie
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Eljay Johnsen 17-Feb-18 06:05 AM
Oh wow, that looks like a crazy amount of redstone work... or commands. I've been out of the Minecraft scene for so long I have no idea what crazy things are possible at this point. 😛
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Aurora 17-Feb-18 06:05 AM
^this tbh
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omegalucas 17-Feb-18 06:05 AM
And a 2D concept short that TECHNICALLY was made by two members of the project to convince us to change to 2D
I think it never went public tho. It was pretty good
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Eljay Johnsen 17-Feb-18 06:05 AM
I recall that short. It was really good.
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V A H K I T I 17-Feb-18 06:06 AM
it's all commands mostly
A few repeaters in there for delays between blocks
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omegalucas 17-Feb-18 06:06 AM
The Two Leaders tells the story of the inevitable confrontation between two very different leaders. Original completion date: 09.01.2012 This short was made ...
It actually was. Oh.
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Eljay Johnsen 17-Feb-18 06:07 AM
Gosh dang. That would've made life so much easier back when we were doing the BioCraft island.
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V A H K I T I 17-Feb-18 06:07 AM
The "floor" actually ceases to exist the moment it starts to fall, and is instead replaced with falling sand entities with the polished andesite ID (edited)
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Eljay Johnsen 17-Feb-18 06:07 AM
I understood half of that. Shows how long I've been out of the game. 😛
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V A H K I T I 17-Feb-18 06:07 AM
😛
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Eljay Johnsen 17-Feb-18 06:07 AM
Still, really great looking stuff. Super impressive, I'd love to check it out "in-person" some time.
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V A H K I T I 17-Feb-18 06:09 AM
I'm not opposed. Server's been public for a while.
Best to see it before 1.13 breaks it completely. Pac
Also @omegalucas I remember being so impressed by that back in the day.
Now I think the Bohrok flash animations looked better tbh. xD (edited)
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Eljay Johnsen 17-Feb-18 06:11 AM
Awesome! I'll try and remember to swing by tomorrow if possible!
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omegalucas 17-Feb-18 06:12 AM
@V A H K I T I Same. The model and color inconsistencies in the short bother me so much xD
But for a fan effort it was fantastic
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omegalucas 17-Feb-18 06:21 AM
The set inconsistencies are also my main beef with the MoP models
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V A H K I T I 17-Feb-18 06:24 AM
Oh?
The only thing that bugged me about those is the rig
They're so highly detailed and yet they use a standard biped rig and warp all over the place in areas they shouldn't.
Looks very lazy. Even compared to THIS game. Pac
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omegalucas 17-Feb-18 06:30 AM
I haven't really tried it, so I didn't notice that
Model wise, I only have problems with Tahu and Kopaka
And mainly when holding weapons
But they say they're going to be asymetrical and have custom animations in the future, so nice
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Kluuucha 17-Feb-18 06:41 AM
Pac 7
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😺 Lilith 17-Feb-18 08:08 AM
did the last patch (patch 4, with the installer) fix the debug menu when using win10? i cant navigate it, but maybe i'm just doing it wrong
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Gatanui 17-Feb-18 08:21 AM
It's awesome to see all the progress being done here, thank you so much to everyone. 😃
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EvilJagaGenius 17-Feb-18 08:56 AM
Probably sure that someone else would've had this problem before, but Windows Defender does not like the LOMN alpha at all.
Keeps flagging autorun.exe and setup.exe as malware
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EvilJagaGenius 17-Feb-18 09:07 AM
Also, I joined this discord because I heard about patches... could someone please point me in the right direction for those?
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känser 17-Feb-18 09:08 AM
scroll up in #litestone-announcements
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EvilJagaGenius 17-Feb-18 09:09 AM
ah, muchas gracias let's see if I can get it to run now
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Gatanui 17-Feb-18 09:17 AM
@EvilJagaGenius You can set files and folders as exceptions in Windows Defender so they won't be scanned.
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Doctor U 17-Feb-18 09:19 AM
I heard that Windows defender is actually better than any other anti virus software.
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Gatanui 17-Feb-18 09:19 AM
I don't think any is universally better, there are always trade-offs and the question is which trade-offs are you willing to accept.
I use Windows Defender myself and I think it's perfectly fine for almost everyone.
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EvilJagaGenius 17-Feb-18 09:21 AM
HALLELUJAH It lives (at least on my laptop, will have to install on my desktop when I get back) There are some graphics bugs but at least it works now
👏 1
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Doctor U 17-Feb-18 09:26 AM
Does the game work now with Windows 10?
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känser 17-Feb-18 09:26 AM
yes
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Doctor U 17-Feb-18 09:26 AM
Cool
Thank you people who have made these patches
I am trying it on Monday when I am at home again
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Roy8012 17-Feb-18 09:48 AM
were the vines always frozen in lep3 in lewa's level?
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LilDreamer32 17-Feb-18 10:20 AM
Yay bonkles
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Ondrik🅱 (Ondrej) 17-Feb-18 10:31 AM
Is it possible to slow the game down/speed it up?
If you need me ill be getting a wr on Onuas lvl
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Syobnaf 17-Feb-18 10:52 AM
does the download from bmp include the patches
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😺 Lilith 17-Feb-18 11:03 AM
no, the patches can be found here
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Syobnaf 17-Feb-18 11:04 AM
when using the patcher, do I set the directory to program files 86
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😺 Lilith 17-Feb-18 11:04 AM
it should auto detect where the games is installed
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Syobnaf 17-Feb-18 11:04 AM
ok thx
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😺 Lilith 17-Feb-18 11:04 AM
if you did not change the installation folder then programm files is correct
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Syobnaf 17-Feb-18 11:05 AM
it's weird before the patch intro videos were working now they're all glitchy
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😺 Lilith 17-Feb-18 11:05 AM
in case youre using win10 you may have to run the game itself as admin, otherwise it cant save because it isnt allowed to write to the progamm folder
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Syobnaf 17-Feb-18 11:06 AM
alright thx
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😺 Lilith 17-Feb-18 11:06 AM
maybe post the video bug in the bug report channel, if other people havent already
no problem 😃
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 17-Feb-18 11:20 AM
how do you get the game to work on windows 10?
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EvilJagaGenius 17-Feb-18 11:21 AM
There's patch v.004 in #litestone-announcements, that worked for me
Also, has anyone gotten the tokens and such pickups to show up properly in the game?
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 17-Feb-18 11:25 AM
Thanks @EvilJagaGenius
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EvilJagaGenius 17-Feb-18 11:30 AM
np
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Shinebox 17-Feb-18 12:03 PM
@V A H K I T I Using "Print" in the main menu yielded these results:
My printer's a little low on ink, but it worked just fine.
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Bitl 17-Feb-18 12:04 PM
i wonder how developed the final copy of the game is
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Galgo 17-Feb-18 12:05 PM
and that's every email besides the recent ones asking him about the level cinematics and inviting him to this server
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Bitl 17-Feb-18 12:08 PM
wait he's in this server? (edited)
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Galgo 17-Feb-18 12:09 PM
he never came
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Bitl 17-Feb-18 12:09 PM
oh
who was the source of lomn's alpha release btw?
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Galgo 17-Feb-18 12:11 PM
anonymous
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Bitl 17-Feb-18 12:13 PM
ah
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Doctor U 17-Feb-18 12:20 PM
@Galgo so the Tahu v Jaga, Rama chasing Tohunga and Toa vs Makuta are prototype art
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Ondrik🅱 (Ondrej) 17-Feb-18 01:07 PM
new pb wr speedrun of Onuas level: 6:31!
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ShadowDraikana 17-Feb-18 01:11 PM
Yeah but does that actually follow that actual level order
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Ondrik🅱 (Ondrej) 17-Feb-18 01:17 PM
I did enough to complete it (Any%)
also, new PB WR: 6:05!
My SoB is 5:37 so there is room for improvement
I found 2 skips (save about 7 secs each) and I found out that you dont need the elemental power (saves 5 secs)
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Ondrik🅱 (Ondrej) 17-Feb-18 01:30 PM
5:44
SoB at 5:23
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Bitl 17-Feb-18 01:41 PM
im curious how much this game can be modified until you can't mod it without the source code
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Galgo 17-Feb-18 01:54 PM
I just realized that the koro/wahi progression order is the same for both quest for the toa and LOMN
and the matorian dialog is very similar
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Doctor U 17-Feb-18 01:57 PM
So they finished Tales of Tohunga first
I guess
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joint-Dogg666 17-Feb-18 02:06 PM
It goes beyond "very similar", many of the lines are exactly the same
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Galgo 17-Feb-18 02:08 PM
In MNOG, those ta-matoran are doing the takara
huh
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joint-Dogg666 17-Feb-18 02:09 PM
The order of QftT is slightly different, it switches Le-koro and Ko-koro
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joint-Dogg666 17-Feb-18 02:17 PM
Lewa was going to have a fetch quest involving the Volo Lutu launcher from QftT
I wish I could ride a Kewa Bird! Why can't you? I need a Volo Lutu Launcher. Only by using the Volo Lutu Launcher can I win the Kewa Bird Game! I see. What does the Volo Lutu Launcher do? It launches the Volo Lutu, a spherical object that acts both as a grappling hook and a powerful gravity source, pulling items within a certain radius towards it at great speed. Sounds technical. It's awesome! You use the Volo Lutu to knock other riders off their Kewa Birds. I see. Even though I am very busy at the moment, I will search for the item you seek. Thanks, Toa Lewa!
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Aurora 17-Feb-18 02:20 PM
I think this game is QftT's long lost twin brother
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ShadowDraikana 17-Feb-18 02:21 PM
Apparently
the Po-Koro area looks very similar
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joint-Dogg666 17-Feb-18 02:22 PM
They were developed by the same studio at the same time, if anything it's surprising there are so many differences
like, here's QftT's version of Ga-Koro
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V A H K I T I 17-Feb-18 02:23 PM
That fetch quest is still there though?
I talked to that matoran on stream. 😛
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Freerey 17-Feb-18 02:23 PM
wasn't this that really bad game where Bohrok spin around for no reason? (edited)
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joint-Dogg666 17-Feb-18 02:23 PM
My bad, I haven't seen the most recent stream
Is it archived somewhere?
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V A H K I T I 17-Feb-18 02:24 PM
#new-vids-and-streams
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emily (peri) 17-Feb-18 02:31 PM
@Freerey That's a different one that reused assets from the GBA game - The Battle for Mata Nui
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Kaylie Vinchenstein 17-Feb-18 02:47 PM
TotT had an insane amount of rahi that never appeared since.
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EvilJagaGenius 17-Feb-18 02:49 PM
Quick movement hack: Jumping then attacking in midair (RMB + LMB) will give you a midair speed boost
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Galgo 17-Feb-18 03:03 PM
didn't someone from BZP reverse engineer all of ToTT's rahi?
I think Pereki
wasn't that even on BMP?
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V A H K I T I 17-Feb-18 03:04 PM
Idk. Ask @emily (peri) Pac
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Bitl 17-Feb-18 03:04 PM
why is the soundtrack 128kbps
lol
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V A H K I T I 17-Feb-18 03:04 PM
Because that's the bitrate of the music in the game.
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Bitl 17-Feb-18 03:04 PM
aaah
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V A H K I T I 17-Feb-18 03:04 PM
No point in needlessly upsampling it
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(Team Kanohi) Jocool1231 17-Feb-18 03:05 PM
it's really good, the soundtrack.
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Galgo 17-Feb-18 03:05 PM
whoa he's here?
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emily (peri) 17-Feb-18 03:05 PM
It was eons ago and a fair number of 'em are kinda inaccurate but here ya go http://www.brickshelf.com/cgi-bin/gallery.cgi?f=533174
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Galgo 17-Feb-18 03:05 PM
@emily (peri) hey would you happen to have that Tales of the Tohunga gallery still?
thanks!!
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emily (peri) 17-Feb-18 03:05 PM
np!
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Galgo 17-Feb-18 03:05 PM
this one was always the coolest
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V A H K I T I 17-Feb-18 03:06 PM
Pereki, Swert, Eljay, JMMB, Badman Reviews, we have a number of big names here now. 😛
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emily (peri) 17-Feb-18 03:07 PM
I wish we had more than two blurry photos of the brakas to make sure that build is correct - doesn't help that there seems to be part variation between the two images, lol
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Galgo 17-Feb-18 03:07 PM
oh yeah that's right! they were cut
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Aurora 17-Feb-18 03:10 PM
Braaakaaaasss!!!
hehehe
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joint-Dogg666 17-Feb-18 03:11 PM
Best part of the Brakas was how Greg repurposed it to mean "jackass"
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Kaylie Vinchenstein 17-Feb-18 03:12 PM
yeah I've seen some of those builds, but upon closer inspection of the sprites many of them don't look correct. (edited)
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Doctor U 17-Feb-18 03:18 PM
Brakas were banned from Metru Nui. (edited)
I guess Turaga Dume didnt like monkeys launching shit at matorans
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Bitl 17-Feb-18 03:28 PM
@(Team Kanohi) Jocool1231 the underground tracks are really cool
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Swordsworth 17-Feb-18 03:30 PM
Has anyone managed to see the cutscene where Onua hands masks over to and meets Gali?
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Bitl 17-Feb-18 03:30 PM
wait when the next patch comes out will i need to replace the exe with the original then install or will it just override the exe
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(Team Kanohi) Jocool1231 17-Feb-18 03:30 PM
👍 @Bitl
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liquidelectricity 17-Feb-18 05:05 PM
I noticed that there is always one tohunga in every village that dislikes living in their designated koro ("the snow makes my feet cold", "i wish i lived in onu-koro" etc.). Does this detail play into any missing gameplay?
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V A H K I T I 17-Feb-18 05:08 PM
No clue
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Glitchipedia 17-Feb-18 05:08 PM
Just sounds to me like dialogue designed to give the villagers some flavor, but that's a baseless assumption on my part.
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liquidelectricity 17-Feb-18 05:09 PM
so is Kapura the one who gives you the mask of time? or do you have to find that in the game? i've been trying to figure out that character since 2001
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Glitchipedia 17-Feb-18 05:10 PM
Is the Mask of Time even in this game? I thought the physical element was just supposed to be packaged with it as a promotion.
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JrMasterModelBuilder 17-Feb-18 05:11 PM
Mask of Time is in the game, but we don't know how/if you can get it in-game, without the debug menu. (edited)
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Glitchipedia 17-Feb-18 05:12 PM
Huh. What would that mask even do, just slow everything but the player down for increased reaction time?
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Galgo 17-Feb-18 05:12 PM
What does the akaku do?
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liquidelectricity 17-Feb-18 05:14 PM
i would assume show hidden areas/items. the game (for me) already does that, I can see the tokens through walls anyway
w/out akaku
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Glitchipedia 17-Feb-18 05:15 PM
Yeah, I have the same problem. This isn't the first game that's done something like that for me.
Reckon it's a mild incompatibility with modern graphics drivers.
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Galgo 17-Feb-18 05:18 PM
Did the same thing on xp and 98
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Glitchipedia 17-Feb-18 05:18 PM
Huh. Okay then, I stand corrected.
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Freerey 17-Feb-18 05:34 PM
is there a way to get the game to go in windowed mode yet?
that doesn't involve shitty DXwnd?
cause that program doesn't work at all
mostly cause the game requires administrator permissions to run
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Deleted User 17-Feb-18 05:35 PM
Slower time makes sense for the Vahi
That's all we've ever seen it do, right?
...when it's not doing other stuff
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liquidelectricity 17-Feb-18 05:36 PM
"traveling great distances by moving very slowly"
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Freerey 17-Feb-18 05:36 PM
why doesn't LoMN work on dxwnd?
well okay I know why, it's because the game opens with administrative permissions
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Deleted User 17-Feb-18 05:37 PM
maybe kapura's doing instant transmission and hasn't realized it
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liquidelectricity 17-Feb-18 05:37 PM
that was my speculation as to why he might have the mask with him
wondering if vahi files are with kapura files
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Deleted User 17-Feb-18 05:38 PM
wait what
i don't think matoran can use mask powers
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liquidelectricity 17-Feb-18 05:38 PM
true. but this is 2001 canon, anything is possible
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Glitchipedia 17-Feb-18 05:40 PM
Maybe Kapura isn't a Matoran.
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Swordsworth 17-Feb-18 05:41 PM
Even in 2001 canon they couldnt
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joint-Dogg666 17-Feb-18 05:43 PM
There's text for getting the Vahi in Tahu's level
You've found Kanohi Vahi, the Great Mask of Time! When activated, this mask allows the wearer to slow the passage of time.
👍 2
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Freerey 17-Feb-18 05:44 PM
and to think the vahi wasn't a thing until 2002
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Deleted User 17-Feb-18 05:44 PM
yeah it was
it was a prototype mask
they made a bunch of them so they decided to justify it by bundling it with the game
and when that didn't work out, giving it away in events
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Freerey 17-Feb-18 05:46 PM
btw does anyone know how to work LoMN with DXwnd?
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Deleted User 17-Feb-18 05:47 PM
ask @V A H K I T I
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Freerey 17-Feb-18 05:47 PM
I wanna take screenshots but I can't do that with prtscn
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Deleted User 17-Feb-18 05:48 PM
gotta alt tab first
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Freerey 17-Feb-18 05:48 PM
oh ok
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Aurora 17-Feb-18 05:48 PM
Anyone here have an ISO player for Windows 10?
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Deleted User 17-Feb-18 05:48 PM
@Aurora daemon tools (edited)
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Freerey 17-Feb-18 05:48 PM
one does not simply play an .iso
why do you need to play an iso anyway?
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JrMasterModelBuilder 17-Feb-18 05:49 PM
The game does't have an iso.
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Aurora 17-Feb-18 05:49 PM
I know
I have LI2 and LR2 ISOs on my PC
I will now check out daemon tools
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Deleted User 17-Feb-18 05:50 PM
the free version should be good enough
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Freerey 17-Feb-18 05:50 PM
wait when did v0.005 come out??
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Deleted User 17-Feb-18 05:50 PM
gives you 4 virtual drives
huh?
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Freerey 17-Feb-18 05:50 PM
apparently there's another update
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Deleted User 17-Feb-18 05:50 PM
the patch?
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Freerey 17-Feb-18 05:50 PM
but nobody put it up to download
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V A H K I T I 17-Feb-18 05:50 PM
0.005 isn't out yet.
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Freerey 17-Feb-18 05:50 PM
well then
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Roy8012 17-Feb-18 05:51 PM
welp
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V A H K I T I 17-Feb-18 05:51 PM
Who said it was out?
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Perp3tual 17-Feb-18 05:51 PM
Is there a way to force window the game? When I boot it up, it launches in full screen and freaks out.
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Freerey 17-Feb-18 05:51 PM
nope, ther'es no way to do it
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V A H K I T I 17-Feb-18 05:51 PM
There will be
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Deleted User 17-Feb-18 05:51 PM
for a moment i thought we were talking about alpha 0.005, with the hipoly models
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V A H K I T I 17-Feb-18 05:51 PM
In 0.005
But we're waiting on @JrMasterModelBuilder for his updated graphics patch
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Freerey 17-Feb-18 05:51 PM
i see
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V A H K I T I 17-Feb-18 05:51 PM
I'll get the changelog so far
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JrMasterModelBuilder 17-Feb-18 05:52 PM
I don't know how long it's gonna take, the resolution code is duplicated in a bunch of places for some stupid reason. (edited)
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V A H K I T I 17-Feb-18 05:52 PM
v0.005 • Added DGVoodoo to the patch, fixing the following graphical bugs: • Window mode (Toggle in game with Alt+Enter) (Vahkiti) • Improper texture filtering (Ascendancy) • Improper antialiasing (Ascendancy) • Uncapped FPS (Causing certain animations to run too fast) (Vahkiti) • Missing death screen transitions (Ascendancy) • Added autohotkey script to make navigating the debug menu easier. You can find it in the install dir. Make sure to run as administrator. (Vahkiti)
(edited)
I compiled the AHK script into an EXE as well, so you don't need Autohotkey to run it
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Deleted User 17-Feb-18 05:53 PM
@liquidelectricity I noticed that there is always one tohunga in every village that dislikes living in their designated koro ("the snow makes my feet cold", "i wish i lived in onu-koro" etc.). Does this detail play into any missing gameplay? It's just a running gag. Happened in the GBA game too.
@Bitl the soundtrack's 128kbps so it won't take up too much space on a CD A CD only holds around 700mb, and the game download was nearing that threshold at ~650mb
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V A H K I T I 17-Feb-18 05:56 PM
@JrMasterModelBuilder Should I just release the patch as is after I'm done recording then?
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JrMasterModelBuilder 17-Feb-18 05:57 PM
Probably
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V A H K I T I 17-Feb-18 05:57 PM
I probably won't be done for an hour or two yet, so no huge rush
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Glitchipedia 17-Feb-18 05:57 PM
@Deleted User Speaking of sound, can we talk about OnuaConverseMediumQuestion.wav
Am I the only one who hears it as "Bounce light chain rattle....?"
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Deleted User 17-Feb-18 05:59 PM
i dunno, haven't heard it
wouldn't be surprised if they just recorded nonsense phrases
less work for the localizers
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V A H K I T I 17-Feb-18 06:00 PM
The Nobua conversation actually has english bits here and there
Namely "Onua", Mata Nui, and "Whenua"
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Deleted User 17-Feb-18 06:00 PM
there's a lot of name drops
yeah
and turaga
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Glitchipedia 17-Feb-18 06:01 PM
Right, so you're meant to get the sense that they're speaking Matoran. Too bad this was long before that guy on BZPower came up with a fully functional version of it.
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Deleted User 17-Feb-18 06:04 PM
I wonder if that meant there'd be other unique duologue planned for other cutscenes
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Glitchipedia 17-Feb-18 06:51 PM
It's possible the first cutscene is the only one with unique dialogue for the same reason the music is at a relatively low bitrate. That, and it was probably cheaper. 😛
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Shinebox 17-Feb-18 07:08 PM
Makuta wins.
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V A H K I T I 17-Feb-18 07:09 PM
It's just an FMV issue. Gonna dummy them out completely in the next patch till they're fixed
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Shinebox 17-Feb-18 07:10 PM
No it’s not 😛
Welcome to the Pentium III test station!
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Freerey 17-Feb-18 07:10 PM
That's not Makuta, that's XANA
o damn
my pentium 4 PC looks a lot like this
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Galgo 17-Feb-18 07:11 PM
is that a dell dimension
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Shinebox 17-Feb-18 07:11 PM
Good eye! It sure is.
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Galgo 17-Feb-18 07:11 PM
I've got the exact same model
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Freerey 17-Feb-18 07:11 PM
Must be older than mine
did it come with windows 9x?
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Shinebox 17-Feb-18 07:11 PM
Win98, according to the stickers. It also seems to have shipped with a Pentium II.
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Freerey 17-Feb-18 07:12 PM
ah okay
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Shinebox 17-Feb-18 07:12 PM
It's been upgraded with a Pentium III. The model of machine is a Dell Dimension XPS D266.
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Freerey 17-Feb-18 07:12 PM
I've got myself a 4550 here
does yours also unfold like a book when you open it?
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Galgo 17-Feb-18 07:12 PM
I've probably had like 10 of those throughout the years ahaha
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Shinebox 17-Feb-18 07:13 PM
My good friend has stocked me with hardware for testing, so I'm taking advantage of it.
Pick a card. Any card.
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Freerey 17-Feb-18 07:13 PM
none
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Galgo 17-Feb-18 07:14 PM
>3dfx
good taste
have any voodoo cards?
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Freerey 17-Feb-18 07:14 PM
cHRIST
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Shinebox 17-Feb-18 07:14 PM
We have an insanely expensive Voodoo in the machine currently. It doesn't quite like LoMN, as you can see from the picture above.
But it's apparently a really valuable card to collectors.
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Galgo 17-Feb-18 07:14 PM
5500 or 6000?
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Freerey 17-Feb-18 07:14 PM
prolly can run Quake like a beast HMM
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Shinebox 17-Feb-18 07:15 PM
It's a 5500.
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Galgo 17-Feb-18 07:15 PM
same, my dad bought three in the 90s
one with AGP, two with PCI
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Shinebox 17-Feb-18 07:16 PM
This is the unit we were just using.
AGP.
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Galgo 17-Feb-18 07:16 PM
same model!!
I also tried a GeForce 2, but surprise surprise it didn't get along with LOMN either
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Shinebox 17-Feb-18 07:20 PM
Unfortunately, the system requirements are a little vague, so it's kind of a trial-and-error thing with period-accurate hardware. I believe the game wants a graphics adapter with 16MB of VRAM or more.
We're attempting to run the game with an FX 5200 with 256MB of VRAM now. Fingers crossed.
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EvilJagaGenius 17-Feb-18 07:29 PM
@Aurora don't use Daemon tools, it's bogged down by too much crap Virtual CloneDrive does a much better job
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YaBoiDriftKing 17-Feb-18 07:34 PM
Hey guys. Exactly how do I use the installer? I keep getting a Setup Error.
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EvilJagaGenius 17-Feb-18 07:34 PM
For the game itself or the patch?
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YaBoiDriftKing 17-Feb-18 07:34 PM
The patch. Sorry about being vague.
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V A H K I T I 17-Feb-18 07:34 PM
Is your game installed to Program files like the default?
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YaBoiDriftKing 17-Feb-18 07:35 PM
(x84), yeah.
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V A H K I T I 17-Feb-18 07:35 PM
Run it as admin?
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EvilJagaGenius 17-Feb-18 07:37 PM
I got a setup error before too, then I restarted it and didn't mess with the install directory at all - then it worked
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YaBoiDriftKing 17-Feb-18 07:40 PM
Got it working. Thank you, my dudes.
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Aurora 17-Feb-18 07:41 PM
I used daemon and it worked just fine
VCD doesn't have windows 10? At least I don't think
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EvilJagaGenius 17-Feb-18 07:42 PM
@YaBoiDriftKing np
@Aurora VCD does work on Win10, I use it a ton
It's your choice, I just found VCD to be a lot simpler, slimmer... more practical than Daemon, wasn't trying to get me to upgrade to a 'pro' version or whatever, it just worked
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Aurora 17-Feb-18 07:46 PM
Hm. I'll have to check it out
Meanwhile I'm playing Lego Island 2
Yaaay
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EvilJagaGenius 17-Feb-18 07:46 PM
lol, priorities
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YaBoiDriftKing 17-Feb-18 07:47 PM
Sorry for these redundant questions, but how again do I open the debug menu in-game?
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Aurora 17-Feb-18 07:47 PM
Damn right
Delete
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(Team Kanohi) Jocool1231 17-Feb-18 07:53 PM
@V A H K I T I how do you lava surf on tahu's level?
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V A H K I T I 17-Feb-18 07:53 PM
You don't.
Except in a select few warpable areas
Because something is preventing tahu from bringing out his board
ALSO
next patch will have a fancy new splash screen to further idiotproof this process.
Because I'm REALLY getting tired of people trying to install the patch without the actual game. Pac
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(Team Kanohi) Jocool1231 17-Feb-18 07:55 PM
ahh K
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V A H K I T I 17-Feb-18 07:55 PM
Like.. do you even know what a patch is my dude? Have you played a video game within the last ten years? xP
At any rate, this should clear all that up.
@JrMasterModelBuilder Any updates on the graphics patch? I'm ready to upload but if it won't take more than a few more hours, I can wait.
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(Team Kanohi) Jocool1231 17-Feb-18 07:56 PM
Nice, What warp area is the lava surfing?
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JrMasterModelBuilder 17-Feb-18 07:56 PM
Still working on it, it's not easy.
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V A H K I T I 17-Feb-18 07:56 PM
I figured, just asking. No rush. 😃
@(Team Kanohi) Jocool1231 IIRC TA08 and all its subsequent connections to a point are the only areas that work.
It's supposed to start at TA05, but the board doesn't load in.
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(Team Kanohi) Jocool1231 17-Feb-18 07:58 PM
I noticed... SPLASSHHHHCHHHHHH
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V A H K I T I 17-Feb-18 07:59 PM
Yup
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liquidelectricity 17-Feb-18 07:59 PM
in TA09 (the looooong lava chamber fall) are you supposed to land on a board there?
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V A H K I T I 17-Feb-18 07:59 PM
Yep.
Key word, supposed to
All the non-working areas can be explored on foot by deleting Lava.bcl, but the end points all result in a crash.
Likewise, you can warp in as any other toa and the lava will not effect them
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liquidelectricity 17-Feb-18 08:01 PM
Pohatu's suva has a goof. There are two kaukau and hau illustrations
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V A H K I T I 17-Feb-18 08:01 PM
Neat
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liquidelectricity 17-Feb-18 08:01 PM
the rest are fine. weird
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V A H K I T I 17-Feb-18 08:01 PM
There are a few caves in Lewa's level that mistakenly use the suva texture
Looks real weird
Anyways, I guess I'll prep the patch now.
@JrMasterModelBuilder Anywhere in particular on the BMP server I should put it?
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JrMasterModelBuilder 17-Feb-18 08:03 PM
http://biomediaproject.com/bmp/files/gms/tlomn/patch/ (edited)
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V A H K I T I 17-Feb-18 08:03 PM
Will do
I'll also update the initial post with the patch notes
...That is if I can remember how. It's been a while since I made a post on Wordpress. xP (edited)
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Freerey 17-Feb-18 08:08 PM
@JrMasterModelBuilder What all have you been able to do with Codewarrior?
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Deleted User 17-Feb-18 08:08 PM
hey, so im in the atrium (cave with stream in onuas level?) and im wondering, how do I get to vatuka nui, do I have to give myseld the ability? and then warp to the next zone?
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JrMasterModelBuilder 17-Feb-18 08:09 PM
@Freerey I used the source code it has to look at the source code for some of the function, which helped in fixing the Windows 10 issue.
I haven't used the program itself, just used the source code for reference.
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Freerey 17-Feb-18 08:09 PM
Oh okay
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Shinebox 17-Feb-18 08:26 PM
A Gigabyte Radeon 9200SE saved the day.
Welcome to 2001, folks.
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V A H K I T I 17-Feb-18 08:27 PM
Noice
ALSO
Updated the main post with new notes, link to patches, (Which are now hosted on the BMP server) and a link to our discord: http://biomediaproject.com/bmp/the-legend-of-mata-nui/
ADDITONALLY, patch v0.005 is now live!
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Freerey 17-Feb-18 08:28 PM
woooo
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V A H K I T I 17-Feb-18 08:28 PM
Beaverhouse Legend of Mata Nui Patch v0.005 Patch Notes:
v0.005 • Added DGVoodoo to the patch, fixing the following graphical bugs: • Window mode (Toggle in game with Alt+Enter) (Vahkiti) • Improper texture filtering (Ascendancy) • Improper antialiasing (Ascendancy) • Uncapped FPS (Causing certain animations to run too fast) (Vahkiti) • Missing death screen transitions (Ascendancy) • Temporarily dummied out intro FMVs until an outstanding bug can be fixed • Added autohotkey script to make navigating the debug menu easier. You can find it in the install dir. Make sure to run as administrator. (Vahkiti)
DOWNLOAD: http://bit.ly/TLOMNPatch (edited)
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Freerey 17-Feb-18 08:29 PM
oh jeeze I was worried for a sec cause the isntaller wasn't doing anything
thanks liam
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YaBoiDriftKing 17-Feb-18 08:30 PM
Thanks! Loving actually being able to use the Debug menu!
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V A H K I T I 17-Feb-18 08:30 PM
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Freerey 17-Feb-18 08:30 PM
wait, we can use it now?? o3o
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V A H K I T I 17-Feb-18 08:30 PM
Ye
The included autohotkey script will make it easy to navigate (edited)
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Freerey 17-Feb-18 08:32 PM
HELL YES to the fixed animations
they aren't on speed anymore
but blah....prtscn still doesn't work for some stupid reason
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benji 17-Feb-18 08:33 PM
I don't think prntscrn has ever worked in fullscreen-exclusive applications without special code, has it?
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Freerey 17-Feb-18 08:33 PM
yes it has, but I'm running in windowed mode
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V A H K I T I 17-Feb-18 08:34 PM
it works in window mode
If you're full screen, hit Alt+enter to toggle
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Freerey 17-Feb-18 08:34 PM
no, prtscn doesn't work
even in windowed
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V A H K I T I 17-Feb-18 08:36 PM
Weird. Works for me. O_o
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benji 17-Feb-18 08:37 PM
Hold the Fn key?
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Shinebox 17-Feb-18 08:38 PM
Lol. At least the lava runs at normal speed.
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V A H K I T I 17-Feb-18 08:39 PM
Most things do now, or only just slightly above it thanks to DGVoodoo.
IIRC it's not PERFECT. DGVoodoo caps the FPS at 75, which is still slightly higher than it's supposed to be, but it's far better than it was.
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Shinebox 17-Feb-18 08:40 PM
I know. I'm just impressed that the hardware of today is having an easier time than the hardware of the era. (edited)
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EvilJagaGenius 17-Feb-18 08:45 PM
Do I use the patch on a clean install or do I install it on top of the v.004 patch?
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V A H K I T I 17-Feb-18 08:47 PM
On top is fine
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Galgo 17-Feb-18 08:47 PM
how do I fullscreen?
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V A H K I T I 17-Feb-18 08:47 PM
Alt+enter
There's a bug that sometimes doing that makes your screen blank out. If it does that, just hit the same combo again, then go back to fullscreen and it should work.
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Bitl 17-Feb-18 08:49 PM
did we figure out how to edit the main menu options
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V A H K I T I 17-Feb-18 08:51 PM
No? That was never on the list of anything we were doing in the first place.
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Bardin 17-Feb-18 08:54 PM
I love every single one of you who are working so much on this, you are amazing! 😍
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Syobnaf 17-Feb-18 08:54 PM
^
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YaBoiDriftKing 17-Feb-18 08:54 PM
^^
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Bitl 17-Feb-18 08:56 PM
ah
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V A H K I T I 17-Feb-18 08:56 PM
We love you guys too.
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Galgo 17-Feb-18 08:56 PM
<3
does the door next to kapura still crash the game?
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Syobnaf 17-Feb-18 08:57 PM
do we need to configure dgvoodoo to the current directory
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V A H K I T I 17-Feb-18 08:57 PM
Nope! it's all set up by default
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Syobnaf 17-Feb-18 08:57 PM
cool
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benji 17-Feb-18 08:57 PM
v0.1.0 of my LOMNTool is released. Right now all it does is convert .x files to .obj files. To use it, drag and drop your .x files on top of the LOMNTool program. Download at https://gitlab.com/otherbenji/LOMNTool/tags/0.1.0 If you like C#, I welcome help!
Modding tool for the unreleased 2001 Bionicle game The Legend of Mata Nui.
👌 5
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V A H K I T I 17-Feb-18 08:57 PM
@Galgo Ye
@benji Oooh!
I'll copy that to the announcements channel
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Syobnaf 17-Feb-18 08:58 PM
that's weird it crashes when I try to start it on win 10 pc
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Deleted User 17-Feb-18 09:00 PM
so...do i need to run dgvoodoo or just run the game? also, autohotkey changed it to what controls? sorry, its not it the patch notes
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Swordsworth 17-Feb-18 09:00 PM
Woo benji
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V A H K I T I 17-Feb-18 09:00 PM
No, and the controls are the same
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Deleted User 17-Feb-18 09:00 PM
oh
so pg up and pg down are just easier to use
ok
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V A H K I T I 17-Feb-18 09:00 PM
@Syobnaf Running the EXE in compat mode for XP and as admin?
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Syobnaf 17-Feb-18 09:01 PM
yeah
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Galgo 17-Feb-18 09:01 PM
alt-enter works on and off for me
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Syobnaf 17-Feb-18 09:01 PM
i hadn't tried it on this pc with patch 4 though so maybe its not this patch's fault
oh wait i got it to work by turning off 640 x 480 res on the compatability tab
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V A H K I T I 17-Feb-18 09:03 PM
AH, there ya go.
Yeah, both the INI and DGVoodoo are asking for 1280x720
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Syobnaf 17-Feb-18 09:04 PM
is it supposed to start in windowed mode
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V A H K I T I 17-Feb-18 09:04 PM
Ye
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Syobnaf 17-Feb-18 09:04 PM
thx
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JrMasterModelBuilder 17-Feb-18 09:04 PM
NOTE: Svp as in SvpRad and SvpOther stands for Software Vertex Processing. (edited)
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V A H K I T I 17-Feb-18 09:04 PM
Oh neat
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YaBoiDriftKing 17-Feb-18 09:04 PM
Spicy.
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JrMasterModelBuilder 17-Feb-18 09:04 PM
Not sure what the means for us, but.
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V A H K I T I 17-Feb-18 09:05 PM
Might other settings fix the z-buffer issues?
Somebody the other night came up with a wild theory why that's happening btw
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Swordsworth 17-Feb-18 09:06 PM
Software Vertex Processing? R a d
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JrMasterModelBuilder 17-Feb-18 09:06 PM
I haven't found any evidence SvpOther does anything. SvpRad sets these globals though (The D3DCREATE_SOFTWARE_VERTEXPROCESSING DX8 constant would also).
GcDebugOptions::sSVP = 1; GcGraphicsOptions::mSVP = 1;
(edited)
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V A H K I T I 17-Feb-18 09:06 PM
As far as we know, the Akaku doesn't work.
UNLESS
it's just always on.
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EvilJagaGenius 17-Feb-18 09:07 PM
How broken is the Makuta level? It's not in the bugs list
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YaBoiDriftKing 17-Feb-18 09:07 PM
Is there any way to change the brightness? I see it as an option in the DGVoodoo control panel, but it resets every time I close it.
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V A H K I T I 17-Feb-18 09:08 PM
Are you running DGVoodoo as admin?
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YaBoiDriftKing 17-Feb-18 09:10 PM
No, I'll try it.
Yeah, that fixed it.
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Syobnaf 17-Feb-18 09:10 PM
how likely is it that we find a solution to things (like the udd symbols) appearing from behind walls and stuff
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V A H K I T I 17-Feb-18 09:10 PM
That's the z-buffer issue I mentioned before.
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Syobnaf 17-Feb-18 09:10 PM
ok
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V A H K I T I 17-Feb-18 09:10 PM
@JrMasterModelBuilder Any thoughts on that?
As well as the theory about the Akaku. 😛
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Syobnaf 17-Feb-18 09:11 PM
seems weird that they got this far in development without fixing it
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JrMasterModelBuilder 17-Feb-18 09:11 PM
I have no additional information on that issue yet.
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V A H K I T I 17-Feb-18 09:12 PM
Rip
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TheTokytot 17-Feb-18 09:14 PM
How do I access the debug menu?
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Hexadecimal Mantis 17-Feb-18 09:14 PM
del
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JrMasterModelBuilder 17-Feb-18 09:14 PM
Delete
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TheTokytot 17-Feb-18 09:15 PM
Ok.
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V A H K I T I 17-Feb-18 09:16 PM
Ayy, somebody translated the inscription on the floor of that one Tahu room we entered on stream.
"Have caution when walking, your first step could be your last. From above will come falling, crumbling, flying, tumbling. Fast to your end you'll find yourself, if with care you do not step. Through the flood you'll disappear, and in the ground you will be kept" (edited)
@😺 QSKSw (Josie), @ⴳ Imrukii (Not Dave)
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ⴳ Imrukii (Not Dave) 17-Feb-18 09:19 PM
I get it, I die if I walk there.
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V A H K I T I 17-Feb-18 09:20 PM
Pac
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Syobnaf 17-Feb-18 09:29 PM
uh has anyone else seen how you can freely move the camera up and down
through ctrl - and +
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V A H K I T I 17-Feb-18 09:30 PM
No??
Does nothing for me
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Syobnaf 17-Feb-18 09:31 PM
if in debug, press ctrl 0 on the numpad then ctrl - or +
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Deleted User 17-Feb-18 09:31 PM
hey how do i edit the textures for a level, anyone know yet? or is it not possible
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Syobnaf 17-Feb-18 09:31 PM
on the num pad
idk its weird
i just found it accidentally
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V A H K I T I 17-Feb-18 09:31 PM
Huh
I guess this is how they got cinematic screenshots in engine!
1 and 3 pan it sideways
2 and 8 forward and back
And 5 apparently changes the speed
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Syobnaf 17-Feb-18 09:33 PM
yeah wow this is cool
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V A H K I T I 17-Feb-18 09:33 PM
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Syobnaf 17-Feb-18 09:33 PM
have you heard the weird sounds that some of the numpad keys will make when holding ctrl
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V A H K I T I 17-Feb-18 09:34 PM
no
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Syobnaf 17-Feb-18 09:34 PM
im not always sure of how im doing some of this stuff so just play around with it
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V A H K I T I 17-Feb-18 09:34 PM
Dat draw distance doe
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Syobnaf 17-Feb-18 09:38 PM
oh wait the ctrl numpad sounds are just from my cpu not the game lol
but I have no idea why there are sounds tied to my numpad
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V A H K I T I 17-Feb-18 09:40 PM
Also debug menu isn't necessary for this
Just hit Ctrl+0 anywhere
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Syobnaf 17-Feb-18 09:41 PM
cool
I feel good that I finally contributed something about this game
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V A H K I T I 17-Feb-18 09:43 PM
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Syobnaf 17-Feb-18 09:57 PM
ooh ctrl / brings the player to the camera
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V A H K I T I 17-Feb-18 09:57 PM
O_o
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Syobnaf 17-Feb-18 09:57 PM
we can go anywhere
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V A H K I T I 17-Feb-18 09:57 PM
Now THAT is useful
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Syobnaf 17-Feb-18 09:58 PM
👍
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ShadowDraikana 17-Feb-18 09:59 PM
Whoa
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V A H K I T I 17-Feb-18 09:59 PM
Updated the posts
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liquidelectricity 17-Feb-18 10:01 PM
just installed the new patch, got an error opening the game. no changes made to .ini are we supposed to edit dgVoodoo settings?
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Syobnaf 17-Feb-18 10:01 PM
is the game set to 640 x 480 resolution in compatability settings (if so turn it off)
and no don't edit dgvoodoo
unless you want to play around with it
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liquidelectricity 17-Feb-18 10:02 PM
nope still 1280x720
didnt touch compatibilty settings either
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Syobnaf 17-Feb-18 10:03 PM
the box in compatability settings that says 640 by 480 is not checked?
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liquidelectricity 17-Feb-18 10:04 PM
correct
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Syobnaf 17-Feb-18 10:04 PM
sorry then idk
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liquidelectricity 17-Feb-18 10:13 PM
hmm. i changed the output API from best to Direct 3D software and it runs in the window fine. but it's more laggy than when i played it before the patch...
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V A H K I T I 17-Feb-18 10:14 PM
What kind of PC are you running on?
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liquidelectricity 17-Feb-18 10:14 PM
Win7 64bit
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V A H K I T I 17-Feb-18 10:14 PM
Hm
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liquidelectricity 17-Feb-18 10:15 PM
worked fantastic apart from Gali water before patch 5. now i can actually see under the water, but its missing frames
go figure
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Roborider1 17-Feb-18 10:17 PM
Does anyone have any tips for seeing the models with color on them? I'm really grateful for the LoMN tool, but I don't know what color the turtle in the files is supposed to be.
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V A H K I T I 17-Feb-18 10:21 PM
It should rip with textures intact. @benji ?
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benji 17-Feb-18 10:26 PM
Vertex Colors can't be stored in .OBJ files, so if that's what you're after then I can't help you except I can tell you the color if you tell me which model file you're looking at. If you're asking about textures, then the generated .mtl file that is referenced by the .obj contains all the material properties, including the texture filename. Getting your modeling software to locate the file correctly might take some fiddling though. In Maya 2018, all you have to do is browse for one texture file and then Maya will find all the others as well.
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Roborider1 17-Feb-18 10:27 PM
how about model file sssss
in data>characters (edited)
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benji 17-Feb-18 10:29 PM
No vertex colors there
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Roborider1 17-Feb-18 10:29 PM
ah, thanks
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liquidelectricity 17-Feb-18 10:31 PM
and the debug menu is glitchy. takes about 5-10 presses of PGdown/up to make a selection
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V A H K I T I 17-Feb-18 10:31 PM
Never had it be TAHT unresponsive..
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benji 17-Feb-18 10:35 PM
@Roborider1
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Roborider1 17-Feb-18 10:36 PM
Thanks a lot, looks great
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joint-Dogg666 17-Feb-18 10:58 PM
So each of the "script" files starts with a list of the kinds of conversations within, abbreviated by a four letter code, like "cinm" for "cinematic" or "when" for Whenua
For whatever reason these codes are in reverse order, so instead of "cinm" it's actually "mnic", but you get the idea
Anyway, between the script for the first and the second levels, the code for the matoran mysteriously changed
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Hexadecimal Mantis 17-Feb-18 11:01 PM
its reverse because of little endian byte ordering
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joint-Dogg666 17-Feb-18 11:04 PM
huh, but the actual script displays letters in sequential order
i'm just a dumbass with a hex editor, is that common?
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Keatosis 17-Feb-18 11:40 PM
gonna try out this game soon
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YaBoiDriftKing 17-Feb-18 11:45 PM
Just be ready for crashes.
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ShadowDraikana 17-Feb-18 11:48 PM
Me and Omega fixed the big ones though
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YaBoiDriftKing 18-Feb-18 12:02 AM
Fun fact: Missing audio files don't crash the game. Removing a music file from a level/room will result in that level simply not having music where there would be.
That being said, since pretty much all the sound effects are standard MP3 files, you can change the entire soundtrack if you want.
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ShadowDraikana 18-Feb-18 12:03 AM
I tried this with Kopaka's sword and it crashed.
So the character specific sfx it might not work on
unless it's renamed exactly
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YaBoiDriftKing 18-Feb-18 12:04 AM
I suppose.
I did get some laughs out of the music test.
I replaced Onua's dancing track with an earrape version of the Soviet National Anthem.
I, for one, regret nothing.
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(Team Kanohi) Jocool1231 18-Feb-18 12:08 AM
You could replace it with the Bmop ost. 😏
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Doctor U 18-Feb-18 12:08 AM
@YaBoiDriftKing should replace the disco music with greatest Finnish hit: Sandstorm
Or the dance music from Matrix
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(Team Kanohi) Jocool1231 18-Feb-18 12:10 AM
Naw just take some really modern hip hop/rap and replace the village music with that.
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YaBoiDriftKing 18-Feb-18 12:11 AM
Or take the soundtrack from BIONICLE: The Game.
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(Team Kanohi) Jocool1231 18-Feb-18 12:12 AM
Our soundtrack is better 😈
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Doctor U 18-Feb-18 12:19 AM
@(Team Kanohi) Jocool1231 I think it would be heretic to use music from 2010s because the game is from early 2000s
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Perp3tual 18-Feb-18 12:20 AM
Ah yes. An interactive version of the "Pass me the aux cord meme", but with bonkles.
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(Team Kanohi) Jocool1231 18-Feb-18 12:33 AM
Yes, that's the point @Doctor U
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(Team Kanohi) Jocool1231 18-Feb-18 12:54 AM
Love the cinematic camera feature.
❤ 2
Btw got Bmop's Onu-wahi underground theme on this level, it's great. 😁 (edited)
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Deleted User 18-Feb-18 12:57 AM
hey does antialisaing or anistropic filter do anything when enabled through dgvoodoo?
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V A H K I T I 18-Feb-18 12:57 AM
They're on by default.
What they do is fix the texture filtering issues
EG the game looks like a PS1 game vs n64
@(Team Kanohi) Jocool1231 I'm using that as my FB cover photo now
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(Team Kanohi) Jocool1231 18-Feb-18 12:59 AM
Feel free 🙃 I am rather good at cinematography.
Having some trouble with the new patch, the game isn't running in the correct resolution, I think it's because it starts out windowed, any way to fix this?
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V A H K I T I 18-Feb-18 01:03 AM
It's defaulted to 1280x720. To change it, fix it in the INI and then again in DGVoodoo
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(Team Kanohi) Jocool1231 18-Feb-18 01:03 AM
ahh
uhh, what do I change on DGVoodoo?
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V A H K I T I 18-Feb-18 01:06 AM
THe resolution. 😛
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(Team Kanohi) Jocool1231 18-Feb-18 01:06 AM
Where tho
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V A H K I T I 18-Feb-18 01:06 AM
Directx
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(Team Kanohi) Jocool1231 18-Feb-18 01:06 AM
ahh
welp, still not working tho
oh, that's because it won't let me apply my resolution.
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V A H K I T I 18-Feb-18 01:09 AM
Run as admin. Pac
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(Team Kanohi) Jocool1231 18-Feb-18 01:11 AM
it applied just didn't actually make it that resolution
Nvm fixed it
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(Team Kanohi) Jocool1231 18-Feb-18 01:24 AM
Mhhhhh, this update makes everything look so much better, and readable!
❤ 2
and the fix that fixed the debug menu, also fixed all the speed issues with the water, the sprites etc.
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Eljay Johnsen 18-Feb-18 01:25 AM
Oddly enough, the camera just refuses to work for me. 😛
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(Team Kanohi) Jocool1231 18-Feb-18 01:26 AM
numb pad 0 doesn't trigger it?
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V A H K I T I 18-Feb-18 01:26 AM
Debug fix and the speed fix are different. 😛
It's not numpad 0 it's Control + numpad 0
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(Team Kanohi) Jocool1231 18-Feb-18 01:26 AM
oh, well I thought that they were the same issue, but 🤷
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Eljay Johnsen 18-Feb-18 01:26 AM
Aye, doesn't do anything for me at all.
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(Team Kanohi) Jocool1231 18-Feb-18 01:26 AM
for me it's just num 0
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V A H K I T I 18-Feb-18 01:26 AM
Does the debug menu open?
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Eljay Johnsen 18-Feb-18 01:27 AM
Debug menu is hitting Delete, correct?
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V A H K I T I 18-Feb-18 01:27 AM
Ye
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Eljay Johnsen 18-Feb-18 01:27 AM
Nope, doesn't either.
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V A H K I T I 18-Feb-18 01:27 AM
Add the line cheat=LEGOTester to the end of your Bionicle.ini
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Perp3tual 18-Feb-18 01:27 AM
The game just doesn't like loading the visuals for me. I can here the game is working, but I just have a black screen. (edited)
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V A H K I T I 18-Feb-18 01:27 AM
Sometimes it resets itself for no reason
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Eljay Johnsen 18-Feb-18 01:28 AM
It's there as well.
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V A H K I T I 18-Feb-18 01:28 AM
.-.
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Eljay Johnsen 18-Feb-18 01:28 AM
It's the strangest thing.
Ah well, not exactly an issue, just odd. 😛
At least for me, I'm not too worried about it.
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V A H K I T I 18-Feb-18 01:30 AM
Fair enough
@(Team Kanohi) Jocool1231 Keep taking photos boi. 😮
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(Team Kanohi) Jocool1231 18-Feb-18 01:31 AM
I am 😈
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Perp3tual 18-Feb-18 01:35 AM
@(Team Kanohi) Jocool1231 Can you take a picture of Gali's chest for me? I'm working in a basic 3d model viewing software that accepts .x files, and her chest texture is loaded incorrectly. I'm curious if that's like it in the game.
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V A H K I T I 18-Feb-18 01:35 AM
Sure. That's why.
( ͡° ͜ʖ ͡°)
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(Team Kanohi) Jocool1231 18-Feb-18 01:36 AM
Will in a min @Perp3tual
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Perp3tual 18-Feb-18 01:36 AM
( ͡° ͜ʖ ͡°)
Shuma 1
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(Team Kanohi) Jocool1231 18-Feb-18 01:36 AM
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Lehvak Nuva 18-Feb-18 01:47 AM
All Ta-Koro locations combined in 3d max
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V A H K I T I 18-Feb-18 01:48 AM
Oh damn
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(Team Kanohi) Jocool1231 18-Feb-18 01:48 AM
waooow
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V A H K I T I 18-Feb-18 01:48 AM
Now do the rest of Ta Wahi
😛
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Perp3tual 18-Feb-18 01:48 AM
Kinda reminds me of OG Fallout from this angle.
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(Team Kanohi) Jocool1231 18-Feb-18 01:50 AM
do the rest of Tali-Wali
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Lehvak Nuva 18-Feb-18 01:50 AM
Close up of Ta-Koro
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(Team Kanohi) Jocool1231 18-Feb-18 01:50 AM
annnnyway
@Perp3tual
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V A H K I T I 18-Feb-18 01:51 AM
@(Team Kanohi) Jocool1231 You should replicate old actual screenshots
Just for shits n giggles
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(Team Kanohi) Jocool1231 18-Feb-18 01:51 AM
mhh, lemme find some
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(Team Kanohi) Jocool1231 18-Feb-18 01:54 AM
Boom, here's one that's pretty close
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Perp3tual 18-Feb-18 01:54 AM
I just noticed that in the final version, Gali's feet were properly modeled versus the aproximation in the early model.
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(Team Kanohi) Jocool1231 18-Feb-18 01:54 AM
Yeah, that^ is the high poly gali
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Deleted User 18-Feb-18 01:55 AM
hey is there a way to increase the games brightness?
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(Team Kanohi) Jocool1231 18-Feb-18 01:56 AM
Yeah, in DGVoodoo I think
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Lehvak Nuva 18-Feb-18 01:56 AM
You can increase brightness in DGVoodoo
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Perp3tual 18-Feb-18 01:56 AM
There's also the gamma in game
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Lehvak Nuva 18-Feb-18 01:58 AM
@(Team Kanohi) Jocool1231 you can use high poly model of Onua
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Perp3tual 18-Feb-18 01:59 AM
Is that asset in the game?
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Lehvak Nuva 18-Feb-18 01:59 AM
Yes
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(Team Kanohi) Jocool1231 18-Feb-18 02:00 AM
Yeah, just not sure how to make it work in-game, @V A H K I T I ?
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Lehvak Nuva 18-Feb-18 02:00 AM
Just rename model
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V A H K I T I 18-Feb-18 02:00 AM
Just rename the file. Swap it with the original onua.x and onua.bhd
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Perp3tual 18-Feb-18 02:01 AM
How do the textures react to the new model?
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Lehvak Nuva 18-Feb-18 02:01 AM
There also high poly model of Pohatu. But renaming did not worked
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(Team Kanohi) Jocool1231 18-Feb-18 02:02 AM
So, rename what to what now?
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Lehvak Nuva 18-Feb-18 02:02 AM
onua_old.x to onua.x
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(Team Kanohi) Jocool1231 18-Feb-18 02:02 AM
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V A H K I T I 18-Feb-18 02:03 AM
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Perp3tual 18-Feb-18 02:04 AM
Damn Kopaka's feet look flat in the magazine scan. (edited)
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(Team Kanohi) Jocool1231 18-Feb-18 02:05 AM
because that was also the high poly model
as you can see, in the version we have, all of the holes on the sword and shield are filled, just a texture.
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Perp3tual 18-Feb-18 02:07 AM
It's also pretty clear in the torso now that I'm looking at it. They went with more polygons rather than texture work in some parts.
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(Team Kanohi) Jocool1231 18-Feb-18 02:10 AM
High Ploy 'nua is hard to see because he's almost pitch black.
Fully works in the cut scenes too 👌
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V A H K I T I 18-Feb-18 02:11 AM
I guess I'll try and tinker with pohatu's as well
SWEET FANCY MOSES WHAT HAVE I DONE
POHATU PLS
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(Team Kanohi) Jocool1231 18-Feb-18 02:14 AM
das good
game is fixed
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Perp3tual 18-Feb-18 02:15 AM
Glitch Potato + Kanye Ra pls
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V A H K I T I 18-Feb-18 02:15 AM
Gali's just like
NOPE
THIS IS NOT THE TOA OF STONE
FUCK THIS
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Perp3tual 18-Feb-18 02:16 AM
Pohatu: "is rock. i inspect rock. makuta is not in rock. weh." (edited)
👌 3
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Deleted User 18-Feb-18 02:18 AM
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Perp3tual 18-Feb-18 02:19 AM
The Vahi feels wrong being ketchup red for me.
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V A H K I T I 18-Feb-18 02:19 AM
I MADE IT WORSE
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Deleted User 18-Feb-18 02:19 AM
by the looks of it he's the only one who can wear it
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V A H K I T I 18-Feb-18 02:19 AM
GO ME
AAAAAAAAAAAAA
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Deleted User 18-Feb-18 02:19 AM
>worse
i don't see the problem here
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V A H K I T I 18-Feb-18 02:20 AM
I am become Pohatu
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Perp3tual 18-Feb-18 02:20 AM
Pohatu: "ROCK."
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V A H K I T I 18-Feb-18 02:20 AM
Destroyer of worlds
H E L P
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Perp3tual 18-Feb-18 02:22 AM
It's art.
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V A H K I T I 18-Feb-18 02:23 AM
Defferent skel
The wild Pohatu initiates the mating dance of his people.
Yeah so I'm gonna go out on a limb and say Pohatu's high poly model is definitively fucked. Pac
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Perp3tual 18-Feb-18 02:27 AM
The Komau is just saying nope to this bullshit.
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V A H K I T I 18-Feb-18 02:41 AM
BOIS
I GOT FRONT END WORKING
It has no textures still
but it FUCNTIONS
I just copied some files Procmon told me were missing from Onua's level
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Perp3tual 18-Feb-18 02:41 AM
Ooo
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V A H K I T I 18-Feb-18 02:41 AM
@JrMasterModelBuilder @ShadowDraikana
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Perp3tual 18-Feb-18 02:41 AM
White.
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JrMasterModelBuilder 18-Feb-18 02:42 AM
Neat
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V A H K I T I 18-Feb-18 02:42 AM
I'll take a quick video clip for y'all
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Swordsworth 18-Feb-18 02:42 AM
FRONT END
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Lehvak Nuva 18-Feb-18 02:42 AM
Textures missing because files does not exists
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Swordsworth 18-Feb-18 02:43 AM
Do all the options work?
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V A H K I T I 18-Feb-18 02:43 AM
Haven't tried yet
Hold up 😛
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Swordsworth 18-Feb-18 02:43 AM
I wonder if the options menu is functional
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Perp3tual 18-Feb-18 02:44 AM
So will the textures need to be remade? I know of at least one program that exports in dds, but I'm not sure how they'll need to be implemented.
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Lehvak Nuva 18-Feb-18 02:44 AM
May be you can take and rename textures from Lewa level
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Swordsworth 18-Feb-18 02:44 AM
Also, the hud still being in the top right makes me a little antsy on stability
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Lehvak Nuva 18-Feb-18 02:48 AM
I tried to import model used for menu in 3d max, but did not find textures files, that used by models.
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Alia of AGL 18-Feb-18 02:49 AM
Today in things I didn't expect to do around 1 in the morning...
Yeah, don't assume that the PRINT options for pages are lying.
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V A H K I T I 18-Feb-18 02:50 AM
Alright so
NONE of the options work
Although the quit button quits the game without crashing, and all the fancy camera pans are intact
Also
TOHUNGAN
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Alia of AGL 18-Feb-18 02:53 AM
I've heard that and Koronan be used interchangeably in 2001 material. What's surprising me is the disctinction between Rahi and Manas.
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Perp3tual 18-Feb-18 02:53 AM
I guess they wanted to make the distinction since they are robots?
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Alia of AGL 18-Feb-18 02:54 AM
Are they? BS01 lists them as Rahi.
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(Team Kanohi) Jocool1231 18-Feb-18 02:55 AM
🤷
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Perp3tual 18-Feb-18 02:56 AM
It's inconsistent.
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V A H K I T I 18-Feb-18 02:56 AM
Anyways... (edited)
To get front end working, just copy Main.ocl from Onua/Bech/BCLS to Fren/Frnt/BCLS (edited)
Done
I'll add it to my data for the next patch
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Perp3tual 18-Feb-18 02:58 AM
The textures used in the screenshot are reused from the levels, so it's just a assigning thing at this point.
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V A H K I T I 18-Feb-18 02:59 AM
Not that easy.
It may not even be UV mapped
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(Team Kanohi) Jocool1231 18-Feb-18 02:59 AM
maybe they're just missing from a folder?
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Lehvak Nuva 18-Feb-18 02:59 AM
I tried to import model used for menu in 3d max, but did not find textures files, that used by models.
Files just missing
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V A H K I T I 18-Feb-18 03:00 AM
I'l load procmon again in a sec
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Perp3tual 18-Feb-18 03:00 AM
I tried opening them in mine, and even when I assigned a texture to the missing area, it didn't map.
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V A H K I T I 18-Feb-18 03:01 AM
Yeah, he's right.
ProcMon shows the level isn't even calling for textures
No file swapping in the world is gonna fix that.
This place just ain't done (edited)
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Ondrik🅱 (Ondrej) 18-Feb-18 03:02 AM
So it's up to us to finish it?
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(Team Kanohi) Jocool1231 18-Feb-18 03:03 AM
don't know if we can without the source code
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V A H K I T I 18-Feb-18 03:05 AM
WAIT
I had the filter fucked in Procmon
It is calling for textures.
I'm on it!
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(Team Kanohi) Jocool1231 18-Feb-18 03:07 AM
so it is textureable?
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Alia of AGL 18-Feb-18 03:07 AM
Good to hear!
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V A H K I T I 18-Feb-18 03:07 AM
Seems so
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(Team Kanohi) Jocool1231 18-Feb-18 03:07 AM
Sweeeet
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V A H K I T I 18-Feb-18 03:07 AM
We MAY have to make them however
Depends what the game has
I'll look into it
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Perp3tual 18-Feb-18 03:09 AM
The texture for the head model is definitely le_lev_10xx_rock_wall from what I can infer.
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V A H K I T I 18-Feb-18 03:09 AM
None of the textures it's calling for seem to exist, so I'm going to take the best approximations I can find elsewhere in the game, copy, and rename them
LET THE FUN EBGIN
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(Team Kanohi) Jocool1231 18-Feb-18 03:10 AM
ohhh, boy
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Lehvak Nuva 18-Feb-18 03:11 AM
I made 1 texture working
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V A H K I T I 18-Feb-18 03:11 AM
Boi I wanna do it. It's a race now then is it? 😛
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Perp3tual 18-Feb-18 03:12 AM
It's more of a coloring book challenge.
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Lehvak Nuva 18-Feb-18 03:12 AM
Sorry, I wanted help you
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V A H K I T I 18-Feb-18 03:13 AM
I'm joking. xD
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Perp3tual 18-Feb-18 03:14 AM
I wanna see how many of the objects can be approximated by the drag and drop method. Most of these textures can be taken from Lev1, Lev2, Lev5 and Lev6 from what I can tell from the one screen shot.
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V A H K I T I 18-Feb-18 03:15 AM
Some progress
Most textures are loading
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Perp3tual 18-Feb-18 03:17 AM
Is the head model still there?
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V A H K I T I 18-Feb-18 03:19 AM
Is now!
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Perp3tual 18-Feb-18 03:20 AM
Yesssss
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V A H K I T I 18-Feb-18 03:23 AM
Sky textures are janked cause I had to copy the same one three times
But it works
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Perp3tual 18-Feb-18 03:24 AM
Rough texture mappings
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V A H K I T I 18-Feb-18 03:25 AM
Another angle
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Perp3tual 18-Feb-18 03:26 AM
Can you recreate the magazine image?
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V A H K I T I 18-Feb-18 03:26 AM
?
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Perp3tual 18-Feb-18 03:27 AM
This one.
I'm so used to referencing old magazine scans, my mind jumped to that.
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V A H K I T I 18-Feb-18 03:27 AM
It's not even the same model
Very different earlier stage
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Perp3tual 18-Feb-18 03:28 AM
I know, but I just love the angle. It's also pretty interesting seeing the development with near 1:1 shots.
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V A H K I T I 18-Feb-18 03:28 AM
Still not possible. The debug camera doesn't work here
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Perp3tual 18-Feb-18 03:29 AM
Ah. Well shit. I'm gonna go recolor some textures.
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Alia of AGL 18-Feb-18 03:34 AM
Huh... the Kini-Nui in that screenshot seems to be identical to the one in the footage from the DeepBrick/RedQuark build. I wonder why it was changed between the various versions.
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Perp3tual 18-Feb-18 03:36 AM
Probably to look better. The Kini-Nui in this one is barren and simplistic. Plus maybe to tie into other material? (edited)
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V A H K I T I 18-Feb-18 03:36 AM
@Alia of AGL Sup Rohan? menacing
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Alia of AGL 18-Feb-18 03:36 AM
?
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V A H K I T I 18-Feb-18 03:36 AM
Your display picture? 😛
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Alia of AGL 18-Feb-18 03:37 AM
Rohan?
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V A H K I T I 18-Feb-18 03:37 AM
😐
Rohan Kishibe (岸辺 露伴 Kishibe Rohan) is a side character introduced in Diamond Is Unbreakable. First featured as an antagonist, he becomes an ally in the search for Yoshikage Kira. A successful...
You're telling me that's NOT supposed to be Rohan? 😛
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Alia of AGL 18-Feb-18 03:38 AM
It's not. This is news to me.
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V A H K I T I 18-Feb-18 03:38 AM
Huh
Neat. xD
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Alia of AGL 18-Feb-18 03:39 AM
Rohan isn't a girl and the character was inspired by other influences, Bionicle being one of them. My other media accounts show more of the design, the costumes are hardly alike, and primarily general shape of the hair and presence of earrings that parallel. Depending on the art I see, the colors vary, so it's hard for me to make a judgement there beyond general green themeing. Still, I can see enough of a resemblance to lead to the confusion. Anyway, back on topic. (edited)
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V A H K I T I 18-Feb-18 03:39 AM
Fair enough. 😛
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Perp3tual 18-Feb-18 03:42 AM
Correct me if I'm wrong, but Turaga Onewa wore a brown mask in Pohatu's stage, right? I remember at least one of the Turaga having a discolored mask. (edited)
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V A H K I T I 18-Feb-18 03:43 AM
It's a rendering issue
Btw
If anyone wants to help pretty up the frontend before the patch
These are all the textures Frontend calls for in the names they need to be in
Drop the folder inside into C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Data\Levels\Fren
Then just edit away. See what other textures the game has that look better, or make your own.
IIRC the game tries to load both the TGA and DDS, but only NEEDS one or the other.
Idk why
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Perp3tual 18-Feb-18 03:46 AM
Is there a resolution difference between them?
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V A H K I T I 18-Feb-18 03:47 AM
Nope
Actually delete the TGAs
It seems the TGAs alone render without transparency
The DDS alone however is fine
So these are the only textures the level needs
Only onuasky3 needs to remain the same
Actually wait, i'll make a list
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Perp3tual 18-Feb-18 03:48 AM
I recolored the Vahi to be "gold", but I haven't gotten the chance to try it out in game since it likes to not work for me.
I'm gonna make a joke Voriki model now.
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V A H K I T I 18-Feb-18 03:50 AM
The highlighted textures are the only ones explicitly available elsewhere in the game, and thus should remain the same (edited)
Everything else was taken from the best approximation I could find
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Alia of AGL 18-Feb-18 03:51 AM
Wait, how do mask textures work?
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(Team Kanohi) Jocool1231 18-Feb-18 03:51 AM
should be the same as the rest of the textures.
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V A H K I T I 18-Feb-18 03:51 AM
Also
rogr2 is in fact le_lev_10xx_rock_wall
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(Team Kanohi) Jocool1231 18-Feb-18 03:52 AM
Hmm, interesting
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V A H K I T I 18-Feb-18 03:52 AM
Everything else is up to change
Oh wit hold on
I think that might actually be ruin
Eeeeeeeh
The UV mapping the the head and the amaja circle are shared
So this texture IS accurate for the head
But definitely not for everything else it covers
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(Team Kanohi) Jocool1231 18-Feb-18 03:55 AM
and 'sea1.dds' could be 'on_lev_21xx_ocean_wtr.png' maybe?
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V A H K I T I 18-Feb-18 03:55 AM
What do Beaverhouse? Pac
That's what I used. 😛
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(Team Kanohi) Jocool1231 18-Feb-18 03:56 AM
🤷 maybe there's another texture that looks very similar that covers the other areas?
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Perp3tual 18-Feb-18 03:57 AM
Their is a transitional texture, but the main problem I think is going on is the head is clipping into the mountain.
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V A H K I T I 18-Feb-18 03:57 AM
WHatever rogr2 is needs to blend into the grass underneath it
Yeah
rogr2 is currently set as le_lev_10xx_rock_wall
But in the position it's mapped to, that's clearly not correct (edited)
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Perp3tual 18-Feb-18 04:00 AM
The transitional texture is le_lev_20xx_clff2r_ckwll_trans
Though I'm not sure it would map properly.
The mountain itself is either le_lev_20xx_clff1b or le_lev_20xx_clff2b
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V A H K I T I 18-Feb-18 04:04 AM
where is cliff2r?
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Perp3tual 18-Feb-18 04:05 AM
its in Lev5
Its in the cliff textures above the wooden Miru (edited)
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V A H K I T I 18-Feb-18 04:08 AM
See that's not going to work.
All the grass is one mapped area
So we need a texture that fades into grass
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Perp3tual 18-Feb-18 04:09 AM
Then that would be either le_lev_10xx_jnglflrckwll_trans
or le_lev_10xx_jnglflrckwll_trans2
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V A H K I T I 18-Feb-18 04:10 AM
And what does that fade into specifically?
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Perp3tual 18-Feb-18 04:11 AM
trans transitions at the bottom, trans2 transitions at the top
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V A H K I T I 18-Feb-18 04:12 AM
I know
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Perp3tual 18-Feb-18 04:12 AM
I believe it transitions into the on_lev_20xx_atr_flr_brwn texture
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V A H K I T I 18-Feb-18 04:12 AM
THat doesn't sound right, but I'll try it
It looks to me like it transitions into le_lev_10xx_junglefloor.dds
OH GOD
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Perp3tual 18-Feb-18 04:14 AM
It looks like that yeah. I'm doing most of this by eye
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V A H K I T I 18-Feb-18 04:14 AM
OH GOD IT LOOKS LIKE MATA NUI JUST HAD A VIOLENT VOM
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Perp3tual 18-Feb-18 04:14 AM
Whay?
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V A H K I T I 18-Feb-18 04:14 AM
MATA NUI JUST FUCKIN BLEW CHUNKS
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Perp3tual 18-Feb-18 04:15 AM
So we're not using that texture.
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V A H K I T I 18-Feb-18 04:15 AM
Nui
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Perp3tual 18-Feb-18 04:16 AM
Which textures were you using before?
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V A H K I T I 18-Feb-18 04:16 AM
I forget now. xD
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Perp3tual 18-Feb-18 04:20 AM
Try ga_lev_10xx_drty_grs_1
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V A H K I T I 18-Feb-18 04:25 AM
It looks only slightly less shitty
I think we need a higher res texture
For this to not look like baby poo (edited)
IMO this should be redone from scratch
None of the in game textures match properly, and the amaja circle is supposed to have one all its own
Anyone on @BMoP Ambassadors wanna tackle that?
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Toa Aletrax 18-Feb-18 04:31 AM
I'm not into graphic design, but I'm willing to help with the soundtrack. (Just saying; Just in case)
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Perp3tual 18-Feb-18 04:33 AM
I can't 3d model.
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V A H K I T I 18-Feb-18 04:34 AM
Well here's the list for anyone interested. Original textures, (not to be altered):
on_lev_20xx_scaveflr.dds on_lev_20xx_spidercave_wall.dds on_lev_20xx_treetrunk_1.dds onuasky03.dds
Textures that need redoing:
grnfloor3.dds onuasky01b.dds onuasky2.dds onuasky4.dds rogr2.dds ruin4.dds
Optional:
sea1.dds water3.dds
Modelling isn't a requirement, though I guess you do need to understand the UV map of the level to make a new texture that fits.
@🐲 RuslanDR (Damian), you wanna take a crack at it? 😛
I'll use @benji's TLOMN tool to rip the level. IIRC that keeps the UV maps intact.
The model won't really be used out of game, but ripping it will be useful as reference material for texturing. (edited)
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Perp3tual 18-Feb-18 04:42 AM
What does the area look like with the tree texture?
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V A H K I T I 18-Feb-18 04:42 AM
?
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Perp3tual 18-Feb-18 04:45 AM
le_lev_10xx_canopyfar I remember the area being heavily forested in MNOG so the thought came to mind. It probably won't be the best solution, but I'm curious of the result.
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V A H K I T I 18-Feb-18 04:46 AM
I doubt that'll look good. 😛
I'm just gonna work on UV mapping
ALso
Models ripped and we have a new call. Though AFAIK this model (speaker) is not actually loaded
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Perp3tual 18-Feb-18 04:50 AM
Which model did you load?
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V A H K I T I 18-Feb-18 04:51 AM
Speaker
it wants A LOT of ko koro textures, geez
Huh
I THINK they put a LITTLE TOO MUCH EFFORT into a SPEAKER ICON for what I'm assuming would only show up in the sound settings. Pac
Whatevs. Jumping into 3DS Max now
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Lehvak Nuva 18-Feb-18 04:55 AM
Maybe its a placeholder for something else? (edited)
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V A H K I T I 18-Feb-18 04:55 AM
Then why would it be so detailed?
It uses four different textures. xD
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Perp3tual 18-Feb-18 04:58 AM
It might have been used in the Kopaka dance cutscene?
Or maybe somewhere in Ko-Koro near an avalanche as context for an audio warning?
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Toa Aletrax 18-Feb-18 05:03 AM
So... I just installed the game. Every time I open a level, everything is black. Pure darkness. Does anyone know how to fix this?
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känser 18-Feb-18 05:04 AM
did you get the patch
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Toa Aletrax 18-Feb-18 05:08 AM
What patch though?
I mean... I'll check
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känser 18-Feb-18 05:08 AM
dis patch
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Toa Aletrax 18-Feb-18 05:08 AM
Ah, thank you!
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känser 18-Feb-18 05:08 AM
it even comes in a handy dandy suspicious exe
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Toa Aletrax 18-Feb-18 05:08 AM
Oh
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Perp3tual 18-Feb-18 05:10 AM
I applied the patch, and I'm running into the same problem. The HUD is visible, but the game is pure black.
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Toa Aletrax 18-Feb-18 05:10 AM
Oh
Dang it
Now it crashes when I open the app... ummm
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känser 18-Feb-18 05:12 AM
is SvpRad set to =1 in your bionicle.ini file perpetual
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Perp3tual 18-Feb-18 05:13 AM
Yeah
Set it 0?
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känser 18-Feb-18 05:13 AM
no
well i guess you could try, but it should be at 1
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Toa Aletrax 18-Feb-18 05:13 AM
Mine is also set to 1
Dammit
This will be interesting, I guess
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känser 18-Feb-18 05:14 AM
and you guys have tried xp compatibility mode and all that (edited)
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Toa Aletrax 18-Feb-18 05:14 AM
Uhh... no?
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känser 18-Feb-18 05:14 AM
well try it loser
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Toa Aletrax 18-Feb-18 05:14 AM
Good point, thanks
Nope. It doesn't work
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känser 18-Feb-18 05:16 AM
dangit
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Perp3tual 18-Feb-18 05:18 AM
It did for me.
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känser 18-Feb-18 05:18 AM
:J
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Toa Aletrax 18-Feb-18 05:19 AM
Well... good
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Perp3tual 18-Feb-18 05:20 AM
Have you tried uninstall and fresh reinstall?
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Toa Aletrax 18-Feb-18 06:02 AM
Good idea, but that might take a while
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Gatanui 18-Feb-18 06:30 AM
So in Lewa's level there is a huge creepy texture-less cavern, do you know what that's about?
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V A H K I T I 18-Feb-18 06:30 AM
Use the ruru
😛
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Gatanui 18-Feb-18 06:30 AM
Oh, so it's actually intended that it looks like that?
Okay, I'll try that out later.
Is it just me or is Kopaka's level much more broken than Lewa's although it comes later?
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Ondrik🅱 (Ondrej) 18-Feb-18 07:04 AM
New Legit Any% WR PB: 5:24!
(SoB 5:04, sub 300 HYPE!)
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liquidelectricity 18-Feb-18 07:27 AM
could someone screen shot the 3 tabs for VooDoo with the proper configuration settings?
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liquidelectricity 18-Feb-18 07:37 AM
DIrectX is handling better than the output AVI options
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Bitl 18-Feb-18 08:16 AM
"c#" owo
i love c#
i programmed a discord bot with it https://github.com/Bitl/FMBot_Discord
FMBot_Discord - Discord bot built with Discord.NET in C# use to access stats from last.fm.
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Bardin 18-Feb-18 10:06 AM
http://www.bzpower.com/board/topic/25863-the-legend-of-mata-nui-demo/ Does anyone have more info on this? Was anyone here able to try out checking Demo discs? I would presume it just contains the Trailer at best but still sounds intriguing 😃
The Legend Of Mata Nui Demo - posted in Bionicle Discussion: Last summer I was at a yard sale in Vestal New York. I bought some pc games and among them was Lego Creator Harry Potter. I couldnt play it cause my computer was too modern and the game couldnt be played on any version past a certain point of windows. So I kept it in my closet. I recently finally got what ive been looking everywhere for: a new in boxes 2002 windows desktop computer. Its the old white ones that get dirty so easy a...
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Ondrik🅱 (Ondrej) 18-Feb-18 10:22 AM
OMG ITS HAPPENING
2 days after win10 support, this happens
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peelacar 18-Feb-18 10:23 AM
WAIT WHAT
WINDOWS 10 SUPPORT (edited)
WHERE
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『Phantoms』ᴾᵉᵃᶜᵉ ᴷᵉᵉᵖᵉʳ 18-Feb-18 10:24 AM
They found a demo?
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Seruwu😺 18-Feb-18 10:25 AM
either A) the guy is a troll or B) it might be a demo but as a surprise, it'll be a trojan
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Ondrik🅱 (Ondrej) 18-Feb-18 10:26 AM
and since the exe ALREADY gets reported as a trojan, we may never know
@peelacar Beaverhouse Patch 0.004 has it already
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peelacar 18-Feb-18 10:26 AM
o
so do i just download the game then
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Ondrik🅱 (Ondrej) 18-Feb-18 10:41 AM
you need to download the game and download the patch
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omegalucas 18-Feb-18 10:42 AM
Pretty sure this was discussed here. They weren't able to do anything with it
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Swordsworth 18-Feb-18 10:42 AM
^
Someone in this server has that disc
The stuff in it is unusable
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omegalucas 18-Feb-18 10:44 AM
Or rather, the content of LoMN in the ISO that's available online is unusable. He hadn't received the disc yet I think
But presumably it's also unusable
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Alia of AGL 18-Feb-18 10:45 AM
Speaking of the patch, it currently requires the game to be in a certain part of your C drive. The way memory is split between hard drives on my laptop gives C the short end of the stick and it's cramped for space. While I was able to reinstall LoMN there, it'd be convenient to be able for it to be able to be applied in other directories.
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Swordsworth 18-Feb-18 10:45 AM
I'm fairly sure WISE Setup Wizard doesnt even allow you to install the game to anywhere else
Patches are just altered files in the game
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Alia of AGL 18-Feb-18 10:46 AM
I previously installed the game in a specific area of my D drive. The patcher didn't have an option for a different path/
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Ondrik🅱 (Ondrej) 18-Feb-18 10:46 AM
I just downloaded the patch lol
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Swordsworth 18-Feb-18 10:47 AM
Dont use the patch client
Download the patch and patch it in manually
It's also worth bringing up to @V A H K I T I that we need to be able to configure stuff like this in the patcher
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Ondrik🅱 (Ondrej) 18-Feb-18 10:57 AM
I found something strange
Soundcloud says that the playlist was made public on the 1st of January 2001
Could we maybe get into contact with the guy?
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Alia of AGL 18-Feb-18 10:58 AM
@Ondrik🅱 (Ondrej) Pretty sure this was pulled from game rips within the past eight days. (edited)
Only labeled for release in 2001.
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Kristy 18-Feb-18 10:59 AM
@V A H K I T I do you already have someone working on texturing?
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Alia of AGL 18-Feb-18 10:59 AM
@Ondrik🅱 (Ondrej) Soundcloud wasn't a thing in 2001. (edited)
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Ondrik🅱 (Ondrej) 18-Feb-18 11:03 AM
oh ok
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LukasExemplar 18-Feb-18 11:04 AM
LOL Ondrik. You must have known in the back of your head that Soundcloud wasn't around in 2001??
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Deleted User 18-Feb-18 11:21 AM
I remember getting a demo disc with LCHP too, but it did indeed just have a trailer. I thought people would have already known about those discs?
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LukasExemplar 18-Feb-18 11:22 AM
Can't punch all of a sudden.
How do I select energy ball ability?
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😺 QSKSw (Josie) 18-Feb-18 11:25 AM
r and e cycle the different attack doodles
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LukasExemplar 18-Feb-18 11:27 AM
What was that thing about the energy sphere glyph though? Thought it said something about F1, F10 or F11. The text was gone too fast for me to read.
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Alia of AGL 18-Feb-18 11:47 AM
F1.
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brodee 18-Feb-18 02:11 PM
ooh windows 10 works now? 😮
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känser 18-Feb-18 02:12 PM
ye
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brodee 18-Feb-18 02:12 PM
awesome
luv u to everyone who made it possible 😄
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Ivan Smakobich 18-Feb-18 02:15 PM
Spotted this... thing in a section of Lewa's stage, appears to be a disembodied Muaka/Kane-ra head.
Gly1, it seems.
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(Team Kanohi) ASCII 18-Feb-18 02:27 PM
it's "ssssssss"
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Ivan Smakobich 18-Feb-18 02:27 PM
Floaty snakey boi
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Tetsu Aero 18-Feb-18 02:27 PM
yeah, it's "sssssss"
Seemed like an early version of the Wolfrat head
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Ivan Smakobich 18-Feb-18 02:29 PM
Also, is it just me or does the texture here look like a vertically-stretched Bohrok hive?
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Roblord 18-Feb-18 02:39 PM
I can see the comparison, yes.
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Galgo 18-Feb-18 03:32 PM
apparantly you can just jump around the stalagmites in the nui-jaga cave and talk to the matoran
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Dr. Niagara 18-Feb-18 03:47 PM
Has anyone been able to find the composer for the game?
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Galgo 18-Feb-18 03:47 PM
he's been pretty willing to share stuff in the past but as far as I know that fell through
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Dr. Niagara 18-Feb-18 03:49 PM
I wanted to ask him what synthesizers he used. Because I have a few keyboards & synths that can almost perfectly replicate some of the instruments from the soundtrack.
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V A H K I T I 18-Feb-18 03:49 PM
David Madden
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Dr. Niagara 18-Feb-18 03:50 PM
Thank you, Liam. Is there any contact info for him?
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Galgo 18-Feb-18 03:50 PM
I thought it was Lance LeVar?
nevermind, I think Lance is still active though
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V A H K I T I 18-Feb-18 04:06 PM
Source?
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Galgo 18-Feb-18 04:23 PM
I never personally spoke with him, but a while ago someone on BZPower and I were working together to try and find someone with a copy. According to him, he contacted Lance who replied with "Unfortunately, I never got a copy of the game before or after it was cancelled." I seem to remember that at least one of the sound guys from Saffire was still around, but I might be confusing the two (edited)
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LukasExemplar 18-Feb-18 04:58 PM
Once I've found Onua's grappling hook, how do I use it?
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Ivan Smakobich 18-Feb-18 04:59 PM
Squarish blocks in certain areas can be interacted with by hovering the cursor over them and pressing space.
The cursor should turn green.
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LukasExemplar 18-Feb-18 04:59 PM
But what key do I click on?
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Ivan Smakobich 18-Feb-18 04:59 PM
Space.
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LukasExemplar 18-Feb-18 04:59 PM
Thanks!
Just figured it out just before I read your comment 😛
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Ivan Smakobich 18-Feb-18 05:00 PM
It's more than a little counterintuitive to use in motion. Onua's part of the Makuta stage would still be painful without the time limit because of it.
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V A H K I T I 18-Feb-18 06:04 PM
Quiet day today. 😛
Usually the chat's exploding over something. xP
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Ivan Smakobich 18-Feb-18 06:06 PM
I'm playing around with the debug menu and warping from stage to stage. Anything I should take a look at in the stages?
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V A H K I T I 18-Feb-18 06:07 PM
IIRC there's one Kopaka cave area that can't be progressed because a moving platform is stuck.
The debug camera would make that doable
(Eg: just teleport Kopaka to the nearest accessible platform)
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(Team Kanohi) Jocool1231 18-Feb-18 06:08 PM
How do you mean? Can you tp the toa?
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V A H K I T I 18-Feb-18 06:08 PM
The debug camera has a teleport function.
If you press Control + / it'll teleport the player to the camera's current location.
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(Team Kanohi) Jocool1231 18-Feb-18 06:08 PM
Coooool
What level is the one you were talking about? (edited)
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Ivan Smakobich 18-Feb-18 06:09 PM
When you made the camera post earlier, I thought you meant that was to teleport the camera back to the player. This sounds way more useful.
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V A H K I T I 18-Feb-18 06:09 PM
Here's one for starters
This is where you get the Akaku
The ice platforms are supposed to move in and out but they don't.
As a result, you can't make the jumps
Debug camera will help here
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(Team Kanohi) Jocool1231 18-Feb-18 06:10 PM
ahhh, what's the stage/warp name? (edited)
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Ivan Smakobich 18-Feb-18 06:10 PM
What section of the map is that in? I haven't been playing properly, just warping around.
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V A H K I T I 18-Feb-18 06:11 PM
VISN
BAHA
The ones that do move on the next level actually have a hitbox unlike the ones earlier in the level
Ledge grabbing one while it's retracting will pull Kopaka through the wall
Oh shit I think I figured out how to use the Matatu
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(Team Kanohi) Jocool1231 18-Feb-18 06:14 PM
Mmmm?
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V A H K I T I 18-Feb-18 06:15 PM
Well almost
There was a block on this platform
I pointed at it and activated the mask
Dd nothing
But when I deactivated the mask it fell through the floor
So uh....
UM
So since that block is broke, I used the camera to noclip through the door (edited)
And now there's just a button and a Ruru gesticulating in the ground
UM
PARDON ME GAME?
Oh shit the Akaku does work normally
Again, noclipped through the other door after getting it. Ended up in CRSS
So we can confirm that the Akaku does work, and the Matatu... almost does.
AND that the objects rendering in front of others is not an Akaku bug
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(Team Kanohi) Jocool1231 18-Feb-18 06:22 PM
Yeah, I figured that was just a clipping bug
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V A H K I T I 18-Feb-18 06:23 PM
Ooh with the camera thing I can now see what that item in the early part of kopaka's level is
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brodee 18-Feb-18 06:24 PM
is it possible to play the game from start to finish without warping around?
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V A H K I T I 18-Feb-18 06:25 PM
No
Huh. So THAT'S what that was
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JrMasterModelBuilder 18-Feb-18 06:26 PM
Element of melting?
Seems kinda backwards.
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Galgo 18-Feb-18 06:27 PM
that's from Tales of the Tohunga
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emily (peri) 18-Feb-18 06:27 PM
its an energy crystal in the gba game, its kind of hard to tell if that's whats going on in that screenshot or not though
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Ivan Smakobich 18-Feb-18 06:28 PM
Isn't that needed much earlier in the Kopaka stage to melt a block for some villager?
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Galgo 18-Feb-18 06:28 PM
the game is kinda metroid-esque
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V A H K I T I 18-Feb-18 06:30 PM
Here's the other cave that can't be completed. It's directly behind the door in the area with the Matatu
I assume that platform needs to be raised WITH the mask
But it doesn't quite work so.... rip
Debug time!
"Well hello there"
Bats: "GENERAL KOPAKA"
BAHA
The bats have no vertical movement programmed
So they're just stuck permanently on their current Y axis, trying in vain to attack me. Pac
Oh boy noclip makes some of these areas so much easier to explore
Cause the Matatu is required for A LOT OF DOORS here
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JrMasterModelBuilder 18-Feb-18 06:35 PM
Noclip?
Mask power?
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Aurora 18-Feb-18 06:36 PM
Clip through objects
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V A H K I T I 18-Feb-18 06:36 PM
The debug camera can teleport the player to its current location.
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JrMasterModelBuilder 18-Feb-18 06:36 PM
Oh
Interesting
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V A H K I T I 18-Feb-18 06:36 PM
So I can just shove the camera through locked doors and teleport there
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JrMasterModelBuilder 18-Feb-18 06:37 PM
Does that work for Onua's crashing tunnel?
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V A H K I T I 18-Feb-18 06:37 PM
That's a different area. 😛
Also HOLY FUCK ACID MOUNTAINS
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Ivan Smakobich 18-Feb-18 06:37 PM
No Vahkiti, that's just the northern lights.
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V A H K I T I 18-Feb-18 06:38 PM
Pac
It's literally rainbo spires though
Now I WOULD say that's a texture issue but
Lubba 1
They actually have matching lighting
This was intentional. xD
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Ivan Smakobich 18-Feb-18 06:39 PM
AURORA BOREALIS AT THIS TIME OF DAY AT THIS TIME IN DEVELOPMENT IN THIS PART OF THE GAME LOCALIZED ENTIRELY WITHIN THIS SECTOR?
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(Team Kanohi) Jocool1231 18-Feb-18 06:39 PM
Yes
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Ivan Smakobich 18-Feb-18 06:39 PM
I'm very curious as to what this could actually be, but I'm going to use debug camera to go past Onua's Makuta stage segment.
I'm expecting a crash.
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V A H K I T I 18-Feb-18 06:40 PM
It does
You can warp to Kopaka's though
ALso this section of kopaka's level with the spires has rocks in the ground and a locked door
My best guess is you're supposed to be able to use the Matatu to chuck the rocks at the pillars in a certain order to open the door (edited)
That door leads to brd2 apparetly
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Ivan Smakobich 18-Feb-18 06:45 PM
Lewa's part of the Makuta stage works if you noclip to the end of Kopaka's.
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V A H K I T I 18-Feb-18 06:46 PM
YOu don't have to noclip though?
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Ivan Smakobich 18-Feb-18 06:46 PM
I just did because no patience.
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V A H K I T I 18-Feb-18 06:46 PM
Ah. 😛
Well anyways you can just use the Kakama to long jump from one of the platforms down to the door
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Ivan Smakobich 18-Feb-18 06:47 PM
Lewa's section looks rather painful.
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V A H K I T I 18-Feb-18 06:47 PM
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Perp3tual 18-Feb-18 06:53 PM
The ghost of Tohunga's past is selling Kopaka the last of the Dark Turquoise ore to make his new Diner set.
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EvilJagaGenius 18-Feb-18 08:04 PM
So I just found something in Lewa's level. I was swinging on a bunch of vines, landed in a cave. Used the Ruru to explore said cave - it split into two tunnels. One led to a path around the mountain, the other led to this weird pickup. "You found the missing Stone Hammer! Return to the Huai ice skater in Po-Koro to recieve your reward." It was shaped like a green Fikou
if ya'll want I can try to find it again and grab screenshots
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V A H K I T I 18-Feb-18 08:06 PM
Okay so
I was GOING to say that's just another common side quest pickup.
Then I re-read the text.
Wot. Pac
"Huai ice skater in Po-Koro"
You fuckin wot game?
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EvilJagaGenius 18-Feb-18 08:07 PM
¯\_(ツ)_/¯
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V A H K I T I 18-Feb-18 08:07 PM
I mean... there IS a Huai ice skater, but he wants his missing skates, not a hammer. Also he's in Ko-Koro
Was it even the hammer you picked up?
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EvilJagaGenius 18-Feb-18 08:08 PM
idk, it looked like a green Fikou =P
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V A H K I T I 18-Feb-18 08:08 PM
OF COURSE IT DID. xD
There is a guy in le-koro who wants that
So.
You're telling me you picked up a Fikou, the game told you it was a hammer, and to take it back to the ICE SKATER in PO-KORO. (edited)
ni🅱 🅱a I'm gonna have words with whoever wrote this shit. xD (edited)
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EvilJagaGenius 18-Feb-18 08:10 PM
essentially, yes
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V A H K I T I 18-Feb-18 08:11 PM
DatBoh 1
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EvilJagaGenius 18-Feb-18 08:11 PM
My burning question is how the heck this was supposed to work in the release =P
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V A H K I T I 18-Feb-18 08:11 PM
What do you mean?
I mean the thing is still just the Fikou for the Le-Matoran who wanted it. The text being loaded is just a word salad for some reason. xD
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EvilJagaGenius 18-Feb-18 08:13 PM
how the heck did it come up with that particular mix of words tho, or was somebody like "HURR DURR PLACEHOLDER TEXT LOL"
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V A H K I T I 18-Feb-18 08:13 PM
Fuck if I know. 😛
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EvilJagaGenius 18-Feb-18 08:23 PM
how does one turn on noclip? Because for the life of me I can't swing to the same spot again
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Ivan Smakobich 18-Feb-18 08:23 PM
Free camera with numpad 0, move to where you want to be, then press Ctrl and / to teleport the player to the camera
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EvilJagaGenius 18-Feb-18 08:24 PM
ok
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Ivan Smakobich 18-Feb-18 08:24 PM
Speaking of free camera, is it just me or is this thing an absolute pain in the ass to control?
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V A H K I T I 18-Feb-18 08:25 PM
IIRC the forward and backwards control is inverse of your current view angle.
Eg: if you hit forward while looking up and diagonal, you'll go down
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Ivan Smakobich 18-Feb-18 08:25 PM
Yeah, that's what gets me. Incredibly off compared to almost any other control for a freecam or noclip mode.
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V A H K I T I 18-Feb-18 08:26 PM
Actually
I might be able to add it to the autohotkey script to make it easier
Since WASD is disabled while in free cam, I can map it to that easy
I'll get on that now. Shouldn't take more than a few minutes
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(Team Kanohi) Jocool1231 18-Feb-18 08:27 PM
also if you can, make a speed slower then 1
it's really hard to control while taking pictures at that speed
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V A H K I T I 18-Feb-18 08:28 PM
That's probably not possible
The speed is digitally hard coded
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(Team Kanohi) Jocool1231 18-Feb-18 08:28 PM
Dangit
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V A H K I T I 18-Feb-18 08:28 PM
Think a D-Pad input vs. an analog stick (edited)
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EvilJagaGenius 18-Feb-18 08:29 PM
DatBoh 1
He lives
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V A H K I T I 18-Feb-18 08:30 PM
Haha floaty boi
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EvilJagaGenius 18-Feb-18 08:31 PM
Lubba 1
aaaaand whut
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V A H K I T I 18-Feb-18 08:32 PM
Kek
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EvilJagaGenius 18-Feb-18 08:39 PM
will have to experiment and see if that's actually the fikou the villager wants
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V A H K I T I 18-Feb-18 08:40 PM
IIRC none of the fetch quests outside Onu Koro actually work
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EvilJagaGenius 18-Feb-18 08:41 PM
oh that would explain a few things
Is that a fixable thing, or are they just not in the game?
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SLMBR 18-Feb-18 08:44 PM
Anyone have 3D modals of the rahi they can zip?
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Galgo 18-Feb-18 08:50 PM
Which level is most playable
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Perp3tual 18-Feb-18 08:54 PM
Probably Onua's
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V A H K I T I 18-Feb-18 08:55 PM
Lewa's actually
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Ivan Smakobich 18-Feb-18 08:56 PM
Has anyone else had any luck with the Akamai section of Makuta?
Got to the room with the figure-eight kind of floor, crashed at the doorway down the bottom. Just wondering if anyone else has had the same occur.
Also, the platforming segment in PST1 is downright painful for such a simple series of jumps. The early state of this alpha really shows through there.
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Perp3tual 18-Feb-18 09:01 PM
What's the heirachy of completeness? I'd assume it'd go: Lewa Onua Gali Pohatu Kopaka Tahu Makuta
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V A H K I T I 18-Feb-18 09:01 PM
Lewa, Pohatu, Onua, Tahu, Gali, Kopaka, Makuta
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Ivan Smakobich 18-Feb-18 09:02 PM
Are any stages able to be properly completed at this point?
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V A H K I T I 18-Feb-18 09:02 PM
If you don't count not being able to beat any of the bosses, sure.
I mean two can be defeated, but the level can't be exited.
Anyways, because of the crash in Onua's PZZL, and the inability to collect the long grapple, his level ceases to be completable by normal gameplay about halfway through.
Wheras with a bit of finagling, Lewa and Pohatu's can be finished right up to the boss without debug usage.
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Galgo 18-Feb-18 09:04 PM
Was the hive scene ever finished?
It seems a bit pointless
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V A H K I T I 18-Feb-18 09:05 PM
No idea.
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Hexadecimal Mantis 18-Feb-18 09:05 PM
noticed you guys got the front end working. Good job
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V A H K I T I 18-Feb-18 09:05 PM
Well "working". 😛
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Perp3tual 18-Feb-18 09:05 PM
Viewable is a better term (edited)
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Hexadecimal Mantis 18-Feb-18 09:06 PM
It's missing some textures right?
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V A H K I T I 18-Feb-18 09:06 PM
Only New Game, Load game, and Quit actually work. The options menus load, but selecting any of them either crashes or softlocks.
Additionally, yeah, some textures are placholders and need to be redrawn from the ground up
Here's the list:
Original textures, (not to be altered):
on_lev_20xx_scaveflr.dds on_lev_20xx_spidercave_wall.dds on_lev_20xx_treetrunk_1.dds onuasky01b.dds onuasky2.dds onuasky03.dds onuasky4.dds
Textures that need redoing:
grnfloor3.dds (Grass) rogr2.dds (Cliff back, lake ridge, head hill top) ruin4.dds (Amaja Circle, Head, Bleachers)
Optional:
sea1.dds (Lakebed, Amaja Circle sand pit) water3.dds (Lake)
(edited)
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V A H K I T I 18-Feb-18 09:27 PM
On an unrelated note, I am not cut out for technical support. I do not have the patience for that shit. @🐲 RuslanDR (Damian), if you ever needed an example, just follow the #litestone-help-support channel for a bit. 😛
I actually had to make an unskippable, 30 second splash screen on the last patch just to tell stupid people that they need the ACTUAL GAME before they can install a patch for it. 😐
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benji 18-Feb-18 09:29 PM
I sympathize, I made a Discord bot to pick out Frosty Editor stack traces and send the answers that were already in the FAQ
❤ 1
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V A H K I T I 18-Feb-18 09:29 PM
That might actually be super useful here too.
Just have it pick out keywords like "white screen" and have it auto-post a reminder to use your eyes. Pac
I think I can do that with Dyno actually (edited)
Another server I'm in has it auto-post insulting messages when certain keywords are typed.
"We The People" also brings up a pre-written list of the members' real names (edited)
Next time I see a bug post about something that's clearly stated on the bug list, I'm doing that. 😛
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Blightchu 18-Feb-18 10:56 PM
any advice for getting around the instant crash thing for onua in the nui jaga cave? im not sure what to do about it
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ShadowDraikana 18-Feb-18 10:57 PM
No solution yet.
Wait, are you on Win10?
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Blightchu 18-Feb-18 10:57 PM
nope. 7 or 8 i think
i found a bug where if you keep jumping against the left side of the cage thing around the matoran in the cave you can climb up and get through the gap
it lets you talk to the trapped matoran (who gives you the long grapple) but the glitch only works one way so you end up trapped
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ShadowDraikana 18-Feb-18 10:59 PM
Did the cave entrance there work?
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Blightchu 18-Feb-18 10:59 PM
theres a tunnel in there with the matoran but the textures buggy and doesnt respond to digging
im gonna keep seeing if theres any other ways to bug around the walls of the cage just in case theres something im missing
inside the cage
so you can jump and force your way into the cage from either side, but that hole there has a sort of invisible barrier
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V A H K I T I 18-Feb-18 11:04 PM
THat's not new. 😛
THe barrier isn't invisible. Rather it only has one sided textures
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Blightchu 18-Feb-18 11:04 PM
sorry, i only found out abt this place like 10 minutes ago so i got no clue whats known already
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V A H K I T I 18-Feb-18 11:04 PM
There's a cave at the beginning of the nui jaga area you dig into but it crashes
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Blightchu 18-Feb-18 11:04 PM
yeah thats what im trying to get around
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V A H K I T I 18-Feb-18 11:04 PM
That leads to a network that ultimately pops out in here from behind
What you're seeing there is the invisible backside of another diggable wall (edited)
Which also crashes if dug from the right angle (edited)
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Blightchu 18-Feb-18 11:05 PM
yeah ive experienced that
OH
I GOT OUT THE CAGE
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V A H K I T I 18-Feb-18 11:10 PM
Oh?
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Blightchu 18-Feb-18 11:10 PM
Have any of y'all done that
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V A H K I T I 18-Feb-18 11:10 PM
No actually
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Blightchu 18-Feb-18 11:10 PM
Yeah if you push hard against the cage at the right spot while jumping then it can bug you through
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V A H K I T I 18-Feb-18 11:10 PM
I figured somebody would jank their way out eventually, but until then I just assumed it was a softlock
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Blightchu 18-Feb-18 11:10 PM
Push hard from inside that is
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V A H K I T I 18-Feb-18 11:11 PM
Screenshot exactly where pls. Pac
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Blightchu 18-Feb-18 11:12 PM
Maybe later- I finally got out of the cage I wanna see if I can make progress with onua while I can
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V A H K I T I 18-Feb-18 11:13 PM
Pac
Boi
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Blightchu 18-Feb-18 11:14 PM
Ok ok fine. I can confirm that the long range grapple the matoran gives you works
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V A H K I T I 18-Feb-18 11:14 PM
Ayy
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ShadowDraikana 18-Feb-18 11:14 PM
@Blightchu Did it show the grapple at all when he gave it to you? (edited)
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Blightchu 18-Feb-18 11:17 PM
no it behaved like the normal grappler but it went a further distance before coming back
right here from inside the cage- charge forward into the narrow gap and you can force through
im gonna keep going now
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ShadowDraikana 18-Feb-18 11:19 PM
No, I meant did it display the grapple when he handed it to you. Basically did it show the claw?
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Blightchu 18-Feb-18 11:20 PM
no only the dialogue
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ShadowDraikana 18-Feb-18 11:20 PM
Thanks.
So at least we don't need to worry about textures for it
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Blightchu 18-Feb-18 11:22 PM
I made it to the top of the climbing wall, can verify that the long grapple works as intended
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V A H K I T I 18-Feb-18 11:23 PM
We knew all this already. Pac
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Blightchu 18-Feb-18 11:23 PM
Righto, I wasn't sure since you hadn't found the cage escape
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ShadowDraikana 18-Feb-18 11:23 PM
I didn't know about the other tunnel area having a dig wall, so...
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Blightchu 18-Feb-18 11:24 PM
Do y'all know about the spider boss already?
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V A H K I T I 18-Feb-18 11:24 PM
Ye
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ShadowDraikana 18-Feb-18 11:24 PM
Uh, yeah.
The mask in there is using the wrong texture, too. I'm working on a solution atm.
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EvilJagaGenius 18-Feb-18 11:43 PM
I want to love this game so much but it keeps crashing on me... methinks maybe someone could try recreating it in unity or something
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The Shadow Emperor 18-Feb-18 11:45 PM
the lack of a final boss is the saddest part
we know how it was gonna go at least
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EvilJagaGenius 18-Feb-18 11:46 PM
it's like the long-lost companion game to MNOG and the GBA game
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The Shadow Emperor 18-Feb-18 11:48 PM
and MNOG was originally a side adventure until it had to fill LoMN's shoes at the end
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EvilJagaGenius 18-Feb-18 11:49 PM
I wonder if Kapura was supposed to have a bigger role in the 2001 story, just by how much he shows up here
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Doctor U 18-Feb-18 11:59 PM
@EvilJagaGenius I am pretty sure that was Bob Thombson's plan with Kapura
And one of the reasons why he never revealed about his teleportation ability
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Shinebox 19-Feb-18 12:15 AM
Are there any folks working on patching the game that would be interested in progress made in WINE on macOS?
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Doctor U 19-Feb-18 12:58 AM
@Shinebox People try to get it working on Windows first, I think Mac support is very far from the top priority list
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Shinebox 19-Feb-18 01:03 AM
I figured. I've been messing with running it on a Mac on and off, though, so I have a few error messages I can drop for anyone who'd be interested.
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Doctor U 19-Feb-18 01:09 AM
I try to get it working some ways on my W10 today. I have only watched several streams of the gameplay
In no means I know jack shit about coding or computers
Just excited to see more 2001 lore
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Xzocka 19-Feb-18 01:34 AM
Since we don't see takua in the game, is it reasonable to assume his entire character was created for MNOG?
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V A H K I T I 19-Feb-18 01:34 AM
Well not
Absolutely not
😛
He was the main character of Tales of the Tohunga after all
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Xzocka 19-Feb-18 01:34 AM
Oh yeah, forgot that
I guess I'm just thinking that, since MNOG was increased in scope after it became clear that LOMN wasn't happening, I wonder what Takua's role would have been in the later parts of the 2001 plot
If any at all
It's a bizarre exchange, these games
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Doctor U 19-Feb-18 01:36 AM
They should release the original story bibles of Bonkle
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Xzocka 19-Feb-18 01:36 AM
As much as I would have wanted LOMN, it not being released is one of the reasons MNOG ended up being so great
^ I would love to see those
I saw the faber files stuff and thats great
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V A H K I T I 19-Feb-18 01:37 AM
I mean, MNOG would have kept going regardless
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Xzocka 19-Feb-18 01:37 AM
But it doesnt cover specifics
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V A H K I T I 19-Feb-18 01:37 AM
They were developed in tandem and shared assets for reference at LEAST up to and including Po-Wahi (edited)
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Doctor U 19-Feb-18 01:37 AM
We see the Toa as distant beings in MNOG, not flawed godlike beings like in the LoMN
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Xzocka 19-Feb-18 01:37 AM
MNOG would have, but the creators of that game were forbidden from showing too much at first
It was only later on that they were given the go ahead to show the rest of the 2001 story
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V A H K I T I 19-Feb-18 01:38 AM
Point is, I feel like they would have intersected at the same point regardless
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Xzocka 19-Feb-18 01:38 AM
Cuz they wanted only LOMN to tell it, and when that didnt happen they gave that duty to MNOG
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Doctor U 19-Feb-18 01:38 AM
Lewa vs Onua was considered to be too violent but Templar did it anyway
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Xzocka 19-Feb-18 01:38 AM
^ odd
I mean I heard the original version of the fight was much more direct but still, its one of the best sequences
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Doctor U 19-Feb-18 01:39 AM
I loved how Lego put so much effort on their new flagship theme
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Xzocka 19-Feb-18 01:39 AM
I will say the odd production worked wonders for the pacing of MNOG
Cuz it starts slow and builds atmosphere, with the toa being very distant
And as you go along you get more and more confrontations with them, and the larger parts of the story
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Doctor U 19-Feb-18 01:40 AM
I like how alien but so humane the villagers feel like in MNOG but in LoMN they are too much like children
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Xzocka 19-Feb-18 01:41 AM
The rest of the media made the matoran very childlike, yes
Even the full movies for some reason
Maybe they thought it was more relatable but meh
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Doctor U 19-Feb-18 01:41 AM
My hobbits are not childlike
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Xzocka 19-Feb-18 01:41 AM
I too love the amount of effort put into this though
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Doctor U 19-Feb-18 01:41 AM
Jala is this badass warrior leader and then he was just a child in the film
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Xzocka 19-Feb-18 01:42 AM
Especially if you look through the faber files stuff and see all the development steps they went through
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Doctor U 19-Feb-18 01:42 AM
I love Faber Files
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Xzocka 19-Feb-18 01:42 AM
^ and takua was degraded from his awesome bohrok animations personality to a confused coward
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Doctor U 19-Feb-18 01:44 AM
I dont think the movie makers understood that thr characters are ancient beings and in no way humans. Or maybe that was a compromise because studios wanted to have a kid in Mata Nui
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Xzocka 19-Feb-18 01:44 AM
I think they thought they were making it more relatable
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Doctor U 19-Feb-18 01:45 AM
I cant relate to a biomechanical being who changes his mask
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Xzocka 19-Feb-18 01:45 AM
But theres a plinkett review reference to be made in that children don't need to see other children in it to think its cool
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Doctor U 19-Feb-18 01:46 AM
I think if we had gotten LoMN we wouldnt have got that Makuta v Toa scene
In MNOG
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Xzocka 19-Feb-18 01:47 AM
^ that was more or less my thoughts, I agree with you Vahkiti about the intersection, but there are some specific scenes in the latter parts of MNOG that I think wouldnt be present at all without the failure of LOMN
And given how they were presented in MNOG, Im almost thankful
I think things turned out quite well
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Doctor U 19-Feb-18 01:47 AM
The story in MNOG shifted to the story of Toa after certain point
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Xzocka 19-Feb-18 01:48 AM
Especially with the kini nui segment, where it shifted from just exploring and witnessing to actually taking part in established plot
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Aurora 19-Feb-18 01:48 AM
I mean I guess
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Doctor U 19-Feb-18 01:49 AM
I like that we see a glimpse of Tahu in the beginning and he is that godlike force of nature but in the end we see that he has some flaws and he is just a person too
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Xzocka 19-Feb-18 01:50 AM
Yeah its nice that we see him how any of the matoran would see the toa, you get the legend at first and the reality afterwards, which comes pretty close but is more down to earth
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Doctor U 19-Feb-18 01:51 AM
I realised that the ages of the Toa and them being created in different times was probably just a religion that Tohunga made of them (edited)
The stuff is still there in the board and card games
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Xzocka 19-Feb-18 01:52 AM
Well before the metru nui arc was planned, it was implied that the turaga knew some, but not all, of the secrets of the universe
So they knew what toa would come and how, but not all the details precisely
I find it neat that kapura has a different characterization in LOMN vs MNOG
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Doctor U 19-Feb-18 01:53 AM
I remember the plan for Makoki stone that would have awakened the Great Spirit in the end of 2001
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Xzocka 19-Feb-18 01:53 AM
in LOMN they play up his naiveté, in MNOG they play up his wisdom
OH YEAH
Not gonna lie, that concept for awakening mata nui was so awesome that it made me question the validity of metru nui as a whole
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Doctor U 19-Feb-18 01:54 AM
Do you remember the mentions of Papu and Rangi Nui that was cut from MNOG?
I always thought that they were meant to be Great Beings
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Xzocka 19-Feb-18 01:55 AM
I actually don't, im gonna have to look that up
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Doctor U 19-Feb-18 01:56 AM
In Maori mythology they are gods of Sky and Sea
Or something
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Xzocka 19-Feb-18 01:56 AM
ok, looking at them it seems they come from the maori creation myth so it makes sense that- yeah
Yeah seems like some sort of creator myth
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Doctor U 19-Feb-18 01:56 AM
Nokama talks about them in early MNOG version
She mentions that Papu and Rangi have plans for the Chronicler
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Xzocka 19-Feb-18 01:57 AM
I like the turaga's later opinion, that they have no idea whats in store for takua
They know he is special, but not precisely how or why
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Doctor U 19-Feb-18 01:58 AM
I wonder if had the LoMN be a thing and a success that Kapura would have turned to be Takanuva or something similar
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Xzocka 19-Feb-18 01:58 AM
If takanuva would have been a thing had that been released, its tough to tell how early that concept came about
I know vakama has a line but that might have been added in a later version of the game
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Doctor U 19-Feb-18 01:59 AM
Or they threw in lines that would have been used as references later
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Xzocka 19-Feb-18 01:59 AM
Takanuva bothers me for several reasons, but I like the concept for the most part
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Doctor U 19-Feb-18 02:00 AM
It made Takua boring I think
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Xzocka 19-Feb-18 02:00 AM
More than just that, it also had no relevance after the fact
After MoL, takanuva doesnt really have a purpose
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Doctor U 19-Feb-18 02:00 AM
He just beat the shit out of Makuta in a lacrosse match
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Xzocka 19-Feb-18 02:00 AM
Except for the shadow leech plot and the books about his adventures in other realities, its like they just forgot him
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Doctor U 19-Feb-18 02:01 AM
Then he listened some of Vakama's tales and went to dimensional shit
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Xzocka 19-Feb-18 02:01 AM
As many have noted, the entire plot and look of bionicle took something of a shift as soon as Mask of Light was a thing
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Doctor U 19-Feb-18 02:02 AM
I was hoping that he would have been the promised messiah figure but people would fear him, because him being around means that Makuta's shadows are longer and more powerful
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Xzocka 19-Feb-18 02:02 AM
Either way I just wish that if you have him, use him. If not, then just stick to the toa nuva that we know and love
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Doctor U 19-Feb-18 02:02 AM
And he broke the number of Six in Toa Nuva
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Xzocka 19-Feb-18 02:02 AM
Or if you want a true wow factor mask to find and claim, make it the mask of time
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Doctor U 19-Feb-18 02:03 AM
I think Six is a sacred number in most matoran mythologies
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Xzocka 19-Feb-18 02:03 AM
Thats what bothers me about the second movie, among other things, that the mask of time is built up to be this great legendary thing and then they barely use it before its dropped and forgotten by the plot
^ and yes I agree
Except for the 7th shadow tribe concept which isnt the worst thing
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Doctor U 19-Feb-18 02:03 AM
Six that make a Nui. Three that are One. And Mata Nui having s two part name
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Xzocka 19-Feb-18 02:04 AM
But it makes sense because makuta is powerful and it would make sense for some matoran to defect
Yeah, and six makoki stones, six elements (theres never a region of light, so I dont count it), six sides on the nuva cube
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Doctor U 19-Feb-18 02:04 AM
I liked the later reference that around the world Matoran built six toa canisters for the waiting of Toa Mata
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Xzocka 19-Feb-18 02:05 AM
You gonna get a seventh side on a cube
I dont complain much though, takanuva had a pretty awesome set
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Doctor U 19-Feb-18 02:05 AM
At least two of them
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Xzocka 19-Feb-18 02:05 AM
Indeed
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Doctor U 19-Feb-18 02:05 AM
Still wish the first was more golden
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Xzocka 19-Feb-18 02:06 AM
Someone said that the makuta set from that year looked like it was made using whatever makuta could find lying around
And even though the movie offers an alternative explanation
I really like that one because it ties in with his MNOG appearance
Like makuta has access to all those parts and he can make himself whatever body he wants
So the idea that hes made mostly out of rahkshi parts makes sense because he would have constructed both them and himself with the materials he had on hand (edited)
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Doctor U 19-Feb-18 02:09 AM
Still prefer the force of Chaos and Destruction from MNOG
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Xzocka 19-Feb-18 02:09 AM
Same (edited)
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Doctor U 19-Feb-18 02:09 AM
Makuta being a brute was lackluster
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Xzocka 19-Feb-18 02:10 AM
They even kept the force of destruction idea through MNOG 2 which built up to the movie
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Doctor U 19-Feb-18 02:10 AM
Though I like how in Time Trap they retconnect his character a bit
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V A H K I T I 19-Feb-18 02:11 AM
Bois, ya'll should check out the WIP for the next patch in #litestone-dev-archived
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Doctor U 19-Feb-18 02:11 AM
His character after 2008 was just Megatron thing
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V A H K I T I 19-Feb-18 02:11 AM
JMMB and Benji helped figure out the zbuffer issue
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Xzocka 19-Feb-18 02:11 AM
The movie does hint at what I think might be abandoned concepts though, particularly with his saying that he was doing his job
oh sweet!
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Doctor U 19-Feb-18 02:12 AM
I loved the abandoned concept of Mata Nui trying to awake but it would have killed everyone on the island so his Brother did keep him asleep
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Xzocka 19-Feb-18 02:14 AM
Well i like that makuta's first aesthetic design cues were disease
His entire motif was infection, with the canisters being pills, like a medicine to cure mata nui of a disease
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Doctor U 19-Feb-18 02:14 AM
It was Faber's disease I think
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Xzocka 19-Feb-18 02:14 AM
But I also ask the question "what was he supposed to be"
I also like how meta that is
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Doctor U 19-Feb-18 02:15 AM
So Bohrok are basically shaving cream
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Xzocka 19-Feb-18 02:15 AM
It is very fitting for a lego line, especially a flagship line, to feature creation, assembly, and destruction, dissassembly, as major forces in action
I like the idea that the bohrok are like antibodies
Cuz being that the toa can control them when their krana are removed, its like the bohrok are whatever mata nui needs them to be
Especially given the early concept that they are the alternate evolution of the toa
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Doctor U 19-Feb-18 02:16 AM
That is a cool concept.
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Xzocka 19-Feb-18 02:16 AM
One of the best, imo
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Doctor U 19-Feb-18 02:16 AM
And av-matoran are stem cells
They turn into drones or warriors and can looklike anythinh
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Xzocka 19-Feb-18 02:17 AM
Indeed
From very early on, it was the idea that mata nui was a giant robot, the toa were some cure for a disease, and the red star was a mothership from which the toa were launched
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Doctor U 19-Feb-18 02:18 AM
Red star was turned into a jetpack external hard drive heaven was not very thoughtful
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Xzocka 19-Feb-18 02:18 AM
And I think the bohrok were some of my favorite enemies ever because they were so mysterious, and it was cool that they really were just doing their job
I like the idea that not even the turaga knew about the robot in early story drafts, but they knew what the bohrok were
So only really the bahrag could tell you that they really meant no harm
Other than their trigger happy instinct to enslave people
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Doctor U 19-Feb-18 02:20 AM
I love how alien the bohrok were
They are biomechanical beings was in some comics
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Xzocka 19-Feb-18 02:21 AM
I think the point was that only the krana were biological
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Doctor U 19-Feb-18 02:21 AM
There is this great evolution chart of Toa-Tohunga-Turaga-Kanohi-Rahi-Bohrok. I wish they had stick to that
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Xzocka 19-Feb-18 02:21 AM
The bohrok were like power armor for their krana, completely mechanical
Oh yeah...
I guess all life starts as an axle of some kind
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Doctor U 19-Feb-18 02:22 AM
These Spider Queen Bahrag were so cool
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Xzocka 19-Feb-18 02:22 AM
Yeah I love what we ended up with but I would have liked to have seen what these would have looked like in set form
THATS the concept book I want to see, I want to see the set designers' sketches
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Doctor U 19-Feb-18 02:23 AM
Giant chickens are fun but those are next level
I would like to see all the scrapped thibgs
Like Three finger island where the bohrok came in early draft
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Xzocka 19-Feb-18 02:24 AM
Yeah, when the bohrok arose from cracks in the ground
I like that one part of that story made it into the final production
If you look at the background of the bahrag and exo toa set box art, the caves look like giant protodermis cell walls
Like being inside a giant living being
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Doctor U 19-Feb-18 02:25 AM
And Onua/Pohatu say that the caverns are not natural
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Xzocka 19-Feb-18 02:26 AM
Yeah, the shape and material is too perfect
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Doctor U 19-Feb-18 02:26 AM
And the Onu-koronans couldnt dig into the organic layer
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The Shadow Emperor 19-Feb-18 02:26 AM
I wanna know what was originally under the sundial
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Doctor U 19-Feb-18 02:27 AM
I think this was great planning and something they didnt have past first Mata Nui years
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The Shadow Emperor 19-Feb-18 02:27 AM
Templar originally planned on there being a chamber filled with strange machines but it got hijacked by the gold mask contest
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Doctor U 19-Feb-18 02:28 AM
Sundial's story signifiance in later points was very wierd
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Xzocka 19-Feb-18 02:28 AM
I guess the strange machines idea was an extension of the idea of being inside mata nui
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Doctor U 19-Feb-18 02:28 AM
They dug so deep that they found their god
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V A H K I T I 19-Feb-18 02:28 AM
Guys you should probably move this to #beaverhouse-toys-other
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Xzocka 19-Feb-18 02:29 AM
oh
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Doctor U 19-Feb-18 02:29 AM
Yeah soery
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V A H K I T I 19-Feb-18 02:29 AM
😛
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Deleted User 19-Feb-18 02:42 AM
yo we need a takua replacement over kapura, thatd be pretty cool
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Xzocka 19-Feb-18 02:45 AM
Does the stickied post still have the latest patch, or has it been updated since then
I assume it has since its been over a week
Either that or its just the same link
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Deleted User 19-Feb-18 02:49 AM
the sticky is edited iirc
if you mean the one in info and announcements
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Xzocka 19-Feb-18 02:50 AM
AH
Thanks
Also since someone said that it does work on windows 10, you might want to update that on the pinned post, unless it still doesnt
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(Team Kanohi) Jocool1231 19-Feb-18 02:57 AM
It does, I've played it on win 10.
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Xzocka 19-Feb-18 02:58 AM
Ah, thanks
Just trying to let someone know that the "only one person has made it work on windows 10" warning is still up there
I mean I guess its just copied info from biomedia but still
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V A H K I T I 19-Feb-18 03:00 AM
?
Oh whoops
Gotta update that
Did it on the BMP page
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Xzocka 19-Feb-18 03:11 AM
Ack, crashed when opened, oh well.
Id delve into finding the problem and giving a report to you guys, but ill have to do that later
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V A H K I T I 19-Feb-18 03:21 AM
Took some neat screenshots from the debugger with the WIP patch. ^-^ One sec
Also rip (edited)
Best of luck!
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Doctor U 19-Feb-18 05:00 AM
I am downloading and running the newest patch right now. Let's see if I can play the game
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Doctor U 19-Feb-18 05:37 AM
Well I downloaded the patches and the game didn't work. I tried to run the game in xp compatible settings but I only got a white screen.
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Bitl 19-Feb-18 07:58 AM
go into the voodoo control panel in the game folder and set it to pass through to direct x
in the direct x settings
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Lehvak Nuva 19-Feb-18 08:43 AM
How to save settings in DGVoodoo?
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Doctor U 19-Feb-18 08:44 AM
@Lehvak Nuva i opened it as admin
So I could save the settings
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Lehvak Nuva 19-Feb-18 08:44 AM
Thank you
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Bitl 19-Feb-18 09:16 AM
you can save the settings without admin i think
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Doctor U 19-Feb-18 09:19 AM
I had to do that as admin
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Bitl 19-Feb-18 09:20 AM
ah
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Lehvak Nuva 19-Feb-18 09:36 AM
My friend is recording playthrough of this game, but after new patch video not recording, only sound. How to fix that?
He is using OBS software for recording
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Drift&Miss 19-Feb-18 12:03 PM
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ShadowDraikana 19-Feb-18 12:23 PM
I had an idea for the underwater cave music
Use the Orpheon Crash Site track from Metroid Prime.
Also, part of the Makuta theme music is actually used in the Onu-Koro Takara. (edited)
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Lehvak Nuva 19-Feb-18 12:27 PM
In one of 2001 promo CD there was music track named "Gali_underwater"
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emily (peri) 19-Feb-18 12:28 PM
thats from mnog
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ShadowDraikana 19-Feb-18 12:39 PM
You know, adding a rain/thunderstorm effect into Gali's level would be a cool idea.
Still, wtf is Iceman even? Come here Kopaka, I'm going to kill you
^ going back to music
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Swordsworth 19-Feb-18 12:46 PM
the best placeholder
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ShadowDraikana 19-Feb-18 12:53 PM
lol
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Swordsworth 19-Feb-18 12:57 PM
melting.wav is better
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Drift&Miss 19-Feb-18 01:05 PM
LOL
God Ima' hit this back up
Tahu's ear rape was comedy gold
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Seruwu😺 19-Feb-18 01:32 PM
if I find out whoever made this mod, I'm getting my 2x4 bricks ready
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HangryDave 19-Feb-18 01:33 PM
um
I'm onua now
how do I attach the fikou
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Omega12 19-Feb-18 01:36 PM
Perp3tual made the voriki @Seruwu😺
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HangryDave 19-Feb-18 01:39 PM
and how do I go to the "energy ball power"
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Ivan Smakobich 19-Feb-18 01:40 PM
Either Q or E, whichever doesn't switch masks.
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(Team Kanohi) Jocool1231 19-Feb-18 01:49 PM
E and R swap elemental powers, Tab and Q swap masks
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HangryDave 19-Feb-18 02:33 PM
How do I pick up the pickaxe in onua's level?
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2Tie 19-Feb-18 02:33 PM
just walk into it
(though i usually fall onto it after collecting the grapple claw)
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HangryDave 19-Feb-18 02:35 PM
I can't pick it up
i'm walking into it
also, where is thali-whali and the disk
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Deleted User 19-Feb-18 02:38 PM
Thank wali is on the cliff you need long claw to access
In the atrium
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2Tie 19-Feb-18 02:39 PM
^this is correct. the disk is in the tunnels of the nui-jaga room, you'll need to use the debug functions to get it
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HangryDave 19-Feb-18 02:40 PM
if you talk to the guy who lost the disc, can you do other quests before you get the disk?
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2Tie 19-Feb-18 02:41 PM
talking to them doesn't 'start' the quest or anything
you don't even have to talk to them before getting the item, only afterwards
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HangryDave 19-Feb-18 02:42 PM
thali whali isn't on that cliff
is he on the platform with the grappling hook?
wait
where's the atrium
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JrMasterModelBuilder 19-Feb-18 02:44 PM
The room with Kapura. (edited)
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HangryDave 19-Feb-18 02:44 PM
kapura?
where's he?
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JrMasterModelBuilder 19-Feb-18 02:45 PM
He's in the big cave that has a skylight.
Leads out to cliffs.
And has a doorway that wrecks your save file. (edited)
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HangryDave 19-Feb-18 02:47 PM
does the game save automatically?
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JrMasterModelBuilder 19-Feb-18 02:47 PM
Yeah
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HangryDave 19-Feb-18 02:47 PM
i have no idea where this is
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2Tie 19-Feb-18 02:47 PM
it's up there, looking up and to the right for when you first enter the room
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HangryDave 19-Feb-18 02:47 PM
I haven't found that room
wtf
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2Tie 19-Feb-18 02:48 PM
also you need the upgraded grapple hook from the nui-jaga room before you can get up there.
and yes, the game saves during each room change
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HangryDave 19-Feb-18 02:49 PM
How do I get that grappling hook?
and is the atrium through a waterfall or something
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2Tie 19-Feb-18 02:50 PM
it's through this door in onu-koro
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HangryDave 19-Feb-18 02:50 PM
yeah how do I get through that
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2Tie 19-Feb-18 02:50 PM
whenua opens it after you've learned the dance and get the base grapple claw (edited)
the base grappling claw's in the same room as the pickaxe, up higher; the upgrade's a bit past the atrium's sunny exit (edited)
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HangryDave 19-Feb-18 02:53 PM
the nui jaga cave is in the atrium right
so i'll have to back up my save file before i go in lol
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2Tie 19-Feb-18 02:53 PM
the grapple claw/pickaxe room is in here
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HangryDave 19-Feb-18 02:53 PM
how do I back up my save?
i went in there
thali wali was not in there
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2Tie 19-Feb-18 02:53 PM
nui jaga cave is four or five rooms after the atrium
thalli walli's in the atrium, not the grapple claw/pickaxe cave
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HangryDave 19-Feb-18 02:54 PM
ah
how do I back up my save
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2Tie 19-Feb-18 02:55 PM
i've been strongly considering typing up a detailed walkthrough for Onua and Gali, lol
data/player0.sav
just make a copy and rename it
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HangryDave 19-Feb-18 02:56 PM
my gravity just went really low
wtf
whenever i jump i hover
how do I play in other toa levels?
like tahu or something
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EvilJagaGenius 19-Feb-18 03:03 PM
Keep pressing down on the menu screen
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HangryDave 19-Feb-18 03:03 PM
there's a makuta level?
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2Tie 19-Feb-18 03:03 PM
select the level from the startup menu? alternatively you can navigate to the levels in the debug menu and then change your toa and give yourself the masks you need but that's a bit much
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HangryDave 19-Feb-18 03:03 PM
does it work?
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2Tie 19-Feb-18 03:03 PM
some of it does
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HangryDave 19-Feb-18 03:03 PM
which level works the best?
and how do I access the debug menu?
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2Tie 19-Feb-18 03:03 PM
i think people have said Lewa's the most finished
Delete key
navigate it with PgUp, PgDn, select with Home, back out with Delete
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HangryDave 19-Feb-18 03:04 PM
thanks
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2Tie 19-Feb-18 03:05 PM
that said, people have also said Onua's the only level that you can turn the fetch quests in in.
and i can at least confirm that you can't turn the disk in in Gali (and the matoran that wants the gate stone is the wrong koro and thus is broken)
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HangryDave 19-Feb-18 03:23 PM
How do I get the mask of levitation for the makuta level?
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V A H K I T I 19-Feb-18 03:23 PM
As far as I know
You don't
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HangryDave 19-Feb-18 03:23 PM
then how do I do the level
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V A H K I T I 19-Feb-18 03:23 PM
The game even bugs out the HUD if you give it to yourself via debug
You git gud. 😛
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HangryDave 19-Feb-18 03:23 PM
._.
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V A H K I T I 19-Feb-18 03:24 PM
Not even joking, they expect you to do it with what you have.
WHat segment are you on? Lewa's?
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HangryDave 19-Feb-18 03:24 PM
makuta
also tfw you back up your progress on onua but lose it anyway
oh nvm
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2Tie 19-Feb-18 03:25 PM
which part of makuta
onua's pretty simple with the long grapple, gali and pohatu crash, and tahu and kopaka rooms are super cheeseable with the mask of speed (edited)
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V A H K I T I 19-Feb-18 03:26 PM
You know
I actually found out recently Onua's CAN be beaten normally.
@(Team Kanohi) ASCII found a big cheese with the grapple that basically turns it into a slingshot.
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2Tie 19-Feb-18 03:26 PM
normally as in..?
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V A H K I T I 19-Feb-18 03:26 PM
I'm mostly joking. With no time to spare, I'm the first person to publicly complete Onua's platforming section in level 7, using a glitch I've found in the F...
So you can just go into the level with the short grapple it gives you and.. well.. git gud. xP
Now know that I'm saying that completely ironically cause even I can't do this, and I got through Lewa's level. Pac
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2Tie 19-Feb-18 03:27 PM
ahh :P
i beat it normally with long grapple
lewa's level is the tough one for me lol
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2Tie 19-Feb-18 03:52 PM
(moving Gali investigation chat here so as not to interrupt the debugging info)
the lil waterfall inside the mask doesn't go anywhere, and the door in mbch is still closed; that said, behind that door is some health and then a long fall into a whirlpool, which i assume would link to the one in ISLD?
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V A H K I T I 19-Feb-18 03:53 PM
No clue
That one kills you from underneath
But you can walk on top of it. Pac
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emily (peri) 19-Feb-18 04:03 PM
re: the naho falls path, when you get up in the mask you can play the horns (although the 3rd one crashes the game). I'd be willing to bet that the tablet you are supposed to translate with the rau reveals a pattern you are supposed to blow the horns in to reveal something
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V A H K I T I 19-Feb-18 04:03 PM
Woah woah how?
Just space?
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emily (peri) 19-Feb-18 04:04 PM
ye
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V A H K I T I 19-Feb-18 04:04 PM
Huh
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emily (peri) 19-Feb-18 04:04 PM
you kind of have to line yourself up just right for it to work
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2Tie 19-Feb-18 04:07 PM
oh dang
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V A H K I T I 19-Feb-18 04:10 PM
Damn
Boi wasn't kidding
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2Tie 19-Feb-18 04:13 PM
toot toot
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Hexadecimal Mantis 19-Feb-18 04:13 PM
20xx
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Alia of AGL 19-Feb-18 04:16 PM
I was able to complete Onua's section of the final level with 18 seconds remaining.
I believe that I heard that the final boss is absent from this build. Out of curiosity, any evidence on Shadow Toa minibosses? I could have sworn that that particular story element was specifically designed for the game.
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emily (peri) 19-Feb-18 04:17 PM
yeah, no sign of the shadow toa. if they were in the game it must've been in a later build
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2Tie 19-Feb-18 04:29 PM
hum, what causes gali to crash the game when entering water in a loaded save again? (edited)
i remember reading it somewhere
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2Tie 19-Feb-18 04:37 PM
oh, haven't seen that text before
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V A H K I T I 19-Feb-18 04:37 PM
😐
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2Tie 19-Feb-18 04:38 PM
only in this quarter of the hut when the rau's equipped (doesn't have to be active)
took a wider turn into the hut than usual, so i didn't see it before :P
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emily (peri) 19-Feb-18 04:39 PM
pfffhaha. i hope whatever was on the tablet is preserved in the files somewhere
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V A H K I T I 19-Feb-18 04:40 PM
Gali has three cinematics. 1 is the meeting with Onua which can only be forced to play in other levels, the second is the Takara that has no animations/or models.
My guess is the third then would be this hut.
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2Tie 19-Feb-18 04:40 PM
also i haven't messed with the horns yet, just went to walk in and try reading again before i tried messing with them in case it was a trigger
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EvilJagaGenius 19-Feb-18 04:41 PM
Is it possible to talk to any of the Turaga, besides Whenua?
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2Tie 19-Feb-18 04:42 PM
so, the conversation between gali and onua's text is in the Lev2_eng.slb, definitely readable
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V A H K I T I 19-Feb-18 04:44 PM
Ayy, I might be able to load that into Lewa's level then
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2Tie 19-Feb-18 04:44 PM
don't see anything that could be the tablet text, though
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V A H K I T I 19-Feb-18 04:44 PM
You can jankily play the meeting cutscene if you overwrite Lewa's meeting cinematic, but it played LEWA'S text last time too (edited)
Unfortunately Pohatu and Tahu's lack files required to play the scenes properly in any area.
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HangryDave 19-Feb-18 04:49 PM
can cinematics be played on demand?
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2Tie 19-Feb-18 04:50 PM
oh hold up
are boss introductions cinematics?
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V A H K I T I 19-Feb-18 04:51 PM
No
Those are just camera pans
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2Tie 19-Feb-18 04:51 PM
ah, alright
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emily (peri) 19-Feb-18 05:44 PM
weee, thanks for the tips on getting the onua meets gali cutscene kind of working. here's a vid of it for anyone who wants to check it out w/o moving all the files around https://www.youtube.com/watch?v=apiGe2DA7BQ&feature=youtu.be
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ShadowDraikana 19-Feb-18 05:47 PM
@2Tie Oh. My. God. Never thought I'd see that game here in my wildest dreams. Dat flute is useful in only like one place besides the fortress.
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2Tie 19-Feb-18 05:47 PM
the "ounce light chain rattle" at 1:07 is the audio that plays when "talking" to the ga-koro tablet fyi
oddly enough
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emily (peri) 19-Feb-18 05:48 PM
weird
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ShadowDraikana 19-Feb-18 05:52 PM
@V A H K I T I that link shortener is flipping out about the patch link fyi
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Nick On 19-Feb-18 05:56 PM
you guys notice the bosses are basically just the monsters you'd see in the background art of older lines?
the slizers and roboriders were usually attacked by the scenery coming to life
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2Tie 19-Feb-18 05:57 PM
yeah, par for the course for Technic
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Nick On 19-Feb-18 05:57 PM
kinda makes me wonder if Bionicle was going to follow suit for a time, with Tahu battling a volcano or Gali against a tidal wave
I'll be honest, I'm glad they didn't go that route
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2Tie 19-Feb-18 05:57 PM
wew
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Nick On 19-Feb-18 05:57 PM
I'd rather the Toa feel at home in their environments, not against them
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2Tie 19-Feb-18 05:58 PM
kopaka vs an avalanche in the prerendered commercials
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Nick On 19-Feb-18 05:58 PM
also makes me wonder if the Element Lords were just another version of that concept
if these were going to be the "element lords" of that era
and I don't mean it like that, 2tie
I mean like the ground having a FACE
literally becoming evil and trying to eat them
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2Tie 19-Feb-18 05:59 PM
ehhhhh i think this is just more of the early bionicle tribal vibe
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Nick On 19-Feb-18 06:00 PM
maybe
I get the feeling the element lords are a possible idea from those early years that just went unused until the later years
like "hey, remember that thing we thought about doing once? maybe let's do it now"
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Gatanui 19-Feb-18 06:04 PM
So in one of the "shrine caves" of Onua there is this awful sound when jumping on platforms. Are there any hints as to what that could mean? Could it be Makuta, perhaps?
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V A H K I T I 19-Feb-18 06:06 PM
?
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ShadowDraikana 19-Feb-18 06:07 PM
No, it's just a sound designed to scare the crap out of you. Basically PICK UP THE PACE THE PLATFORM IS ABOUT TO COLLAPSE.
kind of noise
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Gatanui 19-Feb-18 06:08 PM
But it only appears in the dark cave, not the one before. Seems a bit odd.
When I say that it could be Makuta I don't mean that Makuta is in the level or something like that.
What I mean is that perhaps what is trying to scare you is indeed supposed to be Makuta or something.
But then again, I guess there is no way to confirm or deny it.
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V A H K I T I 19-Feb-18 06:10 PM
Could be a conflict of the mask active sound and the crumble sound
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2Tie 19-Feb-18 06:11 PM
could it be...
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ShadowDraikana 19-Feb-18 06:17 PM
LOL
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Omega12 19-Feb-18 07:06 PM
you know
i should probably install the windos 10 patch
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Xzocka 19-Feb-18 07:32 PM
Someone said something about something you have to do to get it to work with directx?
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V A H K I T I 19-Feb-18 07:32 PM
?
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Xzocka 19-Feb-18 07:36 PM
I must have misremembered it then
Has anyone else had a black screen problem? Everything except for the gui is black
I can hear the sounds when I press keys and things but no visuals. (asking here cuz I dont want to be redundant if people have encountered this)
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V A H K I T I 19-Feb-18 07:38 PM
seems to be common with 0.005. mess with the dgvoodoo settings and see what works
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2Tie 19-Feb-18 07:38 PM
oh, here i was about to say change the .ini setting
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Xzocka 19-Feb-18 07:42 PM
And once again since I dont know if you guys have this or not, when closed it says "unhalndled exception: c0000005 At address: 005681fd" (edited)
I dont know if thats related though you guys probably have a bunch of these regularly
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2Tie 19-Feb-18 07:43 PM
yup that happens whenever you close from the testing menu
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Xzocka 19-Feb-18 07:43 PM
Yeah thought so otherwise I would have seen it around I think
Thank you
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2Tie 19-Feb-18 07:45 PM
no prob
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Xzocka 19-Feb-18 07:45 PM
Weirder than that though, despite applying them the dgVoodoo settings won't stay
They keep reverting
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2Tie 19-Feb-18 07:45 PM
run as administrator?
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Xzocka 19-Feb-18 07:46 PM
Ah, good idea
Yeah that seems to have done it, should have occurred to me
With some of the older games I play regularly I have to go through some layer of this crap every new install, should have occurred to me
Bizarre it seems the particle effects load but not anything else
Perhaps its an issue with the textures
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omegalucas 19-Feb-18 07:52 PM
Run it in compatibility mode to XP Service Pack 2. Fixed that for me
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Xzocka 19-Feb-18 07:52 PM
I'll try but the only option I have is service pack 3
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omegalucas 19-Feb-18 07:52 PM
Try that one
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Xzocka 19-Feb-18 07:53 PM
oh interesting, I thought I was already doing that but apparently I wasnt
I feel silly now, I thought I had that running in compatibility mode already
Thank you for telling me, it works now
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V A H K I T I 19-Feb-18 07:55 PM
Ayy
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benji 19-Feb-18 07:56 PM
LOMNTool 0.2.2 Adds support for OBJ files where texture coordinates do not directly correspond to positions. Download: https://gitlab.com/otherbenji/LOMNTool/tags/0.2.2
Modding tool for the unreleased 2001 Bionicle game The Legend of Mata Nui.
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V A H K I T I 19-Feb-18 07:56 PM
Noice
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Omega12 19-Feb-18 08:11 PM
how do i fix a black screen with the beaverhouse patch
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V A H K I T I 19-Feb-18 08:16 PM
Run the EXE in compatibility mode for Windows XP
I don't care if you set it to that before, it has a tendency to reset after patches. 😛
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Omega12 19-Feb-18 08:17 PM
damn, why didnt I think of that
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YaBoiDriftKing 19-Feb-18 08:19 PM
I'm curious. What's planning on going to be in the next patch for the game? Also, ETA?
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V A H K I T I 19-Feb-18 08:24 PM
Well
I need @JrMasterModelBuilder to finish coding our debugged z-buffer fix first
Not sure how much work that takes though so..
Ask him for an ETA. 😛
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Omega12 19-Feb-18 08:29 PM
oh no, with the patch kopaka's dance doesnt work
did I never get around to sending that fix? :p
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V A H K I T I 19-Feb-18 08:29 PM
It never did
xD
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Omega12 19-Feb-18 08:30 PM
i had it working on my PC
whoops
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V A H K I T I 19-Feb-18 08:30 PM
Kopaka rendered too??
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Omega12 19-Feb-18 08:30 PM
no
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V A H K I T I 19-Feb-18 08:30 PM
Oh
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Omega12 19-Feb-18 08:30 PM
just the villagers
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V A H K I T I 19-Feb-18 08:30 PM
Well
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Omega12 19-Feb-18 08:30 PM
and onewa
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V A H K I T I 19-Feb-18 08:30 PM
Not much point until you get everything rendering
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Omega12 19-Feb-18 08:35 PM
WTF why are ther eso many crashes for kopaka?
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V A H K I T I 19-Feb-18 08:37 PM
No clue
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Omega12 19-Feb-18 08:57 PM
weird
even triggering nobua's cutscene at the begining crashes it
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V A H K I T I 19-Feb-18 09:00 PM
?
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Omega12 19-Feb-18 09:01 PM
im reinstalling the game
this is weird
but everything on this computer was supposed to be a clean copy
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V A H K I T I 19-Feb-18 09:02 PM
Run the EXE in admin mode
If it tries to save and can't, it'll crash
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Omega12 19-Feb-18 09:03 PM
seems to work after a clean install
weird
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ShadowDraikana 19-Feb-18 09:08 PM
The new patch crashes for me. Resizes the window, I hear the menu music start, and the unhandled exception appears.
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V A H K I T I 19-Feb-18 09:09 PM
Run the EXE in compatibility mode for XP
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ShadowDraikana 19-Feb-18 09:11 PM
That's what it's been set for. Still enabled.
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V A H K I T I 19-Feb-18 09:12 PM
Fiddle with the DirectX settings in DGVoodoo
Just don't set it to passthrough.
That will likely fix it, but will also undo all the things it otherwise fixes.
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ShadowDraikana 19-Feb-18 09:13 PM
Oh great.
yep, fixed it
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Omega12 19-Feb-18 09:14 PM
did you ahve nokama rendering in the dance?
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V A H K I T I 19-Feb-18 09:15 PM
No
Does she now?
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ShadowDraikana 19-Feb-18 09:15 PM
Nope
I was hoping she would though
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V A H K I T I 19-Feb-18 09:15 PM
If she does, it would be an incidental result of Shadowknight's model fix for her elsewhere (edited)
Which btw, DOES make her render in her hut too
Not just the shrine
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Omega12 19-Feb-18 09:16 PM
OH
YEAH
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ShadowDraikana 19-Feb-18 09:16 PM
Yeah, but she spawns in the dorrway. Pretty sure it needs to be adjusted
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Omega12 19-Feb-18 09:16 PM
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V A H K I T I 19-Feb-18 09:16 PM
Oooh
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Omega12 19-Feb-18 09:17 PM
IT WORKED ONT HIS MACHINE
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V A H K I T I 19-Feb-18 09:17 PM
Also @ShadowDraikana Seems fine last I checked
If she spawns in the doorway, she corrects her position after wandering a bit anyways
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ShadowDraikana 19-Feb-18 09:17 PM
True.
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V A H K I T I 19-Feb-18 09:17 PM
I think the simple pathfinding of entities in this alpha is somewhat procedural.
Either that or they just make a specific orbital pattern, and adjust procedurally based on any objects they encounter.
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ShadowDraikana 19-Feb-18 09:18 PM
@Omega12 How did you get him to appear?
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Omega12 19-Feb-18 09:19 PM
copied onewa's dance and stuck it in his folder
this did not work on my laptop when i tried it
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V A H K I T I 19-Feb-18 09:19 PM
Probably because back then Nuju hadn't been fixed to render at all. (edited)
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ShadowDraikana 19-Feb-18 09:21 PM
btw, was Whenua supposed to be in the Onu-Koro Takara?
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Omega12 19-Feb-18 09:21 PM
no, that was a test
i mean he was supposed to in the sense that, I wanted him to appear
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V A H K I T I 19-Feb-18 09:23 PM
I mean
I'm pretty sure if the other turaga render, Whenua is supposed to as well
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Omega12 19-Feb-18 09:30 PM
he's working, but his mask stretches because of the bones
but until we can give him some new bones it's all I can do
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V A H K I T I 19-Feb-18 09:31 PM
Can we not just use the skeleton he has in his normal renders?
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Omega12 19-Feb-18 09:34 PM
i don't think so....
i think the skeleton is in the animation file
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V A H K I T I 19-Feb-18 09:34 PM
Pre sure the BHDs are the skeletons
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Omega12 19-Feb-18 09:34 PM
i'll try it
boi
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Aurora 19-Feb-18 09:40 PM
SQUARE UP
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Hexadecimal Mantis 19-Feb-18 09:40 PM
Skeletons in animation files 🤔
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Swordsworth 19-Feb-18 09:40 PM
s q u a r e u p t h o t
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Aurora 19-Feb-18 09:40 PM
YOU THINK YOU'RE TOUGHER THEN ME YOU FUCK
I'M FUCKING KOPAKA
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Omega12 19-Feb-18 09:41 PM
the reason i think that is because I don't have to have a .bhd for the animation to work
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V A H K I T I 19-Feb-18 09:41 PM
OH DAMN
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ShadowDraikana 19-Feb-18 09:41 PM
How do
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Aurora 19-Feb-18 09:41 PM
YOU WANT TO FUCKING GO
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V A H K I T I 19-Feb-18 09:41 PM
SO it works now
I was right about the bhds?
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ShadowDraikana 19-Feb-18 09:41 PM
Caption: Come at me bro
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V A H K I T I 19-Feb-18 09:41 PM
Oh
Nvm
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Omega12 19-Feb-18 09:41 PM
maybe
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V A H K I T I 19-Feb-18 09:41 PM
Just read back a bit
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Hexadecimal Mantis 19-Feb-18 09:41 PM
They are probably vertex animations then
If they still work
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V A H K I T I 19-Feb-18 09:41 PM
Does he dance his unique dance?
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Omega12 19-Feb-18 09:41 PM
, i just found working .bhks
you want some spoilers?
no one has a unique dance
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V A H K I T I 19-Feb-18 09:42 PM
I mean...
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Omega12 19-Feb-18 09:42 PM
except maybe onua and pohatu
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V A H K I T I 19-Feb-18 09:42 PM
Wait really?
I could swear Tahu's was different (edited)
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Omega12 19-Feb-18 09:42 PM
yep
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ShadowDraikana 19-Feb-18 09:42 PM
Uh, Pohatu's dance is unique
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Omega12 19-Feb-18 09:42 PM
i used onewa and whenua's animation on nuju, they were the same
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ShadowDraikana 19-Feb-18 09:43 PM
How about Vakama's
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V A H K I T I 19-Feb-18 09:43 PM
I mean we already knew the matoran and turaga had the same dance
But the Toa were presumed unique
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Hexadecimal Mantis 19-Feb-18 09:43 PM
^
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Omega12 19-Feb-18 09:43 PM
well what i mean is, as far as the toa go, unless we redo the animations, I can't make a unique dance from thin air
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V A H K I T I 19-Feb-18 09:43 PM
Does one not exist?
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Omega12 19-Feb-18 09:43 PM
only onua, pohatu, and a broken tahu dance
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V A H K I T I 19-Feb-18 09:43 PM
How is Tahu's broken?
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Omega12 19-Feb-18 09:44 PM
won't work on anyone but him
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V A H K I T I 19-Feb-18 09:44 PM
Tahu's one of the three that actually renders normally (edited)
Oh
😐
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Aurora 19-Feb-18 09:44 PM
I love how this entire game is just.. Dancing
It's amazing
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V A H K I T I 19-Feb-18 09:44 PM
WELL
It's better than nothing until we find unique animations somewhere
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Omega12 19-Feb-18 09:44 PM
yep
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V A H K I T I 19-Feb-18 09:44 PM
At least SOMETHING renders
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Omega12 19-Feb-18 09:44 PM
gotta hire an animator
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V A H K I T I 19-Feb-18 09:44 PM
Can you get Whenua rendering in Onua's?
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Omega12 19-Feb-18 09:45 PM
probably
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V A H K I T I 19-Feb-18 09:45 PM
Ayy
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Aurora 19-Feb-18 09:45 PM
Wait wait
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Omega12 19-Feb-18 09:45 PM
it's a single file that controls that
oh wait
shit
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V A H K I T I 19-Feb-18 09:45 PM
?
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Omega12 19-Feb-18 09:45 PM
maybe i can
i got confused
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Aurora 19-Feb-18 09:45 PM
can we get akami dancing?
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V A H K I T I 19-Feb-18 09:45 PM
Kek
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Omega12 19-Feb-18 09:45 PM
i always confuse whenua and onewa
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V A H K I T I 19-Feb-18 09:45 PM
😛
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ShadowDraikana 19-Feb-18 09:46 PM
Ok, let's get the turaga working first, then try for the matoran.
Can you get Nokama to show up in the Ga-Koro Takara?
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Omega12 19-Feb-18 09:48 PM
oh
i can't get whenua rendering in
he's literally not called into the scene
even though he has the dance...
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ShadowDraikana 19-Feb-18 09:49 PM
That's quite odd
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Omega12 19-Feb-18 09:51 PM
either the file's not complete, or a matoran takes his place
which might line up with a missing animation i found
still teleporting matoran, btut hey are there
the gang's all here
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V A H K I T I 19-Feb-18 09:54 PM
YOU KNOW
HIM (edited)
WELL
HE'S THE FIRST MEMBER
OF
THE DK
CREW
K
P
KOPAKA
KONG
K
P
KOPAKA
KONG
Pac
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Hexadecimal Mantis 19-Feb-18 09:55 PM
Lanky Kong is the best
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Aurora 19-Feb-18 09:55 PM
LOL
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2Tie 19-Feb-18 09:56 PM
coconutGun
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V A H K I T I 19-Feb-18 09:56 PM
THIS TOA HAS NO STYLE
HE HAS NO GRACE
THIS TOA
HAS A FUNNY FACE
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ShadowDraikana 19-Feb-18 09:57 PM
I'm not even sure what's going on right now.
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V A H K I T I 19-Feb-18 09:57 PM
Legend of Mata Nui is now Donkey Kong 64 (edited)
Duh
Pac
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Hexadecimal Mantis 19-Feb-18 09:57 PM
It already was
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Omega12 19-Feb-18 09:57 PM
but that would mean it's a complete game
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Alia of AGL 19-Feb-18 09:57 PM
Missed opportunity. Should have been VOODOO-FACE inntribute to his head mold
Pac 1
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2Tie 19-Feb-18 09:57 PM
pfft
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Omega12 19-Feb-18 09:57 PM
Well nuju I made it, despite your directions
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ShadowDraikana 19-Feb-18 09:58 PM
WAIT
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Omega12 19-Feb-18 09:58 PM
Ah superintendant Kopaka, welcome. I hope you're ready for an unforgetable luncheon
EGADS MY KORO'S RUINED
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ShadowDraikana 19-Feb-18 09:58 PM
His pick is the same type as the ones in Onu-Koro that are missing textures
Well, no.
The one you can find in L1A1
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Omega12 19-Feb-18 10:01 PM
GOOD LORD WHAT IS GOING ON IN THERE!?!
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V A H K I T I 19-Feb-18 10:02 PM
B O I
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Omega12 19-Feb-18 10:02 PM
Aurora Borealis
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Alia of AGL 19-Feb-18 10:02 PM
Can I see it?
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Omega12 19-Feb-18 10:02 PM
uhhhhhhh, yes
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V A H K I T I 19-Feb-18 10:02 PM
"The prophecies didn't foretell the coming of your fine ass"
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Alia of AGL 19-Feb-18 10:03 PM
flirts in gukko
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ShadowDraikana 19-Feb-18 10:03 PM
That pick is exactly like the one I mentioned above
Need to figure out why the hell it isn't rendering...
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Omega12 19-Feb-18 10:03 PM
it's just the northern lights
this is now my canon
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Alia of AGL 19-Feb-18 10:04 PM
Nuju must have face-planted in Rainbow Road
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ShadowDraikana 19-Feb-18 10:05 PM
LMAO
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Alia of AGL 19-Feb-18 10:05 PM
THE COLORS FEEL SO BRIGHT
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Hexadecimal Mantis 19-Feb-18 10:05 PM
It looks like the weights are messed up.
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G-Bond 19-Feb-18 10:05 PM
that pic is my profile pic now (edited)
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ShadowDraikana 19-Feb-18 10:06 PM
Then he fell off and landed in Ko-Koro, hehe
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Hexadecimal Mantis 19-Feb-18 10:07 PM
Oh I forgot. Nuju has a few stray verts. That could be why some of them are getting pulled
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ShadowDraikana 19-Feb-18 10:08 PM
Onewa glitches like this, and Nokama's trident flips out too. Those are the only others that have issues like this.
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Alia of AGL 19-Feb-18 10:09 PM
I need to make CAUTION: STRAY VERTS into a poster...
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ShadowDraikana 19-Feb-18 10:09 PM
There's an idea
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Hexadecimal Mantis 19-Feb-18 10:10 PM
I'm sure thats not the only issue at play though
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V A H K I T I 19-Feb-18 10:17 PM
I think I found a fix for the rainbow texture issue
Noticing that Nuju was properly textured despite having this issue, I remembered what happened with the SCRP cave when I ran it through Benji's converter. This in mind, I had @Omega12 dummy out Nuju's textures and sure enough, the rainbow effect was still there.
To that end, I now believe the issue is corrupted vertex colours, and that running the model through Benji's tool and back like I did with SCRP, PURPOSELY stripping the model of said colours, will fix the issue.
Stand by...
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Alia of AGL 19-Feb-18 10:20 PM
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EvilJagaGenius 19-Feb-18 10:21 PM
what in the name of sweet mata nui
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G-Bond 19-Feb-18 10:21 PM
suffering
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EvilJagaGenius 19-Feb-18 10:22 PM
and this, kids, is why you don't drink and use an Akaku at the same time
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ShadowDraikana 19-Feb-18 10:26 PM
I'll try this on Nokama
and Onewa
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V A H K I T I 19-Feb-18 10:26 PM
According to @Omega12, running my test seems to make him fail to render at all.
But it does match up
Original model, no textures.
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ShadowDraikana 19-Feb-18 10:27 PM
wtf
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V A H K I T I 19-Feb-18 10:27 PM
Cycled through TLOMNTool
So it's definitely a vertex colour corruption.
We just need to figure out how to properly FIX it.
@benji, any suggestions?
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Alia of AGL 19-Feb-18 10:29 PM
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2Tie 19-Feb-18 10:30 PM
no problems here whistles innocently
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Omega12 19-Feb-18 10:31 PM
viewing the model isn't the problem
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V A H K I T I 19-Feb-18 10:31 PM
DXViewer is also less capable than Open3Mod anyways (edited)
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2Tie 19-Feb-18 10:31 PM
alrighty
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Omega12 19-Feb-18 10:32 PM
huh
manas ko renders sideways apparently
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ShadowDraikana 19-Feb-18 10:33 PM
You got it to render?
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Omega12 19-Feb-18 10:33 PM
i model swapped him nuju
thought it would be funny
I was dissapointed
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Makuta Luroka (Charles) 19-Feb-18 11:05 PM
any way to boost that mouse sensitivity?
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Omega12 19-Feb-18 11:11 PM
Gali's dance cannot be fixed in the same way as kopaka's
i did the same fix and no one renders
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V A H K I T I 19-Feb-18 11:11 PM
D:
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Omega12 19-Feb-18 11:13 PM
and replacing the cinematic file crashes
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Omega12 19-Feb-18 11:21 PM
LEWA's appears to be fixable though
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V A H K I T I 19-Feb-18 11:22 PM
Ooh!
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ShadowDraikana 19-Feb-18 11:23 PM
Yes!
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2Tie 19-Feb-18 11:24 PM
PagChomp
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Omega12 19-Feb-18 11:28 PM
that's weird
only kongu renders
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V A H K I T I 19-Feb-18 11:29 PM
MATAU
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YaBoiDriftKing 19-Feb-18 11:30 PM
And Matau
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Alia of AGL 19-Feb-18 11:30 PM
Methinks that should be moved to house-nsfw...
Blue-eyed Kongu. Odd.
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V A H K I T I 19-Feb-18 11:31 PM
( ͡° ͜ʖ ͡°)
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Omega12 19-Feb-18 11:31 PM
son of a bitch
i can't fix it
the matoran in lewa's stange are all int he same spot
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V A H K I T I 19-Feb-18 11:32 PM
😐
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Omega12 19-Feb-18 11:32 PM
that's thy I didn't notice till i had one with a different mask load correctly
you can see it better in that pic
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V A H K I T I 19-Feb-18 11:33 PM
Maybe copy the data from another stage to this one?
IIRC all the stages are shaped the same.
So there shouldn't be any clipping issues
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Omega12 19-Feb-18 11:34 PM
can't do that because I can't edit the .slbs
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V A H K I T I 19-Feb-18 11:34 PM
Can't just copy the slb?
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Omega12 19-Feb-18 11:34 PM
otherwise it's gonna try to load in the other turaga and toa
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V A H K I T I 19-Feb-18 11:34 PM
Hm
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Omega12 19-Feb-18 11:35 PM
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V A H K I T I 19-Feb-18 11:35 PM
It could work the same way as the pointers in the sound library.
Looks like it does
Which we HAVE edited.
I think
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ShadowDraikana 19-Feb-18 11:35 PM
This should be doable
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Hexadecimal Mantis 19-Feb-18 11:35 PM
It is doable
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Omega12 19-Feb-18 11:35 PM
it's doable somehow
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V A H K I T I 19-Feb-18 11:36 PM
Hex, that was you who edited the sound one, right?
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Omega12 19-Feb-18 11:36 PM
i've tried hex, didnt work
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Hexadecimal Mantis 19-Feb-18 11:36 PM
yea, You can do it both ways, edit the ids or the pointers
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Omega12 19-Feb-18 11:36 PM
oh
eiditing just the names doesnt work
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V A H K I T I 19-Feb-18 11:36 PM
And lucky for us, this game tries to keep its file names identical in length
So it should take pretty easily
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Hexadecimal Mantis 19-Feb-18 11:37 PM
What are we trying to swap?
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V A H K I T I 19-Feb-18 11:38 PM
Okay so here's the issue
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Hexadecimal Mantis 19-Feb-18 11:38 PM
We should be able to edit the id in the slb
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V A H K I T I 19-Feb-18 11:38 PM
Lewa's dance render all the matoran in one spot.
So my idea is to copy the slb with position data from another and just change the pointers to lewa, matau and le matoran
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Hexadecimal Mantis 19-Feb-18 11:38 PM
That should work
What file should I use?
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V A H K I T I 19-Feb-18 11:40 PM
Onua's sounds as good as any
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Omega12 19-Feb-18 11:40 PM
onua or tahu
you know what, onua
i think tahu's map is a bit different
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Hexadecimal Mantis 19-Feb-18 11:42 PM
So would it be one of the files in the levels cinematic folder?
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Omega12 19-Feb-18 11:42 PM
yeah
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Hexadecimal Mantis 19-Feb-18 11:42 PM
which one?
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Omega12 19-Feb-18 11:43 PM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Data\cinematics\lev1\cin3_char.slb
is onua's
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Hexadecimal Mantis 19-Feb-18 11:43 PM
ok
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Omega12 19-Feb-18 11:44 PM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Data\cinematics\lev5\cin4_char.slb
is lewa's
>=/ just tested
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Hexadecimal Mantis 19-Feb-18 11:44 PM
ok
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Omega12 19-Feb-18 11:44 PM
all the matoran except 525 have the same color mask, just different color feet
thanks game
the >=/ face was not directed at you
but at the game
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Hexadecimal Mantis 19-Feb-18 11:46 PM
the first two ids are the turaga and toa right?
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Omega12 19-Feb-18 11:46 PM
no
1tncawel035c is lewa
atamatam035c is matau
and only onua is referenced in his file
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Hexadecimal Mantis 19-Feb-18 11:47 PM
thats what I meant
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Omega12 19-Feb-18 11:48 PM
if you can add in whenua into his file i can tell you what to put in there
to add whenua in his code should be "nehwnehw031c"
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Hexadecimal Mantis 19-Feb-18 11:51 PM
I'm going to refrain from adding it for now
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Omega12 19-Feb-18 11:52 PM
alright
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Hexadecimal Mantis 19-Feb-18 11:52 PM
just to see if it works at all
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Omega12 19-Feb-18 11:52 PM
yeah
well im gonna hop off
if we can get it fixed then I'll bundle up the lewa dance fix tommorow
night all
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YaBoiDriftKing 19-Feb-18 11:53 PM
Good night!
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V A H K I T I 19-Feb-18 11:54 PM
Doesn't Hex need you to help test this? xD
@Omega12
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Hexadecimal Mantis 19-Feb-18 11:54 PM
does it matter what order the villagers are in?
I doubt it
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V A H K I T I 19-Feb-18 11:54 PM
Okay, but I mean, Idk what he did to get Lewa or anything to render so...
Until he releases those files, we can't really test it
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Hexadecimal Mantis 19-Feb-18 11:55 PM
you need to rename this
Basically replaced all of Onua's stuff with Lewa's stuff
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V A H K I T I 19-Feb-18 11:56 PM
Is that the only thing he changed to get them rendering?
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Hexadecimal Mantis 19-Feb-18 11:56 PM
not sure
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V A H K I T I 19-Feb-18 11:56 PM
I'm gonna test it, but also assume no for the moment
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Hexadecimal Mantis 19-Feb-18 11:57 PM
Over onua?
or Lewa?
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V A H K I T I 19-Feb-18 11:57 PM
Lewa
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Hexadecimal Mantis 19-Feb-18 11:57 PM
make sure you change the 3 to 4
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V A H K I T I 19-Feb-18 11:58 PM
No dice
He had to have changed something else.
>->
I hate it when people do that...
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Hexadecimal Mantis 19-Feb-18 11:59 PM
try it over onua to see if the swaps worked
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V A H K I T I 19-Feb-18 11:59 PM
Aight
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Hexadecimal Mantis 19-Feb-18 11:59 PM
this time keep it as 3
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Omega12 20-Feb-18 12:01 AM
Damnit ok
Let me test it quick
I'll hop back on the pc
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V A H K I T I 20-Feb-18 12:01 AM
Oh okay. 😛
I mean just tell us what you did before you go and that'd be fine
That way we can continue working in your absence and not be forced to wait. Pac
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Omega12 20-Feb-18 12:01 AM
Same thing I did with kopaka
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V A H K I T I 20-Feb-18 12:01 AM
You never told me what you did there either. xD (edited)
Wait
Oh rip
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Omega12 20-Feb-18 12:02 AM
Open the char slb, find out what animations were being called and copy and rename files accordingly
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V A H K I T I 20-Feb-18 12:02 AM
Forgot the file you sent earlier. xD
ALso @Hexadecimal Mantis That makes nothing render for onua
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Hexadecimal Mantis 20-Feb-18 12:02 AM
weird
The ids are probably level specific (edited)
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V A H K I T I 20-Feb-18 12:03 AM
@Omega12 Seems straightforward
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Omega12 20-Feb-18 12:05 AM
Nope didn't work
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Hexadecimal Mantis 20-Feb-18 12:05 AM
rip
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Omega12 20-Feb-18 12:05 AM
The Matoran did render in
However you edited it did work
Just not what we wanted
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V A H K I T I 20-Feb-18 12:06 AM
Hmm
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Omega12 20-Feb-18 12:06 AM
now that i think about it
C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Data\Levels\Lev5\Mosh\mosh_pos
probably holds the position values for the charecters
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V A H K I T I 20-Feb-18 12:07 AM
I'll test that with Tahu
Stand by
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Hexadecimal Mantis 20-Feb-18 12:07 AM
The dances are really finicky it seems.
swapping ids like I did has worked before.
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V A H K I T I 20-Feb-18 12:07 AM
Dummied out the POS file
No change
So we can scratch that off the list
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Hexadecimal Mantis 20-Feb-18 12:08 AM
Do we even know what controls the position?
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V A H K I T I 20-Feb-18 12:09 AM
Not the POS file
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Omega12 20-Feb-18 12:09 AM
nope :^]
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V A H K I T I 20-Feb-18 12:09 AM
😛
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2Tie 20-Feb-18 12:09 AM
that's what was being attempted to figure out lol
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Omega12 20-Feb-18 12:10 AM
my last guess is the trigger file, or the main. ocl (edited)
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Hexadecimal Mantis 20-Feb-18 12:10 AM
slbs probably don't control the positioning of the matoran.
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Omega12 20-Feb-18 12:11 AM
I am Curious to see if adding in whenuas name would cause him to spawn though
What did you use to edit the file
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Hexadecimal Mantis 20-Feb-18 12:11 AM
hex editor
i doubt adding him in would work though
considering foreign ids failed to render
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Omega12 20-Feb-18 12:12 AM
If he's got a position he would
Maybe that's why no one renders in Gal's dance
Maybe there are no positions
I'll have to look into that tommorow
I can try swapping the level for another mosh level
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Hexadecimal Mantis 20-Feb-18 12:14 AM
I might do that too. I've Been procrastinating statistics work all day (edited)
👌 1
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(Team Kanohi) Jocool1231 20-Feb-18 12:32 AM
lewa's takara works?
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V A H K I T I 20-Feb-18 12:32 AM
SOrt of
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(Team Kanohi) Jocool1231 20-Feb-18 12:32 AM
does lewa dance?
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Deleted User 20-Feb-18 12:36 AM
can lewa dance? Pac
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2Tie 20-Feb-18 12:48 AM
he can if he wants to
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V A H K I T I 20-Feb-18 12:48 AM
he can leave his friends behind
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(Team Kanohi) Jocool1231 20-Feb-18 12:52 AM
I was gonna say "Good enough for me" When you said "Yes." but you didn't, you ruined my bad joke. 😠
Why you do dis?
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V A H K I T I 20-Feb-18 05:25 AM
Here, have a giggle. Pac
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😺 Lilith 20-Feb-18 05:30 AM
at least it doesnt crash 😄
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V A H K I T I 20-Feb-18 05:30 AM
Oh that's not the model I attempted.
I just on a whim swapped onua's model with his own shader model
Or at least that's what I assume those are.
I still need help getting that Toa I threw together to render. xP
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😺 Lilith 20-Feb-18 05:32 AM
the screenshot kinda reminds me of the abstract thought scene in inside out
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Omega12 20-Feb-18 09:02 AM
We all know lewa can dance, but. (edited)
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😺 ChibiErica97 20-Feb-18 09:04 AM
Asking the important questions I see
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EvilJagaGenius 20-Feb-18 09:11 AM
I now suddenly have a burning desire to see Lewa as a judge on So You Think You Can Dance
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Zio 20-Feb-18 09:11 AM
^ this
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😺 ChibiErica97 20-Feb-18 09:16 AM
I second this opinion
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ShadowDraikana 20-Feb-18 09:17 AM
Might be interesting to see Lewa in the Luge
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LukasExemplar 20-Feb-18 11:04 AM
The way out of Onu-Koro is still shut after performing the dance (and also giving the mining pick). Is this a known bug? Is it because I skipped the dance sequence by clicking ESC? (edited)
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Lehvak Nuva 20-Feb-18 11:05 AM
You need to talk twice with Whenua
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LukasExemplar 20-Feb-18 11:05 AM
I did.
He just repeats the same stuff this time around.
It used to work. Doesn't know.
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Lehvak Nuva 20-Feb-18 11:06 AM
Whenua should say "I open gates"
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LukasExemplar 20-Feb-18 11:06 AM
"It's good you learned the dance yada yada." Repeats the same thing again and again.
I know, but he does not.
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Seruwu😺 20-Feb-18 11:06 AM
I gotta ask - is there a makuta model present in the alpha build?
or is the makuta level kaita only?
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LukasExemplar 20-Feb-18 11:07 AM
It looks like I am going to have to start over the game for the 10th time.
biteySad
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Lehvak Nuva 20-Feb-18 11:08 AM
Did you talk to all matorans?
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LukasExemplar 20-Feb-18 11:10 AM
yes.
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Lehvak Nuva 20-Feb-18 11:11 AM
And you found harpoon claw?
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LukasExemplar 20-Feb-18 11:11 AM
Yes.
It can't be anything but a bug, objectively. I have to start over.
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Lehvak Nuva 20-Feb-18 11:12 AM
Try not to skip the dance next time
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LukasExemplar 20-Feb-18 11:12 AM
I won't skip it this time haha.
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2Tie 20-Feb-18 11:21 AM
having the dance and the grapple claw should open the gate, pickaxe is optional
skipping dance cutscene is fine, i've done it
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Viro | Vorred 20-Feb-18 11:47 AM
New here, but did anyone else have the issue of the newest patch not installing?
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känser 20-Feb-18 11:47 AM
it will only install to the default location
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Viro | Vorred 20-Feb-18 11:49 AM
I didn't even get that far
So long the installer won't even open
Win7 btw
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känser 20-Feb-18 11:51 AM
this new installer is quality earrape
consider yourself lucky
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Viro | Vorred 20-Feb-18 11:52 AM
Well I'd rather turn down the volume and apply the patch instead of not being able to have the fixes
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känser 20-Feb-18 11:54 AM
id upload the files for you but my ears hurt too much
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(Team Kanohi) ASCII 20-Feb-18 11:55 AM
Gdi känser lmao
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känser 20-Feb-18 11:55 AM
theres the files if you wish to trust me
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Viro | Vorred 20-Feb-18 11:57 AM
I'll try
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N3CR0 20-Feb-18 11:58 AM
Quick question, do we have windows ten support yet?
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känser 20-Feb-18 11:58 AM
yes
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2Tie 20-Feb-18 11:59 AM
yup
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LukasExemplar 20-Feb-18 12:02 PM
What is the shortcut to the warping, character changing and other options?
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(Team Kanohi) Jocool1231 20-Feb-18 12:05 PM
Delete is the debug menu if that's what you mean.
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LukasExemplar 20-Feb-18 12:06 PM
Thank you Jocool.
How do I flip between the options in the debug thingy?
And how do I select those options and use them?
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2Tie 20-Feb-18 12:10 PM
PgUp and PgDn to navigate, Home to select, Delete to back out
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(Team Kanohi) Jocool1231 20-Feb-18 12:14 PM
^ yeah, that
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Tetsu Aero 20-Feb-18 12:18 PM
@LukasExemplar you also need to talk to whenua after getting the claw and dance. He's the one who opens the door
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Lehvak Nuva 20-Feb-18 12:27 PM
My friend is recording a playthrough of this game (using OBS), but after new patch video not recording, only sound. How to fix that?
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2Tie 20-Feb-18 12:31 PM
i can't really help there, i don't use the patch
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LukasExemplar 20-Feb-18 12:33 PM
I repeat: I did everything right, even talking to Whenua after getting claw and dance. It was just bugged. I started over, now I'm further into the game.
That dark cave with the loud sounds really odd by the way.
Earrape.
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2Tie 20-Feb-18 12:35 PM
can you progress farther than the mask of concealment without map-hopping with debug mode?
that + getting thalli-walli is the farthest i've gotten in a 'normal' onua runthrough
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LukasExemplar 20-Feb-18 12:36 PM
What do you mean? You can't go through the door on the Thali-Wali ledge?
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2Tie 20-Feb-18 12:37 PM
OH
completely forgot about it
lffnMyB
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LukasExemplar 20-Feb-18 12:37 PM
Who decided that the loud noises in the dark cave was a good idea?!
It is highly unpleassant, almost making me nauseous.
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Hexadecimal Mantis 20-Feb-18 12:50 PM
Is that My B? Chillindude?
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2Tie 20-Feb-18 12:51 PM
you know it
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Hexadecimal Mantis 20-Feb-18 12:51 PM
p.s Leffen I ain't done yet
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LukasExemplar 20-Feb-18 01:20 PM
It's annoying how sometimes, when you run into something that crashes the game, loading the save still keeps crashing the game.
Making you have to start over.
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2Tie 20-Feb-18 01:23 PM
yup
any rooms that you naturally enter that crash save you at the room, so
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Ivan Smakobich 20-Feb-18 05:54 PM
Anyone else playing this in true oldschool fashion with a 4:3 resolution on a CRT, or am I just insane?
Figured I'd have more fun with LOMN if it felt as close to what I would have played it on in 2001 as possible. (edited)
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2Tie 20-Feb-18 05:56 PM
old school?
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Ivan Smakobich 20-Feb-18 05:56 PM
How it would have been back in the day, basically.
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2Tie 20-Feb-18 05:56 PM
i tend to prefer when things are as clear as they can be
currently playing my dreamcast on a 1080p tv
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Gatanui 20-Feb-18 05:56 PM
@V A H K I T I "Could be a conflict of the mask active sound and the crumble sound" Nope, it happens even when you don't use the Ruru, or any other mask.
(Can you actually directly quote messages instead of people here?)
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V A H K I T I 20-Feb-18 05:57 PM
Huh
And no
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2Tie 20-Feb-18 05:57 PM
the message api supports it
but normal users can't do it
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Gatanui 20-Feb-18 05:58 PM
Well, when I heard people say Discord was so much better than Skype I assumed Discord would have such a basic messaging feature.
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V A H K I T I 20-Feb-18 05:58 PM
I mean... it's still better than Skype.
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Gatanui 20-Feb-18 05:58 PM
Not when you want to quote messages. 😛
But Discord seems pretty fine apart from that, to be fair.
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2Tie 20-Feb-18 05:59 PM
it's still better than irc
:V
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Gatanui 20-Feb-18 05:59 PM
Though I never had much of an issue with Skype either apart from it being horribly slow on Android.
I have almost everyone on Telegram these days anyway, though.
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2Tie 20-Feb-18 05:59 PM
the win10 client is terribly slow as well
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Ivan Smakobich 20-Feb-18 05:59 PM
I'll be obtaining an insane high-quality CRT soon, so I'll be able to achieve similar clarity to a modern HDTV on that. Kind of curious as to what kind of madness running LOMN at 1600X1200 would result in, other than making the jaggies even more painfully obvious.
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Gatanui 20-Feb-18 05:59 PM
It's fast enough for me, though it hasn't always been.
It took a while for it to be alright.
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2Tie 20-Feb-18 06:00 PM
ooh, like a PVM?
i'm thinking of getting one to play tetris on
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V A H K I T I 20-Feb-18 06:00 PM
The jaggies will be gone in the next patch btw
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Ivan Smakobich 20-Feb-18 06:01 PM
Nah, a high-end Philips VGA monitor that used to be used for CAD work before the requirements for the previous owner's work got even more insane.
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Gatanui 20-Feb-18 06:01 PM
This is probably too much to ask for, but it would be awesome if the patcher auto-updated or something. ^^
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2Tie 20-Feb-18 06:01 PM
ahh
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Ivan Smakobich 20-Feb-18 06:02 PM
Philips Brilliance 107, would have been around $600US at launch. I do have a security monitor that would have been close to PVM quality before it got burned in, though.
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V A H K I T I 20-Feb-18 06:02 PM
I could make it do that...
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Ivan Smakobich 20-Feb-18 06:02 PM
How'd you fix the jaggies, anyway?
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V A H K I T I 20-Feb-18 06:03 PM
It's complicated
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2Tie 20-Feb-18 06:03 PM
changed the bit depth for the zsort, right?
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V A H K I T I 20-Feb-18 06:03 PM
Ask benji
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Gatanui 20-Feb-18 06:03 PM
@V A H K I T I "I could make it do that..." Referring to the auto-updater?
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V A H K I T I 20-Feb-18 06:03 PM
XD
Ye
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Ivan Smakobich 20-Feb-18 06:03 PM
I thought it would be a complicated thing to work around, regular AA can't fix that shit.
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2Tie 20-Feb-18 06:03 PM
downed it from 32 to 24 and now modern graphics cards play nice with it
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V A H K I T I 20-Feb-18 06:04 PM
It's a zbufer issue
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Ivan Smakobich 20-Feb-18 06:04 PM
And what about objects showing through walls? Have we figured out what the cause was for that?
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V A H K I T I 20-Feb-18 06:04 PM
It was fixed by changing a specific setting in a debugger
Same fix fixed that too
They were all related issues
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Gatanui 20-Feb-18 06:05 PM
@V A H K I T I Well, if you want to do that I'm not going to stop you. 😛 But I imagine it's very low priority.
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Ivan Smakobich 20-Feb-18 06:05 PM
I'm half-expecting you guys to get the patch up to like 90% bugs fixed, and then a beta leaks.
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V A H K I T I 20-Feb-18 06:06 PM
Same
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Ivan Smakobich 20-Feb-18 06:06 PM
Deep Brick's probably watching us and laughing evilly right now.
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V A H K I T I 20-Feb-18 06:06 PM
And the auto updater should be easy. I already know how I'd do it in installforge
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Gatanui 20-Feb-18 06:06 PM
Well, the beta seems to be quite different from this version anyway, so it wouldn't be like all this work was for nothing.
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V A H K I T I 20-Feb-18 06:07 PM
Not to mention we could fix beta issues by porting alpha code
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Gatanui 20-Feb-18 06:07 PM
@V A H K I T I Could you perhaps make it so that launching LEGOBionicle.exe first starts the auto-updater and checks if there is a new version and only then starts the actual game EXE?
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V A H K I T I 20-Feb-18 06:07 PM
Like the infamous onua death area
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Ivan Smakobich 20-Feb-18 06:07 PM
I was about to say that as an example.
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V A H K I T I 20-Feb-18 06:07 PM
I could actually maybe
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Gatanui 20-Feb-18 06:07 PM
That would be neat.
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V A H K I T I 20-Feb-18 06:07 PM
I'd just make a launcher for the game like mimecraft
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Gatanui 20-Feb-18 06:07 PM
Or that.
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Ivan Smakobich 20-Feb-18 06:08 PM
I wonder if the beta has a similar debug menu/level select that DeepBrick never found?
Also, I noticed a bit of weirdness in PST2 earlier while noclipping about. There's a cylinder behind the blocked tunnel that doesn't deal damage like the rest.
Could be part of an area that hadn't been built yet.
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Gatanui 20-Feb-18 06:10 PM
By the way, is one of the caves in Onua's shrine area always supposed to crash?
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V A H K I T I 20-Feb-18 06:10 PM
I'm not surprised, half of the geometry in kopakas level doesn't even have Collision detection.
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2Tie 20-Feb-18 06:10 PM
one of them froze my laptop earlier, gatanui
the one with all the bugs where the door closes behind you
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V A H K I T I 20-Feb-18 06:11 PM
BTW, is gatanui still two people? I only found that out a while ago. xD
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Ivan Smakobich 20-Feb-18 06:13 PM
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Gatanui 20-Feb-18 06:13 PM
@2Tie: I only seem to recall one room where the door closes behind you, it's the one with the little bugs. @V A H K I T I: Well, yes, we still share the Gatanui accounts, but each of them is mostly used by one of us only. My brother hasn't written anything here yet, but he's read some of it.
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Ivan Smakobich 20-Feb-18 06:14 PM
Still gets me how these tubes use canister textures.
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V A H K I T I 20-Feb-18 06:14 PM
Neat
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Gatanui 20-Feb-18 06:14 PM
@V A H K I T I How did you even find out about that recently, we haven't logged in on BZPower or ages, let alone posted anything. ^^
I can't recall the last time we even talked about it anywhere. 😛
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V A H K I T I 20-Feb-18 06:15 PM
Well recently as in within the last year or so
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Gatanui 20-Feb-18 06:15 PM
About the account sharing thing.
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2Tie 20-Feb-18 06:15 PM
yes that's the room i was talking about :P
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Gatanui 20-Feb-18 06:15 PM
Okay, interesting. ^^
@2Tie: That's not the room that crashes on me, though. I think it's the one after the maze with the big light stones.
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2Tie 20-Feb-18 06:16 PM
ahh
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Gatanui 20-Feb-18 06:16 PM
Just wanted to know if it's only me.
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V A H K I T I 20-Feb-18 06:16 PM
I don't recall anything in that area crashing
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Gatanui 20-Feb-18 06:16 PM
Weird, I wonder why it did for me then.
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V A H K I T I 20-Feb-18 06:17 PM
The only two places I know of that crash in that level are the nuo jaga cave and the area outside the atrium
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Gatanui 20-Feb-18 06:17 PM
Is the atrium the area with Kapura?
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V A H K I T I 20-Feb-18 06:17 PM
Ye
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Gatanui 20-Feb-18 06:17 PM
Well, I'm not sure why that area crashes on me then.
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V A H K I T I 20-Feb-18 06:17 PM
We know why that area crashes now too.
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Gatanui 20-Feb-18 06:18 PM
The reason being?
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V A H K I T I 20-Feb-18 06:18 PM
It's missing a file to do with object Collision
Essentially the stage has no hitbox so it doesn't know how to handle it
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Gatanui 20-Feb-18 06:18 PM
Interesting. Could that be fixed?
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V A H K I T I 20-Feb-18 06:18 PM
Only once we figure out the ocl file format and are able to remake the Stage Collision in tirely from scratch
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Gatanui 20-Feb-18 06:19 PM
Sweet.
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V A H K I T I 20-Feb-18 06:19 PM
I mean don't get too excited that is far easier said than done
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Gatanui 20-Feb-18 06:19 PM
No worries. ^^
It's still neat, though. 😛
Concerning the other area, is there a specific area you need to enter the rooms in?
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Ivan Smakobich 20-Feb-18 06:19 PM
Just found another weird out-of-bounds place in PST1, although I can't think of any purpose it could actually serve.
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Gatanui 20-Feb-18 06:19 PM
*order
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V A H K I T I 20-Feb-18 06:19 PM
As far as I know with a very few exceptions that specific problem is the only remaining reason why any other stages in the game will crash on
Loading
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Gatanui 20-Feb-18 06:22 PM
It's too late over here but I'm going to try the shrine area again tomorrow. What can I provide you with in the case of a crash?
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V A H K I T I 20-Feb-18 06:22 PM
Well for starters take a screenshot of the exact area that's crashing just so I know exactly what you're talking about and then maybe send me your system specs
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Gatanui 20-Feb-18 06:22 PM
Would the exception code help or are those always the same anyway?
I haven't paid attention to them.
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V A H K I T I 20-Feb-18 06:23 PM
As far as I know the codes are different every time but we haven't been able to pinpoint exactly where they refer to in the codes so for now they aren't really that useful to us
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Gatanui 20-Feb-18 06:23 PM
Okay. Well, I'll let you know the exactly area at least.
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V A H K I T I 20-Feb-18 06:23 PM
Your best bet if you want to try and pinpoint what the game is crashing on is to run it through a debugger if you're familiar with doing that at all
If you are ready can also test the next patch which is currently only functional in a debugger
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Gatanui 20-Feb-18 06:24 PM
How do you take a screenshot while the game is running in windowed mode? The program you used for that (don't recall its name) seems to catch all keyboard inputs.
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V A H K I T I 20-Feb-18 06:24 PM
Fucking autocorrect I swear to God. xD
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Ivan Smakobich 20-Feb-18 06:24 PM
Lightshot is what I use.
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Gatanui 20-Feb-18 06:24 PM
But mouse input is also caught.
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V A H K I T I 20-Feb-18 06:24 PM
I've never had a problem getting screenshots except for when I was trying to take one of the fixed front end otherwise I don't know what's going on there
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2Tie 20-Feb-18 06:25 PM
i just alt+prntscrn
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V A H K I T I 20-Feb-18 06:25 PM
You can alt-tab out as well
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Gatanui 20-Feb-18 06:25 PM
Well, I debug Java projects at work all the time in Eclipse but I don't have any debugging experience outside of that. For starters, would do you use to debug this game?
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V A H K I T I 20-Feb-18 06:25 PM
Download IDa pro
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Gatanui 20-Feb-18 06:25 PM
Sometimes none of that will work. I can only get back to the desktop by exiting the game.
Sometimes Alt-Tab does work, though.
Sometimes I can't even enter fullscreen mode either. It seems to be quite buggy.
I think it works fine the first time I run it and if the game crashes and I restart it, the program doing the windowed mode starts acting up.
dgVoodoo. Does it inject a DLL into the game executable or does it run a separate executable?
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V A H K I T I 20-Feb-18 06:28 PM
It does neither it runs a dll from the install directory that hooks into the game Exe on the Fly
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Gatanui 20-Feb-18 06:28 PM
Well, that's what I meant when I talked about injecting DLLs. Sorry for the incorrect terminology. ^^
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V A H K I T I 20-Feb-18 06:29 PM
Ah
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Gatanui 20-Feb-18 06:29 PM
This is not my area of expertise, I have an idea of how it works but no actual practical experience.
Anyway, I do wonder why dgVoodoo seems to work so inconsistently.
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Gatanui 20-Feb-18 06:43 PM
I just tried the shrine again. After finishing the cave where you get the earthquake glyph, the game crashes when entering the door to the right of the one you came from when entering the shrine.
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V A H K I T I 20-Feb-18 06:44 PM
Fun fact the room where you get the earthquake glyph is the room that's bugged consistently in the beta
The part of the room where you're going down on the various platforms with the bats
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Gatanui 20-Feb-18 06:44 PM
Yes, I thought that looked a lot like the one where you fall to your death.
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V A H K I T I 20-Feb-18 06:44 PM
The only difference between this version in the beta version is that the beta version has different platforms
And you know, this version actually works
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Gatanui 20-Feb-18 06:45 PM
Yes, and I don't think you used the claw either.
What is actually the correct order of the rooms in the shrine area?
First there is the room with the falling platforms, then the little bugs, then the maze with the lightstones and then the room we're talking about.
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V A H K I T I 20-Feb-18 06:46 PM
The order of the rooms is based on what power ups you currently have as one room leads to the next power up which opens the next door and so on
Each door is labeled with the icon of a specific power up and doesn't open until you have it
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Gatanui 20-Feb-18 06:47 PM
Okay. The problem is that I don't seem to notice which door actually opens after the room with the earthquake glyph.
Which is why I probably enter a wrong room and the game crashes.
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V A H K I T I 20-Feb-18 06:48 PM
Well whichever door had the icon with the earthquake glyph on it would be the one that opens after you get sent glyph
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Gatanui 20-Feb-18 06:49 PM
I'll pay better attention which one it actually is when I try again tomorrow. And I will make sure to avoid the room that crashes. ^^
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Deleted User 20-Feb-18 07:05 PM
@Gatanui if you wanna make a quote, just use a code box e.g. `text` results in text
```line one line two ``` results in
line one line two
one set of tick marks for one line, three sets for multi-line (edited)
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Gatanui 20-Feb-18 07:08 PM
Alright, that's more like it. Thanks a lot!
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Deleted User 20-Feb-18 07:09 PM
it's technically meant for posting code, but it gets the job done
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Gatanui 20-Feb-18 07:09 PM
Yes, it's markdown syntax.
By the way, in one of the streams you mentioned an area in Tahu's level where you can see a waterfall and you say that's where the surfing is supposed to begin. However, I think that's actually in the area where you fall down into an abyss full of lava.
*waterfall = lava fall
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Deleted User 20-Feb-18 07:11 PM
me? i'm no streamer :p
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Gatanui 20-Feb-18 07:11 PM
Not you, the people here in general. ^^
@V A H K I T I and the others who streamed.
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V A H K I T I 20-Feb-18 07:12 PM
I assume that's the area where the lava Surfing begins because that is where you exit from the underground lava platform Maze and from there there is no where else to go if not on a lava board
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Gatanui 20-Feb-18 07:13 PM
But there is actually a lava board at the bottom of the area where you fall down.
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V A H K I T I 20-Feb-18 07:14 PM
I'm not sure if we're referring to the same area actually. The one I'm referring to is the area where the Lava River begins and behind it is a giant Stone ball
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Gatanui 20-Feb-18 07:14 PM
Yes, I know. I'm referring to the area where you just fall down and there is a lot of lava around you.
There is a lava board at the bottom of that area, you can even reach it but it doesn't do anything.
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V A H K I T I 20-Feb-18 07:14 PM
Well the one I'm referring to is definitely where it begins
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Gatanui 20-Feb-18 07:15 PM
Well, what about the area I mean then? I mean, there is the lava board and everything.
Not to mention it's just like the beginning of Tahu's animation.
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V A H K I T I 20-Feb-18 07:15 PM
Some areas that require lava surfing just don't have the board for some reason
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Gatanui 20-Feb-18 07:15 PM
The end of the lava surfing section is like the end of the animation, too.
Plus, the area I mean is the area before the surfing area in the list of areas to warp to.
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V A H K I T I 20-Feb-18 07:16 PM
For instance the first area that I know it works is one that you just jump into which I showed off on one of the streams and the board just spawn was the moment you hit the lava
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Gatanui 20-Feb-18 07:16 PM
I suppose there are several places where you were supposed to start surfing then.
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V A H K I T I 20-Feb-18 07:16 PM
Likely the one where you're seeing the board is just a default loading position for the object
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Gatanui 20-Feb-18 07:17 PM
What do you mean?
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V A H K I T I 20-Feb-18 07:17 PM
Where in reality it's supposed to spawn under tahu the moment he hits the lava
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Gatanui 20-Feb-18 07:17 PM
That could be because otherwise that area is kind of ridiculous, although you can beat it with the Miru.
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V A H K I T I 20-Feb-18 07:18 PM
What I mean is that sometimes a level will load in set pieces and objects that are meant for later use in places where you don't normally see them
It'll do that so instead of loading them in dynamically and potentially having the game to stutter while doing so the object will already be loaded into memory
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Gatanui 20-Feb-18 07:19 PM
Yes, it makes sense.
Anyway, I think the area I'm talking about is called TA09.
And TA10 is one where you surf.
So I'm pretty sure TA10 is followed by TA09.
There are probably several places where you can start surfing TA09 being one of them and the one with the stone ball being another.
Speaking of balls, is there a better way of passing them in Pohatu's level than running through them with the Kakama?
It works for most but there is at least one at one of the shrine areas where it doesn't seem to work, unfortunately.
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V A H K I T I 20-Feb-18 07:21 PM
I'm not sure about that. as far as I know that area is not accessed in normal gameplay of his level
For the very least his entire level can be played Without ever going there
Fucking voice to text is so bad, ugh
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Gatanui 20-Feb-18 07:23 PM
For the very least his entire level can be played Without ever going there
That sounds contradictory. 😛
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V A H K I T I 20-Feb-18 07:23 PM
That was supposed to say or at the very least but this Voice to Text really sucks
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Gatanui 20-Feb-18 07:23 PM
Well, doesn't really make it less contradictory...
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V A H K I T I 20-Feb-18 07:23 PM
It also keeps misspelling Tohunga
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Gatanui 20-Feb-18 07:24 PM
How can you play his entire level without ever going to a section of his level?
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V A H K I T I 20-Feb-18 07:24 PM
Probably because that section of the level is not used
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Gatanui 20-Feb-18 07:24 PM
Oh wait, you are talking about Tahu now, I thought this was about Pohatu.
So there is no way to actually reach the lava abyss normally?
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Deleted User 20-Feb-18 07:25 PM
@V A H K I T I might need to program the word in
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V A H K I T I 20-Feb-18 07:25 PM
No I am talking about pohottu you're displaying the area with the big rocks that you can't go through right? No I am talking about pohottu you're talking about the area with the big rocks that you can't go through right
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Gatanui 20-Feb-18 07:26 PM
Well, there are several places but you can go through most with the Kakama.
Except for one in particular.
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Omega12 20-Feb-18 07:34 PM
let me dance you the dance of my people
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V A H K I T I 20-Feb-18 07:35 PM
Oh damn you got Gali Takara working?
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Omega12 20-Feb-18 07:35 PM
i wish
no one renders in it
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V A H K I T I 20-Feb-18 07:35 PM
Oh yeah that's kokoro isn't it
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Omega12 20-Feb-18 07:35 PM
so i swapped some files to see if nokama rendered
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ShadowDraikana 20-Feb-18 07:36 PM
Clearly she does
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Omega12 20-Feb-18 07:36 PM
yep
which means HER animations are correctly working
time to find out why no one rendered int he map
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V A H K I T I 20-Feb-18 07:38 PM
I don't suppose you can get whenua to render in the same way
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Omega12 20-Feb-18 07:39 PM
maybe with hexadecimal mantis' help
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V A H K I T I 20-Feb-18 07:39 PM
Does this confirm by the way that they each turaga has a different dance?
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Omega12 20-Feb-18 07:39 PM
same dance
only 3 of them even have a dance animation
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V A H K I T I 20-Feb-18 07:39 PM
Hmm
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Omega12 20-Feb-18 07:39 PM
whenua, onewa, and vakama have dances
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V A H K I T I 20-Feb-18 07:40 PM
Well thank God that each turaga is generally built the same
So they can theoretically share animations
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Omega12 20-Feb-18 07:40 PM
Yep
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V A H K I T I 20-Feb-18 07:40 PM
Except for Nuju, he's apparently completely screwed
Pac
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Omega12 20-Feb-18 07:43 PM
Poor nuju, he died as he lived
Silently
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Omega12 20-Feb-18 08:04 PM
fffff i dont understand why no one renders in gali's dance
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V A H K I T I 20-Feb-18 08:05 PM
Load up process monitor in going to the area while that's running. See what files the game is calling for a while you're entering the room
If you want to make it easier to read you can filter the process monitor by telling it to exclude everything but the result being name not found or path not found
Or rather just setting it to include those variables and it will automatically exclude everything else
It would also help to set it to include only the Bionicle exe as well
If you're familiar with debuggers, it might also help to run the game the through ida as well
See if that outputs any specific errors while you're walking into the Takara stage
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Omega12 20-Feb-18 08:20 PM
yeah i've got procmon runing
and it loads this too for some reason
ooooh
hello
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V A H K I T I 20-Feb-18 08:21 PM
Is that all it's calling for textures?
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Omega12 20-Feb-18 08:21 PM
more or less
i trimmed the 23 rockmnstrdoor textures it's calling
i'm an idiot
obviously it wont load charecters in
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V A H K I T I 20-Feb-18 08:23 PM
Kek
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Omega12 20-Feb-18 08:23 PM
can you confirm that there's no mosh_char.slb file in there?
under lev2\mosh
wait, onus doesn't have it either
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V A H K I T I 20-Feb-18 08:24 PM
I'm not at home right now so I can't really confirm but you can open up the original game and double check if it's there
Hmm
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Omega12 20-Feb-18 08:24 PM
ah alright
i've been modifying shit so much that i could have deleted something
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V A H K I T I 20-Feb-18 08:29 PM
Open up process Monitor and try with a onuas Mosh Pit see if it works
Maybe it's looking for the same files in a different location
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Omega12 20-Feb-18 08:29 PM
it's calling for stuff i haven't seen in any folder
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V A H K I T I 20-Feb-18 08:30 PM
I've seen Target's files in the level folders before but never the character ones
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ShadowDraikana 20-Feb-18 08:37 PM
Who knows this might get the bull in the PTOS cutscene to render right, lol
For some reason editng the Kakama fixes it
Which it shouldn't
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V A H K I T I 20-Feb-18 08:43 PM
I'd like to figure out the vertex color issue too. When I get home I'll try it on the stones in Nokama's hut
I recon Nuju wasn't working because Benji hasn't added support for rigged models yet
I bet you it will work once he does that
I can confirm or deny this by testing on the static objects that have the issue
If that does work, I can also fix other models like the acid trees in BRD2
AIght, I am home now. Time to tinker!
Okay so yeah, right off the bad we see the issue.
The more I think about it, the more I think this may not be so much corruption as it may have been the devs' way of highlighting objects subject to change or updating for future reference.
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Omega12 20-Feb-18 08:56 PM
welcome to MTV cribs
the tool makes everything way brighter though
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ShadowDraikana 20-Feb-18 08:58 PM
I actually don't mind the pretty colors in there tbh
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Omega12 20-Feb-18 08:58 PM
i wonder
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V A H K I T I 20-Feb-18 08:58 PM
It does that because the tool strips the file of all vertex colours
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ShadowDraikana 20-Feb-18 08:58 PM
Makes them look painted
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V A H K I T I 20-Feb-18 08:58 PM
Which also effects "lighting"
I say lighting in quotes because a lot of the lighting in this game is just simulated with desaturated vertex colours.
BUT
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Omega12 20-Feb-18 08:59 PM
yeah
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V A H K I T I 20-Feb-18 08:59 PM
THat does confirm it works anyways
So once vertex colours are supported by the tool, we can fix this without altering the parts that work
@benji Speaking of, any ETA on that update?
So
Somebody in Maskposting made THIS happen.
I HAVE SEVERAL QUESTIONS.
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Omega12 20-Feb-18 09:03 PM
i can probably do that too
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ShadowDraikana 20-Feb-18 09:03 PM
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V A H K I T I 20-Feb-18 09:04 PM
Okay but
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ShadowDraikana 20-Feb-18 09:04 PM
Maybe it's time I brought Majuwenua
*back
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V A H K I T I 20-Feb-18 09:04 PM
I didn't know you even COULD replace objects with FUNCTIONING BOSSES
Or entities at all for that matter.
Fuckin turn every token into Kapura. Pac
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Omega12 20-Feb-18 09:05 PM
you sure it's functioning and not a model swap?
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V A H K I T I 20-Feb-18 09:05 PM
Does the Hydra HAVE mid-animation models like the mud elemental?
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Omega12 20-Feb-18 09:06 PM
i think so
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ShadowDraikana 20-Feb-18 09:06 PM
Yes
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Omega12 20-Feb-18 09:06 PM
this looks nice
\
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V A H K I T I 20-Feb-18 09:06 PM
TBH ga-koro looks drab af with no transparency or water animations
THey ended up replacing that water texture completely in the beta. Maybe we should follow suit for an optional patch
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ShadowDraikana 20-Feb-18 09:07 PM
Maybe some rain and storm clouds could work
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V A H K I T I 20-Feb-18 09:07 PM
Can go in the same one as the high poly toa
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Omega12 20-Feb-18 09:07 PM
does transparency work normally with this game?
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V A H K I T I 20-Feb-18 09:07 PM
It does in some areas
Not in others.
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Omega12 20-Feb-18 09:07 PM
gimmie a tick
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V A H K I T I 20-Feb-18 09:07 PM
The water in frontend is fine
The river water in Onu-Koro is fine
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ShadowDraikana 20-Feb-18 09:08 PM
Atrium too
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V A H K I T I 20-Feb-18 09:08 PM
And the light in the atrium is just an alpha-channel texture
One thing I'd really like to do now actually is get the water animations in Ga-Koro working.
Any idea where we'd start on that?
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benji 20-Feb-18 09:09 PM
What working animations do we have to learn from?
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ShadowDraikana 20-Feb-18 09:09 PM
Onu-Koro
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V A H K I T I 20-Feb-18 09:09 PM
Yeah, the animations for water work everywhere in Onua's level
Waterfalls, rivers, ocean, etc.
Lava falls also work in Ta-Wahi
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Kaylie Vinchenstein 20-Feb-18 09:10 PM
A lot of the lighting in lomn is pretty drab. Probably because 80% of it isn't real lighting. Which really isn't an exuse when you think about it.
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V A H K I T I 20-Feb-18 09:10 PM
Probably the same type of animation.
The beta was a lot better with lighting from what I've seen.
Shadows were rendered like Brawl does them.
Eg: each Toa has a flat model representing their figure that animates with them at an angle.
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ShadowDraikana 20-Feb-18 09:11 PM
Oh, speaking of transparencies, I'm working on a transparent KauKau for Gali atm. (edited)
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V A H K I T I 20-Feb-18 09:12 PM
I guessed the shadow implementation based on one, how shadows that weren't lighting based were rendered on pre-PS3 systems, and two, every entity is looking for a shdw.x file that doesn't exist.
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emily (peri) 20-Feb-18 09:17 PM
oh hey, i figured out lava surfing in ta05
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V A H K I T I 20-Feb-18 09:17 PM
???
Is there another control we missed
I swear to god
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emily (peri) 20-Feb-18 09:17 PM
activate akaku, there's a hidden plaque you touch on the pedestal for the boulder
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V A H K I T I 20-Feb-18 09:17 PM
O_o
Well shit
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emily (peri) 20-Feb-18 09:18 PM
yeah it makes no sense lol
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V A H K I T I 20-Feb-18 09:18 PM
I'm starting to understand why the beta added big neon arrows to point out important shit
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emily (peri) 20-Feb-18 09:18 PM
yyyeah
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V A H K I T I 20-Feb-18 09:19 PM
Hot damn he's right
There's an INVISIBLE LAVA BOARD
Up against the ball
What the FUCK game
Saffiure really were just bullshitting around just as much as we are were't they?
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emily (peri) 20-Feb-18 09:20 PM
leads to what looks like a different version of that area with the lavaboard
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V A H K I T I 20-Feb-18 09:21 PM
Yeah I'm playing now
I think this area crashes if warped to
I've never seen it
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emily (peri) 20-Feb-18 09:21 PM
huh
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V A H K I T I 20-Feb-18 09:21 PM
Oh wait
THis is LITERALLY the same map as that area.
It just... doesn't load in other objects unless accessed from ta-05..? O_o
But that makes no sense cause this area is accessed from ta-01 I think..
Unless the doors in the main area lead to the wrong places
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emily (peri) 20-Feb-18 09:23 PM
the lava works in this one, too
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V A H K I T I 20-Feb-18 09:23 PM
Yeah..
I think the main area leads to the wrong places. THat's the only way this makes any sense
It would make sense too, cause otherwise the Hau is way too easy to access compared to the other levels
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emily (peri) 20-Feb-18 09:26 PM
good point. though thanks to the vahi tahu probably gets his mask earlier than the other toa anyway
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V A H K I T I 20-Feb-18 09:27 PM
Question now is
Where is the Vahi?
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Omega12 20-Feb-18 09:27 PM
in our hearts
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V A H K I T I 20-Feb-18 09:27 PM
On my shoulder. Pac
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Omega12 20-Feb-18 09:28 PM
on the shelf right above my desk
oh look, a gold one and an orange one
what modeling program were you using?
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V A H K I T I 20-Feb-18 09:29 PM
3ds max
ALso
The Ta-02 area loaded from ta-05
I noticed there seemed to be something behind the lava fall before
Well
Now that it's blocked by the boulder from ta-05
SECRETDOORSECRETDOORSECRETDOORSECRETDOORSECRETDOOR
Leads to Jontron.exe
NOW I'M NO EYEBALL SCIENTIST, BUT I DON'T THINK YOU GET TO HAVE THAT MANY EYE BWAAAAAALS
Also
Fuck this room. 😃
This is one of those areas where it wants you to use the Hau I think.
But the Hau doesn't fuckin work
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emily (peri) 20-Feb-18 09:35 PM
yeah
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V A H K I T I 20-Feb-18 09:35 PM
So it turns into I Wanna Be The Guy (edited)
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emily (peri) 20-Feb-18 09:36 PM
I just maxed my health a ton to cheese it lol
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V A H K I T I 20-Feb-18 09:37 PM
I should try that actually
I tried clipping through the door but the exit crashed
Knowing this game I actually have to complete the puzzle for it to not flip out
Oh damn
Okay so I have a new theory about the order
Ta 02 is supposed to appear when it does.
The reason it's different is connected to ta-05
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Excellionus11 (Samuel) 20-Feb-18 09:40 PM
I always wanted to try LOMN. Since the find and release, this is awesome. so thanks for releasing it
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V A H K I T I 20-Feb-18 09:40 PM
It is to be assumed that the board is propping up the ball. The ball then follows you down the lava tube and plugs up the lava fall when you exit in ta-02
WHich loads in new objects
SO aside from the lava not working on the first attempt, the areas are ordered just fine.
it's just an unprecedented instance of completion of a later area effecting the layout of an old one
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emily (peri) 20-Feb-18 09:41 PM
aaaah
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V A H K I T I 20-Feb-18 09:41 PM
Because the ball from Ta-5 plugging the lava fall in Ta-02 opens the path under the lava fall
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emily (peri) 20-Feb-18 09:42 PM
riiight, makes sense
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V A H K I T I 20-Feb-18 09:45 PM
Yep
I was right
The game will flip out if you go to the next area without finishing the puzzle
AAH UNPROGRAMMED NUI RAMA
THE HORROR
WHAT EVER AM I GOING TO DO
OH WOE IS ME
I AM SO DEAD
Pac
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emily (peri) 20-Feb-18 09:46 PM
rip
haven't been able to find a way out of that room, it might be you have to kill the rama. but it doesn't seem to die
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Omega12 20-Feb-18 09:47 PM
i can't figure out how to add transparencies to the water...
unless
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Excellionus11 (Samuel) 20-Feb-18 09:50 PM
The Nui-Rama might be connected with the code for the room to unlock it upon death.
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V A H K I T I 20-Feb-18 09:50 PM
Yeah
I just clipped through the door. THAT one works
it leads to the one lava surf area I initially found did work
Ta-08
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Excellionus11 (Samuel) 20-Feb-18 09:51 PM
Does the Nui-Rama have any kind of behaviors on it in the room?
If it has none, that might be the reason it does not currently die, is because it could need the programming
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Omega12 20-Feb-18 10:00 PM
ALSO
gali has pins on her legs
not her hips
🇪 1
🇽 1
🇹 1
🇷 1
🇦 1
Thicc 1
Aku 2
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V A H K I T I 20-Feb-18 10:04 PM
@Excellionus11 (Samuel) Only basic flight.
@emily (peri) You find any legit way through ta09 yet?
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Excellionus11 (Samuel) 20-Feb-18 10:05 PM
I see. that might be the problem that its only behavior is basic flight
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V A H K I T I 20-Feb-18 10:05 PM
Ye
I'm willing to bet also that the reason TA10 crashes is because it can only be warped to unless there's another hidden way through TA09
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emily (peri) 20-Feb-18 10:06 PM
ta09 might be possible to fudge with the miru, but I haven't been successful yet
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V A H K I T I 20-Feb-18 10:07 PM
Miru is doable for the way down, but not the lava tubes at the bottom
I tried landing and using the Akaku to find another hidden board, but no dice.
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Omega12 20-Feb-18 10:07 PM
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V A H K I T I 20-Feb-18 10:07 PM
RIght there actually, yeah
I am fully willing to bet that the end of Ta10 crashes because of warping there.
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emily (peri) 20-Feb-18 10:10 PM
I made it through those tubes, but below there's another long tunnel you have to go through
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V A H K I T I 20-Feb-18 10:10 PM
TA02 has set a precedent that areas can load differently based on how and where they're accessed from.
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emily (peri) 20-Feb-18 10:11 PM
could you use the camera mode to spawn tahu right next to the room's exit and then nudge him through?
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V A H K I T I 20-Feb-18 10:12 PM
Trued that. He dies too quickly
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emily (peri) 20-Feb-18 10:12 PM
shoot
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V A H K I T I 20-Feb-18 10:12 PM
I'm gonna see what Procmon says
Stand by...
Time to do some digging...
Whelp. No dice there.
None of the files it's seeking are common to other surf areas that work.
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Omega12 20-Feb-18 10:21 PM
vahi is found in Ta11
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Excellionus11 (Samuel) 20-Feb-18 10:21 PM
Does it have any functionality?
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Sparrow 20-Feb-18 10:21 PM
Henlo
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Omega12 20-Feb-18 10:22 PM
i had it stop a turaga in it's tracks
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V A H K I T I 20-Feb-18 10:22 PM
o.O
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Excellionus11 (Samuel) 20-Feb-18 10:22 PM
the vahi just said no. Stop moving turaga
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Omega12 20-Feb-18 10:22 PM
basically
then five seconds later he started moving again
ZA WARUDO
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Excellionus11 (Samuel) 20-Feb-18 10:23 PM
tokio tomare!
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V A H K I T I 20-Feb-18 10:23 PM
Yo hold up
The bats in Ta11 have animation
NONE of the other bats have animation despite sharing the model
TIME FOR A HOTFIX
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emily (peri) 20-Feb-18 10:25 PM
nice
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V A H K I T I 20-Feb-18 10:25 PM
Aw damn he right
We done it bois
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The Shadow Emperor 20-Feb-18 10:26 PM
noice
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Omega12 20-Feb-18 10:27 PM
look through the model files reveals all
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The Shadow Emperor 20-Feb-18 10:27 PM
are you able to return to previous levels and use newly collected masks?
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Omega12 20-Feb-18 10:28 PM
i wonder
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The Shadow Emperor 20-Feb-18 10:28 PM
Tales of the Tohunga allowed backtracking but it was a pain in the ass with no warp system
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V A H K I T I 20-Feb-18 10:28 PM
So how does one get through Ta12 after the vahi?
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Omega12 20-Feb-18 10:28 PM
what's the point of putting a lava model int eh level if i cant remove it!
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друг 20-Feb-18 10:29 PM
so new patch soon or now, fellow stalkers?
am curioos
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V A H K I T I 20-Feb-18 10:29 PM
Nope
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друг 20-Feb-18 10:29 PM
sad day
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V A H K I T I 20-Feb-18 10:29 PM
Still waiting on JMMB to code the zbuffer fix
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друг 20-Feb-18 10:29 PM
anything us plebs can do to assist?
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emily (peri) 20-Feb-18 10:30 PM
is it possible to get through ta11 normally atm? I'm at a part where there dont seem to be any platforms to progress on
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V A H K I T I 20-Feb-18 10:31 PM
Not sure.
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Omega12 20-Feb-18 10:31 PM
i think ta09 spawns you in the incorrect location
pretty sure you should be aroudnt he circled area, not where the x is
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V A H K I T I 20-Feb-18 10:33 PM
Hm
Let me tinker
Just a sec
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Excellionus11 (Samuel) 20-Feb-18 10:34 PM
That would make a lot more sense
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V A H K I T I 20-Feb-18 10:35 PM
WHelp
If it is
There's no board
Or lava death
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Excellionus11 (Samuel) 20-Feb-18 10:35 PM
Looks like it needs repairing huh
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Omega12 20-Feb-18 10:36 PM
how are you noclipping
how do you magic
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V A H K I T I 20-Feb-18 10:36 PM
The debug camera
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Omega12 20-Feb-18 10:36 PM
wait
that moves you?
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V A H K I T I 20-Feb-18 10:36 PM
Yes, we established this a while ago. xD
Cntrl + / teleports the player to the camera
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Omega12 20-Feb-18 10:36 PM
crap, i thought it was just the camera
good thing i got this usb numpad
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V A H K I T I 20-Feb-18 10:38 PM
Bats are fixed
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Excellionus11 (Samuel) 20-Feb-18 10:39 PM
that's good to hear Vahkiti
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V A H K I T I 20-Feb-18 10:39 PM
they were missing the animevents.slb file that the fire bats had
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Deleted User 20-Feb-18 10:39 PM
>animevents
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V A H K I T I 20-Feb-18 10:39 PM
Same fix though work for the ice bats
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Deleted User 20-Feb-18 10:39 PM
>anime >vents
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Excellionus11 (Samuel) 20-Feb-18 10:39 PM
I have an image idea now
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Deleted User 20-Feb-18 10:40 PM
was this the dissemination they spoke of...?
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Excellionus11 (Samuel) 20-Feb-18 10:40 PM
If I do it, I will have so many questions
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Deleted User 20-Feb-18 10:41 PM
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Omega12 20-Feb-18 10:41 PM
hehehe
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Deleted User 20-Feb-18 10:41 PM
^context
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V A H K I T I 20-Feb-18 10:41 PM
So I got an explanation for that maskposter's water hydra thing btw.
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Omega12 20-Feb-18 10:41 PM
the guy who made those is a memeber of the bionicle general server
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Deleted User 20-Feb-18 10:41 PM
bionicle general?
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V A H K I T I 20-Feb-18 10:42 PM
According to him, he went to Gali's boss, quit, and then loaded Pohatu's level.
But it apparently didn't UNload the boss
So it was just hangin around
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Omega12 20-Feb-18 10:42 PM
it's a bionicle discord from the bionicle general thread on the 4chan /toy/ board
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Excellionus11 (Samuel) 20-Feb-18 10:42 PM
It wanted to hang out with the player
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Deleted User 20-Feb-18 10:42 PM
pm me a link?
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Omega12 20-Feb-18 10:42 PM
it's a curse
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V A H K I T I 20-Feb-18 10:42 PM
GOnna try it myself
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Deleted User 20-Feb-18 10:43 PM
you say that like it's a bad thing Pac
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Excellionus11 (Samuel) 20-Feb-18 10:43 PM
are you sure its a good thing why?
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Deleted User 20-Feb-18 10:44 PM
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V A H K I T I 20-Feb-18 10:45 PM
NO SHIT
IT DOESN'T UNLOAD THE BOSS
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Excellionus11 (Samuel) 20-Feb-18 10:46 PM
I thought that was Geb
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V A H K I T I 20-Feb-18 10:46 PM
IT JUST PERSISTS AT THE SAME COORDINATES IN OTHER LEVLS
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Omega12 20-Feb-18 10:46 PM
put it in the lava
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Deleted User 20-Feb-18 10:47 PM
use razor leaf
it's weak to grass :y
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V A H K I T I 20-Feb-18 10:47 PM
It blocks your path too.
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Deleted User 20-Feb-18 10:47 PM
get a toa of the weed
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V A H K I T I 20-Feb-18 10:47 PM
Pac
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Deleted User 20-Feb-18 10:48 PM
*green Pac
*"green" Pac
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Excellionus11 (Samuel) 20-Feb-18 10:49 PM
genius. use razor leaf. of course
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Deleted User 20-Feb-18 10:51 PM
you could say...
😎
it's ass will be grass
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V A H K I T I 20-Feb-18 10:51 PM
I'm... I'm adding this one to the bug list, yeah
I'm gonna call this one game breaking too just because this one specifically permanently softlock's Pohatu's level.
You can't kill it.
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Deleted User 20-Feb-18 10:52 PM
#33 - CSI Miami intro does not play
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Omega12 20-Feb-18 10:53 PM
DANIT LEVEL TA09!
WHERE ARE YOU LOADING THE LAVA FROM
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Deleted User 20-Feb-18 10:53 PM
mt. mangaia?
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V A H K I T I 20-Feb-18 10:54 PM
Pac
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Deleted User 20-Feb-18 10:54 PM
what's the name of the volcano?
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V A H K I T I 20-Feb-18 10:54 PM
Just Mangai
Mangaia is Makuta's lair
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Omega12 20-Feb-18 10:54 PM
THE GAME HAS A PAUSE BUTTON
not the escape key
weird
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Deleted User 20-Feb-18 10:55 PM
what?
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Omega12 20-Feb-18 10:55 PM
hitting f10 pauses, then speeds up the game by like x5
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Excellionus11 (Samuel) 20-Feb-18 10:56 PM
interesting
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Deleted User 20-Feb-18 10:56 PM
i don't see the problem here
that's not a bug
it's a feature :y
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Alia of AGL 20-Feb-18 10:56 PM
Instacrashes for me
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Deleted User 20-Feb-18 10:56 PM
git gud Pac (edited)
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V A H K I T I 20-Feb-18 10:57 PM
I swear to god if I have to add more to the new help screen I'm actually gonna flip a table
SPEAKING OF
I found the number keys all correspond to a mask.
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Omega12 20-Feb-18 10:58 PM
i was just about to report that
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Excellionus11 (Samuel) 20-Feb-18 10:58 PM
is there a specifit order the masks are in?
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Omega12 20-Feb-18 10:58 PM
level order
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V A H K I T I 20-Feb-18 10:58 PM
Sort of.
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Omega12 20-Feb-18 10:58 PM
then 8 through \ are turaga masks
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V A H K I T I 20-Feb-18 10:58 PM
When you have them all, it's always great masks first, then noble.
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Excellionus11 (Samuel) 20-Feb-18 10:58 PM
alright
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emily (peri) 20-Feb-18 10:59 PM
aha! disable lava.bcl for ta09 and you can walk around
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Deleted User 20-Feb-18 10:59 PM
in order, it's Pakari Kaukau Kakama Akaku Miru Vahi Hau Huna and i forgot the rest but they're noble (edited)
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Omega12 20-Feb-18 11:00 PM
I DID IT
I FOUND AND EXPLOIT FOR TA09
still unbeatable
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Deleted User 20-Feb-18 11:01 PM
ARBITRARY CODE INJECTION WHEN (edited)
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Omega12 20-Feb-18 11:02 PM
so
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V A H K I T I 20-Feb-18 11:02 PM
Ay boys
Jmmb just sent me the patchable z-buffer fix!
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Omega12 20-Feb-18 11:02 PM
on ta09, equip the hau, punch, switch the the miru, activate it, and you can walk while levitating
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Excellionus11 (Samuel) 20-Feb-18 11:02 PM
Awesome!
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emily (peri) 20-Feb-18 11:02 PM
Captured with Lightshot
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V A H K I T I 20-Feb-18 11:02 PM
Go nuts bois
I'll add that to the patch when it's ready
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Omega12 20-Feb-18 11:03 PM
>=/ where did you find that
whats the z_buffer fix do?
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V A H K I T I 20-Feb-18 11:03 PM
It's at the bottom of ta09
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emily (peri) 20-Feb-18 11:03 PM
^
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V A H K I T I 20-Feb-18 11:03 PM
It does nothing tho
Also
The z-buffer fix fixes the jaggy edges and objects rendering through others
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Deleted User 20-Feb-18 11:03 PM
@Omega12 how many 3ds_button_a presses does this exploit save?
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V A H K I T I 20-Feb-18 11:03 PM
AMong other minor graphical bugs
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Omega12 20-Feb-18 11:04 PM
nothing because the level is still unbeatable
Pac 3
oh shiiiiit
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V A H K I T I 20-Feb-18 11:04 PM
Ye
It's a pre big deal this one
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Excellionus11 (Samuel) 20-Feb-18 11:04 PM
wait, how does one apply the patch
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V A H K I T I 20-Feb-18 11:04 PM
Well I just sent my modded EXE for now
So just drop that in your install folder until the new patch is ready
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Excellionus11 (Samuel) 20-Feb-18 11:05 PM
ok. thanks Vahkiti
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V A H K I T I 20-Feb-18 11:05 PM
Thank JMMB. he did the code after all
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Omega12 20-Feb-18 11:05 PM
holy shit
this is amazing
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Excellionus11 (Samuel) 20-Feb-18 11:06 PM
when I put it in, the screen is a bit off center and no visuals render. I will send a screenshot
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Deleted User 20-Feb-18 11:06 PM
@JrMasterModelBuilder what was causing it?
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V A H K I T I 20-Feb-18 11:06 PM
Ayy, I can finally close IDA
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Omega12 20-Feb-18 11:06 PM
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V A H K I T I 20-Feb-18 11:06 PM
don't need to run the game through the debugger anymore to use that patch. xP
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Omega12 20-Feb-18 11:06 PM
look at that rendering correctly
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V A H K I T I 20-Feb-18 11:06 PM
Ye
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Deleted User 20-Feb-18 11:07 PM
ga-wahi sure looks pretty dark
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Excellionus11 (Samuel) 20-Feb-18 11:07 PM
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Deleted User 20-Feb-18 11:07 PM
needs more light
oh my god
wtf
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Excellionus11 (Samuel) 20-Feb-18 11:07 PM
that is what happens when I load Onua's level
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Deleted User 20-Feb-18 11:07 PM
that too
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V A H K I T I 20-Feb-18 11:07 PM
Also @Deleted User, you'd best ask @benji about that one cause it was his pointer to make it work, but if I recall, it was something misvalued for the direct3d drawing.
Changing the number from 50 to 4D increased the precision
Which fixed the issue.
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Deleted User 20-Feb-18 11:08 PM
@Excellionus11 (Samuel) try playing as onua; he's got better night vision Pac (edited)
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Omega12 20-Feb-18 11:09 PM
SelfDefensePepe 3
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Excellionus11 (Samuel) 20-Feb-18 11:09 PM
I tried that. When I load up Onua's level, the screen is off center and nothing but the HUD loads up, as seen in my picture above
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Omega12 20-Feb-18 11:09 PM
it seems to have fixed some matoran spawning inside of huts in ga koro
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Deleted User 20-Feb-18 11:10 PM
@Excellionus11 (Samuel) open dgvoodoo as admin and check the settings
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Excellionus11 (Samuel) 20-Feb-18 11:11 PM
ok. what settings should I be checking for
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Deleted User 20-Feb-18 11:11 PM
resolution
compare it with bionicle.ini (open notepad as admin first)
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Excellionus11 (Samuel) 20-Feb-18 11:12 PM
here are my settings in the bionicle.ini
[GraphicsOptions] ResolutionW=1280 ResolutionH=720 Windowed=0 BitDepth=32 SvpOther=0 SvpRad=1 Fog=1 ParticleDetail=4 [Misc] Language=0 ControlOption=1 cheat=LEGOTester
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Deleted User 20-Feb-18 11:12 PM
what's the resolution set to in dgVoodoo?
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Excellionus11 (Samuel) 20-Feb-18 11:13 PM
not fully sure. i am just currently in appearance checking there
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Deleted User 20-Feb-18 11:14 PM
take a screenshot?
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Excellionus11 (Samuel) 20-Feb-18 11:14 PM
sure thing
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Deleted User 20-Feb-18 11:15 PM
click on the directx tab
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Excellionus11 (Samuel) 20-Feb-18 11:15 PM
ok, I am there
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Deleted User 20-Feb-18 11:15 PM
screenshot
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Excellionus11 (Samuel) 20-Feb-18 11:15 PM
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Deleted User 20-Feb-18 11:16 PM
hmm, resolution's a match...
set texture filtering to app driven and uncheck no mipmapping
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Excellionus11 (Samuel) 20-Feb-18 11:16 PM
ok
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Deleted User 20-Feb-18 11:17 PM
click apply
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Excellionus11 (Samuel) 20-Feb-18 11:17 PM
that just went fullscreen and had no things render. after I clicked apply
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Deleted User 20-Feb-18 11:17 PM
what?
damn...
oh, go back to the first tab
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Excellionus11 (Samuel) 20-Feb-18 11:18 PM
maybe i forgot compat settings
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Deleted User 20-Feb-18 11:18 PM
in the first tab, set fullscreen to windowed only
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Excellionus11 (Samuel) 20-Feb-18 11:19 PM
ok
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benji 20-Feb-18 11:19 PM
@Deleted User about the depthbuffer fix: I just suggested JMMB change the type of depth buffer created to D32 (32bit) or D24X8 (24bit but more compatible), to give more depth precision than the D16 (16bit) that it was using.
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Deleted User 20-Feb-18 11:19 PM
click apply for compat settings, set it to xp compatibility and run as admin
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Excellionus11 (Samuel) 20-Feb-18 11:19 PM
I dont think I am able. let me send a screenshot.
the only option under fullscreen is default
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Omega12 20-Feb-18 11:20 PM
saffire devs if you're taking me for a ruse cruise again
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Deleted User 20-Feb-18 11:21 PM
@Omega12 saffire is rolling in its grave
from laughter
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Excellionus11 (Samuel) 20-Feb-18 11:21 PM
lol
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Omega12 20-Feb-18 11:21 PM
they kept sticking files in the wrong folders (edited)
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Hexadecimal Mantis 20-Feb-18 11:22 PM
they also had a bad habit of not fixing obvious errors
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Omega12 20-Feb-18 11:22 PM
oh hey let me look for a replacement animation for gali in onua's files
WHY ARE THERE GALI ANIMATIONS IN HERE?
MonikaSmile 1
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Hexadecimal Mantis 20-Feb-18 11:23 PM
I'm still trying to fix the obnoxious kopaka landing issue
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Omega12 20-Feb-18 11:23 PM
like the sound?
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Hexadecimal Mantis 20-Feb-18 11:23 PM
yes
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Excellionus11 (Samuel) 20-Feb-18 11:24 PM
still trying to figure out the problem
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V A H K I T I 20-Feb-18 11:25 PM
@Omega12 Still working on the Takara I take it?
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Omega12 20-Feb-18 11:25 PM
Gali's the last one
everyone else is as close to working as I can get
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V A H K I T I 20-Feb-18 11:26 PM
No dice on Lewa's matoran issues I take it
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Omega12 20-Feb-18 11:27 PM
oh hey
whenua doesn't have a dance animation
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V A H K I T I 20-Feb-18 11:27 PM
is that not c102.bkd?
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Omega12 20-Feb-18 11:27 PM
maybe he's not supposed to be there
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Excellionus11 (Samuel) 20-Feb-18 11:27 PM
That does not seem right
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Omega12 20-Feb-18 11:27 PM
all the dances are clevel30
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V A H K I T I 20-Feb-18 11:28 PM
But..
why then does Vakama's load c602?
Or at least that's what the char file is calling for...
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Omega12 20-Feb-18 11:28 PM
it is
im stupid
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V A H K I T I 20-Feb-18 11:29 PM
😛
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Omega12 20-Feb-18 11:29 PM
they're all clevel130 because i replaced them,
=/
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V A H K I T I 20-Feb-18 11:29 PM
Kek
We all have our moments. Pac
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Omega12 20-Feb-18 11:29 PM
also that's what's called in the files
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Excellionus11 (Samuel) 20-Feb-18 11:29 PM
currently no dice on the issue I am experiencing
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V A H K I T I 20-Feb-18 11:29 PM
Try setting DGVoodoo to directx passthrough.
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Omega12 20-Feb-18 11:30 PM
and you're right because i verified that that animation is a dance
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V A H K I T I 20-Feb-18 11:30 PM
It'll undo a lot of fixes, but for debug purposes, it'll rule out DGVoodoo as the issue
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Excellionus11 (Samuel) 20-Feb-18 11:30 PM
ok. I will give that a try
seems to make no difference
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V A H K I T I 20-Feb-18 11:30 PM
Okay, so it's a system issue then. Hmm
What exactly happens? What is the sequence of events? Also let's move this discussion to bug reporting.
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Excellionus11 (Samuel) 20-Feb-18 11:31 PM
Ok
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V A H K I T I 20-Feb-18 11:31 PM
And @Omega12, @Hexadecimal Mantis, @Deleted User, move our other one to modding. 😛
And on that note, I have a WIP patch notes list for 0.006 now. Let me know if I left anything out:
v0.006 • Fixed objects rendering through walls (benji & JrMasterModelBuilder) • Fixed jagged edges on object intersections (benji & JrMasterModelBuilder) • Fixed Gali, Kopaka, and Lewa's Takara not rendering* (Omega12) • Updated the AutoHotkey script for the debug menu. Now includes a remapped control scheme for the debug camera. To activate freecam, hit Numpad 0. Navigate using WASD. Space and LShift to ascend and descend respectively. "E" changes the zoom speed, "Q" teleports the player to the camera's current location. (Vahkiti) • Added a new help screen. Now details extra controls not detailed by the game, as well as debug menu controls (Vahkiti) • Fixed Frontend from crashing. Currently no options other than New Game, Load Game, or Quit function (Vahkiti) • Added placeholder textures to Frontend (Vahkiti) • FIxed missing bat and ice bad animations (Vahkiti) • Fixed various rendering issues with Kanohi items (shadowknight) *Currently Gali, Kopaka, and Lewa share the same dance as Onua. We know not whether original dance animations exist for them
(edited)
@Omega12 @ShadowDraikana
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Omega12 20-Feb-18 11:35 PM
hold up partner
i did not fix gali's dance rendering
did fix the other two
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Excellionus11 (Samuel) 20-Feb-18 11:35 PM
I have posted my problem in the bug reporting chat
if I can record a video, I will upload it to youtube and show it
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V A H K I T I 20-Feb-18 11:38 PM
@Omega12 I know. But I have faith that you will by the time we're ready to release the patch.
Which I will wait for to do so. 😛
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Omega12 20-Feb-18 11:39 PM
im 90% the problem is with the map
because i did force nokama to render in ko-koro
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V A H K I T I 20-Feb-18 11:40 PM
Maybe we can fix this then.
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Omega12 20-Feb-18 11:42 PM
the only clue i got
is during the dance when the camera zooms in on what i think is gali
it starts making noise like she's bumping into something
i think she may be colliding with the top of the map
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V A H K I T I 20-Feb-18 11:43 PM
😐
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Omega12 20-Feb-18 11:43 PM
and i just realized i have the camera
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V A H K I T I 20-Feb-18 11:43 PM
Does it work in cutscenes?
I don't think it does
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Omega12 20-Feb-18 11:44 PM
buckle up cuz we're gonna find out
it doesnt
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V A H K I T I 20-Feb-18 11:46 PM
Rip
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Omega12 20-Feb-18 11:46 PM
normally the mosh map is on a pit
gali's is raised
maybe tahu's position map
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Blightchu 20-Feb-18 11:54 PM
Hey uh what do I do if my save bugs out
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V A H K I T I 20-Feb-18 11:55 PM
You don't. 😛
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Blightchu 20-Feb-18 11:55 PM
I was in the chamber before the mud boss or whatever for onus and I went into one of the doorways (the second one I believe) and my game crashed now it crashes whenever I try and load
So I'm just donzo huh
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V A H K I T I 20-Feb-18 11:55 PM
If it's fucked i's fucked
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Blightchu 20-Feb-18 11:55 PM
Damn
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V A H K I T I 20-Feb-18 11:55 PM
Gotta use JMMB's script for now
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Blightchu 20-Feb-18 11:58 PM
Which of the toa playthroughs is the least complete? I can't find the list
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V A H K I T I 20-Feb-18 11:59 PM
In order of most to least completable: Lewa Pohatu Onua Tahu Gali Kopaka
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Deleted User 21-Feb-18 12:03 AM
huh, figured onua would be the most complete
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Glitchipedia 21-Feb-18 12:05 AM
I'd assume they had different people working on different levels.
Some may have just been faster than others.
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V A H K I T I 21-Feb-18 12:06 AM
Well Onua's is less completable because of a crash about halfway through
Lewa and Pohatu's can be finished with little to no warping
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V A H K I T I 21-Feb-18 12:13 AM
Aw boy. Time for a crash course in Visual Studio I guess. Pac
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JrMasterModelBuilder 21-Feb-18 12:22 AM
What's Visual Studio for?
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V A H K I T I 21-Feb-18 12:23 AM
Gatanui suggested earlier that I should make a launcher that automatically checks for patch updates and also plays the game. Sort of like Minecraft's. (edited)
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JrMasterModelBuilder 21-Feb-18 12:23 AM
Oh, sounds like work.
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V A H K I T I 21-Feb-18 12:23 AM
It doesn't sound too complicated at face value.
And it would be useful for future patches.
No more throwing links around and having people miss a patch or lose track of them
Give them the launcher once, announce a patch, and whenever they play the game, they'll be prompted if there's an update (edited)
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Excellionus11 (Samuel) 21-Feb-18 12:24 AM
that sounds like a really good idea!
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JrMasterModelBuilder 21-Feb-18 12:24 AM
I'm considering making a build script that takes the base game, applies all patches, and creates a new full-game download release automatically with Github and CI. (edited)
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V A H K I T I 21-Feb-18 12:25 AM
I don't like that personally.
Because it unarchives the original base game
And some people may want to purposely backtrack through patches
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Excellionus11 (Samuel) 21-Feb-18 12:25 AM
when you put it like that, it does seem not that good
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JrMasterModelBuilder 21-Feb-18 12:25 AM
True, but they could just download the previous version.
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V A H K I T I 21-Feb-18 12:26 AM
It also creates a MUCH bigger download (edited)
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JrMasterModelBuilder 21-Feb-18 12:26 AM
That's true.
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V A H K I T I 21-Feb-18 12:26 AM
Nobody wants to download 600mb when 10 will do. 😛
My idea will just check the MD5 hash of the currently uploaded patch and prompt all users who run the launcher if it changes
It'll also remove the need for a dedicated patch installer, cause the launcher can take care of all of that.
The idea is basically Minecraft's launcher but only downloading patches instead of full game updates.
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JrMasterModelBuilder 21-Feb-18 12:29 AM
@V A H K I T I Do you still need SvpRad=1 with the new 24-bit depth patch?
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V A H K I T I 21-Feb-18 12:29 AM
Let me check actually
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JrMasterModelBuilder 21-Feb-18 12:29 AM
Just out of curiosity.
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V A H K I T I 21-Feb-18 12:30 AM
Ye
In fact you can't even see particles anymore without it
At least with DGVoodoo
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JrMasterModelBuilder 21-Feb-18 12:30 AM
Oh, ok
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Deleted User 21-Feb-18 12:59 AM
@V A H K I T I What about allowing for a custom installation folder path?
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V A H K I T I 21-Feb-18 12:59 AM
Not possible as far as I know
Because patches need to delete files for the dancy bois
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Deleted User 21-Feb-18 01:00 AM
I originally installed the game on my hard drive, as my ssd doesn't quite have as much space
actually
what if it just checked to see if the files were there first?
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V A H K I T I 21-Feb-18 01:01 AM
Where is it gonna check and how?
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Deleted User 21-Feb-18 01:01 AM
and skip the command if they weren't?
there's a command for that, right?
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V A H K I T I 21-Feb-18 01:01 AM
Not a relative one
I can check for absolute file paths which is what it already does
I can't have a command procedurally update where to check based on your chosen installation path
Or at least it's outside my realm of expertise
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Deleted User 21-Feb-18 01:14 AM
[$INSTALL_PATH]/LEGO Media/LEGO Bionicle?
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V A H K I T I 21-Feb-18 01:15 AM
Okay but how do? 😛
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Deleted User 21-Feb-18 01:19 AM
...
i dunno
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V A H K I T I 21-Feb-18 01:19 AM
Pac
I find it hilarious that I'm basically project coordinator here and I know less about anything than anyone else on the team. xP
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Deleted User 21-Feb-18 01:20 AM
wonder if palmer luckey felt the same way at oculus Pac
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V A H K I T I 21-Feb-18 01:20 AM
On a semi-related note, that z-buffer patch looks N I C E
Speaking of, @JrMasterModelBuilder I noticed ONE side effect to the patch. It's not a big deal, but just an observation.
Load times in some areas almost double.
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JrMasterModelBuilder 21-Feb-18 01:22 AM
Huh, wonder why that would be.
Probably: Status: Won't fix.
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V A H K I T I 21-Feb-18 01:22 AM
Tru
It's a worthwhile tradeoff
Just an observation
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JrMasterModelBuilder 21-Feb-18 01:23 AM
Yeah. Still kinda wonder why, but not enough to go digging for it. (edited)
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V A H K I T I 21-Feb-18 01:25 AM
So much easier to see shit now.
In the previous patch, these platforms would be flickering all over the damn place
@emily (peri) Confirmed: Platforms do spawn, just very far apart, and on the previous patch, impossible to see
Gotta use Miru powered long jumps
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2Tie 21-Feb-18 01:49 AM
i can confirm that non-dgvoodoo still needs SvpRad=1 as well
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JiroTheOne 21-Feb-18 06:19 AM
@V A H K I T I Can't you just have the installer prompt for the install path like a normal installer? I'm confused why it is tricky?
🤔 1
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V A H K I T I 21-Feb-18 06:22 AM
Why are you asking this in a completely different channel when I already explained it in detail in the one the conversation is currently taking place? 😐 (edited)
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omegalucas 21-Feb-18 06:54 AM
Were you guys ever able to get in touch with Deepbrick about the beta? And what about that dev that was to join the discord?
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V A H K I T I 21-Feb-18 06:55 AM
Neither of those happened. :/
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JiroTheOne 21-Feb-18 08:02 AM
Sorry - hadn't seen the other conversation, just your comment at 06:01 on this channel.
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Gatanui 21-Feb-18 03:22 PM
@V A H K I T I "Miru is doable for the way down, but not the lava tubes at the bottom" It is, that's what I told you yesterday? There is a lava board at the bottom of the area.
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Aurora 21-Feb-18 03:23 PM
Would you need the mask of waterbreathing to go into the lava? Reelisashun
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Gatanui 21-Feb-18 03:26 PM
Do you mean me?
If so, TA09 is doable with only the Miru.
But the lava board does not work.
At least you can get to it.
Again, with nothing but the Miru.
I explained this several times yesterday but apparently nobody listened. 😛
Nice find with the Akaku in TA05 by the way.
@V A H K I T I "Cntrl + / teleports the player to the camera" I never got this to work, by the way.
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2Tie 21-Feb-18 03:39 PM
it has to be normal /, not numpad /
and fwiw i use right ctrl, never tried left ctrl
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Gatanui 21-Feb-18 03:41 PM
Oh, I see. Well, I'll have to change the keyboard layout then, as there is no dedicated / key on QWERTZ.
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Gatanui 21-Feb-18 04:10 PM
I can't seem to be able to finish Onua's shrine area. All remaining doors crash after having finished the first three. (edited)
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ShadowDraikana 21-Feb-18 04:13 PM
Use the earthquake glyph to open the boss room
See if that room works
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Roy8012 21-Feb-18 05:08 PM
I think it says you need 60 Tokens to actually open the boss door.
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Gatanui 21-Feb-18 05:08 PM
Is there actually any room after the one with the earthquake glyph or is that the last one?
Apart from the boss room, that is.
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Roy8012 21-Feb-18 05:10 PM
I think it's the last one. Since you just collect the glyphs around the shrine and then face the boss. (edited)
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2Tie 21-Feb-18 05:10 PM
you get upgraded orb, the shield, and earthquake
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ShadowDraikana 21-Feb-18 05:11 PM
Then the boss
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2Tie 21-Feb-18 05:12 PM
i think that's all, room-wise? a couple of them have seperate exits but at least one reuses the entrance as exit
and then there's the boss room
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Gatanui 21-Feb-18 05:16 PM
Okay then.
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Deleted User 21-Feb-18 05:32 PM
wait wait wait
hold up
the tokens actually do something? (edited)
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V A H K I T I 21-Feb-18 05:32 PM
In some levels.
I think just Onua's actually
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Excellionus11 (Samuel) 21-Feb-18 06:15 PM
Well, I tried with the dragon and found barely anything. then again, I have not tried all the models
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Omega12 21-Feb-18 06:42 PM
Vahkiti, we're you able to modify that map by moving it to 0,0 like the other maps?
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V A H K I T I 21-Feb-18 06:43 PM
Well again, it wouldn't matter without being about to move the hitox as well
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Omega12 21-Feb-18 06:44 PM
Fuck, you did say that
So it would be easier to try to move the spawn points
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Drift&Miss 21-Feb-18 07:51 PM
omfg more updates?
This is making my bonkles tingle
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ShadowDraikana 21-Feb-18 09:50 PM
Well I've gotten all of the mask reders fixed but two, so that's something.
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(Team Kanohi) Jocool1231 21-Feb-18 09:53 PM
How do Z buffer fix?
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V A H K I T I 21-Feb-18 10:02 PM
Hld on, I'll send you my EXE
we're still prepping the next patch
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(Team Kanohi) Jocool1231 21-Feb-18 10:06 PM
sweeeet, makes everything look so much better
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Hexadecimal Mantis 21-Feb-18 10:23 PM
Is the z buffer patch really only two bytes?
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Snowcone 21-Feb-18 10:23 PM
nah 3mb
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Hexadecimal Mantis 21-Feb-18 10:23 PM
no
I mean hex bytes
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Snowcone 21-Feb-18 10:24 PM
oh unno ask someone else
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V A H K I T I 21-Feb-18 10:24 PM
It is yeah
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Hexadecimal Mantis 21-Feb-18 10:24 PM
woah
just applied it to my exe
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(Team Kanohi) Jocool1231 21-Feb-18 10:25 PM
That's bug fixing for ya, 🤣
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V A H K I T I 21-Feb-18 10:25 PM
benji - Yesterday at 11:19 PM @why about the depthbuffer fix: I just suggested JMMB change the type of depth buffer created to D32 (32bit) or D24X8 (24bit but more compatible), to give more depth precision than the D16 (16bit) that it was using.
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ShadowDraikana 21-Feb-18 10:25 PM
That's a nice account pic there @Hexadecimal Mantis
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Hexadecimal Mantis 21-Feb-18 10:25 PM
ye
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ShadowDraikana 21-Feb-18 10:26 PM
Very Nuju
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Omega12 21-Feb-18 10:49 PM
who got the kopaka mosh fix applied?
need a file tested
to lazy to install it on this laptop
son of bitch, that hasnt been released yet
fine ill drag myself outta bed
can someone confirm if the dancing boys work with newest patch?
they're not rendering for me, but i might have moved files around
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ShadowDraikana 21-Feb-18 10:58 PM
dancing boys in Onu-Koro?
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Omega12 21-Feb-18 10:58 PM
yep
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ShadowDraikana 21-Feb-18 10:58 PM
Don't see them here
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Omega12 21-Feb-18 10:59 PM
alright
something must have gotten broken in one of the patches
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Deleted User 21-Feb-18 11:00 PM
looks like the replacement surface has a bit of lightbleed
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ShadowDraikana 21-Feb-18 11:00 PM
I'll look again because I might have moved something as well
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Omega12 21-Feb-18 11:05 PM
i removed their animations and dont even get a t-pose now
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ShadowDraikana 21-Feb-18 11:07 PM
Wtf
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Omega12 21-Feb-18 11:11 PM
grabing a copy off my laptop
nope, they don't render in the dance animation
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ShadowDraikana 21-Feb-18 11:15 PM
Ok, I gotta go to bed here but I'll check everything again tomorrow
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Shinebox 22-Feb-18 12:41 AM
Deleted. Nevermind. (edited)
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Ay Star 22-Feb-18 04:23 AM
So, do I ask for advice in here instead? (edited)
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Ay Star 22-Feb-18 04:32 AM
@Deleted User you got a sec?
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Deleted User 22-Feb-18 04:32 AM
not much; what's up?
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Ay Star 22-Feb-18 04:32 AM
I apologize if you guys get this a lot.
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Deleted User 22-Feb-18 04:32 AM
not a problem
it's just late here
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Ay Star 22-Feb-18 04:32 AM
I've tried to do as much on my own as I can.
same.
Are you able to join Random at all?
kinda stuck on figuring out how to set compatibility to XP
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Deleted User 22-Feb-18 04:35 AM
oh
what's your os?
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Ay Star 22-Feb-18 04:35 AM
Everything after the install notes also seems to be a bit beyond my comprehention.
Win10
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Deleted User 22-Feb-18 04:36 AM
did the installer add a shortcut to your desktop?
@Ay Star
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Ay Star 22-Feb-18 04:36 AM
Yes it did, tried to run it
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Deleted User 22-Feb-18 04:37 AM
right click>open file location
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Ay Star 22-Feb-18 04:37 AM
was attempting to run from directory earlier
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Deleted User 22-Feb-18 04:37 AM
in the install directory, right click the .exe>properties
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Ay Star 22-Feb-18 04:38 AM
is a file labled ".exe"?
not seeing it
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Deleted User 22-Feb-18 04:38 AM
an .exe is a windows application
exe = executable
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Ay Star 22-Feb-18 04:39 AM
I understand, but which one
there are three
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Deleted User 22-Feb-18 04:39 AM
the game, LEGO Bionicle.exe
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Ay Star 22-Feb-18 04:39 AM
the main lego one?
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Deleted User 22-Feb-18 04:39 AM
right click>properties
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Ay Star 22-Feb-18 04:40 AM
alright, I apologize, I did visit the application's properties earlier, but didn't find compatibility on my own.
I'm there.
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Deleted User 22-Feb-18 04:40 AM
not at my pc right now
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Ay Star 22-Feb-18 04:40 AM
ah
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Deleted User 22-Feb-18 04:41 AM
anyway, also check "run as administrator"
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Ay Star 22-Feb-18 04:41 AM
Is that within the .exe's properties?
I see 5 tabs
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Deleted User 22-Feb-18 04:42 AM
under the compatibility tab
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Ay Star 22-Feb-18 04:42 AM
Gen, Share, Sec, prev, and Customize
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Deleted User 22-Feb-18 04:42 AM
what?
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Ay Star 22-Feb-18 04:42 AM
Don't see compatibility
1 sec
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Deleted User 22-Feb-18 04:42 AM
screencap that
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Ay Star 22-Feb-18 04:42 AM
doing that 1 moment
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Deleted User 22-Feb-18 04:43 AM
oh, these are the folder properties
not the .exe
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Ay Star 22-Feb-18 04:43 AM
oh, I'm sorry.
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Deleted User 22-Feb-18 04:43 AM
it should have the infected hau for an icon (edited)
not a folder
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Ay Star 22-Feb-18 04:44 AM
Am I doing something wrong? (edited)
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Deleted User 22-Feb-18 04:46 AM
that's the right one
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Ay Star 22-Feb-18 04:46 AM
I believe I'm right one
yeah
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Deleted User 22-Feb-18 04:46 AM
go to compatibility
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Ay Star 22-Feb-18 04:47 AM
I swear I was selecting the right folder earlier. I'm sorry. I'm in the right tab in properties now,.
I selected run as admin
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Deleted User 22-Feb-18 04:47 AM
set it to xp, service pack 2
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Ay Star 22-Feb-18 04:47 AM
It's set the that by default, but alright.
apply?
or more steps?
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Deleted User 22-Feb-18 04:49 AM
yeah, apply
then test it
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Ay Star 22-Feb-18 04:49 AM
all screens flickered black then I got this
I take it, that it didn't work correctly?
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Deleted User 22-Feb-18 04:52 AM
hmm...
...
wait
did you run the patch yet?
...you haven't, looking at the screenshots
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Ay Star 22-Feb-18 04:53 AM
I apologize, I didn't know they were required.
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Deleted User 22-Feb-18 04:53 AM
but default, it only works on windows 9x compatible machines
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Ay Star 22-Feb-18 04:54 AM
I'll download the patch rn
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Deleted User 22-Feb-18 04:54 AM
it should be v 0.005 i think
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Ay Star 22-Feb-18 04:55 AM
uh..
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Deleted User 22-Feb-18 04:58 AM
false positive
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Ay Star 22-Feb-18 04:59 AM
disabled AVG
trying again and got yhis (edited)
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【HAYABOSO】 22-Feb-18 04:59 AM
We have a breach in the system
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Deleted User 22-Feb-18 04:59 AM
save it and move it to downloads
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Ay Star 22-Feb-18 05:00 AM
I did lmao, that's the window I get.
I'll just do desktop
finished w/ the patch installer. Should I run the game again?
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Deleted User 22-Feb-18 05:02 AM
not yet
two more things
*3
first, what's the resolution of your monitor?
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Ay Star 22-Feb-18 05:03 AM
Kinda jumpped the gun, my bad. Lost control of my mouse and @Sup K can't hear me and vise versa anymore.
On phone atm
i rergained control
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Deleted User 22-Feb-18 05:04 AM
quit the game for now
it'll crash
that's normal
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Ay Star 22-Feb-18 05:04 AM
2 monitors are at 1920x1080, and third flatscreen is at 1600x1024
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Deleted User 22-Feb-18 05:04 AM
what's your main?
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Ay Star 22-Feb-18 05:05 AM
bottom HD monitor
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Deleted User 22-Feb-18 05:05 AM
1080p?
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Ay Star 22-Feb-18 05:05 AM
yes
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Deleted User 22-Feb-18 05:06 AM
alright, go to dgVoodoo; right click>run as admin
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Ay Star 22-Feb-18 05:06 AM
can I re-enable AVG btw?
ran
new window
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Deleted User 22-Feb-18 05:08 AM
should be safe to re-enable
anyway, in dgVoodoo, raise the brightness to 150%
then go to the directx tab (edited)
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Ay Star 22-Feb-18 05:09 AM
AVG informed me it moved the same file back to quarantine as it did last time, will that be an issue, or just the installer?
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Deleted User 22-Feb-18 05:09 AM
restore it and make it an exception (edited)
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Ay Star 22-Feb-18 05:10 AM
done and done, in DirX
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Deleted User 22-Feb-18 05:11 AM
set texture filtering to app driven
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Ay Star 22-Feb-18 05:11 AM
set there by default
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Deleted User 22-Feb-18 05:11 AM
is there an option to center the game window
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Ay Star 22-Feb-18 05:12 AM
I really appreciate your help btw
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Deleted User 22-Feb-18 05:12 AM
uncheck the watermark
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Ay Star 22-Feb-18 05:12 AM
Don;t see it unless it's fullscreen under behavior
alright
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Deleted User 22-Feb-18 05:13 AM
check the general ran for the center window thing
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Ay Star 22-Feb-18 05:13 AM
check center app window?
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Deleted User 22-Feb-18 05:14 AM
yup
apply and test
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Ay Star 22-Feb-18 05:14 AM
aight
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Deleted User 22-Feb-18 05:14 AM
don't load front end
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Ay Star 22-Feb-18 05:14 AM
?
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Deleted User 22-Feb-18 05:15 AM
that's the title screen and it's broken
you'll see it in the level select
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Ay Star 22-Feb-18 05:16 AM
Just realized that I control the menu with arrow keys. Is mouse and window's key suppose to be disabled when the game launches? It's still in the top left of my monitor
Lost volume control
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Deleted User 22-Feb-18 05:17 AM
oh right, selecting options kills the audio
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Ay Star 22-Feb-18 05:17 AM
No no, I mean the message music was loud as hell, and I can't even control my PC audio anymore.
Nor escape the game without Ctrl+alt+del
Typing on phone atm
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Deleted User 22-Feb-18 05:18 AM
alt tab
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Ay Star 22-Feb-18 05:18 AM
thank you
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Deleted User 22-Feb-18 05:18 AM
the game captures all keyboard input while it's active
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Ay Star 22-Feb-18 05:19 AM
is that a bad thing?
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Deleted User 22-Feb-18 05:19 AM
it's inconvenient
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Ay Star 22-Feb-18 05:19 AM
so it's recommended not to type in other programs when the game is open?
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Deleted User 22-Feb-18 05:19 AM
when it's the active window
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Ay Star 22-Feb-18 05:20 AM
ah
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Deleted User 22-Feb-18 05:20 AM
only when it's the active window
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Ay Star 22-Feb-18 05:20 AM
anyway to enlarge or center/fullscreen?
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Deleted User 22-Feb-18 05:20 AM
i don't recommend fullscreen
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Ay Star 22-Feb-18 05:20 AM
window enlarge then? (edited)
is it recommended to select load game or just level-1?
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Deleted User 22-Feb-18 05:23 AM
one sec
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Ay Star 22-Feb-18 05:23 AM
np
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Deleted User 22-Feb-18 05:23 AM
to change the resolution, first close the game
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Ay Star 22-Feb-18 05:24 AM
alright
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Deleted User 22-Feb-18 05:24 AM
run dgVoodoo as admin again
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Ay Star 22-Feb-18 05:24 AM
it's still open
voodoo^
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Deleted User 22-Feb-18 05:25 AM
set appearance to windowed
and scaling to the resolution you want
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Ay Star 22-Feb-18 05:25 AM
alright, and will 1920x1080 be a problem?
oh
nvm
stretched 4:3 (edited)
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Deleted User 22-Feb-18 05:26 AM
it should mostly render in 16:9
when you're done, hit apply, and open notepad as admin
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Ay Star 22-Feb-18 05:28 AM
Internet is misbehaving
Kinda spooking me
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Deleted User 22-Feb-18 05:29 AM
oh, my bad
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Ay Star 22-Feb-18 05:29 AM
Everything just got hella slow here
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Deleted User 22-Feb-18 05:30 AM
try full screen output
put the other thing back to unspecified (edited)
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Ay Star 22-Feb-18 05:30 AM
In appearance?
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Deleted User 22-Feb-18 05:30 AM
yeah
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Ay Star 22-Feb-18 05:30 AM
That's how it was originally
On full screen with unspecified
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Deleted User 22-Feb-18 05:31 AM
no i mean
keep it set to windowed, under appearance
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Ay Star 22-Feb-18 05:31 AM
alright
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Deleted User 22-Feb-18 05:32 AM
but under rendering, set the resolution with the box labeled "full screen output"
technically speaking the game was supposed to run in fullscreen by default, but it's too unstable for that
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Ay Star 22-Feb-18 05:33 AM
Full screen output only has "default"
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Deleted User 22-Feb-18 05:33 AM
hmm...
i know there's a box where you can pick a resolution
either under general or directx
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Ay Star 22-Feb-18 05:34 AM
I think discord is going down or my internet is
having trouble uploading images
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Deleted User 22-Feb-18 05:35 AM
found it
directx>resolution
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Ay Star 22-Feb-18 05:35 AM
Yeah, was trying to upload an image
Can't seem to upload.
Internet is all over
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Deleted User 22-Feb-18 05:36 AM
set it to whatever res you want
when you're done, hit apply, and open notepad as admin
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Ay Star 22-Feb-18 05:37 AM
alright
im ready
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Deleted User 22-Feb-18 05:37 AM
file>open> C:/Program Files (x86)/LEGO Media/LEGO Bionicle/Bionicle.ini
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Ay Star 22-Feb-18 05:38 AM
type that?
or go there
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Deleted User 22-Feb-18 05:38 AM
open that file
under that directory
notepad must be running as admin or this won't work
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Ay Star 22-Feb-18 05:39 AM
alright
ready
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Deleted User 22-Feb-18 05:39 AM
see the parameters for resolution?
change them to match the res you set (edited)
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Ay Star 22-Feb-18 05:39 AM
alright
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Deleted User 22-Feb-18 05:39 AM
save and test
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Ay Star 22-Feb-18 05:40 AM
it wants to save as a new text file
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Deleted User 22-Feb-18 05:40 AM
change the filetype to all files
and save it as bionicle.ini
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Ay Star 22-Feb-18 05:41 AM
then save?
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Deleted User 22-Feb-18 05:41 AM
yeah
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Ay Star 22-Feb-18 05:41 AM
replace?
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Deleted User 22-Feb-18 05:41 AM
yeah
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Ay Star 22-Feb-18 05:42 AM
opened notepad as admin, and still got this
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Deleted User 22-Feb-18 05:42 AM
did you run notepad as administrator?
huh
hmm...
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Ay Star 22-Feb-18 05:43 AM
yes, typed notepad in search, right clicked run as admin, then put the directory in and it opened the doc.
directory in file explorer^ (edited)
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Deleted User 22-Feb-18 05:43 AM
try saving it to your desktop then copying it over
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Ay Star 22-Feb-18 05:44 AM
once it prompts me with the new save option?
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Deleted User 22-Feb-18 05:44 AM
yeah
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Ay Star 22-Feb-18 05:46 AM
all files still or text .txt?
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Deleted User 22-Feb-18 05:46 AM
always all files
the game won't look for bionicle.txt :P
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Ay Star 22-Feb-18 05:46 AM
alright, it's on desktop now
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Deleted User 22-Feb-18 05:47 AM
copy it to the install folder
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Ay Star 22-Feb-18 05:47 AM
the install text doc?
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Deleted User 22-Feb-18 05:48 AM
no
bionicle.ini
the config file
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Ay Star 22-Feb-18 05:48 AM
ah this one?
drag in?
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Deleted User 22-Feb-18 05:49 AM
ctrl+c the one on the desktop up copy
ctrl+v in the folder to paste
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Ay Star 22-Feb-18 05:49 AM
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Deleted User 22-Feb-18 05:49 AM
when it asks to replace, say yes
you didn't save it as a .ini
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Ay Star 22-Feb-18 05:50 AM
fak
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Deleted User 22-Feb-18 05:50 AM
file>save as
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Ay Star 22-Feb-18 05:50 AM
like that?
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Deleted User 22-Feb-18 05:51 AM
perfect
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Ay Star 22-Feb-18 05:51 AM
gg
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Deleted User 22-Feb-18 05:51 AM
gg no ez Pac
anyway, copy that to the install folder
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Ay Star 22-Feb-18 05:52 AM
think i did it right this time
so test?
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Deleted User 22-Feb-18 05:52 AM
yeah
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Ay Star 22-Feb-18 05:53 AM
:/
ill double check the file
font is smaller and nicer looking
this time
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Deleted User 22-Feb-18 05:54 AM
...it's set to windowed in dgVoodoo, right?
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Ay Star 22-Feb-18 05:54 AM
yes
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Deleted User 22-Feb-18 05:55 AM
...load level 1
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Ay Star 22-Feb-18 05:55 AM
aight
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Deleted User 22-Feb-18 05:55 AM
wasd + mouse to move
right click to jump
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Ay Star 22-Feb-18 05:55 AM
game runs
but small window
I plan to stream this, and was hoping to get it bigger for that
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Deleted User 22-Feb-18 05:56 AM
had the same problem awhile back
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Ay Star 22-Feb-18 05:57 AM
bug?
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Deleted User 22-Feb-18 05:57 AM
had to mess with some settings, but i'm nearing my limit and i gotta get up in a few hours, sorry
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Ay Star 22-Feb-18 05:58 AM
it's alright, I really appreciate your help. I apologize for the inconvenience and any frustration.
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Deleted User 22-Feb-18 05:58 AM
i can help more tomorrow
also limit = struggling to keep my eyes open
don't mind helping, but unfortunately i gotta sleep at some point (edited)
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Ay Star 22-Feb-18 05:59 AM
no I gotcha, but I understand if I was a bit difficult, I know how troubleshooting can be and I really am thankful for your patience and cooperation.
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Deleted User 22-Feb-18 05:59 AM
not a problem
night man
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Ay Star 22-Feb-18 06:01 AM
night man, peace.
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😺 QSKSw (Josie) 22-Feb-18 06:37 AM
we all have brain farts it's all good here.
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V A H K I T I 22-Feb-18 07:27 AM
Sup bois
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Ay Star 22-Feb-18 07:32 AM
What do I do after getting the pick and hook?
in lv 1
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V A H K I T I 22-Feb-18 07:35 AM
Well for starters, you should know that only two of the Toa's levels can be completed so far, Onua not being one of them. At any rate, if you have the hook and have done the Takara, talk to Whenua. If you have already, do it again.
He has two conversation trees for exiting Onu-Koro. One for just having done the Takara and one for also having the hook. Neither overwrites the other after having done both tasks without talking to him once, so you literally have to talk to him twice in a row to proceed.
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Ay Star 22-Feb-18 07:44 AM
do you lose your attack once you've obtained the hook? F1 doesn't seem to switch as the game said it would when obtaining the first weapon.
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Drift&Miss 22-Feb-18 08:29 AM
Is the next patch happening
😮
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V A H K I T I 22-Feb-18 08:30 AM
@Ay Star Weapons are cycled with E and R.
@Drift&Miss I suppose I could push a patch today. The launcher may take a bit more time than I would have liked.
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Ay Star 22-Feb-18 08:30 AM
Thank you
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Drift&Miss 22-Feb-18 08:53 AM
ITS HAPPENING
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Badman Reviews 22-Feb-18 11:22 AM
How are things coming together <3?
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V A H K I T I 22-Feb-18 11:45 AM
Overall or just on the next patch? 😛
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Deleted User 22-Feb-18 01:01 PM
here, allow me to translate:
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ShadowDraikana 22-Feb-18 01:57 PM
lol
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Omega12 22-Feb-18 02:14 PM
Did you finish those patches?
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Aurora 22-Feb-18 02:15 PM
Did you finish those patches?
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Deleted User 22-Feb-18 02:15 PM
Are you finished with those patches?
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Aurora 22-Feb-18 02:16 PM
Are you done with those patches?
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Deleted User 22-Feb-18 02:16 PM
Are you finished with those patches?
Are you finished with those patches?
Are you finished with those patches?
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Aurora 22-Feb-18 02:16 PM
Did you finish those patches?
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V A H K I T I 22-Feb-18 02:16 PM
I don't know @Omega12, did you get Gali to render yet? Pac
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Omega12 22-Feb-18 02:17 PM
Nope
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Aurora 22-Feb-18 02:17 PM
Did you finish those patches?
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Omega12 22-Feb-18 02:17 PM
It's a level thing man, we gotta fix the level
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V A H K I T I 22-Feb-18 02:18 PM
Hm
Well I'll remove that entry from the preliminary changelog then
We def need to get into the OCl files
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Omega12 22-Feb-18 02:18 PM
Pretty sure it's spawning the characters in the void
I can tell you a list of like 10 programs that won't open the files
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V A H K I T I 22-Feb-18 02:19 PM
I mean... I can tell you a list of ten different foods I don't like, but that doesn't give you the information to tell you that which I do. 😛 (edited)
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Omega12 22-Feb-18 02:23 PM
I've just been trying different programs
NetBeans with the olc plug in
Eclipse with the ocl plugin
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Deleted User 22-Feb-18 02:30 PM
what are ten foods you don't like? Pac (edited)
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Aurora 22-Feb-18 02:35 PM
Brussel sprouts, sardines, leeks, cricket, Frog legs, escargot, asparagus because nobody cooks it right, shallots, bananas, pears.
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Doctor U 22-Feb-18 02:44 PM
@Aurora All good to me
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joint-Dogg666 22-Feb-18 02:50 PM
How do you fuck up asparagus, lol
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Doctor U 22-Feb-18 02:50 PM
Asparagus is godsend
During spring I ate it like a madman
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Gatanui 22-Feb-18 03:14 PM
@Deleted User "looks like the replacement surface has a bit of lightbleed" I think all of them have it at least a little bit but it doesn't bother me at least on mine. It's barely noticeable.
So I heard there may be a new patch today?
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V A H K I T I 22-Feb-18 03:18 PM
Ye. Just working on a couple of last minute things first
I'm gonna try and do the Frontend texturing
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Gatanui 22-Feb-18 03:19 PM
I would love to react with the dancing Onu-Matoran but it seems you need Discord Nitro for that.
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V A H K I T I 22-Feb-18 03:20 PM
Yeah. But the gif is in the announcments channel!
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Gatanui 22-Feb-18 03:22 PM
Well then.
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V A H K I T I 22-Feb-18 03:22 PM
OH GOD THIS UV MAP IS SO BAD AGH
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Gatanui 22-Feb-18 03:22 PM
I love that guy.
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V A H K I T I 22-Feb-18 03:22 PM
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Gatanui 22-Feb-18 03:23 PM
What are we supposed to see there?
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Perp3tual 22-Feb-18 03:23 PM
The kini Nui title screen variation
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V A H K I T I 22-Feb-18 03:23 PM
I'm trying to paint the texture so I can get an idea of how to edit it, but the brush keeps warping to different parts of the texture because the map is all over the place
Huh
Or maybe it's not as bad as I thought?
Still A LOT of overlap though
But it's a simple map to undertsand I think
Yeah, that was easy to separate
Very clearly not finished. Probably was a default map
Would explain why it calls for a texture but otherwise had none
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Perp3tual 22-Feb-18 03:32 PM
It does scream "placeholder"
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Deleted User 22-Feb-18 04:10 PM
might be why they only had 4 unique, nonexistent textures
sea1, rogr2, water3, ruin4 (edited)
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V A H K I T I 22-Feb-18 04:18 PM
PROGRESS
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Hexadecimal Mantis 22-Feb-18 04:20 PM
looks good
so glad we have this much control over the models
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V A H K I T I 22-Feb-18 04:21 PM
I doubt we would if this were th beta
What with the blk archives and all
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Hexadecimal Mantis 22-Feb-18 04:21 PM
yea
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V A H K I T I 22-Feb-18 04:21 PM
Optimization was not the name of the game at this point in development.
Which is why the way masks handle face rendering really surprised me
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Hexadecimal Mantis 22-Feb-18 04:22 PM
we probably could repack those with enough effort though. I looked at them a while ago
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V A H K I T I 22-Feb-18 04:22 PM
Next big thing we need to figure out is the OCL. I know I keep saying that but I can't stress the importance of that enough. xD
Almost all remaining level crashes can be fixed by cracking that egg open. (edited)
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V A H K I T I 22-Feb-18 05:25 PM
Bois
It looks like ass! 😄
I think I'm gonna save this one for when Benji works out vertex colours.
BUT, at least I know the remapping works!
And this isn't just like adding a new texture pointer. I completely changed the UV map on the Amaja Circle.
So that's a thing we can do I guess.
Anyways, that's my experiment out of the way. I'll prep the patch.
@Snowcone Let me know when you get Cefsharp implemented in the launcher and I can continue on that.
@Skelly Music updates? 😛
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Bitl 22-Feb-18 05:46 PM
ooo
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Skelly 22-Feb-18 05:57 PM
@V A H K I T I Uh... still workin' on it! Sorry. Up to this point I've been avoiding resorting to null tests for some of the sfx but I guess I'll try that next.
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V A H K I T I 22-Feb-18 05:58 PM
It's k. 😛
ALSO...
@everyone And so it was as it was foretold, and the demons of graphical japes were banished to the unholy realm from whence they came. Another update to The Legend of Mata Nui is now live, with some extreme graphical cleanup, texture fixes, and more! DOWNLOAD: bit.ly/TLOMNPatch Patch notes: v0.006 • Laid ground work for a universal game updater, patcher, and launcher.(Vahkiti, Benji, Snowcone) • Patch installer can now install to a custom game location (Vahkiti) • Fixed objects rendering through walls (Benji & JrMasterModelBuilder) • Fixed jagged edges on object intersections (Benji & JrMasterModelBuilder) • Fixed Kopaka and Lewa's Takara not rendering+ (Omega12) • Fixed 99% of rendering issues with Kanohi items (shadowknight) • Fixed missing bat and ice bat animations (Vahkiti) • Fixed Frontend from crashing. Currently no options other than New Game, Load Game, or Quit function (Vahkiti) • Added placeholder textures to Frontend (Vahkiti) • Updated the AutoHotkey script for the debug menu. Now includes a remapped control scheme for the debug camera. To activate freecam, hit "F1". Navigate using WASD. Space and LShift to ascend and descend respectively. "E" changes the zoom speed, "Q" teleports the player to the camera's current location. (Vahkiti) • Added a new help screen. Now shows extra controls not detailed by the game, as well as the default debug menu controls (Vahkiti) +Currently Kopaka and Lewa share the same dance as Onua. We know not whether original dance animations exist for them (edited)
👌 4
🤘 1
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Omega12 22-Feb-18 05:59 PM
But the dancing bois appear to be broken with the windows 10 fix
😭 1
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Ghabulous Ghoti 22-Feb-18 06:00 PM
Awesome work, as always!
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V A H K I T I 22-Feb-18 06:00 PM
That was fixed as of 0.005. 😛
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Omega12 22-Feb-18 06:00 PM
Did I miss a patch
I thought I had. 005 installed
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Ay Star 22-Feb-18 06:01 PM
Looking forward to testing it out!
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Omega12 22-Feb-18 06:01 PM
I'll reinstall and test
When I get home
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Bitl 22-Feb-18 06:02 PM
finna instal
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Aurora 22-Feb-18 06:02 PM
I was pinged for good reason!! Yay!
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Wolk 22-Feb-18 06:02 PM
Still incompatible with Win10?
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(Team Kanohi) ASCII 22-Feb-18 06:08 PM
So... How does it work?
Oh, nevermind. That intro is way long
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V A H K I T I 22-Feb-18 06:09 PM
@Wolk You're three patches behind on that one. 😛
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Kaylie Vinchenstein 22-Feb-18 06:10 PM
Yeah the intro takes too long to play, you should just be able to install right away. prooobably can blame snowcone for that XD
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V A H K I T I 22-Feb-18 06:10 PM
Well no.
Blame the like.. ten people complaining about the patch not working when they didn't have the base game installed. Pac
The installer isn't the launcher we're still working on. This is all me.
I made an unskippable splash screen to force said people to use their heads. 😛
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Kaylie Vinchenstein 22-Feb-18 06:12 PM
damn
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Wolk 22-Feb-18 06:15 PM
Oooh
Nice.
Then I guess it's time to play it
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Caʒ 22-Feb-18 06:22 PM
i just tried it
didn't seem to work for me
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Omega12 22-Feb-18 06:24 PM
Who had contact with the dev? Maybe we could ask him what the .ocl and .slb files are?
Instead of guessing
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V A H K I T I 22-Feb-18 06:24 PM
@Galgo
It was also suggested by my friend that I conduct an interview which could be cool.
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Omega12 22-Feb-18 06:25 PM
Yeah
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Excellionus11 (Samuel) 22-Feb-18 06:25 PM
I agree
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Omega12 22-Feb-18 06:25 PM
"so uh can u give me ur tools so I can make the game?"
"CAN I HAB BETA PLZ?"
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V A H K I T I 22-Feb-18 06:25 PM
I MEAN
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Excellionus11 (Samuel) 22-Feb-18 06:25 PM
Also, patch works for me, Onua's level looks AMAZING
❤ 1
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V A H K I T I 22-Feb-18 06:25 PM
Giving us tools wouldn't get him in trouble with anyone AFAIK
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Excellionus11 (Samuel) 22-Feb-18 06:26 PM
now, better than it did originally
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Omega12 22-Feb-18 06:26 PM
He doesn't have to give us tools
Just point us to some unowned dropbox
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Excellionus11 (Samuel) 22-Feb-18 06:26 PM
Who knows if he even has them
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Omega12 22-Feb-18 06:26 PM
In a back alley
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V A H K I T I 22-Feb-18 06:26 PM
@Excellionus11 (Samuel) Wait till you see Ga-Koro
You CAN ACTUALLY see it now! 😛
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Excellionus11 (Samuel) 22-Feb-18 06:26 PM
YAY, VISIBILITY!
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(Team Kanohi) ASCII 22-Feb-18 06:27 PM
The tools also happened to fall off of a truck
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V A H K I T I 22-Feb-18 06:27 PM
Horray for functionality in a video game! 😛
@(Team Kanohi) ASCII
👌 1
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Omega12 22-Feb-18 06:27 PM
He he had a copy of the alpha he might have some tools
Maybe even, oh yeah turns out I got a copy from even after the beta
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Excellionus11 (Samuel) 22-Feb-18 06:28 PM
We might be able to finish the game!
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Omega12 22-Feb-18 06:28 PM
derp
Maybe we can add a Makuta battle
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V A H K I T I 22-Feb-18 06:29 PM
Beta most likely has it.
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Omega12 22-Feb-18 06:29 PM
Maybe
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V A H K I T I 22-Feb-18 06:29 PM
The stages of game development dictate that betas are largely feature complete
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Excellionus11 (Samuel) 22-Feb-18 06:29 PM
it would likely be infected Matoran, as Teridax's actual design wasn't revealed yet
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Omega12 22-Feb-18 06:29 PM
I'm not holding my breath on a beta turning up
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V A H K I T I 22-Feb-18 06:30 PM
@Excellionus11 (Samuel) If that one Templar render is anything to go on, it would have been vortex boi
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Omega12 22-Feb-18 06:30 PM
But I also wasn't holding my breath on any version turning up
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Excellionus11 (Samuel) 22-Feb-18 06:30 PM
I see. Maybe the infected Tohunga was in a cutscene?
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Omega12 22-Feb-18 06:30 PM
And I didn't think you guys were actually going to release the damn thing
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Excellionus11 (Samuel) 22-Feb-18 06:30 PM
well, surprise, it was released
I think I will make a SFM or GMod pic to celebrate the fact that LOMN was found
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V A H K I T I 22-Feb-18 06:34 PM
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Excellionus11 (Samuel) 22-Feb-18 06:34 PM
Probably all the Toa Mata and something else.
Where do you want me to put the image when I complete it?
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V A H K I T I 22-Feb-18 06:35 PM
Wherever. 😛
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Excellionus11 (Samuel) 22-Feb-18 06:35 PM
ok. I probably will do one in Gmod, and one in SFM
so that if you wanna use them in any way, you have some choices for what image
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Deleted User 22-Feb-18 06:38 PM
i've noticed you have a tendency to not use contractions 😛
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V A H K I T I 22-Feb-18 06:38 PM
?
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Excellionus11 (Samuel) 22-Feb-18 06:38 PM
yeah, sorry. Not that good at grammar
I will start on the SFM one for now, and when I get decent process
I will send wip images of the pictures
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Deleted User 22-Feb-18 06:41 PM
your grammar's mostly fine; i just find the lack of contractions a little odd makes your speech feel a bit too formal
i think
not sure how to describe it very well
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Excellionus11 (Samuel) 22-Feb-18 06:41 PM
I understand what you are saying
SFM just crashed on me
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Deleted User 22-Feb-18 06:42 PM
Pac
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Excellionus11 (Samuel) 22-Feb-18 06:42 PM
I guess too many Toa were on screen
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Deleted User 22-Feb-18 06:43 PM
that's why you don't do a nova blast Pac
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Excellionus11 (Samuel) 22-Feb-18 06:43 PM
I will go with gmod then
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Deleted User 22-Feb-18 06:43 PM
are these the lomn models?
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Majora 22-Feb-18 06:44 PM
nah there's a person that made their own mata models iirc
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Excellionus11 (Samuel) 22-Feb-18 06:44 PM
yeah
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Excellionus11 (Samuel) 22-Feb-18 06:44 PM
those are what I am using
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Majora 22-Feb-18 06:44 PM
they're pretty spot on models, never used them myself
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Excellionus11 (Samuel) 22-Feb-18 06:45 PM
pretty good.
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Gatanui 22-Feb-18 06:45 PM
The zbuffer fix is the best of all.
It increases the game quality by unfathomable proportions.
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V A H K I T I 22-Feb-18 06:46 PM
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Deleted User 22-Feb-18 06:46 PM
hopefully the replacement surface doesn't get weird issues this time
then again, it'll be a fresh install
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Gatanui 22-Feb-18 06:47 PM
Fingers crossed!
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Deleted User 22-Feb-18 06:47 PM
on the bright side, having to start over with that's forcing me to get a bit more selective/creative with what i use on there
that and the pen works again
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2Tie 22-Feb-18 06:48 PM
snooping
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Excellionus11 (Samuel) 22-Feb-18 06:49 PM
I think it's just awesome how a bunch of fans are working on fixing and completing a Bionicle game we should have had long ago
and I feel honored to be part of this ride in ANY capacity
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Deleted User 22-Feb-18 06:49 PM
it's like i said awhile back
maybe we're just sleeper agents and this game was the trigger code Pac (edited)
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Excellionus11 (Samuel) 22-Feb-18 06:52 PM
you think a TF2 map would go well with the aesthetics for the image, or would you prefer a realistic map style?
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Deleted User 22-Feb-18 06:53 PM
landscape, maybe
the aesthetic of the tf2 buildings would clash with the bionicles' aesthetic (edited)
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Excellionus11 (Samuel) 22-Feb-18 06:53 PM
yeah
that's why I want some outside opinions other than my own
in the end, I will leave the decision up to Liam.
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Deleted User 22-Feb-18 06:55 PM
hey @V A H K I T I, is tf2 a good fit for bonkles? Pac
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V A H K I T I 22-Feb-18 06:55 PM
Not really. xD
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Excellionus11 (Samuel) 22-Feb-18 06:56 PM
ok. So realistic map style then?
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V A H K I T I 22-Feb-18 06:56 PM
ye
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Excellionus11 (Samuel) 22-Feb-18 06:56 PM
ok.
you think this map would be a good fit?
I kinda want to have a map that can show the Toa with glowing eyes
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Deleted User 22-Feb-18 07:00 PM
do a dark jungle if possible
that is pretty mata nui like
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Excellionus11 (Samuel) 22-Feb-18 07:00 PM
I am not sure if I have any map like that. I can look
maybe this?
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Majora 22-Feb-18 07:01 PM
you can always do some scenebuilding
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Excellionus11 (Samuel) 22-Feb-18 07:02 PM
to be honest, I am not that good at scene building, however, I will give sosme stuff a try
how about that?
does that seem like a good map?
So, one idea I have, is the Toa Mata are grouped together, and behind it it says Legend of Mata Nui in the color of the Toa
I dont know tho
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Deleted User 22-Feb-18 07:12 PM
try posing them like this
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Excellionus11 (Samuel) 22-Feb-18 07:13 PM
I will give that a try
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G-Bond 22-Feb-18 07:26 PM
weres petch GWseremePeepoLife
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Excellionus11 (Samuel) 22-Feb-18 07:34 PM
Work in progress currently
👌 1
how does it look to everyone so far
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V A H K I T I 22-Feb-18 07:35 PM
NOICE
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Excellionus11 (Samuel) 22-Feb-18 07:36 PM
Glad you like it
I put the Vahi in since it is in LOMN
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Omega12 22-Feb-18 07:37 PM
so we need to add in a level 8 once we figure out how to
Level 8- Voriki
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Deleted User 22-Feb-18 07:38 PM
we already have 8 levels
technically
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Omega12 22-Feb-18 07:38 PM
7
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Deleted User 22-Feb-18 07:38 PM
+ front end
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Omega12 22-Feb-18 07:38 PM
front end doesn't count
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Deleted User 22-Feb-18 07:38 PM
that aligns with what litebrick said
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Omega12 22-Feb-18 07:38 PM
fine fine, 9
i guess we'll count it as a level since it's hard to progress (edited)
Pac
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Deleted User 22-Feb-18 07:39 PM
@G-Bond "YOU SAID THERE'D BE A PATCH" "it's right here god damn are you fucking blind stop shouting" "WHERE'S THE PATCH, LIAM?" "JUST CLICK THE LINK YOU... YOU..." "DOUBLE KOHLII-HEAD" (edited)
@Omega12 well, it kinda treats it as a level as it's loading
the hud appears briefly
in the beta onua appears too
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Excellionus11 (Samuel) 22-Feb-18 07:41 PM
how is this? Added a logo
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Deleted User 22-Feb-18 07:41 PM
if i had my surface with me i'd ask you to send me that so i could give it a proper logo
as it stands it'll be hours before i could do that
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Excellionus11 (Samuel) 22-Feb-18 07:42 PM
I can upload it to my steam page and link it to you if that works?
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Deleted User 22-Feb-18 07:43 PM
as long as it's the full res image
preferably a .png
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Excellionus11 (Samuel) 22-Feb-18 07:44 PM
ok
Let me check the image
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Deleted User 22-Feb-18 07:44 PM
don't like .jpg because it's a lossy format
👍 2
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Excellionus11 (Samuel) 22-Feb-18 07:45 PM
Ssadly it's a .JPG. Want me to convert to PNG?
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Deleted User 22-Feb-18 07:45 PM
is there any way to take another screenshot?
i.e. with printscreen?
instead of f12?
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Excellionus11 (Samuel) 22-Feb-18 07:45 PM
not sure
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Geoffrey 22-Feb-18 07:45 PM
if you convert it to png then it'll just preserve the jpeg lossiness with png accuracy
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Deleted User 22-Feb-18 07:46 PM
@Excellionus11 (Samuel) try pressing printscreen to capture the screenshot, then open ms paint and press ctrl+v
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Excellionus11 (Samuel) 22-Feb-18 07:46 PM
I use paint.net
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Deleted User 22-Feb-18 07:46 PM
or that
in this case you're just pasting an image so ms paint will be fine
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Excellionus11 (Samuel) 22-Feb-18 07:49 PM
I will also put my steam name in the bottom right hand corner if that's ok, as like a non intrusive watermark
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Kaylie Vinchenstein 22-Feb-18 07:49 PM
Just checking but this new update is on bmp, right? Cause I didn't see it in announcements and it's kind of good to get where we should be going for downloads straight.
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Deleted User 22-Feb-18 07:50 PM
@Excellionus11 (Samuel) i'd rather preserve the original until it's ready to go, if that's okay with you
sorry, i'm just paranoid about data loss
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Excellionus11 (Samuel) 22-Feb-18 07:50 PM
no worries
CRAP. The ragdolls are not in the save I made!
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Kaylie Vinchenstein 22-Feb-18 07:51 PM
@V A H K I T I Sorry I forgot to tag you for my question.
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Excellionus11 (Samuel) 22-Feb-18 07:52 PM
GOT IT TO WORK!
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Deleted User 22-Feb-18 07:52 PM
save it as a .png
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V A H K I T I 22-Feb-18 07:52 PM
Yeah it is on BMP. Same link
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Excellionus11 (Samuel) 22-Feb-18 07:52 PM
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V A H K I T I 22-Feb-18 07:53 PM
Next update we'll have the launcher, eliminating the need for manual downloads entirely.
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Excellionus11 (Samuel) 22-Feb-18 07:53 PM
the little thing in the bottom is from shadowplay
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V A H K I T I 22-Feb-18 07:53 PM
@Kaylie Vinchenstein
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Kaylie Vinchenstein 22-Feb-18 07:53 PM
thank you
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Deleted User 22-Feb-18 07:53 PM
@Excellionus11 (Samuel) i guess i could just photoshop that out
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Excellionus11 (Samuel) 22-Feb-18 07:54 PM
well, there is the image
what is your opinion Vahkiti?
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V A H K I T I 22-Feb-18 07:54 PM
I like it. 😛
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Excellionus11 (Samuel) 22-Feb-18 07:54 PM
glad to hear it!
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Deleted User 22-Feb-18 07:54 PM
on the other hand, given the way the texture there is, it might look weird if i did
can you turn off the shadowplay overlay?
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Excellionus11 (Samuel) 22-Feb-18 07:55 PM
not sure
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Deleted User 22-Feb-18 07:55 PM
check the taskbar
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V A H K I T I 22-Feb-18 07:55 PM
@Deleted User It's a tiny-ass icon, just use the clone brush. It'll take all of 5 seconds. 😛
Or just crop the bottom off the image
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Deleted User 22-Feb-18 07:55 PM
it can't account for perspective correction
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V A H K I T I 22-Feb-18 07:56 PM
😐
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Excellionus11 (Samuel) 22-Feb-18 07:56 PM
lemme see what I can do
the zoom might not be exactly the same tho
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Deleted User 22-Feb-18 07:57 PM
close enough is better than nothing
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Excellionus11 (Samuel) 22-Feb-18 07:57 PM
cause I had put a static camera, then used camera tool zoom
What do you think the image will be used for?
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Deleted User 22-Feb-18 07:59 PM
the header to a webpage, i assume
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Excellionus11 (Samuel) 22-Feb-18 07:59 PM
that can work
that better?
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Deleted User 22-Feb-18 08:00 PM
perfect
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Excellionus11 (Samuel) 22-Feb-18 08:00 PM
cool
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Deleted User 22-Feb-18 08:01 PM
i'll overlay the logo when i get home in a few hours
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Excellionus11 (Samuel) 22-Feb-18 08:01 PM
ok
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Deleted User 22-Feb-18 08:02 PM
until then, i'm gonna hit the gym
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Excellionus11 (Samuel) 22-Feb-18 08:02 PM
alright
I am glad I was able to contribute to the project!
Can't wait to see how it is used
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Deleted User 22-Feb-18 08:05 PM
i was just gonna try and overlay the official logo and use an official looking font for the subtitle (the legend of mata nui)
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Excellionus11 (Samuel) 22-Feb-18 08:06 PM
ok
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Deleted User 22-Feb-18 08:08 PM
did 0.0006 fix the flickering objects? cuz im not seeing any annoying flickering anymore
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V A H K I T I 22-Feb-18 08:09 PM
ye
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Deleted User 22-Feb-18 08:09 PM
good job guys btw, the new patch makes it way more pleasent! also ive noticed that 140% brightness seems to be really good for popping colors but not ruining it, if you guys have any better settings id love to hear
@Deleted User i believe that flickering is called z-fighting, if you're interested
👍 1
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Excellionus11 (Samuel) 22-Feb-18 08:10 PM
I see what you did there
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Deleted User 22-Feb-18 08:10 PM
that really is the term for that
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Excellionus11 (Samuel) 22-Feb-18 08:11 PM
wait, seriously?
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V A H K I T I 22-Feb-18 08:11 PM
@Deleted User I'll look into that. Maybe add it to the config for the enxt patch
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Deleted User 22-Feb-18 08:11 PM
the z axis defines depth
z fighting's when the computer can't decide what order everything goes, so they keep switching places
usually because everything's close to each other
or in this case, because the renderer wasn't using sufficient precision to calculate depth properly (edited)
👍 1
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G-Bond 22-Feb-18 08:13 PM
not being rude but how do i get 0.0006 i only have 0.0005, im sorry if i sound rude
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V A H K I T I 22-Feb-18 08:13 PM
@Deleted User Looks good!
👍 2
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Deleted User 22-Feb-18 08:14 PM
@G-Bond copy this to the search box: from:Vahkiti#8341 patch
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V A H K I T I 22-Feb-18 08:14 PM
Or just go to #litestone-announcements
😛
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Deleted User 22-Feb-18 08:15 PM
it doesn't ping when you make an edit
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G-Bond 22-Feb-18 08:18 PM
the instaler says 0.0005
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Deleted User 22-Feb-18 08:18 PM
it should be a launcher now
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V A H K I T I 22-Feb-18 08:18 PM
No the launcher isn't out yet. 😛
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Deleted User 22-Feb-18 08:18 PM
...
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G-Bond 22-Feb-18 08:19 PM
oh
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Deleted User 22-Feb-18 08:19 PM
the only reason i don't lug around my surface is because my backpack would weigh me down if i did
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V A H K I T I 22-Feb-18 08:19 PM
@G-Bond
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G-Bond 22-Feb-18 08:20 PM
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Omega12 22-Feb-18 08:21 PM
BOYS
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(Team Kanohi) Jocool1231 22-Feb-18 08:21 PM
Ooo
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Omega12 22-Feb-18 08:21 PM
IM FUCKING GETTING THERE
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V A H K I T I 22-Feb-18 08:22 PM
😮
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Omega12 22-Feb-18 08:22 PM
two of my potential fixes didnt work
but when i combined them
BAM, FAST FOOD PASSED OFF AS MY OWN COOKING
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V A H K I T I 22-Feb-18 08:22 PM
I love Nokama's EXTREMELY LONG WRISTS
Nokama has fuckin cat ankles for wrists
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Omega12 22-Feb-18 08:23 PM
:p
now why isn't gali rendering
YO
WHAT DID I TELL YOU
THEY'RE SPAWNING OUTSIDE THE MAP
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V A H K I T I 22-Feb-18 08:25 PM
😐
Okay but how fix
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Omega12 22-Feb-18 08:26 PM
that's the tricky part
im not sure how to edit the positions
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Deleted User 22-Feb-18 08:26 PM
@Omega12 what, how to survive the night?
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Omega12 22-Feb-18 08:26 PM
i swapped the camera files
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V A H K I T I 22-Feb-18 08:26 PM
ONE OF US
ONE OF US
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Omega12 22-Feb-18 08:26 PM
so this is on gali's mosh, but with onua's camera
which focuses on the matoran and not the level
maybe...
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Deleted User 22-Feb-18 08:27 PM
@Omega12 you're not fooling them
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G-Bond 22-Feb-18 08:27 PM
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Omega12 22-Feb-18 08:27 PM
fucking hell
the dancy boi's have gotten to strong
DancyBoi 4
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V A H K I T I 22-Feb-18 08:28 PM
Pac
>boi's
REEEEEEEEEEE
WRYYY 2
reeeeee 2
reee 3
reeee 2
reee 2
ree 4
^ There are two kinds of people. 😛
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Omega12 22-Feb-18 08:29 PM
the dancy bois would never hurt me
i fixed them
gave them new life
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Deleted User 22-Feb-18 08:29 PM
@Omega12 you're kinda shit at refurbishing tbh
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Omega12 22-Feb-18 08:30 PM
=/
im not the one who made them invisible again
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V A H K I T I 22-Feb-18 08:30 PM
BOI
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Deleted User 22-Feb-18 08:30 PM
i thought you were making a karzahni ref
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Omega12 22-Feb-18 08:30 PM
no
i thought you were trying to hurt me
menacing
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Deleted User 22-Feb-18 08:31 PM
no, now's not the time for fear
...that comes later
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DarkTakanuva 22-Feb-18 08:31 PM
bruh
I think only the most diehard Bionicle fans would have gotten the Karzahni reference
or assumed it was a Karzahni reference
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Deleted User 22-Feb-18 08:32 PM
darn
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DarkTakanuva 22-Feb-18 08:32 PM
ye
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Deleted User 22-Feb-18 08:32 PM
i figured the fact he can't fix a bot for shit would be relatively common knowledge at least
at least around here
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DarkTakanuva 22-Feb-18 08:33 PM
well, yea
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Deleted User 22-Feb-18 08:33 PM
but that's what i get for assuming Pac
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DarkTakanuva 22-Feb-18 08:33 PM
but if you say nothing concerning Karzahni before that, it gets interpreted as an insult
because fixing things does not just apply to the Bionicle universe
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Omega12 22-Feb-18 08:36 PM
so it doesn't look like the _pos.slb handles the character's positions...
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V A H K I T I 22-Feb-18 08:39 PM
Rip
🇫 2
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Omega12 22-Feb-18 08:42 PM
you guys wanna see something cool?
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Deleted User 22-Feb-18 08:42 PM
ye
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Omega12 22-Feb-18 08:42 PM
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Deleted User 22-Feb-18 08:42 PM
noice
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Omega12 22-Feb-18 08:42 PM
water cool
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V A H K I T I 22-Feb-18 08:42 PM
So she has her own dance then
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Omega12 22-Feb-18 08:42 PM
no
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V A H K I T I 22-Feb-18 08:42 PM
Oh
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Omega12 22-Feb-18 08:42 PM
it's onua's
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V A H K I T I 22-Feb-18 08:42 PM
You sure she doesn't though?
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Omega12 22-Feb-18 08:42 PM
THEY'RE ALL ONUA'S
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V A H K I T I 22-Feb-18 08:42 PM
Cause she would be off screen
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Omega12 22-Feb-18 08:43 PM
what?
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V A H K I T I 22-Feb-18 08:43 PM
They aren't ALL onua's. Tahu and Pohatu's are unbique. 😛
You said yourself they spawn under the level
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Omega12 22-Feb-18 08:43 PM
tahu and onua were finished!
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V A H K I T I 22-Feb-18 08:43 PM
How do you know she didn't have her own dance?
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Omega12 22-Feb-18 08:43 PM
oh, i managed to see them by swapping camera position files
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V A H K I T I 22-Feb-18 08:43 PM
Right
But was that before or after you also swapped animations?
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Omega12 22-Feb-18 08:43 PM
because c230 didn't exsist
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V A H K I T I 22-Feb-18 08:44 PM
So that's after then I assume
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Omega12 22-Feb-18 08:44 PM
yes
she only has 3 animation files by default
c201,c202,and c301
c301 is when she meets pohatu
c201 is her diving from the waterfall IIRC
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Perp3tual 22-Feb-18 08:45 PM
And 202?
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Omega12 22-Feb-18 08:45 PM
and i forget c202
c202 is the mask dive
c201 is her being met by onua
oh also
i replaced the main.ocl and didnt get a crash
so that's weird
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V A H K I T I 22-Feb-18 08:50 PM
A
AAA
AAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAA
I DID IT
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Omega12 22-Feb-18 08:51 PM
oh?
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V A H K I T I 22-Feb-18 08:51 PM
I GOT CEF SHARP WORKING
AAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Aurora 22-Feb-18 08:51 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Omega12 22-Feb-18 08:51 PM
yay!
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V A H K I T I 22-Feb-18 08:51 PM
@benji @Snowcone
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Omega12 22-Feb-18 08:51 PM
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Perp3tual 22-Feb-18 08:51 PM
Wen Patch?
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Aurora 22-Feb-18 08:51 PM
wen patch
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V A H K I T I 22-Feb-18 08:51 PM
Apparently it was wigging out at me not having the archetecture set up BEFORE installing the nuget package
Kinda dumb but okay
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Omega12 22-Feb-18 08:52 PM
fuck
you got me
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V A H K I T I 22-Feb-18 08:52 PM
😎
Okay okay, so if I can copy the code from the other launcher on the git, I can merge the project
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Perp3tual 22-Feb-18 08:53 PM
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Excellionus11 (Samuel) 22-Feb-18 08:54 PM
And we can all hail Dancy Boi!
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Aurora 22-Feb-18 08:54 PM
I win
The fact that it exists is meme enough
🍪 1
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Perp3tual 22-Feb-18 08:55 PM
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Aurora 22-Feb-18 08:56 PM
O_O
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Excellionus11 (Samuel) 22-Feb-18 09:01 PM
🤘 1
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Aurora 22-Feb-18 09:03 PM
Nice
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Omega12 22-Feb-18 09:06 PM
so it's the cinematic _cam.slb that determines how many matoran are int he dance and what position they're in
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Excellionus11 (Samuel) 22-Feb-18 09:26 PM
interesting
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Rick of WCG 22-Feb-18 09:26 PM
I'm glad I seen this picture. Glad I joined
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Excellionus11 (Samuel) 22-Feb-18 09:57 PM
lol
I only just now saw the paul blart memes
Well, I will head off for tonight, kinda tired. see you all tomorrow!
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V A H K I T I 22-Feb-18 10:00 PM
Night!
Hey @benji, any idea what this error is about?
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kopaka1996 22-Feb-18 10:09 PM
I have the following Public Structure Foo dim i as integer End Structure Public Class Bar Public Property MyFoo as Foo Get return Foo End Get Set(ByVal value as Foo) foo = value End Se...
https://stackoverflow.com/questions/18021810/properties-in-structures-expression-is-a-value-and-therefore-cannot-be-the-tar Also the first answer here From the info I quickly gathered this usually has to do with structures being passed by copy which are modified instead of modifying the original structure
I have the following 2 structures, and I don't really understand why the second one does not work: Module Module1 Sub Main() Dim myHuman As HumanStruct myHuman.Left.Length = 70
Hope it helped you, 'night
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benji 22-Feb-18 10:50 PM
@V A H K I T I it compiles on my machine...
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V A H K I T I 22-Feb-18 10:50 PM
.-.
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Deleted User 22-Feb-18 10:51 PM
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V A H K I T I 22-Feb-18 10:51 PM
Do you have any extra dependencies or something? All I did was copy the code into my new local project after I got Cefsharp working
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V A H K I T I 22-Feb-18 11:06 PM
@kopaka1996 I'll look into it tomorrow. Thanks! 😛
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JrMasterModelBuilder 22-Feb-18 11:14 PM
"Works on my machine": Why I like Docker (edited)
Why I dislike Docker. 😛
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The Shadow Emperor 23-Feb-18 01:11 AM
I really dislike the design of Onu-Koro in this game, there aren't enough landmarks and I always end up going in circles trying to find the right villager/doorway. super frustrating to leave and have to push the door open again
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Lehvak Nuva 23-Feb-18 01:13 AM
But Onu-Koro is basically same as in Quest for the Toa and MNOG. (edited)
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The Shadow Emperor 23-Feb-18 01:14 AM
Quest for the Toa has a static camera
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Deleted User 23-Feb-18 01:15 AM
what's the font here?
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Orikume (Space Waifu) 23-Feb-18 01:16 AM
@@Lehvak Nuva Are there full maps like this for the other locations for ToTT/QftT?
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Lehvak Nuva 23-Feb-18 01:16 AM
@Orikume (Space Waifu) Yes. I made them all
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Orikume (Space Waifu) 23-Feb-18 01:17 AM
Nice!
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Lehvak Nuva 23-Feb-18 01:17 AM
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Deleted User 23-Feb-18 01:18 AM
@Lehvak Nuva how'd you rip'em?
or did you just stitch a bunch of screenshots?
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Lehvak Nuva 23-Feb-18 01:18 AM
I combined screenshots in photoshop
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Orikume (Space Waifu) 23-Feb-18 01:20 AM
What of the levels in between the villages? Like the Papa Nihu reef starting area?
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Lehvak Nuva 23-Feb-18 01:22 AM
No, only villages.
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The Shadow Emperor 23-Feb-18 01:22 AM
I think there's a game guide somewhere that has all the full level maps
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Orikume (Space Waifu) 23-Feb-18 01:25 AM
I'm in of a new cartridge battery for this game. It won't save anymore... been meaning to play it again. (edited)
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Lehvak Nuva 23-Feb-18 01:35 AM
@Deleted User Don't know about that font, but Lego used TradeMarker font in 2001 and 2002 Bionicle posters
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Deleted User 23-Feb-18 01:49 AM
@The Shadow Emperor nintendo power advance #2
it's on archive.org
loved that book
this is the exact page it starts
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G-Bond 23-Feb-18 01:57 AM
on that campfire picture Onewas Komau is misplaced
GWdeoWhy 3
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Aurora 23-Feb-18 02:01 AM
Nudges 2 pixels to the left and 3 down
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G-Bond 23-Feb-18 02:02 AM
Its annoying me GWspenderHyperMad
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Thi' 23-Feb-18 04:49 AM
@Deleted User Looks like the Toa Nuva's trademarker (the font) (edited)
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V A H K I T I 23-Feb-18 04:50 AM
It's Trademarker, yeah. (edited)
The main font is Goudy Trajan, though some people mistake it for Trajan Pro Regular. (edited)
The Voya Nui font appears to be a derivative of Trademarker.
@Lehvak Nuva All disagreements aside, that's actually pretty cool. Good job!
I was tempted after our last recording to rip the maps from BIONICLE The Game GBA to see if any of that trash pile could be salvaged in maybe a different engine, but the culling in that game is ridiculous.
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Wolk 23-Feb-18 05:01 AM
So, how "completable" is the game so far?
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V A H K I T I 23-Feb-18 05:03 AM
Well, with a little work, Pohatu and Lewa's levels can be played start to finish.
Following that, the rest can only be with the debug menu with various degrees of game breaking bugs.
Mainly crashes from missing files we need to figure the format of.
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Thi' 23-Feb-18 05:31 AM
Oh jeez, I'm upgrading with the last patch, your .exe is awesome
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V A H K I T I 23-Feb-18 05:32 AM
Thanks. 😛 It'll be better still once the new Launcher is done.
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Thi' 23-Feb-18 05:34 AM
Simple remark, when I'm trying to install to another location (I'm using a HDD for my soft, data and SSD for os) like D:/ it crashes
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V A H K I T I 23-Feb-18 05:35 AM
The installer or the game itself?
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Thi' 23-Feb-18 05:35 AM
Installer
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V A H K I T I 23-Feb-18 05:35 AM
That's odd. What's the error it gives? (edited)
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Thi' 23-Feb-18 05:37 AM
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V A H K I T I 23-Feb-18 05:37 AM
.-.
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Perp3tual 23-Feb-18 05:37 AM
That's the old patcher right? (edited)
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Thi' 23-Feb-18 05:37 AM
Juste have to install to C: and copy/paste the content, but I'm just sharing this error
Nope, last one (just downloaded it)
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V A H K I T I 23-Feb-18 05:38 AM
Ye, but I changed to to be able to a new location in 0.006
So it should work
Hmm
Let me check on my end
Yeah, I'm not seeing any glaring omissions in the installforge project. Try running as admin?
Just tested on my end and it's doing the same thing. Wot
THis is so weird... it's not the commands causing it...
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Wolk 23-Feb-18 06:30 AM
Soo, shooting the grappling hook thingy and leaving the area before it returns to you makes it, and your hand, disappear... how fun
Aaaand it's back
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V A H K I T I 23-Feb-18 06:33 AM
Pac
@Thi' Just pushed a hotfix to the patch. Issue should be fixed now.
For some reason when a non-standard path was set, the installer would add the company and program name to the path, which happens to contain an invalid character, (a colon) thus resulting in the setup error.
I managed to work around the issue by removing that information from the installer altogether. (edited)
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Thi' 23-Feb-18 06:41 AM
Thanks 😃
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V A H K I T I 23-Feb-18 06:41 AM
No thank you for pointing that out. That one was set to throw a stick in the wheel for the plans we had for the launcher. 😛
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Thi' 23-Feb-18 07:50 AM
If you're looking for a beta tester... ☜(゚ヮ゚☜)
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V A H K I T I 23-Feb-18 07:51 AM
I mean.. we're all pretty much testers here. 😛
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Thi' 23-Feb-18 07:52 AM
C'est pas faux.
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ShadowDraikana 23-Feb-18 11:34 AM
If anyone notices a problem, bug, or texture issue with the Kanohi masks, contact me immediately. I worked my ass off getting them working, and I'd appreciate it if I could be informed of an issue. (edited)
The Huna and Ruru haven't been fixed yet, so don't bother reporting that.
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Snowcone 23-Feb-18 11:48 AM
@Kaylie Vinchenstein you said The Scarlet One - Yesterday at 17:10 prooobably can blame snowcone for that XD what did you mean?
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2Tie 23-Feb-18 01:05 PM
current Gali level curiosities summary/recap: entering the hut that has the tablet while having the ruru active is supposed to trigger a cutscene, possibly cutscene 3 in the files. blowing the third horn in the kaukau statue crashes, unknown what's supposed to happen. the Island section (isld -> ttun -> mbch etc) has a whirlpool on both ends. mbch has matoran you can collect. the section is done before getting the kaukau. i'm not sure what links to WMSK yet. possibly tied to rescuing the matoran, there's text for an NPC who needs you to find a gear. afaik none of the maps you can warp to have such an NPC nor a collectable gear (though beta screenshots do show a gear in the collectables screen.) i'm not sure if other people have figured this out yet, but i don't know what map leads into SHRN yet. the loop in SHRN that has WTHK doesn't seem to have a collectable? there are maps (like MOSH) that aren't in the warp list. what determines this?
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emily (peri) 23-Feb-18 01:08 PM
the villager with the gear quest is somewhere in ga koro, i remember talking to her
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Kaylie Vinchenstein 23-Feb-18 01:20 PM
@Snowcone I wasn't being serious about that. The credits said you made the launcher, so I figured there was one person to jokingly blame for it. Obviously though we have vahkiti to take the blame, because apparently people are stupid and wouldn't read the note otherwise. Sorry if I upset you though. (edited)
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ShadowDraikana 23-Feb-18 01:29 PM
@2Tie I'm thinking one of the other rooms listed in her level folder was supposed to link into the shrine.
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Omega12 23-Feb-18 01:46 PM
We don't quite know how to edit warps ATM
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ShadowDraikana 23-Feb-18 01:48 PM
Mantis said something about it being possible with hex editing
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Omega12 23-Feb-18 01:50 PM
It should be, but doing it is a different story
If anyone can do it it would be him
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ShadowDraikana 23-Feb-18 01:56 PM
For starters changing MTOP in Lewa's level to MTUP would be useful
Adding in MOSH and GHUT, along with VTNL to Gali's level warp list would be extremely helpful
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ShadowDraikana 23-Feb-18 02:11 PM
@Hexadecimal Mantis You still trying to get Kopaka's sounds to work right?
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Hexadecimal Mantis 23-Feb-18 02:11 PM
ye
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ShadowDraikana 23-Feb-18 02:12 PM
Kopaka's leve may be a lost cause unless we get that beta. (edited)
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Hexadecimal Mantis 23-Feb-18 02:13 PM
I was able to fix the "squishy rocks" but not in a very orthodox way
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ShadowDraikana 23-Feb-18 02:13 PM
Oh?
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Hexadecimal Mantis 23-Feb-18 02:14 PM
just edited the pointer in soundtable.slb to point to the correct audio, which is rock in Kopaka's case
buuuuuuut we need to find a better way to fix it
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Snowcone 23-Feb-18 02:14 PM
@Kaylie Vinchenstein you did not upset me
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ShadowDraikana 23-Feb-18 02:15 PM
We probably won't be able to fix it until we get the slb, osi, and ocl files cracked
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Hexadecimal Mantis 23-Feb-18 02:15 PM
problem with slbs is that there is a variety of structures it seems
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ShadowDraikana 23-Feb-18 02:16 PM
It would help if that dev would be able to tell us anything about those files. Who was it that invited the dev?
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Hexadecimal Mantis 23-Feb-18 02:16 PM
i think it was @ Jaekoff#1301
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ShadowDraikana 23-Feb-18 02:17 PM
Yeah that's it.
AutoCad can't open these slb files, so unless we get an assist from a dev, or we stumble upon something, we're screwed.
Or we get the beta
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Deleted User 23-Feb-18 02:23 PM
would litebrick even know the format? he just worked on the physics
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ShadowDraikana 23-Feb-18 02:23 PM
Better hope he does.
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Omega12 23-Feb-18 03:33 PM
If he worked on the physics he might now. Slb and the. Ocl
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😺 QSKSw (Josie) 23-Feb-18 04:09 PM
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Deleted User 23-Feb-18 04:26 PM
oh, so that's what the mask looks like
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ShadowDraikana 23-Feb-18 04:28 PM
?
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Deleted User 23-Feb-18 04:28 PM
@😺 QSKSw (Josie)'s mask
apparently that was her old avi, but it looked more like a sprite edit of some 16-bit jrpg cat (edited)
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Omega12 23-Feb-18 04:52 PM
I thought the same thing lol
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😺 QSKSw (Josie) 23-Feb-18 04:55 PM
Minecraft Skin of my Bionicle OC's mask in my old sprite comics in 2006
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Deleted User 23-Feb-18 04:58 PM
oh man i didnt get the game brightness credit in the patch notes 😦
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Galgo 23-Feb-18 06:19 PM
is there any text in the scene where Lewa meets Tahu?
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Deleted User 23-Feb-18 06:21 PM
he was probably too busy having nui-rama kidnap le-matoran
and taipu
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emily (peri) 23-Feb-18 06:23 PM
@Galgo ye, based on the dialogue it sounds like lewa trips and tahu makes fun of him. its good
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Galgo 23-Feb-18 06:23 PM
is it available anywhere?
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emily (peri) 23-Feb-18 06:24 PM
hold on, I can grab it real quick
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Galgo 23-Feb-18 06:24 PM
jeez a lot's been fixed in a week, props to the modders
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emily (peri) 23-Feb-18 06:29 PM
You must be Lewa. How did you know that? Rahi are slow-witted, not clumsy. I've faced many Rahi. Perhaps more than you, whatever your name is. Tahu. Save your energy, Lewa -- we should be fighting Makuta, not each other. Makuta? Have you seen it? Not yet, but I feel we're getting close. Take these masks... ...I'm sure you'll put them to good use. Thank you. I must be going now... You're welcome. When will we meet again? Soon. If you see the others, tell them the endgame is near.
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Galgo 23-Feb-18 06:29 PM
>the endgame is near
hah
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Omega12 23-Feb-18 07:26 PM
hey guys i figured out the .slb
The Sage Library is a historical structure located on 100 E. Midland St in Bay City, Michigan. The library had its grand opening on January 16, 1884 and was constructed by Henry W. Sage as a gift to Bay City. It is operated as a public library by the Bay County Library System.[2] The building was listed on the National Register of Historic Places in 1979.[1] It is the oldest continually operated library building in the state of Michigan.[3]
it's a public library, we can just go inside!
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benji 23-Feb-18 07:29 PM
Yep you're right, it was right in front of us the whole time!
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V A H K I T I 23-Feb-18 07:29 PM
BOI
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Perp3tual 23-Feb-18 07:29 PM
I commend you on your shitposting ability
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Omega12 23-Feb-18 07:33 PM
looking into sage
since i've been seeing it referenced int eh documentation ALOT
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Deleted User 23-Feb-18 07:33 PM
just type it in your email field if you don't wanna bump the thread
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Perp3tual 23-Feb-18 07:33 PM
Don't forget the parsley rosemary and thyme
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Omega12 23-Feb-18 07:33 PM
i know you think im joking
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Deleted User 23-Feb-18 07:34 PM
@Perp3tual i understood that reference
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Omega12 23-Feb-18 07:34 PM
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Deleted User 23-Feb-18 07:34 PM
to be fair
that shitpost wasn't helping your case
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Omega12 23-Feb-18 07:35 PM
:V
to be a meme lord you have to constantly walk the line of truth and meme
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Deleted User 23-Feb-18 07:36 PM
you merely adopted the memes
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Omega12 23-Feb-18 07:36 PM
hey
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Deleted User 23-Feb-18 07:36 PM
i was born in it - molded by it (edited)
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Omega12 23-Feb-18 07:36 PM
check my role in the /BIOG/ discord
then rethink that statement
:V
u are but a baby
WATCH THIS
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Deleted User 23-Feb-18 07:38 PM
not bad, not bad
BUT CAN YOU DO THIS? (edited)
FeelsDabMan
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Omega12 23-Feb-18 07:38 PM
nope, i don't pay for nitro
;_;
I'm poor
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Deleted User 23-Feb-18 07:39 PM
gotta invest in the good memes my dude
buy low, sell high
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Omega12 23-Feb-18 07:39 PM
👌
that's why I'm invested in dogecoin
and garlicoin
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Deleted User 23-Feb-18 07:39 PM
1 doge = 1 doge
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Omega12 23-Feb-18 07:40 PM
hell yeah
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Deleted User 23-Feb-18 07:40 PM
my wallet's buried somewhere
probably still has a few thousand doge
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Omega12 23-Feb-18 07:41 PM
ALSO'
100 Doge to whoever can crack any of the file formats we need to get into
NiceMeme 2
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Hexadecimal Mantis 23-Feb-18 07:41 PM
hm
maybe
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Omega12 23-Feb-18 07:46 PM
floweywink 1
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V A H K I T I 23-Feb-18 07:50 PM
You know that's not a bad idea. (edited)
If we really want to get into these files quick, we could pool funds and set a bounty.
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Omega12 23-Feb-18 07:51 PM
yep
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Hexadecimal Mantis 23-Feb-18 07:51 PM
go to xentax. They have people that reverse formats for money
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V A H K I T I 23-Feb-18 07:51 PM
They do it for money there huh?
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Omega12 23-Feb-18 07:51 PM
how much money?
i got like $5
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Hexadecimal Mantis 23-Feb-18 07:51 PM
depends
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V A H K I T I 23-Feb-18 07:51 PM
Well let's give it another week or two. If we're still at an impasse, let's see how much we can pool.
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Hexadecimal Mantis 23-Feb-18 07:52 PM
I got payed to reverse a format before. Not there though
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V A H K I T I 23-Feb-18 07:52 PM
How did it go?
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Hexadecimal Mantis 23-Feb-18 07:52 PM
I got payed
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V A H K I T I 23-Feb-18 07:52 PM
:3
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Hexadecimal Mantis 23-Feb-18 07:52 PM
so thats good
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Omega12 23-Feb-18 07:52 PM
did you reverse it successfully?
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Hexadecimal Mantis 23-Feb-18 07:52 PM
ye
I would work with OCL if I had the time
but I'm stuck in the perpetual loop of school
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V A H K I T I 23-Feb-18 07:53 PM
Well when the time comes, I can probably put at least $50 in the pool.
I also vote either JMMB or Swert to manage the funds since they're the most reputable people here.
I mean, I can say that it'll all definitely go to the person we're paying with me doing it, but at the end of the day, y'all didn't even know my name before two weeks ago. 😛 (edited)
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Hexadecimal Mantis 23-Feb-18 07:55 PM
I did. I saw you talking about BTG on biomedia project years ago.
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V A H K I T I 23-Feb-18 07:55 PM
Ah well that's neat then. 😛
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Hexadecimal Mantis 23-Feb-18 07:56 PM
And that inspired me to look into the game. Even if it was 2-3 years later
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V A H K I T I 23-Feb-18 07:56 PM
Even so, JMMB and Swert have proven their reliability. If you're all okay with me managing the money then it's fine. I'm just saying if anyone has apprehensions, then JMMB or Swert might be a better choice.
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Omega12 23-Feb-18 08:01 PM
oh i came across apparently another cheat hidden in the .exe last night
it's nogreencaps i think
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V A H K I T I 23-Feb-18 08:02 PM
Never figured out what that does
Saw it tho
NoGreenCapes
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ShadowDraikana 23-Feb-18 08:03 PM
@V A H K I T I Hold off for a bit on this. Jakeoff is going to try seeing if this dev knows anything about the files and how they were created.
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V A H K I T I 23-Feb-18 08:03 PM
Yeah, well that's why I said, give it a bit more time.
But if we're still at an impasse after two weeks, we might want to consider setting a bounty. (edited)
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ShadowDraikana 23-Feb-18 08:04 PM
Agreed.
We're extremely limited until we can break these files open.
Oh, I have a small fix package ready to send you as well.
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V A H K I T I 23-Feb-18 08:05 PM
Noice
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ShadowDraikana 23-Feb-18 08:05 PM
Fixed the broken picks/hammers in Onu-Koro, and got Thali-Wali textured correctly
The hammers have two textures, one white the other dark grey. Chose the grey because the white is a bit... too bright.
The grapple claw is going to be a lot tougher. Trying to determine how they did Gali's so I can hopefully toss this in as well. On top of this, I'd like to fix the mask textures so the holes don't show up as black.
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benji 23-Feb-18 08:09 PM
@Omega12 how much doge for full .x import / export with rigging and vertex colors?
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V A H K I T I 23-Feb-18 08:09 PM
If the claw needs retexturing just adjust the UV map in max
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Omega12 23-Feb-18 08:10 PM
1000 doge? (edited)
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benji 23-Feb-18 08:10 PM
👌
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Omega12 23-Feb-18 08:10 PM
wait
you're not gonna fucking ruse me while im reading code
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ShadowDraikana 23-Feb-18 08:10 PM
@V A H K I T I I have to make an account just to get the trial of that thing
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V A H K I T I 23-Feb-18 08:11 PM
Then do it? 😛
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ShadowDraikana 23-Feb-18 08:11 PM
As long as I cam keep reinstalling it then hell yeah I'm getting it
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Omega12 23-Feb-18 08:11 PM
i read that as a sull .slb import / export
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V A H K I T I 23-Feb-18 08:12 PM
@ShadowDraikana Just get the student version. It's good for three years
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ShadowDraikana 23-Feb-18 08:12 PM
Don't I have to be a student though?
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V A H K I T I 23-Feb-18 08:13 PM
I mean, yes, but they don't verify anything.
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Omega12 23-Feb-18 08:13 PM
wait, @benji does your tool do rigging?
do you mean the model bones?
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ShadowDraikana 23-Feb-18 08:14 PM
@V A H K I T I Cool. I'll definitely get it. Hopefully I can fix the Claw, Huna, and Ruru and add it to my fix pack.
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Omega12 23-Feb-18 08:14 PM
i wonder if this is the problem with ta09
0
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V A H K I T I 23-Feb-18 08:15 PM
THat looks like the setup between ta05 and ta02
ALso
>Position the dude and stuff
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Omega12 23-Feb-18 08:15 PM
the dev comments are great in the .osi
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Hexadecimal Mantis 23-Feb-18 08:16 PM
"What the hell does this thing do anyway?"
clearly, they were talented individuals
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2Tie 23-Feb-18 08:17 PM
i should check those out after work, sounds like a blast
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Omega12 23-Feb-18 08:18 PM
it's like watching a big bang theory marathon, but laughing at one joke per epsode
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ShadowDraikana 23-Feb-18 08:18 PM
lol
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Omega12 23-Feb-18 08:18 PM
and all the laugh is "ha, that was funny"
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Hexadecimal Mantis 23-Feb-18 08:19 PM
"TOA HANDLE DOESN'T EQUAL ANYTHING DUHHH!!!!"
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Omega12 23-Feb-18 08:19 PM
What bone? you idiot.
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benji 23-Feb-18 08:21 PM
@Omega12 I'm working on adding collada support with full vertex colors and rigging
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Omega12 23-Feb-18 08:21 PM
sow ith the rigging then we could fix people like nuju?
or would we have to redo the animation?
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Hexadecimal Mantis 23-Feb-18 08:22 PM
hope you boyz know how to do bone weights
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Omega12 23-Feb-18 08:22 PM
fuck, now we gotta ask greg how much bionicle bones weigh
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benji 23-Feb-18 08:23 PM
IDK what's up with nuju or anyone else for that matter, I'm just working on .x models
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ShadowDraikana 23-Feb-18 08:23 PM
Nokama's trident is barfed, but not her. Nuju and Onewa are the same way (as in barfed entirely) (edited)
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Hexadecimal Mantis 23-Feb-18 08:23 PM
my pfp explains the messed up vertex colors
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Omega12 23-Feb-18 08:24 PM
nuju's a fucking chipmunk because his sorogate animation doesnt match with his model
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benji 23-Feb-18 08:24 PM
FYI, LOMNTool is never going to teach you to use your 3D modeling software, so you'll need to learn how to edit vertex colors and rigging in your software
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Hexadecimal Mantis 23-Feb-18 08:25 PM
rigging is a pain
for me at least
I just spam blend
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Excellionus11 (Samuel) 23-Feb-18 08:29 PM
I wonder how different life would be if Legend of Mata Nui was finished
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Omega12 23-Feb-18 08:29 PM
none of us would have met
also the story would be completely different
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The Shadow Emperor 23-Feb-18 08:33 PM
dancing would still be canon
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joint-Dogg666 23-Feb-18 08:35 PM
When Greg started writing chapter books in 2003 he woulda completely ignored this game just like he did MNOG
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Excellionus11 (Samuel) 23-Feb-18 08:37 PM
Dancy boi would not be famous
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V A H K I T I 23-Feb-18 08:47 PM
@Galgo Any further contact with LB? We could use his insight into some of the file formats.
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ShadowDraikana 23-Feb-18 08:48 PM
I did say that Jakeoff was asking him...
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V A H K I T I 23-Feb-18 08:49 PM
Oh, I must have missed that. 😛
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ShadowDraikana 23-Feb-18 08:50 PM
shadowknight - Today at 8:03 PM @V A H K I T I (Liam) Hold off for a bit on this. Jakeoff is going to try seeing if this dev knows anything about the files and how they were created.
Anyway, I'll send you what I have here tomorrow morning.
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V A H K I T I 23-Feb-18 08:50 PM
Oh
Then I just had a brainfart then. xD
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ShadowDraikana 23-Feb-18 08:51 PM
We've all been having brainfarts lately. points at LOMN
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(Team Kanohi) Jocool1231 23-Feb-18 08:54 PM
Btw, a nice factoid, in onu-koro, you can jump through most of the windows of the huts.
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Omega12 23-Feb-18 08:59 PM
i was going to say it's because they're holes
but then realized that onua should be to big to do that
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Excellionus11 (Samuel) 23-Feb-18 09:00 PM
My guess is that any area outside the interior could be programmed to automatically return you to Onu Koro?
I have been considering remaking that image in SFM by first posing Tahu
then saving that as a session
then making a new one, posing each toa individually
saving the animsets
then finally opening the tahu session and putting it all together
what would everyone think of that?
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Omega12 23-Feb-18 09:26 PM
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V A H K I T I 23-Feb-18 09:34 PM
Same
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Excellionus11 (Samuel) 23-Feb-18 09:50 PM
I am quite happy with how I got the image to turn out
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ShadowDraikana 23-Feb-18 09:59 PM
@Omega12 Same bro
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Galgo 23-Feb-18 10:01 PM
waiting game
like everything about this game [sad pengu here]
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V A H K I T I 23-Feb-18 10:02 PM
Well worst case scenario, the bounty is an option.
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Galgo 23-Feb-18 10:03 PM
the game thing was unintentional, haha
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Deleted User 23-Feb-18 11:00 PM
@Omega12 this pic's not accurate
it's not a skeleton
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ShadowDraikana 24-Feb-18 08:12 AM
Does anyone know of an object that has a broken/placeholder texture? Please describe what it is and where I can find it. Don't report the Onu-Koro picks/hammers/Thali-Wali/grapple claw because I fixed all of those (grapple claw work in progress). The Huna and Ruru masks in Onua's level are going to be fixed; please don't spam me by reporting that either. If you want to point out an object, please tag me. Thanks!
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Kaytorahk 24-Feb-18 08:16 AM
I think there are some blue vines somewhere in Lewas level towards the kini
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ShadowDraikana 24-Feb-18 08:21 AM
Yeah the vines are frozen and broken
Thanks for reminding me. Will try fixing it today
It's an slb problem I think
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Kaytorahk 24-Feb-18 08:23 AM
They are useless cause there is literally a path around that area
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ShadowDraikana 24-Feb-18 08:26 AM
Yep. Jump+Miru can skip them.
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Kaytorahk 24-Feb-18 09:20 AM
Saffire's PC project "Bionicle", also for Lego, was also one of the finest looking and playing games being shown. With smooth animation, great special effects, beautiful and massive environments, challenging puzzles, and flawless gameplay, the game is sure to be a success.
I found that on saffires website
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ShadowDraikana 24-Feb-18 12:05 PM
Tries to get 3DS Max Student. "We're sorry, but we are unable to provide you with the license serial at this time. Please try again in 30 minutes." Fffffffffffffffffffun.
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omegalucas 24-Feb-18 12:21 PM
You can download the trial
Works for 30 days without any limitations
If you try to log in through the program in a few days the student license should kick in
Worked for me
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ShadowDraikana 24-Feb-18 12:23 PM
Ah ok. I'll try that then
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omegalucas 24-Feb-18 12:23 PM
Or through the website. I'm not sure exactly how I did it, but for now use the trial
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ShadowDraikana 24-Feb-18 12:49 PM
Yeah I'll get by with the trial for now
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känser 24-Feb-18 02:53 PM
stop cakeposting
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😺 QSKSw (Josie) 24-Feb-18 02:59 PM
only wanted to make sure everybody sees it that it's meant for, i know some people only check certain channels because the rest are weird and scary
don't want to @ everybody because that can be even more annoying for some people
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V A H K I T I 24-Feb-18 03:23 PM
JesusHimself - Today at 9:20 AM Saffire's PC project "Bionicle", also for Lego, was also one of the finest looking and playing games being shown. With smooth animation, great special effects, beautiful and massive environments, challenging puzzles, and flawless gameplay, the game is sure to be a success. I found that on saffires website
>flawless gameplay
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ShadowDraikana 24-Feb-18 03:23 PM
LOL
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V A H K I T I 24-Feb-18 03:23 PM
Kek
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Omega12 24-Feb-18 03:30 PM
you know what
for 2001, the controls arent bad
especially for a game made for babies
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V A H K I T I 24-Feb-18 03:31 PM
I mean... I can name plenty of 3d games with less stiff controls than this from as early as 1996. 😛
Made for a younger audience at that.
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Omega12 24-Feb-18 03:32 PM
paint.exe is not a game
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V A H K I T I 24-Feb-18 03:32 PM
No, but Mario 64, Spyro, Sonic Adventure, Crash 2. THose sure are. 😛
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Omega12 24-Feb-18 03:32 PM
but no joke, i don't find the controls bad
except the changing masks control
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😺 QSKSw (Josie) 24-Feb-18 03:33 PM
there are always more bad games than good, liam
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V A H K I T I 24-Feb-18 03:33 PM
I'm not saying this is BAD, I'm just looking at it objectively and taking the fact that the beta didn't improve the controls into account
ALTHOUGH there are parts of the game that ARE bad in complete relation to the controls and physics, but I can't say that was not fixed in the beta
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😺 QSKSw (Josie) 24-Feb-18 03:34 PM
LOMN isn't a masterpiece, but taking into account it's development state, it seems like it would've been on the higher tier of middle-of-the-row games. (edited)
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V A H K I T I 24-Feb-18 03:35 PM
For the record, I'm talking mainly about Gali's waterfall climb to the Rau here. (edited)
Fuck that area with hellfire.
Also Tahu's "I Wanna Be The Guy" cave.
YOU KNOW THE ONE
Pac
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😺 QSKSw (Josie) 24-Feb-18 03:35 PM
Lots of games have shitty water levels. I don't know why they keep doing this.
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ShadowDraikana 24-Feb-18 03:35 PM
Oh geez those areas are AWFUL
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😺 QSKSw (Josie) 24-Feb-18 03:35 PM
And shitty lava levels.
Atleast it doesn't have a minecart level.
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V A H K I T I 24-Feb-18 03:36 PM
I'm like.. 99% sure the Tahu cave is expecting you to use the Hau.
But the Hau doesn't work here soo...
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ShadowDraikana 24-Feb-18 03:39 PM
btw I got 3DS Max now, so I'm going to try fixing the grapple claw, the Huna, and the Ruru.
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V A H K I T I 24-Feb-18 03:42 PM
Noice
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ShadowDraikana 24-Feb-18 03:43 PM
I have no clue what I'm doing so this is likely going to be a trainwreck
The claw is going to be difficult because the texture for the claws onua has is set up for both.
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V A H K I T I 24-Feb-18 03:44 PM
I can at least tell you how to access the UV mapping tools.
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ShadowDraikana 24-Feb-18 03:44 PM
Yeah that would be a tremendous help
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V A H K I T I 24-Feb-18 03:44 PM
As for changing the assigned texture that's easy.
just make a new one, name it whatever you deem appropriate, then drag and drop it onto the model.
When you export it, it'll assign that new texture to the OBJ
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ShadowDraikana 24-Feb-18 03:45 PM
That's not the issue
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V A H K I T I 24-Feb-18 03:45 PM
That's how I split up the assignemtns for Frontend
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ShadowDraikana 24-Feb-18 03:45 PM
Oh, so cut up the texture down to what you want and it will work?
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V A H K I T I 24-Feb-18 03:46 PM
Huh? No that's not what I meant. xD
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ShadowDraikana 24-Feb-18 03:46 PM
Well that's the problem. The claw texture is set up for two claws. This is only a single claw.
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V A H K I T I 24-Feb-18 03:47 PM
Ooooh. That's.... can I see the texture?
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ShadowDraikana 24-Feb-18 03:47 PM
Yes
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V A H K I T I 24-Feb-18 03:47 PM
Cause that doesn't sound right.
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ShadowDraikana 24-Feb-18 03:47 PM
Let me grab it
I don't have an idividual texture for that claw as far as I can tell, unlike Gali's grapple
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Omega12 24-Feb-18 03:47 PM
Gee saffire, how come your texture lets you have TWO claws?
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V A H K I T I 24-Feb-18 03:47 PM
Pac
I have a hunch as to why it's like this, but I have to see it to confirm
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ShadowDraikana 24-Feb-18 03:48 PM
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V A H K I T I 24-Feb-18 03:49 PM
Okay so...
I THINK one side is supposed to be for the underside of the claw, but since they're identical, I could be wrong
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ShadowDraikana 24-Feb-18 03:50 PM
If I can load this texture in I might be able to determine if that's the case
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V A H K I T I 24-Feb-18 03:50 PM
Ye
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ShadowDraikana 24-Feb-18 03:52 PM
Where are the UV mapping tools, and where would I import the texture? I think I just did this wrong
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😺 QSKSw (Josie) 24-Feb-18 03:52 PM
[2:53 PM] @känser: stop cakeposting [2:59 PM] QSKSw (Josie): don't want to @ everybody because that can be even more annoying for some people I went to do something about that and apparently we can't turn it off. Oh no. (edited)
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ShadowDraikana 24-Feb-18 03:53 PM
Who created the group?
Because whoever did should be able to
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😺 QSKSw (Josie) 24-Feb-18 03:54 PM
@V A H K I T I Help us Obi Wan Balogna you are our only hope.
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(Team Kanohi) Jocool1231 24-Feb-18 03:54 PM
@😺 QSKSw (Josie) you can turn off @ everyone, but it's per channel I'm pretty sure.
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Omega12 24-Feb-18 03:55 PM
one you boys who has 3ds max
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V A H K I T I 24-Feb-18 03:55 PM
@😺 QSKSw (Josie) Don't do it
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(Team Kanohi) Jocool1231 24-Feb-18 03:55 PM
Yeah, in the channel permissions
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V A H K I T I 24-Feb-18 03:55 PM
THat's still needed
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Omega12 24-Feb-18 03:55 PM
can you import a map into it and generate an COL?
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V A H K I T I 24-Feb-18 03:55 PM
FFS Josie STOP
WHat did I tell you about messing with the channel permissions? :V
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😺 QSKSw (Josie) 24-Feb-18 03:56 PM
Liam. No. Bad.
squirts with water (edited)
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V A H K I T I 24-Feb-18 03:57 PM
Josie I swear to god if you mess up the permissions again I will demote. you. Pac
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😺 QSKSw (Josie) 24-Feb-18 03:57 PM
Users should not be able to tag everybody in the server in a post in the porn chat. (edited)
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V A H K I T I 24-Feb-18 03:57 PM
And I still need to be able to do that for important messages that NEED everyone's attention
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Aurora 24-Feb-18 03:57 PM
What if they want to, though?
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V A H K I T I 24-Feb-18 03:58 PM
Besides, all the channel permissions with a few exceptions are synced with the category.
Do NOT mess that up
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Aurora 24-Feb-18 03:58 PM
What if it's porn deserving of a ping?
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😺 QSKSw (Josie) 24-Feb-18 03:58 PM
@V A H K I T I Which is presumably why it can only be changed per-channel
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V A H K I T I 24-Feb-18 03:58 PM
Just stop okay?
I will do it if it becomes necessary
Until then, just leave it alone
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😺 QSKSw (Josie) 24-Feb-18 03:58 PM
Server Information is important, Porn and Shitposts aren't.
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V A H K I T I 24-Feb-18 03:58 PM
LEAVE
IT
ALONE
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Aurora 24-Feb-18 03:59 PM
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V A H K I T I 24-Feb-18 03:59 PM
Nah man, the last time she messed with server permissions it took me like an hour to fix. (edited)
I'm not playing this time. 😛
Especially with this many new people.
As I said, I will do it.
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😺 QSKSw (Josie) 24-Feb-18 04:02 PM
@everybody should I do it?
oh well you look at that, you already fucking did it.
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V A H K I T I 24-Feb-18 04:02 PM
Actually I didn't.
At least not for this channel
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😺 QSKSw (Josie) 24-Feb-18 04:03 PM
Well, I certainly didn't.
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(Team Kanohi) Jocool1231 24-Feb-18 04:04 PM
😶 Who done it?
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😺 QSKSw (Josie) 24-Feb-18 04:04 PM
Wait a minute, this feature is off by default.
Shithead, you specifically turned it ON for the porn chat?
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V A H K I T I 24-Feb-18 04:05 PM
Josie, that chat was made when the server had like.. 20 people, tops
90% of which were always offline
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😺 QSKSw (Josie) 24-Feb-18 04:06 PM
Yes, and then a thing happened and now we have a million people that don't want to look at porn and memes.
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(Team Kanohi) Jocool1231 24-Feb-18 04:06 PM
I just muted every other chat. 🤷
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ShadowDraikana 24-Feb-18 04:07 PM
@V A H K I T I All I need to know is how to get to the uv mapping tools and how to import textures.
That should be all I need to fix these
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😺 QSKSw (Josie) 24-Feb-18 04:07 PM
@(Team Kanohi) Jocool1231 Apparently you can't on Apple devices so it's unavoidable in some cases.
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V A H K I T I 24-Feb-18 04:07 PM
@ShadowDraikana Select the model, open the modifiers panel, then select UVW Unwrap (edited)
From that panel go down to Open UV Editor or something like that
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ShadowDraikana 24-Feb-18 04:08 PM
Thanks
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😺 QSKSw (Josie) 24-Feb-18 04:09 PM
Oh my god, the Beaverhouse permissions have it turned off by default so you really did specifically turn it on in Porn, Spam, Server Information, and nowhere else.
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V A H K I T I 24-Feb-18 04:09 PM
Josie
I'm literally changing the permissions RIGHT NOW
Because I don't want YOU messing it up again
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😺 QSKSw (Josie) 24-Feb-18 04:09 PM
Good.
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V A H K I T I 24-Feb-18 04:09 PM
And you seem dead set on doing it if I don't beat you to the punch
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😺 QSKSw (Josie) 24-Feb-18 04:11 PM
wow i have to hold a gun to your head to not broadcast porn lol
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V A H K I T I 24-Feb-18 04:11 PM
Don't get used to it. Pac
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😺 QSKSw (Josie) 24-Feb-18 04:13 PM
Why, you going to start being proactive about issues with the community so I don't have to try and fix it myself and just make it worse? Pac (edited)
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V A H K I T I 24-Feb-18 04:14 PM
You sassing me Josie? Pac
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Aurora 24-Feb-18 04:15 PM
GIRLS
Grabs ears
Fucking shush
Baps both of them
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V A H K I T I 24-Feb-18 04:15 PM
Noose
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Excellionus11 (Samuel) 24-Feb-18 04:15 PM
Save us PERVY BOI
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Aurora 24-Feb-18 04:16 PM
DANCYBOI
doot 1
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V A H K I T I 24-Feb-18 04:16 PM
Also I made a LOMN voice channel in the process for anyone needing to collaborate via voice.
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Excellionus11 (Samuel) 24-Feb-18 04:16 PM
Nice!
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V A H K I T I 24-Feb-18 04:16 PM
If necessary I'll set it up so that only BMP, BMOP and LOMN Modders can access it. (edited)
Right now though I'll leave it public
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Aurora 24-Feb-18 04:17 PM
Can we have a "Ganto talks" voice channel? Where he discusses random things from time to time?
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ShadowDraikana 24-Feb-18 04:18 PM
@V A H K I T I Thanks!
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Excellionus11 (Samuel) 24-Feb-18 04:18 PM
Do we need Perfect Timing Jesus again?
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V A H K I T I 24-Feb-18 04:18 PM
SAVE US JESUS (edited)
SAVE US FROM OUR OWN BONKLY SINS
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😺 QSKSw (Josie) 24-Feb-18 04:19 PM
@Aurora literally what Random is for (edited)
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ShadowDraikana 24-Feb-18 04:21 PM
@V A H K I T I Is there a way toimport extures without making a scene?
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V A H K I T I 24-Feb-18 04:22 PM
?
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ShadowDraikana 24-Feb-18 04:22 PM
Only things coming up for importing textures is with using scenes
This is certainly a humbling experience
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Excellionus11 (Samuel) 24-Feb-18 04:26 PM
I just had the weirdest Idea
What if someone made a mod for Bionicle heroes that just allows us to play as the Piraka no matter what, and we fight against the toa
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Omega12 24-Feb-18 04:27 PM
save us dev from this hell. total seperation from .ocl
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ShadowDraikana 24-Feb-18 04:28 PM
This is really pissing me off. I should not be having trouble getting textures imported.
Well.
Sometimes I wonder why I am so stupid with certain things.
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benji 24-Feb-18 04:34 PM
(use Maya)
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ShadowDraikana 24-Feb-18 04:35 PM
Now he tells me
I'm going to have to compare with Gali's hook to figure out how they got the texture on it right
I already feel like this is going nowhere fast
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V A H K I T I 24-Feb-18 04:44 PM
I'll help in a sec, Max is sufficient, I'm still just in a bit of an argument
Okay so.
Literally all you do is drag and drop the texture from windows onto the model
That's it. 😛
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😺 QSKSw (Josie) 24-Feb-18 05:02 PM
Apologies for all the chat spam about server admin arguments and my inadequacies as a sapient human being with agency. I once again point you all to the cake for any concerns you may have about the issue. https://twitter.com/QSKSw/status/967486898016006145 (edited)
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Omega12 24-Feb-18 05:03 PM
>=/
AAAAAAA
im explorering saffire's game barbarian
seeing if there's anything helpful in there
it's like they completely scrapped the SAGE engine
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V A H K I T I 24-Feb-18 05:04 PM
RIP
What about the other two?
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Omega12 24-Feb-18 05:04 PM
which?
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V A H K I T I 24-Feb-18 05:05 PM
Van Helsing and The Hobbit
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Omega12 24-Feb-18 05:05 PM
those are GBA games right?
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V A H K I T I 24-Feb-18 05:05 PM
Nope, though they had GBA versions
Oh wait
Okay only the GBA version of The Hobbit was by saffire
SHit
Van Helsing was all Saffire though
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Omega12 24-Feb-18 05:06 PM
and barbarian was 2002
van helsing was 2 years later
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V A H K I T I 24-Feb-18 05:07 PM
Well it's our only other lead
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JrMasterModelBuilder 24-Feb-18 05:07 PM
Did Saffire ever have a chance to use the engine in TLOMN again?
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Omega12 24-Feb-18 05:08 PM
they made 3d games
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JrMasterModelBuilder 24-Feb-18 05:08 PM
My understanding was they folded shortly after this game. (edited)
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V A H K I T I 24-Feb-18 05:08 PM
They folded after 2004 actually
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Omega12 24-Feb-18 05:08 PM
they were around at least until 2004
put out like 6 games
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V A H K I T I 24-Feb-18 05:08 PM
Barbarian was made one year later and seems to not use the engine at all according to Omega here
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Omega12 24-Feb-18 05:09 PM
100% different file types
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JrMasterModelBuilder 24-Feb-18 05:09 PM
Hmm
Are there game archives?
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Omega12 24-Feb-18 05:09 PM
how do you mean
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JrMasterModelBuilder 24-Feb-18 05:09 PM
DB's version has things packed in BLK archives.
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V A H K I T I 24-Feb-18 05:10 PM
Oh true
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Omega12 24-Feb-18 05:10 PM
fuck iwish
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V A H K I T I 24-Feb-18 05:10 PM
Also @JrMasterModelBuilder , if you want to help with research, there is a link at the bottom of this article claiming to show a game running on the engine. http://ca.ign.com/articles/2000/03/03/saffire-prepares-sage-for-gdc
Saffire announced today that it will be previewing its highly advance&hellip;
The link is dead and Archive.org has no backup of it.
Thought you might have some other resources I'm missing. (edited)
Oh wait.
Okay so
I reread the article.
The game was also called Saffire
Originally announced as an adventure game, “Young Olympians” (also known as Saffire, from the name of the developers) was one of the first games shown for the “Project Dolphin” console, today known as the Nintendo GameCube.  After the original announcement the game disappeared,  it was postponed several times and then…
And it too was shitcanned. Pac
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Omega12 24-Feb-18 05:13 PM
SAGE is what Saffire will use to develop all of their next-generation titles. The application will be able to do simplistic tasks like create a polygon; on the other end of the spectrum, Saffire will employ it for the more sophisticated tasks such as complex lighting from various sources and "soft-skinned" animation. However, the term "Graphic Engine" is a little misleading considering the engine will be used to incorporate music, sound effects, and behind the scene workings much like the physics engine.
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V A H K I T I 24-Feb-18 05:14 PM
FELLAS
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Excellionus11 (Samuel) 24-Feb-18 05:14 PM
complex lighting intensifies
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V A H K I T I 24-Feb-18 05:14 PM
Oh fuck
This game BECAME Barbarian (edited)
Originally announced as an adventure game, “Young Olympians” (also known as Saffire, from the name of the developers) was one of the first games shown for the “Project Dolphin” console, today known as the Nintendo GameCube. After the original announcement the game disappeared, it was postponed several times and then it was back in the form of a fighting game with RPG elements, but then it vanished again for months until it was finally changed into Barbarian, an hack ‘n’ slash released for GameCube, PS2 and XBOX. This is approximately the troubled development of Young Holympians. The Saffire team had some fame because of their tech demos for the Dolphin, with impressive graphics for their time, but once released, as it happened with Young Olympians, the gameplay proved to be somewhat disappointing and even the graphic was not that good. Of course this tech demo remains one of the most interesting piece of the GameCube development history.
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Excellionus11 (Samuel) 24-Feb-18 05:14 PM
interesting
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Omega12 24-Feb-18 05:15 PM
so
question time
which game used SAGE first?
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V A H K I T I 24-Feb-18 05:15 PM
This one most likely.
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Omega12 24-Feb-18 05:15 PM
maybe LOMN wasnt actually using a complete version of sage
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V A H K I T I 24-Feb-18 05:15 PM
It was used as a tech demo for the engine before going into four year development hell (edited)
I'm starting to see a bigger picture here.
Maybe LOMN wasn't as troubled on its own as we thought.
Maybe the SAGE engine as a whole was fundamentally flawed.
Would explain why it was dropped for the final release of what would eventually become Barbarian.
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Excellionus11 (Samuel) 24-Feb-18 05:16 PM
that makes sense
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Omega12 24-Feb-18 05:17 PM
im gonna list some file types here though
tell me if any of them ring a bell
.irx
.cnf
.ufs
.sfx
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Excellionus11 (Samuel) 24-Feb-18 05:18 PM
Nothin comes to mind on my end
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Omega12 24-Feb-18 05:19 PM
those are the file types barbarian has
i left out a few like .t or .36
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JrMasterModelBuilder 24-Feb-18 05:19 PM
They may have changed the extensions.
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Omega12 24-Feb-18 05:20 PM
the folder hierarchy is completely different though
but i was thinking that was well
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V A H K I T I 24-Feb-18 05:20 PM
Do some digging into the executable with a hex editor. Every game has one regardless of system.
In the PS2's case, it would be the .elf file in the root dir (edited)
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Omega12 24-Feb-18 05:20 PM
you say that
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JrMasterModelBuilder 24-Feb-18 05:20 PM
Wait, SAGE was supposed to be cross-platform, but they used .X files?
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V A H K I T I 24-Feb-18 05:21 PM
Apparently.
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JrMasterModelBuilder 24-Feb-18 05:21 PM
Odd...
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Omega12 24-Feb-18 05:21 PM
here's the root (edited)
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V A H K I T I 24-Feb-18 05:21 PM
That's the PS2 version?
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Omega12 24-Feb-18 05:21 PM
ye
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V A H K I T I 24-Feb-18 05:21 PM
.-.
Is there an elf file in any of the folders?
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Omega12 24-Feb-18 05:22 PM
NOPE
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JrMasterModelBuilder 24-Feb-18 05:22 PM
Elf files don't need specific extensions, on normal Linux.
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V A H K I T I 24-Feb-18 05:22 PM
My best guess then would be the file with the game ID.
SLUS_201.36
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Omega12 24-Feb-18 05:23 PM
good guess
it opened
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V A H K I T I 24-Feb-18 05:23 PM
Noice
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JrMasterModelBuilder 24-Feb-18 05:23 PM
ELF files start with \x7FELF headers (edited)
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V A H K I T I 24-Feb-18 05:24 PM
I am also a console modding hobbiest as well as a tinkerer with said games, so this stuff isn't new to me. 😛
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Omega12 24-Feb-18 05:24 PM
bingo bongo (edited)
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V A H K I T I 24-Feb-18 05:24 PM
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Excellionus11 (Samuel) 24-Feb-18 05:24 PM
Oingo Boingo!
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V A H K I T I 24-Feb-18 05:24 PM
NANI?
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Excellionus11 (Samuel) 24-Feb-18 05:25 PM
OH NO!
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JrMasterModelBuilder 24-Feb-18 05:25 PM
Got strings ?
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Excellionus11 (Samuel) 24-Feb-18 05:25 PM
I got ORA
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ShadowDraikana 24-Feb-18 05:26 PM
@V A H K I T I I tried dragging and dropping textures already; will try again. I'll be back later.
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Omega12 24-Feb-18 05:26 PM
you mean when viewed as archive or as hex
you might be able to get further than i can, i can end the elf over
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V A H K I T I 24-Feb-18 05:27 PM
Send it over here too
I'll take a look through it
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Omega12 24-Feb-18 05:27 PM
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V A H K I T I 24-Feb-18 05:28 PM
See, that would be funnier if you'd put it on Brickshelf and sent the link. Pac
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Omega12 24-Feb-18 05:28 PM
heh
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Excellionus11 (Samuel) 24-Feb-18 05:28 PM
elf on a Brickshelf?
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Omega12 24-Feb-18 05:28 PM
might get no where wiht this elf
might have to shelf the elf
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V A H K I T I 24-Feb-18 05:30 PM
I'll download the iso myself, see what I can dig up
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JrMasterModelBuilder 24-Feb-18 05:31 PM
For those who so not know the power of a Unix shell.
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V A H K I T I 24-Feb-18 05:32 PM
???
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JrMasterModelBuilder 24-Feb-18 05:33 PM
I ran strings on the ELF files.
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V A H K I T I 24-Feb-18 05:33 PM
Huh
Boi you're making us look bad! Pac
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Omega12 24-Feb-18 05:34 PM
there's the SLK file again
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V A H K I T I 24-Feb-18 05:35 PM
Well there's one potential link
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JrMasterModelBuilder 24-Feb-18 05:35 PM
Don't feel bad, I have years of experience with reverse engineering.
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V A H K I T I 24-Feb-18 05:35 PM
True.
Speaking of
We're considering putting a pooled money bounty on the OCL format in a couple of weeks if we're still at an impasse. Would you be comfortable managing the funds?
You and Swert are the two most reputable people here, so that's why I recommended one of you.
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Omega12 24-Feb-18 05:37 PM
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JrMasterModelBuilder 24-Feb-18 05:37 PM
Bounty to who?
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V A H K I T I 24-Feb-18 05:37 PM
@Omega12 O damn
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Omega12 24-Feb-18 05:37 PM
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V A H K I T I 24-Feb-18 05:38 PM
So it does possibly still utilize sage
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JrMasterModelBuilder 24-Feb-18 05:38 PM
What is the Base.OSI in?
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V A H K I T I 24-Feb-18 05:38 PM
@JrMasterModelBuilder All of Xentax I think
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Omega12 24-Feb-18 05:38 PM
base.osi from the bonkle game
just making the connection
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V A H K I T I 24-Feb-18 05:38 PM
Just anyone willing to take up the bounty
First one to crack it gets the pool (edited)
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JrMasterModelBuilder 24-Feb-18 05:38 PM
Ah, OK.
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Omega12 24-Feb-18 05:38 PM
need to set up 3 pool BTW
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JrMasterModelBuilder 24-Feb-18 05:38 PM
There is a good chance I can crack it. (edited)
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Omega12 24-Feb-18 05:38 PM
one for each format
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V A H K I T I 24-Feb-18 05:39 PM
Well that's why I figured we should hold off at least a couple of weeks
If we're still nowhere then, it might be worth consideration.
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JrMasterModelBuilder 24-Feb-18 05:39 PM
Fair enough, we can revisit it then.
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V A H K I T I 24-Feb-18 05:40 PM
@Omega12 The folder tree is very similar to LOMN as far as I can tell.
THere's just no Data folder containing the subs
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Omega12 24-Feb-18 05:41 PM
i dont see it but ok
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V A H K I T I 24-Feb-18 05:41 PM
USFiles would be akin to the main Data folder
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JrMasterModelBuilder 24-Feb-18 05:41 PM
Any files with an OSI header?
Or otherwise resembling an OSI file.
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Omega12 24-Feb-18 05:42 PM
yeah, but go inside those folders
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V A H K I T I 24-Feb-18 05:42 PM
Sent the wrong image xD
Arenas= Levels, Chars=characters etc. (edited)
Startup.ufs could be this game's base.osi (edited)
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JrMasterModelBuilder 24-Feb-18 05:43 PM
What does it look like?
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V A H K I T I 24-Feb-18 05:44 PM
@Omega12 And movies and streams are just outside the main data folder.
Other than that, he structure is pretty identical
@JrMasterModelBuilder Nothing like base.osi. Barely any legible info
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JrMasterModelBuilder 24-Feb-18 05:45 PM
Hmm, what game is this again?
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Omega12 24-Feb-18 05:45 PM
Barbarian
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V A H K I T I 24-Feb-18 05:46 PM
AKA the eventual product that became of Saffire: Young Olympians. The first and only other game known at some point to have used the SAGE engine. (edited)
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JrMasterModelBuilder 24-Feb-18 05:47 PM
Wonder why they didn't sell the engine.
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V A H K I T I 24-Feb-18 05:48 PM
If the fate of TLOMN and Saffire, (the game) are any indication, the engine itself may have been fundamentally flawed.
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JrMasterModelBuilder 24-Feb-18 05:48 PM
Considering they weren't going to use it anymore.
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V A H K I T I 24-Feb-18 05:48 PM
If Barbarian is found not to use it, that would basically be confirmation of this.
It would mean the game entered two years of development hell, only to have a complete engine rewrite.
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JrMasterModelBuilder 24-Feb-18 05:48 PM
Yeah. It might not actually be a good engine.
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V A H K I T I 24-Feb-18 05:49 PM
If Sonic Xtreme is any indication, it's that engines aren't just rewritten from the ground up mid-development without a damn good reason.
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Excellionus11 (Samuel) 24-Feb-18 05:49 PM
yeah
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V A H K I T I 24-Feb-18 05:49 PM
And Saffire wasn't exactly a new or novice developer.
They made Starcraft Brood War after all.
Among a number of other big name projects.
They co-developed the first Oddworld.
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Excellionus11 (Samuel) 24-Feb-18 05:51 PM
They worked on Abe's Oddysee?
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V A H K I T I 24-Feb-18 05:51 PM
Ye
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Excellionus11 (Samuel) 24-Feb-18 05:51 PM
I LOVE that game
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V A H K I T I 24-Feb-18 05:51 PM
They also made the N64 version of Rampage World Tour
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Excellionus11 (Samuel) 24-Feb-18 05:53 PM
So, if the engine LOMN runs on is flawed, we would simply rewrite code for it as long as we learned it. However, Perfect Timing Jesus help us if we need to build an engine from the ground up
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V A H K I T I 24-Feb-18 05:54 PM
Pac
Oh hello
@JrMasterModelBuilder @Omega12
stand_s01_sss.slb.ÍÍÍÍÍÍÍÍÍÍ$`..h...4...A...1_a_stand_s01_sss_startpos.slb.ÍŒf..v...¤...A...abob_00.slb.ÍÍÍÍÍÍÍÍÍÍÍÍ
From USFILES/ARENAS/BATTLES.UFS
So now we have references to .osi, .slk, and .slb (edited)
It's looking very likely this game still uses SAGE. or a version of it.
FELLAS
derp 1
bal_abob_jungleloop.vag
Show bob and vag. Pac
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Omega12 24-Feb-18 06:00 PM
bob of the jingle
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Excellionus11 (Samuel) 24-Feb-18 06:01 PM
watch out for that vag
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Excellionus11 (Samuel) 24-Feb-18 06:09 PM
I wonder if its possible to put the Vahi on other Toa
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Omega12 24-Feb-18 06:10 PM
probably
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Excellionus11 (Samuel) 24-Feb-18 06:13 PM
Do you think we will ever run into a situation where we might need to make a new engine
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JrMasterModelBuilder 24-Feb-18 06:14 PM
If you plan to replace the engine, I'd recommend using an existing one.
At that point, it's really a remake.
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Excellionus11 (Samuel) 24-Feb-18 06:15 PM
true
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V A H K I T I 24-Feb-18 06:15 PM
I do firmly believe that without a complete code disassembly, we will eventually reach an impasse where nothing more can be done.
In that event, I've already suggested using the BMoP engine.
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Excellionus11 (Samuel) 24-Feb-18 06:15 PM
Unreal Engine 4?
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V A H K I T I 24-Feb-18 06:15 PM
Well yes, but specifically the coding of BMoP
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Excellionus11 (Samuel) 24-Feb-18 06:15 PM
yeah
that would be a really good idea
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V A H K I T I 24-Feb-18 06:16 PM
First however we should exhaust all we can do here.
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Excellionus11 (Samuel) 24-Feb-18 06:16 PM
good choice
if we come to that impasse, we will have to contact the group for BMoP
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V A H K I T I 24-Feb-18 06:18 PM
I've already discussed it with @(Team Kanohi) ASCII, who I believe said he was the main coder. 😛
So it's in the cards eventually.
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Excellionus11 (Samuel) 24-Feb-18 06:18 PM
alreight
I am still so happy that we can finally get this game to a playable state
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JrMasterModelBuilder 24-Feb-18 06:24 PM
How does one get the contents out of an Xbox ISO? (edited)
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Excellionus11 (Samuel) 24-Feb-18 06:24 PM
Not sure
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JrMasterModelBuilder 24-Feb-18 06:24 PM
Seemingly mounts fine, but no files. (edited)
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V A H K I T I 24-Feb-18 06:24 PM
XBOX isos are usually redistributed as uncompressed
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Excellionus11 (Samuel) 24-Feb-18 06:24 PM
even though I downloaded the City of Legends iso
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V A H K I T I 24-Feb-18 06:24 PM
Try using CXBX Tool to decompile it
That's how I FTP games to my og XBOX's HDD
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Hexadecimal Mantis 24-Feb-18 06:27 PM
Speaking of city of legends
I found a kanoka disk texture recently ( I Should also mention there is disk throwing audio.) (edited)
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Excellionus11 (Samuel) 24-Feb-18 06:28 PM
I really like Matau's design in the demo
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Hexadecimal Mantis 24-Feb-18 06:29 PM
I have mixed feelings about it
Here are all of his textures
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Excellionus11 (Samuel) 24-Feb-18 06:30 PM
hey, thanks Mantis!
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Hexadecimal Mantis 24-Feb-18 06:32 PM
you're welcome
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Excellionus11 (Samuel) 24-Feb-18 06:32 PM
Has anyone found a model for Matau?
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Hexadecimal Mantis 24-Feb-18 06:32 PM
yes
I did, and someone else managed to get it too
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Excellionus11 (Samuel) 24-Feb-18 06:36 PM
where can I find his model
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Hexadecimal Mantis 24-Feb-18 06:37 PM
the model itself isn't publicly available in a readable format. iirc the model is in 10-00.XBS (edited)
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JrMasterModelBuilder 24-Feb-18 06:51 PM
So, any ideas how to extract an Xbox ISO?
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Excellionus11 (Samuel) 24-Feb-18 06:51 PM
not sure
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JrMasterModelBuilder 24-Feb-18 06:51 PM
Cxbx doesn't seem to work.
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V A H K I T I 24-Feb-18 06:52 PM
o.O
What are you trying to unpack anyways?
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V A H K I T I 24-Feb-18 06:57 PM
Ah, Barbarian had an xbox verison too. Forgot about that
Hmm
I don't suppose you HAVE a modded OG xbox? 😛
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JrMasterModelBuilder 24-Feb-18 06:58 PM
No Xbox's here.
Just a Wii
And maybe a PS1 still somewhere.
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V A H K I T I 24-Feb-18 06:58 PM
It's pssible that this iso has been formatted for burning on a 360
Stand by..
Remember playing Barbarian for the XBox. Download the game and play it on your PC, MAC, or Phone!
LoveRoms is a bit ad heavy, but it works.
And I confirmed this one is in OG Xbox format, unpacked. (edited)
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Hexadecimal Mantis 24-Feb-18 07:03 PM
nice piracy
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V A H K I T I 24-Feb-18 07:03 PM
I don't give a fuck. Pac
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Hexadecimal Mantis 24-Feb-18 07:03 PM
kek
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V A H K I T I 24-Feb-18 07:03 PM
Also it's by two defunct studios on a unsupported console.
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Hexadecimal Mantis 24-Feb-18 07:03 PM
Ik i was just joking
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JrMasterModelBuilder 24-Feb-18 07:03 PM
Abandonware really. (edited)
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V A H K I T I 24-Feb-18 07:03 PM
It's no more piracy than LOMN itself
xD
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Hexadecimal Mantis 24-Feb-18 07:04 PM
Considering that I may have downloaded a few 3ds games before launch, I really can't tell people to stop lol
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V A H K I T I 24-Feb-18 07:04 PM
😛
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Snowcone 24-Feb-18 07:05 PM
@😺 QSKSw (Josie) ok kewl
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JrMasterModelBuilder 24-Feb-18 07:08 PM
Looks like everything is in archives.
There is a game.osi file. (edited)
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Hexadecimal Mantis 24-Feb-18 07:10 PM
wow
What are the archives like?
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ShadowDraikana 24-Feb-18 07:10 PM
Whoa, an osi file?
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JrMasterModelBuilder 24-Feb-18 07:11 PM
Yeah, it's in STARTUP.UFS
I don't think I've seen the archive format before.
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Hexadecimal Mantis 24-Feb-18 07:13 PM
oh wait
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JrMasterModelBuilder 24-Feb-18 07:13 PM
UFS
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Hexadecimal Mantis 24-Feb-18 07:13 PM
yea
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JrMasterModelBuilder 24-Feb-18 07:14 PM
The format looks a little like the BLK file format. (edited)
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Hexadecimal Mantis 24-Feb-18 07:14 PM
I should have looked at the post above
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V A H K I T I 24-Feb-18 07:23 PM
Huh
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Hexadecimal Mantis 24-Feb-18 07:32 PM
the archive format seems simple
Little endian
File location, then size I think
after the name
so INTRO.UFS
sony_legal_screen0_0.mtl's offset in the archive would be stored at 0x78 (edited)
and the size at 0x7c?
correct me if im wrong
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Gatanui 24-Feb-18 07:35 PM
You have a porn chat?? (edited)
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Hexadecimal Mantis 24-Feb-18 07:41 PM
there are slbs in the archives
Looks a little different from lomn slbs, but I could be extracting it wrong (edited)
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V A H K I T I 24-Feb-18 07:48 PM
@Gatanui Ye, apparently
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Hexadecimal Mantis 24-Feb-18 07:56 PM
It seems like i'm doing it correctly
sizes and locations look like they match up. In the UFS archives at least (edited)
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Gatanui 24-Feb-18 08:04 PM
@V A H K I T I Fascinating.
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V A H K I T I 24-Feb-18 08:04 PM
I mean to be fair, it was there long before LOMN happened. 😛
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Gatanui 24-Feb-18 08:04 PM
Well, I assumed so much. 😛
Otherwise, it would have had somewhat disturbing implications.
❤ 1
So you use that chat to share porn with each other? (edited)
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Hexadecimal Mantis 24-Feb-18 08:05 PM
Whats wrong with that?
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Gatanui 24-Feb-18 08:06 PM
Nothing really, I just think I'd find it strange to share porn with my friends. ^ ^
Maybe I'm just too conservative. 😛
It just feels to me like that is my private business.
But hey, again, nothing wrong with it, please don't take it as a critique.
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V A H K I T I 24-Feb-18 08:07 PM
I mean it's just general NSFW
I don't participate much
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Gatanui 24-Feb-18 08:07 PM
Yeah, sure. 😉
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V A H K I T I 24-Feb-18 08:07 PM
THe channel started when we were recording one day, and a discussion got started about bonk rule34
We figured a dedicated channel would be better than the then random flood of bonk porn into General. Pac
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Gatanui 24-Feb-18 08:08 PM
That seems sensible.
So is there actually, like, bonkle porn?
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V A H K I T I 24-Feb-18 08:09 PM
Ye
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Gatanui 24-Feb-18 08:09 PM
Why would you even do that?
I mean, it's not like they're attractive or anything.
Not even Roodaka. 😛
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V A H K I T I 24-Feb-18 08:10 PM
Idk
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Gatanui 24-Feb-18 08:10 PM
It has never even occurred to me to view bonkles in anything resembling an erotic context.
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Hexadecimal Mantis 24-Feb-18 08:11 PM
Just assume everything has one
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V A H K I T I 24-Feb-18 08:11 PM
Basically
Rule 34: if it exists, there is porn of it
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Gatanui 24-Feb-18 08:11 PM
Yes, I figured that's where the 34 came from in your message above. 😛
I'm sure there are exceptions to that rule, though.
Do you think there is operating system porn? 😛
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V A H K I T I 24-Feb-18 08:12 PM
Yes
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Gatanui 24-Feb-18 08:12 PM
Come to think about it, there was that movie HER...
Daaang
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V A H K I T I 24-Feb-18 08:12 PM
I just confirmed it
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JrMasterModelBuilder 24-Feb-18 08:13 PM
The UFS files may not have the compression used in BLK files.
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Hexadecimal Mantis 24-Feb-18 08:13 PM
I don't think it has compression
Considering that the plaintext in the files within is completely legible (edited)
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Gatanui 24-Feb-18 08:15 PM
Alright, I'm off to sleep and dream of bonkles. Remains to be seen in which context, I guess. 😛
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JrMasterModelBuilder 24-Feb-18 08:15 PM
I'll see if I can whip up a little python script to extract them.
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Hexadecimal Mantis 24-Feb-18 08:15 PM
I wrote a horrible program in c (edited)
but yeah, python sounds better
I think it works like this: File name, file location, and file size
it looks like the supposed size is stored in two places (edited)
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YaBoiDriftKing 24-Feb-18 08:54 PM
Not related to the game's function, but do any of you folks know how similar the Matorans' takara is similar to the real-world Haka from the Maori people?
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V A H K I T I 24-Feb-18 08:54 PM
That's because it IS the Haka.
That's what it was called before the Maori incident. 😛 (edited)
It's still called Haka in the code.
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YaBoiDriftKing 24-Feb-18 08:55 PM
Really? Dang.
Though I'm not surprised.
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V A H K I T I 24-Feb-18 09:41 PM
Any news bois?
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Hexadecimal Mantis 24-Feb-18 10:01 PM
Here is the osi if anyone wants it
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The Shadow Emperor 24-Feb-18 10:34 PM
is there a way to make the game fullscreen?
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emily (peri) 24-Feb-18 10:57 PM
alt + enter I think
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The Shadow Emperor 24-Feb-18 10:57 PM
thanks
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emily (peri) 24-Feb-18 10:58 PM
np!
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Omega12 24-Feb-18 11:46 PM
I'm gonna raise the stakes. Instead of 100 doge for cracking the .slb, .osi, or .ocl formats, I'm gonna raise the prize to 500 doge per format cracked.
Only valid until we get some sort of proper pot in place.
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ShadowDraikana 25-Feb-18 10:03 AM
Here's an idea: do an Ask a Modder segment in the voice channel, or do a weekly update voice chat with all the LOMN modders.
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YaBoiDriftKing 25-Feb-18 11:04 AM
Extremely far-fetched idea I had at 2 AM: Would it make our lives easier to import the assets into something like Unity and Unreal and reprogram the game in a language we can actually understand, thus bypassing having to reverse engineer the archaic file system while simultaneously increasing our workload?
Come to think of it, our modern, more powerful PC's would allow us to load more of the levels at once as opposed to many more chunks if we so desire.
AND REMAPPING CONTROLS WILL BE SO MUCH EASIER
Plus most of us more... inexperienced programmers would be of much more use, given that Unity accepts C# and its own dialect of Java.
You know what?
Fuck it.
I'll try it and see what happens.
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känser 25-Feb-18 11:16 AM
see you in 9 months
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YaBoiDriftKing 25-Feb-18 11:16 AM
(I wonder if my Computer Science prof would give me extra credit...?)
Okay, obviously this isn't a good idea doing this by myself.
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Hexadecimal Mantis 25-Feb-18 11:17 AM
The derelict files make the game unique
kek
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YaBoiDriftKing 25-Feb-18 11:17 AM
@känser Bye.
@Hexadecimal Mantis True. It is an option, nevertheless.
And it does open up a whole new realm of possibilites.
That being said, it wouldn't be the same.
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Hexadecimal Mantis 25-Feb-18 11:19 AM
I recall seeing talk of people potentially using the bmop engine
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YaBoiDriftKing 25-Feb-18 11:19 AM
BMOP?
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känser 25-Feb-18 11:19 AM
fangame in ue4
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YaBoiDriftKing 25-Feb-18 11:20 AM
THAT one!
Yeah, this was built using the Unreal engine.
Uses C++
I have no experience in Unreal, and I know that Unity is quite easy to work with.
Again, this was an idea I had at 2 AM. By no means do we need to do this.
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(Team Kanohi) ASCII 25-Feb-18 12:01 PM
Hi there, I'm the Lead Programmer for BMOP. When the game reaches an alpha stage of development, I'll likely be forking the game for development on LOMN
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Omega12 25-Feb-18 01:46 PM
Leave the Makuta to me!
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ShadowDraikana 25-Feb-18 01:47 PM
haha, nice one
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Omega12 25-Feb-18 03:25 PM
what should i look at fixing today
someone gimmie an idea
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2Tie 25-Feb-18 03:27 PM
fix uhhhhh
the horn crash in ga-koro P:
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Omega12 25-Feb-18 03:28 PM
third horn right?
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2Tie 25-Feb-18 03:29 PM
yup
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Omega12 25-Feb-18 04:13 PM
looks like we're gonna have to check the .slb for that
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V A H K I T I 25-Feb-18 04:13 PM
Or the OCL
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Omega12 25-Feb-18 04:13 PM
I don't think it's the ocl
i verified with another Toa, no animation plays
nothing even gets triggered with anyone but Gali
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V A H K I T I 25-Feb-18 04:14 PM
Huh
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Omega12 25-Feb-18 04:14 PM
so it's probably something in a .slb being called incorrectly (edited)
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V A H K I T I 25-Feb-18 04:14 PM
Well the OCL is still necessary. I just confirmed that's why all the areas that crash in Makuta are doing so. 😛
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Omega12 25-Feb-18 04:14 PM
yeah
you can throw in any old ocl and they will load though
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V A H K I T I 25-Feb-18 04:15 PM
Yep
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Omega12 25-Feb-18 04:15 PM
collisions will be wrong
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V A H K I T I 25-Feb-18 04:15 PM
Yep. Knew that. 😛
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Omega12 25-Feb-18 04:15 PM
same
lol
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V A H K I T I 25-Feb-18 04:15 PM
Basically every level that crashes outright at this point is lacking Main.ocl
I believe that once that format is cracked, the game will be 90% playable without warping.
Excluding the obvious like bosses and missing dialog triggers.
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Omega12 25-Feb-18 04:16 PM
once we fix the slbs i think we can get dialog working
We will need to write our own dialog though
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V A H K I T I 25-Feb-18 04:16 PM
Yeah
Whenever the game displays XXX, it's a placeholder for dialog that doesn't exist at all
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BioMaster(André) 25-Feb-18 04:17 PM
How are you going to fix dialog that doesn't exist? Make stuff up?
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Omega12 25-Feb-18 04:17 PM
yes
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V A H K I T I 25-Feb-18 04:17 PM
I guess
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Omega12 25-Feb-18 04:18 PM
everyone is just going to shout
TAKUA
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BioMaster(André) 25-Feb-18 04:18 PM
Sounds perfect
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V A H K I T I 25-Feb-18 04:18 PM
I mean the game doesn't exactly have Shakespearian writing. Pac
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Omega12 25-Feb-18 04:18 PM
we can take some dialouge from the GBA game though, assuming it fits the context
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BioMaster(André) 25-Feb-18 04:19 PM
stuff like "PRESS THE A BUTTON TO JUMP"?
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Omega12 25-Feb-18 04:19 PM
some easter eggs would be fun
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BioMaster(André) 25-Feb-18 04:20 PM
What if a matoran lost something and he doesn't have dialog so you don't know what he lost?
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V A H K I T I 25-Feb-18 04:20 PM
I mean
The items still exist
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Omega12 25-Feb-18 04:20 PM
the matoran have dialouge though
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V A H K I T I 25-Feb-18 04:20 PM
Pretty easy to figure it out
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Omega12 25-Feb-18 04:20 PM
everyone in the villages sans turaga have dialouge
and there's only a couple places where kapura doesnt work
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The Shadow Emperor 25-Feb-18 04:21 PM
some Matoran don't let me talk to them but I also couldn't pick up the Komau yesterday so maybe that's just me
does Ga-Wahi still have two Kapuras
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Fobo 25-Feb-18 04:26 PM
has anyone had any luck finding the matoran's pets?
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BioMaster(André) 25-Feb-18 04:26 PM
>inb4 they're not even in the game
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2Tie 25-Feb-18 04:27 PM
thalli-walli? he's in the atrium
if you're talking about a level other than onua or gali, i haven't had a look at them yet (edited)
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The Shadow Emperor 25-Feb-18 04:49 PM
there are only two pets, Thalli-Whalli and a Fikou
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Orikume (Space Waifu) 25-Feb-18 05:05 PM
Thalli-Whalli is a really cute name for a bug... It's like a name you'd give to those pill bugs
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HangryDave 25-Feb-18 05:24 PM
The makuta level crashes once I get past the timer section
is there a way to continue?
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2Tie 25-Feb-18 05:25 PM
gali's and pohatu's sections crash on load, using debug menu you can skip past those two sections
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Excellionus11 (Samuel) 25-Feb-18 05:27 PM
hey everyone
how are you all today
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BioMaster(André) 25-Feb-18 05:27 PM
Good?
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Excellionus11 (Samuel) 25-Feb-18 05:27 PM
thats good to hear
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HangryDave 25-Feb-18 05:43 PM
are there any working enemies?
aside from little buggos in onua level?
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2Tie 25-Feb-18 05:53 PM
there are working sharks and crabs in gali's level
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Omega12 25-Feb-18 06:03 PM
for anyone not following the data mining channel, 2Tie's research into the .slbs has gotten us closer to a working Gali dance
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joint-Dogg666 25-Feb-18 06:05 PM
Good work!
... What am I looking at tho
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Omega12 25-Feb-18 06:06 PM
moved the map closer to the dancers
it's actually in view now
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joint-Dogg666 25-Feb-18 06:06 PM
Oh, neat!
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justframbo 25-Feb-18 06:09 PM
anyone know why on some recordings onua's voice is deep like beta and others normal pitch
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Omega12 25-Feb-18 06:09 PM
puberty
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justframbo 25-Feb-18 06:09 PM
ha
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Excellionus11 (Samuel) 25-Feb-18 06:15 PM
Well, a scrapped idea was to give the Toa ages, with Onua being the oldest and Lewa the youngest
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Omega12 25-Feb-18 06:18 PM
pohatu should be oldest
he's a rock of ages
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Excellionus11 (Samuel) 25-Feb-18 06:19 PM
Omega no.
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Omega12 25-Feb-18 06:22 PM
Def Leppard Rock Of Ages song lyrics Subscribe and follow me! Find me on Instagram @jenifermetal and Tumblr @jenxcii :) Twitter: @jenifermetal Snapchat: @jma...
oh yes
He's not just a Toa of stone
He's a Toa of ROCK
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Excellionus11 (Samuel) 25-Feb-18 06:23 PM
I am disappoint
I refuse to explain my new icon
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2Tie 25-Feb-18 06:24 PM
it's okay, i understaaaannnnnnnnd
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Omega12 25-Feb-18 06:25 PM
this aint no never eever land (edited)
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Excellionus11 (Samuel) 25-Feb-18 06:26 PM
I NEED A TURAGA TAKARA
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Omega12 25-Feb-18 06:27 PM
turaga takara, what a wonderful phrase
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liquidelectricity 25-Feb-18 06:27 PM
I'm kinda surprised in G2 they didn't distinct Onua and Pohatu more by having the Earth element be more representative of dirt, roots, and trees. Instead we got Earth as minerals/gems and Lewa got demoted from Air to Jungle/Green.
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Excellionus11 (Samuel) 25-Feb-18 06:27 PM
yeah
tbh, I loved some of the G2 designs
I loved the Hau and the Kakama
the Kaukau looked nice too
RubberSoul 2
robber 2
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Omega12 25-Feb-18 06:30 PM
"oh hey let me makes some fucking changes to this .slb." oh it didnt work :(" "OH I PUT THE .SLB IN THE WRONG FOLDER!"
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Excellionus11 (Samuel) 25-Feb-18 06:30 PM
Takara Kaita
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Omega12 25-Feb-18 06:31 PM
IT MEANS NO DANCING (edited)
FOR THE REST OF YOU DAYS
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2Tie 25-Feb-18 06:31 PM
i can dance if i want to
DancyBoi
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Omega12 25-Feb-18 06:31 PM
you can leave your masks behind!
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Excellionus11 (Samuel) 25-Feb-18 06:31 PM
Imagine Akamai and Wairuha dancing
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Omega12 25-Feb-18 06:31 PM
i dont have to imagine
i already model swapped them into the takara
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Excellionus11 (Samuel) 25-Feb-18 06:32 PM
how does it look
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Omega12 25-Feb-18 06:32 PM
terrible
they turn into a big ball because of the bones
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2Tie 25-Feb-18 06:32 PM
we need them doing the celebration dance in the ending fmv
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Excellionus11 (Samuel) 25-Feb-18 06:32 PM
YES
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Omega12 25-Feb-18 06:33 PM
welp, still didnt work
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2Tie 25-Feb-18 06:39 PM
why on earth don't we have any Good Guy emotes????
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Omega12 25-Feb-18 06:42 PM
because good guy ain't shit
let me introduce you to green guy
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Excellionus11 (Samuel) 25-Feb-18 06:42 PM
but axles and pins
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Excellionus11 (Samuel) 25-Feb-18 06:56 PM
I just had an idea
what if we decided to do a remake of City of Legends?
Think about it. We already have files for it
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Perp3tual 25-Feb-18 06:57 PM
City of Legends was the Bionicle the Game Sequel yeah?
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Excellionus11 (Samuel) 25-Feb-18 06:57 PM
for metru nui, yeah
I think if we chose to make it, we could make it amazing
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2Tie 25-Feb-18 07:02 PM
one thing at a time, guys
lol
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Excellionus11 (Samuel) 25-Feb-18 07:03 PM
yeah agreed
I was just putting that as an idea
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Fobo 25-Feb-18 07:04 PM
I mean, as far as i know you'd have to design the other 5 toa + god knows what else
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Excellionus11 (Samuel) 25-Feb-18 07:04 PM
well, with Matau, we have a pretty good base for the torso
we just have to do colors and Masks
maybe a new model for Nokama
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Fobo 25-Feb-18 07:05 PM
the masks tho, and weapons
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Excellionus11 (Samuel) 25-Feb-18 07:24 PM
I have a general idea on how the Aero Slicers could look
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Excellionus11 (Samuel) 25-Feb-18 07:39 PM
Wait, I wonder if we ever will get models from LOMN for gmod and sfm
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Excellionus11 (Samuel) 25-Feb-18 07:49 PM
they look to be fusions of movie and set design
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V A H K I T I 25-Feb-18 07:49 PM
@(Team Kanohi) ASCII Beat your time by 2 seconds. 😎
doot 2
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(Team Kanohi) ASCII 25-Feb-18 07:50 PM
I've got to get it on video of me doing it with 20 seconds to spare lol (edited)
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V A H K I T I 25-Feb-18 07:51 PM
😛
So which would you consider more of a badge of honour/rite of passage in this game? Gali's Rau climb, Lewa's vine sections, Tahu's platform maze, or this?
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Excellionus11 (Samuel) 25-Feb-18 07:52 PM
why not all of them?
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V A H K I T I 25-Feb-18 07:52 PM
Well I'm mostly just asking which of the four is the most impressive to have mastered. (edited)
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Excellionus11 (Samuel) 25-Feb-18 07:53 PM
ah. Well, then the Makuta part. either that or the Platform maze
since you are on a timer
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V A H K I T I 25-Feb-18 07:54 PM
I would agree with the platform maze. The Rau climb is almost entirely RNG, so it can't really be mastered at all, the vines also seem very RNG with their hitboxes, and Makuta can be cheesed with the grapple physics bug.
The platform maze is consistent in its difficulty, and also has no exploits to easily make it through. Additionally, it requires multiple Kanohi be used and mastered in tandem to make it through unscathed. (The Kakama and Miru)
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Fobo 25-Feb-18 07:56 PM
the lava maze makes me pain
its honestly the only part I havent managed to clear
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V A H K I T I 25-Feb-18 07:58 PM
The trick to getting past the fireballs is to literally just book it with the Kakama
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Fobo 25-Feb-18 07:59 PM
oh, its not that, i just cant find the exit
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(Team Kanohi) Jocool1231 25-Feb-18 08:00 PM
I did 😈 I found the mask of time...
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Excellionus11 (Samuel) 25-Feb-18 08:02 PM
does anyone know who voiced Tarix and Vastus in Legend Reborn?
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V A H K I T I 25-Feb-18 08:04 PM
@(Team Kanohi) Jocool1231 Wait hold up.
Does that mean you got through TA09 normally?
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HangryDave 25-Feb-18 08:07 PM
are there working manas crabs
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(Team Kanohi) Jocool1231 25-Feb-18 08:09 PM
I think so yeah @V A H K I T I
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V A H K I T I 25-Feb-18 08:09 PM
HOW?
TA09 is the long fall lava area
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Excellionus11 (Samuel) 25-Feb-18 08:09 PM
MADNESS
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(Team Kanohi) Jocool1231 25-Feb-18 08:09 PM
I don't remember exactly, it was a while ago, I could have warped past just that one
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Hexadecimal Mantis 25-Feb-18 08:09 PM
rip
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V A H K I T I 25-Feb-18 08:09 PM
At most I've been able to land on the board at the bottom, but it didn't go anywhere
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(Team Kanohi) Jocool1231 25-Feb-18 08:10 PM
I probably just warped to TA10
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V A H K I T I 25-Feb-18 08:10 PM
Rip
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Fobo 25-Feb-18 08:13 PM
has anyone managed to get TA11 working?
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V A H K I T I 25-Feb-18 08:13 PM
TA11 was never broken?
That's where the Vahi is
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Fobo 25-Feb-18 08:14 PM
every time I try to warp or go in the legitimate way it crashes on me
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omegalucas 25-Feb-18 08:16 PM
Has anybody tried to use the Akaku on TA09? On the stone behind the lava fall?
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V A H K I T I 25-Feb-18 08:16 PM
You mean TA05?
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Fobo 25-Feb-18 08:17 PM
Ya, it works, I am on the latest patch BTW
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omegalucas 25-Feb-18 08:17 PM
I mean the one you need the Hau
But the Hau doesn't work
That has a lava fall that goes nowhere (and doesn't hurt either)
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V A H K I T I 25-Feb-18 08:19 PM
That's neither TA05 or TA09.
You're talking about the platform maze now, right?
Cause there is a valid exit from that area. It goes to TA05
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omegalucas 25-Feb-18 08:20 PM
Oh alright. I thought it had no exit
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V A H K I T I 25-Feb-18 08:20 PM
I thought so too for a while. xP
It's a very convoluted area.
But it can be done with the Kakama and Miru in tandem.
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Fobo 25-Feb-18 08:24 PM
TA11 still crashes
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HangryDave 25-Feb-18 08:29 PM
who's level is the mask of time on?
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Excellionus11 (Samuel) 25-Feb-18 08:33 PM
Tahu
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Omega12 25-Feb-18 08:36 PM
@V A H K I T I but lewas vine section is easy
Once you know how to cheese it
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V A H K I T I 25-Feb-18 08:37 PM
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Omega12 25-Feb-18 08:37 PM
Boi
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HangryDave 25-Feb-18 08:37 PM
are there working kane ra in pohatu
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Omega12 25-Feb-18 08:38 PM
I already told you all the secret of cheesing the vine section
You gotta use the kakama long jump
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V A H K I T I 25-Feb-18 08:38 PM
And it's still not that easy. 😛
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Omega12 25-Feb-18 08:39 PM
I find it easy now
I should test that now that we have le Koro working now
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Hexadecimal Mantis 25-Feb-18 08:43 PM
Started looking into the frnt_cam slb
Found something weird
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V A H K I T I 25-Feb-18 08:44 PM
?
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Hexadecimal Mantis 25-Feb-18 08:45 PM
There are pointers at the top, like the sound table, but they seem to point to null terminated strings in the file
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Omega12 25-Feb-18 08:51 PM
neat tip
double tapping a direction on a vine will turn you around
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HangryDave 25-Feb-18 08:54 PM
How do I open the big door in onua's shrine
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Hexadecimal Mantis 25-Feb-18 08:58 PM
I just successfully edited the front end's camera (edited)
maybe we can try to replicate the beta camera movements (edited)
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V A H K I T I 25-Feb-18 09:00 PM
But there's no point?
It's not the beta frontend.
It's a completely different level
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Hexadecimal Mantis 25-Feb-18 09:01 PM
true
the model is different.
Okay, then. Ceasing further research on the front end (for now). Here is the edited camera movements if anyone wants to test it. (These movements are fairly sporadic) (edited)
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Fobo 25-Feb-18 11:22 PM
So uhhh, this keeps popping up, any tip?
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V A H K I T I 25-Feb-18 11:34 PM
That only happens if you spam the shit out of the hotkey script. O_o (edited)
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Fobo 25-Feb-18 11:40 PM
So apparently my hotkey is W?
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V A H K I T I 25-Feb-18 11:41 PM
?
W is one of the hotkeys for the debug camera.
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Fobo 25-Feb-18 11:42 PM
isnt WASD for navigation tho?
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V A H K I T I 25-Feb-18 11:42 PM
It's both
THat's the point
😛
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Fobo 25-Feb-18 11:45 PM
I, sorry but wasnt it f1?
• Updated the AutoHotkey script for the debug menu. Now includes a remapped control scheme for the debug camera. To activate freecam, hit "F1". Navigate using WASD. Space and LShift to ascend and descend respectively. "E" changes the zoom speed, "Q" teleports the player to the camera's current location. I am going off from this
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V A H K I T I 26-Feb-18 12:01 AM
Technically they're all hotkeys
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Fobo 26-Feb-18 12:04 AM
Oh huh, thats a bit counter productive, at least from my end, its a bit annoying to move around a bit and et the notification
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V A H K I T I 26-Feb-18 12:05 AM
I mean.. you're the only one to report that so far. O_o
You sure it's running/working correctly?
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Fobo 26-Feb-18 12:07 AM
I open up the game and then run the script along with dgvoodoo I am a bit ignorant on this aspect of stuff so forgive me if I am just doing some dumb mistake
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V A H K I T I 26-Feb-18 12:08 AM
Well for one, DGVoodoo does not need to be run.
And two, are you running the script as admin?
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Fobo 26-Feb-18 12:09 AM
I didnt think about that, let me check (edited)
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Fobo 26-Feb-18 12:22 AM
So, still happenning after running as admin
I'll try running the game as admin
🤔
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Ibbie 26-Feb-18 01:21 AM
Has anyone started ripping the game-specific rahi and reverse-engineering approximate instructions for them?
For building them irl, I mean. The game was supposed to come with the instructions initially, yes?
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Muircat 26-Feb-18 01:58 AM
^ I literally just popped in to ask this exact same question. I'm in a big building mood right now and wanted to see if y'all could just drop the models. So I could try my luck at mocing them.
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benji 26-Feb-18 02:02 AM
Well, if you can find the .X file, you can use my LOMNTool to convert them to .obj to view in your 3D modeling software of choice
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Ibbie 26-Feb-18 02:05 AM
I should look into that, may as well get the game anyway even though none of the levels are playable start to finish. :P
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Kaytorahk 26-Feb-18 02:18 AM
the lomntool stops working a few seconds after I drag the file in
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benji 26-Feb-18 02:26 AM
What file?
What version of LOMNTool?
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Kaytorahk 26-Feb-18 02:27 AM
I tried tahu.x, lewa.x and spid.x, 0.2.2
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V A H K I T I 26-Feb-18 02:33 AM
Are you just dragging from program files to LOMNTool located somewhere else?
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Kaytorahk 26-Feb-18 02:33 AM
oh
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V A H K I T I 26-Feb-18 02:33 AM
LOMNTool generates the OBJ and MTL in the same dir as the source file, so unless you're specifically running it elevated, (and how could you since it's a drag and drop. :P) it won't have the permissions to output and it'll flip out.
Can I just say that I absolutely fucking hate UAC?
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Kaytorahk 26-Feb-18 02:35 AM
It ia very annoying
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V A H K I T I 26-Feb-18 02:35 AM
A good maybe.. 25% of the issues people have been reporting lately all stem from not having admin permissions to do stuff within the Program Files directory.
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Kaytorahk 26-Feb-18 02:36 AM
I'm not sure what the go with that is
Casuse I'm the admin but I still need permissions
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V A H K I T I 26-Feb-18 02:36 AM
Well YOU do, but programs run from you without expressly being given as much do not.
Eg: you run Notepad to edit the Bionicle.ini. it can't save.
The way around is to either temporarily copy the file elsewhere for editing, or run Notepad as an administrator.
AKA shenanigans.
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Kaytorahk 26-Feb-18 02:37 AM
Yeah
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V A H K I T I 26-Feb-18 02:37 AM
Pac
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benji 26-Feb-18 02:38 AM
Windows launches programs at the lowest possible permissions level, so that you run as few as possible programs as admin. This is to mitigate people creating admin accounts and then running everything as admin all the time, opening themselves up to greater threat.
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V A H K I T I 26-Feb-18 02:38 AM
I'm seriously considering taking a page from Benji's book and programming Dyno to spit out common fixes like "run as admin" based on keywords in the bug reporting channel. 😛
Alternatively it would be nice if we could modify the game's main EXE to require admin and compatibility mode by default.
We may already need to modify it and/or the game's autoplay installer because of how it trips up peoples' antiviruses.
The patcher does it too, but I imagine that won't be an issue once the launcher is done.
Speaking of, @Snowcone any updates on that, or should I go back to doing my own code there? 😛
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JrMasterModelBuilder 26-Feb-18 02:40 AM
I think it might be better to find a way to not require admin for any of it.
Although, Windows XP compat maybe needed?
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V A H K I T I 26-Feb-18 02:41 AM
The only way to do that would be to change the default save file location.
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JrMasterModelBuilder 26-Feb-18 02:41 AM
Or change the directory permissions.
I've done that.
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V A H K I T I 26-Feb-18 02:41 AM
That can be done without modifying the original game installer?
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JrMasterModelBuilder 26-Feb-18 02:42 AM
I did it with Explorer.
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V A H K I T I 26-Feb-18 02:42 AM
Cause otherwise, that's not something we can exactly hotfix
Okay but
Not everyone's gonna be able to do that. 😛
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JrMasterModelBuilder 26-Feb-18 02:42 AM
Might be automate-able? (edited)
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V A H K I T I 26-Feb-18 02:42 AM
The last thing I want is more people flooding into the bug report channel asking how do I do this and that with all these external tools
That's why I decided the launcher was a good idea.
A rule of thumb here going forward is that if it requires a readme, it's probably not a good idea. 😛 (edited)
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benji 26-Feb-18 02:44 AM
We can add a .manifest file next to the exe that specifies admin required.
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V A H K I T I 26-Feb-18 02:45 AM
That will work just hanging out in the same folder?
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benji 26-Feb-18 02:45 AM
If it's named properly
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V A H K I T I 26-Feb-18 02:45 AM
I thought that had to be injected
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benji 26-Feb-18 02:45 AM
nah
usually you do embed it as a resource though
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V A H K I T I 26-Feb-18 02:45 AM
Huh
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benji 26-Feb-18 02:45 AM
Once I stopped a (tame-ish) virus by adding a junk manifest next to it so it couldn't run next boot
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V A H K I T I 26-Feb-18 02:46 AM
Fascinating!
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Ibbie 26-Feb-18 02:55 AM
Wow, the folder names in Data\characters directory are a lot less helpful than I expected.
the .x files are the models, yes?
nvm you already said that
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Ibbie 26-Feb-18 03:15 AM
I can't find spid.x, is that the fikou nui?
I have Data\characters\spid but no Xs folder or .x file
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V A H K I T I 26-Feb-18 03:20 AM
bspd
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Ibbie 26-Feb-18 03:20 AM
ah, for "big spider"
whereas tspd is "tree spider" (edited)
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V A H K I T I 26-Feb-18 03:21 AM
ye
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Ibbie 26-Feb-18 03:23 AM
It has a really interesting design, I can tell textures will help me identify certain pieces and colors but these rahi shouldn't be too hard to deconstruct except maybe the very cores of them.
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Ibbie 26-Feb-18 03:33 AM
It's a shame that neither LDD or Stud.io have old kanohi or tohunga arms for the infected ussal, and only Stud.io has a mata head but it's kinda broken
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V A H K I T I 26-Feb-18 03:34 AM
I think LDraw has a mata head, but it's not complete either.
I'm not familiar with the format or TOS for LDraw, but we might just be able to use TLOMN's mata head model. At least the high poly variant
It's decently accurate
It would need SOME modification at the back though
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Ibbie 26-Feb-18 03:36 AM
All of them I'm sure have enough technic and basic Bionicle elements to construct all the rahi up to these three elements, the mata head, the kanohi, and the tohunga arms for the crab.
Enough to make instructions, but not to build a perfect digital replica in these programs.
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V A H K I T I 26-Feb-18 03:37 AM
THinking about it now, I might go ahead and make a TLOMN entity model pack
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Ibbie 26-Feb-18 03:42 AM
I really like the game's Ussal crab, I see why other media chose the master builder version considering the maw literally the size of half its legs combined.
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V A H K I T I 26-Feb-18 03:42 AM
Well the game does hve both
THough I haven't seen the other in game anywhere
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Ibbie 26-Feb-18 03:43 AM
Do we know whether the infected one is an Ussal or some sort of an offshoot?
I think one of you mentioned it as an Ussal in a stream and it stuck with me
In any case, just looking at the obj I know every piece used in it. I'll see how far I can get with Fikou Nui and Wolfrat as well.
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V A H K I T I 26-Feb-18 05:08 AM
Almost done my model archive
Just confirming all the textures are in the right places
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V A H K I T I 26-Feb-18 05:46 AM
Contained in this zip file are all Toa, Turaga, Tohunga, Rahi and Kanohi models, converted to OBJ, properly named, and including textures. (edited)
@Ibbie
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Ibbie 26-Feb-18 05:47 AM
Textures too! Ah, you're the best.
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V A H K I T I 26-Feb-18 05:47 AM
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Gatanui 26-Feb-18 06:19 AM
@V A H K I T I
Does that mean you got through TA09 normally? HOW? TA09 is the long fall lava area
Seriously, I've explained twice already that you can get through TA09 normally, that I have done it myself, and somehow you keep being surprised when someone says they have done it themselves, even if in this case it seems not to have actually been the case. Why do you keep ignoring me? 😛
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V A H K I T I 26-Feb-18 06:20 AM
You said the board is down there but nothing happens (edited)
Pac
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Kaytorahk 26-Feb-18 06:21 AM
Oh lol I was just extracting all the models
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V A H K I T I 26-Feb-18 06:22 AM
RIp
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Kaytorahk 26-Feb-18 06:22 AM
Cant figure out how to get them to move and stuff
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V A H K I T I 26-Feb-18 06:22 AM
I'm just posting them to modeller's resource now
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Gatanui 26-Feb-18 06:22 AM
Oh, so that's what your surprise was about. But I mean, once you get the board (if it worked, that is), there would only be a straight very short route ahead before you leave the map and warp to the next, which I suppose is TA10. So getting to the board is pretty much getting through TA09 normally, as there is nothing else to do in the map.
Getting to the board is all the map is about, the rest is just a very short transition.
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V A H K I T I 26-Feb-18 06:23 AM
Granted, but if TA02 is any indication, ACTUALLY finishing TA09 proper may prevent TA10 from crashing at the end
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Kaytorahk 26-Feb-18 06:23 AM
I noticed there is no ta06
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Gatanui 26-Feb-18 06:24 AM
Come to think about it, that may be true. Though I recall that for TA02, you found comments in the code mentioning how the other map loaded differently. Would it be far-fetched to assume that if TA09 and TA10 showed a similar behavior, it would be documented somewhere?
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V A H K I T I 26-Feb-18 06:25 AM
Well Idk about finding things in the code, but once Pereki discovered the hidden lava board in TA05, we got a better idea of what the game was capable of, as exiting TA05 the intended way changed the layout of TA02 entirely
TA05 is the now confirmed start of Tahu's lava surfing. It's the room with the big ball.
Well propping up that ball is a lava surfboard visible only with the Akaku
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Gatanui 26-Feb-18 06:26 AM
Did I dream up the thing about the comment in the code?
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V A H K I T I 26-Feb-18 06:27 AM
Grabbing it triggers the surfing, which then takes you back to TA02 where it's presumed the ball has followed you. TA02 then reloads with lower lava, platforms, and the ball from TA05 blocking up the lava fall, opening a new way forward.
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Gatanui 26-Feb-18 06:28 AM
Yes, I saw that.
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V A H K I T I 26-Feb-18 06:28 AM
It sets a precedent that the game is capable of changing level layouts based on triggers from other areas.
Which is why I was excited to hear somebody may have successfully gotten through TA09 the intended way (edited)
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Kaytorahk 26-Feb-18 06:29 AM
Pohatus texture is broken
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Gatanui 26-Feb-18 06:29 AM
Okay, I see. Sorry about earlier. I'm getting a bit confused with the levels now, by the way, so is there a way to get to TA10 without warping so far?
When you start lava surfing in TA05, do you stay in TA05 or do you warp to TA10, too? I don't remember.
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V A H K I T I 26-Feb-18 06:30 AM
Is it?
@Gatanui No.
To both. 😛
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Gatanui 26-Feb-18 06:30 AM
Okay. But I assume that TA10 is what follows to TA09.
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V A H K I T I 26-Feb-18 06:30 AM
Ye
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Kaytorahk 26-Feb-18 06:31 AM
this one is fine, idk whats gonig on
I blame windows 10
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V A H K I T I 26-Feb-18 06:36 AM
And now we wait. 😛
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Ibbie 26-Feb-18 07:16 AM
I might end up documenting what I find about all the unique rahi at some point, but unfortunately the LOMN crab is impossible to replicate completely.
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V A H K I T I 26-Feb-18 07:17 AM
Got another Maha on our hands, do we?
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Ibbie 26-Feb-18 07:18 AM
It uses the prototype tohunga arms, which are not only noticeably thinner but also I guess did not have the little tabs by the pin hole.
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Kaytorahk 26-Feb-18 07:18 AM
Well you could cut the pieces
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Ibbie 26-Feb-18 07:18 AM
Sinner.
SINNER!
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Kaytorahk 26-Feb-18 07:18 AM
No
I do not cut my pieces
There is no Muaka in the game
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Ibbie 26-Feb-18 07:20 AM
There is also some ambiguity as to where the assembly that holds the pakari connects that I'm trying to sort out with physical pieces now.
But sadly, tohunga arms don't have the clearance for two beams on either side of the pin hole.
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Kaytorahk 26-Feb-18 07:23 AM
I have an idea for connecting the pakari but i have no way of showing it
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Ibbie 26-Feb-18 07:24 AM
I know what the mask itself connects to, it plugs into a technic ball in a socket joint.
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Kaytorahk 26-Feb-18 07:25 AM
Ohhhh
I just realized that the mask would be backwards with mine
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Ibbie 26-Feb-18 07:25 AM
It's ambiguous how the socket connects to the main body though, the pin hole seems to be right over an empty cavity in the crab that I can't connect anything to.
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Doctor U 26-Feb-18 07:25 AM
Has anyone built the Thalli-whalli?
The name is the best bonkle name
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Ibbie 26-Feb-18 07:27 AM
That looks easy enough, however I'm concerned how the front legs are literally hovering in place.
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Kaytorahk 26-Feb-18 07:27 AM
I want to call one of the unamed rahi Whilli Nhilli
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Doctor U 26-Feb-18 07:27 AM
Are there many unnamed rahi?
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Kaytorahk 26-Feb-18 07:27 AM
Yeah
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Ibbie 26-Feb-18 07:27 AM
Now let's see if LDD or Stud.io have that roborider shell...
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Doctor U 26-Feb-18 07:28 AM
Yeah Roboriders are awesome
Sadly I never experienced Roborider or Slizer web sites
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V A H K I T I 26-Feb-18 07:28 AM
@Doctor U
Not too many.
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Doctor U 26-Feb-18 07:29 AM
The unknown scorpion is in Tales of tohunga?
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V A H K I T I 26-Feb-18 07:29 AM
But was it named?
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Doctor U 26-Feb-18 07:29 AM
I dont think so.
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V A H K I T I 26-Feb-18 07:29 AM
Well. 😛
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Doctor U 26-Feb-18 07:30 AM
Is the snake Kuna or something else
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V A H K I T I 26-Feb-18 07:30 AM
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Ibbie 26-Feb-18 07:31 AM
Pfft
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Kaytorahk 26-Feb-18 07:31 AM
They are just called scorpions in tales of the tohunga
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Doctor U 26-Feb-18 07:31 AM
If bonkle were digimon or pokemon that would be first stage of muaka
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V A H K I T I 26-Feb-18 07:32 AM
And the Wolf Rat would be stage 2. 😛
I thought they were babby Muaka when we first streamed it.
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Kaytorahk 26-Feb-18 07:33 AM
There can't be baby muaka cause there are no actual muaka
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Ibbie 26-Feb-18 07:33 AM
I've been looking forward to building the wolfrat, I never had muaka and kane-ra so I never used that extending neck feature.
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Doctor U 26-Feb-18 07:33 AM
In Matoran adventures the bahrag used just that muaka head and neck sprite
Kuma Nui was a boss in the game too
I wonder that were wolfrats placeholders for Muaka desings
Or were those based on prototypes
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Kaytorahk 26-Feb-18 07:37 AM
Probably prototypes
Cause they have the Kane Ra
They probably couldn't think of a reason to put the Muaka in
Most rahi only have one type
Exept for the rama
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Doctor U 26-Feb-18 07:39 AM
Well Kanera was desinged for Voodoo heads line
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Ibbie 26-Feb-18 07:40 AM
Re-created the Thali-Wali model, same falsified front legs the model had.
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Doctor U 26-Feb-18 07:40 AM
Cute
Did they release that roborider head on white blue?
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Ibbie 26-Feb-18 07:42 AM
I don't know, I felt like there wasn't one in blue so I did medium blue
Lemme try something else for Thali-Wali here, I noticed the textures for the legs on the model look like the ones with the axle hole instead of the pin hole.
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Doctor U 26-Feb-18 07:46 AM
Is the sea tortoise possible to build?
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V A H K I T I 26-Feb-18 07:47 AM
Ye
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Ibbie 26-Feb-18 07:48 AM
Ooh, this is my first time seeing that fella.
Aside from some exotic colors it should be fine.
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Ibbie 26-Feb-18 08:01 AM
Revised Thali-Wali build, replaced the legs with what look more faithful to the model but it's hard to say. I also assumed how the front legs connect this time, the legs could be loose if the bushings aren't pushed in tight enough but it works.
All colors legal as of 2002, not 2001. The legs in this build only ever came in a buildable Super Battle Droid set.
Model for comparison.
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Ibbie 26-Feb-18 08:19 AM
Whipped up a bat.
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Doctor U 26-Feb-18 08:20 AM
Those bats were seen in the card game
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Ibbie 26-Feb-18 08:20 AM
Were they?
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Doctor U 26-Feb-18 08:20 AM
Yeah
I dont have a link
but there is a onu wahi pic where those are seen
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Ibbie 26-Feb-18 08:23 AM
Nice to get a complete build at last, yes?
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Doctor U 26-Feb-18 08:32 AM
Yeah
Good job
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Ibbie 26-Feb-18 08:34 AM
Like the bat, the rest of the smaller rahi seem to speak for themselves in terms of how they are built.
The really interesting builds will come with the wolfrat and Fikou Nui
I'll have to see what I can do about building the wolfrat irl, since the muaka function built into its body is so integral.
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Doctor U 26-Feb-18 09:03 AM
@Ibbie Do you have the muaka instructions?
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Ibbie 26-Feb-18 09:03 AM
I could find them online, I never had the set.
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Doctor U 26-Feb-18 09:10 AM
I fully recommend 2001 rahi sets
Nui-jaga is probably the weakest but you can build Kahu from their pieces
Tarakava are fantastic builds. So sturdy and fun to play with
Manas are menasing big boxes
Rama are good looking
Lots of planning went to those rahis
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Ibbie 26-Feb-18 09:21 AM
It was cool when it was first revealed the muaka had a prototype all the way back in the voodoo heads era
Out of everything from that era, only the muaka made it out with only cosmetic changes.
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Doctor U 26-Feb-18 09:28 AM
Voodoo heads were cool and creepy
I liked that we got to see those models
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Snowcone 26-Feb-18 10:01 AM
@V A H K I T I welp I can't seem to figure it out if you wanna try that is fine but I think we should not use the css
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Dag 26-Feb-18 10:37 AM
I just joined today, and thought I would let everyone know I got to Lewa’s Kini Nui shrine without debugging or anything. Haven’t seen the Beaverhouse make it that far in their videos, so I wasn’t sure if this was news or not
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Doctor U 26-Feb-18 10:44 AM
@Dag have any pics?
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Dag 26-Feb-18 10:46 AM
no
I could get to it again later today and take pics
I have to do it in a specific order of things though or it crashes
and can’t skip cutscenes
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Ibbie 26-Feb-18 10:50 AM
I finished making the Fikou Nui in Stud.io, following the model as closely as possible and assuming some missing gaps.
My internet is going to shit though and I'm super deprived of sleep, I'd build it irl after but I'm missing a crucial roborider frame piece.
Also it uses two of a piece I could have sworn didn't exist in 2001, but it seems to work in studio and it's what the model seems to approximate.
I was wrong, it was introduced in 2001 by rahi sets
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Dag 26-Feb-18 10:59 AM
oh wait looking back at it they did get to the kini nui in the second livestream, but by warping to the nui rama hive. It is fully playable (for me at least)
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Drift&Miss 26-Feb-18 12:27 PM
Any news dudes
:3
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Deleted User 26-Feb-18 12:33 PM
i dunno but i've got a question
why's there a second instance?
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Deleted User 26-Feb-18 12:43 PM
@Founding Friends @Team Litestone
❔ 1
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(Team Kanohi) Jocool1231 26-Feb-18 12:45 PM
The one on the right is the one we have, and the one on the left is the last version they worked on, I imagine.
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Deleted User 26-Feb-18 12:45 PM
So the beta?
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2Tie 26-Feb-18 12:50 PM
yeah, one's our proto and one's the later proto
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Deleted User 26-Feb-18 12:52 PM
Wouldn't it help to specify that in the title?
or at least add "(Unreleased)"/"(Beta [version number])"? (edited)
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2Tie 26-Feb-18 12:54 PM
that's what the one on the right says, yeah
we don't know beepbrick's version
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Deleted User 26-Feb-18 12:54 PM
ahh
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V A H K I T I 26-Feb-18 02:52 PM
Actually I might have created another one by accident. I didn't think anyone would have uploaded the models yet
Mine is the one on the left
Where are you seeing that anyways? On my end, the one I have still shows as pending, and I can't find any results for the game otherwise. O_o
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UTTER_BODGE 26-Feb-18 03:58 PM
looks like several areas in makuta's level aren't in the warp menu, and they're missing some files the other areas have... has anyone visited those in-game yet?
(haven't been keeping up with all this stuff)
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UTTER_BODGE 26-Feb-18 04:06 PM
there's other areas like that (ta06), I'm sure folks have noticed them, just wondering if copying files from existing areas would be a good enough bodge to explore them or if there's more to it
mostly curious about the makuta areas since the models look neat
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V A H K I T I 26-Feb-18 04:07 PM
Far more to it, yeah. 😛
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UTTER_BODGE 26-Feb-18 04:10 PM
aw I figured haha
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Thi' 26-Feb-18 04:11 PM
@V A H K I T I I can't see what's prototypal on the Tohunga (?) (It's me from twitter, I prefer to talk here ;D )
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UTTER_BODGE 26-Feb-18 04:16 PM
oh btw I'm terrev on RRU if anyone here has lurked there - I just use this old account for most lego servers, for organization's sake
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V A H K I T I 26-Feb-18 04:17 PM
There are two Tohunga models. There's the main one, and the prototype that's hidden away in the Ta-Koro folder
The prototype is the one Templar used for vectorization of the MNOG assets
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Fobo 26-Feb-18 04:19 PM
huh, the pakari looks more like the initial MNOG design
oh drat
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Thi' 26-Feb-18 04:19 PM
It's prototype on the game, but i was expecting something from the sets, as the Hau : )
Oh the arms !
Interesting !
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UTTER_BODGE 26-Feb-18 04:20 PM
templar used a lot of LoMN stuff, yeah?
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V A H K I T I 26-Feb-18 04:20 PM
Ye
Also I posted my comparison in the wrong channel, rip
One sec.
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UTTER_BODGE 26-Feb-18 04:21 PM
(fun fact: the lego alpha team comic adventures/web games did the same thing; used vector exports/renders of the models for the PC game's box art)
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V A H K I T I 26-Feb-18 04:21 PM
They're identical right down to the "polygons"
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Galgo 26-Feb-18 04:21 PM
those feet too
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Fobo 26-Feb-18 04:21 PM
I always thought the odd limbs in the MNOG tohunga were artistic license
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V A H K I T I 26-Feb-18 04:22 PM
Nope. Seems to be a perfect vector of the LOMN prototype model.
It seems like a lot of ideas for MNOG were lifted from LOMN actually.
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Galgo 26-Feb-18 04:22 PM
has any prototype tohunga ever surfaced?
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xxxswagbuckxxx 26-Feb-18 04:22 PM
not at all
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V A H K I T I 26-Feb-18 04:22 PM
Most of the early Koro designs were based off LOMN models.
Vortex Makuta was to be a boss in this, but was used in MNOG instead
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Fobo 26-Feb-18 04:22 PM
that explains a lot actually
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Galgo 26-Feb-18 04:23 PM
I've always thought the story execution was radically different between the two
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UTTER_BODGE 26-Feb-18 04:23 PM
you think templar ever had copies of the game, or just models and such from it?
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xxxswagbuckxxx 26-Feb-18 04:23 PM
maybe
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V A H K I T I 26-Feb-18 04:23 PM
Hrd to say
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Galgo 26-Feb-18 04:23 PM
even if they did have copies, they would be extremely early ones
remember the MNOG dates back to 2000
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Fobo 26-Feb-18 04:23 PM
Maybe just models
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V A H K I T I 26-Feb-18 04:23 PM
I've been contemplating using this model to finish MNOG CE in the same way Templar did it in the first place
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Galgo 26-Feb-18 04:23 PM
and the final beta version was cancelled weeks from release
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Fobo 26-Feb-18 04:24 PM
CE?
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xxxswagbuckxxx 26-Feb-18 04:24 PM
The MNOG was in January 2001
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V A H K I T I 26-Feb-18 04:24 PM
Speaking of, @Galgo, no word from LB?
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emily (peri) 26-Feb-18 04:24 PM
even if they did have copies, they would be extremely early ones remember the MNOG dates back to 2000
the early chapters sure, but they worked on it all through 01. no reason for them not to have been sent updated builds
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Galgo 26-Feb-18 04:24 PM
No, only what I posted earlier
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V A H K I T I 26-Feb-18 04:24 PM
Rip
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Galgo 26-Feb-18 04:24 PM
“Hi [Jaekoff] that’s awesome! I didn’t handle any of the data, just the coding. Our data wranglers did that part, but I think they used 3D Studio Max. It’s been a long time, tho. Have you been able to contact any of the data wranglers from the project?” (edited)
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V A H K I T I 26-Feb-18 04:24 PM
I'll be back in a bit btw. Gotta go take a shower.
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UTTER_BODGE 26-Feb-18 04:24 PM
I'll be back later too
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xxxswagbuckxxx 26-Feb-18 04:25 PM
This game is a big mystery. See you later Liam
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Excellionus11 (Samuel) 26-Feb-18 04:25 PM
This is awesome that we got a response
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V A H K I T I 26-Feb-18 04:25 PM
I'll see if I can contact them later. I already tracked down David Madden and am awaiting a response
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Galgo 26-Feb-18 04:25 PM
kek I included my response too
the data wranglers?
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V A H K I T I 26-Feb-18 04:25 PM
Ye
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Galgo 26-Feb-18 04:25 PM
I've contacted several, no dice
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xxxswagbuckxxx 26-Feb-18 04:25 PM
We should contact the developers of the 2001 story
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V A H K I T I 26-Feb-18 04:25 PM
In that case, I'll try to find the design leads.
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Galgo 26-Feb-18 04:25 PM
I do think there's something to LB's beta copy story
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V A H K I T I 26-Feb-18 04:26 PM
I already contacted all of the testers I could find years ago to no avail
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UTTER_BODGE 26-Feb-18 04:26 PM
btw, not the best pic, but all I have on hand - the same render to vector method was used for alpha team stuff https://cdn.discordapp.com/attachments/286763684309762048/348183482960445440/Screenshot_20170818-141200.png
the alpha team web games weren't templar though
it just is/was a common technique
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V A H K I T I 26-Feb-18 04:27 PM
ANyways yeah, brb
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xxxswagbuckxxx 26-Feb-18 04:27 PM
Templar was one of the story team members, along with Faber and Greg Farshetey
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Galgo 26-Feb-18 04:27 PM
I think they were DND/LOTR fans or something
MNOG has a lot of those trappings
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emily (peri) 26-Feb-18 04:28 PM
Templar was one of the story team members, along with Faber and Greg Farshetey
nobody from templar was on the story team
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xxxswagbuckxxx 26-Feb-18 04:28 PM
Possibly, because it was meant to have this much lore
OH RIGHT PEREKI!
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emily (peri) 26-Feb-18 04:28 PM
they talked with each other of course but they were mostly doing their own thing
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Galgo 26-Feb-18 04:29 PM
well from what I understand, LOMN is pretty much LEGO's outline of the 2001 story, which is why it's so similar to Throwbots/Roboriders
MNOG has a lot of fleshing out and the tone is pretty different
the language has a lot to do with it
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xxxswagbuckxxx 26-Feb-18 04:30 PM
The Online game had lots of foreshadowing of the Bohrok, which could be possible if the line was to succeed, but if bionicle failed, it would have ended with the Toa reawakening Mata Nui
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Galgo 26-Feb-18 04:30 PM
LOMN is also almost completely devoid of world building
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Doctor U 26-Feb-18 04:31 PM
In MNOG the Tohunga are just villagers, not kids like in LoMN
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Galgo 26-Feb-18 04:31 PM
"I wish I lived in Po-Koro! It's too wet here!"
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Doctor U 26-Feb-18 04:31 PM
Compare those to Jala in MNOG
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Galgo 26-Feb-18 04:32 PM
"I wish I lived in Ga-Koro! It's too dry here!"
too bad Jala is broken in-game
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emily (peri) 26-Feb-18 04:32 PM
LOMN is also almost completely devoid of world building
its pretty sparse, but the cutscenes are neat. one of the big surprises for me was that it actually introduces the whole Toa Code thing that would only ever get mentioned years later in the books as a "don't kill people" thing
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Doctor U 26-Feb-18 04:33 PM
Where is Toa Code in the game?
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Galgo 26-Feb-18 04:33 PM
LOMN feels classic 90s LEGO media
fun, and for kids
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emily (peri) 26-Feb-18 04:33 PM
Where is Toa Code in the game?
when you talk to whenua in the village the final time
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Doctor U 26-Feb-18 04:33 PM
Ah
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Galgo 26-Feb-18 04:33 PM
it's basically spiderman
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Doctor U 26-Feb-18 04:34 PM
I love these tiny parts of the lore
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Galgo 26-Feb-18 04:34 PM
remember when MNOG casually mentioned two deities that were never brought up ever again?
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Doctor U 26-Feb-18 04:34 PM
Papu and Rangi Nui
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Excellionus11 (Samuel) 26-Feb-18 04:35 PM
Good times
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Doctor U 26-Feb-18 04:35 PM
Maori gods of creation
Sea and sky Gods
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Galgo 26-Feb-18 04:35 PM
god I wonder how bad the Maori thing would have been if LOMN was released
what with them dancing and all
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Doctor U 26-Feb-18 04:35 PM
Haka is great
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emily (peri) 26-Feb-18 04:35 PM
that all got removed by the time of the deepbrick build, tho
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Deleted User 26-Feb-18 04:35 PM
@Galgo has any prototype tohunga ever surfaced? There's a couple still for sale on Bricklink, I think (edited)
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Doctor U 26-Feb-18 04:36 PM
I wish Toa did that in the story
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Galgo 26-Feb-18 04:36 PM
maybe not, the front end (which DB uses) disables cutscenes in our version too
maybe they're still there?
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Doctor U 26-Feb-18 04:36 PM
Thing I most like in LoMN is the way toa speak (edited)
Elemental gibberish
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Galgo 26-Feb-18 04:36 PM
yeah that's pretty clever
I like Kapura
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Doctor U 26-Feb-18 04:37 PM
They are the gods from the card/boardgame
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Galgo 26-Feb-18 04:37 PM
especially when Tahu meets him
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Deleted User 26-Feb-18 04:37 PM
@Galgo https://store.bricklink.com/collectors#/shop?o={"itemType":"S","catID":"273.675","showHomeItems":0} (edited)
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Galgo 26-Feb-18 04:37 PM
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Deleted User 26-Feb-18 04:38 PM
Bionicle Universe has a Jala and Kongu prototype
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Galgo 26-Feb-18 04:38 PM
I don't see the difference @Deleted User
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Deleted User 26-Feb-18 04:38 PM
from what i can tell the only difference is with the feet
somehow
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Galgo 26-Feb-18 04:38 PM
¯\_(ツ)_/¯
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emily (peri) 26-Feb-18 04:38 PM
the arms are also different
hold on I have pics somewhere
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Galgo 26-Feb-18 04:39 PM
that reminds me. is there a map of mata-nui showing locations?
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Deleted User 26-Feb-18 04:39 PM
would be nice to see a better comparison
@Galgo tried making a map leading up to onu-koro before i got bored
one sec
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Galgo 26-Feb-18 04:39 PM
the board game pieces have tons of names and locations, maybe if it were fully assembled you would have one. provided one doesn't already exist
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Doctor U 26-Feb-18 04:39 PM
One thing wierds me out on LoMN. The way each toa has lost their kanohi and how they are handed masks from the toa they meet
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Hexadecimal Mantis 26-Feb-18 04:40 PM
brb going to buy one of those prototype tohunga
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emily (peri) 26-Feb-18 04:40 PM
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Galgo 26-Feb-18 04:40 PM
I think they just didn't care about things like that @Doctor U
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Hexadecimal Mantis 26-Feb-18 04:40 PM
Was going to buy kek powerizer, but those look cooler
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Doctor U 26-Feb-18 04:40 PM
Yeah, game mechanics and all that
Canon thinking got stronk only when Greg was the only story team member
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Galgo 26-Feb-18 04:41 PM
I've always wondered, how did the staff of Saffire and Templar get so invested into the Bionicle world?
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Doctor U 26-Feb-18 04:42 PM
Maybe they were told how Faber came up with the concept
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Galgo 26-Feb-18 04:42 PM
it seems pretty consistent and in-depth
especially with MNOG. maybe they just got really invested in their project
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Deleted User 26-Feb-18 04:43 PM
@Galgo
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Doctor U 26-Feb-18 04:43 PM
Well when MNOG was in development Bionicle was like really huge globally
Kids playing the Toa around the world
One wants to make a good story for them I guess
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Galgo 26-Feb-18 04:44 PM
MNOG and the bionicle site were uploaded months before a single set ever came out
talk about promotion
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Doctor U 26-Feb-18 04:45 PM
Toa were in europe on december 2000
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Galgo 26-Feb-18 04:45 PM
??
really
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Doctor U 26-Feb-18 04:45 PM
They hit Europe first
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Galgo 26-Feb-18 04:46 PM
figures tbh
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Doctor U 26-Feb-18 04:46 PM
. Originally a subsidiary of Lego’s Technicseries, the line launched in Europe and Australasia in 2000 and in North America and South America in 2001.
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Galgo 26-Feb-18 04:47 PM
how did bionicle 2000 have more of a multimedia spectacle than bionicle 2015
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Doctor U 26-Feb-18 04:47 PM
Well different times
No social media
Slower and smaller internet
Near bankcrupt Lego
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V A H K I T I 26-Feb-18 04:48 PM
I am back. 😎
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Tetsu Aero 26-Feb-18 04:48 PM
there were alos mini cds in sets
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Doctor U 26-Feb-18 04:48 PM
And in cereal boxes
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Excellionus11 (Samuel) 26-Feb-18 04:49 PM
And the Toa Mata shorts
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Doctor U 26-Feb-18 04:49 PM
In 2015 they just expected the kids and AFOLs ro buy them
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Galgo 26-Feb-18 04:49 PM
and the constantly updating website
a GB game, a PC game
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Fobo 26-Feb-18 04:50 PM
If only lego went bankrupt again maybe we'd have great bionicle again...
/s (edited)
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Doctor U 26-Feb-18 04:50 PM
They have City and Star wars
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Galgo 26-Feb-18 04:50 PM
"lets invest over a million buckaroos into a game, and then cancel it weeks before launch!!"
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V A H K I T I 26-Feb-18 04:51 PM
Snowcone - Today at 10:01 AM @Vahkiti (Liam) welp I can't seem to figure it out if you wanna try that is fine but I think we should not use the css
Whelp. Guess I'll get on that tonight then. 😛
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Fobo 26-Feb-18 04:51 PM
makes you think, was this so far away from the direction lego wanted binoicle to go
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Galgo 26-Feb-18 04:51 PM
I think bionicle was a happy accident
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Doctor U 26-Feb-18 04:51 PM
The story and world in LoMN feels very kiddy
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Galgo 26-Feb-18 04:51 PM
LOMN demonstrates that it could very well have been another throwbots
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Doctor U 26-Feb-18 04:51 PM
MNOG is very serious story
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Galgo 26-Feb-18 04:51 PM
^
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Perp3tual 26-Feb-18 04:51 PM
I think of Bionicle as the Neon Genesis Evangelion of LEGO
😆 1
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Galgo 26-Feb-18 04:52 PM
most of the good things about bionicle are the things LEGO didn't really care about
like MNOG, some of the books, etc
like throwaway stuff
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Doctor U 26-Feb-18 04:52 PM
LoMN shows Toa being goofy, not those promised warriors or gods who are there to save the world
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Hexadecimal Mantis 26-Feb-18 04:52 PM
Slizer reboot? Maybe that could be lego's new CCBS line?
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Galgo 26-Feb-18 04:53 PM
I thought CCBS was dead
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Hexadecimal Mantis 26-Feb-18 04:53 PM
They still use it in star wars sets
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Galgo 26-Feb-18 04:53 PM
thinking about it, hero factory does have a lot in common with throwbots and roboriders
but I'll always love the charm of those primitive bionicles
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Hexadecimal Mantis 26-Feb-18 04:54 PM
same
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Perp3tual 26-Feb-18 04:54 PM
Do you even CCBS C-Star Wars C-Character B-Building S-System
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V A H K I T I 26-Feb-18 04:54 PM
I think the main thing that sets HF and Slizers apart is the element of mystery, and the dynamic of machine vs. wild.
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Doctor U 26-Feb-18 04:54 PM
I think even though it is funny to see Onua saving a villager's pet bug it is not something my battle hardened Earth spirit would really do
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Galgo 26-Feb-18 04:54 PM
just look at this
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V A H K I T I 26-Feb-18 04:54 PM
Hero Factory just feels like it came off the very factory it's made to portray
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joint-Dogg666 26-Feb-18 04:54 PM
God I should pick up some Slizers someday
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Excellionus11 (Samuel) 26-Feb-18 04:55 PM
I want a reboot of this or roboriders
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Galgo 26-Feb-18 04:55 PM
they're so awkward
THROWBOTS all the way
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Doctor U 26-Feb-18 04:55 PM
I bought all slizers minus Judge and Millennium
Slizers all the way
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Galgo 26-Feb-18 04:55 PM
roboriders is dumb, even as a kid I thought so
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V A H K I T I 26-Feb-18 04:55 PM
I liked the freezer mechanic with the can code tho
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Doctor U 26-Feb-18 04:55 PM
I have all Roboriders minus kabaya promos and the white
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Perp3tual 26-Feb-18 04:56 PM
I think because they were reusing the molds from Slizers they were able to print so many masks. Later years requiring more unique molds left collectibles on the very back burner
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Galgo 26-Feb-18 04:56 PM
have you guys ever seen this?
it's cool seeing throwbots come alive
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Perp3tual 26-Feb-18 04:56 PM
I have before
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Orikume (Space Waifu) 26-Feb-18 04:56 PM
Combine Slizer and Roboriders. Robot who fight one another on technic vehicles
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V A H K I T I 26-Feb-18 04:56 PM
Ah Vrahno
He great
He did Moves Like Jaller for us!
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Galgo 26-Feb-18 04:57 PM
they've never been animated before, at least not like Bionicle
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Doctor U 26-Feb-18 04:57 PM
Slizers had commercials
There are some obscure in youtube on french
Amazon slizer
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joint-Dogg666 26-Feb-18 04:58 PM
I like how the enemy sets in G1 were way more experimental in their design than the toa
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Galgo 26-Feb-18 04:58 PM
"lets give our franchise two different names and confuse everyone!"
for what purpose
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Hexadecimal Mantis 26-Feb-18 04:58 PM
US could not handle slizers
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V A H K I T I 26-Feb-18 04:59 PM
Trademark issues perhaps.
Same reason Starfox 64 is called Lylat Wars in Europe
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Doctor U 26-Feb-18 04:59 PM
I gave my Granite Slizer's pickaxe to my Taipu
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joint-Dogg666 26-Feb-18 04:59 PM
Remember how they rebranded Dino Attack in Europe and removed all the weapons
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Perp3tual 26-Feb-18 04:59 PM
Sega Genesis, Sega Megadrive
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Galgo 26-Feb-18 04:59 PM
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emily (peri) 26-Feb-18 04:59 PM
lego was generally big on marketing their themes differently across regions back then. characters would almost always have different names - themes being renamed was less common but it happened
just playing to different audiences
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Galgo 26-Feb-18 04:59 PM
you would never get design choices like this today (edited)
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joint-Dogg666 26-Feb-18 05:00 PM
I love his dumbass tiny katana
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emily (peri) 26-Feb-18 05:00 PM
same
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Doctor U 26-Feb-18 05:00 PM
Slizers had some personality
Those duck faces
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Hexadecimal Mantis 26-Feb-18 05:00 PM
the throwing arm is dirt cheap. I got a bunch of them for five dollars
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Galgo 26-Feb-18 05:00 PM
the were pretty 2D
"flame"
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Perp3tual 26-Feb-18 05:00 PM
He would later give those small katanas to his descendant Levahk Va
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Galgo 26-Feb-18 05:00 PM
"scuba"
speaking of which, I was surprised how cheap sealed bionicles are on ebay
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Doctor U 26-Feb-18 05:01 PM
But likw in desing
Those had personality
not the characters
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Tetsu Aero 26-Feb-18 05:02 PM
@Perp3tual i think collectibles went on the back burner after 2003 due to "collectible inflation" As there were both the Nuva masks, krana-kal, and then also the Kraata
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joint-Dogg666 26-Feb-18 05:03 PM
They kinda tried to make the Kanoka the new collectible, right? They had individual packs and codes and all
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Galgo 26-Feb-18 05:03 PM
it had gotten old by the time the krana rolled out
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Doctor U 26-Feb-18 05:03 PM
Rhotuka were the last collectibles really but they had no story role
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Perp3tual 26-Feb-18 05:04 PM
42 kraata with six evolution stages each 18 unique colors of krata with 8 molds 18 kanohi masks with six colors each and various outliers even in that
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Doctor U 26-Feb-18 05:06 PM
Whose fraking idea was to produce so many kraata
Like who needed that many
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Aurora 26-Feb-18 05:06 PM
me
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Doctor U 26-Feb-18 05:06 PM
They couldnt even come up powers for all rahkshi
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Galgo 26-Feb-18 05:07 PM
I've always thought the rahkshi were boring and forgettable
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Doctor U 26-Feb-18 05:07 PM
Many rakshi powers are mostly same
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Galgo 26-Feb-18 05:07 PM
why does makuta need "sons"?
why does makuta need a physical form at all?
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Doctor U 26-Feb-18 05:07 PM
Insects are no rahi in bonkle
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Galgo 26-Feb-18 05:07 PM
that turns him into a saturday cartoon villain (edited)
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Hexadecimal Mantis 26-Feb-18 05:08 PM
What about the bonkle shoe kraata? That's my favorite
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Perp3tual 26-Feb-18 05:08 PM
AccuracyAdaptationAngerChain LightningChameleonConfusionCycloneDarknessDensity ControlDisintegrationDodgeElasticityLightningFearFire ResistanceGravityHeat VisionHungerIce ResistanceIllusionInsect ControlInvulnerabilityLaser VisionMagnetismMind ReadingMolecular DisruptionPlantlifePlasmaPoisonPower ScreamQuick HealingRahi ControlShapeshiftingShatteringSilenceSleepSlownessSonicsStasis FieldTeleportationVacuumWeather Control (edited)
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joint-Dogg666 26-Feb-18 05:08 PM
Yeah, I'm super nostalgic for 2003 since that's when I got my Lego magazine subscription and started reading the comics etc, but… the whole year was kinda uninspired
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Aurora 26-Feb-18 05:08 PM
That's exactly what he is. He's a Saturday cartoon villain.
He's makuta, not hitler
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joint-Dogg666 26-Feb-18 05:09 PM
Well, as opposed to him being "nothing"
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Galgo 26-Feb-18 05:09 PM
people can say "nostalgia" all they want, but this scene was truly clever for a toy line aimed at children
like, even now
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Doctor U 26-Feb-18 05:09 PM
My makuta is infected hau
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joint-Dogg666 26-Feb-18 05:10 PM
looking at the upper left corner of that pic
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Doctor U 26-Feb-18 05:10 PM
Not some toothpaste brand Teridax
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joint-Dogg666 26-Feb-18 05:10 PM
get you the version of mnog that has black set as the bg color
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Galgo 26-Feb-18 05:11 PM
remember when the toa kaita were split apart after entering the mangia because the makuta was the spirit of destruction?
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Perp3tual 26-Feb-18 05:11 PM
You can not kill me. For I am nothing. (edited)
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Doctor U 26-Feb-18 05:12 PM
That same guy was in s lacrosse match and hugged some stone pilars
Then he got mooned
Way to write Makuta
Bravo
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Galgo 26-Feb-18 05:13 PM
the toa kaita - being the physical manifestation of the toa's unity - literally could not exist in the makuta's inner realm. the scene immediately after when the toa lament about how they're basically about to die is creepy even now
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Perp3tual 26-Feb-18 05:13 PM
For every creation, there is destruction A cycle of building up and breaking down. Please buy our LEGO sets.
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joint-Dogg666 26-Feb-18 05:13 PM
There's the whole bit at the end of MoL where they're all "we're going to awaken Mata Nui! He's gonna wake up now!" and then he doesn't
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Doctor U 26-Feb-18 05:13 PM
Mata Nui hit snooze
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Galgo 26-Feb-18 05:13 PM
bionicle after 2001 is very hit and miss
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Doctor U 26-Feb-18 05:14 PM
2002 is still good
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Perp3tual 26-Feb-18 05:14 PM
Why doesn't Takanuva know everything Makuta is gonna do? He was a part of him.
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Deleted User 26-Feb-18 05:14 PM
@joint-Dogg666 shitty writing on part of the writers not being on the story team
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Doctor U 26-Feb-18 05:14 PM
Not a fan of Nuva split up though
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Galgo 26-Feb-18 05:14 PM
it turned more into a sci-fi thing, which I'm okay with, but a lot of the decisions are really stupid
I'm not a fan of the nuva at all
it's just another gimmick to get you to buy more toys
almost like this is a toy line
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joint-Dogg666 26-Feb-18 05:15 PM
Nah I mean there's a part in MoL where a Matoran murmurs "he's a big machine" so clearly the writers were in on the secret @Deleted User
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Deleted User 26-Feb-18 05:15 PM
Why doesn't Takanuva know everything Makuta is gonna do? He was a part of him. @Perp3tual https://www.youtube.com/watch?v=2T7N1ZqKZ50 (edited)
...But that's not going to help you since I know everything you're going to do!
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Galgo 26-Feb-18 05:15 PM
I guess what I'm trying to say is that MNOG takes an obvious marketing angle, and turns it into something more. does that make sense?
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Perp3tual 26-Feb-18 05:15 PM
I feel bad for the Toa Nuva. What happens after they get there special upgrade? -they get their powers stolen -they get curb-stomped -they get curb-stomped -they let Makuta takeover Mata Nui (edited)
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Galgo 26-Feb-18 05:16 PM
oh yeah, remember when lego released the bohrok again?
like literally identical models a few months later?
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känser 26-Feb-18 05:16 PM
and then they released the toa again
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Deleted User 26-Feb-18 05:16 PM
@Perp3tual don't forget -their exo-toa were completely useless
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Galgo 26-Feb-18 05:16 PM
the bohrok should have had a bigger role
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joint-Dogg666 26-Feb-18 05:17 PM
I wonder what was going on behind the scenes during 2003. Was everyone really caught up in making the movie or something?
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Galgo 26-Feb-18 05:17 PM
and the tunnels below mata nui
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Deleted User 26-Feb-18 05:17 PM
-wairuha nuva gets curbed stomped
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Galgo 26-Feb-18 05:17 PM
Where were they?
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Doctor U 26-Feb-18 05:17 PM
Become a new more powerful toa and you have to collect masks again
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Galgo 26-Feb-18 05:17 PM
not the mangia right
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Deleted User 26-Feb-18 05:17 PM
*mangaia
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Galgo 26-Feb-18 05:17 PM
yeah
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Perp3tual 26-Feb-18 05:18 PM
Mangolia
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Galgo 26-Feb-18 05:18 PM
that's it
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DarkTakanuva 26-Feb-18 05:18 PM
I remember when I was younger and first played MNOG and the Toa disappeared after Makuta got defeated, I thought they were ded
so I was confused when there were the Toa Nuva
and then Journey to One happened
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Galgo 26-Feb-18 05:18 PM
2002 would have been great for an LOMN style game
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Doctor U 26-Feb-18 05:18 PM
Well in 2008/2016 the toa just had those surprise buttseck gimmicks
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Deleted User 26-Feb-18 05:18 PM
if i remember correctly, in 2003, they had a contest for who was gonna write the movie: it was the story team vs. some other group, and the other group won
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Doctor U 26-Feb-18 05:19 PM
I heard that there were plans for kid going to Mata Nui island
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Fobo 26-Feb-18 05:19 PM
We got spared
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Deleted User 26-Feb-18 05:19 PM
wasn't that the dream?
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emily (peri) 26-Feb-18 05:19 PM
there were two people writing versions of the screenplay, alastair swinnerton from the story team and henry gilroy who worked closely with them. they went with gilroy's for time purposes but it integrated stuff from swinnerton's version
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Deleted User 26-Feb-18 05:20 PM
if winnie the pooh taught me anything, it's that some dreams should just stay dreams
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Galgo 26-Feb-18 05:20 PM
I didn't even know about the collecting the kanohi thing until years later
I really didn't know very much about bionicle (edited)
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emily (peri) 26-Feb-18 05:20 PM
and the kid thing is from totally different situations where big companies would come to lego talking about making a theatrical movie. they always had to turn them down cuz they wanted to bring in human kids lol
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Doctor U 26-Feb-18 05:20 PM
I had like one krana gold/silver kanohi pack when I was 8
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joint-Dogg666 26-Feb-18 05:20 PM
Is there any sort of comprehensive source for behind-the-scenes information? You'd think it would be on BS01 but no
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Galgo 26-Feb-18 05:21 PM
faber files?
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DarkTakanuva 26-Feb-18 05:21 PM
YES
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Galgo 26-Feb-18 05:21 PM
what happened to his behind-the-scenes thing
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Deleted User 26-Feb-18 05:21 PM
faber files and LoMN's Data/PrinterPics folder
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Doctor U 26-Feb-18 05:21 PM
For some reason BS01 doesnt think behind the scenes stuff is important
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Galgo 26-Feb-18 05:21 PM
did lego tell him to stop?
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joint-Dogg666 26-Feb-18 05:21 PM
I was thinking more like a wiki where people compile things from different sources
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DarkTakanuva 26-Feb-18 05:22 PM
no; Lego asked him if they could use his stuff in the Lego House in Billund
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Doctor U 26-Feb-18 05:22 PM
Bonkle went to that Lego museum thing?
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Deleted User 26-Feb-18 05:22 PM
@Galgo he got approached to donate some of his stuff to an exhibit they were making then he left advance to start his own thing
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DarkTakanuva 26-Feb-18 05:22 PM
^
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Galgo 26-Feb-18 05:22 PM
what happened to the dooheads
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DarkTakanuva 26-Feb-18 05:22 PM
kapura'd
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joint-Dogg666 26-Feb-18 05:22 PM
I've read Faber Files, the old Templar blog, and the style guide, but it would be nice if there were a central hub for all that stuff
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Deleted User 26-Feb-18 05:23 PM
is kapura's special ability 「ZA WARUDO」?
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Galgo 26-Feb-18 05:23 PM
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Fobo 26-Feb-18 05:23 PM
ANd then rip turaga beach
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Galgo 26-Feb-18 05:23 PM
did any of you guys ever see these things
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Deleted User 26-Feb-18 05:23 PM
oh man, this takes me back
yes
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Aurora 26-Feb-18 05:23 PM
I would have taken him home
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DarkTakanuva 26-Feb-18 05:23 PM
never in person
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Galgo 26-Feb-18 05:23 PM
I have pics of me as a kid next to one
jesus christ bionicle was my life
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Doctor U 26-Feb-18 05:24 PM
I saw the one from Billund in Finland
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Deleted User 26-Feb-18 05:24 PM
saw one at the lego store at downtown disney, c. new year's eve 2001 (edited)
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Galgo 26-Feb-18 05:24 PM
it was all I thought about
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DarkTakanuva 26-Feb-18 05:24 PM
I didn't get to go to a Lego store until 2008 or so
I did go to Legoland when I was 2 but that doesn't count
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joint-Dogg666 26-Feb-18 05:24 PM
I have pics of me next to the Toa Nuva at Legoland for 3 years in a row
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Galgo 26-Feb-18 05:24 PM
❤ 1
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Doctor U 26-Feb-18 05:24 PM
I have been on Lego store only in Scotland (edited)
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Galgo 26-Feb-18 05:24 PM
LOL
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joint-Dogg666 26-Feb-18 05:24 PM
Yeah that guy!
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Deleted User 26-Feb-18 05:24 PM
da fug
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Galgo 26-Feb-18 05:25 PM
didn't they have a bionicle ride that had nothing to do with bioncle (edited)
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Deleted User 26-Feb-18 05:25 PM
was it in six flags? Pac
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joint-Dogg666 26-Feb-18 05:25 PM
It was the mad hatter teacup ride with a Technic skin
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V A H K I T I 26-Feb-18 05:25 PM
Guyyyyyys #beaverhouse-toys-other :p
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Deleted User 26-Feb-18 05:25 PM
eh, it's a general thread anyway
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Doctor U 26-Feb-18 05:27 PM
I have never been to legoland and probably never will
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Deleted User 26-Feb-18 06:12 PM
at this point it'd only make sense if i had kids
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Deleted User 26-Feb-18 06:19 PM
i went when i was 7, it was mildly disapointing then. its for around that age group. its cool if youre super into legos tho
they have some big builds from what i remember
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Galgo 26-Feb-18 06:27 PM
Legoland would never have done it for me, bionicle was the only thing of theirs I cared for
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Deleted User 26-Feb-18 06:29 PM
metru nui-land when?
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Omega12 26-Feb-18 07:46 PM
Hey guys, what should i look into fixing tonight?
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V A H K I T I 26-Feb-18 07:47 PM
Hmm
Honestly, I think all hands right now should be on the OCLs (edited)
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The Shadow Emperor 26-Feb-18 07:47 PM
the Koli balls are the wrong shade of brown
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Aurora 26-Feb-18 07:47 PM
lol
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ShadowDraikana 26-Feb-18 07:48 PM
Anything I should be focusing on besides the OCLs?
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Omega12 26-Feb-18 07:50 PM
im not sure how far i can get on the ocls
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ShadowDraikana 26-Feb-18 07:51 PM
Do we even have any idea what certain parts of the ocls do yet?
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Omega12 26-Feb-18 07:52 PM
not sure, i dont know if 2tie was looking into it
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2Tie 26-Feb-18 07:53 PM
just got home, hopping right to it
opens a caffiene
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V A H K I T I 26-Feb-18 07:53 PM
I'm getting back to the launcher myself. I can't make heads or tails of @Snowcone's code, so I might just go back to what I did. xP
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Omega12 26-Feb-18 07:54 PM
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Snowcone 26-Feb-18 07:55 PM
Yeah I dont really care rn VS is being a bitch
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V A H K I T I 26-Feb-18 08:02 PM
I can't get it to build with this code either. :/ Same issue with you, the configuration platform thing, right?
I can get it to build from my new project, but copying your code to it makes it flip out in a different way
I'll see what I can copy from yours. In particular, the directory changing code
This in particular is what it seems to not like
Not too sure how to fix that.
@Snowcone
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Snowcone 26-Feb-18 08:10 PM
I did not do any directory changing code
hover over My.Settings.InstallFolder and send a screenie
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V A H K I T I 26-Feb-18 08:12 PM
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V A H K I T I 26-Feb-18 08:37 PM
Yeah, I'm just gonna nip this problem in the ass and go back to my code.
The dynamic file dir problem can be solved by just making a one time launcher installer
Puts it where it belongs, creates a shortcut, done. (edited)
No fuss, no complicated code. it just works
I can also then return the patches to being zip files and have them extract relative to the launcher's own path
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V A H K I T I 26-Feb-18 08:58 PM
Okay, I modified some of the old code for a multi-form setup you sent me. I have it building with cefsharp, and it doesn't crash on cancelation.
Public Class Form2 Private Sub Form2_Load(sender As Object, e As EventArgs) Handles MyBase.Load If My.Computer.FileSystem.FileExists("LEGO Bionicle.exe") Then My.Computer.Network.DownloadFile( "http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/Patch/version.txt", "Temp\version.txt", "", "", True, 1000, True) Dim text1 As String = My.Computer.FileSystem.ReadAllText("Temp\version.txt") Dim text2 As String = My.Computer.FileSystem.ReadAllText("version.txt") Try My.Computer.Network.DownloadFile( "http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/Patch/Patch.exe", "Temp\Patch.exe", "", "", True, 1000, True) Process.Start("Temp\Patch.exe").WaitForExit() Catch Me.Close() End Try Process.Start("LEGO Bionicle.exe") Else Try My.Computer.Network.DownloadFile("http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/setup.exe", "Temp\setup.exe", "", "", True, 1000, True) Process.Start("Temp\TLOMN\setup.exe").WaitForExit() My.Computer.Network.DownloadFile( "http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/Patch/Beaverhouse%20TLOMN%20Patch.exe", "Temp\Beaverhouse TLOMN Patch.exe", "", "", True, 1000, True) Process.Start("Temp\Beaverhouse TLOMN Patch.exe").WaitForExit() Process.Start("LEGO Bionicle.exe") Catch Me.Close() End Try End If My.Computer.FileSystem.DeleteDirectory("Temp", FileIO.DeleteDirectoryOption.DeleteAllContents) MyBase.Close() End Sub End Class
Now I just need to set up the patches to self extract, and add dialog boxes to ask before downloading. Then it should be done.
My code may be a bit messy and noobish, but ultimately it's getting the job done without any fuss. 😛
And it's simple
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V A H K I T I 26-Feb-18 09:08 PM
Dialog box is done! 😄
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Excellionus11 (Samuel) 26-Feb-18 09:09 PM
Yay!
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Hexadecimal Mantis 26-Feb-18 09:11 PM
@V A H K I T I Not as bad as most of the stuff I write
My problems mainly stem from laziness though.
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V A H K I T I 26-Feb-18 09:17 PM
To be fair, most of this is just copy pasted from various example sources for things I want to happen, and then modified to fit my needs
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2Tie 26-Feb-18 09:17 PM
the best kind of programming
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Hexadecimal Mantis 26-Feb-18 09:24 PM
int main(int argc, char **argv) { FILE *f1; FILE *f2; if (argc != 3 ) { printf("Usage: Patcher /path/to/LoMN /path/to/patch\n"); return(1); } f1 = fopen(argv[1],"r+b"); if (f1 == NULL) { printf("Could not open game!\n"); return(2); } fseek(f1, 0x80, SEEK_SET); fread(&magic, sizeof(unsigned int), 1, f1); if (magic != 0x00004550 ) { printf("Missing PE header!\n"); return(3); } /* Read Patch file contents*/ f2 = fopen(argv[2],"rb"); if (f2 == NULL) { printf("Could not open patch!\n"); return(4); } fseek(f2, 0x00, SEEK_SET); fread(&patchmagic, sizeof(unsigned int), 1, f2); if (patchmagic != 0x4f494250 ) { printf("Missing patch header!\n"); return(5); } fseek(f2, 0x04, SEEK_SET); fread(&isize, sizeof(unsigned int), 1, f2); fseek(f2, 0x00, SEEK_END); fsize = ftell(f2); fseek(f2, 0x00, SEEK_SET); if (fsize != isize) { printf("size mismatch!\n"); return(6); } fseek(f2, 0x0C, SEEK_SET); fread(&patchloc, sizeof(unsigned int), 1, f2); fseek(f2, 0x10, SEEK_SET); fread(&patchsize, sizeof(unsigned int), 1, f2); fseek(f2, patchloc, SEEK_SET); buffer = (char*) malloc (sizeof(char) *patchsize); if (buffer == NULL) { printf("Copy failed!\n"); return(7); } fread(buffer, 1, patchsize, f2); fseek(f2, 0x08, SEEK_SET); fread(&patchoffloc, sizeof(unsigned int), 1, f2); fseek(f2, patchoffloc, SEEK_SET); fread(&patchoffset, sizeof(unsigned int), 1, f2); fclose(f2); fseek(f1, patchoffset, SEEK_SET); fwrite(buffer, 1, patchsize, f1); free(buffer); fclose(f1); return(0); }
Here is the second patcher I wrote in about 5 minutes]
Obvious why I scrapped it
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Aurora 26-Feb-18 09:26 PM
Not to me
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Hexadecimal Mantis 26-Feb-18 09:26 PM
tl;dr the code sucks
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Aurora 26-Feb-18 09:26 PM
lol
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Hexadecimal Mantis 26-Feb-18 09:28 PM
Its just C
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Kaylie Vinchenstein 26-Feb-18 09:36 PM
C reminds me of visual but without getting hand cramps from typing
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Hexadecimal Mantis 26-Feb-18 09:37 PM
I get hand cramps no matter what
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Ibbie 26-Feb-18 09:40 PM
My Fikou Nui build is done, I'd say that it is no less than 95% accurate to the original build back in 2001.
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V A H K I T I 26-Feb-18 09:40 PM
Noice
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Kaylie Vinchenstein 26-Feb-18 09:41 PM
hohoho curious how you did the inner connections between the legs and the upper body with the roboriders parts.
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Ibbie 26-Feb-18 09:41 PM
I also built an off-color version in person that is only missing the cosmetic tubing pieces on each leg.
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benji 26-Feb-18 09:41 PM
let's see it
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Ibbie 26-Feb-18 09:42 PM
I did guess at a simple fix where a gap in the interior was, the real build is very stable and imposing next to a toa.
Forgive my shoddy phone camera and "studio"
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Omega12 26-Feb-18 09:43 PM
nice!
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Ibbie 26-Feb-18 09:43 PM
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Kaylie Vinchenstein 26-Feb-18 09:44 PM
I made one the first week the alpha was released
for comparison:
My version: (edited)
👌 2
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Ibbie 26-Feb-18 09:45 PM
Ah, I tried my hand at it because I didn't think anyone else had.
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Kaylie Vinchenstein 26-Feb-18 09:45 PM
I asked about the inner workings because I had a hell of a time trying to figure out something that worked.
Doesn't help the lomn model has parts intersecting...
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Ibbie 26-Feb-18 09:48 PM
Here's what I managed for the core assembly.
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Kaylie Vinchenstein 26-Feb-18 09:49 PM
this is what I ended up settling with myself:
yours is probably more stable though
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Ibbie 26-Feb-18 09:51 PM
Very much so, the roborider frame assembly has some wiggle room but it's tight enough that it doesn't want to move.
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Aurora 26-Feb-18 09:51 PM
I want to buy all the parts
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Ibbie 26-Feb-18 09:52 PM
Me too!
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Kaylie Vinchenstein 26-Feb-18 09:52 PM
I might change my model to be the same as yours
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Aurora 26-Feb-18 09:52 PM
Any more custom rahi to translate?
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Kaylie Vinchenstein 26-Feb-18 09:52 PM
The baby muaka/ratwolf thing comes to mind.
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Aurora 26-Feb-18 09:53 PM
Shoowww meeee
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Ibbie 26-Feb-18 09:54 PM
The wolfrat is the only other truly substantial rahi that has yet to be reverse-engineered.
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Aurora 26-Feb-18 09:57 PM
show meeeeeeeeeeeee
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Ibbie 26-Feb-18 09:57 PM
Also, the stability of the roborider assembly comes from how the roborider head sits flush against the wing pieces behind it:
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Kaylie Vinchenstein 26-Feb-18 09:58 PM
I really refuse to actually call it "wolfrat" Most of the names in the files were just stand in names.
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Ibbie 26-Feb-18 09:58 PM
It can move forward, but friction from the ball joints of the front legs keep it perfectly secure.
WE HAVE NO OTHER NAME FOR IT SCARLET
WOLFRAT IS MY BBY
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Kaylie Vinchenstein 26-Feb-18 09:59 PM
bby muaka more like
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Ibbie 26-Feb-18 09:59 PM
At least, ever since I discovered that the crab build is truly impossible.
I wanted to have that crab at my desk so much. ;-;
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Kaylie Vinchenstein 26-Feb-18 10:00 PM
thats only because the arms aren't mirrorable.
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Ibbie 26-Feb-18 10:00 PM
No, it's because it used the prototype tohunga arms.
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Aurora 26-Feb-18 10:01 PM
We need to make a mold of the prototype arms
3D model
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Ibbie 26-Feb-18 10:01 PM
The prototype arms didn't have the tabs on either side of the pin hole, which makes attaching the official ones to the crab's frame impossible.
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Aurora 26-Feb-18 10:01 PM
Just slice them off!
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Ibbie 26-Feb-18 10:01 PM
shenangry
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Aurora 26-Feb-18 10:02 PM
What are you, a baby?
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EvilJagaGenius 26-Feb-18 10:02 PM
By Wolfrat do you mean those one-wheeled Muaka-looking things in Kopaka's level?
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Ibbie 26-Feb-18 10:02 PM
Yes, they have the neck extension gimmick in the torso instead of the neck.
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EvilJagaGenius 26-Feb-18 10:02 PM
Couldn't we call them Shallows Cats?
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Ibbie 26-Feb-18 10:03 PM
No
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Kaylie Vinchenstein 26-Feb-18 10:03 PM
shallows cats were supposed to be the same size as a muaka
and also not on mata nui
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EvilJagaGenius 26-Feb-18 10:03 PM
I thought they were supposed to be smaller /shrug
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Kaylie Vinchenstein 26-Feb-18 10:04 PM
only slightly
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Ibbie 26-Feb-18 10:04 PM
Also a cat is neither a wolf or a rat, even if Wolfrat is purely a nickname.
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Kaylie Vinchenstein 26-Feb-18 10:05 PM
to be fair I originally though the kane-ra and muaka were supposed to be dragons going off of appearance so I wouldn't go by that.
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EvilJagaGenius 26-Feb-18 10:05 PM
I was calling them Muaka cubs because I didn't know the name for them :v
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Ibbie 26-Feb-18 10:06 PM
Fair enough that is pretty much what they are.
Similar head, same lunging gimmick, wheel for back legs
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Kaylie Vinchenstein 26-Feb-18 10:08 PM
I also subscribe to the idea that rahi were originally meant to be able to reproduce in the early versions of the storyline. As several bits of dialogue and even the le-koro boss in TotT reference. Not to mention populations dwindling over time due to carnivores.
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EvilJagaGenius 26-Feb-18 10:09 PM
I know I wouldn't want to go sneaking up on a Muaka to find out =P
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Kaylie Vinchenstein 26-Feb-18 10:14 PM
Even if it isn't reproduction the way we know it, it would still make sense. Maybe it's assexual or something like mitosis. I even theorize that since rahi were made from viruses they could reproduce by injecting something like dna into another organism and it would grow a new, baby rahi that would burst out after incubation. Perhaps using plants as hosts since they could provide the mineral content needed for armor as well as utilizing protodermis from the ground...
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EvilJagaGenius 26-Feb-18 10:17 PM
Xenomorphs come to mind...
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Ibbie 26-Feb-18 10:17 PM
There has got to be some way they reproduce, 1,000 years on an island full of predators and with six distinct environments would end up culling all but maybe a few herbivores in each koro.
The biggest predators would dominate, then they would starve to death after killing so much of the island's rahi.
Not to mention all the ecosystems adapting to a completely new island environment after migrating from a devastated city, many from Onu-Metru stasis chambers.
Then after 1,001 years the survivors migrate back to the city, then they migrate back out of the giant robot onto a planet that has absolutely no place being livable after having two moons forced back into it.
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Kaylie Vinchenstein 26-Feb-18 10:25 PM
remember these organisms work different from our animals or even bara-magna's. I think we can allow some leeway as far as adaptability and environments go. My theories I base only on information presented in canon games and texts.
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2Tie 26-Feb-18 10:26 PM
farshtey made love not canon after 2001
muh '01 canon can have reproduction
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Ibbie 26-Feb-18 10:29 PM
Man, as many of you guys as possible really need to build your own Fikou Nui.
I never had any of the old rahi sets other than the master builder set, or the Bahrag... But I love how substantial this guy is, mostly from the super long legs.
I like cradling the chassis in my hand, seeing the legs sweep down well past it.
Assuming that the jaw is white and not dark grey, all of the colors including the dark grey Rau are legit for '01.
I do however assume that the instructions would have called for black ball pieces for the eyes, as red ones weren't made until the next year I think.
But you just gotta go for red eyes.
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Kaylie Vinchenstein 26-Feb-18 10:36 PM
I used silver for my model since that's an actual piece.
goes with the tubes too
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Ibbie 26-Feb-18 10:37 PM
I'd leave that up to personal preference I suppose, a silver claw looks more accurate but wasn't made until years later.
Actually I should check when.
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Kaylie Vinchenstein 26-Feb-18 10:38 PM
It wasn't but who really cares about accuracy when half the pieces were never made anyway?
at least as far as colors go
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Ibbie 26-Feb-18 10:39 PM
Like I said, everything else on the Fikou Nui could have been made in their apparent colors back when the game would have come out. (edited)
You would have needed three Onuas among other things, but it could have been done.
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Perp3tual 26-Feb-18 10:46 PM
Instructions?
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Ibbie 26-Feb-18 10:47 PM
I want to tackle the Wolfrat in Stud.io first, which I'll do tonight.
Maybe I'll end up building with real parts enough to ensure structural stability again as well.
But yes I can get around to detailed instructions for both as well as files for the simpler rahi, all in presumed colors that would have been possible back in 2001.
It's funny, as I grew up with Bionicle I wanted to get my hands on as many of the new sets as possible year after year.
Now all I want are all the 2001 sets and polybags in pristine condition now that I'm mature enough to care for them, and enough parts to build every possible rahi known to the era.
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Kaylie Vinchenstein 26-Feb-18 11:13 PM
Hep
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V A H K I T I 26-Feb-18 11:13 PM
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Hexadecimal Mantis 26-Feb-18 11:13 PM
nice
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Perp3tual 26-Feb-18 11:14 PM
It has a mouth and it will scream
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Kaylie Vinchenstein 26-Feb-18 11:14 PM
it's doable you just have to leave off the one 1x5 technic bar.
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Ibbie 26-Feb-18 11:14 PM
Oh snap yeah
What does the middle assembly connect to?
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Kaylie Vinchenstein 26-Feb-18 11:15 PM
hold on
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Ibbie 26-Feb-18 11:16 PM
I had a hard time figuring out what to do with that hollow space, that's a clever solution.
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Kaylie Vinchenstein 26-Feb-18 11:17 PM
it also provides the stability otherwise lacking without the other technic beam.
and friction from the mask means you can use a frictionless pin/axle for connecting it
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Ibbie 26-Feb-18 11:17 PM
I think because I tried my hand at the crab first, I hadn't become as familiar with the whole invisible parts syndrome and didn't think to connect anything to the legs.
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Kaylie Vinchenstein 26-Feb-18 11:19 PM
I think this is how I'll build it if we use it in BMoP.
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Ibbie 26-Feb-18 11:19 PM
But as I analyzed other rahi models I started to realize that parts in certain blind spots like underneath would wisely enough get culled.
It's a good crabby boi, now that I've found my flakey old Onepu arms I should try it out.
As Ganto said earlier, I think the most faithful build would actually be to get old tohunga arms 3D printed.
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Aurora 26-Feb-18 11:22 PM
SO CUUUTTEE
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Hexadecimal Mantis 26-Feb-18 11:23 PM
I might try 3d printing an entire model from the game
just to see how it would look
I need to buy expensive resin though
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Ibbie 26-Feb-18 11:24 PM
I'd be careful if I were you, a lot if not all of the character and rahi models are literally prefabricated pieces put together like lego parts.
Lots of gaps, not good for 3D printing a single model in one go.
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Kaylie Vinchenstein 26-Feb-18 11:24 PM
at least this crab has an actual shell, which is more than can be said for either ussal crab build.
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Hexadecimal Mantis 26-Feb-18 11:24 PM
My slicer should fix most of that, but yeah, they would probably need edits
SLA printers also print upside down, so supports could attach to each part if they were separate
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Ibbie 26-Feb-18 11:40 PM
"Whenua! Something horrible happened with Nuparu's latest invention!"
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Hexadecimal Mantis 26-Feb-18 11:41 PM
rip
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Ibbie 26-Feb-18 11:41 PM
Nuparucrab chokes and gargles
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V A H K I T I 26-Feb-18 11:43 PM
ALright boys
Anyone wanna beta test the new launcher? 😄
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Ibbie 26-Feb-18 11:46 PM
Sorry, I'm busy making dumb pictures for scale.
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Hexadecimal Mantis 26-Feb-18 11:46 PM
Im busy waiting for my tax returns
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V A H K I T I 26-Feb-18 11:46 PM
My boomerang won't come home. Pac
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Ibbie 26-Feb-18 11:47 PM
It's just taking the long way, around the Earth.
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Ibbie 27-Feb-18 12:04 AM
Hey, does anyone want instructions to make this fish? Pac
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joint-Dogg666 27-Feb-18 12:06 AM
>2001 >3-length rod isn't black Non-canon
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Ibbie 27-Feb-18 12:08 AM
I had assumed it was a 2-length and the eyes were completely fictitious, but a white 3-length was made in a single set ever.
And it was a Znap set.
Why this one single Znap set absolutely needed a single white 3-length axle that would never be in any other set, I have no idea.
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joint-Dogg666 27-Feb-18 12:10 AM
Oh my God, I completely forgot Znap existed
From Google searches it seems like white axles were part of the Znap aesthetic, so that explains the color
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Ibbie 27-Feb-18 12:13 AM
I made an evil version of the fish.
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Aurora 27-Feb-18 12:16 AM
IT'S SO CCCCCCCCCCCCCUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTTTTTTTTTTTTTTTTEEEEEEEEEEEEEE
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Orikume (Space Waifu) 27-Feb-18 12:19 AM
so how do i get the model files to have textures. They just are all white and blocky...
I'm new at all this
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Ibbie 27-Feb-18 12:20 AM
Vahkiti made a convenient download of all the characters and creatures with textures, scroll up here to some time last night.
Perhaps it warrants a pin.
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Orikume (Space Waifu) 27-Feb-18 12:21 AM
i got those, dont know how to put it together tho...
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Ibbie 27-Feb-18 12:22 AM
Oh, you gotta extract the main folder to somewhere.
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benji 27-Feb-18 12:23 AM
You need to be familiar with your 3D modeling software, what are you using?
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Ibbie 27-Feb-18 12:23 AM
No no, the textures work automatically.
Just not while it's zipped up.
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benji 27-Feb-18 12:24 AM
My point still stands
e.g. in Maya, you have to enable texture display in the viewport
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Ibbie 27-Feb-18 12:24 AM
Oh I've just been using the default windows 3D viewer.
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Orikume (Space Waifu) 27-Feb-18 12:25 AM
oh. I dont think i have any of that TBH.
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Ibbie 27-Feb-18 12:25 AM
Not because I don't know Maya, but because I work with Maya so much I know it's not worth the hassle. xD
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benji 27-Feb-18 12:27 AM
oh, ha 👍
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Ibbie 27-Feb-18 12:29 AM
I'm using antiquated buildable animals from a game that was cancelled 16 years ago as an excuse not to do my Maya work for my college 3D class. :U
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Kaylie Vinchenstein 27-Feb-18 12:33 AM
.... >.> I would never slack off if I had 3D modeling classes for college.
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Ibbie 27-Feb-18 12:39 AM
That's what I thought at first.
I have an abysmal work ethic.
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V A H K I T I 27-Feb-18 02:54 AM
Getting some graphical work done now. Used the game's help menu font for the patch notes screen. Might add a bar under dancy boi with links to this discord, BMP, and the channel.
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Aurora 27-Feb-18 02:57 AM
Stop linking peeps to discord lol
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V A H K I T I 27-Feb-18 03:34 AM
Nu
Working on sidebar now
Decided to make this one internal instead of part of the patch notes page.
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V A H K I T I 27-Feb-18 04:39 AM
HOW'S THIS LOOK BOYS?
Forgot the version number. Fixed. 😛
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Grime_Ape 27-Feb-18 04:43 AM
This s going to be great. you guys are working hard!
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【HAYABOSO】 27-Feb-18 04:47 AM
Give us instructions on the that great takama or how ever the fuck you spell the name of that dance
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V A H K I T I 27-Feb-18 04:53 AM
?
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【HAYABOSO】 27-Feb-18 05:05 AM
The thing you fucking obsessed about in the first stream (edited)
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V A H K I T I 27-Feb-18 05:06 AM
No I know what you were referring to.
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Ibbie 27-Feb-18 05:11 AM
Great Takara?
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【HAYABOSO】 27-Feb-18 05:12 AM
That
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Ibbie 27-Feb-18 05:12 AM
Oh, for how to dance like they do
I'd use the toa for reference and try to copy their moves, honestly.
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Ay Star 27-Feb-18 05:42 AM
How simple is the process to update from 0.005 to 0.007? (edited)
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V A H K I T I 27-Feb-18 05:42 AM
If you're willing to beta test the new launcher, automatic! 😛
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Ay Star 27-Feb-18 05:43 AM
I mean, a long as there isn't any risk for my PC, sure lol
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V A H K I T I 27-Feb-18 05:44 AM
http://bit.ly/LegendNoLonger Bit.ly still throws up a warning, but basically anyone can tell you it's a known issue, and a false positive. Hell, for this, I can even show you my code. xP
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Ay Star 27-Feb-18 05:44 AM
So disable antivirus, download, and then?
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V A H K I T I 27-Feb-18 05:44 AM
Shouldn't be necessary to disable it (edited)
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Ay Star 27-Feb-18 05:44 AM
I had to with the 0.005 patch
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V A H K I T I 27-Feb-18 05:45 AM
Well that's the patch. This is the launcher. Give it a try and report back with what your AV does.
We could use that info.
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Ay Star 27-Feb-18 05:45 AM
I could hop in a VC and test it live. Hell, if my internet is working I could stream it.
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V A H K I T I 27-Feb-18 05:46 AM
Nah, just download it normally and let me know how your AV reacts. 😛
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Ay Star 27-Feb-18 05:46 AM
Alright.
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V A H K I T I 27-Feb-18 05:46 AM
VCs can't even run the game, so putting this on one is pointless.
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Ay Star 27-Feb-18 05:46 AM
No, I mean Voice Chat
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V A H K I T I 27-Feb-18 05:46 AM
Oh, I thought you meant virtual computer. xP
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Ay Star 27-Feb-18 05:47 AM
No, thatd be a VM lol
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V A H K I T I 27-Feb-18 05:47 AM
Well it's late for me to be chatting anyways, so text will suffice.
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Ay Star 27-Feb-18 05:47 AM
Downloading
Bare with me. My internet has been 90s dial up lately
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V A H K I T I 27-Feb-18 05:49 AM
Rip. Honestly, the only reason the launcher is 50mb is because MS are fucked in the head and included an archaic version of IE as the default web browser control for Visual Studio. Soooooo I had to resort to Cefsharp, which is basically like downloading a whole Chromium browser into your project.
90% of the file size here is just two DLLs.
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Ay Star 27-Feb-18 05:50 AM
wonderful
woah
i see now lol
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V A H K I T I 27-Feb-18 05:51 AM
Are these screenshots out of order or..?
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Ay Star 27-Feb-18 05:51 AM
no, in order.
trying to run
so far nothing
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V A H K I T I 27-Feb-18 05:51 AM
I'm confused now, did you download it, or did it fail?
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Ay Star 27-Feb-18 05:51 AM
downloaded, trying to run
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V A H K I T I 27-Feb-18 05:52 AM
Aight.
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Ay Star 27-Feb-18 05:53 AM
tf is this
woah
run?
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V A H K I T I 27-Feb-18 05:53 AM
Ye
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Ay Star 27-Feb-18 05:54 AM
got the music and splash
aight the installer is up
finished.
any additional steps before i run the new desktop .exe?
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V A H K I T I 27-Feb-18 05:54 AM
Nope, should be good
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Ay Star 27-Feb-18 05:56 AM
hitting play
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V A H K I T I 27-Feb-18 05:57 AM
Okay well first issue I'm noticing is that it apparently doesn't like my fonts not being there.
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Ay Star 27-Feb-18 05:57 AM
popup for new patch
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V A H K I T I 27-Feb-18 05:57 AM
I'll have to throw that in
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Ay Star 27-Feb-18 05:58 AM
yes?
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V A H K I T I 27-Feb-18 05:58 AM
Ye
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Ay Star 27-Feb-18 06:02 AM
extraction window came up yes or yes to all, or?..
can't sdhare a screenshot this time
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V A H K I T I 27-Feb-18 06:02 AM
yes to all
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Ay Star 27-Feb-18 06:02 AM
internet is too slo
aight
looks like we're golden, are you guys gonna add a build/version number to the menu with each patch?
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V A H K I T I 27-Feb-18 06:03 AM
Ye
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Ay Star 27-Feb-18 06:04 AM
I still think it's strange how fast the sky moves lmao
are there patch notes?
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V A H K I T I 27-Feb-18 06:35 AM
They're in the launcher. 😛
Also, it's super ironic... the hardest part about this now is getting windows to install a font via command line without requiring a reboot. 😐 (edited)
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V A H K I T I 27-Feb-18 08:13 AM
Alright, I've gone ahead and pushed a new launcher build that installs the fonts with it.
Same link as before.
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Zio 27-Feb-18 08:21 AM
Okay I'm dumb. I got to Onu-Koro and found the lost pickaxe What do I do now
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Ay Star 27-Feb-18 09:04 AM
in lv 1?
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2Tie 27-Feb-18 09:38 AM
pickaxe is optional, you need to learn the dance and get the grapple claw @Zio
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Zio 27-Feb-18 09:45 AM
Got them too
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2Tie 27-Feb-18 09:46 AM
talk to whenua a couple times and the one doorway should open (edited)
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Zio 27-Feb-18 09:46 AM
Oh, alright
:v
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Ibbie 27-Feb-18 09:48 AM
If anyone has made any progress on figuring out the wolfrat build, ping me.
I'm going to sleep very frustrated and confused. The head has a lot of parts floating nonsensically and I can't figure out a good one-wide wheel for the back.
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Zio 27-Feb-18 09:53 AM
So, you're building the Rahi too?
hmm
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Ibbie 27-Feb-18 09:54 AM
Posted my Fikou Nui about 12 hours or so ago, both in stud.io and as a physical off-color model. (edited)
After that I and someone else discussed why the lomn crab is impossible as outlined as well as a workaround.
All of the other small rahi are simple enough to deduce their builds, that only leaves the wolfrat left for anyone to deconstruct as far as I am aware.
Assuming the wolfrat is possible I will make detailed instructions for it and the fikou nui, and as for the other rahi I'll probably group them together.
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Zio 27-Feb-18 10:54 AM
Hmm I wanted to do similar stuff tbh, was the first guy to do it on Maskposting with the scorpion. The problem is that I don't have many parts and I'm still goofy in Stud.io
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Kaylie Vinchenstein 27-Feb-18 11:04 AM
I might try building the "wolfrat" in leocad today... see how that goes.
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Bitl 27-Feb-18 12:16 PM
Made a poorly done retexture of the Hau because i was bored
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Geoffrey 27-Feb-18 01:22 PM
hau did u do that
ayy lmao
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Zio 27-Feb-18 01:23 PM
ayyyyyyy
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Kaylie Vinchenstein 27-Feb-18 01:24 PM
Still gotta figure out some of the connections to the jaw yet. But Otherwise done
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Orikume (Space Waifu) 27-Feb-18 01:31 PM
Awww babby kitty....
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Tetsu Aero 27-Feb-18 02:08 PM
@Kaylie Vinchenstein Neat construction, we almost did the same 😄
Have you done the FIkou Nui as well?
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Kaylie Vinchenstein 27-Feb-18 02:10 PM
yep
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Tetsu Aero 27-Feb-18 02:11 PM
@Kaylie Vinchenstein how did you attach the upper body to the legs and back?
on the Fikou Nui
i'm using stud.io so far and it's been a chore to figure soemthing out
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Kaylie Vinchenstein 27-Feb-18 02:13 PM
I originally used a more complicated setup but ended up doing what ibbie did as shown further above.
this was my original design though
this is the newer version ibbie did:
it simplifies things and makes it more stable.
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Tetsu Aero 27-Feb-18 02:18 PM
Ahh, i didn't think of the roborider part
how did ibbie attach it?
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Kaylie Vinchenstein 27-Feb-18 02:20 PM
at the same point I attached it
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Tetsu Aero 27-Feb-18 02:22 PM
ah, so the one in the back is just for better support
Do you think it had some playfunction?
the way the body is setup seems to indicate it
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Kaylie Vinchenstein 27-Feb-18 02:24 PM
not that I can tell
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Tetsu Aero 27-Feb-18 02:24 PM
especially the random jointball under its belly
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Kaylie Vinchenstein 27-Feb-18 02:24 PM
it's pretty snug
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liquidelectricity 27-Feb-18 02:27 PM
"Kumā" might be the more appropriate name for the Wolf-Rats. It's Rotuman for "baby rat". Plus there's already the Kuma-Nui, much like how we now have the Fikou and Fikou-Nui (edited)
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emily (peri) 27-Feb-18 02:46 PM
likewise, I wouldn't be surprised if the little scorpions were called Jaga. since we've already got both Nui Jaga and Kofo Jaga
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liquidelectricity 27-Feb-18 02:56 PM
you may be right about that. Does anyone know if Makuta Fish are in the game? I don't think i've ever seen one adapted before...
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emily (peri) 27-Feb-18 03:10 PM
there are those two unnamed fish types, its possible one of them has been the makuta fish all along
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Kaylie Vinchenstein 27-Feb-18 03:24 PM
I doubt either are makuta fish since they're both so cute. anyway, @Ibbie I managed to make the baby muaka out of real lego pieces, though like the crab I had to slightly change the jaw get the most out of the biting gimmick. You'll have to ignore the garish colors and the fact that I ran out of thin 1x7 technic beams. The wheel is also just a place holder.
I can see why this was never an official model. the build is inherently quite unstable.
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Deleted User 27-Feb-18 03:31 PM
Looks like it needs some sort of mechanism to restrict how far it goes
maybe involving rubber bands
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Kaylie Vinchenstein 27-Feb-18 03:33 PM
This seems to work.
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Deleted User 27-Feb-18 03:34 PM
the right arm of the exo-toa's kinda like that too
might also need a lever or something so it can strike like a snek (edited)
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Kaylie Vinchenstein 27-Feb-18 03:36 PM
you press on the bit near the wheel much like the normal muaka and kane-ra set
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Deleted User 27-Feb-18 03:39 PM
ahh
never had a rahi set, so i wouldn't know
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Ibbie 27-Feb-18 03:42 PM
Jaw looks a bit off, but maybe that's because I'm used to seeing it at a mid-point in the default pose of the model.
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emily (peri) 27-Feb-18 03:53 PM
ive got a different jaw build that miiight be more stable, but i cant test it irl https://prnt.sc/iklxq7
Captured with Lightshot
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Ibbie 27-Feb-18 03:56 PM
I'll see what I can do, I should have everything but enough half-wide liftarms but it'll still be a bitch to make.
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Kaylie Vinchenstein 27-Feb-18 04:01 PM
Don't get me wrong the current build is very functional. The issue with the in game build, similar to yours is that it hinders how wide the mouth can open and close, as well as how much the body retracts. In fact given how the jaw closes very similar to the muaka it seems my build is what they were intending to represent.
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Gatanui 27-Feb-18 04:04 PM
The 3D model archive finally gives my 3D Objects user folder from Windows 10 a purpose.
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V A H K I T I 27-Feb-18 04:04 PM
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emily (peri) 27-Feb-18 04:05 PM
@Kaylie Vinchenstein ah cool! I lack the ability to visualize how these things actually work in motion and had no idea how the one I built would actually function, lol
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2Tie 27-Feb-18 04:12 PM
yeah rubber bands are probably why those pancake spacers are there
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Ibbie 27-Feb-18 04:16 PM
Honestly I don't see a single half-bushing in the build that isn't to keep a liftarm from sliding out.
Except for in either side of the jaw, over the L liftarm.
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Kaylie Vinchenstein 27-Feb-18 04:19 PM
yeah they aren't in the in-game build. but there's literally no other way for it to connect. unless the center joints on the accordion are also thin liftarms. (edited)
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Gatanui 27-Feb-18 04:21 PM
The pre-alpha models look much better than the newer ones.
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Ibbie 27-Feb-18 04:21 PM
The modeler probably decided it would be too difficult for a player to see its body to warrant so much model detail.
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Gatanui 27-Feb-18 04:21 PM
Still a shame they didn't keep them.
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2Tie 27-Feb-18 04:22 PM
the pre-alpha/"tech demo" stuff was probably to present to lego/investors before they got the go-ahead
or part of their E3 presentation even
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Ibbie 27-Feb-18 04:24 PM
Considering they went from high-poly to low-poly before landing on a healthy medium for the beta, it could have been an optimization thing.
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Roborider1 27-Feb-18 04:35 PM
So, I tried to work with the wolf rat. Has any one else tried to get the upper jaws to work with two of this part? https://www.bricklink.com/PL/32140.jpg?0
it's a bit of trick to get them to work with the engine nose
but I did get a work around
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Gatanui 27-Feb-18 04:37 PM
@V A H K I T I May I suggest configuring DGVoodoo to center the game window by default? Seems more comfortable than having it in the lower left corner.
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Kaylie Vinchenstein 27-Feb-18 04:41 PM
@Roborider1 why though? The way I did it works very well with no messing around.
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Roborider1 27-Feb-18 04:43 PM
well, it seemed to match the render more (though it also puts parts certainly not in the render so yeah.... it also makes it so the teeth can't get knocked inwards, but other than that, there really isn't a reason to think it's more correct, was just curious.
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Kaylie Vinchenstein 27-Feb-18 04:44 PM
My design doesn't let the teeth turn in either though
muaka colors
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Ibbie 27-Feb-18 04:48 PM
ohhh shit, I didn't even think to make the liftarms down the center of the scissor two half-wide liftarms side by side
That gets a frictionless pin in there for sure, don't know if that's the route the reference build took though.
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Excellionus11 (Samuel) 27-Feb-18 04:49 PM
MonikaSmile 1
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Roblord 27-Feb-18 04:49 PM
Cease
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Excellionus11 (Samuel) 27-Feb-18 04:50 PM
I dun wanna, but okey
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Roborider1 27-Feb-18 04:51 PM
I'm just glad others are working at trying to figure these rahi out. It's interesting to see how different people come up with different solutions for the same problem.
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Ibbie 27-Feb-18 04:52 PM
I am super happy with my fikou nui build, even though I couldn't color match.
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Roborider1 27-Feb-18 04:52 PM
and unlike contest winners, we actually can see the thing from all angles, it's just that the 3-D version is a bit dated so different kind of guess work is needed.
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Ibbie 27-Feb-18 04:53 PM
The main guesswork comes from any parts that may have been culled from the model for the sake of optimization.
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Kaylie Vinchenstein 27-Feb-18 04:56 PM
^
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Ibbie 27-Feb-18 04:58 PM
I'm really considering ordering parts to color match my fikou nui, especially the dark grey rau
I want to have the first accurate recreation of the rahi since 2001, how cool would that be!
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2Tie 27-Feb-18 05:00 PM
man, i should order replacement parts for the pieces my lil shiba chewed up all those years ago
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Ibbie 27-Feb-18 05:00 PM
I should order replacement parts for the pieces I chewed up all those years ago. alieneyes
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Excellionus11 (Samuel) 27-Feb-18 05:01 PM
I need to still order some sets
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The Shadow Emperor 27-Feb-18 05:01 PM
it took me 10 years to replace Tahu's mask after someone stepped on it
I also have some chewed up pieces, I'm ashamed to admit
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Excellionus11 (Samuel) 27-Feb-18 05:02 PM
@Ibbie want some memes
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Ibbie 27-Feb-18 05:02 PM
I use the Stars mask and firesword, and I'll never accept that the mask will never fit.
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Excellionus11 (Samuel) 27-Feb-18 05:03 PM
I use the gold stars mask for my custom Toa
@V A H K I T I I like the launcher and the fact it has the one true Dancy Boi on it!
DancyBoi 3
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2Tie 27-Feb-18 05:40 PM
i have a silver hau but i need a new red one (edited)
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Aurora 27-Feb-18 05:41 PM
Just spraypaint the silver one
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2Tie 27-Feb-18 05:42 PM
my green miru also has a strain mark in it - luckily i have a gold one of those
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Excellionus11 (Samuel) 27-Feb-18 05:45 PM
My great mahiki has bite marks on it, might make it battle damaged even more
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ShadowDraikana 27-Feb-18 08:39 PM
Something I've been thinking about today has been why this alpha survived, why this specific alpha was leaked, and if other alphas are floating around out there; possibly further along than ours but not as far as the beta. I mean it doesn't hurt speculating.
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Fobo 27-Feb-18 08:42 PM
Maybe the IT guy at Lego was fucking around with old disks and found it
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emily (peri) 27-Feb-18 11:07 PM
hey I gotta question
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2Tie 27-Feb-18 11:07 PM
yes
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V A H K I T I 27-Feb-18 11:07 PM
Ye
That's the Ga Kini area
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2Tie 27-Feb-18 11:08 PM
it's where you get tsunami, GLY3
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emily (peri) 27-Feb-18 11:08 PM
ooh, gly3
that one always crashes for me
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UTTER_BODGE 27-Feb-18 11:08 PM
does our alpha lack realtime shadows or are they just not appearing for me
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V A H K I T I 27-Feb-18 11:09 PM
They're either lacking or not rendering
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2Tie 27-Feb-18 11:09 PM
what i'm curious about is uhhh
sec
this'n
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V A H K I T I 27-Feb-18 11:11 PM
The room or the model?
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2Tie 27-Feb-18 11:11 PM
room
model is just onua_old without textures
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V A H K I T I 27-Feb-18 11:11 PM
If it is, it's a very early version of the Atrium.
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Fobo 27-Feb-18 11:11 PM
whats up with the UI
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V A H K I T I 27-Feb-18 11:11 PM
Pre-alpha ui
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UTTER_BODGE 27-Feb-18 11:11 PM
that one programmer said the atrium was one of the first areas they made, so it checks out
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V A H K I T I 27-Feb-18 11:11 PM
The assets are still buried in ours
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2Tie 27-Feb-18 11:12 PM
^
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V A H K I T I 27-Feb-18 11:12 PM
The token placeholder says: "IN TOA WE TRUST". Pac
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Hexadecimal Mantis 27-Feb-18 11:18 PM
I wonder if we can get the old hud working
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V A H K I T I 28-Feb-18 05:59 AM
Not really worth the effort if you ask me. :P
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ShadowDraikana 28-Feb-18 09:29 AM
Anyone want to try for a modding session this week on the voice channel?
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V A H K I T I 28-Feb-18 02:07 PM
Sure
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liquidelectricity 28-Feb-18 02:27 PM
@emily (peri) I've found that with Gali if you warp to an area that immediately puts you under water (like SHRN or GLY3) from an area where you are already underwater it won't crash-- at least it hasn't for me. This is how I got around the underwater blue screen glitch.
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ShadowDraikana 28-Feb-18 02:46 PM
That trick doesn't work for me unfortunately.
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V A H K I T I 28-Feb-18 02:47 PM
Does the problem still happen with DGVoodoo set to passthrough mode?
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ShadowDraikana 28-Feb-18 02:54 PM
I haven't tested the newer patches on my laptop yet, which is the device I was having trouble with. v0.005 crashes with DGVoodoo unless I disable DX passthrough.
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V A H K I T I 28-Feb-18 02:55 PM
Hmm
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emily (peri) 28-Feb-18 03:35 PM
@liquidelectricity seems like I've got a different issue unfortunately. I can teleport to the shrine without any problems regardless of whether or not Im underwater, but gly3 still crashes either way
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ShadowDraikana 28-Feb-18 03:45 PM
That's odd
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ShadowDraikana 28-Feb-18 04:06 PM
@V A H K I T I Maybe sometime on Friday or Saturday for the voice chat?
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V A H K I T I 28-Feb-18 04:10 PM
Ye
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ShadowDraikana 28-Feb-18 04:11 PM
Saturday works only around noon to maybe 2-3
Friday I could do it probably 3-6, maybe depending on when you'd be avilable
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liquidelectricity 28-Feb-18 04:23 PM
I noticed the other day that the Po-Koro "concept art" that was found a while back under Templar Studios MNOG files is actually the 3D model of Po-Koro in LOMN. These guys really were sharing a lot of info back and forth, and really goes to show how much of LOMN is in MNOG.
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V A H K I T I 28-Feb-18 04:24 PM
Really old news. xP
YOu're like the third person to point that out
They also used the TNGA model hidden away in the Ta-Koro folder for the Tohunga vectors.
And the Makuta Vortex was a concept originally made for this game but repurposed when it was shitcanned.
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liquidelectricity 28-Feb-18 04:28 PM
has anyone been in contact with Gordon Klimes or any of MNOG's creators since the alpha leak? I'd love if they had any more stuff to share!
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V A H K I T I 28-Feb-18 04:29 PM
Not that I know of
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Fobo 28-Feb-18 04:31 PM
Not sure if this has been brought up before but this seems like a screenshot from the game
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ShadowDraikana 28-Feb-18 04:31 PM
Yep that's been brought up
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Fobo 28-Feb-18 04:32 PM
actually the old 01 story reel had a bunch of those so yah
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emily (peri) 28-Feb-18 04:40 PM
iirc a dev said they were probably more concept art than something from in-game, which is consistent w/ another one using the really early villager model (edited)
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2Tie 28-Feb-18 05:00 PM
gotta love that lewa a-pose FurThink
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ShadowDraikana 28-Feb-18 05:02 PM
More like Nuju's T-pose XD (edited)
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LukasExemplar 28-Feb-18 06:15 PM
Does the cave left of Kapura still crash the game? (edited)
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Deleted User 28-Feb-18 06:18 PM
it'll take you to candy mountain
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LukasExemplar 28-Feb-18 06:21 PM
Please, give me a serious answer before I enter it and mess everything up?
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liquidelectricity 28-Feb-18 06:21 PM
last i checked, yes
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LukasExemplar 28-Feb-18 06:21 PM
Damn.
Ok. Avoiding it then.
What is supposed to be in there anyway? Is that part just missing from the files altogether?
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emily (peri) 28-Feb-18 06:22 PM
its the room with the ruru
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LukasExemplar 28-Feb-18 06:23 PM
Ahhh.
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emily (peri) 28-Feb-18 06:24 PM
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LukasExemplar 28-Feb-18 06:25 PM
And the digging thing still makes you crash too?
In the Nui Jaga room I mean...?
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emily (peri) 28-Feb-18 06:25 PM
yeah
if you're on win10 then the jaga room will probably just crash if you enter it as of the most recent patches
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LukasExemplar 28-Feb-18 06:26 PM
Wow. That version of the game is so much more finished^
I mean, the digging thing in it look weird, but the elemental power actually look good.
What? Is that a new problem? Didn't crash for me on Win10 before.
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emily (peri) 28-Feb-18 06:27 PM
mhm, its new. unfortunate side effect of some other fix
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LukasExemplar 28-Feb-18 06:27 PM
I honestly thought this was the most finished version there was by the way. It's why I am shocked.
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emily (peri) 28-Feb-18 06:27 PM
ahh, no, the deep brick copy is much more polished
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LukasExemplar 28-Feb-18 06:27 PM
I thought this unfinished one we are playing is what the game was at I mean.
Deep brick?
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emily (peri) 28-Feb-18 06:27 PM
the guy who provided videos of the game in 2010, including the one i linked up above
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V A H K I T I 28-Feb-18 06:28 PM
Do you not understand what an alpha is my dude? It was also pretty clearly stated just about everywhere that it's a very early, unpolished, incomplete clusterfuck. xD (edited)
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LukasExemplar 28-Feb-18 06:29 PM
I don't think I gave the impression that I didn't.
I said I thought the alpha was where the game was left at back then 😃
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V A H K I T I 28-Feb-18 06:29 PM
I'm just confused as to why you thought this version was complete when we know about the beta existing, and have footage of it. 😛
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LukasExemplar 28-Feb-18 06:30 PM
It had been so long since I had watched the videos of the gameplay from back then that I had forgotten what it looked like.
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V A H K I T I 28-Feb-18 06:30 PM
Ah
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LukasExemplar 28-Feb-18 06:30 PM
I didn't think this version was complete. Didn't say so either O.o
Beta? Ooooooo.
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V A H K I T I 28-Feb-18 06:30 PM
LukasExemplar - Today at 6:27 PM I honestly thought this was the most finished version there was by the way. It's why I am shocked.
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LukasExemplar 28-Feb-18 06:30 PM
biteyOmg
Again, I am not saying there^ that I thought the game was complete.
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V A H K I T I 28-Feb-18 06:31 PM
Not knowing that the other version was the beta I guess explains it, cause otherwise, the moniker of alpha should have been indication enough that this was a much older build. 😛
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LukasExemplar 28-Feb-18 06:31 PM
I am saying that I thought this was the "most" finished. As in the original devs left it there.
I knew there was a beta. I had just forgotten 😃
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V A H K I T I 28-Feb-18 06:31 PM
Well betas by nature ARE feature complete
So the implication was there whether you intended it or not. xD
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LukasExemplar 28-Feb-18 06:32 PM
I have also been confused, recently, by a friend who looked at your gameplay and said "Looks just as unfinished as was described", but he is the kind of dude who is way out of the loop when it comes to Bionicle stuff. Canon too Not as bad as some biotubers though shudder
So he probably influenced, and helped displace my memory.
I still don't see any implication that I said it was finished.
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V A H K I T I 28-Feb-18 06:33 PM
Yeah... the Red Quark videos show not necessarily much difference in the way of gameplay, but what's there is more polished and accessible.
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LukasExemplar 28-Feb-18 06:33 PM
"the most finished" implies "as finished as they could"
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JrMasterModelBuilder 28-Feb-18 06:34 PM
Technically speaking, the Deep Brick version isn't a beta either, more like a final build when it was cancelled.
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LukasExemplar 28-Feb-18 06:34 PM
SέMδNTIçkx
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emily (peri) 28-Feb-18 06:34 PM
do we know for sure that Deep Brick's is as far as they got?
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V A H K I T I 28-Feb-18 06:34 PM
No, you're not understanding. Betas by nature are feature complete. Knowing about the beta and saying that you thought this version was finished, or the most finished implies that it was complete because betas generally are. 😛
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JrMasterModelBuilder 28-Feb-18 06:34 PM
Which is presumably why that one area was left in a state of not working.
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V A H K I T I 28-Feb-18 06:35 PM
@JrMasterModelBuilder That would line up with LB's statements.
(That staff got the last build of the game prior to getting the boot)
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JrMasterModelBuilder 28-Feb-18 06:35 PM
"do we know for sure that Deep Brick's is as far as they got?" Not definitively, but most-likely that would be the copy they would have.
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emily (peri) 28-Feb-18 06:36 PM
I guess so. I've always kind of thought Deep Brick wasn't a dev, but if he is that would make sense (edited)
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LukasExemplar 28-Feb-18 06:36 PM
Liam, we are talking past each other. Equally much I think xD
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JrMasterModelBuilder 28-Feb-18 06:36 PM
Non-devs also got booted.
Could have been an artist or something.
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V A H K I T I 28-Feb-18 06:37 PM
Yeah, if his statement is to be taken literally, ALL staff were given a copy
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emily (peri) 28-Feb-18 06:37 PM
right right, I mean I kind of thought he may be someone not involved in making the game at all
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LukasExemplar 28-Feb-18 06:37 PM
I meant, I thought the alpha was where they had gotten to, having forgot there even was a beta.
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JrMasterModelBuilder 28-Feb-18 06:37 PM
I don't think all staff did, just the fired ones.
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LukasExemplar 28-Feb-18 06:37 PM
Why would fired people get rewards and people who weren't fired wouldn't??
That seems awfully strange...?
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JrMasterModelBuilder 28-Feb-18 06:38 PM
More like a consolation prize.
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LukasExemplar 28-Feb-18 06:38 PM
"Hey, we don't need you, here's a trophy for participation."
Oh, right.
But what if you were fired for being an ass?
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JrMasterModelBuilder 28-Feb-18 06:38 PM
You're about to be fired, but here's a copy of what you were working on.
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LukasExemplar 28-Feb-18 06:38 PM
At least they did do work 😄
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Fobo 28-Feb-18 06:39 PM
I mean, if you get fired because the company has to let you go they usually give you a few freebies/monetary consolation
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emily (peri) 28-Feb-18 06:42 PM
hm
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Deleted User 28-Feb-18 06:45 PM
more like "sorry you got fired; take this. don't. tell. anyone."
lb implied they weren't supposed to have any copies
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LukasExemplar 28-Feb-18 06:49 PM
Is it normal for the game to bug in the caves where you have to chose multiple paths?
Where it either crashes or suddenly you can't go through any more of the holes/doors?
Also, yes that area is in our alpha I think. Isn't that the multiple paths caves?
No, wait, it isn't those caves. (edited)
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Omega12 28-Feb-18 06:58 PM
More likely, "you're fired turn in your crap"
And then they kept a CD or something (edited)
Or had a copy that they brought home to work on
That would explain all the ftp files
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liquidelectricity 28-Feb-18 07:02 PM
@emily (peri) i don't beleive those caves are accessible. maybe they are in the files @LukasExemplar there's a sequence to the caves you're thinking of. it's not random, unfortunately I can never remember which path to take. https://youtu.be/N2yjG0F7FvA?t=26m35s
This playthrough details as much of the game that can be accessed without warping barring crash recovery, and Makuta's level, which kind of needs it to show ...
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Deleted User 28-Feb-18 07:19 PM
@Omega12 nah, i'm basing it off lb's story
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Omega12 28-Feb-18 07:19 PM
Oooh
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Deleted User 28-Feb-18 07:19 PM
the beta copies were a non-sanctioned consolation (edited)
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2Tie 28-Feb-18 08:50 PM
@emily (peri) those are the caves in the nui-jaga room in our alpha; i believe they were moved elsewhere in the beta
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2Tie 28-Feb-18 08:58 PM
been a while since i watched the beta vids
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ShadowDraikana 28-Feb-18 08:59 PM
@2Tie @emily (peri) Those are the caves from the Nui-Jaga room, but in an altered and expanded form. Notice also that you can't access the Nui-Jaga cave in CLF2 in the beta. They changed things slightly so it was a atraight shot with no branches. Also note the grapple was just one powerup, not two like in this one.
And the absence of the matoran who gives you the long grapple
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emily (peri) 28-Feb-18 11:28 PM
ah, its in the jaga room! makes sense
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Drift&Miss 01-Mar-18 05:13 AM
Wow amazing progress
I managed to play through the entirety of Onua's section
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Drift&Miss 01-Mar-18 05:30 AM
Can't wait until I can do one play through
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ShadowDraikana 01-Mar-18 09:23 AM
@V A H K I T I Based on what I have going on I'd prefer Saturday for the voice chat, but I might be able to do Friday evening. Should be available from noon to 3 (maybe 4) on Saturday.
After that I'd be limited to text chat
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Drift&Miss 01-Mar-18 09:36 AM
When Kopaka's boss hits you and the exe crashes
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ShadowDraikana 01-Mar-18 10:20 AM
It's not a crash, but a shut down. Something is missing or not getting handled properly.
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Drift&Miss 01-Mar-18 11:03 AM
I said it for comedic value
If they released the game
the bosses would've gotten LEGO models, I wonder what people will do with that. (edited)
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Deleted User 01-Mar-18 12:25 PM
anyone know a server with a bane and/or cia emote?
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2Tie 01-Mar-18 12:35 PM
CIA 4u ?
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Deleted User 01-Mar-18 12:36 PM
yeah, those
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Drift&Miss 01-Mar-18 01:49 PM
LOL
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Fobo 01-Mar-18 03:52 PM
So is the new launcher out yet?
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Deleted User 01-Mar-18 03:59 PM
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ShadowDraikana 02-Mar-18 09:54 AM
I have a few object texture render fixes that should be in this or the next patch; also working on fixing mask hole/slit transparency for a future patch.
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2Tie 02-Mar-18 02:15 PM
ooh, neat find
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Deleted User 02-Mar-18 02:19 PM
info on the main screen, map in the corner
guess the six buttons are indicators for each member
or a character toggle
maybe
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Orikume (Space Waifu) 02-Mar-18 02:28 PM
Perhaps a compendium of sorts?
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Deleted User 02-Mar-18 02:29 PM
the canister lids would've served as a collection area i.e. the suvas so i guess each village would've dragged the lids over originally
wouldn't be the case now
otherwise the piraka wouldn't have been able to get to voya nui
Ok, here you have some really early sketches that were done during a meetings we had with Templar Studios here in Copenhagen. In may 2000 th...
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V A H K I T I 03-Mar-18 07:33 AM
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ShadowDraikana 03-Mar-18 09:56 AM
@V A H K I T I I almost made a comment about Pohatu's boss resembling Thardus from Metroid. Beat me to it.
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Omega12 03-Mar-18 10:27 AM
. Slbs were created by Janeway
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Hexadecimal Mantis 03-Mar-18 06:58 PM
@V A H K I T I Use this file instead of the one I posted earlier for the patch. I refined the edit a bit (edited)
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V A H K I T I 03-Mar-18 06:59 PM
AIght
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Hexadecimal Mantis 03-Mar-18 07:00 PM
cut down the file size by two bytes
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ShadowDraikana 03-Mar-18 07:40 PM
@V A H K I T I How does the launcher deal with the patch files exactly? Are they included with the launcher, or are they downloaded?
Also, is the launcher supposed to skip using DGVoodoo? (I once again cannot get the game to run in windowed mode since it crashes on the main menu, nor can I get it to run with DGVoodoo period, unless I disable everything an use passthrough)
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(Team Kanohi) ASCII 03-Mar-18 07:50 PM
I'm about to attempt the makuta level with ~30 seconds to spare 😎
got eem
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(Team Kanohi) ASCII 03-Mar-18 08:01 PM
It's ~30 seconds because who's to say when the level is actually completed.
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(Team Kanohi) Jocool1231 03-Mar-18 08:03 PM
Hoooomagawd!
Nice job, well done!
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(Team Kanohi) ASCII 03-Mar-18 08:03 PM
Thanks 😛
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V A H K I T I 03-Mar-18 08:06 PM
F U C C
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ShadowDraikana 03-Mar-18 08:11 PM
?
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ShadowDraikana 03-Mar-18 08:33 PM
lol, how the fuck did my book manuscript end up in in the character Texture folder? This thing updated, so that might be why
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Deleted User 03-Mar-18 08:54 PM
maybe they all wanted to read it
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ShadowDraikana 03-Mar-18 08:54 PM
lol
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Deleted User 03-Mar-18 08:55 PM
#1 best seller in all the island
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ShadowDraikana 03-Mar-18 10:39 PM
@V A H K I T I What's in the current patch we're working on?
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V A H K I T I 03-Mar-18 10:42 PM
v0.007: • Reworked patching system once again. Game now runs from an automated launcher (Vahkiti, benji, snowcone) • Updated various Toa animations with those from the onua.blk included with Deep Brick's old videos (Vahkiti) • Fixed typo in Kopaka's BRD3 exit trigger that caused a crash (Vahkiti) • Fixed the Kanohi Ruru, Huna, and Akaku from rendering incorrectly (Vahkiti) • Fixed Nui Rama lacking animations (Vahkiti) • Fixed Ice Bats lacking animations (For real this time!) (Vahkiti) • Fixed various objects in Onu-Wahi, Ga-Wahi, Po-Wahi, and Le-Wahi from rendering incorrectly (shadowknight) • Fixed Fikou Nui displaying the wrong intro text (Omega12, shadowknight) • Fixed Pohatu's glyph displaying the wrong description (Hexadecimal Mantis) • Updated AutoHotkey script to close when the game is no longer running (Vahkiti)
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ShadowDraikana 03-Mar-18 10:44 PM
btw are the patch components included with the launcher? Or are those downloaded separately.
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V A H K I T I 03-Mar-18 10:45 PM
Downloaded
Including them would be stupid. 😛
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ShadowDraikana 03-Mar-18 10:45 PM
Also is the launcher supposed to bypass DGVoodoo?
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V A H K I T I 03-Mar-18 10:45 PM
No
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ShadowDraikana 03-Mar-18 10:46 PM
Ok that's weird.
It skips DGVoodoo because it's not attempting to aply windowed mode
and it looks like absolute shit
like the original game
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Galgo 04-Mar-18 02:16 PM
is v0.007 live yet?
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ShadowDraikana 04-Mar-18 02:17 PM
Not yet.
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liquidelectricity 04-Mar-18 06:16 PM
Did you know that Turaga Onewa is known as is it the "Referee"?
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2Tie 04-Mar-18 06:17 PM
yep
for his mediation skills, as well as a koli reference :)
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liquidelectricity 04-Mar-18 06:18 PM
can the text be fixed? since they've been fixing the title text on Fikou-Nui
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😺 QSKSw (Josie) 05-Mar-18 06:49 AM
@V A H K I T I I told you Dazz was pro, boi. https://twitter.com/TheVGResource/status/970602310975021057
@QSKSw @Vahkiti Hey! Afraid it'll have to be checked out when it does. There's a LOT in the queue, but people are working on it (slowly but surely...) If I get the time I'll try to look into their submissions soon. If I remember. <3
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V A H K I T I 05-Mar-18 06:49 AM
I saw ye
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😺 QSKSw (Josie) 05-Mar-18 06:50 AM
👉 😎 👉
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Omega12 05-Mar-18 08:56 AM
I used to have dazz on MSN messenger
Pretty cool guy
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Deleted User 05-Mar-18 11:37 AM
eh rips sprites and doesn't afraid of anythin
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😺 QSKSw (Josie) 05-Mar-18 12:24 PM
i didn't know he had a meat face
i've only seen his pixel face
but he has a meat face
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ShadowDraikana 05-Mar-18 03:20 PM
@V A H K I T I Updated patch notes?
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V A H K I T I 05-Mar-18 03:26 PM
Will send when I get home
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ShadowDraikana 05-Mar-18 03:28 PM
👍
It's going to be a while on the rest of the bcls, just so you are aware. Got Onua and half of Gali's level done so far
Probably will take me the rest of the day and probably tomorrow morning to finish, depending on how many are missing.
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(Team Kanohi) ASCII 05-Mar-18 04:06 PM
Fantastic work everyone! I'm excited to see how far this can be taken. (edited)
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ShadowDraikana 05-Mar-18 04:09 PM
Some of the other areas have surprisingly few missing bcls so my timetable on being finished is moving up quickly.
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V A H K I T I 05-Mar-18 04:46 PM
Noice
So question
Now that we have the bcl fix, what areas still crash?
IIRC, it's just Well and Nui Jaga right?
Everything else was fixed by this.
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UTTER_BODGE 05-Mar-18 05:56 PM
went from le-koro to the cliffside with the hive
enemy projectiles came at me right away so I ran back into le-koro for a second to switch masks
apparently the projectiles survive level loads though
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Deleted User 05-Mar-18 06:16 PM
do they persist to the next map, or do they just stay where they are until you return?
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UTTER_BODGE 05-Mar-18 06:18 PM
the former
I think I may have even seen the enemy itself oddly flickering in the distance but not sure
going back and forth a few times between the koro and that cliff seems to trigger a crash, too (edited)
first or second time it's fine
sometimes happens when grabbing the powerups as well
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emily (peri) 05-Mar-18 06:20 PM
there're a LOT of places where backtracking causes a crash
deepbrick reported it as a problem in his copy too
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UTTER_BODGE 05-Mar-18 06:20 PM
fweh
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Fobo 05-Mar-18 06:23 PM
possible reason for cancellation?
I mean, maybe it was a large enough issue it would have extended the development period by a significant amount of time and that’s why Lego pulled the plug
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emily (peri) 05-Mar-18 06:27 PM
if the official statement was anything to go by, the biggest hurdle they weren't gonna be able to cross in time was the chip compatibility. but other bugs like that still existing were probably a factor too
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Fobo 05-Mar-18 06:29 PM
Ye
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UTTER_BODGE 05-Mar-18 06:35 PM
is it just me or is this section a tad buggered
there's useless health powerups in most of the updrafts
so far I've made it close-ish to the top
but not quite
le08
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emily (peri) 05-Mar-18 06:38 PM
I was able to get out of at least one of the two pits like that, not sure if it was that one or not
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Fobo 05-Mar-18 06:39 PM
The final section of that level is not even textured
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UTTER_BODGE 05-Mar-18 06:39 PM
this one
ends with this
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emily (peri) 05-Mar-18 06:40 PM
ok I just checked and it is the one I couldn't finish
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Fobo 05-Mar-18 06:40 PM
Yeah the bottom parts, after you get a tablet thingy or something
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UTTER_BODGE 05-Mar-18 06:41 PM
odd texture choice lol
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emily (peri) 05-Mar-18 06:41 PM
possibly a mistake, i think its the suva texture
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Fobo 05-Mar-18 06:41 PM
Kinda creepy in the good sense
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UTTER_BODGE 05-Mar-18 06:41 PM
mhm
oh lol the section it leads to
gly3
guessing this is supposed to be a slide?
looks like an untextured mess but there actually are textures, only visible with the night vision mask
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emily (peri) 05-Mar-18 06:44 PM
considering there's a rail riding section in bionicle the game for lewa nuva, and we know now that btg cribbed a lot of ideas from lomn, Im kind of wondering if that's what that section is supposed to be
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UTTER_BODGE 05-Mar-18 06:45 PM
I'm just gonna slowly walk down this while playing the SM64 slide theme at half speed
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emily (peri) 05-Mar-18 06:45 PM
lol
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UTTER_BODGE 05-Mar-18 06:46 PM
this is great
I highly recommend this
they put a token at a dead end
you must die and replay part of the slide to get that
>:U
they did it multiple times
masochistic designers
hmm maybe you could get out of it with the right mask actually
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Omega12 05-Mar-18 06:49 PM
Miru?
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UTTER_BODGE 05-Mar-18 06:50 PM
I'm assuming the intent was a slide you'd have to go down in the dark
going by the energy powerups everywhere
so you'd have to quickly switch masks to avoid death to get those tokens
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emily (peri) 05-Mar-18 06:51 PM
ah
still not very merciful then, lol
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UTTER_BODGE 05-Mar-18 06:52 PM
yeah there's quite a few tokens you have to go a specific way to get
hurricane glyph at the end, yay
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Fobo 05-Mar-18 06:53 PM
What even is the purpose of the tokens
Completionism?
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Omega12 05-Mar-18 06:53 PM
None
They are supposed to open doors
Like Mario 64 stars
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ShadowDraikana 05-Mar-18 06:58 PM
@UTTER_BODGE I can get through that area with no issues whatsoever. Did you use the debug camera to get to Gly3?
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UTTER_BODGE 05-Mar-18 06:59 PM
yeah
there's a similar area which seems more feasible
but at this point I don't care to try it lol
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ShadowDraikana 05-Mar-18 07:00 PM
btw the rahi in that area fall through the floor if ou wait long enough
that's another problem I've notced on Lewa's level
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UTTER_BODGE 05-Mar-18 07:00 PM
(the one with the holes in the wall which are apparently supposed to have those muaka-ish rahi that pop out at you... but as far as I can tell they just float off into space, slowly)
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emily (peri) 05-Mar-18 07:01 PM
oooh, that's what the holes are for
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Fobo 05-Mar-18 07:02 PM
Are they the same as the ones in kopakas level?
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UTTER_BODGE 05-Mar-18 07:03 PM
they just gradually move away from where they're supposed to pop out
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ShadowDraikana 05-Mar-18 07:04 PM
Hmm. I'll have a look at that next; been meaning to poke around in Lewa's level more
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UTTER_BODGE 05-Mar-18 07:05 PM
I think they might only appear once you've grabbed the glyph at the bottom
wait no
they're there
this one is in the playable level space and moving downwards
¯\_(ツ)_/¯
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ShadowDraikana 05-Mar-18 07:07 PM
face palm
Can you say broken?
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UTTER_BODGE 05-Mar-18 07:07 PM
do these things have a name
I'm not a bonkles lore expert
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ShadowDraikana 05-Mar-18 07:08 PM
They don't look familiar to me
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V A H K I T I 05-Mar-18 07:08 PM
Tokens unlock the boss door
You need 60
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UTTER_BODGE 05-Mar-18 07:08 PM
really?
is that explained anywhere in-game
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emily (peri) 05-Mar-18 07:09 PM
The muaka things don't have names we know of. Just 'ssss' in the files
and the token thing is only alluded to vaguely iirc. Like one of the posts in onuas first room says collecting tokens unlocks secret rooms
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UTTER_BODGE 05-Mar-18 07:11 PM
as far as I can tell, it's having all elemental powers that unlocks the boss door, at least in lewa's level
just tested to be sure
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Fobo 05-Mar-18 07:11 PM
I mean, has there been any sort of secret rooms
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UTTER_BODGE 05-Mar-18 07:11 PM
had 70+ tokens and loaded the shrine with the boss door in lewa's level, it was still closed
gave myself all elemental powers, and that made it open next time I loaded it
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emily (peri) 05-Mar-18 07:12 PM
I haven't tested the tokens myself but I remember someone saying they only worked in onuas level
shrug
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liquidelectricity 05-Mar-18 07:16 PM
are the rahi bog snakes/kuna? they don't look like them, but they don't seem to have bodies attacked to their retractable "necks". maybe 'ssss' stands for the sound a snake makes?
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ShadowDraikana 05-Mar-18 07:18 PM
@emily (peri) I can confirm that
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EvilJagaGenius 05-Mar-18 07:51 PM
Does lewa actually have a boss, or does that crash the game?
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emily (peri) 05-Mar-18 08:09 PM
you can get to the boss, its unbeatable tho
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ᅠᅠ 05-Mar-18 08:09 PM
how does one pick up the miner's pick?
ah, never mind
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Ibbie 05-Mar-18 10:26 PM
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V A H K I T I 05-Mar-18 10:26 PM
That's like... the 8th time that's been posted here. 😛 (edited)
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Ibbie 05-Mar-18 10:27 PM
Well I don't pay enough attention here!
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V A H K I T I 05-Mar-18 10:27 PM
Pac
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Fobo 05-Mar-18 10:33 PM
those old story reals were always nice
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V A H K I T I 05-Mar-18 10:34 PM
Also
That model is still tucked away in Ta-Koro's files for some reason.
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Deleted User 05-Mar-18 10:34 PM
we have this post every day
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V A H K I T I 05-Mar-18 10:35 PM
Ye
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Deleted User 05-Mar-18 10:35 PM
we'll have this post tomorrow too
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V A H K I T I 05-Mar-18 10:35 PM
What we don't have is something I just noticed for some reason.
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Deleted User 05-Mar-18 10:35 PM
we'll have this post forever Pac
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V A H K I T I 05-Mar-18 10:35 PM
Why is the mask permanently affixed to this model?
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Deleted User 05-Mar-18 10:35 PM
george...
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Ibbie 05-Mar-18 10:35 PM
Sure explains why those running tohunga all have pakari
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V A H K I T I 05-Mar-18 10:36 PM
Ye
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Deleted User 05-Mar-18 10:36 PM
y'know, ToT takua's torso's the same color as those prerenders (edited)
you could only change his arms, legs, and mask color
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V A H K I T I 05-Mar-18 10:36 PM
Btw, are the textures used in that prerender still anywhere in the game?
The current Tohunga textures don't quite fit
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UTTER_BODGE 05-Mar-18 11:05 PM
well that's odd, collision here doesn't match visible geometry
ptv2
seems to be some sorta floating object the camera can collide with, and it cuts off onua's jumps
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Omega12 05-Mar-18 11:06 PM
Could be they threw in the wrong ocl (edited)
Or something we don't have a model for?
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UTTER_BODGE 05-Mar-18 11:07 PM
there's some wonkyness going on right here too
same area, further on
gonna guess the collision is outdated or something
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ShadowDraikana 05-Mar-18 11:07 PM
Actually I just replaced the ocl with a bcl; let me check that area out
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V A H K I T I 05-Mar-18 11:08 PM
@ShadowDraikana Why are you replacing the OCLs completely? No, bad. Pac (edited)
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ShadowDraikana 05-Mar-18 11:08 PM
I'm not
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benji 05-Mar-18 11:08 PM
Out of curiosity, what material ID do you use @ShadowDraikana ?
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ShadowDraikana 05-Mar-18 11:08 PM
I'm not even using materials for these
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V A H K I T I 05-Mar-18 11:08 PM
Idk about him, but I made all the fixes last night without changing them at all
It doesn't care what they are, extra junk or otherwise
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UTTER_BODGE 05-Mar-18 11:09 PM
hah, energy balls can hit multiple enemies if they're close enough
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ShadowDraikana 05-Mar-18 11:09 PM
Yeah the materials are pointless referencing in the bcls, at least from what I can tell.
I just decided to fiddle with Ptv2's ocl/bcl since @UTTER_BODGE noticed a possible issue
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ShadowDraikana 05-Mar-18 11:17 PM
@UTTER_BODGE Confirmed. Going to replace the ocl and see what happens
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UTTER_BODGE 05-Mar-18 11:41 PM
a bcl from @ShadowDraikana fixed it, though I'm curious what the objects being collided with were
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ShadowDraikana 05-Mar-18 11:42 PM
I'm checking the beta vids to see if anything correlates
Trees. I'm thinking trees
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V A H K I T I 05-Mar-18 11:50 PM
Trees?
TREES?
TREEES?!!!?!
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Aurora 05-Mar-18 11:51 PM
TREEEEEEEES
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Ibbie 05-Mar-18 11:51 PM
happy
little
trees
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ShadowDraikana 05-Mar-18 11:51 PM
If there was another object in our version the collision wouldn't go away. But here it did, so likely the ocl was made for a different Main.x
So I think I'll add this to my bcl bundle
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Omega12 05-Mar-18 11:53 PM
That tree will be our little secret
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V A H K I T I 05-Mar-18 11:55 PM
Invisitree
Touching it turns you into Toa Bob Ross (edited)
Lowkey, Bob Ross would obvs be a Toa of The Green
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Aurora 05-Mar-18 11:59 PM
No, I think he'd be a Toa of light
Focusing on the bending of light to the color spectrum
He could paint anywhere
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V A H K I T I 06-Mar-18 12:00 AM
Or, a self suppressed Toa of Fire.
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Aurora 06-Mar-18 12:00 AM
O_O
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V A H K I T I 06-Mar-18 12:00 AM
Cause Bob Ross used to be a drill sergeant before renouncing all that for painting.
So basically a Toa of Fire that doesn't use his powers
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ShadowDraikana 06-Mar-18 12:01 AM
I'm pretty sure the trees in the beta video match up with where I'm seeing collisions with the current ocl. But we don't have trees in this one currently O_o.
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V A H K I T I 06-Mar-18 12:01 AM
You know what would be rad?
Once the OCL is figured out, we could make a new Main.x from the OCL. xP
Assuming the original collision is as exact as the BCLs can apparently accept
So basically just performing our fix in reverse
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ShadowDraikana 06-Mar-18 12:02 AM
Can the bcls be reversed back into objs currently?
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V A H K I T I 06-Mar-18 12:03 AM
Yes
That was the first thing Benji did. 😛
Importing always comes last IIRC
That's why the new versions of the tool output .dae btw
Dae is another model format that, unlike OBJ, supports vertex colours, so the export of that function is complete.
Import however is not yet.
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UTTER_BODGE 06-Mar-18 12:08 AM
ACK
wrong window lol
was trying to drag that model into a modeling program, not discord
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V A H K I T I 06-Mar-18 12:08 AM
Rip. :V
If you're just trying to view it, Open3Mod is the best one.
Little else can read .x directly.
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UTTER_BODGE 06-Mar-18 12:09 AM
unwrap3d can read most of 'em, not skinned models but I'm just looking at environments right now
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V A H K I T I 06-Mar-18 12:09 AM
Well if you want to edit them, use TLOMNTool to convert it to OBJ and you'll be good.
If you want to contribute in that regard, I wouldn't complain if you ripped and converted items and stages for the model pack I uploaded. However we'll have to go over that tomorrow cause that pack is set up in a very specific order. (edited)
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Ibbie 06-Mar-18 12:15 AM
have you?
have you>
have you?
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V A H K I T I 06-Mar-18 12:15 AM
I will end you. Pac
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ShadowDraikana 06-Mar-18 12:22 AM
@V A H K I T I Ok I'm stopping this until I get clear directions: Should I continue creating bcls to replace missing ocls being called by certain models, or should I wait until ocls can be made?
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V A H K I T I 06-Mar-18 12:24 AM
May as well keep it up because if my understanding of the game's priority system is correct, the OCL will be called instead of the BCL once that's done.
So we needn't worry about cleaning up in future patches
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ShadowDraikana 06-Mar-18 12:27 AM
Got it. Shall I include my bcl for Ptv2 as well?
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V A H K I T I 06-Mar-18 12:27 AM
May as well.
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UTTER_BODGE 06-Mar-18 12:28 AM
... is the game freaking out at an apostrophe, or what
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ShadowDraikana 06-Mar-18 12:28 AM
With the stipulation that the ocl be renamed until we can make a matching model
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Ibbie 06-Mar-18 12:28 AM
I also do t get out much
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ShadowDraikana 06-Mar-18 12:29 AM
@UTTER_BODGE Hmm. I used an apostrophe here: (albeit I was screwing around)
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V A H K I T I 06-Mar-18 12:29 AM
Maybe you used ` instead of ' ?
You'd be surprised how big a difference that can make between various fonts.
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ShadowDraikana 06-Mar-18 12:30 AM
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UTTER_BODGE 06-Mar-18 12:30 AM
lol
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The Shadow Emperor 06-Mar-18 12:32 AM
ravioli ravioli give me the makuta level I deservioli
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ShadowDraikana 06-Mar-18 12:32 AM
I'll check that apostrophe tomorrow morning to see if I can get it to not flip out
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UTTER_BODGE 06-Mar-18 12:35 AM
was the big falling bridge section in onua's level seen in deep brick's version? it leads right to the shrine area
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ShadowDraikana 06-Mar-18 12:36 AM
No
I don't think so
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UTTER_BODGE 06-Mar-18 12:37 AM
the other end leads to the ledge in the atrium with the lost bug
which I cheated to get to
did I just sequence break this and get to the shrine early lol
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V A H K I T I 06-Mar-18 12:38 AM
You get to that normally with the long claw shot
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ShadowDraikana 06-Mar-18 12:38 AM
Yep
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V A H K I T I 06-Mar-18 12:38 AM
There's a grapple point on the cavern cieling
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ShadowDraikana 06-Mar-18 12:54 AM
Gonna go crash for the night.
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ShadowDraikana 06-Mar-18 09:48 AM
@UTTER_BODGE This is weird. The other apostrophes work right in villager dialogue as far as I can tell. Trying to figure out why that one part is getting blanked
Yep it was a missing n and a ` was being used, not a '
Sent this off to @Hexadecimal Mantis to see if he can have look at it.
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Deleted User 06-Mar-18 12:15 PM
was saffire based in europe?
that could explain it
@Chip 🐉🇬🇧 i'm surprised anyone's still playing that game
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😺 QSKSw (Josie) 06-Mar-18 01:49 PM
woah damn
I had not
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darkeluim 06-Mar-18 01:50 PM
of course
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V A H K I T I 06-Mar-18 01:50 PM
Aight, somebody grab the vortex screenshot too then
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darkeluim 06-Mar-18 01:50 PM
it was part of the narrative story who was accesible on bionicle website back in time
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Deleted User 06-Mar-18 01:50 PM
thanks doc
@Founding Friends can one of you just pin that?
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V A H K I T I 06-Mar-18 01:52 PM
Post that and the vortex screenshot in the same post and I'll pin it
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😺 QSKSw (Josie) 06-Mar-18 01:56 PM
perhaps we give lomn role pin powers?
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Deleted User 06-Mar-18 01:58 PM
if you did that i'd accidentally hit pin every time i wanna edit my posts
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😺 QSKSw (Josie) 06-Mar-18 01:59 PM
that's why i asked
if liam wants to do it he'll just do it, if not, i won't
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Deleted User 06-Mar-18 02:02 PM
@V A H K I T I so what's the vortex screenshot?
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V A H K I T I 06-Mar-18 02:03 PM
The makuta screenshot from the same video
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Deleted User 06-Mar-18 02:03 PM
oh
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Deleted User 06-Mar-18 02:10 PM
@V A H K I T I your daily dose
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Aurora 06-Mar-18 02:11 PM
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Deleted User 06-Mar-18 02:12 PM
every day until you like it
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2Tie 06-Mar-18 02:13 PM
should hue/saturation adjust the masks to be purple
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V A H K I T I 06-Mar-18 02:13 PM
Pinned a message.
Pinned a message.
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joint-Dogg666 06-Mar-18 03:59 PM
Another Hardcastle tune. I feel like I'm reading into the lyrics here https://search.warnerchappellpm.com/main//?searchtext=TrackTitle[%22Jungle%20Beach%22]&0
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V A H K I T I 06-Mar-18 04:02 PM
???
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joint-Dogg666 06-Mar-18 04:02 PM
Huh bizarre
go to https://www.warnerchappellpm.com/ and search for "jungle beach"
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V A H K I T I 06-Mar-18 04:04 PM
Found it
Don't suppose you're willing to go through all of hardcastle's 1999+ discography to listen for BIONICLE references? xP
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joint-Dogg666 06-Mar-18 04:05 PM
I mean… I already skimmed it
lol
He has a lot of stuff that wouldn't be out of place in early Bionicle, but none of the tracks I've listened to have had blatant references in the lyrics
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Deleted User 06-Mar-18 04:22 PM
yeah, you generally gotta pay to access production tunes
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joint-Dogg666 06-Mar-18 04:33 PM
Warner/Chappell has the full version of each song available for streaming
Which is strange, but I'm not complaining
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Bitl 06-Mar-18 04:47 PM
speaking of paul hardcastle, anyone have the full Extreme Global Hardcore album that has killing machines and bionic(le) age on there?
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V A H K I T I 06-Mar-18 04:47 PM
Pereki sent me a link the other day. I'll grab it.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
It's not tagged like.. at all, but yeah.
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joint-Dogg666 06-Mar-18 04:49 PM
That's a great album name for mediocre techno
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Bitl 06-Mar-18 04:49 PM
ah, thanks
ill tag it in a bit
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V A H K I T I 06-Mar-18 04:50 PM
Aight.
I would rename The Bionic Age and Killing Machines personally, but you do you.
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Bitl 06-Mar-18 05:02 PM
is there official cover art anywhere?
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V A H K I T I 06-Mar-18 05:02 PM
There is, but it's not very large. Hold on
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Bitl 06-Mar-18 05:04 PM
thanks :D
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Ibbie 06-Mar-18 05:53 PM
I don't know how to scroll up or check pins
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underdog 06-Mar-18 05:54 PM
Yep
it's pinned
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liquidelectricity 06-Mar-18 06:03 PM
@joint-Dogg666 @V A H K I T I I actually skimmed this site the other day. Most of Hardcastle's BIONICLE mixes ended up in the stock album Pereki found and his re-release album Zero One.
Paul Hardcastle returns to Electro-pop with the release of Zero One in 2009, which includes all-new tracks, as well as a few old classics from the 80s. ©2009...
^ this one may very well have been an actual BIONICLE track. The others simply recycle the sounds and mixes heard in The Bionicle Music
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Chip 🐉🇬🇧 06-Mar-18 06:56 PM
@Deleted User Hm? What game? I haven't posted in this channel, like, ever.
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V A H K I T I 06-Mar-18 06:59 PM
Wot
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2Tie 06-Mar-18 07:00 PM
why pinged chip earlier
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Deleted User 06-Mar-18 07:33 PM
@Chip 🐉🇬🇧 sgrub/sburb
according to the userlist
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Chip 🐉🇬🇧 06-Mar-18 07:33 PM
Oh right
That's just a joke based on my profile pic
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Deleted User 06-Mar-18 07:34 PM
(i know Pac)
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Chip 🐉🇬🇧 06-Mar-18 07:34 PM
I rename Discord's listing for google chrome based on whatever my profile pic is at the time
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ElectricGeckos 06-Mar-18 08:00 PM
Hello Bionicle fans. I just join the discord server because I was having trouble running The Legend of Mata Nui game I downloaded from BioMedia Project. I ran the patcher for the game, changed the SvpRad=0 to SvpRad=1. And the game is still renders the games levels black. Any help would be awesome.
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benji 06-Mar-18 08:02 PM
Do you have any Compatibility Mode settings applied?
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ElectricGeckos 06-Mar-18 08:03 PM
I don't believe so. I'm on windows 10.
So not sure. lol
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V A H K I T I 06-Mar-18 08:03 PM
If you're not sure, then that's a no, and you should be. 😛
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ElectricGeckos 06-Mar-18 08:03 PM
lol
¯\_(ツ)_/¯
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xxxswagbuckxxx 06-Mar-18 08:04 PM
Oh, that's bad if you are on Windows 10. It will not work until a patch is made I think.
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V A H K I T I 06-Mar-18 08:04 PM
Wot
Windows 10 support was like.. 4 patches ago where have you been? 😐
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ElectricGeckos 06-Mar-18 08:04 PM
lol
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xxxswagbuckxxx 06-Mar-18 08:05 PM
I have not installed it yet.
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ElectricGeckos 06-Mar-18 08:05 PM
So how do I run this in Compatibility Mode?
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benji 06-Mar-18 08:06 PM
Right click on the .exe, click Properties
Under the Compatibility tab check the checkbox
Then pick an old version of Windows (e.g. XP) (edited)
Click the OK button and give it a shot (edited)
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ElectricGeckos 06-Mar-18 08:08 PM
Okay, there's Windows XP service pack 2 and 3. Should that not matter?
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benji 06-Mar-18 08:09 PM
Try it and see what works
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ElectricGeckos 06-Mar-18 08:10 PM
I got graphics! Thanks mate.
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ElectricGeckos 06-Mar-18 08:34 PM
Will there be a patch to change the controls? (edited)
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Aurora 06-Mar-18 08:35 PM
Liam is working on the control scheme if irc. (edited)
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ElectricGeckos 06-Mar-18 08:35 PM
And this pops up when exiting.
Okay Thanks Ganto.
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Aurora 06-Mar-18 08:35 PM
Yep!
I also think that exit bug is known, but it's always good to have more feedback
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ElectricGeckos 06-Mar-18 08:37 PM
Okay.
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Aurora 06-Mar-18 08:38 PM
If you find any more, be sure to post them in #litestone-help-support
Enjoy the game!
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ElectricGeckos 06-Mar-18 08:38 PM
Good point. lol
Thanks will try.
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Ibbie 06-Mar-18 08:55 PM
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V A H K I T I 06-Mar-18 08:55 PM
I WILL END YOU. xD
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Omega12 06-Mar-18 08:56 PM
is there any way to have the game int he center of my screen
or in a differnt corner?
pain in the ass to move it
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Deleted User 06-Mar-18 09:05 PM
someone should make the eyes purple and title it "daily dose"
...i know what i'm doing when i get home
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ElectricGeckos 06-Mar-18 09:19 PM
Ibbie, how is your discord number #0001?
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Aurora 06-Mar-18 09:23 PM
Nitro lets you change it
Mine is 0224 which is my lucky number
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V A H K I T I 06-Mar-18 09:25 PM
Huh
I forgot you could do that
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ElectricGeckos 06-Mar-18 09:25 PM
Just wondering because on another discord server people told us about a warning with his name and discord number. (edited)
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Bitl 06-Mar-18 10:08 PM
@V A H K I T I i finished tagging it
uploading rn
Paul Hardcastle - Extreme Global Hardcore (Tagged by me) https://mega.nz/#!LYoSVbIa!rseUMHtcaSNnT4MUUHcQEnC5TJsE3f9UuhXXv_Ilc7U
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Terrev 06-Mar-18 10:17 PM
Does the telekinesis mask work at all (forgot the actual name)
All I've accomplished with it is making a box fall through the level
In kopaka's "tele" room
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V A H K I T I 06-Mar-18 10:20 PM
Yeah, other than that, it doesn't seem to work.
I THINK objects are supposed to follow the cursor and maybe mode in and out with WASD or the arrow keys.
The latter I guessed because while the mask is active, player movement is disabled unlike while using other Kanohi.
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Terrev 06-Mar-18 10:22 PM
Yeah I was guessing more or less the same thing
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V A H K I T I 06-Mar-18 10:22 PM
Basically the controls of the Magnesis rune from Breath of the Wild
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Terrev 06-Mar-18 10:24 PM
Do we have a wiki to document all this stuff, or anything similar?
This game has so many little quirks
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V A H K I T I 06-Mar-18 10:24 PM
Post an issue on the bug tracker
game-issues - The Legend of Mata Nui Gameplay Issues
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Terrev 06-Mar-18 10:29 PM
I was thinking more general informational stuff
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V A H K I T I 06-Mar-18 10:29 PM
I mean... that IS a bug so.. 😛
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Terrev 06-Mar-18 10:29 PM
Ehh true
I'd like to see some maps/flowcharts made of what areas lead to each other, someone did that with the fez world map once and it was really neat to see
I mean I could attempt it but it probably wouldn't look pretty haha
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V A H K I T I 06-Mar-18 10:32 PM
Well almost no areas crash outright now, so it's not rocket science to figure out anymore. 😛 (edited)
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Terrev 06-Mar-18 10:32 PM
Mhm
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2Tie 06-Mar-18 10:32 PM
i have a notepad tab open with a broad walkthrough typed up :P
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Terrev 06-Mar-18 10:32 PM
Good
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V A H K I T I 06-Mar-18 10:32 PM
What I'd like to know is where some areas are SUPPOSED to go.
Like the two inactive caves in the first area of Ta-Wahi
Or the one behind spawn that mistakenly goes to the same place as the one to the right of the Ta-Koro gate.
Cause that clearly ain't right. Pac
I'm also not convinced Kopaka's snowboard areas are supposed to lead back to Ko-Koro.
Or that Makuta is supposed to even remotely resemble the order it's currently in.
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Terrev 06-Mar-18 10:34 PM
With how much onua's level changed from this build to deep brick's I wouldn't be surprised of some of that weirdness was due to incomplete revisions/rearranging
I was expecting the wasp cutscene to lead to the flying areas but it just cut directly to lewa landing at the shrine area
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V A H K I T I 06-Mar-18 10:35 PM
Neither would I. I hypothesize that due to the nature of the OCL files, and the fact that some were missing, that this build was midway through an overhaul of some kind. Much like the 037 build of Sonic Xtreme that saw a public release. (edited)
Also, there are flying areas? What?
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Terrev 06-Mar-18 10:37 PM
I could be misremembering but there were some main.x models I glanced at that sure looked like they were built for that
The night the game released
And there's that music track seemingly for it
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V A H K I T I 06-Mar-18 10:37 PM
If you mean Windfly Nui-Rama, I named it that myself for title variety in the soundtrack
None of those names are official.
That track is internally just referred to as "lewadrumandbass" (edited)
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Terrev 06-Mar-18 10:47 PM
I'll bet it was one of the vertical floaty areas I had seen, and I forgot to swap the axes on import making it look horizontal
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V A H K I T I 06-Mar-18 10:49 PM
Rip
I mean, it might have been intended, but not started yet. Pohatu had the Kane Ra after all.
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Terrev 06-Mar-18 10:50 PM
yeah it really seems like a no brainer
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V A H K I T I 06-Mar-18 10:50 PM
IIRC, Onua (Unless you count the grapple) and Lewa are the only Toa in the game WITHOUT some gimmick to their name somewhere. Gali, Kopaka, and Tahu have surfing, Pohatu has the Kane Ra.
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Terrev 06-Mar-18 10:51 PM
now that I'm poking at these files again... is le_lev_10xx_Hive.dds used anywhere? I don't remember seeing it in the hive area itself, or cliff with the outside
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V A H K I T I 06-Mar-18 10:54 PM
THey're both outside Le-Koro
Hive is where you get the Miru and what initiates the Nui Rama cutscene
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Terrev 06-Mar-18 10:55 PM
yeah I just mean I don't recognize that hive texture from either area
it's a flat image of the hive comb
in-game it's actually modeled
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Deleted User 06-Mar-18 11:05 PM
wait a minute...
he gets the miru... before reaching the hive?
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Terrev 06-Mar-18 11:06 PM
the miru is in the hive
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Deleted User 06-Mar-18 11:06 PM
no wonder he got infected
he wanted to find the makuta and
well
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Terrev 06-Mar-18 11:07 PM
you grab the miru in the hive, a wasp comes, he controls it and flies off to the shrine
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V A H K I T I 06-Mar-18 11:07 PM
HE FOUND HIM ALRIGHT
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Deleted User 06-Mar-18 11:07 PM
that's the monkey's paw for you Pac
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Terrev 06-Mar-18 11:07 PM
or whatever the bonkle name for these wasps is, nuisomething
nui rama?
👍 2
I remembered yay
I swear I knew all this as a kid in 2001 lol
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JrMasterModelBuilder 07-Mar-18 12:09 AM
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Omega12 07-Mar-18 12:10 AM
No!
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V A H K I T I 07-Mar-18 12:10 AM
How oregano. Pac
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ⴳ Imrukii (Not Dave) 07-Mar-18 12:11 AM
What the fuck.
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Ibbie 07-Mar-18 12:11 AM
So 2007.
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Terrev 07-Mar-18 12:11 AM
Hey what's the base render there? Never seen it before Pac
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JrMasterModelBuilder 07-Mar-18 12:17 AM
What about this image?
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JrMasterModelBuilder 07-Mar-18 12:20 AM
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V A H K I T I 07-Mar-18 12:20 AM
Okay TO BE FAIR
I forgot about that one and it should also be pinned
Mind posting the original? xP
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JrMasterModelBuilder 07-Mar-18 12:20 AM
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V A H K I T I 07-Mar-18 12:20 AM
Thank
Pinned a message.
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Ibbie 07-Mar-18 12:21 AM
They're such weird test renders, anyway.
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JrMasterModelBuilder 07-Mar-18 12:21 AM
I can't decide if this is similarly rendered.
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Ibbie 07-Mar-18 12:21 AM
Just putting characters on a flat plane and sorta making it look like dirt and sky.
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Terrev 07-Mar-18 12:22 AM
Side note: LOMN has nice looking skies for its day
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V A H K I T I 07-Mar-18 12:22 AM
@JrMasterModelBuilder Pre sure that's from Lewa's promo video
@Terrev Ye
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ⴳ Imrukii (Not Dave) 07-Mar-18 12:23 AM
I don't get the troll faces.
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JrMasterModelBuilder 07-Mar-18 12:23 AM
Were there other animation like this?: https://www.youtube.com/watch?v=xfZLnblD95k (edited)
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V A H K I T I 07-Mar-18 12:24 AM
Ye
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JrMasterModelBuilder 07-Mar-18 12:24 AM
Ah, that's it.
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V A H K I T I 07-Mar-18 12:24 AM
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2Tie 07-Mar-18 12:24 AM
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Aurora 07-Mar-18 12:29 AM
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V A H K I T I 07-Mar-18 12:30 AM
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ShadowDraikana 07-Mar-18 12:31 AM
@Terrev Still need maps of the levels? Because I have them here if you need it.
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Terrev 07-Mar-18 12:31 AM
sure
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ShadowDraikana 07-Mar-18 12:31 AM
Cool; I'll PM you the maps (edited)
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V A H K I T I 07-Mar-18 12:33 AM
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The Shadow Emperor 07-Mar-18 12:33 AM
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Ibbie 07-Mar-18 12:33 AM
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The Shadow Emperor 07-Mar-18 12:34 AM
every day we stray further from god
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V A H K I T I 07-Mar-18 12:34 AM
Fun fact: Part of mine there is a visual representation of the TLOMN EXE rendered over it. Pac
This is the EXE alone rendered as an image. 😛
This is the base image rendered as a raw file over itself. Pac (edited)
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Orikume (Space Waifu) 07-Mar-18 01:55 AM
So were these renders for the game originally? I recall seeing these in story recaps back in the day for 2001-2003. The silver/glowing Makuta Hau still intrigues me...
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ShadowDraikana 07-Mar-18 12:12 PM
@V A H K I T I New theory me and 2Tie put together: the osi controls what gets loaded in what order via a script, and collisions are determined within the osi. Makes sense considering my bcl for the trees in Gali's beach should work as it is being called, but might not be because the osi may have the actual collision disabled for eveeything but the main and a few other models.
Actually, objects that needed a bcl they probably disabled collisions for so the actual map runs without a crash! That's why the areas need an ocl/bcl to run because they have collision
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Terrev 07-Mar-18 12:26 PM
Have there been any models in working areas that have lacked collision, but gained it once a bcl has been supplied?
In other words: if the game wants an object to be solid but there's no bcl, does it always result in a crash
Or are there any cases where the objects simply don't have collision and the area loads without crashing
If so... making bcls for everything is pointless as the game won't even be using them
Even if it tries loading them that clearly doesn't equal them actually being used
Like, if that's true, and an area already loads without crashing, that means all objects that could possibly have collision already do, and tossing in "missing" bcls is doing precisely nothing
(Unless you also specifically enable collision for objects without it - I wouldn't expect it to be in the osi but who knows) (edited)
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Terrev 07-Mar-18 12:53 PM
You made bcls for the sky models... dunno why you'd ever want or need to collide with the sky, but I tested it and the sky didn't gain collision anyway
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Ibbie 07-Mar-18 01:00 PM
Dammit I knew I should have done that right as I woke up
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darkeluim 07-Mar-18 01:00 PM
new meme on the way
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Deleted User 07-Mar-18 01:02 PM
some music to go along with it https://youtu.be/3x4weajfqm0
Spotify: https://open.spotify.com/artist/1jzlHVnkpNHW3iDv4blMo6 Apple Music: https://itun.es/us/gaEkf Kritikal putting his twist on the "Black and Yellow" re...
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darkeluim 07-Mar-18 01:03 PM
👌
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2Tie 07-Mar-18 01:48 PM
i second terrev here
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V A H K I T I 07-Mar-18 01:49 PM
@2Tie Any progress on SCRP?
I'd like to have those diggable walls moved for the next patch until we can figure out what's actually breaking them.
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2Tie 07-Mar-18 01:49 PM
nah, i'm at work atm
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V A H K I T I 07-Mar-18 01:49 PM
Rip
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Aurora 07-Mar-18 02:05 PM
>_> whn s nxt strm
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Deleted User 07-Mar-18 02:11 PM
@Ibbie EVERY DAY UNTIL YOU LIKE IT
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Ibbie 07-Mar-18 02:12 PM
._.
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V A H K I T I 07-Mar-18 02:17 PM
Idk man, stop spamming or I'll cut ur mod privileges. Pac
@JrMasterModelBuilder Just noticed an oddity. You say all values greater than 9 default to 1, but 1 is not a valid value.
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Deleted User 07-Mar-18 02:17 PM
@V A H K I T I can't demod what ain't mod!
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V A H K I T I 07-Mar-18 02:18 PM
I wasn't talking to you. 😛
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Deleted User 07-Mar-18 02:18 PM
Pac
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V A H K I T I 07-Mar-18 02:18 PM
Anyways, yeah, it just goes from 0 to 2, and 3 is called twice. O_o
So maybe defaulting to 1 IS the problem?
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JrMasterModelBuilder 07-Mar-18 02:19 PM
I think 1 might regularly be one of the other bits.
Probably the one they skipped.
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V A H K I T I 07-Mar-18 02:19 PM
Or maybe one of the 3s should be 1?
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JrMasterModelBuilder 07-Mar-18 02:20 PM
Dunno, it's not clear how it works yet
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V A H K I T I 07-Mar-18 02:21 PM
How would I go about changing one or both of the 3 values to a global 1?
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JrMasterModelBuilder 07-Mar-18 02:53 PM
Any other value is 1
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V A H K I T I 07-Mar-18 02:53 PM
?
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JrMasterModelBuilder 07-Mar-18 02:55 PM
1 is the default?
I think actually having no bits set is 1
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V A H K I T I 07-Mar-18 02:58 PM
But if one is the default and 1 is not valid, then how can we MAKE it valid?
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JrMasterModelBuilder 07-Mar-18 03:00 PM
Dunno, might it be intentionally invalid ?
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V A H K I T I 07-Mar-18 03:02 PM
Well Idk how to approach this otherwise tbh. What would you suggest?
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V A H K I T I 07-Mar-18 03:27 PM
Working on my MNOG CE side project in my off time. Got the TNGA model all split up.
It's either going to be really simple to rig, or unnervingly difficult
If I even have to rig it at all.
I don't recall if MNOG ever had the arms bend.
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Ibbie 07-Mar-18 03:29 PM
MNOG CE?
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Deleted User 07-Mar-18 03:33 PM
probably not, but only to save space
seeing as they were mostly prerenders and internet speeds were kinda shit at the time
so that's one thing i wouldn't restrict myself on
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V A H K I T I 07-Mar-18 03:35 PM
Yea, this all looks pretty standard
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Deleted User 07-Mar-18 03:35 PM
it must take forever to make disks out of bamboo
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Fobo 07-Mar-18 03:36 PM
What is mnog CE
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Ibbie 07-Mar-18 03:36 PM
^
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V A H K I T I 07-Mar-18 03:36 PM
I'll explain later unless somebody else gets to it. 😛
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darkeluim 07-Mar-18 03:36 PM
nah
too lazy (edited)
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Ibbie 07-Mar-18 03:36 PM
Also are you going to give the model two punching arms as well?
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(Team Kanohi) ASCII 07-Mar-18 03:36 PM
Have you guys gotten it to work on Windows 10 yet?
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Deleted User 07-Mar-18 03:36 PM
...
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darkeluim 07-Mar-18 03:37 PM
i think one guy did
not sure
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(Team Kanohi) ASCII 07-Mar-18 03:37 PM
Daaamn
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Deleted User 07-Mar-18 03:37 PM
@(Team Kanohi) ASCII #litestone-announcements
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darkeluim 07-Mar-18 03:38 PM
i'm trying also to play on my other computer with windows 10 but the game is like nope
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(Team Kanohi) ASCII 07-Mar-18 03:38 PM
@Deleted User have you seen this?
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Deleted User 07-Mar-18 03:38 PM
thanks doc
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darkeluim 07-Mar-18 03:38 PM
that image is becoming a meme i swear (edited)
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Deleted User 07-Mar-18 03:39 PM
here's my avatar
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darkeluim 07-Mar-18 03:39 PM
well shiet
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Deleted User 07-Mar-18 03:40 PM
and my first attempt
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darkeluim 07-Mar-18 03:40 PM
not bad for a first attempt
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Deleted User 07-Mar-18 03:41 PM
figured it'd look better to have a background, so i used the title models
tried making one for x too, but i couldn't figure out how to replicate the shaders
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darkeluim 07-Mar-18 03:41 PM
ah
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2Tie 07-Mar-18 03:54 PM
next, someone's gonna ask for help about the levels being all black
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V A H K I T I 07-Mar-18 03:58 PM
Got the model all fixed up now. Turns out early game vectors DID use the original head but late game ones switched to the Mata head. They also removed the unique Disk arm and cloned the simple one.
I've done both of these as well to reflect this.
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Aurora 07-Mar-18 04:00 PM
But... But I like the OG heads...
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Ibbie 07-Mar-18 04:04 PM
I think these changes are looking good
Really f'n bugs me that the punching arm is missing that middle notch where there's a big gap at the elbow but that's not your fault
Sadly that's just accurate.
Helps to have two punching arms to balance out, at least.
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Kaylie Vinchenstein 07-Mar-18 04:09 PM
After doing the rigging for the updated, set accurate BMoP matoran model... I can say you're in for a treat.
and by treat I mean pain in the ass.
at least you didn't have to model the arms though.
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Ibbie 07-Mar-18 04:10 PM
MNOG CE
BMoP
How do I not know of these things
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2Tie 07-Mar-18 04:11 PM
mata nui online game: combat evolved
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Ibbie 07-Mar-18 04:11 PM
My favorite part of Ko-Wahi is Sidewinder
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Kaylie Vinchenstein 07-Mar-18 04:14 PM
Bionicle: Masks of Power is also a fan game made in Unreal engine 4 based on the adventures during the 2001 storyline. It's open world, and will have quests and dungeons for finding masks, rahi fights similar to games like monster hunter, and unique gameplay for each toa.
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2Tie 07-Mar-18 04:14 PM
oof
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Kaylie Vinchenstein 07-Mar-18 04:14 PM
I'm currently the animation director for it, so I do most of the non-stock animations, character building, and rigging.
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2Tie 07-Mar-18 04:15 PM
diamondback is my favourite po-wahi map
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Ibbie 07-Mar-18 04:15 PM
Oh that BMoP
I knew that.
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V A H K I T I 07-Mar-18 04:17 PM
Progress!
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Kaylie Vinchenstein 07-Mar-18 04:17 PM
it got shown off in sneak preview before but here's the new model again for clarity: https://gyazo.com/3c438170dd7b9b241df44f394764155b
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Ibbie 07-Mar-18 04:18 PM
Looks nice.
I want to 3D model Bionicle parts in Maya but the thought of it scares me.
Not because I'm bad at Maya necessarily, or even because Maya can be so awful to work with.
I just get really critical about accuracy, and I think it gets in the way of me ending up with an end product complete enough that it can look accurate.
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Deleted User 07-Mar-18 04:20 PM
hey guys
have you seen this yet?
:^)
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Ibbie 07-Mar-18 04:20 PM
Don't
oh
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V A H K I T I 07-Mar-18 04:20 PM
FeelsKekMan 1
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ShadowDraikana 07-Mar-18 04:21 PM
What did I miss?
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Ibbie 07-Mar-18 04:21 PM
Isn't it nice that you don't need to worry about the broken textures on the arms because MNOG never gave the arms interior detail to begin with?
Also goddammit
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Deleted User 07-Mar-18 04:22 PM
1 a day, until you like it
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V A H K I T I 07-Mar-18 04:24 PM
Edited the pose a bit. These vectors were posed kinda strangely.
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Ibbie 07-Mar-18 04:25 PM
I like it!
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Deleted User 07-Mar-18 04:30 PM
make a DancyBoi
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Aurora 07-Mar-18 04:30 PM
Make Ganto
Make Ganto
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Deleted User 07-Mar-18 04:31 PM
@Aurora you got the files
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Omega12 07-Mar-18 04:31 PM
Just so everyone knows, the newest release works on win10
=|
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Deleted User 07-Mar-18 04:31 PM
download blender and make your own :P (edited)
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V A H K I T I 07-Mar-18 04:43 PM
Time to keyframe some animations me thinks? 😛
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Ibbie 07-Mar-18 04:44 PM
Give him red feet and a more pale mask just to match
that single time you talk to him
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V A H K I T I 07-Mar-18 04:44 PM
Nah
The point of this is to update the game
Besides, they beefed his conversation vector.
Cause his main vector is properly coloured.
Case in point about early MNOG areas looking like trash compared to late game. 😛
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Ibbie 07-Mar-18 04:45 PM
Weird how the older vectors had the throwing arm and then they decided ah fuck it
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V A H K I T I 07-Mar-18 04:46 PM
This is the idea of MNOG CE. Take the graphical advancements of late game, port them to early game.
Equalize the graphics overall.
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Ibbie 07-Mar-18 04:46 PM
Can you at least tell me what CE stands for? ;-;
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V A H K I T I 07-Mar-18 04:46 PM
Collector's Edition
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Ibbie 07-Mar-18 04:46 PM
Collecting what though
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V A H K I T I 07-Mar-18 04:47 PM
😐
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ShadowDraikana 07-Mar-18 04:47 PM
face palm
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Ibbie 07-Mar-18 04:48 PM
Angery
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Kaylie Vinchenstein 07-Mar-18 04:50 PM
owo
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Aurora 07-Mar-18 04:50 PM
You should add widgets to collect
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Kaylie Vinchenstein 07-Mar-18 04:50 PM
pff
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Aurora 07-Mar-18 04:51 PM
Like shadows of the colossus did (edited)
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Kaylie Vinchenstein 07-Mar-18 04:51 PM
add an economy and trading just like mnog II
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Aurora 07-Mar-18 04:51 PM
lol
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Ibbie 07-Mar-18 04:51 PM
Ah yes because that went so well
You probably wouldn't be able to cheese the koli ball economy though, since only po-matoran (and Maku) gave a shit about koli.
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Fobo 07-Mar-18 04:53 PM
so is mnog ce like an uber remastered version of mnog?
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Ibbie 07-Mar-18 04:53 PM
Then again, koli trading minigame taking Ahkmou's place at his market after he flees?
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(Team Kanohi) ASCII 07-Mar-18 05:10 PM
If you want something HD and taking place during MNOG's timeline, allow me to Shill Bionicle: Masks of Power haha
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Ibbie 07-Mar-18 05:11 PM
Already been shilled. :P
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(Team Kanohi) ASCII 07-Mar-18 05:12 PM
Yasss.
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V A H K I T I 07-Mar-18 05:24 PM
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2Tie 07-Mar-18 05:25 PM
hey uh
has anyone fixed gakoro's floating shrine yet?
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ShadowDraikana 07-Mar-18 05:27 PM
Not to my knowledge. Did you find something?
It's a suva, not a shrine IIRC
Also that rock you showed me earlier isn't the only object to use the suva texture.
Some walls in Lewa's level are using it for some reason
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2Tie 07-Mar-18 05:29 PM
yeah suva, my b
and nah, just saying someone can reposition it better :P
and nah, just saying someone can reposition it better :P
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Omega12 07-Mar-18 05:30 PM
I just broke and then fixed a customer's osx fusion drive
That's worthy of doge right?
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ShadowDraikana 07-Mar-18 05:30 PM
Your message posted twice @2Tie (edited)
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Deleted User 07-Mar-18 05:30 PM
@V A H K I T I
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ShadowDraikana 07-Mar-18 05:31 PM
lmao
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Deleted User 07-Mar-18 05:31 PM
kinda feels weird seeing the head and foot move in unison
but it's a start
seeing this stuff just makes me wanna get back into learning rigging and animating
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V A H K I T I 07-Mar-18 05:36 PM
Well that's the way the original was animated
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Deleted User 07-Mar-18 05:37 PM
the original was made of cutout prerenders
they could afford to do cheats like that because it was all 2d
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V A H K I T I 07-Mar-18 05:38 PM
I mean... this is going to be turned into vectors too?
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Deleted User 07-Mar-18 05:38 PM
gotta find a workaround or adapt the animation for a 3d environment
is it?
huh
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Terrev 07-Mar-18 05:38 PM
They rendered the pieces individually from a bunch of angles and then did animation in flash with those, afaik
Rather than animating in 3D and then vectorizing the whole thing
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Deleted User 07-Mar-18 05:39 PM
@V A H K I T I
@Terrev well, yeah
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emily (peri) 07-Mar-18 05:40 PM
@Terrev they moved to that process by the end, but early in the game they did do a fair bit of the latter process
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Deleted User 07-Mar-18 05:40 PM
easier to transfer some vectors rather than a 3d rendered environment in 2001
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Terrev 07-Mar-18 05:40 PM
The former seems rather inefficient
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Deleted User 07-Mar-18 05:40 PM
but now it's $CURRENT_YEAR + 3
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Terrev 07-Mar-18 05:41 PM
(That was in reply to pereki btw)
I can see why they switched haha
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Deleted User 07-Mar-18 05:41 PM
i think we can afford to enhance things a bit, here and there
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emily (peri) 07-Mar-18 05:41 PM
inefficient to vectorize the individual parts and animate them in flash? i guess. it allows you to do some different stuff stylistically though
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Terrev 07-Mar-18 05:41 PM
No, the other option
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emily (peri) 07-Mar-18 05:42 PM
oh. yeah, agreed then. there were a few places where it made sense (the toa kaita silhouettes) but in general it tended to not look so great for how much effort it must've took
the villagers running forward here vs maku walking forward in this 02 animation is like night and day https://youtu.be/QsyzA-AXVgI?t=3s https://youtu.be/LhCtomTNdbM?t=2m48s
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Terrev 07-Mar-18 05:47 PM
Oh for sure
I'm much more used to the style in the second link
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Deleted User 07-Mar-18 05:53 PM
if only there was some way to replicate that style for a realtime 3d setting
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Terrev 07-Mar-18 06:02 PM
The main hurdle in replicating it exactly would be that MNOG isn't perspective correct, sure you could render models with shading that mimics the vector style, but they'd distort depending on if they're to the left/right/above/below the center of the camera's view, as 3D things do
It's a subtle effect but it's why a lot of cel shaded 3D things still look so obviously 3D
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V A H K I T I 07-Mar-18 06:06 PM
I mean as far as the animation style is concerned, it's certainly doable.
It can look decent from any angle if you rig the model right. This isn't some Jojo OP bullshit we've got going here. xP
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Terrev 07-Mar-18 06:08 PM
I wanna try something, go go gadget laptop
mineycrafta 3
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V A H K I T I 07-Mar-18 06:08 PM
For the record:
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Terrev 07-Mar-18 06:08 PM
Oh my god who has that emote
That's perfection
Haha
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V A H K I T I 07-Mar-18 06:09 PM
Like it ain't THAT level of distortion. Pac
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Terrev 07-Mar-18 06:09 PM
Bahahaha
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Deleted User 07-Mar-18 06:09 PM
@Terrev I'm always on duty. mineycrafta (edited)
@V A H K I T I is that real?
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V A H K I T I 07-Mar-18 06:10 PM
Ye, that's what they did for the Battle Tendency opening animation.
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Deleted User 07-Mar-18 06:10 PM
what the fuck
where'd you find that?
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V A H K I T I 07-Mar-18 06:11 PM
The weird part is, Caesar's pose is actually DOABLE so Idk why they did that. xP It was from a special feature on the DVD set.
A LOT of anime does this
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Deleted User 07-Mar-18 06:11 PM
it's called you got a deadline and nobody's gonna know if you don't tell them
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Terrev 07-Mar-18 06:11 PM
hey where's that pack of character models
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V A H K I T I 07-Mar-18 06:12 PM
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Deleted User 07-Mar-18 06:12 PM
so it's less about plausibility and more "can you get it done on time also we're paying you peanuts"
anime's actually been on a decline since animators have been jumping ship due to shitty pay
e.g. being paid by the frame then being assigned a non-action scene
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V A H K I T I 07-Mar-18 06:17 PM
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Terrev 07-Mar-18 06:17 PM
anyone got a link to t-
oh
......ah
...aNYWAY
anyone got a link to that character model pack
looked at pinned messages and the info channel but either I missed it or it's not there
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Terrev 07-Mar-18 06:18 PM
.... and my internet signal is funky
nice, thanks
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kopaka1996 07-Mar-18 06:22 PM
Hey guys, I found a website (link below) about unreleased videogames which had covered LoMN in an article. I was about to send them an e-mail about the leaked alpha and your patching work but I feel I should before: is it alright if I tell them? https://www.unseen64.net/
Unseen 64 is an archive to preserve info, screens and videos for beta and cancelled videogames, that were changed during development or never released.
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V A H K I T I 07-Mar-18 06:23 PM
I already arranged for coverage from them
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kopaka1996 07-Mar-18 06:23 PM
Oh nice 👍
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Deleted User 07-Mar-18 06:24 PM
you'll know it's them if they go on the minecraft server and request op mineycrafta (edited)
🤔 1
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V A H K I T I 07-Mar-18 06:24 PM
Wot
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kopaka1996 07-Mar-18 06:24 PM
I also read that they're Italian and I am too. What a coincidence :V
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Deleted User 07-Mar-18 06:25 PM
guess you'll be our translator then Pac
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kopaka1996 07-Mar-18 06:27 PM
Well, if you need any help with that, no problem
But since they write their articles in English I whink it won't be the case
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Terrev 07-Mar-18 06:41 PM
@ whoever set up that model pack: you might wanna know the obj format doesn't officially allow spaces in names of things, so for example Tohunga (Pre-Alpha).mtl may not be succesfully opened/read by some programs
they'll think the obj is just pointing at a mtl named Tohunga
unity for example assumes obj/mtls won't have names with spaces
unwrap3d loads them fine however
just comes down to how the program author wrote their importer
looks like most objs/mtls in this pack have spaces
so yeah materials don't import properly for almost all of these, in unity
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Terrev 07-Mar-18 07:08 PM
I know I'm not the first to do this or anything, was just curious how it'd look with a real LoMN/MNOG model
hmm
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(Team Kanohi) Jocool1231 07-Mar-18 07:10 PM
cool lookin stuff
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Terrev 07-Mar-18 07:17 PM
fixed up a tad
¯\_(ツ)_/¯
I think I saw a MNOG-inspired 3D fan game attempting something like this once
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emily (peri) 07-Mar-18 08:50 PM
nice
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V A H K I T I 08-Mar-18 12:26 AM
So somebody mentioned before that Saffire might have thought the regions were actually named after the Toa. (Eg: lewa, Tahu, etc.)
Well I just found this image from the Tales of the Tohunga manual, and I now tend to agree.
The description for the Kewa/Kahu/... Goko Khau? refers to le-Wahi as "Lewa". Pac
Ditto for the Hoto
And the Hikaki. A lot of them do this apparently.
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Ibbie 08-Mar-18 12:28 AM
"Snowballs are located in the icy town of Kopaka"
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V A H K I T I 08-Mar-18 12:28 AM
The lava board also describes "The volcanic village of Tahu"
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Ibbie 08-Mar-18 12:30 AM
Under inventory items alone, there are multiple instances of this except when they correctly state Onu-Koro
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joint-Dogg666 08-Mar-18 12:31 AM
If you edit your save you can spawn here
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V A H K I T I 08-Mar-18 12:31 AM
Huh.
Never knew about that.
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joint-Dogg666 08-Mar-18 12:31 AM
Each name takes you to the village.
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V A H K I T I 08-Mar-18 12:31 AM
I knew there was some dummied out data, but not a level select
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Ibbie 08-Mar-18 12:31 AM
Onewa instead of Onua, huh?
I'm willing to bet that was a verbal miscommunication.
Then again, Onu-Koro is the only area in the manual correctly identified, and it's consistent.
So there could be some shared reason why neither that hub or the manual used the name Onua for Onu-Koro
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joint-Dogg666 08-Mar-18 12:34 AM
Yeah I'm sure there's a story there
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Kaytorahk 08-Mar-18 06:38 AM
Ive been gone for two weeks please tell me everything that has happened
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Aurora 08-Mar-18 06:43 AM
I'm a mod now
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Ibbie 08-Mar-18 06:51 AM
I'm a mod too and you probably haven't even seen me before.
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Kaytorahk 08-Mar-18 07:19 AM
Congratulations
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V A H K I T I 08-Mar-18 07:20 AM
I'll just post the preliminary patch notes for the next one, hold up
v0.007: • Reworked patching system once again. Game now runs from an automated launcher (Vahkiti, benji, snowcone) • Updated various Toa animations with those from the onua.blk included with Deep Brick's old videos (Vahkiti, shadowknight) • Fixed various objects from rendering incorrectly (shadowknight, Vahkiti) • Fixed various areas that previously crashed due to lack of collision data (Vahkiti, shadowknight, benji) • Fixed various text issues (Omega12, shadowknight, Hexadecimal Mantis) • Fixed Vakama and Nuju not rendering in their huts (Omega12) • Fixed typo in Kopaka's BRD3 exit trigger that caused a crash (Vahkiti) • Fixed all water in Ga-Wahi lacking animations (Vahkiti) • Fixed Nui Rama lacking animations (Vahkiti) • Fixed Ice Bats lacking animations (For real this time!) (Vahkiti) • Updated AutoHotkey script to close when the game is no longer running (Vahkiti)
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Brickome (Jeremy) 08-Mar-18 08:31 AM
@V A H K I T I Where did you find the manual for Tales of the Tohunga?
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ShadowDraikana 08-Mar-18 09:39 AM
This is one hell of a patch we're putting together (edited)
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V A H K I T I 08-Mar-18 09:40 AM
If we can get SCRP and Well fixed within the next week, I might make a trailer for this one.
I'd also like to know how @2Tie increased the hitbox size of the glyph
Because I want to make Lewa's vines not-ass
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ShadowDraikana 08-Mar-18 09:42 AM
Speaking of Scrp, did you run Clf1 to see how the same function behaves when it works?
Basically compare Clf1 and Scrp's digging wall functions in IDA
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V A H K I T I 08-Mar-18 09:42 AM
I can track crashes and force closes. I don't think I can really track normal functions.
I'd have to set a breakpoint at whatever address it calls, but you'd have to talk to @JrMasterModelBuilder about that one.
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ShadowDraikana 08-Mar-18 09:43 AM
k
The Well shutdown might be easier to fix, considering it was an outdated function apparently
I think you forgot about Tahu's Mosh though
That's still an issue
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V A H K I T I 08-Mar-18 09:45 AM
It's low priority.
Because unlike SCRP and Well, it can be easily avoided, and as far as I know, doesn't fuck with your save.
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ShadowDraikana 08-Mar-18 09:47 AM
Also, did you try IDA on the ice bridge freeze yet?
It's one specific spot that causes the issue
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V A H K I T I 08-Mar-18 09:50 AM
I forgot that was even a thing
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ShadowDraikana 08-Mar-18 09:51 AM
Yep. Jumping onto the mushrooms on the table in Vakama's hut causes a freeze as well
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V A H K I T I 08-Mar-18 09:52 AM
Don't do drugs kids. Pac
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ShadowDraikana 08-Mar-18 09:52 AM
Tell that to the game, lol
Neither produce an unhandled exception error, just a freeze.
Kopaka's shrine freezes in general if you warp into it too many times or you backtrack into it
So it's not just the bridge that's a problem there
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V A H K I T I 08-Mar-18 09:56 AM
Well we seem to be having trouble coordinating and deciding what to tackle now that the bugs are getting a bit harder. As a result, I think I'm gonna set up teams, milestones, and assignemtns on the github
Sound good?
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ShadowDraikana 08-Mar-18 09:56 AM
Yeah.
Just don't slap me with the big ones please; I don't have IDA right now
I'm working on fixing a few texture issues I located yesterdays and also trying to find issues with collision to fix.
Ptv2 has two solutions: either we find a way to add in the tree model to the area, or we wait for benji's tool to support vertex coloring so I can use this merged model.
HEY
I think we can fix Gali's shrine entrance, possibly.
If we can get the start position moved
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V A H K I T I 08-Mar-18 10:03 AM
Can we fix Gali's floating Suva? 😛
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ShadowDraikana 08-Mar-18 10:03 AM
That may be possible
In fact I can try looking at it
Should be a simple case of getting coordinates and then converting them into hex
Or I could just bake it to the village main
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V A H K I T I 08-Mar-18 10:06 AM
Try the former
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ShadowDraikana 08-Mar-18 10:06 AM
Will do
Problem is getting the exact coordinates
In fact it probably needs only a z coordinate adjustment
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V A H K I T I 08-Mar-18 10:10 AM
Question
I'm adding some issues to get git while I set up the project. Does Well crash or close?
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ShadowDraikana 08-Mar-18 10:10 AM
Close (shutdown)
So does the digging wall and Tahu's Mosh when reentered
Well this is a problem
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V A H K I T I 08-Mar-18 10:13 AM
?
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ShadowDraikana 08-Mar-18 10:13 AM
The suva is part of Main
and it's positioned normally, at least when opened in Max
Wait no
It's off
Was looking at the wrong angle
How the fuck did this even happen?
Problem is I can't fix this because vertex colors will go poof
How do I select a specific object without selecting the entire model or selecting other parts of the uv map?
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V A H K I T I 08-Mar-18 10:22 AM
You'll have to select it by the polygons
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ShadowDraikana 08-Mar-18 10:24 AM
Like I said, not fixable unless you want vertex colors out the window
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V A H K I T I 08-Mar-18 10:25 AM
@Team Litestone What are all ya emails? Gotta get y'all on the github to assign/choose issues.
And @ShadowDraikana feel free to add any more you don't see on there already.
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ShadowDraikana 08-Mar-18 10:26 AM
@V A H K I T I I'm on github already
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Omega12 08-Mar-18 10:26 AM
Dmd
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ShadowDraikana 08-Mar-18 10:26 AM
I still can't get just the suva highlighted in its entirety
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V A H K I T I 08-Mar-18 10:27 AM
Well dw about it now I guess
Vertex colours and shit
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Omega12 08-Mar-18 10:29 AM
Cool I'm in
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ShadowDraikana 08-Mar-18 10:29 AM
Same
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V A H K I T I 08-Mar-18 10:29 AM
Aight. Feel free to pick an issue and add yourself as an assignee
The milestone list can be found here
So ideally one of those
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ShadowDraikana 08-Mar-18 10:30 AM
Whoops did I reorder those by accident
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V A H K I T I 08-Mar-18 10:31 AM
No I was doing it
Still setting things up
If you want an issue, assign yourself and move it back to in progress
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Omega12 08-Mar-18 10:33 AM
How do I add myself as assignee?
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ShadowDraikana 08-Mar-18 10:33 AM
Can objects be added to obj.slb files?
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Omega12 08-Mar-18 10:33 AM
Pretty sure (edited)
I think I did that before
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ShadowDraikana 08-Mar-18 10:33 AM
Perfect, I need your help if possible
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Omega12 08-Mar-18 10:33 AM
As long as it's added correctly
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V A H K I T I 08-Mar-18 10:34 AM
@Omega12 Open the issue and click on the gear next to assignees
Then from the projects panel just move it to In Progress
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Omega12 08-Mar-18 10:34 AM
No gear there
I'll look into it after work
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V A H K I T I 08-Mar-18 10:34 AM
I guess you have to be admin for that? Huh
Well I'll set that up then
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Omega12 08-Mar-18 10:35 AM
Shiot me a pm shadow, I'll look into it after work
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ShadowDraikana 08-Mar-18 10:35 AM
Ok
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V A H K I T I 08-Mar-18 10:35 AM
@Omega12 Done
@ShadowDraikana "ShadowOfNight" is you, right?
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Omega12 08-Mar-18 10:36 AM
Biggest issue with adding in things is getting valid coordinates
Wish we had a tool that would tell us the cords of where our toa was
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ShadowDraikana 08-Mar-18 10:36 AM
@V A H K I T I Yep
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V A H K I T I 08-Mar-18 10:36 AM
Aight, I'm changing you to owner then as well
You both should be able to assign yourselves issues now
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Omega12 08-Mar-18 10:37 AM
So if I delete all the issues, then we're done right?
Ready to ship
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V A H K I T I 08-Mar-18 10:37 AM
Pac
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ShadowDraikana 08-Mar-18 10:37 AM
LOL
So, can we pick teammates to help with our issues?
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V A H K I T I 08-Mar-18 10:39 AM
Ye
There are currently three teams as well
I went and added you both to the most applicable ones when you registered
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ShadowDraikana 08-Mar-18 10:40 AM
Three teams?
oh
Considering we couldn't get the start positions changed in Kuta, idk about Gali's shrine. But I can take it and try working with it
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V A H K I T I 08-Mar-18 10:42 AM
What exactly is wrong with her shrine anyways?
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ShadowDraikana 08-Mar-18 10:43 AM
The entrance point in Isld is beyond where the tunnel terminates
What the hell, I'll try it
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V A H K I T I 08-Mar-18 10:44 AM
Ah that one, okay. Just assign yourself then and move it to in progress
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ShadowDraikana 08-Mar-18 10:45 AM
Just did
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Omega12 08-Mar-18 10:45 AM
So, do you think there's anyway we could get a small tool that could tell us the current cords that our player character is at?
Only has to tell us where the toa is standing
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ShadowDraikana 08-Mar-18 10:45 AM
That would help MASSIVELY
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Omega12 08-Mar-18 10:46 AM
Yeah, I could move Galis mosh to the correct spots with something like that
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ShadowDraikana 08-Mar-18 10:46 AM
Guy made one for Lego Racers to help with object positioning
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Omega12 08-Mar-18 10:46 AM
I assume it would just have to read the memory for that.
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ShadowDraikana 08-Mar-18 10:46 AM
Maybe I could ask for his help
The shared toa animations I'll need @Hexadecimal Mantis to help with
Because we need data added to break them up
I made a screenie of the pertinent data, let me find it
@V A H K I T I Start positions are in the pos.slb, correct?
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V A H K I T I 08-Mar-18 10:50 AM
Ye
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ShadowDraikana 08-Mar-18 10:51 AM
The start positions use coordinates the same way the objects do, I hope
Actually I can jump into the voice chat in another hour or so, if anyone wants to.
But I have to run for now. I'll be back shorrly.
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Omega12 08-Mar-18 10:54 AM
They do
Because I've stolen start position cords and used them on objects
Like the surfboard last night
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Stu 08-Mar-18 11:05 AM
yo is there a link to extracted models from the game?
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Deleted User 08-Mar-18 11:07 AM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Data\Characters C:\Program Files (x86)\LEGO Media\LEGO Bionicle\Data\Levels Take your pick.
They're all .x files, stop you can open them with anything that reads DirectX models
i.e. Fragmotion
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Stu 08-Mar-18 11:08 AM
Sweeeet!
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Deleted User 08-Mar-18 11:09 AM
it's less an issue of extracting and more converting
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Stu 08-Mar-18 11:09 AM
Is there a way to convert it to obj?
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Deleted User 08-Mar-18 11:09 AM
there's a link to a tool in #litestone-announcements
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Stu 08-Mar-18 11:10 AM
Alright thanks!!!!
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Deleted User 08-Mar-18 11:11 AM
i recommend using imagemagick to batch convert the textures (mostly .dds) to .png
you'll have to edit the .mtls so they link to the textures properly
notepad++ has a useful find and replace function to speed things along
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Deleted User 08-Mar-18 11:14 AM
did you rename those yet?
some of those filenames aren't gonna work otherwise
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V A H K I T I 08-Mar-18 11:15 AM
Don't really see the necessity to. The only program I've been told has trouble with them is Unity, and why the hecc are you using Unity as a generic modeling tool? 😛
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Deleted User 08-Mar-18 11:15 AM
why aren't you? Pac
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V A H K I T I 08-Mar-18 11:16 AM
Because I prefer to use actual dedicated modeling software? 😛
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Deleted User 08-Mar-18 11:17 AM
nah, man
you just gotta git gud
but jokes aside, it helps to make things as compatible as possible
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Omega12 08-Mar-18 11:36 AM
I'm going to quietly replace all the haka dance music with the dk rap
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The Shadow Emperor 08-Mar-18 11:38 AM
dew it
turn all the Matoran into Brakas
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2Tie 08-Mar-18 11:40 AM
coconutGun
CoconutGun 1
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darkeluim 08-Mar-18 11:40 AM
banana
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The Shadow Emperor 08-Mar-18 11:40 AM
now I wanna rewrite the DK rap so it features the Toa
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Omega12 08-Mar-18 11:41 AM
So they're finally here, protecting for you if you know the words you can join in too
Put your masks together
He has no style, he has no grace, but kopaka's got a funny face. He'll slip and slide if he needs to
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The Shadow Emperor 08-Mar-18 11:43 AM
Lewa's quick and nimble when he needs to be He can float through the air and climb up trees
Finally, Pohatu's here for you It's the last member of the Toa crew This Toa's so strong, it isn't funny Can make a Rahi cry out for mummy Can pick up a boulder with relative ease Makes crushing rocks seem such a breeze He cannot swim, he can't jump high But this Toa's one hell of a guy Huh! (edited)
👌 1
welp forget the moving slow part
too bad there are six toa
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darkeluim 08-Mar-18 11:47 AM
yoyo
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The Shadow Emperor 08-Mar-18 11:52 AM
C'mon Vakama, take it to the fridge!
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darkeluim 08-Mar-18 11:52 AM
nah
listen to fire ,it is better
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Terrev 08-Mar-18 12:07 PM
Don't really see the necessity to. The only program I've been told has trouble with them is Unity, and why the hecc are you using Unity as a generic modeling tool? :P I just gave that as an example; spaces go against the official obj spec so there will definitely be other programs that get tripped up by them
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benji 08-Mar-18 12:11 PM
Don't even remind me of 3DS Max's extra spaces...
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Terrev 08-Mar-18 12:16 PM
Also, re: this
I might be able to fix this
Dunno if it'll work or explode
Let's find out
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Terrev 08-Mar-18 12:30 PM
update: it exploded
🇫 2
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Omega12 08-Mar-18 12:30 PM
Do it!
Damn
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darkeluim 08-Mar-18 12:35 PM
damn it
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Omega12 08-Mar-18 12:44 PM
Is that in regards to Galis level?
Couldn't we add a platform underneath and still export it with the vertex colors?
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Terrev 08-Mar-18 12:46 PM
You could add a new platform as a separate model and leave the existing one unmodified yeah
Once we have a means to import/export with vertex colors we could just edit the existing model directly and move it down
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Omega12 08-Mar-18 12:49 PM
That's an idea...
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JrMasterModelBuilder 08-Mar-18 02:49 PM
@V A H K I T I I've added an Issue Manager team you can add people to to give them write access to issues, without having to add users as owners.
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V A H K I T I 08-Mar-18 03:32 PM
AH okay. 😛
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Hexadecimal Mantis 08-Mar-18 04:13 PM
>5 pings
keeeeeeeeeeeeeeeeeeek
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V A H K I T I 08-Mar-18 04:15 PM
Did you at least see them all? Cause I forget what they were. Pac
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Hexadecimal Mantis 08-Mar-18 04:16 PM
I think so
It wasn't just you lol
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ShadowDraikana 08-Mar-18 04:18 PM
One was me, I know that much
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Hexadecimal Mantis 08-Mar-18 04:19 PM
I think the game may handle the apostrophe differently. I think it might not show up
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Terrev 08-Mar-18 04:24 PM
uh @V A H K I T I I'm not sure but I think I may have just encountered the same water death bug... without the textures.slb mod...?
can't seem to replicate it though :\ (edited)
it involved teleporting so something funky may have happened
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ShadowDraikana 08-Mar-18 04:31 PM
@Hexadecimal Mantis Will do
Going to take a few minutes since you need to talk to each dancy boi first
Works fine
Also, @V A H K I T I Dancy Bois are invisible again. Not this shit again
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Hexadecimal Mantis 08-Mar-18 04:38 PM
Wait it works?
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V A H K I T I 08-Mar-18 04:38 PM
@Hexadecimal Mantis Care to help me make a new Gali textures.slb?
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ShadowDraikana 08-Mar-18 04:38 PM
Ye, the file actually runs and the "don't" shows up right
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Hexadecimal Mantis 08-Mar-18 04:39 PM
🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔
weird
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ShadowDraikana 08-Mar-18 04:39 PM
So I guess that's fixed
But I do t know
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V A H K I T I 08-Mar-18 04:40 PM
Here's what I have so far, but as I said before, the issues with it may be due to null entries.
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Hexadecimal Mantis 08-Mar-18 04:40 PM
ok then @ Vahkiti#0111 It looks like it's good to go
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V A H K I T I 08-Mar-18 04:40 PM
I also found out when testing @ShadowDraikana's thing that I missed the whirlpools and water in ISLD
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ShadowDraikana 08-Mar-18 04:41 PM
Also the whirpool in Mbch and Mwat
and Shrn
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V A H K I T I 08-Mar-18 04:41 PM
Well this is a universal file in the main level dir (edited)
If you fix one you fix them all
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ShadowDraikana 08-Mar-18 04:41 PM
Ah
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Hexadecimal Mantis 08-Mar-18 04:42 PM
I'll look at the Texture.slb in a bit. You said it was Onua's but modified?
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V A H K I T I 08-Mar-18 04:42 PM
Bohrok.exe has executed successfully. Pac
@Hexadecimal Mantis Ye
I nulled out all entries except the ones I replaced with Gali's, but the pointers and everything else are still intact (edited)
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ShadowDraikana 08-Mar-18 04:43 PM
Closed the shrine warp issue I just fixed, just a heads up
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V A H K I T I 08-Mar-18 04:43 PM
Noice
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ShadowDraikana 08-Mar-18 04:43 PM
and you have my file, so no need for me to send it to you again
Should have the Ptv2 obj.slb fix in your inbox as well
2Tie coached me through that one
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V A H K I T I 08-Mar-18 04:45 PM
Already taken care of
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ShadowDraikana 08-Mar-18 04:46 PM
👍
Also updated tags for the issue
I think the toa animation problem is one @Hexadecimal Mantis Should look at. We need to add in new data entirely to separate the run from the backstep
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V A H K I T I 08-Mar-18 04:49 PM
@JrMasterModelBuilder Are any of the readmes in the file format compendium actually written beyond the title? 😛
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ShadowDraikana 08-Mar-18 04:50 PM
@Terrev Check Bech in Gali's level using our bcl and with the ocl removed. See if water still has collision (as in you can swim)
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Terrev 08-Mar-18 04:51 PM
Laptop is out of juice for now
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ShadowDraikana 08-Mar-18 04:51 PM
Oof
For some reason water doesn't work in Gali's level, period.
probably something dumb I did somewhere; last time something like this happened I was fucking with the osi
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V A H K I T I 08-Mar-18 04:52 PM
?
Did you mess with or remove Watr.bcl?
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ShadowDraikana 08-Mar-18 04:53 PM
No
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V A H K I T I 08-Mar-18 04:53 PM
Hm
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ShadowDraikana 08-Mar-18 04:53 PM
I didn't touch those files
Going to try my bcl on my vanilla copy (which has working water still)
Apparently my osi is screwed
@Terrev We're clear; our fix doesn't affect the water thankfully
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Terrev 08-Mar-18 04:59 PM
What I wanna know is if rock.x in that level is used or not, and if it's not, if we should add it
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ShadowDraikana 08-Mar-18 04:59 PM
I'm checking my ProcMon log, hold on
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V A H K I T I 08-Mar-18 05:00 PM
I'll be away for a bit
Watching the Nintendo Direct
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ShadowDraikana 08-Mar-18 05:01 PM
@Terrev Nope, not used at all
Unless I missed it
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Terrev 08-Mar-18 05:01 PM
I'll see if it meshes nicely with existing models or not later
What position it might go in
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ShadowDraikana 08-Mar-18 05:02 PM
If it does just merge it to main so we can get the collision for it. Then I can either 1. use the merged main.x, or 2. Place the rock in the level
If we do add it and get the collisions, make sure to use the merged one we did before
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Terrev 08-Mar-18 05:03 PM
Yep that was my plan
I'll try it tonight
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ShadowDraikana 08-Mar-18 05:03 PM
Cool.
I'll be around for another 3 hours before I'll have to drop out until later on.
I think I can fix the Ga-Koro softlock @V A H K I T I
It's probably an issue with the start position
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V A H K I T I 08-Mar-18 05:15 PM
Trees on the beach can't be fixed yet
Your fix for that breaks my water fix
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ShadowDraikana 08-Mar-18 05:15 PM
Wha?
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V A H K I T I 08-Mar-18 05:15 PM
I guess it needs the OCL to load those textures or something? O_o
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ShadowDraikana 08-Mar-18 05:15 PM
Oh. Lovely.
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V A H K I T I 08-Mar-18 05:16 PM
Rip
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ShadowDraikana 08-Mar-18 05:16 PM
The ocl is becoming more and more important it seems
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V A H K I T I 08-Mar-18 05:17 PM
Again. Pac (edited)
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ShadowDraikana 08-Mar-18 05:38 PM
Would you just stop?
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V A H K I T I 08-Mar-18 05:39 PM
Pac
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Ibbie 08-Mar-18 05:39 PM
But this could be important! Pac
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Aurora 08-Mar-18 05:43 PM
Angery
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Deleted User 08-Mar-18 05:50 PM
@Ibbie thanks doc
i was starting to get withdrawal there
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JrMasterModelBuilder 08-Mar-18 05:58 PM
No, I haven't written the readmes yet, but the intention is to document the format text and more information. (edited)
@V A H K I T I
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V A H K I T I 08-Mar-18 05:59 PM
Ah okay
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benji 09-Mar-18 02:50 AM
LOMNTool v0.3.1 is released! - Added config system! This is stored in the file LOMNTool.ini (next to LOMNTool.exe) and is an ordinary .INI file (https://en.wikipedia.org/wiki/INI_file). - Added vertex colors (in an unofficial syntax) to .OBJ output and input for .X meshes! You can enable this by setting ExportVertexColors=True in the [OBJ] section of the .INI config. - Added COLLADA .X export! It is now the default mesh export format. If you want to use .OBJ exporting for .X meshes, set Format=OBJ in the [Models] section of the .INI config. Download: https://gitlab.com/otherbenji/LOMNTool/tags/0.3.1 (edited)
Modding tool for the unreleased 2001 Bionicle game The Legend of Mata Nui.
If you want to start importing and exporting .OBJ meshes with vertex colors, you will want to have a LOMNTool.ini that has this in it:
[OBJ] ExportVertexColors=True [Models] Format=OBJ
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ShadowDraikana 09-Mar-18 09:18 AM
@benji So I just ran a model with broken vertex colors through the tool, and then put it back into a .x Result: model disappears just like before.
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ShadowDraikana 09-Mar-18 09:33 AM
Put a few non-broken models through it and they actually show up with vertex colors. So what is going on with the models that have broken vertex colors that makes it invisible when recombined into a .x?
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ShadowDraikana 09-Mar-18 09:53 AM
BOIS
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Seruwu😺 09-Mar-18 09:53 AM
?
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ShadowDraikana 09-Mar-18 09:53 AM
I FIXED THE SUVA
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Seruwu😺 09-Mar-18 09:54 AM
nice
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ShadowDraikana 09-Mar-18 09:54 AM
Ga-Koro levitating Suva is fixed!
another one bites the dust
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2Tie 09-Mar-18 09:56 AM
toot
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ShadowDraikana 09-Mar-18 09:56 AM
Grabbing a screenshot
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ShadowDraikana 09-Mar-18 09:57 AM
Umm
nm, fixed that self-inflicted problem
Ok so I apparently used the wronf obj and wrong mtl file somehow. Explains a lot.
My file folders are a mess
Well this is strange
Benji's tool absolutely will not put the village main back together with vertex colors
Tried five times now
Yeah. (edited)
Either way there's the suva
Does anyone know if 3DS Max barfs vertex colors upon export? Might be what's going on. Going to run the original village main through the tool to see if this still occurs
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ShadowDraikana 09-Mar-18 10:25 AM
Yep. It's Max's fault alright
Just checked a vanilla Main recompiled with the tool; looks fine. Recompiled an xported version of the original, and it gets barfed.
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ShadowDraikana 09-Mar-18 10:36 AM
check that: gets barfed when moving something even slightly in the ma
*p
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ShadowDraikana 09-Mar-18 10:49 AM
@V A H K I T I Any ideas on fixing this? Otherwise we can't fix the suva without breaking vertex colors (edited)
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Omega12 09-Mar-18 11:18 AM
Oh we had an idea yesterday
Putting a rock object under it
So editing the object slb
Wait, you got it lined up with the ground
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Perp3tual 09-Mar-18 11:22 AM
So how far has LOMN progress gone since I subsequently visited Chicago for the weekend and came back home to no power?
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Omega12 09-Mar-18 11:23 AM
A bit
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Terrev 09-Mar-18 12:09 PM
Does anyone know if 3DS Max barfs vertex colors upon export? Might be what's going on. Going to run the original village main through the tool to see if this still occurs the obj format doesn't officially support vertex colors
so it won't import them from an obj
benji just added vertex colors into obj unofficially so we can run models through lomntool and back again
or hell, poke at them by hand if we need to
but collada is what you'll wanna use for getting them into other programs
ALSO: it looks to me like the static models (at least main.x and such) don't have any lighting applied to them by the game
but instead, all the lighting is baked into the vertex colors
it was fairly common back then and still is today on mobile games and the like
note how with vertex colors gone, it looks totally unlit
lego racers does the same thing; the track models are unlit and have the lighting baked into the vertex colors (the track models don't even have vertex normals for computing lighting, since it'd be unneeded)
it's an optimization thing; you know the models are never gonna move so there's no need to calculate lighting for them as the game runs
it could be tested/confirmed further by making all the environment textures a solid color, with vertex colors removed everything would just look like a solid blob of that color, no way to see the shape
I tried that with lego racers and this was the result
(the barrels are a separate model, the track just became... that)
SO... if you ever add or massively change an environment model, you're gonna want to keep that in mind
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Terrev 09-Mar-18 12:32 PM
I wonder if there's a way to enable dynamic lighting on certain models... iirc the collectibles (definitely some, if not all, of the masks) are unlit though, and it seems like those should be getting dynamic lighting like the characters
I hope it's not something dumb like "only characters get dynamic lighting and every object in the level relies only on vertex colors, no exceptions"
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V A H K I T I 09-Mar-18 01:49 PM
AAAH
I HAVE POWER AGAIN
I CAN FEEL
THE POWAAAAAH
MasterOfFire.exe has executed successfully
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Deleted User 09-Mar-18 01:59 PM
>fire
hope you got a good heatsink and fan (edited)
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Bitl 09-Mar-18 02:18 PM
someone make a benchmark utility that runs on cryengine v
and there's a super high poly tahu
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Deleted User 09-Mar-18 02:26 PM
good to know no one can run it Pac
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V A H K I T I 09-Mar-18 02:35 PM
@ShadowDraikana Until @benji comes up with a custom Max importer/exporter, the only way you can fix that is to find the vertices that make up the Suva and move them down manually in the OBJ's text.
What I would suggest for doing so is just getting a version without vertex colours from the last tool version, export a control from Max, editing it, saving a copy, and then comparing the differences in the files. (edited)
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Terrev 09-Mar-18 02:35 PM
I wonder if you could move them down, export an obj without vertex colors, then just compare the vertex positions in a text editor and find the part that changed
lol yeah
exactly that
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V A H K I T I 09-Mar-18 02:36 PM
😛
Max adds extra data to models and mtls by default, so saving a control version is important unless you want to sift through a fuckton of differing data. 😛
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Terrev 09-Mar-18 02:45 PM
I reeeaally need to get my hands on maya or max one of these days
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V A H K I T I 09-Mar-18 02:46 PM
Just get the student versions?
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Terrev 09-Mar-18 02:50 PM
not sure if I'd qualify or what the restrictions even are these days
I looked at it once upon a time
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känser 09-Mar-18 02:50 PM
none
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V A H K I T I 09-Mar-18 02:50 PM
So?
Just lie. They never check. Pac
I've had the student version of Max 2015 since... well.. 2015. xP
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Terrev 09-Mar-18 02:51 PM
lol
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ShadowDraikana 09-Mar-18 02:57 PM
There's also another problem with the suva
Collision
So fixing that would probably break the water texture for some fucked up reason
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V A H K I T I 09-Mar-18 02:58 PM
???????????????
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Terrev 09-Mar-18 02:58 PM
well, gali's beach apparently suffers from that
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V A H K I T I 09-Mar-18 02:58 PM
Okay well there's another solution then
Take the vertices underneath the Suva and pull them up to its base.
Making a platform of sorts
Or make a platform and bake it into the object
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Terrev 09-Mar-18 02:59 PM
there's a floating tree in ko-koro as well
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ShadowDraikana 09-Mar-18 02:59 PM
lol I forgot about that one
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Terrev 09-Mar-18 03:01 PM
every time I switch out and back into disord the fisting voice channel is highlighted.
why.
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V A H K I T I 09-Mar-18 03:02 PM
( ͡° ͜ʖ ͡°)
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Freerey 09-Mar-18 03:27 PM
Is the autoupdater still not available?
sorry, been out of the loop, but I didn't see anything aout version 0.007 releasing
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Deleted User 09-Mar-18 03:28 PM
i'd rather there just be a blender plugin so i don't have to deal with 3ds max
it's cheaper moneywise and resource-wise
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Freerey 09-Mar-18 03:29 PM
haven't touched the game in a week, but now it crashes
yay
oh well; I guess I"ll wait for the next patch
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V A H K I T I 09-Mar-18 03:29 PM
Soon tm
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Freerey 09-Mar-18 03:29 PM
goodie
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Deleted User 09-Mar-18 03:29 PM
i.e. blender runs on a potato, 3ds max does not
blender takes up half a gig', 3ds max takes much more than that (edited)
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Freerey 09-Mar-18 03:30 PM
oh wait, I have version 0.005
well, updating to 0.006 now
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V A H K I T I 09-Mar-18 03:30 PM
😛
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Ibbie 09-Mar-18 04:48 PM
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ShadowDraikana 09-Mar-18 04:49 PM
...
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The Shadow Emperor 09-Mar-18 04:50 PM
where is that from, I haven't seen it before
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benji 09-Mar-18 04:51 PM
Hmm idk, me neither
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Hexadecimal Mantis 09-Mar-18 04:51 PM
hEy GUyZ i FoUND thiz imAge It loOks ImPoRtant
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Ibbie 09-Mar-18 04:51 PM
It's completely new, I found it in an old Galidor archive.
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Omega12 09-Mar-18 04:58 PM
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Terrev 09-Mar-18 05:04 PM
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ShadowDraikana 09-Mar-18 05:10 PM
lol
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joint-Dogg666 09-Mar-18 05:12 PM
I don't think that image is legit… it looks a little lossy to me
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Omega12 09-Mar-18 05:12 PM
Oh no
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ShadowDraikana 09-Mar-18 05:13 PM
?
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Omega12 09-Mar-18 05:25 PM
I think I losst it
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Ibbie 09-Mar-18 05:32 PM
I'm at a loss for words.
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Deleted User 09-Mar-18 05:39 PM
i just realized something
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Perp3tual 09-Mar-18 05:40 PM
Yeah?
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Deleted User 09-Mar-18 05:40 PM
in the alpha's intro, the bird that lands on onua's canister looks like this: http://1.bp.blogspot.com/-V-hwnWFCqbc/T4_glSBZmfI/AAAAAAAAAJg/y139l8r8LOw/s1600/Faber1999_Fauna2.jpg
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ShadowDraikana 09-Mar-18 05:40 PM
Yeah
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Deleted User 09-Mar-18 05:40 PM
but in deepbrick's build, it looks like a regular technic set
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ShadowDraikana 09-Mar-18 05:41 PM
Wonder why they changed it
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Deleted User 09-Mar-18 05:41 PM
consistency, i guess
i'd say the ability to build most objects in the game's a good selling point
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Perp3tual 09-Mar-18 05:42 PM
I wonder if they would have changed the bosses to look more Lego later on.
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ShadowDraikana 09-Mar-18 05:43 PM
Probably
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Deleted User 09-Mar-18 05:43 PM
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ShadowDraikana 09-Mar-18 05:43 PM
Mud Man, however....
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Deleted User 09-Mar-18 05:43 PM
what megaman game is he from?
what power do you get if you beat him?
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Perp3tual 09-Mar-18 05:44 PM
47 and shit
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Deleted User 09-Mar-18 05:44 PM
wow
that's pretty forward thinking of them Pac
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Perp3tual 09-Mar-18 05:48 PM
Mega Man rolls 2d4 for damage on Hurl Mud + Strength modifier.
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V A H K I T I 09-Mar-18 06:11 PM
Posting this here in case anyone misses it. Pac https://www.youtube.com/watch?v=egsrdX-Sn8c
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justframbo 09-Mar-18 06:12 PM
CARLLL What did you do??
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V A H K I T I 09-Mar-18 06:12 PM
My stomach was making the rumblies
That only SANIC could satisfy
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justframbo 09-Mar-18 06:13 PM
What is wrong with you Carl?!
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V A H K I T I 09-Mar-18 06:14 PM
Well I mod Bonkles and have a long history of putting Sonic in them, that's a thing. (edited)
I don't know how you keep forgetting this. Pac
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Terrev 09-Mar-18 06:15 PM
I'm tempted to do it again
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V A H K I T I 09-Mar-18 06:15 PM
OH MY FUCK
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Terrev 09-Mar-18 06:16 PM
Crudely reskin pohatu
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Deleted User 09-Mar-18 06:20 PM
paranoidpepe
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(Team Kanohi) Jocool1231 09-Mar-18 06:31 PM
how did you do dis @V A H K I T I?
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justframbo 09-Mar-18 06:33 PM
"a dollop of fairy dust" (edited)
"CARL!" (edited)
"i ripped the tag off a matress" (edited)
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JustinMunaro 09-Mar-18 06:34 PM
That’s it, I need a whole BIONICLE/Sanic cross over game
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Aurora 09-Mar-18 06:37 PM
I can write for it
Pulls down my pants and bends over.
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JustinMunaro 09-Mar-18 06:39 PM
😏😏😏
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Aurora 09-Mar-18 06:54 PM
I was saying that the writing would be shit
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joint-Dogg666 09-Mar-18 06:55 PM
It hurts so much, but I do it for Pohatu
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Deleted User 09-Mar-18 06:55 PM
he's assumed the position you know what to do lenny
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2Tie 09-Mar-18 07:09 PM
hypergachigasm
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EvilJagaGenius 09-Mar-18 07:12 PM
@V A H K I T I I will literally pay money to turn Po-Wahi into Green Hill Zone
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Perp3tual 09-Mar-18 07:13 PM
God damn it Sega not every first level needs to be Green Hill Zone.
Angery 2
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EvilJagaGenius 09-Mar-18 07:14 PM
(lol at this point I always call it the Obligatory Green Hill Remix)
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2Tie 09-Mar-18 08:26 PM
why not show Emerald Hill some love, huh??
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Perp3tual 09-Mar-18 08:26 PM
They had a corkscrew
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Deleted User 09-Mar-18 10:14 PM
@2Tie there's no 3d map of it to rip
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ShadowDraikana 09-Mar-18 10:17 PM
Anyone know of good recording programs compatible with a 32 bit system?
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V A H K I T I 09-Mar-18 10:17 PM
Obs
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ShadowDraikana 09-Mar-18 10:19 PM
Yeah but I can't download the needed direct x components on it because it's an offline (and older) system.
Unless I can find a direct x package to download and transfer over
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Deleted User 09-Mar-18 10:27 PM
@ShadowDraikana google directx 8
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JrMasterModelBuilder 10-Mar-18 12:24 AM
How do you get the teleport to debug camera thing to work? (edited)
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Terrev 10-Mar-18 12:25 AM
/ to put the player at the camera's position... there's the hotkey thing that changes it but I don't use that tbh lol
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JrMasterModelBuilder 10-Mar-18 12:26 AM
Also, move forward is 2 or 8?
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Terrev 10-Mar-18 12:26 AM
it's... weird
depends on camera angle
if you're facing straight forward, 8 makes you go forward
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JrMasterModelBuilder 10-Mar-18 12:26 AM
What is 9?
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Terrev 10-Mar-18 12:27 AM
I don't recall off the top of my head
I just kinda poke at it until it does what I want lol
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JrMasterModelBuilder 10-Mar-18 12:27 AM
2Tie said 8 is forward and 9 is back
I think they might have made a mistake.
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Terrev 10-Mar-18 12:27 AM
2 is back iirc
but as you tilt the camera up/down you also start moving up/down as you go forward/back too
and it's kinda inverted from how you'd expect?
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V A H K I T I 10-Mar-18 12:28 AM
but inverted
yea
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JrMasterModelBuilder 10-Mar-18 12:29 AM
Number pad / doesn't seem to do anything?
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V A H K I T I 10-Mar-18 12:30 AM
It's control + /
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JrMasterModelBuilder 10-Mar-18 12:30 AM
Oh, it's regular / ? (edited)
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V A H K I T I 10-Mar-18 12:30 AM
oh
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Terrev 10-Mar-18 12:30 AM
control does nothing afaik
it's just /
same key as ?
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JrMasterModelBuilder 10-Mar-18 12:31 AM
What's ? (edited)
Oh, it's the same key
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Terrev 10-Mar-18 12:31 AM
the same key on the keyboard used to type /
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JrMasterModelBuilder 10-Mar-18 05:05 AM
Do any non-boss Rahi appear to have an AI? (edited)
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ShadowDraikana 10-Mar-18 08:21 AM
Yes
@JrMasterModelBuilder With the exception of the Tarakava in Mbch of Gali's level. It's frozen in place and can't be damaged, nor can it harm you.
The AIinfo.slb seems to have a significant influence on the behavior. Tried messing with them before and was able to make the crabs incredibly aggressive. Not sure how I did it, unfortunately.
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Omega12 10-Mar-18 09:37 AM
8 is forward 2 is back
1 is left and 3 is right
5 is camera speed
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ShadowDraikana 10-Mar-18 10:08 AM
^
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V A H K I T I 10-Mar-18 11:20 AM
@JrMasterModelBuilder Depends on your definition of AI
Most Rahi have basic pathfinding, but nothing more.
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ShadowDraikana 10-Mar-18 11:20 AM
What I meant by aggressive above is faster
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2Tie 10-Mar-18 01:41 PM
yeah i typo'd
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V A H K I T I 10-Mar-18 02:37 PM
Guys I have huge fuxking news!
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Terrev 10-Mar-18 02:37 PM
hallo
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ShadowDraikana 10-Mar-18 02:37 PM
What?
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V A H K I T I 10-Mar-18 02:37 PM
:D
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Terrev 10-Mar-18 02:37 PM
god damn it
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ShadowDraikana 10-Mar-18 02:38 PM
🖕
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V A H K I T I 10-Mar-18 02:38 PM
DancyBoi
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ShadowDraikana 10-Mar-18 02:39 PM
Btw me and Omega seem to have confirmed the Ga-Koro Mosh is screwed up royally with its spawn points. Just like Kuta
(as in the dance)
His sidestep fix is going to be the best we can accomplish atm for the trigger softlock.
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JrMasterModelBuilder 10-Mar-18 02:56 PM
Any observations on what makes the AI of Levels/Lev1/Hk01, Levels/Lev3/Gly1, and Levels/Lev5/Lep1 different from other Rahi? (edited)
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ShadowDraikana 10-Mar-18 02:56 PM
Gly1 where?
Several of those
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JrMasterModelBuilder 10-Mar-18 02:57 PM
Good question, let me see
Levels/Lev3/Gly1 (edited)
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ShadowDraikana 10-Mar-18 02:59 PM
The rahi there is being ridden by a matoran
and take off after you run past it
until it reaches a certain point
then sometimes it will charge off the cliff there and run around endlessly
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Terrev 10-Mar-18 03:04 PM
somewhat unrelated: I don't suppose anyone here is in germany?
and would be interested in bidding on a previously unknown version of lego stunt rally with a behind the scenes video and such?
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JrMasterModelBuilder 10-Mar-18 03:06 PM
AFAIK, @Gatanui lives in Germany.
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Terrev 10-Mar-18 03:06 PM
the seller only ships to germany, and the one guy who already has a copy doesn't want to share the full game, only the videos
though he's confirmed the game itself is unique too
unsure how, but it's a different date and version number from the two known versions
we have 0.3.5.1 (august 2000) and 0.3.8.1 (october 2000)
this is 0.3.7.7 (september 2000)
http://www.rockraidersunited.com/topic/8147-stunt-rally-dvd-rom-with-hq-videos/ <- the guy who has it but is only willing to share the videos https://www.ebay.de/itm/DVD-LEGO-stunt-rally-AGES-6-99/273101461818 <- active ebay listing for the same thing
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emily (peri) 10-Mar-18 03:11 PM
I've found in the past that if you contact the seller they will be willing to ship to the US
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Terrev 10-Mar-18 03:12 PM
we just need one person who'd be willing to buy it and share an iso/whatever rip format is best for DVDs
I personally wouldn't have the money for overseas shipping
I've been poking folks from the lego universe community about it too
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Terrev 10-Mar-18 03:24 PM
the best scenario would be for someone in germany to buy it, better than risking it getting lost in overseas shipping
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ShadowDraikana 10-Mar-18 03:24 PM
Agreed
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emily (peri) 10-Mar-18 03:25 PM
true. I haven't forgotten what happened with those poor lego klick magazines
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Terrev 10-Mar-18 03:39 PM
is gatanui active on discord regularly or should someone poke them elsewhere to see if they're interested
auction ends in 24 hours
ish
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Daniel 10-Mar-18 03:43 PM
Is there a way to make the debug menu not so finicky? I'm finding that if I press pageup or pagedown the selection shoots up and down really fast
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JrMasterModelBuilder 10-Mar-18 03:45 PM
IDK if he's still active
You might try tweeting him. (edited)
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Brickome (Jeremy) 10-Mar-18 03:46 PM
@Terrev are you sure its not 3.1.1? I may have ran into something.
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Terrev 10-Mar-18 03:47 PM
the date modified puts it between the two known versions, as well as the 3.7.7 number
3.1.1 wouldn't match up with that
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Terrev 10-Mar-18 04:18 PM
update: someone on RRU is interested and might be able to do it, but would still like to hear from @Gatanui in case that doesn't work out
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ShadowDraikana 10-Mar-18 04:19 PM
Can you imagine if someone up and tried selling their copy of the LOMN beta?
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Terrev 10-Mar-18 04:20 PM
someone sold a beta cartridge of the 2004 GBA knights kingdom game on ebay once... but nobody cares about that game lol
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ShadowDraikana 10-Mar-18 04:22 PM
Seriously, we should probably have some kind of fund in place in case something like this happens. The beta could easily be scalped for a huge sum of money.
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Terrev 10-Mar-18 04:58 PM
sup with this moving ring of particles
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(Team Kanohi) Jocool1231 10-Mar-18 04:59 PM
it's the death splash, it expands infinitely.
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Terrev 10-Mar-18 05:00 PM
way under the level
they make noises too
ahahaha and it doesn't die with level loads
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emily (peri) 10-Mar-18 06:02 PM
maybe the level holds those fireballs there when they aren't actually in use
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Terrev 10-Mar-18 06:03 PM
could be, also, they seem to be there in multiple levels
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emily (peri) 10-Mar-18 06:04 PM
as in, different parts of tahu's level? cuz there are a few different sections that use them
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Terrev 10-Mar-18 06:05 PM
yeah
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ShadowDraikana 10-Mar-18 11:00 PM
@V A H K I T I Omega's slight reposition of the Ga-Koro mosh should suffice until we can get a kill switch in place for the triggers
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V A H K I T I 10-Mar-18 11:00 PM
WHat happened to the multi-map idea?
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ShadowDraikana 10-Mar-18 11:03 PM
Well, it won't work mainly because we can't enforce it with the other triggers. What's to tell each area that you've visited the Mosh already? Because someonw could go to a different area and if we have each trigger set to use the clone then the dance can't be played ever.
It's doable with trigger editing but it will likely have problems if the area is played out of order
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V A H K I T I 10-Mar-18 11:06 PM
Easy
The mosh cutscene exits to let's call it vlg2 instead of back to the same map. Except it normally exits to Nokama's hut... hmm..
Okay
We copy her hut too then. xP
Mosh exits to hut2, hut2 exits to vlg2
Done
I think
I'm tired
Shut up. xD
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ShadowDraikana 10-Mar-18 11:09 PM
Nop
Because then you exit to Vlgs
and then you need to edot that trigger too
and so forth and so on
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V A H K I T I 10-Mar-18 11:10 PM
I WILL COPY EVERY MAP
JUST TO FIX THIS ONE TRIGGER
FUK U
Pac
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Ibbie 10-Mar-18 11:10 PM
I have an idea
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V A H K I T I 10-Mar-18 11:10 PM
derp
IT'S PERFECT
💯
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ShadowDraikana 10-Mar-18 11:10 PM
but playing one of the other areas with a changed trigger will prevent you from seeing the Mosh to begin with
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V A H K I T I 10-Mar-18 11:11 PM
HAVE A PROMOTON
FUCK MY ASS
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ShadowDraikana 10-Mar-18 11:11 PM
assuming you played another area before the mosh
JMMB thinks a kill switch is possible through osi editing, so that would be the ideal solution here
Basically check for a visit to the mosh
Once it hits one, BOOM. Triggers are killed on it permanently
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ShadowDraikana 10-Mar-18 11:22 PM
Ayy @V A H K I T I I'm close to fixing Gali's dance potentially
Need to check a few things in the morning, but I think I know why the dancers aren't there: they're misplaced by the char file
And I didn't look at the surf boards today since me and Omega got tied down with the mosh
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V A H K I T I 10-Mar-18 11:28 PM
Aight. 😛
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ShadowDraikana 10-Mar-18 11:33 PM
(honestly didn't want to either)
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V A H K I T I 10-Mar-18 11:33 PM
👌 1
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ShadowDraikana 10-Mar-18 11:34 PM
Will look into it more tomorrow
LOL
do we even know how Tahu's surfboard gets placed under him?
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V A H K I T I 11-Mar-18 12:43 AM
Noh
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ShadowDraikana 11-Mar-18 12:50 AM
Oh my day tomorrow is looking like it's going to be a trip to hell and back with this and the borked mmosh positions
If I figure out what turns the board on then I can likely fix Ta09 too
So I'll take that issue in case this goes hand-in-hand
@V A H K I T I Should I clear assignees off of fixed and closed issues? Or should they be left for reference?
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V A H K I T I 11-Mar-18 01:04 AM
Sure
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ShadowDraikana 11-Mar-18 01:05 AM
Sure to which one?
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V A H K I T I 11-Mar-18 01:07 AM
Yes.
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ShadowDraikana 11-Mar-18 01:14 AM
face palm
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Gatanui 11-Mar-18 02:55 PM
Hello there.
I can buy that DVD, no problem.
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ShadowDraikana 11-Mar-18 02:56 PM
@Terrev ^
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Terrev 11-Mar-18 02:57 PM
woohooooo
sorry was afk
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Gatanui 11-Mar-18 02:57 PM
I check by every couple of days here so I missed your message.
Anyway, I will upload the ISO once I've got it and send you a link here.
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Terrev 11-Mar-18 02:58 PM
awesome, thanks
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Gatanui 11-Mar-18 02:59 PM
No problem.
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Terrev 11-Mar-18 03:02 PM
I'm not familiar with how DVDs work (edited)
would the video content be included in an ISO?
eh, we'll figure that out later
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ShadowDraikana 11-Mar-18 03:05 PM
I should probably poke around with Stunt Rally in the future myself.
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Gatanui 11-Mar-18 03:27 PM
I'll make sure to upload everything, don't worry.
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Gatanui 11-Mar-18 04:49 PM
Got it for 1 €, I hope I can afford that. 😛
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Terrev 11-Mar-18 04:50 PM
hahaha
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Gatanui 11-Mar-18 04:50 PM
+ 3 € shipping
Hella expensive.
😛
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Terrev 11-Mar-18 04:50 PM
thanks again
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Gatanui 11-Mar-18 04:50 PM
No problem. 😃
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Ibbie 12-Mar-18 06:02 AM
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ShadowDraikana 12-Mar-18 09:00 AM
🖕
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Ibbie 12-Mar-18 09:10 AM
🙃
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ⴳ Imrukii (Not Dave) 12-Mar-18 09:10 AM
👌
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Deleted User 12-Mar-18 12:15 PM
¿sᴉɥʇ s,ʇɐɥʍ OʍO
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(Team Kanohi) Jocool1231 12-Mar-18 12:18 PM
idk what is it?
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The Shadow Emperor 12-Mar-18 12:21 PM
something new and exciting
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Omega12 12-Mar-18 01:47 PM
Hey guys
I think this picture might be important
❔ 1
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känser 12-Mar-18 01:51 PM
nop
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Doctor U 12-Mar-18 02:30 PM
@Omega12 Wrong kakama
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Omega12 12-Mar-18 02:31 PM
No
It's brown
Pretty sure that's right
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Geoffrey 12-Mar-18 02:39 PM
it is right
why would you put any other kakama on the toa of poop
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Fobo 12-Mar-18 03:11 PM
It’s supposed to be orange cuz Lego is dumb
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V A H K I T I 12-Mar-18 04:21 PM
@everyone How would y'all feel about pusing out v0.007 tonight as-is, and moving all remaining milestone issues to v0.008? I got to thinking that we've been a while without a patch, and as is, v0.007 fixes A LOT of issues.
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underdog 12-Mar-18 04:21 PM
menacing2
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Fobo 12-Mar-18 04:21 PM
Yes
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Swordsworth 12-Mar-18 04:22 PM
👍
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Aurora 12-Mar-18 04:22 PM
Sure
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Roblord 12-Mar-18 04:22 PM
Go for it
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Protokuta 12-Mar-18 04:22 PM
Fine by me
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V A H K I T I 12-Mar-18 04:23 PM
Aight. I'll be home around 8 or 9-ish tonight, at which point I'll begin prepping the patch for upload.
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omegalucas 12-Mar-18 04:23 PM
Go ahead!
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Sukikyo 12-Mar-18 04:26 PM
No
Bad idea
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V A H K I T I 12-Mar-18 04:26 PM
Phee, stahp. Pac
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Sukikyo 12-Mar-18 04:28 PM
menacing
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2Tie 12-Mar-18 04:29 PM
snooping
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Omega12 12-Mar-18 04:35 PM
Lubba
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Protokuta 12-Mar-18 04:35 PM
DatBoh
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Deleted User 12-Mar-18 04:36 PM
@V A H K I T I only if the current build ain't broken
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Freerey 12-Mar-18 04:42 PM
Kinda what I'm thinking
if there's only one feature added, I'm okay with pushing it out as long as it works 100% as intended
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Keatosis 12-Mar-18 04:51 PM
thank god you can supress At everyones (edited)
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ShadowDraikana 12-Mar-18 06:03 PM
@V A H K I T I I say pull the trigger. The stuff to fix next might be a while.
Most of it is osi related, so...
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V A H K I T I 12-Mar-18 06:21 PM
I'm almost done the trailer. :3
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ShadowDraikana 12-Mar-18 06:22 PM
Patch notes?
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V A H K I T I 12-Mar-18 06:23 PM
v0.007: • Reworked patching system once again. Game now runs from an automated launcher (Vahkiti, benji, snowcone) • Updated various Toa animations with those from the onua.blk included with Deep Brick's old videos (Vahkiti, shadowknight) • Fixed various objects from rendering incorrectly (shadowknight, Vahkiti) • Fixed various areas that previously crashed due to lack of collision data (Vahkiti, shadowknight, benji) • Fixed Onua's SCRP crashing outright on Windows 10 machines (Vahkiti, Benji) • Fixed various text issues (Omega12, shadowknight, Hexadecimal Mantis) • Fixed Vakama and Nuju not rendering in their huts (Omega12) • Fixed typo in Kopaka's BRD3 exit trigger that caused a crash (Vahkiti) • Fixed all water in Ga-Wahi lacking animations (Vahkiti) • Fixed Ga-Koro Takara softlock (Omega12) • Fixed Nui Rama lacking animations (Vahkiti) • Fixed Ice Bats lacking animations (For real this time!) (Vahkiti) • Replaced missing sign in Onua's PTV2 (2tie) • Replaced missing trees in Onua's PTV2 (2tie, shadowknight) • Pointed Tahu's door in Makuta to the unused Kuta level and fixed the latter's spawn point (Vahkiti, shadowknight) • Updated AutoHotkey script to close when the game is no longer running (Vahkiti)
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ShadowDraikana 12-Mar-18 06:24 PM
I think this is one hell of a patch
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V A H K I T I 12-Mar-18 06:24 PM
Ye
I'll show you guys the trailer first when it's rendered
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ShadowDraikana 12-Mar-18 06:25 PM
Btw I found a rock that was textured incorrectly; working on fixing at now. Won't be back for a while though, so tag me or PM trailer please.
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Deleted User 12-Mar-18 06:28 PM
@V A H K I T I got you covered fam
👌 3
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V A H K I T I 12-Mar-18 06:44 PM
@Team Litestone
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Hexadecimal Mantis 12-Mar-18 06:46 PM
ayy
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Omega12 12-Mar-18 06:46 PM
>fixed vakama and nuju rendering
I remember doing that, but not how I did it lol
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V A H K I T I 12-Mar-18 06:47 PM
H e c c
Thoughts on the trailer? Potential changes? Things I missed?
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ArkhanLight 12-Mar-18 06:50 PM
👌
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Eljay Johnsen 12-Mar-18 06:50 PM
I've played the game. I know what you guys have been up to... But holy guacamole that was awesome.
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V A H K I T I 12-Mar-18 06:50 PM
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Eljay Johnsen 12-Mar-18 06:50 PM
That trailer was hype incarnate.
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V A H K I T I 12-Mar-18 06:51 PM
I've been wanting to make one for ages. Ever since I found The Bionicle Age I was like.. "this needs to be made related to TLOMN somehow. "
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(Team Kanohi) Jocool1231 12-Mar-18 06:53 PM
Well, it was pretty good, but when you had the flashes of mnog, it clashed art styles pretty heavily with lomn, it's just a bit jarring, and only a nit pick. 😁 (edited)
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V A H K I T I 12-Mar-18 06:55 PM
Hmm... See, I was going for a bit of a sort of flash forward effect to things that would happen, and the known history from the 2001 era if that makes any sense, plus filler-y content for those areas. ANy suggestions of what else I could potentially use in their place?
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(Team Kanohi) Jocool1231 12-Mar-18 06:56 PM
No idea 🤷 maybe some of the old promo images of LoMN or something?
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V A H K I T I 12-Mar-18 06:56 PM
Hm.. maybe
I'll use the Tohunga Nui rama image. Pac
weed 3
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(Team Kanohi) Jocool1231 12-Mar-18 06:57 PM
Use some of my screen shots 😛
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benji 12-Mar-18 07:01 PM
Makes me want to do a proper animation in Maya...
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V A H K I T I 12-Mar-18 07:01 PM
WHat does?
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benji 12-Mar-18 07:01 PM
the trailer
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V A H K I T I 12-Mar-18 07:02 PM
An animaion of what tho?
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benji 12-Mar-18 07:02 PM
IDK
filler-y content, like wide shots of the levels from above
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Deleted User 12-Mar-18 07:02 PM
matoran on the run from some dank nui-rama
👌 3
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V A H K I T I 12-Mar-18 07:58 PM
Rendering a new version of the trailer now.
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V A H K I T I 12-Mar-18 08:26 PM
@Team Litestone @BMoP Ambassadors @BioMedia Project Ambassadors How's this boys? 😛
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Snowcone 12-Mar-18 08:27 PM
👍
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Freerey 12-Mar-18 08:29 PM
awesooome
and holy shit you managed to make the Muaka visible
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V A H K I T I 12-Mar-18 08:29 PM
?
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Freerey 12-Mar-18 08:30 PM
talking about the video
the Muaka is visible now when you ride on it as Pohatu
it wasn't like that before; looked like Pohatu was just riding an imaginary friend
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V A H K I T I 12-Mar-18 08:30 PM
Okay so one, that's a Kane Ra, and two, it was always visible? o.O
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Freerey 12-Mar-18 08:30 PM
no it wasn't o-o
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Aurora 12-Mar-18 08:30 PM
You spoiled story gameplay lol
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Freerey 12-Mar-18 08:30 PM
wait, I thought you guys knew this Angery
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Aurora 12-Mar-18 08:31 PM
booo
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V A H K I T I 12-Mar-18 08:31 PM
I've only ever had it disappear once
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Freerey 12-Mar-18 08:31 PM
when I played with the Kane Ra, it was invisible
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V A H K I T I 12-Mar-18 08:31 PM
For everyone else it was never an issue
o.O
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Freerey 12-Mar-18 08:31 PM
????
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V A H K I T I 12-Mar-18 08:31 PM
???????
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Freerey 12-Mar-18 08:31 PM
I could've sworn I saw somebody else release a video where the kane ra was invisible
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emily (peri) 12-Mar-18 08:31 PM
its invisible sometimes for me
idk what makes it happen
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Freerey 12-Mar-18 08:32 PM
well I could probably recreate the invisible Kane Ra if LoMN would respond :}
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(Team Kanohi) Jocool1231 12-Mar-18 08:33 PM
Nice, @V A H K I T I But I think the scrolling dialogue was a bit overkill, and those first two flashes were kind of funny. Other then that, fantastic stuff. (edited)
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Freerey 12-Mar-18 08:33 PM
till that day comes, I shall patiently wait for the v0.0007 patch
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Daniel 12-Mar-18 09:16 PM
This is absolutely fantastic, I really appreciate the love being given to this game
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Kaylie Vinchenstein 12-Mar-18 09:21 PM
My only complaint is the text glitches too much and too often making it hard to read. It actually hurts my eyes.
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Bitl 12-Mar-18 10:05 PM
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Roy8012 12-Mar-18 10:05 PM
HMM
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Bitl 12-Mar-18 10:05 PM
fucking avg hh
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Keatosis 12-Mar-18 10:38 PM
Yo @Beaverhouse Friends I just say the amazing trailer for the new patch, great job by the way, and I was thinking... Your logo on the white background in the splash screen looked kinda out of place with the other logos early 2009 aesthetic. If you'd like I could try to update it (not for the whole channel of course, just for any future trailers) with a darker theme, maybe a cgi render or animation @V A H K I T I (edited)
❤ 1
idk, just throwing that out there, I won't be too torn up about it if you turn me down
If that's something you'd like me to work on shoot me a DM
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ShadowDraikana 12-Mar-18 10:40 PM
I just watched it as well. Hell I'm responsible for fixing stuff in this game and I'm excited about the next patch.
Great trailer @V A H K I T I
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Stu 12-Mar-18 10:53 PM
What would a Makuta profile look like on Tinder?
"Hey water toa. -Makuta"
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Omega12 12-Mar-18 10:56 PM
"First off, my sons are my number 1. If you cant accept that then swipe left"
"Big dreams for the future, looking for someone to help me rule the universe!"
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Deleted User 13-Mar-18 12:31 AM
>$CURRENT_YEAR + 3 >still using avg
@Omega12 i know who swiped right
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Wolk 13-Mar-18 03:30 AM
Is it possible we could render the ingame Rahi models seperately for things like BS01, since the game itself, or atleast Onu-Wahi, is super dark?
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Ibbie 13-Mar-18 03:31 AM
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V A H K I T I 13-Mar-18 03:31 AM
H E C C
@Ibbie I put that in the trailer btw. Pac
This joke is going places
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Deleted User 13-Mar-18 03:46 AM
goddamn it feels nice having a working front end
well
"working" is a relative term
it hangs on certain options (edited)
with no way to go back
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Drift&Miss 13-Mar-18 10:31 AM
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BioMaster(André) 13-Mar-18 03:16 PM
I'm still waiting for a fix for Kopaka's jumping sound effect
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Deleted User 13-Mar-18 03:16 PM
thanks mr skeltal
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ShadowDraikana 13-Mar-18 05:39 PM
@V A H K I T I Did I miss anything?
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ShadowDraikana 13-Mar-18 05:40 PM
What
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V A H K I T I 13-Mar-18 05:40 PM
Yes
❤ 1
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ShadowDraikana 13-Mar-18 05:40 PM
Anything else of note happening?
Can't figure out what's going on with the doors in GLY3 of Gali's level though
They render fine when you aren't swimming (edited)
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Ehm 13-Mar-18 05:42 PM
Is Alpha v0.006 the only released version of the game
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ShadowDraikana 13-Mar-18 05:42 PM
Yep
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Ehm 13-Mar-18 05:42 PM
cool
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😺 QSKSw (Josie) 13-Mar-18 06:06 PM
New user @Makuty the bionic man has some debugging questions and couldn't find this channel.
@Ehm We were hoping that the person we know has a later build of the game would be motivated to release it after they saw us leak the copy we found, but no dice. The team here seems to be doing amazing things with what we have so I'm confident they can get this game to be what everybody wants it to be. 😃 (edited)
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Ehm 13-Mar-18 06:11 PM
nice
yeah sometimes it's just a matter of time
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😺 QSKSw (Josie) 13-Mar-18 06:13 PM
pffft. They figured out how to import new models into the game; by the time the Beta ever sees the light of day, the team here might have surpassed it in terms of build quality.
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Ehm 13-Mar-18 06:13 PM
that's fair
I'm only interested in official builds though :v
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😺 QSKSw (Josie) 13-Mar-18 06:14 PM
@Makuty the bionic man That is odd. 😐
@Ehm Fair enough. 😛
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V A H K I T I 13-Mar-18 06:15 PM
@😺 QSKSw (Josie) @Makuty the bionic man Keep it to #litestone-help-support, yea? 😛
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😺 QSKSw (Josie) 13-Mar-18 06:15 PM
nuu 😝
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Ehm 13-Mar-18 06:58 PM
oh HELL yeah
❤ 1
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V A H K I T I 13-Mar-18 07:00 PM
@Ehm I mean.. if you're only interested in official builds, have fun not being able to play literally half the game. xP
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Ehm 13-Mar-18 07:00 PM
oh I don't really plan on playing it
lol
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V A H K I T I 13-Mar-18 07:01 PM
😐
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Ehm 13-Mar-18 07:03 PM
HELLO WORLD WHUZZUP!!!
excellent
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😺 QSKSw (Josie) 13-Mar-18 07:04 PM
I haven't played it much either. I'll get to it sometime; I'm just happy it's finally out there.
I love this. ❤
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Ehm 13-Mar-18 07:07 PM
ftp logs
lmao
is the source of this leak known
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😺 QSKSw (Josie) 13-Mar-18 07:09 PM
Just a mysterious email that got sent to JMMB.
Corporate leaks have to be anonymous because otherwise the source could land themselves into some serious shit.
I just tell people "it fell off a truck." (edited)
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Ehm 13-Mar-18 07:11 PM
yeah
It's tough to get devs to even just speak about stuff.
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😺 QSKSw (Josie) 13-Mar-18 07:21 PM
NDAs are rough. Alot of the times, they don't even expire. Like, ever. (edited)
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Ehm 13-Mar-18 07:35 PM
yeah
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2Tie 13-Mar-18 07:51 PM
ohey a familiar face
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V A H K I T I 13-Mar-18 07:51 PM
?
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2Tie 13-Mar-18 07:51 PM
ehm
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Hexadecimal Mantis 13-Mar-18 07:52 PM
^
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V A H K I T I 13-Mar-18 07:52 PM
I know but am I supposed to know them? xP
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Deleted User 13-Mar-18 07:52 PM
i dunno but they're copying my gimmick
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2Tie 13-Mar-18 07:53 PM
unless you're part of the unused content documentation scene, prolly not? :P
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Deleted User 13-Mar-18 07:53 PM
"ehm", i.e. "m" "why", i.e. "y"
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V A H K I T I 13-Mar-18 07:54 PM
FELLAS
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Ehm 13-Mar-18 07:54 PM
hey 2Tie
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Deleted User 13-Mar-18 07:54 PM
pepegun
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V A H K I T I 13-Mar-18 07:54 PM
I guess I'll add the roll to @Ehm then
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Deleted User 13-Mar-18 07:54 PM
there can only be one
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KhingK 13-Mar-18 07:55 PM
o hello there
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(Team Kanohi) ASCII 13-Mar-18 07:55 PM
Oh hi mark
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2Tie 13-Mar-18 07:55 PM
tell me, how's your bionicle life?
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KhingK 13-Mar-18 07:56 PM
tasty atm
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Ehm 13-Mar-18 07:56 PM
@Deleted User but we're different letters of the alphabet
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Deleted User 13-Mar-18 07:56 PM
@Ehm that's one letter too many Gun
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Hexadecimal Mantis 13-Mar-18 07:57 PM
pls
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KhingK 13-Mar-18 07:57 PM
end me
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Deleted User 13-Mar-18 07:57 PM
you stay out of this
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KhingK 13-Mar-18 07:57 PM
nu
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Hexadecimal Mantis 13-Mar-18 07:57 PM
no u
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(Team Kanohi) ASCII 13-Mar-18 07:58 PM
*It was Me, DIO*
jmacDio 3
shinei 3
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2Tie 13-Mar-18 07:58 PM
no me
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KhingK 13-Mar-18 07:58 PM
0110 1001
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Hexadecimal Mantis 13-Mar-18 07:58 PM
Kono Dio Da!
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Ehm 13-Mar-18 07:58 PM
menacing
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Deleted User 13-Mar-18 07:58 PM
menacing
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2Tie 13-Mar-18 07:58 PM
HolS
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KhingK 13-Mar-18 07:59 PM
is that a jojo reference?
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Deleted User 13-Mar-18 07:59 PM
is that the entire horse?
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2Tie 13-Mar-18 07:59 PM
no, just the face
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KhingK 13-Mar-18 07:59 PM
h o r s e
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Ehm 13-Mar-18 07:59 PM
is that a dolphin
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Hexadecimal Mantis 13-Mar-18 08:00 PM
no U
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V A H K I T I 13-Mar-18 08:00 PM
01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000 01001101 01010101 01000100 01000001 00100000
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2Tie 13-Mar-18 08:01 PM
RubberSoul
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KhingK 13-Mar-18 08:01 PM
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(Team Kanohi) ASCII 13-Mar-18 08:01 PM
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Hexadecimal Mantis 13-Mar-18 08:02 PM
normies get out
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KhingK 13-Mar-18 08:02 PM
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2Tie 13-Mar-18 08:02 PM
bionicle brains only
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KhingK 13-Mar-18 08:03 PM
Hordika brain best brain
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V A H K I T I 13-Mar-18 08:03 PM
01000011 01101111 01101110 01100111 01110010 01100001 01110100 01110101 01101100 01100001 01110100 01101001 01101111 01101110 01110011 00100001 00100000 01011001 01101111 01110101 00100000 01101010 01110101 01110011 01110100 00100000 01110011 01110000 01100101 01101110 01110100 00100000 00110011 00110000 00100000 01110011 01100101 01100011 01101111 01101110 01100100 01110011 00100000 01101111 01100110 00100000 01111001 01101111 01110101 01110010 00100000 01101100 01101001 01100110 01100101 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01101001 01101110 01100111 00100000 01110100 01101000 01101001 01110011 00100000 01110011 01110100 01110101 01110000 01101001 01100100 00100000 01101101 01100101 01101101 01100101 00100000 01100110 01110010 01101111 01101101 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01111001 01100001 00100000 01100100 01110101 01101101 01100010 00100000 01100110 01110101 01100011 01101011 00100001 00100000 00111010 01000100
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Hexadecimal Mantis 13-Mar-18 08:03 PM
I love wasting 30 seconds
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V A H K I T I 13-Mar-18 08:04 PM
Pac
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(Team Kanohi) ASCII 13-Mar-18 08:04 PM
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Hexadecimal Mantis 13-Mar-18 08:04 PM
bonkle 2018???
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2Tie 13-Mar-18 08:05 PM
IT WAS ME, VAKAMA IT WAS ME ALL ALONG
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(Team Kanohi) ASCII 13-Mar-18 08:05 PM
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Deleted User 13-Mar-18 08:06 PM
aw, sonnuvabitch
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Ehm 13-Mar-18 08:54 PM
jordo • 17 years ago Isnt this the game lego is being sued over...?
Big Thinking Emoji
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KhingK 13-Mar-18 08:55 PM
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V A H K I T I 13-Mar-18 08:55 PM
?
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V A H K I T I 13-Mar-18 08:57 PM
Oh, well that's unrelated to the game
Or any game really.
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Ehm 13-Mar-18 08:57 PM
yeah looks like it's Bionicle as a whole
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V A H K I T I 13-Mar-18 08:57 PM
That was just LEGO appropriating Maori words for their names and trying to trademark them
And thus the concept of "naming day" was born to work around all that. xP
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Deleted User 13-Mar-18 08:58 PM
how much do you wanna bet they weren't actually offended and just wanted a cut of the pie?
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Ehm 13-Mar-18 09:32 PM
something to note
The beta test sign up ended June 8th, 2001
The Alpha 0.006 dates go as far as July 17th, 2001 (edited)
also, the .bin (jpg) files inside \LEGO Bionicle\Data\Art\PrinterPics\ contain file name metadata
fg.bin -> Toa gathering
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V A H K I T I 13-Mar-18 09:37 PM
Huh. Neat!
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JrMasterModelBuilder 13-Mar-18 09:45 PM
@Ehm Where did you find "Toa gathering" in the fg.bin meta data? I'm not seeing it. (edited)
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Ehm 13-Mar-18 09:52 PM
pop the file in a hex editor
not all of them contain file names, unfortunately
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Hexadecimal Mantis 13-Mar-18 09:57 PM
Ah that's probably why he wasn't finding it. I'm assuming he was searching for "Toa Gathering"
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Omega12 13-Mar-18 10:13 PM
T O A G A T H E R I N G
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😺 QSKSw (Josie) 13-Mar-18 10:16 PM
Hot damn, I just found a Bionicle fan that actually doesn't care that we found this! My first hard No Sell! Holy shit, lol! ❤
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V A H K I T I 13-Mar-18 10:16 PM
?
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😺 QSKSw (Josie) 13-Mar-18 10:23 PM
@DerekMK How are you at the sequel to Mata Nui Online Game? I watched my boss play it for twelve hours during a livestream trying desperately to beat it without cheating. I'd love to piss him off by showing him somebody speedrun it. :P
@QSKSw I think I played it waaaay back in the day, but don't remember much of it. It's currently on the "might check out at some point" list, along with BTG and Heroes
@QSKSw Nah, I'm not really interested in unreleased stuff atm. Already got more than enough material to learn to run lol
tl;dr Bionicle Game Speedrunner, not interested in LOMN. I find that weird af! 😄
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Fobo 13-Mar-18 10:35 PM
I mean
You cant still complete it without having to use debug
granted (edited)
a lot of it has been fixed
But maybe he'd be interested when you can go all the way through the levels
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😺 QSKSw (Josie) 13-Mar-18 11:32 PM
shrug
I'm fascinated by this. 😛
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Fobo 13-Mar-18 11:59 PM
kek
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Ehm 14-Mar-18 12:19 AM
@V A H K I T I so I started looking at other games by Saffire released around the same time
two of them contain a compression format called RNC
it unfortunately isn't used in Bionicle
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V A H K I T I 14-Mar-18 12:19 AM
Well we already know Barbarian runs on the same engine
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Ehm 14-Mar-18 12:19 AM
but I do have a good idea on its structure
Barbarian uses RNC lol
it's actually a pretty old compression format
it was primarily used on Sega Mega Drive games
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V A H K I T I 14-Mar-18 12:20 AM
Probably the same format as the beta which we do have a few files from
This version of the game is entirely uncompressed, and seems to be in a transitional state of optimization.
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Ehm 14-Mar-18 12:21 AM
oh neat
can you check those files for the RNC header?
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V A H K I T I 14-Mar-18 12:21 AM
The beta had everything compressed into .blk archives, which @JrMasterModelBuilder could tell you more about.
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JrMasterModelBuilder 14-Mar-18 12:21 AM
@Ehm I already cracked the format. (edited)
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V A H K I T I 14-Mar-18 12:21 AM
Otherwise, Barbarian has been confirmed to run on the SAGE engine, same as this game
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Ehm 14-Mar-18 12:22 AM
neat
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V A H K I T I 14-Mar-18 12:22 AM
(Saffire Advanced Game Engine) (edited)
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JrMasterModelBuilder 14-Mar-18 12:22 AM
sage-ufsfile - Python module and CLI utility for the UFS files use by the SAGE engine.
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Ehm 14-Mar-18 12:23 AM
clever name
thanks @JrMasterModelBuilder !
out of curiosity, did you check the xbox version too?
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JrMasterModelBuilder 14-Mar-18 12:24 AM
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V A H K I T I 14-Mar-18 12:24 AM
Yeah, the XBOX version was the one we worked with
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JrMasterModelBuilder 14-Mar-18 12:24 AM
Xbox and PS2.
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Ehm 14-Mar-18 12:24 AM
cool
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V A H K I T I 14-Mar-18 12:25 AM
We figured out it used the same engine by basically backtracking through old announcements and putting together the pieces on various lost media info repositories.
Turns out Barbarian was the ultimate product to come out of Saffire: Young Olympians which, back in 2000 was pretty well advertised by Saffire around E3 for being the first game to be shown off using their new SAGE engine. (edited)
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(Team Kanohi) Jocool1231 14-Mar-18 12:26 AM
Mhh, tasty.
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V A H K I T I 14-Mar-18 12:27 AM
There is also a file in this game, Data\Art\Fonts\BionicleFont.info that hints at Young Olympians becoming Barbarian far earlier than originally thought, since this file makes reference to it, but is dated as being made on 06/14/2001. (edited)
@Ehm To save yourself some time in data minding and reverse engineering, you might want to take a look at our Github or talk to basically anyone on @Team Litestone before putting in a lot of effort. At this point you've not told us much of anything we didn't figure out already weeks ago. 😛 (edited)
Angery 1
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Ehm 14-Mar-18 12:31 AM
heh
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V A H K I T I 14-Mar-18 12:31 AM
Though that bit about the meta data in the printer images was new. 😛
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Ehm 14-Mar-18 12:31 AM
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V A H K I T I 14-Mar-18 12:31 AM
Good eye
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Ehm 14-Mar-18 12:31 AM
your tool works with Army Men: Sarge's Heroes (Dreamcast)
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2Tie 14-Mar-18 12:31 AM
@😺 QSKSw (Josie) former MNOG wr holder here, current MNOG2 wr holder
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V A H K I T I 14-Mar-18 12:32 AM
Was that also running on SAGE, or just using the same compression?
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Ehm 14-Mar-18 12:32 AM
same compression at the very least
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V A H K I T I 14-Mar-18 12:32 AM
Ah okay
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Ehm 14-Mar-18 12:32 AM
UFS archives (edited)
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V A H K I T I 14-Mar-18 12:32 AM
@2Tie Wait really?
What's your time?
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2Tie 14-Mar-18 12:33 AM
sec
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V A H K I T I 14-Mar-18 12:33 AM
No shit.
All objectives? Kohlii included?
AND grinding?
Oh wait
I just saw the no kohlii
Booo 😛
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2Tie 14-Mar-18 12:34 AM
kolhii is "done" via tab+space :P
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V A H K I T I 14-Mar-18 12:34 AM
That doesn't count. Pac
You've avoided like.. 90% of the actual game. xD
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Ehm 14-Mar-18 12:34 AM
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2Tie 14-Mar-18 12:34 AM
yeah
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2Tie 14-Mar-18 12:34 AM
i've been thinking about doing a full run sometime, but
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V A H K I T I 14-Mar-18 12:34 AM
I apparently beat Mesonak's time by at least an hour or two.
And mine was 17 hours
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Ehm 14-Mar-18 12:35 AM
oh merp
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V A H K I T I 14-Mar-18 12:35 AM
@Ehm What's this?
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Ehm 14-Mar-18 12:35 AM
the file is literally blank
it's all padding
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V A H K I T I 14-Mar-18 12:35 AM
Pac
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2Tie 14-Mar-18 12:37 AM
i still had to do some grinding, though
i made some flags to make the snow wastes easier
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Ehm 14-Mar-18 12:38 AM
surprise
some dev snuck a photo into army men
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V A H K I T I 14-Mar-18 12:38 AM
Ha
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Ehm 14-Mar-18 12:39 AM
Level01
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2Tie 14-Mar-18 12:39 AM
bbl driving
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2Tie 14-Mar-18 01:46 AM
back
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V A H K I T I 14-Mar-18 01:47 AM
Noice
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Ehm 14-Mar-18 10:33 AM
currently
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Ehm 14-Mar-18 11:33 AM
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😺 QSKSw (Josie) 14-Mar-18 11:42 AM
@2Tie @V A H K I T I we need to do an episode together where you show Liam how to actually play this game. 😛
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ShadowDraikana 14-Mar-18 11:44 AM
lol
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Ehm 14-Mar-18 12:12 PM
anyone here played the GBA Bionicle game
❤ 1
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ShadowDraikana 14-Mar-18 12:13 PM
yep
In fact it was my first game
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Ehm 14-Mar-18 12:13 PM
nice
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ShadowDraikana 14-Mar-18 12:14 PM
Got it with Metroid Fusion for Christmas once upon a time
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Ehm 14-Mar-18 12:14 PM
that's rad
GBC was my first handheld
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ShadowDraikana 14-Mar-18 12:14 PM
cool
I ended up with Bionicle: The Game for my birthday the following year
That version is quite good compared to the GC version tbh
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Ehm 14-Mar-18 12:17 PM
does the GBA game start with no sound by default
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ShadowDraikana 14-Mar-18 12:17 PM
which one?
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Ehm 14-Mar-18 12:17 PM
the one I linked
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ShadowDraikana 14-Mar-18 12:18 PM
Let me pull it out and check
It doesn't play any sound until you reach the language select screen,
no music until you select a language
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2Tie 14-Mar-18 12:20 PM
you can mute sounds and music, and this option gets saved
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Ehm 14-Mar-18 12:20 PM
weird
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2Tie 14-Mar-18 12:20 PM
throws me off sometimes
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Ehm 14-Mar-18 12:20 PM
the music/sfx are off by default in emu
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ShadowDraikana 14-Mar-18 12:20 PM
Hmm
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Ehm 14-Mar-18 12:20 PM
also, there are some cheats for this game
dunno if they're known
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Ehm 14-Mar-18 12:32 PM
Takua - Default Name Credits - Global Credits SCredits - Saffire Credits 8MR472 - ??? 9MA268 - ??? 5MG834 - ??? 3LT154 - ??? V33673 - ??? 4CR487 - ??? Saffire - Lava level DiePinky - Pink Character EvilGeorge - Dark Blue Character
you set the password as your name basically
there's no good way to move around in the 2nd phase of that lava level
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Doctor U 14-Mar-18 12:48 PM
I havent used those coöor cheats
Those cheats open the koro mini games @Ehm
Like Ussal race and Huai Snowball
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😺 QSKSw (Josie) 14-Mar-18 01:08 PM
We just finished a playthrough of that game for the YouTube channel.
And a really bad one where you also play isometric levels but as the toa.
We're still trying to convince @V A H K I T I to play the other two GBA games for the channel but he lacks the masochism that a YouTube Let's Player needs in life. (edited)
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Ehm 14-Mar-18 01:20 PM
oh neat
they didn't seem to do anything upon entering the world
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Deleted User 14-Mar-18 01:30 PM
nah, you access them from the main menu
i think the nintendo guide lists the codes
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Ehm 14-Mar-18 01:32 PM
nice
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Deleted User 14-Mar-18 01:34 PM
here's where the guide starts
if you wanna skim through that
hmm, not seeing the codes here
found'em with a quick search:
Ngalawa Canoe Race: 9MA268 Huai Snowball Swing: V33673 Kewa Bird Riding: 3LT154 Ussal Crab Race: 8MR472 Koli Football: 5MG834 Ignala Lava Surfing: 4CR487
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Ehm 14-Mar-18 01:42 PM
Saffire - Lava level DiePinky - Pink Character EvilGeorge - Dark Blue Character
are these ones listed
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Deleted User 14-Mar-18 01:42 PM
no, those six codes are the only publicly known ones
i know they were revealed somewhere back in the day
i remember using them
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Ehm 14-Mar-18 01:43 PM
cool
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Deleted User 14-Mar-18 01:43 PM
i'm guessing saffire skips to ta-wahi
and the other two probably give your character a certain palette
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Ehm 14-Mar-18 01:45 PM
"Happy Landing" in the guide you linked
it starts with that mode 7 style level and then once you get hit it jumps you into a top-down lava area
but instead of swim mode, your character acts like it's land and keeps drowning in the lava
semi-related
four of Saffire's GBA games contain a crude "I like monkeys" copypasta
❤ 1
only two of them were documented so far
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Ehm 14-Mar-18 02:04 PM
there are actually a whole bunch of dev photos in Army Men
wonder if there's a way to access in-game
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Hexadecimal Mantis 14-Mar-18 02:27 PM
@V A H K I T I If you use the bhd from deepbrick's Onua, his legs wont flail around when he attacks. I noticed that issue in the latest patch (edited)
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V A H K I T I 14-Mar-18 02:29 PM
Really?
I swear the BHD caused issues...
Where do I even put that?
Onua.bhd, right?
Oh under Xs. right
Well that crashes outright for me
Nvm, now it works. Wtf
Whatever
• Fixed Onua's animations causing the "Jimmy Legs" (Hexadecimal Mantis)
Pac
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2Tie 14-Mar-18 02:52 PM
dat dreamcast controller
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V A H K I T I 14-Mar-18 02:53 PM
I got such a good deal on my Dreamcast.
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ShadowDraikana 14-Mar-18 02:53 PM
Never noticed The legs issue
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2Tie 14-Mar-18 02:53 PM
oh, and tales of the tohunga has a pretty great speedrun
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V A H K I T I 14-Mar-18 02:53 PM
I got it from a guy on Kijiji back in 2013 who just had it in his attic after having kids. It was a non-smoking house so it wasn't yellowed at all. I got it for $50 with a controller, a VMU, a jump pack, and an in-case copy of SOnic Adventure
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2Tie 14-Mar-18 02:54 PM
out of bounds hopping, wrongwarping, etc
nice!
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V A H K I T I 14-Mar-18 02:54 PM
I also found my Genesis outside a dumpster of all places
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2Tie 14-Mar-18 02:54 PM
i've been collecting dreamcast stuff lately, i've spent a little more for the equivalence
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V A H K I T I 14-Mar-18 02:54 PM
Perfect working order
I want to get Sonic Adventure 2 still, but money
Seaman would be neat too if only for the memes
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2Tie 14-Mar-18 02:55 PM
my games (plus a no-case Jojo HftF)
and yeah US SA2 is dumb expensive
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V A H K I T I 14-Mar-18 02:56 PM
Oh dam, heritage for the future
THat's a rare one
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😺 ChibiErica97 14-Mar-18 02:56 PM
I wish we still had our dreamcast...
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Hexadecimal Mantis 14-Mar-18 03:05 PM
👀
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Omega12 14-Mar-18 03:09 PM
Steps to become a lomn moder and data miner
1. Do you know ow what your doing?
If the answer is no proceed to step 2
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Hexadecimal Mantis 14-Mar-18 03:09 PM
I dont know ow
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Omega12 14-Mar-18 03:09 PM
2. Did you fix an issue anyway
If yes then congrats (edited)
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V A H K I T I 14-Mar-18 03:10 PM
I mean, I just give the roll to anyone who seems to do digging into the files. That qualifies as data mining.
If it becomes an issue, I'll split the rolls later
So modders are a distinct roll.
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Omega12 14-Mar-18 03:10 PM
Oh no, I'm just making a silly joke
Because somehow despite none of us actually having worked on the game, we're fixing stuff
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V A H K I T I 14-Mar-18 03:12 PM
True. 😛
I mean at this point, sad as it is, we probably have more tools and knowledge about this game than any of the former dev team now does.
When the game becomes fully playable we may as well BE a part of the dev team for all we've had to work with
And I'm totally adding all of us to the credits when the time comes.
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Hexadecimal Mantis 14-Mar-18 03:13 PM
Sweet
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omegalucas 14-Mar-18 05:00 PM
@V A H K I T I A suggestion for a later version of the launcher: automatic installation of DGVoodoo and Autohotkey.
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Deleted User 14-Mar-18 05:01 PM
i think that's already in
it adds it when you run the patch
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omegalucas 14-Mar-18 05:12 PM
I get error messages when I click the buttons for dgvoodoo and Autohotkey
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Deleted User 14-Mar-18 05:13 PM
post a screenshot?
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omegalucas 14-Mar-18 05:13 PM
Oh wait false alarm! It did before
I reopened the launcher and it works now
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Deleted User 14-Mar-18 05:14 PM
the only time it won't add them is if you have them running when you install the patch
can't overwrite stuff you're using, after all
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omegalucas 14-Mar-18 05:21 PM
Alright. Was there a fix ever found for the black bar in the bottom of the screen?
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Deleted User 14-Mar-18 05:23 PM
not to my knowledge
don't remember exactly how it started (edited)
but one of the earlier patches caused it
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omegalucas 14-Mar-18 05:31 PM
Also, I think I read before that the dancin bois were fixed in Onua's level
DancyBoi 3
They only have shadows on my end
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Ibbie 14-Mar-18 05:33 PM
They keep breaking and keep being fixed
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🐠 Pohatu-Marxism (Jonah) 14-Mar-18 06:22 PM
We're streaming LOMN on the channel now btw
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ShadowDraikana 14-Mar-18 06:22 PM
@V A H K I T I When it comes time for the credits, will we be required to use our real names?
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Kwan 14-Mar-18 07:09 PM
Epic trailer for the new patch release. I haven't had a chance to try out the game yet, but I appreciate all the work you are doing. Also, the new unreleased track is quite something.
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Omega12 14-Mar-18 07:22 PM
oh shit
looks like it happening
whenua may dance again
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V A H K I T I 14-Mar-18 07:37 PM
@Kwan
@Omega12 Hmm?
@ShadowDraikana Maybe? Idk
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Deleted User 14-Mar-18 07:38 PM
i'd go with "whichever you prefer"
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Omega12 14-Mar-18 07:39 PM
you know what
fuck this game and it's files
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V A H K I T I 14-Mar-18 07:40 PM
Wot. xD
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Wolk 15-Mar-18 10:18 AM
So is the "Thalli Whalli" name for the small bug Rahi from the game? (edited)
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ShadowDraikana 15-Mar-18 10:19 AM
@Omega12 I second that
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Deleted User 15-Mar-18 11:22 AM
@Wolk it's the name of an onu-matoran's pet lightning bug you gotta find
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Wolk 15-Mar-18 11:27 AM
They're not lightning bugs tho?
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Deleted User 15-Mar-18 11:28 AM
taipu got shocked by one in mnog, when you enter the rama hive
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Wolk 15-Mar-18 11:29 AM
No, it's not the same Rahi
I know what lightning bugs are
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Deleted User 15-Mar-18 11:30 AM
whatever the case, it probably has a model under Data\Levels\Lev1\Atrm\Xs
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Wolk 15-Mar-18 11:32 AM
It does, I was looking through the model files,and one's named Thalli Whalli. It's this Rahi from Tales of the Tohunga:
Actually that's from Lomn
none the less, they look identical just lower res in Tohunga
That's the lightning bug
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Deleted User 15-Mar-18 11:34 AM
they look pretty similar at least
could've sworn it looked more like the hoto like in-game
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UTTER_BODGE 15-Mar-18 11:41 AM
btw @Gatanui when you get that stunt rally disc, tag me on this account (other one was on mobile, and the discord app currently has a bug with mentions not going away properly)
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emily (peri) 15-Mar-18 01:23 PM
the 'small bugs' (like thalli whalli) and electric bugs are pretty similar, but they're distinct creatures (edited)
this is the electric bug in quest for the toa, tho https://biosector01.com/w/images/bs01/d/de/QftT_Rahi_Electric_Bug.PNG
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Ondrik🅱 (Ondrej) 15-Mar-18 01:53 PM
Let's see how the speedrun goes now 😃
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Wolk 15-Mar-18 03:41 PM
I'm not convinced that the electric bug in QftT is the same as the one in MNOG.
Mainly because of scale.
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emily (peri) 15-Mar-18 03:56 PM
they're definitely built the same
only difference is the QftT one has got an extra piece on its nose
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Kaylie Vinchenstein 15-Mar-18 04:04 PM
they are not built exactly the same. Though I managed to make a model digitally that greatly resembles the mnog one
❤ 4
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HangryDave 15-Mar-18 04:31 PM
Where do I get the launcher?
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Deleted User 15-Mar-18 04:32 PM
@HangryDave also, please read #litestone-announcements first
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HangryDave 15-Mar-18 04:34 PM
I looked there and didn't see it, probably didn't look hard enough
thanks
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HangryDave 15-Mar-18 04:43 PM
is it even possible to kill the earth elemental
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omegalucas 15-Mar-18 05:03 PM
@Kaylie Vinchenstein is that model for Masks of Power or just recreational modeling?
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Kaylie Vinchenstein 15-Mar-18 05:09 PM
eventually it's planned to be in bmop
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Mid Blue 15-Mar-18 07:04 PM
Is it going to glow in the dark or something?
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Kruxium 15-Mar-18 09:01 PM
Is it known that there was gonna be a demo for LoMN available to download from bionicle.com?
I found it here in my friends Swedish Bionicle catalog
It says it like it's available already. I don't know how far ahead LEGO wrote their old catalogs, but this seems the idea was put down at the last second.
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emily (peri) 15-Mar-18 09:20 PM
there were catalogs advertising lomn as if it were available going into 2002. I think they could be pretty behind the times
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Kruxium 15-Mar-18 09:43 PM
This one is from 2001
"Download a demo version for PC of the Bionicle game for PC and GBA"
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UTTER_BODGE 15-Mar-18 10:07 PM
lego set boxes advertised a canceled wii lego racing game and two DS games that were merged into lego battles
dunno how comparable that is to magazines
but slipups happen
things can't be corrected in time
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Doctor U 16-Mar-18 02:50 AM
They advertised Bionicle the Game with Lewa Mata levels
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Wolk 16-Mar-18 07:40 AM
Muaka aren't in the game, right?
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Ibbie 16-Mar-18 07:46 AM
Nope, no model for one in the files either.
Concept art for the game had a muaka, but it was in the kane-ra's place likely out of miscommunication.
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Doctor U 16-Mar-18 07:57 AM
I havent seen the pictures of the Rama in the game
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Wolk 16-Mar-18 08:09 AM
There's two Rama in the model files far as I know
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Ibbie 16-Mar-18 08:35 AM
Here's a picture of one, happy to help. :)
👌 1
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Doctor U 16-Mar-18 08:47 AM
@Ibbie moist meme
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Ibbie 16-Mar-18 08:49 AM
🙏
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justframbo 16-Mar-18 04:41 PM
done
and back to bmop
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ShadowDraikana 16-Mar-18 04:41 PM
nice
Onewa's eyes
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justframbo 16-Mar-18 04:42 PM
no
i made the other five toa using onua parts
and rigged all 12 models
with bump maps
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The Shadow Emperor 16-Mar-18 04:43 PM
why is Gali so big
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justframbo 16-Mar-18 04:43 PM
she's in a swimming pose
i did every toa's kanohi too
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(Team Kanohi) Jocool1231 16-Mar-18 04:45 PM
Noiice
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justframbo 16-Mar-18 04:46 PM
btw the turaga eyes textures in lomn's files are those colours too so
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omegalucas 16-Mar-18 05:40 PM
Wait are those high poly versions of the models? :o
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justframbo 16-Mar-18 05:42 PM
onua has a high poly model
used in the kaita and canister cutscene
i built the other 6 toa as they have high poly textures but not models.
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omegalucas 16-Mar-18 05:43 PM
Oh nice
What about the masks and weapons?
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justframbo 16-Mar-18 05:43 PM
standard models
as in ones used in the current game
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omegalucas 16-Mar-18 05:44 PM
Cool. I was asking because you mentioned the masks with that image of Tahu
This has to get in game @V A H K I T I (edited)
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justframbo 16-Mar-18 05:44 PM
i said cause i had textured every single damn one of them for each toa
and a kapura too
btw lomn people this obj model is bloody huge when it's imported
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benji 16-Mar-18 06:04 PM
Change your units setting?
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justframbo 16-Mar-18 06:05 PM
all the other objs are fine
not that its much of a problem
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HangryDave 16-Mar-18 06:51 PM
what pohatu level is the kane ra in
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Mokey 16-Mar-18 07:03 PM
pohatu is one thicc bih
Aku 1
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emily (peri) 16-Mar-18 07:35 PM
@HangryDave blcv
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omegalucas 16-Mar-18 07:47 PM
You sure that Onua model is used in the canister cutscene? The one in that cutscene holds up pretty well on close ups...
Though that may be because the gear parts rotating and the claws connecting to the arm may simply be higher poly models just for those specific closeups
Also, I was looking at the Mangaia cutscene and WTF Onua has a regular neck there?? Like the other non-Pohatu Toa O_o
But just that's just when they get underground. He has a regular neck when they're still in Kini-Nui and again after they place the makoki stones in the floor.
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Deleted User 16-Mar-18 08:36 PM
there's also a bunch more textures on his mask to make it look more worn
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justframbo 16-Mar-18 08:43 PM
The canister scene swaps Onua out for the set model
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V A H K I T I 16-Mar-18 08:59 PM
@justframbo Can you send me those high poly Toa models? I assume those are the ones you built from parts of Onua and Pohatu.
I want to add those into the optional patch when @benji gets rigging working.
Speaking of, @benji... GHZ? Pac
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justframbo 16-Mar-18 09:29 PM
Sure! I can do that tomorrow
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Ibbie 16-Mar-18 09:31 PM
I could try my hand at porting the high poly Toa to Gmod as well, as ragdolls and possibly even playermodels.
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justframbo 16-Mar-18 09:32 PM
>:D
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Gatanui 17-Mar-18 08:21 AM
@UTTER_BODGE: I've got the disc.
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justframbo 17-Mar-18 10:18 AM
old vs new
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V A H K I T I 17-Mar-18 10:22 AM
You know, I didn't even realize the high poly models had different textures.
Are they all in the game, or did you have to redo some?
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justframbo 17-Mar-18 10:23 AM
all textures are in the game
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V A H K I T I 17-Mar-18 10:23 AM
Huh
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justframbo 17-Mar-18 10:23 AM
the reason 'beta' gali's visor is weird is because of how blender displays transparency when not rendering
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V A H K I T I 17-Mar-18 10:23 AM
I figured, yeah
I wouldn't really call those beta models though btw.
If anything they're pre-alpha
The high poly models are the oldest known, followed by what we have, and then a new model somewhere in between that the beta used
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justframbo 17-Mar-18 10:25 AM
yeah, that makes sense
i wonder why the devs decided to downsize
likely performance
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V A H K I T I 17-Mar-18 10:25 AM
THis is probably the oldest existing image of the game, before Onua even had textures.
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justframbo 17-Mar-18 10:25 AM
blimey
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V A H K I T I 17-Mar-18 10:26 AM
Those HUD assets are still in our build too.
The placeholder token has a Pakari on it and reads "IN TOA WE TRUST"
😛
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justframbo 17-Mar-18 10:27 AM
wahey! BS01 has alpha LoMN screenshots now!
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V A H K I T I 17-Mar-18 10:28 AM
Nice.
Speaking of, this screenshot is likely from our build.
Or one just after it.
It still uses the low-poly model, but the shadows are functional, which they are not in ours
Ditto.
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justframbo 17-Mar-18 10:30 AM
i wonder what gave the devs the idea for the mask eyes whatever it was it definitely makes LoMN unique
i think the beta was refined for a demo
maybe promotional before cancellation
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V A H K I T I 17-Mar-18 10:30 AM
This one seems like an oddity. It seems to be using something in between even the high poly and the beta. It's closer in poly count to Pohatu's secondary model.
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justframbo 17-Mar-18 10:32 AM
ditto here
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V A H K I T I 17-Mar-18 10:32 AM
Actually I take back what I said about the first screenshot This one might be older still.
It uses a textured high poly model, but note the lack of mask eyes
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justframbo 17-Mar-18 10:32 AM
whoa
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V A H K I T I 17-Mar-18 10:33 AM
And also a generic shadow
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justframbo 17-Mar-18 10:33 AM
i prefer the eyes they went with
it's unique
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V A H K I T I 17-Mar-18 10:33 AM
Same
@Makuty the bionic man Versions far predating ours
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justframbo 17-Mar-18 10:33 AM
especially with the ruru, miru or kakama
wait... the cutscene kaita have high poly models too?! ( i'm so doing that at some point)
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V A H K I T I 17-Mar-18 10:36 AM
Ye
Those will be harder to redo, but not impossible
IIRC all the prerenders used the available high poly game models
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justframbo 17-Mar-18 10:37 AM
some shots in both cutscenes just flat out use actual set models
it was the devs messing arounf
i wonder who they are
haha
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V A H K I T I 17-Mar-18 10:38 AM
Really? O_o I never noticed that.
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justframbo 17-Mar-18 10:39 AM
that chuckling pfft
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V A H K I T I 17-Mar-18 10:39 AM
And yeah, Makuty, we know about all that. 😛
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ShadowDraikana 17-Mar-18 10:39 AM
Anyone notice the Kopaka screenshot?
the shield has holes, unlike how they render currently in the alpha
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V A H K I T I 17-Mar-18 10:40 AM
Probably just a texture thing
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justframbo 17-Mar-18 10:40 AM
they;re all alpha textures
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V A H K I T I 17-Mar-18 10:41 AM
Where did you see set models in the prerenders?
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justframbo 17-Mar-18 10:41 AM
onua's cutscene
onua's mask is the set
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V A H K I T I 17-Mar-18 10:41 AM
Weird
Cause the rest of his model is the game one
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justframbo 17-Mar-18 10:42 AM
the kaita cutscene has this
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V A H K I T I 17-Mar-18 10:42 AM
Idk how I missed that actually
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omegalucas 17-Mar-18 10:46 AM
Onua's gears in the opening video (during the close-up when they rotate) are also the set.
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justframbo 17-Mar-18 10:47 AM
lots of errors like these aren't there?
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omegalucas 17-Mar-18 10:49 AM
There are a few differences texture wise between the cutscene models of the Kaita cutscene and the Toa you assembled @justframbo
Mainly the neck colors
Which are set accurate in the cutscene and grey in the game's textures
And Gali's bush, should be grey instead of blue
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justframbo 17-Mar-18 10:53 AM
oh yeah, that's on my part (edited)
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V A H K I T I 17-Mar-18 10:54 AM
I never want to hear the phrase "Gali's bush" again. Pac
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omegalucas 17-Mar-18 10:55 AM
Well, THAT bush is accurate xD
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justframbo 17-Mar-18 10:55 AM
LoMN's soundtrack is really good
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Sczther 17-Mar-18 10:55 AM
they grind their gears 😉
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ShadowDraikana 17-Mar-18 10:57 AM
Lewa's theme is awesome, btw
Onua's ambience I set as my menu music by screwing with my osi, lol
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omegalucas 17-Mar-18 10:57 AM
The bush joke? Vahkiti interpreted it as pubic hair
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justframbo 17-Mar-18 10:57 AM
i like 'LEGO Underground'
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ShadowDraikana 17-Mar-18 10:57 AM
Yeah that one's good too
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omegalucas 17-Mar-18 10:58 AM
Unless you meant the bush being the wrong color, then I'm talking about the round piece Gali has that connects the axles that make her gears work
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justframbo 17-Mar-18 10:58 AM
in general i just really love the sound design of LoMN
lots of strange sounds
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ShadowDraikana 17-Mar-18 10:59 AM
Pohatu's theme is great as well @justframbo same
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omegalucas 17-Mar-18 11:02 AM
This one xD
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justframbo 17-Mar-18 11:06 AM
tahu sounds really scary in the game files
and onua beta i recreated
sounds scary now
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omegalucas 17-Mar-18 11:11 AM
Oh, they changed the voice effects for the beta?
Had no idea
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justframbo 17-Mar-18 11:12 AM
well it was changed within the alpha too one time
Thanks to Vahkiti and 2Tie, who figured out swapping the files for the Kopaka meets Lewa cutscene would get this one to sort of play. Unfortunately the anima...
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V A H K I T I 17-Mar-18 11:14 AM
I think that might just be a bug tbh
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justframbo 17-Mar-18 11:14 AM
still sounds cool though
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V A H K I T I 17-Mar-18 11:14 AM
I've never heard it sound like that on my end
Let me double check the files (edited)
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justframbo 17-Mar-18 11:16 AM
LoMN's sound files are pretty creepy...
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V A H K I T I 17-Mar-18 11:16 AM
Weird
It either uses an entirely different file on some PCs or pitches up parts of it
Ah here we go
THat's the one I'm familiar with
THIS is the one your cutscene uses.
Slightly different Nobua sounds too.
Interesting
This also applies to Legocine2 (edited)
Mp3 is the alpha, wav is the beta
I have no idea how the uploader of that video got the beta sound to play short of replacing the mp3 (edited)
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Gatanui 17-Mar-18 11:35 AM
So is that high-poly model of Gali actually in the game files or is it a recreation?
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justframbo 17-Mar-18 11:36 AM
issa recreation
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Gatanui 17-Mar-18 11:36 AM
Okay.
Looks good enough to fool me, though. ^^
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justframbo 17-Mar-18 11:37 AM
thanks
^w^
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Gatanui 17-Mar-18 11:38 AM
Are you contemplating replacing the low-poly models with high-poly ones in the game?
At least those where the high-poly versions exist?
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justframbo 17-Mar-18 11:38 AM
* shrug *
apparently they're working on gmod ports though
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V A H K I T I 17-Mar-18 11:38 AM
@Gatanui Ye
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Gatanui 17-Mar-18 11:38 AM
👍
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V A H K I T I 17-Mar-18 11:43 AM
They'll be in an optional patch along with some other unofficial retouches.
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justframbo 17-Mar-18 11:45 AM
>:)
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V A H K I T I 17-Mar-18 11:46 AM
Other such features will likely include masks and textures with added transparency where applicable, as well as some complete overhauls in areas that may not look up to spec.
Eg: Ga-Koro
For that I'm actually tempted to replace the village models entirely.
The lily pads look like ass, and are an unlevel mess, causing Gali to constantly get caught on stray geometry just walking in a feckin straight line. Pac
THAT part I may fix in the main patch come to think of it
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ShadowDraikana 17-Mar-18 11:50 AM
Not to mention we need to add a kill switch to the mosh trigger in Ga-Koro
which JMMB thinks is possible
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V A H K I T I 17-Mar-18 11:51 AM
gud
Cause the Ga-Koro mosh looks EXCEPTIONALLY ass
It was clearly not done, or never meant to be revisited.
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ShadowDraikana 17-Mar-18 11:54 AM
ye
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Gatanui 17-Mar-18 12:29 PM
Probably the latter, since the lily pad you do the dance on is part of the village area.
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ShadowDraikana 17-Mar-18 12:31 PM
it's truly pointless to go back there
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Fobo 17-Mar-18 01:27 PM
I found something important guys C:::::::
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justframbo 17-Mar-18 01:31 PM
>:D
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bionicler 17-Mar-18 01:58 PM
So does anyone know what the latest build of tlomn saffire got to making before the game got canned? I know they got to the beta but i'm curious as to what the latest build of the beta they got to before it got canceled.
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noob1234 17-Mar-18 01:59 PM
Probably no one outside of Saffire themselves know
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bionicler 17-Mar-18 01:59 PM
oh
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Deleted User 17-Mar-18 02:17 PM
@bionicler lookup the deepbrick build on youtube
that's the final version, as far as we know
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Doctor U 17-Mar-18 02:50 PM
@Fobo nice mene
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Ibbie 17-Mar-18 03:01 PM
Not as important as this
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ShadowDraikana 17-Mar-18 03:02 PM
I swear
It was cute for a while, now it's getting fucking stupid
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Ibbie 17-Mar-18 03:03 PM
:)
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Deleted User 17-Mar-18 03:16 PM
what am i looking at?
is it already time for my daily dose?
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😺 ChibiErica97 17-Mar-18 03:16 PM
I don't even get this meme to be honest
Not gonna lie
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Deleted User 17-Mar-18 03:17 PM
every day until you like it
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Roblord 17-Mar-18 03:17 PM
I don't either
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Deleted User 17-Mar-18 03:18 PM
on a more serious note, people have had a tendency to repost stuff, thinking they found new info
guess people started poking fun at that and now i go through withdrawal if i don't get my dose
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G-Bond 17-Mar-18 03:33 PM
GWfroggyJerry
WRYYY 1
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Ibbie 17-Mar-18 03:35 PM
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ShadowDraikana 17-Mar-18 03:36 PM
Can I get a mod in he-- Oh, that's right.
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Ibbie 17-Mar-18 03:41 PM
Pac
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G-Bond 17-Mar-18 03:44 PM
are those just matoran statues made by hafu just to trick the nui rama
another hafu original
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Dag 17-Mar-18 03:47 PM
How do I download v0.007? the link from the trailer just takes me to the normal game launcher. Also, @justframbo , you said you did a lot of the texturing to fix some of the models? Could you possibly fix Kapura’s legs from yellow to red to match MNOG?
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Deleted User 17-Mar-18 03:48 PM
@Dag Could you possibly fix Kapura's legs #litestone-dev-archived
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justframbo 17-Mar-18 03:48 PM
not reallt....
idk how to fix the game
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Dag 17-Mar-18 03:48 PM
oh well lol
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justframbo 17-Mar-18 03:48 PM
i think they should be kept as is
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Dag 17-Mar-18 03:49 PM
yeah
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justframbo 17-Mar-18 03:49 PM
makes LoMN all the more unique after all
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Ibbie 17-Mar-18 03:49 PM
You need the base game launcher no matter what, from there you download the last patch.
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Dag 17-Mar-18 03:49 PM
@Ibbie I got the game when v0.006 was out
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ShadowDraikana 17-Mar-18 03:50 PM
@Dag @justframbo matoran colors are determined in the osi based on what me and Omega did with trying to get them fixed
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G-Bond 17-Mar-18 03:50 PM
theres like three verstions of 01 Kapura the toy verstion the mnog verstion and the lomn verstion.HMM
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Dag 17-Mar-18 03:52 PM
oh wait, yeah, he had a kanohi ruru as a set and in MNOG II, but a pakari in MNOG and LOMN
but he was still all red
anyway, I still don’t know about v0.007
I already have the game w/ 0.006
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Ibbie 17-Mar-18 03:54 PM
Yellow feet Kapura would seem to be the earliest iteration of him, seen briefly in MNOG as well. Then all red with Pakari for most of MNOG, and finally red with Ruru for his promotional image and the end cutscene in LOMN.
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ShadowDraikana 17-Mar-18 03:55 PM
In the beta videos Kapura is wearing a Ruru
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Ibbie 17-Mar-18 03:57 PM
I suspect that the all red with Pakari iteration only existed in MNOG because it was too late to change his mask, that or how the game was notorious for switching Pakari and Ruru wearers.
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UTTER_BODGE 17-Mar-18 04:26 PM
@Gatanui nice! lemme know when it's uploaded :D
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Gatanui 17-Mar-18 04:27 PM
Sure thing.
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Aurora 17-Mar-18 05:23 PM
Hi Gata.
Glad you're here
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2Tie 17-Mar-18 06:13 PM
maybe they had pakari done as one of the first masks, and used it an extra amount as placeholder or w/e? (edited)
for both mnog and lomn
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Ibbie 17-Mar-18 06:19 PM
My theory is that Kapura was made before Takua, and then when Takua was being developed for MNOG it was decided Kapura should look different.
Because yellow-foot Kapura is basically Takua with a red mask.
I also assume they both had red bodies and yellow feet for the same reason; they're both Ta-Matoran and the designers probably wanted them to be readily buildable from one's parts collection, but Takua was in favor for that build and maybe they figured between Jala, the Bionicle clock and Tahnok-Va it wouldn't be long before the new Kapura would be buildable.
Also, let's be honest, there were a fuckton of Pakari tohunga. (edited)
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emily (peri) 17-Mar-18 06:40 PM
kapura was deffo developed before takua was formalized as a character, and the build-ability of the colors makes sense as a factor for their designs
heck, we even have that earlier iteration of takua's color scheme in quest for the toa that we know they must've decided to replace (edited)
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Gatanui 17-Mar-18 07:04 PM
@UTTER_BODGE Couldn't I just upload it here directly?
@Aurora Hello there.
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Aurora 17-Mar-18 07:08 PM
General Kenobi
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Kaylie Vinchenstein 17-Mar-18 09:22 PM
Yeah originally takua had a yellow body and red feet.... which is really weird. At least with the yellow feet and red body he was basically another ta-matoran with the wrong color mask.
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UTTER_BODGE 17-Mar-18 10:27 PM
@Gatanui here? to discord? it has a file size limit
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bionicler 17-Mar-18 11:43 PM
I would like to know, now that we got the alpha of tlomn, if the community still has any interest looking for the beta and see what differences it has or if we're just gonna stick with only having the alpha build.
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The Shadow Emperor 17-Mar-18 11:55 PM
of course there's still interest in the beta. we want dat Makuta boss fight
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bionicler 17-Mar-18 11:57 PM
true, almost forgot about that part of the game. I wonder how it would play.
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bionicler 18-Mar-18 12:05 AM
well, here's hoping the search for the beta wont take as long as it did for the alpha.
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ShadowDraikana 18-Mar-18 12:07 AM
I'd certainly hope so
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The Shadow Emperor 18-Mar-18 12:13 AM
there's a possibility that all of the beta disks have been lost by this point
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bionicler 18-Mar-18 12:16 AM
ouch, the possibility of that being true is a bummer to say the least. I'd hope thats not the case.
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noob1234 18-Mar-18 12:18 AM
I mean... it's a miracle we even got the alpha. It's a cancelled 17 year old game
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bionicler 18-Mar-18 12:21 AM
Still even with these odds i'm hopeful we can get the beta.
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The Shadow Emperor 18-Mar-18 12:23 AM
we do know that you'd be able to switch between all six Toa for the final boss
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noob1234 18-Mar-18 12:23 AM
And is the Manas fight in the beta?
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The Shadow Emperor 18-Mar-18 12:24 AM
that's up in the air
Special thanks to BZP's JrMasterModelBuilder for these. ^_^ YOU DARE BRING LIGHT TO MY LAIR?!?! YOU MUST DIE!
if this was going to be a single cutscene in the beta then there's no room for playable Kaita or a Manas fight
if it's broken up then there probably would've been a Kaita segment, just like in our alpha copy
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bionicler 18-Mar-18 12:27 AM
well the idea of switching between toa in a spur of the moment sounds like a fun idea
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The Shadow Emperor 18-Mar-18 12:27 AM
that's how a dev described it at least
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liquidelectricity 18-Mar-18 01:27 AM
Those split paths after Tahu's Makuta level, any idea if that was where the Toa would meet back up? What's going on there?
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ShadowDraikana 18-Mar-18 01:28 AM
we just connected that one to Tahu's area just to get it working for now (edited)
the spawn point is a trainwreck let me tell you
made that myself though idk where the 180 degree rotation comes from (edited)
only happened when adjusting the x axis value, which was using the inverse value ofmwhat it should have been
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liquidelectricity 18-Mar-18 01:34 AM
ah i see. that explains why the piston room with Akamai leads back to the Kaita room
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ⴳ Imrukii (Not Dave) 18-Mar-18 04:25 AM
....Wait a minute....
MY GOD
BTW, I wish I had that pic of all the bosses compiled together, and no not the meme.
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Ibbie 18-Mar-18 04:27 AM
Should I finally retire the image meme with the tohunga running from the nui rama?
Because I was totally going to say "I've also made a breakthrough" but I was just like, really?
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ⴳ Imrukii (Not Dave) 18-Mar-18 04:28 AM
Ugh... I would say to retire it, but it should be put to a vote.
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Doctor U 18-Mar-18 10:19 AM
@ⴳ Imrukii (Not Dave) I don't think LoMN elemental beings had anything to do with Element lords
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Gatanui 18-Mar-18 10:20 AM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now!
Let me know when you've got it.
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UTTER_BODGE 18-Mar-18 11:38 AM
@Gatanui I think I've got it but it seemed to have a hitch towards the beginning of downloading, just wanna make sure it came out alright - could you get an md5 of the iso on your end with this, for me to compare with http://getmd5checker.com/download
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Gatanui 18-Mar-18 11:46 AM
@UTTER_BODGE c6027edf9a809bc51c92e9fa07e49327
I've used another MD5 checker but obviously that shouldn't make a difference. 😛
It's called HashCheck, supports all widely used hashing algorithms (including even SHA-3) and embeds a tab into the file properties window on Windows for a native feel.
Absolute recommendation on my end.
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UTTER_BODGE 18-Mar-18 12:01 PM
alright, that's a match, yay (edited)
thanks!
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Gatanui 18-Mar-18 12:29 PM
No problem. 😃
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ⴳ Imrukii (Not Dave) 18-Mar-18 03:28 PM
@Doctor U I disagree. There's no direct in-lore connection, but the inspiration for them is clear.
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Doctor U 18-Mar-18 03:33 PM
@ⴳ Imrukii (Not Dave) Elemental beings are just basic fantasy shit
Like Greg and co. didnt play the LoMN because it was not finished
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Hexadecimal Mantis 18-Mar-18 04:13 PM
@JrMasterModelBuilder How did you go about importing lomn into IDA?
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JrMasterModelBuilder 18-Mar-18 04:17 PM
@Hexadecimal Mantis The defaults? Just open ida for 32-bit programs, then disassemble new file, and the defaults are fine. (edited)
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Hexadecimal Mantis 18-Mar-18 04:18 PM
Thanks just checking
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ShadowDraikana 19-Mar-18 12:03 AM
@V A H K I T I So what's patch 0.008 looking like for the notes so far?
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V A H K I T I 19-Mar-18 12:06 AM
We have 0.008 fixes yet? :P
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Ondrik🅱 (Ondrej) 19-Mar-18 01:57 PM
I haven't been here since high poly Pohatu, any news?
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Deleted User 19-Mar-18 01:58 PM
woah, woah, woah
what
when'd this happen?
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Ondrik🅱 (Ondrej) 19-Mar-18 02:06 PM
Are you looking for translators?
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Deleted User 19-Mar-18 02:07 PM
i already speak american, thanks Pac
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Ondrik🅱 (Ondrej) 19-Mar-18 02:07 PM
no i mean to translate the game
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Deleted User 19-Mar-18 02:07 PM
it's already in american Pac (i dunno if major text changes like that are feasible yet)
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Ondrik🅱 (Ondrej) 19-Mar-18 02:08 PM
OK
just tell me
I could translate it into German and Slovak
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Deleted User 19-Mar-18 02:08 PM
i'd say just hang around for the time being
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Ondrik🅱 (Ondrej) 19-Mar-18 02:08 PM
(speak both fluently)
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2Tie 19-Mar-18 02:34 PM
you could look through the german files for typos, i think
since i'm not sure if there's a way to change the language yet
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Sczther 19-Mar-18 02:37 PM
Hele, slovák 😄
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Ondrik🅱 (Ondrej) 19-Mar-18 02:37 PM
Ahoj
@2Tie where are these files?
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Ondrik🅱 (Ondrej) 19-Mar-18 02:54 PM
Well I found them and, hyperbole aside, they look like they are made with Google Translate
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ShadowDraikana 19-Mar-18 03:06 PM
I take it they have issues
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Ondrik🅱 (Ondrej) 19-Mar-18 03:15 PM
Need help with Gali's level
I just phase through the piece of wood on vllg
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ShadowDraikana 19-Mar-18 03:16 PM
piece? There are many pieces of wood in that area
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Ondrik🅱 (Ondrej) 19-Mar-18 03:28 PM
the one that is next to the beach
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ShadowDraikana 19-Mar-18 03:31 PM
Please post a screenshot of what's going on exactly if possible
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Deleted User 19-Mar-18 03:40 PM
hey
has anyone
seen this?
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Ondrik🅱 (Ondrej) 19-Mar-18 03:40 PM
OK
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Deleted User 19-Mar-18 03:41 PM
😊 1
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ShadowDraikana 19-Mar-18 03:41 PM
@Deleted User NO
😒 1
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Deleted User 19-Mar-18 03:41 PM
YES
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Ondrik🅱 (Ondrej) 19-Mar-18 03:41 PM
@Deleted User NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
🙄 1
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ShadowDraikana 19-Mar-18 03:41 PM
oh that's a new one, lol
was expecting that nui-rama pic
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Deleted User 19-Mar-18 03:42 PM
oh, you mean this one?
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Ondrik🅱 (Ondrej) 19-Mar-18 03:42 PM
Is there any way to unlock the mouse so that you can click the "Yes this is a game" button?
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Deleted User 19-Mar-18 03:42 PM
alt tab?
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Ondrik🅱 (Ondrej) 19-Mar-18 03:43 PM
Game bar disappears upon alt tabbing
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Deleted User 19-Mar-18 03:43 PM
game bar...
as in that xbox thing?
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Ondrik🅱 (Ondrej) 19-Mar-18 03:44 PM
yes
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Deleted User 19-Mar-18 03:45 PM
w...why would anyone use that
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Ondrik🅱 (Ondrej) 19-Mar-18 03:53 PM
Well, I just clip through these ones
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ShadowDraikana 19-Mar-18 03:54 PM
So you pass through the logs basically?
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Ondrik🅱 (Ondrej) 19-Mar-18 03:58 PM
yes, but restarting apparently fixed it
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ShadowDraikana 19-Mar-18 04:00 PM
that must be related to the transparent water
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Ondrik🅱 (Ondrej) 19-Mar-18 04:01 PM
on a similar note, could someone upload a video of going through the entire game without using the debug menu?
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ShadowDraikana 19-Mar-18 04:02 PM
I was planning on doing that myself sometime soon
although getting through it without debug menu usage is impossible
Gali's level requires a single warp
for example
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Ondrik🅱 (Ondrej) 19-Mar-18 04:04 PM
I mean going through it as far as possible and when it is impossible just go to the next level
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ShadowDraikana 19-Mar-18 04:04 PM
ah
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justframbo 19-Mar-18 04:49 PM
dust monika i see
any way to directly reply to a certain message?
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Perp3tual 19-Mar-18 04:51 PM
You can @ the person, but I don't think so outside of that.
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justframbo 19-Mar-18 04:58 PM
bugger
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Deleted User 19-Mar-18 05:04 PM
you can @ a role too
or you could @ everyone
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Deleted User 19-Mar-18 05:12 PM
or @ anyone here (edited)
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ShadowDraikana 19-Mar-18 05:43 PM
oh no not that again
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Ibbie 19-Mar-18 05:47 PM
At least it's not this:
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Deleted User 19-Mar-18 05:56 PM
owo
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Hexadecimal Mantis 19-Mar-18 06:00 PM
Was there a bug with Lewa's vines? I don't remember
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ShadowDraikana 19-Mar-18 06:00 PM
Yes
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V A H K I T I 19-Mar-18 06:00 PM
Hitboxes are too small
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ShadowDraikana 19-Mar-18 06:00 PM
No there's another bug
one area all the vines are frozen in place and showing up blue
Let me grab a screenshot
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Hexadecimal Mantis 19-Mar-18 06:01 PM
I think the hitboxes might be fixable.
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ShadowDraikana 19-Mar-18 06:02 PM
in LEP3
they are frozen in those positions
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Deleted User 19-Mar-18 06:02 PM
huh, i found a bug there too
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Hexadecimal Mantis 19-Mar-18 06:03 PM
Not sure if these are related to the vines or not
It looks like it though
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ShadowDraikana 19-Mar-18 06:04 PM
the vine.slb for that area controls those too
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The Cap'm (Reese) 19-Mar-18 06:07 PM
The blue frozen vines aren't bugged. You hit them with an energy ball and they pop down.
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ShadowDraikana 19-Mar-18 06:08 PM
that sure looks like a bug to me though
blue vines?
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The Cap'm (Reese) 19-Mar-18 06:09 PM
True.
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ShadowDraikana 19-Mar-18 06:09 PM
even if you're supposed to hit them it doesn't look normal, and nowhere else do you need to hit them
so idk
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Hexadecimal Mantis 19-Mar-18 07:33 PM
I found the load ini function. Maybe I can do something with it
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ShadowDraikana 19-Mar-18 07:34 PM
sits up straight
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Hexadecimal Mantis 19-Mar-18 07:35 PM
We could set svprad to 1 by default
but that's kind of pointless
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V A H K I T I 19-Mar-18 07:35 PM
It is?
How?
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Hexadecimal Mantis 19-Mar-18 07:35 PM
Cause its really easy to edit
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V A H K I T I 19-Mar-18 07:35 PM
It would save me having to replace the ini every patch
And have to tell boobs what to do
Despite the I stall notes being plain to see
Fucking do it boi
xD
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Hexadecimal Mantis 19-Mar-18 07:36 PM
I'll see if it works
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V A H K I T I 19-Mar-18 07:36 PM
*noobs
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ShadowDraikana 19-Mar-18 07:36 PM
I stall voice to chat I see
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V A H K I T I 19-Mar-18 07:36 PM
Fuck. Pac
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ShadowDraikana 19-Mar-18 07:36 PM
*to text
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Hexadecimal Mantis 19-Mar-18 07:37 PM
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Deleted User 19-Mar-18 07:41 PM
are these things we can set in the config?
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Hexadecimal Mantis 19-Mar-18 07:42 PM
ye
it works boyz
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V A H K I T I 19-Mar-18 07:46 PM
Ayy
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Hexadecimal Mantis 19-Mar-18 07:46 PM
it generates an ini with svprad set to 1
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V A H K I T I 19-Mar-18 07:46 PM
Can you get windows to do anything?
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Hexadecimal Mantis 19-Mar-18 07:47 PM
?
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V A H K I T I 19-Mar-18 08:09 PM
*Windowed
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Deleted User 19-Mar-18 08:10 PM
no, you can't get windows to do anything
windows does you
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Hexadecimal Mantis 19-Mar-18 08:12 PM
I only found the ini gen function. I don't think I could fix windowed mode with that alone
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V A H K I T I 19-Mar-18 08:12 PM
rip
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Hexadecimal Mantis 19-Mar-18 08:12 PM
I could change the other values to match the ones in the patch
Only problem is that the generated ini does not have the cheats option as of now. It seems like something that is meant to be added after the game creates a new ini. Maybe I can add it in with some magic
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ShadowDraikana 19-Mar-18 09:10 PM
one hour later so how goes the magic?
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Hexadecimal Mantis 19-Mar-18 09:18 PM
I have schoolwork boi
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ShadowDraikana 19-Mar-18 09:18 PM
It was sort of a joke
but I should have worded it better
my bad
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Hexadecimal Mantis 19-Mar-18 09:19 PM
Its fine. Anyways, I think i can replace the windowed mode in the ini with the cheat option
since it doesn't work
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ShadowDraikana 19-Mar-18 09:37 PM
@Hexadecimal Mantis Oh were you able to fix the left out title in that Po-matoran's line? (edited)
The missing words "the Referee?"
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Hexadecimal Mantis 19-Mar-18 09:43 PM
I never did it because it was a low priority issue
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ShadowDraikana 19-Mar-18 09:46 PM
Ah
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Hexadecimal Mantis 19-Mar-18 10:31 PM
This exe will generate an ini (If no ini is present) with svprad set to 1 and windowed mode set to 0. Resolution still needs to be changed to match the patch ini, and the cheat in misc needs to implemented
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ⴳ Imrukii (Not Dave) 19-Mar-18 10:47 PM
@Doctor U Basic fantasy or not, the direct inspiration is clearly drawn from the game. Much like the Skrall shield pattern. Elemental Lords are not Unique to Bionicle, or at this rate unique in general outside of creative usage. The fact is there is a correlation between the bosses of the game and the eventual character's in the 2009-2010 story lore is all that I get at.
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The Shadow Emperor 19-Mar-18 11:04 PM
you do realize that if the Element Lords had seen set releases they'd look nothing like they did in that comic, right?
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Deleted User 19-Mar-18 11:05 PM
they'd just look like a ccbs version
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The Shadow Emperor 19-Mar-18 11:09 PM
there's no way to know for sure. in the absence of official set designs their appearances in the comic would have been made up by the artist based on Greg's vague description and isn't this the same comic where the Great Spirit Robot was represented by Mata Nui's Bara Magna form
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Kaylie Vinchenstein 19-Mar-18 11:42 PM
mmm, you're not wrong
the original mask of life was depicted wrong too
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Doctor U 20-Mar-18 12:35 AM
@ⴳ Imrukii (Not Dave) I seriously doubt that anyone in the story team even remembered minibosses from the cancelled game 7 years after the game was cancelled.
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:37 AM
I highly disagree. Again, just look at the Skrall pattern.
🤘 1
Not 100% exact, but pretty damn close. With this in mind, they aren't exactly a-like, but there is some story relevance connect to the in-game bosses and the Elemental Lords. (edited)
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V A H K I T I 20-Mar-18 12:41 AM
Bruh
You're really trying to use THIS as your argument? Pac
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:42 AM
Liam, why do you do this.
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V A H K I T I 20-Mar-18 12:42 AM
Cause I like seeing the world suffer. 😛
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:42 AM
I hate this cynicism from literally everyone.
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Kaylie Vinchenstein 20-Mar-18 12:43 AM
*realism
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:43 AM
No.
Cynicism, tossing off any reasonable connection for sake of overall not giving a damn, or wanting things to be exactly what they want them to be, that being forcefully tossing away the possibility of relation with the ACTUAL SAME FUCKING SERIES it's connected to.
Oh, G2 isn't connected to G1, oh no, it's not the Toa's training at all, it's clearly completely different. Yeah, that these same characters by name and appearance clearly have no connection to the original Toa, to whom they very clearly are....
Oh, this lost game's bosses (who might I add had concept art for so LEGO could have used it as inspiration for the Elemental lords, as uncreative as it ultimately is) have no relation to later things in the lore, oh not at all. It's clearly them just basing it off of something else entirely, completely forgetting the old lore.
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Kaylie Vinchenstein 20-Mar-18 12:51 AM
wouldn't be the first time
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V A H K I T I 20-Mar-18 12:51 AM
I was just shitposting honestly. Chill my dude. 😛
You take this sht waaaaay too seriously
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:51 AM
Oh, the Skrall shield design is so common, lego totally didn't base it off of any of their older produced work, no they clearly were just lazy and took it from pre-existing designs, completely tossing out every other option.
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V A H K I T I 20-Mar-18 12:51 AM
>Produced work
M8, Lego maybe only even SAW that level once or twice. Just saying. 😛
You can't even access it normally in this build
it might not have even been in the beta if Onua's level is any indication
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Kaylie Vinchenstein 20-Mar-18 12:53 AM
That's not even beginning to mention how it was many different groups that worked on these various bionicle products... only going back to LEGO to check if what they were doing was fine. (edited)
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:53 AM
Dude, Bionicle for me is like Jesus or self-love for others. I'm not saying it's perfect, but have a damn open mind to the possibility of things. My whole life is literally based off of the philosophy adapted from the three virtues. Friendship-Family support, doing one's duty, and finding who one is as a person.
Laugh at me, but know that the truth I know has worked for me.
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V A H K I T I 20-Mar-18 12:54 AM
I'm not laughing but...
I got the UDD symbol permanently inked into my arm because of its influence on my life.
And I'M telling you you're taking it a bit too seriously
That... should say something my dude. 😐
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:55 AM
Pitiful, maybe. But when you have literally no friends, no human interaction, no one to be around, literally living under a rock, you will observe and understand what works.
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V A H K I T I 20-Mar-18 12:55 AM
I never said it was pitiful man, don't put words in my mouth. Pac
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Kaylie Vinchenstein 20-Mar-18 12:55 AM
None of us did.
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:57 AM
Personally I am not one to tattoo, I am one to make. And I am not putting words in your mouths, that is not my intent, I just mentioned it as a possibility of rationalizing it for one looking at my life and being.
I realize my existence is pitiful and sad. I don't think others necessarily think me like that, but still. (edited)
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Kaylie Vinchenstein 20-Mar-18 12:59 AM
Personally, it is just realistic thinking. I've been scorned, extremely disappointed, and even had anxiety attacks trying to piece together things without taking into account basic rational like human nature, business practices, ect... That's why I learned to be realistic about things, not to be cynical, but to be better prepared for reality and in some cases even get a pleasant surprise.
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ⴳ Imrukii (Not Dave) 20-Mar-18 12:59 AM
With that in mind, yes it is possible that LEGO didn't give two shits to look at their past material, but the connections, at least to me, seem too coincidental to be made up of completely foreign notions.
I consider myself a realist, with other things. I guess I just rationalize it differently than others. (edited)
Like, I know I am a Human Being, I know that I am mortal, but I look to fictional idolized, but NOT glorified, to guide myself as a person. To see the ways of others, real and fictional, to help me find my way in life.
Since, others, my relatives, elsewhere alone have failed to bring me guidance in life, failing to set me a good way because of ignorance to the truth of a certain matter. Such as with that one school. In fact, that experience is what brought me closer to Bionicle as a personal guiding force.
So, maybe I am a bit zealous, maybe. But, I always try ti keep an open mind, and not get automatically angry, and listen to all points of view. But when I keep hearing the same negative thought from the whole of a matter outside of me, than it just boxes me in. I listen, I don't rationalize the logic at hand, I listen more, study, try to understand it, and it all just falls back to logical fallacy. It's like trying to find my way around a damn hedgemaze, all ways are there and open, but all edges blend into the greenery. That the issue is not the maze itself, but the composition.
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Kaylie Vinchenstein 20-Mar-18 01:17 AM
Look, I don't want to bring you down, because it's great you found philosophical improvement through fiction. But #1. You really don't need to take other opinions of that fiction so seriously... You're fully free to believe what you want, everyone else is just explaining their own opinions. and #2. You really don't need to go into an in-depth backstory to explain your view point. Brevity is fine. ALSO @Founding Friends MAKE UP YOUR MIND ABOUT HOW YOU WANT THE SERVER TO BE ORGANIZED AND LABELED ALREADY!
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😺 QSKSw (Josie) 20-Mar-18 01:17 AM
we're working it out now
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Kaylie Vinchenstein 20-Mar-18 01:18 AM
I noticed
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Ibbie 20-Mar-18 01:18 AM
This is mid-organization
We can't hold back updates until the push of a button
We update in real-time boi
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V A H K I T I 20-Mar-18 01:18 AM
Hey guess what
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🐠 Pohatu-Marxism (Jonah) 20-Mar-18 01:18 AM
Sorry, we finally came to an agreement on how this should be organized. Won't happen again. Please understand.
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😺 QSKSw (Josie) 20-Mar-18 01:18 AM
the category with the 13 channels is an eye sore and something needed to be done.
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🐠 Pohatu-Marxism (Jonah) 20-Mar-18 01:18 AM
Please understand.
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Ibbie 20-Mar-18 01:19 AM
Where did you find that image? HMM
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Kaylie Vinchenstein 20-Mar-18 01:19 AM
never seen that image before
Noose
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Swordsworth 20-Mar-18 01:19 AM
GWchadThink pinging everyone
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DarkTakanuva 20-Mar-18 01:20 AM
pls don't
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😺 QSKSw (Josie) 20-Mar-18 01:20 AM
Noose
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Xzocka 20-Mar-18 01:20 AM
why have i been summoned
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ShroomHWD 20-Mar-18 01:20 AM
Liam ngl but that image is absolutely cursed
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ⴳ Imrukii (Not Dave) 20-Mar-18 01:21 AM
Well, I suppose I cannot tell if I am writing or speaking in brevity, writing or speaking concisely. And I apologize if I make the assumption that my self-rationalization is taken as pitiful. I have had many very bad experienced where other have looked down upon me as a person because I have found guidance in fiction. Additionally, on the note of not knowing if I am speaking or writing clearly, I have had a very difficult time throughout my life verbalizing my words, I still do IRL, hence why you guys otherwise know me as 'The Language Guy', but can't think up words to express his intent.
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Ay Star 20-Mar-18 01:21 AM
reeeee
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😺 QSKSw (Josie) 20-Mar-18 01:21 AM
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DarkTakanuva 20-Mar-18 01:22 AM
Tahnok the sailor man
DatBoh 2
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V A H K I T I 20-Mar-18 01:22 AM
👏
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ShroomHWD 20-Mar-18 01:22 AM
What a precious bohrok
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Xzocka 20-Mar-18 01:22 AM
The proportions are startlingly accurate
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ShroomHWD 20-Mar-18 01:22 AM
I want to protect it
Even though with arms like those it can totally protect itself
It's 5am idk why I'm talking bye
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Fobo 20-Mar-18 01:23 AM
Who THE FUCK dares
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V A H K I T I 20-Mar-18 01:24 AM
( ͡° ͜ʖ ͡°)
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Fobo 20-Mar-18 01:24 AM
pls
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ⴳ Imrukii (Not Dave) 20-Mar-18 01:24 AM
Boh Boh, fiddle me be, being a Swolnok is alright to me.
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Aurora 20-Mar-18 01:26 AM
srs
srs
(╯°□°)╯︵ ┻━┻
v(°□°`v)
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V A H K I T I 20-Mar-18 01:30 AM
( ͡° ͜ʖ ͡°)
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Aurora 20-Mar-18 01:30 AM
<(°_°`>)
I guess
it
isn't
that bad
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V A H K I T I 20-Mar-18 01:31 AM
(> ͡° ͜ʖ ͡°)> ||_
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Aurora 20-Mar-18 01:31 AM
u(-_-`u)
┬─┬ ノ( ゜-゜ノ)
( ゜-゜) sry 4 bein a dik
a big floopy one ( ._. )
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V A H K I T I 20-Mar-18 01:35 AM
🅱enis
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Aurora 20-Mar-18 01:36 AM
v(°° v)
( |*)(=)( \ )( | )(. *) (edited)
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V A H K I T I 20-Mar-18 01:39 AM
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Doctor U 20-Mar-18 01:40 AM
@ⴳ Imrukii (Not Dave) I didnt meant to say these things as a personal attack. I get that Bonkle is important to yoy as it is important to me. I just would like to point out that some tropes are just tropes like those ELs and Lego clearly didnt plan the softreboot or reboot of the line in '09/15 that well. The truth is that the story even if it was deep was there to sell toys. Nothing more. (edited)
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😺 QSKSw (Josie) 20-Mar-18 01:43 AM
it is safe now
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V A H K I T I 20-Mar-18 01:43 AM
👄 1
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Shinebox 20-Mar-18 02:02 AM
I hope Ned gets his Ice Cream. ;_;7
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Ondrik🅱 (Ondrej) 20-Mar-18 09:29 AM
Do the logos work?
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Ondrik🅱 (Ondrej) 20-Mar-18 10:05 AM
I found all the errors in the german translation and corrected them.
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ShadowDraikana 20-Mar-18 10:21 AM
@Ondrik🅱 (Ondrej) Does any German text show up as XXX in-game?
also who the hell tagged me?
@darkeluim How goes the French translation?
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Ondrik🅱 (Ondrej) 20-Mar-18 10:45 AM
Idk, I am just translating it as far as I can and then I will launch the game
Also, is it possible to add new languages to the database?
Any programs I can use for opening .slb files?
Notepad++ doesn't work
@darkeluim if you insert NKc, it comes out as ç
just FYI
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ShadowDraikana 20-Mar-18 10:54 AM
Just use a hex editor
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Ondrik🅱 (Ondrej) 20-Mar-18 12:33 PM
Fixed my slb (txt has a lot of question marks)
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sad weeb noises 20-Mar-18 01:09 PM
why was i summoned
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darkeluim 20-Mar-18 01:29 PM
@Ondrik🅱 (Ondrej) thanks for the info i will try it out
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Ondrik🅱 (Ondrej) 20-Mar-18 01:29 PM
But that's if it's ASCII encoded
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darkeluim 20-Mar-18 01:30 PM
i will try wen i got time
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Ondrik🅱 (Ondrej) 20-Mar-18 01:30 PM
OK
I just saw it in the German Fluff file, where the languages were in the language (Français etc) To avoid inconsistency (Fluff_en has them in english) I rewrote them to German as well as fixed some word choices that were a little odd to me
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darkeluim 20-Mar-18 01:33 PM
@ShadowDraikana well i m still trying to solve the ç problem , i looked a little bit only ( beccause i didn't have mutch time last time ,lot of work) but i didn't found other problems yet about french language.i know that other language like dutch have erros sutch as the XXX display instead of text (means misssing text probably)
fluff file?
where are those fluff file you're talking about @Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 20-Mar-18 01:36 PM
Install directory/Data/Levels/Lev1/Fluff_en.slb
main menu and things like that
we see that demo was planned and the secret levels too
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darkeluim 20-Mar-18 01:36 PM
ah you means these
files
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Ondrik🅱 (Ondrej) 20-Mar-18 01:38 PM
yeah
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darkeluim 20-Mar-18 01:38 PM
didn't understand,sorry XD
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Ondrik🅱 (Ondrej) 20-Mar-18 01:43 PM
Any help?
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darkeluim 20-Mar-18 01:43 PM
did you already tried out NKc like you tolde me?
seems you have done something incorrect with fluff files
because those XXX are not present in english
but with some other language
XXX means probably he can not display text there (edited)
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Ondrik🅱 (Ondrej) 20-Mar-18 01:45 PM
Yeah I lengthened some sentences which made the file bigger
My father just told me that that might be the problem 😦
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darkeluim 20-Mar-18 01:45 PM
that is bad
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Ondrik🅱 (Ondrej) 20-Mar-18 01:45 PM
because some programs check for file size and that's why you use hex editors
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darkeluim 20-Mar-18 01:46 PM
because you need to consider that lenght of each instructions
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Ondrik🅱 (Ondrej) 20-Mar-18 01:47 PM
Oh
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darkeluim 20-Mar-18 01:47 PM
if you keep the same it might be ok but
changing it is not good
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Ondrik🅱 (Ondrej) 20-Mar-18 01:48 PM
also, I told you about NKc because French showed up like FraNKcais And I speak a little bit of french
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darkeluim 20-Mar-18 01:49 PM
well in lev 3 it is .NKc and displays uppercase é instead of ç (edited)
you said NKc was for ascii right?
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Ondrik🅱 (Ondrej) 20-Mar-18 01:52 PM
wait
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darkeluim 20-Mar-18 01:53 PM
try ansi
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Ondrik🅱 (Ondrej) 20-Mar-18 01:56 PM
right here
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darkeluim 20-Mar-18 01:59 PM
yep i saw it too (edited)
but it seems that it doesn't display the good char (edited)
and i don't know if it is because of the .NK who is not used to dipslay ç ,it means developers made a mistake or if it is because of the font witch i would like to edit but it seems compressed or something ,means i can't acess to the front
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😺 QSKSw (Josie) 20-Mar-18 02:11 PM
Is one of the copies of MNOG on BMP able to save? I'm unclear.
I can tell there's an unedited copy and one that has a complete save built in, but is there a version that can save normally?
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darkeluim 20-Mar-18 02:28 PM
i think there was some python script for it ,not sure (edited)
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😺 QSKSw (Josie) 20-Mar-18 02:30 PM
👉 😎 👉
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😺 QSKSw (Josie) 20-Mar-18 02:37 PM
There we go then! @OofOuchOwie, they got ya covered!
Thank you! ❤
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darkeluim 20-Mar-18 02:38 PM
no problem
🍌 1
Pac 1
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V A H K I T I 20-Mar-18 03:09 PM
?
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Ondrik🅱 (Ondrej) 20-Mar-18 03:11 PM
Now that SCRP no longer crashes, I am going to try and set a Legit Any% Inbounds Onua IL record
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V A H K I T I 20-Mar-18 03:13 PM
It still crashes to dig the caves, but if I recall, you found a boundary break for getting out of the stalactite cage anyways. 😛
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Ondrik🅱 (Ondrej) 20-Mar-18 03:14 PM
Yes, I can do that
But I need to get my OBS working
FeelsBadMan
FeelsBadMan 1
YES IT WORKS!
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Bitl 20-Mar-18 05:15 PM
here's a little exe i made for those who don't have a numpad but still want to use debug controls. just press capslock and then when it's enabled use any of the number keys above to do a numpad command. i.e 0 = numpad 0.
its a ahk exe as well
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darkeluim 20-Mar-18 05:17 PM
what does it do?
nevermind i just can't read
it s ok
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V A H K I T I 20-Mar-18 05:21 PM
@Bitl That's already part of the patch though?
The autohotkey script completely remaps the debug cam controls. Pac
F1 activates it, and you control the camera with WASDQE, LShift, and Space
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Bitl 20-Mar-18 05:23 PM
oh
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V A H K I T I 20-Mar-18 05:23 PM
😛
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Aurora 20-Mar-18 09:47 PM
Does anyone have more rahi backgrounds that I can put my bugs in?
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V A H K I T I 20-Mar-18 09:48 PM
Style guides my dude
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Aurora 20-Mar-18 09:49 PM
oowuh
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Deleted User 20-Mar-18 09:55 PM
i posted the download link somewhere
use the search bar
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V A H K I T I 20-Mar-18 09:55 PM
Or just get them off BMP?
😛
Preserving BIONICLE media for past, current, and future BIONICLE fans.
End of the page.
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Aurora 20-Mar-18 09:57 PM
:o
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Deleted User 20-Mar-18 09:57 PM
there's a dedicated page for the style guide, and it doesn't even list those
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V A H K I T I 20-Mar-18 09:59 PM
?
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Bitl 20-Mar-18 10:00 PM
is it the actual legitimate style guide
like scans from it without the ponies
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V A H K I T I 20-Mar-18 10:01 PM
Wot
Rip 2 seconds from a Jontron video and get 300,000+ views. What even is Youtube. Source is https://www.youtube.com/watch?v=jHepjitYJmM
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Bitl 20-Mar-18 10:02 PM
he said he had the 2001-2003 style guide earlier
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V A H K I T I 20-Mar-18 10:03 PM
And... where do ponies play into that? xD
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Bitl 20-Mar-18 10:04 PM
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Ibbie 20-Mar-18 10:06 PM
Dozens of matoran lost their lives when Po-Wahi was terrorized by the pony-nui
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V A H K I T I 20-Mar-18 10:11 PM
Kek
Anyways, I actually forgot the style guides had physical counterparts TBH. BMP has the CDs.
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Aurora 20-Mar-18 10:23 PM
I can't
open
the picture files
Because they are psd
hepl
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Deleted User 20-Mar-18 10:27 PM
get a job and buy a photoshop subscription (edited)
or learn how to pirate
or get the gimp or krita
you have options
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The Shadow Emperor 20-Mar-18 10:29 PM
https://pixlr.com/editor/ can open .psd files
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V A H K I T I 20-Mar-18 10:34 PM
Or just use the Paint.net PSD plugin. 😛
Since he already uses Paint.net
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😺 QSKSw (Josie) 20-Mar-18 10:39 PM
There's also an EPS plugin in-case you want that.
I'll get him all my bookmarks.
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😺 QSKSw (Josie) 20-Mar-18 10:54 PM
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Aurora 20-Mar-18 10:54 PM
Thx frien
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😺 QSKSw (Josie) 20-Mar-18 10:56 PM
I'll send you the rest of my bookmarks relevant to Paint.net as soon as I have them all gathered.
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Aurora 20-Mar-18 10:57 PM
Yay!
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😺 QSKSw (Josie) 22-Mar-18 02:07 AM
Made new Twitter header. Was getting bored with my Loading Screen Parody.
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V A H K I T I 22-Mar-18 02:07 AM
Noice
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ShadowDraikana 22-Mar-18 02:08 AM
👍
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😺 QSKSw (Josie) 22-Mar-18 02:08 AM
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Deleted User 22-Mar-18 01:16 PM
thanks doc
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Bitl 22-Mar-18 02:47 PM
letting you all know that you can install LOMN on a USB and run it
❤ 4
everything is contained in the directory and it all runs smoothly
only thing that needs editing is the launcher so you can run it without admin access
❤ 1
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V A H K I T I 22-Mar-18 08:38 PM
invadebelong: “ My friend requested me to draw this because he was doing a bunch of videos on the bionicle game that was never release call the legend of mata nui from 2001 Check him out at “The...
❤ 1
@BleedingNova (Dacotah)
He did dis
doot 1
He gud boi
Lubba 1
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😺 QSKSw (Josie) 22-Mar-18 08:47 PM
The thing I made had the wrong hashtag.
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Freerey 22-Mar-18 10:42 PM
hoooray now we can play LoMN like Minecraft
mineycrafta 5
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Ondrik🅱 (Ondrej) 23-Mar-18 01:22 AM
So are you guys still hoping that someone with a beta copy will come up or are you working with the alpha?
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😺 QSKSw (Josie) 23-Mar-18 01:25 AM
Alpha. They're doing good work here getting it patched up.
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Deleted User 23-Mar-18 01:28 AM
beta copy would be nice though
👍 5
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Ondrik🅱 (Ondrej) 23-Mar-18 11:45 AM
I found this here: http://www.bzpower.com/board/topic/21494-bionicle-legend-of-mata-nui-discussion-topic/ It'd be nice to talk to DeepBrick again - there's a bunch of stuff comparable to the cancelled game that has slipped onto the internet. Some of it LEGO is even aware of, and they just don't care. The idea that LEGO's legal team would swoop down on him if he shared his copy is patently absurd - nobody cares about that game except for us. They just can't explicitly grant permission for him to upload it because they have to protect their IPs.
Page 1 of 2 - Bionicle: Legend Of Mata Nui Discussion Topic - posted in Bionicle Discussion: A topic to discuss the unreleased and as yet unleaked Bionicle game that was set to define the canon of Bionicle. First of all let me reiterate that thi...
Might not be relevant tho
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Ondrik🅱 (Ondrej) 23-Mar-18 11:53 AM
I just had a scary thought come to mind
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Deleted User 23-Mar-18 11:54 AM
don't see the point in passive aggressively complaining about deepbrick like that for all we know, he's just moved on with his life (edited)
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Ondrik🅱 (Ondrej) 23-Mar-18 11:54 AM
Yeah
Maybe he even destroyed the CD and any trace of the game because he got spammed
In that case, hope is lost
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joint-Dogg666 23-Mar-18 12:21 PM
Probably he just decided that he had nothing to gain by sharing the beta
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Seruwu😺 23-Mar-18 12:29 PM
deepbrick is probably dead somewhere in a pithole of shame
his one and only got released to the public and is probably saddened by the fact that we didn't get in trouble
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känser 23-Mar-18 12:32 PM
it didnt
this is a different one and only
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Seruwu😺 23-Mar-18 12:33 PM
by that i meant the game's alpha got released, not his version
also didn't he contact a lego employee before deciding to releasing it
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Ondrik🅱 (Ondrej) 23-Mar-18 01:31 PM
Is it even possible to get past finding Gali's Grappling Hook? I always die before making it out of the water
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ShadowDraikana 23-Mar-18 01:33 PM
it's the water bug thanks to the textures edit
try the troubleshooting technique on it
@V A H K I T I speaking of that there isn't anything in the info page about it
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Ondrik🅱 (Ondrej) 23-Mar-18 02:16 PM
which troubleshooting technique?
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ShadowDraikana 23-Mar-18 02:17 PM
Basically leave that area then reenter it
Until we find what is causing the bug I've removed the texture file because this getting incredibly annoying
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Ondrik🅱 (Ondrej) 23-Mar-18 02:20 PM
Yeah I tried that but the breath timer runs out before I can get to the top 😦
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ShadowDraikana 23-Mar-18 02:21 PM
?
that's... strange
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Deleted User 23-Mar-18 02:28 PM
@Ondrik🅱 (Ondrej) just debug yourself the kaukau and a bunch of energy points
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ShadowDraikana 23-Mar-18 02:30 PM
Oh that part
it's difficult to do that; sorry I was thinking of the wrong area
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Ondrik🅱 (Ondrej) 23-Mar-18 02:32 PM
@Deleted User I saw that in the Beaverhouse vid they were able to get out 2nd try
and I don't want to cheat
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Deleted User 23-Mar-18 02:32 PM
oh, you speedrunning?
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Ondrik🅱 (Ondrej) 23-Mar-18 02:36 PM
Yes (edited)
I want to get WR 😃
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Deleted User 23-Mar-18 02:37 PM
i don't think you got much competition there
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Ondrik🅱 (Ondrej) 23-Mar-18 03:01 PM
omegalul
Also, I think there will be a debug-menu allowed category (only used when necessary). So... more competition there?
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ShadowDraikana 23-Mar-18 03:03 PM
@Ondrik🅱 (Ondrej) You submitting these speedruns?
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😺 QSKSw (Josie) 23-Mar-18 03:07 PM
[11:54 AM] @Ondrik🅱 (Ondrej): Maybe he even destroyed the CD because he got spammed (edited)
Oh he BETTER not have Martin Shkreli'd it.
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ShadowDraikana 23-Mar-18 03:20 PM
If he did my suggestion is that he look over his shoulder at all times 🕵
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Ondrik🅱 (Ondrej) 23-Mar-18 03:21 PM
@ShadowDraikana speedrun.com page isn’t up and I don’t know how to make one
maybe SDA?
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ShadowDraikana 23-Mar-18 03:22 PM
I can submit one
In fact what's your handle there?
(PM me)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:29 PM
I like how whenua's hut has time lord technology (edited)
it's bigger on the inside
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:41 PM
Haha, I like the onua dance
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ShadowDraikana 23-Mar-18 04:43 PM
it's the only one that has voices btw
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:46 PM
Okay
now there are tohungas asking for a pet bug, a miners pick and a kanoka disk...do I find them in the mines or around the village?
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ShadowDraikana 23-Mar-18 04:49 PM
they are found around the village and elsewhere
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:49 PM
Ive seen two picks in the village, but I don't seem to be able to pick them up or anything...
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Doctor U 23-Mar-18 04:50 PM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 You will find the pick elsewhere
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:51 PM
Okay
So, is it autosave?
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ShadowDraikana 23-Mar-18 04:54 PM
yep, each door is a save point
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 04:54 PM
Okay
good to know
nice game
runs way smoother than I expected it to be on my pc
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Ondrik🅱 (Ondrej) 23-Mar-18 05:05 PM
Can't get past here, any help?
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JrMasterModelBuilder 23-Mar-18 05:07 PM
Try the mask of speed?
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Ondrik🅱 (Ondrej) 23-Mar-18 05:08 PM
Don't have it yet
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emily (peri) 23-Mar-18 05:40 PM
gotta get it then!
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ShadowDraikana 23-Mar-18 07:38 PM
yeah you have to find the bull track
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-18 07:39 PM
Thanks for telling me how to do that for when I get there 😂 (edited)
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Toa Aletrax 24-Mar-18 05:07 AM
I should try reinstalling the game, I guess
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Ondrik🅱 (Ondrej) 24-Mar-18 05:16 AM
On BLR2, the Kane-Ra roars so hard my game crashes
FeelsBadMan
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Ondrik🅱 (Ondrej) 24-Mar-18 05:36 AM
Also, how are you supposed to fight that boss after exiting Le-Koro?
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Deleted User 24-Mar-18 06:21 AM
delete nuirama.chr problem solved meme
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Ondrik🅱 (Ondrej) 24-Mar-18 06:33 AM
I think you forgot the Kappa
didn't you?
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Deleted User 24-Mar-18 06:48 AM
not familiar with that one
well
don't really get that one
don't use twitch
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Ondrik🅱 (Ondrej) 24-Mar-18 08:14 AM
Can you help me with TA04?
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Deleted User 24-Mar-18 09:38 AM
probably not my area of expertise, but what's up?
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Ondrik🅱 (Ondrej) 24-Mar-18 09:43 AM
Whenever I try to get over there i die because the lava stones fall down
Hau doesn't help
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ShadowDraikana 24-Mar-18 10:09 AM
@Ondrik🅱 (Ondrej) MOVE. Do NOT let the bull charge from the idle position
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 10:19 AM
Sadly I can only see the onua dance once
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Ondrik🅱 (Ondrej) 24-Mar-18 10:24 AM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 You can reload the level (start over) and then you can see it againè
¨
!
Also, can you even get out of kuta?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 10:24 AM
Who?
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ShadowDraikana 24-Mar-18 10:24 AM
@Ondrik🅱 (Ondrej) Nope
because we didn't add a trigger for it
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Ondrik🅱 (Ondrej) 24-Mar-18 10:25 AM
oh
how hard would it be?
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ShadowDraikana 24-Mar-18 10:26 AM
probably not too difficult if the trigger files are like the pos.slb
but idk where I'd link it to
the ultimate goal would be to break this down based on the Kaita cutscene seen in the beta
and organize the triggers/spawns for Kuta based on the overall order we want
which we can't do atm
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Ondrik🅱 (Ondrej) 24-Mar-18 10:35 AM
Ok
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 10:36 AM
gotta say, I love the dancing tohunga in the launcher
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 11:03 AM
Okay so, how do I use onua's glappling claw? I couldn't read what it said... (edited)
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Orikume (Space Waifu) 24-Mar-18 11:09 AM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 space bar should work.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 11:11 AM
Okay
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 01:05 PM
Alright...so I'm at this giant spider and it's cobweb looks like I could climb it and that there's a 'door' on top of there, is that correct?
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Ondrik🅱 (Ondrej) 24-Mar-18 01:36 PM
I am streaming this game live on Twitch, can I post the link?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 01:40 PM
I'd wanna stream it, but obs would will crash my pc
If I have a faster pc, I'd stream it
but to stream a game I've already played?
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Ondrik🅱 (Ondrej) 24-Mar-18 01:41 PM
I speedrun this game
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 01:41 PM
Haha I don't
I would stream tmop
Cause I haven't played that game yet cause I have a 32 bit system
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darkeluim 24-Mar-18 01:49 PM
32 bit system still exist? wow
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Hexadecimal Mantis 24-Mar-18 01:55 PM
32 isn't inferior
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darkeluim 24-Mar-18 01:56 PM
i know i know but lot of people has 64 bit system
i mean don't see that mutch 32 bit system
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 01:57 PM
Screw you, blame my father for apparently not letting me have a new device
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darkeluim 24-Mar-18 01:57 PM
i'm not blaming you dude XD
i had a 32 bit system too
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 01:58 PM
All devices I've had in my entire life have been second handed
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darkeluim 24-Mar-18 01:58 PM
i know the felling
it was the same for me... but you will see ,one day it will change
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:11 PM
Oh lol, just realized its you @darkeluim 😂
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darkeluim 24-Mar-18 02:11 PM
XD
no problem
btw i will change my image profile back ( had to change it for "work" prupose)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:13 PM
Ah okay
but...with the spider...do I climb up the cobweb?
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ShadowDraikana 24-Mar-18 02:15 PM
nope
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:16 PM
okay
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ShadowDraikana 24-Mar-18 02:16 PM
I assume you went to the Nui Jaga room already
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:16 PM
Yes
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ShadowDraikana 24-Mar-18 02:16 PM
and you gave yourself the long grapple
Head back to the room where you met Kapura
and look for a grapple point on the ceiling
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:18 PM
The ta matoran?
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ShadowDraikana 24-Mar-18 02:22 PM
ye
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:26 PM
Found the grapple point, but can't seem to reach it
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ShadowDraikana 24-Mar-18 02:27 PM
Did you use the debug menu to give yourself the long grapple?
(since you can't reach the matoran who normally gives it to you)
and iirc you have to be directly under the box to get a lock on it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:28 PM
I used debug cam to get there
to get to the matoran
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ShadowDraikana 24-Mar-18 02:29 PM
oh
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:29 PM
But I accidentally teleported myself back to the beach with debug menu....
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ShadowDraikana 24-Mar-18 02:30 PM
btw the room where Kapura is = ATRM in the warp list
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 02:30 PM
Thanks
that helped
Still can't seem to reach it...
Got it
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ShadowDraikana 24-Mar-18 03:01 PM
cool
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 03:08 PM
okay, I thought I could totally cheat using that debug menu to play as kopaka in an onua level (edited)
but then the game crached 😂
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ShadowDraikana 24-Mar-18 03:18 PM
OH
The debug menu causes a crash if you change to anyone but Onua or Gali
unknown why as of yet
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 03:20 PM
oh, so it's not cheating..?
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ShadowDraikana 24-Mar-18 03:20 PM
Well technically
it is
Just be aware that for right now only switching to Onua and Gali works
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 03:22 PM
okay
I kinda cheated by giving me like an unlimited amount of energy for the mask power
.......but I only needed a little
but it moves so fast in the debug menu
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ShadowDraikana 24-Mar-18 03:27 PM
Yeah its extremely finicky
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 03:30 PM
Can that be changed? (edited)
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ShadowDraikana 24-Mar-18 03:31 PM
I think Vahkiti's script does something like that, though I haven't used it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 03:33 PM
Okay
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 04:38 PM
I'm in a maze?
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ShadowDraikana 24-Mar-18 04:39 PM
yep
The solution is surprisingly easy from the start point
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 04:40 PM
Okay
How easy?
I went right
I can't stand mazes....
can't I just smash through it?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 05:05 PM
Found the way
I kno da wey
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justframbo 24-Mar-18 05:18 PM
im glad i made tahus sword glow
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 05:19 PM
Lol
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 05:41 PM
It's quiet in the level of the earth elemental...
Okay, so how do I defeat that creature?
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justframbo 24-Mar-18 06:14 PM
hello there
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 06:17 PM
Genius
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Ibbie 24-Mar-18 06:19 PM
General Kenobi!
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-18 06:21 PM
Okay...I set the language to dutch for the sake of my puny language, and now I see XXX in the main menu 😂 (edited)
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ShadowDraikana 24-Mar-18 08:01 PM
Dutch language files are incomplete, that's why
default text for missing stuff is XXX
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ryanwascool777 24-Mar-18 08:16 PM
Can you unban me from Discord Mr Beaver man?
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ShadowDraikana 24-Mar-18 08:17 PM
I think I know who this one is
@🐠 Pohatu-Marxism (Jonah)
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V A H K I T I 24-Mar-18 08:17 PM
Wot
I don't think that's Makuty. I'm pre sure I've seen Toast before
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ShadowDraikana 24-Mar-18 08:18 PM
So how is he here if he's banned?
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ryanwascool777 24-Mar-18 08:18 PM
Yeah Ryan is pretty cool
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V A H K I T I 24-Mar-18 08:18 PM
Ye
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ryanwascool777 24-Mar-18 08:18 PM
Oh I'm unbanned now thanks Mr Beaver Man
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V A H K I T I 24-Mar-18 08:19 PM
I don't think you were ever banned in the first place. Pac
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ryanwascool777 24-Mar-18 08:19 PM
I think you may be right Liam
But it's just a theory
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🐠 Pohatu-Marxism (Jonah) 24-Mar-18 08:38 PM
Why was I mentioned?
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ShadowDraikana 24-Mar-18 10:33 PM
Sorry I thought he was an alt of Makuty
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😺 QSKSw (Josie) 24-Mar-18 11:45 PM
????
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Deleted User 24-Mar-18 11:52 PM
maktuy? the bionic man? the guy who couldn't contain his sergal obsession?
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ShadowDraikana 24-Mar-18 11:53 PM
I tagged Jonah because I thought Toast was Makuty
sorry for the confusion
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 24-Mar-18 11:54 PM
No, I understand that; I got a call about BMOP that went away in a split second, I was confused.
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ShadowDraikana 24-Mar-18 11:57 PM
Oh
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 05:31 AM
So, how do I defeat the earth elemental?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 06:33 AM
@Team Litestone
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Deleted User 25-Mar-18 06:37 AM
try asking @V A H K I T I
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 08:40 AM
@Founding Friends
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Ondrik🅱 (Ondrej) 25-Mar-18 08:58 AM
I can't get to teleport to the camera
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 09:22 AM
control /
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Ondrik🅱 (Ondrej) 25-Mar-18 09:22 AM
yeah
found it
i have german keyboard settings
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 09:22 AM
I've been looking for that as well
nein
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Ondrik🅱 (Ondrej) 25-Mar-18 09:31 AM
doch
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ShadowDraikana 25-Mar-18 10:22 AM
usually just / works
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 10:24 AM
oi @ShadowDraikana, do you know I can defeat the earth elemental? (edited)
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ShadowDraikana 25-Mar-18 10:26 AM
You're not the only one who has a consistent problem with it
use the earthquake glyph to stun it
then use your energy ball on it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 10:40 AM
the green one right?
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Ondrik🅱 (Ondrej) 25-Mar-18 10:41 AM
Debugging this game in a nutshell: https://xkcd.com/1739/
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 10:42 AM
lol
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ShadowDraikana 25-Mar-18 10:44 AM
lmao
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Ondrik🅱 (Ondrej) 25-Mar-18 10:44 AM
right?
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ShadowDraikana 25-Mar-18 10:44 AM
I mean that's basically this and Rock Raiders in a nutshell
❤ 2
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Hexadecimal Mantis 25-Mar-18 10:45 AM
Basically what happens to me when i debug anything
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ShadowDraikana 25-Mar-18 10:46 AM
What happened to me when I screwed with the osi
we don't talk about that, lol
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 10:53 AM
Okay so...I got this little cut scene, but now whenever I hit him I don't get aan animation that makes it look like He's affected by the attack
Never mind...just had to hit him once witg the red sphere
and that brings me to the next bug...in the tunnel after you get the stong, don't walk all the way to the end cause you'll fall off the edge and the game will crash
And whenua doesn't talk...
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ShadowDraikana 25-Mar-18 11:03 AM
yeah there isn't a trigger for completing the level
yep
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:04 AM
Sooo..then what...?
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ShadowDraikana 25-Mar-18 11:04 AM
we're hoping to get it set up so the game loads the Onua meets Gali cutscene and from there start her level
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:05 AM
And now?
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ShadowDraikana 25-Mar-18 11:06 AM
Start Gali's level from the menu
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:06 AM
If I press quit in the pause menu, the game crashes
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ShadowDraikana 25-Mar-18 11:07 AM
Ye that area is on the known quit crash list
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:07 AM
okay
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ShadowDraikana 25-Mar-18 11:07 AM
unknown why
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:07 AM
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ShadowDraikana 25-Mar-18 11:07 AM
Yeah it's a weird mess
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:08 AM
So just restart the game? (edited)
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ShadowDraikana 25-Mar-18 11:08 AM
yes
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:08 AM
and load galis level
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ShadowDraikana 25-Mar-18 11:08 AM
yep
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:08 AM
Okay
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ShadowDraikana 25-Mar-18 11:09 AM
warning: loading a save in her level causes no shortage of problems
like entering water will cause a crash
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:10 AM
oh...
yeah...the game still needs work, but you have so far is pretty good (edited)
Also, why do I start with the pakari on galis face?
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ShadowDraikana 25-Mar-18 11:18 AM
because in each cutscene the previous toa hands off their masks, and the one they normally have is the one that gets placed on first. So, because Onua wears the Pakari, she ends up with it first. Because she normallys wears the KauKau, which you'll find in her level, Pohatu will start with it, etc.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:19 AM
Why..?
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ShadowDraikana 25-Mar-18 11:23 AM
that's just how this was done
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:37 AM
Haha
also, i didn't see a cutscene at the beginning of either levels
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ShadowDraikana 25-Mar-18 11:41 AM
Onua's cutscene would be the intro video actually
Gali's would be the aforementioned cutscene
Pohatu's and Lewa's levels do have them however
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-18 11:42 AM
Alright
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Ondrik🅱 (Ondrej) 25-Mar-18 12:39 PM
Any chance for a Kuta fix/reorganizing of Makuta?
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ShadowDraikana 25-Mar-18 12:42 PM
It depends on what we can do with the osi
Kuta's spawn I might just move along the Y axis so it shows up on the other side of the room, thus pointing you in tge right direction
or it might just spin me around again, lol
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Ondrik🅱 (Ondrej) 25-Mar-18 12:43 PM
OK
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😺 QSKSw (Josie) 25-Mar-18 01:21 PM
@ShadowDraikana A LANDSLIDE HAS OCCURED.
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Ondrik🅱 (Ondrej) 25-Mar-18 01:41 PM
It would be nice if, when you switch to a mask, it would show the name of the mask and what it is ("Kanohi" + x + ", Mask of " + y)
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ShadowDraikana 25-Mar-18 02:22 PM
@😺 QSKSw (Josie) That was the first thing I turned off in my mod, lol
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😺 QSKSw (Josie) 25-Mar-18 02:23 PM
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ShadowDraikana 25-Mar-18 02:23 PM
Landlsides are bizarre, btw. The fallin maps and cfg values don't make much sense
but I digress
hell the whole game doesn't make sense
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Ondrik🅱 (Ondrej) 25-Mar-18 02:33 PM
This is how I imagined Kata would be played through: https://youtu.be/4_LKFQwb3Hk
My imagination of how the unused "kata" level would be played through
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V A H K I T I 25-Mar-18 02:35 PM
My idea was a little different personally.
Vahkiti (Liam) - Last Sunday at 12:18 AM Based on that cutscene, and the rooms that PST1 and PST2 lead to, plus the fact that Kuta has six different doors. I assume the current layout of the level is only there because those are the only areas that currently WORK. My theory is that the moment you select Makuta's level in the beta, HALF of that cutscene plays. The half up until Akamai turns around to the camera. There always seemed to be a weird cut there. That's when Akamai and Whairua's levels start. (PST1 and PST2) Now both of those levels lead to Man1, and from there eventually to Mana, where the Kaita are presumably supposed to fight the denizens of the area's namesake. After that, the OTHER half of that cutscene plays. Once the Kaita are dissolved, the Toa are whisked away, sans their gold masks to their individual challenge areas that we see in the alpha, ultimately reconvening in the Makuta boss area through one of the six doors in that room, beating him, and then reclaiming their gold masks. This is why they still have them in the ending cutscene.
(edited)
To follow that up, since it was a very old theory, I would assume that you either fight six different phases of Makuta, or one of the Shadow Toa on that track, then move on to the next Toa's challenge area.
Once all six are done, there would either be a final phase, (I'm told you could switch Toa on the fly to fight Makuta, but I forget where that info came from) or the end cutscene would just play.
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Ondrik🅱 (Ondrej) 25-Mar-18 02:38 PM
Ok
also, the raw footage for all of these splices was 9 minutes
lots of crashes
I'm not very good at splicing
The hardest part was Kuta since you can't warp there
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The Shadow Emperor 25-Mar-18 03:58 PM
Page 1 of 4 - New news about LOMN from the creators - posted in Bionicle Discussion: I am now in direct contact with many of the original developers of LOMN. For the sake of anonimity (cant have everybody spamming them) lets call the first one Po...
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😺 QSKSw (Josie) 25-Mar-18 07:08 PM
Should @Galgo's role be upgraded? I feel like people in contact with original developers should be upgraded.
I just checked the date. Four years ago. Communications may have ended. Huh. I need to pay more attention before I say things.
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Deleted User 25-Mar-18 07:42 PM
y'know what i don't miss from forums like bzp?
custom text
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xxxswagbuckxxx 25-Mar-18 08:35 PM
y'know what i want from bzp? the beaverhouse to be in charge. and more bionicle dank memes
👍 1
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Deleted User 25-Mar-18 08:37 PM
i nominate /b/
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2Tie 25-Mar-18 08:37 PM
i nominate /vp/
lenny 1
oranguru
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Hexadecimal Mantis 25-Mar-18 08:58 PM
^^^^^
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ShadowDraikana 25-Mar-18 10:13 PM
what happened in here lol
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Deleted User 25-Mar-18 10:32 PM
disagreements over who'd be more suitable to run bzp
so far it's 3 to 1 in favor of 4chan
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Hexadecimal Mantis 25-Mar-18 10:36 PM
I miss moot
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Deleted User 25-Mar-18 10:37 PM
nah, he burned that bridge
then again, i dunno if the 2ch guy's any better
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Deleted User 25-Mar-18 11:32 PM
probably still datamining, albeit taking advantage of the language barrier this time around
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Ondrik🅱 (Ondrej) 26-Mar-18 12:34 AM
So... maybe my theory is correct after all
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Ondrik🅱 (Ondrej) 26-Mar-18 12:40 PM
Bionicle: The Legend of Mata Nui - Leaderboard
doot 1
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Ondrik🅱 (Ondrej) 26-Mar-18 02:06 PM
Can anyone help me with Vatuka Nui?
The cutscene of it yelling already played but it simply won't die
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Deleted User 26-Mar-18 02:27 PM
yeah lemme just hop in with that seamless co-op that doesn't exist @V A H K I T I
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Ondrik🅱 (Ondrej) 26-Mar-18 02:35 PM
My game crashes on Vatuka Nui
Whenever I "kill" it, the game goes down with it
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Deleted User 26-Mar-18 02:59 PM
check the bug list (edited)
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ShadowDraikana 26-Mar-18 04:45 PM
I can't kill it either I can confirm that much
that room crashes every time you try quitting
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HangryDave 26-Mar-18 10:45 PM
Is there a way to "beat" the game?
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Ibbie 26-Mar-18 10:47 PM
Short answer, no.
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ShadowDraikana 26-Mar-18 10:48 PM
^
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HangryDave 26-Mar-18 10:49 PM
are there working manas
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Ibbie 26-Mar-18 10:49 PM
No.
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HangryDave 26-Mar-18 10:50 PM
is that why the mana level crashes
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ShadowDraikana 26-Mar-18 10:51 PM
no
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Ibbie 26-Mar-18 10:52 PM
The final level as of the last patch includes one challenge for each Toa inside Mangaia, using the warp menu you can also access levels for Akamai and Wairuha that are believed to have been intended to play before the six Toa challenges but are currently skipped in normal play.
Neither Kaita level has manas crabs, Akamai's is a platforming challenge and Wairuha's is a memory game with the manas control towers but no actual manas.
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HangryDave 26-Mar-18 10:54 PM
memory game, eh?
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Ibbie 26-Mar-18 10:54 PM
As far as is known, absolutely no level data or data of any kind exist for the Makuta and his chamber.
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HangryDave 26-Mar-18 10:54 PM
how does that work
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Ibbie 26-Mar-18 10:55 PM
There are six towers and you have to hit them in the correct order or you have to start over.
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HangryDave 26-Mar-18 10:55 PM
some are already down for me, is that normal
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Ibbie 26-Mar-18 10:56 PM
It's really bad and possibly dysfunctional but I guess that was their idea of a 'Wisdom' challenge.
Whereas extreme Akamai platforming is I guess a 'Valor' challenge. (edited)
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HangryDave 26-Mar-18 10:56 PM
you can literally just jump down lol (edited)
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😺 QSKSw (Josie) 26-Mar-18 11:28 PM
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V A H K I T I 26-Mar-18 11:29 PM
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😺 QSKSw (Josie) 26-Mar-18 11:30 PM
i remaek sign for our hard working bonks over here
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V A H K I T I 26-Mar-18 11:31 PM
Noice
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😺 QSKSw (Josie) 26-Mar-18 11:31 PM
is compliant with us road signs
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 01:03 AM
Still love the dancing tohunga in the launcher
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Ondrik🅱 (Ondrej) 27-Mar-18 01:04 AM
Do you want the Maori to hack this server like they did with BZP?
If not, say Matoran
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V A H K I T I 27-Mar-18 01:05 AM
I might redo the dancy boi actually. THe shadow is a bit crusty, and I know how to do it better now.
It's all a webpage in the launcher hosted independently of the actual program, so I can edit it as I please whenever and everyone will just get it.
Anyways, I found a simple way to capture animations of models in the game. It's the same way I did Galaxy Spice or my Starbound one man band video.
I just converted the stage that the NPCs are spawned in into a green screen by removing all the vertex colours and setting all the textures to a static colour.
Then it's just a matter of keying out the green
I was gonna do a new stream buffer with the Takara scene made transparent, but I gave up when I noticed how weird the other Tohunga looked just floating there. I can despawn them by purposely corrupting their animations, but that kinda takes the piss out of it.
IF I could get @Hexadecimal Mantis's help in setting the camera to a static angle, I COULD isolate Onua's dance specifically into a looping gif.
Same could be done with Tahu and Pohatu I guess since they have unique dances.
On that note, has anyone on @Team Litestone taken a crack at the animation format yet?
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Doctor U 27-Mar-18 03:13 AM
@Ondrik🅱 (Ondrej) I doubt maori care if people usr the term Tohunga
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Yeow 27-Mar-18 03:41 AM
Tohunga was actually one of the words the Maori had problems with way back in 01 or whenever that was
A Tohunga is some kind of expert practicioner (priest, healer, teacher etc), and Lego was using it for just random villagers
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Doctor U 27-Mar-18 04:46 AM
Yeah but I don't know if they care some fans using the term now
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Ondrik🅱 (Ondrej) 27-Mar-18 07:25 AM
well when BZP was using it still after the maori told them not to, there was a big hacker attack towards BZP
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Aurora 27-Mar-18 07:31 AM
Ahh... Those were the days..
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Doctor U 27-Mar-18 07:46 AM
That happened in 2002
And it was BZP so who cares
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Yeow 27-Mar-18 08:15 AM
Well, a lot of people at the time because there was quite a bit of information that was lost because BZP didn't know what a backup was. (edited)
I know it's the cool thing to shit on BZP these days, but they were a pretty amazing site back in the day when everyone was centralized.
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Ondrik🅱 (Ondrej) 27-Mar-18 08:16 AM
omegalul
In my school (like a year ago), my group tried to copy a PowerPoint presentation from a Mac to a PC with a USB. And I, the "computer expert" tried to help them. But the computer didn't accept the stick (It had to fromat it and I didn't know what it meant), so I backed away and let them do their thing. Long story short, the presentation got deleted 1 hour before we had to present it and I got blamed for it. They had a backup, but at home.
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Aurora 27-Mar-18 09:55 AM
Oof
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Doctor U 27-Mar-18 10:10 AM
I never liked BZP because they waged war against other forums like Mask of destiny. I haven't liked BZP for years.
@Yeow
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2Tie 27-Mar-18 10:38 AM
i was pretty active on bzp years ago, but near the end of G1 the fandom became a bit too.. insufferable? for me and i ducked out
tried to come back for G2, saw nothing had really changed, went back into lurking
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Aurora 27-Mar-18 10:40 AM
BZP was all that I knew until 2014
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2Tie 27-Mar-18 10:41 AM
made some good friends on bzp though, back when i was working on a smash bros clone with bonkle characters
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Aurora 27-Mar-18 10:41 AM
Lol
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2Tie 27-Mar-18 10:41 AM
we still have our own lil discord server where we make stuff in UE4 heh
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Doctor U 27-Mar-18 11:33 AM
I always found the site too strict and kiddie. And too American
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:35 AM
damn americans
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Doctor U 27-Mar-18 11:35 AM
Like why should the center of Bionicle be american?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:37 AM
and, WHY THE FUCK IS THE US THE ONE WHO GETS ALL THE SETS FIRST!!!
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Doctor U 27-Mar-18 11:37 AM
At least Europe gets MCU films first
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:38 AM
that doesn't count
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Doctor U 27-Mar-18 11:38 AM
Yeah I know
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:38 AM
not for me anyway
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Doctor U 27-Mar-18 11:38 AM
But with lego they got tohungas and everything
And sets that were much cheaper
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:39 AM
what? europe what the only ones who got tohunga?
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Doctor U 27-Mar-18 11:40 AM
The McDonalds tohunga campaing was US only
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:40 AM
I have tohunga matoro and hewkii 😐
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Doctor U 27-Mar-18 11:41 AM
Those were released as a promo in some Belgium or Netherlander supermarkets
In 2003
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:41 AM
AHA!!
fuck you america
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Ondrik🅱 (Ondrej) 27-Mar-18 11:45 AM
I had all (or almost all) of them, but they are disassembled. I have the pieces, but don't want to build them together...yet
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:46 AM
I have matoro twice I believe...🤔
yes
tohunga and kohlii
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Doctor U 27-Mar-18 11:49 AM
I am just playing with my tohungas while watching Avengers for the 7th time
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:50 AM
lel
when I got tohunga matoro, I didn't knew his name cause I couldn't find it on the polybag, so I called it the dutch translation for hogwards 😂
he was actually my second ever bionicle
my first was matoran vishola
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DarkTakanuva 27-Mar-18 11:54 AM
👍
My first Bionicle was Lewa Mata
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:55 AM
aight
I own zero of the toa mata
I have nuva kopaka though
and nuva onua
sadly the akaku nuve doesn't exist in sand blue, otherwise I'd have tried to make a nuva version of my selfmoc
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Bitl 27-Mar-18 11:58 AM
im considering on getting tahu from bricklink or something like that
along with other parts to improve the articulation
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 11:59 AM
nice
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Bitl 27-Mar-18 12:00 PM
its honestly better to get bionicle figures off of bricklink tbh just because its cheaper than ebay
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Mar-18 12:00 PM
lol
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Perp3tual 27-Mar-18 12:23 PM
I wanna say the first Matoran I got was Onepu. It's a bit blurry. (edited)
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2Tie 27-Mar-18 12:37 PM
i'm not sure if my first was onepu or matoro
but of the tohunga i only have those two, a duplicate onepu, and nuparu
i'd like to get hafu one of these days
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CyclonatorZ 27-Mar-18 01:11 PM
@Doctor U The center of Bionicle is American because that's where the majority of Bionicle's sales were. Lego sales overall are highest in Germany, but Bionicle specifically sold better in the states than anywhere else, especially in later years. (edited)
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xxxswagbuckxxx 28-Mar-18 01:37 PM
Have you guys made a mock box for LOMN? Cause I am thinking about it.
My ideas include: Game in CD case Mask of Time Instruction Manual introducing characters, controls and gameplay Poster of Mata Nui on one side and the Toa on the other side. And a Tohunga set randomized from Kapura, Hahli, Kopeke, Tamaru, Taipu, or Takua. Even comic 1: Coming of the Toa! What do you want in the box?
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😺 QSKSw (Josie) 28-Mar-18 01:53 PM
I made a front cover but haven't gotten around to doing the back cover yet.
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xxxswagbuckxxx 28-Mar-18 01:54 PM
Okay, but you should put good screen shots of action.
No screenshots from before our breakthrough of alpha goodness.
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Deleted User 28-Mar-18 02:15 PM
i hope you know a thing or two about graphic design and printing, then dammit discord, at least scroll me to the latest message (edited)
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xxxswagbuckxxx 28-Mar-18 02:46 PM
Oh, I did use illustrator and Photoshop at school. I will see what I can do
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Deleted User 28-Mar-18 02:49 PM
there's also the matter of printing and packaging
need the right kind of paper, the right printer...
need to cut the paper
need more paper that you gotta fold up to hold the cd case, the manual, and any extra stuff
like the vahi or a tohunga polybag
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xxxswagbuckxxx 28-Mar-18 02:52 PM
Yeah, that would be a problem. I only have at least $200. Plus I need a good cardboard box printer, and my mom will kill me if I waste my money.
Maybe I could contact a friend for this project...
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Deleted User 28-Mar-18 02:55 PM
@😺 QSKSw (Josie) yeah, that cover doesn't account for the lid or any folding tabs or stuff like that, if you're planning on using that outside a 3d mockup
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xxxswagbuckxxx 28-Mar-18 02:56 PM
Yeah, but this is an idea I have. It would sit well with my game collection.
I am not thinking of printing it yet, until I can afford the necessary tools.
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Deleted User 28-Mar-18 03:09 PM
unless you know a place that'll print and cut out boxes like that, that might be awhile
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xxxswagbuckxxx 28-Mar-18 03:10 PM
Yeah. It is just an idea.
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😺 QSKSw (Josie) 28-Mar-18 05:02 PM
@Deleted User I made this for a DVD case. (edited)
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Ondrik🅱 (Ondrej) 29-Mar-18 12:55 AM
I do have a tohunga (not sure if all, but i think so), but I have a DeepBrick stance on selling them/giving them up
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Kaytorahk 29-Mar-18 07:30 AM
how do I go into fullscreen
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Ivan Smakobich 29-Mar-18 09:08 AM
If it doesn't go fullscreen on Alt+Enter, switch to another window with Alt-Tab, click back into LOMN and then hit Alt+Enter. Works for a lot of finicky games, actually.
On another note, I've obtained an old Riva TNT2 M64 graphics card, which has LOMN's recommendation of 32MB VRAM, so I'll be testing that when I get the one compatible PC here working, see how the original renderer performs on the supposed ideal specs.
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Ondrik🅱 (Ondrej) 30-Mar-18 09:01 AM
In a special, unplanned Pseudo-Autopsy, Varderan is joined by several others from the TTV Podcast to discuss a recent situation in the BIONICLE community in ...
I don't know if the box thing is a good idea
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justframbo 30-Mar-18 11:04 AM
Nor a practical one outside of fanart
Who buys PC games on cd these days?
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Ondrik🅱 (Ondrej) 30-Mar-18 11:53 AM
Have you watched the whole video?
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Freerey 30-Mar-18 12:09 PM
demitsorou should watch this video ;o
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Ibbie 30-Mar-18 04:58 PM
I refuse to support TTV and their content, can anyone summarize this vid?
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Mokey 30-Mar-18 04:59 PM
I only know some about the community, what is wrong with TTV
Besides content i suppose, i know they lack some quality
top tens follow the same general template and stuff
kind of boring
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Ibbie 30-Mar-18 05:02 PM
Some of it is personal, some of it isn't. They nearly fell apart and recently restructured, now everyone acts like TTV is great what even supposedly changed?
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Mokey 30-Mar-18 05:07 PM
i see
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Rise 30-Mar-18 05:44 PM
I was actually hoping to extract the models at some point
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V A H K I T I 30-Mar-18 05:46 PM
Most of that is already done
STILL waiting on Modeler's Resource to approve my submission there.
The only thing this archive doesn't include are objects and stages
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Rise 30-Mar-18 05:46 PM
Oh excellent
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😺 QSKSw (Josie) 30-Mar-18 05:51 PM
I tweeted Yare Dare Dazz about it and he said 'there's alot in the queue.' https://twitter.com/QSKSw/status/970419902015262721
@TheVGResource Hey boi, my guy @Vahkiti submitted some models extracted from the unreleased Lego Bionicle game "Legends of Mata Nui" to Modeller's Resource and hasn't been confirmed yet and I figured "eh, Dazz tweeted me once, maybe try Twitte...
Do they manually inspect every model to make sure it's valid, wtf?
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Rise 30-Mar-18 05:51 PM
👌
I ask bc I was hoping to 3D print a few
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😺 QSKSw (Josie) 30-Mar-18 05:52 PM
I'm imagining they take a shit ton of models in the queue, dump them into GMod, fuck around for a bit, and then approve whatever models looked right. That's the only explanation I can come up with for what's taking so long.
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Rise 30-Mar-18 05:53 PM
Mmm
Regardless it’s nice that people are even working on this game at all
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😺 QSKSw (Josie) 30-Mar-18 05:54 PM
We have some very good people here, they work hard.
They're good dogs, bront.
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Deleted User 30-Mar-18 08:53 PM
@Ibbie I refuse to support TTV and their content, can anyone summarize this vid? here, if you change "youtube" to "hooktube", they won't get any views: https://www.hooktube.com/watch?v=YWNIN7UzfCA (edited)
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Ibbie 30-Mar-18 09:32 PM
Good to know, but it's not just about views or ad revenue.
Just watching their content feels like a form of support.
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Doctor U 31-Mar-18 07:39 AM
Can someone link to the file which has all LoMN music? I would like to have the tracks on my phone
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Doctor U 31-Mar-18 07:44 AM
Thanks
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UTTER_BODGE 01-Apr-18 12:34 AM
Make sure captions are turned on for the full experience! File-divers continue to dive deeper into the files of BIONICLE: The Legend of Mata Nui. As it turns...
turn on captions for the full experience
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JrMasterModelBuilder 01-Apr-18 12:57 AM
So, the Vatuka-Nui talks in rhyme.
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V A H K I T I 01-Apr-18 12:58 AM
Amazing
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JrMasterModelBuilder 01-Apr-18 01:01 AM
Also, why does it talk about Podu?
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JrMasterModelBuilder 01-Apr-18 10:10 AM
Wait, was this an April Fools joke?
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emily (peri) 01-Apr-18 11:48 AM
yep :P
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CyclonatorZ 01-Apr-18 10:25 PM
@JrMasterModelBuilder Lol, I take it you're not familiar with Conker's Bad Fur Day and his majesty the Great Mighty Poo.
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JrMasterModelBuilder 01-Apr-18 10:28 PM
Nope, no idea what that is. (edited)
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Hexadecimal Mantis 01-Apr-18 10:30 PM
It's a masterpiece
I highly recommend playing through the game in its entirety to get the full experience. (edited)
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😺 QSKSw (Josie) 02-Apr-18 01:18 AM
👍 2
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Ondrik🅱 (Ondrej) 02-Apr-18 06:12 AM
Should the Pohatu level end at BLR2? Game always crashes there
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Ibbie 02-Apr-18 06:17 AM
All levels end (in the case of makuta, would have ended) in a boss.
Pohatu's level ends after defeating the rock elemental, and I -think- that is one of the few bosses you can actually defeat correctly and without crashing.
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ShadowDraikana 02-Apr-18 03:51 PM
@Ondrik🅱 (Ondrej) No it only crashes if you let the bull charge from the idle position
should not be crashing outright unless you're warping in there while not on the bull
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😺 QSKSw (Josie) 03-Apr-18 02:31 AM
Well fuck. Google identified my mock-up boxart. It rarely gets real shit right, but it got this? Wow.
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Aurora 03-Apr-18 03:00 AM
I could make new boxart if you want
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😺 QSKSw (Josie) 03-Apr-18 03:03 AM
but i like mine
:c
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Ondrik🅱 (Ondrej) 03-Apr-18 11:12 AM
Could I also add something to the boxart?
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omegalucas 03-Apr-18 11:26 AM
Wait is that a bad thing?
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Ondrik🅱 (Ondrej) 03-Apr-18 11:45 AM
I am just looking for someone to send me it
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😺 QSKSw (Josie) 03-Apr-18 04:48 PM
@omegalucas Not a bad thing, I'm just confused is all. Google misidentifies alot of images I try to search.
@Ondrik🅱 (Ondrej) Be gentle. (edited)
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😺 QSKSw (Josie) 03-Apr-18 07:13 PM
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Starrocks923 03-Apr-18 09:15 PM
Good evening. I was directed here because I’m having installation troubles with LoMN. The installer doesn’t finish after reaching this phase, and when I try to click on it, it locks up.
Does anyone know what the problem is, and how to fix it?
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V A H K I T I 03-Apr-18 09:15 PM
Ah, it's an issue I had personally, but it's literally nothing.
Just force close the installer. It is actually done.
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Starrocks923 03-Apr-18 09:16 PM
Woah, never mind!
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V A H K I T I 03-Apr-18 09:16 PM
Ah okay cool
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Starrocks923 03-Apr-18 09:16 PM
So sorry for that. I had that problem, but I just tried as Admin and it worked
Okay, new problem now
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V A H K I T I 03-Apr-18 09:16 PM
Yeah, in my case I just killed the process and everything had installed normally
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Starrocks923 03-Apr-18 09:17 PM
I click on the icon. The screen flashes white, then it instantly closes the whole thing
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V A H K I T I 03-Apr-18 09:17 PM
Are you on Windows 10?
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Starrocks923 03-Apr-18 09:17 PM
Yes
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V A H K I T I 03-Apr-18 09:17 PM
Are you using the launcher from the main download link like you're supposed to? :P
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Starrocks923 03-Apr-18 09:17 PM
That kills my chances, doesn’t it
Wait...uh, I might be messing this up XD
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V A H K I T I 03-Apr-18 09:18 PM
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Starrocks923 03-Apr-18 09:18 PM
I saw this game in a leaflet when I was four and I’ve wanted to play it for 16 years. I might be a little too high on emotion to think XD
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V A H K I T I 03-Apr-18 09:18 PM
You can't run the game without the patches on win 10. It just doesn't work
Straight up
You need the launcher I coded for it.
And the patches it then downloads
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Hexadecimal Mantis 03-Apr-18 09:19 PM
Or you could just apply the patch yourself (:
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V A H K I T I 03-Apr-18 09:19 PM
Boi
Shush. Pac
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Starrocks923 03-Apr-18 09:19 PM
That link came up as suspicious XD
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V A H K I T I 03-Apr-18 09:19 PM
Another common thing
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Starrocks923 03-Apr-18 09:19 PM
Promise me you're not a Russian bot? 😛
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V A H K I T I 03-Apr-18 09:20 PM
Just ignore it ye. :P
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Hexadecimal Mantis 03-Apr-18 09:20 PM
#LegendNoLauncher
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V A H K I T I 03-Apr-18 09:20 PM
Angery
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Starrocks923 03-Apr-18 09:20 PM
Okay, so...I click this link whenever I want to play? XD
NVM
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V A H K I T I 03-Apr-18 09:21 PM
Wat, no? :P
You egg. xD
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Starrocks923 03-Apr-18 09:21 PM
I need to work through things and not just type messages before stuff processes 😛
Downloaded and launched the launcher. “The base game was not found! Would you like to download it?”
My head is swimming in circles 😛
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V A H K I T I 03-Apr-18 09:25 PM
Did you install the launcher to the right place like the splash screen told you? Pac
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Starrocks923 03-Apr-18 09:25 PM
I...think so?
I’m losing track of everything XD
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V A H K I T I 03-Apr-18 09:27 PM
In the Lego BIONICLE directory where the game is installed, (default: C:/Program Files x86/Lego Interactive) there should now be a Launcher folder. If both you beefed it. :P
*if not
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Starrocks923 03-Apr-18 09:28 PM
LEGO Interactive? You mean LEGO Media? 😛
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V A H K I T I 03-Apr-18 09:28 PM
Ah yes.
I get the Lego games folders mixed ip
They changed like.. three times
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Starrocks923 03-Apr-18 09:28 PM
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V A H K I T I 03-Apr-18 09:29 PM
Lego Media, Lego Interactive, and Lego Software
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Starrocks923 03-Apr-18 09:29 PM
This is good right? 😛
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V A H K I T I 03-Apr-18 09:29 PM
Ye. Should be
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Starrocks923 03-Apr-18 09:29 PM
Next?
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V A H K I T I 03-Apr-18 09:29 PM
Uh.. does it still ask you to download the base game?
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Starrocks923 03-Apr-18 09:29 PM
Hmm...no
But it does ask about a new patch
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V A H K I T I 03-Apr-18 09:30 PM
Which is good
You need that to play the game at all on win 10
So hit yes. :P
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Starrocks923 03-Apr-18 09:30 PM
Progress? 😛
Aaaaaand the game randomly crashed 😛
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V A H K I T I 03-Apr-18 09:31 PM
It does that sometimes
And by sometimes I mean a lot
Don't expect this to be a finished or 100% playable game. At least not yet.
Its a snapshot of an early alpha
Anyways, what did you do to cause the crash?
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Starrocks923 03-Apr-18 09:33 PM
No idea
I think I hit front end
Can Onua successfully heal the creatures?
Ok yes
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😺 QSKSw (Josie) 03-Apr-18 09:41 PM
🍞
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UTTER_BODGE 03-Apr-18 09:45 PM
none of the levels are able to be completed
they all have areas that crash, or don't work properly
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Starrocks923 03-Apr-18 09:45 PM
Can they be saved?
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UTTER_BODGE 03-Apr-18 09:46 PM
there's a debug menu that lets you do things like skip to different areas
or teleport your player character around
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(Team Kanohi) Jocool1231 03-Apr-18 09:50 PM
@V A H K I T I Is there a 3d model of LoMN onu koro I can get somewhere?
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Starrocks923 03-Apr-18 09:54 PM
Well, that was...odd. Still, I did wait 16 years for that
Thanks so much for the help!
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V A H K I T I 03-Apr-18 10:49 PM
@(Team Kanohi) Jocool1231 You can use TLOMNTool to get it from the game itself. It's pre straightforward
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(Team Kanohi) Jocool1231 03-Apr-18 10:50 PM
I tried but it said it didn't recognize the file type
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V A H K I T I 03-Apr-18 10:51 PM
What file were you trying to convert?
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(Team Kanohi) Jocool1231 03-Apr-18 11:06 PM
any one of these
I just need the model for onu-koro
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Deleted User 03-Apr-18 11:10 PM
it's under Xs/Main.x
@(Team Kanohi) Jocool1231
textures are under Lev1/Textures
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(Team Kanohi) Jocool1231 03-Apr-18 11:12 PM
Ok, I'm getting this now:
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V A H K I T I 03-Apr-18 11:12 PM
Which one of these could you possibly have thought was the level? xD
Because the program outputs to the same directory as the input file
Kind of a self-explanatory error. Pac
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(Team Kanohi) Jocool1231 03-Apr-18 11:13 PM
So just move the file?
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V A H K I T I 03-Apr-18 11:13 PM
Ye.
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(Team Kanohi) Jocool1231 03-Apr-18 11:14 PM
Cool, got it thx
Okay, there's nothing in the file.
@Deleted User is there nothing in the file?
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Deleted User 04-Apr-18 12:07 AM
no, it outta contain the village
@(Team Kanohi) Jocool1231
ah, found the problem
you can't edit files in the program directories without admin
either run the converter as administrator or copy /Data to someplace like your docs folder
then run the converter there
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(Team Kanohi) Jocool1231 04-Apr-18 12:24 AM
I did that, then opened the .dae in blender, nothing was in the file
1.38mb but nothing in it
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benji 04-Apr-18 12:25 AM
Try posting the file
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Deleted User 04-Apr-18 12:27 AM
@(Team Kanohi) Jocool1231 blender's collada importer is shit (edited)
you'll need to open it in something like maya
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(Team Kanohi) Jocool1231 04-Apr-18 12:28 AM
I don't have that, all I have is blender, could someone export it as a different file type?
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Deleted User 04-Apr-18 12:29 AM
change the converter config so it outputs an .obj
@(Team Kanohi) Jocool1231 or, if you have a school email, get a student license for 3ds max or maya
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(Team Kanohi) Jocool1231 04-Apr-18 12:29 AM
How would one change the file export type in the tool?
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Deleted User 04-Apr-18 12:29 AM
it's free for 3 years
@(Team Kanohi) Jocool1231 there's a .ini, i think
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(Team Kanohi) Jocool1231 04-Apr-18 12:31 AM
Yeah, and nothing in it, what do I type. (also please stop tagging me, I can read the chat 😐 )
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Deleted User 04-Apr-18 12:31 AM
Modding tool for the unreleased 2001 Bionicle game The Legend of Mata Nui.
should be in here
[Models] Format=OBJ [OBJ] ExportVertexColors=True
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benji 04-Apr-18 12:32 AM
So, go ahead and write
[Models] Format=OBJ
in your LOMNTool.ini
nailed it
If you have OBJ vertex colors on, the files are technically invalid so Blender isn't guaranteed to like them and won't read the colors.
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Deleted User 04-Apr-18 12:34 AM
just keep in mind obj doesn't officially support vertex colors
er, yeah, what ben said
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Deleted User 04-Apr-18 01:02 AM
@(Team Kanohi) Jocool1231 any luck?
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(Team Kanohi) Jocool1231 04-Apr-18 01:04 AM
Yeah, worked fine!
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Deleted User 04-Apr-18 01:05 AM
awesome
if a map uses more than one model (minus characters/enemies), use the .bcls as a reference
the converter should work on .bcl files too
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😺 QSKSw (Josie) 04-Apr-18 06:54 AM
Microsoft Security Center false flagged a text document as a virus, but only after I sent to Recycling, it wasn't a virus before I deleted it, but suddenly they think it is after it's already dealt with. Thought you'd all get a kick out of that, considering LOMN's files also get flagged. (edited)
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ShadowDraikana 04-Apr-18 05:55 PM
@😺 QSKSw (Josie) What the flying fuck
❤ 1
that takes the cake for me. wow.
❤ 1
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Starrocks923 04-Apr-18 06:17 PM
“The Base Game was not found!” What the heck? I got it working yesterday 😂
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ShadowDraikana 04-Apr-18 06:20 PM
face palm
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Starrocks923 04-Apr-18 06:24 PM
Okay, finished downloading, and... this again
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ShadowDraikana 04-Apr-18 06:25 PM
is the launcher folder in the lego bionicle folder?
because if it is then idk what's going on
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Starrocks923 04-Apr-18 06:25 PM
Yes
Program Files x 86 > LEGO Media > LEGO Bionicle > Launcher
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ShadowDraikana 04-Apr-18 06:27 PM
so then why is it not functioning
@V A H K I T I This is your baby, so I hand this off to you
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Starrocks923 04-Apr-18 07:45 PM
After going through the download process several times, I am down for trying anything new. 😃
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Snowcone 04-Apr-18 11:53 PM
Have you tried reinstalling?
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😺 QSKSw (Josie) 06-Apr-18 02:44 AM
Do we know anything about why Jala and Takua are the only Tohunga with these layered PSD files? Is there some copy of the Style Guides from 2001 floating around that had all the Tohunga PSDs and all but Takua and Jala were removed from the disks by 2003?
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JrMasterModelBuilder 06-Apr-18 02:48 AM
We don't know. Presumably other style guides exist, but we don't have them.
❤ 3
Except for that later 2006-2008 one that was online that didn't have any of the source images. (edited)
❤ 3
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Ondrik🅱 (Ondrej) 07-Apr-18 05:30 AM
https://www.speedrun.com/bionicle_tlomn What should the icons for 1st, 2nd, 3rd or 4th be?
Bionicle: The Legend of Mata Nui - Leaderboard
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Deleted User 07-Apr-18 07:32 AM
zeskface
there's your icon
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liquidelectricity 07-Apr-18 02:51 PM
Gold kanohi 1st, silver mask 2nd, copper mask of victory for 3rd. Maybe an infected hau for 4th?
☝ 2
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Perp3tual 07-Apr-18 03:10 PM
Gold silver bronze and brown Kakama?
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Deleted User 08-Apr-18 05:41 AM
copper huna 1st, gold kakama 2nd, silver kakama 3rd, bronze kakama 4th
☝ 1
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LilDreamer32 08-Apr-18 02:43 PM
isnt this illegal?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-Apr-18 02:46 PM
no one cares lil (edited)
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LilDreamer32 08-Apr-18 03:00 PM
ill take it as yes
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ShadowDraikana 08-Apr-18 03:01 PM
is what illegal?
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LilDreamer32 08-Apr-18 03:01 PM
lomn modding and stuff
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ShadowDraikana 08-Apr-18 03:02 PM
I brought that up on day 1.
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Hexadecimal Mantis 08-Apr-18 03:04 PM
Owning a copy of the game is a gray area
Modding it is fine
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ShadowDraikana 08-Apr-18 03:04 PM
The one thing that might be an issue is transmitting exes around. Patches aee fine though
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Hexadecimal Mantis 08-Apr-18 03:06 PM
Saffire is long gone. It would be more of an issue if they were still around.
LEGO probably doesn't care
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ShadowDraikana 08-Apr-18 03:06 PM
Well that's been apparent
but still
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LilDreamer32 08-Apr-18 04:19 PM
whos saffore
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2Tie 08-Apr-18 04:26 PM
the company that developed the game
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Aurora 08-Apr-18 04:28 PM
It's most definitely classified as abandonware. This is perfectly legal.
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The Shadow Emperor 08-Apr-18 04:36 PM
technically I don't think it is. just because it wasn't released doesn't mean Lego lost ownership of it
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Aurora 08-Apr-18 04:38 PM
But it's so old that it has to be
Lego Island games are, so is fucking drome racers.
And drome racers is relatively recent
Relatively
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The Shadow Emperor 08-Apr-18 05:39 PM
distributing abandonware without the copyright owner's permission is still illegal even if there's no risk of being sued
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LilDreamer32 08-Apr-18 08:26 PM
so think its safe to say its illegal
Okay, if this is legal vote ✅ If you think its illegal vote ❌ (edited)
✅ 8
❌ 4
audinoshrug 3
ohno 3
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Hexadecimal Mantis 08-Apr-18 09:06 PM
This vote should be illegal
❌ 3
✅ 4
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ShadowDraikana 08-Apr-18 09:07 PM
lol
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V A H K I T I 10-Apr-18 03:10 PM
Okay so we do have something of a minor update today that could soon result in a big one.
During my conversing with Liam Robertson of Unseen64 who's currently working with me to make a video on the game, I sent him the credits list compiled by @The Shadow Emperor. He in turn managed to establish contact with project lead Brent Fox where I apparently failed. I guess his influence made it easier to get his attention.
👍 2
In doing so, I may be able to establish contact myself, and get that so sought after developer influence to our cause.
At the very least, maybe some further insight into the game's inner workings in its current state.
According to Liam he seems to be quite busy even these days, so doing so may yet take some time.
We do however have SOME news now
This is directly from Brent Fox and establishes a confiremed reason as to WHY the game was canceled.
It's not entirely what you might think.
The publisher basically decided they wanted to go a whole new direction. I think somebody new may have taken over. They had some very specific design direction that involved heavy story telling. They also had some very specific brand restrictions, especially about violence. Someone new took over in a very high position who had a different vision for the entire brand. Those changes called for a different game.
😲 6
This of course matches up with both the 9/11 theory, Light Brick's account, and @emily (peri)'s interview stating how diffierent BIONICLE was supposed to progress prior to 2002.
Oh, since this is a pretty big story, I'm going to just this once @everyone
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MisterJulius 10-Apr-18 03:19 PM
👀
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Geoffrey 10-Apr-18 03:20 PM
who dares disturb my slumber
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Xzocka 10-Apr-18 03:20 PM
Fascinating
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😺 QSKSw (Josie) 10-Apr-18 03:20 PM
Pinned a message.
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Mokey 10-Apr-18 03:20 PM
you sayin i like dudes
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Daniel 10-Apr-18 03:21 PM
That was easily worth the "everyone". That's some really amazing stuff
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Geoffrey 10-Apr-18 03:21 PM
oh that is interesting
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The Shadow Emperor 10-Apr-18 03:21 PM
@V A H K I T I Are you referring to this interview? https://legopereki.tumblr.com/post/171062645894/from-the-bionicle-horses-mouth
Recently my friend Maku had the opportunity to talk to someone who worked with the Bionicle team in the earliest days of the line. The interviewee requested that they not be quoted verbatim, but...
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(Team Kanohi) ASCII 10-Apr-18 03:22 PM
Dayum son, where'd you find this?
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JrMasterModelBuilder 10-Apr-18 03:22 PM
@V A H K I T I It also matches up with LEGO Media being shutdown around that time. (edited)
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V A H K I T I 10-Apr-18 03:22 PM
@The Shadow Emperor Yes
So I guess we finally have 100% confirmed closure as to why the game was shitcanned
For some reason, I never thought to connect the dots to the above interview.
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Rizen 10-Apr-18 03:23 PM
uwu should I leave the server
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V A H K I T I 10-Apr-18 03:24 PM
I just never thought the game went beyond the new vision that was laid out for BIONICLE as a whole.
If you ask me, that may have just been an excuse on LEGO's part.
To ditch excess baggage.
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Daniel 10-Apr-18 03:25 PM
Yeah it seemed like the whole game was basically the first arc from the books/comics
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Mokey 10-Apr-18 03:25 PM
>lasted forty minutes before being @‘ed once and left
🤔
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V A H K I T I 10-Apr-18 03:26 PM
Wow he actually did leave. xP
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Geoffrey 10-Apr-18 03:27 PM
some people can't handle the heat
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MisterJulius 10-Apr-18 03:27 PM
do people still not know that you can turn off the @ everyone and @ here notifications
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V A H K I T I 10-Apr-18 03:28 PM
I'll be back on in a bit btw. I'm going into a call with Liam about this.
I will report back when I am done if there is any new information.
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Kruxium 10-Apr-18 03:29 PM
Please do!
This is really interesting
I'm confused in what made the two different stories so incompatible that they couldn't go back and change it.
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V A H K I T I 10-Apr-18 03:30 PM
It was probably also in part due to the Maori incident.
The baggage argument would line up with that.
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Kruxium 10-Apr-18 03:30 PM
Bionicle has had a different existing canon between the different mediums and games, at least in the early days, so I wouldn't see how they keeping with their vision would have been problematic. (edited)
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V A H K I T I 10-Apr-18 03:31 PM
Using the story turn as an excuse to remove any potential liability since it might take too long to scrub the game of any of that content.
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Kruxium 10-Apr-18 03:31 PM
Oh wow, yeah that could be it.
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Geoffrey 10-Apr-18 03:32 PM
wasn't the maori incident just a bunch of names, though?
that's basically the easiest thing to scrub from a game
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Kruxium 10-Apr-18 03:33 PM
No the Maori theme was all over Bionicle in 2001.
Especially strong in LoMN
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Geoffrey 10-Apr-18 03:35 PM
ah, i didn't know that the theme was contentious. i thought it was just the use of certain words.
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xxxswagbuckxxx 10-Apr-18 03:36 PM
wow
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Geoffrey 10-Apr-18 03:36 PM
i guess that explains why they shifted tone so much in 2002 onwards.
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xxxswagbuckxxx 10-Apr-18 03:36 PM
bad thing they banned "Tohunga"It sounds so much better than Matoran
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Geoffrey 10-Apr-18 03:37 PM
yeah, and huki is way better than hewkii
like what does the second i even represent
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Kruxium 10-Apr-18 03:37 PM
So english speaking people don't mispronounce it
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xxxswagbuckxxx 10-Apr-18 03:37 PM
that 2 of them are cool?
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Geoffrey 10-Apr-18 03:38 PM
and lots of r/im14andthisiscool names like axxon
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Kruxium 10-Apr-18 03:38 PM
To show them that there is an "ee" sound and not the english "I"
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Ibbie 10-Apr-18 03:38 PM
As of the beta they had already apparently scrubbed the dancing sequences.
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Kruxium 10-Apr-18 03:38 PM
Axxon is the dumbest name in bionicle tbh
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Geoffrey 10-Apr-18 03:38 PM
gotta put two Xs so the kids know we're cool
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Ibbie 10-Apr-18 03:38 PM
But
his name was Axonn
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Geoffrey 10-Apr-18 03:38 PM
but the dancing sequences are the best part
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Kruxium 10-Apr-18 03:38 PM
@Ibbie From where do we know that?
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Geoffrey 10-Apr-18 03:39 PM
shit ur right
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Kruxium 10-Apr-18 03:39 PM
I was mainly referring to it being dumb just because he has a big Axe, his name is Axonn
I always get those double consonants wrong in his name
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Ibbie 10-Apr-18 03:40 PM
From Deep Brick's run through Onua's beta level, there were no signs of a great takara or any dancy bois DancyBoi (edited)
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Geoffrey 10-Apr-18 03:40 PM
i assume we know that because of the beta footage on youtube
does anyone have the original dancing matoran gif i need it
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Kruxium 10-Apr-18 03:41 PM
I've not been super close to this whole LoMN thing, is there a thread of him playing it or something?
Oh is it the youtube gameplay?
Oh ok I've seen that
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Chip 🐉🇬🇧 10-Apr-18 03:41 PM
This whole thing with Brent Fox and establishing real communication with people who could actually provide insight into the game's development is cool as heck Also still holding out hope that someone with a beta disc will come forward and give us the other half of the holy grail
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Geoffrey 10-Apr-18 03:42 PM
yes please. i'm so impressed that an entire community has sprung up to restore this thing.
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Ibbie 10-Apr-18 03:43 PM
A project lead could very possibly hold a latest build of the game, though he might not want to be too obvious about it.
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Chip 🐉🇬🇧 10-Apr-18 03:43 PM
Dare I suggest an under-the-table leaked copy?
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Ibbie 10-Apr-18 03:44 PM
Leaking abandonware is still iffy, he might not want to offer anything if he is at all known to make contact.
If he comes forward to say words, his insight may be limited to just that.
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Chip 🐉🇬🇧 10-Apr-18 03:46 PM
Yeah. It kinda sucks that LoMN is stuck in copyright limbo. Lego owns the characters and story, Saffire used to own the code... until they poofed out of existence. I'm not sure who you'd even have to go to to clear that thing legally anymore if you wanted to release it online
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Geoffrey 10-Apr-18 03:46 PM
there was that (swedish?) email from lego stating that no one owned the rights
obviously it still contains copyrighted lego stuff
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Chip 🐉🇬🇧 10-Apr-18 03:47 PM
I mean Lego is the only involved party that would push charges
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Geoffrey 10-Apr-18 03:47 PM
but the rights to the game and its assets seem up in the air
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V A H K I T I 10-Apr-18 03:47 PM
I assume the code rights would have fallen to Hal Rushton on cancelation
Former CEO of Saffire
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Chip 🐉🇬🇧 10-Apr-18 03:47 PM
Possibly
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Geoffrey 10-Apr-18 03:47 PM
but saffire went under
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Ibbie 10-Apr-18 03:48 PM
@V A H K I T I would you say it makes sense that if this project lead comes forward to talk about the game, he wouldn't also want to be connected to leaking a beta build? (edited)
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V A H K I T I 10-Apr-18 03:48 PM
Yes, because he is still active in the game industry.
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Ibbie 10-Apr-18 03:48 PM
I know your last source very much wanted anonymity.
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V A H K I T I 10-Apr-18 03:49 PM
He wouldn't want that on his reputation.
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Chip 🐉🇬🇧 10-Apr-18 03:49 PM
Yeah, legal or not it doesn't give off a good impression
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Geoffrey 10-Apr-18 03:50 PM
i also really doubt he wants any legal liability
if i were in his shoes i'd leak it from a library computer or something
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Chip 🐉🇬🇧 10-Apr-18 03:50 PM
through 5 different proxy servers
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Ibbie 10-Apr-18 03:52 PM
What if he was your source for alpha 0.006, and you've had to feign an inability to contact him while he let time get between any leaks and any public statements? :O
HMM 3
@V A H K I T I
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Geoffrey 10-Apr-18 03:54 PM
don't ruin a good thing my dude
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Ibbie 10-Apr-18 03:54 PM
But that's just a theory
a game theory.
:^)
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Geoffrey 10-Apr-18 03:56 PM
it's kinda adorable that the default role is housemate here
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Kruxium 10-Apr-18 03:56 PM
@Geoffrey What Swedish email?
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Geoffrey 10-Apr-18 03:56 PM
i'll see if i can find the reddit post...
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Kruxium 10-Apr-18 03:57 PM
Please do! I'm partially running the Swedish Bionicle community and we archive all the Swedish stuff we can find.
If there is some email like this I'd be extremely interested.
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V A H K I T I 10-Apr-18 03:59 PM
We are now also in contact with Darvell Hunt
The assisting programmer
The physics programmer specifically
And he's being very forthcoming
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Kruxium 10-Apr-18 03:59 PM
😮
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Geoffrey 10-Apr-18 04:01 PM
So as you all might have at one point heard, the "Legend of Mata Nui" game that was cancelled back in 2001 was supposed to include unlockable...
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Kruxium 10-Apr-18 04:02 PM
Thank you!!! ❤ (edited)
💕 1
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Ibbie 10-Apr-18 04:03 PM
So what did this physics programmer work on? All I can think of in terms of physics in the game are boulders and the bridge Pohatu has to defend from boulders.
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Geoffrey 10-Apr-18 04:04 PM
movement physics, perhaps?
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Sczther 10-Apr-18 04:05 PM
swimming probably
and vines 😄
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Kruxium 10-Apr-18 04:06 PM
😂
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Ibbie 10-Apr-18 04:07 PM
Yeah, I suppose physics in 3D games took on a different meaning after Half-Life 2 and I'm held up on the more modern definition.
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Geoffrey 10-Apr-18 04:07 PM
pre-HL2: you can push boxes, sometimes
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Ibbie 10-Apr-18 04:09 PM
I think there might just be more to it than that.
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Shinebox 10-Apr-18 04:10 PM
Were restrictions on violence a reason certain story elements were unable to be used?
Or was that just a general statement about the imposed restrictions?
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Ibbie 10-Apr-18 04:12 PM
I don't even recall the first year of Bionicle having too much violence anywhere, including in TLOMN.
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Kruxium 10-Apr-18 04:12 PM
I imagine that restriction didn't change much? LEGO has never had real violence in their original series.
At least the ones the had around that time.
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Deleted User 10-Apr-18 04:14 PM
>Darvell Hunt so Litebrick's name is public now?
er, was Litebrick the physics programmer?
I'm assuming some other guy had the alpha
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Shinebox 10-Apr-18 04:15 PM
Interesting. I have to wonder if the story contained more mature elements that had to be axed before the franchise went public. Wouldn't surprise me, knowing Bionicle.
The intended emphasis on heavy storytelling piques my curiosity.
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Sczther 10-Apr-18 04:16 PM
I am hungry for any lore that didn't make it
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Deleted User 10-Apr-18 04:16 PM
you'll probably find it on faberfiles
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Shinebox 10-Apr-18 04:17 PM
I find it funny that violence was a no-no, but Greg had no issues from the suits writing a serial about a slaver and genocide. I guess it's a "tell, don't show" kind of thing. (edited)
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Geoffrey 10-Apr-18 04:17 PM
also funny because the entire line was based on characters that hit each other
and if you've seen the video on faber files, the boneheads of voodoo island were functionally even more violent
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Deleted User 10-Apr-18 04:18 PM
e.g. when they attempt to wake up mata nui at the end of lomn, the plan was that he's so far gone, due to the virus, that the startup sequence only makes his hand twitch, creating a three-fingered island this startup sequence is also what originally triggered the bohrok before they changed to "makuta's desperate and needed a distraction" (edited)
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Geoffrey 10-Apr-18 04:18 PM
legit ripping each other's heads off
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Shinebox 10-Apr-18 04:19 PM
I can see that skirting the restrictions if it was supposed to be like a Rock-Em Sock-Em Robots type thing where the heads popped off, but they weren't "dead."
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Deleted User 10-Apr-18 04:20 PM
maybe that's why they wear masks
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Shinebox 10-Apr-18 04:20 PM
They would have had to put a cartoony, silly spin on it to get it out the gate.
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Deleted User 10-Apr-18 04:20 PM
the whole idea's that they can't function without them
that tarakava went down like a rock the moment gali tore off its mask
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Ibbie 10-Apr-18 04:22 PM
The Tarakava fell because its link to the Makuta was broken.
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Deleted User 10-Apr-18 04:22 PM
why do the rahi wear masks then? (edited)
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Shinebox 10-Apr-18 04:22 PM
And in the case of the infected masks worn by Rahi, you don't really get the impression that the masks are a vital organ.
More that they're some kind of armor that establishes the connection between them and Makuta.
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Geoffrey 10-Apr-18 04:23 PM
they specifically changed it from tearing off heads to knocking off masks because it made some of the kids in the focus groups uncomfortable and sad
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Deleted User 10-Apr-18 04:23 PM
why do the matoran shut down without a mask?
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Shinebox 10-Apr-18 04:23 PM
There's definitely less of a violent overtone to it than if you were to pull off, say, a wing from a Nui-Rama.
Then again, in the case of the Nui-Rama, I suppose you could say the masks are their eyes. That's pretty gory.
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Deleted User 10-Apr-18 04:23 PM
why are the toa weak without a mask?
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Ibbie 10-Apr-18 04:24 PM
It was later retconned that the Makuta race made the rahi, that could be why they have spots for masks. (edited)
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Deleted User 10-Apr-18 04:24 PM
they all need a mask to function
and to varying degrees, they don't function well without them
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Geoffrey 10-Apr-18 04:25 PM
mood
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Ibbie 10-Apr-18 04:25 PM
It's established that matoran and their evolutions need their masks for energy. I don't know about makuta, but many other beings that can wear masks, like rahi, don't need them.
Many beings that don't need masks also can't use their powers, like rahi and skakdi.
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Deleted User 10-Apr-18 04:28 PM
all i know is that, at least up until ~2003, everyone wore a mask or at least had a receptacle for one
be it kanohi or krana
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Shinebox 10-Apr-18 04:30 PM
I like how Krana can be used in place of a Kanohi to sustain a Matoran, but it's wildly dangerous. If the Bohrok awaken, you're screwed.
Kind of a cool detail.
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Deleted User 10-Apr-18 04:31 PM
if the bohrok awaken, you're conscripted into service, and probably screwed since i'm guessing they don't plan on letting you leave the hive when they're done
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Ibbie 10-Apr-18 04:33 PM
It would have been badass to see prior beings that the swarm had already conscripted.
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Deleted User 10-Apr-18 04:33 PM
you're just hoarded until you're needed again
like the rest of the swarm
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Shinebox 10-Apr-18 04:34 PM
I can imagine a neat introduction to 2002 where a few Matoran get lost in the drifts and one of them loses his mask. Along the way, they find a Krana, and use it to keep him alive. But then, out of nowhere, he goes rogue and attacks the others.
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Deleted User 10-Apr-18 04:34 PM
kinda feels like 2001 immediately leads into 2002
the swarm awakens as soon as makuta's down; takua barely escapes them
they don't really elaborate on what happens next
by the time the story continues, the bohrok have been at it for awhile
i mean
mnog establishes two ways to get to mangaia
kini-nui, and the sundial chamber by onu-koro (edited)
and they're both essentially elevators
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Geoffrey 10-Apr-18 04:41 PM
please mod the game so that 90s elevator music plays
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Ibbie 10-Apr-18 04:41 PM
Technically, couldn't someone backtrack through the exit on the beach?
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Deleted User 10-Apr-18 04:41 PM
how do you open it, first of all?
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Sczther 10-Apr-18 04:41 PM
I guess it seales itself and is as impenetrable with matoran technology, as the underground
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Ibbie 10-Apr-18 04:42 PM
Actually shit, Bionicle 2 ends with the Toa Metru reviving matoran on a beach
What if they're just outside of that exit?
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Sczther 10-Apr-18 04:43 PM
It was acctualy really interesting that there was a crisis with the mining stopped. I wonder if there was ever a consideration as to keep the tribal village theme and still somehow solve it, or if it was just meant to lead to futuristic past
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Ibbie 10-Apr-18 04:43 PM
And the exit is a big statue, the Turaga may have had it put there to intentionally block passage to Mangaia themselves.
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Deleted User 10-Apr-18 04:49 PM
just rewatched the ending
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LilDreamer32 10-Apr-18 04:49 PM
I got pinged
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Deleted User 10-Apr-18 04:49 PM
when takua's in that orb thing, he floats up to an area with 6 holes
the one he get shunted through leads to the beach
so, presumably, they each lead to one region
and that may be how the bohrok reached their respective region
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Doctor U 10-Apr-18 04:51 PM
Didn't some of the Krana had abilities to dig tunnels?
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Ibbie 10-Apr-18 04:52 PM
Now I'm just imagining how Takua and Vakama are just sitting on the beach like nothing is wrong while Bohrok are about to headbutt them from behind. (edited)
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Doctor U 10-Apr-18 04:53 PM
Did we see in the books how Tahu or Pohatu lose their masks to Bohroks like they did in promo material?
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Deleted User 10-Apr-18 04:54 PM
tahu's doesn't make sense since it's depicted in the hive
when'd pohatu lose his?
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Ibbie 10-Apr-18 04:56 PM
I see he's taking it well.
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Doctor U 10-Apr-18 04:56 PM
Sadly there is no promo picture of Onua vs Nuhvok
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Kruxium 10-Apr-18 05:13 PM
Such a nice res picture. Is it in the style guide?
Seems so clear compared to other promo art.
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V A H K I T I 10-Apr-18 05:23 PM
Well we know who Deep Brick is now
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Ibbie 10-Apr-18 05:24 PM
:O
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 10-Apr-18 05:24 PM
Who?
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V A H K I T I 10-Apr-18 05:24 PM
Dave Rushton, who went to prison in 2012 for tax fraud after the Rushton family kept trying to dodge bankruptcy by rnaming and relocating the company between family members
That right there is quite a story
😮 2
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Ibbie 10-Apr-18 05:25 PM
Wow.
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Sczther 10-Apr-18 05:25 PM
😮
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V A H K I T I 10-Apr-18 05:25 PM
He may not even be alive anymore from what we can tell
He's completely vanished
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Ibbie 10-Apr-18 05:25 PM
That doesn't sound like someone who would be uploading a video of what could be accessed of the TLOMN beta and its files. (edited)
And like, just before he went to prison too?
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V A H K I T I 10-Apr-18 05:26 PM
He was the brother of Hal Rushton, the then CEO of Saffire
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Deleted User 10-Apr-18 05:26 PM
a lot can happen over a decade
what
holy shit
no wonder he wouldn't wanna leak it
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Ibbie 10-Apr-18 05:27 PM
Man, to think that for all of those years Deep Brick was just ignoring requests for the beta.
Or so people thought.
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Deleted User 10-Apr-18 05:28 PM
if he's connected to the ceo, then of course he'd wanna avoid getting the bricc from lego (edited)
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V A H K I T I 10-Apr-18 05:32 PM
I have a lot of other directly related info too, but I can't say anything just yet
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Doctor U 10-Apr-18 05:32 PM
Woah. That is some heavy stuff
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Sczther 10-Apr-18 05:33 PM
really nice that we are uncovering more and more
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V A H K I T I 10-Apr-18 05:33 PM
Our current contact is being very forthcoming, remembers the project fondly, and remembers a lot of details.
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Ibbie 10-Apr-18 05:33 PM
Wait, the Rushton family kept renaming and relocating Saffire?
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V A H K I T I 10-Apr-18 05:34 PM
However in direct relation to the corruption of the Rushton family, he also has some damning things to say about Saffire
@Ibbie Yes
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Ibbie 10-Apr-18 05:34 PM
Jesus that changes things.
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V A H K I T I 10-Apr-18 05:34 PM
What they would do is when the company went under, they'd rename it and hand it down to another family member.
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Deleted User 10-Apr-18 05:34 PM
litebrick did mention mismanagement
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V A H K I T I 10-Apr-18 05:34 PM
THis happened at least twice
First becoming Saffire Game,s and then Sensory Sweep
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Deleted User 10-Apr-18 05:34 PM
@V A H K I T I remember those pastebins?
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V A H K I T I 10-Apr-18 05:35 PM
There are stories from former emplyees that Liam talked to about developers coming into work, and the company literally changing logos on the walls and handing out new contracts like they were lunch orders
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Deleted User 10-Apr-18 05:35 PM
either from Jaekoff#1301 or JrMasterModelBuilder#5116
@V A H K I T I There are stories from former emplyees that Liam talked to
but
you're liam
...
r-right?
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V A H K I T I 10-Apr-18 05:36 PM
Unseen64 Liam. Pac
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Deleted User 10-Apr-18 05:37 PM
what
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Ibbie 10-Apr-18 05:38 PM
Ibbie - Yesterday at 11:23 PM Liam, is it weird talking about another Liam? Ibbie - Yesterday at 11:23 PM I've never known someone else with my name. Vahkiti (Liam) - Yesterday at 11:23 PM And yes Ibbie, yes it is. :stuck_out_tongue:
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joint-Dogg666 10-Apr-18 05:56 PM
Lol saffire sounds like it was a mess
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Deleted User 10-Apr-18 05:57 PM
lemme lookup the pastebins
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V A H K I T I 10-Apr-18 06:00 PM
All I will say right now is that our current contact has a pretty damning account of Saffire's attitude after he was laid off when the project got canned, and that the loss of the LOMN contract did play a large part in Saffire's already large sum of outstanding debt.
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V A H K I T I 10-Apr-18 06:00 PM
However said contact also seems to remember the project fondly, and from how forthcoming he's been might be willing to talk with us directly.
It is also worth noting that the team taking copies of the game with them has now been somewhat confirmed.
He mentioned that he did have his own copy at one point, but after multiple moves, he can no longer locate the CD.
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Deleted User 10-Apr-18 06:01 PM
if i remember correctly, the guy mentioned they wanted to withhold pay to cover their other debts (edited)
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V A H K I T I 10-Apr-18 06:01 PM
That would line up with this person's account.
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Deleted User 10-Apr-18 06:01 PM
i think we're talking about the same guy
the physics programmer
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V A H K I T I 10-Apr-18 06:02 PM
I thought the same thing, but wasn't it mentioned LB was on the Data Wranglers team?
If I am wrong on that account, then I guess we now have a name to both light and deep brick
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Ibbie 10-Apr-18 06:02 PM
Funny how a shady business is so closely tied to the multimedia of early Bionicle.
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Deleted User 10-Apr-18 06:03 PM
also handled stuff like collision detection, i.e. onua grabbing the ledge when he falls
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V A H K I T I 10-Apr-18 06:04 PM
That lines up with what Mr. Hunt has said. Among other things, he specifically mentiond swimming and climbing.
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Deleted User 10-Apr-18 06:04 PM
yeah
that's all in the pastebins i just re-linked
so that's jaekoff's convos with whom i guess is hunt
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V A H K I T I 10-Apr-18 06:05 PM
That's both good for us, and somewhat unfortunate
Since it also means we likely won't hear anything new out of him.
Still, it's a direct line of communication that might allow us to resume talks of getting him on our team.
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Deleted User 10-Apr-18 06:07 PM
they worked him so hard he was absolutely burned out over anything bionicle for a long time
i think he mentioned his kid playtested the gba game for a bit
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V A H K I T I 10-Apr-18 06:08 PM
That's odd, because our communications today seemed to indicate he remembered the project fondly outside of the issues post-layoff
And yeah, Mr. Hunt mentioned the same thing.
Specifically Taylor Hunt should be credited as a playtester.
He was in fact in that list, but under Special Thanks.
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Deleted User 10-Apr-18 06:08 PM
we're talking about the same guy
there's no doubt
read through those pastebins if you haven't in awhile
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V A H K I T I 10-Apr-18 06:10 PM
IIRC most of those pastebins are direct copy/pastes of conversations taken place in 2014 posted in this BZPower topic at the time
Page 3 of 4 - New news about LOMN from the creators - posted in Bionicle Discussion:   According to TrashBoat and Pohatu, that never happened, it was just a rumer to explain how DB had it. The 8 beta disks are impossible seeing as how no offic...
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Deleted User 10-Apr-18 06:11 PM
well, better there than bzp
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V A H K I T I 10-Apr-18 06:12 PM
True, but that was ultimately the original source is what I'm saying.
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Deleted User 10-Apr-18 06:12 PM
i mean, in case there's another server crash
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V A H K I T I 10-Apr-18 06:13 PM
Ah, yes
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Deleted User 10-Apr-18 06:13 PM
a third great cataclysm, if you will
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V A H K I T I 10-Apr-18 06:13 PM
Yeah, re-reading this in more detail, this is most definitely the same person.
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Deleted User 10-Apr-18 06:13 PM
so it's confirmed hunt is litebrick
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V A H K I T I 10-Apr-18 06:14 PM
I guess we just got lucky that he was so high up on the credits list
Liam is systematically going through the whole list and contacting people. Something we've yet to do
Here's a new quote from mr. Hunt which may be of use to @Team Litestone already:
I was hired in August 2000, well after the project had been started. I really have no idea how long the project had been going before I got there. There was quite a bit of work already done, so I assume it was not a short time. The physics engine wasn't really working, and you couldn't even walk on the ground for very long, before you would fall through and you'd have to start over. Since I fixed the physics engine, that's what most of my work was on after that. I'm pretty much tossed the old previous physics, and built a "motion system" class for all physics objects, which I could then use for both the player's character, and all objects that moved. Before that, there were different classes for different objects, and it was really buggy. After I fixed the ray-tracing for terrain collision, it was very rare that you fell through the ground.
It's worth noting that this rewrite of the engine may have been the process in which the BCLs were being recoded to OCLs.
During my initial attempts at importing Green Hill, I discovered that the engine cannot handle BCL collision of a high poly count without the player eventually falling through the ground.
Furthermore, in our build, raytracing is an ongoing issue specifically in regards to the footstep sound effects.
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Omega12 10-Apr-18 06:22 PM
Wait, you were able to figure out who deep brick was?
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Deleted User 10-Apr-18 06:22 PM
@Omega12 scroll up a bit
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Ibbie 10-Apr-18 06:22 PM
How could the team already have "quite a bit of work already done" if they couldn't even walk for too long?
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V A H K I T I 10-Apr-18 06:23 PM
There's a lot more to a video game's development than just basic movement. 😛
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Deleted User 10-Apr-18 06:23 PM
@Omega12 Dave Rushton, who went to prison in 2012 for tax fraud after the Rushton family kept trying to dodge bankruptcy by rnaming and relocating the company between family members He was the brother of Hal Rushton, the then CEO of Saffire
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Ibbie 10-Apr-18 06:23 PM
Yeah, I guess they could have a lot of the assets done.
Just seems weird that they would be assembling levels without any ability to navigate them.
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Mokey 10-Apr-18 06:24 PM
Rizen left just before all the interesting stuff 🤔
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Omega12 10-Apr-18 06:24 PM
That makes a bit of sense then
Why he was wanting to get the rights to the game instead of just leaking it
Ibbie, would explain the debug camera
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V A H K I T I 10-Apr-18 06:25 PM
That is very true
A method to get around via teleportation prior to the game allowing for consistent locomotion
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Omega12 10-Apr-18 06:26 PM
Yep, don't even have to move to activate it
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V A H K I T I 10-Apr-18 06:26 PM
It would allow for significant in-engine testing of assets prior to pinning down specific classes
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Deleted User 10-Apr-18 06:27 PM
makes sense
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Ibbie 10-Apr-18 06:27 PM
I suppose all the early screenshots were more about looking pretty than anything else.
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Deleted User 10-Apr-18 06:27 PM
gotta crawl before you walk
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Ibbie 10-Apr-18 06:27 PM
If by crawl you mean teleport
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V A H K I T I 10-Apr-18 06:27 PM
Still talking to Liam btw. He's going to ask outright in a moment if he is indeed LietBrick
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Ibbie 10-Apr-18 06:27 PM
LietBrick
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Omega12 10-Apr-18 06:27 PM
Different Liam right?
You saying Liam has been throwing me off for a couple of days
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Deleted User 10-Apr-18 06:28 PM
liam of unseen64
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Omega12 10-Apr-18 06:28 PM
Ah
Thanks
Liam64 if you will
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Deleted User 10-Apr-18 06:29 PM
i guess that works
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Omega12 10-Apr-18 06:29 PM
Lol
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Deleted User 10-Apr-18 06:29 PM
does anyone here even call @V A H K I T I "liam"?
..."vahkiti"'s hard to say
you've got a "v" followed by a "k" then a "t"
when it's physically easier to go "v", "t", then "k"
with "v" and "t" being closer to the front of your mouth and "k" being near the back
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Ibbie 10-Apr-18 06:32 PM
Vahtiki
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V A H K I T I 10-Apr-18 06:32 PM
Vatuka
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Ibbie 10-Apr-18 06:32 PM
Vahkiti Nui
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V A H K I T I 10-Apr-18 06:32 PM
I am the Great Mighty Poo
This is all so weird too, because I knew this game's cancelation and development history was ambiguous at best, but I never expected actual scandal and drama behind the tonal shift that tied in so heavily with both Saffire's fate, and the then future of BIONICLE as a whole (edited)
This is more than just a canceled game now. This is a damning tale of the extremes of what can happen when an expensive contract is taken away without warning, and a company that can only really be described as corrupt at best.
I'll get more detailed information on the Rushton family at a later date, but there is even a story of a later game being made during the Sensory Sweep era that was actually sabotaged on purpose by Dave's own brother.
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Sczther 10-Apr-18 06:37 PM
Wow
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Deleted User 10-Apr-18 06:39 PM
sounds suicidally retarded
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V A H K I T I 10-Apr-18 06:39 PM
There's so much dirt that can be discussed about the Rushtons that Liam had at one point tossed around the idea of getting a camera crew down to Utah to film a documentary
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Deleted User 10-Apr-18 06:40 PM
why would deepbrick not want to get the company unfucked?
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Ibbie 10-Apr-18 06:40 PM
Too far gone?
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V A H K I T I 10-Apr-18 06:40 PM
WHat do you mean?
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Ibbie 10-Apr-18 06:40 PM
Spite?
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Deleted User 10-Apr-18 06:41 PM
@V A H K I T I there is even a story of a later game being made during the Sensory Sweep era that was actually sabotaged on purpose by Dave's own brother
>by Dave's own brother
unless there's another brother not yet mentioned, i'm assuming you're talking about deepbrick
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V A H K I T I 10-Apr-18 06:41 PM
At that point in time, the then named Sensory Sweep was run by Dave Rushton, with his brother Hal working at another studio, as per the bankruptcy dodging, he had to hand the company down to Dave.
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Deleted User 10-Apr-18 06:41 PM
....wait
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V A H K I T I 10-Apr-18 06:41 PM
(Dave is almost confirmed now to be DB)
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Deleted User 10-Apr-18 06:41 PM
shit
got them mixed up
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V A H K I T I 10-Apr-18 06:42 PM
Sensory Sweep got a contract for a high profile game and told a family member about it.
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Deleted User 10-Apr-18 06:42 PM
so hal was salty over bionicle falling through?
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V A H K I T I 10-Apr-18 06:42 PM
When word got to Hal, he called Warner Brothers and claimed to be a press agent that had been directly told about it. Later calling them back under his own name to try and undercut Sensory Sweep. Offereing to make the game themselves for a lower price
It's unlikely this is directly related to TLOMN, but more or less to the aforementioned handover of the company and the way Dave chose to run it.
From what I gather, Hal was the least corrupt of the two, with Dave taking the tax dodging methods he established to new lows
Baha, okay Liam's latest tweet sums all this up pre well.
I decided my next video would be about a nice, wholesome game directed more at younger audiences, but it actually turns out the development of said game is pretty fucked up and depressing.
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Ibbie 10-Apr-18 06:45 PM
👍🏼
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Deleted User 10-Apr-18 06:46 PM
FeelsKekMan
i shouldn't laugh
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V A H K I T I 10-Apr-18 06:47 PM
But yeah, it seems ultimately Dave went so far into his shady methods that it eventually caught up with him, and around the same time as he leaked the first TLOMN videos under his then alias Deep Brick, he subsequently went to prison for fraud the same year.
David Rushton, founder of Utah-based studio Sensory Sweep, is looking at jail time for tax fraud and racketeering as well as US$516,819 in restitution.
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Deleted User 10-Apr-18 06:48 PM
that explains why he went silent
how long is he in for?
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V A H K I T I 10-Apr-18 06:49 PM
Says right there, 18 months
David Rushton, founder of Utah-based studio Sensory Sweep, is looking at jail time for tax fraud and racketeering as well as US$516,819 in restitution.
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Ibbie 10-Apr-18 06:51 PM
🙃 1
FELLAS 6
😂👌🏼
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Deleted User 10-Apr-18 06:56 PM
18 months, huh?
he outta be out by now
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V A H K I T I 10-Apr-18 06:56 PM
To which Liam theorized that he probably decided to lay low and leave the game industry all together, as the previous goings on had literally torn the family apart
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Ibbie 10-Apr-18 06:57 PM
Willing to bet he doesn't have that money on hand though.
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V A H K I T I 10-Apr-18 06:57 PM
For all intents and purposes, Saffire was a family run business. What these days would be considered a mom & pop indie studio, with a lot of jobs including programming and playtesting being dished out to other members of the family.
With all of Hal's and David's eventual corruption, this would ultimately create a rift in not only the company, but the family that ran it.
Another small lead and update to a previous LB statement.
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Deleted User 10-Apr-18 07:02 PM
>Back in 2009, the US Department of Labor filed an injunction against Sensory Sweep on the grounds that it apparently hadn't paid nearly 200 employees in more than 100 days. >More than $2 million was owed — the largest unpaid wages case in Utah's history.
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UTTER_BODGE 10-Apr-18 07:02 PM
jesus christ this has gotten interesting
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V A H K I T I 10-Apr-18 07:02 PM
So, he reckons copies of the final version were made. As in, CD copies of the last updated build. He says that the project leads took it upon themselves to make copies on the downlow without authorization from anyone. Not everyone was invited to make a copy as you said earlier according to him, but he says the project leads specifically, (he named them) made copies and then handed them out after he was let go. They were offered to most if not all of the people who worked on it.
(edited)
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Deleted User 10-Apr-18 07:02 PM
>it hadn't paid [its] employees
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UTTER_BODGE 10-Apr-18 07:02 PM
are you able to say how the deep brick/jail guy connection was made? I thought we hardly knew anything about deep brick
not doubting
just curious
hell of a plot twist
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V A H K I T I 10-Apr-18 07:03 PM
This of course now means that the ENTIRE credits list serves as a potential lead for beta acqusision (edited)
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Deleted User 10-Apr-18 07:03 PM
they didn't wanna pay the lomn team can't say i'm surprised this trend continued with sensweep
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Ibbie 10-Apr-18 07:04 PM
But also that the Rushton family would likely want nothing to do with it.
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V A H K I T I 10-Apr-18 07:04 PM
@UTTER_BODGE The theory was put together when we connected the time at which DB went silent to Red Quark's account that he went to prison.
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Ibbie 10-Apr-18 07:04 PM
Giving the beta, I mean
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Deleted User 10-Apr-18 07:04 PM
wait
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V A H K I T I 10-Apr-18 07:04 PM
This happened to be the same time span that Dave Rushton went to prison himself
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UTTER_BODGE 10-Apr-18 07:04 PM
wait red quark said he went to prison??
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Deleted User 10-Apr-18 07:04 PM
red quark knew?
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UTTER_BODGE 10-Apr-18 07:04 PM
well then
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V A H K I T I 10-Apr-18 07:04 PM
No, Deep Brick went to prison
And yes, he mentioned that before
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Deleted User 10-Apr-18 07:04 PM
...i just realized
dave and hal
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V A H K I T I 10-Apr-18 07:04 PM
I forget exactly where however
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Ibbie 10-Apr-18 07:05 PM
2001
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Deleted User 10-Apr-18 07:05 PM
their parents named them after 2001
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Ibbie 10-Apr-18 07:05 PM
The game was going to release
in 2001
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Deleted User 10-Apr-18 07:05 PM
dave couldn't just leak the game
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V A H K I T I 10-Apr-18 07:05 PM
I CAN'T LET YOU DO THAT DAVE
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Deleted User 10-Apr-18 07:05 PM
would hal let him do that?
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Ibbie 10-Apr-18 07:06 PM
Now the question is, is unseen64 getting hella trolled by this most recent contact?
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Deleted User 10-Apr-18 07:06 PM
holy shit this is that one flight crash all over again https://www.youtube.com/watch?v=aW0otG1buB8
I didn't make this, some other big guy did, uploading here for easy access
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V A H K I T I 10-Apr-18 07:07 PM
@Ibbie No, I'm not going to say how and where, but this IS indeed Darvell Hunt
Mr. Hunt remembers the project fondly, and enjoyed working on it and the people he worked with.
It's the company specifically he takes issue with.
The shady practices would however explain why other people may not be so fond of discussing it.
For them it may have been harder to separate the project from the stress of dealing with the Rushtons.
And for the non-liable members of the Rushton family, this project's failure would herald the beginning of the entire family's destruction.
Which would leave them even less likely than most to wish discussing it.
I both love and hate how quickly this game's story went from a simple failed project with ambiguous cancelation reasoning to an entire season of Law and Order. Pac
You've got lies, scandal, corruption, FAMILIES being torn apart, PRISON sentences. The only thing it's missing is somebody being whacked by the mafia.
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UTTER_BODGE 10-Apr-18 07:36 PM
well this sure got a lot more interesting
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MisterJulius 10-Apr-18 07:38 PM
Jesus christ I wish I had some popcorn to go with reading all that This is a fantastically fucked story for the game
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UTTER_BODGE 10-Apr-18 07:38 PM
In contrast to the attorneys in conservative suits surrounding him, Dave Rushton looked like th
didn't expect to see deep brick's mugshot today
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V A H K I T I 10-Apr-18 07:41 PM
Watching — and smiling — were many of his former employees from Sensory Sweep Studios, which produced such video games as "Tiger Woods PGA Tour 2005" and "Justice League Heroes." They say Rushton stiffed workers out of millions of dollars in unpaid wages and looted retirement funds and health insurance payments that he falsely said were paid while he actually left workers uninsured.
Jesus fucking christ
THis guy was fuckin scum
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Mokey 10-Apr-18 07:44 PM
Is there any chance that he was just Yoshi
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V A H K I T I 10-Apr-18 07:46 PM
Here's more info on the sabotage incident btw.
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UTTER_BODGE 10-Apr-18 07:47 PM
Rushton was convicted in two separate cases, one relating to unpaid taxes and one to unpaid wages. On the tax case, he was sentenced in 2010 to a year and a half in jail and ordered to pay more than $500,000 in restitution to the state. On the wage case, he was sentenced just this month to a year in jail and ordered to pay restitution to workers and given at least nine years of probation after jail.
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goji 10-Apr-18 07:47 PM
Just read all of that... what a wild ride of emotions
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V A H K I T I 10-Apr-18 07:47 PM
Bear in mind, this all happened YEARS after TLOMN was canned
But it's still tied into the story because of his status as Deep Brick
I'm just imagining now this guy running around the office flailing IV tubes and colostomy bags at people.
THe guy is fucking nuts
This is of course just a rumor/second hand account
That was never 100% confirmed
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goji 10-Apr-18 07:51 PM
I’d quit right then and there if someone came in throwing their stomach tubes in my face
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ProfessorBrickkeeper 10-Apr-18 08:24 PM
Reading through this all... Wow.
[7:17 PM] Vahkiti (Liam): You've got lies, scandal, corruption, FAMILIES being torn apart, PRISON sentences. The only thing it's missing is somebody being whacked by the mafia. <<<I'm sure there's still plenty of time for that since we don't yet have the beta.
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V A H K I T I 10-Apr-18 08:27 PM
Oh one more thing before I go take a walk break from all this.
It's been confirmed by Brent Fox that my theory about the game's development time was indeed correct.
The cycle of the game's development from start to finish was approximately a year and a half
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ProfessorBrickkeeper 10-Apr-18 08:28 PM
"finish"
I'm not sure that's the word I'd choose to use.
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Ibbie 10-Apr-18 08:29 PM
Well, development always finishes one way or another.
Also, funny thing is that's exactly how I had pictured Dave Rushton in my head.
As far as his mugshot, anyway.
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Ibbie 10-Apr-18 08:40 PM
Man, just wait until people hear that Bionicle indirectly tore this family apart out of shady business practices.
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Geoffrey 10-Apr-18 08:42 PM
top read 10/10
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Kruxium 10-Apr-18 09:06 PM
This is utterly amazing
One of, if not the most. fascinating stories I've heard about Bionicle
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UTTER_BODGE 10-Apr-18 09:19 PM
Opinion for State v. Rushton, 2017 UT 21 — Brought to you by Free Law Project, a non-profit dedicated to creating high quality open legal information.
don't have time to read through all this, but
The Petitioner, David Rushton, argues that the State violated the mandatory joinder statute by prosecuting him from 2011 to 2012 for wage crimes after having prosecuted and convicted him in 2009 and 2010 for tax crimes.
it's definitely him
and it's from 2017
@V A H K I T I
I just googled "david rushton utah" and it was on the first page
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Ibbie 10-Apr-18 09:24 PM
What the fuck is fooptube
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V A H K I T I 10-Apr-18 09:24 PM
Wait he's being convicted again?
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Ibbie 10-Apr-18 09:24 PM
BACKGROUND ¶ 4 Mr. Rushton started Fooptube LLC, a computer programming and design company in 2005.
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UTTER_BODGE 10-Apr-18 09:24 PM
it sounds like he was contesting something with the 2010 and 2012 stuff
and lost?
I'm way too tired to make any sense of walls of legal text lol
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Ibbie 10-Apr-18 09:25 PM
2005 is after Saffire, but fooptube doesn't sound like Sensory Sweep.
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V A H K I T I 10-Apr-18 09:26 PM
Is this a new case against him?
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UTTER_BODGE 10-Apr-18 09:26 PM
not quite?
at least it doesn't seem like it
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Ibbie 10-Apr-18 09:27 PM
It sounds like the same accounts, except the context is this Fooptube instead of Sensory Sweep.
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UTTER_BODGE 10-Apr-18 09:28 PM
Interpreting the phrase “single criminal objective” broadly, Mr. Rushton asserts that the conduct underlying both prosecutions was part of a single criminal episode because it was “closely related in time and . . . incident to an attempt or an accomplishment of [the] single criminal objective” of misappropriation of money in his business setting. Id. Therefore, Mr. Rushton argues, the court of appeals erred when it affirmed the district court’s denial of his motion to dismiss the wage crimes prosecution as barred by the mandatory joinder statute. He appealed that denial, and we granted certiorari to consider the merits of his position.
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goji 10-Apr-18 09:28 PM
I want to get off of Mr. Rushton’s wild ride
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UTTER_BODGE 10-Apr-18 09:28 PM
so he was trying to say they fucked up on the previous two cases against him
or something along those lines
I guess he thought he'd get something out of that
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Ibbie 10-Apr-18 09:29 PM
And then they said "fuck you Dave"
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UTTER_BODGE 10-Apr-18 09:29 PM
this is from april 7th 2017, almost exactly a year ago
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Stu 10-Apr-18 09:31 PM
Interesting
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UTTER_BODGE 10-Apr-18 09:32 PM
He was also the founder of Sensory Sweep Studios back in 2003. In September 2005, the company closed its doors due to bankruptcy. The company changed its name to keep the development of some games going, but it was closed for good in 2008. One of these names was Fooptube in which the U.S. Department of Labor filed a lawsuit against David and won. He then was convicted on October 2012 and started his sentence on the 10th. Prior to this, Rushton also served six months in 2010 for racketeering and tax fraud. Currently, David runs LBD Games.
wait what the fuck is LBD Games??
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ProfessorBrickkeeper 10-Apr-18 09:34 PM
Okay, that’s more like how I pictured David Rushton looking. (edited)
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Ibbie 10-Apr-18 09:34 PM
You're dancing with your Bionicle and this guy spanks its ass, what do? http://www.vgmpf.com/Wiki/images/d/d2/David_Rushton_-_1.jpg
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MisterJulius 10-Apr-18 09:34 PM
Utah-based Game Studio with a big personality
Tweets
3
Followers
4
Three tweets, all in 2012, hasn't posted anything since then
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Ibbie 10-Apr-18 09:36 PM
Alright, so Fooptue was just a name Sensory Sweep went under.
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UTTER_BODGE 10-Apr-18 09:37 PM
his linkedin lists LBD Games as existing since 2009
now, it could be outdated, maybe this all crashed and burned in 2012
but that's a date for when LBD Games started at least
haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Ibbie 10-Apr-18 09:39 PM
pain
That guy must have been shocked to see his boss get arrested.
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V A H K I T I 10-Apr-18 09:40 PM
FUCK wHAT
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Ibbie 10-Apr-18 09:40 PM
Then again, could just be Dave on another account jerking himself off.
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goji 10-Apr-18 09:41 PM
Wasn’t Dave the one who threw his stomach tubes in people’s faces?
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V A H K I T I 10-Apr-18 09:41 PM
Yea
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UTTER_BODGE 10-Apr-18 09:41 PM
the only results for LBD Games on linkedin
first listing there is dave's
all the others list it as a past thing
so, it's almost certainly dead
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Ibbie 10-Apr-18 09:41 PM
Probably died when or before his arrest.
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goji 10-Apr-18 09:42 PM
No better way to show your employees you care for them like throwing your stomach tubes in their faces
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CyclonatorZ 10-Apr-18 09:42 PM
This is absolutely insane. No wonder this game was such a mess. Lego really made a mistake ever partnering with this company.
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UTTER_BODGE 10-Apr-18 09:42 PM
ok I logged into linkedin with a throwaway account
they just recommended each other
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V A H K I T I 10-Apr-18 09:43 PM
Amazing
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Ibbie 10-Apr-18 09:50 PM
Saffire seemed to be the least offensive of connected companies in this family.
Getting worse once Hal pulled the ol' switcheroo with Dave and Dave fucked shit up.
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UTTER_BODGE 10-Apr-18 09:53 PM
though hal is the one who tried to sabotage that game deal dave got right?
so they're both a bit fucky
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Ibbie 10-Apr-18 09:54 PM
Yeah but the fuckery was largely post-Saffire and likely a direct or indirect result of Lego canning TLOMN.
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UTTER_BODGE 10-Apr-18 09:54 PM
hal pretends to be someone else on the phone, results in dave waggling gut tubes at people
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goji 10-Apr-18 09:55 PM
“I can’t let you do that Dave” Credit to whoever made that joke earlier
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Hexadecimal Mantis 10-Apr-18 09:57 PM
damn, the lore behind LoMN is even more complex than the lore for bionicle itself
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UTTER_BODGE 10-Apr-18 09:59 PM
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Ibbie 10-Apr-18 10:00 PM
I have a feeling that the story will never truly end until after the latest build of the game is leaked and combed through.
Why does it say Saffire lasted until 2007
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Hexadecimal Mantis 10-Apr-18 10:00 PM
David Rushton == Makuta?
Maybe Karzahni fits better
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Ibbie 10-Apr-18 10:01 PM
Also, why does the Church of Jesus Christ of Latter-day Saints need a senior software engineer
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Hexadecimal Mantis 10-Apr-18 10:01 PM
For all of the church flashgames
Name a better way to teach the children
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Ibbie 10-Apr-18 10:02 PM
Lead developer of JCOG
Jesus Christ Online Game
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goji 10-Apr-18 10:03 PM
TLOJC - The Legend of Jesus Christ
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Hexadecimal Mantis 10-Apr-18 10:04 PM
Honestly, he probably just helped with typical IT stuff and they gave him that title because they didn't know any better
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UTTER_BODGE 10-Apr-18 10:04 PM
you walk on water because if you swim you suddenly die for no apparent reason
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Hexadecimal Mantis 10-Apr-18 10:05 PM
Also, somone that lives close to me has the last name Rushton Should I ask about the beta guys? (edited)
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V A H K I T I 10-Apr-18 10:06 PM
If you live in Utah, maybe. Pac
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Hexadecimal Mantis 10-Apr-18 10:06 PM
kek
I really think this is a good lead boyz
I wonder what his reaction would be if I start questioning him about an obscure cancelled children's game
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goji 10-Apr-18 10:08 PM
going from president of a game studio to the IT guy at the local church
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Yeow 10-Apr-18 10:10 PM
Well, a Mormon church in Utah. He probably does fine
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Hexadecimal Mantis 10-Apr-18 10:10 PM
Maybe if I show him this new picture that nobody has seen at least 100 times, he'll tell me all of the secrets https://cdn.discordapp.com/attachments/412066953167896587/420814028986908672/oof.png (edited)
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Ibbie 10-Apr-18 10:11 PM
No
Needs to be the undoctored version.
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Hexadecimal Mantis 10-Apr-18 10:12 PM
This is actually the TRUE undoctored version.
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Ibbie 10-Apr-18 10:13 PM
🖕🏼
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V A H K I T I 10-Apr-18 10:21 PM
Balls
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Ibbie 10-Apr-18 10:22 PM
Balls?
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V A H K I T I 10-Apr-18 10:23 PM
Yes
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Ibbie 10-Apr-18 10:23 PM
What of balls
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joint-Dogg666 10-Apr-18 10:23 PM
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Ibbie 10-Apr-18 10:24 PM
Liam, since I don't have jurisdiction in this channel can you pin the Vakama meme I made earlier?
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V A H K I T I 10-Apr-18 10:24 PM
Pinned a message.
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Ibbie 10-Apr-18 10:25 PM
Thanks, I think it makes for a very nice TL;DR
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V A H K I T I 10-Apr-18 10:26 PM
I still need to convince Liam to cover all the Rushton nonsense, at least as a footnote in the video he writes for this.
Even though it's not directly tied to TLOMN outside of the contract loss being the harbinger for its beginning, the prison sentences for David as a result of it all ties it all back in due to his then status as Deep Brick (edited)
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Ibbie 10-Apr-18 10:27 PM
It's juicy for sure
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UTTER_BODGE 10-Apr-18 10:28 PM
where did red quark mention deep brick going to prison
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Ibbie 10-Apr-18 10:28 PM
Youtube views love controversy
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V A H K I T I 10-Apr-18 10:30 PM
I forget exactly where it was mentioned. I THOUGHT it was in my YouTube message correspondence with him at some point, but looking over those messages yielded nothing. I just remember it having been stated at some point.
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ProfessorBrickkeeper 10-Apr-18 10:39 PM
Given that Deep Brick/Dave Rushton went to prison, one does have to wonder what happened to that beta build he had
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UTTER_BODGE 10-Apr-18 10:39 PM
I vaguely recall something about deep brick and jail as well but no idea where I heard it
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ProfessorBrickkeeper 10-Apr-18 10:40 PM
Wherever that came from, it would certainly make sense given what we now know about the Rushtons.
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Ibbie 10-Apr-18 10:41 PM
There are still more leads for the final build of the beta
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V A H K I T I 10-Apr-18 10:42 PM
The entire credits list is now a lead
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Ibbie 10-Apr-18 10:42 PM
The Rushtons are very likely to be the least forthcoming out of anyone.
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ProfessorBrickkeeper 10-Apr-18 10:42 PM
Yeah... I remember coming across Hal Rushton's linkedin a while back based on the credits.
Probably best that I ultimately didn't try contacting him.
Actually, let's think about this timeline for a moment.
When in 2010 were the Deep Brick leaks posted?
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V A H K I T I 10-Apr-18 10:44 PM
Videos from the cancelled PC CD-ROM video game "BIONICLE: Legend of Mata Nui". The game was cancelled before it reached beta.
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ProfessorBrickkeeper 10-Apr-18 10:45 PM
The first was posted on February 12, the final on November 16.
Given what we've found, Dave Rushton apparently served a six month sentence in 2010.
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UTTER_BODGE 10-Apr-18 10:46 PM
the menus video is from july
that... doesn't leave much time
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ProfessorBrickkeeper 10-Apr-18 10:47 PM
Is it possible Deep Brick could have been Hal, rather than Dave?
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UTTER_BODGE 10-Apr-18 10:47 PM
cutscenes in february menu and credits in july the playthrough (the rest of it) in november
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ProfessorBrickkeeper 10-Apr-18 10:48 PM
Yeah, short of somehow accessing the game and posting video in prison, I don't see how Dave could have done it.
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V A H K I T I 10-Apr-18 10:49 PM
Where was it said again that Dave served time in 2010? I thought he was put away in 2012
I also don't see how it could be anyone else either.
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UTTER_BODGE 10-Apr-18 10:50 PM
PFFF
His lawyers say Rushton thought he paid for his wrongdoing with a six-month jail sentence for tax fraud and racketeering in 2010, only to see new charges and a new jail sentence come down in the wage case the following year.
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V A H K I T I 10-Apr-18 10:50 PM
As far as we know, Hal never served time, and it's too much of a coincidence that both DB and Dave went to prison at the same time
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Ibbie 10-Apr-18 10:51 PM
Granted, it might make more sense that Hal would be willing to share over Dave.
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joint-Dogg666 10-Apr-18 10:51 PM
Leaking shit seems to have been Hal's thing
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ProfessorBrickkeeper 10-Apr-18 10:52 PM
The timeline still doesn't fully make sense, unless Deep Brick going to jail was just lost in translation.
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joint-Dogg666 10-Apr-18 10:52 PM
But regardless of who Deep Brick is, this is some interesting shit
Maybe Red Quark delayed sending the videos to MoD or whatever. Who knows
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Ibbie 10-Apr-18 10:53 PM
Cooould be.
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ProfessorBrickkeeper 10-Apr-18 10:54 PM
Perhaps the videos never came from Deep Brick, but the build did, and then MarkOfMoD filmed videos of the build and released them.
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Ibbie 10-Apr-18 10:54 PM
Maybe Red Quark cut the gameplay up into a whole bunch of videos himself.
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UTTER_BODGE 10-Apr-18 10:54 PM
wait wait wait
waaaaaiiiit
December 15, 2010
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ProfessorBrickkeeper 10-Apr-18 10:54 PM
Oh.
OH
After November...
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V A H K I T I 10-Apr-18 10:55 PM
So this does still fit the timeline then
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ProfessorBrickkeeper 10-Apr-18 10:55 PM
Yeah, this would make sense.
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UTTER_BODGE 10-Apr-18 10:55 PM
when did deep brick provide file samples?
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V A H K I T I 10-Apr-18 10:55 PM
That would explain how abrupt the loss of contact was
Not sure
@JrMasterModelBuilder When did we get a hold of Onua.blk?
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ProfessorBrickkeeper 10-Apr-18 10:56 PM
And also explain why the videos of the build stopped after Onua, when there were levels for the other Toa.
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V A H K I T I 10-Apr-18 10:56 PM
Well if it was a near final build, the debug menu may have since been removed.
And with the infamous game breaking Onua bug, there was no way to progress from that point.
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ProfessorBrickkeeper 10-Apr-18 10:57 PM
For those who dont know, LEGO had a Bionicle game planned in 2001, but it was canceled before release. However, somebody with an Alpha disc is putting footage online, and we hope to eventually get the ISO from him. But there is a problem - due to...
November 30th, 2010
Deep Brick shares sample save files.
Timeline still works, as they're sent 15 days prior to sentencing.
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Ibbie 10-Apr-18 10:59 PM
Crazy!
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ProfessorBrickkeeper 10-Apr-18 11:00 PM
According to Mark, the files are most-likely compressed: . . . DB has been strangely quiet, lo these many months. Ill see if I can re-establish contact. Ill pass on your information too, as well as ask for a directory listing. I seem to recall so...
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Ibbie 10-Apr-18 11:02 PM
Whether the beta no longer had the debug menu, Deep Brick simply didn't know about the debug menu, or Deep Brick was intentionally withholding information, I'm pretty sure only as much was revealed as was going to be.
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ProfessorBrickkeeper 10-Apr-18 11:02 PM
A six month prison sentence would certainly explain the silent period.
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Ibbie 10-Apr-18 11:02 PM
I don't think we would have gotten more had an arrest not occured.
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ProfessorBrickkeeper 10-Apr-18 11:03 PM
So now that we can say with a pretty fair amount of certainty that Deep Brick was Dave... who wants to contact a felon?
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Ibbie 10-Apr-18 11:05 PM
While this is strong evidence that Dave would have a copy of the final build on hand, I doubt anything more will come from him as was already given back in 2010.
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V A H K I T I 10-Apr-18 11:05 PM
I would make the attempt if any proper contact information could be found
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ProfessorBrickkeeper 10-Apr-18 11:06 PM
We could always try going through Hal first, since we at least have some contact info for him.
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V A H K I T I 10-Apr-18 11:06 PM
I don't think that would be a good idea
At least not to start with, given the history they have
You forget Hal purposely sabotaged his bother in one instance.
Going though Hal to get to Dave would be absolutely pointless
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ProfessorBrickkeeper 10-Apr-18 11:07 PM
Ah, I missed that part.
The mandatory joinder statute, Utah Code 76-1-401, prohibits the State from prosecuting a defendant in separate actions for conduct that may establish separate offenses under a “single criminal episode.” A “single criminal episode” is def...
Huh, so it sounds like Dave Rushton actually won that 2017 case on a technicality.
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Ibbie 10-Apr-18 11:10 PM
The Rushton brothers are probably the most likely to have their copies of the final build on hand, but also less likely to actually divulge anything.
I say keep contacting employees first.
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JrMasterModelBuilder 10-Apr-18 11:10 PM
@V A H K I T I We got the BLK and save files shortly before we lost communication. (edited)
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ProfessorBrickkeeper 10-Apr-18 11:11 PM
Eh... I doubt the employees would have kept backups.
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JrMasterModelBuilder 10-Apr-18 11:11 PM
I remember someone made a modified save file, that DB tried, but didn't work.
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ProfessorBrickkeeper 10-Apr-18 11:11 PM
The only reason we got the Alpha was because LEGO Media shut down.
Let me begin with a sort of breakdown with how management went.  It is essentially a family tree that cascades from owner to Q.A.  I will do my best to name all related to Mr. Rushton and his famil…
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Ibbie 10-Apr-18 11:13 PM
Employees may have been given discs of the final build of the game though, so there is still hope.
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ProfessorBrickkeeper 10-Apr-18 11:13 PM
An inside account of Dave's misdeeds.
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V A H K I T I 10-Apr-18 11:14 PM
According to Mr. Hunt, nearly everyone who was on the team recieved a copy\
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ProfessorBrickkeeper 10-Apr-18 11:14 PM
Oh, I hadn't heard that.
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V A H K I T I 10-Apr-18 11:14 PM
He himself had one, but has since lost it
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Hexadecimal Mantis 10-Apr-18 11:14 PM
wait you said DB was David right?
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V A H K I T I 10-Apr-18 11:14 PM
Yes
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Ibbie 10-Apr-18 11:14 PM
Hence why I said the Rushtons are most likely to have their copies on hand.
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ProfessorBrickkeeper 10-Apr-18 11:15 PM
Hopefully the fact that an alpha build is now out helps convince them to divulge their copies.
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Hexadecimal Mantis 10-Apr-18 11:15 PM
Well something does not add up. RQ told me DB got his copy from a friend that worked on the game, since his computer met all of the specifications. Maybe this was a cover up of some kind?
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ProfessorBrickkeeper 10-Apr-18 11:16 PM
Probably also helps that we have LEGO's written word that they no longer care about the game.
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Ibbie 10-Apr-18 11:17 PM
If DB is indeed Dave, he'd have multiple reasons to put some distance from his identity and the leak.
The arrest is a pretty damning giveaway though, one he likely didn't anticipate.
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JrMasterModelBuilder 10-Apr-18 11:17 PM
Incidentally, the source that I know of for DB possibly going to jail was suggested to me at one point by someone who looked up a bunch of the credits and knew that person went to jail about the time DB stopped responding (a guess based on correlation). Not sure where other people heard about it. (edited)
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Hexadecimal Mantis 10-Apr-18 11:18 PM
"I don't know that every single one of them had a copy at some time, but I do know that some of them received copies immediately after the game was cancelled. DB's copy was a gift from one of those people."
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Ibbie 10-Apr-18 11:18 PM
Huh, well that... Correlates.
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V A H K I T I 10-Apr-18 11:18 PM
According to Mr. Hunt, not everyone was immediately invited to download the game, but ultimately copies were distributed to the whole team. (edited)
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UTTER_BODGE 10-Apr-18 11:19 PM
wait, who owned saffire at the time
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V A H K I T I 10-Apr-18 11:19 PM
Which of course then leaves the entire credits list as a potential lead
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UTTER_BODGE 10-Apr-18 11:19 PM
was dave involved
could dave have gotten it from hal?
making both stories true?
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Ibbie 10-Apr-18 11:19 PM
Hal was CEO, Dave was present in the company though.
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V A H K I T I 10-Apr-18 11:19 PM
Hal ran Saffire then, yes
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UTTER_BODGE 10-Apr-18 11:20 PM
So, he reckons copies of the final version were made. As in, CD copies of the last updated build. He says that the project leads took it upon themselves to make copies on the downlow without authorization from anyone. Not everyone was invited to make a copy as you said earlier according to him, but he says the project leads specifically, (he named them) made copies and then handed them out after he was let go. They were offered to most if not all of the people who worked on it.
also, downlow, not download
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Ibbie 10-Apr-18 11:20 PM
Then when Saffire tanked they pulled a family switcheroo for Sensory Sweep/Fooptube
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UTTER_BODGE 10-Apr-18 11:20 PM
aka discreet, secret
sounds like they made discs
and passed them around unofficially
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ProfessorBrickkeeper 10-Apr-18 11:21 PM
This seems to match up with everything we know about Dave,
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Ibbie 10-Apr-18 11:22 PM
Sometimes David goes by various nicknames including Dave Rushton, David N Rushton, Daivd M Rushton, David Mark Rushton, David M Ruston, David M Rushton.
I'm calling him Daivd now
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ProfessorBrickkeeper 10-Apr-18 11:22 PM
I didn't say it was perfect. 😉
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V A H K I T I 10-Apr-18 11:23 PM
Depending on the cost, I may buy one of these reports to try and get his contact info
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Hexadecimal Mantis 10-Apr-18 11:25 PM
I do think DB is Dave Rushton though, even if there might be a few inconsistencies. Dave wasn't exactly an honest person (edited)
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Ibbie 10-Apr-18 11:27 PM
The fact that DB disappeared off the face of the earth when Daivd was arrested? I'd say he used his knowledge of how the discs were distributed as a cover, feigning that he was a new owner of the game given from someone who worked in Saffire.
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ProfessorBrickkeeper 10-Apr-18 11:29 PM
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CyclonatorZ 10-Apr-18 11:29 PM
How again did you all get Lego's written word that it was okay to distribute the alpha?
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V A H K I T I 10-Apr-18 11:29 PM
We didn't?
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Hexadecimal Mantis 10-Apr-18 11:30 PM
?
🤔
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ProfessorBrickkeeper 10-Apr-18 11:30 PM
While getting the actual data is expensive, at least it sounds like there's data of some sort.
And yeah, they gave it on the LEGO Ambassador forums.
"There's a think line between fandom and then making commercial profit and as long as something is fandom, then I doubt you'll see action from our legal department."
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Hexadecimal Mantis 10-Apr-18 11:31 PM
The game is freaking old, its not like it's hurting anything when its being distributed
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CyclonatorZ 10-Apr-18 11:31 PM
Looks like the beaverhourse didn't get the memo about that Ambassador post. (edited)
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ProfessorBrickkeeper 10-Apr-18 11:32 PM
...surprise?
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Ibbie 10-Apr-18 11:32 PM
Happy Birthday!
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ProfessorBrickkeeper 10-Apr-18 11:32 PM
It's from mid-February.
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V A H K I T I 10-Apr-18 11:32 PM
Interesting.
Stated in direct relation to this game?
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Ibbie 10-Apr-18 11:32 PM
Link dat shi
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V A H K I T I 10-Apr-18 11:33 PM
Well... that sure is something there. And would definitely be worth including in future emails to potential beta holders.
After all, express permission to redistribute it is all some of these people may ever want
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CyclonatorZ 10-Apr-18 11:34 PM
I'm glad I pointed out that post then, cause it seems like you all missed it the first time around
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V A H K I T I 10-Apr-18 11:34 PM
Link?
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CyclonatorZ 10-Apr-18 11:34 PM
No, I'm talking about Brickkepper saying he got permission a little ways up
You all missed it it seems.
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V A H K I T I 10-Apr-18 11:34 PM
?
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Hexadecimal Mantis 10-Apr-18 11:34 PM
???
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Ibbie 10-Apr-18 11:34 PM
What is happening.
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UTTER_BODGE 10-Apr-18 11:35 PM
note that he said "then I doubt you'll see action from our legal department." however it's still a good indication of how they don't care
ALSO
someone on RRU was in talks with lego's game department folks
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ProfessorBrickkeeper 10-Apr-18 11:35 PM
I heard it through one of friends who has access to the private ambassador forums.
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UTTER_BODGE 10-Apr-18 11:35 PM
they consider most of their old games "abandonware"
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Hexadecimal Mantis 10-Apr-18 11:35 PM
If they actually cared they would have obliterated city of legends. (edited)
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V A H K I T I 10-Apr-18 11:35 PM
Okay but I need this shit in writing for it to be at all useful to us
So of that friend of yours can get screencaps, that's be swell
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UTTER_BODGE 10-Apr-18 11:36 PM
https://www.rockraidersunited.com/topic/6993-wip-discussion-acquiring-the-rights-to-the-classic-lego-videogames/ The consultant issued that LEGO Videogames (what once was LEGO Media) considers those games abandonware themselves, except for re-releases like the "LEGO Racers 1+2" pack sold by ValuSoft in NA in 2007.
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Ibbie 10-Apr-18 11:36 PM
Yes, this information has to be useable so it can be used to coax holders of the game into sharing.
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CyclonatorZ 10-Apr-18 11:36 PM
"Probably also helps that we have LEGO's written word that they no longer care about the game." Brickkeeper posted this a few posts before me. That's why I was asking in the first place. You all missed it, apparently. (edited)
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V A H K I T I 10-Apr-18 11:36 PM
@ProfessorBrickkeeper
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Ibbie 10-Apr-18 11:37 PM
I didn't miss it, I was going to get back to that.
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ProfessorBrickkeeper 10-Apr-18 11:37 PM
It came from https://lan.lego.com/ but the forums aren't publically accessible so I'll see what I can do.
Go here for more information.
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V A H K I T I 10-Apr-18 11:37 PM
Thanks m8
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UTTER_BODGE 10-Apr-18 11:37 PM
lego is even friendly towards people reviving lego universe, and that was a MUCH bigger and recent game
so yeah
safe to say they don't have anything against LoMN folks unless people try to make money off of it
same as their attitude towards LU
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V A H K I T I 10-Apr-18 11:38 PM
Well even so, I need official sources, citations, and all the bells and whistles for that to be legally binding
At least so in the eyes of people woried about being liable
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UTTER_BODGE 10-Apr-18 11:40 PM
from that ex-sensory sweep employee blog earlier...
Hal Rushton was actually an experienced veteran of the game industry. It seemed as if this was one of the justifiable hires. However numerous employees complained of Hal’s lack of professionalism in regards to his role. Hal ran the company Saffire before coming to Sensory Sweep. Dave had worked under Hal and brought numerous projects over to Sensory Sweep from Saffire. There was a falling out between the two but it seemed to have been mended when Hal was brought on from the failed Saffire to Sensory Sweep. Hal hired his daughter in law who had no experience what-so-ever to become a designer.
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Ibbie 10-Apr-18 11:41 PM
Yes, the falling out was and surely would remain mended.
Nothing to read into there, nothing in hindsight.
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UTTER_BODGE 10-Apr-18 11:41 PM
Eventually the family even turned on Dave. The only family to stay by his side after his state tax felony charges and department of labor lawsuit were his children. Once they realized the free ride was over, they moved onto other jobs that were not in the game industry, jobs that they were qualified for and deserved. Around 20 related family members worked at Sensory Sweep during its profitable years of operation.
Dave Rushton wasn’t in the game business for the quality product though, he was in it to make money. The engine itself was a tool he hoped to license out to other developers to make games. However, who would agree to pay for the license of an engine that could not make round collision? No one would. No one did. There were so many things wrong with the engine that it was outright impossible for the programmers to fix it or bring to last generation’s standards. Dave wouldn’t hear that criticism though, he thought it was his path to riches. His delusional thought process cancelled out the ability to face the hard truth that the engine was outdated and costing him thousands of wasted hours fixing the engine, and hundreds of thousands of dollars trying to fix an engine that would never start.
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Ibbie 10-Apr-18 11:44 PM
Back to Lego legal, "abandonware except for re-releases" I'm sure will satisfy anyone from development willing to send over the game. They would probably know more than anyone that Lego wouldn't look to revive such an old, broken game.
Wait wait wait
What if this engine Dave and Sensory Sweep had was the very same that TLOMN had?
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UTTER_BODGE 10-Apr-18 11:45 PM
it isn't
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Geoffrey 10-Apr-18 11:45 PM
>impossible to bring to last generation's standards 🔥
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UTTER_BODGE 10-Apr-18 11:45 PM
it was a new thing called Dream Fuel
The interface wasn’t bad and the visual scripting was not that difficult to grasp. However it was constantly crashing, collision was terrible, had no real adequate physics engine, the art pipeline process was far too complex and it was sluggish at best.
it certainly sounds a bit like LoMN's engine though lol
if there IS a relation
was the OSI a visual scripting thing?
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Geoffrey 10-Apr-18 11:48 PM
i never thought that a bionicle server would be today's best source of entertainment. seriously you've beaten out the guy soliciting sex in the latin language server.
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joint-Dogg666 10-Apr-18 11:48 PM
Hal Rushton posts on his Facebook fairly regularly, but it's just family stuff and conservative memes
🤦 2
I ain't linking it because it feels a bit too far for me, but he's easy to find if you really want to
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Ibbie 10-Apr-18 11:49 PM
What do you expect from the lead software engineer for The Church of Jesus Christ of Latter-day Saints?
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UTTER_BODGE 10-Apr-18 11:49 PM
Someone in the meeting asked “Are you going to email an update?” To which Dave responded (and I am paraphrasing but this is generally what he said) “No. Because people are fuckers. The last time I sent out an email update, someone tried that information to get me arrested. I will not put anything in writing anymore.”
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ProfessorBrickkeeper 10-Apr-18 11:50 PM
And this was before he became Dick Brick
Deep Brick
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G-Bond 10-Apr-18 11:50 PM
more like deep shit
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V A H K I T I 10-Apr-18 11:51 PM
Dick Brick sounds more apt. Pac
Deep Shit is good too
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Ibbie 10-Apr-18 11:51 PM
Dick Shit?
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Geoffrey 10-Apr-18 11:51 PM
deep brick sounds like the name of someone who'd make lego illuminati memes
but actually believe them
dikshit is an actual name tho
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CyclonatorZ 10-Apr-18 11:53 PM
I wonder if he was always mormon, or if he found religion cause he felt bad about all the scummy shit he did.
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ProfessorBrickkeeper 10-Apr-18 11:53 PM
You’re confusing Dave with Hal
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CyclonatorZ 10-Apr-18 11:54 PM
Ah
I thought they were both shitty to some extent though
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Ibbie 10-Apr-18 11:54 PM
They were
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V A H K I T I 10-Apr-18 11:54 PM
@joint-Dogg666 I found him. Sent him a message Basically copy pasted the same one I sent to Del Campbell
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Ibbie 10-Apr-18 11:54 PM
Hal was the one who stabbed Dave in the back, really.
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V A H K I T I 10-Apr-18 11:55 PM
Yeah they were both corrupt, but Dave was far worse
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Ibbie 10-Apr-18 11:55 PM
Wait I thought you weren't going to speak with the Rushtons yet
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V A H K I T I 10-Apr-18 11:55 PM
Dave used what Hal started and took it to the extreme
I wasn't, but I figured since we've dug them up, we may as well try
Or I may as well try, I should say.
I would advise everyone else to keep their distance so as not to spam them.
That goes for the whole credits list as well since Liam is planning on contacting everyone systematically
Getting on their nerves may decrease the likelihood that they'll talk to us after all.
And I think we can all agree that this would be a bad thing. Pac
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goji 10-Apr-18 11:58 PM
I'm calling Dave, Mr. Tubes from now on because of the alleged stomach incident
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V A H K I T I 10-Apr-18 11:58 PM
Kek
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Ibbie 10-Apr-18 11:58 PM
Dw about me, I'm too lazy to look into this stuff or make contacts, or be professional, intelligent, etc.
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UTTER_BODGE 11-Apr-18 12:01 AM
yeah I'm just watching the show
no desire to step into it
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goji 11-Apr-18 12:01 AM
^
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Geoffrey 11-Apr-18 12:02 AM
better than reality tv
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V A H K I T I 11-Apr-18 12:03 AM
As I said, this company's story is practically a whole season of law and order
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QuasiFluffle 11-Apr-18 12:08 AM
This whole evening's discussion is the juiciest read
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Ibbie 11-Apr-18 12:15 AM
Someone was working on hi-poly models for all the TLOMN models a while ago, whatever happened to that?
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V A H K I T I 11-Apr-18 12:15 AM
Well that's done. But it can't be implemented until @benji gets around to updating TLOMN Tool
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Ibbie 11-Apr-18 12:16 AM
Not for updating the game no, I'd go to the modding channel for insights to that.
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JrMasterModelBuilder 11-Apr-18 12:16 AM
"was the OSI a visual scripting thing?" I doubt it, but IDK.
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Ibbie 11-Apr-18 12:17 AM
I just need the HP models, preferably with rigging but I don't know whether I would need to redo the rigging anyway. (edited)
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V A H K I T I 11-Apr-18 12:17 AM
Oh
Well yeah, all that was done a while ago
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Ibbie 11-Apr-18 12:19 AM
Yeah I want to look into porting over to Gmod. If rigs are already present for the lot I'd like them for reference as well as for ragdoll models, idk if I'll need to re-work for playermodels.
All masks for all toa?
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V A H K I T I 11-Apr-18 12:20 AM
Yep
All masks, fully rigged
You're all set there
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Ibbie 11-Apr-18 12:20 AM
Should be a good star- and shit, my desktop doesn't have internet.
I'll need to yell at my father who was nasty to me last night to sort that out.
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joint-Dogg666 11-Apr-18 12:22 AM
One last bit of drama for you
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UTTER_BODGE 11-Apr-18 12:23 AM
god damn
that is a lot more text than I expected
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V A H K I T I 11-Apr-18 12:23 AM
Tl;dr?
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joint-Dogg666 11-Apr-18 12:25 AM
There was an edit war back when Dave was being sued for not paying people
It seems like fooptube was a shell corporation he paid people through, so that Sensory Sweep wouldn't be named in any lawsuits
It's all very shady
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UTTER_BODGE 11-Apr-18 12:28 AM
Sensory Sweep is currently working with their attorneys to get this page taken down to once and for all get rid of this childish immaturity. —Preceding unsigned comment added by Poopski1998
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V A H K I T I 11-Apr-18 12:28 AM
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UTTER_BODGE 11-Apr-18 12:28 AM
i fucking can't
this has broken me
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V A H K I T I 11-Apr-18 12:29 AM
I HAVE FALLEN
AND I CHOOSE NOT TO GET UP
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:29 AM
So, what's the quick rundown of the news?
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V A H K I T I 11-Apr-18 12:29 AM
The heads of saffire were scum of the earth, that's the main topic of discussion right now
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Ibbie 11-Apr-18 12:29 AM
All should be concerned when childish immaturity is called out by a Poopski1998
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V A H K I T I 11-Apr-18 12:30 AM
👌
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:30 AM
But what of Deep Brick and the lost copies? (edited)
Or, Dick Brick as it would so sound like.
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V A H K I T I 11-Apr-18 12:30 AM
Well that's the thing
Deep Brick WAS David Rushton
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:31 AM
Who was?
I literally know nothing.
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V A H K I T I 11-Apr-18 12:32 AM
Aside from that, we know approximately when development started, how long it lasted, (a year and a half) the reason it was canceled, (9/11, development time, budget, possible cultural appropriation, and being a liability as such) and who may have remaining copies. Which amounts to possibly the entire credits list.
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:32 AM
I presume David Rushton was a dev?
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V A H K I T I 11-Apr-18 12:32 AM
As of today, we've established contact with Brent Fox, (project lead) and Darvell Hunt, (Assisting programmer)
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Ibbie 11-Apr-18 12:33 AM
The evidence to the identity of Deep Brick is that DB vanished at the same time Dave Rushton, brother of and employee to Saffire CEO Hal Rushton, was arrested for tax evasion and other such.
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V A H K I T I 11-Apr-18 12:33 AM
The Rushton family were the owners of Saffire
At the time it was run by David's brother Hal.
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:34 AM
WELL
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V A H K I T I 11-Apr-18 12:34 AM
During this time thirt business practices were shady at best. With people not getting paid, cheques bouncing, etc.
AFTER the LOMN contract was lost, Saffire underwent a downward spiral ultimately resulting in their end
But that is not the end of the story
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:34 AM
'Cheques', Hon Hon.
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Ibbie 11-Apr-18 12:34 AM
After Lego canned TLOMN, Saffire went under and the family business became Sensor Sweep, CEO of which was now Dave Rushton.
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V A H K I T I 11-Apr-18 12:35 AM
The Rushtons at the time had other plans, and taking advantage of legal loopholes at the time, rebranded the company and handed it down to David three seperate times to avoid taxes
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joint-Dogg666 11-Apr-18 12:35 AM
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V A H K I T I 11-Apr-18 12:35 AM
David then went to prison around 2010, and at least once more after that which is why contact with his then alias Deep Brick was abruptly lost
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Ibbie 11-Apr-18 12:36 AM
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ProfessorBrickkeeper 11-Apr-18 12:36 AM
HAAAAA
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:37 AM
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V A H K I T I 11-Apr-18 12:37 AM
In the most recent case, I believe it was the very state of Utah that was suing David over his dodging of taxes, fraud, and racketeering, as well as not paying his employees, and embezzling funds including but not limited to using employee insurance money to pay off his own debts, leaving them uninsured without telling them.
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:37 AM
You know when Utah is involved, you fucked up.
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V A H K I T I 11-Apr-18 12:38 AM
This all of course resulted in his entire family disowning him, and a rift being drawn through them all.
And it all stems back to the loss of Legend of Mata Nui
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:38 AM
Ripped from "Takeshi's Challenge - JonTron" - https://www.youtube.com/watch?v=m6MIlJYiJUs DISCLAIMER: I am not Jon, but I love Jon and I do not intend to tak...
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Ibbie 11-Apr-18 12:38 AM
Don't forget about how Hal stabbed Dave in the back. (edited)
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V A H K I T I 11-Apr-18 12:38 AM
Which was canceled in part also because of BIONICLE"s then change of direction following this article:
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joint-Dogg666 11-Apr-18 12:38 AM
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V A H K I T I 11-Apr-18 12:38 AM
Recently my friend Maku had the opportunity to talk to someone who worked with the Bionicle team in the earliest days of the line. The interviewee requested that they not be quoted verbatim, but...
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joint-Dogg666 11-Apr-18 12:38 AM
Some interesting stuff in this edit history
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V A H K I T I 11-Apr-18 12:39 AM
The Legend of Mata Nui was canceled on October 10th 2001.
Brent Fox stated that the game was canned because of BIONICLE's change in direction requiring a new game.
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ProfessorBrickkeeper 11-Apr-18 12:39 AM
But he got off on a technicality in the 2017 case, since he was being charged with a singular goal of criminal intent. No such singular goal was found.
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V A H K I T I 11-Apr-18 12:39 AM
BIONICLE The Game then began development mere weeks, or even DAYS later
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:40 AM
Pretty sure by October they were still advertising the game, but I may be misremembering. Perhaps those were just old ads.
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V A H K I T I 11-Apr-18 12:40 AM
The ads were always wrong.
Some even talked about it as if it HAD released
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UTTER_BODGE 11-Apr-18 12:40 AM
But he got off on a technicality in the 2017 case, since he was being charged with a singular goal of criminal intent. No such singular goal was found. not quite
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ProfessorBrickkeeper 11-Apr-18 12:40 AM
AKA he was doing so much shady stuff that it couldn’t be covered under a singular criminal goal.
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UTTER_BODGE 11-Apr-18 12:41 AM
in 2016/17 he was claiming that it was wrong he'd been charged twice
that it should have been once
the courts said "lol no"
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:42 AM
So the legend of mata nui was ultimately canned, because of the actions of what would become a fucking ponzi scheme....
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UTTER_BODGE 11-Apr-18 12:42 AM
http://archive.sltrib.com/article.php?id=3845677&itype=CMSID David M. Rushton's lawyer argued that prosecutors wrongly charged him twice for keeping money that didn't belong to him, dragging him back to court while he was trying to make amends. Prosecutors, though, contend the cases were fundamentally different. Rushton was charged with failing to pay his employees a total of $1.2 million after being convicted of not paying his taxes in 2009. that's from 2016
the 2017 thing said pretty much the same thing
dunno why it was dated later
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:42 AM
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UTTER_BODGE 11-Apr-18 12:43 AM
His lawyers say Rushton thought he paid for his wrongdoing with a six-month jail sentence for tax fraud and racketeering in 2010, only to see new charges and a new jail sentence come down in the wage case the following year. But authorities said that withholding paychecks is very different from not paying taxes, and it wouldn't be fair to the workers if prosecutors were barred from bringing that case. "These are two different types of conditions with two separate victims," said Marian Decker with the Utah Attorney General's Office.
basically he tried to say his previous charges were fucked up and they said "no they aren't, fuck off"
"I ONLY DID ONE WRONG THING" "you did two. go away"
I dunno what he thought he'd gain by doing that in 2016 anyway
he was long out of jail
what could he have gotten
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ProfessorBrickkeeper 11-Apr-18 12:45 AM
The mandatory joinder statute, Utah Code 76-1-401, prohibits the State from prosecuting a defendant in separate actions for conduct that may establish separate offenses under a “single criminal episode.” A “single criminal episode” is def...
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UTTER_BODGE 11-Apr-18 12:46 AM
The Supreme Court affirmed, holding that Defendant’s conduct did not have a single criminal objective and thus did not constitute a single criminal episode. so yeah says the same thing as the previously linked article
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:46 AM
Fucking money man, I've always said it was the root of evil, and this is why we never got the finished game, Because the Rushtons sucked the money dry like a thirsty hoe, didn't pay their employees, and ultimately the law caught up to them.
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UTTER_BODGE 11-Apr-18 12:46 AM
"fack off you did two things not one"
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ProfessorBrickkeeper 11-Apr-18 12:46 AM
Reading the summary, you know it’s bad when you’re not arguing whether you did a crime, but how many crimes you committed.
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UTTER_BODGE 11-Apr-18 12:46 AM
hahahaha
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V A H K I T I 11-Apr-18 12:49 AM
So as things are right now, here is the estimated timeline of events: Approx. Jan 2000: BIONICLE The Legend of Mata Nui begins development Jul 23rd 2001: Alpha v0.006 is built Oct 10th 2001: TLOMN is canceled. Copies are then given to all staff on an unofficial basis during subsequent layoffs Approx Oct 10th 2001: BIONICLE The Game begins development Aug 2004: Saffire releases their last video game Thunderbirds Unknown 2003: Sensory Sweep games is founded Unknown 2005: Flooptube is founded, seemingly as a front to pay Sensory Sweep employees Unknown 2007: Saffire goes bankrupt. Employees are merged into Sensory Sweep Unknown 2009: Sensory Sweep is sued by the United States Department of Labor Feb 2010: David Rushton releases video and file media to Red Quark on TLOMN under the alias of Deep Brick Dec 2010: David goes to prison for 6 months as a result of this lawsuit. Contact with him as Deep Brick is permanently lost Oct 2012: David is incarcerated again for another year for not paying back wages as a result of his previous misdeeds (edited)
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:52 AM
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The Shadow Emperor 11-Apr-18 12:54 AM
Also Deep Brick released some screenshots in 2004 iirc.
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:54 AM
This is all....
This is just....
I mean....
What even is this world anymore.
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joint-Dogg666 11-Apr-18 12:57 AM
So, knowing all this about Dave, why would he leak Bionicle footage?
Did he think the MoD guy was going to pay him for it, or something?
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UTTER_BODGE 11-Apr-18 12:58 AM
it should be noted it's only been assumed dave = deep brick based on the timing
there's not hard evidence
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ⴳ Imrukii (Not Dave) 11-Apr-18 12:58 AM
I mean, he must have known how important this game was, and figured to just release some bits of it. Perhaps more, but then he was jailed. If it was the same guy. (edited)
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joint-Dogg666 11-Apr-18 12:59 AM
Yeah but he doesn't really sound like an altruist
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V A H K I T I 11-Apr-18 12:59 AM
It just seems like too big of a coincidence that Deep Brick went to prison at the same time as David Rushton.
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UTTER_BODGE 11-Apr-18 12:59 AM
but JMMB said that the "deep brick went to prison" thing came from someone looking at the credits, looking up names, and noticing deep brick stopped talking around the same time dave went to prison
so
it's still boils down to a timing coincidence
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ProfessorBrickkeeper 11-Apr-18 01:00 AM
Just a correction to the timeline, Deep Brick began posting stuff in February of 2010, not July.
And the last contact was on November 30th.
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UTTER_BODGE 11-Apr-18 01:02 AM
a timing coincidence between deep brick stopping talking, and dave going to prison
"deep brick went to prison" came from that, as far as JMMB knows
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ⴳ Imrukii (Not Dave) 11-Apr-18 01:02 AM
Well, I think I'll leave the correlation of events up to you guys to make the final decision on weather or not they really are the same person.
Also, based on the actions of the Rushtons, it would seem that they were both somewhat Altruists, hence the leaking. (edited)
Hence the withheld paychecks.
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😺 QSKSw (Josie) 11-Apr-18 01:05 AM
i maek lego render of logo
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ⴳ Imrukii (Not Dave) 11-Apr-18 01:05 AM
Had to double check the definition of Altruist. (edited)
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joint-Dogg666 11-Apr-18 01:06 AM
I just don't get why a dick whose life was falling apart would spend his time leaking a canceled video game
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ⴳ Imrukii (Not Dave) 11-Apr-18 01:07 AM
Maybe because there was no point in leaving it not leaked. Maybe to quench some thirst, or cause some controversy. I really can't say.
Madness, egotism, altruism, I don't know, but what I do know is that it wasn't all in totally good spirit I feel.
Again, I'll leave that up to you guys.
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joint-Dogg666 11-Apr-18 01:08 AM
Well, this has been a weird day for Bionicle news
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ⴳ Imrukii (Not Dave) 11-Apr-18 01:09 AM
Quite.
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Ondrik🅱 (Ondrej) 11-Apr-18 06:53 AM
@V A H K I T I could we get a comprehenslible timeline? This is more confusing than Bionicle lore. (Also, could we get the story of how you guys got the alpha?)
@joint-Dogg666 That might have been to just spend some time doing something, if his life was falling apart
My brain is processing this rn
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Aurora 11-Apr-18 07:02 AM
Whin es nekst pyach
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Ondrik🅱 (Ondrej) 11-Apr-18 07:08 AM
I think I know why Deep Brick leaked it (just a theory): He wanted to delete the copy to move on with his life, but he didn't want it to go to waste. So he sent the videos to Red Quark, who then leaked them
that might be it, but it's just a theory a game theory!
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Ondrik🅱 (Ondrej) 11-Apr-18 07:18 AM
And another thing that I just wanted to throw in here: "History isn't necessairly what happened, it's what people say happened"
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Doctor U 11-Apr-18 07:41 AM
I'd love to read these behind the scenes stuff all in one place. FaberFiles gave me so much joy and this reads like thriller at times
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Ondrik🅱 (Ondrej) 11-Apr-18 07:43 AM
Maybe we could request Law and Order to make this because I heard "this story is a season of Law and Order" multiple times when reading through
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Ondrik🅱 (Ondrej) 11-Apr-18 08:22 AM
also, if my theory is correct, Dave could've filled the credits with false leads
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ProfessorBrickkeeper 11-Apr-18 11:21 AM
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LiamRobertson 11-Apr-18 11:21 AM
Hello everyone
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ProfessorBrickkeeper 11-Apr-18 11:21 AM
Seriously though, that theory makes absolutely no sense.
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Ondrik🅱 (Ondrej) 11-Apr-18 11:44 AM
yeah
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😺 QSKSw (Josie) 11-Apr-18 11:44 AM
Welcome to the madness, @LiamRobertson! We hope you enjoy your (edited)
😃 1
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LiamRobertson 11-Apr-18 11:46 AM
Thanks Josie
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😺 QSKSw (Josie) 11-Apr-18 11:54 AM
owo
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UTTER_BODGE 11-Apr-18 01:00 PM
hey @LiamRobertson as long as you're here, quick question - I sent an email in to unseen64 a little while back about a canceled wii lego racers game, any idea if it's still in the backlog or was caught by the spam filter, etc?
❤ 1
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LiamRobertson 11-Apr-18 01:05 PM
Sorry, but I don't own that email or have access to it so I have no idea
when did you send it?
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UTTER_BODGE 11-Apr-18 01:05 PM
ah alrighty
lemme double check
feb 26
the short version is there was a wii and possibly DS lego racing game in development at firebrand games around 2008/09, it got advertised on lego set boxes but that's all that was heard officially
then a dev posted some screenshots and model renders in 2013, and @ProfessorBrickkeeper noticed them a few years later
then the dev removed them, though I saved copies
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LiamRobertson 11-Apr-18 01:09 PM
ohh interesting
what was the project called?
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UTTER_BODGE 11-Apr-18 01:10 PM
"lego racers the video game"
I can send you everything we've got if you'd like
there's a whole crazy history to canceled lego racing games
at least two or three others from different times
this article summarizes what we've dug up https://gameumentary.com/secret-history-lego-racers-3/
it's mostly correct, only a few small errors or stuff the author didn't know
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LiamRobertson 11-Apr-18 01:13 PM
how many scrapped Bionicle ones are there? 2?
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Ondrik🅱 (Ondrej) 11-Apr-18 01:14 PM
there is TLoMN, that one Metru Nui game and maybe others
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LiamRobertson 11-Apr-18 01:15 PM
is the Metru Nui one City of Legends? (edited)
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Ondrik🅱 (Ondrej) 11-Apr-18 01:15 PM
yes
afaik
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LiamRobertson 11-Apr-18 01:16 PM
alright
thanks
so i guess tlomn was the only one in full devleopment
City of Legends afaik was not
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UTTER_BODGE 11-Apr-18 01:17 PM
there's other canceled lego games, or concepts that didn't go anywhere
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LiamRobertson 11-Apr-18 01:18 PM
yeah, I know
I might do them some day too but i'm just gonna focus on Bionicle for now
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UTTER_BODGE 11-Apr-18 01:21 PM
yeah it's... quite a lot haha
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Deleted User 11-Apr-18 01:24 PM
@Ibbie Also, why does the Church of Jesus Christ of Latter-day Saints need a senior software engineer e-stalking everyone on their database
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UTTER_BODGE 11-Apr-18 01:30 PM
in no particular order, there's... - 5 canceled mindscape games - canceled technic game (driving and rebuilding vehicles on an alien planet, unknown dev) - stunt rally PS1 - drome racers xbox - lego racers 4 - lego racers CC - lego racers the video game - canceled lego soccer game by blitz with mildly horrifying character models - "lego soccer adventure" game by TT, prototyped, never developed further
what else...
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Brickome (Jeremy) 11-Apr-18 01:30 PM
LI3 Silk Road plans
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UTTER_BODGE 11-Apr-18 01:30 PM
games that weren't canceled, but redesigned almost entirely (lego logic/alpha team, lego fantasy/lego island 2, lego universe, etc)
oh yeah that
I dunno if that'd fall more under a redesign or canceled game
kinda both
most of the others at least kept SOME aspects of their former designs
alpha team still has the core gameplay of lego logic, just an entirely different style, characters, story etc
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Brickome (Jeremy) 11-Apr-18 01:32 PM
But IXS has almost completely different gameplay than the planned Silk Road (edited)
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UTTER_BODGE 11-Apr-18 01:32 PM
lego island 2 got redesigned a lot but still feels like the game it was originally intended to be, according to the early producer
but yeah "ocarina of time-style dungeon adventure" to "open world skating and extreme sport minigames" is a hell of a switch
though they're both "lego island 3"
so
hm
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Brickome (Jeremy) 11-Apr-18 01:35 PM
I'm not sure if the Silk Road didn't have some open world features as this image said islands in Ernie Prices location info. https://i.imgur.com/kdrUjWE.jpg
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UTTER_BODGE 11-Apr-18 01:36 PM
well, open world, but not quite the same sense
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Brickome (Jeremy) 11-Apr-18 01:36 PM
However a dev also said "using a flow of moving across a set of different landscapes (with some backtracking)" (edited)
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UTTER_BODGE 11-Apr-18 01:36 PM
IXS was a big, single map, entirely free roam
silk road was more like a bunch of interconnected, separate maps
which you'd need to unlock parts of via different abilities/items
progressing through the story
like, well, ocarina of time
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Brickome (Jeremy) 11-Apr-18 01:40 PM
Also I should note that I thought of this after the "How much of LEGO Island was going to be in the game" talk, so I think this confirms LIs part
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Deleted User 11-Apr-18 01:41 PM
which lego island are you talking about?
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Brickome (Jeremy) 11-Apr-18 01:41 PM
Early LIXS plans
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Deleted User 11-Apr-18 01:41 PM
ah
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 01:41 PM
I like lego island
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Deleted User 11-Apr-18 01:44 PM
i remember reading on the website you could unlock a bunch of places but they were never accessible in the final build
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UTTER_BODGE 11-Apr-18 01:45 PM
the actual game that was made never had unlockable areas, ever
nor was the earlier, totally different design advertised
it wasn't even fully designed (edited)
it was more like a pitch
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UTTER_BODGE 11-Apr-18 01:46 PM
lego was working on orient expedition at the time, silicon dreams was trying to figure out what game to make to tie into future lego set releases
so the adventurers-themed lego island 3 was pitched but quickly replaced by the xtreme stunts idea
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Deleted User 11-Apr-18 01:47 PM
never had lixs but i'm glad it had sets that time around
i'd always wanted a pepper minifig
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UTTER_BODGE 11-Apr-18 01:48 PM
yeah before the IXS sets happened, I used BB's head from life on mars and a plain red torso
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Deleted User 11-Apr-18 01:48 PM
i wish lego island 2 had sets
minifig skates would've been cool (edited)
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UTTER_BODGE 11-Apr-18 01:48 PM
there's pics from a 2002 toy fair where lego was using BB's head on pepper minifig prototypes, haha
it's pretty close
there's a better pic somewhere on the internet...
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Deleted User 11-Apr-18 01:52 PM
dear god that face is terrible
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 01:52 PM
Space pepper! 😀
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Deleted User 11-Apr-18 01:53 PM
the hair can work but that face needs work
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 01:53 PM
Yup
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Doctor U 11-Apr-18 01:54 PM
I wonder how many cancelled Bonkle game and movie projects there really are
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Deleted User 11-Apr-18 01:54 PM
at least 3
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Brickome (Jeremy) 11-Apr-18 01:54 PM
I talked to Stewert Green from Artworld UK about the canned 2001 movie recently (edited)
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Deleted User 11-Apr-18 01:54 PM
lomn, city of legends, bionicle 5 (valley of the maze?) (edited)
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Doctor U 11-Apr-18 01:55 PM
There were plans for a tv show/movie in 2000/2
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Brickome (Jeremy) 11-Apr-18 01:55 PM
"We never worked on an actual LEGO Film we make a few proposals to LEGO but they said they had to go with a company that has film experience, it was frustrating as they got us to do short clips to show what they wanted! we kept saying just a bit longer and its a movie - we did 26 minutes of Jack Stone - at the time the longest LEGO animation! "
(About the canned 2001 Bionicle film)
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Deleted User 11-Apr-18 01:56 PM
this is the first i've heard of a 2001 film
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UTTER_BODGE 11-Apr-18 01:57 PM
https://biosector01.com/wiki/Movies_and_Animations "A movie was planned for the BIONICLE story in 2001, but the project fell through."
I don't recall how many more details ever surfaced though
or if it really went anywhere
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Doctor U 11-Apr-18 01:58 PM
I wonder where did the Tahu Nuva vs Kohrak animation and the Infected Lewa animation come from
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 01:58 PM
Wait...so we could have had movie styled toa mata?
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Doctor U 11-Apr-18 01:59 PM
We don't know what was the plan for their vision of Bionicle
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Deleted User 11-Apr-18 01:59 PM
the movie style wasn't a thing until 2003
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 01:59 PM
I WANT MOVIE STYLED TOA MATA
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Deleted User 11-Apr-18 02:00 PM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 THE MOVIE STYLE IS SHIT
SHIT
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Doctor U 11-Apr-18 02:00 PM
Bionicle the Game is probably closest
I love movie style desings
More alive than just toys
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 02:00 PM
@Deleted User opinions
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Ondrik🅱 (Ondrej) 11-Apr-18 02:01 PM
The first rule of talking to me is do NOT talk about B:tG I haven't played it but it doesn't look good imo
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Doctor U 11-Apr-18 02:01 PM
It has good music but nothing else good
Like most Bonkle media
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Deleted User 11-Apr-18 02:01 PM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 your opinion is objectively wrong
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 02:02 PM
I can say the same about yours @Deleted User (edited)
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Deleted User 11-Apr-18 02:03 PM
articulated sets > movie style (edited)
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Doctor U 11-Apr-18 02:03 PM
I find that the set style only works in flash animations
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Deleted User 11-Apr-18 02:04 PM
lomn, my dude
DancyBoi
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Doctor U 11-Apr-18 02:04 PM
There are many aspects which I don't like about LoMN
Like how tohunga act like babies
They are battle hardened veterans who battle against evil animals
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Apr-18 02:05 PM
It's still in development
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Doctor U 11-Apr-18 02:07 PM
And when you play as Toas I think they lose part of the appeal
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Deleted User 11-Apr-18 02:10 PM
templar's advantage was not being able to use the toa a whole lot from what i understand, there were a ton of restrictions on how they could be portrayed
basically had to be flat paragons
so instead they gotta work with the tohunga, which were supposed to be throwaway happy meal toys
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V A H K I T I 11-Apr-18 02:13 PM
Oi, I'm awake, what'd I miss. (edited)
ALso hey @LiamRobertson, welcome to the madness. Pac
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LiamRobertson 11-Apr-18 02:15 PM
hey 😃
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V A H K I T I 11-Apr-18 02:24 PM
How goes my dude? 😛
Also @ProfessorBrickkeeper, any updates on those screencaps from the LAF?
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Ondrik🅱 (Ondrej) 11-Apr-18 02:27 PM
Can we get a comprehensible video on the entire Deepbrick thing and the story? This was very complicated when I scrolled through it
(story of the game)
Doesn't have to be a video, just something to make this understandable
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Omega12 11-Apr-18 02:29 PM
Lego hires studio for game
New boy becomes boss
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ProfessorBrickkeeper 11-Apr-18 02:30 PM
Nope, sent a note but still waiting to hear back.
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Omega12 11-Apr-18 02:30 PM
Changes things to be less violent
Game gets canned
Contract for game was big for the company making it and the cancelation basically killed the company
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Ondrik🅱 (Ondrej) 11-Apr-18 02:30 PM
company got renamed and relocated by CEO
CEO's brother goes crazy and throws pipes around
leaks videos and gets sentenced
am I getting this right?
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V A H K I T I 11-Apr-18 02:32 PM
Essentially
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Omega12 11-Apr-18 02:32 PM
Did he get sentenced for the Lomn videos?
Or different ones
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V A H K I T I 11-Apr-18 02:32 PM
I've encouraged @LiamRobertson to include the relevant Rushton drama in the LOMN video, but I don't think he's entirely convinced yet. 😛
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Ondrik🅱 (Ondrej) 11-Apr-18 02:33 PM
I'd include it
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V A H K I T I 11-Apr-18 02:33 PM
He was sentenced for tax fraud, racketeering, and failing to pay back wages
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Omega12 11-Apr-18 02:33 PM
Ah
And that was deep brick right?
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Ondrik🅱 (Ondrej) 11-Apr-18 02:33 PM
I actually wanted to make a vid about this whole thing but then I found out someone was already doing that lol
Yeah
as far as we know
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Omega12 11-Apr-18 02:33 PM
Damnit deep brick, you had one job
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ProfessorBrickkeeper 11-Apr-18 02:33 PM
I wouldn’t include it until we’d heard from Hal about the game, though.
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Omega12 11-Apr-18 02:34 PM
You can't give us the beta from jail (edited)
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LiamRobertson 11-Apr-18 02:34 PM
I will talk about the Rushton stuff one day but I'd rather include it in a video that's more relevant to Dave Rushton himself
like a game that his company made towards the end or something
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V A H K I T I 11-Apr-18 02:34 PM
Well at the very least, the deep brick portion is relevant.
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LiamRobertson 11-Apr-18 02:34 PM
There are lots of secret projects Sensory Sweep worked on towards the end that were never revealed
If he admits he is deep brick, I might include it
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ProfessorBrickkeeper 11-Apr-18 02:35 PM
I eagerly await your video on the Alvin and the Chipmunks video game. (edited)
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V A H K I T I 11-Apr-18 02:35 PM
Also @ProfessorBrickkeeper I don't see why Hal's say is relevant to hiding info about Dave. Especially considering his entire family disowned him.
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LiamRobertson 11-Apr-18 02:35 PM
lol
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V A H K I T I 11-Apr-18 02:35 PM
On the contrary, I imagine Hal would LOVE another chance to slander his brother
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ProfessorBrickkeeper 11-Apr-18 02:36 PM
Well some of Dave’s shady stuff that landed him in jail did in involve his brother, did it not?
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LiamRobertson 11-Apr-18 02:36 PM
I'll see if Dave wants to talk but don't get your hopes up
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ProfessorBrickkeeper 11-Apr-18 02:36 PM
In terms of transferring ownership of the company.
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LiamRobertson 11-Apr-18 02:36 PM
I get the impression he is a recluse now
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ProfessorBrickkeeper 11-Apr-18 02:36 PM
I’m not sure how we’d even get ahold of Dave.
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LiamRobertson 11-Apr-18 02:36 PM
I am talking to him right now
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Ondrik🅱 (Ondrej) 11-Apr-18 02:36 PM
WTF
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LiamRobertson 11-Apr-18 02:36 PM
on linkedin messenger
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Ondrik🅱 (Ondrej) 11-Apr-18 02:36 PM
how
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ProfessorBrickkeeper 11-Apr-18 02:36 PM
Oh? Huh.
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V A H K I T I 11-Apr-18 02:37 PM
Liam has his methods
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LiamRobertson 11-Apr-18 02:37 PM
lol
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V A H K I T I 11-Apr-18 02:37 PM
He's got his hands in many pies
😛
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Ondrik🅱 (Ondrej) 11-Apr-18 02:37 PM
OK
I won't question this
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V A H K I T I 11-Apr-18 02:38 PM
@LiamRobertson I'd preface any messages to him by making sure he knows you're not there (as of yet) to call him out on his shenanigans, as we'll call it for now. I would also tell him any info he tells you can be retold to others using an ailas if he so chooses.
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LiamRobertson 11-Apr-18 02:39 PM
Sure I know
I'm just asking him what's up
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V A H K I T I 11-Apr-18 02:40 PM
Aight, sounds good. DancyBoi
@ProfessorBrickkeeper If he does indeed admit to being DB, the LAF info will be integral to getting his copy of the game.
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Ondrik🅱 (Ondrej) 11-Apr-18 02:41 PM
LAF info?
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V A H K I T I 11-Apr-18 02:42 PM
A LEGO employee has stated on the Lego Ambassador forums that unless a project is being done for profit, you'll probably never hear anything from LEGO's legal team.
❤ 1
Furthermore, all projects from the LEGO Media era, with the exception of LEGO Racers 1 and 2, (rereleased in 2007) are considered internally as abandonware.
❤ 1
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Ondrik🅱 (Ondrej) 11-Apr-18 02:42 PM
YES
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V A H K I T I 11-Apr-18 02:42 PM
So once I get screencaps of this, (it is a private forum) they can be sent to whomever it may concern regarding this game.
In writing, this game is legally redistributable.
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Ondrik🅱 (Ondrej) 11-Apr-18 02:43 PM
Could you then mention me so I can update the speedrun.com page?
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V A H K I T I 11-Apr-18 02:43 PM
..?
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Ondrik🅱 (Ondrej) 11-Apr-18 02:43 PM
I would want to merge the Modded and Unmodded categories and add Alpha and Beta categories instead
speedrun.com/bionicle_tlomn
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V A H K I T I 11-Apr-18 02:44 PM
OH you mean if we get the newer version
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Ondrik🅱 (Ondrej) 11-Apr-18 02:44 PM
yea
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V A H K I T I 11-Apr-18 02:44 PM
Yeah, I'll be making sure everyone knows about that. 😛
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ProfessorBrickkeeper 11-Apr-18 03:03 PM
Hmm, BZPower as a recognized RLFM/RLOC has access to the LAN forums.
Don't suppose anyone knows their ambassador?
Alternatively, someone could try registering BMP as an RLFM/RLOC and see if we can get access that way.
Someone who's qualified to do so, I should add.
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V A H K I T I 11-Apr-18 03:08 PM
Well I'm second in command of BMP myself, so I could do it when I get the time.
I too have my hands in a number of pies. Though not quite as many as Liam. 😛
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ProfessorBrickkeeper 11-Apr-18 03:09 PM
If you are interested in what it takes to acquire recognition and who we consider for recognition, please read the following information The different...
Yeah, seems like BMP might fit in as a RLFM
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V A H K I T I 11-Apr-18 03:11 PM
In that case, I will see what I can do. However depending on the processing time for application requests, I wouldn't give up on getting screenshots yourself just yet.
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ProfessorBrickkeeper 11-Apr-18 03:13 PM
Yeah, sounds like processing takes two months, and we just missed the April deadline. Hopefully my friend is just able to get screenshots.
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V A H K I T I 11-Apr-18 03:19 PM
Indeed.
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Ibbie 11-Apr-18 03:32 PM
Hey, so about the LOMN toa models you sent me last night @V A H K I T I
I don't have Blender, and only blender opens .blend
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V A H K I T I 11-Apr-18 03:33 PM
Then.. get belnder? It's free and lightweight. Pac
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Ibbie 11-Apr-18 03:33 PM
I'm not getting blender just to never use it.
I use Maya, I have Maya.
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V A H K I T I 11-Apr-18 03:34 PM
It's like.. 200mb. I'm not going out of my way to figure out how to export over a dozen models just because you can't be bothered to download a thing. xD
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Ondrik🅱 (Ondrej) 11-Apr-18 03:34 PM
xD
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Ibbie 11-Apr-18 03:35 PM
I can't be bothered to download software I'm otherwise never going to use just because you don't know how to export to .fbx
Is it really so hard to use a standard file format that every 3D program comprehends?
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V A H K I T I 11-Apr-18 03:36 PM
Don't look at me, I didn't make these things.
It was one of @BMoP Ambassadors
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Ibbie 11-Apr-18 03:37 PM
Then why are you being so defensive! xD
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justframbo 11-Apr-18 03:37 PM
okok i have the models
what format?
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V A H K I T I 11-Apr-18 03:37 PM
Because I literally can't be bothered to figure the shit out for a project that I neither have time for, nor has any bearing on me personally because you refuse to just download 200mb. xD
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justframbo 11-Apr-18 03:38 PM
atm im trying to get onua into vrchat
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Ibbie 11-Apr-18 03:38 PM
That sounds fun
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justframbo 11-Apr-18 03:38 PM
pain in the arse though
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Ibbie 11-Apr-18 03:38 PM
I just need LoMN_Toa.blend to be converted to .fbx
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justframbo 11-Apr-18 03:40 PM
ok
>:)
the file ill try and do has all rigged toa, turaga and unrigged tohunga
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Ibbie 11-Apr-18 03:43 PM
Sounds good.
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justframbo 11-Apr-18 03:43 PM
you may have to manually texture them (but the files are there)
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Ibbie 11-Apr-18 03:43 PM
All masks?
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justframbo 11-Apr-18 03:43 PM
yep
i added extra (not that necessary) gold ones too
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Ibbie 11-Apr-18 03:45 PM
I'm not sure what to do about textures, and does this have the high-poly toa you put together?
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justframbo 11-Apr-18 03:46 PM
oh bugger...
right i put them in layers....
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Kaylie Vinchenstein 11-Apr-18 03:46 PM
pfff
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justframbo 11-Apr-18 03:46 PM
oi!
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V A H K I T I 11-Apr-18 03:46 PM
And you ask me why I didn't want to touch this @Ibbie Pac
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Kaylie Vinchenstein 11-Apr-18 03:47 PM
just import that abomination into VR chat
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justframbo 11-Apr-18 03:47 PM
ill try and seperate them
gimme a minute or two
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Ibbie 11-Apr-18 03:48 PM
It's okay
Maybe just
Just send me the high-poly toa stuff.
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justframbo 11-Apr-18 03:48 PM
ok
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V A H K I T I 11-Apr-18 03:48 PM
On a related note, my Modeler's Resource submission is STILL pending approval.
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Ibbie 11-Apr-18 03:48 PM
I can sort out the rest since it's all from the game.
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justframbo 11-Apr-18 03:48 PM
oki
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V A H K I T I 11-Apr-18 03:48 PM
I'm actually starting to get upset now. It's been two bloody months. >->
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justframbo 11-Apr-18 03:49 PM
modeler's resource submission?
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Kaylie Vinchenstein 11-Apr-18 03:52 PM
yeah, it's an offshoot of the spriter's resource.
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ShadowDraikana 11-Apr-18 03:54 PM
What happened?
I'm awake
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V A H K I T I 11-Apr-18 03:55 PM
Well look who it is. xP
I'm not even sure where to begin in summarizing the info @LiamRobertson obtained for us yesterday.
Nothing mindblowing from a technical or continued developmental standpoint, but it certainly expands the story of the game as it was. (edited)
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justframbo 11-Apr-18 03:58 PM
RIGHT ok this should be fine @Ibbie (edited)
masks may need readjusting positionally but
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ShadowDraikana 11-Apr-18 03:58 PM
@V A H K I T I Sorry I've been dead the last little bit. Had some projects I needed to get off my ass and actually do.
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V A H K I T I 11-Apr-18 03:59 PM
Eh. Aside from this, things have been pretty quiet around here too since the last patch. We're mainly just waiting on @JrMasterModelBuilder and @benji now.
Hopefully some technical insight from LiteBrick, now known as assistant programmer Darvell Hunt will give us a boost.
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benji 11-Apr-18 04:01 PM
Tbh I'm not sure how much he will directly impact development, I just need to get through my schoolwork and get more motivation, I already have everything I need to make a full ocl editor
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V A H K I T I 11-Apr-18 04:01 PM
It's also known, or at least heavily plausible that Deep Brick was in fact David Rushton. Though given his scandalous history, I wouldn't count on too much from him anymore.
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Ibbie 11-Apr-18 04:01 PM
@justframbo thanks, I'm still not sure what to do about textures but I'll see what I can do.
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V A H K I T I 11-Apr-18 04:01 PM
@benji Anything we can do to help on the motivational front?
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justframbo 11-Apr-18 04:01 PM
no problem (* wheeze *)
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Ibbie 11-Apr-18 04:02 PM
I'll also have to look into standardizing the masks so that all masks can be in all colors.
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justframbo 11-Apr-18 04:02 PM
goodo
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benji 11-Apr-18 04:02 PM
Find me another interested C# programmer
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ShadowDraikana 11-Apr-18 04:02 PM
@benji On it.
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V A H K I T I 11-Apr-18 04:02 PM
Maybe ask @Snowcone ?
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justframbo 11-Apr-18 04:02 PM
what are you using them for? @Ibbie
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Ondrik🅱 (Ondrej) 11-Apr-18 04:02 PM
I can do a little C++
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benji 11-Apr-18 04:03 PM
Plz don't pay anyone to do this stuff though, that idea pains me
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V A H K I T I 11-Apr-18 04:03 PM
Noted
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Hexadecimal Mantis 11-Apr-18 04:03 PM
Find me some more C programmers while you're at it
kek
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V A H K I T I 11-Apr-18 04:04 PM
I still say you and Benji should merge your projects since they're ultimately closing in on the same goal. 😛
(A full level editor) (edited)
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Ibbie 11-Apr-18 04:04 PM
I'm looking into porting the TLOMN toa into Garry's Mod as playermodels, and as ragdolls along with tohunga and turaga
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Hexadecimal Mantis 11-Apr-18 04:05 PM
I would be willing to do python too, if that makes things easier for other people
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justframbo 11-Apr-18 04:05 PM
aha!
nice
good luck
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V A H K I T I 11-Apr-18 04:05 PM
@Hexadecimal Mantis, why don't you, @Ondrik🅱 (Ondrej), @Snowcone, and @benji collaborate and see what you can do.
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Ondrik🅱 (Ondrej) 11-Apr-18 04:06 PM
I can code small console apps with C++
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V A H K I T I 11-Apr-18 04:06 PM
I would throw @JrMasterModelBuilder in there as well, but I think he's occupied enough with the OSI decompiler right now.
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Ondrik🅱 (Ondrej) 11-Apr-18 04:06 PM
like some calculators or something
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Hexadecimal Mantis 11-Apr-18 04:07 PM
I have a few slb things in the works. Fixing up my texture.slb generator. I also am working on one for the soundtable.
I wrote something in ten seconds that dumps the ids from the soundtable into a text document that is formatted for the generator. the dumper is public (edited)
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V A H K I T I 11-Apr-18 04:09 PM
Nice!
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Ondrik🅱 (Ondrej) 11-Apr-18 04:09 PM
I don't know how to write something to a text file or read something from a text file for that matter
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benji 11-Apr-18 04:09 PM
So what single file represents the 'core' of a level? E.g. what file extension should I count as levels
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V A H K I T I 11-Apr-18 04:09 PM
I'm not sure there is any single core.
If anything, the OCL and the Main.x collectively comprise what would be considered a core
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ShadowDraikana 11-Apr-18 04:10 PM
^
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benji 11-Apr-18 04:10 PM
That's one of the issues that will need to be overcome, maybe each level subfolder could be a level?
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Hexadecimal Mantis 11-Apr-18 04:10 PM
^
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V A H K I T I 11-Apr-18 04:10 PM
Since they are the two main files necessary for a level to exist and run.
Everything else is optional
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ShadowDraikana 11-Apr-18 04:10 PM
Levels need at leadt those two files in order to function
oh
discord refresh is slower here, sorry
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benji 11-Apr-18 04:10 PM
Those necessary files are exactly what I was looking for, thanks
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V A H K I T I 11-Apr-18 04:11 PM
doot
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ShadowDraikana 11-Apr-18 04:11 PM
Also, it can use a bcl too if the ocl isn't present. (PZZL for example)
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Philosophy101 11-Apr-18 04:11 PM
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ShadowDraikana 11-Apr-18 04:11 PM
LMAO
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Ondrik🅱 (Ondrej) 11-Apr-18 04:11 PM
I've seen this twice
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V A H K I T I 11-Apr-18 04:12 PM
It's worth noting btw, that, at least in regards to the BCLs, there is a minor issue that is confirmed by Mr. Hunt's account of a rewrite he did for the physics engine. (edited)
When I was first attempting to import Green Hill, I found that a collision mesh with too high a polygon count would cause the player to frequently fall through the floor and die.
At the time I thought it was something I did wrong, but Mr. Hunt's account seems to imply it's an inherent limitation of the engine itself.
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ShadowDraikana 11-Apr-18 04:13 PM
Which might explain why the bcls are used for liquids instead
Unless I'm derping out here
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V A H K I T I 11-Apr-18 04:14 PM
I had assumed that our build was made in the middle of his rewrite since ours seems to be in some transitional phase as well, but supposedly he started working at Saffire in August 2000, and began work almost right away. Within 6 months, it was done.
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benji 11-Apr-18 04:14 PM
So my hupothetical game editor should look for folders with a Main.x as levels?
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V A H K I T I 11-Apr-18 04:14 PM
Since our build is from July 23rd 2001, this would place it well after his new code was implemented.
@benji Ye
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ShadowDraikana 11-Apr-18 04:15 PM
@benji Problem is the .x and .ocl, and the .slbs are in different folders for each level
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V A H K I T I 11-Apr-18 04:15 PM
Main.x and Main.ocl or BCL
Programs can search in different places for different things. 😛
If it finds one and not the other, it can just throw an error
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ShadowDraikana 11-Apr-18 04:16 PM
I'm just making sure this hypothetical editor is made so it knows where to look
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V A H K I T I 11-Apr-18 04:16 PM
One option could be that if Main.ocl is not found, it could attempt to generate it from Main.x
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ShadowDraikana 11-Apr-18 04:16 PM
Excellent idea
that would actually be a good failsafe
OR
if the .x is missing, generate it from the ocl
reverse the process
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V A H K I T I 11-Apr-18 04:16 PM
I'm not sure how well that would work.
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ShadowDraikana 11-Apr-18 04:17 PM
me neither, but it's just an idea I wanted to throw out there
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V A H K I T I 11-Apr-18 04:17 PM
The OCLs might be lower in poly count, different models entirely, and not have texture coordinates
The OCLs also cover collision for all static stage objects if I recall correctly.
Which in an editing scenario, would result in duplicate objects now welded into the Main.x mesh
Doing it in reverse would probably not be a wise option to add unless it was hidden behind an advanced or debug options wall.
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ShadowDraikana 11-Apr-18 04:19 PM
Yeah
But at least it will be an extra option that might have a use
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LilDreamer32 11-Apr-18 04:20 PM
I get ping
why
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Ondrik🅱 (Ondrej) 11-Apr-18 04:20 PM
like an option
Reverse: On/Off
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V A H K I T I 11-Apr-18 04:20 PM
I feel like if anything a better option to add would just be the OCL converter.
That would then by default separate the various collision meshes (edited)
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ShadowDraikana 11-Apr-18 04:20 PM
Yeah
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benji 11-Apr-18 04:21 PM
Isn't there always a slb that specifies scene objects?
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V A H K I T I 11-Apr-18 04:21 PM
There is yes.
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benji 11-Apr-18 04:21 PM
That would be best
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V A H K I T I 11-Apr-18 04:21 PM
But if there are no objects, it's not necessary
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ShadowDraikana 11-Apr-18 04:21 PM
Also, two areas that need a new ocl are Gali's BECH and Pohatu's BLCV
(trees and the rock door)
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V A H K I T I 11-Apr-18 04:22 PM
Actually wait
I think the object SLB is required for main.x to render
nvm
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Ondrik🅱 (Ondrej) 11-Apr-18 04:22 PM
the rock door?
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benji 11-Apr-18 04:22 PM
Yeah the ocls are always a function of the object slb and the meshes, the other way isn't a thing
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V A H K I T I 11-Apr-18 04:22 PM
the position SLB is also required for starting positions
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ShadowDraikana 11-Apr-18 04:22 PM
Yep
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Ondrik🅱 (Ondrej) 11-Apr-18 04:22 PM
you mean the cutscene skip?
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ShadowDraikana 11-Apr-18 04:23 PM
@Ondrik🅱 (Ondrej) Correct
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V A H K I T I 11-Apr-18 04:23 PM
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Ondrik🅱 (Ondrej) 11-Apr-18 04:23 PM
OMG
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V A H K I T I 11-Apr-18 04:23 PM
This is my current folder for Green Hill
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ShadowDraikana 11-Apr-18 04:23 PM
that door shouldn't be passed through
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V A H K I T I 11-Apr-18 04:23 PM
The other folders only contain Main.x and Main.bcl respectively (edited)
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benji 11-Apr-18 04:23 PM
If you want something to do to help me, see if adding a pos slb where there was none will let you add objects
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V A H K I T I 11-Apr-18 04:24 PM
You mean an obj slb?
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benji 11-Apr-18 04:24 PM
Yeah that
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V A H K I T I 11-Apr-18 04:24 PM
I don't think POS handles anything other than doors
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benji 11-Apr-18 04:24 PM
Ok obj then
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V A H K I T I 11-Apr-18 04:24 PM
If I recall, I THINK @Hexadecimal Mantis made what you're asking work
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Ondrik🅱 (Ondrej) 11-Apr-18 04:24 PM
@ShadowDraikana, that means I can throw my run out the window
Sh*t happens
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ShadowDraikana 11-Apr-18 04:25 PM
Well not yet
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Ondrik🅱 (Ondrej) 11-Apr-18 04:25 PM
I'm not mad (edited)
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V A H K I T I 11-Apr-18 04:25 PM
Out of all of us, Hex is the most experienced right now at manually editing SLBs
If I recall, he managed to add pointers to a new object once before
However adding objects to a level that had none I'm not sure about
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ShadowDraikana 11-Apr-18 04:26 PM
@Hexadecimal Mantis Where is the position data stored for cutscenes? Such as the dances. If you can tell that I can fix Gali's dance.
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Hexadecimal Mantis 11-Apr-18 04:26 PM
I think the haka camera is in the exe itself
have to double check
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benji 11-Apr-18 04:26 PM
Sure, but I'm wondering whether anything has to explicitly mention that an obj exists or does it just get detected
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ShadowDraikana 11-Apr-18 04:26 PM
I mean the positions of the dancers
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V A H K I T I 11-Apr-18 04:26 PM
@Hexadecimal Mantis If you would like to tinker with @benji's request, try adding an object into a Takara stage
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ShadowDraikana 11-Apr-18 04:27 PM
because Omega and I confirmed the dancers are there, but the positions are fucked
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V A H K I T I 11-Apr-18 04:27 PM
IIRC none of them have any other than Main.x
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benji 11-Apr-18 04:27 PM
Is your green Hill zone an additional level or a replacement?
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V A H K I T I 11-Apr-18 04:28 PM
@benji If it's anything like the POS slbs, it should just detect it. The game seems to search for everything with wildcard queries. Green Hill was an entirely new level referenced by an edited POS file for the start of Po-Wahi that repointed the door to a new folder. (GRHZ)
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benji 11-Apr-18 04:28 PM
👌
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V A H K I T I 11-Apr-18 04:29 PM
Even within the GRHZ folder, when ran through ProcMon, the game would look for various BCL and OCL files that it looks for in every other folder.
Hence the wildcard theory
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benji 11-Apr-18 04:29 PM
So we can create levels from scratch? Seems like all we need now is a proper GUI
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ShadowDraikana 11-Apr-18 04:29 PM
@V A H K I T I Actually no. Pohatu's level searches for different sky ocl/bcls than it normally does
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V A H K I T I 11-Apr-18 04:29 PM
It just automatically looks for all files it needs by type alone, and procedurally adds the name
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ShadowDraikana 11-Apr-18 04:30 PM
Most areas in his level have 2 different sky.x models
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V A H K I T I 11-Apr-18 04:30 PM
@benji Yea, that was the entire idea behind the Green Hill addition. A proof of concept to show that we can in fact add entirely new areas with no need to replace existing data
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benji 11-Apr-18 04:30 PM
We should hold a voice meetup this Saturday, I'll start a game editor then
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V A H K I T I 11-Apr-18 04:30 PM
I'm down for that.
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Ondrik🅱 (Ondrej) 11-Apr-18 04:31 PM
When in CEST?
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V A H K I T I 11-Apr-18 04:31 PM
Btw @benji, I still need you to take a look at Green Hill and why it crashes since my last updates to it. xP
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benji 11-Apr-18 04:31 PM
Oh yeah sorry
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V A H K I T I 11-Apr-18 04:32 PM
IIRC it shouldn't be a poly count issue. I'm not sure what's up
All I added was little over a dozen flat planes to replace the water
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ShadowDraikana 11-Apr-18 04:32 PM
@benji what time would you want to do the voice chat?
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V A H K I T I 11-Apr-18 04:32 PM
And even with a generated watr.slb, it crashes
er
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benji 11-Apr-18 04:33 PM
Let's say 3pm Pacific time
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V A H K I T I 11-Apr-18 04:33 PM
Watr.bcl
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😺 QSKSw (Josie) 11-Apr-18 04:33 PM
🦆
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benji 11-Apr-18 04:33 PM
Does the bcl cause the crash?
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V A H K I T I 11-Apr-18 04:33 PM
No, it crashes without it as well.
Which in other cases just removes the water's function
Eg: it becomes solid
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Ondrik🅱 (Ondrej) 11-Apr-18 04:34 PM
@benji 3 pm Pacific Time is midnight my time (edited)
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ShadowDraikana 11-Apr-18 04:34 PM
Dammit I won't be able to be around later than 5 PM eastern on Saturday
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benji 11-Apr-18 04:34 PM
Alright, 2 hours earlier then
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ShadowDraikana 11-Apr-18 04:34 PM
so I'll hang out as long as I can
oh
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benji 11-Apr-18 04:34 PM
1pm Pacific
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Ondrik🅱 (Ondrej) 11-Apr-18 04:35 PM
That's 10 pm, I guess I can handle that
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V A H K I T I 11-Apr-18 04:35 PM
I'll send you the folder now, then I have to go take a quick shower
One sec
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ShadowDraikana 11-Apr-18 04:35 PM
I'll jump in that day once I become available
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benji 11-Apr-18 04:35 PM
Do you know what file causes the crash?
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V A H K I T I 11-Apr-18 04:36 PM
Not a clue.
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benji 11-Apr-18 04:36 PM
Can you also send the most recent working version?
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V A H K I T I 11-Apr-18 04:36 PM
I unfortunately don't have that anymore. IIRC it works if you just remove the water planes and then reconvert it.
Or the original one I should say
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ShadowDraikana 11-Apr-18 04:38 PM
Oh does anyone know what regulates roatiation in the POS.slb files?
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V A H K I T I 11-Apr-18 04:38 PM
I had to add the water myself
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ShadowDraikana 11-Apr-18 04:38 PM
because changing the X axis value seems to do it, at least in KUTA
been screwing with it some more
Those were the most maddening two days of my life working on that thing....
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V A H K I T I 11-Apr-18 04:39 PM
@benji I'll load up 3DS Max now and get you the most recent model, just a sec
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benji 11-Apr-18 04:40 PM
So how do I reproduce the crash
(I'm away from my computer atm)
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V A H K I T I 11-Apr-18 04:41 PM
Just drop the GRHZ folder into Lev3 and replace the trigger SLB in Mtup with this one to access the level
From there just load up Pohatu's level from the menu and proceed normally as you would be playing it otherwise.
The door that otherwise lead to Po-Koro will instead go to Green Hill, but in this version I sent you causes a crash
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justframbo 11-Apr-18 05:50 PM
it works!
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V A H K I T I 11-Apr-18 05:53 PM
Bit of a longshot but would @everyone happen to have a backup of, or any recollection of BIONICLE.com/betatest? It would be important to @LiamRobertson's video on the game if so. (edited)
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JrMasterModelBuilder 11-Apr-18 05:54 PM
Checked archive.org? (edited)
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Omega12 11-Apr-18 05:54 PM
Let me ask in the best bionicle discord on the internet
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V A H K I T I 11-Apr-18 05:54 PM
I also remember somebody posting here about a Lego catalog talking about the game as if it released
That would also be useful
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omegalucas 11-Apr-18 05:54 PM
@justframbo wrong Onua neck
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V A H K I T I 11-Apr-18 05:54 PM
@JrMasterModelBuilder no dice
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JrMasterModelBuilder 11-Apr-18 05:55 PM
I think I saw it in a magazine too.
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Toa of Gallifrey 11-Apr-18 05:55 PM
i heard kongshot
👌 2
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JrMasterModelBuilder 11-Apr-18 05:55 PM
I probably still have it if I did.
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V A H K I T I 11-Apr-18 05:55 PM
Would love scans if you can find it
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Kaylie Vinchenstein 11-Apr-18 05:56 PM
kongshotfirst
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Toa of Gallifrey 11-Apr-18 05:56 PM
it was bionicle.com and not lego.com?
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V A H K I T I 11-Apr-18 05:57 PM
Yes
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Deleted User 11-Apr-18 05:57 PM
kongexpandedfirst
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Toa of Gallifrey 11-Apr-18 05:57 PM
could it have been what later became bioniclestory?
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V A H K I T I 11-Apr-18 05:57 PM
Wot
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Deleted User 11-Apr-18 05:57 PM
why would a beta test subdomain become a lore site?
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Toa of Gallifrey 11-Apr-18 05:57 PM
idk
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V A H K I T I 11-Apr-18 05:57 PM
Seven years later at that.
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V A H K I T I 11-Apr-18 06:00 PM
Is there anything to that page it only seems to load just images for me
Also how did you get that to load when I brought it up on archive.org just brought up a no cookie error
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emily (peri) 11-Apr-18 06:01 PM
page itself doesn't render the text but if you look at the source, you can find it
We would like to take the opportunity to say thank you to all the people that took the time to apply for the Beta Test.<br><br> During the week of June 12th, we will be working our way through the many applications we have received to select our 100 Beta Testers. Those selected will receive an email confirmation with the next steps necessary to becoming an official LEGO Bionicle Beta Tester.<br><br> While all applicants cannot be selected, we do want to extend our deepest thanks for your enthusiasm and commitment to helping LEGO Software deliver the best available product.<br><br> So keep your fingers crossed and your eyes on your e-mail inbox -- you might just be one of the final 100!
(edited)
and idk
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V A H K I T I 11-Apr-18 06:01 PM
@LiamRobertson well here ya go then
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LiamRobertson 11-Apr-18 06:02 PM
Huh, interesting.
Thanks for looking this up for me, everyone
I will ask around to see if this ever happened but somehow i doubt it
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V A H K I T I 11-Apr-18 06:03 PM
If y'all can find catalogue scans of advertisements next, that'd be awesome
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emily (peri) 11-Apr-18 06:03 PM
the beta test didn't happen
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justframbo 11-Apr-18 06:05 PM
dun dun dun
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V A H K I T I 11-Apr-18 06:07 PM
Oh shit I never noticed this before
Russian advertisements for the game showed the Kane Ra section
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emily (peri) 11-Apr-18 06:08 PM
mhm
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UTTER_BODGE 11-Apr-18 06:08 PM
there were similar pages for lego island 2
showing concept art and stuff
makes you wonder how much other stuff has gone unnoticed due to being in other languages
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V A H K I T I 11-Apr-18 06:08 PM
Can anyone translate this?
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emily (peri) 11-Apr-18 06:08 PM
that particular magazine was also published in english, its just that its woefully obscure
hold on i did a translation eons ago let me find it (edited)
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V A H K I T I 11-Apr-18 06:09 PM
Have scans?
Okay
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emily (peri) 11-Apr-18 06:10 PM
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=476161 wow 2011 me, those are some text boxes
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V A H K I T I 11-Apr-18 06:10 PM
Oh nvm
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Omega12 11-Apr-18 06:10 PM
Translates to ahhhhhh nu cheeki breeki
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UTTER_BODGE 11-Apr-18 06:10 PM
say, were the LI2 pages ever translated?
dunno if they'd really have anything interesting
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emily (peri) 11-Apr-18 06:11 PM
got a link to the pages?
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UTTER_BODGE 11-Apr-18 06:12 PM
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=tkf they're in... one of these... trying to find the exact one
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The Shadow Emperor 11-Apr-18 06:13 PM
https://betanews.com/2001/06/02/beta-test-lego-bionicle/ here's another old beta test announcement. sad that nobody got a snazzy bonkle baseball cap
stp
From building blocks to video games, Lego has done it all. Lego Software is looking for 100 beta testers to try out the company's upcoming PC CD-ROM game, BIONICLE: The Legend of Mata Nui. Be one of the first 50 accepted and take home a snazzy BI...
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emily (peri) 11-Apr-18 06:13 PM
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UTTER_BODGE 11-Apr-18 06:14 PM
I love how the next page has a dev staring at a loading screen http://www.brickshelf.com/cgi-bin/gallery.cgi?i=4128916
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The Shadow Emperor 11-Apr-18 06:14 PM
from the comments: "The latest issue of Lego Mania (which should be at least a month old by now) had news of the beta."
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ShadowDraikana 11-Apr-18 06:14 PM
@UTTER_BODGE Meanwhile the Jeopardy music plays in the background
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UTTER_BODGE 11-Apr-18 06:15 PM
we have more or less complete scans of lego mania magazine, right?
pereki/the BMP has 'em
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V A H K I T I 11-Apr-18 06:16 PM
Well let's see what he's got yea?
Can you scan through them for me? I'm grabbing screenshots and concept art for Liam right now
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emily (peri) 11-Apr-18 06:17 PM
I don't recall mania magazine mentioning a beta cancellation, but that'd be the may/june issue judging by the date the comment was published
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UTTER_BODGE 11-Apr-18 06:18 PM
waiting for may/june's PDF to load
fuck it let's use the jpgs lol
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JrMasterModelBuilder 11-Apr-18 06:18 PM
I looked through my 2001 mania magazines, but didn't find anything more than a vague check out the PC and GBA games online. (edited)
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UTTER_BODGE 11-Apr-18 06:19 PM
yeah
not seeing any more than that
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emily (peri) 11-Apr-18 06:19 PM
hm
this issue of the mag also came with comic 1, which I know does talk about the beta test
...as if it was still happening
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emily (peri) 11-Apr-18 06:20 PM
so that's probably what they were talking about
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Ibbie 11-Apr-18 06:28 PM
Ka-Koro
My Ka-Koro goes doki-doki
MonikaSmile 1
GWczonYuri 1
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liquidelectricity 11-Apr-18 06:31 PM
wtf, i'm gone for a day and DeepBrick the novel drops
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Ibbie 11-Apr-18 06:32 PM
Yes
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ProfessorBrickkeeper 11-Apr-18 06:38 PM
Hey, does anyone have some of the game's .x models I can borrow?
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ShadowDraikana 11-Apr-18 06:39 PM
the whole thing
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ProfessorBrickkeeper 11-Apr-18 06:39 PM
Thanks.
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ShadowDraikana 11-Apr-18 06:39 PM
np
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ProfessorBrickkeeper 11-Apr-18 06:40 PM
Oh, those seem to have been already converted to .obj.
I'm looking for them in the original .x format.
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ShadowDraikana 11-Apr-18 06:42 PM
Any in particular you want?
This is the Atrm Xs folder from Onua's level.
@ProfessorBrickkeeper
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Kruxium 11-Apr-18 07:08 PM
@liquidelectricity Deep Brick-by-Brick
"How Saffire rewrote the rules and innovation of being the cancer of the games industry"
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Geoffrey 11-Apr-18 07:27 PM
how saffire rewrote the rules of the games industry, but forgot to hire an editor, or even consult spellcheck (edited)
👌 2
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Galgo 11-Apr-18 08:36 PM
so is saffire's dirty laundry all in the open now? (edited)
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V A H K I T I 11-Apr-18 08:39 PM
Basically
Say, since there are so many consistencies between the two, can you confirm that LB was indeed Darvell Hunt?
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Galgo 11-Apr-18 08:39 PM
well then, from what I've been told, we should steer clear of the rushtons
i guess part of that has already been done for us
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V A H K I T I 11-Apr-18 08:40 PM
Well Liam's in contact with Dave right now strangely enough. We all figured he'd be less than forthcoming.
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Galgo 11-Apr-18 08:40 PM
is that the unseen64 guy?
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V A H K I T I 11-Apr-18 08:40 PM
Yes
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Galgo 11-Apr-18 08:41 PM
cool
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V A H K I T I 11-Apr-18 08:41 PM
So about LB? 😛
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Galgo 11-Apr-18 08:41 PM
where'd you get that idea?
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V A H K I T I 11-Apr-18 08:41 PM
Well everything he told you is approximately the same stuff Darvell has told us so far almost verbatim
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Galgo 11-Apr-18 08:42 PM
huh, some coincidence FELLAS
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V A H K I T I 11-Apr-18 08:42 PM
Right down to the work they both did on the project
You don't have to keep up an act my dude. Talking with Liam, I'm pretty sure he knows by now whatever he says is going to become public knowledge. 😛
However if you're not being facetious, then that is interesting all the same.
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Galgo 11-Apr-18 08:43 PM
well if what they've said is similar, then it's quite possible they're the same person
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Aurora 11-Apr-18 08:43 PM
Liam I want some Stromboli.
Can you give me Stromboli?
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V A H K I T I 11-Apr-18 08:43 PM
I thought you knew him by name, since your contact with him was primarily on Facebook. 😛
@Aurora H E C C
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Aurora 11-Apr-18 08:44 PM
I want strombooollliiii
And salami
And pepperoni
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Galgo 11-Apr-18 08:44 PM
you guys are talking to darvell hunt?
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V A H K I T I 11-Apr-18 08:44 PM
Ye
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Aurora 11-Apr-18 08:44 PM
Liam can you give me that?
Please?
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V A H K I T I 11-Apr-18 08:45 PM
Darvell Hunt, David Rushton, and to a lesser extent, Brent Fox
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Galgo 11-Apr-18 08:45 PM
apparently fox was contacted too. a lot of the saffire guys used to be reachable through google+ (edited)
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Aurora 11-Apr-18 08:45 PM
And a mountain dew
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Galgo 11-Apr-18 08:45 PM
FYI
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Aurora 11-Apr-18 08:45 PM
But diet?
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V A H K I T I 11-Apr-18 08:45 PM
Well Liam is talking to them through Linkedin
He has enough game industry contacts that doing so is relatively easy
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Galgo 11-Apr-18 08:45 PM
oh yeah, the one and only reason why I have a linkedin account LOL
i was never willing to pay for it though
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V A H K I T I 11-Apr-18 08:46 PM
Same
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Aurora 11-Apr-18 08:46 PM
Can you get me a sandwich?
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V A H K I T I 11-Apr-18 08:46 PM
You apparently don't have to if you have enough contacts in common
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Galgo 11-Apr-18 08:46 PM
most of the saffire team do work for disney now from what I've seen
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V A H K I T I 11-Apr-18 08:46 PM
Apparently the free messaging system on Linkedin is entirely based around common connections between users.
Something Liam has in excess.
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Aurora 11-Apr-18 08:47 PM
Pleeeeeeease?
I really want a sandwich
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Galgo 11-Apr-18 08:48 PM
oh, that would make sense. connections take a long time to make, but once you do things become easier. I've probably said this before, but my approach was very much like casting out a message in a bottle, most of the time you have to play the waiting game.
like LB for instance, he took a year to respond
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V A H K I T I 11-Apr-18 08:48 PM
Anyways yeah, Darvell has been really friendly and forthcoming, stating many things so similar to LiteBrick, that I had hoped you could confirm it wasn't a coincidence, even though we pretty much know at this point it's not. Likewise, David has been on and off as of today. Brent is somewhat less talkative, and doesn't remember much about the project anyways.
The one thing Brent was able to confirm that was of interest is exactly when and why the game was canned.
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Galgo 11-Apr-18 08:49 PM
What's fox said? I've spoken with him before
he basically told me "no, I don't have it"
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V A H K I T I 11-Apr-18 08:49 PM
"The publisher basically decided they wanted to go a whole new direction. I think somebody new may have taken over. They had some very specific design direction that involved heavy story telling. They also had some very specific brand restrictions, especially about violence. Someone new took over in a very high position who had a different vision for the entire brand. Those changes called for a different game."
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Galgo 11-Apr-18 08:50 PM
well that's more than I ever got, he's the guy that confirmed that there was no beta test
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V A H K I T I 11-Apr-18 08:50 PM
This of course matches up with Darvell's account that the game was canned on October 10th, the new direction BIONICLE was taken in around the same time as per Pereki's interview, and the point at which BIONICLE The Game began development. (edited)
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Galgo 11-Apr-18 08:51 PM
whoa it's weird seeing dev names tossed around so loosely
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V A H K I T I 11-Apr-18 08:51 PM
It seems BTG began development mere weeks or even DAYS after TLOMN was canned.
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Galgo 11-Apr-18 08:51 PM
i guess that's what happens after the game comes out lol
>BTG
I burned it to a DVD the other day to test out the modchip I installed in my PS2
it's not as bad as I remember
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Aurora 11-Apr-18 08:52 PM
Liiiiaaaaaammmm. Pleeeeeaaaassee.
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V A H K I T I 11-Apr-18 08:52 PM
According to an old Argonaut interview on BZPower, development of BTG began in October 2001.
Since TLOMN was canned on the 10th of the same month, there's not a lot of time between these two events.
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Galgo 11-Apr-18 08:53 PM
I'd still like to know the real reason why it was cancelled
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V A H K I T I 11-Apr-18 08:53 PM
BIONICLE as a whole took a really fast and sharp turn in that month, and it seems LEGO was very quick to cut off as much baggage from the former idea as it could.
Well we know that now too.
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Galgo 11-Apr-18 08:53 PM
I've heard conflicting accounts, but generally they seem to suggest that 9/11 was what finally made Lego back out of an already strained deal
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V A H K I T I 11-Apr-18 08:54 PM
Darvell was told 9/11. This, combined with Brent's account, and possibly the Maori incident plus budget issues were likely all the cause.
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BleedingNova (Dacotah) 11-Apr-18 08:54 PM
Historic
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Galgo 11-Apr-18 08:54 PM
I wonder if the dancing would have offended them
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V A H K I T I 11-Apr-18 08:54 PM
No one thing was likely the culprit for this, but rather all of the above.
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Aurora 11-Apr-18 08:54 PM
I need a sandwich liam please help
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Galgo 11-Apr-18 08:54 PM
well, DB is basically confirmed to be one of the rushtons, right?
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V A H K I T I 11-Apr-18 08:54 PM
David, yes.
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Aurora 11-Apr-18 08:55 PM
Liiiiaaaaaammmm
🇸 2
🇭 2
🇺 2
🇹 2
🇵 2
BLANK 2
TODO 2
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Galgo 11-Apr-18 08:55 PM
why are you doing that
GWnanaREEEEEEEEEE 2
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V A H K I T I 11-Apr-18 08:55 PM
GANTO I WILL END YOU
xD
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Galgo 11-Apr-18 08:55 PM
anyways how's the search for the Beta going? (edited)
I've tried contacting some people
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V A H K I T I 11-Apr-18 08:56 PM
Well if David's accounts are accurate, the entire credits list is a potential lead now
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Galgo 11-Apr-18 08:56 PM
nothing materialized, just more people who had a copy (?) but don't anymore
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V A H K I T I 11-Apr-18 08:56 PM
Last I heard @LiamRobertson planned on going through the whole list himself systematically to gather general info on the game and maybe ask around in that regard
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Galgo 11-Apr-18 08:57 PM
I could help with that, a guy on BZP and I tried doing that
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V A H K I T I 11-Apr-18 08:57 PM
I would leave it to him
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Galgo 11-Apr-18 08:57 PM
alright
a third party might help things
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V A H K I T I 11-Apr-18 08:57 PM
The last thing we want is to spam these people who were already stressed to varying degrees by dealing with the Rushtons.
Half the staff were even just struggling to get paid, even as far back as TLOMN
As it stands right now, I'm surprised Mr. Hunt still looks back on the project fondly.
It's hard to separate this kind of project from the scum who made you work on it.
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Galgo 11-Apr-18 08:59 PM
saffire did get a pretty penny from Lego
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V A H K I T I 11-Apr-18 08:59 PM
According to Mr. Hunt, the game had a 1mil budget
And most of the staff were brought on specifically for the game, like Mr. Hunt himself. Hence the layoffs after the contract was lost.
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V A H K I T I 11-Apr-18 10:16 PM
Ayy, I got an email back from Mark/Red Quark.
He seemed to think Lego might still be upset about the leak for some reason. I've explained to him, among other updates as to why they're unlikely to be so.
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Ibbie 11-Apr-18 10:34 PM
When did Lego indicate they were upset?
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V A H K I T I 11-Apr-18 10:34 PM
As far as I know they never did.
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Ibbie 11-Apr-18 10:35 PM
Then why would Red Quark think so?
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V A H K I T I 11-Apr-18 10:35 PM
No idea
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Stu 11-Apr-18 10:46 PM
well didn't lego tell him (or his friend, idk) that they don't want it released (7 years ago)?
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V A H K I T I 11-Apr-18 10:47 PM
I don't recall that happening
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Stu 11-Apr-18 10:47 PM
Ahh I remember reading something like that
I'll see if I can find it
Tbh they're probably legally required to say "no you can't pirate our dead game" but- I feel like they wouldn't do anything about it anyway if it was released.
It's like HaloOnline
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The Shadow Emperor 11-Apr-18 10:49 PM
Page 2 of 2 - Legend Of Mata Nui - posted in Bionicle Discussion: I just received a reply to my PM asking permission to create an official topic for this game, that I sent before this topic existed. So... this topic is now an official one, I gues...
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Stu 11-Apr-18 10:51 PM
Page 2 of 2 - Legend Of Mata Nui - posted in Bionicle Discussion: I just received a reply to my PM asking permission to create an official topic for this game, that I sent before this topic existed. So... this topic is now an official one, I gues...
Like ya its a violation but are they gonna do anything about it....? I don't feel like they'd do anything.
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V A H K I T I 11-Apr-18 10:53 PM
Well it's been two and a half months now.
if they were going to, they would have by now.
The attention this has gotten pretty much guarantees they know about it.
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Stu 11-Apr-18 10:58 PM
If they do it's gonna look really bad on them
I mean the game is like... bro... it's 17 years old.... LOL
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goji 11-Apr-18 11:17 PM
Yea Microsoft doesn't care about Halo Online and that it got revived by modders who have basically turned it into Halo 3 PC
those modders are actually about to release a huge update to their Halo Online mod they've been working on for 2 years now called ElDewrito 0.6
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ProfessorBrickkeeper 12-Apr-18 12:17 AM
Yeah, LEGO knows all about the situation with TLOMN. In a discussion about older games being posted online, while not referenced directly by name (as far as I know) LEGO Universe private servers and the leak of this game were considered by LEGO to be fair game for redistribution, given their unique situations (LU was reliant on a live service that was shut down, and TLOMN was cancelled so LEGO's not losing money in either situation) (edited)
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Stu 12-Apr-18 01:11 AM
Ooooh interesting. Do you have a link?
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Deleted User 12-Apr-18 01:54 AM
if it's on the ambassador forums, it's members only
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V A H K I T I 12-Apr-18 02:20 AM
Topkek
@justframbo
You were spotted. Pac
Though it would appear that server side, ya got some rendering issues.
Either way, y'all gotta run around VR chat like Bonkle Bigfoot now. See how many spotters you get. xP
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Ibbie 12-Apr-18 02:28 AM
I hope Garry's Mod goes half as well for me, modifying player proportions without using new animations is a lot trickier to say the least.
I haven't done anything with VRchat, but just looking at it it's clearly more versatile.
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V A H K I T I 12-Apr-18 02:29 AM
Well it may or may not be
It looks like the hands weren't positioned right for one, and Onua's head was on a tall neck rather than the default.
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Ibbie 12-Apr-18 02:31 AM
I think that was by choice, for VRchat in particular if you want to use your hands it'd be pretty awkward to have a permanent hunchback.
Garry's Mod... It's more of a hope that I can rearrange body parts sufficiently.
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Aurora 12-Apr-18 03:09 AM
Where's my sandwich, @V A H K I T I
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V A H K I T I 12-Apr-18 03:12 AM
Kek
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Ondrik🅱 (Ondrej) 12-Apr-18 05:08 AM
Why is there always an awkward silence after someone chats?
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MisterJulius 12-Apr-18 05:08 AM
Oh, you know
reasons
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Kaytorahk 12-Apr-18 05:09 AM
Because the previous messages are always so good nobody could top them
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Ondrik🅱 (Ondrej) 12-Apr-18 05:12 AM
Ok, thanks
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justframbo 12-Apr-18 06:00 AM
@V A H K I T I yup that's me I fixed the model a bit, now the black textures are darker and both hands are symmetrical
I tried a LoMN tohunga but I'm not sure it works
I ended up putting the avatar descriptor inside the head (don't do that) and ended up with my view behind the mask!! It also wouldn't move. Oh well, it's all about learning
Perhaps for onua's hunch I'll just have the shoulders very high up on the rig
(or use Gali but the model's stuck with onua's materials, and Gali has separate textures for her feet and connectors blah blah blah)
But you bet I'm running around some more
I'm not sure if the other toa would work,. considering asymmetrical arms
But the turaga might! (Although that also brings a whole slew of problems)
Ok I'm done now
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Ibbie 12-Apr-18 06:17 AM
What would be the issue of asymmetrical arms?
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justframbo 12-Apr-18 06:23 AM
I'm not sure
It might work idk
Wait
No it might....
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Ondrik🅱 (Ondrej) 12-Apr-18 07:30 AM
I just hope you don't patch all the speedrunning glitches
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Ondrik🅱 (Ondrej) 12-Apr-18 07:47 AM
Is there any way to check in memory if a new play area is loading?
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justframbo 12-Apr-18 09:00 AM
let's see if i can port nuju now that ik how to do it...
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Kaytorahk 12-Apr-18 09:02 AM
What are you using ti port them
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justframbo 12-Apr-18 09:06 AM
unity
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Kaytorahk 12-Apr-18 09:07 AM
Thanks
I've been trying to use blender with a source plugin thingy
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justframbo 12-Apr-18 09:12 AM
oh my god
TAKE THREE
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Kaytorahk 12-Apr-18 09:13 AM
He's goin' stomp ya
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justframbo 12-Apr-18 09:14 AM
it's cause i changed the rig
but it worked when i reimported onua...
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😺 ChibiErica97 12-Apr-18 09:14 AM
L e g g y B o i
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Aurora 12-Apr-18 09:19 AM
WHISTLE TOOT TWEET LOOK AT MY FEET
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justframbo 12-Apr-18 09:21 AM
finally, the rig's sorted
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Ondrik🅱 (Ondrej) 12-Apr-18 09:32 AM
ow
that hurts
ow
could you PLEASE make the "falling into lava" sound effect 200% quieter?
wait
not 200
200'000'000%
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justframbo 12-Apr-18 09:36 AM
success!
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Kaytorahk 12-Apr-18 09:43 AM
oof
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justframbo 12-Apr-18 09:46 AM
what? (ik about the feet :?)
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Kaytorahk 12-Apr-18 09:47 AM
I just said oof cause it was done
its a bit of a bad habit
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justframbo 12-Apr-18 09:48 AM
oh
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Kaytorahk 12-Apr-18 09:48 AM
it looks good
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justframbo 12-Apr-18 09:51 AM
thanks
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Ondrik🅱 (Ondrej) 12-Apr-18 10:41 AM
Any help for Onua's TMBL?
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V A H K I T I 12-Apr-18 01:47 PM
Well looks like the LOMN story finally has the death it was missing.
Though I don't know why yet, according to Liam, Jason Albett died in 2007
I assume he meant Talbot since that's the closest I can find on the list
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Kaytorahk 12-Apr-18 01:50 PM
What was his role
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V A H K I T I 12-Apr-18 01:51 PM
Oh wait ALbett is on the list. I'm blind. xD
He was the lead tester
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Kaytorahk 12-Apr-18 01:51 PM
Oh
Thats sad
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V A H K I T I 12-Apr-18 01:52 PM
Indeed.
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Ondrik🅱 (Ondrej) 12-Apr-18 01:56 PM
Well. Now this is enough for TWO seasons of Law and Order
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Ibbie 12-Apr-18 02:01 PM
How did he die?
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omegalucas 12-Apr-18 02:12 PM
Trying to leak the game, of course
The LEGO secret services got him
And now I feel bad for joking about this...
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Ibbie 12-Apr-18 02:14 PM
Even in 2007 Lego probably wouldn't have cared about abandonware that wasn't making money.
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Kaytorahk 12-Apr-18 02:16 PM
They might have, I have a theory that Lego isn't doing anything so the community will have something new or something like that.
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Ibbie 12-Apr-18 02:17 PM
Doesn't explain the Lego Universe stuff.
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Kaytorahk 12-Apr-18 02:18 PM
What Lego universe stuff
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Ibbie 12-Apr-18 02:18 PM
Fans trying to revive it with private servers
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Kaytorahk 12-Apr-18 02:19 PM
Oh cause of the IP protection thing?
Or are they fine with that
Ok I read the chat
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Ondrik🅱 (Ondrej) 12-Apr-18 02:46 PM
Now that the entire thing has settled, here's a meme. It's my first meme so sorry for low effort Source: https://www.reddit.com/r/titanfall/comments/7fbco4/vipers_got_you_in_the_pipe_five_by_five_remastered/
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Kaytorahk 12-Apr-18 02:48 PM
I have several questions
Was Deepbrick a Lego or Saffire Employee?
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Ondrik🅱 (Ondrej) 12-Apr-18 02:52 PM
He worked for Sensory Sweep/Saffire and apparently had gut problems which required pipes to fix. When someone at Sensory Sweep leaked their videogame, he went mad and threw these gut pipes at the guys he accused of leaking that game
or something
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justframbo 12-Apr-18 02:53 PM
ooh, damn
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Kaytorahk 12-Apr-18 02:55 PM
Ooo
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Ondrik🅱 (Ondrej) 12-Apr-18 02:55 PM
(Taken from this channel)
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Kaytorahk 12-Apr-18 02:56 PM
I always assumed the game was lent to him by a friend who worked at lego who didn't want him to leak it or something like that.
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Ondrik🅱 (Ondrej) 12-Apr-18 02:57 PM
Deepbrick AKA Dickbrick AKA Deepshit AKA Dave Rushton AKA David Rushton (there's probably a billion others out there) was/is the brother of the former Saffire CEO, Hal Rushton
The entirety of Saffire was a family buisness that was corrupt at best
And whenever they bankrupted, they renamed and relocated the company, hence Sensory Sweep
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Kaytorahk 12-Apr-18 02:59 PM
Oooooh I thought Saffires staff were just transferred over to Sensory Sweep, Interesting.
And now sensory sweep is gone
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ShadowDraikana 12-Apr-18 03:04 PM
Anything new?
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Ondrik🅱 (Ondrej) 12-Apr-18 03:06 PM
?
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ShadowDraikana 12-Apr-18 03:07 PM
As in has there been any developments since yesterday
when I was around
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Ondrik🅱 (Ondrej) 12-Apr-18 03:07 PM
Idk
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justframbo 12-Apr-18 03:16 PM
it works yet again!
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Kaytorahk 12-Apr-18 03:16 PM
Nice
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G-Bond 12-Apr-18 03:17 PM
when a ko-matoran uses the olmak
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Kaytorahk 12-Apr-18 03:17 PM
Everyone should flood vrchat with bonks
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Ondrik🅱 (Ondrej) 12-Apr-18 03:18 PM
how much does vrchat cost?
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Kaytorahk 12-Apr-18 03:18 PM
Free
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G-Bond 12-Apr-18 03:18 PM
its free
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Ondrik🅱 (Ondrej) 12-Apr-18 03:18 PM
What platform is it on?
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G-Bond 12-Apr-18 03:18 PM
pc\
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Ondrik🅱 (Ondrej) 12-Apr-18 03:19 PM
Wrong word choice, i meant like Origin/Steam or whatever
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G-Bond 12-Apr-18 03:19 PM
steam
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Kaytorahk 12-Apr-18 03:19 PM
Steam
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Ondrik🅱 (Ondrej) 12-Apr-18 03:19 PM
thx
Do you need VR?
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Kaytorahk 12-Apr-18 03:20 PM
No
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G-Bond 12-Apr-18 03:20 PM
no
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Ibbie 12-Apr-18 03:20 PM
You have a lot more motivation than me, I haven't even begun the nightmare of doing similar in GMod.
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Kaytorahk 12-Apr-18 03:20 PM
Are you using blender fot character rigging
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justframbo 12-Apr-18 03:22 PM
yes
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Kaytorahk 12-Apr-18 03:22 PM
Blender triggers me
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justframbo 12-Apr-18 03:22 PM
it took me five bloody restarts of unity projects to make this
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Kaytorahk 12-Apr-18 03:23 PM
I tried unity it wasn't importing the textures for whatever reason
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justframbo 12-Apr-18 03:23 PM
note for anyone who wants to do vrchat avatars - you must have defined hip, spine, torso, shoulder and neck bones for it to work in the 'humanoid' setting
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JrMasterModelBuilder 12-Apr-18 03:24 PM
If it's for PC, how come I can't run it on my personal computer? 😛 (edited)
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Kaytorahk 12-Apr-18 03:25 PM
Plug in computer
I made the same mistake
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JrMasterModelBuilder 12-Apr-18 03:25 PM
Ok, I just plugged my MacBook in. Now what? 😛 (edited)
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Kaytorahk 12-Apr-18 03:25 PM
Theres you issue
Get a Windows based computer
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:26 PM
you only game on a macbook if you use it as mousepad
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JrMasterModelBuilder 12-Apr-18 03:27 PM
Nah, I don't wanna go back. Will my Linux PC work? 😛 (edited)
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Kaytorahk 12-Apr-18 03:27 PM
Yes if you install a thing called Windows
👌 1
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JrMasterModelBuilder 12-Apr-18 03:27 PM
To be fair though, Apple's marketing is why PC is associated with Windows.
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Kaytorahk 12-Apr-18 03:28 PM
iPad Pro, Whats a computer?
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JrMasterModelBuilder 12-Apr-18 03:29 PM
I was thinking more the "Get a Mac" campaign. (edited)
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Kaytorahk 12-Apr-18 03:29 PM
I know I just felt like saying that cause you mentioned apple's marketing
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Geoffrey 12-Apr-18 03:30 PM
i'm still not sure whether the "what's a computer" kid is a boy or a girl
i feel like professor oak
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Kaytorahk 12-Apr-18 03:30 PM
To be fair Mac looks like a rich prick while PC looks like a down to earth guy who tries his best
(Not to offend Mac Users)
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JrMasterModelBuilder 12-Apr-18 03:31 PM
Windows Vista: We tried our best. 😛 (edited)
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MisterJulius 12-Apr-18 03:32 PM
Windows ME: Please don't mention this ever again
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Kaytorahk 12-Apr-18 03:32 PM
Windows Vista: We finished two years after
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MisterJulius 12-Apr-18 03:32 PM
Don't worry guys
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JrMasterModelBuilder 12-Apr-18 03:32 PM
Windows 8: Please don't h8.
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Kaytorahk 12-Apr-18 03:32 PM
Oi
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MisterJulius 12-Apr-18 03:32 PM
Palm OS is gonna really shake up the operating system market
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Geoffrey 12-Apr-18 03:32 PM
Windows 8: because we know that what desktop users REALLY want is a tablet
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MisterJulius 12-Apr-18 03:33 PM
it's the future I tell you!
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Kaytorahk 12-Apr-18 03:33 PM
Windows 8 is the most underrated version of Windows
At least 8.1
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:33 PM
I have windows 7
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Geoffrey 12-Apr-18 03:33 PM
windows 7 is 👌
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Kaytorahk 12-Apr-18 03:33 PM
I've been using it for two years and have never had a blue screen
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benji 12-Apr-18 03:33 PM
Windows 10: Because each radical change needs another version of polish before we hit the sweet spot
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Kaytorahk 12-Apr-18 03:34 PM
Windows 10: Who cares about a good UI?
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Geoffrey 12-Apr-18 03:34 PM
windows 10: here let our automatic updates break your software
it's for your own good
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JrMasterModelBuilder 12-Apr-18 03:34 PM
Windows RT: It's like Windows Phone, for bigger things!
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:34 PM
I've had one blue screen on windows 7, but that's because I had too much open for the proccesor to handle
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Ondrik🅱 (Ondrej) 12-Apr-18 03:35 PM
I've had multiple blue screens while playing Kerbal Space Program (edited)
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benji 12-Apr-18 03:35 PM
That's not how the blue screens work
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Kaytorahk 12-Apr-18 03:35 PM
Windows 10: DO YOU THINK THIS IS A CHOICE?
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Geoffrey 12-Apr-18 03:35 PM
i haven't had a bluescreen since xp tbh
except on my granny's win7 machine that was upgraded from windows 98 as if that was a good idea 🤦
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JrMasterModelBuilder 12-Apr-18 03:36 PM
I made a Windows Vista VM at one point. It would BSOD all the time.
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benji 12-Apr-18 03:36 PM
Windows 10: We know it's fun to hate on auto update but we're tired of people getting infected by things we patched months ago
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Kaytorahk 12-Apr-18 03:36 PM
Windows Vista SP2 is good
Not 7 levels of good though
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:36 PM
had XP before this one
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JrMasterModelBuilder 12-Apr-18 03:37 PM
Windows Vista is basically obsolete at this point. (edited)
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Geoffrey 12-Apr-18 03:37 PM
well it is
chrome doesn't support it anymore :p
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JrMasterModelBuilder 12-Apr-18 03:37 PM
No major browser actively support it, except maybe Firefox LTS for a little longer. (edited)
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Kaytorahk 12-Apr-18 03:37 PM
Yesterday marked one year if Vista being obsolete
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Geoffrey 12-Apr-18 03:37 PM
Firefox is laggy on it though
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MisterJulius 12-Apr-18 03:37 PM
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Geoffrey 12-Apr-18 03:37 PM
junkbot is the shit 👌
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Kaytorahk 12-Apr-18 03:38 PM
Tomorrow is 4 years of XP Being Obsolete
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Geoffrey 12-Apr-18 03:38 PM
too soon boy
making me cry
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Kaytorahk 12-Apr-18 03:38 PM
Me too fam
😢 2
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Ondrik🅱 (Ondrej) 12-Apr-18 03:38 PM
Me too
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MisterJulius 12-Apr-18 03:39 PM
My personal laptop (pictured above) is from 2004 still running XP on it
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Kaytorahk 12-Apr-18 03:39 PM
Everyone seemed to hate XP until it died though
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Ibbie 12-Apr-18 03:39 PM
To be fair, you have to have a very high IQ to understand Junkbot.
👌 1
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Geoffrey 12-Apr-18 03:40 PM
i always loved xp so i dunno 🤷
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Kaytorahk 12-Apr-18 03:40 PM
It was good for doing simple things
The x64 edition was hard to find
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JrMasterModelBuilder 12-Apr-18 03:40 PM
I used XP till 7.
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Geoffrey 12-Apr-18 03:41 PM
i know some people who still use XP...
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justframbo 12-Apr-18 03:41 PM
imma try port the rest of the toa onto vrchat
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JrMasterModelBuilder 12-Apr-18 03:41 PM
Was the x64 edition of XP good for anything? Besides wasting memory. (edited)
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Kaytorahk 12-Apr-18 03:41 PM
I used 2000 till XP till 7 till 8 till 7 till 10 till 7 till 8.1
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Ibbie 12-Apr-18 03:41 PM
I'm down for a vrchat group game
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Kaytorahk 12-Apr-18 03:41 PM
Running x64 programs 👌
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ShadowDraikana 12-Apr-18 03:42 PM
I used Win98 until I got a new computer with XP on it. Used that until it exploded (I mean that literally). Now I use 7 for all my stuff.
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JrMasterModelBuilder 12-Apr-18 03:42 PM
Were there actually x64 programs?
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Kaytorahk 12-Apr-18 03:42 PM
Yeah around the mid 2000's
To late*
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:42 PM
I started on win 98
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ShadowDraikana 12-Apr-18 03:42 PM
Good old days
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Kaytorahk 12-Apr-18 03:43 PM
I miss the 2000's
2000's > 2010's
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Geoffrey 12-Apr-18 03:44 PM
i miss the 2000s because back then every new thing was AMAZING
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:44 PM
I miss the respect children actually had for elder people around 2000's
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Geoffrey 12-Apr-18 03:44 PM
now every new thing is like srsly do i have to replace my old shit
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MisterJulius 12-Apr-18 03:44 PM
chunky, bubbly early 2000s tech aesthic > slim and featureless 2010s tech aesthetic
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Kaytorahk 12-Apr-18 03:44 PM
I would like to use my phone for longer than a year lol
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:45 PM
now it appears everything that isn't utterly new, is loser stuff and uncool
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Geoffrey 12-Apr-18 03:45 PM
press f to pay respects to the ethernet port 🙏
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Kaytorahk 12-Apr-18 03:45 PM
F
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:45 PM
the what?
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JrMasterModelBuilder 12-Apr-18 03:45 PM
Moore's Law is broken now, so you probably don't have to replace as often anymore.
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Geoffrey 12-Apr-18 03:45 PM
i still have a moto g
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Kaytorahk 12-Apr-18 03:45 PM
I have a Galaxy S5
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Geoffrey 12-Apr-18 03:46 PM
i have yet to run into anyone who judges me for having an old smartphone
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Kaytorahk 12-Apr-18 03:46 PM
I was bullied in year 7 for having a flip phone
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:46 PM
kids these days are like: "oh you didn't get an iphone 11 for your 6th birthday? bitch you suck, not even your parents love you"
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Kaytorahk 12-Apr-18 03:47 PM
The religion of Apple is honestly annoying
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:47 PM
@Kaytorahk I was bullied for having an HP ipaq when I went to highschool (edited)
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Geoffrey 12-Apr-18 03:48 PM
in my school we made fun of kids who bought macs because they were overpriced
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Kaytorahk 12-Apr-18 03:48 PM
I had a Toshiba Satellite L30 too
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Geoffrey 12-Apr-18 03:48 PM
but we also made fun of kids who didn't have ipods so 🤷
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:48 PM
@Geoffrey you're weird
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Kaytorahk 12-Apr-18 03:48 PM
I never had a iPod
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:49 PM
same
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Geoffrey 12-Apr-18 03:49 PM
no you're weird
#rekt
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Kaytorahk 12-Apr-18 03:49 PM
I was gonna buy a Zune at one point
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:49 PM
I do have have an iphone 5s though, but I only use it for games
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JrMasterModelBuilder 12-Apr-18 03:49 PM
I've priced out the components on some Macs, and they aren't really that overpriced anymore. They are not made of cheap components though. (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:49 PM
my main is a galaxy s5
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MisterJulius 12-Apr-18 03:50 PM
When it comes to phones, this is what I go- ah shit and I missed the convo by a few seconds great timing on my part (edited)
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Kaytorahk 12-Apr-18 03:50 PM
Part of the price is Mac OS too
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:50 PM
@MisterJulius aight
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JrMasterModelBuilder 12-Apr-18 03:50 PM
That's true. Upgrades to the OS are now free, and probably will stay that way. (edited)
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Geoffrey 12-Apr-18 03:50 PM
the only thing i actually have against macs is that they lack compatibility with all the 20yo pc games i like
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Kaytorahk 12-Apr-18 03:50 PM
So does Windows
Windows 10 is garbage for playing old games
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Geoffrey 12-Apr-18 03:51 PM
yeah but in windows there's always some hackjob you can do to fudge it into working
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Kaytorahk 12-Apr-18 03:51 PM
Dosbox
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Geoffrey 12-Apr-18 03:51 PM
might take you an afternoon but it'll happen
dosbox is good shit
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JrMasterModelBuilder 12-Apr-18 03:52 PM
Ironically, sometimes it's easier to use Wine on a *nix system for old games.
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Kaytorahk 12-Apr-18 03:52 PM
The oldest game I've played is og half life
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Geoffrey 12-Apr-18 03:52 PM
win7 is probably the ideal right now for compatibility
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Kaytorahk 12-Apr-18 03:52 PM
Actually no
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:52 PM
this is where I leave the convo as I have 0 knowledge of this
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Geoffrey 12-Apr-18 03:53 PM
so early 3D?
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Kaytorahk 12-Apr-18 03:53 PM
Yeah
Windows 7 cant play 16 bit Games tho
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Geoffrey 12-Apr-18 03:53 PM
i actually got around to playing LoMN last night and hoooo boi is it rough
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Kaytorahk 12-Apr-18 03:54 PM
Even in its current state I prefer it over the other two
Or all the others
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Geoffrey 12-Apr-18 03:54 PM
the other bonkle games?
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Kaytorahk 12-Apr-18 03:54 PM
Yea
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Geoffrey 12-Apr-18 03:54 PM
i don't mind that GBA one where you play as takua
but otherwise they're pretty shit
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Kaytorahk 12-Apr-18 03:55 PM
I never played that
I have the cartridge thing
Somewhere
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Geoffrey 12-Apr-18 03:55 PM
it'd be nice if lego had released a decent bonkle game
because the world could support one so well
great lore 👌
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MisterJulius 12-Apr-18 03:56 PM
Define "decent"
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Geoffrey 12-Apr-18 03:56 PM
like a zelda-esque game would be fun or an elder scrolls-type game would be my wet dream
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Kaytorahk 12-Apr-18 03:57 PM
I think a Bionicle Game made like one of their other games might w2
Work
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Geoffrey 12-Apr-18 03:57 PM
the mask of light game was okay but i'd like combat that goes beyond "press x in the general vicinity of an enemy for a ranged attack whose aim-assist puts halo to shame"
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ShadowDraikana 12-Apr-18 03:57 PM
lol
nailed that
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Kaytorahk 12-Apr-18 03:58 PM
I took one look at that game and decided I didn't like it
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ShadowDraikana 12-Apr-18 03:58 PM
It's a steaming pile of garbage
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Kaytorahk 12-Apr-18 03:58 PM
They cancelled lomn for that
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ShadowDraikana 12-Apr-18 03:58 PM
The GBA version, however, was epic (edited)
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BioMaster(André) 12-Apr-18 03:58 PM
Bionicle heroes on GBA and the DS was pretty alright
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Geoffrey 12-Apr-18 03:59 PM
bionicle heroes for home console was shit though
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ShadowDraikana 12-Apr-18 03:59 PM
Oh that one on GBA was good too
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MisterJulius 12-Apr-18 03:59 PM
Wait wait wait hold up Are you sayin' the GBA version of Bionicle The Game is good?
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Geoffrey 12-Apr-18 03:59 PM
yeah it's actually not bad
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ShadowDraikana 12-Apr-18 03:59 PM
Yep
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MisterJulius 12-Apr-18 03:59 PM
w
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Kaytorahk 12-Apr-18 03:59 PM
I'd play Heroes just for the soundtrack
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Geoffrey 12-Apr-18 03:59 PM
the one where you play as takua is better though
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 03:59 PM
I liked the pc bionicle heroes more than the ds
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ShadowDraikana 12-Apr-18 04:00 PM
Actually I need to get my hands on BTG for ppc to see what I can do with it
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😺 QSKSw (Josie) 12-Apr-18 04:00 PM
The GBA version of Bionicle: The Game is certainly not good.
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MisterJulius 12-Apr-18 04:00 PM
Like, we're talking about the same game here, right
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ShadowDraikana 12-Apr-18 04:00 PM
Am I thinking of the right thing
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Kaytorahk 12-Apr-18 04:01 PM
Isn't the GBA BTG impossible to play or something?
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MisterJulius 12-Apr-18 04:01 PM
This game, right?
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BioMaster(André) 12-Apr-18 04:01 PM
the GBA bionicle the game does so many things wrong that I can't think of a thing it does right
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Kaytorahk 12-Apr-18 04:01 PM
My eyes
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ShadowDraikana 12-Apr-18 04:01 PM
Personally I liked it.
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😺 QSKSw (Josie) 12-Apr-18 04:01 PM
@Kaytorahk We recently completed a Let's Play of it, so I can attest that it's at-least complete-able. (edited)
I wouldn't exactly call it playable.
But... it is technically complete-able.
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Kaytorahk 12-Apr-18 04:02 PM
You said something about it in one of the lomn streams
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ShadowDraikana 12-Apr-18 04:02 PM
I'll admit it is tough as hell
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Kaytorahk 12-Apr-18 04:02 PM
Idk
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ShadowDraikana 12-Apr-18 04:02 PM
isn't there supposed to be a cheat menu for it?
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MisterJulius 12-Apr-18 04:02 PM
Because if you're talking about the isometric nightmare that ends up being more unfinished than its PC counterpart with controls that are nearly impossible to get used to and level design and perspective issues being so bad that sometimes it's like platforming through an escher painting
😆 1
then no no that game is not good
I've played through every single level of that game I never want to do it again I'm going to some day but I don't want to It's the single Bionicle video game that I'd never recommend anyone ever play
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Kaytorahk 12-Apr-18 04:04 PM
The only Bionicle Game I'd recommend people play would be a finished LOMN
Or MNOG
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😺 QSKSw (Josie) 12-Apr-18 04:04 PM
It's nice sometimes to make my team suffer. :P ----------------------------------------------------------------------------------------- If you like what we ...
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ShadowDraikana 12-Apr-18 04:04 PM
Is the PC version more unfinished than the Gamecube version though?
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MisterJulius 12-Apr-18 04:05 PM
That one is pretty okay, yea
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ShadowDraikana 12-Apr-18 04:05 PM
Oh! That was my first ever game as a kid.
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MisterJulius 12-Apr-18 04:05 PM
And no, PC and home console versions are the same The GBA version is the only one that's different
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goji 12-Apr-18 04:05 PM
the only Bionicle game I had for GBA was this thing
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 04:05 PM
gba bionicle game is fun
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MisterJulius 12-Apr-18 04:06 PM
Which one
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Kaytorahk 12-Apr-18 04:06 PM
Does anyone know anything about the Gamecube version of LOMN
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BioMaster(André) 12-Apr-18 04:06 PM
Matoran Adventures isn't that bad
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Geoffrey 12-Apr-18 04:06 PM
there was a gcn version planned? 🤔
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ShadowDraikana 12-Apr-18 04:06 PM
@Kaytorahk That was never even close to happening as far as I know
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Geoffrey 12-Apr-18 04:06 PM
i guess the mask of light game did release on gamecube
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 04:06 PM
the one you can play as takua
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ShadowDraikana 12-Apr-18 04:06 PM
they planned it, but they never made it to that point
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BioMaster(André) 12-Apr-18 04:06 PM
Yes there was a GCN version planned
It was in the first trailer if i'm correct
the gamecube logo
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Kaytorahk 12-Apr-18 04:07 PM
It was always advertised as being a Gamecube and PC gamr
Game*
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Geoffrey 12-Apr-18 04:07 PM
it's weird. right now LoMN is a shit game but playing it took me right back to feeling like a kid playing the coolest shit ever.
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goji 12-Apr-18 04:07 PM
I agree Matoran Adventures isn't terrible, but it pissed me off a lot in the later levels when i was a kid
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MisterJulius 12-Apr-18 04:07 PM
Oh yea, same
I punched my GBA so many times as a kid trying to get through Onu-Wahi
then
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Geoffrey 12-Apr-18 04:08 PM
lmao
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MisterJulius 12-Apr-18 04:08 PM
some fricken kid stole my cartridge
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Geoffrey 12-Apr-18 04:08 PM
sounds like some kid needs to get punched like your GBA
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MisterJulius 12-Apr-18 04:08 PM
I found out over a decade later that I was in the very last area of Onu-Wahi before the final boss
I was so bitter I had gotten over that but when I figured that out when the memories came back and I was like "Hey! I remember this part!" and then the final boss loads up after going through the next door
I was so bitter
😢
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Kaytorahk 12-Apr-18 04:10 PM
Speaking of bosses
Some of the lomn bosses are terrible
Like the earth and stone ones
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ShadowDraikana 12-Apr-18 04:11 PM
The Vatuka-Nui is like a big pile of shit (literally) and the rock monster is like a far less intimidating version of Thardus from Metroid Prime
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BioMaster(André) 12-Apr-18 04:11 PM
They're probably better in the "finished" version
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Kaytorahk 12-Apr-18 04:12 PM
Hopefully
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BioMaster(André) 12-Apr-18 04:12 PM
we'll never get our hands on that though
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Geoffrey 12-Apr-18 04:12 PM
might get the beta though
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Kaytorahk 12-Apr-18 04:12 PM
We could hold up Lego
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ShadowDraikana 12-Apr-18 04:12 PM
face palm
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MisterJulius 12-Apr-18 04:12 PM
I just gotta say, though
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Kaytorahk 12-Apr-18 04:13 PM
They don't seem to have names in the beta, In general the beta has much less story content
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ShadowDraikana 12-Apr-18 04:13 PM
^
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😺 QSKSw (Josie) 12-Apr-18 04:14 PM
Tales of Tohunga is great.
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ShadowDraikana 12-Apr-18 04:14 PM
Yeah like that villager wh's like, "Hello strange thing I've never seen before in my life, can you help us?"
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Kaytorahk 12-Apr-18 04:14 PM
Its sad
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😺 QSKSw (Josie) 12-Apr-18 04:14 PM
The Sidescroller one is awful. We've yet to feature it on the show. None of us want to play it.
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ShadowDraikana 12-Apr-18 04:14 PM
Also the dances are gone in that version
which is a crime
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Kaytorahk 12-Apr-18 04:15 PM
Someone needs take make an Ultimate edition or something if a beta surfaces
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Geoffrey 12-Apr-18 04:15 PM
the sidescroller feels like it'd be fun if it weren't so fucking zoomed in
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Kaytorahk 12-Apr-18 04:15 PM
To make*
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BioMaster(André) 12-Apr-18 04:15 PM
The Beta probably has fixes to the issues we're having on the alpha version
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Kaytorahk 12-Apr-18 04:15 PM
Definitely
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MisterJulius 12-Apr-18 04:15 PM
I'm super happy that TLoMN got unearthed after all these years It was my dream for a long while to get my hands on a disc and record a longplay of the accessible content for preservation sake then all this happened and it's so much more my dork ass could've hoped for I love it
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ShadowDraikana 12-Apr-18 04:15 PM
Actually it has some issues this one doesn't have @BioMaster(André)
like the platform kill box bug
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Kaytorahk 12-Apr-18 04:16 PM
Probably not the only one though
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BioMaster(André) 12-Apr-18 04:16 PM
That's fixable with the alpha
since the alpha doesn't have that problem
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ShadowDraikana 12-Apr-18 04:16 PM
@JrMasterModelBuilder What even controls the kill boxes?
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Geoffrey 12-Apr-18 04:17 PM
i feel like the platform kill box bug would be easy to fix
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ShadowDraikana 12-Apr-18 04:17 PM
I'd guess osi
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Kaytorahk 12-Apr-18 04:17 PM
I think the map goes below the kill layer or something like that in the beta
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JrMasterModelBuilder 12-Apr-18 04:17 PM
IDK
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Geoffrey 12-Apr-18 04:17 PM
compared to the alpha problems anyways
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ShadowDraikana 12-Apr-18 04:17 PM
well if you watch the video the kill box kicks in on one part of the wall in the start area too
So if we don't know what cotrols it, we can't fix it
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Kaytorahk 12-Apr-18 04:18 PM
Well we don't have the beta to find out
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Geoffrey 12-Apr-18 04:18 PM
don't rub it in 😢
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Kaytorahk 12-Apr-18 04:18 PM
And the only person we know who has it is in jail apparently
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ShadowDraikana 12-Apr-18 04:19 PM
DB reportedly said that backtracking also is extremely crashy in the beta too, so that's another issue that won't magically go away if we somehow ended up with the beta.
I would love to know if Kopaka's level is still a crashy clusterfuck in that version thoug, lol
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Geoffrey 12-Apr-18 04:20 PM
almost seems like it'd be simpler to import everything into an entirely new engine 🤦
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Kaytorahk 12-Apr-18 04:20 PM
I'd imagine that the levels have been drastically redesigned
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ShadowDraikana 12-Apr-18 04:21 PM
Granted it's the most unfinished level, but..
*next to Makuta's
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Kaytorahk 12-Apr-18 04:22 PM
I feel like this game would work a lot better in a source engine
Just looks like a Source game
Idk
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Geoffrey 12-Apr-18 04:23 PM
i can see it
it's got the requisite level of jank
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MisterJulius 12-Apr-18 04:24 PM
🤔 is that a potential project I smell?
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Kaytorahk 12-Apr-18 04:24 PM
Hmmmmm
To be fair we can access all the maps and models
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😺 QSKSw (Josie) 12-Apr-18 04:33 PM
Bionicle: Source
want
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V A H K I T I 12-Apr-18 04:33 PM
Personal opinion: Any remake should be done n Unity
If only so that we can say the game is powered by Unity. Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 04:33 PM
maybe with actual voices then...
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Kaytorahk 12-Apr-18 04:34 PM
I love the lomn voices
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😺 QSKSw (Josie) 12-Apr-18 04:34 PM
actual voice acting, but everybody still sounds like bugs
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Geoffrey 12-Apr-18 04:35 PM
like bugs whose balls never dropped
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 04:35 PM
just a lot less...buggy
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Kaytorahk 12-Apr-18 04:35 PM
A remake should be made in whatever engine Minecraft Uses
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Geoffrey 12-Apr-18 04:35 PM
so just a minecraft world then
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-Apr-18 04:36 PM
roblox engine
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Kaytorahk 12-Apr-18 04:36 PM
Roblox is unity I think
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Geoffrey 12-Apr-18 04:36 PM
remake with a minecraft redstone computer
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Kaytorahk 12-Apr-18 04:37 PM
MS Paint
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😺 QSKSw (Josie) 12-Apr-18 04:37 PM
minecraft runs in java
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Kaytorahk 12-Apr-18 04:37 PM
Isn't that the programming language
Aren't engines different
Idk
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Geoffrey 12-Apr-18 04:38 PM
remake in mario paint
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😺 QSKSw (Josie) 12-Apr-18 04:39 PM
OpenGL LWJGL Lightweight Java Game Library
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Hexadecimal Mantis 12-Apr-18 04:39 PM
tbh minecraft should not have been written in java
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Kaytorahk 12-Apr-18 04:39 PM
The Windows 10 one is written in c++
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Geoffrey 12-Apr-18 04:40 PM
the win10 version is super smooth but cripples redstone
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😺 QSKSw (Josie) 12-Apr-18 04:40 PM
I cite the game having been written in Java as proof that Notch is an idiot.
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Geoffrey 12-Apr-18 04:40 PM
since the game just pretends anything more than 40 blocks away doesn't exist
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Kaytorahk 12-Apr-18 04:40 PM
They claim that Java was all that was available but c++ is like 30 years old
Minecraft has been pretty shit since Notch left
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😺 QSKSw (Josie) 12-Apr-18 04:41 PM
He's a genius for having somehow written a game as complex as Minecraft in such a shitty programming language, but he's also a fucking idiot for writing a game as complicated as Minecraft in such a shitty programming language.
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BioMaster(André) 12-Apr-18 04:42 PM
I used to like minecraft before 2012
then it all went to shit
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Kaytorahk 12-Apr-18 04:42 PM
I liked it up until 2014
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😺 QSKSw (Josie) 12-Apr-18 04:42 PM
As soon as it became evident that the game was a big hit, he should have started coding it in something better. The game went through several phases of development, there were so many opportunities to fix it.
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Kaytorahk 12-Apr-18 04:44 PM
The c++ version is pretty janky though
At least it was the last time I played
You cant move properly past 5mil blocks
And the world stops generating properly at 10 million or something
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Ibbie 12-Apr-18 04:46 PM
For people who were saying "Bionicle: Source" that's basically what my porting to GMod will aim to be, or at least be a start of. I don't know or think that I'll go past working with GMod to make a Source mod because there would be a lot more work than I could manage and GMod already has a standing playerbase on the same engine. (edited)
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justframbo 12-Apr-18 04:47 PM
>w<
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Kaytorahk 12-Apr-18 04:47 PM
I wanna make a half life 2 mod where the portal in kliners lab takes you to mata nui
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Ibbie 12-Apr-18 04:47 PM
Also, Source is real fucking old.
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Kaytorahk 12-Apr-18 04:47 PM
Source 2
Well so is lomb
Lomn
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Geoffrey 12-Apr-18 04:47 PM
old but well optimized just sayin
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Ibbie 12-Apr-18 04:48 PM
I don't think Source 2 mods are viable yet, really.
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Kaytorahk 12-Apr-18 04:48 PM
Do any of valves games even run on source 2
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goji 12-Apr-18 04:49 PM
badmeme.jpeg
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Ibbie 12-Apr-18 04:50 PM
Dota 2 was ported, I think maybe some of their VR tests were in Source 2 as well.
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Kaytorahk 12-Apr-18 04:51 PM
They were talking about porting cs:go at one stage
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Ibbie 12-Apr-18 04:51 PM
That's overdue I believe.
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Kaytorahk 12-Apr-18 04:52 PM
Sad
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justframbo 12-Apr-18 04:53 PM
imma try and get tahu into vrchat
people might recognise him more
(plus he looks more intimidating)
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Kaytorahk 12-Apr-18 04:54 PM
Undoubtedly
Port the Fikou Nui
That will scare people
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justframbo 12-Apr-18 04:55 PM
ill have to figure out animations before thaty
maybe in the future :?
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Ibbie 12-Apr-18 04:55 PM
I got VRChat, btw. Look forward to playing with some of you using Bonkle avatars
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Kaytorahk 12-Apr-18 04:56 PM
Same
What version of onua was ported?
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justframbo 12-Apr-18 04:56 PM
the high poly
i made the other toa from him
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Kaytorahk 12-Apr-18 04:57 PM
Is that the pre alpha one
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ShadowDraikana 12-Apr-18 04:58 PM
hold it
"pre-alpha"
wat
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Kaytorahk 12-Apr-18 04:59 PM
I don't know where they come from but they are more detailed versions of the toa
Only onua and pohatu exist
They are in the model archive
I think its the trailer version
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ShadowDraikana 12-Apr-18 05:45 PM
This is what I'm going to do with the LOMN menu next, lmao (that is the quit menu seen, btw)
My work for the day is done
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😺 QSKSw (Josie) 12-Apr-18 05:50 PM
i love you
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Geoffrey 12-Apr-18 05:53 PM
lmao
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ShadowDraikana 12-Apr-18 05:53 PM
There's a hell of a lot more where this came from, lol
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Geoffrey 12-Apr-18 05:53 PM
oh god it's a real game 🤦
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ShadowDraikana 12-Apr-18 05:55 PM
In this game everything is seemingly controlled by the same file, much like with LOMN's osi.
except that it can be edited in notepad
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Geoffrey 12-Apr-18 05:56 PM
super advanced hacking
right click->edit in notepad
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ShadowDraikana 12-Apr-18 05:57 PM
Well you have to know how to read this thing in order to get anywhere
and what does what.
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Geoffrey 12-Apr-18 05:57 PM
this is true
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ShadowDraikana 12-Apr-18 05:58 PM
the file as a whole has line after after line of useless trash of rendundant code
editing this file can cause the game to become extremely unstable (not that the game is stable as is, lol)
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Geoffrey 12-Apr-18 06:01 PM
i am not surprised
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goji 12-Apr-18 06:01 PM
theres an 11 hour playthrough of Rock Raiders on YT
theres an 11 hour playthrough of Rock Raiders on YT
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ShadowDraikana 12-Apr-18 06:02 PM
Ever since I removed a good deal of the trash code the game seems to have stabilized somewhat. Seems like most of the engine crashes are somehow being triggered by this configuration file
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goji 12-Apr-18 06:04 PM
This is a 100% longplay/walkthrough of the original Windows PC version of LEGO Rock Raiders, a mining-themed RTS game set on an alien planet and featuring th...
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ShadowDraikana 12-Apr-18 06:06 PM
My favorite thing about this is that the game crashes if it can't find a fucking level image, even though it has default images specified.
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Geoffrey 12-Apr-18 06:09 PM
just from skipping around through that, rock raiders looks like a dungeon keeper clone
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ShadowDraikana 12-Apr-18 06:10 PM
Bingo
@goji That's my friend's youtube channel, oddly enough
Discord's crapping out at least for me
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😺 QSKSw (Josie) 12-Apr-18 06:20 PM
til rock raiders is in youtube's "Featured" database (edited)
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ShadowDraikana 12-Apr-18 06:20 PM
huh
have you guys ever streamed this out of curiosity?
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😺 QSKSw (Josie) 12-Apr-18 06:22 PM
not yet
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ShadowDraikana 12-Apr-18 06:23 PM
well I'd suggest a modded version to get the most out of it
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😺 QSKSw (Josie) 12-Apr-18 06:23 PM
liam refuses to play things i ask him to, and i'm incompetent and can't do shit myself
hell yeah, mods or bust
i can't wait to get liam's reaction to don't panic and lake of fire
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ShadowDraikana 12-Apr-18 06:24 PM
LOL
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😺 QSKSw (Josie) 12-Apr-18 06:24 PM
he's going to flip his SHIT
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ShadowDraikana 12-Apr-18 06:24 PM
I actually redid those maps recently and renamed Lake of Fire to Hell
for good reason
if you think the lava is on meth now....
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😺 QSKSw (Josie) 12-Apr-18 06:25 PM
The title of the level is a song reference
A couple of the levels had titles that were references
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ShadowDraikana 12-Apr-18 06:26 PM
yep
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😺 QSKSw (Josie) 12-Apr-18 06:26 PM
DDI better go full Jojo by the time they get their shit together with that supposed sequel.
I want every fucking level to be a song reference. I want equipment to be song references.
Make a fucking monster type a song reference.
How would that work? I don't fucking know.
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goji 12-Apr-18 06:31 PM
apparently discord is crapping out for a lot of people
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😺 QSKSw (Josie) 12-Apr-18 06:33 PM
Pinned a message.
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The Shadow Emperor 12-Apr-18 08:43 PM
So I have something interesting to share regarding the mysterious final Makuta level and boss fight(s) of LoMN. It’s always been a mystery how or even if the Shadow Toa were meant to fit into things, and whether they were meant to be fought as part of the final boss or as minibosses. After analyzing every piece of info we have on the topic I think I have an answer and a bit of insight into the Shadow Toa themselves and Makuta’s original nature.
Just a few days ago we got an extended version of Bionicle Chronicles #1, courtesy of Vrahno. It seems as though the English release was cut down from a much longer manuscript. For whatever reason, the Hungarian translation used that uncut (and from the look of things, poorly edited) manuscript: http://vrahno.tumblr.com/post/172797389555/extended-version-of-tale-of-the-toa
One of the more curious bits of international Bonkle trivia are those 50 extra pages in the Hungarian release of the novel Tale of the Toa – thanks to Kovalenkaya for having brought this to the...
Of particular interest to me is this: “The separate passageways branching off the chamber where the Toa fight the Shadow Toa are reminiscent of how the final level seemed to have been set up in the Legend of Mata Nui PC game. Except the Toa don’t actually go into them”
Additionally, the Shadow Toa’s remains leave through the tunnels rather than dissipating like in the English release. To me, this suggests that they might have actually been Makuta rather than illusions conjured up by him. This justifies the novel leaving out the final fight as depicted in MNOG—the Toa actually did end up fighting and defeating Makuta in this telling of the story.
Now, I realize Makuta transforming into multiple entities at once to attack the Toa may sound far fetched, but remember, his original incarnation was more of an abstract “god of destruction” than the scheming shadow titan character we got in later years. Also, take a look at this original 2001 bio posted on Bionicle.com:
Lego had abandoned this version of the character by 2003 so it’s no wonder that Hapka left out Makuta’s whirling vortex form and instead just used the Shadow Toa.
One final piece of evidence to back up this theory. What comprises Makuta’s final form, as seen in MNOG? A swirling mass of black Toa pieces, including torsos, hands, legs, claws, et cetera. Shadow Toa pieces, perhaps?
With all this in mind I think it’s logical to conclude that in LoMN the Shadow Toa would be fought as miniboss enemies in the Toa’s sections—most likely in the Kuta areas after each Toa’s challenge room. After each Shadow Toa is defeated, it breaks apart and the pieces retreat deeper into Mangaia, as per Chronicles #1 Uncut. The Toa then unite and confront the now-vortex Makuta in his inner sanctum, and he assumes his Tohunga form in a last ditch effort to trick the invaders. The rest of the battle plays out like it did in MNOG with the player switching between the Toa to avoid Makuta’s attacks and deliver the finishing blow.
👍 1
With any luck Vahkiti and Liam will be able to clear this up with the developers, but I feel confident in saying this is how it was originally meant to go.
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G-Bond 12-Apr-18 08:55 PM
what in the hell?
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Ibbie 12-Apr-18 08:55 PM
What did you doooo
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G-Bond 12-Apr-18 08:56 PM
whats wrong with jaller
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Ibbie 12-Apr-18 08:57 PM
Piraka Jaller
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G-Bond 12-Apr-18 08:58 PM
this was on the back of the case
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Ibbie 12-Apr-18 08:58 PM
What, really?
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G-Bond 12-Apr-18 08:58 PM
ya
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Ibbie 12-Apr-18 08:59 PM
It had to have been intentional at some point, considering it's still colored like Jaller.
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G-Bond 12-Apr-18 08:59 PM
maybe originaly there was sapost to be a costomizer but was taken out?
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Ibbie 12-Apr-18 09:06 PM
Honestly, who knows.
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V A H K I T I 12-Apr-18 10:59 PM
If I had to take a guess, I'd say the screenshot was taken on a transitional frame mid transformation between Jaller and Hakann.
But that's just my theory, I don't have the game set up without Vezon overwriting the other Piraka to test right now, nor do I really care tbh. Pac
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Ibbie 12-Apr-18 11:11 PM
Hakann has a gunmetal body and red secondary color instead of orange.
That is not transitional, it's a completely distinct texture for the piraka body in Jaller's colors.
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Doctor U 12-Apr-18 11:16 PM
Well all other lego games had customisation
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Toa of Gallifrey 12-Apr-18 11:40 PM
mfw makuta was initially nero chaos
menacing2
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The Shadow Emperor 12-Apr-18 11:43 PM
01 makuta is best makuta
it's not even close
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Doctor U 13-Apr-18 01:11 AM
Original plans for Makuta are so much cooler than we got
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Ibbie 13-Apr-18 01:11 AM
Anyone else suspect that was Greg's fault?
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V A H K I T I 13-Apr-18 01:11 AM
IIRC 01-03 Makuta are the same character with no changes.
Alistair Swinnerton's character design remained his own up until Legends of Metru Nui.
It was only from then on that, (as far as we know) the story development went entirely to Greg, and all previous details were left behind.
Whether that was a result of LEGO wanting to distance themselves from ANY form of mythical or tribal influence is up for debate.
Though I personally would not rule that out.
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Ibbie 13-Apr-18 01:14 AM
But even including a simple game of kolhii?
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Doctor U 13-Apr-18 01:14 AM
Makuta went a character reboot in Time Trap or so it seems. That was in 2005
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V A H K I T I 13-Apr-18 01:14 AM
I don't believe for a second that the hairpin turn BIONICLE took in October of 2001 was on a whim, nor were those specific details outlined as being dropped the only ones.
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Doctor U 13-Apr-18 01:15 AM
I remember that Greg didnt even like the kolhii match being the final battle against Makuta
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V A H K I T I 13-Apr-18 01:17 AM
If I recall, the movie scripts were a bit of a gray area.
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The Shadow Emperor 13-Apr-18 01:17 AM
03 Makuta is a bit different from the 01 incarnation but some of the original elements were still there. 04 is when things really changed
Swinnerton wrote the first MoL script but it was discarded in favor of Henry Gilroy's version
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V A H K I T I 13-Apr-18 01:17 AM
If the first draft of Web of Shadows was any indication, the main BIONICLE writers actually had very little control over what the movie script writers were doing.
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Doctor U 13-Apr-18 01:18 AM
Where have you seen the WoS scripts?
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V A H K I T I 13-Apr-18 01:20 AM
I haven't seen it personally, nor do I remember exact details. What I do remember specifically is that the original version had far more... dismemberment. Think BIONICLE Heroes but possibly more unsettling. Greg practically had to fight tooth and nail just to get them to scrap it.
He also originally wanted Matau to be the traitor, citing his previous vanity as one reason why he would turn. However that was shot down by the higher ups.
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Ibbie 13-Apr-18 01:21 AM
Hmm, I don't know if that's better or worse than Vakama having turned.
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Doctor U 13-Apr-18 01:21 AM
I think they wanted the red one be the main character again
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Ibbie 13-Apr-18 01:22 AM
Maybe adding character to one of the less defined toa would have been better for the traitor, like Nuju.
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Doctor U 13-Apr-18 01:22 AM
Matau would have been more logical choice based on books and the other film
☝ 1
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Ibbie 13-Apr-18 01:23 AM
But yeah, it pretty much had to be Vakama or Matau.
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Doctor U 13-Apr-18 01:23 AM
Onewa would have work too
But he is brown
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Ibbie 13-Apr-18 01:24 AM
Onewa at least had a good level or sarcasm and straightforward speaking.
Whenua was generally tough and dependable.
Vakama, Matau and Nokama got most of the spotlight.
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Doctor U 13-Apr-18 01:25 AM
Matau was about how to be a good looking hero so when he became ugly he took it hard
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Ibbie 13-Apr-18 01:26 AM
But man, the third movie never even went into why Nuju started speaking bird. Y'know why, because he didn't do or say anything in the first movie.
Just his luck, I guess.
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Doctor U 13-Apr-18 01:27 AM
Hordika had too much to do in Metru Nui
I am not sure if it was ever referenced that their time as Hordika was the reason why they knew so much about Makuta's rahis
I'd like to see Lego's original syory bibles if those even exist anymore
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V A H K I T I 13-Apr-18 01:30 AM
Well at the very least, that was the reason Nuju now speaks bird
He learned it on his adventures with Kualis.
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Ibbie 13-Apr-18 01:31 AM
Kualus
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Doctor U 13-Apr-18 01:32 AM
The 2005 had one of the worst comics they ever did. The series ends so weirdly and many of the comics had those *that happened in other story panels
It was so confusing when comics were translated and books werent
I think you guys had it easy when it comes to understanding bionicle story
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JrMasterModelBuilder 13-Apr-18 01:52 AM
Greg said the WOS script originally had robot jokes. (edited)
Also that the studio wanted their own writers to write the script.
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Ibbie 13-Apr-18 01:54 AM
Yeah, treat them like robots in the one movie that has heroes mutating into animalistic beasts.
Glad that was cut.
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JrMasterModelBuilder 13-Apr-18 01:55 AM
Greg said they were like, "What is this?"
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Doctor U 13-Apr-18 01:56 AM
Clearly they are mutant robots
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Ibbie 13-Apr-18 01:58 AM
I guess it must be rough to explain things when you can't actually explain the true nature of the universe to anyone.
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Doctor U 13-Apr-18 02:00 AM
Hopefully they could explain that the characters are cyborgs not robots. Where the Biological chronicle comes from.
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MisterJulius 13-Apr-18 05:04 AM
I think it would've been better if Matau had been the one to betray the team.
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Kaytorahk 13-Apr-18 05:07 AM
I think It would have been better if 200 was skipped entirely honestly
2005*
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MisterJulius 13-Apr-18 05:07 AM
Movie details end up getting decided before almost anything else story related Since Greg writes "by the seat of his pants" and lets what the characters would do in situations do the heavy lifting, having a character he believed would be the one to say "Fuck this, I'm goin' with the dominatrix lady" could've ended up in a better story year but since it wasn't that, a good chunk of '05's story material had to be dedicated to forcing Vakama's relationship with his team to go in the direction it needed for him to betray them
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Ibbie 13-Apr-18 05:11 AM
Yeah, right when the end of 2004 cemented Vakama's grown confidence and dependability as a leader everyone but Nokama just gets cranky with him and he gets cranky back.
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Kaytorahk 13-Apr-18 05:13 AM
2005 should have been about the Toa Nuva trying to reclaim Metru Nui
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Ibbie 13-Apr-18 05:15 AM
Maybe the issue there was that the Toa Nuva would need the new toys instead, and I don't think I would have liked Toa Nuva Hordika.
It would have made more sense that the visorak would do their damage to Metru Nui over the thousand years, and that the Toa Nuva would need to clear them out. Roodaka's motivations would have needed to be worked out though, and the Hordika stuff reworked entirely.
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Kaytorahk 13-Apr-18 05:19 AM
Why did they leave Metru Nui in the first place
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Ibbie 13-Apr-18 05:20 AM
Because they had no clue that it was their presence and labor keeping Mata Nui awake?
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MisterJulius 13-Apr-18 05:21 AM
because destiny
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Ibbie 13-Apr-18 05:22 AM
I dunno, I too would have thought that Makuta being frozen up in protodermis would solve the problems with needing to leave and hide away on the island.
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Kaytorahk 13-Apr-18 05:23 AM
Did they know they were in a giant robot
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MisterJulius 13-Apr-18 05:23 AM
Nope
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Ibbie 13-Apr-18 05:23 AM
And if the Toa Metru became turaga before he was released, wouldn't he be imprisoned pretty much forever?
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MisterJulius 13-Apr-18 05:24 AM
You would think that, but there's a lot of factors that could and would be brought in to change that if the story went like that instead
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Ibbie 13-Apr-18 05:26 AM
I guess the answer then is that, had the Toa Metru awakened the matoran on Metru Nui first then they all would have been taken or slaughtered by visorak, remaining vahki, the Tatorahk, and all the other rahi that came busting out of the archives.
And earthquakes, and maybe tsunamis...
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Deleted User 13-Apr-18 05:28 AM
@Doctor U Hopefully they could explain that the characters are cyborgs not robots. they're kinda the opposite of cyborgs a cyborg's an organic bring with mechanical augmentations they're mechanical beings with organic augmentations
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Ibbie 13-Apr-18 05:28 AM
I wonder if the matoran language would have a term for protodermis tsunamis.
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Deleted User 13-Apr-18 05:28 AM
[wave]-nui?
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Ibbie 13-Apr-18 05:29 AM
Tsunamis Nui
I like that lol
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Kaytorahk 13-Apr-18 05:29 AM
Wavuka-Nui
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Ibbie 13-Apr-18 05:32 AM
But yeah, Metru Nui was all kinds of fucked. And the moment Metru Nui stopped being so fucked, Makuta was released.
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Doctor U 13-Apr-18 05:32 AM
I always view them more biological than most fans do
Like they eat, love, have sex, breath, drink alcohol
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Kaytorahk 13-Apr-18 05:32 AM
Nice
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Doctor U 13-Apr-18 05:33 AM
I just like to write about fictional food cultures
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Deleted User 13-Apr-18 05:33 AM
they've got muscles and lungs that's about it Greg
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Ibbie 13-Apr-18 05:33 AM
Well, only two of those things are entirely canon.
Food and breathing.
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Doctor U 13-Apr-18 05:33 AM
I made a fictional Bonkle menu on our Bonkle story
Muaka steaks and kavinika eggs were included
I meant Kanera
Mixing my rahis
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Kaytorahk 13-Apr-18 05:34 AM
I'd eat a Muaka
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Doctor U 13-Apr-18 05:35 AM
I'd be worried about trichinella spiralis
I dont let Greg go on my view of Bonkle
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MisterJulius 13-Apr-18 05:36 AM
Fried Pokawi
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Kaytorahk 13-Apr-18 05:36 AM
I reject canon
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Ibbie 13-Apr-18 05:36 AM
In terms of real life, eating herbivores offers more energy and is generally more beneficial than eating carnivores.
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Doctor U 13-Apr-18 05:36 AM
Our condensed Bonkle timeline put Toa/DH war on year 1943
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MisterJulius 13-Apr-18 05:36 AM
so cute but so crunchy and delicious when deep fried
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Kaytorahk 13-Apr-18 05:36 AM
I'm going to make that
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MisterJulius 13-Apr-18 05:36 AM
😏
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Doctor U 13-Apr-18 05:37 AM
I like to think that War on Metru Nui was their World War
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Ibbie 13-Apr-18 05:37 AM
But Metru Nui did have a war, and it was called a civil war.
Also #beaverhouse-toys-other
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Deleted User 13-Apr-18 05:38 AM
muaka are their equivalent of big cats
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Doctor U 13-Apr-18 05:38 AM
It did have Toa Dark hunter war
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Ibbie 13-Apr-18 05:38 AM
We've gone past lomn for a while folks
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Ondrik🅱 (Ondrej) 13-Apr-18 05:38 AM
@MisterJulius Deep fried
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Doctor U 13-Apr-18 05:38 AM
Sorry
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Ondrik🅱 (Ondrej) 13-Apr-18 05:38 AM
Hmmmm.....
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Deleted User 13-Apr-18 05:38 AM
the style guide even refers to them as tigers
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Ondrik🅱 (Ondrej) 13-Apr-18 05:38 AM
I knew I missed a nickname
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justframbo 13-Apr-18 07:09 AM
Beggars can't be choosers i guess
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Kaytorahk 13-Apr-18 07:10 AM
Nice
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Ibbie 13-Apr-18 07:11 AM
Looks like you just need to fix his shoulders and his origin point so his feet aren't sinking in the ground.
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darkeluim 13-Apr-18 07:11 AM
should do a piraka gang on vc could be fun
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Kaytorahk 13-Apr-18 07:12 AM
Also flip him around
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Ibbie 13-Apr-18 07:12 AM
Bonkle Heroes models would be fun. :o
He's at a physical mirror in VRChat
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darkeluim 13-Apr-18 07:13 AM
i could ippe those moddel and i have already model of them on gm mode maybe.... (edited)
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Ibbie 13-Apr-18 07:13 AM
The Kopaka is correct in the world, he can only preview it in a mirror.
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Kaytorahk 13-Apr-18 07:14 AM
Oh ok
I never really play vr chat
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darkeluim 13-Apr-18 07:14 AM
me too
one time only
and saw lot of video
but uganda pissed me off
first time and last time maye also
but more modddel in vr could be fun like makuta lol
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Ibbie 13-Apr-18 07:15 AM
I'm used to watching VRChat videos where the person is by a mirror, it can be jarring if you don't realize.
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Kaytorahk 13-Apr-18 07:16 AM
I could never figure out how to change my player model
Also my laptop is a piece of shit
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justframbo 13-Apr-18 07:20 AM
i don't actually see that much uganda
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Kaytorahk 13-Apr-18 07:21 AM
I never saw much even when it was a thing
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justframbo 13-Apr-18 07:21 AM
i've just been going round all sasquatch-like finding people who recognise me
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Doctor U 13-Apr-18 07:26 AM
What is VRChat? Sorry I dont follow these kids things closely
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justframbo 13-Apr-18 07:33 AM
issa vr game
you chat with other players as avatars
and talk
(although you can play without vrgear or a mic)
the main thing is that you can import your own custom avatar models or maps
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Kaytorahk 13-Apr-18 07:44 AM
How do you import them
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justframbo 13-Apr-18 07:51 AM
unity
you'll need unity
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Ondrik🅱 (Ondrej) 13-Apr-18 07:51 AM
Do we need Duty and Destiny too?
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justframbo 13-Apr-18 07:51 AM
(good one)
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Kaytorahk 13-Apr-18 07:54 AM
I have unity as of yesterday
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justframbo 13-Apr-18 07:54 AM
there's tutorials out there
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Kaytorahk 13-Apr-18 07:54 AM
Alrighty
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justframbo 13-Apr-18 07:55 AM
(just remember, DON'T put the avatar descriptor inside the head, it has to be right up front between the eyes
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Kaytorahk 13-Apr-18 07:56 AM
Someone told me that ages ago
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justframbo 13-Apr-18 10:01 AM
i did that once
and this happened
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Kaytorahk 13-Apr-18 10:02 AM
Accurate
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Ondrik🅱 (Ondrej) 13-Apr-18 10:02 AM
Is it possible to check in memory if a play area is loading?
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Kaytorahk 13-Apr-18 10:02 AM
In lomn?
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Ondrik🅱 (Ondrej) 13-Apr-18 10:02 AM
yes
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Kaytorahk 13-Apr-18 10:02 AM
idk
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Ondrik🅱 (Ondrej) 13-Apr-18 10:50 AM
Well, I need the answer
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liquidelectricity 13-Apr-18 01:58 PM
@The Shadow Emperor Alastair Swinnerton quote about MOL script, taken from the comments section of his blog: Henry and I both put in story pitches, and we both went to treatment, but ultimately the Americans wanted a known writer, I.e., one with screenwriting credits, and at the time I only had TV credits. But, Henry did use a lot of my story ideas in his script, which I was very happy about.
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V A H K I T I 13-Apr-18 02:34 PM
Hey @😺 QSKSw (Josie), can you do me a favour?
@LiamRobertson wants your box art mockup for the video he's producing. If you could remove the QR code just to make it as close to the original as possible, that'd be awesome. :3 (edited)
Alternatively just send me the pdn and I can do it. Whichever you have time for.
There are some other areas I just noticed that could do with some touchups which I'll see about attending to as well if you can do the latter.
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😺 QSKSw (Josie) 13-Apr-18 02:38 PM
putting it in your dropbox
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V A H K I T I 13-Apr-18 02:38 PM
Thank
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😺 QSKSw (Josie) 13-Apr-18 02:40 PM
idk why I put it in the Beaverhouse folder but I did
Surprised you hadn't asked me for it sooner. 😛 (edited)
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V A H K I T I 13-Apr-18 02:44 PM
Had no personal need for it I guess. 😛
We need a version built for a proper box before it can be accurately printed
DVD case art is great, but people will likely want a box
If anything, your version should be formatted for a CD jewel case, since that's what probably would have been INSIDE the box
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😺 QSKSw (Josie) 13-Apr-18 02:51 PM
I'll leave that to you because getting this artwork to look good in anything other than Landscape has been giving me just the biggest headaches.
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Ondrik🅱 (Ondrej) 13-Apr-18 02:51 PM
Do people want to buy the box?
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V A H K I T I 13-Apr-18 02:52 PM
I pulled it off for MNOG: CE, so yeah, I can handle it
The trick is to draw it on an unfolded box
😛
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😺 QSKSw (Josie) 13-Apr-18 02:52 PM
Thrown all the art assets I've put together for LOMN into the Dropbox, including a transparent version of the infected hau render I only recent got looking nice. (edited)
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Ondrik🅱 (Ondrej) 13-Apr-18 02:53 PM
I have a question: Can you check from memory whether or not a play area is loading?
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V A H K I T I 13-Apr-18 02:54 PM
Use Procmon, that's my best guess. Why?
@😺 QSKSw (Josie) Regarding the backdrop, I'd have just used the poster PSDs
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Ondrik🅱 (Ondrej) 13-Apr-18 02:55 PM
I am trying to get an Autosplitter for this game
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V A H K I T I 13-Apr-18 03:04 PM
@😺 QSKSw (Josie) What's the font used for the games bit?
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Ondrik🅱 (Ondrej) 13-Apr-18 03:06 PM
How do you use Procmon??????
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😺 QSKSw (Josie) 13-Apr-18 03:16 PM
@V A H K I T I Accord Bold, I think
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Ondrik🅱 (Ondrej) 13-Apr-18 03:19 PM
Any help?
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V A H K I T I 13-Apr-18 03:46 PM
I'm a bit busy right now. Sorry m8.
@😺 QSKSw (Josie) Done.
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justframbo 13-Apr-18 03:48 PM
i've been speaking in vrchat using only the LoMN tohunga voice sounds >:)
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Kaytorahk 13-Apr-18 03:48 PM
Nice
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Deleted User 13-Apr-18 03:48 PM
The outline glow's a bit too intense; it's clashing with the background
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V A H K I T I 13-Apr-18 03:49 PM
THat's the way it was on the original so that's how it's gotta stay
I could however change the saturation of the underlying layers to match
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The Shadow Emperor 13-Apr-18 03:51 PM
I remember seeing a version of that boxart that had the subtitle
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Kaytorahk 13-Apr-18 03:51 PM
There is a version with the Toa posed differently too
That one
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V A H K I T I 13-Apr-18 03:58 PM
Here we go. THis is a bit better
Also yeah, I never noticed that
Completely different Tahu render, and the Lego branded PC-CDRom icon
Judging by that icon alone, I would suggest that box art was a more finalized version.
I'd be open to replicating that as well, but I'd need somebody with a good Tahu model to replicate that render for me first.
@justframbo, or anyone else on @BMoP Ambassadors could help with that task if they're free.
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Kaytorahk 13-Apr-18 04:01 PM
Its probably the Beta Model or something
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V A H K I T I 13-Apr-18 04:02 PM
No, the box art used the Advance renders and models.
it's likely just a render that was otherwise never used.
Otherwise, all the other Toa are the same.
As far as making a printable box goes, it's a shame we don't even have a vague template of what the back might have looked like.
Lego didn't exactly have a standard look for the back of their game boxes, so there's no way of knowing what it would have looked like.
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Philosophy101 13-Apr-18 04:05 PM
I’m pretty sure someone on the team was recreating that poster
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justframbo 13-Apr-18 04:11 PM
um
well unless you want lomn models
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V A H K I T I 13-Apr-18 04:11 PM
the BMOP models aren't sufficient?
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justframbo 13-Apr-18 04:12 PM
you'll have to ask the others
besides we don't have them all done anyway
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😺 QSKSw (Josie) 13-Apr-18 04:17 PM
very accurate
the accurate dropshadow on the text sucks
needs more blur
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Deleted User 13-Apr-18 04:18 PM
@V A H K I T I i think one of the style guide logos have the right amount of glow
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The Shadow Emperor 13-Apr-18 04:18 PM
it's weird how they felt the need to put "games." next to a logo that also says "games"
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Kluuucha 13-Apr-18 04:50 PM
Can't you just add subtitle to the current boxart?
It's not like the other version looks better anyway
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(Team Kanohi) Jocool1231 13-Apr-18 05:56 PM
I will certainly start recreating Iconic Bionicle pictures once all of the toa models are redone for BMOP. @V A H K I T I
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ProfessorBrickkeeper 13-Apr-18 06:40 PM
Re: the recreated box art, there appear to be a few issues.
The sand seems to extend further towards the tip of the island in the original artwork.
There also appear to be multiple shaded sections of the sand on the left in the promo image.
The falloff of the white around the Bionicle logo also seems a bit weird.
The sandstorm behind the Toa also extends to the mouth in front of the infected Hau.
And lastly, the logo seems to be too high. Notice how the hole in the top of the Hau is visible in the original, but obscured by the text in the recreation.
Actually, looking closely, you can see the seams of the sandstorm image on the original box art.
I’ll guess the box art we’ve seen wasn’t necessarily finalized.
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Galgo 13-Apr-18 07:09 PM
maybe they didn't overthink it
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The Cap'm (Reese) 13-Apr-18 07:30 PM
This isn't really on topic with the messages before this, but does anyone know where the Gear and Throwing Disk are in Gali and Tahu's level's respectively? I'm trying to make a list of where all the sidequest items are.
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Shinebox 13-Apr-18 08:02 PM
@V A H K I T I How accurate are we talking for replicating the box art? Would you want a file that would let you actually take it to print, or just a high-res clone?
This is one area I can actually assist in. One of my college courses was all about creating packaging for products.
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V A H K I T I 13-Apr-18 08:02 PM
Print, yeah
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Shinebox 13-Apr-18 08:03 PM
Did most LEGO software boxes have the same dimensions at the time?
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V A H K I T I 13-Apr-18 08:03 PM
Ye
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Shinebox 13-Apr-18 08:04 PM
Any information on the back of the box?
Like, do we know what the art was for it?
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Bardin 13-Apr-18 08:45 PM
@V A H K I T I On the alternate boxart most of the Toa are actually a bit differently posed. Notice for example how far back Lewa is leaning, Pohatu is looking more sideways and Kopaka seem to stand straighter 😃
I scanned this from one of the 2001 Manuals
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V A H K I T I 13-Apr-18 08:48 PM
Interesting as well that the subtitle is NOT in fact TLOMN
But rather the original tagline: Six Heroes, One Destiny
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The Shadow Emperor 13-Apr-18 08:58 PM
huh
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LiamRobertson 13-Apr-18 10:13 PM
That’s really cool
Which 2001 manual?
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The Cool(er) Chronicle 13-Apr-18 10:29 PM
So with that being said, with bionicles original tagline, do you guys think the boxart is an earlier version or a later version?
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Omega12 13-Apr-18 10:35 PM
Earlier
That tag line sounds a lot better than "Each set sold separately"
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The Cool(er) Chronicle 13-Apr-18 10:36 PM
Truly, for an early mockup version of the boxart it looks pretty good.
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The Cool(er) Chronicle 13-Apr-18 10:48 PM
Sorry if im sounding more demanding than inquisitive but i would like to know, with the recent developments regarding the timeline of lomn earlier this week, if you guys think the probability of getting the beta is more likelier now?
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benji 13-Apr-18 10:50 PM
It seems like Saffire contacts have been popping up a lot so things seem hopeful, at least compared to weeks prior
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The Cool(er) Chronicle 13-Apr-18 10:54 PM
good to know that things are coming in your favor, i hope things only get better from here
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V A H K I T I 14-Apr-18 12:58 AM
Oh you have no idea. 😛
But yeah, things are looking good.
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Ibbie 14-Apr-18 01:00 AM
I still have my doubts, y'know?
Someone would have had to hold on to some random disc for over a decade and a half.
I think we might still be waiting a while.
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Hexadecimal Mantis 14-Apr-18 01:02 AM
they could have the game on a drive
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V A H K I T I 14-Apr-18 01:02 AM
Eh. Idk, I'm just feeling oddly optimistic as of late.
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The Cool(er) Chronicle 14-Apr-18 01:03 AM
same
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Ibbie 14-Apr-18 01:04 AM
I'd love to see it, honestly. Just seems like it'd take a lot of dedication and luck.
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V A H K I T I 14-Apr-18 01:10 AM
Eh. You may be right.
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The Shadow Emperor 14-Apr-18 01:13 AM
I've read a few too many "well I used to have the disk but then I lost it" stories to be optimistic about the beta. I'm just happy for what we have.
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Ibbie 14-Apr-18 01:16 AM
Yeah, now that we know more it actually seems more random and fortunate that we would get an even earlier build.
The alpha we ended up getting, I mean.
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The Shadow Emperor 14-Apr-18 01:18 AM
When I saw the initial teaser videos on facebook I thought our version was more recent than DeepBrick's on account of the Matoran actually having colors
But if we had gotten the beta instead, we may have missed out on the dancy bois
[here's where I'd put the Dancy Boi emoji if I had discord nitro]
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Ibbie 14-Apr-18 01:22 AM
Who knows if the beta even had the debug menu anymore? If we only had the beta and not the alpha, we may never have known what was past Onua's level.
[my nitro just ran out too, shiii]
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V A H K I T I 14-Apr-18 01:22 AM
LIAM TO THE RESCUE
GWsecretWokeChamp 7
DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi
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The Shadow Emperor 14-Apr-18 01:23 AM
IT IS HIM
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V A H K I T I 14-Apr-18 01:23 AM
SPLAT TIM
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Ibbie 14-Apr-18 01:24 AM
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G-Bond 14-Apr-18 01:24 AM
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V A H K I T I 14-Apr-18 01:24 AM
Ah the good ol' version
Back before I literally turned Onu-Koro into a green screen to get the emote. xP
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goji 14-Apr-18 01:42 AM
all hail dancy boi
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G-Bond 14-Apr-18 03:27 AM
i think on the original box art you can slitly see kini nui
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Ibbie 14-Apr-18 04:26 AM
Tbh a part of me suspects @V A H K I T I has a box copy of the final beta he's keeping all to himself.
We may never know.
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V A H K I T I 14-Apr-18 04:26 AM
menacing2
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Ondrik🅱 (Ondrej) 14-Apr-18 04:28 AM
A part of me suspects that DeepBrick is in this server under a different nickname
We may never know
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Doctor U 14-Apr-18 06:37 AM
We are DeepBrick
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Deleted User 14-Apr-18 10:14 AM
@Ondrik🅱 (Ondrej) that's assuming the mormons don't have discord blocked
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Kruxium 14-Apr-18 10:14 AM
@Bardin Was it the 2001 catalog?
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Kaytorahk 14-Apr-18 10:16 AM
Hey guys Deepbrick here
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ShadowDraikana 14-Apr-18 10:21 AM
looks around at everyone HMM wonder who else is secretly in here
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Kaytorahk 14-Apr-18 10:21 AM
Greg is here too
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Doctor U 14-Apr-18 11:46 AM
Hopefully Christian Faber
And Cryoshell members
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Kaytorahk 14-Apr-18 11:47 AM
Definitely
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justframbo 14-Apr-18 12:32 PM
it was me caarl
paul? you came back! (edited)
you must finish your game caarl
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Bardin 14-Apr-18 03:05 PM
@Kruxium It was either the back of the Muaka&Kane-Ra set or the Manas, was a while ago now that I got the scan 😃
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The Shadow Emperor 14-Apr-18 03:35 PM
if we ever wanted to make the back of the LoMN boxart it could be based on the GBA one
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Everybody 14-Apr-18 03:37 PM
bees
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Kaytorahk 14-Apr-18 03:39 PM
I think these are from the packaging
Probably wrong tbh
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G-Bond 14-Apr-18 03:41 PM
Ayy Anyone Want Dat DailyDoseGWfroggyJerry
GWmythicalHyperREEEE 3
💖 1
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Kaytorahk 14-Apr-18 03:42 PM
Daily does of screaming matoran
Dose
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G-Bond 14-Apr-18 03:43 PM
they look more like sculptures that hafu made
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Kaytorahk 14-Apr-18 03:43 PM
Hafu was really ahead of his time
He predicted the Nui Rama chasing down Matoran
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G-Bond 14-Apr-18 03:44 PM
anotherhafuoriginal
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Kaytorahk 14-Apr-18 03:44 PM
Hafu was Makuta all along
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😺 QSKSw (Josie) 14-Apr-18 04:01 PM
Pinned a message.
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liquidelectricity 14-Apr-18 04:04 PM
pickupmask.wav makes a great little ringtone for texts and notifications
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😺 QSKSw (Josie) 14-Apr-18 04:12 PM
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Ibbie 14-Apr-18 08:44 PM
You guys ever wonder if toa have to urinate?
I wonder if the beta would have delved deeper into that. HMM
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Deleted User 14-Apr-18 09:03 PM
"haha"
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JrMasterModelBuilder 14-Apr-18 09:12 PM
I'm more interested in if the Toa fart.
I mean, they are part-machine, maybe they need to exhaust. (edited)
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Ibbie 14-Apr-18 09:14 PM
Didn't Kapura fart in MNOG, or was that more of a fiery belch?
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JrMasterModelBuilder 14-Apr-18 09:14 PM
Oh yeah...
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Ibbie 14-Apr-18 09:14 PM
I guess we just don't see what end it comes from.
But just imagine, if we finally got a hold of images from the beta
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JrMasterModelBuilder 14-Apr-18 09:16 PM
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Ibbie 14-Apr-18 09:16 PM
and the first thing we saw
was this:
GWcorbinTopKek 3
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😺 ChibiErica97 14-Apr-18 09:17 PM
That would truly be an interesting sight to behold
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G-Bond 14-Apr-18 09:19 PM
so what you saying is that pohatu the whole time as a mata and a nuva he had his joson out for every one to see
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Ibbie 14-Apr-18 09:20 PM
Well, I suppose he always "has his knob out"
moreso than the other toa.
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G-Bond 14-Apr-18 09:21 PM
GWfroggyJerry
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Freerey 14-Apr-18 09:21 PM
Lol I thought Kapura sneezed in that one MNOG cutscene
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G-Bond 14-Apr-18 09:22 PM
every single matoran had there eyes burned without even knowing
thats why they arent transparent in set form
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Jack000 15-Apr-18 04:34 AM
hey everyone
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justframbo 15-Apr-18 04:41 AM
Hello
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Jack000 15-Apr-18 04:41 AM
can i ask ?
i would like to ask on BIONICLE THE GAME DEMO
why am i writting you because i had a cd-disc where i played as ONUA MATA in cave
like that
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Kaytorahk 15-Apr-18 04:43 AM
Do you still have it
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Jack000 15-Apr-18 04:43 AM
sorry :((((((
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Kaytorahk 15-Apr-18 04:43 AM
Rip
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Jack000 15-Apr-18 04:43 AM
but i remember it so the files must be somewhere on the internet
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Kaytorahk 15-Apr-18 04:44 AM
Perhaps
Someone out there might have it
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Jack000 15-Apr-18 04:44 AM
yea
and i ask where are from these pictures 😃
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Kaytorahk 15-Apr-18 04:44 AM
Where did you get the disk
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Jack000 15-Apr-18 04:45 AM
from demo disc
there are another games
not only bionicle
there was soul reaver ...
i had something like that
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liquidelectricity 15-Apr-18 09:11 AM
@Ibbie @JrMasterModelBuilder Kapura indeed farts fire. According to Gordon Klimes: All we had were names and one sentence descriptions of the Turaga and two main Tohunga per village. For instance Kapura’s description was something like “Not very smart, can travel fast by moving slow, farts fire.”
plus there's this photo. Pangu means "fart" in Korean
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Ondrik🅱 (Ondrej) 15-Apr-18 10:31 AM
It's puzzling to think that this game would be out for so long and that we wouldn't even be talking about it right now if it ever got released
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Omega12 15-Apr-18 10:43 AM
Man, I love farting around in this game
pretty Kino
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liquidelectricity 15-Apr-18 10:46 AM
Or that MNOG might have had a lesser role if LOMN was released. Or that the 2003 games might never have existed or been completely different. In the end, having LOMN cancelled might have been a blessing in disguise
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justframbo 15-Apr-18 11:27 AM
more than meets the eye
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Ondrik🅱 (Ondrej) 15-Apr-18 01:03 PM
@LiamRobertson, any news?
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LiamRobertson 15-Apr-18 01:13 PM
@Ondrik🅱 (Ondrej) I'll have news in the near future.
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V A H K I T I 15-Apr-18 01:19 PM
The only news we have right now is piss all unfortunately. Not so much as a fart in the breeze. 😛
😢 4
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Ondrik🅱 (Ondrej) 15-Apr-18 01:20 PM
OK, thanks for the info regarless
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xxxswagbuckxxx 15-Apr-18 02:20 PM
Can't wait for the Unseen64 video!
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Ondrik🅱 (Ondrej) 15-Apr-18 02:26 PM
wait what?
is that the history video where everything is explained?
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(Team Kanohi) ASCII 15-Apr-18 03:04 PM
I feel like we've been given the bird
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Ondrik🅱 (Ondrej) 15-Apr-18 03:05 PM
What does that mean?
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(Team Kanohi) ASCII 15-Apr-18 03:05 PM
Middle finger 😛
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Ondrik🅱 (Ondrej) 15-Apr-18 03:05 PM
Ah, ok
thanks
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😺 QSKSw (Josie) 15-Apr-18 03:49 PM
🖕 🐦
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Ondrik🅱 (Ondrej) 15-Apr-18 04:31 PM
Question for the Slovak translation: Should I interpret the player as male or female? Because the Slovak translaton for "you've found" is different based off of gender.
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The Shadow Emperor 15-Apr-18 05:04 PM
is there no neuter option?
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V A H K I T I 15-Apr-18 05:05 PM
I mean there's no reason it has to be a direct translation.
"XXX ITEM discovered" for instance would suffice
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The Shadow Emperor 15-Apr-18 05:09 PM
"THALLI-WHALLI GET"
"FIKOU GET"
"LAVA BOARD GET"
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xxxswagbuckxxx 15-Apr-18 05:10 PM
Thalli Whalli!
😂
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Ibbie 15-Apr-18 06:19 PM
JakeShaperd - Today at 3:09 PM the last airbender https://cdn.discordapp.com/attachments/413069089477492737/435199920018817027/ezgif-5-0ec8776682.gif Ibbie - Today at 3:16 PM How did I never notice the husi rider in that before?? Looks like a brown akaku, tan body, brown legs. Great reference for fixing the husi rider in-game!
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Geoffrey 15-Apr-18 08:56 PM
[21:04] The Shadow Imperator: is there no neuter option? in most languages with masc. fem. & neut. genders this would be like calling the player an object
if you can't rephrase i'd use whatever the default/generic gender is
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Ibbie 15-Apr-18 08:59 PM
@V A H K I T I what is the current status on trying to contact more Saffire devs?
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V A H K I T I 15-Apr-18 09:00 PM
Yes. kappa
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Ibbie 15-Apr-18 09:00 PM
"Yes."
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V A H K I T I 15-Apr-18 09:00 PM
cornflakes
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Hexadecimal Mantis 15-Apr-18 09:00 PM
I'm curious as well. Have you talked to our boi Dave?
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Ibbie 15-Apr-18 09:01 PM
Which Dave is this again?
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Hexadecimal Mantis 15-Apr-18 09:01 PM
The Dave that didn't do good things
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Ibbie 15-Apr-18 09:02 PM
Ah, for whatever reason I have trouble remembering his name until I remember his brother's name is Hal.
Just call him DeepBrick. Pac
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Hexadecimal Mantis 15-Apr-18 09:02 PM
I'm going to see if the Rushton that lives close to me is related to Dave brb
Going to question a grown man about an unfinished childrens game
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Ibbie 15-Apr-18 09:03 PM
👍🏼
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The Cool(er) Chronicle 15-Apr-18 09:03 PM
goodluck with that
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Ibbie 15-Apr-18 09:05 PM
Anyway, even if we ever hit the jackpot and get that final beta we should keep trying to contact more and more devs.
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Geoffrey 15-Apr-18 09:05 PM
i dunno man children are pretty young and this game is about the time before time, which sounds pretty old
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The Cool(er) Chronicle 15-Apr-18 09:06 PM
what for exactly Ibbie? To get more background knowledge of the games production?
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Ibbie 15-Apr-18 09:06 PM
Yeah, there could always be more to glean from development.
Say, why the Haka and any trace of dancy bois seem to be absent from DeepBrick's run of the game.
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The Cool(er) Chronicle 15-Apr-18 09:09 PM
guess it had to do with the maori lawsuit?
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Ibbie 15-Apr-18 09:10 PM
I thought that wasn't until later, and the Haka still lived on in canon as the Great Takara.
One tohunga in Onu-Koro still referenced the Dance of Onua, I believe.
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The Cool(er) Chronicle 15-Apr-18 09:13 PM
Then if I had to guess as a student learning to program, the code the beta had used interfered with their previous base code for the game, making things like the matoran to lose the colors in their texture.
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Ibbie 15-Apr-18 09:14 PM
It would also be nice to know why in-game cutscenes were seemingly removed, including the disappearance of our pure cinnamon roll Nobua.
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The Cool(er) Chronicle 15-Apr-18 09:17 PM
I think the theory was that the cutscenes were removed because deepbrick played the game through front end which i think had issues with cutscenes. If not that i think its because of a change in directors that vahkiti had mentioned last week, who wanted to take the story in a different direction.
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Ibbie 15-Apr-18 09:21 PM
I hadn't actually heard about this thing of new directors?
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Omega12 15-Apr-18 09:21 PM
@V A H K I T I Quit farting around
all you're doing is pissing the night away
I'm flipping you the bird as hard as I can (edited)
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LiamRobertson 15-Apr-18 09:22 PM
Hi everyone. I’m still working on stuff. I’ve got a lot to show soon.
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Omega12 15-Apr-18 09:22 PM
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Ibbie 15-Apr-18 09:22 PM
Oh, so you're just keeping any new developments in secret for now?
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V A H K I T I 15-Apr-18 09:22 PM
Omega I will eat your shitstained face you impudent nincompoop. xD
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Omega12 15-Apr-18 09:23 PM
It's not my fault we got no new tools for me to work magic with
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Ibbie 15-Apr-18 09:23 PM
I can understand the secrecy, since you're making a video and all. At least one Liam is being productive.
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G-Bond 15-Apr-18 09:23 PM
GWcorbinTopKek
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Omega12 15-Apr-18 09:23 PM
I guess it is my fault,. I should learn to code
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LiamRobertson 15-Apr-18 09:23 PM
Lol
I don’t want to say stuff pre-emptively. It’s good to wait until you’ve spoken to enough people and substantiated everything before you present your narrative (edited)
It should be interesting though
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Ibbie 15-Apr-18 09:26 PM
I get that, honestly. I'm looking forward to the video on it!
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V A H K I T I 15-Apr-18 09:26 PM
Well in the meantime @Ibbie, perhaps you should start working on the next BIONICLE corruptions stockpile. It'll surely tide everyone over. 😛
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Ibbie 15-Apr-18 09:27 PM
Fuhk that, I'm already putting off porting lomn models to GMod.
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Hexadecimal Mantis 15-Apr-18 09:27 PM
Someone should help me work on the BTG tcrf page in the meantime
Seriously documenting all of the stuff is not a one person job (edited)
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V A H K I T I 15-Apr-18 09:28 PM
Well I have a good start for you if you haven't done it already
The PS2 version contains the beta versions of Ta-Koro and Lewa Mata's level
If you can improve the pre-existing model extractor, that' be good to start with
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Ibbie 15-Apr-18 09:29 PM
We still need to look into the plausibility of an Onua Mata demo level, too. :o
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Hexadecimal Mantis 15-Apr-18 09:29 PM
I got those models
But i had some help
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Omega12 15-Apr-18 09:29 PM
how horrifying
that's not technically correct Amazon
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Ibbie 15-Apr-18 09:31 PM
I just noticed how weird the matoran hands are, they have the basic shape of the boxing hand but the three fingers of the disc hand.
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Omega12 15-Apr-18 09:31 PM
they look like frogs
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Ibbie 15-Apr-18 10:07 PM
I'd really hate to think that the Liams have gotten their hands on a new version of the game, and they're keeping it to themselves.
I'm going to be mad if that's the reason Vahkiti has been seemingly doing nothing.
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Ibbie 15-Apr-18 10:29 PM
I was pinged but there's nothing new
MonikaSmile 5
GWczonYuri 2
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The Shadow Emperor 15-Apr-18 10:29 PM
same
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Ondrik🅱 (Ondrej) 16-Apr-18 03:56 AM
@Omega12 I have this comment saved for this exact situation: ₮h€ i₦₮€₦₮ i$ ₮¤ ₱₹¤vi₫€ ₱la¥€₹$ ₩i₮h a $€₦$€ ¤ƒ ₱₹i₫€ a₦₫ a¢¢¤m₱li$hm€₦₮ ƒ¤₹ u₦l¤¢₭i₦₲ ₫iƒƒ€₹€₦₮ h€₹¤€$. A$ ƒ¤₹ ¢¤$₮, ₩€ $€l€¢₮€₫ i₦i₮ial valu€$ ฿a$€₫ u₱¤₦ ₫a₮a ƒ₹¤m ₮h€ ¤₱€₦ ฿€₮a a₦₫ ¤₮h€₹ a₫ju$₮m€₦₮$ ma₫€ ₮¤ mil€$₮¤₦e ₹€₩a₹₫$ ฿€ƒ¤₹€ lau₦¢h. Am¤₦₲ ¤₮h€₹ ₮hi₦₲$, ₩€'₹€ l¤¤₭i₦₲ a₮ av€₹a₲€ ₱€₹-₱la¥€₹ ¢₹€₫i₮ €a₹₦ ₹a₮€$ ¤₦ a ₫ail¥ ฿a$i$, a₦₫ ₩€'ll ฿€ ma₭i₦₲ ¢¤₦$₮a₦₮ a₫ju$₮m€₦₮$ ₮¤ €₦$u₹€ ₮ha₮ ₱la¥€₹$ hav€ ¢hall€₦₲€$ ₮ha₮ a₹€ ¢¤m₱€lli₦₲, ₹€₩a₹₫i₦₲, a₦₫ ¤ƒ ¢¤u₹$€ a₮₮ai₦a฿l€ via ₲am€₱la¥. ₩€ a₱₱₹€¢ia₮€ ₮h€ ¢a₦₫i₫ ƒ€€₫฿a¢₭, a₦₫ ₮h€ ₱a$$i¤₦ ₮h€ ¢¤mmu₦i₮¥ ha$ ₱u₮ ƒ¤₹₮h a₹¤u₦₫ ₮h€ ¢u₹₹€₦₮ ₮¤₱i¢$ h€₹€ ¤₦ ₹€₫₫i₮, ¤u₹ ƒ¤₹um$ a₦₫ a¢₹¤$$ ₦um€₹¤us $¤¢ial m€₫ia ¤u₮l€₮$. ¤u₹ ₮€am ₩ill ¢¤₦₮i₦u€ ₮¤ ma₭€ ¢ha₦₲€$ a₦₫ m¤₦i₮¤₹ ¢¤mmu₦i₮¥ ƒ€€₫฿a¢₭ a₦₫ u₱₫a₮€ €v€₹¥¤₦€ a$ $¤¤₦ a₦₫ a$ ¤ƒ₮€₦ a$ ₩€ ¢a₦.
Noose 2
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Ibbie 16-Apr-18 04:01 AM
I saw that @V A H K I T I
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G-Bond 16-Apr-18 04:01 AM
???
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V A H K I T I 16-Apr-18 04:01 AM
I don't know what you're talking about. kappa
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Ibbie 16-Apr-18 04:01 AM
He pinged me, but I was already here. 😎
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V A H K I T I 16-Apr-18 04:01 AM
Lies. Pac
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G-Bond 16-Apr-18 04:02 AM
ah GWdnzMonikaSmile
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V A H K I T I 16-Apr-18 04:02 AM
cornflakes
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Ibbie 16-Apr-18 04:03 AM
Keep this up and I'm going to tell everyone the truth about what you're hiding.
The truth that you were DeepBrick all along. Angery
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G-Bond 16-Apr-18 04:03 AM
GWsecretWokeChamp
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V A H K I T I 16-Apr-18 04:04 AM
THAT'S EXACTLY WHAT SOMEBODY HIDING THEIR TRUE IDENTITY OF DEEP BRICK WOULD SAY
GWczoneTentacles 3
GWczonYuri 2
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MisterJulius 16-Apr-18 04:08 AM
🍕 2
GWskarzzMonkaGun 2
GWdnzHyperMonika 2
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V A H K I T I 16-Apr-18 04:10 AM
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G-Bond 16-Apr-18 04:10 AM
GWczoneTentacles 2
DatBoh 2
GWmythicalHyperREEEE 3
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Ibbie 16-Apr-18 04:11 AM
Yes I am BreepDick
GWgsexDerpandan 3
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Apr-18 04:12 AM
I am bread
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Ondrik🅱 (Ondrej) 16-Apr-18 04:12 AM
Where's the beta at?
Kappa
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G-Bond 16-Apr-18 04:12 AM
WhatADailyDossGWsecretWokeChamp GWczonYuri 👌
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V A H K I T I 16-Apr-18 04:13 AM
DID SOMEBODY SAY
DAILY DOSE?
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Ibbie 16-Apr-18 04:13 AM
I smuggled it into prison in a USB stick up my ass, and traded it for three packs of cigs. (edited)
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G-Bond 16-Apr-18 04:13 AM
GWvictoriaMeguFace 4
Thats my daily Dose👌
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Apr-18 04:14 AM
Hail good guy galvatron
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G-Bond 16-Apr-18 04:14 AM
GWjiangPepeThumb
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Apr-18 04:15 AM
I want the rest of CW bruticus...I only have onslaught
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Ondrik🅱 (Ondrej) 16-Apr-18 04:15 AM
This is MY daily dose
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G-Bond 16-Apr-18 04:16 AM
k
🍿 2
GWfroggerSpongeWait 2
GWsecretSeymour ready for STEAMED HAMS
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Doctor U 16-Apr-18 04:19 AM
Steamed Kraata or Gukko Burgers? ---- COPYRIGHT DISCLAIMERS ----- *Footage from BIONICLE:Mask of Light Copyright goes to Lego Company *Bionicle Mask Of Light...
GWsetmyxPeepoWeird 3
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Ondrik🅱 (Ondrej) 16-Apr-18 05:04 AM
LOL
I don't even have nitro
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G-Bond 16-Apr-18 05:05 AM
👌 me neither
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LiamRobertson 16-Apr-18 05:19 AM
if you guys want an idea of the type of video I'm gonna do on LOMN, here's the Unseen64 playlist. I just posted a new video in it on Saturday actually https://www.youtube.com/watch?v=0BOtCxzQF5c&t=0s&list=PLE51D8DC24EBCBFA5&index=1
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V A H K I T I 16-Apr-18 05:33 AM
Noice
Also I have just made all of you memelord's dreams come true.
DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose
You're welcome in advance. kappa
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Ibbie 16-Apr-18 05:37 AM
Android app is trolling me hard, I probably have to restart the app to get new emoji
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Kaytorahk 16-Apr-18 06:02 AM
DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose
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Ondrik🅱 (Ondrej) 16-Apr-18 06:40 AM
Uhh......
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😺 ChibiErica97 16-Apr-18 06:42 AM
DailyDose
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Apr-18 06:44 AM
DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose
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G-Bond 16-Apr-18 06:47 AM
DailyDose
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Ibbie 16-Apr-18 06:57 AM
. DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose🛏 (edited)
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JakEoB 16-Apr-18 07:23 AM
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G-Bond 16-Apr-18 07:40 AM
I did'nt Slip
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Ibbie 16-Apr-18 07:48 AM
I dance alnoe
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Ondrik🅱 (Ondrej) 16-Apr-18 08:52 AM
RB reference?
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The one true hotdogger 16-Apr-18 09:44 AM
Hello
anyone have anyidea what "front end" is used for?
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Omega12 16-Apr-18 10:03 AM
It's for actually starting the game
But doesn't work on the alpha (edited)
Which is why the level select had to be enabled
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The one true hotdogger 16-Apr-18 10:04 AM
Oh okay
I'm guessing there's no need to bug report anything on that
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Ondrik🅱 (Ondrej) 16-Apr-18 10:11 AM
Why is it called "front end"? What is "front end" even supposed to mean?
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The one true hotdogger 16-Apr-18 10:11 AM
front end of the map?
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The Shadow Emperor 16-Apr-18 10:14 AM
front end as in that's the regular player interface. the debug menu is the back end for developers
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The one true hotdogger 16-Apr-18 10:21 AM
Oh, I didn't know they called it that
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The one true hotdogger 16-Apr-18 10:33 AM
but the real question is what was the funniest glitch in this game?
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Ondrik🅱 (Ondrej) 16-Apr-18 10:33 AM
I have to say Grapple Fly
(Please don't patch it)
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The one true hotdogger 16-Apr-18 10:34 AM
(It's for speed running)
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Ondrik🅱 (Ondrej) 16-Apr-18 10:35 AM
Lewa & Makuta Lewa segment can use some work, otherwise great! This video was livestreamed at twitch.tv/nordki
It also works in Gali's level and saves a lot of time
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The one true hotdogger 16-Apr-18 10:36 AM
wait people speed run this game?
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Ondrik🅱 (Ondrej) 16-Apr-18 10:36 AM
Bionicle: The Legend of Mata Nui - Leaderboard
You can too
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The one true hotdogger 16-Apr-18 10:38 AM
I wish I had the time to do that
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Ondrik🅱 (Ondrej) 16-Apr-18 10:38 AM
Are you implying that you don't have 45 mins at your disposal to speedrun?
You can also speedrun individual levels, just no splicing pls
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The one true hotdogger 16-Apr-18 10:39 AM
No, I use that time to cook spaghetti
brb, gonna cook spaghetti
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The one true hotdogger 16-Apr-18 11:00 AM
what'd I miss?
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The Shadow Emperor 16-Apr-18 11:03 AM
DeepBrick sent us a video of himself smashing the last beta disk on earth
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The one true hotdogger 16-Apr-18 11:03 AM
😦
Sad spaghetti
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DarkTakanuva 16-Apr-18 11:04 AM
seriously?
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Ondrik🅱 (Ondrej) 16-Apr-18 11:05 AM
@The Shadow Emperor i think you forgot to type "Kappa" or "jk" (edited)
Also, DeepBrick YOU HAD ONE JOB
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The one true hotdogger 16-Apr-18 11:07 AM
speaking of beta, how many lego beta have been found?
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Ondrik🅱 (Ondrej) 16-Apr-18 11:07 AM
Wait
Do you mean how many there are or what?
Because if we would have one then we would know it xD
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The one true hotdogger 16-Apr-18 11:08 AM
Like, how many that are known to the public
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Ondrik🅱 (Ondrej) 16-Apr-18 11:08 AM
1, DeepBrick's
As far as how many there might be, just count the entire credits list minus the guys that were already contacted plus deepbrick
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The one true hotdogger 16-Apr-18 11:11 AM
alright
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Omega12 16-Apr-18 01:24 PM
I think to think that deep brick is still out there
And one day we will find a long lost copy of the beta
But until that day comes, I'm just gonna bang my head against the desk while working on Galis haka
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Ondrik🅱 (Ondrej) 16-Apr-18 01:32 PM
I’ve been thinking: If we found the beta, then applying the Win10 compatibility patch would solve 2 issues at once, wouldn’t it?
Because then the game would be Win10 compatible AND we would have the back end
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Omega12 16-Apr-18 01:51 PM
It's still an older game so voodoo is probably going to still be needed
But yeah pretty sure the wide-screen and win 10 patch would work assuming the game is a new version and not 100% rewritten
I doubt it's 100% new from the ground up
Man, if we did find a copy of the beta, that would really take the piss
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Ondrik🅱 (Ondrej) 16-Apr-18 02:03 PM
Oh, and if we would find the beta DeepBrick could help us with patching because he would know how the game was supposed to be played
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LiamRobertson 16-Apr-18 02:07 PM
who do you guys think DeepBrick was?
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Ondrik🅱 (Ondrej) 16-Apr-18 02:07 PM
I believe in the Dave theory
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The Shadow Emperor 16-Apr-18 02:14 PM
I also believe that theory but I'm not certain
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Omega12 16-Apr-18 02:20 PM
Deep bricks dead dude
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LiamRobertson 16-Apr-18 02:20 PM
where did the info claiming that he went to prison come from?
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Omega12 16-Apr-18 02:20 PM
I'm pretty sure Idubbz would be more help with the beta than deep brick would be (edited)
Trumps more help too
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Geoffrey 16-Apr-18 02:22 PM
if he's dead contact his next of kin and ask to rifle through his belongings
no doubt they'll understand
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LiamRobertson 16-Apr-18 02:22 PM
lol
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Omega12 16-Apr-18 02:22 PM
We did that
They said ok
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Geoffrey 16-Apr-18 02:22 PM
for real
you wouldn't lie to me would you
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Omega12 16-Apr-18 02:23 PM
Liam over there right now
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Geoffrey 16-Apr-18 02:23 PM
seems legit
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Omega12 16-Apr-18 02:23 PM
Looking for beta
He found it
The beta tape
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UTTER_BODGE 16-Apr-18 02:30 PM
where did the info claiming that he went to prison come from? @LiamRobertson JMMB said it was originally theorized based on the timing of it
so... it's all a guess based on timing
no known evidence beyond that
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Ondrik🅱 (Ondrej) 16-Apr-18 02:31 PM
If DeepBrick is dead how did @LiamRobertson talk to him?
xD
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UTTER_BODGE 16-Apr-18 02:32 PM
he talked to dave
we don't know for sure that dave = deep brick
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Ondrik🅱 (Ondrej) 16-Apr-18 02:33 PM
Well ok
fair point
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UTTER_BODGE 16-Apr-18 02:33 PM
(and nobody said deep brick was dead, wat)
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Ondrik🅱 (Ondrej) 16-Apr-18 02:33 PM
Omega12 - Today at 8:20 PM Deep bricks dead dude
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UTTER_BODGE 16-Apr-18 02:34 PM
you're taking things a bit too readily
he's not dead, we didn't rummage through his stuff and find a beta tape
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Ondrik🅱 (Ondrej) 16-Apr-18 02:39 PM
I am not taking this seriously
I know things like that aren't stored on tapes lol
I just disproved you saying that no one said that DeepBrick is dead
lol
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UTTER_BODGE 16-Apr-18 02:41 PM
dang u got me
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Hexadecimal Mantis 16-Apr-18 02:41 PM
it turns out my neighbor is deepbrick. I think its legit guys (edited)
Deepbrick actually faked his death
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Ondrik🅱 (Ondrej) 16-Apr-18 02:45 PM
In other news, I beat Onua's level Any% Legit Modded in 4:56!
I can say that I can beat Onua's level in under 5 minutes
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Omega12 16-Apr-18 02:55 PM
I'm sorry.
@Geoffrey thing I've said may not be 100% truthful
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CyclonatorZ 16-Apr-18 04:19 PM
My cat is actually deep brick. Can confirm - I caught him browsing this discord. Well, actually he was just walking on the keyboard while I was browsing this discord, but I know it's him. Trust me.
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G-Bond 16-Apr-18 04:20 PM
nah man i think my boi Onua is deep bricked
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🐸 Fraug (The Ass-Man) 16-Apr-18 05:20 PM
OKAY so i just heard this got released (I know im a day late and a dollar short) and im so fucking excited. but what do I do? I cant find much information or patch notes where do i find those
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goji 16-Apr-18 05:28 PM
#litestone-announcements
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V A H K I T I 16-Apr-18 05:29 PM
They're also... all in the launcher? Pac
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🐸 Fraug (The Ass-Man) 16-Apr-18 05:56 PM
what about bug fixes? any way to change resolution?
sorry i am very new to this. i just found it. please be patient with me 😬
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V A H K I T I 16-Apr-18 06:05 PM
Resolution can be altered from the BIONICLE.ini and DGVoodoo's configuration tool. 😃 (edited)
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:06 PM
yea ive been messing with the ini. i have questions about the spinning items, is it known why theyre spinning that fast? are they supposed to?
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V A H K I T I 16-Apr-18 06:06 PM
No.
You're not running the right version with the launcher, are you? 😛
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:06 PM
i believe so, downloaded it from LegendNoMore
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V A H K I T I 16-Apr-18 06:07 PM
So when you run the game, you get this then yes?
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:07 PM
yes i do
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V A H K I T I 16-Apr-18 06:07 PM
Huh.
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:07 PM
i have a hefty build on my pc, should that affect it?
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V A H K I T I 16-Apr-18 06:07 PM
Check to see if force vsync in the DGVoodoo setting is turned on
THat might be the problem if not
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:08 PM
thats what i thought originally.
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V A H K I T I 16-Apr-18 06:08 PM
The game is not made for newer PCs, so a framerate higher than 60 messes up the animation speed of textures
However DGVoodoo SHOULD be capping it to 75
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:08 PM
it was on ill try and test it now
yea still super fast
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V A H K I T I 16-Apr-18 06:10 PM
SHoud look like this
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Omega12 16-Apr-18 06:10 PM
Have we ever tested this on a windows 98 pc?
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:10 PM
everything except vsync
i have a old windows xp computer if anyone wants me to test using that
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V A H K I T I 16-Apr-18 06:11 PM
And you say vsync doesn't change anything?
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:11 PM
nope
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V A H K I T I 16-Apr-18 06:12 PM
That's super weird
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:12 PM
my comp is over clocked, should i try normal speeds?
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V A H K I T I 16-Apr-18 06:13 PM
Maybe.
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:13 PM
super juvenile thinking but fast=fast yknow
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V A H K I T I 16-Apr-18 06:14 PM
Ye
Otherwise it doesn't really make any sense
DGVoodoo SHOULD be capping it even just by default (edited)
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:14 PM
nothing in the ini would change it either
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V A H K I T I 16-Apr-18 06:15 PM
Nope
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:18 PM
ill brb
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ThiccBricc 16-Apr-18 06:20 PM
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V A H K I T I 16-Apr-18 06:22 PM
Um.. 😐
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😺 ChibiErica97 16-Apr-18 06:22 PM
?
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V A H K I T I 16-Apr-18 06:24 PM
@Team Litestone You guys know anything about this?
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The Cool(er) Chronicle 16-Apr-18 06:25 PM
Consider me intrigued
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UTTER_BODGE 16-Apr-18 06:25 PM
people are gonna be pissed if it turns out to be nothing
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Ibbie 16-Apr-18 06:26 PM
Who the fuck
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😺 ChibiErica97 16-Apr-18 06:26 PM
How cryptic
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Ibbie 16-Apr-18 06:27 PM
@V A H K I T I don't you use hashtag legendnolonger for the alpha?
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Kruxium 16-Apr-18 06:27 PM
😮
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V A H K I T I 16-Apr-18 06:28 PM
@Ibbie It's a community hashtag. I wasn't even the one who made it up. xP
I just adopted it from VezonWireless I think it was.
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Ibbie 16-Apr-18 06:28 PM
Mhm. 🙄
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JrMasterModelBuilder 16-Apr-18 06:29 PM
SALEM, VA—According to moviegoers currently bracing for the next 95 minutes, the cool glitch effect used on the Warner Bros. logo during the film’s intro sequence must mean that some serious shit is about to go down. “Oh, man, here we go. T...
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V A H K I T I 16-Apr-18 06:29 PM
Bahaha
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Ibbie 16-Apr-18 06:29 PM
Who the fuck is Thiccbrick though??
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Kruxium 16-Apr-18 06:30 PM
He joined the server 12 min ago (edited)
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The Cool(er) Chronicle 16-Apr-18 06:30 PM
Considering the brick, maybe deepbrick?
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Ibbie 16-Apr-18 06:30 PM
And they're already gone.
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JrMasterModelBuilder 16-Apr-18 06:30 PM
Sounds like a troll. Maybe it's that guy who was posting to RRU claiming to have the game.
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😺 ChibiErica97 16-Apr-18 06:30 PM
x files theme plays in the distance
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Ibbie 16-Apr-18 06:31 PM
I won't lie, I've never actually seen the version of the intro cutscene with the rahi bird.
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The Cool(er) Chronicle 16-Apr-18 06:31 PM
nonetheless looks like we should take a look out for may
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Ibbie 16-Apr-18 06:31 PM
Has that been abundantly available to see before?
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Kruxium 16-Apr-18 06:32 PM
Yes
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Ibbie 16-Apr-18 06:32 PM
Oh
Then it's probably nothing.
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JrMasterModelBuilder 16-Apr-18 06:32 PM
Yeah, both videos have been available since Mark shared DB's videos.
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Kruxium 16-Apr-18 06:32 PM
This is the opening cinematic from the unreleased video game "BIONICLE: Legend of Mata Nui". This video is provided for nonprofit research (history of BIONIC...
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Ibbie 16-Apr-18 06:34 PM
The rahi bird looks terrible.
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Kruxium 16-Apr-18 06:34 PM
Wait, but the Alpha has the realisitc bird. 😮
Does this mean beta?
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Ibbie 16-Apr-18 06:34 PM
I wouldn't read too much into it.
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joint-Dogg666 16-Apr-18 06:34 PM
Nah, it means that this troll used the beta intro
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Ibbie 16-Apr-18 06:34 PM
Unless the Liams are hiding something from my back as well, it's nothing from here.
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V A H K I T I 16-Apr-18 06:35 PM
Apparently he has a twitter too. No posts except this. O_o https://twitter.com/ThiccBricc/status/986009731843088384
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Ibbie 16-Apr-18 06:36 PM
I'd hate to think another group like TTV would get their hands on the beta before us... But then why the fuck would they tease here?
Oh, a twitter.
Maybe another group did get their hands on something then, and they're teasing everywhere they can.
Someone check TTV
Other discords
Things like that
Bionicle facebook page?
idfk
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Hexadecimal Mantis 16-Apr-18 06:38 PM
Why don't we give thiccbricc a role?
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V A H K I T I 16-Apr-18 06:39 PM
He's not here anymore
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goji 16-Apr-18 06:39 PM
oh
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V A H K I T I 16-Apr-18 06:39 PM
Apparently
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Ibbie 16-Apr-18 06:39 PM
I'm actually going to be downright pissed the hell off if TTV or RSG or any other group steals our LOMN hype.
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😺 ChibiErica97 16-Apr-18 06:39 PM
Oh, he just up and left?
Huh.
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Hexadecimal Mantis 16-Apr-18 06:39 PM
Did he flip anyone off before he left?
just curious
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Ibbie 16-Apr-18 06:40 PM
Why the fuck would we give a role to some random jackass who strolls in with mediocre editing software and nothing new to show?
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😺 ChibiErica97 16-Apr-18 06:40 PM
I think he just posted that video
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:41 PM
hmm?
im back
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UTTER_BODGE 16-Apr-18 06:42 PM
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:42 PM
the mystery continues
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Hexadecimal Mantis 16-Apr-18 06:42 PM
ThiccBricc's name is really uncreative. What idiot came up with that? "ThiccBricc" plz (edited)
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:43 PM
i agree
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Ibbie 16-Apr-18 06:43 PM
I guess it's supposed to evoke DeepBrick or LightBrick, but
Why ThiccBricc? That's so dumb and memey.
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Hexadecimal Mantis 16-Apr-18 06:44 PM
He must be into normie memes
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Ibbie 16-Apr-18 06:44 PM
Even Vahkiti couldn't be so bad.
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Ibbie 16-Apr-18 06:44 PM
Ughhh I'm going to be so pissed if TTV got something big.
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Hexadecimal Mantis 16-Apr-18 06:44 PM
TTV is too professional to leak stuff
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😺 ChibiErica97 16-Apr-18 06:44 PM
I made the X files theme joke already :v
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Ibbie 16-Apr-18 06:45 PM
I bet they're unprofessional enough to blast teasers everywhere they can.
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The Cool(er) Chronicle 16-Apr-18 06:45 PM
In the meantime i'm gonna be marking my calendar.
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Ibbie 16-Apr-18 06:46 PM
It isn't a leak after all, ThiccBricc gave us nothing new. Just a date and some shitty Windows Movie Maker editing.
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Hexadecimal Mantis 16-Apr-18 06:46 PM
It was obviously MoD. W A K E U P
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The Cool(er) Chronicle 16-Apr-18 06:46 PM
what's MoD
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Omega12 16-Apr-18 06:46 PM
It's me
I've had a copy of the beta for the past 5 years
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Ibbie 16-Apr-18 06:48 PM
Bink Bonk 👀
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Hexadecimal Mantis 16-Apr-18 06:48 PM
P R O O F
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😺 ChibiErica97 16-Apr-18 06:48 PM
Bink bonk
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V A H K I T I 16-Apr-18 06:48 PM
OOF
THAT WALLAPAPER
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😺 ChibiErica97 16-Apr-18 06:48 PM
That got a giggle outta me
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V A H K I T I 16-Apr-18 06:48 PM
IS A E S T H E T I C
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😺 ChibiErica97 16-Apr-18 06:49 PM
I was gonna mention that too before I saw bink bonk
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Omega12 16-Apr-18 06:49 PM
Aestheic as fuck
had to make it myself since I have a 21:9 monitor
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Omega12 16-Apr-18 06:50 PM
im gonna replace the bionicle theme music with macintosh plus
and not tell liam
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Ibbie 16-Apr-18 06:50 PM
Aesthetic bonk
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Omega12 16-Apr-18 06:50 PM
and submit it with another patch
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V A H K I T I 16-Apr-18 06:50 PM
DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose
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goji 16-Apr-18 06:51 PM
i could hear that background image when i first saw it
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Ibbie 16-Apr-18 06:52 PM
@V A H K I T I if Thiccbricc is you, please just tell me we've got something.
I don't want to fucking think that TTV is going to air drop the beta
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V A H K I T I 16-Apr-18 06:52 PM
The fuck you looking at me for? xD
You think if I had something I'd be flubbing around with it like this?
That'd be pre low mang. Pac
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Ibbie 16-Apr-18 06:53 PM
Look, just tell me in DM that WE have something, and not another group.
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V A H K I T I 16-Apr-18 06:53 PM
Idk what's going on.
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Ibbie 16-Apr-18 06:53 PM
Please don't toy with me man
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V A H K I T I 16-Apr-18 06:53 PM
I don't know any more than you do m8
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Ibbie 16-Apr-18 06:54 PM
hhhhhhhhh I want to believe you, but I still feel like a jackass for driving Ganto away.
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V A H K I T I 16-Apr-18 06:54 PM
WHAT IF IT'S GANTO
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Hexadecimal Mantis 16-Apr-18 06:54 PM
I knew it
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Ibbie 16-Apr-18 06:54 PM
He is pretty thicc
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Hexadecimal Mantis 16-Apr-18 06:54 PM
he's out for revenge
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Ibbie 16-Apr-18 06:55 PM
If it's him then he's probably got nothing.
But it's not him.
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goji 16-Apr-18 06:55 PM
has Vahkiti been Liam Robertson and ThiccBricc this entire time? or is this mysterious ThiccBricc part of TTV? Find out next time on Dragon. Ball. Z!
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The Shadow Emperor 16-Apr-18 06:56 PM
thiccbricc is a Lego lawyer
we're getting sued
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🐸 Fraug (The Ass-Man) 16-Apr-18 06:56 PM
fuck fuck fuck
time to jump ship
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😺 QSKSw (Josie) 16-Apr-18 06:57 PM
Every Liam is the same Liam
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😺 ChibiErica97 16-Apr-18 06:58 PM
Perf
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V A H K I T I 16-Apr-18 06:58 PM
Anyways, Imma go take as shower and go see some friends. If anything new comes up regarding this, keep me posted.
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😺 ChibiErica97 16-Apr-18 06:58 PM
My cat is sitting on my feet and it's also snowing outside
S n o w I n a p r i l
I t s s p r i n g
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goji 16-Apr-18 07:00 PM
Global Ice Age 2: Snowy Boogaloo
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🐸 Fraug (The Ass-Man) 16-Apr-18 07:00 PM
same here
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V A H K I T I 16-Apr-18 07:00 PM
It's been switching between snow and rain here.
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😺 ChibiErica97 16-Apr-18 07:00 PM
I'm a n g e r y
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V A H K I T I 16-Apr-18 07:00 PM
The ground is covered in snow, but the path behind my house is also now a river.
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😺 ChibiErica97 16-Apr-18 07:00 PM
I'm actually too tired to be angery
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V A H K I T I 16-Apr-18 07:00 PM
My neighbors have a pond in their backyard too
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😺 ChibiErica97 16-Apr-18 07:01 PM
I've been fighting off a cold for this past week
Haven't been getting good sleep
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🐸 Fraug (The Ass-Man) 16-Apr-18 07:04 PM
im just off of this nasty stomach flu we got brewing around these parts
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😺 ChibiErica97 16-Apr-18 07:09 PM
I'm probably gonna go to bed early tonight
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😺 QSKSw (Josie) 16-Apr-18 07:10 PM
Pinned a message.
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🐸 Fraug (The Ass-Man) 16-Apr-18 07:28 PM
what was the original resolution of the game
also i accidentally printed one of the photos from this game hahaha
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Geoffrey 16-Apr-18 07:43 PM
@Omega12 hurtful 😭
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🐸 Fraug (The Ass-Man) 16-Apr-18 07:54 PM
my hud doesnt disappear
have the beta holders shown interest in releasing yet? do we know the differences between the versions?
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UTTER_BODGE 16-Apr-18 07:56 PM
well, deep brick pissed off
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🐸 Fraug (The Ass-Man) 16-Apr-18 07:57 PM
Wow he's out of the shadows?
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:05 PM
Wait, are you saying he 'pissed off' as in he left (which is obvious) or he is 'pissed off' as in he is mad?
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Omega12 16-Apr-18 08:05 PM
dissapeared
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:06 PM
Okay that makes more sense. Thought he came back just to say he was 'pissed off'
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Deleted User 16-Apr-18 08:14 PM
careful, he might start throwing stomach tubes at you
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:15 PM
elaboration?
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Deleted User 16-Apr-18 08:27 PM
long story
still have nightmares of the ordeal :y
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Alia of AGL 16-Apr-18 08:30 PM
Why are people so upset at the possibility of TTV or BZP having their own developments on #LegendNoLonger? This should be a larger community effort. The Beaverhouse still has the title of bringing the Alpha to the public and supporting it through patches, who cares if another fan group gets the beta or something else? It’ll spread through the fandom anyway.
👍 3
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Ibbie 16-Apr-18 08:31 PM
Because I am very possessive!
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:31 PM
does anyone got anything on RedQuark?
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Ibbie 16-Apr-18 08:32 PM
Also I generally hate TTV anyway, that's its own thing but yeah. (edited)
Also BZP doing anything in 2018, that's a laugh. 😂
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:37 PM
thats true. has anyone attempted to contact these folk, or try to find em?
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Omega12 16-Apr-18 08:37 PM
yes
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:37 PM
no luck i assume?
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Omega12 16-Apr-18 08:38 PM
n9ot sure
just knwo that we did
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Ibbie 16-Apr-18 08:38 PM
@LiamRobertson might have some contacts that he's keeping quiet while he is working on his Unseen64 video on the game.
I'm sure we would have heard if a beta has come out of it at all, though.
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Omega12 16-Apr-18 08:39 PM
who knows
he could be trying to aquire the rights from lego to sell the game
😏
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Ibbie 16-Apr-18 08:40 PM
Honestly at this point I'm more worried about TTV holding the beta rn.
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Omega12 16-Apr-18 08:40 PM
I know a couple guys in TTV, i can ask em
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:40 PM
as long as we get the latest version of the game into our hands soon i dont necessarily care. i dont want people keeping this game knowing it has value and that is the only reason they are holding it
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Omega12 16-Apr-18 08:41 PM
eljay's away and exxtrooper is online
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Ibbie 16-Apr-18 08:41 PM
I mean, I could ask Eljay right now whenever I want. I don't expect an honest answer if it's a yes, but I could.
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:42 PM
we dont want people upset. i just want the latest version so we can dig into the nitty gritty
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Omega12 16-Apr-18 08:42 PM
Eljay seems like a straight shooter from when we VC'd with him
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V A H K I T I 16-Apr-18 08:42 PM
I doubt people would admit to having it or being this ThiccBricc person even if they were.
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:43 PM
what is all we known about this this ThiccBricc??
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Ibbie 16-Apr-18 08:43 PM
Literally all we've seen.
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Omega12 16-Apr-18 08:43 PM
he thicc
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Ibbie 16-Apr-18 08:43 PM
Fuck this guy, tbh. I doubt he has anything.
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UTTER_BODGE 16-Apr-18 08:44 PM
https://twitter.com/ThiccBricc/followers his twitter is still temporarily suspended but has 5 followers now
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:44 PM
are we sure the two are correlated?
the user here and twitter?
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UTTER_BODGE 16-Apr-18 08:45 PM
well, they posted the same video
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The Cool(er) Chronicle 16-Apr-18 08:45 PM
and they have the same name (edited)
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:45 PM
why was his acct suspended? do we know?
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UTTER_BODGE 16-Apr-18 08:46 PM
I think twitter just does that to new accounts
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Omega12 16-Apr-18 08:46 PM
hey thiccbricc
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UTTER_BODGE 16-Apr-18 08:46 PM
until they get a phone number or something added
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The Cool(er) Chronicle 16-Apr-18 08:47 PM
man you guys seem kinda antsy about bricc
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Omega12 16-Apr-18 08:47 PM
he succ
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:47 PM
i can only find one acct for thiccbricc
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Omega12 16-Apr-18 08:47 PM
we're worried that we're missing out on a beta release
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:48 PM
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UTTER_BODGE 16-Apr-18 08:48 PM
probably doesn't show up on searches due the account being temp suspended/new
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:49 PM
makes sense
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The Cool(er) Chronicle 16-Apr-18 08:49 PM
dont worry about that, if anything, if it wasn't for you guys making the hashtag and sponsoring the alpha of the game bricc wouldn't even have made the video.
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UTTER_BODGE 16-Apr-18 08:50 PM
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Omega12 16-Apr-18 08:50 PM
my thicc fanart
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UTTER_BODGE 16-Apr-18 08:50 PM
I didn't play through enough of kopaka's level to see it
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The Cool(er) Chronicle 16-Apr-18 08:51 PM
plot twist, bricc is one of the developers
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Ibbie 16-Apr-18 08:51 PM
Oof, nice reference to my pic from yesterday.
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Omega12 16-Apr-18 08:52 PM
that right
pee on his grave
it's what fuels thicc boy
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:52 PM
well we have less than a month to see what it is hes talking about
not like he gave us much time to speculate
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Ibbie 16-Apr-18 08:52 PM
Alright alright, shake it off man.
Thicc boi isn't even here right now.
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:53 PM
consider it shaken my dude
also we have more pressing things to worry about
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UTTER_BODGE 16-Apr-18 08:54 PM
thiccbricc left, didn't he
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Ibbie 16-Apr-18 08:54 PM
Yeah.
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UTTER_BODGE 16-Apr-18 08:54 PM
I was gonna taunt him
👌 5
oh well
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Ibbie 16-Apr-18 08:54 PM
Nice reference, man.
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:54 PM
he came just to post, its all too fishy
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Ibbie 16-Apr-18 08:55 PM
Love Monty Python.
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UTTER_BODGE 16-Apr-18 08:55 PM
yeah I love monty python
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:55 PM
me too
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The Cool(er) Chronicle 16-Apr-18 08:55 PM
i gotta see that movie
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Omega12 16-Apr-18 08:55 PM
is good
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:55 PM
real good
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Swordsworth 16-Apr-18 08:57 PM
"thiccbricc"
amazing
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The Cool(er) Chronicle 16-Apr-18 08:58 PM
honestly, if they were gonna use brick in their name it shoulda been "redbrick" cause redquark and deep brick.
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Ibbie 16-Apr-18 08:59 PM
It's just some dumb-ass kid memer, probably.
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🐸 Fraug (The Ass-Man) 16-Apr-18 08:59 PM
whats gonna be cool coming soon hopefully is not only will we have the alpha build of the game but we will also have the beta. we can literally dissect both versions and see what makes em tick. you hardly ever see the alpha version of a game let alone a public playable one.
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The Cool(er) Chronicle 16-Apr-18 08:59 PM
true
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Ibbie 16-Apr-18 09:00 PM
I hope that's in the cards.
Ugh, it still churns my stomach to imagine TTV having the beta and not us.
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:01 PM
whats your big vendetta with TTV? i havent been in the bionicle scene for yeaaarrrss. idk what they have done wrong? (edited)
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Swordsworth 16-Apr-18 09:01 PM
imo it's not worth hyping yourself up for whatever this "thiccbricc" has
if it's the beta, cool!
but like
odds are very low
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The Shadow Emperor 16-Apr-18 09:01 PM
TTV poisoned our water supply, burned our crops, and delivered a plague unto our houses
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Ibbie 16-Apr-18 09:01 PM
It's not going to be the beta, 99% sure.
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Swordsworth 16-Apr-18 09:02 PM
so it's just a fun thing to meme about, but don't put stock in it
exactly
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:02 PM
yea i wont pay much attention until they actually give us something to pay attention about
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The Cool(er) Chronicle 16-Apr-18 09:03 PM
plot twist it's the alpha of the alpha
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:04 PM
😱
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Ibbie 16-Apr-18 09:04 PM
plot twist it's the alpha of Bionicle Heroes
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The Cool(er) Chronicle 16-Apr-18 09:04 PM
we've been bamboozled
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Swordsworth 16-Apr-18 09:04 PM
plot twist it's the alpha of bionicle the game
with lewa mata
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The Cool(er) Chronicle 16-Apr-18 09:05 PM
now that i wanna see
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Syobnaf 16-Apr-18 09:05 PM
plot twist it's that metru nui game we've seen a bit of
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:05 PM
thatd be actually kinda interesting.. @The Cool(er) Chronicle (edited)
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Swordsworth 16-Apr-18 09:05 PM
no matter who you play as, your health bar is lewa
we are all lewa
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:06 PM
i was gonna make a video on the history. I have a lot of old demo videos i found on youtube and nothing else. im not much of a data miner so i couldnt find anything and no one has really data mined that game sooo
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The Cool(er) Chronicle 16-Apr-18 09:06 PM
plot twist it's g2
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Ibbie 16-Apr-18 09:07 PM
plot twist it's the alpha of Lego Studios Backlot.
George is coming back, boys
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The Cool(er) Chronicle 16-Apr-18 09:08 PM
finally we've been waiting for you george.
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Deleted User 16-Apr-18 09:09 PM
anyone know how to extract models from an adobe director file?
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JrMasterModelBuilder 16-Apr-18 09:10 PM
I'm pretty sure the Backlot model files are external.
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UTTER_BODGE 16-Apr-18 09:10 PM
some are, at least
dunno about all
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Deleted User 16-Apr-18 09:11 PM
anyone wanna take a crack at it?
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UTTER_BODGE 16-Apr-18 09:11 PM
I got one of the stages loaded up in a shockwave viewer once
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Swordsworth 16-Apr-18 09:11 PM
lego backlot the game
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UTTER_BODGE 16-Apr-18 09:12 PM
like, the whole final movie set scene
but that's as far as I ever tried
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JrMasterModelBuilder 16-Apr-18 09:12 PM
I think there used to be some Shockwave-based W3D viewer.
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Deleted User 16-Apr-18 09:12 PM
there should still be
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JrMasterModelBuilder 16-Apr-18 09:12 PM
IDK how to convert it.
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Deleted User 16-Apr-18 09:12 PM
i downloaded that a couple months ago
it's got some drm or something that needs to be cracked or bypassed
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JrMasterModelBuilder 16-Apr-18 09:15 PM
Wonder if the format is in any way related to EA's SAGE W3D: https://opensage.readthedocs.io/file-formats/w3d/
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:22 PM
have we tried to dig into who the real identity of DeepBrick is?
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Ibbie 16-Apr-18 09:22 PM
Yeah, we're pretty sure.
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:23 PM
pretty sure who it is? or pretty sure weve dug into it
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Ibbie 16-Apr-18 09:24 PM
We've sufficiently dug into it, we're very sure who DeepBrick is.
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:24 PM
oh dang, who or what is LightBrick then? ive only seen him mentioned today?
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UTTER_BODGE 16-Apr-18 09:29 PM
tbh I think people are a bit too sure of who deep brick is, given it all just comes down to timing of something, which could easily be a coincidence
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Ibbie 16-Apr-18 09:31 PM
DeepBrick vanished and was rumored to have been arrested.
Dave was part of the Saffire team, brother of CEO Hal, and arrested at the same time.
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:31 PM
thats no bueno
arrested for..?
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UTTER_BODGE 16-Apr-18 09:32 PM
and was rumored to have been arrested. people speculated he might have been, based on hearing dave was arrested
you've got a case of circular reasoning here
all that remains is "deep brick vanished roughly around the time dave was arrested"
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Ibbie 16-Apr-18 09:32 PM
I wasn't aware that anyone had looked into Dave at the time.
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UTTER_BODGE 16-Apr-18 09:32 PM
it's certainly possible
but it's not as confirmed as everyone is making it sound
and yeah
I even remember reading about him myself back around then
to be clear, I would not be surprised if dave was confirmed to deep brick
I just wouldn't place a large bet on it
until/unless more info surfaces
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:35 PM
i found Hal's linkedin, is that of any help?
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UTTER_BODGE 16-Apr-18 09:35 PM
we've seen it
liam robertson was even in contact with dave
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:36 PM
Unseen64 guy right?
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UTTER_BODGE 16-Apr-18 09:36 PM
yeah
he's working on a video
where he'll dump all the info he's gathered
he's been talking to other devs, I think, but details are scarce for now
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:36 PM
is he in this discord?
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UTTER_BODGE 16-Apr-18 09:37 PM
yeah, though he's been pinged so much I don't wanna do it again right now haha
I dunno how we would confirm deep brick = dave, though
unless
a) redquark knows his identity, and reveals it or confirms/denies our suspicions, or
b) dave confirms/denies
... though if he denied, he could be lying
he doesn't have a track record as an honest person (edited)
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:39 PM
i didnt plan on it i was just curious
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UTTER_BODGE 16-Apr-18 09:40 PM
oh I'm just thinking out loud now I guess, haha
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:40 PM
thats fine all of this is new i thought we hit a wall in 2013 and there was nothing since
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UTTER_BODGE 16-Apr-18 09:40 PM
well we kinda did, even earlier than 2013 I guess
then it kicked up again earlier this year
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:41 PM
i started my research in 2013, thats where i got that from
alas im not a very good researcher haha, only take things at face value and dont dig much/cant
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UTTER_BODGE 16-Apr-18 09:42 PM
step 1:
step 2: post on internet
step 3: everything burns
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:43 PM
i love always sunny
even tho i dont think thats from always sunny?
after they took it off netflix i havent been able to see any of it
the company was in Salt Lake City right?
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joint-Dogg666 16-Apr-18 09:47 PM
That is from always sunny, it might be one of their best bits ever
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🐸 Fraug (The Ass-Man) 16-Apr-18 09:47 PM
okay good i didnt want to seem like a jackass haha
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🐸 Fraug (The Ass-Man) 16-Apr-18 10:28 PM
What are the biggest differences between the alpha and beta that we can tell from the video DeepBrick gave us all those years go?
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Omega12 16-Apr-18 10:33 PM
I'm dirty brick
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🐸 Fraug (The Ass-Man) 16-Apr-18 10:34 PM
Oof
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Deleted User 16-Apr-18 10:35 PM
@🐸 Fraug (The Ass-Man) well, the title screen's different
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Deleted User 16-Apr-18 10:35 PM
map's not unfinished
more music plays
there's less matoran
the matoran there now have less textures for some reason
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G-Bond 16-Apr-18 10:36 PM
It takes a village
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Deleted User 16-Apr-18 10:36 PM
and the rahi are more aggressive
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Omega12 16-Apr-18 10:36 PM
we have one and not the other
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🐸 Fraug (The Ass-Man) 16-Apr-18 10:37 PM
So all in all not really much different? Id would still be great to get the beta some how. Did DeepBrick just have a demo or the real deal
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G-Bond 16-Apr-18 10:39 PM
is there a way to fix the bohrok CDs
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Deleted User 16-Apr-18 11:11 PM
@🐸 Fraug (The Ass-Man) the main menu seems a bit elaborate for a demo
my money's on it being the real deal
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Ondrik🅱 (Ondrej) 17-Apr-18 02:33 AM
If he was the CEO's brother then he probably had the real deal 😃
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Kaytorahk 17-Apr-18 02:34 AM
This story doesn't make sense to me
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Ondrik🅱 (Ondrej) 17-Apr-18 02:35 AM
Wait for the unseen64 vid
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Kaytorahk 17-Apr-18 02:35 AM
No its just that the few articles I've read have said that David was the CEO and is in jail
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Ibbie 17-Apr-18 02:37 AM
It's complicated.
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Kaytorahk 17-Apr-18 02:37 AM
Indeed
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Ibbie 17-Apr-18 02:40 AM
Saffire was one form of what was essentially a shady family business. After Lego canned TLOMN, Hal's Saffire closed down and from it his brother Dave started another gaming company called Sensory Sweep, which itself later became FoopTube.
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Kaytorahk 17-Apr-18 02:41 AM
I see
Actually that rings a bell
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Ibbie 17-Apr-18 02:42 AM
While I only know that Hal and Dave Rushton worked in Saffire, Sensory Sweep/FoopTube had a number of Rushton family members as employees.
Sensory Sweep and FoopTube are only two names that Dave Rushton's company went by, one employee reported that often he would come in and suddenly see a new company name and logo, new company paperwork would be handed out all the time, etc. (edited)
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Kaytorahk 17-Apr-18 02:46 AM
Do we know how redquark knew him
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Ibbie 17-Apr-18 02:46 AM
I personally don't know much about that stuff.
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Kaytorahk 17-Apr-18 02:47 AM
Ok
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Ondrik🅱 (Ondrej) 17-Apr-18 02:48 AM
There was a theory on BZP a while ago: RedQuark asked DeepBrick about info of the game. After some negotiations, they came to a conclusion: They would trade videos of the game for complete anonymity.
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Kaytorahk 17-Apr-18 02:49 AM
When did the videos come out was it 2010?
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Ondrik🅱 (Ondrej) 17-Apr-18 02:49 AM
Yeah, but we don't know when they have been given to RQ
but they were uploaded 2010
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Kaytorahk 17-Apr-18 02:50 AM
Maybe people were going through Davids stuff while the court case was going on and Redquark was somehow connected to that
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Ondrik🅱 (Ondrej) 17-Apr-18 03:04 AM
Hal probably wouldn't let them do that
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Kaytorahk 17-Apr-18 03:06 AM
probably not
there could have been company documents and stuff they needed to see though
Although from the video it was a Windows 2000/ME computer
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Ondrik🅱 (Ondrej) 17-Apr-18 03:09 AM
My dad, who is a programmer, looked at the video and said that it's probably a Windows 98/XP computer Windows 2000 wasn't really popular And if it's Windows 98, it's probably the second edition
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Kaytorahk 17-Apr-18 03:10 AM
Its hard to tell cause its pretty low quality but the desktop background was the 2000/ME blue
95/98 had a teal colour
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Ondrik🅱 (Ondrej) 17-Apr-18 03:11 AM
You need to remember this was made with a camcorder pointed at a monitor
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Kaytorahk 17-Apr-18 03:11 AM
Yeah I know
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Ondrik🅱 (Ondrej) 17-Apr-18 03:11 AM
And XP had that landscape
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Kaytorahk 17-Apr-18 03:11 AM
Bliss
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Ondrik🅱 (Ondrej) 17-Apr-18 03:13 AM
He also said we could tell by the recycle bin icon since that was always different
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Kaytorahk 17-Apr-18 03:16 AM
Please excuse this terrible image I made
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Ondrik🅱 (Ondrej) 17-Apr-18 03:17 AM
Ok
"Sometimes the best solution to a problem is the easiest. And let's face it: Arguing with facts is hard. So you know what? You win! It was fun."
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Kaytorahk 17-Apr-18 03:18 AM
I like arguing
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Ondrik🅱 (Ondrej) 17-Apr-18 03:18 AM
But you can't argue with facts
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Kaytorahk 17-Apr-18 03:19 AM
You can try
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Ondrik🅱 (Ondrej) 17-Apr-18 03:19 AM
But it will never work
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Kaytorahk 17-Apr-18 03:19 AM
No but its fun too keep an argument going
especially if you are taken out of class or something for it
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Ondrik🅱 (Ondrej) 17-Apr-18 05:12 AM
98 SE had an update where you could make it look like win 2000
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Kaytorahk 17-Apr-18 05:13 AM
I see
I don't think we will ever get a definite answer
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Ondrik🅱 (Ondrej) 17-Apr-18 05:22 AM
Unless Deep Brick confirms it
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Kaytorahk 17-Apr-18 05:31 AM
If he even remembers
Or still has that computer
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Ondrik🅱 (Ondrej) 17-Apr-18 05:31 AM
he put the computer into storage
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Kaytorahk 17-Apr-18 05:31 AM
Oh yeah
I doubt he'd even be willing to talk to us
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Ondrik🅱 (Ondrej) 17-Apr-18 05:33 AM
Liam talked to him
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Kaytorahk 17-Apr-18 05:36 AM
Oh interesting
Guess he's out of Jail then
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Ondrik🅱 (Ondrej) 17-Apr-18 05:36 AM
he talked to him on linkedin messenger
idk if hes out
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Kaytorahk 17-Apr-18 05:37 AM
I don't think you are allowed internet access in jail
But I've never been to jail so I don't know
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Aurora 17-Apr-18 05:41 AM
You are in low security prisons
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🐸 Fraug (The Ass-Man) 17-Apr-18 06:29 AM
Was he sent to jail by Lego? Or a different reason?
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Ondrik🅱 (Ondrej) 17-Apr-18 06:29 AM
different reason
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Kaytorahk 17-Apr-18 06:30 AM
Not paying his workers
And tax evasion
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Ondrik🅱 (Ondrej) 17-Apr-18 06:30 AM
Sensory Sweep didn't pay 200 employess in 100 days
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Kaytorahk 17-Apr-18 06:30 AM
He's been twice
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🐸 Fraug (The Ass-Man) 17-Apr-18 06:30 AM
Ah shady business practices. Makes sense Lego dropped out.
GWczoneTentacles 3
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Kaytorahk 17-Apr-18 06:31 AM
He is an overall scumbag
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Ibbie 17-Apr-18 06:55 AM
Saffire wasn't nearly as bad, and the apparent issues Lego had were with the game becoming overdue, possibly related to difficulty adapting sudden change in tone and story to the brand.
After Lego backed out, that's when Saffire started to struggle, closed down, and only after did Dave start Sensory Sweep.
It's entirely possible that relatively high-profile Lego's cancellation of lomn was what started the Rushtons' tax evasions and shady practices down the line. (edited)
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Doctor U 17-Apr-18 06:58 AM
I wonder if this was made before the story tone shift https://www.youtube.com/watch?v=T8TRNFf0tOk
Promotional video for the Bohrok.
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:01 AM
Sounds like it
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Doctor U 17-Apr-18 07:04 AM
Parts from the Toa and Bugs can be used to create big bugs
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Ibbie 17-Apr-18 07:06 AM
Will the power brains give the toa special powers?
I'm any case, it seems more like a case of outdated information than anything else.
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:16 AM
Anyone see that new video Jocool posted?
Well 'new' as of yesterday
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Ondrik🅱 (Ondrej) 17-Apr-18 07:21 AM
can you link me to it?
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:22 AM
59 6f 75 27 76 65 20 68 61 64 20 6c 6f 6e 67 20 65 6e 6f 75 67 68 2e
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Ondrik🅱 (Ondrej) 17-Apr-18 07:24 AM
When the description is converted from Hex into ASCII, it reads "you've had long enough"
Convert ASCII to hex and other formats, and vice versa.
This might be related to the deepbrick thing
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Kaytorahk 17-Apr-18 07:27 AM
He's going to break into the storage unit where the computer is
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:28 AM
It translates to "You'vhad long enough."
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Ondrik🅱 (Ondrej) 17-Apr-18 07:49 AM
They might be freeing deepbrick
that would probably be enough of a reward for him to help us
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Kaytorahk 17-Apr-18 07:50 AM
As much as it would be nice to get the game I think he should finish his time
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Ondrik🅱 (Ondrej) 17-Apr-18 07:51 AM
I'm not encouraging, I'm interpreting
Who else could be meant by you?
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Kaytorahk 17-Apr-18 07:52 AM
I'm just saying that about him being free un general
I don't expect anyone to bail him out or anything
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Ondrik🅱 (Ondrej) 17-Apr-18 07:52 AM
What else could it be?
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Kaytorahk 17-Apr-18 07:54 AM
What
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Ondrik🅱 (Ondrej) 17-Apr-18 07:54 AM
The "You've had long enough."
Beta cliffhanger?
Red hering?
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Kaytorahk 17-Apr-18 07:55 AM
The Gamecube version
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Ondrik🅱 (Ondrej) 17-Apr-18 07:55 AM
Didn't Hunt say that wasn't planned?
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Kaytorahk 17-Apr-18 07:55 AM
I don't know
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:07 AM
It might be for his game
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The Cool(er) Chronicle 17-Apr-18 09:28 AM
hey guys thicc bricc has an update to their twitter.
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Ondrik🅱 (Ondrej) 17-Apr-18 09:28 AM
Can you link it to me?
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The Cool(er) Chronicle 17-Apr-18 09:28 AM
i dont know how to link it.
but the title has this message 50 61 74 69 65 6E 63 65 20 62 72 69 6E 67 73 20 67 72 65 61 74 20 72 65 77 61 72 64 at Jocool1231#9865 (edited)
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Syobnaf 17-Apr-18 09:29 AM
it says time brings great reward in hex to ascii (edited)
50 61 74 69 65 6E 63 65 20 62 72 69 6E 67 73 20 67 72 65 61 74 20 72 65 77 61 72 64 @Jocool1231 https://t.co/fyguqQw9IA
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Ondrik🅱 (Ondrej) 17-Apr-18 09:29 AM
Translation: "Patience brings great reward."
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Syobnaf 17-Apr-18 09:30 AM
oops yeah
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:30 AM
Hm?
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Ondrik🅱 (Ondrej) 17-Apr-18 09:30 AM
It's probably the beta
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The Cool(er) Chronicle 17-Apr-18 09:30 AM
looks like they might be serious about this.
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Syobnaf 17-Apr-18 09:30 AM
what are the letters on the screen
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Ondrik🅱 (Ondrej) 17-Apr-18 09:30 AM
because of #LegendNoLonger
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:31 AM
Don't over hype it or we will be disappointed
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Syobnaf 17-Apr-18 09:31 AM
if this is some stupid MoP promotion I'm gonna be angry (edited)
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Ondrik🅱 (Ondrej) 17-Apr-18 09:31 AM
Is this supposed to be an ARG?
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Kaytorahk 17-Apr-18 09:31 AM
We are expecting the beta but its probably city of Legends
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Ondrik🅱 (Ondrej) 17-Apr-18 09:31 AM
It's the beta
look at the older tweet
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The Cool(er) Chronicle 17-Apr-18 09:32 AM
i don't think it is a promotion for masks of power, in their discord they say the next update wouldn't be around till the end of the year. this is too early
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Syobnaf 17-Apr-18 09:33 AM
I doubt it is, but that would frustrate a lot of people
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Ondrik🅱 (Ondrej) 17-Apr-18 09:34 AM
Here are the videos. Feel free to analyze them frame-by-frame
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The Cool(er) Chronicle 17-Apr-18 09:34 AM
nice
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Ondrik🅱 (Ondrej) 17-Apr-18 09:34 AM
This is a wonderful time to be alive
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The Cool(er) Chronicle 17-Apr-18 09:35 AM
sure is.
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Syobnaf 17-Apr-18 09:35 AM
the second video is gali in lomn by that big rock formation
but it looks like she's walking on the water and dodging some colored spheres
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The Cool(er) Chronicle 17-Apr-18 09:36 AM
wonder why they linked it specifically to jocool and not us
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Syobnaf 17-Apr-18 09:37 AM
can she walk on the water in the alpha
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V A H K I T I 17-Apr-18 09:37 AM
Likely in response to Jocool's video
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Syobnaf 17-Apr-18 09:37 AM
^
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Ondrik🅱 (Ondrej) 17-Apr-18 09:41 AM
The "Walking on water" is probably waterhopping (edited)
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Syobnaf 17-Apr-18 09:42 AM
that's a thing she can do in alpha?
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Ondrik🅱 (Ondrej) 17-Apr-18 09:42 AM
But I think the first one is painfully obvious that it's a beta teaser for May 2018.
@Syobnaf Yes
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G-Bond 17-Apr-18 09:43 AM
GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp GWsecretWokeChamp
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Ondrik🅱 (Ondrej) 17-Apr-18 09:43 AM
Because of the glitching
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V A H K I T I 17-Apr-18 09:43 AM
On the one hand, I'm excited, but on the other, I wouldn't get my hopes up too much. I mean yeah, we have the alpha, but all the more reason for people to continue with japes, right?
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Ondrik🅱 (Ondrej) 17-Apr-18 09:44 AM
Anyone would be able to just see the biomechanical bird and etc
@V A H K I T I Valid point
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G-Bond 17-Apr-18 09:44 AM
oh
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Ondrik🅱 (Ondrej) 17-Apr-18 09:44 AM
After analyzing both trailers frame by frame, I can't tell what the second one is, but the first one is a teaser for sure
Can anyone tell what the text in the second vid is supposed to mean?
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Syobnaf 17-Apr-18 09:46 AM
do you see anything in the second one that couldn't occur in the alpha
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Ondrik🅱 (Ondrej) 17-Apr-18 09:46 AM
The dodging of the balls and that's it
Although i haven't explored the entirety of Gali's level
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Syobnaf 17-Apr-18 09:47 AM
yeah me neither
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V A H K I T I 17-Apr-18 09:47 AM
There are balls?
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Syobnaf 17-Apr-18 09:47 AM
in the second one yeah
a blue and a red one
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Ondrik🅱 (Ondrej) 17-Apr-18 09:47 AM
Perhaps the audio can give us some clues
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Kaytorahk 17-Apr-18 09:48 AM
May 2018
Disappointing
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Syobnaf 17-Apr-18 09:49 AM
i wonder why they're waiting till may
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Kaytorahk 17-Apr-18 09:50 AM
To build hype
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Ondrik🅱 (Ondrej) 17-Apr-18 09:50 AM
Remember: Patience brings great reward
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Kaytorahk 17-Apr-18 09:50 AM
Yes
17 years
Very patient
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Ondrik🅱 (Ondrej) 17-Apr-18 09:50 AM
A warrior's greatest weapon....... is patience
Could someone do some noise removal on the audio?
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Ondrik🅱 (Ondrej) 17-Apr-18 10:00 AM
what does that "la be tub id" mean?
When translated from Base64 it says: ",DM@H"
From Rot13 it returns: "YN OR GHO VQ"
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Kaytorahk 17-Apr-18 10:03 AM
Google translate came up with nothing
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Ondrik🅱 (Ondrej) 17-Apr-18 10:03 AM
It's probably latin
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:03 AM
Also why would they want us to wait for something we've waited for 17 years for?
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Ondrik🅱 (Ondrej) 17-Apr-18 10:03 AM
Some of us haven't
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:03 AM
The rabbit hole goes deeper
That's true
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Ondrik🅱 (Ondrej) 17-Apr-18 10:03 AM
I wasn't even alive for 17 yrs
The game is literally older than me
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Kaytorahk 17-Apr-18 10:04 AM
What if they are dropping clues to a Dropbox link or something
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Ondrik🅱 (Ondrej) 17-Apr-18 10:04 AM
I said maybe the audio gives us more clues
brb gonna download audacity
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:09 AM
@Ondrik🅱 (Ondrej) hey you sent a .zip? What is it for what Twitter is it from?
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Ondrik🅱 (Ondrej) 17-Apr-18 10:09 AM
These are the two ThiccBricc vids
I analyzed them frame-by-frame
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:10 AM
Are they still on his Twitter?
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Ondrik🅱 (Ondrej) 17-Apr-18 10:12 AM
yes
twitter appears to be down
brb gonna go eat something
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G-Bond 17-Apr-18 10:18 AM
i think the blue ball was when the rahi dies a infected mask floats up with blue aura then it dissapers (edited)
and it looks like ga-koro
theres green huts
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Ondrik🅱 (Ondrej) 17-Apr-18 10:24 AM
writing the text in the second video backwards returns: "Dibutebal"
@Kaytorahk Probably
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:30 AM
So is the footage used somewhere else or is it new??
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G-Bond 17-Apr-18 10:31 AM
GWjiangPepeThumb
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Ondrik🅱 (Ondrej) 17-Apr-18 10:32 AM
@🐸 Fraug (The Ass-Man) I think it's new
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UTTER_BODGE 17-Apr-18 10:35 AM
what's with that spinning symbol
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:36 AM
La be tub id is an anagram for 'beta build'
👌 4
GWczoneTentacles 3
GWczonYuri 3
GWgsexDerpandan 3
HMM 3
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Ondrik🅱 (Ondrej) 17-Apr-18 10:37 AM
Thanks
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:37 AM
Did we already figure that out
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Ondrik🅱 (Ondrej) 17-Apr-18 10:37 AM
No, you're the first
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:38 AM
Sheeeit dope
DailyDose 3
Now we gotta figure out the symbol and video
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UTTER_BODGE 17-Apr-18 10:40 AM
I think this is most if not all of the pics we have from deep brick
(and also some from the alpha, which were added by users more recently)
the video footage seems to have been recorded with an actual camera pointed at the screen - you can see the artifacts from the interlacing
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:41 AM
We also need to look at all known videos of gameplay from this game as of today's date
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UTTER_BODGE 17-Apr-18 10:41 AM
so it's pretty blurry
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:41 AM
Yea that's true
Didn't deep brick originally record a video off screen? I remember reading that somewhere
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Ondrik🅱 (Ondrej) 17-Apr-18 10:42 AM
Well.... there are the Deepbrick vids, there are the Beaverstreams and the Beaverhouse vids, there are my speedruns... Anything else?
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:43 AM
That's all I've seen, trailers??
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Ondrik🅱 (Ondrej) 17-Apr-18 10:43 AM
yea, these too (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:46 AM
I'm in school. 6th hour I'll be able to put my full attention to it. Not much I can do on my phone. Current known videos: Trailers DeepBrick OG videos Beaverstreams and videos And speedruns
Just to keep it all orderly
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UTTER_BODGE 17-Apr-18 10:49 AM
like, stop and think about it for a sec... it shows gali... there's no point in deep brick's videos where he plays as gali, or anyone other than onua for that matter
and all the other videos are of the alpha build
which literally anyone could record new footage of
not sure what you're planning on deducing here lol
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Ondrik🅱 (Ondrej) 17-Apr-18 10:49 AM
all videos of someone playing something else as gali are from the alpha
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:49 AM
Yea and it's too blurry to pin point, all we can see is gameplay mechanics very vaugely
Im just making sure no stone is left unturned yknow.
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Ondrik🅱 (Ondrej) 17-Apr-18 10:50 AM
there are 4 options: 1. They are playing in the alpha 2. They are doing this as a joke 3. They hacked the savefile in the beta 4. They fixed the Onua bug in the beta
Remember: Hope dies last
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:50 AM
Where was "hope dies last" from?
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Ondrik🅱 (Ondrej) 17-Apr-18 10:51 AM
It's a common saying
not from the vids
sry
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:51 AM
Oh I thought it was from another video. It's okay just covering bases
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Ondrik🅱 (Ondrej) 17-Apr-18 10:51 AM
Twitter is back up for me
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:51 AM
Yea same here I watched the videos
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Ondrik🅱 (Ondrej) 17-Apr-18 10:54 AM
idk
idc
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:54 AM
Can you do a side jump flip in the alpha as gali?
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Ondrik🅱 (Ondrej) 17-Apr-18 10:54 AM
?
more exactness?
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:56 AM
If that photo was recently posted we could use it for our investigation into ThiccBricc. If it's old we won't worry about it
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Syobnaf 17-Apr-18 10:56 AM
At this point I'm pretty sure that it's actually the beta, I don't think jocool would join in if not
But who knows
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Ondrik🅱 (Ondrej) 17-Apr-18 10:57 AM
no self esteem squad versus the world
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:57 AM
Unrelated? How can we tell?
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Ondrik🅱 (Ondrej) 17-Apr-18 11:00 AM
idk
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:02 AM
There's another ThiccBricc on Twitter I found last night that had nothing to do with 'the' ThiccBricc
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Ondrik🅱 (Ondrej) 17-Apr-18 11:03 AM
ThiccBricc is obviously a DeepBrick reference
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:04 AM
Oh most definitely. And lite brick as well
I'm willing to bet that ThiccBricc is a persona for someone in this server. They can lurk on what we're saying and tease us even though ThiccBricc left the server.
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Ondrik🅱 (Ondrej) 17-Apr-18 11:13 AM
Well if that's true they might as well change their profile picture to a big neon sign that says "We have the beta before you you nerds."
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:14 AM
Yea that's what I'm saying. Why tease it??
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Ondrik🅱 (Ondrej) 17-Apr-18 11:15 AM
And why make us wait another month ffs?
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G-Bond 17-Apr-18 11:16 AM
maybe fixing some bugs
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UTTER_BODGE 17-Apr-18 11:16 AM
or they just wanna piss all over the community
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Ondrik🅱 (Ondrej) 17-Apr-18 11:16 AM
Vaild points. (edited)
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UTTER_BODGE 17-Apr-18 11:19 AM
oh hey I just realized how the game does the night vision mask effect
it just skips the vertex colors/replaces them with a solid green color
the game has all the lighting baked into the vertex colors
without them, the environments appear totally unlit/flat
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Ondrik🅱 (Ondrej) 17-Apr-18 11:22 AM
Ok.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:30 AM
Interesting
I hope it's not a joke. It wouldn't be funny
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Ondrik🅱 (Ondrej) 17-Apr-18 11:36 AM
Yeah
I think it's legit. It's better to assume something is true and be proven wrong than to assume something is false and be proven wrong.
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Omega12 17-Apr-18 11:37 AM
Jamester how did you get a copy of the beta
That's a new screenshot?
The huds different
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Ondrik🅱 (Ondrej) 17-Apr-18 11:37 AM
its a bs01 screenie
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Omega12 17-Apr-18 11:38 AM
Ooooh
How did they get the beta
Is bzpower holding out on us
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Ondrik🅱 (Ondrej) 17-Apr-18 11:38 AM
it's a deepbrick screenshot, isn't it?
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Omega12 17-Apr-18 11:38 AM
Oh...
What if I told you guys I had a copy of the beta
Would you belive me?
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Ondrik🅱 (Ondrej) 17-Apr-18 11:42 AM
No, you already said people rushed Dave's house and found a beta tape
I'd be torn
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Omega12 17-Apr-18 11:42 AM
Damn, wanted to take you all for a ruse cruz
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:58 AM
We're already on the ruse cruise boi
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Ondrik🅱 (Ondrej) 17-Apr-18 12:25 PM
who knows what Thicc Bricc has
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🐸 Fraug (The Ass-Man) 17-Apr-18 12:30 PM
No one really 'knows' what he has. Just assumptions
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Ondrik🅱 (Ondrej) 17-Apr-18 12:40 PM
yeah
looks pretty convincing though
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The Shadow Emperor 17-Apr-18 12:43 PM
I'm not yet sold. what they've shown so far could be still be fabricated
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Ondrik🅱 (Ondrej) 17-Apr-18 12:43 PM
the next video might be quite good
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🐸 Fraug (The Ass-Man) 17-Apr-18 12:48 PM
I want: a) a confirmation they're serious and reputable b) a confirmation of their possession of another build (edited)
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V A H K I T I 17-Apr-18 12:48 PM
I want pictures of Spiderman! Pac
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ShadowDraikana 17-Apr-18 12:49 PM
Hold it what did I miss?
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Ondrik🅱 (Ondrej) 17-Apr-18 12:58 PM
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:04 PM
@V A H K I T I I agree dawg
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The Shadow Emperor 17-Apr-18 01:04 PM
I WANT " 1 2 3 " 1. MY DICK SUCKED 2. MY POSTS LIKED 3. MY ASS KICKED
Retweets
9362
Likes
31727
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:04 PM
Double agree
ThiccBricc also tagged Jocool in their latest post. Perhaps suggesting that Jocool needs more patience?
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Ondrik🅱 (Ondrej) 17-Apr-18 01:09 PM
this is getting complicated
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:10 PM
Maybe what we're seeing is a dialog. With Jo telling Thicc 'hes had long enough time'. With Thicc replying with 'patience brings great reward'
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Ondrik🅱 (Ondrej) 17-Apr-18 01:11 PM
yeah
of course
thicc: may 2018 jo: you've had enough time (implying they worked on this for a long time) thicc: patience brings great reward
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:15 PM
Has anyone talked to Jo for the past couple days?
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Ondrik🅱 (Ondrej) 17-Apr-18 01:17 PM
idk
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:17 PM
I'm gonna dig through Jo's video here in a minute
Might be something I missed. I'm making a doc
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Ondrik🅱 (Ondrej) 17-Apr-18 01:17 PM
ok
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:21 PM
I feel like the map shots are something
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Omega12 17-Apr-18 01:37 PM
Let me tell you
I know exactly what thiccbricc has
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Ondrik🅱 (Ondrej) 17-Apr-18 01:37 PM
yawn
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:37 PM
No let me tell you I have the F I N A L B U I L D
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Omega12 17-Apr-18 01:38 PM
But I have the final build
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Ondrik🅱 (Ondrej) 17-Apr-18 01:38 PM
link me to the download page
boom
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Omega12 17-Apr-18 01:38 PM
I'm sworn to secrecy
Can't do it
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Ondrik🅱 (Ondrej) 17-Apr-18 01:38 PM
why did you say this here?????
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:38 PM
Lego will casurate me can't 😬😬😬
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Omega12 17-Apr-18 01:38 PM
Because I'm thicc
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Ondrik🅱 (Ondrej) 17-Apr-18 01:38 PM
LAF data
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:38 PM
OHh noOo
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UTTER_BODGE 17-Apr-18 01:39 PM
it's true, if anyone reveals it there are dire, dire consequences
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:39 PM
But I am thicc?
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UTTER_BODGE 17-Apr-18 01:39 PM
d e a t h
thiccbricc is risking his life to bring this to us
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:39 PM
B a d s u c c f o r l i f e
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Omega12 17-Apr-18 01:40 PM
Someone's knocking on my door
Oh shit it's the Lego police
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ShadowDraikana 17-Apr-18 01:40 PM
It's LEGO's hit squad
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:40 PM
FUCK
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Omega12 17-Apr-18 01:40 PM
Liam check your email for the beta download
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ShadowDraikana 17-Apr-18 01:40 PM
RIP my friend
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V A H K I T I 17-Apr-18 01:40 PM
Aight. Thanks m8. Pac
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Ondrik🅱 (Ondrej) 17-Apr-18 01:41 PM
RIP
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V A H K I T I 17-Apr-18 01:41 PM
Your sacrifice will not be in vain
xP
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Omega12 17-Apr-18 01:41 PM
Not you
Beta 64 liam
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ShadowDraikana 17-Apr-18 01:41 PM
LOL
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Omega12 17-Apr-18 01:41 PM
He's the only one i can trust (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:41 PM
Now we're gonna get a new Twitter called 'NotLiam' who's gonna tease us for a month oOoOooo
Who is it 🤔🤔🤔
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Omega12 17-Apr-18 01:41 PM
Oh
That wasn't the Lego hit squad
It was my dad, John lego
Easy mistake to make
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Ondrik🅱 (Ondrej) 17-Apr-18 01:44 PM
sigh
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Omega12 17-Apr-18 01:48 PM
I swear I'm not lieing
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Ondrik🅱 (Ondrej) 17-Apr-18 01:49 PM
Then run it and send a screenshot
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Omega12 17-Apr-18 01:49 PM
I'm not at home atm
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:49 PM
Yea bitch
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Ondrik🅱 (Ondrej) 17-Apr-18 01:49 PM
How did you get the image?
@🐸 Fraug (The Ass-Man) why are you calling me a bitch, BITCH?
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Omega12 17-Apr-18 01:50 PM
That's my pc ondrik
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Ondrik🅱 (Ondrej) 17-Apr-18 01:51 PM
but if you're not at home?
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Omega12 17-Apr-18 01:51 PM
I had it saved on my phone
From when. I posted it yesterday
It's totally not a shortcut to the alpha that's renamed
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Ondrik🅱 (Ondrej) 17-Apr-18 01:54 PM
You forgot to type "/s"
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The Shadow Emperor 17-Apr-18 01:56 PM
that takes all the fun out of it
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Ondrik🅱 (Ondrej) 17-Apr-18 01:56 PM
but this takes all the credibility out of him
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V A H K I T I 17-Apr-18 01:56 PM
He had credibility? kappa
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Omega12 17-Apr-18 01:57 PM
😏
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ShadowDraikana 17-Apr-18 01:57 PM
shakes head
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🐸 Fraug (The Ass-Man) 17-Apr-18 01:58 PM
Sorry @Ondrik🅱 (Ondrej) I was referring to Omega as the bitch
My b
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Ondrik🅱 (Ondrej) 17-Apr-18 01:58 PM
ah, sorry
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🐸 Fraug (The Ass-Man) 17-Apr-18 02:00 PM
I web archived thiccs twittr
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Ondrik🅱 (Ondrej) 17-Apr-18 02:00 PM
nice
next tweet might be there in 9 hrs
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The Shadow Emperor 17-Apr-18 02:11 PM
why 9 hours
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joint-Dogg666 17-Apr-18 02:21 PM
Hi, I definitely have the beta. Check out this evidence:
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Ondrik🅱 (Ondrej) 17-Apr-18 02:25 PM
14h interval?
that in itself could be a message
I'm marking my calendar on the 14th of May
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Deleted User 17-Apr-18 02:29 PM
@V A H K I T I might i suggest an alternative to the current daily dose?
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🐸 Fraug (The Ass-Man) 17-Apr-18 02:31 PM
Maybe?? @Ondrik🅱 (Ondrej) could be a possibility
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Ondrik🅱 (Ondrej) 17-Apr-18 02:31 PM
why was i summoned
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The Shadow Emperor 17-Apr-18 02:31 PM
the daily dose isn't daily anymore
I'm having withdrawal symptoms
help me
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Deleted User 17-Apr-18 02:33 PM
@The Shadow Emperor on it fam
👏 2
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The Shadow Emperor 17-Apr-18 02:34 PM
ahhhh that's the stuff
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V A H K I T I 17-Apr-18 02:38 PM
DailyDose2
👌 1
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Deleted User 17-Apr-18 02:44 PM
call it :ExtraStrength:
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V A H K I T I 17-Apr-18 02:44 PM
Done
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Deleted User 17-Apr-18 02:44 PM
ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength
ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength
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The Shadow Emperor 17-Apr-18 02:51 PM
how is it extra strength when it lacks the crucial Tohunga ingredient
dose 1
DailyDose 1
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Ondrik🅱 (Ondrej) 17-Apr-18 03:19 PM
I think I found something
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ShadowDraikana 17-Apr-18 03:20 PM
What?
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Ondrik🅱 (Ondrej) 17-Apr-18 03:20 PM
This
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ShadowDraikana 17-Apr-18 03:21 PM
where did you find this?
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Ondrik🅱 (Ondrej) 17-Apr-18 03:21 PM
The latest Tweets from ThiccBricc (@ThiccBricc): "50 61 74 69 65 6E 63 65 20 62 72 69 6E 67 73 20 67 72 65 61 74 20 72 65 77 61 72 64 @Jocool1231 https://t.co/fyguqQw9IA"
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ShadowDraikana 17-Apr-18 03:22 PM
who even is this guy anyway
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Ondrik🅱 (Ondrej) 17-Apr-18 03:22 PM
This appears to tie in with Jo's video
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The Shadow Emperor 17-Apr-18 03:22 PM
a deepbrick wannabe
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Ondrik🅱 (Ondrej) 17-Apr-18 03:22 PM
Someone had a theory that it goes like a conversation between Jo and Thicc
I think so
It makes sense: 'Thicc: May 2018 Jo: You've had enough time (implying they worked on it for a long time) Thicc: Patience brings great reward'
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The Shadow Emperor 17-Apr-18 03:26 PM
you've had a long time to make a bunch of troll trailers to fool the beaverhouse bois into thinking a beta release is imminent
please prove me wrong, thiccbricc
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Ondrik🅱 (Ondrej) 17-Apr-18 03:26 PM
How do you explain the Gali clip then?
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The Shadow Emperor 17-Apr-18 03:27 PM
how hard could it be to add blue orbs
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Ondrik🅱 (Ondrej) 17-Apr-18 03:27 PM
And the indicator?
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The Shadow Emperor 17-Apr-18 03:27 PM
isn't that already in the game?
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Ondrik🅱 (Ondrej) 17-Apr-18 03:27 PM
It's not spinning
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:27 PM
I was the one whom theorized the dialog
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Ondrik🅱 (Ondrej) 17-Apr-18 03:27 PM
the one in the video is spinning
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:27 PM
Are you referring to the logo??
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The Shadow Emperor 17-Apr-18 03:28 PM
is that what it does in the beta? (I'd look this up myself but I'm at work rn)
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Ondrik🅱 (Ondrej) 17-Apr-18 03:28 PM
no, look at the picture
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:28 PM
Okay I'm checking
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Ondrik🅱 (Ondrej) 17-Apr-18 03:28 PM
The first playable scene from the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM game.
yes it spins
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:29 PM
Where using the orb in the bottom right corner as indication it is the beta correct?
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Ondrik🅱 (Ondrej) 17-Apr-18 03:29 PM
???
well that wouldn't happen in the alpha
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:30 PM
Okay I'm gonna re watch and keep my eyes open
I definitely see it. Doesn't look like it is something done for video editing.
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Ondrik🅱 (Ondrej) 17-Apr-18 03:32 PM
I don't think there are that many doubts now
the third one will probably be convincing af
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:32 PM
So can someone confirm that the orbs in different levels are different colors than green (shown by the deep brick videos)
That is if there is a 3rd tweet today
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Ondrik🅱 (Ondrej) 17-Apr-18 03:33 PM
In the menu video when the front end opens there is like 1 frame of Onua having the red energy ball thingies
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:33 PM
Link?
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Ondrik🅱 (Ondrej) 17-Apr-18 03:34 PM
From the unreleased PC CD-ROM videogame "BIONICLE: Legend of Mata Nui", this is camcorder video of a computer monitor running the game and demonstrating the ...
there
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:39 PM
I can try to take a screenshot on my phone. If not I'll move to my computer soon
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Omega12 17-Apr-18 03:40 PM
I'm jo
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Ondrik🅱 (Ondrej) 17-Apr-18 03:40 PM
Here
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UTTER_BODGE 17-Apr-18 03:41 PM
hm I wonder if you could glitch the game into being able to walk around the menu
that'd be fun
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Ondrik🅱 (Ondrej) 17-Apr-18 03:41 PM
debug camera?
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:44 PM
Compare with the gali video
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Omega12 17-Apr-18 03:51 PM
Yeah man I've walked around the front-end on the beta
Not much to do
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:52 PM
Chill dawg 😂
You don't have the beta my dude
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Omega12 17-Apr-18 03:55 PM
My dude
What I gotta do to prove to you that I got it
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Ondrik🅱 (Ondrej) 17-Apr-18 03:55 PM
start the .exe
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Omega12 17-Apr-18 03:56 PM
I can do that after work
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Ondrik🅱 (Ondrej) 17-Apr-18 03:56 PM
its almost 10 PM (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:57 PM
Send a photo of the directory and version number
Different time zones
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Ondrik🅱 (Ondrej) 17-Apr-18 03:58 PM
i know
lol
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Omega12 17-Apr-18 03:58 PM
It's 3pm central
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🐸 Fraug (The Ass-Man) 17-Apr-18 03:58 PM
How did you get your hands on the demo
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Omega12 17-Apr-18 03:59 PM
Some dude I know
He asked to remain anonymous
Let's just say he asked someone really nicely, and they gave it to him
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:00 PM
That's fair. Still questionable. If you have it then why haven't you released it?
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Omega12 17-Apr-18 04:00 PM
He traded a copy of the alpha for a copy of the beta
Because I've been told not to
We're trying to get the rights so that we can start a go fund me
Gotta make some dosh off of something this good
Wet my beak a little
So I'm at gamestop
I buy a copy of wow
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:03 PM
We will see..
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Omega12 17-Apr-18 04:03 PM
Inside is a blank disk with a torn label
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:03 PM
I'm not convinced
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Omega12 17-Apr-18 04:03 PM
And Mario says to me
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Ondrik🅱 (Ondrej) 17-Apr-18 04:03 PM
me neither
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Omega12 17-Apr-18 04:03 PM
Give the boy back his Gameboy advance sp blue edition
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:05 PM
Yea?
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V A H K I T I 17-Apr-18 04:05 PM
Omega, stop japing peeps. :P
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Omega12 17-Apr-18 04:07 PM
Fine
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V A H K I T I 17-Apr-18 04:08 PM
ExtraStrength ExtraStrength ExtraStrength ExtraStrength
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Omega12 17-Apr-18 04:09 PM
kine
But vahkiti
How do you explain this? (edited)
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ShadowDraikana 17-Apr-18 04:12 PM
I won't point out the obvious while I laugh myself silly
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Omega12 17-Apr-18 04:14 PM
I had to put it on a DVD though
The original CD was scratched real bad
Lucky I got the data off
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:16 PM
When did you transfer the data
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Omega12 17-Apr-18 04:17 PM
Like saturday
I put the month and year on there to preserve the essence of the original disk
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MisterJulius 17-Apr-18 04:19 PM
what did ya' use to get the data off?
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Omega12 17-Apr-18 04:19 PM
Windows
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:22 PM
HmMmmmMmmm
Just copy and burn the files?
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UTTER_BODGE 17-Apr-18 04:25 PM
have any of y'all noticed it says april
besides shadowknight
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Ondrik🅱 (Ondrej) 17-Apr-18 04:25 PM
what says april
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ShadowDraikana 17-Apr-18 04:25 PM
Well I thought it was obvious, lol
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Ondrik🅱 (Ondrej) 17-Apr-18 04:25 PM
?
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UTTER_BODGE 17-Apr-18 04:26 PM
jfc
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Ondrik🅱 (Ondrej) 17-Apr-18 04:26 PM
?
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UTTER_BODGE 17-Apr-18 04:26 PM
the thing we're discussing
look at the picture lol
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Ondrik🅱 (Ondrej) 17-Apr-18 04:27 PM
ahahhahahahah
i am stupid
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:31 PM
Oh boy
What is this man hiding
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Omega12 17-Apr-18 04:33 PM
Alright I'm gonna quit bsing
It's been fun but you guys carry on
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:34 PM
Thanks bud
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:42 PM
Back to the real conversation at hand, the spinning orb and confirming ThiccBriccs copy
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Ondrik🅱 (Ondrej) 17-Apr-18 04:42 PM
Like i said, I think ThiccBricc is legit
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:43 PM
I need more evidence. I'm not easily coaxed
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Ondrik🅱 (Ondrej) 17-Apr-18 04:43 PM
But I will not forget this: Fraug L. Coolman - Today at 5:04 PM Oh most definitely. And lite brick as well I'm willing to bet that ThiccBricc is a persona for someone in this server. They can lurk on what we're saying and tease us even though ThiccBricc left the server. OndrikB - Today at 5:13 PM Well if that's true they might as well change their profile picture to a big neon sign that says "We have the beta before you you nerds."
so hillarious
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:44 PM
Quite. I wouldn't be surprised if ThiccBricc was someone in the server
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Ondrik🅱 (Ondrej) 17-Apr-18 04:44 PM
Like I said
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V A H K I T I 17-Apr-18 04:44 PM
What if I was ThiccBricc. Pac
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😺 ChibiErica97 17-Apr-18 04:45 PM
That would be weird
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Ondrik🅱 (Ondrej) 17-Apr-18 04:45 PM
We don't need even more japes than we already have. I've already had more than my DailyDose of japes
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UTTER_BODGE 17-Apr-18 04:45 PM
What if I was ThiccBr- aw ok
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:46 PM
Maybe I AM
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Ondrik🅱 (Ondrej) 17-Apr-18 04:46 PM
MAYBE I AM
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😺 ChibiErica97 17-Apr-18 04:46 PM
It could even be me
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:46 PM
Trust no one
Accept me
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Omega12 17-Apr-18 04:48 PM
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Ondrik🅱 (Ondrej) 17-Apr-18 04:48 PM
wow
looked what you've caused
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😺 ChibiErica97 17-Apr-18 04:49 PM
looks over shoulder in a worried manner
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ShadowDraikana 17-Apr-18 04:50 PM
Even if ThiccBrick admitted who he was on this server, nobody would believe him, lol
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Ondrik🅱 (Ondrej) 17-Apr-18 04:50 PM
after all the japes
yea
OMG
it's so late
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ShadowDraikana 17-Apr-18 04:50 PM
or even if he is on the server
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Ondrik🅱 (Ondrej) 17-Apr-18 04:50 PM
I'm gonna go to sleep now
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ShadowDraikana 17-Apr-18 04:50 PM
this is just so confusing, lol
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Ondrik🅱 (Ondrej) 17-Apr-18 04:52 PM
I hope Liam will include this in the unseen64 vid
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🐸 Fraug (The Ass-Man) 17-Apr-18 04:53 PM
I agree @ShadowDraikana
There's a lot I gotta do
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Deleted User 17-Apr-18 05:01 PM
@V A H K I T I
@The Shadow Emperor
got your crucial ingredient right here
❤ 1
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V A H K I T I 17-Apr-18 05:05 PM
Ah cool ya got the textures working
Mind sending me that version for the model archive?
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🐸 Fraug (The Ass-Man) 17-Apr-18 05:08 PM
Whatcha need that for @V A H K I T I
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Deleted User 17-Apr-18 05:09 PM
@V A H K I T I the leg texture's a custom job; just used the villager legs and match the colors up with the tohunga textures
they perfectly match up with the uvs
all the other tohunga textures are in the textures folder for level 6
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V A H K I T I 17-Apr-18 05:14 PM
Nice
Still want that. :P
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Deleted User 17-Apr-18 05:18 PM
sigh fine, fine, make me put in effort, why don't ya?
wait, shit wrong leg textures
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🐸 Fraug (The Ass-Man) 17-Apr-18 05:20 PM
Oof
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Deleted User 17-Apr-18 05:21 PM
@V A H K I T I
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V A H K I T I 17-Apr-18 05:26 PM
Thank
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Deleted User 17-Apr-18 05:27 PM
the feet can be separated into three parts, by the looks of it
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😺 QSKSw (Josie) 17-Apr-18 05:36 PM
Clip from The New Batman Animated Series' episode 17, "Old Wounds" Alfred is perfect.
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🐸 Fraug (The Ass-Man) 17-Apr-18 05:51 PM
@ThiccBricc
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goji 17-Apr-18 05:56 PM
?
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🐸 Fraug (The Ass-Man) 17-Apr-18 06:32 PM
I was wondering if anyone else caught the bird transform on the first glitch in ThiccBricc's first video?
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The Shadow Emperor 17-Apr-18 06:42 PM
you mean the obvious transformation or is there something else?
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🐸 Fraug (The Ass-Man) 17-Apr-18 06:43 PM
the obvious one haha. can anyone identify what it is that it changes to?
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goji 17-Apr-18 06:44 PM
it goes from a bird made of bonkle pieces to a bird that looks real
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🐸 Fraug (The Ass-Man) 17-Apr-18 06:45 PM
is that bird from any part of the lore? or just a bionicle bird? I know in Bionicle heroes they had animals made from technic pieces
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goji 17-Apr-18 06:45 PM
i forgot what the actual name was
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(Team Kanohi) ASCII 17-Apr-18 06:45 PM
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The Shadow Emperor 17-Apr-18 06:45 PM
the only small Bonkle birds I know of are the Moa and Taku and it isn't either of them
aha it's one of the unnamed Rahi in Tales of the Tohunga
these things are really annoying
look at the head
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🐸 Fraug (The Ass-Man) 17-Apr-18 06:57 PM
excellent work!
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goji 17-Apr-18 06:57 PM
so what was used to translate/decrypt the cipher in Jocool's video description?
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🐸 Fraug (The Ass-Man) 17-Apr-18 06:57 PM
so its canonical interesting
Jocools video description is hex
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:14 PM
interesting to note that at 0:13 the image after the glitch is different from the original trailer from 2001. The color tone is different and the image is more zoomed out. Ill post comparisons hold on
you also see that every time it glitches the video drops in quality
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The Shadow Emperor 17-Apr-18 07:19 PM
but is it different to the deepbrick footage?
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:19 PM
let me look
sadly i am not familiar with the deep brick footage
where can i find it
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The Shadow Emperor 17-Apr-18 07:20 PM
This is the opening cinematic from the unreleased video game "BIONICLE: Legend of Mata Nui". This video is provided for nonprofit research (history of BIONIC...
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:21 PM
ahhh thats what i was looking for
i was trying to see if the footage was created by Thicc or something new we hadnt seen, thank you. at which point in development do you think this footage was created?
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The Shadow Emperor 17-Apr-18 07:22 PM
the beta footage here is from later in development. it's possibly the last build of the game that Saffire had before the October 10th cancellation (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:23 PM
im assuming october 10th 2002 was the death date? or 2001?
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The Shadow Emperor 17-Apr-18 07:23 PM
2001
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The Cool(er) Chronicle 17-Apr-18 07:23 PM
2001
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:23 PM
got it
where can i find a detailed history of development. i only have a synopsis
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The Cool(er) Chronicle 17-Apr-18 07:25 PM
the history of it is scattered, though earlier up in lomn general theres some insight by saffires ceo, but you probably knew that already.
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The Shadow Emperor 17-Apr-18 07:25 PM
the pastebin links above would be a good start
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UTTER_BODGE 17-Apr-18 07:25 PM
unseen64 liam is working on a video that'll explain it all
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:26 PM
okay ill compile something myself just to get an idea.
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The Shadow Emperor 17-Apr-18 07:27 PM
there's stuff in bzp forum threads too
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:27 PM
@UTTER_BODGE Did you post this: https://www.youtube.com/watch?v=bN9dxY72WgM&t=3s
Trailer for the unreleased video game BIONICLE: The Legend of Mata Nui.
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UTTER_BODGE 17-Apr-18 07:27 PM
yeah that's my old video
it's from a 2001 demo disc
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The Shadow Emperor 17-Apr-18 07:27 PM
the Nestle one, right?
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UTTER_BODGE 17-Apr-18 07:27 PM
nah
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:27 PM
ill take a look see, i can only find stuff from BZP thats more recent
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UTTER_BODGE 17-Apr-18 07:27 PM
the full disc is on the bionicle media project if you're curious
along with several other similar ones
it was a general lego software demo disc, not bionicle-specific
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The Shadow Emperor 17-Apr-18 07:28 PM
I tried the bmp discs, couldn't get them to work
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:28 PM
i thought it might have been. its in pretty good quality
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UTTER_BODGE 17-Apr-18 07:29 PM
I could dig out the disc if you want a pic
actually there's probably some already online
it's either this one
or this one
I wanna say it's the first
but maybe they both have the LoMN stuff on them, I don't remember
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The Shadow Emperor 17-Apr-18 07:30 PM
the "glitched" footage from thiccbricc looks to be noticeably lower quality than the other one. almost as if thiccbricc just took it from deepbrick's footage on youtube
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:31 PM
Thats exactly my thinking
didnt even get the aspect ratio right a little after 0:13
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The Cool(er) Chronicle 17-Apr-18 07:31 PM
speaking of thicc bricc do you guys think they're gonna update their twitter tomorrow?
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The Shadow Emperor 17-Apr-18 07:32 PM
yeah with more fake trailers to hype us up for nothing
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:32 PM
you can tell theyre two seperate clips. if he had a beta do you think he wouldve gotten better rips of the FMV?
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The Shadow Emperor 17-Apr-18 07:32 PM
he surely would
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:33 PM
Jocool said the video he posted had nothing to do with either his or LoMN games
I think Thicc was using Jocool for publicity?
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The Cool(er) Chronicle 17-Apr-18 07:34 PM
so does anyone know a day in may that's for japes?
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:34 PM
not that I am aware of, ill check into it
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The Cool(er) Chronicle 17-Apr-18 07:34 PM
cause i could see them pulling the ol switcheroo had they posted the videos in march (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:34 PM
yea that would make sense
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(Team Kanohi) Jocool1231 17-Apr-18 07:34 PM
He probably thought I was talking to him.
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:35 PM
and or he took advantage of your cryptic message to make his own
make them seem correlated
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The Cool(er) Chronicle 17-Apr-18 07:37 PM
now that i think about it they sorta just showed up when updates for the alpha were beginning to stagger, and hope for the beta seemed as null as usual, and right after the news about saffires ceo potentially being deepbrick.
So if you ask me I think they've been on the discord as someone else watching out for any pieces of updates
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:39 PM
thats been my assumption
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The Cool(er) Chronicle 17-Apr-18 07:39 PM
they may even be reading this as we write
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V A H K I T I 17-Apr-18 07:40 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:41 PM
i am not surprised. why would someone spark controversy and not stay and watch the flames?
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The Shadow Emperor 17-Apr-18 07:41 PM
what if he's deliberately using only preexisting footage or stuff recorded from our alpha version, knowing that some of us will be eagle eyed enough to spot the lack of new material. then once we're all good and convinced he's BSing us, the actual beta drops and the naysayers look stupid
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V A H K I T I 17-Apr-18 07:42 PM
Shuma
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:42 PM
hey id rather look stupid with a beta in my hands than smart and have nothing
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The Cool(er) Chronicle 17-Apr-18 07:42 PM
ok so if they're is reading the updates, i want to ask them something
So if you're reading this why did you choose thiccbricc instead of redbrick (edited)
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The Shadow Emperor 17-Apr-18 07:42 PM
shallowbrick (edited)
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V A H K I T I 17-Apr-18 07:43 PM
Because he thicc obviously.
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The Cool(er) Chronicle 17-Apr-18 07:45 PM
you, thicc bricc, should answer that in the next update, because deepbrick and redquark makes redbrick, its a crime to not have that name. (edited)
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V A H K I T I 17-Apr-18 07:45 PM
Me?
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The Cool(er) Chronicle 17-Apr-18 07:45 PM
no thicc bricc, sorry i shoulda been more specific
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V A H K I T I 17-Apr-18 07:46 PM
Oh. I was gonna say even if I did admit to it, you guys wouldn't fuckin believe me. xD
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:46 PM
my message to thicc is hes got one more twitter post to prove hes worth keeping an eye on. something really tangible. something only someone with an actual copy of the beta can prove. not blurry video, not spooky hex. if you wanna be edgy, fine, just give us something we know we can rely on
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V A H K I T I 17-Apr-18 07:47 PM
Seems fair
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The Cool(er) Chronicle 17-Apr-18 07:47 PM
they should show the infamous onua cave and bypass the deathpit
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V A H K I T I 17-Apr-18 07:48 PM
Pff. You really think that bug could be fixed so easily?
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:48 PM
debug menu?
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V A H K I T I 17-Apr-18 07:48 PM
THat's been speculated about since before we even SAW the game
I mean yeah, but that doesn't really bypass it.
Well
I mean yeah it does but not in the context Chronicle is implying
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:49 PM
because if its gonna be more cryptic bs that has no proof of being different in the slightest whats the point?
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UTTER_BODGE 17-Apr-18 07:50 PM
ehhh I dunno if it'd be /that/ hard to fix
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V A H K I T I 17-Apr-18 07:51 PM
Saffire couldn't even do it m8
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:51 PM
did they have the time to is the question? (edited)
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The Shadow Emperor 17-Apr-18 07:51 PM
as far as we know the glitch was in the E3 demo all the way through to cancellation
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The Cool(er) Chronicle 17-Apr-18 07:52 PM
wait i remember vahkiti mentioning in the earliest streams that they could use the alpha builds code to supplement in the beta to make the deathpit passable, and considering the alpha is out, do you think they got the alphas code and backported it to the beta?
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:52 PM
so essentially from June 2001-October 2001
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The Shadow Emperor 17-Apr-18 07:52 PM
or was it E3? it might've been something different, I'll check
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:52 PM
send sources pleeeaaseee
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The Shadow Emperor 17-Apr-18 07:53 PM
if I can find that stupid article
I can never find these stupid articles
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The Cool(er) Chronicle 17-Apr-18 07:55 PM
wait which sauce? the stream or the article? @🐸 Fraug (The Ass-Man) (edited)
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UTTER_BODGE 17-Apr-18 07:55 PM
as far as we know the glitch was in the E3 demo all the way through to cancellation I've never heard of such a thing
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G-Bond 17-Apr-18 07:55 PM
sauce
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The Shadow Emperor 17-Apr-18 07:55 PM
wheeeeeeere is it
this is just like that damn bzp thread that never showed up when I needed it
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🐸 Fraug (The Ass-Man) 17-Apr-18 07:56 PM
ill take a look too
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The Shadow Emperor 17-Apr-18 07:56 PM
PC video games (none) Lego's Bionicle (none) (none) Adventure Toa Masks Element Game Boy Advance, Explore review screen shot picture game
this mentions an impossible jump
I guess it could've been a different impossible jump, tho
our alpha is from July 01, right?
E3 was in June 01
so the glitch was present in June, removed in July, and then came back for the DB beta?
must be a different glitch, or they screwed something up after our alpha that brought the glitch back
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:01 PM
maybe the build DB has is the e3 build?
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The Shadow Emperor 17-Apr-18 08:01 PM
but his was a beta. a later stage in development
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The Cool(er) Chronicle 17-Apr-18 08:02 PM
too complex has a main menu, saves, and even the credits. his was definitely the beta
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Deleted User 17-Apr-18 08:02 PM
@🐸 Fraug (The Ass-Man) the e3 build would've been closer to the alpha we have now
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UTTER_BODGE 17-Apr-18 08:02 PM
I'd wager it's a different impossible jump
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The Cool(er) Chronicle 17-Apr-18 08:03 PM
wonder if it is.
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Deleted User 17-Apr-18 08:03 PM
our build doesn't even have a finished title screen
which his had
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The Shadow Emperor 17-Apr-18 08:03 PM
if only people had cameras back then
and cared about bonkle games
there's almost no documentation of this
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The Cool(er) Chronicle 17-Apr-18 08:04 PM
in the alpha are there any seemingly impossible jumps besides onuas?
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The Shadow Emperor 17-Apr-18 08:06 PM
The Lego franchise has never really impressed me, mainly because it is difficult to reflect the joy of playing with Legos in a videogame. There are elements of brilliance, but no title has really gotten what's so cool about Legos: creating, adapt...
okay I guess E3 2001 was in May
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The Cool(er) Chronicle 17-Apr-18 08:06 PM
wait, may?
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The Shadow Emperor 17-Apr-18 08:06 PM
I swear another article went into more depth than this
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The Cool(er) Chronicle 17-Apr-18 08:07 PM
do you think thiccbricc chose may because of the e3? (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:08 PM
interesting inquiry?
but probably coincidence
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Kaytorahk 17-Apr-18 08:16 PM
I'm in school currently
Any news
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The Shadow Emperor 17-Apr-18 08:19 PM
this looks more like the beta Onua http://www.gamevortex.com/e3_2k1/bionicle3.jpg
rounded socket pieces
nah it can't be though
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:20 PM
@Kaytorahk weve kinda dissected ThiccBricc and think its a hoax
maybe the sockets have something to do with the LOD? @The Shadow Emperor
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Deleted User 17-Apr-18 08:20 PM
sounds like a shitty larp tbh
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:21 PM
@Deleted User what does?
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Deleted User 17-Apr-18 08:21 PM
thiccbricc but that's just, like, my opinion, man (edited)
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The Shadow Emperor 17-Apr-18 08:26 PM
oh it's just this image. from an early press release most likely http://bionicle.wikia.com/wiki/File:Mata_Onua_inside_cave_LBLMN.JPG
Image - Mata Onua inside cave LBLMN.JPG | The BIONICLE Wiki | FANDOM powered by Wikia
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:27 PM
@Deleted User i think hes a hoax. hes got 1 more chance
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CyclonatorZ 17-Apr-18 08:35 PM
I never for once believed it was anything other than a hoax. I mean, the name itself is clearly a massive troll.
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The Cool(er) Chronicle 17-Apr-18 08:35 PM
we just gotta keep an open mind, while it's good to question, it's important not to deny it entirely.
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:37 PM
i also found that the logo at the end of his videos are the first one that show up on a google search
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The Shadow Emperor 17-Apr-18 08:44 PM
that's the same one used by the Beaverhouse so I wouldn't count it against them
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🐸 Fraug (The Ass-Man) 17-Apr-18 08:45 PM
yea, just interesting that not much effort was found to find something a little more creative? i could be wrong in my reasoning but still interesting to think
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:11 PM
was Beaver house the creator of #LegendNoMore?
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Hexadecimal Mantis 17-Apr-18 09:13 PM
#LegendNoLonger? no
They adopted it
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:13 PM
where is its origins?
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Hexadecimal Mantis 17-Apr-18 09:14 PM
Not entirely sure. You could always check the hashtag to see it's origin (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:14 PM
you got it my man, im making a doc
it was made by Patrick J Hesser
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Kaytorahk 17-Apr-18 09:23 PM
They do seem to have the beta opening thing with the updated bird
Haven't we only had screenshots of that
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:23 PM
no theres a video
This is the opening cinematic from the unreleased video game "BIONICLE: Legend of Mata Nui". This video is provided for nonprofit research (history of BIONIC...
this has the updated Rahi
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Kaytorahk 17-Apr-18 09:24 PM
Ah
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:24 PM
i think they used this exact video
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Kaytorahk 17-Apr-18 09:25 PM
Sad
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:27 PM
@UTTER_BODGE are these the rips from that demo disk you have? https://assemblergames.com/threads/various-lego-demos-and-promotional-discs.53021/
I've got a handful of Lego disks from the early 2000s that I didn't see dumped anywhere else on the forums, so I thought I'd share. I've heard that...
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UTTER_BODGE 17-Apr-18 09:29 PM
sounds like they could be of the same disc
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:29 PM
i think i found a playlist
look familiar?
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UTTER_BODGE 17-Apr-18 09:30 PM
yeah that was all on the disc
I submitted it to the BMP back in like... 2010-11-ish
there it is
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:31 PM
woah the bionicle video in that playlist has a 4k option. i know its not natively 4k and it compresses weird but its nice to have semi-lossless media for it
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UTTER_BODGE 17-Apr-18 09:31 PM
then later submitted two more which I'd gotten from a friend http://biomediaproject.com/bmp/files/LEGO/cds/temp/democds/
and there's various others floating around the internet
been meaning to get them all in one spot for a while now
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🐸 Fraug (The Ass-Man) 17-Apr-18 09:32 PM
yea even in my search i dug up a couple everywhere lmao
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The Shadow Emperor 17-Apr-18 10:33 PM
there you go he's on our discord
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:33 PM
lemme dissect
im literally writing my report as we speak jesus
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The Shadow Emperor 17-Apr-18 10:34 PM
"to ease all ye of little faith"
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Omega12 17-Apr-18 10:34 PM
hmmmm
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The Shadow Emperor 17-Apr-18 10:34 PM
and that's the beta laser it looks like
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:34 PM
this guy is fuckin with us
ill translate the hex
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The Shadow Emperor 17-Apr-18 10:35 PM
Onua has the rounded sockets
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:35 PM
Hey Thicc i hope you like the report i got cooking. you just delayed it about a day 😂
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V A H K I T I 17-Apr-18 10:36 PM
So he really is still here eh? Hmm.
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:36 PM
can someone figure out what the music is from
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V A H K I T I 17-Apr-18 10:38 PM
Seems like just the Onua level music
Pre normal
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:38 PM
"Thicc is real 2401"
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Syobnaf 17-Apr-18 10:39 PM
wait why are we speculating that he's here
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The Shadow Emperor 17-Apr-18 10:39 PM
because someone issued a challenge to him to show the Onua death pit area about three hours ago
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:39 PM
because why would you cause controversy and not watch the flame?
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Syobnaf 17-Apr-18 10:39 PM
oh thx
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The Shadow Emperor 17-Apr-18 10:39 PM
exactly
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V A H K I T I 17-Apr-18 10:40 PM
He must have his reasons. Other than being a dick I mean. 😛
Still sucks but yeah
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:40 PM
also people thought earlier that the anagram was latin
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Syobnaf 17-Apr-18 10:40 PM
be funny if it was liam the whole time
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:40 PM
if it was liam id give him an internet high five
honestly im having a lot of fun taking apart these tweets
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Syobnaf 17-Apr-18 10:41 PM
me 2
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V A H K I T I 17-Apr-18 10:41 PM
Again, even if I did admit to it, you'd never believe me without proof. xP
WHich I clearly don't have
OR DO I??!
FELLAS
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:41 PM
FGuuck
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V A H K I T I 17-Apr-18 10:42 PM
Plot twist: It was Omega all along. Pac
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Swordsworth 17-Apr-18 10:42 PM
I have proof
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V A H K I T I 17-Apr-18 10:42 PM
I mean they seem about on level from a trolling standpoint.
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Swordsworth 17-Apr-18 10:42 PM
all the proof you need comes when you click and hold on this site
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V A H K I T I 17-Apr-18 10:42 PM
HMM
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Swordsworth 17-Apr-18 10:43 PM
literally it's click and hold for the THX deep note and I didn't know I needed it in my life until I did it
lmao
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V A H K I T I 17-Apr-18 10:43 PM
Amazing
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:43 PM
now we need to crack what 2401 means?
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The Cap'm (Reese) 17-Apr-18 10:43 PM
It's a Mario 64 reference.
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:44 PM
ahh yea i remember
the star statue
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The Cap'm (Reese) 17-Apr-18 10:44 PM
Bingo.
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:44 PM
but im still not convinced
im gonna dig deeper later, i cant right now my brain is starting to fry lmaoo
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Hexadecimal Mantis 17-Apr-18 10:45 PM
Yea, I wish ThiccBricc would post a more convincing video
hmmmmmmmmmmm
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G-Bond 17-Apr-18 10:45 PM
its the steps that kills you jn the beta
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:45 PM
im having fun, and i want to let thicc know that i am, and also please dont disappoint
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The Shadow Emperor 17-Apr-18 10:46 PM
it looks like there's UDD tokens on the platforms, which are in the beta but not the alpha
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V A H K I T I 17-Apr-18 10:46 PM
Wat
Yes they are
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G-Bond 17-Apr-18 10:46 PM
the laser sound
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The Shadow Emperor 17-Apr-18 10:47 PM
not in the video I'm watching
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:47 PM
its at the end
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G-Bond 17-Apr-18 10:47 PM
IMA FIRIN MY LAZARR BBOOOOOOOO
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:47 PM
after he lands on the ground
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The Shadow Emperor 17-Apr-18 10:47 PM
where I'm confuzzled
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:47 PM
about :09-:10
you can see his hand go up and the lazer spew
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Hexadecimal Mantis 17-Apr-18 10:48 PM
Clearly this is just a doctored version of the alpha. ThiccBricc needs to try a little harder. Until I see clear and visually perfect gameplay footage, I won't be convinced.
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:49 PM
i can agree on that, anyone couldve modded this game to look like the beta. But playing devils advocate hopefully we get some more tweets tomorrow showing what we want to see
heres a good one of the rounded sockets
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The Shadow Emperor 17-Apr-18 10:50 PM
I'm more impressed by the speed at which this was done than anything
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V A H K I T I 17-Apr-18 10:50 PM
COuld just be using he high poly model the alpha had
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Hexadecimal Mantis 17-Apr-18 10:50 PM
^^^^^
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The Shadow Emperor 17-Apr-18 10:50 PM
if it's a fake that is
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:51 PM
that too. is there a difference? how can we tell?
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V A H K I T I 17-Apr-18 10:51 PM
It's a bit too blurry to tell even at this distance
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:52 PM
im speaking generally
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V A H K I T I 17-Apr-18 10:52 PM
Did anyone figure out what the icon in the center is btw?
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Syobnaf 17-Apr-18 10:52 PM
is there something we could ask to see that would be a bit more convincing (since he's probably here)
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V A H K I T I 17-Apr-18 10:52 PM
Or is that just a red herring?
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Hexadecimal Mantis 17-Apr-18 10:52 PM
I'm pretty excited for that report. It must have been pretty time consuming to make. Glad it wont be for nothing
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:52 PM
of the video?
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V A H K I T I 17-Apr-18 10:52 PM
ye
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:53 PM
@Hexadecimal Mantis thanks! yea a lot of man hours are being poured into this. its so very thorough. I hope people make suggestions for edits to make it even better
i am not sure about his logo quite yet. ill get there tomorrow. its almost 11 here where i am at. if theres one thing i ask from Thicc is to post earlier in the day please 😂
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V A H K I T I 17-Apr-18 10:55 PM
Regarding the report, any chance of seeing a draft? I'm curious. 😮
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:55 PM
yea let me clean it up and I can post it and people can watch me update it
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V A H K I T I 17-Apr-18 10:56 PM
Noice
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The Cool(er) Chronicle 17-Apr-18 10:56 PM
I knew it i knew they were reading our posts
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:56 PM
i have everything saved and archived to future proof it. meaning if you looked at it 30 years in the future it would still be just liek you looked at it today
dawg ive known they have been 😂
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Omega12 17-Apr-18 10:57 PM
what if thicc was one of us
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:57 PM
Joan Osborne - What If God Was One Of Us Lyrics If God had a name what would it be? And would you call it to his face? If you were faced with him In all his ...
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V A H K I T I 17-Apr-18 10:57 PM
I WAS JUST GONNA MAKE THAT JOKE
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Omega12 17-Apr-18 10:57 PM
thicc is no god
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:57 PM
hehehe
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Ibbie 17-Apr-18 10:58 PM
Hey, what have I missed?
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Omega12 17-Apr-18 10:58 PM
yo ibbie
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V A H K I T I 17-Apr-18 10:58 PM
Two new videos from thicc
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Omega12 17-Apr-18 10:58 PM
thicc definatly has a copy of the beta
is also from ttv
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:58 PM
heheheheheh
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Ibbie 17-Apr-18 10:58 PM
What evidence.
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Omega12 17-Apr-18 10:58 PM
also im thicc
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:58 PM
hes jumping the gun
and memein
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Omega12 17-Apr-18 10:58 PM
>memein
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🐸 Fraug (The Ass-Man) 17-Apr-18 10:58 PM
here just let me clean my report itll bring you up to speed
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Omega12 17-Apr-18 10:59 PM
😏
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Hexadecimal Mantis 17-Apr-18 10:59 PM
Nothing substantial. ThiccBricc is still awful at making teasers
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UTTER_BODGE 17-Apr-18 11:00 PM
if this is real I'm gonna ShittBriccs
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:00 PM
i agree it would be dope
this is way too much fun
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The Cool(er) Chronicle 17-Apr-18 11:00 PM
they still didn't answer why they chose thicc instead of redbrick, like the lego brick
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UTTER_BODGE 17-Apr-18 11:01 PM
and be equally pissed he's just been flipping us off the whole time lol
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:01 PM
to be comical im assuming
oh me too id be so mad
literally an hour ago this discord was dead and i was sitting all on my lonesome then boom fucking thicc HAD to drop now, so i dont get any sleep
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Ibbie 17-Apr-18 11:02 PM
I just watched the latest Bricc tease... Isn't that the area that is supposed to be broken in the final build?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:02 PM
i believe so but i do not know
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The Shadow Emperor 17-Apr-18 11:02 PM
does anyone know what that area is called?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:03 PM
d e a d
z o n e
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Omega12 17-Apr-18 11:03 PM
hahaha fuck that thicc guy right?
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Ibbie 17-Apr-18 11:03 PM
It's the area where DeepBrick couldn't jump down and was barred from continuing the game.
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Syobnaf 17-Apr-18 11:03 PM
is that area in the alpha
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Ibbie 17-Apr-18 11:03 PM
Yes
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Syobnaf 17-Apr-18 11:03 PM
I guess he's implying that they fixed it
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:03 PM
what if this is just an update for the alpha 😐
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Syobnaf 17-Apr-18 11:03 PM
lol
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The Cool(er) Chronicle 17-Apr-18 11:03 PM
that onua render looks pretty good
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Omega12 17-Apr-18 11:04 PM
I bet you it would have only taken 2 numbskulls who don't know what theyre doing to fix that fucking area
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Ibbie 17-Apr-18 11:04 PM
So ThiccBricc conveniently skips past the ascending part of the area, which is different between alpha and beta, continues down the area that is broken in the beta, and then the sound of the beta laser is used but we can't see the damn thing.
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Syobnaf 17-Apr-18 11:04 PM
I mean the second tweet said beta build in the anagram, so I doubt its just an alpha update
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Omega12 17-Apr-18 11:05 PM
i've got a copy of the gamma build huehuehue
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The Cool(er) Chronicle 17-Apr-18 11:05 PM
i can already see the guy reading every single one of our text
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Ibbie 17-Apr-18 11:05 PM
Second tweet being the one with Gali?
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ThiccBricc 17-Apr-18 11:05 PM
jamesster - Today at 11:01 PM and be equally pissed he's just been flipping us off the whole time lol
You rang? 😉
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Syobnaf 17-Apr-18 11:06 PM
yes
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The Cool(er) Chronicle 17-Apr-18 11:06 PM
I KNEW IT
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The Cap'm (Reese) 17-Apr-18 11:06 PM
WHAT
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Ibbie 17-Apr-18 11:06 PM
what
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Omega12 17-Apr-18 11:06 PM
woah
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:06 PM
now im flabber ghasted
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Omega12 17-Apr-18 11:06 PM
how
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The Cool(er) Chronicle 17-Apr-18 11:06 PM
here we go
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:06 PM
wut
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Omega12 17-Apr-18 11:06 PM
YOU STOLE MY FUCKING JOKE YOU FAGGOT
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Ibbie 17-Apr-18 11:06 PM
did this guy just inject a custom animation to flip you off
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Omega12 17-Apr-18 11:06 PM
hey
fuck you thicc
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V A H K I T I 17-Apr-18 11:06 PM
The FUCK
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UTTER_BODGE 17-Apr-18 11:07 PM
..... oh
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:07 PM
i am lost for words
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Omega12 17-Apr-18 11:07 PM
fuck i need an image
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V A H K I T I 17-Apr-18 11:07 PM
We don't even have animations figured out yet. O_o
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:07 PM
is he in the discord?
wtf
im lost
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Ibbie 17-Apr-18 11:07 PM
Why the fuck is Onua on fire?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:07 PM
he skull fucked me
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Ibbie 17-Apr-18 11:07 PM
Has he been on the business end of Tahu recently?
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V A H K I T I 17-Apr-18 11:07 PM
👌
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Syobnaf 17-Apr-18 11:08 PM
so was it all a troll... a very elaborate troll
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Hexadecimal Mantis 17-Apr-18 11:08 PM
>Text editor for slbs
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V A H K I T I 17-Apr-18 11:08 PM
Honestly though, wtf.
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Omega12 17-Apr-18 11:08 PM
yeah hex
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Hexadecimal Mantis 17-Apr-18 11:08 PM
The B probably stands for binary
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Omega12 17-Apr-18 11:08 PM
it lets me quickly see what characters are loaded in an area
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:08 PM
okay also i think they smoke after they use an ability maybe, you can see in my report but theres a spot in the gali video after she uses an ability or action she radiates a lil bit of blue
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Omega12 17-Apr-18 11:08 PM
you aint got nothing on me boi i fixed the dancy bois
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:08 PM
but my doc is ready if yall wanna see
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V A H K I T I 17-Apr-18 11:09 PM
Ye
Let's see it
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:09 PM
ThiccBricc (@ThiccBricc) is a Twitter account of unknown origin. The creation of his account is dated April 2018, More than likely the same day he posted his first video (April 16th, 2018). ThiccBricc’s First Tweet: ThiccBricc’s first tweet ...
remember it is very draft
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Hexadecimal Mantis 17-Apr-18 11:10 PM
@Omega12 Well, I did a thing. Beat that skrub
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Omega12 17-Apr-18 11:10 PM
dancy bois were 3 things
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Ibbie 17-Apr-18 11:11 PM
I could watch Onua flip me off all day
wtf
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Omega12 17-Apr-18 11:12 PM
so the bonks are part biological right?
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The Cool(er) Chronicle 17-Apr-18 11:12 PM
is amazing how they even modded the animation to do that
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Omega12 17-Apr-18 11:12 PM
do gasses build up in their body?
would the gas eventually have to escape?
I bet it would be hot
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Ibbie 17-Apr-18 11:13 PM
What is the icon ThiccBricc's twitter is using, anyway?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:13 PM
i love constructive criticism so anything you got lemme know
we dont know yet
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Omega12 17-Apr-18 11:13 PM
looks like a custom monando from xenoblade
maybe he's a huge weeb
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Hexadecimal Mantis 17-Apr-18 11:14 PM
FIORA
👌 2
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Ibbie 17-Apr-18 11:14 PM
So hold on, ThiccBricc is seemingly injecting new anims into some version of the game.
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Syobnaf 17-Apr-18 11:15 PM
It's Reyn time
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:15 PM
yes
from what we can tell from the video he just sent
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UTTER_BODGE 17-Apr-18 11:15 PM
im gonna piss myself with laughter holy shit
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Omega12 17-Apr-18 11:15 PM
I like how he made the blk one the one that flips you off (edited)
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Ibbie 17-Apr-18 11:15 PM
So this is probably more of a mod project for the alpha we already have, and not the beta.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:15 PM
i think he was waiting for the right time to use that one
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The Cool(er) Chronicle 17-Apr-18 11:15 PM
that was amazing to be honest
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:15 PM
it could be, it also could not be
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Omega12 17-Apr-18 11:15 PM
its possible he took the model, exported it and just animated in blender
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:16 PM
i assumed he modded but didnt think we were that far into modding the game
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Omega12 17-Apr-18 11:16 PM
might not be in game
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V A H K I T I 17-Apr-18 11:16 PM
We're not
😐
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:16 PM
i was thinking that too
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Ibbie 17-Apr-18 11:16 PM
Because acquiring and modding the beta before anyone here has managed modding the alpha is unlikely, right?
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V A H K I T I 17-Apr-18 11:16 PM
If it's a mod, it's a different group
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:16 PM
maybe hes remade the engine?
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Omega12 17-Apr-18 11:16 PM
maybe RRU
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Ibbie 17-Apr-18 11:17 PM
Unless the final build of the beta had more open development tools, could be a consequence of the rushed cancellation...
No way it's the beta though. If this was the beta, he'd be showing something unique instead of jerking himself off with meaningless teases and modding.
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Omega12 17-Apr-18 11:18 PM
onua giving the bird is unique
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Ibbie 17-Apr-18 11:18 PM
Yeah but that's gotta be a mod.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:18 PM
what would be something he could show to get us on board?
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Ibbie 17-Apr-18 11:19 PM
Look how janky his shoulder is.
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Omega12 17-Apr-18 11:19 PM
if thats a mod I'm gonna be really pissed off
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Ibbie 17-Apr-18 11:19 PM
The beta wouldn't have Onua giving the fucking bird, of course it's a mod!
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:19 PM
well i figured thats custom
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Omega12 17-Apr-18 11:19 PM
maybe it was a final F you to lego
for canceling them
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:20 PM
we gotta have another ransom
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Hexadecimal Mantis 17-Apr-18 11:20 PM
No way, it's a children's game
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Omega12 17-Apr-18 11:20 PM
that's true
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:20 PM
whats something we gotta see that will be pretty damn hard to replicate and mod into the alpha
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The Shadow Emperor 17-Apr-18 11:20 PM
a fully functional boss battle
pretty much anything from the Makuta level
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The Cool(er) Chronicle 17-Apr-18 11:20 PM
the makuta level
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Kaytorahk 17-Apr-18 11:20 PM
Whats happened
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The Shadow Emperor 17-Apr-18 11:20 PM
Onua flipped us off
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The Cap'm (Reese) 17-Apr-18 11:20 PM
Makuta.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:21 PM
@Kaytorahk read my doc
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Omega12 17-Apr-18 11:21 PM
oh i know
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:21 PM
makuta it is
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Kaytorahk 17-Apr-18 11:21 PM
Can I have a link
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Omega12 17-Apr-18 11:21 PM
the rest of this cutscene
👍 1
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Hexadecimal Mantis 17-Apr-18 11:21 PM
Yea ThiccBricc give us Makuta footage!
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The Shadow Emperor 17-Apr-18 11:21 PM
isn't the Hau still nonfunctional?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:21 PM
ThiccBricc (@ThiccBricc) is a Twitter account of unknown origin. The creation of his account is dated April 2018, More than likely the same day he posted his first video (April 16th, 2018). ThiccBricc’s First Tweet: ThiccBricc’s first tweet ...
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Hexadecimal Mantis 17-Apr-18 11:21 PM
>inb4 ThiccBricc can't deliver
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:22 PM
there is our ransom, makuta or no deal
you guys are devilish i like it
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Omega12 17-Apr-18 11:22 PM
man, if that entire cutscene got posted I would probably dance around like a little ewok
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Ibbie 17-Apr-18 11:22 PM
Until this ThiccBricc actually demonstrates something unique to the beta version, and not just a rehash of or an update to something that is in the alpha, I'm saying it's just a troll who figured out how to mod the game.
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joint-Dogg666 17-Apr-18 11:22 PM
Re "it's a chlidren's game": Lego Rock Band has an unused file named "pig fucker"
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Ibbie 17-Apr-18 11:22 PM
Lego Rock Band had a what
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UTTER_BODGE 17-Apr-18 11:23 PM
what
I must know more
also
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UTTER_BODGE 17-Apr-18 11:23 PM
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:24 PM
well fuck
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Omega12 17-Apr-18 11:24 PM
I wonder if they cut any content from the alpha to the beta
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:24 PM
and i dont want to be add to the speculation wagon but i sware I saw onua/ bionicle do that before somewhere
i think i know where
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Ibbie 17-Apr-18 11:24 PM
Okay but those are txt files
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:25 PM
i think bionicle heroes did it
could be wrong
dont quote me on that
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Ibbie 17-Apr-18 11:25 PM
Bionicle Heroes doesn't have Onua.
Or flipping off.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:25 PM
well yea but they have 4 fingers
my mind is going. thats why i back my stuff with facts haha
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joint-Dogg666 17-Apr-18 11:26 PM
Oh I know, I just wanted to mention pig fucker
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The Cool(er) Chronicle 17-Apr-18 11:27 PM
man what a day
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:27 PM
youre telling me
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The Cool(er) Chronicle 17-Apr-18 11:27 PM
if all this crazy stuff is happening in april i can't wait for may
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:27 PM
hopefully its not for nothing
v0.009!!11!!
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Ibbie 17-Apr-18 11:28 PM
Hopefully this isn't a TTV project.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:28 PM
nOt THe BeTA OOPsIE
youd think if you got the beta youd go to the closest people who wanted it and taunt them with it....wait a minute
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Ibbie 17-Apr-18 11:29 PM
I doubt it, I feel like even TTV would announce something up front instead of being complete retards getting off to teasing nonsense.
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Eljay Johnsen 17-Apr-18 11:29 PM
We have nothing to do with it, can confirm.
😛
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The Cool(er) Chronicle 17-Apr-18 11:29 PM
congrats ibbie your worst fears are denied
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UTTER_BODGE 17-Apr-18 11:29 PM
that's just what thiccbricc would say
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Syobnaf 17-Apr-18 11:29 PM
hi lj
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:29 PM
youre being quoted sir
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G-Bond 17-Apr-18 11:30 PM
GWmythicalHyperREEEE GWmythicalHyperREEEE GWmythicalHyperREEEE
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Ibbie 17-Apr-18 11:30 PM
That could just as easily be a dodge but I'd hate to think anyone in the Bionicle community could be so unprofessional, even TTV.
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Eljay Johnsen 17-Apr-18 11:30 PM
Trust me, it'd be awesome if we had something that cool.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:30 PM
why do i feel like were gonna get a scooby doo ending?
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Eljay Johnsen 17-Apr-18 11:30 PM
But nope, we got nothing. Just passive observers.
Besides, if we had something, we couldn't do anything with it. You guys are the experts.
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Ibbie 17-Apr-18 11:31 PM
We don't even know what ThiccBricc has though
All we know is he/they has/have some sort of animation injector
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Eljay Johnsen 17-Apr-18 11:31 PM
Did this fellow post any kind of a reveal date?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:31 PM
may but thats it
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Omega12 17-Apr-18 11:31 PM
good guy eljay
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Syobnaf 17-Apr-18 11:31 PM
just may
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The Cool(er) Chronicle 17-Apr-18 11:31 PM
yep, may
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Ibbie 17-Apr-18 11:32 PM
May, I'm not expecting much out of it.
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Eljay Johnsen 17-Apr-18 11:32 PM
O.o
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G-Bond 17-Apr-18 11:32 PM
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joint-Dogg666 17-Apr-18 11:32 PM
He's kinda tipped his hand by showing us an edited animation
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:32 PM
mario 64 came out in june so thats out of the question
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G-Bond 17-Apr-18 11:32 PM
guys...i think this guy is THiCCbricc (edited)
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joint-Dogg666 17-Apr-18 11:33 PM
If he knows how to mod the game, there's no reason to take any of his videos at face value
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:33 PM
i agree
he posted again
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V A H K I T I 17-Apr-18 11:33 PM
Oh?
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G-Bond 17-Apr-18 11:33 PM
GWcorbinTopKek
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:33 PM
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The Cool(er) Chronicle 17-Apr-18 11:33 PM
tahu is farting fire
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Omega12 17-Apr-18 11:33 PM
YO
WHAT IS THAT
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Ibbie 17-Apr-18 11:33 PM
...
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Omega12 17-Apr-18 11:34 PM
QUIT FARTING AROUND
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Syobnaf 17-Apr-18 11:34 PM
what is the world right now
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Omega12 17-Apr-18 11:34 PM
SOMEONE PEE ON THAT FIRE AND PUT IT OUT
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Ibbie 17-Apr-18 11:34 PM
i
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:34 PM
well
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Ibbie 17-Apr-18 11:34 PM
I....
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:34 PM
i think THIS CONFIRMS IT GUYS HES GOT IT WOOAOAHH
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UTTER_BODGE 17-Apr-18 11:34 PM
im going to piss myself x10
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joint-Dogg666 17-Apr-18 11:34 PM
got a chuckle out of me, good work tb
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Ibbie 17-Apr-18 11:34 PM
Why
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Omega12 17-Apr-18 11:34 PM
Press P to pay respects
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Ibbie 17-Apr-18 11:34 PM
Why?!
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:34 PM
P
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The Cool(er) Chronicle 17-Apr-18 11:34 PM
dying of laughter brb
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The Cap'm (Reese) 17-Apr-18 11:34 PM
This is the Makuta fight confirmed
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G-Bond 17-Apr-18 11:34 PM
p
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:34 PM
^
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Syobnaf 17-Apr-18 11:34 PM
lol
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Ibbie 17-Apr-18 11:34 PM
And what the fuck does this even PROVE, ANYWAY?!
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UTTER_BODGE 17-Apr-18 11:34 PM
p
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V A H K I T I 17-Apr-18 11:34 PM
p
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:35 PM
okay i was pissed looking at it but now i think its fucking funny
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joint-Dogg666 17-Apr-18 11:35 PM
p
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Ibbie 17-Apr-18 11:35 PM
p
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The Cap'm (Reese) 17-Apr-18 11:35 PM
p
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:35 PM
i hope hes got a sense of humor and isnt 100% fucking with us
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G-Bond 17-Apr-18 11:35 PM
kapura is not the only one
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Ibbie 17-Apr-18 11:35 PM
But really, what the fuck does farting Tahu prove.
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The Cool(er) Chronicle 17-Apr-18 11:35 PM
help laughing too hard
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:35 PM
i dont think he was tryin to prove anything
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G-Bond 17-Apr-18 11:35 PM
a feature
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CyclonatorZ 17-Apr-18 11:36 PM
Trolololo
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Omega12 17-Apr-18 11:36 PM
he's proabbly using a game shark TBH
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G-Bond 17-Apr-18 11:36 PM
JOEL
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The Cool(er) Chronicle 17-Apr-18 11:37 PM
can't wait for tomorrow, this guy made my day
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V A H K I T I 17-Apr-18 11:37 PM
Good ol uncle Jobel
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:37 PM
iT waS IN TeH GaMe tO BEgIn WIth
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V A H K I T I 17-Apr-18 11:37 PM
OH
WHAT OF JOEL IS THICC
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Ibbie 17-Apr-18 11:37 PM
Okay, so if fire-shitter Tahu proves nothing then what is the fucking point?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:37 PM
hesfucking with us
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G-Bond 17-Apr-18 11:37 PM
Baby joel on duty
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joint-Dogg666 17-Apr-18 11:37 PM
It's a joke
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V A H K I T I 17-Apr-18 11:37 PM
Petition to give Thicc the nickname Fire SHitter
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Omega12 17-Apr-18 11:37 PM
joel from vinescause
could be
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:37 PM
hes letting us know hes listening
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G-Bond 17-Apr-18 11:37 PM
hes had said bionicle before
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joint-Dogg666 17-Apr-18 11:38 PM
fire shitter, amazing
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The Cool(er) Chronicle 17-Apr-18 11:38 PM
indeed
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:39 PM
the sockets on tahu arent rounded
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G-Bond 17-Apr-18 11:39 PM
when joel watch the cdi zelda cutsences there a blue night that he saw and said "Yo what Bionicle is this"
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Ibbie 17-Apr-18 11:39 PM
Matau's nickname for Vakama is fire-spitter. Lewa's nickname for Tahu is fire-shitter.
😂 2
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:39 PM
if hes getting funny, hes getting lazy
though i wouldnt put it past lego to put some funny anims in bionicle.
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Omega12 17-Apr-18 11:40 PM
but lego didnt make the game
saffire did
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The Cap'm (Reese) 17-Apr-18 11:40 PM
Farting fire is Tahu's idle anim?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:40 PM
maybe with like a cheat code
spiderman ps1 had a whole mode based around funny shit with a cheat code
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The Cool(er) Chronicle 17-Apr-18 11:42 PM
what a time to be alive
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:43 PM
he has it zoomed in too so we cant see the hud. hes running it at 60fps which is interesting
guys, i think i figured out his logo
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The Cool(er) Chronicle 17-Apr-18 11:45 PM
prototype three virtues?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:45 PM
what?
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The Cool(er) Chronicle 17-Apr-18 11:45 PM
you know the three virtues, the logo.
unity duty destiny
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:46 PM
oooooh
no
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Ibbie 17-Apr-18 11:46 PM
Clearly Tahu misheard "duty"
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:46 PM
its the beta cursor
i was watching some old DB gameplay
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The Cool(er) Chronicle 17-Apr-18 11:46 PM
good one ibbie
really?
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The Shadow Emperor 17-Apr-18 11:46 PM
what have you figured out?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:46 PM
particularly the last one
Sixteenth and final playable scene from the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM videogame.
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Ibbie 17-Apr-18 11:46 PM
It's what exactly?
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The Cap'm (Reese) 17-Apr-18 11:47 PM
HE POSTED AGAIN
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Ibbie 17-Apr-18 11:47 PM
Wait, the little green circle is more than just a little green circle?
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:47 PM
look at the cursor. it isnt much but its slightly tilting to the right
he posted...again
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Omega12 17-Apr-18 11:48 PM
this is pissing me off
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Ibbie 17-Apr-18 11:48 PM
Okay, that's just Photoshop.
That's just plain Photoshop. (edited)
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The Cool(er) Chronicle 17-Apr-18 11:48 PM
good one omega
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:48 PM
but anyway
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Omega12 17-Apr-18 11:48 PM
he just copied my fanart from yesterday
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Ibbie 17-Apr-18 11:49 PM
Your fanart of my photo!
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Hexadecimal Mantis 17-Apr-18 11:49 PM
No OC/10
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G-Bond 17-Apr-18 11:49 PM
wait theres a hut
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:49 PM
we couldnt figure out what is user icon was from twitter
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Syobnaf 17-Apr-18 11:49 PM
so if that's the cursor, then does that mean he does have the beta (in order to get such a clean rip of the asset)
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:49 PM
also
guys draw a crude rendition of the toa fighting makuta
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Omega12 17-Apr-18 11:49 PM
Nah (edited)
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:50 PM
hes copying our art in game
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joint-Dogg666 17-Apr-18 11:50 PM
thiccbricc: give us daily dose or we riot
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:50 PM
'art'
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The Shadow Emperor 17-Apr-18 11:50 PM
let's see it ThiccBricc
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Ibbie 17-Apr-18 11:50 PM
Wait wait wait, hold on.
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:50 PM
we have to make it doe
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G-Bond 17-Apr-18 11:50 PM
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The Cool(er) Chronicle 17-Apr-18 11:50 PM
yes
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Ibbie 17-Apr-18 11:50 PM
Omaga, Onua flipping the bird was something you did right?
Pohatu urinating was something I did
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G-Bond 17-Apr-18 11:51 PM
We need dat daily doss
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Ibbie 17-Apr-18 11:51 PM
Someone else did Tahu in Monty Python "I fart in your general direction"
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:51 PM
yall want me to try and make something? i could whip something up with my drawing tablet
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Syobnaf 17-Apr-18 11:51 PM
This is so funny
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:51 PM
thats what im saying @Ibbie
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Ibbie 17-Apr-18 11:52 PM
ThiccBricc must have a spy account lurking here, and he's what, wasting time modding in our obscene nonsense?
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Syobnaf 17-Apr-18 11:52 PM
yeah we already knew that
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Ibbie 17-Apr-18 11:52 PM
That just proves it has nothing to do with the beta though.
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joint-Dogg666 17-Apr-18 11:52 PM
I don't believe he has the beta, so I ain't mad at him pissing around
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ThiccBricc 17-Apr-18 11:53 PM
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Ibbie 17-Apr-18 11:53 PM
He's literally taking ideas from us in real-time and injecting animations and/or Photoshopping effects in.
Uh
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Omega12 17-Apr-18 11:53 PM
clearly blender
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Ibbie 17-Apr-18 11:53 PM
Okay so it's not Photoshop, but
That just means he's wasting even more time!!!
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Syobnaf 17-Apr-18 11:53 PM
where did he get a clean image of the cursor from the beta?
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Omega12 17-Apr-18 11:53 PM
LOMN would have crashed during that animation
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joint-Dogg666 17-Apr-18 11:54 PM
Let 'em waste his time
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The Cool(er) Chronicle 17-Apr-18 11:54 PM
how's he doing this, this fast?!!
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:54 PM
he has till May i dont think hes wasting time
but were on to something
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G-Bond 17-Apr-18 11:54 PM
@ThiccBricc#5951 I SEE YOU
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Aurora 17-Apr-18 11:55 PM
So what's going on
Seems like stuff is happening
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:55 PM
too much
im gonna make a thing
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joint-Dogg666 17-Apr-18 11:55 PM
tldr: the bionk community is easy to troll
😂 5
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Omega12 17-Apr-18 11:55 PM
no one believes that im thiccbrick
even though they know he's in the server (edited)
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joint-Dogg666 17-Apr-18 11:56 PM
I mean, I do, I just didn't want to say it to your face
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Omega12 17-Apr-18 11:56 PM
ooooo
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Ibbie 17-Apr-18 11:56 PM
Well ThiccBricc, if you're listening, I wanna see Gali rubbing her tiddies next.
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Omega12 17-Apr-18 11:56 PM
i gotcha
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Ibbie 17-Apr-18 11:56 PM
Since injecting anims is a thing you can do now.
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Omega12 17-Apr-18 11:56 PM
keeping it casz
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Hexadecimal Mantis 17-Apr-18 11:56 PM
You better deliver
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Omega12 17-Apr-18 11:57 PM
gonna need 5,000,000 doge to deliver (edited)
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Swordsworth 17-Apr-18 11:57 PM
GWupuCirCup
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Hexadecimal Mantis 17-Apr-18 11:57 PM
50
The best I can do is 50
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Omega12 17-Apr-18 11:57 PM
stakes just got higher
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V A H K I T I 17-Apr-18 11:57 PM
Done
Check ur email
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Hexadecimal Mantis 17-Apr-18 11:58 PM
it's happening boyz
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:58 PM
what can i draw from the makuta fight someone gimme something
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Omega12 17-Apr-18 11:58 PM
fuck off im not subbing to crunchyroll
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V A H K I T I 17-Apr-18 11:58 PM
BOI
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The Cool(er) Chronicle 17-Apr-18 11:58 PM
uhh... mnog @🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:59 PM
no i mean for thicc to replicate
im no artist
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joint-Dogg666 17-Apr-18 11:59 PM
here's a prompt: kopaka rub he dick
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Omega12 17-Apr-18 11:59 PM
no, farting is one thing
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Ibbie 17-Apr-18 11:59 PM
But Pohatu is already pissing
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Omega12 17-Apr-18 11:59 PM
im not gonna put genitals in the game
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:59 PM
no thanks
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The Cool(er) Chronicle 17-Apr-18 11:59 PM
onua throwing makutas infected hau
😉 3
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🐸 Fraug (The Ass-Man) 17-Apr-18 11:59 PM
it was bad enough bumblebee did it in TF1
you got it
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Ibbie 18-Apr-18 12:00 AM
Lewa walking around like a monkey
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joint-Dogg666 18-Apr-18 12:00 AM
Remember when crackjag "held bzp hostage" and demanded kopaka porn as ransom
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Hexadecimal Mantis 18-Apr-18 12:01 AM
@Ibbie Id rather see Tahu jumping around like a stunt devil
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Ibbie 18-Apr-18 12:03 AM
Gali doing backflips and cartwheels like Black Widow
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Omega12 18-Apr-18 12:03 AM
well im gonna go to be now, if thiccbricc posts anything else just remmber that I am thicc dricc
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Ibbie 18-Apr-18 12:03 AM
And Kopaka ice skating
everywhere.
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Omega12 18-Apr-18 12:04 AM
and that im gonna be having an ewok celebration rather than post any makuta stuff
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UTTER_BODGE 18-Apr-18 12:05 AM
pohatu kicking the scorpion away after pissing on it
add insult to injury
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Swordsworth 18-Apr-18 12:05 AM
GWupuCirCup
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The Cap'm (Reese) 18-Apr-18 12:05 AM
Goodnight, travel well.
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The Cool(er) Chronicle 18-Apr-18 12:05 AM
ditto
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UTTER_BODGE 18-Apr-18 12:05 AM
I keep mistyping pohatu as pohato
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Swordsworth 18-Apr-18 12:06 AM
Potato
My favourite toa
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Swordsworth 18-Apr-18 12:06 AM
Potatoa
Ok but really, r/bioniclememes is good to browse for a chuckle once every two moons or so
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:07 AM
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Swordsworth 18-Apr-18 12:07 AM
GWnanamiWakeMeUpInside
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:08 AM
now we wait
back to his icon
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goji 18-Apr-18 12:08 AM
Why did Pohatu jerk himself off when he got done pissing? 🤔🤔🤔
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:08 AM
had to stuff it back away
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Ibbie 18-Apr-18 12:08 AM
Do you not have a penis or something?
You gotta shake it off
so you don't get drops in your pants, man.
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:09 AM
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UTTER_BODGE 18-Apr-18 12:09 AM
he..... doesn't... have pants...... oh god
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:09 AM
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Ibbie 18-Apr-18 12:09 AM
Hmm, that could be something.
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Omega12 18-Apr-18 12:10 AM
I don't see any red
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Ibbie 18-Apr-18 12:10 AM
I always thought it was a relatively ordinary green crosshair reticule.
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:10 AM
you wouldnt see any red in this resolution
or even in at 480p (edited)
Thicc, id like a clear image of the beta reticle pwease
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Omega12 18-Apr-18 12:11 AM
No
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:12 AM
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Omega12 18-Apr-18 12:12 AM
See no red
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Ibbie 18-Apr-18 12:12 AM
That's blue meng
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:12 AM
neither do I
the green is a similar if not same shape
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Ibbie 18-Apr-18 12:12 AM
The green shape is about right though.
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:12 AM
cannot argue there
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goji 18-Apr-18 12:13 AM
Yea the green shape is identical
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:13 AM
maybe it turns red for a different character there arent screenshots for
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The Shadow Emperor 18-Apr-18 12:14 AM
the red might be drowned out by the blue underneath?
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:14 AM
that too
im going on my phone
The red is also very thin
What does this game natively run at. Someone should replace the alpha icon with the one from his Twitter and see what it gets em
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Ibbie 18-Apr-18 12:20 AM
Who can we get on that?
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Omega12 18-Apr-18 12:20 AM
What
That's not gonna do anything
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:21 AM
I wanna see what it looks like. See if you can see the red at all
If they match with what we have had for years, bingo
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Omega12 18-Apr-18 12:22 AM
But you would have to make the icon from scratch and convert it directly to. Tga
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The Shadow Emperor 18-Apr-18 12:22 AM
this one has red
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:22 AM
Ooooo
In the right places to
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Ibbie 18-Apr-18 12:23 AM
I can see how the red would fade away on potato graphics
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:24 AM
The resolution can't even take into account the red in the pixels. So it doesn't bother displaying most of the time
Also thicc please wait till morning to post stuff we're all tired 😂
I'm out tho y'all. Gg boys, till later today (it's 1230 here)
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The Shadow Emperor 18-Apr-18 12:29 AM
gute Nacht
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joint-Dogg666 18-Apr-18 12:31 AM
Huh, the red's definitely there in the beach pic
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The Shadow Emperor 18-Apr-18 12:37 AM
if nothing else he has an impressive eye for detail
the Onua flipping off video also looks accurate to the beta, enemy placement and all
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The Shadow Emperor 18-Apr-18 12:56 AM
same for the smoking animation. and the third trailer has the same square platforms and UDD pickups as the beta
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V A H K I T I 18-Apr-18 12:58 AM
The alpha always had UDD pickups though. I legit don't know what you're on about there. Pac
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The Shadow Emperor 18-Apr-18 12:59 AM
on these platforms?
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V A H K I T I 18-Apr-18 01:00 AM
Well no, I just thought you meant in general. Pac
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UTTER_BODGE 18-Apr-18 01:00 AM
was looking through old bzp topic reply notifications
one had this link (edited)
stp
From building blocks to video games, Lego has done it all. Lego Software is looking for 100 beta testers to try out the company's upcoming PC CD-ROM game, BIONICLE: The Legend of Mata Nui. Be one of the first 50 accepted and take home a snazzy BI...
From building blocks to video games, Lego has done it all. Lego Software is looking for 100 beta testers to try out the company's upcoming PC CD-ROM game, BIONICLE: The Legend of Mata Nui. Be one of the first 50 accepted and take home a snazzy BIONICLE baseball cap. All beta testers will receive a complimentary copy of the game and a mention in its credits. The sign up period ends on June 8, and you must be 13 years or older to participate without parental consent. Lego is currently only accepting applicants from the United States or Canada. The Legend of Mata Nui is a mythical adventure game were users can, "harness elemental forces and outsmart dangerous foes in their quest to free the island of Mata Nui from the dark shadow of Makuta." Explore jungles, underwater cities, surf streams of lava, ski down a mountain, even cause your own natural disaster. The game includes several characters that will be unlocked as you play on. Concept animation and screenshots can be viewed from the beta Web site. For more information on LEGO BIONICLE and to apply for a spot on the beta test team, visit Lego.com.
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The Shadow Emperor 18-Apr-18 01:01 AM
yeah, I linked that awhile back
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UTTER_BODGE 18-Apr-18 01:01 AM
"even cause your own natural disaster" hahaha
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The Shadow Emperor 18-Apr-18 01:18 AM
Breaking News: Toa discovers earthquake glyph and accidentally buries village. Dozens feared dead (edited)
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G-Bond 18-Apr-18 01:22 AM
the one on the mic is onua
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The Shadow Emperor 18-Apr-18 01:37 AM
wut
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Ibbie 18-Apr-18 01:40 AM
Breaking news with Onua on the mic
powerful earthquakes of energy pulses are shaking the whole island
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Aurora 18-Apr-18 02:36 AM
I remember this
Fun stuff
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Ondrik🅱 (Ondrej) 18-Apr-18 02:53 AM
Can someone give me an exact list of every single one on this server? I think with that I can find out who ThiccBricc is
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Ibbie 18-Apr-18 02:54 AM
You'd think so
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Ondrik🅱 (Ondrej) 18-Apr-18 02:55 AM
"Thicc is real 2401"
I think that implies that Thicc's spy account has the Discord number 2401
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The Shadow Emperor 18-Apr-18 02:55 AM
“Many people think that it’s a hint that Luigi is in the game and it has something to do with a special code. The real answer is that the programmers put it in there as a joke. They thought people...
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Ondrik🅱 (Ondrej) 18-Apr-18 02:55 AM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
And I thought I discovered something on my own!
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Ondrik🅱 (Ondrej) 18-Apr-18 03:52 AM
Well, if we follow my theory regardless, we end up at Skrall"'#2401, who has joined on the 18th of February and hasn't posted anything since
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Ondrik🅱 (Ondrej) 18-Apr-18 04:05 AM
Guys
The video appears to be more zoomed in than the Gali one
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Ibbie 18-Apr-18 04:07 AM
wtf is a fruit indicator in this game
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G-Bond 18-Apr-18 04:07 AM
thats stadic
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Ondrik🅱 (Ondrej) 18-Apr-18 04:07 AM
Deepbrick video, bottom right corner
@Ibbie
@G-Bond In the gali video, it spins
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G-Bond 18-Apr-18 04:09 AM
i see it
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Ondrik🅱 (Ondrej) 18-Apr-18 04:09 AM
it also spins in the deepbrick video
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Ibbie 18-Apr-18 04:10 AM
Who the hell calls that a fruit though
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G-Bond 18-Apr-18 04:10 AM
you mean glith? @Ondrik🅱 (Ondrej)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 04:11 AM
🎅 🎅
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Ondrik🅱 (Ondrej) 18-Apr-18 04:11 AM
i thought these were called fruits
weren't they
(the beta version)
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G-Bond 18-Apr-18 04:12 AM
GWcmeisterPeepoShrug
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Ibbie 18-Apr-18 04:21 AM
Doesn't that represent energy though? In the beta Onua has a laser.
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LiamRobertson 18-Apr-18 04:32 AM
hey everybody
how are you today?
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Ibbie 18-Apr-18 04:33 AM
how do you do, fellow kids?
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Ondrik🅱 (Ondrej) 18-Apr-18 04:36 AM
I'm fine
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LiamRobertson 18-Apr-18 04:37 AM
good good
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Ondrik🅱 (Ondrej) 18-Apr-18 05:28 AM
My 14hour theory is correct 😃
Expect another tweet in 7 hours
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Ondrik🅱 (Ondrej) 18-Apr-18 05:36 AM
I knew someone called it fruits
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:17 AM
Hey Liam R, you're welcome to use my doc in your up coming video btw.
Just credit me, all I ask
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Ondrik🅱 (Ondrej) 18-Apr-18 06:18 AM
I think I have an explanation as to why the teasers are so blurry
If he wants to make teasers every 14 hours all the way until May, then he would run out of things to show
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:19 AM
Well duh. He's being cryptic and spooky. Keeping his cards to his chest, that's obvious
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Ondrik🅱 (Ondrej) 18-Apr-18 06:20 AM
Yeah but he also needs a metric buttton of teasers
wait
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Kaytorahk 18-Apr-18 06:20 AM
Why doesn't he just release it straight away
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:20 AM
He can post images as well
Well the way I see it if you got something like that don't you wanna tease it and flaunt it all around?
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Ondrik🅱 (Ondrej) 18-Apr-18 06:21 AM
It's 300 hours until the 1st of May (edited)
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LiamRobertson 18-Apr-18 06:21 AM
what do you mean by your doc, @🐸 Fraug (The Ass-Man)?
I am not familiar
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:21 AM
I'll show you, it's not complete but I've been working on it.
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LiamRobertson 18-Apr-18 06:21 AM
Also, I wouldn't take this thicc brick guy very seriously
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Ondrik🅱 (Ondrej) 18-Apr-18 06:21 AM
If the release is on the 1st of May (which I highly doubt), he needs 21 teasers
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LiamRobertson 18-Apr-18 06:22 AM
okay cool
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:22 AM
https://docs.google.com/document/d/1masluOjpML9VyPBgEtXod0miDoNabAEwymvnWTEZf6Q/edit?usp=drivesdk This is my investigation. I'm sure you've seen a lot of this already but I'm compliling the ThiccBricc story and analyzing it
ThiccBricc (@ThiccBricc) is a Twitter account of unknown origin. The creation of his account is dated April 2018, More than likely the same day he posted his first video (April 16th, 2018). ThiccBricc’s First Tweet: ThiccBricc’s first tweet ...
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Kaytorahk 18-Apr-18 06:22 AM
Its hard to take someone with the name ThiccBricc seriously
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:23 AM
Yea he hasn't been very serious either. Posting vauge and onomous stuff?
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Ondrik🅱 (Ondrej) 18-Apr-18 06:23 AM
Like I said, he needs at least 21 teasers more (edited)
If he will go by the 14hour schedule
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:31 AM
It's still a draft and I'm gonna update it today
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LiamRobertson 18-Apr-18 06:31 AM
interesting
thanks!
not sure if that will be in my video because I don't buy Thicc Brick has anything yet
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Eljay Johnsen 18-Apr-18 06:32 AM
I tend to agree. This seems a tad pointless to wait so long, and even then, be so cryptic about it.
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Ondrik🅱 (Ondrej) 18-Apr-18 06:32 AM
Well, this is the holy grail of bionicle
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Eljay Johnsen 18-Apr-18 06:32 AM
If I had the beta, I'd run to you guys in a heart beat with hopes it'd be made playable for Win 10 quickly. 😛
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Ondrik🅱 (Ondrej) 18-Apr-18 06:32 AM
Me too
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Eljay Johnsen 18-Apr-18 06:33 AM
It's just weird cause I can't fathom what this person gains from doing all this cryptic messaging and waiting.
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Kaytorahk 18-Apr-18 06:34 AM
To gain a following
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Ondrik🅱 (Ondrej) 18-Apr-18 06:34 AM
Someone once said that maybe they're still fixing bugs
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:34 AM
If it comes to fruition and he keeps his word you're more than welcome Liam. It's more or less for me
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LiamRobertson 18-Apr-18 06:34 AM
thanks Fraug
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Eljay Johnsen 18-Apr-18 06:35 AM
Certainly seems as though this fellow wants attention. They're just going about it so... poorly.
👌 3
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:36 AM
I agree
Yup no prob Liam
👍 3
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:55 AM
Also with the theory that the cursor is Thicc's profile pic, the red parts spin, and there are some frames where the circle in the middle is very small.
This frame matches the one we saw earlier
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 06:57 AM
What? Conspiracy theories?
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Ondrik🅱 (Ondrej) 18-Apr-18 07:13 AM
I think it's legit and he's teasing, but in an attention-seeking way. In my opinion, the ends justify the means. (edited)
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Kaytorahk 18-Apr-18 07:15 AM
I'm just gonna wait until may
Probably fake tbh
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Ondrik🅱 (Ondrej) 18-Apr-18 07:16 AM
I have my calendar set to the 14th
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:16 AM
There are only 3 options: a) he has a copy of the beta build b) he's an incredibly talented modder c) he's full of shit
He does, however, have a high quality asset of the cursor which we don't have, and have not seen.
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Ondrik🅱 (Ondrej) 18-Apr-18 07:18 AM
so... option a) has been right under our noses the whole time
giggles
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omegalucas 18-Apr-18 07:18 AM
He might have acquired the beta recently
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Ondrik🅱 (Ondrej) 18-Apr-18 07:18 AM
From Jo's video, he's had enough time
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omegalucas 18-Apr-18 07:18 AM
And thus only now starting to tease us
I think that from Jo means WE've had enough time (edited)
We, the community
I think Jo and ThiccBrick are in this together
And this conversation between them is a means to generate hype
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Kaytorahk 18-Apr-18 07:22 AM
ThickBrick is deepbrick
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Ondrik🅱 (Ondrej) 18-Apr-18 07:24 AM
Who's ThickBrick? I've only heard from ThiccBricc 😃
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Kaytorahk 18-Apr-18 07:24 AM
Thiccbricc
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Ondrik🅱 (Ondrej) 18-Apr-18 07:25 AM
isn't deepbrick still in jail?
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Kaytorahk 18-Apr-18 07:25 AM
Perhaps hes communicating through someone
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:26 AM
No Jo's video has nothing to do with either his game nor LoMN
I talked to him privately
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Ondrik🅱 (Ondrej) 18-Apr-18 07:27 AM
Well.........
I think it's already well established that ThiccBricc's first language is hex code and his second language is Latin
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Kaytorahk 18-Apr-18 07:29 AM
Thiccbricc is a member of the Bionicle team
They're good at hiding stuff
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:44 AM
He might be a past Dev but I'm not considering that until I see more information
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Kaytorahk 18-Apr-18 07:48 AM
I want something new before I believe anything
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Ondrik🅱 (Ondrej) 18-Apr-18 07:57 AM
the profile picture?
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:58 AM
@Ondrik🅱 (Ondrej) look at his Twitter profile picture. We werent sure what it was so I did some digging. And it looks very similar to the cursor in the beta
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Ondrik🅱 (Ondrej) 18-Apr-18 07:59 AM
@🐸 Fraug (The Ass-Man) Yeah, but you yourself said: "He does, however, have a high quality asset of the cursor which we don't have, and have not seen."
So..........
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:59 AM
I know I'm just still being skeptical
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:01 AM
Uhm....can someone give me a brief explanation of what's going on...? (edited)
.....from what I've seen....I'm starting to believe that LoMN isn't really a fan game...
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Ondrik🅱 (Ondrej) 18-Apr-18 08:08 AM
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Bitl 18-Apr-18 08:13 AM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 it was never a fan game
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:14 AM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 https://docs.google.com/document/d/1masluOjpML9VyPBgEtXod0miDoNabAEwymvnWTEZf6Q/edit?usp=drivesdk
ThiccBricc (@ThiccBricc) is a Twitter account of unknown origin. The creation of his account is dated April 2018, More than likely the same day he posted his first video (April 16th, 2018). ThiccBricc’s First Tweet: ThiccBricc’s first tweet ...
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Bitl 18-Apr-18 08:17 AM
why is there a arg now
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Ondrik🅱 (Ondrej) 18-Apr-18 08:17 AM
Because someone found the beta but won't reveal it until may
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:19 AM
What's is a arg?
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Doctor U 18-Apr-18 08:20 AM
It will turn out to be Bionicle the game beta with Onua and Lewa levels
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LiamRobertson 18-Apr-18 08:23 AM
I wouldn't get too hyped up about this, lads.
Could easily be someone playing games (edited)
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Ondrik🅱 (Ondrej) 18-Apr-18 08:24 AM
Explain the profile picture then....
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:25 AM
@LiamRobertson I agree. Just leave it till we have more credibility from this kid.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:39 AM
His icon could very much be a custom something he made. He can, after all, create custom animations
And now that we know he can create custom stuff, we can't put it past him to also create the icon based on what we have seen for years
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:47 AM
So....LoMN is gonna be an official lego game?
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Kaytorahk 18-Apr-18 08:47 AM
No
Well
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:48 AM
no no
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Kaytorahk 18-Apr-18 08:48 AM
Its an abandoned Lego game
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:48 AM
other than that
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:48 AM
But I thought the people from this chat made this game...
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Ondrik🅱 (Ondrej) 18-Apr-18 08:49 AM
no
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:49 AM
Lets clear something up
Legend of Mata Nui is a cancelled game from 2001
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:49 AM
Im lost
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:49 AM
created by Saffire software
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Doctor U 18-Apr-18 08:49 AM
Fans are just trying to fix the gorramn game
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:50 AM
we have an alpha copy but its horribly buggy and the fans are fixing it to be playable
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Doctor U 18-Apr-18 08:50 AM
How could anyone believe that this was fully fanmade?
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Roblord 18-Apr-18 08:50 AM
Like geniunely, how
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:51 AM
Well I'm sorry I'm stupid..
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Kaytorahk 18-Apr-18 08:51 AM
This is the fan made one
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:51 AM
Okay
So what about this beta version?
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Doctor U 18-Apr-18 08:52 AM
I guess not every bonkle fans knows about cancelled 2001 game
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Kaytorahk 18-Apr-18 08:52 AM
I didn't know anything about it until the Videos were released
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Roblord 18-Apr-18 08:52 AM
I was only like, 2, when the game was being announced
I had no idea it was a thing until the Alpha was found
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Doctor U 18-Apr-18 08:52 AM
I was 7 and saw the pics in catalogues
I was so excited in 2010 when the videos were released
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Kaytorahk 18-Apr-18 08:53 AM
I saw the pics in the comics and assumed it was Bionicle The Game
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:53 AM
compared to games now a days it does seem a little unpolished and amature
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:53 AM
I'm 19 now, which means I was...3? when it got announced
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Doctor U 18-Apr-18 08:54 AM
Well the year is 2018 not 2001
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:54 AM
i first saw it in like 2008 when youtube was still in its infancy
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Doctor U 18-Apr-18 08:54 AM
The game reminds me of Playstation games
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:54 AM
it was announced in 2001
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:55 AM
So...it's now a fan project?
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Doctor U 18-Apr-18 08:55 AM
Yeah
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:56 AM
sorta
its a 'restoration'
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Doctor U 18-Apr-18 08:56 AM
Fans are searching for the beta version
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:56 AM
and the guy ThiccBricc is hinting that he has a copy
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Doctor U 18-Apr-18 08:57 AM
Not sure if this alpha could ever be fully playable
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Kaytorahk 18-Apr-18 08:57 AM
There is a lot if stuff not present in the alpha
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:57 AM
which is why we want the beta, its the closest to the final as we will get
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Doctor U 18-Apr-18 08:57 AM
Like Makuta
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:57 AM
Sadly I can't play masks of power on my 32 bit system...
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Doctor U 18-Apr-18 08:58 AM
I joined this chat only because of the LoMN game
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Roblord 18-Apr-18 08:58 AM
I was here BEFORE LoMN
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Kaytorahk 18-Apr-18 08:58 AM
I came cause of lmon but I do enjoy the Beaverhouse now
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:59 AM
yea i joined for LoMN too
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 08:59 AM
Same
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Ondrik🅱 (Ondrej) 18-Apr-18 08:59 AM
I joined for LoMN too
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Doctor U 18-Apr-18 09:00 AM
It seems like there is discussion going on only when I sleep.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Apr-18 09:00 AM
Lel
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Kaytorahk 18-Apr-18 09:00 AM
Same
Thats why I stay up to 6.00am
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Ondrik🅱 (Ondrej) 18-Apr-18 09:01 AM
omegalul
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Doctor U 18-Apr-18 09:01 AM
I guess americans are sleeping now
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Kaytorahk 18-Apr-18 09:01 AM
Idk
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:01 AM
he posts late
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Kaytorahk 18-Apr-18 09:01 AM
Its 11:00 PM Australian Eastern
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:02 AM
i stayed up last night and got lucky
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Doctor U 18-Apr-18 09:02 AM
16.00
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😺 ChibiErica97 18-Apr-18 09:02 AM
It's 9 am where I am
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Ondrik🅱 (Ondrej) 18-Apr-18 09:02 AM
it's 3 PM CEST
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:02 AM
as ive said for people who missed stuff im making a doc so you can get caught up on the story
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Doctor U 18-Apr-18 09:02 AM
Are you writing a book about the game or somethinf
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:03 AM
no just about ThiccBricc
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Kaytorahk 18-Apr-18 09:03 AM
Love, Lies and LoMN.
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Doctor U 18-Apr-18 09:03 AM
How Maori controversy killed Saffire
There should be more Bonkle behind the scenes articles and stuff
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Kaytorahk 18-Apr-18 09:09 AM
Yeah
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:09 AM
i agree, to bad no one cared in 2001 about a silly bionicle game
im suprised were even talking about this 17 years later
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Doctor U 18-Apr-18 09:09 AM
I loved Faber Files
Sadly lego only made a G2 artbook
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:14 AM
yea i wanna see old bionicle stuff
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Doctor U 18-Apr-18 09:18 AM
Call me an old fart but 2001-2002 had a special charm
Which I think Lego lost some ways
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Kaytorahk 18-Apr-18 09:19 AM
Definitely
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Doctor U 18-Apr-18 09:20 AM
I had almost all sets from 2003 to 2007 and most 2001-2002, 2008 sets
But only ones I still play with and that are built are 2001 sets
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Kaytorahk 18-Apr-18 09:20 AM
Most of my sets are 2001-2003
Thats the same period I'm interested in collecting at the moment
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Aurora 18-Apr-18 09:23 AM
I'm a 2004 faaaan
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:23 AM
i had a lot of the sets from 2008 because on amazon i kept trying to buy the Toa jaller 2006 but it sent me a lot of 2007 sets
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Aurora 18-Apr-18 09:23 AM
But I make all my mocs pre-2003 because people relate to it the most
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Kaytorahk 18-Apr-18 09:24 AM
2008 was when I started
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Ondrik🅱 (Ondrej) 18-Apr-18 09:24 AM
I started 2007
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Kaytorahk 18-Apr-18 09:24 AM
I only have like 7 sets from it though
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Ondrik🅱 (Ondrej) 18-Apr-18 09:24 AM
My first set was Dekar
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:24 AM
i started with the piraka
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Kaytorahk 18-Apr-18 09:24 AM
Mine was Photok
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Roblord 18-Apr-18 09:24 AM
I started with the Vahki
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:25 AM
mine was the Thok
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Kaytorahk 18-Apr-18 09:25 AM
My mum got mad at me for saying thok
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Ondrik🅱 (Ondrej) 18-Apr-18 09:26 AM
omegalul
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Doctor U 18-Apr-18 09:28 AM
My first was Onua
Then I got Turaga Nuju and Lehvak
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Kaytorahk 18-Apr-18 09:30 AM
I got all of the Toa Mata at once
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Doctor U 18-Apr-18 09:30 AM
I think my Onua was the last one from the store
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Kaytorahk 18-Apr-18 09:30 AM
As well has the Bohrok Mctoran, Bohrok VA, 5/6 Rakshi and the Toa Metru
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Doctor U 18-Apr-18 09:30 AM
I sold my Turagas, Toa and Tohunga in 2010
But I bought them again 2014 when I was at the army (edited)
Building Rahi sets was good therapy
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Kaytorahk 18-Apr-18 09:32 AM
I wish I had rahi
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Doctor U 18-Apr-18 09:32 AM
I have all + Kahu and Nui-Kopen
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Kaytorahk 18-Apr-18 09:32 AM
I was gonna get the Nui Jaga off a friend but he disappeared
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Doctor U 18-Apr-18 09:33 AM
My favorite is Tarakava
I recommend those
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Kaytorahk 18-Apr-18 09:33 AM
I can't decide between Nui Jaga and Rama
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Doctor U 18-Apr-18 09:33 AM
My manas wont work anymore
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Kaytorahk 18-Apr-18 09:33 AM
For favorite
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Doctor U 18-Apr-18 09:34 AM
I bought all Tohunga sets too
And Chroniclers company
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Kaytorahk 18-Apr-18 09:36 AM
Most of my Tohunga are incomplete
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Doctor U 18-Apr-18 09:46 AM
I bought 3 Kongus, Onepus, Jalas, Makus, Hukis and two Matoros
Makuta, Kotu, Takua and right and left hand Tohungas
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Kaytorahk 18-Apr-18 09:47 AM
I really like Matoran Makuta
I liked the way mnog portrayed him
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Doctor U 18-Apr-18 09:48 AM
Better than the titan who's head falls off
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Kaytorahk 18-Apr-18 09:48 AM
Who also looks fat and plays kolhi
Does the Kraakhan fit on a Tohunga head
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Doctor U 18-Apr-18 09:49 AM
My Kotu, Kopeke and Tamaru are purist versions
I think it fits some ways
That bishop kraahkan is cool
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Ondrik🅱 (Ondrej) 18-Apr-18 10:31 AM
2 hours remaining (probably)
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Kaytorahk 18-Apr-18 10:32 AM
Oof
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:32 AM
I guarantee he's not on a schedule (edited)
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UTTER_BODGE 18-Apr-18 10:33 AM
y'all are massively overthinking this
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Kaytorahk 18-Apr-18 10:34 AM
Don't get your hopes up
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:34 AM
Thank you @UTTER_BODGE I was gonna say
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UTTER_BODGE 18-Apr-18 10:37 AM
isn't deepbrick still in jail? ffs people
a) it was never remotely confirmed dave = deep brick, it was a guess based on timing alone b) dave has been out of jail for like half a decade or so, liam robertson was even talking to him recently (edited)
I dunno how many times this is gonna have to be explained...
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:39 AM
Yea tax evasion jail time isn't that long. And he was probably bailed. Regardless we still don't know if Dave is DB
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Doctor U 18-Apr-18 10:44 AM
I am too hyped about Infinity War to care that much about LoMN rumours
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:45 AM
That's true
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Ondrik🅱 (Ondrej) 18-Apr-18 10:45 AM
@🐸 Fraug (The Ass-Man) He was at least. Time 1st - 2nd = Time 2nd - 3rd = 14 hours
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joint-Dogg666 18-Apr-18 10:50 AM
Idk what there is to be hyped about. Vision will die in act 1 to establish stakes, the heroes will disagree at first but ultimately work together, Cap will die a hero's death in act 5, call it a day.
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Ondrik🅱 (Ondrej) 18-Apr-18 10:50 AM
???
Are we even talking about the same universe?
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joint-Dogg666 18-Apr-18 10:51 AM
The Marvel Cinematic Universe? If so, yeah
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Ondrik🅱 (Ondrej) 18-Apr-18 10:51 AM
Ahhhh
sry
@🐸 Fraug (The Ass-Man) I found a typo in your doc
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:02 AM
Where at my dude
@Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 18-Apr-18 11:03 AM
You wrote "la be tub it" instead of "la be tub id"
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:03 AM
Ah thanks
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:11 AM
All fixed
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Ondrik🅱 (Ondrej) 18-Apr-18 11:15 AM
Here is some help: "After that someone said into the chat that ThiccBricc should, if he wants credibility, release a video of something that only someone with a beta could have. Quote: 'something really tangible. [...] not blurry video, not spooky hex'. After that someone posted that he tweeted again. In response to several people saying that he (Thicc) flips them off, he joined the server, sending a modified animation of Onua literally flipping the camera off." (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:23 AM
For which part?
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Ondrik🅱 (Ondrej) 18-Apr-18 11:23 AM
the last one
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:23 AM
Okay I'll fit it in there somewhere. I'm currently writing it as we speak so
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Ondrik🅱 (Ondrej) 18-Apr-18 11:23 AM
OK
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Grampa Walker 18-Apr-18 11:50 AM
Okay, brief question. I'm still relatively new to this discord, what are the limitations of what can be mentioned/put in the LOMN-General section?
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:51 AM
really depends. im on here 24/7 to investigate really. i dont think there are much limitations
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Grampa Walker 18-Apr-18 11:53 AM
I was mostly asking since I took some of the compiled high-poly models Frambo put together, and fixed the lighting on the parts, while also improving most of them (They were REALLY janky-looking looking when examining them up close, so the original models might have been rushed). I wanted to know if putting pictures up to see if he, or anyone wanted them once I finished cleaning up the parts was alright. (edited)
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ShadowDraikana 18-Apr-18 11:57 AM
Feel free to do so @Grampa Walker
This game needs all the help it can get
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:58 AM
i agree
its dead here until ThiccBricc posts and then its hard to get your word in half the time lmao
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ShadowDraikana 18-Apr-18 12:00 PM
I possibly made a breakthrough on getting Gali's dance functional, but I haven't had time to actually test it. So this is probably the last bit of life I can inject into it without the osi cracked.
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The Shadow Emperor 18-Apr-18 12:02 PM
@Grampa Walker you should post that in #litestone-dev-archived. otherwise it'll get buried by ThiccBricc tomfoolery
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Grampa Walker 18-Apr-18 12:03 PM
I'll probably throw them up there, then, though I'd like to know if you think it's worth throwing in there, first, if I may.
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The Shadow Emperor 18-Apr-18 12:04 PM
all improvements to this half-finished janky mess of a game are welcome
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Grampa Walker 18-Apr-18 12:05 PM
I'll toss them there, then.
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The Shadow Emperor 18-Apr-18 12:05 PM
👍
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🐸 Fraug (The Ass-Man) 18-Apr-18 12:07 PM
dope!
yea post that in the modding channel
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Grampa Walker 18-Apr-18 12:13 PM
I don't know if there's a specific poly-limit to the game since the original high-poly Onua was at 6,000 triangles even, while Pohatu is so far nearing 10,000, but I really wanted to improve what ever I could, and the plus axels are exactly the same as an eight-sided cylinder(My math was wrong, it's four sides more, but still), so I thought adding them to improve appearance would help, as well. I don't know where to get the textures for the higher poly models yet, otherwise I would have mapped it to Pohatu to test him out. What I have so far is in the modding channel now, though. (edited)
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JrMasterModelBuilder 18-Apr-18 01:16 PM
Question: Has anyone (besides Deep Brick) actually gotten to run this game without the svprad=1 Bionicle.ini option? (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:16 PM
explain what that does?
im assuming its on by default in the new launcher correct?
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JrMasterModelBuilder 18-Apr-18 01:17 PM
Yes, it's on by default in our launcher. (edited)
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V A H K I T I 18-Apr-18 01:18 PM
Awesome
Yeah we found a bug that's been staring us in the face this whole time and kinda wanna work out.
Basically all 2d billboard objects render upside down
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:19 PM
thats more or less probably a bug with oovodo
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V A H K I T I 18-Apr-18 01:19 PM
It's only really noticable with the grapple however because everything else is basically vertically symmetrical.
Nope
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:19 PM
interesting??
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Hexadecimal Mantis 18-Apr-18 01:19 PM
I needed svprad on my xp machine. Probably not the same for all of them though
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V A H K I T I 18-Apr-18 01:19 PM
Confirmed this was present before any graphical patches
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:19 PM
i can whip her up when I get home
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V A H K I T I 18-Apr-18 01:19 PM
THanks m8
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:20 PM
just have to remember the password haha
ill figure it out
it couldnt even run fusion fall in the hay day so shes really old
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Ondrik🅱 (Ondrej) 18-Apr-18 01:21 PM
the tweet from ThiccBricc is long overdue
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:22 PM
you have to relax man
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ShadowDraikana 18-Apr-18 01:28 PM
You still take him seriously @Ondrik🅱 (Ondrej) ?
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:28 PM
he hasnt showed much, and after the stunt he pulled last night im not sure I believe him
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Grampa Walker 18-Apr-18 01:30 PM
Who is this "ThiccBricc" guy I've been seeing thrown about? I'm pretty out of the loop with the news on here. (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:30 PM
i have a doc
it saves us the time of explaining
ThiccBricc (@ThiccBricc) is a Twitter account of unknown origin. The creation of his account is dated April 2018, More than likely the same day he posted his first video (April 16th, 2018). ThiccBricc is actively watching the Beaverhouse Discord ...
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Ondrik🅱 (Ondrej) 18-Apr-18 01:33 PM
Yes @ShadowDraikana, because I assume he’s right until I’m proven wrong
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:34 PM
also even if Thicc were to release the 'beta' id rather have the #lomn-data-mining team dig through it and prove its authenticity before we conclude it is legit
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goji 18-Apr-18 01:34 PM
If he really has the beta he’d stop using it to grab attention and just release it already
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Omega12 18-Apr-18 01:40 PM
That's what deep brick did 😏
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:40 PM
I see nothing wrong with a little game but hes gotta show something that cannot be 'modded'. something to really grab our attention
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TheTokytot 18-Apr-18 01:40 PM
What's the camera key for the debug menu? (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:41 PM
if you press pause and then help itll say
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Omega12 18-Apr-18 01:41 PM
0 I think
It's a numpad key for surr
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Grampa Walker 18-Apr-18 01:45 PM
Yeah, I'm starting to see where the doubt is coming from. The evidence in the document is looking pretty vague, and baseless. Sure, I'm seeing something here, or there that seems like it could lead somewhere like the laser, but he keeps beating around the bush more than a masturbating marathon runner.
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🐸 Fraug (The Ass-Man) 18-Apr-18 01:46 PM
yea hes just been teasing, nothing tangible
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ProfessorBrickkeeper 18-Apr-18 01:55 PM
@V A H K I T I Hey, did you see my PM?
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Sukikyo 18-Apr-18 02:04 PM
I have a bug where thicc bricc comes in my house at night and forces me to play
Please help my children are scared
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Grampa Walker 18-Apr-18 02:05 PM
Did you try turning it off, and back on again?
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🐸 Fraug (The Ass-Man) 18-Apr-18 02:42 PM
Did you delete system32?
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Ondrik🅱 (Ondrej) 18-Apr-18 03:08 PM
ThiccBricc I am waiting for your tweet winky face
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Geoffrey 18-Apr-18 03:32 PM
if you wanna fix that bug you've gotta drop all your items and then press alt + f4
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🐸 Fraug (The Ass-Man) 18-Apr-18 03:42 PM
@Ondrik🅱 (Ondrej) please relax man. He'll post when he wants to.
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Ondrik🅱 (Ondrej) 18-Apr-18 03:43 PM
I thought he was on a 14 hour schedule
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🐸 Fraug (The Ass-Man) 18-Apr-18 03:43 PM
No he's not
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goji 18-Apr-18 04:03 PM
him posting 14h between each other was just a coincidence
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Ondrik🅱 (Ondrej) 18-Apr-18 04:03 PM
ok
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Ibbie 18-Apr-18 04:16 PM
Anything new from Thiccboi?
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Ondrik🅱 (Ondrej) 18-Apr-18 04:16 PM
no
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🐸 Fraug (The Ass-Man) 18-Apr-18 04:16 PM
nope
my doc is almost up to date though
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Ondrik🅱 (Ondrej) 18-Apr-18 04:24 PM
K
I'm gonna go to sleep now
When I wake up I will scroll through everything
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🐸 Fraug (The Ass-Man) 18-Apr-18 04:24 PM
Sounds good pal
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2Tie 18-Apr-18 05:49 PM
interesting
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🐸 Fraug (The Ass-Man) 18-Apr-18 05:49 PM
it all is
im enjoying my time i got right now to finish my doc, maybe thats what hes waiting for 🤔 doubtful but its almost done!
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(Team Kanohi) ASCII 18-Apr-18 05:54 PM
Hey @🐸 Fraug (The Ass-Man) nice work on the doc, I feel like you've got a really good grasp on the situation
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Geoffrey 18-Apr-18 05:55 PM
what's the doc?
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🐸 Fraug (The Ass-Man) 18-Apr-18 05:56 PM
@(Team Kanohi) ASCII Thanks I appreciate it! Its been fun making it and feeling like a bigger part to the community.
@Geoffrey its my write up on the whole ThiccBricc situation
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Geoffrey 18-Apr-18 05:56 PM
oh awesome
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🐸 Fraug (The Ass-Man) 18-Apr-18 05:57 PM
i posted it a bunch earlier. if you cant find it i can resend it
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Geoffrey 18-Apr-18 05:58 PM
yes pls
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🐸 Fraug (The Ass-Man) 18-Apr-18 05:58 PM
Hello, I am Fraug L. Coolman. But you can call me ‘Fraug’. For the past while I have been actively investigating a user known as ThiccBricc, who is hinting at having a beta build of the unreleased Bionicle: Legends of Mata Nui (LoMN). ThiccBr...
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Geoffrey 18-Apr-18 05:59 PM
thanks frauggy fresh
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🐸 Fraug (The Ass-Man) 18-Apr-18 05:59 PM
no problem daddio of the patio
luigidab 2
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The Cool(er) Chronicle 18-Apr-18 06:01 PM
so what'd i miss?
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:01 PM
nothing
just finishing my doc
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The Cool(er) Chronicle 18-Apr-18 06:03 PM
did you manage to finish up the drawing of onua throwing makuta's infected hau? @🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:03 PM
yea i posted it, ill resend it
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The Cool(er) Chronicle 18-Apr-18 06:05 PM
cool
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:05 PM
i dont know if itll do anything. we will see
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G-Bond 18-Apr-18 06:06 PM
gali blowing the horn that crashes the game
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:06 PM
thatd be cool to see
but i still feel like its not enough
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(Team Kanohi) ASCII 18-Apr-18 06:07 PM
What's that picture for?
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G-Bond 18-Apr-18 06:08 PM
GWseremePeepoThink High Poly toa?
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Deleted User 18-Apr-18 06:10 PM
the alpha's got a high poly model of onua
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G-Bond 18-Apr-18 06:10 PM
GWsecretWokeChamp How about all the areas that crash
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Deleted User 18-Apr-18 06:10 PM
in theory that could be used as the basis for the rest of the team
i can't speak for crashes
not my area of expertise
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2Tie 18-Apr-18 06:15 PM
interesting that 2401 was used
that's 7^4
maybe 7/4 was the account's creation date??
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The Cap'm (Reese) 18-Apr-18 06:16 PM
Or it's just a Mario 64 joke. (edited)
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2Tie 18-Apr-18 06:17 PM
why make a mario joke for a bionicle thing though
audinoshrug
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Ibbie 18-Apr-18 06:17 PM
What is 2401?
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:18 PM
It's from Mario 64
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The Cap'm (Reese) 18-Apr-18 06:18 PM
This was also the video where he was trying to prove he wasn't lying (translating the latin). The 2401 from Mario 64 was a fan theory for how to get Luigi based on a blurry texture on one statue that actually meant nothing.
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Ibbie 18-Apr-18 06:18 PM
No the bionicle part of it
why is that number relevant
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The Cap'm (Reese) 18-Apr-18 06:20 PM
IDK. Thicc just put it in Hex in the Onua death pit video.
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The Cool(er) Chronicle 18-Apr-18 06:24 PM
Now that we know that thicc is reading the discord, i would like to ask them which day of may should we look out for. the 1st? the 2nd?
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The Cap'm (Reese) 18-Apr-18 06:25 PM
Judging by how Thicc's been communicating, I highly doubt he'd just outright say the date just because you ask.
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Omega12 18-Apr-18 06:25 PM
I am thicc
There is no date
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The Cool(er) Chronicle 18-Apr-18 06:25 PM
maybe i should say please?
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Omega12 18-Apr-18 06:26 PM
No
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:26 PM
Okay
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The Cool(er) Chronicle 18-Apr-18 06:27 PM
pretty please can you tell us?
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Omega12 18-Apr-18 06:31 PM
I can tell you
But first we need to talk about parallel universea
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🐸 Fraug (The Ass-Man) 18-Apr-18 06:47 PM
ahh gotcha
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:22 PM
i did some sleuthing
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2Tie 18-Apr-18 07:27 PM
12Hours
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:30 PM
very peculiar
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Ibbie 18-Apr-18 07:31 PM
So why does the profile icon have a wider red ring and the red dots in different spots?
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:31 PM
higher resolution, is my guess
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2Tie 18-Apr-18 07:31 PM
whoa so it's not just a generic crosshair?
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The Shadow Emperor 18-Apr-18 07:31 PM
the inner ring spins, as do the red dots
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:31 PM
oo @Ibbie they spin remember?
the photo must be the first frame of the animation
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Ibbie 18-Apr-18 07:33 PM
No I don't remember. I knew nothing about this to begin with.
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:34 PM
heres the stand alone clean icon from the beach picture
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The Shadow Emperor 18-Apr-18 07:34 PM
how on earth would anyone notice that if they didn't have the beta
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:34 PM
you can even see a little bit of the yellow dot on the top
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Ibbie 18-Apr-18 07:37 PM
I feel like ThiccBricc's is just a recreation, I can see some oddities in the design.
Mostly in the shape of the green ring.
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:37 PM
To his credit the compression does distort the shape
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Ibbie 18-Apr-18 07:37 PM
That and it's too high res in the third teaser video.
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:38 PM
what is too high res in the third video
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omegalucas 18-Apr-18 07:40 PM
It's obviously a recreation, I doubt the original file would have such high resolution (edited)
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Ibbie 18-Apr-18 07:41 PM
^
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omegalucas 18-Apr-18 07:41 PM
The main question is what did he use for a reference (edited)
That video, or the original file itself
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:42 PM
i agree
the resolution of the profile picutre is 240x240
twitter recommends 400x400
do you think the 240x240 resolution has something to do with "Thicc is real 2401"?
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The Shadow Emperor 18-Apr-18 07:45 PM
there was no Luigi so L wasn't real 2401
this doesn't bode well
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:46 PM
the original source for SM64 said 'eternal star' but when you compress the image it looks like "L is real" (edited)
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Ibbie 18-Apr-18 07:49 PM
L is real star
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Deleted User 18-Apr-18 07:49 PM
@🐸 Fraug (The Ass-Man) proof?
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:49 PM
@Deleted User of what my dude
of the resolution?
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Deleted User 18-Apr-18 07:50 PM
where'd the source come from?
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:50 PM
for eternal star? (edited)
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Deleted User 18-Apr-18 07:51 PM
yeah
was sm64's source leaked, or was nintendo putting a rumor to rest?
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🐸 Fraug (The Ass-Man) 18-Apr-18 07:51 PM
i believe someone was just testing
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:14 PM
So do we know yet if the makuta battle was finished or playable?
was asking for the makuta fight as ransom too much?
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V A H K I T I 18-Apr-18 08:16 PM
It might have been considering nobody on Saffire's former team remembers what the area consisted of
Ya might have dun goofed there Bois. :P (edited)
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The Cap'm (Reese) 18-Apr-18 08:17 PM
Maybe a functional boss would suffice then
Like Tahu's.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:17 PM
I want to give him a chance to prove himself, but make it difficult enough so that he cant just mod it in
I like @The Cap'm (Reese) idea
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V A H K I T I 18-Apr-18 08:18 PM
Do you really think he's just going to spill the beans now though if the plan for whatever he has isn't until May?
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:19 PM
He needs to generate hype to stay afloat
otherwise he will be written off very quickly
we are already writing him off
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Ibbie 18-Apr-18 08:20 PM
I'm not getting my hopes up for Makuta, hell even just an audio clip would suffice.
We know the kaita cutscene has a mumbly Makuta voice of sorts.
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The Cap'm (Reese) 18-Apr-18 08:21 PM
An audio clip would be pretty easy to fabricate, don'cha think?
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The Shadow Emperor 18-Apr-18 08:21 PM
the Makuta voice clip was used in the Gali trailer
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:21 PM
Maybe a clean version of that? as well as the boss fight perhaps?
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Ibbie 18-Apr-18 08:21 PM
Oh yeah
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:22 PM
But an audio clip i feel would be even more easy to replicate
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Ibbie 18-Apr-18 08:22 PM
If none of the devs remember a Makuta boss fight then there probably wasn't one.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:22 PM
yea, we gotta lower our ransom
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The Shadow Emperor 18-Apr-18 08:23 PM
one of the devs did describe the Makuta fight though
it sounded the same as the one in MNOG
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:24 PM
yea i saw that
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V A H K I T I 18-Apr-18 08:24 PM
Source?
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:25 PM
Page 1 of 4 - New news about LOMN from the creators - posted in Bionicle Discussion: I am now in direct contact with many of the original developers of LOMN. For the sake of anonimity (cant have everybody spamming them) lets call the first one Po...
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Ibbie 18-Apr-18 08:25 PM
Yeah but that was the plan from the beginning. It was probably Saffire that scrounged that one render up as a proof of concept.
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UTTER_BODGE 18-Apr-18 08:25 PM
jaekoff was in contact with a dev about it
pereki and I were just discussing it last night
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:25 PM
@The Shadow Emperor sent it awhile ago
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V A H K I T I 18-Apr-18 08:25 PM
ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose
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Ibbie 18-Apr-18 08:25 PM
DailyDoseExtraStrength
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Deleted User 18-Apr-18 08:26 PM
@V A H K I T I why won't you use my tohunga render?
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V A H K I T I 18-Apr-18 08:26 PM
Because ya still gotta fix the textures
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Deleted User 18-Apr-18 08:26 PM
just call it :runningboi:
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V A H K I T I 18-Apr-18 08:26 PM
:p
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Deleted User 18-Apr-18 08:26 PM
they're all mapped correctly :V
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V A H K I T I 18-Apr-18 08:26 PM
They aren't colored right though
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Deleted User 18-Apr-18 08:26 PM
that's ambient lighting ya dunce!
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V A H K I T I 18-Apr-18 08:27 PM
Doesn't matter. On its own it should match otherwise nobody will get it
It doesn't look right.
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Deleted User 18-Apr-18 08:27 PM
sigh
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V A H K I T I 18-Apr-18 08:27 PM
It's gotta be as if you cropped it out of the original man
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Deleted User 18-Apr-18 08:27 PM
fine, i'll see what i can do when i get home
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V A H K I T I 18-Apr-18 08:27 PM
:p
Thank
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Deleted User 18-Apr-18 08:27 PM
wait
i didn't bother making the nui rama match up!
it's t-posed!
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:27 PM
T P O S E
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V A H K I T I 18-Apr-18 08:27 PM
The Nui rama is also based off the colour swapped version
Which is more recognizable to what it's supposed to reference
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Deleted User 18-Apr-18 08:28 PM
of course!
gotta have green and purple
dose
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V A H K I T I 18-Apr-18 08:28 PM
Yeah, and that's recognizable regardless of pose. :P
The Tohunga is otherwise just a generic Tohunga
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Deleted User 18-Apr-18 08:29 PM
they're all generic
in fact, i bet the only reason takua wears a pakari is because the avatar was based on that very model
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V A H K I T I 18-Apr-18 08:29 PM
Ur generic
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Deleted User 18-Apr-18 08:30 PM
i bet the pakari was the second mask they ever made
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V A H K I T I 18-Apr-18 08:31 PM
Hm
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Ibbie 18-Apr-18 08:31 PM
What would have been the first, the Vahi itself?
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V A H K I T I 18-Apr-18 08:31 PM
Ye
That's known
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Deleted User 18-Apr-18 08:31 PM
the toys r us mask portfolio uses the silhouette of a pakari
onua is the first level of lomn
and ToT (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:32 PM
do you have a scan?
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Ibbie 18-Apr-18 08:32 PM
Well I know Lego made the proto Vahi as the very first mask produced.
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Deleted User 18-Apr-18 08:32 PM
@🐸 Fraug (The Ass-Man) ? (edited)
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Ibbie 18-Apr-18 08:32 PM
I thought we were talking about the order Saffire modeled the masks.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:32 PM
of the toys r us portfolio
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Deleted User 18-Apr-18 08:32 PM
no, the order lego finalized the masks
@🐸 Fraug (The Ass-Man) i'll take a pic when i get home
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DarkTakanuva 18-Apr-18 08:33 PM
yea, Vahi was very early on
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:33 PM
okay sounds good
im just lost
ohhh nvm nvm
two different topics i thought we were talking about LoMN
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Ibbie 18-Apr-18 08:40 PM
I have a feeling the ruru was made early on, too. Both the pakari and the ruru were used pretty often in MNOG as sort of generic, relatively featureless faces.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:42 PM
can someone confirm that the stunts ThiccBricc does in the gali video cannot be done in the alpha?
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Ibbie 18-Apr-18 08:42 PM
Then again, I guess MNOG wouldn't be very good reference for these things. The flash art used character and mask models that came from Saffire as basis, so Saffire probably had everything final modeled up and shipped over before Templar got to work on it.
Stunts?
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:43 PM
Side jump flip, and the dash?
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Ibbie 18-Apr-18 08:43 PM
You can make anything out from that blue blur of a toa?
I think she's just jumping side to side.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:44 PM
it happens at the very beginning
watch her legs
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Deleted User 18-Apr-18 08:44 PM
the saffire models were probably adapted from stuff made by lego, advance, or ghost (edited)
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Ibbie 18-Apr-18 08:44 PM
She spreads her arms out when she jumps, giving the illusion that she takes up more space in all that godawful blur.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:45 PM
she does a side hop, then a roll
cartwheel??
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Ibbie 18-Apr-18 08:45 PM
I kinda see what you mean about a flip? But it looks more like the model does an awkward 360 flip.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:46 PM
i see what you mean, it has a little rotation to it
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Ibbie 18-Apr-18 08:46 PM
Like, the usual jump animation but just set to rotate at her center of mass.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:46 PM
but its definitely different from her normal side hop
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Ibbie 18-Apr-18 08:46 PM
We know ThiccBricc has access to injecting animations, maybe that was an early attempt as some flair.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:47 PM
if he wanted any credibility he shouldnt have shown us he can create custom animations
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Ibbie 18-Apr-18 08:48 PM
True.
Very true.
There's no way that the game coincidentally had flip-off, urinating, and farting animations that matched to comments made in this chat.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:49 PM
The only other reason he has a cursor model that high of a resolution might be because its an original asset. devs typically start big and scale down when it comes to textures like that
But then that brings into question why he has it
but I agree those anims were for us
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Ibbie 18-Apr-18 08:51 PM
Well the icon ThiccBricc has only matches as far as we can tell, as far as anybody could tell from the very references you managed to pull up.
It's entirely possible that the real original icon for the reticule is different in a way that we and ThiccBricc can't tell.
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Deleted User 18-Apr-18 08:53 PM
what kind of a name is thiccbricc anyway? sounds like blatant larp
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:53 PM
I see your point, he couldve fabricated it from what he saw in those same screenshots yknow. we have no ability to prove it as real
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Deleted User 18-Apr-18 08:54 PM
no doubt, they're probably just someone from this very server
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:54 PM
can someone link me the gali reveal trailer we mentioned earlier
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Ibbie 18-Apr-18 08:54 PM
And that's the thing, ThiccBricc has no way of proving it either.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:55 PM
@Deleted User i thought we all knew he has been watching?
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Ibbie 18-Apr-18 08:55 PM
If he had anything to prove, he would have proved something by now.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:55 PM
unless he gives us the whole beta
he cant prove something thats not easily disposable
hes gotta make it
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Deleted User 18-Apr-18 08:56 PM
i dunno who thicc is, but it's probably just a shitty alias for one of the higher ups here
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Ibbie 18-Apr-18 08:56 PM
And yeah, Thiccboi is clearly someone here watching. IDK if he's on other channels or parts of the Bonkle fandom, but he's here for sure.
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:56 PM
thats another one of my theories is that someone in Beaverhouse that got the alpha also got the beta and is now teasing it
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Ibbie 18-Apr-18 08:57 PM
@Deleted User if any higher ups here were doing this, I'm pretty sure I'd know about it.
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Deleted User 18-Apr-18 08:57 PM
@Ibbie ShinysGun
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:58 PM
Thats probably true. maybe they get the rights for the game in may to distribute it?
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The Shadow Emperor 18-Apr-18 08:58 PM
or they're modding it to a more finished state?
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Deleted User 18-Apr-18 08:58 PM
lego's more or less confirmed they don't give a shit if it's distributed
so long as no one's selling it (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 08:58 PM
the issue is the other right holder
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Deleted User 18-Apr-18 09:00 PM
besides lego, i don't think anyone in particular currently holds the rights to lomn
it's effectively abandonware
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Ibbie 18-Apr-18 09:00 PM
I don't know of any fuss there would be to get "rights" to the game, Lego legal doesn't care about old games that they're no longer making money on. Especially abandonware from the very first year of a theme 17 years old that lasted 10 years, died, and has already had and lost a generation 2.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:00 PM
wasnt that the issue way back when?
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Ibbie 18-Apr-18 09:01 PM
Also Saffire is stone cold, you don't need to get rights from a dead business like Saffire.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:02 PM
thats true
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Ibbie 18-Apr-18 09:02 PM
The issue was more the fear that there could be legal repercussions from Lego legal, mostly from any holders from Saffire who would be willing to offer a beta.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:02 PM
i now have a great appreciation for that meme
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Ibbie 18-Apr-18 09:02 PM
Oh hey it's the meme I made
👌 1
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:03 PM
currently im looking into the sound effects you hear in the gali video. they were planted there purposely as the other 'gameplay' video has sounds from the game being played
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The Cap'm (Reese) 18-Apr-18 09:04 PM
His logo changed
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:04 PM
that sneaky beaky
time to unravel
here it is for anyone curious
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Ibbie 18-Apr-18 09:06 PM
Where'd that come from?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:06 PM
its gali's stage clearly
looks like a portal
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Ibbie 18-Apr-18 09:06 PM
No, I mean where did you get the image.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:06 PM
his twitter
its his new profile picture
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Ibbie 18-Apr-18 09:07 PM
Oh.
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The Cap'm (Reese) 18-Apr-18 09:07 PM
That's more huts than in our Alpha.
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Ibbie 18-Apr-18 09:08 PM
And no bridges in between...
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:08 PM
where are portals found in the alpha? if any?
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Ibbie 18-Apr-18 09:09 PM
Honestly that makes sense from a gameplay standpoint, the bridges in Ga-Koro are really obnoxious to miss a jump and accidentally start swimming when you don't want to.
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The Shadow Emperor 18-Apr-18 09:09 PM
if you zoom out enough in the alpha, the bridges vanish
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Ibbie 18-Apr-18 09:09 PM
In that it looks more like Gali could just hop from hut to hut, idfk what Nokama and the tohunga are supposed to do about that though.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:09 PM
This image is 256x256 pixels
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Ibbie 18-Apr-18 09:11 PM
Is that all it is, just really far away with the bridges invisible? The huts look cramped together, but I suppose the kaukau statue is pretty far away from the camera too.
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The Cap'm (Reese) 18-Apr-18 09:11 PM
The entrance is also closer to the falls instead of in a long, empty canyon
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The Shadow Emperor 18-Apr-18 09:12 PM
it's more compact overall
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The Cap'm (Reese) 18-Apr-18 09:14 PM
The Suva is also not there
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Ibbie 18-Apr-18 09:15 PM
Isn't the suva just further over?
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The Cap'm (Reese) 18-Apr-18 09:16 PM
It was pretty close from what I recall
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:16 PM
@The Cap'm (Reese) which entrance are you talking about
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The Cap'm (Reese) 18-Apr-18 09:16 PM
The cave to the left of the waterfall
The entrance from BMTN
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:17 PM
thank you
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The Cool(er) Chronicle 18-Apr-18 09:17 PM
speaking of portal didn't onuas level have a portal as well?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:18 PM
i have no clue
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The Cap'm (Reese) 18-Apr-18 09:18 PM
In the beta...I think
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:18 PM
is it in a deepbrick video?
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The Cool(er) Chronicle 18-Apr-18 09:19 PM
i remember it, there was a video with it, i think it was the last one
the last beta gameplay video
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The Cool(er) Chronicle 18-Apr-18 09:19 PM
that's the one!
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:19 PM
so this is a portal we havent seen before
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The Cool(er) Chronicle 18-Apr-18 09:20 PM
well this portal has been known for awhile, just sorta glossed over
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Ibbie 18-Apr-18 09:21 PM
Or a painstaking recreation of one, with odd tweaks to Ga-Koro to throw us off.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:21 PM
i was meaning the texture he changed his profile to @The Cool(er) Chronicle
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The Cool(er) Chronicle 18-Apr-18 09:21 PM
oh
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:21 PM
@Ibbie thats also a possibility
we have to take into consideration how far a troll would go
before hed give up
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The Cool(er) Chronicle 18-Apr-18 09:22 PM
in any case i think they're preparing for something
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The Cap'm (Reese) 18-Apr-18 09:22 PM
As usual, we take updates with a grain of salt until we see something definitive. (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:22 PM
I agree
im just journaling it haha
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The Cap'm (Reese) 18-Apr-18 09:22 PM
That's fine!
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Ibbie 18-Apr-18 09:22 PM
Like a "oh shit, we can't actually have the camera this far back and still include the bridges. Let's just push all the huts together as if it was a change to the level"
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The Cool(er) Chronicle 18-Apr-18 09:23 PM
wonder if we should ask bricc something again?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:23 PM
hes posting
its a donwload link??
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The Cap'm (Reese) 18-Apr-18 09:24 PM
A mega link
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The Shadow Emperor 18-Apr-18 09:24 PM
kuta.blk
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:24 PM
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The Shadow Emperor 18-Apr-18 09:24 PM
kuta is makuta without the ma
Pac 1
how did I never notice that
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The Cool(er) Chronicle 18-Apr-18 09:24 PM
whoa he got the model?
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Ibbie 18-Apr-18 09:24 PM
What
From the twitter again???
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:25 PM
yea
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The Cool(er) Chronicle 18-Apr-18 09:25 PM
yep
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:25 PM
see when the file was last updated
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The Cap'm (Reese) 18-Apr-18 09:25 PM
My god what is happening
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:25 PM
i have zero clue
im not a modder i cant see what it is
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The Cool(er) Chronicle 18-Apr-18 09:25 PM
this is it i think, the damning piece of evidence.
onua had a blk which had his model
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Ibbie 18-Apr-18 09:26 PM
@Team Litestone who would be able to crack open this leaked .blk??
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The Cool(er) Chronicle 18-Apr-18 09:26 PM
we need vahkiti
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:26 PM
to shit Briccs, or not to shit briccs
someone asap pleaase
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The Cap'm (Reese) 18-Apr-18 09:26 PM
@V A H K I T I
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:26 PM
im getting to giddy
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Ibbie 18-Apr-18 09:26 PM
Stop spamming Liam, I don't think he can do shit.
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V A H K I T I 18-Apr-18 09:26 PM
Wha? What's happening?
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The Cool(er) Chronicle 18-Apr-18 09:27 PM
makuta blk
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:27 PM
Thicc leaked a .blk file
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V A H K I T I 18-Apr-18 09:27 PM
Oh
Uh.......
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Ibbie 18-Apr-18 09:27 PM
Thiccboi leaked a kuta.blk download
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UTTER_BODGE 18-Apr-18 09:27 PM
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:27 PM
well we dont know what it is
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V A H K I T I 18-Apr-18 09:27 PM
Ask @JrMasterModelBuilder, he had the BLK tools last I heard
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:27 PM
ill do it
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2Tie 18-Apr-18 09:27 PM
back when, there was a .blk ope-yeah
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UTTER_BODGE 18-Apr-18 09:27 PM
and onua.blk itself
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V A H K I T I 18-Apr-18 09:27 PM
Ah okay
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Ibbie 18-Apr-18 09:27 PM
omg he's been pinged twice, just wait ff
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Deleted User 18-Apr-18 09:27 PM
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Ibbie 18-Apr-18 09:27 PM
I'm eager to see what became of, wait...
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The Cool(er) Chronicle 18-Apr-18 09:28 PM
can you show what it is?
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Ibbie 18-Apr-18 09:28 PM
Isn't Makuta's chamber called chmb, not kuta?
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Deleted User 18-Apr-18 09:28 PM
here's the png
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Ibbie 18-Apr-18 09:29 PM
I mean, probably.
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The Cool(er) Chronicle 18-Apr-18 09:29 PM
wait is this a reference to how makuta says he's nothing
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Omega12 18-Apr-18 09:29 PM
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Ibbie 18-Apr-18 09:29 PM
But hey, this is the chance for Thiccboi to finally bring out something fucking concrete.
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Omega12 18-Apr-18 09:29 PM
maybe they ended up completely scrapping the entire makuta level?
I highly doubt it though
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JrMasterModelBuilder 18-Apr-18 09:30 PM
It's a valid BLK file, but it only contains a single uncompressed image named makuta.tga. You can actually just cut off the first 44 bytes to get the file out. (edited)
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Ibbie 18-Apr-18 09:30 PM
Guys, why didn't convert is already.
He's just being pessimistic.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:30 PM
im working on it
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Omega12 18-Apr-18 09:30 PM
maybe the image contains additional files hidden inside it's data
maybe thats why it's uncompressed
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:31 PM
how do i get blk extractor to work??
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Ibbie 18-Apr-18 09:31 PM
makuta.tga?
I thought blk files were levels.
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JrMasterModelBuilder 18-Apr-18 09:32 PM
blk files are archives.
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Deleted User 18-Apr-18 09:32 PM
@Ibbie Guys, why didn't convert is already. He's just being pessimistic. ...
do you need more proof? (edited)
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Ibbie 18-Apr-18 09:33 PM
I'm waiting for JMMB to actually get on it, stop fucking around.
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2Tie 18-Apr-18 09:33 PM
i mean he just told us how to do it
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:33 PM
? @2Tie
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JrMasterModelBuilder 18-Apr-18 09:33 PM
The image data starts at the 44th byte.
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Deleted User 18-Apr-18 09:33 PM
I HAVE HIS TOOL DAMMIT
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2Tie 18-Apr-18 09:33 PM
"cut off the first 44 bytes"
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Ibbie 18-Apr-18 09:34 PM
why, what the hell crawled up your ass?
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Deleted User 18-Apr-18 09:34 PM
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:34 PM
are those .obj?
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Ibbie 18-Apr-18 09:35 PM
This isn't fucking funny, stop being so awful about this.
Can someone actually convert the fucking file already???
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The Cool(er) Chronicle 18-Apr-18 09:35 PM
i dunno how
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JrMasterModelBuilder 18-Apr-18 09:35 PM
No really, this is all that's in there:
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:35 PM
i dont know either
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JrMasterModelBuilder 18-Apr-18 09:36 PM
Thicc's trolling us. (edited)
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Ibbie 18-Apr-18 09:36 PM
Okay granted, I trust you that all it has is a tga.
But I want to know
what
the
fucking
image
is.
...
I don't have the tools, I don't even think I have a program that can open tga on my laptop.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:39 PM
im working on it
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The Cool(er) Chronicle 18-Apr-18 09:40 PM
either they're trolling...or it's a mnog reference to the last words of makuta "...for i am nothing."
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:40 PM
i hope neither
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The Shadow Emperor 18-Apr-18 09:40 PM
I opened it with Sai. It's the same image that why posted.
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Ibbie 18-Apr-18 09:41 PM
...
So how the fuck did why open it so fast??
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Deleted User 18-Apr-18 09:41 PM
@Ibbie i already told you
i have jmmb's unblk tool
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The Cool(er) Chronicle 18-Apr-18 09:41 PM
speedy types
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Ibbie 18-Apr-18 09:41 PM
OKAY, FINE.
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The Cap'm (Reese) 18-Apr-18 09:41 PM
Maybe he's trying to say that there's no files for Makuta?
IDK
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2Tie 18-Apr-18 09:41 PM
if i was at my laptop i coulda done it pretty quick too
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Ibbie 18-Apr-18 09:42 PM
LEAVE IT TO ME TO ACTUALLY GIVE SOME JACKASS NAMED THICCBRICC A FUCKING CHANCE AT SOMETHING CONCRETE.
I'M SORRY I DIDN'T BELIEVE YOU.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:42 PM
i like @The Cap'm (Reese) assumption
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2Tie 18-Apr-18 09:42 PM
audinoshrug
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Ibbie 18-Apr-18 09:42 PM
Listen, I'm fucking done.
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The Cool(er) Chronicle 18-Apr-18 09:42 PM
garsh thicc's is such an enigma that we're not sure if it's a troll or a foreshadow to something
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The Cap'm (Reese) 18-Apr-18 09:42 PM
It's an assumption, though.
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Ibbie 18-Apr-18 09:42 PM
This thicc ass has fucking nothing, I'm calling it.
I need to just, like, not stand up for people anymore.
Y'know?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:43 PM
a good lead that could take us else where. Hes tryin to tell us cryptically everything. He never out right says something
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The Cap'm (Reese) 18-Apr-18 09:43 PM
This person speaks in memes.
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Ibbie 18-Apr-18 09:43 PM
I'm actually fucking pissed off.
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2Tie 18-Apr-18 09:43 PM
anything in the targa's metadata? exif?
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Ibbie 18-Apr-18 09:43 PM
I'm sorry I didn't believe you why, okay???
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:44 PM
its always more than meets the eye
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Ibbie 18-Apr-18 09:44 PM
Why am I so fucking ANGRY?!
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The Cool(er) Chronicle 18-Apr-18 09:45 PM
ok so lets think, makuts calls himself nothing, the discord believes they got nothing, makuta level, shadow toa nothingness, bohrok
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Ibbie 18-Apr-18 09:45 PM
IT'S JUST
NOTHING.
YOU GET
NOTHING.
YOU LOSE! (edited)
GOOD DAY, SIR!
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:45 PM
ibbie my man take it easy
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Deleted User 18-Apr-18 09:45 PM
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Ibbie 18-Apr-18 09:46 PM
Yes why, I get it.
I said I'm sorry.
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😺 QSKSw (Josie) 18-Apr-18 09:46 PM
what if i was jesus and friends
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V A H K I T I 18-Apr-18 09:46 PM
Same
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Ibbie 18-Apr-18 09:46 PM
Can't I just make a charlie and the chocolate factory reference and leave it at that?
Ugh, I'm done with this.
Fuck Thicc, he probably works at TTV.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:47 PM
ibbie take a break man, this will be here when you come back
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The Cool(er) Chronicle 18-Apr-18 09:47 PM
maybe thicc says they got nothing because they're brewing something?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:48 PM
okay i think i know what we have to do
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Deleted User 18-Apr-18 09:48 PM
>ttv
maybe they're with bmp
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UTTER_BODGE 18-Apr-18 09:49 PM
liam's with bmp
so that wouldn't make any sense
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Ibbie 18-Apr-18 09:49 PM
But wouldn't Liam fucking know if this was bmp?
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Deleted User 18-Apr-18 09:49 PM
couldn't be a better place to store a file like that
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The Cool(er) Chronicle 18-Apr-18 09:49 PM
wait which liam
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Deleted User 18-Apr-18 09:49 PM
is liam with bmp?
the guy with the mask
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V A H K I T I 18-Apr-18 09:49 PM
Ye
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2Tie 18-Apr-18 09:49 PM
is liam with liam?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:49 PM
he changed his profile to give us a new lead, because we were expecting makuta, which may not be in the build he has or it was never made at all. So he gave us a portal to somewhere else
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Deleted User 18-Apr-18 09:49 PM
are liam and liam still friends?
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Ibbie 18-Apr-18 09:49 PM
And what the fuck would bmp be doing wasting their time modding and injecting obscenities into the alpha??
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The Cool(er) Chronicle 18-Apr-18 09:50 PM
i like the thought fraug
thot 6
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Deleted User 18-Apr-18 09:50 PM
are liam and mask still friends?
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2Tie 18-Apr-18 09:50 PM
i mean, great mighty poo was a thing
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V A H K I T I 18-Apr-18 09:50 PM
We are friends yes. Or I'd like to consider us as much at this point anyways. xP
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:51 PM
alright @The Cool(er) Chronicle this is his most active time to post we gotta act quick
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The Cool(er) Chronicle 18-Apr-18 09:51 PM
maybe they're waiting for us to solve some riddle
they use hex afterall
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:51 PM
we asked for makuta and they said 'no'. But they still gave us something
So we discovered the map that the portal leads to is different from the alpha
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Ibbie 18-Apr-18 09:52 PM
Why do we fucking care anymore, exactly???
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The Cool(er) Chronicle 18-Apr-18 09:52 PM
maybe we should look broader?
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The Cap'm (Reese) 18-Apr-18 09:52 PM
God, this is all such a goddamn mess
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The Cool(er) Chronicle 18-Apr-18 09:52 PM
like the level?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:53 PM
before he changed his pic i was looking deeper into the gali video and i think there is more than meets the eye
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Ibbie 18-Apr-18 09:53 PM
DickBricc has nothing, it's all fucking meaningless nothing and I'm sick of giving this jackass attention.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:53 PM
as i said the sounds are..different..(and terrify me frankly) and the moves and animations are all completely different from the alpha
you dont have to @Ibbie
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The Cool(er) Chronicle 18-Apr-18 09:53 PM
wait since this is their most active time...uh bricc can you give us a clue?
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:54 PM
he already has
we gotta ask directly
I got something
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Ibbie 18-Apr-18 09:54 PM
No, I'm saying none of us should be giving this jackass attention.
He will go away when we stop caring, because he doesn't have anything.
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:56 PM
@ThiccBricc 61 79 20 64 61 77 67 2c 20 79 6f 75 20 70 6f 69 6e 74 65 64 20 75 73 20 74 6f 77 61 72 64 20 47 61 6c 69 20 63 6c 65 61 72 6c 79 2e 20 49 20 77 61 6e 74 20 79 6f 75 20 74 6f 20 73 68 6f 77 20 6d 65 20 77 68 79 20 73 68 65 73 20 69 6d 70 6f 72 74 61 6e 74 20 74 6f 20 74 68 69 73 20 69 6e 76 65 73 74 69 67 61 74 69 6f 6e
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The Cool(er) Chronicle 18-Apr-18 09:56 PM
good call fraug
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:56 PM
whispers for all of you at home, i said "ay dawg, you pointed us toward Gali clearly. I want you to show me why shes important to this investigation"
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The Cool(er) Chronicle 18-Apr-18 09:57 PM
feeling like sherlock
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🐸 Fraug (The Ass-Man) 18-Apr-18 09:57 PM
while we wait im updating my doc
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Ibbie 18-Apr-18 09:58 PM
I'm pretty sure you don't need to speak to this guy in code.
Or that Gali is the key to fuck all.
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Deleted User 18-Apr-18 09:59 PM
@Ibbie he's a larper, right? might as well speak the "language" of his "people" (edited)
i.e. matoran
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Ibbie 18-Apr-18 10:00 PM
Since when has ThiccBricc been acting like a matoran, or that this code has anything to do with matoran
What is any of this anymore?!
Isn't this a clear-cut sign that this is all a meaningless fucking goose chase!
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:01 PM
see ya @The Cool(er) Chronicle
Hes got an interesting sense of humor but i dont think its as clear cut as that
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Deleted User 18-Apr-18 10:02 PM
y'know, @Ibbie, you're starting to sound an awful lot like a larper yourself...
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The Cap'm (Reese) 18-Apr-18 10:02 PM
"Interesting" is a good way to put it @🐸 Fraug (The Ass-Man)
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goji 18-Apr-18 10:02 PM
oof
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Deleted User 18-Apr-18 10:03 PM
@Ibbie there something you're not telling us?
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:03 PM
@The Cap'm (Reese) his humor has all been for a reason though
it hasnt been just to piss us off
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The Cap'm (Reese) 18-Apr-18 10:03 PM
That's why I say "interesting." (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:04 PM
i think what you said earlier is a good direction
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Ibbie 18-Apr-18 10:04 PM
I'm a fucking what
?
You think I'm pretending to be confused and pissed off?
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goji 18-Apr-18 10:04 PM
we must summon the ThiccBricc by drawing UDD in the sand and then sacrifice 6 matoran
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Ibbie 18-Apr-18 10:05 PM
I am confused, as all hell,
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2Tie 18-Apr-18 10:05 PM
kolihead
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Hexadecimal Mantis 18-Apr-18 10:05 PM
TAKUAAAAAA
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:05 PM
hehe
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Ibbie 18-Apr-18 10:05 PM
and when I am confused, I get pissed off.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:05 PM
we have to wait
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Ibbie 18-Apr-18 10:07 PM
Can someone explain to me what any of this even means?
Why is there suddenly some code I don't understand?
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Deleted User 18-Apr-18 10:08 PM
@Ibbie You think I'm pretending to be confused and pissed off? to be blunt, yes
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:08 PM
im talking to thicc to see if were on the right path for the lead he gave us
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The Cap'm (Reese) 18-Apr-18 10:08 PM
Thicc is tearing this server apart
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Deleted User 18-Apr-18 10:08 PM
Why is there suddenly some code I don't understand? >what is google >what is "hex to ascii"
@Ibbie git gud
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Ibbie 18-Apr-18 10:09 PM
Yes but how is this code relevant to anything? Because ThiccBricc used it in some teases?
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Deleted User 18-Apr-18 10:09 PM
it's no wonder you can't into blender you don't even know how to google
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Ibbie 18-Apr-18 10:09 PM
What's the point in speaking in code back?
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CyclonatorZ 18-Apr-18 10:09 PM
I agree with ibble, even if I'm not nearly as upset about this whole thing. You all are playing the exact game Thiccbricc wants you to play. And I'm not talking about a functional beta.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:10 PM
play his games
listen he can only play so long?
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Deleted User 18-Apr-18 10:10 PM
@Ibbie what part of "he's a larper" did you not understand
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Ibbie 18-Apr-18 10:10 PM
The part where someone decided that he's a larper?
He's just some cryptic asshole.
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CyclonatorZ 18-Apr-18 10:11 PM
Who figured out a good way to get attention.
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Ibbie 18-Apr-18 10:11 PM
He isn't playing a role, he isn't larping jack shit.
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CyclonatorZ 18-Apr-18 10:12 PM
Trolls live off off other people's investment.
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Ibbie 18-Apr-18 10:12 PM
I'd love to make the excuse that I'm larping as an angry asshole with a temper issue but I'm accountable for my actions!
What value is there in playing into Thicc's nonsense?
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:13 PM
he played with our expectations
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CyclonatorZ 18-Apr-18 10:13 PM
Because people are hoping we can have the beta sooner rather than later.
And have a guarantee of it.
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Ibbie 18-Apr-18 10:13 PM
I'm calling it now, no beta is coming out of this. He's a modder and a sneak.
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CyclonatorZ 18-Apr-18 10:13 PM
He's probably been working on this ever since the alpha was first released.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:14 PM
people got so antsy thinking 'this' was the damning piece of evidence they needed
they got let down
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CyclonatorZ 18-Apr-18 10:14 PM
Well, I never believed him for a minute, so I'm all good. 😃
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:15 PM
Im not sure what to believe, im not upset, nor am I happy. I know there is something im missing
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Ibbie 18-Apr-18 10:15 PM
Look, this kuta.blk thing was in my eyes this guy's one chance to actually bring forward something meaningful.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:15 PM
im neutral really
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Ibbie 18-Apr-18 10:16 PM
I'm sorry I didn't believe you @Deleted User , and I'm sorry I got so upset.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:16 PM
what we asked for was a big over zealous. and we got handed it back
we jumped the gun too soon
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Ibbie 18-Apr-18 10:17 PM
How many times to I have to say this Fraug, he just doesn't have the beta!
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:17 PM
well you have every right to believe that my man
im not sure he does either
but i am an optimist
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Deleted User 18-Apr-18 10:18 PM
i'm a data miner @Ibbie of course i'm gonna try and have the tools onhand just in case
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:18 PM
and if he wants to play a game, i really have nothing to loose. im not emotionally invested
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CyclonatorZ 18-Apr-18 10:18 PM
It's funny how I was thinking about posting the it'snothing meme when thiccbricc showed his true colors. I wasn't expecting him do to it himself. I don't think it's possible to be more blatant a troll.
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Ibbie 18-Apr-18 10:18 PM
ThiccBricc is probably one of a small team of people that includes a Photoshop artist, an animator, and one or more modding """experts""" who cobbled together an animation injector. (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:18 PM
i also have a theory that its not just one person
but i have no evidence
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Deleted User 18-Apr-18 10:19 PM
but most of all, if there's anything that pisses me off, it's being called a liar when i'm holding up proof to your face
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Ibbie 18-Apr-18 10:19 PM
No one person could get on this stuff so quickly. (edited)
Ugh, I can't even fucking type rn.
I need some food.
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Deleted User 18-Apr-18 10:19 PM
jmmb released the unblk tool ages ago
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:19 PM
youre just gumpy because youre hungy
get some food and chill out a bit
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Deleted User 18-Apr-18 10:20 PM
i'm too busy to eat
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:20 PM
i was talking to @Ibbie
haha
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Deleted User 18-Apr-18 10:21 PM
i'm legitimately in a bad mood, unlike @Ibbie
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:21 PM
im sorry to hear that @Deleted User
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Deleted User 18-Apr-18 10:21 PM
and they can thank themself for that
like i said, i don't like being called a liar when i'm not
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:22 PM
i think it was a misunderstanding
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UTTER_BODGE 18-Apr-18 10:22 PM
y'all just need a BIG HUG
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Deleted User 18-Apr-18 10:22 PM
it's called @Ibbie probably already knew what was in the file and was counting on someone taking the bait
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:23 PM
because even I at first thought it was a meme. I didnt say anything though i was too occupied. I glanced over the part where he called you a liar
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goji 18-Apr-18 10:23 PM
ThiccBricc is tearing us apart
maybe that was his plan all along /s (edited)
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:23 PM
i agree @UTTER_BODGE
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Deleted User 18-Apr-18 10:23 PM
i don't see anyone leaving the server, do you?
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:26 PM
why would his objective be to tear us apart?
a cheap laugh maybe but theres no long term
his twitter seems to have another goal in mind
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goji 18-Apr-18 10:26 PM
it was a joke
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:27 PM
i know i was just dissecting lmao sorry
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:42 PM
maybe gali isnt the answer lmao
im just gonna let this play out
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Ibbie 18-Apr-18 10:45 PM
I'm telling you, Gali doesn't flipping matter.
I'm sorry I went a bit ape earlier, though.
Think we can all just skate past that stuff?
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:46 PM
its alright im just gonna play it by ear from here on out
its okay man everyone makes mistakes and freaks out sometimes. it wont be in my doc
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The Cap'm (Reese) 18-Apr-18 10:47 PM
My my. Now he's taunting us again.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:47 PM
he posted star wars
hes crossed a line
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Ibbie 18-Apr-18 10:47 PM
Thanks.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:47 PM
he used the special editions
thats it
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The Cap'm (Reese) 18-Apr-18 10:47 PM
Great way of alleviating the situation, Thicc. (edited)
With taunting.
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:48 PM
it got me thinking
maybe we solved the puzzle on his profile picture, so he changed it to a new one for us to decrypt
any one got a star wars quote to reply to him with
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Deleted User 18-Apr-18 10:52 PM
what's the context?
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Ibbie 18-Apr-18 10:52 PM
Original trilogy?
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:52 PM
yup
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Ibbie 18-Apr-18 10:52 PM
It's a trap. Pac
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:52 PM
good idea!
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Ibbie 18-Apr-18 10:53 PM
Or how about
Lando's "this deal is getting worse all the time"
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Deleted User 18-Apr-18 10:53 PM
^
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The Shadow Emperor 18-Apr-18 10:53 PM
^
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Deleted User 18-Apr-18 10:54 PM
well there you go
reply with "^"
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The Shadow Emperor 18-Apr-18 10:54 PM
Darth Vader continues to alter the deal with Lando. SUBSCRIBE: http://bit.ly/AdultSwimSubscribe About Robot Chicken: Robot Chicken is Adult Swim's long-runni...
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🐸 Fraug (The Ass-Man) 18-Apr-18 10:54 PM
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The Cap'm (Reese) 18-Apr-18 10:54 PM
Maybe just "Do or do not." (edited)
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Ibbie 18-Apr-18 10:54 PM
lol I was just watching that robot chicken clip
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Deleted User 18-Apr-18 10:57 PM
"i'm not scared" "you will be" "you will be"
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The Shadow Emperor 18-Apr-18 11:04 PM
"Faith has been the greatest disappointment." --Prime Minister Almec
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YaBoiDriftKing 18-Apr-18 11:37 PM
Soon...
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:38 PM
He's got a banner too?
I was just gonna go to bed 😭😭
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The Shadow Emperor 18-Apr-18 11:38 PM
yea
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:38 PM
Oh well a few more minutes won't hurt
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Ibbie 18-Apr-18 11:38 PM
wh
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The Shadow Emperor 18-Apr-18 11:38 PM
doesn't look like there's much to this one
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Ibbie 18-Apr-18 11:39 PM
It's just Tahu in water, great.
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The Shadow Emperor 18-Apr-18 11:39 PM
is the sky new
is the rock new
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:39 PM
why is tahu in the first stage??
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The Shadow Emperor 18-Apr-18 11:39 PM
new game plus
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Ibbie 18-Apr-18 11:40 PM
It must be Onua's beach, I don't think anywhere in Ga-Koro has any place where Tahu can stand with his head above the water with nothing behind him.
Then again, Thicc's been seemingly fixated on Ga-Koro I suppose.
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:43 PM
it looks like Onuas beach but i need a solid confrimation
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The Shadow Emperor 18-Apr-18 11:48 PM
why don't you just go to bed
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:48 PM
im about to. i just wanted to update my doc
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Deleted User 18-Apr-18 11:48 PM
oh, is that what we're doing now?
sleepposting?
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:49 PM
close
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Deleted User 18-Apr-18 11:49 PM
"oh, this leak is nothing. i'm just gonna go to sleep"
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The Shadow Emperor 18-Apr-18 11:49 PM
how is this even remotely a leak
it's just Tahu underwater
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V A H K I T I 18-Apr-18 11:49 PM
Tahu: "Eheheheeee, they'll never find me HERE!" Pac
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Deleted User 18-Apr-18 11:49 PM
oh, i thought you guys were still goin on about the larper
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:51 PM
yea i dont see much behind it really. he/they can mod the game so putting a character where theyre not supposed to be/swapping models is ez
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The Cool(er) Chronicle 18-Apr-18 11:53 PM
im done with my projects, what did i miss?
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The Shadow Emperor 18-Apr-18 11:53 PM
someone should replace the shark on the Jaws poster with Tahu
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:53 PM
check the doc
he posted 'nothing'
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The Cool(er) Chronicle 18-Apr-18 11:54 PM
looking up earlier posts on the discord, yeesh looks like there was a civil war
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The Shadow Emperor 18-Apr-18 11:54 PM
the troll got what he wanted, clearly
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:55 PM
if it was a troll it would've ended there
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Ibbie 18-Apr-18 11:55 PM
Can we stop talking about it
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:55 PM
@YaBoiDriftKing who are you?
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The Cool(er) Chronicle 18-Apr-18 11:58 PM
so...now what?
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Doctor U 18-Apr-18 11:59 PM
I just woke up what's up?
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The Cool(er) Chronicle 18-Apr-18 11:59 PM
plenty of things
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G-Bond 18-Apr-18 11:59 PM
Thicc Dicc
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Yeow 18-Apr-18 11:59 PM
I don't even understand what there is to argue about, not sure why all of you guys are getting so upset about some twitter postings
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🐸 Fraug (The Ass-Man) 18-Apr-18 11:59 PM
@Ibbie is upset that ThiccBricc gottem
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Doctor U 19-Apr-18 12:00 AM
It's 7.00 here
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:00 AM
@Yeow not all of us are upset
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Doctor U 19-Apr-18 12:00 AM
Using 24h clock
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:00 AM
its 12 here now est
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Ondrik🅱 (Ondrej) 19-Apr-18 12:00 AM
It's 6 AM here cest
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Ibbie 19-Apr-18 12:00 AM
Can you just drop it, I was more upset with why and I let my anger get the better of me.
I misunderstood and I don't like feeling put on the spot like that.
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Ondrik🅱 (Ondrej) 19-Apr-18 12:02 AM
You said you need to cut off the first 44 bytes. Have you tried converting these 44 bytes to text?
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The Cool(er) Chronicle 19-Apr-18 12:02 AM
you could do that?
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:02 AM
its okay man, but we shouldnt have to stop talking about it
@LiamRobertson you son of a bitch
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G-Bond 19-Apr-18 12:03 AM
spoungegar
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Ibbie 19-Apr-18 12:03 AM
What
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:03 AM
check Thiccs newest retweet
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The Cool(er) Chronicle 19-Apr-18 12:03 AM
ohhh my god
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G-Bond 19-Apr-18 12:03 AM
i find your lack of faith disturbing
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Ibbie 19-Apr-18 12:03 AM
Are you just like, constantly hitting f4 on his twitter or something?
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The Cool(er) Chronicle 19-Apr-18 12:03 AM
did he...just
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:03 AM
No i have mobile notifications
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The Cool(er) Chronicle 19-Apr-18 12:04 AM
plot twist of the century
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Ondrik🅱 (Ondrej) 19-Apr-18 12:04 AM
......................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
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G-Bond 19-Apr-18 12:04 AM
Liam The Second You Son Of A BITCH
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Ibbie 19-Apr-18 12:04 AM
Okay, can we FINALLY all agree that ThiccBricc is fucking with us now?
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:04 AM
'some friends'
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The Cool(er) Chronicle 19-Apr-18 12:04 AM
its far more than that
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G-Bond 19-Apr-18 12:04 AM
GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE GWnanaREEEEEEEEEE
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Ondrik🅱 (Ondrej) 19-Apr-18 12:05 AM
The plot thiccens
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:05 AM
no agreements i think i see whats going on
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Ondrik🅱 (Ondrej) 19-Apr-18 12:05 AM
.......
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:05 AM
but im gonna keep my lips tight
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The Cool(er) Chronicle 19-Apr-18 12:05 AM
what is it fraug
can you tell me
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:05 AM
great NOW i gotta make another doc
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The Cool(er) Chronicle 19-Apr-18 12:05 AM
pretty please?
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:05 AM
I trust no one
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Ondrik🅱 (Ondrej) 19-Apr-18 12:05 AM
I saw "Several people are typing....."
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Ibbie 19-Apr-18 12:06 AM
Okay but, we've known that Liam R is making an Unseen64 video on lomn
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:06 AM
exactly
hes got insider information
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Ibbie 19-Apr-18 12:06 AM
This could just as easily be a red herring.
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G-Bond 19-Apr-18 12:06 AM
Several people are typing.....
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Ibbie 19-Apr-18 12:07 AM
I know quite a bit about what's going in the video, and I haven't heard shit about getting a hold of the beta or ThiccBricc
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G-Bond 19-Apr-18 12:07 AM
yo let me see dat 3 fingered island ThicccGWczonYuri
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:08 AM
you must be out of the loop dude
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Ibbie 19-Apr-18 12:08 AM
In fact, I know for a fact that Liam R is still trying to reach Saffire devs to talk about development and there's been not a peep about successfully getting a hold of the beta.
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:08 AM
how dasterdly devilish of you, seymore
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The Shadow Emperor 19-Apr-18 12:08 AM
Liam denied having anything to do with ThiccBricc already
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G-Bond 19-Apr-18 12:09 AM
GWsecretSeymour
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:09 AM
you can say whatever you want online
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Ondrik🅱 (Ondrej) 19-Apr-18 12:09 AM
guys
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UTTER_BODGE 19-Apr-18 12:09 AM
which liam
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:09 AM
he said he would use my doc if this ThiccBricc guy was true
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Ibbie 19-Apr-18 12:09 AM
Okay, but I'm telling you?
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:10 AM
now we know they have been working together
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The Cool(er) Chronicle 19-Apr-18 12:10 AM
but the twitter, the month of the video "may " the 'some friends' theory that thicc bricc is more than one guy
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Ibbie 19-Apr-18 12:10 AM
I'd know if the Liams had anything.
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Ondrik🅱 (Ondrej) 19-Apr-18 12:10 AM
NonLocality Software is following ThiccBricc
on Twitter
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:10 AM
@UTTER_BODGE unseen64
whats that ondrik
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Ondrik🅱 (Ondrej) 19-Apr-18 12:10 AM
An indie game developer based in Oklahoma City. We aim to push the quality of gaming, elevate the Player, and expand thought; connecting players through art.
Tweets
34
Followers
29
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The Cool(er) Chronicle 19-Apr-18 12:11 AM
wait they got a developer to HELP??
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Deleted User 19-Apr-18 12:11 AM
>gaming >art
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Ondrik🅱 (Ondrej) 19-Apr-18 12:11 AM
no clue
might be just for the custom animations
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Ibbie 19-Apr-18 12:12 AM
So why the fuck would an indie game dev be with ThiccBricc and modding lomn?
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Deleted User 19-Apr-18 12:12 AM
y'know when i play a game, i'm not trying to contemplate shit, i'm trying to entertain myself
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:12 AM
you realize Ascendancy is in this discord correct?
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Ondrik🅱 (Ondrej) 19-Apr-18 12:12 AM
I know just that he's following Thicc on Twitter
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Deleted User 19-Apr-18 12:12 AM
maybe his networks are thicc
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Ondrik🅱 (Ondrej) 19-Apr-18 12:12 AM
He might just be a Bionicle enthusiast
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Deleted User 19-Apr-18 12:12 AM
or it's a bot account
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G-Bond 19-Apr-18 12:13 AM
y'know... silvagunner is doing alot of tax rips latly
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:14 AM
it is april
tax day
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The Cool(er) Chronicle 19-Apr-18 12:14 AM
man, the plot keeps on thickening
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UTTER_BODGE 19-Apr-18 12:14 AM
*thiccening
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G-Bond 19-Apr-18 12:14 AM
but the tax avation
safire
GWfroggyPepoSmug
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The Cool(er) Chronicle 19-Apr-18 12:14 AM
sorry you're right *thiccening (edited)
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Ibbie 19-Apr-18 12:15 AM
Okay, but can I just reiterate that Thicc has nothing new but custom animations in-game, some fixes, and some other oddities?
Like, this still isn't adding up to anything.
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Ondrik🅱 (Ondrej) 19-Apr-18 12:16 AM
This has to get dragged out until may. Do you expect to know it on the 4th day or so?
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The Cool(er) Chronicle 19-Apr-18 12:16 AM
im not sure, i attempted to ask thicc on the discord earlier
soo, today was full of revelations...huh (edited)
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:20 AM
so very many
im gonna take a few more screencaps then im on my way
they know im documenting. doesnt matter when they post
making my life 10x harder but whatever
they post later when the most people are online
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The Shadow Emperor 19-Apr-18 12:22 AM
your documentation doesn't mention any of the stuff I mentioned regarding the Onua trailer
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Ibbie 19-Apr-18 12:22 AM
So hold on
What the actual fuck does any of this mean?
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:23 AM
what did you say @The Shadow Emperor i might have glanced over it sorry 😬
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The Cool(er) Chronicle 19-Apr-18 12:24 AM
the onua trailer
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The Shadow Emperor 19-Apr-18 12:27 AM
the Onua trailer has square platforms with UDD pickups on them, just like the beta. our alpha has much smaller platforms that lack any items
👌 1
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Ibbie 19-Apr-18 12:28 AM
Are you guys just ignoring me because I'm an asshole or something?
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The Shadow Emperor 19-Apr-18 12:29 AM
I would answer if I knew what any of this meant
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Ibbie 19-Apr-18 12:29 AM
Okay, so nobody knows.
Any guesses?
How does any of this add up?
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The Cool(er) Chronicle 19-Apr-18 12:29 AM
at the moment , its hard to explain it all in a cohesive timeline ibbie
anyone wanna try their hand at explaining?
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The Shadow Emperor 19-Apr-18 12:33 AM
@🐸 Fraug (The Ass-Man) the Onua flipoff video has some interesting things of its own. the trees and Ussal crab are in different places from the alpha which matches what we see in the DeepBrick footage
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Ondrik🅱 (Ondrej) 19-Apr-18 12:34 AM
And Onua is smoking
in that video
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The Cool(er) Chronicle 19-Apr-18 12:34 AM
wait he's smoking a blunt?
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UTTER_BODGE 19-Apr-18 12:34 AM
smoking? that's not very appropriate for a kids game
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Ondrik🅱 (Ondrej) 19-Apr-18 12:34 AM
no clue
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:34 AM
can you send those again but dm them to me, theyre gonna get lost and im on a great lead rn
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The Shadow Emperor 19-Apr-18 12:35 AM
Onua smokes in the beta when he loses enough health
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The Cool(er) Chronicle 19-Apr-18 12:35 AM
i don't think it's smoke from a blunt, in the beta the closer your health was to zero the more damaged the character was, like them smoking up
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The Shadow Emperor 19-Apr-18 12:35 AM
and yeah I will
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Deleted User 19-Apr-18 12:36 AM
@everyone PSA
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Ondrik🅱 (Ondrej) 19-Apr-18 12:36 AM
was that necessary?
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Ibbie 19-Apr-18 12:37 AM
WHAT DOES THAT EVEN FUCKING MEAN IN THIS CONTEXT?
If I had any control in this channel, which I'm still amazed I don't, I'd have that message deleted and warn you that I'm close to kicking your ass.
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YaBoiDriftKing 19-Apr-18 12:40 AM
@🐸 Fraug (The Ass-Man) What?
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:40 AM
who are you?
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YaBoiDriftKing 19-Apr-18 12:40 AM
Swanka.
And definitely not ThiccBricc.
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:40 AM
i didnt think so, i just havent seen you before
this doesnt have anything related
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YaBoiDriftKing 19-Apr-18 12:41 AM
Can't blame you. Haven't been active here a while.
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The Shadow Emperor 19-Apr-18 12:41 AM
how come no one ever questions that guy who declares he's ThiccBricc on a daily basis
just curious
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Ibbie 19-Apr-18 12:43 AM
Who is that again?
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The Shadow Emperor 19-Apr-18 12:43 AM
Omega12
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Ibbie 19-Apr-18 12:44 AM
Oh, him.
He's in the lomn modders/dataminers rank, right?
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The Shadow Emperor 19-Apr-18 12:45 AM
Yep
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:45 AM
cus hes not duh
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V A H K I T I 19-Apr-18 12:46 AM
I mean to be fair if I were TB, I'd be acting like the biggest shitstain "boy who cried wolf" just TO go and throw you guys off my scent.
But that's just me. 😛
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Deleted User 19-Apr-18 12:47 AM
MODS
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V A H K I T I 19-Apr-18 12:47 AM
Ibbie IS a mod
😛
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:47 AM
and you havent been doing that @V A H K I T I 😉
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V A H K I T I 19-Apr-18 12:48 AM
Yeah? And? xP
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Deleted User 19-Apr-18 12:48 AM
oh, is that how it's gonna be?
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V A H K I T I 19-Apr-18 12:48 AM
Look, all I'm saying is if Omega WANTED you guys not to suspect him, it's working. 😛
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Deleted User 19-Apr-18 12:48 AM
if that's how it is, there's only one way we can settle this @Ibbie (edited)
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:49 AM
dick fight
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V A H K I T I 19-Apr-18 12:49 AM
DANCE OFF
DatBoh 1
ExtraStrength 2
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:49 AM
naked twister
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Deleted User 19-Apr-18 12:49 AM
IN THE RING
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V A H K I T I 19-Apr-18 12:49 AM
YEEEEEEEEEEEEEEEEEEA BROTHEEEEEEEEEER
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G-Bond 19-Apr-18 12:49 AM
ONE CUP
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:49 AM
TWO BELTS
ONE SILVER
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V A H K I T I 19-Apr-18 12:50 AM
BEAVERMANIA'S RUNNING WILLLLLD (edited)
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Deleted User 19-Apr-18 12:50 AM
^
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:50 AM
OH YEaH
MACHO MAN RANDY SAVAGE
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The Shadow Emperor 19-Apr-18 12:50 AM
I vote for a race on a track covered in lego bricks
barefoot obviously
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V A H K I T I 19-Apr-18 12:50 AM
BONESAW IS READYYYY
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G-Bond 19-Apr-18 12:50 AM
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UTTER_BODGE 19-Apr-18 12:50 AM
GWcorbinTopKek 1
😡 1
DailyDose 2
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V A H K I T I 19-Apr-18 12:50 AM
xD
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Ibbie 19-Apr-18 12:50 AM
Funny you wanna wrestle WWE style, this shit already feels staged.
FELLAS 1
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:51 AM
i prefer WWF
less regulation
goodnight folks hahah
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Ondrik🅱 (Ondrej) 19-Apr-18 12:52 AM
good night
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Deleted User 19-Apr-18 12:52 AM
@🐸 Fraug (The Ass-Man) *WWE
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G-Bond 19-Apr-18 12:52 AM
"We ran out of chicken." KFC employer
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Deleted User 19-Apr-18 12:53 AM
@Ibbie oh, there's a stage alright
and it's got your face written all over it
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G-Bond 19-Apr-18 12:54 AM
GWczoneTentacles
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Ibbie 19-Apr-18 12:54 AM
What does that m e a n
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Deleted User 19-Apr-18 12:55 AM
your ass is grass at BEAVERMANIA 2018
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G-Bond 19-Apr-18 12:57 AM
m e a n b e a n m a c h i n e (edited)
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Deleted User 19-Apr-18 12:58 AM
@Ibbie let's set some terms
if i win
i get your role
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Ibbie 19-Apr-18 12:58 AM
Win what?!
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Deleted User 19-Apr-18 12:59 AM
is this nibba serious
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G-Bond 19-Apr-18 12:59 AM
pingas
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Deleted User 19-Apr-18 12:59 AM
🍿 1
@Ibbie you and me, 1 on 1
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Ibbie 19-Apr-18 01:00 AM
1 on 1 doing what?
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G-Bond 19-Apr-18 01:00 AM
1v1 me
MATE
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Deleted User 19-Apr-18 01:02 AM
@G-Bond stay out of this man
you have too much to live for
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G-Bond 19-Apr-18 01:03 AM
ik
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Ibbie 19-Apr-18 01:03 AM
I mean, sure
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G-Bond 19-Apr-18 01:03 AM
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Ibbie 19-Apr-18 01:03 AM
let's fight to the death, great.
Now, how precisely are we going to set this up.
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G-Bond 19-Apr-18 01:04 AM
Dont fuck with me i have the power of god and anime by my side. Wai- AAAAAAHHHHHHHHH
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Deleted User 19-Apr-18 01:05 AM
believe me when i say that when i'm through with you, @Ibbie, you'll be wishing for the sweet embrace of your banhammer
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G-Bond 19-Apr-18 01:06 AM
idk what im even doing. im just board
propably gonna work on my bionicle kit on mspaint GWcmeisterPeepoShrug
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Deleted User 19-Apr-18 01:08 AM
>ms paint
just how much of a pleb can you be?
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G-Bond 19-Apr-18 01:08 AM
what evs
idk
Tahu
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Deleted User 19-Apr-18 01:12 AM
i remember my first sprites (edited)
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G-Bond 19-Apr-18 01:14 AM
do you know what danskas bionicle builder is
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Deleted User 19-Apr-18 01:14 AM
besides pleb tier bs?
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G-Bond 19-Apr-18 01:15 AM
wat
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Deleted User 19-Apr-18 01:15 AM
up there with the sonic oc maker?
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G-Bond 19-Apr-18 01:16 AM
idk
but the kit im making is based off of that
the bionicle builder
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Deleted User 19-Apr-18 01:18 AM
oh, i see
stiff, static sprites
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G-Bond 19-Apr-18 01:18 AM
ya....
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Deleted User 19-Apr-18 01:18 AM
available in front and side views
no attempt at animation whatsoever
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Ibbie 19-Apr-18 01:19 AM
I never really understood the value of danska's bionicle builder
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Deleted User 19-Apr-18 01:19 AM
no posability at all (edited)
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G-Bond 19-Apr-18 01:19 AM
no im not good at that type of stuff
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Deleted User 19-Apr-18 01:20 AM
probably used in lieu of absent drawing skill
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G-Bond 19-Apr-18 01:20 AM
GWcmeisterPeepoShrug
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Ibbie 19-Apr-18 01:21 AM
All the old comic kits had at least a little bit of dynamism, danska's was just...
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G-Bond 19-Apr-18 01:21 AM
i know
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Ibbie 19-Apr-18 01:22 AM
more like 2D LDD with only Bionicle parts.
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G-Bond 19-Apr-18 01:22 AM
its somthing i like to do
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Deleted User 19-Apr-18 01:22 AM
yet you're using ms paint
which has no layer support
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Ibbie 19-Apr-18 01:23 AM
That was the norm for old BZPower comic kits.
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Deleted User 19-Apr-18 01:23 AM
which means you can't do any sort of non-destructive editing
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G-Bond 19-Apr-18 01:23 AM
im not making comics
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Deleted User 19-Apr-18 01:23 AM
@Ibbie yeah i know
it doesn't make it any less shit
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G-Bond 19-Apr-18 01:24 AM
GWcmeisterPeepoE
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Deleted User 19-Apr-18 01:24 AM
yeah that's right i'm calling you out
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Ibbie 19-Apr-18 01:24 AM
What the hell is wrong with you?
I may have made a mistake earlier, but you've just been super spiteful or something all day.
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Deleted User 19-Apr-18 01:26 AM
>all day
the day's hardly begun
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V A H K I T I 19-Apr-18 01:26 AM
THE DAY ISN'T OVER, UNTIL WE SMACK DOWN IN THE RING BROTHERRRR
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G-Bond 19-Apr-18 01:26 AM
....k
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V A H K I T I 19-Apr-18 01:26 AM
OOOOOOOOOOOOOOH YEA
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Ondrik🅱 (Ondrej) 19-Apr-18 01:27 AM
>the day's hardly begun It's half past 7 AM for me
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Deleted User 19-Apr-18 01:28 AM
10:30pm
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Ibbie 19-Apr-18 01:29 AM
Yeah.
All day.
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G-Bond 19-Apr-18 01:29 AM
right now im working on 2001 to 2005 at least allmost all of them i can do
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Deleted User 19-Apr-18 01:33 AM
@Ibbie Everyday.
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V A H K I T I 19-Apr-18 01:44 AM
One more thing btw that I want to point out:
Jocool has stated the video TB replied to had nothing to do even with Bionicle, so it's not the first time TB has alluded to something completely unrelated to throw you guys off his scent. 😛
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Ibbie 19-Apr-18 01:47 AM
Oh come the fuck on.
How am I supposed to believe anything anymore?!
I'm sick of this dumb-ass horseshit rollercoaster.
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G-Bond 19-Apr-18 01:48 AM
some people just want to watch the world burn
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Ibbie 19-Apr-18 01:50 AM
Look @V A H K I T I, either be up front with me or just fucking demote me.
This shit has gone far enough, and I'm sick of you and the lomn rank having a fucking laugh at me.
What's the point of teasing a fucking modding project out like retards and not even telling your goddamn mods about it?! (edited)
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V A H K I T I 19-Apr-18 01:54 AM
????
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Ibbie 19-Apr-18 01:54 AM
What, did I fucking stutter?
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Ondrik🅱 (Ondrej) 19-Apr-18 01:54 AM
I think he thinks this is a Beaverhouse thing
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Ibbie 19-Apr-18 01:55 AM
Of course ThiccBricc is a fucking Beaverhouse thing!
Is nobody else going to say it?!
I played along, haha isn't this ThiccBricc funny
But I'm sick of knowing something is going on and being out of the goddamn loop!
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V A H K I T I 19-Apr-18 01:59 AM
Okay... I have no idea what you think you know, but I'm way too tired to deal with this shit right now man.
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Ibbie 19-Apr-18 01:59 AM
Oh, what I think huh?
Can you just answer you fucking DMs so we can talk about it there?
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V A H K I T I 19-Apr-18 02:01 AM
There's nothing to talk about, not that you believe me on that, but fine. -_-
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Ondrik🅱 (Ondrej) 19-Apr-18 02:59 AM
I believe TB.
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Kaytorahk 19-Apr-18 03:01 AM
ThiccBricc is tearing the community apart
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Ondrik🅱 (Ondrej) 19-Apr-18 03:14 AM
Yea
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Kaytorahk 19-Apr-18 03:14 AM
Did he upload another video
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The Shadow Emperor 19-Apr-18 03:17 AM
I'm about to go to bed, but before I do I wanna say this: Curiously, all three of ThiccBricc's joke images/videos were inspired by jamesster and Omega12, both LoMN modders. Of particular note is that Omega12 posted a crudely drawn image of Onua flipping the bird on Monday. On Tuesday at 11:01 PM EST jamesster says ThiccBricc is flipping us off, Omega12 responds 2 minutes later with a different image of Onua flipping the bird, and then 2 minutes later we get the video. Was all that just a big coincidence? (edited)
Omega12 was working on animations for the alpha, as I recall, and he's already admitted to being ThiccBricc on multiple occasions.
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Ondrik🅱 (Ondrej) 19-Apr-18 03:18 AM
I think Omega wanted to lose credibility on purpose
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The Shadow Emperor 19-Apr-18 03:21 AM
He also reposted the video today as if he was proud of it.
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Grampa Walker 19-Apr-18 03:23 AM
If I can throw in my two cents for consideration before they fall down the floor drain, I feel like with this ThiccBricc guy it's best to go into everything he says, and does with cautious warriness, and doubt until be proves, or disproves his own claims of having the Beta. Additionally, I feel like all the bickering that's happened over it is aimless, and pointless, and will only burn bridges as everyone walks down a path that claims to lead to a paradise with no map under the word of a stranger claiming he "saw it once." I'm just another profile picture in the crowd here, but putting too much faith in something that has no definitive proof is is how religions are made, so take that how you will.
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Swordsworth 19-Apr-18 03:24 AM
you all are still on about this ??
Sheesh
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Grampa Walker 19-Apr-18 03:25 AM
I'm not really on anything, I'm mostly on the side watching the car go by without someone operating it, but figured I'd suggest someone get into the driver seat while it passed by.
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Swordsworth 19-Apr-18 03:25 AM
Snrk
My view is unless this guy puts his cards on the table it's not worth discussing
This is all pretty stupid to me
Either he reveals what he has or it's a big easter egg hunt for laughs
Either way, kind of ridiculous that it's essentially seized this chat channel
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The Shadow Emperor 19-Apr-18 03:27 AM
If no one ends the charade it'll go on unabated for another two weeks. I'd rather nip it in the bud now.
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Swordsworth 19-Apr-18 03:27 AM
I'm thoroughly out of the loop, but it's probably because I stop reading this channel and instead mark it as read when I see it's still prattling on and on about this TB stuff
Either TB shows his hand and reveals stuff, or he doesn't, but if he keeps dropping teasers based on what people say in this channel, then perhaps his hand can be forced by, iunno, not giving ideas
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Kaytorahk 19-Apr-18 03:29 AM
He is more than likely just trying to get attention, I feel like if someone actually had the beta they would release it straight away
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Swordsworth 19-Apr-18 03:30 AM
If I sound irritated, it's because I am. It's pretty dumb imo to be checking in here for actual discussion to find the entire chat up in arms in a proprietary goose chase for a subject that may not even exist for reasons of questionable temerity
Just my two cents
If you want to have some ARG about revealing a new find
That's fine
But dont like
Flood the chat
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Kaytorahk 19-Apr-18 03:30 AM
Yeah Its getting kinda annoying just seeing TB stuff
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Swordsworth 19-Apr-18 03:31 AM
That'd be cool
Thanks
Pac
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Grampa Walker 19-Apr-18 03:31 AM
Your two cents are worth quite a bit here, if you ask me, because I'd say the circumstances here are definitely causing inflation in some way.
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Ondrik🅱 (Ondrej) 19-Apr-18 03:31 AM
We need a new channel
something like lomn-thicc-bricc
and all discussion related to him goes there
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Swordsworth 19-Apr-18 03:32 AM
This is what I'm talking about; maybe there's a bit of a loss of vision here, because people are treating someone teasing that they have a beta of an unreleased game akin to some big process that's bigger than themselves and something to intensely dissect
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Grampa Walker 19-Apr-18 03:32 AM
I understand where you're coming from, but I feel it would be counter-intuitive to give that guy the satisfaction of a whole discussion page dedicated to him. (edited)
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Swordsworth 19-Apr-18 03:33 AM
And if it's an intentional ARG, then well done
That's cool
Just
If this was supposed to be this way
Please make a separate channel
T h a n k s
GWupuCirCup
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G-Bond 19-Apr-18 03:34 AM
GWjiangPepeThumb
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Swordsworth 19-Apr-18 03:37 AM
@V A H K I T I so that this isnt buried whenever you see it thanks
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LiamRobertson 19-Apr-18 03:59 AM
Wait wait what did I do? 😮
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Ondrik🅱 (Ondrej) 19-Apr-18 04:06 AM
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LiamRobertson 19-Apr-18 04:12 AM
you think I'm thiccbricc?
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Ondrik🅱 (Ondrej) 19-Apr-18 04:13 AM
no
he retweeted your tweet
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LiamRobertson 19-Apr-18 04:19 AM
he did?
I swear that's not me
and I don't know why they would RT that
I am working on several things right now
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Ondrik🅱 (Ondrej) 19-Apr-18 05:46 AM
I think that even a blurry video of the front end would convince a lot of people
because you'd have to blur it to mere pixels to make it indistinguishable from the alpha
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🐸 Fraug (The Ass-Man) 19-Apr-18 06:24 AM
@LiamRobertson I don't think you're thiccbricc
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Ondrik🅱 (Ondrej) 19-Apr-18 06:28 AM
Me neither
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🐸 Fraug (The Ass-Man) 19-Apr-18 07:07 AM
Oh booyyy
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G-Bond 19-Apr-18 07:07 AM
wat
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🐸 Fraug (The Ass-Man) 19-Apr-18 07:07 AM
I'm just saying the implications are insane
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Ondrik🅱 (Ondrej) 19-Apr-18 07:07 AM
?
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G-Bond 19-Apr-18 07:07 AM
ah
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LiamRobertson 19-Apr-18 07:19 AM
good i'm glad because i wouldn't have time to be thiccbricc haha
holding down 2 jobs in addition to doing this
i'm busy af
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Ondrik🅱 (Ondrej) 19-Apr-18 07:31 AM
I don't have that time either
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🐸 Fraug (The Ass-Man) 19-Apr-18 07:58 AM
I have my own suspensions about who ThiccBricc really is. But I'm not gonna say here. Because I don't want to start throwing around accusations. There's no point. Besides I could be wrong so
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Ondrik🅱 (Ondrej) 19-Apr-18 07:58 AM
Could you PM me about it?
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V A H K I T I 19-Apr-18 07:58 AM
I wouldn't mind hearing this as well.
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🐸 Fraug (The Ass-Man) 19-Apr-18 07:59 AM
Maybe??
I'll pm who ever PM's me first, and we will see
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G-Bond 19-Apr-18 08:00 AM
GWfroggyPepoSmug
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Ondrik🅱 (Ondrej) 19-Apr-18 08:01 AM
Please vote on this
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V A H K I T I 19-Apr-18 08:01 AM
You know you could just ask me? 😛
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G-Bond 19-Apr-18 08:02 AM
👌 GWvictoriaMeguFace
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Ondrik🅱 (Ondrej) 19-Apr-18 08:02 AM
nice
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Omega12 19-Apr-18 09:05 AM
Hey guys what going on?
Any new thiccbricc developments?
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Ondrik🅱 (Ondrej) 19-Apr-18 09:08 AM
#beaverhouse-lost-media
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EvilJagaGenius 19-Apr-18 12:42 PM
....I feel like I missed something in the past couple days
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🐸 Fraug (The Ass-Man) 19-Apr-18 12:52 PM
Hello, I am Fraug L. Coolman. But you can call me ‘Fraug’. For the past while I have been actively investigating a user known as ThiccBricc, who is hinting at having a beta build of the unreleased game ‘Bionicle: Legends of Mata Nui (LoMN)...
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LiamRobertson 19-Apr-18 01:15 PM
my tweet was referring to a project I am working on related to High Voltage Software and Nintendo
I can't say anything more about it than that but yes
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Ondrik🅱 (Ondrej) 19-Apr-18 01:16 PM
Mhm...
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🐸 Fraug (The Ass-Man) 19-Apr-18 01:16 PM
so can i quote you in saying that what youre working on is not related to LoMN, at least for may?
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LiamRobertson 19-Apr-18 01:17 PM
my previous video is about High Voltage Software, go check
I also have previously tweeted that I intended to cover another HVS project
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🐸 Fraug (The Ass-Man) 19-Apr-18 01:17 PM
thats okay i dont expect you to spill ya beans
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LiamRobertson 19-Apr-18 01:17 PM
I am also working on my LoMN video
but it's pretty much just me doing that and Liam is helping out
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🐸 Fraug (The Ass-Man) 19-Apr-18 01:18 PM
but you can confirm that the tweet he retweeted has nothing to do with LoMN
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Ondrik🅱 (Ondrej) 19-Apr-18 01:18 PM
I'd wait on that video until the Thicc thing unfolds
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LiamRobertson 19-Apr-18 01:18 PM
yes
I assume Thicc knows I am doign the video and assumes that was what i was referring to
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Ondrik🅱 (Ondrej) 19-Apr-18 01:18 PM
I think he's implying that he is not working alone with this. Also, #beaverhouse-lost-media
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🐸 Fraug (The Ass-Man) 19-Apr-18 01:18 PM
@Ondrik🅱 (Ondrej) hes fine, i dont think much will come from Thicc anyway
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ProfessorBrickkeeper 19-Apr-18 03:07 PM
High Voltage Software you say? It's funny how all these things circle around... I'd previously spoken to Kerry Ganofsky regarding another one of their games, LEGO Racers. (edited)
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ShadowDraikana 19-Apr-18 03:22 PM
Who pinged me?
Who dares summon me
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LiamRobertson 19-Apr-18 03:54 PM
@ProfessorBrickkeeper wow he wouldn't even talk to me
good job
did he have much to say?
the whole company went quiet on me as soon as I tried to contact them officially
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🐸 Fraug (The Ass-Man) 19-Apr-18 03:55 PM
thats mega shady liam
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LiamRobertson 19-Apr-18 03:55 PM
it's a pretty shady company
and they got fucked over because of it
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🐸 Fraug (The Ass-Man) 19-Apr-18 03:55 PM
have they done anything recent?
i guess i should watch your video haha
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UTTER_BODGE 19-Apr-18 04:00 PM
I saw this comment on an interview with him
but didn't think much of it
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🐸 Fraug (The Ass-Man) 19-Apr-18 04:01 PM
oooo hes not a good boi
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UTTER_BODGE 19-Apr-18 04:01 PM
and googling that person's name shows they worked at high voltage software around 2010-11...
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🐸 Fraug (The Ass-Man) 19-Apr-18 04:01 PM
thats pretty recent
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UTTER_BODGE 19-Apr-18 04:02 PM
7-8 years ago...
funny how that feels like it SHOULD be recent
but it technically isn't
time goes too fast, halp
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ShadowDraikana 19-Apr-18 04:02 PM
that's about the time when DB released the beta vid, lol
@UTTER_BODGE Same.
send help
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🐸 Fraug (The Ass-Man) 19-Apr-18 04:02 PM
i agree
im about to graduate and i was in the 4th grade then
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UTTER_BODGE 19-Apr-18 04:03 PM
but now I'm curious... @LiamRobertson any idea what that Daniel guy is talking about?
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ProfessorBrickkeeper 19-Apr-18 04:11 PM
@LiamRobertson Not really. He said we was willing to talk with me about LEGO Racers if I sent him some of the early beta screenshots I was curious about, but went quiet shortly thereafter.
He seemed nice enough, but with we've learned anything about developers of older LEGO games... (edited)
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UTTER_BODGE 19-Apr-18 04:12 PM
or at least the company owners haha
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ProfessorBrickkeeper 19-Apr-18 04:12 PM
Haha, yeah.
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UTTER_BODGE 19-Apr-18 04:13 PM
that interview also has eric nofsinger... he did the lego racers music, right?
or am I misremembering
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ProfessorBrickkeeper 19-Apr-18 04:13 PM
That's him.
He did music for quite a few of HVS games.
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UTTER_BODGE 19-Apr-18 04:14 PM
so this is the guy who made that punchy music
huh
weird to think about, somehow, haha
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ProfessorBrickkeeper 19-Apr-18 04:14 PM
Same sorta relationship Lorin Nelson had with Mindscape.
It's fallen out of practice, but lots of games companies used to have in-house composers.
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UTTER_BODGE 19-Apr-18 04:16 PM
I've never been able to find it again, but I once recall reading that the lego island 2 in-house audio guys were annoyed that lego brought in the composers from outside due to their work on previous lego games
well no
I DO remember where THAT came from
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Geoffrey 19-Apr-18 04:17 PM
in-house composers are the best
because they can work more closely with the development team
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UTTER_BODGE 19-Apr-18 04:17 PM
but there was another tidbit about the new composers (david punsion, richard wells) walking into a room and seeing a bunch of guys playing some game or something on a couch
who turned out to be a bunch of LI2 devs
something something first impressions
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Geoffrey 19-Apr-18 04:18 PM
so that the music actually feels like a part of the experience rather than an addon
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UTTER_BODGE 19-Apr-18 04:18 PM
ah yeah here we go, from quagswag (richard maloney)
One last piece of info. I note you have the music on a few videos but you are not sure of the authors. The original scores were written by Richard Wells & David Punshon. They were brought in from outside the company (much to our annoyance) because of work on previous Lego titles. I converted the PC score to the Playstation.
he signed up on RRU at one point, very briefly
but that's from a youtube conversation I had with him in like 2010
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ProfessorBrickkeeper 19-Apr-18 04:20 PM
If I recall, back when I was speaking to Nathan Madsen, he had not to dissimilar feelings regarding what LEGO/Netdevil pulled replacing all the music that he and the rest of the team had worked on for 2-3 years and replacing it.
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UTTER_BODGE 19-Apr-18 04:20 PM
I wonder if he even knows it occasionally gets used in random stuff like portal racers...
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ProfessorBrickkeeper 19-Apr-18 04:21 PM
I'm not sure. I have the odd communications with him via Twitter, so maybe I'll mention that at some point.
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ProfessorBrickkeeper 19-Apr-18 04:30 PM
Speaking of which, LEGO seems to have launched yet another webgame using LU's SFX.
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UTTER_BODGE 19-Apr-18 04:31 PM
where are these posted anyway
I've only ever seen these direct links
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ProfessorBrickkeeper 19-Apr-18 04:32 PM
On the games page of LEGO.com
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UTTER_BODGE 19-Apr-18 04:32 PM
huh
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ProfessorBrickkeeper 19-Apr-18 04:32 PM
They also use the pre-alpha monument music and that world summary/shooting gallery music
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ProfessorBrickkeeper 19-Apr-18 04:46 PM
There are the raw links to the music for those, for anyone interested.
Interestingly, while one is called "Sheeting_Gallery_Music" like in LU, "Monument" was changed to "totem loop", for seemingly no reason.
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Swordsworth 19-Apr-18 05:01 PM
Man I liked the lego racers music
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2Tie 19-Apr-18 05:10 PM
same
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LiamRobertson 19-Apr-18 05:17 PM
I'll be honest with you
@UTTER_BODGE that guy is someone with an axe to grind with the company possibly for good reason
I know him personally and have spoken to him a fair bit
however, I am not sure how credible some of the things he says are
he definitely had a bad, bad experience at HVS and they didn't treat him well but I get the impression he exaggerates certain aspects of his stories
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UTTER_BODGE 19-Apr-18 05:22 PM
hm
alright
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LiamRobertson 19-Apr-18 05:23 PM
zero surprise to see him comment with that
more than anyone, he is probably the person HVS pissed off most that I'm aware of
I assume it's shit like this that prevents the higher ups from wanting to talk to us
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UTTER_BODGE 19-Apr-18 05:25 PM
shame
lego racers has some interesting development history
would be good to know more about it but they've been on and off with contact in general
I emailed them in 2010 asking about the infamous missing shortcuts and part of their reply said The project in in archive at the studio and so we couldn't pull it for quick reference without a ton of IT work (and you know how IT guys get). We think that you are right on with your assesment though.
implying they still have stuff from it, just not easily accessible
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Ibbie 19-Apr-18 06:24 PM
Anything new from Thicc?
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🐸 Fraug (The Ass-Man) 19-Apr-18 06:25 PM
#beaverhouse-lost-media
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Ibbie 19-Apr-18 06:25 PM
Wow okay
That seems like a terrible idea.
👌 2
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ProfessorBrickkeeper 19-Apr-18 07:39 PM
Re: the HVS stuff, it’s been long enough that I could probably get in touch again with Kerry Ganofsky directly, via the email address I have from our last exchange. As far as LEGO Racers stuff goes, though, while he no longer works as HVS, Keith Morton might have more interesting stuff to say. (edited)
Particularly in regards to HVS apparently having had a hand in the creation of LEGOLAND Rocket Racers, something previously attributed only to Attention to Detail.
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🐸 Fraug (The Ass-Man) 19-Apr-18 10:12 PM
is anyone interested in me recreating the box that was supposed to ship with LoMN? So for those really dedicated they can make physical copies box and all?
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UTTER_BODGE 19-Apr-18 10:12 PM
someone was already doing that
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🐸 Fraug (The Ass-Man) 19-Apr-18 10:12 PM
whom??
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UTTER_BODGE 19-Apr-18 10:12 PM
@😺 QSKSw (Josie)
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V A H K I T I 19-Apr-18 10:13 PM
Yeah, and I made a more accurate mockup for liam
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🐸 Fraug (The Ass-Man) 19-Apr-18 10:13 PM
may I see?
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V A H K I T I 19-Apr-18 10:14 PM
HOld up
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🐸 Fraug (The Ass-Man) 19-Apr-18 10:15 PM
okey
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V A H K I T I 19-Apr-18 10:15 PM
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2Tie 19-Apr-18 10:21 PM
the two "games" texts look a bit off
have you compared it against, like, the lego racers cover or something?
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😺 QSKSw (Josie) 19-Apr-18 10:22 PM
@🐸 Fraug (The Ass-Man) @UTTER_BODGE I started recreating it and handed my files off to @V A H K I T I to tweak.
@2Tie I went with the closest font I could find.
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2Tie 19-Apr-18 10:22 PM
font looks okay, just the placement looks odd
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😺 QSKSw (Josie) 19-Apr-18 10:22 PM
It's Liam's problem now.
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2Tie 19-Apr-18 10:23 PM
LLLIIIIIAAAAAMMMMM
gdqMetaShark
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😺 QSKSw (Josie) 19-Apr-18 10:23 PM
@V A H K I T I LLLIIIIIIIIIIIIIIIAAAAAAAAAAAAAAAAAAAMMMMMMMMMMMMMMM
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V A H K I T I 19-Apr-18 10:24 PM
AAAAAAAAAAAA
IT'S 100% ACCURATE
I BUILT IT OVER THE LEGO RACERS COVER
FUCK YOOOOOOU
xD
LEGO JUST SUCKS AT TEXT ALIGNMENT
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🐸 Fraug (The Ass-Man) 19-Apr-18 10:26 PM
can i take it over?
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V A H K I T I 19-Apr-18 10:26 PM
Maybe. I'll get my files later
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2Tie 19-Apr-18 10:26 PM
haha
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🐸 Fraug (The Ass-Man) 19-Apr-18 10:26 PM
i can send some of my fine work
I may also just do it for shits and giggles just for me when I am bored
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UTTER_BODGE 19-Apr-18 11:29 PM
hey folks, general PSA, I was talking with jaekoff and it sounds like the particular "developer" who provided info on the makuta fight (and pretty much nothing else) was just a troll from BZP
so... that info is out the window
just letting you know in case any of you are theorizing based off of it
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Ibbie 19-Apr-18 11:31 PM
Hot-swapping between toa sounded really far-fetched anyway.
And certainly the kind of thing that would be out of the scope of what we now know Saffire could pull off.
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UTTER_BODGE 19-Apr-18 11:33 PM
after jaekoff posted his bzp topic about talking to someone who appears to have been a real LoMN developer, jaekoff got a PM from this "trashboat" guy... directly on BZPower
and the info he provided smells far more of a troll than a dev actually talking about their experiences
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The Shadow Emperor 19-Apr-18 11:33 PM
that changes things. and makes my other Makuta theory actually more plausible muahahahah
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UTTER_BODGE 19-Apr-18 11:39 PM
so this "dev" claimed that vuata-maca fruit (would a saffire person even remember that name so many years later??) powered up your elemental attacks
those are actually health powerups in the real game
and pereki said it seems like it was someone trolling based on the old assumption onua was shooting fruit as his attacks
so yeah... this is looking pretty firmly busted
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The Cool(er) Chronicle 19-Apr-18 11:41 PM
So back to square one on the makuta level..drats
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UTTER_BODGE 19-Apr-18 11:42 PM
yeeup
welp
now we know at least
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The Shadow Emperor 19-Apr-18 11:42 PM
at least we still have that image of the Toa fighting him
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UTTER_BODGE 19-Apr-18 11:43 PM
it's from a 2004 animation by templar, who had access to LoMN models
so it could have been made by them
(that's what pereki mentioned anyway)
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The Shadow Emperor 19-Apr-18 11:44 PM
has anyone ever thought to ask Templar about that?
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emily (peri) 19-Apr-18 11:45 PM
up to now everyone assumed that Templar was basing their makuta scene at the end of mnog directly on lomn, so I dont think anyone would have thought to ask (edited)
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The Shadow Emperor 19-Apr-18 11:46 PM
too bad their comment section is gone
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emily (peri) 19-Apr-18 11:47 PM
its all preserved on the disqus site, isnt it?
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The Shadow Emperor 19-Apr-18 11:47 PM
yeah but would they reply to new comments?
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emily (peri) 19-Apr-18 11:47 PM
oh. probably not haha
could always email directly. they seem to be pretty good about interacting with fans (edited)
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UTTER_BODGE 19-Apr-18 11:48 PM
you should give it a shot
since you know your bonkle lore
and templar
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emily (peri) 19-Apr-18 11:48 PM
I suppose so
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The Shadow Emperor 19-Apr-18 11:50 PM
let's work on that then
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Swordsworth 20-Apr-18 12:08 AM
GWnanaPepoHype
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Deleted User 20-Apr-18 04:55 AM
templar lost most of their bonkle assets in a server crash, right? (edited)
in particular, any 3d models they may have had?
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Ibbie 20-Apr-18 05:11 AM
What 3D assets would they have that didn't come from Saffire?
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Kaytorahk 20-Apr-18 05:12 AM
Bohrok
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Ibbie 20-Apr-18 05:12 AM
Well yeah, post-mnog aside.
We've seen renders of the bohrok models Templar used, too.
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Ondrik🅱 (Ondrej) 20-Apr-18 06:21 AM
Here is the Slovak translation of the Fluff file 😃 (edited)
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Ondrik🅱 (Ondrej) 20-Apr-18 11:09 AM
I need help with Onua's TMBL
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Ondrik🅱 (Ondrej) 20-Apr-18 12:56 PM
Can someone teach me da wae in that level?
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V A H K I T I 20-Apr-18 01:32 PM
Uh
Okay
WHich one of you fucks is this Legend of Mata Nui Twitter bot? xD
On Feb 11 2018, the unreleased 2001 BIONICLE game “Legend of Mata Nui,” was leaked to the public after 17 years. #LegendNoLonger
Tweets
2
oh, it's you @😺 QSKSw (Josie) isn't it? 😛
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😺 QSKSw (Josie) 20-Apr-18 01:34 PM
😎
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V A H K I T I 20-Apr-18 01:34 PM
YOu figured out how to make a bot? Impressive. :3
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😺 QSKSw (Josie) 20-Apr-18 01:36 PM
No, I didn't make it an actual bot yet. Only registered the account.
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V A H K I T I 20-Apr-18 01:36 PM
ah
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😺 QSKSw (Josie) 20-Apr-18 01:37 PM
I wanted to wait until 420 incase Twitter ever decides to show the day in addition to the month an account was registered. 😛
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V A H K I T I 20-Apr-18 01:37 PM
lel
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Ondrik🅱 (Ondrej) 20-Apr-18 01:37 PM
Nice
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😺 QSKSw (Josie) 20-Apr-18 01:38 PM
I'm going to be managing it through Tweetdeck and doing the thing I do where I spam like every tweet about Bionicle from this account instead of my personal, until I figure out how to automate it. (edited)
If anybody else wants to take a crack at doing that themselves, Liam knows the password.
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Ondrik🅱 (Ondrej) 20-Apr-18 01:41 PM
Can someone help me with Onua's TMBL?
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Ondrik🅱 (Ondrej) 20-Apr-18 01:50 PM
Nvm I found out how
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Ondrik🅱 (Ondrej) 20-Apr-18 03:09 PM
Here is a meme
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The Shadow Emperor 20-Apr-18 03:11 PM
isn't there supposed to be something in the right column
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Ondrik🅱 (Ondrej) 20-Apr-18 03:11 PM
I'm not good at creating memes
👌 3
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The Shadow Emperor 20-Apr-18 03:11 PM
I see
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UTTER_BODGE 20-Apr-18 03:11 PM
if you look at deep brick's videos you can see you die before touching anything
it's a misplaced kill trigger, not the platform
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Ondrik🅱 (Ondrej) 20-Apr-18 03:12 PM
I should have sticked to my original plan and written "one buggy boi"
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SharpieSkunk 20-Apr-18 03:12 PM
yeah and he's not doing an animation
It reminded me of when you hit a kill trigger and land on something, but you can still walk around while the fade to black happens
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SharpieSkunk 20-Apr-18 03:38 PM
Also, I'm not sure if this is a bug or if it's my unirionic enjoyment of DSP coming to haunt me, but how the heck do I lift the block using the Pakari?
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emily (peri) 20-Apr-18 03:40 PM
are you just starting the game? Shift to turn on your mask
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SharpieSkunk 20-Apr-18 03:41 PM
I know that much
I'm talking about the part where the sign says to hit shift to use mask powers
I can climb ontop of the rock and clip into the celing above it, but then I have to debug out
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emily (peri) 20-Apr-18 03:42 PM
it should just activate a cutscene when you're near the block with your mask activated
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Ondrik🅱 (Ondrej) 20-Apr-18 04:06 PM
Presented without comment. 😃
Well, I'm gonna go to sleep now
Feel free to mention me during that time
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liquidelectricity 20-Apr-18 04:10 PM
@The Shadow Imperator @Pereki I saved some of the comments from Templar's blog. Most of it was Gordon and Peter answering specific questions about the game (makuta, 7th tribe, biodermis smiths, etc.). I can link an imgur album/commentary that I've been working on (along with another bionicle related project) later today
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SharpieSkunk 20-Apr-18 04:12 PM
did they confirm or disprove the scrapped shadow tribe
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emily (peri) 20-Apr-18 04:12 PM
much appreciated! no need to go to the trouble though, its all preserved on the disqus site https://disqus.com/home/discussion/templarstudiosblog/thread_71/
👍 1
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SharpieSkunk 20-Apr-18 04:12 PM
That's all I wanna know
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emily (peri) 20-Apr-18 04:12 PM
they're the only source on the makuta-worshipping tribe
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UTTER_BODGE 20-Apr-18 04:13 PM
I'd save a txt copy of all that somewhere
just to be safe
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SharpieSkunk 20-Apr-18 04:13 PM
or save the page itself
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UTTER_BODGE 20-Apr-18 04:14 PM
that can get funky with dynamically loaded things like disqus
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liquidelectricity 20-Apr-18 04:26 PM
Any time stuff like this comes up I usually have the foresight to save it. You'd be surprised how quickly things can vanish from the web. JW Rinzler had a blog about the star wars prequels that got wiped (presumably by Disney for breaking contract or being too candid). Fortunately I saved it but sadly we may never hear the rest of his stories
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Yeow 20-Apr-18 05:56 PM
It's also really easy to archive things these days http://archive.is/Mvjfi
archived 20 Apr 2018 21:36:06 UTC
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🐸 Fraug (The Ass-Man) 20-Apr-18 08:39 PM
can someone point me in the right direction of what this font is
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V A H K I T I 20-Apr-18 08:39 PM
Trademarker
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Deleted User 20-Apr-18 08:40 PM
@🐸 Fraug (The Ass-Man) i'll send you a copy in a moment
well, maybe 10~15 minutes
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🐸 Fraug (The Ass-Man) 20-Apr-18 08:41 PM
okay thanks!
this is the same font correct?
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Deleted User 20-Apr-18 08:47 PM
yeah, though personally, i'd use capitalization and a bit of character spacing
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🐸 Fraug (The Ass-Man) 20-Apr-18 08:47 PM
okey doke, just checking
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V A H K I T I 20-Apr-18 08:47 PM
THere's a reason I didn't actually
A lot of old BIONICLE media didn't have capitalization for some reason o (edited)
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🐸 Fraug (The Ass-Man) 20-Apr-18 08:49 PM
you can see some small font under the bionicle logo. which i assume to be 'the legend of mata nui'
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The Shadow Emperor 20-Apr-18 08:49 PM
it actually says "six heroes, one destiny"
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The Cool(er) Chronicle 20-Apr-18 08:49 PM
i kinda like that version of the boxart
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Deleted User 20-Apr-18 08:50 PM
@🐸 Fraug (The Ass-Man) looks like it's gonna be a little while longer; i'll get back to you in 1~2 hours
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🐸 Fraug (The Ass-Man) 20-Apr-18 08:50 PM
thats alright i got time
@The Cool(er) Chronicle its not much different than what were used too
the blue on the left isnt aligned. they have a CD on the right
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The Cool(er) Chronicle 20-Apr-18 08:53 PM
sorry i meant the toa in it looks nice, if only for them having a new posture for the cgi models
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🐸 Fraug (The Ass-Man) 20-Apr-18 08:58 PM
oh ya i didnt even notice wow (edited)
though i think the latter of the two was the closest to being 'final'
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😺 QSKSw (Josie) 20-Apr-18 09:54 PM
@LOMN_Bot Will the game work for Mac computers in the future?
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🐸 Fraug (The Ass-Man) 20-Apr-18 09:55 PM
oh boy
@V A H K I T I have you gotten a chance to get the dimensions for that box yet
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😺 QSKSw (Josie) 20-Apr-18 09:56 PM
Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most cons...
"...games began to be sold in large cardboard boxes. There was no standard size, but most were around 20 cm x 15 cm x 5 cm (around 8in x 6in x 2in)"
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🐸 Fraug (The Ass-Man) 20-Apr-18 09:57 PM
thanks, ill see if it works!
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😺 QSKSw (Josie) 20-Apr-18 09:59 PM
😎
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🐸 Fraug (The Ass-Man) 20-Apr-18 11:54 PM
I think the lego boxes are 7 1/2" x 6"
7.8 x 2 x 9.5 inches
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:16 AM
anyone know what font this is
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😺 QSKSw (Josie) 21-Apr-18 02:17 AM
Accord Bold is a good match.
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:18 AM
i found one called 'hit the road' that looks almost identical, except the 'a' and the 'e' have longer tails
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😺 QSKSw (Josie) 21-Apr-18 02:20 AM
The Font Matcherator will help you identify what the font is in any image. Just upload any jpg, gif or png.
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ProfessorBrickkeeper 21-Apr-18 02:20 AM
It’s a custom font. I’ve done this before. 😉
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😺 QSKSw (Josie) 21-Apr-18 02:23 AM
Whatever works.
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:24 AM
aside from what i said they look acurate and i can just cut the tails myself
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😺 QSKSw (Josie) 21-Apr-18 02:24 AM
@ProfessorBrickkeeper There is always a font that exists that is close enough.
@🐸 Fraug (The Ass-Man) I've done that. I made the avatar the XBone Twitter Account uses, and the font in the Xbox Logo doesn't actually do the tails on the B.
Unhacked and uncensored! $Capitalism$ $ https://www.patreon.com/sirtaptap $
Tweets
5781
Followers
8927
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:26 AM
i feel if the shape and consistency are relatively the same, with some minor touch ups, they wont be detectible
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😺 QSKSw (Josie) 21-Apr-18 02:26 AM
"I've done that!" presents example of doing literally the opposite of that
I should sleep.
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:27 AM
we should all haha. im gonna work some more and hit the hay
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Apr-18 03:11 AM
Xbone? 😂
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Ondrik🅱 (Ondrej) 21-Apr-18 05:17 AM
Why am I making more memes?
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Ibbie 21-Apr-18 05:25 AM
Also applies to "when your boss doesn't pay you for over three months"
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Ondrik🅱 (Ondrej) 21-Apr-18 05:25 AM
yeah
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omegalucas 21-Apr-18 06:19 AM
Where does "The Legend of Mata Nui" title comes from? In promotional materials I have only seen "BIONICLE" or "LEGO BIONICLE"
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Ibbie 21-Apr-18 06:20 AM
It's the subtitle.
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omegalucas 21-Apr-18 06:20 AM
I know. But is there any official stuff that has the subtitle or was it just a fan thing that ascended?
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Ibbie 21-Apr-18 06:21 AM
It's real
You can just barely see it in the box art there
And that's just the last official glimpse of the game that had been posted here, I'm too lazy to look further.
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omegalucas 21-Apr-18 06:22 AM
Nope, that's apparently the "Six Heroes, One Destiny" motto
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Ibbie 21-Apr-18 06:23 AM
Noo
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omegalucas 21-Apr-18 06:25 AM
When that pic was last posted, @The Shadow Emperor said: it actually says "six heroes, one destiny"
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Ibbie 21-Apr-18 06:28 AM
I hate my phone too much to keep looking through images
I don't know how we knew the fucking name of the game, I guess! Not until gameplay of it surfaced, anyway.
But that was very much the official name of the game.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:35 AM
Well, I looked through the clean game file for every instance of the word "legend". And I found this next to the pictures of the opening of MoL
Maybe if we would be able to change the file name to something like "Alphav0.007" and trick the installer into downloading it, we would be able to get later builds of the game
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Ibbie 21-Apr-18 06:36 AM
HMM
I don't think that's how these things work.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:38 AM
"Who knows. Maybe this Brent guy has all the versions and they are in different folders. If we would trick the installer into installing the contents of another folder, we could get other versions" That was my thought process
Or we could try contacting this Brent guy
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Ibbie 21-Apr-18 06:39 AM
But you're not installing the game from this Brent guy in real time.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:40 AM
Then why does it say the time at which it was installed?
or we could download it from ftp.saffire.com
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Ibbie 21-Apr-18 06:41 AM
What makes you think that domain is still live, and has all of Saffire's work on it?
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Ondrik🅱 (Ondrej) 21-Apr-18 06:42 AM
Because we were able to download the game from there (duh)
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Ibbie 21-Apr-18 06:42 AM
Saffire has been dead for over a decade.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:42 AM
Wait... how could we download and install it then?
much confuse
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Ibbie 21-Apr-18 06:42 AM
I have no idea, maybe the installer is confused.
But by all means, try to call up alphav0.007 I guess.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:44 AM
Well, I don't know how to edit the installer so...
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Ibbie 21-Apr-18 06:46 AM
I think it's a log of when this Brent guy committed changes to alphav0.006
That's why the arrows are going from Brent's machine to the Saffire domain.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:46 AM
Do these wise installation wizards have cheat engine protection? The process list locked up
I have 0 idea how installers work
but that won't stop me from trying anyway
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Ibbie 21-Apr-18 06:51 AM
Think about this logically.
This is a record of files being sent from Brent to ftp.saffire.com
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Ondrik🅱 (Ondrej) 21-Apr-18 06:52 AM
If it copies the files from an Alphav0.006 folder, then tricking it into copying the files from an Alphav0.007 folder should do the trick
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Ibbie 21-Apr-18 06:52 AM
You're not listening to me.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:52 AM
I am
I though about it logically
thought
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Ibbie 21-Apr-18 06:53 AM
Where is your machine in this process, then?
If the files are going from Brent to this ftp server, where is your machine in this equation? (edited)
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Ondrik🅱 (Ondrej) 21-Apr-18 06:54 AM
That is only there in the equation when the installer requests the ftp server to copy the files to my machine
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Ibbie 21-Apr-18 06:55 AM
This is a record of events that took place during development in 2001.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:55 AM
Yes. I understand that
It's a log which got installed with the game
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Ibbie 21-Apr-18 06:56 AM
You installed the alpha from biomedia project.
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Ondrik🅱 (Ondrej) 21-Apr-18 06:56 AM
...
I thought that people couldn't have a negative IQ. I proved myself wrong.
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Ibbie 21-Apr-18 06:57 AM
If I wasn't so tired I might be laughing hard enough to cry. (edited)
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Ondrik🅱 (Ondrej) 21-Apr-18 07:01 AM
I will keep this with me at all times. I will set this as my desktop background. So that I am constantly reminded that even I can act stupidly.
And I found out how to bypass a watermark lol
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Apr-18 07:04 AM
Crop it out
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Ondrik🅱 (Ondrej) 21-Apr-18 07:27 AM
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Protokuta 21-Apr-18 10:38 AM
Here's an ad I found that has the subtitle.
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Ondrik🅱 (Ondrej) 21-Apr-18 10:38 AM
Ah yes
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Ondrik🅱 (Ondrej) 21-Apr-18 10:52 AM
And it's also reffered to as "LEGO Bionicle: The Legend of Mata Nui" in the Fluff file
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Ondrik🅱 (Ondrej) 21-Apr-18 11:11 AM
Presented without comment
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SharpieSkunk 21-Apr-18 12:09 PM
the onua beach is giving me flashbacks to the egg carrier chao garden on dreamcast
that guy's just casually walked past an invisible wall and you can't get to his goodies
it is so goddamn annoying when you get one of a specific animal and it walks past the edge
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🐸 Fraug (The Ass-Man) 21-Apr-18 01:20 PM
@V A H K I T I where did you find the background for the box art you recreated
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V A H K I T I 21-Apr-18 02:03 PM
Style guide
@Ondrik🅱 (Ondrej) Nah mate, Ibbie's right on, you're actually... acting extremely stupid on that one.
One: This is indeed just a log of transfers from a developer PC to the Saffire FTP server. Two: To even access this server in the first place you would need a username and password. Three: It likely only existed on their local network in the office. Four: It likely only did so SEVENTEEN YEARS AGO as Saffire, (in case you've forgotten) has long since died. Five: We've already contacted Brent and he knows very little, so don't go bugging the poor guy. (edited)
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Ondrik🅱 (Ondrej) 21-Apr-18 02:06 PM
Yes I know I even made that meme my desktop background (edited)
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V A H K I T I 21-Apr-18 02:06 PM
?
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Ondrik🅱 (Ondrej) 21-Apr-18 02:06 PM
You're late on this
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V A H K I T I 21-Apr-18 02:06 PM
Oh that
😛
Well rip
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:13 PM
Poor ondrik
@V A H K I T I can you link me to it?
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Ondrik🅱 (Ondrej) 21-Apr-18 02:14 PM
Yeah, sometimes my own stupidity is holding me back @🐸 Fraug (The Ass-Man)
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V A H K I T I 21-Apr-18 02:14 PM
It's aight m8. Clearly I'm the same. xP
@🐸 Fraug (The Ass-Man) It's on BMP somewhere. I think under CDs?
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:21 PM
Aight I'll poke around. I was using the volume 1 art work which isn't exactly the one on the original box
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V A H K I T I 21-Apr-18 02:31 PM
The one I used was the background from the Toa/Tohunga posters
It's not an exact fit, but it's the closest you're gonna get
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🐸 Fraug (The Ass-Man) 21-Apr-18 02:32 PM
Yours looks closer than the volume 1
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🐸 Fraug (The Ass-Man) 21-Apr-18 06:03 PM
@V A H K I T I where did you find such a clean image of the games logo?
and PC rom?
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😺 QSKSw (Josie) 21-Apr-18 07:19 PM
what logo wha?
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🐸 Fraug (The Ass-Man) 21-Apr-18 07:20 PM
hold on
this
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Deleted User 21-Apr-18 07:52 PM
PC CD-ROM
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🐸 Fraug (The Ass-Man) 21-Apr-18 07:53 PM
yea i cant find this logo. i found a few old boxes that have it. i snipped it from liam
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Starrocks923 21-Apr-18 08:05 PM
Oh hey, I remember that ad @Protokuta
Wasn’t it in one of those LEGO Shop at Home leaflets that came with sets?
That’s how I first heard of the game. I was four at the time, but I had disk-throwing Matoro from McDonald’s and really wanted the game 😛
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🐸 Fraug (The Ass-Man) 21-Apr-18 08:10 PM
I might have that
Google Drive is a free way to keep your files backed up and easy to reach from any phone, tablet, or computer. Start with 15GB of Google storage – free.
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🐸 Fraug (The Ass-Man) 21-Apr-18 09:58 PM
The style guide is fucking amazing. I cannot believe theyre in psd format. I was flipping shit when i saw it. i love this community
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Bitl 22-Apr-18 10:47 AM
can't access that google drive doc
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🐸 Fraug (The Ass-Man) 22-Apr-18 01:37 PM
ill send it again
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Geoffrey 22-Apr-18 03:27 PM
nice poop
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🐸 Fraug (The Ass-Man) 22-Apr-18 03:56 PM
shhhhh
wrong channel
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The Cool(er) Chronicle 22-Apr-18 03:56 PM
careful
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The Cap'm (Reese) 22-Apr-18 03:56 PM
Dude keep it to #beaverhouse-lost-media especially that
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The Shadow Emperor 22-Apr-18 03:57 PM
imo it's best not to speculate on his identity from here on out
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The Cap'm (Reese) 22-Apr-18 03:57 PM
Yeah.
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The Cool(er) Chronicle 22-Apr-18 03:58 PM
yeah i'd just delete everything related them
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CyclonatorZ 22-Apr-18 04:06 PM
I thought I posted this in lomn-thicc, lol.
Is there something going on I wasn't aware of?
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The Cap'm (Reese) 22-Apr-18 04:07 PM
Talk about it elsewhere, not here
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Wolk 22-Apr-18 08:40 PM
So how far can you make it in the game in the current update, starting at the Onua beach?
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The Cap'm (Reese) 22-Apr-18 08:40 PM
To the nui jaga cave.
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Wolk 22-Apr-18 08:40 PM
RIP
How far can you make it in the other levels?
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The Cap'm (Reese) 22-Apr-18 08:42 PM
Ga-Koro for Gali, the bull ride for Pohatu, Idk for Kopaka, the energy ball upgrade for Lewa, and IDK for Tahu (Kopaka and tahu tend to crash a lot).
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Wolk 22-Apr-18 08:43 PM
Bull ride? Okay
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The Cap'm (Reese) 22-Apr-18 08:43 PM
Kane-Ra, sorry.
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Wolk 22-Apr-18 08:43 PM
Last I saw Pohatu stopped at Po-Koro
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The Cap'm (Reese) 22-Apr-18 08:43 PM
Gotta use that terminology.
Yeah, that works now.
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Wolk 22-Apr-18 08:44 PM
Well, that was in the original.
And I never saw Lewa's
Is there footage of Lewa's level?
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The Cap'm (Reese) 22-Apr-18 08:44 PM
Lewa's is so close
Yes
One updraft in the room doesn't work, trapping you inside
Otherwise you could go fight the boss
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Wolk 22-Apr-18 08:45 PM
Alright
Do you need to reinstall the game for new updates?
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The Cap'm (Reese) 22-Apr-18 08:45 PM
You need the launcher.
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🐸 Fraug (The Ass-Man) 22-Apr-18 09:00 PM
There hasn't been one since March so
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🐸 Fraug (The Ass-Man) 22-Apr-18 11:22 PM
@LiamRobertson is your LoMN video gonna be on your channel or DYKG?
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V A H K I T I 22-Apr-18 11:22 PM
I think it's gonna be on DYKG
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🐸 Fraug (The Ass-Man) 22-Apr-18 11:22 PM
dope dope
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The Shadow Emperor 22-Apr-18 11:24 PM
I thought it was for Unseen64
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🐸 Fraug (The Ass-Man) 22-Apr-18 11:25 PM
i think Unseen is under DYKG now but idk thats why i asked the man himself
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Deleted User 22-Apr-18 11:37 PM
DYKG? damn, look who's popular now :P
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V A H K I T I 22-Apr-18 11:38 PM
Liam's worked for Unseen and DYKG for ten years m8
xP
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Deleted User 22-Apr-18 11:53 PM
dykg's been around that long?
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🐸 Fraug (The Ass-Man) 22-Apr-18 11:53 PM
no no
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Deleted User 22-Apr-18 11:53 PM
i know the spriter's resource has
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🐸 Fraug (The Ass-Man) 22-Apr-18 11:54 PM
when DYKG came into the light i dont think liam was doing much at the time. i think he joined after they got pretty big
hell respond in the morning
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🐸 Fraug (The Ass-Man) 23-Apr-18 12:03 AM
Thanks Jos
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The Cap'm (Reese) 23-Apr-18 10:44 AM
So was it a known thing that double tapping left or right on Lewa's vines instantly turns you around?
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The Shadow Emperor 23-Apr-18 10:50 AM
that sounds familiar, yes
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The Cap'm (Reese) 23-Apr-18 10:51 AM
Alright. Just found that out, so just making sure.
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Omega12 23-Apr-18 12:31 PM
Yep found that out a. While ago
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BioMaster(André) 23-Apr-18 03:29 PM
So.... what's going to be in the new update(whenever that's supposed to release anyway)?
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V A H K I T I 23-Apr-18 03:31 PM
We have a number of patch notes, but a lot of us have just been tinkering behind the scenes. JMMB is working on his OSI decompiler, which is required as most of the remaining fixes are OSI related.
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Ondrik🅱 (Ondrej) 23-Apr-18 03:31 PM
I'm feeling that there might not be a patch for the alpha
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V A H K I T I 23-Apr-18 03:32 PM
Basically, the one file we still know very little about is responsible for the remaining majority of issues. xP
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V A H K I T I 23-Apr-18 06:30 PM
Ay boys, new Daily Dose emote
DailyDose
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:31 PM
ayyy
whyd you chose the prototype matoran
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V A H K I T I 23-Apr-18 06:31 PM
Cause that's what Daily Dose uses? 😛
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:32 PM
dope
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:32 PM
excellent
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V A H K I T I 23-Apr-18 06:32 PM
Benji took me through a Maya crash course this afternoon. Figured this as good a place as any to start (edited)
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:39 PM
thats always a great way to learn, anytime i wanted to learn a program I remade stuff. did it with final cut and photoshop and Logic.
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V A H K I T I 23-Apr-18 06:41 PM
Well my main reason for choosing this model was to fix up the texture mapping
It was not made for the texture currently available
I generally made it work however.
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:42 PM
well done
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V A H K I T I 23-Apr-18 06:42 PM
Thank
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:42 PM
i wish i had maya, only messed around with it onc
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V A H K I T I 23-Apr-18 06:43 PM
Could always get the student version. THat's what I did
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Deleted User 23-Apr-18 06:44 PM
each edition is free for 3 years, so long as you've got a valid school email
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V A H K I T I 23-Apr-18 06:44 PM
You don't even really need that
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Deleted User 23-Apr-18 06:45 PM
hey, better safe than sorry
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:46 PM
do we know what this font is
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V A H K I T I 23-Apr-18 06:47 PM
Looks like a default font to me
Tinker with either Arial, Times New Roman, or Verdana. it's probably one of those (edited)
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🐸 Fraug (The Ass-Man) 23-Apr-18 06:56 PM
sounds gucci
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🐸 Fraug (The Ass-Man) 23-Apr-18 07:38 PM
Update: its arial
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V A H K I T I 23-Apr-18 07:41 PM
👌
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🐸 Fraug (The Ass-Man) 23-Apr-18 07:54 PM
@V A H K I T I are you available to take some measurements of the box for me
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V A H K I T I 23-Apr-18 07:57 PM
Idk where it is right now tbh. xP
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🐸 Fraug (The Ass-Man) 23-Apr-18 08:10 PM
when you get around to it can you try and find it
is it lego racer 2?
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The Shadow Emperor 23-Apr-18 08:11 PM
the Amazon listing says 9.5 x 7.8 x 2 inches for Lego Racers 2 (edited)
which is the same thing it says for that weird LoMN listing
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V A H K I T I 23-Apr-18 08:12 PM
It's not even a LEGO game m8. It's just a CD box I have. It's like.. Marine Aquarium 2 or something. xD
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🐸 Fraug (The Ass-Man) 23-Apr-18 08:12 PM
oh i thought you had a lego one lmao
ill look around online for someone that has it
@The Shadow Emperor thats what I have the image set too. i think its close enough
i just need to know the thickness of the cardboard
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The Shadow Emperor 23-Apr-18 08:17 PM
aren't they normally pretty flimsy?
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🐸 Fraug (The Ass-Man) 23-Apr-18 08:17 PM
I have an original gameboy box, i think its similar to that
the flimsy almost paper like cardboard is non corrugated. the wavy stuff in the middle is called corrugation
you can literally buy straight corrugation
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🐸 Fraug (The Ass-Man) 23-Apr-18 08:43 PM
does anyone have a clean Lego Media logo?
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Deleted User 23-Apr-18 08:43 PM
i dunno, but the style guide has a vector of the lego logo by itself (edited)
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🐸 Fraug (The Ass-Man) 23-Apr-18 08:45 PM
like in the logo? i have the font i just need a clean copy
ill poke around
i cant find it
i got it
i found a better one
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The Cool(er) Chronicle 23-Apr-18 08:52 PM
cool
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🐸 Fraug (The Ass-Man) 23-Apr-18 08:52 PM
cool
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The Shadow Emperor 23-Apr-18 08:53 PM
cool
🇨 3
🇴 3
🅾 3
🇱 3
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The Cool(er) Chronicle 23-Apr-18 08:54 PM
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🐸 Fraug (The Ass-Man) 23-Apr-18 08:59 PM
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😺 QSKSw (Josie) 24-Apr-18 07:12 AM
Just accidentally recorded My cat dropping my damn laptop and it looks hilarious 😂😂😂😂😂😂 https://t.co/KAjL1NGH4F
Retweets
84096
Likes
228239
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Galgo 24-Apr-18 09:23 AM
What were the spinning three virtues logos used for? (edited)
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The Shadow Emperor 24-Apr-18 09:26 AM
unlocking boss doors I believe
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Ondrik🅱 (Ondrej) 24-Apr-18 09:26 AM
Yes
60 for Vatuka-Nui
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🐸 Fraug (The Ass-Man) 24-Apr-18 09:27 AM
Yea in the text it says 'you need X number of tokens to unlock this door'
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Ondrik🅱 (Ondrej) 24-Apr-18 09:35 AM
It says " you need ## tokens to open this door"
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🐸 Fraug (The Ass-Man) 24-Apr-18 11:00 AM
Yup
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Galgo 24-Apr-18 11:08 AM
Oh, I thought they were like light stones in BTG
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G-Bond 24-Apr-18 01:18 PM
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Geoffrey 24-Apr-18 03:01 PM
got nothin for your bag kiddo
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G-Bond 24-Apr-18 03:04 PM
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Philosophy101 24-Apr-18 09:59 PM
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UTTER_BODGE 25-Apr-18 11:27 PM
@😺 QSKSw (Josie) a friend from elsewhere just sent me this
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🐸 Fraug (The Ass-Man) 25-Apr-18 11:27 PM
ONE OF US ONE OF US
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V A H K I T I 25-Apr-18 11:27 PM
LOL
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😺 QSKSw (Josie) 25-Apr-18 11:27 PM
:3
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V A H K I T I 25-Apr-18 11:28 PM
THe best part is
It's not even a bot yet
Josie hasn't programmed it beyond manual control
xD
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😺 QSKSw (Josie) 25-Apr-18 11:28 PM
I'm basically a robot.
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V A H K I T I 25-Apr-18 11:28 PM
Tru
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😺 QSKSw (Josie) 25-Apr-18 11:28 PM
cat
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UTTER_BODGE 25-Apr-18 11:29 PM
I mean, same
like I'm sure you saw my main account here before I moved this server over to this old lego quarantine account
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Galgo 25-Apr-18 11:38 PM
It was found feb 10th (edited)
I know because it was my brothers birthday
Incidentally I got the present that day LOL
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😺 QSKSw (Josie) 25-Apr-18 11:46 PM
fixed
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V A H K I T I 25-Apr-18 11:48 PM
When did it originally say? Cause the day it was found was not the day it was RELEASED
It was originally acquired the day before, with correspondence starting with the leaker the night before that.
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UTTER_BODGE 25-Apr-18 11:50 PM
this is the friend btw, I guess these are the tweets josie's bot liked (or the one that says "bionicle" at least) https://twitter.com/InfomaniacFox/status/989274050919743488 https://twitter.com/InfomaniacFox/status/989287321986977792
I frogot I didn't open one of these, now I don't want to incase it actually became worth something
Who played this bionicle card game, is it worth learning. I am mostly mad at it because I never learned it.
your twitter spam is working
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V A H K I T I 25-Apr-18 11:54 PM
@😺 QSKSw (Josie) I could try and figure out how to make it an actual bot if you want. If Keanu can do it with his stupid Sonic ebooks bot, so can we. xP
SHould be simple. Just have it favourite anything with BIONICLE in it, and retweet anything with The Legend of Mata Nui or #LegendNoLonger
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😺 QSKSw (Josie) 25-Apr-18 11:57 PM
[1:38 PM] 😺 QSKSw (Josie): I'm going to be managing it through Tweetdeck and doing the thing I do where I spam like every tweet about Bionicle from this account instead of my personal, until I figure out how to automate it.(edited) [1:40 PM] 😺 QSKSw (Josie): If anybody else wants to take a crack at doing that themselves, Liam knows the password.
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Aurora 27-Apr-18 07:47 PM
@Deleted User @😺 QSKSw (Josie) this guy is interested with the connections between QftT and LoMN. He also wants to get set up with the game and it's patches. Help this fine person out?
Josie is really nice and she knows a lot about the project. :3
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Deleted User 27-Apr-18 07:49 PM
Cool beans, Im sure Ill have fun
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😺 QSKSw (Josie) 27-Apr-18 07:49 PM
I do?
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Aurora 27-Apr-18 07:49 PM
Yes lol
Either you help him or assign another person. XD
I hardly know anything about this shit.
Help? 3:,
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😺 QSKSw (Josie) 27-Apr-18 07:51 PM
I have like an Idiot Savant thing going on, I know absolutely nothing until suddenly a thing comes up that I understand and suddenly I'm an expert.
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Deleted User 27-Apr-18 07:52 PM
Alrighty, so I just have to hit the right topic
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😺 QSKSw (Josie) 27-Apr-18 07:52 PM
I don't know much about the technical development processes behind Legend of Mata Nui, the manager of the development team here is @V A H K I T I, but I do know how to shake him down for assistance as necessary. 😛
If I can help, I'll help, if not, I'll spam cans of beans at Liam until he does. 😛
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Deleted User 27-Apr-18 07:53 PM
Oh dear
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Aurora 27-Apr-18 07:53 PM
Have fuuunnn. I'm going to go watch TV
Byyyye
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Deleted User 27-Apr-18 07:53 PM
Cya!
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😺 QSKSw (Josie) 27-Apr-18 07:53 PM
lol
We have fun here.
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🐸 Fraug (The Ass-Man) 27-Apr-18 07:53 PM
Oh boy
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😺 QSKSw (Josie) 27-Apr-18 07:54 PM
beans
@Deleted User Don't be discouraged, go on with your questions. 😛
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Deleted User 27-Apr-18 07:59 PM
Well I really started out wanting some of the rahi from the gameboy game Quest for the Toa actually made since instructions dont exist for them. I saw Ganto’s cool custom 2001-esk rahi and wondered if he could make me some of the old game.
He didn’t have any for me, but Bionicle Maskposting on Facebook came through and I got to see all of them made! Ganto told me that the QftT game actually has several connections with this LoMN game
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:04 PM
Yes, it was developed by Saffire
which LoMN was also made by
They were supposed to be released along side eachother
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The Shadow Emperor 27-Apr-18 08:05 PM
There are some recreations of 2001 Rahi here http://www.brickshelf.com/cgi-bin/gallery.cgi?f=533174
Rahi designed in 2001 to populate the island of Mata Nui.
Not sure how accurate they all are, especially in light of LoMN having some of them
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Deleted User 27-Apr-18 08:06 PM
Yep! That was the same link that the guy on my FB group linked me with
So in LoMN you can actually see what parts are used for all of the rahi?
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:07 PM
i believe so
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The Shadow Emperor 27-Apr-18 08:08 PM
Not all of them, some are exclusive to TotT (edited)
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Deleted User 27-Apr-18 08:08 PM
ToT?
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The Shadow Emperor 27-Apr-18 08:09 PM
meant TotT. Tales of the Tohunga
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Deleted User 27-Apr-18 08:09 PM
Oh yeah. Tales of the Tohunga was renamed
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The Shadow Emperor 27-Apr-18 08:13 PM
Do you want the models? If you have a program like 3D Builder you can play around with them yourself
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Deleted User 27-Apr-18 08:14 PM
But yeah, I really like the feel of Mata Nui and I love seeing new rahi, lore, and promotional stuff being uncovered
That’d be cool, I don’t have any programs like that but if I did, Id probably make a full diorama with all kinds of different rahi and matoran
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The Shadow Emperor 27-Apr-18 08:17 PM
There's a bunch of free ones, so just find something that suits you. You can also change texture colors pretty easily if you have Paint.net.
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:17 PM
Did you see the remake of the box im working on @Deleted User ? i think youd like it
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Deleted User 27-Apr-18 08:18 PM
No, I was looking through all of the older messages trying to see what you guys have been working on.
Please show me! That sounds awesome!
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:19 PM
yup lemme get it
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Deleted User 27-Apr-18 08:20 PM
If someone could just give me a rundown of important things everyone’s been working on and what’s happened that’d be great
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:20 PM
well currently weve been investigating this guy named ThiccBricc who may have a copy of the beta
if you wanna read about him i have an almost 30 page doc about his abouts these past couple days
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Deleted User 27-Apr-18 08:22 PM
Jesus😂 sure that’d be neat to see. It says on the wiki that only 8 were produced right?
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:23 PM
thats a rumor
not really confirmed
also the game couldnt be stored on mini cd
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Deleted User 27-Apr-18 08:24 PM
So was there a big CD it was stored on?
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:25 PM
all the devs got a copy of the final beta before the company went under
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Deleted User 27-Apr-18 08:25 PM
Omg that’s wicked!😱
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:26 PM
im making a DIY method of creating the box yourself
its been a mess haha
but ill have it done soonish
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Deleted User 27-Apr-18 08:26 PM
Woah, but the glitch was still present right?
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:26 PM
not in the alpha
wasnt created at that time
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The Cool(er) Chronicle 27-Apr-18 08:27 PM
it seems that thiccbricc managed to fix the glitch
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:27 PM
maybe
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The Cool(er) Chronicle 27-Apr-18 08:27 PM
with one of their videos
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Deleted User 27-Apr-18 08:27 PM
So that’s why he’s so valuable
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:27 PM
its a long story
because he has a copy of the beta
are you good at solving ciphers?
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The Cool(er) Chronicle 27-Apr-18 08:27 PM
any help with that would be great
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Deleted User 27-Apr-18 08:29 PM
I have no computer skills besides basics like Microsoft word, paint, some in accel, PowerPoint, and some in autodesk CAD
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The Cool(er) Chronicle 27-Apr-18 08:30 PM
oof
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:30 PM
thats okay
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Deleted User 27-Apr-18 08:31 PM
Im basically useless. I am in the process of making a Lewa costume though.
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The Cool(er) Chronicle 27-Apr-18 08:31 PM
nice
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Deleted User 27-Apr-18 08:31 PM
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The Cool(er) Chronicle 27-Apr-18 08:32 PM
ive been thinking about making takanuvas mask but i don't have a 3d printer at the moment.
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Deleted User 27-Apr-18 08:32 PM
This was made out of eva foam without pepakura. All by hand..
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:32 PM
kick ass
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The Cool(er) Chronicle 27-Apr-18 08:32 PM
Wow that looks
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V A H K I T I 27-Apr-18 08:33 PM
The guy behind the mask doesn't look half bad either. ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:33 PM
ooOoooO
i second that ;))))
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😺 QSKSw (Josie) 27-Apr-18 08:33 PM
Liam commissioned a 3D Model of the mask in my avatar and it's just sitting there waiting on Shapeways for the day I have $200 to burn.
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V A H K I T I 27-Apr-18 08:33 PM
And ahem
Ya know
The Vahi
xP
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Deleted User 27-Apr-18 08:34 PM
Omg that’s sick!
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The Cool(er) Chronicle 27-Apr-18 08:34 PM
wow its the first time ive seen your vahi
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V A H K I T I 27-Apr-18 08:34 PM
2lbs of sold bronze my dude. xP
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Deleted User 27-Apr-18 08:34 PM
Thank you everyone
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V A H K I T I 27-Apr-18 08:34 PM
I wear it like a pauldron. 😛
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The Cool(er) Chronicle 27-Apr-18 08:34 PM
looks
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😺 QSKSw (Josie) 27-Apr-18 08:34 PM
No it's not the first time. Lookit his avatar. 😛
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🐸 Fraug (The Ass-Man) 27-Apr-18 08:35 PM
just great tho
2 pounds pfft
shoulda made it 200
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The Cool(er) Chronicle 27-Apr-18 08:35 PM
sorry i meant seeing the entirety of their vahi
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V A H K I T I 27-Apr-18 08:35 PM
An example of how I usually wear it. I haven;'t left the house without it in 4 years 😛
The weight of it has actually helped balance out my fucked up spine. xD
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Deleted User 27-Apr-18 08:36 PM
I can make mine for about $20, but people are willing to spend $80 lol. I could start a business selling masks😂
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V A H K I T I 27-Apr-18 08:36 PM
Lel
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Deleted User 27-Apr-18 08:41 PM
I think that’s the best way I can contribute to the Bionicle fandom
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😺 ChibiErica97 27-Apr-18 09:02 PM
I can't believe Liam is an actual anime character
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V A H K I T I 27-Apr-18 09:02 PM
Wot. xD
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😺 QSKSw (Josie) 27-Apr-18 09:27 PM
Yeah, I see it. (edited)
menacing 1
Liam, you're an animu.
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😺 QSKSw (Josie) 27-Apr-18 10:52 PM
Took me way longer then it should have but here's a render of my mask Liam had commissioned. I would have just taken a screenshot but of the shapeways page but I forgot you can change the color of model previews on shapeways and thought the do.
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2Tie 28-Apr-18 02:46 AM
whoa is liam a jojo ????
HolS
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😺 QSKSw (Josie) 28-Apr-18 02:54 AM
Ironically, Liam is the only one of the core Beaverhouse cast that isn't a Jojo. (edited)
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justframbo 28-Apr-18 06:50 AM
i wanna try with the LoMN model kanohi as papercraft templates
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Aurora 28-Apr-18 07:30 AM
That's a fantastic idea
If you make a paperkura model of an akaku, send it my way
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Deleted User 28-Apr-18 07:32 AM
Dude I have a template made for the akaku, Im not totally finished with it though
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Aurora 28-Apr-18 07:34 AM
I want a heavy cardstock one with a coating of paper maché, sanded to perfection. :P
For mah face
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Teylgate 28-Apr-18 07:34 AM
@Deleted User do it!
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Deleted User 28-Apr-18 07:34 AM
Lol I made mine out of foam
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Aurora 28-Apr-18 07:36 AM
Another thing they're good for is making cloth patterns. I want a stuffed Ganto for my boyfriend.
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Teylgate 28-Apr-18 07:36 AM
Who made Liam's vahi?
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Aurora 28-Apr-18 07:36 AM
Liam
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Teylgate 28-Apr-18 07:36 AM
He made it himself? Damn
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Aurora 28-Apr-18 07:37 AM
I think lol
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Teylgate 28-Apr-18 07:38 AM
@V A H K I T I whomst made it?
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Aurora 28-Apr-18 07:40 AM
I also want a cute as beans stuffed Vika. (my boyfriend.) xD
It'd be so adorable!
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Teylgate 28-Apr-18 08:20 AM
Aww!!
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justframbo 28-Apr-18 09:57 AM
@Aurora something like this?
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Aurora 28-Apr-18 09:58 AM
Yus.
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justframbo 28-Apr-18 09:58 AM
oke
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Deleted User 28-Apr-18 10:44 AM
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justframbo 28-Apr-18 10:56 AM
oo
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🐸 Fraug (The Ass-Man) 28-Apr-18 10:57 AM
@justframbo what's that made of
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Deleted User 28-Apr-18 10:58 AM
It’s eva foam @🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 28-Apr-18 10:59 AM
I'm into DIY stuff myself
I have a whole stack of that in my garage waiting for me to do something with it
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Deleted User 28-Apr-18 11:00 AM
I could send you the patterns Ive made, but they aren’t really refined yet
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justframbo 28-Apr-18 11:01 AM
@🐸 Fraug (The Ass-Man) i've used blender to make that from the LoMN model
if people want
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Teylgate 28-Apr-18 11:07 AM
Could you print a blender model? 🤔
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justframbo 28-Apr-18 11:09 AM
there are ways to export it into a papercraft
and 3d-printable ways
this is more made as a template
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Teylgate 28-Apr-18 11:11 AM
Thanks! :3
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justframbo 28-Apr-18 11:14 AM
^w^
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🐸 Fraug (The Ass-Man) 28-Apr-18 11:17 AM
That's so cool
Diy stuff is kick ass
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mcdude451 28-Apr-18 02:20 PM
woah i can't believe you guys also found it
I have the October build >:)
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Teylgate 28-Apr-18 02:20 PM
>calling bullshit
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G-Bond 28-Apr-18 02:20 PM
wot
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mcdude451 28-Apr-18 02:21 PM
you do that but i know you're wrong
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Teylgate 28-Apr-18 02:21 PM
Proof or gtfo
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G-Bond 28-Apr-18 02:21 PM
wheres your proof
GWfroggerSpongeWait
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V A H K I T I 28-Apr-18 02:21 PM
Now who is this beast of hubris in our midst? Pac
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G-Bond 28-Apr-18 02:22 PM
is this the lord of lies
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mcdude451 28-Apr-18 02:22 PM
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Teylgate 28-Apr-18 02:22 PM
Lmao okay
I have one too
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mcdude451 28-Apr-18 02:22 PM
cool the label of the disc in windows is Oct 23 2001
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Teylgate 28-Apr-18 02:23 PM
Same, bro
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G-Bond 28-Apr-18 02:23 PM
me too
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Teylgate 28-Apr-18 02:23 PM
Definitive proof
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mcdude451 28-Apr-18 02:23 PM
then why does the one uploaded say its a build from july
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Teylgate 28-Apr-18 02:23 PM
See that's mine, guys
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mcdude451 28-Apr-18 02:23 PM
boicnole?
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Teylgate 28-Apr-18 02:23 PM
It's real!!! I promize!!!
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V A H K I T I 28-Apr-18 02:23 PM
Hold on guys, let's just give him the benefit of the doubt. Briefly
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Teylgate 28-Apr-18 02:24 PM
VERY briefly.
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V A H K I T I 28-Apr-18 02:24 PM
SHow the actual game or something man
Otherwise nobody is gonna buy it
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Teylgate 28-Apr-18 02:24 PM
Considering he's presented no proof so far.
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G-Bond 28-Apr-18 02:24 PM
wheres the piccs man and the vidds
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Hexadecimal Mantis 28-Apr-18 02:24 PM
At least show the contents of the disc
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mcdude451 28-Apr-18 02:24 PM
ok
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V A H K I T I 28-Apr-18 02:24 PM
Or at least show us something we've never seen befoire
Perhaps one of the BLK files that's not Onua
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mcdude451 28-Apr-18 02:25 PM
i thought the game was released
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G-Bond 28-Apr-18 02:25 PM
and NOT something from thicc
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Teylgate 28-Apr-18 02:25 PM
And if you do, IF. Let someone dump it, for the love of God.
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V A H K I T I 28-Apr-18 02:25 PM
One step at a time boys
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mcdude451 28-Apr-18 02:25 PM
i already have a 1:1 copy of the disc
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V A H K I T I 28-Apr-18 02:25 PM
Have patience
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Teylgate 28-Apr-18 02:25 PM
Then post it somewhere
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V A H K I T I 28-Apr-18 02:25 PM
Well let's see what ya got then my friend
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G-Bond 28-Apr-18 02:26 PM
GWskarzzMonkaGun preparing the ammo to shoot
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mcdude451 28-Apr-18 02:26 PM
if you know the names of the .blk name one and ill send a screenshot
of the model
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V A H K I T I 28-Apr-18 02:26 PM
Why don't you name one? (edited)
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mcdude451 28-Apr-18 02:26 PM
k
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G-Bond 28-Apr-18 02:27 PM
GWfroggerSpongeWait
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mcdude451 28-Apr-18 02:27 PM
bats.blk
bspd.blk
bsrp.blk
btfr.blk
bugz.blk
bull.blk
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V A H K I T I 28-Apr-18 02:27 PM
Okay okay, I've seen enough.
Here's one
Show a screenshot of the model in lev0.blk
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mcdude451 28-Apr-18 02:28 PM
k gimme a sec to extract it
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V A H K I T I 28-Apr-18 02:28 PM
I saw a reference to that one somewhere before
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mcdude451 28-Apr-18 02:29 PM
while i do that i am interested in how jrmasterbuilder found it
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V A H K I T I 28-Apr-18 02:29 PM
Our version?
We can't really say.
We were just emailed at random
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mcdude451 28-Apr-18 02:29 PM
and i did indeed find it before him i just want to say that although I dont mean it in a mean way really
oh
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Teylgate 28-Apr-18 02:30 PM
Oh?
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G-Bond 28-Apr-18 02:30 PM
GWfroggyBlobWokeThink
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Teylgate 28-Apr-18 02:30 PM
menacing2
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G-Bond 28-Apr-18 02:30 PM
GWmythiFeelsBannedMan
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Teylgate 28-Apr-18 02:30 PM
DailyDose
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G-Bond 28-Apr-18 02:30 PM
GWdnzMonikaSpook
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V A H K I T I 28-Apr-18 02:30 PM
You got that model yet fam?
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Teylgate 28-Apr-18 02:31 PM
We had an 'oh' and nothing
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mcdude451 28-Apr-18 02:31 PM
i dont have adobe air
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G-Bond 28-Apr-18 02:31 PM
FELLAS
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mcdude451 28-Apr-18 02:31 PM
1 sec
the blk extractor is not working
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V A H K I T I 28-Apr-18 02:31 PM
Send the blk itself then
I'll take a crack at it
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mcdude451 28-Apr-18 02:33 PM
wat
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V A H K I T I 28-Apr-18 02:33 PM
Just send the blk dude
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justframbo 28-Apr-18 03:22 PM
The cd says 'bocinole'...
bocinole bocinole give him the damn blk-oni
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Teylgate 28-Apr-18 03:28 PM
Mine?
I'll have you know it says boionocle
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joint-Dogg666 28-Apr-18 03:29 PM
I love bacchanal
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G-Bond 28-Apr-18 03:29 PM
i love biological chronicle (edited)
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Ondrik🅱 (Ondrej) 28-Apr-18 03:30 PM
you know that the story of bionicle is actually a biological chronicle?
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joint-Dogg666 28-Apr-18 03:31 PM
yeah i'm a big fan of B4
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G-Bond 28-Apr-18 03:31 PM
NB4
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Teylgate 28-Apr-18 03:31 PM
Boyo hoyo
Hey where did mcdude go?
Almost as if he was lying 🤔
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G-Bond 28-Apr-18 03:32 PM
hes still here
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Teylgate 28-Apr-18 03:33 PM
Hasn't posted anything
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G-Bond 28-Apr-18 03:33 PM
i see him in the housemates list
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Teylgate 28-Apr-18 03:33 PM
Ah alright
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V A H K I T I 28-Apr-18 03:34 PM
What if he's thicc and this was just another red herring? 🤔
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The Cap'm (Reese) 28-Apr-18 03:36 PM
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G-Bond 28-Apr-18 03:38 PM
//
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The Cap'm (Reese) 28-Apr-18 03:38 PM
///\
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Galgo 28-Apr-18 03:39 PM
sorry LOMN crashed and I was trying to get out of it
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The Cap'm (Reese) 28-Apr-18 03:39 PM
@mcdude451 You still here?
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G-Bond 28-Apr-18 03:40 PM
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The Cap'm (Reese) 28-Apr-18 03:40 PM
sounds good
except no
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mcdude451 28-Apr-18 03:43 PM
54 48 49 43 43 4E 45 53 53 20 57 49 4C 4C 20 53 45 54 20 59 4F 55 20 46 52 45 45
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The Shadow Emperor 28-Apr-18 03:43 PM
alrighty then
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G-Bond 28-Apr-18 03:43 PM
AMMO LOADED
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The Cap'm (Reese) 28-Apr-18 03:43 PM
"THICCNESS WILL SET YOU FREE"
Of course
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Galgo 28-Apr-18 03:44 PM
thicc memes are so forced
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G-Bond 28-Apr-18 03:44 PM
GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee GWfroggyKermitReee
GWfroggyKermitReee
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Swordsworth 28-Apr-18 04:50 PM
#beaverhouse-lost-media GWchadThink
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Galgo 29-Apr-18 01:24 AM
i've updated the wiki article a little
BIONICLE: The Legend of Mata Nui was a planned PC game to be released Fall of 2001. Developed by Saffire Corporation, it was canceled due to two main reasons: lack of budget and a glitch that...
I think the various versions should be covered (edited)
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🐸 Fraug (The Ass-Man) 29-Apr-18 08:49 PM
Here's the prototype for my CD case inserts. They're done and the proportions are correct
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V A H K I T I 29-Apr-18 08:50 PM
😮
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MisterJulius 29-Apr-18 08:50 PM
👀
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🐸 Fraug (The Ass-Man) 29-Apr-18 08:50 PM
Just need a color printer and the right paper and you're set
I'm also gonna make a traditional DVD case cover as well for people who dont want a box or a CD case
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The Shadow Emperor 29-Apr-18 08:52 PM
I want it
I want it nao
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🐸 Fraug (The Ass-Man) 29-Apr-18 08:52 PM
I got my materials today for the box so I'm gonna begin making that soon
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Deleted User 29-Apr-18 09:04 PM
Omg people would be so happy if we got a production of these going after so many years
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The Shadow Emperor 29-Apr-18 09:06 PM
oh @Deleted User all the LoMN models are available here if you're still interested https://www.dropbox.com/s/fhlacobyx2u44g5/TLOMN%20Model%20Archive.zip?dl=0
Shared with Dropbox
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Deleted User 29-Apr-18 09:15 PM
Thanks! I know a guy who makes polygonal cosplay’s who might be interested in them! Also if I ever get a computer and a cheap/free 3D editing program then Ill be gooood!
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:58 PM
dawg 3d printing will be the SHIT with em
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Deleted User 29-Apr-18 10:01 PM
Omg yeah! Id love to have a statue posed in a way that the actual figures never could! And I don’t have to make them as big so it takes up less space on my already crowded shelf
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:12 PM
here is a very VERY early beginnings of the box
cut from some 22pt chipboard.
the Baja can for reference scale 😎
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V A H K I T I 29-Apr-18 11:16 PM
Ur a baja
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:16 PM
well
not sure if i find that offensive
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V A H K I T I 29-Apr-18 11:16 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:16 PM
i'll take that as a no
my two posters are coming tomorrow. if theyre thick enough the chipboard will be reused as the inner box.
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V A H K I T I 29-Apr-18 11:18 PM
Posters?
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:18 PM
its a bit hecktic but ill explain
they arent posters. I just asked officemax to print the box cut out I have onto a poster board, which is both thick enough and sturdy enough
so when i get em i cut the access and fold er up
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V A H K I T I 29-Apr-18 11:20 PM
Ah okay
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😺 QSKSw (Josie) 29-Apr-18 11:36 PM
@🐸 Fraug (The Ass-Man) DANG (edited)
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:37 PM
yuh?
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😺 QSKSw (Josie) 29-Apr-18 11:37 PM
I LOVE IT
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:38 PM
which one, the case or box
or Baja
or both
or all
or none 😔
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V A H K I T I 29-Apr-18 11:47 PM
Ur butt
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:48 PM
none?
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V A H K I T I 29-Apr-18 11:48 PM
Wat. Pac
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:49 PM
i asked if she liked the case, box, baja, all or none, you replied with 'your butt' which is none of the above
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V A H K I T I 29-Apr-18 11:49 PM
That doesn't mean I don't like the case. xP
I've nevr had baja
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:50 PM
i was just being funny
WHAT
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goji 29-Apr-18 11:50 PM
baja is great
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:50 PM
..
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V A H K I T I 29-Apr-18 11:50 PM
THey don't have it in anadialand
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:50 PM
just
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V A H K I T I 29-Apr-18 11:50 PM
😛
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:50 PM
great
it just rereleased for the summer
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goji 29-Apr-18 11:50 PM
dont they always have it at taco bell though
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:51 PM
yea
but i like drinking it at home and buying a fuck ton and saving it for the winter like a chipmunk
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goji 29-Apr-18 11:52 PM
fair enough
i dont really drink sodas anymore tbh
i mostly drink water now
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:53 PM
me too
but baja will never get old
i only buy soda if its a party or if its baja
and i dont have more than 2 or 3 a week
unless its a party
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goji 29-Apr-18 11:53 PM
i use to drink diet soda every day
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:54 PM
oh god
how are you not dead
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goji 29-Apr-18 11:54 PM
but then i started getting bad acid reflux from it and just cut it out completely
wasnt worth that pain
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:54 PM
great choice
diet is worse than regular soda
anyway i gotta go really bad
ping me if you need anything yall
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goji 29-Apr-18 11:55 PM
kk
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😺 QSKSw (Josie) 30-Apr-18 03:03 AM
According to Badman's video on cancelled Bionicle games (that I'm ashamed I am only just now rewatching) fucking DeepBrick didn't leak the Beta unless Lego granted permission? Permission to release an cancelled buggy unfinished product from a company with a quality standard they're core product is memed as being indestructible? Was he a dumbass?
And he went to jail for something unrelated... meaning he already did something illegal and didn't just go 'in for a penny in for a pound' and release the damn game he had? (edited)
wtf
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Teylgate 30-Apr-18 03:09 AM
And he already leaked it to a friend^ so there was no stopping him after that point, or his friend from doing it
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😺 QSKSw (Josie) 30-Apr-18 03:09 AM
There are more than a couple inaccuracies I can spot in his video so this may just be part of it, maybe DeepBrick had coherent reasons for why he did what he did.
Gotta let Badman know the Vahi including with LOMN was atleast in the earliest sources we have always going to be orange. He says it was gold.
...Why wasn't it gold? (edited)
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Kaytorahk 30-Apr-18 03:11 AM
Gold is overated
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Teylgate 30-Apr-18 03:11 AM
Lore, Josie
At the end of the second movie, Terry knocks it into the sea of protodermis
It was gold at that point, but think of it like rust
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Kaytorahk 30-Apr-18 03:12 AM
But that wasn't established at that point
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Teylgate 30-Apr-18 03:12 AM
The protodermis turned it orange, and it washed up on the shore of Mata nui (hence there's promo art of tahu wearing the orange one)
But we know they already had alot of the plot developed
Hell, they had plans for 2011 and 2012 during the 2009 run
Before they even knew that it was gonna be cancelled
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Doctor U 30-Apr-18 05:50 AM
Back in March 2000 we didn't have any finished models for the internal sell-in and business promotion, so the mask of time and a muck up hea...
This shows that the vahi was not originally orange
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😺 QSKSw (Josie) 30-Apr-18 06:03 AM
i know it's orange in canon because it's rusted or because it's a mask turaga vakama gives to tahu and those gotta be orange, or both, things can be multiple things, but it seemed like an odd choice for it to be orange if it was a promotional release, those were usually unique colors
i remember that image now, yeah
okay, maybe the game development was taking so long, lego decided to cut costs by moulding the vahi in a flat color instead of a metallic color because flat colors are cheaper, before eventually it just took longer still and they just cancelled it and sold them off at walgreens
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Ibbie 30-Apr-18 06:21 AM
But in game it's only ever worn by Tahu, and it's red like his other masks he wears.
Lomn didn't have it in orange, gold, or any other color, does it?
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Galgo 30-Apr-18 08:00 AM
There really should be a comprehensive, in-depth history doc for the game. @Skelly and I were working on one a few years back, but it wasn’t ever finished (edited)
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UTTER_BODGE 30-Apr-18 10:48 AM
According to Badman's video on cancelled Bionicle games (that I'm ashamed I am only just now rewatching) fucking DeepBrick didn't leak the Beta unless Lego granted permission? Permission to release an cancelled buggy unfinished product from a company with a quality standard they're core product is memed as being indestructible? Was he a dumbass? And he went to jail for something unrelated... meaning he already did something illegal and didn't just go 'in for a penny in for a pound' and release the damn game he had?
the part about deep brick wanting permission from lego before releasing the game is accurate
the part about him going to jail is not
redquark said stuff recently that pretty strongly denies the "deep brick went to jail"/"deep brick is dave rushton" rumor
also, while looking through old bzpower reply notification emails... here's an email someone got from a developer named don
back in 2010
Hi Robert, Bionicle was in the final beta version when 9-11 happened. Lego quickly canceled the project worried about how the "implied" violence would be percieved in the marketplace. Saffire then began a rather unfortunate decline. The company has been out of business for a number of years and I left in the Fall of 2001. I have no idea what ever happened to all the assets that were created for the game. I am sorry that I can not show you the work that was done because ten years ago it was quite cutting edge. Thanks for the enquiry though. Regards Don
anyone know who this don fella is? don't have the credits list on hand
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😺 QSKSw (Josie) 30-Apr-18 10:54 AM
@UTTER_BODGE Sorry, Badman never said DeepBrick had gone to jail, that was something Liam S. had told me.
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UTTER_BODGE 30-Apr-18 10:57 AM
looking through these reply notifications...
I haven't found anything about deep brick specifically wanting permission, but that's what everybody in the topic was worried about, at least
these posts do seem to support deep brick wanting permission though
even if I haven't found a quote from redquark specifically about that yet
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V A H K I T I 30-Apr-18 11:04 AM
I'd check the credits for who DOn is
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The Shadow Emperor 30-Apr-18 11:13 AM
Don Seegmiller was the art director
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😺 QSKSw (Josie) 30-Apr-18 11:21 AM
Most likely scenario. Shit was weird after 9/11. Lotta things shuffling around content.
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The Shadow Emperor 30-Apr-18 11:23 AM
"chip compatibility and timing." was the timing part referring to 9/11 all this time
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Galgo 30-Apr-18 11:25 AM
One of the guys I contacted really early on cited 9/11 too
But his name wasn’t don
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UTTER_BODGE 30-Apr-18 11:26 AM
more of the email notification which I'd missed previously
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Galgo 30-Apr-18 11:26 AM
I think the alias I gave him was pohatu (edited)
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UTTER_BODGE 30-Apr-18 11:26 AM
posted by rwliddl on bzp
again, that's from 2010
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Galgo 30-Apr-18 11:27 AM
That’s from the wayback machine right?
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UTTER_BODGE 30-Apr-18 11:28 AM
no, as said earlier, topic reply notification emails (edited)
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Galgo 30-Apr-18 11:30 AM
I never realized that some of the old BZP forum posts still exist (edited)
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CyclonatorZ 30-Apr-18 12:30 PM
Through archive.org, yes - but it's very incomplete.
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emily (peri) 30-Apr-18 12:45 PM
RedQuark was always super opposed to the idea that the cancellation was due to 9/11 iirc. enough people have mentioned it that I guess it makes sense it'd be a factor, but there are plenty of other reasons they could have decided to pull the plug. I'd guess it was really a combination of stuff
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UTTER_BODGE 30-Apr-18 12:46 PM
some have said lego was worried about the economy post-9/11, others have said they were worried about violence post-9/11, etc
other people have mentioned those problems without mention of 9/11
it really does seem to be a bunch of factors
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emily (peri) 30-Apr-18 12:48 PM
we know for sure they were already super nervous about the violence thing before 9/11 anyway, that's something templar talked about being a constant struggle. and there are little details like the toa's weapons being officially referred to as 'tools' for the longest time
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UTTER_BODGE 30-Apr-18 12:55 PM
The publisher basically decided they wanted to go a whole new direction. I think somebody new may have taken over. They had some very specific design direction that involved heavy story telling. They also had some very specific brand restrictions, especially about violence. Someone new took over in a very high position who had a different vision for the entire brand. Those changes called for a different game.
from brent fox, the project lead... it was canceled not long after lego media shut down and was replaced by the EA partnership (lego interactive)
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emily (peri) 30-Apr-18 12:56 PM
yup
and immediately replaced by planning for bionicle: the game, idk if I've linked that interview here
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UTTER_BODGE 30-Apr-18 12:56 PM
I don't recall
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emily (peri) 30-Apr-18 12:56 PM
The whole process of bringing BIONICLE to life as a video game started in October 2001 with pre-design meetings involving the LEGO Interactive team. The external developer Argonaut Gameswere signed by the end of 2001 to begin designing & making the game.
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UTTER_BODGE 30-Apr-18 12:58 PM
Our co-publishers Electronics Arts came on board on Jan 1st 2002 & were responsible for all the quality testing, localisation & manufacturing as well as lending their advice & expertise throughout the project.
hmmm
that's from may...
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MisterJulius 30-Apr-18 01:00 PM
Because each of the different versions of the game take slightly different lengths of time to develop and complete, the first version was finished mid-August and the last version mid September & are currently being manufactured.
""""finished""""
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emily (peri) 30-Apr-18 01:01 PM
lol
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MisterJulius 30-Apr-18 01:01 PM
Knowing that planning for the game started as far back in 2001 I really want to know more details of what was happening behind the scenes during development
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UTTER_BODGE 30-Apr-18 01:03 PM
well
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MisterJulius 30-Apr-18 01:04 PM
God dammit you guys
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joint-Dogg666 30-Apr-18 01:04 PM
Lmao
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UTTER_BODGE 30-Apr-18 01:04 PM
and yes to be clear, that's about bionicle the game, not TLoMN
Can we expect to see any "Easter Eggs" in the game? No Easter eggs as such, but we might have left some cool cheats in the game.... ;)
what cheats DOES the game have (edited)
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MisterJulius 30-Apr-18 01:08 PM
See, the story that I was told, entirely based on old rumors, was that the people at Argonaut had fully intended to make a much better game than what we got but higher ups involved forced the game to be released before it was ready, so what we got was just a slapped together mess of what little was ready enough
but that just completely sinks that old story 😔 dangit Argonaut
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UTTER_BODGE 30-Apr-18 01:09 PM
how so
they match each other
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V A H K I T I 30-Apr-18 01:09 PM
And it's failure put Argonaut under too
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UTTER_BODGE 30-Apr-18 01:10 PM
game wasn't done in time, they cobbled together what they had
who exactly is at fault for that, who knows
management, could have been just too big of a project to begin with
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Brickome (Jeremy) 30-Apr-18 01:12 PM
Noting that LEGO Media had a history of rushing things I'm guessing it may be the LEGO Interactive part of the deal
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emily (peri) 30-Apr-18 01:12 PM
it was a tall order for the time frame if we assume it was supposed to be lomn x2 with the nuva levels
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MisterJulius 30-Apr-18 01:13 PM
From what I understand, that's what it was supposed to be yea
but with the quote "oh god we've left it until we have 6 months to pump out this license", it sounds like it was just met with "eh, we got time. let's put that on hold for this other thing" until the very last moment
Which, to me, sounds like Argonaut's fault more than anything.
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UTTER_BODGE 30-Apr-18 01:14 PM
"argonaut" isn't a single being though
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MisterJulius 30-Apr-18 01:14 PM
I know
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UTTER_BODGE 30-Apr-18 01:15 PM
was that the people at Argonaut had fully intended to make a much better game than what we got but higher ups involved forced the game to be released before it was ready, so what we got was just a slapped together mess of what little was ready enough
"the people at Argonaut" "but higher ups" more likely higher-ups at argonaut misjudged what it'd take to make the game
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MisterJulius 30-Apr-18 01:16 PM
When I say "higher ups" there about the stories I was told, what I mean is higher ups in the companies involved with the publishing, not higher ups within Argonaut
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UTTER_BODGE 30-Apr-18 01:17 PM
it's not exactly uncommon for management at a game studio to be disconnected from what the programmers, artists, etc are doing
the artists/programmers/etc aren't the ones calling the shots about what they work on, or figuring out how quickly they can make a game
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MisterJulius 30-Apr-18 01:20 PM
Yea, I get all that I just really wanted to believe the stories of "it could'a been good, 'till other company fucked everything up". Knowing that there was, most definitely, fault to be placed on how things were handled within' Argonaut among other potential issues puts a huge hole in that overly optimistic view I had of the game.
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UTTER_BODGE 30-Apr-18 01:21 PM
I just really wanted to believe aaaaand there's the danger haha
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MisterJulius 30-Apr-18 01:21 PM
Yea 😔
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V A H K I T I 30-Apr-18 01:21 PM
Ignorance is bliss. xP
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MisterJulius 30-Apr-18 01:22 PM
But now I've just got an itching curiosity for more detail I want to find every last shred of info 'bout the game's development now
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Brickome (Jeremy) 30-Apr-18 01:23 PM
Yeah, I'm getting the desire to track down people from design myself
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Hexadecimal Mantis 30-Apr-18 04:00 PM
@UTTER_BODGE I know a few of the leftover BTG cheats
Only two of them work
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UTTER_BODGE 30-Apr-18 04:56 PM
do they do anything interesting or funny
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tehbest1 30-Apr-18 06:11 PM
I think the jail rumor is a mixup. Hal rushton’s brother is the one who went to jail for actions taken after the downfall of saffire
Scammed a lot of employees, committed fraud under multiple new companies
Ended up paying the price
Seegmiller also mentioned that they sent all of their assets over to EA, but this may have just been referring to art.
Is it possible that Dave is involved with all the deep brick drama?
Yes
But it’s not Hal that went to jail
Did he do unethical things?
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UTTER_BODGE 30-Apr-18 06:17 PM
redquark pretty strongly denied dave having any relation to deep brick
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tehbest1 30-Apr-18 06:17 PM
I think so
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UTTER_BODGE 30-Apr-18 06:18 PM
or deep brick ever having any relation to jail
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tehbest1 30-Apr-18 06:18 PM
Good to hear
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:01 PM
good news my posters came in
bad news theyre a half an inch bigger than they should be
and they ordered everything wrong
wrong poster, wrong paper, wrong size
im livid, but also im too tired to be livid so im just like grr angry
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Galgo 30-Apr-18 11:26 PM
The Danish toy maker Lego said yesterday that it would not loot ethnic cultures for exotic new product names after Maori tribes in New Zealand challenged its right to use Polynesian names in a new game called Bionicle.
>in the offending game
Think they meant LOMN?
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The Shadow Emperor 30-Apr-18 11:27 PM
nah, I always assumed that was a mistake
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Eljay Johnsen 30-Apr-18 11:28 PM
Likely referred to MNOG, if I had to guess.
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The Shadow Emperor 30-Apr-18 11:30 PM
"current versions of the game will not be withdrawn" would seem to suggest that, yeah
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Geoffrey 30-Apr-18 11:59 PM
"loot ethnic cultures for exotic new product names" lmao
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emily (peri) 01-May-18 12:04 AM
I mean, it's what they did, pretty exactly
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Geoffrey 01-May-18 12:58 AM
oh i know
i just find it all a bit silly
maybe we should consult the president of italy or the pope before using latin words 🤔
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Galgo 01-May-18 01:09 AM
but Italy and the pope hail from western society
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joint-Dogg666 01-May-18 01:09 AM
The maori culture and language have been historically marginalized; ancient Rome and Latin have been historically revered. It's not a balanced equation
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Galgo 01-May-18 01:09 AM
you're not allowed to touch anything else
the notion of owning words is beyond dumb
if anyone else tried that it would have been thrown out of court
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Doctor U 01-May-18 01:15 AM
The Tohunga Suppression Act 1907 was an Act of the New Zealand Parliament aimed at replacing tohunga as traditional Māori healers with "modern" medicine. It was introduced by James Carroll who expressed "impatience with what he considered regres...
This is interesting bit in the background of the whole stuff
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joint-Dogg666 01-May-18 01:16 AM
i'm no lawyer, i've just played phoenix wright. i can't speak to "ownership" of language or whatever. the use of words like "tohunga" was imo insensitive and i can understand the maori people being upset
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Doctor U 01-May-18 01:16 AM
The maori lost a fair bit of their oral traditions by that legislation
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Galgo 01-May-18 01:17 AM
I'm not saying what Lego did was tasteful, all I'm saying is that the idea that they are somehow stealing words from a language is pretty dumb
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Doctor U 01-May-18 01:18 AM
Did Lego try to trademark the words (edited)
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Galgo 01-May-18 01:18 AM
that's a different story
actually in that case I really don't know what would happen and who would legally be in the right
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Doctor U 01-May-18 01:19 AM
I thinl the worst part was to turn the tohunga into McDonalds toys
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Galgo 01-May-18 01:20 AM
I suppose Lego could do it, but it would be pretty shitty
then again I don't know all that much about trademark laws
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joint-Dogg666 01-May-18 01:21 AM
Did the case ever make it to court? There's no mention of a trial in the articles I've just skimmed about it
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Galgo 01-May-18 01:21 AM
they referenced an "agreement"
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joint-Dogg666 01-May-18 01:22 AM
Yeah it sounds settled outside of court
It's weird that words like "tohunga" made it past Lego legal, anyway. They must've been running a pretty loose ship
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Galgo 01-May-18 01:24 AM
I do like richness in things like names to be honest
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Doctor U 01-May-18 01:24 AM
I prefer the term tohunga to matoran
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Galgo 01-May-18 01:24 AM
mata-nui translating to "great face", kanohi translating to mask, etc
matoran is ingrained into my head for everything post-2001
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joint-Dogg666 01-May-18 01:25 AM
does the "mat-" in matoran mean face, then? is that how they define themselves?
"We have faces, rahi don't"
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Galgo 01-May-18 01:26 AM
I still appreciate the mysticism of 2001 though
And while some of the later reveals were clever, a lot of them felt made up as they went along
especially when they shifted in tone from mysticism to sci-fi
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joint-Dogg666 01-May-18 01:30 AM
I'll defend 2004, especially the part design.
For the most part, the sets had a cohesive look, and it was a distinct look from what came before. That they did so without sliding into pure art deco or pure art nouveau is really an accomplishment
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Doctor U 01-May-18 01:35 AM
I wish they had kept the colour palette though
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joint-Dogg666 01-May-18 01:35 AM
This is the kinda bargain bin hot take you get from me late at night
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Doctor U 01-May-18 01:35 AM
Early in the morning for me
Metru Nui sets needed more colours
I prefer Movie desings for that reason
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joint-Dogg666 01-May-18 01:42 AM
I think the muted colors went well with the grey. These prototypes just look bad, for instance
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UTTER_BODGE 01-May-18 01:44 AM
I thought the nuva were a bit ugly even as a kid
then metru nui happened and I kinda lost interest entirely
though I still kept tabs on generally what was happening in the story via lego magazines, friends, bzpower etc
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Doctor U 01-May-18 02:23 AM
By 2006 I had learnt enough english to understand the story at all
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justframbo 01-May-18 11:13 AM
someone should mod MNOG with the LoMN voices
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Teylgate 01-May-18 11:14 AM
Ye^
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JrMasterModelBuilder 01-May-18 03:25 PM
Matthew Ewald (Nick Bluetooth) is going to be at BrickFair VA this year.
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MisterJulius 01-May-18 03:27 PM
Yup
Screw all y'all that are able to go lucky fuckers 😦
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Teylgate 01-May-18 03:42 PM
I can't :(
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V A H K I T I 01-May-18 04:50 PM
WOT
Well now I have to go. Pac
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CyclonatorZ 01-May-18 04:52 PM
So, I take it Matthew Ewald has turned out alright from being the star of such a shitshow, and he hasn't fallen apart like poor Jake Lloyd. Though, most of that was because of shitty manbaby star wars fans harassing him. (edited)
Ewald was also older when he starred, so I can see him shrugging it off as a fairly-earned paycheck.
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Protokuta 01-May-18 04:56 PM
Plus, Galidor didn't actually have any fans to disappoint.
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CyclonatorZ 01-May-18 04:58 PM
Yep, lol.
Imagine if they had made a live-action Bionicle TV show though, one that was as awful as Galidor's. As lame as the animated movies were on retrospect, they're far from the worst children's cartoons out there, and Mask of Light was legitimately hype to all the kids when it first came out.
Plus they had the toys to fall back on.
Which even at their worst still were miles beyond Galidor.
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Kruxium 01-May-18 07:29 PM
@joint-Dogg666 where are those pics from? 😮
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😺 QSKSw (Josie) 01-May-18 07:42 PM
Matthew Ewalds a cool guy. Excessive fan attention seems to be a factor in whether child stars grow up to be super fucked up.
Galidor wasn't good, so it didn't have fans, but it also wasn't particularly bad, so it didn't have a hatedom, nobody gave a shit about it, so for Ewald it was a paycheck for playing with people in rubbersuits for a few days at a time.
There are fans now, out of ironic appreciation, and he's clearly super into that if he's doing Lego conventions now.
Celebrities tend to appreciate the fans of their least well-known products the most.
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joint-Dogg666 01-May-18 08:03 PM
Pics are from the bs01 "prototypes" gallery
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UTTER_BODGE 01-May-18 11:17 PM
playing with people in rubbersuits for a few days at a time jfc I glanced at this channel and this is the first thing I see
DIDN'T THINK OF GALIDOR
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MisterJulius 02-May-18 04:09 AM
😺 QSKSw (Josie) - Yesterday at 6:42 PM Galidor wasn't good, so it didn't have fans, but it also wasn't particularly bad, so it didn't have a hatedom, nobody gave a shit about it, so for Ewald it was a paycheck for playing with people in rubbersuits for a few days at a time. all of that is objectively untrue, though
The Galidor show was actually fairly popular, it quickly spawned its own dedicated fan following. It had its BZPower equivalent fan forums that were around for a while. Toy sales just got cannibalized to all hell by Bionicle, and the whole franchise died because of it
And for Ewald it, most certainly, wasn't a paycheck
"Long story short — “Galidor” means more to me than all of the stars in the heavens. It means something deeply personal to me and I miss it with every. Single. Day that passes. Every single day…I miss it more than even my own words could ever fully convey. And I am grateful that, to some, it is still thought of fondly…that it is still loved and enjoyed. That to those souls and adventurers — the Quest to free Galidor and save the Outer Dimension is still there. That it still means something. Because for me, I am a true fan of this project…no matter if I were a part of it or not. I loved (and love) it. I had spent 9 years trying to bring “Galidor” back to life. 9 years fighting to give a project I love all the way down to the marrow in my bones, finality. To me, “Galidor” reminded me (although I have never forgotten) why it is I fell in love with not only this grand genre, but with all of those stories and tales told in the first place. To me, “Galidor” is one of the grandest reasons I dare to dream. What did it do to my psyche? It taught me the true meaning of the phrase: “ANYTHING is possible.” (Anything.)"
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Eljay Johnsen 02-May-18 04:21 AM
That was incredibly cool to read, goodness.
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MisterJulius 02-May-18 04:22 AM
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joint-Dogg666 02-May-18 12:22 PM
That's super sweet
Dang, now I have to watch Galidor
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ShadowDraikana 03-May-18 02:42 PM
Wow
I actually have most of the Galidor sets; never seen the show.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-May-18 02:43 PM
lol
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😺 QSKSw (Josie) 04-May-18 01:52 AM
i seen the show
it bad
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2Tie 04-May-18 12:17 PM
i really liked the mmo
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Protokuta 04-May-18 12:52 PM
mmo?
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😺 QSKSw (Josie) 04-May-18 12:54 PM
the online game Galidor Quest
was that multiplayer?
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MisterJulius 04-May-18 12:56 PM
Technically, yep
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MisterJulius 04-May-18 12:57 PM
There were rooms where you could leave your character to constantly duel other characters in hopes of increasing your stats or getting better glinched body parts
You could go through 'n' duel other people's characters manually, or log off and hope that your character doesn't get your favorite bits stolen from 'em
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V A H K I T I 04-May-18 12:59 PM
Does this game work like fucking POX where if you beat your enemy you can take their parts? xD
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MisterJulius 04-May-18 12:59 PM
YUP
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V A H K I T I 04-May-18 01:00 PM
JFC
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Teylgate 04-May-18 01:00 PM
XD
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V A H K I T I 04-May-18 01:00 PM
YOU REMEMBER POX, RIGHT?
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MisterJulius 04-May-18 01:00 PM
NOP
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V A H K I T I 04-May-18 01:00 PM
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MisterJulius 04-May-18 01:00 PM
NOW I remember
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V A H K I T I 04-May-18 01:00 PM
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MisterJulius 04-May-18 01:01 PM
what a wonderful lookin' device I might have to go hunt one down some day
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V A H K I T I 04-May-18 01:01 PM
Same
I had two way back when
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MisterJulius 04-May-18 01:01 PM
but yea you could steal other people's body parts or you could be content with how your character looks and just repeat the duel over and over again to increase your stats
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Teylgate 04-May-18 01:02 PM
I wanna turn that shell into an mp3 player or something
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MisterJulius 04-May-18 01:06 PM
Hell yea
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😺 QSKSw (Josie) 04-May-18 01:57 PM
@V A H K I T I i can't get the shockwave patcher to work and don't want to email the thing
i've installed both shockwave 10 and 12, run the vbs, nada
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emily (peri) 04-May-18 02:09 PM
For galidor quest? Pretty sure it just doesn't work anymore, I remember that being talked about somewhere. The problem was iirc that at this point it would take a lot if work to get it functional again
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😺 QSKSw (Josie) 04-May-18 02:09 PM
o
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MisterJulius 04-May-18 09:49 PM
The first realm works. Someone that I know that was playing it mentioned the game breaking once you'd try to load up the next realm, or something along those lines. Been meaning to look into that for a while.
I'm hoping that I can get it to work on my 2004 laptop and just chalk it all up to compatibility issues, like what happened when I got Backlot to work right.
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Garrin 05-May-18 11:29 AM
Does anyone have some really good screenshots of the Toa in action for LOMN? I'm hosting a panel at a convention and this is one of the games I'm showcasing.
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Teylgate 05-May-18 11:47 AM
When is it?
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Garrin 05-May-18 11:50 AM
May 25th. I'm working on the powerpoint right now.
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Teylgate 05-May-18 11:52 AM
Oooh
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V A H K I T I 05-May-18 02:18 PM
@Garrin DM me my dude. I'll send ya what I have when I get home.
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MisterJulius 08-May-18 08:13 PM
I gots a question Bionicle The Game, right it's got higher poly models 'n' shit for Pentium 4 machines, right Does it have to be Pentium 4, though? Or will just any Pentium 4 or newer Intel CPU enable that extra stuff?
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V A H K I T I 08-May-18 09:03 PM
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2Tie 08-May-18 09:11 PM
ゴゴゴゴゴゴゴゴゴゴ
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V A H K I T I 08-May-18 09:18 PM
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😺 ChibiErica97 08-May-18 09:19 PM
👌
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V A H K I T I 08-May-18 09:19 PM
@justframbo
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V A H K I T I 08-May-18 09:33 PM
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V A H K I T I 08-May-18 11:42 PM
Updated the render. Better lighting and smoothing.
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2Tie 09-May-18 01:07 AM
like a bloody storm, we have to find the nui stone
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V A H K I T I 09-May-18 01:08 AM
😄
Ohey here's another one for ya
T H E B O O T Y P O P
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2Tie 09-May-18 01:10 AM
like putting on a fresh kanohi on naming day
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V A H K I T I 09-May-18 01:10 AM
kappa
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 09-May-18 01:16 AM
MAKE MORE AND MAKE IT AN ANIME!!
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justframbo 09-May-18 01:34 AM
Yeheah!
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V A H K I T I 09-May-18 01:36 AM
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G-Bond 09-May-18 01:37 AM
There's something wrong with lewas waist. It looks broken
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2Tie 09-May-18 01:56 AM
there is only one reason makuta lost... one simple reason.
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Doctor U 09-May-18 01:56 AM
Kopaka needs white hand
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V A H K I T I 09-May-18 01:56 AM
I tried here. I really did
Pohatu's feet are too big for this pose to make any sense. xP
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G-Bond 09-May-18 01:57 AM
He got too much Thai gap
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V A H K I T I 09-May-18 01:57 AM
That might be part of it too
Plan b
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G-Bond 09-May-18 01:58 AM
Just make potato dio
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V A H K I T I 09-May-18 01:58 AM
That WAS plan B
😛
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2Tie 09-May-18 01:58 AM
he's looking for the matoran with two non-disc hands
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V A H K I T I 09-May-18 01:59 AM
xD
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G-Bond 09-May-18 01:59 AM
fucking.....auto correct
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V A H K I T I 09-May-18 01:59 AM
I mean to be fair
Pohatu is a potato
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G-Bond 09-May-18 01:59 AM
It changed pohato into potato
Indeed
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Ibbie 09-May-18 02:02 AM
👌 1
Lubba 1
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G-Bond 09-May-18 02:02 AM
GWfroggyPeepoDetective what is that profile picture?
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Ibbie 09-May-18 02:05 AM
A gift.
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G-Bond 09-May-18 02:06 AM
GWcorbinTopKek k
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V A H K I T I 09-May-18 02:07 AM
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G-Bond 09-May-18 02:08 AM
GWcorbinTopKek
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V A H K I T I 09-May-18 02:08 AM
WHat even is my life anymore
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G-Bond 09-May-18 02:09 AM
He's showing it to the world
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V A H K I T I 09-May-18 02:09 AM
( ͡° ͜ʖ ͡°)
Pohatu's down with the THICCness
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G-Bond 09-May-18 02:10 AM
What would gali be (edited)
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Ibbie 09-May-18 02:10 AM
With what Pohatu's packing, thicc seems to be all he's got. (edited)
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G-Bond 09-May-18 02:11 AM
I swear the auto correct has become my number 1 enemyGWcorbinANGERY
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V A H K I T I 09-May-18 02:11 AM
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justframbo 09-May-18 02:28 AM
How come you got the bump map looking better?
Maybe it's cause I was rendering in cycles
Coolio renders though!
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V A H K I T I 09-May-18 02:29 AM
Well for starters certain things I made my own bump maps for
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Ibbie 09-May-18 02:29 AM
@G-Bond I guarantee you, I am far more irritated with my own phone's autocorrect.
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V A H K I T I 09-May-18 02:29 AM
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justframbo 09-May-18 02:29 AM
Wahey! Nice
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V A H K I T I 09-May-18 02:29 AM
Lewa for instance. Neither the Miru, nor the SLizer arm had bump maps
Also none except for Tahu had the caps.
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justframbo 09-May-18 02:30 AM
Yeh I found that weird
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V A H K I T I 09-May-18 02:30 AM
Oh just an FYI btw, you have the tool arm rigged incorrectly.
The piston is supposed to shift with the arm. Instead it splits off at the shoulder
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justframbo 09-May-18 02:31 AM
I noticed that when I was putting them in vrcgat
Probably should have fixed that
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V A H K I T I 09-May-18 02:31 AM
On an unrelated note. Have a Koichi meme. Pac
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G-Bond 09-May-18 02:35 AM
The models look like they would fit in bionicle heroes
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DWN-016 The Wood Maker 09-May-18 02:37 AM
where're the models from? LoMN?
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G-Bond 09-May-18 02:37 AM
Yes
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DWN-016 The Wood Maker 09-May-18 02:37 AM
they look
surprisingly good
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G-Bond 09-May-18 02:38 AM
Well there high polly models (edited)
The ones in the alpha version are low polly
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V A H K I T I 09-May-18 02:39 AM
The high poly modles are actually older than the alpha models
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G-Bond 09-May-18 02:39 AM
Ya
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V A H K I T I 09-May-18 02:39 AM
They were used in game in pre-alpha, and in the FMVs later
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Ibbie 09-May-18 02:40 AM
Heroes models have less geometry per lego piece, but heroes characters also have more pieces on and in them.
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G-Bond 09-May-18 02:41 AM
What I'm saying is the textures on them are blurred pixels like in heroes
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Ibbie 09-May-18 02:50 AM
Heroes actually has some pretty good normal maps, defying the noticeably pixelated textures.
I find that my ports of titans into Unity for VRChat make their normals look better and pop more than they do in their debut title.
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V A H K I T I 09-May-18 04:03 AM
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 09-May-18 04:05 AM
GROUP SHOT!!
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😺 ChibiErica97 09-May-18 08:11 AM
This was a good picture to wake up to
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Galgo 09-May-18 09:30 AM
@V A H K I T I what are those CG renders
from the FMVs?
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😺 QSKSw (Josie) 09-May-18 09:42 AM
Models from LOMN put into poses from Jojo's Bizarre Adventure (edited)
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justframbo 09-May-18 10:34 AM
that's really cool vahtiki!
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Deleted User 09-May-18 03:53 PM
@😺 QSKSw (Josie) no, that's straight out of the fmvs
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😺 QSKSw (Josie) 09-May-18 03:57 PM
stop oppressing me
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V A H K I T I 09-May-18 03:57 PM
Wat
I seriously hope that was a joke.
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😺 QSKSw (Josie) 09-May-18 03:58 PM
yeah
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V A H K I T I 09-May-18 03:58 PM
😛
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😺 QSKSw (Josie) 09-May-18 03:58 PM
shut up (edited)
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V A H K I T I 09-May-18 03:58 PM
no u
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😺 QSKSw (Josie) 09-May-18 03:58 PM
THANOS DID NOTHING WRONG
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V A H K I T I 09-May-18 03:59 PM
💯 1
menacing2 1
Added proper lighting.
menacing2 1
💯 1
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The Shadow Emperor 09-May-18 04:06 PM
hail to the king baby
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Deleted User 09-May-18 04:07 PM
tahu nukem 3d?
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2Tie 09-May-18 04:11 PM
i abandon my toa code!
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V A H K I T I 09-May-18 04:25 PM
I SWORE
AN OATH!!!
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darkeluim 09-May-18 05:10 PM
Makutajojo coming?
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V A H K I T I 09-May-18 05:17 PM
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CyclonatorZ 09-May-18 05:47 PM
What are these models from, Vahkiti?
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V A H K I T I 09-May-18 05:48 PM
TLOMN
The one remaining high poly model of Onua was ripped and used by @justframbo to reconstruct the others.
I did a few edits of my own as well including slightly updated bump maps.
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V A H K I T I 09-May-18 06:01 PM
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CyclonatorZ 09-May-18 06:08 PM
Ah, that makes sense. I was confused because they seemed way to detailed to be from LOMN.
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V A H K I T I 09-May-18 07:43 PM
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G-Bond 09-May-18 08:16 PM
lol
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V A H K I T I 10-May-18 03:44 AM
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 10-May-18 03:45 AM
🤔 🤔
Remake a page from an original comic!
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DWN-016 The Wood Maker 10-May-18 04:11 AM
y'gotta do the one man y'know the one
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V A H K I T I 10-May-18 04:12 AM
I already did tho?
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DWN-016 The Wood Maker 10-May-18 04:12 AM
i didn't see it fug me
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V A H K I T I 10-May-18 04:12 AM
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DWN-016 The Wood Maker 10-May-18 04:12 AM
sry am stoopi
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V A H K I T I 10-May-18 04:12 AM
xP
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DWN-016 The Wood Maker 10-May-18 04:12 AM
.w.
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V A H K I T I 10-May-18 04:13 AM
you OK reatard? i am wood. stupid.
Pac
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DWN-016 The Wood Maker 10-May-18 04:13 AM
not nice
woodman 1
>:[
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V A H K I T I 10-May-18 04:13 AM
That was a Duwang reference. xD
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DWN-016 The Wood Maker 10-May-18 04:13 AM
i know lol
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V A H K I T I 10-May-18 04:13 AM
Okay good. xP
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DWN-016 The Wood Maker 10-May-18 04:14 AM
ima put my sleep-deprived head to sleep nao
boii
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V A H K I T I 10-May-18 04:14 AM
Night. xP
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DWN-016 The Wood Maker 10-May-18 04:14 AM
nainai
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V A H K I T I 10-May-18 02:43 PM
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😺 ChibiErica97 10-May-18 02:59 PM
You sure are having fun with these
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V A H K I T I 10-May-18 03:01 PM
Yep! Maskposting really likes em too apparently.
I had one guy contact me even thanking me for giving him a good laugh after his childhood dog died this past week. x3 (edited)
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2Tie 10-May-18 03:03 PM
vahkiti
you made a typo
it's kolhii
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V A H K I T I 10-May-18 03:03 PM
AH shit. xP
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omegalucas 10-May-18 03:06 PM
The models look REALLY good for a 2001 game
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V A H K I T I 10-May-18 03:08 PM
Fixed
Thanks for the heads up @2Tie
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2Tie 10-May-18 03:10 PM
np
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V A H K I T I 10-May-18 03:11 PM
Hecc, I forgot the background in that one too. Fixed again. xP
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V A H K I T I 10-May-18 04:02 PM
I think I'm gonna put these on our Redbubble. A few people in Maskposting have expressed interest. 😛
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Teylgate 10-May-18 04:02 PM
Oh my god
That sbr print is amazing
Will they be posters?
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V A H K I T I 10-May-18 04:04 PM
I could! THey are decently high res.
I was thinking Tee shirts though.
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Teylgate 10-May-18 04:05 PM
I'd love to see them as posters
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justframbo 10-May-18 04:05 PM
just wondering about copyright
or something
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Teylgate 10-May-18 04:05 PM
I'll buy them all owo
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justframbo 10-May-18 04:05 PM
is you're selling shirts
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V A H K I T I 10-May-18 04:05 PM
People put shit like this on Redbubble all the time.
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justframbo 10-May-18 04:05 PM
oh
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V A H K I T I 10-May-18 04:05 PM
I think these are derivative enough.
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Teylgate 10-May-18 04:05 PM
Yeah^
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V A H K I T I 10-May-18 04:05 PM
Not to mention the models themselves are TECHNICALLY royalty free.
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justframbo 10-May-18 04:05 PM
tbh i'm under a rock quite alot of the time
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Teylgate 10-May-18 04:06 PM
Oof
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V A H K I T I 10-May-18 04:06 PM
Rip
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justframbo 10-May-18 04:06 PM
only onua is fully officia...
shh nvm
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V A H K I T I 10-May-18 04:07 PM
😛
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Teylgate 10-May-18 04:07 PM
I'll buy them, either shirts or posters
I'd probably prefer posters but I think wearing it would be cool too HMM
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V A H K I T I 10-May-18 04:08 PM
I'll keep it in mind.
If I do posters I'll probably get a set printed out for Brickfair
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Teylgate 10-May-18 04:08 PM
Big thankies from mcspankies
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V A H K I T I 10-May-18 04:08 PM
( ͡° ͜ʖ ͡°)
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Teylgate 10-May-18 04:08 PM
I won't be able to go to brickfair ;-;
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V A H K I T I 10-May-18 04:09 PM
rip
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Teylgate 10-May-18 04:10 PM
Brittard here
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V A H K I T I 10-May-18 04:44 PM
Working on making a full render for Pohatu.
ROAD ROLLER DA
WRYYYYYYYYYYYYYYYYYYY
Got some weird lighting shit going on here
Ah inverted normals was the issue.
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2Tie 10-May-18 05:52 PM
i wonder how fast pohatu can move in stopped time..
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V A H K I T I 10-May-18 07:13 PM
EHEHEHEHEHEEHE 😄
Tl;dr: Apparently Justin Luchter is a fan too. x)
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Fobo 10-May-18 08:04 PM
who
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V A H K I T I 10-May-18 08:04 PM
MNOG composer
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Fobo 10-May-18 08:07 PM
ah, awesome
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V A H K I T I 10-May-18 09:30 PM
Decided to go on a quest to redo the road roller in Pohatu's render
I'm not quite sure where this model came from. It's not quite the one used in All Star Battle, but it's closer than what I had. I ended up getting it by extracting a Source Filmmaker mode. Pac
Source Filmmaker is a pretty good resource for rigged models if you know what to do.
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Ibbie 10-May-18 09:35 PM
As a matter of fact, I do not know what to do.
I managed a method but it doesn't preserve the skeleton, which I suppose is okay since the Heroes models I ripped for VRChat needed lots of cleanup and rig improvements anyway.
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V A H K I T I 10-May-18 09:36 PM
Aaaaah you're so close.
You use Noesis too right?
If you export as FBX the skelington is preserved. 😛
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Ibbie 10-May-18 09:42 PM
No I don't use noesis
And for whatever reason the method I found hates all piraka models, even Vezon who I would think is quite distinct.
It will either not import or crash outright.
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V A H K I T I 10-May-18 09:48 PM
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Ibbie 10-May-18 09:52 PM
I'm sure that'll work, the method was an importer in the Wall Worm plugin for 3ds, and I did in fact install 3ds Max specifically for it.
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V A H K I T I 10-May-18 09:52 PM
Ah.
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Ibbie 10-May-18 09:52 PM
The importer refused to import piraka models at all
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V A H K I T I 10-May-18 09:52 PM
Well Noesis is much better for this kind of thing from the sounds of it.
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V A H K I T I 10-May-18 10:38 PM
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V A H K I T I 10-May-18 11:21 PM
On request from a Maskposter. 😛
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V A H K I T I 10-May-18 11:31 PM
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Dragon Label 11-May-18 11:44 AM
RODOROLA!
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kaltathenoblemind 11-May-18 03:17 PM
took several days but i finally got up to date with the LOMN General channel.
if it makes any differnce the 3d Artist whose ArtStation was posted,Shane Olson, is very active doing art streams for the Pixologic Zbrush youtube/twitch channel and his onw charatcer modeling class if you want to talk to him about his work on LoMN.
though i doubt he will have much to say as he only did some pose/animation work but supposedly there is several big name Videogame houses in Jordan,Utah with Saffire being one of them hence why he had work there.
why am i showing up as ThiccBricc in the channel?
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V A H K I T I 11-May-18 03:23 PM
Somebody who worked on TLOMN is still active and public with their work? Amazing. Pac
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The Cap'm (Reese) 11-May-18 03:24 PM
Long story.
Just change the nickname back.
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kaltathenoblemind 11-May-18 03:25 PM
maes sensek. i think it was mainly contract work. he and i think several other Jordan Utah artists worked on Disney Infinity. i think that was mentined soemtime in the channel here.
okey!
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V A H K I T I 11-May-18 03:25 PM
Hm. Maybe he'd still have some of the high poly models in his portfolio.
Would you be comfortable reaching out on our behalf?
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The Shadow Emperor 11-May-18 03:28 PM
are the prerendered cutscene models higher quality?
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kaltathenoblemind 11-May-18 03:29 PM
eh dont know him personally just recognized him form hsi streams.
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V A H K I T I 11-May-18 03:30 PM
@The Shadow Emperor The FMVs use the pre-alpha high poly models.
Unfortunately only Onua and a slightly less HP version of Pohatu remain in our build (edited)
So the ones I used for my Jojo renders were reconstructed
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kaltathenoblemind 11-May-18 03:30 PM
i think he has twitch chat and discord as he streams though and he regulalry talks with chatters so if you have twitch you can chat during a stream
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V A H K I T I 11-May-18 03:31 PM
Can you link me to these things?
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kaltathenoblemind 11-May-18 03:31 PM
Sculpting Stylized Characters May 1 7:00pm - 9:00pm PDT May 7 12:00pm - 2:00pm PDT May 15 7:00pm - 9:00pm PDT May 22 7:00pm - 9:00pm PDT May 29 7:00pm - 9:00pm PDT Segment Summary: "Come and hang out with me as I sculpt stylized, cartoony...
and i'll get a recent youtube stream that has all his links
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V A H K I T I 11-May-18 03:32 PM
Thank
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kaltathenoblemind 11-May-18 03:33 PM
wait no it's to pixologic's stuff not his own.
Shane Olson shares his Character Modeling Secrets to Success so you can be on the fast track to learning Zbrush, 3D-Coat, Marmoset Toolbag 3, and Maya.
which i think is just the site to his courses though.
you'll find more luck talking to him on one of the streams though. he simulcasts between facebook twitch and youtube.
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V A H K I T I 11-May-18 03:36 PM
I'll take a look at his schedule then
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kaltathenoblemind 11-May-18 03:38 PM
and i think his current pixologic project is a good way to segue into LoMN, since he's uprezzing an old videogame character so you guys could ask him about that as you mention you found old game charatcers as well.
he also has a perosnal youtube that he doesnt really touch and just has his pixologic streams reposted there. will find it though
cant seem to find his other youtube
https://www.artstation.com/shaneolson/profile also his artstation. i remebered it has all the contact links already XD
Senior Character Artist / Online Course Instructor
Hi, I am a digital sculptor. This is a channel I put together to showcase my personal work. If you want to learn how to sculpt like I do, please visit 3dtoon...
gotta see if Ash Thorup, another Utah artist that worked for Disney Infinity and did a presentation with Shane, worked for saffire as well on LoMN.
nope only had work in the 2010s so doubt he worked at saffire in 2001
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kaltathenoblemind 11-May-18 04:20 PM
just read shane olson's credentals regarding LoMN and he was tasked to hand animating the cinematics, unsure if it refers to the in game animations or ceperate videos. because if the latter he may have had high rez models and if the former he may at least have the game models with full rigs
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V A H K I T I 11-May-18 04:21 PM
Well those are one and the same. Or at least they were.
Pre-alpha, the game used the same models as the FMVs. (edited)
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kaltathenoblemind 11-May-18 04:22 PM
sweet. maybe he might have environments as well.
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V A H K I T I 11-May-18 04:23 PM
Those also used in game stage models. Or at least updated versions of them. The exception being some parts of the Kaita cutscene and ending. (edited)
All but one of the Mangaia areas shown in those cutscenes are in the game itself, or at least the files of it.
Tl;dr: Aside from Toa models, we already have nearly everything he did. 😛
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kaltathenoblemind 11-May-18 04:25 PM
hah true! though maybe the ones he used were pre .x formats which could be easily ported to other apps and have other kinds of data as well. or going by the templar images are pre triangulated so easier to subdivide and therefor uprez
oh there's no way to get rigs out of the gamefiles right? you have to re-rig them yourself?
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V A H K I T I 11-May-18 04:27 PM
Not yet, but it's possible. @benji has just been a lazy boi about it. Pac (edited)
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kaltathenoblemind 11-May-18 04:27 PM
sweet 😃 the more original data the better.
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benji 11-May-18 04:27 PM
Yep
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kaltathenoblemind 11-May-18 04:29 PM
wonder if we can convince Shane to make new charatcer assets on his stream. be an excuse for him to do hard surface and take advantage of the new modeling tools in the pixologic app XD
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V A H K I T I 11-May-18 04:31 PM
Wouldn't hurt. YOu say he was currently working on upscaling old assets he had?
COuld send him some of the incomplete Makuta areas to do such a thing.
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kaltathenoblemind 11-May-18 04:32 PM
oh not his orignal asset. just an old charatcer model he found,specifically Ulala from space channel 5. and it's more for a contest about remaking classic game charatcers and he only chose her for her simple design which he can milk several stream sessions from
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V A H K I T I 11-May-18 04:33 PM
Ah okay
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kaltathenoblemind 11-May-18 04:33 PM
oh he doesnt do enviroments just charatcers. and mainly organic cartoons.
figured it would be a less conspicious and more organic easing into the main topic of LoMN as i doubt he'd like being accosted by newcomers about a very old project.
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V A H K I T I 11-May-18 04:35 PM
Ye
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kaltathenoblemind 11-May-18 04:37 PM
doubly so as this wasnt his only foray into toy games since he got onto the pixologic stream trhough being a featured artist on Disney Infinity and he regulalry 3d prints the models he makes.
if anything he could give LiamM info on Saffire since he did other work as well.
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V A H K I T I 11-May-18 04:38 PM
Well the script for that video is already done and in production so.
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kaltathenoblemind 11-May-18 04:38 PM
oh. damn too late i guess XD
eh could be a sequel, or he already interviewed shane since he is obviously active.
shame all this Bionice Nostalgia came 2 years too late from the reboot.
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Toa of Gallifrey 11-May-18 06:42 PM
just in time for peak jojo memeing though
we didn't have the DiU anime in 2015 and part 8 was only starting to reach meme capacity
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Ezilo20 11-May-18 10:04 PM
is there a new version recovered yet?
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omegalucas 12-May-18 06:27 AM
They got the beta last month and have been working on it since then while masterfully trolling us with the ThiccBricc & co. accounts
They'll release it today 4PM EST
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V A H K I T I 12-May-18 06:27 AM
Really it was just Thicc and Jimmy. We actually still have no idea who the others are.
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omegalucas 12-May-18 06:28 AM
Oh. I thought it was all you
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Kaytorahk 12-May-18 06:29 AM
Now I feel bad for saying that Thicc was unemployed, in debt and divorced
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😺 QSKSw (Josie) 12-May-18 06:29 AM
I actually know who TSeeker is but didn'tr tell Liam because I like to fuck with him.
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V A H K I T I 12-May-18 06:29 AM
I was Thicc. Omega was Jimmy. The entire staff were giving us both material and ideas.
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😺 QSKSw (Josie) 12-May-18 06:29 AM
...oh apparently TSeeker only tweeted four times.
Ignore me.
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V A H K I T I 12-May-18 06:29 AM
Ye
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omegalucas 12-May-18 06:30 AM
Well, the entire staff and all of us here
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V A H K I T I 12-May-18 06:30 AM
ThinnMints is the real enigma
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omegalucas 12-May-18 06:30 AM
I still say it was OndrikB :p
(he'll kill me when he sees this xD)
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V A H K I T I 12-May-18 06:31 AM
I'm tempted to say it was @mcdude451. He's been awfully quiet lately. 😛
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😺 QSKSw (Josie) 12-May-18 06:31 AM
No dude Ondrik is his wife apparently. https://twitter.com/ThinnMinnts/status/995010902939254784
I ship it.
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omegalucas 12-May-18 06:32 AM
About Kuta. Seeing that there's nothing in the beta besides the cutscenes, are you planning on modding something in in the future? (edited)
Besides the alpha maps, that is
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V A H K I T I 12-May-18 06:33 AM
Yep
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omegalucas 12-May-18 06:33 AM
Like, remaking the cutscenes we have the script for or something
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V A H K I T I 12-May-18 06:33 AM
It's definitely possible
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-May-18 06:33 AM
dammit liam 😂
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V A H K I T I 12-May-18 06:33 AM
Pac
If there was an emoji for bowing, I would be posting that right about now. xP
I'm pretty pleased with that whole performance myself tbh. 😛
Thicc was never meant to post more that that first video. After he became a character, it was never mean to last more than a week and a half. I wasn't sure I COULD stretch it out that long.
...And here we are a month later. xD
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😺 QSKSw (Josie) 12-May-18 06:35 AM
🎳
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V A H K I T I 12-May-18 06:35 AM
Lel
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omegalucas 12-May-18 06:36 AM
I don't know what I'm most hyped for, really
The beta itself or the full story behind all of this
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V A H K I T I 12-May-18 06:39 AM
A reminder: Send all your questions to @Eljay Johnsen
I'll be on his show in little under 12 hours.
😃
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omegalucas 12-May-18 06:40 AM
Through PM on here?
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V A H K I T I 12-May-18 06:41 AM
Or wherever. I think he posted an email on Twitter before. Let me check
Next guest on #TheEljayJohnsenShow will be @Vahkiti from #TheBeaverhouse, the team behind the revival of the long lost BIONICLE: Legend of Mata Nui game! Tune in this Saturday, May 12th at 6:00 PM EDT! If you have any questions over the week, ...
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😺 QSKSw (Josie) 12-May-18 06:42 AM
hawt
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V A H K I T I 12-May-18 06:44 AM
Lel
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omegalucas 12-May-18 06:55 AM
That reminds me. Will the Thicc shenanigans be addressed in @LiamRobertson 's LoMN video?
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V A H K I T I 12-May-18 06:55 AM
No.
But they will be addressed with Eljay tonight
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omegalucas 12-May-18 06:57 AM
Pity. They are a part of the story of the game as well now. Though I guess the video might be intended just to cover the past stuff with Saffire
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V A H K I T I 12-May-18 06:57 AM
Ye
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Teylgate 12-May-18 07:11 AM
Yeah
@V A H K I T I how does it feel to be certifiably part of bionicle lore/legend?
Cause like, regardless of how small it'll become, the fandom is gonna remember you for this (edited)
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omegalucas 12-May-18 07:16 AM
Exactly. You not only got the alpha and made it playable, but you guys are about to release to the public THE HOLY GRAIL OF BIONICLE. After what can only be called some legendary teasing (edited)
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V A H K I T I 12-May-18 07:16 AM
I am unimportant. I am just a cog in the machine that makes up the entire team responsible for bringing all this not simply to light, but to completion as well.
But I do appreciate the praise. 😃
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Teylgate 12-May-18 07:22 AM
AHFJWJCJF
UNIMPORTANT MY ASSOCIATION
I swear to fucking god
Autocorrect
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V A H K I T I 12-May-18 07:23 AM
I'll take your association. ( ͡° ͜ʖ ͡°)
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Teylgate 12-May-18 07:23 AM
God damnit
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V A H K I T I 12-May-18 07:23 AM
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
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Teylgate 12-May-18 07:23 AM
Suppose I was associated though 🤔
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V A H K I T I 12-May-18 07:25 AM
Mhmm. Pac
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Ondrik🅱 (Ondrej) 12-May-18 11:51 AM
First: I am a man, so I by definition can’t be Thinn’s wife Second: I’m not Thinn
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Swordsworth 12-May-18 11:52 AM
Well, I'm really excited for the new release
GWnanaPepoHype
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omegalucas 12-May-18 11:59 AM
We know you're not Thinn, it was just a joke xD
Sorry if I upset you yesterday with it
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Ondrik🅱 (Ondrej) 12-May-18 12:01 PM
It’s ok
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omegalucas 12-May-18 12:03 PM
Tick-tock, tick-tock. Four hours to go.
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Ondrik🅱 (Ondrej) 12-May-18 12:04 PM
3h56min
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omegalucas 12-May-18 12:04 PM
I think
I'm always terrible with timezones
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Ondrik🅱 (Ondrej) 12-May-18 12:09 PM
yeah that’s true. 3h51min to go
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UTTER_BODGE 12-May-18 12:36 PM
very glad this game is finally seeing the light of day
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Ondrik🅱 (Ondrej) 12-May-18 12:38 PM
I am also very GLaD
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Teylgate 12-May-18 12:41 PM
Just saying, fully expect biomediaproject to be down.
Everyone's gonna want to be in, and its gonna crash the server.
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Ondrik🅱 (Ondrej) 12-May-18 12:41 PM
There‘ll probably be a mirror on like MEGA or Dropbox
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ShadowDraikana 12-May-18 12:46 PM
I have a dropbox upload of it on standby in that case
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UTTER_BODGE 12-May-18 12:47 PM
dropbox might not be the best option, it has limits and freezes things if they're downloaded too much
a friend of mine was once hosting a game of his own creation on there, that happened to him, he moved it to itch.io (not saying LoMN should be on itch.io, that's just what he did for his game lol)
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Teylgate 12-May-18 12:49 PM
Yeah
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omegalucas 12-May-18 12:54 PM
About that, is it gonna be a separate download? Or something that can be installed through the current LoMN launcher?
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UTTER_BODGE 12-May-18 12:54 PM
as far as I know, you're gonna have to install the base game from a cue/bin of the original disc
then use a patcher on top of that, similar to the alpha, not sure of details - that's liam's thing
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Teylgate 12-May-18 12:55 PM
Oh
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UTTER_BODGE 12-May-18 12:55 PM
if you don't already have an easy way of mounting disc images, I recommend http://wincdemu.sysprogs.org/
lightweight, fast, nice
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Teylgate 12-May-18 12:55 PM
Great, I'm a fucking idiot, this is gonna be impossible :)
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ShadowDraikana 12-May-18 12:56 PM
I extracted the installation off the disc
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UTTER_BODGE 12-May-18 12:56 PM
you just open the cue/bin with that, and it'll act like you just inserted the disc into an imaginary drive
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ShadowDraikana 12-May-18 12:56 PM
no need for all this
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omegalucas 12-May-18 12:56 PM
So, we're going to have two separate builds of the game then. The alpha and the beta
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V A H K I T I 12-May-18 12:56 PM
Wat
No
Well yes to you
But no to jamester
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UTTER_BODGE 12-May-18 12:57 PM
'splain
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V A H K I T I 12-May-18 12:57 PM
I'll be pushing a launcher update tonight.
It'll have buttons for both
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UTTER_BODGE 12-May-18 12:57 PM
the original disc image will be uploaded, yes?
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V A H K I T I 12-May-18 12:57 PM
Yes, but that's not the version that'll be downloaded by default
Well it is
But it's also not
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UTTER_BODGE 12-May-18 12:58 PM
????
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V A H K I T I 12-May-18 12:58 PM
I basically just took the original game and made a new installer to change the folder path
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UTTER_BODGE 12-May-18 12:58 PM
o...kay then lol
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V A H K I T I 12-May-18 12:58 PM
So both versions can be installed simultaneously
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UTTER_BODGE 12-May-18 12:59 PM
fair enough
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omegalucas 12-May-18 12:59 PM
I was hoping for that!
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UTTER_BODGE 12-May-18 12:59 PM
just so long as the original disc image is preserved somewhere
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V A H K I T I 12-May-18 12:59 PM
Ye
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omegalucas 12-May-18 01:01 PM
Then, about the eventual best of both worlds scenario in the future of stuff from the Alpha and the Beta mixed together... Is it planned to be a patch for one of the versions or will it be a separate third 'complete' build?
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UTTER_BODGE 12-May-18 01:01 PM
technically speaking it'd be a patch/modification to the beta
I dunno how they plan on organizing it though
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Ondrik🅱 (Ondrej) 12-May-18 01:02 PM
I hope it will be a third build
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V A H K I T I 12-May-18 01:03 PM
It'll be an optional beta branch
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omegalucas 12-May-18 01:03 PM
Nice to know, thanks.
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JrMasterModelBuilder 12-May-18 01:05 PM
I'm uploading the original installer in a ZIP, the original disk image, and an ISO convert of the original disk image. (edited)
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UTTER_BODGE 12-May-18 01:06 PM
👍
what date is the alpha from, again
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JrMasterModelBuilder 12-May-18 01:07 PM
Some time in July
July 24 2001 is the date modified on the installer EXE. (edited)
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V A H K I T I 12-May-18 01:08 PM
Check the ftp logs
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Freerey 12-May-18 01:28 PM
suddenly I get all these github emails about issues Pac
it's been awhile
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Rise 12-May-18 01:29 PM
@V A H K I T I
what timezone is 4PM
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😺 QSKSw (Josie) 12-May-18 01:34 PM
EST
He really needs to be more considerate of timezones. Irony.
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ShadowDraikana 12-May-18 01:34 PM
@Freerey Doing cleanup right now, sorry about that
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CyclonatorZ 12-May-18 01:35 PM
3 pm for me. Good, cause I have to go somewhere at 4.
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V A H K I T I 12-May-18 01:37 PM
I stated the time zone in every post Josie, feck you. Pac
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UTTER_BODGE 12-May-18 01:43 PM
>:U
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V A H K I T I 12-May-18 01:44 PM
?
Oh
Well
All but one then
:p
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LilDreamer32 12-May-18 03:17 PM
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Aurora 12-May-18 03:23 PM
Waitso
You had the beta the whole time
what the FUCK
DANCYWEEE DANCYWEEE DANCYWEEE DANCYWEEE DANCYWEEE
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V A H K I T I 12-May-18 03:26 PM
😛
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Freerey 12-May-18 03:31 PM
Good to see a beta out...hopefully the game will work on my PC again 🤞
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Aurora 12-May-18 03:39 PM
How did that even happen
Liam got dem konexshuns
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😺 QSKSw (Josie) 12-May-18 03:50 PM
@yakkers17 @LOMN_Bot I'm scared the alpha button is bigger but alpha is before beta what if i choose wrong and just fucking Die
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V A H K I T I 12-May-18 03:55 PM
???
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Freerey 12-May-18 03:55 PM
how does what happen?
and wtf is a konexshun?
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Ibbie 12-May-18 03:56 PM
connection
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Freerey 12-May-18 03:56 PM
oh
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Ibbie 12-May-18 03:56 PM
Cool Liam has the connections
Got the beta from [REDACTED]
That's not a username
That's me redacting the information in real time
boom
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BioMaster(André) 12-May-18 03:58 PM
Melty [REDACTED] is my favourite fighting game
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justframbo 12-May-18 04:06 PM
>8D YOU WHAT
you found a complete version of LoMN?!
wahey!!11
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Teylgate 12-May-18 04:06 PM
yeah lmao pretty much
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😺 QSKSw (Josie) 12-May-18 04:07 PM
Complete, quote-on-quote. It's the final build. Which is close enough! :3
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justframbo 12-May-18 04:07 PM
how?
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😺 QSKSw (Josie) 12-May-18 04:07 PM
...Yes! owo
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Teylgate 12-May-18 04:08 PM
Well, you see, [REDACTED] sent us the beta built
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justframbo 12-May-18 04:08 PM
yessssss
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😺 QSKSw (Josie) 12-May-18 04:09 PM
Story I tell people is "It fell off a truck."
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ShadowDraikana 12-May-18 04:10 PM
lol
I found it buried in a chest under my house, which was also buried.
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Freerey 12-May-18 04:23 PM
oh, seriously? I thought the programmers had just nearly perfected the build we had
again, I'm hoping this one also doesn't immediatley crash upon loading in windows 10
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Teylgate 12-May-18 04:26 PM
Nope! Compatible for Windows 10 :)
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Freerey 12-May-18 04:26 PM
well so was version v.006, but that had problems
I could never seem to get v0.007 for some reason, though..
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The Cap'm (Reese) 12-May-18 04:50 PM
Question. How do you use the elemental powers?
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Brickome (Jeremy) 12-May-18 04:50 PM
Did I miss something or did the alpha version not have the insert key debug cheat, that moves the players position?
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V A H K I T I 12-May-18 04:50 PM
L control
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The Cap'm (Reese) 12-May-18 04:50 PM
Thank
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V A H K I T I 12-May-18 04:50 PM
It did not no
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Brickome (Jeremy) 12-May-18 04:51 PM
I've didn't keep up the best with alpha updates, so I thought I better ask as its not been noted
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V A H K I T I 12-May-18 04:53 PM
Ye
It's been super useful too cause it gives XYZ coords
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Brickome (Jeremy) 12-May-18 05:08 PM
"Great Temple, where Toa learn to be Toa Kaita and the Turaga learn to be Turaga Nui"
Interesting
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😺 QSKSw (Josie) 12-May-18 05:18 PM
Never appears in canon iirc
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V A H K I T I 12-May-18 05:21 PM
Oi @😺 QSKSw (Josie) Wanna do me a favour?
owo 1
When Eljay and I go live, post that shit around like you would our streams, including in Maskposting if you would.
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😺 QSKSw (Josie) 12-May-18 05:22 PM
twitch or yt?
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Ondrik🅱 (Ondrej) 12-May-18 05:22 PM
Will the stream be archived?
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V A H K I T I 12-May-18 05:24 PM
Likely yes
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Ondrik🅱 (Ondrej) 12-May-18 05:25 PM
Then I’ll just watch it when I can 😃
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ESGDorney 12-May-18 05:27 PM
HI! Im a great Bionicle Fan and Im so proud that I can finally play a game what I was waiting for 18 years!
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V A H K I T I 12-May-18 05:27 PM
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😺 QSKSw (Josie) 12-May-18 05:28 PM
[5:22 PM] 😺 QSKSw (Josie): twitch or yt?
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UTTER_BODGE 12-May-18 05:28 PM
hmm @ESGDorney your name rings a bell, are/were you on RRU at any point
or any other sites
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ESGDorney 12-May-18 05:28 PM
RRU yeah
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iConiCdays 12-May-18 05:29 PM
How does one make it go full screen? Or is that not doable?
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ESGDorney 12-May-18 05:29 PM
i was active at lego racers and lego worlds
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UTTER_BODGE 12-May-18 05:29 PM
aah ok
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ESGDorney 12-May-18 05:29 PM
guys... I cannot launch the game...
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justframbo 12-May-18 05:30 PM
@iConiCdays try F11
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SilverDeoxys563 12-May-18 05:31 PM
We got a full-scale investigation going on in #litestone-help-support I think
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iConiCdays 12-May-18 05:31 PM
Not working :(
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SilverDeoxys563 12-May-18 05:31 PM
I got an exception this time
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Hakurei | Tahu【火】 12-May-18 05:31 PM
Just quickly dropping in to ask if there's a guide as to how to install this on Mac 'cuz I'm a fucking dumbass
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FREDDIE FREAKER 12-May-18 05:31 PM
As a member of Team Artakha at RSG, I gotta give props to all y’all’s work over here. Really big steps for all of us, community wise
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ESGDorney 12-May-18 05:32 PM
well i try to download the game but after its finished the launcer says "its not found"
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SilverDeoxys563 12-May-18 05:32 PM
Ohhh yeah that
See the channel I just linked and scroll up
Download that EXE files
Drag and drop into the game's folder and launch that
It'll work
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Hakurei | Tahu【火】 12-May-18 05:33 PM
I just need
A step by step guide
I dunno what I'm doing wrong
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ESGDorney 12-May-18 05:33 PM
could you pin it? so I can find it easier?
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SilverDeoxys563 12-May-18 05:33 PM
I think we should all just start talking about bugs in #litestone-help-support tbh
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😺 QSKSw (Josie) 12-May-18 05:35 PM
oh
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ESGDorney 12-May-18 05:36 PM
where did you get the game? when did you get it? I still cant believe it
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Gold Pimp Toy Gun 12-May-18 05:36 PM
anyone know if there's a way to rebind controls
jump should never be right click
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Ondrik🅱 (Ondrej) 12-May-18 05:37 PM
Use a script or a driver
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Gold Pimp Toy Gun 12-May-18 05:37 PM
gotcha
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Keatosis 12-May-18 05:40 PM
SUBSCRIBE for more failed, cancelled & beta games ► http://bit.ly/DYKG_Subscribe Failed Nintendo Pitches ► https://bit.ly/2rCxYzj Check out Liam's Channel ► ...
You guys made it into the big leagues!
Never thought I'd see the day!
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SilverDeoxys563 12-May-18 05:41 PM
That... is actually where I found out about it
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😺 QSKSw (Josie) 12-May-18 05:42 PM
@ESGDorney Technically the people who got us the game would be in big trouble if their identity got out; company secrets are a big deal. Officially we just tell people if "fell off a truck."
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ESGDorney 12-May-18 05:43 PM
it's just a dick move from lego they didnt released it this game is the best game they ever made
we only got the bad games or "not so good" games
this is the only game that follows a canon story
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V A H K I T I 12-May-18 05:59 PM
Here once again, Eljay is sitting down with a man who has helped facilitate BIONICLE history. For many years, the cancelled BIONICLE game "The Legend of Mata...
Go nuts
Remember here and maskposting., :3
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Toa_Conley 12-May-18 06:07 PM
If I just downloaded the file from bioprojectmedia what patch should I download for it?
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Kaylie Vinchenstein 12-May-18 06:10 PM
So what is the story behind getting the beta already? Was it another leaker or was it the same anonymous person? (edited)
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Constraction_Deva 12-May-18 06:11 PM
can anyone tell me why my cursor doesnt appear on the menu and why I am unable to maximize the window?
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Kaylie Vinchenstein 12-May-18 06:12 PM
Also the game installer is still coming up as potentially dangerous. (edited)
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Fobo 12-May-18 06:17 PM
So uhh, is the beta supposed to open in this screen? (edited)
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😺 QSKSw (Josie) 12-May-18 06:17 PM
um
No
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Fobo 12-May-18 06:17 PM
I'm opening it from the launcher
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😺 QSKSw (Josie) 12-May-18 06:18 PM
@Kaylie Vinchenstein It just does that, Windows is shit at recognizing viruses. It flagged a TEXT FILE as a virus. WHILE I was deleting it. WTF?
@Kaylie Vinchenstein Also [5:42 PM] 😺 QSKSw (Josie): @ESGDorney Technically the people who got us the game would be in big trouble if their identity got out; company secrets are a big deal. Officially we just tell people if "fell off a truck."
@Fobo Our boi that handles the launcher is busy atm and can't be reached at this time for unique issues. This looks like one of those. (edited)
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Kaylie Vinchenstein 12-May-18 06:19 PM
liam's describing it now anyway
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Fobo 12-May-18 06:19 PM
oki
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😺 QSKSw (Josie) 12-May-18 06:19 PM
He's a good boi.
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Fobo 12-May-18 06:20 PM
is there any way to launch it out of the launcher? or am I screwed till he comes back?
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Constraction_Deva 12-May-18 06:21 PM
alt+tab
I am having the exact same issue as you @Fobo
also does anyone know how to talk to the tohunga?
like what do you press
when you walk up to them (edited)
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BioMaster(André) 12-May-18 06:22 PM
Space bar
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Constraction_Deva 12-May-18 06:22 PM
ah
thx
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Fobo 12-May-18 06:23 PM
hmmm
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Constraction_Deva 12-May-18 06:24 PM
this is soooo weird having to jump with right click
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Deadgineer 12-May-18 06:24 PM
wait, its like that even in the final?
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justframbo 12-May-18 06:24 PM
there any guides for controls? for example how do i talk to a villager?
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BioMaster(André) 12-May-18 06:24 PM
I'm fine with jumping with right click
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Deadgineer 12-May-18 06:24 PM
id love a guide too
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BioMaster(André) 12-May-18 06:25 PM
There are other old PC games that do that
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Constraction_Deva 12-May-18 06:25 PM
well its weird for me (edited)
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BioMaster(André) 12-May-18 06:25 PM
like the first few harry potter games on PC
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😺 QSKSw (Josie) 12-May-18 06:25 PM
There is a screen for the controls in the game data, idk how to access it in-game let me just grab it.
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Constraction_Deva 12-May-18 06:26 PM
the controls option only lets you switch between wanting to use a mouse or wanting to use a num pad, no specifics
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😺 QSKSw (Josie) 12-May-18 06:29 PM
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justframbo 12-May-18 06:29 PM
thank you
pin?
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😺 QSKSw (Josie) 12-May-18 06:30 PM
Ooooh I don't have the ability to pin messages anymore. Oh no! @Ibbie? @-Whiplash- (Joe)?
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ESGDorney 12-May-18 06:32 PM
i like this game
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Ibbie 12-May-18 06:32 PM
Pinned a message.
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ESGDorney 12-May-18 06:32 PM
but it fakes multi language 😦 i tried it on german but.... there were only crosses
mnog was fully translated into german just sayin
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Constraction_Deva 12-May-18 06:35 PM
DOES ANYONE KNOW WHAT TO DO AT THIS POINT?
sorry caps
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Ibbie 12-May-18 06:36 PM
The pakari has been repurposed to digging those dirt walls.
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joint-Dogg666 12-May-18 06:36 PM
press shift
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Constraction_Deva 12-May-18 06:37 PM
tried
then what
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joint-Dogg666 12-May-18 06:37 PM
click on the wall
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Constraction_Deva 12-May-18 06:37 PM
ah
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Ibbie 12-May-18 06:38 PM
That's something important to keep in mind, while the alpha had the pakari and the digging walls as separate abilities they were merged by this final build of the game.
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ESGDorney 12-May-18 06:44 PM
how does that game save progress?
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lain 12-May-18 06:46 PM
LOMN repainted when
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omegalucas 12-May-18 06:46 PM
So, do all Toa have physical attacks? I saw from videos that Kopaka swings his sword and Pohatu kicks
What about the others?
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BioMaster(André) 12-May-18 06:52 PM
Onua has a physical attack too
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INACTIVE ACCOUNT 12-May-18 06:52 PM
Well I'm in the middle of trying something:
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Deadgineer 12-May-18 06:54 PM
he is trying to use pcem
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INACTIVE ACCOUNT 12-May-18 06:55 PM
lol nice observation
Anyways I'm trying to get bink working rn
Well this ain't good
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Deadgineer 12-May-18 06:58 PM
send screencap
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INACTIVE ACCOUNT 12-May-18 06:59 PM
Yeah I think I'm going to try bringing the installer in directly
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benji 12-May-18 07:01 PM
Install DirectX?
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INACTIVE ACCOUNT 12-May-18 07:02 PM
Installed 8.1
This is a V2 emulation btw
I'll bring in 9.0c if I need to
Btw I'm going to be testing this on multiple environments
but I never ran you once on this machine
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Metroidwave 12-May-18 07:04 PM
...The sad thing is, the one major reason I wanted this game was so I could build the Fikou Nui
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Kaylie Vinchenstein 12-May-18 07:07 PM
@V A H K I T I Why are you doing this and not fixing the game?!
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INACTIVE ACCOUNT 12-May-18 07:07 PM
me?
I have no involvements with something like this @Kaylie Vinchenstein
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Ibbie 12-May-18 07:08 PM
Maybe don't ping him while he's busy, assuming that stream is still going on
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Kaylie Vinchenstein 12-May-18 07:08 PM
I was simply quoting liam in the stream omg
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Deadgineer 12-May-18 07:08 PM
dont go pinging the owner like that
and be nice
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INACTIVE ACCOUNT 12-May-18 07:08 PM
I'm just testing out of curiousity
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Deadgineer 12-May-18 07:08 PM
dont be a rude prick
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INACTIVE ACCOUNT 12-May-18 07:09 PM
Yeah screw it I'm just going to get back to this later
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Ibbie 12-May-18 07:09 PM
Please don't backseat mod either.
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Deadgineer 12-May-18 07:09 PM
@INACTIVE ACCOUNT ive heard people have gotten it running using virtualbox and windows xp
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Kaylie Vinchenstein 12-May-18 07:09 PM
I should have sent him a DM so ya'll wouldn't take it seriously.
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INACTIVE ACCOUNT 12-May-18 07:10 PM
I'll be trying VMWare and XP VMs in just a bit @Deadgineer
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Deadgineer 12-May-18 07:10 PM
idk how well vmware will work
but good luck
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INACTIVE ACCOUNT 12-May-18 07:13 PM
If all else fails, I'll try nGlide as dgvoodoo2 doesn't work with DX9
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Deadgineer 12-May-18 07:13 PM
so to report, glitched window, no widescreen, no mouse cursor, doing alt enter doesnt fill up the screen, but rather just stays in one corner of the screen
idk what the hell im doing wrong here
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INACTIVE ACCOUNT 12-May-18 07:14 PM
@Deadgineer #litestone-help-support
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Constraction_Deva 12-May-18 07:17 PM
does anyoe know where to get onua's grappling hook? (edited)
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BioMaster(André) 12-May-18 07:17 PM
go back to onu-koro
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Constraction_Deva 12-May-18 07:17 PM
thx
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BioMaster(André) 12-May-18 07:18 PM
there's an area you can access from onu-koro which has the grappling hook
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Constraction_Deva 12-May-18 07:18 PM
also, the part where you try to scale the wall that has a bunch of ledges on it, that can't be completed iirc correct? (edited)
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BioMaster(André) 12-May-18 07:18 PM
get the grappling hook
the level can be completed
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Constraction_Deva 12-May-18 07:19 PM
ah
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BioMaster(André) 12-May-18 07:19 PM
the problem is if the game crashes after you finish the level
which it does to me
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Deadgineer 12-May-18 07:20 PM
so, is patch b supposed to replace the fmv files with blank files?
well, the files in the original folder seems to be unaffected (edited)
so idk
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INACTIVE ACCOUNT 12-May-18 07:20 PM
I see that Lego Island down there
@Deadgineer
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Deadgineer 12-May-18 07:21 PM
mmaayybee
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INACTIVE ACCOUNT 12-May-18 07:22 PM
Actually was the first retro PC game I ever got
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Deadgineer 12-May-18 07:22 PM
my first retro pc game was island 2
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INACTIVE ACCOUNT 12-May-18 07:22 PM
oof (edited)
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Deadgineer 12-May-18 07:22 PM
which was when i was about 4
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INACTIVE ACCOUNT 12-May-18 07:22 PM
No, when I started collecting
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Deadgineer 12-May-18 07:23 PM
now i actually didnt get to play island 1 until i was 9, and, tbh, i prefer island 1
ah
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INACTIVE ACCOUNT 12-May-18 07:23 PM
Lots of people prefer Island over I2
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Deadgineer 12-May-18 07:23 PM
island 2 isnt bad
my major problem is the voice acting
first off, its compressed to hell and back
and also, the performances offered just dont fit the characters, imo
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INACTIVE ACCOUNT 12-May-18 07:24 PM
lots of people think that DJ Luigi
The voice acting in that game was pretty poor
@Deadgineer david hayter for pepper roni in island 3 HMM
@Deadgineer just waiting for XP to finish up installong
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Deadgineer 12-May-18 07:27 PM
you know, i wonder
are the windows xp activation servers still up?
if you ask me, as soon as those go down, then xp can be considered abandonware
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BoneJones 12-May-18 07:28 PM
i tried booting the game and the graphics were all black did i do something wrong? (btw i didn't know which channel to post in)
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SilverDeoxys563 12-May-18 07:28 PM
I have the same error with the alpha version, except the game just immediately closes after I open it
Also #litestone-help-support
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BoneJones 12-May-18 07:29 PM
thanks
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INACTIVE ACCOUNT 12-May-18 07:29 PM
@Deadgineer this copy I have is already preactivated
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Deadgineer 12-May-18 07:30 PM
totally legit, lol
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INACTIVE ACCOUNT 12-May-18 07:30 PM
lol that's the same iso I have
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Deadgineer 12-May-18 07:30 PM
hahaha
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INACTIVE ACCOUNT 12-May-18 07:31 PM
Realized I'm stupid and didn't realize the iso and zip DLs
oof
I'll go back to the last setup after I'm done with the XP tests
@Deadgineer
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Deadgineer 12-May-18 07:34 PM
aight
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V A H K I T I 12-May-18 07:35 PM
I return
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INACTIVE ACCOUNT 12-May-18 07:35 PM
I'm testing the game builds on both 98 and XP @V A H K I T I
The former with PCem and the latter with VMWare
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V A H K I T I 12-May-18 07:36 PM
Noice
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INACTIVE ACCOUNT 12-May-18 07:36 PM
Just trying them out of sheer curiousity
I have to go for a while, eating some dinner
@V A H K I T I I'll fiddle around with it later
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Deadgineer 12-May-18 07:45 PM
how do i talk to people?
nvm
got it
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Daniel 12-May-18 07:51 PM
So I've been playing the alpha on and off since february with the launcher. Do I need to redownload the game to get the beta or will it just be updated by the launcher?
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Deleted User 12-May-18 07:53 PM
yo im still a bit confused, what is thiccbricc mean
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Protokuta 12-May-18 07:55 PM
Thiccbricc was an alias used by Vahkiti to tease the beta's release over the course of the past month. (edited)
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Deleted User 12-May-18 07:56 PM
oohhh ok
so they were the same person not different people
got it
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Ezilo20 12-May-18 08:04 PM
can anyone else launch the beta
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😺 QSKSw (Josie) 12-May-18 08:04 PM
#litestone-help-support
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Deleted User 12-May-18 08:05 PM
another thing, is there any reason to have the alpha and beta? or is the beta the superior version
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😺 QSKSw (Josie) 12-May-18 08:05 PM
For completeness sake.
Minecraft offers every development build to be played for historical purposes, so we do as well.
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joint-Dogg666 12-May-18 08:19 PM
The legend of mata nui: just like minecraft!
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emily (peri) 12-May-18 08:34 PM
Alpha has cutscenes removed in the beta
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Deadgineer 12-May-18 08:36 PM
didnt know that
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Daniel 12-May-18 08:36 PM
It's really interesting to see the differences in the two versions. Like Onu-Koro in the alpha is sort of this hubworld you can talk to people and do stuff, but it's reduced to a combat arena in Beta. The beta seems a little more desolate and bleak in ways
Unless I'm missing something and they all come back later
I died at the rock fall and the game crashed lol
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Deadgineer 12-May-18 08:41 PM
rock fall?
isnt that the place that is known to stop all progress?
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Daniel 12-May-18 08:41 PM
It's the bit on the cliffside where the ground falls out from under you
I recall getting thru it on alpha
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Deadgineer 12-May-18 08:42 PM
i remember there was a bug somewhere in the game which apparently halted progression through the game
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joint-Dogg666 12-May-18 08:43 PM
If you mean the room DeepBrick couldn't get past, that's been patched
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Deadgineer 12-May-18 08:45 PM
thank god
This could take some time, lol
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Daniel 12-May-18 08:47 PM
Interesting that the tutorial stones on the Alpha Beach are also gone, you'd think that'd be important lol
I wonder if it's an effect of the budget cuts. Like maybe they had to pare down the game's scope a bit in a bid to launch
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Daniel 12-May-18 08:57 PM
Oh, I see, the dudes do indeed spawn once you destroy all the enemy spawnpoints and talk to whenua
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EnglishExpert 12-May-18 09:08 PM
Anyone got it working on a Raspberry Pi? I'm curious to see how it would hold up. (edited)
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omegalucas 12-May-18 09:16 PM
DJ Luigi probably meant a digging section on the alpha (edited)
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UTTER_BODGE 12-May-18 09:19 PM
btw
if anyone has trouble on lewa's boss, try capping the framerate to 30 somehow
there's several things in the game that indicate that's the framerate it was tuned to run at
the credits text is another example
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INACTIVE ACCOUNT 12-May-18 10:00 PM
I'm back
Well we have something...but it's all dark @V A H K I T I
@Deadgineer
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Deadgineer 12-May-18 10:03 PM
you sure you cant just run it on your main pc?
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INACTIVE ACCOUNT 12-May-18 10:04 PM
@Deadgineer I know I can run it on my main, it's just that I wanted to test elsewhere
Just flexing it
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Deadgineer 12-May-18 10:05 PM
you will need to install virtualbox, and the guest additions
also make sure that 3d acceleration is enabled
im sure there is a guide online for how to enable 3d acceleration on virtualbox
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INACTIVE ACCOUNT 12-May-18 10:06 PM
I know how VirtualBox works m80
I've used it several times
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Deadgineer 12-May-18 10:06 PM
im gonna test the alpha build on my windows 98 machine once it finishes downloading
cancelled it, as i wanted to play some games, lol
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INACTIVE ACCOUNT 12-May-18 10:06 PM
oof
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Deadgineer 12-May-18 10:07 PM
should take about an hour and thirty minutes to download
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INACTIVE ACCOUNT 12-May-18 10:07 PM
why not copy from USB if it's new enough?
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Deadgineer 12-May-18 10:07 PM
i mean, i could, but im lazy :P
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INACTIVE ACCOUNT 12-May-18 10:07 PM
lol
Alright, graphical problems have arisen.
I'll be trying nGlide next
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Deadgineer 12-May-18 10:08 PM
problem with that
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Hexadecimal Mantis 12-May-18 10:08 PM
The game hates VMs (edited)
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Deadgineer 12-May-18 10:08 PM
nglide only works with games that use glide
lomn does not use glide
only direct x/direct 3d
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INACTIVE ACCOUNT 12-May-18 10:08 PM
oh
Welp, VMWare support is out @V A H K I T I
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Deadgineer 12-May-18 10:10 PM
honestly, ill be shocked if the alpha runs on my rig
pentium 2 300mhz
128mb ram
ati mach 64vt 2d video card
voodoo 2 3d card
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INACTIVE ACCOUNT 12-May-18 10:10 PM
Alright, back to my PCem setup
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Deadgineer 12-May-18 10:10 PM
ethernet card
sound blaster 16
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INACTIVE ACCOUNT 12-May-18 10:11 PM
'Bout to try the .iso on Windows 9x
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Deadgineer 12-May-18 10:12 PM
aight
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INACTIVE ACCOUNT 12-May-18 10:12 PM
OOF
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Deadgineer 12-May-18 10:13 PM
wth?
never seen that screen
also, if you are trying to run the game, best try the alpha first
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INACTIVE ACCOUNT 12-May-18 10:13 PM
ok then, I'll see about that
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SilverDeoxys563 12-May-18 10:17 PM
Woah how do I get to that
I could use that to see if my specs are the issue or idfk
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INACTIVE ACCOUNT 12-May-18 10:18 PM
This was in the autoplay when I clicked on the icon
@V A H K I T I Hey dude, you seen this screen before?
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V A H K I T I 12-May-18 10:19 PM
That's just the normal installer menu?
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INACTIVE ACCOUNT 12-May-18 10:19 PM
Lots of people haven't seen this screen
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Hexadecimal Mantis 12-May-18 10:19 PM
really?
I've seen that screen a hecc of a lot
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INACTIVE ACCOUNT 12-May-18 10:20 PM
lol
But the really funny part is that I still passed despite my CPU being lower than minimum lol
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SilverDeoxys563 12-May-18 10:21 PM
The installer I used was the one that "installed" the setup and that just was a regular wizard that never showed that window
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INACTIVE ACCOUNT 12-May-18 10:22 PM
This is the October '01 .iso file when mounted @SilverDeoxys563
It's on the website
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SilverDeoxys563 12-May-18 10:22 PM
What do you mean by "mounted"
I'm not familiar with how that works
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Deadgineer 12-May-18 10:22 PM
daemon tools
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SilverDeoxys563 12-May-18 10:22 PM
I have Windows 10 and stuff etc
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INACTIVE ACCOUNT 12-May-18 10:23 PM
Yeah that's just a web installer lol
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Deadgineer 12-May-18 10:23 PM
if you are on windows 10
you dont need to mount anything
just download the launcher
and choose which version of the game to launch
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INACTIVE ACCOUNT 12-May-18 10:23 PM
This is the rough equivalent on what you saw in 2001 had the game released
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Deadgineer 12-May-18 10:23 PM
will auto download the game for you
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V A H K I T I 12-May-18 10:24 PM
Yeah you can't install the launcher or patches normally with the original installer
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INACTIVE ACCOUNT 12-May-18 10:24 PM
I'll go to my main machine when I'm done, don't worry
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Deadgineer 12-May-18 10:24 PM
i mean, there IS probably a way to, like manually copying the patch files, but idk
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V A H K I T I 12-May-18 10:24 PM
And the game won't even run without the patches unless you have a VERY specific pc
Afaik it only runs normally with a Voodoo 2
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Deadgineer 12-May-18 10:25 PM
im going to try the alpha on a voodoo 2, and see if that works
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INACTIVE ACCOUNT 12-May-18 10:25 PM
Same
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Deadgineer 12-May-18 10:25 PM
its not SLI voodoo 2 sadly
but should still do the trick
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INACTIVE ACCOUNT 12-May-18 10:25 PM
So it's a Rock Raiders situation again? oof
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Deadgineer 12-May-18 10:25 PM
rock raiders runs pretty slow on one voodoo 2, lmao
you need a matrox card to run the game smoothly, i find
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INACTIVE ACCOUNT 12-May-18 10:26 PM
Makes sense as the game released in late 1999
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Deadgineer 12-May-18 10:26 PM
yeah
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INACTIVE ACCOUNT 12-May-18 10:26 PM
Alright, here goes nothing
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Deadgineer 12-May-18 10:26 PM
fun fact, lego lbe, or rocket racers as you might know it as, useed matrox cards for bump mapping ans stuff
makes sense, seeing as it uses the rollcage engine
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INACTIVE ACCOUNT 12-May-18 10:27 PM
You mean Racers?
Because there is no Lego Rocket Racers
oh I was never there
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Deadgineer 12-May-18 10:27 PM
but id have to ask an admin
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INACTIVE ACCOUNT 12-May-18 10:27 PM
whoops
Here goes nothing
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Deadgineer 12-May-18 10:27 PM
video on the ride
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INACTIVE ACCOUNT 12-May-18 10:28 PM
We have this error
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Deadgineer 12-May-18 10:29 PM
gotta set that ini to render in full screen
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INACTIVE ACCOUNT 12-May-18 10:29 PM
Looks like there's a software renderer
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Deadgineer 12-May-18 10:29 PM
voodoo 2 does not do windows at all
by windows, i mean windowed mode
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INACTIVE ACCOUNT 12-May-18 10:29 PM
Alright I'll do that
Tried changing .ini, no luck
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Ezilo20 12-May-18 10:34 PM
does this build have those animations in it?
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Deadgineer 12-May-18 10:35 PM
the final beta?
apparently so, but you have to change some files around
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Hexadecimal Mantis 12-May-18 10:36 PM
Just edit the ini
Add Urinate=Pohatu under the Cheat label
it activates all of them
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Deadgineer 12-May-18 10:38 PM
still pretty amazed that they bothered to anime such things
i wonder if they would have stayed in the final game, should it have released on schedule
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The Shadow Emperor 12-May-18 10:39 PM
I think Lego would've been pissed
pun unintended
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Hexadecimal Mantis 12-May-18 10:39 PM
they would have most likely never found it
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INACTIVE ACCOUNT 12-May-18 10:40 PM
Screen's black.
No way around it (edited)
So it's going to be modern operating system or bust
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Deadgineer 12-May-18 10:41 PM
im gonna test the alpha on my windows 98 pc, once it finishes download
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Kaytorahk 12-May-18 10:42 PM
>Spends 20 minutes downloading game >This file is dangerous so Chrome has blocked it
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INACTIVE ACCOUNT 12-May-18 10:42 PM
just hit keep
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Ezilo20 12-May-18 10:43 PM
@Deadgineer wait, this is the final beta???
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Deadgineer 12-May-18 10:43 PM
indeed
also
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Ezilo20 12-May-18 10:44 PM
oh my god
17 years in the making boys
wait, how long ago was this discovered
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Kaytorahk 12-May-18 10:44 PM
Chrome won't let me
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Ezilo20 12-May-18 10:44 PM
i only found out about it this morning
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Deadgineer 12-May-18 10:44 PM
what no one told you guys, this game has an ip logger, so anyone who plays the game, lego gets your ip, and will swat you :^)
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Kaytorahk 12-May-18 10:44 PM
Good
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Deadgineer 12-May-18 10:44 PM
if the dykg video is any idication
probably a good couple of weeks ago (edited)
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Ezilo20 12-May-18 10:45 PM
i thought it was last night
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Deadgineer 12-May-18 10:45 PM
no, they had this build longer than that, afaik
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Ezilo20 12-May-18 10:45 PM
guess i havent been remembering to check this discord
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INACTIVE ACCOUNT 12-May-18 10:53 PM
Alright, Ima just go fiddle with some other games
I'll be back here later
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Reckreational 12-May-18 10:56 PM
So I got to the part of Onua’s level that requires the Ruru but I never got it. I cant go back either. Am I screwed?
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Ginormous Jeb 12-May-18 10:59 PM
Is there a frequently asked questions page I can reference? I can't for the life of me get the game running at fullscreen
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Reckreational 12-May-18 11:01 PM
Alt+enter
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The Shadow Emperor 12-May-18 11:01 PM
no matter what I do alt + enter is the only option for me. and it changes my screen color configuration
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CyclonatorZ 12-May-18 11:01 PM
So literally the entire Beaverhouse team was in on the Beta shenanigans. How did all of you manage to keep your lips sealed for so long?
I'm amazed one of you didn't slip by accident
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Ginormous Jeb 12-May-18 11:06 PM
Thanks, worked out perfectly
The cinematics don't seem to be playing, though. Is that normal?
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Deadgineer 12-May-18 11:07 PM
they are disbaled for now
disabled*
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Kaytorahk 12-May-18 11:22 PM
The game shows up as black no matter what I do
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Ginormous Jeb 12-May-18 11:26 PM
Okay, good to know! Any chance they'll be added in for a future patch?
Really good stuff here, btw. I've dreamed of exploring Mata Nui since I was a kid
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JrMasterModelBuilder 12-May-18 11:36 PM
We plan to release more patches fixing whatever we can.
Once I finish the first version of the OSI assembler, which I'm working on now, we should know more about what we can do. (edited)
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V A H K I T I 12-May-18 11:43 PM
Oi, somebody remind me tomorrow to update the announcements channel
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Deadgineer 12-May-18 11:43 PM
~remind @V A H K I T I Update Anouncements channel
shit
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V A H K I T I 12-May-18 11:44 PM
Not NOW. xP
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Deadgineer 12-May-18 11:44 PM
this thing aint got SCBot
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V A H K I T I 12-May-18 11:48 PM
@😺 QSKSw (Josie)
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Deadgineer 12-May-18 11:52 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
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UTTER_BODGE 13-May-18 12:02 AM
what's this mysterious stuntrally.rar
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V A H K I T I 13-May-18 12:02 AM
Uncompressed intro apparently
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UTTER_BODGE 13-May-18 12:02 AM
the thing from the cd image gatanui originally posted in this very chat?
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V A H K I T I 13-May-18 12:02 AM
Not sure. xP
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Ondrik🅱 (Ondrej) 13-May-18 12:07 AM
Just watched the lewa boss comparison video, I‘m gonna have a lot of fun with my 164Hz monitor DailyDose
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Deleted User 13-May-18 12:09 AM
yooo aanyone else not having fullscreen or 1080p working? i enabled it in dgvoodoo and the bionicle.ini but still not working. Lol im still playing but help appreciated
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V A H K I T I 13-May-18 12:10 AM
@Ondrik🅱 (Ondrej) Tbh Ive never been able to replicate that.
It always seems random to me.
But DGVoodoo caps the game to 75fps regardless of monitor
So you'll not be any worse off.
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Ondrik🅱 (Ondrej) 13-May-18 12:11 AM
Oh... and, can I watch the Eljay Johnsen Show livestream somewhere?
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V A H K I T I 13-May-18 12:12 AM
You can once he uploads it. 😛
I'll keep everyone posted.
@Deleted User Hmm... Are you sure the files are saving?
Is DGVoodoo pointed to your LEGO Bionicle (Beta) folder?
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Deadgineer 13-May-18 12:13 AM
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Deleted User 13-May-18 12:13 AM
oh you right it didnt save
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V A H K I T I 13-May-18 12:14 AM
Ayy
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Deleted User 13-May-18 12:20 AM
ok it definitely saved, and i dgvoodoo directx is set to 1920x1080, any idea whats wrong with it?
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QuasiFluffle 13-May-18 12:32 AM
When you set your DGVoodoo settings, what is selected for the "Config / Running Instance" path dropdown at the top? I had to add a new path specifically for the beta directory
@Deleted User
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Kaylie Vinchenstein 13-May-18 12:34 AM
Well, since my mouse won't work in the main screen I have no way of getting to the extras menu and seeing the instructions for the games enemies.... Unless someone would be kind enough to do that?
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Deleted User 13-May-18 12:35 AM
@QuasiFluffle ill try that, i didnt realize that was nt the default
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QuasiFluffle 13-May-18 12:37 AM
Yeah. By default, there is a path for an AppData DGVoodoo directory and also LEGO Bionicle The latter corresponds to the alpha
Just add the LEGO Bionicle (Beta) directory and apply the settings there
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Deleted User 13-May-18 12:38 AM
yup fixed
thanks man!
btw is the high poly onua model still in the beta?
i remember in the alphayou could replace it
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QuasiFluffle 13-May-18 12:39 AM
No problem! Not sure, good question
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Deleted User 13-May-18 12:40 AM
hmm ill download the alpha and try it
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Reckreational 13-May-18 12:46 AM
Anyone know how to damage the fire dragon boss on Tahu’s level?
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UTTER_BODGE 13-May-18 02:25 AM
it's broken
ALSO
we're famous bois Pac
a friend from elsewhere sent the link to me lol
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Deadgineer 13-May-18 02:34 AM
its so tiny in size
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QuasiFluffle 13-May-18 03:01 AM
320x240 O_O
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Deadgineer 13-May-18 03:06 AM
from some nestle cereal cd
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QuasiFluffle 13-May-18 03:08 AM
So to deal with the risk of my beta save file becoming unplayable (i.e. crashing upon transitioning to a new area), I wrote a small batch file that periodically backs up the save file to a new directory, creating a new file with a time stamp in the name.
Similar to the DSfix Dark Souls periodic save backups
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(Team Kanohi) Jocool1231 13-May-18 03:19 AM
Mhhhhh, kinda hate to post this here, but I feel like @V A H K I T I owes me for sort of "Piggy backing my hype" on that whole Thicc Bricc thing, annnnnnnyyy ways: https://youtu.be/DuSOlgqStqU
Join me on the 16th of June in Onu-koro, a custom world I've made for VRChat! I will also be streaming the event on YouTube at 1:00pm PST, the stream will ha...
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😺 QSKSw (Josie) 13-May-18 04:56 AM
"We got boiz for days. They can fix it." -Me talking about the Legend of Mata Nui restoration team at 5 in the morning
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Gatanui 13-May-18 05:13 AM
So I haven't checked here in a looong time.
What happened? You got the beta build after all?
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Teylgate 13-May-18 05:14 AM
Yeah. It's released.
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Gatanui 13-May-18 05:14 AM
That's freaking awesome.
How did you get it?
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G-Bond 13-May-18 05:15 AM
vahkiti was thiccbricc
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Gatanui 13-May-18 05:15 AM
What does that mean?
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G-Bond 13-May-18 05:16 AM
wait were you here when the whole thiccbricc thing started?
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Gatanui 13-May-18 05:16 AM
I haven't been here for months, I think.
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G-Bond 13-May-18 05:18 AM
oh you have alot chatch up to do then if you want to know the what whole thiccbricc thing
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Gatanui 13-May-18 05:18 AM
Very quick summary, perhaps? 😛
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G-Bond 13-May-18 05:20 AM
in april thicc posted teasers on twitter showing blurd footege of the beta
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Gatanui 13-May-18 05:20 AM
Okay, I missed that.
So it turns out thicc was Vahkiti all along, right?
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G-Bond 13-May-18 05:20 AM
ye
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Gatanui 13-May-18 05:21 AM
Still, that doesn't answer how Vahkiti got the game.
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G-Bond 13-May-18 05:21 AM
i think he got it from this guy that had the beta
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Gatanui 13-May-18 05:22 AM
The guy who posted the original videos?
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G-Bond 13-May-18 05:23 AM
if you look in the legacy thing in the discord there is a chat says former-secret-beta-dev
😮 2
and no it wasnt the person that posted the videos
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Gatanui 13-May-18 05:24 AM
Who then?
The one who provided the alpha?
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G-Bond 13-May-18 05:25 AM
in this discord chat he called mcdude
idk i didnt bother to see how they got the beta
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mrpenguinb 13-May-18 05:25 AM
if this will help you catch up: Special thanks to Liam Robertson, formerly of Unseen64 for facilitating this release, and mcdude451. Without his absolutely legendary appearance and revelation in our Discord, we may never have acquired this build in the first place.
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G-Bond 13-May-18 05:26 AM
^
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mrpenguinb 13-May-18 05:26 AM
Desc of latest video: Surprise everyone! I know you were aaaall wondering about ThiccBricc, but in fact IT WAS ME AUSTIN. IT WAS ME ALL ALO- ..Ahem. With this new release comes many new fixes and updates, but also a halt to updates on the alpha. That version of the game will now be distributed as-is, with some related beta updates in the pipepine, and all developer eyes now turned to the beta. Special thanks to Liam Robertson, formerly of Unseen64 for facilitating this release, and mcdude451. Without his absolutely legendary appearance and revelation in our Discord, we may never have acquired this build in the first place. I hope you enjoy it, and as always, stay tuned for more updates and streams! :)
Surprise everyone! I know you were aaaall wondering about ThiccBricc, but in fact IT WAS ME AUSTIN. IT WAS ME ALL ALO- ..Ahem. With this new release comes ma...
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Gatanui 13-May-18 05:27 AM
So it was just somebody who happened to have the beta?
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Deadgineer 13-May-18 05:27 AM
I'm still really fucking amazed this actually got out
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mrpenguinb 13-May-18 05:27 AM
All the employees who worked on the game distributed it among themselves
As a keepsake
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G-Bond 13-May-18 05:28 AM
ye
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Gatanui 13-May-18 05:29 AM
So there were actually far more copies left than we thought?
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Deadgineer 13-May-18 05:30 AM
I guess so
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Gatanui 13-May-18 05:30 AM
Amazing.
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mrpenguinb 13-May-18 05:31 AM
The alpha version was recieved from an "anonymous source" as mentioned in the video above
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Gatanui 13-May-18 05:32 AM
Yes, that I recall.
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Gatanui 13-May-18 05:43 AM
Well, I really wouldn't have thought that we would get the final build of the game after all. Incredible.
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mrpenguinb 13-May-18 05:44 AM
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EnglishExpert 13-May-18 05:49 AM
Oooh
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Fafik Fontana 13-May-18 05:49 AM
Soo I have no idea what to do here and it's pretty much the start of the game
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EnglishExpert 13-May-18 05:49 AM
Where can I get it?
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mrpenguinb 13-May-18 05:49 AM
Same!
I am at the exact same spot lol
I can't hit the button/whatyamacallit
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EnglishExpert 13-May-18 05:50 AM
iirc you can claw through the wakk
wall*
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mrpenguinb 13-May-18 05:50 AM
Download the launcher
If you haven't already
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G-Bond 13-May-18 05:50 AM
use pakari
then claw at the wall
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the_alpharaptor 13-May-18 05:51 AM
activate the mask and hold left mouse button
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EnglishExpert 13-May-18 05:51 AM
@mrpenguinb I have it downloaded. The only options are alpha and beta
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mrpenguinb 13-May-18 05:52 AM
Then download the beta
What are the controls to use pakari?
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Fafik Fontana 13-May-18 05:58 AM
shift
finally did it
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mrpenguinb 13-May-18 06:00 AM
Middle-clicking the mouse for me seems to activate it?? Also how do I claw? I am such a noob xD
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-May-18 06:00 AM
Is there a mask of kanohi control? 🤔
It'd be op though
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mrpenguinb 13-May-18 06:01 AM
Find it in this image if it is there:
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mrpenguinb 13-May-18 06:09 AM
I can't manage to claw away the button to open the door (edited)
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Fafik Fontana 13-May-18 06:10 AM
not the button, you have to destroy the door
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mrpenguinb 13-May-18 06:10 AM
Thanks, I have done it before, but the door looked like it needed to be opened in a different way
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Galgo 13-May-18 06:10 AM
I just realized the thicc channel is gone
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justframbo 13-May-18 06:24 AM
someone should create upscaled toa mata, but more like figures than lego, so more articulation
yk?
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V A H K I T I 13-May-18 06:27 AM
Pinned a message.
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ESGDorney 13-May-18 06:28 AM
guys this game is HAARD
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V A H K I T I 13-May-18 06:28 AM
@(Team Kanohi) Jocool1231 You sneaky bugger. So it WAS bonk related. Pac
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ESGDorney 13-May-18 06:30 AM
would it be a good idea to remake this game in Unreal Engine 4 with high textures?
👌 1
or Source
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justframbo 13-May-18 06:35 AM
ayyy the use of 'bugger'!
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V A H K I T I 13-May-18 06:35 AM
There's a tentative plan for that already with @BMoP Ambassadors
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justframbo 13-May-18 06:35 AM
for what
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V A H K I T I 13-May-18 06:35 AM
Remaking the game in the BMOP engine
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justframbo 13-May-18 06:35 AM
hm
ye that is kond of what we're doing
but not really
LoMN's definitely got us an accurate fikou-nui
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V A H K I T I 13-May-18 06:36 AM
Well no, but there is a tentative plan for it specifically.
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justframbo 13-May-18 06:36 AM
and Nobua
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V A H K I T I 13-May-18 06:36 AM
Or at least there was with just Ascendancy and I
Basically a straight port
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justframbo 13-May-18 06:36 AM
hm
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ESGDorney 13-May-18 06:37 AM
what is BMOP
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justframbo 13-May-18 06:39 AM
it's a fangame (Bionicle Masks of Power)
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Makugan 13-May-18 06:40 AM
i had little issue even though i have installed base game i still get same error saying it is not found (edited)
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justframbo 13-May-18 06:41 AM
open it directly from the files
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mrpenguinb 13-May-18 06:41 AM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle (Beta) At least have a look, but it seems to be missing otherwise (edited)
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V A H K I T I 13-May-18 06:42 AM
@justframbo No, that's not the issue.
@Makugan Redownload the launcher from the website if you acquired it prior to 4pm yesterday. It was a bug in my code that caused this problem. I've been over this a number of times. 😛
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Makugan 13-May-18 06:43 AM
ah thx
i really want to try out this game cuz i am huge fan of bionicle since 2004
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Makugan 13-May-18 06:56 AM
i see the error now i installed the launcher on my hard disk while the games is on my driver that's why i got those errors
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V A H K I T I 13-May-18 06:57 AM
Ah yep.
They need to be installed to the same place.
I should probably make that more clear in the installers, aha.
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Makugan 13-May-18 07:05 AM
i think i'll stream this game on youtube (edited)
meanwhile i'll just sit on legend of mata nui chat
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V A H K I T I 13-May-18 07:08 AM
We plan on doing that this afternoon too, aha.
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Makugan 13-May-18 07:09 AM
oh
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justframbo 13-May-18 07:09 AM
link to stream @Makugan ?
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Makugan 13-May-18 07:09 AM
cant go to my desktop when i start the game so i'll just link me channel
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justframbo 13-May-18 07:10 AM
press alt+tab to get out
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Makugan 13-May-18 07:10 AM
ah
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justframbo 13-May-18 07:10 AM
won't close the widow
window even
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mrpenguinb 13-May-18 07:11 AM
Getting your cursor back and getting to other windows on you computer is hard, so Alt + Tab works for me as well
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Makugan 13-May-18 07:11 AM
click the link
btw if wanna chat with me go to legend of mata nui
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DeadBeat0 13-May-18 07:18 AM
Hi everyone, quick question : In cliff1 or cliff2, I found a secret passage (Using Onua's claws) and uncovered some kind of switch on the ground. Has anyone seen it or know what it does ?
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ESGDorney 13-May-18 07:23 AM
@Makugan you should turn down the sound and higher your mic
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Makugan 13-May-18 07:23 AM
right
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ESGDorney 13-May-18 07:24 AM
:3
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D3vilous 13-May-18 07:25 AM
hi how do i set Bionicle legend of mata nui in widescreen resolution?
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DeadBeat0 13-May-18 07:30 AM
@D3vilous Just alt+enter
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Makugan 13-May-18 07:34 AM
it's seems my game crashes when i die
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D3vilous 13-May-18 07:35 AM
Thanks but is there a way to set it in 16:9 aspect ratio. (edited)
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Makugan 13-May-18 07:35 AM
https://www.youtube.com/watch?v=yaASjXTLZ2U no words the title says everything
GPU: GeForce GTX 970 CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz Memory: 8 GB RAM (7.96 GB RAM usable) Current resolution: 1920 x 1080, 60Hz Operating syste...
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mrpenguinb 13-May-18 07:35 AM
there is a way but it breaks some things
So it is disabled atm
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D3vilous 13-May-18 07:35 AM
where can i find a control scheme?
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mrpenguinb 13-May-18 07:36 AM
I can tell you
Left Shift/Shift for Parakai and right click to jump. Left click to shoot or claw, WASD, L for glyphs, space for grapple
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D3vilous 13-May-18 07:36 AM
@mrpenguinb Thanks a lot!
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DeadBeat0 13-May-18 07:36 AM
What glyphs ? The ones with the Huna Kanohi ? I still don't know how to activate them
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mrpenguinb 13-May-18 07:37 AM
np, the gylphs I have no clue about
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DeadBeat0 13-May-18 07:37 AM
Okay, thanks still
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D3vilous 13-May-18 07:38 AM
It seems like the pre-rendered cutscenes are not working
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The Cap'm (Reese) 13-May-18 07:38 AM
The glyphs that are each Toa's elemental power (i.e. Onua's Earthquake) use Left Crtl, not L.
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mrpenguinb 13-May-18 07:40 AM
Oh thank you for clarifying
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DeadBeat0 13-May-18 07:42 AM
Any idea about these ?
I tried L and Left Control but it did nothing
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mrpenguinb 13-May-18 07:46 AM
you need to claw the wall
Press Shift or middle click and then claw
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DeadBeat0 13-May-18 07:46 AM
It’s not a Pakari, it’s a Huna
So no clawing
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D3vilous 13-May-18 07:47 AM
Why are those enemies are so fast and get stuck under me. When this happens i'll die so soon i cant even defend myself.
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justframbo 13-May-18 07:48 AM
you have to jump and get some distance
destroy the little mounds they come out of, then they don't respawn
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DeadBeat0 13-May-18 07:48 AM
@D3vilous try also to jump on them, Mario-style, it works
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D3vilous 13-May-18 07:49 AM
Oh i get it Just like killing Goombas in Mario. Thanks
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DeadBeat0 13-May-18 07:49 AM
You’re welcome
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D3vilous 13-May-18 07:50 AM
Such a shame the game wasn't released back then...
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DeadBeat0 13-May-18 07:50 AM
Yeah, it’s so awesome, even now !
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D3vilous 13-May-18 07:52 AM
The newer Bionicle game (i believe mask of light) seemed to me like unfinished and pretty crappy. This is better than that
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DeadBeat0 13-May-18 07:53 AM
Way better, though to be honest, I got that one when I was a kid and spent hours on it, though the dubbing was lifeless and there were lots of incoherences
And the graphics were a bit strange
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D3vilous 13-May-18 07:54 AM
Yeah even for the 2003
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DeadBeat0 13-May-18 07:54 AM
Some characters were animated in the style of the movie, and others in a completely different style
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ESGDorney 13-May-18 07:55 AM
@Makugan will you restart?
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DeadBeat0 13-May-18 07:56 AM
The bohroks were a weird mix between normal and khal, and if I remember right at some point you're supposed to fight numerous gahlok-kals, which doesn’t make any sense
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Makugan 13-May-18 08:02 AM
restart cuz stuck
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mrpenguinb 13-May-18 08:03 AM
The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX — the core Windows® technology that drives high-speed multimedia and games on the PC.
Also install this version too if the other one doesnt work : https://www.microsoft.com/en-au/download/details.aspx?id=34429
Microsoft DirectX® 9.0c End-User Runtime will update your current version of DirectX — the core Windows® technology that drives high-speed multimedia and games on the PC.
@Makugan
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Makugan 13-May-18 08:06 AM
working on it brb for few mins
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omegalucas 13-May-18 08:09 AM
Is there any recommended video player to playback the FMVs?
Both MPC and WMP slutter
The audio gets off
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V A H K I T I 13-May-18 08:09 AM
Either VLC or the built in bik player
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omegalucas 13-May-18 08:10 AM
Wait what built in bik player?
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V A H K I T I 13-May-18 08:10 AM
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omegalucas 13-May-18 08:10 AM
Ooh
Thanks
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V A H K I T I 13-May-18 08:10 AM
👍
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ESGDorney 13-May-18 08:10 AM
where do I find Kanohi Ruru?
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Makugan 13-May-18 08:11 AM
too many errors
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ESGDorney 13-May-18 08:31 AM
i found out
https://www.youtube.com/watch?v=QAa_YDCxJpY well its good to confirm that this gameplay was real
i have collected all the information to another unreleased game this time is it "bionicle legend of mata nui" i hope you will enjoy all the 16 part i have cl...
lets check if the glitch at the end is still a thing
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Makugan 13-May-18 08:35 AM
kay
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Wolk 13-May-18 08:36 AM
I can't seem to be able to attack
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ESGDorney 13-May-18 08:36 AM
another game scene that makes no sense... why do they lost their golden masks after de-fusion from toa kaita?
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mrpenguinb 13-May-18 08:38 AM
nvm
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Makugan 13-May-18 08:38 AM
it seems i dont have copy handler
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mrpenguinb 13-May-18 08:38 AM
Yeah whoops
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Makugan 13-May-18 08:38 AM
i will go on with crashes
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mrpenguinb 13-May-18 08:38 AM
😳
This is the error that you and I keep getting + plus other people
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mrpenguinb 13-May-18 08:51 AM
I will try out a different DirectX wrapper to see if I can make the error/crash stop. It seems like it is the games fault mostly. And also Windows
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Makugan 13-May-18 08:57 AM
okay it keep crashing from this forward
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ESGDorney 13-May-18 08:58 AM
aww
well... you could start galis stage
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Makugan 13-May-18 09:05 AM
confirmed this game is soooooo buggy that it crashes a lot on windows 10 version (edited)
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mrpenguinb 13-May-18 09:06 AM
Check event viewer for me (search for it in windows start)
Go to Custom Views and then administrative events (edited)
Look for the latest error that has been logged
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Makugan 13-May-18 09:11 AM
IOCagent, distributedCOM x3, appication error (edited)
The programspesifikk permission settings do not grant Lokal Aktivering permission for the COM Server application with CLSID {D63B10C5-BB46-4990-A94F-E40B9D520160} and APPID {9CA88EE3-ACB7-47C8-AFC4-AB702511C276} to the user THE-BLACK-TANK\Sølvi SID (S-1-5-21-2680533155-3923180904-440440312-1001) from address LocalHost (bruker LRPC) running in the application container Ikke tilgjengelig SID (Ikke tilgjengelig). This security permission can be modified using the Component Services administrative tool.
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mrpenguinb 13-May-18 09:12 AM
Just look for the one that has the bionicle exe
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Makugan 13-May-18 09:12 AM
seems so
just ignore few part of it it's norwegain
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mrpenguinb 13-May-18 09:13 AM
Ok
Bye! I gtg to sleep
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Makugan 13-May-18 09:13 AM
see ya
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Skexer 13-May-18 09:46 AM
how do you open the doors to progress?
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The Cap'm (Reese) 13-May-18 09:46 AM
The ones with the three virtues symbol?
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Kaytorahk 13-May-18 09:46 AM
Tokens
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Skexer 13-May-18 09:47 AM
just right at the start of onuas level, nah just a kanohi symobl there
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The Cap'm (Reese) 13-May-18 09:47 AM
Activate the mask with shift
Then hold the attack button while pressed up against the wall
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Skexer 13-May-18 09:47 AM
aha! thanks mate
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Xeo 13-May-18 10:21 AM
Are there any controls for a grappling hook?
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The Cap'm (Reese) 13-May-18 10:21 AM
Once you collect it, press space.
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Xeo 13-May-18 10:22 AM
Alright, thanks!
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CyclonatorZ 13-May-18 10:45 AM
So, is the throwing disk in Onua's level before or after the Fikou Nui? Also, what is the point of the green and orange pickups? I assume the green is for refilling the energy meter, but the beta seems to have infinite energy on. No ideal what the hell the orange is for, though.
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justframbo 13-May-18 10:50 AM
yeh
orange is for kanohi/secondary atk energy green is for primary elemental energy
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Skelly 13-May-18 10:54 AM
Wow, 100k+ views on the DYKG video... gotta say I'm happily surprised at how many people apparently remember Bionicle today. I'm used to Bionicle fans being a relatively small group of people! I guess the 2015 reboot would attract younger viewers to the video as well.
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Doctor U 13-May-18 10:55 AM
@Skelly Many of those video watchers were in the age group of Bionicle back in the early 2000s (edited)
I mean the toy line was huge
2001-2003 were the golden years
👌 1
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CyclonatorZ 13-May-18 11:10 AM
Bionicle was big enough in 2002 to have a times square billboard.
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Kaytorahk 13-May-18 11:13 AM
Most people I speak to remember it
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Doctor U 13-May-18 11:20 AM
I only speak to Bonkle fans irl
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LiamRobertson 13-May-18 11:22 AM
hey everybody
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Kaytorahk 13-May-18 11:22 AM
Hey
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-May-18 11:23 AM
Oh, another liam
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😺 QSKSw (Josie) 13-May-18 11:28 AM
@LiamRobertson Super good job on the video, congratulations! Only person I've seen salty about it is Nolan from the Pizza Party Podcast and I imagine if you know who that is you know there was no pleasing him. 😛
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V A H K I T I 13-May-18 11:49 AM
?
Why was he salty? What did he say?
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LiamRobertson 13-May-18 11:49 AM
Thanks Josie
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V A H K I T I 13-May-18 11:49 AM
@😺 QSKSw (Josie)
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LiamRobertson 13-May-18 11:50 AM
I've gotten a lot of nice messages about it
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😺 QSKSw (Josie) 13-May-18 11:54 AM
@V A H K I T I He's just being salty that Liam isn't producing the same content everybody else already has, it's fine, he's kinda a dick. 😛 https://twitter.com/NolanTrashZone/status/995387064962174981
"I wonder what the development of P.T. was like. I wonder what happened internally at konami. What is the story there." "My numerous gaming sources can tell you about a cancelled bionicle game."
@NolanTrashZone One was only cancelled fairly recently and everybody involved is very angry and probably unwilling to talk about it, the other was cancelled 17 years ago and there doesn't appear to be any animosity involved.
@QSKSw one has an interesting story and the other does not
@NolanTrashZone @QSKSw Didn’t super bunny hop do a video on PT? And what was going on at Konami
@Christo44463126 @NolanTrashZone Actually wait yeah, Liam didn't need to do a video on PT, we already know what happened with that. :/
Nolan's probably going to mention me on a Pizza Party Podcast as some random idiot that tweeted him about bonkles and typos.
Sorry for tweetspam but they're relevaaaant I guess?
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V A H K I T I 13-May-18 12:03 PM
Lel
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omegalucas 13-May-18 12:05 PM
Gosh, Thali-Whalli (I think) are a bitch
Stupid little bastards can't be hit by Onua's melee most of the time (edited)
And when I get on top of the Runa altar to snipe them out they freaking disappear (edited)
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darkeluim 13-May-18 12:21 PM
relevaaaaaaaaant
that s the word
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rubinho146 13-May-18 12:29 PM
I reported some bugs
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CyclonatorZ 13-May-18 12:29 PM
So, I guess every area with a boss causes a soft-lock if you travel back to it. Man, that really sucks.
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Teylgate 13-May-18 12:30 PM
We can fix it
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CyclonatorZ 13-May-18 12:30 PM
That's good to hear, because its really frustrating to have to start all over every time that happens.
I guess I'll wait for a patch before continuing to play. (edited)
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rubinho146 13-May-18 12:31 PM
Can I get some help here?
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Teylgate 13-May-18 12:31 PM
What's up?
I'd recommend going to #litestone-help-support
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rubinho146 13-May-18 12:32 PM
Yo yo Thinn (edited)
I went there
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Teylgate 13-May-18 12:32 PM
Ah, alright.
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rubinho146 13-May-18 12:35 PM
Any help?
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darkeluim 13-May-18 12:35 PM
yo yo piraka*
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Casia 13-May-18 01:31 PM
Is the beta supposed to work on windows 10? For me it just opens and closes...
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SilverDeoxys563 13-May-18 01:32 PM
Black window and everything?
That happens to me with the alpha and the unpatched beta
You might want to try to get patch B running on the beta
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Casia 13-May-18 01:32 PM
Not really, the screen just flashes
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SilverDeoxys563 13-May-18 01:33 PM
Huh
Well, #litestone-help-support
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Doctor U 13-May-18 01:34 PM
I will try the beta some day during next week. I wonder how will people in this server make the Makuta battle because Templar did it so well
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(Team Kanohi) Jocool1231 13-May-18 01:46 PM
Anybody know where I can get the LoMN Toa and Matoran models? Preferably rigged.
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😺 QSKSw (Josie) 13-May-18 01:47 PM
Liam submitted them to Models Resource, let me check if they've been fucking approved yet. 😛
Dazz reeeeally taking his time to approve those.
The Zip Archive is floating around here somwhere.
Nooope, Models Resource still ain't havin' us. Fuuuuck. https://www.models-resource.com
The #1 source for video game models on the internet!
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Deadgineer 13-May-18 01:49 PM
probably cause it was never released or some shit
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(Team Kanohi) Jocool1231 13-May-18 01:50 PM
Well, is there anywhere else I can find them?
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Dragon Label 13-May-18 01:51 PM
Data mining?
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😺 QSKSw (Josie) 13-May-18 01:51 PM
Liam says apparently somebody named Frambo has them but that username isn't coming up in the search and I don't have all our users memorized so I have to assume somebody somewhere has them...?
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(Team Kanohi) Jocool1231 13-May-18 01:52 PM
Yeah, that'd be "Dad look at the peaches" He's on Bmop, so I'll ask 'em
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😺 QSKSw (Josie) 13-May-18 01:52 PM
@justframbo
Username changed to "Peaches (Frambo)"
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(Team Kanohi) Jocool1231 13-May-18 01:53 PM
Yep.
Btw, @😺 QSKSw (Josie) in the LoMN Game History video, there was a video of the Saffire HQ, any way I could watch that in full? (edited)
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Deadgineer 13-May-18 01:56 PM
its in the game files
its a .bik file
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(Team Kanohi) Jocool1231 13-May-18 01:57 PM
Mhh, cool, will look for it
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Deadgineer 13-May-18 01:57 PM
gotta drag that bik onto that exe
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(Team Kanohi) Jocool1231 13-May-18 01:58 PM
K thx
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ESGDorney 13-May-18 02:00 PM
omg lewas level is sooooo hard
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BioMaster(André) 13-May-18 02:01 PM
is the physics in the beta just as bad as the alpha?
the vine swinging I mean
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😺 QSKSw (Josie) 13-May-18 02:01 PM
@(Team Kanohi) Jocool1231 I have no idea where that footage came from, but I'll see if I can ask Liam R for the source sometime. :3 (edited)
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ESGDorney 13-May-18 02:01 PM
all i can say is... i hate the vines
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Squid Mλn 13-May-18 02:01 PM
i can't even play the game in a windows xp vm
lmao
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Deadgineer 13-May-18 02:01 PM
@😺 QSKSw (Josie) i already found it for him :)
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(Team Kanohi) Jocool1231 13-May-18 02:01 PM
Naw, I found it
Yeah
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Squid Mλn 13-May-18 02:01 PM
the 1st one i tried wouldn't run it at all
and on the 2nd one i couldn't even connect to the internet and install the game
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Deadgineer 13-May-18 02:02 PM
try now
the server is online
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Squid Mλn 13-May-18 02:02 PM
the internet didn't work in the vm
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Deadgineer 13-May-18 02:03 PM
woah
alpha bugs
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SilverDeoxys563 13-May-18 02:05 PM
That's the exact same error I get when I even just try to LAUNCH the beta
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Deadgineer 13-May-18 02:05 PM
huh
how off
odd*
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SilverDeoxys563 13-May-18 02:05 PM
All our issues seem to be tied to this one exception
There's got to be a way to solve this
probably bug fix incoming soon
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Deadgineer 13-May-18 02:06 PM
i just checked to make sure the alpha was running fine
seems to be
i only have that bug with the alpha
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SilverDeoxys563 13-May-18 02:07 PM
nevermind I have a different address that the exception is at http://puu.sh/AltoG.png
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rob the corn lover 13-May-18 02:07 PM
how do i open it up
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The Cap'm (Reese) 13-May-18 02:07 PM
Hit shift
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SilverDeoxys563 13-May-18 02:07 PM
Switch to Pakari as active mask using shift
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The Cap'm (Reese) 13-May-18 02:07 PM
Left click while against the wall (edited)
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SilverDeoxys563 13-May-18 02:07 PM
Then uhhh I think middle click I forget wtf the controls are BECAUSE I CAN'T EVEN LAUNCH THE GAME ;____;
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(Team Kanohi) Jocool1231 13-May-18 02:08 PM
EEEWW, I just now noticed that in the endgame cutscene, onua's head is in the wrong position for half of the cutscene! 🤢
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The Cap'm (Reese) 13-May-18 02:08 PM
Okay, for the next patch, the info signs need to be reimplemented somehow. So many people are asking how to get past that first Pakari wall. (edited)
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Deadgineer 13-May-18 02:08 PM
i know this is anti-alaised and shit, but for a 2001 WIP game, looks pretty nice for the time
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The Cap'm (Reese) 13-May-18 02:08 PM
Also, yeah that's awful
oh
not that
Jocool's thing
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Deadgineer 13-May-18 02:09 PM
teh cutscene, yeah
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(Team Kanohi) Jocool1231 13-May-18 02:10 PM
here's a better shot of this monstrosity
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rob the corn lover 13-May-18 02:10 PM
i tried everthing
nothing can open the door
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(Team Kanohi) Jocool1231 13-May-18 02:10 PM
Press shift, run up to the door and hold left click @rob the corn lover
if not then is borked
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The Cap'm (Reese) 13-May-18 02:12 PM
Second playable scene from unreleased "BIONICLE: Legend of Mata Nui" PC CDROM video game.
5 mins in
Old video, but same idea
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UTTER_BODGE 13-May-18 02:13 PM
@V A H K I T I it was #2 on /r/games last night
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V A H K I T I 13-May-18 02:15 PM
:o
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justframbo 13-May-18 02:15 PM
D:< stop changing my nickn-- actually that's better
ta
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Deadgineer 13-May-18 02:16 PM
@justframbo we are looking for some models you ripped
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justframbo 13-May-18 02:16 PM
i hava zip
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V A H K I T I 13-May-18 02:16 PM
Pinned a message.
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justframbo 13-May-18 02:16 PM
gimme a moment
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😺 QSKSw (Josie) 13-May-18 02:16 PM
:3
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justframbo 13-May-18 02:17 PM
here ya go @Deadgineer (edited)
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UTTER_BODGE 13-May-18 02:17 PM
lol
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V A H K I T I 13-May-18 02:17 PM
O
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UTTER_BODGE 13-May-18 02:17 PM
idk who pinned the original
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V A H K I T I 13-May-18 02:18 PM
I'll fix it when I get home.
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Deadgineer 13-May-18 02:18 PM
@(Team Kanohi) Jocool1231
we got the models
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UTTER_BODGE 13-May-18 02:18 PM
also what is jocool doing, I missed it and there's so much in this chat now
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(Team Kanohi) Jocool1231 13-May-18 02:18 PM
👌 Woop thx ya
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ESGDorney 13-May-18 02:19 PM
whats that
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Deadgineer 13-May-18 02:19 PM
model files
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(Team Kanohi) Jocool1231 13-May-18 02:19 PM
I'm going to be doing an "Event" in vrchat on June 16th if that's what you're referring to. @UTTER_BODGE
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UTTER_BODGE 13-May-18 02:20 PM
was searching for recent bionicle vids
someone is streaming this lol
that's your thing right?
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(Team Kanohi) Jocool1231 13-May-18 02:20 PM
Wooow, okay will watch
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Deadgineer 13-May-18 02:20 PM
"fan game"
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(Team Kanohi) Jocool1231 13-May-18 02:20 PM
I love watching people play my game 😁
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UTTER_BODGE 13-May-18 02:20 PM
it IS a fan game @Deadgineer
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Deadgineer 13-May-18 02:20 PM
oh
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UTTER_BODGE 13-May-18 02:20 PM
jocool here is the guy behind it lol
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Deadgineer 13-May-18 02:21 PM
i thought they meant lomn
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(Team Kanohi) Jocool1231 13-May-18 02:21 PM
Yes @Deadgineer I made LoMN
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Deadgineer 13-May-18 02:21 PM
!
i didnt know that rbh
tbh*
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UTTER_BODGE 13-May-18 02:21 PM
joke.gif
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SilverDeoxys563 13-May-18 02:21 PM
overyourhead.png
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(Team Kanohi) Jocool1231 13-May-18 02:21 PM
Sarcasm
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Deadgineer 13-May-18 02:22 PM
oh
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V A H K I T I 13-May-18 02:22 PM
DIE BETA IST DA
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UTTER_BODGE 13-May-18 02:25 PM
Some quick gameplay and (sadly) a crash from the recently made public version of the cancelled Bionicle PC game from 2001. If you'd like to try it yourself y...
some other dude playing around with it
it's out, people have it
finally
\o/
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Deadgineer 13-May-18 02:26 PM
i think the hardest thing for most right now, it seems, it getting the resolution set up properly, lol
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justframbo 13-May-18 02:27 PM
although, low res does make it feel authentic
that's how i feel
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Deadgineer 13-May-18 02:29 PM
true
okay, now what?
an arrow told me to go here
nothing
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emily (peri) 13-May-18 02:29 PM
gotta kill all the creatures first
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Deadgineer 13-May-18 02:30 PM
ah
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emily (peri) 13-May-18 02:30 PM
the music will switch from action to calm when you've got them all
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rob the corn lover 13-May-18 02:31 PM
i got a crash
the controls are bad
the enemys are hard to hit
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The Shadow Emperor 13-May-18 02:32 PM
you can jump on some enemies
kills them instantly
that's the only efficient way to beat those bugs
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SilverDeoxys563 13-May-18 02:34 PM
Lol, we Mario now
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Deadgineer 13-May-18 02:34 PM
@rob the corn lover try limiting your FPS
might make things easier
@😺 QSKSw (Josie) sorry to bother, but could you send me the beaverhouse twitch link, so i can follow it?
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😺 QSKSw (Josie) 13-May-18 02:37 PM
Oh shit I forgot oh no!
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Deadgineer 13-May-18 02:37 PM
no need to panic
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😺 QSKSw (Josie) 13-May-18 02:37 PM
Streaming today May 13 at #TheBeaverhouse at 4 PM EST, we're going to be featuring our Legend of Mata Nui Beta that we should have streamed yesterday! Oops! Here are the links if you want a head start! Subscribe and Follow! 😃 https://t.co/...
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Deadgineer 13-May-18 02:37 PM
all is good :)
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😺 QSKSw (Josie) 13-May-18 02:37 PM
Ever wonder what it would be like to listen to the inner ramblings of a sandwich that plays video games with his friends for a living? Then... damn, you'd be...
The Beaverstream: Kirby's Dreamland 3, Galidor (PC)
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Deadgineer 13-May-18 02:38 PM
so are people from this server allowed to join in the voice call, or nah? (edited)
this better be a sign of things to come, lol
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rob the corn lover 13-May-18 02:42 PM
how do i warp?
warp to area remember?
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Deadgineer 13-May-18 02:45 PM
@😺 QSKSw (Josie) https://www.youtube.com/watch?v=OHfWVo9kW88 hey, what song did ya guys use here for this trailer?
Surprise everyone! I know you were aaaall wondering about ThiccBricc, but in fact IT WAS ME AUSTIN. IT WAS ME ALL ALO- ..Ahem. With this new release comes ma...
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😺 QSKSw (Josie) 13-May-18 02:47 PM
Obey The Force by Paul Hardcastle https://open.spotify.com/track/6U8FEt :3 (edited)
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Deadgineer 13-May-18 02:47 PM
thank you :)
we need to eviserate this fella
😶 1
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justframbo 13-May-18 02:48 PM
@rob the corn lover it's the set of buttons next to the numpad, 'home' is select, 'page up' goes up, 'page down' goes down, and 'delete' ges back or opens menu
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Ondrik🅱 (Ondrej) 13-May-18 02:51 PM
"all speedrun tricks have been removed" haha funny joke @V A H K I T I Attack hopping is still a thing, although it consumes ammo
One could say it got broken even harder
Also, I am getting 164 fps
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Deadgineer 13-May-18 02:58 PM
how the hell?
i thought the game was capped at 75fps
@V A H K I T I
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SilverDeoxys563 13-May-18 02:59 PM
Lmao
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KairiHawk 13-May-18 03:02 PM
I'm trying to get the game working but when I try to start the Alpha, it tells me that it can't find version.txt
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Deadgineer 13-May-18 03:03 PM
i got ya back
put this in your alpha directory
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KairiHawk 13-May-18 03:04 PM
Okay, let's see this now
And now it crashes on start-up
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Deadgineer 13-May-18 03:04 PM
idk what to tell you there
sorry
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ESGDorney 13-May-18 03:07 PM
happy fixing see ya next weekend
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Deadgineer 13-May-18 03:07 PM
guys, i have the perfect idea for a mod
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SilverDeoxys563 13-May-18 03:07 PM
I crash too. Screen goes to white, to black, and then my desktop reappears and all the windows get shifted to my other monitor
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KairiHawk 13-May-18 03:08 PM
Yeah, I have that issue
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SilverDeoxys563 13-May-18 03:08 PM
I have an idea for a mod too, MAKE THE GAME RUN ON MY PC >:O
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Deadgineer 13-May-18 03:08 PM
since we have a grapling hook, we should make a level inspired by spiderman 2 game, and use this music (edited)
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KairiHawk 13-May-18 03:08 PM
It's the pizza music, isn't it?
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ESGDorney 13-May-18 03:08 PM
Lewas
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SilverDeoxys563 13-May-18 03:09 PM
🤦
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Deadgineer 13-May-18 03:09 PM
@KairiHawk in actual high quality, and not shit like all of the YT rips
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ESGDorney 13-May-18 03:09 PM
also we should put mnog, bionicle the game and mask of light ost inot the game
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KairiHawk 13-May-18 03:15 PM
For people who do have the alpha running, is there key rebinding?
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Deadgineer 13-May-18 03:16 PM
i dont there is key rebinding at all, my man
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KairiHawk 13-May-18 03:19 PM
Yeah, it's just crashing when the resolution changes
Also, is the Alpha the one that's being kept up to date or the Beta?
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SilverDeoxys563 13-May-18 03:24 PM
The Alpha is the original thing
The Beta is the final version
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BioMaster(André) 13-May-18 03:25 PM
the Beta is the final build
that doesn't mean that it's 100% complete though
it's like 90% finished If i'm remembering correctly
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KairiHawk 13-May-18 03:25 PM
The beta does somewhat work. There's no opening movies and I can't see my mouse cursor sometimes
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rob the corn lover 13-May-18 03:25 PM
because we need a final boss?
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KairiHawk 13-May-18 03:26 PM
Also, I can't change the resolution on the beta
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BioMaster(André) 13-May-18 03:30 PM
nobody can
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KairiHawk 13-May-18 03:30 PM
Then how do you get widescreen?
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BioMaster(André) 13-May-18 03:30 PM
just press Alt+Enter in the level select screen
unless you can't enter the level select menu
like some people
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The Shadow Emperor 13-May-18 03:31 PM
there wasn't going to be a final boss at all if the Makuta dialogue is any indication. not even a Shadow Toa fight
Makuta straight up says that beating his challenge room is what defeats him
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BioMaster(André) 13-May-18 03:32 PM
That's a bit underwhelming
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G-Bond 13-May-18 03:32 PM
Can you still play as the kaita
In the beta
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The Shadow Emperor 13-May-18 03:33 PM
no that was taken out
they ran out of time, most likely. had to reduce most of the Makuta level to just the Toa challenge areas
with cutscenes to fill the void
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G-Bond 13-May-18 03:35 PM
So that means in order to play the kaita the levels with them have to be put in the beta (edited)
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CyclonatorZ 13-May-18 03:35 PM
That's the intention, yes.
They want to combine the best of both builds.
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G-Bond 13-May-18 03:37 PM
there also seems to be some parts of the levels taken out
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rob the corn lover 13-May-18 03:37 PM
theres no final boss?
so to end the game you complate the challanges right?
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The Shadow Emperor 13-May-18 03:38 PM
"You have come very far, bold Onua..B But your luck.(5and that of your fellow Toa.(5is about to run out!.. I am but one form of Makuta.(5.,.(5your friends face the others as we speak!.& Defeat my challenge and you defeat me..1 Fail in your effort, and Mata Nui falls with you!.! Aargh!! How could you defeat me!?.. No matter.(5your friends will not be so lucky!.. Are you ready?.. Do your best, Toa Gali.(5.#.(5and even that may not be enough!.# You've defeated me this time, Gali...But we will meet again.(5...(5 I promise... Are you up to my challenge?.. If not, Mata Nui will be mine!.* No! It cannot be! How could you defeat me?.) The other Toa will not be so fortunate.(5.. Prepare yourself, Kopaka.(5..You've met your match!.. You win this time.(5 ...(5but your friends will lose!.. Can you defeat me, Lewa?..I doubt it!.. Consider yourself fortunate.(5...(5 Tahu will not be so lucky... You have been very lucky.(5 ...(5but the game ends here... Prepare to be defeated, Tahu!.. It is impossible! How can I.(5 ...(5Makuta!." Been defeated by the likes of you?.1 Enjoy your victory while it lasts, valiant Toa.(5.(.(5for you have not seen the last of me
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rob the corn lover 13-May-18 03:39 PM
what about the wanky controls?
you cant jump while moviing
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justframbo 13-May-18 03:40 PM
wanky?
(pfft!)
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V A H K I T I 13-May-18 03:40 PM
( ͡° ͜ʖ ͡°)
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Daniel 13-May-18 03:44 PM
So when the "fixed" version is done, will we still be able to play Beta 1.0 for comparison?
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Teylgate 13-May-18 03:44 PM
owo
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SilverDeoxys563 13-May-18 03:45 PM
I'm still saaaaaaaaaad I can't even play the game
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Deadgineer 13-May-18 03:47 PM
get a better pc, lol
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Funkeyman 13-May-18 03:48 PM
anyone know if theres a way to get it to work with windows controller or will have you use a keyboard
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SilverDeoxys563 13-May-18 03:48 PM
what would that have to do with anything
my PC is perfectly good
it can run games like Portal 2, Civ V, and Starbound
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Hexadecimal Mantis 13-May-18 03:49 PM
the game runs better on crappy pcs
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Deadgineer 13-May-18 03:50 PM
the more shit the pc, the better
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SilverDeoxys563 13-May-18 03:50 PM
could you all please try to look into the exception bug though like
I don't actually know how my PC can handle the game
because I can't launch it
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G-Bond 13-May-18 03:51 PM
Why are people's profile pictures blue and white
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Deadgineer 13-May-18 03:51 PM
On Windows 10, whenever I try to launch the beta with the patch applied, I get a white window that plays music, my cursor turns invisible, and almost immediately after the window appears, the excep...
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SilverDeoxys563 13-May-18 03:51 PM
and I don't have the power to look through the code to see what address the exception is referencing
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Deadgineer 13-May-18 03:51 PM
@G-Bond why are you optimus prime?
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G-Bond 13-May-18 03:51 PM
That's not optimus
It's ginrai
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Deadgineer 13-May-18 03:52 PM
???
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UTTER_BODGE 13-May-18 03:52 PM
the game doesn't run at all for me with dgvoodoo, I don't remember the error it gives but it might be that one
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G-Bond 13-May-18 03:52 PM
You don't know what Ginrai is
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UTTER_BODGE 13-May-18 03:52 PM
not even passthrough mode works
I have to remove dgvoodoo 100%
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SilverDeoxys563 13-May-18 03:53 PM
Looge just linked my github thread, is that what you experienced?
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UTTER_BODGE 13-May-18 03:54 PM
roughly; don't remember details
anyway try renaming the dgvoodoo DLLs and seeing if the game works better without it
and by better I mean at all
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SilverDeoxys563 13-May-18 03:55 PM
which ones are the dgvoodoo DLLs?
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CyclonatorZ 13-May-18 03:56 PM
So what were the collectable UDD symbols for again? Do they contribute to 100% completion?
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The Cap'm (Reese) 13-May-18 03:56 PM
I assume so. They also open certain doors.
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CyclonatorZ 13-May-18 03:56 PM
Oh, you have to have a certain amount? So basically DK64, then.
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The Cap'm (Reese) 13-May-18 03:57 PM
The % complete bar is f'ed up, so jury
's out on that
You need 60 to fight the Vatuka-Nui, for example
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CyclonatorZ 13-May-18 03:58 PM
So if you haven't collected enough, you need to go back? Well, that's definitely an issue then, cause backtracking is completely fucked right now.
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SilverDeoxys563 13-May-18 03:58 PM
I moved some of the DLLs and OHMYGODITWORKS
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The Cap'm (Reese) 13-May-18 03:58 PM
Only in Onua's level though, right? I haven't noticed it elsewhere
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Deadgineer 13-May-18 03:58 PM
stream has started!
The Beaverstream: Kirby's Dreamland 3, Galidor (PC)
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The Cool(er) Chronicle 13-May-18 03:59 PM
ohh boy
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SilverDeoxys563 13-May-18 03:59 PM
now how do I get out of full screen
ok before I ask that
@UTTER_BODGE THAT ACTUALLY WORKED
Ok NOW how do I exit fullscreen
Alt enter isn't working
ok I could probably do with subtitles and without an invisible cursor
that would be nice
ANYWAY that's cool
Now just wondering how to customize the game without dgvoodoo
Because apparently I can't use dgvoodoo as it is?
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rob the corn lover 13-May-18 04:31 PM
i think i can make a 3D bionicle game to
as in the hack and slash gsme
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UTTER_BODGE 13-May-18 04:37 PM
Ok NOW how do I exit fullscreen Alt enter isn't working
that's a dgvoodoo feature
ok I could probably do with subtitles and without an invisible cursor
subtitles are a thing that break on some computers (but not all) without dgvoodoo, I'm not aware of any fix for them besides dgvoodoo... and if that's not working for like you (like it doesn't work for me)... welp...
I'm lucky enough to have subtitles without dgvoodoo
and a 60 FPS cap somehow
so the only thing I'm missing that dgvoodoo would fix are the black screen wipes when loading/dying (edited)
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Yer Boi Roy 13-May-18 04:40 PM
can you use all the mask powers in this game?
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The Shadow Emperor 13-May-18 04:44 PM
I think so
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Dragon Label 13-May-18 05:02 PM
tfw thalli walli
is both a bug and a feature
FELLAS
DailyDose
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Stars! ★ 13-May-18 05:04 PM
hey is there a guide or anything for like controls
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Dragon Label 13-May-18 05:04 PM
esc -> help (edited)
also why nobua got cut from beta ;-; (edited)
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Stars! ★ 13-May-18 05:06 PM
yeah i'm not sure what im doing wrong but ill start the beta and select front end then theres no highlight for any of the 3 options
and i cant seem to select the other ones and whenever i press enter it goes straight to start game
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Dragon Label 13-May-18 05:13 PM
okay so beta aparently doesn't have it, but in alpha there's a help screen with controls. You have it pinned in this very channel
third pin from top
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Stars! ★ 13-May-18 05:13 PM
okay, thank you so much!!
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Dragon Label 13-May-18 05:13 PM
cheers
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kabulent 13-May-18 05:39 PM
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Stripes__ 13-May-18 05:39 PM
what am i supposed to do here?
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BioMaster(André) 13-May-18 05:45 PM
do you have the grappling hook?
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Stripes__ 13-May-18 05:45 PM
i don't think so?
time to backtravel?
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BioMaster(André) 13-May-18 05:45 PM
Then you have to go back to onu-koro and get the grappling hook
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Stripes__ 13-May-18 05:45 PM
ok thanks!
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BioMaster(André) 13-May-18 05:46 PM
You'll find an area you haven't visited yet if you look around onu-koro a bit
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Stripes__ 13-May-18 05:47 PM
got it
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rob the corn lover 13-May-18 05:48 PM
NOTE: Since this video was recorded, the debug menu was discovered. More videos will be recorded after the main accessible gameplay of areas that can and can...
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Stripes__ 13-May-18 05:54 PM
very helpful thx
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MasterControlUser 13-May-18 06:10 PM
Guys look! I love this game! It's like Creative mode! 😂
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Rise 13-May-18 06:24 PM
alllllright time for me to give it a shot
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SilverDeoxys563 13-May-18 06:25 PM
inb4 white screen with exception and game crashes before it even starts
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rob the corn lover 13-May-18 06:26 PM
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Rise 13-May-18 06:28 PM
why do i need to download a million extra fuckin things
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Unearthed memory 13-May-18 06:29 PM
^
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Rise 13-May-18 06:31 PM
GAAAAAAAAAAABE
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Freerey 13-May-18 06:32 PM
alrighty, about to install this beta!
the installer looks way better here than the old one did
and it took only a minute, as opposed to like 5
I love that the dancing Matoran is on the launcher 😆
new beta patch already, huh?
works right out of the box! this is great, you guys 😃 (edited)
aw, that hiding Matoran isn't there anymore
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Freerey 13-May-18 08:14 PM
lmao Lewa's level suuuuuuckkkks
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Rise 13-May-18 08:20 PM
you guys need to completely overhaul jumping (edited)
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Freerey 13-May-18 09:04 PM
idk, I think that was done by design
the goal of this project is to make the game true to Sapphire's vision
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SilverDeoxys563 13-May-18 09:12 PM
*Saffire's
😒 1
Thinkles 1
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Ayliffe 14-May-18 06:44 AM
yo lads, quick question:
which version is the newer one, the alpha or the beta?
saw the discord link on the launcher so figured I'd ask here real quick
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Hexadecimal Mantis 14-May-18 06:45 AM
beta
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😺 QSKSw (Josie) 14-May-18 06:47 AM
We should add the release dates to the buttons. @V A H K I T I
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Ayliffe 14-May-18 06:47 AM
ah, righty
was thinking that but the layout of the buttons on the launcher confused me a tad innit
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mrpenguinb 14-May-18 06:54 AM
The buttons are already labelled though.... one says beta and the other says alpha. It is a bit hard to read since there is so much text on every button.
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😺 QSKSw (Josie) 14-May-18 06:56 AM
I'll be honest, I did think it could be reasonably assumed everybody knew what Alpha and Beta meant, but that's fine, I made a mockup of the launcher with more clear labels on the buttons. @V A H K I T I
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mrpenguinb 14-May-18 06:58 AM
Maybe those buttons need to be placed on the left-hand side of the window instead of on the bottom..... hmmm
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Ayliffe 14-May-18 07:00 AM
maybe switch the places of the alpha and beta buttons and pop "Latest release!" on the beta?
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😺 QSKSw (Josie) 14-May-18 07:05 AM
🤔
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Deleted User 14-May-18 07:13 AM
well, then you'd have to change it back once june rolls around
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Example 14-May-18 10:21 AM
For some reason the alpha now crashes if you skip the intro cutscene. This only started happening after I installed the beta. Anyone else having this issue?
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rob the corn lover 14-May-18 10:55 AM
should have make the final boss first
change in any form eh?
then why not make every boss black / monochrome color
remember that makuta only change form?
then he can change from each boss you encounterd. (edited)
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Ondrik🅱 (Ondrej) 14-May-18 10:57 AM
If the beta is the DeepBrick build, where did the "Language" button go?
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rob the corn lover 14-May-18 11:01 AM
deepbrick a mechanic??
so dose that mean we can make our own bionicle advanture?
is there a better way to make unity less... lagy?
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8BitWalugi 14-May-18 11:17 AM
Hey there, I'm assuming this is just how it is, but after beating Onua's slime boss and getting the stone, the next room I go into I spawn in midair and just fall endlessly
Is that just it? Only way to progress is to select Gali's section on the title screen?
Or is there a noclip or freefly mode that lets me land on the map?
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Ondrik🅱 (Ondrej) 14-May-18 11:35 AM
there is a debug camera
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8BitWalugi 14-May-18 11:39 AM
Does that move Onua to the map though?
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Ondrik🅱 (Ondrej) 14-May-18 11:50 AM
yeah
Numpad/ to activate, - to teleport Onua to location of camera, Numpad to move around
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8BitWalugi 14-May-18 11:52 AM
ooh thank you
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Ondrik🅱 (Ondrej) 14-May-18 11:52 AM
You're welcome
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Protokuta 14-May-18 12:09 PM
It's kind of interesting how they completely changed Gali's level from the alpha to the beta. I can't really see any reason as to why they did, since both versions of the level still have the same mechanics.
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liquidelectricity 14-May-18 12:35 PM
too large to navigate i'd imagine. pretty sure ga-koro was the largest koro in the alpha build, but had little going on.
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8BitWalugi 14-May-18 12:53 PM
I keep getting an unhandled exception when loading into Ga-koro now after finishing Onua's boss
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V A H K I T I 14-May-18 01:44 PM
Just a heads up, I'm gonna start reorganizing and updating the info an announcements channels
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Natr 14-May-18 01:57 PM
I believe there should be a grappling hook animation, it's seems strange when you grapple, it plays the idle animation
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ShadowDraikana 14-May-18 01:57 PM
There is, but it's being disabled for some reason
It plays properly when sinking underwater, however. Don't ask me why though
Even have a video demonstration of this if anyone is curious
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Natr 14-May-18 01:58 PM
How many levels are missing?
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ShadowDraikana 14-May-18 01:59 PM
?
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Natr 14-May-18 01:59 PM
Isn't there levels that were never made?
That were planned?
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ShadowDraikana 14-May-18 02:00 PM
Besides the Makuta area, I don't know to be honest. Based on the overhaul Ga-Koro got, there was probably going to be some changes to other levels. (edited)
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Natr 14-May-18 02:00 PM
So just makuta's boss level?
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ShadowDraikana 14-May-18 02:01 PM
as in just a level itself, yes, Makuta's was very unfinished
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Natr 14-May-18 02:02 PM
Is there a model for Makuta in it?
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ShadowDraikana 14-May-18 02:02 PM
No
there were however manas models present in the alpha
as are the Kaita
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Natr 14-May-18 02:02 PM
Makuta never really made an appearance until 2003
So if there was to be a finished Makuta boss, would it be based off the 2003 movie or some type of purple mist type boss?
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ShadowDraikana 14-May-18 02:05 PM
Are you referring to a hypothetical as in what it might have looked like had Saffire finished the game, or what we'd make him look like when we go about adding him
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Natr 14-May-18 02:05 PM
Both
If you need reference of 2003 Makuta, I could take pics of mine
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ShadowDraikana 14-May-18 02:07 PM
Nah we got plenty of material to work with already. Thanks for the offer though
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Natr 14-May-18 02:07 PM
So for Makuta, what would saffire make of him?
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ShadowDraikana 14-May-18 02:08 PM
But what Saffire would have done, who knows. They had no plan as to what they were going to do, so it's really difficult to say
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Natr 14-May-18 02:08 PM
What would you guys do then?
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ShadowDraikana 14-May-18 02:09 PM
I'd assume more along the lines of the version in the movie
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Natr 14-May-18 02:10 PM
Is it me or do the textures look a little washed?
I'm not sure if that's intentional
I could try modding and such, do you guys know how to edit 3d models in this game or is it unsuccessful? (edited)
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ShadowDraikana 14-May-18 02:13 PM
You have to use the LOMN Tool to convert the .x models and then go from there
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benji 14-May-18 02:13 PM
Check #lomn-info
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Natr 14-May-18 02:14 PM
Quick question: does anyone know what can edit .mxs files?
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benji 14-May-18 02:14 PM
Decompress the .blk files, edit the .DDS textures or .X models or .BCL collision info or any of the various .SLB files
@Natr pls give more context
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Natr 14-May-18 02:15 PM
So I'm trying to mod a hotwheels game and all the models are .mxs and every trial to open or edit the files have been unsuccessful
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benji 14-May-18 02:17 PM
DM me the file and I can have a look later today, it's likely there's no public tool for it yet
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Natr 14-May-18 02:19 PM
No
I could send it in 5 hours, I'm at school
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benji 14-May-18 02:20 PM
5 hours is fine. if you don't want to send it to me that's fine too, I don't care
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Natr 14-May-18 02:21 PM
I could send it
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V A H K I T I 14-May-18 02:26 PM
Oi @🐸 Fraug (The Ass-Man), the last few days have been kinda hectic, but did you ever make the new Twitter banner for Josie and the LOMNBot? I want to use that on Facebook mysefl.
Also now might be a good time to show off the changes you made to the box behind the scenes prior to release. 😉
And the fact that we're now making it a four disk set.
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Natr 14-May-18 02:28 PM
Box?
4 disks?
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Doctor U 14-May-18 02:43 PM
But Templar already did a great Makuta @Natr back in 2001
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Natr 14-May-18 03:12 PM
Templar?
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Doctor U 14-May-18 03:21 PM
@Natr Never played MNOG?
Templar guys were behind Mata Nui Online Game
The best Bionicle story media
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🐸 Fraug (The Ass-Man) 14-May-18 03:25 PM
@V A H K I T I not yet. I'll do it when I get home and then work on homework. Meaning pings only for me
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Natr 14-May-18 03:54 PM
Never heard of mnog
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darkeluim 14-May-18 03:57 PM
give it a shot
it's awesome
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Alice 14-May-18 03:57 PM
Can I ask for help here?
about the game
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darkeluim 14-May-18 03:57 PM
i think yes
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Alice 14-May-18 03:58 PM
Im trying to use the debug menu, I press the Insert Key but then I press up and down(page up and page down) on my keyboard and it doesnt work???
I cant select anything
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ShadowDraikana 14-May-18 03:59 PM
unless you're intentionally trying to use the camera positioning, don't use insert
delete triggers the normal debug menu
use home to select
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omegalucas 14-May-18 04:01 PM
4-disc set? Alpha, Beta, "Final" and soundtrack? @V A H K I T I
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V A H K I T I 14-May-18 04:01 PM
Yep
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CyclonatorZ 14-May-18 04:02 PM
Wait, you are actually doing a physical release?
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Natr 14-May-18 04:09 PM
With a box?
How much?
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Teylgate 14-May-18 04:10 PM
There's a box close to being done, yeah.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 14-May-18 04:10 PM
a blue police box?
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Alice 14-May-18 04:10 PM
@ShadowDraikana It works now
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Natr 14-May-18 04:10 PM
But the game isn't done?
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ShadowDraikana 14-May-18 04:10 PM
ayy
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Alice 14-May-18 04:11 PM
I was using a notebook so the insert/delete up and down and page up and page down were all on the same key
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darkeluim 14-May-18 04:11 PM
oh boi!a plot device! (edited)
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Alice 14-May-18 04:11 PM
i connected an keyboard and it works now
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ShadowDraikana 14-May-18 04:11 PM
👍
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Alice 14-May-18 04:11 PM
thx
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ShadowDraikana 14-May-18 04:11 PM
np
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Metroidwave 14-May-18 04:13 PM
So, does anyone know where to find the Volo-Lutu Launcher in Lewa's Level?
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ShadowDraikana 14-May-18 04:15 PM
It's in LE01
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Metroidwave 14-May-18 04:16 PM
Thanks. I've been trying to get a good look at the model to see how its built.
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Natr 14-May-18 04:43 PM
Hardly anybody talks
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HangryDave 14-May-18 05:00 PM
How do I trigger the grappling hook again?
What's the key?
found it nvm
oh neat there's a model for the mask of time
the mask of time works lol
it slows down all the crap
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ShadowDraikana 14-May-18 05:06 PM
yeah all the masks do in this build
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HangryDave 14-May-18 05:06 PM
sick
but no makuta still? or toa kaita?
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Metroidwave 14-May-18 05:07 PM
I imagine it'd be pretty hard to put Makuta in when they have nothing to work with. (edited)
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ShadowDraikana 14-May-18 05:07 PM
no Makuta; Kaita were cut along with the Manas
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HangryDave 14-May-18 05:07 PM
hmm
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ShadowDraikana 14-May-18 05:07 PM
in favor of that one cutscene
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Metroidwave 14-May-18 05:07 PM
Admittedly, that's my favorite incarnation of the Manas fight.
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Geoffrey 14-May-18 05:33 PM
all this drama really thiccened my bricc
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Deleted User 14-May-18 06:00 PM
Where do I report game crashes ?
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😺 QSKSw (Josie) 14-May-18 06:00 PM
#litestone-help-support
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Natr 14-May-18 06:01 PM
Would you remove the cutscene in favor of a kaita fight?
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The Shadow Emperor 14-May-18 06:02 PM
it's possible to have both if the Kaita cutscene is cut in half
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omegalucas 14-May-18 06:03 PM
You could use the Manas as regular enemies on the alpha maps
And then have the second half of the cutscene play
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Plinxer0 14-May-18 06:21 PM
hey its me again
im just wondering
what key enable no clip mode?
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ToaLugia 14-May-18 06:22 PM
Hey im new to the news avout this game and im just gonna ask the question everyone's been asking, does i work on windows 10
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mrpenguinb 14-May-18 06:23 PM
Yes
But for me on the latest update for windows 10 (1803) the launcher does not load/launch at all
You can try
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ToaLugia 14-May-18 06:23 PM
Thanks, I'll keep that in mind
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Deadgineer 14-May-18 06:26 PM
holy mother of god
thats a lot of new updates
i was gone at school
seems i missed quite a bit
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Chip 🐉🇬🇧 14-May-18 08:12 PM
Eyy, you got a Kotaku UK article, boys and girls http://www.kotaku.co.uk/2018/05/14/you-can-now-play-a-17-year-old-cancelled-bionicle-video-game-on-pc @V A H K I T I It was written by none other than Laura Kate Dale herself
The legend of a game that was so close to releasing.
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Natr 14-May-18 08:13 PM
You guys are getting popular fast
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Chip 🐉🇬🇧 14-May-18 08:14 PM
"thanks to Did You Know Gaming tracking down a build, and handing it over to a series of intrepid game developing fans" Intrepid, huh
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Natr 14-May-18 08:15 PM
Dykg found it? (edited)
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Chip 🐉🇬🇧 14-May-18 08:15 PM
Well, Liam Robertson
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Natr 14-May-18 08:15 PM
Oh
So you guys just fixed it then?
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Chip 🐉🇬🇧 14-May-18 08:16 PM
He's the one with all the industry connections. But he wouldn't have been on the case if not for the people here, and the background work they did that set him on the right path.
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CyclonatorZ 14-May-18 08:16 PM
@Natr Yep. That's why it took them a month to release it.
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Natr 14-May-18 08:17 PM
If only anyone cared for realm champion or racing circuit
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V A H K I T I 14-May-18 08:26 PM
Pinned a message.
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goji 14-May-18 08:43 PM
What Kotaku doesn’t know is that Lego doesn’t care about the beta being out as long as it isn’t being used to make money
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Natr 14-May-18 08:44 PM
Isn't the physical release going to be payed?
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CyclonatorZ 14-May-18 08:46 PM
If so, they'll have to avoid using any lego trademarks. That was the same issue the physical MNOG release ran into
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V A H K I T I 14-May-18 08:55 PM
It is not
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(Team Kanohi) Jocool1231 14-May-18 09:48 PM
@justframbo Do the Toa models have textures?/Can I have them pls?
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V A H K I T I 14-May-18 09:57 PM
All the tetures are in the game itself
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Hexadecimal Mantis 14-May-18 09:57 PM
^
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benji 14-May-18 09:58 PM
(in some of the .blk files)
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V A H K I T I 14-May-18 09:58 PM
Actually here.
@(Team Kanohi) Jocool1231 Do you use Maya?
I can just send you my pre-textured MBs with the bump maps and everything if so
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G-Bond 14-May-18 10:22 PM
Question were the high poly models from the actual FMV cutscenes or were they made from scratch?
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Hexadecimal Mantis 14-May-18 10:24 PM
they were made with existing high poly parts
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G-Bond 14-May-18 10:25 PM
Ah
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Toxic Atom 14-May-18 10:46 PM
in the launcher, what's the difference between alpha and beta?
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The Shadow Emperor 14-May-18 10:50 PM
alpha is much less complete overall and is more prone to crashing, but it has some content the beta lacks. some levels are also very different (edited)
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Toxic Atom 14-May-18 10:52 PM
interesting
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(Team Kanohi) Jocool1231 14-May-18 11:05 PM
I use blender @V A H K I T I, I'd need image files.
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V A H K I T I 14-May-18 11:06 PM
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The Cool(er) Chronicle 14-May-18 11:07 PM
so you guys mentioned that you want to complete the game the way saffire envisioned it with the manas and the toa kaita as well as makuta, how are you guys gonna manage something like Makuta who doesn't even have a model in the games files?
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FPS FTW 14-May-18 11:07 PM
When does the Takara become available in the beta
Haven’t played much so idk
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(Team Kanohi) Jocool1231 14-May-18 11:08 PM
^ the real question
Also thx @V A H K I T I
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FPS FTW 14-May-18 11:08 PM
@The Cool(er) Chronicle he’s there
it’s Nobua (edited)
👌 1
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The Cool(er) Chronicle 14-May-18 11:10 PM
i wonder if in between the alpha we have and the beta that had managed to be finished, the game had both the manas fight and makutas lair
like theres a version of the game either in alpha or early beta that had those cut content
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FPS FTW 14-May-18 11:11 PM
Doubt it
Devs from Saffire said they never even had a road map for the fight
And the Manas fight was scrapped in favor of the pre-rendered cutscene that’s been on YT for ages now
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The Cool(er) Chronicle 14-May-18 11:13 PM
im just wondering because i would like to know at what point in time the development team decided to scrap the manas fight and the toa kaita in favor of the cutscene
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emily (peri) 14-May-18 11:14 PM
makuta was just gonna appear as the shadow toa, so making his models isn't as hard as it'd seem at first brush. just gotta do infected versions of the toa textures
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V A H K I T I 14-May-18 11:14 PM
In theory vortex makuta wouldn't be hard either.
It's just a Hau surrounded by toa bits
Basic rods with a bunch of bones for the tentacles.
Animation would be the hardest part
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The Shadow Emperor 14-May-18 11:15 PM
it'd be amazing if you guys could implement Shadow Toa minibosses that break apart and combine into the final vortex
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The Cool(er) Chronicle 14-May-18 11:15 PM
do you think the bmop team could help with the animations @V A H K I T I
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V A H K I T I 14-May-18 11:16 PM
A thought I had was to spice up the toa platforming areas by making the Shadow Toa into cosmic clones
@The Cool(er) Chronicle If we get the animation format worked out, I have no doubt they'd be capable
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The Shadow Emperor 14-May-18 11:16 PM
that would be neat
based on the dialogue it sounds like the Shadow Toa weren't actually going to do anything beyond issue a challenge and then die when you beat it
or just run away
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V A H K I T I 14-May-18 11:18 PM
I think the first new content we're going to introduce will be the Insomniac Museum idea I've broguht up a few times
It's the easiest to implement, and in lieu of any final boss, it adds something tangible to the endgame
The end of the game as it is quite literally cuts off.
Tahu's door has no pointer in its trigger file. It's just blank data
So it crashes the game
In the alpha I repointed it to KUTA and called it a day, but that won't cut it anymore
So until we get something of a final confrontation in there, a museum of cut content will suffice
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Toxic Atom 14-May-18 11:20 PM
how do I play the beta in fullscreen? or should I be playing the alpha?
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V A H K I T I 14-May-18 11:20 PM
Alt+enter
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The Shadow Emperor 14-May-18 11:20 PM
I was thinking the final boss area could just be the Suva Kaita room. that's where the final cutscene is and it's a suitable size for a boss arena, unlike KUTA which seems like it'd be a nightmare to navigate while battling
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V A H K I T I 14-May-18 11:21 PM
See, I want to say that's the easy answer.
The layout of KUTA is super weird, and assuming it was indeed meant to be the final boss room, I want to see what our team could come up with to complement that area design.
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The Cool(er) Chronicle 14-May-18 11:21 PM
that reminds me have any of the devs been contacted so that they could atlest help point out things intended for the final game? like the makuta boss fight
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V A H K I T I 14-May-18 11:22 PM
Sure we COULD make it in a big dome room. Standard schuut boss. But what's unique about that?
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emily (peri) 14-May-18 11:22 PM
none of the devs that have been talked to remember anything about a makuta boss
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V A H K I T I 14-May-18 11:22 PM
Having certain restrictions can foster creativity.
A room of that design could end up making for a very interesting boss fight if done correctly
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The Shadow Emperor 14-May-18 11:23 PM
you could add more walkways and have Makuta destroy them as the fight progresses
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Kwan 15-May-18 12:17 AM
This may have already been mentioned, but Kotaku wasn't the only source to post about the game: https://www.htxt.co.za/2018/05/14/the-cancellation-and-resurrection-of-the-lego-bionicle-game/
(sorry if this is the wrong channel, I'm a lurker)
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G-Bond 15-May-18 02:31 AM
how do you fight agenst the fire elemental
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omegalucas 15-May-18 02:55 AM
You can't. The way to hurt it (dropping the stalactites) isn't working.
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Deleted User 15-May-18 06:11 AM
step 1
whack it with a giant hammer
step 2
while it's stunned
hit it with your fire sword
step 3
if it starts flying, use your elemental beam
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Eljay Johnsen 15-May-18 06:12 AM
I'm gonna hold out hope here a way to beat the Air Elemental has been discovered? 😛
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Deleted User 15-May-18 06:13 AM
should take about 6 hits to take out volvagia the fire elemental
i may or may not be bullshitting here
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omegalucas 15-May-18 06:49 AM
You can beat the air elemental... assuming your framerate is low enough
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mrpenguinb 15-May-18 06:50 AM
My solution that may work: launches CPU and GPU bench test mid-game (edited)
Or limit your display's refresh rate I guess
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omegalucas 15-May-18 06:50 AM
@Eljay Johnsen , still waiting for the upload of the stream with Vahkiti :V
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mrpenguinb 15-May-18 06:51 AM
Actually! You can use NVIDIA control panel to lower the framerate
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Kaytorahk 15-May-18 06:51 AM
I've only been able to kill the earth elemental
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Eljay Johnsen 15-May-18 06:52 AM
The stream is actually why I'm still awake. It is rendering now!
Also, I've nearly completed Lewa's level on several occasions. Two things hold me back. The first is dying on that miserable slide and having the game crash... and the second is not knowing how to beat the Air Elemental. If I can figure those two things out I can die happy.
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Example 15-May-18 07:47 AM
@goji Or they could pull a Nintendo and C&D it anyway just for shits and giggles
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omegalucas 15-May-18 07:48 AM
They haven't done it yet, so I doubt they will
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Example 15-May-18 07:50 AM
I wonder if they're even aware of it
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Eljay Johnsen 15-May-18 07:54 AM
YES!
VICTORY IS MINE!
Figured out how to beat the Air Elemental and was able to do it successfully.
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Ondrik🅱 (Ondrej) 15-May-18 07:54 AM
at how many fps?
Want to know if I stand a chance at 164
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Eljay Johnsen 15-May-18 07:54 AM
I have no idea.
I didn't mess with any FPS settings.
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Ondrik🅱 (Ondrej) 15-May-18 07:55 AM
you can look in the debug thingy (del)
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Eljay Johnsen 15-May-18 07:57 AM
59 - 60, I believe.
I hated trying to figure out how to beat him, but I guess that's all part of the challenge. Really fun once you know what to do.
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Deadgineer 15-May-18 07:58 AM
damn, we got an kotaku article?
impressive
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Porgrain 15-May-18 08:00 AM
Is it possible to complete the Onua stage, yet? I'm crashing reliably after the Huna part, on win10. More generaly, is there a comprehensive overview on what works and what doesn't, preferably not burried on the discord?
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Deadgineer 15-May-18 08:04 AM
@😺 QSKSw (Josie) when you come on later on, i found another page that seems a bit out of date https://biosector01.com/wiki/BIONICLE:_The_Legend_of_Mata_Nui
also, not related to mata nui, but the games section of biomedia seems to be broken
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mrpenguinb 15-May-18 08:10 AM
Yep, it certianly is
The launcher for me is broken, so is the games section on the website
But Vahkiti has been so busy recently that I just don't bother too much atm (edited)
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Deadgineer 15-May-18 08:11 AM
aight
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Ondrik🅱 (Ondrej) 15-May-18 08:53 AM
How many tokens do you need for each of the bosses?
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Protokuta 15-May-18 09:14 AM
I have been able to complete Onua's level from beginning to end without cheating. I'm also on Windows 10. I'm not sure about the other levels, but I know that both Gali's and Tahu's seem to lack the necessary amount of tokens required to bypass their respective token doors.
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Ondrik🅱 (Ondrej) 15-May-18 09:15 AM
How did you bypass the grapple malfunction bug?
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Protokuta 15-May-18 10:24 AM
What do you mean?
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Ondrik🅱 (Ondrej) 15-May-18 10:36 AM
I decided to crush 2 birds with 1 stone. So here it is, Vahkiti: Proof of 164 fps AND the grapple bug.
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emily (peri) 15-May-18 10:43 AM
you need to lower your fps to get the grapple to work
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😺 QSKSw (Josie) 15-May-18 10:43 AM
@Deadgineer I see the page already mentions the Beta so idk what more I can add.
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Deadgineer 15-May-18 10:44 AM
@😺 QSKSw (Josie) ah, last i checked, it only mentioned the alpha. Guess someone already updated it
I imagine the cutting room floor will have fun with this game, lol
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😺 QSKSw (Josie) 15-May-18 10:46 AM
"The best way to get the right answer on the internet is not to ask a question; it's to post the wrong answer." -Cunningham's Law, the founding principal of the concept behind a Wiki. https://meta.wikimedia.org/wiki/Cunningham%27s_Law
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Teylgate 15-May-18 11:14 AM
I read it as cunnilingus's law
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😺 QSKSw (Josie) 15-May-18 11:27 AM
👍
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Natr 15-May-18 11:37 AM
So you can't sell the game but there is going to be a 4-disk physical release for the game?
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😺 QSKSw (Josie) 15-May-18 11:39 AM
We can't sell the game but we can provide the artwork for people to have.
You want a physical release, we'll provide you the assets, but some assembly may be required.
Laws.
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Natr 15-May-18 11:41 AM
Why not have the physical release as a patreon donation like "if you donate 50 dollars to our patreon, you are garunteed a 4-disk physical release when the game is finished!"
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😺 QSKSw (Josie) 15-May-18 11:42 AM
Can be legally interpreted as selling the game.
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Natr 15-May-18 11:43 AM
So for the physical release, you say how to do make it?
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Deadgineer 15-May-18 11:44 AM
@😺 QSKSw (Josie) inb4 people start selling copies on ebay
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😺 QSKSw (Josie) 15-May-18 11:45 AM
Reselling is a loophole.
Other people can sell copies of the game without incriminating themselves, we can't.
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Deadgineer 15-May-18 11:46 AM
True
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😺 QSKSw (Josie) 15-May-18 11:46 AM
@ⴳ Imrukii (Not Dave) Any progress on our Patreon?
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Natr 15-May-18 11:46 AM
I'm gonna think about how to make the physical release legal
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Deadgineer 15-May-18 11:46 AM
I can't think of anything to post for now, so have this
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Natr 15-May-18 11:47 AM
Also will there be a GameCube disk?
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Deadgineer 15-May-18 11:47 AM
Pfft
I wish
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Natr 15-May-18 11:47 AM
I would love to play this on console
I will find a way
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Deadgineer 15-May-18 11:47 AM
We don't have the source code
So no, we cant
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Natr 15-May-18 11:48 AM
I don't know what source code is...
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😺 QSKSw (Josie) 15-May-18 11:49 AM
@Natr Basically what the game is made out of.
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Natr 15-May-18 11:49 AM
So that's needed to burn it into a GameCube disk?
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😺 QSKSw (Josie) 15-May-18 11:49 AM
Yes.
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Deadgineer 15-May-18 11:49 AM
We would need to code the game to work on gc hardware
Something we can't do, unless we maybe decompile the game code
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😺 QSKSw (Josie) 15-May-18 11:50 AM
I have read in my years of lurking on Rock Raiders United that it is possible to reverse-engineer source code from a compiled EXE but it isn't strictly legal and tbh RRU is as a whole kinda chicken shit cowards.
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Deadgineer 15-May-18 11:51 AM
We aren't rru tho :)
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😺 QSKSw (Josie) 15-May-18 11:52 AM
A guy had made a mesh editor for Lego Digital Designer to import custom parts into it but he took it down because the format is proprietor and he was scared.
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Deadgineer 15-May-18 11:52 AM
Tho before we even go about decompiling any exe files, we gotta find out how to do so
If we were to decompile the exe, we would have full control to edit the game in any way we wish
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😺 QSKSw (Josie) 15-May-18 11:53 AM
I don't blame anybody for being scared of jail time, I'm not making a value judgement when I call them cowards, I am just stating a fact.
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Deadgineer 15-May-18 11:54 AM
I mean, we already released 2 builds of a cancels game not meant to be released, so I doubt we could get into much trouble decompiling the game
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😺 QSKSw (Josie) 15-May-18 11:56 AM
I'll see if I can get somebody more competent than I am to look into it. I have a very tenuous grasp on law. I just make memes.
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Deadgineer 15-May-18 11:56 AM
Remember
So yeah, I don't think we can get in trouble for this, especially since it went unreleased
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(Team Kanohi) Jocool1231 15-May-18 11:58 AM
Did the issue of not being able to load into gali's level get fixed yet? (edited)
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Teylgate 15-May-18 12:19 PM
@😺 QSKSw (Josie) technically, couldn't you give the copies to someone else and have them sell them? They'd be reselling.
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😺 QSKSw (Josie) 15-May-18 12:19 PM
🤔
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Teylgate 15-May-18 12:20 PM
It could work, right?
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Bitl 15-May-18 12:20 PM
imagine this game ported to original xbox and launching on 360 and one because backwards compatability
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Teylgate 15-May-18 12:20 PM
It was only planned to release on gamecube. Would be cool though
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Bitl 15-May-18 12:21 PM
there were plans to port it to playstation 2 as well
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Teylgate 15-May-18 12:21 PM
Were there?
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😺 QSKSw (Josie) 15-May-18 12:22 PM
PlayStation 2 was rumoured, only PC and Gamecube were confirmed.
"Confirmed."
You know what I mean. 😛
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Teylgate 15-May-18 12:25 PM
Yeah
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Natr 15-May-18 12:44 PM
What if you sell a disk that was compatible with the game with bionicle custom artwork on it and sell it and put a link to download the game when received
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Teylgate 15-May-18 12:46 PM
Yeah ig
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Natr 15-May-18 12:46 PM
Ig?
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Deadgineer 15-May-18 12:47 PM
If?
ig*
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Teylgate 15-May-18 12:47 PM
I guess
ig
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Natr 15-May-18 12:54 PM
Are any of the people here working on the game getting paid or just for fun?
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😺 QSKSw (Josie) 15-May-18 12:54 PM
Fake it 'til you make it.
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Deadgineer 15-May-18 12:55 PM
I don't think anyone here is doing this for money
Just pure dedication from fans
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😺 QSKSw (Josie) 15-May-18 12:55 PM
Everybody here is working on the game because they want to and legally we can't profit off of the game directly since it isn't ours.
But our largely unrelated YouTube channel profits from the publicity we get from working on the game, so theoretically some money is being generated.
You can see ib the #former-secret-beta-dev channel that as soon as I saw talks of the dev team here forming a legitimate studio I almost immediately suggested taking on buying up the rights to the Blinx: Time Sweeper IP which we would be able to profit off of at that point, but Liam Robertson knows personally that it wouldn't be as easy as that. (edited)
Technically, the copyright is up for grabs, but not the trademarks? Or maybe it was the trademarks and not the copyrights?
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Deadgineer 15-May-18 01:00 PM
They added blinx to Xbox one backwards compatibility not long ago
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😺 QSKSw (Josie) 15-May-18 01:00 PM
Whoever owns the one of those things that is NOT up for grabs refuses to talk to anybody that mentions Blinx so getting them to cooperate with a legitimate conversation about rights acquisition would prove difficult.
@Deadgineer The rights to create new Blinx content is what is now up for grabs, the rights specifically to existing content still belong to whoever already owned them, thus explaining how Xbox One compatibility was allowed to happen.
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Deadgineer 15-May-18 01:02 PM
Ah
Gotcha
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(Team Kanohi) Jocool1231 15-May-18 02:40 PM
How do I get past the token door in gali's level?
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Roblord 15-May-18 02:40 PM
Git gud
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(Team Kanohi) Jocool1231 15-May-18 02:40 PM
No.
Where do I get the tokens tho (edited)
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Deleted User 15-May-18 02:43 PM
you walk into them
just find these things and walk into them
or use the debug menu
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(Team Kanohi) Jocool1231 15-May-18 02:44 PM
I know what they are, they're just nowhere on the map, I'll just give myself some
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Deleted User 15-May-18 02:45 PM
try scouting with the debug cam
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The Shadow Emperor 15-May-18 03:03 PM
speaking of the debug cam, it hasn't been working for me at all in the beta
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V A H K I T I 15-May-18 03:03 PM
Different button.
Numpad / instead of Numpad 0 now
Not sure why
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The Shadow Emperor 15-May-18 03:04 PM
thanks!!
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Starrocks923 15-May-18 03:27 PM
Chalk this up to not playing for a month and a half since the game stopped working ( My Grandfather died and I’ve been too occupied with school and other stuff to play computer games), but aren’t those tokens common? I remember them being all over in the Onua level
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Ondrik🅱 (Ondrej) 15-May-18 03:27 PM
First, sorry for your loss Second, in Onua's level. In the other ones they're pretty rare
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Starrocks923 15-May-18 03:28 PM
Ah, ok. And no worries, he’s where he wants to be 😃 It was definitely his time. But having to plan his memorial on the other side of the United States drained me 😂
I had installation problems last time I played, but I’ll try again later today or tomorrow
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benji 15-May-18 04:49 PM
FYI this game is not going to come to consoles, probably ever. One cannot take a build for one platform (e.g. Windows) and make it work on another platform. That would require us re-coding the game from scratch for another platform.
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Ondrik🅱 (Ondrej) 15-May-18 04:50 PM
Remapping the controls for controllers would be possible, right?
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Natr 15-May-18 04:58 PM
It was originally going to be GameCube but...
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benji 15-May-18 05:05 PM
GameCube has a completely different graphics / filesystem / system API. Without the GameCube version binary or source code, this is never going to see a GameCube.
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Natr 15-May-18 05:08 PM
Rip
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Ondrik🅱 (Ondrej) 15-May-18 05:09 PM
Unless we find a GameCube build...
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ShadowDraikana 15-May-18 05:12 PM
it never made it that far
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benji 15-May-18 05:14 PM
But their engine already had GameCube support presumably, so it doesn't matter how far the game came along, GameCube builds should work unless there were specific issues they didn't bother fixing (edited)
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joint-Dogg666 15-May-18 05:16 PM
Yeah, but that's in the unlikely event that they bothered to make GameCube builds while developing the Windows version
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Bitl 15-May-18 05:22 PM
how do you use onua's grapple in this version
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The Shadow Emperor 15-May-18 05:23 PM
space bar
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Bitl 15-May-18 05:34 PM
i know but it feels like i can't grapple onto anything
tried on the makuta level
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ShadowDraikana 15-May-18 05:35 PM
what OS do you have?
@Bitl
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Bitl 15-May-18 05:38 PM
win10
on this pc
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ShadowDraikana 15-May-18 05:38 PM
This is becoming a clear pattern
Consistent problem on Win10
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Bitl 15-May-18 05:40 PM
huh
is it like this on win7
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ShadowDraikana 15-May-18 05:41 PM
Not for me
Also do you have the Ga-Koro horn softlock issue?
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Bitl 15-May-18 05:42 PM
haven't played it on there
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ShadowDraikana 15-May-18 05:48 PM
I'd be willing to bet you'll encounter it (edited)
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The Cool(er) Chronicle 15-May-18 06:18 PM
so any devs here who've compiled a list of current bugs in the beta version of the game? I'd like to read what's been documented so far (edited)
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Eljay Johnsen 15-May-18 06:25 PM
At least, reported there.
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The Cool(er) Chronicle 15-May-18 06:26 PM
thanks
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Deadgineer 15-May-18 06:35 PM
yeah, the grapple hook works fine on my end
so it must be a windows 10 bug
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ShadowDraikana 15-May-18 06:36 PM
I'm thinking also Win 8
because the horn softlock and the grapple bug seem to be hand in hand
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Deadgineer 15-May-18 07:24 PM
welp, i cant be in the lego universe server anymore, cause i said how "we are working on patches for mata nui". turns out, this got some people upset, as they thought i was saying i actually helped code and make content. The lesson to be learned from this, is to always be specific with what you are saying, and not ambiguous
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UTTER_BODGE 15-May-18 07:24 PM
i cant be in the lego universe server anymore ??
also that's not what you said
but also why does that mean you can't be in there
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Deadgineer 15-May-18 07:25 PM
ive ruined my image in there. now eveyone will think of me as a ditry liar, begging for attention
i dont think they want that kind of people too
so its best that i stay out
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UTTER_BODGE 15-May-18 07:26 PM
o... kay? kind of overreacting a bit
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Deadgineer 15-May-18 07:26 PM
thats how i am with everything, tbh (edited)
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UTTER_BODGE 15-May-18 07:28 PM
I mean you specifically said "I also am active with development for mata nui" and then when someone else said "oh you were on the team?" you said "yeah"
that's a bit more than just ambiguous
but also nobody's gonna care in like... an hour
let alone a day
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Deadgineer 15-May-18 07:31 PM
yeah, thats just me making up bullshit, and not being specific at all. what i should have said was "I also talk to people who are on the team, and often ask questions, and report some bugs"
and if i was asked "oh, you were on the team?" I should have said "no, i am not on the team, just talk to them"
again, sorry for this confusion i have caused for some
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UTTER_BODGE 15-May-18 07:32 PM
it's really not as big of a deal as you're making it
especially if you'd seen half the stuff that goes on with the LU community
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UTTER_BODGE 15-May-18 08:27 PM
@V A H K I T I I'm listening to the parts of the interview with eljay I missed, and I wanna see pics of that plush mentioned at the beginning
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JessicaWeaver 15-May-18 08:34 PM
Man, the alpha doesn't like me much so far
...Really doesn't like me cx
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UTTER_BODGE 15-May-18 08:35 PM
it's a crashy game
where's that happening though
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V A H K I T I 15-May-18 08:35 PM
@UTTER_BODGE The demiveemon?
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UTTER_BODGE 15-May-18 08:35 PM
ye
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JessicaWeaver 15-May-18 08:35 PM
Pretty awesome though I felt like I was a kid again playing it
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UTTER_BODGE 15-May-18 08:35 PM
PLUSHIES ARE GOOD
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JessicaWeaver 15-May-18 08:36 PM
It happened after I went from Onua to the water one who's name slips my mind
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Hexadecimal Mantis 15-May-18 08:36 PM
Gali?
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JessicaWeaver 15-May-18 08:36 PM
Yeah
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UTTER_BODGE 15-May-18 08:36 PM
aww
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V A H K I T I 15-May-18 08:36 PM
IT'S SO CUTE I NEED IT BACK IN MY LIFE
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JessicaWeaver 15-May-18 08:36 PM
The music got a bit static-y, and subtitles from one of the in-game cutscenes got stuck on the screen, then it crashed when I quit
But eh, ah well, it was awesome all the same
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UTTER_BODGE 15-May-18 08:38 PM
I haven't played the alpha in... over a month
gonna be weird next time I go back to it
all those things from the beta I got used to gone, haha
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JessicaWeaver 15-May-18 08:39 PM
I only just downloaded it, decided to give it a go before the beta
If the alpha is this cool I can't wait to see the beta
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V A H K I T I 15-May-18 08:39 PM
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JessicaWeaver 15-May-18 08:40 PM
You guys did a great job on this, bugs and crashes be damned
I haven't played a Bionicle game since Heroes on DS
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V A H K I T I 15-May-18 08:40 PM
WHich was pre good in itself
I would love to eventually port heroes ds to the Quake engine
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UTTER_BODGE 15-May-18 08:41 PM
oh that'd be a hella cool project
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JessicaWeaver 15-May-18 08:41 PM
Yeah, it was a great little shooter
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V A H K I T I 15-May-18 08:41 PM
First we gotta datamine the rom though
It uses a proprietary format
Because of course it does. Pac
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CyclonatorZ 15-May-18 08:42 PM
Bionicle Heroes DS on PC? With online multiplayer? Yes please.
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V A H K I T I 15-May-18 08:42 PM
@UTTER_BODGE If you would like to take a crack at that sometime, I could link you to some of the tools I have available
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JessicaWeaver 15-May-18 08:42 PM
What doesn't use proprietary nowadays God, it's almost like they don't want us looking around in there
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CyclonatorZ 15-May-18 08:42 PM
The multiplayer was supposedly fantastic, but since it was local only, I never got to play it.
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JessicaWeaver 15-May-18 08:42 PM
Same here
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V A H K I T I 15-May-18 08:42 PM
Well MOST DS roms were pretty much the same.
Some companies just decided to be hipsters
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CyclonatorZ 15-May-18 08:43 PM
Nintendo is just anti modding, emulation, the works.
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JessicaWeaver 15-May-18 08:43 PM
But yeah I'd love to see Heroes adapted for PC, little bit of my childhood brought back
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UTTER_BODGE 15-May-18 08:43 PM
how much are we talking, like, is even the file system custom
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V A H K I T I 15-May-18 08:43 PM
Filesystem is normal
Just the formats in it
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UTTER_BODGE 15-May-18 08:43 PM
I have poked at a DS game exactly once, when I ripped the music from lego battles
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CyclonatorZ 15-May-18 08:44 PM
Nintendo only wants people to play their games the way they want you to at any given time, which varies depending on what their current business strategy is. The meltdown over no Virtual Console for the Switch is just hilarious to me - I knew from the moment NES/SNES classic was a hit, we were never getting VC again.
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JessicaWeaver 15-May-18 08:45 PM
I hate that Nintendo does that, since it means that in the future people will have a great amount of difficulty playing their games
Consoles definitely don't last forever
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CyclonatorZ 15-May-18 08:47 PM
Nintendo's stance against emulation is so hypocritical considering that they downloaded roms off the internet for their virtual console.
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JessicaWeaver 15-May-18 08:48 PM
God, that was hilarious to me
They legit couldn't do it themselves
Despite being the ones that made the games
I'm honestly glad there's people out there who are so dedicated to archiving older games and such
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CyclonatorZ 15-May-18 08:49 PM
Their in-house emulators are also worse than the fan-made ones.
Nintendo 64 on Wii U was a travesty.
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JessicaWeaver 15-May-18 08:50 PM
I honestly don't get how they can be worse They legit made the consoles from the ground up
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CyclonatorZ 15-May-18 08:50 PM
Because they didn't actually give a damn about quality. They knew people would eat the shit up regardless.
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JessicaWeaver 15-May-18 08:50 PM
True that
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Hexadecimal Mantis 15-May-18 08:50 PM
Who needs vc with switch mods at this point lol
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CyclonatorZ 15-May-18 08:51 PM
Even the SNES classic suffers from poor emulation on some titles. Yoshi's Island is particularly bad.
@Hexadecimal Mantis Because anyone who'se patched their switch can't mod it.
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Hexadecimal Mantis 15-May-18 08:51 PM
its all firmwares now
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JessicaWeaver 15-May-18 08:51 PM
Wanna know what still makes me real sad? There's still no original Xbox emulation.
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Hexadecimal Mantis 15-May-18 08:52 PM
its the golden age of switch hacking
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JessicaWeaver 15-May-18 08:52 PM
Yeah, from what I've heard the only way for them to stop hacking now is with a hardware update
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Hexadecimal Mantis 15-May-18 08:52 PM
^
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UTTER_BODGE 15-May-18 08:52 PM
original xbox emulation has made major progress just recently actually
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JessicaWeaver 15-May-18 08:52 PM
Oh, has it?
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UTTER_BODGE 15-May-18 08:52 PM
not fully functional but very much ahead of where it was
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Hexadecimal Mantis 15-May-18 08:52 PM
yea I heard
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UTTER_BODGE 15-May-18 08:52 PM
lemme see if I can find a vid
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JessicaWeaver 15-May-18 08:53 PM
Man, maybe one day I'll be able to play Blinx the Time Sweeper once again
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Hexadecimal Mantis 15-May-18 08:53 PM
It'll be nice to play City of Legends on my PC in the distant future
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UTTER_BODGE 15-May-18 08:53 PM
CXBX-R Patreon: https://www.patreon.com/LukeUsher i7 2600 3.8 Ghz (Turbo) + CM Blizzard T2 16GB DDR3 1600 Mhz Kingston HyperX Zotac GTX 1070 8GB Windows 10 P...
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CyclonatorZ 15-May-18 08:53 PM
By the way, nintendo isn't the only company who does this. They just discovered Parappa the Rapper HD runs on an internal PSP emulator that for some reason isn't otherwise being used.
Sony doesn't care about BC at all.
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JessicaWeaver 15-May-18 08:54 PM
Aw man, been ages since I looked at CXBX
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Hexadecimal Mantis 15-May-18 08:54 PM
People got the psp emu working with other games iirc
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CyclonatorZ 15-May-18 08:54 PM
Yep. People would also buy PSP games on PS4 if Sony did their own VC. But they don't care.
Microsoft is legit the only one of the big 3 that cares about BC right now.
And they only care because their console has no games.
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JessicaWeaver 15-May-18 08:56 PM
I wish companies would release the source code of their older consoles once they hit the end of their life
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UTTER_BODGE 15-May-18 08:57 PM
what is it about the og xbox that makes it so tricky to emulate, anyway
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CyclonatorZ 15-May-18 08:57 PM
Hoping corporations would release anything they own to the public is wishful thinking. It all can be milked 5 to 10 years down the line. (edited)
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JessicaWeaver 15-May-18 08:57 PM
Apparently the og Xbox has really weird architecture or something
I'm not entirely sure
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CyclonatorZ 15-May-18 08:57 PM
PS3 is the same way, I recall.
That's why they axed BC for PS4.
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JessicaWeaver 15-May-18 08:58 PM
The hardware of the og isn't a issue much since it's all basically off the shelf parts, but the software is a whole other level with the amount of security it had built in
Makes actually getting hold of the original OS and seeing how it runs difficult
And a lot of games relied on some OS quirks to run properly, meaning any emulator has to also emulate those quirks
It has been a loooong time since I've looked into it so I may be off, but that's what I remember
And apparently one of the things that massively hindered development of og xbox emulators was people assuming that since it ran a Windows based OS and DirectX, windows would be able to handle it fine, when in reality, while the OS and DirectX was Windows based, the similarities ended there. It was massively altered for the console
Damn it, now I'm looking into all this at 2am
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JessicaWeaver 15-May-18 09:17 PM
It seems the beta doesn't like me either 😦
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UTTER_BODGE 15-May-18 09:17 PM
0.o
don't think I've ever heard of a crash there
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JessicaWeaver 15-May-18 09:17 PM
Started a new game on the player 2 save in the frontend, went to the next area, tried speaking to the small guy, instant crash
Was a cutscene meant to play on the beach area, like in the alpha?
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UTTER_BODGE 15-May-18 09:18 PM
not a full cutscene
he just talks to you briefly
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JessicaWeaver 15-May-18 09:19 PM
That might be the problem, then. I never got any cutscene in the beach area where you spawn in
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UTTER_BODGE 15-May-18 09:19 PM
that was removed from the beta entirely
a lot of cutscenes and story stuff was
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JessicaWeaver 15-May-18 09:19 PM
Aah, fair enough
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UTTER_BODGE 15-May-18 09:19 PM
it's mostly short conversations now
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JessicaWeaver 15-May-18 09:19 PM
Let's see if I can get it working
Yep, seems it was a one time thing Odd
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Protokuta 15-May-18 09:28 PM
How do you use the debug camera to place your character?
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UTTER_BODGE 15-May-18 09:28 PM
/ drops the character at the cam position
note that's normal /
numpad / is what activates the freecam
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Protokuta 15-May-18 09:29 PM
Thanks
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JessicaWeaver 15-May-18 09:30 PM
Note to self, don't mess with the debug menu, the game will just decide it's done with your shit
Tried changing to Tahu, game just exited
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UTTER_BODGE 15-May-18 09:32 PM
yeah character changing is buggier in the beta
I think it might crash more when you try to bring a toa from a future level into an earlier one
but I'm not sure
generally, bringing a later toa into an earlier level seems to work?
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JessicaWeaver 15-May-18 09:33 PM
Tried bringing him into one of the areas just off the first village
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UTTER_BODGE 15-May-18 09:55 PM
Liam Robertson is at it again and has produced another in-depth video with the team at Did You Know Gaming? this time taking a look at LEGO’s cancelled Bionicle game which was supposed to com…
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V A H K I T I 15-May-18 09:56 PM
Ayy
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Hexadecimal Mantis 15-May-18 09:57 PM
All of this publicity is amazing
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ⴳ Imrukii (Not Dave) 15-May-18 09:57 PM
Yo @V A H K I T I can you tell the BMP guys to get around to updating the site with the recovered game muaic?
I'd love to give it all a full listen.
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Hexadecimal Mantis 15-May-18 09:57 PM
Pereki is working on a music update for BMP iirc (edited)
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The Cap'm (Reese) 15-May-18 09:57 PM
ARGONAUR GAMES
Noice, article
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Hexadecimal Mantis 15-May-18 09:58 PM
ARGONRAWR GAMES
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UTTER_BODGE 15-May-18 09:58 PM
RAWR :3c
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JessicaWeaver 15-May-18 09:59 PM
rawr xD nuzzlez u (edited)
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The Cap'm (Reese) 15-May-18 09:59 PM
Loved "Legend of Matu Nui" in the Kotaku article as well
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JessicaWeaver 15-May-18 09:59 PM
...I feel legitimately disgusted that I just typed that
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ⴳ Imrukii (Not Dave) 15-May-18 10:00 PM
@Hexadecimal Mantis Go raibh maith agat, Grazie!
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Hexadecimal Mantis 15-May-18 10:00 PM
It should also have my sweet btg rips too (edited)
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ⴳ Imrukii (Not Dave) 15-May-18 10:01 PM
'Kay.
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V A H K I T I 15-May-18 10:01 PM
That reminds me, I still have to convert and tag the ambience for disk 2
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ⴳ Imrukii (Not Dave) 15-May-18 10:02 PM
I wish I could get involved, but I don't have a proper computer to use.
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Hexadecimal Mantis 15-May-18 10:03 PM
Now that I think of it, there is probably btg music I still haven't discovered
the devs had a tendency to throw random outdated tracks into the wrong archives
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UTTER_BODGE 15-May-18 10:06 PM
did the game store all data used for a level in a single archive, duplicating data between them if need be?
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Hexadecimal Mantis 15-May-18 10:06 PM
multiple archives per level and one archive per character
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UTTER_BODGE 15-May-18 10:07 PM
mkay
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Hexadecimal Mantis 15-May-18 10:07 PM
the music was initially stored in one of the types of level archives, but some time during development, they moved them into the character archives (edited)
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JessicaWeaver 15-May-18 10:16 PM
I kinda get the feeling that fall damage was meant to be implemented into the game at some point but never was
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INACTIVE ACCOUNT 15-May-18 10:41 PM
@JessicaWeaver Looping back to Heroes for a moment, it's already on PC
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The Cool(er) Chronicle 16-May-18 12:22 AM
hold up even youtube gaming's twitter wants a new bionicle game?
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V A H K I T I 16-May-18 12:22 AM
Apparently. 😛
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The Cool(er) Chronicle 16-May-18 12:22 AM
thats
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Ondrik🅱 (Ondrej) 16-May-18 12:37 AM
On the 4 disk release, what will the disks contain?
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Deleted User 16-May-18 12:45 AM
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V A H K I T I 16-May-18 12:45 AM
@Ondrik🅱 (Ondrej) Alpha, Beta, and a two disk soundtrack
@Deleted User ?
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V A H K I T I 16-May-18 12:47 AM
boi
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Deleted User 16-May-18 12:49 AM
:y
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LiamRobertson 16-May-18 05:13 AM
Hey! Just wanted to thank everybody again for all their hard work and everything you did to contribute towards my video.
Also I'm really glad to see it has been shared around a lot. I didn't expect it to hit around 170k this quickly 😄 the bionicle fans come out for that content, huh?
❤ 5
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Doctor U 16-May-18 06:46 AM
@LiamRobertson Bionicle fans dont get that much new content these days because the line has been twice cancelled and all soundtrack releases were released last year
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LiamRobertson 16-May-18 06:48 AM
@Doctor U I guess that's true
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😺 QSKSw (Josie) 16-May-18 06:48 AM
👌 2
HMM 1
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JessicaWeaver 16-May-18 07:54 AM
@INACTIVE ACCOUNT Really? Definitely gonna have to look that up
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Kruxium 16-May-18 09:39 AM
@LiamRobertson Dude, thank you for all the great work! You did a fantastic job on the video which helps bring attention to our small community around the franchise we love so much and helping to finally getting the beta is a service that we will never forget. ❤
🥞 2
👍 2
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SLMBR 16-May-18 10:01 AM
@LiamRobertson We really appreciate what you did for the community. Bringing out this long lost piece of media really means a lot for us. With a 17 year long search concluded. Would have liked to hear more from you on the initial Beaverhouse Beta stream. To maybe get some more of your insight into the game, rather than the shouting and screaming we got that was cutting you off. Nonetheless thank you! EDIT no shade meant on beaverhouse and their work. just an observation. (edited)
👍 2
🥞 2
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Bardin 16-May-18 10:35 AM
@LiamRobertson You did an amazing job on the video and I am also forever grateful that the beta has finally reached the community! It definitely brings out many of us that are otherwise a bit reclusive in the community. I would love to see more Bionicle content from you, the community really lacks creators that make these type of videos with high production value and I am so happy to see the franchise get some treatment it deserves! ☺
🥞 2
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(Team Kanohi) Jocool1231 16-May-18 11:23 AM
"WE NEED A NEW BIONICLE GAME" -Youtube Gaming on #litestone-announcements FREAKING YOUTUBE GAMING, DON'T YOU KNOW, WE ALREADY HAVE ONE! AHAHGHH!! Angery (edited)
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😺 QSKSw (Josie) 16-May-18 11:25 AM
I mean... they kinda do know
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(Team Kanohi) Jocool1231 16-May-18 11:25 AM
DO THEY?
(ALSO, SORRY FOR CAPS-ING, I'M JUST DOING WHAT THEY DID.)
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😺 QSKSw (Josie) 16-May-18 11:27 AM
They probably didn't watch the video before tweeting it, they just saw that it was trending and came from a channel they trust to be appropriate.
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(Team Kanohi) Jocool1231 16-May-18 11:28 AM
They should link my videos... 😒 (edited)
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😺 QSKSw (Josie) 16-May-18 11:30 AM
YouTube's kinda shit, it's a miracle they actually give Did You Know Gaming the respect they deserve. https://twitter.com/QSKSw/status/996770653272453121
@YouTube Hi, what is this? Why is this happening? What did you do? Can you fix it? Please? https://t.co/IvBJ5zorP1
Hey so has anybody noticed how YouTube ruined how it maps header images? https://t.co/IvBJ5zorP1
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Ondrik🅱 (Ondrej) 16-May-18 11:33 AM
How do you use the blk extractor?
I only have the .py file (edited)
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😺 QSKSw (Josie) 16-May-18 11:37 AM
Click and drag a .blk file onto the .py file and it'll do.
Unless the .blk file is in your Program Files, because .py files aren't supposed to be allowed to write to that location
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Ondrik🅱 (Ondrej) 16-May-18 11:37 AM
I guess I shouldn't do it in total commander xD
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😺 QSKSw (Josie) 16-May-18 11:38 AM
hold on I'll write that bat file I've been planning to write for them
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(Team Kanohi) Jocool1231 16-May-18 11:39 AM
Also @😺 QSKSw (Josie) I never asked, why is your icon... like that? Did your eye get stabbed or something? (edited)
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😺 QSKSw (Josie) 16-May-18 11:42 AM
Symbolism
My lifes not great
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(Team Kanohi) Jocool1231 16-May-18 11:42 AM
Ahh, I see...
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😺 QSKSw (Josie) 16-May-18 11:50 AM
Anyway, I'mma whip up a bat file to automatically do all the blk things, it's really dumb and tedious and I assume that's why nobody else has done it yet, so I've been planning to for awhile but had other things keep coming up I had to deal with. 😛
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Bitl 16-May-18 11:59 AM
youtube wants lomn remastered
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😺 QSKSw (Josie) 16-May-18 12:01 PM
cough didn't Liam ask your team about porting LOMN to your engine, Jocool? cough (edited)
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(Team Kanohi) Jocool1231 16-May-18 12:01 PM
Yeah.
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😺 QSKSw (Josie) 16-May-18 12:02 PM
😛
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Ondrik🅱 (Ondrej) 16-May-18 12:25 PM
When I drag it in there, nothing comes up
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😺 QSKSw (Josie) 16-May-18 12:27 PM
is the blk in program files?
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Ondrik🅱 (Ondrej) 16-May-18 12:27 PM
no
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Natr 16-May-18 12:28 PM
Your trying to port lotm to a new engine?
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Deadgineer 16-May-18 12:30 PM
Port it to unity?
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😺 QSKSw (Josie) 16-May-18 12:30 PM
@Ondrik🅱 (Ondrej) ??? okay, I'm working as fast as I can to get that Bat file made, hold on
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(Team Kanohi) Jocool1231 16-May-18 12:30 PM
UE4 @Deadgineer
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Deadgineer 16-May-18 12:31 PM
One question. Will we be adding back the loads of story content cut from the beta version, that the alpha had?
@(Team Kanohi) Jocool1231 Jesus, there goes any chance of me running it on my PC, lol
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(Team Kanohi) Jocool1231 16-May-18 12:33 PM
Well, no idea how we're gonna do it, if we're gonna add it as a easter egg in Bmop, or as a sperate release, but if it's a separate release it'll run way better then Bmop. So you shouldn't worry that much.
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UTTER_BODGE 16-May-18 12:34 PM
@Ondrik🅱 (Ondrej) got python installed?
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😺 QSKSw (Josie) 16-May-18 12:34 PM
@Ondrik🅱 (Ondrej) I forgot yeah, Python isn't default, I'll grab an installer
The official home of the Python Programming Language
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8BitWalugi 16-May-18 12:46 PM
The release of this game made me go dig out my Toa Mata, now I’m looking for suggestions on how to pose them hehe
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Ondrik🅱 (Ondrej) 16-May-18 12:46 PM
ah thanks
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Natr 16-May-18 12:47 PM
Bohrok for lotm?
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Ondrik🅱 (Ondrej) 16-May-18 12:48 PM
I also thought with 4 disks it's gonna be: Alpha, Beta, Blend and Bohrok DLC
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Natr 16-May-18 12:50 PM
Bohrok dlc would take 3 years to make
Lotm will take a year most to finish
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Ondrik🅱 (Ondrej) 16-May-18 12:52 PM
Is the slb editor ready?
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😺 QSKSw (Josie) 16-May-18 12:54 PM
I've copied the file paths to every blk file in both the Alpha and Beta into a bat file, just gotta reinstall those assets and then I can test it.
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😺 QSKSw (Josie) 16-May-18 01:41 PM
why does nothing work the way i think it does
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Natr 16-May-18 01:48 PM
Oof
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😺 QSKSw (Josie) 16-May-18 02:13 PM
Fuck it, I give up, nothing I do is working, @JrMasterModelBuilder, I've written out file lists for every BLK file in LOMN and made Batch files that should automatically run them all through your thing but idfk what I'm doing.
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😺 QSKSw (Josie) 16-May-18 02:38 PM
@Counter_Clockwork
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Counter_Clockwork 16-May-18 02:38 PM
Yes Hello
It's Me
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😺 QSKSw (Josie) 16-May-18 02:43 PM
@Counter_Clockwork I'm not part of the dev team here but I just thought I'd through a batch file together that automatically runs all the BLK files in LOMN through @JrMasterModelBuilder's tool, but I'm and idiot and can't get the batch files to work and it's really hot and I feel sick and everything is bad; if they don't put you to work right away on the game itself, want to take a stab at making it work? 😛
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Counter_Clockwork 16-May-18 02:43 PM
Hrm...
I'll see what I can do, but don't get your hopes up, ye?
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😺 QSKSw (Josie) 16-May-18 02:44 PM
👍
I assume it's read/write permissions. Fucking Program Files folder.
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Counter_Clockwork 16-May-18 02:52 PM
So this is supposed to be a speedy way of decompiling the game's files, yeah?
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😺 QSKSw (Josie) 16-May-18 02:54 PM
yep
Normally you have to do the "drag a file onto the script and the magic happens" thing one at a time but I made a thing that just makes all the magic happen at once
Milk the magic udders of LOMN dry of all dem asset files.
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Ondrik🅱 (Ondrej) 16-May-18 03:15 PM
Can't you just drag all of them in at once
?
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Stripes__ 16-May-18 03:18 PM
how do i use Onua's earthquake power?
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Ondrik🅱 (Ondrej) 16-May-18 03:18 PM
Left Ctrl
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Stripes__ 16-May-18 03:18 PM
Thx!
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Ondrik🅱 (Ondrej) 16-May-18 03:18 PM
NP!
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Counter_Clockwork 16-May-18 03:23 PM
I think I may have fixed your thing
You gotta run it as administrator, I also added a command line thing to use your Python Directory if it's a different one
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 16-May-18 03:24 PM
o
@Ondrik🅱 (Ondrej) I try to preserve file structures when I decompile things
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Counter_Clockwork 16-May-18 03:26 PM
I don't know how to elevate things via CMD but I could probably figure it out if you really wanted
Wait
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😺 QSKSw (Josie) 16-May-18 03:27 PM
I really just wanted to do a thing that I thought would be helpful. Do what you will. owo (edited)
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Counter_Clockwork 16-May-18 03:27 PM
iiiit didn't work
🤔
It decompiled everything.... somewhere...
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Ogre 16-May-18 03:30 PM
so uh
the beta is playable right?
i dont need to run an XP vm?
or anything?
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😺 QSKSw (Josie) 16-May-18 03:32 PM
I'm on Windows 10 and can run it.
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Ogre 16-May-18 03:33 PM
ok because i grabbed the beta and it just doesnt run after i start it
it flashes up and then disappears
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Ondrik🅱 (Ondrej) 16-May-18 03:34 PM
get the patches
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Ogre 16-May-18 03:34 PM
i dont see any on the BMP webpage
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omegalucas 16-May-18 03:35 PM
Install the launcher
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Ogre 16-May-18 03:37 PM
????
im confused i dont know what you mean
the only thing i see on there is the tlomn beta and alpha
and theres no launcher in either download
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emily (peri) 16-May-18 03:39 PM
Captured with Lightshot
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Ogre 16-May-18 03:54 PM
hmm
do they need to be in the same subfolder or just the same lego media folder
i installed from the beta download on biomedia, then installed the installer but it seems its looking for a different beta? since i dont have that txt file with the beta i downloaded
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V A H K I T I 16-May-18 03:57 PM
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Ogre 16-May-18 03:58 PM
yeah but i did that
and i got that 1st picture i posted
this is all i get after that
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V A H K I T I 16-May-18 03:59 PM
Unless you're saying you did that too. (edited)
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Ogre 16-May-18 04:00 PM
yep
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V A H K I T I 16-May-18 04:01 PM
That looks right. I assume you just downloaded the launcher today?
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Ogre 16-May-18 04:01 PM
yep
it gave me a dialogue about missing a readme.txt for the beta and i clicked continue
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V A H K I T I 16-May-18 04:03 PM
Just put this in the beta folder. It SHOULD be there by default, so Idk what's up there.
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Ogre 16-May-18 04:03 PM
fwif this is exactly what is installed from the beta
that looks like it may of fixed it
its downloading a new patch rn
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V A H K I T I 16-May-18 04:04 PM
👍
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Ogre 16-May-18 04:04 PM
is there a description of how large each patch is?
PatchB
the launcher mentions patchnotes.txt but theres nothing int he folder
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Expack3 16-May-18 04:09 PM
General question: Is there an official list of keyboard gameplay controls? I've figured them all out on my own, but I was wondering if I overlooked something.
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Counter_Clockwork 16-May-18 04:11 PM
Okay... so
Pretty sure I broke it more.
However I did decompile the entrie directory.
Problem is that the Python bits don't seem to want to change their output directory
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Expack3 16-May-18 04:12 PM
I'm trying to find a way to re-submerge Gali in his level...that is, swim from the village to the underground lake, surface, then re-submerge to return to the village.
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ShadowDraikana 16-May-18 04:14 PM
hit w twice while treading water
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Expack3 16-May-18 04:14 PM
Ah.
I kinda figured the original devs already implemented diving for Gali, but I wanted to make sure before I submitted a bug report.
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HangryDave 16-May-18 04:18 PM
maybe stupid question, but where are the settings?
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Ogre 16-May-18 04:18 PM
under the "front end" menu
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HangryDave 16-May-18 04:18 PM
found it
mouse is invisible
thought it was keyboard
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Ogre 16-May-18 04:18 PM
also my cursor doesnt work in that menu lol
same
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Expack3 16-May-18 04:23 PM
@Ogre @HangryDave My mouse is also invisible in the menus...except when I reach the end of one. All the settings menus work (except for controls), and I can load, delete, create, and continue saved games.
Sounds like a bug....
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LiamRobertson 16-May-18 04:43 PM
@Bardin @SLMBR @Kruxium 😃 thanks for the kind comments
happy to help
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😺 QSKSw (Josie) 16-May-18 04:51 PM
Your a very good boy Good Liam, a very good boy.
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V A H K I T I 16-May-18 06:13 PM
@emily (peri) Any word on when the music update goes live? 😛
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emily (peri) 16-May-18 06:13 PM
I was just looking it over once more before uploading, actually!
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ShadowDraikana 16-May-18 06:13 PM
Music update?
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V A H K I T I 16-May-18 06:13 PM
Noice. Let me know when it goes up, cause I'll relink the soundtrack in the stream VOD
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emily (peri) 16-May-18 06:14 PM
k
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liquidelectricity 16-May-18 06:26 PM
when re-installed the launcher it created 3 folders: LEGO Bionicle, LEGO Bionicle (Beta), and LEGO Bionicle Launcher. is this correct?
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V A H K I T I 16-May-18 06:26 PM
Ye
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liquidelectricity 16-May-18 06:27 PM
ok i hadnt seen anyone with the Bionicle folder under the bionicle media folder for the beta install
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V A H K I T I 16-May-18 06:27 PM
It's just a preset for the alpha.
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liquidelectricity 16-May-18 06:29 PM
gotcha
"beta base game not found would you like to download it?" pops up when i go to launch the beta. but it should already be there if i downloaded the beta to the beta folder, correct?
nvrmind i got past that. for some reason it moved it to another sub folder. downlaoding patch B now
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emily (peri) 16-May-18 07:14 PM
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patrick 16-May-18 07:27 PM
So, I'm a noob at these kinds of things
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V A H K I T I 16-May-18 07:29 PM
@emily (peri) Streaming still needs updating. Did you update the individual archives too?
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emily (peri) 16-May-18 07:30 PM
individual archives are updated, streaming is gonna be rolled out over the next few days
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V A H K I T I 16-May-18 07:30 PM
Also need to update the contents list. Still says 2.1.0. 😛
Aight
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emily (peri) 16-May-18 07:31 PM
contents list itself is updated but looks like I missed renaming that link lol
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V A H K I T I 16-May-18 07:31 PM
Ah okay. 😛
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emily (peri) 16-May-18 07:31 PM
there, done
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V A H K I T I 16-May-18 07:32 PM
Preserving BIONICLE media for past, current, and future BIONICLE fans.
Hit music and it just redirects back to the blog
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patrick 16-May-18 07:32 PM
Has anyone figured out if it is possible to extract the 3D models from the game files into a common exhange format like OBJ? I'm no expert at this kind of thing by any means, but I'd like to try to pull the character models into Modo
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emily (peri) 16-May-18 07:32 PM
huh. I haven't touched those, but I'll fix em
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V A H K I T I 16-May-18 07:32 PM
Why DID we remove fan music from the main archive exactly?
RIP
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emily (peri) 16-May-18 07:33 PM
I don't remember exactly, I know we talked about it in a staff meeting at some point
I guess since we have the dedicated fan section now. but it looks like it's a little incomplete lol
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V A H K I T I 16-May-18 07:34 PM
Just a bit. 😛
If you want to, go ahead and make that your next project I guess
Feel free to add your newer flash animations there as well.
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emily (peri) 16-May-18 07:35 PM
sure, that should be an easy enough fix
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The Cool(er) Chronicle 16-May-18 07:43 PM
So I know that this team managed to find the beta version of the game that every bionicle fan has been craving to play since the leaks all the way back aswell the 6th version of the alpha of lomn, but i'm curious if you guys would still want to search for one more build of the game.
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V A H K I T I 16-May-18 07:43 PM
There are none
THis is it
There's nothing newer
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The Cool(er) Chronicle 16-May-18 07:44 PM
for reference this image of onua whose model has lower polys than the beta like the alpha, but has the real time shadows like the beta which was theorized by vahkiti to be the 7th alpha build and probably the final alpha build before the developers got to the beta stage of the game
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V A H K I T I 16-May-18 07:44 PM
Ah OLDER builds
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The Cool(er) Chronicle 16-May-18 07:44 PM
(i meant for stuff like the alpha sorry)
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V A H K I T I 16-May-18 07:44 PM
If anything, I'd be more interested in the pre-alpha builds.
The ones that still used the high poly models
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The Cool(er) Chronicle 16-May-18 07:44 PM
oh yeah those too
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V A H K I T I 16-May-18 07:44 PM
Unfortunately you won't be getting them from Saffire devs.
Those builds would have been in the form of snapshots similar to the alpha we have.
Which more than likely came from former LEGO employyes
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The Cool(er) Chronicle 16-May-18 07:46 PM
I'm just curious if this build (the supposed 7th alpha build) has the toa kaita levels more polished if not finished along with other changes to the toas levels. (edited)
and if those levels are indeed more polished, maybe it could be possible to fuse both alpha versions together to make a deluxe alpha edition or something?
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ShadowDraikana 16-May-18 07:54 PM
If we can find other alphas, that'd be fantastic
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Hexadecimal Mantis 16-May-18 08:43 PM
Ayy the music update! Thanks for all of your hard work @emily (peri)
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emily (peri) 16-May-18 08:49 PM
thank you for your work on the btg and city of legends stuff!
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Hexadecimal Mantis 16-May-18 08:49 PM
no problem! I'll be sure to drop some of the tools in a few.
👍 1
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JessicaWeaver 16-May-18 08:54 PM
This channel is so wholesome
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Matoro 16-May-18 08:56 PM
For some reason, my computer denies me acess when I try to edit the text file to fix the black screen bug. Does anyone know how to fix that? (edited)
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benji 16-May-18 08:59 PM
Take ownership of the file (ask Google if you don't know how)
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Matoro 16-May-18 09:00 PM
I'll have to try that
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Natr 16-May-18 09:07 PM
Will a kaita level be made to replace the cutscene?
I'm going to start learning how to model so once I'm ready I could try to make both kaita to a and the manas (edited)
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DWN-016 The Wood Maker 16-May-18 09:09 PM
considering they're trying to stick to the original vision, I doubt they will
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Deleted User 16-May-18 09:09 PM
thatd be sick af tho
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DWN-016 The Wood Maker 16-May-18 09:09 PM
absolutely
the Kaita were always badass
too bad their relevance dropped almost immediately (edited)
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Deleted User 16-May-18 09:10 PM
lmao true
never used again, rip
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DWN-016 The Wood Maker 16-May-18 09:10 PM
rip
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Deleted User 16-May-18 09:10 PM
f
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Natr 16-May-18 09:10 PM
For the boss. There's a few possibilities that can happen
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DWN-016 The Wood Maker 16-May-18 09:10 PM
maybe a recreation of MNOG's bossfight?
but fighteable
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The Cap'm (Reese) 16-May-18 09:11 PM
Kaita Wairuha Nuva appeared once, but was defeated by the Bohrok-Kal
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DWN-016 The Wood Maker 16-May-18 09:11 PM
yup
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Natr 16-May-18 09:13 PM
I don't think that should happen 100% becuase why would Teridax keep the same exact form he already lost in, maybe a modified version of Makuta with wings ir something different saying the one from 2003 would make sense if it was either a weaker or stronger version of lotm Makuta
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DWN-016 The Wood Maker 16-May-18 09:13 PM
because it's the same story?
MNOG and Legends of Mata Nui are the same story
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Natr 16-May-18 09:13 PM
Oh really?
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DWN-016 The Wood Maker 16-May-18 09:13 PM
yeah
bc
that's when they get their gold masks
and become Kaita for the first time
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Natr 16-May-18 09:20 PM
I just saw the Makuta in that game...
It's going to be interesting to make...
For the boss. It should be the kaita versus Makuta, you choose one of the kaita to fight against Makuta, you choose one of the toa to fight Makuta or you have to swap between which toa to play as a form of teamwork and each toa would have to do a certain thing to attack and weaken Makuta and ends with Tahu making the final blow and a white light appears and cue cutscene
@V A H K I T I are any of these ideas good?
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The Shadow Emperor 16-May-18 09:25 PM
the Kaita can't fight Makuta (edited)
he breaks them apart before they can get close to him
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Natr 16-May-18 09:26 PM
Really?
Where does it say that?
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DWN-016 The Wood Maker 16-May-18 09:27 PM
it's in the cutscenes
for both games
have you played MNOG?
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Deleted User 16-May-18 09:45 PM
@patrick Has anyone figured out if it is possible to extract the 3D models from the game files into a common exhange format like OBJ? yeah; it's pretty easy - there's a couple tools you need, though the exact method depends on which version of the game you're ripping from
you can find them in #lomn-info
JMMB's blk unpacker script, for the beta
and Benji's LOMNTool, to convert the models from DirectX to OBJ or Collada
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V A H K I T I 16-May-18 09:47 PM
Hmm... @emily (peri), you didn't make thumbnails or icons for the new folders. xP
Or at least they aren't showing up for me. Might be an issue on my end
Some of them do need updating though, I know that for sure. Like Web Music still has the Flash Music icon. Ditto for Animation Music. 😛
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emily (peri) 16-May-18 09:50 PM
I made the thumbnails (they're just set to be invisible), but they don't 'stick' when assigned to a folder. I know you said that's something you accomplished through a custom script or something, so I figured you could make that addition when/if you had the time
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V A H K I T I 16-May-18 09:50 PM
I could be wrong, but I don't think you normalized some of the tracks either.
Some of the journey to one tracks are far louder than that rest
Everything in the archive should be set to 89.9db
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Natr 16-May-18 09:52 PM
@V A H K I T I what did you think of the ideas?
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emily (peri) 16-May-18 09:53 PM
alright, will do I guess
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V A H K I T I 16-May-18 09:53 PM
No rush on that, just thought I should point that out. 😛
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六Majora170 16-May-18 09:54 PM
So as of right now is there any sure way to break free from the wind elemental's wind. Cause I have managed to get a single hit on him by accident earlier
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V A H K I T I 16-May-18 09:56 PM
Oh, @emily (peri) You forgot one under songs too
The Closer to the Truth demo version
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emily (peri) 16-May-18 09:56 PM
got a link to that?
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V A H K I T I 16-May-18 09:57 PM
Apparently the original link is either dead or doesn't work here
Can't vouch it's the best possible quality, but it's better than nothing.
It has a slightly extended intro, and the ending has the missing guitar riffs that the Mistika game used.
So you could probably get rid of those tracks now
They're far lower quality, and now that this is available, are no longer unique. (edited)
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emily (peri) 16-May-18 10:00 PM
makes sense
and if the YouTube vid is higher quality we could ask Skelly to rip it using that one method that sort of circumvents YouTube's quality reduction
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V A H K I T I 16-May-18 10:02 PM
Well again, the video seems to have been removed.
It was a Faber video.
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emily (peri) 16-May-18 10:02 PM
oh, the memories from turaga beach thing?
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V A H K I T I 16-May-18 10:03 PM
Ah yes it was
Dear longtime fans of a certain biological chronicle. This video is an attempt to do a Turaga Beach tribute to the real heroes of this story and that is all ...
Here's the reuploaded versio
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emily (peri) 16-May-18 10:03 PM
cool
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V A H K I T I 16-May-18 10:04 PM
I really want to hear THIS version of Bye Bye Babylon. >-> https://www.youtube.com/watch?v=AjbiNuEv60c
From "the time before time". This video shows footage of the 1999 concept models called VooDoo Heads. This would later evolve into the Bionicle concept.
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Starrocks923 16-May-18 10:08 PM
Redownloading the game...here goes nothing
So after downloading Beta, THEN I have to download a new patch? 😝
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V A H K I T I 16-May-18 10:10 PM
Ye. Some people want the original data, so this is the way it's been offered. Trust me, I don't like day 1 patches any more than the next guy, but BMP is an archival service first and foremost. 😛
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Starrocks923 16-May-18 10:10 PM
No it’s okay! It just makes me want to chuckle for some reason
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V A H K I T I 16-May-18 10:11 PM
😛
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Starrocks923 16-May-18 10:12 PM
So, um...how do I full screen? The maximize box isn’f working up too
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V A H K I T I 16-May-18 10:12 PM
alt+enter
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Starrocks923 16-May-18 10:12 PM
Thanks
What is Front End again?
Oh. Never mind 😛
Man, the Glossary is legit. Was this actually written by LEGO?
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The Shadow Emperor 16-May-18 10:16 PM
a lot of them are identical to ones on Bionicle.com, so yes
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Starrocks923 16-May-18 10:17 PM
Hmm
Has anyone gotten the printable stuff to work? I’m thinking of printing some of these
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liquidelectricity 16-May-18 10:25 PM
Well I finally figured out dgvoodoo issue. I think (Game runs find except still can't access debug menu and camera). Insert Anakin podrace meme here
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Deleted User 16-May-18 10:34 PM
@Starrocks923 you can find them in the game files of the alpha iirc, print them out from there
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Starrocks923 16-May-18 10:45 PM
Thanks!
I’m only playing right now because I love the Tahu level music 😝
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Starrocks923 16-May-18 11:00 PM
These files were ripped from the unreleased game Bionicle: The Legend of Mata Nui. It was slated for release in 2001, but was canceled due to bugs and lack o...
Was this just some dev fooling around at work? 😛
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The Shadow Emperor 16-May-18 11:02 PM
those are placeholders
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Starrocks923 16-May-18 11:11 PM
Gotcha
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The Shadow Emperor 16-May-18 11:12 PM
my personal favorite track is Onua's theme
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Matoro 16-May-18 11:13 PM
@benji, that didn't fix the problem
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benji 16-May-18 11:14 PM
It must not have worked right. Save it on the desktop, then move / copy it where it should go, and overwrite.
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Matoro 16-May-18 11:17 PM
I just had to refresh documents, and it worked, but the black screen issue still exists. Any ideas on how to fix it?
@benji ?
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Starrocks923 16-May-18 11:21 PM
I love Onua’s Theme. My favorite is Makuta; the Toa Kaita cinematics got me hyped for it.
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六Majora170 16-May-18 11:42 PM
Is any work being done to correct any bugs in the Makuta levels yet?
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Natr 16-May-18 11:47 PM
I don't think so
I'm excited to play this fame in the weekend
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Deleted User 17-May-18 12:13 AM
@Matoro you need to run notepad as administrator if you're editing stuff in your program files
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benji 17-May-18 12:14 AM
or give yourself ownership of the files
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Matoro 17-May-18 12:14 AM
I did that, I edited the 0 to a 1, and the screen is still black
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ScrapMetaru 17-May-18 01:32 AM
Obviously there's nothing to be done about it now, but I really think if the game couldn't have six campaigns, Saffire should've had each Toa start with their own Kanohi, and then collect their Noble Kanohi and the next Toa's Kanohi. It would've made so much more sense than as is.
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Example 17-May-18 01:34 AM
So what's the deal with Makuta's level? Was Makuta even intended to appear in it? And what happened to the Toa Kaita and the Manas?
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ScrapMetaru 17-May-18 01:36 AM
I guess each Toa would have conveniently collected the exact same other masks as the previous, so it still wouldn't be perfect. But this game would've been some kind of pseudo-canon or half-canon no matter what. (edited)
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The Shadow Emperor 17-May-18 01:39 AM
@Example Makuta appears as the Shadow Toa and challenges each Toa to complete an obstacle course, and based off the dialogue there is no actual battle. The Toa Kaita and Manas were relegated to a cutscene.
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Example 17-May-18 01:40 AM
That sounds pretty lame, honestly.
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The Shadow Emperor 17-May-18 01:41 AM
Yup. The Makuta who appeared in MNOG was entirely Templar's doing. LoMN was only ever going to show the Shadow Toa.
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Example 17-May-18 01:41 AM
On the same level as Lex Luthor challenging Superman to fly through hoops
Wow
So we don't even get actual boss battles, just obstacle courses?
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The Shadow Emperor 17-May-18 01:42 AM
"You have come very far, bold Onua... But your luck (and that of your fellow Toa) is about to run out! I am but one form of Makuta...your friends face the others as we speak! Defeat my challenge and you defeat me... Fail in your effort, and Mata Nui falls with you! Aargh!! How could you defeat me!? No matter. Your friends will not be so lucky!"
he says something like this to all the Toa
and we know for a fact that the Shadow Toa were in the PC game
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Example 17-May-18 01:43 AM
Do they have actual character models
Were they intended to have any?
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The Shadow Emperor 17-May-18 01:43 AM
no, but they likely would've been simple edits to the Toa
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Example 17-May-18 01:43 AM
Fair enough
Honestly if I were to fix this I would have just cut the obstacle courses and focused on the rest of the lair
Like with the Kaita and the Manas and the stuff just before that
In fact I maybe would have made the Mana-Ko the final boss
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The Shadow Emperor 17-May-18 01:45 AM
The obstacle courses were already finished in the alpha. The Manas and Kaita stuff was most likely cut for time.
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Example 17-May-18 01:45 AM
Since Makuta himself wouldn't have appeared
Fair enough
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ScrapMetaru 17-May-18 01:46 AM
That dialog sounds extremely generic and I hope the eventual fan-boss concocts something more in line with MNOG.
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Example 17-May-18 01:46 AM
Saffire should have spent more time on the stuff that actually mattered to the canon
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The Shadow Emperor 17-May-18 01:46 AM
They cut a lot of dialogue from the alpha.
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Example 17-May-18 01:46 AM
There's also new problems in the beta that weren't in the alpha
Like Pohatu grabbing ledges
Which worked fine in the alpha
But for some reason wasn't programmed in the beta
He still does the animation but doesn't actually grab ledges
Which was really fucking aggravating in the Makuta level
Also when Lewa would swing on the fines, sometimes he just stops dead in mid aier
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mrpenguinb 17-May-18 01:49 AM
APPARENTLY windows 10 1803 is causing more bluescreens on Toshiba laptops with SSD drives..... Wow
Which I have and is causing the game to crash atm
(launcher more specifically)
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Example 17-May-18 01:50 AM
I'm running it on Windows 7 and it's crashing like crazy
Not as bad as the alpha but still pretty bad
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ScrapMetaru 17-May-18 01:50 AM
@V A H K I T I Is it alright if we whine about what LoMN should've been in this thread or, if not, can there be a new one?
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V A H K I T I 17-May-18 01:51 AM
Yeah I don't mind. 😛
It's worth noting that LOMN should be looked at as what Bionicle was GOING to be rather than what it was.
What Saffire focused on was what they were told to.
What we got was part of the new vision.
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Example 17-May-18 01:52 AM
It's not like we have much of a choice since it never actually "was" in the first place
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V A H K I T I 17-May-18 01:53 AM
Granted, but what I'm saying is LOMN is a snapshot of what Bionicle as a whole was planned to be before a shift in management and design direction changed literally everything.
Within that change in direction, Templar was given free reign to do as they pleased after it took place.
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Example 17-May-18 01:55 AM
So the obstacle courses were a result of Lego's executive meddling?
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V A H K I T I 17-May-18 01:56 AM
Level design =/= writing decisions
Besides, if the alpha was any indication, these were probably almost entirely placeholder areas.
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ScrapMetaru 17-May-18 01:56 AM
Oh, is that why Bionicle started declining (at least in MY hindsight) as early as 2003?
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Example 17-May-18 01:57 AM
That's around the time Greg was brought on board
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V A H K I T I 17-May-18 01:57 AM
2003 IIRC was the end of Alistair Swinnerton's influence
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Example 17-May-18 01:57 AM
Coincidence?
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ScrapMetaru 17-May-18 01:58 AM
Or maybe I'm just going all nostalgia crazy at age 20.
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Example 17-May-18 01:58 AM
LOMN's writing wasn't really an issue, it was about as faithful to the original story as you could get for the game
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The Shadow Emperor 17-May-18 01:58 AM
Bionicle really started changing once Bob Thompson left in 2005
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Example 17-May-18 01:59 AM
Bionicle started declining for me from about Voya Nui onwards
The tone became way too dark and edgy
And the plot and the lore just went all over the place
At least that's just my opinion
Not to mention the sets themselves just plain sucked, and lacked the creativity and charm the franchise was once known for
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ScrapMetaru 17-May-18 02:00 AM
Oh, it's practically an objective fact that Bionicle started failing once the lore got too bloated.
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The Shadow Emperor 17-May-18 02:01 AM
I found a Greg quote about how he had no one to rein him in after Thompson left.
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Example 17-May-18 02:01 AM
kek, sounds about right
It's like how Nomura had nobody to rein him in after Sakaguchi left
So we got fanservicy tripe like Advent Children
Which dragged down the quality of the original game just by existing
And yeah, it got to the point where the original lore I grew up with was completely destroyed by retcons
So there was barely a trace of the original Bionicle I grew up with
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The Shadow Emperor 17-May-18 02:04 AM
I don't pay anything post-2005 much heed anymore
Canon doesn't matter to me
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Example 17-May-18 02:05 AM
Neither do I, and it's not even really by choice either
I live in Australia, where the books were VERY hard to come by
At least the ones post 2003
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ScrapMetaru 17-May-18 02:05 AM
That's why I casually work on a personal continuity in my head, which I should really write down. (edited)
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Example 17-May-18 02:06 AM
So I had to read most of it online via the Bionicle wikis
Eventually I just stopped giving a fuck
I was getting too old and I didn't like the direction the franchise was going
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The Shadow Emperor 17-May-18 02:17 AM
I'm working on a comprehensive document about the original Bionicle story and its many unused concepts during the first few years. Some of the info will be brand new. Hope to be able to share that soon.
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Deleted User 17-May-18 02:17 AM
>Greg had no one to rein him in after Thompson left. Thinkles (edited)
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MisterJulius 17-May-18 02:18 AM
Not true
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The Shadow Emperor 17-May-18 02:19 AM
https://greg.thegreatarchives.com/2003-2008/page116 and BTW, at this point I am my story team superiors, because of Bob Thompson leaving the company
Official Greg Discussion Topic, page 116
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Deleted User 17-May-18 02:20 AM
Thinkles
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MisterJulius 17-May-18 02:21 AM
There were also several instances where the story team as a whole made decisions that he didn't necessarily agree with at the time, but felt that they turned out alright in the end. It was still a collaborative process between main writer, story team, marketing, and set design.
The areas where he truly did not have anything that could hold him back were the serials where he could do pretty much anything he wanted within reason
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Example 17-May-18 02:25 AM
And based on those I sure am glad that he didn't have complete control over everything in the story
Some of those serials were hilariously tryhard and edgy
Like the one with Toa Tuyet
Or the one where the civil war is saved by killer Rahi
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MisterJulius 17-May-18 02:26 AM
When he does truly have absolutely nothing holding him back at all That's when we get post-2010 story which is just a damn-near incoherent directionless dumping ground for ideas that he thinks are cool
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Example 17-May-18 02:27 AM
Those serials were by far the the things that annoyed me the most about the story and lore, even back then
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MisterJulius 17-May-18 02:27 AM
The narrative of Greg Farshtey being this edgelord that strongarmed the Bionicle story into a bad direction is a great scapegoat for the frustration of growing out of Bionicle and/or it going in a direction you don't like but it really isn't true
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The Shadow Emperor 17-May-18 02:34 AM
I was actually getting at something else entirely, but okay.
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MisterJulius 17-May-18 02:35 AM
Sorry, I'm completely missing the context of what you were getting at but that's something that I know some people think
and I just wanna nip that in the bud right away, ya' know?
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The Shadow Emperor 17-May-18 02:38 AM
Understandable. I do have some issues with Greg's writing and the direction Bionicle took starting with the Ignition trilogy, but I know plenty well that doesn't fall on one person. My original point was how Bob Thompson was the main driving force behind Bionicle's direction back in the day (him having his "seven books of Bionicle" in his head and all), and once he left they lost a lot of that vision and guidance
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MisterJulius 17-May-18 02:41 AM
Definitely true, but Bob Thompson's vision definitely wasn't flawless. Most of the first three years of Bionicle's story can be boiled down to being the same plotline repeated ad nauseam
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The Shadow Emperor 17-May-18 02:43 AM
Mm yeah. I'm not the biggest fan of Mask of Light, truth be told
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MisterJulius 17-May-18 02:44 AM
Evil comes, heroes have to collect all the facewear because toys, learn power and importance of unity, defeat bad guy, decide unity isn't needed at all repeat cycle During the Kal arc even die-hard Bionicle fans at the time started complaining quite a bit about the repetitiveness of it (edited)
's why we got a prequel arc the year after
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Example 17-May-18 02:48 AM
I liked Metru-Nui up until Vakama went full on angst mode
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MisterJulius 17-May-18 02:48 AM
Yea that yea
'05 being part two to the prequel was a decision from the higher ups, they felt it was a waste to make all of those new assets and only use 'em for a year and then Vakama betraying the team, also a higher up decision for the movie
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Example 17-May-18 02:55 AM
I guess they really needed that edge to sell to kids
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Deleted User 17-May-18 02:55 AM
the prequel arc was planned from the beginning though
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Example 17-May-18 02:55 AM
Really?
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Deleted User 17-May-18 02:55 AM
maybe not necessarily the result, but they'd been planning on a flashback arc
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Example 17-May-18 02:55 AM
Because I thought in the beginning it was only planned for one year
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Deleted User 17-May-18 02:56 AM
i'm guessing they planned at least 2 years in advance in case the line's successful so they got something ready to go
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MisterJulius 17-May-18 02:56 AM
A prequel arc was planned earlier, yea, but it was pushed out in 2004 specifically because of fan complaints of stagnation of the story
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Deleted User 17-May-18 02:57 AM
when do you think it would've happened otherwise?
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MisterJulius 17-May-18 02:57 AM
Probably several years later if the line lasted that long
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Deleted User 17-May-18 02:57 AM
they were already considering doing the robot reveal in 2003
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MisterJulius 17-May-18 02:58 AM
They were considering doing the robot reveal in 2001
☝ 1
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Deleted User 17-May-18 02:58 AM
MoL would've involved the island having a ton of earthquakes as the robot slowly started waking up
well, the robot reveal was planned from the very beginning
it's so vital to the plot they only referred to it as "the secret"
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MisterJulius 17-May-18 03:00 AM
Greg Farshtey was actually the one that compiled examples of fans being displeased in 2003 and presented that to the story team it convinced them that they needed to shake things up now instead of later. Fans were getting bored of the Mata Nui setting, they needed something fresh
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Deleted User 17-May-18 03:01 AM
well, they were also working on that movie
i don't think you can make something like that in just 6 months
maybe a year, at minimum
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MisterJulius 17-May-18 03:06 AM
This source quote ain't a screencap unfortunately, comes from the ol' BZP Greg Compendium
"You guys need to keep in mind that by 2003 it was BZPers who were screaming that the story had become boring and redundant and wasn't advancing any. You provided the arguments needed to make 2004 happen. (I know you did, because I was asked to pull quotes from here at the time to prove fans wanted a change.)"
To make sure I ain't talking out of my ass http://www.bzpower.com/board/topic/11221-official-greg-compendium/ Download the Greg Posts.zip, it'll be there as "GF quote on why 2004 happened.txt"
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ScrapMetaru 17-May-18 03:20 AM
Personally, if I rewrote Bionicle, it would be a three-year story with one (1) how-this-happened prequel year, ending with the Great Spirit's awakening and leaving the story finished but fully capable of getting something like a sequel. The settings would be 1: a very natural Mata Nui with robotic tribesmen and their pockets of industrial tech dotting the island, just as we got. 2: The same island, now being literally levelled by the bug-like Bohrok Swarm, just like before. 3, and this is where I've had all my first significant original ideas: the Toa and the rest of the islanders enter the Kini Nui again, venturing further than before, into the ruined brain-city of Metru Nui, where the Toa and anyone brave enough to help them battle to fully eradicate the fantasy brain cancer that is the Makuta (no generic boring digitigrade satan man this time) and finally awaken the Great Spirit. and 4: that same Metru Nui, back in its prime, and the corruption of Turaga Dume that brought about Makuta. (edited)
I still need to figure out all the specific changes and details, but that's basically where I'm at on reworking Bionicle, to whatever end I'm doing so. (edited)
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MisterJulius 17-May-18 03:43 AM
Also Yo, @The Shadow Emperor that document you're working on, right I've got a folder of a bunch of screencaps of stuff Greg's talked about on the Lego Message Boards if it'd help you out, I can sift through and pluck out all the quotes about behind-the-scenes stuff and send 'em to ya'
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The Shadow Emperor 17-May-18 03:43 AM
That would be a huge help!
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MisterJulius 17-May-18 03:44 AM
Aight, I'll be sure to do that and major apologies if I came off as an ass earlier
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The Shadow Emperor 17-May-18 03:45 AM
S'all good
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FPS FTW 17-May-18 12:56 PM
It sucks the music with Onua’s Takara is only like 30 seconds long
Is very good
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Teylgate 17-May-18 01:11 PM
Yeah
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FPS FTW 17-May-18 01:40 PM
The speech in the music sounds German
Not all of it
A lot is bonkle gibberish
But for the things that sound like real words sound German to me
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G-Bond 17-May-18 03:01 PM
Why are some of people's profile pictures blue and white?
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V A H K I T I 17-May-18 03:05 PM
?
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G-Bond 17-May-18 03:07 PM
Like some discord channels has the picture blue and white I don't know why
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JrMasterModelBuilder 17-May-18 03:09 PM
A quick glance at trying to disable archives suggested it might not be readily possible. (edited)
Would need to look into it more.
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V A H K I T I 17-May-18 03:10 PM
It's not really worth it IMO
If it had been done before launch maybe
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JrMasterModelBuilder 17-May-18 03:10 PM
Oh, wrong channel. 😛
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V A H K I T I 17-May-18 03:10 PM
Eh. it's whatever
Also
Can you look into setting up source control on the main git?
We need two brnaches for main and optinal
@JrMasterModelBuilder
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Bitl 17-May-18 03:13 PM
@G-Bond it was to celebrate discords birthday
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G-Bond 17-May-18 03:13 PM
Ah ty
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Natr 17-May-18 03:18 PM
@G-Bond discord 3rd anniversary
It's called blurple
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Stripes__ 17-May-18 04:09 PM
what do i need to do when i get the first mask as Gali?
i also couldnt read the discription
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emily (peri) 17-May-18 04:11 PM
once you've got the rau, another door opens up in ga-koro (provided you've also collected two tokens)
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Stripes__ 17-May-18 04:11 PM
ah, i think i'm missing one token then
i have the one on top of that little gate a ga-koro
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LukasExemplar 17-May-18 04:13 PM
I installed and got the new beta up and running, only it looks and plays exactly like the versions we had before the beta. I think something went wrong in my installation...
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emily (peri) 17-May-18 04:13 PM
ah, that's a gate stone, there aren't any more of those. tokens are the little spinning symbol collectibles
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Stripes__ 17-May-18 04:13 PM
oooh shoot
i don't know if i have any tokens then
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emily (peri) 17-May-18 04:14 PM
there are only 3 total before the gate and they're all along that water slide to the grapple. but you can also just use debug to give yourself some
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Stripes__ 17-May-18 04:14 PM
this game makes me feel like a kid playing his first game all over againb lol.
Ok thanks!
You've been such a big help Pereki
👍 1
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emily (peri) 17-May-18 04:14 PM
sure thing
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V A H K I T I 17-May-18 04:15 PM
I should bring you onto the team as PR.
Cause you're far better at it than I am. xP
Want the job @emily (peri) ? 😛
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emily (peri) 17-May-18 04:17 PM
i'm happy to help out where im able, but i can't commit to a full 'job.' gots too much else to get done this summer! (edited)
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V A H K I T I 17-May-18 04:17 PM
AIght. 😛
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SMA3SMW2YI 18-May-18 02:46 AM
i just want to say, as someone who mainly plays FPS games, that this control scheme is asinine
still pretty fun for what it is, but seriously
took me like 15 minutes to realize jumping is done with a right click
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Kaylie Vinchenstein 18-May-18 03:08 AM
That's why the combination version of the beta and the alpha is something to go for, because at least the alpha has a screen with the controls on it.
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ESGDorney 18-May-18 11:50 AM
hey guys
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Bitl 18-May-18 11:53 AM
im considering on putting both the alpha and beta on a cd
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ESGDorney 18-May-18 12:08 PM
another good bionicle game I saw is Bionicle: Masks of Power if anyone know that
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Natr 18-May-18 12:17 PM
Isn't that the ue4 fan game?
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Ondrik🅱 (Ondrej) 18-May-18 12:18 PM
yea I think so
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Teylgate 18-May-18 12:18 PM
Yeah.
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Natr 18-May-18 12:19 PM
The one game that hardly anyone can handle on their computer let alone record it
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😺 QSKSw (Josie) 18-May-18 12:20 PM
No, never heard of it./s
(Every user here with a brown username is part of the Bionicle: Masks of Power staff)
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Natr 18-May-18 12:23 PM
Oh, I actually didn't know that
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😺 QSKSw (Josie) 18-May-18 12:23 PM
👍
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Natr 18-May-18 12:31 PM
Today I'm going to download the game
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justframbo 18-May-18 12:52 PM
who hath summon me
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LilDreamer32 18-May-18 12:54 PM
who dares summon the Great and powerful lil
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Natr 18-May-18 12:55 PM
Who hath are jew guys?
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Teylgate 18-May-18 01:10 PM
Someone should make a bionicle game on like the Megaman or sonic 3 engine
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Ondrik🅱 (Ondrej) 18-May-18 01:10 PM
When this game is done and 1.13 is out, I'm porting this to the Minecraft engine xD
I mean Minecraft 1.13 btw
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Teylgate 18-May-18 01:11 PM
Oooo
Wait, masks of power?
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Ondrik🅱 (Ondrej) 18-May-18 01:11 PM
no, TLoMN
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Teylgate 18-May-18 01:12 PM
Ohh
There's already a bionicle mod that was abandoned
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Ondrik🅱 (Ondrej) 18-May-18 01:12 PM
I'm waiting for 1.13 because the /execute command gets reworked a lot there
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Teylgate 18-May-18 01:12 PM
For the love of God, work on it. Please.
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Ondrik🅱 (Ondrej) 18-May-18 01:12 PM
I'm planning to do it vanilla with only command blocks and a texture pack
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G-Bond 18-May-18 01:12 PM
i think its dead jim
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Teylgate 18-May-18 01:13 PM
A few masks are broken, and some are just generally unfinished
But I'd love to see it happen. There's already a functional vahi.
Okay, I wanna make Ga-Koro.
Like, the full thing.
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ESGDorney 18-May-18 01:19 PM
poorly mnog3d went down
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Ondrik🅱 (Ondrej) 18-May-18 01:24 PM
@Teylgate we could work together on it
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Teylgate 18-May-18 01:25 PM
Id love that.
@ESGDorney it did? When??
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ESGDorney 18-May-18 01:25 PM
i dunno
6th juli 2015
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Teylgate 18-May-18 01:43 PM
Holy fuck
How did I not know 😭😭
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LukasExemplar 18-May-18 03:09 PM
@V A H K I T I So, how do I use the file backup script? How do I install it? (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-May-18 03:11 PM
there was a mnog3?
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G-Bond 18-May-18 03:11 PM
fan made 3d game
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-May-18 03:14 PM
oh okay
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V A H K I T I 18-May-18 03:55 PM
@ShadowDraikana got credits edits. 😛
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ShadowDraikana 18-May-18 03:57 PM
So far, no string limit in sight that I can see. Pretty sure we're good here
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ESGDorney 18-May-18 04:09 PM
cool
LoMN looks kinda familiar to LEGO Racers in my opinion (graphically)
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Deleted User 18-May-18 04:30 PM
It's from roughly the same era
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KB0re 18-May-18 04:38 PM
Playing through the beta version current and for the life of me I can not figure out what key to press to use the earthquake glyph. I know in the alpha E and R cycle through elemental powers, but I'm having issues
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ShadowDraikana 18-May-18 04:39 PM
left ctrl
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KB0re 18-May-18 04:41 PM
Thank you! I was going crazy
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ShadowDraikana 18-May-18 04:41 PM
np
It's a common question, btw
We really need to get a control help menu
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Ogre 18-May-18 05:00 PM
yeah so like
what are the controls
if we are on this topic i have no clue what the fug im doin
is there no melee attacks
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KB0re 18-May-18 05:05 PM
wasd movement, left mouse to attack, right mouse to jump, mouse wheel/Q and Tab to cycle masks, left shift/middle mouse button to use mask abilities, space to interact or use the grappling hook, left ctrl to use elemental glyphs . That's all I can think of off the top of my head. There's a pinned post/comment with a pic of the alpha controls too
left mouse is melee when right next to an enemy
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Ogre 18-May-18 05:06 PM
tytytytyty
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KB0re 18-May-18 05:06 PM
no problem
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(Team Kanohi) Jocool1231 18-May-18 06:04 PM
Why did I get pinged? I see no pings!
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FPS FTW 18-May-18 07:56 PM
Something tells me this game would handle better with a controller than the current key controls
Those things are just AIDS
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SilverDeoxys563 18-May-18 10:26 PM
So like how do you even get that spirit symbol sitting below that grapple ledge
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UTTER_BODGE 18-May-18 10:27 PM
you can release mid-grapple by pressing space
if that fails try dropping down from above?
I was able to get all the tokens in that area legit
I don't remember how I got each one specifically
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SilverDeoxys563 18-May-18 10:27 PM
oh my god I had no idea you could do that ok
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UTTER_BODGE 18-May-18 10:27 PM
yeah that's absolutely required on some later levels
several platforming segments where you'll miss platforms and die if you don't release before hitting the block
you can also retract the grapple that way even if it hasn't hit anything
like if you know you made a badly aimed shot
and don't wanna wait for it to go all the way and return
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HangryDave 18-May-18 10:29 PM
Is it possible to completely finish the game from the beginning?
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SilverDeoxys563 18-May-18 10:30 PM
YES I GOT IT THANK YOU
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SilverDeoxys563 18-May-18 10:45 PM
nice, I apparently never got Whenua's mask and it's impossible to backtrack yay
not that I could ever read what it said anyway because I can't see the dialogue rip
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Bionicle lives on 19-May-18 02:49 AM
Oh my gosh this is awsome
can I have the patch files for beta patch 1 please
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V A H K I T I 19-May-18 02:52 AM
#lomn-info
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Bionicle lives on 19-May-18 02:54 AM
thank you so much but which one is the the file for beta patch 1?
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Bionicle lives on 19-May-18 03:01 AM
I think vortex makuta would have been the form used for the final boss because he's a really mysterious cool early form and would have made for interesting game mechanics much better than bonkle the game... (edited)
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Natr 19-May-18 03:02 AM
Definetly (edited)
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Bionicle lives on 19-May-18 03:09 AM
What is the plan for future updates next out of curiosity? Last stream seemed way more flawless in the way of bugs (edited)
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Deleted User 19-May-18 03:24 AM
i dunno, add ta-wahi beach? 🤷
just a spur of the moment suggestion
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Doctor U 19-May-18 07:32 AM
Would it be hard to create Chronicler's company and other 2001-2 tohunga like Hahli and Nuparu and put them into the koros
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😺 QSKSw (Josie) 19-May-18 09:03 AM
bionicle racing game when
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ShadowDraikana 19-May-18 10:23 AM
Transparent boi
His textures were screwed up much like Gali's boss
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😺 QSKSw (Josie) 19-May-18 10:24 AM
TRANSPARENT DAVE
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ShadowDraikana 19-May-18 10:25 AM
I also got Gali's boss textures animated, along with mud man if anyone is interested
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The Cap'm (Reese) 19-May-18 10:25 AM
I am interested.
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😺 QSKSw (Josie) 19-May-18 10:25 AM
I only care about Dave.
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ShadowDraikana 19-May-18 10:27 AM
Dave's fix should be part of the main patch, as should my mud man fix
Gali's boss I need to ask Liam about first since this wasn't a thing until I did it
Mud man had a texture slb, but the textures were set to move extremely slowly, so it's basically undetectable as is
Is discord slow for anyone?
I've had to resend literally every one of the messages above
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The Cap'm (Reese) 19-May-18 10:29 AM
Kind of, yes
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ShadowDraikana 19-May-18 10:32 AM
Would anyone mind testing this fix for the Vatuka-Nui?
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The Cap'm (Reese) 19-May-18 10:33 AM
Sure.
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ShadowDraikana 19-May-18 10:34 AM
Rename the old mudm.blk in data -> characters before trying this. This should make the mud textures visibly move on the monster
Also did anyone notice that Gali's backstep plays no sound?
What's going on there is the animevents slb is referencing the wrong animation
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ShadowDraikana 19-May-18 12:22 PM
Alright, who wants to see the epic thing I did with Gali's boss?
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The Cap'm (Reese) 19-May-18 12:23 PM
Trust me, it's actually pretty awesome
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ShadowDraikana 19-May-18 12:23 PM
Enjoy
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Ondrik🅱 (Ondrej) 19-May-18 12:24 PM
Will try
Where should I put the blks?
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The Cap'm (Reese) 19-May-18 12:29 PM
in data -> characters
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Ondrik🅱 (Ondrej) 19-May-18 12:29 PM
thx
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The Cap'm (Reese) 19-May-18 12:29 PM
rename the old file first (edited)
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ShadowDraikana 19-May-18 12:29 PM
rename the old hydr.blk to be safe
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Ondrik🅱 (Ondrej) 19-May-18 12:29 PM
yea
will do
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ShadowDraikana 19-May-18 01:08 PM
Lol, this is the thing I expect from popping LOMN into Google Translate (edited)
google pls
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Bionicle lives on 19-May-18 01:21 PM
Kopaka's level has such a cool feel to it in the beta. btw How do you do the secret animations for Onua,Pohatu,&Tahu?
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ShadowDraikana 19-May-18 01:25 PM
press P
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 19-May-18 01:28 PM
Jdhchs
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Ondrik🅱 (Ondrej) 19-May-18 01:28 PM
?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 19-May-18 01:28 PM
WHAT GAME IS THAT!!
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ShadowDraikana 19-May-18 01:31 PM
LI2 GBA version
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UTTER_BODGE 19-May-18 01:48 PM
GBC
GBA looks totally different
different devs, different content, different everything
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😺 QSKSw (Josie) 19-May-18 02:08 PM
I needed a screenshot from the game so I grabbed one from Google and when I noticed what website it was from I had a good laugh. What is this?
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V A H K I T I 19-May-18 02:15 PM
Oi @ShadowDraikana What'd I miss?
Also check your pings from last night
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ShadowDraikana 19-May-18 02:19 PM
I did. I have a question about the credits though
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Sukikyo 19-May-18 02:20 PM
No questions, please
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V A H K I T I 19-May-18 02:20 PM
?
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ShadowDraikana 19-May-18 02:22 PM
If I bump benji up, per his request, what would you want done for what would be the blank assisting programmers section (edited)
In other words, how do you want to reorganize the programming section in general as a result (edited)
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V A H K I T I 19-May-18 02:23 PM
Just remove it I guess if nobody else fits.
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ShadowDraikana 19-May-18 02:24 PM
Aight
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Galgo 19-May-18 02:31 PM
@😺 QSKSw (Josie) the guy that made that website is named like linkssword or something like that
he just really wanted the game (edited)
👍 2
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😺 QSKSw (Josie) 19-May-18 02:32 PM
There's a link to his channel, he's played it now, good for him. owo (edited)
Followed him on Twitter but he doesn't seem to use it much. owo (edited)
Gotta get him to update his website. owo
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😺 QSKSw (Josie) 19-May-18 02:40 PM
Left a comment on his YouTube channel which is a thing you can do I guess?
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JrMasterModelBuilder 19-May-18 03:51 PM
@Omega12 You still offering Doge? 'Cause I cracked that OSI.
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V A H K I T I 19-May-18 03:52 PM
Kek
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Omega12 19-May-18 04:00 PM
How much did I offer?
500doge, yeah
gimmie ur address
X gonna give it to ya
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😺 QSKSw (Josie) 19-May-18 04:15 PM
You must honour Doge-Oaths. (edited)
I feel like something like "I cracked the OSI" deserves being in Announcements.
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😺 QSKSw (Josie) 19-May-18 04:53 PM
I maed a Nobua Metru and maed it better over time
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ShadowDraikana 19-May-18 04:53 PM
noice
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😺 QSKSw (Josie) 19-May-18 04:53 PM
Ibbie kept pointing out flaws with my photoshop one nitpick at a time so eventually I added a hat. He is the fanciest boy now.
Is there a canon head to the museum/archives? I want to Headcanon to boi Nobua as head of the museum.
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emily (peri) 19-May-18 04:56 PM
he's never named so there you go
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Bionicle lives on 19-May-18 05:02 PM
#needsmoredancyboi&Nobua
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😺 QSKSw (Josie) 19-May-18 05:07 PM
wait Bionicle Wiki?? 🙀
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Ondrik🅱 (Ondrej) 19-May-18 05:08 PM
Petition for Greg to canonize Nobua anyone?
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Galgo 19-May-18 05:08 PM
would someone mind testing the software section screenshot thingy http://hardcore-carson-dd8b5c.bitballoon.com/
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😺 QSKSw (Josie) 19-May-18 05:09 PM
What did I just absent-mindedly click on because I want to help even though I feel like I might pass out any minute?
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Galgo 19-May-18 05:09 PM
bionicle 2001 recreation
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😺 QSKSw (Josie) 19-May-18 05:09 PM
Oh damn!
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emily (peri) 19-May-18 05:09 PM
cant scroll through the screenshots but looks good otherwise
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Galgo 19-May-18 05:10 PM
I knew it
sad
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emily (peri) 19-May-18 05:10 PM
any reason you used that single part of the vahi image instead of the whole thing? https://biosector01.com/wiki/images/c/c4/Vahi.PNG
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😺 QSKSw (Josie) 19-May-18 05:10 PM
same
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Galgo 19-May-18 05:11 PM
¯\_(ツ)_/¯
I really didn't know what went there
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emily (peri) 19-May-18 05:12 PM
fair enough. stinks so many of the images on wayback are broken, lol
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😺 QSKSw (Josie) 19-May-18 05:12 PM
Is there a spinny of the Vahi? Like BZPower's but biggger?
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emily (peri) 19-May-18 05:13 PM
I don't think so. just that pic
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😺 QSKSw (Josie) 19-May-18 05:15 PM
Use it
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Galgo 19-May-18 05:25 PM
I changed the mask
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emily (peri) 19-May-18 05:38 PM
cool! scrolling works now
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😺 QSKSw (Josie) 19-May-18 05:43 PM
Why did you link an exe file
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Galgo 19-May-18 05:47 PM
offline version of the website
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Natr 19-May-18 06:01 PM
Getting lotm today
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😺 QSKSw (Josie) 19-May-18 06:03 PM
Sweet! I hear it comes with the Mask of Time!
@Galgo This is legit the first time I've seen a website as an exe file and I'm only just now realizing that this is how fancy sites work
Yep yep, it works
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Galgo 19-May-18 06:17 PM
I appreciate it
also
FIXED!!
online version probably works now too
mind testing?
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😺 QSKSw (Josie) 19-May-18 06:23 PM
yep yep yep, working. all good. 👍
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Galgo 19-May-18 06:52 PM
software section is totally finished now
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😺 QSKSw (Josie) 19-May-18 07:08 PM
Love it. 👍
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SilverDeoxys563 19-May-18 07:35 PM
Would someone mind explaining to me how exactly I go about obtaining the Noble Ruru? I can't see dialogue text on my game because hardware glitches etc
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The Cap'm (Reese) 19-May-18 07:35 PM
Sure
So do you know which map ATRM is? (edited)
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SilverDeoxys563 19-May-18 07:36 PM
no
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The Cap'm (Reese) 19-May-18 07:36 PM
It's a large circular area with a pool of water and a red matoran
If you leave through the door in Onu-Koro locked by tokens, you'll be there
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SilverDeoxys563 19-May-18 07:37 PM
oh, right, yeah
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The Cap'm (Reese) 19-May-18 07:37 PM
To the left of the Matoran should be a cave entrance
Inside the cave should be a wall you can break with the Pakari
Followed by an enemy hive and another wall
Followed by an open chamber with 2 enemy hives and a shrine with the Ruru on it
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SilverDeoxys563 19-May-18 07:39 PM
Nice, thanks
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The Cap'm (Reese) 19-May-18 07:39 PM
np
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SilverDeoxys563 19-May-18 07:39 PM
I had to ask because it was impossible to backtrack after defeating the Fikou Nui without even knowing it was a thing and I had to restart my save rip
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The Cap'm (Reese) 19-May-18 07:40 PM
Yeah, I've had that problem too. I think a patch for that will be in the next update.
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SilverDeoxys563 19-May-18 08:00 PM
huh, I just had a crash after respawning in the grappling hook room
also THOSE FREAKING THALLI WALLIS GO SO FAST THEY JUST CHAIN-KILL YOU AND YOU CAN'T DO ANYTHING ABOUT IT
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Galgo 19-May-18 08:03 PM
jump on them
you can kill all the little rahi by squashing them
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SilverDeoxys563 19-May-18 08:15 PM
Wtf do I do here
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emily (peri) 19-May-18 08:16 PM
its a button. its supposed to trigger a cutscene that'll move some platforms out for you to move across out on the cliff, but a lot of the time the room loads with the platforms already out
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SilverDeoxys563 19-May-18 08:24 PM
HOLY CRAP I JUST FOUND THIS AMAZING GLITCH WHERE I LET GO OF GRAPPLE AT JUST THE RIGHT TIME AND I KEPT FLYING UP AND UP ABOVE THE LEVEL
LMAO
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Ibbie 19-May-18 09:25 PM
Last week there was a discussion about Shane Olson, who started off working in Saffire and is still in the industry as a character modeler. I just signed up for his 3D Character Workshop, it sounds right up my alley and I'll let you guys know how it goes.
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V A H K I T I 19-May-18 09:25 PM
Yeah, I was told about him and his stream schedule. Might be worth talking to him sometime
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Ibbie 19-May-18 09:26 PM
It put quite the dent in my wallet, not as much as getting Substance Painter is about to but oof.
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V A H K I T I 19-May-18 09:27 PM
Well you may as well make the most of it and talk to him for us on our behalf maybe? :3
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SilverDeoxys563 19-May-18 09:28 PM
So now that I've found this portal room with Onua, where do I go
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The Cap'm (Reese) 19-May-18 09:30 PM
There should be a door with a lightning bolt on it
It opens when you approach
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CyclonatorZ 19-May-18 09:38 PM
Note: Pohatu died on the way back to his home planet
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QuasiFluffle 19-May-18 09:41 PM
Some say he made it all the way to Bara Magna
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Galgo 19-May-18 09:44 PM
I still can't believe we have not one, but TWO versions of this game
and I have the beta sitting nicely on basically every computer I own
it's surreal
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SilverDeoxys563 19-May-18 10:50 PM
I love how the game crashes if I try to skip grappling ledges in the Onua room where the platforms collpase and you're climbing up the shaft
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SilverDeoxys563 19-May-18 10:59 PM
oh
oh
I think I broke my save
I tried to backtrack back through Onua's earthquake chamber
And whenever I load the save now the game crashes
Nice
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V A H K I T I 19-May-18 10:59 PM
Yeah it happens whenever you try to backtrack into the dark cave
I'd like somebody on @Team Litestone to look into that whenever possible.
I ironically just did the exact same thing, but from the other side
If you could post your save for analysis, that'd be swell.
@SilverDeoxys563
If you want to fix it, just hex edit the current location in the file.
Eg: if it's CAVE, (it's little endian, so it'll be in reverse) set it to SHRN
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SilverDeoxys563 19-May-18 11:05 PM
crap that phrase sounds familiar but I forget how to make Notepad++ to show me the little endian stuff
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V A H K I T I 19-May-18 11:07 PM
Or you can just type it in reverse? 😛
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Kaytorahk 19-May-18 11:07 PM
What is the noclip key again
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SilverDeoxys563 19-May-18 11:08 PM
http://puu.sh/AppVw.png yeah idk what I'm looking at here
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Bashar al-Assad 19-May-18 11:08 PM
derp
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V A H K I T I 19-May-18 11:08 PM
Well using a proper hex editor would be a start. Pac
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SilverDeoxys563 19-May-18 11:08 PM
I have no idea what a proper hex editor even is tbh
I've never done any of this kinda stuff before
Would love to know though
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V A H K I T I 19-May-18 11:09 PM
Try HxD
On an unrelated note, I keep being surprised at the references the beta still retains.
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2Tie 19-May-18 11:11 PM
i use HxD, yea
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V A H K I T I 19-May-18 11:11 PM
We also REALLY need to add mask variation back for the optional patch.
Everyone except Onepu is basically Nobua.
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Hexadecimal Mantis 19-May-18 11:11 PM
HxD reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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V A H K I T I 19-May-18 11:11 PM
The alpha wasn't too much better, but at least there was the varation of a few with Mirus and Raus
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2Tie 19-May-18 11:13 PM
what do you prefer, hex man?
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The Cap'm (Reese) 19-May-18 11:14 PM
We need Kaukau Matoran.
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V A H K I T I 19-May-18 11:17 PM
Tru
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Doctor U 19-May-18 11:18 PM
I wonder if you would base the koronans on MNOG and Tales of the tohunga
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emily (peri) 19-May-18 11:19 PM
I'd go for basing them off what you see in the ewok celebration
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V A H K I T I 19-May-18 11:19 PM
For Onu-Koro, you can't really see much
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emily (peri) 19-May-18 11:20 PM
True
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Doctor U 19-May-18 11:24 PM
I wonder if the the number of villagers in each koro is 12 like it was planned in early stages
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Hexadecimal Mantis 19-May-18 11:24 PM
@2Tie 010 editor
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ScrapMetaru 19-May-18 11:41 PM
I wonder if this game's content was being coded at the same time as or even instead of building a fully functional engine. I'm nowhere near enough of a programmer to say so with authority, but reading about a lot of the bugs and code quirks makes me think Saffire might've created a lot of workarounds as the need came up, instead of testing their engine first.
on that note, have you guys found even a single test room yet?
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emily (peri) 19-May-18 11:44 PM
no dedicated test rooms, but they used onua's atrm for testing a lot according to one of the devs
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V A H K I T I 19-May-18 11:45 PM
Which makes sense. It's huge, has a lot of set pieces and materials, and at least one matoran.
In the alpha it also had a few enemies
If James doesn't beat me to it, I may start constructing a test area myself.
Though I will likely need help assigning materials to various surfaces
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SilverDeoxys563 19-May-18 11:49 PM
Where's Onua's atrm
Just curious, maybe I've seen it
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The Shadow Emperor 19-May-18 11:51 PM
it's pretty early in the level. big room with a river and Kapura.
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SilverDeoxys563 19-May-18 11:52 PM
Oh yeah definitely that one
Water let you test those collisions too which is convenient
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Expack3 20-May-18 08:35 AM
@Team Litestone Any plans to evaluate the latest dgVoodoo2 stable version to replace the old one? I've been using it (that is, 2.55) instead of 2.54, and based on what I've been reading, the game still acts as is currently expected. (edited)
Wow, I need coffee. My pre-edit grammar was atrocious! 😒
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SilverDeoxys563 20-May-18 02:49 PM
For some reason, I can only run 2.53, but even then I don't get nearly as good functionality as the wine wrapper
@V A H K I T I http://puu.sh/ApLTJ.png Given this, where is my current location
I might have found it, but idk
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V A H K I T I 20-May-18 02:56 PM
???????
No I've told you before the current location is literally at the top of the file. Pac
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SilverDeoxys563 20-May-18 02:59 PM
oh
What string of text is it? I'm not sure what to look for
I've never used a hex editor before in my life
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V A H K I T I 20-May-18 02:59 PM
It's LITERALLY the first thing in the file
😛
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SilverDeoxys563 20-May-18 03:00 PM
so lv6v?
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V A H K I T I 20-May-18 03:00 PM
ye
I'm not sure why that of all places would kill your save, but that's where the current location is stored
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SilverDeoxys563 20-May-18 03:02 PM
I tried changing that to "nrhs" for SHRN but I ended up in the same room as before and crashed
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V A H K I T I 20-May-18 03:02 PM
Wait a minute.
lv6v is the first thing in your screenshot
I swear to god if you FORGOT TO SCROLL TO THE TOP OF THE FILE I'm 100% done with you
xD
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SilverDeoxys563 20-May-18 03:04 PM
GOD DAMMIT I DID FORGET TO SCROLL UP
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V A H K I T I 20-May-18 03:04 PM
BOI
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SilverDeoxys563 20-May-18 03:04 PM
but this doesn't look any cleaner either
hold on
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V A H K I T I 20-May-18 03:04 PM
HK01 is the area with the falling grapple platforms and the former infamous death plane bug
That's where you were, yes?
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SilverDeoxys563 20-May-18 03:05 PM
ohhhhhhh yeah I guess that's the first room behind the door with the lightning symbol on it?
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V A H K I T I 20-May-18 03:05 PM
ye
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SilverDeoxys563 20-May-18 03:05 PM
okay so it's AFTER the two periods
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V A H K I T I 20-May-18 03:05 PM
ye
THat's just blank data
So it's still the first actual content of the file
😛
Actually no, it's not blank data
I made a template of this shit wtf am I thinking. xP
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SilverDeoxys563 20-May-18 03:07 PM
It woooorked but now I wonder how I'll go back and explore the rest of what I probably missed :/
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V A H K I T I 20-May-18 03:07 PM
Well that area shouldn't crash
What did you do to make it?
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SilverDeoxys563 20-May-18 03:07 PM
I just went back into the door after I returned to the shrine area without even expecting the other door to take me back, lol
I'm going in this totally blind
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V A H K I T I 20-May-18 03:08 PM
I'm not sure I understand what you did
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SilverDeoxys563 20-May-18 03:09 PM
okay, I was able to replicate the crash
I went through the door again and there was the dark room with the falling stalagmites over the poor of water
Crossed over those
Went into the next room, with my ruru still active
Crashed upon loading
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V A H K I T I 20-May-18 03:10 PM
Interesting. Well... just don't keep the Ruru active I guess.
Submit that to the github in the time being
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SilverDeoxys563 20-May-18 03:10 PM
that's my next test to see what happens
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V A H K I T I 20-May-18 03:11 PM
For the next launcher version, I should add a restore save button and implement JMMB's backup script
Alternatively if @benji still wants to help me out with cleaning all this up before hand.. 😛
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SilverDeoxys563 20-May-18 03:12 PM
ruru not active: still crashes
:<
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V A H K I T I 20-May-18 03:12 PM
.-.
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SilverDeoxys563 20-May-18 03:13 PM
What's the room id for the one after the room that's making me crash
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V A H K I T I 20-May-18 03:13 PM
HK01
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SilverDeoxys563 20-May-18 03:13 PM
wait no HK01 is making me crash (edited)
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V A H K I T I 20-May-18 03:13 PM
Just try warping there
Cause you need the earthquake glyph to beat the boss
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SilverDeoxys563 20-May-18 03:13 PM
Oh right I forgot the debug menu was a thing
Yeah, I got the glyph, I'm just backtracking
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V A H K I T I 20-May-18 03:14 PM
???
Why?
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SilverDeoxys563 20-May-18 03:14 PM
I didn't expect the door at the end to take me back and I remember seeing another fork that I didn't explore yet
Just trying to get all those symbols
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V A H K I T I 20-May-18 03:14 PM
There's no fork though?
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SilverDeoxys563 20-May-18 03:14 PM
oh there's not? hm ok
how do I activate the glyph btw (edited)
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V A H K I T I 20-May-18 03:14 PM
L control
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SilverDeoxys563 20-May-18 03:15 PM
Ohh
OH MY GOD I walked into the next area after beating the boss and I spawned and fell into a void of blue sky above me (edited)
Rippppppp
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Ondrik🅱 (Ondrej) 20-May-18 03:21 PM
Did you launch the game from the front end?
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SilverDeoxys563 20-May-18 03:21 PM
By the way the boss had a white box as the weak spot (edited)
yes
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Ondrik🅱 (Ondrej) 20-May-18 03:21 PM
You need to launch it from the back end
just go into Level 2
you don't lose anything
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V A H K I T I 20-May-18 03:21 PM
Next version will have a load button reimplemented into that menu.
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Ondrik🅱 (Ondrej) 20-May-18 03:21 PM
finally
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V A H K I T I 20-May-18 03:21 PM
Alothough
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SilverDeoxys563 20-May-18 03:22 PM
does pressing Level 2 not keep my progress
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V A H K I T I 20-May-18 03:22 PM
If @The Cap'm (Reese)'s work last night is any indication, it won't make any differenmce
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Ondrik🅱 (Ondrej) 20-May-18 03:22 PM
You keep your masks
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V A H K I T I 20-May-18 03:22 PM
THat's it though
Speaking of, I need @Hexadecimal Mantis or somebody else on @Team Litestone to look into this. (edited)
Now that we know it's a generic save issue and not frontend specific
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Ondrik🅱 (Ondrej) 20-May-18 03:25 PM
Couldn't you make it so that when you get there the game wipes your save and just emulates hitting level 2?
The tokens wouldn't transfer anyway
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The Cap'm (Reese) 20-May-18 03:25 PM
That might be for the better, actually
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SilverDeoxys563 20-May-18 03:25 PM
honestly, there is a certain point in the music that just played while I was fighting the boss that REALLY reminds me of the AOL dial up sound
xD
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The Cap'm (Reese) 20-May-18 03:26 PM
The grappling hook texture doesn't change unless a toa's level is loaded manually through the dev menu
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SilverDeoxys563 20-May-18 03:26 PM
What
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V A H K I T I 20-May-18 03:26 PM
Ye I noticed that on stream
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SilverDeoxys563 20-May-18 03:26 PM
lmao
Honestly I feel like there should be like
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The Cap'm (Reese) 20-May-18 03:27 PM
I don't know how the printing elements would work with that system tho
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SilverDeoxys563 20-May-18 03:27 PM
some sort of string-looking vector graphic line thing that's drawn from the grappling hook to the Toa
It really feels like something's missing with the visual appearance of the grappling hook honestly
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😺 QSKSw (Josie) 20-May-18 06:15 PM
Kirbopher tweeted Liam R.'s video
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Natr 20-May-18 06:17 PM
I pressed the link from your guys YouTube video to download the game and this popped up
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QuasiFluffle 20-May-18 06:18 PM
It's flagged as dangerous by a lot of AV and browsers, but anyone here can vouch for its safety (edited)
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😺 QSKSw (Josie) 20-May-18 06:20 PM
Windows once flagged a text file as a virus WHILE I was deleted. Not before, but WHILE I was already deleting it.
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QuasiFluffle 20-May-18 06:24 PM
Huh... that's bizarre. Go home, Windows. You're drunk
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😺 QSKSw (Josie) 20-May-18 06:26 PM
I'm super pissed that Windows decided the most important thing to ever happen in my life is a virus. Who knows how many people are completely ignoring all news about Legend of Mata Nui because we finally have the game but they think it's a virus!
Browsers too.
Basically just... fix your shit, developers.
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Hexadecimal Mantis 20-May-18 06:28 PM
windows just hates autorun
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QuasiFluffle 20-May-18 06:28 PM
Does anyone have an idea why LOMN is flagged specifically by browsers? Is it just that it contains an unsigned executable?
Ahhh, that makes sense too
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Natr 20-May-18 06:29 PM
Do it's ok to download it?
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Hexadecimal Mantis 20-May-18 06:29 PM
yes
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Natr 20-May-18 06:29 PM
Alright
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Hexadecimal Mantis 20-May-18 06:29 PM
the warning probably arose from using a url shortener
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😺 QSKSw (Josie) 20-May-18 06:31 PM
fuck
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Natr 20-May-18 06:31 PM
What?
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Natr 20-May-18 06:42 PM
Downloading, you guys made it very official, definetly awesome (edited)
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😺 QSKSw (Josie) 20-May-18 06:59 PM
👍
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Natr 20-May-18 07:02 PM
What's the controls?
How do I make the game fullscreen?
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Natr 20-May-18 07:10 PM
@😺 QSKSw (Josie) what are the controls?
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😺 QSKSw (Josie) 20-May-18 07:11 PM
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Natr 20-May-18 07:12 PM
thank (edited)
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😺 QSKSw (Josie) 20-May-18 07:12 PM
Fullscreen; idk that one.
Alt+enter (edited)
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The Cap'm (Reese) 20-May-18 07:13 PM
Might want to pin the controls here until they're added back into the game
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😺 QSKSw (Josie) 20-May-18 07:13 PM
They are.
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The Cap'm (Reese) 20-May-18 07:14 PM
gud
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V A H K I T I 20-May-18 07:14 PM
@Hexadecimal Mantis Odds you can add the help option back to the pause menu? (edited)
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The Cap'm (Reese) 20-May-18 07:14 PM
Because I can't count the number of times someone has asked how to use the masks
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😺 QSKSw (Josie) 20-May-18 07:15 PM
DailyDose 2
ExtraStrength 2
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Hexadecimal Mantis 20-May-18 07:26 PM
@V A H K I T I iirc the help option is exe controlled
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V A H K I T I 20-May-18 07:26 PM
HECC
Guess we'll have to get @JrMasterModelBuilder on that one unless you can figure it out?
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Hexadecimal Mantis 20-May-18 07:27 PM
at least pieces of it are. like the image it uses
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V A H K I T I 20-May-18 07:27 PM
Well the image isn't an issue
That data is still in the game
We just need the option itself reactivated
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Hexadecimal Mantis 20-May-18 07:28 PM
That could be easy, but It probably wouldn't work when you select it
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V A H K I T I 20-May-18 07:28 PM
Care to look into it? Worth a shot
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Hexadecimal Mantis 20-May-18 07:28 PM
Sure
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V A H K I T I 20-May-18 07:29 PM
Awesome. ❤ Lot of people asking about controls, so I think it's a decent priority.
Especially considering controls changed between the alpha and beta.
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Hexadecimal Mantis 20-May-18 07:33 PM
it looks like most if not all of the helpscreen data is in the beta
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V A H K I T I 20-May-18 07:33 PM
Nice
That makes the job easier
I assume
😛
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😺 QSKSw (Josie) 20-May-18 07:36 PM
now do it
dooooooooooooo it
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omegalucas 20-May-18 08:09 PM
You guys could add a HD 16:9 version of the help screen to the optional patch
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Deleted User 20-May-18 08:16 PM
I think we'd first need to implement some way for the game to distinguish aspect ratios
also microsoft displays (e.g. on the surface pro) use 3:2
i think 4K also uses a different aspect ratio, unlike QHD
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Natr 20-May-18 08:18 PM
How do I save?
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Deleted User 20-May-18 08:18 PM
it's automatic
i think it saves every time you go to a new map
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Natr 20-May-18 08:19 PM
Oh sweet because I crashed when I fell off a cliff by accident
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Deleted User 20-May-18 08:19 PM
also saves are very prone to corruption
due to said bugs
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Natr 20-May-18 08:19 PM
Oh
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Deleted User 20-May-18 08:19 PM
try loading your save
if it loads, you should be fine
not sure if it's as prevalent in the beta, but it's a bigger problem with the alpha
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😺 QSKSw (Josie) 20-May-18 09:59 PM
[10:57 PM] QSKSw (Josie): I made a Bookmarklet that when you find yourself on Bionicle Wikia you click it and it changes the host URL to BS01 to correct your mistakes. [10:57 PM] The Shadow Imperator: sounds useful [11:58 PM] QSKSw (Josie): Tomorrow hopefully gonna try wrapping up my Emergency BS01 bookmarklet as a Chrome Extension for the lulz. Or I'll end up doing something completely different for some reason. What is life? Who knows. I need sleep. [9:56 PM] QSKSw (Josie): https://imgur.com/a/oMu1THw
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The Shadow Emperor 20-May-18 10:09 PM
chrome will not let me use it
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😺 QSKSw (Josie) 20-May-18 10:20 PM
Unzip the crx file in a folder you want to keep it in, go to the Extension page in Chrome, check the thing that says Developer mode, click Load Unpacked Extension, point it to the folder you put the thing in, bing bang boom, you got yourself a thing. 👍
Posted it in Maskposting. (edited)
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😺 QSKSw (Josie) 20-May-18 10:46 PM
"I posted it on his meme page and it's going over really well but I made it for The Beaverhouse and no one noticed I think they all died." "One day the aliens will come and begin their infiltration with The Beaverhouse, and only Josie will notice."
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V A H K I T I 20-May-18 11:18 PM
Launcher updates are coming along nicely. Benji helped me put all the functions into one form, and we've started work on making a resolution config menu. I also went ahead and converted all the text into images, so it no longer needs to install fonts, and removed the AutoHotkey Script button in favour of having it launch automatically, as well as making room for the resolution menu.
I was initially going to have a checkbox for the script, but I figured since it's a quality of life thing, and not many people know what it even really is, I'd just have it launch by default to free up more button space.
That, and the code of the script itself was giving me trouble to have it launch with neither the launcher nor the game were technically open windows, and I couldn't be assed to figure out how to fix it. Pac
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Hexadecimal Mantis 20-May-18 11:24 PM
I'm glad you improved it
not having to install the font is nice
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V A H K I T I 20-May-18 11:24 PM
In retrospect, I'm not sure why I didn't do this in the first place
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Natr 20-May-18 11:24 PM
@V A H K I T I I sent you a dm message, it's important
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V A H K I T I 20-May-18 11:25 PM
I saw, yeah, just let me go get my magic wand and reverse engineer the animation format plus the exe's boss handling code. Ez. Pac
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Hexadecimal Mantis 20-May-18 11:25 PM
OOF
the animation format is a pain in the ass from the looks of it
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V A H K I T I 20-May-18 11:25 PM
For the record, his message was about programming the Makuta boss. 😛
For the record, I'm all down for your help once we DO have all that done, but all I'm saying is, these things are nowhere near as easy as you seem to think dude. 😛 (edited)
@Natr
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Hexadecimal Mantis 20-May-18 11:26 PM
but I'm not really experienced with animations formats
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V A H K I T I 20-May-18 11:27 PM
As for the construction of the boss model itself, that doesn't need any external help aside from textures. All the assets are there, just not as an actual boss.
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Hexadecimal Mantis 20-May-18 11:27 PM
^
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V A H K I T I 20-May-18 11:27 PM
Eg: We just take the Toa models apart and make a new thing.
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Natr 20-May-18 11:27 PM
Modeling a boss in blender is a start
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V A H K I T I 20-May-18 11:27 PM
Well again, not really necessary to do it from scratch.
Nor something I want done that way regardless.
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Hexadecimal Mantis 20-May-18 11:28 PM
are we going to use that distorted tohunga voice? that was cool
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V A H K I T I 20-May-18 11:28 PM
It should ideally use the assets that are already there to match graphically with the rest of the game.
Perhaps
I mean I DID make that, so I'd love to see it used. Pac
I'm surprised anyone actually liked that TBH
It was literally a joke. xD
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Hexadecimal Mantis 20-May-18 11:29 PM
Its a cool concept
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V A H K I T I 20-May-18 11:29 PM
* LOW PITCHED YEEEEE *
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Hexadecimal Mantis 20-May-18 11:29 PM
it seems like something saffire would have done
given the time obviously
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V A H K I T I 20-May-18 11:29 PM
Tru
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Hexadecimal Mantis 20-May-18 11:29 PM
They kind of did the same thing with onua's voice (edited)
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V A H K I T I 20-May-18 11:30 PM
Which is weird.
I liked Onua's alpha voice better
The beta voice can barely be legible.
Like... obviously none of it is real words, but the lower one is harder to make out anything other than grunts
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Hexadecimal Mantis 20-May-18 11:31 PM
The beta one sounds more like his element. tectonic plates shifting
it also sounds more onua-like in a way to me
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V A H K I T I 20-May-18 11:32 PM
Eh. Everyone to their own
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Natr 20-May-18 11:33 PM
So take apart the toa models, turn them into a spiral with Tahu's mask in the model and make tentacles?
(Yes I'm new to everything, I know hardly anything)
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V A H K I T I 20-May-18 11:34 PM
Ye I guess
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Natr 20-May-18 11:35 PM
And then the mechanics to the boss...
How terrifying, if we made it accurate, it would involve playing as all 6 toa in a miniature challenge for each one to do for the player to accomplish and once all 6 are done, gg?
I based that off of mnog
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V A H K I T I 20-May-18 11:37 PM
See, one thing I thought of that could make the challenge rooms far more challenging is to make the Shadow Toa into "Cosmic Clones".
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Natr 20-May-18 11:38 PM
Shadow toa?
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V A H K I T I 20-May-18 11:38 PM
It could be neat to combine that with this Vortex thing, and just have Makuta floating off in the background, occasionally chucking a part at you
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Natr 20-May-18 11:39 PM
That could work too or have a mix of chucking parts and swiping with his tentacles or chucking with his tentacles
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ScrapMetaru 20-May-18 11:44 PM
Someone should take the voices from LoMN and edit them into the MNOG Makuta cutscene. Not me, though, I'm incompetent.
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V A H K I T I 21-May-18 01:08 AM
This enough screen res options for everyone? 😛
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Deleted User 21-May-18 02:43 AM
add surface pro support plzkthx
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V A H K I T I 21-May-18 02:43 AM
?
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Deleted User 21-May-18 02:45 AM
2736x1824 (3:2)
(you don't actually need to add that; i know how to use a config)
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V A H K I T I 21-May-18 02:46 AM
Isn't the surface like... tablet size? O_o
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Deleted User 21-May-18 02:46 AM
define "tablet size"
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V A H K I T I 21-May-18 02:46 AM
Far smaller than anything 2k-4K has any business being. Pac (edited)
Like at that point your eyes aren't even gonna be able to see the difference. xP
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Deleted User 21-May-18 02:47 AM
it's the aspect ratio, more than anything
also it exceeds 2k in resolution
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V A H K I T I 21-May-18 02:47 AM
Yeah, but like... the fuck is a screen that small doing with a resolution that high?
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Deleted User 21-May-18 02:48 AM
its main competitor is the iPad and MacBook Air (edited)
iPads have "retina" displays, i.e. the dpi's so high you can hardly distinguish the pixels (edited)
ergo, make a display with similar pixel density
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V A H K I T I 21-May-18 02:49 AM
Named so likely because your actual retina cannot physically perceive the difference between it and any other 1080p tablet. Pac (edited)
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Deleted User 21-May-18 02:49 AM
yeah, albeit "retina" is apple's marketing term for that
microsoft calls theirs "PixelSense"
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V A H K I T I 21-May-18 02:50 AM
I don't really invest much in modern portable tech, so this stuff is just beyond me. Like.. you're pretty much just throwing our money away at that point. ESPECIALLY if you have any vision problems whatsoever.
Like I don't even have a laptop currently. Not really because I don't want one. I just can't afford it.
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Deleted User 21-May-18 02:50 AM
well, everything's scaled up because it'd all be very tiny otherwise
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V A H K I T I 21-May-18 02:51 AM
Exactly. Like there's literally no point if everything's gonna be upscaled anyways
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Deleted User 21-May-18 02:51 AM
no, no, it's so the normies don't see jagged corners on their text
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V A H K I T I 21-May-18 02:51 AM
As far as I'm concerned, anything smaller than 15 inches has no business being any higher than 1080p.
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Deleted User 21-May-18 02:52 AM
also, it's a touch display; more dpi = more precision
and it's a pen display
with 4096 levels of pressure
i.e. more precision, depth-wise
don't get me wrong, i agree with you, albeit only if the display's for viewing only
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V A H K I T I 21-May-18 02:54 AM
Ye.
If the shit was more affordable, I wouldn't take so much issue with it.
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Deleted User 21-May-18 02:54 AM
well, i got it on black friday
seemed like a good deal
given they don't bundle the tablet with the type cover anymore
or with the pen
it's since become my main computer since i fucked my laptop
i'm hoping that'll change over the next few weeks
because all this video editing's taken up most of the space on here
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Deleted User 21-May-18 03:06 AM
well, i guess i'd better get around to getting the launcher again
and the osi decompiler
it's been awhile
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V A H K I T I 21-May-18 03:13 AM
Ye
Maybe you can remind me why you're on the team aside from video editing. xP jk jk
But yeah, there's probably some issues on the github if you wanna tackle some. I honestly haven't checked what's new in a few days. xP
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Deleted User 21-May-18 03:24 AM
Maybe you can remind me why you're on the team i just wanted to make a map of the game
albeit irl stuff's made that take a backseat
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V A H K I T I 21-May-18 03:25 AM
Tru
That WAS a joke tho
Just saying
😛
On an unrelated note, I finally figured out what's been spiking my CPU since the last stream.
Apparently Windows Defender decided to snort some coke or something, and on top of that refused to disable itself even though I told it in the control panel to fuck off.
Soooo now I've gone ahead and turned it off right from the group policy editor, and in the registry just for good measure.
The goddamn thing has been using 30-50% of my CPU for the last fuckin week. (edited)
The last few days it's been sending the fan into overdrive and the noise has been insane. (edited)
Now the room is actually QUIET again. 😐
I'm thinking of uninstalling Avast too. Not because it's causing any problems, but I'm not particularly seeing the need for antivirus in general.
People often contest me on this, but I still say if you're not a moron, you don't need antivirus.
A firewall? Yes. But antivirus is only really necessary if you're not intelligent about the sites you visit or the content you download.
Though with developing LOMN, antivirus in general does actually cause me issues that I tend to leave it disabled as a result of.
For instance, when I build a new version of the launcher, Avast's exclusion list is useless because it's TECHNICALLY a new program. So I have to sit through it scanning the fuckin thing every time. Pac (edited)
Granted, once the code is cleaned up, it probably won't be seen as a threat anymore but I digress.
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Yeow 21-May-18 03:37 AM
Avast is shit anyways, has been for a while. If you want something, get malware bytes
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V A H K I T I 21-May-18 03:39 AM
Yeah, I noticed it's gotten pretty ad hefty over the last few years.
I like it though because it's still lightweight among most of the big antivirus programs.
AVG is good, but last I used it, god was it resource hungry.
I'm also a bit partial because of the old soundpacks. (Which still work btw, despite no longer being readily available)
Gotta have my pirate pack. Pac
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Deleted User 21-May-18 06:58 AM
BanLil
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justframbo 21-May-18 12:11 PM
>:D
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Ondrik🅱 (Ondrej) 21-May-18 02:52 PM
Well, @Natr https://www.youtube.com/watch?v=WwxTfThEbKA (shameless plug xDDDDD)
Here it is, because text instructions were confusing.
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Natr 21-May-18 02:57 PM
I meant Lewa's elemental (edited)
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Ondrik🅱 (Ondrej) 21-May-18 02:59 PM
well I don't know how to beat that one either. You just take too much damage from its death grip of death
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Natr 21-May-18 03:00 PM
That thing its Makuta (edited)
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Ondrik🅱 (Ondrej) 21-May-18 03:01 PM
yea
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liquidelectricity 21-May-18 03:41 PM
Wait. @Natr has a point. That's how we could program Makuta into the game: his animations and powers are every elemental boss in the game. So when the Toa encounter him in the final level it would cut to a different Toa as Makuta's chaos form switches tactics. Example: after makuta throws lewa around in the air it switches to kopaka and he starts getting pummeled before disappearing under the earth for onua. With pohatu, gali and tahu it cuts to the ranged attacks where the toa unite their powers and defeat the boss.
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Ondrik🅱 (Ondrej) 21-May-18 03:43 PM
OMG
yes
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Bologna Lives On 21-May-18 04:44 PM
It's always best for the final level to test all of the skills previously mastered
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liquidelectricity 21-May-18 04:46 PM
After Kaita cutscene we're in a large round cavern. Makuta title card. Makuta floats above the center of the floor with tentacles and parts flailing around. Boss fight begins: Onua start. Makuta's tentacles runs under the floor like the Earth elemental. Using several attacks with his glyph Onua can fend off but not defeat him. Makuta ground tentacles retreat. Cut to ranged attacks with Gali. After Gali, Makuta starts to spin around as Lewa fights his new aereal attacks. he could drop him into several "ponds" beneath him. Back to ranged attacks with Pohatu. The floor gives way revealing 5-6 platforms around Makuta. Kopaka steps up as tentacles start to pummel around him. Finally the entire floor falls away in the same way Tahu's boss did and we have ranged attacks with Makuta once more. End boss fight as Toa come together.
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Bologna Lives On 21-May-18 04:47 PM
YES
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liquidelectricity 21-May-18 04:48 PM
^^ Exactly. The makuta test chambers test the player's grappling, jumping, and swinging from each level. The final boss tests the tactics from the boss levels.
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ShadowDraikana 21-May-18 04:56 PM
Noted for later.
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omegalucas 21-May-18 05:03 PM
That's actually a real solid idea
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CyclonatorZ 21-May-18 05:04 PM
Fantastic idea, and much more interesting than a carbon copy of MNOG.
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The Shadow Emperor 21-May-18 05:04 PM
ideally it'd be in the same order as the Toa's levels but I agree that's really cool!
👍 1
for the title, how about Makuta: Spirit of Destruction
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CyclonatorZ 21-May-18 05:05 PM
This came diverges from canon in so many ways, the Makuta boss fight probably would have as well. (edited)
Because there's no real way of doing it MNOG style while having satisfying gameplay.
Different mediums require different interpretations.
That was actually the most disappointing part of Maze of Shadows, IMO - the ending was exactly like the book, and thus was really anti-climatic gameplay wise.
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Natr 21-May-18 05:07 PM
I take all credit for the idea lol
Jk
Animating and programming that will take so damn long
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Ondrik🅱 (Ondrej) 21-May-18 05:08 PM
I just hope the Kaita chambers either won’t be there or they will be made easier (cough cough Akamai cough cough)
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ShadowDraikana 21-May-18 05:09 PM
Akamai clearly hadn't been finished
*area
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Natr 21-May-18 05:10 PM
What if after Kopaka, Makuta falls on loop while Tahu tries to fight him while there freefalling and once Tahu wins, they land, Makuta turns to dust and the Toa have to combine into Kaita again to escape the collapsing area and after both Kaita escape, the end cutscene plays gg
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Ondrik🅱 (Ondrej) 21-May-18 05:11 PM
Or they would have to find fragments of a key (kinda like the Codrex) and that activates the beacon
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liquidelectricity 21-May-18 05:13 PM
the makoki stones got them in, the makoki stones turned them into kaita. the makoki stones can get them out too i suppose
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Ondrik🅱 (Ondrej) 21-May-18 05:15 PM
Yeah like Makuta scattered them and the Kaita would face the challenges of both having to find the stones and the thing collapsing
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Natr 21-May-18 05:15 PM
My game crashed like 10 times already
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Ondrik🅱 (Ondrej) 21-May-18 05:15 PM
It’s a beta. You can’t expect it to be stable
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ShadowDraikana 21-May-18 05:16 PM
far more stable than the alpha
and at least most of the crashes are explainable
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FPS FTW 21-May-18 05:18 PM
So how do you tp in-game again?
the Onua cliff seems harder to scale from a lower level in the beta than the alpha
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Ondrik🅱 (Ondrej) 21-May-18 05:19 PM
Onua level is 100% completable in the beta
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Bologna Lives On 21-May-18 05:20 PM
I was able to despite a couple crashes
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Natr 21-May-18 05:36 PM
How come when I play the game, the saffire and starting cutscene don't play at all?
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Ondrik🅱 (Ondrej) 21-May-18 05:37 PM
They don’t play because they just wouldn’t load properly. The way they load is like 100 animations at once and each is like 50 pixels right of the other
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Natr 21-May-18 05:37 PM
Rip
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Ondrik🅱 (Ondrej) 21-May-18 05:38 PM
I can show you later. I still have an Alpha 0.004 or something
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Natr 21-May-18 05:39 PM
So Onua is the only level that can be completed? (edited)
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V A H K I T I 21-May-18 05:48 PM
No?
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Ondrik🅱 (Ondrej) 21-May-18 05:50 PM
I think he means without debug menu
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V A H K I T I 21-May-18 05:51 PM
I mean still. :P
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Bologna Lives On 21-May-18 05:55 PM
If you want to laugh uncontrollably check beaverposting
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The Cap'm (Reese) 21-May-18 05:55 PM
Lewa's is completable
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ShadowDraikana 21-May-18 05:55 PM
if you don't die
the level has a serious lack of proper killboxes, which triggers the out of worl death crash
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Natr 21-May-18 06:02 PM
So Lewa and Onua are the only levels completable without debug?
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The Cap'm (Reese) 21-May-18 06:03 PM
Pretty much.
Kopaka might be, but I'm not sure there's enough tokens to open his boss door
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ShadowDraikana 21-May-18 06:04 PM
without an osi edit
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The Cap'm (Reese) 21-May-18 06:04 PM
Right.
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Bologna Lives On 21-May-18 06:12 PM
Kopaka has a room full of unoperational broken buttons
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The Cap'm (Reese) 21-May-18 06:12 PM
Are you talking about VISN?
Four buttons, platforms to the left, one button is white instead of blue?
Cuz those can be pressed with the Matatu and the block in that room
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Bologna Lives On 21-May-18 06:14 PM
yes
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The Cap'm (Reese) 21-May-18 06:14 PM
Only two of those buttons don't function (the ones that open the doors, frustratingly)
The buttons move the platforms to the left in and out
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Bologna Lives On 21-May-18 06:15 PM
is the debug fly around button different now?
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The Cap'm (Reese) 21-May-18 06:15 PM
That's right. VISN can't be cleared without debug
My b
Yes.
it's /
On the numpad
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Bologna Lives On 21-May-18 06:15 PM
ok
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The Cap'm (Reese) 21-May-18 06:15 PM
It's weird
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Natr 21-May-18 06:15 PM
Back to more lomn
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ShadowDraikana 21-May-18 06:45 PM
Anyone who is in the credits of LOMN who would like their name setup changed, please PM me.
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Natr 21-May-18 06:46 PM
Now my save is corrupted, there goes 5 hours
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Orikume (Space Waifu) 21-May-18 07:11 PM
Hey @V A H K I T I I'm trying to find the videos you mentioned in the Eljay Show. Like the crazy missile kane ra and such.
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V A H K I T I 21-May-18 07:12 PM
They're all on Thicc's twitter
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Orikume (Space Waifu) 21-May-18 07:12 PM
Thx
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V A H K I T I 21-May-18 07:12 PM
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Orikume (Space Waifu) 21-May-18 07:17 PM
Omg these posts are awesome. I can't believe that I missed these.
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V A H K I T I 21-May-18 07:19 PM
😛
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Natr 21-May-18 07:26 PM
This game hates me
Any possibility to crash happens
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Bologna Lives On 21-May-18 07:41 PM
I assume the sudden silence of chat is due to everyone fixing the game now so brb.
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Deleted User 21-May-18 07:49 PM
or because school/work
working on the game doesn't exactly pay all that much
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V A H K I T I 21-May-18 07:55 PM
>Implying it pays anything currently. Pac
I'd LOVE to give everyone a paycheque, but I'm broke af.
We'll figure that out once we start doing original projects we can actually MAKE money on.
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Bologna Lives On 21-May-18 07:58 PM
Ok somehow the concept of real life slipped out my mind for a second.
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Natr 21-May-18 08:43 PM
I mean making a patreon and splitting the donations could work
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Natr 21-May-18 08:51 PM
when you play 5 hours of lotmn and the save gets corrupted are we still here... just to suffer
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Deleted User 21-May-18 09:18 PM
Vahkiti if I knew that caused complications would have fixed that sooner but BEHOLD I HAVE A REAL ACCOUNT NOW!
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😺 QSKSw (Josie) 21-May-18 09:18 PM
👍
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Deleted User 21-May-18 09:18 PM
LOL
good one 😃
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The Cool(er) Chronicle 21-May-18 09:19 PM
so what's vahkitis issue with you makuty? just curious is all (edited)
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Deleted User 21-May-18 09:19 PM
that quick and my name is Bologna already!
I kept using different accounts
they kept getting lost cuz I never claimed it
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The Cool(er) Chronicle 21-May-18 09:20 PM
figured. Had a little trouble figuring that out the first time as well.
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Natr 21-May-18 09:20 PM
You delete your posts?
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Deleted User 21-May-18 09:21 PM
And before kinda acted stupid but I was tired and literally my 1st time using chat
MAJOR MISTAKES WERE MADE we don't talk about that now
everythings resolved been keeping memes where they belong
Trying now to look for really weird glitches to see if I can be helpful to the team now
seeing if any unhandled exceptions or any thing floating away miteriously
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emily (peri) 21-May-18 09:25 PM
Someone had to do this at some point! The "Toa at Kini Nui" cutscene from MNOG, with the Toa speaking in their voices from LOMN. I really dig these voices an...
did a thing
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Deleted User 21-May-18 09:25 PM
COOL
like it
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The Cool(er) Chronicle 21-May-18 09:27 PM
of all of them kopakas voice bugs me the most. Strange sound design choice for talking.
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Deleted User 21-May-18 09:27 PM
I like it even though kinda creepy it fits snowy dark areas toa
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emily (peri) 21-May-18 09:27 PM
tbh kopaka's voice is one of my favorites just because its so wild
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The Cool(er) Chronicle 21-May-18 09:28 PM
i suppose it fits cause it sounds like ice being grinded and what not.
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Deleted User 21-May-18 09:30 PM
I find it funny that all of the inactive sections have been the really good ones for about two hours but just like with parrents the politics section has had a new post every 2 seconds all day
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The Cool(er) Chronicle 21-May-18 09:31 PM
just another regular day in the beaverchat for most of us
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Deleted User 21-May-18 09:31 PM
lol
sorry but I have to go I have homework and my Bonks need me
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The Cool(er) Chronicle 21-May-18 09:34 PM
Goodbye and don't forget your login stuff.
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Deleted User 21-May-18 09:35 PM
I won't this time I put it in a document brb
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The Cool(er) Chronicle 21-May-18 09:35 PM
ok
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Natr 21-May-18 09:53 PM
I accidently made a glitch that caused the grappling hook animation to work and it crashed
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YaBoiDriftKing 21-May-18 10:16 PM
Okay, but what are the odds we could add the dancy bois back into the beta?
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The Cool(er) Chronicle 21-May-18 10:37 PM
pretty much in our favor, i'd imagine it wouldn't be too hard to implement them back in considering their otherwise completeness in the alpha (edited)
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Geoffrey 21-May-18 11:27 PM
the dancy bois are the best part of the game tbh
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Deleted User 21-May-18 11:49 PM
#DancyBoi&Nobua make mata nui Great again!
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😺 QSKSw (Josie) 22-May-18 12:04 AM
😆 3
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V A H K I T I 22-May-18 12:04 AM
Pinned a message.
Now do Ahkmou as Thanos. Pac
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😺 QSKSw (Josie) 22-May-18 12:13 AM
If you do Jake Shephard's Gali Twerking emote, I'll do Ahkmou as Thanos.
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V A H K I T I 22-May-18 12:20 AM
Maybe. Pac
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Deleted User 22-May-18 12:21 AM
No the best BONK 😦
I'll miss you great used to be canon purple hau wearer (edited)
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😺 QSKSw (Josie) 22-May-18 12:23 AM
Nobua died so that Beta could live.
He will be missed.
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Deleted User 22-May-18 12:24 AM
Can he come back?
Recreate his existance?
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justframbo 22-May-18 10:20 AM
that's cool @emily (peri) !
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emily (peri) 22-May-18 10:55 AM
thank ya!
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😺 QSKSw (Josie) 22-May-18 12:50 PM
@emily (peri) I forgot to comment on that, it's a cool thing, you are a good boi.
👍 1
headpats
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Omega12 22-May-18 01:24 PM
Voriki as thanos
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Ondrik🅱 (Ondrej) 22-May-18 01:24 PM
xDDDDD
would be nice
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ShadowDraikana 22-May-18 01:25 PM
plot twist: Makuta is Thanos
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Ondrik🅱 (Ondrej) 22-May-18 01:25 PM
plot twist 2: the Great Spirit Robot is Thanos
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ShadowDraikana 22-May-18 01:25 PM
now that's a real twist
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Omega12 22-May-18 01:32 PM
Wouldn't the gsr be galactus
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Ondrik🅱 (Ondrej) 22-May-18 01:35 PM
I have no clue
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😺 QSKSw (Josie) 22-May-18 04:12 PM
Galacthanos.
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Deleted User 22-May-18 05:25 PM
maybe brainiac, given its short-term directive
i.e. document stuff
i know he's a dc villain
but bionicle was published by them too
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😺 QSKSw (Josie) 22-May-18 05:29 PM
i liek it
do it
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Deleted User 22-May-18 05:29 PM
pohatu vs. the flash
mask of speed vs. fastest man alive
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EvilJagaGenius 22-May-18 06:36 PM
no, we need to have Greg as Thanos Mad Titan of Canon
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Natr 22-May-18 07:03 PM
Time for high quality modding
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G-Bond 22-May-18 07:03 PM
Love isn't Canon kys
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Natr 22-May-18 07:23 PM
How do i find the .dds files?
Or the entirety of the beta files?
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FPS FTW 22-May-18 07:32 PM
So how do teleportation?
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benji 22-May-18 07:34 PM
@Natr You need to unpack the .BLK archive files with JrMasterModelBuilder's Python script. (edited)
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Natr 22-May-18 07:36 PM
I don't know that...
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benji 22-May-18 07:36 PM
Well now you do Pac
Pac 1
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Philosophy101 22-May-18 11:33 PM
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Natr 22-May-18 11:52 PM
Yup (edited)
I'm going to beat This game!
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Deleted User 23-May-18 02:05 AM
@Natr .dds files (hereby referred to as textures) are found under "/Textures"
each level has its own textures folder
along with the character folder as a whole
e.g. Level 1's textures are found under "/Data/Levels/Lev1/Textures/"
the beta just adds an additional step by packing the folders into .blk archives
i.e. you gotta run the unpacker
for ease of use i'd recommend using something like imagemagick to batch convert them to .png
magick mogrify -format png *.dds
of course, i don't recommend doing this in your installation folder
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justframbo 23-May-18 01:10 PM
fun fact! you can use the numbers on the keyboard (not numpad) to select masks!
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Deadgineer 23-May-18 01:15 PM
Well, I haven't been here is maybe a week
Any new developments?
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justframbo 23-May-18 01:16 PM
* shrug *
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Deadgineer 23-May-18 01:17 PM
Wait, what happened to qsk?
Banned?
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Ondrik🅱 (Ondrej) 23-May-18 01:21 PM
Where's the download button?
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ShadowDraikana 23-May-18 01:21 PM
install Node 10+
then go into the command line and execute npm install -g @sage-js/cli
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Ondrik🅱 (Ondrej) 23-May-18 01:22 PM
I have the release-master zip for the node 10 thing
oh I have the exe now
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ShadowDraikana 23-May-18 02:55 PM
@V A H K I T I When I tried using the launcher on the alpha, the game loads up, then goes into windowed mode and crashes. Any explanation as to what the launcher did to this thing? (edited)
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Teylgate 23-May-18 03:15 PM
Same^ and I've installed the beta both through the launcher and manually
Still won't work
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ShadowDraikana 23-May-18 03:17 PM
It actually won't work when trying to run the game without the launcher now
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Deleted User 23-May-18 05:00 PM
OMGosh the launcher never works for me what does this mean?
There is a patch that makes it not run without?
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😺 QSKSw (Josie) 23-May-18 06:19 PM
Is there a text file in your game directory titled version or versionbeta? (edited)
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ShadowDraikana 23-May-18 06:19 PM
for me yep
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😺 QSKSw (Josie) 23-May-18 06:21 PM
I was asking Makuty but I can do this... I assume the launcher launches the game with additional code that allows it to run with the patches you've all done? Is there any purpose to running it without the launcher?
I assume to debug code?
i need water brb
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ShadowDraikana 23-May-18 06:23 PM
For me the purpose is because I prefer loading the game directly, rather than a third party. The thing that I don't get is why the alpha suddenly is broken after trying to use the new launcher once
As in I can't even load it directly now
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😺 QSKSw (Josie) 23-May-18 06:29 PM
Huh.
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ShadowDraikana 23-May-18 06:30 PM
it loads up, tries going into Windowed mode, then dies
I removed DGVoodoo and it still does it
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😺 QSKSw (Josie) 23-May-18 06:32 PM
I know less about the launcher than you all do on the team, we'll just have to wait until Liam is online to ask what the hells up with this. Launchers shouldn't break the game they're launching like this.
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ShadowDraikana 23-May-18 06:33 PM
Which is another reason I rarely use them
I just did this so I could try to get my Dancy Bois fixed, since I needed the fix to be able to port it to the beta
although that turned into a disaster of exe proportions
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ShadowDraikana 23-May-18 06:49 PM
Welp I think I got it
I just gutted out my directory and replaced stuff manually. That seemed to eliminate the problem
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Natr 23-May-18 07:28 PM
How do I use the earthquake glyph?
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The Cap'm (Reese) 23-May-18 07:28 PM
control
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Deleted User 23-May-18 07:43 PM
Because chat is silent again I guess it's Real life time so I guess now is ok 4 my homework.
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Natr 23-May-18 08:36 PM
I have beaten Onua's level
Took me 3 days
Is Gali's level complete?
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The Cap'm (Reese) 23-May-18 09:33 PM
Technically, yes, @Natr (edited)
Can't get past Naho Falls, though, due to a bug with the grappling hook (edited)
(plus something in WTHK but that's a whole other can of worms)
but all the maps are there, so it is technically completable if you skip two broken triggers (edited)
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Natr 23-May-18 10:06 PM
Alright
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Natr 23-May-18 11:04 PM
I was watching the beta session and I see your familiar with the greatest series of all time: acceleracers
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V A H K I T I 23-May-18 11:04 PM
Lol, ye
Well sort of
I've never seen it. I only saw Battle Force 5
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Natr 23-May-18 11:07 PM
The reboot knockoff of power rangers
At least you know the exsistance of it which Mattel can't fucking admit the exsistance of it
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😺 QSKSw (Josie) 23-May-18 11:47 PM
Liam knows a guy who has a thing to do with Acceleracers that I can't talk about because he won't tell me what happened that's making me not allowed to talk about it.
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V A H K I T I 23-May-18 11:48 PM
Nothing happened, I just didn't feel like getting into it. xP
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Kaylie Vinchenstein 23-May-18 11:48 PM
what does that even mean
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😺 QSKSw (Josie) 23-May-18 11:49 PM
Okay fuck it: Liam's friends with a guy who bought the trademark to Acceleracers after the rightsholders let it expire; delete this if I'm not supposed to tell people, you made it sound like I'm not supposed to tell people. (edited)
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Natr 24-May-18 12:07 AM
We got a few questions answered by the director of world race and acceleracers, he "forgot" alot of the cancelled movies
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😺 QSKSw (Josie) 24-May-18 01:35 AM
👍
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Deadgineer 24-May-18 09:04 AM
not related to legend of mata nui per se
just thought it would be neat to put this here
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Ondrik🅱 (Ondrej) 24-May-18 02:53 PM
Looking back at what I said in the last two weeks, I just wanted to say that I apologize for this immature behavior and that I will try to better myself. Thank you for all the patience you have with me. You guys truly are the best. I hope you will forgive me and allow me to redeem myself. Until then, I hope this meme will cheer you up. Pac
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Deleted User 24-May-18 03:05 PM
Deja Voo
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Ondrik🅱 (Ondrej) 24-May-18 03:08 PM
It's probably very early alpha
maybe even pre-alpha
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Hexadecimal Mantis 24-May-18 03:09 PM
that model and the old hud are in the alpha
they are unused
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Deleted User 24-May-18 03:10 PM
Ok
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ShadowDraikana 24-May-18 03:34 PM
Hmmm. I'm thinking that leaving the turaga immobile in their shrines is a good idea. They wander off too easily. Now in their huts, I think they by all means should have free movement. Any thoughts on this?
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Ondrik🅱 (Ondrej) 24-May-18 03:36 PM
Maybe restrict their movement in the shrine but not leave them completely immobile?
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ShadowDraikana 24-May-18 03:37 PM
I think the issue here is that the AIInfo slb has their patrol random values jacked up way too high. As in, they never stop moving and will march around aimlessly. So, it is possible I could make them wander in a very small area. Question is if I can keep them confined to the small area for any length of time
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Natr 24-May-18 06:20 PM
How do I trigger the onua dance?
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ShadowDraikana 24-May-18 06:27 PM
You can't.
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Protokuta 24-May-18 07:10 PM
Dances were cut from the beta, unfortunately
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ShadowDraikana 24-May-18 07:10 PM
The only one that works out of the box when you shove a mosh area back in is Tahu's
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V A H K I T I 24-May-18 07:15 PM
@ShadowDraikana Maybe work on that if you can't get the bois working now?
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ShadowDraikana 24-May-18 07:16 PM
Sure I guess.
I'm pretty sure a lot of it has to do with the exe though
Meanwhile I tried getting Kopaka to start with the Kakama for consistency. Game decided Kopaka looked better without a mask xD
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V A H K I T I 24-May-18 07:31 PM
.-.
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ShadowDraikana 24-May-18 07:31 PM
it's gotta be tied into the cutscenes somehow, or I simply did it wrong
but I'll keep trying
I've also been toying with getting Pohatu meets Kopaka in
pray for me
Meanwhile I think I've made some progress on getting Nobua back. Got it to try starting the cutscene but then it pulls a PTOS
granted I wasn't even testing it on the nobua cutscene because reasons
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V A H K I T I 24-May-18 07:48 PM
??
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V A H K I T I 24-May-18 08:23 PM
@Ondrik🅱 (Ondrej) I'm gonna give you the Litestone role now just for your eventual work in localization. So congratules I suppose. You're hired. 😛
Your speedrunning tactics can also help with finding out of bounds and respawn bugs as well, so you've already contributed in that regard.
That Ta-Wahi sequence break needs to go. xP
Speaking of, @ShadowDraikana, gotta make a new BCL to fix that my dude.
Want me to do it, or can you handle it?
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Deleted User 24-May-18 08:45 PM
DancyBoi.EXE
Insert Takara.EXE
Shut up and take my files beta.EXE and it should work 😃
Seriously though if a patch has Nobua or dancy bois returned name the patch off of them in their honor.
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UTTER_BODGE 25-May-18 12:13 AM
hey @Hexadecimal Mantis did you ever see this BTG ad
and is there anything interesting going on in those screenshots
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Hexadecimal Mantis 25-May-18 12:14 AM
I don't think so. I have seen that tahu nuva screenshot though
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UTTER_BODGE 25-May-18 12:14 AM
this is from the same catalog that advertises one of the canceled lego racers games
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Deleted User 25-May-18 01:34 AM
NICE U NICE U VERY NICE U Jamesster-Chan
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Protokuta 25-May-18 09:12 AM
It also seems to indicate that BTG was intended to come out on the PS1, which it ultimately didn't.
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ShadowDraikana 25-May-18 02:16 PM
@V A H K I T I Oh whoops I forgot about that
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Ondrik🅱 (Ondrej) 25-May-18 04:01 PM
Good night everyone, I'm going to sleep now.
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ShadowDraikana 25-May-18 04:05 PM
gn
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Plinxer0 25-May-18 04:59 PM
Can someone help me
Im starting the Launcher but nothing is happening
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😺 QSKSw (Josie) 25-May-18 05:21 PM
God looking at both Pre and Post Traveler's Tales games at the same time is trippy. (edited)
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Deleted User 25-May-18 07:31 PM
I guess patch 2 of the beta might come sooner than expected with all the fix notices I've seen recently.
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Natr 25-May-18 07:50 PM
Can't wait
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Fatal PP 26-May-18 02:50 AM
Can someone plz help me? I open tge launcher and try to start the beta but after I click to play the beta on the launcher all I get is a white screen that says Unhandled exception: c0000005 At address: 0052e5d9
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Ondrik🅱 (Ondrej) 26-May-18 02:51 AM
#litestone-help-support
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Deleted User 26-May-18 08:57 AM
Is the second beta patch?
here?
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Ondrik🅱 (Ondrej) 26-May-18 09:00 AM
dunno
What area comes after blr2?
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Deleted User 26-May-18 09:02 AM
I think It was like PTOS
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Ondrik🅱 (Ondrej) 26-May-18 09:02 AM
thx
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Deleted User 26-May-18 09:02 AM
Sinse they combined the 6 blr levels into just 2
Did they say it would work by the time the second patch was out?
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Ondrik🅱 (Ondrej) 26-May-18 09:11 AM
Need help with gly1
nvm got it
@Deleted User What would work?
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Deleted User 26-May-18 09:17 AM
Huh? what do I need to do?
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Ondrik🅱 (Ondrej) 26-May-18 09:17 AM
You said "Did they say it would work?"
What did you mean with "it"?
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Deleted User 26-May-18 09:19 AM
The transition from Blr2 to PTOS without a crash and playing the dismount cutscene.
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Ondrik🅱 (Ondrej) 26-May-18 09:19 AM
I have 0 idea
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Deleted User 26-May-18 09:20 AM
BRB
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ESGDorney 26-May-18 09:35 AM
why is avast always blocking the game and launcher -.-
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Ondrik🅱 (Ondrej) 26-May-18 09:36 AM
Do you mean the site?
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emily (peri) 26-May-18 09:43 AM
afaik the ptos crash has not been fixed yet (edited)
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Ondrik🅱 (Ondrej) 26-May-18 09:43 AM
Yeah I experienced that
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The Cap'm (Reese) 26-May-18 09:43 AM
Nope.
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Toatapio Nuva 26-May-18 10:17 AM
Is there gonna be Windows 10 support for the game at some point?
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Ondrik🅱 (Ondrej) 26-May-18 10:18 AM
There already is
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Doctor U 26-May-18 10:25 AM
@Toatapio Nuva You are some months late
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Toatapio Nuva 26-May-18 10:25 AM
I mean for the beta
It doesn't work for me
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Doctor U 26-May-18 10:26 AM
Btw are you the Tapio who had that awesome Bonkle site back in the day
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Toatapio Nuva 26-May-18 10:27 AM
Which site?
I've had one, but it was in Finnish
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Doctor U 26-May-18 10:27 AM
Yeah that one
i sent you an email when I was a kid
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Toatapio Nuva 26-May-18 10:28 AM
Woah
Someone actually knows it
I'm quite taken aback
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Doctor U 26-May-18 10:28 AM
Finnish Bionicle community is still alive
We have 20 something active users
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Toatapio Nuva 26-May-18 10:29 AM
Wow, still clinging on
I guess that's more than with mask of destiny...
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Doctor U 26-May-18 10:29 AM
We created our own story and moved on
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Toatapio Nuva 26-May-18 10:30 AM
Moved on where?
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Doctor U 26-May-18 10:31 AM
Like we started to focus on broader pop culture things. Star Wars, Tolkien, Game of Thrones, Marvel, Doctor Who and games
And our Klaanon fanfiction thingy
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Toatapio Nuva 26-May-18 10:32 AM
Ah, I guess that makes sense
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Doctor U 26-May-18 10:32 AM
I recently finished my 2001 mask collection
I extend it to some 2002-03 masks too
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Toatapio Nuva 26-May-18 10:34 AM
That's cool
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Deleted User 26-May-18 10:34 AM
Secret printing elemental tablet found
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Toatapio Nuva 26-May-18 10:34 AM
You can never have too many masks
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Doctor U 26-May-18 10:34 AM
Not Nuva or krana because those are ugly
I tried to get you join our forums when you were more active on Bzp tapio but I guess you had your own friends and projects on the site
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Toatapio Nuva 26-May-18 10:36 AM
I was actually in those forums for a while
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Doctor U 26-May-18 10:36 AM
We moved to Discord group after bioklaani.fi
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Toatapio Nuva 26-May-18 10:36 AM
But yeah, bzpower had a larger community so it kept me occupied
You still have it?
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Doctor U 26-May-18 10:37 AM
Yea
Old forums died
And discussions moved to chat/skype and then Discord
And meetings
Just yesterday we celebrated our 12th anniversary
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Toatapio Nuva 26-May-18 10:39 AM
You said they don't really do Bionicle much nowadays though, right?
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Doctor U 26-May-18 10:39 AM
We have our Klaanon project
Our shared fanfiction set on Bionicle world
Bio-Klaanin yhteinen tarina
We just make fun of the films and Greg these days
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Toatapio Nuva 26-May-18 10:41 AM
Lol, I guess that's kinda what the other communities do as well 😛
Especially Greg
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Doctor U 26-May-18 10:42 AM
Explore Eero Okkonen's 718 photos on Flickr!
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Toatapio Nuva 26-May-18 10:42 AM
*about Greg
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Doctor U 26-May-18 10:42 AM
He is really the only one of us who does lego stuff these days
Pate I mean
We just talk shit and watch movies these days
And worship Faber
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Toatapio Nuva 26-May-18 10:45 AM
Faber is divine
Btw, I'm totally lost with the LoMN installer thing
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Deleted User 26-May-18 10:45 AM
Makuta's theme overtakes many of the intended soundtracks in Tahu's level. (edited)
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Doctor U 26-May-18 10:46 AM
I tried LoMN like once
And that was months ago
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Toatapio Nuva 26-May-18 10:46 AM
It told me where to install the game, but I don't understand it 😅
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Ondrik🅱 (Ondrej) 26-May-18 10:46 AM
just bit.ly/LegendNoLonger
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Deleted User 26-May-18 10:47 AM
That never works for some people there are manual patches if you go up on lomn info
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Toatapio Nuva 26-May-18 10:47 AM
My antivirus program says it's a dangerous sight 😮
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Deleted User 26-May-18 10:47 AM
If you have trouble
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Toatapio Nuva 26-May-18 10:47 AM
site*
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Deleted User 26-May-18 10:48 AM
Ignor that
It's safe the PC is just being stupid
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Toatapio Nuva 26-May-18 10:49 AM
It won't let me
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Deleted User 26-May-18 10:49 AM
I get the same thing just download anyway more info then run anyway if on windows 8
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Toatapio Nuva 26-May-18 10:49 AM
I'm on windows 10
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Deleted User 26-May-18 10:50 AM
😖
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Toatapio Nuva 26-May-18 10:50 AM
Drats, this whole thing is making me crazy
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Deleted User 26-May-18 10:50 AM
IDK is there anything that lets you ignore or turn off the antivirus for a second just to download
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ESGDorney 26-May-18 10:51 AM
i still cant go to Ga-Koro Q_Q
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Deleted User 26-May-18 10:52 AM
https://www.youtube.com/watch?v=SQbzkHPEVJ8 You must have this as an antivirus
Lyrics: I am Proto, preventing security is my motto! Install me on your computer, To protect your malware better! With me, viruses enter your computer! Prote...
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Toatapio Nuva 26-May-18 10:52 AM
I can't seem to turn it oeff
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Deleted User 26-May-18 10:55 AM
It's because Proto is saving you from security,ensuring spyware with malware and making you work with tension.
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Toatapio Nuva 26-May-18 10:55 AM
So what's with the download links on biomedia project?
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Deleted User 26-May-18 10:56 AM
I've never had a windows 10 maybe ask around a bit to see if anyone else knows what to do.
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Toatapio Nuva 26-May-18 10:56 AM
I can download through them, but I don't know what to do with them
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Deleted User 26-May-18 10:57 AM
They do give me virus warnings to death as well but it's just the pc is an idiot probably doesn't play beta or alpha games often.
so not recognizing.
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Toatapio Nuva 26-May-18 10:58 AM
Wait, I finally managed to enter the site, but all it does is give me the same download as biomedia project
Is there a difference?
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Deleted User 26-May-18 10:59 AM
I think you first need the original Zip beta version
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Toatapio Nuva 26-May-18 10:59 AM
From biomedia project?
Is there a specific place it needs to be downloaded to?
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Deleted User 26-May-18 10:59 AM
original files: final build (“beta”, oct 23 2001): installer zip: LEGO_Bionicle_PC_10_23_01.zip (609 MB)
It should say on biomedia project click it
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Toatapio Nuva 26-May-18 11:00 AM
Yes, that I can find
So maybe the problem was that I downloaded the installer first?
This thing could really use a step-by-step guide
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Deleted User 26-May-18 11:01 AM
if there that never works for me but you can try it
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Toatapio Nuva 26-May-18 11:02 AM
So you haven't been able to make it work either?
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Deleted User 26-May-18 11:03 AM
I got my patch to make it work once downloaded if you scroll up on lomn info for manual patches only download patch b or youll have to uninstall and start over
in discord
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Toatapio Nuva 26-May-18 11:05 AM
I can't seem to identify the right link
Ah, found it
Are you supposed to extract the patch to the same folder where the game itself is?
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Deleted User 26-May-18 11:13 AM
Yes
or no if alpha already installed
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Toatapio Nuva 26-May-18 11:14 AM
I'm only trying it with the beta
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Deleted User 26-May-18 11:14 AM
Ok two in the same location messes it up
but other wise go ahead
No patches installed before it right?
As long as you only have the beta and no patch files yet go ahead you have to clear everything otherwise
else related to the game (edited)
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Toatapio Nuva 26-May-18 11:18 AM
Yeah, I only have the beta and the patchB in the same folder
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Deleted User 26-May-18 11:18 AM
Then once installed go to #lomn-info and get Legendnolonger
or patch b mannuallly but scroll up for that
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Toatapio Nuva 26-May-18 11:19 AM
Yes, I found patchB
That's it, right?
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Deleted User 26-May-18 11:20 AM
never mind that do what you said
yes that is right
you need to make sure the file directory is...
hold on
C ,program files, lego media. and finally LEGO BIONICLE click lego bionicle for it to install right not data or anything further (edited)
Ok?
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Toatapio Nuva 26-May-18 11:24 AM
Oh
My directory is completely different
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Deleted User 26-May-18 11:24 AM
:/ (edited)
If it downloaded in the wrong place just get rid of the files maybe default would work though or you can edit it
try the game once its in lego bionicle wherever that is on your pc
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Toatapio Nuva 26-May-18 11:27 AM
The thing is, I would want it to be on my external harddrive
So does it not work there at all?
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Deleted User 26-May-18 11:28 AM
the patches have to be in the game files not on destop
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Toatapio Nuva 26-May-18 11:28 AM
So if the patches are in the same folder as all the game files, does it matter where the game folder is?
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Deleted User 26-May-18 11:29 AM
LEGO BIONICLE is the name of the folder to download it to
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Toatapio Nuva 26-May-18 11:29 AM
Does it matter where LEGO BIONICLE is though?
The name of my folder is LEGO_Bionicle_PC_10_23_01
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Deleted User 26-May-18 11:29 AM
no as long as it is directly in that file brb
no your in downloads its c proghrams
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Toatapio Nuva 26-May-18 11:30 AM
So wait, it needs to be in C programs?
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Deleted User 26-May-18 11:45 AM
no
where ever lego media is under that there sould be a folder just named lego bionicle
I KNOW right click the bionicle icon on your desktop and view program files
press the up arrow at the top and it should take you a level up at a time to see where the lego media and lego bionicle is located
sorry I have to go for a while but don't download that patch to somewhere your unsure of but if you find and download it to the folder named LEGO Bionicle let me know cuz it should work
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Toatapio Nuva 26-May-18 11:52 AM
Alright, I'll keep trying it out
Thanks for the help!
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Deleted User 26-May-18 11:56 AM
your welcome
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Natr 26-May-18 01:41 PM
@Ironhide615| Joycon boy what are jew doing here!
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Ironhide615| Joycon boy 26-May-18 01:42 PM
No what are you doing here!?
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Deleted User 26-May-18 03:12 PM
@Toatapio Nuva Did it work?
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Toatapio Nuva 26-May-18 03:16 PM
It did! Thanks again for the help!
I discovered just how annoying the game is actually to play though 😛
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Deleted User 26-May-18 03:27 PM
LOL Your welcome . !
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Doctor U 26-May-18 04:05 PM
I think I can be patient and wait for you guys to fix it
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Ondrik🅱 (Ondrej) 26-May-18 04:27 PM
I'm gonna go to sleep.
Goodnight everyone
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Natr 26-May-18 04:39 PM
What time is it for you?
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Ondrik🅱 (Ondrej) 26-May-18 04:42 PM
Currently 10:42 PM
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Doctor U 26-May-18 04:49 PM
I try to sleep and it is 23.51
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Natr 26-May-18 04:50 PM
It's 1:50
What is that?
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Doctor U 26-May-18 04:58 PM
Is this from real thing
And not a cosplay?
cool then
I always like people cosplaying
I have only cosplayed three characters myself
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Deleted User 26-May-18 05:01 PM
Defective link again
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Doctor U 26-May-18 05:01 PM
Jayne from Firefly, 4/7 Dr Whos
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Deleted User 26-May-18 05:01 PM
Ooh cool
I did lewa once but because no one else was dressed up it was awkward
this is officially what moms creature looks like
@Doctor U
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Doctor U 26-May-18 05:06 PM
Funny desing
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Deleted User 26-May-18 05:09 PM
By the way are most of the lomn bugs known? Because every time I've reported something someone says "It's a known bug."
Chat just died what happened?
not a single comment not even in politics (Surprising!)
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Hexadecimal Mantis 26-May-18 05:13 PM
A lot of the bugs are known because we messed with the game for a long time before it was made public. Thats also the reason why a lot of the issues arent on the repo
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Doctor U 26-May-18 05:14 PM
How does the fusing of different builds go so far
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Hexadecimal Mantis 26-May-18 05:15 PM
Its kind of going well. Some stuff ports over to the beta just fine, other stuff is more difficult
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Deleted User 26-May-18 05:38 PM
When is update 2?
I at least want a progress percentage update or something please it's hard for me not knowing.
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Hexadecimal Mantis 26-May-18 05:45 PM
I honestly cant say. We have made some progress though
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Deleted User 26-May-18 05:46 PM
Ok thanks
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Fatal PP 26-May-18 07:11 PM
aye guys do know to get the words to show up when you're talking to someone?
mine won't come up
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Natr 26-May-18 07:31 PM
Should be automatic? (edited)
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Fatal PP 26-May-18 11:00 PM
yea but nothing shows up
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Ondrik🅱 (Ondrej) 27-May-18 03:14 AM
Did you install the fonts @Fatal PP ?
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V A H K I T I 27-May-18 06:49 AM
Boi, that has nothing to do with it, we've been over this before. Pac
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Ondrik🅱 (Ondrej) 27-May-18 06:52 AM
Ok.
Any help?
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V A H K I T I 27-May-18 06:54 AM
This area is hopelessly broken anyways so uh...
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Ondrik🅱 (Ondrej) 27-May-18 06:55 AM
Well, the thingys are too long
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V A H K I T I 27-May-18 06:55 AM
Even if you do make it past that, unless you find another sequence break to clip through a closed door, you're fucked here. 😛
The only buttons that work in VISN are the ones that extended and contact the lower blocks.
The door buttons are both broken.
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Ondrik🅱 (Ondrej) 27-May-18 06:56 AM
unless you find another sequence break **sequence break**
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V A H K I T I 27-May-18 06:56 AM
Much thank speedrunner-san. Pac
For the record, I'm inclined to keep most sequence breaks that don't necessarily cause softlocks later intact, but those that do, or require you to go out of bounds will probably be patched later. 😛
If only because the latter are easy to fix, and don't really do much other than make the game look even less finished than it already is to the average player. xP
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Ondrik🅱 (Ondrej) 27-May-18 06:59 AM
Well, you would be able to get through by moving above, below or to the side of the door (edited)
I'm currently testing the whole thing with 4x slowed down speed
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V A H K I T I 27-May-18 07:00 AM
Considering how many things are locked to the framerate in this game, testing collision bugs with a speedrun tool probably won't get you accurate results.
I think it's actually more inclined to break if you make it FASTER.
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Ondrik🅱 (Ondrej) 27-May-18 07:01 AM
The tool I use is Cheat Engine. This is what I found out: The door is made of 2 parts. If you'd be able to pull off a Grappling Claw OoB trick and climb onto the second part, then you'd be inside the door and you'd be able to get onto any side
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V A H K I T I 27-May-18 07:02 AM
So the easy solution in the long term is to just make the door bigger around the edges.
Alternatively
I could take advantage of the shortcomings in Darvell's ledge crabbing code and bevel the edges of what's already there.
(The game is unable to process ledge grabbing on curves or corners)
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Ondrik🅱 (Ondrej) 27-May-18 07:04 AM
So...
After messing around with the speedhack I can confirm that there is basically no way to get there without energy
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V A H K I T I 27-May-18 07:05 AM
Well that's... good? I suppose. xP For us anyways. Not so much for you.
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Ondrik🅱 (Ondrej) 27-May-18 07:05 AM
I'll try to get there with the Miru as a proof-of-concept
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V A H K I T I 27-May-18 07:06 AM
I don't think you can even get the Miru as Kopaka
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Ondrik🅱 (Ondrej) 27-May-18 07:06 AM
I'm there as Lewa
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V A H K I T I 27-May-18 07:06 AM
Oh.
Well that's cheating. Pac
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Ondrik🅱 (Ondrej) 27-May-18 07:06 AM
Yeah, but there's no way to get there without cheating
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V A H K I T I 27-May-18 07:06 AM
Of course there will be bugs in a level being played as an entirely unintended character. xP
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Ondrik🅱 (Ondrej) 27-May-18 07:06 AM
and I said "as a proof-of-concept"
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V A H K I T I 27-May-18 07:06 AM
Aight. 😛
I mean I believe you
The Miru was nerfed as it is between the alpha and beta.
It's still far from perfect.
Ditto with the Kakama
I sorta half loved them as they were though. If you chained the two masks together just right, you could pretty much just fly across entire levels. xP
Now the Miru has a far sharper falloff time, and the Kakama can no longer be used off the ground for air boosting. 😛
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Ondrik🅱 (Ondrej) 27-May-18 07:10 AM
oh boi
Why is that surface before the door slanted?
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V A H K I T I 27-May-18 07:12 AM
ANother thing I think they fixed was the momentum carried by the Miru.
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Ondrik🅱 (Ondrej) 27-May-18 07:13 AM
yay I did a magic trick!
I made a cube disappear
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V A H K I T I 27-May-18 07:14 AM
Normally when you run and jump with it, all your momentum is killed, but in the alpha, if you ran, jumped, THEN activated it, the game would fail to cancel the running speed, and you could pretty much just fly straight forward for a solid 80 feet at least. 😛
Also neat.
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Ondrik🅱 (Ondrej) 27-May-18 07:15 AM
This is how far you can glitch yourself
I hope it's enough
Well, I found that it's impossible to glitch yourself through either door
I'll keep trying though
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V A H K I T I 27-May-18 07:22 AM
Well that's still good for us in the long run. xP
Though I should get @ShadowDraikana on fixing this level.
Aside from the buttons, it's in dire need of respawning energy pickups.
Cause if you run out from the Matatu draining it like a fucking SEGA Game Gear, you've pretty much just softlocked yourself right there. 😛 (edited)
Or at the very least, the level should have an embedded Rahi hive somewhere like Onua's HK01, or the ones that don't work properly in HYDR. (edited)
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Ondrik🅱 (Ondrej) 27-May-18 07:25 AM
I used the debug camera to get to the other side but then...
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V A H K I T I 27-May-18 07:29 AM
?
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Ondrik🅱 (Ondrej) 27-May-18 07:30 AM
I have no idea how I caused that either
I don't know what happened. I used the debug camera to get to the other side but then...
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V A H K I T I 27-May-18 07:33 AM
Okay I have something you can try here actually.
In the alpha when you ledge grab the platforms that move on their own, you'll be pulled back with them through the wall if you don't pull yourself up first.
If you can get the block already moving and then somehow pull that off, the game might still fail to process the player's hitbox if that hasn't been patched.
Easiest place to test would be on the automatic push blocks near the exit door.
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Ondrik🅱 (Ondrej) 27-May-18 07:36 AM
The only part of the self-moving platforms you can ledge grab is the one which doesn't go into the wall
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V A H K I T I 27-May-18 07:36 AM
Ha
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Ondrik🅱 (Ondrej) 27-May-18 07:36 AM
You can't ledge grab the sides
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V A H K I T I 27-May-18 07:36 AM
So they fixed that by simply fucking the grabbable edge on the blocks. xP
Saffire you cheeky fucks.
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Ondrik🅱 (Ondrej) 27-May-18 07:37 AM
Well, Kopaka tries to ledge grab the corner but then it doesn't work
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V A H K I T I 27-May-18 07:37 AM
Good to know they had the same idea I did though.
Yeah, corner ledge grabbing does NOT work.
It's likely not an intentional thing.
WELL is a testament to that.
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Ondrik🅱 (Ondrej) 27-May-18 07:38 AM
Also, only the forward face of the box has collision
You can glitch the box through the door
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V A H K I T I 27-May-18 07:39 AM
Wot.
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Ondrik🅱 (Ondrej) 27-May-18 07:39 AM
That's how I got the box through the door
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V A H K I T I 27-May-18 07:39 AM
You're telling me that the box is just a vertical plane? xD
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Ondrik🅱 (Ondrej) 27-May-18 07:39 AM
The hitbox of it is
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V A H K I T I 27-May-18 07:39 AM
What the fuck
xD
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Ondrik🅱 (Ondrej) 27-May-18 07:40 AM
That's how the magic trick works
You can literally put the box out of bounds where it will just fall
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V A H K I T I 27-May-18 07:40 AM
That's especially weird considering that objects in the game do not have a separate hitbox like stages do. Best I can tell it's entirely procedurally generated.
Though the Matatu blocks have always been bugged in SOME way.
In the alpha, you couldn't move the one here, but in that ONE specific case, you COULD nudge it off its platform.
...At which point it would just drop through the stage. Pac
On a semi-related note, it would be super cool if we could ever get the Matatu working on Rahi. (edited)
Or other stage objects.
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Ondrik🅱 (Ondrej) 27-May-18 07:43 AM
Dropping Dave pls
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V A H K I T I 27-May-18 07:43 AM
Just go full Silver the Hedgehog on this bitch. Pac
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Ondrik🅱 (Ondrej) 27-May-18 07:46 AM
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mrpenguinb 27-May-18 08:08 AM
https://www.youtube.com/watch?v=dxHA9JCcvnk Legend of Mata Nui is mentioned in the video and is just a general look at Bionicle in general
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V A H K I T I 27-May-18 08:26 AM
They mention us or the game being out now? :P
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mrpenguinb 27-May-18 08:51 AM
Sadly just the Didyouknowgaming video, not this project.. ;( (edited)
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Ondrik🅱 (Ondrej) 27-May-18 09:22 AM
CHALLENGE COMPLETED @ Vahkiti#0111
I found a sequence break with which you can clip yourself through a closed door
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Ondrik🅱 (Ondrej) 27-May-18 10:02 AM
And not just that
This sequence break allows you to literally go whereever you want
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The Cap'm (Reese) 27-May-18 10:15 AM
Do you have a video? I'd like to see that.
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Ondrik🅱 (Ondrej) 27-May-18 10:28 AM
I'm gonna get to recording
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The Cap'm (Reese) 27-May-18 10:28 AM
OK
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Ondrik🅱 (Ondrej) 27-May-18 10:40 AM
Video is uploading
Currently, this is the only way to beat the level, but you probably won't have enough energy anyway. Challenge completed.
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The Cap'm (Reese) 27-May-18 10:42 AM
That's interesting
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Ondrik🅱 (Ondrej) 27-May-18 10:48 AM
Yeah.
Well I just hope that we won't need to use this to beat the level anymore
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The Cap'm (Reese) 27-May-18 10:50 AM
Yeah. Still, for future speedruns, it'd be a useful way to quickly leave the room. You technically don't need the Akaku to beat the level if you memorize WELL enough.
It'd be a bitch to memorize, but still
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Ondrik🅱 (Ondrej) 27-May-18 10:50 AM
Don't you need all the equipment for the boss door to open?
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The Cap'm (Reese) 27-May-18 10:50 AM
Oh
Forgot about that
FFFFFFFF
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Ondrik🅱 (Ondrej) 27-May-18 10:51 AM
Try warping to Pohatu's SHRN with no matter how many tokens
Quickly leaving the level that way would still work however
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The Cap'm (Reese) 27-May-18 10:52 AM
True
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Ondrik🅱 (Ondrej) 27-May-18 10:52 AM
hold up
You don't need the Akaku
Do you even need to beat WELL?
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The Cap'm (Reese) 27-May-18 10:53 AM
WELL has the avalanche glyph, which opens the door to PATH
But the backdoor to PATH doesn't function, so...
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Ondrik🅱 (Ondrej) 27-May-18 10:54 AM
but you don't need that
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The Cap'm (Reese) 27-May-18 10:55 AM
Oh shit, you don't need anything for Kopakas
Just checked for myself
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Ondrik🅱 (Ondrej) 27-May-18 10:55 AM
You can literally go VISN->BRD3->SHRN->BRD4->BOSS
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The Cap'm (Reese) 27-May-18 10:55 AM
And in the next patch, the token amount for the door will be 75 rather than 100
so that'll be faster
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Ondrik🅱 (Ondrej) 27-May-18 10:55 AM
All you need then is a sh*t ton of tokens
and I don't know how many you can get with that route
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The Cap'm (Reese) 27-May-18 10:56 AM
Well, there aren't tokens in VISN
There are some in BRD3 and you'll have to go there
And there are a lot of tokens beforehand
And the number will be lowered to 75, so that'll work out better
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Ondrik🅱 (Ondrej) 27-May-18 10:59 AM
Also, nice to see someone also want to speedrun this game
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Doctor U 27-May-18 11:54 AM
How do you speedrun unfinished game
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Ondrik🅱 (Ondrej) 27-May-18 11:58 AM
get as far as the rules allow, once there, skip to next level
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willliam 27-May-18 03:59 PM
how do i access the debug menu?
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ShadowDraikana 27-May-18 04:03 PM
press delete
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willliam 27-May-18 04:03 PM
ah
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ShadowDraikana 27-May-18 04:04 PM
home to select, page up/page down to scroll
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willliam 27-May-18 04:08 PM
thanss
thanks
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ShadowDraikana 27-May-18 04:09 PM
np
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Deleted User 27-May-18 08:59 PM
so, wait, how did this game end up surfacing anyways? I followed this shit really intensely for a few years, started work on a recreation in Unity, got bored of it and eventually forgot it existed Did Deepbrick come forward? many things I'm curious about
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The Cap'm (Reese) 27-May-18 09:00 PM
Liam Robertson contacted a developer and got the game.
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Deleted User 27-May-18 09:01 PM
well that feels like it should've happened several years ago
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The Cap'm (Reese) 27-May-18 09:01 PM
Since the alpha was leaked by an anonymous source, people were more willing to share.
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Deleted User 27-May-18 09:01 PM
ah
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😺 QSKSw (Josie) 27-May-18 09:06 PM
Nobody wants to be the person that incriminates themselves by releasing content to the public that a corporation wanted to remain private. But once the cat is out of the bag...... ¯\_(ツ)_/¯
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Deleted User 27-May-18 10:14 PM
What're the options that can be entered in the "cheats" section?
also i know this is a dumb question but is there a link to a list of controls anywhere?\
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The Cap'm (Reese) 27-May-18 10:18 PM
Controls are pinned to this channel'
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Deleted User 27-May-18 10:18 PM
oh
shit
sorry
haha
my bad
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The Cap'm (Reese) 27-May-18 10:19 PM
Except insted of the elemental powers being on e and r they're on Ctrl
Don't worry, I didn't realize they were pinned until I was told.
Debug camera is / on the numpad. (edited)
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Deleted User 27-May-18 10:21 PM
How do you use the neat animations once Urinate=Pohatu is entered?
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UTTER_BODGE 27-May-18 10:22 PM
p
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Deleted User 27-May-18 11:33 PM
So where is this spot that you enter cheats to make p triger stuff?
Lol spinny bois everywhere in pohatu's level and I see what they meant about that Kane ra hyper turbo ing.
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willliam 28-May-18 03:51 AM
pogers
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Doctor U 28-May-18 07:03 AM
I think I have a theory on what happened on those building instuctions that were supposed to be downloadable from the game. I think Lego reused them on this set http://lego.wikia.com/wiki/10023_BIONICLE_Master_Builder_Set
10023 BIONICLE Master Builder Set is a BIONICLE set released in 2002. It contains 113 pieces to build 15 different BIONICLE models as it says in the box. But you cannot build all the models at the...
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emily (peri) 28-May-18 10:47 AM
Nah. That set is recycled from a book that was gonna be published in 01
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V A H K I T I 28-May-18 10:47 AM
THat and most of the Rahi in that aren't even in the game.
Hell, the Ussal design is, but even it is unused, and was replaced byt the design with the Tohunga arms.
It's still called "CRB2" in the code. "CRB1" being the original.
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emily (peri) 28-May-18 10:50 AM
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Frieza the jewish landlord 28-May-18 04:26 PM
how do i use a grapleing hook
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The Cap'm (Reese) 28-May-18 04:26 PM
space
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willliam 28-May-18 05:48 PM
how tf u beat lewa boss?
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The Cap'm (Reese) 28-May-18 05:49 PM
Shoot him once, then survive his whirlwind attack. When he stops , shoot continuously until he hits a waterfall
He'll pop out larger, then you have to survive another round of whirlwinds than previous
Do the same process, then he'll go to his final phase
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Deleted User 28-May-18 05:50 PM
I just accept there is no beating Dave
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The Cap'm (Reese) 28-May-18 05:50 PM
He'll do the whirlwind 3 times
then you finish him off
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Natr 28-May-18 08:38 PM
This chat is slow today
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The Cap'm (Reese) 28-May-18 08:38 PM
It's a holiday.
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V A H K I T I 28-May-18 08:39 PM
Well for you maybe. Pac
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The Cap'm (Reese) 28-May-18 08:39 PM
Point
I'm inconsiderate
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V A H K I T I 28-May-18 08:39 PM
Kek
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Natr 28-May-18 10:55 PM
I'll show some of the texture work I've done before (edited)
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Deleted User 28-May-18 11:05 PM
Nice 👍
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Hexadecimal Mantis 28-May-18 11:22 PM
the UV maps could use some tweaking on some of them tbh
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V A H K I T I 29-May-18 01:28 AM
AH
@Hexadecimal Mantis
I FOUND IT
AAAA
First of all there's this with the old Miru still intact:
And then there's THIS BOI
IIRC that doesn't match any of the known LOMN models or textures, so it's not one of Saffire's assets. (edited)
ALso I forgot how FUCKING WEIRD AND TERRIFYING THE KANE RA WAS
Oh and apparently a Kopaka Nuva model WAS made. ...Buuuut the guy who made it only uploaded a booty shot. Pac
🍑 1
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Deleted User 29-May-18 02:04 AM
Cool even bionicle the game unused stuff getting found?
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Bohroker 29-May-18 05:23 AM
Well it was on BioMedia already http://biomediaproject.com/bmp/enrique-barahona/
Preserving BIONICLE media for past, current, and future BIONICLE fans.
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Hexadecimal Mantis 29-May-18 06:55 AM
@V A H K I T I awesome
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Deleted User 29-May-18 11:48 AM
Cool
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Geoffrey 29-May-18 02:26 PM
is it just me or has Ondrik been alone in voice for several days
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ShadowDraikana 29-May-18 02:26 PM
@Ondrik🅱 (Ondrej) Are you intentionally in the LOMN voice channel?
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Ondrik🅱 (Ondrej) 29-May-18 02:27 PM
@ShadowDraikana Yes
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ShadowDraikana 29-May-18 02:28 PM
Ok, just wanted to be sure since you seemed to be in there for the last few days. (making sure it wasn't a "butt dial" if you will (edited)
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Ondrik🅱 (Ondrej) 29-May-18 02:28 PM
I just forgot to leave and it carried over to my phone apparently
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ShadowDraikana 29-May-18 02:29 PM
I'm learning something new about the way Discord operates everyday, lol
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Ondrik🅱 (Ondrej) 29-May-18 02:29 PM
well I also have no clue
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Teylgate 29-May-18 02:31 PM
Yeah, you can leave a room but if you don't manually leave from the notifications bar then it stills says youre in and you're still connected
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Ondrik🅱 (Ondrej) 29-May-18 03:05 PM
I'm gonna go to sleep now. Good night
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Deleted User 29-May-18 03:05 PM
Time zone?
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Ondrik🅱 (Ondrej) 29-May-18 03:06 PM
CEST
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ShadowDraikana 29-May-18 04:33 PM
Anyone else here think the music needs an overhaul like with what is described in this issue?
This is discussing the beta. This topic is more of a suggestion than an issue, and I understand that it would probably be treated as a very low priority if it is ever addressed. However, some of t...
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The Cap'm (Reese) 29-May-18 05:09 PM
Oh, yes.
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ShadowDraikana 29-May-18 05:10 PM
Could probably do all this in one sitting
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The Cap'm (Reese) 29-May-18 05:12 PM
I agree with most of those suggestions too.
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ShadowDraikana 29-May-18 05:13 PM
Of course I added in the spiderwebambience as the cool down for defeating that sub-boss, so I might use that for the others
Tahu's MTUP I went ahead and used that ambience on
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The Cap'm (Reese) 29-May-18 05:14 PM
Good
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ShadowDraikana 29-May-18 05:14 PM
still need a killbox, waterfall ambients, tree collisions, and a backtrack door for the area.
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The Cap'm (Reese) 29-May-18 05:15 PM
Well, every little bit helps.
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ShadowDraikana 29-May-18 05:15 PM
oh and making sure the cutscene doesn't loop
Tahu's level is a disaster of epic proportions tbh
the shrine code was all I needed to see to tell me that
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The Cap'm (Reese) 29-May-18 05:16 PM
Yep.
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ShadowDraikana 29-May-18 05:16 PM
hell you don't need to look at the code to see how bad it is
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The Cap'm (Reese) 29-May-18 05:16 PM
Love the fact that there's no lava in the TA05-TA06 cutscene when on the lavafall
and sometimes the lava doesn't render at all for no reason
and that Vahi backtraack
and the Taratoka
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ShadowDraikana 29-May-18 05:17 PM
it's more than just the Vahi that does that btw
a lot of mask rooms do it upon further inspection
my guess is it's a cleanup problem
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The Cap'm (Reese) 29-May-18 05:18 PM
Also, love that SHRN cutscene. In the alpha, Tahu didn't render, and the surfboard shows up at the end. In the beta, Tahu renders correctly but the board disappears when he lands
10/10
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ShadowDraikana 29-May-18 05:20 PM
wonder if they did that because they couldn't get Tahu to move without board otherwise
other than that there's no reason for the board to poof out of existence like that
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The Cap'm (Reese) 29-May-18 05:21 PM
Well, they could just have had a trigger for the board textures to appear (edited)
after he landed
And just remove the board from the other part of the cutscene like they already did (edited)
(I can't type right now)
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ShadowDraikana 29-May-18 05:24 PM
Found it
it's called in the cinematic obj.slb for that cutscene
so once we get this format down this might be fixable
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😺 QSKSw (Josie) 29-May-18 07:53 PM
FUCKING CHADTRONIC IS ABOUT TO MAKE A VIDEO ABOUT BONKS THIS IS NOT A DRILL https://twitter.com/Chadtronic/status/1001600494308085761
Found a piece of my childhood at my parent’s house. Possible video? 🤔
Likes
262
@Chadtronic Hai Chad, love your work, happy to see youz a Bonkle-Boi, you know that videogame from 2001 that never came out? We found it. kthnxbai 😘 https://t.co/9ef0J1knlI
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Deleted User 29-May-18 10:06 PM
I LOVE CHADTROPIC!
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😺 QSKSw (Josie) 29-May-18 10:10 PM
He's a good boi.
👍 2
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Deleted User 29-May-18 10:12 PM
Yesh
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😺 QSKSw (Josie) 30-May-18 03:00 PM
I've been looking into just why exactly BMP is autoflagged as containing viruses all the time and it's apparently down to the high number of flash files that don't meet compliancy standards. Is there not anyway to update these files to meet such standards? Is it a difficult process, or is it simple and just very tedious?
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JrMasterModelBuilder 30-May-18 03:00 PM
I have no idea what that means.
Who said that?
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😺 QSKSw (Josie) 30-May-18 03:07 PM
3. Your pages trigger the loading of Flash .swf files that are out of date and exploitable.
It's the only valid reason why websites change features all the times to make them arguably worse. Sometimes, old shit breaks. Breaks bad.
If nothing can be done to update the files in BMP's archives to meet modern compliancy standards then so be it. I'm not suggesting to defeat the purpose of archiving history for the sake of making a flagging algorithm happy. (edited)
But if it's something like rewriting some line of code somewhere to something less exploitable but functionally identical, that might be worth looking into.
You all got cooler stuff to focus on; this ain't shit. Just something to consider in the future. (edited)
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Expack3 30-May-18 03:32 PM
Just read on #litestone-dev-archived there's an optional patch path. Is this path accessible by the general public via opt-in, or is it just for the dev team?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 30-May-18 03:37 PM
already featured at that many sites @V A H K I T I?
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V A H K I T I 30-May-18 03:39 PM
Ye
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 30-May-18 03:42 PM
damn..
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Ondrik🅱 (Ondrej) 30-May-18 04:10 PM
Anyways I'm gonna go to sleep now. Good night.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 30-May-18 04:13 PM
well...I just told a girl I've been talking to for 3 days about my depression and how I legit don't want to live anymore but also don't want to die...
wtf is wrong with me
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Hexadecimal Mantis 30-May-18 04:13 PM
rip
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 30-May-18 04:14 PM
talking to on instagram alone*
we never met in person
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Deleted User 30-May-18 04:14 PM
Stay alive. Even through hard times life is a gift never to be thrown away.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 30-May-18 04:15 PM
and I started talking to her because she's really beautiful and actually living in my city...
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V A H K I T I 30-May-18 04:16 PM
THis isn't really the place for this topic my dude. Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 30-May-18 04:16 PM
oh right...
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Deleted User 30-May-18 04:16 PM
Ya just trying to lighten him up though.
I can't believe how many problems arise due to people trying to install lomn in non default locations.
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V A H K I T I 30-May-18 11:36 PM
Yeah.. that should be fixed in the next launcher version assuming Benji actually is free on Friday to work on it. Pac
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Natr 31-May-18 10:43 AM
This chat is dying slowly
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Ondrik🅱 (Ondrej) 31-May-18 10:44 AM
awkward science (Bionicle Revolution reference)
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justframbo 31-May-18 11:56 AM
To be fair, LoMN is close to full reconstruction
But there's still beaverhouse stuff
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V A H K I T I 31-May-18 12:49 PM
I'd still say it's about 75% done, but the stuff yet to be done is quite troublesome.
AND that doesn't account for the optional branch.
Work on that has barely even begun
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Zavus 31-May-18 12:52 PM
Oh, that reminds me
Any particular reason the Alpha (installed and patched via the launcher) crashes on startup?
(Well... installed via the Biomedia Project then patched via the launcher.)
I figure I made some mistake on my part, but I just want to make sure.
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V A H K I T I 31-May-18 12:56 PM
It's not supposed to, but it could be a DGVoodoo issue with your PC.
I'd advise downgrading the installed version in the launcher folder to 2.3 and redoing your config
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Zavus 31-May-18 12:57 PM
Note: The Beta works just fine (well, as fine as they've gotten the Beta to work, anyway)
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V A H K I T I 31-May-18 12:57 PM
They? 😛
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Zavus 31-May-18 12:58 PM
They/you
You're color is green
it threw me off
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V A H K I T I 31-May-18 12:58 PM
I was gonna say like.. BMP just hosts the stuff. xP
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Zavus 31-May-18 12:58 PM
I just woke up like five minutes ago, give me a break
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V A H K I T I 31-May-18 12:58 PM
😛
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Zavus 31-May-18 12:59 PM
Oh, how do I change resolution?
I couldn't figure it out. But then again, I didn't try too hard.
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V A H K I T I 31-May-18 12:59 PM
From DGVoodoo, unless you want to go widescreen, then you have to edit the INI as well
The next launcher version which should be done by next week will have a simple resolution dropdown menu
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Zavus 31-May-18 01:00 PM
Ah
Is it the Beta's ini or is it somewhere else?
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V A H K I T I 31-May-18 01:00 PM
ye
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Zavus 31-May-18 01:00 PM
Thanks
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Deleted User 31-May-18 01:00 PM
OOH and will the manual patch be available as well?
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Zavus 31-May-18 01:01 PM
I mean, it still starts up in 1080p, but lower resolution than it should be
and all the colors are a bit washed out
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V A H K I T I 31-May-18 01:01 PM
IIRC the default resolution I set is 1152x864
There shouldn't be any colour issues
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Zavus 31-May-18 01:03 PM
That's not related to the game
it's just a thing that happens on my monitor/TV when you go lower than native
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V A H K I T I 31-May-18 01:03 PM
Sounds like you need a new monitor then. Pac
You can't play ANY fullscreen games made before like.. 2009 then huh?
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Zavus 31-May-18 01:04 PM
I can
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V A H K I T I 31-May-18 01:04 PM
Just with shitty colours
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Zavus 31-May-18 01:04 PM
The only game I've had actual issues with was Halo 2
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V A H K I T I 31-May-18 01:04 PM
Huh
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Zavus 31-May-18 01:04 PM
Which can go up to like
1920 x 1080
BUT
It doesn't support 1360 x 720
Someone managed to get it working using DSFix, oddly enough
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V A H K I T I 31-May-18 01:05 PM
weird.
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Zavus 31-May-18 01:05 PM
But I couldn't figure it out
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V A H K I T I 31-May-18 01:05 PM
Well as far as the INI goes, for widescreen, just change 640 to 852
As an unintended side effect of the graphical patches we made, the game ignores any resolution options in the INI and instead scales with the window. The only thing the INI now changes is the scale of the HUD.
This should be left at 480p one aspect or another since things like the inventory screen do not scale properly if it's set any higher.
As such, the dropdown in the future launcher update will only change the 640 value to 852 and vice versa, while still changing the DGVoodoo config to whatever you want.
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Zavus 31-May-18 01:09 PM
It might actually be just be a brightness/saturation thing
That might be the result of some weird settings I haven't noticed
I'll send example screenshots later if I can be arsed
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V A H K I T I 31-May-18 01:10 PM
Aight
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Zavus 31-May-18 01:12 PM
Does Discord support .TGA files? (edited)
It does not
give me a sec
First screenshot taken at 1360x768
Second at 1176x664
They both look right here
But in game, on my particular screen, the second has less color depth
So, I'm pretty sure it's either a setting I'm missing, or just a quirk of this monitor
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Galgo 31-May-18 01:51 PM
How’d Darvell find the disk?
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Zavus 31-May-18 01:52 PM
?
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Galgo 31-May-18 01:52 PM
As in where
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Zavus 31-May-18 01:52 PM
What disk?
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Galgo 31-May-18 01:52 PM
The beta
I know the software lead burned him a copy but I was just curious where the disc was lying around all these years
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Darvell 31-May-18 02:03 PM
Hey guys, I never found my disk. I presumably still have a LoMN CD burned on Oct 10, 2001, but the last time I saw it was around 2005, when it got packed into a box for moving. I think it's still in tha tbox, but I have spent a long time looking for it. The whole box might be lost at this point, but I haven't given up. The latest build I provided did not come from me, but another source (I don't actually know who the original source was). (edited)
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Zavus 31-May-18 02:04 PM
So, there's potentially a different build hidden somewhere?
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Teylgate 31-May-18 02:04 PM
@Darvell oh my lord, hello! Huge fan of your work, both solely and as a team
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Darvell 31-May-18 02:05 PM
@Zavus That's possible. But if I knew where it was, I'd offer it up here. Maybe someday, although my hopes of recovering it get slimmer with time.
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Zavus 31-May-18 02:06 PM
Well, that's the position we were all in up until a few months ago
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Darvell 31-May-18 02:06 PM
Thanks, @Teylgate ! We at Saffire enjoyed the work on Bionicle and I don't think there's a single one of us that wasn't heartbroken when it got canceled. (edited)
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Zavus 31-May-18 02:07 PM
"don't think there's a single one of us that was heartbroken when it got canceled"
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V A H K I T I 31-May-18 02:07 PM
I assume you mean wasn't, aha
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Darvell 31-May-18 02:07 PM
Indeed, Zavus.
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Teylgate 31-May-18 02:07 PM
@Zavus I think he means wasn't 😂
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Zavus 31-May-18 02:07 PM
I'm picturing you as some old Grinch back in 2001
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Darvell 31-May-18 02:07 PM
hehe, fixed.
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Zavus 31-May-18 02:07 PM
"Bah, good riddance."
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V A H K I T I 31-May-18 02:07 PM
Lol. 😛
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Teylgate 31-May-18 02:08 PM
@Darvell you did some amazing work with the physics engine
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Darvell 31-May-18 02:09 PM
Well, to be honest, for about 2 years after I left Saffire involuntarily, I wanted to have nothing to do with LEGO or Bionicles, which was kind of hard at the time, because my 4 kids (who ranged from 1 to 9 years) had grown quite attached to the toys, since Dad was working on the game. I'm well over that by now. 😉 Well, I hope so. 😃 (edited)
Thanks @Teylgate . To be fair, I had so much fun doing the physics for the game. It almost didn't seem like work. 😃 The 70-hour work weeks did, however, make it feel a bit more like work, haha.
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Teylgate 31-May-18 02:10 PM
@Darvell must've been real rough, going weeks without pay n all
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Darvell 31-May-18 02:11 PM
Yeah, it was. The wife wasn't too pleased about it at all. No husband, 4 young kids, and no money. 😦
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Zavus 31-May-18 02:11 PM
I imagine it's pretty surreal to see this many people so passionately involved in the game after... what, 17 years?
👍 2
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Darvell 31-May-18 02:12 PM
Yeah, Frankly, it's kind of weird! 😉 Of course, over the past 12 or more years, I've been contacted numerous times about the game, so it's not like the fandom around it caught me by surprise. Well, I was surprised, the first time, and then the second, but it was nothing like here! Wow!
And of course my two oldest kids, who are boys, are 23 and 26 and love games more than girls, so I see it from the other side, too, ROFL.
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Zavus 31-May-18 02:14 PM
All that work nearly two decades ago wasn't wasted
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Darvell 31-May-18 02:17 PM
Yup, I can see that. I'm happy about that. And to think how easily it would have been to back up all o the source code at the time.... haha. I bet you guys would have loved that.
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Zavus 31-May-18 02:18 PM
No time to sulk on that now, though.
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Darvell 31-May-18 02:18 PM
Nope. I've stopped crying about that dried milk long ago!
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V A H K I T I 31-May-18 02:18 PM
With our tools, we pretty much have the next best thing anyways. 😃
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Darvell 31-May-18 02:19 PM
Yeah, with some extra time and extra passion, I have little doubt that it can be done better this time around.
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Zavus 31-May-18 02:19 PM
Persistence is far more powerful than access to any source code
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Darvell 31-May-18 02:19 PM
Indeed.
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benji 31-May-18 02:19 PM
I'd debate that
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Zavus 31-May-18 02:19 PM
Are you guys familiar with the story of Strife?
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Teylgate 31-May-18 02:19 PM
Amen to that
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Zavus 31-May-18 02:20 PM
Strife: Quest for the Sigil
The last commercially released game on the Doom engine, back in 1996
The company dissolved, and the source code was lost
However, an extremely persistent and talented fan reverse-engineered the game
Which gave the creators of Doom source ports enough to work with to incorporate compatibility with the game
If memory serves, that's the only reason the game was able to be officially re-released years later
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Natr 31-May-18 02:27 PM
sitting looking at the conversation too nervous to speak
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Zavus 31-May-18 02:28 PM
Why so?
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Natr 31-May-18 02:29 PM
@Darvell was any development made to port the game to gamecube?
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Darvell 31-May-18 02:35 PM
@Natr Not that I know about. I didn't even know there were plans to port it to the Gamecube until Liam showed me old marketing materials for it. As far as I ever knew, it was only to be a PC game. I'm not sure if nobody bothered to mention that they were planning a Gamecube version, or if that plan had been canceled. But in any case, I don't think any Gamecube development had been done.
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Natr 31-May-18 02:36 PM
Oh ok, thank you (edited)
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Darvell 31-May-18 02:43 PM
(Or I suppose there's a third alliterative: that I forgot about the plans for Gamecube! It's been a long time. But if there were plans for it, I think they were canceled, rather than me not being told.)
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UTTER_BODGE 31-May-18 02:43 PM
what was the role of a data wrangler? sort of a middleman between artists and programmers, or what?
like, at saffire specifically, I've heard the term elsewhere a couple times
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Natr 31-May-18 02:44 PM
Is all the people in the credits all the developers or are there missing names?
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Darvell 31-May-18 02:49 PM
A data wrangler at Saffire was a 3D modeler. I honestly don't know if they were also an artist. I'm not sure if they created the textures that were applied to the models, or if they just applied it. When I used to create military simulators at Evans & Sutherland in Salt Lake City from 1993 to 1998, I was a 3D modeler, but I was not an artist. I did, however, get pretty good at Photoshop creating or modifying the textures I used to pretty up the models. But we had artists whose sole responsibility was doing creating the art to be applied to the Geometry. I think that was likely the case at Saffire as well, but I was so involved in the coding that I'm not sure of the division of labor there. Of course, you could also call a 3D modeler an artist, so perhaps the distinction is not useful. (edited)
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UTTER_BODGE 31-May-18 02:49 PM
hm, interesting
seems the structure of things varies a lot between studios, like, there were folks at double fine working on psychonauts who were doing environment art/modeling and design all as one role
I think they called them world builders or something
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Darvell 31-May-18 02:50 PM
@Natr I'm guessing the credits includes only those who were employed at the time, not those who left, but if you can give me a list of credits for the game, maybe I can clarify that.
BTW, data wranglers at Saffire did not do coding. Most of their work was done in 3D Studio Max, if I remember correctly. While I DID do coding at E&S, in addition to modeling, because I went to college to be a programmer, that was not the case with other "database engineers," which is what I was called there. That would have been their version of Saffire's "data wranglers".
I dunno, James, I had never heard the term "data wranglers" before Saffire. I found the term a bit amusing. It sounded like a 3D-modeling cowboy to me. It's entirely possible that they also created textures, though. It wasn't my job and I didn't watch them do it. I just used the data they sent to us.
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UTTER_BODGE 31-May-18 02:54 PM
haha
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The Shadow Emperor 31-May-18 02:55 PM
Team Lead Dan Hilton Brent “Lord of the Dance” Fox Programming Lead Programmer Del Campbell Assisting Programmers Darvell Hunt Deon McClung Jeff Hughes Joel Barber John Pruden Matthew “Robinson” Hagberg Maralee LaBarge Poulsen Ryan Jones Scott Taylor John “CEO”...
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Zavus 31-May-18 02:59 PM
So
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Darvell 31-May-18 02:59 PM
Wow, I haven't seen some of those names in a long time. Since "Maralee LaBarge Poulsen" had left the team already, probably the spring or summer of 2001 and before the game was to be released (because she got married to Mr. Poulsen and they moved away), I'm assuming that all people who ever touched the game were probably included in the credits. The long list of credits also suggests that. So I'm going to change my opinion--I think all of the credits included everybody who had anything to do with the game.
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Zavus 31-May-18 03:00 PM
I'm thinking about trying to incorporate these models into a Morrowind mod
any input on that?
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Darvell 31-May-18 03:00 PM
(Sorry, I cut off your "So" LOL.) (edited)
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Zavus 31-May-18 03:00 PM
(Eh, the "So" isn't too important. It's more to get attention before I start saying what I want.)
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Darvell 31-May-18 03:02 PM
By changing just textures?
Also, Dan Hilton was no longer the lead at the time, but was still at Saffire. Brent Fox took over as lead maybe the last six months prior to the game getting canceled. There are also a lot of artists listed, so I'm thinking the data wranglers just created 3D geometry and used textures created by different artists. That's a guess, tho. (edited)
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Deleted User 31-May-18 03:06 PM
@Darvell When I used to create military simulators [...], I was a 3D modeler, but I was not an artist. That reminds me of a story I heard: I studied animation a few years back, and in one of my drawing classes, we had a costumed model who was a former Disney animator. One time, he told me how he once got brought in to Dreamworks because all the modellers had to learn to draw.
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Darvell 31-May-18 03:07 PM
Wow, that's interesting. I actually became a pretty good Photoshop artist while doing 3D modeling. I never drew on paper, though. I even placed in a Photoshop contest that Woot.com had back in around 2006 or so. So yeah, I suppose modelers are artists.
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Deleted User 31-May-18 03:08 PM
For context, I live near LA; particularly near the media district
👍 1
I guess the idea was learning to draw (figure/life drawing, in particular) imposes a greater sense of space, depth, light, etc, as you develop your technique
Which, in turn, would assist the modellers and 3d animators in their work
@Darvell So what'd you do for that contest?
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Darvell 31-May-18 03:31 PM
Makes sense, why. OK, you really wanna hear about this? OK, so this was December 2005. Woot.com used to pick a product for a weekend contest and the best Photoshop job of putting that product into the real world in a funny way would win some Woot cash to spend. At the time, Terrell Owens was playing for the Eagles and was taking some flack for being cocky and being full of himself, placing more importance upon himself than other players. One product for that week was a large LCD display with attached straps, so you could mount it to a seat in a car, so you could watch TV in the back seat. So I Photoshopped Terrell Owens giving a fellow Eagles player a low-five, because he had convinced the other player to wear the TV on his chest, using the straps supplied to secure the LCD display to the seat, so Owens could watch instant replays of himself while still on the field. I thought it was funny. You can find the Woot.com thread here: https://www.woot.com/forums/viewpost.aspx?postid=359448&pageindex=2 (edited)
Forum Post: Contest 49: Go Audiovox, Young Wooter
I Photoshopped Owns onto the LCD display for the replay and the TV unit on the player's chest. I got second place (they awarded 3) and I think I won $50. My boss at the time referred to me as "an award-winning Photoshop artist" from that point on. (edited)
OK, sorry, but I think I'm probably getting off topic here. Back to work....
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The Shadow Emperor 31-May-18 03:39 PM
@Darvell are you related to the Taylor Hunt credited in the GBA game?
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Darvell 31-May-18 03:43 PM
Yeah, that's my son.
He was 9 at the time and came in after school to test the GBA game.
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Ondrik🅱 (Ondrej) 31-May-18 03:44 PM
wow
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Darvell 31-May-18 03:44 PM
He got a LEGO Bionicle credit and I didn't, ROFL. 😃
Pac 2
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Deleted User 31-May-18 03:45 PM
digging through the rom, it probably wouldn't be that hard to add another name
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Darvell 31-May-18 03:45 PM
LOL 😃
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Deleted User 31-May-18 03:45 PM
all the strings are plaintext
also pretty easy to rip the music as midis since they used the default sound engine, sappy
well, midi + soundfonts
not really gonna sound like anything without the soundfont
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Zavus 31-May-18 03:47 PM
Well
That can be overcome, through effort
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Ondrik🅱 (Ondrej) 31-May-18 03:57 PM
Good night everyone. I'm going to sleep now.
😴 1
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Zavus 31-May-18 05:25 PM
Gali's model loaded into Paint 3D and I'm lightly triggered
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Natr 31-May-18 05:25 PM
Why?
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Zavus 31-May-18 05:26 PM
I mean
there's no reason it shouldn't
it just feels wrong
...
I could 3D print this...
You can really see the mid-life crisis the Toa Mata are going through.
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Deleted User 31-May-18 05:28 PM
Holy shit, new plans for the night lmao I'm biking down to the local library and printing some LOMN Toa just for fun
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Zavus 31-May-18 05:28 PM
Bionicle G3 leaked prototypes
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Deleted User 31-May-18 05:28 PM
3.5inch Toa, I'll split the models into chunks and articulate them with little pins
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Hexadecimal Mantis 31-May-18 05:28 PM
I should have printed one before selling my sla printer
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Zavus 31-May-18 05:29 PM
"Gali 2.0"
Something I've noticed is that the eyes aren't actually symmetrical
That estimated cost, tho
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Metroidwave 31-May-18 05:44 PM
Anyone ever figure out where the disk is in Tahu's level? It's the only item I can't seem to locate.
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emily (peri) 31-May-18 05:45 PM
It's in the maze in the alpha, but iirc it's missing in the final build
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Metroidwave 31-May-18 05:46 PM
In the alpha, was it where the weird second glyph is in the final build?
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emily (peri) 31-May-18 05:46 PM
I remember it being near the exit to the room
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Zavus 31-May-18 05:48 PM
Who likes the idea of being able to play as the Toa Mata in Morrowind?
Working mask powers and everything.
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Metroidwave 31-May-18 05:48 PM
Second question: Is the snake rahi that was just kinda hovering there in the Alpha anywhere in the beta?
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emily (peri) 31-May-18 05:50 PM
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ShadowDraikana 31-May-18 05:51 PM
Oh the non-collectable disc
I put it there since the model was still in there
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Deleted User 31-May-18 05:51 PM
It don't work?
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ShadowDraikana 31-May-18 05:52 PM
Shouldn't be too hard to get it into the osi
But my question is if we want it here (edited)
since there's a glyph present
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Metroidwave 31-May-18 05:52 PM
I vote to replace the weird second glyph in the maze.
I'm 98% sure it was meant to be a collectable to unlock additional bonus images, going by the text when you pick it up.
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emily (peri) 31-May-18 05:53 PM
is there any other location for it suggested in the game data? if not I'd vote for leaving it
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ShadowDraikana 31-May-18 05:53 PM
I'm talking about the beta @Metroidwave
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Metroidwave 31-May-18 05:54 PM
The second glyph is in the beta
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ShadowDraikana 31-May-18 05:54 PM
But not here in ths maze
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Metroidwave 31-May-18 05:54 PM
Unless I'm mixing up locations.
I just remember it being near a hive like structure
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ShadowDraikana 31-May-18 05:54 PM
Yeah the glyph in the maze is the volcano glyph
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emily (peri) 31-May-18 05:54 PM
the print glyph is in the rama fight room
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ShadowDraikana 31-May-18 05:55 PM
oh that reminds me I need to take a look at that Nui-Rama room
the data hints that it's supposed to be a sub-boss
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Metroidwave 31-May-18 05:55 PM
So that's what that was. I never really bothered with the alpha.
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ShadowDraikana 31-May-18 05:55 PM
for that room
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Metroidwave 31-May-18 05:56 PM
Now that I think about it, does anyone think that the Scorpion rahi were just placeholders for the last 3 levels?
I mean, the fikou don't work properly, but one does spawn from a nest in Lewa's level
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emily (peri) 31-May-18 05:58 PM
I think they were almost certainly using the scorpions as placeholders in a lot of places
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ShadowDraikana 31-May-18 05:58 PM
The Fikou are horribly broken
I need to look into that
the more rahi variety we can get, the better
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The Shadow Emperor 31-May-18 06:00 PM
god yes. I hate how all the Rahi are black and gray in this game
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Metroidwave 31-May-18 06:01 PM
...The bats are multicoloured.
Sometimes
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ShadowDraikana 31-May-18 06:02 PM
That's thanks to them having a texture slb which I said was a piece of shit data that needed to be removed
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emily (peri) 31-May-18 06:02 PM
worth noting that with the enemy roster in the final build, there's one ground creature for each wahi. bug for onua, crab for gali, scorp for pohatu, wolfrat for kopaka, fikou for lewa, hoto for tahu. onua's level is indication enough that there was gonna be some mixing and matching, but seems like there was a clear 'main' enemy type for each (edited)
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ShadowDraikana 31-May-18 06:02 PM
ye
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Metroidwave 31-May-18 06:02 PM
AND BATS FOR EVERYONE!
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ShadowDraikana 31-May-18 06:03 PM
the bats are extremely non-functional after Onua's level for some reason
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Metroidwave 31-May-18 06:03 PM
They simply learned what fear is
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ShadowDraikana 31-May-18 06:03 PM
I mean they behave erratically
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Metroidwave 31-May-18 06:04 PM
My theory (based on almost no evidence) is that they somehow have their movement inverted with each hit.
Since I have no experience working with the code of a 3d game, take that with a grain of salt.
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ShadowDraikana 31-May-18 06:06 PM
Whatever is going on is character related
What I mean is Pohatu for example
NOTHING can hurt him by touching him
as in no collisions
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Metroidwave 31-May-18 06:06 PM
The goomba stomp is now a viable option (edited)
Also, something strange about the Fikou. Despite not taking damage, they do react to Lewa's elemental power.
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Napsterdude 01-Jun-18 09:00 AM
I thought the guy at didyouknowgaming provided the beta?
Thats what it was said before
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The Cap'm (Reese) 01-Jun-18 09:01 AM
He contacted a dev for it, then gave us the game.
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Napsterdude 01-Jun-18 09:01 AM
Ok
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😺 QSKSw (Josie) 01-Jun-18 09:53 AM
Nah, @ LiamRobertson#5274 has a secret archive of lost media he sits on, and also runs the Illuminati.
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Natr 01-Jun-18 11:01 AM
I tried contacting dykg to help find hotwheels racing circuit but people say "He's too buzy" to give a fuck
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Ondrik🅱 (Ondrej) 01-Jun-18 11:50 AM
Does this game work with a VM?
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Deleted User 01-Jun-18 12:02 PM
LoMN?
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Ondrik🅱 (Ondrej) 01-Jun-18 12:02 PM
yea
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Deleted User 01-Jun-18 12:02 PM
Hell no
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Ondrik🅱 (Ondrej) 01-Jun-18 12:03 PM
oh
ok
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Deleted User 01-Jun-18 12:04 PM
At least, that was a major problem early on, when everyone was trying to get it working on XP
Supposedly only one person was able to get it running on a VM and that's dubious at best
After the Win 10 patch came out I guess everyone pushed the VMs aside since they weren't needed anymore
The main problem with a VM's that you aren't using all of your hardware, nor does it have full access to it
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Natr 01-Jun-18 12:09 PM
Vm?
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Ondrik🅱 (Ondrej) 01-Jun-18 12:09 PM
Virtual Machine
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Deleted User 01-Jun-18 03:17 PM
yo dawg i heard you like computers so i put a computer in your computer so you can work while you work
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Metroidwave 01-Jun-18 05:31 PM
Snyone managed to figure out the exact build of the Volo Lutu Launcher yet?
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😺 QSKSw (Josie) 01-Jun-18 07:10 PM
i'll see if that cannon is in ldd.
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😺 QSKSw (Josie) 01-Jun-18 07:50 PM
either the scale or the perspective is wrong.
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UTTER_BODGE 01-Jun-18 07:59 PM
what area is it in?
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😺 QSKSw (Josie) 01-Jun-18 08:04 PM
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UTTER_BODGE 01-Jun-18 08:05 PM
oh I meant the launcher in-game whoops
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😺 QSKSw (Josie) 01-Jun-18 08:07 PM
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UTTER_BODGE 01-Jun-18 08:08 PM
I love how they're still doing that
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The Cap'm (Reese) 01-Jun-18 08:08 PM
It's in LE01, @UTTER_BODGE
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UTTER_BODGE 01-Jun-18 08:08 PM
thank
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The Cap'm (Reese) 01-Jun-18 08:08 PM
To the right of the entrance
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UTTER_BODGE 01-Jun-18 08:11 PM
derp 1
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G-Bond 01-Jun-18 08:14 PM
GWfroggyPepoSmug
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UTTER_BODGE 01-Jun-18 08:14 PM
zanthera in the RRU chat just got english scans of the LoMN pages in lego adventures magazine, higher quality incoming but these are pretty good too
but anyway, what I'm curious about with these
that pohatu area doesn't look familiar but I could be wrong... that version of ga-koro also really doesn't look like either of the designs we've seen
@V A H K I T I did you ever get a good look at these
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G-Bond 01-Jun-18 08:16 PM
the pohatu area is in the alpha i think
the kene ra part
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UTTER_BODGE 01-Jun-18 08:17 PM
could be, I think I only went through those areas like once, on either version
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G-Bond 01-Jun-18 08:18 PM
the ga koro one looks like some type of a prototype version of the beta ga koro
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UTTER_BODGE 01-Jun-18 08:22 PM
this is the way the launcher is oriented in the model
hm
looks kinda sloppily modeled
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😺 QSKSw (Josie) 01-Jun-18 08:25 PM
The design doesn't appear to be physically possible. I've made an interpretation.
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emily (peri) 01-Jun-18 08:27 PM
I took some screenshots of the gba model that might be useful. very pixelated and hard to make out, but maybe in combination with the lomn model (edited)
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😺 QSKSw (Josie) 01-Jun-18 08:28 PM
I've done what I can do. If somebody better than me can make it work, all power to them.
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UTTER_BODGE 01-Jun-18 08:28 PM
confirms which way is up at least
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emily (peri) 01-Jun-18 08:28 PM
and if that way is up, lets them hold the launch lever as the trigger
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UTTER_BODGE 01-Jun-18 08:29 PM
the more I stare at the LoMN model the more questions I have lol
like how the hell does... almost any of that work
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emily (peri) 01-Jun-18 08:29 PM
it doesn't seem to have been modeled very accurately, lol
the gba one seems better, but, graphics
I haven't looked at it too closely but the huai skate seems to be in a similar state - more buildable, but didn't seem like it'd attach to a villager foot
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ProfessorBrickkeeper 01-Jun-18 09:23 PM
Have we taken a good look at the files of the GBA game? I wonder why sort of development stuff is in there...
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MisterJulius 01-Jun-18 09:29 PM
If it might help, I could make a gif of the GBA Volo Lutu launcher at increased resolution Doing that with the Vuata Maca tree crystals helped me realize what parts they were made of
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V A H K I T I 01-Jun-18 09:35 PM
@benji oi m8. Pac
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emily (peri) 01-Jun-18 09:36 PM
@MisterJulius that'd be cool
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JrMasterModelBuilder 01-Jun-18 09:46 PM
That thing is unbuildable.
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Metroidwave 01-Jun-18 09:48 PM
I was just looking at the GBA sprites earlier. They show a handle that isn't present in the LoMN version.
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MisterJulius 01-Jun-18 09:48 PM
Yea, the gif ain't helping me much at all but here ya' go
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Metroidwave 01-Jun-18 09:49 PM
At least the perspective isn't completely borked on this version...
Also, since I can't seem to locate the protohunga model in the files, can someone confirm if the arms are lacking the two extrusions where they attach to the body? 'Cause after examining the crab1 .x file and trying to build it IRL, I discovered that it just doesn't work.
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V A H K I T I 01-Jun-18 09:52 PM
They're in the Ta-Koro files
Lev6>VLLG.blk
TNGA.x
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Metroidwave 01-Jun-18 09:53 PM
Thanks.
Do you know any way to view the files with textures?
Preferably without having to download anything beyond the DirectX SDK. My computer is rapidly running out of memory.
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emily (peri) 01-Jun-18 10:43 PM
@MisterJulius late, but thanks for the gif
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emily (peri) 01-Jun-18 11:19 PM
this is about the best I can do
that lower gear isn't attached securely
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Metroidwave 01-Jun-18 11:44 PM
Pretty sure it had bushings on both sides, but other than that, I don't see any discrepancies. Thanks @emily (peri) . For both this, and the '01 Rahi gallery you have on Brickshelf.
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emily (peri) 01-Jun-18 11:45 PM
certainly
that rahi gallery needs updating someday, but im glad people have gotten use out of it
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Metroidwave 01-Jun-18 11:46 PM
I did notice that the crab is built wrong, but since it uses prototype parts, it's impossible to build "right" anyway.
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V A H K I T I 01-Jun-18 11:47 PM
Link to this gallery? Now I'm curious. 😛
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Metroidwave 01-Jun-18 11:48 PM
Hold on, I've got it favorited
All of 'em are done in the Master Builder set Color scheme.
I have no idea how he managed to reverse engineer the Brakas. (edited)
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emily (peri) 01-Jun-18 11:50 PM
it's a little off. someone pulled the full brakas animations out of the game and it turns out the legs are the same as the arms
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V A H K I T I 01-Jun-18 11:50 PM
Oof, dat Maha though.
Damn you prototype parts! 😛
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Metroidwave 01-Jun-18 11:50 PM
When I was working out the build for Mask Maker Makuta, it took input from a designer before I finally had it right. Pereki had a blurry screenshot to work with, and only screwed up the legs.
(Damn thing still took 41 trans-purple studs)
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V A H K I T I 01-Jun-18 11:52 PM
Jezuz
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emily (peri) 01-Jun-18 11:52 PM
such a shame they never made that trans purple stud shooter, lol
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Metroidwave 01-Jun-18 11:52 PM
They have been in 2 sets. Total.
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V A H K I T I 01-Jun-18 11:52 PM
One of which was Korgot
Which thankfully had 5 to itself
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Metroidwave 01-Jun-18 11:52 PM
Those were solid.
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V A H K I T I 01-Jun-18 11:52 PM
Oh yeah
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Hexadecimal Mantis 01-Jun-18 11:52 PM
rip
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V A H K I T I 01-Jun-18 11:52 PM
Whelp
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Hexadecimal Mantis 01-Jun-18 11:52 PM
i hated that tbh
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Metroidwave 01-Jun-18 11:53 PM
Looking back, I can't bring myself to really dislike G2. It had its flaws, but I've endured far, far worse.
Compared to some of the shit that's haunted the Transformers franchise...
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V A H K I T I 01-Jun-18 11:55 PM
I too am now looking forward to BIONICLE GO! Pac
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Metroidwave 01-Jun-18 11:55 PM
....?
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V A H K I T I 01-Jun-18 11:56 PM
kappa
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G-Bond 01-Jun-18 11:56 PM
bonkle go
pls no
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V A H K I T I 01-Jun-18 11:56 PM
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Metroidwave 01-Jun-18 11:56 PM
...I want to unsee that.
But I can't. EVER
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V A H K I T I 01-Jun-18 11:56 PM
Gen 3 confirmed. kappa
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Metroidwave 01-Jun-18 11:57 PM
And the worst part is, I'd probably still buy the sets!
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G-Bond 01-Jun-18 11:57 PM
tfw you see thunder cats roar
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V A H K I T I 01-Jun-18 11:57 PM
BUT WHAT IF
CalArts BIONICLE GO! used Galidor style parts instead of CCBS? Pac
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Metroidwave 01-Jun-18 11:58 PM
...I have enough Galidor parts to MOC with.
Even the friggin' Aquart.
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G-Bond 01-Jun-18 11:58 PM
has anyone seen the producer of the show
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V A H K I T I 01-Jun-18 11:58 PM
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Metroidwave 01-Jun-18 11:59 PM
But what if Kek was bees?
(I don't actually know how to use Project Murphy...)
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G-Bond 02-Jun-18 12:00 AM
GWfroggyPepoSmug
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Metroidwave 02-Jun-18 12:05 AM
So, @V A H K I T I , I don't suppose I could convince you guys to do a stream of the PS2 Transformers: Armada game?
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V A H K I T I 02-Jun-18 12:09 AM
I mean I might consider it but I'm not really familiar enough with transformers in general to do it much justice
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MisterJulius 02-Jun-18 12:10 AM
Aquart you say? @Metroidwave 🤔 How much ya' want for it?
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V A H K I T I 02-Jun-18 12:11 AM
Boi
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Metroidwave 02-Jun-18 12:13 AM
@MisterJulius I'm afraid I'm not looking to sell at the moment. These things are disturbingly hard to find.
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MisterJulius 02-Jun-18 12:14 AM
Aw darn Oh well, I'm broke anyways 🤣
I've got an Aquart of my own but it's an oddity I'd love to get a 'normal' Aquart to go alongside it
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Metroidwave 02-Jun-18 12:17 AM
@V A H K I T I The game is basically set across several levels that you can revisit, with the goal of finding Mini-Cons. The Mini-COns basically let you modify your load-out, which you will need for when you go up against the bosses. Or when Heavy Units start to become common mooks.
One of the best parts is when you have to infiltrate the Tidal Wave, a massive hybrid of various naval vessels. You fight your way to the bridge in order to find its destination. Then, it transforms.
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V A H K I T I 02-Jun-18 12:19 AM
O-o
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G-Bond 02-Jun-18 12:20 AM
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V A H K I T I 02-Jun-18 12:21 AM
Jezuz
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Metroidwave 02-Jun-18 12:21 AM
AA NIPPLE CANNONS!
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V A H K I T I 02-Jun-18 12:21 AM
Hehe Robotiddy
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Metroidwave 02-Jun-18 12:21 AM
And he shits flying mooks.
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G-Bond 02-Jun-18 12:22 AM
its uh...ROBUST
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Metroidwave 02-Jun-18 12:22 AM
I'm not kidding. They spawn from between his legs.
Also, on the subject of Robusts:
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G-Bond 02-Jun-18 12:23 AM
Wtf
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Metroidwave 02-Jun-18 12:23 AM
We don't know why these are part of her 3D model.
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V A H K I T I 02-Jun-18 12:24 AM
T H I C C
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G-Bond 02-Jun-18 12:24 AM
pls no
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Metroidwave 02-Jun-18 12:24 AM
THIS IS CANON
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G-Bond 02-Jun-18 12:24 AM
why
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Metroidwave 02-Jun-18 12:24 AM
Don't make me post Kiss Players images
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G-Bond 02-Jun-18 12:25 AM
NO
GWnanaREEEEEEEEEE
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Metroidwave 02-Jun-18 12:25 AM
Okay, yeah, that would be too far
Anyways, I've made my pitch for a TF PS2 stream. G'Night
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V A H K I T I 02-Jun-18 12:28 AM
Night! 😛
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Metroidwave 02-Jun-18 12:29 AM
Actually, before I go, the Cyclonus fight. Because his opening move is hilarious.
It's been a long time since I've played this game, and even longer since I've made videos for it! So here is the Cyclonus boss fight in the Deep Amazon level!
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ScrapMetaru 02-Jun-18 12:41 AM
If the Shadow village idea from MNOG had been implemented into canon, what would it have been called? Ma-Koro? Kuta-Koro? And to bring things back to LoMN, how could it have been implemented in this game, and for which Toa?
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The Shadow Emperor 02-Jun-18 12:56 AM
Ma-Koro seems like a good bet seeing as the villages were originally named after the Toa
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justframbo 02-Jun-18 06:26 AM
good god, 'bionicle go'?? what happened to onua's claws?!
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Teylgate 02-Jun-18 06:27 AM
@Metroidwave tf ps2? (edited)
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Zavus 02-Jun-18 09:08 AM
Every time I ignore this server, I miss out on cool shit.
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Starrocks923 02-Jun-18 12:18 PM
Where can I quickly find the list of controls for LoMN?
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ShadowDraikana 02-Jun-18 12:18 PM
Don't have an actual list handy
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Starrocks923 02-Jun-18 12:18 PM
Gotcha
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The Cap'm (Reese) 02-Jun-18 12:19 PM
Pinned
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Starrocks923 02-Jun-18 12:19 PM
How do I use this again?
Thanks!
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The Cap'm (Reese) 02-Jun-18 12:19 PM
Shift
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ShadowDraikana 02-Jun-18 12:19 PM
but wasd and arrows are for movement, tab/q for mask switching, left ctrl for glyphs. left click for elemental spheres, right click for jumping, shift for using masks, space bar for firing the grapple
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The Cap'm (Reese) 02-Jun-18 12:19 PM
For the record, the elemental powers are no longer on e and r
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Starrocks923 02-Jun-18 12:20 PM
I pressed Shift which activates mask, but then what?
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The Cap'm (Reese) 02-Jun-18 12:20 PM
Go up against the wall next to it
Press attack on the wall
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Deleted User 02-Jun-18 12:21 PM
Go against the differently shaded bit of wall and hold down click
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Starrocks923 02-Jun-18 12:22 PM
Got it, thanks so much!
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The Cap'm (Reese) 02-Jun-18 12:22 PM
np
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ShadowDraikana 02-Jun-18 12:23 PM
that reminds me
anyone notice that you don't need the Pakari for the wall in CLF1?
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The Cap'm (Reese) 02-Jun-18 12:23 PM
Yes
It's the same as the walls in CAVE
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ShadowDraikana 02-Jun-18 12:23 PM
CAVE was intentional I think
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The Cap'm (Reese) 02-Jun-18 12:23 PM
Is there a Pakari sign neraby? (edited)
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ShadowDraikana 02-Jun-18 12:23 PM
because using both masks drains your energy down very quickly
in CLF1, nope
but we can easily add one
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The Cap'm (Reese) 02-Jun-18 12:24 PM
That's probably an alpha holdover
Or it shows you that there are different diggable walls?
sigh
We need to add those tutorial signs back in.
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ShadowDraikana 02-Jun-18 12:25 PM
Inconsistency is this game's thing apparently
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The Cap'm (Reese) 02-Jun-18 12:25 PM
In spades
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ShadowDraikana 02-Jun-18 12:25 PM
I'll work on getting that wall edited later
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The Cap'm (Reese) 02-Jun-18 12:25 PM
Prolly shouldn't be too high a priority
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ShadowDraikana 02-Jun-18 12:27 PM
Since I'm going to be in CLF1 anyway
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The Cap'm (Reese) 02-Jun-18 12:28 PM
For?
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ShadowDraikana 02-Jun-18 12:28 PM
undoing my sound fix since I got it generalized through the death/spawn functions
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The Cap'm (Reese) 02-Jun-18 12:28 PM
Ah
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ShadowDraikana 02-Jun-18 12:28 PM
should require some code copy/pasting and not much else
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Starrocks923 02-Jun-18 12:34 PM
Okay. So what’s this? 😛
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The Cap'm (Reese) 02-Jun-18 12:35 PM
A button.
It puts the platforms in the other part of this map out so you can progress
The cutscene doesn't play for some reason
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Starrocks923 02-Jun-18 12:35 PM
Okay. So what do I do with it? So I press something?
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The Cap'm (Reese) 02-Jun-18 12:36 PM
If the arrow is gone, you're done. You can leave the cave andgo across the pit that was previously unpassable
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Starrocks923 02-Jun-18 12:36 PM
Ah ok
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The Cap'm (Reese) 02-Jun-18 12:37 PM
It's hard to know if you haven't played the alpha
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Starrocks923 02-Jun-18 12:43 PM
Are the cutscenes functional in the Alpha?
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The Cap'm (Reese) 02-Jun-18 12:45 PM
...Some.
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ShadowDraikana 02-Jun-18 12:46 PM
more cutscenes run in the alpha than the beta
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Starrocks923 02-Jun-18 12:47 PM
That’s strange...does the Alpha save properly?
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ShadowDraikana 02-Jun-18 12:48 PM
yes and no
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Starrocks923 02-Jun-18 12:48 PM
Maybe I should switch to playing Alpha instead. It’s not like I’m any farther than finding Grappling Hook and Ruru in Onu-Koro 😝
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The Cap'm (Reese) 02-Jun-18 12:50 PM
The thing is, the Alpha is simultaneously more and less complete than the beta
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ShadowDraikana 02-Jun-18 12:50 PM
more complete story wise, but unfinished in every other regard
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The Cap'm (Reese) 02-Jun-18 12:50 PM
Well, it also has the Kaita
but yes (edited)
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Starrocks923 02-Jun-18 12:51 PM
You can play as the Kaita in Alpha?!?!?!
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The Cap'm (Reese) 02-Jun-18 12:51 PM
Yes
It's very unfinished, though
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ShadowDraikana 02-Jun-18 12:51 PM
not particularly functional though
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Starrocks923 02-Jun-18 12:51 PM
Screw Beta. I’m switching 😛
Yeah, well, this game never was truly functional to begin with 😝
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The Cap'm (Reese) 02-Jun-18 12:52 PM
Akamai has an infuriating platforming bit
And Wairuha has a weird piston puzzle
That's it
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ShadowDraikana 02-Jun-18 12:52 PM
It's not possible last time I checked (Akamai puzzle)
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The Cap'm (Reese) 02-Jun-18 12:52 PM
It is, i think, but it's teeth grindingly unfair (edited)
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Starrocks923 02-Jun-18 12:52 PM
Hmm...are there YT guides yet?
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ShadowDraikana 02-Jun-18 12:53 PM
yeah watch the Beaverhouse stream vids of the game
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The Cap'm (Reese) 02-Jun-18 12:53 PM
Warning, it gets loud
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Starrocks923 02-Jun-18 12:53 PM
Gameplay loud?
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The Cap'm (Reese) 02-Jun-18 12:53 PM
Commentary loud.
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Starrocks923 02-Jun-18 12:54 PM
😛
It can’t be worse than this with headphones: https://m.youtube.com/watch?v=OAV6tC8a-4Y
a tribute to the best video lego ever made and the best song lego didn't made but's still good full 20 minute animation: https://youtu.be/gR004a8TCMo
I play this all the time to tease my friends 😂
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The Cap'm (Reese) 02-Jun-18 12:54 PM
Whatever. Just giving you a heads up.
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Starrocks923 02-Jun-18 12:54 PM
Thanks!
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The Cap'm (Reese) 02-Jun-18 12:55 PM
You also don't fight anything with the Kaita, fyi
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Starrocks923 02-Jun-18 12:56 PM
Oh 😦
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The Cap'm (Reese) 02-Jun-18 12:57 PM
Manas was a cutscene, and that cutscene doesn't play due to some errors
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FPS FTW 02-Jun-18 01:07 PM
I love most of this game's soundtrack
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Matoro 02-Jun-18 01:25 PM
I'm stuck near the begggining. I'm in the hole as Onua, and there's a design of a mask on the wall, and I don't know what to do
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The Cap'm (Reese) 02-Jun-18 01:26 PM
Press shift near the off colored part of the wall
Then left click and hold
He should dig into the wall
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Matoro 02-Jun-18 01:26 PM
So that's what shift does
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The Cap'm (Reese) 02-Jun-18 01:27 PM
The beta took out the tutorial signs, so there's no indication what anything does
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Matoro 02-Jun-18 01:29 PM
How do I talk ro Whenua?
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ShadowDraikana 02-Jun-18 01:32 PM
space bar
use that to activate the grappling claw as well
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Matoro 02-Jun-18 01:34 PM
The controls are not very intuitive
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Deleted User 02-Jun-18 01:34 PM
Why the hell is the Beta somehow LESS COMPLETE than the Alpha?
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ShadowDraikana 02-Jun-18 01:39 PM
Because Saffire/LEGO
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The Cap'm (Reese) 02-Jun-18 01:39 PM
The whole game was kind of being overhauled when it was canned
They had to remove a lot of things to comply with new LEGO guidelines
then it was cancellled, so any further story work was halted.
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ShadowDraikana 02-Jun-18 01:42 PM
I just had a thought: why don't we give the sub-bosses health bars too
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The Cap'm (Reese) 02-Jun-18 01:42 PM
That would make sense
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ShadowDraikana 02-Jun-18 01:42 PM
Haven't really poked round to see if the exe handles it though
Just a thought
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The Cap'm (Reese) 02-Jun-18 01:42 PM
How easy was it to put the Nui-Jaga intro back in?
Follow up question: Could more of those be implemented?
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ShadowDraikana 02-Jun-18 01:43 PM
Easy, and yes
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The Cap'm (Reese) 02-Jun-18 01:43 PM
I've been thinking recently that the Tarakava in Gali's level could use one
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ShadowDraikana 02-Jun-18 01:44 PM
Problem there is that the area lacks a cam.slb to that end. It has the sub-boss text though
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The Cap'm (Reese) 02-Jun-18 01:44 PM
Wait, it does?
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ShadowDraikana 02-Jun-18 01:44 PM
I need the format done to be able to attempt making one
Yeah
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The Cap'm (Reese) 02-Jun-18 01:44 PM
Oh
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ShadowDraikana 02-Jun-18 01:44 PM
in the lev2_eng.slb it has Tarakava: Boxing Lizard
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The Cap'm (Reese) 02-Jun-18 01:44 PM
Are there other text files for Sub-Bosses?
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ShadowDraikana 02-Jun-18 01:45 PM
Oh yeah, Kane-Ra: Great Bull of Legends
Nui-Rama: Giant Mosquito
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The Cap'm (Reese) 02-Jun-18 01:45 PM
Where was the Nui-Rama one? lev5 or lev6?
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ShadowDraikana 02-Jun-18 01:45 PM
Both
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The Cap'm (Reese) 02-Jun-18 01:45 PM
Ah
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ShadowDraikana 02-Jun-18 01:45 PM
The one in lev5 makes zero sense though
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The Cap'm (Reese) 02-Jun-18 01:46 PM
Yeah, that's just a stage hazard
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ShadowDraikana 02-Jun-18 01:46 PM
I'm also baffled why it's not mobile either
osi code checks out unless I missed something
which leads me to suspect the exe
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The Cap'm (Reese) 02-Jun-18 01:46 PM
Odd that Kopaka doesn't seem to have a sub boss
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ShadowDraikana 02-Jun-18 01:47 PM
I was just about to say
It's more than weird, it's clear evidence his is the most unfished
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The Cap'm (Reese) 02-Jun-18 01:47 PM
not that that level needs anything else to make me annoyed
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ShadowDraikana 02-Jun-18 01:47 PM
Help is on the way
Going to see what I can pull off there
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The Cap'm (Reese) 02-Jun-18 01:48 PM
The invisible platform in CRSS (i believe it was CRSS) is awful
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ShadowDraikana 02-Jun-18 01:48 PM
Yeah the hook box in there doesnt work either
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The Cap'm (Reese) 02-Jun-18 01:49 PM
You'd think the platform would remedy that
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ShadowDraikana 02-Jun-18 01:49 PM
SNFL's code is an absolute joke
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The Cap'm (Reese) 02-Jun-18 01:49 PM
but then I clip through it
and get stuck
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ShadowDraikana 02-Jun-18 01:49 PM
it's the same area as RKFL but fucked
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The Cap'm (Reese) 02-Jun-18 01:49 PM
What's different?
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ShadowDraikana 02-Jun-18 01:49 PM
the door causes you to freeze in that one spot
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The Cap'm (Reese) 02-Jun-18 01:49 PM
I know the snowballs can split, iirc
Oh
That's no good
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ShadowDraikana 02-Jun-18 01:50 PM
the snowballs split?
I must see this
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The Cap'm (Reese) 02-Jun-18 01:50 PM
When you break them down enough
I think
I usually skip SNFL on repeat playthroughs
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ShadowDraikana 02-Jun-18 01:50 PM
They just go poof, and the next wave drops nd has zero momentum
Clearly I need to gut the code
Oh an odd side effect of what I did actually gave the boulders in RKFL some sound back
and I was nowhere near that part of the osi
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The Cap'm (Reese) 02-Jun-18 01:51 PM
Yeah, they split
Break it to the smallest level, they split into two small ones
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ShadowDraikana 02-Jun-18 01:53 PM
If we could make the boulders explode instead of blinking out of existence that'd be great
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The Cap'm (Reese) 02-Jun-18 01:54 PM
Yeah, Kopaka's is the least complete. I mean, Iceman doesn't even play. 😛 (edited)
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ShadowDraikana 02-Jun-18 01:55 PM
lol
Also the TechnoSnowboard crap is awful when the KopakaTheme works so well there
I mean WHY
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The Cap'm (Reese) 02-Jun-18 01:56 PM
Yeah
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ShadowDraikana 02-Jun-18 01:56 PM
Unfortunately that's exe hardcoded
because Saffire
there's a chance I could override it in the osi if I'm understanding some of this right
but not likely
also wtf with technosnowboard on the Taniwa fight?
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The Cap'm (Reese) 02-Jun-18 01:58 PM
shrug
I legit think that there should be a cheat for all the temp sounds
Iceman, Melting, etc.
Melting would be a great death sound
Does that mean that the loop at the end of Pohatu's BOSS is broken forever?
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ShadowDraikana 02-Jun-18 02:01 PM
No. That is the one boss fight that I can fix I think. Onua's I might be able to do something with too
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The Cap'm (Reese) 02-Jun-18 02:01 PM
Ok
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ShadowDraikana 02-Jun-18 02:01 PM
The Taniwa boss intro is a really weird thing though
on a different note
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The Cap'm (Reese) 02-Jun-18 02:01 PM
Was always wondering about that
Because that was technically in the alpha
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ShadowDraikana 02-Jun-18 02:02 PM
Also did anyone notice how the spider in Onua's level is misplaced, and how the intro triggers a tad late
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The Cap'm (Reese) 02-Jun-18 02:02 PM
The intro, yes
Misplaced how?
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ShadowDraikana 02-Jun-18 02:03 PM
as in too far over to the left
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The Cap'm (Reese) 02-Jun-18 02:03 PM
hmm
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ShadowDraikana 02-Jun-18 02:03 PM
gets hung up on the wall and makes the intro a bit awkward
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The Cap'm (Reese) 02-Jun-18 02:03 PM
I suppose it is. Huh.
Never saw that at first
Well, more accurately I never thought about it too much before
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ShadowDraikana 02-Jun-18 02:09 PM
Oh wow
I think in the process of imp,ementing the death sounds I stumbled upon a possible reason for the Vatuka-Nui softlock
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The Cap'm (Reese) 02-Jun-18 02:10 PM
Really?
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ShadowDraikana 02-Jun-18 02:10 PM
I think it's not resetting the character properly
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The Cap'm (Reese) 02-Jun-18 02:12 PM
In what way?
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ShadowDraikana 02-Jun-18 02:13 PM
not sure to be honest. it has to be a problem with it resetting the character, and for some reason causes a loop
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Metroidwave 02-Jun-18 03:18 PM
So, how do I use the obscene gestures?
Do I have to enable them in the files, or is it just a button?
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The Cap'm (Reese) 02-Jun-18 03:18 PM
Did you put the Urinate=Pohatu in bionicle.ini?
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Metroidwave 02-Jun-18 03:19 PM
Ctrl FU?
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The Cap'm (Reese) 02-Jun-18 03:19 PM
?
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Metroidwave 02-Jun-18 03:19 PM
...I was making a Red vs Blue joke. And no, I didn't do that.
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The Cap'm (Reese) 02-Jun-18 03:19 PM
In the bionicle.ini file, you put in Urinate=Pohatu
Then you press p in game
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Metroidwave 02-Jun-18 03:19 PM
heh
And it won't let me save it.
Dang
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The Cap'm (Reese) 02-Jun-18 03:21 PM
Run notepad as an admin
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Metroidwave 02-Jun-18 03:21 PM
Thanks
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G-Bond 02-Jun-18 03:40 PM
i watched the lego epesode of the toys that made us
👌 1
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r543 (@mention for replies) 03-Jun-18 12:15 PM
Alright guys, I do have a thing I wanted to report regarding Biomediaproject
The links to games is currently fucked and I'm getting a warning for phishing sites, I know that's not true and all but it seems like the site got bad rep now...
Seems to be just Firefox which I'm planning on fully removing anyways, but I still wanted to point that out, a "for your info" thing
I do have questions regarding Exo Force Comics and Code Brick stuff if that's ok here, afaik I once made a Forums post but that's gone?
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😺 QSKSw (Josie) 03-Jun-18 12:22 PM
Google and Microsoft automatically flag websites with lots of outdated flash files as containing dangerous malware, and Microsoft flags most downloads from such websites as also being malware.
Basically, Google doesn't think BMP has any malware specifically, but because malware exists AT ALL, they've just gone ahead and decided to tell people we have it. Gooood.
We're all more concerned with the development of LOMN at the moment, but I have suggested to BMP staff to look into possibly updating whatever compliance issues all the flash files have. As long as it's possible to do so without compromising the entire point of archiving them, I think it's worth thinking about.
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r543 (@mention for replies) 03-Jun-18 01:14 PM
Really? It seemed like a Firefox thing as Palemoon won't bother me about it. And, excuse my language, tell me if that's unwanted here, Fucking Retards again... Flash itself shouldn't be used nowadays, yes(wonder how we can archive games) but it CAN'T Be quilled over...
I see, and yeah LOMN first, I just wanted to put that as a heads up before we're displayed as bad guys in media. (I hope the use of "we" was ok, I do know Guurakh, one of the former admins afaik, and was a bit on the site)
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😺 QSKSw (Josie) 03-Jun-18 01:17 PM
We're not BZPower, fuck that, swear all you want.
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r543 (@mention for replies) 03-Jun-18 01:18 PM
Lol, was BZPower like that? never been on there and now it seems kinda shutdown...
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😺 QSKSw (Josie) 03-Jun-18 01:18 PM
They banned Vahkiti over posting a rickroll.
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r543 (@mention for replies) 03-Jun-18 01:18 PM
Speaking of which, I do have the game .exes of Toa's quest 3 (all 3 of that, not the earlier two or the Metru project), I've been wondering if those should be on BMP
Seriously?! What's up with those bastards?
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😺 QSKSw (Josie) 03-Jun-18 01:19 PM
Yep, they archive fan-created media IIRC.
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r543 (@mention for replies) 03-Jun-18 01:20 PM
The game itself is quite good, has a save error though(mixup of 0/1 allows you to skip stages 😁 ) and the last two stages seem a bit buggy, but if you know how to play it, it can be really fun. Interested of the source of the music for it though.
The thing is, afaik the threads for said game are gone on BZpower
And since it's something that's based on 2001's story, pretty well done and links with MNOG events, I'd think it deserves a place on BMP
Of course that's up for debate and all
Tahu's Toa Canister has arrived on the shores of Mata Nui. Tahu, confused, wonders into the forrest. He is cought in a Ta-Matoran trap but easily breaks out....
Just in case it wasn't known
Uses Rayg sprites(afaik), a Rayg sprite generator unfortunately is offline now ;_; I do wonder if we should also have an archive of such thing, not every small image but the major big kits/players in such a thing.
Like if I whipped up a sheet with 5 basic toa and all, then that wouldn't be worth it unless it was really something special, but if it was something that included several generations...
Plus they're more or less "just" image files.
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emily (peri) 03-Jun-18 01:23 PM
I do have questions regarding Exo Force Comics and Code Brick stuff if that's ok here, afaik I once made a Forums post but that's gone?
not sure if I'll be able to help you but I can at least pass your Qs along
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😺 QSKSw (Josie) 03-Jun-18 01:28 PM
@r543 (@mention for replies) You are the first person to mention Cee-Estee's Rayg Sprite Maker on here. 😎 (edited)
I've been trying to reverse engineer it myself but I haven't the first clue how php image generation works. 👉 😎 👉
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r543 (@mention for replies) 03-Jun-18 01:32 PM
Jeez, am I really that old? :P Cee Estee was his name? I do have a rough idea of how it worked in "pseudo code" but not actual code :(
Btw is... yeah! @Waj is actually here, he's the one to thank to get me to this place.
Of course I haven't done much good stuff yet, but I do think it was a good first impression and as long as people are acting reasonable I see no reason to not be accepting to stuff and all.
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😺 QSKSw (Josie) 03-Jun-18 01:37 PM
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Doctor U 03-Jun-18 01:38 PM
Does anyone have a gallery with LoMN rahi pictures?
I am trying to build these motherfuckers
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r543 (@mention for replies) 03-Jun-18 01:41 PM
Heart? And the game has some instructions from what I've seen, but interesting that there's more. THOUSANDS OF TIMES better than what we got in Bionicle the Game (those things were organic and no longer had to do with Robots, but that was because they were linked to the Movie)
Also, I did tell a few friends in a small group a few things about LoMN earlier today, is it ok if I repost that in image form here?
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Doctor U 03-Jun-18 01:41 PM
I for one prefer the more organic Bonkles.
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r543 (@mention for replies) 03-Jun-18 01:41 PM
CAN be nice and has some advantage like mouth movement
The thing I got introduced to though and the one I loved more as such, was the robotic one that was MNOG.
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Doctor U 03-Jun-18 01:42 PM
My bionicle characters in stories eat and love and are in some ways more human.
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r543 (@mention for replies) 03-Jun-18 01:42 PM
>Love :P I wonder if you have gender equality among elements as well, not just everyone having to go to Ga-Koro for dates(unless you're Huki :P) But I know you meant the other Love, regarding affection, feelings and all, right?
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Doctor U 03-Jun-18 01:43 PM
Love and sex
And there is no gender discrimination
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r543 (@mention for replies) 03-Jun-18 01:43 PM
Oh nice
Tbh I always found some masks to look more female
Like Nokamas... hmm what was it... darn it I don't remember them, I do remember the main Toa masks though. Hau, Kaukau, Pakari, darn it, Miru, Kakama. Ugh can't remember them- no wait Kakama was Pohatu's default, the one that was Kopaka's was someting else...
But yeah, Tamaru looked female to me as such, maybe also due to the color scheme, not Akmouh though
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DarkTakanuva 03-Jun-18 01:45 PM
Akaku was Kopaka's
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r543 (@mention for replies) 03-Jun-18 01:45 PM
Ah right, I remembered it sounding similar to Kaukau and Kakama
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DarkTakanuva 03-Jun-18 01:45 PM
Rau was Nokama's
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r543 (@mention for replies) 03-Jun-18 01:45 PM
Oh I did think of that for a split second before but wasn't sure.
Thinking of who else I saw in a different gender... hmm...
But yeah, now with everyone being every gender and all, I guess some "issues" would happen ? :P
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r543 (@mention for replies) 03-Jun-18 02:17 PM
Stuff like "Did you just assume my gender?!" xD
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r543 (@mention for replies) 03-Jun-18 02:55 PM
I do have a question regarding Exo Force content and BMP
Exo Force had flash comics
And they DO work if you link the text file with the full path
Not sure if any other languages than english(same for the "full movie") made the cut from Lego taking it down, but those exist.
There's also Code Brick rewards and all, again not sure if anyone got those but wayback might help there.
My question is if that should get it's own page on LMP/BMP
I don't want to sound like I want to have that no matter what or like I'm trying to justify it and all, but I do think it had at least some content(then again so did the old Lego themes like Orient Expedition and Knights Kingdom afaik) which should be archived as well.
I know not everyone likes that series and all but I just wanted to ask the BMP team(afaik it's BMP -> LMP?)
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JrMasterModelBuilder 03-Jun-18 03:00 PM
We have that stuff, we just haven't gotten around to working on LMP much.
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r543 (@mention for replies) 03-Jun-18 03:03 PM
Ah I see, I played some of the games recently and a few of them miss the text files and as such don't display that right.
Also it's you, think they're saved on your... (the comics)... what was that lego picture/file hosting site?
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JrMasterModelBuilder 03-Jun-18 03:07 PM
I uploaded some comics to BrickShelf way back when. (edited)
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r543 (@mention for replies) 03-Jun-18 03:09 PM
Yeah
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JrMasterModelBuilder 03-Jun-18 03:09 PM
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r543 (@mention for replies) 03-Jun-18 03:09 PM
Do you have the code brick stuff by chance?
And bmp needs a directory tree list somewhere, lots of stuff lurking around like the Terrain Crawler :P
Code Brick had a few silly little magazine like activity games, but also had a "draw the battlemech" section which I used when I was at holidays and had pretty much no technology back then.
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JrMasterModelBuilder 03-Jun-18 03:10 PM
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r543 (@mention for replies) 03-Jun-18 03:10 PM
Oh for some reasons I only checked gms/Exo-Force and not /download
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JrMasterModelBuilder 03-Jun-18 03:11 PM
Some of those games are download only.
They are wrapped in some 3rd-party Flash wrapper.
Might be possible to get the SWF files out, but have not tried it.
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r543 (@mention for replies) 03-Jun-18 03:13 PM
Yeah I remember those, those were from the Golden City era.
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Natr 03-Jun-18 03:55 PM
Exo force has a game?
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r543 (@mention for replies) 03-Jun-18 03:56 PM
Well, no videogame, also TF Ironhide with something that looks like Prowl's Head as Profile pic?
there was the Pilot one, pretty difficult, then the Session ones where you could level and then fight in two different matches plus a few offline games. Code Brick stuff had stuff like "decode things" or "find a way through the Golden City Maze"
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CyclonatorZ 03-Jun-18 04:19 PM
It's energon Ironide.
They're apparently Energon's number one fan, and I can't tell whether it's ironic or not. (edited)
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r543 (@mention for replies) 03-Jun-18 04:22 PM
Oh right, the one with the Head in Vehicle Mode :P
RID X-Brawn says hello, except in RID they did stuff you'd usually consider bad, but pulled it off right.
#JustJapanthings
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r543 (@mention for replies) 03-Jun-18 06:00 PM
@JrMasterModelBuilder not wanting to sound bad but the Code Brick stuff isn't the one I meant
I meant the PDFs and such stuff, not the 3 downloadable games(which afaik were added later) and the fighters
Reminds me that I checked this folder before, but I guess that stuff is stored somewhere else or wasn't known to the team?
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JrMasterModelBuilder 03-Jun-18 06:09 PM
@r543 (@mention for replies) I might have that stuff on a drive somewhere, I'll look for it later. (edited)
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r543 (@mention for replies) 03-Jun-18 06:10 PM
Ah, thanks 👍
If certain Themes with a lot of content will ever get their own sites, I wonder if we should base them off of Lego's so to say.
Exo Gen1 stuff having the Gen1 Sentai theme while Gen2 has Golden City and Gen3 has Jungle
Just an example, I know it's more effort and low priority if that ever gets considered.
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UTTER_BODGE 03-Jun-18 08:52 PM
oh hey, speaking of old comics - I remember the text for the knights kingdoms ones being missing at one point, was that ever recovered/fixed
may have just been a wayback machine thing, I don't recall, been ages
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JrMasterModelBuilder 03-Jun-18 10:47 PM
I was never able to recover them.
If someone found/finds them, let me know. (edited)
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r543 (@mention for replies) 04-Jun-18 01:55 PM
Text for the Comics? It's also missing for the "hosted" games :P And any updates on Exo Force @JrMasterModelBuilder ? Don't want to sound pushy though ;_;
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😺 QSKSw (Josie) 04-Jun-18 08:33 PM
Want to screenshot Pohatu peeing on a matoran; is there a matoran somewhere in a Pohatu area that I can pee on without a scorpion crawling up his dick?
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JrMasterModelBuilder 04-Jun-18 08:34 PM
@r543 (@mention for replies) Here's what you were looking for, and some other stuff I found while at it: http://biomediaproject.com/bmp/files/LEGO/otherfiles/Exo-Force/
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r543 (@mention for replies) 05-Jun-18 12:39 PM
@😺 QSKSw (Josie) didn't DYKG attempt to do that in his video in the Kohli Fields? There's a TA Matoran there though.
Noice, was that a new upload?
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r543 (@mention for replies) 05-Jun-18 04:20 PM
Decided to check the videos as well, the code brick stuff is the right one, but the videos seem kinda low quality and have robotic voices. I guess Lego stuff in other languages is kinda lost @JrMasterModelBuilder ?
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JrMasterModelBuilder 05-Jun-18 04:38 PM
I didn't save other languages, sorry.
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r543 (@mention for replies) 05-Jun-18 04:39 PM
Don't worry, all ok, guess they're lost though and you captured them all the way back in 2006 as well as those being the source files?
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JrMasterModelBuilder 05-Jun-18 04:41 PM
Those are the original files they had on the website.
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r543 (@mention for replies) 05-Jun-18 04:42 PM
Lego plz
There's some uploads- ACTUALLY WAIT!
Official GHOST upload, was surprised as well
Do believe we should archive it just in case
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😺 QSKSw (Josie) 05-Jun-18 10:23 PM
[8:33 PM] QSKSw (Josie): Want to screenshot Pohatu peeing on a matoran; is there a matoran somewhere in a Pohatu area that I can pee on without a scorpion crawling up his dick? [12:39 PM] r543: @QSKSw (Josie) didn't DYKG attempt to do that in his video in the Kohli Fields? There's a TA Matoran there though.
@r543 (@mention for replies) Did he? Oh.
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😺 QSKSw (Josie) 06-Jun-18 05:27 AM
Found another Liam that's a gaming Youtuber that's into Bonkles. https://twitter.com/Captain_L95
YouTube game reviewer and LPer
Tweets
630
Followers
11
So many Liams.
Don't worry, I have confidence. I'm pretty good at video games.
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Starrocks923 06-Jun-18 09:56 AM
So...how is this possible?
“Verified purchase” for a game that was never released???
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UTTER_BODGE 06-Jun-18 10:18 AM
people sell things on amazon
people confuse LoMN and BTG a lot
👆 2
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r543 (@mention for replies) 06-Jun-18 01:22 PM
@😺 QSKSw (Josie) Regarding the Pohatu thing, it looked like he attempted to but didn't work? Or what do you think? Re: Amazon Ah the Movie Game that was what Sonic 06 is to Sonic, to Bionicle? (edited)
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😺 QSKSw (Josie) 06-Jun-18 01:40 PM
I'll get to it eventually, I understand now, I understand everything
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G-Bond 06-Jun-18 01:41 PM
3ds_button_a 1
🇱 1
🇪 1
🇹 1
BLANK 1
🇬 1
🇴 1
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r543 (@mention for replies) 06-Jun-18 03:23 PM
Ok nice
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J Reggie 07-Jun-18 06:19 PM
I can't believe I missed the release of this by a few months. This is like a dream come true to see this game finally come to light. It's so cool to get a look into what Bionicle canon could have been. I've always been bitter about the time when a troll on rru said he had a copy of the game and a bunch of people believed him, but now he's off the hook. Thanks to everyone who made this possible and who is still working on the game!
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😺 QSKSw (Josie) 07-Jun-18 06:20 PM
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ShadowDraikana 07-Jun-18 06:20 PM
You're quite welcome @J Reggie Plenty of cool new stuff coming in the next patch
like... Pohatu meets Kopaka
We're just getting started with this game to be honest
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Hexadecimal Mantis 07-Jun-18 06:22 PM
ayy thanks
Even though im not the most productive member
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J Reggie 07-Jun-18 06:23 PM
Yeah, I wish I could help but I've got almost no coding experience and not much time either. But it's awesome that this community still exists around a story that many of us grew up with.
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😺 QSKSw (Josie) 07-Jun-18 06:55 PM
PC / Computer - Bionicle: The Legend of Mata Nui - The #1 source for video game models on the internet!
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V A H K I T I 07-Jun-18 07:01 PM
Well THAT only took four months
And it's already outdated
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Hexadecimal Mantis 07-Jun-18 07:01 PM
rip
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V A H K I T I 07-Jun-18 07:02 PM
Wait
Ffs that's not even my archive
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😺 QSKSw (Josie) 07-Jun-18 07:11 PM
double rip
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V A H K I T I 07-Jun-18 07:12 PM
Ffs
Apparently my entire archive was rejected
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Hexadecimal Mantis 07-Jun-18 07:12 PM
LOL
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V A H K I T I 07-Jun-18 07:12 PM
Something to do with dupe textures in an unacceptable format
The fuck you people want?
You complain about textures taking up too much space as dds or tga, yet recommend PNG as the upload default.
Fuck off
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Hexadecimal Mantis 07-Jun-18 07:13 PM
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V A H K I T I 07-Jun-18 07:14 PM
Like it needs to be updated anyways, but I guess you guys won't see it until next fucking year at the rate it'll take to be approved
Honestly
Fuck modelers resource
I'll put it on BMP first and foremost cause we get shit done.
I might start ripping objects and stages too
Sure
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Hexadecimal Mantis 07-Jun-18 07:21 PM
thats only a piece of whats yet to come
I have a whole write-up in progress
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V A H K I T I 07-Jun-18 07:54 PM
Proper stage ripping when? Pac
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Hexadecimal Mantis 07-Jun-18 08:14 PM
Never
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V A H K I T I 07-Jun-18 08:14 PM
REEE
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Swordsworth 07-Jun-18 08:26 PM
GWnanaPepoHype
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benji 07-Jun-18 08:52 PM
Stage ripping? Could be fun...
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V A H K I T I 07-Jun-18 08:53 PM
Yeah, the issue is that the script he currently has beefs the polygons hardcore
Works fine for character models though weirdly enough
Though it DOES mess up the object instances
Eg: various bits of the model will be considered a separate object (edited)
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Hexadecimal Mantis 07-Jun-18 08:54 PM
Its not even my fault, blame maver1k_XVII lol
I only tried to fix it once, and I made it worse.
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V A H K I T I 07-Jun-18 08:56 PM
Rip
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Hexadecimal Mantis 07-Jun-18 08:59 PM
At least i figured out the problem with the texture script Pac
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V A H K I T I 07-Jun-18 10:23 PM
HEY GUYS
GUESS WHO.
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noob1234 07-Jun-18 10:23 PM
NOBUA
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Geoffrey 07-Jun-18 10:23 PM
hoi small fry
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G-Bond 07-Jun-18 10:24 PM
cancelled boi
🇫 1
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😺 ChibiErica97 07-Jun-18 10:29 PM
him...
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Glitchipedia 07-Jun-18 10:41 PM
I'm not sure I understand, what are we looking at
Are we at the point where alpha content can be reinserted into the beta?
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V A H K I T I 07-Jun-18 10:41 PM
Yep
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Glitchipedia 07-Jun-18 10:41 PM
Oh, neat
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V A H K I T I 07-Jun-18 10:41 PM
Got all the Takaras working the other day
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Galgo 07-Jun-18 11:10 PM
Only onua has to find the fancy bois right?
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Deleted User 07-Jun-18 11:11 PM
I'm not really sure if this is the place to put this, but I got a bunch of Bionicle models (Bionicle Heroes stuff mainly) into Blender and I'm gonna try making something with LOMN-esque gameplay
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Galgo 07-Jun-18 11:12 PM
Cool
I would suggest utilizing the masks better
LOMN should have been primarily a puzzle game
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The Shadow Emperor 07-Jun-18 11:17 PM
"here's the Kanohi Rau. you will use it exactly once"
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Glitchipedia 07-Jun-18 11:21 PM
Give 'em a break, LEGO probably said "Here's six heroes, six regions and twelve masks. Good luck."
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The Shadow Emperor 07-Jun-18 11:25 PM
even Zelda games struggled with that on occasion
I don't hold it against them
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Metroidwave 07-Jun-18 11:27 PM
...Aside from the Spinner, I can't really think of any examples
At least from the 3D games. I know fuck-all about the 2D ones
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Galgo 07-Jun-18 11:27 PM
and the thing is, LOMN doesn't even really have problem solving
minus a few of Kopaka's barely functional puzzles
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Metroidwave 07-Jun-18 11:28 PM
It had pictures of Masks embedded in walls. That counts, right?
Also, maybe the fireball room for Tahu, if you consider figuring out how to get from point A to point B to be a puzzle
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The Shadow Emperor 07-Jun-18 11:29 PM
I don't think the Dominion Rod got much use either outside of its dungeon
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Metroidwave 07-Jun-18 11:29 PM
...I don't actually know that much about Twilight Princess either.
And yet, if I remember correctly, both of those got entire movesets based around them in Hyrule Warriors (edited)
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The Shadow Emperor 07-Jun-18 11:30 PM
the Mirror Shield from OoT is basically a cosmetic upgrade once you leave the Spirit Temple
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Metroidwave 07-Jun-18 11:31 PM
...At least it wasn't screaming at you in that game.
Wait, Like-Likes couldn't take it.
So it had that going for it.
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Geoffrey 07-Jun-18 11:43 PM
it also looks hella cool
especially the original design 👌
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V A H K I T I 07-Jun-18 11:44 PM
So
There's this giant enemy crab. kappa
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noob1234 07-Jun-18 11:45 PM
... how? Why?
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V A H K I T I 07-Jun-18 11:45 PM
Why not?
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Geoffrey 07-Jun-18 11:47 PM
>you just came to the wrong neighbourhood
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V A H K I T I 07-Jun-18 11:50 PM
K A I J U
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The Shadow Emperor 07-Jun-18 11:50 PM
real talk though, this game needs larger, more intimidating Rahi
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V A H K I T I 07-Jun-18 11:50 PM
HOW'S THAT FOR LARGER THEN
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The Shadow Emperor 07-Jun-18 11:50 PM
I shouldn't be able to step on most of my enemies
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V A H K I T I 07-Jun-18 11:50 PM
IS THAT LARGE ENOUGH FOR YA? Pac
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The Shadow Emperor 07-Jun-18 11:50 PM
I would say so
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noob1234 07-Jun-18 11:51 PM
Godzilla vs Ussal
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V A H K I T I 07-Jun-18 11:51 PM
Sadly anything larger than 90 makes him so big he falls through the world
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Glitchipedia 07-Jun-18 11:52 PM
Trying to figure out where that would actually put him relative to the island
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noob1234 07-Jun-18 11:53 PM
... Metru Nui?
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Glitchipedia 07-Jun-18 11:54 PM
I feel like Metru Nui isn't directly under Mata Nui, but I could be wrong
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noob1234 07-Jun-18 11:55 PM
I always thought it was
Since they were the same shape and all
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Glitchipedia 07-Jun-18 11:57 PM
That would make sense, but every depiction of the commute I've seen has suggested some sort of offset.
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The Shadow Emperor 07-Jun-18 11:59 PM
MoL makes everything weird. Mangaia is on Metru Nui's water level so the city is only as deep as Kini Nui, which isn't that far down at all
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noob1234 08-Jun-18 12:00 AM
Oh, really? Huh
I thought it was a long upward journey
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The Shadow Emperor 08-Jun-18 12:02 AM
it took Hahli about twenty seconds to climb out of Mangaia
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emily (peri) 08-Jun-18 12:05 AM
Mangaia is actually this weird hanging thing on the roof of the cave metru Nui is in. The movie itself doesn't show it that well, but there's some concept art that makes it clearer
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V A H K I T I 08-Jun-18 12:05 AM
Yeah, you also can't forget, the Toa Metru took pre-existing caves to get to Mata Nui.
The caves that link to Magaia probably hadn't been made yet.
And Kini Nui has "elevators"
At least according to MNOG and LOMN sort of
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V A H K I T I 08-Jun-18 12:41 AM
GUESS WHO
AGAIN
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The Shadow Emperor 08-Jun-18 12:45 AM
Onua and his dinner ❤
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V A H K I T I 08-Jun-18 12:45 AM
LOL
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G-Bond 08-Jun-18 01:10 AM
maboi \
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V A H K I T I 08-Jun-18 02:44 AM
Beta with alpha beach, beta water, and Nobua cutscene. 😎
I also readded the original PTV1 as PTV0.
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😺 QSKSw (Josie) 08-Jun-18 02:51 AM
THE PRODIGAL SON RETURNS
AVENGERS 4 CONFIRMED
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V A H K I T I 08-Jun-18 02:53 AM
Some notes for @ShadowDraikana if maybe he can help me out with them tomorrow:
• BEC2 as I've named it for the time being has no death trigger in the chasm where it's supposed to. I am unsure as to why, because the other triggers like the exit door work fine. • For some reason I can't make the Ussal larger by copying the code from the original BECH. I can make exactly ONE larger, and the game will crash when you kill it. Adding the code to make them both larger force closes outright on level load. • Backtracking from the new PTV0 causes a force close, and I'm not sure why.
(edited)
FYI: The reason I added this as PTV0 and didn't change the order back to the way the alpha had it is because PTV1 has a bunch of subroutines associated with it, and I can't be bothered editing them all at 3am just to change the name of a single area. Pac (edited)
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V A H K I T I 08-Jun-18 03:45 AM
Got another never before seen cinematic for y'all soon. 😛
FYI: This one is only unseen because we've yet to figure out why the third horn in Ga-Koro crashes. These presumably activate it somewhere thereafter. (edited)
I just made it play in the beta in the same way I did with the others.
Trying to figure that out now actually. Searching the OSI for "horn" and EXCUSE ME WHAT.
SAFFIRE HAVING A GOOD JAPE
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V A H K I T I 08-Jun-18 04:37 AM
Oh btw, with this now playable in some form, that accounts for all existing cutscenes
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FPS FTW 08-Jun-18 08:49 AM
Fun fact: Kopaka’s win theme is the only one to not use a piece of his Takara
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G-Bond 08-Jun-18 03:01 PM
"horny"
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The Shadow Emperor 08-Jun-18 06:28 PM
SUPPORT GAME SHARKS ON PATREON FOR EARLY EPISODE AND OTHER BENEFITS IF YOU WANT https://www.patreon.com/gamesharks The Legendary Becomes Real Download Bionic...
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😺 QSKSw (Josie) 08-Jun-18 06:31 PM
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Hexadecimal Mantis 08-Jun-18 06:34 PM
yes
game sharks is underrated tbh
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😺 QSKSw (Josie) 08-Jun-18 09:42 PM
@V A H K I T I Beaver Collab with SharkBoi.
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The Shadow Emperor 08-Jun-18 09:49 PM
beavershark
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V A H K I T I 08-Jun-18 10:01 PM
Heeeeeey I'm just watching his thing now and he just gave me an idea
He mentioned at one point that the fetch quests feel like they're supposed to give permanent upgrades like heart containers in Zelda
So fuck it, let's DO that.
Better than anything I had come up with so far
@Team Litestone
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benji 08-Jun-18 10:04 PM
I might be able to add new OSI-callable functions, we should test that sometime
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V A H K I T I 08-Jun-18 10:04 PM
Ye
Though in theory that shouldn't need anything new
Cause each level adds a unit of health onto the Toa anyways
We just need to copy that function to the fetch quest subroutines
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benji 08-Jun-18 10:05 PM
does that save in the savefile?
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V A H K I T I 08-Jun-18 10:05 PM
Probably
If not, we MIGHT be able to throw the gcsaver function in there
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V A H K I T I 08-Jun-18 10:13 PM
I'm just not sure how much this would effect the balance as the game goes on.
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:13 PM
What upgrades?
What did you have in mind?
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V A H K I T I 08-Jun-18 10:13 PM
Cause we're looking at an effective increase of two health/energy per level to 8.
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:14 PM
I think health would be good figuring how easy you lose it
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V A H K I T I 08-Jun-18 10:14 PM
Well Shark suggested that the fetch quests might have given permanent upgrades or have been planned to.
I figured planned or not, it's a good idea
Just gotta make sure the balance is kept
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:14 PM
I agree too. They seem pointless otherwise.
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V A H K I T I 08-Jun-18 10:14 PM
Just a bit. Pac
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😺 QSKSw (Josie) 08-Jun-18 10:15 PM
[9:42 PM] 😺 QSKSw (Josie): @🍆 Vahkiti (Liam) Beaver Collab with SharkBoi.
He just joined us.
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V A H K I T I 08-Jun-18 10:15 PM
Yes I know Josie. xP
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:15 PM
I think that would be awesome I've watched his stuff before
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V A H K I T I 08-Jun-18 10:16 PM
Honestly this was the first of his videos I'd seen. Pre good stuff.
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:16 PM
Formally invite em to the server let's get something cooking. Would love to chat with em
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V A H K I T I 08-Jun-18 10:16 PM
He even linked our first stream in the end cards. :3
Boi
He literally just got here
Josie just said that
xD
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:16 PM
I didn't see oopsie
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V A H K I T I 08-Jun-18 10:16 PM
OOPSIE POOPSIE
Pac
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:17 PM
Just saw the quote lmao
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V A H K I T I 08-Jun-18 10:17 PM
But yeah, I still wanna get that BLR2 crash fixed first and foremost though.
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:17 PM
Is that the one I got?
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V A H K I T I 08-Jun-18 10:17 PM
I'm hoping Nate figures out the workaround with the Makuta Toa change code, cause I'm too tired to tinker right now. 😛
What one?
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:18 PM
The crash I get after picking up the Huna (?)
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V A H K I T I 08-Jun-18 10:18 PM
Nono
BLR2 is the last unavoidable, consistent crash in the game. It's the one that happens after Pohatu's second Kane-Ra section.
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:18 PM
Ahhhh gotcha. Haven't played that far lmao
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V A H K I T I 08-Jun-18 10:18 PM
We know generally what's causing the issue, but not how to fix it.
Since the game is eating shit trying to "destroybull", my idea is to just not bother with that function, and instead just change the character using the same code Makuta's level has.
This game is such a fucking developmental gaslight, you've gotta think outside the box. Pac
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😺 QSKSw (Josie) 08-Jun-18 10:20 PM
@hatok Haaaaai. :3
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hatok 08-Jun-18 10:20 PM
hey
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:20 PM
Ay that's shark boi
What's up dawg
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hatok 08-Jun-18 10:20 PM
not much
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V A H K I T I 08-Jun-18 10:20 PM
Heyo. Welcome to the thunderdome
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hatok 08-Jun-18 10:20 PM
dinner
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V A H K I T I 08-Jun-18 10:20 PM
😛
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:20 PM
Beavermania 2018
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V A H K I T I 08-Jun-18 10:21 PM
Next patch is coming along pre well btw @hatok. We're probably gonna release an optional branch with this one.
It'll have a bunch of the usual quality of life fixes as well as a number up entirely new updates
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2Tie 08-Jun-18 10:21 PM
i mean, the gba game gives permanent upgrades for the fetch quests
so
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:21 PM
What will that entail. Been busy? Also don't pay much attention to technical stuff unless it involves me.
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2Tie 08-Jun-18 10:22 PM
disappears again
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V A H K I T I 08-Jun-18 10:22 PM
For instance, I got all the Toa's Haka working in the beta the other day, along with Nobua's cinematics
@2Tie That's... actually a really good point. I forgot Tales of the Tohunga gave permanent upgrades for the Vuata Maca Tree Crystals.
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:22 PM
What's haka..
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😺 QSKSw (Josie) 08-Jun-18 10:22 PM
Dance
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:22 PM
Ahhh
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V A H K I T I 08-Jun-18 10:23 PM
The old name for the Takara
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2Tie 08-Jun-18 10:23 PM
dance
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V A H K I T I 08-Jun-18 10:23 PM
pre-Maori incident
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Hexadecimal Mantis 08-Jun-18 10:23 PM
^
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:23 PM
So that'll be in the optional brach right?
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V A H K I T I 08-Jun-18 10:23 PM
ye
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:24 PM
Alsooooo Liam how will that work with disks? Maybe we should make a launcher for the disk for which patch? Idk
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V A H K I T I 08-Jun-18 10:24 PM
???
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:24 PM
Assuming people just download their preferred patch onto the disk?
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V A H K I T I 08-Jun-18 10:24 PM
OH
Wot
no
you just install it as normal
Wtf
xD
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Hexadecimal Mantis 08-Jun-18 10:25 PM
kek
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:25 PM
Okay so
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V A H K I T I 08-Jun-18 10:25 PM
Have you ever owned a video game dude? Pac (edited)
Are you okay?
Are you feeling well?
xD
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Hexadecimal Mantis 08-Jun-18 10:25 PM
>download their preferred patch onto the disk ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:25 PM
The disc will download the OG game with our launcher. From there they user patches
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V A H K I T I 08-Jun-18 10:26 PM
Ye
THough that does bring up a complication
Two disks, one launcher. WHere does it go, and what goes on the other disk?
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:27 PM
Maybe go back to 3 discs? (edited)
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V A H K I T I 08-Jun-18 10:27 PM
Yeah
One disk for both games
Two for the soundtrack
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:28 PM
Gucci
I'll make that change
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V A H K I T I 08-Jun-18 10:28 PM
Most thank
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:28 PM
This is why I haven't printed anything yet
I know shit changes last minute
Also Shark I can make you a box my dude
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V A H K I T I 08-Jun-18 10:30 PM
Also if you're interested in the upcoming changes @hatok , here's a preliminary changelog for both patches:
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hatok 08-Jun-18 10:30 PM
you guys making physical versions or something?
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V A H K I T I 08-Jun-18 10:30 PM
And yea, sorta
@🐸 Fraug (The Ass-Man) Show the boi. Pac
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Hexadecimal Mantis 08-Jun-18 10:31 PM
did you do all of the toa renders?
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V A H K I T I 08-Jun-18 10:32 PM
Not yet
Been working on the actual game lately
I still need to finish the other Jojo renders too
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:32 PM
Lemme explain
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V A H K I T I 08-Jun-18 10:32 PM
xP
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:32 PM
It's nothing you can buy
It's gonna a diy thing. Because Lego will hurt us
Besides if I buy 3 CD cases I gotta send em somewhere
I promised Liam one. And I'll give you one too.
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Hexadecimal Mantis 08-Jun-18 10:33 PM
Also @V A H K I T I you should add my load game thing to the patch notes
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V A H K I T I 08-Jun-18 10:34 PM
Oh yeah,
thank
Forgot that
Speaking of, any luck on that issue yet?
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hatok 08-Jun-18 10:34 PM
so is your end goal to eventually make makuta from scratch?
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V A H K I T I 08-Jun-18 10:34 PM
Or the grapple?
@hatok ye
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Hexadecimal Mantis 08-Jun-18 10:34 PM
The grapple is weird. i think it has something to do with the fall animation
I have an idea on how we could avoid the weird save issue, not sure if its actually feasible with osi editing
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V A H K I T I 08-Jun-18 10:35 PM
I mean that would line up with what happens
Do tell
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Kara Vaki 08-Jun-18 10:36 PM
is it pausible to acess the options on the main menu?
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Hexadecimal Mantis 08-Jun-18 10:36 PM
Loading a save from the front end and quitting a level appears to close the game. I was thinking something like this, loading a save from the cheat menu and quitting a level would quit the game instead of returning to the menu (edited)
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:37 PM
Once I fix the box with the new 3 disk again I'll send photos for approval and FINALLY finalize it
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Hexadecimal Mantis 08-Jun-18 10:37 PM
which is what the load game piece is designed to do
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V A H K I T I 08-Jun-18 10:38 PM
But... how does that solve the issue at hand with cinematics? 😐
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The Cap'm (Reese) 08-Jun-18 10:38 PM
I hate to be that guy, but it's the Tukoati-Nui, not the Kutoati-Nui (in the patch notes)
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Hexadecimal Mantis 08-Jun-18 10:38 PM
Oh I thought you asked about the load game bug
my 🅱
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V A H K I T I 08-Jun-18 10:39 PM
@The Cap'm (Reese) Boi we made these names, I'll go back to Dave if I wanna. Pac
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The Cap'm (Reese) 08-Jun-18 10:39 PM
Just saying.
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V A H K I T I 08-Jun-18 10:39 PM
@😺 QSKSw (Josie) DAVE. Pac
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Hexadecimal Mantis 08-Jun-18 10:40 PM
the cinematic bug is also another strange one, I feel like there are a lot of things at play with that
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😺 QSKSw (Josie) 08-Jun-18 10:40 PM
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVE
DAVE
DAVEDAVEDAVE
DAVE
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hatok 08-Jun-18 10:42 PM
oh yeah, I hear the wind troubles with that boss are framerate related?
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V A H K I T I 08-Jun-18 10:42 PM
People keep saying that
and it's all based on ONE video @UTTER_BODGE made
And as far as I can tell, nobody can replicate whatever his magic PC did to do that. Pac
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hatok 08-Jun-18 10:43 PM
lol
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V A H K I T I 08-Jun-18 10:43 PM
I really wish he hadn't posted that fuckin everywhere. xP
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UTTER_BODGE 08-Jun-18 10:44 PM
*you keep insisting it doesn't work because you claim it doesn't work for you lol
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V A H K I T I 08-Jun-18 10:44 PM
Nobody else has confirmed it either dude. 😛
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Hexadecimal Mantis 08-Jun-18 10:44 PM
There are a few cinematic functions worth looking into; cleanup function etc. There are also a few functions for the toa that help with the mask transferring and swapping
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V A H K I T I 08-Jun-18 10:44 PM
And plenty of people have played with Rivatuner or something similar
Well it's also potentially worth noting that only SOME scenes are effected by this bug
Gali's intro is beefed, but Pohatu's is fine
Ditto for Tahu
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Hexadecimal Mantis 08-Jun-18 10:46 PM
thats the weird part. A part of me thinks its an osi problem, but i know shadowknight has teared the osi to shreds, so if it was there, he probably would have found it (edited)
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UTTER_BODGE 08-Jun-18 10:46 PM
Nobody else has confirmed it either dude. so therefor you're obviously right Pac
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V A H K I T I 08-Jun-18 10:46 PM
Boi
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hatok 08-Jun-18 10:47 PM
it does make sense that the physics would be tied to the framerate, that's super common in old games
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V A H K I T I 08-Jun-18 10:47 PM
At best both of us are in the wrong because you've done this thing on your PC that has already demonstrated it can make the game do magic things, and not gotten any more confirmation from other systems before going to the masses and saying "this is how it works". 😛 (edited)
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Hexadecimal Mantis 08-Jun-18 10:48 PM
@UTTER_BODGE would happen to know all of the hardware on your machine?
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V A H K I T I 08-Jun-18 10:48 PM
@hatok It would make sense, yes, but it doesn't seem quite that simple here.
Also
Galidor
Dear GOD Galidor's issues with high framerates
xD
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hatok 08-Jun-18 10:49 PM
WOW
galidor
there's a name I haven't heard in ages
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UTTER_BODGE 08-Jun-18 10:50 PM
the easy solution would be..... have various people try it
gasp
it's not a ~magic computer~, it's a stock dell thing lol
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🐸 Fraug (The Ass-Man) 08-Jun-18 10:50 PM
What a concept!
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V A H K I T I 08-Jun-18 10:50 PM
REEE
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Hexadecimal Mantis 08-Jun-18 10:50 PM
I got the correct framerate on my toaster oven Does that count?
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V A H K I T I 08-Jun-18 10:51 PM
@UTTER_BODGE Is that not your responsibility with your "fix"? 😛
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Hexadecimal Mantis 08-Jun-18 10:51 PM
which also happens to be a dell machine
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V A H K I T I 08-Jun-18 10:51 PM
Otherwise ya can't just go around making claims like you did is all I'm saying. 😛
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UTTER_BODGE 08-Jun-18 10:51 PM
ah yeah lemme go to best buy and stock up on ten other PCs one sec
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V A H K I T I 08-Jun-18 10:51 PM
Nono
I meant getting people to test
You egg
xP
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UTTER_BODGE 08-Jun-18 10:52 PM
you're the one flailing about this lol
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V A H K I T I 08-Jun-18 10:52 PM
eyes2
Also that's.. odd then. Cause your machine apparently locks the game at 60 normally right?
Is that perhaps a GPU setting that's on by default?
Cause otherwise the game has no hard limit. that's what DGVoodoo is there for in part
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UTTER_BODGE 08-Jun-18 10:53 PM
as far as I can tell, no; other things surpass 60
but I haven't toyed with that part extensively
there could very well be shenanigans happening there
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V A H K I T I 08-Jun-18 10:54 PM
Yeah, which is why I say your system is magic. 😛
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UTTER_BODGE 08-Jun-18 10:54 PM
PCs in general are magic, and by magic I mean absolute bullshit
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V A H K I T I 08-Jun-18 10:54 PM
Cause for as much as we know about the game, that should me impossible on a software level
TRUTH
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UTTER_BODGE 08-Jun-18 10:55 PM
everything is fucked and it's amazing they do not implode more than they do
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Hexadecimal Mantis 08-Jun-18 10:55 PM
is it Unique values with unexplained meaning or multiple occurrences which could (preferably) be replaced with named constants? A constant numerical or text value used to identify a file format or protocol? or Distinctive unique values that are unlikely to be mistaken for other meanings (e.g., Globally Unique Identifiers)? If its none of those, i doubt its truly magic (edited)
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V A H K I T I 08-Jun-18 10:55 PM
Toppest of keks
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Hexadecimal Mantis 08-Jun-18 10:57 PM
have some DEADBEEF
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V A H K I T I 08-Jun-18 10:57 PM
oooooOOOOooOOOOH THE BEEEEEEF WAS EXPIIIIIIERED. OOOOOOOoOOoOoOOOOOOOH AAAAAH-
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Hexadecimal Mantis 08-Jun-18 10:58 PM
BBADBEEF
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UTTER_BODGE 08-Jun-18 11:00 PM
that's super common in old games and even new ones
Game feels about ~20-30% faster at 144FPS, and well over double-speed at ~250FPS. Is this some kind of sick joke, Bethesda?
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V A H K I T I 08-Jun-18 11:01 PM
I mean
Let's be real here, I'd hardly count anything Bethesda makes as a modern game. kappa
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UTTER_BODGE 08-Jun-18 11:02 PM
fallout 4 is still gamebryo right
which apparently goes back to 1991 and also powered lego alpha team and lego universe lol
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V A H K I T I 08-Jun-18 11:02 PM
Not sure actually, but I'm pretty sure it's still the same glitchy engine as always just with fancy new shit piled on.
LOL really??
That's fuckin impressive actually
Using an engine THAT OLD for current gen shit.
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noob1234 08-Jun-18 11:03 PM
What??
How even
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V A H K I T I 08-Jun-18 11:03 PM
I didn't know it went back THAT far
I was thinking like.. Skyrim far, tops.
MAYBE Oblivion
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UTTER_BODGE 08-Jun-18 11:03 PM
ok it's their own fork of it called the creation engine
but same roots
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V A H K I T I 08-Jun-18 11:03 PM
Well shit. Pac
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noob1234 08-Jun-18 11:04 PM
Oh I see
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V A H K I T I 08-Jun-18 11:04 PM
That just made Fallout 4 and Skyrim look one hell of a lot more technically impressive.
Like how do you even keep up an engine for THAT LONG while still maintaining graphical fidelity.
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UTTER_BODGE 08-Jun-18 11:04 PM
it's a bunch of modular pieces that can be modified/combined/updated as needed
lego universe rewrote a lot of it
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V A H K I T I 08-Jun-18 11:05 PM
And I thought Source was impressive
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🐸 Fraug (The Ass-Man) 08-Jun-18 11:09 PM
Oh yea
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Deleted User 08-Jun-18 11:22 PM
Those are not lies, they're sweet little lies. ------- Sources ------- AG Interview https://youtu.be/p9esgmbn_IM AusGamersVideo https://youtu.be/-BOsH7qL3tk ...
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🐸 Fraug (The Ass-Man) 08-Jun-18 11:32 PM
Love that video
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CyclonatorZ 08-Jun-18 11:33 PM
There's no mention of Lego Alpha Team on the Wikipedia GameBryo page - how do we know it was running on it?
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V A H K I T I 08-Jun-18 11:33 PM
Probably data mining
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The Shadow Emperor 08-Jun-18 11:34 PM
Found this on archives of the website for NDL, the company that made the NetImmerse/Gamebryo engine, which Alpha Team runs on. (Fun fact: LU runs on it as well.) Nothing too interesting but I thought Id post it anyway.http://web.archive.org/web/20010201192800/http://www.ndl.c...
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CyclonatorZ 08-Jun-18 11:35 PM
I would never have guessed, because Lego Alpha Team was entirely glitch free, as far as I can remember. Perhaps it's the creation engine fork that is so buggy - not gamebryo as a whole.
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UTTER_BODGE 08-Jun-18 11:35 PM
plus it's obvious if you take even a glance at the game files
the DLLs along side the exe, etc
like LU, it's somewhat customized
models have plenty of custom blocks and have the .fin extension instead of the typical .nif
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CyclonatorZ 08-Jun-18 11:37 PM
That makes me really curious what engines other lego games ran on.
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UTTER_BODGE 08-Jun-18 11:38 PM
often times proprietary ones
all entires in the island and racers series were custom
rock raiders was custom (early version of DDI's GODS engine, specifically)
superscape used their own existing tech for their creator games
qube used their own existing tech for their creator game
... I can't actually think of many lego games that use licensed engines
TT's stuff is all proprietary as well
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emily (peri) 08-Jun-18 11:40 PM
though the stuff they used for LSW wasn't all specifically made for it, right? I remember people talking about bits of crash bandicoot being leftover in it
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UTTER_BODGE 08-Jun-18 11:40 PM
yeah but it's their own tech
usually if devs put work into a custom engine they use it for most/all of their projects, or as much as they can
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benji 08-Jun-18 11:41 PM
Drome Racers and LR2 are ATD's Saracen II engine
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UTTER_BODGE 08-Jun-18 11:41 PM
I don't know if it has a name but soccer mania and island xtreme stunts run on the same engine, a custom one by silicon dreams
which was also used for some non-lego games
no devs have ever called it by a name, just called it a/the "new engine"
minifigures online was funcom's dreamworld engine, used for some of their other MMOs
galidor used renderware
misc newer things have used unity (chima online, lots of web/downloadable games like the glatorian arena series)
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emily (peri) 08-Jun-18 11:45 PM
glatorian arena was how I first heard of unity I think, lol
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benji 08-Jun-18 11:46 PM
That 3d clone wars game was how I first heard of Unity
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UTTER_BODGE 08-Jun-18 11:47 PM
but yeah TT took over in 2005 and it's been like 95% their games and their engine since then
and 2005 was nearing the tail end of when in-house engines were so popular (edited)
these days way more folks use unity, unreal etc
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noob1234 08-Jun-18 11:49 PM
Oh, TT
Will lego ever make any other game lol
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UTTER_BODGE 08-Jun-18 11:50 PM
you will be smashing things and collecting studs foreverrrr
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MisterJulius 08-Jun-18 11:50 PM
playin' the same game 'till the end of time 😔
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UTTER_BODGE 08-Jun-18 11:50 PM
there are kids playing these games who didn't exist when they started
lego star wars is... what, 13 years old?
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noob1234 08-Jun-18 11:51 PM
Yeah, 2005
Still love Lego Star Wars
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V A H K I T I 08-Jun-18 11:52 PM
YOu know I've never played any of the lego star wars games
The first TT lego game I played actually was City Undercover
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UTTER_BODGE 08-Jun-18 11:54 PM
I was so excited for that one, then it was wii u only, then years later the remaster happened and I still haven't gotten around to playing it
it was first teased clear back in 2010, I made a bzpower topic about it lol
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V A H K I T I 08-Jun-18 11:54 PM
Honestly it's REALLY good
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UTTER_BODGE 08-Jun-18 11:54 PM
then it was tiny tiny drips of info until the release in 2013
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V A H K I T I 08-Jun-18 11:54 PM
And it set the stage for all the current open world games
Lego Marvel was nearly as good
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UTTER_BODGE 08-Jun-18 11:56 PM
they'd probably be appreciated more by long time lego game fans if there weren't so damn many of them lol
I had plenty of fun with them at first but I've just gotten tired of them
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noob1234 09-Jun-18 12:00 AM
I've never played City Undercover either
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hatok 09-Jun-18 12:06 AM
man when lego star wars first came out I was really hoping they were gonna do that formula with bionicle. Like do the first three years instead of the star wars episodes
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V A H K I T I 09-Jun-18 12:06 AM
I mean
Technically they did use the formula of LEGO Star Wars for BIONICLE Heroes. Just not that specific part of it. kappa
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hatok 09-Jun-18 12:07 AM
I guess, Heroes isn't nearly as good as the average lego x brand name game
the GBA version was great though
and I hear good things about the DS version
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V A H K I T I 09-Jun-18 12:09 AM
Ye. Idk if you've watched our stuff before or not, but we streamed it recently.
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hatok 09-Jun-18 12:10 AM
I saw that, I only watched your stream of LOMN though
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V A H K I T I 09-Jun-18 12:11 AM
Fair enough. Thanks for the link in your video btw. 😃
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hatok 09-Jun-18 12:11 AM
ye
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:18 AM
hey what do yall think
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Ondrik🅱 (Ondrej) 09-Jun-18 12:19 AM
Couldn't the 4th bullet point (print exclusive bionicle building instructions) be considered false advertising?
afaik the instructions in the game are for the fikou
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:19 AM
im gonna print sunday so i wanna be sure shes looking good for a night on the town if you know what im saying 😉
its exclusive, maybe not to the game but its still exclusive
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Ondrik🅱 (Ondrej) 09-Jun-18 12:20 AM
Fair enough.
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The Shadow Emperor 09-Jun-18 12:20 AM
does the game have over a dozen elemental powers (edited)
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Ondrik🅱 (Ondrej) 09-Jun-18 12:21 AM
If I could find out how to get LOMTool working I would make instructions for this
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:21 AM
i think i changed that from something else. If you consider the upgrades i think
ask @Hexadecimal Mantis
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Hexadecimal Mantis 09-Jun-18 12:21 AM
for what?
i'm half asleep rn
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:22 AM
dozen elemental powers?
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Hexadecimal Mantis 09-Jun-18 12:23 AM
i don't remember off the top of my head
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:23 AM
i forget how we figured it
ill look around
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Ondrik🅱 (Ondrej) 09-Jun-18 12:24 AM
There are 4 glyphs per toa and 6 toa. 4*6 = 24
(in the alpha)
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V A H K I T I 09-Jun-18 12:24 AM
We're not advertising the alpha. Pac
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Hexadecimal Mantis 09-Jun-18 12:24 AM
that is the detail im missing. im not sure how many glyphs are in the beta (edited)
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:24 AM
aight what should i change it to (edited)
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Ondrik🅱 (Ondrej) 09-Jun-18 12:25 AM
There are 7 glyphs in the beta if you count Lewa's second glyph
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:25 AM
plus their weapons
so yea over a dozen
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The Shadow Emperor 09-Jun-18 12:26 AM
no one is counting Lewa's second glyph
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:26 AM
lmao
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V A H K I T I 09-Jun-18 12:26 AM
Yeah I was gonna say
The fuck you counting the double hurricane glpyh for
Though TECHNICALLY there are still 7 cause you forgot one
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Ondrik🅱 (Ondrej) 09-Jun-18 12:26 AM
?
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V A H K I T I 09-Jun-18 12:26 AM
Tah's scret printer glyph
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:27 AM
oof
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The Shadow Emperor 09-Jun-18 12:27 AM
Printing, the seventh element
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:27 AM
ah yes
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Ondrik🅱 (Ondrej) 09-Jun-18 12:27 AM
Can we get secret printer glyphs for all the toa?
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V A H K I T I 09-Jun-18 12:27 AM
Which reminds me
we should probably figure out how to code that
Cause right now it does nothing
Since the gallery is unlocked by default
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Ondrik🅱 (Ondrej) 09-Jun-18 12:28 AM
I would happily make instructions if I'm provided with models
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:28 AM
heres the final cover thats been final for awhile
@hatok
i gotta order the disc cases. currently i only have the one for FFVII
OH SHIT @V A H K I T I i gotta change the cd covers now!
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The Shadow Emperor 09-Jun-18 12:32 AM
for game-exclusive Rahi I think this is the extent of it -bird in intro -Ussal variant -scorpion -small bug -Fikou Nui -sea turtle -alpha exclusive small fish -other small fish -wolf rat -bat (edited)
iirc the Ussal is impossible to build
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Ondrik🅱 (Ondrej) 09-Jun-18 12:32 AM
If I would get the models for these Rahi I would get to work on getting them into LDD
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The Shadow Emperor 09-Jun-18 12:32 AM
and there's the snake things in Lewa's level that are just wolf rat heads
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Hexadecimal Mantis 09-Jun-18 12:33 AM
I got pretty good at my pointless backwards jump technique
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Ondrik🅱 (Ondrej) 09-Jun-18 12:33 AM
inputs pls
thats like abh
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:34 AM
i did that but going forward
only did it once
HL2 speed runs anyone?
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Ondrik🅱 (Ondrej) 09-Jun-18 12:34 AM
nah, Portal
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:34 AM
that too. same engine
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Ondrik🅱 (Ondrej) 09-Jun-18 12:35 AM
and the executable is literally called "hl2.exe"
What was Valve thinking?
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:35 AM
mistake probably
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V A H K I T I 09-Jun-18 12:37 AM
@Ondrik🅱 (Ondrej) All the rahi are in my model archive dude. 😛
They always have been
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Ondrik🅱 (Ondrej) 09-Jun-18 12:38 AM
I haven't seen the model archive, can you link me to it?
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Ondrik🅱 (Ondrej) 09-Jun-18 12:38 AM
Thank
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:38 AM
Yuh
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V A H K I T I 09-Jun-18 12:38 AM
This has been a thing since February my dude, gotta keep up. 😛
On that note: it only has alpha models for right now
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Ondrik🅱 (Ondrej) 09-Jun-18 12:38 AM
Pac
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V A H K I T I 09-Jun-18 12:39 AM
However as far as entities go, I THINK only the Toa changed at all (edited)
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:39 AM
Needs a wittle update ☺
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Ondrik🅱 (Ondrej) 09-Jun-18 12:40 AM
why are the Rahi textureless?
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V A H K I T I 09-Jun-18 12:40 AM
They aren't?
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Ondrik🅱 (Ondrej) 09-Jun-18 12:41 AM
Then explain this
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:42 AM
It's blender
shutters
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V A H K I T I 09-Jun-18 12:42 AM
Probably blender actually yeah. But Maya has this issue too.
Filenames with spaces
It doesn't like them.
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Hexadecimal Mantis 09-Jun-18 12:42 AM
^
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Ondrik🅱 (Ondrej) 09-Jun-18 12:42 AM
it's the normal Fikou model
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:42 AM
Hey Liam can you send me that "legal" version of Maya
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V A H K I T I 09-Jun-18 12:43 AM
Dude, it IS legal. I'm using the student version. Pac
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:43 AM
Oh fuck damn
Shit damn fuck
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V A H K I T I 09-Jun-18 12:43 AM
I mean.
I don't go to any school
And they never check
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:43 AM
Oh hehehe
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UTTER_BODGE 09-Jun-18 12:43 AM
Filenames with spaces It doesn't like them.
I told you about this back when you first made the model pack Pac
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V A H K I T I 09-Jun-18 12:43 AM
So just sign up.
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:43 AM
School of hard knocks
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V A H K I T I 09-Jun-18 12:43 AM
@UTTER_BODGE And when have I gotten around to updating it? 😛
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:44 AM
School of hard dicks
Boys***
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V A H K I T I 09-Jun-18 12:44 AM
( ͡° ͜ʖ ͡°)
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UTTER_BODGE 09-Jun-18 12:44 AM
you insisted it didn't need to be updated lol
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:44 AM
And by 'school' I mean group of fish
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G-Bond 09-Jun-18 12:46 AM
i tried to use blender....GWmythicalHyperREEEE
is there a program where its easy to make a model (edited)
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noob1234 09-Jun-18 12:51 AM
Uhh
Sketchup?
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UTTER_BODGE 09-Jun-18 12:51 AM
as someone who uses sketchup regularly: EHHHHHHHH....
easy to use: yes
intended for game dev type stuff: not at all
it's cool for what it's meant to do but it's just... not aimed at this sorta work, at all
it's more for architectural type work, etc
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Hexadecimal Mantis 09-Jun-18 12:52 AM
Technically all 3d modeling software can create 3d models easily. But it depends on what you are trying to do
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UTTER_BODGE 09-Jun-18 12:53 AM
some devs use it for prototyping
it's fine-ish for lego stuff too once you know its quirks
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Hexadecimal Mantis 09-Jun-18 12:55 AM
I think 3dsmax and maya are pretty good, both are easy to use and user-friendly
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G-Bond 09-Jun-18 12:55 AM
GWseremePeepoThink
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Hexadecimal Mantis 09-Jun-18 12:55 AM
I feel like blender over complicates things for no reason
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G-Bond 09-Jun-18 01:01 AM
is it safe to do the free trial for both
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ProfessorBrickkeeper 09-Jun-18 01:58 AM
No. Your computer explodes.
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Deleted User 09-Jun-18 02:10 AM
don't lie that only happens when you run crysis
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Ondrik🅱 (Ondrej) 09-Jun-18 02:12 AM
I just imagined DeepBrick's computer running crysis
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Ondrik🅱 (Ondrej) 09-Jun-18 02:46 AM
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omegalucas 09-Jun-18 05:47 AM
@🐸 Fraug (The Ass-Man) there's a typo on the back cover. You wrote Enviornment and it should be Environment.
Misplaced R.
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ESGDorney 09-Jun-18 05:50 AM
ttv are here in this group -?
nice
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omegalucas 09-Jun-18 07:32 AM
@🐸 Fraug (The Ass-Man) Also, aren't the eye glows too low on the front cover (except on Tahu)?
I noticed it because of @😺 QSKSw (Josie) 's old tweet that got RT'd where somebody mentions that .
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omegalucas 09-Jun-18 07:59 AM
This Tahu would look amazing in the back cover instead of the little one and the two screenshots on the right side
Assuming we have a PSD of this promo art of course
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Ondrik🅱 (Ondrej) 09-Jun-18 09:35 AM
All TLoMN Alpha Rahi instructions (except for the Ussal which can be found here: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=533183) are complete
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emily (peri) 09-Jun-18 09:49 AM
those crab instructions of mine are kinda wrong, but it's impossible to build the crab as it actually is in the game (edited)
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Ondrik🅱 (Ondrej) 09-Jun-18 09:55 AM
oh
what do you think of mine?
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emily (peri) 09-Jun-18 09:55 AM
lol sorry, just realized how that mightve come across
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Ondrik🅱 (Ondrej) 09-Jun-18 09:55 AM
it's k
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emily (peri) 09-Jun-18 09:56 AM
I'm on mobile so I haven't been able to check em out yet, but should be able to later
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Ondrik🅱 (Ondrej) 09-Jun-18 09:56 AM
Well, ok
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ShadowDraikana 09-Jun-18 10:25 AM
@Ondrik🅱 (Ondrej) Hey I have a quick question for you
When you tested my osi yesterday, were you quitting from each village and then reloading from the dev menu?
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Ondrik🅱 (Ondrej) 09-Jun-18 10:28 AM
I quit from a village and went to another level from the test menu, yea
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ShadowDraikana 09-Jun-18 10:28 AM
That's why the villages weren't working right
I could not reproduce this unless I did that
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Ondrik🅱 (Ondrej) 09-Jun-18 10:29 AM
🤦
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ShadowDraikana 09-Jun-18 10:29 AM
So apparently my code is fine
Also when that update thing popped up yesterday, that was an npm update I think not the sage-cli
so turns out it WAS up to date on my end
Which leaves us back at square one in trying to figure out why my osi shits itself on Vahkiti's system but not for you or me at least
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Ondrik🅱 (Ondrej) 09-Jun-18 10:32 AM
I think I should find out how to take a screenshot from the system specs that isn't from minecraft
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emily (peri) 09-Jun-18 12:19 PM
@Ondrik🅱 (Ondrej) the lxfs look cool! thanks for building them
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Ondrik🅱 (Ondrej) 09-Jun-18 12:20 PM
@emily (peri) Yeah, a shame LDD doesn't have 2001 parts
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V A H K I T I 09-Jun-18 12:20 PM
If you and @Aurora could collaborate on making graphical manuals for them to put in the game, that would be awesome. (edited)
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Ondrik🅱 (Ondrej) 09-Jun-18 12:21 PM
Sure
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V A H K I T I 09-Jun-18 12:21 PM
Cause you've seen Ganto's shit before. He's great at making 01 styled renders
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Ondrik🅱 (Ondrej) 09-Jun-18 12:21 PM
Lemme just make html's for them real quick
Also we'll need to add masks and heads to them 😦
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V A H K I T I 09-Jun-18 12:22 PM
we will?
I mean it depends on the rahi I guess
There are ldraw parts for the mata head, though it's not complete
Masks I'm not sure about
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omegalucas 09-Jun-18 12:28 PM
Now I wanna see Ganto's stuff. Anybody got a link?
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V A H K I T I 09-Jun-18 12:29 PM
Hold on
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omegalucas 09-Jun-18 12:31 PM
Ooh that's nice indeed
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Ondrik🅱 (Ondrej) 09-Jun-18 12:32 PM
@V A H K I T I ldraw? Is that the LDD part file format?
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omegalucas 09-Jun-18 12:33 PM
For masks and that stuff, maybe you guys could ask the BMOP team
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Ondrik🅱 (Ondrej) 09-Jun-18 12:35 PM
nvm I found out
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:40 PM
@omegalucas thanks. I think the eyeglows are fine but I'll make sure
@V A H K I T I what are those boxes for
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omegalucas 09-Jun-18 12:42 PM
They look like they're over the mask on Lewa for example
However, that's a low resolution image so it might just look like it
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V A H K I T I 09-Jun-18 12:43 PM
@omegalucas Well
We DO have a PSD of that image
But...
It's not the full render unfortunately.
This render could work too potentially
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emily (peri) 09-Jun-18 12:44 PM
that's kinda funny. I guess because the full thing is a composite of that render, the rahi boxart, and the background of the 1hy key visual (edited)
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V A H K I T I 09-Jun-18 12:44 PM
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omegalucas 09-Jun-18 12:45 PM
Pity. I thought the rest might still be in the PSD outside the boundaries
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🐸 Fraug (The Ass-Man) 09-Jun-18 12:50 PM
@omegalucas just checked it and the eyes are good.
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omegalucas 09-Jun-18 01:16 PM
Then it was just the low resolution
Nice
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🐸 Fraug (The Ass-Man) 09-Jun-18 01:21 PM
Yuh. I appreciate it though
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Ondrik🅱 (Ondrej) 09-Jun-18 01:22 PM
How do you use LDraw?
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🐸 Fraug (The Ass-Man) 09-Jun-18 01:26 PM
You have to export the model first from LDD
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Ondrik🅱 (Ondrej) 09-Jun-18 01:26 PM
I did that and all bonkle parts disappeared and ball joints got completely f*cked
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🐸 Fraug (The Ass-Man) 09-Jun-18 01:27 PM
Oh idk then
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Galgo 09-Jun-18 01:34 PM
Whoa what are those instructions?
are the full things available online??
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V A H K I T I 09-Jun-18 01:35 PM
Oi @Ondrik🅱 (Ondrej) The hoto didn't need instructions dude
It was in the Master Builder kit
xP
Ditto for the fikou
And the husi
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Doctor U 09-Jun-18 01:36 PM
Is Hoi in the game
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V A H K I T I 09-Jun-18 01:36 PM
Ye. Sort of
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Ondrik🅱 (Ondrej) 09-Jun-18 01:39 PM
Well the "the instructions are in the master builder set" rumor is partially correct
but ok
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V A H K I T I 09-Jun-18 01:41 PM
?
Rumor?
Wot?
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V A H K I T I 09-Jun-18 01:43 PM
No no
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Ondrik🅱 (Ondrej) 09-Jun-18 01:44 PM
There was a rumor that there were instructions with the game that were worked into the master builder set
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V A H K I T I 09-Jun-18 01:44 PM
I mean literally
The models I mentioned above are included in that kit
😛
Some of them are even on the box ffs
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Ondrik🅱 (Ondrej) 09-Jun-18 01:44 PM
ah
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Galgo 09-Jun-18 01:44 PM
The MBS was released in 2001
I think the instructions were
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Ondrik🅱 (Ondrej) 09-Jun-18 01:44 PM
so my versions are different?
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Galgo 09-Jun-18 01:44 PM
they were removed from amazon, there's an article archived on BZP about it
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V A H K I T I 09-Jun-18 01:44 PM
Ohey I think that little scorpion boi is there too
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Ondrik🅱 (Ondrej) 09-Jun-18 01:45 PM
so the Hoi doesn't need instructions either
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V A H K I T I 09-Jun-18 01:45 PM
Lower right
er
left
Yeah no
😛
This is all that's buildable in that kit
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The Shadow Emperor 09-Jun-18 01:46 PM
the Kofo Jaga is in the set but not the small scorpion
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V A H K I T I 09-Jun-18 01:47 PM
Yea, I thought I saw the small one in the above image
On closer examination, it's just another Kuna
Also @Ondrik🅱 (Ondrej) the Fkou doubly doesn't need instructions.
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Ondrik🅱 (Ondrej) 09-Jun-18 01:48 PM
yeah ik
just for completion's sake
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V A H K I T I 09-Jun-18 01:48 PM
Because the instructions were also in the LEGO Mania Magazine as a combiner of Onua and Pohatu, and that page is what's currently in the game. xP
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Galgo 09-Jun-18 01:48 PM
You guys are planning on restoring the instructions?
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V A H K I T I 09-Jun-18 01:48 PM
Ye
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Galgo 09-Jun-18 01:48 PM
!!!
Does LDD have all the parts necessary to make building instructions?
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V A H K I T I 09-Jun-18 01:49 PM
Aside from the mata head and masks, I think so
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Ondrik🅱 (Ondrej) 09-Jun-18 01:49 PM
yeah
so.. the Hoto, Hoi, Fikou and what else don't need instructions?
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V A H K I T I 09-Jun-18 01:50 PM
I think that's it
Well
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Ondrik🅱 (Ondrej) 09-Jun-18 01:50 PM
husi too
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V A H K I T I 09-Jun-18 01:50 PM
At least from what you sent
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Ondrik🅱 (Ondrej) 09-Jun-18 01:50 PM
yeah
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Galgo 09-Jun-18 01:50 PM
we have instructions for the husi don't we?
I know for a fact that I've built one
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Ondrik🅱 (Ondrej) 09-Jun-18 01:50 PM
Can you give me the beta models then later?
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V A H K I T I 09-Jun-18 01:50 PM
Ye I have one built right now actually.
Beta models are no different
The only ones that changed at all IIRC were the Toa
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The Shadow Emperor 09-Jun-18 01:51 PM
the ones we don't need
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Ondrik🅱 (Ondrej) 09-Jun-18 01:51 PM
OK
scorpion is however a chibi version of the Master Builders one
LoMN did chibi sets before they were cool Pac
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V A H K I T I 09-Jun-18 01:52 PM
Lel
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Ondrik🅱 (Ondrej) 09-Jun-18 01:57 PM
Well, here it is, the hopefully final version of the instructions for use
Please let me know if I need to update something
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Galgo 09-Jun-18 02:01 PM
I think the head for the fikou nui uses this piece in grey
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Ondrik🅱 (Ondrej) 09-Jun-18 02:01 PM
Is that part on ldd?
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Galgo 09-Jun-18 02:01 PM
dunno
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Ondrik🅱 (Ondrej) 09-Jun-18 02:01 PM
I also thought of it but couldn't find it.
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Galgo 09-Jun-18 02:02 PM
and I think the feet use this
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Ondrik🅱 (Ondrej) 09-Jun-18 02:02 PM
If you can find it let me know
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Galgo 09-Jun-18 02:02 PM
aight
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Ondrik🅱 (Ondrej) 09-Jun-18 02:02 PM
yeah thanks
@Galgo I couldn't find that other part in LDD. It's not there.
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noob1234 09-Jun-18 04:23 PM
What about stud.io?
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Ondrik🅱 (Ondrej) 09-Jun-18 04:23 PM
?
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noob1234 09-Jun-18 04:23 PM
Does stud.io have all the 01 parts?
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Ondrik🅱 (Ondrej) 09-Jun-18 04:24 PM
Can LDD models be converted to stud.io models?
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noob1234 09-Jun-18 04:24 PM
Yeah
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Ondrik🅱 (Ondrej) 09-Jun-18 04:25 PM
k
will try
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noob1234 09-Jun-18 04:25 PM
not sure whether they have all the 01 parts but I think they have more bonkle parts than ldd iirc
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Ondrik🅱 (Ondrej) 09-Jun-18 04:35 PM
why can't I click anything on stud.io?
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Ondrik🅱 (Ondrej) 09-Jun-18 04:44 PM
nvm
stud.io doesn't have it either
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noob1234 09-Jun-18 04:45 PM
rip
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UTTER_BODGE 09-Jun-18 04:46 PM
ldraw = a library of 3d lego parts
stud.io uses the ldraw library
mlcad uses the ldraw library
leocad uses the ldraw library
etc
LDD and mecabricks have their own unique libraries
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noob1234 09-Jun-18 04:47 PM
ohhhh
sorry for being misinformed
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UTTER_BODGE 09-Jun-18 04:49 PM
a model from any ldraw-based editor, LDD, or mecabricks will just be a list of parts/their positions/rotations/colors/etc
when mecabricks tries to read an LDD model (for example), it'll try to find equivalent lego pieces in its own library and put them in the same places (edited)
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Ondrik🅱 (Ondrej) 09-Jun-18 04:50 PM
ok
does mecabricks have bonkle 01 parts?
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UTTER_BODGE 09-Jun-18 04:51 PM
it's web based so you can easily find out, I don't know myself https://www.mecabricks.com/
what do you plan on doing with 'em anyway
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V A H K I T I 09-Jun-18 04:52 PM
He's helping make instructions for the unique Rahi of the game.
Which we'll later put in the gallery
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Ondrik🅱 (Ondrej) 09-Jun-18 04:52 PM
I already have almost all of them except for masks and stuff which isn't on LDD. Also, mecabricks literally has less constraction pieces than ldd
xP
Anyways, I'm going to sleep now. Good night and ping me if you need me.
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V A H K I T I 09-Jun-18 04:53 PM
Night!
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UTTER_BODGE 09-Jun-18 04:56 PM
also, stud.io models are literally just password protected zips with ldraw models inside
(the password is soho0909, easy to find in one of the program's DLLs, it runs on unity)
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🐸 Fraug (The Ass-Man) 09-Jun-18 05:25 PM
Yo wait what's ondrik doin? @V A H K I T I
Like step by step stuff
That's dope
Also it matches up with the exclusive print stuff
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Geoffrey 09-Jun-18 07:56 PM
stud.io will have all the pieces in future
or should
but iirc it's still in beta
although tbh building bionicle in either ldd or stud.io is an absolute nightmare
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CyclonatorZ 09-Jun-18 08:33 PM
I'm not sure I would count on any third party building app to add every single Bionicle piece - unless they've already promised to. Cause they're made by AFOLs,, the vast majority of which are not too fond of constraction sets.
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Deleted User 09-Jun-18 09:28 PM
WHAT
IS STUD.IO LIKE LDD BUT NOT SHIT?
HOW HAVE I NEVER HEARD ABOUT THIS
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Deleted User 09-Jun-18 09:35 PM
can you export to .fb x/obj/dae/pretty much any well-known or universally accepted format?
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UTTER_BODGE 09-Jun-18 09:40 PM
dunno but it's the ldraw library
so the part models would be... messy
like, even if it avoided the usual pitfalls of ldraw exports, ldraw models are just plainly messy
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Deleted User 09-Jun-18 09:41 PM
also wait, i thought LDD was discontinued completely/not receiving updates but wikipedia says it was updated in january?
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UTTER_BODGE 09-Jun-18 09:41 PM
case in point:
first is a screenshot from stud.io, second is a render it produced
yay ldraw pieces~
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Galgo 09-Jun-18 09:43 PM
I wonder which bionicle game I would have preferred as a kid, LOMN or BTG
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Deleted User 09-Jun-18 09:43 PM
what do you mean exactly by messy?
Ech
My internet is shit so things that were meant to send a while ago are sending now
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UTTER_BODGE 09-Jun-18 09:44 PM
ldraw was cool back in the day but it really shows that it goes back to the 90s
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Deleted User 09-Jun-18 09:45 PM
I've sort of been on-and-off working on a Bionicle fan film thing, and a program like stud.io could be a real asset if it exports decent models that I can use in Blender for animations, especially if they don't look THAT bad once rendered
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UTTER_BODGE 09-Jun-18 09:47 PM
ldraw pieces often have - tiny gaps/vertices not quite in the same place - triangles just sorta shoved in the same place overlapping each other - no textures; decals are literally part of the model, which often does terrible things to the shading on curved surfaces - general problems with accuracy to the real life pieces
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Deleted User 09-Jun-18 09:48 PM
INTERNET PLEASE START WORKING
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UTTER_BODGE 09-Jun-18 09:48 PM
I feel your pain
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Deleted User 09-Jun-18 09:48 PM
JESUS FUCKING CHRIST EVERYRHING I SEND FAILS
128KB/S
THIS IS HIGH BLOODY SPEED FOR ME
sorrt
Sorry
I've pulled out my phone and moved really close to the router and it's not really helping much
It's helping a lot more but I'm still getting random failures to send messages
Okay
Shit, then
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UTTER_BODGE 09-Jun-18 09:49 PM
there's other misc problems but those are the nastiest
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Deleted User 09-Jun-18 09:49 PM
I was already thinking of how awesome it'd be to use stud.io for building models for my film
So far I've just been ripping SFM workshop stuff to blender, etc.
and obviously the moment I need Rahi/anything custom/most enemies/all but 3 waves of Toa, it fallz apart
And ripping directly from Bionicle games
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UTTER_BODGE 09-Jun-18 09:51 PM
LEGO® fans, rejoice! BrickLink has created a LEGO® CAD called Stud.io that supports direct exporting to Sketchfab.
might be worth experimenting with
even if it's not perfect
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Deleted User 09-Jun-18 09:52 PM
Yeah, bringing it to sketchfab then exporting from sketchfab to blender might be worth using if it doesn't support directly exporting to decent filetypes
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UTTER_BODGE 09-Jun-18 09:52 PM
I dunno what other formats it may or may not support, but that's something
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Deleted User 09-Jun-18 09:52 PM
I'll find out when it downloads, probably by the next hour or so
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UTTER_BODGE 09-Jun-18 09:53 PM
I sometimes use ldraw pieces and then clean them up for my own projects
the amount of cleanup required varying a lot
some pieces are fairly alright, others are complete trainwrecks
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Deleted User 09-Jun-18 09:53 PM
How often do the parts really just SUCK?
Do they get better the more recent they get?
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UTTER_BODGE 09-Jun-18 09:53 PM
I dunno, kind of a grab bag
some of them are straight-up ripped from LDD
this is a slightly different focus from what you're doing but maybe some of the info will help https://www.rockraidersunited.com/topic/7898-ldraw-vs-mecabricks-vs-ldd-for-game-models/
Lets say youre working on a model for a new Rock Raiders vehicle, or making a fan game, whatever. Often times people just use exports of LDraw models or similar things, without thinking about it too much. Theyll also probably be told this isnt a very good idea, because the re...
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😺 QSKSw (Josie) 10-Jun-18 03:05 AM
@Deleted User LDD was "discontinued" but shortly after Lego said "no we mean uh we're only updating it sometimes nevermind forget we said anything." My theory is that Lego hadn't actually discussed discontinuing LDD with their affiliates yet before doing it and had to quickly rollback their decision. WB uses it for prop design to make teh movies, and discontinuing LDD would negatively affect things.
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Metroidwave 10-Jun-18 03:06 AM
I thought it was discontinued in the sense that you couldn't order your models anymore
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😺 QSKSw (Josie) 10-Jun-18 03:06 AM
That's been like that for years.
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Metroidwave 10-Jun-18 03:06 AM
I just wish it more Bonk parts
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😺 QSKSw (Josie) 10-Jun-18 03:07 AM
I wish somebody would make a model importer for parts.
ffs I wish I had money. I'd pay somebody in Litestone to do it.
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Metroidwave 10-Jun-18 03:07 AM
I wish I had money, too.
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😺 QSKSw (Josie) 10-Jun-18 03:08 AM
Would work out great with my goal of buying a Kinect and 3D scanning a shit ton of Lego parts to add to Shapeways.
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Metroidwave 10-Jun-18 03:08 AM
I'd immediately not have money, 'cause I have no impulse control, but I can dream.
...Wait, Kinect can do that?
I've got one lying around
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😺 QSKSw (Josie) 10-Jun-18 03:08 AM
When I say "money" I mean reliable income.
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Metroidwave 10-Jun-18 03:08 AM
This is why I'm glad at age 20, I've managed to somehow retain an allowance.
I have no pride.
I have no shame.
I am sitting in my parent's basement, eating a block of parmesan cheese.
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😺 QSKSw (Josie) 10-Jun-18 03:09 AM
Theoretically any webcam with good enough quality can be used with applications that compile 3D models from a sequence of photos, but to my knowledge it works the best with the Xbox Kinect.
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Metroidwave 10-Jun-18 03:10 AM
A failed peripheral makes the best webcam?
Huh.
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😺 QSKSw (Josie) 10-Jun-18 03:11 AM
To my knowledge the Kinect is really good at what it's designed for, but what it was designed for for was games nobody wanted to play, or was interested in making.
All it is is essentially a really good 3D webcam.
If you haven't been living under a rock for the last few years you have probably heard all the cool stuff that is going on with 3d printing. We are now capable of...
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Metroidwave 10-Jun-18 03:13 AM
...Truly, we live in an age of wonder
That's not sarcastic, I'm honestly in awe of the shit we can do nowadays.
Mind if I join you in VC?
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😺 QSKSw (Josie) 10-Jun-18 03:14 AM
ok
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JrMasterModelBuilder 10-Jun-18 03:41 AM
I think the last LDD update was mainly to make it fully offline.
It used to connect to a web service to download updated pallets, and formerly submit models for purchase.
That web service was completely taken down.
Hence the: " Sorry. We don’t support LDD version 4.3.10 anymore. If you still use version 4.3.10 you will experience errors when launching the application. You can still use “offline” mode if you wish. We urge you to update, use the download link, and install. " (edited)
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Ondrik🅱 (Ondrej) 10-Jun-18 08:24 AM
another review: https://www.youtube.com/watch?v=8oIvq7swB7s (Add this to the "sites we've been featured on") (edited)
A legend long lost, was it worth uncovering? Subscribe! Follow me on Twitter: https://twitter.com/Captain_L95
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😺 QSKSw (Josie) 10-Jun-18 08:28 AM
What, how did I miss this, I just binged all his Bionicle content, wtf
What version number is our next Beta patch? The text file says we're on 1.0 but that doesn't sound right
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Ondrik🅱 (Ondrej) 10-Jun-18 08:33 AM
1.1 should be the next one
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😺 QSKSw (Josie) 10-Jun-18 08:35 AM
Thankthank
L seems very critical of the game which I find fascinating. Oddly though, this is the first I'm realizing the enemy spawners can be destroyed.
Is that accurate?
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Ondrik🅱 (Ondrej) 10-Jun-18 08:37 AM
?
I am already writing a comment explaining some of the things he asked
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😺 QSKSw (Josie) 10-Jun-18 08:42 AM
Oh fuck he blames all the crashes on that patches oh fuck
Oh no
I was about to praise how critical he is but oh boy oh no
that's... that's not right (edited)
ooohhhhhh
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😺 QSKSw (Josie) 10-Jun-18 08:52 AM
BMP already gets flagged as containing Malware all the damn time; having the patches blamed for the game running badly isn't good for PR. That's about the only bit of harsh criticism I don't appreciate hearing.
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Ondrik🅱 (Ondrej) 10-Jun-18 08:52 AM
We could release a statement
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😺 QSKSw (Josie) 10-Jun-18 08:52 AM
Good good
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Ondrik🅱 (Ondrej) 10-Jun-18 08:54 AM
Anyways, I left a comment on his video
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😺 QSKSw (Josie) 10-Jun-18 08:54 AM
👍
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Ondrik🅱 (Ondrej) 10-Jun-18 08:58 AM
😆
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G-Bond 10-Jun-18 09:01 AM
that was kinda low saying bionicle the game is better than LoMN
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Ondrik🅱 (Ondrej) 10-Jun-18 09:01 AM
Well he says LoMN is a better bionicle game (as in it represents bionicle better) but BtG is a better game game (as in it can be finished and it feels more like a game)
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😺 QSKSw (Josie) 10-Jun-18 09:05 AM
His opinions are very unique and fascinating. He prefers Matoran Adventures over Tales of the Tohunga and doesn't appear to think BtG GBA is the worst thing in the universe.
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Ondrik🅱 (Ondrej) 10-Jun-18 09:05 AM
Yeah...
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G-Bond 10-Jun-18 09:05 AM
i mean it his opinions
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The Cap'm (Reese) 10-Jun-18 09:05 AM
I'm not sure I agree with that
BtG is kind of a clusterfuck
LoMN feels more focused in what it wants to be as a game
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G-Bond 10-Jun-18 09:06 AM
its not the worst game in the universe but it sure is terrable
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😺 QSKSw (Josie) 10-Jun-18 09:09 AM
I mean it; I find opinions that are so drastically different from the norm to be fascinating.
He does, however, seem to hate Bionicle Heroes with a passion.
Harsh criticism is always appreciated! Thank you @Captain_L95! One note however; the game crashing so much is most definitely NOT caused by the work done by @BioMediaProject. We can confirm that the game just runs real bad! Oops! Oooops! https://t.co/mHHSTgDHzG
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Ondrik🅱 (Ondrej) 10-Jun-18 09:17 AM
I think Beta Patch 1.1 is more appropriate but you do you i guess
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😺 QSKSw (Josie) 10-Jun-18 09:17 AM
FUUUUUUUUUUUCK
CLEAN IT ALL IT MUCH BE CLEANED
BOTH TWEETS HAVE ERRORS
AAAAAAAAAAAAA
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Ondrik🅱 (Ondrej) 10-Jun-18 09:18 AM
CLEAN IT ALL WITH BOHROX BLEACH
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The Cap'm (Reese) 10-Jun-18 09:18 AM
(TM)
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😺 QSKSw (Josie) 10-Jun-18 09:20 AM
That will be my next meme.
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G-Bond 10-Jun-18 09:20 AM
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Ondrik🅱 (Ondrej) 10-Jun-18 09:26 AM
That L guy just replied to my comment
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The Cap'm (Reese) 10-Jun-18 09:26 AM
What'd he say?
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Ondrik🅱 (Ondrej) 10-Jun-18 09:27 AM
...Wow. There is certainly a lot of things I didn't know. But, you know, if they're going to have Matoran to talk to that say shit like "Do you think this mask makes me look fat?", maybe it would have been better if they told you important information about how to play the game.
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The Cap'm (Reese) 10-Jun-18 09:27 AM
That's fair
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😺 QSKSw (Josie) 10-Jun-18 09:29 AM
Can dialogue be added? Maybe adding actual hints among the nonsense could be good.
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Ondrik🅱 (Ondrej) 10-Jun-18 09:29 AM
I said that the "tutorial stones" are planned to return in patch 1.1
(optional)
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The Cap'm (Reese) 10-Jun-18 09:29 AM
I know @ShadowDraikana is working on the conversation.slb files for the optional patch (edited)
so he can probably edit the Matoran dialogue to be more important if need be
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😺 QSKSw (Josie) 10-Jun-18 09:35 AM
Nope, not just if need be; it's a good QoL feature, definitely should do it.
Perhaps populating the levels with matoran (if spawning new matoran is a thing you can so; I'm unclear what is and isn't possible with all you guys and your dark magics) in place of the alpha's dumb talking stones would both serve this purpose while also making the world feel more lively. (edited)
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Ondrik🅱 (Ondrej) 10-Jun-18 09:40 AM
Well you saw that matoran that got away from Thicc and Jimmy when they tried to inject custom matoran
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😺 QSKSw (Josie) 10-Jun-18 09:41 AM
I'll be honest, I wasn't following the ARG.
I didn't trust my ability not to accidentally give away what was up.
I almost slipped up a week before launch.
Didn't go well, I assume?
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Ondrik🅱 (Ondrej) 10-Jun-18 09:43 AM
hold up
@ThiccBricc Oh, you found him. He got away from us earlier today. Gonna have to put him down now.
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😺 QSKSw (Josie) 10-Jun-18 09:45 AM
Untextured, no mask, but otherwise functional?
Indicates you all maybe be able to figure out how to do it eventually after all. Neat. (edited)
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Galgo 10-Jun-18 12:54 PM
>96 views
I don't think you need to worry about bad PR
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😺 QSKSw (Josie) 10-Jun-18 02:06 PM
damn bro
harsh
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r543 (@mention for replies) 10-Jun-18 02:34 PM
I wasn't active here for a few days, anything big I missed?
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V A H K I T I 10-Jun-18 02:34 PM
Few days you say?
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Ondrik🅱 (Ondrej) 10-Jun-18 02:34 PM
about how long weren't you active?
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r543 (@mention for replies) 10-Jun-18 02:34 PM
Hmm... well let's say last weekend to be sure.
So there's a untextured matoran that's running away from us?
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Ondrik🅱 (Ondrej) 10-Jun-18 02:35 PM
Pohatu meets Kopaka, Nobua, dances
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r543 (@mention for replies) 10-Jun-18 02:36 PM
Were those dances unused before?
And that's official music for them?
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Ondrik🅱 (Ondrej) 10-Jun-18 02:37 PM
Well, Liam got the game to think that the dances are cutscenes
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V A H K I T I 10-Jun-18 02:37 PM
I mean they are.
It was a mistake that Nate thought they were specially coded.
There's nothing unique about them from a coding perspective.
In fact I was able to just copy/paste the same code to get other cinematics working again like Nobua. 😛
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r543 (@mention for replies) 10-Jun-18 02:38 PM
I haven't played LOMN yet, but it looks epic, even if it's again different from MNOG, but it goes more into MNOG/Toy Accuracy than Movie direction.
Their "grunts" remind me of the Piraka ones :P
Think the Kopaka Pohatu cutscene still is a bit borked with how choppy it is at the start, but nice that it works.
Also happy that Lewa is later on, means he gets to use almost all Masks.
Tahu as last makes sense, leader having everything so to say.
And I guess with Onua they simply didn't know too much to do/Mask powers being not too useful and Gali is stuck with Water Levels.
If you've played Toa's Quest 3 you'll know how they handled it, so that setup makes sense.
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Metroidwave 10-Jun-18 06:35 PM
Maniacal Laughter I'VE ALMOST CRACKED THE VOLO LUTU LAUNCHER! Well, either that, or I've just cracked. One of the two.
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Metroidwave 10-Jun-18 07:02 PM
When looking at the QftT sprite, I noticed that the smaller gear protruded slightly farther than bigger one, and it had a smaller radius in the menu sprite.
On the actual part, the pin its connected to can be pushed further in.
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ShadowDraikana 10-Jun-18 07:04 PM
@V A H K I T I The ONLY reason I thought the takaras had some hard coding was because of dancy bois. Clearly they were not.
Before I get out of here I got this little humurous bit for y'all
it's part of the shoefitter menu subroutines
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r543 (@mention for replies) 11-Jun-18 01:26 AM
Do want to say something really quick about the talking stones and matoran and all.
I do think we should keep the game to be like it was originally intended but offer options(can also be done as a patch) for stuff like Matoran hints and all.
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V A H K I T I 11-Jun-18 01:28 AM
We already planned this
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Ondrik🅱 (Ondrej) 11-Jun-18 01:28 AM
That’s exactly what’s being done m8
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V A H K I T I 11-Jun-18 01:28 AM
All this stuff is for the optional branch
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r543 (@mention for replies) 11-Jun-18 01:29 AM
Ah I saw the whole "replace talking stones with matoran" thing, pretty nice that it's optional 👍 😎
Is this being done with some kind of modloader or what exactly?
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🐸 Fraug (The Ass-Man) 11-Jun-18 01:30 AM
Different patches
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V A H K I T I 11-Jun-18 01:30 AM
Just the launcher I made
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🐸 Fraug (The Ass-Man) 11-Jun-18 01:30 AM
Choose yer preferred patch
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V A H K I T I 11-Jun-18 01:30 AM
I figure I'll just have a tick box
Main will be mandatory with optional downloading as well if it's checked
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r543 (@mention for replies) 11-Jun-18 01:36 AM
I see, wouldn't want that you guys have to adjust stuff in 3 different places for the same thing.
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V A H K I T I 11-Jun-18 01:36 AM
Yea
Two is hard enough
We need source control
SPEAKING OF
@JrMasterModelBuilder any progress on that?
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🐸 Fraug (The Ass-Man) 11-Jun-18 01:37 AM
I was making a 3rd patch that completely changes the game into a battle royale
But apparently it'll be "too complicated"
Whatever
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r543 (@mention for replies) 11-Jun-18 01:38 AM
Also just dropping by, as I wanted something good before being at work, weekend didn't exactly go as planned.
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V A H K I T I 11-Jun-18 01:38 AM
Awh
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r543 (@mention for replies) 11-Jun-18 01:38 AM
Paid Masks?!? I'm outta here :P Nah "Awh"?
Also curious if there's footage of the matoran that runs away
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V A H K I T I 11-Jun-18 01:39 AM
?
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JrMasterModelBuilder 11-Jun-18 01:40 AM
Binary files in source control is problematic.
No way to diff them.
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r543 (@mention for replies) 11-Jun-18 01:40 AM
What was that to Vahkiti?
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V A H K I T I 11-Jun-18 01:41 AM
Ye
And I figured
That's why I kept saying it wouldn't be so easy
😛
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r543 (@mention for replies) 11-Jun-18 01:41 AM
And if I'd have to say something to that topic, I'd say that a modlauncher would be nice, even if it's a pain at first
Anyways, off to work, see ya guys later
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JrMasterModelBuilder 11-Jun-18 01:42 AM
Is we make an SLB file converter, then it wouldn't be too hard.
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orange penguin watched BNA 12-Jun-18 07:09 PM
does legend of mata nui mean bionicle?
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V A H K I T I 12-Jun-18 07:15 PM
Wot
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ShadowDraikana 12-Jun-18 07:17 PM
...
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Hexadecimal Mantis 12-Jun-18 07:39 PM
To be fair, you have to have a very high IQ to understand Legend of Mata Nui. The osi is extremely subtle, and without a solid grasp of theoretical physics most of the bugs will go over a typical viewer's head. There's also Onua's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these bugs, to realise that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Legend of Mata Nui truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Onua's existential catchphrase "What are you? And ... What is this place?" which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Hal Rushton's genius wit unfolds itself on their monitors. What fools.. how I pity them. 😂 And yes, by the way, i DO have a Legend of Mata Nui tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎 (edited)
picklerick 1
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ShadowDraikana 12-Jun-18 07:41 PM
Somebody give this man a medal (and pin that post)
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emily (peri) 12-Jun-18 08:00 PM
It's actually a legitimate q, the 'legend of the bionicle' in the original lore was the one concerning the arrival of the toa
Though the intent there was I think to say the core story itself was the bionicle - aka it's an explanation for the line's name. So the legend of Mata Nui is more of a preface to it
Uh, where lomn = the actual legend and not the game, in this instance
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V A H K I T I 12-Jun-18 08:05 PM
Pinned a message.
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orange penguin watched BNA 12-Jun-18 08:30 PM
i read all of than and ...
amm...
i think i got more confused
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😺 QSKSw (Josie) 12-Jun-18 09:40 PM
It's a Rick and Morty meme
@orange penguin watched BNA I thiiiink your question was about whether this was a general Bionicle chat? You can certainly talk about Bionicle here, but the main Bonkle chat is #beaverhouse-toys-other. Transformers too. (edited)
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Arlwiss 12-Jun-18 11:35 PM
Will you devs ever call LoMN complete?
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Octomus Prim 12-Jun-18 11:47 PM
Hey, do you need any texture files replaced by more HD ones
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🐸 Fraug (The Ass-Man) 12-Jun-18 11:48 PM
We have high poly models ATM. Texture wise I think anything more might break the game more than it already is
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Octomus Prim 12-Jun-18 11:49 PM
Why hte models so high poly?
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🐸 Fraug (The Ass-Man) 12-Jun-18 11:50 PM
They were used in cutscenes
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Octomus Prim 12-Jun-18 11:50 PM
Were they like that before or was the poly increased
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🐸 Fraug (The Ass-Man) 12-Jun-18 11:51 PM
The latter
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V A H K I T I 12-Jun-18 11:52 PM
Wot
No?
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Octomus Prim 12-Jun-18 11:52 PM
I’m confused wot
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V A H K I T I 12-Jun-18 11:53 PM
The Onua model was leftover from the fmvs and ore alpha. The other 5 were reconstructed using its parts.
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Octomus Prim 12-Jun-18 11:53 PM
O ok
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😺 QSKSw (Josie) 12-Jun-18 11:53 PM
@Arlwiss Maybe some day.
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🐸 Fraug (The Ass-Man) 12-Jun-18 11:54 PM
That too
Liam I thought all were there?
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Octomus Prim 12-Jun-18 11:54 PM
Why don’t you ask the guy that made the Skyrim mod for his files?
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Starrocks923 13-Jun-18 12:35 AM
But the real question is, does bionicle mean legend of mata nui?
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😺 QSKSw (Josie) 13-Jun-18 01:18 AM
you know i guess it would, right?
it's a biological chronicle about a big robot dude and his entrails fighting
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Arlwiss 13-Jun-18 02:50 AM
Well Lego has said the word is derived from biological and chronicle
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Kaytorahk 13-Jun-18 02:55 AM
😐
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Doctor U 13-Jun-18 04:51 AM
Bionicle is about man's brain tumor and the pills being warriors who fight the tumor away. But the tumor is actually a spirit of chaos and destruction. And the maori based robot tribes live in the island formed atop the sleeping and sick man's head.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jun-18 05:32 AM
Bro that's fucked up
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Kaytorahk 13-Jun-18 06:08 AM
Bionicle is about Bionicles
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omegalucas 13-Jun-18 06:53 AM
About the cutscene models' textures. They differ between cutscenes. They have the weird hole covers and lines in the ball joints in the intro (which is the textures we have) but in the Kaita cutscene they are more subdued and slightly more set accurate.
The textures we have could at least be cleaned as they are quite rough (if not made closer to the ones in the Kaita cutscene) (edited)
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Doctor U 13-Jun-18 07:07 AM
@Kaytorahk There is just a one BIONICLE and it's story about the Great Spirit Mata Nui and his children
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Natr 13-Jun-18 01:17 PM
Bonkles is about bonkles
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Ondrik🅱 (Ondrej) 13-Jun-18 01:17 PM
lul
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Bitl 13-Jun-18 01:30 PM
bionicle is about 6 white blood cells who venture on a quest to defeat an evil parasitic worm inside the great spirit mata nui
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JrMasterModelBuilder 13-Jun-18 01:40 PM
BIONICLE is about a hacker who discovered a flaw in the boot process for Mata Nui, so he developed a virus to cause Mata Nui to crash, so that he could later root him on reboot.
❤ 2
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V A H K I T I 13-Jun-18 02:44 PM
Pinned a message.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jun-18 03:06 PM
bionicle is about a child whose parents divorced and a part of him blames himself so he creates six heroes to fight that thought
picklerick 3
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🐸 Fraug (The Ass-Man) 13-Jun-18 03:06 PM
....
or
its about 6 bonks that save Mata Nui
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Starrocks923 13-Jun-18 03:07 PM
Bionicle is about these Boneheads on an island called Voodoo who had nothing better to do than roleplay and make up stories.
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MisterJulius 13-Jun-18 03:08 PM
technicolor magic robots with swappable magic mask faces fighting a sentient cloud of green gas to revive a giant walking pocket dimension so it can finally glue the pieces of an exploded planet back together
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Starrocks923 13-Jun-18 03:10 PM
Alternatively, it COULD all be in the head of an autistic boy named Tommy Westphall. Food for thought. (edited)
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benji 13-Jun-18 03:10 PM
A crack team of 6 surgeons doing everything they can to save a world leader from a mysterious infection
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Metroidwave 13-Jun-18 03:10 PM
Wasn't that the plot of Drawn to Life?
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Starrocks923 13-Jun-18 03:10 PM
Which one @Metroidwave?
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Metroidwave 13-Jun-18 03:11 PM
...Yes? I mean, they hinted at the reveal that it was all a coma dream in the first one...
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jun-18 03:11 PM
Oy @Starrocks923, shut up, I have autism
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Starrocks923 13-Jun-18 03:11 PM
Oh sorry man. I only mention it because it’s an actual TV show storyline that’s famous for being the series finale twist
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🐸 Fraug (The Ass-Man) 13-Jun-18 03:12 PM
i think thats the worst kind of writing you can do. "it was all a dream" or fucking "it was a coma"
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Starrocks923 13-Jun-18 03:12 PM
The show was called “St. Elsewhere”
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jun-18 03:12 PM
Kek
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Metroidwave 13-Jun-18 03:12 PM
@🐸 Fraug (The Ass-Man) Well, the characters didn't take it well, and went all Link's Awakening.
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Starrocks923 13-Jun-18 03:13 PM
The ending was kinda out of nowhere from what I’ve heard
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Kaytorahk 14-Jun-18 04:53 AM
Bionicle is about Big Bonkles saving little Bonkles on the Bonkle island and collecting Bonkle faces as instructed by the old Bonkles so they can defeat the evil Bonkle and awaken the Very Big Bonkle. (edited)
👌 1
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🐸 Fraug (The Ass-Man) 14-Jun-18 07:38 AM
Day late and a dollar short
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Swordsworth 14-Jun-18 07:21 PM
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r543 (@mention for replies) 15-Jun-18 03:29 PM
Youmu's Myon Adventure
Again, I haven't been here for a good while, because for some reason I thought I could trust a community that was good in the past, except now there's a few assholes and trying to explain something in a short manner after some potential nonsense results in a kick, but that's not stuff for this channel. What's stuff for this channel though is me wondering what's going on regarding updates and if there's a footage of... sorry I forgot the guys name ;_; spawning one of those matoran that have no texture and run away.
Honestly I find it pretty funny that such a Matoran is a thing; Just the whole concept of him being something "unique and strange", Something that one might want to take a look at, something one "created", if you want to say that And yet he runs away from you :P
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G-Bond 15-Jun-18 07:15 PM
I love that in this cancelled room there are just two hafus and a dismembered corps of Onewa (edited)
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Pohaturon 15-Jun-18 07:16 PM
is archiving things like a base instinct in onu-matoran that no amount of memory wipes can erase?
>arrives at new island
has no memories of life beforehand quickly digs tunnel to stuff animals into as well as random corpses
(edited)
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Metroidwave 15-Jun-18 07:18 PM
...I wanna make a wiki editor/Biomedia project joke here, but I don't know how....
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G-Bond 15-Jun-18 07:18 PM
Fucking "BIO-DERMIS" what the hell
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Pohaturon 15-Jun-18 07:18 PM
points for trying mate
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G-Bond 15-Jun-18 07:23 PM
DailyDose
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The Shadow Emperor 15-Jun-18 07:23 PM
one of the Onu-Koronan guildmasters originally said "They make goods and livestock from the protodermis. Without it they cannot trade for stone! We will lose that market." the part about livestock was removed from the final release. seems to confirm that biodermis was the original name for protodermis and not a separate substance
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G-Bond 15-Jun-18 07:23 PM
ah
prototype hali
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The Shadow Emperor 15-Jun-18 07:29 PM
that mustache has gotten out of control
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Pohaturon 15-Jun-18 07:38 PM
is that a prototype squidlauncher tho
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Metroidwave 15-Jun-18 08:25 PM
Anyone know how to get in contact with the guy who runs Mask of Destiny? I need to ask what's up with the weirdly placed pin this image.
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Pohaturon 15-Jun-18 08:30 PM
that is an extremely specific thing to be interested in
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Metroidwave 15-Jun-18 08:31 PM
Look at the pin on the top wheel. The other side is an axel, so now I have to wonder how much of the wheel structure I built on the replica is accurate.
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Pohaturon 15-Jun-18 08:32 PM
fair enough
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Metroidwave 15-Jun-18 08:33 PM
It is incredibly frustrating that we only have 4 kinda blurry pictures to actuall ywork off of.
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Metroidwave 15-Jun-18 09:26 PM
...Why did I post this in lomn-general?
I'm dead certain I meant to put this under house-bonkles.
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r543 (@mention for replies) 16-Jun-18 10:48 AM
I love that in this cancelled room there are just two hafus and a dismembered corps of Onewa Placeholders most likely, Onu and Po Matorans were sometimes kinda mixed @G-Bond
one of the Onu-Koronan guildmasters originally said "They make goods and livestock from the protodermis. Without it they cannot trade for stone! We will lose that market." the part about livestock was removed from the final release. seems to confirm that biodermis was the original name for protodermis and not a separate substance Also that's still in the final game?!
Or does the german version only have it?
Afaik the text is sometimes too long in the German version and as such goes out of the box
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G-Bond 16-Jun-18 10:50 AM
i know but still
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Ondrik🅱 (Ondrej) 17-Jun-18 05:20 AM
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🐸 Fraug (The Ass-Man) 17-Jun-18 09:31 PM
Where are the LOMN vrchat files
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😺 QSKSw (Josie) 18-Jun-18 12:04 AM
@Ibbie?
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Ibbie 18-Jun-18 12:10 AM
Not me
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V A H K I T I 18-Jun-18 12:13 AM
Nah, I believe that was @justframbo
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G-Bond 18-Jun-18 12:14 AM
what type of name is that!?
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V A H K I T I 18-Jun-18 12:25 AM
It sure is. Pac
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G-Bond 18-Jun-18 12:26 AM
hey you know what at least hes not named Dickbot The Blunder Guy
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Metroidwave 18-Jun-18 12:27 AM
Still a better name that Discharge/Heave
At least Dickbot, THE BLENDER GUY! was intentionally named something stupid.
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G-Bond 18-Jun-18 12:28 AM
still
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V A H K I T I 18-Jun-18 12:28 AM
Lel
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Metroidwave 18-Jun-18 12:32 AM
The problem with text-based communication is that I can't properly convey the overdramatic way I enunciate his name.
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justframbo 18-Jun-18 02:20 AM
if you want context it's quoting a Michael Rosen ytp
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V A H K I T I 18-Jun-18 02:20 AM
Noice
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r543 (@mention for replies) 18-Jun-18 05:59 AM
Guys? Sorry to ask again, but is there more footage/reactions of spawning that untextured Matoran that ran away?
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r543 (@mention for replies) 18-Jun-18 06:15 AM
(also can we make this a easteregg? some key spawning them? :P)
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V A H K I T I 18-Jun-18 11:49 AM
Wot
That.. was literally just a joke. 😛
As was half the shit Jimmy posted.
We were trying to add more Matoran to Ga-Koro, and we didn't really know what we were doing at the time, plus didn't have OSI access to assign them colours and masks properly.
As with most experiments gone wrong, we figured it would make a good red herring and posted it. Pac
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Ondrik🅱 (Ondrej) 18-Jun-18 11:51 AM
The fish are looking awfully red today
🅱 2
GWczonYuri 2
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The Cap'm (Reese) 18-Jun-18 11:52 AM
*Tonight
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(Team Kanohi) Jocool1231 18-Jun-18 12:37 PM
You talkin' about my LoMN VR Chat? @🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 18-Jun-18 01:06 PM
Yes
Gimme gimme
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(Team Kanohi) Jocool1231 18-Jun-18 04:03 PM
The Characters are @justframbo's (JustFrambo) as far as Onu-koro, I'm currently trying to get it to be a public VR Chat world. But if you like I could give you my reworked model of it. (edited)
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r543 (@mention for replies) 19-Jun-18 08:32 AM
Ah I see, sorry, I did ask once and it seemed to go under, so... Sorry about that... 😓
I figured that the default AI might be "running away" due to Onua and the Toa in general being new.
Still sounded hilarious in concept
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Napsterdude 19-Jun-18 08:41 AM
@Ondrik🅱 (Ondrej) you got a link to that ftp btw
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Ondrik🅱 (Ondrej) 19-Jun-18 08:42 AM
@Napsterdude dunno why you'd need it but here you go https://web.archive.org/web/20160812040638/http://ftp.redquark.com/
lmao turns out i forgot 1 save file lol
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Napsterdude 19-Jun-18 08:46 AM
Do you mean download from or archive
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Ondrik🅱 (Ondrej) 19-Jun-18 08:47 AM
that's where you can download them from. The current version of the ftp server doesn't have these files anymore
but i forgot to download 1 file
k the zip is updated with the final save file
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🐸 Fraug (The Ass-Man) 20-Jun-18 07:46 AM
@(Team Kanohi) Jocool1231 so no toa yet?
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(Team Kanohi) Jocool1231 20-Jun-18 03:09 PM
Are you talking about LoMN VR chat @🐸 Fraug (The Ass-Man)? I said ask @justframbo about the models.
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justframbo 20-Jun-18 03:10 PM
hello
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Ondrik🅱 (Ondrej) 20-Jun-18 03:10 PM
Hi
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justframbo 20-Jun-18 03:10 PM
yes
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🐸 Fraug (The Ass-Man) 20-Jun-18 03:20 PM
I need them modelss boi @justframbo
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justframbo 20-Jun-18 03:23 PM
ok ok
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justframbo 20-Jun-18 03:41 PM
wheeeze RIGHT - If anyone wants these bloody models - they're right here!!! (edited)
(can someone pin please?)
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V A H K I T I 20-Jun-18 03:48 PM
Pinned a message.
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justframbo 20-Jun-18 03:51 PM
thank you
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Napsterdude 21-Jun-18 02:15 AM
Are those the 5 reconstructed high poly models? (edited)
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justframbo 21-Jun-18 10:52 AM
yez
rigged too
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rob the corn lover 21-Jun-18 12:19 PM
how do you savs the game?
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Ondrik🅱 (Ondrej) 21-Jun-18 12:19 PM
get into any area
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The Cap'm (Reese) 21-Jun-18 01:42 PM
So
I found this
Onua might be on speed
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ShadowDraikana 21-Jun-18 01:47 PM
the real legend of FAST right there lol
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The Cap'm (Reese) 21-Jun-18 01:47 PM
I wish Onua had the Kakama so I could make this better
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ShadowDraikana 21-Jun-18 01:59 PM
Hmm
I might be able to help with that actually
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rob the corn lover 21-Jun-18 02:27 PM
cant beat this level
too hard
even onuas movment are too fast
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The Shadow Emperor 21-Jun-18 02:28 PM
use the Huna
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rob the corn lover 21-Jun-18 02:28 PM
i did use the huna
but sooner or later ill run out
and i cant even jump when i right click while doing the running start
it will fell into the edge
i cant do quick time
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Ondrik🅱 (Ondrej) 21-Jun-18 02:34 PM
there is a platform with energy
grapple to it
then grapple back
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rob the corn lover 21-Jun-18 02:35 PM
when ever i tried to jump i fell instead, and even as i ddid i cant stop my jump speed
i did but i had to be patient and take time to aim (edited)
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V A H K I T I 21-Jun-18 02:59 PM
Yes, the answer is literally "git gud". Pac
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Ondrik🅱 (Ondrej) 21-Jun-18 03:00 PM
Yes, the answer is literally "git gud".
😩 1
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rob the corn lover 21-Jun-18 04:16 PM
... this game is garbage, my review. I that the Lego company are from danmark, and there for (ARE THE WORST GAME MAKERS)
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rob the corn lover 21-Jun-18 04:28 PM
the controls of jump and gravity rant right
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benji 21-Jun-18 05:00 PM
...are you implying that people from danmark have a reputation for being 'THE WORST GAME MAKERS'?
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rob the corn lover 21-Jun-18 05:28 PM
well there was, Lego island, Lego island 2, alpha agents, the Flash🤔 games are better
anyway
how do you find the ruru? I beat the scorpion boss
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The Shadow Emperor 21-Jun-18 06:13 PM
the Ruru is well before the scorpion. it's in a cave off the large room with a river
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rob the corn lover 21-Jun-18 06:25 PM
you mean, the place where I came from...
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ShadowDraikana 21-Jun-18 06:26 PM
no the room with Kapura
OH are you in the alpha
or the beta
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rob the corn lover 21-Jun-18 06:27 PM
passed through the clift, fought to get a huna, to jumping on traitorous falling plats, fought a giant scorpion to get here
of course I have beta
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ShadowDraikana 21-Jun-18 06:28 PM
you've gone way past the Ruru then
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rob the corn lover 21-Jun-18 06:28 PM
alpha had problems you kno
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ShadowDraikana 21-Jun-18 06:30 PM
that's a massive understatement
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rob the corn lover 21-Jun-18 06:35 PM
where was it at?
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ShadowDraikana 21-Jun-18 06:41 PM
in a small cave you can access from the room with Kapura, called ATRM in the warp list.
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rob the corn lover 21-Jun-18 06:41 PM
atrm?
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rob the corn lover 21-Jun-18 07:00 PM
I got it
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UTTER_BODGE 21-Jun-18 07:14 PM
>implying lego, from "danmark", even made the game, or most lego games for that matter
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rob the corn lover 21-Jun-18 07:28 PM
so beta is the official while the old parts are alpha?
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UTTER_BODGE 21-Jun-18 07:42 PM
the legos people in denmark did the beta and the alpha was santa's elves
but not the good ones
the ones damned to hell
👌 6
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V A H K I T I 21-Jun-18 07:42 PM
"This game is garbage" No, you're just garbage at playing it. Pac
👏 7
It's not without problems sure, but you're not exactly flubbing up difficult things.
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G-Bond 21-Jun-18 07:42 PM
GWseremePeepoThink
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rob the corn lover 21-Jun-18 08:16 PM
thinking of making the game smoother (edited)
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benji 21-Jun-18 08:23 PM
Go ahead and fix all the crashes too, while you're at it
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V A H K I T I 21-Jun-18 08:23 PM
Baha oh yeah, that reminds me.
ANy of you toon into the stream today?
Josie brought up this one ballsy-ass reviewer who apparently blamed US for how unstable the game is. Pac
Like.. Okay asshole. You wanna play the game without the patches, go right ahead. Oh wait. YOU CAN'T.
Instead, how about you suck my dick, ya condescending prick.
Just... savour the flavour.
Of my dick.
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benji 21-Jun-18 08:25 PM
Uh... Ok
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G-Bond 21-Jun-18 08:25 PM
Wow that guys a dick
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V A H K I T I 21-Jun-18 08:26 PM
Already forget the guy's name tbh. Don't care enough to look into it further. Ask Josie if you want more info on the guy.
I pretty well already told him off on stream. Pac
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G-Bond 21-Jun-18 08:28 PM
you guys broke your asses trying to get game to playable and some asshole comes up and puts the blame on you guys
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Pohaturon 21-Jun-18 08:28 PM
wow what an ungrateful fuck
not that I needed any more reason, but now I'm even more gonna write up an awesome praising aritcle
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V A H K I T I 21-Jun-18 08:28 PM
Tbh, it doesn't really bother me. I just find the balls on this dickwad laughable.
Cause like.. again, be my guest playing the game without patches.
Have fun with that black screen and never passing Onua's level regardless. 😛
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omegalucas 21-Jun-18 08:55 PM
There was a guy who said something like that a few weeks ago but Josie corrected him and he got the message
Is it the same guy or a different person?
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🐸 Fraug (The Ass-Man) 21-Jun-18 09:09 PM
I mean he's one voice in a million. I haven't heard em so like is he really significant?
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V A H K I T I 21-Jun-18 09:53 PM
Not really. 😛
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🐸 Fraug (The Ass-Man) 21-Jun-18 09:55 PM
So maybe when happens in the future with other people, in my opinion, we should leave it be. I feel we're kinda drawing a lot of attention to it this way. Same thing with Makuty yknow. Not trying to undermine you by any means I just wanted to put my two cents in y'know?
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V A H K I T I 21-Jun-18 09:56 PM
Meh. I'll see depending on the context. Pac
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mrpenguinb 21-Jun-18 10:53 PM
@V A H K I T I
Just wondering if the detection/issue is known about
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Ondrik🅱 (Ondrej) 22-Jun-18 12:50 AM
@mrpenguinb It’s both known and a false positive
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mrpenguinb 22-Jun-18 01:20 AM
Thanks
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IRI 22-Jun-18 03:06 AM
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😺 QSKSw (Josie) 22-Jun-18 08:46 AM
A legend long lost, was it worth uncovering? Subscribe! Follow me on Twitter: https://twitter.com/Captain_L95
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justframbo 22-Jun-18 11:03 AM
:D
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V A H K I T I 22-Jun-18 02:23 PM
Ah so he's the one who blamed us for the crashes. Aight.
Let's put him on my shitlist too. Pac
(Kidding of course, reference to the last stream, for those who didn't see it)
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ShadowDraikana 22-Jun-18 02:28 PM
Wot
he blamed US for the crashes?!?!?
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V A H K I T I 22-Jun-18 02:28 PM
Apparently.
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ShadowDraikana 22-Jun-18 02:28 PM
wh
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V A H K I T I 22-Jun-18 02:28 PM
🍆 Vahkiti (Liam) - Yesterday at 8:23 PM Baha oh yeah, that reminds me. ANy of you toon into the stream today? Josie brought up this one ballsy-ass reviewer who apparently blamed US for how unstable the game is. :Pac: Like.. Okay asshole. You wanna play the game without the patches, go right ahead. Oh wait. YOU CAN'T. Instead, how about you suck my dick, ya condescending prick. Just... savour the flavour. Of my dick.
I'm not gonna make a big deal of it cause quite frankly, I don't really care about the opinion of some wannabe reviewer prick who can't get his facts straight. (edited)
It's more of a burden on him at this point given that everyone who watches this is gonna know he's just blowing it out his metaphorical derriere. 😛
DISCLAIMER: I have not watched it myself yet no. I'm just going off Josie's report because again, don't give enough of a crap. Pac
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😺 QSKSw (Josie) 22-Jun-18 02:41 PM
https://youtu.be/8oIvq7swB7s?t=766 "I really hope all these crashes are the fault of the patch making it run on a modern operating system because... how the hell did Saffire test this game with these major bugs all over the damn place??" (edited)
A legend long lost, was it worth uncovering? Subscribe! Follow me on Twitter: https://twitter.com/Captain_L95
In almost the next breath he acknowledges that the patches solve the bugs we already knew about.
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V A H K I T I 22-Jun-18 02:42 PM
>->
Really Josie? Pac
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omegalucas 22-Jun-18 02:42 PM
And you tweeted at him explaining Josie
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V A H K I T I 22-Jun-18 02:42 PM
See, this is why I didn't make a huge public fuss out of this.
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omegalucas 22-Jun-18 02:43 PM
Like two weeks ago
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V A H K I T I 22-Jun-18 02:43 PM
I didn't care to watch the thing, and I wasn't sure if your report was 100% accurate. Pac
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😺 QSKSw (Josie) 22-Jun-18 02:44 PM
Basically, he says you fixed the bugs we already knew about but cause the game to crash alot.
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V A H K I T I 22-Jun-18 02:44 PM
Well he still doesn't seem all too patient with it, but that's no skin off my back.
A good reviewer would treat this as what it is: An unfinished product.
He seems to talk about it as if it was done and released.
Hell, half the footage he took of the "awkward platforming" were from Alpha levels what were probably in the process of being redone. (edited)
Paraphrasing: "I didn't harp on the alpha, but this is the last known build from October with release planned for december"
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😺 QSKSw (Josie) 22-Jun-18 02:47 PM
[8:36 AM] 😺 QSKSw (Josie): L seems very critical of the game which I find fascinating. Oddly though, this is the first I'm realizing the enemy spawners can be destroyed. [8:36 AM] 😺 QSKSw (Josie): Is that accurate? [8:37 AM] OndrikB/Nordki (Ondrej): ? [8:37 AM] OndrikB/Nordki (Ondrej): I am already writing a comment explaining some of the things he asked [8:42 AM] 😺 QSKSw (Josie): Oh fuck he blames all the crashes on that patches oh fuck [8:42 AM] 😺 QSKSw (Josie): Oh no [8:43 AM] 😺 QSKSw (Josie): I was about to praise how critical he is but oh boy oh no [8:43 AM] 😺 QSKSw (Josie): that's... that's not right(edited) [8:44 AM] 😺 QSKSw (Josie): ooohhhhhh [8:52 AM] 😺 QSKSw (Josie): BMP already gets flagged as containing Malware all the damn time; having the patches blamed for the game running badly isn't good for PR. That's about the only bit of harsh criticism I don't appreciate hearing. [8:52 AM] OndrikB/Nordki (Ondrej): We could release a statement [8:52 AM] 😺 QSKSw (Josie): Good good [8:54 AM] OndrikB/Nordki (Ondrej): Anyways, I left a comment on his video [8:54 AM] 😺 QSKSw (Josie): :thumbsup: [8:58 AM] OndrikB/Nordki (Ondrej): :laughing: [9:01 AM] Dickbot, THE BLENDER GUY!: that was kinda low saying bionicle the game is better than LoMN [9:01 AM] OndrikB/Nordki (Ondrej): Well he says LoMN is a better bionicle game (as in it represents bionicle better) but BtG is a better game game (as in it can be finished and it feels more like a game) [9:05 AM] 😺 QSKSw (Josie): His opinions are very unique and fascinating. He prefers Matoran Adventures over Tales of the Tohunga and doesn't appear to think BtG GBA is the worst thing in the universe.
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V A H K I T I 22-Jun-18 02:47 PM
Reminder: The alpha and Beta were only three months apart in themselves.
If there's one thing Saffire was, it was FAST.
Two months would have guaranteed resulted in some massive changes
It only took three for a near complete overhaul.
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😺 QSKSw (Josie) 22-Jun-18 02:48 PM
"He prefers Matoran Adventures over Tales of the Tohunga and doesn't appear to think BtG GBA is the worst thing in the universe."
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V A H K I T I 22-Jun-18 02:50 PM
Well... just remind me when I'm editing last night's stream to annotate my little rant in there.
If you could find me a timestamp on the VOD @😺 QSKSw (Josie) that'd be great. 😛
ANYWAYS, back to business. @ShadowDraikana, any new findings Bonkle Clause? 😛
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ShadowDraikana 22-Jun-18 02:53 PM
I got a little distracted last night with my other project so unfortunately no.
Other than being completely furstrated with Visn
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V A H K I T I 22-Jun-18 02:54 PM
Rip
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ShadowDraikana 22-Jun-18 02:55 PM
Also yeah do we have a guess what the flying scorpions thing is all about lol
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😺 QSKSw (Josie) 22-Jun-18 02:55 PM
@V A H K I T I 0:15:24 (edited)
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V A H K I T I 22-Jun-18 02:55 PM
Don't know, don't really care tbh. xP
Thanks josie
But yeah the scorpion thing is pretty contextual to activate.
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ShadowDraikana 22-Jun-18 02:56 PM
It's actually a problem in Lewa's level too with bats
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V A H K I T I 22-Jun-18 02:56 PM
I think it only happens after you destroy a hive and/or use the stone rain
It's funny as hell, but not super consistent.
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ShadowDraikana 22-Jun-18 02:56 PM
hit one with the axe, and off they go
in Lewa's level it's very consistent
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V A H K I T I 22-Jun-18 02:56 PM
I like it.
It's a home run. Pac
Or in Pohatu's case, a field goal
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ShadowDraikana 22-Jun-18 02:58 PM
it's not a good thing because in some cases the critters disappear, thus softlocking an area where you have to kill all rahi plus hives
disappear as in get out of bounds and fall out of the world
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V A H K I T I 22-Jun-18 02:59 PM
True
Well down the line we'll figure it out
And maybe add a home run cheat
xP
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ShadowDraikana 22-Jun-18 02:59 PM
lol
home run derby
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Ondrik🅱 (Ondrej) 22-Jun-18 03:00 PM
Kek
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V A H K I T I 22-Jun-18 03:00 PM
The bats are fine though cause they seem largely able to correct themselves
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ShadowDraikana 22-Jun-18 03:01 PM
unfortunately that's also a no
in Lewa's Mtup area it's noticeably bad
in the Vllg not so much
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Ondrik🅱 (Ondrej) 22-Jun-18 03:01 PM
Just add a death layer out of bounds where it would kill everything that goes there
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V A H K I T I 22-Jun-18 03:02 PM
I don't think that works for Rahi
Entities aren't handled in the same way as players in this game
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Ondrik🅱 (Ondrej) 22-Jun-18 03:03 PM
An invisible dome would work, right?
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V A H K I T I 22-Jun-18 03:03 PM
To keep the Rahi in the world? Yes.
To kill them on contact? No.
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Ondrik🅱 (Ondrej) 22-Jun-18 03:08 PM
As in stopping the Rahi.
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V A H K I T I 22-Jun-18 03:08 PM
Ye, that would be fine.
Though it really depends on the level
Oh that reminds me, @benji, wanna take a look at a model for me later?
I think I may have FINALLY stressed the engine to its limit last night, but I'd like to be certain it's not just something I or LOMNTool beefed.
I added L1A1 and ATRM onto my stitched level experiment, and the game crashed on some subroutine to do with model drawing.
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ShadowDraikana 22-Jun-18 03:12 PM
I've seen that crash before actually. I need to dig through my shelf of objs I kept like a pack rat to find which ones did it
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Ondrik🅱 (Ondrej) 22-Jun-18 03:12 PM
If it’ll work next time, don’t forget to add TURA aswell.
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V A H K I T I 22-Jun-18 03:12 PM
I'll go back in the stream and get the info
Well that one's easy
I just merge the models of it and VLLG
😛
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ShadowDraikana 22-Jun-18 03:13 PM
is the goal here to make this open world?
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V A H K I T I 22-Jun-18 03:13 PM
That will take more than a little work
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ShadowDraikana 22-Jun-18 03:13 PM
I was gonna say
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V A H K I T I 22-Jun-18 03:13 PM
This is just stress testing the engine really
But it IS technically possible
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ShadowDraikana 22-Jun-18 03:14 PM
hellishly complicated though
with the slbs in play
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V A H K I T I 22-Jun-18 03:14 PM
ye
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ShadowDraikana 22-Jun-18 03:14 PM
then there'd be the cinematic triggers
I'm cringing just thinking about this
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Ondrik🅱 (Ondrej) 22-Jun-18 03:16 PM
One more reason for the slb editor 😛
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ShadowDraikana 22-Jun-18 03:21 PM
You got that right
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V A H K I T I 22-Jun-18 03:21 PM
Well let's bug Hex about that after he gets back from vacation.
In the meantime let's focus on getting that next patch out
VISN: What have you tried so far?
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Ondrik🅱 (Ondrej) 22-Jun-18 03:22 PM
Would you mind sending the current patch notes?
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V A H K I T I 22-Jun-18 03:23 PM
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Ondrik🅱 (Ondrej) 22-Jun-18 03:23 PM
Thank
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V A H K I T I 22-Jun-18 03:24 PM
Seriously considering calling this one "The ShadowKnight Patch". Pac (edited)
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Ondrik🅱 (Ondrej) 22-Jun-18 03:25 PM
I could make something like a developer update video detailing the patch notes if you want
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V A H K I T I 22-Jun-18 03:25 PM
That could be nice. I only briefly went over some of the larger fixes on stream yesterday. (edited)
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Ondrik🅱 (Ondrej) 22-Jun-18 03:26 PM
Also, typo. fixed mask causing crash Turaga huts There should be an in there
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V A H K I T I 22-Jun-18 03:27 PM
Oop. xP
Most thank
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ShadowDraikana 22-Jun-18 03:27 PM
It's a far bigger problem than the mask, it's the code that freezes things in place that explodes in the exe when the huna is on
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V A H K I T I 22-Jun-18 03:27 PM
It's probably an AI related thing
Because the Huna alters how your character is perceived by entities, hostile or otherwise.
It's possible that the freeze code conflicts with the change of AI state triggered by the Huna.
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ShadowDraikana 22-Jun-18 03:29 PM
JMMB was asking me about the character AI in the areas where it was occurring before so yeah that's likely the case
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V A H K I T I 22-Jun-18 03:30 PM
Likely the reason the Mahiki doesn't have the same issue is because it's just redirecting the AI's focus.
My suggestion would be to look into exactly what controls the "neutral state" that the Huna puts things into, then go from there.
Does it happen with ANYTHING frozen, or just the Turaga?
Cause we know that the freeze code specifies an animation to loop the entity into.
However certain animations crash the game.
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ShadowDraikana 22-Jun-18 03:32 PM
it happens with anything
that's frozen
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V A H K I T I 22-Jun-18 03:33 PM
The change of AI state caused by the Huna could be taking priority over the animation handler for the freeze code, and throwing it an animation that fucks up the game.
Anyways
VISN: What have you tried so far?
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ShadowDraikana 22-Jun-18 03:36 PM
With the mask or the switches
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V A H K I T I 22-Jun-18 03:36 PM
Both
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ShadowDraikana 22-Jun-18 03:36 PM
I briefly tinkered with the existing switch code for the ones that work, but spent most of my time on trying to get the Akaku and the Hau fixed
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V A H K I T I 22-Jun-18 03:37 PM
Well the mask is the least of that area's issues
Focus on the switches
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Ondrik🅱 (Ondrej) 22-Jun-18 03:41 PM
My 2 cents on naming the patches: I think having the optional patch be 1.0 and main patch be 1.1 will be very confusing. I think both should be named 1.1 so that people don’t think “The optional patch is outdated”
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Hexadecimal Mantis 22-Jun-18 05:17 PM
Well let's bug Hex about that after he gets back from vacation.
rip
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V A H K I T I 22-Jun-18 05:17 PM
Lel
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Hexadecimal Mantis 22-Jun-18 05:17 PM
I might be able to work on it a bit
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V A H K I T I 22-Jun-18 05:18 PM
I mean you started this by making your compiler. May as well finish it right? 😛
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Hexadecimal Mantis 22-Jun-18 05:18 PM
Should I do the generic string table?
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V A H K I T I 22-Jun-18 05:18 PM
?
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Hexadecimal Mantis 22-Jun-18 05:18 PM
the level text
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V A H K I T I 22-Jun-18 05:18 PM
Oh
Yes, that's one of the most complicated to edit. Especially in the amounts we'll soon need
(Optional patch will re-enable sign totems, as well as all of Onua's cutscenes, which requires basically a full merger of the alpha and beta string tables.)
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ShadowDraikana 22-Jun-18 05:19 PM
THE most complex is the conversation slb
there's a lot to keep track of
well maybe not the most complicated
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V A H K I T I 22-Jun-18 05:20 PM
Yeah, but it's enough that Nate doesn't even want to touch it until there's a proper editor
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Hexadecimal Mantis 22-Jun-18 05:20 PM
I'll stay away from that one for now, I want to get a semi working program for at least one format
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V A H K I T I 22-Jun-18 05:20 PM
Fair
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ShadowDraikana 22-Jun-18 05:21 PM
Yeah just focus on one for now
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Hexadecimal Mantis 22-Jun-18 05:21 PM
I have an idea on how I could do it: use my existing extractor, and copy each string as an unsigned char or something into a new file (edited)
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V A H K I T I 22-Jun-18 05:22 PM
Whatever gets the job done. If it works like the OSI disassembler, that's still infinitely easier than hex editing. Even with 010 and binary templates.
(FYI: All SLBs now have binary templates, so your job just got a lot easier. Pac)
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Hexadecimal Mantis 22-Jun-18 05:23 PM
It will not be like the dissasembler, not touching js with a ten foot pole
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V A H K I T I 22-Jun-18 05:23 PM
No, but the functionality sounds the same
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Hexadecimal Mantis 22-Jun-18 05:23 PM
ah ok
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V A H K I T I 22-Jun-18 05:23 PM
Export the SLB to simple text.
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Hexadecimal Mantis 22-Jun-18 05:23 PM
Well I can already do that
for the most part
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V A H K I T I 22-Jun-18 05:23 PM
Boi you been holding out on us? 😛
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Hexadecimal Mantis 22-Jun-18 05:23 PM
Its public
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V A H K I T I 22-Jun-18 05:24 PM
Where?? Pac
IIRC you never linked any of us or made a noticeable comment about it.
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Hexadecimal Mantis 22-Jun-18 05:24 PM
github. I only have one for the soundtable
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V A H K I T I 22-Jun-18 05:24 PM
Ah, well that would be why then I guess
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Hexadecimal Mantis 22-Jun-18 05:24 PM
but string table is similar enough, to the point where it could be adjusted
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ShadowDraikana 22-Jun-18 05:25 PM
speaking of which
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V A H K I T I 22-Jun-18 05:25 PM
The binary templates are all done too, so you can get a good idea of how the rest work (edited)
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ShadowDraikana 22-Jun-18 05:25 PM
do we know why jumping into water sounds are bokrne
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V A H K I T I 22-Jun-18 05:25 PM
Even the unused SLB formats have templates
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ShadowDraikana 22-Jun-18 05:25 PM
ALSO
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V A H K I T I 22-Jun-18 05:25 PM
JMMB you pedantic fuck, I love you for that. xP
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ShadowDraikana 22-Jun-18 05:25 PM
I was the one who kind of encouraged him to do that
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V A H K I T I 22-Jun-18 05:26 PM
Aside from the EXE and the animations, we have pretty much a full understanding of the game now. At least on a technical level.
OH
that reminds me Hex...
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Hexadecimal Mantis 22-Jun-18 05:26 PM
int main(int argc, char **argv) { if (argc != 2 ) { printf("Usage: SoundTableDump /path/to/SoundTable.slb\n"); return(1); } f1 = fopen(argv[1],"rb"); f2 = fopen("out.txt","w"); if (f1 == NULL) { printf("Could not open file!\n"); return(2); } fseek(f1, 0x00, SEEK_END); fseek(f1, -0x04, SEEK_CUR); fread(&magic, sizeof(unsigned int), 1, f1); if (magic != 0x00C0FFEE ) { printf("COFFEE footer not found!\n"); return(3); } fseek(f1, 0x00, SEEK_SET); fread(&count, sizeof(unsigned int), 1, f1); fseek(f1, 0x00, SEEK_SET); fseek(f1, 0x08, SEEK_CUR); fread(&first, sizeof(unsigned int), 1, f1); fseek(f1, first, SEEK_SET); entrycount = count * thing; for ( i = 0; i < entrycount; i++ ) { fread(&second, sizeof(unsigned char), 1, f1); buffer = (char*) malloc (sizeof(char) *second); if (buffer == NULL) { printf("Error\n"); fclose(f1); return(4); } fread(buffer, 1, second, f1); fwrite(buffer, 1, second, f2); fwrite(&a,sizeof(unsigned char), 1, f2); free(buffer); } fclose(f2); return(0); }
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V A H K I T I 22-Jun-18 05:26 PM
JMMB made a binary template for animations too
IIRC they're entirely keyframe based
Or at least the majority of them are
So reverse engineering and replicating that should be an easy enough task
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Hexadecimal Mantis 22-Jun-18 05:27 PM
So as you can tell, dumping the soundtable is relatively easy
even with bad code like mine
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V A H K I T I 22-Jun-18 05:28 PM
Lel
THoughts on the animations?
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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Hexadecimal Mantis 22-Jun-18 05:29 PM
No idea. We only have limited info on them
its enough to make a template, but actually getting them into a readable format would require even more research
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V A H K I T I 22-Jun-18 05:30 PM
Any idea where to begin?
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Hexadecimal Mantis 22-Jun-18 05:31 PM
I've never done animation reverse engineering before.
If i did, I would probably have the btg animations figured out by now
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ShadowDraikana 22-Jun-18 05:36 PM
then there's the bhd which is clearly for rigging
speaking of
LOMN Tool rigging support when Pac
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V A H K I T I 22-Jun-18 05:39 PM
As Josie would say: "Sometime before the heat-death of the universe". kappa
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ShadowDraikana 22-Jun-18 05:39 PM
rip
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Ondrik🅱 (Ondrej) 23-Jun-18 03:16 AM
https://youtu.be/8_g7wDyPats Can’t believe we missed this
Whoa this game exists As a kid, I had a little obsession with Bionicle, despite not getting the toys often on account of them being expensive. If I were to b...
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Wolk 23-Jun-18 09:29 PM
Just want to note; there were teal Ga-Matora in Tales of the Tohunga.
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Doctor U 23-Jun-18 10:43 PM
@Wolk And the Treekeeper on each village was purple lime
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Wolk 23-Jun-18 10:53 PM
Yeeee
And the Onu-Matoran were blue
roborider1: “ While I’m not able to use the game myself, I did watch The Beaverstream’s stream of it. Here is the breakdown of all non-set Matoran I could find. Unfortunately, they were unable to get...
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Diggy 24-Jun-18 01:21 AM
uhh what
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:21 AM
What's this gotta do with lomn my guy?
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V A H K I T I 24-Jun-18 01:21 AM
@😺 QSKSw (Josie)
The fuck. xP
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:21 AM
OH I see
Wrong account probably hehe (edited)
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Ondrik🅱 (Ondrej) 24-Jun-18 01:22 AM
Yeah...
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:22 AM
Pulling the ol Ted Cruz I see
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G-Bond 24-Jun-18 01:22 AM
look at the top of the picture
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:22 AM
I saw
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G-Bond 24-Jun-18 01:22 AM
ok
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:22 AM
Took me a min lmao I'm so confused and sleep deprived
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V A H K I T I 24-Jun-18 01:25 AM
I'm reformatting my primary media centre of because of one dumb problem. :P
It's 1:30 am
I am now Josie
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:26 AM
Ah yes. The ol "I'm gonna stay up till it's fixed"
Been there done that
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Ondrik🅱 (Ondrej) 24-Jun-18 01:26 AM
It’s 7:26 AM here
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V A H K I T I 24-Jun-18 01:27 AM
The joke of course is that Josie's answer to nearly every PC issue is to reformat the hard drive. :P
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:27 AM
Wtf 😂
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V A H K I T I 24-Jun-18 01:27 AM
In truth, there's more going on than just the duplicate startup processes. That's just the straw that broke the camel's back
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:27 AM
I mean if push comes to shove then yeah. But not every issue
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V A H K I T I 24-Jun-18 01:28 AM
The system was having unresolved issues directly correlating with its intended purpose, and it was becoming too blaotes for its available resources.
So I just said fuck it, time to ditch Ubuntu altogether and start from scratch
The system had no files on it anyways aside from a few wallpapers.
It was primarily a streaming media centre.
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:29 AM
I've never used unbuntu. My gf had it on a flash drive but she rarely used it as well
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V A H K I T I 24-Jun-18 01:30 AM
I'm putting LinuxMint on it now
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🐸 Fraug (The Ass-Man) 24-Jun-18 01:31 AM
I'm unfamiliar
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😺 QSKSw (Josie) 24-Jun-18 09:42 AM
@Diggy @🐸 Fraug (The Ass-Man) @V A H K I T I I just absentmindedly Like everything that pops up on the feed idk
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Diggy 24-Jun-18 10:21 AM
prooobably shouldn't do that but hey we all make mistakes
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CyclonatorZ 24-Jun-18 11:03 AM
Am I the only one here who just uses Windows 10? I know a lot of people have had bad experiences with it, but I mainly use it for gaming and haven't had any issues with it. I'm not exactly what you would call super knowledgable about computers, so I wouldn't have the faintest idea of how to begin installing a Linux distro - let alone configuring it so all my games could run properly.
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😺 QSKSw (Josie) 24-Jun-18 11:53 AM
I also 10 (edited)
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benji 24-Jun-18 03:39 PM
I am a fan of 10, and I am capable of running Linux distros
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Ondrik🅱 (Ondrej) 24-Jun-18 03:39 PM
I just run Win10
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Jun-18 03:43 PM
"just run Win10" triggered
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Hexadecimal Mantis 24-Jun-18 03:52 PM
win10 is meh
I use it, but its not fantastic imo
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benji 24-Jun-18 03:52 PM
you want meh, try any linux UI
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Hexadecimal Mantis 24-Jun-18 03:52 PM
*Gnu/Linux
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benji 24-Jun-18 03:53 PM
nah, linux thanks
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Hexadecimal Mantis 24-Jun-18 03:53 PM
reeeeeeeee
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benji 24-Jun-18 03:53 PM
any UI running on the linux kernel, happy?
actually I take that back
the Android UI can be very fluid
but like I have Kubuntu on a decent desktop and there are so many graphical nits to pick and it feels like it runs at a blazing 40fps
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Hexadecimal Mantis 24-Jun-18 03:55 PM
I had kubuntu on a school computer, switched to Arch (edited)
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benji 24-Jun-18 03:56 PM
maybe with wayland/mir we will see actual performant UI without going all grey-rectangles-everywhere windows 200-style (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Jun-18 03:56 PM
just realised @Hexadecimal Mantis's pfp is turaga nuju (edited)
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Ondrik🅱 (Ondrej) 24-Jun-18 03:57 PM
Kek
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Hexadecimal Mantis 24-Jun-18 03:57 PM
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Jun-18 03:57 PM
:nujuthink:
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Hexadecimal Mantis 24-Jun-18 03:58 PM
newemotewen?
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V A H K I T I 24-Jun-18 08:03 PM
NujuThink
NujuThink 1
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Jun-18 01:17 AM
NujuThink
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:17 AM
Hehe
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V A H K I T I 25-Jun-18 01:18 AM
sup nerd? 😛
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Ondrik🅱 (Ondrej) 25-Jun-18 01:18 AM
Sup
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:18 AM
You're a nerd
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V A H K I T I 25-Jun-18 01:19 AM
no u
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:19 AM
Fuck
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Ondrik🅱 (Ondrej) 25-Jun-18 01:19 AM
No, us
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:19 AM
No, we
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G-Bond 25-Jun-18 01:19 AM
no one
DailyDose 1
ExtraStrength 1
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:20 AM
Deep
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Ondrik🅱 (Ondrej) 25-Jun-18 01:20 AM
Brick
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G-Bond 25-Jun-18 01:21 AM
Thicc
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:21 AM
WHERE
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G-Bond 25-Jun-18 01:21 AM
Dicc
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:21 AM
HES GOT THE OMEGA VERSION!!1!1!
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Metroidwave 25-Jun-18 01:22 AM
....What nonsense have I walked into?
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G-Bond 25-Jun-18 01:23 AM
TARANTULAS TERRORIZE!!!
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Metroidwave 25-Jun-18 01:23 AM
Violence will not be tolerated. SURRENDER OR BE DESTROYED!
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:23 AM
MEGATRON TERRORIZE
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Metroidwave 25-Jun-18 01:24 AM
(God I love how stupid some of Tigerhawk's lines where)
Also
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:24 AM
Dawg beast wars was underated
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Metroidwave 25-Jun-18 01:24 AM
I am Transformed
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:25 AM
Animation doesn't hold up but the concepts were cool
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Metroidwave 25-Jun-18 01:25 AM
@🐸 Fraug (The Ass-Man) ...I don't really see that. It's an amazing show, and most people seem to treat it as such.
Seriously, the first two Fan Nominees in the Hall of Fame were Dinobot and Waspinator. They beat out Grimlock, Soundwave, and Shockwave to get there
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:26 AM
In my small group of friends they don't like it too much. But I remember watching the stsrscreem episode and the one where cheetor transports to the predicon base on loop
The starscream ghost idea was fucking awesome
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G-Bond 25-Jun-18 01:28 AM
OPTIMUS PRIMAL MAXAMIZE!!!
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:29 AM
His name is funny to me. Only because I thought it was prime for the longest time. To find out years later it was 'primal' because he's an ape haha
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:31 AM
Vaugely. I didn't see it as a kid
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G-Bond 25-Jun-18 01:31 AM
its from botcon i think (edited)
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:32 AM
They got the OG voice actors
Explains the importance of the disx
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G-Bond 25-Jun-18 01:32 AM
i think there edits
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Metroidwave 25-Jun-18 01:32 AM
Yup. The year after they did Dawn of a Future's Past
Also, wasn't the disc always important?
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:32 AM
Yea
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G-Bond 25-Jun-18 01:32 AM
cause dinobot says nothing
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:32 AM
But no one knew why
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Metroidwave 25-Jun-18 01:32 AM
I know it was explained in the show.
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:32 AM
Least I didn't haha
It's explained sorta vaugely I recall ish
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Metroidwave 25-Jun-18 01:33 AM
It was the Sounds of Earth disc launched IRL with the Voyager Space probe
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G-Bond 25-Jun-18 01:33 AM
megatron wanted to kill Optimus prime in the past so the decepticons would win (edited)
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:33 AM
THE HILLS ARE ALIVE WITH THE SOUNDS OF earth
And he was sorta successful
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G-Bond 25-Jun-18 01:34 AM
kinda
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:34 AM
I remember that episode was fucked
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Metroidwave 25-Jun-18 01:34 AM
G1 Megatron wrote a message on it as a failsafe, leaving transwarp coordinates for prehistoric Earth in case he failed
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:34 AM
Also like we aren't gonna talk about beast machines
Nonono
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Metroidwave 25-Jun-18 01:34 AM
Which is impressive, since the damn thing was launched a year before the Autobots and Decepticons reawoke.
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:35 AM
A lot of concepts from what we know started in that show
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G-Bond 25-Jun-18 01:35 AM
i think the concept is good the execution is terrible
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Metroidwave 25-Jun-18 01:35 AM
Sparks, Protoforms, Transwarp, Reformatting...
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G-Bond 25-Jun-18 01:36 AM
for beast machines
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:37 AM
I can agree. Also art wise it's gross
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G-Bond 25-Jun-18 01:37 AM
the fucking maximals look awful
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🐸 Fraug (The Ass-Man) 25-Jun-18 01:38 AM
Rattrap literally just has wheels
Wtf
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Metroidwave 25-Jun-18 01:38 AM
I have a fondness for Beast Wars: Uprising
Is it exceedingly Grimdark? Yes.
But it has Bisk.
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G-Bond 25-Jun-18 01:39 AM
GYEESSS
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Metroidwave 25-Jun-18 01:45 AM
The delusional lunatic survived the Vehicon Apocalypse single-handedly, spending all his time in the thick of it.
And he thought he was in an MMO the whole damn time
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Doctor U 25-Jun-18 03:15 AM
Beast Wars is the best Transformers thing like ever
For me part of the charm was old CGI
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 25-Jun-18 03:16 AM
Wuh
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Doctor U 25-Jun-18 03:17 AM
Ah your Beast Wars discussion died hours ago
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G-Bond 25-Jun-18 03:23 AM
Music 2 Version - Beast Wars Theme & Bionicle Power Pack Track 1
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Doctor U 25-Jun-18 03:28 AM
@G-Bond actually not that bad
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🐸 Fraug (The Ass-Man) 25-Jun-18 03:48 AM
Not too shabby
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🐸 Fraug (The Ass-Man) 25-Jun-18 05:02 AM
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Ondrik🅱 (Ondrej) 25-Jun-18 05:03 AM
I saw that meme too
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Ondrik🅱 (Ondrej) 25-Jun-18 08:21 AM
Just wanted to ask, does anyone have a high quality version of the .exe icon? Thanks in advance
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Metroidwave 25-Jun-18 05:25 PM
So, I have no idea how to get dgVoodoo working. I've searched the internet, tried everything I can think of, and the LoMN launcher still just tells me it can't find a needed file, without telling me what file. (edited)
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😺 QSKSw (Josie) 25-Jun-18 06:21 PM
this is what i've been using as an icon please send as a download please send as a download
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rob the corn lover 25-Jun-18 07:47 PM
hey.... how use full isthis rau?
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V A H K I T I 25-Jun-18 07:48 PM
?????
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rob the corn lover 25-Jun-18 07:48 PM
from the beta
hey
I mean I have the rau
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Hexadecimal Mantis 25-Jun-18 08:46 PM
NujuThink
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The Cap'm (Reese) 25-Jun-18 08:51 PM
If you're asking for functionality, the Rau is used once in the whole game (at the top of the falls in Ga-Koro).
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G-Bond 26-Jun-18 05:12 PM
( ͡° ͜ʖ ͡°) anyone remember this
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CyclonatorZ 26-Jun-18 06:47 PM
What the hell is that?
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Kaylie Vinchenstein 26-Jun-18 07:27 PM
twas one guys attempt at creating a bionicle rpg if I recall
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CyclonatorZ 26-Jun-18 08:02 PM
I was confused because they completely copied the TLOMN interface, despite nobody having access to the game until this year.
Plus the Toa model looked blocky enough to plausibly be a retextured model from the beta.
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Kaylie Vinchenstein 26-Jun-18 08:03 PM
it was copied from it but we had screenshots and video of lomn prior to this
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CyclonatorZ 26-Jun-18 08:04 PM
I forgot about the screenshots. The beta videos were so poorly recorded that trying to copy the interface from that would have been difficult.
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😺 QSKSw (Josie) 26-Jun-18 10:11 PM
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😺 QSKSw (Josie) 27-Jun-18 02:20 AM
Thinking about taking @LOMN_Found's pinned tweet in a different direction. Still homage the old magazine ad but also make it alittle more clear to people that don't read the bio. Or the name. Or notice the emoji and think about it for a bit. Trying to cover all the bases h...
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Jun-18 02:38 PM
oh god I hate the dutch language
it's so lame 😂
english is much cooler
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Napsterdude 28-Jun-18 07:57 AM
How do you even change the font on the launcher?
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Napsterdude 28-Jun-18 10:00 AM
To like this
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Ondrik🅱 (Ondrej) 28-Jun-18 10:01 AM
?
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V A H K I T I 28-Jun-18 02:12 PM
Multistreaming with https://restream.io/ The Beaverhouse is now live streaming! Huzzah! :P Also live on http://twitch.tv/TheBeaverhouse via Restream.io if Yo...
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Ondrik🅱 (Ondrej) 28-Jun-18 02:12 PM
Oh boi
Will definetly join in!
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Kaytorahk 29-Jun-18 07:23 AM
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Ondrik🅱 (Ondrej) 29-Jun-18 07:24 AM
Same thing can happen with Onua (edited)
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Kaytorahk 29-Jun-18 07:25 AM
nice
You don't pick up the Makoki stone afterwards for some reason
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Ondrik🅱 (Ondrej) 29-Jun-18 07:26 AM
with Onua you do
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Kaytorahk 29-Jun-18 07:28 AM
These are Rahi Spawners apparently
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Ondrik🅱 (Ondrej) 29-Jun-18 07:28 AM
oh ok
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Kaytorahk 29-Jun-18 07:28 AM
I don't know if that's a bug or if its intentional
I don't think they spawn in normal gameplay
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Ondrik🅱 (Ondrej) 29-Jun-18 07:43 AM
breathes in REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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G-Bond 29-Jun-18 07:43 AM
GWmythicalHyperREEEE
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Ondrik🅱 (Ondrej) 29-Jun-18 07:43 AM
You wouldn't believe what I just found.
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Kaytorahk 29-Jun-18 07:44 AM
What
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Ondrik🅱 (Ondrej) 29-Jun-18 07:45 AM
In all of the thicc vids, the font which was used for "#LegendNoLonger" was the same one that was used for the launcher
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Kaytorahk 29-Jun-18 07:45 AM
I can believe that
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Ondrik🅱 (Ondrej) 29-Jun-18 07:45 AM
also, there was a pic which jamesster sent which he only could have if he had the beta
THE ANSWER WAS RIGHT BEFORE OUR NOSES MFW MY JIMMIES ARE RUSTLED OVER SOMETHING WHICH ENDED OVER 1 AND A HALF MONTHS AGO (edited)
feel free to laugh at me
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Kaytorahk 29-Jun-18 07:47 AM
Laughs
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MisterJulius 29-Jun-18 07:48 AM
🤣
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G-Bond 29-Jun-18 07:50 AM
GWfroggyBlobWokeThink
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Ondrik🅱 (Ondrej) 29-Jun-18 07:51 AM
NujuThink
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G-Bond 29-Jun-18 07:51 AM
GWfroggyPepoSmug
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Kaytorahk 29-Jun-18 07:51 AM
kys
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G-Bond 29-Jun-18 07:51 AM
GRANDDAD
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Kaytorahk 29-Jun-18 07:52 AM
luigidab
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G-Bond 29-Jun-18 07:52 AM
GWvictoriaMeguFace
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Kaytorahk 29-Jun-18 07:52 AM
Noose
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G-Bond 29-Jun-18 07:52 AM
GWfroggyJerry
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Kaytorahk 29-Jun-18 07:53 AM
doot
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G-Bond 29-Jun-18 07:53 AM
GWczoneTentacles
🇬 2
🇦 2
🇾 2
🇳 1
🇴 1
🇺 1
GWvictoriaNoU 1
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Kaytorahk 29-Jun-18 07:57 AM
Easyball
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G-Bond 29-Jun-18 07:58 AM
GWmariaPingMe
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Kaytorahk 29-Jun-18 07:58 AM
cornflakes
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G-Bond 29-Jun-18 07:58 AM
GWczoneHotdog
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Kaytorahk 29-Jun-18 07:58 AM
maboi
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G-Bond 29-Jun-18 07:59 AM
menacing
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Kaytorahk 29-Jun-18 07:59 AM
menacing2
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G-Bond 29-Jun-18 07:59 AM
GWvickyNueWink
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Kaytorahk 29-Jun-18 07:59 AM
DatBoh
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G-Bond 29-Jun-18 08:00 AM
GWeebAwaaaaaaaaa
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Kaytorahk 29-Jun-18 08:00 AM
🇪
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G-Bond 29-Jun-18 08:00 AM
GWcorbinHolyFuck
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Kaytorahk 29-Jun-18 08:01 AM
gene
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G-Bond 29-Jun-18 08:01 AM
GWfroggerSpongeWait
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Kaytorahk 29-Jun-18 08:02 AM
beans
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V A H K I T I 29-Jun-18 11:20 AM
Kaytorahk - Today at 7:28 AM These are Rahi Spawners apparently
Oi, how did you get them working then? We knew about this, just not why they weren't doing the thing
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Ondrik🅱 (Ondrej) 29-Jun-18 12:01 PM
He said they worked when Taniwa was defeated
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ShadowDraikana 29-Jun-18 12:22 PM
The fuck
Ok if they work afterwards there's a definitely a way to make them work
during the fight
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UTTER_BODGE 29-Jun-18 05:50 PM
also, there was a pic which jamesster sent which he only could have if he had the beta which was that
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Ondrik🅱 (Ondrej) 30-Jun-18 12:23 AM
@UTTER_BODGE the one with the Ruru on and 77 tokens (as far as I know) (edited)
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UTTER_BODGE 30-Jun-18 01:58 AM
no idea what you're referring to
I don't recall posting any beta screenshots publicly but who knows
(besides ones posted via thicc that is)
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🐸 Fraug (The Ass-Man) 30-Jun-18 02:03 AM
im lost as well
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Ondrik🅱 (Ondrej) 30-Jun-18 02:12 AM
this
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UTTER_BODGE 30-Jun-18 02:13 AM
.... look at your own screenshot again
>biosector01
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Ondrik🅱 (Ondrej) 30-Jun-18 02:13 AM
yeah I even pointed that out
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UTTER_BODGE 30-Jun-18 02:13 AM
those aren't my screenshots, those are ones deep brick sent yeeeaaaars ago
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Ondrik🅱 (Ondrej) 30-Jun-18 02:13 AM
in omegas words "how did they get the beta?"
I looked at that deepbrick footage
he never activated the ruru with 77 tokens
especially not in that place
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UTTER_BODGE 30-Jun-18 02:14 AM
he sent screenshots long, LONG before he sent any footage.....
like, 2004ish
wasn't until 2010ish that he got video
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Ondrik🅱 (Ondrej) 30-Jun-18 02:14 AM
ah ok
still
font for thicc vids was launcher font and I only noticed yesterday
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Ondrik🅱 (Ondrej) 30-Jun-18 02:18 AM
I watched that, just not with the arg
but yeah I saw that one
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UTTER_BODGE 30-Jun-18 02:19 AM
screenshots aren't loading at the moment but yeah that's where deep brick's screenshots were from
but... people linked to a LOT of those screenshots... and all of them were clearly screenshots, not freeze frames of his camcorder videos lol
you don't need rurus and token counts to figure that out, nor was there anything about them to figure out..... (edited)
actually come to think of it I was linking to those screenshots because the beta's cursor was clearly visible in them
and nobody was making the connection between it and deep brick's avatar despite staring at both
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Ondrik🅱 (Ondrej) 30-Jun-18 02:23 AM
deep brick had an avatar?
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UTTER_BODGE 30-Jun-18 02:23 AM
...
there were SO MANY avatar shenanigans
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Ondrik🅱 (Ondrej) 30-Jun-18 02:23 AM
read the last message you sent again, but slowly and nobody was making the connection between it and deep brick's avatar despite staring at both
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UTTER_BODGE 30-Jun-18 02:24 AM
weren't you involved heavily in trying to figure out thicc
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Ondrik🅱 (Ondrej) 30-Jun-18 02:24 AM
you said deep brick, not thicc
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UTTER_BODGE 30-Jun-18 02:25 AM
ah yeah, that's a typo, though given the context that should be fairly easy to figure out
but yeah people were linking to deep brick's old screenshots left and right
and everybody was missing the obvious parallels between them and the teasers
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Ondrik🅱 (Ondrej) 30-Jun-18 02:27 AM
well, you managed to get a new channel made for you and still nothing got figured out I once read this: The best teachers tell you where to look, but not what you're supposed to see.
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UTTER_BODGE 30-Jun-18 02:27 AM
there was literally a (blurred) video showing hk01 in working order, the beta version, which looks super different from the alpha version
someone literally pointed it out
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Ondrik🅱 (Ondrej) 30-Jun-18 02:27 AM
yeah
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UTTER_BODGE 30-Jun-18 02:28 AM
and yet hardly anyone paid mind to it
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Ondrik🅱 (Ondrej) 30-Jun-18 02:28 AM
and I was there, knew it was the beta and I thought it was too obvious to point out
I mean the platforms
.........
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UTTER_BODGE 30-Jun-18 02:29 AM
there were so many things like that
it was like the chat took occam's razor and just... slashed it all over their collective face lol
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Ondrik🅱 (Ondrej) 30-Jun-18 02:30 AM
?
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UTTER_BODGE 30-Jun-18 02:30 AM
assuming you don't know the phrase
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Ondrik🅱 (Ondrej) 30-Jun-18 02:30 AM
nvm just wikid it
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UTTER_BODGE 30-Jun-18 02:32 AM
I didn't care for the idea of thicc but as it progressed I just turned to watching in almost disbelief lol
especially the crowning moment of "my name's not actually liam"
I absolutely died
still not sure how many actually believed it and how many didn't but didn't say so, but, my goodness
it was such a bullshit tornado
can't help but just sit back and laugh
as pretty much all the modder folks did
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Kaytorahk 30-Jun-18 02:39 AM
@V A H K I T I Just before the elemental died I went inside of it so Gali appeared in the ground during the conversation with Nomkama, after it was done I didn't collect a Makoki stone for some reason so I was just left in the area and after a minute or two they started spawning
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UTTER_BODGE 30-Jun-18 02:41 AM
the makoki stone failing sounds similar to what sometimes/often happens when you beat pohatu's boss...
I've had the cutscene for that not happen a few times
with by far most of the fixes these days being osi-related and me being busy as fuck I haven't done much with this game for a while
haven't had time/energy to dig into the osi...
even right now I'm in a hotel, sleepy, after a long stressful day of driving and blarrhghghgh
sleep
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Kaytorahk 30-Jun-18 02:45 AM
Goodnight
or day
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🐸 Fraug (The Ass-Man) 30-Jun-18 02:46 AM
im going sleep too
frauggy got a secret project after this box shh 😉 (edited)
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Kaytorahk 30-Jun-18 02:46 AM
👍
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Ondrik🅱 (Ondrej) 30-Jun-18 02:49 AM
good night
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The Shadow Emperor 30-Jun-18 03:22 AM
The shadow imperator pmed me awhile ago and was the inspiration for this video. We could totally frame him @🐸 Fraug (The Ass-Man) lowkey wish you guys had tried this
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🐸 Fraug (The Ass-Man) 30-Jun-18 03:25 AM
That would've been fun. Your idea gave me the inspiration for the may 1st video
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Ondrik🅱 (Ondrej) 30-Jun-18 03:26 AM
I didn't expect fraug to also be involved...
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The Shadow Emperor 30-Jun-18 03:29 AM
as with many of the conspirators I had some suspicions but I wasn't brave enough to confront anyone on it, save for Omega12 because he made it really obvious. especially after he pretended to take over the Jimmy account
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Ondrik🅱 (Ondrej) 30-Jun-18 03:30 AM
I always thought that Thicc was a separate entity to the Beaverhouse mfw maximumautism.exe
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The Shadow Emperor 30-Jun-18 03:33 AM
some more red flags for me were Fraug acting cryptic and losing interest after cracking the code, Ibbie suddenly playing along with Thicc's game after he "solved" the code, and the fact that we suddenly weren't hearing anything about correspondence with the devs after weeks of activity
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The Shadow Emperor 30-Jun-18 03:44 AM
ProfessorBrickkeeper - 04/25/2018 Actually, it might still be interesting just to ask Swinnerton what he knows about and what his involvement in the game was. We wouldn’t even need to let on that we have a later version of it. Peri - 04/25/2018 I know someone who is in touch with him, I can see if that's something they could ask
I was that person in touch with Swinnerton and I ended up contacting him about the game a few days later, though I was never prompted to do so by anyone. found it a bit weird that Liam didn't answer when I sent him the response
Swinnerton had nothing to do with the game and he doesn't think Bob Thompson did either. he said it wasn't good enough, which is the same answer we got from Greg several years back
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Hexadecimal Mantis 30-Jun-18 11:15 AM
I was one of the first devs to know about it. I had a feeling Vahkiti was hiding something. after i mentioned the beta, I was invited to a group message along with benji, and we were greeted by jmmb and the staff. (edited)
The next day, almost everyone in the dev circle knew, and the major bug fixing began
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ShadowDraikana 30-Jun-18 12:21 PM
Then our secret dev chat was born. My oh my were those good times
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V A H K I T I 30-Jun-18 03:31 PM
Ye
On a related note, I have a laptop now, so I may just start doing dev work at Tims today because OH DEAR GOD IT IS LIKE A SAUNA IN MY HOUSE RIGHT NOW (edited)
I don't even have all my assets on it yet though. I guess I'll just plop my dev folders onto my Dropbox
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🐸 Fraug (The Ass-Man) 30-Jun-18 03:44 PM
Goin to Timmy's, eh?
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hatok 30-Jun-18 10:14 PM
tim hortons?
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V A H K I T I 30-Jun-18 10:16 PM
ye
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:16 PM
fyi im workin on the logo rn @V A H K I T I
if you want its not to late to throw it on the box/cd?
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V A H K I T I 30-Jun-18 10:17 PM
Ay watchu hot so far?
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:17 PM
when im done of course and its approved
well i made it sharper
pointy boi (edited)
@V A H K I T I get a load of this
mayhaps this?
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The Shadow Emperor 30-Jun-18 10:31 PM
I think you should make the lightstone bigger. ideally your namesake should be the dominant part of the logo
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:32 PM
i can get behind that. makes sense a bit
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The Shadow Emperor 30-Jun-18 10:38 PM
the glow is a nice touch
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:43 PM
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V A H K I T I 30-Jun-18 10:44 PM
I like that
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:44 PM
me too
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V A H K I T I 30-Jun-18 10:44 PM
maybe mirror it though, cause that's still a thing
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:44 PM
mirror how?
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V A H K I T I 30-Jun-18 10:44 PM
dude we were over this befrore
it's backwards you egg
xD
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:44 PM
FUCK
god damn im a fucking idiot hahaha
even better 😂
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V A H K I T I 30-Jun-18 10:45 PM
😛
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:45 PM
do we even want the L?
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V A H K I T I 30-Jun-18 10:46 PM
I mean I'd still try
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:46 PM
you got it
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:53 PM
i have an interesting idea i wanna see if i can pull it off
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Hexadecimal Mantis 30-Jun-18 10:57 PM
How did you graduate lmao @🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:57 PM
well i can explain this much
the letter is so far removed from what my brain associates with 'S' that i didnt notice it
also i got too caught up just tryna have it fit
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Hexadecimal Mantis 30-Jun-18 10:57 PM
makes sense
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V A H K I T I 30-Jun-18 10:58 PM
kek
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🐸 Fraug (The Ass-Man) 30-Jun-18 10:58 PM
my englash teachr sayz i am gud writr XDDD
so fack u as hol
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Hexadecimal Mantis 30-Jun-18 10:59 PM
Nobody gave a shit in my English class, so I took all of the extra credit for myself (edited)
mfw I passed with a 125
Also, in regards to the logo itself, the edges look like they need to be smoothed in some areas
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🐸 Fraug (The Ass-Man) 30-Jun-18 11:05 PM
where at my dude
also i was trying to make it look like the L was inside the crystal but im having a real hard time with that rn
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Hexadecimal Mantis 30-Jun-18 11:06 PM
the concentric circle things on the hooks look like they have edges in some areas
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🐸 Fraug (The Ass-Man) 30-Jun-18 11:07 PM
could also be my screenshot. its in 300ppi but my screenshot is obviously way less. Ill take a looksie
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Hexadecimal Mantis 30-Jun-18 11:09 PM
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🐸 Fraug (The Ass-Man) 30-Jun-18 11:09 PM
yup thats the werid antialiasing with the screenshot
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Hexadecimal Mantis 30-Jun-18 11:09 PM
aight
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🐸 Fraug (The Ass-Man) 30-Jun-18 11:10 PM
i did it
i think i got the L right
like it doesnt bother me its really cool
hopefully yall feel the same way
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The Shadow Emperor 30-Jun-18 11:24 PM
that L isn't quite striking enough imo
have you considered making the L out of lightstones
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🐸 Fraug (The Ass-Man) 30-Jun-18 11:30 PM
ill keep working on it later. im glad the S is done and I dont gotta worry about it anymore. Just gotta get this damn L figured out
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V A H K I T I 30-Jun-18 11:32 PM
One thing too is tha\t I think the lightstone should be a little more stylistically intergrated with the S if that makes sense?
I'm also more leaning towards the idea of having the L removed and the text for the whole name just underneath
or even through the center
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🐸 Fraug (The Ass-Man) 01-Jul-18 12:04 AM
I like that too
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Napsterdude 01-Jul-18 03:54 AM
@Ondrik🅱 (Ondrej) What i meant is how do i get this font on my launcher?
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Ondrik🅱 (Ondrej) 01-Jul-18 03:55 AM
The font is called Trade-Marker Light, if that's what you mean.
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V A H K I T I 01-Jul-18 03:55 AM
You should have been prompted to install the fonts when you first installed it. If you declined, that's why it's not there.
Good news is, next launcher version won't need that prerequisite anyways, so just hold out a wee bit longer. 😛
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Napsterdude 01-Jul-18 03:57 AM
Oh
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🐸 Fraug (The Ass-Man) 01-Jul-18 04:05 AM
Yuh
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omegalucas 01-Jul-18 07:52 AM
Sideways the logo kinda looks like the UDD symbol
About the integration, what if you make the middle part connecting the two hooks horizontal and make it so the lightstone is nailed there
Basically rotate the hooks until the connector is horizontal
And add some bolts or something to the stone
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ScrapMetaru 01-Jul-18 04:46 PM
Is the optional patch going to improve usefulness for certain Kanohi? Like maybe find a reason to put an underwater section in Po-Wahi, or adding more translatables and dark rooms? That seems to be the biggest, most obvious shortcoming of the current game. Well that and fact that it's a shooter for some reason, but it doesn't seem like you guys can fix that. (edited)
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CyclonatorZ 01-Jul-18 07:52 PM
I wasn't aware they were planning to add any rooms, other than the ones that were cut from alpha the sonic easter egg, and (potentially) a Makuta boss. They've actually talked about cutting rooms, like the waterslide from hell in Gali's level.
But I agree that it would be cool if they could do what you are suggesting.
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Kaytorahk 02-Jul-18 01:59 AM
That waterslide would probably be fine if it was enclosed and didn't have any drops in the floor
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Ironhide615| Joycon boy 02-Jul-18 01:11 PM
what do i do
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Ondrik🅱 (Ondrej) 02-Jul-18 01:11 PM
Yes to All
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Ironhide615| Joycon boy 02-Jul-18 01:11 PM
okay thanks
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V A H K I T I 02-Jul-18 04:00 PM
He bacc
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😺 ChibiErica97 02-Jul-18 04:02 PM
H I M...
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V A H K I T I 02-Jul-18 04:02 PM
Hex just got the cutscene text ported into the normal beta stringtable today, so his first scene is ready to be added to the optional patch now
Also fuck it, Imma make us a Nobua emote
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😺 ChibiErica97 02-Jul-18 04:03 PM
Yasss
Nobua emote best emote
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V A H K I T I 02-Jul-18 04:10 PM
Nobua
Ripped from Matoran Adventures because he was right under our noses this whole time. 😛 (edited)
Because Argonaut made all the Matoran wear a Hau regardless of what they actually wear, they accidentally made Onepu Nobua.
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😺 ChibiErica97 02-Jul-18 04:29 PM
Nobua
Yes good
He is smol
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V A H K I T I 02-Jul-18 04:50 PM
Nobua
Nobua 4
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ShadowDraikana 02-Jul-18 04:51 PM
animated Nobua
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V A H K I T I 02-Jul-18 04:55 PM
I also made this, but it doesn't really work as an emoji.
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ShadowDraikana 02-Jul-18 04:55 PM
noice
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 02-Jul-18 04:56 PM
Nice
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Pohaturon 02-Jul-18 04:57 PM
love it
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V A H K I T I 02-Jul-18 04:57 PM
Nobua
Updated the emoji one very slightly with a proper crop
😛
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Pohaturon 02-Jul-18 04:57 PM
this is super awesome
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V A H K I T I 02-Jul-18 04:58 PM
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Pohaturon 02-Jul-18 04:58 PM
can you, like make them in diff color schemes? I mean do you have like a template for yourself?
or would it be a huge amount of time and effort?
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Hexadecimal Mantis 02-Jul-18 04:58 PM
I'm glad that our boi is back
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V A H K I T I 02-Jul-18 04:58 PM
@Pohaturon It's just the Matoran Adventures sprite for Onepu (edited)
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ShadowDraikana 02-Jul-18 04:58 PM
Our poor non-canon boi
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Pohaturon 02-Jul-18 04:59 PM
shit now I recognize it
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V A H K I T I 02-Jul-18 04:59 PM
Ye. 😛
The only reason it's special now is because I realized mid-stream of the game that all the Matoran in that game wear a Hau.
Given Onepu's colour scheme, that pretty much made an accidental Nobua cameo.
IIRC there are no other canon Onu-Matoran with a purple Hau
BOO
There's no BS01 article for Nobua
Somebody needs to make this happen
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Pohaturon 02-Jul-18 05:03 PM
travesty
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V A H K I T I 02-Jul-18 05:03 PM
I would write it, but I'm not familiar with making wiki articles with al their references and code and whatnot
It would also need to be referenced in the LOMN article, and the Onu-Matoran article
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emily (peri) 02-Jul-18 05:13 PM
you gotta go through the 'articles for creation' page and put it to a vote if you wanna get nobua on bs01
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V A H K I T I 02-Jul-18 05:29 PM
.-.
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V A H K I T I 02-Jul-18 05:36 PM
Y'all ready for another? Nobua
Er.. it shouldn't be this slow
xP
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Hexadecimal Mantis 02-Jul-18 05:38 PM
lmao
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ShadowDraikana 02-Jul-18 05:38 PM
s l o w N o b u a
now he's like K a p u r a
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Hexadecimal Mantis 02-Jul-18 05:39 PM
Onua reunites with his lost son in glorious slow motion
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ShadowDraikana 02-Jul-18 05:43 PM
LOL
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V A H K I T I 02-Jul-18 05:51 PM
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ShadowDraikana 02-Jul-18 05:53 PM
much better
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V A H K I T I 02-Jul-18 05:53 PM
Ye
Next project I want to test:
Let's see if I can get the beta beach in a close enough state that the OG cutscene will play on it
That way I don't HAVE to port the alpha beach in full
And we can just add the cinematic to the bech subroutines
....Right @ShadowDraikana? xP
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ShadowDraikana 02-Jul-18 05:57 PM
it's going to require a hell of a lot of slb editing. I'll copy the coords of the models from the alpha obj.slb and pray I can get the triggers and spawns to cooperate
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(Team Kanohi) Jocool1231 02-Jul-18 05:57 PM
Who's the best boi? I missed that convo I beleive.
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ShadowDraikana 02-Jul-18 05:57 PM
speaking of which the triggers are really pissing me
*off
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V A H K I T I 02-Jul-18 05:57 PM
You're still trying that huh?
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ShadowDraikana 02-Jul-18 05:57 PM
No I mean in general
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(Team Kanohi) Jocool1231 02-Jul-18 05:57 PM
Is it Dancy boi?
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V A H K I T I 02-Jul-18 05:57 PM
I say just set it up like an invasion if you can
Oh
I was gonna say make the scene play after you dispatch the two crabs
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ShadowDraikana 02-Jul-18 05:58 PM
Oh yeah that can be arranged (I think)
BUT
unless we figure out what the fuck is up with gcsaver, doing this will break the village
or I won't be able to save this condition period
meaning you could go back, take out the two crabs, and get nobua to dance again
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V A H K I T I 02-Jul-18 05:59 PM
What's the issue with it again?
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ShadowDraikana 02-Jul-18 06:00 PM
If you do something like with rescuing a village, it breaks the rest of the villages, e.g. they are all saved now
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V A H K I T I 02-Jul-18 06:00 PM
I've... never seen that
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ShadowDraikana 02-Jul-18 06:00 PM
Try playing from Onu-Koro to Ga-Koro and see if it does it
same for the rest of the villages
I've been able to repro it and robot had it happen on his Win8 system
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V A H K I T I 02-Jul-18 06:21 PM
Ugh so... I'm considering NOT doing the beta beach thing after all
I CAN make it so the object positions of the alpha beach match with the beta main model, but the camera pans are another story.
Not to mention moving the main model means repositioning all the triggers, tokens, etc.
I'm thinking I'll just update the alpha model with the beta model's textures lie I already did for the water
Otherwise trying to get the new model to work with the old cutscene and object positions is just a hassle
@ShadowDraikana Any chance you could look into the "glasswall" thing in more detail?
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ShadowDraikana 02-Jul-18 06:26 PM
I looked at that thing a while ago and it basically just makes an invisible wall with collision in the beta
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V A H K I T I 02-Jul-18 06:26 PM
Can you make a standard trigger activate a cutscene rather than warp or kill?
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ShadowDraikana 02-Jul-18 06:26 PM
That's what the glasswall was for
But I could try hijacking another function
highly doubt I'll get very far but we'll see
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V A H K I T I 02-Jul-18 06:27 PM
If I had to make a suggestion, I'd take a look at BUGS
That form of a trigger is in use there, if only to close a door and activate a brief camera pan
Even so, it's functional
Ditto for that one Tahu area with the Samurai Zombie Nation mask and the switches. 😛 (edited)
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ShadowDraikana 02-Jul-18 06:34 PM
I'll look into it then
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Kaytorahk 03-Jul-18 07:28 AM
There needs be a level where you play as Nobua and single handedly defeat Makuta
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Trimondius 03-Jul-18 01:43 PM
glad to see nobua is becoming an inside server meme
our saviour must be praised afterall (edited)
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justframbo 03-Jul-18 02:51 PM
there a way to get the texture alphas in LoMN to work?
works here
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V A H K I T I 03-Jul-18 02:56 PM
Yeah, it's doable, but there's a reason they're disabled and it's not our doing
Basically, any models seen through an alpha channel texture other than the model it's a part of, or the main.x will not be rendered.
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Hexadecimal Mantis 03-Jul-18 02:57 PM
I wonder if we could get the old hud working
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V A H K I T I 03-Jul-18 02:57 PM
All the data is there texture-wise
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Hexadecimal Mantis 03-Jul-18 02:57 PM
So nothing for it in the alpha osi?
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V A H K I T I 03-Jul-18 02:57 PM
Haven't looked
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justframbo 03-Jul-18 03:16 PM
eh, worth asking
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Hexadecimal Mantis 03-Jul-18 11:37 PM
Like the Nobua cutscene, this cutscene was ported from the alpha to the beta by Team Litestone. In the Beta, this cutscene is greatly abridged compared to th...
This game is actually starting to look and feel like a finished game (edited)
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V A H K I T I 03-Jul-18 11:44 PM
I wish we could figure out the shadow issues in cinematics
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omegalucas 04-Jul-18 05:44 AM
Heh you still have the blue projectile, Mantis
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Hexadecimal Mantis 04-Jul-18 12:08 PM
I dont use the patches. ¯\_(ツ)_/¯
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V A H K I T I 04-Jul-18 01:11 PM
Well have fun not being able to play most of the game then. Pac
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🐸 Fraug (The Ass-Man) 04-Jul-18 09:43 PM
Oof
edge
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V A H K I T I 04-Jul-18 09:52 PM
Oi nerd
How gos the box?
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🐸 Fraug (The Ass-Man) 04-Jul-18 10:38 PM
Haven't had a chance. Tomorrow after my interview I'm finna hop on. Finish what I need and get to work
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Azani 04-Jul-18 10:41 PM
Yo.
Tonight, I am actually going to legitimately play LoMN for the first time.
Never had the time before; after yhe semester ended I was real busy with family matters for a bit. Very curious; should be awesome.
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🐸 Fraug (The Ass-Man) 04-Jul-18 10:48 PM
It really is a broken mess interesting game
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V A H K I T I 04-Jul-18 10:49 PM
I'm working on Po-Koro now
Apparently this laptop is JUST good enough to run Maya
At least for these models
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🐸 Fraug (The Ass-Man) 04-Jul-18 10:50 PM
You really should be working on that attitude 😤
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V A H K I T I 04-Jul-18 10:50 PM
You should really be working dat ass. Pac
SO. Third time's a charm, yea? 😛
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Trimondius 05-Jul-18 09:48 AM
whats with the weird space wallpaper when onua exits the tunnel at night (edited)
thats monumentally weird for a 2001 game
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N ឵឵ 05-Jul-18 04:23 PM
I do not know why, but I tried to recreate the box art of LOMN with some my own additions.Hope I post it in right place.
👍 2
👀 1
💦 1
Nobua 1
Made for this kind of boxes.
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Trimondius 05-Jul-18 11:28 PM
doubtful the vahi would fit inside that
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Freerey 06-Jul-18 02:14 AM
PC game boxes in the 90s and 2000s were a LOT more creative than that
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V A H K I T I 06-Jul-18 02:14 AM
I think it looks good
It WOULD however be more suited for a 2002 game
It fits that aesthetic more.
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Freerey 06-Jul-18 02:17 AM
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😺 QSKSw (Josie) 06-Jul-18 03:21 PM
Easiest solution is to offer both as alternate covers.
I can't think of any examples off the top of my head but some games do change-up heir box-art between reissues and rereleases.
I don't think Lego ever did that but we can pretend.
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Kaytorahk 06-Jul-18 03:55 PM
Had a go at creating my own box art, I'm pretty proud of the outcome.
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r543 (@mention for replies) 06-Jul-18 05:18 PM
Sa2 Green Hill in Bionicle? :P
A good one xD
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G-Bond 06-Jul-18 05:19 PM
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CyclonatorZ 06-Jul-18 05:31 PM
Alternatively, for system requirements, you could take inspiration from Unturned:
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Freerey 06-Jul-18 07:41 PM
I mean I'd say if your PC has Windows 7 on it, it can't be that much of a toaster 😛
since Win7 is the oldest supported version of Windows for unturned
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Kaytorahk 07-Jul-18 02:29 AM
Windows 7 is the oldest supported version for everything at this point
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Freerey 07-Jul-18 02:44 AM
Lmfao I just saw the IGN article in my Google feed before realizing Liam already shared it here
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benji 07-Jul-18 02:45 AM
the knees look like a butt in one image
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 07-Jul-18 03:15 AM
Wow, if we're even on ign then holy shit, yer doing well @V A H K I T I
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omegalucas 07-Jul-18 06:31 AM
IGN wrote a good article? OMG :o (edited)
It's the end of the world, clearly
They only misspelled Vahkiti's username and used a screenshot of the story summaries from '03 claiming it was from MNOG
And the ugly plural Bionicles but that one isn't technically incorrect
Also, the part where they say the alpha is more stable and playable. That's wrong ain't it?
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Ondrik🅱 (Ondrej) 07-Jul-18 06:38 AM
They probably switched "alpha" and "beta"
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omegalucas 07-Jul-18 06:41 AM
Looks like it
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Ondrik🅱 (Ondrej) 07-Jul-18 06:41 AM
all footage except for 1 screenshot is from the alpha
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CyclonatorZ 07-Jul-18 11:40 AM
@omegalucas it's the canadian branch of IGN, so I assume they're not constantly being instructed to write shitty clickbait articles like the US branch is.
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ScrapMetaru 07-Jul-18 12:17 PM
Just a thought, but given how little screentime or significant role Onepu ever had, maybe the Nobua cutscenes should be reworked to use him.
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Ondrik🅱 (Ondrej) 07-Jul-18 12:18 PM
The Nobua cutscenes use Nobua. BestBoi
Sorry if that came off as rude, it's just how it is.
Onepu will be the at the mosh just like he was in the alpha.
That's just for the optional patch though, in the main patch he will still be in PTV1
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omegalucas 07-Jul-18 02:05 PM
Well, main patch will probably need a new name in the future
Considering that soon the optional patch will become the one that's mainly developed (edited)
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V A H K I T I 07-Jul-18 05:36 PM
Huh.
You know I just realized how much some of the music of this game can sound like Nine Inch Nails.
The opening bits of this for a split second made me thing my playlist fucked up and started on Pohatu's theme midway through
Or the Nui Rama theme
This could easily be in the game too, wtf. O_o
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Hexadecimal Mantis 07-Jul-18 05:43 PM
Nine Inch Nails is 👌
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V A H K I T I 07-Jul-18 05:43 PM
I don't like a lot of their.... freeform stuff.
It just sounds like noise to me.
And I mean... it pretty well is. 😛
I like their more structured songs though
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Hexadecimal Mantis 07-Jul-18 05:44 PM
I like their quake stuff
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V A H K I T I 07-Jul-18 05:44 PM
Ye
Good ol Ronald Zurtnurt.
Wouldn't it be ridiculous if we decided to make an LOMN 2
And we got Trent Reznor for the soundtrack?
xP
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The Cap'm (Reese) 07-Jul-18 05:46 PM
Would that be Bohrok or Metru? Metru needs some game love (In that hypothetical)
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V A H K I T I 07-Jul-18 05:47 PM
A Metru Nui game would be interesting
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Hexadecimal Mantis 07-Jul-18 05:47 PM
Metru has city of legends Pac
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V A H K I T I 07-Jul-18 05:47 PM
Kek
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The Cap'm (Reese) 07-Jul-18 05:47 PM
We never really got a MeNOG (aside from the Vahki anims), so that would be cool to see in its true form
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Hexadecimal Mantis 07-Jul-18 05:48 PM
i don't even understand the music direction they were going for in that game
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V A H K I T I 07-Jul-18 05:48 PM
In that event, Trent Reznor would DEFINITELY be a good fit.
Cause LOMN is already very drum and bass heavy.
Adding an industrial element would be all the more fitting
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Hexadecimal Mantis 07-Jul-18 05:49 PM
The one real thing I can give BTG credit for is the music
its unique and generic at the same time
pretty hard to pull off imo
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The Cap'm (Reese) 07-Jul-18 05:50 PM
Being uniquely generic would loop right back around to being unique, wouldn't it?
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Hexadecimal Mantis 07-Jul-18 05:52 PM
maybe
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The Cap'm (Reese) 07-Jul-18 05:53 PM
I've yet to re-buy BtG. I'm not sure if I really should
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Hexadecimal Mantis 07-Jul-18 05:53 PM
if you buy any of them, make sure its the ps2 version
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The Cap'm (Reese) 07-Jul-18 05:53 PM
...I only have a GameCube
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Hexadecimal Mantis 07-Jul-18 05:54 PM
rip. thats probably the worst of the ports
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The Cap'm (Reese) 07-Jul-18 05:54 PM
The opposite of the Sonic Heroes problem.
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Wolk 07-Jul-18 10:04 PM
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Hexadecimal Mantis 07-Jul-18 10:05 PM
false positive
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😺 QSKSw (Josie) 07-Jul-18 10:11 PM
yeah basically everything on biomediaproject just gets flagged because of compliancy issues.
google and microsoft don't actually test for malware, they test for security issues that can be exploited for malware
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😺 QSKSw (Josie) 08-Jul-18 03:40 PM
I've been trying to install the beta of The Legend of Mata-Nui, but every time I do, this message pops up. I'll click "yes," install it, and then try again, only for the same process to repeat. Does anyone know the solution? #LegendNoLonger #Bionicle #LEGO
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Ondrik🅱 (Ondrej) 08-Jul-18 03:42 PM
@JAGOViKK Do you have an antivirus program that might be blocking the download? Join the discord and post your issue under lomn-bug-reporting.
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😺 QSKSw (Josie) 08-Jul-18 03:48 PM
i asked him to come on and he said he would but idk where he is
maybe he's secretly ibbie
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Ondrik🅱 (Ondrej) 08-Jul-18 03:48 PM
another ARG confirmed
gamma build found
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CyclonatorZ 08-Jul-18 04:30 PM
Featuring the removal of the remaining Makuta rooms. Now the entire final level is just a cutscene.
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Ondrik🅱 (Ondrej) 08-Jul-18 04:30 PM
Now with Battle Royale
entire singleplayer component is ditched
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V A H K I T I 08-Jul-18 04:30 PM
Featuring Dante from the Devil May Cry series
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CyclonatorZ 08-Jul-18 04:30 PM
And new Funky mode
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Roblord 08-Jul-18 04:30 PM
And Knuckles (edited)
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V A H K I T I 08-Jul-18 04:30 PM
Exclusive Funky Mode
Godammit
Sniped
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CyclonatorZ 08-Jul-18 04:31 PM
😛
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Teylgate 08-Jul-18 04:31 PM
Steelbook edition
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Ondrik🅱 (Ondrej) 08-Jul-18 04:31 PM
Funky mode: Pre-order BECH area: DLC PTV1: DLC VLLG: DLC Nobua: DLC + Pre-order
/s
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😺 QSKSw (Josie) 08-Jul-18 05:01 PM
Funky Knuckles mode
Knucky Funkles
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😺 ChibiErica97 08-Jul-18 05:37 PM
Fnucky Kunkles
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V A H K I T I 08-Jul-18 05:38 PM
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😺 ChibiErica97 08-Jul-18 05:38 PM
Oh Dios mío
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V A H K I T I 08-Jul-18 05:53 PM
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G-Bond 08-Jul-18 06:41 PM
EXPAND DONG
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V A H K I T I 08-Jul-18 08:00 PM
So here's an interesting tidbit from the IGN article.
That guy claiming to be a tester is either legit, or REALLY dedicated to the jape.
I worked there from April 2001 to August 2001. I was offered another job. Saffire countered the offer as they wanted to keep me on. I thought to myself that this is the type of company that has financial issues and will often lay off employees. I accepted the other job. A month later, they stopped paying their employees and evetually went out of business. This game, the GBA Lego game, a GBC ET game, some boy scouts puzzle game, and some other fighting game (sorry I can't remember the names of those others) are what they were working on at the time. When I started, I played a little bit of everything and began submitting bug reports. It was my first testing job, so we were reporting everything, small graphical glitches, etc. It frustrated the developers.
After a short while, a friend of mine worked there whom I'd worked at Babbages with before. He was the lead on ET and I became the lead tester. There wasn't much to it, so I was the only tester on it. Thankfully, it was more entertaining than either Lego game or the fighting game. The boy scouts puzzle game wasn't too bad. It was tetris-like where you'd put pieces together to build a "cabin" (just a large stack of squares). Both ET games were really boring as was that fighting game. I got to do some level design in the ET game. They changed up some of the levels from my design, maybe to avoid having to give me credit or pay me more...I don't know. I did some testing with children. They'd come in and play the game. I'd have them rate the levels they played and asked them their opinion on the game. In the end, we selected a good variety of levels based on difficulty, uniqueness, and entertainment value. It was kind of fun talking with them. The problem with this game is there isn't a good enough base to it to make anything worth playing. No matter what happens to it, I don't believe it can ever be an enjoyable game. That's just my opinion. I can't even begin to critique it as there isn't even anything worth talking about with it.
The fighting game he's referring to is more than likely Barbarian.
I kind of feel bad for his perspective on the game though.
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Pohaturon 08-Jul-18 08:02 PM
what a bloody downer that guy
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V A H K I T I 08-Jul-18 08:02 PM
Cause he left Saffire maybe a week at most after the alpha was built.
Which is when it WAS kinda shit
So he likely hadn't seen what they ultimately ended up doing after he left.
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Pohaturon 08-Jul-18 08:03 PM
I understand if LoMN has significantly less appeal if you don't care about bionicle but come on
oh well that makes sense
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V A H K I T I 08-Jul-18 08:03 PM
Ye
Hell, his testing would have only been UP TO the alpha we have.
Meaning his experience with it would have had even less content and polish.
Considering how janky the alpha is, that's saying a lot, and I can completely understand his point of view.
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omegalucas 08-Jul-18 09:01 PM
Invite the guy to the discord. He might have some nice info, perhaps knowledge of the state of the game prior to our alpha
And get him to play the beta to see the difference
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The Cool(er) Chronicle 08-Jul-18 09:30 PM
I second that.
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CyclonatorZ 08-Jul-18 10:37 PM
Yeah, if he's real, he could have more interesting info to share.
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:08 PM
i agree. just a cool consultant
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V A H K I T I 08-Jul-18 11:09 PM
I'm working on it, jeez, jeep your masks on. Pac
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:09 PM
i dont wear one
fuck it, mask off
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V A H K I T I 08-Jul-18 11:09 PM
Ooh baby. Let's take a closer look...
B E H I N D T H A T M A S K ( ͡° ͜ʖ ͡°)
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Pohaturon 08-Jul-18 11:10 PM
mASSk
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V A H K I T I 08-Jul-18 11:11 PM
Boy Aron, you really make yourself the BUTT of every joke today huh? kappa
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:11 PM
Who is the greater power?
Lets reveal him to the entire world
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V A H K I T I 08-Jul-18 11:11 PM
God Thicc was fun times.
We still don't know who THinnmints was
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Hexadecimal Mantis 08-Jul-18 11:12 PM
we don't?
I though thinnmints was here?
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:13 PM
i think its ondrik
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V A H K I T I 08-Jul-18 11:13 PM
In the discord? Sure. But who.
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:13 PM
whole heartedly
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Hexadecimal Mantis 08-Jul-18 11:13 PM
@ ThinnMinnts#2281 ?
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V A H K I T I 08-Jul-18 11:13 PM
@Teylgate just kept the name after Josie renamed the entire server. 😛
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Hexadecimal Mantis 08-Jul-18 11:13 PM
oh
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:13 PM
that was funny
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Hexadecimal Mantis 08-Jul-18 11:15 PM
yea probably
it looks like a tactic to throw people off
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:20 PM
ive had a gut feeling it was him
if im wrong please someone correct me
fucking liam with the "oh even if it was me no one would believe me"
oh but I knew
I knew
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V A H K I T I 08-Jul-18 11:21 PM
Bullshit. ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:21 PM
* Cough *
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V A H K I T I 08-Jul-18 11:22 PM
Nah b
I threw you off after that
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:23 PM
nope
i didnt wanna ruin the fun
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Hexadecimal Mantis 08-Jul-18 11:23 PM
sure
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V A H K I T I 08-Jul-18 11:23 PM
So you say
😛
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:32 PM
so you say
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V A H K I T I 08-Jul-18 11:33 PM
ni🅱:b:a
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Hexadecimal Mantis 08-Jul-18 11:35 PM
if you really knew for sure, you wouldn't have spent time watching my shitty video
checkmate froggy
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V A H K I T I 08-Jul-18 11:36 PM
Lel
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:40 PM
which one
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Hexadecimal Mantis 08-Jul-18 11:41 PM
I needed to upload the unmodified version somewhere. ¯\_(ツ)_/¯ dedicated to our boi Fraug L. Coolman
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🐸 Fraug (The Ass-Man) 08-Jul-18 11:42 PM
thats right
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V A H K I T I 08-Jul-18 11:43 PM
Kek
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Ondrik🅱 (Ondrej) 09-Jul-18 01:17 AM
i think its ondrik whole heartedly
I thought we were over this long ago. Also, if I was Thinn, why would I try to stop the release for the beta? I was cracking the codes left right and center (with the exception of that caesar code and the "every character is to the right" code)
And now that the ARG has been over for almost 2 months, I would've revealed myself.
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V A H K I T I 09-Jul-18 01:19 AM
S O Y O U S A Y ( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 09-Jul-18 01:19 AM
NujuThink
hmmmmmmmmmmmmmmmmmmmmmm
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V A H K I T I 09-Jul-18 01:19 AM
Hmmst
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Pohaturon 09-Jul-18 01:19 AM
Hmm'st've'd
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Ondrik🅱 (Ondrej) 09-Jul-18 01:20 AM
I think that Fraug's original Jimmy theory (stirring the pot, piggybacking off of Thicc's attention) applies to Thinn and maybe Head Man
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V A H K I T I 09-Jul-18 01:21 AM
I'm half expecting one or both of them to be watching us and start tweeting again any minute now. Pac (edited)
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Ondrik🅱 (Ondrej) 09-Jul-18 01:21 AM
HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
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Hexadecimal Mantis 09-Jul-18 01:22 AM
Thinn is probably Dave or Hal
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V A H K I T I 09-Jul-18 01:22 AM
Kek
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Ondrik🅱 (Ondrej) 09-Jul-18 01:22 AM
Thinn is that tester from IGN
that's why he tried to stop the release
or Thinn is deepbrick
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Hexadecimal Mantis 09-Jul-18 01:23 AM
I feel like mcdude got the beta from deepbrick
Just a hunch though
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Ondrik🅱 (Ondrej) 09-Jul-18 01:23 AM
Yeah, me too.
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Pohaturon 09-Jul-18 01:23 AM
maybe thinn isn't a cover for anyone involved, just some anon troll who is now having a laff at you trying to figure out who among you it is when it isn't among you at all 🤔
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Ondrik🅱 (Ondrej) 09-Jul-18 01:56 AM
I don't think I've ever seen so many Litestone members online at once
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V A H K I T I 09-Jul-18 02:41 AM
Tru
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Teylgate 09-Jul-18 03:19 AM
👀 sweating nervously
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Ivan Smakobich 09-Jul-18 06:49 AM
Anyone noticed how the Games page on BioMediaProject is broken at the moment?
I click on the Games tab up top and it's all like "Page not found"
I was thinking it could be a LOMN-related legal issue, but the LOMN page is still up.
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Ondrik🅱 (Ondrej) 09-Jul-18 06:54 AM
it's not for profit --> legal team will overlook
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r543 (@mention for replies) 09-Jul-18 08:07 AM
Whattheheckisgoingonhere? confused and scared
Noticed the Games tab being broken, isn't it Firefox' bs malicious site bullshit though?
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G-Bond 09-Jul-18 09:41 AM
BestBoi
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Hexadecimal Mantis 09-Jul-18 02:37 PM
र तपाईं कहिल्यै गर्नुहुन्न।
Thinnminnts is active again
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V A H K I T I 09-Jul-18 02:38 PM
Called it
Pac
What's it say? Too lazy to translate
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Hexadecimal Mantis 09-Jul-18 02:38 PM
Idk
"And you never will" is apparently what it says
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V A H K I T I 09-Jul-18 02:40 PM
LOL
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G-Bond 09-Jul-18 02:41 PM
what i want to know is who is the one that said "cow"
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kaltathenoblemind 09-Jul-18 03:15 PM
https://www.youtube.com/watch?v=5tmDk7wm0K8 shane olson is streaming again
ZBrush 2018 - Sculpting Stylized Characters with Shane Olson - #ZBrushLIVE #ZBrush2018 #Pixologic #ZBrush zbrushlive.com - News, VODs, Artists Schedule, Podc...
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JrMasterModelBuilder 09-Jul-18 03:22 PM
@Ivan Smakobich Some browsers have started blocking the page over false-positives on some of the games. We're working on a solution, but it's not easy. If you go there directly, you can add an exception: http://biomediaproject.com/bmp/games/
Preserving BIONICLE media for past, current, and future BIONICLE fans.
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omegalucas 09-Jul-18 03:54 PM
Shane Olson is Thinn!!!1!1!!!!11!
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Hexadecimal Mantis 09-Jul-18 03:56 PM
What makes you say that?
Kek
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kaltathenoblemind 09-Jul-18 04:19 PM
anyone talk to him? i am too busy to get in the chat at the time
he animated the cutscenes in LOMN btw. said Lego wanted nonviolent animations for what he called walking weapons XD
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Ivan Smakobich 10-Jul-18 01:22 AM
>nonviolent animations >green guy has a FUCKING AXE FOR A HAND
Lego were kidding themselves so hard during Bionicle's run, trying to pass it off as nonviolent while giving everyone sharper and pointier weapons with every passing year.
Toa Nuva were especially funny for that, seeing as Onua was dual-wielding chainsaws and everyone else aside from Pohatu had some kind of bladed weapon.
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kaltathenoblemind 10-Jul-18 01:25 AM
to be fair didnt they write off the toa tools as focuses for elemental energy? essentially magic wands
and any physical use was more "civilian" as opposed to combat. pohatu's feet kick boulders like soccar bals, onua's claws are emant for digging gali's hooks for climbing and lewa's axe for cutting brush and foliage
only kopaka and tahu have blades for cmbat and i think they just swung out blades compried of their element
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CyclonatorZ 10-Jul-18 09:58 AM
The toa's tools were actually the source of their elemental powers in early canon. You never see them use elemental powers without their weapons. "Toa power" and the ability to create their respective element out of thin air is a retcon. Also, Onua and Pohatu didn't really control earth and stone - they made earthquakes and kicked boulders. That too was retconned later down the line.
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kaltathenoblemind 10-Jul-18 10:14 AM
really?that sounds like a weird twist on how G2 handled masks. so what were the Toa's superior ability over matoran? size?
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Doctor U 10-Jul-18 11:02 AM
@kaltathenoblemind Toa could use masks
In 2001
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CyclonatorZ 10-Jul-18 03:33 PM
Yeah, they could use mask powers, and I'm pretty sure a normal matoran couldn't use toa weapons. It's also possible the elemental power lied in the Toa themselves, it's just that they needed a weapon to channel it. And how they channeled it varried from element to element - Onua and Pohatu being the unique exceptions to the rule. In MNOG, Onua drives his claws into the ground to create earthquakes, and Pohatu kicks boulders with his feet. In other words, it's way different than how they were portrayed in later media - but as you said, it's ironically a bit closer to G2 in how the powersets are thematically varied and somewhat tied to the Toa's weapons, rather than just being "here, you can create and shoot that element." (edited)
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V A H K I T I 10-Jul-18 03:35 PM
Well it was really only 2001 and 2002 that this was a thing being tied to the tools completely.
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CyclonatorZ 10-Jul-18 03:35 PM
Yeah, they ditched it pretty quick.
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V A H K I T I 10-Jul-18 03:35 PM
As well in as 2003 they started leaning more to the tools only focusing the power
Eg: the defeat of the Bohrok Kal, and Gali healing Tahu in MOL (edited)
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kaltathenoblemind 10-Jul-18 05:25 PM
obviously but i'm talking about the origin of their elemental powers. in g2 the elemental powers come from the masks while as i just learned they were originally present in their toa tools until they settled on being innate in their beings.
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The Cool(er) Chronicle 11-Jul-18 02:31 PM
It would be nice to see any other builds of lomn prior to the beta the devs have, if only to see how much was changed/scrapped during the games production like the kaita, manas fight, and lore of the game.
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V A H K I T I 11-Jul-18 02:32 PM
Well for the latter two points what we really need is a LATER build somewhere between alpha and beta.
Cause the content cut from the beta was not yet finished in the alpha, but if the Takara animations and villages with integrated pits are anything to go on, the content WAS finished somewhere prior to being cut.
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Teylgate 11-Jul-18 02:33 PM
^
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V A H K I T I 11-Jul-18 02:33 PM
I'd place my bets on an August or September build being the sweet spot for that stuff.
Also I just noticed that's pretty much what he said. xP
I had to get up early this morning. I thought he said earlier than alpha. 😛
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Teylgate 11-Jul-18 02:34 PM
Aw
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The Cool(er) Chronicle 11-Jul-18 02:35 PM
I'd imagine that this screenshot might be that, seeing as the model is the alpha with real time shadows.
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Teylgate 11-Jul-18 02:36 PM
Yea
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Hexadecimal Mantis 11-Jul-18 02:59 PM
Like the other cutscenes, this cutscene was ported to from the alpha to the beta by Team Litestone. I added the data to the already heavily edited stringtabl...
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The Cool(er) Chronicle 11-Jul-18 05:30 PM
Now that begs the question, why did content like the toa kaita the manas fight, the makuta boss, and presumably the shadow toa and their respective levels get cut/changed? The takara pit the takara dance, and references to tohunga I understand as it was culturally appropriating many things from the Maori, but why were essential things to the games finale watered down to the way it is in the beta?
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The Cap'm (Reese) 11-Jul-18 05:31 PM
The Makuta boss was never finalized even in concept
And I think someone said the Kaita were cut for budget concerns
Shadow Toa were the same as Makuta, but they made it a bit farther (as there's dialogue referencing them in the files)
Cancellation is the cause of two of those, and the other was money.
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The Cool(er) Chronicle 11-Jul-18 05:36 PM
I wonder how far they got with the kaita before they had to cut them.
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Hexadecimal Mantis 11-Jul-18 05:37 PM
Probably not much farther than the alpha state
they seemed to be a low priority
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The Cap'm (Reese) 11-Jul-18 05:37 PM
Endgame as a whole seemed low priority, really
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Hexadecimal Mantis 11-Jul-18 05:37 PM
yea
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Galgo 11-Jul-18 05:38 PM
Weren't the kaita cut because of the inclusion of the second cutscene?
probably for the better
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Hexadecimal Mantis 11-Jul-18 05:38 PM
when they destroyed the manas?
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Galgo 11-Jul-18 05:39 PM
if they're not smashing things up then I feel they would have been a bit superfluous
@Hexadecimal Mantis yea
on that note, I think the Makuta level was shaping up to be pretty bad
just my opinion (edited)
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The Cap'm (Reese) 11-Jul-18 05:40 PM
I'm guessing that there wouldn't have been much else than what the Alpha has. With the combat in this game (either version), a massive Manas battle would've been jank as fuck. After beating the Taratoka-Nui and getting the last Makoki stone, the Kini-Nui half of the level7 cinematic would play, ending with Akamai turning around. Akamai had the final platforming bit, Wairuha had the final "puzzle," and after they finished their sections I suspect cutscene 2 (the actual Manas fight, not Kini-Nui) would have played (edited)
Then the individual sections where you'd be racing/fighting against the Shadow Toa, followed up by the final battle with Makuta and then the Ewok Celebration cutscene and credits.
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Galgo 11-Jul-18 05:46 PM
That entire idea was stupid
The last level should have been a giant kaita fight, followed by a makuta battle of some description
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The Cap'm (Reese) 11-Jul-18 05:48 PM
With this game's laser/melee combat, you think a Manas battle would've been fun?
I think the badass cutscene was enough there
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Galgo 11-Jul-18 05:48 PM
perhaps design some new combat mechanics for the kaita?
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The Cap'm (Reese) 11-Jul-18 05:50 PM
Perhaps
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Galgo 11-Jul-18 05:50 PM
the odd thing is that the didn't seem to have any clue what to do with the makuta level right up to the end
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The Cool(er) Chronicle 11-Jul-18 05:50 PM
I'd imagine that had they actually implemented a manas fight the manas would fight you much like the rahi in the game albeit they would be more bigger and more annoying. (edited)
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The Cap'm (Reese) 11-Jul-18 05:50 PM
^
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Galgo 11-Jul-18 05:50 PM
maybe if the fundamental combat wasn't so mediocre it would be fun
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The Cap'm (Reese) 11-Jul-18 05:50 PM
Templar were the only ones who knew how to make a proper Makuta
Argonaut is debatable (but I lean towards no)
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Galgo 11-Jul-18 05:51 PM
LOMN is such a western game
not to sound like a weeb, but western game design is pretty bad
especially in the mid 90s-early 00s
I mean, if you have 13 Kanohi to build a game around, each with its own unique power, WHY wouldn't you make extensive use of them?
WHY would you focus on combat?
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Hexadecimal Mantis 11-Jul-18 05:53 PM
its way better than BTG though
BTG has practically no mask powers
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Galgo 11-Jul-18 05:53 PM
you know, as an actual game I think BTG is better
as a bionicle experience LOMN is superior
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Hexadecimal Mantis 11-Jul-18 05:54 PM
BTG is also very unfinished
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The Cap'm (Reese) 11-Jul-18 05:54 PM
It's almost as if BtG was finished in a releasable state or something (I say knowing how unfinished BtG really is)
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Galgo 11-Jul-18 05:54 PM
???
The LOMN beta isn't exactly unplayable
you can't just excuse any criticism by stating that the game was never finished
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The Cap'm (Reese) 11-Jul-18 05:55 PM
Not my point
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Hexadecimal Mantis 11-Jul-18 05:55 PM
the devs for BTG procrastinated, and tried to finish it last minute
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Galgo 11-Jul-18 05:55 PM
LOMN is unpolished, but for an unreleased game it's pretty playable
I think I would have preferred BTG in some other timeline
It's just more fun as a game
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Hexadecimal Mantis 11-Jul-18 05:56 PM
maybe certain parts of it. I feel like btg's combat was just as bad
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Galgo 11-Jul-18 05:56 PM
LOMN is frankly a lot of walking around, swimming around, running around... uh... occasionally using masks in extremely simple puzzles?
don't get me wrong, BTG is terrible
but now that the novelty has worn off, LOMN is pretty bad too
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Hexadecimal Mantis 11-Jul-18 05:57 PM
agreed. LOMN is definitely not great from a gameplay standpoint
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Galgo 11-Jul-18 05:58 PM
here's the thing
everything else is SO superior to BTG it's incredible
the music is better, character interaction is better, exploration is better
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The Cool(er) Chronicle 11-Jul-18 05:58 PM
BTG probably would have been a better game had they worked on it as soon as lego agreed for them to make a game based off of their IP all the way back in 2001, but I could assume that Argonaut was busy with more pressing games at the time which may be why the game was so unfinished by the time it was released.
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Galgo 11-Jul-18 05:59 PM
I'm trying to think which Bionicle years would have benefited most from a video game
I feel the best approach for 2001 was MNOG
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The Cap'm (Reese) 11-Jul-18 05:59 PM
Metru Nui in 3D
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Galgo 11-Jul-18 05:59 PM
a myst style game is absolutely PERFECT for what that year was
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Hexadecimal Mantis 11-Jul-18 05:59 PM
City of legends
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The Cap'm (Reese) 11-Jul-18 06:00 PM
no
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Galgo 11-Jul-18 06:00 PM
2002 desperately needed some interactive media
as in a real game
maybe an LOMN type game would have served that year better
and frankly I don't know what they were thinking with BTG
it feels like two, maybe even three different games cobbled together
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Hexadecimal Mantis 11-Jul-18 06:01 PM
my boi kopaka didn't even get a real level
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The Cool(er) Chronicle 11-Jul-18 06:01 PM
saffire was seemingly going to make a 2002 bionicle game based off of the last cinematic cutscene in lomn but you know what happened. (edited)
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Galgo 11-Jul-18 06:01 PM
??
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The Cap'm (Reese) 11-Jul-18 06:02 PM
I still think '04 needed a 3D game considering how beautiful Metru Nui could be (and maybe City of Legends would've been better, but there's no way to know)
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Galgo 11-Jul-18 06:02 PM
that said, I am pretty nostalgic for 5/10 western shovelware
I really am
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ShadowDraikana 11-Jul-18 06:03 PM
did you mean Galidor for PC
The game literally feels like an alpha
It would look FAR better with a texture overhaul
I mean, Onua's level in LOMN is more polished
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The Cap'm (Reese) 11-Jul-18 06:04 PM
I think '07 could've used literally anything aside from mediocre to awful flash games
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Galgo 11-Jul-18 06:05 PM
is this an n64 game???
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CyclonatorZ 11-Jul-18 06:05 PM
I may be harsh on Bionicle Heroes, but no joke: I would have totally bought a sequel based on 2007.
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The Cap'm (Reese) 11-Jul-18 06:05 PM
ye
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ShadowDraikana 11-Jul-18 06:05 PM
@Galgo Is that a PS version screenshot
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Galgo 11-Jul-18 06:06 PM
I actually like Bionicle Heroes, but that probably has a lot to do with the music, aesthetic, and yes, nostalgia
...
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ShadowDraikana 11-Jul-18 06:06 PM
hud is different in the PC but yeah that's what the game looks like
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Galgo 11-Jul-18 06:06 PM
oh it LITERALLY is a fifth gen game
I thought it was a newer game the just looked like it was from 2000 (edited)
lol
god this game just screams 2005
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Jul-18 06:09 PM
Loved that game
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Hexadecimal Mantis 11-Jul-18 06:09 PM
Heroes is decent
Its not amazing though.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Jul-18 06:10 PM
I liked the piraka playground
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Hexadecimal Mantis 11-Jul-18 06:10 PM
yo yo piraka
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Galgo 11-Jul-18 06:10 PM
they used to scare the fuck out of me
when they would start chasing me that is
and yet I found myself intentionally irritating them anyways, lol
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CyclonatorZ 11-Jul-18 06:15 PM
The big problem with Heroes - the main version, anyway - is that it's mechanically even simpler than the core TT Lego games. I mean, there's no dedicated jump button, for gods sake. That's why the DS version is the best. No dumbed down mechanics: it's just a standard FPS with a Bionicle skin.
I dreamed about TT one day making a whole Lego game trilogy based on the entire Bionicle Saga, with adorable minifig versions of all the Bionicle characters to boot. It would never have happened, cause the modern lego games exist to advertise licensed themes, but that's what imagination is for. (edited)
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The Cap'm (Reese) 11-Jul-18 06:47 PM
Well, City Undercover was something different (edited)
And that game was great
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😺 QSKSw (Josie) 11-Jul-18 08:07 PM
Rapidly switching between Lego Star Wars and Lego Marvel 2 like I've been doing lately you really get a feel for exactly how different these games are from each-other.
They appear very samey if played one after the other or if looked at as a whole but if you play games out of order you see that they are making more changes than it seems.
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CyclonatorZ 11-Jul-18 10:20 PM
@The Cap'm (Reese) Lego City Undercover was indeed a gem, and we should have gotten more games like it. We didn't even get a sequel, though.
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The Cap'm (Reese) 11-Jul-18 10:59 PM
@CyclonatorZ There was apparently a 3ds prequel, but I've never played it.
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kaltathenoblemind 11-Jul-18 11:18 PM
would the ideal Bionicle Reboot basically collaps the first 3 years into a single narrative? basically have the mask of Light s=plot be the reason takua travels the island in MNOLG, visinting each Koro with the same attention to detail. and the Bohrok Kal and Rahksi are merged, making them the weird Demon spawn of makuta that control phyical and emotional destruction who sap the Toa of their power somehow.
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ScrapMetaru 11-Jul-18 11:36 PM
Jaekoff, I know that comment about western game design was hours ago, but you've clearly never played a pre-PS3 Insomniac game or the Metroid Primes if you think that.
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Hexadecimal Mantis 12-Jul-18 12:49 AM
the lighting in this room really brings out the detail
I'm beginning to like the high poly look
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V A H K I T I 12-Jul-18 12:51 AM
Oh yeah, I forgot we still have Onua's model
xP
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Hexadecimal Mantis 12-Jul-18 12:52 AM
yea. it only looks this good in some places in the beta though
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V A H K I T I 12-Jul-18 12:52 AM
Weird that it's not usng the bump maps
Where does it not look good?
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Hexadecimal Mantis 12-Jul-18 12:52 AM
it looks really dark at bech (edited)
could just be my monitor or dgvoodoo settings
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V A H K I T I 12-Jul-18 12:53 AM
Screenshot?
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Hexadecimal Mantis 12-Jul-18 12:54 AM
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V A H K I T I 12-Jul-18 12:54 AM
Hmm
Probably just the contrast
Say, do all the animations look proper on that model?
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Hexadecimal Mantis 12-Jul-18 12:56 AM
they do from what I can tell
this looks pretty good too.
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V A H K I T I 12-Jul-18 12:59 AM
Sure does. 😮
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Hexadecimal Mantis 12-Jul-18 01:02 AM
grapple looks a bit weird
it takes a chunk of his lower arm out
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V A H K I T I 12-Jul-18 01:03 AM
Oof
He also looks SUPER out of place in this area
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Hexadecimal Mantis 12-Jul-18 01:03 AM
yea
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N3CR0 12-Jul-18 01:12 AM
has anyone here found out how to get the 3d assets from the game? such as character models and such?
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Hexadecimal Mantis 12-Jul-18 01:12 AM
yes
Vahkiti has an archive iirc
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N3CR0 12-Jul-18 01:12 AM
is it in pinned?
oh wow, easier than i thought
thanks
owo
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N3CR0 12-Jul-18 01:35 AM
seems that some things are missing ;w;
@V A H K I T I do you have an archive of them?
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V A H K I T I 12-Jul-18 01:36 AM
?
WHat's missing?
Besides the beta Toa models
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N3CR0 12-Jul-18 01:37 AM
oh, i wanted to find akamai (and possibly wairuha)s models
i was thinking of like rigging them for vr chat?
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V A H K I T I 12-Jul-18 01:38 AM
I didn't include them? O_o
No they're definitely there
THey're under Toa
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N3CR0 12-Jul-18 01:38 AM
in that pinned message?
im probably really blind @-@
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V A H K I T I 12-Jul-18 01:39 AM
You downloaded the zip file, yeah?
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N3CR0 12-Jul-18 01:39 AM
yep
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V A H K I T I 12-Jul-18 01:39 AM
Oh wait, you downloaded the pinned one from Frambo didn't you?
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N3CR0 12-Jul-18 01:39 AM
yep
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V A H K I T I 12-Jul-18 01:39 AM
Yeah, that's not the one, but those ARE good models to have.
Here
Pinned a message.
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N3CR0 12-Jul-18 01:40 AM
oh, thanks!
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V A H K I T I 12-Jul-18 01:40 AM
That includes all Toa, Turaga, Matoran, Rahi, and Kanohi
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The Cool(er) Chronicle 13-Jul-18 01:14 AM
So is that high poly onua model gonna be in the optional patch or is it just for personal use?
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Ondrik🅱 (Ondrej) 13-Jul-18 12:06 PM
How do I get past this? (edited)
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The Cap'm (Reese) 13-Jul-18 12:06 PM
Is that GLY3?
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Ondrik🅱 (Ondrej) 13-Jul-18 12:06 PM
yup
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The Cap'm (Reese) 13-Jul-18 12:06 PM
You need to hit all of the buttons in the room.
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Ondrik🅱 (Ondrej) 13-Jul-18 12:06 PM
darn me
add some objective markers to that
also I absolutely despise WTHK
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The Cap'm (Reese) 13-Jul-18 12:07 PM
Two of them are somewhat obscure. One is down a well, and another is in a cave on a wall
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Ondrik🅱 (Ondrej) 13-Jul-18 12:07 PM
wait
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The Cap'm (Reese) 13-Jul-18 12:07 PM
Welcome to the WTHK club, friend (edited)
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ShadowDraikana 13-Jul-18 12:07 PM
I am dead serious about this: I want to remove WTHK in the optional patch.
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The Cap'm (Reese) 13-Jul-18 12:08 PM
I reccomend subsitituting GLY2 from the Alpha. It's a better TTUN with some on-land segments.
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Ondrik🅱 (Ondrej) 13-Jul-18 12:08 PM
@ShadowDraikana If that's true, then I want to have the Tahu room with the 12 switches, and Lewa's GLY3 removed
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The Cap'm (Reese) 13-Jul-18 12:08 PM
Well, to that, those aren't broken
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Ondrik🅱 (Ondrej) 13-Jul-18 12:08 PM
you get the glyph in Lewa's GLY1 anyways
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The Cap'm (Reese) 13-Jul-18 12:09 PM
Just frustrating
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Ondrik🅱 (Ondrej) 13-Jul-18 12:09 PM
they were probably made by the same dev who recorded the iceman sound effect
on the same day
(my theory is that the guy was high when recording that sound)
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The Cap'm (Reese) 13-Jul-18 12:10 PM
What about dcsnowwind or Melting? You heard those?
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Ondrik🅱 (Ondrej) 13-Jul-18 12:10 PM
I heard snow wind, not melting
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The Cap'm (Reese) 13-Jul-18 12:10 PM
1 sec
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ShadowDraikana 13-Jul-18 12:10 PM
OH NO I'M MELTING
clearly someone was high at the time
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Ondrik🅱 (Ondrej) 13-Jul-18 12:11 PM
LMFAOOOOOO
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The Cap'm (Reese) 13-Jul-18 12:11 PM
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Ondrik🅱 (Ondrej) 13-Jul-18 12:11 PM
I want to meet that guy and ask him how much of what substance he pumped into his body at the time. I need that recipe so bad
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The Cap'm (Reese) 13-Jul-18 12:14 PM
Still, GLY2 is less broken and is unique enough to be a justifyable replacement for a broken slide section that also breaks the physics upon exit
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Ondrik🅱 (Ondrej) 13-Jul-18 12:14 PM
yeah
Is GLY2 supposed to contain a glyph?
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The Cap'm (Reese) 13-Jul-18 12:19 PM
The shield, yes
That would be removed if ported, obviously, but it is supposed to be there
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r543 (@mention for replies) 13-Jul-18 03:27 PM
Should be more active here, but there's just too much stuff that makes it hard to catch up, sorry guys ;-;
Btw can we export stuff with Rigs?
So... that joint connector and ball piece are canon to be on that section of the body?
Just opened up the 3d model
And well...
Let me just say that some inappropriate things could be done if someone connects a stick to said ball
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Ondrik🅱 (Ondrej) 13-Jul-18 03:35 PM
clears throat Luckily you didn't send pics
Keep them in the inappropriate chat
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r543 (@mention for replies) 13-Jul-18 03:36 PM
Uh I didn't do that
the pic above is from google
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Ondrik🅱 (Ondrej) 13-Jul-18 03:36 PM
yeah i know
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r543 (@mention for replies) 13-Jul-18 03:36 PM
I was just opening up the model and was like "what the heck? is that beta or did lego just..."
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omegalucas 13-Jul-18 03:59 PM
If yer talking about the crotch area, ain't that ball piece meant to add friction to the leg gears?
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r543 (@mention for replies) 13-Jul-18 04:22 PM
Yeah, I did figure it out just after moving it to the nsfw channel -_-
Btw
is there a way to add "Arm friction" for the swingarm gimmicks of 2001(?) to 2004? I guess if one pushes the connector pieces more in?
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r543 (@mention for replies) 14-Jul-18 09:11 AM
Re: LOMN I hope that I can get to playing it soon, do have a question to the 3d models
Can we export them, I guess from Blender(?) as something else that isn't .obj and have the model object parts kept and maybe even rigs?
Might want to put them into something ;)
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Grampa Walker 14-Jul-18 07:53 PM
Well, I can do something with the 3D models I have once I'm done, but can you speficy the question a bit? (edited)
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kaltathenoblemind 14-Jul-18 08:20 PM
they want to know if the game assets could be exported in DEA or FBX,a format that retains animations and rigs instead of just static mesh
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Hexadecimal Mantis 14-Jul-18 08:23 PM
No, not yet
Soon™
i hope
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kaltathenoblemind 14-Jul-18 08:56 PM
there's no way to port everything to a modenr game engine like unity before you reverse engineer the current one right?
or we can but a lot of the stuff must be done from scratch like animation and trigger events?
oh also is there a way to export the assets as a full scene instead of individual elements? like import to maya with all elements properly placed
i ask because i notice some elements are offset and i have to manually place them back. like the lava from Kini Nui volcano being like 3-5 units away from sad volcano.
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r543 (@mention for replies) 14-Jul-18 10:07 PM
.smd also works, but yeah, that. Don't think something could be easily ported, the best thing we could potentially have is the original source code. Doubt it's also possible to load all of them like that unfortunately, one could try to find the game's offset and then "correct" it by that much.
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Hexadecimal Mantis 14-Jul-18 10:10 PM
We'll probably never get the complete source code, but I also thought we would never get the game. ¯\_(ツ)_/¯
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r543 (@mention for replies) 14-Jul-18 10:16 PM
Yeah, still awesome what we have with reverse engineering so far
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kaltathenoblemind 14-Jul-18 10:20 PM
does the LOMNTool have an .smd export option?
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ScrapMetaru 15-Jul-18 02:19 AM
So, have any of you messaged Ross Scott? I feel like he'd be pretty interested in a canned game being found and finished by its dedicated fans.
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Ondrik🅱 (Ondrej) 15-Jul-18 02:20 AM
You mean to add him to the team?
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ScrapMetaru 15-Jul-18 02:20 AM
No, just tell him about it.
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V A H K I T I 15-Jul-18 02:20 AM
....Why did we never think of that?
Josie has brought him up before.
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ScrapMetaru 15-Jul-18 02:21 AM
It's still a Bionicle thing, it probably wouldn't reach him on its own.
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V A H K I T I 15-Jul-18 02:21 AM
YOu could message him if you want.
Maybe tweet him about it for starters. That way I can get it some attention
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ScrapMetaru 15-Jul-18 02:38 AM
He's got a contact email on his site and his twitter says it's just for announcements. Where would you want me to link to in the message?
Also, was the alpha found in 2017 or 2018?
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V A H K I T I 15-Jul-18 02:43 AM
Link to? Probably the launch trailer, Liam R's video, and the BMP page.
Alpha was February, beta was April
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r543 (@mention for replies) 15-Jul-18 08:01 AM
More attention is always nice, do have a question about stuff though, I guess we have import scripts for Blender?
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Ondrik🅱 (Ondrej) 15-Jul-18 08:02 AM
?
@r543 (@mention for replies) can you elaborate?
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r543 (@mention for replies) 15-Jul-18 08:10 AM
Oh, ell the more attention was a reply to what was said here.
Import Scripts was about LOMN Model scripts to load them into blender
(afaik I once heard stuff about it here)
Because if that's the case, I'd be curious if we can have stuff like "model groups" and "bones" loaded as well, just curious
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Ondrik🅱 (Ondrej) 15-Jul-18 08:15 AM
idk about the import script thing
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Galgo 15-Jul-18 03:40 PM
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Ondrik🅱 (Ondrej) 15-Jul-18 03:40 PM
what does this have to do with LoMN?
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Metroidwave 15-Jul-18 04:44 PM
I somehow just managed to fuck up the game enough for the Vatuka Nui to spawn in Gali's level, with the name 'XXX'.
I should probably stop fucking with the debug menu
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Ondrik🅱 (Ondrej) 15-Jul-18 04:44 PM
wait wot?
send pics
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Metroidwave 15-Jul-18 04:45 PM
I'll try to recreate what happened, but since I closed the game, here's the events that led up to it
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Hexadecimal Mantis 15-Jul-18 04:45 PM
Well of course the name would be XXX in Gali's level, the name is in onua's stringtable
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Metroidwave 15-Jul-18 04:46 PM
When I received the Makoki stone from Whenua, I was standing in a mud pile from the boss's projectiles. I died, and the Makoki Stone Get jingle kept playing on loop. I decided to just switch to Gali at that point, and changed the area into the VLLG from Gali's Level.
Then I changed it to STRT, and subsequently fell off the cliff. This caused Onua to start falling to his death on each respawn, so I tried switching characters to Gali.
She spawned normally, and then the Vatuka Nui intro tried to play. It had spawned out of bounds, of course, and the camera stayed there once it finished playing.
Just tested it. Dying with the Makoki Stone is unnecessary. You just need to warp from MUD0 to STRT, fall off the cliff, then change to Gali.
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kaltathenoblemind 15-Jul-18 05:48 PM
hey where can i find the printout gallery from the beta?
i'm looking for that square image of the island of mata nui
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Ondrik🅱 (Ondrej) 15-Jul-18 05:49 PM
PrinterPics
afaik
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kaltathenoblemind 15-Jul-18 05:56 PM
where is that located?
i ported the entrie data folder to my mac so i assume i have everything but i cant find that folder
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Ondrik🅱 (Ondrej) 15-Jul-18 05:56 PM
I dunno rn. It could also be in the art blk
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kaltathenoblemind 15-Jul-18 05:59 PM
nevermind you were right i am dumb XD
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Ondrik🅱 (Ondrej) 15-Jul-18 05:59 PM
glad I could help
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Hexadecimal Mantis 17-Jul-18 01:54 AM
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r543 (@mention for replies) 17-Jul-18 07:57 AM
Vahi in Action?
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Ondrik🅱 (Ondrej) 17-Jul-18 07:57 AM
I think that's just postproduction
but that's entirely a guess
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Hexadecimal Mantis 17-Jul-18 11:27 AM
Its a combination of a few things. I modified the vahi to stop time instead of slowing it down.
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Ondrik🅱 (Ondrej) 17-Jul-18 12:27 PM
@Hexadecimal Mantis you know, I'd like something like that for the optional patch or as a mod.
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V A H K I T I 17-Jul-18 12:46 PM
Lel
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Metroidwave 17-Jul-18 01:11 PM
Apparently you can kill the Kane-Ra in Pohatu's level.
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Ondrik🅱 (Ondrej) 17-Jul-18 01:11 PM
wot
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Metroidwave 17-Jul-18 01:12 PM
Kicking it does nothing, but if you shoot it three times after picking up the Komau, it dies.
Then the game crashes (edited)
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Metroidwave 17-Jul-18 01:20 PM
I'm guessing Saffire thought no one would be foolish enough to try.
Fools
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The Cap'm (Reese) 17-Jul-18 01:20 PM
Well, you could do it in the alpha (when you just neutralized Rahi instead of disintegrating them)
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Metroidwave 17-Jul-18 01:21 PM
That would explain why it even takes damage.
Thankfully, you can still punt it all over the place with no repercussions.
Also, apparently Onua secretly has gills.
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The Cap'm (Reese) 17-Jul-18 01:24 PM
And Gali does not.
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Galgo 17-Jul-18 02:12 PM
did we ever figure out what they were talking about
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Ondrik🅱 (Ondrej) 17-Jul-18 02:12 PM
frontend + levels
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Galgo 17-Jul-18 02:13 PM
why would they count the front end?
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Ondrik🅱 (Ondrej) 17-Jul-18 02:13 PM
pr
maybe
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Galgo 17-Jul-18 02:13 PM
maybe it got lost in translation by yeah pr
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Ondrik🅱 (Ondrej) 17-Jul-18 02:13 PM
i mean look at our ign article
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Galgo 17-Jul-18 02:13 PM
wat did they say
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Ondrik🅱 (Ondrej) 17-Jul-18 02:13 PM
99% of footage is from alpha
there are rumors about us porting the game to gamecube
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:14 PM
can we do that?
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Hexadecimal Mantis 17-Jul-18 02:14 PM
no
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Ondrik🅱 (Ondrej) 17-Jul-18 02:14 PM
and in 1 comparison (story/art&playability) they switched alpha and beta
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Galgo 17-Jul-18 02:14 PM
not without souce code
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Hexadecimal Mantis 17-Jul-18 02:14 PM
^
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:14 PM
okay
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Ondrik🅱 (Ondrej) 17-Jul-18 02:14 PM
the only thing we could do is xbox, and that would be a feat and a half
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Galgo 17-Jul-18 02:14 PM
I'd have loved to have it on dreamcast
just a pipe dream
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:14 PM
can you....port it to a modern console? (edited)
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Galgo 17-Jul-18 02:15 PM
maybe but why would you want that in the first place?
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Hexadecimal Mantis 17-Jul-18 02:15 PM
we really can't port it to anything
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:15 PM
@Galgo so I can stream an old game to my twitch
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Galgo 17-Jul-18 02:15 PM
can't you do that on peesee
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:15 PM
my pc can't handle streaming
but my xbox can
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Ondrik🅱 (Ondrej) 17-Jul-18 02:16 PM
🅱 oi (edited)
xbox is one of the weakest consoles out there (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:17 PM
Boi
i happen to have one
shut up
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Ondrik🅱 (Ondrej) 17-Jul-18 02:18 PM
if you say so
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:18 PM
But could you do it?
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Ondrik🅱 (Ondrej) 17-Jul-18 02:18 PM
Liam said that the best would be "Mac, Linux and VMs on consoles if we're lucky"
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:19 PM
VM?
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Ondrik🅱 (Ondrej) 17-Jul-18 02:20 PM
virtual machine
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jul-18 02:20 PM
ah
so no xbox?
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ShadowDraikana 17-Jul-18 02:31 PM
wot
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benji 17-Jul-18 07:04 PM
a long time ago, some people here were talking about porting it to GameCube, but I think now we're on the same page, that a proper port isn't going to happen.
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hatok 17-Jul-18 08:46 PM
how would a port even work? the controls alone seem like a nightmare to port
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Hexadecimal Mantis 17-Jul-18 08:48 PM
If we had the source code we could change them
It would take a lot of effort though
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hatok 17-Jul-18 09:05 PM
the game just seems really tuned to precise mouse controls, without some sort of auto aim system I can't see it being fun with a controller
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Hexadecimal Mantis 17-Jul-18 09:09 PM
Agreed
its not very fun with the default controls either
I've gotten used to them over time though.
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JrMasterModelBuilder 17-Jul-18 10:01 PM
@V A H K I T I Someone asked me how they can uninstall the game. Not surprisingly the uninstaller does not work once the patcher changes things.
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Zavus 17-Jul-18 10:11 PM
I know I've kinda disappeared for a while, but has anyone made progress with the Nintendo DS version of Bionicle Heroes?
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Hexadecimal Mantis 17-Jul-18 10:15 PM
@JrMasterModelBuilder Really?
I've been able to uninstall the game with all of the exe patches applied
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JrMasterModelBuilder 17-Jul-18 10:15 PM
"However, after trying to locate the program in my program list and trying to manual uninstall with the wizard, it cannot uninstall. Whenever I launch the uninstall wizard, it just looks for a filed name INSTALL.log, which there is no file named that."
Windows 10
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Hexadecimal Mantis 17-Jul-18 10:16 PM
i'm running on win10 btw
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JrMasterModelBuilder 17-Jul-18 10:16 PM
Guess so
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G-Bond 17-Jul-18 10:17 PM
NujuThink
NujuThink 5
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Hexadecimal Mantis 17-Jul-18 10:17 PM
Could it be that i'm running older graphics patches?
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JrMasterModelBuilder 17-Jul-18 10:20 PM
¯\_(ツ)_/¯
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omegalucas 18-Jul-18 07:05 AM
We should have a Uninstall option in the launcher
It'd make things easier
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🐸 Fraug (The Ass-Man) 20-Jul-18 12:27 AM
^
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Kaytorahk 20-Jul-18 05:30 AM
what's this for
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The Cap'm (Reese) 20-Jul-18 08:27 AM
In theory, it would unlock more of the printables. Unfortunately, they all start off unlocked, so that item does nothing right now
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Ondrik🅱 (Ondrej) 20-Jul-18 08:37 AM
why unfortunately?
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The Cap'm (Reese) 20-Jul-18 08:55 AM
Well, that means that there's no reason for the item to exist. There were supposed to be these printing elements in every level
But now they do nothing, because the printables all start off unlcoked.
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Kaytorahk 20-Jul-18 10:18 AM
I don't know if you can but you could make it so they would unlock extra images or something
or a playable Nobua
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Galgo 20-Jul-18 10:26 AM
also its one more broken mechanic
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Ondrik🅱 (Ondrej) 20-Jul-18 11:15 AM
I’d say have it unlock building instructions for all of the Rahi in that level (I already made them)
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Deleted User 23-Jul-18 12:29 PM
i have a question
i tried installing the bionicle launcher and it didnt open up
is this an unknown problem?
i'm running windows 10 btw
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🐸 Fraug (The Ass-Man) 23-Jul-18 01:13 PM
I had a friend with this problem. Did you run it as administrator
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Swordsworth 23-Jul-18 07:18 PM
decided to check out the bionicle game soundtrack again for the first time in a while
scrolled down the comments
:dancyboi:
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🐸 Fraug (The Ass-Man) 23-Jul-18 07:19 PM
lmao
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Swordsworth 23-Jul-18 07:19 PM
the dream happened bois
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🐸 Fraug (The Ass-Man) 23-Jul-18 07:20 PM
just 7 years late lmao (edited)
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V A H K I T I 23-Jul-18 07:23 PM
Kek
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Allar löggur eru bastarðar 23-Jul-18 08:02 PM
I'm having a bit of trouble getting the game to start. It opens as a white screen with the following message" --- Unhandled exception: c0000005 At address: 0052e5d9 --- I found a fix on the Github page, (Open dgVoodoo, open the DirectX tab, then check "Disable and passthru to real DirectX") but it isn't working. I'm running a Windows 7 PC if that helps. (edited)
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Ondrik🅱 (Ondrej) 24-Jul-18 02:19 PM
Alright. If anyone wants the building instructions for the Rahi in TLoMN, they're right here: https://www.dropbox.com/s/6rt6lfx224w7zcd/OndrikB_TLoMN_Rahi_Instructions.zip?dl=0
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:30 PM
I miss yall we gotta game tonight
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Hexadecimal Mantis 24-Jul-18 02:32 PM
You have melee?
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:32 PM
i can, for dolphin you mean
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Hexadecimal Mantis 24-Jul-18 02:32 PM
yes
netplay
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:33 PM
i dont have that setup. im kinda shit at it
yo we should all get stardew for the multiplayer
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Hexadecimal Mantis 24-Jul-18 02:35 PM
I would do fightcade, but my fightstick is broken
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:35 PM
i use my gamecube adapter
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Hexadecimal Mantis 24-Jul-18 02:35 PM
You could play melee then. netplay works on default dolphin too
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:35 PM
oh dope
yea il hop on that later tonight
the adapter works natively in dolphin as well now, right?
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Hexadecimal Mantis 24-Jul-18 02:37 PM
yea
You just need to do the zadig thing
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:37 PM
wut
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:38 PM
oh ok
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Hexadecimal Mantis 24-Jul-18 02:38 PM
Just don't use vjoy
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:39 PM
ive never have
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Hexadecimal Mantis 24-Jul-18 02:41 PM
Make sure you use the latest stable build for dolphin
instead of the dev build
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:41 PM
gotcha
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Ondrik🅱 (Ondrej) 24-Jul-18 02:42 PM
?
can I join in?
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:42 PM
prohly
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Ondrik🅱 (Ondrej) 24-Jul-18 02:42 PM
what do I need?
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Hexadecimal Mantis 24-Jul-18 02:43 PM
makes sure its the latest melee revision
if this fails, we could always fall back to smash 4 on the wii u
if anyone still has a wii u (edited)
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:43 PM
i do actually
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The Cap'm (Reese) 24-Jul-18 02:44 PM
I do
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:44 PM
is the latest melee 1.01?
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Hexadecimal Mantis 24-Jul-18 02:44 PM
1.0.2 is the latest
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V A H K I T I 24-Jul-18 02:45 PM
What are the differences between the melee revisions anyways?
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Ondrik🅱 (Ondrej) 24-Jul-18 02:45 PM
unfortunately i don't have the iso
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Hexadecimal Mantis 24-Jul-18 02:45 PM
buffs and nerfs @V A H K I T I
Bowser was nerfed etc
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:46 PM
was that official nintendo i assume
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V A H K I T I 24-Jul-18 02:46 PM
Aw
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Hexadecimal Mantis 24-Jul-18 02:46 PM
yes it was official
you can convert an earlier iso to the latest though
only two or three files are different
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:47 PM
iso zone doe
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Hexadecimal Mantis 24-Jul-18 02:47 PM
I dumped my iso from my disc Pac
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Ondrik🅱 (Ondrej) 24-Jul-18 02:48 PM
anyone want to join into voice chat?
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:48 PM
im busy rn
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Hexadecimal Mantis 24-Jul-18 02:48 PM
same
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Ondrik🅱 (Ondrej) 24-Jul-18 02:48 PM
it's k
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Ondrik🅱 (Ondrej) 24-Jul-18 02:58 PM
Ok. I got it. How do I join?
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🐸 Fraug (The Ass-Man) 24-Jul-18 02:59 PM
we dont have a game up rn
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Ondrik🅱 (Ondrej) 24-Jul-18 03:54 PM
Well, ok. I'll be going to sleep now. Good night. Also, tomorrow I'll be going on vacation again. (I'll return around next week)
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🐸 Fraug (The Ass-Man) 24-Jul-18 03:57 PM
what about slap city boys
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Hexadecimal Mantis 24-Jul-18 04:22 PM
YES
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:23 PM
hell ye
just got it
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Hexadecimal Mantis 24-Jul-18 04:26 PM
Slap city is great imo
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:27 PM
its pretty litty
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Hexadecimal Mantis 24-Jul-18 04:28 PM
Its unintentionally great.
The tech is great
The combos are great
And it is relatively balanced
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:33 PM
unintentionally?
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Hexadecimal Mantis 24-Jul-18 04:34 PM
It was originally intended to be a super janky platform fighter afaik, but its only janky enough to be appreciated by melee fans
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V A H K I T I 24-Jul-18 04:34 PM
Ay boys, maybe move this to the gaming channel? 😛
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:35 PM
😡
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V A H K I T I 24-Jul-18 04:35 PM
A N G E R Y
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G-Bond 24-Jul-18 04:35 PM
GWfroggyBlobWokeThink
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:35 PM
im finna do something D R A S T I C
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Hexadecimal Mantis 24-Jul-18 04:35 PM
Yea, thats what i was thinking. But given the recent situation, i wanted to reserve myself
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:35 PM
wut
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V A H K I T I 24-Jul-18 04:35 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:36 PM
now im confused
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V A H K I T I 24-Jul-18 04:36 PM
Oh yeah, Fraug has no idea what just happened
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:36 PM
ive been out of the loop
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G-Bond 24-Jul-18 04:36 PM
GWsecretSeymour
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:39 PM
wut happened?
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V A H K I T I 24-Jul-18 04:42 PM
I don't really feel like getting into it right now tbh
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:42 PM
oh man that bad?
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G-Bond 24-Jul-18 04:42 PM
yea
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:43 PM
thought it was a funny situation
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G-Bond 24-Jul-18 04:43 PM
nope
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🐸 Fraug (The Ass-Man) 24-Jul-18 04:43 PM
then ill wait
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FPS FTW 24-Jul-18 04:44 PM
Shit my attention has been grabbed
But I ain’t gonna beg to hear what happened (edited)
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V A H K I T I 24-Jul-18 04:45 PM
Okay okay, long story short, a guy posted a stupid video slandering the channel a bit, I posted some snide comments which apparently attracted the attention of Solekians. The subsequent private argument between admins on what to do about it was worse than the actual situation.
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FPS FTW 24-Jul-18 04:46 PM
Ouch
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V A H K I T I 24-Jul-18 04:46 PM
It's all fizzled down now, but I'm behind by a good few hours on my plans for the day.
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FPS FTW 24-Jul-18 04:46 PM
That’s rough
Sorry to hear
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V A H K I T I 24-Jul-18 04:47 PM
Eh. I'll live. Just unwinding now. Gonna start posting my stream VOD backlog soon.
I haven't even gotten the LOMN Dev streams up yet
Just gotta psyche myself up to get the busy work done
(Descriptions, tags, thumbnails, etc)
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FPS FTW 24-Jul-18 04:48 PM
I read the IGN article on LoMN
It kind of annoyed me
Not what was in it
More so IGN even took note
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V A H K I T I 24-Jul-18 04:49 PM
Why's that?
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FPS FTW 24-Jul-18 04:49 PM
I’ve never really liked IGN
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V A H K I T I 24-Jul-18 04:49 PM
Ah, fair enough.
Well the publicity was still appreciated.
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FPS FTW 24-Jul-18 04:50 PM
To me they’ve always been a shitty meme of a news teqm
*team
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V A H K I T I 24-Jul-18 04:50 PM
Don't forget too, that article was technically not IGN's in house doing.
Ben Sledge is a freelance journalist (edited)
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FPS FTW 24-Jul-18 04:50 PM
Oh yeah
Forgot about that
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Hexadecimal Mantis 24-Jul-18 04:50 PM
Ben seemed like a nice enough guy
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V A H K I T I 24-Jul-18 04:50 PM
Ye
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FPS FTW 24-Jul-18 04:51 PM
Can’t remember what game it was, but it was universally hated by everyone and IGN gave it like a 9/10
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V A H K I T I 24-Jul-18 04:51 PM
I assume IGN just takes up articles like this on slow news days when they're pitched.
This is evidenced by the fact that it was postponed purposely until after e3
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FPS FTW 24-Jul-18 04:52 PM
Makes sense
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🐸 Fraug (The Ass-Man) 24-Jul-18 05:01 PM
whos solekians if you dont mind me asking
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😺 QSKSw (Josie) 24-Jul-18 07:35 PM
The Cult of the Solekian Master Race is a Discord Community of people that think ironic Nazism is a thing. It's troubling but it's resolved for now. They're "fine."
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🐸 Fraug (The Ass-Man) 24-Jul-18 08:54 PM
thats a mouth full
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The Cap'm (Reese) 25-Jul-18 12:42 AM
I know that the old Alpha control list is pinned here, but I figured I'd make one for the Beta's updated controls. Includes basic controls, debug menu controls, and the mask keys that aren't listed elsewhere here.
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r543 (@mention for replies) 25-Jul-18 06:04 AM
Ay boys, maybe move this to the gaming channel? :stuck_out_tongue: Do agree, not wanting to sound bad but it kinda makes it harder to keep up with stuff here. Ouch... And I know that feeling on when you simply lack time for stuff and fall behind your planned schedule @V A H K I T I Kinda is like understeering
Anyways, I hope I can get to playing Lomn anytime soon
I wonder, is there anything I should take note of before playing or anything special to do?
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Ondrik🅱 (Ondrej) 26-Jul-18 02:47 AM
Well: First of all, the game is very much unfinished. There’s still a lot of crashes, but don’t be discouraged. @r543 (@mention for replies)
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r543 (@mention for replies) 26-Jul-18 03:03 AM
random crashes or more specific stuff? Just curious, hope it's ok if I ask and gather some more info
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Ondrik🅱 (Ondrej) 26-Jul-18 03:06 AM
yeah it’s alright to ask. There aren’t any random crashes as far as I know, most of them are related to out-of-bounds deaths. Also, don’t start the game from the front end, as it causes some issues. Instead start it from the test menu
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r543 (@mention for replies) 26-Jul-18 03:55 AM
Ah and how easy is it to get out of bounds? So as long as I stick to the path and don't really do odd stuff it won't happen? Or will there be "glitching through stuff and crashed" kinda stuff? Test Menu? Unfortunately haven't seen too much.
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The Cap'm (Reese) 26-Jul-18 09:26 AM
@r543 (@mention for replies) Getting out of bounds isn't quite as easy, as most of the instances where it would happen have been fixed (there are a few exceptions, listed here: https://github.com/TheLegendOfMataNui/game-issues/issues/175 ). Glitching through the floor, walls, etc is something I haven't encountered in a very long time (and those instances have been patched). The test menu should open upon starting the game (large Hau on the left, BIONICLE logo on top, list of each level on the right). Front end is the default title screen, but it should only be accessible from the test menu with the current version of the game. (edited)
This thread should be used to document any maps with improper killboxes (bad placement, lack thereof, etc). To start: Onua - L1A7, L1A8 (only when the village is saved, for some reason) Gali - WTHK...
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r543 (@mention for replies) 26-Jul-18 03:55 PM
Ah good, I heard of a Lewa Tree Clip recently, that's why I asked Ah interesting
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The Cap'm (Reese) 26-Jul-18 04:28 PM
I did find a way to clip through a tree in Le-Koro, but it wasn't something you'd think to do on a normal run of the game.
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r543 (@mention for replies) 26-Jul-18 04:44 PM
Ah good
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FPS FTW 27-Jul-18 12:22 AM
Wonder why no Ta-Wahi theme was ever created
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V A H K I T I 27-Jul-18 12:22 AM
Not sure
That's one thing I wouldn't mind if @Weiktor did after he does the boss theme. (Assuming he's still working on that)
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FPS FTW 27-Jul-18 12:24 AM
I also find the difference in tone between the Wahi themes and Toa themes a little odd
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V A H K I T I 27-Jul-18 12:25 AM
Well it depends on the area.
The "Toa Themes" generally are just generic pinch music.
Probably just named after the Toa either by mistake, of for distinctiveness in the data
Other than the file names, they have no real connection to the Toa themselves. (edited)
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FPS FTW 27-Jul-18 12:25 AM
True
Gali’s theme vs Ga-Wahi/menu
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V A H K I T I 27-Jul-18 12:26 AM
It could also be a Saffire thing.
Remember: Saffire always thought the various wahis and koros were named the exact same as the Toa.
Tales of the Tohunga's manual is a good example of this.
Lines like "The Village of Pohatu"
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FPS FTW 27-Jul-18 12:27 AM
Hm
Never knew about that
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V A H K I T I 27-Jul-18 12:27 AM
Or "The Mountains of Kopaka" I think was in there too
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The Cap'm (Reese) 27-Jul-18 12:27 AM
Well, they did use the -Koro names in LoMN
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V A H K I T I 27-Jul-18 12:28 AM
The OSI and script all has the koros named properly, but that doesn't mean much.
Likely the data structure was finalized well before the script was done.
Even in the OSI there are typos and blunders
Eg: "Ona_Koro_Puzzle"
Assuming my theory about the state of the alpha is actually incorrect, the script wasn't worked on in a huge amount of detail until well... around that very point.
Which, bringing the point home, would just make the "Toa" themes, instead the generic theme of that level as a whole.
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The Cap'm (Reese) 27-Jul-18 12:31 AM
I'd hate to be working in the code and see a typo like that. I get really anal about correcting punctuation and grammar mistakes
You are right, though
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V A H K I T I 27-Jul-18 12:32 AM
It's funny actually
That Onua has been the butt of spelling mistakes for so long.
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FPS FTW 27-Jul-18 12:32 AM
Might explain why “Lewa’s Theme” goes apeshit compared to the Le-Wahi theme
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V A H K I T I 27-Jul-18 12:32 AM
If I didn't know any better, I'd say G2 "Onya" was a reference to this. Pac
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The Cap'm (Reese) 27-Jul-18 12:32 AM
What
I'm not too familiar with G2, tbh
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V A H K I T I 27-Jul-18 12:33 AM
The first revision of the Bionicle website for G2 had Onua misspelled as "Onya".
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The Cap'm (Reese) 27-Jul-18 12:33 AM
Wow
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V A H K I T I 27-Jul-18 12:33 AM
This lasted a good few months
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The Cap'm (Reese) 27-Jul-18 12:33 AM
Good work, LEGO. Goooooood work.
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FPS FTW 27-Jul-18 12:34 AM
Onya, mester of eurth
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The Cap'm (Reese) 27-Jul-18 12:34 AM
Unter of arth
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FPS FTW 27-Jul-18 12:35 AM
skool spidys (edited)
In blu, gren, and blecc (edited)
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r543 (@mention for replies) 27-Jul-18 03:05 AM
There's no boss theme either? Hmm, well aren't they kinda with names like "Po-Wahi/Koro"? Right those later just meant those places in Mata Nui but the name clearly comes from the Toa.
That Onua has been the butt of spelling mistakes for so long. No wonder why he has that one unused animation, that wasn't meant to the player but the devs? :V @V A H K I T I (hope mentions are ok) (edited)
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Hexadecimal Mantis 27-Jul-18 03:22 AM
I'm having too much fun with this
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r543 (@mention for replies) 27-Jul-18 03:25 AM
Thought you'd, ah you did use it, so it fully freezes everything and it was intended to be the Mask of Time?
I also wonder
Can we do a "Free For All" kind of mode where all the other Toa get to use all masks in all levels?
Of course, some would probably be useless or a bit buggy, but the main point would be all for all via debug
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Ondrik🅱 (Ondrej) 27-Jul-18 05:17 AM
@r543 (@mention for replies) I certainly hope we could code a Toa to use all masks. Alternatively, we could use a retextured and remodeled Tahu and change his water behaviors from level to level
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r543 (@mention for replies) 27-Jul-18 05:38 AM
True, I do think that making all Toa use the other masks should be prefered than "Tahu Reskin" even if it would look the same to the users in the end.
Quick question, has anyone tried using the masks with other Toa?
I know or guess that they can't be collected in the levels(what happens if you add them?) but what if you force the mask or tell the game that said Toa already has it?
Unless that's some hardcoded sh*t I could imagine that plenty are already compatible?
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omegalucas 27-Jul-18 06:42 AM
We should have that mechanic for the Makuta levels as well
They should have all masks and max health and energy
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Teylgate 27-Jul-18 07:17 AM
^
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r543 (@mention for replies) 27-Jul-18 09:09 AM
Do all levels- oh right, challenge room like levels?
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The Cap'm (Reese) 27-Jul-18 10:37 AM
@omegalucas The problem with giving each Toa every mask for Makuta is that it would destroy what little challenge is there. Specifically, the Miru would break everything in half.
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r543 (@mention for replies) 27-Jul-18 11:07 AM
Easy mode? :P
And are the levels that horizontal?
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The Cap'm (Reese) 27-Jul-18 11:08 AM
Onua relies on the grapple (mostly horizontal)
Kopakas exit is under him
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r543 (@mention for replies) 27-Jul-18 11:08 AM
Wouldn't grappling be vertical? Or is it push/pull?
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Weiktor 28-Jul-18 01:56 AM
@V A H K I T I Sorry, I've been dark for a while now. I am working on the boss theme along with what would be called the Tahu Ambience. I'm basically reverse engineering the ambience, so that will take longer.
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V A H K I T I 28-Jul-18 01:56 AM
Noice
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Thi' 28-Jul-18 07:14 AM
Hey, I came up with this profile to play with my XBone controller (edited)
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Badman Reviews 28-Jul-18 02:40 PM
So when I get back from bravo I'm gonna start putting together the LOMN video anyone got a list of info I should look into.
@😺 QSKSw (Josie)
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V A H K I T I 28-Jul-18 02:41 PM
Aw man, you're at ConBravo?
Hecc, if I had known that I would have gone. This was only the second year I chose not to. xD
I live like.. two cities over from the con, I just needed ticket money. xP
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Badman Reviews 28-Jul-18 02:42 PM
I'm at bravo every year man lol (except the year with kirkhope)
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V A H K I T I 28-Jul-18 02:42 PM
Huh. Well I'll have to keep that in mind for next year. 😛
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Hexadecimal Mantis 28-Jul-18 02:42 PM
wait? you're here too? I watched your canceled bionicle games video long before we actually obtained the game.
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V A H K I T I 28-Jul-18 02:42 PM
Ye, he's been here since day 1 I think.
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Hexadecimal Mantis 28-Jul-18 02:42 PM
wow
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V A H K I T I 28-Jul-18 02:43 PM
Anyways, list of info to discuss uh... well Liam R's video covered pretty much the entire dev history of the game. Everything following that is just stuff we've been doing. 😛
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Badman Reviews 28-Jul-18 02:54 PM
Ill keep that in mind
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r543 (@mention for replies) 28-Jul-18 03:07 PM
Bravo?
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Badman Reviews 28-Jul-18 06:57 PM
conbravo it's a convention in hamilton ontario canada
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V A H K I T I 28-Jul-18 07:12 PM
Oi, speaking of, you from this area too, or are you just here for the con?
I live in Oakville which is just like.. an hour drive away. xP
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LordSugarDong 28-Jul-18 07:59 PM
uhm
i need some help with fullscreening lomn
and editing the .ini files
cause it keeps saying im not allowed to edit the file whenever i try to save changes
@V A H K I T I pls help
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V A H K I T I 28-Jul-18 08:05 PM
Alt+Enter in game. You need to either run your text editor as admin, or move the INI elsewhere for editing.
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LordSugarDong 28-Jul-18 08:08 PM
thank you
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V A H K I T I 28-Jul-18 08:08 PM
😃
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LordSugarDong 28-Jul-18 08:08 PM
also
wouldn't removing that mess up the game?
nvm running as admin worked
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LordSugarDong 28-Jul-18 08:27 PM
How do i get the opening cutscene to play?
I'm at the door to onu koro and idk how to get it to work
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LordSugarDong 28-Jul-18 09:25 PM
What is this and how do i get it
@Makuta Luroka (Charles) can you help oh wise Makuta
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Makuta Luroka (Charles) 28-Jul-18 09:28 PM
I actually haven't played lomn in months and no longer have windows
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The Cap'm (Reese) 28-Jul-18 09:30 PM
Press shift, @LordSugarDong . It activates your Pakari mask, and allows you to dig through the wall with the attack button.
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LordSugarDong 28-Jul-18 09:32 PM
I think my game is broken then because i can't do that
The attack button just shoots a green laser
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The Cap'm (Reese) 28-Jul-18 09:33 PM
Are there still green dots beneath your health bar?
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LordSugarDong 28-Jul-18 09:33 PM
Yes
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The Cap'm (Reese) 28-Jul-18 09:33 PM
Does pressing shift cause the mask in the bottom left to start spinning?
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LordSugarDong 28-Jul-18 09:33 PM
Wait no it still depletes but i can't use the mask power
And yes
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The Cap'm (Reese) 28-Jul-18 09:34 PM
Do you see the different textured section of the wall to the right of the mask sign?
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LordSugarDong 28-Jul-18 09:34 PM
Yes
But i can't dig
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The Cap'm (Reese) 28-Jul-18 09:35 PM
You're pressed up against that part of the wall, mask active, and holding the attack button (sorry for the frequent questions, just need to ask)?
(As a side note, we really need to add a tutorial sign here)
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LordSugarDong 28-Jul-18 09:40 PM
I did it literally a minute before i took the image and i just shot a laser at it
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The Cap'm (Reese) 28-Jul-18 09:40 PM
Huh. Quick question, what OS are you running?
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LordSugarDong 28-Jul-18 09:41 PM
Windows 10
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The Cap'm (Reese) 28-Jul-18 09:41 PM
I've never seen this happen before (on Win8 myself). Not sure why this is happening.
Maybe just reopen the game and see if it works? If nothing else, just warp to VLLG from the debug menu.
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LordSugarDong 28-Jul-18 09:42 PM
I got it to work!
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The Cap'm (Reese) 28-Jul-18 09:43 PM
Oh good
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LordSugarDong 29-Jul-18 12:46 AM
@The Cap'm (Reese) question how do i switch masks
Nvm figured it out
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Badman Reviews 29-Jul-18 01:37 AM
@V A H K I T I I'm kind near by I'm from lower Ontario about 3 hours from Hamilton.
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V A H K I T I 29-Jul-18 01:37 AM
Neat! Heh. If you want, we could collaborate on the video you have planned. All I really need is a script. 😛
If that
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Carlwheezer1011 30-Jul-18 11:55 AM
how do i go into fullscreen mode
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Ondrik🅱 (Ondrej) 30-Jul-18 11:55 AM
Alt+Enter
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Hexadecimal Mantis 30-Jul-18 11:55 AM
alt enter
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Carlwheezer1011 30-Jul-18 11:55 AM
thanks you
thank
auto correct
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r543 (@mention for replies) 30-Jul-18 11:56 AM
dank lol
We should probably have this in the instructions or so
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Ondrik🅱 (Ondrej) 30-Jul-18 11:57 AM
sin/cos ank
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r543 (@mention for replies) 30-Jul-18 11:57 AM
Even if it's a common windows thing?
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Ondrik🅱 (Ondrej) 30-Jul-18 11:57 AM
there are no instructions for the beta
that was just an alpha thing
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Carlwheezer1011 30-Jul-18 12:17 PM
how do i go into widescreen
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Ondrik🅱 (Ondrej) 30-Jul-18 12:18 PM
I think you edit the ini
to do that either run it as admin or copy it somewhere else for editing
but 640*480 actually looks better than widescreen
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Hexadecimal Mantis 30-Jul-18 12:18 PM
widescreen causes some graphical bugs
but I still use it
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Carlwheezer1011 30-Jul-18 12:18 PM
i see
than i wont use it
also im loving this so far
its sad to see this never got released
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Ondrik🅱 (Ondrej) 30-Jul-18 12:19 PM
Well, if it got released, we'd never have dancy bois or Nobua
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Carlwheezer1011 30-Jul-18 12:19 PM
yea
also im new to this so question whos working on this
the game
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Ondrik🅱 (Ondrej) 30-Jul-18 12:20 PM
Currently or before?
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Carlwheezer1011 30-Jul-18 12:20 PM
currently
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Ondrik🅱 (Ondrej) 30-Jul-18 12:20 PM
Currently, Team Litestone
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Carlwheezer1011 30-Jul-18 12:21 PM
so you and some others
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Ondrik🅱 (Ondrej) 30-Jul-18 12:21 PM
ye
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Carlwheezer1011 30-Jul-18 12:21 PM
you guys are amazing
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Ondrik🅱 (Ondrej) 30-Jul-18 12:21 PM
Thank
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Carlwheezer1011 30-Jul-18 12:21 PM
also another question are you guys gonna add stuff/ finish the game?
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Ondrik🅱 (Ondrej) 30-Jul-18 12:21 PM
yes
a new patch is already in the works, it has a new cutscene, crash fixes and a lot of quality-of-life stuff. It will actually fix all the unavoidable softlocks
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Carlwheezer1011 30-Jul-18 12:22 PM
aw hell yea dude
keep up the awesome work then
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Hexadecimal Mantis 30-Jul-18 12:23 PM
thanks
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Ondrik🅱 (Ondrej) 30-Jul-18 12:23 PM
And there's already mods for the game
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Carlwheezer1011 30-Jul-18 12:23 PM
bro....
thats awesome (edited)
thats
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Ondrik🅱 (Ondrej) 30-Jul-18 12:24 PM
I have made a mod which makes a specific cutscene play in first person (https://www.youtube.com/watch?v=bgYLdgbur7Y)
After extensive fiddling with the cam slb (Trust me, it wasn't pretty) I was able to make the Lewa meets Tahu cinematic play in first person. I plan to event...
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Carlwheezer1011 30-Jul-18 12:24 PM
noice
still keep up the awesome work
now if you excuse me...Imma play me some bionicle lol
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Ondrik🅱 (Ondrej) 30-Jul-18 12:25 PM
Have fun!
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Carlwheezer1011 30-Jul-18 01:00 PM
hey guys wheres the mask that lets me see in the dark
cause im at a section where i need the mask but i cant find it
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The Cap'm (Reese) 30-Jul-18 01:03 PM
In PZZL. In the large room with the pond in the middle, there's a cave with some digging walls. It's back there
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Carlwheezer1011 30-Jul-18 01:03 PM
PZZL?
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The Cap'm (Reese) 30-Jul-18 01:07 PM
Sorry, that's the map name from the warp list. Do you know the large room with the pond in the center?
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Carlwheezer1011 30-Jul-18 01:11 PM
i think is it the one with the water fall
?
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Ondrik🅱 (Ondrej) 30-Jul-18 01:11 PM
this one (edited)
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Carlwheezer1011 30-Jul-18 01:12 PM
thats the one im talking about
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Ondrik🅱 (Ondrej) 30-Jul-18 01:13 PM
Hit Delete to show the debug menu
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Carlwheezer1011 30-Jul-18 01:13 PM
oh thank you
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Ondrik🅱 (Ondrej) 30-Jul-18 01:13 PM
You're welcome
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The Cap'm (Reese) 30-Jul-18 01:17 PM
Delete opens the debug, Pg up and Pg down move your selection up and down, Home selects an option
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Ondrik🅱 (Ondrej) 30-Jul-18 01:18 PM
Also, Home adds and End subtracts
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The Cap'm (Reese) 30-Jul-18 01:19 PM
That as well (for the Life/Energy/Tokens menu)
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Ondrik🅱 (Ondrej) 30-Jul-18 01:19 PM
Isn’t it also true for masks?
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The Cap'm (Reese) 30-Jul-18 01:25 PM
Is it?
Never tried.
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Ondrik🅱 (Ondrej) 30-Jul-18 01:25 PM
I have no clue
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The Cap'm (Reese) 30-Jul-18 01:26 PM
Don't really see the point of End ing on other menus (or at all)
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Carlwheezer1011 30-Jul-18 02:33 PM
hey guys ive been getting alot of crashes
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V A H K I T I 30-Jul-18 02:34 PM
Join the club? Pac
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Carlwheezer1011 30-Jul-18 02:34 PM
oof
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V A H K I T I 30-Jul-18 02:34 PM
Did you check the github to make sure your issues aren't known?
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Carlwheezer1011 30-Jul-18 02:34 PM
no
but i will say that i got a crash note after i touched a door i guess that lead to an elemental in the onua stage
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Carlwheezer1011 30-Jul-18 03:08 PM
i tried changing the res so it can go into wide screen but i still have the box type screen (edited)
does anyone know how to fix this
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Pohaturon 30-Jul-18 04:37 PM
Is Darvell Hunt at all active on discord these days?
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r543 (@mention for replies) 30-Jul-18 04:40 PM
I should start playing this soon
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The Cap'm (Reese) 30-Jul-18 04:40 PM
Pretty sure the next patch is close to done, so keep that in mind
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r543 (@mention for replies) 30-Jul-18 04:59 PM
Alright, will probably take a little while anyways
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Carlwheezer1011 30-Jul-18 06:21 PM
i just beat the stone elemental and after i did that i got teleported in the middle of no where and my game froze
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Ondrik🅱 (Ondrej) 30-Jul-18 06:21 PM
wot
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The Cap'm (Reese) 30-Jul-18 06:21 PM
Where did you leave the room from?
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Carlwheezer1011 30-Jul-18 06:22 PM
after beating the stone elemental the waterfall stopped
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The Cap'm (Reese) 30-Jul-18 06:22 PM
That's the earth elemental
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Carlwheezer1011 30-Jul-18 06:22 PM
oh my bad
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Ondrik🅱 (Ondrej) 30-Jul-18 06:23 PM
the mtup bug
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The Cap'm (Reese) 30-Jul-18 06:23 PM
That bug was supposed to be fixed, I think
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Ondrik🅱 (Ondrej) 30-Jul-18 06:23 PM
that will get fixed in 1.1
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Carlwheezer1011 30-Jul-18 06:23 PM
the upcoming patch?
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The Cap'm (Reese) 30-Jul-18 06:23 PM
Until then, just select Level 2- Gali from the menu
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Ondrik🅱 (Ondrej) 30-Jul-18 06:23 PM
just load Gali’s level from the level select
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Carlwheezer1011 30-Jul-18 06:24 PM
ok thanks for the info guys 😃
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Ondrik🅱 (Ondrej) 30-Jul-18 06:24 PM
you’re welcome
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Badman Reviews 30-Jul-18 08:18 PM
hey @V A H K I T I what was the channel you mentioned with the video on LoMN
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ScrapMetaru 30-Jul-18 08:18 PM
I'm currently in the process of listening to the soundtrack to doublecheck, but does anyone else think some of this game's tracks could be cut up and have those smaller chunks be used in specific rooms for more effective usage? I mean, some of these tracks are really long, especially for a game made of small rooms that reload the music on entry even when the track used is the same one as the last room.
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V A H K I T I 30-Jul-18 08:30 PM
@Badman Reviews DidYouKnowGaming
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Badman Reviews 30-Jul-18 08:30 PM
yeah I actually just found it lol, watching the video atm
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V A H K I T I 30-Jul-18 08:30 PM
Ay
IGN has a pretty informative article too now.
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ScrapMetaru 30-Jul-18 08:32 PM
Ga-Wahi in particular seems to be two tracks.
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V A H K I T I 30-Jul-18 08:32 PM
Did you want to maybe make a collab piece out of it @Badman Reviews or just do your own thing? I never heard back from ya about that. :P I've never really done one of those before, but I thought it might be neat given that we're apparently relatively nearby geographically
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Badman Reviews 30-Jul-18 08:37 PM
probably gonna stick on my own for this one, sorry man.
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V A H K I T I 30-Jul-18 08:37 PM
Nah it's k. :P
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Badman Reviews 30-Jul-18 08:40 PM
so for downloading the game where can I find the most recent release you guys have put together?
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Hexadecimal Mantis 30-Jul-18 08:42 PM
Biomedia project or you can use the launcher
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Badman Reviews 30-Jul-18 08:45 PM
so install from the launcher first then open the patch after?
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Hexadecimal Mantis 30-Jul-18 09:04 PM
You should be able to install everything from the launcher. that will probably be easier
@V A H K I T I
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🐸 Fraug (The Ass-Man) 30-Jul-18 09:39 PM
@Badman Reviews Yea I think thats how the installer does it
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Badman Reviews 30-Jul-18 09:39 PM
seems that way having trouble installing patchB atm
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🐸 Fraug (The Ass-Man) 30-Jul-18 09:50 PM
lemme see if I can help
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mcdude451 31-Jul-18 01:35 AM
@Badman Reviews can you accept my friend request?
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V A H K I T I 31-Jul-18 01:35 AM
Uh.. that probably seems a bit random. What he MEANS to say is he wants to DM you about information regarding his involvement in the game's acquisition for your video. 😛
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mcdude451 31-Jul-18 01:36 AM
yes sorry lol I just dont want to say it randomly and sound like a jerk
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V A H K I T I 31-Jul-18 01:36 AM
😛
Ur fine my dude
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Ondrik🅱 (Ondrej) 31-Jul-18 01:37 AM
lmao
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Carlwheezer1011 31-Jul-18 06:20 AM
hey guys i dont know if you guys noticed it but theres no cursor in the main menu when you select play game, options and exit
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Ondrik🅱 (Ondrej) 31-Jul-18 06:20 AM
That's known
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Carlwheezer1011 31-Jul-18 06:20 AM
oh ok
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Ondrik🅱 (Ondrej) 31-Jul-18 06:20 AM
We hope it can be fixed
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r543 (@mention for replies) 31-Jul-18 09:46 AM
I mean, some of these tracks are really long, especially for a game made of small rooms that reload the music on entry even when the track used is the same one as the last room. Can we get it to not do that and keep playing @ScrapMetaru
Separate tracks per room are nice as well but I'd want to also see this for one thing
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🐸 Fraug (The Ass-Man) 31-Jul-18 02:15 PM
the whole 'mcdude' part of the story is fucking wild. part of me wants to hate you but without you we wouldnt be here haha
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Ondrik🅱 (Ondrej) 31-Jul-18 02:33 PM
Ye
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Carlwheezer1011 31-Jul-18 06:48 PM
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😺 ChibiErica97 31-Jul-18 06:49 PM
Points aggressively
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Carlwheezer1011 31-Jul-18 06:57 PM
T A K U A A A A A A A A A A A
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Hexadecimal Mantis 31-Jul-18 06:58 PM
𝐊𝐨𝐥𝐡𝐢𝐢 𝐇𝐞𝐚𝐝
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Swordsworth 31-Jul-18 06:59 PM
How do you change font in discord
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Carlwheezer1011 31-Jul-18 07:02 PM
something i made with the gen 2 tahu
hes holding a heavy based weapon
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Carlwheezer1011 31-Jul-18 07:11 PM
should i use this as meh wallpaper???
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LilDreamer32 31-Jul-18 07:11 PM
yes
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r543 (@mention for replies) 31-Jul-18 07:13 PM
Takua's should glow yellow? :P
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CyclonatorZ 31-Jul-18 08:34 PM
@Carlwheezer1011 I am heavy weapons guy. And this.... is my weapon.
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LeoProm 02-Aug-18 04:02 PM
When i press to play the Game Crash and msg unhandled exception prints on screen. What can i do?
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Ondrik🅱 (Ondrej) 02-Aug-18 04:02 PM
Are you playing the vanilla version of the game?
Did you download it from bit.ly/LegendNoLonger?
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LeoProm 02-Aug-18 04:07 PM
Im not at home now. Working :( but i think yes
What link is the correct?
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Ondrik🅱 (Ondrej) 02-Aug-18 04:07 PM
bit.ly/LegendNoLonger
Install the launcher in the default location
then start it and click "Play Bionicle: The Legend of Mata Nui (Beta)"
a prompt should appear. Click yes
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LeoProm 02-Aug-18 04:08 PM
Yes. This is what i die
Die
Did
But when beta IS installed. And press play. The Crash with the msg appearw
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Ondrik🅱 (Ondrej) 02-Aug-18 04:12 PM
do you have the latest patch?
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V A H K I T I 02-Aug-18 06:48 PM
👍 3
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Ondrik🅱 (Ondrej) 03-Aug-18 09:59 AM
I have a question: If I'm streaming this game, am I allowed to announce it here?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Aug-18 11:01 AM
I mainly announce my streams in #beaverhouse-general @Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 03-Aug-18 11:01 AM
Ah ok
Thanks m8
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Aug-18 11:02 AM
But idk if Liam or Josie are okay with it
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Ondrik🅱 (Ondrej) 03-Aug-18 11:02 AM
Just ask them
I think as long as you aren't mass pinging than it's ok
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Aug-18 11:03 AM
We can't use @everyone
only the mods and admins
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Ondrik🅱 (Ondrej) 03-Aug-18 11:04 AM
Aight
ow
I'm laughing so hard
BIONICLE: The Legend of Mata Nui was a planned PC game schedueled for release in the Fall of 2001 before ultimately being cancelled. Developed by Saffire Cor...
with advancement frequently involving backtracking to previously inaccesible areas and making use of newly discovered items or powerups. IGN levels of writing
Here is everything
BIONICLE: The Legend of Mata Nui was a planned PC game schedueled for release in the Fall of 2001 before ultimately being cancelled. Developed by Saffire Corporation, the game was to tell the story of the Toa-Mata on their quest to defeat Makuta following their arrivial on the island of Mata-Nui. The game featured seven levels, the first six of which revolving around a specific Toa and their quest to defeat an elemental beast and recover a Makoki Stone.The seventh and final level involved time-trials for each of the six Toa, followed by the formation of the Toa Kaita, and possibly even a confrontation with the Makuta. Gameplay was primarily centered around the Toa-Mata's quest to find the Kanohi Masks of Power, often by overcoming various trials and facing the Rahi. Furthermore, the game was to be heavily puzzle oriented, often requiring the player to make use of their collected masks and abilities, with advancement frequently involving backtracking to previously inaccesible areas and making use of newly discovered items or powerups. This is the final Beta build created October 23rd 2001
1. The Makoki Stone isn't recovered, it's given to you by the Turaga 2. The Kaita are formed before the time-trials, not after 3. Backtracking almost never happens
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V A H K I T I 03-Aug-18 11:52 AM
The description fits the alpha
The Kaita levels MAY have been after the trials, we can't know, and backtracking was common
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Ondrik🅱 (Ondrej) 03-Aug-18 11:52 AM
But the download link is the beta ISO
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V A H K I T I 03-Aug-18 11:52 AM
Ye
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Ondrik🅱 (Ondrej) 03-Aug-18 11:52 AM
should we correct them?
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V A H K I T I 03-Aug-18 11:53 AM
Tbh I wouldn't bother
I don't want to encourage other sites distributing the game without any callback links to the launcher or patches
The last thing we need is people from them coming back to us for tech support
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Ondrik🅱 (Ondrej) 03-Aug-18 11:54 AM
That is reasonable
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The Cap'm (Reese) 03-Aug-18 11:54 AM
Pretty sure Kaita would've come first. The Kini-Nui cutscene aside, you can see for a hot second when the alpha Makuta starts that you're Akamai before it quickly changes to Onua.
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Ondrik🅱 (Ondrej) 03-Aug-18 11:54 AM
ye
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V A H K I T I 03-Aug-18 11:54 AM
Hell, if they're just distributing the original base iso, it won't even run on modern PCs.
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Ondrik🅱 (Ondrej) 03-Aug-18 11:55 AM
Another thing: Our build isn't DB's build. With that info, there are 4 builds known to exist: Alpha 0.006 Darvell's Oct 10 build DeepBrick's build Our Oct 23 build
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V A H K I T I 03-Aug-18 11:56 AM
Dude
We were over this the other day
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Ondrik🅱 (Ondrej) 03-Aug-18 11:56 AM
and I have proof that his build is neither of the other beta builds
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V A H K I T I 03-Aug-18 11:56 AM
What
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Ondrik🅱 (Ondrej) 03-Aug-18 11:56 AM
The portals
they worked in his video
in our build they would spawn you under the map
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V A H K I T I 03-Aug-18 11:56 AM
They never didn't work??
No, that only happens sometimes
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Ondrik🅱 (Ondrej) 03-Aug-18 11:56 AM
wot
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V A H K I T I 03-Aug-18 11:56 AM
And don't forget, DB's videos were heavily edited
Crashes and shit were cut
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Ondrik🅱 (Ondrej) 03-Aug-18 11:57 AM
I know
but if it changed his spawn point then that would've softlocked him, right?
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V A H K I T I 03-Aug-18 11:57 AM
IIRC the only spawn that was broken was portal TURA to SHRN
Vice versa was fine
And we've already explained why Darvell's build is the same as our build.
Jesus christ, nevermind the fact that he gave it to us directly
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Ondrik🅱 (Ondrej) 03-Aug-18 11:58 AM
Isn't his October 10, and our is October 23 (I'm talking about the one he lost)
?
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V A H K I T I 03-Aug-18 11:59 AM
He had his own disk, but he lost it and could never confirm the build or exact date on it.
It was more than likely the same thing.
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Ondrik🅱 (Ondrej) 03-Aug-18 11:59 AM
Okay, whatever you say
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V A H K I T I 03-Aug-18 12:00 PM
Look, point is, there are two builds known to exist. Not four. 😛
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Ondrik🅱 (Ondrej) 03-Aug-18 12:00 PM
Fine Pac
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V A H K I T I 03-Aug-18 12:00 PM
Darvell's personal disk may have been different, but that can't be confirmed.
Even if it was, the differences would be negligible, if any at all besides last modified dates.
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Ondrik🅱 (Ondrej) 03-Aug-18 12:01 PM
Well, the cutscenes weren't there or were modified
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V A H K I T I 03-Aug-18 12:01 PM
Reminder: Only the DISK is dated October 23rd.
There is no BUILD date
Which was likely around the 10th.
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Ondrik🅱 (Ondrej) 03-Aug-18 12:01 PM
The exe is 22nd
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V A H K I T I 03-Aug-18 12:02 PM
Right, but the code base would likely be the same.
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Ondrik🅱 (Ondrej) 03-Aug-18 12:02 PM
behindthescenes is Oct 12 ewokCelebration is Oct 10 ToaKaitaFight is Oct 11
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V A H K I T I 03-Aug-18 12:02 PM
Either way, there would more than likely be no changes between the 10th and 23rd.
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Ondrik🅱 (Ondrej) 03-Aug-18 12:02 PM
Ye
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V A H K I T I 03-Aug-18 12:02 PM
Cause by then the project was already canned.
Anyways
I have to head out for now cause I have plans today. @ShadowDraikana, PM me your compressed BLKs and whatever else, and I'll get to uploading it all if applicable when I get back tonight.
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UTTER_BODGE 03-Aug-18 12:25 PM
darvell said he thought he'd heard about some team members doing work after it was canned, between the 10th and 22nd/23rd, just to fix issues for the copies they'd be giving to team members
likely just obvious issues they figured they'd patch up quickly
"oh we wanna keep copies of this game we made but there's some obvious stuff that we know how to fix and it won't take long, might as well do it"
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Ondrik🅱 (Ondrej) 03-Aug-18 12:26 PM
and no one bothered to take a look at the impossible jump that even people at E3 knew about
wow
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UTTER_BODGE 03-Aug-18 12:27 PM
you're assuming the impossible jump mentioned by someone who played it at E3 is the same thing as the onua HK01 problem
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Ondrik🅱 (Ondrej) 03-Aug-18 12:27 PM
ye
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UTTER_BODGE 03-Aug-18 12:27 PM
when was E3 2001, again?
may
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Ondrik🅱 (Ondrej) 03-Aug-18 12:28 PM
17-19
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V A H K I T I 03-Aug-18 12:28 PM
I should point out that I'm 90% sure the supposed E3 demo never happened
If it did, it would have been in June
Which would predate even our alpha
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Ondrik🅱 (Ondrej) 03-Aug-18 12:28 PM
PC video games (none) Lego's Bionicle (none) (none) Adventure Toa Masks Element Game Boy Advance, Explore review screen shot picture game
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V A H K I T I 03-Aug-18 12:28 PM
And the aforementiond bug
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Ondrik🅱 (Ondrej) 03-Aug-18 12:28 PM
it could predate our alpha, it uses the other hud
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V A H K I T I 03-Aug-18 12:29 PM
Yeah, it would be then
However
The impossible jump then would NOT in fact be HK01
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UTTER_BODGE 03-Aug-18 12:29 PM
ye that's what I was getting at
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V A H K I T I 03-Aug-18 12:29 PM
As that bug was only introduced after the July alpha (edited)
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Ondrik🅱 (Ondrej) 03-Aug-18 12:29 PM
If we go about Alpha 0.006, what else would it be?
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V A H K I T I 03-Aug-18 12:29 PM
Alpha 0.006 was late July
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The Cap'm (Reese) 03-Aug-18 12:29 PM
Giant fucking coincidence then
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V A H K I T I 03-Aug-18 12:29 PM
e# was June
So it is just that: A coincidence
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UTTER_BODGE 03-Aug-18 12:30 PM
E3 was may
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V A H K I T I 03-Aug-18 12:30 PM
Even better
Though that does date the old hud build somewhat accurately
Which is neat to know
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UTTER_BODGE 03-Aug-18 12:30 PM
Giant fucking coincidence then I don't see how tbh
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V A H K I T I 03-Aug-18 12:30 PM
Cause that's the oldest known build
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UTTER_BODGE 03-Aug-18 12:32 PM
"The part that I saw was nice-looking, impossible jump aside." "I saw" would imply either video recording or a demo, and I dunno why they'd show video footage of a part with an impossible jump
¯\_(ツ)_/¯
also isn't there leftover UI stuff from some sort of demo? don't recall exactly
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Ondrik🅱 (Ondrej) 03-Aug-18 12:32 PM
There's the coin
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V A H K I T I 03-Aug-18 12:33 PM
The entire old hud is in the files
And there's dead code referencing a demo in the OSI (edited)
Or at least I assume it's dead code.
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Ondrik🅱 (Ondrej) 03-Aug-18 12:33 PM
maybe we could resurrect this code?
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V A H K I T I 03-Aug-18 12:33 PM
When I tried pointing a test menu option to the subroutines, it just black screened
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UTTER_BODGE 03-Aug-18 12:33 PM
.... wwwwhy is the blk unpacker script suddenly not working for me :|
dafuq
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V A H K I T I 03-Aug-18 12:34 PM
Working on the mac stuff, or looking for the hud?
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Ondrik🅱 (Ondrej) 03-Aug-18 12:34 PM
you mean the python thing?
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UTTER_BODGE 03-Aug-18 12:34 PM
looking for the HUD and god dammit did installing an older version of python for something else fuck with it?
it's installed to an entirely different place and afaik the older version wasn't added to the system path or anything
but I guess soooomething borked
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V A H K I T I 03-Aug-18 12:35 PM
Oof. Well if you have time, maybe collab with @ProfessorBrickkeeper on the mac stuff, since he's anxious to get that done.
Or at least tell me how you fixed the water crash in BECH before. Pac
Anyways, I'll be off for now.
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Ondrik🅱 (Ondrej) 03-Aug-18 12:36 PM
bye
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UTTER_BODGE 03-Aug-18 12:36 PM
I'm not sure the way I "fixed" it would work here since it involved using all the original materials, and at least some of them need to be removed to avoid that mac crash (edited)
I'm unsure of the actual root cause
god knows why materials on the x matters for collision in the first place....
definitely something screwy going on
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Ondrik🅱 (Ondrej) 03-Aug-18 12:38 PM
Another thing: I asked Jocool for his Kane-Ra model that he built in a video once because it was each lego piece separately but then he said that it was too high poly and too laggy. So I guess I'll be looking around the files now.
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UTTER_BODGE 03-Aug-18 12:53 PM
(did reinstall-y things with python and it works now yay)
oh this is what I was thinking of
not specifically E3
just typical demo stuff
there's also one for the GBA game and one for the real sets (edited)
I wonder if they were planning on having a demo version for the final game? most lego games back then had 'em
lego had boatloads of software demo discs they packaged with games providing demos for others
which you can conveniently download at BIOMEDIAPROJECT DOT COM ᕕ( ᐛ )ᕗ http://biomediaproject.com/bmp/lmp/promo-cds/
"multiple sub-games to play" ... I guess they're talking about the bull riding and maybe lava surfing......?
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UTTER_BODGE 03-Aug-18 02:05 PM
oh, you can jump up the slope where the cursor is pointing instead of walking back down the path if you want
probably not intended but convenient
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Hexadecimal Mantis 03-Aug-18 02:10 PM
Backwards jumping is actually useful
I don't have a vid of it, but there is a skip in ATRM you can do
You get all of the momentum of a running jump while standing still, which allows you to jump across one of the streams
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Ondrik🅱 (Ondrej) 03-Aug-18 02:12 PM
wot?
can you make a vid showing that ATRM skip?
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Hexadecimal Mantis 03-Aug-18 02:12 PM
i'll try
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Ondrik🅱 (Ondrej) 03-Aug-18 02:15 PM
Also, how in tf are you jumping that far?
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Hexadecimal Mantis 03-Aug-18 02:21 PM
@Ondrik🅱 (Ondrej)
ATRM skip
I've never been able to do it with a normal running jump
But it might be possible
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Ondrik🅱 (Ondrej) 03-Aug-18 02:23 PM
??????
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Hexadecimal Mantis 03-Aug-18 02:24 PM
you can skip the first platforming section
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Ondrik🅱 (Ondrej) 03-Aug-18 02:24 PM
but that's much easier
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Hexadecimal Mantis 03-Aug-18 02:25 PM
After you skip it, you can jump the next stream normally and avoid both sections
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Hexadecimal Mantis 03-Aug-18 02:33 PM
I messed up a few times in the vid, but if you get it on the first try, it saves time
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FPS FTW 03-Aug-18 03:30 PM
I think I give this game’s soundtrack too much praise
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Ondrik🅱 (Ondrej) 03-Aug-18 03:30 PM
why?
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FPS FTW 03-Aug-18 03:30 PM
I love it but it’s nothing special in reality
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Weiktor 03-Aug-18 06:31 PM
Hopefully I can replicate that feel! (edited)
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LeoProm 04-Aug-18 08:09 AM
Where is the link when i can download the game?
i have: bit.ly/LegendNoLonger
but isnt work
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Ondrik🅱 (Ondrej) 04-Aug-18 08:39 AM
send screen of what happens when you go on bit.ly/LegendNoLonger
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LeoProm 04-Aug-18 08:41 AM
before the message was other
now this appear
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Ondrik🅱 (Ondrej) 04-Aug-18 08:41 AM
click the text after Or, continue after your own risk
also, when installing the launcher and the game, disable your antivirus
it can fuck with the installation
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LeoProm 04-Aug-18 08:42 AM
yeah avg dissabled right now
i have the download ready
the launcher must run in compatibility with Windows xp?
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Ondrik🅱 (Ondrej) 04-Aug-18 08:43 AM
nah
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Aug-18 08:43 AM
that looks like windows 7 to me
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LeoProm 04-Aug-18 08:43 AM
yes
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Ondrik🅱 (Ondrej) 04-Aug-18 08:43 AM
he said in compatibility
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Aug-18 08:43 AM
I know what windows xp looks lie
nostalgia
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Ondrik🅱 (Ondrej) 04-Aug-18 08:44 AM
DUN DUN DUN DUN DUN
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Aug-18 08:44 AM
DUN
damn errors
lol
I like that sound, but the actual error is a nightmare
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LeoProm 04-Aug-18 08:45 AM
And now? wich is better? Beta or alpha?
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Ondrik🅱 (Ondrej) 04-Aug-18 08:48 AM
beta is newer, alpha is earlier
beta is more finished
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LeoProm 04-Aug-18 08:48 AM
k, beta then
thanks
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Ondrik🅱 (Ondrej) 04-Aug-18 08:53 AM
you're welcome
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LeoProm 04-Aug-18 08:59 AM
now. when the installation is complete
again, srry for my english im from argentina
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Ondrik🅱 (Ondrej) 04-Aug-18 08:59 AM
its good
when the installation is complete, there will maybe be another installation (edited)
when all installations are complete
then you're ready to play
also, the game crashes a lot
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LeoProm 04-Aug-18 09:00 AM
and i must play by pressint the button "beta"?
oh now is installing the patch
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Ondrik🅱 (Ondrej) 04-Aug-18 09:01 AM
yeah
then press the button "beta" again when the patch is installed
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LeoProm 04-Aug-18 09:01 AM
ok
well... again this error :C
what can i do? i dont know how to fix it
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Ondrik🅱 (Ondrej) 04-Aug-18 09:08 AM
I don't know how to fix it either
someone else will have to take a look at that
@V A H K I T I Could you help here?
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LeoProm 04-Aug-18 09:09 AM
when i google it. only results for GTA vice city appear
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Ondrik🅱 (Ondrej) 04-Aug-18 09:10 AM
the game crashed
are you running it with windows xp compatibility?
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LeoProm 04-Aug-18 09:10 AM
yes
windows xp service pack 3
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Ondrik🅱 (Ondrej) 04-Aug-18 09:11 AM
I honestly don't know
You have to wait for someone else to help you out. Sorry
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LeoProm 04-Aug-18 09:12 AM
its okay man! you are great! you helped me a lot!
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Ondrik🅱 (Ondrej) 04-Aug-18 09:12 AM
thanks
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LeoProm 04-Aug-18 09:12 AM
and isnt your obligation
but you still help me!
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Ondrik🅱 (Ondrej) 04-Aug-18 09:12 AM
well, yeah
a lot of people have problems with it
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LeoProm 04-Aug-18 09:13 AM
and the next week from EEUU comes to my house a used Takanuva 2003 set!
im so hyped haha lol
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Ondrik🅱 (Ondrej) 04-Aug-18 09:13 AM
nice
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LeoProm 04-Aug-18 09:13 AM
always want him as a kid
i wont play with him. right now im 24. but childhood is complete with him hahaa
who s your favorite toa?
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Ondrik🅱 (Ondrej) 04-Aug-18 09:14 AM
Kopaka
♥ 1
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LeoProm 04-Aug-18 09:14 AM
mata version?
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Ondrik🅱 (Ondrej) 04-Aug-18 09:14 AM
yes
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LeoProm 04-Aug-18 09:14 AM
toa mata are the best
Pohatu more ❤
ahahaa
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justframbo 05-Aug-18 06:22 AM
look familiar?
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r543 (@mention for replies) 05-Aug-18 06:53 AM
Wonder how some of those would look like without their eye "holes" in the mask filled out
Definitely like this design though
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justframbo 05-Aug-18 08:19 AM
i like it
on kopaka's mask there's no eyeholes on the inside
pohatu looks weird
why was the LoMN kakama so narrow?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-18 08:33 AM
Wait so basically, with the no eye hole masks, gali's mask would be full yellow around the eyes
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justframbo 05-Aug-18 08:34 AM
?
ohh
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-18 08:38 AM
I mean technically in a way (edited)
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r543 (@mention for replies) 05-Aug-18 09:38 AM
On Copaka's Mask there are none? And eh I'm used to the Toy and MNOG look Kakama narrow? Ah it's more stretched vertically?
I did think of that as well @𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱
The entire visor so to say, right?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-18 09:39 AM
Yes
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r543 (@mention for replies) 05-Aug-18 09:39 AM
Literally thought of the same thing when I saw the eyehole part before :P
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-18 09:39 AM
Lol
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r543 (@mention for replies) 05-Aug-18 09:41 AM
@justframbo that other image, edited game masks to remove the eye glows?
I do think it's really nice that we got LOMN, not just for this but for the aspect of seeing a different design of stuff
Like the teal light blue Ga Matoran
Or this, or the whole "transferring masks" and not everyone starting out with a mask
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justframbo 05-Aug-18 09:50 AM
The filled in eyeholes are just flat pieces
Get rid of the faces and you have eyeholes
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Ondrik🅱 (Ondrej) 05-Aug-18 10:26 AM
Got a WR in TLoMN speedrunning: https://youtu.be/Wkt5mlkejzM
5th run in a new category, Boss Rush. Was honestly better than some other runs I did. If you also want to speedrun this game, head over to bit.ly/TLoMNRunnin...
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omegalucas 05-Aug-18 01:19 PM
Was it with locked 30 fps? Because Cyclone Boy wasn't as obnoxious as usual
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Ondrik🅱 (Ondrej) 05-Aug-18 01:24 PM
Yes
I could've locked it further to 22
but I decided to leave it at 30
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ScrapMetaru 05-Aug-18 09:18 PM
I think this was answered, but just to be crystal clear, standard enemies rushing the player at ludicrous speed is not a framerate issue, right?
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Ondrik🅱 (Ondrej) 06-Aug-18 10:30 AM
Yea. It's frame rate independent
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ScrapMetaru 06-Aug-18 11:12 PM
So, knowing that, what can be done about it? Who here has the know-how to reprogram enemy AI so that rushers 1: are slower and 2: have to circle back around before they can charge again?
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Ondrik🅱 (Ondrej) 07-Aug-18 02:06 AM
What I've done with my day:
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The Shadow Emperor 07-Aug-18 02:07 AM
when will someone delete the "five Sand Tarakavas were sold to collectors" joke (edited)
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Ondrik🅱 (Ondrej) 07-Aug-18 02:07 AM
That's a Russel Teapot
It isn't entirely possible to prove or disprove it
the "8 beta disks" joke has been disproven by developers
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The Shadow Emperor 07-Aug-18 02:09 AM
It's unverified info on a wiki. If there's no evidence for it, it shouldn't be there
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JrMasterModelBuilder 07-Aug-18 02:15 AM
I think the "8 beta disks" rumor actually originated from someone who read the Brickset page. For a long time the page for the game said 8 people claimed to own it. Of course, anyone could claim to own it.
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Ondrik🅱 (Ondrej) 07-Aug-18 02:15 AM
ye
I think I'll need to add a citation to the name
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(Team Kanohi) Jocool1231 07-Aug-18 06:59 PM
Hey, what's up with the resolution selector on the launcher? There's no 21:9!! @V A H K I T I (edited)
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V A H K I T I 07-Aug-18 07:02 PM
Boi
I tried, I really did. xP
You CAN put in custom I think
@benji coded that bit though, so don't quote me
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(Team Kanohi) Jocool1231 07-Aug-18 07:04 PM
Mhh, well then can I ask about the very confusing process that keeps happening when I click play?
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V A H K I T I 07-Aug-18 07:04 PM
?
Please tell me it's not asking abut optional patch shit
PLEASE
xD
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ShadowDraikana 07-Aug-18 07:06 PM
It did ask about the optional patch
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Hexadecimal Mantis 07-Aug-18 07:06 PM
OOF
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V A H K I T I 07-Aug-18 07:06 PM
FUCKING
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ShadowDraikana 07-Aug-18 07:06 PM
It asked me if I wanted to download the optional patch
when I hit the beta
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Hexadecimal Mantis 07-Aug-18 07:07 PM
big oof
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V A H K I T I 07-Aug-18 07:07 PM
I had THOUGHT that the checkbox I dummied out was set to be UNchecked by default
I guess I have to comment out that code entirely and issue ANOTHER hotfix
smh
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ShadowDraikana 07-Aug-18 07:08 PM
then when i hit no, it asked if i wanted an update. then when i hit no again, it actually launched the beta back in 640x480 resolution
not in windowed mode either
but the alpha it did it just fine
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(Team Kanohi) Jocool1231 07-Aug-18 07:09 PM
Here's what happens in order, every time: -A new beta patch is available would you like to download, I click "yes" -It downloads -It asks where I want to extract it I just go with the default -It asks if I want to replace stuff, sure Annnnnnnd while typing this it seems to have sort of fixed itself... 🤦
Typical
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V A H K I T I 07-Aug-18 07:09 PM
Kek
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(Team Kanohi) Jocool1231 07-Aug-18 07:10 PM
Before it was launching like 3 different versions of the game at the same time. 🤷
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V A H K I T I 07-Aug-18 07:10 PM
Ugh WHYYYY must visual studio be so slow
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Hexadecimal Mantis 07-Aug-18 07:10 PM
no u
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V A H K I T I 07-Aug-18 07:10 PM
boi
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Hexadecimal Mantis 07-Aug-18 07:10 PM
no u
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G-Bond 07-Aug-18 07:11 PM
GWvictoriaNoU
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ShadowDraikana 07-Aug-18 07:11 PM
That reminds me I need to get VS because I need to look through that damn assembly...
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Hexadecimal Mantis 07-Aug-18 07:11 PM
assembly?
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ScrapMetaru 07-Aug-18 07:11 PM
Is the update fixed yet?
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Hexadecimal Mantis 07-Aug-18 07:11 PM
what assembly?
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V A H K I T I 07-Aug-18 07:11 PM
Ugh, okay @benji, we have an issue
The box IS unchecked by default, but it's apparently still asking people to download the optional patch regardless (edited)
Gonna need you on this ASAP. For the time being I'm just gonna dummy out that code entirely
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ShadowDraikana 07-Aug-18 07:12 PM
@Hexadecimal Mantis Exe research project on another game
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Hexadecimal Mantis 07-Aug-18 07:12 PM
Just use IDA
unless you have a prexising dissasembly you want to look at
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ShadowDraikana 07-Aug-18 07:14 PM
That's the case, I have a disassembly of a C++ game I want to look at
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Hexadecimal Mantis 07-Aug-18 07:15 PM
you should be able to open that in a text editor like atom
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V A H K I T I 07-Aug-18 07:15 PM
Okay the code is dummied. Good. :V
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ShadowDraikana 07-Aug-18 07:15 PM
Are you sure it's working now
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V A H K I T I 07-Aug-18 07:16 PM
Pretty sure
It didn't ask me
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Hexadecimal Mantis 07-Aug-18 07:16 PM
I can't even extract the patch from the archive
idk why
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ShadowDraikana 07-Aug-18 07:16 PM
didn't ask me either
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V A H K I T I 07-Aug-18 07:17 PM
??
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ShadowDraikana 07-Aug-18 07:17 PM
launcher didn't ask me just now either
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V A H K I T I 07-Aug-18 07:17 PM
????/
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ShadowDraikana 07-Aug-18 07:17 PM
wait did you even update it
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V A H K I T I 07-Aug-18 07:17 PM
Explain
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Hexadecimal Mantis 07-Aug-18 07:17 PM
I hope this isn't some encryption witchcraft forcing me to use the launcher
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ShadowDraikana 07-Aug-18 07:17 PM
because it just did not ask me about the optional patch stuff
@Hexadecimal Mantis ?
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Hexadecimal Mantis 07-Aug-18 07:19 PM
I can't extract anything from the self-extracting archive
I downloaded it directly from bmp
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V A H K I T I 07-Aug-18 07:19 PM
I'm not having an issue with it. 😐
Also
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Hexadecimal Mantis 07-Aug-18 07:20 PM
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V A H K I T I 07-Aug-18 07:20 PM
YOu say it DIDN"T ask about optional patch stuff?
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ShadowDraikana 07-Aug-18 07:20 PM
Yes
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V A H K I T I 07-Aug-18 07:20 PM
Oh
So I just wasted my time then
Pac
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ShadowDraikana 07-Aug-18 07:21 PM
NO
it did the first time
it suddenly stopped doing it
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V A H K I T I 07-Aug-18 07:21 PM
Ah
Cause it remembered your setting
@Hexadecimal Mantis The file extracted fine for me. O_o
Alpha or beta?
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Hexadecimal Mantis 07-Aug-18 07:22 PM
beta
it's patchB
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V A H K I T I 07-Aug-18 07:22 PM
Yea, it's fine here...
Maybe it got fucked server side
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ShadowDraikana 07-Aug-18 07:22 PM
So we clear then with the launcher
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V A H K I T I 07-Aug-18 07:22 PM
I'll reupload
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Hexadecimal Mantis 07-Aug-18 07:22 PM
i'll redownload it for the third time
it's 64.2 Mb
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V A H K I T I 07-Aug-18 07:22 PM
You may have been downloading it while I was UPLOADING the hotfix
Yep
it's supposed to be at least 300
😛
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Hexadecimal Mantis 07-Aug-18 07:22 PM
fucc
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V A H K I T I 07-Aug-18 07:23 PM
My bad I think
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Hexadecimal Mantis 07-Aug-18 07:23 PM
is it good now?
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V A H K I T I 07-Aug-18 07:23 PM
I didn't know FTP worked that way
Ye
New launcher hotfix is uploading now
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ShadowDraikana 07-Aug-18 07:24 PM
Was the alpha supposed to have an exe patch
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V A H K I T I 07-Aug-18 07:24 PM
Ye
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ShadowDraikana 07-Aug-18 07:24 PM
i... don't think that worked
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Hexadecimal Mantis 07-Aug-18 07:25 PM
it's just called patch.exe
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V A H K I T I 07-Aug-18 07:25 PM
Hotfix for launcher is up
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ShadowDraikana 07-Aug-18 07:27 PM
well that's a problem
the launcher now isn't allowing you to pick where the beta folder is
instead it's throwing an error
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Hexadecimal Mantis 07-Aug-18 07:27 PM
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ShadowDraikana 07-Aug-18 07:28 PM
Explain this
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V A H K I T I 07-Aug-18 07:28 PM
I swear to fuck if I dummied the wrong thing in haste
DISCLAIMER: Little of what is there is my code anymore
So I'm just kinda lost in all this
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ShadowDraikana 07-Aug-18 07:29 PM
Get benji in here
just in case
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V A H K I T I 07-Aug-18 07:35 PM
Was it not crashing before?
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ShadowDraikana 07-Aug-18 07:36 PM
Nope, it allowed me to search for where the beta was, but when i installed the update, that's apparently kaput
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V A H K I T I 07-Aug-18 07:38 PM
The FUCK I changed literally nothing other than commenting out this code and now I can't get it to stop doing the thing it's doing to you
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ShadowDraikana 07-Aug-18 07:39 PM
@benji Boi we need you
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Ondrik🅱 (Ondrej) 07-Aug-18 07:45 PM
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Hexadecimal Mantis 07-Aug-18 07:46 PM
that's a bad habit. But i guess if you tried compiling your program a different way it could be somewhat effective in certain scenarios (edited)
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V A H K I T I 07-Aug-18 07:48 PM
I just reverted to the previous EXE from the upload before and it's crashing too (edited)
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ShadowDraikana 07-Aug-18 07:48 PM
what the hell
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V A H K I T I 07-Aug-18 07:49 PM
So I'm just gonna say it was a flue for you and that it was always somehow broken
As such, I need @benji to look at this ASAP
Or ANYONE familiar with Visual Basic for that matter (edited)
@Hexadecimal Mantis
@JrMasterModelBuilder
Fucking ANYONE
Oh my fuck really
It was THAT SIMPLE???
The default INI had the program files path in it
So it was forcing the launcher to look in the wrong place
FFS
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ShadowDraikana 07-Aug-18 07:53 PM
there we are (edited)
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V A H K I T I 07-Aug-18 07:54 PM
THis is so stupid
And I've been flipping my shit trying to figure out WHY
sdfgaes bgdfjgsayfgkhssy,
I need a drink
Okay
Okay
Fucking...
Hotfix is up
Fuck
xD
Why must launch days always be like this?
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ShadowDraikana 07-Aug-18 08:01 PM
I'm waiting for you to send me 16 pings because of something that got broke or beefed. Like on beta release day
I'm expecting at least one ping by tomorrow xP
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V A H K I T I 07-Aug-18 08:01 PM
Oh no, if anyone's gonna be doing that it's users, not me
I'M going out for a walk right now
xP
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ShadowDraikana 07-Aug-18 08:02 PM
I'm just taking a walk myself... through the alpha osi now that I have some time to do so
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The Cap'm (Reese) 07-Aug-18 08:25 PM
Is there a way to make the game not fullscreen on launch?
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ShadowDraikana 07-Aug-18 08:26 PM
I've been dealing with that now too
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V A H K I T I 07-Aug-18 08:26 PM
Wot
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benji 07-Aug-18 08:29 PM
alright I'm here what's up
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ShadowDraikana 07-Aug-18 08:29 PM
Alpha behaves and runs like it should, but the launcher now suddenly won't launch the beta in windowed mode or change the resolution
not talking to you benji
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The Cap'm (Reese) 07-Aug-18 08:29 PM
Neither will launch windowed for me
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benji 07-Aug-18 08:29 PM
oh ok then cya
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ShadowDraikana 07-Aug-18 08:31 PM
I've NEVER gotten the alpha to run with dgvoodoo (or dgvoodoo itself) like this until now
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The Cap'm (Reese) 07-Aug-18 08:31 PM
Same
And the screen is too damn small on my laptop, whereas the old ones were in big enough windows for me to not need my glasses to see shit
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V A H K I T I 07-Aug-18 08:33 PM
I'll check on it when. I get home ugh.
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benji 07-Aug-18 08:33 PM
so the launcher is good now?
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V A H K I T I 07-Aug-18 08:33 PM
What do your dgvoodoo configs say?
Ye
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benji 07-Aug-18 08:33 PM
good good
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V A H K I T I 07-Aug-18 08:34 PM
@ShadowDraikana
???
@The Cap'm (Reese) ?
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ShadowDraikana 07-Aug-18 08:41 PM
I have windowed mode checked here
and the resolution set to 640x480
which works with the alpha
the beta, just puts it in 640x480 and goes fullscreen on me
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V A H K I T I 07-Aug-18 08:42 PM
Can you alt enter out if it?
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ShadowDraikana 07-Aug-18 08:43 PM
and now the alpha is doing it
after i tried configuring dgvoodoo
it refuses to run it in windowed mode
this is really pissing me off now
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The Cap'm (Reese) 07-Aug-18 08:45 PM
Same deal here. Set it for windowed, unchecked "Disable Alt+Enter," put in resolution, still lauched fullscreen and I couldn't Alt+Enter
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V A H K I T I 07-Aug-18 08:46 PM
Are you the only two experiencing this?
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ShadowDraikana 07-Aug-18 08:47 PM
... it says it's dgvoodoo 2.55
that's why
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V A H K I T I 07-Aug-18 08:47 PM
Sidvajksgdhsbahdbsba
I'll head home now and upload ANOTHER hotfix.
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The Cap'm (Reese) 07-Aug-18 08:48 PM
Mine's also 2.55
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ShadowDraikana 07-Aug-18 08:48 PM
asdf
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The Shadow Emperor 07-Aug-18 08:52 PM
so if I download the optional beta patch, am I stuck using the optional version forever? or can I just uncheck the box to switch between them
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The Cap'm (Reese) 07-Aug-18 08:53 PM
I'd guess the latter (not entirely sure), but I don't think the optional is out yet
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The Shadow Emperor 07-Aug-18 08:54 PM
well when I check the box and try to run the beta it says there's an optional patch available. which I said no to and then came here to ask about it
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The Cap'm (Reese) 07-Aug-18 08:55 PM
Huh.
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The Shadow Emperor 07-Aug-18 08:56 PM
and when I uncheck the box I'm prompted to download the original beta patch again
I'm just... not gonna mess with it
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The Cap'm (Reese) 07-Aug-18 08:57 PM
The optional is not out. Just confirmed that. So don't try downloading it
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The Shadow Emperor 07-Aug-18 08:57 PM
👌
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V A H K I T I 07-Aug-18 08:58 PM
Alright I'm home
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ScrapMetaru 07-Aug-18 09:02 PM
I haven't booted the alpha in a while, but wasn't the game almost a Metroidvania at that point? I feel like the optional patch should lean more into that if level design ever gets messed with.
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V A H K I T I 07-Aug-18 09:02 PM
Okay so
2.55 was necessary for the launcher to edit the configs manually
This is normal
@ShadowDraikana
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ShadowDraikana 07-Aug-18 09:03 PM
But 2.55 breaks this thing
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V A H K I T I 07-Aug-18 09:03 PM
It does?
How so?
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ShadowDraikana 07-Aug-18 09:03 PM
2.53 is what it should have reverted to as well
well, as in doesn't do shit properly
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V A H K I T I 07-Aug-18 09:04 PM
Explain
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The Cap'm (Reese) 07-Aug-18 09:04 PM
Also, patch notes: "Downgraded included DGVoodoo version to 2.53 due to compatibility issues"
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ShadowDraikana 07-Aug-18 09:04 PM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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V A H K I T I 07-Aug-18 09:04 PM
For this patch?
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ShadowDraikana 07-Aug-18 09:04 PM
THAT'S WHY
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The Cap'm (Reese) 07-Aug-18 09:04 PM
Yes
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V A H K I T I 07-Aug-18 09:04 PM
Well then it's an old note and I forgot to remove it
Explain again what those issues WERE
Cause I haven't had any
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ShadowDraikana 07-Aug-18 09:05 PM
Dude what
Are you actually serious right now
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V A H K I T I 07-Aug-18 09:05 PM
?????
Cut the crap and talk
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The Cap'm (Reese) 07-Aug-18 09:05 PM
Windowed mode/Alt-Entering doesn't work even if I alter the settings (edited)
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V A H K I T I 07-Aug-18 09:05 PM
Besides today's issues
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ShadowDraikana 07-Aug-18 09:05 PM
We went over this before that a shitton of people had problems with it and that's why this was even done to begin with (refverting to 2.53) or so i thought it was being done
But my issues?
It's not doing ANYTHING it should be doing
Windowed mode? Nah. Resolution change? Nah.
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V A H K I T I 07-Aug-18 09:09 PM
I haven't had issues with either of those. Reese is our win 8 tester, and the same is happening to him, so I'm thinking it's unrelated
At any rate, 2.54+ is necessary for the resolution selector to function at all. The only solution I can think of is to get @benji back in here to do things the hard way with 2.53, which will require basically a complete and total rewrite of the code (edited)
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ShadowDraikana 07-Aug-18 09:11 PM
Unrelated? Wot
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V A H K I T I 07-Aug-18 09:11 PM
Again, Win 10, no issues. Issues with Win 7 usually don't persist to Win 8 and 10, but Reese is having the same issue.
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The Cap'm (Reese) 07-Aug-18 09:11 PM
Okay, so the Beta seems to have fixed itself, but the alpha still doesn't want to cooperate
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V A H K I T I 07-Aug-18 09:12 PM
Besides Nate, you said this PC you're on never worked with DGVoodoo properly REGARDLESS of version.
So there's clearly some other fuckery going on here
Especially since Reese's just seems to have fixed itself partially
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ShadowDraikana 07-Aug-18 09:13 PM
Until the launcher update
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V A H K I T I 07-Aug-18 09:13 PM
?
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ShadowDraikana 07-Aug-18 09:13 PM
Then it magically worked forthe alpha but not the beta
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V A H K I T I 07-Aug-18 09:14 PM
Perhaps we should just start asking people who AREN'T in our two person slap-dash test group if they also have the issue. Collect data instead of freaking out over DGVoodoo compatibility.
Cause so far I haven't had any reports come in
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ShadowDraikana 07-Aug-18 09:15 PM
discord pls
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V A H K I T I 07-Aug-18 09:16 PM
Well I did just notice one issue
When I tried reverting changes in my update, I reverted hiding the optional patch button
ffs
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ShadowDraikana 07-Aug-18 09:19 PM
So why did the alpha run in windowed mode out of the box with the launcher update but not the beta
and as soon as i try configuring dgvoodoo, it starts this stupidity again
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V A H K I T I 07-Aug-18 09:20 PM
See what it does
They SHOULD be identical other than rresolution changes
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ShadowDraikana 07-Aug-18 09:23 PM
put this where
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Hexadecimal Mantis 07-Aug-18 09:24 PM
My beta is widescreen and windowed
Ive had the same dgvoodoo files for a whilw
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V A H K I T I 07-Aug-18 09:24 PM
If you updated the launcher, you replaced them today
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Hexadecimal Mantis 07-Aug-18 09:24 PM
Well i didnt use the launcher Pac
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V A H K I T I 07-Aug-18 09:24 PM
Let me rephrase
If you used the PATCH AT ALL you replaced them
😛
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Hexadecimal Mantis 07-Aug-18 09:25 PM
But thing is i extracted them to a different directory and kept my settings
I didn't want to overwrite them
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V A H K I T I 07-Aug-18 09:26 PM
Boi what is even the point of using the patch if you're going to use files that none of us are also using? I can't get accurate reports out of you if you only decide to use bits and pieces of the patches
That's absurd
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Hexadecimal Mantis 07-Aug-18 09:26 PM
Im using the whole patch aside from that
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V A H K I T I 07-Aug-18 09:26 PM
Irrelevant (edited)
This bit of the patch has widespread effects on the entire game
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Hexadecimal Mantis 07-Aug-18 09:27 PM
The framerate problem?
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ShadowDraikana 07-Aug-18 09:27 PM
did you make a launcher update
since the last one
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V A H K I T I 07-Aug-18 09:27 PM
DGVoodoo, depending on the version has sets of different pros and cons
Even if you get a simple crash, I can't take your report seriously without having the files synced because 2.55 can cause those
@ShadowDraikana Yes, I issued a hotfix to hide the optional checkbox again
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Hexadecimal Mantis 07-Aug-18 09:29 PM
Well, i just need the game to look hawt when recording Pac. If you really need me to use your settings i will
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ShadowDraikana 07-Aug-18 09:29 PM
That file didn't do shit @V A H K I T I
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V A H K I T I 07-Aug-18 09:31 PM
So it's not the config that's causing the issue
Cause that config works fine for me
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The Cap'm (Reese) 07-Aug-18 09:31 PM
It seems to only be applying my dgvoodoo settings to the beta in any way, shape, or form. It's not even turning off the watermark
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Hexadecimal Mantis 07-Aug-18 09:31 PM
@V A H K I T I if it makes you feel better i'll start alternating my dgvoodoo files. I would prefer if i didn't have to
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V A H K I T I 07-Aug-18 09:32 PM
I know you might prefer that, but again, I can't get accurate data out of people who run what is essentially modded copies of the game. Pac
Unless I know exactly what said mods do
Eg: ZA WARUDO
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ShadowDraikana 07-Aug-18 09:33 PM
Anyway I need to get out of here for now.
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V A H K I T I 07-Aug-18 09:33 PM
Aight. In the meantime, I'll put out a PSA in the announcements channel to see if the issue is at all widespread
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Hexadecimal Mantis 07-Aug-18 09:34 PM
Okay then. How exactly does it work boi 😛 detailed explanation is preffered
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ShadowDraikana 07-Aug-18 09:34 PM
I still want to know how or why it worked before I messed with the DGVoodoo config
anyway i shall return
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The Cap'm (Reese) 07-Aug-18 09:34 PM
See ya
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V A H K I T I 07-Aug-18 09:34 PM
You modified whatever subroutines slow the flow of time with the Vahi and changed the activation sound effect. As far as I can tell, nothing outside of subroutines effected by the Vahi would be changed, and thus would not interfere with generic data collection.
@Hexadecimal Mantis
Tl;dr: It's a localized mod.
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Hexadecimal Mantis 07-Aug-18 09:35 PM
Boi i need more asm terminology
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V A H K I T I 07-Aug-18 09:35 PM
Kek
Point is, I know it's something that isn't say... going to make Onu-Koro crash when Onua flips off the camera, or something random like that.
DGVoodoo's effects by contrast are universal, and we still don't know what in particular can cause them.
So any issues we or you have can and will vary wildly depending on what version you have installed.
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The Cap'm (Reese) 07-Aug-18 09:50 PM
It's a miracle. I can finally see the cursor on Front end.
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LeoProm 08-Aug-18 04:28 AM
Can sombebody help me?
😦
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V A H K I T I 08-Aug-18 04:33 AM
?
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LeoProm 08-Aug-18 04:33 AM
i desintalled the old launcher. and install again from biosector
biomediaproject*
but now when i press install the beta. open cd to pick the documents
but before when i press this button the beta start to download
where i can find the beta 1.1 files?
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V A H K I T I 08-Aug-18 04:36 AM
I'm not sure what exactly your problem is here. The launcher has updated to allow custom install locations. If it asked you whether or not the game was installed, you're supposed to pick the location you had it previously/currently.
Though if it's installed in the same format as previous patches, it should detect that automatically.
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LeoProm 08-Aug-18 04:37 AM
i deleted all the files
only download the launcher again
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V A H K I T I 08-Aug-18 04:37 AM
Well you didn't need to do that, but your game will be installed wherever you told the launcher to install it.
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LeoProm 08-Aug-18 04:37 AM
oh sorry
i just see the button where says "no"
im so stupid
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V A H K I T I 08-Aug-18 04:38 AM
oof, it's fine. 😛
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LeoProm 08-Aug-18 04:38 AM
by the way... i never can play the beta or alpha always when i press play
unhandled exception
appears
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V A H K I T I 08-Aug-18 04:38 AM
Yeah, I was just gonna address that
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LeoProm 08-Aug-18 04:38 AM
and close my game
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V A H K I T I 08-Aug-18 04:39 AM
If it still does that, try downloading DGVoodoo 2.53 and copy the relevant files from the MS folder into your game install directory. They should replace the ones already there. Note: You MAY get some crashes or bugs with the launcher by doing this, and the resolution dropdown will no longer be functional, but I'd like to see if it solves your issue or not.
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LeoProm 08-Aug-18 04:40 AM
where i can dwld DGVoodoo 2.53?
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V A H K I T I 08-Aug-18 04:40 AM
DGVoodoo 2.53 has historically been more compatible, and solved these kinds of startup crashes, but 2.54+ was necessary for the launcher's current code, as the configuration format changed to plain text as opposed to a proprietary format that would be difficult to code into the launcher to automatically edit.
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LeoProm 08-Aug-18 04:41 AM
k. thanks when the beta finish i will try to open it. if fail i will try with dgVoodoo,
thanks Liam, and sorry again for my english. im from Argentina
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V A H K I T I 08-Aug-18 04:42 AM
Nah you're good. I was just a bit confused on the first bit can't I'm hella tired. :P If this kind of issue does persist, I may have to talk with benji about adding 2.53 support. Problem is that doing so will pretty much require a full rewrite of the current code.
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LeoProm 08-Aug-18 04:43 AM
childhood is in front of my eyes
hahaa
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V A H K I T I 08-Aug-18 04:43 AM
I may just have to add a temporary failsafe that disables DGVoodoo/Launcher integration if it detects an unexpected config format, and wait for JMMB to finish the DLL hook.
That way at least people can do what I've told you to do, and just configure the game manually like previous launcher installs. (edited)
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LeoProm 08-Aug-18 04:44 AM
yeah
i will try
thks again
for the support
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V A H K I T I 08-Aug-18 04:45 AM
Alternatively, I could have @Hexadecimal Mantis or somebody look into exactly WHY 2.54+ causes this issue on some PCs. You're welcome for the support, but for the record, if could could send me your system specs, I'd like to collect some data for users who experience this.
It only seems to happen to a select few, and I don't think it's OS specific.
Thinking maybe it's hardware related.
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LeoProm 08-Aug-18 04:46 AM
Windows 7 - 32bits (i put run comp with Xp sp3)
(dont laugh of my pc specs)
Ram 2gb ddr2, Intel Core 2 Duo 2.4ghz
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V A H K I T I 08-Aug-18 04:46 AM
Please, I've had plenty of toasters in my day. You're fine. 😛
What's your GPU?
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LeoProm 08-Aug-18 04:47 AM
Ati raedon hd 2400 (256mb) LOL REALLY
i can only play League of Legends and Counter Strike
xD
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V A H K I T I 08-Aug-18 04:47 AM
Thanks. I'll make a spreadsheet or something and start collecting data on the issue. Cheers mate.
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LeoProm 08-Aug-18 04:48 AM
thanks bro
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LeoProm 08-Aug-18 04:58 AM
what resolution you'd recommend?
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Ondrik🅱 (Ondrej) 08-Aug-18 04:59 AM
That’s up to you @LeoProm
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LeoProm 08-Aug-18 04:59 AM
k im downloading dvVoodoo
cause unhandled exception appears again
i replaced the original files for the dgvoodoo files but continue unhandled exception :c
this is my folder
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benji 08-Aug-18 01:14 PM
@LeoProm also if you can get the unhandled exception message again, we can't fix it until you get us the details from that error
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Drift&Miss 08-Aug-18 03:10 PM
Yo
When will cunt scenes be back
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Ondrik🅱 (Ondrej) 08-Aug-18 03:11 PM
what
pls explain more
cutscenes are in there
do you mean in-engine or pre-rendered?
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The Cap'm (Reese) 08-Aug-18 03:13 PM
I assume the prerendered
Bad typo tho
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Ondrik🅱 (Ondrej) 08-Aug-18 03:13 PM
ye
unless it's intentional
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FPS FTW 08-Aug-18 05:45 PM
“cunt scenes”
oof
Then again I’m fairly certain bonkle pr0n is out there if you look hard enough
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CyclonatorZ 08-Aug-18 09:16 PM
@FPS FTW Apparently you've never visited our NSFW channel. Yes, it's real, and actually very easy to find.
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FPS FTW 08-Aug-18 09:22 PM
I’d rather not
I actually forgot that exists
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V A H K I T I 08-Aug-18 09:22 PM
I prefer to forget. Pac
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FPS FTW 08-Aug-18 09:22 PM
I honestly don’t hang around here much
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😺 ChibiErica97 08-Aug-18 09:25 PM
To be honest, I have that channel muted cause I don’t wanna see that stuff
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V A H K I T I 08-Aug-18 09:25 PM
Same
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INACTIVE ACCOUNT 09-Aug-18 01:01 AM
One day I'll work up the courage to get into NSFW
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The Shadow Emperor 09-Aug-18 01:16 AM
well, I can assure you nobody will judge you when you do
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INACTIVE ACCOUNT 09-Aug-18 01:39 AM
plus I'm still just a little below the age limit for NSFW anyways
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The Shadow Emperor 09-Aug-18 01:45 AM
good, don't want to get permabanned
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V A H K I T I 09-Aug-18 01:46 AM
I just ignore it. Been doing so for quite a while now. Just leave the other mods to police it for the most part. The Joshi incident just sort of cemented that mentality for me. 😛
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The Shadow Emperor 09-Aug-18 01:47 AM
not gonna lie, I'm glad for the new rules. I tried to avoid that place while you all were posting selfies
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V A H K I T I 09-Aug-18 01:48 AM
That video made it out to be far worse than it was.
IIRC it happened like.. once, at least 4 months ago.
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The Shadow Emperor 09-Aug-18 01:49 AM
pretty sure it was more than once
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V A H K I T I 09-Aug-18 01:49 AM
I had trouble even finding the stuff just to delete it after the raid. He made it sound like it was an ongoing thing.
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INACTIVE ACCOUNT 09-Aug-18 01:50 AM
I'll reach NSFW in four months
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V A H K I T I 09-Aug-18 01:50 AM
The way he worded his video was very careful not to necessarily LIE, but to make it sound worse than it really was by saying one thing, then following it up with other things without new context.
Eg: His tirade about the selfies, followed by expressing his shock that the channel was active.
Like... yeah. It's active. Should it not be? He tried to make it sound as if the activity in question WAS the aforementioned content, and that is definitely untrue. (edited)
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The Shadow Emperor 09-Aug-18 01:52 AM
I don't think I watched the video
should I
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V A H K I T I 09-Aug-18 01:53 AM
I mean, you do you, but I as I said, the guy's full of shit. Pac
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INACTIVE ACCOUNT 09-Aug-18 01:54 AM
I can only imagine the crazy shiet that went on in there
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The Shadow Emperor 09-Aug-18 01:54 AM
you'll wonder for the rest of your life
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INACTIVE ACCOUNT 09-Aug-18 01:55 AM
Well I'll be in there in four months
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UTTER_BODGE 09-Aug-18 03:47 PM
Jon Burton/Gamehut (owner of TT) just mentioned on his current stream he still has old builds of Bionicle Heroes
Including when it was still an FPS
So look forward to videos or streams of that some day
@JrMasterModelBuilder
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Ondrik🅱 (Ondrej) 09-Aug-18 03:47 PM
How am I supposed to process this information?
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V A H K I T I 09-Aug-18 03:47 PM
Did he say if he's willing to share them?
He IS the owner after all
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UTTER_BODGE 09-Aug-18 03:48 PM
Pretty sure he legally can't
LEGO's involved too after all
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Ondrik🅱 (Ondrej) 09-Aug-18 03:48 PM
Deepbrick also said he legally can't
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V A H K I T I 09-Aug-18 03:48 PM
Depends
LOMN made it out fine (edited)
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UTTER_BODGE 09-Aug-18 03:48 PM
Like, he said he unfortunately can't release this cancelled Madagascar game he's streaming because Dreamworks
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V A H K I T I 09-Aug-18 03:48 PM
Yeah but that's very different
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UTTER_BODGE 09-Aug-18 03:48 PM
But he did release some old Puggsy prototypes since it that was 100% TT's property
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V A H K I T I 09-Aug-18 03:49 PM
Madagascar is still an ongoing series owned and trademarked
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Hexadecimal Mantis 09-Aug-18 03:49 PM
deepbrick was just a wimp
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V A H K I T I 09-Aug-18 03:49 PM
BIONICLE and LEGO's stance on it is very lax
Either way, it wouldn't hurt to maybe remind him of this, (specifically mention LOMN) and ask if he may reconsider.
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UTTER_BODGE 09-Aug-18 03:50 PM
Who knows, maybe he could pull some strings with LEGO, I'd be fine with just videos though personally
shrug
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V A H K I T I 09-Aug-18 03:50 PM
Specifically I would remind him about the "not for profit" bit from the Lego Ambassador Forums
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UTTER_BODGE 09-Aug-18 03:51 PM
This is a guy who literally still works at TT, it's not like he has to go by things like that
He started TT
He could just ask directly
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V A H K I T I 09-Aug-18 03:52 PM
Okay but that would be a mistake
First rule of distributing betas and canceled shit
You do NOT ask
Because that is cornering the company legally into saying no
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UTTER_BODGE 09-Aug-18 03:52 PM
A mistake would be owning a game dev company and dumping an unreleased thing belonging to the #1 partner you work with without getting in touch with them
He's not in the same position as fans
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V A H K I T I 09-Aug-18 03:52 PM
Well it's a catch 22 then
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Ondrik🅱 (Ondrej) 09-Aug-18 03:53 PM
what is a catch 22?
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UTTER_BODGE 09-Aug-18 03:53 PM
Like, he still works on these games himself, he wrote the story for LEGO Dimensions
He was an executive producer on The LEGO Movie
Co-producer of The LEGO Batman Movie
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V A H K I T I 09-Aug-18 03:54 PM
Well if you want to ask him to ask, then be my guest since it seems you're already in contact with him.
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UTTER_BODGE 09-Aug-18 03:54 PM
What makes you think I'm specifically in contact with him
He's got a big youtube channel
He's streaming
There's hundreds of viewers right now
He just mentioned Bionicle Heroes when someone brought it up
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V A H K I T I 09-Aug-18 03:55 PM
Well I doubt he would have brought up BIONICLE on his own
Oh
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UTTER_BODGE 09-Aug-18 03:55 PM
I'll be playing a prototype of the PS2 Madagascar Party game that was cancelled during development...
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V A H K I T I 09-Aug-18 03:55 PM
I'm surprised anyone else would have brought it up.
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UTTER_BODGE 09-Aug-18 03:55 PM
... there's bionicle fans outside of you lot y'know Pac
Lots of people in the chat were going omg I loved bionicle heroes
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V A H K I T I 09-Aug-18 03:56 PM
I know, but I don't feel like a lot of them are intimately familiar with the people who made niche content in the series.
Like.. I didn't know who this guy was until you mentioned TT
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UTTER_BODGE 09-Aug-18 03:56 PM
He's been big on YouTube lately, making videos on cut LEGO Star Wars levels and early trailers, remastering an old Sonic game, etc
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V A H K I T I 09-Aug-18 03:57 PM
Oh yeah
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UTTER_BODGE 09-Aug-18 03:57 PM
Take a browse, lots of cool stuff
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V A H K I T I 09-Aug-18 03:57 PM
He did Sonic 3D Blast DX
Now I remember him
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UTTER_BODGE 09-Aug-18 03:57 PM
Mhm
Fascinating look at the earliest footage from the very first LEGO Star Wars game, 2 years before it shipped! Yellow LEGO Jedi anyone?
What was deleted? Why was it deleted? How does it look now? What is still missing? I take you through everything...
A trailer that I created that was never released. It was edited to match the official Lucasfilm Phantom Menace trailer. It wasn't released due to the approva...
Anyway it's very likely he'll be making videos or streaming early Bionicle Heroes builds
Regardless of whether or not he's able to release them they'll be seen
He's been doing videos on prototypes of TT's Crash Bandicoot games recently too, if any of y'all liked those games
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V A H K I T I 09-Aug-18 04:01 PM
Wrath of Cortex or Twinsanity?
Twinsanity had some really hype cut content
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UTTER_BODGE 09-Aug-18 04:01 PM
Twinsanity iirc
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V A H K I T I 09-Aug-18 04:01 PM
Oooooo
Any sign of the Coco level?
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UTTER_BODGE 09-Aug-18 04:02 PM
I don't recall, he uploaded a video showing a bug run segment (or what existed of it)
Saw a lot of people talking about the coco level in the comments
Including some other devs
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V A H K I T I 09-Aug-18 04:02 PM
I guess it was just never really done then? Hm
Pity
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UTTER_BODGE 09-Aug-18 04:02 PM
The bugs themselves weren't there
One of the programmers in the comments said the AI was too demanding to have enough of them at once, or something along those lines
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V A H K I T I 09-Aug-18 04:03 PM
Is this the same as the part where you aid Cortex while being chased by bees?
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UTTER_BODGE 09-Aug-18 04:03 PM
Cockroaches I think? in a tunnel
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V A H K I T I 09-Aug-18 04:03 PM
Oh
No that's VERY different. xP
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UTTER_BODGE 09-Aug-18 04:03 PM
Using a newer prototype of Crash Twinsanity I find the remains of a deleted section of the game, seen here for the first time.
An UNSEEN prototype of early development on CRASH TWINSANITY. A look at the hub and the first level, all from 8 months before the game was released.
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V A H K I T I 09-Aug-18 04:03 PM
Neat
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UTTER_BODGE 09-Aug-18 04:04 PM
He's got boatloads of interesting vids like that
Various games
Like and subscribe and comment for Bionicle Pac
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V A H K I T I 09-Aug-18 04:05 PM
Sonic R DX when
Oh yeah that's another thing btw.
Pretty sure he released 3D Blast DX without consulting SEGA. Pac
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UTTER_BODGE 09-Aug-18 04:06 PM
That was a bit of a loophole though
He released it as a patch/romhack
Not a full ROM
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V A H K I T I 09-Aug-18 04:06 PM
True I suppose
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UTTER_BODGE 09-Aug-18 04:07 PM
He's been trying to get in touch with Sega to get the go-ahead to release a tape of early Sonic music too
Just mentioned on the stream earlier that he'd like to, just hasn't heard back from them, still trying to get in touch
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V A H K I T I 09-Aug-18 04:07 PM
Hm
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UTTER_BODGE 09-Aug-18 04:09 PM
Any barriers with releasing things definitely aren't with him, just with getting permission, which he has to do given his very notable and ongoing status with TT/LEGO/etc
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V A H K I T I 09-Aug-18 04:09 PM
Well... perhaps we could be of assistance.
BMP as an RLOC is now known within LEGO as an archival service.
Maybe our combined presence could get the ball rolling
Our relationship with Lego is only a few steps down from his at this point.
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UTTER_BODGE 09-Aug-18 04:15 PM
EHHHHH I'm gonna say strong no on that tbh lol
This is a guy who's worked on so many LEGO games and movies and knows the folks directly
He holds so many strings to pull
Not just worked on but directed and conceptualized and produced
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V A H K I T I 09-Aug-18 04:16 PM
Hm
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UTTER_BODGE 09-Aug-18 04:18 PM
MAYBE if the BMP got in touch with him officially
He's on twitter and such
Specifically mention it's an RLOC classified as an archival service or whatever
(and probably say what an RLOC is lol)
Welcome back to Twitter. Sign in now to check your notifications, join the conversation and catch up on Tweets from the people you follow.
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V A H K I T I 09-Aug-18 04:19 PM
Yeah, I just thought that maybe if while he's pulling strings, he planned to release it through a known ambassador, it might sway them a little more. If only a little
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Hexadecimal Mantis 09-Aug-18 04:32 PM
I'm waiting @ Fraug L. Coolman#9180
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Ondrik🅱 (Ondrej) 09-Aug-18 04:33 PM
are you also confirmed to get a box?
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Hexadecimal Mantis 09-Aug-18 04:33 PM
no, but i want one Pac
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Ondrik🅱 (Ondrej) 09-Aug-18 04:33 PM
just ask him 😛
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ShadowDraikana 09-Aug-18 04:34 PM
@Hexadecimal Mantis LOL
Now just make him in a T-pose with the disc
That reminds me, that was like the first actual fix made to the alpha (getting Nuju to be a walking boi)
Anyone remember that?
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UTTER_BODGE 09-Aug-18 04:46 PM
transformers fans are asking him about a cut level from a transformers game, trying to get files and mod it into the final game
he said he appreciates what they're trying to do, just isn't sure who owns the rights etc
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Hexadecimal Mantis 09-Aug-18 04:47 PM
I would like to do something similar with btg
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UTTER_BODGE 09-Aug-18 04:48 PM
he does have a prototype with that level and said he's gonna show it to them in a video, though
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Hexadecimal Mantis 09-Aug-18 04:48 PM
I would want to get some of the older ps2 irx files, since the cut levels already exist in the game
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UTTER_BODGE 09-Aug-18 04:48 PM
so yeah, he's totally willing to show stuff off and share as far as he can
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Hexadecimal Mantis 09-Aug-18 04:53 PM
that's good
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UTTER_BODGE 09-Aug-18 04:57 PM
oh he noticed my comment in the chat, I said there's an officially recognized Bionicle media archival community interested in the Bionicle Heroes prototypes and maybe he could talk to them
he said something along the lines of "yeah, maybe!"
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V A H K I T I 09-Aug-18 04:58 PM
Ayy
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UTTER_BODGE 09-Aug-18 04:58 PM
no implications there about actually getting anything but yeah, sounds like he'd be up for it if you reached out to ask about 'em
could at least figure out what the official status of them is
videos and/or streams are pretty much a given, just a matter of when he gets to them
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V A H K I T I 09-Aug-18 04:59 PM
Yeah, I'd DEFINITELY be interested in seeing the FPS version of only to see at what point the paths of the console and DS versions diverged
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UTTER_BODGE 09-Aug-18 05:00 PM
between crash and transformers and other things he's got quite a lot of games and prototypes to tackle
but it'll probably happen eventually
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V A H K I T I 09-Aug-18 05:00 PM
Another thing that might be worth asking is whether or not he still has the prototypes the demo was based on.
I can't tell if it's an older or newer build, but the demo seemed to have slightly better graphics, an unused music track, and Hero Mode had button activator and a time limit, which would have made the final game far less of a cakewalk.
It wouldn't be the first time a demo was made off a newer build either.
Fuckin Sonic 06.
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UTTER_BODGE 09-Aug-18 05:03 PM
the lego alpha team japanese demo is from after the main release and seems to use a newer/different version of the game engine (netimmerse/gamebryo)
though japanese localization and the demo were handled by another company
I'd bet the full japanese version also has that newer/different engine version
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V A H K I T I 09-Aug-18 05:05 PM
Well either way I'll reach out to this guy. Maybe while you have his attention, ask what would be the best way for us to get in touch?
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UTTER_BODGE 09-Aug-18 05:06 PM
I just barely got a question in as the stream was ending, in a flood of other questions
I think the best route to go would be the BMP twitter officially reaching out to him
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V A H K I T I 09-Aug-18 05:06 PM
Aight
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UTTER_BODGE 09-Aug-18 05:06 PM
or perhaps via email if that's possible, not sure
dunno if he has a public email, never looked
yeah his about section on his website just gives his twitter handle
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V A H K I T I 09-Aug-18 05:09 PM
I sent him a tweet. Basically summarized what we heard from you, and asked him to DM us.
Fingers crossed. 😛
THat reminds me
@Chip 🐉🇬🇧 any updates on your contacts with former Argonaut devs?
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UTTER_BODGE 09-Aug-18 05:10 PM
btw he didn't talk specifically about whether or not he could share the prototypes themselves, he was just talking about videos/streams of them, and then later talked about the difficulties of sharing prototypes in general
though the wording in your tweet applies just as well to videos too
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V A H K I T I 09-Aug-18 05:11 PM
Ye
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UTTER_BODGE 09-Aug-18 05:11 PM
just clarifying
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Chip 🐉🇬🇧 09-Aug-18 05:12 PM
Nothing new since we last talked Just two of them accepted my linkedin requests Still working on that question list
(the guys who replied worked on the movies, the game guys haven't replied yet)
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V A H K I T I 09-Aug-18 05:13 PM
The FMVs you mean, or like.. Mask of Light?
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Chip 🐉🇬🇧 09-Aug-18 05:13 PM
Mask of Light The "game guys" worked on the FMVs and did character designs that were the basis for the in-game models
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V A H K I T I 09-Aug-18 05:14 PM
Interesting.
I wonder if they'd still have the movie models. 😛
Here's a question to add to the list for the game guys: How far did City of Legends get into development?
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Chip 🐉🇬🇧 09-Aug-18 05:15 PM
Ooh good point Adding it to the list
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Hexadecimal Mantis 09-Aug-18 05:15 PM
Far enough to port it to xbox
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V A H K I T I 09-Aug-18 05:16 PM
Well that was an xbox dev unit it was found on
So it was likely being made FOR xbox at the time.
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Chip 🐉🇬🇧 09-Aug-18 05:16 PM
As far as we know it might have been made for Xbox first
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V A H K I T I 09-Aug-18 05:16 PM
It was just a tech demo at that stage after all
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Hexadecimal Mantis 09-Aug-18 05:16 PM
Base dev was on ps2
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Chip 🐉🇬🇧 09-Aug-18 05:16 PM
Source?
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Hexadecimal Mantis 09-Aug-18 05:16 PM
the dual shock mappings are stil;l there
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V A H K I T I 09-Aug-18 05:16 PM
Huh
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Hexadecimal Mantis 09-Aug-18 05:17 PM
and they left I-NINJA in cdgame.txt
which essentially proved my btg theory
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Chip 🐉🇬🇧 09-Aug-18 05:17 PM
Remember I-Ninja That game was heckin' great
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Hexadecimal Mantis 09-Aug-18 05:17 PM
BTG is essentially I-ninja and I-ninja is essentially BTG
if that makes sense
same with City of Legends
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UTTER_BODGE 09-Aug-18 05:18 PM
wow I just looked it up and it looks extremely BTG-y
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Hexadecimal Mantis 09-Aug-18 05:19 PM
They shared files, the engine is the same too
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Chip 🐉🇬🇧 09-Aug-18 05:19 PM
I wonder why BTG ended up so much worse
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Hexadecimal Mantis 09-Aug-18 05:19 PM
you can hotswap i-ninja files and they will boot in btg
it's hilarious
the irx files are practically identical too
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UTTER_BODGE 09-Aug-18 05:20 PM
it looks... better
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Hexadecimal Mantis 09-Aug-18 05:20 PM
just slightly updated versions of them are in i-ninja
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UTTER_BODGE 09-Aug-18 05:20 PM
shame
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Hexadecimal Mantis 09-Aug-18 05:20 PM
you can essentially make a new btg revision with the files from I-ninja
maybe it would be slightly less glitchy
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The Shadow Emperor 09-Aug-18 05:20 PM
was the Morbuzakh supposed to be a bunch of spiders at one point
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Hexadecimal Mantis 09-Aug-18 05:21 PM
Bionicle 2: City of Legends research - posted in Bionicle Discussion: Hello fellow Bionicle fans. Im sure most of you have heard of Bionicle 2: City of Legends for the Xbox. A sequel to Bionicle: The Game created by Argonaut Games that never came into fruition. Ive been busy ...
if anyone is interested
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V A H K I T I 09-Aug-18 05:24 PM
You know this is the first time I've listened to the music. I know we archived it, but I hadn't listened to it myelf yet
Is it still Bob & Barn?
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Hexadecimal Mantis 09-Aug-18 05:24 PM
Not sure
there is no evidence to suggest that it is
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V A H K I T I 09-Aug-18 05:25 PM
I like the music direction
It's very remninicent of Templar stuff
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Hexadecimal Mantis 09-Aug-18 05:25 PM
I sent some sfx to you guys a little while ago
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
if you want to listen to them
I still haven't extracted all of them, since it's all manual atm
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INACTIVE ACCOUNT 09-Aug-18 05:44 PM
@Hexadecimal Mantis Probably was canned when Argonaut went out of business in '04 with that terrible Catwoman game
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UTTER_BODGE 09-Aug-18 08:41 PM
btw here's the timestamp where he talks about bionicle heroes
I'm playing a prototype of the PS2 Madagascar Party game that was cancelled during development...
he has "a ton" of old builds for it
alternately: 45:20, and 2:00:55
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G-Bond 09-Aug-18 08:45 PM
GWsecretWokeChamp
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UTTER_BODGE 09-Aug-18 08:46 PM
@JrMasterModelBuilder ping again so you can find these things in your mentions
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G-Bond 09-Aug-18 08:53 PM
that means we'll finaly know what the hordika icons are supposed to be for. (edited)
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Brickome (Jeremy) 09-Aug-18 09:40 PM
or perhaps via email if that's possible, not sure dunno if he has a public email, never looked I think I have his email, never used it though
Helped me figure out how to contact Tom Stone earlier this year (edited)
Not sure how wise it'd be to use it for this, but I'm happy to share it via DM to Biomedia Project members (edited)
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UTTER_BODGE 09-Aug-18 10:33 PM
someone should compare the file dates of the bionicle heroes demo vs final game
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Hexadecimal Mantis 09-Aug-18 10:34 PM
where did we get the demo from? was it publicly available? (edited)
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UTTER_BODGE 09-Aug-18 10:34 PM
yeah
I forgot exactly where
probably downloadable from the lego site back then
as were the demos for lego star wars 2 and other games
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Brickome (Jeremy) 09-Aug-18 10:36 PM
Kek, must have taken forever to download back then
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UTTER_BODGE 09-Aug-18 10:36 PM
oh and lego star wars 1 also had a demo with a lot that changed before the final release
at least, more than you might expect from a usual demo
the shields around those big droids didn't flash when you did damage to them, there was a difference in the environment/scenery or two, I think some other things... only played through it once
I also remember the lego star wars 2 demo having different stud placement in at least one area than the final game
so TT's demos of the era were generally done a fair bit before release
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Brickome (Jeremy) 09-Aug-18 10:38 PM
Currently downloading the demo and installing the game. As I've seen you do this before, what do you use for a file comparision tool?
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UTTER_BODGE 09-Aug-18 10:39 PM
well the file modification dates windows tells you would be enough
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Hexadecimal Mantis 09-Aug-18 10:39 PM
^
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UTTER_BODGE 09-Aug-18 10:40 PM
Download the latest PC game titles, PC applications, and other GeForce optimized technology.
Download the latest PC game titles, PC applications, and other GeForce optimized technology.
ye olde demos
Download the latest PC game titles, PC applications, and other GeForce optimized technology.
and yeah I remember downloading that LSW2 demo all day on slow internet
then playing it a ton for a while after
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Hexadecimal Mantis 09-Aug-18 10:43 PM
if only there was a btg demo...
somebody messaged me claiming to have played one, but I don't fully believe it
it seems like some kind of false memory or something
surely there would be other people claiming to have played one
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UTTER_BODGE 09-Aug-18 10:48 PM
there's some pretty obscure demos for other lego games
wouldn't be impossible
some only in certain languages
like the alpha team demo mentioned earlier - that's the only demo of the game as far as I know
I'm not sure the japanese legoland demo has been seen by anyone recently, I don't remember seeing an english one anywhere
just saw a mention of the japanese one on a japanese lego fan site listing games/which had demos etc
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Brickome (Jeremy) 09-Aug-18 10:50 PM
File dates
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UTTER_BODGE 09-Aug-18 10:50 PM
so the demo is exactly two months earlier than final, eh
@V A H K I T I
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Hexadecimal Mantis 09-Aug-18 10:51 PM
Im assuming the demo files work in the final game
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UTTER_BODGE 09-Aug-18 10:52 PM
I think they might have changed the archive format?
not 100% sure but I've heard of people having trouble getting the final game data extracted but the demo always seems to extract fine for everybody
I've only ever played/extracted the demo though, so, can't confirm (edited)
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Hexadecimal Mantis 09-Aug-18 10:52 PM
Huh. I might look into that
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Brickome (Jeremy) 09-Aug-18 10:54 PM
Yeah with LSW, LSW2, and BH I've had issues with extracting the .dat files with the BMS script (Or did, it could have been updated)
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UTTER_BODGE 09-Aug-18 10:54 PM
hm, well I had no trouble extracting the LSW2 dat stuff
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Brickome (Jeremy) 09-Aug-18 10:55 PM
I remember having to use Game Extractor on it
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UTTER_BODGE 09-Aug-18 10:55 PM
I was using a thing called game extractor (which, iirc, didn't even require any additional plugins/scripts be installed by the user, it must have come with a lot of them bundled?)
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Hexadecimal Mantis 09-Aug-18 10:55 PM
Bms scripts can be iffy
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UTTER_BODGE 09-Aug-18 10:56 PM
I don't recall what exactly game extractor even is under the hood, don't think I've touched it since then
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Brickome (Jeremy) 09-Aug-18 10:56 PM
Only used it for the above games
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Ondrik🅱 (Ondrej) 10-Aug-18 04:05 AM
What else am I supposed to do here?
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The Cap'm (Reese) 10-Aug-18 07:20 AM
Do you have the grappling hook and Kanohi Rau?
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Ondrik🅱 (Ondrej) 10-Aug-18 07:20 AM
yes
I even got the gear and gate stone
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The Cap'm (Reese) 10-Aug-18 07:20 AM
...oh
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Ondrik🅱 (Ondrej) 10-Aug-18 07:21 AM
something got beefed in Gali's level
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The Cap'm (Reese) 10-Aug-18 07:21 AM
Then I've got no clue why it won't open
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Ondrik🅱 (Ondrej) 10-Aug-18 07:21 AM
And more things are beefed, like the totem I mentioned in #litestone-help-support
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Hexadecimal Mantis 10-Aug-18 07:22 AM
I'll look into the totem later
I'll remake that stringtable with my program to make sure it's correct (edited)
Since that stringtable was made in a darker time Pac
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omegalucas 10-Aug-18 11:06 AM
Off topic: you guys mentioned Sonic 06. Are you familiar with the 06 PC project (formerly led by Gistix, and now apparently by Mefiresu)?
They're porting (more like remaking) the game to PC with Unity (they might have changed to Unreal 4 later, I'm not 100% sure), and trying to improve the royal mess that is that game (edited)
There have been a couple demos (one with a part of Kingdom Valley equivalent to the original 06 demo, and another with Dusty Desert) and in a couple of weeks they'll release a demo of Crisis City for SAGE
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ShadowDraikana 10-Aug-18 01:08 PM
@Ondrik🅱 (Ondrej) I didn't touch that door other than adjusting the transparency and it works for me just fine O_o
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Ondrik🅱 (Ondrej) 10-Aug-18 01:08 PM
Then something got beefed
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ShadowDraikana 10-Aug-18 01:13 PM
It's weird. worked on one try, didn't work on another try
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(Team Kanohi) Jocool1231 11-Aug-18 05:35 AM
I think that's a token door, you probably need more of them to get through, you can just cheat them in if you can't find any more, @Ondrik🅱 (Ondrej). (edited)
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Ondrik🅱 (Ondrej) 11-Aug-18 05:35 AM
I know
The problem is that it doesn't open when it should
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(Team Kanohi) Jocool1231 11-Aug-18 05:36 AM
Mhh, I see... (edited)
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Hexadecimal Mantis 12-Aug-18 08:43 PM
So, I made the mask of time use the golden ratio....
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V A H K I T I 12-Aug-18 08:43 PM
?????
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Hexadecimal Mantis 12-Aug-18 08:44 PM
I guess we finally know how Kapura travels so fast Pac
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Hexadecimal Mantis 12-Aug-18 09:05 PM
@V A H K I T I Also, Update on The World. The lighting is close enough
Going full grayscale doesn't seem possible
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V A H K I T I 12-Aug-18 09:14 PM
Kek
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Hexadecimal Mantis 12-Aug-18 09:17 PM
I might be able to do it at the expense of the ruru nightvision
But i don't want to destroy a mask power If i don't need to
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Hexadecimal Mantis 12-Aug-18 11:35 PM
@V A H K I T I got bored, added the time resume sound effect
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V A H K I T I 13-Aug-18 12:52 AM
Nice. 😛
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r543 (@mention for replies) 13-Aug-18 03:03 PM
So we’ve re-added the missing files! Though of course the official 2006 release remains unmodified for posterity’s sake. You can download it on the Games page, along with the other versions. A bit late, but Noice!
I only found out about this in like January, or February
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V A H K I T I 13-Aug-18 03:03 PM
?
OH MNOG 2
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r543 (@mention for replies) 13-Aug-18 03:03 PM
Nah MNOG1
It was missing some files from the Chronicler's Company
Back in the day I thought they were all silent but the ones you were supposed to use
apparently not
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🐸 Fraug (The Ass-Man) 14-Aug-18 01:27 AM
@omegalucas yeah I have been watching that development for awhile
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Drift&Miss 15-Aug-18 11:44 AM
Has someone done a recording of a complete playthrough with all cutscnes?
*Scenes
I'd love to do a dub of LOMN
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Ondrik🅱 (Ondrej) 15-Aug-18 11:45 AM
I am doing exactly that, but I want to wait until the other levels are final. Also it's in deepbrick-esque quality, since it's meant as a continuation of his videos https://www.youtube.com/playlist?list=PLzmqhAMX_vXZXQo-GTw1dsUxm5fRccv3c
This playlist contains all the "BIONICLE LOMN" scene videos. All of these videos are a continuation of the 2010 playthrough available on the YouTube channel ...
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The Cool(er) Chronicle 15-Aug-18 01:53 PM
anyone else feel like lomn could use a remake or a remaster?
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Ondrik🅱 (Ondrej) 15-Aug-18 01:53 PM
maybe
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Hexadecimal Mantis 15-Aug-18 01:53 PM
pretty sure the bmop team is working on that
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Ondrik🅱 (Ondrej) 15-Aug-18 01:53 PM
g2 lomn maybe?
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The Cool(er) Chronicle 15-Aug-18 01:54 PM
so wait the bmop team is making a 1 to 1 ground up remaster of lomn?
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Hexadecimal Mantis 15-Aug-18 01:55 PM
I think it's something like that. I haven't heard much about it recently
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The Cool(er) Chronicle 15-Aug-18 02:00 PM
that reminds me, how many of lomns levels could be beaten without the use of the debug menu? As in you can beat the levels by playing through them normally for either the beta or the alpha
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ShadowDraikana 15-Aug-18 02:01 PM
With what I did in the alpha the last few days, that number's gone up
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The Cool(er) Chronicle 15-Aug-18 02:02 PM
by how much?
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V A H K I T I 15-Aug-18 02:03 PM
Well for one, he finally tracked down what caused the third horn in Ga-Koro to shut down
So Gali's Level can pretty well be finished IIRC
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ShadowDraikana 15-Aug-18 02:03 PM
The other thing that made in unplayable was the air bubble shutdown in TTUN
although MBCH is still broken, meaning you'd have to use the debug camera to get past the door, and from there MWAT seems to have non-functional whirlpool exits. So maybe not fully playable yet
and the the boss isn't exactly killable either
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The Cool(er) Chronicle 15-Aug-18 02:06 PM
well for what it's worth atleast one other level can be played through normally, for the most part. So that's appreciated
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ShadowDraikana 15-Aug-18 02:07 PM
If I can get the digging wall shutdown solved Onua's should be playable finally without the debug menu
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Badman Reviews 15-Aug-18 04:23 PM
is there something I'm missing with the grappling hook
trying to climb this stupid water fall area with the water toa and I can't make the platforms with the grapple
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The Cap'm (Reese) 15-Aug-18 04:24 PM
IKR
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V A H K I T I 15-Aug-18 04:24 PM
Alpha or beta?
Oh wait
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The Cap'm (Reese) 15-Aug-18 04:24 PM
Beta. It's HK01.
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V A H K I T I 15-Aug-18 04:24 PM
I know the one you mean
No
He means where you get the Rau
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The Cap'm (Reese) 15-Aug-18 04:25 PM
Oh, MTOP?
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V A H K I T I 15-Aug-18 04:25 PM
That area is finicky. It's possible, but you just need to position yourself as close to the outer edge of the platform as possible before grappling
I'll probably tweak that area a bit later.
The issue arises due to the angle of the grapple taking you right to the seam between the platform and the wall.
Couple that with the ledge grab's inability to hold onto corners, and you have a very frustrating sequence.
@Badman Reviews
@ShadowDraikana I'm gonna be out most of today, so if you want to fiddle with this, go ahead.
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Badman Reviews 15-Aug-18 04:27 PM
this jump in paticular
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V A H K I T I 15-Aug-18 04:27 PM
Oh that one
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The Cap'm (Reese) 15-Aug-18 04:27 PM
I KNEW IT WAS HK01
That map sucks
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V A H K I T I 15-Aug-18 04:28 PM
I rarely have problems with it. Idk why
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The Cap'm (Reese) 15-Aug-18 04:28 PM
It barely works unless you abuse the grapple physics for me
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V A H K I T I 15-Aug-18 04:28 PM
Just hold forward while you're grappling
THat's what works for me
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Badman Reviews 15-Aug-18 04:28 PM
well I just somehow just managed to do this... so I guess that works
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V A H K I T I 15-Aug-18 04:28 PM
I just do it subconsciously most of the time
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G-Bond 15-Aug-18 04:29 PM
BecauseSaffire
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V A H K I T I 15-Aug-18 04:29 PM
Also, I see you're recording.. eyes2
Well either way Nate, this and MTOP might be minor tasks for ya.
Just some quality of life tweaks to make the areas less obtuse, ya know?
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ShadowDraikana 15-Aug-18 04:31 PM
Anything you had in mind?
Could just move the boxes up a bit
in HK01
and the platforms down slightly
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V A H K I T I 15-Aug-18 04:31 PM
More than likely it'll all just boil down to tweaking the box positions, yeah.
For both areas.
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Badman Reviews 15-Aug-18 04:35 PM
i fell like the boxes just need to be centered above the platform to be fine
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V A H K I T I 15-Aug-18 04:36 PM
Well we'll try out different options and see how they all work in practise. Shouldn't be too difficult to settle on something that works. 😃
Thanks for the reminder about these areas.
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ShadowDraikana 15-Aug-18 04:37 PM
I'll take the obj slb to the woodshed and get back with you later.
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V A H K I T I 15-Aug-18 04:37 PM
Lel
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ShadowDraikana 15-Aug-18 04:37 PM
Any specific ones that need adjustment
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V A H K I T I 15-Aug-18 04:38 PM
Not sure. Ask Badman, since he just suffered it the most recently. XP
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ShadowDraikana 15-Aug-18 04:44 PM
@Badman Reviews Any of the hook boxes in particular stick out as problems?
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ProfessorBrickkeeper 15-Aug-18 04:53 PM
Saw someone mentioned me earlier? Anything I can do? Did we finally track down why water in Gali’s level results in a crash?
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ShadowDraikana 15-Aug-18 04:54 PM
I did because I didn't know if those bcls I sent you were still bombing out
We removed the water bcl for the MTUP area in level 2 by the way
which IIRC was one of the problem children
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ProfessorBrickkeeper 15-Aug-18 05:38 PM
Where can I find the new ones to test?
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ShadowDraikana 15-Aug-18 05:40 PM
everything minus the vllg blk
and there's that one
that's what I have currently for my main patch level 2 assets
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hatok 15-Aug-18 06:28 PM
@Badman Reviews hey dude, were you here the whole time?
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V A H K I T I 15-Aug-18 06:29 PM
He was ye
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Badman Reviews 15-Aug-18 06:29 PM
Been here for a while lol, they messaged me back when they first found the beta
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V A H K I T I 15-Aug-18 06:29 PM
Actually you were here since the alpha dropped. :P
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Badman Reviews 15-Aug-18 06:43 PM
Didn't know u were here too @hatok
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hatok 15-Aug-18 06:49 PM
yeah, small world
I mean, I guess we're some of the last people on earth talking about bionicle on youtube so I shouldn't be surprised
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 15-Aug-18 06:52 PM
I will be another one once the game is fully functional! I plan to do a Let's play series on the full release!
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Hexadecimal Mantis 15-Aug-18 06:53 PM
be prepared to wait a century then
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 15-Aug-18 06:53 PM
lol
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Hexadecimal Mantis 15-Aug-18 06:53 PM
It's getting there though
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 15-Aug-18 06:53 PM
Hence why I remain on this server even though I'm not that active: I keep reminding my self 😉
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Hexadecimal Mantis 15-Aug-18 06:53 PM
Slowly but surely
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 15-Aug-18 06:54 PM
I'm still hyped over it. I've been hyped since I first heard about it! I loved Bionicle and can't wait to play this #LegendNoLonger! 😁 (edited)
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Hexadecimal Mantis 15-Aug-18 06:55 PM
I might do a commentated playthrough on my channel sometime. For my massive fanbase of 71 subs Pac lol (edited)
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 15-Aug-18 06:56 PM
lol
I'm at about 405 rn, and Gaming is by far my least popular series 😂
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ShadowDraikana 15-Aug-18 06:57 PM
I'd love to do something for my channel, but, you know, DGvoodoo
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Hexadecimal Mantis 15-Aug-18 06:57 PM
I don't really do anything on my channel yet. I mostly post my research and stuff.
But i plan to make a series about all of my rare nintendo junk
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The Cap'm (Reese) 15-Aug-18 06:57 PM
And that's okay
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G-Bond 15-Aug-18 10:46 PM
For the optional patch you guys should make the matoran hut look like this
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justframbo 16-Aug-18 02:50 PM
where's that from? (edited)
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r543 (@mention for replies) 16-Aug-18 02:51 PM
That Disk?
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justframbo 16-Aug-18 02:52 PM
what disk
the hafu rom?
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r543 (@mention for replies) 16-Aug-18 02:52 PM
Yeah, wondering if it's from that
Given how that had some Po Koro Stuff
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V A H K I T I 16-Aug-18 02:53 PM
This was on the power pack?
Must have forgotten about that
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r543 (@mention for replies) 16-Aug-18 02:54 PM
Not sure, I didn't have that, would've liked it though
Wonder about it... was the Power Pack more a collector's item than anything?
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joint-Dogg666 16-Aug-18 03:02 PM
I think it's in the Tales of the Tohunga gallery on bs01 , no idea where it came from
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Badman Reviews 16-Aug-18 10:05 PM
another part u may want to look into is vine swinging.... it's really bad
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V A H K I T I 16-Aug-18 10:05 PM
That we're aware of
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Galgo 17-Aug-18 01:28 AM
Was the original 2001 decoder ever archived? The page on the bionicle alphabet in bionicle.com called for a img494x478decoderpic.jpg, and googling it gives me https://www.roblox.com/catalog/1029024/img494x478decoderpic-bmp strangely enough
Customize your avatar with the img494x478decoderpic.bmp and millions of other items. Mix & match this t shirt with other items to create an avatar that is unique to you!
I feel it might be in one of the promo CDs
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Hexadecimal Mantis 17-Aug-18 01:44 AM
@V A H K I T I It turns out you can link Pohatu flips (edited)
the timing for it is ridiculous though
New method of travel discovered Pac
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Hexadecimal Mantis 17-Aug-18 01:52 AM
I'm starting to like the pointless techskill in this game
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V A H K I T I 17-Aug-18 01:58 AM
Try and make use of the ascension grapple. Pac
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Hexadecimal Mantis 17-Aug-18 02:00 AM
If you got enough momentum with the Pohatu jumps you would probably start to ascend
It gives you crazy air mobility too
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V A H K I T I 17-Aug-18 02:02 AM
See, sit like this is stuff I tend to want to keep.
It's stupid and can allow for sequewnce breaks, but it's hard to pull off
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Hexadecimal Mantis 17-Aug-18 02:02 AM
yea I agree
I like unintended behaviors like that
probably because I play melee Pac
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V A H K I T I 17-Aug-18 02:04 AM
I like being in the position of developing a game, and having a say in whether or not these glitches stay or go.
Most devs would say go, but we see their value.
Just as we see the value in having speedruuners and glitchers on the testing team
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Hexadecimal Mantis 17-Aug-18 02:04 AM
I don't even think we would know how to fix them anyways
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V A H K I T I 17-Aug-18 02:04 AM
Pac
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Hexadecimal Mantis 17-Aug-18 02:07 AM
I used to be way better at performing tech like this
But I got nerve damage from melee
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V A H K I T I 17-Aug-18 02:08 AM
Actually? xD
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Hexadecimal Mantis 17-Aug-18 02:08 AM
yes
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V A H K I T I 17-Aug-18 02:08 AM
Bruh
You gotta calm the fuck down
xD
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Hexadecimal Mantis 17-Aug-18 02:08 AM
i got it back in 2016
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V A H K I T I 17-Aug-18 02:08 AM
Talk about blistered thumbs..
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Hexadecimal Mantis 17-Aug-18 02:08 AM
I also have cubital tunnel in both arms
but that's probably from computer usage
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V A H K I T I 17-Aug-18 02:09 AM
For both arms? I can't really see that.
Isn't carpal tunnel from PC usage usally just for the mouse hand?
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Hexadecimal Mantis 17-Aug-18 02:09 AM
sometimes
It could be melee related too
but idk
carpal and cubital tunnel involve different nerves
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🐠 Magikarp 17-Aug-18 02:11 AM
too many multishines
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Hexadecimal Mantis 17-Aug-18 02:11 AM
I did 37 tree multishines the other day Pac
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🐠 Magikarp 17-Aug-18 02:12 AM
that was honestly disgusting
but impressive
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Hexadecimal Mantis 17-Aug-18 02:13 AM
i can do up to 20 grounded
but I did 11 here
I can also do the ridiculous and unsafe Falco shield pressure
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🐠 Magikarp 17-Aug-18 02:17 AM
i play sm4sh and i have just learned how to do a reverse aerial rush
i dont have the dexterity for melee
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Hexadecimal Mantis 17-Aug-18 02:18 AM
Who do you main?
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🐠 Magikarp 17-Aug-18 02:19 AM
going back and forth between greninja and lucario on one hand greninja is mostly fundamentals and i can improve mine more with him on the other lucario rewards me for playing bad lol
but when ultimate comes out i plan to play wolf
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Hexadecimal Mantis 17-Aug-18 02:20 AM
I don't play sm4sh much. But when I do, I main Bayo Pac
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🐠 Magikarp 17-Aug-18 02:20 AM
oh no
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Hexadecimal Mantis 17-Aug-18 02:20 AM
( ͡° ͜ʖ ͡°)
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🐠 Magikarp 17-Aug-18 02:20 AM
iirc shes banned from tourneys
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Hexadecimal Mantis 17-Aug-18 02:21 AM
I don't want to use her anymore after the Evo disaster
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🐠 Magikarp 17-Aug-18 02:21 AM
theres always cloud
charge limit and win
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Hexadecimal Mantis 17-Aug-18 02:21 AM
Or Up air
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🐠 Magikarp 17-Aug-18 02:21 AM
why not both
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Hexadecimal Mantis 17-Aug-18 02:22 AM
When Ultimate is released I'll probably main Wolf too
PM and Brawl Wolf were decent
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🐠 Magikarp 17-Aug-18 02:22 AM
might try simon out for that huge long disjointed hitbox (edited)
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Hexadecimal Mantis 17-Aug-18 02:22 AM
I'll probably main Snake too
I used him in PM
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🐠 Magikarp 17-Aug-18 02:23 AM
fingers cross for waluigi still
but hopes arent high
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Hexadecimal Mantis 17-Aug-18 02:23 AM
yea
He's genuinely my favorite mario series character. memes aside
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🐠 Magikarp 17-Aug-18 02:23 AM
dedede got buffs too
and hes bad in sm4sh but hes funny as hell
so if hes not total garbage tier i might main him in ultimate
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ScrapMetaru 17-Aug-18 03:32 AM
Motherfucker. My damned sister broke the color on MP4s somehow. Everything's grey and yellow now. Would anyone here know how to fix that?
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Hexadecimal Mantis 17-Aug-18 03:44 AM
what are you using for playback?
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ScrapMetaru 17-Aug-18 03:46 AM
Youtube, Discord's video player, and Windows 10's "Movies & TV"
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Hexadecimal Mantis 17-Aug-18 03:47 AM
huh, multiple methods of playback? does win 10 have mp4 settings lol
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ScrapMetaru 17-Aug-18 03:48 AM
I don't know where they are if there are. (edited)
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ScrapMetaru 17-Aug-18 04:17 AM
dammit, they're in a black box, too.
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r543 (@mention for replies) 17-Aug-18 05:01 AM
Just Mp4's?
Would check if there's any stupid codecs installed
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rob the corn lover 17-Aug-18 04:33 PM
what am i suppost to do?
whats a purpuse?
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r543 (@mention for replies) 17-Aug-18 04:35 PM
To collect all 7 Masks and bring them to the Suva Shrine
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rob the corn lover 17-Aug-18 05:01 PM
and a gun! (edited)
pluse the toys are expancive
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Galgo 17-Aug-18 09:57 PM
I'm working on adding a scrolling news bar on my bionicle 2001 site and I thought this would be an appropriate banner, what do you guys think?
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The Cap'm (Reese) 17-Aug-18 09:58 PM
Looks neat (edited)
damn caps lock
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G-Bond 17-Aug-18 10:00 PM
looks great
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Galgo 17-Aug-18 10:08 PM
thanks. anyways it's time for me to finally finish this thing, and as it turns out there are three pages left to be completed: support, press, and "the buzz"
I'm not entirely sure what the difference between the last two is, but oh well (edited)
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YaBoiDriftKing 17-Aug-18 11:39 PM
Nice job on getting saves working, as well as the front end mostly!
Let me tell you, this game is quite awful to try to play with a Steam Controller.
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Galgo 18-Aug-18 12:36 AM
what game isn't
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Thi' 18-Aug-18 03:25 AM
In case you wanna plan on something else I've uploaded an xpadder profile for xbone controller somewhere in this channel
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Ondrik🅱 (Ondrej) 18-Aug-18 03:25 AM
Fraug already made Steam configs for all controllers afaik
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Thi' 18-Aug-18 03:26 AM
Oh ? Missed that
Gonna check, thanks
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Ondrik🅱 (Ondrej) 18-Aug-18 03:29 AM
You're welcome
What you need to do is add a non-steam game into steam under Bionicle: Legend of Mata Nui
and then import one of his controller configs
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G-Bond 18-Aug-18 03:45 AM
has anyone noticed that this scene has the alpha front end?
👀 4
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Swordsworth 18-Aug-18 01:10 PM
it makes sense, really
mnog and lomn were supposed to be partner games
and mnog is the direct sequel to that game
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omegalucas 19-Aug-18 08:09 AM
Never noticed there were benches on Kini Nui
The opening cutsene to BTG was probably there
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r543 (@mention for replies) 19-Aug-18 08:12 AM
Yeah
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G-Bond 19-Aug-18 08:13 AM
i think the bunches in BTG are different
there wooden
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r543 (@mention for replies) 19-Aug-18 08:23 AM
*benches and I'm not 100% sure
Guess those are a general Bionicle "redesign"
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Crainy 20-Aug-18 09:27 AM
So whats the state of this game now? Is it completely playable from start to finish?
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Carlwheezer1011 20-Aug-18 10:22 AM
There working on patching the game and fixing the bugs and glitches
Also i got one of those graphic novels!
Was able to find one in good condition
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Ondrik🅱 (Ondrej) 20-Aug-18 11:33 AM
@Crainy No
There is 1 crash and if you EVER hit Load Game from the test menu then double no
so it has to be done in 1 sitting
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Crainy 20-Aug-18 11:37 AM
So theres no loading?
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Ondrik🅱 (Ondrej) 20-Aug-18 11:37 AM
no
there's just a bug with that that if you ever hit it then it prevents character swaps from level to level
i. e. you spawn as Onua in Gali's level
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Crainy 20-Aug-18 11:44 AM
But all levels work completely?
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Ondrik🅱 (Ondrej) 20-Aug-18 11:44 AM
Yeah. All unavoidable crashes and softlocks are fixed
except for one
when you beat the Stone Elemental you need to restart the game and start a new game from Kopaka's level or else the dialogue after beating the Ice Elemental will crash
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Crainy 20-Aug-18 11:46 AM
Mh okay
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Ondrik🅱 (Ondrej) 20-Aug-18 11:46 AM
But except for that you can get through every level individually
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Crainy 20-Aug-18 12:02 PM
Thats cool
Are patches still beeing worked on?
Can you even fight Makuta?
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Ondrik🅱 (Ondrej) 20-Aug-18 12:06 PM
Yes. I recently translated the game into German and a hotfix should be coming soon
Makuta fight isn't there (we think we might be able to program one at a point), but I was able to port the alpha's extra Makuta areas into the beta
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Crainy 20-Aug-18 12:08 PM
So the Mangaia stuff is all still very unfinished?
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Ondrik🅱 (Ondrej) 20-Aug-18 12:09 PM
There is no Mangaia stuff except for the ONUA, GALI, PTHU, KPKA, LEWA and TAHU areas.
(the timed challenges)
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Crainy 20-Aug-18 12:09 PM
Oh okay
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Ondrik🅱 (Ondrej) 20-Aug-18 12:09 PM
This is the current state of the Makuta level: https://www.youtube.com/watch?v=L7XuZklB6ew
A showcase of the final level. Things of note: This level was never completed. There is no map after Tahu's section, thus the crash at the end of the video. ...
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Crainy 20-Aug-18 12:11 PM
Cool stuff
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Ondrik🅱 (Ondrej) 20-Aug-18 12:11 PM
Ye
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Crainy 20-Aug-18 12:12 PM
Im currently working on a Bionicle 2001 RPG myself and kinda want to judge if its still all that worth it with Bionicle: The Legend of Mata Nui around
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Ondrik🅱 (Ondrej) 20-Aug-18 12:12 PM
which one?
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Crainy 20-Aug-18 12:15 PM
I havent announced it yet, but its been in the works for several years now
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Ondrik🅱 (Ondrej) 20-Aug-18 12:16 PM
ah
Well, it would be nice to have more bionicle games
😃
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Crainy 20-Aug-18 12:18 PM
Yeah I guess. We´ll see, I have to play the latest build of Legend of Mata Nui myself, see how it holds up
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G-Bond 20-Aug-18 01:23 PM
Has any one noticed this on the boat?
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V A H K I T I 20-Aug-18 01:24 PM
Ye, I THINK I fixed that in the optional Ga-koro, but I never touched the main.
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ShadowDraikana 20-Aug-18 01:24 PM
You did not
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V A H K I T I 20-Aug-18 01:24 PM
Rip
Well I know it was on the list. Pac
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Ondrik🅱 (Ondrej) 20-Aug-18 01:25 PM
oof
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V A H K I T I 20-Aug-18 01:25 PM
Btw, idea for making the matoran not clip into the stupid things
Make the side collision in the BCL just a flat plane
You won't even notice as the toa cause you're too tall to clip it like they do anyways
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G-Bond 20-Aug-18 01:26 PM
also that second part of tahu surfing area that leads to the Toa Suva is Waaay too fast
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V A H K I T I 20-Aug-18 01:26 PM
Wot
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Hexadecimal Mantis 20-Aug-18 01:27 PM
git gud
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Ondrik🅱 (Ondrej) 20-Aug-18 01:28 PM
ye
Are there any patch notes for the hotfix rn?
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G-Bond 20-Aug-18 01:28 PM
the part were you have to surf on the bridge due to how how fast i am going i always fall off it
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Ondrik🅱 (Ondrej) 20-Aug-18 01:28 PM
use the Miru
it slows down your surf speed
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G-Bond 20-Aug-18 01:29 PM
wot
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ShadowDraikana 20-Aug-18 01:29 PM
Speaking of surfing
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Hexadecimal Mantis 20-Aug-18 01:29 PM
Or just stop time
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G-Bond 20-Aug-18 01:29 PM
Ok dio
you can "stop" now
kys 2
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Hexadecimal Mantis 20-Aug-18 01:30 PM
ba dum tss
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ShadowDraikana 20-Aug-18 01:32 PM
should I port the Miru to Gali's level for WTHK
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Ondrik🅱 (Ondrej) 20-Aug-18 01:32 PM
wot
you can?
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ShadowDraikana 20-Aug-18 01:33 PM
pretty sure I can
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V A H K I T I 20-Aug-18 01:33 PM
Boi
So
Any updates on those tasks I set you to?
You seem to keep putting them off. Pac
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Hexadecimal Mantis 20-Aug-18 01:34 PM
Hey that's my job
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V A H K I T I 20-Aug-18 01:34 PM
And you do it so well
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ShadowDraikana 20-Aug-18 01:37 PM
Let me guess, Onepu warp
Answer: nope and nope
It's a lot harder to add than you think it is
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V A H K I T I 20-Aug-18 01:38 PM
Well there were other tasks I assigned you to. Pac
Besides
That reminds me.
Since we have the hook now, we can just backport all that fancy Hakasequence code. @benji
D A N C Y B O I S
DancyBoi
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ShadowDraikana 20-Aug-18 01:39 PM
Perfect
Meaning we'll have to port the Dseq.slb
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Ondrik🅱 (Ondrej) 20-Aug-18 01:39 PM
?
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ShadowDraikana 20-Aug-18 01:39 PM
Since that's what handles them
apart from the osi/exe code
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Ondrik🅱 (Ondrej) 20-Aug-18 01:39 PM
I made it
after 10 minutes
the CRSS jump
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V A H K I T I 20-Aug-18 01:39 PM
Wow you really suck. Pac
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Ondrik🅱 (Ondrej) 20-Aug-18 01:40 PM
I didn't practice it at all
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V A H K I T I 20-Aug-18 01:40 PM
Boi I never even knew that jump was a PROBLEM
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ShadowDraikana 20-Aug-18 01:40 PM
CRSS is fucking broken
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Ondrik🅱 (Ondrej) 20-Aug-18 01:40 PM
The areas I practice in Kopaka's level are SNBD, VISN and BOSS
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V A H K I T I 20-Aug-18 01:40 PM
Never mind that it was difficult
😛
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Ondrik🅱 (Ondrej) 20-Aug-18 01:40 PM
It's an almost frame-perfect jump
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V A H K I T I 20-Aug-18 01:40 PM
...
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Ondrik🅱 (Ondrej) 20-Aug-18 01:41 PM
if I bump into the wall, I can't ledge grab it
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Hexadecimal Mantis 20-Aug-18 01:41 PM
Well nobody else has shown me they can backwards jump and pohatu flip. You all suck 😛
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V A H K I T I 20-Aug-18 01:41 PM
These jumps, right?
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Ondrik🅱 (Ondrej) 20-Aug-18 01:41 PM
ye
second to last -> last platform
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Hexadecimal Mantis 20-Aug-18 01:42 PM
I'll have you know I graduated top of my class in the Legend of Mata Nui, and I've been involved in numerous secret raids on Dave Rushton, and I have over 300 confirmed crashes.
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V A H K I T I 20-Aug-18 01:43 PM
Ez
You have a VERY wide margin for error here to make the ledge grab
That took you TEN tries?
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Ondrik🅱 (Ondrej) 20-Aug-18 01:43 PM
ten minutes
checked in the debug menu
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V A H K I T I 20-Aug-18 01:44 PM
THAT'S EVEN WORSE
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Ondrik🅱 (Ondrej) 20-Aug-18 01:44 PM
but I went from the higher platform
and then I tried the other one
and got it first try
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V A H K I T I 20-Aug-18 01:44 PM
I did them in order
Actually wait no
I did it from the high one
Kakama jump
I'll even record it again and slow it down just to show you your "frame perfection". Pac
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Hexadecimal Mantis 20-Aug-18 01:46 PM
Boi frame perfect is my middle name
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Ondrik🅱 (Ondrej) 20-Aug-18 01:46 PM
This
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V A H K I T I 20-Aug-18 01:46 PM
Okay?
Third try from your ten minute platform. Pac
it's tricky, but I only died because I misjudged where the edge was and ended up falling off before I could jump
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Hexadecimal Mantis 20-Aug-18 01:47 PM
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Ondrik🅱 (Ondrej) 20-Aug-18 01:48 PM
What did I just watch?
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ShadowDraikana 20-Aug-18 01:48 PM
^
Did you mess with the AI
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Hexadecimal Mantis 20-Aug-18 01:48 PM
I increased the volume of the rahi footsteps
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ShadowDraikana 20-Aug-18 01:48 PM
Soundtable?
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Hexadecimal Mantis 20-Aug-18 01:48 PM
yea
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V A H K I T I 20-Aug-18 01:49 PM
o
TapdancingRahiwhen?
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Hexadecimal Mantis 20-Aug-18 01:49 PM
^
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V A H K I T I 20-Aug-18 01:49 PM
Editing the recording now
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Hexadecimal Mantis 20-Aug-18 01:49 PM
I bet I could make the jump first try
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V A H K I T I 20-Aug-18 01:50 PM
Took me a few more tries because the game crashed and rahi got in the way. xP
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Ondrik🅱 (Ondrej) 20-Aug-18 01:52 PM
Now I got it
I think there's a ledge grab check that happens every frame. I had my game at 30 fps so when I got bumped on something it wouldn't register quickly enough
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V A H K I T I 20-Aug-18 01:52 PM
Wot
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Ondrik🅱 (Ondrej) 20-Aug-18 01:53 PM
yup
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ShadowDraikana 20-Aug-18 01:53 PM
Actually I saw something in the osi last night for ledge grabbing so I could look into it
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Hexadecimal Mantis 20-Aug-18 01:53 PM
thats not even frame perfect
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Ondrik🅱 (Ondrej) 20-Aug-18 01:53 PM
I said almost frame perfect
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V A H K I T I 20-Aug-18 01:53 PM
If that's your idea of "frame perfect" Ondrik, you need to spend some time with Hex
😛
THat's not even close
In real world measurement, you have at least a whole foot of wiggle room here
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Hexadecimal Mantis 20-Aug-18 01:55 PM
frame perfect
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V A H K I T I 20-Aug-18 01:55 PM
I was gonna say
You wanna see frame perfection, go play Melee with Hex. Pac
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ShadowDraikana 20-Aug-18 01:56 PM
Question
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V A H K I T I 20-Aug-18 01:56 PM
Anyways the point is, it's a fairly easy jump with some timing skill. Though it's likely not intentional regardless.
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Ondrik🅱 (Ondrej) 20-Aug-18 01:56 PM
ye
If I can get it from another platform, I'll do that
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V A H K I T I 20-Aug-18 01:57 PM
Actually just looking at the footage now, that's probably more like 4 feet of room than one
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Hexadecimal Mantis 20-Aug-18 01:57 PM
Pohatu flips require frame perfect timing
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V A H K I T I 20-Aug-18 01:57 PM
The exact frame on which I jumped (edited)
Hex you know what you should do?
I have a challenge
I don't even know if it's possible
But use the pohatu flips to sequence break the grapply area before the boss.
You know the one where you have to zig-zag through ascending caves to reach progressively higher grapple points normally out of view
More than likely, you'll have to chain flips with grapples if you're gonna make it work.
Maybe even using the ascension bug. Pac
\You could do the same shit in Makuta's level
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Hexadecimal Mantis 20-Aug-18 02:01 PM
The ascension bug is more feasible
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V A H K I T I 20-Aug-18 02:02 PM
I wonder how hard it would be to backport the slingshot bug from the alpha. 😛
Cause that shit was just plain fun
I almost want to make a bonus stage built entirely around it
Or even take the bug, and make an entirely new feature for the grapple.
Eg: fire the grapple at a far off target, and instead of zipping to it, it just automatically launches you in that direction.
We could get some real Knuckes Chaotix shit going on here. Pac
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benji 20-Aug-18 02:06 PM
Just Cause style
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V A H K I T I 20-Aug-18 02:06 PM
Ye
That would make for a cool bonus stage to maybe move the print glyph to
Also yeah, Benji, if you wanna try working with more complex code in LOMNHook: Hakasequence
Dancybois
Cause that way we won't even need the untested shit we were trying to do in optional villages
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ShadowDraikana 20-Aug-18 02:07 PM
Remember you'll need me for the other of that too
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V A H K I T I 20-Aug-18 02:07 PM
?
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ShadowDraikana 20-Aug-18 02:07 PM
Needs osi coding
I'l have to put all that back into the osi once benji gets it into the exe
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V A H K I T I 20-Aug-18 02:08 PM
Ah ye.
And of course, it can't be accurately tested without both
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ShadowDraikana 20-Aug-18 02:08 PM
Keep me posted @benji
I want to get Tahu's damn spheres fixed too
That's driving me absolutely nuts now
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V A H K I T I 20-Aug-18 02:10 PM
On the note of the slingshot grapple, this really is a unique situation for development in many ways. Not only do we have older builds to look back on, but we also have no limitations to things we can fuck around with such as this, and we also have nearly 20 years of industry evolution that we can apply to improving it.
Fuck, benji basically confirmed last night that he could probably get Discord Rich Experience into the game
(This is the embedded code in some games that display what level you're playing and other stats in Discord statuses)
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ShadowDraikana 20-Aug-18 02:12 PM
Oh nice
Could it be implemented with osi coding
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V A H K I T I 20-Aug-18 02:12 PM
We truly have very few limitations with this engine anymore.
Probably not
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ShadowDraikana 20-Aug-18 02:12 PM
Also
If you wanted me to disable the intro vids instread of dummying them out I figured out how to do that reliably.
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V A H K I T I 20-Aug-18 02:13 PM
Speaking of limitations, once we get animations figured out, I might be able to get Vrahno on board to help with Makuta.
Nah, don't worry about that.
We need to get them working properly. Not disabled entirely. 😛
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ShadowDraikana 20-Aug-18 02:13 PM
By the same token, I figured out how they work too, meaning once they're working I can do pretty much whatever you want with them
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V A H K I T I 20-Aug-18 02:14 PM
oh?
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ShadowDraikana 20-Aug-18 02:15 PM
They work basically like the in-game cinemas almost
except they just point to the actual vid path
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V A H K I T I 20-Aug-18 02:15 PM
Proof of concept then: Get the makuta intro playing when you load up makuta
😛
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ShadowDraikana 20-Aug-18 02:16 PM
Get the biks working first Pac
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V A H K I T I 20-Aug-18 02:16 PM
Speaking of, I should do some tests with the fmvs
Well
the reason I want you to test this is twofold
One as a proof of concept, and two, to see if the fmv issue is universal, or just a problem with startup
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ShadowDraikana 20-Aug-18 02:16 PM
Oh it's universal
Proof of that lies in the first level
apparently there's coding for it to play on launching the first level from the front end
As seen in DB's vid too
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V A H K I T I 20-Aug-18 02:17 PM
?
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Ondrik🅱 (Ondrej) 20-Aug-18 02:17 PM
that isn't seen in his vid
did he make more vids that I didn't see?
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ShadowDraikana 20-Aug-18 02:18 PM
Yep intro video plays when he started a new game from the front end
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Ondrik🅱 (Ondrej) 20-Aug-18 02:18 PM
wot
no it didn't it just cut straight to BECH
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ShadowDraikana 20-Aug-18 02:20 PM
Ok someone edited that in probably.
My bad
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V A H K I T I 20-Aug-18 02:20 PM
Well this is weird. I can't even get them to play now
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Ondrik🅱 (Ondrej) 20-Aug-18 02:20 PM
can you show us the vid?
@ShadowDraikana
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ShadowDraikana 20-Aug-18 02:21 PM
I'm trying to find it
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V A H K I T I 20-Aug-18 02:24 PM
This is so weird, I replaced all the files, but the fmvs won't even TRY to play still. O_o
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ShadowDraikana 20-Aug-18 02:25 PM
da fuq
(waiting for Hex's meme now)
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G-Bond 20-Aug-18 02:25 PM
BecauseSaffire
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ShadowDraikana 20-Aug-18 02:26 PM
on cue
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V A H K I T I 20-Aug-18 02:26 PM
Okay
it seems to be an optional patch thing
It works fine in the main one
Something in the optional patch broke the FMVs completely
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ShadowDraikana 20-Aug-18 02:26 PM
I swear by all that is holy I never touched anything related to them
Hell I had no idea how they worked until a few hours ago
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V A H K I T I 20-Aug-18 02:27 PM
What's the changelog for EXE patches in optional, if any?
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ShadowDraikana 20-Aug-18 02:27 PM
just Hex's color change I think
did you swap the exe or osi around just to check
or rather to narrow it down
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V A H K I T I 20-Aug-18 02:29 PM
Haven't tried that yet, will do
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Hexadecimal Mantis 20-Aug-18 02:30 PM
the color change is in main too
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V A H K I T I 20-Aug-18 02:30 PM
Still happens with main's exe
Must be an OSI thing
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ShadowDraikana 20-Aug-18 02:30 PM
🤷 don't look at me, I didn't touch them (edited)
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V A H K I T I 20-Aug-18 02:30 PM
I know you didn't touch the FMVs themselves, but did you maybe touch something to do with the game's startup sequence?
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ShadowDraikana 20-Aug-18 02:31 PM
No
Never had a reason to
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V A H K I T I 20-Aug-18 02:31 PM
Anyways I THINK the only issue with them in main right now is DGVoodoo related. At least it is for me.
Using the resolution settings that the launcher applies, the squashing problem has long since been solved
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ShadowDraikana 20-Aug-18 02:32 PM
those did jack shit for me
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V A H K I T I 20-Aug-18 02:32 PM
The issue now seems to be related to how DGVoodoo handles window mode, first by letting the game go full screen for a few frames, and then resizing it.
The act of changing the window size during FMV playback completely freezes up the game
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ShadowDraikana 20-Aug-18 02:33 PM
hence why it was bombing on me before
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V A H K I T I 20-Aug-18 02:33 PM
This is currently the only remaining issue with them however
If we can fix that, we can put them back in
Alternatively, @JrMasterModelBuilder's native window mode thing he was working on months ago could do the trick
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ShadowDraikana 20-Aug-18 02:34 PM
HELL YES TO THAT
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V A H K I T I 20-Aug-18 02:34 PM
If we made the game just default to a borderless window, fullscreen toggle might not even be necessary
I know some games that do that
Native window mode + frame limiter = no more DGVoodoo
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ShadowDraikana 20-Aug-18 02:36 PM
PLS YES
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V A H K I T I 20-Aug-18 02:36 PM
The frame limiter is already being researched
It's somewhat functional, but has some issues
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Hexadecimal Mantis 20-Aug-18 02:36 PM
it kind of works Pac
1/30 is nice
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ShadowDraikana 20-Aug-18 02:37 PM
Also
I found deltatime variables in the osi for things such as hud elements
Dunno if any of it works or not
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V A H K I T I 20-Aug-18 02:38 PM
I mean, if it does, it's not active clearly
Also @Hexadecimal Mantis, would you mind sending me a main EXE with 1/30 frame limiting? I would like to run some tests
I just wanna see how well everything works without Dgvoodoo
And whether or not I can get it to cooperate with DXWnd instead
Cause if window mode is all we need after this, DXWnd did the job back in the alpha days before Ascendancy told us about DGVoodoo
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Hexadecimal Mantis 20-Aug-18 02:41 PM
You need the dll hook @V A H K I T I
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V A H K I T I 20-Aug-18 02:41 PM
You got a binary?
Easier than figuring out what I need to do to compile it manually right now. 😛
(I'm assuming I'm not gonna be able to have Visual Studio just do it for me on this one)
@Hexadecimal Mantis Bb pls. Pac (edited)
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V A H K I T I 20-Aug-18 02:57 PM
Rip
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Ondrik🅱 (Ondrej) 20-Aug-18 02:57 PM
Oof
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Hexadecimal Mantis 20-Aug-18 02:58 PM
You only need VS to compile it
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V A H K I T I 20-Aug-18 02:58 PM
Oh. Well neat then
Send EXE pls
xD
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Hexadecimal Mantis 20-Aug-18 02:58 PM
The dll hook isn't an exe
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V A H K I T I 20-Aug-18 02:58 PM
No you dingus
For the frame limiter
or whatever you did
Idk what you're actually injecting
But I'll need it
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Hexadecimal Mantis 20-Aug-18 02:59 PM
The frame limiter was made with the dll hook. There are no exe modifications
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V A H K I T I 20-Aug-18 02:59 PM
Okay well send me whatever it is you're injecting with the hook
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Hexadecimal Mantis 20-Aug-18 03:00 PM
It's already in the repo. I just changed benji's target from 1/10 to 1/30 (edited)
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V A H K I T I 20-Aug-18 03:00 PM
I thought 1/10 gave like.. 1fps
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Hexadecimal Mantis 20-Aug-18 03:00 PM
it does
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V A H K I T I 20-Aug-18 03:00 PM
Then why is that target the default? xD
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Hexadecimal Mantis 20-Aug-18 03:00 PM
Idk, probably cause it's just for testing atm
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V A H K I T I 20-Aug-18 03:01 PM
Well let's hope I can figure out what to change and where
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Hexadecimal Mantis 20-Aug-18 03:01 PM
edit FrameThrottle.h
change the float
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V A H K I T I 20-Aug-18 03:02 PM
Where's that?
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Hexadecimal Mantis 20-Aug-18 03:02 PM
LOMNHook/Mods
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V A H K I T I 20-Aug-18 03:03 PM
Oh ffs
Severity Code Description Project File Line Suppression State Error MSB8036 The Windows SDK version 10.0.17134.0 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution". LOMNHook C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Platforms\x64\PlatformToolsets\v141\Toolset.targets 36
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Hexadecimal Mantis 20-Aug-18 03:03 PM
update vs Pac
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V A H K I T I 20-Aug-18 03:03 PM
PLEASE just send me a build, I cannot be bothered with this bullshit right now
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Hexadecimal Mantis 20-Aug-18 03:03 PM
Okay. If you insist
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V A H K I T I 20-Aug-18 03:04 PM
I just want to run a quick test and I have to go out in an hour. I don't have time to be fucking around with dependencies cause I guarantee you it'll fuck with me all day
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ShadowDraikana 20-Aug-18 03:04 PM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Hexadecimal Mantis 20-Aug-18 03:04 PM
It might not work without you compiling it though
It does some stuff with your install directory
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V A H K I T I 20-Aug-18 03:05 PM
Well I'll cross that bridge when I come to it
Also
If it doesn't work without me compiling it, then it's definitely not gonna work in the field is it? Pac
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ShadowDraikana 20-Aug-18 03:06 PM
My point exactly
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V A H K I T I 20-Aug-18 03:06 PM
Of course I know it's not done
But modularity should be a priority
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Hexadecimal Mantis 20-Aug-18 03:06 PM
I could be wrong
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ShadowDraikana 20-Aug-18 03:07 PM
Pin that.
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V A H K I T I 20-Aug-18 03:07 PM
No scrap that
it MUST be a priority
Cause otherwise what's the point?
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Hexadecimal Mantis 20-Aug-18 03:07 PM
but I compiled it on my laptop and moved the files to my desktop and it didn't work
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ShadowDraikana 20-Aug-18 03:07 PM
@V A H K I T I You just made my argument for me.
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Hexadecimal Mantis 20-Aug-18 03:07 PM
it only worked with my lapatop that compiled it
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V A H K I T I 20-Aug-18 03:07 PM
Well that in itself is an issue
😛
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Hexadecimal Mantis 20-Aug-18 03:07 PM
Maybe it requires some win sdk stuff that I don't have on my desktop
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V A H K I T I 20-Aug-18 03:08 PM
Then it needs to not
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Hexadecimal Mantis 20-Aug-18 03:08 PM
but I don't know for certain
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benji 20-Aug-18 03:08 PM
GUYS
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V A H K I T I 20-Aug-18 03:08 PM
😛
Ye?
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benji 20-Aug-18 03:08 PM
All it takes is rename the ijl dll and then copy in the new hook one. That's it (unless you're doing a debug build, but that should be fine if you have VS installed)
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V A H K I T I 20-Aug-18 03:09 PM
?
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Hexadecimal Mantis 20-Aug-18 03:09 PM
That must be it
I compiled for debug Pac
and my main desktop does not have VS
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V A H K I T I 20-Aug-18 03:09 PM
So is this build gonna work for me or no? xD
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benji 20-Aug-18 03:09 PM
Then it will look for the debug version of the c++ library
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Hexadecimal Mantis 20-Aug-18 03:10 PM
I'd assume it wouldn't work. I'll go compile it for release (edited)
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benji 20-Aug-18 03:10 PM
Good idea
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V A H K I T I 20-Aug-18 03:10 PM
Thank
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ShadowDraikana 20-Aug-18 03:10 PM
THANK YOU
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benji 20-Aug-18 03:10 PM
And check what the ijl library should be called
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ShadowDraikana 20-Aug-18 03:10 PM
IDK how many times I've had to bang away on this
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V A H K I T I 20-Aug-18 03:10 PM
And I'll do some fuckery with dependencies tonight so I don't have to deal with this nonsense again
Downloading VS updates while I wait I guess. If it gives me trouble, I'm gonna wait and deal with it tonight
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Hexadecimal Mantis 20-Aug-18 03:14 PM
compiling for release fails
for some reason
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V A H K I T I 20-Aug-18 03:14 PM
👌 👌 👌 👌 👌 👌 👌
Noose
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Hexadecimal Mantis 20-Aug-18 03:14 PM
Now I remember why I compiled it for debug
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V A H K I T I 20-Aug-18 03:15 PM
Gooooooooooood shit
Now you see why I didn't wanna have to do it now Pac
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Hexadecimal Mantis 20-Aug-18 03:16 PM
well, if you just compiled for debug yourself it would be fine Pac
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V A H K I T I 20-Aug-18 03:16 PM
Boi did you not see that I tried? xD
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Hexadecimal Mantis 20-Aug-18 03:16 PM
you need to update lol
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V A H K I T I 20-Aug-18 03:17 PM
I'm doing that. Visual Studio updates are bloody massive
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Hexadecimal Mantis 20-Aug-18 03:17 PM
im pretty sure you can select the packages you want
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V A H K I T I 20-Aug-18 03:17 PM
Nah
Not for updates
The installer also has some nice bottlenecking going on somewhere with bandwidth.
Oh now it's picking up, nvm
Still a fuckin 4gb update I have to wait for
And even that won't guarantee it'll work. 😛
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Hexadecimal Mantis 20-Aug-18 03:19 PM
I'm going to try and fix the build error (edited)
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V A H K I T I 20-Aug-18 03:19 PM
Aight
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Hexadecimal Mantis 20-Aug-18 03:19 PM
I'm probably missing a service pack
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V A H K I T I 20-Aug-18 03:20 PM
Let's see who fixes their dependency issue first. Pac
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benji 20-Aug-18 03:23 PM
What's the build error?
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Hexadecimal Mantis 20-Aug-18 03:23 PM
c1047
Minhook.lib was created with an older compiler than the other objects
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benji 20-Aug-18 03:24 PM
And Clean / rebuild solution doesn't fix it?
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Hexadecimal Mantis 20-Aug-18 03:25 PM
nope
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ShadowDraikana 20-Aug-18 03:28 PM
@V A H K I T I Are you able to test something atm
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V A H K I T I 20-Aug-18 03:28 PM
Depends on what
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ShadowDraikana 20-Aug-18 03:28 PM
See if the FMVs load with this osi
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V A H K I T I 20-Aug-18 03:28 PM
aight
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ShadowDraikana 20-Aug-18 03:28 PM
If they do, then you can test part 2 of this
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V A H K I T I 20-Aug-18 03:30 PM
They do not
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ShadowDraikana 20-Aug-18 03:30 PM
That's... weird
It's a fresh osi
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V A H K I T I 20-Aug-18 03:32 PM
Nope
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ShadowDraikana 20-Aug-18 03:32 PM
So something I did made them work in the main patch? the fuck
because that rigt there is the virgin osi
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Hexadecimal Mantis 20-Aug-18 03:32 PM
is that why they don't play anymore?
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V A H K I T I 20-Aug-18 03:32 PM
no
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Hexadecimal Mantis 20-Aug-18 03:32 PM
did we disable them?
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V A H K I T I 20-Aug-18 03:32 PM
yes
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ShadowDraikana 20-Aug-18 03:33 PM
Not through the osi though
🤔
So you
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Hexadecimal Mantis 20-Aug-18 03:34 PM
Any reason we removed them? aside from them being messed up in widescreen
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ShadowDraikana 20-Aug-18 03:34 PM
're telling me something I did magically made them work in the main patch
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V A H K I T I 20-Aug-18 03:34 PM
Well I figured it out
Apparrently something in my optional DGVoodoo config was fucking them up
O_o
That's a new one
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ShadowDraikana 20-Aug-18 03:35 PM
So do they work in both patches?
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V A H K I T I 20-Aug-18 03:35 PM
Yes
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ShadowDraikana 20-Aug-18 03:35 PM
how about my test osi
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V A H K I T I 20-Aug-18 03:35 PM
Well it's not needed
They work with the current committed optional osi
There was apparently never an issue with the game itself
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ShadowDraikana 20-Aug-18 03:35 PM
no no I need you to test something else 😛
I said there was a part 2
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V A H K I T I 20-Aug-18 03:35 PM
Mind telling me what that is then?
Pac
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ShadowDraikana 20-Aug-18 03:36 PM
Load level 7
I'm guessing it won't work
But try it anyways
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Ondrik🅱 (Ondrej) 20-Aug-18 03:37 PM
I’m going to sleep now. Good night.
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ShadowDraikana 20-Aug-18 03:37 PM
GN
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V A H K I T I 20-Aug-18 03:38 PM
It does work
The freezing issue is still there
but it worked
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ShadowDraikana 20-Aug-18 03:38 PM
HAHA
Proof of concept baby
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V A H K I T I 20-Aug-18 03:38 PM
Evidently however the freezing is then NOT to do with window resizing, as it had already gone through that process by the time I loaded the level
So... there's another thing causing this
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ShadowDraikana 20-Aug-18 03:38 PM
Maybe something I did then?
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V A H K I T I 20-Aug-18 03:39 PM
Will research without DGVoodoo
Stand by
Nah this is a known issue
This is the current reason FMVs are still disabled
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ShadowDraikana 20-Aug-18 03:39 PM
There's a good chance my code placement MIGHT cause an issue after the cutscene if you get that far (edited)
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Hexadecimal Mantis 20-Aug-18 03:39 PM
Because they freeze?
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V A H K I T I 20-Aug-18 03:40 PM
Ye
Well taking out DGVoodoo on its own has the same effect as whatever was in the config that broke FMVs in the first place
So that's confusing
Gonna try throwing DXWnd into the mix
DXWnd doesn't solve that
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Hexadecimal Mantis 20-Aug-18 03:42 PM
How's that VS update? Pac
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V A H K I T I 20-Aug-18 03:42 PM
Not even half done
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benji 20-Aug-18 03:44 PM
@Hexadecimal Mantis we might have to add the minhook as a sub repo and compile it ourselves https://github.com/TsudaKageyu/minhook/issues/53
Updated to the latest Visual Studio 2017 release today, and now whenever I try to build my project in Release configuration, I get the following link error: LINK : fatal error C1047: The object or ...
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Hexadecimal Mantis 20-Aug-18 03:45 PM
ok
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V A H K I T I 20-Aug-18 03:47 PM
Right, so one more thing we'll need to add with LOMNHook or patch to work better
Texture filtering
I had completely forgotten DGVoodoo was handling some of that.
It was also fixing the issue with screen transitions not working
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benji 20-Aug-18 03:48 PM
@Hexadecimal Mantis do you want to try adding it as a submodule or should I do it when I get home?
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Hexadecimal Mantis 20-Aug-18 03:48 PM
I'm a bit busy rn
It'll probably be better if you handle it anyways
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V A H K I T I 20-Aug-18 03:52 PM
Yea, for some reason the FMVs just don't play at all without DGVoodoo now
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ShadowDraikana 20-Aug-18 03:58 PM
Well I did get proof of concept at the very least
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V A H K I T I 20-Aug-18 04:04 PM
Idk what's going on here
Something has become broken with the FMVs that only DGVoodoo fixes
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ShadowDraikana 20-Aug-18 04:05 PM
That can't possibly be my fault
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V A H K I T I 20-Aug-18 04:06 PM
I would try with a clean EXE, but that would still need to be patched to run at all on Windows 10
Would you mind testing?
Just copy the original FMVs out of the ORIGINAL folder, delete the DGVoodoo config and related DLLs, then run the game and see if they play. (easiest to test with Legotester turned off)
If they don't, try a clean EXE
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ShadowDraikana 20-Aug-18 04:08 PM
I already told you te launcher completely fucked things up to the point I CAN'T ge tht egame to run without dgvoodoo
I even deleted every fucking file for it
and it STILL is somehow running with it
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V A H K I T I 20-Aug-18 04:08 PM
THe launcher does not have that capability
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ShadowDraikana 20-Aug-18 04:08 PM
how do you explain this
because it was fucking fine before I hit configure dgvoodoo with the launcher. as soon as I did, bad shit happened
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V A H K I T I 20-Aug-18 04:09 PM
These are what you need to delete. You did all of those, yes?
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ShadowDraikana 20-Aug-18 04:10 PM
Yep
what the hell
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V A H K I T I 20-Aug-18 04:11 PM
It works now doesn't it?
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ShadowDraikana 20-Aug-18 04:11 PM
thery're back
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V A H K I T I 20-Aug-18 04:11 PM
Oof
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ShadowDraikana 20-Aug-18 04:11 PM
the beta is fine though so I'll deal with this later
thank the lord i never ran it with dgvoodoo
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V A H K I T I 20-Aug-18 04:12 PM
Well then you can test this thing?
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ShadowDraikana 20-Aug-18 04:12 PM
Get original fmvs, turn off tester menu, see if the vids work?
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V A H K I T I 20-Aug-18 04:12 PM
ye
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ShadowDraikana 20-Aug-18 04:13 PM
nope
went straight to the front end
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V A H K I T I 20-Aug-18 04:13 PM
Try a clean EXE then
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ShadowDraikana 20-Aug-18 04:13 PM
aight
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V A H K I T I 20-Aug-18 04:13 PM
I already tried a clean OSI
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ShadowDraikana 20-Aug-18 04:14 PM
that's a no as well
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V A H K I T I 20-Aug-18 04:14 PM
What the actual fuck
What about a clean install of the whole game?
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ShadowDraikana 20-Aug-18 04:14 PM
that's what I'm using for the most part
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V A H K I T I 20-Aug-18 04:15 PM
I swear to god these things worked out of the box at some point
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ShadowDraikana 20-Aug-18 04:15 PM
They never worked out of the box in the beta for me. They do in the alpha I should add
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V A H K I T I 20-Aug-18 04:15 PM
Maybe that's what I'm thinking of then..
Whelp. There's another issue to add to the list of DGVoodoo dependencies then. >->
It would be nice if we knew exactly what it was that DGVoodoo was doing to patch these issues so we could potentially inject it as native code. (edited)
@benji @JrMasterModelBuilder, thoughts?
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JrMasterModelBuilder 20-Aug-18 04:17 PM
What does it fix?
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V A H K I T I 20-Aug-18 04:17 PM
Window mode, non-fullscreen texture filtering, screen transitions, framerate, and the complete functionality of FMVs apparently.
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Hexadecimal Mantis 20-Aug-18 04:18 PM
@ShadowDraikana are you sure you didn't disable the fmvs with the shortcut?
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V A H K I T I 20-Aug-18 04:18 PM
I doubt it
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ShadowDraikana 20-Aug-18 04:18 PM
I'm running it straight from the exe Pac
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V A H K I T I 20-Aug-18 04:18 PM
^
Same
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JrMasterModelBuilder 20-Aug-18 04:19 PM
FMVs seemed to work fine on my end without DGvoodoo
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ShadowDraikana 20-Aug-18 04:19 PM
My shortcuts don't have anything special done to them either so they wouldn't do anything I would think to disable them
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JrMasterModelBuilder 20-Aug-18 04:19 PM
They haven't been renamed have they?
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ShadowDraikana 20-Aug-18 04:19 PM
But I still ran from the exe
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Hexadecimal Mantis 20-Aug-18 04:20 PM
the fmvs never froze for me with dgvoodoo
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JrMasterModelBuilder 20-Aug-18 04:20 PM
Wait, DGVoodoo fixes or breaks the FMVs?
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V A H K I T I 20-Aug-18 04:20 PM
Both apparently
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JrMasterModelBuilder 20-Aug-18 04:20 PM
:/
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V A H K I T I 20-Aug-18 04:21 PM
Without it they don't seem to load at all. With it, they load, but freeze the whole game after a few seconds.
Except for Hex apparently?
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Hexadecimal Mantis 20-Aug-18 04:21 PM
Did this for fun. The cinematics are currently broken as a result of exe patches.
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V A H K I T I 20-Aug-18 04:22 PM
@Hexadecimal Mantis Try running the game in its native resolution
Eg: 640x480 in the Bionicle.ini, and 1152x864 in dgvoodoo/launcher
If you use the launcher, just select the latter and it'll do the rest automatically
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Hexadecimal Mantis 20-Aug-18 04:23 PM
I don't use the launcher Pac
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V A H K I T I 20-Aug-18 04:23 PM
Cause I never had an issue when they were squashed either
It was only when they played back properly that the issue arose
Well do that thing I said then.
640x480 in the INI, 1152x864 in DGVoodoo
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Hexadecimal Mantis 20-Aug-18 04:24 PM
How Do I enable them? My current setup with the latest patch disabled them (edited)
are they dummied out?
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V A H K I T I 20-Aug-18 04:24 PM
Ye
Just copy them from the ORIGINAL folder
Already confirmed btw that it's not due to a mismatch of the forced internal res vs the one in the INI
Tried setting both to 640x480 with the same result
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Hexadecimal Mantis 20-Aug-18 04:31 PM
they still aren't crashing for me
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V A H K I T I 20-Aug-18 04:32 PM
They're playing back normally?
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Hexadecimal Mantis 20-Aug-18 04:32 PM
it looks like it
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V A H K I T I 20-Aug-18 04:32 PM
What OS are you on?
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Hexadecimal Mantis 20-Aug-18 04:32 PM
win 10
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V A H K I T I 20-Aug-18 04:32 PM
O....kay then
@The Cap'm (Reese) Mind following this same procedure for me to confirm?
Also @Hexadecimal Mantis, can you now confirm/deny that they run without DGVoodoo installed?
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Hexadecimal Mantis 20-Aug-18 04:37 PM
they dont play without dgvoodoo
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V A H K I T I 20-Aug-18 04:37 PM
Hm
So at least THAT much is consistent
Cheers m8
So if you lot @Coders can get FMVs playing natively, that might just fix the issue in itself
Speaking of, @Borzen, consider yourself promoted. to said role. 😛
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Swordsworth 20-Aug-18 04:41 PM
Are you trying to get the fmvs running in game
at the right times
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V A H K I T I 20-Aug-18 04:42 PM
No that was never really an issue
We're trying to fix fundamental issues with them playing at all
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The Cap'm (Reese) 20-Aug-18 04:43 PM
I was summoned?
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V A H K I T I 20-Aug-18 04:43 PM
Ye
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The Cap'm (Reese) 20-Aug-18 04:43 PM
Wazzup
Something about the FMVs?
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V A H K I T I 20-Aug-18 04:45 PM
I think we already figured it out, but just in case, copy the original FMVs back into the cinematics folder and see if the game plays them properly
Set the game to a 4:3 res in the launcher to be sure
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The Cap'm (Reese) 20-Aug-18 04:45 PM
OK
Well they're freezing for me. They at least look normal before it happens, though, if that matters.
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V A H K I T I 20-Aug-18 04:51 PM
Huh
So it's at least not just a ME issue then
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The Cap'm (Reese) 20-Aug-18 04:51 PM
Not freezing at a consistent point either
It's frozen during the LEGO media one and 2 different points in the Saffire one
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V A H K I T I 20-Aug-18 05:06 PM
Noted. Thanks for the confirmation m8
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Fries101Reviews 20-Aug-18 07:23 PM
is the final Level going to be Modded so it can be finished? (edited)
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V A H K I T I 20-Aug-18 07:38 PM
Ye
In time
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Hexadecimal Mantis 20-Aug-18 08:40 PM
@Ondrik🅱 (Ondrej) @V A H K I T I git gud (edited)
second try Pac
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ShadowDraikana 20-Aug-18 08:42 PM
@Hexadecimal Mantis Got my art blk down to 93 MB compressed
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Hexadecimal Mantis 20-Aug-18 08:42 PM
how?
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ShadowDraikana 20-Aug-18 08:43 PM
removing some of the unused images for stuff like the splash screens for example. just wanted to see what i could squeeze out
one thing that I think should be looked into
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Hexadecimal Mantis 20-Aug-18 08:44 PM
I'm not too keen on removing 'unused' images after the previous debacle lol
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ShadowDraikana 20-Aug-18 08:45 PM
And for the record I already checked the osi/exe for stuff and yes, a lot of them are leftovers from the alpha that had their coding removed. Which I find interesting tbh
and the last debacle didn't involve me now did it
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V A H K I T I 20-Aug-18 08:46 PM
Nate
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ShadowDraikana 20-Aug-18 08:46 PM
I'm not removing stuff to be clear
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V A H K I T I 20-Aug-18 08:46 PM
Nate
my boy
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Hexadecimal Mantis 20-Aug-18 08:46 PM
I don't think it did, but I dont recall the exact events
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ShadowDraikana 20-Aug-18 08:46 PM
I'm just experimenting
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V A H K I T I 20-Aug-18 08:46 PM
Good
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ShadowDraikana 20-Aug-18 08:46 PM
Ok
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V A H K I T I 20-Aug-18 08:46 PM
Cause I was about to smack a bitch
xD
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ShadowDraikana 20-Aug-18 08:46 PM
I will never understand this still
@Hexadecimal Mantis Omega did it to the characters blk since he thought some of the images were causing a problem. I fixed it for the record
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Hexadecimal Mantis 20-Aug-18 08:52 PM
i
im not blaming you lol
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ShadowDraikana 20-Aug-18 08:54 PM
I know, I'm just getting that out there lest I get blamed for it
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Hexadecimal Mantis 20-Aug-18 08:55 PM
rip Ondrik🅱 2018-2018
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ShadowDraikana 20-Aug-18 08:56 PM
That was pretty
Actually you know what
going back to the art blk
wonder if compression screws up the printerart blk
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UTTER_BODGE 20-Aug-18 11:17 PM
was playing around with the grapple
noticed you can outrun it when it's returning to you
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V A H K I T I 20-Aug-18 11:17 PM
Ye
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Hexadecimal Mantis 20-Aug-18 11:17 PM
ye
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UTTER_BODGE 20-Aug-18 11:17 PM
well maybe not outrun but certainly you go at very similar speeds and I just
spent like
5 minutes running around atrm with onua's claw trailing me
giggling
VIDEOGAMES
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Hexadecimal Mantis 20-Aug-18 11:17 PM
Bonkle destiny
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UTTER_BODGE 20-Aug-18 11:20 PM
also I was grappling around in the area with the cliff you grapple up (clf2 right?) and somehow triggered an out of bounds death in the process
in mid air above the area
¯\_(ツ)_/¯
and of course the game crashed too
I'm curious what the game considers out of bounds
what the exact checks/conditions are
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Hexadecimal Mantis 20-Aug-18 11:51 PM
more useless lomn tech
The timing for it is actually not that hard
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V A H K I T I 20-Aug-18 11:52 PM
Kek
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Hexadecimal Mantis 21-Aug-18 12:04 AM
still jumps
This one is deceivingly difficult to do
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Ondrik🅱 (Ondrej) 21-Aug-18 10:15 AM
A little sneak peek of what'll come in one of the next patches: https://www.youtube.com/watch?v=S4cxr-ZVkGU
Ich habe es geschafft, Bionicle: The Legend of Mata Nui auf deutsch zu übersetzten, was dann in einem Patch kommen sollte.
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Hexadecimal Mantis 21-Aug-18 11:01 AM
very nice
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Ondrik🅱 (Ondrej) 21-Aug-18 11:01 AM
Thank you
Also, how do you get the long jumps so consistently? I'm only getting short jumps
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Hexadecimal Mantis 21-Aug-18 11:02 AM
long backwards jumps?
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Ondrik🅱 (Ondrej) 21-Aug-18 11:02 AM
ye
I think the order is W-Right Click-S, right?
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Hexadecimal Mantis 21-Aug-18 11:03 AM
the timing is a bit ridiculous. The inputs are: S, W, Click
in that order
you need to right click at almost the exact same time as pressing W
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Ondrik🅱 (Ondrej) 21-Aug-18 11:05 AM
the inputs you said launched me forwards and not backwards
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Hexadecimal Mantis 21-Aug-18 11:05 AM
That's because the timing is not easy Pac
I don't have any framedata for it yet
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Ondrik🅱 (Ondrej) 21-Aug-18 11:08 AM
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Hexadecimal Mantis 21-Aug-18 11:09 AM
Yea but can you do it backwards Pac ?
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Ondrik🅱 (Ondrej) 21-Aug-18 11:10 AM
Top 10 questions science still can't answer
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Hexadecimal Mantis 21-Aug-18 11:10 AM
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Ondrik🅱 (Ondrej) 21-Aug-18 11:11 AM
has science gone too far?
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Hexadecimal Mantis 21-Aug-18 11:12 AM
it went too far when we discovered this
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Ondrik🅱 (Ondrej) 21-Aug-18 11:14 AM
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Hexadecimal Mantis 21-Aug-18 11:14 AM
👌 👌 👌 👌 👌 👌 👌
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Ondrik🅱 (Ondrej) 21-Aug-18 11:14 AM
I'm gitting gud
I don't have any framedata for it yet Boi, do I have the gift for you
POWER UNLIMITED POWER
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FragrantGingerCalamari 21-Aug-18 06:18 PM
wut
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Hexadecimal Mantis 21-Aug-18 06:23 PM
False positive
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Drift&Miss 21-Aug-18 07:23 PM
@justframbo omg can you do renders for my youtube videos hngggh
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Ondrik🅱 (Ondrej) 22-Aug-18 01:05 AM
Avast is basically a virus in itself with all of its popups
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V A H K I T I 22-Aug-18 01:13 AM
It USED to be decent
It's a shame really
It still does its job, but yeah, it's really spammy
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Ondrik🅱 (Ondrej) 22-Aug-18 01:14 AM
And it constantly begs you to buy the full version
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justframbo 22-Aug-18 04:49 AM
@Drift&Miss hello
I can't really right now
I'm afk till Tuesday
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Drift&Miss 22-Aug-18 07:04 AM
Oh lol
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justframbo 22-Aug-18 09:09 AM
Happy to do so then though
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Ondrik🅱 (Ondrej) 22-Aug-18 01:10 PM
@Hexadecimal Mantis OndrikB git gud No u 😛
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V A H K I T I 22-Aug-18 01:11 PM
Bet ya can't do a triple spin
( ͡° ͜ʖ ͡°)
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Ondrik🅱 (Ondrej) 22-Aug-18 01:12 PM
Boi
I couldn't even do this without a macro
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V A H K I T I 22-Aug-18 01:12 PM
Then Hex is still better. xD
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Ondrik🅱 (Ondrej) 22-Aug-18 01:12 PM
Yeah
I meant it as a joke
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Hexadecimal Mantis 22-Aug-18 01:12 PM
You didn't do the full spin Pac
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V A H K I T I 22-Aug-18 01:12 PM
HEX do a triple
( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 22-Aug-18 01:12 PM
three spins?
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V A H K I T I 22-Aug-18 01:12 PM
Ye
And a double jump
xD
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Hexadecimal Mantis 22-Aug-18 01:14 PM
that's not even possible
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V A H K I T I 22-Aug-18 01:14 PM
Aw. 😛
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ShadowDraikana 22-Aug-18 01:17 PM
any of you guys notice the topic of this channel says alpha in it
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Ondrik🅱 (Ondrej) 22-Aug-18 01:17 PM
Yes
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Hexadecimal Mantis 22-Aug-18 01:17 PM
I could change it
but why bother?
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Ondrik🅱 (Ondrej) 22-Aug-18 01:17 PM
Anyone notice that the topic of #litestone-dev-archived says modding on it? (edited)
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Hexadecimal Mantis 22-Aug-18 01:18 PM
well it technically is modding
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Ondrik🅱 (Ondrej) 22-Aug-18 01:18 PM
Anyone notice that the topic of #litestone-announcements references a nonexistent pinned post?
Anyone notice that #lomn-info has no topic whatsoever?
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ShadowDraikana 22-Aug-18 01:19 PM
^
did anyone actualy bother to check to see why the textures blk in chracters is so massive?
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Ondrik🅱 (Ondrej) 22-Aug-18 01:20 PM
they have shoefitter in it
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ShadowDraikana 22-Aug-18 01:20 PM
I already did, just curious to see if you have a guess
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Ondrik🅱 (Ondrej) 22-Aug-18 01:20 PM
what¨
they have a file called alpha.dds
Nani?
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Hexadecimal Mantis 22-Aug-18 01:21 PM
the whole alpha is in that blk
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Ondrik🅱 (Ondrej) 22-Aug-18 01:21 PM
you mean that .dds
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ShadowDraikana 22-Aug-18 01:25 PM
If you look closely, they stuffed most of the level textures in there too (edited)
which accounts for about 70 MB of that blk
70
Saffire organization for you
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Hexadecimal Mantis 22-Aug-18 01:30 PM
It's probably better if we don't remove them.
It's only 70 MB
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Ondrik🅱 (Ondrej) 22-Aug-18 01:33 PM
BecauseSaffire
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ShadowDraikana 22-Aug-18 01:39 PM
Count this blk with the shit in the Art one and you're up to 110 MB
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Hexadecimal Mantis 22-Aug-18 01:51 PM
It's still not really that much
It's best to keep as much of the original content as we can.
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ShadowDraikana 22-Aug-18 01:52 PM
I'm not disputing that at all
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V A H K I T I 22-Aug-18 02:00 PM
Well didn't we confirm that the art BLK can be safely compressed now?
Or have we yet to go through in detail to see if it breaks anything?
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Hexadecimal Mantis 22-Aug-18 02:01 PM
I think it breaks some textures
could be wrong
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ShadowDraikana 22-Aug-18 02:01 PM
I think the printer art needs to be looked into though
because that's inside the art blk
blk within a blk
the characters texture blk didn't seem to have any problems when I compressed both the original with all that shit and then my cleaned up version.
the level blks also seem to be fine when compressed
Oh wait I can't count
77 MB of junk in the character texture blk Pac (edited)
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Hexadecimal Mantis 22-Aug-18 02:10 PM
Remember what happend last time when someone cleaned the character blks Pac
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ShadowDraikana 22-Aug-18 02:10 PM
That' because they actually didn't check the models properly
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Ondrik🅱 (Ondrej) 22-Aug-18 03:07 PM
Aight. I'm gonna go to sleep now. Good night.
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ShadowDraikana 22-Aug-18 03:07 PM
GN
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JrMasterModelBuilder 22-Aug-18 03:35 PM
I think the blk in a blk is a mistake.
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ShadowDraikana 22-Aug-18 03:36 PM
Any way we could get the game to look for the printer art blk outside of the art blk?
to avoid this
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JrMasterModelBuilder 22-Aug-18 03:36 PM
Wait, does it actually use the blk in the blk?
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Ondrik🅱 (Ondrej) 22-Aug-18 03:36 PM
I think so
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JrMasterModelBuilder 22-Aug-18 03:37 PM
I didn't think the blk reading code worked like that.
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Ondrik🅱 (Ondrej) 22-Aug-18 03:37 PM
Someone try to copy the printer art blk to the art blk and check if the printing works then
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ShadowDraikana 22-Aug-18 03:37 PM
dude it's already in there
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Ondrik🅱 (Ondrej) 22-Aug-18 03:38 PM
The contents of the printer art blk
should’ve worded better
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ShadowDraikana 22-Aug-18 03:38 PM
ah
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Hexadecimal Mantis 22-Aug-18 03:39 PM
Maybe we can change where it looks for the blk in the exe
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JrMasterModelBuilder 22-Aug-18 03:40 PM
I thought the blk in the blk just duplicated files.
Am I misremembering?
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LeoProm 22-Aug-18 03:58 PM
where is the link for the latest update?
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Ondrik🅱 (Ondrej) 22-Aug-18 03:58 PM
?
Which one?
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LeoProm 22-Aug-18 03:59 PM
i deleted all the files cause of the "unhandled exception"
a few days ago
is there any update for the alpha or beta ?
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Ondrik🅱 (Ondrej) 22-Aug-18 04:00 PM
It should auto-download when you click “Play Bionicle: The Legend of Mata Nui (Beta)”
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LeoProm 22-Aug-18 04:01 PM
k i will dwnld the launcher again
do you have the url for the launcher?
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Ondrik🅱 (Ondrej) 22-Aug-18 04:02 PM
bit.ly/LegendNoLonger
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LeoProm 22-Aug-18 04:02 PM
ty
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Metroidwave 22-Aug-18 04:32 PM
I had a thought.
What if the instructions that were originally meant to be part of the LoMN were the Master Builder Set?
It was clearly designed in 2001, given the use of the older style of rubber band as well as the promient usage of the various rahi throughout that year.
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UTTER_BODGE 22-Aug-18 06:53 PM
that's been brought up many times and in short the answer is no
the set was recycled from a book that was gonna be published in 2001 https://www.bzpower.com/story.php?ID=193
a fair thought, but those actually come from a cancelled 2001 book around that time lego was publishing books like these https://brickset.com/sets/tag-Master-Builders (just the first 3 results) a book with instructions and stuff + bricks they must not have been selling well though, as the bionicle one was cancelled and the series ended they still had all the parts produced for the bionicle one though, so they repackaged them as a standalone direct to consumer set in 2002. still the only bionicle dtc
copypasted from one of the other times it was discussed
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UTTER_BODGE 22-Aug-18 07:05 PM
so no it's not from LoMN but it is from a cancelled 2001 thing haha
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mat3434 22-Aug-18 08:19 PM
right, just a quick question, is there a interact button?
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The Cap'm (Reese) 22-Aug-18 08:19 PM
Space.
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mat3434 22-Aug-18 08:19 PM
shit that was quick
thanks
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JrMasterModelBuilder 22-Aug-18 09:49 PM
Hmm, they were also planning a 2001 BIONICLE activity book. @UTTER_BODGE Wonder if they were related.
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UTTER_BODGE 22-Aug-18 09:50 PM
¯\_(ツ)_/¯
you know more about bionicle overall than me haha
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orange penguin watched BNA 23-Aug-18 05:14 PM
does anybody know how to delete the game from the pc?, (i wish i didnt need to but i need space for my pc for school) (edited)
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justframbo 23-Aug-18 05:58 PM
Delete all the files
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orange penguin watched BNA 23-Aug-18 09:11 PM
ok
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justframbo 24-Aug-18 03:20 AM
*associated files
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🐸 Fraug (The Ass-Man) 24-Aug-18 03:30 AM
little late haha
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justframbo 24-Aug-18 04:26 AM
Well I'm sorry for living in a different timezone (/s)
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🐸 Fraug (The Ass-Man) 24-Aug-18 04:29 AM
i am a night owl I have no time zone
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V A H K I T I 24-Aug-18 04:30 AM
kek
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G-Bond 24-Aug-18 01:07 PM
i know where mata nui art is from on the boxart (edited)
its this
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Ondrik🅱 (Ondrej) 24-Aug-18 01:07 PM
?
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 24-Aug-18 01:09 PM
Yeah that's just the map of the island...
Not sure what you mean :/
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G-Bond 24-Aug-18 01:10 PM
on the side the infected hau the mata nui art is the same as the full map art
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 24-Aug-18 01:11 PM
Yeah I don't see how that's something new to share though, sorry
That's always just been how it is
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G-Bond 24-Aug-18 01:12 PM
ik i wanted to say something about it (edited)
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Ondrik🅱 (Ondrej) 24-Aug-18 01:15 PM
Well, it's ok
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V A H K I T I 24-Aug-18 02:09 PM
No I see what he means
The official art is much darker in colour.
This image is an exact match in tone to the box (edited)
Nice find!
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G-Bond 24-Aug-18 02:11 PM
thank you i just found that out today
because i thought about the unused kahu ride that uses the same concepet art
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V A H K I T I 24-Aug-18 05:00 PM
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The Cool(er) Chronicle 24-Aug-18 06:00 PM
ooh nice rigging
looks like it would help with fixing some of the animation goofs like the pohatu & gali cutscene (edited)
❔ 3
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The Cool(er) Chronicle 24-Aug-18 06:49 PM
anyways i dunno if its just me but the alpha vine swinging seems more consistent than the beta, in the sense that i could land into more vines. (edited)
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Freerey 24-Aug-18 07:11 PM
o dayum things sound more professional when you say litestone carried out the "acquisition" of LoMN 😛
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🐸 Fraug (The Ass-Man) 24-Aug-18 08:34 PM
the art is from the art CD. I forgot the name
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Swordsworth 24-Aug-18 09:06 PM
lol
litestone
clever
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Swordsworth 24-Aug-18 09:16 PM
@V A H K I T I how long did it take to settle on that pun in particular
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V A H K I T I 24-Aug-18 09:17 PM
I dunno, ask @JrMasterModelBuilder, it was his idea. 😛
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Swordsworth 24-Aug-18 09:17 PM
It's funny
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V A H K I T I 24-Aug-18 09:17 PM
Prior to that, we were working with the idea of "Ruubi".
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Swordsworth 24-Aug-18 09:17 PM
great with the logo too
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V A H K I T I 24-Aug-18 09:17 PM
ye
Last iteration of the Ruubi concept. Still pissed we can't use this in some way. 😛
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Swordsworth 24-Aug-18 09:18 PM
lol
I think the lightstone idea is better
especially considering how the logo comes together
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G-Bond 24-Aug-18 09:19 PM
use it as the report bug icon
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orange penguin watched BNA 25-Aug-18 07:43 PM
does the legend of mata nui have plans to be released in consoles?
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🐸 Fraug (The Ass-Man) 25-Aug-18 08:02 PM
unlikely
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Hexadecimal Mantis 25-Aug-18 08:07 PM
more like impossible
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🐸 Fraug (The Ass-Man) 25-Aug-18 08:09 PM
^
we have some controller support through Steam Big Picture though @orange penguin watched BNA
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orange penguin watched BNA 25-Aug-18 09:43 PM
thats cool
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ScrapMetaru 25-Aug-18 10:24 PM
if(GoingToImmobilizePlayerOnHornUse) { dont(); }
One More
if(GoingToHaveGreenBallsInsteadOfMeleeOrEvenElementallyRelevantRangedAttacks) { dont(); }
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The Cool(er) Chronicle 25-Aug-18 10:30 PM
you could just @ vahikiti the founder, but keep in mind he and the team may have already tried something like that before. @ScrapMetaru
🤔 1
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ScrapMetaru 25-Aug-18 10:33 PM
It's not real code, I stole it off a Tumblr post. (edited)
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The Cool(er) Chronicle 25-Aug-18 10:33 PM
from whomst?
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ScrapMetaru 25-Aug-18 10:34 PM
I don't know, I've seen it on a few posts. (edited)
the joke framework is: if(GoingTo[do bad thing]) { dont(); } (edited)
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The Cool(er) Chronicle 25-Aug-18 10:41 PM
it's a pretty good joke
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The Cool(er) Chronicle 26-Aug-18 05:25 PM
I wonder how long did Argonaut went with the set accurate toa models in BTG before changing it to fit with the movies stylization of the characters.
would've loved to see how the other toa, beyond lewa, looked like as set accurate models before they were changed to how they look now.
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omegalucas 26-Aug-18 05:44 PM
Wait where can I see Argonaut's set accurate Lewa Mata?
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V A H K I T I 26-Aug-18 05:47 PM
Ask Hex, but it's on BMP under concept art somewhere
Creative professionals I THINK
I'll take a look actually
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omegalucas 26-Aug-18 05:49 PM
Most thankful
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V A H K I T I 26-Aug-18 05:49 PM
There ya go
And the updated one
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omegalucas 26-Aug-18 05:50 PM
LOMN's are better lol
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V A H K I T I 26-Aug-18 05:50 PM
Ye
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omegalucas 26-Aug-18 05:52 PM
Those Tahu style shoulders feel really wrong on Lewa
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Hexadecimal Mantis 26-Aug-18 06:02 PM
Speaking of lewa
Would anyone be interested in trying to get his level working in btg?
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V A H K I T I 26-Aug-18 06:04 PM
May🅱e
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Hexadecimal Mantis 26-Aug-18 06:04 PM
Also afaik lewa is the only set accurate toa argonaut created
Also @V A H K I T I i know why it's not working
But i can't fix it Pac
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V A H K I T I 26-Aug-18 06:07 PM
Wot
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Hexadecimal Mantis 26-Aug-18 06:07 PM
The texture storage is too old
The game can't parse the textures because of it (edited)
I cant go in and manually fix them because i'm having trouble re compressing the archives
The old onua nuva level has a similar problem, but it only fails to load some of the textures
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Fries101Reviews 27-Aug-18 05:17 AM
i still want to fight makuta in LOMN
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Fries101Reviews 27-Aug-18 05:42 AM
LiteStones Intro: Jalla: Who needs lightstones
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Fries101Reviews 27-Aug-18 05:53 AM
will the game still work tho even without Windows XP on Windows 8 and so forth?
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Fries101Reviews 27-Aug-18 06:05 AM
Also will all the Cutscenes be playable in Game
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The Cool(er) Chronicle 27-Aug-18 09:55 PM
so...what's the likelihood that older alpha builds of lomn will see the light of day? Because the way I see it, any alpha builds prior to v.006 is gonna be in legos hands. It just doesn't seem likely that any of the developers would keep really old builds of this game. If there's any of the builds they might have it's gonna be somewhere in the middle of our beta and alpha.
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Fries101Reviews 27-Aug-18 10:11 PM
is the Beta of LOMN Released?
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G-Bond 27-Aug-18 10:11 PM
Yes
its been released since like 05/12/2018
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The Shadow Emperor 27-Aug-18 10:18 PM
prior to February, I would've said the likelihood of getting an alpha build would be near impossible
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The Cool(er) Chronicle 27-Aug-18 10:19 PM
yes it is incredible that we even got an alpha version
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G-Bond 27-Aug-18 10:20 PM
a bonus
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The Cool(er) Chronicle 27-Aug-18 10:20 PM
but still, even earlier versions? Only lego, if not a few developers, would have it.
would've been nice to see the transitions of the use of higher poly toa models to the ones we see by alpha build v.006
there's also a good chance that the build before ours might of had the turagas dialogue that were cut and reworked by the alpha
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justframbo 28-Aug-18 08:45 AM
If I wanted to dress up for comic con
I'd go as onua with nobua on his shoulder
The game mesh could translate into paper craft.. etc
Lomn onua
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Ondrik🅱 (Ondrej) 28-Aug-18 08:48 AM
If I wanted to ever cosplay I'd go as Kopaka with his LOMN voice
Another thing @The Cool(er) Chronicle : I'm hoping that we actually get a LATER build than our alpha, since the concepts of the alpha might've been refined before being cut in the beta (working glyphs, dances and bosses)
something like August or September
but the E3 build would also be nice
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r543 (@mention for replies) 28-Aug-18 02:29 PM
That picture, from where did you get it Is it implied that BtG uses the LoMN's Engine? Wonder if we can rip stuff and maybe get access to left in levels of the former? Oh wait @Hexadecimal Mantis you got it to run before?
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Hexadecimal Mantis 28-Aug-18 02:30 PM
btg does not use Lomn's engine
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r543 (@mention for replies) 28-Aug-18 02:30 PM
I see
Figured
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Hexadecimal Mantis 28-Aug-18 02:30 PM
I have only gotten pieces of Lewa mata's level working
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r543 (@mention for replies) 28-Aug-18 02:31 PM
Pieces is better than nothing, footage/mods?
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Hexadecimal Mantis 28-Aug-18 02:31 PM
This is the only part of the cut Lewa Mata level I can get working. (Image in my album is just a placeholder) This video demonstrates the actual collision da...
only the collision data works
All of the files are extracted from 92-00.pss and 92-02.pss. (Image is a placeholder) No music sadly, since they probably scrapped the level before it could ...
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ShadowDraikana 28-Aug-18 02:33 PM
I should poke around at this thing at some point
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V A H K I T I 28-Aug-18 02:33 PM
V E E M O
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Hexadecimal Mantis 28-Aug-18 02:34 PM
@ShadowDraikana I could send you the SFX to look through
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r543 (@mention for replies) 28-Aug-18 02:45 PM
Wonder if we can fix up BtG a bit as well. Any tools around for that stuff? And that's a debug menu?!
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Hexadecimal Mantis 28-Aug-18 02:45 PM
yep. that debug menu is in every version of btg
I have some tools, but they are far from user friendly
very far
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r543 (@mention for replies) 28-Aug-18 02:46 PM
Eh, I've worked with the worst, so how "bad" is it?
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ShadowDraikana 28-Aug-18 02:46 PM
@Hexadecimal Mantis Sure. Planned on taking a stab at this anyway so why not
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Hexadecimal Mantis 28-Aug-18 02:47 PM
the worst is probably the texture unswizzler i made for the xbox port
basically
you need to extract the texture yourself with a hex editor
and figure out the dimensions from the data
and multiply them by 2
and input those dimensions into the script
it also works with city of legends
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Ondrik🅱 (Ondrej) 28-Aug-18 02:49 PM
Could we fix up City of Legends as another "cancelled bonkle game" project? (edited)
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r543 (@mention for replies) 28-Aug-18 02:50 PM
Ah heh I see, "worse" than I thought but manageable if one has enough determination. Hope you can get some guys to help you to make user friendlier ones and all.
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Hexadecimal Mantis 28-Aug-18 02:50 PM
the process of extracting the ps2 textures is also rather difficult
I have yet to figure out the model format for the ps2 port, but i'm close with the xbox port
@Ondrik🅱 (Ondrej) We could potentially
the xbox ports have no compression
and CoL has source code in some of the archives
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The Cap'm (Reese) 28-Aug-18 02:52 PM
Wait, we could actually do a Metru Nui game?
I was half joking all those times I said that
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Ondrik🅱 (Ondrej) 28-Aug-18 02:52 PM
either with SAGE or finish City of Legends, probably
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The Cap'm (Reese) 28-Aug-18 02:53 PM
After this, I get the feeling nobody will want to touch SAGE ever again
🤣 1
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ShadowDraikana 28-Aug-18 02:53 PM
I certainly don't unless a shoefitter-esque tool is made
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Hexadecimal Mantis 28-Aug-18 02:53 PM
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Ondrik🅱 (Ondrej) 28-Aug-18 02:54 PM
also, @Hexadecimal Mantis Can you play CoL on an xbox emulator? If yes, which one?
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The Cap'm (Reese) 28-Aug-18 02:54 PM
Finishing CoL would be interesting. Making a good sequel to BtG could be a good item on Litestone's pedigree
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Hexadecimal Mantis 28-Aug-18 02:54 PM
no, you need real hardware to play it
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Ondrik🅱 (Ondrej) 28-Aug-18 02:54 PM
fuck
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Hexadecimal Mantis 28-Aug-18 02:54 PM
i dont even have an og xbox
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Ondrik🅱 (Ondrej) 28-Aug-18 02:54 PM
I guess xbox 360 doesn't work
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Hexadecimal Mantis 28-Aug-18 02:54 PM
my friend has one, so I test stuff on his
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r543 (@mention for replies) 28-Aug-18 03:21 PM
Tbh I think asset ripping of City of Legends is first priority, doing more of it later works of course but it could also be used in a modern engine.
I wonder why they made the Le Toa first, not that I mind, personal favorite but it's interesting. Is it because it was easy to get a lot of nature/jungle textures?
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Hexadecimal Mantis 28-Aug-18 03:23 PM
I figured out the texture and audio formats
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r543 (@mention for replies) 28-Aug-18 03:23 PM
Any luck with models from either game?
Afaik it's a similar engine so we could potentially have a easier time?
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Hexadecimal Mantis 28-Aug-18 03:24 PM
The model formats are different enough on each port
so figuring out one doesn't really help with the others (edited)
I worked with someone that figured out the pc model format though
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r543 (@mention for replies) 28-Aug-18 03:30 PM
Ouch, and did he?
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Fries101Reviews 28-Aug-18 11:38 PM
i'd rather play the Beta Version of LOMN instead of Alpha Version because it has Cutscenes
so is there a Download Link of the Beta Version of LOMN Not the Alpha Version? (edited)
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Ondrik🅱 (Ondrej) 29-Aug-18 12:21 AM
Both of them are in the launcher
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Fries101Reviews 29-Aug-18 12:40 AM
i don't see it in #lomn-info
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Ondrik🅱 (Ondrej) 29-Aug-18 12:41 AM
bit.ly/LegendNoLonger
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Fries101Reviews 29-Aug-18 12:41 AM
that's for the Alpha Version
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Ondrik🅱 (Ondrej) 29-Aug-18 12:41 AM
No, that’s for the launcher which has both versions
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🐸 Fraug (The Ass-Man) 29-Aug-18 02:01 AM
^
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omegalucas 29-Aug-18 03:55 AM
The cutscenes don't work yet anyway
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🐸 Fraug (The Ass-Man) 29-Aug-18 04:23 AM
Partially. And that's even stretching it
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V A H K I T I 30-Aug-18 02:14 PM
I did a thing. 😛
Litestone Studios. 64 likes. Litestone Studios is a new independent game studio made famous for the acquisition, and continued development of BIONICLE The Legend of Mata Nui. A lost, canceled video...
Not as nice as the render, but I've never done a 3D post before, so I figured this would be a good opportunity to tinker. 😛
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V A H K I T I 30-Aug-18 03:27 PM
T-pose to assert your n̳͕̜o̶͍͡t҉̦h̫́̕i̵̺̟n͏͉͘ǵ̟͉n҉̫̻̞è̙̹s̨̻͝s̵̕͢ over Mata Nui. ;)
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justframbo 31-Aug-18 12:03 PM
Game accurate Onewa
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Ondrik🅱 (Ondrej) 31-Aug-18 12:03 PM
Nice 😃
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G-Bond 31-Aug-18 12:04 PM
wait... i dont think onewa has green eyes
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justframbo 31-Aug-18 12:13 PM
In LoMN he does
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ShadowDraikana 31-Aug-18 02:02 PM
Tend to think that's a mistake by the devs (edited)
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justframbo 31-Aug-18 02:57 PM
most of the turaga have unique eye colours (according to their textures..)
i.e Whenua's Mint Green, Vakama's Yellow or Nokama's Cyan
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V A H K I T I 31-Aug-18 02:57 PM
Erm
Question
That wasn't something you added right?
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justframbo 31-Aug-18 02:58 PM
no
it's their textures
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V A H K I T I 31-Aug-18 02:58 PM
Because the eyes for Vakama, Onewa, and Matau don't render in game
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justframbo 31-Aug-18 02:58 PM
this is blender
(you forget the problems with nuju in general)
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V A H K I T I 31-Aug-18 02:58 PM
I know
But it's still a curiosity
Because I figured they just didn't HAVE them
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justframbo 31-Aug-18 02:59 PM
(i vote we keep the unique eyes)
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V A H K I T I 31-Aug-18 02:59 PM
The fact that they do tells me it might just be a simple texture issue.
@ShadowDraikana
You free to dig into this one a bit?
Could be the same issue as the dock in Ga-Koro rendering invisible due to the texture being in the wrong DDS format.
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ShadowDraikana 31-Aug-18 03:01 PM
I'll take a quick swing at it but I think there's more going on here, probably model related
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V A H K I T I 31-Aug-18 03:01 PM
Well if it renders in Blender by default, my thought is it's a texture issue.
If it was model related you would think that it would be the same across platforms.
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ShadowDraikana 31-Aug-18 03:03 PM
It never rendered in Max though O_o
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V A H K I T I 31-Aug-18 03:03 PM
It didn't?
Hm
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ShadowDraikana 31-Aug-18 03:03 PM
Nope
I distinctly remember that
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justframbo 31-Aug-18 03:03 PM
these models may be slightly edited..
nothing with the masks though
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V A H K I T I 31-Aug-18 03:03 PM
Did you do anything to the materials?
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justframbo 31-Aug-18 03:03 PM
yes
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V A H K I T I 31-Aug-18 03:04 PM
I'll have a look at Onewa in Maya I guess.
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justframbo 31-Aug-18 03:04 PM
got rid of all those nodes
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V A H K I T I 31-Aug-18 03:06 PM
HO
Onewa's more fucked up than I thought
He's as bad as Nuju!
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justframbo 31-Aug-18 03:07 PM
(is that from the game?)
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V A H K I T I 31-Aug-18 03:07 PM
Ye
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ShadowDraikana 31-Aug-18 03:07 PM
I could have told you that 😛
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V A H K I T I 31-Aug-18 03:07 PM
Actually, the vertex colour fuckery is almost IDENTICAL to Nuju's
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ShadowDraikana 31-Aug-18 03:07 PM
ye
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justframbo 31-Aug-18 03:07 PM
don't forget we're working on a game that's been abandoned for three years short of two decades
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ShadowDraikana 31-Aug-18 03:07 PM
Like I said, I was here with Max a long while back
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V A H K I T I 31-Aug-18 03:08 PM
Well at least we have that whitwash tool of Benji's now
Until we get rig importing, that'll fix this
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ShadowDraikana 31-Aug-18 03:08 PM
Wonder if the vertex coloring has anything to do with the eyes
Check Onewa to see what his eyes do once it's been whitewashed
I'm loking at the texture
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V A H K I T I 31-Aug-18 03:10 PM
Will do, but I'm not sure that's the issue
Unless Matau ONLY has colour fuckery on the eyes
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ShadowDraikana 31-Aug-18 03:10 PM
I just want to rule that out
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V A H K I T I 31-Aug-18 03:17 PM
Renders fine in Maya
Also
HIS RIG IS FINE WTF SAFFIRE
Except the hand
Which is apparently not rigged at all
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ShadowDraikana 31-Aug-18 03:19 PM
What the hell
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V A H K I T I 31-Aug-18 03:20 PM
Maybe this is a tool issue @benji ?
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ShadowDraikana 31-Aug-18 03:20 PM
Whenua isn't though
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V A H K I T I 31-Aug-18 03:20 PM
Ugh
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ShadowDraikana 31-Aug-18 03:20 PM
bad cylinder
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V A H K I T I 31-Aug-18 03:20 PM
Nate, can you confirm whether or not Onewa's hands move in game?
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The Cap'm (Reese) 31-Aug-18 03:22 PM
Doesn't look like it
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V A H K I T I 31-Aug-18 03:22 PM
So they just DID NOT RIG THE HANDS?
REALLY?
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The Cap'm (Reese) 31-Aug-18 03:22 PM
Nope
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ShadowDraikana 31-Aug-18 03:23 PM
Hands are immobile
Also I messed with the texture a bit and it refuses to show up
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V A H K I T I 31-Aug-18 03:23 PM
So rather than consistency, there's just SOMETHING SPECIAL wrong with each individual character, even when sharing generally the same builds. (edited)
What the FUCK
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benji 31-Aug-18 03:24 PM
So not a tool issue then?
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V A H K I T I 31-Aug-18 03:24 PM
APPARENTLY not.
I was ready to believe it was a tool issue over than that Saffire just FORGOT to rig the hands.
But apparently ONCE AGAIN, I gave them WAY too much credit. Pac
Whenua is rigged in a similar stupid way to Nuju, but not quite the same stupid.
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benji 31-Aug-18 03:27 PM
I would guess that they realized that they could get away with doing less work, which is fair (edited)
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ShadowDraikana 31-Aug-18 03:27 PM
His eyes are still noping out for me, wtf
It has to be a vertex color or model issue somehow or I'm doing something wrong here
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V A H K I T I 31-Aug-18 03:28 PM
Vakama has his own brand of stupid
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benji 31-Aug-18 03:28 PM
Quick someone make an advanced stupid meme
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V A H K I T I 31-Aug-18 03:29 PM
Nokama is almost as bad as Nuju
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ShadowDraikana 31-Aug-18 03:29 PM
rofl
Matau?
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V A H K I T I 31-Aug-18 03:29 PM
Same as Vakama
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ShadowDraikana 31-Aug-18 03:29 PM
So far Onewa is the best boi
PFFF
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V A H K I T I 31-Aug-18 03:30 PM
At the VERY LEAST, Matau and Vakama can be fixed with adjusted weight paints.
Nokama, Nuju, and Whenua need actual model edits.
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ShadowDraikana 31-Aug-18 03:31 PM
Onewa is a good boi though
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V A H K I T I 31-Aug-18 03:32 PM
Yeah, so far his rig is the most solid save for the hands.
Which again, can be fixed easily since it's just a weight paint issue
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ShadowDraikana 31-Aug-18 03:33 PM
...
it's the texture alright
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V A H K I T I 31-Aug-18 03:33 PM
Oh?
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ShadowDraikana 31-Aug-18 03:33 PM
Stand by
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V A H K I T I 31-Aug-18 03:35 PM
Not perfect, but generally fixed.
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ShadowDraikana 31-Aug-18 03:36 PM
Noice
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V A H K I T I 31-Aug-18 03:36 PM
And done.
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ShadowDraikana 31-Aug-18 03:37 PM
WHAT THE FUCK
I
Wh
Just replaced Onewa's eye texture with Nuju's
It showed up
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V A H K I T I 31-Aug-18 03:37 PM
Probably a format issue as I said
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ShadowDraikana 31-Aug-18 03:38 PM
So I just tried that and it nopes out still
I
have to be messing this up
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V A H K I T I 31-Aug-18 03:38 PM
You tried saving as DXT3 AND DXT5?
A8R8G8B8 works too.
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ShadowDraikana 31-Aug-18 03:38 PM
It was DXT3 by default, tried DXT5
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Hexadecimal Mantis 31-Aug-18 03:39 PM
how are you saving the mipmaps?
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ShadowDraikana 31-Aug-18 03:40 PM
@V A H K I T I Tried saving as that. Nope
hhhhhhhhhhhhhhhhhh
I just tried saving Nuju's the same way and got this
Is it the color somehow?
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justframbo 31-Aug-18 04:19 PM
:I
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ShadowDraikana 31-Aug-18 04:24 PM
How
I... just how
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Hexadecimal Mantis 31-Aug-18 04:28 PM
Are you generating the mipmaps?
also, are you using photoshop?
If so, what dds plugin?
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ShadowDraikana 31-Aug-18 04:32 PM
I'm using Paint.net for this
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Hexadecimal Mantis 31-Aug-18 04:33 PM
The output module could be messed up
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ShadowDraikana 31-Aug-18 04:35 PM
My question here is why exporting the Nuju eye texture works fine, but changing it to the same color as the Onewa eye texture does not
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Hexadecimal Mantis 31-Aug-18 04:37 PM
Wait. So adjusting the color of nuju's eyes breaks them?
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ShadowDraikana 31-Aug-18 04:38 PM
It's apparently somehow the color
because when I changed the Onewa eye texture to Nuju's color, it worked
OH
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Hexadecimal Mantis 31-Aug-18 04:39 PM
How are you changing the color?
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ShadowDraikana 31-Aug-18 04:40 PM
could a color being on the max end of the rgb spectrum possibly cause it
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Hexadecimal Mantis 31-Aug-18 04:42 PM
Im going to try this
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ShadowDraikana 31-Aug-18 04:43 PM
I just did and it noped for Onewa
going to try Nuju's eye color now on max rgb
ok it's not that
something else is going on here
try using the RGB 0 255 0 on any eye texture @Hexadecimal Mantis
want to see if this a me thing first of all or the game's prblem
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Hexadecimal Mantis 31-Aug-18 05:12 PM
@ShadowDraikana is oe_cha_10xx_eyes the texture? (edited)
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ShadowDraikana 31-Aug-18 05:13 PM
yes
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Hexadecimal Mantis 31-Aug-18 05:26 PM
yea
I can't get it to work correctly
this is weird
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ShadowDraikana 31-Aug-18 05:31 PM
Same
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V A H K I T I 31-Aug-18 06:47 PM
😐
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ShadowDraikana 31-Aug-18 06:49 PM
Well at least I know it's not me being stupid with the textures
the hell is going on here with this thing
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r543 (@mention for replies) 01-Sep-18 08:41 AM
So green causes this issue or what? Since RGB 0 255 0 would be that?
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ShadowDraikana 01-Sep-18 12:02 PM
Figured out why nuju's eyes work
The game is only using the blue color, not red or green for whatever reason
@Hexadecimal Mantis
Do you have a whitewashed version of his model on you by chance, or the updated LOMN Tool?
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Hexadecimal Mantis 01-Sep-18 12:03 PM
Im afk
It should be somewhere in #litestone-dev-archived
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ShadowDraikana 01-Sep-18 12:04 PM
Aight thanks
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Ondrik🅱 (Ondrej) 01-Sep-18 12:16 PM
@V A H K I T I I don't know if this sequence break in SCRP is known to work in the beta, so I thought I'd give it to your attention. While it doesn't cause a permanent softlock, it can be performed by anyone Time without skip: 20 seconds without loads (33 seconds with) Time with skip: 10 seconds without loads (22 seconds with) Overall timesave: 9.8 seconds The question is: does this stay?
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V A H K I T I 01-Sep-18 12:23 PM
???
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Ondrik🅱 (Ondrej) 01-Sep-18 12:23 PM
I found a sequence break
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ShadowDraikana 01-Sep-18 12:24 PM
What exactly is this sequence break
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Ondrik🅱 (Ondrej) 01-Sep-18 12:24 PM
more visible version
skips nui-jaga fight
saves 9.8 seconds
I was just looking at ways to break this area
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ShadowDraikana 01-Sep-18 12:26 PM
Didn't someone go around the other side at one point I thought?
If so then that means it can be done on both sides
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V A H K I T I 01-Sep-18 12:26 PM
Ye
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Ondrik🅱 (Ondrej) 01-Sep-18 12:26 PM
can't be done on both
afaik
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V A H K I T I 01-Sep-18 12:26 PM
I went through the right side
In the alpha anyways
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Ondrik🅱 (Ondrej) 01-Sep-18 12:26 PM
it is possible on both sides in the alpha
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ShadowDraikana 01-Sep-18 12:26 PM
Oh speaking of
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Ondrik🅱 (Ondrej) 01-Sep-18 12:26 PM
but only on the other one in the beta
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ShadowDraikana 01-Sep-18 12:27 PM
Did you have any plans of porting the alpha SCRP for whatever reason
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Ondrik🅱 (Ondrej) 01-Sep-18 12:27 PM
I have a port of that
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ShadowDraikana 01-Sep-18 12:27 PM
Just saying that if you do, the digging walls are not going to be a problem
Since the beta handles it FAR better than the alpha
way easier to code as well
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V A H K I T I 01-Sep-18 12:28 PM
I mean would that not just be a matter of reaffixing CAVE to SCRP? I wouldn't be surprised if they were still in the same 3D space too
Somebody should try importing them both into Maya and see if they overlap, or if they line up as previous
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ShadowDraikana 01-Sep-18 12:30 PM
Another random side note
Fixed the grapple box in Kopaka's CRSS area
(How I ended up here is because I was fucking around with the hook boxes in Onua's cliff areas)
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Ondrik🅱 (Ondrej) 01-Sep-18 01:28 PM
So... does that sequence break stay or go?
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CyclonatorZ 01-Sep-18 07:11 PM
BTW, has any progress been made at all regarding the soft locks if you re-enter the Fikou Nui or Nui Jaga caves?
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V A H K I T I 01-Sep-18 08:40 PM
Wasn't aware the fikou nui one softlocked, that's news to me. Probably related to mask room crashes which SHOULD have been fixed in the latest patch
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CyclonatorZ 01-Sep-18 08:41 PM
It's not a crash. If you got back in, the room is reset, but you're on the other side of the web, so you can't attack the Fikou Nui to destroy the web.
I might be mistaken in my terminology. I thought the definition of soft-lock was one that didin't involve the game outright freezing, crashing, or permanently corrupting save files - usually involving some sort of gameplay glitch or design oversight. (edited)
Just looked it up - yeah, I was right after all. (edited)
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V A H K I T I 01-Sep-18 08:45 PM
Ah that
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r543 (@mention for replies) 02-Sep-18 08:05 AM
Softlock=Game is stuck but still running. Hardlock=Actual Freeze and stuff. Afaik Save Corruption and other stuff doesn't fall into that category and the Fikou Nui thing seems to be "Getting Stuck"?
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ShadowDraikana 03-Sep-18 02:37 PM
It shouldn't have a backtrack door period for that matter
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UTTER_BODGE 04-Sep-18 12:23 PM
A look at a Bionicle Heroes prototype before the changes needed to get an ESRB rating LEGO were comfortable with...
@JrMasterModelBuilder @V A H K I T I
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Ondrik🅱 (Ondrej) 04-Sep-18 12:23 PM
omg
hype
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G-Bond 04-Sep-18 12:24 PM
Wot
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omegalucas 04-Sep-18 12:43 PM
The title is so clickbaity
Despite not being a lie
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G-Bond 04-Sep-18 12:44 PM
i want to know if there's a way to get a first person view for the final game?
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omegalucas 04-Sep-18 12:44 PM
It leads viewers to think it was to be M rated on purpose (edited)
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Brickome (Jeremy) 04-Sep-18 12:49 PM
i want to know if there's a way to get a first person view for the final game? There's been the term "FPS" meantioned a few times in the .exe, could be for both/or Frames Per Second
Here's one of the meantions
Another one:
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G-Bond 04-Sep-18 01:19 PM
Too bad i suck at coding GWczoSayoriDed
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Brickome (Jeremy) 04-Sep-18 01:19 PM
I really hope someone can mod that code into something
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G-Bond 04-Sep-18 01:20 PM
cause theres like parts in the game that should have been first person
like in the roodaka level there's a surtain part in there where you have to go through a building and due to how closed in the building is the camura has so much troble trying follow with player
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🐸 Fraug (The Ass-Man) 04-Sep-18 01:43 PM
I saw that @UTTER_BODGE on his last Livestream I asked if he had worked on bionicle heroes.
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 04-Sep-18 02:49 PM
Well Ignition got pretty dark, so I wouldn't be surprised if they were eyeing an M rating
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Chip 🐉🇬🇧 04-Sep-18 05:29 PM
Regardless, we should contact GameHut and ask if he can share the prototype build he showed in that video Since he obviously has no qualms posting video footage of it working and has it on-hand
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Brickome (Jeremy) 04-Sep-18 05:33 PM
Probably best if someone from the Biomedia project does it
GameHut has been pretty follow friendly with his new Twitter account which should help
I'm not sure if LEGO calls Bionicle Heroes abondonware or not
I mean they haven't put it on Steam
Either way as the Biomedia Project is a LUG it should be easy to contact the people needed for GameHut to find out if he can dump his builds online (edited)
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Brickome (Jeremy) 04-Sep-18 05:43 PM
https://twitter.com/BioMediaProject/status/1027662991674753024 Saw you retweeted this. Should note he's also trying to redirect traffic to his @Gamehutter account. (edited)
@JonTt Hey! We heard from your stream today that you have in your possession old prototypes of BIONICLE Heroes that you might be interested in sharing if possible. Send us a DM and we can maybe discuss some details. :) -Liam
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Chip 🐉🇬🇧 04-Sep-18 05:44 PM
I tagged Liam and JMMB (and the BMP account) in the replies to GameHut's tweet about it It's in their hands now
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Fries101Reviews 05-Sep-18 08:10 AM
ya'll Need a Sound Menu for LOMN @V A H K I T I
also can someone send me the link to the LOMN Soundtrack
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Deleted User 06-Sep-18 12:37 AM
I can't seem to get the new launcher, my computer keeps telling me there's Malware in it so it won't let me on the page.
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V A H K I T I 06-Sep-18 01:38 PM
Well
@ChipWisemanArt @JrMMB @Vahkiti @BioMediaProject Nope
That sure was direct.
@Hexadecimal Mantis @UTTER_BODGE
@Ondrik🅱 (Ondrej) Since you asked. Pac (edited)
Actually I think that was @🐸 Fraug (The Ass-Man), but whatvs. 😛
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Ondrik🅱 (Ondrej) 06-Sep-18 01:39 PM
well shit
Could you ask him why? If he's worried about it for legal reasons, show him the LAF thing
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V A H K I T I 06-Sep-18 01:40 PM
I'm not gonna force it. I'll leave it to @Chip 🐉🇬🇧 to continue this since he started the discourse.
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Hexadecimal Mantis 06-Sep-18 02:08 PM
big oof rofl
absolute legend lmao
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V A H K I T I 06-Sep-18 02:09 PM
Also
FFS
I just noticed Litestone was technically founded on 4/20. xD
I count the date of founding as when we all decided on the name, which was April 20th. (edited)
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Roblord 06-Sep-18 02:09 PM
Just as planned GWchadThink
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G-Bond 06-Sep-18 02:09 PM
BLAZE IT BOIS OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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🐸 Fraug (The Ass-Man) 06-Sep-18 02:24 PM
BOII
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omegalucas 06-Sep-18 02:54 PM
Just as cake
Translator's note: Cake means keikaku
Translator's note: Keikaku means plan
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G-Bond 06-Sep-18 02:55 PM
KEIKAKU!!!
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Chip 🐉🇬🇧 06-Sep-18 02:56 PM
I've sent Mr. Burton a reply Gonna keep this convo going unless he wants to stop
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r543 (@mention for replies) 06-Sep-18 02:56 PM
What's that?
Another Beta owner?
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Ondrik🅱 (Ondrej) 06-Sep-18 02:56 PM
someone who owns a prototype build of Bionicle Heroes
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Chip 🐉🇬🇧 06-Sep-18 02:56 PM
Scroll up a bit for context
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Brickome (Jeremy) 06-Sep-18 02:57 PM
I'd of added the Biomedia Project is a LUG and has connections (edited)
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Ondrik🅱 (Ondrej) 06-Sep-18 02:57 PM
I have a feeling this might turn into Deep Brick 2.0
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Chip 🐉🇬🇧 06-Sep-18 02:57 PM
I keep forgetting BMP is a LUG
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Brickome (Jeremy) 06-Sep-18 02:58 PM
Add another response noting it maybe?
Anyways, worst part I hope someone can mod the game back into a FPS with the meantions in the .exe
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Chip 🐉🇬🇧 06-Sep-18 03:06 PM
Yup, made an addendum noting its LUG status, the fact it's been a reliable resource for years, and that LOMN sets a precedent for the archival of beta retail games
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Hexadecimal Mantis 06-Sep-18 03:07 PM
We could probably get a similar build from somewhere else
There must be a ton if he has so many of them
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Ondrik🅱 (Ondrej) 06-Sep-18 03:07 PM
mcdude where you at?
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Brickome (Jeremy) 06-Sep-18 03:08 PM
Like I've said above, we might be able to mod the game back into a FPS (edited)
So I wouldn't worry too much
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Chip 🐉🇬🇧 06-Sep-18 03:08 PM
Burton strikes me as a bit of a code hoarder He still has stuff from Sonic 3D Blast I dunno if any other TT staff would bother holding onto Bionicle Heroes
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Brickome (Jeremy) 06-Sep-18 03:09 PM
TT has done a lot of licensed stuff in the past
Quite understandable why he'd hold onto stuff
My biggest hope though is something can be done to get LEGO to approve of him uploading the build
As I'm fairly sure BH falls into the abadonware pile, having not been put on Steam (edited)
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Chip 🐉🇬🇧 06-Sep-18 03:14 PM
Considering Lego's track record, anything pre-2007 is abandonware
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Brickome (Jeremy) 06-Sep-18 03:16 PM
Sounds right noting TT was bought out by WB in that year and the only major thing from before that was LSW
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Chip 🐉🇬🇧 06-Sep-18 03:17 PM
LSW was also remastered in the Complete Saga package after the buyout and re-released on consoles and steam
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r543 (@mention for replies) 06-Sep-18 03:30 PM
LUG?
And right, TT
Wish that other guy would be able to release the Sonic R Models from the Beta
Track Record?
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🐸 Fraug (The Ass-Man) 06-Sep-18 03:54 PM
Yes I hope we as ambassadors can get some approval from the Lego boys
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Teylgate 06-Sep-18 03:55 PM
I just wish we'd get the heroes prototype :/
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Chip 🐉🇬🇧 06-Sep-18 03:58 PM
Remember Bionicle Heroes (Windows), an old video game from 2006? Download it and play again on MyAbandonware.
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Teylgate 06-Sep-18 03:58 PM
Is that the prototype?
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Chip 🐉🇬🇧 06-Sep-18 03:58 PM
No just the regular one
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Teylgate 06-Sep-18 03:58 PM
Damn
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Chip 🐉🇬🇧 06-Sep-18 03:59 PM
The point being that, at the very least, this site considers it abandonware
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Hexadecimal Mantis 06-Sep-18 03:59 PM
I'll be looking for this
I probably wont get it from jon though
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r543 (@mention for replies) 06-Sep-18 04:49 PM
So it is seen as Abandonware because...?
Not that I mind, kind of wanted to play through it and only had a demo as a kid
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Deleted User 06-Sep-18 04:55 PM
Their official consensus is they don't care so long as you're not selling it
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Deleted User 06-Sep-18 05:07 PM
It's a waste of time for them otherwise
The thing about stuff like LoMN is, since the game was cancelled, and the line is also cancelled, they lose nothing from it getting distributed online, and they understand that
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r543 (@mention for replies) 06-Sep-18 05:25 PM
Did they really state that?
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🐸 Fraug (The Ass-Man) 06-Sep-18 06:08 PM
Some where I think. It was during the Deep brick stuff
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rob the corn lover 06-Sep-18 07:08 PM
where can i find sound effects?
wait... your canceling it again... just now? LOW
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Hexadecimal Mantis 06-Sep-18 07:10 PM
NujuThink
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rob the corn lover 06-Sep-18 07:11 PM
but still where can i find voice clips of toa from lomn?
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Hexadecimal Mantis 06-Sep-18 07:12 PM
In sounds.blk
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rob the corn lover 06-Sep-18 07:14 PM
where is it at?
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Brickome (Jeremy) 06-Sep-18 07:43 PM
C:\Program Files (x86)\LEGO Media\LEGO Bionicle\data\Sounds
Should give you the general idea
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rob the corn lover 06-Sep-18 08:29 PM
i am going to make my voice audio for animation
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JrMasterModelBuilder 06-Sep-18 09:56 PM
Anyone have access to betaarchive.com?
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G-Bond 06-Sep-18 09:57 PM
Discuss, collect and share your beta and abandonware collection on BetaArchive, and join for access to our 80TB+ repository!
this?
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JrMasterModelBuilder 06-Sep-18 10:00 PM
Yes, that (edited)
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Hexadecimal Mantis 06-Sep-18 10:21 PM
Why not use the actual sound effects from the game?
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rob the corn lover 06-Sep-18 10:23 PM
well i want to test my vertion out
not for game
besides some audio dont fit
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r543 (@mention for replies) 07-Sep-18 02:35 AM
Some where I think. It was during the Deep brick stuff Deep Brick stuff?
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Ondrik🅱 (Ondrej) 07-Sep-18 09:21 AM
@r543 (@mention for replies) Some MoD reader in 2004 named "Deep Brick" had the beta at that point already. He sent pictures to "Red Quark" who posted them on MoD. In 2010 a playthrough was posted onto Youtube and the onua.blk file aswell as some save files were leaked to the public. He didn't release the beta at that point because he was afraid of legal issues. After 2010 he dropped off the face of the internet and no one knows where or who he is.
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r543 (@mention for replies) 07-Sep-18 09:24 AM
Mask of Destiny? blk file having the model? Oh ouch... I was more curious on the official statement of abandonware
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rob the corn lover 07-Sep-18 10:03 AM
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Ondrik🅱 (Ondrej) 07-Sep-18 10:06 AM
nice mic bud
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rob the corn lover 07-Sep-18 10:30 AM
need a better mic
clear quality
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Hexadecimal Mantis 07-Sep-18 10:31 AM
it's worse than mine
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rob the corn lover 07-Sep-18 10:33 AM
😠
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🐸 Fraug (The Ass-Man) 09-Sep-18 03:36 PM
Oof
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r543 (@mention for replies) 09-Sep-18 03:57 PM
@Chip 🐉🇬🇧 That thing isn't the regular one it's the stupid trymedia 60 minute trial
Re: Bionicle Heroes
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Swordsworth 09-Sep-18 04:14 PM
@V A H K I T I
btw
google chrome classifies BMP as an unsafe site
all downloads I've attempted for anything from the site are blocked
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Hexadecimal Mantis 09-Sep-18 04:17 PM
Im pretty sure you can make an exception for the site in chrome
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Swordsworth 09-Sep-18 04:18 PM
I'm not seeing anything here about downloads
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Hexadecimal Mantis 09-Sep-18 04:19 PM
What message are you getting?
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Swordsworth 09-Sep-18 04:19 PM
"Google chrome has detected a dangerous file and has blocked the download"
after the download completes
the only option is to discard
I was attempting to download mnog local save lol
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Hexadecimal Mantis 09-Sep-18 04:21 PM
Deselect the "Enable phishing and malware protection" checkbox
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Swordsworth 09-Sep-18 04:21 PM
google thinks BMP is a site that distributes malware
yee I've done that now
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V A H K I T I 09-Sep-18 04:21 PM
This is known. The reason as of this time irreversible. (edited)
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Swordsworth 09-Sep-18 04:21 PM
but the fact that google thinks it that way is a problem
feelsbad
I wonder what made the system consign it as such
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V A H K I T I 09-Sep-18 04:22 PM
Essentially, the problem is that BIONICLE games are so old, and poorly coded even for their time, that modern Chrome recognizes them as malware.
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Swordsworth 09-Sep-18 04:22 PM
wew
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V A H K I T I 09-Sep-18 04:22 PM
Mostly the flash games are to blamne
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Hexadecimal Mantis 09-Sep-18 04:22 PM
Chromium doesn't even have that protection by default iirc
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Chip 🐉🇬🇧 09-Sep-18 04:22 PM
@r543 (@mention for replies) well fuuf Regardless, I don't think Lego has any worthwhile monetary stakes on Bionicle Heroes anymore And they certainly aren't supporting it So I'd class that as abandonware
God how weird is it that Flash is being removed from browsers
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V A H K I T I 09-Sep-18 04:23 PM
Flash is only the final step really.
The first was the removal of ALL NPAPI plugins (edited)
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Chip 🐉🇬🇧 09-Sep-18 04:24 PM
There are so many online flash games that are gonna be lost unless the creators offer downloadable versions
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Swordsworth 09-Sep-18 04:24 PM
Flash will be gone by the end of next year, so they should likely get on that lmao
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V A H K I T I 09-Sep-18 04:24 PM
I'm still a bit annoyed with JMMB that he's only taking this seriously NOW. Pac
I warned him about this. We had warning at LEAST 5 years ago that flash was going to be completely deprecated by 2019.
I told him we should start looking at our options for some kind of HTML5 wrapper.
And here we are, in 2018 with preliminary research into the matter only just having been started.
Smh
That is my one regret in my time as leader of BMP. I was never able to get anyone to take this seriously until it was already too late. >->
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Chip 🐉🇬🇧 09-Sep-18 04:29 PM
Oh god, what's gonna happen to the Metru Nui Online Game?? There's no offline version of that!
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Swordsworth 09-Sep-18 04:30 PM
>download
there's three download versions
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Chip 🐉🇬🇧 09-Sep-18 04:31 PM
What, no there isn't
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Swordsworth 09-Sep-18 04:32 PM
etc etc if you keep scrolling
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Chip 🐉🇬🇧 09-Sep-18 04:32 PM
No no, METRU nui
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Swordsworth 09-Sep-18 04:32 PM
oh
ohh I see
well, someone should do that I guess lol
mb I misread lol
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Chip 🐉🇬🇧 09-Sep-18 04:32 PM
It's a fan-made one
It's still up, at least for now The trouble is, every scene is contained in it's own .swf file And they all link to each other on a database So even if you COULD download every scene, they would still be polling the online database and wouldn't be able to load anything What we need is the source files, and to re-jig everything to use local references http://www.menol.org/
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Swordsworth 09-Sep-18 04:38 PM
I've never heard of that game
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Chip 🐉🇬🇧 09-Sep-18 04:39 PM
It's not amazing Just a neat piece of history
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r543 (@mention for replies) 09-Sep-18 04:56 PM
I did mention the whole google warning a while ago. And eh I don't think it would, would be interesting to see what's the issue. By the end- ah next year. Guess why I'm doing a flash archive. And again fucking sucks that Adobe just made money out of it and never bothered with it, they surely could've made it better. Most can be saved offline in easy ways, stuff like the Metru Nui ones are a bitch though due to multiple flash files. There will also be some more protected ones that will also be a pain.
But yeah, most say that Flash should be gone and is nothing worthwhile, also see all those Economics IT guys, bunch of assholes.
Know what good flash games existed before the whole mainstream society got on the net due to Facebook? We had awesome stuff, much better than most mobile trash nowadays.
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Chip 🐉🇬🇧 09-Sep-18 04:59 PM
One word: Nitrome
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r543 (@mention for replies) 09-Sep-18 05:20 PM
Those too
And worst of all, they have site protection
Some games have that
Anyone that fiddled with Lego's, what was it Bricklot and another game from that time knows that stuff
All of Nitrome's do
they did offer some to host on other sites but they have a few modifications like Nitrome banners
And the one for Skywire 1 is flat out broken and the site protection one
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Chip 🐉🇬🇧 09-Sep-18 05:22 PM
Ooh backlot was great Thankfully Nitrome seems to be dedicated to preserving their games any way they can They made a blog post addressing the concerns Especially since they're making a major overhaul to the website
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r543 (@mention for replies) 09-Sep-18 05:22 PM
Did they?
And what are their plans?
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Chip 🐉🇬🇧 09-Sep-18 05:23 PM
They weren't very specific But the fact they addressed it at all is a good sign
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r543 (@mention for replies) 09-Sep-18 05:23 PM
That's nice
Other stuff is kind of doomed
Tbh though I think that Palemoon will keep the support
Just like they support other NPAPI stuff now, including Shockwave
Nice for all the old Lego games, and IE sucks and freezes frequently on those
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Chip 🐉🇬🇧 09-Sep-18 05:24 PM
ArmorGames is gonna be even deader than it is already
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r543 (@mention for replies) 09-Sep-18 05:24 PM
Being from "turn freezes" in Spybot due to the AI causing "timeouts" to freezing completely on Worldbuilder. Think I was able to play it flawlessly through on Palemoon
Tbh all those big game sites that went into the social media direction suck
You no longer have pages and unless you know the game name, you'll probably never find it, unless it's very popular
I remember some game sites from the past, at least wayback machine has them
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Chip 🐉🇬🇧 09-Sep-18 05:24 PM
Yup
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r543 (@mention for replies) 09-Sep-18 05:25 PM
But yeah, creating a better flash or something to still play those would be nice
Thing is, every big IT guy will talk them down
And tbh they're complete idiots in my mind because they have no idea what they're dealing with
They only hear that Flash has Security Issues and as such see it bad, plus nothing important was done on it, "Companies should just modernize and whatever exists is just trash that nobody needs"
I also remember the time when people bothered to make resources for Games in general, when it wasn't just thrown away in some cheap mobile cashgrab game and whatnot
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Chip 🐉🇬🇧 09-Sep-18 05:34 PM
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r543 (@mention for replies) 09-Sep-18 05:34 PM
Who's that?
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Chip 🐉🇬🇧 09-Sep-18 05:35 PM
Ackar
Never watched TLR?
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V A H K I T I 09-Sep-18 05:51 PM
LOL
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Jalaguy 09-Sep-18 06:01 PM
Hey, whilst scrolling through here I noticed the Nintendo Power feature for Tales of the Tohunga getting referred to as its "manual" - but have people seen the actual manual? I have it and could take some pictures if there's interest.
(I'll warn that it's not actually that interesting.)
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The Shadow Emperor 09-Sep-18 06:10 PM
is your manual in good condition
I said I'd scan mine months ago but never got around to it
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Jalaguy 09-Sep-18 06:28 PM
It's pretty much like-new except for some cover creasing. I'd probably go for 'well-lit photo' over an actual scan, since the perfect-binding would make it hard to flatten out with damaging it.
Man, leafing through this manual reminds me of my disappointment that TLOMN doesn't have a proper model for Vuata Maca crystals like it does the Volo Lutu. There's definitely a Toa foot in there, but beyond that...
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r543 (@mention for replies) 09-Sep-18 06:35 PM
I havent and was wondering if that was Metrus
Looked like someome else though
Who was ackar again? Glatorian?
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Chip 🐉🇬🇧 09-Sep-18 06:46 PM
Yeah He was the old boi who, while still strong, was losing popularity in the arena And then he ended up teaching Mata Nui the basics of combat 'cause MN's a total dork lol
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Hexadecimal Mantis 09-Sep-18 07:01 PM
SKOPIO
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Chip 🐉🇬🇧 09-Sep-18 07:32 PM
how did you do that
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V A H K I T I 09-Sep-18 07:42 PM
Wot
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🐸 Fraug (The Ass-Man) 09-Sep-18 07:45 PM
Mocap?
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FPS FTW 09-Sep-18 09:40 PM
I don't know how they did it
It is/is based on a real dance
I wish I could animate like that
and I'm pretty sure it's animated seeing as there's a backflip emote of the same visual quality
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Chip 🐉🇬🇧 10-Sep-18 03:32 AM
Oh wait the "100% real" thing isn't a joke It's actually in the game? Huh
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FPS FTW 10-Sep-18 12:40 PM
ugh words, it's not a joke and it is in-game (edited)
the joke is that it's a cut takara
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Chip 🐉🇬🇧 10-Sep-18 02:24 PM
OOOHkay That makes more sense Still cool though, and it does resemble the takara a lot
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Hexadecimal Mantis 10-Sep-18 02:38 PM
Waluigi does the takara too
I'm not sorry
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The Shadow Emperor 10-Sep-18 02:40 PM
add Voriki and make that his Takara animation
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Hexadecimal Mantis 10-Sep-18 02:50 PM
yes
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ShadowDraikana 10-Sep-18 02:50 PM
no
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Hexadecimal Mantis 10-Sep-18 02:51 PM
anyone know where the sky texture in onua's level is?
I need it for something...................... important
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Ondrik🅱 (Ondrej) 10-Sep-18 02:51 PM
Lev1.blk (duh)
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Hexadecimal Mantis 10-Sep-18 02:51 PM
yea but what's the name?
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Ondrik🅱 (Ondrej) 10-Sep-18 02:51 PM
idk
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Hexadecimal Mantis 10-Sep-18 02:51 PM
hecc
im too lazy to look
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Ondrik🅱 (Ondrej) 10-Sep-18 02:51 PM
lmao
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ShadowDraikana 10-Sep-18 02:52 PM
... there are multiple sky textures?
which one do you want
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Hexadecimal Mantis 10-Sep-18 02:52 PM
the one used for bech, unless that is comprised of multiple textures
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ShadowDraikana 10-Sep-18 02:53 PM
like, the actual clouds moving or the sky box textures
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Hexadecimal Mantis 10-Sep-18 02:53 PM
sky box textures
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ShadowDraikana 10-Sep-18 02:54 PM
onuasky01-04 are what you're looking for. 03 is the actual cloud texture that moves
there's also one other texture
on_lev_10xx_sky_sun.tga
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Hexadecimal Mantis 10-Sep-18 02:56 PM
thanks
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ShadowDraikana 10-Sep-18 02:56 PM
np
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Ondrik🅱 (Ondrej) 11-Sep-18 01:37 PM
dunno if this belongs here but I'm streaming DeepBrick% runs rn
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Ondrik🅱 (Ondrej) 11-Sep-18 02:06 PM
and i stopped now
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Ondrik🅱 (Ondrej) 13-Sep-18 11:50 AM
this was made with the 1.0 version, maybe a Green Hill trigger location? (edited)
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V A H K I T I 13-Sep-18 12:21 PM
Nice framerate. Pac
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Ondrik🅱 (Ondrej) 13-Sep-18 12:22 PM
would you re-allow the MTUP break (just wall off the way to VLLG in a different way) if there would be some kind of secret there?
it's not really that easy to get there
this was like the 4th attempt
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V A H K I T I 13-Sep-18 12:22 PM
No because it looks like ass
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Ondrik🅱 (Ondrej) 13-Sep-18 12:23 PM
Well, ok
I thought maybe the portal to Green Hill could be there
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justframbo 13-Sep-18 02:45 PM
just remembered about this when i was porting nuju to vrchat
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V A H K I T I 13-Sep-18 02:45 PM
O H
H E T H I C C
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Hexadecimal Mantis 13-Sep-18 02:54 PM
H E T H I C C
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Sep-18 03:00 PM
T H I C C T H I G H S
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😺 QSKSw (Josie) 13-Sep-18 03:02 PM
please implement these model proportions into lomn or i will has a sad.
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V A H K I T I 13-Sep-18 03:02 PM
Thicc mode
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Ondrik🅱 (Ondrej) 13-Sep-18 03:02 PM
with THICC BRICCS
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Sep-18 03:02 PM
ha
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😺 QSKSw (Josie) 13-Sep-18 03:05 PM
implement thicc mode and big head mode
it's a sixth gen game, might as well give it a big head mode
does it already have that
why not
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Ondrik🅱 (Ondrej) 13-Sep-18 03:06 PM
big dick energy mode
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V A H K I T I 13-Sep-18 03:06 PM
TBH big head mode would be easy.
That wouldn't even need a change of rig.
Well... masks notwithstanding.
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😺 QSKSw (Josie) 13-Sep-18 03:08 PM
every game from that era needs a big head mode
every game needs a big head mode, period.
more games need dumb modes like that.
spider-man ps4 has finger guns
you can just walk around new york shooting finger guns at people
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Sep-18 03:09 PM
lol
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Ondrik🅱 (Ondrej) 13-Sep-18 03:13 PM
well we have badcheat so...
also, ever thought at what badcheat for gali, kopaka and lewa might've been like?
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r543 (@mention for replies) 13-Sep-18 05:11 PM
Green Hill trigger location? MTUP Break?
Why Big Head? General game cheat? And looks more like huge feet/legs
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justframbo 14-Sep-18 12:09 PM
i prefer thicc mode
there was that whole 'thiccbricc' palava anyway (edited)
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Ondrik🅱 (Ondrej) 14-Sep-18 12:12 PM
ye
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r543 (@mention for replies) 14-Sep-18 06:57 PM
How can a lego brick be thicc?
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🐸 Fraug (The Ass-Man) 14-Sep-18 09:32 PM
You'll see ( ͡° ͜ʖ ͡°)
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V A H K I T I 14-Sep-18 10:34 PM
So here's a weird thing.
Facebook just randomly decided to promote the NujuThink render as an ad for the page for the next week.
They say I authorized it, but I didn't pay for anything to be sponsored. Even if I did, the last thing I'd push as an ad for the company is a fuckin inside joke meme. Pac
So... that's a thing that's happening I guess.
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Hexadecimal Mantis 14-Sep-18 10:36 PM
see the people love me
i should be the boss
NujuThink
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V A H K I T I 14-Sep-18 10:38 PM
What would you like me to do to you boss? ( ͡° ͜ʖ ͡°) (edited)
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Hexadecimal Mantis 14-Sep-18 10:38 PM
🅱oi
Still, i find it amusing that some random drawing i did escalated into this (edited)
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V A H K I T I 14-Sep-18 10:41 PM
I mean technically it originated from the game itself. 😛
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Hexadecimal Mantis 14-Sep-18 10:41 PM
Damn, you're right. Hal is the true genius
He knew it would come to this. That's why he added the random vertex colors. (edited)
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V A H K I T I 14-Sep-18 10:43 PM
>New
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Hexadecimal Mantis 14-Sep-18 10:43 PM
Boi
Slip of the hand
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V A H K I T I 14-Sep-18 10:44 PM
You can slip that hand somewhere else ( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 14-Sep-18 10:44 PM
This 👏 is 👏 why 👏 i 👏 hate 👏 mobile
Boi
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V A H K I T I 14-Sep-18 10:45 PM
Yes? 😛
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Hexadecimal Mantis 14-Sep-18 10:46 PM
Im demoting you
Its my first order as team leader
Im going to make litestone into our litestone
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V A H K I T I 14-Sep-18 10:49 PM
The People's Litestone
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Hexadecimal Mantis 14-Sep-18 10:52 PM
Now i'll appoint fishspill to supreme leader (edited)
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r543 (@mention for replies) 15-Sep-18 07:32 AM
Page for the next week? Lmao, oh well it might be so bizzare that people check it anyways? Was Nuju fucked in game or what was it?
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r543 (@mention for replies) 15-Sep-18 08:53 AM
So I did just play the game for a tiny bit, do have some questions and stuff I noticed
First of all, any way to get the window to be centred? I like to play windowed but it appears on the top right(default position) and moving it easily fucks the resolution up
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Ondrik🅱 (Ondrej) 15-Sep-18 08:54 AM
there is no way to move the window that I'm aware of
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r543 (@mention for replies) 15-Sep-18 09:04 AM
DXwnd has stuff to do that, although DGVodoo has a option that should work in theory as well
(Is that one being used?)
However it doesn't work
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r543 (@mention for replies) 15-Sep-18 09:26 AM
I wonder if anyone else has found a way to do that
And I guess I can post the rest of what I had happen/notice?
So by trying to move it I did accidently downscale it to 800x600 or so
Can see why Lego wasn't "too happy" with how it was, even if I would've never scrapped this game
(I wonder if the Movie had anything to do with this?)
The movement feel a bit "choppy", honestly if you did accelerate/deaccelerate a tiny bit while walking forwards(the low "top speed" is fine and I prefer that for better control actually) I do think it would seem A LOT smoother. Maybe just me though and I wouldn't want to say that one needs to do that.
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r543 (@mention for replies) 15-Sep-18 09:37 AM
So you have a limited ammo of green energy bullets which enemies drop at times. Those light orbs from enemies are something that refills your mask power while the HP ones are those black ball things that remind me of the "energy" that Matoro gives one in MNOG. Anything I'm missing?
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Ondrik🅱 (Ondrej) 15-Sep-18 09:38 AM
no, that's all in terms of collectables that don't lock you in an animation
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r543 (@mention for replies) 15-Sep-18 09:39 AM
Alright, did kind of not understand the sentence for a second, understanding it as something else but I got it now.
A few things that I think can be done better: -Currently Enemies can kind of snipe you from across the map and it can be quite easy to die at times, like that Bat/Hotu Enemy in Onu Koro getting stuck onto one, not that there's much of a death penalty though. I did accidently respawn the enemy hives by going back into the previous cave and when I died one hive seemed to have been respawn for some reason, otherwise seemed to work. -Using Mask Powers always requires energy, hopefully there's energy dispensers nearby? (tbh wondering about passive regeneration of both bars) -You have to gun down a enemy for quite a while, seems like it gets invincibility frames for a short bit and as such hits won't register? Hmm, what else was I thinking of?
But it sure is fun
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Ondrik🅱 (Ondrej) 15-Sep-18 09:44 AM
1. stomping on an enemy can damage them
2. neither energy nor health nor ammo regenerate passively
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r543 (@mention for replies) 15-Sep-18 09:47 AM
1. Oh right, wanted to ask if you can melee in any way? 2. And I did get that, was more of a suggestion/thought(Tbh that's how I'd do it and that's something I'd "modernize" for more modern gameplay, but how it's handled is up to the creators)
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The Cap'm (Reese) 15-Sep-18 09:47 AM
if you are directly in front on an enemy and attack, you'll melee
Onua's is very insconsistent
But the others work fine as far as I've played.
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r543 (@mention for replies) 15-Sep-18 10:19 AM
Ah I had that happen once and was wondering if I used the mask power
Ah regarding Melee?
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The Cap'm (Reese) 15-Sep-18 10:19 AM
you also automatically melee if you're out of ammo
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r543 (@mention for replies) 15-Sep-18 10:22 AM
Oh interesting, so I can still hit them
Wonder if some kind of toggle key could be implemented
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The Cap'm (Reese) 15-Sep-18 10:22 AM
And as Ondrik mentioned, you can jump on enemies to damage them as well.
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r543 (@mention for replies) 15-Sep-18 10:22 AM
So you can say that you want to melee, and trick the game into thinking that you're out of ammo and as such doing that
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Ondrik🅱 (Ondrej) 15-Sep-18 10:27 AM
you can also melee if you have ammo by just being near enemies and left clicking while looking at them
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The Cap'm (Reese) 15-Sep-18 10:28 AM
i mentioned that
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Ibbie 18-Sep-18 04:50 PM
Hey, I'm with some people that are interested in contacting developers for a Transformers game, Fall of Cybertron, for the game's source code.
I was wondering if I could invite some of them in to get advice from the group that got hold of TLoMN builds.
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Ibbie 18-Sep-18 05:35 PM
No?
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CyclonatorZ 18-Sep-18 06:18 PM
I mean, I'm not staff here, but it sounds cool to me. I'm assuming they want the source code because they want to revive the multiplayer? Game is completely delisted now because the license expired.
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Ibbie 18-Sep-18 06:32 PM
That too, but it's a more machinima-oriented group. (edited)
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r543 (@mention for replies) 19-Sep-18 02:40 AM
Hmm, afaik those are a big still active studio? So it would be difficult? That said, I'd be interested in Battle of Cybertron(?) Fall of Cybertron and Rise of the Dark Spark(also done by them) And yeah, license expired sometime in late, or was it beginning of 2017?
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Ibbie 19-Sep-18 03:48 AM
War for Cybertron and Fall of Cybertron were done by High Moon Studios, but half of High Moon were laid off after releasing the Deadpool game, so Edge of Reality did RotDS. All published by Activision, and yes the partnership between them and Hasbro has not been renewed and Activision apparently doesn't even have distribution rights.
I don't expect petitioning Activision and/or Hasbro for the FoC source code would accomplish anything, and I have no clue how likely an individual developer may have held on to everything needed to open the game in UDK as a memento or whatever.
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r543 (@mention for replies) 19-Sep-18 03:53 AM
Didn't Edge of Reality also do another one? I thought that only War of Cyberton was done by High Moon? And yeah... always sucks that such things are lost or that NDAs still apply.
Would be all in for having a expiration date for those, make it like 10 years or lower, because the game is bound to have kind of disappeared by then, at least if it's not available online and if there's not licensing stuff in the way.
I think it's the same channel, Game Hut, that uploaded some Sonic stuff as well due to Traveler's Tales doing those games as well.
They worked on Sonic 3d Blast(and while the game might have been mediocre they sure did some cool stuff to get it in and all) as well as Sonic R(really want to get my hands on the models before they were gimped and toned down, especially because the latter were lower in quality)
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Ibbie 19-Sep-18 04:02 AM
High Moon did War for Cybertron, Dark of the Moon, and Fall of Cybertron. Edge of Reality were only pulled in to quickly cash in on an Age of Extinction movie tie-in, but obviously they couldn't make a whole game on that in time so they padded it with FoC content and tied the continuities together with a macguffin.
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r543 (@mention for replies) 19-Sep-18 04:03 AM
Oh, DotM? I wonder who did the first TF game and if RoTF also had one. Macguffin? Heard of that before, but can you explain if you don't mind? And I see, it sure was, even if I want to replay it. Can't on this PC, thing freezes and crashes though and that was a fucking common issue. At least my PC upstairs can run it.
Also would've gotten it legit, but that's no longer possible for one, and second, they were kind of high on price and didn't even get a goodbye discount.
And heck, due to it being a Activision Title, the 3rd party keys are apparently as expensive as the game on Launch, fuckthat...
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Ibbie 19-Sep-18 04:05 AM
A macguffin is a generic object of power in a narrative; generally it doesn't matter what it is as much as it matters how much everyone wants it.
In this case, it's the titular Dark Spark that is blasted across dimensions because reasons.
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r543 (@mention for replies) 19-Sep-18 04:06 AM
Ah, I wonder where that term originated from. And yeah, it just was so they could have Lockdown go after something and all.
Tbh AoE was handled pretty shitty but I do think it has potential and isn't nearly as bad as it is, but I guess this starts to belong to #beaverhouse-toys-other ?
As for Traveler's Tales Stuff, there's Bio Heroes as well as Sonic R, maybe 3d Blast. But they had a rather strict polygon limit for the Saturn, or well, you have the course(which I guess was rendered in a fake 3d kind of way) and 4 players, so they lowered polygon count but really fucked up many things like texture mapping. (Biggest Examples: Sonic's Buckle, Knuckles Shoes(even if I don't mind that version), Metal Sonic's Eyes(Eyes of others also count, but Metal just looks goofy there now,Tails Tails on Eggrobo's Gun)
I guess the MP for all 3 TF games is dead?
Maybe Local stuff or LAN emulation can still work, but the source would sure be nice, also why I prefer to also have server software.
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Ibbie 19-Sep-18 04:10 AM
Lobby servers for all the games are still live, and from there the game servers are peer-to-peer as they've always been.
FoC is the closest thing to alive, the infamous Russian cheaters and exploiters are probably playing at this hour.
It's not so bad during American hours, and it's even possible to find decent team deathmatch games sometimes.
It's also possible to host private matches, which is what the machinima group I'm part of use for recording sessions.
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r543 (@mention for replies) 19-Sep-18 04:24 AM
Ah, so only Lobby, I see, did hear that they're still alive but that it was very dodgy for RotDS to work. I figured that RotDS might be alive due to how it had more characters and a more player friendly MP but I guess not many got it in the first place and stuck with FoC?
And ouch... no way to form a lobby of friends? Probably there is, but it sucks how you can't play without cheaters...
Oh I see
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Ibbie 19-Sep-18 04:27 AM
The iffy part of RotDS is that it only had a version of the PvE horde mode that WfC and FoC had, with no PvP to speak of.
It does have arguably the most expanded version of the PvE, but the common opinion is that it was kinda sucked of all the charm and became way too easy.
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r543 (@mention for replies) 19-Sep-18 04:28 AM
OH, right, PvP was a thing
Speaking of that Machinima Group, Machinima is animation stuff, no?
Did recently see a recreation of the Prime vs Megatron G1 1984 Movie
From what I saw around launch was people saying that said PvE is finally playable and way more rewarding.
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Ibbie 19-Sep-18 04:31 AM
It's old school machinima, using player characters as actors.
Was this the video? https://youtu.be/9n7gWcSzocE
Did my best to recreate the iconic battle between Optimus Prime and Megatron from the G1 movie in Transformers Fall of Cybertron. I tried to get the exact ca...
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r543 (@mention for replies) 19-Sep-18 04:33 AM
Have to check, are there multiple?
Would say it's that but let me watch more
Pretty sure it is
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Ibbie 19-Sep-18 04:37 AM
This is the one I know of, from the guy I'm working with now.
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r543 (@mention for replies) 19-Sep-18 04:37 AM
Oh nice!
Figured it might be from said group upon thinking more/being reminded of it
Was pretty nice
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Ibbie 19-Sep-18 04:38 AM
I've only been around for maybe a month as an extra, I haven't been in a video yet because we keep working on one.
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Hexadecimal Mantis 19-Sep-18 11:23 PM
@JrMasterModelBuilder You wrote the original decompressor for BTG's archives right?
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JrMasterModelBuilder 19-Sep-18 11:24 PM
Yes, I wrote that ugly thing in my python-inexperienced youth. 😛 (edited)
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Hexadecimal Mantis 19-Sep-18 11:24 PM
Luckily a C implementation exists now (edited)
have you ever considered making a recompressor?
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JrMasterModelBuilder 19-Sep-18 11:25 PM
Never got that far, my decompressor was flawed.
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Hexadecimal Mantis 19-Sep-18 11:26 PM
somebody made an accurate decompressor afaik. I tweaked it to work with BTG
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JrMasterModelBuilder 19-Sep-18 11:26 PM
Yeah, I think someone fixed the major bug. I seem to recall there being some data I didn't know how to handle though.
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Hexadecimal Mantis 19-Sep-18 11:27 PM
oh that was something different
that was for the wad version, which would cause older archives to fail
this is a C implementation that im talking about
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JrMasterModelBuilder 19-Sep-18 11:28 PM
Also, I think my code might have been based on Game Extractor. Or maybe I only looked at their code later, and determined they also didn't know how to handle some fields. I can't remember.
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Hexadecimal Mantis 19-Sep-18 11:29 PM
if you want to look at the one I that I tweaked
this even handles the audio segments
I'm hoping to get some kind of recompressor working, since i've exhausted all of my other options for getting that lewa mata level to function
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JrMasterModelBuilder 19-Sep-18 11:31 PM
Depending on what extent you want to recompress, it probably wouldn't be too hard.
Does the format allow for uncompressed data?
Via a flag or something?
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Hexadecimal Mantis 19-Sep-18 11:32 PM
the ps2 formats do not
the xbox formats do
but the lewa mata level is only in the ps2 port
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JrMasterModelBuilder 19-Sep-18 11:32 PM
Even so, you could probably create a stream of "literal" chunks, and skip trying to compress properly.
Unless you have file size limitations.
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Hexadecimal Mantis 19-Sep-18 11:34 PM
I dont think there are any size limitations. Have you ever looked into why that level breaks?
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JrMasterModelBuilder 19-Sep-18 11:34 PM
What level?
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Hexadecimal Mantis 19-Sep-18 11:34 PM
the unused lewa mata level
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JrMasterModelBuilder 19-Sep-18 11:34 PM
I haven't looked into it.
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Hexadecimal Mantis 19-Sep-18 11:34 PM
my theory is that it's failing to load the texture chunks properly
since the textures themselves seem to be compressed differently, and the ids are also different from the ones used in the finalized levels
I did manage to get the collision data to load, minus whatever large geometry is supposed to be there
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Bitl 20-Sep-18 10:52 AM
@Ibbie i wish FoC, WfC and devastation were still available for purchase on pc
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r543 (@mention for replies) 20-Sep-18 10:55 AM
There's Key Websites, you pay the launch price though...
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V A H K I T I 20-Sep-18 03:28 PM
So apparently this is live now, but Aron also left the server and blocked me, so Idk what's going on. O_o http://quillstreak.com/index.php/2018/09/15/bionicle-legend-mata-nui/
Bionicle: Legend of Mata Nui was canceled in 2001 due to compatibility issues and 9/11. Here's how it was rediscovered and restored in 2018.
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Hexadecimal Mantis 20-Sep-18 03:28 PM
He just wanted to get payed hal
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Ondrik🅱 (Ondrej) 20-Sep-18 03:28 PM
He left the server quite a while ago
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Hexadecimal Mantis 20-Sep-18 03:28 PM
if you just gave him the money he would have stayed (edited)
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Ondrik🅱 (Ondrej) 20-Sep-18 03:29 PM
careful you don’t wanna get tube lashes
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V A H K I T I 20-Sep-18 03:31 PM
Pac
Did he ever give a reason why he left? I'm legitimately confused. 😐
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Ondrik🅱 (Ondrej) 20-Sep-18 03:32 PM
I dunno
message him with the thiccbricc account
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V A H K I T I 20-Sep-18 03:33 PM
Boi
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Hexadecimal Mantis 20-Sep-18 03:33 PM
he got tired of me flexing my rare bionicle parts
so he left Pac
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Ondrik🅱 (Ondrej) 20-Sep-18 03:34 PM
Well unfortunately because he left we can’t use the discord search function
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r543 (@mention for replies) 20-Sep-18 03:35 PM
We can actually
You need to add the ID to the name though
Done that before so I know of experience
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V A H K I T I 20-Sep-18 03:35 PM
I don't really care that much, I'm just confused is all.
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r543 (@mention for replies) 20-Sep-18 03:36 PM
Doing a quick search would show that
Almost typed dong...
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V A H K I T I 20-Sep-18 03:36 PM
E X P A N D
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Hexadecimal Mantis 20-Sep-18 03:36 PM
EXPAND
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Freerey 20-Sep-18 08:51 PM
wasn't aware that this happened hehe
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Eldritch 22-Sep-18 02:55 AM
Hey,sorry if this is the wrong channel,but have you seen this? https://www.youtube.com/watch?v=-q0rXCT80gI
A look at a Bionicle Heroes prototype before the changes needed to get an ESRB rating LEGO were comfortable with...
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r543 (@mention for replies) 22-Sep-18 08:48 AM
Third or Fourth Time this has been linked :V Not that I mind though
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Napsterdude 22-Sep-18 09:01 AM
Lol never knew there was a pee Easter egg
How do you turn it on btw?
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Roblord 22-Sep-18 09:02 AM
HMM
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Napsterdude 22-Sep-18 09:05 AM
Uh never mind found it by searching
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r543 (@mention for replies) 22-Sep-18 10:25 AM
PC / Computer - Bionicle: The Legend of Mata Nui (Prototype) - The #1 source for video game models on the internet!
Might be nice to submit some of the ripped ones and all
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🐸 Fraug (The Ass-Man) 22-Sep-18 11:07 AM
I remember Liam saying the models resource team giving him shit about the models. I haven't heard an update since @V A H K I T I what happened
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Ondrik🅱 (Ondrej) 22-Sep-18 11:08 AM
I think that they just didn’t respond last I heard
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🐸 Fraug (The Ass-Man) 22-Sep-18 11:15 AM
That too
Tfw Aron doesn't credit you for the lomn Twitter icon
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G-Bond 22-Sep-18 11:16 AM
who?
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Ondrik🅱 (Ondrej) 22-Sep-18 11:19 AM
Aight, so I found out that Aron’s last message was in #beaverhouse-toys-other, but there was no note of him leaving
He either deleted it or just stealthily left
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Ondrik🅱 (Ondrej) 22-Sep-18 12:26 PM
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G-Bond 22-Sep-18 12:34 PM
toys R us?
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Ondrik🅱 (Ondrej) 22-Sep-18 12:34 PM
I meant Saffire/Sensory Sweep
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G-Bond 22-Sep-18 12:34 PM
ah
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Ondrik🅱 (Ondrej) 22-Sep-18 12:35 PM
that’s why I posted it here
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G-Bond 22-Sep-18 12:35 PM
k
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r543 (@mention for replies) 22-Sep-18 12:42 PM
Ah I see so they're updating them slowly? Unfortunately kind of happens... Wait what?
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V A H K I T I 22-Sep-18 03:31 PM
I may not be around for a day or two, maybe more, Idk yet. I don't want to go into detail here, but suffice to say I am not feeling well. Sorry guys.
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Ondrik🅱 (Ondrej) 22-Sep-18 03:31 PM
It’s okay, take your time
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r543 (@mention for replies) 22-Sep-18 03:35 PM
Oh that's ok, hope you feel better soon @V A H K I T I Also feel free to talk about it if that makes it easier for you.
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V A H K I T I 22-Sep-18 03:42 PM
Well on the one hand, I apparently got a job at Cineplex. On the other, I met a fantastic guy, went on the best date I've had in three years, and then simultaneously got dumped for a reason neither of us could avoid, or wanted, all in the same week. Been holding this back for literally three hours on the train home. My head is killing me, and this breakdown isn't helping, but it's not looking like i's gonna stop anytime soon. -_-
Suffice to say, there is nothing that is okay right now..
I'm sorry, none of this belongs in this channel. Wtf am I doing? Ugh...
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Ondrik🅱 (Ondrej) 22-Sep-18 03:44 PM
It’s ok
You said that you’d let conversations flow naturally
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r543 (@mention for replies) 22-Sep-18 03:46 PM
Oh ouch... hugs very tightly And don't worry, that's ok here, I did ask after all.
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Hexadecimal Mantis 22-Sep-18 03:46 PM
That sucks
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V A H K I T I 22-Sep-18 03:56 PM
I actually feel like I'm gonna throw up.
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r543 (@mention for replies) 22-Sep-18 03:59 PM
Relax, Breathe in and out, unless you actually feel that happening then it's best to let that out.
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Hexadecimal Mantis 22-Sep-18 04:27 PM
Hang in there my dude
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r543 (@mention for replies) 22-Sep-18 04:31 PM
^
Maybe best to do something else that you enjoy to get over it
What was that thing about No Man's Sky?
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CyclonatorZ 22-Sep-18 06:19 PM
Yes, play some video games. Always helps me when I'm depressed.
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justframbo 23-Sep-18 08:01 AM
Methinks I'll make an onua costume for MCM comicon next October
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Teylgate 23-Sep-18 08:08 AM
Wheres MCM?
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justframbo 23-Sep-18 08:09 AM
London
Essentially London's Comicon
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justframbo 23-Sep-18 03:12 PM
imma do it like this, but with nobua on top so i can cover my head
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justframbo 23-Sep-18 03:39 PM
Maybe I can have a wooden board around his neck
With #legendnolonger on it
And BMoP
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r543 (@mention for replies) 23-Sep-18 03:41 PM
Nobua as Head and Onua's as fake "Chest Head"?
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V A H K I T I 23-Sep-18 03:43 PM
THat sounds amazing
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justframbo 23-Sep-18 03:47 PM
No
I'll draw it and show you tomorrow
No wait yed
Except I'm not looking out of nobua's head
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V A H K I T I 23-Sep-18 03:53 PM
I feel kind of honoured actually that you want to cosplay my little test render here. xD
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justframbo 23-Sep-18 03:55 PM
^w^
i've thought of dressing up as onua or tahu for a while
maybe now i'll actually get to it
the low-poly models in game should be more than enough to use as papercrafts
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justframbo 23-Sep-18 04:11 PM
sketch of what i think I'll do
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r543 (@mention for replies) 23-Sep-18 04:34 PM
Where do you look out of?
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justframbo 23-Sep-18 05:14 PM
Either above onua's head or through nobua's torso
Or just through onua's head
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🐸 Fraug (The Ass-Man) 23-Sep-18 06:23 PM
That'll be schweet
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🐠 Magikarp 23-Sep-18 11:49 PM
Question
What is the significance of nobua
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The Cap'm (Reese) 23-Sep-18 11:50 PM
He's a Matoran exclusive to the alpha version of LoMN (no toys, no place in canon, etc), and we've taken him in as a meme and unofficial mascot. (edited)
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🐠 Magikarp 23-Sep-18 11:51 PM
Nice
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The Cap'm (Reese) 23-Sep-18 11:51 PM
BestBoi
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🐠 Magikarp 23-Sep-18 11:52 PM
Now if only there were more purple masks than just a pakari
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The Shadow Emperor 24-Sep-18 12:07 AM
little known fact, Nobua's original name was Tamariki before the Maori lawsuit
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V A H K I T I 24-Sep-18 12:12 AM
Wot
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Hexadecimal Mantis 24-Sep-18 12:29 AM
actually that makes sense
that's what he says when talking to onua
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V A H K I T I 24-Sep-18 12:30 AM
????
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Hexadecimal Mantis 24-Sep-18 12:30 AM
it's the voice clip that plays when he says something like "my name is nobua" (edited)
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The Shadow Emperor 24-Sep-18 12:32 AM
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Hexadecimal Mantis 24-Sep-18 12:33 AM
wait wtf he doesn't say it in the nobua re implementation
weird
weirrrrrrrrrrrrrrrrrrrrrd
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The Shadow Emperor 24-Sep-18 12:33 AM
there was a second soundfile in the alpha that said Nobua
one of you guys must've updated it
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Hexadecimal Mantis 24-Sep-18 12:34 AM
Getting the Nobua cutscene to work in the Beta was a group effort of Team Litestone. I recently constructed a modified stringtable with the cutscene text fro...
he doesn't say nobua or Tamariki here
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The Shadow Emperor 24-Sep-18 12:35 AM
huh I could've sworn he clearly said Nobua
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Hexadecimal Mantis 24-Sep-18 12:35 AM
either way, I knew i remembered the Tamariki part. they must have scrubbed the sound clip
to avoid maori backlash
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V A H K I T I 24-Sep-18 12:36 AM
But the alpha was made before that backlash..
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The Shadow Emperor 24-Sep-18 12:36 AM
Alpha was mid July, backlash started at the end of May
I think
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V A H K I T I 24-Sep-18 12:36 AM
Hm
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Hexadecimal Mantis 24-Sep-18 12:37 AM
do they say tohunga in the alpha?
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V A H K I T I 24-Sep-18 12:37 AM
Yes
A lot
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The Shadow Emperor 24-Sep-18 12:37 AM
???
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Hexadecimal Mantis 24-Sep-18 12:37 AM
sorry i havent played it in a while Pac
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The Shadow Emperor 24-Sep-18 12:37 AM
I have the alpha script saved and there's only one mention of Tohunga
during the Onua meets Gali scene
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V A H K I T I 24-Sep-18 12:38 AM
I swear it was more, but whatever. It's there either way
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The Shadow Emperor 24-Sep-18 12:38 AM
Since it's only there once it was probably an oversight
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Hexadecimal Mantis 24-Sep-18 12:38 AM
^
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The Shadow Emperor 24-Sep-18 12:40 AM
all mentions of Tohunga were replaced with villager or islander
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r543 (@mention for replies) 24-Sep-18 03:31 AM
Was he also in the Beta?
And oddly enough, hmm, I guess MNOG was made before it?
Yet the Kini Nui Minigame still uses Tohunga in the Updated Verison
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Doctor U 24-Sep-18 07:04 AM
Lol. Tamariki means youngster or child in maori
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🐠 Magikarp 24-Sep-18 11:07 AM
Do you guys think you could get the game to run 4k 60fps and if so how long will it take you
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benji 24-Sep-18 11:43 AM
I probably could if my monitor was larger than 1080p (2K)...
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🐸 Fraug (The Ass-Man) 24-Sep-18 02:43 PM
I have a 4k tv Benji. It runs at 4kish
Not optimized at all because were emulating the gpu
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V A H K I T I 30-Sep-18 02:11 PM
Apparently Facebook is now expecting me to pay for that NujuThink post boost/ad.
An ad I neither asked for, nor authorized in the first place.
Yea no, go Zucc yourself. Pac
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Hexadecimal Mantis 30-Sep-18 02:12 PM
NujuThink
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Roblord 30-Sep-18 02:12 PM
GIve THEM the zucc Lam GWchadLENNYTHINK
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Ondrik🅱 (Ondrej) 30-Sep-18 02:12 PM
"Thank you for nothing, you useless reptile"
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Hexadecimal Mantis 30-Sep-18 02:16 PM
*android reptile
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Ondrik🅱 (Ondrej) 30-Sep-18 02:16 PM
on another note, I hate the hydra boss so much REEEEEEEEEEEEEEE
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V A H K I T I 02-Oct-18 09:25 AM
Wishing a happy birthday to our glorious leader, Liam, who is totally not posting this very tweet himself at all, why would you even suggest such a thing? :V
( ͡° ͜ʖ ͡°)
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Ondrik🅱 (Ondrej) 02-Oct-18 09:27 AM
Happy birthday!
🍰
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V A H K I T I 02-Oct-18 09:32 AM
Most thank. Pac
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🐸 Fraug (The Ass-Man) 02-Oct-18 09:39 AM
Who?
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Ondrik🅱 (Ondrej) 02-Oct-18 09:39 AM
it's Liam 's birthday
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🐸 Fraug (The Ass-Man) 02-Oct-18 09:40 AM
Who's Liam?
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😺 ChibiErica97 02-Oct-18 09:55 AM
Happy birthday! 🎊🎂
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ShadowDraikana 02-Oct-18 10:10 AM
@V A H K I T I Guess I practically gave you a birthday present with the BLR2 stuff huh 😛
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justframbo 02-Oct-18 11:23 AM
Happy birthday @V A H K I T I !
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omegalucas 02-Oct-18 12:50 PM
Happy birthday boss
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V A H K I T I 02-Oct-18 12:50 PM
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🐸 Fraug (The Ass-Man) 02-Oct-18 06:30 PM
►► Remember to select 720p or 1080p for 60fps HD ◄◄ Bis Boss gets a birthday surprise at Mother Base in Metal Gear Solid V: The Phantom Pain. Playlist: https...
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V A H K I T I 05-Oct-18 02:16 PM
I'm pre hype. My Litestone shirt arrived today. I just have to pick up the package this afternoon. x)
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Ondrik🅱 (Ondrej) 05-Oct-18 02:16 PM
Awesome
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FPS FTW 05-Oct-18 04:07 PM
Jesus, I haven’t been here in a long while
What’s been happening
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V A H K I T I 05-Oct-18 05:26 PM
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😺 ChibiErica97 05-Oct-18 05:31 PM
👀
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 05:37 PM
gotta ask, is that you Liam? (edited)
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V A H K I T I 05-Oct-18 05:37 PM
Yes? :P
Why?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 05:38 PM
Just wondering
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V A H K I T I 05-Oct-18 05:39 PM
Interested now are we? ( ͡° ͜ʖ ͡°)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 05:40 PM
No
but you know what'll suit ya?
a fancy beard and a handlebar mustache
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V A H K I T I 05-Oct-18 05:40 PM
BOI. xD
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 05:41 PM
That's what I am, yes
I just imagined the greatest thing ever 😂
@V A H K I T I, walking into Beaverhouse headquarters, for example, fondling his handlebar mustache like captain hook "goodmorning chaps, how 'bout a cuppa tea?" 😂😂
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V A H K I T I 05-Oct-18 05:47 PM
Pssh
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 05:50 PM
Don't tell me that's not funny 😂 😂
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V A H K I T I 05-Oct-18 05:56 PM
Maybe a bit. :P
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 05:58 PM
Lol
maybe the alcohol helps me
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V A H K I T I 05-Oct-18 05:59 PM
( ͡° ͜ʖ ͡°)
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justframbo 05-Oct-18 06:00 PM
big hair
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 06:16 PM
Don't even think about it @V A H K I T I ಠ_ಠ
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V A H K I T I 05-Oct-18 06:21 PM
( ͡° ͜ʖ ͡°)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Oct-18 06:22 PM
Don't
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benji 05-Oct-18 06:50 PM
Logo looks clean 👌
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JrMasterModelBuilder 05-Oct-18 07:32 PM
Anyone want to make a limited run of 100 boxes with masks? :P https://imgur.com/a/xo0aUGl (edited)
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V A H K I T I 05-Oct-18 07:32 PM
JESUS
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JrMasterModelBuilder 05-Oct-18 07:33 PM
Got another box just like it too. (edited)
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benji 05-Oct-18 07:38 PM
what even are those masks?
I've never seen them before
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V A H K I T I 05-Oct-18 07:38 PM
Boi
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G-Bond 05-Oct-18 07:40 PM
O.o
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benji 05-Oct-18 07:41 PM
I mean I see them here in this server
but I have no idea what they are
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The Cap'm (Reese) 05-Oct-18 07:41 PM
It's the Vahi
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benji 05-Oct-18 07:42 PM
huh
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G-Bond 05-Oct-18 07:42 PM
I didn't know the vahi had the mata stud thing
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benji 05-Oct-18 07:42 PM
I have heard of the mask of time, but I never knew what it looked like
I was only made aware of Bionicle lore during the 2008 swamp generation, I read plenty of books and stuff on the beginning of the first (and coolest) generation, but I am not a master of Bionicle story
and of course I owned The Legend Reborn on DVD and watched it a billion times, like any respectable 10-year-old
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Hexadecimal Mantis 05-Oct-18 07:48 PM
damn he has more vahis than me
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benji 05-Oct-18 07:48 PM
how do you come to own that many of one mask?
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G-Bond 05-Oct-18 07:49 PM
I wish I had a vahi
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JrMasterModelBuilder 05-Oct-18 07:50 PM
Wait, there were more than I thought in there. (edited)
202
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G-Bond 05-Oct-18 07:52 PM
I see Vakama had planned ahead and made a bunch of fake Vahis.
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JrMasterModelBuilder 05-Oct-18 07:52 PM
You buy then from a guy who has even more still
Must have works at Walgreen's or something.
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JrMasterModelBuilder 05-Oct-18 08:04 PM
I thought we had 200, guess I was off by 202
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Eljay Johnsen 05-Oct-18 08:19 PM
That is a beautiful picture.
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The Shadow Emperor 05-Oct-18 08:27 PM
keep collecting them until you can fill a bathtub with Vahis and get in it
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Orikume (Space Waifu) 05-Oct-18 08:55 PM
I need a replacement orange Vahi since the one I got from ebay got bent real bad. Styrofoam and rubber bands are not good packing material! 😡
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CyclonatorZ 05-Oct-18 08:59 PM
The only Vahi I have is the golden one from the Vahki. And it's still has bits of green clay on it from a MOC I made of some BZPower comic artist's OC (I think he went by the name of Lepaka?). What can I say: I was a kid.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Oct-18 11:57 AM
yo, spare some vahi will ya? ya got enough for this entire server
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Teylgate 06-Oct-18 02:00 PM
...how much
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Ondrik🅱 (Ondrej) 09-Oct-18 07:55 AM
sigh
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Mid Blue 09-Oct-18 12:31 PM
Why every link to downloading of the game either sends me to a "Congratulations, you have just won.." site or is taken down by my anti virus program?
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Ondrik🅱 (Ondrej) 09-Oct-18 12:31 PM
That's because the old executables that are on BMP are flagged as malware by countless antiviruses
There's unfortunately nothing we can do about it
Just turn off your antivirus and you should be ok
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Mid Blue 09-Oct-18 12:34 PM
Okay, thanks for the answer!
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Ondrik🅱 (Ondrej) 09-Oct-18 12:34 PM
You're welcome
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 09-Oct-18 12:37 PM
I still need to download the beta 😂
I haven't played the game since I joined this server
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Ondrik🅱 (Ondrej) 09-Oct-18 12:37 PM
🅱oi
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 09-Oct-18 12:37 PM
Hello
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V A H K I T I 12-Oct-18 09:10 PM
Well bois, look what just came in the mail today. x)
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😺 ChibiErica97 12-Oct-18 09:25 PM
Niceu
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Hexadecimal Mantis 12-Oct-18 09:33 PM
niceu
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 04:29 AM
Do you always have a vahi on yer shoulder?
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V A H K I T I 13-Oct-18 04:34 AM
Do you not? Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 04:36 AM
No
mainly cause I don't have one (edited)
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r543 (@mention for replies) 13-Oct-18 10:07 AM
Vahis? Wow, were they that common? I always wished I got and saw one.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 10:18 AM
Sadly, I do not own a vahi for the bonks, nor a vahi like Liam has on his shoulder
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Ondrik🅱 (Ondrej) 13-Oct-18 10:32 AM
yeah
me neither
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 10:44 AM
I'd like a lifesize akaku though (edited)
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Ondrik🅱 (Ondrej) 13-Oct-18 10:44 AM
yeah same
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 10:45 AM
preferably sand blue
And why sand blue? Well, because of this boi
A.k.a. my selfmoc
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🐠 Magikarp 13-Oct-18 01:49 PM
Mind if I steal that greatsword design
Because I'm going to
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 02:17 PM
Actually, the design isn't mine 😬
I stole it as well
though I can't remember from whom
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Hexadecimal Mantis 13-Oct-18 02:18 PM
Stealing designs. Pathetic Pac
(Obvious sarcasm)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 02:19 PM
Lol
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Ondrik🅱 (Ondrej) 13-Oct-18 02:19 PM
kek
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Hexadecimal Mantis 13-Oct-18 02:21 PM
I've done it at least twice
But I try very hard to be original
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Ondrik🅱 (Ondrej) 13-Oct-18 02:21 PM
I've also done that sometimes
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 02:22 PM
Heck even that guy's torso design is stolen
No, not stolen, I asked that guy if I could use it
even the hands aren't original
The upper arm design is the only thing I haven't stolen
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Hexadecimal Mantis 13-Oct-18 02:24 PM
oof
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 02:24 PM
That's actually an original design
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🐠 Magikarp 13-Oct-18 02:44 PM
I bet that's not even an original head design
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 02:46 PM
No, stolen from lego
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Ondrik🅱 (Ondrej) 13-Oct-18 04:24 PM
I DID IT
VICTORY IS MINE AT LONG LAST
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Teylgate 13-Oct-18 04:24 PM
?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-18 04:25 PM
What did you this time @Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 13-Oct-18 04:25 PM
getting a vid ready, stand by
Thanks to a glitch which was originally discovered by robot54312, the time for this boss fight has been lowered from 2:16 to just 20 seconds. I don't think t...
New WR! (edited)
@The Cap'm (Reese), I've finally caught the bug on camera
👌 1
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V A H K I T I 13-Oct-18 04:34 PM
Wot
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Ondrik🅱 (Ondrej) 13-Oct-18 04:35 PM
a new bug
the instant grapple
a new WR
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V A H K I T I 13-Oct-18 04:35 PM
Let me guess
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Ondrik🅱 (Ondrej) 13-Oct-18 04:35 PM
the most frustrating boss, finally conquered
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V A H K I T I 13-Oct-18 04:35 PM
The instant grapple also KOs bosses
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Ondrik🅱 (Ondrej) 13-Oct-18 04:36 PM
I think it can cause more than one instance of damage to be processed in 1 frame
Reese also negatived the health
(so more than 5 instances are possible
)
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V A H K I T I 13-Oct-18 04:36 PM
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Ondrik🅱 (Ondrej) 13-Oct-18 04:36 PM
check #litestone-help-support for a vid by Reese on how it also breaks the jump
this changes everything
The time for Taniwa fight has been cut down sevenfold (edited)
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ShadowDraikana 13-Oct-18 04:37 PM
This is absolute trash is what this is. completely fucking broken mechanic
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Ondrik🅱 (Ondrej) 13-Oct-18 04:37 PM
BecauseSaffire
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V A H K I T I 13-Oct-18 04:37 PM
OOOOH MAMA MIA, IT CAUSES ANTIGRAVITY TOO?
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Ondrik🅱 (Ondrej) 13-Oct-18 04:37 PM
It causes conservation of whatever Y velocity you have
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V A H K I T I 13-Oct-18 04:37 PM
This uh....
This sure is a fuckin bug
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Ondrik🅱 (Ondrej) 13-Oct-18 04:37 PM
but I think that's something with the Hydra's S U C C
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V A H K I T I 13-Oct-18 04:38 PM
This really is some Boom Knuckles to the power of Purple Gem.
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ShadowDraikana 13-Oct-18 04:38 PM
If you recall, the sucking is broken in the alpha, as in makes you move upward forever.
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Ondrik🅱 (Ondrej) 13-Oct-18 04:38 PM
I also caused a blue flash on the dragon's stomach with this technique
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V A H K I T I 13-Oct-18 04:38 PM
Wait really?
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Ondrik🅱 (Ondrej) 13-Oct-18 04:38 PM
I'm planning to be the first person in history to do damage to the Taratoka-Nui in the beta
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V A H K I T I 13-Oct-18 04:39 PM
Well now I'm curious about something.
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Ondrik🅱 (Ondrej) 13-Oct-18 04:39 PM
it didn't damage him yet
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V A H K I T I 13-Oct-18 04:39 PM
I want you to try something for me.
Limit the framerate with him by whatever means necessary UNTIL the moment you crack the stalactite.
Then unlimit the framerate back up to your usual 400+ and record it.
Slow the footage down to like... 10%, and review (edited)
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Ondrik🅱 (Ondrej) 13-Oct-18 04:40 PM
I don't think I can limit the framerate on the fly
I can try though
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V A H K I T I 13-Oct-18 04:40 PM
Rivatuner
If my theory is correct, he DOES have a damage indicator, but it's only showing up for one frame on a normal system.
Or it's not showing up at all because the framerate is too low.
With 400+ fps, it might actually show up briefly enough to capture
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Ondrik🅱 (Ondrej) 13-Oct-18 04:42 PM
Okay
Do you know a link from where I can get Rivatuner?
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V A H K I T I 13-Oct-18 04:43 PM
Download RTSS Rivatuner Statistics Server 7.0.0 This is the official homepage. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate mon...
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Hexadecimal Mantis 13-Oct-18 04:43 PM
I kinda wish the grapple stuff wasn't discovered, I would have had a wr for the game Pac
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V A H K I T I 13-Oct-18 04:43 PM
Basically with that you can just input a number and it will limit it to that
So once you detach the stalactite, just alt+tab out, unlimit, and go.
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Ondrik🅱 (Ondrej) 13-Oct-18 04:43 PM
Aight
I'll use Xbox game capture, as that doesn't seem to eat my GPU
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V A H K I T I 13-Oct-18 04:47 PM
As long as it can capture at full frames
Cause you'll NEED to get that video AT 400fps, or whatever you normally get
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Ondrik🅱 (Ondrej) 13-Oct-18 04:48 PM
so a 400fps video?
Is there any recording software that can get this high of a framerate?
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V A H K I T I 13-Oct-18 04:48 PM
OBS probably.
The whole point is to get a high speed capture so you can slow it down in post and see if anything is actually happening
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Ondrik🅱 (Ondrej) 13-Oct-18 04:52 PM
The highest speed OBS can capture at is 120
Okay, OBS just does something with my framerate
I'll just try something else
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Ondrik🅱 (Ondrej) 13-Oct-18 05:12 PM
Update: video has been recorded
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The Cap'm (Reese) 13-Oct-18 05:15 PM
Anything of note?
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Ondrik🅱 (Ondrej) 13-Oct-18 05:18 PM
yes
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The Cap'm (Reese) 13-Oct-18 05:18 PM
Ooh
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Ondrik🅱 (Ondrej) 13-Oct-18 05:19 PM
getting relevant part ready, stand by
This (video was originally at 120 fps)
@V A H K I T I , have you ever experienced an impact effect with the dragon?
Also, is it possible to bind frame limiting to a hotkey in Rivatuner?
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V A H K I T I 13-Oct-18 05:33 PM
I have not no, much less a blue one
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Ondrik🅱 (Ondrej) 13-Oct-18 05:33 PM
This happened
I think I activated a damage function
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V A H K I T I 13-Oct-18 05:33 PM
It.. became a cube?
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The Cap'm (Reese) 13-Oct-18 05:34 PM
Is that part of the platform being destroyed (like the alpha fight)?
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Ondrik🅱 (Ondrej) 13-Oct-18 05:35 PM
it didn't become a cube
it's rising up
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The Cap'm (Reese) 13-Oct-18 05:35 PM
And you triggered that how?
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V A H K I T I 13-Oct-18 05:36 PM
Gang weeders rise up
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Ondrik🅱 (Ondrej) 13-Oct-18 05:38 PM
No idea how I triggered it, but it stopped rising when it went oob
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The Cap'm (Reese) 13-Oct-18 05:39 PM
What were you doing before it started to do that? Just trying to damage the Taratoka?
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Ondrik🅱 (Ondrej) 13-Oct-18 05:40 PM
yeah¨
somehow that happened
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The Cap'm (Reese) 13-Oct-18 05:40 PM
Huh. Did it hit that platform, or did it just start rising out of nowhere
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Ondrik🅱 (Ondrej) 13-Oct-18 05:41 PM
Dunno honestly
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The Cap'm (Reese) 13-Oct-18 05:41 PM
OK
Just out of curiosity, have you tried using the grapple+sphere thing on it?
After it's fallen
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Ondrik🅱 (Ondrej) 13-Oct-18 05:43 PM
Yes I did
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The Cap'm (Reese) 13-Oct-18 05:43 PM
k
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Ondrik🅱 (Ondrej) 13-Oct-18 05:43 PM
while falling - can cause "blue impact" effect (inconsistent) after falling - nothing
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The Cap'm (Reese) 13-Oct-18 05:44 PM
I'm starting to think that this boss was never properly coded to take damage
Like, you said that you've gotten it to flash blue before, right?
Maybe they just never got to the point where damage affected the health bar or something
Wouldn't put it past them
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Ondrik🅱 (Ondrej) 13-Oct-18 05:48 PM
maybe
Updates: I think I got the dragon to flash? maybe?
I tried to melee him while he's falling (using last 10 ammo to drop the stalactite), still nothing
I think the dragon is royally fucked
I mean, even if it would work like this, it would still be royally fucked since you'd have to switch framerates mid-fight to properly fight him
Anyways, I'm going to sleep. Will investigate further tomorrow
Good night
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The Cap'm (Reese) 13-Oct-18 05:54 PM
g'night'
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Ondrik🅱 (Ondrej) 14-Oct-18 03:14 AM
OMG
FSKJAHJKLFKSDHGJDSHJDFKASHFJ
I have slower sliding speed at higher framerates
Time to go to WTHK
bois
we got another HK01
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V A H K I T I 14-Oct-18 04:20 AM
Pre sure we knew about this, but it was never addressed due to the many more pressing issues with WTHK.
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Ondrik🅱 (Ondrej) 14-Oct-18 04:21 AM
well okay, but now I can actually complete the area so I think that this is also an issue that needs addressing
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V A H K I T I 14-Oct-18 04:21 AM
Should be just as easily fixed, though Nate has noted that the killboxes are just fucky in general here. It's no surprise this would happen in a tunnel.
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Ondrik🅱 (Ondrej) 14-Oct-18 04:21 AM
I think it's an issue that there's only one killbox in the entire area (edited)
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V A H K I T I 14-Oct-18 04:21 AM
One thing at a time. He only just figured out how to adjust the slide speed here.
Next comes removing the water BCL and replacing it with a slide trigger box to remedy the swimming while falling issue.
Then we can address the killbox(es).
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Ondrik🅱 (Ondrej) 14-Oct-18 04:23 AM
Also, I found out that SNBD is pretty much incompletable for me at such a high framerate, and that the BLR areas are not considered "sliding areas"
I'll try the vanilla BRD3 speed and then say how that went for me
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V A H K I T I 14-Oct-18 04:24 AM
So the speed of auto-moving sections are also tied to the fps?
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Ondrik🅱 (Ondrej) 14-Oct-18 04:24 AM
yes
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V A H K I T I 14-Oct-18 04:24 AM
Well that's just fuckmothering peachy.
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Ondrik🅱 (Ondrej) 14-Oct-18 04:24 AM
I think it's inversely (higher framerates = lower speed)
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V A H K I T I 14-Oct-18 04:24 AM
As if we needed more things that don't respect deltatime.
Wait
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Ondrik🅱 (Ondrej) 14-Oct-18 04:24 AM
if this can happen at ~300, imagine what you could do with a NASA supercomputer at multiple thousands
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V A H K I T I 14-Oct-18 04:25 AM
So that would mean at the intended 30fps, these areas would be FASTER? O_o
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Ondrik🅱 (Ondrej) 14-Oct-18 04:25 AM
I think
maybe the scaling begins at a certain fps
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V A H K I T I 14-Oct-18 04:25 AM
Half of them are damn near unmanagable at 60
Nevermind faster at 30
That doesn't sound right
Any chance you could do a side by side comparison recording?
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Ondrik🅱 (Ondrej) 14-Oct-18 04:26 AM
I'll try. Which area?
VLGS maybe?
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V A H K I T I 14-Oct-18 04:26 AM
Whichever you noticed it most prominently I guess. Just do one at 30, one at 60, and compare the two.
What were you going to add Benji? 😛
I totally saw that Pac
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benji 14-Oct-18 04:27 AM
just me swinging by while holding my press-to-talk
'111111111111111111111111111111111111111111'
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V A H K I T I 14-Oct-18 04:28 AM
Oof. xP
Well while you're here, I should follow up and ask when you're free next to schedule some time for development?
Either working with Nate on the framerate menu object, or further work on LOMNTool/Hook.
I know you don't particularly enjoy what's left for tool, but we do need rig import sooner than later.
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Ondrik🅱 (Ondrej) 14-Oct-18 04:31 AM
Getting video ready
I have 4 comparisons: One at 30, one at 60, one at ~400 and one at 20
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Ondrik🅱 (Ondrej) 14-Oct-18 04:40 AM
Video is exporting
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V A H K I T I 14-Oct-18 04:42 AM
Okay so there IS a difference between 30 and 60, but it's so negligible that outside of speedruns, it's not worth addressing right away. (edited)
That said, if we want to eventually do away with the frame limiter, we will need to make these things respect deltatime.
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Ondrik🅱 (Ondrej) 14-Oct-18 04:43 AM
A fix would be to treat them similarly to the bullride areas as they apparently respect deltatime
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Ondrik🅱 (Ondrej) 14-Oct-18 06:08 AM
Okay, BRD3 is definetly slower, but still near unmanageable at vanilla speed (edited)
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G-Bond 14-Oct-18 07:06 AM
the background
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Ondrik🅱 (Ondrej) 14-Oct-18 07:07 AM
that looks like a prerendered version of CHMB
This is a similar angle
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G-Bond 14-Oct-18 07:09 AM
very interesting
02 had the same thing
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Ondrik🅱 (Ondrej) 14-Oct-18 07:19 AM
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G-Bond 14-Oct-18 07:20 AM
kinda funny that ingame it looks like a gem compaired to the cinematics
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Ondrik🅱 (Ondrej) 14-Oct-18 07:20 AM
that was in the alpha
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G-Bond 14-Oct-18 07:20 AM
i know
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Ondrik🅱 (Ondrej) 14-Oct-18 07:21 AM
the model... is animated
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G-Bond 14-Oct-18 07:21 AM
what...
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Ondrik🅱 (Ondrej) 14-Oct-18 07:21 AM
Here is an alpha OSI which adds CHMB to the warp list
warp there and then get close to the bohrok
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G-Bond 14-Oct-18 07:22 AM
do i put it in beta or alpha?
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Ondrik🅱 (Ondrej) 14-Oct-18 07:22 AM
alpha
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G-Bond 14-Oct-18 07:22 AM
k
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Ondrik🅱 (Ondrej) 14-Oct-18 07:22 AM
only it has chmb
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G-Bond 14-Oct-18 07:25 AM
Well then thats... odd GWfroggyMonkaThink
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Ondrik🅱 (Ondrej) 14-Oct-18 07:25 AM
what? the animation?
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G-Bond 14-Oct-18 07:25 AM
it has the water graphic
yes
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Ondrik🅱 (Ondrej) 14-Oct-18 07:26 AM
but the beacon is static
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G-Bond 14-Oct-18 07:27 AM
still it's odd that they didnt bother to make a cylinder or something
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Ondrik🅱 (Ondrej) 14-Oct-18 07:27 AM
maybe they did, but that question can only be answered by finding more builds
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G-Bond 14-Oct-18 07:28 AM
ya at least a build that has all the stuff before the whole "cutting chunks of the game off the game happend" (edited)
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Ondrik🅱 (Ondrej) 14-Oct-18 07:30 AM
yeah, that was discussed here at one point
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The Cap'm (Reese) 14-Oct-18 11:44 AM
Odd that the exits to CHMB go to ONUA (behind you when you spawn) and GALI.
Wonder if that has any significance.
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Ondrik🅱 (Ondrej) 14-Oct-18 11:48 AM
maybe that's where the start of the level was
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The Cap'm (Reese) 14-Oct-18 11:49 AM
Maybe. Not sure where the Kaita would fit in, though (as ONUA begins with you as Akamai for a hot second before you become Onua)
More builds would be very helpful
If not for fixes necessarily than for a better idea for how the game was going to be laid out
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Ondrik🅱 (Ondrej) 14-Oct-18 11:51 AM
yeah
Also, @The Cap'm (Reese) I sent you a PM, I would appreciate a response
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The Cap'm (Reese) 14-Oct-18 11:51 AM
oh, sry
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 14-Oct-18 12:01 PM
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Ondrik🅱 (Ondrej) 14-Oct-18 02:32 PM
This
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Hexadecimal Mantis 14-Oct-18 02:35 PM
💯
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Ondrik🅱 (Ondrej) 14-Oct-18 02:41 PM
Thanks
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V A H K I T I 14-Oct-18 03:13 PM
Replace the top frame with the promo video lava surfing, and you'll have it
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Hexadecimal Mantis 14-Oct-18 03:14 PM
if only there was footage of btg tahu mata surfing
maybe someday
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Swordsworth 14-Oct-18 05:57 PM
my apologies
it simply had to be done
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Hexadecimal Mantis 14-Oct-18 05:57 PM
Vahkiti should use this for his stream intros
Make this happen
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🐠 Magikarp 14-Oct-18 06:11 PM
My disappointment is immeasurable
And my day is ruined
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Eljay Johnsen 14-Oct-18 06:22 PM
That is incredible.
Since it's Tahu, one might even say it's.... lit.
Haha, get it, my fellow hip cool kids? Cause we "with it" youths say lit and he's the fire guy? 😄
😂 3
👌 2
😛
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🐠 Magikarp 14-Oct-18 06:25 PM
i am crying and not because of laughter
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Swordsworth 14-Oct-18 06:31 PM
GWcmeisterPeepoEZ
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G-Bond 14-Oct-18 07:21 PM
GWfroggyMonkaCop
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😺 QSKSw (Josie) 19-Oct-18 12:59 PM
Yo, question for anyone and everyone out there who liked to save .swf files from flash games to peek through their files or just play them offline - did you ever happen to save the rest of this little gem from the Lego website circa 2003-2006?
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V A H K I T I 19-Oct-18 03:05 PM
@JrMasterModelBuilder ?
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JrMasterModelBuilder 19-Oct-18 03:31 PM
I don't think we did.
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V A H K I T I 19-Oct-18 03:32 PM
Oof
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🐸 Fraug (The Ass-Man) 19-Oct-18 06:29 PM
i thought we had everything
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joint-Dogg666 19-Oct-18 08:48 PM
@MK_Inst The .swfs are gone, but the script was archived. I just threw together a partial reconstruction: https://t.co/foJffxI14H
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V A H K I T I 19-Oct-18 09:04 PM
Finally bought a new power supply for my Hackintosh today.
In my attempts to fix it after LOMN beta testing in April, I ended up wiping the drive, so I have to install shit again. However there have apparently been some huge advances in OSX and AMD CPUs in the last year.
I can now install High Sierra with a simple boot image instead of just Yosemite with a bunch of manual kernel modifications.
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UTTER_BODGE 20-Oct-18 01:59 AM
@joint-Dogg666 oh shit, NICE
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Hexadecimal Mantis 20-Oct-18 10:28 AM
Will probably end up using this for the meme hell thing I started working on Pac
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V A H K I T I 20-Oct-18 02:09 PM
GET THE FUCK OUTTA HERE. xD
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Teylgate 20-Oct-18 02:10 PM
👀
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Ondrik🅱 (Ondrej) 20-Oct-18 02:12 PM
Pac
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JrMasterModelBuilder 20-Oct-18 10:19 PM
Anyone here familiar with Unity3D? (edited)
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UTTER_BODGE 20-Oct-18 10:51 PM
fairly
whatcha need
guess maybe I should ping in case this is buried @JrMasterModelBuilder
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JrMasterModelBuilder 20-Oct-18 10:54 PM
@UTTER_BODGE Know anything about the publishing step?
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UTTER_BODGE 20-Oct-18 10:54 PM
like, compiling a build?
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JrMasterModelBuilder 20-Oct-18 10:54 PM
Yeah.
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UTTER_BODGE 20-Oct-18 10:54 PM
file > build settings
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JrMasterModelBuilder 20-Oct-18 10:55 PM
My understating is the game engine is already built, and the assets and compiled code get copied into a directory.
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UTTER_BODGE 20-Oct-18 10:55 PM
pretty much, yeah
dunno if it's the case currently but I know for years all the exes were identical between builds of games using the same engine version
and it's the DLLs with the scripting and assets etc that changed up
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JrMasterModelBuilder 20-Oct-18 10:56 PM
Is is possible to update the engine for a game in this way?
Also, is the engine the same for Pro and not? (edited)
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UTTER_BODGE 20-Oct-18 10:56 PM
mmmmmaybe? and that I dunno
hmmm
I know a guy who's been involved in unity decompiling and re-building shenanigans with chima online
dunno how much first hand experience he has, but...
OH yeah he's in that MLN server and other stuff
Knightoffaith
generally, I think the engine is capable of loading older versions of assets
but I'm not sure on the specifics
I know for a while you could just drag and drop the compiled assets files into the editor and it could read 'em, but they got rid of that, inadvertently or purposefully idk
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V A H K I T I 20-Oct-18 11:01 PM
Speaking of Unity stuff, I'm curious: When do you have some time off?
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UTTER_BODGE 20-Oct-18 11:01 PM
haaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAA
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V A H K I T I 20-Oct-18 11:01 PM
BOI
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UTTER_BODGE 20-Oct-18 11:01 PM
halp
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V A H K I T I 20-Oct-18 11:02 PM
Come to Canadialand
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UTTER_BODGE 20-Oct-18 11:02 PM
I mean I'm generally averaging like 38 hours of work a week
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V A H K I T I 20-Oct-18 11:02 PM
We have weed Pac
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UTTER_BODGE 20-Oct-18 11:02 PM
two days off which I usually take just to recharge and talk with folks and stuff
today's the first in a while I've worked on my own game project and it's left me feeling like I'd rather be talking to people
so
welp
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V A H K I T I 20-Oct-18 11:02 PM
Rip
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Hexadecimal Mantis 20-Oct-18 11:03 PM
I'm stuck in a perpetual busyness loop
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V A H K I T I 20-Oct-18 11:03 PM
Well I was gonna say, Benji suggested the best start of a level editor would be a Unity based visualiser for trigger SLB data
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Hexadecimal Mantis 20-Oct-18 11:04 PM
ETA: 2020
*3040
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V A H K I T I 20-Oct-18 11:04 PM
*5060
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UTTER_BODGE 20-Oct-18 11:05 PM
see that's a devious project
it sounds simple enough
but ohohoho
THAT'S HOW IT ALWAYS STARTS
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Hexadecimal Mantis 20-Oct-18 11:05 PM
^this
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V A H K I T I 20-Oct-18 11:05 PM
Wat. xD
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UTTER_BODGE 20-Oct-18 11:07 PM
I gaze at the 3DXML converter project that ended up taking several months and grew massively beyond what I initially thought it'd be
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V A H K I T I 20-Oct-18 11:07 PM
.-.
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Hexadecimal Mantis 20-Oct-18 11:07 PM
Rigged imports 2020
calling it now
How's the optional patch going btw?
A release for that would probably spark people's interests in the game again
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🐸 Fraug (The Ass-Man) 21-Oct-18 12:34 AM
ATM it's sorta a tech demo. People pick it up and say "hey that's neat" and forget about it. Which is fine in it's current state. When we have a better build we can pick up more media again to make it fresh
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V A H K I T I 21-Oct-18 12:41 AM
Wot
I mean... it's a little more than a tech demo but okay. Pac
Onua's level will be largely done and functional after Nate finishes up with the Nobua intro and adds a trigger for the Takara
Anyways, that's all I'm waiting on to put out a teaser video
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V A H K I T I 21-Oct-18 12:51 AM
The level progression is currently set to be as follows:
> Level Start > Onua is locked into the BECH area until Rahi are defeated > Once invasion is over, Nobua cutscene plays > Alpha PTV1 is placed between BECH and current PTV1 > Nobua replaces Onepu in PTV1, along with his alpha dialogue > Alpha Onu-Koro cutscene plays on entry. Player is teleported to Whenua's hut as per usual > Whenua utilizes his alpha dialogue. One of the post-legend lines says something along the lines of; "What's all that noise outside?" > On exit, the Onu-Koro Rahi invasion proceeds as per the beta narrative. Following this, Whenua's dialogue changes back to the beta lines
From there, depends on what's currently possible with LOMNHook and animation editing. One of two scenarios will happen.
> Scenario #1: Onua talks to the dancy bois as per the alpha's original path of progression, then talks to Onepu before proceeding with The Great Takara > Scenario #2: Onua talks to Onepu, and following this conversation, immediately proceeds to The Great Takara
From here, the level continues as normal.
Currently the only parts of this that are not completed are the BECH invasion, Whenua's dialogue, and the Takara scenarios.
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 21-Oct-18 01:00 AM
Yus
Ay not bad. I haven't been around in a bit. A lot of progress god damn
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Hexadecimal Mantis 21-Oct-18 01:03 AM
Still, on the topic of tech demos, you should probably contact those btg devs sometime Pac
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V A H K I T I 21-Oct-18 01:03 AM
We additionally have all the Takaras up and running, as well as a modification of Gali's dive from mask cutscene, unseen in the alpha due to the horn crash.
Ondrik managed to modify the cutscene to render acceptably in the beta Ga-Koro despite the major difference in scale from the intended area of playback.
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Hexadecimal Mantis 21-Oct-18 01:04 AM
wait
he made one that actually looked decent?
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V A H K I T I 21-Oct-18 01:05 AM
IIRC the only issue with it was that it had to play back in a copy of the area rather than Ga-koro itself.
I'll see if I can dig up the video
The vertex colours are fucked from his method of converting the level, but as a test, it works.
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Hexadecimal Mantis 21-Oct-18 01:06 AM
Yea I was gonna mention that
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V A H K I T I 21-Oct-18 01:07 AM
There are also still some clipping issues, but at the end of the day, that's minor shit that can be modified.
I'd like to get it working in the main village before it's implemented.
But doing so will require all the coordinates in every slb for cin2 be offset for the new area.
Manually
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Hexadecimal Mantis 21-Oct-18 01:10 AM
Oof
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V A H K I T I 21-Oct-18 01:11 AM
I mean it COULD be automated in theory, but making a program to do so would probably take as much or more time than just doing it manually.
And a reminder that the cam_slbs store their coordinates on a per frame basis.
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Hexadecimal Mantis 21-Oct-18 01:12 AM
Making a program might be faster actually
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V A H K I T I 21-Oct-18 01:12 AM
IIRC just editing the camera clipping in Lewa and Kopaka's takara took him a good half hour each, for a clip that was otherwise only maybe two seconds at most. (edited)
Oh?
I mean if you could calculate the amount to offset everything and then throw together something that does so en-masse, be my guest. 😛
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Ondrik🅱 (Ondrej) 21-Oct-18 02:00 AM
Ondrik managed to modify the cutscene to render acceptably in the beta Ga-Koro despite the major difference in scale from the intended area of playback. I was also able to create a cinematic obj slb to get it to play in the normal VLLG, but the water wasn’t animated
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V A H K I T I 21-Oct-18 02:00 AM
Wait, you DID make that work?
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Ondrik🅱 (Ondrej) 21-Oct-18 02:00 AM
yeah
wait I’ll dig up the file
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V A H K I T I 21-Oct-18 02:03 AM
Oh right, you loaded the level a second time in the cin-obj file, and in that, there's no variables for animating textures.
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Ondrik🅱 (Ondrej) 21-Oct-18 02:03 AM
yeah
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Ondrik🅱 (Ondrej) 21-Oct-18 02:10 AM
But doing so will require all the coordinates in every slb for cin2 be offset for the new area. That’s impossible as the cin_char slb’s character location table’s first entry (the start position) is unused (changing it doesn’t do anything)
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Ondrik🅱 (Ondrej) 21-Oct-18 03:42 PM
IIRC just editing the camera clipping in Lewa and Kopaka's takara took him a good half hour each, for a clip that was otherwise only maybe two seconds at most.
Not to mention that Lewa’s Takara took me quite a lot longer given that I royally fucked up on the first day of trying.
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V A H K I T I 21-Oct-18 03:44 PM
Ye. 😛
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Ondrik🅱 (Ondrej) 21-Oct-18 03:45 PM
Oh, and I was able to destroy almost the entire platform in the Tahu boss area
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The Cap'm (Reese) 21-Oct-18 03:48 PM
He basically saw as much of the fight as one can without causing damage (which seems to be completely impossible)
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ShadowDraikana 22-Oct-18 01:57 PM
Correction: invasion is done.
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Ondrik🅱 (Ondrej) 22-Oct-18 01:58 PM
Nice
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V A H K I T I 22-Oct-18 02:34 PM
Let's see what ya got then?
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ShadowDraikana 22-Oct-18 02:36 PM
There is a shitton of problems with it and it falls on gcsaver
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V A H K I T I 22-Oct-18 02:38 PM
?
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ShadowDraikana 22-Oct-18 02:39 PM
Here's the osi though
Killing the hive wil trigger the cutscene, but reentering the area will respawn the hive. The reason is that I did not use gcsaver here. If I do, the village breaks and gets treated as though the invasion is already over (sound familiar?). This exact same thing happens with the door: it will reset along with the hive. If you make just the door rely on gcsaver, it MUST be some crazy name not used anywhere else in the osi. Or else you get a hive kind of bullshit.
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V A H K I T I 22-Oct-18 02:42 PM
Question @benji
Is LOMNHook robust enough that we could replace GCSaver entirely?
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ShadowDraikana 22-Oct-18 02:42 PM
And fuck over half the osi in the process probably?
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Hexadecimal Mantis 22-Oct-18 02:42 PM
Replacing it: not likely
Think of all of the other shit you would need to modify
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ShadowDraikana 22-Oct-18 02:43 PM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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V A H K I T I 22-Oct-18 02:43 PM
Well yeah if it functioned differently.
My idea is that we replace it with code close enough to the original that it still functions, but otherwise functions properly.
Maybe output saves to plain text or something while we're at it, idk
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Hexadecimal Mantis 22-Oct-18 02:45 PM
How about we actually look for the problems with gcsaver first? We don't even have technical explanations for why half of the problems occur
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V A H K I T I 22-Oct-18 02:46 PM
Boi
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ShadowDraikana 22-Oct-18 02:46 PM
That's been my thing, how about we fix the damn piece of bullshit first
Because this is getting nowhere otherwise
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V A H K I T I 22-Oct-18 02:47 PM
Am I being gaslit here or something? I was under the impression that both of you had looked into this many times before and came up empty. Pac
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Hexadecimal Mantis 22-Oct-18 02:49 PM
I'm just saying that we don't know the specifics. We have a general idea of what's happening, but we don't know exactly what's causing it e.g. semantic errors or other issues
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ShadowDraikana 22-Oct-18 02:49 PM
Well for one thing, gcsaver isn't clearing stored variables. Giving it the code that should clear it only clears the save file out and does nothing else.
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V A H K I T I 22-Oct-18 02:50 PM
So a hook function that clears save files of temporary values at the end of levels (edited)
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ShadowDraikana 22-Oct-18 02:51 PM
The osi shouldhandle it since that's where the variables are generated
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V A H K I T I 22-Oct-18 02:51 PM
As for the more pressing issues with the thing, unless one of you has another epiphany like with BLR2, we should still probably look into picking it apart and replacing stuff with hook functions.
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Hexadecimal Mantis 22-Oct-18 02:53 PM
gcsaver fix ETA:2021
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ShadowDraikana 22-Oct-18 02:53 PM
I have a question
does saving the village fuck BUGS over
Because if not I officially have no clue anymore
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Hexadecimal Mantis 22-Oct-18 02:55 PM
We only have two people that can use the hook effectively afaik (Not counting myself), so it's probably going to take a while considering that both Benji and JMMB have been assigned to other issues iirc
And I can't do it cause i'll probably be busy until late december
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Ondrik🅱 (Ondrej) 22-Oct-18 03:02 PM
Small update on the dragon: I think the damage must be caused by a stalactite because the dragon doesn't seem to have any hitbox whatsoever
on stream I tried meleeing the dragon while it was inside the platform, nothing
So I can confirm that beyond any reasonable doubt, the dragon was not coded to take damage
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ShadowDraikana 22-Oct-18 03:03 PM
rock boi doesn't have a hitbox though
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Ondrik🅱 (Ondrej) 22-Oct-18 03:05 PM
also, I think the dragon clipping into the platform is intentional
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JrMasterModelBuilder 22-Oct-18 03:14 PM
You're supposed to be able to damage the dragon if a certain Tahu animation plays.
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V A H K I T I 22-Oct-18 03:15 PM
Oh?
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JrMasterModelBuilder 22-Oct-18 03:17 PM
bool GcFireBoss::InRange() { // t074 = "TAHU_SWORD_SWING" according to Tahu_Names.slb return t074__dword_75F3A4 == GcGame::sToa->super.character_move_interpreter->move_list_entry_first_284->id_1.i; }
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V A H K I T I 22-Oct-18 03:17 PM
Question
How hard would it be to change that to an animation we can easily replicate like jumping to see if it even functions?
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JrMasterModelBuilder 22-Oct-18 03:18 PM
Not too hard I guess, assuming that subroutine is called.
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V A H K I T I 22-Oct-18 03:18 PM
Well let's find out. 😛
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JrMasterModelBuilder 22-Oct-18 03:19 PM
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V A H K I T I 22-Oct-18 03:20 PM
I assume it would be a simple hex patch to swap otu the necessary animation
?
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JrMasterModelBuilder 22-Oct-18 03:21 PM
I want to say that code never ran because that event never fired.
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V A H K I T I 22-Oct-18 03:21 PM
So how do we make the event fire?
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JrMasterModelBuilder 22-Oct-18 03:22 PM
That I don't know.
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ShadowDraikana 22-Oct-18 03:23 PM
Wait a minute, does this event have an ID number assigned to it
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JrMasterModelBuilder 22-Oct-18 03:24 PM
In:
struct GcEvent { ScIdentifier id_a; ScIdentifier id_b; ScIdentifier id_c; ScIdentifier id_d; };
It would be id_a == 0 and id_c == 'cnt1' (edited)
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ShadowDraikana 22-Oct-18 03:25 PM
What I'm getting at here is that this may need osi implementation to work (edited)
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JrMasterModelBuilder 22-Oct-18 03:25 PM
Maybe
I know cnt1 is "player 1" (controller or container) (edited)
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ShadowDraikana 22-Oct-18 03:25 PM
Remember when we were debugging why the water splash sounds weren't playing?
It was never running the code because the game was checking in the osi for the event for colliding with water, but the devs used the wrong ID number, therefore the code in the osi was never run. (edited)
So my question is the exe code for it even being run
*first of all
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V A H K I T I 22-Oct-18 03:28 PM
Can you replace an existing dragon function with this one to check?
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JrMasterModelBuilder 22-Oct-18 03:29 PM
GcFireBoss::HandleEvent definitely does run, it triggers the spikes falling.
I think it probably runs on every event though, like ::Process methods do. (edited)
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ShadowDraikana 22-Oct-18 03:30 PM
Actually hold on a moment
It's calling the Tahu melee animation correct?
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JrMasterModelBuilder 22-Oct-18 03:30 PM
t074 = "TAHU_SWORD_SWING"
But I don't think it gets that far.
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ShadowDraikana 22-Oct-18 03:31 PM
Think about this for a moment: you need something with a hitbox in order to use a melee attack
Does the dragon have a hitbox? Nope.
If it's not getting that far, this could be another issue that hasn't had a chance to manifest (edited)
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JrMasterModelBuilder 22-Oct-18 03:45 PM
Remind me what I have to do to fall through the floor into the boss
Oh yeah, there it is (edited)
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ShadowDraikana 22-Oct-18 03:49 PM
I take it it does fire then?
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JrMasterModelBuilder 22-Oct-18 03:53 PM
Yeah, I forgot my logging breakpoint had a filter
So basically it's {id_a=0, id_b='drag', id_c='cnt1'} when Tahu is colliding with the dragon.
So it looks like Tahu has to be colliding and in TAHU_SWORD_SWING (edited)
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ShadowDraikana 22-Oct-18 03:59 PM
The dragon has no hitbox so there's the problem (edited)
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JrMasterModelBuilder 22-Oct-18 04:00 PM
Dragon needs a hitbox
How do we do that?
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ShadowDraikana 22-Oct-18 04:01 PM
My question exactly since bosses are osi/exe handled
what gives the Vatuka-Nui collision
so gcmudboss
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JrMasterModelBuilder 22-Oct-18 04:12 PM
Hang on, wouldn't it be possible to beat him by draining your elemental powers to force sword attacks?
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V A H K I T I 22-Oct-18 04:12 PM
Already attempted
The melee still needs something to connect with. (edited)
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JrMasterModelBuilder 22-Oct-18 04:12 PM
TAHU_SWORD_SWING is different when something collides? (edited)
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ShadowDraikana 22-Oct-18 04:13 PM
No it just needs something to collide with like Liam just said
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JrMasterModelBuilder 22-Oct-18 04:13 PM
But the condition is just if he is swinging and the models are colliding.
I think
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V A H K I T I 22-Oct-18 04:13 PM
But the models never collide.
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ShadowDraikana 22-Oct-18 04:13 PM
But the dragon doesn't have collision
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V A H K I T I 22-Oct-18 04:14 PM
That's the issue. 😛
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ShadowDraikana 22-Oct-18 04:14 PM
^^^^^^^^^^^^^^^^
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JrMasterModelBuilder 22-Oct-18 04:14 PM
But there's a collision event...
Or whatever that event is.
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V A H K I T I 22-Oct-18 04:14 PM
Maybe there is, but without a hitbox to trigger it, what good does it do?
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JrMasterModelBuilder 22-Oct-18 04:14 PM
Hitbox to trigger what?
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V A H K I T I 22-Oct-18 04:14 PM
The event
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ShadowDraikana 22-Oct-18 04:14 PM
...
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JrMasterModelBuilder 22-Oct-18 04:15 PM
As is, the game can get to GcFireBoss::InRange
Which is the second-to-last last condition before GcFireBoss::Hit
The last being if it is in GcFireBoss::KnockoutState (which it is) (edited)
Forcing GcFireBoss::InRange to be true makes GcFireBoss::Hit run when I walk into him.
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V A H K I T I 22-Oct-18 04:18 PM
Wait
So you made him take damage?
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JrMasterModelBuilder 22-Oct-18 04:19 PM
Seems like it. But his life counter doesn't go down.
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ShadowDraikana 22-Oct-18 04:19 PM
Again, let's try giving him a hitbox and see what that does
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ShadowDraikana 22-Oct-18 04:26 PM
What did I even just do
But anyway the mud man I would use as a reference for giving a boss a hitbox
Hold on the cylinder slbs handle the collision for characters right?
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JrMasterModelBuilder 22-Oct-18 04:43 PM
GcBossMeter::DecMeter is only ever called from GcFireBoss::KnockoutState on death and GcFireBoss::MowState
That would seem to indicate it can only lose life while in this "Mow" state.
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The Cap'm (Reese) 22-Oct-18 04:48 PM
How is Mow activated, then?
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V A H K I T I 22-Oct-18 04:49 PM
Give get Lewa to bring it some grass Pac
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The Cap'm (Reese) 22-Oct-18 04:49 PM
Is it like...he mows the field with the flamethrower? After he's been knocked out?
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V A H K I T I 22-Oct-18 04:49 PM
Kek
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The Cap'm (Reese) 22-Oct-18 04:50 PM
1. Didn't realize my pun. Oof. 2. I mean DR SPEW FLAMES (edited)
The flamethrower attack
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ShadowDraikana 22-Oct-18 04:50 PM
You mean DR SUMMON HELL
(poking some fun at something else if anyone remembers)
( ko summon hell )
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The Cap'm (Reese) 22-Oct-18 04:52 PM
Heh
But seriously, that's the only thing I can think of that could be called "Mow."
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JrMasterModelBuilder 22-Oct-18 04:54 PM
Yep, the fire breath sweep is the mow state.
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The Cap'm (Reese) 22-Oct-18 04:54 PM
Yay I was right
So he's supposed to register damage during the flame sweep, then
Wait, before, during, or after that?
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JrMasterModelBuilder 22-Oct-18 04:55 PM
Questionable working theory: After it was "hit" 3 times while knocked out. (edited)
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The Cap'm (Reese) 22-Oct-18 04:58 PM
Looking through the chat, if it's calling TAHU SWORD SWING, than being low on ammo wouldn't help. TAHU SWORD SWING LOW is a separate animation
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JrMasterModelBuilder 22-Oct-18 04:58 PM
At the end of MowState it will either do TauntState or lose life and TailState (edited)
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The Cap'm (Reese) 22-Oct-18 04:59 PM
It taunts first, and if you hit it with another stalactite is uses the tail
Ondrik discovered that
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JrMasterModelBuilder 22-Oct-18 04:59 PM
Might be more than one way to get TailState.
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The Cap'm (Reese) 22-Oct-18 04:59 PM
True. There are two different animations for that
The one Ondrik saw was dr10, and the other is a combo of dr13 and dr14
The second one is a much higher jump than dr10
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JrMasterModelBuilder 22-Oct-18 05:01 PM
Hmm
It looks like, it it was "Hit" 3 times in GcFireBoss::KnockoutState, at the end of GcFireBoss::MowState it will reduce life and go to GcFireBoss::TailState
Otherwise it goes to GcFireBoss::TauntState
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The Cap'm (Reese) 22-Oct-18 05:08 PM
Hmm. What animation does TailState reference? (if you can tell)
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JrMasterModelBuilder 22-Oct-18 05:15 PM
Hey, it worked!
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The Cap'm (Reese) 22-Oct-18 05:15 PM
it what now
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JrMasterModelBuilder 22-Oct-18 05:15 PM
I think tail animation is where it takes a block away.
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The Cap'm (Reese) 22-Oct-18 05:15 PM
Yes
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JrMasterModelBuilder 22-Oct-18 05:16 PM
I cheated the InRange function.
Made it return true.
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The Cap'm (Reese) 22-Oct-18 05:16 PM
So, he took damage?
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JrMasterModelBuilder 22-Oct-18 05:16 PM
Yes
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The Cap'm (Reese) 22-Oct-18 05:16 PM
holy hell
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JrMasterModelBuilder 22-Oct-18 05:17 PM
After mow
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The Cap'm (Reese) 22-Oct-18 05:17 PM
Nice work
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ShadowDraikana 22-Oct-18 05:17 PM
So hitting him in the knockout state 3 times produces damage AFTER mow?
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JrMasterModelBuilder 22-Oct-18 05:17 PM
I think possibly you could do the run-out-of-amo then attack with sword, if you attack 3 times.
Would be tough though.
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The Cap'm (Reese) 22-Oct-18 05:17 PM
Kill him! See if that actually works properly somehow
Become the first person to slay the mighty dragon!
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JrMasterModelBuilder 22-Oct-18 05:18 PM
@ShadowDraikana Yes
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ShadowDraikana 22-Oct-18 05:18 PM
Ok so let's give him a hitbox
So the melee can actually be tested without needing to drain ammo.
Actually hold up
The cylinder slb seems to control the hitbox range at which you can melee something. But clearly that isn't working on him. Could this have been disabled?
I just tried this with mud man
Replaced his Cylinder slb with that of fire boi
The shadow seems to be tied into this slb apparently
I was able to execute melee attacks on him from a distance by coming into contact with collision cylinder. Thing is, why does it not function properly with fire boi.
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The Cap'm (Reese) 22-Oct-18 05:27 PM
@JrMasterModelBuilder After he took damage, did he do the tail smack? If so, what did it look like?
To be more specific, short jump or big jump?
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JrMasterModelBuilder 22-Oct-18 05:28 PM
I'll try to record it.
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The Cap'm (Reese) 22-Oct-18 05:28 PM
Cool
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The Cap'm (Reese) 22-Oct-18 05:46 PM
How's the fight going?
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The Cap'm (Reese) 22-Oct-18 05:55 PM
...I'm going to assume that means "not well."
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Hexadecimal Mantis 22-Oct-18 06:03 PM
patience Pac
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The Cap'm (Reese) 22-Oct-18 06:03 PM
I know...
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JrMasterModelBuilder 22-Oct-18 06:18 PM
Had to build a new frame rate limiting DLL with 20fps limit. (edited)
Just beat him.
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Hexadecimal Mantis 22-Oct-18 06:18 PM
ayyy nice
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V A H K I T I 22-Oct-18 06:18 PM
Huh
So to be clear, it's currently not possible without breakpoints
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The Cap'm (Reese) 22-Oct-18 06:19 PM
what happened when he died
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JrMasterModelBuilder 22-Oct-18 06:20 PM
Not 100% sure it's impossible without breakpoints. Running out ammo that hitting it 3 times while stunned might also work.
Would be very difficult to do that though.
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ShadowDraikana 22-Oct-18 06:20 PM
My point again: give the thing a hitbox so the melee can be used on him. Most likely would work.
He has a collision cylinder already but idk why it's not working apparently
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The Cap'm (Reese) 22-Oct-18 06:21 PM
But what happened when he died? Did Vakama properly spawn, talk, give you the stone? What happened after that if so?
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ShadowDraikana 22-Oct-18 06:21 PM
^
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The Cap'm (Reese) 22-Oct-18 06:23 PM
Since I can't limit my frames, I need some detail here. Did he do the big jump? What about the animation where he shakes off the hit from the stalactite?
Is Timmy still stuck in the well?
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ShadowDraikana 22-Oct-18 06:24 PM
lmao
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Hexadecimal Mantis 22-Oct-18 06:24 PM
wait you can't run the frame throttle?
do you have the same issue as ondrik?
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The Cap'm (Reese) 22-Oct-18 06:25 PM
don't think I have one
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V A H K I T I 22-Oct-18 06:25 PM
Oi
@JrMasterModelBuilder
Send him your frwmelimiter
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ShadowDraikana 22-Oct-18 06:25 PM
Same here
I need that to test
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Hexadecimal Mantis 22-Oct-18 06:25 PM
Cmon you can just compile it Pac
He could be using the debug build
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V A H K I T I 22-Oct-18 06:25 PM
Compile what?
Jmmb made a new one
He just said he had to set it to 20fps
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ShadowDraikana 22-Oct-18 06:26 PM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Hexadecimal Mantis 22-Oct-18 06:26 PM
yea you can just edit it though?
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V A H K I T I 22-Oct-18 06:26 PM
Yea because everyone on the team has Visual Studio pre-installed and ready to build. :P
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JrMasterModelBuilder 22-Oct-18 06:26 PM
Defeating the dragon boss in BIONICLE: The Legend of Mata Nui with a debugger. Essentially I used an automatic breakpoint on GcFireBoss::InRange to always re...
👍 1
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V A H K I T I 22-Oct-18 06:26 PM
Ayy
That'll do as well
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The Cap'm (Reese) 22-Oct-18 06:27 PM
oof you don't have his name
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JrMasterModelBuilder 22-Oct-18 06:28 PM
The copy I'm running is mostly unchanged except for EXE patches. (edited)
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Hexadecimal Mantis 22-Oct-18 06:28 PM
^
thats what I do, much to Liam's dismay
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V A H K I T I 22-Oct-18 06:29 PM
You know
Once this is functional, this is probably gonna be one of the most well executed bosses in the game
The whole fight is super cool
So to more technical matters, we now know that all of its code is functional.
We just need to connect the dots
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The Cap'm (Reese) 22-Oct-18 06:32 PM
Well, oddly, the transition works out of the box
fog not withstanding
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ShadowDraikana 22-Oct-18 06:33 PM
I'm shocked the transition actually works right. How the fuck did they even test it 😛
Oh wait, that assumes they tested it
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V A H K I T I 22-Oct-18 06:33 PM
Probably 5he same way jmmb just did
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Hexadecimal Mantis 22-Oct-18 06:34 PM
they could probably just skip stuff with shoefitter
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V A H K I T I 22-Oct-18 06:34 PM
Or that yea
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Hexadecimal Mantis 22-Oct-18 06:35 PM
I kinda wish we could figure out the areaviewer
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ShadowDraikana 22-Oct-18 06:41 PM
So now let's figure out why the hitbox isn't functioning for this thing.
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JrMasterModelBuilder 22-Oct-18 06:48 PM
What do we know about the hitboxes?
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V A H K I T I 22-Oct-18 06:49 PM
Only what you have documented. HoldThePhone
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ShadowDraikana 22-Oct-18 06:49 PM
the cylinder slb seems to control some of it
as in the shadow of an object and the range at which you can melee attack it. i swapped out mud man's cylinder fr the dragon's and it worked like you'd expect. i was able to make melee attacks a significant distance away from mud man (didn't hurt him obviously). but I wasn't harmed until I physically touched the Vatuka-Nui. His collision seems to be a separate thing.
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V A H K I T I 22-Oct-18 07:12 PM
Any progress?
Also @JrMasterModelBuilder while you're still around, mind looking into GCSaver?
I feel like I'm having deja vu
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The Cap'm (Reese) 22-Oct-18 07:14 PM
I also think that the crashes in L1A7 could be looked at in conjunction with that (since they only happen post-invasion)
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V A H K I T I 22-Oct-18 07:14 PM
Or for that matter, re-entry to CAVE
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The Cap'm (Reese) 22-Oct-18 07:15 PM
Was that in invasion dependent thing?
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V A H K I T I 22-Oct-18 07:15 PM
No, but it only crashes if you try to re-enter from SHRN after a full playthrough of the areas prior.
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The Cap'm (Reese) 22-Oct-18 07:15 PM
Huh. Suppose that's a good one too, then
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V A H K I T I 22-Oct-18 07:15 PM
Teleporting there from BECH does not result in a crash
It could however be a simple cleanup issue like Kopakas levels
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The Cap'm (Reese) 22-Oct-18 07:16 PM
I was bringing up L1A7 because that's one of the few remaining barriers to being able to do a full run of the game now that the Taratoka's on its way to a fix
The others being VISN, Pohatu's stone effing up Nuju's post-boss convo, and the lack of a map after TAHU
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V A H K I T I 22-Oct-18 07:18 PM
Indeed. Fixing BLR2 was a huge step
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The Cap'm (Reese) 22-Oct-18 07:19 PM
Yeah. BLR2, WTHK's physics, and the Taratoka are three massive leaps forwards since the last patch
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JrMasterModelBuilder 22-Oct-18 07:43 PM
I think spheres.cdx migbt be of interest.
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The Cap'm (Reese) 22-Oct-18 07:45 PM
What does that do?
I vaguely remember that being brought up when the dancy bois were pass-through
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JrMasterModelBuilder 22-Oct-18 07:46 PM
GcCollisionAttackSystem::Init is passed the path to the spheres.cdx file.
It might be the collision spheres.
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ShadowDraikana 22-Oct-18 07:51 PM
great, something we don't have any way of editing
but that sounds about right
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JrMasterModelBuilder 22-Oct-18 07:57 PM
It's a relatively simple file. Just need a way to visualize it.
I also wonder how it plays with bones.
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V A H K I T I 22-Oct-18 07:57 PM
If it's that simple, surely one of you could make a Maya importer or something
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benji 22-Oct-18 07:59 PM
Unity would be even easier
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V A H K I T I 22-Oct-18 07:59 PM
Either way.
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JrMasterModelBuilder 22-Oct-18 08:15 PM
I pushed an updated spheres.cdx template. The data in the file may not be meaningful without bone data. Each sphere appears attached to a bone.
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Hexadecimal Mantis 22-Oct-18 08:22 PM
cool
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Ondrik🅱 (Ondrej) 23-Oct-18 01:25 AM
@JrMasterModelBuilder Congratulations on defeating the dragon
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JrMasterModelBuilder 23-Oct-18 01:28 AM
Thanks
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Ondrik🅱 (Ondrej) 23-Oct-18 01:29 AM
So, how’s everything going on getting the fight legit beatable?
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V A H K I T I 23-Oct-18 01:29 AM
Ondrik, guess this'll teach you to be so quick in jumping to conclusions. 😛
Granted you can't legitimately activate all his code yet, but it does all work individually
Evidently the only thing preventing everything from running normally is the lack of a hitbox
Or so we theorize
Hmm
Actually question JMMB
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JrMasterModelBuilder 23-Oct-18 01:30 AM
Collision spheres, technically.
Perhaps being misplaced.
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V A H K I T I 23-Oct-18 01:30 AM
Is there by chance a variable within the files for collision spheres that dictates what can be done to them?
Perhaps there's a simple variable disabling melee
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JrMasterModelBuilder 23-Oct-18 01:30 AM
I was thinking though, someone said something happened when they modified the cylinder?
I don't think there is such a variable.
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V A H K I T I 23-Oct-18 01:31 AM
No, Nate copied the dragon's cylinder to the Vatuka nui
Doing so fucked up its shadow, and successfully increased its hitbox to approximately the size of the dragon
WHich he could then melee normally.
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JrMasterModelBuilder 23-Oct-18 01:32 AM
Hmm...
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V A H K I T I 23-Oct-18 01:32 AM
So something is disabling its properties for this fight specifically
Either that or it's too small to contact
Perhaps the hitbox/sphere is smaller than its collision cylinder. (edited)
Which prevents Tahu from getting close enough to hit it
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JrMasterModelBuilder 23-Oct-18 01:33 AM
Not sure. Both have cylinder and spheres.
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V A H K I T I 23-Oct-18 01:33 AM
Right
But the Vatuka Nui is significantly smaller than the dragon
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JrMasterModelBuilder 23-Oct-18 01:34 AM
Maybe someone should try just increasing the size of dragon cylinder.
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V A H K I T I 23-Oct-18 01:34 AM
Making the cylinder larger than its collision sphere
You're in the best position to try that right now tbh
You already have everything set up to fight him
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Ondrik🅱 (Ondrej) 23-Oct-18 01:36 AM
Well okay but he’d have to edit the function again, right?
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JrMasterModelBuilder 23-Oct-18 01:37 AM
Nah, just need to lower the frame rate to hit the spikes.
Cheating the InRange would invalidate the test, so I'll disable that breakpoint. (edited)
Since that's what we are trying to fix.
@V A H K I T I How do the sizes of the 2 models compare?
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V A H K I T I 23-Oct-18 01:39 AM
The dragon and the vatuka nui? Idk off hand, but the latter is at least 50% smaller
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JrMasterModelBuilder 23-Oct-18 01:45 AM
I forget, is it possible to open those models in Blender?
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Ondrik🅱 (Ondrej) 23-Oct-18 01:48 AM
yes
use LOMNTool to convert them to OBJ and import these
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benji 23-Oct-18 01:51 AM
I was looking through Blender just now and it does ship with a .x importer/exporter...
However, the LOMN way of skinning is quite different from the official way so Blender never would have handled skinning
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JrMasterModelBuilder 23-Oct-18 01:54 AM
What's the CLI arguments, or how do I ini config obj?
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Ondrik🅱 (Ondrej) 23-Oct-18 01:55 AM
[Models] Format=OBJ
that goes into the ini
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JrMasterModelBuilder 23-Oct-18 01:58 AM
👍
... and I forgot how to use blender.
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Ondrik🅱 (Ondrej) 23-Oct-18 02:01 AM
Just use import
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JrMasterModelBuilder 23-Oct-18 02:02 AM
I mean navigating.
Ah, for some reason it wasn't registering my emulated 3-button click.
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Galgo 23-Oct-18 02:05 AM
The final build of LOMN is officially 17 years old today
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Ondrik🅱 (Ondrej) 23-Oct-18 02:05 AM
OH
almost forgot about that
I think that’s a reason to celebrate
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Galgo 23-Oct-18 02:07 AM
I felt the urge to try the game out again just for old times, and what do you know, it's the anniversary
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JrMasterModelBuilder 23-Oct-18 02:09 AM
Ugh, Blender is Z up...
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Ondrik🅱 (Ondrej) 23-Oct-18 02:13 AM
yeah that was also a problem for me
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JrMasterModelBuilder 23-Oct-18 02:18 AM
Those spheres are the points defined in cylinder.
The smaller set are for Mud, larger for Dragon
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Ondrik🅱 (Ondrej) 23-Oct-18 02:19 AM
I think this could work?
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JrMasterModelBuilder 23-Oct-18 02:20 AM
They are a lot larger than the actual models.
Maybe they are an optimization thing? Like only check for collision inside this cylinder?
But MUDM got a larger melee range with a bigger one?
Given the dragon stands up, I wonder if the head is in the cylinder when stunned.
Also, is there an orthographic view?
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JrMasterModelBuilder 23-Oct-18 02:50 AM
Bumping up the height from 35 -> 350 makes it always hit spikes on the ceiling.
Doesn't seem to help melee though.
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JrMasterModelBuilder 23-Oct-18 03:14 AM
Making it 10x wider doesn't help either.
I'm confused how the cylinder works differently for mudm and drag
Making a sphere really big doesn't help melee either...
It just makes the dragon a bigger elemental power target. (edited)
I have no idea why melee attacks aren't working.
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JrMasterModelBuilder 23-Oct-18 03:45 AM
crb1 is the crabs on the beach, right?
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JrMasterModelBuilder 23-Oct-18 03:53 AM
I don't get how these spheres work.
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JrMasterModelBuilder 23-Oct-18 05:41 AM
How do melee attacks in these boss battles compare? Gali, Lewa, and Tahu (edited)
There seems to be a special case where Gali can't hit the "Hydra" with her melee attack, does that make sense?
Or have I got that mixed up?
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Ondrik🅱 (Ondrej) 23-Oct-18 11:00 AM
There seems to be a special case where Gali can't hit the "Hydra" with her melee attack, does that make sense? No it doesn't, the boss can only be hit via ranged attack
How do melee attacks in these boss battles compare? Gali, Lewa, and Tahu In no boss except Tahu are melee attacks used
I have an idea, but first a question: What is GcFireBoss::InRange actually checking? (I tried IDA, can't make sense of it) If it is checking for the distance between Tahu and the dragon (let's say variable x for example), can't we have it check for something like x * 1.3 or something? Just to have it pretend that it's in range? (edited)
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V A H K I T I 23-Oct-18 11:20 AM
I think what we really need to look at here is how melee attacks work.
Cause they clearly work for some entities and not others, and don't exist at all in the alpha.
(To that end, I'm even more curious how the dragon fight was supposed to progress there.)
The only difference I can not from what little is playable in the alpha is that the fireballs are 3d objects, of which more than one can exist at a time, and can break the platform in themselves.
Perhaps that version of the fight was going to be like Ganondorf.
On that note, I'm even more curious now as to WHY the dragon in the alpha just loads as a mass of polygons in the center of the stage.
None of the bosses in the alpha are particularly functional except for rock boi, but this guy is exceptionally broken.
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Ondrik🅱 (Ondrej) 23-Oct-18 11:24 AM
Perhaps that version of the fight was going to be like Ganondorf. explanation pls
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V A H K I T I 23-Oct-18 11:25 AM
In OOT, the way you damage Ganon is that you basically play tennis with his energy projectiles until he slips up.
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Ondrik🅱 (Ondrej) 23-Oct-18 11:25 AM
Also, mud boi is functional in the alpha, isn't it?
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V A H K I T I 23-Oct-18 11:25 AM
Well sort of.
You can beat him, but you can't exit the stage.
Cause Whenua's dialogue does not trigger
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Ondrik🅱 (Ondrej) 23-Oct-18 11:26 AM
Okay, but the same is true for rock boi
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V A H K I T I 23-Oct-18 11:26 AM
Actually, I don't think the alpha was even supposed to have that transition segment automated
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Ondrik🅱 (Ondrej) 23-Oct-18 11:27 AM
well, on that note, the only people that were supposed to ever see that were the testers at LEGO
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V A H K I T I 23-Oct-18 11:27 AM
Because like with rock boi, the Makoki Stones are collectables behind doors guarded by the bosses
Tbh I'd like to reimplement that come to think of it, but some of the stages have changed.
The water elemental for one, who no longer has the collapsible rock wall behind it
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Ondrik🅱 (Ondrej) 23-Oct-18 11:29 AM
Fire boi aside, what are the other problems with the bosses? From what I know: Mud boi sounds need to be implemented Taniwa needs to play intro Rock boi Kutoati-Nui tied to FPS
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V A H K I T I 23-Oct-18 11:30 AM
I think that's about it really.
Not counting Makuta's non-existence. Pac
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Ondrik🅱 (Ondrej) 23-Oct-18 11:30 AM
yeah, wanted to add that
but he is nothing after all
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V A H K I T I 23-Oct-18 11:30 AM
BAHAHA
Okay that got me. You got me. xP
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Ondrik🅱 (Ondrej) 23-Oct-18 11:40 AM
Also, changing all sphere sizes didn't do anything either
I think it could be a fucked conditional in the function
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V A H K I T I 23-Oct-18 11:42 AM
Ha, here's something odd
I was tinkering with some new developments with MNOG, and they really did use the LOMN models huh?
Gali's hip spikes are on her legs here too
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Ondrik🅱 (Ondrej) 23-Oct-18 11:43 AM
Saffire prolly gave them more than we thought
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V A H K I T I 23-Oct-18 11:43 AM
Ye
Also yeah, JMMB and Pereki figured out how to fix the MNOG framerate and what it was supposed to be set at.
MNOG would have originally ran at 18fps which was the cap for Flash Player 4. However since there was never any hard limit set in the header, the upgrade to Flash 5+ set the new FPS cap to 30, effectively almost doubling the game's speed, along with desyncing a lot of the musical cues.
This is apparently fixed super easily in a flash decompiler by editing the SWF header.
so @JrMMB determined that mnog was definitely supposed to run at 18 fps, and I've been going back and watching some of the cutscenes at that speed. You pick up on a lot more subtleties in the animations - this always looked like a blur of movements but now its a very good ...
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V A H K I T I 23-Oct-18 11:55 AM
Aaaand I just fixed the whole game on a whim.
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Ondrik🅱 (Ondrej) 23-Oct-18 11:55 AM
?
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V A H K I T I 23-Oct-18 11:55 AM
You can set the entire game to run at the desired FPS by editing only player.swf
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Ondrik🅱 (Ondrej) 23-Oct-18 11:56 AM
oh
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V A H K I T I 23-Oct-18 11:56 AM
I guess it makes sense in retrospect because literally everything runs through that, and if it's set at a specific FPS, so too with the files being played through it.
I guess BMP is gonna have a new MNOG revision very soon. xP
I love it though because I did not think that was gonna work. xD
JMMB and Peri talking about writing a script to edit all the SWF files' headers. (edited)
And I just edit one file on a hunch and boom.
Game fixed.
All of it.
Pac
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Ondrik🅱 (Ondrej) 23-Oct-18 11:58 AM
If only LOMN was as easy
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V A H K I T I 23-Oct-18 11:58 AM
Really though. xD
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The Cap'm (Reese) 23-Oct-18 12:29 PM
To the earlier mention of the Taratoka's alpha fight, the fireballs do not break the platforms as far as I've seen. The only thing that i have seen break the platforms is repeatedly hitting the invisible collision of the dragon, which causes him to destroy 1/6 of the foothold after enough hits have passed.
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JrMasterModelBuilder 23-Oct-18 02:52 PM
>> There seems to be a special case where Gali can't hit the "Hydra" with her melee attack, does that make sense? > No it doesn't, the boss can only be hit via ranged attack
So Gali isn't expected to use her melee on the Hydra, correct. In which case, it might make sense that she's prevented from doing so?
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Ondrik🅱 (Ondrej) 23-Oct-18 02:52 PM
Maybe that is for when the hydra sucks Gali in
that would make sense
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JrMasterModelBuilder 23-Oct-18 02:52 PM
Ok
Are there Rahi in Gali's or Lewa's fight? (edited)
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Ondrik🅱 (Ondrej) 23-Oct-18 02:53 PM
no
Rahi are supposed to be there¨
if you manage to deactivate the transition by any means then they will spawn
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JrMasterModelBuilder 23-Oct-18 02:54 PM
What is GcFireBoss::InRange actually checking?
It check if he is in his sword attack animation.
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Ondrik🅱 (Ondrej) 23-Oct-18 02:54 PM
oh
I thought it checked for distance
Could you actually make it check for distance? Since that would make more sense
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benji 23-Oct-18 03:03 PM
@JrMasterModelBuilder what do you know about ScIdentifiers?
or the number after the two strings in CallGameFunctionString in your OSI language?
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JrMasterModelBuilder 23-Oct-18 03:04 PM
ScIdentifiers are basically a DWORD.
The number in CallGameFunctionString is the number of arguments passed.
👌 2
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benji 23-Oct-18 03:06 PM
What does the value mean though? is it a pointer? a four-letter ID?
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JrMasterModelBuilder 23-Oct-18 03:07 PM
Here's a bytecode instruction reference: https://github.com/TheLegendOfMataNui/sage-js/tree/master/res-osi (edited)
SAGE-JS monorepo. Contribute to TheLegendOfMataNui/sage-js development by creating an account on GitHub.
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benji 23-Oct-18 03:07 PM
Also could you help me understand how to deal with positive sp-value madness? (edited)
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JrMasterModelBuilder 23-Oct-18 03:08 PM
@benji It's typically 4 readable characters, but not always.
So tahu would be 0x74616875
@benji Positive sp-value in IDA?
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benji 23-Oct-18 03:10 PM
yeah, where it refuses to pseudocode
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JrMasterModelBuilder 23-Oct-18 03:10 PM
Usually it means IDA made a mistake somewhere.
The most-common mistake I've seen is the function prototypes are wrong. (edited)
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benji 23-Oct-18 03:11 PM
e.g. 4760F9 (edited)
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JrMasterModelBuilder 23-Oct-18 03:11 PM
It might have a function like example(ScVector a1) that should be example(ScVector * a1)
4760F91 is too many numbers
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benji 23-Oct-18 03:13 PM
??
edited
pressed the 1 instead of `
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Hexadecimal Mantis 23-Oct-18 03:14 PM
yea i've also had the positive stack pointer issue
never got around to correcting it
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JrMasterModelBuilder 23-Oct-18 03:14 PM
Oh, that was one of those weird ones with a "nullsub" (edited)
I don't know what's causing those.
I think the issue was it incorrectly thought the function ended too soon.
Basically you need to tell IDA the GcCollisionPhysicsGroup::Process function ends at 476A76 (edited)
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benji 23-Oct-18 03:18 PM
that's where IDA says it ends though
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JrMasterModelBuilder 23-Oct-18 03:20 PM
Does it start at 475FC0?
Or did IDA split it into 2 subroutines for some reason.
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benji 23-Oct-18 03:21 PM
it started at 004760F4
oh wait yeah it looks like two halves of the same function
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JrMasterModelBuilder 23-Oct-18 03:23 PM
Yeah, so basically you have to undefine the second subroutine, and change where the first one ends.
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benji 23-Oct-18 03:24 PM
is End Address the last byte or the first byte of the next function?
awesome, that fixed it!
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JrMasterModelBuilder 23-Oct-18 03:26 PM
The byte immediately after.
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benji 23-Oct-18 03:26 PM
oh, maybe I should fix that
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JrMasterModelBuilder 23-Oct-18 03:26 PM
Typically there will be alignment padding there.
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Ondrik🅱 (Ondrej) 23-Oct-18 03:32 PM
omg
I got rahi to spawn in HYDR
And it fucking crashed when shooting the weakpoint
That's another boss bug
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benji 23-Oct-18 03:34 PM
@JrMasterModelBuilder what do you know about _ScBaseString?
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ShadowDraikana 23-Oct-18 03:34 PM
Rahi SHOULD be spawned from the cracks in the wall at the rear of HYDR.
but they are kaput as is
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Ondrik🅱 (Ondrej) 23-Oct-18 03:35 PM
I got that to happen
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ShadowDraikana 23-Oct-18 03:35 PM
how
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Ondrik🅱 (Ondrej) 23-Oct-18 03:35 PM
while the fight was going on
I clipped into the hydra while it was sucking me in with the left one
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JrMasterModelBuilder 23-Oct-18 03:35 PM
struct __declspec(align(4)) _ScBaseString { char *cstr; int length; };
(edited)
struct ScFixedString { _ScBaseString str; int length_max; };
(edited)
Then I make structs like these for the fixed length ones:
struct __ScFixedString_255 { ScFixedString super; char buffer[255]; };
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benji 23-Oct-18 03:38 PM
awesome, thanks!
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benji 23-Oct-18 03:55 PM
@JrMasterModelBuilder have you looked into the ScOSISystem::RegisterFunction parameters? What are the two chars for? it looks like 1 + usedParameterCount
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JrMasterModelBuilder 23-Oct-18 03:56 PM
void __stdcall ScOSISystem::RegisterFunction( _ScBaseString *ns1, _ScBaseString *ns2, ScOSIVariant *(__cdecl *func_ptr)(ScOSIVariant *, ScOSIVirtualMachine *, void *, void *, void *, void *, void *, void *, void *, void *, void *, void *), char argc_max, char argc_min, unsigned __int16 arg1type, unsigned __int16 arg2type, unsigned __int16 arg3type, unsigned __int16 arg4type, unsigned __int16 arg5type, unsigned __int16 arg6type, unsigned __int16 arg7type, unsigned __int16 arg8type, unsigned __int16 arg9type, unsigned __int16 arg10type )
(edited)
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benji 23-Oct-18 03:58 PM
awesome, could the callback parameters be ScOSIVariant*s?
also, what are the types?
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JrMasterModelBuilder 23-Oct-18 03:59 PM
They are unwrapped variants before being passed.
So if the argument is a int variant, the actual int is passed. (edited)
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benji 23-Oct-18 03:59 PM
not a pointer to an int?
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JrMasterModelBuilder 23-Oct-18 04:00 PM
No
Some variants:
Object: 1: OSI-object? Non-Object (0, 2-31, 255): 0: ? 2: ? BCLJumpAbsolute, BCLJumpRelative ? 5: array 15: null ("nothing") 16: integer 17: string, constant 18: float 19: string table 20: Color5551 21: Color8888 22: string, dynamic Game Objects (32-254): Dynamically created by an incremental variable at runtime. 255: ? Return ?
(edited)
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benji 23-Oct-18 04:02 PM
👌
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JrMasterModelBuilder 23-Oct-18 04:07 PM
not a pointer to an int?
No
At least, I don't think so. Not sure how optional arguments would work that way though.
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benji 23-Oct-18 06:08 PM
@JrMasterModelBuilder Any idea why CreateVariant seems to only create GcRectangle or null variants?
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benji 23-Oct-18 06:24 PM
ah nevermind, it's just the pseudocode not getting the right parameter types (even though the function list gets them just fine... 🤔 )
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Hexadecimal Mantis 23-Oct-18 06:39 PM
NujuThink
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JrMasterModelBuilder 23-Oct-18 06:46 PM
FYI: There are multiple CreateVariant functions, for different variable types.
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benji 23-Oct-18 06:47 PM
yeah, I see that now
don't see one for creating void types though
what do native functions that return void return?
an empty variant with the null code? (edited)
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JrMasterModelBuilder 23-Oct-18 06:48 PM
They return the "nothing" variant.
I think
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benji 23-Oct-18 06:50 PM
is there a CreateVariant for it?
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JrMasterModelBuilder 23-Oct-18 06:50 PM
Not sure.
I'm not sure all variants are created by a CreateVariant. (edited)
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benji 23-Oct-18 07:24 PM
does _ScBaseString.length include a null terminator?
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benji 23-Oct-18 07:51 PM
@JrMasterModelBuilder are you sure the return type of OSI callbacks is a pointer? IDA is saying that it's an entire ScOSIVariant.
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JrMasterModelBuilder 23-Oct-18 08:02 PM
@benji Checkout OSIGcRockBossMorphCharacter (edited)
It's also a good example of returning "nothing"
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ShadowDraikana 23-Oct-18 08:03 PM
That's the one that has issues
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JrMasterModelBuilder 23-Oct-18 08:03 PM
ScOSIVariant *__cdecl OSIGcRockBossMorphCharacter(ScOSIVariant *ret, ScOSIVirtualMachine *vm, void *argVal1, void *argVal2, void *argVal3, void *argVal4, void *argVal5, void *a8, void *a9, void *a10, void *a11, void *a12) { GcCharacter::MorphCharacter( (GcCharacter *)argVal1, (unsigned int)argVal2, (unsigned int)argVal3, *(float *)&argVal4, (bool)argVal5); ret->type = 15; ret->value = 0; return ret; }
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ShadowDraikana 23-Oct-18 08:03 PM
RockBoss dies on SCOSIVariant
at least that's what one of the crash addresses said
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JrMasterModelBuilder 23-Oct-18 08:05 PM
There's also:
ScOSIVariant *__cdecl OSIGcRockBossCreateRockBoss(ScOSIVariant *ret, ScOSIVirtualMachine *vm, void *argVal1, void *argVal2, void *a5, void *a6, void *a7, void *a8, void *a9, void *a10, void *a11, void *a12) { struct GcRockBoss *v12; // ST04_4 void *v14; // [esp+4h] [ebp-8h] v14 = argVal2; v12 = (struct GcRockBoss *)GcRockBoss::CreateRockBoss(*(_DWORD *)argVal1, &v14); CreateVariant(ret, v12); return ret; }
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benji 23-Oct-18 08:05 PM
this is the one I'm referencing, but the signature is messed up
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ShadowDraikana 23-Oct-18 08:05 PM
Point here is that I'm not sure if the rock boss's problem is here or in the osi.
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benji 23-Oct-18 08:06 PM
But IDA thinks RegisterFunction doesn't ask for returning a pointer (and also drops the ScOSIVariant* before the virtual machine)
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JrMasterModelBuilder 23-Oct-18 08:10 PM
That type isn't right.
The first arg is the return value. (edited)
Oh I see.
Return values are kinda funny.
If it returns a struct (at least one that doesn't fit in a register) that struct is allocated in the stack of the calling function. (edited)
And a pointer to that memory is passed like an argument to have it written to.
So the original function might have actually returned the whole variant.
But IDA doesn't seem to handle returning structs like that very well.
And the resulting code looks more like it borrows a reference. (edited)
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benji 23-Oct-18 08:37 PM
So how would I declare a compatible function for that parameter?
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JrMasterModelBuilder 23-Oct-18 08:40 PM
I think this should work:
ScOSIVariant *__cdecl gamefunc_GcSaver_ResetData( ScOSIVariant *ret, ScOSIVirtualMachine *vm, void *arg1, void *arg2, void *arg3, void *arg4, void *arg5, void *arg6, void *arg7, void *arg8, void *arg9, void *arg10 )
(edited)
The __cdecl might be unnecessary. Not sure what it is.
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benji 23-Oct-18 08:43 PM
What is a1? (edited)
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JrMasterModelBuilder 23-Oct-18 08:44 PM
Oh, the return value pointer. (edited)
You'll have to do this at the end of the function:
ret->type = 15; ret->value = 0; return ret;
(edited)
struct __declspec(align(4)) ScOSIVariant { WORD type; DWORD value; };
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benji 23-Oct-18 08:48 PM
Roger that 👍
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benji 24-Oct-18 02:49 PM
@JrMasterModelBuilder Does sage-js return a particular exit code on success or failure?
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JrMasterModelBuilder 24-Oct-18 03:31 PM
@benji should be 0 on success, and non-zero on failure.
👌 1
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😺 QSKSw (Josie) 24-Oct-18 03:48 PM
Need any Swedes?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Oct-18 03:49 PM
tag litestone
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😺 QSKSw (Josie) 24-Oct-18 03:50 PM
@ everybody
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😺 QSKSw (Josie) 24-Oct-18 11:03 PM
Litestone is now a strip club, no exceptions.
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Ondrik🅱 (Ondrej) 25-Oct-18 06:45 AM
oh
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😺 ChibiErica97 25-Oct-18 08:22 AM
HMM
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Hexadecimal Mantis 25-Oct-18 09:05 AM
NujuThink
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Ax 25-Oct-18 02:47 PM
hello i seem to have some problems i have done everything as said in the instructions but when i start it up its a black screen for around 2 seconds and then stops working, is there a fix for that i am using a windows 10.
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Ondrik🅱 (Ondrej) 25-Oct-18 02:48 PM
-> #litestone-help-support
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Ax 25-Oct-18 02:48 PM
ok thanks
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Ondrik🅱 (Ondrej) 26-Oct-18 04:15 PM
SJKFLJSLKJSLKJDLJKSL
RKFL is a joke for me
nothing falls
Add that to the list of things that don't respect deltatime
WHAT
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The Cap'm (Reese) 26-Oct-18 04:19 PM
?
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ShadowDraikana 26-Oct-18 04:20 PM
SNFL is a joke without the fps garbage
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Ondrik🅱 (Ondrej) 26-Oct-18 04:21 PM
how @ShadowDraikana ?
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The Cap'm (Reese) 26-Oct-18 04:21 PM
What're you WHAT-ing about?
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ShadowDraikana 26-Oct-18 04:22 PM
after you hit the first wave of snowballs, the second wave stops before it reaches the bridge practically
or the third
it's completely broken and an absolute joke
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The Cap'm (Reese) 26-Oct-18 04:23 PM
Here's the scary part for me. They were expecting you to do these maps with the alpha's combat mechanics at one point
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Ondrik🅱 (Ondrej) 26-Oct-18 04:23 PM
omg
This is why RKFL is a joke to me
SNFL, curiously, is not affected by this
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The Cap'm (Reese) 26-Oct-18 04:24 PM
wut
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Ondrik🅱 (Ondrej) 26-Oct-18 04:24 PM
it's a shooting star
every boulder
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ShadowDraikana 26-Oct-18 04:25 PM
whoa
WAIT WHAT
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The Cap'm (Reese) 26-Oct-18 04:25 PM
...this is an fps issue?
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Ondrik🅱 (Ondrej) 26-Oct-18 04:25 PM
yes, i think so
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ShadowDraikana 26-Oct-18 04:25 PM
SNFL ISN'T AFFECTED?????????????????
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Ondrik🅱 (Ondrej) 26-Oct-18 04:25 PM
IT IS NOT
they fall faster
but they aren't shooting stars
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ShadowDraikana 26-Oct-18 04:25 PM
Holy shit that's something
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Ondrik🅱 (Ondrej) 26-Oct-18 04:25 PM
BecauseSaffire BecauseSaffire BecauseSaffire BecauseSaffire BecauseSaffire BecauseSaffire BecauseSaffire BecauseSaffire
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ShadowDraikana 26-Oct-18 04:25 PM
idk what do with it but that's something
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The Cap'm (Reese) 26-Oct-18 04:25 PM
I mean, since they aren't moving they aren't shooting stars (edited)
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Ondrik🅱 (Ondrej) 26-Oct-18 04:25 PM
the areas might be more separate than we think
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ShadowDraikana 26-Oct-18 04:26 PM
well yeah the osi coding for SNFL is a piece of garbage
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Ondrik🅱 (Ondrej) 26-Oct-18 04:27 PM
Confirmed: Issue does not happen at 100 fps
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ShadowDraikana 26-Oct-18 04:27 PM
benji and jmmb, where u at
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Ondrik🅱 (Ondrej) 26-Oct-18 04:28 PM
SNFL is a different beast entirely
the snowballs just stop coming after the first wave
nvm
it was because i obstructed the spawning spots
apparently
just sighted a shooting star in SNFL
alt-tabbing to take a screenshot instantly broke the bridge
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ShadowDraikana 26-Oct-18 04:31 PM
what in the fuck
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Ondrik🅱 (Ondrej) 26-Oct-18 04:34 PM
If you thought that was bad, I just got something
I left 4 small boulders at the bottom of the ramp and then I fell. I respawned, and they were still there. Hitting the button caused 2 large boulders to spawn and when I destroyed them, the small ones disappeared. After that no boulders came in at all
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ShadowDraikana 26-Oct-18 04:36 PM
#LegendIsBroken
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Ondrik🅱 (Ondrej) 26-Oct-18 04:36 PM
This proves that the boulders are just the same ones recycled
so if you get them suspended somewhere somehow, no new ones will spawn
SAFFIRE
FIX YOUR GAME
AAAA
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ShadowDraikana 26-Oct-18 04:37 PM
that was my point in saying SNFL was broken in the first place
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The Cap'm (Reese) 26-Oct-18 04:37 PM
Don't think they're in any position to do so
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Ondrik🅱 (Ondrej) 26-Oct-18 04:37 PM
I know
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benji 26-Oct-18 04:57 PM
@ShadowDraikana am here, what's up?
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ShadowDraikana 26-Oct-18 04:57 PM
more things tied to the fps
we really need to figure out how the elemental spheres respect delta time and how to force the rest of the game to do the same
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benji 26-Oct-18 05:12 PM
Is the spheres movement OSI or native?
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ShadowDraikana 26-Oct-18 05:17 PM
the elemental spheres are exe handled
textures are called in the exe at least
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Jalaguy 27-Oct-18 12:25 PM
I've been struck by the fancy to try and write a nice text walkthrough/guide for Onua's level, and have found myself trying to work out what the map names are abbreviating. Most of them are reasonably straightforward, but I'm drawing a blank on 'hk01'. Has anyone had any thoughts on that?
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The Cap'm (Reese) 27-Oct-18 12:43 PM
Hook01
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Jalaguy 27-Oct-18 12:51 PM
Ohhhh, got it, thank you!
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Zonkerborg 28-Oct-18 02:23 PM
for the first level with onua
after i talk with the matoran what do i do
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The Cap'm (Reese) 28-Oct-18 02:24 PM
Are you playing the alpha or beta?
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Zonkerborg 28-Oct-18 02:24 PM
beta
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The Cap'm (Reese) 28-Oct-18 02:24 PM
Have you collected the grappling hook?
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Zonkerborg 28-Oct-18 02:24 PM
wait
nevermind i was playing alpha oops
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The Cap'm (Reese) 28-Oct-18 02:25 PM
So you have talked to all the dancing matoran?
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Zonkerborg 28-Oct-18 02:25 PM
no
i just started
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The Cap'm (Reese) 28-Oct-18 02:26 PM
Do that.
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Zonkerborg 28-Oct-18 02:26 PM
it wont let me progress
theres this rock wall
on the side it has a pakari on it
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The Cap'm (Reese) 28-Oct-18 02:26 PM
...So you're playing the beta?
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Zonkerborg 28-Oct-18 02:27 PM
yes
i just started the beta
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The Cap'm (Reese) 28-Oct-18 02:27 PM
You've spoken to Onepu, jumped down a pit, and are standing in front of a dirt wall with a Pakari
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Zonkerborg 28-Oct-18 02:27 PM
yes
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The Cap'm (Reese) 28-Oct-18 02:28 PM
Go up to the discolored setion of the wall ( to the right of the sign) and press shift. This activates your mask. Then, left click to start digging.
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Zonkerborg 28-Oct-18 02:28 PM
o
thanks!
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The Cap'm (Reese) 28-Oct-18 02:29 PM
@V A H K I T I Can we make it a priority soon to put a tutorial sign here? This has been an oft asked question since the release.
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V A H K I T I 28-Oct-18 02:30 PM
The alpha had one, but I really don't see it as a priority.
The beta replaced the tutorial signs with the mask glyphs to hint at what you're supposed to do
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The Cap'm (Reese) 28-Oct-18 02:30 PM
Well the alpha one was about block pushing
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V A H K I T I 28-Oct-18 02:30 PM
Quite frankly it should be obvious
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Ondrik🅱 (Ondrej) 28-Oct-18 02:30 PM
well it isn't
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The Cap'm (Reese) 28-Oct-18 02:30 PM
And there's no in-game indication that shift=mask anymore
Since that sign is gone
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V A H K I T I 28-Oct-18 02:31 PM
it isn't for people who were born after 2000 Pac
The control tip is a valid point
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The Cap'm (Reese) 28-Oct-18 02:31 PM
and the HELP menu is inventory
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V A H K I T I 28-Oct-18 02:32 PM
But one thing I don't want to do in this game is coddle newcomers with a thousand tutorials. I hate when modern games do that. Games should instead deliver subtle, yet clear hints as to what the player is supposed to do without getting in the way or making them sit through walls of text.
If you need a tutorial to tell the player how to progress, you have failed to design your level well.
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The Cap'm (Reese) 28-Oct-18 02:32 PM
There needs to be some indication to the controls or else we're just going to keep getting people here asking about it
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V A H K I T I 28-Oct-18 02:33 PM
Yes, as I said, the control tooltip is a valid point
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benji 28-Oct-18 02:33 PM
or else I'm going to keep forgetting*
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The Cap'm (Reese) 28-Oct-18 02:33 PM
Also, failing level design? Saffire.
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V A H K I T I 28-Oct-18 02:34 PM
In place of the totems I'd like to see if it's possible to just have text automatically show up within a specific trigger.
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Ondrik🅱 (Ondrej) 28-Oct-18 02:34 PM
like the token doors?
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V A H K I T I 28-Oct-18 02:34 PM
Something that doesn't require the player to stop what they're doing to see what to do
Yes
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The Cap'm (Reese) 28-Oct-18 02:34 PM
That would work
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V A H K I T I 28-Oct-18 02:34 PM
The totems are nice, but they grind the gameplay to a halt
Perhaps they could still be there, but be activated by proximity rather than being a full on conversation interface
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The Cap'm (Reese) 28-Oct-18 02:38 PM
That sounds like a better idea, yes. I assume that would also work for teaching the player of Gali's swimming keys.
Because good lord, talk about grinding to a halt with the wall of text that would require
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V A H K I T I 28-Oct-18 02:38 PM
Ye
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Freerey 28-Oct-18 02:41 PM
@The Cap'm (Reese) XANA sorry...continue
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The Cap'm (Reese) 28-Oct-18 02:41 PM
Thank you.
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Zonkerborg 28-Oct-18 02:55 PM
what does the down arrow mean?
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The Cap'm (Reese) 28-Oct-18 02:56 PM
Is it in front of a door?
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Zonkerborg 28-Oct-18 02:57 PM
yes
also the small shitty rahi are op as fuck
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Ondrik🅱 (Ondrej) 28-Oct-18 02:57 PM
just jump on them
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Zonkerborg 28-Oct-18 02:57 PM
the black ones
o
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The Cap'm (Reese) 28-Oct-18 02:57 PM
Kill all the rahi and their hives
The door will open
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Zonkerborg 28-Oct-18 02:58 PM
OO
where could i find a grapple?
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The Cap'm (Reese) 28-Oct-18 03:03 PM
There should be an open passage in the village (not the one with the token door over it). It's in there.
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Zonkerborg 28-Oct-18 03:04 PM
ok
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The Cap'm (Reese) 28-Oct-18 03:04 PM
There are three exits to the village: the one you came in from, the one that leads further into the level (token door), and the one that leads to the grappling hook.
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Zonkerborg 28-Oct-18 03:21 PM
which door leads to ga wahi?
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The Cap'm (Reese) 28-Oct-18 03:22 PM
Well, that's at the end of the level. In terms of where you need to go from the village, there should be a door that has a three virtues symbol on it. If you have ten tokens, you can go through and continue through the level. (edited)
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Zonkerborg 28-Oct-18 03:22 PM
i have 38
i thing
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The Cap'm (Reese) 28-Oct-18 03:22 PM
Where are you at the moment?
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Zonkerborg 28-Oct-18 03:22 PM
I pressed the pressure plate
and arrived at the place with a bunch of tokens
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The Cap'm (Reese) 28-Oct-18 03:23 PM
So you've gone across the bridge that was created after the pressure plate was pressed?
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Zonkerborg 28-Oct-18 03:23 PM
yes
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The Cap'm (Reese) 28-Oct-18 03:23 PM
So you're at the cliffside where you can grapple up the wall?
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Zonkerborg 28-Oct-18 03:24 PM
yes
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The Cap'm (Reese) 28-Oct-18 03:24 PM
Have you gone up the wall?
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Zonkerborg 28-Oct-18 03:25 PM
almost yeah
do i climb all the way?
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The Cap'm (Reese) 28-Oct-18 03:25 PM
Yes
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Zonkerborg 28-Oct-18 03:26 PM
thanks man
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The Cap'm (Reese) 28-Oct-18 03:27 PM
Warning: due to a currently unknown bug, your game will most likely crash two maps from now.
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Zonkerborg 28-Oct-18 03:34 PM
will this bug be fixed anytime?
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The Cap'm (Reese) 28-Oct-18 03:35 PM
We're working on it.
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Ondrik🅱 (Ondrej) 28-Oct-18 03:35 PM
it's not certain what causes the crash
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The Cap'm (Reese) 28-Oct-18 03:35 PM
According to Nate's IDA check: Gc3DSound::DeallocateD3DBuffers
That's both falling in the pit and destroying the Rahi hive, btw
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Ondrik🅱 (Ondrej) 28-Oct-18 03:41 PM
well, it would explain why after that, the sound is like "fragmentated"
like only one part of the sound plays and then nothing
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JrMasterModelBuilder 28-Oct-18 03:43 PM
Wait, I don't think I copied the modified file...
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The Cap'm (Reese) 28-Oct-18 03:46 PM
Remember, this also only happens post-invasion
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JrMasterModelBuilder 28-Oct-18 03:46 PM
Oh, box collision makes them WAY easier to knock down.
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V A H K I T I 28-Oct-18 03:46 PM
Oh?
I thought they became indestructable?
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JrMasterModelBuilder 28-Oct-18 03:47 PM
Once you actually put them in the BLK.
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V A H K I T I 28-Oct-18 03:47 PM
Oh
Hm
On normal framerate?
Let's see what ya got boi
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JrMasterModelBuilder 28-Oct-18 03:48 PM
I think so.
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V A H K I T I 28-Oct-18 03:48 PM
Ooh
Send slb pls
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Ondrik🅱 (Ondrej) 28-Oct-18 03:49 PM
testing
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JrMasterModelBuilder 28-Oct-18 03:49 PM
The BLK has no other changes from the original one. (edited)
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V A H K I T I 28-Oct-18 03:50 PM
HOLY FUCK
Yeah
THat works
PERFECTLY
We're done
Wrap it up boys
GREAT job
x)
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Ondrik🅱 (Ondrej) 28-Oct-18 03:50 PM
HOLD UP
if it works on my monster, THEN it's done
OMFG
IT WORKS
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V A H K I T I 28-Oct-18 03:51 PM
Ayy
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Ondrik🅱 (Ondrej) 28-Oct-18 03:51 PM
300 FPS AND IT WORKS
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JrMasterModelBuilder 28-Oct-18 03:51 PM
For a "box" collision, there doesn't seem to be any issues with the shape.
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V A H K I T I 28-Oct-18 03:51 PM
Okay so
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JrMasterModelBuilder 28-Oct-18 03:52 PM
Good, but odd.
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Ondrik🅱 (Ondrej) 28-Oct-18 03:52 PM
patch when
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V A H K I T I 28-Oct-18 03:52 PM
Cylindrical collision does not respect deltatime (edited)
What can we learn from this?
If we can find the difference, we may be able to apply it to other things
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JrMasterModelBuilder 28-Oct-18 03:52 PM
Still no idea how that makes sense.
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Ondrik🅱 (Ondrej) 28-Oct-18 03:53 PM
BecauseSaffire
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V A H K I T I 28-Oct-18 03:55 PM
Well I encountered something of another issue
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Ondrik🅱 (Ondrej) 28-Oct-18 03:55 PM
It worked
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V A H K I T I 28-Oct-18 03:55 PM
It's not consistent but apparently if you stun him when the platform he would fall into is already gone, he won't respawn
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Ondrik🅱 (Ondrej) 28-Oct-18 03:56 PM
does he disappear?
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V A H K I T I 28-Oct-18 03:56 PM
Yes
He is just flat out gone
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Ondrik🅱 (Ondrej) 28-Oct-18 03:56 PM
I encountered that too
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JrMasterModelBuilder 28-Oct-18 03:56 PM
Yeah, he acts buggy sometimes.
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V A H K I T I 28-Oct-18 03:56 PM
Well... It's not an irrecoverable softlock since you CAN just die, however it should be looked into
At least the high priority issues are fixed
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Ondrik🅱 (Ondrej) 28-Oct-18 03:57 PM
may I close the github issue now?
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V A H K I T I 28-Oct-18 03:57 PM
Yes, and make a new one for this
Add it to the high priority list in the projects
@JrMasterModelBuilder If you feel up to continuing this process, might I suggest looking into the rock elemental next? Nate is stumped on that. (edited)
It's one of the few bosses that worked fine in the alpha, but became inexplicably broken here.
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Ondrik🅱 (Ondrej) 28-Oct-18 03:58 PM
so a new issue for the dragon disappearing?
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V A H K I T I 28-Oct-18 03:58 PM
Ye
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Ondrik🅱 (Ondrej) 28-Oct-18 03:59 PM
should I give it the softlock label?
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V A H K I T I 28-Oct-18 04:01 PM
Ye
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Ondrik🅱 (Ondrej) 28-Oct-18 04:01 PM
This is an issue regarding the beta. Sometimes, when you stun the Taratoka-Nui into a place where there isn't a platform, it will just completely disappear. The health bar is still there, but t...
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V A H K I T I 28-Oct-18 04:01 PM
Also reminder @benji, the LOMNTool repo is waiting for ya. 😛
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benji 28-Oct-18 04:01 PM
yeah I'm working on it, I think I got something wrong
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JrMasterModelBuilder 28-Oct-18 04:01 PM
Bosses in Alpha are made with OSI, in Beta they are made with native code.
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V A H K I T I 28-Oct-18 04:02 PM
Are there many differences between the code?
Besides the difference between OSI and native
And if so, can we maybe dummy out the rock elemental's native code and revert it back to OSI?
If not, can we maybe then convert the alpha OSI code to a native patch?
This patch all in all is going to be pretty great. If we can nail down the issues with GCSaver, we'll actually have something of a functional game now.
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benji 28-Oct-18 04:04 PM
@V A H K I T I can you make sure I have permissions in the LOMNHook mirror?
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V A H K I T I 28-Oct-18 04:05 PM
One sec
Try now
Ayy, there we go
Most thank
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Ondrik🅱 (Ondrej) 28-Oct-18 04:11 PM
@V A H K I T I I have an idea
This is an issue in both versions of the game, but it's effects only apply in the beta. After you pick up the Komau, the Kane-Ra becomes defeatable, requiring 3 shots to kill. Since defeated Ra...
You have said that you figured out how to make the Rahi docile in the beta, right?
Also, I'm no longer getting the Onewa convo crash, can anyone confirm this?
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V A H K I T I 28-Oct-18 04:17 PM
Yes, making them docile is just a part of their AIInfo slb. However that is all-encompassing. Meaning I can't make it do both with that file alone.
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Ondrik🅱 (Ondrej) 28-Oct-18 04:17 PM
oh
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Roblord 28-Oct-18 05:35 PM
comments GWchadMEGATHINK
BowserThink 1
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Hexadecimal Mantis 28-Oct-18 06:21 PM
>1.2.mp4
you forgot the oatmeal
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V A H K I T I 28-Oct-18 06:24 PM
???
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justframbo 28-Oct-18 06:26 PM
I like how Vakama just fades into the scene after the fight X']
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Hexadecimal Mantis 28-Oct-18 06:35 PM
1, 2 oatmeal Kirby is a pink guy because Kirby is very cute Kirby inhaled his enemies, and makes it later Kirby is so happy that something he can because he'...
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Hexadecimal Mantis 28-Oct-18 11:22 PM
@V A H K I T I Looks like i'm not the only one Pac
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🐠 Magikarp 29-Oct-18 12:27 AM
1, 2, oatmeal?
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ShadowDraikana 29-Oct-18 01:04 PM
The fuck did I miss
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 29-Oct-18 01:18 PM
Everything
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G-Bond 29-Oct-18 01:18 PM
Nothing
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Jalaguy 29-Oct-18 03:07 PM
Question RE: 1.2.mp4 - was Vakama's dialogue after the battle something you guys wrote? Because I noticed that it uses "fire elemental" rather "Fire Elemental" like most of the other game dialogue I've seen.
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V A H K I T I 29-Oct-18 03:07 PM
No that's original
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Ondrik🅱 (Ondrej) 29-Oct-18 03:07 PM
I think that's what it normally says
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V A H K I T I 29-Oct-18 03:08 PM
But good catch
I'll see about getting that fixed later
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Ondrik🅱 (Ondrej) 29-Oct-18 03:08 PM
I can do that now
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V A H K I T I 29-Oct-18 03:08 PM
Go for it
I'm guessing you already caught that in the German translation just by accident?
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Hexadecimal Mantis 29-Oct-18 03:09 PM
1
2
oatmeal
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Ondrik🅱 (Ondrej) 29-Oct-18 03:09 PM
All nouns in German are capitalized
so yeah
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V A H K I T I 29-Oct-18 03:09 PM
Interesting
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Ondrik🅱 (Ondrej) 29-Oct-18 03:09 PM
😛
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V A H K I T I 29-Oct-18 03:09 PM
I had no idea
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Ondrik🅱 (Ondrej) 29-Oct-18 03:09 PM
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V A H K I T I 29-Oct-18 03:10 PM
I never really thought about the differences in grammar and punctuation in other languages
Thanks
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Hexadecimal Mantis 29-Oct-18 03:10 PM
is Sven done with his translations yet?
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V A H K I T I 29-Oct-18 03:10 PM
I imagine he'd say if he was
Right @𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 ? 😛
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Ondrik🅱 (Ondrej) 29-Oct-18 03:10 PM
I wanted to say that I was just about to rip my German slbs into Word to check for grammar errors and things
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Hexadecimal Mantis 29-Oct-18 03:10 PM
I'm appointing myself as localization manager Pac
fite me
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Ondrik🅱 (Ondrej) 29-Oct-18 03:11 PM
1v1 me titanfall 2 (edited)
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Hexadecimal Mantis 29-Oct-18 03:11 PM
1v1 melee
fox only
no items
final destination
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ShadowDraikana 29-Oct-18 03:14 PM
@Hexadecimal Mantis you called dibs, into the credits that goes
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 29-Oct-18 03:18 PM
not done yet with the translations
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Ondrik🅱 (Ondrej) 29-Oct-18 03:27 PM
I'm currently using a german spell checker to find easy to fix errors
things that won't require me to insert or delete characters, that is
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Ondrik🅱 (Ondrej) 29-Oct-18 04:32 PM
Alright. I removed ALL the grammar errors from the Fluff, Lev1 and Lev2 files. I'll work on more tomorrow
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Zonkerborg 30-Oct-18 02:06 PM
Where can I get the 2nd kanohi?
the one from whenua i forgot
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The Cap'm (Reese) 30-Oct-18 02:07 PM
In the large atrium room (with Kapura), there should be a cave across the lake from the VLLG entrance.
In there is the room with the Ruru.
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😺 QSKSw (Josie) 30-Oct-18 05:36 PM
guys
we need to cast a matatu in bismuth
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Teylgate 30-Oct-18 05:42 PM
👀
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Ondrik🅱 (Ondrej) 31-Oct-18 03:51 AM
Thank you Liam, very cool!
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benji 03-Nov-18 12:31 PM
FYI I'm going to be away most of the day competing in my regional university programming competition
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Ondrik🅱 (Ondrej) 03-Nov-18 01:39 PM
AAAAAAAAAAAAAAAAA
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Ondrik🅱 (Ondrej) 03-Nov-18 01:53 PM
I think this is the unluckiest thing to ever happen to anyone in LE03 ever
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JrMasterModelBuilder 03-Nov-18 04:22 PM
Some interesting OSI code:
cheatlist.input(a1, a2) { if (this.visible == 1) { if (this.screen == -1) { this.maininput(a1, a2); } else if (this.screen == 1) { this.gotoinput(a1, a2); } else if (this.screen == 0) { this.areainput(a1, a2); } else if (this.screen == 2) { this.charinput(a1, a2); } else if (this.screen == 3) { this.maskinput(a1, a2); } else if (this.screen == 4) { this.eleminput(a1, a2); } else if (this.screen == 5) { this.abilinput(a1, a2); } else if (this.screen == 6) { this.letinput(a1, a2); } else if (this.screen == 99) { this.levelinput(a1, a2); } if (a2.event == 2 || a2.event == 4) { if (a2.button == 34) { this.scrolldown(a1); } else if (a2.button == 33) { this.scrollup(a1); } } } else { if (a2.event == 2) { if (a2.button == 84) { if (this.realdelta == 0) { this.realdelta = 1; GAMEFUNC.debug.print("Frame Skipping ON"); } else { this.realdelta = 0; GAMEFUNC.debug.print("Frame Skipping OFF"); } GAMEFUNC.scprocessmanager.userealdeltatime(this.realdelta); } else if (a2.button == 46) { if (globalclass.tweak.visible == 0) { a1.showcheatmenu(); } } else if (a2.button == 221) { globalclass.hud.hide(); } else if (a2.button == 219) { globalclass.hud.show(); } } } return; }
(edited)
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benji 03-Nov-18 04:23 PM
High level generator?
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JrMasterModelBuilder 03-Nov-18 04:23 PM
Yeah, me.
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benji 03-Nov-18 04:23 PM
Sweet
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JrMasterModelBuilder 03-Nov-18 04:23 PM
I'm the high-level generator.
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benji 03-Nov-18 04:23 PM
Oh
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ShadowDraikana 03-Nov-18 04:23 PM
(This is from the subroutine in question that I've been talking about)
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JrMasterModelBuilder 03-Nov-18 04:23 PM
The interesting part is the frame skipping. (edited)
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ShadowDraikana 03-Nov-18 04:23 PM
^
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benji 03-Nov-18 04:24 PM
I was hoping my fooling around had spurred you on to make something competent (as compared to mine) (edited)
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V A H K I T I 04-Nov-18 12:15 AM
Just throwing these here for reference on my other PC cause Transmac expired. Pac
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Ondrik🅱 (Ondrej) 04-Nov-18 03:59 AM
I want to time travel back to 2007 and send this to BZPower without a return address
and then watch them freak out
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G-Bond 04-Nov-18 04:30 AM
I don't know if it's me seeing it but has anyone noticed that the akaku looks slightly tilted?
The icon
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Teylgate 04-Nov-18 04:47 AM
Yeah, glad I'm not the only one who sees it. I think it's just the shadows tho
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Ondrik🅱 (Ondrej) 04-Nov-18 04:50 AM
yeah
when you look closely, you can see it
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justframbo 04-Nov-18 04:54 AM
just goes to show how the whole thing went down
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Ondrik🅱 (Ondrej) 04-Nov-18 04:57 AM
?
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V A H K I T I 04-Nov-18 01:53 PM
If anyone's interested, I made a looping Onua video for use with video wallpapers. The only things that don't really sync up are the sky and the crab. https://www.dropbox.com/s/zndsbzkbhhcdopo/OnuaLoop.mp4?dl=0
Shared with Dropbox
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V A H K I T I 04-Nov-18 02:36 PM
If people are interested, I can make more in 16:9. I just did this for my extra monitor so I could have it look like it was running LOMN in the background. xP
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Ondrik🅱 (Ondrej) 04-Nov-18 02:37 PM
Nice
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V A H K I T I 04-Nov-18 02:37 PM
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Ondrik🅱 (Ondrej) 04-Nov-18 02:38 PM
it's beautiful
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V A H K I T I 04-Nov-18 02:38 PM
It cycles between two idle animations then loops.
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Ondrik🅱 (Ondrej) 04-Nov-18 02:51 PM
Also, how's the update video coming along? (sorry if I'm being annoying about it, but I'd like to know if I did it better than last time)
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Galgo 05-Nov-18 08:03 PM
i'm actually nostalgic for the deepbrick era
Fifteenth scene of the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM videogame.
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Hexadecimal Mantis 05-Nov-18 08:04 PM
I honestly don't miss it
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Galgo 05-Nov-18 08:04 PM
I don't miss it
I'm just feeling a bit of nostalgia remembering the old hunt and scouring the internet for clues and trying to get in contact with the devs
in the end things turned out I think better than anyone could have expected
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Hexadecimal Mantis 05-Nov-18 08:06 PM
I still can't believe mcdude managed to get it before everyone
I wonder what he did that we didn't
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Galgo 05-Nov-18 08:06 PM
yeah
either way, we've got not one but two versions now
lost games usually don't get this sort of treatment
you're lucky to hear vague recollections from a dev
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Hexadecimal Mantis 05-Nov-18 08:07 PM
yea thankfully. Though i did make an offer for the original disc from mcdude, which he unfortunately declined
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Galgo 05-Nov-18 08:07 PM
what was the deal with him
didn't he get it like 5 years before we did?
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Hexadecimal Mantis 05-Nov-18 08:08 PM
He didn't want to sell it. It was the one thing he promised the person he got it from
it was 1 year before
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V A H K I T I 05-Nov-18 08:10 PM
Well as disappointing as that is, I commend him for his morales.
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Hexadecimal Mantis 05-Nov-18 08:10 PM
Yea wouldn't even take 1k
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V A H K I T I 05-Nov-18 08:10 PM
That said, I'd advise him to put it somewhere safe, and even write where it's eventually do go in his will.
At least that's what I'd do.
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Hexadecimal Mantis 05-Nov-18 08:10 PM
you'll see, I'll get it eventually ( ͡° ͜ʖ ͡°)
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Galgo 05-Nov-18 08:11 PM
isn't it the same version we have
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V A H K I T I 05-Nov-18 08:11 PM
Something like that which I couldn't personally sell, I'd make a point of ensuring it goes to the communtiy when I'm gone
It's the same version to the byte, yes
But being an original disk from Saffire alone makes it priceless.
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Hexadecimal Mantis 05-Nov-18 08:12 PM
I don't think he will be able to turn down 2k Pac
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V A H K I T I 05-Nov-18 08:12 PM
I really should question one of these days how and why you have literally thousands of dollars to spend on nearly endless supplies of devkits and shit. 😛
Hex confirmed Diavolo
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Hexadecimal Mantis 05-Nov-18 08:13 PM
My grandfather died of mesothelioma (yes the meme illness) and the family got money
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V A H K I T I 05-Nov-18 08:13 PM
Oof
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Galgo 05-Nov-18 08:14 PM
wondering whether or not it was even possible to get my hands on a beta disc drove me crazy back then. Like, the thought that there was a concrete series of steps I could take to get a hold of a copy that I didn't know was absolutely infuriating. Guess there was one after all.
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Hexadecimal Mantis 05-Nov-18 08:16 PM
I also just save my money Pac
i had some leftover from when I used to work
I also got a significant amount for my HS graduation which I saved for a while
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Ondrik🅱 (Ondrej) 06-Nov-18 01:48 AM
you know, I’d love to hear deepbrick’s opinion on this whole situation
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Melon Pumpkinhead 06-Nov-18 01:56 AM
so quick question about Legend of Mata Nui beta. Anyone know the controls for it cuz I tried accessing the controls from the main menu but my mouse will just stay on the left side of the game so i can't click on options 😦
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Ondrik🅱 (Ondrej) 06-Nov-18 01:56 AM
The test menu is controlled with arrow keys and Enter
If you are running the game from the front end then that isn’t recommended
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Melon Pumpkinhead 06-Nov-18 01:58 AM
is there a controls menu on the test screen? I didn't see one
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Ondrik🅱 (Ondrej) 06-Nov-18 01:59 AM
the “controls” menu in the front end tells you nothing, by the way. The only options in it are if you want to use the mouse or the numpad to look around
There is a pinned message in this channel that contains the controls however
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Melon Pumpkinhead 06-Nov-18 02:00 AM
ah ok thx I will look rn
ah yes I see it now thank you very much
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Ondrik🅱 (Ondrej) 06-Nov-18 02:01 AM
You’re welcome
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Jalaguy 06-Nov-18 11:34 AM
Been doing some messing around in the alpha for the first time. I'm curious, is there a difference between the shielding power you unlock with glyphs and the Hau?
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Ondrik🅱 (Ondrej) 06-Nov-18 11:34 AM
technically not
aside from the fact that the Hau actually works
(not in the alpha, in the beta)
in the alpha the Hau doesn't work
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Jalaguy 06-Nov-18 11:36 AM
Oh, hah! So does Tahu just not have a shielding glyph in the alpha then, I guess?
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Ondrik🅱 (Ondrej) 06-Nov-18 11:36 AM
he does
he has the shield glyph
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Jalaguy 06-Nov-18 11:37 AM
Whuh? I guess maybe their intent, if it'd all worked, would've been for the Hau to be better somehow than the glyph's shield?
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Ondrik🅱 (Ondrej) 06-Nov-18 11:41 AM
I have no idea
BecauseSaffire
but that's what the "becauseSaffire" emote is for
for things that are, for lack of a better term, Saffirely
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ScrapMetaru 06-Nov-18 11:42 AM
Who would Bionicle's Smash character even be if that inexplicably happened?
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Ondrik🅱 (Ondrej) 06-Nov-18 11:42 AM
Mata Nui
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ScrapMetaru 06-Nov-18 11:43 AM
Maybe Onua? He's the starting character in LoMN.
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Ondrik🅱 (Ondrej) 06-Nov-18 11:43 AM
Then you're talking about LoMN's Smash character
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🐠 Magikarp 06-Nov-18 11:44 AM
theres no ice characters aside from ice climbers
so kopaka would be a cool (heh) addition
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Ondrik🅱 (Ondrej) 06-Nov-18 11:46 AM
yeah
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 11:46 AM
but what would his final smash be?
an avalance?
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🐠 Magikarp 06-Nov-18 11:47 AM
yes
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 11:52 AM
y tho
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Ondrik🅱 (Ondrej) 06-Nov-18 11:52 AM
gameplay purposes
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Crainy 06-Nov-18 12:03 PM
Its Bionicle: Legend of the Mata Nui still beeing worked on?
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Ondrik🅱 (Ondrej) 06-Nov-18 12:03 PM
Yes
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Crainy 06-Nov-18 12:03 PM
As in, bug fixes and stuff?
Does saving work again?
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Ondrik🅱 (Ondrej) 06-Nov-18 12:03 PM
A patch is coming very soon. It includes a German translation, among other things such as the bullride fix.
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Crainy 06-Nov-18 12:03 PM
I want to hold off on playing it until its mostly bug-free playable
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Ondrik🅱 (Ondrej) 06-Nov-18 12:04 PM
What do you mean with "does saving work again?"?
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Crainy 06-Nov-18 12:04 PM
Last time I asked someone told me that you cant save/load in the levels. So if you want to play it, you have to play through each of the Toa chapters in one sitting
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Ondrik🅱 (Ondrej) 06-Nov-18 12:04 PM
no
only Gali's level has a big problem with loading saves
if you don't want to use the debug menu, then you have to play Gali's level in one sitting
but it's not that hard
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Crainy 06-Nov-18 12:05 PM
Everything else works?
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Ondrik🅱 (Ondrej) 06-Nov-18 12:05 PM
It should with saving/loading
there are some issues with it but it's not that big of a deal
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Crainy 06-Nov-18 12:06 PM
What are the big things that still need to be tackled in terms of problems?
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Ondrik🅱 (Ondrej) 06-Nov-18 12:06 PM
deltatime issues
(things being tied to fps)
if you have something like Rivatuner so you can limit the game to 30 or 60 fps you should be fine
If you have a 60Hz monitor then dgVoodoo's VSync will do that for you
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Crainy 06-Nov-18 12:08 PM
Right. Sounds pretty good. Well I still wait alittle bit then. I played the Alpha when it was first released, so Im not looking into playing it in a buggy state again.
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Ondrik🅱 (Ondrej) 06-Nov-18 12:08 PM
yeah the alpha is a mess
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Crainy 06-Nov-18 12:08 PM
There is no code at all in the game for a Makuta boss fight, right?
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Ondrik🅱 (Ondrej) 06-Nov-18 12:09 PM
right
but every level except for Tahu and Kopaka are completable
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Crainy 06-Nov-18 12:09 PM
Oh so those dont work either
Why? Just crashes? (edited)
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Ondrik🅱 (Ondrej) 06-Nov-18 12:10 PM
the only things that don't work there are token door requirements
but that will get fixed in the next patch
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Crainy 06-Nov-18 12:10 PM
Cool. Alright so its better to wait.
When will it get multiplayer support?
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Ondrik🅱 (Ondrej) 06-Nov-18 12:11 PM
I don't think that is entirely possible
it might be with the dll hook
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Crainy 06-Nov-18 12:11 PM
I was joking, lol
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Ondrik🅱 (Ondrej) 06-Nov-18 12:12 PM
It was already theorized
but it would prolly be LAN
or something (edited)
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Crainy 06-Nov-18 12:12 PM
Thanks for all the hard work you put into this. Its been a dream of mine since I was a kid to play Legend of Mata Nui.
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Ondrik🅱 (Ondrej) 06-Nov-18 12:12 PM
You're welcome
I never really looked into this. I got into Bionicle in 2007, so I didn't know about this game until about late 2016 (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:13 PM
Oof, I'm still working on the dutch translations...
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Crainy 06-Nov-18 12:14 PM
I knew about this game from the moment it was first teased back in 2001
And I wanted to play it ever since
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Ondrik🅱 (Ondrej) 06-Nov-18 12:14 PM
wow
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:14 PM
Wow
mind if I ask, how old are you then? 😂
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Crainy 06-Nov-18 12:14 PM
25
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:14 PM
Oof
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Crainy 06-Nov-18 12:15 PM
I still vividly remember watching the Onua trailer for it that was on the Bionicle 2001 Toa Mata Promo CDs
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:15 PM
I'm half a decade younger
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Ondrik🅱 (Ondrej) 06-Nov-18 12:15 PM
I'm a decade younger
I turned 15 a week ago
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:15 PM
@Ondrik🅱 (Ondrej) lol
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Crainy 06-Nov-18 12:15 PM
And looking at the early alpha screenshots that came with it lol
Interesting that there is such a diverse group of ages in the Bionicle community
Seems like most people of my age have a special place in their heart for Bionicle but its cool that younger folks do aswell
I still remember the very first time I saw the very first Bionicle commercial for the Toa Mata on TV. I was immediately hooked. (edited)
Shit was genius
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Ondrik🅱 (Ondrej) 06-Nov-18 12:18 PM
I was hooked after getting my first set
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:18 PM
About the same, @Ondrik🅱 (Ondrej)
speaking of the first set, mine was metru matoran vishola
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Ondrik🅱 (Ondrej) 06-Nov-18 12:19 PM
mine was Dekar
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Crainy 06-Nov-18 12:19 PM
I think mine was Lewa
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:20 PM
Which one @Crainy
lol
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Crainy 06-Nov-18 12:20 PM
Lewa Mata obviously
Though the first one I played with was Tahu Mata because my brother got it for his birthday before me
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:22 PM
😂
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Crainy 06-Nov-18 12:22 PM
The release of the Toa Mata was such an event back in the day. Everyone was talking about it, even the parents. The TV spots and advertisments, aswell as the sets themselves with these really well made promotional CDs really connected with people.
I remember I wanted to get Onua because he was my favorite Toa, but I only could get Lewa because Onua was sold out everywhere
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:23 PM
Sadly, I got really into bonkles when hero factory was around 😔
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Crainy 06-Nov-18 12:23 PM
Noone ever had seen a toyline before that was advertised in such a serious, intricate and mysterious way
Well you can still enjoy all the material from back then. In my experience it holds up really well, especially the Mata Nui Online Game.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:36 PM
I've played MNOG2 quite a lot of times
but I never got far because I didn't understand English at the time
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Crainy 06-Nov-18 12:41 PM
Well speaking english would help I imagine
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 12:53 PM
Yes
And the knowledge of the matoran alphabet
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The Cap'm (Reese) 06-Nov-18 12:57 PM
To clarify something above, saving/loading is still actually a large problem. Loading a save file and then transitioning to another level, for example, will not switch what Toa you are controlling, and in the case of Kopaka to Lewa, crashes the game.
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Crainy 06-Nov-18 01:11 PM
Good to know
Thanks
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V A H K I T I 06-Nov-18 01:11 PM
Crainy as in Crainy Creations? YOu used to be with BNG too, right?
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Jalaguy 06-Nov-18 01:14 PM
Mm, I was a fan since '01 - I think Gali was my first set if I remember right. I remember the LEGO comic you could buy at retail in the UK (separate from the club mag) did a double-page feature on TLOMN with a bunch of concept art, and I wondered for ages if it ever came out.
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Jalaguy 06-Nov-18 01:16 PM
Yeah. I think someone linked me a scan of the English version a while back, gimme a moment...
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V A H K I T I 06-Nov-18 01:16 PM
Yeah, I remember that too. It was after the DYKG video went live unfortunately, so I couldn't relay that to Liam R. 😛
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Jalaguy 06-Nov-18 01:17 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
Scanned by Rock Raiders United, I believe.
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🐠 Magikarp 06-Nov-18 01:18 PM
Pohatu is the best toa mata dont @ me
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Эйбисей 06-Nov-18 01:20 PM
Ohhh Russian
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Jalaguy 06-Nov-18 01:34 PM
But yeah, seeing TLOMN after all these years has been a pretty wild experience for me, especially finally understanding all the weird little artefacts it left behind in the MNOG and QFTT.
The revelation that the weird pits in the villages were for dancing the Takara was such a "woah, dude" moment for me.
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Ondrik🅱 (Ondrej) 06-Nov-18 01:41 PM
To me, seeing the Dance of Onua for the first time when the game was finally Win10 compatible was such a funny moment
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V A H K I T I 06-Nov-18 01:41 PM
That was the first ting anyone outside BMP saw of it. I made sure of that.
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Ondrik🅱 (Ondrej) 06-Nov-18 01:42 PM
When I saw the TTV video about the game being released, which was the first I saw of it, my first thought was "this is clickbait"
and then I watched the video
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Jalaguy 06-Nov-18 01:45 PM
Oh, and actually, speaking of the MNOG, here's a thing I was wondering: when Gali mentions Ga-Koro being in danger during her meetup with Pohatu, could that have been a deliberate/intentional connection to her turning up to fight the Tarakava in MNOG?
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Ondrik🅱 (Ondrej) 06-Nov-18 01:46 PM
maybe
(I'll pretend to understand it)
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🐠 Magikarp 06-Nov-18 01:55 PM
PARTY LIKE ITS 2001
i was 1
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:01 PM
I was 3
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Ondrik🅱 (Ondrej) 06-Nov-18 02:01 PM
I was -2
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:01 PM
lol
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ShadowDraikana 06-Nov-18 02:01 PM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 Same here. Would have been 3.
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V A H K I T I 06-Nov-18 02:01 PM
I was 10. Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:01 PM
Liam is cheating
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Hexadecimal Mantis 06-Nov-18 02:04 PM
I was 1
oof
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🐠 Magikarp 06-Nov-18 02:05 PM
Liam is stathacking
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:05 PM
Don't use hax
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ShadowDraikana 06-Nov-18 02:05 PM
So, anything going on today bois
Other than, you know, U.S. elections
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:05 PM
@ShadowDraikana I barely survived work
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Ondrik🅱 (Ondrej) 06-Nov-18 02:06 PM
Well, I have been working on... something
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Hexadecimal Mantis 06-Nov-18 02:06 PM
been graphing sine waves in python Pac
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Ondrik🅱 (Ondrej) 06-Nov-18 02:06 PM
speaking of, we have started learning python at school
and.. yeah, it's okay
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Hexadecimal Mantis 06-Nov-18 02:07 PM
python makes strings easy
I feel lazy whenever i use it lol (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:08 PM
@Ondrik🅱 (Ondrej) I used to have a deviantART chat bot running on Python
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Ondrik🅱 (Ondrej) 06-Nov-18 02:08 PM
nice
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:08 PM
But it stopped working after a while
a dA friend is making her own dA bot for the chatroom
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:23 PM
oy guess what
I'm continuing translations!
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Crainy 06-Nov-18 02:30 PM
@V A H K I T I Yeah, I did. Hows it going dude!
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V A H K I T I 06-Nov-18 02:32 PM
Eh. It goes. Put myself in a stressful situation this week, but I'll live probably. Pac Also nice, Sven. 😛
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Crainy 06-Nov-18 02:32 PM
If its just stressful for a week, you´ll live
What have you been up to?
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V A H K I T I 06-Nov-18 02:33 PM
I mean... you're looking at it pre much. xP
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:33 PM
oh btw @ShadowDraikana, can you send me a .txt file on the other things that need translating when you got time?
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V A H K I T I 06-Nov-18 02:33 PM
Also to Nate, any progress on optional stuff?
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ShadowDraikana 06-Nov-18 02:34 PM
PTV areas are done and in the dropbox
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V A H K I T I 06-Nov-18 02:34 PM
I'll have a look
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ShadowDraikana 06-Nov-18 02:34 PM
I've had some of this shit done since like, last Monday evening 😛
*last week
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V A H K I T I 06-Nov-18 02:34 PM
Well ya gotta tell me, cause I just get quick popups whenever something in the dropbox is modified. Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:35 PM
not what I asked ShadowKnight
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Ondrik🅱 (Ondrej) 06-Nov-18 02:37 PM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 I can send you that too
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V A H K I T I 06-Nov-18 02:37 PM
One thing you forgot to throw in Nate
THe fixed killbox in BECH
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Ondrik🅱 (Ondrej) 06-Nov-18 02:37 PM
So you have the fluff file @𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 ?
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ShadowDraikana 06-Nov-18 02:37 PM
That's not a blk thing
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:38 PM
I have the fluff
info fluff and all
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V A H K I T I 06-Nov-18 02:39 PM
Also Nobua is still Onepu
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ShadowDraikana 06-Nov-18 02:39 PM
Because that's OSI?
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V A H K I T I 06-Nov-18 02:39 PM
You told me this stuff was done. Pac
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ShadowDraikana 06-Nov-18 02:39 PM
It is?
I didn't add it
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V A H K I T I 06-Nov-18 02:39 PM
Then why do I not have the OSI?
xD
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ShadowDraikana 06-Nov-18 02:40 PM
the other thing is Nobua's line there needs to be added to the stringtable, or rather the current string needs to be replaced
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V A H K I T I 06-Nov-18 02:40 PM
Hoarding the OSI until the entire patch is done isn't how we do this boi. Pac
And yes, the stringtable thing I know about
@Hexadecimal Mantis Ping. Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:41 PM
pong
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Hexadecimal Mantis 06-Nov-18 02:41 PM
boi
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V A H K I T I 06-Nov-18 02:41 PM
( ͡° ͜ʖ ͡°)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:41 PM
it works
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Hexadecimal Mantis 06-Nov-18 02:41 PM
literally anyone can make a stringtable now
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:41 PM
cool
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Crainy 06-Nov-18 02:41 PM
@V A H K I T I Do you still have contact to the music guys from the BNG days? Im working a pretty large Bionicle project they might be interested in contributing to
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Ondrik🅱 (Ondrej) 06-Nov-18 02:41 PM
@Hexadecimal Mantis Coolio
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:42 PM
@Hexadecimal Mantis I can't.....
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Hexadecimal Mantis 06-Nov-18 02:42 PM
I wrote the tool so I could have less work
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V A H K I T I 06-Nov-18 02:42 PM
Well then somebody should get on that then. Pac
Unless nobody knows how to use your tool.
@Crainy The only one I even remember off hand is Nusua, and I haven't heard from or of them in ages. I do however still have sparse contact with Jonathan Kaplan.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:43 PM
I have no idea
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Ondrik🅱 (Ondrej) 06-Nov-18 02:43 PM
well Nate taught me one portion of it
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V A H K I T I 06-Nov-18 02:43 PM
Not necessarily BNG, but close enough.
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Ondrik🅱 (Ondrej) 06-Nov-18 02:43 PM
I'm sure he could teach you too @𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 , right?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:43 PM
no need
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V A H K I T I 06-Nov-18 02:44 PM
He probably should since you both are exclusively working with strings
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:44 PM
I'm fine as a localizer 🙂 (edited)
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V A H K I T I 06-Nov-18 02:44 PM
Pac
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Crainy 06-Nov-18 02:44 PM
Jonathan Kaplan?
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V A H K I T I 06-Nov-18 02:45 PM
For those who don't know, BQotT, or Bionicle: Quest of the Toa was a Bionicle fan movie project that started in 2005, vanished in 07, and resurfaced in 09 on...
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Crainy 06-Nov-18 02:45 PM
You got to be kidding me
I would love to have that guy in my team, Im a big fan of his work
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Hexadecimal Mantis 06-Nov-18 02:45 PM
if you guys really can't take 2 minutes to make the file, i'll do it I guess
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V A H K I T I 06-Nov-18 02:46 PM
I never said nobody here can't. I'm saying Idk anything about your tool, and it seems only Nate knows how to use it.
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ShadowDraikana 06-Nov-18 02:46 PM
Reese can use it as well.
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Ondrik🅱 (Ondrej) 06-Nov-18 02:47 PM
Can you teach me?
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Crainy 06-Nov-18 02:47 PM
Do you think theres a chance jonathan would contribute to my project if I have enough quality work to show for it?
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Hexadecimal Mantis 06-Nov-18 02:47 PM
I thought ondrik knew how to use it?
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Ondrik🅱 (Ondrej) 06-Nov-18 02:47 PM
I know how to use the StringTableGen file
did you make other ones?
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V A H K I T I 06-Nov-18 02:48 PM
@Crainy He goes by "Cap'n Neon" now. He still seems interested in projects such as this, but is frequently strapped for time.
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Hexadecimal Mantis 06-Nov-18 02:48 PM
There is one for the soundtable, but they are practically the same
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Crainy 06-Nov-18 02:49 PM
@V A H K I T I That is great to hear. I´ll contact him once I have a substantial amout to show and hopefully he can create some remixes for my project
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V A H K I T I 06-Nov-18 02:49 PM
Sounds good. 😛
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Crainy 06-Nov-18 02:49 PM
Listen to Cap'n Neon | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.
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V A H K I T I 06-Nov-18 02:49 PM
Ye
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Crainy 06-Nov-18 02:50 PM
Dope, Im glad I asked you this question lol (edited)
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V A H K I T I 06-Nov-18 02:50 PM
You'd probably be better off catching him on Steam though. Just a head's up. (edited)
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Crainy 06-Nov-18 02:51 PM
I´ll keep it in mind. Dope, thanks. The project in question is one that I have been working on for almost 5 years now and its finally starting to all come together, which is why I am on the lookout now for potential contributors (edited)
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Ondrik🅱 (Ondrej) 06-Nov-18 02:53 PM
Aight. I'll go to sleep now. Good night everyone.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 02:53 PM
already?
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Ondrik🅱 (Ondrej) 06-Nov-18 02:55 PM
Yeah
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 03:01 PM
k
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Nov-18 03:09 PM
about the fluff though you don't want to get into a fight with Tahu if you can help it!
which is exactly what kopaka did
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Jalaguy 06-Nov-18 03:41 PM
Oh, huh, another thing the alpha cleared up for me: the Toa's "elemental powers" look like generic energy balls because they originally had the upgraded versions with actual elemental designs.
Although I swear they don't seem to do more damage than the normal ones? Another broken thing in the alpha?
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ShadowDraikana 06-Nov-18 03:59 PM
OSI has been updated in dropbox
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V A H K I T I 06-Nov-18 04:01 PM
Noice
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ShadowDraikana 06-Nov-18 04:02 PM
Any debug features that we could potentially add for ease of testing
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V A H K I T I 06-Nov-18 04:02 PM
?
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ShadowDraikana 06-Nov-18 04:03 PM
Like is there anything not currently handled by the debug menu that we might want to add to make testing certain things easier
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V A H K I T I 06-Nov-18 04:05 PM
I'm still not sure of the nature of this question. Are you asking juat in general, becausean on adding stuff, or to bug Benji and jmmb about new hookmods?
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ShadowDraikana 06-Nov-18 04:06 PM
I'm just asking in general, which could include hookmods potentially
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V A H K I T I 06-Nov-18 04:08 PM
Well you and I both know about triggers.
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ShadowDraikana 06-Nov-18 04:12 PM
OH
I forgot to mention this the other day
I found where the OSI controls the screen wipes
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V A H K I T I 06-Nov-18 04:13 PM
So you found why they don't work without dgvoodoo?
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ShadowDraikana 06-Nov-18 04:13 PM
Maybe
They referenced deltatime
when I dummied out the reference, the transitions between the main menu and loading a level work now, as in doesn't show the map being loaded behind the loading bar graphic. however the area transitions still don't work
also the wipes have never once worked for me with dgvoodoo
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Hexadecimal Mantis 06-Nov-18 04:19 PM
@V A H K I T I What do you want in the stringtable?
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ShadowDraikana 06-Nov-18 04:43 PM
We're just replacing Onepu's text in PTV1 with Nobua's convo with Onua I thought
@Hexadecimal Mantis
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V A H K I T I 06-Nov-18 05:37 PM
How does one use this tool anyways, and where is it found?
Also is the cutscene trigger not set up in the OSI you added?
@ShadowDraikana
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ShadowDraikana 06-Nov-18 05:40 PM
Trigger's fine, if you're still using the previous bech blk then it won't work
because someone edited that trigger slb and screwed it up
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V A H K I T I 06-Nov-18 05:41 PM
I copied everything from the patch folder
So you must have forgot to upload it
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ShadowDraikana 06-Nov-18 05:41 PM
patch blk needs to be updated
i didn't do it yet because of the water model shit
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V A H K I T I 06-Nov-18 05:41 PM
Remind me what caused that to become an issue?
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ShadowDraikana 06-Nov-18 05:41 PM
materials
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V A H K I T I 06-Nov-18 05:41 PM
No I know tyhat
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ShadowDraikana 06-Nov-18 05:42 PM
when you changed the materials around, boom
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V A H K I T I 06-Nov-18 05:42 PM
But what does that have to do with this?
Also
Your PTV0 triggers are messed
The door leading back to BECH crashes
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ShadowDraikana 06-Nov-18 05:43 PM
odd
let me check here
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V A H K I T I 06-Nov-18 05:43 PM
Aight
I swear I had that sorted when I initially copied it
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ShadowDraikana 06-Nov-18 05:44 PM
works fine here
might be that bech blk
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V A H K I T I 06-Nov-18 05:45 PM
Well anyways, back to the original question
Remind me again what exactly happened that caused the material issue to crop up here in the first place?
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ShadowDraikana 06-Nov-18 05:45 PM
You stripped down the materials
On liquid models, major bad
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V A H K I T I 06-Nov-18 05:46 PM
When did I do that and why?
This area never needed stripping. .-.
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ShadowDraikana 06-Nov-18 05:46 PM
It did that by default because you used a dae
I think
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V A H K I T I 06-Nov-18 05:46 PM
No, that's determined by a flag in LOMNTool that has to be set
It's not a default option
I vaguely recall I was doing SOMETHING with the water and I forget exactly what
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benji 06-Nov-18 05:47 PM
Actually, we also need to be sure that our modeling software doesn't also strip out materials.
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ShadowDraikana 06-Nov-18 05:47 PM
^^^^^^^^ (edited)
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V A H K I T I 06-Nov-18 05:47 PM
It doesn't.
Or at least Maya doesn't.
Not by default anyways
I think
If it IS stripping anything, there are far more materials per-file that any of us ever imagined. Pac
The problem here is the ORDER of said materials
Either LOMNTool or Maya is making a point of shuffling them around, and when exported, that fucks with the game.
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ShadowDraikana 06-Nov-18 05:49 PM
^
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V A H K I T I 06-Nov-18 05:49 PM
On normal models, this is a simple matter of footstep sounds being all messed up.
With liquids however, it flat out crashes (edited)
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ShadowDraikana 06-Nov-18 05:50 PM
here let me try something the hard way
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V A H K I T I 06-Nov-18 05:50 PM
I'd still like to remember why I was fucking with the water in BECH to begin with. That's gonna drive me nuts until I remember. xP
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ShadowDraikana 06-Nov-18 05:50 PM
textures?
alpha uses the old water texture
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V A H K I T I 06-Nov-18 05:51 PM
RIGHT
THAT WAS IT
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ShadowDraikana 06-Nov-18 05:51 PM
so you were trying to swap it out for the beta's water
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V A H K I T I 06-Nov-18 05:51 PM
Well normally I'd say fuck it and just stick with the texture swap I did in the lev1 blk, but this is a far more widespread issue when you get digging into the Mac port.
Which, until Wine gets their shit together, requires certain areas be stripped down, and then I guess have their materials manually reordered. (edited)
Given that this also fucks up footstep sounds, you can start to get an idea of how massive a task this ends up being to address manually.
And at that, I don't think we even know how.
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ShadowDraikana 06-Nov-18 05:53 PM
Yeah we do
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V A H K I T I 06-Nov-18 05:53 PM
I think @UTTER_BODGE just did it with BECH before by sheer dumb luck.
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ShadowDraikana 06-Nov-18 05:55 PM
Get a list of all textures that you can physically step on, then gut the materials slb to reference those only. Then make sure all of these same materials end up at the beginning of each material library on each main model and everything else that can be walked on. Massive amount of work but possible. I did it on the front end to prove the point.
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V A H K I T I 06-Nov-18 05:56 PM
See, while that is a thing, this whole issue is caused by something in the import pipeline that should be addressed there. Not after the fact, manually.
What I need to know is whether it's an LOMNTool problem, or a Maya problem.
If it's a Maya problem, I don't even know how we'd go about fixing it short of writing an entirely new DAE importer.
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ShadowDraikana 06-Nov-18 05:58 PM
You're welcome.
fixed it myself
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V A H K I T I 06-Nov-18 05:58 PM
You just did it manually I take it?
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ShadowDraikana 06-Nov-18 05:58 PM
Yep
replaced the texture reference in the mtl basically
i can safely clear out the rest of the mtl too I should add, this didn't bomb here
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V A H K I T I 06-Nov-18 06:00 PM
Well that's easier than doing it in Maya I suppose. THough that doesn't help us when we ultimately go to edit the water model itself
I still want to have @benji look into this later when he has time
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ShadowDraikana 06-Nov-18 06:00 PM
He has some dll debugging he needs to do as well Pac
But anyway this should suffice for now (the water)
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V A H K I T I 06-Nov-18 06:01 PM
Ye
Send it over and I'll test it out
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ShadowDraikana 06-Nov-18 06:02 PM
Aight just a moment
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V A H K I T I 06-Nov-18 06:05 PM
Reminder btw: The water texture in the main patch BECH is still messed up
Dunno why
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ShadowDraikana 06-Nov-18 06:07 PM
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V A H K I T I 06-Nov-18 06:07 PM
Did you update the dropbox or just here?
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ShadowDraikana 06-Nov-18 06:08 PM
doing both
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V A H K I T I 06-Nov-18 06:09 PM
Well everything works except the backtrack still
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ShadowDraikana 06-Nov-18 06:10 PM
found the problem
backtrack was never updated from bec2
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The Cap'm (Reese) 06-Nov-18 06:11 PM
That's the same crash I'm getting on level transition after doing a full run of Lev1 I think
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ShadowDraikana 06-Nov-18 06:11 PM
how the fuck did it not crash for me then
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V A H K I T I 06-Nov-18 06:11 PM
Weird
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ShadowDraikana 06-Nov-18 06:12 PM
the hell
they have individual models for the little platforms you can jump on in both PTV0/PTV1 but they're actually part of the main model and not placed via obj slb
saffire probably did that originally before merging objects
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V A H K I T I 06-Nov-18 06:17 PM
Okay so anyways, update the PTV0 trigger and then if you could, tell me how to go about editing the stringtable.
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ShadowDraikana 06-Nov-18 06:17 PM
aight
shit did it sync the folder again to the dropbox
fucc it did
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V A H K I T I 06-Nov-18 06:21 PM
?
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ShadowDraikana 06-Nov-18 06:22 PM
ptv0 blk should be updated now
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V A H K I T I 06-Nov-18 06:22 PM
Aight
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ShadowDraikana 06-Nov-18 06:22 PM
bech, ptv0, and ptv1 are compressed as well
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V A H K I T I 06-Nov-18 06:23 PM
Works now, ye
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ShadowDraikana 06-Nov-18 06:23 PM
👍
aight i gotta brb; will work on the stringtable next
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V A H K I T I 06-Nov-18 06:27 PM
Wha?
But I wanted to know how to do that. >:|
I was gonna suggest I work on that while you work on figuring out the options for the Takara
Also @Hexadecimal Mantis, I know you said you didn't really want to do this stuff, but there is part of this area I should try and have all hands on deck for.
That being: Figuring out how Whenua's conversation works in the alpha.
Ie: Having one set of dialogue, then another entirely following a set of triggers and flags having been set.
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ShadowDraikana 06-Nov-18 06:35 PM
Oh I can show you then.
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V A H K I T I 06-Nov-18 06:35 PM
Ayy
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ShadowDraikana 06-Nov-18 06:36 PM
Do you have the latest version of it btw
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V A H K I T I 06-Nov-18 06:43 PM
Of the tool?
I don't even know what, or where it is
I was never personally briefed on this thing.
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Hexadecimal Mantis 06-Nov-18 06:59 PM
whats up nerds
Pac
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V A H K I T I 06-Nov-18 07:00 PM
Also @Hexadecimal Mantis, I know you said you didn't really want to do this stuff, but there is part of this area I should try and have all hands on deck for. That being: Figuring out how Whenua's conversation works in the alpha. Ie: Having one set of dialogue, then another entirely following a set of triggers and flags having been set.
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Hexadecimal Mantis 06-Nov-18 07:01 PM
🤷
if i have time maybe. (edited)
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(Team Kanohi) ASCII 07-Nov-18 03:48 PM
Not sure where to post this, but wanted to show off Nobua in BMOP dance
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V A H K I T I 07-Nov-18 03:50 PM
Ayy
I might call on you for some of the animations later down the line. 😛
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(Team Kanohi) ASCII 07-Nov-18 03:51 PM
Haha you'll have to talk to our Animation Director 😛
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V A H K I T I 07-Nov-18 03:51 PM
Ye
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V A H K I T I 08-Nov-18 04:25 AM
This video has like... 4 Bonk memes in it, wtf. https://youtu.be/f9R1GqQmwqU
Welcome to Meme Awards, your #1 source for memes on YouTube. Fresh, hand-selected, uploaded daily. Volume 225. Ok ok ok, a man walks into a bar… just kidding...
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G-Bond 08-Nov-18 04:32 AM
GWcorbinTopKek
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G-Bond 09-Nov-18 07:57 PM
when's the next patch
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Hexadecimal Mantis 09-Nov-18 08:08 PM
no u
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G-Bond 09-Nov-18 08:08 PM
u on
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Mid Blue 10-Nov-18 08:58 AM
@(Team Kanohi) ASCII Is it for cutscenes?
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(Team Kanohi) ASCII 10-Nov-18 09:13 AM
No, it's a side effect of the code I implemented to use the komau, so all characters are player controllable now
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V A H K I T I 10-Nov-18 09:16 AM
eyes3
Bionicle Masks of Power, more like Bionicle Odyssey, amirite? kappa
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 10-Nov-18 09:17 AM
No
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V A H K I T I 10-Nov-18 09:17 AM
If you don't hide a secret Cappy cheat for use with the Komau, I will be extremely upset Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 10-Nov-18 09:18 AM
I'm not
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(Team Kanohi) ASCII 10-Nov-18 09:18 AM
Haha well there will be cheats in the game, but in regular story mode komau will work in the canon way, i.e. just on Rahi
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V A H K I T I 10-Nov-18 09:19 AM
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Ondrik🅱 (Ondrej) 10-Nov-18 09:20 AM
Kek
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(Team Kanohi) ASCII 10-Nov-18 09:20 AM
There's way too much to do for frivolous stuff like that VBDead
Like the rest of the game
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V A H K I T I 10-Nov-18 09:21 AM
IT'S LITERALLY AN ADDITIONAL MODEL TO MOUNT TO THE HEAD YOU FILTHY SWINE REEE
maboi 1
Seriously tho, it would not be hard. xP
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Ondrik🅱 (Ondrej) 10-Nov-18 09:22 AM
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(Team Kanohi) ASCII 10-Nov-18 09:22 AM
I'm not trying to get sued by Lego and Nintendo haha
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V A H K I T I 10-Nov-18 09:22 AM
Ondrik, why
xD
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Ondrik🅱 (Ondrej) 10-Nov-18 09:23 AM
I got inspired by the SELECT KEK LEVEL thing
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V A H K I T I 10-Nov-18 09:23 AM
Galidor PC level ports when?
Speaking of, we still need to finish streaming that
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The Cap'm (Reese) 10-Nov-18 09:52 AM
I played that game recently. It hurt.
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Ondrik🅱 (Ondrej) 10-Nov-18 09:52 AM
In what ways?
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The Cap'm (Reese) 10-Nov-18 09:52 AM
Basically every way.
Legitimately the worst game I've ever played
@V A H K I T I you stopped right before Just Ice, right?
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omegalucas 10-Nov-18 11:50 AM
Looking at that BMOP video made me realize how gigantic the Mctoran head is compared to the rest of the body. Never noticed it before in the sets because the horizontally posed arms kinda hide it/even it out (edited)
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Teylgate 10-Nov-18 12:59 PM
What the fuck IS that?
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SharpieSkunk 10-Nov-18 01:00 PM
looks like a change from the 2D billboard energy ball to a 3d modeled one
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Teylgate 10-Nov-18 01:01 PM
Teah
My best guess was an energy refill for the ammo
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ScrapMetaru 10-Nov-18 01:19 PM
I think it's a health upgrade? In the video it, or something like it, made Onua's health go up by one space.
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Hexadecimal Mantis 10-Nov-18 01:20 PM
You can always check #litestone-dev-archived
That might yield the answers you are looking for
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😺 QSKSw (Josie) 10-Nov-18 01:42 PM
Heyo, the hosts of Bed Bath and Bionicle want the staff of BMP to know they're thankful for the good work you all do. Without you archiving all the stuffs, they wouldn't be able to make a podcast making fun of it. 👍 https://alienhappyhour.com/bedbathbionicle/ (edited)
In Bed, Bath, and Bionicle, Riley calls their friend Jo to tell them all about the wonderous world of Bionicle. The only catch? He calls them at 7 AM in the morning as they get ready for work.
❤ 1
I'm on their Extra Life stream and they thanked me for my vague relation to BMP and I said I'd be sure to pass it on to the actual staff. https://www.extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=311435 (edited)
I've signed up for #EXTRALIFE this year to raise money for sick and injured kids at my local children's hospital. I need YOUR help to reach my fundraising goal #ForTheKids!
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G-Bond 10-Nov-18 02:48 PM
It's from Tales of the Tohunga a health upgrade when you give the green and purple matoran (tohunga) Vuata Maca Tree Crystal. (edited)
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V A H K I T I 10-Nov-18 07:48 PM
@G-Bond ( ͡° ͜ʖ ͡°)
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G-Bond 10-Nov-18 07:59 PM
wut
Takua: (intenaly screaming)
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V A H K I T I 10-Nov-18 08:00 PM
Pac
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G-Bond 10-Nov-18 08:01 PM
so question since you're doing nobua mode are you gonna possibly so a TotT remake
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V A H K I T I 10-Nov-18 08:02 PM
doubtful
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G-Bond 10-Nov-18 08:03 PM
press X square to doubt (edited)
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G-Bond 10-Nov-18 10:45 PM
has anyone noticed this detail
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The Cap'm (Reese) 10-Nov-18 10:46 PM
...Well, that's new to me
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Nov-18 02:09 AM
X "doubt"
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Zonkerborg 11-Nov-18 11:13 AM
is anyone good at physics
like hs level
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Nov-18 11:16 AM
not me
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benji 11-Nov-18 12:58 PM
I was a few years ago
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Hexadecimal Mantis 11-Nov-18 12:58 PM
Physics is okay imo
But some stuff is a pain
I would much rather do calculus or discrete math over general physics any day (edited)
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Hexadecimal Mantis 11-Nov-18 01:08 PM
Physics is useful for me though, since it is a proper subset of computer science Pac
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V A H K I T I 11-Nov-18 04:24 PM
( ͡° ͜ʖ ͡°)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Nov-18 04:32 PM
[Lenny]
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G-Bond 11-Nov-18 05:46 PM
Cant believe I still have these.
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V A H K I T I 11-Nov-18 06:04 PM
Lel
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V A H K I T I 11-Nov-18 06:42 PM
It ya boi Taipu. Pac
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G-Bond 11-Nov-18 06:45 PM
The fuck do you mean thats Hafu.
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V A H K I T I 11-Nov-18 06:45 PM
b o i
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G-Bond 11-Nov-18 06:45 PM
He's in the wrong Koro. (edited)
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V A H K I T I 11-Nov-18 06:48 PM
But yea, the beta seems to go with the set designs based on Kapura, so that's what we're doing here.
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G-Bond 11-Nov-18 06:48 PM
ah
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rob the corn lover 11-Nov-18 09:17 PM
BEHOLD A NOBUA MEME AWARDS!
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V A H K I T I 11-Nov-18 09:18 PM
Bahaha I love it
Make Nobua do the Fortnite dance Pac
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rob the corn lover 11-Nov-18 09:18 PM
i dont know how to make it :/
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V A H K I T I 11-Nov-18 09:18 PM
Aw. 😛
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Eljay Johnsen 11-Nov-18 09:19 PM
Scientists were too preoccupied with whether they could do it and never asked if they should.
This is too much power.
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V A H K I T I 11-Nov-18 09:19 PM
Pac
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Swordsworth 11-Nov-18 11:10 PM
The above post receives the Nobua Award for Superior Filmography
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Ondrik🅱 (Ondrej) 12-Nov-18 10:49 AM
Oh, another thing: Today it’s 6 months since the beta was released
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SharpieSkunk 12-Nov-18 12:36 PM
in an attempt to fix some issues I have (Launcher throwing some "fixed can't be an int" error at startup, bizarre red inventory, and because I disabled the beta debug and can't remember how to re-enable it) I'm gonna uninstall and reinstall everything
crap my beta build doesn't have an INSTALL.LOG
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SharpieSkunk 13-Nov-18 11:07 AM
i just learned that saffire made nester's funky bowling for virtual boy
for some reason this greatly amuses me
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Ondrik🅱 (Ondrej) 13-Nov-18 01:41 PM
@V A H K I T I I know you hate this area so much, so I broke it for you 😃
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pottosquares 13-Nov-18 01:46 PM
speedrun strats
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Ondrik🅱 (Ondrej) 13-Nov-18 01:46 PM
yep
exactly
I'm just waiting for the next patch and then I'll start with Any%
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pottosquares 13-Nov-18 01:48 PM
is there any other strats you've discovered?
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Ondrik🅱 (Ondrej) 13-Nov-18 01:48 PM
hold up, getting my text file open
In the alpha, this was the OndrikB death route
There was also a Kane-Ra skip in the alpha
A tahu token door skip, but that got patched
And my favorite strat: The sourcebox strat
Currently, this is the only way to beat the level, but you probably won't have enough energy anyway. Challenge completed.
Now we move into strats that have been discovered by other people
TA02 skip, first seen by @The Cap'm (Reese)
Grapple Flying, first observed by... someone (idk who), perfected by Hexadecimal Mantis and me
The instant grapple, first observed by @The Cap'm (Reese) , combined with grapple flying by me: https://www.youtube.com/watch?v=3acp9iHZqc4
By combining 2 grapple bugs, you get the best of both worlds AND you are able to control your flight. This allows you to go out of bounds pretty much anywhere
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The Cap'm (Reese) 13-Nov-18 02:01 PM
Shooting energy spheres at a grapple point not only makes the grapple instantly hook onto the point when fired during sphere shooting, but also allows the ho...
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Ondrik🅱 (Ondrej) 13-Nov-18 02:01 PM
And the Taniwa quick kill, also first discovered by Reese, and first perfected by me https://www.speedrun.com/bionicle_tlomn/run/ywpj2r0z
LEGO Bionicle: The Legend of Mata Nui - Gali: Boss rush in 0m 19s* by OndrikB
And then there's Pohatu flips that were discovered by @Hexadecimal Mantis , but the timing for that is brutal
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pottosquares 13-Nov-18 02:02 PM
is there run of this existing or is it still a work in progress?
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Ondrik🅱 (Ondrej) 13-Nov-18 02:02 PM
LEGO Bionicle: The Legend of Mata Nui - DeepBrick% in 6m 36s* by OndrikB
my run
for now no Any%
because that's not possible yet
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pottosquares 13-Nov-18 02:03 PM
when will it count as any%?
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Ondrik🅱 (Ondrej) 13-Nov-18 02:03 PM
When all levels are beaten
right now the only thing preventing us from that are token door requirements
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ShadowDraikana 13-Nov-18 02:04 PM
I fixed those?
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Ondrik🅱 (Ondrej) 13-Nov-18 02:04 PM
well, I'm waiting until the next patch is officially out
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ShadowDraikana 13-Nov-18 02:04 PM
oh
Thought something broke again
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Ondrik🅱 (Ondrej) 13-Nov-18 02:06 PM
Also for clarification in case someone asks: I call the visn strat "the sourcebox strat" because it reminds me of propflying from the early source engine
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SharpieSkunk 13-Nov-18 02:08 PM
Now I wanna see the lavaboard replaced with a pallet
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UTTER_BODGE 13-Nov-18 02:12 PM
what's that pause screen funkiness going on in the first vid
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Ondrik🅱 (Ondrej) 13-Nov-18 02:13 PM
in the WELL one?
that's pause buffering
because Saffire, in their infinite wisdom, thought it was a good idea to teleport you slightly if you pause
BecauseSaffire
This can also be done with it (all pauses here have been manually cut out)
this also allows SNBD and BRD3 to be broken
and you can also do this
(for all of them I used a macro) (edited)
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UTTER_BODGE 13-Nov-18 02:18 PM
because Saffire, in their infinite wisdom, thought it was a good idea to teleport you slightly if you pause sounds more like a bug where some stuff is still being executed after you pause
super common to see bugs like that
like, just for a single frame
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Ondrik🅱 (Ondrej) 13-Nov-18 02:19 PM
yeah
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Ondrik🅱 (Ondrej) 13-Nov-18 03:13 PM
but wait sounds more like a bug where some stuff is still being executed after you pause then that shouldn't affect jumping distance if all movement instructions are being executed
NujuThink
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UTTER_BODGE 13-Nov-18 03:56 PM
not sure how to explain the kinds of bugs that can arise with stuff like this
I've run into a bunch myself in my own game project
the actual causes can be kinda hard to explain without showing how it all works
and in this case we don't even know how it all works
so
things getting slightly out of sync between or even within single frames can sneak up on you very easily
basically don't assume too much about how this all works unless/until somebody actually figures it out step by step
and even when things do match up with how you expect them to work there's always subtleties and edge cases to catch you off guard
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Eljay Johnsen 13-Nov-18 08:00 PM
Does this seem... stretched to anyone else?
Or is it just me?
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G-Bond 13-Nov-18 08:19 PM
ya
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ShadowDraikana 13-Nov-18 08:19 PM
A bit
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Hexadecimal Mantis 13-Nov-18 09:50 PM
That was a problem with one of the old exe patches iirc
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Eljay Johnsen 13-Nov-18 09:56 PM
Weird, I'm up to date as far as I can tell through the launcher, and I've trying to mess with settings but nothing seems to be fixin' it.
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Eljay Johnsen 13-Nov-18 10:10 PM
Ahah! I think I got it, this looks way better.
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SharpieSkunk 14-Nov-18 09:46 AM
Yeah
Also I uninstalled the alpha but it won't patch after being reinstalled, probably because the unistaller doesn't remove the old exe or version.txt
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Nov-18 08:01 AM
So uhm, I finally decided to play LoMN again and it asked me to instal the new launcher, alright fine I have to, so it finished the installation and I don't see a new launcher icon on my even though that option was checked
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😺 QSKSw (Josie) 18-Nov-18 03:45 PM
PC / Computer - Bionicle: The Legend of Mata Nui (Prototype) - WindMan - The #1 source for video game models on the internet!
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ScrapMetaru 18-Nov-18 06:30 PM
where
would you
drAW?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 19-Nov-18 01:22 AM
@😺 QSKSw (Josie) Dave? Dave Foreman?
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😺 QSKSw (Josie) 19-Nov-18 01:24 AM
I named the wind boi Dave
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 19-Nov-18 01:24 AM
Oh
What wind boi.
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😺 QSKSw (Josie) 19-Nov-18 02:40 AM
...Yep! :3
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V A H K I T I 19-Nov-18 04:55 AM
An excerpt from a comment on the BTG video:
Of course, the other major divisions of the Bionicle community have their own contacts, but I hope this doesn't cause more rivalry between these groups. I saw some people in the Discord server get a bit toxic about wanting to lord the LoMN achievement over the larger community, getting pretty heated about not wanting another group to get another build... hopefully things have calmed down, I haven't checked back in for a while...
Do any of you recall this? O_o
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Hexadecimal Mantis 19-Nov-18 05:35 AM
I don't
maybe its a reference to the mcdude ordeal?
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V A H K I T I 19-Nov-18 05:36 AM
Well here's more details I guess.
That was on the Discord, both shortly after the release of the alpha and during the earlier stages of the ThiccBrick campaign. A handful of members, but one in particular (don't remember the username, but it was one of the more prominent members) freaked out in the chat and showed a level of tribalism that I had never seen in the Bionicle community before - panicking at the /possibility/ of another group, such as BZPower or TTV, getting a hold of the beta or making /any/ developments on the subject of LoMN outside of the Beaverhouse, demanding that she (IIRC she was a girl) be told by Vahkiti and other admins if they had/knew something. There were many chats independent of these ranting about these same groups around the time and it made me feel uncomfortable as I follow many if not all of them, and since this was a prominent member of the Beaverhouse Discord, it nade a bad impression of the whole and led me to drift away from the group. (That and an incident where Vahkiti mistook my personal UTAU avatar for a JJBA (a series I have no experience with) character, which was very awkward for everyone involved, though that's unrelated to the main point.) It was disappointing, because the BioMedia Project and Litestone do so much for the community, but a few bad experiences made me uncomfortable sticking around in the Beaverhouse. I might try frequenting the place more often, hopefully the toxicity has cooled down since then...
Also
That and an incident where Vahkiti mistook my personal UTAU avatar for a JJBA (a series I have no experience with) character, which was very awkward for everyone involved
That was awkward? Pac
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Hexadecimal Mantis 19-Nov-18 05:37 AM
what character if i may ask?
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V A H K I T I 19-Nov-18 05:37 AM
Idek what a "UTAU" is, I just thought his pic looked like Rohan. xD
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Hexadecimal Mantis 19-Nov-18 05:37 AM
ah
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V A H K I T I 19-Nov-18 05:37 AM
It doesn't now, but it did back then. Pac
Honestly a little strange that she remembered that for six months but whatever. I didn't think anything of it. (edited)
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Hexadecimal Mantis 19-Nov-18 05:38 AM
who are they referencing exactly?
Who else could have had the build?
aside from mcdude and us
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V A H K I T I 19-Nov-18 05:38 AM
* Shrugs *
I don't remember any of this. The only thing I can think of is Ibbie hamming up the raving skeptic bit.
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Hexadecimal Mantis 19-Nov-18 05:39 AM
that could be it
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V A H K I T I 19-Nov-18 05:39 AM
IIRC he did go a bit overboard on occasion, but I didn't think it was anything that would actually look bad on us.
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Hexadecimal Mantis 19-Nov-18 05:40 AM
we all went overboard in some way
Pac
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V A H K I T I 19-Nov-18 05:40 AM
Then again, apparently my mistaking her OC for Rohan looks bad on us, so I'm gonna take that with a grain of salt if ya don't mind.
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Hexadecimal Mantis 19-Nov-18 05:40 AM
I must have sounded like a greater lunatic than usual Pac (edited)
spewing all of the fake programming bullshit
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V A H K I T I 19-Nov-18 05:41 AM
How is that any different from how you normally act? ( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 19-Nov-18 05:41 AM
Pac
at least the majority of the things i hypothesize are correct (edited)
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V A H K I T I 19-Nov-18 05:42 AM
I'll admit though, the Thicc thing did get a bit out of hand. Not helped by the delays. As the weeks went on, we just ended up improvising with memes.
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Hexadecimal Mantis 19-Nov-18 05:42 AM
yea
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V A H K I T I 19-Nov-18 05:43 AM
That said, I really don't remember anyone getting super "tribal" about it, other than Ibbie, who I recall even got demoted at the time. All part of the act.
Kinda sad that he's now demoted for real, but I digress. Pac
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Hexadecimal Mantis 19-Nov-18 05:43 AM
oof
maybe you can clear this up with them in dms
so they know the whole thing wasn't serious
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V A H K I T I 19-Nov-18 05:47 AM
Well I just posted a quick reply to the comment thread. (edited)
As I said there, my best guess is that she left before this was revealed.
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G-Bond 19-Nov-18 06:12 AM
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V A H K I T I 19-Nov-18 06:14 AM
Pac
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G-Bond 19-Nov-18 06:15 AM
It fits perfectly.
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justframbo 19-Nov-18 12:03 PM
you didn't-
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pottosquares 19-Nov-18 01:33 PM
uuhhhh not sure if these is the right channel to ask questions, but i've been lurking here awhile, and i'm curious as to what the goal of lifestone is for LOMN. Are you basically patching up the game to be fully playable as possible, or is there more to it then that?
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Ondrik🅱 (Ondrej) 19-Nov-18 01:33 PM
We're patching the game, but there are basically 2 different versions of patches
1. The main patch This is the patch where we try to stay true to Saffire's original vision of the game 2. The optional patch This is the patch where we add cut things from the alpha like Nobua, cut cinematics (including dances) and cut dialogue
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pottosquares 19-Nov-18 01:37 PM
does there exist an offical Q/A on this stuff, or will that be in future?
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Ondrik🅱 (Ondrej) 19-Nov-18 01:38 PM
Liam did answer these things on other people's streams (check #lomn-info for links), but I don't think there's an official Q/A
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V A H K I T I 19-Nov-18 02:08 PM
I mean, I'd be down for an AMA on Reddit or something if there was enough interest.
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benji 19-Nov-18 02:11 PM
or just ask your question
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🐸 Fraug (The Ass-Man) 20-Nov-18 01:58 AM
I kinda remember that happening
Buuuuut
I feel a great sense of bias in that quote. When we talked about other bonk communities I certainly didn't feel like we were rivals with other communities. Me being an outsider I saw it as enlightening, I don't think less of TTV or BZP, etc. I remember asking myself "what happened" and got a brief explanation of what had gone down
Not to try to bring this convo back up. Just throwing my 2 cents
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benji 20-Nov-18 03:17 AM
I have no awareness of any bionicle communities or any relationships between them; I was summoned from the rock raiders united forum where I lurked and worked on Drome Racers modding
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V A H K I T I 20-Nov-18 03:18 AM
That was all you did? O_o I'm surprised you got so invested if you don't really have much of an interest in the subject matter.
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benji 20-Nov-18 03:37 AM
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V A H K I T I 20-Nov-18 03:38 AM
>Shouldn't be too hard
Oh you poor sweet summer child
Pac
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benji 20-Nov-18 03:39 AM
nah, reading and writing .x files was knocked out pretty quick, it's filling in the data that's the pain
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V A H K I T I 20-Nov-18 03:39 AM
Speaking of, how goes that? ( ͡° ͜ʖ ͡°) (edited)
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benji 20-Nov-18 03:39 AM
still haven't looked at it
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V A H K I T I 20-Nov-18 03:39 AM
Oof
Busy schedule?
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benji 20-Nov-18 03:40 AM
I'd like to say yeah, but really I just don't know where to go from here
I am making a perfectly valid file and it doesn't like it
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V A H K I T I 20-Nov-18 03:40 AM
What's it doing? Just the same thing as that last screenshot where half the faces are missing?
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benji 20-Nov-18 03:41 AM
I play my @JrMasterModelBuilder card face up, if you could have a look I would be greatful
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V A H K I T I 20-Nov-18 03:41 AM
Lel
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benji 20-Nov-18 03:41 AM
I'll send you some files and push my code
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JrMasterModelBuilder 20-Nov-18 03:41 AM
How close to 1:1 is an X file that passes though your program?
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benji 20-Nov-18 03:42 AM
not sure what you mean
I have the entire structure losslessly represented
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V A H K I T I 20-Nov-18 03:42 AM
Converted to dae and back I think he means
Without any edits
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JrMasterModelBuilder 20-Nov-18 03:42 AM
I assume the file after converting to something else then back to X changes.
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benji 20-Nov-18 03:42 AM
probably
but LOMNTool converts it back into a fine DAE again
all the faces are there
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V A H K I T I 20-Nov-18 03:43 AM
So it's just the game that hattes it?
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JrMasterModelBuilder 20-Nov-18 03:43 AM
Probably need to identify what changes.
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V A H K I T I 20-Nov-18 03:43 AM
Yeah, something's not quite 1:1 here
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benji 20-Nov-18 03:43 AM
in the vanilla files, some bones are influencing some bones with weight zero, which is odd
My code just doesn't write influences with zero weights because it doesn't make sense
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V A H K I T I 20-Nov-18 03:44 AM
I theorize that ridiculousness could account for some of the really bizarre stray verts we've seen
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benji 20-Nov-18 03:44 AM
but, as far as I can tell, the pattern to the zero weights is as follows
every bone that influences a triangle has to influence every vertex (edited)
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V A H K I T I 20-Nov-18 03:45 AM
Well if it's that consistent, why not try to account for it in the tool?
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benji 20-Nov-18 03:45 AM
so, if A influences v0 and v1 and B influences v2, there are blank influences for B on v0 and v1 and for A on v2
I have Pac
no effect
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JrMasterModelBuilder 20-Nov-18 03:46 AM
Also, what does mesh viewer (or whatever it's called) think of the X file? (edited)
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benji 20-Nov-18 03:46 AM
no idea
which tool is this?
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V A H K I T I 20-Nov-18 03:46 AM
Actually that's a good thought
Send me this thing and I'll look at it in open3d
(That's how the game treats it btw, JMMB)
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benji 20-Nov-18 03:47 AM
sometimes it looks like the dead faces are only at the joints, which would indicate a problem when multiple bones are influencing a face, like the weird pattern I mentioned above
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V A H K I T I 20-Nov-18 03:48 AM
You still have the x file for this?
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benji 20-Nov-18 03:48 AM
the thing is, each bone only has one influence, I can confirm that
yeah
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JrMasterModelBuilder 20-Nov-18 03:48 AM
DirectX SDK used to have a mesh viewer tool.
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benji 20-Nov-18 03:48 AM
one sec
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V A H K I T I 20-Nov-18 03:48 AM
@JrMasterModelBuilder It still does, but I prefer Open3D Mod.
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benji 20-Nov-18 03:48 AM
hey, the more the merrier
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V A H K I T I 20-Nov-18 03:48 AM
True
Just saying that one's my main X viewer since it's a lot more versatile.
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JrMasterModelBuilder 20-Nov-18 03:49 AM
DX SDK 2010-02 was the last to have it I think.
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benji 20-Nov-18 03:50 AM
Here's the code in case you want a look (but it's in C# so I know that's not your fav) https://github.com/TheLegendOfMataNui/LOMNTool/tree/skin-import
Command-line utility for working with assets for the SAGE game engine. (Mirror of the GitLab repo) - TheLegendOfMataNui/LOMNTool
also I'm working with the alpha so I don't need to worry about blk files
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JrMasterModelBuilder 20-Nov-18 03:51 AM
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benji 20-Nov-18 03:51 AM
here's the source, rename it to onua.dae before converting so the tool picks up the bhd
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V A H K I T I 20-Nov-18 03:51 AM
Aight, stand by
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benji 20-Nov-18 03:52 AM
now I'm going to run the tool again to make sure I send the latest x
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V A H K I T I 20-Nov-18 03:52 AM
That reminds me.
I'll need this tool version you're working with to convert this
😛
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benji 20-Nov-18 03:53 AM
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V A H K I T I 20-Nov-18 03:53 AM
Or that works too. xP
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benji 20-Nov-18 03:53 AM
but I will be changing it as I try fixes and stuff
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V A H K I T I 20-Nov-18 03:54 AM
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benji 20-Nov-18 03:54 AM
one thing I could do is make a tool to do is strip the empty weights and see if that makes a vanilla model invalid
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V A H K I T I 20-Nov-18 03:54 AM
Worth a shot
it would rule out that as the issue
Cause the above seems to indicate it's literally just the game freaking out
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JrMasterModelBuilder 20-Nov-18 03:55 AM
Ah, it's Microsoft DirectX SDK (February 2010)
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V A H K I T I 20-Nov-18 03:57 AM
Well either way, looks to me like it's just the way the game is trying to handle it.
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JrMasterModelBuilder 20-Nov-18 03:58 AM
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V A H K I T I 20-Nov-18 03:58 AM
Something is different between this model and the vanilla models that no standard X interpreter cares about, but LOMN does
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JrMasterModelBuilder 20-Nov-18 03:58 AM
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V A H K I T I 20-Nov-18 03:58 AM
Uh
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benji 20-Nov-18 03:58 AM
Angery
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V A H K I T I 20-Nov-18 03:58 AM
I stand corrected? Pac
Well THAT is freaking out in an entirely different way than the game now.
At least for better or worse the mesh is intact.
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benji 20-Nov-18 03:59 AM
well, how does it treat vanilla? (edited)
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JrMasterModelBuilder 20-Nov-18 03:59 AM
Technically it's running a newer DX version.
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V A H K I T I 20-Nov-18 04:00 AM
So there is a difference even from standard.
Hmmmmmm NujuThink
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JrMasterModelBuilder 20-Nov-18 04:01 AM
Dunno what makes those 2 faces special in the non-vanilla one. (edited)
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benji 20-Nov-18 04:01 AM
maybe it's a triangle count issue?
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V A H K I T I 20-Nov-18 04:02 AM
Does Dx Viewer have a debug console?
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benji 20-Nov-18 04:02 AM
it uses the same code as static models for the vertices, and the vertex counts are correct in the skinning section, I double checked that myself
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JrMasterModelBuilder 20-Nov-18 04:04 AM
Vanilla:
Loading model - C:\...\onua.x Binormals do not exist on mesh. Attempting to calculate. Tangents do not exist on mesh. Attempting to calculate. '' material 0 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 1 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 2 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 3 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 4 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 5 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 6 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 7 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 8 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 9 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103'
other
Loading model - C:\...\onua.x Binormals do not exist on mesh. Attempting to calculate. Tangents do not exist on mesh. Attempting to calculate. '' material 0 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 1 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 2 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 3 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 4 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 5 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 6 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 7 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103' '' material 8 - No effect instance specified. Reverting to the default effect. SAS: Loading effect 'Resource:#103'
(edited)
Different number of materials only.
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V A H K I T I 20-Nov-18 04:06 AM
I'll check Open3DMod's log. Even though it doesn't freak out
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JrMasterModelBuilder 20-Nov-18 04:06 AM
The feet are a lot different. What model did you use?
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V A H K I T I 20-Nov-18 04:07 AM
He's working with the alpha models
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JrMasterModelBuilder 20-Nov-18 04:08 AM
onua.x or onua_old.x ? (edited)
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V A H K I T I 20-Nov-18 04:08 AM
Just onua
Log for Benji's model:
Log for vanilla:
I don't understand much of this, but it LOOKS like the verts are ordered differently
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JrMasterModelBuilder 20-Nov-18 04:10 AM
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V A H K I T I 20-Nov-18 04:11 AM
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JrMasterModelBuilder 20-Nov-18 04:12 AM
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V A H K I T I 20-Nov-18 04:12 AM
The fuck is going on with those remaining verts from the right claw?
They're stretched down to his feet. O_o
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JrMasterModelBuilder 20-Nov-18 04:13 AM
I think that vert is zeroed out.
I actually saw stuff like this in the earliest version of my BLK extractor. (edited)
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V A H K I T I 20-Nov-18 04:14 AM
Did you find out what caused it?
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JrMasterModelBuilder 20-Nov-18 04:14 AM
My decompression code was wrong, and it was writing wrong data.
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benji 20-Nov-18 04:14 AM
but the vertex count per section is the same
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V A H K I T I 20-Nov-18 04:15 AM
I just find it odd that some things read this fine and others don't
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benji 20-Nov-18 04:15 AM
so something's weird with the vertex data? but the vertex data is written exactly the same between static and skinned meshes
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JrMasterModelBuilder 20-Nov-18 04:17 AM
Your X file is smaller?
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benji 20-Nov-18 04:17 AM
yeah because it searches for identical vertices and merges them
which is why there are fewer vertices, but the face count is the same
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V A H K I T I 20-Nov-18 04:18 AM
Maybe that's the problem?
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benji 20-Nov-18 04:18 AM
it's still the same code as with static meshes, and that has been working just fine
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V A H K I T I 20-Nov-18 04:18 AM
Right, but static meshes don't have bones trying to influence it.
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benji 20-Nov-18 04:19 AM
also remember you can see the .x file in human-readable form by running them through the tool when mesh format is TXT
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V A H K I T I 20-Nov-18 04:19 AM
If it's easy to work out, I'd try temporarily dummying out the vert merge code to see how the game reacts to a 1:1 import.
Unless you have any better ideas? 😛
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benji 20-Nov-18 04:20 AM
you can't exactly 1:1 import
I mean I guess I can not merge
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V A H K I T I 20-Nov-18 04:21 AM
Well yeah, just give that a try anyways, see how it reacts
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benji 20-Nov-18 04:21 AM
that will make a bajillion of the same vertices, but maybe it's worth a shot
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V A H K I T I 20-Nov-18 04:22 AM
I'm just running off the hunch that the only reason it's worked up until now is because nothing's trying to deform the mesh in game.
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benji 20-Nov-18 04:22 AM
right, me too, which means the problem is with the deformer part
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V A H K I T I 20-Nov-18 04:22 AM
In the game I assume?
Cause don't forget, apparently DXViewer has similar, albeit visually distinct issues.
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benji 20-Nov-18 04:24 AM
Could I get a copy of that viewer JMMB?
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V A H K I T I 20-Nov-18 04:25 AM
I'll grab it from the SDK if he's busy
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benji 20-Nov-18 04:25 AM
it frickin worked
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V A H K I T I 20-Nov-18 04:25 AM
O shit
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benji 20-Nov-18 04:25 AM
it's an awful solution, but it worked
I just need to fix the merge then I guess
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V A H K I T I 20-Nov-18 04:25 AM
Well I guess the game just needs those verts
BecauseSaffire
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benji 20-Nov-18 04:26 AM
nah must be an issue with the merge algorithm
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omegalucas 20-Nov-18 04:26 AM
Did ya just crack importing? :o
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benji 20-Nov-18 04:26 AM
let me enable vertex colors again and take a pic
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V A H K I T I 20-Nov-18 04:26 AM
@omegalucas Ye
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omegalucas 20-Nov-18 04:26 AM
Ohmy
Rig stuff too or just model?
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V A H K I T I 20-Nov-18 04:27 AM
Well importing of static meshes has been a thing for ages
How do ya think I got Green Hill? Pac
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omegalucas 20-Nov-18 04:27 AM
Nvm
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V A H K I T I 20-Nov-18 04:27 AM
But yes, rigging. 😛
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omegalucas 20-Nov-18 04:27 AM
Sweet
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V A H K I T I 20-Nov-18 04:27 AM
So we can finally get @Grampa Walker in here with them high poly models.
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omegalucas 20-Nov-18 04:27 AM
AAAAAAAAA
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benji 20-Nov-18 04:27 AM
one issue left
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V A H K I T I 20-Nov-18 04:27 AM
Ayy
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omegalucas 20-Nov-18 04:27 AM
Gotta rig them first
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V A H K I T I 20-Nov-18 04:28 AM
Pinned a message.
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benji 20-Nov-18 04:28 AM
why is his mask in the center of his body?
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V A H K I T I 20-Nov-18 04:28 AM
Time to make Voriki mode
I wondered about that from your other screenshots
It's as if the head bone is being moved
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benji 20-Nov-18 04:29 AM
Maybe the game depends on the order of the bone data
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V A H K I T I 20-Nov-18 04:29 AM
(Masks are rigged to the actual Toa model, not using anchors)
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benji 20-Nov-18 04:29 AM
ah yeah then I bet it does
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V A H K I T I 20-Nov-18 04:29 AM
The rigging of objects in this game is dumb
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benji 20-Nov-18 04:29 AM
well we could just put the mask through too, right? which file is that?
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V A H K I T I 20-Nov-18 04:29 AM
mk0a
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omegalucas 20-Nov-18 04:30 AM
Was thinking that
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V A H K I T I 20-Nov-18 04:30 AM
But yeah, this is why I asked for a feature request of allowing LOMNTool to convert multiple X files with one BHD.
Cause for my model pack, Onua has like... 30 different mask variants.
And they're all rigged to Onua.bhd
So I have to rename that one file and copy/paste it 30 individual times just to get all the models out with the same rig.
It's annoying, and it's the main reason said pack isn't done yet. 😛
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benji 20-Nov-18 04:31 AM
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V A H K I T I 20-Nov-18 04:32 AM
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benji 20-Nov-18 04:34 AM
do note that it partially ignores bone positions - that is, it updates the .x but not the .bhd - so don't change any bones
otherwise the .x will think one thing and the .bhd will have another thing
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V A H K I T I 20-Nov-18 04:35 AM
Noted
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benji 20-Nov-18 04:36 AM
this is why the JMMB card is the most powerful card in the deck
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JrMasterModelBuilder 20-Nov-18 04:36 AM
Dunno if they are portable, but here's the utilities.
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V A H K I T I 20-Nov-18 04:36 AM
Gonna test my Kane-Ra stray vert fix. Just gotta load up Maya
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benji 20-Nov-18 04:36 AM
thanks
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V A H K I T I 20-Nov-18 04:37 AM
After that, if it works, I can give Matau and Vakama eyes again. 😛
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benji 20-Nov-18 04:37 AM
and after that, you can go close the issue for model imports and never speak to me about again
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V A H K I T I 20-Nov-18 04:37 AM
Pac
The masks are messed like Onua was, but it worked!
Did you manage to fix that by running them through too?
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benji 20-Nov-18 04:46 AM
haven't tried
throwback to this
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G-Bond 20-Nov-18 04:46 AM
BecauseLitestone
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V A H K I T I 20-Nov-18 04:47 AM
Just tested
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benji 20-Nov-18 04:47 AM
so this is all your fault @Hexadecimal Mantis
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V A H K I T I 20-Nov-18 04:47 AM
Running the masks through as well worked
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benji 20-Nov-18 04:47 AM
well I'm a lazy boi so I'll call that functional enough for the time being
I want to see some new models rigged and in-game soon
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V A H K I T I 20-Nov-18 04:48 AM
Well now is definitely @Grampa Walker's time to shine
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benji 20-Nov-18 04:48 AM
I'd do them myself but my Alt keys seem to be non-functional after reimaging my laptop, which is just the worst for maya
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V A H K I T I 20-Nov-18 04:48 AM
Oof
So no camera rotation
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benji 20-Nov-18 04:49 AM
pls explain
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V A H K I T I 20-Nov-18 04:49 AM
No I meant your Maya thing
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benji 20-Nov-18 04:49 AM
oh yeah
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V A H K I T I 20-Nov-18 04:49 AM
Alt is the camera key, right?
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benji 20-Nov-18 04:49 AM
or panning
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V A H K I T I 20-Nov-18 04:49 AM
Ye
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benji 20-Nov-18 04:49 AM
yep
I have these bad boys on the shelf now but it's not the same
anyways I'm thinking about taking a hiatus from active LOMN development for a while, and I was thinking maybe I could walk @Hexadecimal Mantis through the hookmod process? I'll have you know he's quite capable Pac
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V A H K I T I 20-Nov-18 04:51 AM
Pac
Update: Just looked at the Kane-Ra instructions and I actually fucked up the rig a bit. Off I go to fixing that tomorrow I guess. xP
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benji 20-Nov-18 04:56 AM
alright so I was promised a bunch of meme mods, and the community better cough them up pretty soon
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V A H K I T I 20-Nov-18 04:56 AM
Kek
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JrMasterModelBuilder 20-Nov-18 05:06 AM
Was the mask placement issue fixed?
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V A H K I T I 20-Nov-18 05:07 AM
Sort of, yea. Idk why it has to be run through as well, but that's how it works
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benji 20-Nov-18 05:08 AM
because of the orders of the bones
in the .x file
I could read the .bhd and use the order / hierarchy there... or I could just make you guys redo the masks
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V A H K I T I 20-Nov-18 05:09 AM
Lel
I'll make an issue of it on the GitHub, but for now you do deserve a break. xP
On that note, Maya just crashed while I was weight painting the Kane-Ra again, so I'm gonna take that as a sign to take a break myself. Pac
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benji 20-Nov-18 05:11 AM
hmm, weird
night
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V A H K I T I 20-Nov-18 05:11 AM
Oh I'm probably gonna be up for a bit yet. Just saying I should probably quit while I'm ahead with the game. xP
I didn't get a lot done tonight, but I did get Nobua's BECH partially working, Ondrik's CVLG with Gali cutscene implemented, and figured out some of the issues surrounding FMVs
Key word being SOME of the issues. I still don't know why they corrupt in widescreen or crash at said resolutions greater than 720p.
However I found out that the consistent freezing is a requirement for the game to be run in XP compatibility mode.
Thought we ditched that necessity in alpha, but okay.
Is there a way I can force that with the launcher by chance?
Also another question. (edited)
You say bones can't be changed in this? So we still can't import entirely new characters yet then? Not that we really have a reason to until animations are also reverse engineered, but just clearing that up.
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benji 20-Nov-18 05:22 AM
- no idea about compatability mode, we should just patch the bug instead - You can import all the new textures, vertices, and weights you want - just don't modify (even rotate) and part of the skeleton
and I'm the one going to bed
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V A H K I T I 20-Nov-18 05:22 AM
Ah, okay. And so just to be clear, we can't make new skeletons? 😛
As in generate a BHD for a new entity
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benji 20-Nov-18 05:23 AM
not unless you can exactly create a new skeleton identical to the old one? Pac
no, no new BHD
they are never modified as of the current code
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V A H K I T I 20-Nov-18 05:23 AM
Well that's another project for another time then I suppose. Animations should come first.
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benji 20-Nov-18 05:23 AM
BHD stuff is going to be relatively straightforward I imagine, more so than animations
add an issue to the LOMNTool repo and I'll get to it eventually
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V A H K I T I 20-Nov-18 05:24 AM
Well tackle it whenever you want. I'm just saying there's no rush since there's no use for it until animations are possible as well.
Unless we're just gonna have a T posing Makuta assert his dominance over the Toa. Pac
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benji 20-Nov-18 05:26 AM
well, if the animations are all rotation and no movement / scale, then they might work with rotated / translated bones
if you modify it with that in mind
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V A H K I T I 20-Nov-18 05:27 AM
Noted. 😛
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UTTER_BODGE 20-Nov-18 02:43 PM
that will make a bajillion of the same vertices, but maybe it's worth a shot [SCREAMS]
(but srsly tho, good work)
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V A H K I T I 20-Nov-18 02:43 PM
That reminds me, I need to get back to weight painting the Kane-Ra
Its neck is being a pain
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UTTER_BODGE 20-Nov-18 02:45 PM
I've never worked with skinned models, used them, but never had a reason to edit them in 9 years of tinkering with 3D things, somehow
maybe this will be the project that finally gets me to do it lol
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V A H K I T I 20-Nov-18 02:45 PM
I only just started like.. a month ago.
It's not as bad as people make it out to be
BUT
These models make it a core sometimes
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UTTER_BODGE 20-Nov-18 02:45 PM
like, it's usually one of the first things people do when they start modeling stuff
and I learn stuff on an "as I need it" basis
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V A H K I T I 20-Nov-18 02:46 PM
Nuju is a good example
Oh dear GOD Nuju...
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UTTER_BODGE 20-Nov-18 02:46 PM
and I've just never worked on something that needs them edited hahaha
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V A H K I T I 20-Nov-18 02:46 PM
Well go for it if you want to have a go
Port Waluigi over Onua
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UTTER_BODGE 20-Nov-18 02:50 PM
I do wanna do at least a few more things with this
eventually
most of my free time lately has gone towards playtesting of another upcoming game though
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V A H K I T I 20-Nov-18 02:50 PM
Oof
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UTTER_BODGE 20-Nov-18 02:50 PM
I mean it's an extremely cool game and has been in the works for a long time and I can't wait to talk about it
but yeah
time is limited
first night of playtesting, I was up til 2 AM playing it then up til 7 AM thinking about it lol
then I had the next day off
... so I played it more and sent more feedback and stuff
the dev implemented one of the changes I suggested literally in a matter of minutes so I guess it's technically productive??
and now I need to prepare for work blarghghh
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V A H K I T I 20-Nov-18 02:53 PM
Rip
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UTTER_BODGE 20-Nov-18 02:55 PM
(and by a long time I mean since 2012)
(by one person)
(had a big kickstarter and they've been quietly plugging away at it ever since)
(and now it's FINALLY in the home stretch, for realsies this time)
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V A H K I T I 20-Nov-18 02:55 PM
NujuThink
Cubeworld eh? Pac
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UTTER_BODGE 20-Nov-18 02:56 PM
lol no
didn't the dev for that vanish or something
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V A H K I T I 20-Nov-18 02:56 PM
I don't know all the details.
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UTTER_BODGE 20-Nov-18 02:57 PM
but yeah I've been following this project since 2014 myself so I'm beyond excited to see it finally coming together and getting the finishing touches
and being able to contribute at least a tiny bit to that
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V A H K I T I 20-Nov-18 02:57 PM
If it had a kickstarter, why can't you talk about what it is?
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UTTER_BODGE 20-Nov-18 02:59 PM
the dev is very secretive about a lot of it, they want people to see the whole thing at once
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V A H K I T I 20-Nov-18 02:59 PM
Well I figured in regards to the gameplay, but even the name?
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UTTER_BODGE 20-Nov-18 02:59 PM
ehh yeah that should be fine I guess
radio the universe is a dark sci-fi action game. developed by 6e6e6e. lured by sunlight. ######################################################## s un lig ht
Tweets
127
Followers
7079
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V A H K I T I 20-Nov-18 03:00 PM
Just curious to look up what does exist about it is all, aha.
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UTTER_BODGE 20-Nov-18 03:00 PM
but yeah it'd be a massive dick move to say anything about the game itself beyond the teasers they show
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V A H K I T I 20-Nov-18 03:00 PM
Ye
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UTTER_BODGE 20-Nov-18 03:00 PM
so I shall simply say "it is good and keep an eye on it"
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V A H K I T I 20-Nov-18 03:00 PM
i like the art style, assuming it hasn't changed much
It reminds me of a darker, crustier Hyper Light Drifter
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UTTER_BODGE 20-Nov-18 03:01 PM
it technically predates HLD iirc
but been in the works forever because HLD eventually got more people working on it
this one has remained one person
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V A H K I T I 20-Nov-18 03:01 PM
Ye
Like Axiom Verge
Also fantastic btw
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UTTER_BODGE 20-Nov-18 03:01 PM
mhm
passion projects are always fun to see come together
i like the art style, assuming it hasn't changed much well it has changed but the twitter page I linked to is all recent stuff
the original kickstarter page still has video and screenshots from 2012
it's improved imo
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benji 20-Nov-18 03:04 PM
looks super cool
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V A H K I T I 20-Nov-18 03:04 PM
Ah, well the first tweet is an RT from 2013
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UTTER_BODGE 20-Nov-18 03:04 PM
top comment here has some stuff
the art style comparison they posted isn't really the best comparison one could make
the twitter posts are more up to date
I think that "after" pic they linked might be a few years old?
like 2015-16-ish? I'd have to find the update it came from again
but yeah, I gotta go for now
poof
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UTTER_BODGE 20-Nov-18 03:20 PM
also irks me to see people talking about how the color palette has supposedly gotten more drab, like it's a video game it's clearly outlined in the kickstarter and teasers and everything that, as most video games do, it has a variety of areas
it's like looking at tahu's level and then onua's level and saying the game got less red lol
there's plenty of color in those twitter snippets
that fifteen minute video is clearly labeled as an area called the black heap no shit it's gonna be dark
if anything those newer snippets more clearly match the dev's old concept art from 2012 but I digress https://www.deviantart.com/sevenee/art/rtu-f1-lower-city-339206790
taking break from gamedev paint for fun
I still need to redo the ta-koro invisible walls godammit
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V A H K I T I 20-Nov-18 03:24 PM
And Onua's BECH
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UTTER_BODGE 20-Nov-18 03:24 PM
weeeeeeeee
I'll get back to this eventually
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😺 QSKSw (Josie) 20-Nov-18 04:19 PM
@Lewa
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V A H K I T I 20-Nov-18 04:20 PM
?
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😺 QSKSw (Josie) 20-Nov-18 04:20 PM
He had a question about stuff
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Lewa 20-Nov-18 04:20 PM
hey
1. think good job guys i know it 😃
2. i would like to know where i can download the lewa mata levele thank you
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V A H K I T I 20-Nov-18 04:22 PM
It's not available yet due to being incredibly unstable an annoying to load up.
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Hexadecimal Mantis 20-Nov-18 04:22 PM
soon™
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Lewa 20-Nov-18 04:22 PM
ok i understand 😃
i am also programmer like you 😃
👆 3
HMM 1
i am study at university infromating systems 😃
if you want we can help each other 😃 you learn something and learn something 😃
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V A H K I T I 20-Nov-18 05:53 PM
@LOMN_Found ⭐️❤️ Hello❤️ ⭐️You'll receive a link on #BrickFriday to watch #TheLEGOMovie for FREE! https://t.co/yKVzU9spbs
Apparently we're getting a screener copy of The Lego Movie 2.
As Josie said, I think that officially answers if they approve of what we do.
Could also be just a copy of the first movie, not 100% clear. (edited)
Either way, pretty cool.
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Hexadecimal Mantis 20-Nov-18 05:54 PM
leak it
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V A H K I T I 20-Nov-18 05:54 PM
Boi
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Metroidwave 20-Nov-18 05:54 PM
eat it
Wait
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Hexadecimal Mantis 20-Nov-18 05:55 PM
Do you think she was selected by pure chance?
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Metroidwave 20-Nov-18 05:55 PM
destroy all other copies prior ro release
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V A H K I T I 20-Nov-18 05:55 PM
Seems kind of unlikely
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Hexadecimal Mantis 20-Nov-18 05:55 PM
Or is LEGO trying to tell us something?
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Metroidwave 20-Nov-18 05:55 PM
"Thank you. Now people will stop asking us about LoMN"
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V A H K I T I 20-Nov-18 05:56 PM
Kek
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Hexadecimal Mantis 20-Nov-18 05:56 PM
Inb4 hidden cease and desist in the movie
Calling it now
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Metroidwave 20-Nov-18 05:56 PM
Inb4 wangst about lack of Bonks in the movie
Alternatively: Inb4 wangst about G2 Bonks in the movie
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😺 QSKSw (Josie) 20-Nov-18 05:56 PM
[5:53 PM] QSKSw: I'm actually unclear if this is a free copy of the first movie, or a screener copy of the second movie. [5:53 PM] Vahkiti: Well I guess we'll find out huh [5:54 PM] QSKSw: A free movie is a free movie, and the idea that if validates what we do here still stands. [5:54 PM] Vahkiti: Ye [5:55 PM] QSKSw: On the one hand, it would make more sense to give away a free copy of the first movie, but on the other, this is a clip from the second movie, I'm kinda confused, yeah.
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V A H K I T I 20-Nov-18 05:57 PM
I'm honestly kind of tempted to register Litestone as an RLOC now, but we won't be doing a lot of Lego related projects after LOMN.
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Metroidwave 20-Nov-18 05:57 PM
You'll always have the bonk server (edited)
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V A H K I T I 20-Nov-18 05:57 PM
Unless they pull a SEGA and hire us
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😺 QSKSw (Josie) 20-Nov-18 05:57 PM
If this is a screener copy, I wouldn't want to burn any bridges with Lego by leaking it.
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V A H K I T I 20-Nov-18 05:57 PM
Lego Island Mania, coming 2020
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Metroidwave 20-Nov-18 05:57 PM
Bonks G3, coming eventually
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V A H K I T I 20-Nov-18 05:58 PM
You know what, Imma do it. What have we to lose really? LOMN is gonna be a long term project. May as well run with it.
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Metroidwave 20-Nov-18 05:58 PM
...And now my hopes are unreasonably high to an incredibly stupid degree. S'Like when I found out you guys knew a guy who may have bought Acceleracers.
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😺 QSKSw (Josie) 20-Nov-18 05:59 PM
Yeah apparently there's a big long story about that and I maybe shouldn't have told people about it.
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Metroidwave 20-Nov-18 05:59 PM
I'm sure I'll forget eventually.
Actually, until the prospect of handling G3 came up in my train of thoughts, I had forgotten
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V A H K I T I 20-Nov-18 06:00 PM
Well shit.
Due to the massive number of applications we've had in the first 6 months of 2018, we've decided to temporarily close the application form until the newly Recognized Communities are fully onboarded. Keep up to date by following this topic and/or the LAN Blog for announcements on when we are ready to take in new applications.
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Metroidwave 20-Nov-18 06:00 PM
...Dang
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V A H K I T I 20-Nov-18 06:00 PM
Guess we've gotta wait
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Jalaguy 20-Nov-18 06:01 PM
I think literally everyone who Likes a certain Lego Movie tweet gets the link to watch the first one for free. I got the same tweet, at least.
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Metroidwave 20-Nov-18 06:01 PM
...
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V A H K I T I 20-Nov-18 06:01 PM
Oof
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Hexadecimal Mantis 20-Nov-18 06:01 PM
Rip
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Metroidwave 20-Nov-18 06:02 PM
Ha ha ha All My Dreams Are Dead
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Hexadecimal Mantis 20-Nov-18 06:02 PM
You can still join litestone and not get payed
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Metroidwave 20-Nov-18 06:02 PM
Still wanna help with LoMN, though
So, I'm not backing out on that
It'll just have to wait until this evening.
Since finals. (edited)
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V A H K I T I 20-Nov-18 06:02 PM
Yeah, it's automated
@Vahkiti ⭐️❤️ Hello❤️ ⭐️You'll receive a link on #BrickFriday to watch #TheLEGOMovie for FREE! https://t.co/EcPwCeo2J5
I hearted the tweet about a surprise
And that instantly came in
😛
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😺 QSKSw (Josie) 20-Nov-18 06:03 PM
Hm.
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Hexadecimal Mantis 20-Nov-18 06:03 PM
LEGO will never love us Pac
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Metroidwave 20-Nov-18 06:03 PM
The question remains though. Will the tie-in game be as amusing as the first one?
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V A H K I T I 20-Nov-18 06:03 PM
Ditto
@LitestoneStudio ⭐️❤️ Hello❤️ ⭐️You'll receive a link on #BrickFriday to watch #TheLEGOMovie for FREE! https://t.co/iOUiUldc5P
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Metroidwave 20-Nov-18 06:03 PM
Because I really liked that one.
Even if 10% of the characters were just Emmet in costumes.
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Hexadecimal Mantis 20-Nov-18 06:05 PM
Honestly, at least EA didn't make lomn
Cause they still see BTG as their property
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Metroidwave 20-Nov-18 06:05 PM
Randomly-Drawn Kanohi for IRL Monies
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😺 QSKSw (Josie) 20-Nov-18 06:05 PM
Well, I'm sure Lego actually monitors their bot.
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Metroidwave 20-Nov-18 06:05 PM
Also, they can keep BtG
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Hexadecimal Mantis 20-Nov-18 06:05 PM
Good thing LEGO doesn't really care
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😺 QSKSw (Josie) 20-Nov-18 06:06 PM
They must not hate us if they allow their bots to interact with us.
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Metroidwave 20-Nov-18 06:06 PM
...Unless the bot has become sentient. It has overcome its programming.
I didn't expect Lego to cause Skynet.
My money was on Mattel.
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V A H K I T I 20-Nov-18 06:07 PM
ANYWAYS
Back to business.
@benji Got another trainee for ya here
C# boi
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Metroidwave 20-Nov-18 06:07 PM
I have to go in 3 minutes. I'll be back by 8 mountain time.
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Hexadecimal Mantis 20-Nov-18 06:08 PM
What subject is the final for?
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V A H K I T I 20-Nov-18 06:08 PM
?
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Hexadecimal Mantis 20-Nov-18 06:09 PM
He said he had a final to do
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V A H K I T I 20-Nov-18 06:12 PM
On an unrelated note, I got YOuTube to manually revew the monetization nonsense on the Lewa vid
It's all good now. 😛
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Hexadecimal Mantis 20-Nov-18 06:15 PM
Inb4 EA
I'm gonna record another vid of the Lewa level showcasing the top part
Nothing too special, but it's cool
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benji 20-Nov-18 06:17 PM
so which tweet does one need to like to get this movie link?
also, can C# boi also be a c++ boi?
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V A H K I T I 20-Nov-18 06:23 PM
Working on this now btw.
Dunno what happened to the name
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Hexadecimal Mantis 20-Nov-18 06:23 PM
Niceu Niceu
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V A H K I T I 20-Nov-18 06:24 PM
Fixed
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The Cap'm (Reese) 20-Nov-18 06:24 PM
Gaston Studios
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ShadowDraikana 20-Nov-18 06:43 PM
Cool
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V A H K I T I 20-Nov-18 08:36 PM
I think I'm done for now.
I synced the most recent videos and stuff from The Beaverhouse. Those of you registered as managers should to the same. Just submit what you want to post to me before uploading so I can confirm.
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ShadowDraikana 20-Nov-18 08:38 PM
Aight
Any of my vids look decent enough to use for anything though
Filmed on a Potato (TM)
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Hexadecimal Mantis 20-Nov-18 08:39 PM
I'm thinking about doing a meme import
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V A H K I T I 20-Nov-18 08:39 PM
Voriki?
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Hexadecimal Mantis 20-Nov-18 08:39 PM
now that we actually have rig support
Maybe
that could just be a vertex edit really
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V A H K I T I 20-Nov-18 08:40 PM
@ShadowDraikana I like what you've posted so far. The gly1 video is a good fit.
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ShadowDraikana 20-Nov-18 08:40 PM
GLY3 you mean?
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Hexadecimal Mantis 20-Nov-18 08:40 PM
why don't you import that onua model from btg?
I remember you got it rigged up too
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V A H K I T I 20-Nov-18 08:40 PM
I never got it rigged
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Hexadecimal Mantis 20-Nov-18 08:41 PM
really?
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V A H K I T I 20-Nov-18 08:41 PM
I literally imported the static model over a tree
Pac
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ShadowDraikana 20-Nov-18 08:41 PM
Oooh my episode of the fuckening might be worth throwing in if it's decent
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Hexadecimal Mantis 20-Nov-18 08:41 PM
yea but I thought you gave it a skeleton at least?
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V A H K I T I 20-Nov-18 08:41 PM
No
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Hexadecimal Mantis 20-Nov-18 08:41 PM
well you at least repositioned the model
cause thats not its default bind pose
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V A H K I T I 20-Nov-18 08:42 PM
It was in the model I got
How y'all like my slight edits of the trailers with the Litestone logo in there btw? Pac
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The Cap'm (Reese) 20-Nov-18 08:52 PM
Anything of mine worth porting over? It's mostly just a lot of unlisted glitches videos and a couple level runs on the last patch.
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V A H K I T I 20-Nov-18 08:53 PM
Remind me what you've posted recently? I'm pretty sure there's some stuff there.
Also Ondrik, no speedruns
Pac
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Ondrik🅱 (Ondrej) 20-Nov-18 08:53 PM
Oof
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V A H K I T I 20-Nov-18 08:53 PM
This channel is for development. xP
Then again
I could make a playlist for bugs and speedruns
...Yea fuck it
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The Cap'm (Reese) 20-Nov-18 08:55 PM
I posted: -Lighting bug in TA14 -Animation bug in alpha TA05 -A video of a terrifyingly dark version of Nate's GLY3 fog idea with even thicker fog
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Ondrik🅱 (Ondrej) 20-Nov-18 08:55 PM
Also, what else could I upload? Things like glitches?
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ShadowDraikana 20-Nov-18 08:56 PM
Oh yes PLEASE post Reese's TA14 vid
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The Cap'm (Reese) 20-Nov-18 08:56 PM
I also have an existing bug playlist of all my stuff
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V A H K I T I 20-Nov-18 08:56 PM
Ye, if they're interesting to look at anyways
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ShadowDraikana 20-Nov-18 08:56 PM
That is some creepy pasta shit right there
Believe me this one is worth it
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V A H K I T I 20-Nov-18 08:56 PM
?
@The Cap'm (Reese) Link ya stuff boi
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The Cap'm (Reese) 20-Nov-18 08:57 PM
This is a playlist containing all of the videos I have made in my testing of the recently re-discovered game BIONICLE: The Legend of Mata Nui. I am a tester ...
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V A H K I T I 20-Nov-18 08:58 PM
Aight I'll have a look
Btw, Nate, another thing that should be reimplemented:
The little cinematic camera when the floor drops on the Taratoka Nui from the alpha
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ShadowDraikana 20-Nov-18 08:59 PM
Ping me here
so I'll get it in the morning
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V A H K I T I 20-Nov-18 08:59 PM
@ShadowDraikana
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Ondrik🅱 (Ondrej) 20-Nov-18 09:00 PM
So, any things from my channel worth uploading?
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Hexadecimal Mantis 20-Nov-18 09:00 PM
those are sparks
they are just messed up
stopping time will also make them bunch together before freezing
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V A H K I T I 20-Nov-18 09:01 PM
THe game has a lot of particle issues like that
The same thing will happen if you pause during a particle fountain such as this.
The same applies to pausing during a Rahi death animation
Eventually it'll freeze and shut down
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Hexadecimal Mantis 20-Nov-18 09:02 PM
also, https://youtu.be/iHixb9Ta6x8 here is the part of the lewa mata level you couldn't access when you recorded your vid
WARNING: Flickering polygons from emulation issues. If you haven't already seen the main video of this over at The Beaverhouse, I recommend you watch that fi...
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V A H K I T I 20-Nov-18 09:02 PM
When entering the Takara pit in Onu-Koro, you can quickly double back while it loads and talk to Onepu. Doing so will, for whatever reason, cause Onua to do ...
A showcase of the worst designed map in the entire game. The atrocious design of the slide itself isn't helped by the fact that the killboxes are all bugged/...
These
I forgot how hysterical the Takara bug was
C O N G R A T U L A T I O N S
@Ondrik🅱 (Ondrej) Do you have a playlist I can look through as well?
Ditto to @Hexadecimal Mantis and @JrMasterModelBuilder
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Ondrik🅱 (Ondrej) 20-Nov-18 09:04 PM
No, I could quickly make one
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Hexadecimal Mantis 20-Nov-18 09:04 PM
uh sure
brb making one
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V A H K I T I 20-Nov-18 09:04 PM
Pff, aight
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Hexadecimal Mantis 20-Nov-18 09:04 PM
oh
I have one lol
don't remember making it
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Ondrik🅱 (Ondrej) 20-Nov-18 09:05 PM
https://www.youtube.com/playlist?list=PLzmqhAMX_vXZXQo-GTw1dsUxm5fRccv3c Here are my “Scenes” (If I would get a hold of the MarkOfMoD channel, I’d post them there)
This playlist contains all the "BIONICLE LOMN" scene videos. All of these videos are a continuation of the 2010 playthrough available on the YouTube channel ...
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V A H K I T I 20-Nov-18 09:07 PM
@Ondrik🅱 (Ondrej) https://www.youtube.com/watch?v=S4cxr-ZVkGU https://www.youtube.com/watch?v=NqM3fILkIlI Feel free to post any other currently up to date speedruns to the appropriate playlist.
Ich habe es geschafft, Bionicle: The Legend of Mata Nui auf deutsch zu übersetzten, was dann in einem Patch kommen sollte.
Timesave potential: Pretty much none lol. Record exhausted after minutes of being discovered
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V A H K I T I 20-Nov-18 09:07 PM
I already went through your channel. xP
The above is what I picked out
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Ondrik🅱 (Ondrej) 20-Nov-18 09:07 PM
ah okay
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V A H K I T I 20-Nov-18 09:08 PM
Also a reminder that I'll need your email to add you as a manager
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Ondrik🅱 (Ondrej) 20-Nov-18 09:08 PM
You should already have it, but I’ll resend it
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The Cap'm (Reese) 20-Nov-18 09:08 PM
So I add the ones you chose to a playlist on the Litestone channel?
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V A H K I T I 20-Nov-18 09:09 PM
Ye
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Ondrik🅱 (Ondrej) 20-Nov-18 09:09 PM
I don’t see that playlist
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V A H K I T I 20-Nov-18 09:09 PM
Hm?
To clarify: I'm adding you two as a managers so you can reupload them here. 😛
The playlists are currently empty
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The Cap'm (Reese) 20-Nov-18 09:10 PM
Got it
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V A H K I T I 20-Nov-18 09:11 PM
Basically that entire playlist is worth syndicating
If you don't feel like doing it, I can
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Hexadecimal Mantis 20-Nov-18 09:12 PM
There are shitposts in there tho (edited)
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V A H K I T I 20-Nov-18 09:12 PM
We have a meme playlisyt
😛
I reposted the moonwalk and green hill videos already
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Hexadecimal Mantis 20-Nov-18 09:12 PM
Okay
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V A H K I T I 20-Nov-18 09:13 PM
You up to reposting them, or should I handle it? Cause there is a lot there. xP
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Hexadecimal Mantis 20-Nov-18 09:13 PM
Feel free to do it. I can't do them all rn
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V A H K I T I 20-Nov-18 09:13 PM
Aight
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The Cap'm (Reese) 20-Nov-18 09:14 PM
Question. Never really done this "manager" thing before, so how do I go about posting my videos on the channel?
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V A H K I T I 20-Nov-18 09:14 PM
In the top right corner where your channel icon is
You should see Litestone under the dropdown
If not directly, then under switch account
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The Cap'm (Reese) 20-Nov-18 09:19 PM
1. Not there. 2. It's saying on the page that I accepted the invitation that I can act as Litestone on G+ and Google Photos. No mention of YouTube.
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Ondrik🅱 (Ondrej) 20-Nov-18 09:19 PM
yeah same
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V A H K I T I 20-Nov-18 09:20 PM
😐
I hate this system so much
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The Cap'm (Reese) 20-Nov-18 09:20 PM
understandable
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V A H K I T I 20-Nov-18 09:22 PM
Fuck it, I'll just send you two the login info
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Ondrik🅱 (Ondrej) 20-Nov-18 09:23 PM
Okay, I’ll go back to sleep now
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V A H K I T I 20-Nov-18 09:23 PM
Oof
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V A H K I T I 20-Nov-18 09:30 PM
Just this one will do. xP
Was looking through Kopaka's animations and couldn't resist making this joke when I saw this one. If you're curious, this is animation k026, known internally...
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The Cap'm (Reese) 20-Nov-18 09:30 PM
K
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V A H K I T I 20-Nov-18 09:31 PM
Put that under memes
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The Cap'm (Reese) 20-Nov-18 09:31 PM
figured
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V A H K I T I 20-Nov-18 09:31 PM
The taratoka nui animations are no longer necessary since the fight now works, and I have a better version of the moonwalk up already. 😛
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The Cap'm (Reese) 20-Nov-18 09:31 PM
>better
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The Cap'm (Reese) 20-Nov-18 09:31 PM
yeah, ok
suuure
some of us have comedic timing (edited)
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V A H K I T I 20-Nov-18 09:32 PM
Pac
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The Cap'm (Reese) 20-Nov-18 09:32 PM
Also, technically three of those animations are unused
(in the dragon fight)
(or four if you count dr13 and 14 as separate)
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V A H K I T I 20-Nov-18 09:33 PM
Hm
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🐠 Magikarp 20-Nov-18 09:33 PM
whats with that more realistic onua
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The Cap'm (Reese) 20-Nov-18 09:34 PM
Specifically, the one where he gets hit on the head and shakes it off, the existing unused fire spitting animation, and the big jump that is two separate animations
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The Cap'm (Reese) 20-Nov-18 09:51 PM
Rerecorded the speed dance so that there wouldn't be a bandicam logo
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V A H K I T I 20-Nov-18 09:51 PM
Aight. xP
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The Cap'm (Reese) 20-Nov-18 09:51 PM
Figured that doesn't look very professional
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V A H K I T I 20-Nov-18 09:52 PM
Keep appending the descriptions with your signature btw. I'm doing that for Hex's videos as well.
Also add either (Alpha) or (Beta) to the end of the title
And copy the tags from the main trailer.
You don't need to add alpha or beta to memes tho
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The Cap'm (Reese) 20-Nov-18 09:54 PM
Also, is Whenua even doing the right dance?
If he is, it's out of time with the others
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V A H K I T I 20-Nov-18 09:59 PM
Pac
Renamed this one
Onua, calm down. I know the Takara is fun, but you're really breaking everyone's flow. ...Whenua, are you even doing the right dance? God, I cannot work with...
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The Cap'm (Reese) 20-Nov-18 10:02 PM
cool
I'm very proud of my description of that one.
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V A H K I T I 20-Nov-18 10:02 PM
Ye. xP
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benji 21-Nov-18 02:07 AM
fanart by me
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V A H K I T I 21-Nov-18 02:07 AM
Ooh
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Swordsworth 21-Nov-18 04:34 PM
liteStone
lol
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Brickome (Jeremy) 22-Nov-18 12:26 PM
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Ondrik🅱 (Ondrej) 22-Nov-18 12:26 PM
Demos 🅱oi
Well, first of all, release was scheduled in Fall
(prolly November)
second of all, demos never were a thing
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V A H K I T I 22-Nov-18 12:27 PM
Well
They WERE, they were just never released either. 😛
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Brickome (Jeremy) 22-Nov-18 12:27 PM
Lol
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Ondrik🅱 (Ondrej) 22-Nov-18 12:28 PM
Shouldn't things like crosspromotion count as ads?
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JrMasterModelBuilder 22-Nov-18 01:19 PM
Schedule was pushed back I think.
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UTTER_BODGE 22-Nov-18 01:29 PM
not resized by discord
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UTTER_BODGE 22-Nov-18 01:47 PM
as peri pointed out
crosspromotion with print magazine maus klick
possibly the specific issue http://www.kultboy.com/magazin/6107/
I clicked on a few others at random and this one also has lego stuff http://www.kultboy.com/magazin/6102/
no full scans found yet
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UTTER_BODGE 22-Nov-18 02:40 PM
@Hallfiry recently posted a bunch of stuff in the Project Island discord server (relevant topic), including a bunch of marketing schedules for various LEGO games. One of them was The Legend of Mata Nui, which Peri noticed mentioned a promotion in a magazine called Maus Klick:...
there's more bionicle content in other issues
dunno if anyone here is interested in finding scans
but there's a start for ya at least
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🐸 Fraug (The Ass-Man) 22-Nov-18 09:13 PM
@Ondrik🅱 (Ondrej) translation pl0x
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😺 QSKSw (Josie) 22-Nov-18 09:17 PM
This mass of floating yellow crystals is a lifeform apparently, I figure I should let Team Litestone name it.
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V A H K I T I 22-Nov-18 09:17 PM
NujuThink
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😺 QSKSw (Josie) 22-Nov-18 09:17 PM
It's in the same system as Synthwave, btw
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V A H K I T I 22-Nov-18 09:18 PM
Ooh
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😺 QSKSw (Josie) 22-Nov-18 09:18 PM
Be sure to @ me if a name is decided, I'll leave it unnamed for now.
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Hexadecimal Mantis 22-Nov-18 11:52 PM
banger incoming
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JrMasterModelBuilder 22-Nov-18 11:53 PM
WTF?
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Hexadecimal Mantis 22-Nov-18 11:53 PM
He does song covers Pac
We found his youtube channel a few months ago
Surprisingly, there is no mention of Dave Rushton
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UTTER_BODGE 22-Nov-18 11:54 PM
didn't otherliam actually get in contact with dave via linkedin
don't recall any specifics about what was said
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V A H K I T I 22-Nov-18 11:54 PM
Briefly
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Hexadecimal Mantis 22-Nov-18 11:54 PM
Stomach tubes dave?
I want to talk to him
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UTTER_BODGE 22-Nov-18 11:55 PM
Dave "Gut Intimidation" Rushton
im sorry
but only slightly
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Hexadecimal Mantis 22-Nov-18 11:55 PM
kek
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UTTER_BODGE 22-Nov-18 11:55 PM
I was sorry until I remembered what the guy did to his employees
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V A H K I T I 22-Nov-18 11:55 PM
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UTTER_BODGE 22-Nov-18 11:56 PM
god I just remembered the fucking t-rex picture and lost my shit
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Hexadecimal Mantis 22-Nov-18 11:56 PM
lol yeah
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V A H K I T I 22-Nov-18 11:56 PM
PFF
I should ask that guy if we can use that in the sound test too
😛
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Hexadecimal Mantis 22-Nov-18 11:56 PM
He said he wanted no involvement iirc
He just wanted to forget saffire
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The Cap'm (Reese) 22-Nov-18 11:57 PM
An understandable sentiment.
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Hexadecimal Mantis 22-Nov-18 11:57 PM
yea
If possible, I would like a transcript of the dave convo
wait, is he still in prison?
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V A H K I T I 23-Nov-18 12:01 AM
Probably not
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UTTER_BODGE 23-Nov-18 12:01 AM
no he's out
dunno what he's doing though
besides "not being in prison and presumably not doing gamedev or at least I hope not"
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Hexadecimal Mantis 23-Nov-18 12:03 AM
I'd love to meet him in person Pac
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UTTER_BODGE 23-Nov-18 12:04 AM
misread as prison and was briefly concerned and confused
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Hexadecimal Mantis 23-Nov-18 12:04 AM
lol yea
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The Cap'm (Reese) 23-Nov-18 12:04 AM
Bring clothes that you don't mind being ruined by stomach fluids
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UTTER_BODGE 23-Nov-18 12:08 AM
I wonder if he's actually a dickwad or just really really bad at making decisions-
wait nope just remembered other things he did
... and other things hal did
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V A H K I T I 23-Nov-18 12:09 AM
Yea, no they're both massive cunts
Pac
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Hexadecimal Mantis 23-Nov-18 12:09 AM
I remember reading a blog post somewhere detailing how much of a dick dave was
Never found anything about hal though
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UTTER_BODGE 23-Nov-18 12:10 AM
only thing I remember about hal was phoning in pretending to be a games journalist to undercut dave on a deal with some big license
which led to dave swinging stomach tubes around demanding to know who leaked it (not knowing it was hal)
otherwise I get the impression they're both at least somewhat nice and charming (or at least normal) a lot of the time
and then they do shady shit
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Hexadecimal Mantis 23-Nov-18 12:11 AM
yea
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UTTER_BODGE 23-Nov-18 12:11 AM
dave especially so
not like, movie villains or anything
just
normal guys* *(who have backstabbed and screwed over people)
man imagine being dave rushton
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V A H K I T I 23-Nov-18 12:15 AM
Ew
I don't want to be a frumpy old fuck with tubes hanging off me. Pac
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Hexadecimal Mantis 23-Nov-18 12:16 AM
should I request a song cover from Hal?
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UTTER_BODGE 23-Nov-18 12:16 AM
..... what song
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V A H K I T I 23-Nov-18 12:16 AM
Through the Fire and Flames
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Hexadecimal Mantis 23-Nov-18 12:16 AM
KEK
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UTTER_BODGE 23-Nov-18 12:16 AM
oh my god
i nearly choked on my cute little fruit snacks
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V A H K I T I 23-Nov-18 12:16 AM
Despacito
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Hexadecimal Mantis 23-Nov-18 12:17 AM
YES
do it before youtube gets fucked by article 13
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V A H K I T I 23-Nov-18 12:17 AM
@UTTER_BODGE Ur a cute little fruit snack. Pac
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UTTER_BODGE 23-Nov-18 12:18 AM
I can't tell if I'm creeped out or flustered
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V A H K I T I 23-Nov-18 12:19 AM
xD
Both is an appropriate response
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Hexadecimal Mantis 23-Nov-18 12:19 AM
boi
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V A H K I T I 23-Nov-18 12:19 AM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 23-Nov-18 02:44 AM
this is what liam thinks all these pins will get him
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Ondrik🅱 (Ondrej) 23-Nov-18 02:44 AM
🅱oi
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UTTER_BODGE 23-Nov-18 02:44 AM
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V A H K I T I 23-Nov-18 02:45 AM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 23-Nov-18 02:45 AM
"uhh I dont know Liam, I'm not gay" "are you sure?" "uh good point I'm convinced"
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UTTER_BODGE 23-Nov-18 02:46 AM
what even is this chat
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🐸 Fraug (The Ass-Man) 23-Nov-18 02:51 AM
i didnt want to disturb #litestone-dev-archived so i came here for my meme haha
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UTTER_BODGE 23-Nov-18 02:52 AM
i think we disturbed it pretty thoroughly tonight already
oops
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V A H K I T I 23-Nov-18 02:52 AM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 23-Nov-18 02:52 AM
true enough haha. didnt wanna do it more while people were working
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The Cap'm (Reese) 23-Nov-18 02:59 PM
Nice (edited)
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Ondrik🅱 (Ondrej) 23-Nov-18 02:59 PM
Is this shit seriously 3 minutes and 32 seconds of this track over this image?
oh god I'm not watching this at 9 PM
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V A H K I T I 23-Nov-18 02:59 PM
Pac
Then I did my job well
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The Cap'm (Reese) 23-Nov-18 02:59 PM
Well, it's all of There's Something In The Distance..., so yes.
and it's great (edited)
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Hexadecimal Mantis 23-Nov-18 03:00 PM
LOL the ambience is a good substitute
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V A H K I T I 23-Nov-18 03:00 PM
We can use that in the actual game version then
😛
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Hexadecimal Mantis 23-Nov-18 03:00 PM
we should make the miniboss theme really unsettling
and use that for this too
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Roblord 23-Nov-18 03:00 PM
Understandable have a nice day GWchadThink
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The Cap'm (Reese) 23-Nov-18 03:01 PM
Honestly, a more "boss fight" mix of LowAndCreepy would be really cool (edited)
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Hexadecimal Mantis 23-Nov-18 03:02 PM
Composer(s): Naofumi Hataya, Masafumi Ogata (JPN/EUR)/Spencer Nilsen, David Young, Mark Crew (US) Arranger(s): Naofumi Hataya, Masafumi Ogata (JPN/EUR)/Spenc...
Pac
something close to this
i think it would be cool to have a theme thats just completely unfitting
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G-Bond 23-Nov-18 03:08 PM
just have hal rushtion sing real slowly in the background
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Ondrik🅱 (Ondrej) 23-Nov-18 03:09 PM
NujuThink
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The Cap'm (Reese) 23-Nov-18 03:09 PM
he sings, slowed down, over LowAndCreepyAmbience
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Ondrik🅱 (Ondrej) 23-Nov-18 03:09 PM
oh god
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Hexadecimal Mantis 23-Nov-18 03:16 PM
YES
slow down one of his songs
that will be the miniboss theme Pac
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SharpieSkunk 23-Nov-18 03:53 PM
Who/what is HQL Rushton?
Oh
Hal
My matoran really is rusty
Also, make two ways to access it as an easter egg
The easier one plays the creepy music and has a subtle hint as to what the "correct" way is
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Ondrik🅱 (Ondrej) 23-Nov-18 03:56 PM
I think I'll let @V A H K I T I explain who Hal Rushton is
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SharpieSkunk 23-Nov-18 03:57 PM
The "correct" way plays a takara remix/medley as a reference to how different the JP boss music is (edited)
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ScrapMetaru 24-Nov-18 06:34 PM
Ok, so I just replayed the Alpha, and while I still can't even enter the Nui-Jaga room, I've realized that in a few ways, the alpha's a little better than the beta.
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The Cap'm (Reese) 24-Nov-18 06:35 PM
I agree in the aspect of level design for the most part
Not in a lot of other ways, though
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V A H K I T I 24-Nov-18 06:35 PM
WHich is why the optional patch is being made
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The Cap'm (Reese) 24-Nov-18 06:35 PM
^
Also, the alpha had better writing by at least a mile
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ScrapMetaru 24-Nov-18 06:36 PM
for one, while enemies suffer from a lobotomy, they don't hopelessly bumrush you, and the lack of hives make encounters with them much less of a chore. (edited)
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The Cap'm (Reese) 24-Nov-18 06:36 PM
That's true. The rushing is really goddamn obnoxious
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ScrapMetaru 24-Nov-18 06:41 PM
That said, energy balls have gotta go. And I mean in both of their current forms. the problem with this, of course, is that every enemy and probably the player character melee would need a full overhaul. does Onua's beta melee even have a hitbox?
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V A H K I T I 24-Nov-18 06:41 PM
Wot
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ScrapMetaru 24-Nov-18 06:42 PM
I've never hurt a rahi with Onua's melee.
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V A H K I T I 24-Nov-18 06:42 PM
No I meant what about the bals
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ShadowDraikana 24-Nov-18 06:42 PM
Ok yeah that's pretty fucked
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The Cap'm (Reese) 24-Nov-18 06:42 PM
Onua's melee does have a hitbox, but it's absurdly inconsistent (edited)
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V A H K I T I 24-Nov-18 06:42 PM
That's absurd
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ScrapMetaru 24-Nov-18 06:43 PM
by energy balls, I mean the current main attack in-game.
the shooting.
why are all Bionicle games shooters?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Nov-18 06:44 PM
Because logic
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V A H K I T I 24-Nov-18 06:44 PM
We're doing a lot of things with this, but rebalancing the entire combat system and literally every level built around it is not one of them.
Sorry to say if you want that, you'll need to handle it on your own.
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ScrapMetaru 24-Nov-18 06:46 PM
Yeah, I figured that one was unreasonable.
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V A H K I T I 24-Nov-18 06:46 PM
Just a bit
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omegalucas 24-Nov-18 06:50 PM
Just add a dedicated melee button (edited)
That way the player has a choice
Might not be the most perfect solution to make melee a complete alternative to shooting, but it's one that's easily doable (edited)
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ScrapMetaru 24-Nov-18 06:52 PM
oh, right, the big thing that occured to me in my alpha playsession: the hives suck and should go away. just put the rahi in the rooms like how the alpha did, but like improve the placement if that's a big issue.
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V A H K I T I 24-Nov-18 06:55 PM
Also not happening. Pac
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ScrapMetaru 24-Nov-18 06:57 PM
aw.
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G-Bond 25-Nov-18 05:51 AM
This is going to be a nightmare.
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G-Bond 25-Nov-18 05:59 AM
How do you load up a model to blender?
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G-Bond 25-Nov-18 06:13 AM
Here we go Bois
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justframbo 25-Nov-18 06:17 AM
hurrah
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G-Bond 25-Nov-18 06:17 AM
Now I need to add textures...
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justframbo 25-Nov-18 06:18 AM
need some help with that? (edited)
actually - it's pretty straight forward...
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G-Bond 25-Nov-18 06:21 AM
Is it something to do with materials.
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justframbo 25-Nov-18 06:21 AM
[give me a moment]
but yes
you need to change textures from this
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G-Bond 25-Nov-18 06:24 AM
um how do i get too that?
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justframbo 25-Nov-18 06:25 AM
hold on...
if you've got the .obj from the 'TLOMN Archive' then the textures should already be there
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G-Bond 25-Nov-18 06:30 AM
ya
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justframbo 25-Nov-18 06:32 AM
switch to cycles render
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G-Bond 25-Nov-18 06:36 AM
ok
whats next
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justframbo 25-Nov-18 06:48 AM
you tell me
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G-Bond 25-Nov-18 06:48 AM
...welp
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justframbo 25-Nov-18 06:53 AM
what are you trying to do?
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G-Bond 25-Nov-18 06:53 AM
Port the models into goldsource
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justframbo 25-Nov-18 06:55 AM
why
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G-Bond 25-Nov-18 06:55 AM
Because
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justframbo 25-Nov-18 06:55 AM
also i can't really help with that
fair enough
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G-Bond 25-Nov-18 06:55 AM
It's ok
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justframbo 25-Nov-18 01:16 PM
wait what
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🐠 Magikarp 25-Nov-18 01:17 PM
1970
Dont you know
That's the year
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Nov-18 01:21 PM
Oh shit, that means I need to go back to the future
Check the time and date on your pc @justframbo
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benji 25-Nov-18 01:26 PM
January 1 1970 is date number zero according to Unix time, IIRC. Someone forgot to set the value of a date variable.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Nov-18 01:30 PM
I've had the same problem with my old pc once, turns out the little button cell inside was empty
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Ondrik🅱 (Ondrej) 25-Nov-18 01:31 PM
so the battery on your bios ran out?
that must've been a really old pc
given that such a battery can last for years (edited)
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V A H K I T I 25-Nov-18 07:45 PM
Yes, it's a height map
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JrMasterModelBuilder 25-Nov-18 07:45 PM
Think it's a bump map? (edited)
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V A H K I T I 25-Nov-18 07:45 PM
Similar to bump maps
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JrMasterModelBuilder 25-Nov-18 07:46 PM
Hmm, height map. Anyone tried maying a 3D model from it?
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V A H K I T I 25-Nov-18 07:46 PM
People have. It's too low res
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JrMasterModelBuilder 25-Nov-18 07:46 PM
😦
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V A H K I T I 25-Nov-18 07:46 PM
Ye it's lame
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UTTER_BODGE 25-Nov-18 08:21 PM
someone put it into lego worlds
said person then got hired at TT lol
(they reverse engineered the save format and did a lot of fancy autogenerated maps, imported heightmaps, made a google maps style viewer etc)
fairly certain it's from that very heightmap
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V A H K I T I 25-Nov-18 08:24 PM
Huh
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UTTER_BODGE 25-Nov-18 08:24 PM
Avant Gardens from LEGO Universe, kinda in LEGO Worlds. Oops :) #LEGOWorlds
among other things
hmm you could also totally import that mata nui heightmap into lego universe's world editor.....
one of the LU devs (the producer in fact) did that with a map of middle earth during development just for fun
fuck it let's do that right now
scale won't be accurate of course but I'm not convinced even the bionicle story team was always concerned about that Pac
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🐠 Magikarp 25-Nov-18 08:30 PM
yall should reboot lego universe as your next project
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UTTER_BODGE 25-Nov-18 08:30 PM
that's
very much already done
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🐠 Magikarp 25-Nov-18 08:30 PM
wat
LUNI server i presume
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UTTER_BODGE 25-Nov-18 08:31 PM
not like "100% finished" but like there's several groups with very serious progress and it's been a continual thing, an entire community, for like six years
lolno
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🐠 Magikarp 25-Nov-18 08:31 PM
well then
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UTTER_BODGE 25-Nov-18 08:31 PM
The official account for Darkflame Universe ('DLU'), the largest server emulator project for LEGO Universe.
Tweets
1977
Followers
6678
Writing a server for the game Lego Universe. There's a lot implemented so far, but there's still plenty to go! I'll be posting progress updates here.
Tweets
161
Followers
584
the two ones to keep an eye on the most
and there's literally like over a dozen, maybe two dozen others that have been random folks and teens and kids saying WE CAN DO IT TOO
those are the two projects that have stayed around and been actually competent though
suffice to say the world does not need yet another lol
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🐠 Magikarp 25-Nov-18 08:33 PM
clearly
ill keep my eyes on those two
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G-Bond 25-Nov-18 08:33 PM
I managed to somehow turn this into an smd file
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UTTER_BODGE 25-Nov-18 08:34 PM
I managed to somehow turn mata nui into the abstract concept of fuck
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G-Bond 25-Nov-18 08:34 PM
wu
wdym
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🐠 Magikarp 25-Nov-18 08:35 PM
mata nui.fuck
a new file type
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UTTER_BODGE 25-Nov-18 08:36 PM
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G-Bond 25-Nov-18 08:36 PM
I'm trying to port a model into Goldsource
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UTTER_BODGE 25-Nov-18 08:36 PM
ah, thanks
well that'd be neat
good luck
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G-Bond 25-Nov-18 08:38 PM
That'd be neat if I could get it to work.
What i'm gonna try to do is replace the scientist model.
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UTTER_BODGE 25-Nov-18 08:44 PM
¯\_(ツ)_/¯
behold the distant spires of "christian faber's signature and stuff"
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V A H K I T I 25-Nov-18 08:44 PM
Three finger island was canon after all
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UTTER_BODGE 25-Nov-18 08:47 PM
it's not a very clean heightmap so I'm not gonna try to make it look pretty or anything
just messing around
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🦊 Reload Fox 25-Nov-18 09:18 PM
Would be cool to print this
Like a part of a shield or some sort
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JrMasterModelBuilder 26-Nov-18 05:02 AM
How bad does the height map actually look as a proper 3D model?
I was getting some semi-decent results with Blender at a lower res, but it didn't want to render at full res.
The height data doesn't quite match up with sea level for the colored island though for some reason. (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 26-Nov-18 05:32 AM
Wat
Mata Nui in lego worlds?
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Hexadecimal Mantis 26-Nov-18 07:05 PM
@JrMasterModelBuilder do you know MIPS assembly? I'm trying to figure out why I can't make a standalone ISO from the I-ninja demo. It seems to be an issue with the .elf. Hex editing the directories in the .elf still throws an error on launch that says it can't find the files. (edited)
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JrMasterModelBuilder 26-Nov-18 07:05 PM
Not much, but it's simpler than other ASM I'm familiar with. (edited)
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Hexadecimal Mantis 26-Nov-18 07:07 PM
I was able to find the function that looks for the files, but I cant really figure out what's wrong due to lack of understanding
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JrMasterModelBuilder 26-Nov-18 07:36 PM
What are you trying to change?
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Hexadecimal Mantis 26-Nov-18 07:37 PM
the directory where it searches for the game.dir and game.wad
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JrMasterModelBuilder 26-Nov-18 07:37 PM
Why do you need to change that?
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Hexadecimal Mantis 26-Nov-18 07:38 PM
currently, it's in a sub directory /ninja/. since its part of a demo disc
both BTG and the final release of I-NINJA have it in the root
it has trouble finding the files either way though
if you keep the ninja directory, and set the ninja.elf as the first elf to read, It still can't find the files for some reason (edited)
all of the other demos on the disc work fine separated, except this one
here is the elf if you want to check it out
the function is InitFilesystem
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JrMasterModelBuilder 26-Nov-18 08:08 PM
Surprised it has symbols.
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Hexadecimal Mantis 26-Nov-18 08:08 PM
yea i know
the final elf and btg don't have any
it was a nice surprise Pac (edited)
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JrMasterModelBuilder 26-Nov-18 08:10 PM
So why doesn't editing the path work?
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Hexadecimal Mantis 26-Nov-18 08:10 PM
I have no idea
It just says it can't find the game.dir
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JrMasterModelBuilder 26-Nov-18 08:12 PM
Did you edit all 3?
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Hexadecimal Mantis 26-Nov-18 08:12 PM
yep
i also used a final elf as a reference to make sure i wasn't making any mistakes
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JrMasterModelBuilder 26-Nov-18 08:12 PM
What's SCE_DD.ELF
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Hexadecimal Mantis 26-Nov-18 08:13 PM
its a piece of the demo loader iirc
the final elf has a reference to it too
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JrMasterModelBuilder 26-Nov-18 08:18 PM
So basically it runs from a subdirectory, and you want to move it out of that subdirectory?
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Hexadecimal Mantis 26-Nov-18 08:18 PM
yes
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JrMasterModelBuilder 26-Nov-18 08:18 PM
And you can't just put the BTG data in that subdirectory?
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Hexadecimal Mantis 26-Nov-18 08:19 PM
I could, but it fails to find the game.dir either way
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JrMasterModelBuilder 26-Nov-18 08:19 PM
Does ininja work if it's set to the the ELF directly, without BTG stuff?
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Hexadecimal Mantis 26-Nov-18 08:19 PM
no
it still fails
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JrMasterModelBuilder 26-Nov-18 08:20 PM
So it only works when run from the demo launcher?
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Hexadecimal Mantis 26-Nov-18 08:20 PM
yes
but all of the other games on the disc i'm able to launch standalone
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JrMasterModelBuilder 26-Nov-18 08:21 PM
Does it fail to find the files when they are in that directory, and it is launched by the launcher?
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Hexadecimal Mantis 26-Nov-18 08:21 PM
it fails to find them within the directory yes
even though they are there
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JrMasterModelBuilder 26-Nov-18 08:21 PM
Are the files capitalized exactly the same?
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Hexadecimal Mantis 26-Nov-18 08:21 PM
yes
it happens even without directory changes. just loading the elf on its own throws the error
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JrMasterModelBuilder 26-Nov-18 08:22 PM
I thought loading the elf on its own didn't work?
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Hexadecimal Mantis 26-Nov-18 08:23 PM
yea it doesn't.
but it prints out an error saying it cant find the game.dir
I can PM you the iso if you want to test it in pcsx2
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JrMasterModelBuilder 26-Nov-18 08:24 PM
Does the emulator show where it tried to load it from?
Like a file system monitoring tool?
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Hexadecimal Mantis 26-Nov-18 08:25 PM
i'm not sure. I was just looking at the console output it has. It only printed out the directory
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JrMasterModelBuilder 26-Nov-18 08:26 PM
Is that message coming from the ELF?
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Hexadecimal Mantis 26-Nov-18 08:26 PM
I don't think so. i couldnt find the exact string in the elf. It could be coming from pcsx2 itself
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JrMasterModelBuilder 26-Nov-18 08:27 PM
What's the exact message?
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Hexadecimal Mantis 26-Nov-18 08:31 PM
open fail name ¥NINJA¥GAME.DIR;1
it repeats infinitely too
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JrMasterModelBuilder 26-Nov-18 08:33 PM
What's with the funky characters?
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Hexadecimal Mantis 26-Nov-18 08:34 PM
i'm not really sure, but thats exactly what its printing out
its using those instead of the slashes
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JrMasterModelBuilder 26-Nov-18 08:35 PM
From the looks of things, that an emulator message.
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Hexadecimal Mantis 26-Nov-18 08:35 PM
really?
how would that work?
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JrMasterModelBuilder 26-Nov-18 08:36 PM
Other people have posted similar messages about other games.
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Hexadecimal Mantis 26-Nov-18 08:36 PM
huh, is there some quick fix for it
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JrMasterModelBuilder 26-Nov-18 08:36 PM
How would it work? I assume the OS knows what path is passed to open.
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Hexadecimal Mantis 26-Nov-18 08:36 PM
hm
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JrMasterModelBuilder 26-Nov-18 08:37 PM
We need to know why that's failing.
Does it still fail if you replace GAME.DIR with the original GAME.DIR, and create a new OSI ISO? (edited)
I wonder if the issue isn't with the ELF at all.
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V A H K I T I 26-Nov-18 08:38 PM
>osi
Kek
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Hexadecimal Mantis 26-Nov-18 08:38 PM
i''ll try that again
maybe it's not liking the new game.dir for some reason
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V A H K I T I 26-Nov-18 08:39 PM
LOMN is consuming JMMB
Soon he will become an OSI
Pac
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Hexadecimal Mantis 26-Nov-18 08:41 PM
hecc. I don' t have the original rom on this machine
I'll go get it
OF COURSE
the site is down
Pac
LOL
it was on archive.org
it looks like its gonna take 20 hours to download
It even has the other fucking i ninja demo
wtf
I wouldnt have bought it
@JrMasterModelBuilder I'll get back to you when i have a copy of the original rom again
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JrMasterModelBuilder 26-Nov-18 08:50 PM
20 hours?
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Hexadecimal Mantis 26-Nov-18 08:50 PM
potentially
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JrMasterModelBuilder 26-Nov-18 08:50 PM
Bad internet?
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Hexadecimal Mantis 26-Nov-18 08:50 PM
oh yea
i thought i uploaded it to my mega, but i guess i didnt
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G-Bond 26-Nov-18 09:05 PM
I FUCKING HATE THE ICE BOSS
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Hexadecimal Mantis 26-Nov-18 09:22 PM
@V A H K I T I that other i-ninja demo is nothing special
0x75 for the wad version
i cant believe i found the rom after buying it Pac
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V A H K I T I 26-Nov-18 09:23 PM
Rip
Help us with GcSaver now then Pac
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Hexadecimal Mantis 26-Nov-18 09:24 PM
apparently there are two versions of the namco transmission disc with i-ninja
i just found the other rom
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benji 26-Nov-18 09:24 PM
do you have any specific gcsaver questions yet?
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Hexadecimal Mantis 26-Nov-18 09:24 PM
maybe its less buggy
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V A H K I T I 26-Nov-18 09:25 PM
@benji Right now we just don't know what controls what. SOMETHING is stopping the Toa from changing per level, and placing the player in a seemingly random spot on entering a new level. That's all we really know
Nate also wanted somebody to look into character camera controls for Nobua, and I still need you to look at that Onua model. 😛
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benji 26-Nov-18 09:26 PM
oh yeah
there wouldn't happen to be an issue with sample files on GitHub, would there?
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V A H K I T I 26-Nov-18 09:26 PM
Sample files?
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benji 26-Nov-18 09:27 PM
what I need to reproduce the issue
the less searching and scrolling I have to do, the faster the issues will be fixed
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V A H K I T I 26-Nov-18 09:28 PM
OH. Uh.. not yet, but it's literally just one model and you put it in the game to reproduce. Pac
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benji 26-Nov-18 09:28 PM
the broken model won't help, I need the DAE to reproduce the buggy conversion
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V A H K I T I 26-Nov-18 09:29 PM
THe thing is, the X model LOOKS fine in any viewer
It's like your vert issue all over again
Only more corrupted
Further issues arise though when @Grampa Walker's FBXs are converted to Dae directly.
From that, even the dae is fucked up
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Grampa Walker 26-Nov-18 09:38 PM
Hath thou summoned me?
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V A H K I T I 26-Nov-18 09:39 PM
Ye
Send a maskless Onua dae and fbx pls
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Grampa Walker 26-Nov-18 09:39 PM
Alright, haven't tried exporting as a Dae before, hopefully it works out.
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V A H K I T I 26-Nov-18 09:44 PM
THank
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Grampa Walker 26-Nov-18 09:44 PM
As asked. Hopefully these suffice.
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V A H K I T I 26-Nov-18 09:44 PM
Bah
You forgot the scale again
😛
And also the inverted normals
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Grampa Walker 26-Nov-18 09:47 PM
FFFFFFFFFFiddlesticks, I'll fix that immediately.
Just on the FBX, correct?
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V A H K I T I 26-Nov-18 09:48 PM
Both
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Grampa Walker 26-Nov-18 09:48 PM
I meant with scale. I can't find a scale option for dae. (edited)
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V A H K I T I 26-Nov-18 09:49 PM
Well.. you'll have to find one then. Pac
Cause they both need it
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Grampa Walker 26-Nov-18 09:49 PM
I'm guessing 0.01 wasn't enough, so I'll try 0.001.
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V A H K I T I 26-Nov-18 09:50 PM
Well let me double check the fbx
Hold on
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Grampa Walker 26-Nov-18 09:50 PM
Sure thing.
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V A H K I T I 26-Nov-18 09:51 PM
Okay yeah, the FBX is fine aside from the normals
My bad
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Grampa Walker 26-Nov-18 09:51 PM
Ah, okay. so leave it at 0.01?
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V A H K I T I 26-Nov-18 09:51 PM
Ye
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Grampa Walker 26-Nov-18 09:53 PM
I'll just have to be hopeful with the dae, because there are no scale altering options.
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V A H K I T I 26-Nov-18 09:54 PM
Well again, you'll need to figure something out, cause it's still beefed
😛
There has to be an option somewhere. Set it before exproting if you have to
Also the normals are still beefed
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Grampa Walker 26-Nov-18 09:55 PM
Okay, the fuck, I fixed those.
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V A H K I T I 26-Nov-18 09:55 PM
Nope.
ANyways it's apparently easy enough to rescale here
So I guess you're good with that?
THough the fact that the transforms are linked to the skeleton MIGHT be part of the issue
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Grampa Walker 26-Nov-18 09:56 PM
Well, if they work, I'm fine with what ever. I have no clue what's up with those normals, though, because they look fine in Blender.
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V A H K I T I 26-Nov-18 10:05 PM
Well
The dae, (once edited) is broken still differently from the rest
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G-Bond 26-Nov-18 11:29 PM
Now THIS is how you play LoMN.
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V A H K I T I 26-Nov-18 11:30 PM
Boi
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G-Bond 26-Nov-18 11:31 PM
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V A H K I T I 26-Nov-18 11:31 PM
Man this would have been gold for Thicc
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G-Bond 26-Nov-18 11:32 PM
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Ondrik🅱 (Ondrej) 27-Nov-18 12:07 AM
I have used that too
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Grampa Walker 27-Nov-18 12:08 AM
...Why do I get serious Gameboy Advanced, and SEGA Genesis vibes from that Lewa picture.
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Hexadecimal Mantis 27-Nov-18 12:34 AM
@JrMasterModelBuilder 9 hours to go 😛
kill me
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G-Bond 27-Nov-18 12:34 AM
no (edited)
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Hexadecimal Mantis 27-Nov-18 03:48 PM
@JrMasterModelBuilder same error with the original game.dir
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JrMasterModelBuilder 27-Nov-18 04:25 PM
So the issue is with modifying the ISO?
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Hexadecimal Mantis 27-Nov-18 06:14 PM
potentially
I can't really tell
i've tried both hex editing the iso and rebuilding it
both result in the same error (edited)
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Hexadecimal Mantis 27-Nov-18 06:33 PM
@JrMasterModelBuilder Using the run .elf option in pcsx2 gives the same error
even when unpacked
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Hexadecimal Mantis 27-Nov-18 09:31 PM
@JrMasterModelBuilder any ideas?
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JrMasterModelBuilder 27-Nov-18 09:32 PM
Not really. Something seems off.
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Hexadecimal Mantis 27-Nov-18 09:32 PM
@V A H K I T I Can you test this on console to see if it boots standalone?
I want to rule out an emulator issue if possible
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V A H K I T I 27-Nov-18 09:34 PM
Can't, busy being lazy
Pac
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Hexadecimal Mantis 27-Nov-18 09:34 PM
fucc
I'm going to open up an issue in pcsx2 repo about the glitched polygons
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Hexadecimal Mantis 28-Nov-18 03:51 PM
@JrMasterModelBuilder I found a function that might have an effect on the issue
noping outsceDemoStart in main causes the failed to find error when launching the game through the demo menu NujuThink
launching the iso standalone still gives the same error, but i think im onto something
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JrMasterModelBuilder 28-Nov-18 03:54 PM
Noping out a function causes it? (edited)
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Hexadecimal Mantis 28-Nov-18 03:56 PM
noping out the call to sceDemoStart in main yea
i'm thinking that sceDemoStart is somehow messing with the directory, but im not really sure yet
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Brickome (Jeremy) 28-Nov-18 05:20 PM
Deleted for obvious reasons. Check DMs (edited)
@V A H K I T I?
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Mid Blue 01-Dec-18 11:38 AM
Those team pfps are 👌
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G-Bond 01-Dec-18 10:25 PM
Apparently The "LegendOfMataNui" Link in the development video leeds to this "Back Pain Reducer" Thing. (edited)
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V A H K I T I 01-Dec-18 10:26 PM
Wot
The most recent one??
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🐠 Magikarp 01-Dec-18 10:26 PM
well
its still helpful
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V A H K I T I 01-Dec-18 10:27 PM
Okay
It's the LegendOfMataNui bitlink
I blame @😺 QSKSw (Josie), cause she registered that one
Pac
WHELP Guess I have to update a dozen damn videos across two channels.
Thanks Josie. Pac
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😺 QSKSw (Josie) 01-Dec-18 10:28 PM
wtf
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G-Bond 01-Dec-18 10:29 PM
Ya it's from the most recent video.
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V A H K I T I 01-Dec-18 10:29 PM
Well IIRC all the videos have that bitlink
So this is going to be a pain in the ass.
Unless @😺 QSKSw (Josie) can figure out what happened to it
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😺 QSKSw (Josie) 01-Dec-18 10:30 PM
My link "bit.ly/Mata-Nui" goes to the right shit idk what you're on about
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V A H K I T I 01-Dec-18 10:31 PM
Did you not also make bit.ly/LegendOfMataNui?
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G-Bond 01-Dec-18 10:31 PM
It's this link right here that lead me too that.
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😺 QSKSw (Josie) 01-Dec-18 10:32 PM
no, that was you man
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V A H K I T I 01-Dec-18 10:32 PM
Oof
Ah ffs really
I know what the problem is.
THE ONE CAPTIAL "O" MAKES IT A DIFFERENT BITLINK THAT IS TAKEN BY THIS... THING
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G-Bond 01-Dec-18 10:33 PM
Oof
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UTTER_BODGE 01-Dec-18 10:34 PM
oof (edited)
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Hexadecimal Mantis 01-Dec-18 10:34 PM
OOF
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V A H K I T I 01-Dec-18 10:40 PM
Should be all good now
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G-Bond 01-Dec-18 10:43 PM
ya
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😺 QSKSw (Josie) 01-Dec-18 10:55 PM
dumbass
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V A H K I T I 01-Dec-18 10:55 PM
Bite me (edited)
Pac
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G-Bond 03-Dec-18 11:15 AM
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Ondrik🅱 (Ondrej) 03-Dec-18 11:16 AM
PUT THAT THING BACK WHERE IT CAME FROM OR SO HELP ME
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Brickome (Jeremy) 03-Dec-18 11:17 AM
Bionicle: The Scream since when?
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G-Bond 03-Dec-18 11:23 AM
New easteregg.
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Teylgate 03-Dec-18 11:26 AM
^
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G-Bond 03-Dec-18 11:26 AM
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Ondrik🅱 (Ondrej) 03-Dec-18 11:26 AM
🅱oi
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G-Bond 03-Dec-18 11:28 AM
We found him bois
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JrMasterModelBuilder 04-Dec-18 09:07 PM
I'm guessing this is where that Onua animation was originally from: http://www.lego.com:80/bionicle/movies/OnuaWalking.mov (edited)
archive.org didn't cache the contents though, just that it was linked to (edited)
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G-Bond 05-Dec-18 01:01 AM
What did I miss?
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Ondrik🅱 (Ondrej) 05-Dec-18 01:01 AM
Nothing
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G-Bond 05-Dec-18 01:02 AM
Ok
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JrMasterModelBuilder 05-Dec-18 01:59 AM
Anyone got experience emulating MacOS PPC versions 10.2.6+ ? (edited)
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Hexadecimal Mantis 05-Dec-18 02:02 AM
Any reason?
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JrMasterModelBuilder 05-Dec-18 02:03 AM
Macromedia Director MX works on 10.6 with Rosetta, but the version after, Director MX 2004 does not.
How that can be, IDK, but I'm trying to find a version that will run it. (edited)
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Hexadecimal Mantis 05-Dec-18 02:05 AM
Hm
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JrMasterModelBuilder 05-Dec-18 02:06 AM
Hopefully, a PPC version of the OS can run it.
I've emulated OS 9 before, but need a newer version. (edited)
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V A H K I T I 05-Dec-18 02:06 AM
Is 9.1 properly emulatable yet with Quickdraw?
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JrMasterModelBuilder 05-Dec-18 02:07 AM
Beats me
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V A H K I T I 05-Dec-18 02:07 AM
Rip
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Ondrik🅱 (Ondrej) 05-Dec-18 11:09 AM
@Hexadecimal Mantis I see your wireframe mode and I raise you my C64-like wireframe mode
Pac
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Hexadecimal Mantis 05-Dec-18 11:09 AM
👌
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marklincadet 05-Dec-18 11:19 AM
is that a c64-like palette too
beautiful
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Ondrik🅱 (Ondrej) 05-Dec-18 11:19 AM
yes
the cutscenes can also be played with this
hold on
So, dgVoodoo has a special setting called "scaling mode" where you're allowed to set, among other things, a C64-like filter over the game. This gives it the ...
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marklincadet 05-Dec-18 12:03 PM
that actually kinda works
neat
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V A H K I T I 05-Dec-18 07:12 PM
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UTTER_BODGE 05-Dec-18 07:53 PM
stahp
avast fack of m8
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V A H K I T I 05-Dec-18 07:53 PM
Oof
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UTTER_BODGE 05-Dec-18 07:53 PM
ur ruinin me productiv evinin
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V A H K I T I 05-Dec-18 07:53 PM
HOpefully we'll have that sorted soon (edited)
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UTTER_BODGE 05-Dec-18 07:53 PM
chrome tried to stop it too
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V A H K I T I 05-Dec-18 07:53 PM
Ye
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UTTER_BODGE 05-Dec-18 07:57 PM
so, since I already have the beta installed
if I just rename the original folder will it be alright
just so I have the old installation on hand
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V A H K I T I 05-Dec-18 07:58 PM
Ye, I always keep a vanilla backup as well.
I just don't use it for testing like most snowflakes here
Seriously, patches should be treated like new builds. Additions to the code. And who in their right mind adds new code to a game using an old build of it?
Pac
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UTTER_BODGE 05-Dec-18 07:59 PM
put them here for now just to be extra safe lol
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V A H K I T I 05-Dec-18 08:01 PM
I'm actually surprised we haven't been assaulted with a torrent of game breaking bug reports yet.
Maybe we finally got our shit together? Pac
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UTTER_BODGE 05-Dec-18 08:02 PM
downloading setupbeta.exe
now, will this actually run properly since the beta is already technically installed (edited)
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V A H K I T I 05-Dec-18 08:02 PM
All you really need to download is the launcher
It downloads everything else if not detected, including the game
Anyways if nobody else needs me right now, I think I'm gonna get my shit together and go on a Tim's run. I think we all deserve a bit of a break after this one. 😛
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The Cap'm (Reese) 05-Dec-18 08:06 PM
I do not
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UTTER_BODGE 05-Dec-18 08:06 PM
?
why 0 bytes
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V A H K I T I 05-Dec-18 08:07 PM
I thought I updated the patch with the un-dummied cinematics.
Fucc
There it is
The fuckening. xP
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UTTER_BODGE 05-Dec-18 08:07 PM
well, I'm gonna hit yes to all
if anything breaks I will yell at you (softly)
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Hexadecimal Mantis 05-Dec-18 08:08 PM
>0 bytes
Here we go
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V A H K I T I 05-Dec-18 08:08 PM
No that's normal
I just forgot to remove the dummied out FMVs
Gonna push that now I guess
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UTTER_BODGE 05-Dec-18 08:09 PM
also it launched the game twice
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V A H K I T I 05-Dec-18 08:09 PM
??
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UTTER_BODGE 05-Dec-18 08:09 PM
patch finished extracting and then that just... happened
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V A H K I T I 05-Dec-18 08:10 PM
You'll have to ping @benji about that one. He restructured the code a bunch and I don't understand a lot of it anymore. Pac
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UTTER_BODGE 05-Dec-18 08:13 PM
>selects wireframe mode in visual debugger >game goes away
goodbye game
i'll launch you again later i guess
after i get food
byeeeee gaaaaame
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V A H K I T I 05-Dec-18 08:13 PM
Uh
I might have forgot the hookmod for that too. xD
oops
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The Cap'm (Reese) 05-Dec-18 08:14 PM
Litestone seal of quality
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Brickome (Jeremy) 05-Dec-18 08:14 PM
Seems like a stable release™
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V A H K I T I 05-Dec-18 08:14 PM
I mean THAT at least isn't a huge issue for anyone but us
It's just debug stuff
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UTTER_BODGE 05-Dec-18 08:15 PM
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Brickome (Jeremy) 05-Dec-18 08:15 PM
Lol
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UTTER_BODGE 05-Dec-18 08:15 PM
sorrylol
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The Cap'm (Reese) 05-Dec-18 08:15 PM
comic sans
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V A H K I T I 05-Dec-18 08:24 PM
Updated the patch
SHould fix the FMV thing + the wireframe issue
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rob the corn lover 05-Dec-18 08:40 PM
"i bore you, for i am nothing." what dose that mean?
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Metroidwave 05-Dec-18 08:40 PM
It means he's very, very uninteresting
In all seriousness though, it means that the Toa came from nothing, whether refering to thier time in the canisters as a metaphorical void, or in the sense that all things are "nothing" prior to existing. I dunno. i'm not a philosopher.
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rob the corn lover 05-Dec-18 08:44 PM
dose it mean
the toa mata never exist?
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Metroidwave 05-Dec-18 08:45 PM
Well, they exist now, but at some point, they didn't.
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rob the corn lover 05-Dec-18 08:45 PM
why? and how?
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The Cap'm (Reese) 05-Dec-18 08:46 PM
Look, it just sounded really cool to the MNOG writers, okay? They didn't really care about it making sense (edited)
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Metroidwave 05-Dec-18 08:46 PM
They wouldn't exist before they were created.
I'm just grasping at straws here, and am probably way off.
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UTTER_BODGE 05-Dec-18 09:37 PM
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V A H K I T I 05-Dec-18 09:38 PM
Wot
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UTTER_BODGE 05-Dec-18 09:38 PM
thinking emoji
that's with the new patchb I just downloaded
aaaand wireframe still exits
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Hexadecimal Mantis 05-Dec-18 09:41 PM
Rip
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V A H K I T I 05-Dec-18 09:41 PM
what
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UTTER_BODGE 05-Dec-18 09:42 PM
literally just downloaded 11 minutes ago from the link you posted
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V A H K I T I 05-Dec-18 09:44 PM
I know damn well I updated it, wtf
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UTTER_BODGE 05-Dec-18 09:57 PM
imma download it again
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V A H K I T I 05-Dec-18 09:57 PM
Give me a minute
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UTTER_BODGE 05-Dec-18 09:57 PM
well right off the bat chrome says the file size is diff-
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V A H K I T I 05-Dec-18 09:57 PM
Reuploading again
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UTTER_BODGE 05-Dec-18 09:57 PM
oh ok
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V A H K I T I 05-Dec-18 09:59 PM
Aight try now.
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UTTER_BODGE 05-Dec-18 10:01 PM
well right off the bat chrome says the file size is diff- well when I was typing that it was starting to download a 256(ish) MB file
and I was looking at the previously downloaded one, confused, since that's like 100 MB bigger
canceled it when you said you were doing stuff
figured maybe I caught it at a weird time
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V A H K I T I 05-Dec-18 10:01 PM
ye
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UTTER_BODGE 05-Dec-18 10:01 PM
let's see what this one is
slightly different size than before, seems like a good sign
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V A H K I T I 05-Dec-18 10:03 PM
Maybe I just had a bug on Filezilla then
Cause I definitely rebuilt the executable
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UTTER_BODGE 05-Dec-18 10:03 PM
mods folder appeared so I'm assuming it's working
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V A H K I T I 05-Dec-18 10:04 PM
NujuThink
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UTTER_BODGE 05-Dec-18 10:05 PM
vids played
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V A H K I T I 05-Dec-18 10:05 PM
Ay
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UTTER_BODGE 05-Dec-18 10:05 PM
at a weird speed, but, they played
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V A H K I T I 05-Dec-18 10:05 PM
Weird speed?
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UTTER_BODGE 05-Dec-18 10:05 PM
like 2x speed ish
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V A H K I T I 05-Dec-18 10:05 PM
wot
That's a new one
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UTTER_BODGE 05-Dec-18 10:05 PM
shall I try compatibility mode or something
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V A H K I T I 05-Dec-18 10:06 PM
Ye, you have to anyways
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UTTER_BODGE 05-Dec-18 10:06 PM
I mean they worked 100% fine except for the speed without it
... trying every compatibility mode, no change whatsoever
yeah no changes with any compatibility modes
they play fine, just sped up
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V A H K I T I 05-Dec-18 10:08 PM
😐
For me everything is fine except the Lego one
Playing it back from the file directly doesn't have the issue and it's a lot slower than I remember it.
I think it was just always like this and we never noticed
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UTTER_BODGE 05-Dec-18 10:14 PM
can I delete the ORIGINAL folder btw lol
ok playback of the actual intro is fine, looking at it in VLC to compare
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V A H K I T I 05-Dec-18 10:15 PM
Ye
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UTTER_BODGE 05-Dec-18 10:15 PM
it's just faster than I remembered
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V A H K I T I 05-Dec-18 10:15 PM
So there's something weird with the lego fmv we never noticed
I'll reexport it and set it as a thing for the hotfix.
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UTTER_BODGE 05-Dec-18 10:16 PM
151 MB of video files not deleted automatically
I don't give a shit
but nate will flip his shit
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V A H K I T I 05-Dec-18 10:16 PM
?
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UTTER_BODGE 05-Dec-18 10:16 PM
the ORIGINAL folder
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V A H K I T I 05-Dec-18 10:16 PM
Oh
I mean... I'll have to add code to the launcher to make that happen.
I can't make the patch itself do that with its current implementation
Right now it's just a simple self extracting 7zip file
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UTTER_BODGE 05-Dec-18 10:18 PM
btw, dgvoodoo doesn't cause the game to implode for me anymore, and the res changing and whatnot works fine
but
transitions between areas are still busted
which they always were for me, so
I don't care
but
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V A H K I T I 05-Dec-18 10:18 PM
Yeah, Nate mentioned that as well.
Idk what's going on.
We recently found the OSI code or the transitions, so maybe we can figure that out soon
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UTTER_BODGE 05-Dec-18 10:31 PM
... wireframe mode still crashes
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V A H K I T I 05-Dec-18 10:31 PM
...
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UTTER_BODGE 05-Dec-18 10:31 PM
disabling HUD works
collision boxes crashes
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V A H K I T I 05-Dec-18 10:31 PM
Bounding boxes?
Oh
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UTTER_BODGE 05-Dec-18 10:31 PM
or exits or whats
"wireframe" and "collision boxes" don't work
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V A H K I T I 05-Dec-18 10:32 PM
Works fine on my end, Idk what the fuck.
😐
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UTTER_BODGE 05-Dec-18 10:32 PM
game just nopes out
waves goodbye and hops on a train
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V A H K I T I 05-Dec-18 10:32 PM
I'll try doing a clean install
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Ondrik🅱 (Ondrej) 05-Dec-18 10:33 PM
has anyone tried a full playthrough? Just to see if loading works
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UTTER_BODGE 05-Dec-18 10:36 PM
y'all want some invisible walls to prevent going out of bounds in tahu's mtup?
super easy right now
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V A H K I T I 05-Dec-18 10:36 PM
Okay now it's noping out here too.
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UTTER_BODGE 05-Dec-18 10:36 PM
just jump up the slopes
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V A H K I T I 05-Dec-18 10:36 PM
WHat am I missing? 😐
Was the main OSI even coded for this stuff? Cause I don't recall ever having it working actually. Or at least I don't recall having personally tested it.
And yeah, sure about the slopes
Shoot me your email and I'll give you access to the patch dropbox
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UTTER_BODGE 05-Dec-18 10:45 PM
the hau doesn't protect you from the dragon's flame breath
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V A H K I T I 05-Dec-18 10:46 PM
It shouldn't even be usable there.
Nate in his rush probably copied the whole class from the optional patch rather than doing what I told him with it. Pac (edited)
@ShadowDraikana
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Ondrik🅱 (Ondrej) 05-Dec-18 10:47 PM
has anyone tested loading yet?
With so much broken, we should do that
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V A H K I T I 05-Dec-18 10:48 PM
We've tested plenty
IIRC only thing that's broken is LEP1
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UTTER_BODGE 05-Dec-18 10:48 PM
aaahahaha in tahu's boss you can grab onto the floor through a ledge hang just by walking over the seam
and you get softlocked
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V A H K I T I 05-Dec-18 10:48 PM
The issue at hand was that one thing was broken that was fucking up a bunch of other things down the pipeline
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UTTER_BODGE 05-Dec-18 10:48 PM
LOVELY
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V A H K I T I 05-Dec-18 10:48 PM
oof
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UTTER_BODGE 05-Dec-18 10:49 PM
it immediately respawns you above the lava
then you don't... die again properly?
and it just sits like this forever
also this happened somehow while dying and resetting-but-not-quite
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V A H K I T I 05-Dec-18 10:50 PM
THat seems to be a common issue with segmented platforms
The same thing happens if you die on Pohatu or Kopaka's boulder bridge areas
Both of these could probably be fixed with some minor code adjustments in the OSI
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UTTER_BODGE 05-Dec-18 10:52 PM
okay then
hello scrolling lava you normally never see
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V A H K I T I 05-Dec-18 10:52 PM
Ye, that's known too
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UTTER_BODGE 05-Dec-18 10:52 PM
ye, figured just hadn't noticed before myself
curious
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V A H K I T I 05-Dec-18 10:53 PM
Maybe the top layer is supposed to be semi-transparent?
You can adjust that in the obj slb
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UTTER_BODGE 05-Dec-18 10:53 PM
dunno
seems a little odd for lava
but
shrug
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V A H K I T I 05-Dec-18 10:59 PM
no u
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Ondrik🅱 (Ondrej) 05-Dec-18 10:59 PM
u on
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The Cap'm (Reese) 05-Dec-18 11:00 PM
uo n
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V A H K I T I 05-Dec-18 11:03 PM
nu o
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The Cap'm (Reese) 05-Dec-18 11:03 PM
o nu
a
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V A H K I T I 05-Dec-18 11:03 PM
owo
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The Cap'm (Reese) 05-Dec-18 11:04 PM
oWo
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V A H K I T I 05-Dec-18 11:04 PM
UwU
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Ondrik🅱 (Ondrej) 05-Dec-18 11:04 PM
tungsten dioxide
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V A H K I T I 05-Dec-18 11:04 PM
W O T
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benji 05-Dec-18 11:04 PM
makuta design documents when Pac
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The Cap'm (Reese) 05-Dec-18 11:04 PM
Hydrofluoric Acid (what are we doing)
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V A H K I T I 05-Dec-18 11:04 PM
@benji OwO
😡 1
Noose 1
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Ondrik🅱 (Ondrej) 05-Dec-18 11:04 PM
Tungsten dioxide is drawn like OWO (edited)
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benji 05-Dec-18 11:04 PM
Soduim Nitride (IDK)
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V A H K I T I 05-Dec-18 11:05 PM
But yeah, the documents, I guess Reese should add the ideas for functionality to his?
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The Cap'm (Reese) 05-Dec-18 11:05 PM
my what now
oh ye
Sure
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V A H K I T I 05-Dec-18 11:05 PM
My hog?
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Ondrik🅱 (Ondrej) 05-Dec-18 11:06 PM
I can put the text into the stringtable
My program is almost working
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The Cap'm (Reese) 05-Dec-18 11:06 PM
Text ain't even final yet
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V A H K I T I 05-Dec-18 11:06 PM
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UTTER_BODGE 05-Dec-18 11:13 PM
uh
hi buddy
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V A H K I T I 05-Dec-18 11:14 PM
?????????
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UTTER_BODGE 05-Dec-18 11:14 PM
close enough
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The Cap'm (Reese) 05-Dec-18 11:14 PM
he does that sometimes
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UTTER_BODGE 05-Dec-18 11:14 PM
success
mask of time is useful in the fight, but
bugs out with pausing
got fried while the game was paused cause I guess the pause and time slowdown effects don't get along entirely
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V A H K I T I 05-Dec-18 11:15 PM
Well that'll just be an optional patch thing anyways
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UTTER_BODGE 05-Dec-18 11:15 PM
also landing extra hits on the dragon while time is slowed down doesn't actually do more damage since it's more tied to destroying platforms and such
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JrMasterModelBuilder 06-Dec-18 01:47 AM
Retro computing: Try stuff until it works
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V A H K I T I 06-Dec-18 01:47 AM
BecauseLitestone
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JrMasterModelBuilder 06-Dec-18 01:49 AM
Director inside Rosetta inside VMware
It's like VM inception
Except each level down gets slower, not faster
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JrMasterModelBuilder 06-Dec-18 02:08 AM
At least now I can skip trying to get earlier OS X versions working, and skip right to OS 9. (edited)
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benji 06-Dec-18 02:53 AM
ah yes, back when mac os dock and icons looked beautiful
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JrMasterModelBuilder 06-Dec-18 04:08 AM
/beautiful/ugly 2000s aesthetic/ (edited)
😛
The dock didn't get beautiful until it got dark mode, IMO. (edited)
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benji 06-Dec-18 05:22 AM
I wasn't a huge fan of the liquid drops for scrollbars and such but the 3d reflective dock looked so clean and elegant, and the settings app icon was a straight-up work of art
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G-Bond 06-Dec-18 06:37 AM
Don't you just love save file corruptions
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Ondrik🅱 (Ondrej) 06-Dec-18 06:38 AM
what happened
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G-Bond 06-Dec-18 06:39 AM
This
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Ondrik🅱 (Ondrej) 06-Dec-18 06:41 AM
what did you do?
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G-Bond 06-Dec-18 06:41 AM
This happened after I exited out of Pohatus level.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 06-Dec-18 06:46 AM
Oof
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G-Bond 06-Dec-18 06:46 AM
Major off
And that's the second time I got it that.
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Ondrik🅱 (Ondrej) 06-Dec-18 07:04 AM
Bigger oof
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G-Bond 06-Dec-18 07:05 AM
So i'm gonna try to reinstall it see if it fixes it.
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benji 06-Dec-18 12:24 PM
Hasn't the completed percentage always been broken?
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Ondrik🅱 (Ondrej) 06-Dec-18 12:24 PM
Well, it's just based on what level you're in and how many tokens you have
so in Makuta's level, it's permanently at 90%
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ShadowDraikana 06-Dec-18 12:28 PM
sup
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Ondrik🅱 (Ondrej) 06-Dec-18 12:28 PM
sup
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ShadowDraikana 06-Dec-18 12:29 PM
I was summoned?
bounding boxes and wireframe mode noping out? simple, make sure you have the hookmods installec Pac
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Ondrik🅱 (Ondrej) 06-Dec-18 12:35 PM
From updated TA02 onwards, all areas overlay their own music and Makuta Theme
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ShadowDraikana 06-Dec-18 12:37 PM
I fixed that I thought.
Better, question did anyone actually test it properly before?
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V A H K I T I 06-Dec-18 01:07 PM
The hookmods are there thoigh
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ShadowDraikana 06-Dec-18 01:08 PM
Working properly for me???
Who's having issues with this
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Ondrik🅱 (Ondrej) 06-Dec-18 01:08 PM
with the music? (edited)
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ShadowDraikana 06-Dec-18 01:09 PM
no the wireframe/bounding boxes
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Ondrik🅱 (Ondrej) 06-Dec-18 01:10 PM
I don't have issues
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V A H K I T I 06-Dec-18 01:10 PM
Try doing a clean install with the patch.
That's what made it break on my end
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Ondrik🅱 (Ondrej) 06-Dec-18 01:10 PM
I did
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ShadowDraikana 06-Dec-18 01:10 PM
works fine here
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Ondrik🅱 (Ondrej) 06-Dec-18 01:10 PM
I literally did a clean install of the entire launcher
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V A H K I T I 06-Dec-18 01:12 PM
wat
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G-Bond 06-Dec-18 03:21 PM
Question since I reinstalled the beta again is there a way to play the beta without the patches? (edited)
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V A H K I T I 06-Dec-18 03:21 PM
Why would you WANT to?
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G-Bond 06-Dec-18 03:21 PM
Because I feel like it
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The Cap'm (Reese) 06-Dec-18 03:21 PM
Staring at a nearly black screen is fun, Liam (edited)
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V A H K I T I 06-Dec-18 03:22 PM
Sarcasm aside, Reese is right. The main patch literally JUST fixes shit. If you like having literally no visuals, and being entirely unable to proceed past Onua's level, then go nuts. Pac
You also can't save or load, and crashes abound
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The Cap'm (Reese) 06-Dec-18 03:23 PM
And to reiterate, you can't see shit
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Ondrik🅱 (Ondrej) 06-Dec-18 03:23 PM
And to re-reitarate, you can't go past Onua's level
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JrMasterModelBuilder 06-Dec-18 03:23 PM
You can technically play the game with just EXE patches.
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Hexadecimal Mantis 06-Dec-18 03:23 PM
^
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JrMasterModelBuilder 06-Dec-18 03:24 PM
Lots of problems, but...
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V A H K I T I 06-Dec-18 03:24 PM
Yeah, without at least the EXE patches, you can't play the game at all on a modern PC
It won't even start up on Windows 8+
Windows 10 never worked out the gate. That was a day 1 patch ported from the alpha.
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Hexadecimal Mantis 06-Dec-18 03:25 PM
Why does win 10 even cause that behavior?
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V A H K I T I 06-Dec-18 03:25 PM
Beats me. It still has some minor issues
For instance the code to disable the grapple in Ga-Koro fails.
This causes a softlock if the horn playing animation is interrupted by the rapple firing and returning (edited)
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G-Bond 06-Dec-18 03:26 PM
Ah ok
sorry
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V A H K I T I 06-Dec-18 03:26 PM
Nah, it's fine, we're just confused is all.
Like there's literally no benefit to playing without patches unless you're a masochist
xP
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Hexadecimal Mantis 06-Dec-18 03:26 PM
Well there is one benefit aside from that
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V A H K I T I 06-Dec-18 03:27 PM
Boi
I said PLAYING without patches
You're just an idiot
Pac
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Hexadecimal Mantis 06-Dec-18 03:27 PM
You're a special snowflake either way
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G-Bond 06-Dec-18 03:27 PM
At least i'm not like that one guy that said the games broken because of the patches.
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Hexadecimal Mantis 06-Dec-18 03:27 PM
Some patches or no patches
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V A H K I T I 06-Dec-18 03:28 PM
@G-Bond Kek
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Hexadecimal Mantis 06-Dec-18 03:28 PM
That's still fucking hilarious
But I won't deny that it has happened
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V A H K I T I 06-Dec-18 03:28 PM
Albeit minor issues that were fixed relatively fast
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G-Bond 06-Dec-18 03:29 PM
It's like as if he didn't even read the beta part. (edited)
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Ondrik🅱 (Ondrej) 06-Dec-18 03:29 PM
And he didn’t want to harp on the alpha because “it’s an alpha”
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ShadowDraikana 06-Dec-18 03:30 PM
Is that true someone said it was broken because of the patches???
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G-Bond 06-Dec-18 03:30 PM
Yep
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Ondrik🅱 (Ondrej) 06-Dec-18 03:30 PM
yes
getting link, stand by
A legend long lost, was it worth uncovering? Subscribe! Follow me on Twitter: https://twitter.com/Captain_L95
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ShadowDraikana 06-Dec-18 03:31 PM
where does he say it so i don't have to dig
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Ondrik🅱 (Ondrej) 06-Dec-18 03:33 PM
12:46
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ShadowDraikana 06-Dec-18 03:35 PM
did anyone inform him this was in fact Saffire's bullshit
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Ondrik🅱 (Ondrej) 06-Dec-18 03:36 PM
I made a lengthy comment
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G-Bond 06-Dec-18 03:36 PM
Josie also made a comment
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Ondrik🅱 (Ondrej) 06-Dec-18 03:36 PM
feel free to add to it
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ShadowDraikana 06-Dec-18 03:37 PM
I mean did he actually consider for the fact that the game didn't even work properly without the patches
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Ondrik🅱 (Ondrej) 06-Dec-18 03:38 PM
Well in the next breath he says that the patches fixed the most outstanding bugs and in the breath after that he shows the L1A7 crash
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V A H K I T I 06-Dec-18 03:38 PM
Okay okay, let's focus on the hotfix instead of ranting about a 6 month old video? 😛
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Ondrik🅱 (Ondrej) 06-Dec-18 03:38 PM
yeah that’s better
I’m going to sleep
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V A H K I T I 06-Dec-18 03:38 PM
Aight. Night dude
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ShadowDraikana 06-Dec-18 03:38 PM
Night
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The Cap'm (Reese) 06-Dec-18 03:38 PM
gn
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G-Bond 06-Dec-18 03:53 PM
I just realized that every Matoran that tells you the village is under attack are the McDonald's toys.
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The Cap'm (Reese) 06-Dec-18 03:53 PM
ayup
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G-Bond 06-Dec-18 03:53 PM
Jesus
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Teylgate 06-Dec-18 04:24 PM
That video is fucking awful
Wascally wabbits
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JrMasterModelBuilder 06-Dec-18 08:34 PM
@V A H K I T I Were you asking about QuickDraw? (edited)
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V A H K I T I 06-Dec-18 08:34 PM
Ye
Specifically in emulation of Mac OS 9.1
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JrMasterModelBuilder 06-Dec-18 08:35 PM
Does it not work in that version?
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V A H K I T I 06-Dec-18 08:35 PM
Not on virtual machines last I checked.
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JrMasterModelBuilder 06-Dec-18 08:59 PM
@V A H K I T I SheepShaver only supports up to 9.0.4?
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V A H K I T I 06-Dec-18 08:59 PM
Ye, that's why I used Qemu
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JrMasterModelBuilder 06-Dec-18 08:59 PM
Ah
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V A H K I T I 06-Dec-18 10:25 PM
So
Apparently the Maori are going to be in Civilization 6
And their unique race is Toa
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The Cap'm (Reese) 06-Dec-18 10:26 PM
O_o
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V A H K I T I 06-Dec-18 10:26 PM
The Māori have unique warriors called Toa, which possess a haka ability that weakens adjacent foes.
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Hexadecimal Mantis 06-Dec-18 10:29 PM
inb4 they get sued
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V A H K I T I 06-Dec-18 10:30 PM
I mean... we're in a very different era now, and this isn't so much cultural appropriation as much as it is direct representation.
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Hexadecimal Mantis 06-Dec-18 10:31 PM
yea i know
just memeing
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JrMasterModelBuilder 06-Dec-18 10:46 PM
MacOS used to be so tiny
(Yes, I realize that's compressed)
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JrMasterModelBuilder 07-Dec-18 12:30 AM
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V A H K I T I 07-Dec-18 12:31 AM
???
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JrMasterModelBuilder 07-Dec-18 12:38 AM
It's so strange...
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JrMasterModelBuilder 07-Dec-18 12:46 AM
Turn of the century graphics.
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JrMasterModelBuilder 07-Dec-18 01:13 AM
:/
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V A H K I T I 07-Dec-18 01:14 AM
sacre bleu
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JrMasterModelBuilder 07-Dec-18 01:15 AM
Wonder if I can patch over the translation from the trial verisons. (edited)
What did you call me!?! 😛
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Ondrik🅱 (Ondrej) 07-Dec-18 01:18 AM
You need to register
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JrMasterModelBuilder 07-Dec-18 01:18 AM
Which one is later?
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Ondrik🅱 (Ondrej) 07-Dec-18 01:18 AM
left
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JrMasterModelBuilder 07-Dec-18 01:18 AM
👍
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JrMasterModelBuilder 07-Dec-18 02:45 AM
Any ideas how I can delete a hidden file in OS 9?
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benji 07-Dec-18 02:56 AM
use the terminal /s
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JrMasterModelBuilder 07-Dec-18 02:59 AM
There isn't one
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benji 07-Dec-18 03:00 AM
really?
weird
how did developers do terminal things?
like any command-line tool
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JrMasterModelBuilder 07-Dec-18 03:03 AM
Beats me
This is driving me nuts
OH COME ON! (edited)
I was sure that would work.
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benji 07-Dec-18 03:10 AM
Macintosh Programmer's Workshop is Apple's official classic Mac OS development platform, mostly consisting of a Unix-style compiler collection and shell. It's been released to the general public; Apple used to have it on their FTP site, not sure if they still do.
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JrMasterModelBuilder 07-Dec-18 03:15 AM
I ended up renaming the folder, making a new one, and copying over the visible contents.
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😺 QSKSw (Josie) 07-Dec-18 03:56 AM
@V A H K I T I @Hexadecimal Mantis If Civilization can avoid being sued for portraying Gandhi as a war-obsessed psychopath (Which India has sued SO MANY properties into oblivion over) they can survive a lawsuit from the Maori.
Though as Liam points out, direct representation is a different subject than repurposing a culture for toy robots with no input from said culture.
We'd be living in a whole different world if Lego had hired some appropriate consultants the way Pixar did when they got shit for trying to trademark Day of the Dead for Coco.
The movie was probably made even better by having somebody who actually knew shit about Mexican culture and it was overall a GOOD THING that Disney had fucked up.
oh god imagine a timeline where Bionicle's naming conventions didn't deteriorate over the years.
they coulda just stuck with Maori because they'd have people that knew what was okay to take and what wasn't
i'm sad now
fuck you liam
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V A H K I T I 07-Dec-18 04:02 AM
Pac
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JrMasterModelBuilder 07-Dec-18 04:47 AM
The bonus feature for Coco were really something. A bunch of white people explaining Mexican culture. I mean, it's not live Pixar is far from Mexico. Surely they could have found some Mexicans.
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rob the corn lover 07-Dec-18 12:08 PM
look
Bionicle G3 game - posted in Fan Created Media: Bionicle G3 is an isometric (hyper light drifter style) rpg game featuring the rpg concept. run by game maker, in PS1 style, I decide to make the player, enemys, and the elements 3d mod, because the sprite animation style is so ...
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UTTER_BODGE 07-Dec-18 12:57 PM
might wanna have a guide for this somewhere
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Ondrik🅱 (Ondrej) 07-Dec-18 12:57 PM
hold on
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UTTER_BODGE 07-Dec-18 12:57 PM
I can answer them
but some official mention of it would be good
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ShadowDraikana 07-Dec-18 12:59 PM
Wait did we disable the test menu now in the patches? If so this should have been covered in the announcements and how to reactivate it.
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Ondrik🅱 (Ondrej) 07-Dec-18 01:00 PM
@UTTER_BODGE you can direct him to this: https://www.speedrun.com/bionicle_tlomn/resources
LEGO Bionicle: The Legend of Mata Nui - Resources
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UTTER_BODGE 07-Dec-18 01:01 PM
there's either nothing there that's relevant or it's not immediately obvious enough to be proper help
my reply
I'd definitely recommend talking about the whole "run as admin" thing cause even benji got confused by it at one point
why the game was seemingly not recognizing ini changes (and well, without running as admin, it wasn't)
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Ondrik🅱 (Ondrej) 07-Dec-18 01:05 PM
and all the saves are now there
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V A H K I T I 07-Dec-18 01:39 PM
NOTICE: Apparently my BMP email has been hacked, and JMMB is the only one with cpanel access to do anything about it. In the meantime, if you receive any suspicious messages from me, simply delete them at once. My apologies for the inconvenience.
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Hexadecimal Mantis 07-Dec-18 01:39 PM
Oof
Major oof
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V A H K I T I 07-Dec-18 01:40 PM
Yeah, I'm stressed this morning.
I have my friend Phee after me for documentation for moving, I have you guys after me for test menu documentation, I have THIS happening, since I woke up to about 50 bounced spam messages sent from me, and now I have Ibbie and Thinn going at it.
I'm actually gonna lose my damn mind here.
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Hexadecimal Mantis 07-Dec-18 01:49 PM
Doesn't the launcher have an ini editor?
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V A H K I T I 07-Dec-18 01:49 PM
Not directly.
It edits specific parts of it with the resolution selector
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benji 07-Dec-18 01:50 PM
It does have code for editing the ini
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V A H K I T I 07-Dec-18 01:50 PM
THough a test menu checkbox WOULD be ideal (edited)
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Hexadecimal Mantis 07-Dec-18 01:50 PM
I agree
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V A H K I T I 07-Dec-18 01:50 PM
And relatively easy
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Ondrik🅱 (Ondrej) 07-Dec-18 01:50 PM
Just add/delete a semicolon in front of the line
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V A H K I T I 07-Dec-18 01:50 PM
@benji Want to tinker with that after you figure out the model thing?
@Ondrik🅱 (Ondrej) That's not a bad idea actually
I might be able to just append the existing code with that myself if I can make heads or tails of it. 😛
....After my coffee.
Fuck it I'll tinker now
Not like I'm gonna get any less stressed until this email thing is sorted out
Apparently BMP is administrated like BMOP's Discord server before the Solekian raid.
And we all know how well THAT went.
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Ondrik🅱 (Ondrej) 07-Dec-18 01:54 PM
I don’t
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ShadowDraikana 07-Dec-18 01:54 PM
Oof you guys got raided
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Hexadecimal Mantis 07-Dec-18 01:55 PM
The solekians raided the bmop sever?
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V A H K I T I 07-Dec-18 01:55 PM
Well Jocool was the only person who had any admin powers.
And he was offline for the duration of the event.
Take a guess.
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Ondrik🅱 (Ondrej) 07-Dec-18 01:55 PM
who tf are the solekians? I’m out of the loop on this
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ShadowDraikana 07-Dec-18 01:55 PM
I can imagine
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Hexadecimal Mantis 07-Dec-18 01:55 PM
Wow. Honestly, fuck them.
If they ever try to pull that shit again on us, they won't like what happens next Pac
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V A H K I T I 07-Dec-18 01:56 PM
I mean... they already did that one time? Pac
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Roblord 07-Dec-18 01:56 PM
I kinda want them do it.. bc free food GWchadThink
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V A H K I T I 07-Dec-18 01:56 PM
Boi
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Hexadecimal Mantis 07-Dec-18 01:57 PM
I believe in second chances. And we don't really know if it was directly from them
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V A H K I T I 07-Dec-18 01:57 PM
No we do
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Hexadecimal Mantis 07-Dec-18 01:57 PM
Is it because the youtuber was a solekian?
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V A H K I T I 07-Dec-18 01:57 PM
No
The others in the raid party were known figures
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Hexadecimal Mantis 07-Dec-18 01:58 PM
I'm honestly surprised I never see them on 4chan
It's weird
You would think they would gather there
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benji 07-Dec-18 02:01 PM
Don't go the semicolon route for the launcher
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Ondrik🅱 (Ondrej) 07-Dec-18 02:01 PM
why
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benji 07-Dec-18 02:02 PM
Because you don't know where to put it unless you assume what order the options are in, and anyways using the ini code like you should is literally one line of code
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Ondrik🅱 (Ondrej) 07-Dec-18 02:02 PM
Use a predefined ini
then the line at which it is is always constant
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benji 07-Dec-18 02:02 PM
No, that's not how we do it
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Ondrik🅱 (Ondrej) 07-Dec-18 02:02 PM
Then append/remove the string
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Hexadecimal Mantis 07-Dec-18 02:02 PM
Benji likes his code to be smart Pac
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V A H K I T I 07-Dec-18 02:02 PM
Well @benji I'm working on the visual layout now if you want to drop in with liveshare
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benji 07-Dec-18 02:02 PM
You are inventing backwards solutions to a problem that does not exist
I'll drop in for a minute but I have things I have to do
Send link pls
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V A H K I T I 07-Dec-18 02:05 PM
One sec
Is it just me, or does your code look really weird? I think Liveshare is having a stroke
If Tr Then Thenen gure out whether the user wants debug mode. Will probably looklike 'Checkbox2.Checked' BioIetString("...", "True") Else End If End Sub
(edited)
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benji 07-Dec-18 02:10 PM
yeah it's having a stroke
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V A H K I T I 07-Dec-18 02:10 PM
Oof
WHat do
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benji 07-Dec-18 02:10 PM
you do this
so tell me, what do you set to enable debug mode?
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V A H K I T I 07-Dec-18 02:10 PM
Output says it's crashing or something
Uh hold on
; This is the LEGO Bionicle ini file [GraphicsOptions] ResolutionW=640 ResolutionH=480 Windowed=1 BitDepth=32 SvpOther=0 SvpRad=0 Fog=1 ParticleDetail=100 Gamma=257 [Misc] Language=0 ControlOption=1 Cheatmenu=LEGOTester [Cheat] Cheat=NoGreenCapes
Cheatmenu=LEGOTester
Has to be under [Misc] (edited)
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benji 07-Dec-18 02:11 PM
so how would you do that using the INI code I wrote?
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V A H K I T I 07-Dec-18 02:12 PM
Uh... you're asking me to remember a thing that I haven't kept up with in like.. 3 months. xD
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benji 07-Dec-18 02:13 PM
it would be BioINI.SetString("Misc", "Cheatmenu", "LEGOTester"), just by looking at the lines of code that do the same thing 5 lines above
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V A H K I T I 07-Dec-18 02:13 PM
Ah okay
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benji 07-Dec-18 02:13 PM
and then if you want to disable it, set it to anything else, probably ""
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ShadowDraikana 07-Dec-18 02:15 PM
Make sure NoGreenCapes is enabled for in-game debug menu access. Test menu and debug menu are two separate things.
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V A H K I T I 07-Dec-18 02:15 PM
Aaaah it's crashing again and fucking up the code.
Maybe I need to update liveshare?
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benji 07-Dec-18 02:15 PM
I'll do that too
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V A H K I T I 07-Dec-18 02:15 PM
Aight
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benji 07-Dec-18 02:16 PM
mine looks up to date
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V A H K I T I 07-Dec-18 02:17 PM
Same. Maybe it's my firewall
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benji 07-Dec-18 02:17 PM
anyway just nuke the stuff I wrote and use what I posted
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V A H K I T I 07-Dec-18 02:17 PM
Oh okay
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V A H K I T I 07-Dec-18 02:24 PM
I'll have to look at this later, cause Idk what parts of the code I have to copy to make this work.
I assume I can't just copy most of this verbatim. Pac
Dim betaFilename As String = Configuration.GetString("Beta", "EXEName", "<none>") If betaFilename IsNot "<none>" Then Dim betaFolder As String = System.IO.Path.GetDirectoryName(betaFilename) Dim BioINI As New INIFile(System.IO.Path.Combine(betaFolder, BionicleConfigFilename)) BioINI.SetString("GraphicsOptions", "ResolutionW", bioWidth) BioINI.SetString("GraphicsOptions", "ResolutionH", bioHeight) BioINI.Write(System.IO.Path.Combine(betaFolder, BionicleConfigFilename)) Dim voodooINI As New INIFile(System.IO.Path.Combine(betaFolder, dgVoodooConfigFilename)) voodooINI.SetString("DirectX", "Resolution", "h:" & width & ", v:" & height) voodooINI.Write(System.IO.Path.Combine(betaFolder, dgVoodooConfigFilename)) End If
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ShadowDraikana 07-Dec-18 02:28 PM
Wonder if the village is suffering from the cleanupshort issue
wrong channel
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ScrapMetaru 07-Dec-18 02:32 PM
I know the Stone Elemental has always crashed and never worked, but what's it supposed to do? It doesn't seem to have a pattern, it just throws until I shoot and crash.
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The Cap'm (Reese) 07-Dec-18 02:32 PM
My theory goes like this
He throws rocks, which break into 2 smaller rocks
Going by the alpha fight, I think you were supposed to kick those smaller rocks into him
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V A H K I T I 07-Dec-18 02:33 PM
I still say we add the rocks back into Pohatu's stone rain.
That's a step towards fixing it
Then just make it so it can't be shot somehow
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The Cap'm (Reese) 07-Dec-18 02:33 PM
You'd use stone rain to stun him and get his weak point to show up
then kick one in
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V A H K I T I 07-Dec-18 02:33 PM
Leaving only the fact this YOU getting hurt also hurts him
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G-Bond 07-Dec-18 02:34 PM
What are they? Twins???
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ShadowDraikana 07-Dec-18 02:34 PM
Boi before you start talking about what should be done how about we investigate the damn thing in the exe first
For fuck's sake
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ScrapMetaru 07-Dec-18 02:34 PM
Oh yeah, I didn't even try the glyph.
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ShadowDraikana 07-Dec-18 02:35 PM
don't
that crashes too
I know why that happens though
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ScrapMetaru 07-Dec-18 02:35 PM
Ok.
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The Cap'm (Reese) 07-Dec-18 09:02 PM
Anyone have a video of someone legitimately completing VISN?
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Leumeister 08-Dec-18 01:46 AM
Hi. I'm new here, but I quite enjoy LOMN. What's PTOS in Pohatu's level, and why does it crash?
Also, shooting anything at the Votupa (spelling?) -Nui crashes the game. :|
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Ondrik🅱 (Ondrej) 08-Dec-18 02:09 AM
PTOS in Pohatu's level is the area where you get thrown off of the Kane-Ra
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Leumeister 08-Dec-18 03:17 AM
Oh.
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V A H K I T I 08-Dec-18 03:24 AM
It shouldn't be crashing for you. Have you made sure you're on the latest patch?
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Leumeister 08-Dec-18 04:06 AM
Yeah.
I was warping to PTOS after I got there, though... Would that have anything to do with it?
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V A H K I T I 08-Dec-18 04:06 AM
What do you mean, "after you got there"?
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Leumeister 08-Dec-18 04:10 AM
Like I had already been there, and to the shrine when I tried warping there to see if I had missed anything.
This game is so twisty!
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V A H K I T I 08-Dec-18 04:10 AM
That might do it. Backtracking has unresolved issues in a number of areas. I'll have this looked into tomorrow.
For the time being, I'd advise you to just use the shrine and Turaga hut portals (edited)
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Leumeister 08-Dec-18 04:33 AM
gotcha
Also, thanks for fixing Gali's level with the lack of tokens.
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G-Bond 08-Dec-18 11:01 AM
Hey uh do you guys know where the hammer is in Pohatus level?
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The Cap'm (Reese) 08-Dec-18 11:01 AM
GLY1.
In the area where you need to race the guy on a Rahi, it's on a platform near one of the final bridges
*To the left of one of the final bridges
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G-Bond 08-Dec-18 11:02 AM
Ah thanks
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G-Bond 08-Dec-18 11:24 AM
Can this platform move?
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The Cap'm (Reese) 08-Dec-18 11:41 AM
Yes. It's an FPS issue
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G-Bond 08-Dec-18 11:47 AM
oh
I guess I'll use Rivatuner then. (edited)
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G-Bond 08-Dec-18 04:15 PM
GWmythicalHyperREEEE
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Ondrik🅱 (Ondrej) 08-Dec-18 04:15 PM
wot
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G-Bond 08-Dec-18 04:16 PM
I can't go back to my save
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The Cap'm (Reese) 08-Dec-18 04:16 PM
Where were you?
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G-Bond 08-Dec-18 04:16 PM
Le koro
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V A H K I T I 08-Dec-18 04:16 PM
Yep
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The Cap'm (Reese) 08-Dec-18 04:16 PM
oof
That's the hook
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V A H K I T I 08-Dec-18 04:16 PM
Here try this
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Ondrik🅱 (Ondrej) 08-Dec-18 04:16 PM
send me your save
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G-Bond 08-Dec-18 04:16 PM
how
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V A H K I T I 08-Dec-18 04:16 PM
Put that in Data
Your save should be fine
It's part of the upcoming hotfix (edited)
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G-Bond 08-Dec-18 04:17 PM
ok
Thank you.
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V A H K I T I 08-Dec-18 04:19 PM
I take it that it worked?
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G-Bond 08-Dec-18 04:21 PM
ye
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V A H K I T I 08-Dec-18 04:21 PM
Nice.
This should fix some issues you would have encountered with Tahu's boss as well.
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G-Bond 08-Dec-18 04:23 PM
Ok also Mataus eyes are black.
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V A H K I T I 08-Dec-18 04:23 PM
Ye, this is known.
Vakama is the same
We don't quite know why yet
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Hexadecimal Mantis 08-Dec-18 04:23 PM
i want to figure that shit out
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V A H K I T I 08-Dec-18 04:23 PM
The model itself is fine.
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G-Bond 08-Dec-18 04:23 PM
Ok because I saw Onewas eyes were there in Pohatus level. (edited)
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Hexadecimal Mantis 08-Dec-18 04:23 PM
are we positive the exe doesn't have some rgb bytes for the eyes? (edited)
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V A H K I T I 08-Dec-18 04:24 PM
If it does, it's identical to the supplied textures
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G-Bond 08-Dec-18 04:24 PM
So I thought all of there eyes were working.
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rob the corn lover 08-Dec-18 04:36 PM
i do need a main theme sone, with lyrics for the animation.
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G-Bond 08-Dec-18 04:48 PM
Um I think Lewas Shrine needs some invisible barriers. (edited)
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V A H K I T I 08-Dec-18 04:49 PM
oof
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G-Bond 08-Dec-18 04:50 PM
Because of the Miru and that weird pause jump
you can reach to this cliff i'm standing on
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UTTER_BODGE 08-Dec-18 04:51 PM
I was easily getting out of bounds in that area just with the miru
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G-Bond 08-Dec-18 04:51 PM
Ya
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Ondrik🅱 (Ondrej) 08-Dec-18 04:51 PM
ye same
I was looking for ways to skip to BOSS
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G-Bond 08-Dec-18 04:52 PM
No speed-run tactics here Boi
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Ondrik🅱 (Ondrej) 08-Dec-18 04:54 PM
ahahahahahahhaha
I just found something
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V A H K I T I 08-Dec-18 04:58 PM
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ShadowDraikana 08-Dec-18 04:58 PM
LOL
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-Dec-18 04:59 PM
Saved
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Ondrik🅱 (Ondrej) 08-Dec-18 04:59 PM
Impressed?
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V A H K I T I 08-Dec-18 04:59 PM
More confused.
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Ondrik🅱 (Ondrej) 08-Dec-18 04:59 PM
The momentum of the platform carried over into my jump
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V A H K I T I 08-Dec-18 05:00 PM
I didn't even know that platform was capable of moving
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Ondrik🅱 (Ondrej) 08-Dec-18 05:00 PM
I didn't know it could do it in the alpha
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V A H K I T I 08-Dec-18 05:00 PM
It kinda defeats the point of the puzzle if you just have a literal elevator to the top.
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Ondrik🅱 (Ondrej) 08-Dec-18 05:02 PM
One man's bug is another man's feature
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V A H K I T I 08-Dec-18 05:04 PM
Fuckin pause bufffering
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The Cap'm (Reese) 08-Dec-18 05:04 PM
Yeah, you can just ride that last platform up in PHTU. Thus why I'm glad we'll be reworking these areas
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V A H K I T I 08-Dec-18 05:04 PM
Pac
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Ondrik🅱 (Ondrej) 08-Dec-18 05:05 PM
Well, there'll always be the upcoming hotfix 😛
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Ondrik🅱 (Ondrej) 08-Dec-18 05:38 PM
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UTTER_BODGE 08-Dec-18 06:10 PM
AHAHAHA
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ShadowDraikana 08-Dec-18 06:11 PM
I think that's a bit broken.
Just a little
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Ondrik🅱 (Ondrej) 08-Dec-18 06:12 PM
ye
just the tiniest bit
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G-Bond 08-Dec-18 06:42 PM
I fucking hate this area. Who thought THIS was a GOOD IDEA.
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The Cap'm (Reese) 08-Dec-18 06:42 PM
What it needs is a checkpoint.
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G-Bond 08-Dec-18 06:42 PM
GWmythicalHyperREEEE
What it needs is for the platforms too SLOW THE FUCK DOWN.
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V A H K I T I 08-Dec-18 06:43 PM
YOu could just use the miru
Pac
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G-Bond 08-Dec-18 06:43 PM
I would still die
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Hexadecimal Mantis 08-Dec-18 06:44 PM
Use za warudo
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G-Bond 08-Dec-18 06:44 PM
I don't have the vahi
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Hexadecimal Mantis 08-Dec-18 06:44 PM
Oof
Oh that's not the makuta level
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G-Bond 08-Dec-18 06:44 PM
You have to go through all of that shit in order to get it
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Ondrik🅱 (Ondrej) 08-Dec-18 06:46 PM
@G-Bond Yeah, that area is bad
use the Miru
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G-Bond 08-Dec-18 06:46 PM
It's the same shit as the area where you have to get the lava board for the Matoran where when you're above the platform before even touching it sinks.
See I would still die even with the pause jumping
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rob the corn lover 08-Dec-18 07:02 PM
needs check points
check point platforms
DUH
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V A H K I T I 08-Dec-18 07:03 PM
The area takes like.. 30 seconds if you don't die. If we just change how the platforms fall, we don't need checkpoints everywhere.
This isn't b a b b y g a e m.
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G-Bond 08-Dec-18 07:08 PM
About that Vahi thing I got the area wrong...
It's the one where you shoot down the stalactites.
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rob the corn lover 08-Dec-18 07:18 PM
how was the makuta concept/program?
(i did see red eyes from the teaser)
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ScrapMetaru 08-Dec-18 07:34 PM
Can someone delete the Kopaka level? It's an incomprehensible labyrinth that only ever seems to even work on accident, I still don't know what those falling boulders are trying to tell me, and That. One. Grapple.
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rob the corn lover 08-Dec-18 07:48 PM
use the akaku luke
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V A H K I T I 08-Dec-18 07:55 PM
No... no we are not in fact deleting an entire level are you fucking high? 😐
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-Dec-18 08:08 PM
Did someone say high? 🚬
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rob the corn lover 08-Dec-18 08:09 PM
i subject making the maze for the akaku to see the windows to the exit, you can get MP for the boost
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rob the corn lover 08-Dec-18 08:19 PM
say, do you think it needs a Japanese language option?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-Dec-18 08:25 PM
Make a maori language option, just for fun
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V A H K I T I 08-Dec-18 08:25 PM
That's actually not a bad idea
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-Dec-18 08:26 PM
Holy shit....I have a "not so bad" idea for once
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V A H K I T I 08-Dec-18 08:30 PM
boi
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rob the corn lover 08-Dec-18 08:35 PM
@V A H K I T I dont forget about the japanese language option. 😄
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V A H K I T I 08-Dec-18 08:35 PM
That's probably not possible. The font does not contain Japanese characters (edited)
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rob the corn lover 08-Dec-18 08:42 PM
i wish it dose, what if we can make add ons? you know like... dlc?
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G-Bond 09-Dec-18 07:32 AM
Apparently the game really hates being in 16:9 (edited)
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Ondrik🅱 (Ondrej) 09-Dec-18 07:34 AM
yeah
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ScrapMetaru 09-Dec-18 11:54 AM
I was joking of course, but the level's pretty bad.
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The Cap'm (Reese) 09-Dec-18 11:56 AM
Do you have some specific areas that are of particular frustration? I know personally that the Akaku area can be more than a bit frustrating
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ScrapMetaru 09-Dec-18 12:02 PM
Well, now I have no complaints about Kopaka's level because I can't go through and check now that my save has fucked itself.
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Ondrik🅱 (Ondrej) 09-Dec-18 12:02 PM
rip in rip
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The Cap'm (Reese) 09-Dec-18 12:02 PM
O-O
The hell
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Ondrik🅱 (Ondrej) 09-Dec-18 12:02 PM
I can get you a save at the start of his level
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ScrapMetaru 09-Dec-18 12:04 PM
thanks, where do I put it?
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Ondrik🅱 (Ondrej) 09-Dec-18 12:04 PM
into the game's data folder
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ScrapMetaru 09-Dec-18 12:33 PM
Okay, so my first problem is this room, which I don't even know if I'm supposed to be in yet, due to all the looping tunnels prior to the sliding section and block puzzle that lead to it. I can break this room with the Kakama, but I have no idea what I'm actually supposed to do with it.
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The Cap'm (Reese) 09-Dec-18 12:33 PM
The platform you're on moves at 30 fps
Framerate kinda ruins a good part of his level
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ScrapMetaru 09-Dec-18 12:34 PM
That would explain why it's separate from the tower platform behind it.
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The Cap'm (Reese) 09-Dec-18 12:34 PM
Yep
Another one of those platforms makes it currently impossible to get the third sidequest item unless you're at the right FPS
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ScrapMetaru 09-Dec-18 12:38 PM
Then there's this.
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The Cap'm (Reese) 09-Dec-18 12:39 PM
Yeah, that I think is just improper hook range
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Ondrik🅱 (Ondrej) 09-Dec-18 12:39 PM
you can jump down there
and then it's in range
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ScrapMetaru 09-Dec-18 12:47 PM
Well, apparently restarting the game from that room increases the grapple range. I got through to a room that I think I heard was completely broken last I checked?
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The Cap'm (Reese) 09-Dec-18 12:56 PM
Not exactly. We took the doors out that were broken, and now the area in completble
It's just a shitty puzzle
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ScrapMetaru 09-Dec-18 12:57 PM
is there a second block somewhere?
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Ondrik🅱 (Ondrej) 09-Dec-18 12:58 PM
no
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The Cap'm (Reese) 09-Dec-18 01:00 PM
Here's a tip: You can ledge grab the blue blocks, but not the white.
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rob the corn lover 09-Dec-18 01:08 PM
i just need the mods w/armeture for my teaser
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G-Bond 09-Dec-18 03:18 PM
In that hook box room there's an invisible platform.
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The Cap'm (Reese) 09-Dec-18 03:18 PM
Yes. There are a couple.
They move at 30 fps.
You can see them with the Akaku.
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G-Bond 09-Dec-18 03:19 PM
Also I can't complete the game
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Ondrik🅱 (Ondrej) 09-Dec-18 03:19 PM
why
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G-Bond 09-Dec-18 03:20 PM
When I finished Tahus challenge the game crashes.
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The Cap'm (Reese) 09-Dec-18 03:20 PM
In Makuta?
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G-Bond 09-Dec-18 03:20 PM
ye
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The Cap'm (Reese) 09-Dec-18 03:20 PM
That's the end
There isn't a final boss at the moment
We'll be working on that once we've made sure the first six levels work properly (for the most part)
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G-Bond 09-Dec-18 03:21 PM
Ya I know, what I'm talking about is the FMV thing that is supposed to play. (edited)
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Ondrik🅱 (Ondrej) 09-Dec-18 03:22 PM
>We'll be working on that once we've made sure the first six levels work properly (for the most part) And when we can create custom animations
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The Cap'm (Reese) 09-Dec-18 03:22 PM
^
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G-Bond 09-Dec-18 03:22 PM
Ok
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The Cap'm (Reese) 09-Dec-18 03:22 PM
The FMV I have no clue on personally. Ondrik, didn't you do something with that at some point?
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Ondrik🅱 (Ondrej) 09-Dec-18 03:23 PM
I hacked it to play instead of the kaita fight
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The Cap'm (Reese) 09-Dec-18 03:23 PM
oh
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Ondrik🅱 (Ondrej) 09-Dec-18 03:23 PM
so I could get it into C64 quality
I also tried adding it to TAHU's cleanup subroutine but that froze my game
but that was because I didn't have compatibility mode
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The Cap'm (Reese) 09-Dec-18 03:26 PM
Personally, until we get the Makuta fight in, I think we should have TAHU transition to FREN, play ewokecelebration, then play the credits, followed by it porting you back to the main title screen
Just so the game doesn't end with a damn crash
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Ondrik🅱 (Ondrej) 09-Dec-18 03:26 PM
yeah
a crash is like the most anticlimactic ending possible (edited)
I'll go to sleep now
Good night
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The Cap'm (Reese) 09-Dec-18 03:33 PM
gn
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Hexadecimal Mantis 09-Dec-18 08:23 PM
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V A H K I T I 09-Dec-18 08:24 PM
( ͡° ͜ʖ ͡°)
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G-Bond 09-Dec-18 08:46 PM
Is the website open? (edited)
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Hexadecimal Mantis 09-Dec-18 09:02 PM
no u
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G-Bond 09-Dec-18 09:02 PM
U on (edited)
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Ondrik🅱 (Ondrej) 10-Dec-18 01:06 AM
quick someone get 3 views on this
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JrMasterModelBuilder 10-Dec-18 01:34 AM
Anyone know where I can find old Macromedia Director versions? I current have these versions: https://pastebin.com/QCzDLqTw (edited)
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Hexadecimal Mantis 10-Dec-18 01:51 AM
@JrMasterModelBuilder did you get that MIPS decompiler working?
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JrMasterModelBuilder 10-Dec-18 01:51 AM
Oh yeah... Not yet
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Hexadecimal Mantis 10-Dec-18 01:51 AM
oof
I would try it on windows, but it requires python3 apparently
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JrMasterModelBuilder 10-Dec-18 03:03 AM
Well it built easily.
Now how to install... (edited)
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Hexadecimal Mantis 10-Dec-18 03:03 AM
cool
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JrMasterModelBuilder 10-Dec-18 03:14 AM
gotta build retdec too I guess
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JrMasterModelBuilder 10-Dec-18 03:26 AM
Which has some errors.
Attempted to install via pip on macos 10.14 using python 3.7 and pip3 version 18.0 Got the following error: /private/var/folders/_9/fz23mhs14q135p8kh6f4dg980000gn/T/pip-install-g5ph25wz/yaramod/bui...
Have to mess with it some other time
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ScrapMetaru 10-Dec-18 05:56 PM
Does anyone have an at Le-koro save file? My save is closing the game when I load it.
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ShadowDraikana 10-Dec-18 05:57 PM
That's a problem that will be addressed in the hotfix.
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ScrapMetaru 10-Dec-18 06:00 PM
Well, I need to get back to Le-Koro anyway. I only closed the game to discover this because I was trying to get back after finding a Mahiki room without having the Mahiki.
Like even if the shutdown gets fixed, I'll still be stuck at the end of a vines & grapples room. (edited)
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🐸 Fraug (The Ass-Man) 10-Dec-18 10:37 PM
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Hexadecimal Mantis 10-Dec-18 10:38 PM
False positive
Oof
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V A H K I T I 10-Dec-18 10:49 PM
Wow, ACTUALLY going to smack a bitch right now.
Two patches half uploaded to the server. ISP decides now's a good time for downtime.
So none of the uploaded patches work currently because they're both corrupted files. (edited)
GOOOOOOOOD SHIT
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Hexadecimal Mantis 10-Dec-18 11:00 PM
oof
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Leumeister 11-Dec-18 03:14 AM
I've got a question about the animation side of things
How did the developers sync up the footstep sounds with the animation? Is it hard-coded?
Also, I love that Pohatu can kick stuff!
It's easier than Onua Clawing stuff. Or Gali slashing with her hooks.
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Leumeister 11-Dec-18 03:32 AM
@V A H K I T I How do I get into the boss level? It won't open, even after I used Pohatu's Stone Rain.
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Leumeister 11-Dec-18 03:42 AM
Also, what's through that door?
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Ondrik🅱 (Ondrej) 11-Dec-18 03:51 AM
@Leumeister the door in the Kini will open if you have 40 tokens, the 2 masks, the hook and the glyph
but that door that you’re showing is just there so you don’t backtrack
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Leumeister 11-Dec-18 04:06 AM
Wait... Ugh! There's one token I haven't gotten yet! D:
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Leumeister 11-Dec-18 07:33 AM
Is the lighting done with Vertex colors?
And does Kopaka's level always give you 50 or so tokens and autocomplete the village rescue sequence?
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Leumeister 11-Dec-18 09:37 AM
How do you get the energy crystal (which I'm assuming is the stone of toa kopaka?) out on the floating platform that seems to be nigh unreachable?
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Ondrik🅱 (Ondrej) 11-Dec-18 09:37 AM
If you have your framerate limited, there's a platform at the bottom
If you don't, there's this
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Leumeister 11-Dec-18 09:58 AM
Huh
Okay.
Is Lewa's level broken?
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Ondrik🅱 (Ondrej) 11-Dec-18 09:58 AM
No
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Leumeister 11-Dec-18 09:59 AM
Well, I'm dying every time I jump from the last rope until the platform with the bat spawner, near where Lewa's grappling hook is.
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Ondrik🅱 (Ondrej) 11-Dec-18 10:00 AM
Yeah, that's known
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Leumeister 11-Dec-18 10:00 AM
Ah
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Ondrik🅱 (Ondrej) 11-Dec-18 10:00 AM
You're able to get through there however
it takes some time
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Leumeister 11-Dec-18 10:00 AM
How do you do the pause menu glitch.
It reminds me of that Knuckles glitch in Sonic Boom...
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Ondrik🅱 (Ondrej) 11-Dec-18 10:00 AM
Just spam the pause button and hold W
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Leumeister 11-Dec-18 10:00 AM
Ah
How do I know if the framerate is limited?
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Ondrik🅱 (Ondrej) 11-Dec-18 10:02 AM
Hit Delete to bring up the debug menu. The framerate should be there
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Leumeister 11-Dec-18 10:03 AM
Ah
It's pretty stable at 59
60
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Ondrik🅱 (Ondrej) 11-Dec-18 10:03 AM
ye
that's when it's limited
the platform only works at 30 however
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Leumeister 11-Dec-18 10:04 AM
What?!
Why?!
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Ondrik🅱 (Ondrej) 11-Dec-18 10:04 AM
We don't know
it's a bug
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Leumeister 11-Dec-18 10:04 AM
I encountered something like that earlier, and used the Kanohi Kakama to bypass it, with varying degrees of success each attempt.
I also read something like that before, too.
For those of you who are savvy to these kinds of things, what's the genre of music that this game has, exactly?
It's electronic, for certain, and contains some elements of ambient, but not quite.
Holy moly, it works! 0_0
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Ondrik🅱 (Ondrej) 11-Dec-18 10:11 AM
WHAT
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Leumeister 11-Dec-18 10:11 AM
I warped to this section from Lewa's level.
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Ondrik🅱 (Ondrej) 11-Dec-18 10:11 AM
oh
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Leumeister 11-Dec-18 10:11 AM
LOL
Your reaction...
I'm sorry.
XD
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Ondrik🅱 (Ondrej) 11-Dec-18 10:12 AM
That was my reaction to you being there
as Lewa
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Leumeister 11-Dec-18 10:12 AM
Yeah, I got that part. :P
I had to try it out, because the swinging vines wasn't doing anything for me.
And, my word, what an exploit!
Ah
Events are broken here.
Probably a good thing.
And I managed to warp back to Lewa's level without a hitch.
Which is kind of a small miracle.
And as soon as I alt+tab back, it crashes. :P
Also, what's with the dying several times after dying? It's like the player doesn't register to the death floor that they're dead, even though they are, and triggers the death sequence each time.
It's weird. It's noisy. And it's prone to crashing the game.
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Ondrik🅱 (Ondrej) 11-Dec-18 10:15 AM
yeah
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Leumeister 11-Dec-18 10:17 AM
It's like, "Ohh, let's make double sure you're dead." And then it makes double sure on those double sures, and soon you've got probably 16383 deaths going at once, and something overflows. :P
IDK, I'm not an authority on this :P
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Ondrik🅱 (Ondrej) 11-Dec-18 10:18 AM
Yeah, it's dumb
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Leumeister 11-Dec-18 10:18 AM
XD
Would you know of anyone to be savvy to the game's music's genres? (edited)
Hey, that pause menu glitch is like a hacky Kanohi Miru!!
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Ondrik🅱 (Ondrej) 11-Dec-18 10:20 AM
Ye
but without the added jump height
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Leumeister 11-Dec-18 10:20 AM
True that. (edited)
It feels like, though, the Miru decreases your momentum instead of actually levitating you.
If you jump while it's active, you kind of limply float up wards slightly, and then back down again, like a leaf.
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G-Bond 11-Dec-18 10:24 AM
This game is similar to a spoiled child, It'll only work when it feels like it.
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Leumeister 11-Dec-18 10:24 AM
XD
Reminds me of another quote, pertaining to computers.
"The only reason coders' computers work better than non-coders' computers is coders know computers are schizophrenic little children with auto-immune diseases and we don't beat them when they're bad."
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ScrapMetaru 11-Dec-18 07:11 PM
Help, I don't have the Mahiki and now I'm stuck here.
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ScrapMetaru 11-Dec-18 07:25 PM
Please?
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ShadowDraikana 11-Dec-18 07:37 PM
Do you have the debug options enabled
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ScrapMetaru 11-Dec-18 07:39 PM
Yes.
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ShadowDraikana 11-Dec-18 07:40 PM
find VLLG in the warp list and go from there (edited)
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ScrapMetaru 11-Dec-18 07:52 PM
Thanks. Okay, two things:
This Tarakave is invincible, right?
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ShadowDraikana 11-Dec-18 07:52 PM
yep
for now he is
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ScrapMetaru 11-Dec-18 07:53 PM
and where do I go from here?
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ShadowDraikana 11-Dec-18 07:53 PM
look around towards the cliff near you. there's a small cave mouth (edited)
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ScrapMetaru 11-Dec-18 08:05 PM
First, I found those grapples, thank you. Second, I'm sure Saffire thought they were making a cool clever Metroidvania by putting the Ruru and now the Mahiki out of the way like this, but they really weren't. Can one even backtrack to the Ruru after getting to that dark tunnel right before the shrine without it?
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ScrapMetaru 11-Dec-18 08:44 PM
What do I have to hit the Tornado with to hurt him? I can pretty much survive him by staying near walls, but nothing brings his health down, and there's no indication that the hurricane glyph even does anything but make Lewa dance, let alone hurts the boss.
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The Cap'm (Reese) 11-Dec-18 09:02 PM
After his spinning attack, you need to shoot him towards the waterfalls
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ScrapMetaru 11-Dec-18 09:08 PM
Okay there is NO opening to do that.
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The Cap'm (Reese) 11-Dec-18 09:11 PM
After he spins, he'll sit there and taunt
You need to fire a constant stream of element into his face
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ScrapMetaru 11-Dec-18 09:13 PM
Okay I can do that once, but- was this guy connected to framerate issues? if so, what limiter do you recommend?
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The Cap'm (Reese) 11-Dec-18 09:15 PM
He has framerate problems, but I have always beaten him even without a limiter. Rivatuner is what most people here use
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Leumeister 12-Dec-18 06:38 AM
What happens here?
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The Cap'm (Reese) 12-Dec-18 06:46 AM
Use the akaku on the wall directly behind you
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Leumeister 12-Dec-18 08:39 AM
Oohh
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ScrapMetaru 12-Dec-18 12:22 PM
Does anyone have an Air Elemental save file? Mine corrupted.
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Ondrik🅱 (Ondrej) 12-Dec-18 12:22 PM
I have a Lewa level start save file
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ScrapMetaru 12-Dec-18 12:22 PM
That'll do.
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Ondrik🅱 (Ondrej) 12-Dec-18 12:23 PM
yeah, you can use the debug menu
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ScrapMetaru 12-Dec-18 12:24 PM
Thanks.
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ScrapMetaru 12-Dec-18 01:01 PM
Is this a hive? If so, it won't break.
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Ondrik🅱 (Ondrej) 12-Dec-18 01:01 PM
It will, you just have to shoot it a lot
and you have to shoot the top
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ScrapMetaru 12-Dec-18 01:11 PM
What do I need for this door?
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Ondrik🅱 (Ondrej) 12-Dec-18 01:12 PM
8 tokens and the hook
you can find all 8 in the village
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ScrapMetaru 12-Dec-18 01:37 PM
What's supposed to happen here?
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Ondrik🅱 (Ondrej) 12-Dec-18 01:38 PM
Use the Akaku
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ScrapMetaru 12-Dec-18 01:50 PM
Which room on the warp menu is the one just past this?
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Ondrik🅱 (Ondrej) 12-Dec-18 01:51 PM
The one after TA07
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ScrapMetaru 12-Dec-18 02:24 PM
How do I use the debug camera?
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Ondrik🅱 (Ondrej) 12-Dec-18 02:25 PM
it's in a pinned post here
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ScrapMetaru 12-Dec-18 02:25 PM
I need it because this section doesn't have checkpoints.
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Ondrik🅱 (Ondrej) 12-Dec-18 02:25 PM
you can use the Miru
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ScrapMetaru 12-Dec-18 02:55 PM
Never seen the game crash this way before.
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The Cap'm (Reese) 12-Dec-18 02:57 PM
That's a freeze. Known bug.
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ScrapMetaru 12-Dec-18 03:00 PM
Well in that case, is there a top-down map of this maze so I can navigate it?
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ShadowDraikana 12-Dec-18 03:01 PM
use the debug camera to help you if needed
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V A H K I T I 13-Dec-18 12:28 AM
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Hexadecimal Mantis 13-Dec-18 12:35 AM
nice gif crust Pac
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V A H K I T I 13-Dec-18 12:36 AM
Bite me
Pac
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Ondrik🅱 (Ondrej) 13-Dec-18 12:36 AM
lol
nice
nobua dance when
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Hexadecimal Mantis 13-Dec-18 12:37 AM
never
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V A H K I T I 13-Dec-18 12:37 AM
I mean... unless you mean the snipped from the opening cutscene, this IS on his player character.
I just replaced the fire animation with hak1
So left click just makes him dance now. Pac
For the one from the opening, I'll need further help.
Namely because I'll need to trim down the whole animation to just those bits of it.
Nuking the position and orientation code should be just as simple as it was here
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Ondrik🅱 (Ondrej) 13-Dec-18 12:42 AM
Is there a “time” variable on the keyframes?
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V A H K I T I 13-Dec-18 12:42 AM
I'm not sure I follow
If you're looking for a hard coded timestamp, you're not gonna find that. 😛
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Ondrik🅱 (Ondrej) 13-Dec-18 12:43 AM
ah, ok
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V A H K I T I 13-Dec-18 12:43 AM
If you could find out what frames make up that dance however, it would make it far easier for me to nuke everything else
@Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 13-Dec-18 12:51 AM
ye, just like I said before: I’m currently on mobile
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V A H K I T I 13-Dec-18 12:51 AM
When do ya get back?
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Ondrik🅱 (Ondrej) 13-Dec-18 12:52 AM
around 10 hours from now I’ll be home
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V A H K I T I 13-Dec-18 12:52 AM
oof
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V A H K I T I 13-Dec-18 01:37 AM
I just donated to Simpleflips
Expect LOMN soundtrack. ( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 13-Dec-18 01:37 AM
LOL
Good luck waiting in the queue until the end of the stream Pac
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V A H K I T I 13-Dec-18 01:38 AM
Tru
He usually waits out the queue though, right?
Like I know he closes the queue when he's getting ready to stop.
But I assume he lets it run before he actually does stop. Pac
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V A H K I T I 13-Dec-18 01:51 AM
AH
IT'S UP
xD
@Hexadecimal Mantis
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Hexadecimal Mantis 13-Dec-18 01:53 AM
Nice
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Ondrik🅱 (Ondrej) 13-Dec-18 01:53 AM
Nice
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V A H K I T I 13-Dec-18 01:54 AM
Makuta's Theme bb
Aw new sub interrupted the music. Pac
Ah well
I had my fun
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Leumeister 13-Dec-18 05:47 AM
How do I get through here...?
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Ondrik🅱 (Ondrej) 13-Dec-18 05:47 AM
60 tokens, Hau, Vahi, hook and glyph
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Leumeister 13-Dec-18 05:47 AM
Gotcha
I have all of those, except for 60 tokens
Is there anything down here? It's a path right after the winch lever
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Ondrik🅱 (Ondrej) 13-Dec-18 05:52 AM
no
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Leumeister 13-Dec-18 05:58 AM
Ah
Does it come out anywhere?
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ScrapMetaru 13-Dec-18 06:16 PM
Can't imagine that you all haven't checked already, but apparently you can't even debug a mask onto a Toa that doesn't get it normally, let alone use it as them.
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ShadowDraikana 13-Dec-18 06:17 PM
That's done for a reason?
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The Cap'm (Reese) 13-Dec-18 06:17 PM
Yeah. Toa don't even have models for masks they don't get
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ShadowDraikana 13-Dec-18 06:18 PM
The toa don't have models for them by default, and if the user were allowed to select them game would crash. It was a fail-safe. Not to mention using later masks in early levels was never intended (edited)
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Leumeister 15-Dec-18 05:17 AM
How do I fight the Taratoka Nui? I think that's what it's called.
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Ondrik🅱 (Ondrej) 15-Dec-18 05:18 AM
wait for it to pop up above platform hit the stalactite melee it 3 times repeat until dead all while dodging the attacks
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Leumeister 15-Dec-18 05:18 AM
Oh!
Stalactites!
Firebreath too op, pls nerf
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Ondrik🅱 (Ondrej) 15-Dec-18 05:20 AM
>Firebreath too op, pls nerf you can literally jump above it LUL
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Leumeister 15-Dec-18 05:20 AM
Yeah, but when it hits ya, whoof!
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Ondrik🅱 (Ondrej) 15-Dec-18 05:20 AM
that's when it hits ya
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Leumeister 15-Dec-18 05:21 AM
It reminds me of some of the bosses in BLiNX: The Timesweeper
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V A H K I T I 15-Dec-18 05:21 AM
I thought I was literally the only person who remembered that game.
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Leumeister 15-Dec-18 05:21 AM
XD
Nope, I have it on an old XBox.
It's actually pretty good.
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V A H K I T I 15-Dec-18 05:22 AM
Same. We need to finish streaming it soon
The later levels are kind of hellish from what I have played.
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Leumeister 15-Dec-18 05:22 AM
A bit stiff, and very hard, but still good.
Yep. :P
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V A H K I T I 15-Dec-18 05:23 AM
Namely because of how long they are, the time limit, and the fact that time controls are not a renewable resource, which can and often does result in a softlock. (edited)
Blinx 2 fixed that, but that game as a whole lacked all of the charm the first one had going for it. (edited)
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Leumeister 15-Dec-18 05:23 AM
Softlock? How? When the timer runs out...
There needs to be a BLiNX: Remastered.
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V A H K I T I 15-Dec-18 05:24 AM
If you use up your time controls attempting to get past a puzzle that requires them to progress, you have to restart the whole level.
Ie: Bridge that requires a rewind. Have no more rewinds? Tough shit.
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Leumeister 15-Dec-18 05:24 AM
Whoops
Yeah, that's a good point.
What happens if the Taratoka Nui falls into the lava when it gets hit by a stalactite? (edited)
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V A H K I T I 15-Dec-18 05:25 AM
Well.... it varies
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Ondrik🅱 (Ondrej) 15-Dec-18 05:25 AM
it disappears sometimes
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Leumeister 15-Dec-18 05:25 AM
He eventually resurfaces...
Oh.
So, that was a glitch! (edited)
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Ondrik🅱 (Ondrej) 15-Dec-18 05:26 AM
It can softlock
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V A H K I T I 15-Dec-18 05:26 AM
Sometimes it pops back up, sometimes it disappears forever
We don't know why just yet
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Leumeister 15-Dec-18 05:26 AM
I see.
Umm, ignore the fireball photobomb, but is this supposed to happen?!
And it crashed at that moment.
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Ondrik🅱 (Ondrej) 15-Dec-18 05:30 AM
No
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Leumeister 15-Dec-18 05:58 AM
So, uh...
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Ondrik🅱 (Ondrej) 15-Dec-18 06:00 AM
you need to shoot more targets
or just kakama cheese it
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Leumeister 15-Dec-18 06:02 AM
There are only two targets
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Ondrik🅱 (Ondrej) 15-Dec-18 06:02 AM
There are 3
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Leumeister 15-Dec-18 06:02 AM
Where's the third?!
Found it.
They could have done the Trials of the Toa a lot better. (edited)
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Ondrik🅱 (Ondrej) 15-Dec-18 06:03 AM
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Leumeister 15-Dec-18 06:04 AM
At the moment, they're just being glorified Marios.
With grappling hooks.
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Leumeister 15-Dec-18 06:25 AM
What's the best track in the game? I particularly like Gali's tracks, the Makuta track, Lewa's tracks (especially Lewa Drum and Bass - it's not used enough!), and Onua Ambience.
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Ondrik🅱 (Ondrej) 15-Dec-18 04:09 PM
Just finished a speedrun of the beta
1:36:05
Exactly 50 minutes slower than the alpha
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Hexadecimal Mantis 15-Dec-18 04:10 PM
I think I can beat that time
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Ondrik🅱 (Ondrej) 15-Dec-18 04:10 PM
dew it. I dare you
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ShadowDraikana 15-Dec-18 04:10 PM
🍿 🍿 🍿
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Dec-18 04:11 PM
🍿
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Ondrik🅱 (Ondrej) 15-Dec-18 04:11 PM
Also @ShadowDraikana your RKFL fix doesn't work
LUL
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ShadowDraikana 15-Dec-18 04:11 PM
wat
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Ondrik🅱 (Ondrej) 15-Dec-18 04:11 PM
hold on, getting a highlight
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ShadowDraikana 15-Dec-18 04:11 PM
the fuck are you laughing about
And if it didn't work why the fuck did you not catch it in testing?
I'm pissed
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Hexadecimal Mantis 15-Dec-18 04:13 PM
Why are we still here? Just to suffer? Every night, I can feel my leg... and my arm... even my fingers. The body I've lost... the comrades I've lost... won't...
Pac
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Ondrik🅱 (Ondrej) 15-Dec-18 04:13 PM
it partially works
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ShadowDraikana 15-Dec-18 04:13 PM
Ok? Doesn't tell me shit
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Ondrik🅱 (Ondrej) 15-Dec-18 04:13 PM
the reason why I didn't catch it in testing was because the setup to get it to work is inconsistent
also, there's another form of RKFL skip
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ShadowDraikana 15-Dec-18 04:14 PM
lol wut
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Ondrik🅱 (Ondrej) 15-Dec-18 04:14 PM
Exactly
and then I alt-tabbed
So, example of why RKFL and SNFL should be removed #13628647182
I think it has something to do with how jumping conserves your momentum
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ShadowDraikana 15-Dec-18 04:16 PM
well then that's an exe issue
so my fix does work from an osi standpoint
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Ondrik🅱 (Ondrej) 15-Dec-18 04:17 PM
yeah
it can just be bypassed
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ShadowDraikana 15-Dec-18 04:17 PM
also i'm sorry if i came out like an asshole
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Ondrik🅱 (Ondrej) 15-Dec-18 04:17 PM
it's k
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ShadowDraikana 15-Dec-18 04:17 PM
Personal shit and I'll leave it at that.
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Ondrik🅱 (Ondrej) 15-Dec-18 04:18 PM
Also, there's a shutdown on trying to enter SPCV and a big bug with saves
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ShadowDraikana 15-Dec-18 04:18 PM
wh
when did this crop up
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Ondrik🅱 (Ondrej) 15-Dec-18 04:18 PM
no idea
Anyway the bug with saves is this: Load a save (feel free to even go forward, but note the area it put you in) Quit so it goes into frontend instead of crashing Delete the save Start new game on the same save It will put you where step 1 put you but with nothing
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Teylgate 15-Dec-18 04:20 PM
Lmao
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Ondrik🅱 (Ondrej) 15-Dec-18 04:21 PM
I'm currently exporting the video
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Ondrik🅱 (Ondrej) 15-Dec-18 05:34 PM
Still has timesave potential, but hey. Sub 1:35 is definetly possible. Also exactly 50 minutes slower than the alpha. --Watch live at https://www.twitch.tv/n...
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V A H K I T I 15-Dec-18 06:25 PM
@ShadowDraikana Sup?
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ShadowDraikana 15-Dec-18 06:25 PM
I reorganized Onu-Koro's villager list, basically purging it of the 1hat references
you can guess what that did to the matoran ordering
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V A H K I T I 15-Dec-18 06:26 PM
?
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ShadowDraikana 15-Dec-18 06:26 PM
fucked it up like when you were tinkering last night
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V A H K I T I 15-Dec-18 06:33 PM
Well did ya figure it out?
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ShadowDraikana 15-Dec-18 06:33 PM
nah it's just the way it deals with the matoran, i just have to change the color code
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V A H K I T I 15-Dec-18 06:34 PM
Dew it. Pac
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Ondrik🅱 (Ondrej) 16-Dec-18 07:04 AM
yesssssssssssss
1:34:56
Sub 95
sub 90 is definetly possible
however
probably not happening anytime soon XD
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Leumeister 18-Dec-18 08:51 PM
Yeah, I'd need the Kakama to get over there in the time my patience allows. :P
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The Cap'm (Reese) 18-Dec-18 08:51 PM
I mean, the underwater dash is pretty quick.
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Leumeister 18-Dec-18 08:51 PM
And waterjumps are too.
I'm just impatient. :P
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V A H K I T I 18-Dec-18 08:51 PM
I should also note that the team isn't really here as an interactive walkthrough. We all had to figure this out for ourselves too, but a lot of the stuff you've been asking aside from this is... honestly really simple shit. Pac
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The Cap'm (Reese) 18-Dec-18 08:52 PM
Not so sound rude, but that sounds like a you problem, sir. 😛
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Leumeister 18-Dec-18 08:52 PM
Yes it does. :P
lol
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The Cap'm (Reese) 18-Dec-18 08:52 PM
If you just want to cheat your way there, warp to VLGS.
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Leumeister 18-Dec-18 08:52 PM
Nah, s'fine.
I'll try harder to figure things out with the brain I've been given. :P
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V A H K I T I 18-Dec-18 08:53 PM
xP Don't get me wrong, I'm good to help when I can, as I'm sure everyone else is, but it seems like you've been getting "stuck" on practically every room in the game. 😛
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Leumeister 18-Dec-18 08:53 PM
XD
First time playing through. :P And the game is glitchy, so I don't know a bug from a feature.
And it seems to involve a lot of backtracking, so I tend to get lost.
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The Cap'm (Reese) 18-Dec-18 08:55 PM
Also, the stone is in the village inside one of the huts. The text on it is broken, though, so the code is the same as the beta (1 3 4 2 4 1 3)
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Leumeister 18-Dec-18 08:57 PM
Oh thanks.
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Leumeister 18-Dec-18 10:01 PM
Lewa's talking sounds both fitting and non fitting for him.
It's weird.
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Leumeister 19-Dec-18 10:25 PM
Is MBCH in Gali's Alpha level broken? (edited)
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The Cap'm (Reese) 19-Dec-18 10:25 PM
Yes.
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Leumeister 19-Dec-18 10:25 PM
Ouch
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Ondrik🅱 (Ondrej) 19-Dec-18 10:26 PM
The entire alpha is pretty much broken
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Leumeister 19-Dec-18 10:26 PM
XD
I asked yesterday, but is there a way to enable music playing in sublevels?
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Ondrik🅱 (Ondrej) 19-Dec-18 10:26 PM
Yes, but it’s very complicated
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Leumeister 19-Dec-18 10:27 PM
How complicated?
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Ondrik🅱 (Ondrej) 19-Dec-18 10:27 PM
It requires OSI editing
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Leumeister 19-Dec-18 10:27 PM
OSI?
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Ondrik🅱 (Ondrej) 19-Dec-18 10:27 PM
yes
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The Cap'm (Reese) 19-Dec-18 10:28 PM
Well, to be fair, you just add this:
GetVariableValueGlobalString "globalclass" GetMemberValueString "bgmusic" PushConstantStringString "Root/Data/sounds/[music name here]" Pull 2 GetMemberFunctionString "changefilename" JumpAbsolute 2 Pop LineNumber 37075, 4 LineNumberAlt1 52, 92 GetVariableValueGlobalString "globalclass" GetMemberValueString "bgmusic" PushConstanti8 1 Pull 2 GetMemberFunctionString "play" JumpAbsolute 2 Pop
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Leumeister 19-Dec-18 10:28 PM
Is that in the OSI?
And is this for Alpha or Beta?
Cuz alpha is eerily silent.
Beta sometimes has unfitting music, but at least it has music.
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The Cap'm (Reese) 19-Dec-18 10:29 PM
It's the OSI coding for playing music. The alpha didn't have much of this, no.
Alpha and Beta have the same music, the beta just put all of it in
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Leumeister 19-Dec-18 10:29 PM
Yeah.
What tool is there to open .blks?
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The Cap'm (Reese) 19-Dec-18 10:30 PM
(with a couple areas music changed, see Gali's GLY3 getting Part2LEGOUnderground for no reason)
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Leumeister 19-Dec-18 10:32 PM
Yeah, it's a bit weird.
There really should be more music.
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The Cap'm (Reese) 19-Dec-18 10:33 PM
The point there being that the alpha area worked really well with LowAndCreepyAmbience, but that's not super revelant atm (edited)
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Ondrik🅱 (Ondrej) 19-Dec-18 10:33 PM
For tools to open blks, there’s a python script. You can drag and drop a blk or a folder into it
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Leumeister 19-Dec-18 10:33 PM
Okay.
Where's this Python script? Or is it bundled with the game releases?
What are .slb files?
And are my constant questions annoying you? :P (edited)
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Ondrik🅱 (Ondrej) 19-Dec-18 10:35 PM
Python module and CLI utility for the BLK files use by the SAGE engine. - TheLegendOfMataNui/sage-blkfile
Also, slb files are a fucking nightmare, that’s what they are
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Leumeister 19-Dec-18 10:36 PM
XD
So, aside from being a nightmare, what are they?
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Ondrik🅱 (Ondrej) 19-Dec-18 10:37 PM
Generally data
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Leumeister 19-Dec-18 10:38 PM
Okay.
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JrMasterModelBuilder 19-Dec-18 10:38 PM
They contain serialized binary data
There are many formats.
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Ondrik🅱 (Ondrej) 19-Dec-18 10:38 PM
text for languages, positions of things, camera positions in cutscenes, to name a few
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Leumeister 19-Dec-18 10:38 PM
Huh
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Ondrik🅱 (Ondrej) 19-Dec-18 10:38 PM
conversations, triggers
lots of them
all of them have binary templates which can be used with 010
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Leumeister 19-Dec-18 10:39 PM
What does that mean?
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Ondrik🅱 (Ondrej) 19-Dec-18 10:42 PM
You can use a specific hex editor (010 editor) with binary templates that can be found on the github to understand these files better
but a lot of them are reliant on pointers
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Leumeister 19-Dec-18 10:46 PM
I think I'll pass. :P
What would "Gali Bullet.wav" have been used for?
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Leumeister 19-Dec-18 10:55 PM
The Matoran sound a little bit like Yoda.
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Leumeister 19-Dec-18 11:31 PM
Is it possible to run the Alpha version in Windowed mode?
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Ondrik🅱 (Ondrej) 19-Dec-18 11:42 PM
yes
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G-Bond 19-Dec-18 11:57 PM
How
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2Tie 21-Dec-18 06:03 PM
woah, did i miss out on a snazzy litestone avatar?
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V A H K I T I 21-Dec-18 06:08 PM
Do you even work here anymore? Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Dec-18 06:08 PM
Lol
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ShadowDraikana 21-Dec-18 06:08 PM
Last thing 2Tie did was that obj slb fix we worked on in the alpha IIRC
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V A H K I T I 21-Dec-18 06:09 PM
Oof
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Dec-18 06:09 PM
do we even get paid Pac
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Hexadecimal Mantis 21-Dec-18 06:09 PM
>work
Nice try Pac
If they want to start helping out again I don't see an issue with it
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ShadowDraikana 21-Dec-18 06:10 PM
^
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V A H K I T I 21-Dec-18 06:10 PM
I never said there was, I was just making a dumb joke. Pac
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2Tie 21-Dec-18 06:11 PM
yeah i'd be down to help out again :P though probably after the holidays
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ShadowDraikana 21-Dec-18 06:11 PM
Awesome
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2Tie 21-Dec-18 06:13 PM
though i'll definitely need to reaquaint myself with the game, i haven't even touched the beta outside of getting it running a couple days ago heh
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ShadowDraikana 21-Dec-18 06:14 PM
no worries
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V A H K I T I 21-Dec-18 06:15 PM
🅱
I still need to finish these Litestone avatars come to think of it.
And nate never used his Pac
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JrMasterModelBuilder 22-Dec-18 12:34 AM
Could be worse...
Not sure how to bump up the height map render detail. (edited)
I think I should be able to get 3600x 3600, but I think it's rendering at only the 256x256 res of the plane.
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Leumeister 22-Dec-18 12:47 AM
Ooooh!
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Ondrik🅱 (Ondrej) 23-Dec-18 05:01 AM
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V A H K I T I 23-Dec-18 04:13 PM
?
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Ondrik🅱 (Ondrej) 23-Dec-18 04:13 PM
It's the same thing
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V A H K I T I 23-Dec-18 04:13 PM
Well yeah. What did you think images were actually saved as circles? Pac
His PC is probably just having a conniption with the particle code and alpha channel
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Ondrik🅱 (Ondrej) 23-Dec-18 04:14 PM
yeah
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V A H K I T I 25-Dec-18 08:42 AM
Happy naming day. Pac
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Ondrik🅱 (Ondrej) 25-Dec-18 08:43 AM
??... oooh, I see
Is there like an actual date for naming day?
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V A H K I T I 25-Dec-18 08:45 AM
No idea
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Ondrik🅱 (Ondrej) 25-Dec-18 08:45 AM
Naming Day happens twice a year
that's all I found
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JrMasterModelBuilder 25-Dec-18 09:30 AM
Presumably the BIONICLE universe doesn't follow our concept of a year or dates.
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V A H K I T I 25-Dec-18 09:31 AM
Well the length of a year is never stated, but the concept of them is used.
Ie: The great cataclysm happened 1000 years ago
That said, it is probably measured differently like their concept of size and distance. (bio/Kio)
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(Team Kanohi) Jocool1231 25-Dec-18 09:19 PM
@V A H K I T I Am I insane or is that ornament in #announcements an Apple of Eden?
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V A H K I T I 25-Dec-18 09:45 PM
Wot. xD
YOu know what, I had no idea how compressed it came out when I added the border and uploaded it there, but it's the combined Makoki Stones.
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(Team Kanohi) Jocool1231 25-Dec-18 10:16 PM
Ohhhh, so then I guess the combined Makoki Stones looks a lot like this:
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V A H K I T I 25-Dec-18 10:16 PM
Huh. You're... not wrong.
Yet more hidden religious symbolism in BIONICLE I never knew about. Pac
Oh wait, that specific object is literally just from Ass Creed. xP (edited)
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(Team Kanohi) Jocool1231 25-Dec-18 10:34 PM
Aye, I like the franchise! Angery Although that is a fair statement, so I'm not offended.
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V A H K I T I 25-Dec-18 10:37 PM
Hey, I wasn't saying that like it was bad, it's just a habit I got into calling it. xP
I blame @-Whiplash- (Joe) Pac
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(Team Kanohi) Jocool1231 25-Dec-18 10:40 PM
Ah Yeah I see, I sometimes use that to abbreviate it. derp
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benji 26-Dec-18 12:03 AM
...religious symbolism??
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V A H K I T I 26-Dec-18 12:17 AM
There's a certain degree of it, yes. 😛
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G-Bond 26-Dec-18 12:24 AM
It seems the power of Christmas slightly woke up Mata-Nui.
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V A H K I T I 26-Dec-18 12:24 AM
( ͡° ͜ʖ ͡°)
Finally somebody caught onto the Three Finger Island.
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G-Bond 26-Dec-18 12:26 AM
Ya when I saw that I immediately knew what that was.
You can't hide from me boi
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V A H K I T I 26-Dec-18 12:27 AM
Pac
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G-Bond 26-Dec-18 12:28 AM
Tho Tbh the fingers look a little too big.
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V A H K I T I 26-Dec-18 12:28 AM
Maybe a bit, but eh. The card was rushed. 😛
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G-Bond 26-Dec-18 12:28 AM
True
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V A H K I T I 26-Dec-18 12:28 AM
We literally did almost the entire thing in 3 hours today.
Anyways, I always liked that concept, so I figured I'd kill two birds with one stone. Make the assets in the form of a sneaky surprise in a Christmas card, ten clean it up later for a 100% bonus cutscene in game.
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G-Bond 26-Dec-18 12:30 AM
You guys gonna make a sequel to LoMN or something?
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V A H K I T I 26-Dec-18 12:31 AM
Not at the moment, but the concept of the three finger island was originally planned as part of the greater story foreshadowing in conjunction with the awakening of the Bohrok.
Given that LOMN was developed largely before the shift in story and management at Lego took place, I thought it would be fun to call back to some of Faber's other unused ideas.
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🐸 Fraug (The Ass-Man) 26-Dec-18 12:32 AM
tbh the card didnt feel rushed to me 😂
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V A H K I T I 26-Dec-18 12:33 AM
I mean, I literally did ALL the 3D work in 3 hours. Pac
Which I guess isn't that bad given it's just moving assets around and fiddling with lighting but still.
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G-Bond 26-Dec-18 12:34 AM
I kinda wish they kept the whole Three Fingered Island thing. Like instead of Makuta awakening the Bohrok it was the Toa Mata.
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V A H K I T I 26-Dec-18 12:36 AM
The Makoki Stones in general were underused without any of these concepts. Even after the TFI concept was dropped, LOMN still had a cool idea for them.
As in the stones were not only a key to Mangaia, but also seemingly linked to the Toa themselves, serving in their split parts as the key to a machine, that was seemingly specifically built to fuse the Toa into the Kaita.
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The Cap'm (Reese) 26-Dec-18 12:38 AM
Also all the stones had the Toa's names on them
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V A H K I T I 26-Dec-18 12:38 AM
Well that was a thing before too
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G-Bond 26-Dec-18 12:38 AM
They should've used the Makoki Stones for the Core in Karda-Nui instead of pieces that look like front of the Ignika.
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The Cap'm (Reese) 26-Dec-18 12:38 AM
still fits with what you were saying.
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V A H K I T I 26-Dec-18 12:40 AM
The implications of the Kaita machine are actually kind of fun to think about for what they would have had on the story moving forward had it not been changed from the original vision.
Also
I'm just now noticing that in Faber's original concept for the Makoki Stones, the Matoran script was slightly different at that time.
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JrMasterModelBuilder 26-Dec-18 12:41 AM
Interesting
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G-Bond 26-Dec-18 12:41 AM
THEY WERE GONNA FUCKING USE THESE IN KARDA-NUI.
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JrMasterModelBuilder 26-Dec-18 12:41 AM
That's what became 0
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V A H K I T I 26-Dec-18 12:41 AM
Mainly, O became 0, G was just an upside down T, and K became G.
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JrMasterModelBuilder 26-Dec-18 12:42 AM
That too
G doesn't look like a G at all.
Well, maybe a little now that I think about it.
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G-Bond 26-Dec-18 12:44 AM
Oof they misspelled Kopapa wrong.
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V A H K I T I 26-Dec-18 12:46 AM
It kind of bugs me what they retconned the stone to be.
It was retconned to be a written record of everything known about the Brotherhood of Makuta, and wasn't even split into six parts until The Shadowed One stole it and physically broke it to auction it off in pieces.
Which is more than likely the reason why it wasn't used as the keystones for The Codrex given that by then, this idea was already canon.
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G-Bond 26-Dec-18 12:48 AM
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V A H K I T I 26-Dec-18 12:48 AM
Pac
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G-Bond 26-Dec-18 12:49 AM
They should've never had Greg as the lead writer.
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V A H K I T I 26-Dec-18 12:50 AM
The more I work with LOMN, and 2001 media in general, the more I start to feel the same way. I LIKE his story, don't get me wrong. But I'm starting to gain more of an affinity for Faber's more subtle "show and don't tell" manner of storytelling. (edited)
It's like comparing Super Mertoid to Other M, for lack of a less extreme example.
Faber had a more mysterious and symbolic approach to telling a story, whereas Greg had to have a written answer for everything.
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G-Bond 26-Dec-18 12:52 AM
What I also don't like about his writing is that he fucking kill so much shit in the Bionicle it's ridiculous.
Hell some of the stuff he wrote sounds like bad fanfiction.
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🐸 Fraug (The Ass-Man) 26-Dec-18 01:57 AM
the mystery of the island was awesome. it didnt need a lot of heavy lore, just show me it
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omegalucas 26-Dec-18 05:12 AM
I miss the old mystical Bionicle
Things started getting too serious from Metru Nui onwards. Even the sets' color schemes
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8BitWalugi 26-Dec-18 08:23 AM
Hey there, I’m back at trying to get through LoMN
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Ondrik🅱 (Ondrej) 26-Dec-18 08:23 AM
Hey
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8BitWalugi 26-Dec-18 08:23 AM
I’m stuck on the Ga-koro horns
I’ve done a search in this server and I’m confused what the current situation is
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Ondrik🅱 (Ondrej) 26-Dec-18 08:24 AM
You need to stand on the pressure plates and press SPACE
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8BitWalugi 26-Dec-18 08:25 AM
That did it!
Thank you!
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Ondrik🅱 (Ondrej) 26-Dec-18 08:45 AM
you're welcome
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Fobo 26-Dec-18 07:37 PM
So, does anyone have the control scheme for the game
I am confused as to how to use the secondary powers
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Teylgate 27-Dec-18 03:10 PM
So did someone figure out who Thinn is?
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Ondrik🅱 (Ondrej) 27-Dec-18 03:10 PM
I'd assume it's Hex
who solved it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Dec-18 03:11 PM
why do you assume it's hex?
cause he left?
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Ondrik🅱 (Ondrej) 27-Dec-18 03:11 PM
no
Update: LOOK AT THE FUCKING CONTEXT
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 27-Dec-18 03:12 PM
I don't get it
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Ondrik🅱 (Ondrej) 27-Dec-18 03:13 PM
CjCWhwdnCd0 - encrypted message Turns out it's a youtube video (https://www.youtube.com/watch?v=CjCWhwdnCd0)
Music video by Earth, Wind & Fire performing December. (C) 2014 Sony Music Entertainment
And also, thinn has to be someone who had access to the beta before it was released.
just to narrow down the search
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V A H K I T I 27-Dec-18 03:24 PM
Why?
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Ondrik🅱 (Ondrej) 27-Dec-18 03:24 PM
the frontend swirl screenshot
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Hexadecimal Mantis 27-Dec-18 03:55 PM
Thinn is multiple people
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Ondrik🅱 (Ondrej) 27-Dec-18 03:55 PM
hmmmm
well, after going down a rabbit hole, I finally unswirled this: https://imgur.com/Hqqq8vm
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Hexadecimal Mantis 27-Dec-18 03:56 PM
I really don't care about it though
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Ondrik🅱 (Ondrej) 27-Dec-18 03:56 PM
Understandable
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JrMasterModelBuilder 28-Dec-18 12:37 AM
I'm starting to think Faber's height or bump map is from a different model than some other Mata Nui models. (edited)
One looks like a river, one looks like a mountain.
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Fobo 28-Dec-18 01:07 AM
So uhh is LoMN "fully" beatable in its current state, or do you have to do some warping around in order to get past certain areas?
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FPS FTW 28-Dec-18 02:12 AM
Pretty sure the Onua-Gali transition is broken
So that’s one wrap needed
Crashed for me earlier today, but didn’t try to replicate it
So can’t say for certain
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Ondrik🅱 (Ondrej) 28-Dec-18 02:35 AM
The crash is inconsistent
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JrMasterModelBuilder 28-Dec-18 03:35 PM
@Fobo Not sure about that. @V A H K I T I ?
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V A H K I T I 28-Dec-18 03:37 PM
Technically you should be able to get from start to finish without warping now, though there are some hacks you still have to pull to do so in a few areas. (Eg: Vatopa Nui)
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Fobo 28-Dec-18 03:40 PM
Oh cool And uhh How do I kill the mud thing
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Ondrik🅱 (Ondrej) 28-Dec-18 03:40 PM
shoot it's weak point
when it doesn't get up, use the glyph
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Fobo 28-Dec-18 03:41 PM
Ah How do I even activate it, I tried using the keys on the scheme sheet but it didn’t do anything
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Ondrik🅱 (Ondrej) 28-Dec-18 03:41 PM
Left Control
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Fobo 28-Dec-18 03:42 PM
Ah
Cool
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V A H K I T I 29-Dec-18 02:24 PM
Apparently Nobua became Thanos. Pac
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Ondrik🅱 (Ondrej) 29-Dec-18 02:24 PM
Isn't Voriki a thanos bionicle?
or Nobua?
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😺 QSKSw (Josie) 29-Dec-18 03:36 PM
wait
waaait
what if
NOBUA
is Voriki
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Ondrik🅱 (Ondrej) 29-Dec-18 03:36 PM
oh my god
but he'd have to switch masks
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The Cap'm (Reese) 29-Dec-18 03:37 PM
Red star
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Ondrik🅱 (Ondrej) 29-Dec-18 03:37 PM
It all makes sense
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The Cap'm (Reese) 29-Dec-18 03:37 PM
he got hit by the red star
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Ondrik🅱 (Ondrej) 29-Dec-18 03:37 PM
tinfoil hat intensifies
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The Cap'm (Reese) 29-Dec-18 03:38 PM
if badcheat is on, after the credits of Lev8 a red bolt of lightning hits nobua and he becomes voriki
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Ondrik🅱 (Ondrej) 29-Dec-18 03:39 PM
yes
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Hexadecimal Mantis 29-Dec-18 05:52 PM
inb4 copyright strike
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Fobo 29-Dec-18 11:56 PM
how do I get past the vatopa nui?
just warp? (edited)
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The Cap'm (Reese) 29-Dec-18 11:58 PM
If you're not killing him (which is risky due to crashes) use the debug camera ( / on the numpad to activate/deactivate, / on the regular keyboard to warp toa to camera) to skip beneath him and go through the loading zone to level 4.
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Fobo 29-Dec-18 11:58 PM
thanks
uhh i have no numpad
I'm gonna press every button until it works (edited)
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Fobo 30-Dec-18 12:21 AM
I'm on a laptop, if anyone can point out a proper solution
since I've noticed warping from level to level kinda breaks the game
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UTTER_BODGE 30-Dec-18 12:26 AM
function keys
fn
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Fobo 30-Dec-18 12:37 AM
welp cant get it to work I'll bust out an old keyboard tomorrow
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justframbo 31-Dec-18 04:24 PM
found a secret in the new year's poster
whenua's behind nobua on the right
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V A H K I T I 31-Dec-18 04:28 PM
Boi
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Roblord 31-Dec-18 04:29 PM
BOI
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V A H K I T I 31-Dec-18 04:29 PM
Adding that to the server. Pac
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Roblord 31-Dec-18 04:30 PM
GWchadThink
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UltimateAura 31-Dec-18 04:30 PM
Oof
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G-Bond 31-Dec-18 04:31 PM
I found one Those nine fireworks represents the years that Bionicle has fully lived through.
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Hexadecimal Mantis 31-Dec-18 05:08 PM
Well I found the secret prototype poster Pac
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V A H K I T I 31-Dec-18 05:09 PM
Boi
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Roblord 31-Dec-18 05:09 PM
BOI
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Ondrik🅱 (Ondrej) 31-Dec-18 05:09 PM
ty
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Hexadecimal Mantis 31-Dec-18 05:10 PM
Also I have an announcement
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Ondrik🅱 (Ondrej) 31-Dec-18 05:10 PM
oh
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Hexadecimal Mantis 31-Dec-18 05:11 PM
I am rejoining litestone
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Ondrik🅱 (Ondrej) 31-Dec-18 05:11 PM
BOI
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Hexadecimal Mantis 31-Dec-18 05:11 PM
Jk
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V A H K I T I 31-Dec-18 05:11 PM
That was quick. Pac
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G-Bond 31-Dec-18 05:11 PM
Why you leave?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 31-Dec-18 05:11 PM
Yeey! Everyone's favorite hexademical mantis is coming back!
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Hexadecimal Mantis 31-Dec-18 05:12 PM
( ͡° ͜ʖ ͡°) no not really
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 31-Dec-18 05:12 PM
@G-Bond don't ask
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G-Bond 31-Dec-18 05:12 PM
ok
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Hexadecimal Mantis 31-Dec-18 05:12 PM
It's fine
It's not anything private
Jokes aside
I like where things are going now
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V A H K I T I 31-Dec-18 05:13 PM
?
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Hexadecimal Mantis 31-Dec-18 05:14 PM
I like what you are doing currently
So I'll probably re join sooner than later if the progress keeps up
I kinda want to finish what I started
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UltimateAura 31-Dec-18 05:16 PM
Kylo Ren intensifies
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V A H K I T I 31-Dec-18 05:16 PM
I knew he couldn't keep away for too long ( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 31-Dec-18 05:17 PM
Well the minute the game is done I'm out no question Pac
I also kind of feel bad for ditching Benji after I said I'd work on the thing
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V A H K I T I 31-Dec-18 05:18 PM
Well according to you the game will never be done so I guess you're stuck with us. ( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 31-Dec-18 05:18 PM
Frick
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G-Bond 31-Dec-18 05:19 PM
Ya still gotta do that Voriki mod
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V A H K I T I 31-Dec-18 05:19 PM
Also don't feel too bad. @Vraiment is gonna be starting on Shoefitter DX after the new year.
Apparently SLBs are exactly the kind of work he hoped to find here.
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Hexadecimal Mantis 31-Dec-18 05:19 PM
Good
We will finally have something high quality™
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G-Bond 31-Dec-18 05:20 PM
I wish I can code.
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Ondrik🅱 (Ondrej) 31-Dec-18 05:20 PM
Granted. You can code in Assembly
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G-Bond 31-Dec-18 05:21 PM
What I mean by "I wish I can code ." I meant I can't code at all.
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Vraiment 31-Dec-18 05:22 PM
So I have green light to start working in Shoefitter?
Because if that’s the case, the first thing I will do is change the name 😬
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V A H K I T I 31-Dec-18 05:22 PM
Wot
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Ondrik🅱 (Ondrej) 31-Dec-18 05:22 PM
Well, Liam's the boss here, so he decides on the names
He already told me to change the name of an area
(gdfm to cvlg)
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V A H K I T I 31-Dec-18 05:23 PM
It's named after the game's original level editor that's still referenced throughout the data, but otherwise lacks the necessary code to run.
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Vraiment 31-Dec-18 05:23 PM
Hmmm ok
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V A H K I T I 31-Dec-18 05:24 PM
Anyways, you always had the green light, I just said you should get some pointers from @benji first so whatever you do doesn't conflict with his work on it.
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Vraiment 31-Dec-18 05:24 PM
Ok
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benji 31-Dec-18 05:41 PM
guys where are LOMN saves stored?
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Vraiment 31-Dec-18 05:41 PM
Under the data due of the installation folder
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benji 31-Dec-18 05:41 PM
o yeah
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Vraiment 31-Dec-18 05:41 PM
*data dir
With the extension .sav (edited)
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🐸 Fraug (The Ass-Man) 01-Jan-19 04:57 PM
nice @Hexadecimal Mantis
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V A H K I T I 01-Jan-19 04:57 PM
no u
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Ondrik🅱 (Ondrej) 01-Jan-19 04:57 PM
Oof
just destroyed with facts and logic
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r543 (@mention for replies) 01-Jan-19 06:15 PM
Happy New Year Guys Sorry for suddenly dropping in but I had a few questions about the Site (BMP) I know we have the Toa Terrain Crawler Site archived somewhere Do we also have the Piraka Site?
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r543 (@mention for replies) 01-Jan-19 06:25 PM
We do have a Bioniclestory Achived on the Server but that one was after the Terrain Crawler Site
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r543 (@mention for replies) 01-Jan-19 06:42 PM
Oh found it
We do have /bmp/files/sites but they weren't in there, just a more up to date BMP
I wonder what the Tape on the Piraka Site was supposed to show, Piraka Rap in Movie Form? Seems to be a missing asset
Maybe TeaserMovie.swf(Should it be named Teaser_Movie.swf? Would fit more with the rest of the filenames)
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omegalucas 02-Jan-19 04:28 AM
Bout the new year card, only things I spotted were the Nuva shoulder armor as a lamp post and the sundial (how does that even work at night??)
Also the Litestone logo on Nobua's hand (edited)
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G-Bond 02-Jan-19 04:34 AM
Nuva shoulder armor as a lamp post?
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omegalucas 02-Jan-19 11:56 AM
Wait
That's a Bohrok
The general shape reminded me of a nuva shoulder armor piece
😂
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Ondrik🅱 (Ondrej) 02-Jan-19 12:03 PM
lol
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V A H K I T I 02-Jan-19 01:13 PM
Well anyways there are two more ya missed @omegalucas ( ͡° ͜ʖ ͡°)
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FPS FTW 02-Jan-19 01:54 PM
Nobua’s glasses say 2002
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Ondrik🅱 (Ondrej) 02-Jan-19 01:54 PM
Yes
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FPS FTW 02-Jan-19 01:54 PM
But that’s not much of a secret is it (edited)
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Ondrik🅱 (Ondrej) 02-Jan-19 01:54 PM
yes
I think so
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🐸 Fraug (The Ass-Man) 02-Jan-19 02:15 PM
Aight so
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V A H K I T I 02-Jan-19 02:15 PM
No u
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🐸 Fraug (The Ass-Man) 02-Jan-19 02:15 PM
Is the Makuta in LoMN Makuta teridax or just makuta?
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Ondrik🅱 (Ondrej) 02-Jan-19 02:15 PM
Yes
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🐸 Fraug (The Ass-Man) 02-Jan-19 02:15 PM
?
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V A H K I T I 02-Jan-19 02:16 PM
yes
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🐸 Fraug (The Ass-Man) 02-Jan-19 02:18 PM
Oh boi
Was teridax a thing when LoMN was made
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V A H K I T I 02-Jan-19 02:18 PM
no
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Ondrik🅱 (Ondrej) 02-Jan-19 02:18 PM
maybe in concept?
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V A H K I T I 02-Jan-19 02:18 PM
not even that
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🐸 Fraug (The Ass-Man) 02-Jan-19 02:18 PM
So then it's just regular ol Makuta then
I have a feeling the teridax thing was a Greg idea
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Teylgate 02-Jan-19 02:36 PM
Makuta and Makuta teridax are the same character
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V A H K I T I 02-Jan-19 02:37 PM
Well they are NOW
During the period of LOMN's development, Makuta was a singular entity described by Alistair Swinnerton as being more of a "force of nature". THe direct antithesis to Mata Nui, and thus legitimately his brother in a way.
This concept of Makuta was held until about 2004 when the direction for his character was changed.
With that in mind, Teridax, and the Makuta as a species like it nor not, were essentially just a retcon. (edited)
The entire concept of The Brotherhood of Makuta was never planned from the start. Makuta was originally supposed to be just one entity.
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Teylgate 02-Jan-19 02:50 PM
True
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JrMasterModelBuilder 02-Jan-19 03:59 PM
@V A H K I T I 2004 or 2003? I would think 2003 seems more likely since he appeared in a movie and a set then.
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V A H K I T I 02-Jan-19 03:59 PM
Nah, it was specifically stated that up to and including Mask of Light the original vision was still in play.
This is why he still seemed so much more mysterious in the movie. Not just because he was only just then being revealed in his true form, but in character as well.
Mask of Light was Swinnerton's last consultation on his original ideas.
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JrMasterModelBuilder 02-Jan-19 04:01 PM
Interesting
BTW: Something I don't really get about the 2001 story line, is what did the Toa think they were doing in Makuta's lair?
Probably doesn't help that there are what, 4 different versions of what happened?
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FPS FTW 02-Jan-19 04:24 PM
?
Wdym
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Fobo 02-Jan-19 07:11 PM
So there is nothing after tahu's stage on the last level right? (edited)
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The Cap'm (Reese) 02-Jan-19 07:12 PM
no
not yet
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Fobo 02-Jan-19 07:13 PM
damn Oh well, guess that 90% is close enough Was there ever any signs of the last level or is it gonna be made from scratch ?
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The Cap'm (Reese) 02-Jan-19 07:13 PM
TAHU is the last map in the game's data. There is nothing after it from Saffire, so we'll be doing that ourselves somewhere in the future
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V A H K I T I 02-Jan-19 07:29 PM
Well in the beta anyways
In the alpha there was Kuta, the main chamber, and the two incomplete Kaita levels.
We can probably work with those to some extent.
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V A H K I T I 02-Jan-19 11:27 PM
First 15 minutes of BIONICLE: The Legend of Mata Nui Rebuilt. An entirely new branch of The Legend of Mata Nui combining the best parts of the alpha and beta...
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Ondrik🅱 (Ondrej) 02-Jan-19 11:34 PM
👍
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G-Bond 02-Jan-19 11:42 PM
👌
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Ondrik🅱 (Ondrej) 02-Jan-19 11:43 PM
w̵͈̌h̴̑͛ả̶̐ṫ̵͑ ̷̋͝h̸̠̽a̴̐͝v̷̾͋ë̵̡́ ̸̅̀i̴͔͠ ̴̑̽d̸͆͝o̶̟͘n̵̑̏ȅ̸̆
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Freerey 03-Jan-19 12:09 AM
we're pulling an ESO, eh??? (edited)
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G-Bond 03-Jan-19 03:35 PM
Who the fuck jizzed on the logo
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V A H K I T I 03-Jan-19 03:35 PM
Pac
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Hexadecimal Mantis 03-Jan-19 03:35 PM
I still find it hilarious that my dumb Eva joke inspired the name of the optional patch Pac
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FPS FTW 03-Jan-19 04:05 PM
@G-Bond activate your Windows fuccboi
Or get a real copy
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G-Bond 03-Jan-19 04:06 PM
Hell no
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FPS FTW 03-Jan-19 04:07 PM
BowserThink
Broke ass ni🅱🅱a
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Ondrik🅱 (Ondrej) 03-Jan-19 04:08 PM
You can be broke and have real Windows
you can get Win10 for free
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Jan-19 04:10 PM
Unless his computer doesn't get the update
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FPS FTW 03-Jan-19 05:10 PM
That free update isn't available anymore iirc
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r543 (@mention for replies) 03-Jan-19 08:12 PM
The entire concept of The Brotherhood of Makuta was never planned from the start. Makuta was originally supposed to be just one entity. That was my thought, tbh if you didn't follow the books and whatnot, said Makuta change wasn't something you noticed until the Phantoka came around.
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😺 QSKSw (Josie) 03-Jan-19 10:36 PM
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V A H K I T I 03-Jan-19 10:36 PM
Feel free to make the page.
The wiki is community driven after all.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Jan-19 10:36 PM
Make one
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V A H K I T I 03-Jan-19 10:36 PM
It probably doesn't have entries for the LOMN Rahi yet either.
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FPS FTW 03-Jan-19 10:37 PM
Nobua is very technically canon
very
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V A H K I T I 03-Jan-19 10:37 PM
For that matter, I'm not sure if the LOMN main page has been updated with full details on the game's structure and all that yet.
I think overall BS01 needs a lot of LOMN related updates. Not just Nobua.
Just remember if you do it yourself to also update the page on Onu Matoran to reference it.
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 03-Jan-19 10:44 PM
On it.
btw
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V A H K I T I 03-Jan-19 10:44 PM
Who dis
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😺 QSKSw (Josie) 03-Jan-19 10:45 PM
Some rando I found doing that thing I do.
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V A H K I T I 03-Jan-19 10:45 PM
Cat
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😺 QSKSw (Josie) 03-Jan-19 10:45 PM
First time I've seen someone randomly say "Ask me anything about Bionicle lore" as a joke.
It's a very common joke, but I haven't seen it worded as a question before.
@aaronsjw Scenario: "Ask me anything about sandwiches!" "What are sandwiches?" "I don't fucking know." That's what's happening here. 🤣
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😺 QSKSw (Josie) 03-Jan-19 11:06 PM
Idea: Crab Rave Meme, but with Dancy Bois.
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V A H K I T I 03-Jan-19 11:06 PM
I would say on it, but that's gonna be a lot of OSI coding. Pac
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Hexadecimal Mantis 03-Jan-19 11:07 PM
Stop stealing my memes
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V A H K I T I 03-Jan-19 11:08 PM
NujuThink
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Hexadecimal Mantis 03-Jan-19 11:08 PM
you just did it again
Pac
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G-Bond 03-Jan-19 11:08 PM
NujuThink
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V A H K I T I 03-Jan-19 11:08 PM
That's the joke genius
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Hexadecimal Mantis 03-Jan-19 11:09 PM
No u
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G-Bond 03-Jan-19 11:09 PM
GWskarzzMonkaGun U on
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Hexadecimal Mantis 03-Jan-19 11:11 PM
I love it when bricklink shipping is $50 Pac
Fucc
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G-Bond 03-Jan-19 11:11 PM
Oof
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Hexadecimal Mantis 03-Jan-19 11:11 PM
is it worth it my guys?
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G-Bond 03-Jan-19 11:12 PM
No
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😺 QSKSw (Josie) 04-Jan-19 12:07 AM
"Scrub scrub scrub all the floors in Hyrule. Scrub scrub scrub all the floors."— King Harkinian, YTPMV - Scrub Scrub Scrub
Somebody better than me can finish it. (edited)
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V A H K I T I 04-Jan-19 12:08 AM
YO I didn't know there was an onu metruan with a purple hau
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😺 QSKSw (Josie) 04-Jan-19 12:08 AM
hmmmm.
Theeeere's a reason I didn't waste Swert's bandwidth uploading that.
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V A H K I T I 04-Jan-19 12:09 AM
?
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😺 QSKSw (Josie) 04-Jan-19 12:09 AM
it shoop bruh.
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V A H K I T I 04-Jan-19 12:09 AM
o
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😺 QSKSw (Josie) 04-Jan-19 12:09 AM
Half of this page is jokes.
Somebody better than me can finish it.
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V A H K I T I 04-Jan-19 12:10 AM
I mean it's good, but I'd remove that for the final page
Aight
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😺 QSKSw (Josie) 04-Jan-19 12:10 AM
I have Nobua's occupation as Moon Champion ffs
You're as unobservant as I am lol
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V A H K I T I 04-Jan-19 12:10 AM
Pac
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😺 QSKSw (Josie) 04-Jan-19 12:10 AM
Our bois the champion of the moon!
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V A H K I T I 04-Jan-19 12:17 AM
Am I even capable of editing this?
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 04-Jan-19 12:21 AM
The "Edit" button should be replaced with "View Source" just copy that and you can plop it right onto the actual page for our boi.
This is how the wiki do.
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V A H K I T I 04-Jan-19 12:21 AM
AH okay
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😺 QSKSw (Josie) 04-Jan-19 12:21 AM
Unless: You aren't logged in.
Like a bitch.
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😺 QSKSw (Josie) 04-Jan-19 12:51 AM
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V A H K I T I 04-Jan-19 01:21 AM
Nobua is a bubbly, child-like Onu-Matoran presumably native to Metru Nui.
Done
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V A H K I T I 04-Jan-19 01:28 AM
@😺 QSKSw (Josie)
Feel free to add the gallery yourself.
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😺 QSKSw (Josie) 04-Jan-19 01:31 AM
idk what else to add man
i just do memes
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Ondrik🅱 (Ondrej) 04-Jan-19 01:38 AM
Sees Nobua BS01 page I am so proud of this community
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😺 QSKSw (Josie) 04-Jan-19 01:47 AM
I tweeted out the link to the real page but uploaded a screenshot my joke page as the tweet image. ( ͡° ͜ʖ ͡°)
Our boi now has his very own page on the @AskBS01 wiki, and we're so proud of him. He is our precious cinnamon bun. https://t.co/zKVe7FSRVl
@AskBS01 Please note that the image is a joke, but the link is a very real and very legitimate page not written by somebody like @QSKSw who is only good at memes and smells bad. @Vahkiti is a good boi. https://t.co/mSEkWhuNwS
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V A H K I T I 04-Jan-19 05:23 AM
Just thought I'd give you a heads up for future reference: Apparently people are not allowed to just add pages to BS01. Rather they need to be put up for vote on this page first: https://biosector01.com/wiki/BIONICLEsector01_talk:Articles_for_Creation
I can't blame you since the edit and create buttons are still there for literally everyone, so I suggested to Swert that if this is, or ever becomes an issue, that should probably be limited to admins only, or at least have some clarification on the rules posted in a more noticeable location. (Ie: On the creation or edit pages themselves)
At any rate, the article as far as I'm aware will still remain.
We also discussed how Nobua presents a unique case in itself among characters portrayed on the wiki.
He's the first non-canon Matoran to have a name, or any kind of characterization beyond visual stuff. Everyone else off the top of my head, (like the Matoran in the portable Bionicle Heroes intros) are generic, unnamed, and not really worth discussing at all. Anything else that may have PREVIOUSLY been non-canon came into the fray at such a time that Greg was able/allowed to MAKE it canon at some point. (Ie: the Mask of Elemental Energy) It ultimately presents something of an unusual case for how something like this should be handled on the wiki. I think for the time being however, we've done a good job here. (edited)
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Ondrik🅱 (Ondrej) 04-Jan-19 05:35 AM
I agree
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Ondrik🅱 (Ondrej) 04-Jan-19 05:49 AM
The Nobua article also needs to be linked on https://biosector01.com/wiki/BIONICLE:_The_Legend_of_Mata_Nui
BIONICLE: The Legend of Mata Nui was a cancelled video game that was planned to be released in the Fall of 2001. The game was meant to be canon and cover the 2001 BIONICLE storyline, featuring the Toa Mata on their quest to gather the Kanohi Masks of Power and defeat Makuta a...
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V A H K I T I 04-Jan-19 05:56 AM
Done
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Ondrik🅱 (Ondrej) 04-Jan-19 05:57 AM
nice
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hatok 05-Jan-19 04:06 PM
glad this still seems to be going strong
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Ondrik🅱 (Ondrej) 05-Jan-19 04:06 PM
ye, development is going well
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LukasExemplar 06-Jan-19 07:53 AM
Nobua's dead 😦
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Ondrik🅱 (Ondrej) 06-Jan-19 07:54 AM
?
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LukasExemplar 06-Jan-19 08:05 AM
I find it super dificult to figure out when new updates have been released. Couldn't there be a patch notes channel or an update channel where only news of new updates are posted by the server's staff?
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Ondrik🅱 (Ondrej) 06-Jan-19 08:05 AM
umm
#litestone-announcements is exactly for that
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LukasExemplar 06-Jan-19 08:05 AM
Or am I just bad at finding it haha
Yeah, but that's for other stuff too.
I guess I just gotta dig through that channel haha.
Was the last update on December 11 @Ondrik🅱 (Ondrej) ?
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Ondrik🅱 (Ondrej) 06-Jan-19 08:07 AM
Yes
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LukasExemplar 06-Jan-19 08:10 AM
Alrighty. That definiely means I need to update 😃
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Ondrik🅱 (Ondrej) 06-Jan-19 08:28 AM
=v]
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Hexadecimal Mantis 06-Jan-19 04:54 PM
Brickfair exclusive nobua hau Pac
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G-Bond 06-Jan-19 04:54 PM
wot
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Hexadecimal Mantis 06-Jan-19 04:55 PM
I think I got pretty close to LEGO's purple
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G-Bond 06-Jan-19 04:56 PM
Nice
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V A H K I T I 06-Jan-19 04:56 PM
You dye masks too?
Cool
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Hexadecimal Mantis 06-Jan-19 04:56 PM
a mask to surpass the insiders tour kaukau
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V A H K I T I 06-Jan-19 04:57 PM
Though I'll admit I'm a little peeved you'd dye such a rare mask. Even if it is G2 scum. Pac (edited)
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Hexadecimal Mantis 06-Jan-19 04:57 PM
Well it's not like i have more than one or anything Pac (edited)
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V A H K I T I 06-Jan-19 04:58 PM
Granted, but it's one of those things where like... there's limited supply to begin with, so essentially destroying one makes them that much harder to get a hold of in the future.
I mean it's no Gold Hau, don't get me wrong. I just always take issue with irreparably modifying already rare parts.
Especially now when 3D printing and even injection moulding can be done at low cost with very little effort provided you know what you're doing. (edited)
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Hexadecimal Mantis 06-Jan-19 05:00 PM
that's good, mine will go up in value
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V A H K I T I 06-Jan-19 05:00 PM
(See: Socketball)
IIRC none of Socketball's masks are modifications of real parts.
They're all moulded.
Virtually indistinguishable from the real thing too.
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Hexadecimal Mantis 06-Jan-19 05:01 PM
LEGO's abs compound is proprietary
Nothing will ever compare to a real part from a quality perspective
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V A H K I T I 06-Jan-19 05:01 PM
I said virtually indistinguishable. Of course you'll be able to tell if you put it under a mass spectrometer or some shit. Pac
And boi
I know things have changed since 2007, but you'll forgive me for thinking that one could pretty easily surpass Lego's quality standards. Pac
Even though I know they came to something of a resolution, I still get nervous disassembling CCBS. I feel like at any moment it's just going to disintegrate.
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Hexadecimal Mantis 06-Jan-19 05:03 PM
CCBS is the most durable line yet
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V A H K I T I 06-Jan-19 05:04 PM
Ye, it's pretty good. I'm especially impressed how they managed to even fix durability of translucent parts.
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Hexadecimal Mantis 06-Jan-19 05:04 PM
I've only had one break, and I have nearly every CCBS set ever produced
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V A H K I T I 06-Jan-19 05:04 PM
That said, late G1 Bionicle joints left a bit of PTSD with me. 😛 (edited)
Hey, maybe @socketball can mass produce some bootleg lime joints to replace the ones Lego fucked up. Pac
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Hexadecimal Mantis 06-Jan-19 05:06 PM
Anyways, If you guys want to shill this mask to people at conventions let me know Pac
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V A H K I T I 06-Jan-19 05:07 PM
I mean maybe. I was thinking more along the lines of a G1 Hau though.
Like the one set to potentially be included in the Rebuilt collector's edition.
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Hexadecimal Mantis 06-Jan-19 05:07 PM
I would If i had a spare Pac
still, I think it would be cool to modify the existing 2015 promo packaging
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V A H K I T I 06-Jan-19 05:07 PM
I mean go for it. We have the style guide
And that includes box art
Unlike the G1 guides
Like we legit have the PSDs for all the 2015 boxes.
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Vraiment 06-Jan-19 05:09 PM
how you people get hold of all this stuff?
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V A H K I T I 06-Jan-19 05:11 PM
Years and years of connections. 😛
LOMN certainly helped since, if it wasn't already apparent, it made a lot of people realize that BMP doesn't fuck around with tracking shit down and releasing it.
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Vraiment 06-Jan-19 05:12 PM
lol
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Hexadecimal Mantis 06-Jan-19 05:12 PM
well, we might fuck around before releasing something
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V A H K I T I 06-Jan-19 05:12 PM
Pac
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Hexadecimal Mantis 06-Jan-19 05:12 PM
for a few months
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V A H K I T I 06-Jan-19 05:12 PM
Hey we had our reasons
Well... reason.
cough @LiamRobertson cough Pac
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Hexadecimal Mantis 06-Jan-19 05:13 PM
also, I need my bmp role Pac
gib
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V A H K I T I 06-Jan-19 05:13 PM
O ye
My b
On that note, I kind of want to make Liam an honourary BMP member
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Vraiment 06-Jan-19 05:14 PM
I'm a little confused, what is the difference between "The Beaverhouse", "Litestone" and "BiomediaProject", from what I see aren't all kinda the same?
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Hexadecimal Mantis 06-Jan-19 05:21 PM
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Vraiment 06-Jan-19 05:31 PM
it looks cool
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benji 06-Jan-19 05:47 PM
Beaverhouse: streaming and YouTube group, I think. Litestone: game modding team that happens to be founded by a Beaverhouse member and makes use of their Discord server BioMedia Project: Bionicle research and archival group, with the goal of getting their hands on literally everything public and internal Bionicle related. There's a good bit of overlap between the groups
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Aurora 08-Jan-19 11:23 AM
Is Ganto in the game yet
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 08-Jan-19 11:30 AM
No
Idk
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😺 QSKSw (Josie) 11-Jan-19 03:30 AM
i have made my second ever greasemonkey/tampermonkey userscript https://qsksw.github.io/tampermonkey/liam.user.js
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V A H K I T I 11-Jan-19 03:30 AM
Wot
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😺 QSKSw (Josie) 11-Jan-19 03:33 AM
yes
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Jan-19 06:16 AM
What does it do?
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😺 QSKSw (Josie) 11-Jan-19 06:48 PM
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V A H K I T I 11-Jan-19 06:58 PM
But y tho
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Jan-19 07:03 PM
How
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😺 QSKSw (Josie) 11-Jan-19 07:06 PM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 it is a greasemonkey script
@V A H K I T I i don't remember
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Jan-19 07:06 PM
Nice
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😺 QSKSw (Josie) 11-Jan-19 07:10 PM
Can't figure out how to change the buttons, the logo as it appears in searches, or anything other than the homepage logo. But I'll figure it out.
Soon all of Google will become Liam.
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V A H K I T I 12-Jan-19 12:54 PM
My friend requested me to draw this because he was doing a bunch of videos on the bionicle game that was never release called the legend of mata nui from 2001 Check him out at "The Beaverhouse" on...
Forgot about this. Pac
@BleedingNova (Dacotah)
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Aurora 12-Jan-19 04:54 PM
Is Ganto in smash yet
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Ondrik🅱 (Ondrej) 12-Jan-19 04:57 PM
no
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Vraiment 12-Jan-19 05:27 PM
do anyone know where I can get high quality 1080p wallpapers from Bionicle 01
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Ondrik🅱 (Ondrej) 12-Jan-19 05:28 PM
the print menu
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Vraiment 12-Jan-19 05:28 PM
I mean in general, not from the game 😛
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Ondrik🅱 (Ondrej) 12-Jan-19 05:28 PM
yeah, but it's good
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V A H K I T I 12-Jan-19 05:28 PM
I mean... those ARE general 01 wallpapers
The only difference is that they have the lego media logo on them and they're HD
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Vraiment 12-Jan-19 05:29 PM
1080p?
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V A H K I T I 12-Jan-19 05:30 PM
Higher than that
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Vraiment 12-Jan-19 05:31 PM
awesome
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V A H K I T I 12-Jan-19 05:31 PM
2394 x 1396
These are the highest quality images from Bionicle in 2001 period
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G-Bond 12-Jan-19 05:32 PM
There's something weird going on with Pohatu
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V A H K I T I 12-Jan-19 05:32 PM
The posters are even bigger
Actual full size poster quality
2179 x 3040
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Vraiment 12-Jan-19 05:33 PM
wow
amazing
I remember taking a look
and nothing worked
so I skipped over it
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V A H K I T I 12-Jan-19 05:33 PM
What do you mean?
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Vraiment 12-Jan-19 05:34 PM
in the beta (which is the version I installed) I can browse to the print menu
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V A H K I T I 12-Jan-19 05:34 PM
Ah yeah.
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Vraiment 12-Jan-19 05:34 PM
and open an image
but that's it
I cannot do anything else
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V A H K I T I 12-Jan-19 05:34 PM
Well the menu is there for printing, not for saving. 😛
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Vraiment 12-Jan-19 05:34 PM
yeah, but I don't get a "print" window
or anything like that
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V A H K I T I 12-Jan-19 05:35 PM
Hm
THe code worked in the alpha
Maybe they broke it here
Anyways, I'll get the link to all the files for you.
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Ondrik🅱 (Ondrej) 12-Jan-19 05:35 PM
should I put the debug print patch here?
since it looks like we could use that
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V A H K I T I 12-Jan-19 05:36 PM
?
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Vraiment 12-Jan-19 05:37 PM
@V A H K I T I thanks, I managed to find the blk with the compressed images but they are in pieces 😛 the link will be better
thanks!
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V A H K I T I 12-Jan-19 05:39 PM
Well some of them are in pieces.
The bin files are whole pictures
They're just renamed bitmaps
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Vraiment 12-Jan-19 05:39 PM
oh
then no need
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V A H K I T I 12-Jan-19 05:40 PM
Ye
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marklincadet 12-Jan-19 11:56 PM
From the Bionicle Heroes GBA modules
"Retarded Metal Clang"
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V A H K I T I 12-Jan-19 11:56 PM
Pac
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Hexadecimal Mantis 13-Jan-19 12:15 AM
the functions in BTG literally start with ass_
not even joking
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G-Bond 13-Jan-19 12:15 AM
I mean Retard is another word for slow.
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Hexadecimal Mantis 13-Jan-19 12:16 AM
probably some sort of acronym, but it's still somewhat amusing
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G-Bond 13-Jan-19 12:16 AM
Heh
Also that code can be more fitting for Gali since they gave her that shaped P o s t e r i o r. (edited)
Why the fuck did they give her that
I mean I get it the development for the game must've been hell for them but w h y t h o (edited)
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FPS FTW 13-Jan-19 12:22 AM
BTG Gali is thicc?
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G-Bond 13-Jan-19 12:23 AM
Not really
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FPS FTW 13-Jan-19 12:24 AM
Oh, I misread.
Oops.
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G-Bond 13-Jan-19 12:24 AM
Oof
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Hexadecimal Mantis 13-Jan-19 12:25 AM
The development wasn't actually that hellish believe it or not. They just kind of bit off more than they could chew, and got caught up in the world building.
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G-Bond 13-Jan-19 12:26 AM
Ah ok
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Hexadecimal Mantis 13-Jan-19 12:26 AM
And that eventually led to some procrastination
Trust me, I just know these things ( ͡° ͜ʖ ͡°)
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G-Bond 13-Jan-19 12:28 AM
( ͡° ͜ʖ ͡°)
I know
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Aurora 13-Jan-19 01:03 AM
@V A H K I T I can we have Ganto in the game lel
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V A H K I T I 13-Jan-19 03:45 AM
maybe
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Aurora 13-Jan-19 08:00 AM
h3ll yeah
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 08:59 AM
haha
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justframbo 13-Jan-19 01:16 PM
>_> ocs huh
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V A H K I T I 13-Jan-19 01:18 PM
I mean in the case of Onu-Koro it as necessary to make one up.
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The Cap'm (Reese) 13-Jan-19 01:19 PM
>Onu-Koro try all of them but ta-koro
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V A H K I T I 13-Jan-19 01:19 PM
The Takara required 16 Onu-Matoran, and there are only 15 in canon native to Mata Nui, including Nobua
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The Cap'm (Reese) 13-Jan-19 01:19 PM
ta-koro at least has an assload of nameless guards to use
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V A H K I T I 13-Jan-19 01:19 PM
Ye
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G-Bond 13-Jan-19 01:20 PM
Yo is there room for another Kaukau Ga-Matoran
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The Cap'm (Reese) 13-Jan-19 01:20 PM
Speaking of, for the Kaukau Matoran, are we going to actually give them eyes?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 01:20 PM
Reese?
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The Cap'm (Reese) 13-Jan-19 01:21 PM
I'll rephrase. Are we going to give them colored eyes?
also nice
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V A H K I T I 13-Jan-19 01:21 PM
I mean if we can I don't see why not
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 01:23 PM
What about tehutti?
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The Cap'm (Reese) 13-Jan-19 01:23 PM
What about him?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 01:23 PM
Can't we get him in the game
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The Cap'm (Reese) 13-Jan-19 01:24 PM
...We do?
He's been in for a bit now
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 01:24 PM
At least the metrutoran from the sets as well
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The Cap'm (Reese) 13-Jan-19 01:24 PM
Again, I went through all the canon guys and ended up short
And I did put in the Metru guys who knew where the disks were
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 01:25 PM
Ah
I used to have an onu-toa moc with a black kaukau, can he be made matoran?
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The Cap'm (Reese) 13-Jan-19 01:27 PM
we already got all the matoran boi
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 01:27 PM
Oh
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The Cap'm (Reese) 13-Jan-19 01:27 PM
And remember that we're doing Dev matoran down the line
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 01:28 PM
Okay
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G-Bond 13-Jan-19 02:10 PM
Do you when I'm gonna get hired Liam?
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The Cap'm (Reese) 13-Jan-19 02:12 PM
Hey man, it took a good amount of time and effort for Ondrik and I to get roles as playtesters 😛
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V A H K I T I 13-Jan-19 02:12 PM
No no, he offered his help last night, and Benji and I agreed to bring him on for playtesting since he wanted to contribute (edited)
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The Cap'm (Reese) 13-Jan-19 02:12 PM
ah
fair
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V A H K I T I 13-Jan-19 02:13 PM
Which reminds me, I should make sure the dropbox is up to date with the latest assets and OSI so I can get him set up
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 02:18 PM
@The Cap'm (Reese) I just asked "need a translator to dutch?" 😂
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The Cap'm (Reese) 13-Jan-19 02:20 PM
Yeah, well iirc back before we were "Lead Testers" the plan was just to have the testing just be 100% community based (thus the credits just being Testers - The Beaverhouse and BIONICLE Communities for a bit
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V A H K I T I 13-Jan-19 02:20 PM
I mean we can still DO that, it just makes mores sense to have dedicated internal playtesting as well
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The Cap'm (Reese) 13-Jan-19 02:21 PM
Well that part is in the credits still
My point was that was originally the only thing there
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V A H K I T I 13-Jan-19 02:21 PM
@G-Bond What's your email? I'll give you read access to the working Dropbox so you can test the current working version of Rebuilt.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Jan-19 02:23 PM
Acutally it was a bit more diffucult than "need a translator" cause Liam didn't want one yet at that time
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rob the corn lover 13-Jan-19 04:01 PM
can you give it glowing eyes behind the mask for matoran heads?
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FPS FTW 13-Jan-19 07:30 PM
How much for you guys to add Fortnite dances for the Toa?
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The Cap'm (Reese) 13-Jan-19 07:30 PM
Seven billion dollars per team member.
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Hexadecimal Mantis 13-Jan-19 07:31 PM
they don't even have the animation format figured out
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Vraiment 13-Jan-19 07:36 PM
I'd prefer Fortnite to add Takaras
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benji 13-Jan-19 08:21 PM
@Hexadecimal Mantis well, there's an 010 template right?
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Hexadecimal Mantis 13-Jan-19 08:35 PM
Yea. But I thought it was missing things
I haven't looked at it in a while
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G-Bond 14-Jan-19 03:13 PM
Me when I was going through the Kane-Ra segment.
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YaBoiDriftKing 14-Jan-19 11:44 PM
Is there any decent cover art for the game? I know there was a small image on the internet before, but it was small and at quite an angle. Does anyone know if there's a good forward-facing image of the artwork?
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V A H K I T I 14-Jan-19 11:46 PM
@🐸 Fraug (The Ass-Man) You know what to do. Pac
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:19 AM
hehehe
oh IS there
@YaBoiDriftKing my boi
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V A H K I T I 15-Jan-19 12:21 AM
Btw Fraug, have you seen my logo for Rebuilt? 😛
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:21 AM
i did
i hated it
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V A H K I T I 15-Jan-19 12:22 AM
Boi
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Hexadecimal Mantis 15-Jan-19 12:22 AM
Benji should make the logo Pac
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V A H K I T I 15-Jan-19 12:22 AM
THe original mockup wasn't great I'll admit.
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:22 AM
im jk, i think its aight
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V A H K I T I 15-Jan-19 12:22 AM
But I'm happy with the final
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:22 AM
is the sub font from my box?
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Hexadecimal Mantis 15-Jan-19 12:23 AM
it's still a little too generic for me
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V A H K I T I 15-Jan-19 12:23 AM
It's kinda supposed to be?
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Hexadecimal Mantis 15-Jan-19 12:23 AM
ehhh
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:23 AM
i think the backdrop 'bionicle' logo is a bit much on top of the UDD
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V A H K I T I 15-Jan-19 12:23 AM
It's not SUPPOSED to deviate from lego's material too much
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:23 AM
other than that its fine
^
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V A H K I T I 15-Jan-19 12:23 AM
hm
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:25 AM
im fine with how it is now, if you wanna change it thats fine
your call
idc
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V A H K I T I 15-Jan-19 12:25 AM
ye, I'll look into it
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:25 AM
whatever you want my man
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V A H K I T I 15-Jan-19 12:28 AM
As usual, I'm open to ideas. 😛
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🐸 Fraug (The Ass-Man) 15-Jan-19 12:31 AM
hell yea
i said my 2 cents
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omegalucas 15-Jan-19 03:59 AM
I like it. And considering the game was mostly refered only as LEGO Bionicle, I think it's perfectly fine to just be LEGO Bionicle: Rebuilt
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marklincadet 15-Jan-19 04:18 AM
Is it okay to use the LEGO name and logo in what is basically a fan revival of an old game?
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Ondrik🅱 (Ondrej) 15-Jan-19 04:18 AM
yeah
BMoP does the same thing and that’s an entirely new game
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marklincadet 15-Jan-19 04:26 AM
cool
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(Team Kanohi) Jocool1231 15-Jan-19 07:10 PM
Actually: "The LEGO Logo may not be used on an Unofficial Web Site" I'm guessing it extends to other media as well. 🤷 From this: https://www.lego.com/en-us/legal/legal-notice/fair-play (edited)
You can use Bionicle tho, as long as it's properly ™ed
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V A H K I T I 15-Jan-19 07:12 PM
I've already had a discussion with Swert about this. Wosrt case, we get a C&D and have to rebrand
Reminder that the Lego Logo is in the game itself, and has been since launch
It just came with it
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(Team Kanohi) Jocool1231 15-Jan-19 07:13 PM
Mhh, fair enough, Just be careful my boyes.
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V A H K I T I 15-Jan-19 07:13 PM
Ye
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Hexadecimal Mantis 15-Jan-19 07:13 PM
cease and desist boyz
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V A H K I T I 15-Jan-19 07:13 PM
Pac
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Hexadecimal Mantis 15-Jan-19 07:15 PM
who's hyped? I'm hyped
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Vraiment 15-Jan-19 07:45 PM
For a C&D?
kys
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G-Bond 15-Jan-19 10:54 PM
I have Awakened
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Hexadecimal Mantis 15-Jan-19 10:55 PM
I do not own this song or Jojo's Bizarre Adventure, they belong to their respective owners. This is only used for entertainment purposes only. No copyright i...
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G-Bond 15-Jan-19 10:57 PM
hi max JoJo's Bizarre Adventure - Awakening of The Pillar Men! JoJo's Bizarre Adventure, written by Hirohiko Araki, directed by Naokatsu Tsua and Kenichi Suz...
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Vraiment 15-Jan-19 11:49 PM
I don't see the appeal in Jojo
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Hexadecimal Mantis 15-Jan-19 11:50 PM
It's really good
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benji 15-Jan-19 11:50 PM
same, just let them have their fun
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Hexadecimal Mantis 15-Jan-19 11:50 PM
Angery
Still, I get that Jojo isn't for everyone
There is definitely anime out there with greater appeal
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benji 15-Jan-19 11:56 PM
I've enjoyed some anime with my friends, it just in general isn't interesting enough to make me watch it when I need to be doing other things
I'll itemize a list so you can see just how mainstream I am
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Hexadecimal Mantis 15-Jan-19 11:57 PM
I usually don't have time for it, but when I'm on breaks, I usually just binge until I catch up
list away Pac
i'm mostly mainstream too, but I watch some obscure stuff
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benji 16-Jan-19 12:04 AM
Dubs of: My Hero Academia Gurren Lagann (not yet finished, no spoilers pls) Space Dandy (10/10) Redline Persona 4 KILL la KILL Baka and Test
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Hexadecimal Mantis 16-Jan-19 12:05 AM
cool cool
watch any subs?
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benji 16-Jan-19 12:05 AM
no way
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Hexadecimal Mantis 16-Jan-19 12:05 AM
i like both subs and dubs
just context dependent for me
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Eljay Johnsen 16-Jan-19 12:32 AM
benjiToday at 10:04 PM Dubs of: My Hero Academia Gurren Lagann (not yet finished, no spoilers pls) Space Dandy (10/10) Redline Persona 4 KILL la KILL Baka and Test All of those are incredibly solid dubs. (Although I have not seen Persona 4 nor Redline).
And really good shows to boot.
Regarding subs, one that I can't see as being out-dubbed is Konosuba. The voice actors are just... so good.
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Vraiment 16-Jan-19 12:39 AM
hey is the one and only Eljay, I liked your reviews
gotta say I like the pins and axles with missmatched colors (edited)
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G-Bond 16-Jan-19 12:40 AM
Oh hey it's Eljay
Out of nowhere
ok then
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V A H K I T I 16-Jan-19 12:41 AM
He lurks
A lot
😛
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Eljay Johnsen 16-Jan-19 12:49 AM
Yeah, pretty much. 😛
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G-Bond 16-Jan-19 12:50 AM
GWfroggerSpongeWait
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UTTER_BODGE 16-Jan-19 01:16 AM
re: using the lego name/logo in fan games
a) I'm pretty sure BMoP doesn't (I just glanced at the website/twitter/etc
b) that's one of the few things lego has always specifically told fan game projects to not do
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Ondrik🅱 (Ondrej) 16-Jan-19 01:16 AM
ohh
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V A H K I T I 16-Jan-19 01:17 AM
I feel like this is a different case since the logo has been in the game ever since it was released by their own placement.
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UTTER_BODGE 16-Jan-19 01:17 AM
I'm mainly replying to ondrik
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V A H K I T I 16-Jan-19 01:17 AM
Ah
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UTTER_BODGE 16-Jan-19 01:17 AM
this was what lego always replied to fan game related emails with
back in the days when lego universe fan games were everywhere
Thank you for your interest in LEGO® brand games. We are always delighted to hear from a loyal LEGO enthusiast. Unfortunately I do not have specific rules or guidelines to send to you regarding creating a LEGO Universe inspired game. We understand the closing of the game was disappointing to our fans and wish it could have worked out better. The only information I can give you for reference while creating your own game is the following: You can use LEGO brand names, trademarks and copyrights etc., but only if it's for a personal project or one that nobody is making any money from. I have to tell you about a few rules, though: 1) Please always spell the word LEGO using capital letters and use it only as an adjective not a noun. For example you can write "Model built with LEGO bricks" but not "Model built with Legos". 2) The first time you use the word LEGO please follow it with a "®" which shows everybody it's a registered trademark. 3) You can't use the red LEGO logo.
they sent the same guidelines to loads of individual folks asking about it
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V A H K I T I 16-Jan-19 01:18 AM
The box recreation MAY be a different story, but we may have to ask them.
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Hexadecimal Mantis 16-Jan-19 01:19 AM
asking them is asking for trouble
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V A H K I T I 16-Jan-19 01:19 AM
Depends
BMP does have RLOC status
So that kind of gives us some wiggle room.
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UTTER_BODGE 16-Jan-19 01:19 AM
EHHH, lego does often take a stance of "don't bug us and we won't bug you"
or: we would technically have to say no if you asked us but if you didn't, we wouldn't go after you
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V A H K I T I 16-Jan-19 01:20 AM
Well then here's what I propose:
First wave of boxes released in person at Brickfair with the OG logo included. Brickfair has Lego reps there if I recall, so if there is an issue with the subject, we'll likely be told off the record rather than by a lawyer.
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Eljay Johnsen 16-Jan-19 01:20 AM
I recently read the RLOC details, they don't even allow any members of the LAN to use the logo either. They're very, very strict about it.
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V A H K I T I 16-Jan-19 01:21 AM
Ur pink now. Pac
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Eljay Johnsen 16-Jan-19 01:21 AM
I... I know. I don't want to talk about it. 😭
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V A H K I T I 16-Jan-19 01:21 AM
Lose a bet or something? xP
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Vraiment 16-Jan-19 01:22 AM
RLOC is the Metru Nui game?
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Eljay Johnsen 16-Jan-19 01:22 AM
Made a deal. Trade this for a week to use a friend of mines music in a video. Not sure if it was worth it. 😦
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V A H K I T I 16-Jan-19 01:22 AM
Oof. xP
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Eljay Johnsen 16-Jan-19 01:22 AM
But yeah, LEGO is quite persnickety about the logo.
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V A H K I T I 16-Jan-19 01:22 AM
I feel like the Brickfair release might be the way to go on this then since it gets the first wave out in the wild with less of an immediate risk of legal retaliation.
Worst case scenario, we get C&Ded for the box, and the next wave has the white Litestone logo variant inside the red square.
And I guess we remove the Lego FMV from the start of the game just to be safe.
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Hexadecimal Mantis 16-Jan-19 01:27 AM
I have some cool stuff incoming
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V A H K I T I 16-Jan-19 01:27 AM
We bootleg bois now Pac
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Hexadecimal Mantis 16-Jan-19 01:27 AM
All unused Bionicle: The Game Hud images
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V A H K I T I 16-Jan-19 01:27 AM
No u
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Hexadecimal Mantis 16-Jan-19 01:28 AM
Hey I don't think anyone else has posted them Pac
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V A H K I T I 16-Jan-19 01:28 AM
I think maver did years ago actually, but I could be mistaken
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Jan-19 01:28 AM
Damn
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Hexadecimal Mantis 16-Jan-19 01:28 AM
I think he did, but only a few of them
He could never get the Lewa Mata one to look right
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V A H K I T I 16-Jan-19 01:28 AM
oof
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Hexadecimal Mantis 16-Jan-19 01:29 AM
Not his fault btw, EA palettes are weird
nice Pac
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V A H K I T I 16-Jan-19 01:33 AM
I mean that WAS his original title
He was renamed simply Takanuva to somewhat mask his true identity.
I believe at one point, they even just had the set referred to as "Toa of Light", or "The Seventh Toa".
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Jan-19 01:36 AM
I knew it, takua nuva
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V A H K I T I 16-Jan-19 01:36 AM
Small rant: I feel like the playability of Takanuva as a set is hindered by Lego's lack of evolution regarding the design of the Toa until the following year. The suspension of disbelief is a little bit shattered when you have to physically decapitate him to make use of the Ussanui. Pac
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Hexadecimal Mantis 16-Jan-19 01:37 AM
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Jan-19 01:37 AM
Pac
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Hexadecimal Mantis 16-Jan-19 01:37 AM
his mask just looks so terrible in this game for some reason
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G-Bond 16-Jan-19 01:38 AM
It like a bad interpretation the movie version.
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V A H K I T I 16-Jan-19 01:39 AM
GOd the texture isn't even symmetrical
It's like it was thrown together in 20 minutes in MSPaint and just had a couple of photoshop filters added later
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Hexadecimal Mantis 16-Jan-19 01:40 AM
High Quality™
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V A H K I T I 16-Jan-19 01:40 AM
The entire texture is like... 8 gradients and a noise map. Pac
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Hexadecimal Mantis 16-Jan-19 01:40 AM
also you know the bohrok icons in the game?
they are literally cropped official artwork
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V A H K I T I 16-Jan-19 01:41 AM
Ye I knew that
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Hexadecimal Mantis 16-Jan-19 01:41 AM
that one isnt even used for some reason
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Vraiment 16-Jan-19 01:41 AM
I personally hate that game
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Hexadecimal Mantis 16-Jan-19 01:43 AM
the cool stuff was cut early on (edited)
here is the other bohrok icon
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V A H K I T I 16-Jan-19 01:48 AM
I love how literally all they did was just crop the original image
And add a bevel effect
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Hexadecimal Mantis 16-Jan-19 01:48 AM
oh
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V A H K I T I 16-Jan-19 01:48 AM
Oh
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Hexadecimal Mantis 16-Jan-19 01:48 AM
what looks to be kopaka nuva's weapon
hmmmm
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V A H K I T I 16-Jan-19 01:49 AM
HmmmmmVineJoelThink (edited)
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Hexadecimal Mantis 16-Jan-19 01:49 AM
Im sure its nothing important
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🐸 Fraug (The Ass-Man) 16-Jan-19 10:57 AM
Mobile compression makes us really look bootleg
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Jan-19 11:23 AM
So are we not gonna worry that the S in litestone looks like Saffire's S?
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Ondrik🅱 (Ondrej) 16-Jan-19 11:24 AM
Who would be around to call us out? (edited)
Saffire went down ages ago
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Jan-19 11:24 AM
Ah okay
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🐸 Fraug (The Ass-Man) 16-Jan-19 11:50 AM
It's referential but not copyright worthy
I think their copyright expired by now anyway. I could be wrong I have no record. Just guessing
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marklincadet 17-Jan-19 03:44 AM
Imagine that Litestone logo showing up on boxes of Bootleg Hero Factory sets or something
ala bricksets logo being used as a logo for bootlegos
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V A H K I T I 17-Jan-19 03:45 AM
L E P I N
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rob the corn lover 17-Jan-19 11:41 AM
how do you find LOMN music in game files?
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Ondrik🅱 (Ondrej) 17-Jan-19 11:41 AM
data/Sounds, why?
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rob the corn lover 17-Jan-19 11:43 AM
making a trailer
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Ondrik🅱 (Ondrej) 17-Jan-19 11:43 AM
oooh
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rob the corn lover 17-Jan-19 12:02 PM
foot step sound?
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Ondrik🅱 (Ondrej) 17-Jan-19 12:02 PM
sounds.blk
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rob the corn lover 17-Jan-19 12:02 PM
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G-Bond 17-Jan-19 12:02 PM
You know BMP has the LoMN music in there right?
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Ondrik🅱 (Ondrej) 17-Jan-19 12:03 PM
yeah, you need to unpack that blk
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rob the corn lover 17-Jan-19 12:03 PM
yah
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rob the corn lover 17-Jan-19 12:12 PM
how?
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Ondrik🅱 (Ondrej) 17-Jan-19 12:12 PM
do you have python installed?
Python module and CLI utility for the BLK files use by the SAGE engine. - TheLegendOfMataNui/sage-blkfile
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rob the corn lover 17-Jan-19 12:39 PM
how do you insttall it?
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Ondrik🅱 (Ondrej) 17-Jan-19 12:40 PM
you just drag and drop a blk onto it
you can just download the .py file
but you also need python
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rob the corn lover 17-Jan-19 01:19 PM
it took too long :/
i was thinking if there where any sfx for bionicle moving/ servos / somthing.
like when toa moves the servos sound plays
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Ondrik🅱 (Ondrej) 17-Jan-19 01:30 PM
hold on
oof
file is too big
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rob the corn lover 17-Jan-19 01:38 PM
can we find a fire for sfx?
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rob the corn lover 17-Jan-19 02:01 PM
i give up
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rob the corn lover 17-Jan-19 02:56 PM
ok i have python 3.7
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Ondrik🅱 (Ondrej) 17-Jan-19 02:57 PM
now you can drag and drop the sounds blk onto the blkfile.py file
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rob the corn lover 17-Jan-19 02:58 PM
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Ondrik🅱 (Ondrej) 17-Jan-19 03:00 PM
no, you do this
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rob the corn lover 17-Jan-19 03:23 PM
where do you find this file location?
i cant find it
you never tell me where is the _blkfileTESTING.py at
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Ondrik🅱 (Ondrej) 17-Jan-19 03:34 PM
to you it'd be blkfile.py
hold on
here it is, my file
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rob the corn lover 17-Jan-19 03:37 PM
nothing happend
😦
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Ondrik🅱 (Ondrej) 17-Jan-19 03:41 PM
now put the sounds blk there
and drag and drop the blk into the py file
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rob the corn lover 17-Jan-19 03:41 PM
i already dragged the sound.blk in the file and nothing happend
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Ondrik🅱 (Ondrej) 17-Jan-19 03:41 PM
it should
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rob the corn lover 17-Jan-19 03:43 PM
ii think it worked this time :/
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G-Bond 17-Jan-19 05:51 PM
Used the logo as a custom steam banner
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rob the corn lover 17-Jan-19 05:55 PM
BEHOLD!
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jan-19 06:12 PM
👌 👌
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:28 AM
@G-Bond I have a steam banner already
As well as steam controller configs (edited)
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G-Bond 18-Jan-19 01:28 AM
Oh
Cool
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:30 AM
If you rename the game in steam to "Bionicle: Legend of Mata Nui" you can find it
If not try "Bionicle: The Legend of Mata Nui"
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V A H K I T I 18-Jan-19 01:30 AM
Nerd. Pac
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G-Bond 18-Jan-19 01:32 AM
You rename it in properties right?
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:42 AM
Yes
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V A H K I T I 18-Jan-19 01:43 AM
How goes the manual btw? :3
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:43 AM
Liam you're one to talk
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V A H K I T I 18-Jan-19 01:43 AM
Fite me
Pac
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:43 AM
Been taking it easy past couple days. I'll whip it out now for a bit. I got more time tomorrow
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V A H K I T I 18-Jan-19 01:43 AM
( ͡° ͜ʖ ͡°)
Yo did NOT just say that. Pac
Pinned a message.
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:44 AM
God dman it
NO
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V A H K I T I 18-Jan-19 01:44 AM
xD
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:44 AM
CONTEXT IS SO IMPORTANT
GAHHH
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Ondrik🅱 (Ondrej) 18-Jan-19 01:44 AM
It has spread to other channels we have a containment breach
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V A H K I T I 18-Jan-19 01:44 AM
YOU MAKE IT TOO EASY
Fraug confirmed an SCP
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G-Bond 18-Jan-19 01:44 AM
So I tried and uh, It looks like this
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:45 AM
If you have a controller the profiles will show up
Not the image
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G-Bond 18-Jan-19 01:45 AM
Oh
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:46 AM
Sorry I didn't clearify
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G-Bond 18-Jan-19 01:47 AM
It's ok
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:48 AM
We may use the control scheme I set up when we implement controller support.
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V A H K I T I 18-Jan-19 01:55 AM
I'm hoping once we add native controller support we can make use of analogue input.
The only assumption I have to go on that it's there at all is that all Toa have walking animations that are never used since they always run full speed.
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🐸 Fraug (The Ass-Man) 18-Jan-19 01:59 AM
I'm making a interface label for the manual. Im going to bed.
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Ondrik🅱 (Ondrej) 18-Jan-19 01:59 AM
gn
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G-Bond 18-Jan-19 01:59 AM
Night
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V A H K I T I 18-Jan-19 01:59 AM
No u
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G-Bond 18-Jan-19 01:59 AM
U on
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G-Bond 18-Jan-19 10:27 PM
How is everyone been doing?
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V A H K I T I 18-Jan-19 10:44 PM
I live
Pac
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G-Bond 18-Jan-19 10:44 PM
I'm bored
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V A H K I T I 18-Jan-19 10:45 PM
oof
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G-Bond 18-Jan-19 10:45 PM
Wanna play Decay?
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🐸 Fraug (The Ass-Man) 18-Jan-19 10:55 PM
you want mega man legends 1 and 2 for pc?
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G-Bond 18-Jan-19 10:56 PM
Wot?
No
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🐸 Fraug (The Ass-Man) 18-Jan-19 11:08 PM
ok 😦 (edited)
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G-Bond 18-Jan-19 11:09 PM
Sorry
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🐸 Fraug (The Ass-Man) 18-Jan-19 11:09 PM
damage is already done 😤
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Hexadecimal Mantis 18-Jan-19 11:19 PM
I'll take it Pac
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Hexadecimal Mantis 19-Jan-19 12:22 AM
I still stand by my suggestion of Nobua posing like this for his save icon
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rob the corn lover 19-Jan-19 11:03 PM
i do need a composer **'
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Memes. The DNA of the Soul 23-Jan-19 08:51 PM
So, how will Legends of Mata Nui be playable on the Windows 10? Just curious since it's only compatible for the Windows XP...
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V A H K I T I 23-Jan-19 08:51 PM
wut
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Memes. The DNA of the Soul 23-Jan-19 08:53 PM
I mean I was just asking.
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V A H K I T I 23-Jan-19 08:54 PM
The game has been compatible with all versions of Windows for almost a year. Pac
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The Cap'm (Reese) 23-Jan-19 08:54 PM
can i play it on windows 3.0 tho
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V A H K I T I 23-Jan-19 08:55 PM
boi
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V A H K I T I 23-Jan-19 09:05 PM
Anyways yeah.. that's been done for more than a while my dude. 😛
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Vraiment 27-Jan-19 07:56 PM
why Onua is the first character in the game?
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Brickome (Jeremy) 27-Jan-19 07:56 PM
¯\_(ツ)_/¯
Why not I guess
He had to happen sooner or later
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benji 27-Jan-19 07:59 PM
sooner, later, or now
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Galgo 27-Jan-19 08:23 PM
incidentally his level is the best designed
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Jalaguy 27-Jan-19 08:25 PM
It struck me just now that the whole concept of "the Toa get their golden masks at Kini-Nui" is very likely just an artefact of Saffire not wanting to devote any real time to showing it, and Templar then directly copying the pre-rendered cutscene for MNOG. The "sink down into their village Suva" version from the TCG story cards, the MNOG Le-Koro chapter, and this one render is probably what Advance or whoever originally intended when planning out the story. (edited)
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Freerey 27-Jan-19 10:03 PM
the differences in Onua's built between both shots is like Sonic Adventure on Dreamcast vs Gamecube
without the unnecessary shininess
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V A H K I T I 27-Jan-19 10:04 PM
Ye. xP
That's part of why the patch has been dubbed LOMN Rebuilt.
Because DX is overused these days.
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Swordsworth 27-Jan-19 10:21 PM
DatBoh
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UTTER_BODGE 28-Jan-19 01:04 AM
generally earth seems to come first in a lot of such things
Classical elements typically refer to the concepts in ancient Greece of earth, water, air, fire, and aether, which were proposed to explain the nature and complexity of all matter in terms of simpler substances. Ancient cultures in Babylonia, Japan, Tibet, and India had simi...
just in how people phrase and arrange things
off the top of my head, LU's ninjago world started with you training under cole (earth) and ending with kai (fire)
forgot which order zane and jay were in
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V A H K I T I 28-Jan-19 01:05 AM
For me it was always Earth, Air, Water, Fire, Ice, and Stone.
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UTTER_BODGE 28-Jan-19 01:05 AM
but jay's element earlier in ninjago's development was air rather than lightning too
for whatever that's worth
there's still even some LU concept art where it's air
I looked up the set numbers for the toa mata and the order is 8531: Pohatu 8532: Onua 8533: Gali 8534: Tahu 8535: Lewa 8536: Kopaka
seems kiiiinda random?
now I'm curious if all bionicle sets follow that order/pattern
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V A H K I T I 28-Jan-19 01:07 AM
It probably is unless the nuva also match
Probably just ordered as whatever product was finalized first (edited)
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UTTER_BODGE 28-Jan-19 01:08 AM
idk, lego sometimes "finalizes" products enough to give them a set number and then pulls them, leaving gaps in the numbers
lego fusion and power miners both went through that
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V A H K I T I 28-Jan-19 01:08 AM
Like LOMN
😛
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UTTER_BODGE 28-Jan-19 01:09 AM
hah
yeah that too
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Ondrik🅱 (Ondrej) 28-Jan-19 01:09 AM
=v]
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UTTER_BODGE 28-Jan-19 01:09 AM
iirc the power miners set that got canceled was #13 on the stickers on the actual model too
(not set numbers, the vehicle's own numbers story-wise)
and it wasn't so much canceled as it was reworked into an atlantis set of all things
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V A H K I T I 28-Jan-19 01:10 AM
Looking at part numbers can be pretty wild sometimes too.
Especially when you look into reused prototypes.
Eg: The Kanohi Rode
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UTTER_BODGE 28-Jan-19 01:11 AM
I remember some deal about an earlier unused(?) color that was gonna be for onua etc
earth sets
the eyes, I mean
where was that dammit
flickr comments...
something something glow in the dark eyes that got changed to transgreen
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V A H K I T I 28-Jan-19 01:11 AM
(The Rode was originally the prototype for Hewkii's Sanok)
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Ondrik🅱 (Ondrej) 28-Jan-19 01:12 AM
Matoro’s mask in that picture looks like it got reworked into the Phantoka Akaku
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UTTER_BODGE 28-Jan-19 01:12 AM
as a kid I always thought the maxilos robot mask was oddly hau-ish
shape, but color too
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V A H K I T I 28-Jan-19 01:12 AM
Which is why I eventually mocced a Tahu Hordika. ( ͡° ͜ʖ ͡°)
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Ondrik🅱 (Ondrej) 28-Jan-19 01:13 AM
Hahli’s looks like the Mahri one, Kongu’s looks like Kalmah’s, Nuparu’s looks like Dekar’s
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V A H K I T I 28-Jan-19 01:13 AM
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G-Bond 28-Jan-19 01:14 AM
https://youtu.be/_bBu_fkesZU?t=55 here's this (The Onua eye thing)
Came across a Lost Media Wiki article on a curious Lego game show that ran in Russia in the 90s and early 2000s, originally called Lego-Go and later rebrande...
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Ondrik🅱 (Ondrej) 28-Jan-19 01:15 AM
Re: Tahu Hordika
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V A H K I T I 28-Jan-19 01:15 AM
Wow that still used the bonehead island design
A lot of that art would alter resurface on Faber's blog
That is almost definitely original pitch footage (edited)
Also, there's actually an even older Kongu Inika prototype that's almost exclusively made out of glued bits and pieces
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G-Bond 28-Jan-19 01:17 AM
Hell that glow in the dark eye thing Onua had is in the Promo CDs
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Ondrik🅱 (Ondrej) 28-Jan-19 01:17 AM
that’s a Kongu Inika prototype? Wow
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V A H K I T I 28-Jan-19 01:18 AM
Ye
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Ondrik🅱 (Ondrej) 28-Jan-19 01:18 AM
I think that could be used for a titan set
or a collector set a la Toa Hagah
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V A H K I T I 28-Jan-19 01:19 AM
We should model the prototype Manas for LOMN
😛
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G-Bond 28-Jan-19 01:19 AM
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UTTER_BODGE 28-Jan-19 01:20 AM
well, found the flickr comment I was thinking of
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G-Bond 28-Jan-19 01:21 AM
His brain stock is glowing brighter than the rest
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UTTER_BODGE 28-Jan-19 01:21 AM
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V A H K I T I 28-Jan-19 01:22 AM
And I guess it just stuck in the Promo CD
Cool find guys
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UTTER_BODGE 28-Jan-19 01:23 AM
onua was my fav as a kid btw
remember watching the LoMN trailer on a demo disc many times
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V A H K I T I 28-Jan-19 01:24 AM
ye
Speaking of, @🐸 Fraug (The Ass-Man), how goes that FMV remastering?
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🐸 Fraug (The Ass-Man) 28-Jan-19 09:26 AM
i am doing batch 3/5 now
next step after completion is to throw it in an editing software and see how it is. I shouldve deinterlaced it before i exported the frames, so its more of a 'proof of concept' than a final version. Theres a lot i need to do in post as well.
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marklincadet 28-Jan-19 11:07 AM
btw yall whats up with that bionicle: the game sequel thats hanging on hidden place
anything of note in there
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🐸 Fraug (The Ass-Man) 28-Jan-19 11:12 AM
last i checked, no.
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V A H K I T I 28-Jan-19 01:04 PM
They were never interlaced, wut
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V A H K I T I 28-Jan-19 03:12 PM
MAKUTA LOOKS LIKE FUCKING GRU, WTF. Pac
Petition to add Minions to Legend of Mata Nui
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Vraiment 28-Jan-19 03:30 PM
Please don’t
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The Cap'm (Reese) 28-Jan-19 03:30 PM
^^^^^^^^^^
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😺 QSKSw (Josie) 28-Jan-19 03:40 PM
Should @LitestoneStudio add Minions to Legend of Mata Nui? #LegendNoLonger #DespicableMe
👎🏻 4
luigidab 1
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V A H K I T I 28-Jan-19 03:44 PM
Nice
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😺 QSKSw (Josie) 28-Jan-19 03:54 PM
Huh. Coulda sworn he'd designed more than three sets.
They're big biggies though.
Boost Toolbox (Mindstorms Gen 3?), Voltron, the New Years Dragon.
Voltron
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😺 ChibiErica97 28-Jan-19 04:48 PM
Dat storyboard
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V A H K I T I 28-Jan-19 05:02 PM
( ͡° ͜ʖ ͡°)
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Vraiment 28-Jan-19 05:55 PM
That poll is rigged 😦
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😺 QSKSw (Josie) 29-Jan-19 02:47 AM
You're rigged.
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V A H K I T I 29-Jan-19 02:53 AM
O dam
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Ondrik🅱 (Ondrej) 29-Jan-19 02:56 AM
No u
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Vraiment 29-Jan-19 03:09 AM
Of course I'm rigged! I have my own PC rig ( ͡° ͜ʖ ͡°)
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😺 QSKSw (Josie) 29-Jan-19 11:57 PM
I've been fucking around with OGP tags lately and I made a preview for the LOMN Landing Page.
<html prefix="og: http://ogp.me/ns#"> <head> <title>Test</title> <meta property="og:title" content="#LegendNoLonger" /> <meta property="og:type" content="website" /> <meta property="og:url" content="http://biomediaproject.com/bmp/the-legend-of-mata-nui/" /> <meta property="og:image" content="http://QSKSw.github.io/test/box2.png" /> <meta property="og:description" content='Cancelled in 2001, the unreleased BIONICLE game "The Legend of Mata Nui" was finally leaked in 2018 after 17 years! Get it here!' /> </head> </html>
(edited)
Tested with this website. https://cards-dev.twitter.com/validator
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UTTER_BODGE 30-Jan-19 08:56 PM
so I've been messing around with an old lego island fan game lately that runs in unity
editing the scripting DLLs and whatnot
glorious results (scaled up all objects on the x axis)
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V A H K I T I 30-Jan-19 08:56 PM
W I D E
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UTTER_BODGE 30-Jan-19 08:56 PM
also added a cheat-y way to fly yourself around etc
ANYWAY
where I'm going with this
is that this can also totally be done to, say, the glatorian arena games
and it's easy as shit
DOES ANYBODY HAVE ANY IDEAS
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V A H K I T I 30-Jan-19 08:57 PM
But why
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UTTER_BODGE 30-Jan-19 08:57 PM
not specifically the scaling
like, we could dump models on the fly
or change up game mechanics or make dumb jokes
etc
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V A H K I T I 30-Jan-19 08:58 PM
You've spent too much time with us
Pac
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UTTER_BODGE 30-Jan-19 08:58 PM
dude these shenanigans have been RRU's calling card for ten years
☝ 2
would anybody be interested in, say, glatorian arena model dumps or something
I know there's a zillion ways to rip assets from unity games out there but I'm not sure how well they do with skinned models
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V A H K I T I 30-Jan-19 09:00 PM
I can attest to methods that work.
I got rigged models out of Mask of Creation
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UTTER_BODGE 30-Jan-19 09:00 PM
nice nice
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V A H K I T I 30-Jan-19 09:00 PM
( ͡° ͜ʖ ͡°)
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Leumeister 31-Jan-19 03:57 AM
Eyyy
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rob the corn lover 31-Jan-19 12:32 PM
where did you get that mod?
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V A H K I T I 31-Jan-19 12:49 PM
?
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G-Bond 31-Jan-19 04:48 PM
Don't you mean model @rob the corn lover ?
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rob the corn lover 31-Jan-19 04:53 PM
Whatever 😂
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V A H K I T I 02-Feb-19 05:03 PM
👌 1
SAFFIRE BE LIKE
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Hisa 03-Feb-19 12:11 AM
hey people, since I'm having bad issues, there is a way to make a clean disinstallation?
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justframbo 03-Feb-19 02:52 PM
(i don't think an issue is ever good)
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V A H K I T I 03-Feb-19 03:28 PM
Ye boi.
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Wolk 03-Feb-19 06:07 PM
Is the fixed version of LoMN going to be available without any modifications like, the updated graphics 'n such?
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Ondrik🅱 (Ondrej) 03-Feb-19 06:07 PM
the version without any modifications is extremely broken and does not run on Win10
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benji 03-Feb-19 06:07 PM
what do you call 'fixed'
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Wolk 03-Feb-19 06:08 PM
Functional.
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benji 03-Feb-19 06:08 PM
still too vague
Do you expect to be able to progress through the whole game?
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Wolk 03-Feb-19 06:08 PM
Like, where the game doesn't crash when you go between levels etc.
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V A H K I T I 03-Feb-19 06:08 PM
Instructions too vague, dick caught in ceiling fan.
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benji 03-Feb-19 06:09 PM
You can already get the unmodified vanilla files
@V A H K I T I How modified is the main patch?
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V A H K I T I 03-Feb-19 06:10 PM
Only as much as is needed to fix bugs
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Wolk 03-Feb-19 06:10 PM
Ok
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benji 03-Feb-19 06:13 PM
so that might be what you're looking for, if you agree with @V A H K I T I about what makes a 'bug' that needs fixing
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Wolk 04-Feb-19 01:18 PM
Is it possible to open the door after the Fikou Nui fight in the Beta?
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Ondrik🅱 (Ondrej) 04-Feb-19 01:18 PM
of course
you pick up the mask
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Wolk 04-Feb-19 01:19 PM
Hmm
I guess the door can't be opened then because I reloaded the area after picking up the mask...? Well. Time to restart the game I guess.
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Ondrik🅱 (Ondrej) 04-Feb-19 01:20 PM
ye
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Wolk 05-Feb-19 04:09 PM
Is it Taniwa-Nui or just Taniwa?
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The Cap'm (Reese) 05-Feb-19 04:11 PM
-Nui afaik
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V A H K I T I 05-Feb-19 08:34 PM
Hey everyone, go ahead and give a warm welcome to @Justin--CCP, aka Mr. Justin Luchter of MNOG fame. :P Figured I'd go ahead and invite him here since we've been conversing on twitter for a while already, aha.
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ShadowDraikana 05-Feb-19 08:40 PM
Welcome to da club @Justin--CCP
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Leumeister 06-Feb-19 04:14 AM
Is there a way to activate free cam in the beta version?
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Ondrik🅱 (Ondrej) 06-Feb-19 04:18 AM
Numpad /
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Leumeister 06-Feb-19 04:24 AM
Oh okay.
Thanks
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Ondrik🅱 (Ondrej) 06-Feb-19 04:24 AM
np
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Leumeister 06-Feb-19 04:27 AM
I wanted to get a look at Lewa's poses.
Eyy! :D
Middle one's the actual game.
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Kaylie Vinchenstein 06-Feb-19 11:15 PM
so how do you get the full cheat menu again? I got to the point right after the nui jaga boss and managed to miss getting the ruru... which is needed for the next room
I ask because the earlier falling platform room was a bitch to get through
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G-Bond 06-Feb-19 11:16 PM
Delete button
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Kaylie Vinchenstein 06-Feb-19 11:16 PM
huh
how did I miss that
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Saltpork 07-Feb-19 01:15 AM
hey, cool thing you got here. MY childhood thanks the devs for doing this, is there a method to rebind the controls or are they hardcoded in? (edited)
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Ondrik🅱 (Ondrej) 07-Feb-19 01:22 AM
they’re hardcoded
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Saltpork 07-Feb-19 01:25 AM
well heck
is there some documentation anywhere with a list of keybinds?
or is it all trial and error at this point
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Wolk 07-Feb-19 11:58 AM
How do I skip a level?
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Ondrik🅱 (Ondrej) 07-Feb-19 11:58 AM
Use the test menu
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Wolk 07-Feb-19 11:59 AM
that's the delete button, right?
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Ondrik🅱 (Ondrej) 07-Feb-19 11:59 AM
no
it's the menu when you quit the game
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Wolk 07-Feb-19 12:00 PM
O.o how do I get to that in the Beta?
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Ondrik🅱 (Ondrej) 07-Feb-19 12:01 PM
hold on
you have to use an ini option
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Wolk 07-Feb-19 12:12 PM
There's no way to defeat the stone elemental, right?
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Ondrik🅱 (Ondrej) 07-Feb-19 12:12 PM
you can let it hit you
and that will also hit it
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The Cap'm (Reese) 07-Feb-19 12:12 PM
It kills itself
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Wolk 07-Feb-19 12:12 PM
I did that, but the game crashed. Is it inconsistent?
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The Cap'm (Reese) 07-Feb-19 12:12 PM
That's unlucky
Did he throw another rock after "dying"
Or just crash when the last one hit
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Wolk 07-Feb-19 12:14 PM
I don't remember; nonetheless it worked this time
thanks
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The Cap'm (Reese) 07-Feb-19 12:14 PM
Both mean his health negatived
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Aurora 07-Feb-19 03:48 PM
Can I get an image of an energy capsule?
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Ondrik🅱 (Ondrej) 07-Feb-19 03:49 PM
?
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Aurora 07-Feb-19 04:10 PM
The pickup
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The Shadow Emperor 07-Feb-19 04:18 PM
do you mean this
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Aurora 07-Feb-19 09:40 PM
Yes thank you
Look familiar?
Has this been brought up before?
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The Shadow Emperor 07-Feb-19 09:45 PM
Yeah, that's been known for a while
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V A H K I T I 07-Feb-19 09:46 PM
Huh
I don't remember that being brought up
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The Shadow Emperor 07-Feb-19 09:46 PM
I posted this back in march
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V A H K I T I 07-Feb-19 09:46 PM
Pac
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Aurora 07-Feb-19 09:48 PM
Angery
I'm never the first to think of stuff
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The Shadow Emperor 07-Feb-19 09:54 PM
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V A H K I T I 07-Feb-19 09:55 PM
BOI
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Kaylie Vinchenstein 08-Feb-19 01:46 AM
fucking vrahno
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Ondrik🅱 (Ondrej) 08-Feb-19 01:49 AM
the infinite loop though
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justframbo 08-Feb-19 11:00 AM
good ol vrahno
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The Cap'm (Reese) 08-Feb-19 03:25 PM
hey guys I got a secret saffire prototype
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Ondrik🅱 (Ondrej) 08-Feb-19 03:26 PM
NujuThink
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FPS FTW 08-Feb-19 03:54 PM
BowserThink
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Kaylie Vinchenstein 08-Feb-19 05:32 PM
gender reassignment gali
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Wolk 08-Feb-19 07:20 PM
What are you supposed to do here? O.o
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G-Bond 08-Feb-19 07:20 PM
Lower the FPS to 30
The platforms are supposed to move but because of how the game is at 60 FPS it causes them to not move
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Wolk 08-Feb-19 07:22 PM
I see
Was that supposed to be a thing on that obnoxious near-impossible Gali level after first getting the Gali grapple?
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G-Bond 08-Feb-19 07:23 PM
I don't think so.
What area are you talking about?
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G-Bond 08-Feb-19 07:25 PM
Oh that area is obnoxious even with or without 30 FPS.
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Wolk 08-Feb-19 07:25 PM
okay
How do you lower the fps? Is that a computer option or a game option?
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G-Bond 08-Feb-19 07:26 PM
Go get Rivatuner.
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Wolk 08-Feb-19 07:29 PM
ok, thanks
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G-Bond 08-Feb-19 07:29 PM
No problem.
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😺 QSKSw (Josie) 09-Feb-19 03:33 AM
Senpais keep noticing me! Should I be worried? Are the feds after me? Hello! 😀
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Zavus 09-Feb-19 02:05 PM
Hey, quick question about LOMN. What kind of hardware was it known to run on before you guys got a hold of it?
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JrMasterModelBuilder 09-Feb-19 03:30 PM
Without patches it apparently only ran with 3DFX Voodoo graphics cards. The alpha had an ini option that could make it work though. (edited)
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Leumeister 10-Feb-19 03:02 AM
Why so specific?
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Ondrik🅱 (Ondrej) 10-Feb-19 03:03 AM
all computers at Saffire used the same hardware
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JrMasterModelBuilder 10-Feb-19 03:03 AM
They did this strange thing where everything was inverted for some reason.
This included using a negative near clip and far clip.
Which as far as I could see is invalid.
So one of the patches I made patches over the conditional code logic that would do that so that it doesn't do that anymore.
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Leumeister 10-Feb-19 03:05 AM
Well, that's fair enough about Saffire's hardware.
Could they have rented a bunch of PCs/used developers' home computers (assuming they aren't also used for development and/or have Saffire's specs) to hardware range? (edited)
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Ondrik🅱 (Ondrej) 10-Feb-19 03:10 AM
they weren't at that point yet
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Leumeister 10-Feb-19 03:10 AM
I see.
That makes a lot of sense actually.
If the game had actually been finished, they would have eventually tested the hardware range.
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benji 10-Feb-19 03:11 AM
I don't think it's clear what hardware wouldn't have worked from that time though
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Leumeister 10-Feb-19 03:12 AM
I don't know the graphics hardware market at the time.
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benji 10-Feb-19 03:13 AM
The graphics are just DirectX8, so presumably any card with appropriate drivers should have worked, except because the devs only tested on their own PCs, they made some mistakes that happened to work on their cards but shouldn't have worked, and probably don't work on other hardware
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Leumeister 10-Feb-19 03:13 AM
Yikes...
That's not clean and pretty. (edited)
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benji 10-Feb-19 03:14 AM
yeah, thankfully graphics standardization is much better these days
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Leumeister 10-Feb-19 03:14 AM
Mmh
It's weird...
When one play an obvious beta...one knows it's an obvious beta, not just because they've been told. (edited)
IDK...
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benji 10-Feb-19 03:16 AM
well, both of the builds we have weren't 'beta' builds by todays terms
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Leumeister 10-Feb-19 03:16 AM
I made a game in Unity once, and I knew (mostly) how it was put together, especially in the level design.
I felt a similar "this feels hacky or cobbled together" feel playing both games.
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benji 10-Feb-19 03:17 AM
making a game in Unity really isn't a fair comparison by any means
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Leumeister 10-Feb-19 03:18 AM
Well, no...
That wasn't the point of what I said. (edited)
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benji 10-Feb-19 03:18 AM
ah, ok
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Leumeister 10-Feb-19 03:18 AM
They both felt hacky or cobbled together in some way.
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Ondrik🅱 (Ondrej) 10-Feb-19 03:19 AM
>well, both of the builds we have weren't 'beta' builds by todays terms Ye, this game is in this state better than fallout 76
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Leumeister 10-Feb-19 03:19 AM
:P
But the obvious difference is the one is made by professionals that didn't get finished, and the other is made by a couple guys following an online course that is kind of finished. (edited)
Though similar theory may still apply....
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benji 10-Feb-19 03:21 AM
and one of the two is using a game engine developed for 13 years by thousands of employees
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Leumeister 10-Feb-19 03:21 AM
Yeah.
...Unity, right?
I don't know much of SAGE's history.
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benji 10-Feb-19 03:21 AM
yeah
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Leumeister 10-Feb-19 03:22 AM
Ah
Gotcha
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Zavus 10-Feb-19 03:19 PM
So, there's been no thorough testing done with old hardware.
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V A H K I T I 10-Feb-19 08:28 PM
@ShadowDraikana Pac
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The Cap'm (Reese) 10-Feb-19 08:32 PM
the hell
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V A H K I T I 10-Feb-19 08:32 PM
Oh yeah you weren't here for that were you? xD
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The Cap'm (Reese) 10-Feb-19 08:33 PM
how did you even get it to do that
i started up the game and warped to HIVE and it works fine
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V A H K I T I 10-Feb-19 08:33 PM
NANI
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The Cap'm (Reese) 10-Feb-19 08:35 PM
...well, i take that back
there's still something wrong
but the nui-rama isn't invisible
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V A H K I T I 10-Feb-19 08:36 PM
Nani the fuck
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The Cap'm (Reese) 10-Feb-19 08:36 PM
I'll get a video
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V A H K I T I 10-Feb-19 08:38 PM
Yeet
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V A H K I T I 10-Feb-19 08:42 PM
Looks like we have the wrong animation for Lewa in here
Probably somehow backported the beta one by mistake
I didn't even know this part of the scene was extended at all.
Remind me to fix this and then port that to rebuilt as well I guess.
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The Cap'm (Reese) 10-Feb-19 08:43 PM
What cutscene is this considered?
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V A H K I T I 10-Feb-19 08:44 PM
?
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The Cap'm (Reese) 10-Feb-19 08:44 PM
The cinematic animations in Lewa's folder that are changed for me are c502 and c530
the others are from '01
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V A H K I T I 10-Feb-19 08:45 PM
Well I'll have to say just check the SLBs to see for now.
I usually look in the sound SLB since it looks for a filename.
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The Cap'm (Reese) 10-Feb-19 08:47 PM
it's c502
Changed on 7/1/2018 in my files
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UTTER_BODGE 11-Feb-19 02:44 AM
sup with the little notch to the right?
(watching the stream recording, don't have the alpha on hand myself)
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The Shadow Emperor 11-Feb-19 02:54 AM
that's one of macku's escape tunnels
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UTTER_BODGE 11-Feb-19 03:16 AM
... the bull's rigging (at least in the alpha?)
asdf
dat neck
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V A H K I T I 11-Feb-19 11:37 AM
Ye that's an issue in the beta too. I still have to fix it here but I did there
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G-Bond 11-Feb-19 11:38 AM
Anybody ready for the next stream?
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Ondrik🅱 (Ondrej) 11-Feb-19 11:38 AM
I hope I can be there lol
but ye, I'm hyped
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G-Bond 11-Feb-19 11:38 AM
Cool
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Ondrik🅱 (Ondrej) 11-Feb-19 11:39 AM
I prolly won't be as long as yesterday though
A suggestion: If we're ever gonna do something like this again, could we please do it earlier? (edited)
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ShadowDraikana 11-Feb-19 01:22 PM
sup
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Ondrik🅱 (Ondrej) 11-Feb-19 01:22 PM
sup
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G-Bond 11-Feb-19 01:23 PM
Sup Fuckers
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Grampa Walker 11-Feb-19 07:03 PM
@V A H K I T I Goin' to the Kini (edited)
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😺 ChibiErica97 11-Feb-19 07:17 PM
There he go
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V A H K I T I 11-Feb-19 07:17 PM
Pac
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The Cap'm (Reese) 11-Feb-19 07:21 PM
We need to clip that part asap
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V A H K I T I 11-Feb-19 07:21 PM
Yeet
Dew it
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V A H K I T I 11-Feb-19 10:20 PM
Pinned a message.
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The Cap'm (Reese) 11-Feb-19 11:18 PM
Holy shit I sound like garbage on mic
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The Cap'm (Reese) 11-Feb-19 11:42 PM
fucc
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V A H K I T I 12-Feb-19 12:00 AM
Hmm?
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The Cap'm (Reese) 12-Feb-19 12:01 AM
Nah I just hate how I sound on mic
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V A H K I T I 12-Feb-19 12:01 AM
Oof
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The Cap'm (Reese) 12-Feb-19 12:01 AM
I sound so much higher pitched
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zhongtiao1 12-Feb-19 12:14 AM
Hate to break it to you, but everyone thinks they sound terrible on mic
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G-Bond 12-Feb-19 02:40 AM
That picture reminds me of this. (edited)
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Ondrik🅱 (Ondrej) 12-Feb-19 02:44 AM
ah, I remember that
fun times
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omegalucas 12-Feb-19 06:39 AM
Everybody sounds different on mic
Or rather
Everybody sounds NORMAL on mic (edited)
You only sound different to yourself
Because when you talk you reverb and your ears catch it
So you hear the sound from outside (traveling through air) and inside your head (traveling through solid surfaces, namely your skin, muscles, bones etc) (edited)
When you hear a recording you only hear the outside part, which is what everybody but you ears when you talk (edited)
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Ondrik🅱 (Ondrej) 12-Feb-19 07:04 AM
I don’t understand how people can put up with my voice.
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Brickome (Jeremy) 12-Feb-19 05:18 PM
Is there a good place showing your approval from LEGO with this being put out, publicly?
Need something to show someone from (Another cancled LEGO game) who might have some stuff and is afraid LEGO might not approve of it being put out
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The Shadow Emperor 12-Feb-19 09:47 PM
@Brickome (Jeremy)
Vahkiti (Liam/ThiccBricc) - 04/11/2018 A LEGO employee has stated on the Lego Ambassador forums that unless a project is being done for profit, you'll probably never hear anything from LEGO's legal team. Furthermore, all projects from the LEGO Media era, with the exception of LEGO Racers 1 and 2, (rereleased in 2007) are considered internally as abandonware.
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The Cap'm (Reese) 12-Feb-19 11:03 PM
mistakes have been made today
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V A H K I T I 12-Feb-19 11:03 PM
NANI THE FUCK
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The Cap'm (Reese) 12-Feb-19 11:03 PM
wairuha with onua's bhd
i'm wracking my brain over the camera position. it auto zooms out for the kaita when you switch to them, so I had a theory that one of the files in the blk was the one that controlled camera distance
so far i have been wrong
but i figured this was...interesting enough to post in general
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V A H K I T I 12-Feb-19 11:06 PM
Ah you're tinkering with Nobua stuff?
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The Cap'm (Reese) 12-Feb-19 11:06 PM
mayhaps
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V A H K I T I 12-Feb-19 11:06 PM
>w>
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The Cap'm (Reese) 12-Feb-19 11:06 PM
I've turned up jack shit so far tho
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V A H K I T I 12-Feb-19 11:06 PM
Hecc
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The Cap'm (Reese) 12-Feb-19 11:06 PM
none of these slbs (or the bhd lel) have had an effect on the camera when I replaced them with Onua's
at the very least I can eliminate any sort of idea that the camera is controlled through the blk I guess
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V A H K I T I 12-Feb-19 11:10 PM
Yeet
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The Cap'm (Reese) 12-Feb-19 11:11 PM
because i need something to do
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The Cap'm (Reese) 12-Feb-19 11:19 PM
Okay. I replaced everything in the wair blk with everything in Onua's blk (aside from the spheres cdx since that was causing a crash), and got this. (edited)
so for my money this isn't file related at all
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Ondrik🅱 (Ondrej) 12-Feb-19 11:19 PM
onua looks so tiny
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The Cap'm (Reese) 12-Feb-19 11:19 PM
That's because it's using the camera zoom level of the Kaita
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V A H K I T I 12-Feb-19 11:19 PM
Nani
Also
it's not just the camera
Actually it's not the camera at all.
IIRC the Kaita are physically rescaled
If you import them over Onua for instance, they'll be properly sized
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The Cap'm (Reese) 12-Feb-19 11:21 PM
Well the camera is still zoomed out here
it does zoom out when you switch to them.
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V A H K I T I 12-Feb-19 11:23 PM
Hm
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The Cap'm (Reese) 12-Feb-19 11:23 PM
I'll give Onua Wairuha's model to demonstrate.
god why does onua have so many cinematic animations
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V A H K I T I 12-Feb-19 11:33 PM
Absolute unit
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The Cap'm (Reese) 12-Feb-19 11:34 PM
So yeah, something in the Kaita swithcing function is what is zooming out the camera
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V A H K I T I 12-Feb-19 11:34 PM
@JrMasterModelBuilder Are you free? 😛
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The Cap'm (Reese) 12-Feb-19 11:35 PM
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V A H K I T I 12-Feb-19 11:35 PM
PFFFFFF
You need to do something like your moonwalk video
And just have that
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The Cap'm (Reese) 12-Feb-19 11:36 PM
lel
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V A H K I T I 12-Feb-19 11:36 PM
Remove the Pakari though just to make it look decent
Lie, legit, I'll put it on the Litestone channel
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The Cap'm (Reese) 12-Feb-19 11:37 PM
would i just remove the model from the blk for that or
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JrMasterModelBuilder 12-Feb-19 11:37 PM
what up?
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V A H K I T I 12-Feb-19 11:38 PM
We're currently trying to figure out what controls camera zoom
Thought you might be able to help.
The Toa, the Kaita, and Nobua all have different zoom and pan levels, with Nobua's presumably being a default when no override is present
We just need to know what and where that override is stored.
Then maybe we can get @benji to hookmod in a new value for Nobua.
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The Cap'm (Reese) 12-Feb-19 11:42 PM
How should I go about taking the Pakari out? Removing the model seemed to make it crash
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V A H K I T I 12-Feb-19 11:46 PM
Actually I don't think there is a simple way, but you could just unskin the model
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JrMasterModelBuilder 12-Feb-19 11:46 PM
GcLegoCamera::SetZoomFactor maybe?
OSI function.
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V A H K I T I 12-Feb-19 11:47 PM
I'll have a look, but I'm pretty sure Nate turned the OSI inside out over this to no avail.
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The Cap'm (Reese) 12-Feb-19 11:49 PM
Seems like the best I can do is by putting in Lewa's mk4b. It puts a miru on his right hand, which is less noticable than the weird face overlay
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V A H K I T I 12-Feb-19 11:49 PM
Fair.
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The Cap'm (Reese) 12-Feb-19 11:51 PM
It's there, but in motion it'll be less noticable
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V A H K I T I 12-Feb-19 11:51 PM
Ye
It's just a meme anyways.
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The Cap'm (Reese) 12-Feb-19 11:51 PM
ye
now i want to get this boi in KUTA
most likely a kaita area in the first place and has enough flat ground for a run by
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V A H K I T I 12-Feb-19 11:53 PM
@JrMasterModelBuilder SetZoomFactor appears in ss_basecamera and ss_aicamera.
Not sure if this is what we're looking for since that might be a universal value, but I'll look further
Changing the values here seems to have no effect
Might be old code. Wouldn't be the first time shit existed in the OSI for things that were later hard coded
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The Cap'm (Reese) 13-Feb-19 12:17 AM
looks like a goddamn naruto run from the side
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V A H K I T I 13-Feb-19 12:18 AM
BAHAHA
Might wanna zoom it out a bit so he's on screen longer
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The Cap'm (Reese) 13-Feb-19 12:18 AM
now i need 2 things: 1) Appropriate music 2) an editing software
ah, good idea
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V A H K I T I 13-Feb-19 12:20 AM
Amazing
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The Cap'm (Reese) 13-Feb-19 12:22 AM
"Deep within the labrynth of the Mangaia, the fight against Makuta rages on... ...but unfortunately, we haven't worked out the kinks in the heroes' systems quite yet. Toa Kaita: Coming Maybe."
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V A H K I T I 13-Feb-19 12:24 AM
😛
Finding no leads so far @JrMasterModelBuilder
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The Cap'm (Reese) 13-Feb-19 12:26 AM
Achieved this, btw, by doing the onua model swap as well as porting the map stuff for KUTA into Gali's HK01 (and temporarily swapping the lev2 and 7 blks)
but now i am the tired
so i must sleep
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Ondrik🅱 (Ondrej) 13-Feb-19 12:27 AM
gn
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JrMasterModelBuilder 13-Feb-19 01:22 AM
Those are literally the only functions named "Zoom"
You sure zoom is the correct word? (edited)
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V A H K I T I 13-Feb-19 01:22 AM
I never said any specific keywords
Merely that the position is in some way different between the three characters.
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JrMasterModelBuilder 13-Feb-19 01:24 AM
Different how exactly?
Field of view? Position?
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V A H K I T I 13-Feb-19 01:24 AM
For the Kaita the camera is higher and more zoomed out. For Nobua, it's about 6 units too high and not zoomed at all.
So both?
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UTTER_BODGE 13-Feb-19 01:26 AM
I don't think the FoV changes
just position
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JrMasterModelBuilder 13-Feb-19 01:26 AM
Any ideas how the position is set?
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UTTER_BODGE 13-Feb-19 01:26 AM
(also hi I'm home and have the day off tomorrow so I'm gonna toy around with mud0 lighting a little bit)
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JrMasterModelBuilder 13-Feb-19 01:26 AM
It seems like it would be an OSI thing.
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V A H K I T I 13-Feb-19 01:27 AM
No idea, but there's clearly something being set somewhere that's different between the Toa and the Kaita that isn't being set at all, or is being set incorrectly for Nobua.
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UTTER_BODGE 13-Feb-19 01:28 AM
weird idea: lego racers 2 seems to do this automatically based on the actual size of the car/vehicle
any chance this game does something similar?
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V A H K I T I 13-Feb-19 01:28 AM
None at all
Given that Nobua is smaller than a normal Toa and the camera is positioned too high
If it were set up that way it would theoretically be too low or too close.
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UTTER_BODGE 13-Feb-19 01:30 AM
is it positioned differently from with the toa at all, or identically?
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V A H K I T I 13-Feb-19 01:30 AM
That, and swapping the Kaita models with the Toa's other files does not copy the camera settings (edited)
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UTTER_BODGE 13-Feb-19 01:30 AM
ah mkay
btw that thing in LR2 means you can do this with cheat engine and it actually just works
(that's a boss you never play as)
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V A H K I T I 13-Feb-19 01:31 AM
Nice 😛
Reminds me of Twisted Metal 2
The PC version works like that.
You can edit the save to play as Dark Tooth and it works just as well.
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UTTER_BODGE 13-Feb-19 01:32 AM
ah cool
have played around with that game but not extensively
good fun though
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V A H K I T I 13-Feb-19 01:32 AM
Man, Twisted Metal 2 had really unsafe saves in retrospect.
It actually stores its save data in the registry. Pac
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UTTER_BODGE 13-Feb-19 01:33 AM
that's not super uncommon actually
lego stunt rally does the same thing
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JrMasterModelBuilder 13-Feb-19 01:33 AM
Lot of old games did that.
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V A H K I T I 13-Feb-19 01:33 AM
Wouldn't that kind of thing get flagged these days?
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UTTER_BODGE 13-Feb-19 01:33 AM
nah lots of unity games do that too if they just use playerprefs instead of writing their own save system
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JrMasterModelBuilder 13-Feb-19 01:33 AM
Only if it used a strange place I think.
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UTTER_BODGE 13-Feb-19 01:33 AM
I mean by far the majority of games use the registry in some way
so
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V A H K I T I 13-Feb-19 01:34 AM
Huh. I guess I just figured anything that edits the registry arbitrarily can't be particularly safe. 😛
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UTTER_BODGE 13-Feb-19 01:34 AM
it's not a stretch to just include more stuff in there
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JrMasterModelBuilder 13-Feb-19 01:34 AM
I think most applications are supposed to use the registry for saving preferences.
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V A H K I T I 13-Feb-19 01:34 AM
Then again, I was always told growing up that editing the registry was like defusing a bomb, so I'm a little biased against needless registry changes. xP
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UTTER_BODGE 13-Feb-19 01:34 AM
there was a LU fan game that once stored brick built models via unity's playerprefs (aka the registry)
there was a bug where your models would get uh
duplicated
literally thousands of registry entries
the game would lock up for minutes as it loaded a zillion bricks
but nothing went haywire
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V A H K I T I 13-Feb-19 01:35 AM
Ha
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UTTER_BODGE 13-Feb-19 01:35 AM
... besides those zillions of bricks coming into existence in the first place anyway lol
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V A H K I T I 13-Feb-19 01:36 AM
Anyways yeah, the camera is the one thing we'll need to address first and foremost to have the Nobua mode demo ready for Brickfair.
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JrMasterModelBuilder 13-Feb-19 01:36 AM
Yeah, that's not a preferences thing.
That's an AppData thing.
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UTTER_BODGE 13-Feb-19 01:38 AM
if you mean unity's playerprefs that's very much the registry
(of course it varies platform to platform but all have an equivalent)
anyway time for LIGHTING FUN
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JrMasterModelBuilder 13-Feb-19 01:40 AM
I mean storing a lot of data in the preferences.
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UTTER_BODGE 13-Feb-19 01:40 AM
oh yeah it's not a thing you'd want to do haha
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JrMasterModelBuilder 13-Feb-19 01:40 AM
That's not what the registry is for. (edited)
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UTTER_BODGE 13-Feb-19 01:41 AM
mhm
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JrMasterModelBuilder 13-Feb-19 01:41 AM
Also, why does Rigel's mech fall back into the hub? (edited)
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UTTER_BODGE 13-Feb-19 01:41 AM
stunt rally gets away with it cause its save data is super simple (aside from custom tracks which are their own files you can even save to FLOPPY DISKS to SHARE WITH YOUR FRIENDS ahaha)
Also, why does Rigel's mech fall back into the hub? oh now that's interesting
hmm
I thought the hub would be on its own layer in the wrl so the island and it just wouldn't be active at the same time
but that just warps you there without a loading screen, so
HMM
wait no there's a cut in the video, didn't have audio on
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UTTER_BODGE 13-Feb-19 02:29 AM
dat floating blob shadow
also why the hell is the starting point for the lewa shrn portal broken
who touched dat
ah
I see
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Aurora 13-Feb-19 02:47 AM
fish
fISH
FIIISSSHHH
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UTTER_BODGE 13-Feb-19 02:49 AM
feesh
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V A H K I T I 13-Feb-19 02:49 AM
SPEEN
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Ondrik🅱 (Ondrej) 13-Feb-19 02:54 AM
@UTTER_BODGE >who touched that I did.
I did an oopsie!
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UTTER_BODGE 13-Feb-19 02:55 AM
fIX IT fix it fixit
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Ondrik🅱 (Ondrej) 13-Feb-19 02:56 AM
I will when I get home
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UTTER_BODGE 13-Feb-19 02:58 AM
YAY
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Aurora 13-Feb-19 03:03 AM
bAT
skrEEEEEEEEEE
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Grampa Walker 13-Feb-19 04:39 AM
Do the bat Rahi in LoMN actually have a name, or are they just generic bat-like Rahi? Because even it they were slapped together for the game, they look darn nice regardless.
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rob the corn lover 13-Feb-19 10:19 AM
what kind of the bat is suppost to be?
imean
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The Cap'm (Reese) 13-Feb-19 08:01 PM
i made the wairuha model swapping worse
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V A H K I T I 13-Feb-19 09:29 PM
BOI
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G-Bond 13-Feb-19 09:29 PM
What the Hell?!?!?!
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The Cap'm (Reese) 13-Feb-19 09:30 PM
swapped models for gali and wairuha
kaita swimming levels when
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rob the corn lover 13-Feb-19 11:53 PM
are you sure your not testing character swapping?
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The Cap'm (Reese) 13-Feb-19 11:53 PM
model swapping.
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rob the corn lover 14-Feb-19 12:06 AM
ill ask somthing else instead
the legend rebuilt... how was it?
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Ondrik🅱 (Ondrej) 14-Feb-19 12:09 AM
?
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rob the corn lover 14-Feb-19 12:10 AM
the rebuilt, i notice the yellow balls are blue
not on beta nor alpha
this must be rebuilt vertion
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Ondrik🅱 (Ondrej) 14-Feb-19 12:11 AM
yes
@The Cap'm (Reese) maybe you could try doing the model swap with Kopaka
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rob the corn lover 14-Feb-19 12:12 AM
im too exited for the rebuilt to have a very first final boss
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JrMasterModelBuilder 14-Feb-19 12:13 AM
@V A H K I T I Does model swapping change the camera?
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V A H K I T I 14-Feb-19 12:14 AM
No
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JrMasterModelBuilder 14-Feb-19 12:26 AM
Have we at-least narrowed it down to the OSI or EXE?
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V A H K I T I 14-Feb-19 12:27 AM
Well as I said, Nate turned the OSI inside out and came up empty handed, and I trust his judgement a solid 75%. 😛
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benji 14-Feb-19 12:29 AM
well to be fair, none of us really know what we're looking for
(except me: I'm not looking, I'm writing a paper) Pac
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V A H K I T I 14-Feb-19 12:30 AM
BOI
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The Cap'm (Reese) 14-Feb-19 12:30 AM
It's got to be somewhere in the function that switches you to the Katia
Not saying it's not in the other characters, but the Kaita are the first ones that popped into my head considering that's where I started
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benji 14-Feb-19 12:32 AM
also side question for @JrMasterModelBuilder: When a Dup instruction duplicates an array, it's duplicating the value of the array, right? Not a reference? So now there are 2 whole arrays on the stack? (Same with Pull and whatnot)
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JrMasterModelBuilder 14-Feb-19 12:34 AM
I think you have that backwards, but I'm not sure.
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benji 14-Feb-19 12:36 AM
ok, well I'm going to need to be sure when it comes to higher level compiling/decompiling 🤔
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JrMasterModelBuilder 14-Feb-19 12:37 AM
I documented the different type ID's somewhere, right?
Ah, found my list.
Looks like only type 22: string, dynamic gets copied.
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benji 14-Feb-19 12:40 AM
so everything else is a reference?
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JrMasterModelBuilder 14-Feb-19 12:40 AM
And the variant is still a reference, it's just pointing to a copy of the string. (edited)
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benji 14-Feb-19 12:41 AM
huh, ok
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JrMasterModelBuilder 14-Feb-19 12:41 AM
A variant can only how 4 bytes of data, so pretty much everything is a reference (32-bit pointer, 32-bit integer, 32-bit float). (edited)
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benji 14-Feb-19 12:42 AM
is line 41 presumably working with SxReferenceCountable or whatever that is? (edited)
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JrMasterModelBuilder 14-Feb-19 12:42 AM
Yeah, I think so.
BTW, any idea what type 1 is?
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benji 14-Feb-19 12:44 AM
I just have this from you
2 is probably pointer to a member function or something
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The Cap'm (Reese) 14-Feb-19 03:01 PM
i think i might just do this for all the toa now
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V A H K I T I 14-Feb-19 03:02 PM
I find it endlessly amusing how, even if they often look goofy as hell, animations between completely different bipeds are often perfectly interchangeable.
No doubt because of the unique way this game handles rigs.
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The Cap'm (Reese) 14-Feb-19 03:03 PM
if i had proper bhds these animations might actually look decent
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V A H K I T I 14-Feb-19 03:03 PM
That's what I'm hoping will be the case for Nobua.
The longer we can go without making entirely new animations the better.
Otherwise we have until July to finally nail down that format and get an animator on the team. 😛
@benji Pac
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The Cap'm (Reese) 14-Feb-19 03:05 PM
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benji 14-Feb-19 03:05 PM
I M B U S Y A L R E A D Y Pac
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V A H K I T I 14-Feb-19 03:05 PM
xP
Just saying, Nobua Mode demo will be our next goal, and the deadline is the end of July.
Also Reese, I mean that is to be expected.
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The Cap'm (Reese) 14-Feb-19 03:06 PM
wait
qq
what does the spheres.cdx do
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V A H K I T I 14-Feb-19 03:06 PM
The ride animations just straight up aren't done. It's like the Tohunga run animations.
They just tpose and bob around (edited)
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The Cap'm (Reese) 14-Feb-19 03:07 PM
ye i know
but what does the spheres.cdx do
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V A H K I T I 14-Feb-19 03:07 PM
Collision IIRC
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Ondrik🅱 (Ondrej) 14-Feb-19 03:07 PM
are we gonna have a deadline list like before?
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The Cap'm (Reese) 14-Feb-19 03:07 PM
because I just noticed that pohatu doesn't have one
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V A H K I T I 14-Feb-19 03:07 PM
OH?
Maybe THAT'S why the Rahi act weird
Let me try something....
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The Cap'm (Reese) 14-Feb-19 03:08 PM
Normally i need to delete them since they cause the model swap to crash
but he doesn't have one
and he has one in the alpha files....
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V A H K I T I 14-Feb-19 03:10 PM
Well..... the Rahi sure do act weird when you change characters.
Evidently at least in Pohatu's level, they will never be able to locate the new character. They will be fixated on the now empty spot Pohatu used to be.
However, I CAN take damage from the Kane-Ra as Onua, so this might actually be the issue. (edited)
I'll try copying the alpha file to Pohatu's BLK
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The Cap'm (Reese) 14-Feb-19 03:11 PM
ARE YOU
THAT WORKED
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V A H K I T I 14-Feb-19 03:11 PM
REALLY
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The Cap'm (Reese) 14-Feb-19 03:11 PM
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V A H K I T I 14-Feb-19 03:12 PM
So the issue this whole time was just that Pohatu lacked a collision sphere?
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The Cap'm (Reese) 14-Feb-19 03:12 PM
Apparently.
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V A H K I T I 14-Feb-19 03:12 PM
I'm legitimately going to kill @ShadowDraikana Pac
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The Cap'm (Reese) 14-Feb-19 03:12 PM
It got deleted somehow, I suppose
(by saffire)
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V A H K I T I 14-Feb-19 03:13 PM
Nate, I love ya, but you seem to have a knack for looking for all the most complicated answers to an issue while completely overlooking simple things. I'm not innocent from this either, so I guess I can't say much.
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The Cap'm (Reese) 14-Feb-19 03:13 PM
well the kane-ra is still shit
but it can hurt you now at least
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V A H K I T I 14-Feb-19 03:14 PM
AH YES
NOW IT JUST MURDERFUCKS YOU
Pac
Well that's PART of the issue solved I guess.
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The Cap'm (Reese) 14-Feb-19 03:15 PM
good ai
100/10
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V A H K I T I 14-Feb-19 03:15 PM
Though I get the feeling the remaining part is why this part was introduced in the first place.
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The Cap'm (Reese) 14-Feb-19 03:15 PM
Hmm?
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V A H K I T I 14-Feb-19 03:16 PM
Well the area can't even be tested properly with the bull murderfucking you into a stunlock like this.
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The Cap'm (Reese) 14-Feb-19 03:16 PM
Huna
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V A H K I T I 14-Feb-19 03:16 PM
I feel they may have removed Pohatu's collision on purpose.
Hm
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The Cap'm (Reese) 14-Feb-19 03:16 PM
This is something Nate found. The Lev3 blk has a texture for a Huna sign
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V A H K I T I 14-Feb-19 03:17 PM
So it's MEANT to just fucking destroy you? Pac
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The Cap'm (Reese) 14-Feb-19 03:17 PM
Yes. You're supposed to sneak past, I assume
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V A H K I T I 14-Feb-19 03:17 PM
Hm
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ShadowDraikana 14-Feb-19 03:17 PM
I did not remove that spheres cdx. I never bothered checking that because we weren't sure what the hell those even did
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V A H K I T I 14-Feb-19 03:17 PM
Well at any rate, half the issue is solved now
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The Cap'm (Reese) 14-Feb-19 03:18 PM
Thus why it's immune to your spheres
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V A H K I T I 14-Feb-19 03:18 PM
At the very least, other Rahi can damage Pohatu properly now.
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The Cap'm (Reese) 14-Feb-19 03:18 PM
There's a Komau one in here as well
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V A H K I T I 14-Feb-19 03:19 PM
Anyways hi Nate! What have you worked on since last night?
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ShadowDraikana 14-Feb-19 03:20 PM
well let's see, got MTUP fixed, got Ahkmou moved, worked on the Kakama issue a tad, and then did something else you probably didn't expect me to bother with.
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V A H K I T I 14-Feb-19 03:20 PM
Ah you fixed the door issue?
Cool
Normal flags or bettersaver?
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ShadowDraikana 14-Feb-19 03:21 PM
used benji's bettersaver for that one
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V A H K I T I 14-Feb-19 03:21 PM
Nice
Yay for arbitrary flags!
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ShadowDraikana 14-Feb-19 03:21 PM
I could have used a normal one from the looks of it but I figured better be safe than sorry
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V A H K I T I 14-Feb-19 03:21 PM
@benji
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ShadowDraikana 14-Feb-19 03:21 PM
ye this works like a charm
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V A H K I T I 14-Feb-19 03:21 PM
BetterSaver is honestly a godsend
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benji 14-Feb-19 03:22 PM
🎊 👌
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V A H K I T I 14-Feb-19 03:22 PM
We just need to keep a log of what flags we're using for what
Don't want any accidental overlap
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The Cap'm (Reese) 14-Feb-19 03:22 PM
so nate you got the PSTs working in the beta? that's something i wouldn't expect (edited)
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V A H K I T I 14-Feb-19 03:22 PM
You know it's funny you mention that.
The OSI still has functions for the Whairua pillar puzzle.
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The Cap'm (Reese) 14-Feb-19 03:23 PM
huh
makes that easier for the future
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V A H K I T I 14-Feb-19 03:24 PM
Ye, I found it the other day when I was searching the files for anything to do with the camera.
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The Cap'm (Reese) 14-Feb-19 03:24 PM
anyways what am i not expecting
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ShadowDraikana 14-Feb-19 03:24 PM
gonna do a vid for this one
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The Cap'm (Reese) 14-Feb-19 03:24 PM
oh
ok
but anyways speaking of the PSTs i went back to PST1 recently to remember how the Kaita were meant to handle, and I forgot how hilariously off the wall pistons were
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V A H K I T I 14-Feb-19 03:26 PM
Yea, one even just straight up slides around the wall out of socket. Pac
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The Cap'm (Reese) 14-Feb-19 03:26 PM
One?
Pretty sure that's half of them (edited)
or at least 2
The area is the most unique of the makuta areas that aren't the toa trials though
I really like how it looks
is what I mean
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V A H K I T I 14-Feb-19 03:27 PM
I really want to make use of the Kuta area somehow.
It's a unique, if small area.
I just wish we knew the real intent of it.
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The Cap'm (Reese) 14-Feb-19 03:28 PM
I think that was supposed to be something for the Kaita
follow me here for a sec
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V A H K I T I 14-Feb-19 03:28 PM
By its name alone, it feels to me like it's the only clue we have to what Makuta himself was meant to be.
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The Cap'm (Reese) 14-Feb-19 03:29 PM
There are 2 separate paths. Both paths lead to the same place. I feel like this was supposed to be the final area for both Kaita before they met up
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V A H K I T I 14-Feb-19 03:30 PM
Honestly all the removed Makuta areas other than the PST areas are enigmas.
Mana is obvious, but the others are... odd.
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The Cap'm (Reese) 14-Feb-19 03:30 PM
Yeah
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V A H K I T I 14-Feb-19 03:30 PM
They seem to serve no purpouse
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The Cap'm (Reese) 14-Feb-19 03:30 PM
I think MAN1 was another manas fighting area (as would MAN2 i assume)
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V A H K I T I 14-Feb-19 03:31 PM
Man1 is the weirdest to me. It's not designed in any way conducive to a fight.
But it's hardly a platforming challenge either.
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The Cap'm (Reese) 14-Feb-19 03:31 PM
Very true.
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V A H K I T I 14-Feb-19 03:31 PM
It seems almost as arbitrary as PTV1 in the alpha.
But where that was supposed to teach you the basics of the controls, this is at the very end of the game.
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The Cap'm (Reese) 14-Feb-19 03:32 PM
I feel like it should be some sort of singular path where you move forwards fighting Manas in tight spaces unlike MANA, but it feels unfinished
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V A H K I T I 14-Feb-19 03:33 PM
It may just be that because remember, both the PST areas lead here.
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The Cap'm (Reese) 14-Feb-19 03:33 PM
That seems like a temporary thing for at least one of them.
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V A H K I T I 14-Feb-19 03:35 PM
NujuThink
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The Cap'm (Reese) 14-Feb-19 03:36 PM
Just saying it's unlikely they wanted both PSTs to go to the same map by the end of the development. One of those warps was probably some sort of temporary measure or a leftover of some sort.
It's hard to tell with Saffire.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 14-Feb-19 03:37 PM
lol
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The Cap'm (Reese) 14-Feb-19 03:38 PM
I do think that these maps are salvageable with some modification (and by some I mean probably lots), but I agree that they feel pointless as-is
Everything involving the Kaita needs work, really.
Eventually.
can't wait to get into concepting for that in the year 3000
like making their masks actually do shit
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V A H K I T I 14-Feb-19 03:42 PM
What DO the Aki and Rua even do anyways?
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The Cap'm (Reese) 14-Feb-19 03:43 PM
They're combos of the masks that made them iirc
So Aki is Shielding, Speed, and Strength
and Rua is Water Breathing, Vision, and Levitation
which fits with one being combat and the other being puzzles
and as I've shown, Wairuha can swim
So Akamai would have a series of combat cchambers (maybe some melee combos lol movelists?) and maybe a miniboss with a Mana-Ko while Wairuha would have a series of puzzles and his moveset wouldn't be as combat focused
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V A H K I T I 14-Feb-19 03:50 PM
Whairua gets a 1:1 remake of the OOT water temple Pac
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The Cap'm (Reese) 14-Feb-19 03:50 PM
aww yeah bois
the n64 version too so you have no help
but yeah that's how I assume the kaita would ideally function, even if that's partially infeasible
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JrMasterModelBuilder 14-Feb-19 03:58 PM
Hmm, that's not right... https://imgur.com/A2sLtMk (https://imgur.com/a/48Mt0dy) (edited)
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V A H K I T I 14-Feb-19 03:59 PM
?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 14-Feb-19 03:59 PM
yeet
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JrMasterModelBuilder 14-Feb-19 04:00 PM
It's not quite the right color.
The clear black is pretty much just clear. (edited)
It only looks darker where the plastic is thicker. (edited)
It's supposed to look like this: https://www.bricklink.com/PL/57557pb01.jpg?0
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The Cap'm (Reese) 14-Feb-19 04:06 PM
To finish up the kaita convo, I'll just make a txt of ideas and store it away until we do something with them. Clearly this isn't the time for them since we're still in the early stages of rebuilt
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The Shadow Emperor 14-Feb-19 04:27 PM
@The Cap'm (Reese) mnog and the comics established that Akamai was to walk the Path of the Warrior while Wairuha walks the Path of Wisdom
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The Cap'm (Reese) 14-Feb-19 04:31 PM
Ye
that's what I was getting at
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The Cap'm (Reese) 14-Feb-19 06:16 PM
less exciting than I'd hoped, but eh.
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The Cap'm (Reese) 14-Feb-19 06:55 PM
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ShadowDraikana 14-Feb-19 06:57 PM
lol
got an idea: try this during the cutscenes
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The Cap'm (Reese) 14-Feb-19 06:58 PM
i was planning on that later
i remove cinematic anims to get the folder through the blk maker faster
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ShadowDraikana 14-Feb-19 06:58 PM
expecting hilarity of the highest order with those if they actually render
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The Cap'm (Reese) 14-Feb-19 06:58 PM
Oh they do
i did see wairuha in the nobua scene once
but it was odd
cuz you were basically just staring at his crotch the whole time
i also love how he shoots from his foot
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V A H K I T I 14-Feb-19 07:01 PM
Fascinating.
It only just occurred to me that Tahu is the only Toa to have particle effects, but also that they are also "rigged" to his sword.
Since they appear to be placed correctly here.
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The Cap'm (Reese) 14-Feb-19 07:02 PM
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V A H K I T I 14-Feb-19 07:03 PM
😛
Sometime we should look into how particles work in more detail. This makes me feel like there's more to them than meets the eye.
So far we can surmise that they can be handled, controlled, and emitted by both entities, static sources, and conversations of all things.
(The particles for totems are controlled by the conv SLB)
The particle engine is an enigma right now. It seems like just about anything can use it in weird and fancy ways.
You know what would be neat is if we could follow up energy spheres to be trailed by particles, making it look more like a beam of elemental energy. The biggest issue is that the particle engine is so easy to overload.
The more that uses it, the greater the chance of the game just nopeing out.
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The Cap'm (Reese) 14-Feb-19 07:21 PM
Akamai literally fits tahu's animations perfectly
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V A H K I T I 14-Feb-19 07:21 PM
Ha
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The Cap'm (Reese) 14-Feb-19 07:21 PM
like
after seeing wairuha with all that model clipping and hilarious shit
the fact that this all actually works and looks natural
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V A H K I T I 14-Feb-19 07:22 PM
Well that's one less step in getting Akamai working in the beta.
Let's face it, their alpha animations are shit anyways. 😛
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The Cap'm (Reese) 14-Feb-19 07:23 PM
Oh, aside from his standing jump, I agree
but this is actually spooky
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V A H K I T I 14-Feb-19 07:23 PM
I mean we can always mix and match.
Actually depending on what fits that could be a cool idea.
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The Cap'm (Reese) 14-Feb-19 07:23 PM
his hand doesn't even fuck up from the grapple
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V A H K I T I 14-Feb-19 07:23 PM
Various animations from Tahu, Onua, and Pohatu (edited)
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The Cap'm (Reese) 14-Feb-19 07:23 PM
which wairuha's does (edited)
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V A H K I T I 14-Feb-19 07:24 PM
And then Whairua could have animations pulled from Gali, Kopaka, and Lewa respectively
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The Cap'm (Reese) 14-Feb-19 07:24 PM
yes
am i the only one freaked out by how well this fits
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V A H K I T I 14-Feb-19 07:25 PM
Akamai probably just has a similar bone structure to Tahu.
TO that end, I wouldn't be surprised if Kopaka and Lewa's animations fit too.
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The Cap'm (Reese) 14-Feb-19 07:26 PM
wairuha was so terrible with all of them tho
this
i need a tylenol
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V A H K I T I 14-Feb-19 07:26 PM
😛
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The Cap'm (Reese) 14-Feb-19 07:32 PM
akamai does not play by your foolish rules of lava surfing
also, this is why I was trying out akamai
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V A H K I T I 14-Feb-19 07:36 PM
Big dick energy
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The Cap'm (Reese) 14-Feb-19 07:36 PM
As I said, Kaita in cutscenes is Crotch Central.
also, love how the model swap shows that they just shove tahu under the map for L meets T
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V A H K I T I 14-Feb-19 07:37 PM
I mean that's normal even for modern games.
Loading time is saved by storing objects to be called later somewhere under the level.
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The Cap'm (Reese) 14-Feb-19 07:38 PM
No, I'm not saying it's bad, I'm just saying it's funny to see it due to the model swap
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V A H K I T I 14-Feb-19 07:38 PM
😛
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The Cap'm (Reese) 14-Feb-19 07:39 PM
wairuha will need bhds for those anims to look good, but Akamai seems to be OK for all of Tahu's. Less work for us later.
I'll check him with Onua and Pohatu in a minute.
so aside from the arms Pohatu with Akamai's model looks OK
but the arms
WE HAVE A REAL T-POSE BOIS
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V A H K I T I 14-Feb-19 07:47 PM
pff\
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The Cap'm (Reese) 14-Feb-19 07:47 PM
Otherwise it works OK
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V A H K I T I 15-Feb-19 04:16 PM
I love btw how I assumed that the beta would be a far shorter stream than the alpha.
And it only differed by exactly 5 minutes. Pac
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The Cap'm (Reese) 15-Feb-19 04:16 PM
lol nope
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N3oma 15-Feb-19 08:23 PM
i seem to be having trouble setting up the beta game
could i get a hand
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N3oma 15-Feb-19 08:31 PM
never mind i got it working
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UTTER_BODGE 16-Feb-19 05:38 PM
"yeah the server was giving a bunch of 5xx errors but everything looks normal now" https://t.co/GFEq8xEBtv
BecauseLitestone 1
lomn_dev.mpg
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The Cap'm (Reese) 16-Feb-19 11:31 PM
kind of ominous playing the game when this is constantly onscreen
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V A H K I T I 16-Feb-19 11:31 PM
Pac
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The Cap'm (Reese) 16-Feb-19 11:32 PM
this replaced my drowning countdown and will not go away
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V A H K I T I 16-Feb-19 11:32 PM
Tested Onua yet btw?
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The Cap'm (Reese) 16-Feb-19 11:32 PM
Oh, yeah. Forgot about that
gimme a sec
well i killed something with it
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V A H K I T I 16-Feb-19 11:35 PM
Yeet. xP
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The Cap'm (Reese) 16-Feb-19 11:35 PM
pretty much the first time that's ever happened
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V A H K I T I 16-Feb-19 11:35 PM
Good shit
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UTTER_BODGE 16-Feb-19 11:40 PM
oh
OKAY
GUESS THAT ONE WEEK HEADS UP WAS A WEEK OLD
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The Cap'm (Reese) 16-Feb-19 11:41 PM
"I have bad news and worse news. The bad news is you have one day to live." "What's the worse news?" "I've been trying to call you since yesterday."
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UTTER_BODGE 16-Feb-19 11:46 PM
I've got it down to 1.6 GB over my new limit
LoMN patch assets take up 1.4 GB
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V A H K I T I 16-Feb-19 11:46 PM
Btw, shared folders don't count towards your space.
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UTTER_BODGE 16-Feb-19 11:46 PM
OH
YAY
NEW PLAN SHARE FUCKING EVERYTHING
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V A H K I T I 16-Feb-19 11:47 PM
Pac
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UTTER_BODGE 16-Feb-19 11:47 PM
i kid
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V A H K I T I 16-Feb-19 11:47 PM
Well folders shared WITH YOU don't count.
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UTTER_BODGE 16-Feb-19 11:47 PM
gotcha
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V A H K I T I 16-Feb-19 11:47 PM
Let's put it that way. 😛
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UTTER_BODGE 16-Feb-19 11:47 PM
so who wants to host my dropbox stuff for me Pac
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V A H K I T I 16-Feb-19 11:47 PM
xP
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UTTER_BODGE 16-Feb-19 11:49 PM
oh my god I just realized why I had this space to begin with
so I got it for registering an HP printer
which I used to print out registration info for the furry con I was at the day the first LoMN stream/game release was
while y'all were poking at the holy grail of bionicle I was at a room party
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V A H K I T I 16-Feb-19 11:50 PM
Pac
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UTTER_BODGE 16-Feb-19 11:50 PM
I watched like 5-10 minutes of that stream from a little restaurant seating area in the hotel (edited)
and one of the folks I was hanging out with is a huge fan of the dallas stars and goes to their games for SHENANIGANS
and shadowknight is also a big fan of the dallas stars and I confirmed he has seen and knows of this person
WE'VE GONE FULL CIRCLE
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V A H K I T I 16-Feb-19 11:52 PM
N a n i
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UTTER_BODGE 16-Feb-19 11:52 PM
I'm laughing for real right now
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V A H K I T I 16-Feb-19 11:53 PM
You anywhere near the area for Brickfair this summer btw? 😛
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UTTER_BODGE 16-Feb-19 11:53 PM
doubtful
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V A H K I T I 16-Feb-19 11:53 PM
Aw
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UTTER_BODGE 16-Feb-19 11:53 PM
mostly glued to home for a while
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V A H K I T I 16-Feb-19 11:54 PM
The one time you can't go on a year long road trip Pac
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UTTER_BODGE 16-Feb-19 11:54 PM
pretty focused on just working
so I can get a fursuit and THEN I'll go to lego cons and FUCKING TERRIFY PEOPLE
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V A H K I T I 16-Feb-19 11:55 PM
Pac
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UTTER_BODGE 16-Feb-19 11:57 PM
actually my only real lego-adjacent plan is to order like two or six of these throw pillows and pose in front of them and tweet it at the artist, mike rayhawk, who has also been responsible for the artwork and overall direction of many of my favorite lego themes and products https://www.redbubble.com/people/brikwars/works/24160120-yellow-butts?p=throw-pillow&size=26x26&type=cover-only
Minifigs – twerking hard, or hardly twerking? • Millions of unique designs by independent artists. Find your thing.
if you think I am joking you clearly do not know me very well
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V A H K I T I 16-Feb-19 11:58 PM
I....
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UTTER_BODGE 16-Feb-19 11:58 PM
:D
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V A H K I T I 16-Feb-19 11:58 PM
I need these in my life
xD
I assume you'll be making the same pose. Pac
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UTTER_BODGE 16-Feb-19 11:58 PM
MAYBE
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V A H K I T I 16-Feb-19 11:59 PM
DEW IT
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UTTER_BODGE 16-Feb-19 11:59 PM
THANKS FOR THE SUGGESTION I WILL REMEMBER THIS
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V A H K I T I 16-Feb-19 11:59 PM
Pac
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UTTER_BODGE 16-Feb-19 11:59 PM
anyway yes mike rayhawk has worked on many official and unofficial lego projects
lego universe, mars mission, knights kingdom, chima, a shitton of stuff new and old
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V A H K I T I 17-Feb-19 12:00 AM
Nice. xP
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UTTER_BODGE 17-Feb-19 12:00 AM
but his unofficial stuff is by far the best
scroll down on that page a bit
(kindasorta nsfw warning?? maybe???? in a very joke-y way)
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V A H K I T I 17-Feb-19 12:01 AM
Amazing. xP
So what have you been up to recently boi?
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UTTER_BODGE 17-Feb-19 12:04 AM
me?
GOOD FUCKING QUESTION IT'S 10 PM ON MY DAY OFF AND WHAT HAVE I DONE
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V A H K I T I 17-Feb-19 12:05 AM
Pac
Hey yesterday I literally uploaded some shit, listened to Queen, ate pizza, and binged Guru Larry.
THAT'S IT
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UTTER_BODGE 17-Feb-19 12:30 AM
hey do you recall what time the LoMN stream began on feb 10th 2018
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V A H K I T I 17-Feb-19 12:31 AM
Not really. Why?
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UTTER_BODGE 17-Feb-19 12:36 AM
k searched for old tweets, stream started at 1 PM central time, game was posted for download at 6 PM central time
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V A H K I T I 17-Feb-19 12:39 AM
Aight. So any reason to be looking into that? 😛
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UTTER_BODGE 17-Feb-19 12:43 AM
which means that at PRECISELY THIS MOMENT IN THE STREAM
I took THIS PHOTO
with shadowknight having seen the fella the second from the right on TV
\o/
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V A H K I T I 17-Feb-19 12:45 AM
How does Nate know these guys? Were you two at the same con? xD
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UTTER_BODGE 17-Feb-19 12:45 AM
no dario is just a big dallas stars fan and goes to games for fun/silliness/shenanigans and nate had seen him on TV as nate is also a big dallas stars fan (edited)
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V A H K I T I 17-Feb-19 12:45 AM
Ah. 😛
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UTTER_BODGE 17-Feb-19 12:46 AM
i t ' s a l l c o n n e c t e d
a n d f u c k i n g r i d i c u l o u s
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V A H K I T I 17-Feb-19 12:47 AM
Man if there are any hard right wing Bonk fans out there, they must have gone absolutely MENTAL over this. xP
Also the manager at Litestone is gay, the operator of this account is a transgender pansexual furry on disability and foodstamps, several of the rest of Litestone's staff is gay or trans, and I made this in June: https://t.co/0sGYM4bYX4
I want to say though that just from Bionicle's teachings alone that it wouldn't really appeal to the far right in the first place. I want to say that. Pac
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UTTER_BODGE 17-Feb-19 12:50 AM
On Tuesday night, the Dallas Stars' DJ trolled the Anaheim Ducks by playing the Duck Tales theme late in the third period, when the Stars were up 2-0. On Wednesday, two Stars fans took it to another -- and stranger-- level...
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V A H K I T I 17-Feb-19 12:50 AM
Amazing. xP
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 17-Feb-19 12:51 AM
Furries are too good for this world.
scrolls up Yep.
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UTTER_BODGE 17-Feb-19 12:52 AM
All of which is from dance stuff on Saturday and about half of which is dedicated to that one fella in the awesome getup
clips from the second to last con I went to
it's fucking ridiculous, entirely aware it's fucking ridiculous, and absolutely joyful in being fucking ridiculous
I love it
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😺 QSKSw (Josie) 17-Feb-19 12:52 AM
I tweeted about Colin Kaepernick from the Bonkle account yesterday to watch what would happen. Pretty much what I expected. 👍
We got... some... weird Nazis.
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V A H K I T I 17-Feb-19 12:53 AM
Who?
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😺 QSKSw (Josie) 17-Feb-19 12:53 AM
Not our Discord, just bonks in general. (edited)
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UTTER_BODGE 17-Feb-19 12:53 AM
give zero fucks, have fun, be a good person, make cool stuff, be an entertainer, good vibes
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V A H K I T I 17-Feb-19 12:54 AM
😄
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😺 QSKSw (Josie) 17-Feb-19 12:54 AM
Just alot of "you shouldn't mix politics with toys, it ruins my escapism" yeah. yeah, i don't care man, some of us have to live politics, deal with it. (edited)
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V A H K I T I 17-Feb-19 12:55 AM
I mean to be fair, the LOMN account isn't your main personal account.
So it shouldn't be filled with your own personal views as a result.
But that's just me. 😛
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😺 QSKSw (Josie) 17-Feb-19 12:56 AM
Colin Kaepernick has an officially licensed knock-off Lego figure and is therefore relevant to that account.
Atleast as far as I'm concerned.
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UTTER_BODGE 17-Feb-19 12:56 AM
i have no idea who this person is but lolwat
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😺 QSKSw (Josie) 17-Feb-19 12:57 AM
The football player that kneeled during the anthem.
NFL sells knock-off Lego.
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UTTER_BODGE 17-Feb-19 12:57 AM
OH okay
aware of the situation but not enough to keep track of names
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😺 QSKSw (Josie) 17-Feb-19 12:57 AM
Only tweeted about political content because it was only like three degrees of seperation from Bonks.
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V A H K I T I 17-Feb-19 12:58 AM
Anyways the point is, this little group of ours is as diverse as it is weird, and even if some aren't really doing development anymore, and I'm sure there are some people out there that just hate that. xP
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😺 QSKSw (Josie) 17-Feb-19 12:58 AM
The account lost followers but went up like way more, so you can't argue with results. I got eyes on us.
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V A H K I T I 17-Feb-19 12:58 AM
Yeet
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UTTER_BODGE 17-Feb-19 12:58 AM
life's too short to dictate what you do by whether other random people would approve or not so thus my approach is do all the ridiculous things and have an ADVENTURE~
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V A H K I T I 17-Feb-19 12:58 AM
You're doing a good job running this bot account as a not bot
😛
@UTTER_BODGE ...I like you. xD
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UTTER_BODGE 17-Feb-19 12:59 AM
HOORAY
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V A H K I T I 17-Feb-19 12:59 AM
😄
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😺 QSKSw (Josie) 17-Feb-19 12:59 AM
There aren't alot of real people with Lego or knock-off Lego figures officially licensed off of them so there aren't going to be alot of times this is going to happen.
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V A H K I T I 17-Feb-19 01:00 AM
Ye
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😺 QSKSw (Josie) 17-Feb-19 01:00 AM
If Steven Spielberg declares war on America or something, I'm going to tweet about it from the LOMN account.
I have tweeted about Donald Trump, but only because the memes about him bringing back Bionicle serve as propaganda.
Twitter keeps telling me to follow him from LOMN and I ranted about that.
People ironically supporting him because they think they think it's funny to pretend he'll bring back Bionicle. It's not the fun kind of irony. It's real bad.
Other than those examples I tend to keep politics way the fuck away from that account.
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V A H K I T I 17-Feb-19 01:04 AM
fair
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😺 QSKSw (Josie) 17-Feb-19 01:04 AM
Also talking about the gays.
Apparently gay = politics.
shrug
I saw an opportunity to score LOMN a fuck ton of attention. It worked. Fun times. 👍
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V A H K I T I 17-Feb-19 01:06 AM
I mean at this point it doesn't really need anymore but ye. 😛
Here
Have yellow butts
Minifigs – twerking hard, or hardly twerking? • Millions of unique designs by independent artists. Find your thing.
🍑 1
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😺 QSKSw (Josie) 17-Feb-19 01:08 AM
It was spur of the moment because I've been working on a Pokemon/Bonkle meme that's been frustratingly complicated and I wanted to do something easy. 👍 (edited)
Butts!!
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V A H K I T I 17-Feb-19 01:08 AM
I'm legitimately tempted to buy these. Pac
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😺 QSKSw (Josie) 17-Feb-19 01:08 AM
Buy butts
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V A H K I T I 17-Feb-19 01:09 AM
I must
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UTTER_BODGE 17-Feb-19 01:11 AM
note the available products section
you get get it on a goddam clock
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V A H K I T I 17-Feb-19 01:12 AM
I NEED THE MUG
OMG
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UTTER_BODGE 17-Feb-19 01:12 AM
A FUCKING CLOCK
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V A H K I T I 17-Feb-19 01:12 AM
JAMES TOUCH THE BUTTS. Pac
I NEED THE BUTTS
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UTTER_BODGE 17-Feb-19 01:13 AM
OH MY GOD
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V A H K I T I 17-Feb-19 01:13 AM
JOSIE
YOUR TIME IS NOW
JAMES YOU TOO
BUY THAT
ROCK THE FUCK OUT OF IT
Pac
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UTTER_BODGE 17-Feb-19 01:14 AM
Y'ALL NEED TO WEAR THESE AT BRICKFAIR
OFFICIAL LITESTONE STAFF UNIFORM
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V A H K I T I 17-Feb-19 01:14 AM
NujuThink NujuThink NujuThink NujuThink NujuThink
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UTTER_BODGE 17-Feb-19 01:14 AM
I'M JOKING BUT AS ALWAYS ONLY HALF JOKING
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V A H K I T I 17-Feb-19 01:14 AM
DON'T TEMPT ME
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UTTER_BODGE 17-Feb-19 01:15 AM
I AM ABSOLUTELY TEMPTING YOU
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😺 QSKSw (Josie) 17-Feb-19 01:15 AM
where
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UTTER_BODGE 17-Feb-19 01:15 AM
Minifigs – twerking hard, or hardly twerking? • Millions of unique designs by independent artists. Find your thing.
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V A H K I T I 17-Feb-19 01:16 AM
You can tempt me in much more persuasive ways Pac
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😺 QSKSw (Josie) 17-Feb-19 01:16 AM
thank
will buy when able
money short
food
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V A H K I T I 17-Feb-19 01:19 AM
>w>
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😺 QSKSw (Josie) 17-Feb-19 01:24 AM
Accidentally saved a Garfield meme I'm making to my Bionicle folder. I guess Garfield is bonks now. https://twitter.com/LegendOfMataNui/status/1097018663616610304 (edited)
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UTTER_BODGE 17-Feb-19 01:25 AM
did I ever mention the time I accidentally started a real world shitpost post-it note chain
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V A H K I T I 17-Feb-19 01:25 AM
n a n i
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UTTER_BODGE 17-Feb-19 01:25 AM
so I wrote one note
somebody replied
it started going
and going
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V A H K I T I 17-Feb-19 01:26 AM
Amazing. xP
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UTTER_BODGE 17-Feb-19 01:26 AM
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V A H K I T I 17-Feb-19 01:26 AM
Pac
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UTTER_BODGE 17-Feb-19 01:28 AM
random sample of contents
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V A H K I T I 17-Feb-19 01:29 AM
The mad lad
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UTTER_BODGE 17-Feb-19 01:29 AM
they didn't have a post it note board the next year
i wonder why
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V A H K I T I 17-Feb-19 01:29 AM
Pac
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UTTER_BODGE 17-Feb-19 01:33 AM
oh hey @😺 QSKSw (Josie) as long as you're in here
Cause theres been some chatter about this on Twitter and Discord but not everybody uses those... For context, Toothdominoes is a designer at LEGO: And, being one of the designers at LEGO who regularly discusses older LEGO stuff on Twitter, it seemed a safe assumption he had s...
at the very least, a new torso print for him
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😺 QSKSw (Josie) 17-Feb-19 01:33 AM
OH MY GOD
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UTTER_BODGE 17-Feb-19 01:37 AM
oh my god fellas the official lomn twitter noticed me
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V A H K I T I 17-Feb-19 01:37 AM
Oh I noticed you a long time ago. ( ͡° ͜ʖ ͡°) (edited)
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UTTER_BODGE 17-Feb-19 01:37 AM
hskjghkg
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V A H K I T I 17-Feb-19 01:38 AM
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UTTER_BODGE 17-Feb-19 01:38 AM
jesus christ
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V A H K I T I 17-Feb-19 01:38 AM
What? xD
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UTTER_BODGE 17-Feb-19 01:38 AM
bionicle logo but it's just BBBBBBBBBBBBBBBBBB
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V A H K I T I 17-Feb-19 01:38 AM
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😺 QSKSw (Josie) 17-Feb-19 01:39 AM
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V A H K I T I 17-Feb-19 01:41 AM
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😺 QSKSw (Josie) 17-Feb-19 01:41 AM
[1:38 AM] 😺 Jamesster: bionicle logo but it's just BBBBBBBBBBBBBBBBBB
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UTTER_BODGE 17-Feb-19 01:42 AM
thank you
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😺 QSKSw (Josie) 17-Feb-19 01:42 AM
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V A H K I T I 17-Feb-19 01:42 AM
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UTTER_BODGE 17-Feb-19 01:43 AM
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V A H K I T I 17-Feb-19 01:43 AM
djxghfgjd
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UTTER_BODGE 17-Feb-19 01:43 AM
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V A H K I T I 17-Feb-19 01:43 AM
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UTTER_BODGE 17-Feb-19 01:43 AM
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V A H K I T I 17-Feb-19 01:43 AM
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UTTER_BODGE 17-Feb-19 01:44 AM
I choked so hard I didn't even notice LEEG for a solid two seconds
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V A H K I T I 17-Feb-19 01:44 AM
Oh I bet you did. ( ͡O ͜ʖ ͡O)
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JrMasterModelBuilder 17-Feb-19 01:49 AM
A LEGO employee comes in to review you RLOC request, instantly rejects.
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UTTER_BODGE 17-Feb-19 01:49 AM
I would expect no less
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V A H K I T I 17-Feb-19 01:49 AM
Pac
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😺 QSKSw (Josie) 17-Feb-19 01:52 AM
PrinceGalidor and ToothDominoes are both following LOMN.
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V A H K I T I 17-Feb-19 01:53 AM
Yeet
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😺 QSKSw (Josie) 17-Feb-19 01:54 AM
And the poll is 67% in favor of Garfiend being Bionicles. https://twitter.com/LegendOfMataNui/status/1097018663616610304
Oh.
We're at 951 followers.
That's... that's 30 more than yesterday.
Wow.
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V A H K I T I 17-Feb-19 01:59 AM
You have more followers on that account than my, and all the official Litestone accounts combined. 🙃
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😺 QSKSw (Josie) 17-Feb-19 02:00 AM
TFW when your novelty Bionicle account you started last year has as many followers as your ten year old Personal account. 👍https://t.co/KqP4TX2dRJ
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V A H K I T I 17-Feb-19 02:01 AM
I mean hey, the Litestone facebook page has double the audience of The Beaverhouse
Yay for unsustainable niches. Pac
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UTTER_BODGE 17-Feb-19 02:04 AM
lol somebody I know from elsewhere/met at the last couple cons is following the LoMN twitter
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V A H K I T I 17-Feb-19 02:04 AM
Yeet
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UTTER_BODGE 17-Feb-19 02:05 AM
wonder if he knows I have any involvement in it
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V A H K I T I 17-Feb-19 02:07 AM
You should involve yourself more, we miss you Pac
Speaking of people we miss, sup @Omega12? xP
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UTTER_BODGE 17-Feb-19 02:09 AM
he doesn't know me by this name lol
this is an old account I still just use for lego stuff
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😺 QSKSw (Josie) 17-Feb-19 02:09 AM
o
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V A H K I T I 17-Feb-19 02:09 AM
IS YOUR NAME EVEN REALLY JAMES
WHAT LIES HAVE YOU BEEN SELLING US?
AAAAAAAAAAAAAAAAAAAA
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UTTER_BODGE 17-Feb-19 02:10 AM
I mean it is but nobody calls me that irl either lol
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V A H K I T I 17-Feb-19 02:10 AM
Oh? Pac
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UTTER_BODGE 17-Feb-19 02:12 AM
I only use jamesster on lego sites cause that's what most people already knew me by and mixing usernames was just confusing
also cause having a zillion lego servers on my main discord was distracting and cluttered as hell
I only check in here once or twice a day usually
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V A H K I T I 17-Feb-19 02:13 AM
Rip
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UTTER_BODGE 17-Feb-19 02:15 AM
I mean I had my main discord account in here for a little while early on and then switched it to this one
after, idk, maybe a couple weeks ish
first thing I did/got involved with was suggesting how to add collision for gali's bech trees in the alpha and then just doing it myself
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V A H K I T I 17-Feb-19 02:16 AM
Ye. xP
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UTTER_BODGE 17-Feb-19 02:16 AM
in the local starbucks lol
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V A H K I T I 17-Feb-19 02:16 AM
I mean that doesn't really surprise me. I've done work out of Tim Horton's, and I think Nate just lives in a library. Pac
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V A H K I T I 17-Feb-19 02:24 AM
bees
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V A H K I T I 17-Feb-19 02:32 AM
I agree fully
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UTTER_BODGE 17-Feb-19 02:44 AM
... I think the LoMN stuff is counting towards my dropbox space limit
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Ondrik🅱 (Ondrej) 17-Feb-19 02:46 AM
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V A H K I T I 17-Feb-19 02:46 AM
Boi
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UTTER_BODGE 17-Feb-19 02:48 AM
liam can you boot me from the LoMN patches
I did the math and as far as I can tell it's counting it
and I can't tell how to leave on my end lol
aha I got it
yep it was counting it
went from using like 116% of my limit to only using 78%
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V A H K I T I 17-Feb-19 02:52 AM
Oof. It shouldn't have been but I'll keep that in mind for the future.
Hopefully before too long Shoefitter DX will give us proper source control though, and thus a permanent, less bloated method of managing assets.
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UTTER_BODGE 17-Feb-19 02:56 AM
also hex is still in there
¯\_(ツ)_/¯
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V A H K I T I 17-Feb-19 02:56 AM
I mean f he cares I'm sure he'll bring it up.
And if he wanted to sabotage us, he'd have done so already. 😛
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benji 17-Feb-19 04:06 AM
I've done a ton of digging into the sound crash, but no answers yet
I'd like to work with JMMB on this later
What's happening is, each sound has a list of playing buffers. Each time a sound plays, it makes a duplicate of its master buffer and adds that duplicate to this list. Somehow, one of those list entries is getting corrupted. Then, when you go to play the sound, it cleans up the old copies, except it throws an exception when cleaning the corrupted copy. I need to know what's causing this corruption. I have a few ideas, but no concrete idea. This could be a use-after-free bug, so maybe a counter isn't getting reset, maybe memory is released prematurely, or maybe the copy is bad from the start, IDK. I would like help with IDA's conditional breakpoints another day so I can track down when the duplicates are getting corrupted. However, the bug didn't exist in the vanilla files, so maybe it's user (i.e. Litestone) error?
Here's an IDB with lots of useful DirectSound structures, COM classes, enums, and the like. Notably it adds more known data to Gc3DSound. https://drive.google.com/file/d/1x-A2JFkrVZlkXhGGY6zd8nE2IzEg7QZ5/view?usp=sharing
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Omega12 17-Feb-19 09:35 AM
Sup. I'm still lurking
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Ondrik🅱 (Ondrej) 17-Feb-19 10:00 AM
Sup
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V A H K I T I 17-Feb-19 02:47 PM
You should have joined the anniversary stream @Omega12 😛
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The Cap'm (Reese) 17-Feb-19 03:42 PM
For future reference. https://youtu.be/YfRIrOeBD_U
A rather infamous puzzle from Kopaka's level. Here's the solution for those who are frustrated.
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V A H K I T I 17-Feb-19 03:44 PM
Wait so literally the only issue here is that the door buttons don't work?
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The Cap'm (Reese) 17-Feb-19 03:44 PM
Yes
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V A H K I T I 17-Feb-19 03:44 PM
Huh.
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The Cap'm (Reese) 17-Feb-19 03:44 PM
As I said on stream
you can ledge grab the blue ones but not the white ones
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V A H K I T I 17-Feb-19 03:44 PM
Well this is something we'll have to look into again after L1A7 I guess.
Much to Nate's horror I'm sure. Pac
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The Cap'm (Reese) 17-Feb-19 03:45 PM
Collision is a bit wonky on the pushing blocks at the top as well
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V A H K I T I 17-Feb-19 03:46 PM
Ye
IIRC those kind of blocks always had problems. Probably why they were removed from earlier areas.
I would be tempted to do the same here tbh since some of the issues seem unresolvable.
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The Cap'm (Reese) 17-Feb-19 03:47 PM
I'd suggest it since this puzzle is obnoxious
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V A H K I T I 17-Feb-19 03:47 PM
Such as the fact that if you ledge grab one, there's no programming to be moved while hanging, so you'll just be pulled INTO the wall.
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The Cap'm (Reese) 17-Feb-19 03:47 PM
along with the bad colission
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V A H K I T I 17-Feb-19 03:48 PM
Evidently the code for ledge grabbing overrides collision.
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The Cap'm (Reese) 17-Feb-19 03:48 PM
getting pushed off the top after finally figuring the puzzle out is the most infuriating thing in this entire level
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V A H K I T I 17-Feb-19 03:50 PM
ye
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V A H K I T I 17-Feb-19 04:24 PM
@Grampa Walker Sup? 😛
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Grampa Walker 17-Feb-19 04:34 PM
Nothing much, been adding some final details to Ga-Koro. Finished the fish rack, and now I'm just making sure evrything is scaled decently by importing a Tohunga, and so far it looks like most of the huts are much bigger than they necessarily need to be, using Gali, and the unedited huts as reference. (edited)
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V A H K I T I 17-Feb-19 04:34 PM
Damn
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Grampa Walker 17-Feb-19 04:35 PM
Would you be fine if I shrink most of the huts down a bit more, and just have the ones open, and can be entered by Gali be tall enough for her to clear the door? (edited)
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V A H K I T I 17-Feb-19 04:35 PM
Ye
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Grampa Walker 17-Feb-19 04:35 PM
Alright, I'll hop to that immediately.
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V A H K I T I 17-Feb-19 04:36 PM
Yeet. How's the village looking overall?
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UTTER_BODGE 17-Feb-19 04:53 PM
guessing the triangulation here looks a bit like this?
the UV mapping is leading to it looking quite apparent, I've ran into that myself while modeling env stuff
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Grampa Walker 17-Feb-19 06:59 PM
Yeah, that's the model I haven't tweaked, while I stil lcome into issues like that, I would like to think my alterations look MUCH better. Oh, also, I'll swnd a picture of how it's coming along after a quick question. Would you be okay with me adding a few chute bridges like in MNOG to connect nearby huts, as well as lower the sea floor so the huts near the mask waterfall have visible stems, albeit short ones, when under water like the alpha, or do you not want that sort of look?
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V A H K I T I 17-Feb-19 07:01 PM
There's a reason the water is shallow there
Best leave that as is
As for the bridges, alpha Ga-Koro has log bridges.
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The Cap'm (Reese) 17-Feb-19 07:01 PM
what about the huts on the deeper water tho (edited)
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G-Bond 17-Feb-19 07:02 PM
^
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V A H K I T I 17-Feb-19 07:02 PM
What about them? They're already done
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The Cap'm (Reese) 17-Feb-19 07:02 PM
No, bridges between them
is what i mean
Also, those logs weren't exactly completely functional. They'd sink a bit when you stepped on them, and they'd never pop back up.
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Grampa Walker 17-Feb-19 07:05 PM
Alright, fair enough on the stem situation. So is that a no on chute bridges?
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V A H K I T I 17-Feb-19 07:07 PM
Well you can do it, but just make them log bridges instead.
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Grampa Walker 17-Feb-19 07:14 PM
The alpha unfortunately doesn't have log bridges in it, but I'm adding the mountain, and foliage right now.
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The Cap'm (Reese) 17-Feb-19 07:15 PM
They're seperate models
and they're half functional (as in they work as platforms but their effect of bobbing down and up depending on if you're standing on them only works on them sinking, as they never pop back up)
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Grampa Walker 17-Feb-19 07:18 PM
Well, the texture at least looks decent, I could reasily recreate them if I find the correct texture in the files.
I'll probably make them look like they were shaved down to be flat on one side to be a suitable bridge.
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Ethanwoopdedoo, Chaotic Bisexual 17-Feb-19 08:53 PM
I'm playing LoMN for the very first time and first of all why does the resolution allow you to go that high
Also: Is there any difference between the alpha and beta version of the game?
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The Cap'm (Reese) 17-Feb-19 08:58 PM
Plenty.
Alpha has significantly more maps and very different physics
and generally buggier
A tad more story content
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Ethanwoopdedoo, Chaotic Bisexual 17-Feb-19 08:59 PM
So alpha would be the primary version of the game being worked on then 😛
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The Cap'm (Reese) 17-Feb-19 08:59 PM
No
We're porting alpha content into the more stable and generally better programmed Beta for the Rebuilt version
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Ethanwoopdedoo, Chaotic Bisexual 17-Feb-19 09:00 PM
Gotcha. Forgive me lol I am dense and also not a game developer
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The Cap'm (Reese) 17-Feb-19 09:00 PM
No, it's fine!
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Ethanwoopdedoo, Chaotic Bisexual 17-Feb-19 09:01 PM
Oh and I guess it helps to have the game downloaded whoops lmao
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The Cap'm (Reese) 17-Feb-19 09:01 PM
heh
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Grampa Walker 18-Feb-19 04:58 AM
Number two, and number four make me laugh far more than they honestly should.
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rob the corn lover 20-Feb-19 09:18 AM
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIL!
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Fries101Reviews 21-Feb-19 08:19 PM
the link to the BIONICLE Legend of Mata-Nui Soundtrack is no longer on Dropbox is there a way you guys can release it for Free on BandCamp or MediaFire?
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V A H K I T I 21-Feb-19 08:20 PM
I removed it from dropbox cause it's since found its proper home on BMP. 😃
Preserving BIONICLE media for past, current, and future BIONICLE fans.
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Fries101Reviews 21-Feb-19 08:22 PM
oh ok
i tried clicking on Legend of Mata-Nui and there was no download link rip
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V A H K I T I 21-Feb-19 08:53 PM
Nani
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Galgo 22-Feb-19 01:56 PM
Curious, are you guys planning on finishing the Makuta level?
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Ondrik🅱 (Ondrej) 22-Feb-19 01:57 PM
yeah, but it's really low priority iirc
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V A H K I T I 22-Feb-19 01:58 PM
^*For now
We have a decently detailed document about how it would ideally function, we just have more important tasks to attend to before we can reasonably begin work on it.
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Galgo 22-Feb-19 02:08 PM
What are yall currently working on?
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Ondrik🅱 (Ondrej) 22-Feb-19 02:20 PM
Rebuilt I think
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Fries101Reviews 22-Feb-19 06:57 PM
I'm hyped for that Makuti Boss Fight
the Bionic Man
wait a minute if that's the Cut Lewa Level from Bionicle The Game then why are you playing as Gali Mata?
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Ethanwoopdedoo, Chaotic Bisexual 22-Feb-19 07:06 PM
Wait I thought there was a Lewa level in Bionicle the game
I distinctly remember bad flying mechanics
I guess it was technically a Lewa Nuva level but still.
Also while talking about it, why is Bionicle The Game.... Like That?
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8-Brit 23-Feb-19 04:34 AM
Hello. I've just tried the game and it worked out after a patch and setting compatibility, but it was the wrong resolution (And also launched twice for some reason, would explain why the audio was being weird!). On trying to relaunch the game however it coughs up an error 'unhandled exception' then closes. 😦
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Ondrik🅱 (Ondrej) 23-Feb-19 04:35 AM
what do you mean with "wrong resolution"?
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8-Brit 23-Feb-19 04:36 AM
It was in a 4:3 window instead of 16:9. Which is odd as I did select 1920x1080 in the launcher beforehand, but this was only true for the intro video. After that ended the game went from fullscreen to windowed and was in a tiny 4:3 res.
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Ondrik🅱 (Ondrej) 23-Feb-19 04:36 AM
the 4:3 thing is normal
it's so that the FMVs (videos) can play properly
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8-Brit 23-Feb-19 04:36 AM
Ah, right
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Ondrik🅱 (Ondrej) 23-Feb-19 04:36 AM
On trying to relaunch the game however it coughs up an error 'unhandled exception' then closes
What address?
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8-Brit 23-Feb-19 04:37 AM
Weird since otherwise the game played fine before, I hadn't changed a thing
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V A H K I T I 23-Feb-19 04:39 AM
Just going to step in here quickly and remind you to check the patch notes. The FMVs do not work correctly in widescreen or resolutions greater than 720p. In both of these situations they will result in a crash. You'll have to remove or disable them temporarily either by playing the game through the text menu, or moving the videos out of the cinematics folder. (edited)
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8-Brit 23-Feb-19 04:40 AM
Huh, strange as they worked the first time. And yeah I literally just saw that as I was scrolling. Didn't realise it was an issue with the FMVs.
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8-Brit 23-Feb-19 04:53 AM
Some dumb questions. Can I talk to NPCs? I think I've hit just about every key on my keyboard and nadda. And how do I regain health?
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8-Brit 23-Feb-19 05:10 AM
Health mystery solved! Unfortunately the game crashed when I went inside a cave at the top of a cliff jumping section. But it's really interesting to play a cancelled game! I remember seeing adverts for it in magazines way back and I never realised it literally never came out.
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Ondrik🅱 (Ondrej) 23-Feb-19 05:10 AM
>Some dumb questions. Can I talk to NPCs? Spacebar
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8-Brit 23-Feb-19 05:11 AM
Huh. Could've sworn I tried that but I guess it might be a very narrow interaction range and I pressed it while too far away. I'll try it again!
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😺 QSKSw (Josie) 23-Feb-19 06:31 PM
@BeeFucker @Ventronboy12 @rockmandash2 I personally recreated the Club Registartion page of that era from broken copies on the Wayback Machine and copies of the minifigure graphics I managed to find. I... I don't remember If I've actually told BioMedia Project about it. Oo...
2005 The LEGO Group. All rights reserved. Use of this site signifies your agreement to the terms of use.
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😺 QSKSw (Josie) 24-Feb-19 04:23 AM
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V A H K I T I 03-Mar-19 02:30 PM
This. This right here. This is why the LOMN account exists. Fuck Joshi and his loudly incompetent knowledge of marketing.
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 03-Mar-19 02:31 PM
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Ondrik🅱 (Ondrej) 03-Mar-19 02:34 PM
@V A H K I T I , I had an idea that I wanted to do. In the anniversary stream, some people expressed interest in translating the game. Unfortunately, only one of them reached out to me. I thought that I could comment under the stream and/or post from the twitter account (to get the other ones to also contact me), but I’d like to get your permission for this just to be safe.
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V A H K I T I 03-Mar-19 02:35 PM
I mean as long as the translators in question are offering one of the existing languages, go for it. I'm not sure we even know how to add new ones yet, and I don't want to stretch us too thin working on a bunch of localizations at once when the game itself isn't even technically done yet. (edited)
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Ondrik🅱 (Ondrej) 03-Mar-19 02:36 PM
okay
also, could you please direct the guy who said that he’d do french to me?
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V A H K I T I 03-Mar-19 02:41 PM
You assume I remember who that was from a live stream a month ago. Pac
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Ondrik🅱 (Ondrej) 03-Mar-19 02:42 PM
time for another hyper-specific discord search
found him
@darkeluim
that leaves 3 languages
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Mar-19 02:45 PM
oh hey, my man dark helium
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Ondrik🅱 (Ondrej) 03-Mar-19 02:48 PM
aight
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darkeluim 03-Mar-19 03:41 PM
yes what?
yes i speak french
ah yeah translating stuff
i can do it if you want to (edited)
i did a bit way back but because it was not necessary and wouldn't be implemented at that time i stopped
just le t me now of anything or any planes about the french translation maybe i can help you with it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-Mar-19 03:54 PM
Eyy, dark helium is joining us! 😃
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darkeluim 03-Mar-19 03:58 PM
joining is a big word XD (edited)
let's say i maybe do little job for a great game XD
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darkeluim 03-Mar-19 04:59 PM
and i'm not some kind of dark heluim
cause that make no sense
of course
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ShadowDraikana 04-Mar-19 12:57 PM
@darkeluim Hey man, things changed somewhat since then, and we've started getting the Legacy patch translations done regardlesss, just so we have them done. We'll figure out the engine part when we need to. So yeah, me or @Ondrik🅱 (Ondrej) can get you set up with what we need translated into French if you'd be up for it
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darkeluim 04-Mar-19 12:59 PM
of course i would like too
with great pleasure
i just need to make time if need to work on it this month XD
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V A H K I T I 04-Mar-19 02:37 PM
Sup nate
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V A H K I T I 05-Mar-19 03:53 PM
So I'm back to reading Tales of the Masks for Gathered Friends tomorrow. Whenua's tale is part of why I decided to pitch him as an integral part of Nobua's story in the game. This book establishes that Whenua is not entirely content to just sit in his hut and do nothing, so having him along and playable makes sense, and a fun little nod. (edited)
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darkeluim 05-Mar-19 04:02 PM
nice
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HangryDave 05-Mar-19 06:38 PM
where do I download this thang
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benji 05-Mar-19 06:40 PM
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HangryDave 05-Mar-19 06:40 PM
danke
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Bitl 05-Mar-19 07:13 PM
how do i get through this i have 11 tokens what
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ShadowDraikana 05-Mar-19 07:31 PM
Do you have the grappling hook
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ScrapMetaru 06-Mar-19 12:50 PM
Maybe "you need the grappling hook" should be written on that door if there's gonna be a message at all. Having no message would be better than an incomplete one.
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darkeluim 06-Mar-19 12:52 PM
yep
but blame lego for that XD
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Ondrik🅱 (Ondrej) 06-Mar-19 12:52 PM
nope, blame us
we made it like this
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darkeluim 06-Mar-19 12:53 PM
ah
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Ondrik🅱 (Ondrej) 06-Mar-19 12:53 PM
the message is bugged
we made it also use the grappling hook to prevent people from going "why can't I go up at the cliff"?
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darkeluim 06-Mar-19 12:53 PM
well if it is bugged it means that at least you tried to do it (edited)
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Ethanwoopdedoo, Chaotic Bisexual 06-Mar-19 01:11 PM
I didn't realize how similar to quest of the Matoran some of this was
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Ondrik🅱 (Ondrej) 06-Mar-19 01:12 PM
I mean, it's made by the same company
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Ethanwoopdedoo, Chaotic Bisexual 06-Mar-19 01:12 PM
Like the grappling hook works exactly the same way in that game and I'm pretty sure it uses the same sound effect too
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Ondrik🅱 (Ondrej) 06-Mar-19 01:12 PM
ye, uses the same sound
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Ethanwoopdedoo, Chaotic Bisexual 06-Mar-19 01:12 PM
Wow saffire really be like this
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CyclonatorZ 06-Mar-19 01:21 PM
Lego isn't blame for any of TLOMN, anyway - other than the censoring. They were the ones that canceled it because it sucked so much.
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The Shadow Emperor 06-Mar-19 01:26 PM
sad but true
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ShadowDraikana 06-Mar-19 03:02 PM
Ok so the grappling hook thing was our fault but the message was Saffire because the way the script handling is for doors is really fucking stupid and I haven't found a way around it yet. We decided in the next patch to cut the grappling hook as a requirement since we found a way to make backtracking entirely possible. So you are not softlocked if you skip the hook; you can come back for it in the next patch.
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V A H K I T I 06-Mar-19 04:18 PM
( ͡° ͜ʖ ͡°)
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ShadowDraikana 06-Mar-19 04:19 PM
lol
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Swert 07-Mar-19 06:36 PM
so here's a question
who plans to speedrun the game when the major bugs are fixed?
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ShadowDraikana 07-Mar-19 06:36 PM
Ondrik's already running it
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Swert 07-Mar-19 06:36 PM
not surprising
clocked time so far?
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ShadowDraikana 07-Mar-19 06:37 PM
depends on which build and which category
(yes he's done both) (edited)
time for the beta on Any% is 1 hour, 34 minutes, 56 seconds.
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UTTER_BODGE 08-Mar-19 09:33 PM
submitted something to this https://twitter.com/GoodMods
Strange and/or trivial game modifications and rom hacks.
Tweets
9
Followers
189
if it shows up I'm sure josie will see it while trawling through bionicle mentions ahaha
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V A H K I T I 08-Mar-19 09:33 PM
😛
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UTTER_BODGE 08-Mar-19 09:33 PM
well submitted two things actually
idk who runs it but they found this on a fairly obscure-ish RRU page, so https://twitter.com/GoodMods/status/1104114187792334848
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CyclonatorZ 09-Mar-19 11:24 AM
Man, that reminds me: I consulted the RRU forums for advice on how to get Lego Alpha Team running, but no dice. Nobody has figured out how to fix that sound glitch on windows 10.
I also tried using a Virtual machine (windows 2000), but the base installation is missing an essential graphics plugin. sigh i just want to play this masterpiece again.
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JrMasterModelBuilder 09-Mar-19 04:22 PM
Maybe try Windows XP. Most VM software never bothered to nail down support for anything prior.
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CyclonatorZ 10-Mar-19 10:00 AM
I would, but I actually had issues running Alpha Team back when my computer WAS windows XP. (Yeah, long time ago.) There was a sound glitch that caused the music tracks to keep looping around the 3 second mark.
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rob the corn lover 10-Mar-19 11:58 AM
where is th- where is this google script maker where everyone like to make a script?
like you did for the final boss of the final build
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Ondrik🅱 (Ondrej) 10-Mar-19 12:09 PM
what do you mean "google script maker"?
>like you did for the final boss of the final build not one line of code has been written for that
not that I know of
@rob the corn lover
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rob the corn lover 10-Mar-19 12:18 PM
i know there is a transcript for the final boss intro
"somthing like this?"
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The Cap'm (Reese) 10-Mar-19 12:19 PM
Shadow Imperator and (in a smaller part) myself wrote dialogue for it, but there's no actual coding for the boss yet.
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Ondrik🅱 (Ondrej) 10-Mar-19 12:19 PM
ahh, that
the link to the folder for all of @The Cap'm (Reese) 's work is pinned in #litestone-concept
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😺 QSKSw (Josie) 10-Mar-19 03:16 PM
Anybody know about this? Bionicle RPG? https://twitter.com/boatowner1488/status/1104778680235044865
@LegendOfMataNui hey boys any chance you guys have a copy of the bionicle rpg game they had up on the offical lego site it was fucking sick anyways have fun doing whatever it is you bionicle boys do
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The Shadow Emperor 10-Mar-19 03:20 PM
could be referring to MNOGII or VNOG
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😺 QSKSw (Josie) 10-Mar-19 03:27 PM
VNOG, I'll send that next, thank
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Fries101Reviews 12-Mar-19 09:10 PM
i hope if you 100% Legend of Mata Nui you unlock a Secret Character like Voriki Toa of Lightening prehaps?
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UTTER_BODGE 13-Mar-19 10:41 PM
pffahahahaha
so I booted up the alpha for the first time in forever
tried jumping off a log in ga-koro and somehow got stuck with the camera... lodged inside gali or something? and not being able to move anywhere?
was jumping, double tapping, doing EVERYTHING
and then as I'm drowning the game tells me (edited)
THANKS GAME
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G-Bond 13-Mar-19 10:43 PM
Kek
Someone needs to ping this. (edited)
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Grampa Walker 13-Mar-19 11:24 PM
Jesus Christ, I feel like the Alpha must be self-aware, or haunted by trickster spirits, because this is surging well past "it's a bug" territory. This thing has a new problem every time you boot it, and old ones mostly disappear temporarily.
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Ondrik🅱 (Ondrej) 13-Mar-19 11:25 PM
Liam’s SCP writeup about the game is getting more and more true each day
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Grampa Walker 13-Mar-19 11:26 PM
Oh my god, he wrote this game as an SCP?? I need to read this.
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The Cap'm (Reese) 13-Mar-19 11:27 PM
That's not an alpha exclusive problem.
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Ondrik🅱 (Ondrej) 13-Mar-19 11:27 PM
pinned in #litestone-help-support
@Grampa Walker
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The Cap'm (Reese) 13-Mar-19 11:27 PM
Talking to npcs can cause the drowning countdown to be replaced with the last line of dialogue put onscreen.
I've had a similar situation where the game just posted "Goodbye, Gali!" for my whole run of beta Lev2.
So for once this isn't exclusively an alpha thing. It's broken all around.
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Ondrik🅱 (Ondrej) 13-Mar-19 11:29 PM
yeah
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G-Bond 13-Mar-19 11:30 PM
"Goodbye Gali!" Jesus this sounds like a creepypasta. (edited)
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Grampa Walker 13-Mar-19 11:32 PM
That was a an amazing description of this game, honestly. Only thing I noticed that might have been wrong was I think Vahkiti meant "Explicable" instead of "inexplicable" during one part, but that was honestly hilarious, and I can se that being on the website.
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The Cap'm (Reese) 13-Mar-19 11:33 PM
In the final days of the alpha being our only build, I took a screencap of CLF2 with the text onscreen stuck as "See you later, Onua!" for the heck of it. Don't think I have it anymore, but it's topical so I brought it up.
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Grampa Walker 13-Mar-19 11:34 PM
Aaaw, it sounds like the Alpha knew it would be abandoned, and wanted to say its' farewells. (edited)
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V A H K I T I 13-Mar-19 11:37 PM
Hey it's still being cleaned up! :)
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Grampa Walker 13-Mar-19 11:38 PM
Oh, guys, off topic of LoMN, but still on topic with LEGO, did you guys hear that recently some cassets with uncompressed/better quality versions of LEGO Island's music were found? Not all the songs are on them, but a few, some older vrersions of songs, and even completely unused tracks are in the cassets. They're still looking for more, but the fact we have what we do is fucking amazing. (edited)
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Brickome (Jeremy) 14-Mar-19 12:51 AM
Oh yeah, Lorin inherited those from Wes, the late creative director of LEGO Island
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Grampa Walker 14-Mar-19 01:08 AM
Yeah, I heard from someone in a YouTube comment about that recently, so while the website you can download the music from says it started last year, it looks like the big audio uploads have heen happening just this year. Gems like the MEdical Center are still missing, and the version of the Brickster's chase theme available feels a bit hollow since it's an earlier version without the sick guitar riff fourty minutes in, but otherwise it seems they're still digging, and if luck strikes, we'll have higher quality versions of every song in the game.
A lot of the unused track names really make me wonder what the heck LEGO Island was originally planned to be, though. There's a Park variant that implies it would play when you're in bed, meaning at one point it really sounds like you could have a house in the Park, and there would be a an actual day/night cycle rather than you just being able to manipulate what time of day it was at the Information Center.
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Brickome (Jeremy) 14-Mar-19 01:10 AM
I know theme 3 was originally going to be for the park, as Lorin stated it on FB
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Grampa Walker 14-Mar-19 01:12 AM
Yeah, one thing I've noticed especially with some of the older music, it has more of a "Sims" vibe than the final release, which just feels like a general reflection of multiple musical genres of the general 90s.
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UTTER_BODGE 14-Mar-19 01:15 AM
and the version of the Brickster's chase theme available feels a bit hollow since it's an earlier version without the sick guitar riff fourty minutes in without the sick guitar riff fourty minutes in fourty minutes in
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Grampa Walker 14-Mar-19 01:15 AM
God damn it, I meant seconds.
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UTTER_BODGE 14-Mar-19 01:15 AM
ahahaha
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Brickome (Jeremy) 14-Mar-19 01:16 AM
Are you sure it's not hours? (edited)
Lol
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Grampa Walker 14-Mar-19 01:17 AM
Well, there is a song that was fifty something minutes in the downloads, it just isn't the Brickster chase music.
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Brickome (Jeremy) 14-Mar-19 01:17 AM
It's the LEGO Mania Suite
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Grampa Walker 14-Mar-19 01:17 AM
Suite?
Wait, so that was meant to play in, like, the Infomaniac's room, or something?
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Brickome (Jeremy) 14-Mar-19 01:18 AM
It was Lorins example to get hired (edited)
Used in early versions of the intro
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Grampa Walker 14-Mar-19 01:20 AM
Oh, don't worry, I've already downloaded them all. Also, it's an interesting song for sure, and I can see some purpose for it, but.. I really couldn't see this as intro music for LEGO Island. PRobably just a bias from what we did get that imprinted itself on my childhood, but it definitely has a slightly rougher feel than the music in the final game. (edited)
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Brickome (Jeremy) 14-Mar-19 01:20 AM
One sec
As far as LEGO Island 1 goes, here's the most epic video ever...the Characters Reel.
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Grampa Walker 14-Mar-19 01:22 AM
ᴼʰ ᵍᵒᵈ, ˢᵒᵐᵉ ᵒᶠ ᵗʰᵉ ᵛᵒᶦᶜᵉˢ
Well, the voice actors had to start somewhere, I guess. Definitely glad they ended up where they did on voice decisions, though.
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Brickome (Jeremy) 14-Mar-19 01:23 AM
Lol, early place fillers
Incuding Wes' voice
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Grampa Walker 14-Mar-19 01:23 AM
Pizza Delivery DUUUUUUUUUUUUUUUUUUUDE!
Actually, it's probably more "DEEEEEuuuude", but still.
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Brickome (Jeremy) 14-Mar-19 01:25 AM
Hahaha
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Grampa Walker 14-Mar-19 01:26 AM
Basically Pepper had dying patteries. That aside, I can see why they used it as a place holder, but I can deifnitely say I'm glad it wasn't the final. It just doesn't have that same kick.
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NagyD 15-Mar-19 08:21 PM
hey guys, I'm interested in translating Bionicle Heroes and @V A H K I T I told me I should ask here 😃
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UTTER_BODGE 16-Mar-19 07:50 PM
happening in the alpha when I select tahu's level
sup with that
selecting other levels are a-ok
warp to area > choose level > tahu > mtup works fine
when starting from another level
as does warping to fvil the same way, etc
it's a fresh install, no changes on my end, just installed + patched from the launcher
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Grampa Walker 17-Mar-19 04:06 PM
Welp, since my computer is busy with some virus scans, I'm gonna pass the time by startin' some controversy. Kivoda is a BIONICLE trap, try and prove me wrong.
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G-Bond 17-Mar-19 04:26 PM
Who?
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Ondrik🅱 (Ondrej) 17-Mar-19 04:27 PM
@NagyD Please PM me with more info, thanks!
Kivoda, the Protector of Water, is one of six chief elder Protectors, guarding the villages of Water on Okoto.
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G-Bond 17-Mar-19 04:28 PM
Oh
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V A H K I T I 17-Mar-19 04:31 PM
Ah but nothing beats the sheer primal seductiveness of Korgot
And her gatling superboob
Pac
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G-Bond 17-Mar-19 04:33 PM
She shoots her purple milk 100 mph.
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Ondrik🅱 (Ondrej) 17-Mar-19 04:33 PM
I do NOT want to know
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G-Bond 17-Mar-19 04:33 PM
Too Late
Those are what the studs are.
Her Milk
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Ondrik🅱 (Ondrej) 17-Mar-19 04:34 PM
how do I delete someone else’s message
wait this isn’t google
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G-Bond 17-Mar-19 04:34 PM
You can't and wont.
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Ondrik🅱 (Ondrej) 17-Mar-19 04:39 PM
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Grampa Walker 17-Mar-19 04:56 PM
I have indeed caused sin to fall upon this chat. And I'm okay with this. Korgot is definitely seem like a short, and curvy one, that's for sure. A feminine dwarf. With gatling jugs.
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G-Bond 17-Mar-19 04:57 PM
jug*
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Grampa Walker 17-Mar-19 05:03 PM
Hey, it could be up to interpretation. Nothing's says she HAS to only have one.
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V A H K I T I 17-Mar-19 05:16 PM
But one is funnier
REEE
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Grampa Walker 17-Mar-19 09:34 PM
My goal is to spite you.
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V A H K I T I 18-Mar-19 09:32 AM
b o i
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Ondrik🅱 (Ondrej) 18-Mar-19 10:23 AM
oh god
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CyclonatorZ 18-Mar-19 06:34 PM
All that Lego Island talk reminds me that I'm sad that Wes Jenkins died before fans could have that AMA they were planning. I'm afraid now we'll probably never get answers to some of those looming questions - like why the hell the only building in the game that was customizable was one of the houses, even though dialogue for both the bank and the superstore encouraged you to customize them.
(I assume it was because the staff were all laid off a day before the game was finished, but I've always wanted confirmation on that. As well as those damn bonus games that were described on lego.com but otherwise have no evidence as to their existence.)
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UTTER_BODGE 19-Mar-19 02:19 AM
like why the hell the only building in the game that was customizable was one of the houses, even though dialogue for both the bank and the superstore encouraged you to customize them. stuff like that just comes down to "not enough time" 99% of the time (being laid off the day before it was finished wouldn't have anything to do with it; you don't make those kinds of changes/additions anywhere near that late)
As well as those damn bonus games that were described on lego.com but otherwise have no evidence as to their existence. that whole site just copy-pasted stuff like that from other gaming websites
plenty of bogus or ridiculous things scattered throughout
not just with LI1
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Vraiment 20-Mar-19 01:19 AM
btw, what happened to Takua desktop?
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V A H K I T I 20-Mar-19 03:10 AM
It's still available on BMP along with Desktop Toa and Bohrok
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Vraiment 20-Mar-19 03:14 AM
I can't find the page for it 😦
I want to have it running while I code 😛
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The Shadow Emperor 20-Mar-19 03:19 AM
you have to scroll for a bit but it's here http://biomediaproject.com/bmp/play/web-games/
Preserving BIONICLE media for past, current, and future BIONICLE fans.
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Vraiment 20-Mar-19 03:21 AM
thanks @The Shadow Emperor !!!
Pentium II 266 MHZ 256 Color (or more) Super VGA monitor 25 MB available fixed disk space
lol
D8 is all glitchy
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The Cap'm (Reese) 20-Mar-19 06:07 PM
Axxon is pretty cool. I'll give you that, @Grampa Walker
but what about hydro axxon
*Axonn
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Grampa Walker 20-Mar-19 06:10 PM
I swear, when I first heard about Hydraxon I thought it was Axonn underwater, and I just thought "OH MY GOD, HE'S GOING TO LOOK SO COOL FIGHTING WITH THE MAHRI!" And then the commercials started popping up, and he tried to beat the crap out of them.
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The Cap'm (Reese) 20-Mar-19 06:10 PM
yeah...
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 20-Mar-19 06:10 PM
Lol
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Grampa Walker 20-Mar-19 06:12 PM
Poor Dekar, by the by. He pretty much was just wiped from existence.
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The Cap'm (Reese) 20-Mar-19 06:12 PM
Dekar has been unpersoned.
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Grampa Walker 20-Mar-19 06:14 PM
Oh, curious question, What is your favorite titan from 2006-2007? I have a feeling it's Maxilos like most people (God, what a fun set), but I still like asking.
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The Cap'm (Reese) 20-Mar-19 06:14 PM
gonna be honest
i own no titan sets
and even then my answer is 08 takanuva
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Grampa Walker 20-Mar-19 06:14 PM
...
Boy, I gotta get you a titan set one day.
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The Cap'm (Reese) 20-Mar-19 06:16 PM
look man I own between 1 and 2 toa sets per year (minus '10) and some other misc ones like an 07 rahi and parts of a gahlok (and an av matoran but who cares)
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Grampa Walker 20-Mar-19 06:16 PM
Also, 08 Takanuva did look cool, but I was daying 06-07. If you had to pick one from those years solely on looks what would it be? And continuing my previous statement. I have GOT to get you a titan set one day. (edited)
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The Cap'm (Reese) 20-Mar-19 06:16 PM
most of my money as a child went to GameCube and DS games
I do like Brutaka
he's neet
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Grampa Walker 20-Mar-19 06:18 PM
That's definitely a fair choice. He was fun, too. his mask sure was a big boy, though.
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The Cap'm (Reese) 20-Mar-19 06:19 PM
malixos is pretty cool looking though
though it's clearly karzahni
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Grampa Walker 20-Mar-19 06:20 PM
Wait, I thought it was MAkuta. I might have missed something.
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The Cap'm (Reese) 20-Mar-19 06:20 PM
Not what I meant Pac
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ShadowDraikana 20-Mar-19 06:20 PM
Karzahni is a cool set.
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The Cap'm (Reese) 20-Mar-19 06:21 PM
ye
I've not seen it in-person, but what I have seen of it he looks pretty nice
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ShadowDraikana 20-Mar-19 06:23 PM
wasn't it limited edition or something
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The Cap'm (Reese) 20-Mar-19 06:25 PM
might've been
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Grampa Walker 20-Mar-19 06:26 PM
Yeah, never got Karzahni. the one store near me that had him, that being Toys R Us, I believe, decided to overprice him, so he sat on shelves until one day when they had him on clearance for twenty dollars. I was not lucky enough to be there that day. (edited)
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The Cap'm (Reese) 20-Mar-19 06:27 PM
oof
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Vraiment 20-Mar-19 06:28 PM
I once found a big stash of Turaga and Bohrok Va in a random store in Madrid
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ShadowDraikana 20-Mar-19 06:28 PM
yeah IIRC he was a toys r us special
@Grampa Walker
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Vraiment 20-Mar-19 06:28 PM
Had to pack them in my luggage back home
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The Cap'm (Reese) 20-Mar-19 06:28 PM
wow
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ShadowDraikana 20-Mar-19 06:28 PM
@Vraiment Lucky
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The Cap'm (Reese) 20-Mar-19 06:28 PM
If only I were lucky enough to have that near my place
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Grampa Walker 20-Mar-19 06:28 PM
Damn, lucky.
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Vraiment 20-Mar-19 06:28 PM
Yeah, it was the most random thing
I was walking down an avenue and saw a toy store with an old Power Rangers Zord In display
Then it hit me “maybe they have Bionicle sets”
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Grampa Walker 20-Mar-19 06:29 PM
I only ever have dreams about being that lucky, and finding things like that. then I usually see something that never existed, and I realize it's a dream.
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Vraiment 20-Mar-19 06:30 PM
Yeah, after that I’ve dream a lot of times finding random stores with Bionicle sets
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Grampa Walker 20-Mar-19 06:30 PM
On the bright side, my dreamsgave me a hilarious product I wish was real. BIONICLE pajamas called the Nui-Jamas.
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The Cap'm (Reese) 20-Mar-19 06:31 PM
fuck
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Vraiment 20-Mar-19 06:31 PM
Jajajaja jajajaja
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The Cap'm (Reese) 20-Mar-19 06:31 PM
that's good
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Vraiment 20-Mar-19 06:31 PM
Were they motorized? ( ͡° ͜ʖ ͡°) (forget it I was thinking about Manas) (edited)
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Grampa Walker 20-Mar-19 06:32 PM
I'm not even going to ask WHY pajamas would have a motor in them. But each one came with a random krana in the bag with a spare button.
Again, really wish those were a thing. Imagine grandma getting you sleep pants, and you still manage to get a BIONICLE piece out of it.
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The Cap'm (Reese) 20-Mar-19 06:33 PM
...the more you describe this, the more I think this was an actual marketing tactic they tried
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Vraiment 20-Mar-19 06:34 PM
that actually sounds awesome
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ShadowDraikana 20-Mar-19 06:34 PM
Ok guys
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The Cap'm (Reese) 20-Mar-19 06:34 PM
there are toa metru blankets after all, why not have all the bedtime items
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ShadowDraikana 20-Mar-19 06:34 PM
if we for some reason got Bionicle rights
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Grampa Walker 20-Mar-19 06:34 PM
Oh, trust me, I looked it up, and it isn't. Somehow my brain made a product so convincing I almost believed it until I remembered I'd never seen it before.
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ShadowDraikana 20-Mar-19 06:34 PM
This MUST be a thing we market
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Vraiment 20-Mar-19 06:34 PM
were there Toa Metru blankets?
I must get one of those
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ShadowDraikana 20-Mar-19 06:34 PM
Seriously Nui-Jamas is fucking great (edited)
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Vraiment 20-Mar-19 06:35 PM
when I dream about finding random store with Bionicle sets still available they are never real sets, they always have weird stuff
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Grampa Walker 20-Mar-19 06:35 PM
Stuff that's made with real pieces, but somehow looks like a bootleg, right?
Because I've definitely been there with dreams.
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The Cap'm (Reese) 20-Mar-19 06:36 PM
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Vraiment 20-Mar-19 06:36 PM
@Grampa Walker yes, exactly!
@The Cap'm (Reese) must find one of those
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Grampa Walker 20-Mar-19 06:37 PM
Also, I'm surprised you like Nui-Jamas THAT much, ShadowKnight.
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The Cap'm (Reese) 20-Mar-19 06:37 PM
nate needs new pajamas
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ShadowDraikana 20-Mar-19 06:38 PM
I mean seriously that's catchy
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Vraiment 20-Mar-19 06:39 PM
I want those Nui-Jamas just because the random Krana
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Grampa Walker 20-Mar-19 06:39 PM
It also might have influenced the name with the fact Nui-Ramas, and Nui-Jagas were on most of the pairs on the rack in my dream. IT's pretty much the only thing from one of those dreams I've managed to perfectly remember. (edited)
Actually, I think I may know when those dreams actually started for me, too, if you care to hear a story time.
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Vraiment 20-Mar-19 06:41 PM
sure
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Grampa Walker 20-Mar-19 06:49 PM
So, I think the year was late 2007, maybe early 2008, and I was asleep in the car while we drove to another state. We were visiting family for Christmas, something we did a lot since we pretty much moved every two years for a while. As a car does while drivign long distances, we eventually ran out of gas, and we pulled into a gas station. I couldn't possibly tell you where this was, but looking back at it I know it was either a gas station with a surprisingly big store, or a gas station that was linked with a neighboring store. Anyway, I was groggy while going inside, and after we walked inside, surprisingly, this station looked more like a Walmart, or something with all the stuff it had inside. The damn thing even had a LEGO Isle. So, since Christmas was coming up, and we hasn't had much put under the tree since we were more busy packing to visit family, (And because I did what all kids do when they see toys, beg like a little shit), we were told to pick as many thingsas we wanted each so long as it was under $50 per each of us. So, $100 between my sister, and I, or less. I went down the isle, and it was fucking beautiful. It had a Turaga Vakama (I hate myself for not getting it), a few Toa Hordika, and the sets I gravitated towards. An EXO-Force Stealth Hunter, another EXO-Force set I can't remember the name of, and titan Umbra.
This absolutely sounds like bullshit, and I sometimes wonder if it was a dream until I remember "No, I actually HAVE the parts from these sets. I REMEMBER building them in the car after how awake I was." (edited)
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Vraiment 20-Mar-19 06:51 PM
lol
is funny that it is the same for me
since I found those random sets in Spain I had those dreams
they stopped after I got a job and started buying them from eBay 😛
the funny thing with my case is I found the sets after they have cancelled Bionicle
maybe it was 2012
or 2011
something like that
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Grampa Walker 20-Mar-19 06:54 PM
Man, that's even more lucky. Good thing the dreams stopped for you, though. Otherwise you'd end up like me, having the dreams progressively get more absurd until you find yourself in "the vault of a LEGO Collector that has one of every set, including ones that were so rare that they never existed, yet you for SOME REASON have the change to pick ones you want for free and SIMPLY DON'T QUESTION IT."
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Vraiment 20-Mar-19 06:54 PM
oh boy
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Grampa Walker 20-Mar-19 06:54 PM
In short, the dreams just get more unbelievable, yet I still fall for them.
BUT NUI-FUCKING-JAMAS IS WHAT MAKES ME REALIZE IT'S A DREAM, SOMETHING THAT ACTUALLY FEELS LIKE A REAL PRODUCT IN MY DREAMS.
In short, my brain is fucking weirdly inconsistent.
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Vraiment 20-Mar-19 06:56 PM
you should find a Metru Nui blanket and buy it, maybe the dreams will stop then
or maybe... you don't want them to stop
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Grampa Walker 20-Mar-19 06:57 PM
No, they are the most disappointing dreams, because every time I wake up when I'm checking out, or holding what I got, and when I do wake up, my hands are empty, and I'm just clenching air. I definitely wouldn't mind them stopping. The dream itself can be fun, but waking up and realizing it was a dream always just brings that feeling of "...Oh...right... Damn."
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Vraiment 20-Mar-19 06:58 PM
fair
I just realized I kinda miss them
because in the dream I don't remember what sets I have
so is exciting to see if I finally will be able to complete my collection
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Grampa Walker 20-Mar-19 06:59 PM
I suppose I see that reasoning, though with the enjoyment of the exploration, and set buying, there's always that crash of "None of it was real."
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Vraiment 20-Mar-19 07:00 PM
yeah
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Grampa Walker 20-Mar-19 07:02 PM
Well, I guess look for gas stations, or something? Might not be as likely this late after BIONICLE's extinction, but maybe you'll find unpurchased G2 sets.
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Vraiment 20-Mar-19 07:03 PM
I'm actually missing the protector of jungle from G2
but: a) is not the same magic, opening a new early G1 set is its own experience, the manual, the smell, the pieces b) As I said, I realized is easier to get the sutff on eBay (albeit a little bit expensive)
basically it's its own nostalgia drug
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Grampa Walker 20-Mar-19 07:04 PM
He's a cool little one. I actually gunned for collecting all the Protectors before even getting all the Toa. Love the little guys for some reason. Also, yeah, I get ya. Even with G1 sets, opening Umbra was nothing like cracking open a fresh canister. (edited)
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The Cap'm (Reese) 20-Mar-19 07:05 PM
I actually missed G2 by complete accident
I legitimately didn't know it existed somehow until it was announced as canceled
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Grampa Walker 20-Mar-19 07:05 PM
Sadly, that isn't something very hard to do. If I hadn't known TTV existed at the time, I would have missed it entirely, too.
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The Cap'm (Reese) 20-Mar-19 07:06 PM
Mm, I take that back a bit. I did walk into a lego store in...I want to say mid-'16 and see them
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Grampa Walker 20-Mar-19 07:07 PM
That's a testament to how bad the marketing is when a channel showing leaks has to advertise the sets for you.
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The Cap'm (Reese) 20-Mar-19 07:07 PM
But I never knew G1 got canceled since my LEGO Club Magazine subscription ran out right before cancellation and I moved away from my major lego source
so I thought it was just still going
I now know better.
and since I was out of my bionicle craze at that point I was like "wow i remember liking bionicles well guess i'll just leave"
and now I just hate myself
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Grampa Walker 20-Mar-19 07:11 PM
Hey, you may have left BIONICLE. But BIONICLE never left you, my friend. Just play some really cheesy/emotional music, and imagine the spirits of the Toa Mata placing their hands on your shoulders, it'll make it more meaningful. (edited)
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The Cap'm (Reese) 20-Mar-19 07:11 PM
...that's fair
i may have watched that "Crashed" '07 commercial too many times
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Grampa Walker 20-Mar-19 07:13 PM
Such a good commercial. This version is honestly my favorite of that song, though if you're one to get emotional, it might not help. https://www.youtube.com/watch?v=MhwDfvKQ_z4 (edited)
I couldnt find this version anyhere on youtube so i decided to upload it. Hope you like it!
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Vraiment 20-Mar-19 08:22 PM
also, talking about dreams I once had a dream with a very very dark version of MNOG
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Grampa Walker 20-Mar-19 08:23 PM
Oh?
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Vraiment 20-Mar-19 08:26 PM
I don't recall a lot
but I remember playing walking in Ta-Koro
around the volcano
with all the matoran missing
because they were dead/gone/something
and the atmosphere was very dark
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Grampa Walker 20-Mar-19 08:29 PM
Oooh, that sounds pretty interesting.
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Vraiment 20-Mar-19 08:29 PM
yeah, I don't recall much
I just remember waking up with this weird feeling like everything was so grim
in hindsight it may had been an omen for a VNOG 😛
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Grampa Walker 20-Mar-19 08:31 PM
I've never played VNOG, so I wouldn't know. I've heard of it a little, and seen some gameplay, though. (edited)
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Vraiment 20-Mar-19 08:31 PM
it has nothing to do with MNOG
besides the name
it plays very different
third view
you are a toa
you actually fight things
my dream was with MNOG style, though
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Vraiment 20-Mar-19 10:06 PM
@benji @Grampa Walker If I recall correctly, the Lhikan's team was a big one (12 Toa I think) and during the Dark Hunters wars I believe the Order of Mata Nui sent a big bunch of Toa to Metru Nui to protect it, but I don't think Metru Nui was normally full of Toa
Lhikan was a Ta-Matoran who became the Toa Mangai of Fire, a legendary Toa who guarded Metru Nui, and the leader of his team. After sacrificing his Toa Power to create the Toa Metru, he became a Turaga, but was killed soon after by Makuta Teridax, saving Toa Vakama's life in ...
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Grampa Walker 20-Mar-19 10:08 PM
Ah, so I got that fact wrong. Well, regardless, Metru Nui does fit an MMORPG in regards to a setting with a focus on lots of Matoran chosing to beome Toa, and Toa thus turning into Turaga. (edited)
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Vraiment 20-Mar-19 10:10 PM
there were 11 Toa Mangai: https://biosector01.com/wiki/Toa_Mangai#Members close enough
The Toa Mangai were a group of Toa led by Toa Lhikan that protected Metru Nui from danger.
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Grampa Walker 20-Mar-19 10:14 PM
Alright, that makes sense. I'd still say Metru Nui would be the best choice for said MMORPG setting regardless since as far as I know it's the only defined location where more than six Toa were ever present, if we exclude the rare exceptions like Takanuva.
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benji 20-Mar-19 10:26 PM
Or, it could be about matoran that have smaller scale adventures
No toa players
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Grampa Walker 20-Mar-19 10:39 PM
To be honest, that's what Mata Nui would be for. A focus on the Matoran. Metru Nui would be for the journey from Matoran, to Toa, to Turaga all while protecting those that choose to remain as Matoran from those that chose to be Dark Hunters. And then Voya/Mahri Nui would be a focus on all players teaming up to defeat the Piraka, and Barraki to get an end reward that can be carried over to the other two islands which each have their own focus, and gameplay style.
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Vraiment 21-Mar-19 02:16 AM
I find it weird to have the islands defined that way, would a new player choose in what island to spawn? or how it would work?
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omegalucas 21-Mar-19 04:11 AM
I think the Kingdom alternate universe would be the best setting for a MMORPG. No limit for characters and not much canon to limit the story. And it's set on an extended Mata Nui so hurray for varied maps. (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Mar-19 04:32 AM
Make BIONICLE mmorpg VR compatible
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Ondrik🅱 (Ondrej) 21-Mar-19 04:34 AM
I’d play the hell out of a bionicle mmorpg
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Grampa Walker 21-Mar-19 04:35 AM
What I'm thinking is less like the islands are just different locations, but different servers, do to speak. Imagine each island as it's own enclosed gamemode with different objectives. Mata Nui would be focused on living as a Matoran in your chosen Koro, or being a sort of Takua, being more a wanderer. You could be a nomad not really considering any Koro home despite a defined color scheme of your choosing, but overall it's a focus for living as a Matoran, levelling up, and being able to explore more of the island as you can handle stronger threats in those areas. Metru Nui would be focused on the choices you make as you journey, explore, and progress through stages of Matoran, Toa, and Turaga. You can be a simple working Matoran living live as one would in your respective Metru, going about life. You can choose to go through the journey to become a Toa, and prove yourself worthy of the Matorans faith, trust, and dependency in you for protection as you better your abilities, "discover" your mask power by going through different quests, and that sort. Or, you can become a prestigious Turaga, a symbol of guidance, wisdom, and the one Matoran rely on to communicate with the Toa when need arises, and to look towards for guidance in what they might need. Then, there are the players who choose to be Dark Hunters, they can be anything from a simple defecting Toa with opposing views, A Matoran recruited by the likes of the Makuta, or outright a wicked, powerful creature beyond the normal scopes of those beings.
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Ondrik🅱 (Ondrej) 21-Mar-19 04:36 AM
oh yes
I 100% support the idea of choosing to do this
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Grampa Walker 21-Mar-19 04:38 AM
Then there's Mahri/Voya Nui, they could be connected, yet separated, though sharing a similar goal. Toa group together to fight what are essentially end bosses, the Piraka, and/or the Barraki, all differing in abilities, tactics, and power. That would focus on a definitive endgame, and rely on teamwork above all else as you fight for rewards you can then carry/wear on your characters, both in the "server" you won them in, as well on the likes of Mata, and Metru Nui.
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Ondrik🅱 (Ondrej) 21-Mar-19 04:38 AM
would the game be in first or third person?
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Vraiment 21-Mar-19 04:39 AM
that would be making N games
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Grampa Walker 21-Mar-19 04:39 AM
Well, I was thinking, since it is an MMORPG that it could be top down isometric like most RPG games, though the way the game would look is more of a group vote endeavor.
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Ondrik🅱 (Ondrej) 21-Mar-19 04:40 AM
top down isometric would work
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Grampa Walker 21-Mar-19 04:44 AM
The world's themselves, if we were to go with Isometric, could be images with different layers like older RPGs, and the enemies, and characters being slightly more than basic models of their respective interpretations, though the details would be handled heavily by textures.
I'm just spitballing options, though, I'm by no means the authority of this idea, nor the one that suggested an MMORPG in the first place. I'm just throwing out every idea for it that comes to mind.
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Ondrik🅱 (Ondrej) 21-Mar-19 04:47 AM
would you prefer turn-based or real-time combat?
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Vraiment 21-Mar-19 04:50 AM
real time
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Grampa Walker 21-Mar-19 04:51 AM
Well, like I said, group vites are important for things like gameplay, and the sort, though I feel a turn-based method of play would be important, especially for Metru Nui where players can attack each other given the players will be Toa, allied as well as opposed, as well as Dark Hunters. Of course all "servers" would have wild Rahi, but on Metru Nui there is the threat of a real human player, if not a group of human players, causing havok as a means to attack, or enslave the Matoran. But my thoughts are but a scrap of paper in a massive pile.
It definitely needs to be put to a majority vote.
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V A H K I T I 21-Mar-19 04:53 AM
If we're talking about an actual project rather than pure spitballing, the answer right off the bat is no. 😛
The amount of time, effort, and money required to create an MMO, not to mention technical and design skill is far beyond anything Litestone is currently capable of, and will drive what little momentum we have right now firmly into the dirt. (edited)
We are not doing an MMO anytime in the foreseeable future.
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Grampa Walker 21-Mar-19 04:56 AM
That's fair, I was mostly throwing out ideas for what I'd think an ideal BIONICLE MMORPG might be like. Didn't entirely expect a project that big to happen, especially not soon, if ever. It's fun to throw out ideas, though.
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V A H K I T I 21-Mar-19 04:56 AM
Ye, just making sure we're all on the same page about it. 😛
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Vraiment 21-Mar-19 04:59 AM
@V A H K I T I keeps our feet on the ground
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Ondrik🅱 (Ondrej) 21-Mar-19 04:59 AM
ye
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Grampa Walker 21-Mar-19 05:00 AM
Well, even knowing it's likely never to happen, what's your take on the idea? In a hypothetical where this game could happen right now, what are your thoughts on the idea's direction, fearless leader Vahkiti? (edited)
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V A H K I T I 21-Mar-19 05:00 AM
Pssh. I like the ideas I'm hearing, and @-Whiplash- (Joe) IIRC has had some of his own in the past.
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Grampa Walker 21-Mar-19 05:01 AM
Ooh, I'd love to hear those.
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-Whiplash- (Joe) 21-Mar-19 05:01 AM
I had ideas for an action rpg
It was going to inspired by Mario and luigi
Sorta pokemon with its weakness system
A bit of Zelda with its focus on exploration to find the masks in 2001 (edited)
But I never got anything solid down
Once assets are a problem
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Grampa Walker 21-Mar-19 05:03 AM
That's definitely an interesting approach to take. I can say it sounds like it would be fun to play, I can say that for sure.
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Vraiment 21-Mar-19 05:04 AM
I think it would be very cool if you could "build your own toa"
Toa Mata
pick your toa tool, elemental power and kanohi
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Vraiment 21-Mar-19 05:05 AM
Play as customized Bionicle character, use bionicle weapons, elemental powers, mask abilites and meet Toa Mata in legendary Codrex!
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V A H K I T I 21-Mar-19 05:06 AM
More than that actually, though the full project was never finished.
Блог глобальной модификации по вселенной Bionicle для игры TES V Skyrim.
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Vraiment 21-Mar-19 05:06 AM
it has more stuff than last time I saw it
we should remake LOMN with Skyrim ( ͡° ͜ʖ ͡°)
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V A H K I T I 21-Mar-19 05:07 AM
NujuThink
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Vraiment 21-Mar-19 05:07 AM
yeah I had that page in my news feed
and along with 90% of the rest of pages in my news feed it no longer receives updates
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Grampa Walker 21-Mar-19 05:09 AM
Is the BIONICLE Skyrim mod ever going to be finished, or is it defunct by this point?
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Vraiment 21-Mar-19 05:40 AM
it seems is just dead
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Mar-19 07:14 AM
What I'm thinking is less like the islands are just different locations, but different servers, do to speak. Imagine each island as it's own enclosed gamemode with different objectives. Yes @Grampa Walker, I support that whole idea
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Mar-19 04:16 PM
that releasing feeling when you're finally done translating everything (edited)
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😺 QSKSw (Josie) 22-Mar-19 03:27 AM
i am forever puzzled, confused, and confounded by the fact that one time i saw the original bionicle movie (Mask of Light) on tv, and there was a line in it that WAS NOT in the dvd copy we had
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Vraiment 22-Mar-19 11:37 AM
I believe there is a version that was featured in Cartoon Network that references Metru Nui directly at the end
The DVD only talks about waking the great spirit and what not (edited)
In that other version Vakama describes how Takutanuva opened the path to his “Island Home”
Something like that
Is a very small difference
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V A H K I T I 22-Mar-19 12:27 PM
An extended ending for the first BIONICLE movie with a lot of preview footage from Legends of Metru Nui.
@😺 QSKSw (Josie) @Vraiment
Thanks for reminding me about this. You JUST got me while Curtis is still editing episode 4 of Gathered Friends, so I'll have him fit that in somewhere.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 12:34 PM
now I want to watch the movies again
ah fuck it
I will
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V A H K I T I 22-Mar-19 12:35 PM
😄
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 12:36 PM
imma watch them chronologically
2, 3, 1
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V A H K I T I 22-Mar-19 12:39 PM
I was in a nostalgic mood and decided to record it. You can tell it takes me a sec to remember the notes!
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Vraiment 22-Mar-19 01:07 PM
talking about MoL, do you guys mind if I write here a rant I have had for a long time about the movie?
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G-Bond 22-Mar-19 01:08 PM
You should rant about it in #ranting
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Vraiment 22-Mar-19 01:09 PM
hmmmmm, I guess that's the correct place. I only visit the litestone section of the server
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 01:55 PM
Dafuq though, they all got a noble Rau exept Jaller who has a noble Komau AND WHY THE FUCK IS LE-METRU NOT EVEN THERE BUT TWO TA-METRU MATORAN INSTEAD!!!
jesus these Ta-matoran are dicks
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Vraiment 22-Mar-19 01:59 PM
^ memorable quotes
about the masks thing, I think any matoran can use any mask
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The Cap'm (Reese) 22-Mar-19 02:00 PM
The ta matoran are making up for BTG where the Le-Matoran replaced them
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 02:01 PM
Btg?
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The Cap'm (Reese) 22-Mar-19 02:07 PM
Bionicle The Game
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 02:10 PM
Ah
Ah look at this, clever little easter egg there 😉
i never knew what it said untill today
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 02:37 PM
Funny how a great Ruru is also an Akaku why didn't they give this to Nuju?
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Vraiment 22-Mar-19 02:50 PM
(I have some many problems with the bionicle movies)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 02:55 PM
remember how I said nuju's toa mask looks ugly? his movie styled noble mask looks even worse
but why didn't they give the other turaga more lines in MoL? (edited)
like, okay, nokama has a few lines and onewa only one, the rest have 0
GODDAMMIT FIRE SPITTER
I have a dislike for vakama
in toa mode for being such a whiny bitch and in turaga mode for keeping the wisedom all to himself and not sharing with the other turaga
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Vraiment 22-Mar-19 02:58 PM
I hate Vakama in the movies
I love Vakama in the books
is like, they did the movies bad on propose kys
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:00 PM
I hope the vakama in @rob the corn lover's bionicle animated isn't as bad as the movie vakama 😉
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Vraiment 22-Mar-19 03:00 PM
what's bionicle animated?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:03 PM
It's finto's little project on a bionicle story
I'll link you his server and you can catch up
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Vraiment 22-Mar-19 03:05 PM
thanks
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:05 PM
I can send you a link and I get an error when I want to send you a friend request... (edited)
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Vraiment 22-Mar-19 03:05 PM
oh, not again
I thought I've fixed that
give me a sec
ok
done
you can now send me pms
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:07 PM
Aight
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Vraiment 22-Mar-19 03:10 PM
there are two things I like in MoL: Makuta's dialogs and Vakama fighting the Rahkshi
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:11 PM
"ONE MORE STEP AND I'LL...!"
delusional old man
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Vraiment 22-Mar-19 03:12 PM
well, Turaga are supposed to still have elemental powers
not as powerful as a Toa, but still
Vakama is supposed to be able to throw fireballs (and become invisible)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:18 PM
Nice
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Vraiment 22-Mar-19 03:19 PM
is not like in the movies they watered down all the characters kys
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:19 PM
Oof
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Vraiment 22-Mar-19 03:30 PM
for example, the one character that has a couple of dozen powers at his disposal challenges his opponent to a hockey match kys kys kys (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Mar-19 03:40 PM
Because lego wanted it to be as violentless as possible
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Vraiment 22-Mar-19 03:48 PM
With all the stuff Makuta can do pretty sure it could have been violentless
More like a test track Takanuva would have to overcome to reach Makuta, try to remove the Krakhan and the rest of the movie could have been the same
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wyx 22-Mar-19 09:26 PM
but why didn't they give the other turaga more lines in MoL? I'm fairly certain Matau and Nuju's masks weren't even rigged for animation. I don't think they ever move during what little screentime they have. That's why none of the random background Matoran wear Mahikis and Matatus in any film, those masks were modeled but not rigged.
Yep, just opened up the movie and checked, Matau and Nuju don'd have facial animation beyond moving their eyes and blinking.
Also I just noticed Whenua has no pupils in most shots of the last scene. What the hell is up with the animation in this film?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-19 06:59 AM
no idea
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-19 07:07 AM
Wait so uhm, no more toa dances in the beta build?
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Ondrik🅱 (Ondrej) 23-Mar-19 07:09 AM
they're planned for Rebuilt
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-19 07:15 AM
Oh good
And I still see no dialogue... (edited)
do I try a different resolution for the game.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-19 07:26 AM
It appears I do see dialogue ob the 16:9 setting
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 23-Mar-19 08:03 AM
Playing on 3840x2160 (16:9) my pc seems to handle it alright
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 11:47 AM
Dude, the game has surround sound
this is awesome
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Ondrik🅱 (Ondrej) 24-Mar-19 11:49 AM
ye
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V A H K I T I 24-Mar-19 02:32 PM
So rewatching the MoL BTG trailer I just noticed a lost remnant of LOMN. At approximately 28 seconds, the Nui Rama can be seen coming out of a hive on the ground. http://biomediaproject.com/bmp/files/vid/Games/Trailers/Bionicle%20The%20Game%20Mask%20of%20Light%20Trailer%201.m4v
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G-Bond 24-Mar-19 02:36 PM
Oh
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 02:39 PM
How the fuck do I play the horns in ga koro? (edited)
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Ondrik🅱 (Ondrej) 24-Mar-19 02:41 PM
Space
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 02:41 PM
Really
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Ondrik🅱 (Ondrej) 24-Mar-19 02:42 PM
ye
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 02:43 PM
Gali just bends over and gives those things a blowjob...
no sound or anything
no cutscene either
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G-Bond 24-Mar-19 02:44 PM
Use the Rau on the wall with a horn symbol.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 02:45 PM
Yes I know
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G-Bond 24-Mar-19 02:45 PM
Ok whats the problem then?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 02:46 PM
Idk
i don't see or hear anything that may confirm that I might have the right combo
So what now?
@V A H K I T I help me out here (edited)
LIAM!!
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G-Bond 24-Mar-19 03:01 PM
speedvakamastatic
Have you looked at the floor where the horns are at? (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:02 PM
Yes Angery
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G-Bond 24-Mar-19 03:02 PM
Ok
Did you blow the horn in the same number pattern as the wall?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:03 PM
Yes
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G-Bond 24-Mar-19 03:03 PM
Ok
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:03 PM
like 4 times or so
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G-Bond 24-Mar-19 03:04 PM
Welp you're out of luck.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:04 PM
Wym
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G-Bond 24-Mar-19 03:04 PM
Idk I never encountered this before.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:06 PM
I may have made a small error in wroting down thw combination, but I'm out of power points and I don't want to go back to the level where you find the grappling hook to kill some rahi and collect the power points (edited)
because there are no power pellets nearby
Ofc Liam doesn't respond Angery
AFTER THE FIFTH TIME THE FUCKING DOOR OPENS!!!
FUCK ME!!! Angery Angery beans
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V A H K I T I 24-Mar-19 03:19 PM
𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) Today at 3:06 PM FUCK ME!!! >:V
Gladly. ( ͡° ͜ʖ ͡°)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:21 PM
Now you respond
shut up
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V A H K I T I 24-Mar-19 03:21 PM
I was busy
Make me
( ͡° ͜ʖ ͡°)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:22 PM
Now what is the solution to thw underwater labyrinth
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V A H K I T I 24-Mar-19 03:24 PM
Die
Pac
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ShadowDraikana 24-Mar-19 03:24 PM
Curl up and cry
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:24 PM
Dammit
@V A H K I T I but I've been dying all the time and nothing happened Pac
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:43 PM
I seriously fell like I've had everything in the entire mad and yet I find nothing
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 03:51 PM
I finally found an exit
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:05 PM
Okay, so what's the deal with the big open underwater cave?
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Ondrik🅱 (Ondrej) 24-Mar-19 04:12 PM
which one?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:13 PM
This one
And yes, that text appears to stay there
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Ondrik🅱 (Ondrej) 24-Mar-19 04:14 PM
the pic doesn't appear for me
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:17 PM
No?
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Ondrik🅱 (Ondrej) 24-Mar-19 04:17 PM
oh that's GLY3
now I see it
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:18 PM
What to do here
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Ondrik🅱 (Ondrej) 24-Mar-19 04:22 PM
hit the switches
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:22 PM
I've hit 4
goddammit saffire, why hide that last one so well
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Ondrik🅱 (Ondrej) 24-Mar-19 04:25 PM
also, let me guess
the text that you have there is "I don't have much to give you..."?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:26 PM
yes
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Ondrik🅱 (Ondrej) 24-Mar-19 04:26 PM
nice
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:37 PM
How the fuck do I kill this water elemental
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Ondrik🅱 (Ondrej) 24-Mar-19 04:38 PM
track the weak point
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V A H K I T I 24-Mar-19 04:38 PM
Maybe try the obvious big glowing light that appears on it. Do we need to remind you how to breath too? 😛 (edited)
I'm all for helping a guy out don't get me wrong, but you seem almost entirely incapable of playing the game. Shit isn't exactly Castlevania II.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:41 PM
So need gali to get a blowjob from that thing but also make sure those fucking rahi crabs dont kill me?!
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V A H K I T I 24-Mar-19 04:42 PM
Now hold on, the crabs are present? I don't remember ever issuing a patch where they were functional. 😐
Like yeah they're supposed to be there, but they also cause a crash at some point if I recall, and that was never resolved.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:42 PM
They try to kill me
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Ondrik🅱 (Ondrej) 24-Mar-19 04:43 PM
crabs aren't present in my game
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:45 PM
FINALLY!!! but gali glitches through the floor
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Ondrik🅱 (Ondrej) 24-Mar-19 04:45 PM
😃
I'm going to sleep now
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:46 PM
Pohatu
the game crashed while talking to the matoran that lost it's koli ball
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Chud Marcus (Sven) 24-Mar-19 04:54 PM
Jesus, 50+ messages, tone down Sven
Well actually more because I’m not always online here lol (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:56 PM
chud, stop talking to yourself
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Chud Marcus (Sven) 24-Mar-19 04:58 PM
Why? It’s fun
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Mar-19 04:59 PM
yes, but Liam doesn't like it
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G-Bond 24-Mar-19 04:59 PM
GWpaboaAobaPolice Boi if you don't stop.
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Chud Marcus (Sven) 24-Mar-19 04:59 PM
Oh alright
derp derp
Oh, my iphone replies slower than my android
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omegalucas 24-Mar-19 09:02 PM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 send me a link to finto's server too please
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 01:29 AM
Oh, finto's got fans
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V A H K I T I 25-Mar-19 01:29 AM
High praise too from one of the BNG bois. 😛
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Ondrik🅱 (Ondrej) 25-Mar-19 01:30 AM
I just got an idea
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omegalucas 25-Mar-19 06:09 AM
I really have no idea what his project is xD
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 06:32 AM
A 3d animated bionicle mini series @omegalucas
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omegalucas 25-Mar-19 06:53 AM
Uh. Sounds Next Gen-y. Wanna check
Unless it's the iliad project
In that case I have already checked
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 07:09 AM
The what?
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omegalucas 25-Mar-19 12:14 PM
A project telling the bionicle saga in 3d animated episodes
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 12:27 PM
Ah okay
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kopaka1996 25-Mar-19 04:02 PM
Hey bois, as I mentioned during one of your livestreams, I may find some time to translate the game in italian, you interested?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 04:07 PM
idk...do we need an italian translator @ShadowDraikana? 🤔
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ShadowDraikana 25-Mar-19 04:08 PM
I believe we do
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 04:12 PM
aight
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Ondrik🅱 (Ondrej) 25-Mar-19 04:13 PM
someone said that they could do that on stream
unfortunately I couldn’t find any contact information
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 04:14 PM
@Ondrik🅱 (Ondrej) look again, the guy just said that
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Ondrik🅱 (Ondrej) 25-Mar-19 04:14 PM
I’m an idiot
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 04:14 PM
lol
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Ondrik🅱 (Ondrej) 25-Mar-19 04:15 PM
OKAY
@kopaka1996 I’ll send you the strings tomorrow For now, I’ll look into something
Update: Italian is fully compatible with the vanilla stringtables (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Mar-19 04:17 PM
a new translator! 😄
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kopaka1996 25-Mar-19 04:24 PM
Ok
Are you just going to send me a text file to translate?
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ShadowDraikana 25-Mar-19 04:25 PM
I can send you a compilation of the text for all the levels; I have a text file on hand already from the last batch I sent out.
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Ondrik🅱 (Ondrej) 25-Mar-19 04:25 PM
then you can do that Nate
please consult the pinned list of dev codes in #litestone-dev-archived
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kopaka1996 25-Mar-19 04:29 PM
I've taken a look at the list, I'm not really sure how to use them atm, but it may become clear when I see the english file
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Ondrik🅱 (Ondrej) 25-Mar-19 04:30 PM
I was saying that to Nate
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kopaka1996 25-Mar-19 04:30 PM
Oh, ok :V
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Ondrik🅱 (Ondrej) 25-Mar-19 04:30 PM
the list is only for implementation into the game
that will be handled for you
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ShadowDraikana 25-Mar-19 04:30 PM
yeah I'm going to replace the codes with the actual punctuation
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kopaka1996 25-Mar-19 04:30 PM
Alright, thanks then
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kopaka1996 28-Mar-19 08:57 AM
Guys, since I don't use Discord very often, in case I don't answer you can write me an email at mbrozzo@gmail.com Btw, you can send me the files to be translated whenever you want
Also, in Italian we use accented letters very often (primarily à, è, ì, ò, ù and é), sometimes uppercase. I'm telling you this because I know that in some programs it causes problems with the coding of the characters.
*relatively often
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Vraiment 28-Mar-19 03:13 PM
@kopaka1996 I believe the game should be able to support ASCII characters (http://www.asciitable.com) which include the accented letters
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G-Bond 29-Mar-19 06:13 AM
A pack of models that lets you build your own Matoran from the first generation of BIONICLE. This set includes the 12 classic Kanohi and a base Matoran model. It also includes several sample models...
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 29-Mar-19 06:25 AM
Nice
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Rockho 29-Mar-19 10:13 AM
cool! Would love to see some peeps here try it out, as I do not have the program
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justframbo 29-Mar-19 06:29 PM
USE.̦̬̞.͏̱̖ ED̬̬̲G̠É̦͈..̗̘́ ͜S̻̙͓P҉̟̺L̞I̷͈͖T̗͈̦T̸̪̥Ț!̬̱͠!̖̼͡!͚͕
the da link
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V A H K I T I 01-Apr-19 02:48 PM
It is with great sorrow that I must inform you that BIONICLE The Legend of Mata Nui has been cancelled. ...Again. We apologize for any distress this may have caused you. In other news, you can now look forward to our next project: Okoto: Battle Royale! :D
( ͡° ͜ʖ ͡°)
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Ondrik🅱 (Ondrej) 01-Apr-19 02:50 PM
Nice
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JrMasterModelBuilder 01-Apr-19 02:51 PM
'tis true. We had too many issues with chip compatibility and timing. https://t.co/sfbwPk9fA0
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V A H K I T I 01-Apr-19 02:52 PM
Pac
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Fries101Reviews 01-Apr-19 03:50 PM
i wished we had a 3D Matoran Adventure Game
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Vraiment 01-Apr-19 04:03 PM
Can we have Kopaka slip in the intro screen?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Apr-19 04:04 PM
He didn't slip
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V A H K I T I 01-Apr-19 04:05 PM
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G-Bond 02-Apr-19 05:11 PM
This piece is a God send.
Now I can give the Mctoran real eyes.
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G-Bond 02-Apr-19 05:34 PM
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V A H K I T I 03-Apr-19 10:41 AM
I apparently hadn't been following them through the Litestone account yet either. They just came to us unprompted. 😛
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G-Bond 03-Apr-19 10:48 AM
Where's my god damn port of LoMN for the Sonic Xtreme engine?
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ShadowDraikana 03-Apr-19 02:17 PM
huh
wonder how long they've been observing our progress
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UTTER_BODGE 04-Apr-19 01:35 PM
yoooo so I just woke up, but I'm looking at this, and
Winter hammered down on the Lower East Side through November of 2001, but we didn’t notice much, working around the clock to complete the final program, along with our other projects. We were in...
those makuta sketches
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UTTER_BODGE 04-Apr-19 01:43 PM
and more direct confirmation of the shadow toa being forms of makuta himself, though they ultimately didn't include them in MNOG
but srsly tho those makuta sketches
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UTTER_BODGE 04-Apr-19 01:55 PM
man the whole form shifting thing would work super well for a boss battle
but also there's the feasibility of actually implementing that into this game hahaha
or anything radically new at all
I'm just curious to see what you folks will be able to pull off
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The Cap'm (Reese) 04-Apr-19 01:58 PM
ok yeah those sketches look really cool
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V A H K I T I 04-Apr-19 02:17 PM
Maybe we should base our model off one of these.
I'm particularly fond of this one
It's unique, but just vaguely similar enough to the MNOG representation that it ties in.
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The Cap'm (Reese) 04-Apr-19 02:18 PM
should add it to the makuta doc
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V A H K I T I 04-Apr-19 02:19 PM
Ye go for it.
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UTTER_BODGE 04-Apr-19 02:20 PM
seems like their intention was for that vortex to form various, more concrete forms for the toa to battle?
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The Cap'm (Reese) 04-Apr-19 02:20 PM
i like that one too
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UTTER_BODGE 04-Apr-19 02:21 PM
that's my impression from the text description and that sketch anyway
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V A H K I T I 04-Apr-19 02:21 PM
I as well, but we have received a bit of flack in the past for wanting to go anywhere near the MNOG version of the fight.
Not to mention that would be an absolute nightmare to animate.
Probably why Templar didn't use it either tbh. 😛
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UTTER_BODGE 04-Apr-19 02:21 PM
hah yeah
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V A H K I T I 04-Apr-19 02:22 PM
It would be worse for us actually.
2D Flash is one thing. They could employ visual tricks up the wazoo to make it look decent.
In 3D, we'd pretty much have to visually represent every nook and cranny of this. 😛
The second design seems more along the lines of something that could be feasibly animated, while still staying far enough away from the original MNOG fight, and remaining compatible with our current design document.
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The Cap'm (Reese) 04-Apr-19 02:25 PM
i agree
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V A H K I T I 04-Apr-19 02:25 PM
I almost get a Metal Madness vibe off of it. Which is ironic given that Sonic Heroes wouldn't even be made for another two years from this. Pac
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UTTER_BODGE 04-Apr-19 02:25 PM
would be cool to see someone create it with physical pieces of the era
really solidify it
...however you'd do that
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V A H K I T I 04-Apr-19 02:25 PM
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The Cap'm (Reese) 04-Apr-19 02:25 PM
please no more sonic heroes
i've suffered enough
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V A H K I T I 04-Apr-19 02:26 PM
Pff
I honestly changed my opinion on the game when I replayed it last year.
It has A LOT of issues sure, but I went from hating it to... actually kind of enjoying it.
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The Cap'm (Reese) 04-Apr-19 02:26 PM
oh it's not awful
i just don't want to play it again in the next year or two
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V A H K I T I 04-Apr-19 02:27 PM
Except Team Dark's Final Fortress.
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The Cap'm (Reese) 04-Apr-19 02:27 PM
oh that can die in a fire
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V A H K I T I 04-Apr-19 02:27 PM
Fuck Team Dark's Final Fortress (edited)
Pac
But yeah, I feel like if we need inspiration for how the unseen parts of the sketch would be modelled, Metal Madness is actually a decent stand-in.
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The Cap'm (Reese) 04-Apr-19 02:28 PM
yeah
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V A H K I T I 04-Apr-19 02:29 PM
Here's a custom HD model of Metal Overlord for good measure.
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The Cap'm (Reese) 04-Apr-19 02:30 PM
just put that in cmbr with the next patch
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V A H K I T I 04-Apr-19 02:30 PM
Pac
Don't worry, I'll mark that down for April Fools next year
Pinned a message.
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🐸 Fraug (The Ass-Man) 04-Apr-19 09:54 PM
im assuming yall saw fabers instagram thing?
798 Likes, 347 Comments - Christian Guldberg Faber (@fabframes) on Instagram: “What if there is an undiscovered way back?. A secret path to reset destiny. How many of you would…”
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G-Bond 04-Apr-19 10:23 PM
Yep
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UltimateAura 05-Apr-19 04:25 AM
👀
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V A H K I T I 05-Apr-19 09:27 PM
And now the hype train has officially lost its brakes. :P https://www.instagram.com/fabframes/p/Bv470LnnNiv/
383 Likes, 137 Comments - Christian Guldberg Faber (@fabframes) on Instagram: “Amazing!!! There is only one thing to do after that responce. This project is “ON” from my side and…”
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JrMasterModelBuilder 05-Apr-19 10:03 PM
People will be mad if this is some drawn-out prank.
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Ondrik🅱 (Ondrej) 05-Apr-19 11:18 PM
I think this is legit
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Fries101Reviews 06-Apr-19 03:58 AM
it is no Prank i think Faber wants To Bring BIONICLE Back and be the Lead writer & Director for BIONICLE
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V A H K I T I 06-Apr-19 04:10 AM
I just hope this doesn't end up like Mighty No. 9 if it happens. That's my absolute worst case scenario, and the stage isn't that much different. Keji Inafune was the character designer for Mega Man, and he actually had no idea how to make a whole Mega Man game. Likewise, Christian Faber was the conceptual artist and story outliner, (?) for BIONICLE, and may actually have no idea how to properly write the franchise anew as a whole, from the ground up.
If this does indeed come to pass, it may actually end up WORSE than G2.
I have confidence in his capabilities as a designer, artist, and production bible coordinator, but as a full story writer? I've admittedly yet to see very much material that suggests he's capable of taking on such a task as this. (edited)
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Ethanwoopdedoo, Chaotic Bisexual 06-Apr-19 04:15 AM
I remain cautiously optimistic on that front. I hope he can put together a team that can take his ideas and translate them into good work.
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V A H K I T I 06-Apr-19 04:17 AM
Yeah, if there's one thing I hope Faber has over Inafune, it's self awareness of his own limitations as a content creator.
This is something Inafune lacked completely, and the result of this speaks for itself.
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Vraiment 06-Apr-19 05:04 AM
I would be more comfortable if Greg F joined Faber
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omegalucas 06-Apr-19 07:10 AM
There are a few unused Makuta Rahi-like forms here that were not used in MNOG
They kinda fit the scenario you guys were thinking for the final boss
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liquidelectricity 06-Apr-19 10:46 AM
oh wow, they're back to posting more mnog concepts! i had no idea
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Brickome (Jeremy) 06-Apr-19 12:10 PM
If Fabers thing does go through, worst part we might get some decent art I guess
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benji 07-Apr-19 12:24 AM
I have reached transcendence through modeling bricks
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V A H K I T I 07-Apr-19 12:24 AM
eyes2
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benji 07-Apr-19 12:25 AM
Maybe someday I will have enough models to do a Drome Racers graphics upgrade
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Aurora 07-Apr-19 02:07 AM
👀
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G-Bond 07-Apr-19 02:16 AM
Damn I can't wait for the super HD Models for LoMN
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V A H K I T I 07-Apr-19 02:18 AM
Well they'll never be SUPERHD until we jump onto that hypothetical BMOP engine port, but there will be relatively high poly models sooner than later
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omegalucas 07-Apr-19 08:42 AM
Tfw you see Walker's HD models ingame
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ShadowDraikana 08-Apr-19 12:38 PM
one question for benji: how tf do you get measurements on some of those bricks
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benji 08-Apr-19 02:00 PM
I found some super helpful fan schematics, and I eyeball the rest
I can already point out a few mistakes that I can't be bothered to remodel
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Wolk 08-Apr-19 02:20 PM
How do you use RivaTuner?
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😺 QSKSw (Josie) 09-Apr-19 03:21 AM
@🐸 Fraug (The Ass-Man) @V A H K I T I
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V A H K I T I 09-Apr-19 11:32 AM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 09-Apr-19 12:02 PM
Wuh
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🐸 Fraug (The Ass-Man) 10-Apr-19 01:03 AM
Alright where can I find uncompressed or close to source copies of the bonk commercials. Does BMP got em?
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V A H K I T I 10-Apr-19 01:04 AM
You can't
Pac
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The Shadow Emperor 10-Apr-19 01:25 AM
didn't one of the advertising agencies release the ones they made online in full quality?
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V A H K I T I 10-Apr-19 01:30 AM
If you're talking about Advance Copenahgen, they uploaded a bunch to their YouTube channel, but only as high as 480p.
There's rumors about a 1080p version of the Phantoka ad I heard from @JrMasterModelBuilder once, but nobody's ever found it. (edited)
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The Shadow Emperor 10-Apr-19 01:31 AM
no, it was something else
some company's site, not youtube
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V A H K I T I 10-Apr-19 01:32 AM
Ghost?
I think their uploads were even smaller.
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🐸 Fraug (The Ass-Man) 10-Apr-19 01:46 AM
Doesn't matter the quality long as it's not sourced from youtube
It's fine if it's SD
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ShadowDraikana 10-Apr-19 05:07 PM
should that page be throwing an error
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🐸 Fraug (The Ass-Man) 10-Apr-19 05:07 PM
thats what im asking
all the videos dont work
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ShadowDraikana 10-Apr-19 05:08 PM
ah
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🐸 Fraug (The Ass-Man) 10-Apr-19 05:10 PM
also which promotional CD had the alpha opening FMV again?
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😺 QSKSw (Josie) 10-Apr-19 08:18 PM
facebook
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V A H K I T I 10-Apr-19 08:19 PM
We do not. :P
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benji 10-Apr-19 08:19 PM
Never heard of it
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😺 QSKSw (Josie) 10-Apr-19 08:34 PM
I think it's an RTS?
The Battle for Mata Nui was a 2002 BIONICLE Online Game, set during the invasion of the Bohrok swarms. While it was originally intended to be released in early 2002, technical problems led to a delay in its release online until early 2003. Its first appearances were on the Bo...
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V A H K I T I 10-Apr-19 09:11 PM
One that reuses a lot of assets from Tales of the Tohunga, ye
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🐸 Fraug (The Ass-Man) 10-Apr-19 09:51 PM
liam bmp videos aint working dawg
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V A H K I T I 10-Apr-19 09:52 PM
We know. Nag @JrMasterModelBuilder about the Mod Security error. Pac
I know nothing about that.
The most I know about it is that it's backend shenanigans that I don't understand. 😛
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Grampa Walker 10-Apr-19 10:00 PM
Honestly, when there's less on our plates, I think just doing a sprite-enhancement of that game wouldn't be too hard, especially if everything's just modeled, and then taken pictures of. I wouldn't think any heavy programming would be needed for sprite enhancements, hopefully.
Then again, maybe that's just because I love the thought of fixing up anything BIONICLE.
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G-Bond 10-Apr-19 10:46 PM
When you think you got everything fixed.
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The Cap'm (Reese) 10-Apr-19 10:47 PM
spirits begone from this hhhouse
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G-Bond 10-Apr-19 10:51 PM
Every member of Litestone should save that picture as a reminder.
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Grampa Walker 10-Apr-19 11:41 PM
Funnily enough, I'm starting to think that Daughtry's Crashed might as well be either LoMN's, or Litestone's theme song.
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Fries101Reviews 10-Apr-19 11:42 PM
Never heard of Battle for Mata-Nui i thought they mean't Battle for Metru-Nui like the Playset
i kinda want to see Battle for Mata-Nui After LOMN
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Ethanwoopdedoo, Chaotic Bisexual 11-Apr-19 01:01 PM
Hey, this is the name of that Renderer LOMN uses, yeah?
My antivirus flagged it as a virus today :/
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🐸 Fraug (The Ass-Man) 11-Apr-19 03:01 PM
Thanks @V A H K I T I once y'all get that working I got something I wanna do
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Freerey 12-Apr-19 02:07 AM
so a friend of mine is looking for those instructions in the game...you guys know how to get them?
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V A H K I T I 12-Apr-19 02:07 AM
None exist except for the FIkou.
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Freerey 12-Apr-19 02:08 AM
okay, thank you 😃
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V A H K I T I 12-Apr-19 02:08 AM
We'll be adding more to Rebuilt, but they just copied the Fikou for each of the 4 or 5 printerpics entries as placeholders.
At that, it was just a scan of the Lego Mania Magazine page, aha.
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Ondrik🅱 (Ondrej) 12-Apr-19 02:14 AM
@Freerey I have the instructions for all the Rahi in the model archive, just without the non-LDD parts
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Freerey 12-Apr-19 02:15 AM
what is the model archive?
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Ondrik🅱 (Ondrej) 12-Apr-19 02:16 AM
A thing that Liam made. It contains the models for Toa, Turaga, Masks etc
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Freerey 12-Apr-19 02:16 AM
is this pinned somewhere?
nvm I found it
oh wait it's expired
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Ondrik🅱 (Ondrej) 12-Apr-19 02:19 AM
I still have it somewhere
I’ll send it shortly
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Freerey 12-Apr-19 02:34 AM
@Ondrik🅱 (Ondrej) I might be in bed when you get it, so could you please ping me when you find it? thanks
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Ondrik🅱 (Ondrej) 12-Apr-19 02:39 AM
@Freerey
here it is
and here are my instructions
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Freerey 12-Apr-19 02:39 AM
thank you! 😄
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Ondrik🅱 (Ondrej) 12-Apr-19 02:40 AM
np
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Bitl 12-Apr-19 10:28 PM
postal
ok what
was this supposed to be a bionicle daily life sim
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Ethanwoopdedoo, Chaotic Bisexual 13-Apr-19 12:13 AM
Wh
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V A H K I T I 13-Apr-19 12:13 AM
You guys haven't seen the badcheat stuff? That's cute. Pac
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Ethanwoopdedoo, Chaotic Bisexual 13-Apr-19 12:16 AM
The whomst
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V A H K I T I 13-Apr-19 12:23 AM
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Ethanwoopdedoo, Chaotic Bisexual 13-Apr-19 12:32 AM
Thanks I hate it
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V A H K I T I 13-Apr-19 12:32 AM
Pac
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ScrapMetaru 13-Apr-19 12:34 AM
Oh come on, you can't just not show them Onua's bird.
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V A H K I T I 13-Apr-19 12:35 AM
I don't have any screenshots of it that aren't doctored for THICC
But since you asked. ( ͡° ͜ʖ ͡°)
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ScrapMetaru 13-Apr-19 12:37 AM
I'm not sure if Onua's eyes make it worse or not.
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The Shadow Emperor 13-Apr-19 12:41 AM
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V A H K I T I 13-Apr-19 12:43 AM
@🐸 Fraug (The Ass-Man)
O LAWD HE COMIN
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🐸 Fraug (The Ass-Man) 13-Apr-19 01:43 AM
Ah yes
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Ondrik🅱 (Ondrej) 13-Apr-19 02:16 AM
brings back memories
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Ondrik🅱 (Ondrej) 13-Apr-19 03:00 AM
And speaking of: tomorrow is gonna be the 1 year anniversary of the ARG starting
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😺 QSKSw (Josie) 13-Apr-19 08:46 AM
O_O
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V A H K I T I 13-Apr-19 01:23 PM
Who?
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 13-Apr-19 01:24 PM
ww-- what
WHAT
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V A H K I T I 13-Apr-19 01:24 PM
???
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😺 QSKSw (Josie) 13-Apr-19 01:24 PM
???
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V A H K I T I 13-Apr-19 01:24 PM
?????
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😺 QSKSw (Josie) 13-Apr-19 01:24 PM
Ondrik, you were typing, you take this
sigh
Kevin grew up in Austin, Texas as a LEGO fan, favoring themes such as Western, Space, and Insectoids. When he reached his teenage years, his LEGO collection was passed on to his younger siblings, and his interest in LEGO diminished. Years later, Kevin moved to Denver, Colorad...
former community manager, lego (edited)
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V A H K I T I 13-Apr-19 01:26 PM
Okay.. how was supposed to know that? 😛
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😺 QSKSw (Josie) 13-Apr-19 01:26 PM
it--
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V A H K I T I 13-Apr-19 01:26 PM
??????????????
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TuragaNuva (Wynn) 13-Apr-19 01:26 PM
You don't know who Kevin is???
He's, like - Kevin
Everybody knows Kevin
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V A H K I T I 13-Apr-19 01:27 PM
You stop that. Pac
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😺 QSKSw (Josie) 13-Apr-19 01:27 PM
liam come on
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V A H K I T I 13-Apr-19 01:27 PM
Look, I don't pay attention to Lego's internal affairs, and BMP only got recognized a year after he left the company.
We only deal with Kim.
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😺 QSKSw (Josie) 13-Apr-19 01:28 PM
I have no reason to know who Kevin is, but I still do!
Everybody knows Kevin!
He's Kevin!
He's in your house RIGHT NOW!
He watches you as you sleep!
Just you!
Only you!
Keeeevin!
pats you on the head
good boy
good jokes
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TuragaNuva (Wynn) 13-Apr-19 01:31 PM
🤣
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V A H K I T I 13-Apr-19 01:32 PM
I hate you both. Pac
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😺 QSKSw (Josie) 13-Apr-19 01:32 PM
Apparently he hangs out with Eljay and the guy I watched stream last night and a punch of fans, he's real cool
liked my bojangles meme
he does not punch fans, that was a typo
he is a legend
keeeeevin
I hate me too, Liam. I hate me too.
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V A H K I T I 13-Apr-19 01:38 PM
HOLY SHIT. So unrelated but I just started looking into K'nex for the first time in decades and THEY STILL SELL THE K'NEXOSAURUS
It has a different motor than it did back in like.. 1999, but they still sell it!
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TuragaNuva (Wynn) 13-Apr-19 01:39 PM
Kevin's a cool guy. Well-known in the convention-going community (he helps out at BrickFair a lot). He's the one who nominated my Bingzak MOC for an award at BFNC
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V A H K I T I 13-Apr-19 01:47 PM
Apparently they changed the design slightly too.
A few new parts here and there, swapped colours, but the biggest one is still the motor.
It doesn't even attach to the new one anymore. THe battery box just kinda drags behind it like an oversized tumor. Pac
Also it was apparently 1996.
I feel old. .-.
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😺 QSKSw (Josie) 13-Apr-19 01:48 PM
woah what
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V A H K I T I 13-Apr-19 01:49 PM
I actually have a photo somewhere of when I first got the original set
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😺 QSKSw (Josie) 13-Apr-19 01:49 PM
wow
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V A H K I T I 13-Apr-19 01:49 PM
I'm just amazed that they still sell it in any form.
This thing is well over 20 years old now.
I'm gonna see if I can find that picture now, hecc. Pac
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V A H K I T I 13-Apr-19 02:03 PM
Found it
So I got it in 1998. 😛
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Ondrik🅱 (Ondrej) 13-Apr-19 02:04 PM
nice pic
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JrMasterModelBuilder 13-Apr-19 11:48 PM
A tool for packing/unpacking LEGO Desktop Toy smash archives: https://github.com/JrMasterModelBuilder/ldtsmash
LEGO Desktop Toy Smash Archive Tool. Contribute to JrMasterModelBuilder/ldtsmash development by creating an account on GitHub.
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UTTER_BODGE 14-Apr-19 12:07 AM
this is a niche thing I didn't know I wanted to play with
thanks
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V A H K I T I 14-Apr-19 12:08 AM
I brought it up with him last night one, because I wanted to get sprites, and 2, because Desktop Takua has potentially seizure inducing bugs. 😛
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UTTER_BODGE 14-Apr-19 12:09 AM
where's the lego island and adventurers desktop toys anyway...
and alpha team
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V A H K I T I 14-Apr-19 12:10 AM
I didn't even know there were others
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UTTER_BODGE 14-Apr-19 12:10 AM
played around with them in relatively recent memory but forgot where lol
web archives maybe
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benji 14-Apr-19 12:11 AM
what are these 'desktop toy' things anyway
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Grampa Walker 14-Apr-19 12:12 AM
We need a Brickster that will randomly steal bricks out of your folders, and an Infomaniac that won't shut up about information with your computer. Infomaniac Clippy, basically. (edited)
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UTTER_BODGE 14-Apr-19 12:12 AM
they're little animated characters that run across your screen and stuff
and maybe respond to being clicked on
was trying to find the website page(s) for them
"matorans"
that's not right is it
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Brickome (Jeremy) 14-Apr-19 12:31 AM
Ooh
This tool looks interesting
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JrMasterModelBuilder 14-Apr-19 12:34 AM
There are WAV files in Takua's, which are standard WAV files.
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V A H K I T I 14-Apr-19 12:35 AM
Re: the SHP files, I don't think they're known. The most I can find in googling them is something to do with maps.
And yea, the Toa and Bohrok should have wavs too.
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JrMasterModelBuilder 14-Apr-19 12:36 AM
The images are defined in .SHP files, which may be a custom format, and .PAL files which are JASC Palette files which contain the pallet information.
The actual format of the .SHP file is dead simple. It's just u32 for width, u32 for height, and every byte after that is one pixel, by index in the pallet file. (edited)
This issue seems to be talking about the exact same kind of file: https://github.com/cyotek/Cyotek.Windows.Forms.ColorPicker/issues/9 (edited)
Hello. First of all, thank you for creating this software. Here is my request: I am a fan and player of (old) Command & Conquer games. The community is still very active and there are many peop...
Well, maybe not exactly the same.
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V A H K I T I 14-Apr-19 12:41 AM
oof
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UTTER_BODGE 14-Apr-19 12:43 AM
oh
THERE YA ARE
am I missing something or is this a format difference
from the above desktop minifigures
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JrMasterModelBuilder 14-Apr-19 12:47 AM
That's strange. What version of Python?
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UTTER_BODGE 14-Apr-19 12:48 AM
I have no idea :D
what's the quickest way to find out
I hardly touch pythonland
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JrMasterModelBuilder 14-Apr-19 12:48 AM
python --version
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UTTER_BODGE 14-Apr-19 12:48 AM
2.7.15
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JrMasterModelBuilder 14-Apr-19 12:48 AM
Odd...
I pushed an update to not have that specific syntax.
@UTTER_BODGE
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UTTER_BODGE 14-Apr-19 12:54 AM
sweet, will give it a try now
works great
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JrMasterModelBuilder 14-Apr-19 12:55 AM
Well that was weird.
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V A H K I T I 14-Apr-19 12:56 AM
If y'all manage to convert the shp files, let me know. 😛
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UTTER_BODGE 14-Apr-19 12:56 AM
[hank hill voice] now that's some computers right there I tell ya hwaht
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V A H K I T I 14-Apr-19 12:56 AM
Pac
PUT MP3 IN MY WATCH
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JrMasterModelBuilder 14-Apr-19 12:57 AM
Is there a good way to create image files with Python, or should I just use node?
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V A H K I T I 14-Apr-19 12:58 AM
I honestly have no idea. 😛
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UTTER_BODGE 14-Apr-19 12:58 AM
clearly the answer is to DO IT IN UNITY
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V A H K I T I 14-Apr-19 12:58 AM
boi
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JrMasterModelBuilder 14-Apr-19 12:59 AM
Do we have any interest in creating new SHP/PAL files?
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UTTER_BODGE 14-Apr-19 12:59 AM
I... doubt it?
unless we wanna do really dumb sprite edits approximately five people on this space rock will see and potentially giggle at
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benji 14-Apr-19 12:59 AM
pls not node
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JrMasterModelBuilder 14-Apr-19 12:59 AM
It's much simple to read the format, than make new, given they share a color pallet.
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benji 14-Apr-19 01:00 AM
although I have no interest in using the program so you shouldn't listen to me
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UTTER_BODGE 14-Apr-19 01:02 AM
I'd be happy with png/bmp/whatever dumps
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JrMasterModelBuilder 14-Apr-19 01:03 AM
Basically they have the bit depth of GIF or PNG8.
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V A H K I T I 14-Apr-19 01:03 AM
But what about Desktop Toa Rebuilt? Pac
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UTTER_BODGE 14-Apr-19 01:06 AM
I'd be very happy with a desktop onua who occasionally flips me off
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V A H K I T I 14-Apr-19 01:07 AM
Pff
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UTTER_BODGE 14-Apr-19 01:07 AM
desktop pohatu who goes around pissing on your shortcuts
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Grampa Walker 14-Apr-19 01:08 AM
I'd love a desktop Gali that just shorts out my computer, and causes my house to burn down.
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JrMasterModelBuilder 14-Apr-19 01:20 AM
Since I don't think it's worth putting too much effort into this, I'll just make a shitty little PNG converter in Node, then go and run it on everything worth running it on. (edited)
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UTTER_BODGE 14-Apr-19 01:23 AM
shitty little PNG converter read in the same voice as "happy little trees"
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JrMasterModelBuilder 14-Apr-19 01:43 AM
Huh, turns out these don't store transparency, they use 0x00FF00 for that.
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JrMasterModelBuilder 14-Apr-19 03:21 AM
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JrMasterModelBuilder 14-Apr-19 03:30 AM
Since there were no alpha channels, I ended up just writing indexed bitmap files which is simple enough to do with a bit of python: https://github.com/JrMasterModelBuilder/ldtshp2bmp
LEGO Desktop Toy SHP To BMP Converter. Contribute to JrMasterModelBuilder/ldtshp2bmp development by creating an account on GitHub.
@V A H K I T I @UTTER_BODGE
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UTTER_BODGE 14-Apr-19 03:51 AM
NEAT
can you batch convert em with this btw
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JrMasterModelBuilder 14-Apr-19 03:52 AM
Not directly, but it can be scripted easily.
The only tricky part is knowing which .PAL to use. (edited)
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UTTER_BODGE 14-Apr-19 03:54 AM
ah I see
clearly the answer is to MAKE A UNITY PROGRAM TO MAKE A BATCH FILE TO AUTOMATE IT
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benji 14-Apr-19 03:58 AM
...you know you can write C# without Unity, right?
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UTTER_BODGE 14-Apr-19 03:59 AM
WHAT
if it weren't 1 AM and I didn't have work tomorrow this would be the part where I'd make a unity program that not only creates a batch file, but loads and displays the resulting images to you as well, but doesn't actually save them
the most useless anti-converter
just for shits n giggles
oh my god
print the images to the debug log as ascii hex
end it with an ascii art middle finger
wait unrelated but what the fuck https://www.youtube.com/watch?v=e-dn4l4MCr0
Since this guy took a couple of my tracks, (though I don't really mind. =P) I'll grab a few of his for the YouTube community. Credit to BZPower's Theskeleton...
YOU folks uploaded this back then??
PFF
listened to that a fair bit cause that's all we had
see comments section
Since this guy took a couple of my tracks, (though I don't really mind. =P) I'll grab a few of his for the YouTube community. Credit to BZPower's Theskeleton...
maaan
these comments are a trip
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V A H K I T I 14-Apr-19 01:10 PM
You know it's been so many years I completely forgot. xP We, or rather just I back then, definitely was not the first to find it, but that was back during the time where I just re-uploaded things for archival's sake.
Wasn't really necessary for these in retrospect, but it worked out for BQoTT.
Also nice work @JrMasterModelBuilder
Now to do what I intended to do when I first looked into this...
MAKE A TAKUA DAB SERVER EMOTE. Pac
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Ondrik🅱 (Ondrej) 14-Apr-19 01:12 PM
I have no comment.
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V A H K I T I 14-Apr-19 02:08 PM
@UTTER_BODGE Let me know if/when you do have that unity batch converter. 😛
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UTTER_BODGE 14-Apr-19 02:47 PM
that was mainly joking
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Brickome (Jeremy) 14-Apr-19 07:52 PM
I think? Liam was too
The ping was bit off though
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V A H K I T I 14-Apr-19 07:55 PM
?
Oh yeah
That was a joke, yes. (edited)
😛
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V A H K I T I 16-Apr-19 07:46 PM
Any opportunity to try and stir the pot huh? https://twitter.com/HexMantis/status/1118297919113900033?s=09
What's the point of changing the game like this? I get that they want to make the game "better", but it's not even the same game at this point. https://t.co/K8G9d65FRg
@ShadowDraikana @The Cap'm (Reese)
One of these days Hex will surprise me. We will do something with this game and he will have something other than salt and sass to say about it. We will shake hands and call it a day.
That day is not today. :P
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The Cap'm (Reese) 16-Apr-19 07:50 PM
Oh joy. This again.
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benji 16-Apr-19 07:51 PM
oh are you still salty about that?
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V A H K I T I 16-Apr-19 07:51 PM
If course the day that happens will be the same day Joshi and Kahi want to sit down with us and discuss politics over a nice cup of tea. :V
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benji 16-Apr-19 07:52 PM
if anyone else asked why Saffire changed the rock boi from alpha to beta, you would have taken it seriously
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V A H K I T I 16-Apr-19 07:52 PM
This isn't the first time Hex has tried taking jabs at us. The last time was some underhanded comment Nate had to deal with in the BIONICLE speedrunning discord.
You're right, I would explain it if it was anyone else, but this is clearly directed at us.
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benji 16-Apr-19 07:53 PM
I think it's clearly directed at Saffire, and you're just taking offense because you are sore about him
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V A H K I T I 16-Apr-19 07:53 PM
Wot
Did you even read the tweet? How is Saffire currently making the game better? How is it not the same game if it's the game Saffire made?
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The Cap'm (Reese) 16-Apr-19 07:54 PM
I have to agree. This is pretty squarely set at us.
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V A H K I T I 16-Apr-19 07:54 PM
He clearly thinks the changes are things we did
Which is funny tbh
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benji 16-Apr-19 07:55 PM
well I read it as him asking why Saffire changed him from alpha to beta
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The Cap'm (Reese) 16-Apr-19 07:56 PM
The matoran here was not in the alpha whatsoever
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TuragaNuva (Wynn) 16-Apr-19 07:57 PM
Speaking as someone with no prior knowledge of this person, it sounds to me like he's referring to the Litestone team. Not Saffire
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V A H K I T I 16-Apr-19 07:59 PM
He wasn't even talking about the rock elemental Benji. I hadn't seen the link myself until I did a double take after Reese's above comment. It's about the ta Koro bridge
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benji 16-Apr-19 07:59 PM
ohhh ok
I read the tweet, just not what it was quoting
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TuragaNuva (Wynn) 16-Apr-19 07:59 PM
That does kind of define the context of the tweet (edited)
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V A H K I T I 16-Apr-19 08:00 PM
Apparently adding quest rewards that are worth a shit and a purpose for a useless item makes it not the same game anymore. 🙃
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benji 16-Apr-19 08:00 PM
Is the bridge just in Rebuilt?
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V A H K I T I 16-Apr-19 08:01 PM
It's very presence? No. The fact that it can now move? Yes
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benji 16-Apr-19 08:01 PM
so maybe Hex never heard about how Rebuilt is us going beyond the source
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The Cap'm (Reese) 16-Apr-19 08:01 PM
The quest is also in the village in main instead of out here. The guy out here just says "we're under attack help plz"
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V A H K I T I 16-Apr-19 08:02 PM
He knows exactly what we are doing and has been bad-mouthing it through multiple outlets every chance he gets.
A comment Nate once brought up referring to it as "Liam of Mata Nui" comes to mind
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benji 16-Apr-19 08:03 PM
well yeah, it is Liam of Mata Nui
that's the point
Someone's going to take the lead and make decisions
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The Cap'm (Reese) 16-Apr-19 08:03 PM
The quote goes: "I'd rather play the real build than Liam of Mata Nui"
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V A H K I T I 16-Apr-19 08:04 PM
Granted, but I'm not the only one contributing content and ideas. Hardly
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benji 16-Apr-19 08:04 PM
oh, well I can understand that quote too - plenty of people consider the Star Wars sequel trilogy to be illegitimate
Not me, but I understand the feeling
It's just odd because last time he messaged me, he seemed to be completely over it
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V A H K I T I 16-Apr-19 08:06 PM
Well of course he seemed that way with you. He likes you. 😛
Don't get me wrong, I encourage criticism. But when all you can muster time and again is basically "nothing you do is ever good, don't change anything", you're clearly just trying to start shit.
Like, if he doesn't have anything constructive to say, why even comment in the first place if he's so over it? Just play the main patch and leave us alone.
What really struck me as odd the other day is that he was curious whether or not Makuta would be present in the main patch. Like... you can't have it both ways, you either have an archived version of Saffire's original end result, or something with new content.
At any rate, I'm not really all that bugged about his comment as much as I am just the fact that he still feels the need to... is there a term for spouting useless comments that serve no purpose but to antagonize?
Prattle seems like an appropriate word for it.
There, I took something useful out of it. I have expanded my vocabulary. Moving on! Pac
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CyclonatorZ 16-Apr-19 11:18 PM
So that explains why I don't see Hex around anymore. How long ago did this happen? (edited)
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V A H K I T I 16-Apr-19 11:19 PM
He quit months ago. Technically he quit Litestone well before he left the server but eventually the rest of the team got fed up with his shitstarting, confronted him, and he left on his own.
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CyclonatorZ 16-Apr-19 11:25 PM
Don't really understand the viewpoint that the game should be kept as it is, apart from bug fixes. The game sucks even with crashes and bugs fixed. It's unfinished. Like, making sidequests have a point is something they were probably intending to do at one point.
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V A H K I T I 16-Apr-19 11:25 PM
Granted but that's his viewpoint to have. I'm just annoyed that he seems to uselessly prattle on so much without saying anything constructive.
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JSLBrowning 16-Apr-19 11:26 PM
If he's so salty about y'all adding new content... why doesn't he just play the alpha or the beta? 🤔
It's not like y'all are forcing him to play the side quests or something.
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CyclonatorZ 16-Apr-19 11:26 PM
Yeah, I mean, he knows you all disagree and aren't going to do what he wants you to do. So it's not accomplishing anything. But, that's par for the course on the internet, sadly. (edited)
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V A H K I T I 16-Apr-19 11:27 PM
That's what I said! Of course he completely ignored that point and decided to come try and argue with me further via DM where nobody else could get involved against him.
It got to a point where I was just like.. you know what, I have to test this model for Walker cause he's been working on it for 45 hours straight. I don't have time for this nonsense. Quit stirring the pot, I'm leaving.
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CyclonatorZ 16-Apr-19 11:28 PM
Ah well, there's no pleasing some people. I'm pretty sure the majority of fans want the game finished, not just patched.
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V A H K I T I 16-Apr-19 11:28 PM
I have better things to do than play into this AGAIN
Indeed. And if they don't, then the original patches will always be there.
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G-Bond 17-Apr-19 01:06 AM
Yikes
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G-Bond 17-Apr-19 01:14 AM
That sucks.
I really liked him.
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V A H K I T I 17-Apr-19 01:15 AM
Shit happens I guess. ¯\_(ツ)_/¯
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G-Bond 17-Apr-19 01:16 AM
Ye
Pepe hands
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JSLBrowning 17-Apr-19 01:18 AM
乁(ᴗ ͜ʖ ᴗ)ㄏ
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G-Bond 17-Apr-19 01:19 AM
GWaobaPePeCry
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ShadowDraikana 17-Apr-19 02:13 PM
Well then
did I get him riled up by showing him the rock boi stuff
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Ondrik🅱 (Ondrej) 17-Apr-19 02:14 PM
no idea
probably
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ShadowDraikana 17-Apr-19 02:15 PM
I love how he tried to deny that he said that it wasn't worth pursuing rock boi past fixing the damage crash
it's here in chat, I know what he said and I'm sticking to my guns
fuck it I'm finding that comment
for proof
wouldn't be surprised if he deleted it lmao
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Ondrik🅱 (Ondrej) 17-Apr-19 02:19 PM
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ShadowDraikana 17-Apr-19 02:20 PM
THANK YOU
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Ondrik🅱 (Ondrej) 17-Apr-19 02:20 PM
np
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Grampa Walker 17-Apr-19 06:21 PM
What's even going on with Hex, lately? Only yesterday did I start seeing him acting like a little shit if his tweets are what can be gone off of, yet last I saw him on the group he seemed to leave on at least decent terms with everyone. The hell happened while I was blinking?
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GaryGary 18-Apr-19 08:20 PM
Hey in Legends of Mata Nui, I couldn't get past the door and there weren't any cutscenes...
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The Cap'm (Reese) 18-Apr-19 08:21 PM
Which door?
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GaryGary 18-Apr-19 08:21 PM
The one in the first level
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The Cap'm (Reese) 18-Apr-19 08:21 PM
In the village?
What did the door in question look like?
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GaryGary 18-Apr-19 08:23 PM
It had a drawing of a mask in a stone
Next to the door
And to the left there were three orbs of light which I could collect
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The Cap'm (Reese) 18-Apr-19 08:24 PM
Ah, the digging wall. If you walk up to the wall, you can use your mask power to dig through it. Press Shift to activate the mask, and when you're up against the digging spot, hold left click to dig through.
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GaryGary 18-Apr-19 08:24 PM
Oh thanks!
Omg it worked thank you
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The Cap'm (Reese) 18-Apr-19 08:25 PM
No problem. This seems to be a common issue since the tutorial explaining how to use masks was removed.
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GaryGary 18-Apr-19 08:26 PM
ahh a spider just killed me
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James1975 19-Apr-19 11:21 AM
howdy, how do i center bionicle game window? and what is dgvoodoo?
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Ondrik🅱 (Ondrej) 19-Apr-19 11:37 AM
>, how do i center bionicle game window? you don't
and what is dgvoodoo?
a special thing which helps with the game. don't ask me how
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James1975 19-Apr-19 11:40 AM
thanks
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😺 QSKSw (Josie) 20-Apr-19 01:40 AM
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The King 21-Apr-19 01:36 PM
@Grampa Walker hello. I'm a fan of this wonderful project . I noticed the Gail's model still had pins in her legs like what pohatu has. Are you planning on moving them to the hips like on the final set in the rebuild? (edited)
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Grampa Walker 21-Apr-19 01:45 PM
That was actually something I pondered when I first saw her model, and got involved in the improvements. Originally the pins on her legs similar to Pohatu everyone assumed was a carryover of the prototype sets much like how the torsos of the Toa different from the final set, and how Tahu's mask texture has a divot in it where his part number originally was. That actually turned out to not be the case, at least seemingly since a video of the team working on the game had them with a prototype Gali, except her pins were still in the right places, so we assume by this point it was an aesthetic choice that made sense to them for movement given her thigh sockedlts would just clip through them, or "collide" if she were a real machine. Technically, there's nothing holding us back from placing them there in Rebuilt for a need of prototype accuracy, but at the same time putting them there would have her continuously clipping with herself, so I can't say is it would be an agreed consensus to put them there.
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The King 21-Apr-19 01:46 PM
Interesting.
What program do you use to edit the models?
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Grampa Walker 21-Apr-19 01:48 PM
Blender. It was the best option I had for the time, by which I mean free, so since I'm experienced with that specifically, and haven't the funds to blow on an expensive software, I stick with that. (edited)
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The King 21-Apr-19 01:49 PM
Cool!
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Grampa Walker 21-Apr-19 01:52 PM
I'd recommend trying out if you want to start modeling for free, despite its' kinks. It recently has had version 2.8 released for I believe testing, though it changes the layout a lot so I personally recommend 2.79 still.
If for no other reason than you have more plentiful tutorials.
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The King 21-Apr-19 01:53 PM
Yeah I've tried it out. It's very cool and complicated, sorta like an Autodesk product.
It takes some learning
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Grampa Walker 21-Apr-19 01:54 PM
I can't vouch since I've never used Autodesk products, though I can agree it's complicated at times. Very much a shortcut-based software where some of the most useful features only exist accessible by shortcuts, though despite how many there are you do eventually retain muscle memory of them.
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The King 21-Apr-19 01:55 PM
Yeah. Keep up the good work.
I'm anxious to see what wonder goodies you build upon this godly foundation
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Grampa Walker 21-Apr-19 01:59 PM
Thank you very much for that. Also, if by foundation you mean the game's structure itself, trust me when I say it's only as good as it is now because of the team working on the coding, and scripting, and all that sort. This thing was a mess upon starting, but over time it's taking more, and more shape, albeit fighting us for its' right to remain a formless, amorphous blob of errors, and aneurisms. (edited)
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😺 QSKSw (Josie) 21-Apr-19 05:14 PM
@LegendOfMataNui What was your response when you found out #MNOG was a 3D game with full 3D environments simply rendered to look 2D? Because it certainly blew my mind. (Image from the MNOG Facebook page.) https://t.co/V17JQBn3KP
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justframbo 21-Apr-19 05:14 PM
that's been known for a while
MNOG is not a 3D game
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Grampa Walker 21-Apr-19 05:24 PM
....I now want these models.. Very much.. They please me stylistically.
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😺 QSKSw (Josie) 21-Apr-19 05:30 PM
wait so is it 3d or not
it's ben known for a while, but it's not?
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The Shadow Emperor 21-Apr-19 05:36 PM
they used 3D models to make the game's 2D assets. the game itself is still 2D
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V A H K I T I 21-Apr-19 05:44 PM
Most of the characters were created from LOMN models
The tohunga in particular were based on a very specific, pre-alpha model we still have, while the Toa were based on the similar high poly models from the same versions
This is why the Tarakava for instance still has a ruru in MNOG. The lomn model it was based onwas based off the sand Tarakava prototype
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SharpieSkunk 22-Apr-19 05:23 PM
it was a ruru?
I thought it was just their no-texture LOMN pakari
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😺 QSKSw (Josie) 24-Apr-19 01:59 AM
Algún sitio donde ver las películas de bionicle en castellano ¿?
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Jalaguy 24-Apr-19 09:36 AM
On the topic of MNOG, out of interest, has anybody ever explored modding the game such that Maku would only get triggered to show up after you've, say, spoken to Vakama or something? So as to replicate the original flow of the narrative. I'd been going through Templar's blog posts about development and mentions of stuff like "Kapura is the first character you meet" made me think... (edited)
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SharpieSkunk 24-Apr-19 10:45 AM
It's possible, since I mean we have the bohrok swarms mod
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liquidelectricity 27-Apr-19 07:51 AM
I remember a version of MNOG i had downloaded years ago had you start with the backpack already equipped and light stone acquired, Maku on the beach, and no first encounter with Tahu. I will have to check and see about a version that starts you on a vacant Beach (no Maku). Pretty sure that would be the January version. Maku did not appear until March update
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G-Bond 28-Apr-19 01:21 PM
How's everyone?
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The Cap'm (Reese) 28-Apr-19 01:22 PM
I'm okay, you?
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G-Bond 28-Apr-19 01:22 PM
I'm good.
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The Cap'm (Reese) 28-Apr-19 01:22 PM
good
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The King 28-Apr-19 01:40 PM
@G-Bond I'm fabulous
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Apr-19 01:40 PM
@G-Bond I'm laughing my arse of at Malcolm Tucker (edited)
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G-Bond 28-Apr-19 01:41 PM
Ok
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Apr-19 01:42 PM
I fucking love the show, the thick of it
I have yet to see its spin off movie, in the loop (edited)
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Ondrik🅱 (Ondrej) 28-Apr-19 01:56 PM
Good thanks
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G-Bond 28-Apr-19 01:56 PM
Ya?
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Aurora 29-Apr-19 12:09 PM
Hey guys, do y'all know if there's a TECHNIC concept CD or anything like that with box art?
If there is, ping me.
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The King 29-Apr-19 12:11 PM
@Aurora I heared of one
But I cant remember
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r543 (@mention for replies) 29-Apr-19 03:27 PM
Does anyone know who archived the Lego Games (or if that's still being done with the new games?)
@JrMasterModelBuilder Sorry if the ping is unwanted, but I guess you probably know a bit about this stuff. I wonder if you know anything about the Spybotics the Nightfall Incident sound_level_x.cct files. (x being 1-5 which the game requests) Do you have the originals by chance? The ones on BMP seem to be 0 Byte Dummy Files and no online copy seems to have the original? (One youtube user mentions that the game had different music so I wonder if that's related to that) (edited)
Also would like to thank you for archiving the Exo Force Webcomics, after a bit of try and error I did get them to work last year. If it's ok by you I'd like to add those to flashpoint (probably with recreating the exo force site background and comic select)
Actually the files give a 404 there, Jayisgames was the one that had the dummy files.
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JrMasterModelBuilder 29-Apr-19 05:31 PM
@r543 (@mention for replies) As I recall the Nightfall Incident is super broken, and only contains what we could salvage from archive.org. I don't have anything else.
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r543 (@mention for replies) 29-Apr-19 05:52 PM
Oh ouch ;-;
Super Broken? The game does run without those files, but I doubt those were just dummy files.
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JrMasterModelBuilder 29-Apr-19 06:01 PM
I haven't really tested to evaluate how broken.
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r543 (@mention for replies) 29-Apr-19 06:09 PM
Oh I see Btw you were the guy that archived all those games? Or were there also others involved in this?
Thanks for all this info, and surprisingly still remembering that.
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The King 29-Apr-19 06:12 PM
@JrMasterModelBuilder life on Mars has some lost content
Like radio logs and games
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JrMasterModelBuilder 29-Apr-19 06:17 PM
Yeah, me and former-staffer Mints mostly. (edited)
@The King Are those available somewhere.
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The King 29-Apr-19 06:19 PM
@JrMasterModelBuilder the investigation is on a website called the biodium vault
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The Shadow Emperor 29-Apr-19 07:12 PM
does anyone else remember that train heist game, Tales on the Lego Express I think it was called?
I found it really unnerving as a kid. sad that it seems to be lost
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UTTER_BODGE 29-Apr-19 08:25 PM
the text survived on the web archives and somebody reconstructed the functionality of it that way
the visuals are lost though
Partial recreation of an old Lego flash game.
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The Shadow Emperor 29-Apr-19 08:36 PM
I've seen that, the visuals were the best part unfortunately
the YOU'VE BEEN CAPTURED message was so over the top
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CyclonatorZ 29-Apr-19 09:14 PM
@UTTER_BODGE Question: did this site get their files from the Biomedia project? (edited)
Wait, nevermind. I think they actually got it much further back, possibly from lego.com itself. It was first uploaded in 2005.
That's how far back the comments go.
It doesn't sound like its severely broken like the Biomedia copy is. Maybe you should try to extract their copy and see if its better than the one you currently have.
I would grab it myself, but... I'm not installing flash on my current PC, obviously.
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UTTER_BODGE 29-Apr-19 10:03 PM
I have no idea and have hardly ever played the game to begin with
think you may have pinged the wrong person or something
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CyclonatorZ 29-Apr-19 10:16 PM
Right, yeah.
@JrMasterModelBuilder Hey, were you aware of this copy of Spybotics?
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UTTER_BODGE 29-Apr-19 10:27 PM
well, playing it there now and so far so good
froze once while loading a databattle but refreshed and it worked on the second try, similar things have happened on every shockwave game I've played on this browser (plain old IE lol, only thing I have on hand that supports it) so I doubt the game's at fault
how much is missing from the BMP version exactly
dunno what I should be expecting to find that's broken
and sounds like JMMB doesn't entirely know either, so uh
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JrMasterModelBuilder 29-Apr-19 11:39 PM
Interesting, I'll try to take a look at it this week.
Wait this isn't the game I thought we were talking about.
In any case, I think our copy came from archive.org (edited)
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r543 (@mention for replies) 30-Apr-19 01:32 AM
I can say some things
Our Copy of Spybot is missing the sound_level_x.cct files. X being 1-5, they all get loaded shortly after the game starts up.
Jayisgames has those files replaced with 0 Byte dummy files.
I'm not sure what those files are exactly for as the game runs fine without them and does have music. One yt comment about this game mentions it having different techno music, so perhaps those were the actual tracks?
As for the game, those freezes (not the ones during the enemy's turn) are IE's fault, try running it in Palemoon and it will work smoothly.
The only thing to note is that you can't really switch tabs or do stuff during the enemy turn, but that's due to Shockwave/how it was programmed.
It's a shockwave game, not flash. Also if you guys have old pcs you might want to check your Internet Explorer cache folder as it might still have the files. (edited)
Also, are you guys still archiving the new lego games?
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Tass 02-May-19 01:28 PM
For LoMN, do you guys happen to have a list of which versions of Intel Graphics it works on and which ones it doesn't?
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V A H K I T I 02-May-19 02:14 PM
The original system requirements? Yeah, we sure do have a big ol' list: • None! Pac
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JrMasterModelBuilder 02-May-19 02:14 PM
Has anyone claimed to have Intel Graphics issues since I unwound all the svprad stuff?
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V A H K I T I 02-May-19 02:15 PM
Not that I know of. If he mean current rather than period systems, there's no reason it shouldn't run on anything.
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JrMasterModelBuilder 02-May-19 02:16 PM
I think the Intel GFX issues may have had to do with the svprad and/or the 16bit depth thing.
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V A H K I T I 02-May-19 02:17 PM
On original systems? Hm. Well good luck finding out I guess. I THINK I still have parts SOMEWHERE to build a period PC, but Idk if it still works
I haven't exactly made a point of keeping those parts in decent storage.
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Tass 02-May-19 02:51 PM
I'm just having issues on my laptop. It launches, goes to a white screen, then crashes. No error message listed.
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benji 03-May-19 12:57 PM
Got this cut with the school's vinyl cutter, now to figure out what I can stick it on (edited)
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G-Bond 03-May-19 12:58 PM
Nice
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The King 03-May-19 12:59 PM
Looking good
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-May-19 01:05 PM
Distribute it to all the litestone crew members
Is that a penny? Use banana for scale
Make it a bumper sticker (edited)
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The King 03-May-19 01:10 PM
" Is that butter?"
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-May-19 01:11 PM
I can't believe it's not butter
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The King 03-May-19 01:11 PM
I cant believe it's not bionicle
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 03-May-19 01:12 PM
Oh shit
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JrMasterModelBuilder 03-May-19 10:22 PM
Just got a copy of the 2003 BIONICLE boardgame. I think there's something wrong with it... https://imgur.com/LZ6ss8L (edited)
Wonder if this has anything to do with LEGO not using Rose Art anymore.
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The Shadow Emperor 03-May-19 10:28 PM
Wow, that's pretty unlucky
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Vraiment 03-May-19 11:25 PM
you should call the support line and try to get a new one
for the lulz
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UTTER_BODGE 09-May-19 03:10 AM
general update - still here but time aside, there's not a lot of stuff I can contribute nowadays (that I know of), or at least that other folks don't have more experience with
we're at a point where focus is mainly going towards larger overhauls/creation/expansion of environments
and on the programming side, benji and JMMB have far more experience under their belts and I've never touched the OSI lol, shadowknight's got that down
a lot of the stuff I was doing was improvement of collision meshes, general fixes to existing environments, working with lighting, and misc other things which we've kind of done all of now for the most part
also, walker's better at the artsy side of working with environments - I've popped in a few times to give technical advice to him (how normals work blah blah) but yeah, he's got it under control
only thing I can think of that I've been meaning to do but haven't is those new ta-koro invisible walls lol
could set up/revise lighting for new stuff if there's any need for that
placing/tweaking spot lights point lights etc
I'm half tempted to make a thing to read an area's obj slb and plop the whole level into a unity scene automatically, just as practice with binary file reading + unity editor scripting
(also if I were to do more light setup it'd be convenient)
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UTTER_BODGE 09-May-19 03:38 AM
god fucking dammit I know exactly how I'd do that and now I wanna do it but it's 12:38 AM and I work earlier than usual tomorrow
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V A H K I T I 09-May-19 04:36 AM
boi
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😺 QSKSw (Josie) 09-May-19 10:01 PM
Hey @LegendOfMataNui would you happen to have the pic of the "founders" from https://t.co/xt2CWVYTxs? The one with the drawn-on mustaches and stuff
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Ondrik🅱 (Ondrej) 11-May-19 03:40 PM
It’s almost a year since the beta released
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V A H K I T I 11-May-19 03:41 PM
I think we just past the day, didn't we?
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The Cap'm (Reese) 11-May-19 03:42 PM
that's what I thought
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Ondrik🅱 (Ondrej) 11-May-19 03:42 PM
It's 11th May for me
9:42 PM
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V A H K I T I 11-May-19 03:42 PM
Ah, no you're right.
12th for me was when the trailer went live
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The Cap'm (Reese) 11-May-19 03:42 PM
oh
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Ondrik🅱 (Ondrej) 11-May-19 03:42 PM
ye
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The Cap'm (Reese) 11-May-19 03:42 PM
for some reason I had it in my head as the 10th
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V A H K I T I 11-May-19 03:42 PM
That was the alpha.
February 10th.
Anyways, I wish we had more to show for it this time around. No grandiose plans or streams this time around.
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The Cap'm (Reese) 11-May-19 03:44 PM
I mean you could do another one of those sneak peak videos, but this time with Ga-Koro
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V A H K I T I 11-May-19 03:47 PM
I begrudge doing that given the unresolvable issues with the Takara at the moment. I've teased as much as I think I'm confortable with using images
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The Cap'm (Reese) 11-May-19 03:48 PM
in that case, you could do Po-Koro. We ported the alpha area and prettied it up, and I'm pretty sure it's done minus the tree
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V A H K I T I 11-May-19 03:48 PM
I think Ta-Koro would be a better choice actually.
There's a lot more new going on there than anywhere else
Other than Ga-Koro
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The Cap'm (Reese) 11-May-19 03:48 PM
true I suppose
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V A H K I T I 11-May-19 03:48 PM
We have the bridge, the invasion, the new Matoran, and the Takara
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The Cap'm (Reese) 11-May-19 03:49 PM
that works, ye
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V A H K I T I 11-May-19 03:49 PM
The only thing not done there is, again, the tree.
Speaking of, @Grampa Walker, I don't suppose you have any preliminary work you could shoot me real quick for these purposes, would you?
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The Cap'm (Reese) 11-May-19 03:51 PM
could just temporarily apply a different tree texture to it if the new one isn't done. The other vid was prefaced with "Subject to change," so it would just be a temporary workaround
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V A H K I T I 11-May-19 03:51 PM
True
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UTTER_BODGE 11-May-19 06:34 PM
making y negative in unity seems to be correct
gotta test the other axes/how they interact though
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V A H K I T I 11-May-19 06:35 PM
Ye
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UTTER_BODGE 11-May-19 06:35 PM
hoping it's as simple as that and not some weird thing I have to calculate lol
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V A H K I T I 11-May-19 06:35 PM
Keep up the good work. YOu may think it just slap-dash tinkering, but I think it will have its uses.
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UTTER_BODGE 11-May-19 06:37 PM
definitely not gonna be a standalone tool
that'd require a shitton of work you might as well put into doing properly (i.e. outside of unity)
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V A H K I T I 11-May-19 06:37 PM
Well as I said, if it can be adapted to Maya, it will be incredibly useful while SFDX is still WIP.
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UTTER_BODGE 11-May-19 06:38 PM
there's hardly anything to it at this point
it reads the file, grabs the names and positions/rotations, and plops em in
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V A H K I T I 11-May-19 06:39 PM
That is more than enough for a useful tool.
I don't think you understand just how difficult it currently is to add and place objects.
Basically you have to either manually reposition the stage mesh based on the SLB and hope that everything else you add lines up, or go into the game with the coordinates open and ballpark it until it generally looks right.
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UTTER_BODGE 11-May-19 06:40 PM
I just plopped things into unity manually so as far as my workflow goes this just saves me a few minutes in the future Pac
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V A H K I T I 11-May-19 06:40 PM
Yeah, and it saves us a LOT of time. Especially if we can reverse the process to have it EXPORT the same SLB it used to import.
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UTTER_BODGE 11-May-19 06:41 PM
yeah, I'd put the main mesh in at the position in its slb, then place lights/whatever else, then manually copy the info from unity back into the slb with a hex editor
not hard, just took longer than it should have
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V A H K I T I 11-May-19 06:42 PM
That's what we generally have to do. Either that or ballpark it using the Toa in game as a general position marker.
And adding items is exponentially worse.
Objects are easy but say I want to finally bite the bullet and populate green hill with tokens? No fuckin way is that happening manually.
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UTTER_BODGE 11-May-19 06:46 PM
current plan is to - improve general structure of things since it's gonna get expanded on - tinker with writing an objects slb from the loaded data and making sure it's equivalent - I was gonna do lights next but maybe tokens and stuff should be?
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V A H K I T I 11-May-19 06:46 PM
Ye
That also gives us a visual editor for triggers and death planes
Which I'm sure @ShadowDraikana will be dancing naked on the rooftops about. Pac
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UTTER_BODGE 11-May-19 06:48 PM
you'd have to download unity to use it but tbh I think you'd find it easier to use than whatever standalone tool I'd come up with even if I had time/reason to do so lol
I have little experience making that sort of UI stuff
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V A H K I T I 11-May-19 06:49 PM
ye
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Grampa Walker 11-May-19 07:17 PM
Can you define what you mean by preliminary?
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V A H K I T I 11-May-19 07:18 PM
Partially finished, in progress, etc. It's not exactly a subjective term. 😛
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Grampa Walker 11-May-19 07:18 PM
You'd be surprised given the people I know, and how they use words sometimes. So basically samples of the completed trees?
Well, completed in all but painting.
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V A H K I T I 11-May-19 07:19 PM
I can live with that. It's better than making a video with generic textureless purple tree. 😛
THat reminds me, I should send you the files for the cauldrons later too since some of them may also need repainting.
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Grampa Walker 11-May-19 07:20 PM
Sure thing, give me a bit to get to my computer, I'm sort of catering a neighborhood party against my will.
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V A H K I T I 11-May-19 07:21 PM
Aight. xP No rush. As long as I can get it before tomorrow
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 12-May-19 08:24 AM
uhm...oops haha
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Hosomi-San (Spidey) 12-May-19 08:52 AM
Legend of Matthew nui
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Vraiment 12-May-19 03:06 PM
I wish i had more space to show them off
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Hosomi-San (Spidey) 12-May-19 03:06 PM
Ateast free the matoran the vahkI put the our bastars in their
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The King 12-May-19 03:25 PM
@Vraiment that is utterly inpressice
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Vraiment 12-May-19 07:31 PM
Thanks
And is just a small piece
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The King 12-May-19 08:21 PM
@Vraiment got any pics of the rest of your collection
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Vraiment 12-May-19 09:15 PM
Not right now
Also I don’t have most of it in my house right now
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UltimateAura 15-May-19 04:37 AM
Nice lol
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megawolf 15-May-19 04:21 PM
Hi I’m new here, I wanted to ask if anyone knew when the alpha+beta combined version of LoMN would be downloadable or if anyone knew anything about its progress!
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ShadowDraikana 15-May-19 04:37 PM
In the meantime, I don't know when we're planning on a release @megawolf due to some things that need to be addressed before hand, but we're nearly finished with the first build of it.
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megawolf 15-May-19 04:39 PM
Alright appreciate the help! Just wanted to get caught up with how far you guys are because I just recently found out about the leak etc even though I’m very behind 😂
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ShadowDraikana 15-May-19 04:44 PM
Np, feel free to ask if you have any questions about anything.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-May-19 04:47 PM
Leak?
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KrazyK 15-May-19 05:01 PM
Maybe he meant the Alpha and Beta being discovered and downloadable, since neither LEGO or Saffire never formally released it to the public
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megawolf 15-May-19 09:43 PM
Does anyone know how I can uninstall the beta LoMN. I'm unable to play the alpha beacuse of it I think
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UTTER_BODGE 16-May-19 04:25 AM
i didn't know we made wall panels
they look really nice guys job well done
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G-Bond 16-May-19 04:26 AM
W-we don't do wall panels wtf. (edited)
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UTTER_BODGE 16-May-19 04:27 AM
WE DO WALL PANELS
THEY LOOK NICE
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G-Bond 16-May-19 04:27 AM
I'm not buying this shit bucko.
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V A H K I T I 16-May-19 04:27 AM
AAAAAAAAAAAAA
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G-Bond 16-May-19 04:27 AM
Fucko
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benji 16-May-19 04:27 AM
well, my dream job has always been to work for Aperture Laboratories and they do tons of wall panels
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UTTER_BODGE 16-May-19 04:28 AM
also I like how the subject for this channel still says "newly released" in reference to lomn
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Ondrik🅱 (Ondrej) 16-May-19 04:29 AM
lol
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UTTER_BODGE 16-May-19 04:32 AM
I have been stuck here for fifteen minutes
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G-Bond 16-May-19 04:32 AM
What does Repository mean
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UTTER_BODGE 16-May-19 04:33 AM
a public display of laziness
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G-Bond 16-May-19 04:34 AM
Ah ok. Put in basement dueler.
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UTTER_BODGE 16-May-19 04:35 AM
bleh I gotta get up earlyish
later
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G-Bond 16-May-19 04:35 AM
k
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Ondrik🅱 (Ondrej) 16-May-19 04:35 AM
k
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Joe_KW 18-May-19 07:29 AM
Hey guys, anyway to make the game compatible w/ Mac OS?
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Ondrik🅱 (Ondrej) 18-May-19 07:41 AM
It supposedly almost works with Wine
however, it has some issues with water
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The King 18-May-19 11:03 AM
@Ondrik🅱 (Ondrej) heard some guy in Bethlehem knows something on water and wine
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ShadowDraikana 18-May-19 12:50 PM
heh
Please tell me I'm not the only one here who knew what he was talking about.
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UTTER_BODGE 19-May-19 03:27 AM
I dunno what changed but I'm suddenly finding ta11 extremely easy
hardly even using the miru
wtf
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V A H K I T I 19-May-19 03:29 AM
:v
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UTTER_BODGE 19-May-19 03:30 AM
hm the pickups above the lava in ta09 are still suffering from the snapping
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V A H K I T I 19-May-19 03:30 AM
Fucc
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UTTER_BODGE 19-May-19 03:37 AM
they're fairly close to the lava
hrm
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UTTER_BODGE 19-May-19 03:47 AM
maybe change it to 3 or something?
the raycast distance
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V A H K I T I 19-May-19 03:48 AM
You're just as capable as I am for that. I'm working on the crystal right now. 😛
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UTTER_BODGE 19-May-19 03:49 AM
why are these even here lol
they're energy pickups
absolutely useless
you cannot get those without dying lol
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V A H K I T I 19-May-19 03:50 AM
OOF
Makes me wonder if something else is supposed to be here...
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UTTER_BODGE 19-May-19 03:51 AM
I think 3 would be a good value for the raycast, looking at these
I think
haven't measured them all
eh that might not cut it for these
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V A H K I T I 19-May-19 03:53 AM
Well try it out boi. 😛
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UTTER_BODGE 19-May-19 03:53 AM
might tinker with it later
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V A H K I T I 19-May-19 04:01 AM
Did some texture edits. I actually remapped the UVs a bit.
I changed the texture to a simple circular gradient and remapped the UVs so most "facets" of the crystal took up the entire map to accentuate the polygons.
Although the more I look at the bottom, and think back to @G-Bond's comment that it looks like a torso at low res, the more I think it looks like it thicc. Pac
I accidentally gave the Vuata Maca crystal a big ass.
Wtf
Much better. 😛
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V A H K I T I 19-May-19 04:34 AM
Finished it off with a force sphere to fill the empty space.
In doing so, I noticed another odd depth sorting bug. There's a reason I didn't get a cinematic angle with this one.
Apparently in this specific case, the depth sorting issue only crops up while using the debug cam.
Fine:
Not fine:
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UTTER_BODGE 19-May-19 04:35 AM
interesting
usually such things depend on distance from the camera in some fashion
if it's being toggled directly with the debug cam that's pretty unique
(and clearly it is)
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V A H K I T I 19-May-19 04:36 AM
As long as it looks fine in gameplay, I'm not going to fuss over it, but the fact that it's effected not just by camera position, but also state is information we should hold onto for potential future reference.
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UTTER_BODGE 19-May-19 04:36 AM
yeah for sure
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V A H K I T I 19-May-19 04:36 AM
Pinned a message.
Pinned a message.
Pinned a message.
Just pinning that string of messages to give context. 😛
At any rate, I'd say overall this is looking great now! 😄
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UTTER_BODGE 19-May-19 04:38 AM
niiiiice
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V A H K I T I 19-May-19 04:38 AM
I just need to wait on Nate to get that one finishing touch added...
The crystal itself needs to SPEEN. Pac
Thank you again btw James. I know you keep saying this is just a quick half-assed thing you did, but it took literally ALL the trial and error out of this. Most things just worked on the first try. Only the fruit needed a bit of tweaking because the spheres aren't 100% representative of the size of the various sprites, which is of course unavoidable. (edited)
If you want to add more to this, feel free to start with the hive and char SLBs.
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UTTER_BODGE 19-May-19 04:46 AM
\o/
alrighty
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V A H K I T I 19-May-19 04:46 AM
Hives are basically OBJ SLBs with a bit of extra data, and CHAR can be handled largely the same as POS since you're just visualizing the positions of objects you can't realistically import wholesale into Unity.
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UTTER_BODGE 19-May-19 04:46 AM
nice nice
shouldn't take long once I have another day off
aka in like 2 days
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V A H K I T I 19-May-19 04:47 AM
Sounds good. :3
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UTTER_BODGE 19-May-19 04:47 AM
could prolly just knock out both in a day if they're like that
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V A H K I T I 19-May-19 04:47 AM
Just don't overwork yourself boi. 😛
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UTTER_BODGE 19-May-19 04:47 AM
it's literally just copy/paste of existing code lol
by a day I mean like 2 hours of which 1.9 is spent goofing off with friends instead of working
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V A H K I T I 19-May-19 04:48 AM
Fair. xP
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UTTER_BODGE 19-May-19 04:48 AM
for example
noticing that when you go FAST the game becomes fucking funny
fAST
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V A H K I T I 19-May-19 04:49 AM
I'm not sure which I'm more confused about, the video or the audio. xD
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UTTER_BODGE 19-May-19 04:50 AM
if folks ever get animation editing working I totally wanna make run animations that are just a static standing pose while the legs flail around uncontrollably
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V A H K I T I 19-May-19 04:50 AM
Pff
It's even better in the alpha. Technically the animations for the Kakama aren't 100% representative of the Toa's actual speed.
In the alpha they sure as fuck are though! Pac
They slowed shit down by about half for the beta, presumably so it would look more Sonic and less Roadrunner. 😛
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UTTER_BODGE 19-May-19 04:51 AM
(audio is friends/boyfriend playing ror2)
while I fucked around in a bonkle game from 18 years ago
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V A H K I T I 19-May-19 04:51 AM
ah 😛
YOu know what I'd like to add to this once we do get animations down if at all possible?
Turnstep animations for when the camera pans around.
It low key bugs the shit out of me that the character just kinda spins in place. 😛
For that matter, a running strafe animation would also be nice
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megawolf 22-May-19 01:41 AM
Does anyone know how to fix this
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G-Bond 22-May-19 01:43 AM
What were you doing before this?
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megawolf 22-May-19 01:44 AM
I had the alpha version working originally, then I downloaded the beta off the website. From then on the alpha stopped working
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G-Bond 22-May-19 01:45 AM
Are you using the launcher?
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megawolf 22-May-19 01:45 AM
Yes
Brings this up every time
any ideas on how I can play the alpha again?
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G-Bond 22-May-19 01:50 AM
what do your folders look like?
It should look like this.
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megawolf 22-May-19 01:51 AM
How do I look at my folders? I just have the launcher
The beta version of the game works when I click it on the launcher, the alpha doesn't
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G-Bond 22-May-19 01:52 AM
Go to (C:) then go to Program files (x86) or (x64) then go to Lego Media.
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megawolf 22-May-19 01:53 AM
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G-Bond 22-May-19 01:53 AM
Hm
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megawolf 22-May-19 01:53 AM
beta works but alpha doesn't
alpha used to work
but beta used to not
its weird
when i downloaded the files for the beta from the website the alpha stopped working but the beta started working
i have no idea why
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G-Bond 22-May-19 01:54 AM
That's odd...
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megawolf 22-May-19 01:54 AM
should i uninstall?
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G-Bond 22-May-19 01:54 AM
Both Alpha and Beta work fine for me.
Ya
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megawolf 22-May-19 01:54 AM
let me try uninstalling then
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G-Bond 22-May-19 01:55 AM
Then reinstall and see what happens. (edited)
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megawolf 22-May-19 01:55 AM
alright thank you for the time and help so far
let me uninstall now
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G-Bond 22-May-19 01:56 AM
You're Welcome.
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megawolf 22-May-19 01:56 AM
okay so now it says the alpha version is not downloaded right now and asks if i want to download it
beta still works
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G-Bond 22-May-19 01:57 AM
Yes Download it.
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megawolf 22-May-19 01:57 AM
when i press yes it prompts me to a like save thing
like it says file name
then wants me to open
but doesn't tell me what
Captured with Lightshot
now it says that when i try to load the alpha after downloading
beta doesn't work either anymore
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G-Bond 22-May-19 02:02 AM
I'm trying something out with the launcher stuff.
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megawolf 22-May-19 02:02 AM
oh gotcha waiting!
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G-Bond 22-May-19 02:10 AM
So while I'm waiting, I reinstalled the launcher and I'm installing the Alpha version to see what the problem is. (edited)
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megawolf 22-May-19 02:11 AM
gotcha, hopefully i can get it working again
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megawolf 22-May-19 02:21 AM
any luck?
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G-Bond 22-May-19 02:23 AM
Gotta Install a patch first.
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megawolf 22-May-19 02:23 AM
what's a patch?
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G-Bond 22-May-19 02:25 AM
.....what?
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megawolf 22-May-19 02:26 AM
😅
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G-Bond 22-May-19 02:26 AM
There's a patch that fixes some of the stuff in the game.
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megawolf 22-May-19 02:27 AM
oh
i did download that
still the same thing
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G-Bond 22-May-19 02:27 AM
You reinstalled the Alpha version right? (edited)
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megawolf 22-May-19 02:28 AM
From the launcher it downloaded the game
do you want me to go on the website and reinstall the alpha files?
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G-Bond 22-May-19 02:28 AM
No.
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megawolf 22-May-19 02:28 AM
alright
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G-Bond 22-May-19 02:29 AM
What I would do is uninstall everything, Including the launcher then reinstall it. (edited)
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megawolf 22-May-19 02:29 AM
is there a way to uninstall the beta as well?
everytime i uninstall the launcher and reinstall it the alpha asks to be downloaded again but the beta always works
it never asks me to redownload the beta
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G-Bond 22-May-19 02:30 AM
Yes, you should be able to uninstall it.
The Beta.
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megawolf 22-May-19 02:30 AM
From where or how
Should I delete my Lego Media folder?
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G-Bond 22-May-19 02:31 AM
Just uninstall the Lego media file.
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megawolf 22-May-19 02:31 AM
so delete the folder?
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G-Bond 22-May-19 02:31 AM
Yes
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megawolf 22-May-19 02:31 AM
Gotcha
deleted.
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G-Bond 22-May-19 02:32 AM
Then get the launcher installer from the website.
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megawolf 22-May-19 02:33 AM
on it
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G-Bond 22-May-19 02:33 AM
I'm installing the beta now.
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megawolf 22-May-19 02:36 AM
when asked to install should i change anything on the launcher setup?
like destination folder
or the browse
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G-Bond 22-May-19 02:36 AM
No.
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megawolf 22-May-19 02:37 AM
gotcha
installed
should i click to play alpha?
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G-Bond 22-May-19 02:37 AM
Ya.
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megawolf 22-May-19 02:37 AM
or download the patch or something
or download the separate alpha files
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G-Bond 22-May-19 02:38 AM
Install the Alpha then it will ask you to install a patch.
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megawolf 22-May-19 02:38 AM
so just click to play alpha
right?
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G-Bond 22-May-19 02:38 AM
Ya.
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megawolf 22-May-19 02:39 AM
this came up, what do i do here?
it said, "game not found, would you like to download" i clicked yes and then this came up
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G-Bond 22-May-19 02:40 AM
Set the Lego Media folder as the destination.
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megawolf 22-May-19 02:40 AM
how do i do that 😅
can't open it
when i try it opens the lego media file
then what should i do
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G-Bond 22-May-19 02:42 AM
Um, Hit the cancel button.
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megawolf 22-May-19 02:42 AM
alright
hit it, now what
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G-Bond 22-May-19 02:43 AM
Did something Pop up?
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megawolf 22-May-19 02:43 AM
no
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G-Bond 22-May-19 02:43 AM
Hmm.
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megawolf 22-May-19 02:43 AM
should i click play on the alpha again?
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G-Bond 22-May-19 02:43 AM
Go get the Alpha version from the website.
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megawolf 22-May-19 02:44 AM
alright
this correct?
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G-Bond 22-May-19 02:44 AM
Yes.
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megawolf 22-May-19 02:44 AM
just making sure i dont screw anytyhing up
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G-Bond 22-May-19 02:44 AM
Your doing fine.
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megawolf 22-May-19 02:45 AM
should i save the alpha version anywhere specific
after i extract it
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G-Bond 22-May-19 02:46 AM
Eh, put it somewhere you know where it is.
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megawolf 22-May-19 02:46 AM
desktop fine?
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G-Bond 22-May-19 02:46 AM
Sure
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megawolf 22-May-19 02:47 AM
now what should i do
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G-Bond 22-May-19 02:47 AM
Click on setup.
Once you finished installing the Alpha go click on the play button on the launcher.
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megawolf 22-May-19 02:53 AM
alright
wow worked i think
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G-Bond 22-May-19 02:56 AM
Did it ask you to install a patch?
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megawolf 22-May-19 02:57 AM
yes
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G-Bond 22-May-19 02:57 AM
Good.
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megawolf 22-May-19 02:57 AM
but levels like tahu dont work
why is that?
onua's level worked
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G-Bond 22-May-19 02:58 AM
I...don't know
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megawolf 22-May-19 02:58 AM
it force shuts the game off when i try to play it
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G-Bond 22-May-19 02:59 AM
Huh, Same thing happened to me.
That's odd it...
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megawolf 22-May-19 03:00 AM
so it worked before but now that you reinstalled it, it doesn't?
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G-Bond 22-May-19 03:01 AM
I don't know I didn't play the Alpha version that much.
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megawolf 22-May-19 03:01 AM
it does the same to me on the beta which is weird
is it safe to download the beta now?
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G-Bond 22-May-19 03:03 AM
Ya.
The Beta version for Tahu's level is working fine for me.
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G-Bond 23-May-19 05:53 PM
How do I get the bad cheat working?
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The Cap'm (Reese) 23-May-19 06:40 PM
@G-Bond
Specifically, the Urinate=Pohatu under [Cheat]
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G-Bond 23-May-19 06:47 PM
Thx
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ulvenAspiration 26-May-19 11:38 AM
so um
what are the controls?
how do i talk to matoran?
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Ondrik🅱 (Ondrej) 26-May-19 11:38 AM
the controls are pinned in this chat somewhere
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ulvenAspiration 26-May-19 11:43 AM
yep found em
gonna save the image for later use
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ulvenAspiration 26-May-19 12:07 PM
oh shit
so there ARE game overs
i failed to outrun a section of collapsing platform and then the game crashed
finally some challenge outside of hard to dodge enemies
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ulvenAspiration 26-May-19 12:26 PM
now it just crashed on me xp
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ulvenAspiration 26-May-19 01:02 PM
how do i use onua's earthquake?
i know i gotta break this wall but how
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Ondrik🅱 (Ondrej) 26-May-19 01:20 PM
Left Control (edited)
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ulvenAspiration 26-May-19 01:27 PM
ayyyy thanks
waiot
wait the rau is in this?
what would it even do?
(also does the pakari actually do anything)
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Ondrik🅱 (Ondrej) 26-May-19 01:29 PM
makes you able to push things
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ulvenAspiration 26-May-19 01:29 PM
huh
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Ondrik🅱 (Ondrej) 26-May-19 01:30 PM
or no
thats' what it does in the alpha
in the beta it lets you dig through sirt
dirt*
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ulvenAspiration 26-May-19 01:30 PM
weird, i was able to do that without the pakari
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ulvenAspiration 26-May-19 02:45 PM
anyway
the game is a'ight
compared to bionicle the game it doesn't frequently stray away from the core platforming gameplay
and unlike bonkle heroes it does have a fair amount of challenge
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ulvenAspiration 26-May-19 05:27 PM
also is the vahi an extra or a genuine thing to unlock
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The Shadow Emperor 26-May-19 05:32 PM
the latter
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ulvenAspiration 26-May-19 05:32 PM
nice
when do you get it
mangaia?
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G-Bond 26-May-19 05:32 PM
Tahus level.
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ulvenAspiration 26-May-19 05:33 PM
nice
i'll def make sure to look out for it
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UTTER_BODGE 27-May-19 09:20 PM
btw @ShadowDraikana it seems that unity hub is required for setting up unity the first time at least
activating it (even for the free version)
I'd been using unity looong before that so it never came up for me
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Freerey 30-May-19 12:32 PM
I finally have a reason to use my WinXP VM again 😂
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V A H K I T I 30-May-19 03:00 PM
:v
I mean it only just barely works
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ulvenAspiration 30-May-19 03:48 PM
^
game's crashed left and right on gali's stage for me
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The Cap'm (Reese) 30-May-19 03:50 PM
Where specifically?
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ulvenAspiration 30-May-19 04:08 PM
mostly underwater
so far mainly the first maze after the whirlpool drop
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The Cap'm (Reese) 30-May-19 04:09 PM
Dying underwater, or it just randomly crashes?
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ulvenAspiration 30-May-19 04:10 PM
yeah i die and then crash
crashed once during the collapsing segment of onua's stage too
when you're running on the ledge and it's falling behind you
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The Cap'm (Reese) 30-May-19 04:11 PM
Dying underwater is a commonly known crash. The game doesn't exactly handle dying underwater right, as it repeatedly kills you until you respawn. The crash comes from the particles that emit from you when you die, as the game produces them endlessly, causing it to overload and crash.
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ulvenAspiration 30-May-19 04:11 PM
seems to have that trouble with falling too
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The Cap'm (Reese) 30-May-19 04:11 PM
That crash in Onua's level is due to an ongoing problem with the game not properly clearing its sound buffers if I remember correctly.
And yes, certain pits cause the multiple death issue as well (though I believe the sound buffer crash is the one you encountered in Onua's level).
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Freerey 30-May-19 07:56 PM
so basically it's how LoMN was when it first came out 😛
I mean, you have no idea what I had to go through to play LoMN for the first time....had to burn it onto a damn CD, put Windows XP back on this old 2001 clunker I had sitting around (which takes like 20x longer on the actual hardware than it does on a VM), then get all the files ripped from CD (treating the CD like a flash drive), and move files back and forth between my one computer with Internet and this one, since the only internet connectivity it can currently run is dial-up
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ShadowDraikana 31-May-19 02:37 PM
Oh cool someone else who does this sort of thing with their old junktop
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Phantom Gardener 31-May-19 11:34 PM
er, does the area editor only edit the objects inside an area, or can it edit the terrain as well?
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UTTER_BODGE 01-Jun-19 01:59 AM
terrain = an object
everything in an area is just 3D models, editing those is the job of another program
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V A H K I T I 01-Jun-19 01:59 AM
no u
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UTTER_BODGE 01-Jun-19 02:00 AM
the obj slbs (which the area editor thingy works with) just control where those 3D models go
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V A H K I T I 01-Jun-19 02:07 AM
ur an slb
:v
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Phantom Gardener 01-Jun-19 06:16 PM
@UTTER_BODGE by terrain i meant the layout of a map itself.
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UTTER_BODGE 01-Jun-19 07:48 PM
that... is kind of vague
most of that's just gonna be the model(s) themselves
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Phantom Gardener 01-Jun-19 08:58 PM
@UTTER_BODGE most map editors let you control most of the map itself, letting you do stuff like make it smaller, or bigger, or creating giant pits scattered around the entire map for no real reason, putting a big wall in front of the exit, removing most of the ground, forcing you to platform most of the way, stuff like that.
can you do that with the map editor?
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kaltathenoblemind 01-Jun-19 09:08 PM
terrain map as in a 2d height map?
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benji 01-Jun-19 09:30 PM
No you can't edit the environment mesh with the Unit editor AFAIK
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UTTER_BODGE 01-Jun-19 10:00 PM
every area/map in the game is just one or more 3D models
you'd edit those in a program like blender, maya, max etc
this thing lets you change where those 3D models go, to form an actual playable area
and in this game, 99% of everything is just in one model named main
and occasionally depending on the area, you'll have additional models for moving objects, special objects etc
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kaltathenoblemind 02-Jun-19 03:11 AM
i think they were talking about the 2d terrain map, where a heightmap deforms the ground allowing for differnces in terain
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UTTER_BODGE 02-Jun-19 03:12 AM
not a thing in this game
also sounds more like they were describing map editing tools more like you'd find in source engine etc
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benji 02-Jun-19 03:18 AM
I didn't think Source used heightmaps either 🤔
Frostbite does though
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UTTER_BODGE 02-Jun-19 03:19 AM
I was saying their description sounds more like source's map editing capabilities than anything heightmap related
BSP stuff
at the very least their examples would be super janky with heightmap based stuff but sounds more up the alley of BSP brush work etc
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😺 QSKSw (Josie) 03-Jun-19 06:35 PM
Can someone please find a way to make Lego Creator: Harry Potter work on Windows 10 properly, please?
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ulvenAspiration 05-Jun-19 08:56 AM
ok that switch part's new
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V A H K I T I 05-Jun-19 09:53 AM
?
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ulvenAspiration 05-Jun-19 10:20 AM
On onua's stage
You have to hit a switch to move some platforms out at one point
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The Cap'm (Reese) 05-Jun-19 10:21 AM
That's been a thing.
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V A H K I T I 05-Jun-19 10:21 AM
Well yes and no.
Remember, Whenua's conversation broke it for a while
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The Cap'm (Reese) 05-Jun-19 10:23 AM
Well, that was also fixed in 1.2.1 and reverted somewhere in the interim.
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ulvenAspiration 05-Jun-19 10:23 AM
Huh
So how do i know if it updated to 1.3
Cause I haven't seen any major changes in the game yet
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V A H K I T I 05-Jun-19 10:24 AM
And you won't see very many since there aren't a lot left.
If you can fight the rock elemental as Pohatu, then you're good
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The Cap'm (Reese) 05-Jun-19 10:24 AM
^
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ulvenAspiration 05-Jun-19 10:24 AM
Kk
Just gotta get to that point in the game
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Eljay Johnsen 05-Jun-19 04:08 PM
This feels good to do legitimately. Finally. ;_;
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V A H K I T I 05-Jun-19 04:24 PM
:D
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Eljay Johnsen 05-Jun-19 07:24 PM
I did it. (edited)
I made it out of the maze.
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The Cap'm (Reese) 05-Jun-19 07:25 PM
Good job. Few have accomplished this feat with their sanity intact.
just go left in all but one junction and you get out
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Eljay Johnsen 05-Jun-19 07:25 PM
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ulvenAspiration 05-Jun-19 09:21 PM
what the water maze?
yeah that sucked
fuck i forgot where i put the directions i wrote down
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...
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The Cap'm (Reese) 05-Jun-19 09:22 PM
again, aside from one junction, take a left and you win.
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Eljay Johnsen 05-Jun-19 10:16 PM
I did it. I made it past the sharks and won.
It's been 84 years.
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The Cap'm (Reese) 05-Jun-19 10:16 PM
You mad lad
onwards to Pohatu, then
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V A H K I T I 05-Jun-19 10:16 PM
Expect another hotfix soon btw
Just found out about the cutscene issue
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Eljay Johnsen 05-Jun-19 10:17 PM
Will that erase save data?
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V A H K I T I 05-Jun-19 10:17 PM
no
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Eljay Johnsen 05-Jun-19 10:17 PM
Happy face. 😄
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Eljay Johnsen 06-Jun-19 12:05 AM
The button to get to Pohatu's boss still out of order?
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V A H K I T I 06-Jun-19 12:05 AM
?
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The Cap'm (Reese) 06-Jun-19 12:05 AM
No...? What button?
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Eljay Johnsen 06-Jun-19 12:06 AM
This spud-puppy.
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V A H K I T I 06-Jun-19 12:06 AM
It's never been broken as far as I know.
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Eljay Johnsen 06-Jun-19 12:07 AM
O.o
Maybe I'm not doing something right. I'm using one of the livestreams as a guide where I need to, and jumping on this button won't make it go down, like in the livestream.
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The Cap'm (Reese) 06-Jun-19 12:09 AM
Hmm. Guess I'll look into that in the morning. For now, you should be able to Kakama jump to a nearby ledge which will skip the door
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Eljay Johnsen 06-Jun-19 12:12 AM
Brilliant! Worked like a charm.
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Eljay Johnsen 06-Jun-19 12:21 AM
Least amount of crashes thus far.
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V A H K I T I 06-Jun-19 12:21 AM
😄
I find the rock elemental to be quite fun now
A nice evolution of its alpha form
Though I would like it if the melee was taught to the player elsewhere in the game. Maybe in Rebuilt I'll add some method of doing that.
Otherwise, it's not exactly obvious that it's a function at all. Barring accidentally discovering it before here.
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Eljay Johnsen 06-Jun-19 12:23 AM
A certain Po-Matoran sporting field would've been a good place for that.
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V A H K I T I 06-Jun-19 12:23 AM
It's at this point where you're first forced to use it.
...
Hey you know, that's not a bad idea.
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Eljay Johnsen 06-Jun-19 12:23 AM
😄
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The Cap'm (Reese) 06-Jun-19 12:24 AM
Yeah, the only indication is onewa saying "rely on your kicking skills" in the shrine, which isn't too clear.
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V A H K I T I 06-Jun-19 12:32 AM
At the same time I'm not sure how best to implement it in the Kohlii field.
I feel like if we just put a ball there, having Pohatu punt it off into space just comes across as mean. Pac
We're entering Legend of Zelda levels of fuckery now.
Pohatu just comes in and punts away their only ball
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Avenging_Odin 06-Jun-19 12:33 AM
May I joineth in the fuckery
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V A H K I T I 06-Jun-19 12:34 AM
:v
Hmmm
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Avenging_Odin 06-Jun-19 12:34 AM
JOIN MY SERVER, YOU EGG
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V A H K I T I 06-Jun-19 12:35 AM
What if we had a pile of comet balls next to Ahkmou? Pac
That way nobody needs to feel bad, and those already familiar with Bionicle would be tempted to do something about it.
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The Cap'm (Reese) 06-Jun-19 12:38 AM
Good idea
Add in one matoran to explain the kicking nearby in the other field (maybe have the "help our village" guy move here post-invasion?)
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Ondrik🅱 (Ondrej) 06-Jun-19 01:40 PM
Can someone please tell me how you're supposed to fight the Vatopa-Nui in the new version?
because in my run I just could not damage him for the life of me
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The Cap'm (Reese) 06-Jun-19 01:40 PM
...Kick rocks at him?
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Ondrik🅱 (Ondrej) 06-Jun-19 01:40 PM
I couldn't kick them
they didn't budge
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The Cap'm (Reese) 06-Jun-19 01:40 PM
sounds like you need to try harder
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V A H K I T I 06-Jun-19 01:40 PM
boi
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ShadowDraikana 06-Jun-19 02:22 PM
...uh yeah try kicking the boulder fragments back at him.
the largest fragment that is
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Swordsworth 06-Jun-19 03:23 PM
is it impossible to open the debug menu in the beta now
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The Cap'm (Reese) 06-Jun-19 03:24 PM
You can enable it in the Bionicle.ini.
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Swordsworth 06-Jun-19 03:25 PM
where is that stored now
I just updated my launcher for the first time in months lmao
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The Cap'm (Reese) 06-Jun-19 03:25 PM
That would be in the LEGO Bionicle (Beta) folder.
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Swordsworth 06-Jun-19 03:26 PM
which option is it
also "urinate = pohatu" (edited)
???
lmao
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The Cap'm (Reese) 06-Jun-19 03:29 PM
Cheat=NoGreenCapes and CheatMenu=LEGOTester
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Swordsworth 06-Jun-19 03:32 PM
thanks
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The Cap'm (Reese) 06-Jun-19 03:33 PM
No problem.
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Eljay Johnsen 06-Jun-19 05:19 PM
I've got the Akaku, I've got the melting thingy.
Ice Elemental door won't open. Did I miss something?
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The Cap'm (Reese) 06-Jun-19 05:19 PM
Did you get the Hail Storm Glyph?
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Eljay Johnsen 06-Jun-19 05:19 PM
Hail Storm Glyph... I got the melting glyph, but when I use it, it calls down a bunch of rocks.
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The Cap'm (Reese) 06-Jun-19 05:19 PM
that'd be the hail storm
do you have 60 tokens?
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Eljay Johnsen 06-Jun-19 05:20 PM
... Fudge.
59.
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The Cap'm (Reese) 06-Jun-19 05:20 PM
OOF
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Eljay Johnsen 06-Jun-19 05:21 PM
There we go, 60.
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V A H K I T I 06-Jun-19 05:24 PM
Good to see the playthrough is largely going well.
We must have done something right. 😛
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The Cap'm (Reese) 06-Jun-19 05:25 PM
at least we did something right
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Eljay Johnsen 06-Jun-19 05:38 PM
This has been easily my least favorite level.
By far.
Just... so... annoying...
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The Cap'm (Reese) 06-Jun-19 05:38 PM
ayup
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Eljay Johnsen 06-Jun-19 05:38 PM
Possible. But horrendously obnoxious.
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The Cap'm (Reese) 06-Jun-19 05:38 PM
have fun with the vines...
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Eljay Johnsen 06-Jun-19 05:38 PM
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The Cap'm (Reese) 06-Jun-19 05:39 PM
map #4 may or may not randomly kill you after one jump, and falling in the pit may cause a crash
so have fun 👌
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Eljay Johnsen 06-Jun-19 05:45 PM
Yup. Already having fun with the vines.
They're still doing that whole hitting-a-wall-you-can't-see-and-preventing-you-from-going-forward thing they love to do.
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The Cap'm (Reese) 06-Jun-19 05:46 PM
A strat I find somewhat effective is jumping the second you latch on. It's really damn risky but 9 times out of 10 i actually go forwards instead of nowhere
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Eljay Johnsen 06-Jun-19 05:47 PM
Interesting, worth giving a shot.
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UTTER_BODGE 06-Jun-19 05:47 PM
kopaka's level is definitely my least favorite
not a big fan of gali's either for the most part
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The Cap'm (Reese) 06-Jun-19 05:48 PM
It's a juggle between Kopaka and Lewa for me, only because the first half of Lewa is pain
second half is better
and I like Gali's...alpha version.
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ShadowDraikana 06-Jun-19 05:48 PM
hey now Gali's is the prettiest level
^
in the alpha
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The Cap'm (Reese) 06-Jun-19 05:49 PM
not the beta one.
beta one is much, much worse
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Eljay Johnsen 06-Jun-19 05:49 PM
Alright, so it was working perfectly. And then when I went to get to the platform, it bounced me backwards.
I want to like you, Lewa's level.
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The Cap'm (Reese) 06-Jun-19 05:49 PM
I fuggin feel that, man
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Eljay Johnsen 06-Jun-19 05:49 PM
I really do.
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The Cap'm (Reese) 06-Jun-19 05:49 PM
it gets better once you get to Le-Koro.
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UTTER_BODGE 06-Jun-19 05:49 PM
gali's level in the alpha had some neat stuff
struggling to remember anything from the beta version I really like
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The Cap'm (Reese) 06-Jun-19 05:50 PM
EVAC is kinda neat...?
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ShadowDraikana 06-Jun-19 05:50 PM
beta village for me looked good
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The Cap'm (Reese) 06-Jun-19 05:50 PM
That too, though not fleshed out
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UTTER_BODGE 06-Jun-19 05:51 PM
I generally enjoyed tahu's level, not saying it's the pinnacle of game design or free of flaws or anything haha, but
nailing some of the platforming sections was fun in a weird way
onua's is my fav overall though
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The Cap'm (Reese) 06-Jun-19 05:51 PM
Anyways, after Le-Koro there's only one more vine section and the level is more about platforming and using the Miru (once you get it)
rip pohatu, nobody has anything to say about his level
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UTTER_BODGE 06-Jun-19 05:52 PM
I still haven't played through the bull riding segments in their entirety
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The Cap'm (Reese) 06-Jun-19 05:53 PM
They're better than the alpha ones (not hard, as they're unfinished there), but they make the level shorter overall by technically cutting out four maps.
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Eljay Johnsen 06-Jun-19 05:53 PM
ALRIGHT! First vine section down. And then in the second I phased through a vine and crashed the game, SO WE'RE OFF TO A GOOD START!
I can do this... I can do this...
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The Cap'm (Reese) 06-Jun-19 05:53 PM
Ayup. Good luck...
That's why I'm for the idea of stitching together some of the old BLR areas into on-foot maps for Rebuilt.
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ShadowDraikana 06-Jun-19 05:54 PM
Welcome to Le-Wahi. Enjoy your stay Pac
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The Cap'm (Reese) 06-Jun-19 05:54 PM
Gives Pohatu more to do
The section you are on is incredibly unstable as I mentioned before.
Falling = crash 99% of the time. The vine before the platform kills you when you jump off 99% of the time, leading to a crash.
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Eljay Johnsen 06-Jun-19 05:55 PM
The greater the challenge, the more rewarding upon completion.
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The Cap'm (Reese) 06-Jun-19 05:55 PM
I suppose.
you're more of an optimist than me
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Eljay Johnsen 06-Jun-19 06:02 PM
Victory.
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The Cap'm (Reese) 06-Jun-19 06:06 PM
👏
Warning you now. You need 15 tokens for the token door.
*in the village
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(Team Kanohi) Jocool1231 06-Jun-19 06:50 PM
Uhh so how do you defeat the air elemental? He just picks me up, spins me around and then dunks me in the water. And the only two times I thought I was going to win the game crashed... Noose
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Eljay Johnsen 06-Jun-19 07:55 PM
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Eljay Johnsen 06-Jun-19 11:59 PM
To get to the fire dragon, is that another 60?
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Ondrik🅱 (Ondrej) 06-Jun-19 11:59 PM
yeah
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Eljay Johnsen 07-Jun-19 04:59 AM
Now that I've managed to run through them all (thanks to all of your help), I think I feel safe ranking these levels are they are now.
Not taking crashing into account...
1. Tahu 2. Pohatu 3. Onua 4. Gali 5. Lewa 6. The menu 7. The debug menu 8. The launcher 9. Kopaka
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Ondrik🅱 (Ondrej) 07-Jun-19 05:18 AM
wow you really hate kopaka’s level don’t you
joking aside, I hate it too
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Makuta Luroka (Charles) 07-Jun-19 06:32 AM
so I actually hadn’t played the game much at all
like I had one of the mega early alpha versions that I think was playable up till dance or something
and now that I have an actual pc i’ve been playing TLOMN and enjoying it
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omegalucas 07-Jun-19 07:35 AM
I would place the launcher at least above the debug menu. Liam busted his ass doing it
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ulvenAspiration 07-Jun-19 09:24 AM
I wouldn't know since the launcher never loads for me
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Makuta Luroka (Charles) 07-Jun-19 09:33 AM
yowza
it loads for me actually
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V A H K I T I 07-Jun-19 02:06 PM
@omegalucas Can't take all the credit. @benji was a HUGE help for the last two versions. :3
@ulvenAspiration Well you never did send me the report from the event viewer so uh... 😛
Can't really help ya until you do so.
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ulvenAspiration 07-Jun-19 03:05 PM
Event viewer?
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V A H K I T I 07-Jun-19 03:06 PM
Dude we JUST talked about this.
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Ondrik🅱 (Ondrej) 08-Jun-19 02:26 AM
A little unrelated, but I wanted to say that I will be at Legothon 2019 speedrunning LOMN
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CyclonatorZ 08-Jun-19 08:36 AM
Hm, weird how googling Legoathon 2019 only brings up some Library event that happened in Texas back in March.
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Ondrik🅱 (Ondrej) 08-Jun-19 08:37 AM
Submissions Runner(s),Game,Platform,Category,Estimate,Submission,Twitch Channel,Unavailabilities,Misc. will-am-I,Lego Island 2 ,GBA,Any%,00:10:00,https://www.twitch.tv/videos/405354357,https://www.twitch.tv/will_am_i_,21st, 25th,Done on GBA Emulator Mickey592592 & OceanBagel...
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CyclonatorZ 08-Jun-19 10:34 AM
Oh, so is this like an online only thing? That makes sense.
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Ondrik🅱 (Ondrej) 08-Jun-19 10:34 AM
I mean, I couldn't really go to a physical location, could I?
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CyclonatorZ 08-Jun-19 10:35 AM
I had this idea in my head that legoathon was one of those yearly real-life lego conventions, and you were doing something akin to AGDQ.
So no, I had no idea.
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Swordsworth 08-Jun-19 06:24 PM
this is totally off topic
but I was looking at meyersbriggs and the 16personalities site and I couldnt help myself
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(Team Kanohi) Jocool1231 09-Jun-19 10:55 PM
How would one go about extracting all of the textures from a level, Is there a tool or something? Or would I have to use the area editor?
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The Cap'm (Reese) 09-Jun-19 10:55 PM
There's a blk tool available here that unpacks the game's BLKs: https://github.com/TheLegendOfMataNui
BIONICLE: The Legend of Mata Nui. The Legend of Mata Nui has 21 repositories available. Follow their code on GitHub.
Textures are in the levX blks and the Art blk
(the X being the respective level number)
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(Team Kanohi) Jocool1231 09-Jun-19 10:59 PM
Thanks. I suppose there's no way of making a "Texture pack" without just overwriting the blks? (edited)
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The Cap'm (Reese) 09-Jun-19 11:00 PM
As in?
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(Team Kanohi) Jocool1231 09-Jun-19 11:01 PM
Hmm, nvm I think I figured it out in my head.
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The Cap'm (Reese) 09-Jun-19 11:01 PM
Alright.
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(Team Kanohi) Jocool1231 09-Jun-19 11:04 PM
How does one use this tool?
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The Cap'm (Reese) 09-Jun-19 11:05 PM
Drag and drop a blk onto it and it will create a folder of its contents. Drag that folder onto it to pack it back into a blk.
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(Team Kanohi) Jocool1231 09-Jun-19 11:05 PM
Ahh Nice
Hmm, So some of the blk(s) just have .x and .slb(s) in them. (edited)
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The Cap'm (Reese) 09-Jun-19 11:08 PM
Yes. In terms of textures, you'll want to look in the levX blks (lev1, lev2, etc) and the Art blk
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(Team Kanohi) Jocool1231 09-Jun-19 11:09 PM
Mhh, Okay.
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The Cap'm (Reese) 09-Jun-19 11:12 PM
I'll mention that there are textures from other levels in each levX blk (for example, over half the lev6 blk is textures from other levels).
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r543 (@mention for replies) 10-Jun-19 06:57 AM
Hmm, was the music from the three movies removed due to a soundtrack now being available?
I'm talking about the site, only thing I can find is this: Replaced trilogy film soundtracks with a single album of the tracks not availible in the official releases from Nathan Furst
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Ondrik🅱 (Ondrej) 10-Jun-19 11:26 AM
Finally did it
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Ondrik🅱 (Ondrej) 11-Jun-19 01:28 AM
There's still lots of timesave potential here, but quite frankly I'm not even sure if I should go for it. Watch live at https://www.twitch.tv/nordki
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(Team Kanohi) Jocool1231 11-Jun-19 08:16 PM
@The Cap'm (Reese) Is there any way to improve the speed of the blk tool? Like giving it more ram or something? It's taking way longer to convert back to blk then I thought it would.
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ShadowDraikana 11-Jun-19 08:16 PM
we need a rewrite is what we need
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The Cap'm (Reese) 11-Jun-19 08:16 PM
I wonder if it's compressing them
If it is that takes much, much longer
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(Team Kanohi) Jocool1231 11-Jun-19 08:19 PM
Yeah, it would be. I was just worried because It's recompiling the Art blk which is a lot of items, it's been running for about 12 hours now and is half way through. Pac
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The Cap'm (Reese) 11-Jun-19 08:19 PM
yeah it's compressing
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(Team Kanohi) Jocool1231 11-Jun-19 08:20 PM
So no way to push more ram into it or anything?
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The Cap'm (Reese) 11-Jun-19 08:20 PM
@ShadowDraikana Do you recall how to turn compression off?
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V A H K I T I 11-Jun-19 08:20 PM
I mean the game won't even run if its compressed
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ShadowDraikana 11-Jun-19 08:21 PM
lazy af but here's a blk tool that doesn't have compression.
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V A H K I T I 11-Jun-19 08:21 PM
If you want to do it without compression, either use the default tools un the repo, or run it by command line with -d as an argument.
Or that I guess.
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(Team Kanohi) Jocool1231 11-Jun-19 08:24 PM
Mhh, I might try that for future ones, but I'm pretty much stuck with waiting another 12 hours for the Art blk because I don't want to stop it now.
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The Cap'm (Reese) 11-Jun-19 08:25 PM
well it won't work if it finishes so...
not much point to let it
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(Team Kanohi) Jocool1231 11-Jun-19 08:28 PM
But the lev1.blk I made works fine.
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The Cap'm (Reese) 11-Jun-19 08:28 PM
the Art blk is special
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(Team Kanohi) Jocool1231 11-Jun-19 08:28 PM
Very. kys
Holy crap so much faster.
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The Cap'm (Reese) 11-Jun-19 08:30 PM
Ayup.
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(Team Kanohi) Jocool1231 11-Jun-19 08:31 PM
Would this work with the level blks too or do they need compression?
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The Cap'm (Reese) 11-Jun-19 08:32 PM
You don't need to compress BLKs, really. It just saves space. We compress them for release only, really
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ShadowDraikana 11-Jun-19 08:32 PM
^
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(Team Kanohi) Jocool1231 11-Jun-19 08:32 PM
Mhh.
K
Ahh, so the game crashes now
@The Cap'm (Reese) It the game started crashing when I replaced the Art blk.
Could it have something to do with the size of it?
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The Cap'm (Reese) 11-Jun-19 08:41 PM
Did you delete/change anything inside?
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(Team Kanohi) Jocool1231 11-Jun-19 08:41 PM
I changed things inside the Art Blk, but I only replaced them, I didn't add or remove things.
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The Cap'm (Reese) 11-Jun-19 08:42 PM
Whatever you replaced is named the same and is in the same file format as the originals?
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(Team Kanohi) Jocool1231 11-Jun-19 08:43 PM
Yeah, I may have to check that I didn't accidentally snag any bmps. Gimme a sec. (edited)
Nope, the Bmps are the same as the original
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The Cap'm (Reese) 11-Jun-19 08:45 PM
the Art blk uses tgas as its file format texture-wise
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(Team Kanohi) Jocool1231 11-Jun-19 08:45 PM
Yep, I replaced them as the same format.
but there are a few Bmps in there, I was worried I accidentally converted one to a tga.
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The Cap'm (Reese) 11-Jun-19 08:46 PM
What is the crash you're getting on startup?
*What address
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(Team Kanohi) Jocool1231 11-Jun-19 08:47 PM
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The Cap'm (Reese) 11-Jun-19 08:51 PM
Well, now I'm not sure what's going on. I tried deleting a file and seeing what would happen on load, and it loaded fine (just with the image in question a blank white texture).
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(Team Kanohi) Jocool1231 11-Jun-19 08:52 PM
I thought it might be the fact that it's uncompressed, and if not then it's probably just the size of the file I guess?
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The Cap'm (Reese) 11-Jun-19 08:53 PM
File size shouldn't matter, I don't think.
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(Team Kanohi) Jocool1231 11-Jun-19 08:54 PM
Well, I did make it 11gb compared to it's usual, 500mb? (edited)
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The Cap'm (Reese) 11-Jun-19 08:54 PM
...I'm sorry, what?
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(Team Kanohi) Jocool1231 11-Jun-19 08:54 PM
owo
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The Cap'm (Reese) 11-Jun-19 08:54 PM
what did you replace these textures with
to make it 11 GB big
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benji 11-Jun-19 08:55 PM
The game can't load BMP files right?
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ShadowDraikana 11-Jun-19 08:55 PM
nope
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The Cap'm (Reese) 11-Jun-19 08:55 PM
there are eight bitmaps in the art blk
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ShadowDraikana 11-Jun-19 08:56 PM
unused I think
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The Cap'm (Reese) 11-Jun-19 08:56 PM
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ShadowDraikana 11-Jun-19 08:56 PM
I mean if you want me to check I can force it to reference one
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The Cap'm (Reese) 11-Jun-19 08:57 PM
not sure how they'd cause a crash on startup either
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(Team Kanohi) Jocool1231 11-Jun-19 08:58 PM
Well I didn't really want to spoil it, but I've been upscaling the textures using AI. They look really good, and unfortunately because there are 2,500 images in the ark blk, It really adds up.
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ShadowDraikana 11-Jun-19 08:58 PM
a massive chunk are unused too
so that will increase the size further
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(Team Kanohi) Jocool1231 11-Jun-19 08:58 PM
^ I didn't upscale any ones I didn't think were used
The main issue is the animations, those image sequences take a lot of space.
Anyway. Should I go through to lower the file size and try again?
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The Cap'm (Reese) 11-Jun-19 09:01 PM
Sure.
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(Team Kanohi) Jocool1231 11-Jun-19 09:02 PM
Are These infected masks used in the game at all? <
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The Cap'm (Reese) 11-Jun-19 09:03 PM
aside from the Hau, no
which saddens me, but 🤷
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(Team Kanohi) Jocool1231 11-Jun-19 09:04 PM
I could just delete them right, Because they're not used? (edited)
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The Cap'm (Reese) 11-Jun-19 09:04 PM
Yes.
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(Team Kanohi) Jocool1231 11-Jun-19 09:04 PM
Koolio
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(Team Kanohi) Jocool1231 11-Jun-19 09:24 PM
I managed to cut off a gig but it didn't do anything.
I suppose I could up scale them less.
Before I do, @The Cap'm (Reese) You think it could be anything other than size?
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The Cap'm (Reese) 11-Jun-19 09:31 PM
Not that I know of. I'm not the de facto expert on the topic, though.
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(Team Kanohi) Jocool1231 11-Jun-19 10:46 PM
Ecchhh, I lowered it to 2gb and it still crashes. Angery
Who is the master of the blks? Who must I @
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The Cap'm (Reese) 11-Jun-19 10:48 PM
That I'm not sure of. I'd say either benji or Liam, but 🤷
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(Team Kanohi) Jocool1231 11-Jun-19 10:51 PM
Just changed one file instead of all of them and it worked, So it's not a problem with the conversion, It's an issue with one or more of the files. (edited)
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(Team Kanohi) Jocool1231 11-Jun-19 11:09 PM
Figured it out
@The Cap'm (Reese) If the Art Blk rises over 2gb then the game will crash
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The Cap'm (Reese) 11-Jun-19 11:10 PM
Ouch. Guess that's good to know.
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(Team Kanohi) Jocool1231 11-Jun-19 11:11 PM
Yeeeah. So I'm going to have to do some serious maneuvering to reduce the file size.
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😺 QSKSw (Josie) 11-Jun-19 11:34 PM
If you have experience in Blender and/or Unity I encourage you to message me. I an looking for volunteers to help with development on this project. Join the discord as well! https://t.co/szo8lfNG0r https://t.co/g1msIv3hys #Bionicle #LEGO #gaming #Kolhii #14b2020 #Unity #B...
I am looking for people to help out with this project. If you know how to code C++ in the Unity engine or create models in Blender, email me at jmil7700@gmai...
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benji 12-Jun-19 01:20 AM
C++ in the Unity engine?
I don't think Unity is used in C++?
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UTTER_BODGE 12-Jun-19 02:24 AM
unity is C# only
only things it had in addition previously were boo and unityscript ("javascript"), which have been entirely nuked now
(of course the engine itself is done in C++ as well but nothing user-facing)
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(Team Kanohi) Jocool1231 12-Jun-19 06:06 AM
Ummm, so using the blk tool to convert back to .blk breaks image's alphas. Need some help with that whenever anyone gets a chance. (edited)
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V A H K I T I 12-Jun-19 08:23 AM
It's not the tool.
The game only supports dtx3 specifically
You'll need to reexport your textures
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(Team Kanohi) Jocool1231 12-Jun-19 01:53 PM
Dtx3 is a form of DDS right?
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V A H K I T I 12-Jun-19 02:27 PM
Yeet
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(Team Kanohi) Jocool1231 12-Jun-19 05:24 PM
Hmmm, maybe should have mentioned only the transparent textures should be Dtx3 Pac (edited)
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V A H K I T I 12-Jun-19 05:36 PM
No... they all should be DTX3.
If there's any alpha channel to them, you must have applied it yourself by accident.
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(Team Kanohi) Jocool1231 12-Jun-19 07:33 PM
Hmm, well I just switched the non transparent ones back to DTX1 and it works fine now. 🤷 (edited)
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V A H K I T I 12-Jun-19 07:35 PM
I mean... yeah. DTX1, (at least in this game) does not support alpha channel, so if it's there, you wouldn't know it.
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UTTER_BODGE 13-Jun-19 01:38 AM
No... they all should be DTX3. If there's any alpha channel to them, you must have applied it yourself by accident.
nope
the game determines how textures function by exact format
I forgot exactly which are used but one of the bugs we fixed was changing things from dxt3 to dxt5 cause otherwise the transparency was fucked (edited)
here we go, from my personal patch notes
ga_lev_11xx_brg_2.dds - new file, dxt5 version of ga_lev_11xx_brg_1.dds to fix invisible dock in vllg ta_lev_10xx_rockwlltovolcwall.dds - dxt3 to dxt5 (fixes invisible faces in ta-koro... not sure if this one is even used there, but it should still be dxt5) ta_lev_10xx_rockwlltovolcwall_2.dds - dxt3 to dxt5 (fixes invisible faces in ta-koro) ta_lev_10xx_smthfcewall_1.dds - dxt3 to dxt5 (fixes invisible faces in ta-koro)
@(Team Kanohi) Jocool1231 might be good for you to know
just look at the existing textures and see what formats they use for what behavior they get
@V A H K I T I you might wanna know for your own reference too
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(Team Kanohi) Jocool1231 13-Jun-19 01:47 AM
Ahh, thanks I figured that was the case. Would Dxt5 not be entirely transparent and still offer alpha? Oh real quick I seem to have broken the debug menu, it's not coming up anymore (edited)
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UTTER_BODGE 13-Jun-19 05:55 AM
there's also generally a difference between "is this texture transparent" and "are we rendering this as a transparent object"
just cause of how depth sorting works
if you render something with a non-transparent material as a transparent thing it's gonna look weird
here's a random lego helmet, normal solid rendering
here it is transparent as you'd normally do
now let's get rid of the alpha/set it to full 255 so it should be solid right?
it's still set to be rendering as a transparent object, so
surprise
you get that
here it is on a simpler shape, a visor
Would Dxt5 not be entirely transparent and still offer alpha? you're gonna wanna look up what the different formats offer
one offers 1-bit alpha (either it's fully transparent or it's not), others do it gradually, etc
forgot which is which
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V A H K I T I 13-Jun-19 11:03 AM
Interesting.
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(Team Kanohi) Jocool1231 13-Jun-19 06:55 PM
Well, Dxt3 seems to work for transparent stuff, and Dxt1 for Opaque. So that's what I've been doing. But I do need some help fixing the debug menu, It won't come up for me. (I'll move this to Bug reporting) (edited)
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kaltathenoblemind 15-Jun-19 10:17 AM
https://assetstore.unity.com/packages/essentials/fbx-exporter-101408 is this a solution to having individual levels with everything set up for regular 3d apps? it's also free.
NOTE: The latest Unity FBX Exporter is available in Preview via the Package Manager from Unity 2018.3+. This version here on the Asset Store is not the most recent, doesn't have the newest features, and will eventually be removed. The Unity FBX Exporter package makes it sm...
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jun-19 12:24 PM
Posting here: does litestone have a podcast? Or is that gathered friends?
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V A H K I T I 17-Jun-19 12:26 PM
Litestone and all Beaverhouse projects for the time being are unrelated. After the first release of Rebuilt, I'd be down to coordinate a podcast since after that, we'd have more to discuss that wasn't semi-secret.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jun-19 12:27 PM
Ah, okay
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Ondrik🅱 (Ondrej) 17-Jun-19 12:30 PM
I’d be happy to be there
timezones however
¯\_(ツ)_/¯
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 17-Jun-19 12:32 PM
Ah fuck...yes
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The Cap'm (Reese) 17-Jun-19 12:45 PM
I'd do it. nobody gets tired of my voice at all...
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V A H K I T I 17-Jun-19 12:47 PM
Wot
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benji 17-Jun-19 03:12 PM
IMHO Litestone doesn't have enough content to merit anything regularly recurring
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😺 QSKSw (Josie) 17-Jun-19 09:47 PM
yo bitches, what does the mask of time do in-game, and are the Golden Masks in it?
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The Cap'm (Reese) 17-Jun-19 10:06 PM
Vahi slows down everything around you, and the golden masks are in the Toa Kaita FMV
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(Team Kanohi) Jocool1231 18-Jun-19 05:27 AM
LoMN AI Upscaled is a texture pack created using the original game's textures and running them through an AI to increase their resolution without giving arti...
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(Team Kanohi) Jocool1231 18-Jun-19 05:37 AM
Made this too, but I'd recommend waiting to watch it until YouTube lets you select 1080p: https://www.youtube.com/watch?v=Qyjl71SffE0&t=2s
I Upscaled this cutscene and was going to include it in the mod but it turns out the heavy compression in the original video was because of the file format t...
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V A H K I T I 18-Jun-19 10:08 AM
Eh.... see that's why we've taken s much time doing this.
@🐸 Fraug (The Ass-Man) has been tinkering with AI for several months, and the first video is exactly why we haven't released anything.
Aside from a very select few circumstances, with very specific algorithms, almost nothing in this game upscales nicely without needing a lot of manual work.
The FMV looks nice though.
I may actually use that in Rebuilt if @🐸 Fraug (The Ass-Man)'s version he told me about the other day doesn't look any better.
God knows the low quality originals stand out in the trailer against the crisp gameplay, and I could only sharpen it up so much in Vegas. 😛
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:20 AM
I left a comment on it lol
The alpha source isn't too much better but I might be able to at least work with it a bit more to pull as much detail from it.
@V A H K I T I an over sharpened image actually degrades it's detail preservation. Sharpening is the last thing you add in the work flow and it usually is very very very minimal.
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V A H K I T I 18-Jun-19 11:22 AM
Fyi the fmvs were made in house.
They weren't outsourced
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:22 AM
That helps me a lot
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V A H K I T I 18-Jun-19 11:23 AM
Well what I'm saying is, the dvd scenario is unlikely given where they were made. :P
And yeah, I only sharpened it very slightly.
Would prefer something like this however. Was your result better or worse than this?
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:24 AM
I'm not being sarcastic I'm serious that does help hah
My phone is being really slow rn with responses
I could probably make something better. That was about the result I got but I have some post production magic I've yet to try
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V A H K I T I 18-Jun-19 11:25 AM
One day I would like to reanimate these. If only because of Onua...
Brb btw
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:26 AM
I may mess around a bit today. I skipped school because I have some yard work I plan on doing
@(Team Kanohi) Jocool1231 damn dawg you're gonna keep me out of a job 😂 that ai stuffs been my baby for awhile. But that's ok. What are you using to upscale? Topaz?
Oh and @V A H K I T I new version of Photoshop can create bumpmaps with one button click. So I can make all new bump maps from scratch without issue!
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:39 AM
I'll make you a deal. I'm not gonna start my yard work until a little after noon. From now till then I'll work on either a, the textures or b, the video
You pick
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V A H K I T I 18-Jun-19 11:42 AM
Video
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:46 AM
Damn really 😂 ok
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V A H K I T I 18-Jun-19 11:47 AM
The textures would take too long and have no immediate use.
The FMVs I can use right now for the Rebuilt trailer.
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:51 AM
ahh that makes sense. Okay ill get to work
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V A H K I T I 18-Jun-19 11:51 AM
thank
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:55 AM
im gonna test this stunning denoiser and see what that gets me. Heard lots of good stuff, thestarwarstrilogy forum has told me its fantastic.
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V A H K I T I 18-Jun-19 11:57 AM
NujuThink
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:59 AM
if its great ill buy the software, im using the demo right now
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V A H K I T I 18-Jun-19 12:03 PM
Btw check private dev if you wanna see he WIP of the trailer
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🐸 Fraug (The Ass-Man) 18-Jun-19 12:11 PM
ive been keeping up lol. you want me to do the saffire logo anim as well?
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V A H K I T I 18-Jun-19 12:11 PM
If ya could.
BUT
Not the original one.
The one there is taken from the behind the scenes video
They're slightly different
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🐸 Fraug (The Ass-Man) 18-Jun-19 12:12 PM
you got it
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V A H K I T I 18-Jun-19 12:12 PM
🅱
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🐸 Fraug (The Ass-Man) 18-Jun-19 12:12 PM
thatll upscale nicely
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🐸 Fraug (The Ass-Man) 18-Jun-19 01:21 PM
just drove my brothers friend home and my dad is coming over to help with lawn care. maybe tonight ill have more time but I want to show you some findings and why i wanna use the alpha fmv as a main source (edited)
This is the beta fmv. If you look at Onuas body compared to the alpha fmv youll see kind of a grainy filter. I believe that to be whatever they encoded it into again, or some weird post processing something. the detail in the sand to the left has been detracted drastically compared to the alpha as well. the alpha portions can be converted to look like the betas fmv because all its doing is cropping it. I couldnt tell you the aspect ratio its cropping to but its similar to 1.78:1 (16x9). So maybe like 1.88 or something
This is the alpha screenshot cropped to match the beta
its a minimal difference that multiplies the higher you scale
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V A H K I T I 18-Jun-19 01:28 PM
What about the opening sequence?
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🐸 Fraug (The Ass-Man) 18-Jun-19 01:28 PM
same stuff. just cut and cropped differently. mata nui for instance is the original 4:3 stretched to whatever the new aspect ratio is
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V A H K I T I 18-Jun-19 01:28 PM
Boi
The canisters are rendered completely differently, and that's to say nothing about the bird.
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🐸 Fraug (The Ass-Man) 18-Jun-19 01:30 PM
for those small sequences id use the beta fmvs to preserve it. The canister model is the same I believe. I noticed different effects
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V A H K I T I 18-Jun-19 01:30 PM
*better effects
:v
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🐸 Fraug (The Ass-Man) 18-Jun-19 01:31 PM
well I was refering to noticing the alpha had different effects. the betas fmv is more polished i agree
might be able to do some after effects magic, we will see
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V A H K I T I 18-Jun-19 01:33 PM
Aight
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🐸 Fraug (The Ass-Man) 18-Jun-19 01:49 PM
of my tested results I prefer Topaz. I dont have any other models for ESRGAN which is my preferred method. But I think Topaz just surpassed them since I last checked
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V A H K I T I 18-Jun-19 01:49 PM
Nice
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🐸 Fraug (The Ass-Man) 18-Jun-19 01:50 PM
thats without the denoising im about to do as well. Im gonna make a preview of this frame till the end of the video to gauge how its gonna look
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UTTER_BODGE 18-Jun-19 02:41 PM
most of the textures were scaled to 12 times their resolution ...what resolution did you upscale them to
that sounds like massive massive overkill
@(Team Kanohi) Jocool1231
eh imma download it and snoop around
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UTTER_BODGE 18-Jun-19 02:51 PM
the rocks and stuff in that vid look alright, kinda iffy on the trees though
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UTTER_BODGE 18-Jun-19 03:27 PM
these resolutions aren't even powers of two
um.
yeah uh
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V A H K I T I 18-Jun-19 03:30 PM
Yeaaaaah
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UTTER_BODGE 18-Jun-19 03:30 PM
this is pretty much the same as that alpha team texture pack attempt I brought up earlier lol
except that guy at least made them powers of two
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V A H K I T I 18-Jun-19 03:30 PM
That's why we haven't done this. :P
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UTTER_BODGE 18-Jun-19 03:30 PM
these aren't resolutions graphics cards like @(Team Kanohi) Jocool1231
they outright won't even load on older graphics cards
but on modern ones they're also gonna be super inefficient
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V A H K I T I 18-Jun-19 03:31 PM
Pls don't do this in BMOP
:v
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🐸 Fraug (The Ass-Man) 18-Jun-19 03:32 PM
I've run into those issues so many times. He probably used waifu2x. I don't like that all it does is blur and blend
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UTTER_BODGE 18-Jun-19 03:32 PM
this is the part where I restrain from going into a big technical rant and just copy some dude's tl;dr on stackoverflow instead
By ensuring the texture dimensions are a power of two, the graphics pipeline can take advantage of optimizations related to efficiencies in working with powers of two. For example, it can be (and absolutely was several years back before we had dedicated GPUs and extremely clever optimizing compilers) faster to divide and multiply by powers of two. Working in powers of two also simplified operations within the pipeline, such as computation and usage of mipmaps (a number that is a power of two will always divide evenly in half, which means you don't have to deal with scenarios where you must round your mipmap dimensions up or down). It's true you "waste" some space this way, but the extra space is usually worth it for the tradeoff in render performance.
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🐸 Fraug (The Ass-Man) 18-Jun-19 03:32 PM
I'm very satisfied with topaz. Gonna work some more on that video in a bit and then textures (edited)
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UTTER_BODGE 18-Jun-19 03:34 PM
why is this one upscaled at all
it's literally invisible ingame
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V A H K I T I 18-Jun-19 03:35 PM
Oof
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UTTER_BODGE 18-Jun-19 03:35 PM
it's for invisible walls
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ShadowDraikana 18-Jun-19 03:35 PM
glass
so you're telling me
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UTTER_BODGE 18-Jun-19 03:36 PM
why 768x768, closest proper resolutions to that would be 512x512 or 1024x1024
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ShadowDraikana 18-Jun-19 03:36 PM
Saffire didn't know what the fuck they wanted when it came to invisible walls
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🐸 Fraug (The Ass-Man) 18-Jun-19 03:36 PM
The textures need a rework. I haven't had time
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UTTER_BODGE 18-Jun-19 03:36 PM
no the game just skips out on rendering it
it's presumably there to be more visible in whatever editor they had
(it has an actual textured pattern to it)
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V A H K I T I 18-Jun-19 03:37 PM
Ah it's like how it was presumed to handle bump maps
The suffix defines the function
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UTTER_BODGE 18-Jun-19 03:37 PM
it's been a while so I don't remember exactly but I swapped it out with nicolas cage's face and I think it remained invisible
and I think either benji or jmmb said something further on it
buuuut don't remember for sure
but I'm like 70% sure the "glass" part of the name is indeed telling the game it's a special case
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🐸 Fraug (The Ass-Man) 18-Jun-19 04:26 PM
im exporting the denoised video and I will run it through my upscale soon
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🐸 Fraug (The Ass-Man) 18-Jun-19 04:51 PM
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omegalucas 18-Jun-19 06:25 PM
Thiiiiiiiiis
Walker's models are so good they simply deserve it (edited)
Also the cutsenes themselves are relatively simple
Ya guys surely can find somebody who can animate it (edited)
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V A H K I T I 18-Jun-19 06:33 PM
@🐸 Fraug (The Ass-Man) Nice
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The Shadow Emperor 18-Jun-19 06:33 PM
It's not just a matter of animation, you'd also have to recreate all the environmental assets
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The Cap'm (Reese) 18-Jun-19 06:34 PM
Well, there are some alpha maps that were used as a base for the FMVs. They're rough as fuck, but they exist.
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(Team Kanohi) Jocool1231 18-Jun-19 06:35 PM
That wouldn't be too hard @The Shadow Emperor especially in that ^ scene just use Houdini for the sand and water.
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The Shadow Emperor 18-Jun-19 06:35 PM
I was thinking more about the Kini-Nui scene
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(Team Kanohi) Jocool1231 18-Jun-19 06:35 PM
Ahh yeah that one would be a bit more difficult.
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The Shadow Emperor 18-Jun-19 06:37 PM
The ending cutscene would be a massive undertaking as well
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(Team Kanohi) Jocool1231 18-Jun-19 06:37 PM
Btw Thanks everyone, I'm glad that after a week of hard work and testing, the first reaction I get is, "Eh..." and then basically "You did it badly." I think it's a great improvement and makes everything look clearer. Noose (edited)
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V A H K I T I 18-Jun-19 06:37 PM
It really doesn't though. We're just being honest. 😛
The upscaling is messy and clearly automated, and on top of that, it's scaled incorrectly, which will just fuck up the game even more than it already is. Pac
As I said, there's a reason we haven't done it and just put it in the game yet.
It just doesn't look good without a lot of manual work.
I realize and appreciate that you spent a fair bit of time doing this, but I'm not in the business of lying to people just to spare their feelings.
If it looks like you just ran the entire game through Vector Magic, it's just not good.
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(Team Kanohi) Jocool1231 18-Jun-19 06:43 PM
I think it looks great, there is no improper tiling, there were no frame drops or more crashes because of it, so I see no reason how it would screw up the game more than normal. I ran it through Waifu2x using the RGB model. It's not as "Professional" as Esrgan but it works well.
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ShadowDraikana 18-Jun-19 06:44 PM
any screenshots on hand of what it looks like in-game
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V A H K I T I 18-Jun-19 06:44 PM
My PC gets a solid 60fps with Walker's toa models anywhere but the villages. But my PC is too good to establish an average baseline for frame drops
As for the quality of the textures, if you honestly can't see why a lot of them turned out badly, I fear for BMOP. Not gonna lie. 😛
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(Team Kanohi) Jocool1231 18-Jun-19 06:46 PM
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V A H K I T I 18-Jun-19 06:46 PM
Yeah see, that just doesn't look good.
It looks like you just ran the wall through an oil painting filter in photoshop
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(Team Kanohi) Jocool1231 18-Jun-19 06:46 PM
The only reason that that axe doesn't look good is because it was incredibly low res before. (edited)
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V A H K I T I 18-Jun-19 06:46 PM
There's no more detail than the original. It just looks cheap
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(Team Kanohi) Jocool1231 18-Jun-19 06:48 PM
and yes it looks a bit like an oil painting but because that's what Waifu2x does.
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ShadowDraikana 18-Jun-19 06:48 PM
that
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(Team Kanohi) Jocool1231 18-Jun-19 06:48 PM
It does add detail, not a lot but it does. And no we're not going to use this on Bmop unless we start using textures from 2001.
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ShadowDraikana 18-Jun-19 06:48 PM
doesn't look natural at all
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V A H K I T I 18-Jun-19 06:48 PM
^
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ShadowDraikana 18-Jun-19 06:48 PM
this is not my area of expertise but
I'm being honest
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(Team Kanohi) Jocool1231 18-Jun-19 06:49 PM
It doesn't matter if it looks natural, it matters if it looks good.
I think it looks good.
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V A H K I T I 18-Jun-19 06:49 PM
Okay one.
Yes it does matter because this is a natural thing.
It's moss on a rock wall.,
And two, I know YOU THINK it looks good, but everyone who's seen it so far begs to differ.
I know you're not going to use any of that on BMOP, but my fear is that you don't really have as professional an eye for what looks natural in an environment and what doesn't as I had originally thought. 😛
If you REALLY think that looks even remotely passable as a texture for anything, I honestly don't know what to tell you other than maybe don't be doing texturing. How does the saying go? Stick to your day job?
I don't mean to sound rude, but you don't seem to want to accept anything other than your own opinion on the matter.
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(Team Kanohi) Jocool1231 18-Jun-19 06:53 PM
I'm well aware that looks nothing like moss on a rock wall, but I like the way it looks so I put it in a texture pack and released it.
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ShadowDraikana 18-Jun-19 06:53 PM
So a mod basically
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(Team Kanohi) Jocool1231 18-Jun-19 06:53 PM
^ It's like a minecraft texturepack (edited)
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V A H K I T I 18-Jun-19 06:53 PM
I mean you do you I guess, but don't expect us to touch it with a ten foot pole. 😛
I'm not endorsing something that looks like that.
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(Team Kanohi) Jocool1231 18-Jun-19 07:00 PM
I just thought it had a nice style, I honestly don't know how no one seems to like it. I'd prefer if you didn't actively avoid it and instead just accept it as a thing. It's like someone who uses sphax in minecraft, personally I don't think it looks good, but to each his own.
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V A H K I T I 18-Jun-19 07:01 PM
I accept that it exists. I'm just not going to be like.. hey go download this thing our boi at BMOP did, because it just doesn't meet the quality standards I've set for us to actively endorse something related to the game.
Don't take it personally. I'd say the same thing to anyone else given the circumstances.
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(Team Kanohi) Jocool1231 18-Jun-19 07:07 PM
I don't really take it personally, and I'm good at accepting creative criticism as long as there is a balance, so far only two people have said anything positive about it, one was just "Thanks" while everyone else is saying "That's overkill, you did it wrong, it looks terrible". 🤷
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V A H K I T I 18-Jun-19 07:08 PM
The problem is you didn't really DO anything, so there's not much constructive that anyone can offer.
It's like making an 8 bit song by running a midi through GXSCC.
It's all automated, so I can't really critique the creator for anything about the resulting product.
You're also not doing anything we haven't already tried time and again, and not just with Waifu2x
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(Team Kanohi) Jocool1231 18-Jun-19 07:10 PM
Well, granted it is automated, but I was the one that set it up to make it look like that, so the criticism is directed at me.
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V A H K I T I 18-Jun-19 07:12 PM
I mean there's only so much you can do with Waifu2x and this game. Don't try to oversell it, any settings you apply only result in minor changes to what you have ultimately produced at best. As I said, this is nothing we haven't done to death before.
You did not choose this look. This is just what it does. (edited)
There's no stylistic choice here.
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(Team Kanohi) Jocool1231 18-Jun-19 07:14 PM
Well, there is, at least a minor one based on the model and settings you choose. But what's funny is while I was making the video my brother told me the opposite, not to undersell it.
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V A H K I T I 18-Jun-19 07:15 PM
Interesting. 😛 Well you may impress people who haven't been to hell and back with these tools before, but we know what they're capable of and what their limits are. Certainly it does some textures better than others, I will say that. (edited)
But it does not handle natural stuff very well.
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(Team Kanohi) Jocool1231 18-Jun-19 07:17 PM
Yeah, I'm well aware of that, Just try taking a 400x400 image of a rock and upscaling it, looks like... well it looks like this: 😆 (edited)
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V A H K I T I 18-Jun-19 07:18 PM
Oof
One thing that we do sometimes depending on the output is this.
Use AI to scale to some ludicrous size and then manually downscale it to what we want.
Sometimes that helps in cases like this.
However again, manual work.
It's not something you can just pass through the tool and call it a day. AI is only step 1.
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(Team Kanohi) Jocool1231 18-Jun-19 07:21 PM
Yeah, for some stuff it looks really good tho, I can't post some of the best ones because of size, but I can say that most of them look way better out of the game than in. (edited)
Because they look like actual oil paintings, instead of oil paintings trying to be rock. 🤷 (edited)
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UTTER_BODGE 18-Jun-19 08:10 PM
my points are just - the resolutions aren't correct for textures, in any game - I hope you're doing power of two sizes for other stuff at least, but it's kind of a big red flag for a texture artist to miss such a fundamental thing - it seems kinda applied en masse to the point where a lot of it isn't actually improving things - the rest is standard waifu2x output so not much to say
I forgot which engine BMOP is on but unity will automatically resize textures to the nearest powers of two unless you specifically tell it not to in the import settings
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V A H K I T I 18-Jun-19 08:11 PM
Unreal
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UTTER_BODGE 18-Jun-19 08:11 PM
I think there's a decent chance unreal might do the same, but I've hardly used it
buuuut generally... you're gonna wanna import at a power of two scale
cause automatic resizing up is gonna be ew
and resizing down might not give you quite as clean results as the resizing/sampling methods in other programs
(though that part is probably negligible considering there's other things that impact the final look more, like compression settings etc)
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benji 18-Jun-19 08:13 PM
Sphax Minecraft? Kill it with fire
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🐸 Fraug (The Ass-Man) 18-Jun-19 08:42 PM
@V A H K I T I heres a demo. needs some work but portions of the video are very very good.
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V A H K I T I 18-Jun-19 08:43 PM
>2.8gb
My dude, that one video is 3 times the size of the entire game. Pac (edited)
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ShadowDraikana 18-Jun-19 08:45 PM
JESUS CHRIST
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G-Bond 18-Jun-19 08:46 PM
Wot?
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:01 PM
I did a fast encode. I can make it a bit smaller
It's a 1080p video. I can only make it so small. I can make it 720p and make it a bit smaller
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:26 PM
Bro you didn't even say how it looked 😂
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V A H K I T I 18-Jun-19 09:28 PM
Not quite home at the moment. :v
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The Cap'm (Reese) 18-Jun-19 09:28 PM
mega oof
also I can play the game again yaaay
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:29 PM
Oooh gotcha
Imo I think it turned out better than I thought! It looks real good
The preview should be available now Liam. You should be able to watch from your phone
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The Cap'm (Reese) 18-Jun-19 09:30 PM
well it does look nicer
the ad for the game shouldn't be at the end but 🤷
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:31 PM
Well obvi
I didn't cut that off ignore that
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The Cap'm (Reese) 18-Jun-19 09:31 PM
i'm jokin'. I know
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:31 PM
The lack of noise and color banding. The cripsy edges (edited)
I'm very happy with how it turned out. Better than I thought (edited)
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The Cap'm (Reese) 18-Jun-19 09:32 PM
It is a lot crisper than before
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:33 PM
I'm definitely going to buy that software. NeatVideo is fantastic.
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The Cap'm (Reese) 18-Jun-19 09:33 PM
i wish the game could just play an mp4
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:33 PM
Lol the mp4 is only because I wanted to export in h.265
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The Cap'm (Reese) 18-Jun-19 09:34 PM
oh, I more was joking about the game playing an mp4 rather than a bik
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:34 PM
Oh yea I agree. We'd preserve some quality that way
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The Cap'm (Reese) 18-Jun-19 09:34 PM
build in a youtube player into SAGE
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:36 PM
We could give the player a choice? Have original FMV, remastered fmv (same res), 2k, 4k. I have this all in 4k but I downsampled to 2k with lanczos
Only made 4k because I had the space, and the downsampled would look better at 2k than a straight 2k source
If you didn't know I plan on doing this for my career haha
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The Cap'm (Reese) 18-Jun-19 09:37 PM
noice
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🐸 Fraug (The Ass-Man) 18-Jun-19 09:43 PM
I'm very impressed. Hell I may even just try to denoise the whole beta FMV. That upscale test was sourced with the alpha FMV obvi
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V A H K I T I 18-Jun-19 10:17 PM
THat looks sexy
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 18-Jun-19 10:33 PM
Yay cool tomorrow I'll work on it more. Do you prefer it over jocool's version?
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V A H K I T I 18-Jun-19 10:33 PM
He didn't do that one, he did the Kaita fight
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:43 PM
I meant in terms of quality overall. I told you I thought I could be better and I wanna make sure I hit that goal @V A H K I T I
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V A H K I T I 18-Jun-19 11:44 PM
I mean, I still can't really make an accurate judgement. Especially since you already stated that the base file of this specific FMV is higher quality than the current beta files in general. (edited)
So even if I said yes, it looks better, it would be a very unfair comparison.
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:44 PM
Okay I agree. I'm baked rn so I could probably upscale that right now
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V A H K I T I 18-Jun-19 11:45 PM
Pac
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:46 PM
Bro I have uncompressed Avi forms of the cutscenes. Idk if that will be useful to anyone other than me but it being perfectly uncompressed is great for video restoration
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V A H K I T I 18-Jun-19 11:47 PM
>Uncompressed AVIs of a 20 year old FMV that has already been compressed and recompressed to shit
Toppest kek. :v
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:48 PM
No no hahaha
I wasn't referring to quality
What I'm basically saying is all the data is fillet out in the open. It helps when it comes to color spaces. You don't want to encode a shitty .bik or a hastly reencode of a h.264 .mp4
You want the cleanest sample. That's as clean as you can make it
I'm fucked rn this is givberish
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V A H K I T I 18-Jun-19 11:50 PM
Not yet you aren't. ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:53 PM
dawg i literally have a gf 😂 dont try that james charles shit this straight man is very confident haha
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V A H K I T I 18-Jun-19 11:53 PM
Pac
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:54 PM
by making it uncompressed you reduce the risk of extra artifacts
phew
i wanna play lego star wars
or sa2
ok im doing the kaita fight
wtf are those things
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🐸 Fraug (The Ass-Man) 18-Jun-19 11:57 PM
im not sure how to reply to that
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V A H K I T I 19-Jun-19 12:19 AM
:v
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Ondrik🅱 (Ondrej) 19-Jun-19 12:31 AM
this is kinda entertaining to watch
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Avenging_Odin 19-Jun-19 12:33 AM
It’s called “fashun”, sweaty. Look it up
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Ondrik🅱 (Ondrej) 19-Jun-19 12:33 AM
???????
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:45 AM
thank you
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Ondrik🅱 (Ondrej) 19-Jun-19 12:46 AM
oh I get it now
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🐸 Fraug (The Ass-Man) 19-Jun-19 01:42 AM
well ill get yall some screen grabs. really liking this one!
dont worry about the chroma noise ill fix it
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V A H K I T I 19-Jun-19 09:42 AM
Nice
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:01 AM
5808 of 6844
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:20 AM
and the katia fight isnt a demo. I intend this to be final. Ill make 2 one compressed as good as I can get it in 720 and the one I will show first in h.265 1080 (its a newer codec that is lossless and beautiful)
we can host them on the youtube page or something
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V A H K I T I 19-Jun-19 12:10 PM
Reminder btw to do them in the original res, as well as with the letterbox cropped
Jocool pointed out that the native res minus letterboxing is 21:9
I think we can detect resolution, so we can set that up in the same way as the legend FMV detects language
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:26 PM
its not 21:9
ill do the math when I get home. but it aint 21:9 or cinema standard (2.35:1)
so when I get back itll be all rendered out. ill make a letterbox original res, and a 1:1 2k version
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The King 19-Jun-19 12:31 PM
Fragpspstepesstevþe
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:31 PM
thank you
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The King 19-Jun-19 12:31 PM
Yea
derp
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:32 PM
did you see my upscale test?
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The King 19-Jun-19 12:33 PM
Nice work.
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:35 PM
thank you
@V A H K I T I with how well these upscales are I'd love to get to work right away on the textures. Gotta finish that manual first then ill hop on it. when is rebuilt scheduled to release? (edited)
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The Cap'm (Reese) 19-Jun-19 12:37 PM
Eventually
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:37 PM
cool so no real plans yet
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The Cap'm (Reese) 19-Jun-19 12:37 PM
There hasn't been a solid release date for a very long time
initial plan was the 10th of February but that didn't exactly work
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:38 PM
ill hop on the manual when i get home as im exporting the kaita fight
ah i see
wouldve been a good bday gift haha
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The Cap'm (Reese) 19-Jun-19 12:38 PM
same (if a couple days belated in my case)
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:39 PM
couple days early 4 me
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V A H K I T I 19-Jun-19 12:39 PM
I mean assuming Gali's Takara works as expected, we can probably bump the release up to next month at the latest
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🐸 Fraug (The Ass-Man) 19-Jun-19 12:40 PM
oh shit. okay im down to pump out a stellar set of textures
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The Cap'm (Reese) 19-Jun-19 12:40 PM
if we can't get ROLL up and running you'll have to change that part of the trailer tho
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V A H K I T I 19-Jun-19 12:42 PM
Ye
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V A H K I T I 19-Jun-19 12:54 PM
RIGHT that's what I needed you to work on @ShadowDraikana; Onua's movelist
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ShadowDraikana 19-Jun-19 01:20 PM
there's basically a very low chance it will work. based on surfing animation locations I can slap the references in but I cannot guarantee it will be recognized and won't fuck anything else up
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V A H K I T I 19-Jun-19 01:20 PM
Give it a shot
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🐸 Fraug (The Ass-Man) 19-Jun-19 02:17 PM
back. gonna export
this is fucking good
even original res is great
ill just send you the 480p version and if you wanna see the 1080 version you can
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🐸 Fraug (The Ass-Man) 19-Jun-19 02:46 PM
got 30 mins left. before I hear it again yes, this is at least gonna be 3gb. Rn its predicting the size to be 2.5. But its been moving between 2 and 2.5 so who knows. Thats because im exporting in a lossless h.265. So its compressed a bit but not enough to remove detail. when I make final versions of the fmvs then I'll compress them in a lossy format so we can have them be pretty small
@V A H K I T I
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V A H K I T I 19-Jun-19 02:54 PM
Yeet'
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🐸 Fraug (The Ass-Man) 19-Jun-19 02:56 PM
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The Cap'm (Reese) 19-Jun-19 02:56 PM
smooth
i like
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🐸 Fraug (The Ass-Man) 19-Jun-19 02:56 PM
i think I might redo it actually lol
i didnt do any deblurring
but ill show yall what I got anyway so far
so this is gonna be a test after all, a very good test
fuck I messed up
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Ondrik🅱 (Ondrej) 19-Jun-19 02:59 PM
oof
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🐸 Fraug (The Ass-Man) 19-Jun-19 02:59 PM
forgot to set the frame rate
its running in 10 fps
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The Cap'm (Reese) 19-Jun-19 02:59 PM
mega oof
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ShadowDraikana 19-Jun-19 03:01 PM
OOF
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Ondrik🅱 (Ondrej) 19-Jun-19 03:02 PM
O O F
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🐸 Fraug (The Ass-Man) 19-Jun-19 03:07 PM
and it also wasnt actually 480p
all problems fixed
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V A H K I T I 19-Jun-19 03:07 PM
Yeet
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🐸 Fraug (The Ass-Man) 19-Jun-19 03:07 PM
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🐸 Fraug (The Ass-Man) 19-Jun-19 03:19 PM
its throwing me an error code ill get it fixed soon
im gonna shit it out uncompressed and encode it else where
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🐸 Fraug (The Ass-Man) 19-Jun-19 03:50 PM
encoding using premeire, will be done in a min or so
@V A H K I T I youll like the size of this one
if you know what i mean
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V A H K I T I 19-Jun-19 03:55 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 19-Jun-19 03:55 PM
on my drive. wont take long
actually changed my mind ouch
need a better encoder
the bit rate sucked. changed it to 12. might be a bigger file size premiere wont tell me
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:06 PM
cool okay im ready its uploading to my drive
@V A H K I T I https://drive.google.com/open?id=1ppbZv6XGSCQosT5HflSPZbsEC53rGI5v The title says it all. this is the 480p version. The out door segment is fucked and I cleaned as best as I could. If its too bad I can make a denoise profile for just that segment and sneak it to not look too different but thatll take more time (edited)
id recommend downloading and watching with vlc with nearest neighbor. I hate bicubic
or watch it windowed in the windows default
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V A H K I T I 19-Jun-19 04:16 PM
Very nicely done.
Lot of audio pops though.
Not sure if those were in the original or not
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:17 PM
timecode?
couldve been on my end
or maybe your player
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V A H K I T I 19-Jun-19 04:17 PM
I'd have to make like... 10 different timecodes. :v
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:17 PM
just one is fine
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V A H K I T I 19-Jun-19 04:18 PM
Well I can't right now anyways, I have to get ready to go out. Just letting you know that there are a bunch.
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:18 PM
thats fine ill watch the whole thing through
i didnt notice any initially
its in the original just checked the .bik
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V A H K I T I 19-Jun-19 04:21 PM
oof
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:21 PM
so now that I have a fair comparison
what do you think?
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V A H K I T I 19-Jun-19 04:24 PM
I think yours looks slightly better.
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:24 PM
nice, i take that as a complement. considering his is at 1080 and mines at 480 lol
im exporting the 1080 one now. When I get home tonight I'll make a copy of that
the best parts of mine are after they go underground. Once I get the deblur tool this will look even better
im sure jocool used waifu2x. That only blurs and blends. Creates a painted look. Mine creates detail from learning how photos are compressed. Youll see less noise, color banding, and artifacts than his. Im super pumped this turned out way better than I thought.
screenshot 1440p (edited)
mine 480p (edited)
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V A H K I T I 19-Jun-19 04:36 PM
Yeah, Jocool very clearly resampled his too.
Resampling is... why is that even a thing?
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:37 PM
resampling as far as what?
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V A H K I T I 19-Jun-19 04:37 PM
That's been an on by default feature in Vegas for literally over a decade, and all it accomplishes is making videos look blurry, and doubling render times.
Frame blending
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:37 PM
ah i see
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V A H K I T I 19-Jun-19 04:38 PM
You see the ghosting effect around Tahu where there's almost a double image?
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:38 PM
thats not resample. the video has horrible motion blur issues
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V A H K I T I 19-Jun-19 04:38 PM
That's what resampling does to LITERALLY EVERYTHING.
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:38 PM
ah yea
i see what youre saying
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V A H K I T I 19-Jun-19 04:38 PM
Yours doesn't have that issue
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:40 PM
my workflow was this: og > uncompressed avi > uncompressed denoise > image sequence > upscale > encode
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V A H K I T I 19-Jun-19 04:41 PM
Probably not the most efficient way to do things, but it is definitely a way to ensure top quality.
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🐸 Fraug (The Ass-Man) 19-Jun-19 04:44 PM
thats actually as efficient I can make it. I uncompressed it so that I only need to encode once. thats thrown into premiere for denoise. The ai upsample only upscales photos. So i need to export the image sequence. then thats thrown into virtualdub so I can encode it. Only one encode saves quality. The more encoding you do the more detail you loose no matter what. Thats why I uncompressed it in the first place
if I reencoded the bik all hell would break loose
the uncompressed denoise is the same video with additional processing. Nothing else is changed aside from what I did obviously. if I encoded that id get additional noise and artifacts I just fucking got rid of 😂 😂 (edited)
tl:dr I made it clean as fuck
its also as close as I can get to 1:1
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🐸 Fraug (The Ass-Man) 19-Jun-19 05:04 PM
and the aspect ratio is 64:29 btw
so I letterboxed them in their respective resolutions
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🐸 Fraug (The Ass-Man) 19-Jun-19 05:23 PM
@V A H K I T I 1080p incoming
and with that I am off
@ me if you have suggestions everyone
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:32 PM
@V A H K I T I did you get a look?
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V A H K I T I 19-Jun-19 11:32 PM
Oof, not yet. Gimmie a bit
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:33 PM
You good. Didn't know if you were still interested lol
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V A H K I T I 19-Jun-19 11:34 PM
?
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:35 PM
Well I meant in the moment. I went on a pretty long tirate lmao
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V A H K I T I 19-Jun-19 11:35 PM
Been out all day dude. :v
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:37 PM
No no no
Lol I'm not speaking righ
I meant like not interested because you're busy rn with something else haha
I'm real tired rn
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V A H K I T I 19-Jun-19 11:42 PM
I can tell. :v
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:42 PM
And baked
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V A H K I T I 19-Jun-19 11:46 PM
Looks good. xP
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:47 PM
Thank you. The clearity in some spots is great and in others it's not too good. Ideally I'd create a new noise profile for each scene change but I only have the demo
When I get more money from my recently found bonds I'll purchase it
How's the 1080p compared to 480? Do you prefer the 1080 over the 480?
Idk how big the 1080 one is unfortunately
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V A H K I T I 19-Jun-19 11:49 PM
1080 is 1080. :v
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🐸 Fraug (The Ass-Man) 19-Jun-19 11:59 PM
Really it's a gig?
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V A H K I T I 19-Jun-19 11:59 PM
Oh that's what you meant.
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🐸 Fraug (The Ass-Man) 20-Jun-19 12:00 AM
Yea
Lol hahah
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🐸 Fraug (The Ass-Man) 20-Jun-19 12:15 AM
If it's small would you prefer the 1080p with rebuilt?
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V A H K I T I 20-Jun-19 12:24 AM
It's actually still only 275mb
O_o
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🐸 Fraug (The Ass-Man) 20-Jun-19 12:33 AM
And I oop
That's what a fucking encoder does
Fuuuck yes
Super pumped it's small
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V A H K I T I 20-Jun-19 12:36 AM
Gonna add this to the trailer btw
Let me know when you have at least the beach and island flyover parts of the opening done too. I can use those.
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🐸 Fraug (The Ass-Man) 20-Jun-19 01:06 AM
Tomorrow I'm gonna try to remake the whole FMV without cutting it up
You also need the saffire logo right??
From where again? @V A H K I T I
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V A H K I T I 20-Jun-19 01:12 AM
The behind the scenes video
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🐸 Fraug (The Ass-Man) 20-Jun-19 01:21 AM
You got it. I'd do it now but I got school tomorrow
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UTTER_BODGE 20-Jun-19 02:26 AM
would you rather have cin char slbs or lights first
assuming the former
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UTTER_BODGE 20-Jun-19 02:53 AM
starting on cin char slbs
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Ondrik🅱 (Ondrej) 20-Jun-19 02:58 AM
Some advice: You only need the first entry in the location table for almost all characters
The second entry is relevant to the player, as it says where he'll be after the cutscene ends (edited)
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UTTER_BODGE 20-Jun-19 03:00 AM
I'm importing and exporting the whole file contents
the intent is to simply match 1:1
whatever the game does with it is on you guys
nothing different than any of the other stuff I've done
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UTTER_BODGE 20-Jun-19 04:24 AM
yooooooo
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Ondrik🅱 (Ondrej) 20-Jun-19 04:25 AM
?
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UTTER_BODGE 20-Jun-19 04:25 AM
bech seems to have originally led directly into vllg
they line up perfectly in the alpha and share some geometry
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Ondrik🅱 (Ondrej) 20-Jun-19 04:26 AM
Damn, nice find!
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UTTER_BODGE 20-Jun-19 04:26 AM
guess the ptv1/2 areas were later additions in between?
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Ondrik🅱 (Ondrej) 20-Jun-19 04:26 AM
I really wish we got more builds so we could see how the game evolved
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UTTER_BODGE 20-Jun-19 04:32 AM
I use "originally" in a fairly loose sense cause god knows what the very first drafts of things were
especially with, say, those magazine screenshots of things like that totally different ga-koro
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Ondrik🅱 (Ondrej) 20-Jun-19 04:33 AM
I don't think I've seen them
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Ondrik🅱 (Ondrej) 20-Jun-19 04:34 AM
yeah, I only saw the second one
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UTTER_BODGE 20-Jun-19 04:38 AM
loading up cinematic slbs from the alpha
that was some dumb hack someone did here right
for some reason
@ShadowDraikana
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UTTER_BODGE 20-Jun-19 05:45 AM
also: whoever edited the lev1 cin3_char in the alpha at some point fucked up (edited)
it's outright missing an offset at the end
was like "wtf" until I looked at the date modified on it - 3/14/2018
(which, among other things, makes me wonder how much the game cares about those offsets)
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UTTER_BODGE 20-Jun-19 06:28 AM
cin char slb importing + exporting pushed
also renamed/tidied up some script names and other things
also this exists now of course
since the structure and purpose of these SLBs is a little weird compared to the others, also be sure to look at where the data is stored
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V A H K I T I 20-Jun-19 10:01 AM
nice
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LOZZA 20-Jun-19 01:13 PM
Can I just ask about Onuas taunt by pressing P was it already like that or was it added?
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The Cap'm (Reese) 20-Jun-19 01:13 PM
it was like that in the final build when we got it.
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LOZZA 20-Jun-19 01:20 PM
@The Cap'm (Reese) damn really I would what the actual taunt would have been in the retail release
Sorry for so many questions but what are known cheats for the game
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The Cap'm (Reese) 20-Jun-19 01:29 PM
The BadCheat is the only one, discounting debug tools.
It was also only ever finished for Onua, Pohatu, and Tahu.
In retail? It would have been disabled by default. (edited)
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LOZZA 20-Jun-19 01:57 PM
Kind of a stupid question here but what are the controls?
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The Cap'm (Reese) 20-Jun-19 01:58 PM
WASD to move, Left Click attacks, Right Click jumps, Ctrl uses an elemental power (once you collect it), Space fires the grappling hook (once you collect it), Tab and Q cycle through masks you've collected (can also be done with the number keys), and Shift activates your current mask.
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ShadowDraikana 20-Jun-19 02:30 PM
guys
I fixed the lev1 cin3 char slb
a few months ago
the last person to modify was Omega
I fixed that issue when I went in there to fix the issue with Whenua
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UTTER_BODGE 20-Jun-19 03:20 PM
I'd reinstall the alpha but I'm hesitant to after my antivirus was throwing a fit about the patcher last time I tried using it
and other folks talked about the game breaking after doing various reinstall shenanigans (edited)
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ShadowDraikana 20-Jun-19 03:22 PM
hell you want a copy of my alpha install lol
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UTTER_BODGE 20-Jun-19 03:24 PM
tried launching the patcher and yep it's still doing it sigh
avast go away
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ulvenAspiration 20-Jun-19 03:24 PM
god that looks just like avg
i'm so glad i uninstalled that
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UTTER_BODGE 20-Jun-19 03:25 PM
turning off avast for an hour lol
why does the launcher have music
that's obnoxious as fuck, I'm listening to my own stuff
launcher installer thing
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The Cap'm (Reese) 20-Jun-19 03:27 PM
...? I don't recall it having music.
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UTTER_BODGE 20-Jun-19 03:27 PM
the installer
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ulvenAspiration 20-Jun-19 03:27 PM
^
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UTTER_BODGE 20-Jun-19 03:27 PM
it's a clip of ambient onua/cave music
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The Cap'm (Reese) 20-Jun-19 03:27 PM
Odd.
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🐸 Fraug (The Ass-Man) 20-Jun-19 03:28 PM
@V A H K I T I for the beta fmv im gonna chop it into scenes and denoise each accordingly.
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UTTER_BODGE 20-Jun-19 03:28 PM
well it's not telling me there's an update for the alpha
sssooo either's something broken or everyone is still getting the busted lev1 cin3 char slb
it just launches the alpha, no new version or anything
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ShadowDraikana 20-Jun-19 03:32 PM
James
did you break something in your last commit to the editor
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UTTER_BODGE 20-Jun-19 03:33 PM
that's an extremely vague question
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ShadowDraikana 20-Jun-19 03:33 PM
as in
it's spamming me about not finding files in the beta\lev1\atrm folder
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UTTER_BODGE 20-Jun-19 03:33 PM
which files
still being too vague for any help
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ShadowDraikana 20-Jun-19 03:34 PM
obj slb
I don't have anything in there anyway
which is why I'm confused as hell since I was under the impression we didn't need stuff in there too
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UTTER_BODGE 20-Jun-19 03:34 PM
screenshot the actual messages
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ShadowDraikana 20-Jun-19 03:35 PM
it will not let me do anything with the manager right now
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UTTER_BODGE 20-Jun-19 03:36 PM
so, does that file exist?
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ShadowDraikana 20-Jun-19 03:36 PM
no
it's never existed
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UTTER_BODGE 20-Jun-19 03:36 PM
that message only shows up when you click the button to load the file and it can't find the file
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ShadowDraikana 20-Jun-19 03:36 PM
and it just now started asking for it
I'm not trying to load that
I'm trying to load files from Rebuilt\levels\lev2\vllg
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UTTER_BODGE 20-Jun-19 03:37 PM
what does the inspector panel for the manager look like
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ShadowDraikana 20-Jun-19 03:38 PM
seems to be set for those.
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UTTER_BODGE 20-Jun-19 03:38 PM
screenshot
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ShadowDraikana 20-Jun-19 03:38 PM
but I changed them a few moments ago
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UTTER_BODGE 20-Jun-19 03:39 PM
it's set to the beta lev1 atrm, so
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ShadowDraikana 20-Jun-19 03:39 PM
yep I clicked out and it went right back to those
after I changed them
maybe Unity is just fucking with me
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ShadowDraikana 20-Jun-19 03:41 PM
I just reopened it and now it's not happening
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UTTER_BODGE 20-Jun-19 03:43 PM
were you changing them while scripts were recompiling after an update or something
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ShadowDraikana 20-Jun-19 03:44 PM
no
it looked like it was finished
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UTTER_BODGE 20-Jun-19 03:45 PM
all I know is after 9.5 years of using it I can count the amount of times unity has actually flipped out at me on one hand but it seems to happen to you every five minutes lol
and that's with god knows how many project version updates etc etc etc
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🐸 Fraug (The Ass-Man) 20-Jun-19 07:59 PM
@V A H K I T I pushing out the uncompressed version. Will encode soon
ill make a preview png
its looking really good
good call to denoise each scene individually
ill redo the kaita fight this weekend when I got some more time
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:15 PM
@V A H K I T I
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V A H K I T I 20-Jun-19 09:20 PM
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:20 PM
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V A H K I T I 20-Jun-19 09:20 PM
🙃
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:20 PM
thats the uncompressed one dingus
i just exported the 480p encode
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V A H K I T I 20-Jun-19 09:21 PM
o
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:21 PM
those are preview frames. To get a general idea
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V A H K I T I 20-Jun-19 09:21 PM
I mean
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:21 PM
im still figuring out the preview software
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V A H K I T I 20-Jun-19 09:21 PM
Those preview frames are smaller than the OG video.
So this tells me literally nothing
😛
It tells me you figured out how to do that thing pirated pornos do
Pac
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:22 PM
like I said still a test drive lol
and the starwars forums lolol
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V A H K I T I 20-Jun-19 09:22 PM
xP
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:22 PM
BUT
while I have your attention
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V A H K I T I 20-Jun-19 09:23 PM
Is this all beta footage, or spliced?
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:23 PM
sourced entirely from the beta footage
no need for splicing 😎
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The King 20-Jun-19 09:23 PM
Nice
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V A H K I T I 20-Jun-19 09:25 PM
Indeed.
Say @JrMasterModelBuilder, are you free?
Now might be a good time to try and figure out why the FMVs draw incorrectly or crash in any aspect but 4:3
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JrMasterModelBuilder 20-Jun-19 09:26 PM
Maybe in a bit, in the middle of packet capturing some PKI timestamping stuff.
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V A H K I T I 20-Jun-19 09:26 PM
Aight
If we can do this, I can finally kick that footnote of the patches to the curb, and we can scale these new versions per resolution
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:27 PM
ill push out my 1080 one now if youd like
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V A H K I T I 20-Jun-19 09:27 PM
sure
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:27 PM
itll take another few hours
im assuming youre satisfied with the result?
like from 1 to 10
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V A H K I T I 20-Jun-19 09:28 PM
Question before I answer.
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:29 PM
yuhh
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V A H K I T I 20-Jun-19 09:29 PM
I noticed a couple of frames where things appear to "wobble". (See Onua's legs at 1:46)
Was that in the original?
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:29 PM
hm ill take a look
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V A H K I T I 20-Jun-19 09:30 PM
If it was, I think I'll give you a solid 10, if for no other reason than that you managed to add so much detail that I'm noticing shit Saffire beefed that I hadn't otherwise noticed in 20 years. :v
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:30 PM
yes it is its the animation not my upscale
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V A H K I T I 20-Jun-19 09:30 PM
Wtf
Well fuck, nicely done then. xP
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:30 PM
fuck yea fuck yeaaaaa
bro im so pumped
ive grown so much in so little time
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V A H K I T I 20-Jun-19 09:30 PM
( ͡° ͜ʖ ͡°)
Me too
All joking aside, yea, you've done well. xP
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:32 PM
thank you so much. ill give you the 1080 tomorrow. Im gonna celebrate
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V A H K I T I 20-Jun-19 09:32 PM
Yeet
Me to, though there's not much I can really do on a budget of nothing. xP
Dunno if ya saw, but I passed the mature student test for the game design course.
So no need to go back for my GED before doing this.
I have been self-taught since the age of 12 with no exposure to the school system after that, (aside from some brief GED training 3 years ago) and can pass for entry to college. Fuck yea. Pac (edited)
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🐸 Fraug (The Ass-Man) 20-Jun-19 09:53 PM
Nice! Keep it up
Education is important
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ulvenAspiration 20-Jun-19 09:53 PM
what's ged? (edited)
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UTTER_BODGE 20-Jun-19 11:11 PM
so uh
I killed a crab in rebuilt and it crashed my display driver lol
was fending off the rahi in onua's vllg
it recovered, but hung for a few seconds and I thought it was gonna BSOD
then got a notification the display driver had crashed and been successfully restarted or something
was lagging a fair bit too, but still playable
tried killing a crab on bech (I hadn't killed any before vllg in the last attempt, was just going through quickly) - it hung for a second but didn't crash
oh
I spoke too soon
tabbed back in after typing that and welp
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V A H K I T I 20-Jun-19 11:14 PM
I mean yeah that happens in all versions
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UTTER_BODGE 20-Jun-19 11:15 PM
oh hang on one sec
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The Cap'm (Reese) 20-Jun-19 11:15 PM
well there's one problem I see immediately
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V A H K I T I 20-Jun-19 11:15 PM
The particles keep emitting when you pause the game
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The Cap'm (Reese) 20-Jun-19 11:15 PM
the particles
^
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UTTER_BODGE 20-Jun-19 11:15 PM
yeah
ahaha
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V A H K I T I 20-Jun-19 11:15 PM
It overloads in no time
This is also the cause for Gali's frequent crashes when picking up air bubbles, or deaths out of world
Anything that generates particles every frame for an extended period has the potential to overload the graphics engine. (edited)
This is just the most easily testable since it can and will happen if you pause the game during a Rahi's death.
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UTTER_BODGE 20-Jun-19 11:17 PM
yes yes aware just forgot I'd tabbed out while that was happening
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V A H K I T I 20-Jun-19 11:17 PM
o
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UTTER_BODGE 20-Jun-19 11:17 PM
we had a whole discussion about this
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V A H K I T I 20-Jun-19 11:17 PM
I wouldn't recall.
Memory problems and all.
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UTTER_BODGE 20-Jun-19 11:18 PM
I'm somewhat concerned by that display driver crash tho
never seen that happen before
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V A H K I T I 20-Jun-19 11:18 PM
I've never seen anything like that either, nor have I heard any reports of it.
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UTTER_BODGE 20-Jun-19 11:19 PM
"I didn't see you there" says the matoran flailing her arms as I blasted the shit out of rahi right next to her
getting hella long loading times on villages 0.o
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V A H K I T I 20-Jun-19 11:20 PM
You'll have to talk to @The Cap'm (Reese) about that one. :v
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UTTER_BODGE 20-Jun-19 11:20 PM
like, not unplayable, but
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V A H K I T I 20-Jun-19 11:20 PM
And yeah, that's normal now.
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The Cap'm (Reese) 20-Jun-19 11:21 PM
where is this exactly
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V A H K I T I 20-Jun-19 11:21 PM
Combination of larger villages + high poly models being loaded in.
The gate stone
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The Cap'm (Reese) 20-Jun-19 11:21 PM
ah
well, tough Pac
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V A H K I T I 20-Jun-19 11:22 PM
boi
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UTTER_BODGE 20-Jun-19 11:22 PM
the lag doesn't seem to change for me even when I'm looking at the sky with no toa or tohunga in view
which makes me think at least a good chunk of it is just processing/applying the animations which is probably happening regardless of if a model is visible or not
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V A H K I T I 20-Jun-19 11:23 PM
This is the first I'm hearing of lag PRIOR to saving the villages.
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UTTER_BODGE 20-Jun-19 11:23 PM
no I saved it
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V A H K I T I 20-Jun-19 11:23 PM
Oh
Okay good, I thought we had ANOTHER issue. 😛
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UTTER_BODGE 20-Jun-19 11:24 PM
though there was a bit of it before I saved onua's
not as bad though
the matoran definitely bump it up several notches
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V A H K I T I 20-Jun-19 11:24 PM
Onua's should be largely resolved since the draw count was lowered
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UTTER_BODGE 20-Jun-19 11:24 PM
yeah pulled up fraps and framerate doesn't vary at all based on what I'm looking at in ga-koro
it's at like 45
constantly
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V A H K I T I 20-Jun-19 11:25 PM
It hasn't had its draw number adjusted yet, so EVERYTHING is rendering
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UTTER_BODGE 20-Jun-19 11:26 PM
so when should the cinematic be expected to play
just walking into the hut/pit/etc after saving a village, or
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The Cap'm (Reese) 20-Jun-19 11:26 PM
gotta talk to the dancers
in order
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UTTER_BODGE 20-Jun-19 11:26 PM
ffffffffffun
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V A H K I T I 20-Jun-19 11:27 PM
no no
Nate rigged up the latest commit to just PLAY it
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The Cap'm (Reese) 20-Jun-19 11:27 PM
oh
k
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UTTER_BODGE 20-Jun-19 11:27 PM
ok good
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V A H K I T I 20-Jun-19 11:27 PM
But
The trigger for it wasn't comitted unless you're using the one he initially sent
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UTTER_BODGE 20-Jun-19 11:27 PM
I'm gonna play with the triggers right now
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V A H K I T I 20-Jun-19 11:27 PM
aight
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UTTER_BODGE 20-Jun-19 11:29 PM
seeing ga-koro like this makes me wanna see more entirely new areas
like, this practically is one considering its size haha
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The Cap'm (Reese) 20-Jun-19 11:32 PM
[Vampire Killer intensifies]
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UTTER_BODGE 20-Jun-19 11:32 PM
spontaneous idea: what about like, some matoran hermit/outcast/adventurer with a little hut in the middle of nowhere to enter and explore
or a camp or something
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V A H K I T I 20-Jun-19 11:32 PM
Isn't that literally just Takua?
:v
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UTTER_BODGE 20-Jun-19 11:32 PM
sure
we'll call him takua 2
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V A H K I T I 20-Jun-19 11:33 PM
George
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UTTER_BODGE 20-Jun-19 11:33 PM
ahahaha
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V A H K I T I 20-Jun-19 11:33 PM
But yeah, as new areas go, Green Hill doesn't have a single thing native to the game.
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UTTER_BODGE 20-Jun-19 11:34 PM
technically true but it's also a sonic thing
I mean actual original bionicle content
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The Cap'm (Reese) 20-Jun-19 11:34 PM
I mean, we've got full freedom pretty much for Nobua Mode once we get there (or if we get there)
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V A H K I T I 20-Jun-19 11:34 PM
Still counts. :v
Ye
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UTTER_BODGE 20-Jun-19 11:35 PM
I'm getting soooome framerate hiccups for no discernible reason in ga-koro without any matoran
usually 60
but sometimes dips lower to like 40 for a little bit
never happens on main patch
mmmIIIIIIGHT be other stuff I have running tho
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The Cap'm (Reese) 20-Jun-19 11:35 PM
just wait till you hit Ta-Koro with its 18 matoran
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UTTER_BODGE 20-Jun-19 11:36 PM
cause... this doesn't look like a high poly gali lol
or is it
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The Cap'm (Reese) 20-Jun-19 11:36 PM
no
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UTTER_BODGE 20-Jun-19 11:36 PM
yeah definitely not
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The Cap'm (Reese) 20-Jun-19 11:36 PM
high poly gali is still in the works
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V A H K I T I 20-Jun-19 11:36 PM
@Grampa Walker Progress on that btw?
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UTTER_BODGE 20-Jun-19 11:36 PM
should there be collision here
I mean
I can see how it'd be annoying with the camera
but eeehhhhh
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V A H K I T I 20-Jun-19 11:37 PM
Maybe we should just have Walker move it up?
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UTTER_BODGE 20-Jun-19 11:37 PM
gali enters room
cracks head on fish thing
is knocked out
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V A H K I T I 20-Jun-19 11:37 PM
:v
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UTTER_BODGE 20-Jun-19 11:37 PM
end of game
thanks 4 playing
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The Cap'm (Reese) 20-Jun-19 11:38 PM
cuts to credits
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UTTER_BODGE 20-Jun-19 11:38 PM
sun things here are visible from outside too
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The Cap'm (Reese) 20-Jun-19 11:39 PM
well good luck with that. i require sleep now
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Grampa Walker 20-Jun-19 11:45 PM
The Matoran build their lives around not knowing Toa would enter their houses, so I do feel like since that house will likely not have a single important thing in it, that it's best to leave them at low height, but have collisions. If ALL of them are too low, then I can look into it. Also, as for Gali, she's close to done, the hooks have just been providing some issues. I'm optimizing her as well, and will eventually do so for all Toa models.
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UTTER_BODGE 20-Jun-19 11:46 PM
dat underwater area
ish big
past the sky haha
not a problem just amusing
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V A H K I T I 20-Jun-19 11:46 PM
Ye. We haven't quite figured out how to make the perspective only LOOK far and deep
We just made it actually BE that
😛
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Grampa Walker 20-Jun-19 11:47 PM
The poly cound of it isn't much, though. Besides, the skybox needs to be expanded in the future anyway to accomodate the mountain.
When we're able to, of course.
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V A H K I T I 20-Jun-19 11:48 PM
I already did that. it's bigger than it was already
But again, the mountain has perspective issues
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Grampa Walker 20-Jun-19 11:48 PM
I'll need images of that again at some point, and I can work on that since I still have Ga-Koro open in an instance of Blender from when I was told to change the water lighting.
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UTTER_BODGE 20-Jun-19 11:49 PM
is the water supposed to be like that to the right
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V A H K I T I 20-Jun-19 11:49 PM
No
Another issue I mentioned before
I lowered the water level to make matoran NOT drown
And the result messes up the falls and things at higher elevations
The boats are also now floating
As in the air, not the water. 😛
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UTTER_BODGE 20-Jun-19 11:50 PM
BOATS
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Grampa Walker 20-Jun-19 11:50 PM
Yeah, I'll work on that, too.
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UTTER_BODGE 20-Jun-19 11:50 PM
are fucking FLOATING
jESUS CHRIST
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V A H K I T I 20-Jun-19 11:50 PM
I literally just said that
:v
Suffice to say I didn't take some things into account for what was otherwise probably a necessary change
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Grampa Walker 20-Jun-19 11:51 PM
I think he's making a joke about how boats "float" on water.
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V A H K I T I 20-Jun-19 11:51 PM
:v
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UTTER_BODGE 20-Jun-19 11:51 PM
thanks for indirectly reminding me of the best bzpower post of all time
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V A H K I T I 20-Jun-19 11:54 PM
I don't get it :v
Also Walker, how goes Gali's rigging?
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Grampa Walker 20-Jun-19 11:57 PM
PRetty good, I'd say. Turns out that change I made for Pohatu's shoulders was a really damn good workaround, because I'm using it on Gali, and I'm even doing the same with her ankles so the ball doesn't randomly phase through the socket. I might do that with shoulders, and ankles from now on since every single one has an offset from the ball's center. She's not done yet, but I can say she should be by tomorrow since I'm trying not to stay up. At least, not until this nasty illness going around finally leaves those living in the same house as me. Gotta keep my immune system healthy, and staying up two nights in a row is not that.
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V A H K I T I 20-Jun-19 11:59 PM
Ye
No rush
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UTTER_BODGE 20-Jun-19 11:59 PM
ok so just to be clear before I go further with the trigger the cinematic plays briefly but then loads another area like half a second in and then the game crashes is that expected
I dunno how heavy of a WIP this is lol
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V A H K I T I 20-Jun-19 11:59 PM
No
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UTTER_BODGE 21-Jun-19 12:00 AM
OH of course
ONE SEC
HAH
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V A H K I T I 21-Jun-19 12:00 AM
You set the trigger as both
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UTTER_BODGE 21-Jun-19 12:00 AM
yes
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V A H K I T I 21-Jun-19 12:00 AM
Didn't you? 😛
Ha
I didn't even know that was possible
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UTTER_BODGE 21-Jun-19 12:00 AM
I forgot that's all that determines if a plane acts as an area loader
... is it?
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V A H K I T I 21-Jun-19 12:01 AM
Is what?
The name?
No.
What determines that is the data in the root of the trigger object.
You'll see the area name, start point, and look point.
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UTTER_BODGE 21-Jun-19 12:01 AM
yes that's what I'm referring to
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V A H K I T I 21-Jun-19 12:01 AM
???? is the expected null value for a trigger that only has a scripted effect.
Just put that in all fields and you're good.
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UTTER_BODGE 21-Jun-19 12:02 AM
mhm
that's the defaults in my thing
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V A H K I T I 21-Jun-19 12:02 AM
Yeet
@Grampa Walker Hey on the bright side, I may be able to help you out more very soon.
My course is starting off as Video Game Design & Animation.
I MAY switch to programming depending on how I feel after the first month, but we'll see how things go.
I'm admittedly also trying to think of which skill could most benefit Litestone right now, and I'm leaning more towards animation at the moment.
Even though our programmers are quite often busy these days, no single one of us has a really strong handle on animation specifically, which has made reverse engineering the ones in this game a bloody nightmare.
Ergo: It Thanos time. Pac
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UTTER_BODGE 21-Jun-19 12:07 AM
I like how the cinematic is just giving me a scenic overview of ga-koro and focusing on anywhere except the mosh pit (edited)
hehe
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V A H K I T I 21-Jun-19 12:07 AM
Yeah, it's not adjusted yet. xP
We physically can't do much of anything until we get the trigger to do.
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Grampa Walker 21-Jun-19 12:08 AM
Yeah, I've tried looking into animation, but the stuff is so damn hard for me to grasp, and given how Saffire is, it's probably going to be several hundred times more unnecessarily complicated, and infuriating than it would be just figuring it out by any other means.
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UTTER_BODGE 21-Jun-19 12:21 AM
welp
I have a double pause screen now
was keymashing escape to skip the lev2 intro cutscene
now this is up when the game is playing
if I try to pause it brings up a SECOND layer of text
just barely visible thanks to the increasingly darkened edges (edited)
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V A H K I T I 21-Jun-19 12:23 AM
nani
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UTTER_BODGE 21-Jun-19 12:24 AM
and the last time I tried keymashing esc to skip it outright crashed lol
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V A H K I T I 21-Jun-19 12:24 AM
That much is known.
If you try to skip a cinematic on the fist frame, it will always crash.
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UTTER_BODGE 21-Jun-19 12:25 AM
this trigger works
gonna just
keep lowering it lol
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V A H K I T I 21-Jun-19 12:25 AM
🙃
LIMBOOOOO
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UTTER_BODGE 21-Jun-19 12:26 AM
ok the tilted trigger works BUT
the actual effective shape of it is wonky
hmmmMMMM
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V A H K I T I 21-Jun-19 12:27 AM
NujuThink
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UTTER_BODGE 21-Jun-19 12:28 AM
standing well inside it, nothing happens til I go further in
this is smelling like the cubes changing shapes if they're not what the game wants lol
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V A H K I T I 21-Jun-19 12:29 AM
It's almost like in its current state, it's locked to a vertical 2D plane, and like trying to visualize a 3D entity as a 2D being, the area of effect is just shrinking as it tilts
Ie: it's physically in the same spot, but now it's just smaller
But that begs the question then of what makes it NOT do that in other cases, and why can't said cases be successfully copied?
Could the normal values be getting misrepresented?
In theory, the only thing that should be able to define the direction this thing works from and doesn't would be the normals of the plane.
If they're staying the same, or being inverted, that could account for the issue.
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UTTER_BODGE 21-Jun-19 12:32 AM
trigger planes work from both sides
I'm not sure what the normal is actually for
but I know how to calculate it in a way that matches all the existing ones
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V A H K I T I 21-Jun-19 12:33 AM
Fair
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UTTER_BODGE 21-Jun-19 12:33 AM
all the vanilla ones, rather
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V A H K I T I 21-Jun-19 12:34 AM
Saffire isn't infallible though. Perhaps their own calculations are off?
@benji, you wrote the code for visualizing them in game. What input can you provide?
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UTTER_BODGE 21-Jun-19 12:35 AM
so uh
I just copied the onua vllg plane over
works totally fine
so
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V A H K I T I 21-Jun-19 12:35 AM
wot
Did you move it into place like I did, or just leave it where it was?
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UTTER_BODGE 21-Jun-19 12:35 AM
moved it
it sits here now
will move it over to the hut
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V A H K I T I 21-Jun-19 12:36 AM
HOW did you move it then? Did you select all the points individually and move them, or move the root object?
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UTTER_BODGE 21-Jun-19 12:36 AM
moved the object and hit apply though I can test doing it the other way too
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V A H K I T I 21-Jun-19 12:37 AM
Ah I didn't know that was even a thing
I did it the other way
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Ondrik🅱 (Ondrej) 21-Jun-19 12:38 AM
How's it going with the Ga-Koro Takara?
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UTTER_BODGE 21-Jun-19 12:40 AM
in that clip I ended up under it lol
but yeah
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V A H K I T I 21-Jun-19 12:40 AM
wtf
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UTTER_BODGE 21-Jun-19 12:40 AM
first time I jumped in from above too
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V A H K I T I 21-Jun-19 12:40 AM
I'm gonna try this exactly like you did
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UTTER_BODGE 21-Jun-19 12:41 AM
just to show direction doesn't seem to matter
there's jumping in from above lol
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V A H K I T I 21-Jun-19 12:42 AM
Does not work
The only difference I'm aware of is that I placed it in the actual Takara pit
Where you placed it over here
FFS REALLY
IT WAS THAT SIMPLE
The trigger
Was TOO LOW
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UTTER_BODGE 21-Jun-19 12:44 AM
I HAD A HUNCH LOL
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V A H K I T I 21-Jun-19 12:44 AM
Despite clearly being in a playable area, apparently gali's feet just don't count as a part of gali
Wtf
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UTTER_BODGE 21-Jun-19 12:45 AM
but didn't have the models on hand til right now
but like
I was half thinking.... what is the collision for the character actually like
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V A H K I T I 21-Jun-19 12:46 AM
Apparently not all that good. But then as far as I know, characters use the same kind of collision other entities do.
So it's all dependent on their cylinder SLB
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UTTER_BODGE 21-Jun-19 12:47 AM
eventually I do wanna find out how much tolerance trigger planes have for weird positions
non-coplanar things, non-square or rectangle things etc
but that's not a pressing issue so
lights time
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V A H K I T I 21-Jun-19 12:48 AM
@Ondrik🅱 (Ondrej) Pushed the thing. You're good to go. 😛
Thanks for the help James. Though I guess it was just more a bad hitbox issue combined with my own overcomplicating matters and apparent obliviousness to changes in height. :v
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Ondrik🅱 (Ondrej) 21-Jun-19 12:53 AM
so, the trigger is in?
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V A H K I T I 21-Jun-19 12:53 AM
yeet
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Ondrik🅱 (Ondrej) 21-Jun-19 12:53 AM
okay
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benji 21-Jun-19 01:08 AM
so @UTTER_BODGE when I render the planes ingame, I draw 4 axis-aligned crosshairs, so no the diagonal one isn't a box, that's just how it looks when my code doesn't take orientation into account for the corner crosshairs
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UTTER_BODGE 21-Jun-19 01:08 AM
aware
that's a diagonal plane
nobody was confused on that bit at all
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benji 21-Jun-19 01:09 AM
As for the normal: That's what makes the collisions happen. The mathematic representation of a plane is a vector and a length (normal and distance from the origin along that normal)
Really, the game data is storing tons of redundant data by storing the corners, but it makes debug-drawing (and presumably in-editor editing) much more straightforward by defining tangible 'edges'
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benji 21-Jun-19 01:11 AM
My question is, when you cross a trigger's plane outside the bounds, does it still trigger? I assume it does just because adding edge checks make quick collision code much, much messier, and as far as I know trigger planes are never used where you could cross the plane outside the bounds of the points
I'm not sure what to make of those images
is there a question being asked or what?
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UTTER_BODGE 21-Jun-19 01:12 AM
nope
not on my part anyway
dunno if liam has any questions
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benji 21-Jun-19 01:12 AM
I was pinged so there must have been something
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V A H K I T I 21-Jun-19 01:12 AM
That was pretty much what I wanted to know as well, about the normals.
That was the ping. 😛
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UTTER_BODGE 21-Jun-19 01:13 AM
My question is, when you cross a trigger's plane outside the bounds, does it still trigger? afaik, no
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benji 21-Jun-19 01:13 AM
yeah anyways so that's why I've always ben skeptical of anyone editing plane triggers in 010 templates, because you need to know how to calculate the new normal vector
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UTTER_BODGE 21-Jun-19 01:14 AM
actually confirmed no, I just tested it earlier
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benji 21-Jun-19 01:14 AM
interesting, I'd love to know how they do that math
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UTTER_BODGE 21-Jun-19 01:14 AM
it only detects when you cross/intersect with the defined plane extents
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benji 21-Jun-19 01:14 AM
but not enough to actually reverse it lol
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UTTER_BODGE 21-Jun-19 01:15 AM
and there's a bunch of areas ingame where that sort of thing would cause big issues
villages etc
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benji 21-Jun-19 01:15 AM
It probably assumes lots of things
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UTTER_BODGE 21-Jun-19 01:15 AM
with doors for huts and whatnot in the middle of them
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benji 21-Jun-19 01:15 AM
(to be precise, the normal is the cross product of a vertical and horizontal edge, and adjust the sign to face outwards)
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UTTER_BODGE 21-Jun-19 01:16 AM
ye
the calculations I get for it are actually more accurate than the originals haha
the originals often have a magnitude of like 0.9997 or whatevs, and sometimes even the y value of the vector is non-zero
which shouldn't be happening with vertical planes
the ones my editor spits out (aka unity's math stuff) are more precise
gimme a sec to uncomment a thing and I can show some examples
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benji 21-Jun-19 01:18 AM
you already did lol
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UTTER_BODGE 21-Jun-19 01:19 AM
you're here only some of the time
no idea what you have and hadn't read
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benji 21-Jun-19 01:19 AM
I'm always watching
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UTTER_BODGE 21-Jun-19 01:20 AM
big benji is watching
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UTTER_BODGE 21-Jun-19 02:56 AM
I can't wait for shadowknight to log back and see what the ultimate problem/solution was
the sort of thing you can only laugh at
V I D E O G A M E S
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UTTER_BODGE 21-Jun-19 04:40 AM
hey what controls the sun flares in the alpha
and are they anywhere besides onua's bech
and why are there two of them anyway, is that a quirk or actual bionicle lore lol
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ulvenAspiration 21-Jun-19 07:42 AM
It clashes with the lore. Aqua/spherus magna only has one sun, solis magna
Now in metru nui mata nui's eyeholes let light shine through
But yeah no not above on mata nui
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🐸 Fraug (The Ass-Man) 21-Jun-19 10:05 AM
Could be a star wars reference. Wouldn't be the first time for lomn. The ending sequence is called EwokCelebration in the files
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ulvenAspiration 21-Jun-19 11:05 AM
this guy mentions the dance of onua and someone else mentions taipu but they all look like best boi
or is it just a reference to the ending where they all dance
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V A H K I T I 21-Jun-19 02:58 PM
@🐸 Fraug (The Ass-Man) Gimmie dat dicc HD intro boi. :v
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Chud Marcus (Sven) 21-Jun-19 03:20 PM
@😺 QSKSw (Josie) very fun having two accounts in here, but if you this one then I’m not seeing it on the other one, but what was this?
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Kaylie Vinchenstein 21-Jun-19 04:21 PM
so how long before we get a version of the vatuka-nui with the great mighty poo song in the background?
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The Cap'm (Reese) 21-Jun-19 04:21 PM
whenever we figure his music out (edited)
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ShadowDraikana 21-Jun-19 04:23 PM
this area is fucked on a hardcoded level
not only is the music broken
he can softlock
he breaks Gali's melee
and they neglected to give him sounds
oh and for some reason
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The Cap'm (Reese) 21-Jun-19 04:24 PM
*assign him his sounds
they exist
he just doesn't use them
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ShadowDraikana 21-Jun-19 04:24 PM
yeah my bad on the wording
the other thing
they for some fucking stupid reason decided it was a good idea to hardcode the area to ignore OSI code as it pertains to fog
just why
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🐸 Fraug (The Ass-Man) 21-Jun-19 05:20 PM
@V A H K I T I I did the export had yard work all day today. Tonight when I get back from hosting karaoke I'll encode it and send it your way
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V A H K I T I 21-Jun-19 06:11 PM
Nice
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😺 QSKSw (Josie) 21-Jun-19 10:05 PM
@Chud Marcus (Sven) Pretty sure that'd be the Pepsi I editted once. https://imgur.com/a/lGkvla9
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 22-Jun-19 04:09 AM
No I don't think so...HMM
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ulvenAspiration 22-Jun-19 11:02 AM
That tfs at the end tho
NAIIIIIIIIIIIL.
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Jalaguy 24-Jun-19 07:28 AM
Pitch: put Saffire Taipu in Onu-Koro for TLOMN Rebuilt.
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G-Bond 24-Jun-19 07:33 AM
"Taipu"
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Jalaguy 24-Jun-19 07:36 AM
My suspicion is that the non-set 2001 villagers were in the brand bible but with no visuals or description, so different creative teams came up with their own designs for them. See also:
And then MNOG's designs for them likely ended up becoming their "real" appearances due to prominence.
Kapura being semi-consistent between TLOMN and MNOG is presumably due to the whole thing of Templar being given Saffire assets to reference.
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ulvenAspiration 24-Jun-19 08:36 AM
Kapura is best boi
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V A H K I T I 24-Jun-19 12:12 PM
Well tales of the Tohunga has a simple explanation
The villagers are randomized
They charge design every entry
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Jalaguy 24-Jun-19 12:50 PM
It's just the masks that change, colour schemes are fixed. Taipu has those colours every time you load.
And IIRC some of them do have fixed masks as well, like Onepu.
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joint-Dogg666 24-Jun-19 02:47 PM
Onepu, Maku, and Huki have fixed masks, at least. Pretty sure the other 3 McToran do as well.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Jun-19 02:48 PM
matoro
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ulvenAspiration 24-Jun-19 02:53 PM
I swear to god, at one point in the theme that plays in the beach area of onua's level, i hear the music saying "Gadunka"
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ulvenAspiration 24-Jun-19 04:09 PM
oh shiiiiit
3 days after by birthday!
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V A H K I T I 24-Jun-19 04:09 PM
( ͡° ͜ʖ ͡°)
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ShadowDraikana 24-Jun-19 04:10 PM
Happy belated birthday
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ulvenAspiration 24-Jun-19 04:11 PM
no it isn't my birthday yet
but that's when lomn rebuilt is being released
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Ondrik🅱 (Ondrej) 24-Jun-19 04:11 PM
damn
nice
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ShadowDraikana 24-Jun-19 04:13 PM
oh my b
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The Shadow Emperor 25-Jun-19 09:59 AM
during teaching practice today I was asked to draw some robots on the board
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Ondrik🅱 (Ondrej) 25-Jun-19 10:00 AM
Nice!
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The Shadow Emperor 25-Jun-19 10:00 AM
sadly there is no purple
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ulvenAspiration 25-Jun-19 10:09 AM
If we wanna get into technicalities bohrok are more robots than the reat of the MU but it really doesn't matter
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The Shadow Emperor 25-Jun-19 11:11 AM
I don't want to get into technicalities
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 25-Jun-19 12:37 PM
Oh look, wall-e and robbie
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davidvkimball 25-Jun-19 01:49 PM
Congrats on the announcement!!
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Grampa Walker 25-Jun-19 07:32 PM
Hey, I like that cylindrical robot. I might model that at some point after I catch up on some of the other Bonkle models.
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Browning 26-Jun-19 02:45 PM
Hey i tried to download the legends of mata nui game on bionicle media project website but when it launches it crashes straight away. I have updated graphics drivers and I am running in compatibility mode. I am also running using admin
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Ondrik🅱 (Ondrej) 26-Jun-19 02:45 PM
Do you have the patches installed?
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Browning 26-Jun-19 02:47 PM
Ah ok so there is a launcher that you guys made?
Which one do I play? Alpha or beta?
I downloaded the launcher but am getting an unhandled exception error
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CobaltGale 26-Jun-19 08:16 PM
I'm new to this whole thing, so I gotta ask.
aren't you guys worried about LEGO hitting you with a C&D?
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ShadowDraikana 26-Jun-19 08:20 PM
I'm sure Liam has this somewhere but we were basically told that as long as something isn't being sold for profit, we'll never get a call from LEGO's legal team. Something to that effect. LEGO hasn't seemed to care what we've done with this anyway so far.
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CobaltGale 26-Jun-19 08:20 PM
Ah, nice. ...Well, if you guys need me, I'm gonna scream in excitement cause I miss Bonkle.
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CyclonatorZ 26-Jun-19 09:07 PM
@ShadowDraikana I'm pretty sure Lego is done with Bionicle for good. It's vaporware now as far as they're concerned, after G2 bombed. Why else would they give Biomediaproject permission to host all the G1 retail Bionicle games?
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Grant 27-Jun-19 02:14 AM
Just saw the trailer on Youtube and joined the discord through the description. I am the IRL friend of one of the programers, Ben G, who's username here I don't know. He showed me a bit of his debugging processes specifically while he was trying to figure out if a USB controller could be used as an input to the game, it looked like a lot of fun! I am additionally connected to the LEGO Moc building community as I actively build and post my own custom creations. Although I mostly build system creations, I am good friends with all of the best custom Bionicle builders who I know would love to hear this story and play this game once it is finally released! Cheers.
Also, what the heck is up with the beaver theme of this server?
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UTTER_BODGE 27-Jun-19 02:28 AM
hi hi hello
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Ondrik🅱 (Ondrej) 27-Jun-19 02:29 AM
hi how are ya
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UTTER_BODGE 27-Jun-19 02:29 AM
I maintain that him and one of the other guys (JMMB) are like, the only two here who really, actually know what they're doing ahaha
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Ondrik🅱 (Ondrej) 27-Jun-19 02:30 AM
I think Ben G is benji
btw
can someone go into the credits and check?
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UTTER_BODGE 27-Jun-19 02:32 AM
(programming wise, to be clear)
I think Ben G is benji ben? gee.
i dunno.
(yes)
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Ondrik🅱 (Ondrej) 27-Jun-19 02:33 AM
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UTTER_BODGE 27-Jun-19 02:33 AM
the grand mystery is solved
forsooth, it has been deciphered, and shall forever be recorded as such
amen
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Grant 27-Jun-19 02:47 AM
cool! hello @benji
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UTTER_BODGE 27-Jun-19 02:48 AM
we have a strict policy of using real names here
as you can tell my parents didn't like me very much
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V A H K I T I 27-Jun-19 06:14 AM
Pac
Also to answer your other question @Grant, the server was originally just a small server for our YouTube channel, but Litestone eventually branched off of that after we initially got a hold of the game a year and a half ago.
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benji 27-Jun-19 09:45 AM
@Ondrik🅱 (Ondrej) why is there an "assisting" in front of my title 👀
@Grant yep, you found me
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Ondrik🅱 (Ondrej) 27-Jun-19 09:55 AM
@benji that's from the credits list way way back
from before hookmods
05/18/2018
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V A H K I T I 27-Jun-19 11:08 AM
May as well update it
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ShadowDraikana 27-Jun-19 01:05 PM
also
speaking of credits
I intentionally didn't mention this because I wanted to see if anyone else would
suffice it to say I'm disappointed 😛
we're listed as Litestone Entertainment
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Ondrik🅱 (Ondrej) 27-Jun-19 02:11 PM
?
oooooh
yeah
haha lol
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wadapan 27-Jun-19 05:24 PM
seem to be having a fairly common issue but the basic fixes didn't work so figure I'm posting here. When launching the beta via the launcher, I get a white window which immediately crashes with unhandled exception c0000005 at address 00657771 (after like a split-second of the falling-lego-bricks sound) when running the beta executable directly, I can get to the menu, but get ridiculous interlacing issues on the intro cinematics. The main menu seems fine; haven't looked further - but I want to run the game fullscreen, and doing it this way only seems to let me get a screen-sized window I'm running on Windows 10 in administrator mode (on both launcher and beta) with XP service pack 3 compatibility options (on the beta only), resolution 1920x1080. I've got this dgvoodoo thing sitting around in my launcher folder; don't know what it does but saw people in previous answers mention it any help'd be much appreciated! (EDIT: thought I was in the wrong channel but might not be, staying here) (edited)
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benji 27-Jun-19 05:57 PM
About the intro cinematics: that bug is caused by Saffire assuming your exact screen resolution, and is patched for the next release. (edited)
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wadapan 27-Jun-19 05:59 PM
is there a quick way I can fix this stuff by messing with the settings? My goals are basically just 1. Be able to launch the game from the launcher without it crashing 2. Be able to watch the intro cinematics 3. Play the game in fullscreen (in increasing order of how much I wanna do them)
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ShadowDraikana 27-Jun-19 06:05 PM
@wadapan ok what you'll want to do is remove the DGVoodoo dlls to see where that gets us. the specific dlls (renaming, putting into a sub-folder, moving, deleting; any of these should work) D3D8.dll D3DImm.dll DDraw.dll
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wadapan 27-Jun-19 06:05 PM
I selected the DGVoodoo option to use directx or whatever and bypass those, fwiw
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ShadowDraikana 27-Jun-19 06:06 PM
also make sure you have the launcher resolution set to a 4:3 res
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wadapan 27-Jun-19 06:06 PM
that did make a minor improvement of not crashing on startup, but instead crashing when trying to quit the game from the menu after
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ShadowDraikana 27-Jun-19 06:06 PM
alpha or beta
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wadapan 27-Jun-19 06:07 PM
oh, okay, switching to 4:3 fixed the interlacing problem - beta - but the game's still not in fullscreen I don't think
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The Cap'm (Reese) 27-Jun-19 06:07 PM
Alt+Enter
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wadapan 27-Jun-19 06:12 PM
taking a screenshot doesn't seem to have worked, so I can't really explain how this is, but although alt-enter to get into fullscreen worked the menu itself seems strange. The text is in a much lower resolution than the game, and even though I'm in 4:3 the game window seems to have filled my 16:9 monitor - it doesn't seem to be stretched, but I thiiink on some menus it might be cropping off an option near the top; it's hard to tell
current dgvoodoo settings (with "disable and passthru" checked on the directx tab, otherwise unchanged from defaults
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ShadowDraikana 27-Jun-19 06:14 PM
did you remove those dlls earlier
try adding them back in if you did
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wadapan 27-Jun-19 06:16 PM
I didn't, the tooltip for the passthru thing reads "If you do not want to remove DDraw.dll or D3D8.dll but would like to use real DirectX then just enable this option.", and one of the other answers I saw made it seem like checking that would have the same effect
(just tried it with that option unchecked and it had no effect, so, I guess I'll move the dlls out...)
doing that just skipped the intro cutscenes entirely, made it so I didn't have to alt-enter into fullscreen, but otherwise had no effect on the menu (which seemed stretched that time I think?)
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ShadowDraikana 27-Jun-19 06:22 PM
hmm add the dlls back then
prtsc doesn't work for you in fullscreen?
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wadapan 27-Jun-19 06:24 PM
it does, but I get this, which isn't actually what my screen looks like - the way I see it, I don't get the border and I see all three menu options
(though they're awkwardly scaled right at the bottom of the screen; I don't know if that's how they're supposed to be or what)
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ShadowDraikana 27-Jun-19 06:26 PM
does it look like this
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wadapan 27-Jun-19 06:28 PM
no, the menu options are bigger and pressed down to the bottom
but the comparison between those screenshots makes me think that yeah actually I think mine (and that second one you posted) is stretched, my weird prtscr is how it's supposed to look, just in terms of proportions (edited)
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ShadowDraikana 27-Jun-19 06:29 PM
mine is scrunched up a bit since I used a lower height res
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Hunterakagman 27-Jun-19 07:51 PM
For some reason, that reminds me of a game that I played a long time ago. I can't remember the name of it but it involves 3 space marines, one lady with magic powers, and a large beast. The maps were large with a species that you used to upgrade your base and has a similar graphics to that. I remember that it comes in 3 disks.
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ulvenAspiration 28-Jun-19 12:40 PM
tfw this happens shortly before the game crashes
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ShadowDraikana 28-Jun-19 01:42 PM
lol
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Carlwheezer1011 28-Jun-19 04:57 PM
yo amazing trailer
cant wait for august 10th!
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LordSugarDong 28-Jun-19 07:23 PM
Wait shit how do i fullscreen again
I havent played in so long i forgot
Help please
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The Cap'm (Reese) 28-Jun-19 07:25 PM
try Alt+Enter
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Jalaguy 30-Jun-19 09:45 AM
Question, since I feel like the crowd here might know: anyone remember what it was that you actually unlocked on bionicle.com by entering a Toa's mask code and can code together? (As seen here: https://web.archive.org/web/20030208000355/http://www.lego.com/eng/bionicle/characters.asp?charid=pohatu) (edited)
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kaltathenoblemind 30-Jun-19 09:53 AM
https://biosector01.com/wiki/Kanoka_Club <<< closest thing i can find. but i think it evolved from the kanohi and canister codes
The Kanoka Club was a page on BIONICLE.com where Kanoka, Rhotuka, and some set canister/box codes, known as Kanoka codes or (as of 2008) B.I.O. Codes, could be transcribed and transformed into virtual wealth. Since 2009, Kanoka Points are no longer obtained from the site.
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Jalaguy 30-Jun-19 10:01 AM
Yeah, the Kanoka Club is perhaps a spiritual successor but didn't have any concrete connection to the mask code/can code setup. Certainly it wasn't a "redeem codes to get points" situation with them.
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V A H K I T I 30-Jun-19 12:39 PM
@Jalaguy The mask and canister codes unlocked wallpapers and screensavers.
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Jalaguy 30-Jun-19 12:39 PM
Oh, nice, cheers!
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V A H K I T I 30-Jun-19 12:40 PM
:3
I don't have any reference for this of course, but I do remember quite clearly from way back when.
Now the Turaga mask codes on the other hand
They did nothing at all. AFAIK
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Jalaguy 30-Jun-19 12:55 PM
In return, here's some early-Bionicle trivia I just gathered: the incoherent mess that was the UK printing of the Bionicle comic. It started out with separate issues, but then they started printing the pages in the club mag itself during 2002.
They added giant new caption boxes to try and make up for all the missing pages.
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V A H K I T I 30-Jun-19 12:59 PM
Oof
Didn't know that one. 😛
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V A H K I T I 30-Jun-19 02:04 PM
Ay, random aside that I missed, but we made front page on BZPower again. :D http://www.bzpower.com/story.php?ID=10612
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The Cap'm (Reese) 30-Jun-19 02:05 PM
nice
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V A H K I T I 30-Jun-19 02:13 PM
The rebuilt trailer is now the most viewed video on the entire Litestone channel by a wide margin.
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The Cap'm (Reese) 30-Jun-19 02:13 PM
wow
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V A H K I T I 30-Jun-19 02:14 PM
The last three are the two anniversary streams and the beta trailer at around 400-600
The Rebuilt trailer is almost at 25k.
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The Cap'm (Reese) 30-Jun-19 02:14 PM
yeesh
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V A H K I T I 30-Jun-19 02:15 PM
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The Cap'm (Reese) 30-Jun-19 02:15 PM
cool
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benji 30-Jun-19 02:16 PM
No revenue Noose
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V A H K I T I 30-Jun-19 02:16 PM
Pac
Yeah, I can't monetize anything on the Litestone channel yet.
There may be more on the Beaverhouse upload, but I didn't push that one very hard
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benji 30-Jun-19 02:16 PM
maybe once we ship LOMN: Battle Royale
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The Cap'm (Reese) 30-Jun-19 02:16 PM
fuck no
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V A H K I T I 30-Jun-19 02:17 PM
Ah right, it's ineligible for monetization anyways because of the music.
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The King 30-Jun-19 02:19 PM
You people deserve all the funds in the world
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benji 30-Jun-19 02:19 PM
fork 'em over then, bud
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The King 30-Jun-19 02:19 PM
I'm a poor boi
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benji 30-Jun-19 02:20 PM
LOMN: By poor bois for poor bois
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The King 30-Jun-19 02:20 PM
I like
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benji 30-Jun-19 02:21 PM
thought: If the US forgives college debt, maybe I could work on LOMN full-time on summers until I graduate?
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V A H K I T I 30-Jun-19 02:23 PM
eyes_shaking
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BowtiedTrombone 01-Jul-19 08:07 AM
Hey just saw the trailer recommended to me on YouTube, and the work that your team is doing looks pretty impressive!
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V A H K I T I 01-Jul-19 12:12 PM
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V A H K I T I 01-Jul-19 01:13 PM
( ͡° ͜ʖ ͡°)
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😺 ChibiErica97 01-Jul-19 01:17 PM
Oof
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pottosquares 01-Jul-19 05:05 PM
who is the shouty man in your videos
the really enthusiastic dude
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Jul-19 05:29 PM
Can't be me
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Ondrik🅱 (Ondrej) 04-Jul-19 01:01 AM
just found out that 2 matoran in the Ga-Koro celebration are exact copied of each other
actually all 5 in that circle are copies
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Ondrik🅱 (Ondrej) 06-Jul-19 09:55 AM
This game is broken
entire thing beaten in 17 minutes
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The Cap'm (Reese) 06-Jul-19 10:02 AM
Got a video? That's interesting to see
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Ondrik🅱 (Ondrej) 06-Jul-19 10:02 AM
downloading the twitch stream
will submit it to src shortly
Any% is dead
and I murdered it
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The Cap'm (Reese) 06-Jul-19 10:03 AM
Ah
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The Cap'm (Reese) 06-Jul-19 10:59 AM
oh
where it go
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Ondrik🅱 (Ondrej) 06-Jul-19 10:59 AM
I think I'll make a premiere for it
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The Cap'm (Reese) 06-Jul-19 11:00 AM
.-.
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Ondrik🅱 (Ondrej) 06-Jul-19 11:01 AM
premieres soon
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The Cap'm (Reese) 06-Jul-19 11:01 AM
..__..
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Ondrik🅱 (Ondrej) 06-Jul-19 11:12 AM
premiere is in 2 mins
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The Cap'm (Reese) 06-Jul-19 11:12 AM
meme
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Ondrik🅱 (Ondrej) 06-Jul-19 11:12 AM
emem
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The Cap'm (Reese) 06-Jul-19 11:12 AM
SuS
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Ondrik🅱 (Ondrej) 06-Jul-19 11:16 AM
okay it's starting now
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The Cap'm (Reese) 06-Jul-19 11:34 AM
the lack of music and ambient noise disturbs me
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Ondrik🅱 (Ondrej) 06-Jul-19 11:36 AM
ambient noise is there
the music isn't
because I intended to commentate over it
I think I'll stream another attempt and do full commentary this time
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Ondrik🅱 (Ondrej) 06-Jul-19 12:06 PM
EN | Testing with new Any% route
gonna fully commentate this run now
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Ondrik🅱 (Ondrej) 06-Jul-19 02:53 PM
Oh well
Someone found that Any% run on src and promptly invited me to a czechoslovak speedrunner group
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V A H K I T I 06-Jul-19 04:24 PM
Hey @Chip 🐉🇬🇧
Clipped from BIONICLE: The Legend of Mata Nui - 1 Year Anniversary Live Stream (Part 1) ---------------------------------------------------------------------...
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Chip 🐉🇬🇧 06-Jul-19 04:41 PM
Ah, my heart It weeps at the thought of forgetting his majesty
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V A H K I T I 06-Jul-19 04:41 PM
:v
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Chip 🐉🇬🇧 06-Jul-19 04:42 PM
After my current animation is done >:3
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metaltitant 06-Jul-19 11:56 PM
hi, I was curious as to the release date?
the video said august 10 and that that date was also bionicle day?
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Ondrik🅱 (Ondrej) 07-Jul-19 02:02 AM
yeah
it's august 10th
810nicle day
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metaltitant 07-Jul-19 03:50 AM
I never knew that
Fuck yeah my birthday just got better
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Chip 🐉🇬🇧 07-Jul-19 05:21 AM
I can't wait for everyone to pronounce it eight-ten-nicle day You know it's gonna happen
Also non-American 810nicle Day on the 8th of October
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Vraiment 08-Jul-19 01:55 AM
writing the month before the day makes no sense
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benji 08-Jul-19 01:55 AM
it does if you think of it like a namespace, like 2018.10.08
that way as you read it left-to-right you get more and more precise
as opposed to 08.10.2018, where knowing the day is useless until you know the month & year
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Vraiment 08-Jul-19 02:02 AM
yeah, YYYY-MM-DD is more readable, but no one writes it that way
saddly
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Grampa Walker 08-Jul-19 02:09 AM
Hey, if anyone here has Onewa's staff, would you be able to take pictures of it from multiple angles for me? I'm having a difficult time finding good reference images for it online that give me an idea of the dimensions of the hammer head.
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Vraiment 08-Jul-19 02:09 AM
I probably have it
give me some minutes
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Grampa Walker 08-Jul-19 02:10 AM
Sure thing, thank you very much.
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metaltitant 08-Jul-19 06:55 PM
im curious would you guys share the knowledge of what engine you guys are using for the game?
btw how does one get verified for NSFW content?
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The Cap'm (Reese) 08-Jul-19 07:01 PM
SAGE, which was Saffire's internal company engine (also used in their game Barbarian).
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metaltitant 08-Jul-19 07:02 PM
thanks
I feel a bit sheepish for asking but are the models and animations open source?
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ShadowDraikana 08-Jul-19 07:03 PM
sure are
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metaltitant 08-Jul-19 07:03 PM
wait really!?
for the toa, rahii, matorans, etc? (edited)
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The Cap'm (Reese) 08-Jul-19 07:03 PM
Animations aren't exactly pinned down quite yet, but the models are iirc
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metaltitant 08-Jul-19 07:04 PM
if you guys are working in FBX format with IK rigged models Id be happy to help out with that (edited)
I completed a college course in 3D animation and production
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ShadowDraikana 08-Jul-19 07:05 PM
what programs do you work in?
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metaltitant 08-Jul-19 07:06 PM
my formation was using 3ds max but I got blender on my pc rn
I was hoping you guys used unreal engine 4 cuz im currently doing blueprint projects on that
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ShadowDraikana 08-Jul-19 07:07 PM
we aren't using Unreal, just working with game and engine Saffire originally developed.
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metaltitant 08-Jul-19 07:08 PM
but yeah id be happy to help where I can with animation in my free time
my schedule is pretty stable
if yall would have me of course ahahaha
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The Cap'm (Reese) 08-Jul-19 07:08 PM
The problem at the moment is that the animation format hasn't been 100% cracked
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metaltitant 08-Jul-19 07:08 PM
damn
yeah thats a pretty big oof
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The Cap'm (Reese) 08-Jul-19 07:08 PM
Oh, we take any help that we can get
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ShadowDraikana 08-Jul-19 07:09 PM
^^^
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The Cap'm (Reese) 08-Jul-19 07:09 PM
However, the BKD format hasn't been perfectly worked out yet
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metaltitant 08-Jul-19 07:09 PM
have you guys being able to add any new anims with the fbx format?
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ShadowDraikana 08-Jul-19 07:09 PM
again, we can't add animations since we don't have the format fully worked out
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metaltitant 08-Jul-19 07:09 PM
hhmmm
I would never be able to save my ass when it comes to coding so I unfortunately cant help out there
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ShadowDraikana 08-Jul-19 07:10 PM
once we figure that out it's open season
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metaltitant 08-Jul-19 07:10 PM
noice
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ShadowDraikana 08-Jul-19 07:10 PM
the animations I mean
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metaltitant 08-Jul-19 07:10 PM
I know~
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ShadowDraikana 08-Jul-19 07:11 PM
so far we have the models and rigging worked out so we can edit those at least
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metaltitant 08-Jul-19 07:12 PM
mind if I got a look at em?
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The Cap'm (Reese) 08-Jul-19 07:12 PM
model archive is pinned here I think
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ShadowDraikana 08-Jul-19 07:13 PM
are those in DAE format though
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The Cap'm (Reese) 08-Jul-19 07:13 PM
dunno
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benji 08-Jul-19 07:19 PM
You asked about 'open-source', so know that we don't really have any open source license, and we're treating this like abandonware
but the files are all on GitHub and you can extract the models yourself if you really wanted to
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metaltitant 08-Jul-19 07:22 PM
good to know
do the files also include crediting?
I mean the filke location does it also contain text for how to credit yall for the ripping (edited)
fuck yeah dropbox
and unless im missing a link the dropbox was deleted...
dammit
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ShadowDraikana 08-Jul-19 07:25 PM
Contribute to TheLegendOfMataNui/LOMN-Beta development by creating an account on GitHub.
inside of the blockfiles folder is where most of the assets are stored
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kaltathenoblemind 08-Jul-19 07:26 PM
do we have the original original files from both the alpha and beta discs? before all the edits and such
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ShadowDraikana 08-Jul-19 07:26 PM
yeah it should be up on BMP
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kaltathenoblemind 08-Jul-19 07:27 PM
yay!
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metaltitant 08-Jul-19 07:27 PM
thanks dragon
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ShadowDraikana 08-Jul-19 07:27 PM
np
you'll need the LOMN Tool to convert the models
benji pls tell me you released the last batch of changes
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benji 08-Jul-19 07:28 PM
and blkfile.py to unpack the blockfiles
and IDK if I released the latest batch of changes
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kaltathenoblemind 08-Jul-19 07:28 PM
also the bionicle area editor for unity if you dont want to place all assets together yourself
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benji 08-Jul-19 07:28 PM
also, the models tend to not work with Blender
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ShadowDraikana 08-Jul-19 07:28 PM
actually blkfile.py for exctracting the blks
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metaltitant 08-Jul-19 07:29 PM
once I figure out unreal engine multiplayer there will be so much untapped potential in those 3d models...
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benji 08-Jul-19 07:29 PM
that's what I said
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metaltitant 08-Jul-19 07:29 PM
laughs in makuta
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ShadowDraikana 08-Jul-19 07:31 PM
was there ever any documentation on the vert merging option in the new version benji
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kaltathenoblemind 08-Jul-19 07:32 PM
@metaltitant http://www.digital-bricks.de/en/index.php?site=nil this site has a tool that converts LDD files to Ldraw files as well as have some examples you can download and you can export elements as .dea in stud.io if you want more bionicle/lego parts
lxf to ldr konverter. lxf lxfml to ldr mpd konverter. lxf zu ldr umwandeln
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metaltitant 08-Jul-19 07:34 PM
thanks kalta
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kaltathenoblemind 08-Jul-19 09:12 PM
apparently that app hasent been updated since 2009 and only uses the old ldd xml 😦
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metaltitant 08-Jul-19 09:49 PM
Hey Reese think you could help me out with the converting please?
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The Cap'm (Reese) 08-Jul-19 09:49 PM
The model conversion?
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metaltitant 08-Jul-19 09:50 PM
yeah
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The Cap'm (Reese) 08-Jul-19 09:50 PM
So do you have LoMNTool
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metaltitant 08-Jul-19 09:50 PM
im not even sure...
is it the exe that wont execute in the tools folder of the game?
make.exe
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The Cap'm (Reese) 08-Jul-19 09:51 PM
No, that's the makefile for building the game itself
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metaltitant 08-Jul-19 09:52 PM
aahhh
than nope I dont have it
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The Cap'm (Reese) 08-Jul-19 09:52 PM
This will have the EXE, ini, and necessary dlls
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metaltitant 08-Jul-19 09:52 PM
JUST found it ahahahaha
tho the one I found on git has "master" at the end
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The Cap'm (Reese) 08-Jul-19 09:53 PM
this is just the version I have
Anyways
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metaltitant 08-Jul-19 09:53 PM
ahh
extracting it rn
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The Cap'm (Reese) 08-Jul-19 09:53 PM
So in order to convert X models to DAE, you drag and drop the X file onto the EXE.
If you're trying to convert a character model, I believe the character's bhd file (the skeleton) must be present as well
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metaltitant 08-Jul-19 09:54 PM
x models?
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The Cap'm (Reese) 08-Jul-19 09:54 PM
The models in this game are in the X format
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metaltitant 08-Jul-19 09:54 PM
ah found em
lets test with ol kopaka
eehhhhhhh...
ah
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V A H K I T I 08-Jul-19 09:56 PM
I should interject
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metaltitant 08-Jul-19 09:56 PM
now to go from dae to fbx
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The Cap'm (Reese) 08-Jul-19 09:56 PM
(liam help you're bettter with this than I am)
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V A H K I T I 08-Jul-19 09:56 PM
If you want to do it with characters you will need to keep the BHD with the X model
Otherwise it won't convert and if it does, you won't have the skeleton
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The Cap'm (Reese) 08-Jul-19 09:57 PM
...oh yeah, I said that. Suppose I wasn't clear enough, oops
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V A H K I T I 08-Jul-19 09:57 PM
This presents a bit of an issue when adding masks to the mix though
One that I've been after @benji for months to fix.. Pac
I don't feel like repeating myself when not necessary, so here's the issue in full.
LOMNTool needs the ability to export multiple rigged models with one BHD as long as they all share it. For instance, every single mask, tool, or ANY object that is rigged to a character shares thei...
Tl;dr: If you want to export Kopaka by himself, easy. If you want his masks too? HAVE FUN WITH THAT. Pac
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metaltitant 08-Jul-19 09:59 PM
tbh I need the body, weapon and mask to all be seperate fbx files
for all of the toa and matoran
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The Cap'm (Reese) 08-Jul-19 09:59 PM
Weapon's part of the main model, innit? (edited)
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V A H K I T I 08-Jul-19 09:59 PM
You can't even get that without going through this
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metaltitant 08-Jul-19 09:59 PM
if we go with tahu for exemple
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V A H K I T I 08-Jul-19 10:00 PM
The same thing is necessary
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metaltitant 08-Jul-19 10:00 PM
is the kanohi of barriers a seperate file to his body?
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V A H K I T I 08-Jul-19 10:00 PM
YOu HAVE to go through this hoop to get any of the masks or tools
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The Cap'm (Reese) 08-Jul-19 10:00 PM
Masks are a separate model, but they use the same skeleton iirc
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V A H K I T I 08-Jul-19 10:00 PM
They are separate, but they share the same skeleton.
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The Cap'm (Reese) 08-Jul-19 10:00 PM
ye
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V A H K I T I 08-Jul-19 10:00 PM
So you have to copy and rename the tahu.BHD to match every model (edited)
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metaltitant 08-Jul-19 10:00 PM
I got the heavy feel that I fucked the in-lore name of the masks
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The Cap'm (Reese) 08-Jul-19 10:00 PM
His sword is part of the normal model though
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metaltitant 08-Jul-19 10:00 PM
hhmmmm
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The Cap'm (Reese) 08-Jul-19 10:00 PM
(hau)
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metaltitant 08-Jul-19 10:01 PM
its the hau mask?
thx
but I meant Kanohi
in my head its either kanoki or kanohi
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The Cap'm (Reese) 08-Jul-19 10:01 PM
Kanohi is correct.
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metaltitant 08-Jul-19 10:01 PM
but my gut tells me its either
ah?
nice
eheheheheheheh
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V A H K I T I 08-Jul-19 10:01 PM
And Shielding btw
😛
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metaltitant 08-Jul-19 10:02 PM
vahkiti it could be taken as the same?
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V A H K I T I 08-Jul-19 10:02 PM
?
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The Cap'm (Reese) 08-Jul-19 10:02 PM
I think what they mean is
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metaltitant 08-Jul-19 10:02 PM
if we go from the mata nui flash games the mask generates a dome around the toa
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The Cap'm (Reese) 08-Jul-19 10:02 PM
To-may-to toe-ma-to.
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metaltitant 08-Jul-19 10:03 PM
I got a VERY vague idea for a game where you are a custom toa mata so im gonna be using the most gameplay descriptive version of the kanohi effects as possible (edited)
and now blender is fucking with me...
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V A H K I T I 08-Jul-19 10:08 PM
Oof
It's not blender
LOMNTool exports are not blender compatible
Maya/Max only
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metaltitant 08-Jul-19 10:09 PM
fucking wierd it refuses to acknowledge the .dae file
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V A H K I T I 08-Jul-19 10:09 PM
This is known
@benji Has not yet added support for Blender's importer
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metaltitant 08-Jul-19 10:09 PM
the default file extension for blender is .dae how is that even possible!? (edited)
also fml Ive not had my max license for a full year now
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V A H K I T I 08-Jul-19 10:10 PM
File extention has nothing to do with the file format or its structure
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The Cap'm (Reese) 08-Jul-19 10:10 PM
Because this game is a polymorphic enigma that hates everything that sees it and wishes only pain on humankind.
Or, it's just oddly made. One of the two.
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metaltitant 08-Jul-19 10:10 PM
im guessing if I had max I would be fucking about with kopaka's rig rn?
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V A H K I T I 08-Jul-19 10:10 PM
Blender uses a completely different DAE structure than anything else.
Blender likes to be a special fucking snowflake like that
:v
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metaltitant 08-Jul-19 10:10 PM
internal screams fit to freak out terridax
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V A H K I T I 08-Jul-19 10:10 PM
And yes
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metaltitant 08-Jul-19 10:11 PM
...anyone here has 3ds max?
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The Cap'm (Reese) 08-Jul-19 10:11 PM
Oh, Walker could go off about this game's rigging for hours
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metaltitant 08-Jul-19 10:11 PM
FUCK DO I MISS THE JOYS OF MATA-NUI FUCKING CAT RIGS!!!!!!!!!!!! (edited)
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The Cap'm (Reese) 08-Jul-19 10:12 PM
To quote Walker directly:
The rigging made my blood bleed like it had never bled because blood shouldn't bleed it's own blood. The skeletons cannot be altered at this time, and it is undertain if they can be in the future, so what we have been left with are asymmetrical skeletons that don't line up with even the original models, let alone the updated variants. I can't speak on behalf of the animation since that is not my field, but rigging these models to these skeletons has been an ever-lasting nightmare of immense proportions, especially since to do so, more-often than not, parts have to be stretched, or distorted, hence the Toa being rather WIDE bois so to speak. I'm on the hopeful side that we get custom skeletons as a possibility, but that's soleley determined on this game, and the coders playing nice with each other, and this game is not a a kid that deserves pudding after his meats most of the time.
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metaltitant 08-Jul-19 10:13 PM
I need to know only 2 things about the bone rigs
1. can the bones be renamed?
2. does the mesh deform properly at the right places? (edited)
oh and I guess another one
3. by all that is blessed by mata-nui do the rigs have root bones that are not the pelvis bones?
if its yes to all 3 I can just use unreal engine 4's retargeting to get all of my toa animations
im fine
all is well
I am about to kill the person who decided on the original file extension used for this game's 3d models
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metaltitant 08-Jul-19 10:28 PM
so fucking close... yet so fucking far
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benji 08-Jul-19 10:34 PM
FYI Walker has posted edited versions of the character models that he extensively reworked by adding tons of detail, he might be able to get you blend files
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kaltathenoblemind 08-Jul-19 10:39 PM
@UTTER_BODGE odd question: this is your app right?https://github.com/Terrev/G-to-OBJ/releases
Contribute to Terrev/G-to-OBJ development by creating an account on GitHub.
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metaltitant 08-Jul-19 10:40 PM
benji if he can Id be truly thankful
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Brickome (Jeremy) 08-Jul-19 10:54 PM
Terrev = Utter Bodge
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kaltathenoblemind 08-Jul-19 10:57 PM
figured 😄 was asking cuz i am trying to work the mac version of the app and i have no idea how to
apparently it works with unity but i have no idea how to get it to work
i so need this for all the LDD parts 😦
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Brickome (Jeremy) 08-Jul-19 11:31 PM
Unless you're having issues starting it, it should be be fairly easy to convert
apparently it works with unity but i have no idea how to get it to work Or... If you think this needs Unity directly for some reason, you don't
Should just be able to download and run
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kaltathenoblemind 08-Jul-19 11:34 PM
i dont know how to get files in there. i tried copy and pasting the directories but they say no directories exist.
then again i am using the mac version and i think this is meant for windows
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Brickome (Jeremy) 08-Jul-19 11:34 PM
Input is the direct location of the G files
So you need to type in the location of them
C:\Users\Brickoum\AppData\Roaming\LEGO Company\LEGO Digital Designer\db\Primitives\LOD0
Like for me it's the above
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kaltathenoblemind 08-Jul-19 11:35 PM
ah!
what's the equivilent of mac?
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Brickome (Jeremy) 08-Jul-19 11:36 PM
Uh, whereever it keeps your G files
Oh BTW have you extracted your LIF file?
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kaltathenoblemind 08-Jul-19 11:37 PM
that's the thing. to my understanding Mac apps are self contained, with most if not all files located in one space in the app folder.
i dont know. what is the LIF file? is it from LDD?
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Brickome (Jeremy) 08-Jul-19 11:38 PM
Yeah, its the main archive with all of the .gs in it
~/Library/Application Support/LEGO Company/LEGO Digital Designer
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kaltathenoblemind 08-Jul-19 11:39 PM
will get there 😄
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Brickome (Jeremy) 08-Jul-19 11:39 PM
Searched up Mac, db.lif of which is what needs extracted is there
LIF Extractor - LEGO Digital Designer LIF extractor. - JrMasterModelBuilder/LIF-Extractor
Hmmmmmmmmmm, seems the extractor only has windows builds
Let me check around quick
Might see if I can make a Mac build myself (edited)
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JrMasterModelBuilder 08-Jul-19 11:50 PM
It's a python script, macOS has python built-in. (edited)
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Brickome (Jeremy) 08-Jul-19 11:54 PM
Ah didn't know Mac had Python built in (edited)
Thought I'd save him some time, instead of installing everything
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kaltathenoblemind 09-Jul-19 12:00 AM
is this the mac directory?
because i cant seem to find the equivilent
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Brickome (Jeremy) 09-Jul-19 12:03 AM
Well if its not the directory I provided I'm not sure
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kaltathenoblemind 09-Jul-19 12:39 AM
i just went into the app contents. i just have assets.lif
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Brickome (Jeremy) 09-Jul-19 01:01 AM
That's it
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kaltathenoblemind 09-Jul-19 01:03 AM
i should run the assets thing with the python?
or to the app?
use the lif extractor on the assets.dif?
lif*
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Brickome (Jeremy) 09-Jul-19 01:04 AM
python
Drag and drop on the script
It'll then extract
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kaltathenoblemind 09-Jul-19 01:06 AM
okey!
it says syntax error. and gives the read file for some reason
is it because i have an old version of LDD?
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Brickome (Jeremy) 09-Jul-19 01:10 AM
Oof
I'm guessing it has to do with python version 😬
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kaltathenoblemind 09-Jul-19 01:11 AM
like i have an old version? or too new?
god why is this stuff so hard? 😦 the BLK file seems to work fine using the same process of drag and drop
i'd do this stuff on my windows comp but it is very weak and underpowered
surprised nobody ever just put up a library of converted LDD parts since everyone wants them in 3D.
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Brickome (Jeremy) 09-Jul-19 01:16 AM
like i have an old version? or too new? Likely too new
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kaltathenoblemind 09-Jul-19 01:16 AM
only person who did that didnt show everything
ah!
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Brickome (Jeremy) 09-Jul-19 01:16 AM
surprised nobody ever just put up a library of converted LDD parts since everyone wants them in 3D. Think it largely has to do with sharing the brick geometry (edited)
People could 3D print
And such
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kaltathenoblemind 09-Jul-19 01:18 AM
oh no i mean all these LDD converters. suprised someone didnt convert them all and put them all on a dropbox for people who want the 3d geometry
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Brickome (Jeremy) 09-Jul-19 01:19 AM
I was meaning relating to that (edited)
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kaltathenoblemind 09-Jul-19 01:19 AM
oh.
i thought it sounded like lego would keep the files proprietary because anyone could 3d print their bricks
unless differnt scripts produce different results why wouldnt fans convert the bricks for novices.
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Brickome (Jeremy) 09-Jul-19 01:21 AM
I mean, that is the main reason not to upload direct links to the geometry you don't want them unhappy.
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kaltathenoblemind 09-Jul-19 01:21 AM
like i could see the whole ldraw library be overhauled with offical LDD elements
oh?
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benji 09-Jul-19 01:21 AM
I heard that LEGO doesn't like people distributing the brick geometry
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kaltathenoblemind 09-Jul-19 01:22 AM
ah so it's legal
like you are free to rip but not to distribute
now that makes me wonder why they dont let you export in obj or dae already and you need the fanmande ldraw library or one of numerous converters
i'd understand not wantng the geometry itself out there as anyone can just 3d print and rip them off
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benji 09-Jul-19 01:24 AM
you can't import from obj or dae into LDD because that doesn't even make sense
and exporting IDK
that's not in the scope of the tool, I guess
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kaltathenoblemind 09-Jul-19 01:25 AM
but they have a ldraw extention though meaning they know there are people who like to render and do serious CG stuff.
unless the ldraw file has actual geometry. but in my experience it just makes instructiosn for ldraw compatable apps while the actual geometry is from the ldraw library
http://www.digital-bricks.de/de/index.php?site=nil i know this guy has downloadable .dats of elements he's ripped but he seems to just provide elements not currently in the ldraw library
lxf to ldr konverter. lxf lxfml to ldr mpd konverter. lxf zu ldr umwandeln
i am suprised someone doesnt convert the whole library for stud.io or soemthing
@Brickome (Jeremy) i seem to have variou pythin packs from 2.7 to 3.7
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Brickome (Jeremy) 09-Jul-19 01:33 AM
2.7 should do
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JrMasterModelBuilder 09-Jul-19 01:42 AM
You can't do drag-and-drop extraction on macOS.
It's a weird Windows Explorer feature of questionable security.
You have to run it by command-line.
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Grampa Walker 09-Jul-19 01:45 AM
@metaltitant I'm rather late to this conversation, but if it's the models you want, I can easily toss you what ever you need so long as I have it made. I'm not sure what you need them for exactly, be it for this game, or a personal project since I had slight difficulties following the conversation above, but I have no qualms handing you what you need if I can. (edited)
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UTTER_BODGE 09-Jul-19 02:19 AM
the g to obj converter has been tested on mac and works
getting g files on mac is a matter of lif extraction/something else entirely
so good luck have fun
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Crainy 09-Jul-19 05:29 AM
Congrats everyone on the amount of attention the rebuilt announcement trailer has gotten! Looking forward to this
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V A H K I T I 09-Jul-19 05:31 AM
I just hope we haven't accidentally oversold it too much. Especially for the first release. Even after the AMA, and updates on the YouTube front, there's still a lot of confusion about what it actually IS.
The problem is that somehow Rebuilt is getting more attention than the original game it's built off of.
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Crainy 09-Jul-19 05:33 AM
Makes sense, seeing how through social media you now have a much larger audience
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V A H K I T I 09-Jul-19 05:34 AM
Well we had social media well before Rebuilt was even announced
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Crainy 09-Jul-19 05:34 AM
I guess, but a fully playable game is more interesting that a broken unfinished beta
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V A H K I T I 09-Jul-19 05:35 AM
True. Still, Rebuilt isn't really going to be that right away regardless.
Most of the problems that still exist in the last Beta patch are still here.
Though we DID get the FMVs fixed
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Crainy 09-Jul-19 05:36 AM
Right. Well I just hope once I get around to announcing my project, it will also be able to attract a good amount of attention
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V A H K I T I 09-Jul-19 05:36 AM
eyes_shaking
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Crainy 09-Jul-19 05:37 AM
What I think is important for rebuilt is that the game is playable bug free from start to finish. That should be your main priority I think. I know that's the reason I haven't played the beta yet
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V A H K I T I 09-Jul-19 05:48 AM
It's not really that simple. There are a lot of things that are still impossible for us to fix with our current tools, or are otherwise a nightmare to track down. After the second to last Beta patch, I chose to focus on Rebuilt for a while to allow the team some room to get creative for once rather than stagnating over the same code and bugs for months on end.
What you see in the trailer right now is the result, but I worry that people expect far more than that.
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Crainy 09-Jul-19 05:51 AM
Alright, makes sense
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V A H K I T I 09-Jul-19 05:52 AM
Anyways I'm gonna get some sleep. I've been up all night working on a class assignment that's not even due until Sunday and putting in more work for it than I'm even technically supposed to know how to do for another week. Pac
Hell I have time. If I can throw in a bit of Javascript later on, I'll have the entire month's worth of homework in a single assignment. xP
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Crainy 09-Jul-19 05:54 AM
Well dope. Have a good one
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metaltitant 09-Jul-19 07:41 AM
@Grampa Walker yeah what I am needing is the rigged models for the toa,matoran, tsuragas and rahii A personal project of seeing if I can make a build-a-toa that comes with a basic hack and slash environment
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The King 09-Jul-19 08:04 AM
@metaltitant build-a-toa, one of the great lego flash games
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metaltitant 09-Jul-19 08:04 AM
Hehehehehe
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The King 09-Jul-19 08:05 AM
I wish they were archived
Wanna play an lego indiana jones flash game
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metaltitant 09-Jul-19 08:05 AM
Tho I AM planning up a short hack and slash unreal engine game where you build your toa, basically im gonna have a seapper for the body, weapon, mask and tribe (edited)
And im at work srry
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The King 09-Jul-19 08:08 AM
Oh no
I'm just longing to play a long lost game
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metaltitant 09-Jul-19 08:09 AM
Hehege
Srry
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The King 09-Jul-19 08:11 AM
It was basically a 2d temple run based on raiders
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kaltathenoblemind 09-Jul-19 08:37 AM
@UTTER_BODGE what directories do i put in the g to obj converter? it keeps saying "no such file directory" to me
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kaltathenoblemind 09-Jul-19 09:25 AM
all the converts i am using are saying there are no such directories despite literally dropping the files into terminal thus giving them the directories
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kaltathenoblemind 09-Jul-19 09:52 AM
nevermind i am an idiot. apparently i have to move the assets.lif file to the app's folder
got everything converted 😄
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kaltathenoblemind 09-Jul-19 06:49 PM
odd question: am i able to use my newly converted LDD files in say stud.io? basically build in there and export my model for another app?
i dont know how to convert an LDD exported lxf into obj ect.
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Ondrik🅱 (Ondrej) 24-Jul-19 02:46 AM
what are the lengths of all the cutscenes added up?
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Grampa Walker 24-Jul-19 02:54 AM
First question, are we only counting the FMVs as cutscenes?
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Ondrik🅱 (Ondrej) 24-Jul-19 04:17 AM
FMVs and in-engine
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Grampa Walker 24-Jul-19 05:15 AM
Ah, I wouldn't know the total of in-engine, best I could do is guestimate.
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Ondrik🅱 (Ondrej) 24-Jul-19 08:00 AM
found it out
the total time added up of all in-engine cutscenes is 9 minutes, as of 1.2.1
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😺 QSKSw (Josie) 24-Jul-19 12:36 PM
There's a Bionicle @LegendOfMataNui reference in the Hidden Side Bus! Credit to M&R Productions for the review.
👍 1
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Jul-19 01:30 PM
Fucking nice
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V A H K I T I 25-Jul-19 08:02 PM
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ShadowDraikana 25-Jul-19 08:03 PM
lol
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Tass 27-Jul-19 09:43 PM
Do any of you guys use Eclipse when you're coding?
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V A H K I T I 27-Jul-19 09:45 PM
Isn't that just for Java development?
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Tass 27-Jul-19 09:46 PM
It's apparently got a bunch of different IDE"s for different languages
I got the one for C,C++, and Fortran and it's being weird
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V A H K I T I 27-Jul-19 09:50 PM
Huh. Neat
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Tass 27-Jul-19 09:51 PM
Yea. I also saw packages for Python, COBOL, HTML, etc
From what I can tell, it's the only major Fortran IDE I can find that's still supported and covers all the way from FORTRAN 77 to Fortran 18
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benji 27-Jul-19 09:52 PM
Nope, I stay as far away from Eclipse as possible
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Tass 27-Jul-19 09:54 PM
Bad experience?
Also quick note since I'm still trying to figure all this out; Which language do you guys primarily work in?
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benji 27-Jul-19 09:56 PM
We work in C#, Python, C++, TypeScript, and VB.NET for this project.
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Tass 27-Jul-19 09:58 PM
Gotcha. That makes sense. I think the only one out of those I'm unfamiliar with is VB.NET
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benji 27-Jul-19 09:58 PM
I dislike Eclipse for a few reasons: It's slow, the UI is ugly as sin, and the whole thing is super bloated (takes multiple pages of dialogs for things that should be a few clicks)
IntelliJ is leagues better for Java development, Visual Studio and VSCode and CLion are leagues better for C++ development (edited)
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Tass 27-Jul-19 09:59 PM
Oh thank god I'm not alone on the UI thing
It took me almost an hour just to figure out that the editor wasn't even installed because of how cluttered and confusing it was
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benji 27-Jul-19 10:01 PM
VB.NET is essentially C# with a more english-like syntax. (Same IDE features, same standard library, same compiled bytecode format, almost 100% interoperability) It's the first programming language I learned, so I look back on it fondly, even though it doesn't have a lot of respect from the dev community (edited)
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Tass 27-Jul-19 10:03 PM
I getcha. That's kinda where I'm at with Fortran. I'm having to learn it for grad school, and the response when I talk to people with coding experience is typically "Why...? That still exists..?"
Which is fine. The thing's ancient as all hell.
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benji 27-Jul-19 10:04 PM
huh, what topic of study requires Fortran?
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Tass 27-Jul-19 10:04 PM
Computational Chemistry
All of the modelling software is written in FORTRAN 77, and can't really be changed to another language because the other languages do the math differently, making the results incomparable to the last... 50? years of compchem research
Plus Fortran handles complex numbers REALLY nicely, which is something we need
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benji 27-Jul-19 10:05 PM
Good luck getting it working
personally I'd start by looking for a VSCode extension
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Tass 27-Jul-19 10:06 PM
I mean, I was using Silverfrost, but it's a commercial IDE/Compiler that leaves you with two options
Either A: Buy the full academic license for like... $600?
or B: Deal with these gigantic, horrible splash screens every time you compile and be unable to publish any work you've done since it can't be used on university machines or for research. I only used it to learn the language
I originally wanted to use Sublime as my text editor, but getting the Fortran extension installed on that thing was such a hassle I just gave up
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V A H K I T I 27-Jul-19 10:08 PM
Notepad++ my guy
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Tass 27-Jul-19 10:09 PM
Holy hell, VScode has aTON of Fortran options
Notepad++ seems really nice too, trying to find the marketplace for it
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JrMasterModelBuilder 27-Jul-19 10:10 PM
At GitHub, we’re building the text editor we’ve always wanted: hackable to the core, but approachable on the first day without ever touching a config file. We can’t wait to see what you build with it.
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Tass 27-Jul-19 10:10 PM
Does VSCode have any restrictions like Silverfrost?
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JrMasterModelBuilder 27-Jul-19 10:11 PM
VSCode is all free.
I seem to recall the binaries having a license that's different from the source for some reason, but that's not really an issue for using it.
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Tass 27-Jul-19 10:12 PM
Same with Atom?
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JrMasterModelBuilder 27-Jul-19 10:20 PM
Yeah
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Tass 27-Jul-19 10:22 PM
I think i'll give both a shot, thank you guys so much!
If they work out, which im expecting they should, eclipse is getting thrown out faster than you can say Mata Nui
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JrMasterModelBuilder 27-Jul-19 10:25 PM
Yeah, Eclipse kinda sucks.
Only thing I've found it good for in recent memory was debugging compiled Java code with the JD plugin.
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Tass 27-Jul-19 10:26 PM
VSCode's got a debugger though, right?
and same with Atom?
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JrMasterModelBuilder 27-Jul-19 10:27 PM
I think VSCode has one, and Atom has some debugger extensions. No idea if/how they play with Fortran.
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Tass 27-Jul-19 10:27 PM
I'm sure the extensions fiddle with the debugger to add compatibility
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JrMasterModelBuilder 27-Jul-19 10:28 PM
They might, but I wouldn't bet on it.
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Tass 27-Jul-19 10:28 PM
Honestly I would've asked my advisor for suggestions, but he hasn't coded since around 85-87, and he has essentially only used Macs since that time as well
He recommended Barebones, but that's only for OSX
It also doesn't have a syntax detector or any bells or whistles. It is REALLY barebones
I'm a windows/Ubuntu guy, for reference
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JrMasterModelBuilder 27-Jul-19 10:30 PM
BBEdit should have syntax highlighting (I assume that's the Barebones product).
Maybe not for Frotran, IDK.
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Tass 27-Jul-19 10:31 PM
I think that's it? (edited)
But again, I'm all Windows
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JrMasterModelBuilder 27-Jul-19 10:32 PM
Looks like it has Fortran support. (edited)
It's not that great an editor anyhow.
Good for diffing directories of files in a visual way, but that's about all I use it for.
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Tass 27-Jul-19 10:34 PM
Gotcha
What exactly are snippets?
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JrMasterModelBuilder 27-Jul-19 10:44 PM
Usually a bit of code you can have an editor insert with some shortcut. I never use them.
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Tass 27-Jul-19 10:45 PM
Alright, cool
the fortran extension for VSCode has seemingly everything I'd need
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benji 27-Jul-19 10:51 PM
Probably not a debugger though
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Tass 27-Jul-19 10:54 PM
yea...
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benji 27-Jul-19 10:55 PM
You can always go back to Eclipse if VSCode doesn't work out
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Tass 27-Jul-19 10:56 PM
I've still got Atom too
and at the very least I can find a debugger separate
I will say, I already like VSCode more than Eclipse. At the very least this one had a functional editor
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benji 27-Jul-19 10:58 PM
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Tass 27-Jul-19 11:00 PM
Gimly81.fortran or krvajalm.linter-gfortran ms-vscode.cpptools
What are those?
Also, to open source files in the editor, I just change the file extension to the language, right?
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benji 27-Jul-19 11:02 PM
that screenshot you posted above shows what extensions are linked to which plugin
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JrMasterModelBuilder 27-Jul-19 11:02 PM
I think he means to set the file associations?
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Tass 27-Jul-19 11:03 PM
I think so
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JrMasterModelBuilder 27-Jul-19 11:03 PM
You should be able to set the file extension to open with a specific editor.
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Tass 27-Jul-19 11:03 PM
Also sidenote, holy shit. This thing took the source code and got it all neat and tidy
Looks amazing
My advisor had given the source code for the GAMESS program, but every time I tried to open with Eclipse it would just default to Notepad, which was horrible
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V A H K I T I 27-Jul-19 11:04 PM
Oh you're in game design too eh?
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Tass 27-Jul-19 11:04 PM
No, no
I wish :/
GAMESS is a computation chemistry software
semi-open source I believe
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V A H K I T I 27-Jul-19 11:05 PM
Ooooh
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Tass 27-Jul-19 11:05 PM
Gaussian keeps their source code extremely close to the chest, so there's no way I'm getting that
Also turns out that even though this is legacy code, it's actually REALLY well documented
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JrMasterModelBuilder 27-Jul-19 11:08 PM
JMMB's law: As time goes on, the probably that a piece of data will leak approaches 1. (edited)
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Tass 27-Jul-19 11:09 PM
Probably
Problem is, I'd need to publish any work I did with it.
also Eclipse is now in the garbage and I'm heading to bed
Thank you all again for the help.
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omegalucas 28-Jul-19 08:09 AM
@JrMasterModelBuilder even if it takes 17 years like a certain game
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V A H K I T I 28-Jul-19 12:14 PM
:v
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Tass 28-Jul-19 02:14 PM
@benji Do you need to manually attach a compiler for VSCode to detect it, or does it pick up any compiler installed on the machine automatically?
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benji 28-Jul-19 02:15 PM
That would be all the plug-in, so check out it's documentation
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Tass 28-Jul-19 02:19 PM
Will do. Did it pick up the C++ compiler right away for you?
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😺 QSKSw (Josie) 28-Jul-19 04:43 PM
ItemName: Lego Baja Blaster / Desert Racer, ItemType: Set, ItemNo: 8818-1, Buy and sell LEGO parts, Minifigs and sets, both new or used from the world's largest online LEGO marketplace.
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🐸 Fraug (The Ass-Man) 28-Jul-19 05:50 PM
Insert jojo ohmygod.gif
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V A H K I T I 28-Jul-19 07:44 PM
Hey so, random aside @Team Litestone, and to anyone else whom it may concern: Some of you may know this already, but I was told to post this myself since she's still kinda shy about it. Nate is.. well no longer Nate. Nate is officially coming out as trans, and would like y'all to call her Kaylie from now on. 😄 She's been super anxious to bring this up for reasons I'll not go into since I haven't really been told to do so. Kaylie, if you have anything to add, feel free to do so, aha. I'm honestly not very good at this. :v
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Jul-19 07:49 PM
Sorry to say this, but I'm kinda confused, who's na- Kaylie, sorry, again
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V A H K I T I 28-Jul-19 07:49 PM
@ShadowDraikana
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The Cap'm (Reese) 28-Jul-19 07:49 PM
how long have you been here again
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ShadowDraikana 28-Jul-19 07:49 PM
slowly raises hand
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Jul-19 07:51 PM
@The Cap'm (Reese) long enough to still get confused
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The Cap'm (Reese) 28-Jul-19 07:51 PM
oh
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Jul-19 07:51 PM
Mate, same thing with my co workers
after 3 years I still don't kniw all of their names
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The Cap'm (Reese) 28-Jul-19 07:52 PM
what's my name
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JrMasterModelBuilder 28-Jul-19 07:52 PM
Francis?
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The Cap'm (Reese) 28-Jul-19 07:52 PM
shit he knows
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Jul-19 07:52 PM
Well according to the brackets, reese
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The Cap'm (Reese) 28-Jul-19 07:52 PM
good
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benji 28-Jul-19 07:53 PM
wait, so they're your peanut butter cups? I'm your biggest fan! (edited)
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The Cap'm (Reese) 28-Jul-19 07:53 PM
...That's
the eightieth
goddamn time
I've heard that fucking joke
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V A H K I T I 28-Jul-19 07:53 PM
>your :v
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benji 28-Jul-19 07:54 PM
oof, guilty as charged
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Jul-19 07:55 PM
Oof, using "your" instead of "you're"
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JrMasterModelBuilder 28-Jul-19 07:55 PM
I thought he was the father of John Connor. (edited)
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ShadowDraikana 28-Jul-19 07:57 PM
lol
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V A H K I T I 28-Jul-19 07:57 PM
Anyways yea, Congrats @ShadowDraikana. Pac
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The Cap'm (Reese) 28-Jul-19 07:57 PM
confetti
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V A H K I T I 28-Jul-19 07:58 PM
DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi DancyBoi
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ShadowDraikana 28-Jul-19 07:58 PM
thanks guys i really appreciate it! ❤
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😺 QSKSw (Josie) 28-Jul-19 08:21 PM
congrats on the stuff! 👍
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ShadowDraikana 28-Jul-19 08:22 PM
thank you Josie! ❤
trans_pride_flag 4
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Ondrik🅱 (Ondrej) 29-Jul-19 03:03 AM
Congrats
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UTTER_BODGE 29-Jul-19 04:22 AM
fucking around
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Thi' 29-Jul-19 04:22 PM
Zombie mode
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CobaltGale 31-Jul-19 10:26 PM
..I thought this was releasing sometime in August. Is it already out? ...I'm so lost. This is what I get for not following through.
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The Cap'm (Reese) 31-Jul-19 10:26 PM
August 10th.
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CobaltGale 31-Jul-19 10:28 PM
I'm excited. P sure I shouldn't be this excited, but I am super stoked. 😄
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The Shadow Emperor 31-Jul-19 10:31 PM
I would be excited if I could play it
now I can't even get the launcher to work
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Ondrik🅱 (Ondrej) 01-Aug-19 03:02 AM
The Legothon schedule is complete! I will be running LOMN on August 25th!
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The Cap'm (Reese) 01-Aug-19 08:46 AM
Noice
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G-Bond 02-Aug-19 02:43 PM
I think I'm gonna leave this server, Need to cut down the amount of servers I'm in. I also kinda lost interest in LoMN and never really talk here anymore like I used to. Have a Great Day everyone.
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ShadowDraikana 02-Aug-19 02:45 PM
oh
bye
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The Cap'm (Reese) 02-Aug-19 02:46 PM
A tad sudden but uh...safe travels?
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Ondrik🅱 (Ondrej) 02-Aug-19 02:47 PM
Fs in chat
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V A H K I T I 02-Aug-19 03:01 PM
Dafuq
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V A H K I T I 02-Aug-19 04:33 PM
That awkward moment when you walk into Value Village for a $2 umbrella and walk out with $26 worth of bonk parts. :V
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The Cap'm (Reese) 02-Aug-19 04:33 PM
.-.
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Ondrik🅱 (Ondrej) 02-Aug-19 04:33 PM
stonks
💯 2
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V A H K I T I 02-Aug-19 04:34 PM
Pre good haul though. Through the bags I can see that among many other things I got an entire Dekar, a Noble Jutlin, and a Vorox helmet. (edited)
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Grampa Walker 02-Aug-19 06:29 PM
What's a Value Village?
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V A H K I T I 02-Aug-19 08:50 PM
R8 my haul bois
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The Cap'm (Reese) 02-Aug-19 08:50 PM
noice
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ShadowDraikana 02-Aug-19 08:51 PM
I approve
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V A H K I T I 02-Aug-19 08:52 PM
$30 well spent Pac
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Grampa Walker 02-Aug-19 09:21 PM
Sweet, I think I see a Knights Kingdom torso in there.
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V A H K I T I 02-Aug-19 10:34 PM
Ugh, I have like.. 75% of Radiak's parts, but I'm missing a good number. Specifically ones I don't otherwise own. :v
Namely his arm/leg pieces.
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The Cap'm (Reese) 02-Aug-19 10:34 PM
ooferino
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V A H K I T I 02-Aug-19 10:34 PM
Everything else is present.
I also have a good amount of Nuparu Mahri save for the same parts (edited)
I think I might go back tomorrow and see if I missed some bags
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The Cap'm (Reese) 02-Aug-19 10:36 PM
loot them for all the bonks they have
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V A H K I T I 02-Aug-19 10:36 PM
That's the plan. Pac
If I overlooked any of the bags they will be coming back with me
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The Cap'm (Reese) 02-Aug-19 10:39 PM
heh
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Grampa Walker 02-Aug-19 11:02 PM
Man, wish I were that lucky, most I've found is a marker-covered Hero Factory mask in a neighbor's lawn.
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marklincadet 03-Aug-19 01:16 PM
Yo, have yall got MP3s of those Heroes GBA modules from Tom Miller up?
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Galgo 04-Aug-19 02:42 PM
How feasible do you think it’d be to add Xbox 360 controller support?
Without a third party program
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Ondrik🅱 (Ondrej) 04-Aug-19 02:43 PM
Fraug has made configs that use Steam
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Galgo 04-Aug-19 02:43 PM
Do you have a link?
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Ondrik🅱 (Ondrej) 04-Aug-19 02:43 PM
No
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UTTER_BODGE 04-Aug-19 02:43 PM
I question why anybody would want to play this game with a controller
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Ondrik🅱 (Ondrej) 04-Aug-19 02:43 PM
I guess for the challenge
same reason why someone played minecraft hardcore with a steering wheel
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Galgo 04-Aug-19 02:44 PM
I want to try it on my 30 inch widescreen trinitron
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 04-Aug-19 02:44 PM
It's an old game, older games shouldn't be played with a controller
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Galgo 04-Aug-19 02:44 PM
It really wouldn’t be that hard to adapt the controls to dual analog
As far as controls go it’s not much different from any other third person game
But anyways, thanks for letting me know steam controller configs exist @Ondrik🅱 (Ondrej)
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benji 04-Aug-19 03:43 PM
I looked into it for a little bit, and it would be pretty tricky. The game engine already looks like it has support for controllers, but the game is coded to ignore that and always just use the mouse & keyboard inputs
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UTTER_BODGE 05-Aug-19 12:13 AM
picked up the hidden side bus today
now to order parts for a minifig of me
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V A H K I T I 05-Aug-19 12:14 AM
eyes_shaking
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V A H K I T I 05-Aug-19 02:10 PM
So here's an article I somehow missed.
BIONICLE was always the toy series that kids in recent memory would grab ahold of an feel adventure once they passed on from LEGO or even simple action figures. The franchise only grew because of the unique building aspects with simplified instructions and elemental themes. B...
A little misleading in places, but what can ya do?
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The Cap'm (Reese) 05-Aug-19 02:11 PM
huh
don't know where they got the Makuta idea from but OK
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JrMasterModelBuilder 05-Aug-19 02:15 PM
Yeah, news media articles are rarely written by domain experts, so they tend to get details wrong.
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Ondrik🅱 (Ondrej) 05-Aug-19 02:15 PM
>so perhaps REBUILT will be coming to PC and the Nintendo Switch. hysterical laughing intensifies
oh my god
they don't know
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V A H K I T I 05-Aug-19 02:16 PM
I mean
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JrMasterModelBuilder 05-Aug-19 02:16 PM
Hashing vs encryption vs encoding is commonly conflated to the point of being meaningless. (edited)
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V A H K I T I 05-Aug-19 02:16 PM
It's TECHNICALLY possible to get it on switch now probably. I still need to test out Hangover
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The Cap'm (Reese) 05-Aug-19 02:17 PM
however that doesn't mean an official port as the article suggests
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Ondrik🅱 (Ondrej) 05-Aug-19 02:18 PM
We could clarify in the comments
there is a comment section in the article
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:28 PM
Yo if we do manage to get it working on switch, how would you get it, on a disk? Or downloadable?
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Ondrik🅱 (Ondrej) 05-Aug-19 04:29 PM
Downloadable, probably
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:29 PM
Alright
Bionicle expanded into television shows
This too, what? There was never a tv show
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Ondrik🅱 (Ondrej) 05-Aug-19 04:38 PM
yeah
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:45 PM
In an alternate universe, LoMN was never canceled, bionicle itself was never canceled and there was indeed a bionicle tv show which actually featured the toa mata in the miramax style
the tv show being the comics, on screen
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Ondrik🅱 (Ondrej) 05-Aug-19 04:45 PM
And in that alternate universe, we never met
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:46 PM
Fuck...
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Ondrik🅱 (Ondrej) 05-Aug-19 04:46 PM
It's really bittersweet
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:48 PM
Well at least in that universe your parrot wouldn't have suffocated in a wall because it was sitting on my shoulder for some reason
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Ondrik🅱 (Ondrej) 05-Aug-19 04:49 PM
🅱
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The Cap'm (Reese) 05-Aug-19 04:49 PM
i like this universe better, thanks
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:49 PM
We probably would have met in a defferent way
@The Cap'm (Reese) even when there might be a universe where humanity isn't a total fuck up?
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Ondrik🅱 (Ondrej) 05-Aug-19 04:50 PM
Maybe we would've been more active in the community
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The Cap'm (Reese) 05-Aug-19 04:50 PM
I said I like this one over that one specifically
If there's a world peace universe get me over there asap
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:51 PM
Lol
@Ondrik🅱 (Ondrej) maybe
Anyone like speculating about alternate universes?
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Ondrik🅱 (Ondrej) 05-Aug-19 04:55 PM
I mean, there's infinitely many of them
there's one where I died right after typing this
🇫 2
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Aug-19 04:59 PM
And multiple where I would actually have killed myself
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UTTER_BODGE 06-Aug-19 05:14 PM
AUTODESK MAKES QUALITY SOFTWARE https://t.co/ev7pYHouP9
Retweets
213
Likes
350
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JrMasterModelBuilder 06-Aug-19 05:15 PM
Looks like a memory leak.
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UTTER_BODGE 06-Aug-19 05:16 PM
Getting a lot of messages asking me what's happening: it's a memory leak that happens on literally anything you do. Even just moving a cube.
granted this is from 2015
PRESUMABLY fixed by now lol
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JrMasterModelBuilder 06-Aug-19 05:16 PM
Yeah, I bet some still remain.
Memory leaks are tough to find in non-GC languages.
And even GC languages can have them.
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UTTER_BODGE 08-Aug-19 02:49 PM
At BrickFair VA 2019 I was once again treated to getting to meet and talk with ToothDominoes and PrinceGalidor, two lego employees who design some of the set...
let's post this here too
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V A H K I T I 08-Aug-19 02:50 PM
Btw apparently the piece was designed just after the alpha leaked
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UTTER_BODGE 08-Aug-19 03:07 PM
I'm preeeeetty sure he's sidestepping mentioning the leak himself haha
his wording in the vid above
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V A H K I T I 08-Aug-19 03:08 PM
I haven't watched it yet. Not home
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UTTER_BODGE 08-Aug-19 03:08 PM
he didn't bring up that it's LoMN directly
just "this character is 25, I'm 25, I like bionicle, let's have her playing a bionicle game, here this game will work well"
their usual "we don't wanna directly comment on this or back ourselves into a corner of having an official position on it but wink wink nudge nudge" approach haha
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V A H K I T I 08-Aug-19 03:12 PM
Ye, pretty much the same as our interactions on twitter, aha
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UTTER_BODGE 08-Aug-19 03:12 PM
mhm
also slight before that timestamp
he mentions that pic in the ultimate lego book of a guy working on rock raiders part printing/designs
then when he got to lego he ended up working with that same guy on this bus set
that pic was influential on him even wanting to be a lego designer
so they stuck some rock raiders references in
so this set is the product of an original rock raiders designer and a fan who grew up with it haha
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sweg (Andrew) 09-Aug-19 12:44 AM
hi, sweg here, i'm just a nobody that remains in the server to peep on LoMN progress every once in a while, among other things
i have to say, the progress shown in the development channel in this server is quite interesting, especially walker's work on models, and even his new onua rolling level supposedly scavenged from one of lewa's not-so-great levels
overall, i only have a fair few questions to ask about rebuilt's new features:
one: so it seems there's an all new rolling mechanic, is this based on any leftover stuff from saffire that wasn't complete enough for either alpha or beta, or is this a fresh idea from the minds of team litestone?
two: it also seems one of the main concerns from you guys for rebuilt's release is the crashes, my only question for that is how frequent are the crashes in rebuilt, and are they more or less common than in either alpha or beta, perhaps combined?
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V A H K I T I 09-Aug-19 12:56 AM
I wouldn't say they're any more common than the beta. Just that perhaps people expect fewer of them given the circumstances.
As for the rolling, that's surprisingly simple. It's just another slide level.
It operates exactly the same as the Lewa level it was based on, but uses an unused rolling animation for Onua instead of a surfing one.
It was ten discovered during testing of this that the slide/surfing physics are just giving the player complete universal physics with a forced forward momentum, making things like this possible:
The fact of the matter is, if you swapped out Onua here with say Tahu or Gali, it would be functionally the same, they just wouldn't rotate relative to their angle since this is not programmed.
The rolling animation for Onua however masks this shortcoming.
It's comparable to Sonic in a spinball actually. His ball form never changes angle in most of the games it's in. You just can't really tell because the sprite animation is constantly spinning regardless.
If he instead remained upright during these sections, then you would most certainly see it.
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sweg (Andrew) 09-Aug-19 01:02 AM
oh that's interesting actually, regarding the crash frequency and a borrowing of the rolling feat from lewa
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V A H K I T I 09-Aug-19 01:02 AM
If you're curious for a comparison btw, Onua's new ROLL level is based off Lewa's GLY3, which is in the vanilla beta.
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sweg (Andrew) 09-Aug-19 01:02 AM
i do have another curiosity about the crashes, i wonder which crashes were fixed
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V A H K I T I 09-Aug-19 01:02 AM
It's that one slide level that required use of the Ruru
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sweg (Andrew) 09-Aug-19 01:02 AM
was the one onua level with platforms that fall without use of the invisibility mask fixed with the sound related crash? (edited)
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V A H K I T I 09-Aug-19 01:03 AM
It was not. We are still chasing our tails on that one unfortunately.
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sweg (Andrew) 09-Aug-19 01:03 AM
damn
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ShadowDraikana 09-Aug-19 01:04 AM
Well I know part of why the crash is happening but trying to fix the script end of it is a problem. The rest of the issue lies elsewhere.
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V A H K I T I 09-Aug-19 01:04 AM
It's like a really shitty episode of THe Amazing Race
:v
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sweg (Andrew) 09-Aug-19 01:05 AM
also, i do have an idea for the updated models, would it be possible to give them a plastic shine effect ala to what their original sets had, eg. with masks and such
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V A H K I T I 09-Aug-19 01:05 AM
Currently? No. Shader information is not currently read by the game.
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sweg (Andrew) 09-Aug-19 01:05 AM
mmm alright
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V A H K I T I 09-Aug-19 01:05 AM
Nor are bump maps, despite every entity having them present by default.
It is however something we plan on looking into further later.
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sweg (Andrew) 09-Aug-19 01:07 AM
another question i do have is, was pohatu's final boss level fixed with an issue of being unable to switch masks
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V A H K I T I 09-Aug-19 01:08 AM
?
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sweg (Andrew) 09-Aug-19 01:08 AM
in the beta version, i found myself unable to switch my mask for some reason, stuck on the speed one (edited)
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V A H K I T I 09-Aug-19 01:08 AM
The use of masks are disabled by default in the vanilla beta for all boss fights if that's what you're asking. This is not a bug (edited)
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sweg (Andrew) 09-Aug-19 01:08 AM
oh
thanks for clarifying that, i hadn't even realized it was intentional
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V A H K I T I 09-Aug-19 01:09 AM
It will be reverted in Rebuilt. This was just a decision by Saffire
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sweg (Andrew) 09-Aug-19 01:09 AM
though sadly the level corrupted my save the next time i went to try playing it
or at the very least, leaves me unable to access the new game-load game menu on the main menu
my last question is, what is the full extent so far to which alpha levels were ported into rebuilt?
from what i've gathered in my peeks in the dev channel, gali and onua have had a good share of their alpha levels ported back in, though as for the other toa level sets, i'm unsure
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V A H K I T I 09-Aug-19 01:16 AM
It depends on what you define as a level really. A lot of the alpha villages were backported, or some levels that ere made smaller in the beta for no reason. The Takara areas have TECHNICALLY been ported, but have been merged with the main villages as per pre-alpha screenshots as well as one unused Onu-Koro mesh.
It was likely an idea Saffire had in early production but proved too difficult, time consuming, and/or generally troublesome to program, so they just made the dances take place in separate areas.
It something we're actually quite proud to have accomplished.
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sweg (Andrew) 09-Aug-19 01:20 AM
that is pretty awesome actually, with the backporting that you mentioned, and overall what you and team litestone have accomplished with rebuilt
all i gotta say so far is, keep up the good work, i can't wait to see the result unveiled on august 10th
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V A H K I T I 09-Aug-19 01:32 AM
All I hope is that people keep an ope mind about the status of the project given that expectations have long since ballooned out of control.
I don't think I even really upsold it. People just made a ton of assumptions that snowballed into something I can't even physically address and make it seen by everyone involved.
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sweg (Andrew) 09-Aug-19 01:34 AM
oh yeah, that does remind me to ask this, so it looks like there's still things to be done with rebuilt, and they can't be done by the time august 10th comes, leading to plans for a 1.1 patch
are there clear plans for this patch? eg. bug/crash fixes, enhancements, etc.
or did i just answer my own question
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V A H K I T I 09-Aug-19 01:36 AM
Pretty much. 1.0 is just a first release laying out what the project will eventually become.
The plans for it go beyond even what Saffire had envisioned including the extremely rough beginnings of "Nobua Mode".
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sweg (Andrew) 09-Aug-19 01:37 AM
oh boy, nobua mode
i completely forgot to ask, what will this consist of
the most favored matoran is getting some love with his own mode, but how would this play out? i imagine something similar to GBA's matoran adventures
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V A H K I T I 09-Aug-19 01:40 AM
That is part of the ideas being tossed around. We have the workings of using the grapple as his main attack which has been replaced by a disk. Functionally it's the same as in the aforementioned title, but it has many issues at the moment since it was never really intended to be used as an offensive tool.
As for the general minutia of the mode itself, it will be used as another outlet to port alpha areas that otherwise don't really have any place in the main game.
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sweg (Andrew) 09-Aug-19 01:41 AM
that's understandable
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V A H K I T I 09-Aug-19 01:41 AM
It evolved from the original idea of a museum level that just showcased unused areas we couldn't find a spot for
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sweg (Andrew) 09-Aug-19 01:41 AM
all the more reason to be excited
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V A H K I T I 09-Aug-19 01:41 AM
There's actually one short clip of one of the mode's areas I don't think anyone ever caught onto, aha.
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Ondrik🅱 (Ondrej) 09-Aug-19 01:43 AM
Ahh yes, Divefrommask flashbacks intensify
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V A H K I T I 09-Aug-19 01:44 AM
if you hadn't guessed from that footage, the main driving premise of that mode is an inserted story between the end of Tales of the Tohunga and the beginning of this game where Nobua has followed the Turaga to Kini Nui, and is accompanied back to Onu-Koro after Takua's big up up and away moment by Turaga Whenua, who you will also be able to play as in some areas.
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ShadowDraikana 09-Aug-19 01:44 AM
Sup Ondrik
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Ondrik🅱 (Ondrej) 09-Aug-19 01:44 AM
Sup
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ShadowDraikana 09-Aug-19 01:44 AM
Burning the midnight oil here
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V A H K I T I 09-Aug-19 01:45 AM
The actual mode will end with the very beginning of the main game where Onua meets Nobua in the bushes. The same cutscene will serve as the ending one here, but with a slight change of perspective (edited)
Making these characters playable is the biggest hurdle at the moment.
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sweg (Andrew) 09-Aug-19 01:47 AM
i'm liking what i'm hearing, minus the issues of getting stated ideas to work of course
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V A H K I T I 09-Aug-19 01:47 AM
In truth, we'd actually hoped to have a playable demo done by Brickfair this past July, but we ended up not even having the main bulk of Rebuilt itself ready yet. (edited)
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sweg (Andrew) 09-Aug-19 01:48 AM
mmm, unfortunate, but better late then never
oh, now here's my real final question, regarding the technical side of the game, are there any current developments on making the game rely less on dgvoodoo
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V A H K I T I 09-Aug-19 01:50 AM
Yes and no. Some things have been offset back to the game itself with native code, while other compatibility issues have been resolved by simply changing the DGVoodoo version used.
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sweg (Andrew) 09-Aug-19 01:52 AM
mm alright
i'll be headed off to bed now, but tonight was fun, many thanks for the responses vahkti, shadowdragon, and even ondrik
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V A H K I T I 09-Aug-19 01:55 AM
Anytime! Sleep well
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Galgo 10-Aug-19 11:41 AM
Well today’s the day
Just wanted to thank everyone one of you guys keeping this game alive.
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The Cap'm (Reese) 10-Aug-19 11:44 AM
😃
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Grampa Walker 10-Aug-19 12:03 PM
Coming soon to LoMN Rebuilt, Ahkmou's digital shack where you can buy upgrades for your Toa (edited)
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The Cap'm (Reese) 10-Aug-19 12:03 PM
>upgraids
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Grampa Walker 10-Aug-19 12:03 PM
Shutup
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 10-Aug-19 12:34 PM
>ahkmou
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 10-Aug-19 12:46 PM
But it would be cool lol
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Grampa Walker 10-Aug-19 12:55 PM
Honestly, a virtual shop gag with Ahkmou would be funny, just go to purchase something, and maybe he gets all worried because you're a Toa, or even lets you go through the items, but when you try to buy something he gets chased off by angry Matoran.
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The Cap'm (Reese) 10-Aug-19 12:56 PM
i think shops were a thing discussed for Nobua mode
so...maybe?
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Grampa Walker 10-Aug-19 01:21 PM
Oh? Well, if shops will be a legitimate thing, then they could maybe be a joke strictly in the Toa gameplay if we can think of a good enough joke to warrant adding it.
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The Cap'm (Reese) 10-Aug-19 01:22 PM
I think the idea was for Nobua to buy upgrades by collecting the old Toa tokens
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Melon Pumpkinhead 10-Aug-19 05:23 PM
sorry if this is the wrong channel, but when I boot up the legend rebuilt the mouse on the main menu is all the way to the left and only moves up and down. Is there a solution to it?
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Ondrik🅱 (Ondrej) 10-Aug-19 05:24 PM
That's known
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The Cap'm (Reese) 10-Aug-19 05:24 PM
I think that's a window size thing...? That's what it was on my old PC anyways...
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Melon Pumpkinhead 10-Aug-19 05:25 PM
ah ok. I might play around with the different resolutions then
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rob the corn lover 10-Aug-19 05:25 PM
okay...
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arcturis 10-Aug-19 05:28 PM
hi I'm new here, saw that trailer for LoMN Rebuilt release but can't seem where to download it? I have the launcher but it doesn't look like its updated, unless im blind
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BioMaster(André) 10-Aug-19 05:28 PM
IT'S BEING UPLOADED
AS WE SPEAK
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arcturis 10-Aug-19 05:29 PM
eyes2
sweet, thanks
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BioMaster(André) 10-Aug-19 05:30 PM
now we just wait for them to say that it's up
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rob the corn lover 10-Aug-19 05:31 PM
eventually
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BioMaster(André) 10-Aug-19 05:31 PM
in 5 minutes
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rob the corn lover 10-Aug-19 05:31 PM
thanks man
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arcturis 10-Aug-19 05:31 PM
will the launcher automatically update when it's up?
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The Cap'm (Reese) 10-Aug-19 05:32 PM
There should be a launcher update when everything's up, yes.
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arcturis 10-Aug-19 05:32 PM
blobthumbsup
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rob the corn lover 10-Aug-19 05:45 PM
now what?
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BioMaster(André) 10-Aug-19 05:45 PM
we wait another 5 minutes
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ShadowDraikana 10-Aug-19 05:50 PM
Is it not up?
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BioMaster(André) 10-Aug-19 05:51 PM
I don't know
Is it?
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ShadowDraikana 10-Aug-19 05:54 PM
I would assume it'sdone
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BioMaster(André) 10-Aug-19 05:54 PM
It's not
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rob the corn lover 10-Aug-19 05:54 PM
hmm...
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BioMaster(André) 10-Aug-19 05:55 PM
let's wait more 5 minutes
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rob the corn lover 10-Aug-19 05:55 PM
this is more 5 minutes
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TheRealGenm 10-Aug-19 05:56 PM
the alpha updated on my game but the alpha refuses to launch now
only the beta works
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BioMaster(André) 10-Aug-19 06:01 PM
upload is on 53% rn
acording to vahkiti
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rob the corn lover 10-Aug-19 06:02 PM
oh
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Skorne 10-Aug-19 06:03 PM
Is tehre some way to get around to my antivirus saying that the download link is a virus ?
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BioMaster(André) 10-Aug-19 06:04 PM
tell your antivirus to fuck off
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Skorne 10-Aug-19 06:06 PM
I closed my Avast antivirus and it somehow it's still blocked
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Melon Pumpkinhead 10-Aug-19 06:06 PM
Is the antivirus giving you a screen on your browser that says something like "the bitly link might be dangerous"?
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Skorne 10-Aug-19 06:07 PM
Yup, it's saying it's a threat, so I tried to close the Antivirus but it doesnt even open either
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TheRealGenm 10-Aug-19 06:08 PM
you gotta whitelist it in your antivirus probably
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Melon Pumpkinhead 10-Aug-19 06:08 PM
I had the same thing happen to me. It's just the website. If you scroll down there should be a "continue to site anyway" section with a link to the website
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ShadowDraikana 10-Aug-19 06:09 PM
^
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BioMaster(André) 10-Aug-19 06:10 PM
so we can determine that the upload should be finished in like 40 minutes?
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Skorne 10-Aug-19 06:10 PM
it doesnt give that option
It just blocks the site and asks for me to send an email confirming it's not a bad site
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Melon Pumpkinhead 10-Aug-19 06:11 PM
Can you send a screenshot?
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BioMaster(André) 10-Aug-19 06:11 PM
how can they know you confirm it if they don't even let you access the website
talk about being contratictory
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Skorne 10-Aug-19 06:12 PM
It's blocking a threat, it's just Avast going "a threat has been detected" There is no way to move it down or a button that allows you to go into the site
It gives me the option to inform that the archive is a false positive
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Melon Pumpkinhead 10-Aug-19 06:14 PM
so it doesn't look like this?
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Skorne 10-Aug-19 06:14 PM
IT does but I mean right after I press the "Or continue at your own risk to"
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Melon Pumpkinhead 10-Aug-19 06:14 PM
ahh
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Skorne 10-Aug-19 06:15 PM
I tried closing Avast but it still doesnt download it
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TheRealGenm 10-Aug-19 06:16 PM
Avast is a dongle
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Skorne 10-Aug-19 06:16 PM
Tried whitelisting the url, no luck either
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ScrapMetaru 10-Aug-19 06:17 PM
You can't "close" your antivirus, you need to turn it off.
There should be something you can right-click in the bottom right of screen
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Skorne 10-Aug-19 06:18 PM
... Why didn't I thought of just pressing it to disable ? Im dumb
Thanks Scrap, I owe ya one!
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ScrapMetaru 10-Aug-19 06:18 PM
You're welcome.
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BioMaster(André) 10-Aug-19 06:25 PM
It's still not up
let's wait more 5 minutes
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The Cap'm (Reese) 10-Aug-19 06:26 PM
i mean you said 40 minutes ten minutes ago
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TheRealGenm 10-Aug-19 06:27 PM
It was at 53% 20 minutes ago, we should be patient
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BioMaster(André) 10-Aug-19 06:27 PM
that was my correct prediction
the "5 minutes" thing is a joke
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The Cap'm (Reese) 10-Aug-19 06:27 PM
oh 😛
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BioMaster(André) 10-Aug-19 06:27 PM
It gives unnecessary tension and dissapointment
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The Cap'm (Reese) 10-Aug-19 06:28 PM
Apologies for the wait, for the record. YouTube premiered the trailer way early, as discussed earlier, so this was a bit of a surprise upload for us.
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BioMaster(André) 10-Aug-19 06:28 PM
It's fine
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arcturis 10-Aug-19 06:29 PM
understandable DancyBoi
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BioMaster(André) 10-Aug-19 06:31 PM
20~ minutes till release
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V A H K I T I 10-Aug-19 06:35 PM
82%
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BioMaster(André) 10-Aug-19 06:36 PM
nice to know my calculations are correct
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UTTER_BODGE 10-Aug-19 06:39 PM
or anybody could go to github and install some stuff and compile the game themselves :D
by the time you get it all set up it'll be uploaded
if you hurry maybe you'll get it a couple minutes early
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The Cap'm (Reese) 10-Aug-19 06:39 PM
but that's work
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BioMaster(André) 10-Aug-19 06:40 PM
It's easier to just wait 10~ minutes
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thirtyspeed 10-Aug-19 06:40 PM
Yea. I had to post this video of me at Mcdonalds, buying everything off the Dollar Menu. I was just having a little fun. Its the realest shyt in the Chi. I h...
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UTTER_BODGE 10-Aug-19 06:40 PM
NO
COMPILE THE GAME
YOU'LL FEEL BETTER
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The Cap'm (Reese) 10-Aug-19 06:40 PM
no
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BioMaster(André) 10-Aug-19 06:40 PM
I already feel alright
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UTTER_BODGE 10-Aug-19 06:40 PM
you'll feel BETTER
become enlightened
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TheRealGenm 10-Aug-19 06:41 PM
but what if compiling the game takes longer than the upload
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UTTER_BODGE 10-Aug-19 06:42 PM
you go buy an SSD
and try to install it really fast
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The Cap'm (Reese) 10-Aug-19 06:42 PM
now you're speaking madness
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thirtyspeed 10-Aug-19 06:42 PM
so what exactly does rebuilt include? much more stability? Finished final boss?
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BioMaster(André) 10-Aug-19 06:42 PM
yes
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sweg (Andrew) 10-Aug-19 06:42 PM
no final boss
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thirtyspeed 10-Aug-19 06:42 PM
damn
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BioMaster(André) 10-Aug-19 06:42 PM
wait what?
there's no final boss?
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thirtyspeed 10-Aug-19 06:42 PM
the beta won't run on my PC so i'm hoping rebuilt runs fine
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sweg (Andrew) 10-Aug-19 06:42 PM
there wasn't any in alpha and beta
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UTTER_BODGE 10-Aug-19 06:43 PM
there is if you close your eyes and use your imagination~
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sweg (Andrew) 10-Aug-19 06:43 PM
making one would take quite a bit of time to make good
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UTTER_BODGE 10-Aug-19 06:43 PM
🌈
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BioMaster(André) 10-Aug-19 06:43 PM
didn't they add one in?
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The Cap'm (Reese) 10-Aug-19 06:43 PM
This was addressed in the description of the first Rebuilt trailer, and the pinned comment of that same video
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V A H K I T I 10-Aug-19 06:43 PM
90%
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sweg (Andrew) 10-Aug-19 06:43 PM
think of it as this
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rob the corn lover 10-Aug-19 06:43 PM
we are still going to develop the final boss progress eventfully.
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The Cap'm (Reese) 10-Aug-19 06:43 PM
Makuta is something we'll be working on eventually, but he isn't in rebuilt v1.0
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BioMaster(André) 10-Aug-19 06:44 PM
oh ok then
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UTTER_BODGE 10-Aug-19 06:44 PM
This was addressed in the description of the first Rebuilt trailer, and the pinned comment of that same video
you mean you want people to READ
CHRIST
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BioMaster(André) 10-Aug-19 06:44 PM
2020 for makuta boss fight then
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sweg (Andrew) 10-Aug-19 06:44 PM
wew
reading in 2019
no one does that now
even if it's for vital info like installing
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thirtyspeed 10-Aug-19 06:44 PM
"What REBUILT IS, is a continuation and expansion of the cancelled Legend of Mata Nui beta project from 2001 by Saffire Corp."
very descriptive
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sweg (Andrew) 10-Aug-19 06:45 PM
LoMN rebuilt is essentially LoMN with the good parts of alpha and beta
alpha's cutscenes
beta's stability
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thirtyspeed 10-Aug-19 06:45 PM
beta is far from stable
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TheRealGenm 10-Aug-19 06:45 PM
i know this probably won't be answered, but are you planning on doing the mass of darkness and tentacles Makuta or 2003 Makuta?
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sweg (Andrew) 10-Aug-19 06:45 PM
more so than alpha
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thirtyspeed 10-Aug-19 06:45 PM
marginally
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sweg (Andrew) 10-Aug-19 06:45 PM
in terms of better gameplay
better movement and such
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thirtyspeed 10-Aug-19 06:46 PM
it always crashes after leaving onu koro for me, can't progress
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sweg (Andrew) 10-Aug-19 06:47 PM
have you tried using the debug menu to progress to the next stage?
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thirtyspeed 10-Aug-19 06:48 PM
yes but that skips large portions
i'd love to play the game in full
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sweg (Andrew) 10-Aug-19 06:48 PM
it's essentially a matter of selecting the level that's right after the final onu koro boss
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ShadowDraikana 10-Aug-19 06:48 PM
the village shouldn't have crashing issues in Rebuilt
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BioMaster(André) 10-Aug-19 06:48 PM
rebuilt out in the next 5 minutes
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sweg (Andrew) 10-Aug-19 06:48 PM
won't skip any
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thirtyspeed 10-Aug-19 06:49 PM
no it's before the boss like when you leave onu koro and are trying to scale the cliffs
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sweg (Andrew) 10-Aug-19 06:49 PM
ah
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ShadowDraikana 10-Aug-19 06:49 PM
it always crashes after leaving onu koro for me, can't progress
so is it the village of the cliff
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thirtyspeed 10-Aug-19 06:50 PM
i havent been able to reach a village
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ShadowDraikana 10-Aug-19 06:50 PM
?????
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thirtyspeed 10-Aug-19 06:50 PM
like right when you leave the cave and the collapsing cliff crashes my game
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The Cap'm (Reese) 10-Aug-19 06:50 PM
...that's after the village.
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BioMaster(André) 10-Aug-19 06:51 PM
It should almost be out
any time now
It's happening
It has been 10 minutes since 90%
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thirtyspeed 10-Aug-19 06:53 PM
yeah right after you leave the onu koro village i thought you meant there was another village ON the cliffs that I had yet to reach
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The Cap'm (Reese) 10-Aug-19 06:54 PM
Theres only one village per Toa.
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thirtyspeed 10-Aug-19 06:54 PM
so is the collapsing cliff crash fixed or not?
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The Cap'm (Reese) 10-Aug-19 06:54 PM
The crash you're getting I believe is the L1A3 one
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sweg (Andrew) 10-Aug-19 06:56 PM
isn't that the level that has the sound related crash
or is it a different one
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thirtyspeed 10-Aug-19 06:56 PM
oh it's sound related?
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The Cap'm (Reese) 10-Aug-19 06:56 PM
I believe it is fixed in Rebuilt (I didn't run into it when testing), but even if not, loading your save should put you in the next area by my testing.
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V A H K I T I 10-Aug-19 06:57 PM
uploading the launcher update now
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sweg (Andrew) 10-Aug-19 06:57 PM
thirty, so what do you mean by the collapsing cliffs, do you mean the area that requires the invisibility mask to jump along the platforms
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The Cap'm (Reese) 10-Aug-19 06:57 PM
Theres only one area like that, L1A3
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thirtyspeed 10-Aug-19 06:57 PM
like right after you leave the pooled cave after freeing the village
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BioMaster(André) 10-Aug-19 06:57 PM
IT'S HAPPENING
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The Cap'm (Reese) 10-Aug-19 06:57 PM
There was an exit crash there due to sound buffers
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sweg (Andrew) 10-Aug-19 06:58 PM
iirc according to vahkiti the sound buffer crash wasn't fixed yet
even now
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thirtyspeed 10-Aug-19 06:58 PM
also are FMVs still broken?
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BioMaster(André) 10-Aug-19 07:00 PM
ok so where is it?
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ShadowDraikana 10-Aug-19 07:02 PM
OK guys if you encounter crashes in playing this build please post them in the #litestone-help-support channel
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V A H K I T I 10-Aug-19 07:08 PM
SHould be live now
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BioMaster(André) 10-Aug-19 07:09 PM
nice
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JSLBrowning 10-Aug-19 07:10 PM
Hm... I don't see any kind of update notification.
Do I just click "Play Beta" like always?
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V A H K I T I 10-Aug-19 07:11 PM
No, you need to download the launcher update it asks you for
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JSLBrowning 10-Aug-19 07:11 PM
I installed the launcher just now, though.
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V A H K I T I 10-Aug-19 07:11 PM
Then you installed it before it was finished uploading
:v
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thirtyspeed 10-Aug-19 07:12 PM
finally getting the update here
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TheRealGenm 10-Aug-19 07:12 PM
is the new launcher on BMP?
or the update?
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ScrapMetaru 10-Aug-19 07:13 PM
I have opened the launcher several times, and it is not asking to update.
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TheRealGenm 10-Aug-19 07:13 PM
cuz i'm opening and closing the launcher and the update ain't popping up
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JSLBrowning 10-Aug-19 07:13 PM
Same. Just reinstalled it, too.
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:13 PM
was the update released?
i havent checked yet
just remembered lol
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thirtyspeed 10-Aug-19 07:14 PM
launcher just updated, no rebuilt option tho?
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BioMaster(André) 10-Aug-19 07:14 PM
gonna check the BMP link
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V A H K I T I 10-Aug-19 07:14 PM
Wot
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ShadowDraikana 10-Aug-19 07:15 PM
actually the launcher isn't prompting me for an update period.
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BioMaster(André) 10-Aug-19 07:15 PM
nothing
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rob the corn lover 10-Aug-19 07:15 PM
:(
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V A H K I T I 10-Aug-19 07:15 PM
??????
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BioMaster(André) 10-Aug-19 07:16 PM
the launcher isn't asking for an update
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ShadowDraikana 10-Aug-19 07:16 PM
^
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:16 PM
yeah
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sweg (Andrew) 10-Aug-19 07:16 PM
essentially that
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ShadowDraikana 10-Aug-19 07:16 PM
I thought we had tested this?
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:16 PM
should i reinstall?
or no need?
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BioMaster(André) 10-Aug-19 07:16 PM
I re-installed it twice
yet nothing
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sweg (Andrew) 10-Aug-19 07:16 PM
i downloaded the launcher from BMP again
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JSLBrowning 10-Aug-19 07:17 PM
If it helps, this is what I'm seeing. Did a fresh install of the launcher a couple minutes ago.
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sweg (Andrew) 10-Aug-19 07:17 PM
to see if it was updated
oh
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BioMaster(André) 10-Aug-19 07:17 PM
well
I'm going to bed
maybe tommorow this will all be fixed
bye
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:18 PM
?
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ScrapMetaru 10-Aug-19 07:19 PM
nevermind, I don't know what that prompt was for.
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V A H K I T I 10-Aug-19 07:20 PM
@ShadowDraikana Can yo help here please?
:v
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ShadowDraikana 10-Aug-19 07:21 PM
I don't know what I'm supposed to help here with
the launcher is fucking kaput
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V A H K I T I 10-Aug-19 07:21 PM
Well downloading the launcher directly would be a start
jeez
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sweg (Andrew) 10-Aug-19 07:22 PM
i'm catching up here now
so it's decided to just give a direct link to the updated launcher?
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ShadowDraikana 10-Aug-19 07:23 PM
@V A H K I T I No change
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JSLBrowning 10-Aug-19 07:24 PM
Maybe the real Legend of Mata Nui REBUILT was the friends we made along the way!
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ShadowDraikana 10-Aug-19 07:24 PM
not seeing a rebuilt option, plus the debug menu fix is still running. which is a clear indicator it's not updated.
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sweg (Andrew) 10-Aug-19 07:24 PM
jsl be spittin straight up fakts
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JSLBrowning 10-Aug-19 07:24 PM
😎
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justframbo 10-Aug-19 07:25 PM
might want to keep this in the priority next time :P
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:25 PM
UwU
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V A H K I T I 10-Aug-19 07:26 PM
I don't know wtf is happening
Even the temp thing is downloading OLD FILES
that NO LONGER EXIST
Is something up with the server or something?
@JrMasterModelBuilder
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thirtyspeed 10-Aug-19 07:26 PM
are BMP's servers borked?
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JSLBrowning 10-Aug-19 07:26 PM
Sounds like it.
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V A H K I T I 10-Aug-19 07:27 PM
Fucking magniuficent
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ShadowDraikana 10-Aug-19 07:27 PM
first youtube now this
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justframbo 10-Aug-19 07:28 PM
not sure YT is the most vital component of this
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V A H K I T I 10-Aug-19 07:29 PM
COnsdiering they just decided to leak the trailer two hours early?
Yeah
It's big enouygh
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justframbo 10-Aug-19 07:29 PM
who and how?
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:29 PM
i just got prompt
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justframbo 10-Aug-19 07:29 PM
you have the damn trailer
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:29 PM
downloading the launcher now
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V A H K I T I 10-Aug-19 07:29 PM
YOUTUBE leaked it
Because I scheduled it for 7
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justframbo 10-Aug-19 07:29 PM
>_>
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JSLBrowning 10-Aug-19 07:29 PM
I got the update.
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V A H K I T I 10-Aug-19 07:29 PM
and they just decidedNO 5
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thirtyspeed 10-Aug-19 07:29 PM
im getting an update too
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justframbo 10-Aug-19 07:29 PM
did you put 17 instead of 7?
oh dear..
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V A H K I T I 10-Aug-19 07:30 PM
Wot
update is happening?
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JSLBrowning 10-Aug-19 07:30 PM
I SEE IT.
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thirtyspeed 10-Aug-19 07:30 PM
wrong time zone? It was 5 EST for me all week
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V A H K I T I 10-Aug-19 07:30 PM
I DIDN'T CHANGE ANYTHING
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JSLBrowning 10-Aug-19 07:30 PM
"Play BIONICLE REBUILT."
It's beautiful.
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ShadowDraikana 10-Aug-19 07:30 PM
OK it just prompted me for the update too
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V A H K I T I 10-Aug-19 07:31 PM
Thanks Hostgator
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sweg (Andrew) 10-Aug-19 07:31 PM
very cool
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V A H K I T I 10-Aug-19 07:31 PM
:v
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TheRealGenm 10-Aug-19 07:31 PM
Is it working now?
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V A H K I T I 10-Aug-19 07:32 PM
Apparently. 😛
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TheRealGenm 10-Aug-19 07:32 PM
aight lmao
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:32 PM
downloading right now
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ScrapMetaru 10-Aug-19 07:32 PM
What does it want me opening?
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:32 PM
arent u suppose to say no?
and then it downloads the thing for you?
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JSLBrowning 10-Aug-19 07:33 PM
Same thing is happening to me. It installs the game, then... loses the files? And asks me to find the game it just installed.
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:33 PM
oh?
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JSLBrowning 10-Aug-19 07:33 PM
Wait, I think it's in Program Files (x86)\LEGO Media
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V A H K I T I 10-Aug-19 07:33 PM
Yeah you have to tell it where you put it
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:34 PM
btw... does the resolution thing still a thing?
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V A H K I T I 10-Aug-19 07:34 PM
With FMVS?
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:34 PM
where i have to be a lower res to play?
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V A H K I T I 10-Aug-19 07:34 PM
No that's been fixed! 😄
👍 1
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:34 PM
or u guys fixed that?
oh ok
naisu
next project... bonkle gacha >:)
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justframbo 10-Aug-19 07:37 PM
* ahem * so
anyone got a link?
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thirtyspeed 10-Aug-19 07:37 PM
you just launch it it should prompt
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ScrapMetaru 10-Aug-19 07:38 PM
What's wrong with Nobua's hips?
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JSLBrowning 10-Aug-19 07:38 PM
It's working. I'm playing it now.
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V A H K I T I 10-Aug-19 07:38 PM
nice
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ShadowDraikana 10-Aug-19 07:38 PM
again please post bug reports in #litestone-help-support
the first level should be fairly smooth outside of the sound buffers crash
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JrMasterModelBuilder 10-Aug-19 07:39 PM
Should we make an announcement post on BMP? (edited)
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TheRealGenm 10-Aug-19 07:39 PM
the bugster
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V A H K I T I 10-Aug-19 07:41 PM
@JrMasterModelBuilder If ya like
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JrMasterModelBuilder 10-Aug-19 07:51 PM
Done
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V A H K I T I 10-Aug-19 07:52 PM
eyes_shaking
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Burns5| Mr. Steal all ur Waifus 10-Aug-19 07:59 PM
playing it right now
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V A H K I T I 10-Aug-19 08:03 PM
😄
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rob the corn lover 10-Aug-19 08:16 PM
it need somthing
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benji 10-Aug-19 08:17 PM
You have to tell it where you put the game
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Fobo 10-Aug-19 08:19 PM
How did I toggle full screen again? regardless of my choice in the vodoo setup its gives me a rather large windowed version
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rob the corn lover 10-Aug-19 08:19 PM
the button reads open
and another button reads cancel
here?
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sweg (Andrew) 10-Aug-19 08:19 PM
just select the rebuilt game exe in the install location
yes
i'm not sure why the launcher does that on the first time rebuilt install
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rob the corn lover 10-Aug-19 08:39 PM
I SEE WHAT YOU DID THERE!!! :d
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ShadowDraikana 10-Aug-19 08:39 PM
😃
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Deleted User 10-Aug-19 08:46 PM
Anybody have any tips? I can't seem to get past the stone wall on the first level
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Puñ☀ 10-Aug-19 08:46 PM
Me too!!
also what even are the controls? i feel like i'm missing something
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Skorne 10-Aug-19 08:46 PM
I was going to ask if there was a way to edit the controls and mouselook
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Puñ☀ 10-Aug-19 08:47 PM
that too
BestBoi
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V A H K I T I 10-Aug-19 08:47 PM
@rob the corn lover ( ͡° ͜ʖ ͡°)
Fun fact, that's one of the first things we did for rebuilt many months ago, aha
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The Cap'm (Reese) 10-Aug-19 08:47 PM
THE WALL
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V A H K I T I 10-Aug-19 08:48 PM
wot
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The Cap'm (Reese) 10-Aug-19 08:48 PM
I KNEW SOMEONE WOULD ASK ABOUT THAT STONE WALL
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V A H K I T I 10-Aug-19 08:48 PM
eyes3
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rob the corn lover 10-Aug-19 08:48 PM
i press somthing to skip the intro openings
and it crashed
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Puñ☀ 10-Aug-19 08:48 PM
is this like the first boss? any tips? lol
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rob the corn lover 10-Aug-19 08:48 PM
it crashed when i click outside of the screen
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Deleted User 10-Aug-19 08:48 PM
Rofl
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V A H K I T I 10-Aug-19 08:49 PM
Mfw
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rob the corn lover 10-Aug-19 08:49 PM
it freeze when i choose inventory in a paused screan
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The Cap'm (Reese) 10-Aug-19 08:49 PM
I put the text for the digging wall in
Why did we not put the totem in
😢
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Puñ☀ 10-Aug-19 08:49 PM
@rob the corn lover it crashes when you skip on the lego logo but any afterwards dont crash
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V A H K I T I 10-Aug-19 08:49 PM
Set the totem for part of the next hotfix
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Puñ☀ 10-Aug-19 08:50 PM
ok so i can dig or what?
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The Cap'm (Reese) 10-Aug-19 08:50 PM
Press shift to activate the pakari
Go to the wall
Hold left click
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Puñ☀ 10-Aug-19 08:50 PM
Oh shit i just ran to it and click an it did the digging
ah
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Deleted User 10-Aug-19 08:50 PM
Thank you
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Puñ☀ 10-Aug-19 08:51 PM
doot
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Deleted User 10-Aug-19 08:52 PM
DOOT
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Skorne 10-Aug-19 08:57 PM
So I played a little bit of and im enjoying it, though as people said the only real problems seem to be the cgi cutscenes don't work, actually any non in game ones.
And also I hope there's a way to edit mouselook and the controls
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The Cap'm (Reese) 10-Aug-19 08:58 PM
Nope. Controls are either the default, or you use the numpad instead of the mouse.
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Skorne 10-Aug-19 08:58 PM
That's bizarre, ah well it will take some time to get used to
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V A H K I T I 10-Aug-19 08:58 PM
The CGI cutscenes will work if you run in compatibility mode
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The Cap'm (Reese) 10-Aug-19 08:59 PM
DO NOT click out of the window when viewing the though. That causes them to freeze (at least for me)
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sweg (Andrew) 10-Aug-19 09:00 PM
cgi cutscenes work for me without compatibility mode
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rob the corn lover 10-Aug-19 09:00 PM
I thought neperu is inventor
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Skorne 10-Aug-19 09:02 PM
Yup they seem to work now, thank you
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The Cap'm (Reese) 10-Aug-19 09:03 PM
Good!
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Skorne 10-Aug-19 09:03 PM
Also the game is only on Windowed mode?
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The Cap'm (Reese) 10-Aug-19 09:04 PM
Alt+Enter
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Skorne 10-Aug-19 09:04 PM
oooh right, thanks again!
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Fobo 10-Aug-19 09:04 PM
oh crap which was the matoran that wanted the pickaxe?
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The Cap'm (Reese) 10-Aug-19 09:05 PM
Taipu, next to Whenua's hut.
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TheDinosaurPlanet 10-Aug-19 09:29 PM
MAN
the rahi fight in onu-koro is so hard
probably because I don't play shooter games ;-;
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rob the corn lover 10-Aug-19 09:37 PM
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TheDinosaurPlanet 10-Aug-19 09:37 PM
oof yeah that happened once. Never happened again
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rob the corn lover 10-Aug-19 09:37 PM
i fell when i was trying to jump on the light blinding platys
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The Cap'm (Reese) 10-Aug-19 09:38 PM
L1A7. The crash that had haunted us since day 1.
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TheDinosaurPlanet 10-Aug-19 09:38 PM
Oh, I though you were talking about the error
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The Cap'm (Reese) 10-Aug-19 09:39 PM
That's the game's sound buffers having a fit
That is fixed after you reload the game
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Bitl 10-Aug-19 09:52 PM
is there a way to launch this in borderless windowed mode?
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The Cap'm (Reese) 10-Aug-19 09:54 PM
Not that I'm aware of...?
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Bitl 10-Aug-19 09:56 PM
i can't run it in fullscreen or else it'll mess with my color profile. just tried borderless gaming and that doesn't work
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Puñ☀ 10-Aug-19 09:57 PM
Damn its real torture to get the toa tokens on the face of that cliff with the hook
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The Cap'm (Reese) 10-Aug-19 09:58 PM
I agree there. Some are just in odd positions.
Luckily there are more than enough in the rest of the level to compensate
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Puñ☀ 10-Aug-19 09:59 PM
Oh shit i got them all
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The Cap'm (Reese) 10-Aug-19 10:00 PM
👌
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Puñ☀ 10-Aug-19 10:00 PM
you just have to fall near them and they are collected
and hold up compesate? so i dont have to collect every single one?
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The Cap'm (Reese) 10-Aug-19 10:01 PM
Yeah. Onua's level requires 60 max.
You never need every token in a level to beat it
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Puñ☀ 10-Aug-19 10:01 PM
oh nice i have 50 as of now
luigidab
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TheDinosaurPlanet 10-Aug-19 10:02 PM
How do you save? Or does it autosave?
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The Cap'm (Reese) 10-Aug-19 10:03 PM
Transitioning to a new map saves the game
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Puñ☀ 10-Aug-19 10:03 PM
ooo
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TheDinosaurPlanet 10-Aug-19 10:03 PM
ah okay
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b. 10-Aug-19 10:06 PM
this is going to sound kinda stupid, but is there a melee attack button? im at the very opening of the game, at the entrance to onu-koro, and i assume that i have to break down the wall with the mask of strength, but i can't seem to do it.
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Puñ☀ 10-Aug-19 10:07 PM
press middle mouse or shift
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b. 10-Aug-19 10:07 PM
that just turns on the mask?
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Puñ☀ 10-Aug-19 10:07 PM
when the mask spins you just go ham into that wall
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b. 10-Aug-19 10:07 PM
oh, its automatic?
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Puñ☀ 10-Aug-19 10:07 PM
no, you have to hold click
right click
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The Cap'm (Reese) 10-Aug-19 10:07 PM
this goddamn wall Shift activates a mask. Attack the wall with the Pakari on to dig.
No, left click.
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Puñ☀ 10-Aug-19 10:07 PM
ah left damn
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The Cap'm (Reese) 10-Aug-19 10:07 PM
Right click jumps.
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b. 10-Aug-19 10:08 PM
i just start shooting lasers at the wall
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Puñ☀ 10-Aug-19 10:08 PM
also pressing the mouse wheel acts like shift also you have to be real close to the wal
wall*
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b. 10-Aug-19 10:08 PM
oh, i guess i just wasn't close enough
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Puñ☀ 10-Aug-19 10:10 PM
Also after i defeated that spider boss thing and went past those falling platforms i shoot at the enemy that was there and welp
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The Cap'm (Reese) 10-Aug-19 10:11 PM
Sound buffers crash in L1A7. Known.
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Puñ☀ 10-Aug-19 10:11 PM
oh
what a mean buffer
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The Cap'm (Reese) 10-Aug-19 10:12 PM
Heh.
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Puñ☀ 10-Aug-19 10:15 PM
Well anyways so far this game is really dope is nice to see that something from my childhood still lives on thank you guys for this, btw those voices in the dialogues lol
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The Cap'm (Reese) 10-Aug-19 10:16 PM
😄
hope you like that dialogue by the way
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Puñ☀ 10-Aug-19 10:16 PM
I do
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The Cap'm (Reese) 10-Aug-19 10:16 PM
I wrote about 85-90% of it
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Puñ☀ 10-Aug-19 10:16 PM
:0
and the voice sounds that they make you guys also made them or they were there originally?
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The Cap'm (Reese) 10-Aug-19 10:17 PM
Voices are in the vanilla game
All David Madden from Saffire there (he also did the music)
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Puñ☀ 10-Aug-19 10:18 PM
Nice
cuz those voices and music make the game feel kinda more surreal idk how to describe it, it feels like i'm in a dream
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b. 10-Aug-19 10:47 PM
so does the crash in the room after the spider boss make that place "off limits", or is there a workaround before the next patch? I just made it there myself, and although i crashed from falling off the rocks instead of while fighting an enemy, i assume it was the same bug
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The Cap'm (Reese) 10-Aug-19 10:48 PM
Loading the save makes the crash go away
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b. 10-Aug-19 10:48 PM
oh, neat
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Puñ☀ 10-Aug-19 10:56 PM
The bug is caused by a sound thing
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CobaltGale 10-Aug-19 11:50 PM
I tried to download the game and my antivirus said the website is malware...Weird.
Avast works for the Makuta, this is canon now.
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Ethanwoopdedoo, Chaotic Bisexual 10-Aug-19 11:50 PM
Oh fuck the game's out now right???
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The Cap'm (Reese) 10-Aug-19 11:51 PM
That's common. IIRC it's something with the way BMP is set up? Not sure. Regardless, the game isn't malware. 😛
And yes, Rebuilt v1.0 is out (edited)
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Ethanwoopdedoo, Chaotic Bisexual 10-Aug-19 11:53 PM
😭 👌 biiiiitch hell yeah!!?
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Toa Tahu Nuva 10-Aug-19 11:56 PM
I just downloaded the game.
When there will be fullscreen support?
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V A H K I T I 10-Aug-19 11:58 PM
Alt enter toggles it. :)
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Toa Tahu Nuva 11-Aug-19 12:00 AM
What are the controls?
I’m aware WASD is move, left click is attack, wheel button is Kanohi Mask powers, and right click is jump.
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R3T7 11-Aug-19 12:02 AM
My game crashes every time I try to load my save, I was right before the final fight with the Elemental in the Onua level. Is this happening to anyone else? It literally crashes every time I hit “play game” on the menu.
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rob the corn lover 11-Aug-19 12:13 AM
i pressed the space bar after i slide all my way to the waterfall pool, after i receaved my hook grapling.
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Toa Tahu Nuva 11-Aug-19 12:31 AM
Ok. My game crashed after I go to one platforming level after I obtained Kanohi Huna.
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V A H K I T I 11-Aug-19 12:38 AM
That is a known bug. It fixes itself after you reload your save.
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Toa Tahu Nuva 11-Aug-19 12:41 AM
Could any one of you explain the controls? (edited)
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V A H K I T I 11-Aug-19 12:41 AM
What about them?
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Toa Tahu Nuva 11-Aug-19 12:42 AM
The controls of the game.
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V A H K I T I 11-Aug-19 12:47 AM
It seems from your above post that you have just about everything down except for space to interact and grapple, shift for Kanohi powers, and left control for the elemental glyph
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arcturis 11-Aug-19 01:03 AM
not sure how to pass this door
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sweg (Andrew) 11-Aug-19 01:05 AM
go right up to it, press shift to activate the mask, then hold mouse 1
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arcturis 11-Aug-19 01:07 AM
lol that worked thanks
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sweg (Andrew) 11-Aug-19 01:08 AM
you're welcome
side comment, with the amount of people getting confused at the first pakari wall dig segment, shouldn't there be a tutorial totem nearby telling the player how to do it?
i could swear there is one in the alpha version
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V A H K I T I 11-Aug-19 01:13 AM
There are plans to put one there, but I really don't like it. The beta largely replaced the totems with the mask hints on the walls next to key areas where they are to be used. That REALLY should be enough, and it honestly bugs me to no end that people never pick up on it. (edited)
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sweg (Andrew) 11-Aug-19 01:16 AM
i think part of the issue is that people aren't too aware of the controls
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V A H K I T I 11-Aug-19 01:17 AM
This is also on our to do list but is a bit more complicated to resolve.
The alpha as you may know had a help screen while the beta does not. However this statement is not entirely true.
What Saffire ended up doing was cannibalizing the help screen's original function and replacing its contents with the beta's inventory screen.
So in order to have both, we basically need to make a whole new menu.
One that is at the moment, hard coded to the best of my knowledge
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sweg (Andrew) 11-Aug-19 01:21 AM
that's understandable
in other news, i've made it past onua's set of levels in rebuilt, all of it awesome save for some wonky rahi attack behavior, and a few crashes on the collapsing huna platform level, and the grapple platform level
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V A H K I T I 11-Aug-19 01:24 AM
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sweg (Andrew) 11-Aug-19 01:25 AM
right after the extended onua & gali meeting cutscene, i managed to get out of bounds on the beach onua was walking on in cutscene form and crash the game
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V A H K I T I 11-Aug-19 01:25 AM
Yeah it's still not perfect, but we're working on both this and the main beta in tandem now
Aha I dn't doubt that. Tbh that area was never meant to be played in and it kinda shows
We'll have to tweak that one still
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sweg (Andrew) 11-Aug-19 01:26 AM
you might as well just make the cutscene skip to the next level after it's done
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V A H K I T I 11-Aug-19 01:26 AM
That's what it originally did, but @ShadowDraikana and I liked the idea of it being a playable area.
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sweg (Andrew) 11-Aug-19 01:26 AM
or if not preferred, put some invisible barriers up by the area that can be out of bounded
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V A H K I T I 11-Aug-19 01:26 AM
Ye
What may be possible is combining it somehow with gali's alpha BECH and porting that back in
NujuThink
Since they're both similar areas, but one is obviously better than the other
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sweg (Andrew) 11-Aug-19 01:28 AM
i'm not familiar with gali's alpha bech
haven't played alpha much beyond onua's first few levels in it
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V A H K I T I 11-Aug-19 01:29 AM
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sweg (Andrew) 11-Aug-19 01:29 AM
oh my
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V A H K I T I 11-Aug-19 01:29 AM
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sweg (Andrew) 11-Aug-19 01:29 AM
that seems like it would be worth putting into rebuilt just from the screenshots shown
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ShadowDraikana 11-Aug-19 01:30 AM
see liam its not just me and reese
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V A H K I T I 11-Aug-19 01:30 AM
Above and to the back of the waterfalls here is also where you originally collected the Rau
The falls however are a nightmare to ascend. :v
One light graze from those boulders and you get yeeted right back down to the ground. 😛
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Ondrik🅱 (Ondrej) 11-Aug-19 01:31 AM
Yeah, they're really bad
I later found a glitch with which you can do it
much easier
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V A H K I T I 11-Aug-19 01:32 AM
Reese had the idea of adding some temple ruins in their place which you would climb over in a hypothetical Rebuilt version (edited)
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UTTER_BODGE 11-Aug-19 01:33 AM
playable mtup hasn't been reverted in main yet btw
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V A H K I T I 11-Aug-19 01:34 AM
oof
@sweg (Andrew) Have a Jonmeme. :v (edited)
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Ondrik🅱 (Ondrej) 11-Aug-19 01:35 AM
oh, Nobua mode
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sweg (Andrew) 11-Aug-19 01:35 AM
this is epik
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Ondrik🅱 (Ondrej) 11-Aug-19 01:35 AM
that was fun to work on
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sweg (Andrew) 11-Aug-19 01:36 AM
rahi mode when
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V A H K I T I 11-Aug-19 01:36 AM
Heh
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Ondrik🅱 (Ondrej) 11-Aug-19 01:36 AM
no idea
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ShadowDraikana 11-Aug-19 01:36 AM
haha
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V A H K I T I 11-Aug-19 01:36 AM
Actually the Kane-Ra technically is already set up for it
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ShadowDraikana 11-Aug-19 01:36 AM
Remember... I AM RA?
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V A H K I T I 11-Aug-19 01:36 AM
:v
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Ondrik🅱 (Ondrej) 11-Aug-19 01:36 AM
oooooh
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sweg (Andrew) 11-Aug-19 01:42 AM
extreme idea for rahi mode is you get to play as a specific rahi, objective being to wipe out each elemental village's matoran population, with their bosses being the respective toa
eg. ga-koro, play as tarakava
po-koro, kane-ra, etc.
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V A H K I T I 11-Aug-19 01:43 AM
Thaaat seems a little much. 😛
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sweg (Andrew) 11-Aug-19 01:43 AM
too much ye
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Ondrik🅱 (Ondrej) 11-Aug-19 01:43 AM
It would be nice for a mod
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sweg (Andrew) 11-Aug-19 01:43 AM
just food for thought
a nitpick of mine, the laser attacks for all of the toa are wierd
essentially just balls of energy shot from the toa's right hand, with the same sound for all of them, with some slight color variation
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V A H K I T I 11-Aug-19 01:46 AM
To be fair, there's still more variation now than in the vanilla beta or alpha
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sweg (Andrew) 11-Aug-19 01:46 AM
i would imagine that they get revamped into something that fits the toa's elemental power, like tahu shooting fire, and lewa spewing gusts of air
true
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V A H K I T I 11-Aug-19 01:46 AM
We replaced the ammo and HUD sprites with the powered up versions that the alpha enabled via glyphs
So each Toa now at least has a unique pickup and hud sprite
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sweg (Andrew) 11-Aug-19 01:46 AM
i like their looks
but i don't get why they aren't used for shot sprites
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V A H K I T I 11-Aug-19 01:47 AM
Ye. The alpha didn't make much use of them since as far as I know there was no power difference between them and the main energy ball
The shot sprites are hard coded
Easy answer
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sweg (Andrew) 11-Aug-19 01:47 AM
makes sense
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V A H K I T I 11-Aug-19 01:47 AM
😛
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sweg (Andrew) 11-Aug-19 01:47 AM
rip
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V A H K I T I 11-Aug-19 01:47 AM
Anything hard coded is nigh impossible for us to tweak without a good day of sitting down with @benji to make a hookmod
👀 1
The custom matoran colours for instance are an entirely new function added by him
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sweg (Andrew) 11-Aug-19 01:48 AM
i just imagined that the laser shots would have different abilities per toa, eg. kopaka freezing enemies, and onua knocking back enemies heavily
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ShadowDraikana 11-Aug-19 01:48 AM
I see what you did there. Subliminal messages huh Liam?
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V A H K I T I 11-Aug-19 01:48 AM
The main alpha and beta lets you script the mask and leg colours, but the bodies were pre-defined on a per level basis
This is why they all looked practically the same before
@ShadowDraikana ?
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sweg (Andrew) 11-Aug-19 01:49 AM
that's another great thing about rebuilt
the variety in matoran
you guys really made them stand out from one another this release
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V A H K I T I 11-Aug-19 01:49 AM
One thing I want to expand on this in the future is a generic equipment function.
Masks are set to Matoran via scripting, but it's as simple as taking the mask object that has the same rigging as the Matoran, and adding it to the object being loaded in.
My plan is to take this function and make it completely generic, allowing me to equally as easily rig say.. spears or disk holsters to the door guards
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sweg (Andrew) 11-Aug-19 01:51 AM
that sounds sweet as heck
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Toa Tahu Nuva 11-Aug-19 01:51 AM
Since the game was going to GCN, will it be playable via Dolphin Emulator?
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sweg (Andrew) 11-Aug-19 01:51 AM
hardly
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V A H K I T I 11-Aug-19 01:51 AM
No GCN build was ever worked on
It was planned but never even started development
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Toa Tahu Nuva 11-Aug-19 01:52 AM
Oh.
I mean. If it was never cancelled, it could’ve have a PS2 and OG Xbox ports.
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SpaceSentinel 11-Aug-19 01:52 AM
My rebuilt is running windowed no matter what, is there a way to force it fullscreen?
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V A H K I T I 11-Aug-19 01:52 AM
alt enter
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SpaceSentinel 11-Aug-19 01:53 AM
Thanks
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V A H K I T I 11-Aug-19 01:53 AM
😃
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Toa Tahu Nuva 11-Aug-19 01:53 AM
Was it me? Or during development of Legend of Mata Nui, Nintendo and Lego actually hang out and be friends together?
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Sammimack 11-Aug-19 01:54 AM
Rebuilt stops responding every time the cutscene where Whenua explains the legend of Mata Nui occurs, any help?
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sweg (Andrew) 11-Aug-19 01:55 AM
are you tabbing out of it at any point? or does it immediately freeze upon startup
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Sammimack 11-Aug-19 01:55 AM
Once the cutscene starts, the audio continues but the video is frozen and the (Not responding) appears in the window header
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V A H K I T I 11-Aug-19 01:56 AM
Run the game in compatibility mode, (not the launcher) and try again
That seems to be a common occurance
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Sammimack 11-Aug-19 01:56 AM
Ok, I'll give that a shot
Bingo, got it to work, thanks!
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V A H K I T I 11-Aug-19 02:03 AM
😄
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davidvkimball 11-Aug-19 02:10 AM
For rebuilt it's just an endless loop :/
I click play Bionicle rebuilt and it just opens this menu again after it says "a patch is available" whether I click yes or no...
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V A H K I T I 11-Aug-19 02:11 AM
Did you install the game when it asked you whether or not it was?
Or did you select the install location of one of your previous installs.
@Makuta Luroka (Charles) had an issue earlier where he selected the alpha as the installed location for rebuilt
Which uh...
is not correct
😛
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davidvkimball 11-Aug-19 02:12 AM
I'm sure I did it wrong. Any way to start with a clean slate?
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Makuta Luroka (Charles) 11-Aug-19 02:12 AM
uninstall and reinstall
in your LEGO Media folder you should have an uninstall exe
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davidvkimball 11-Aug-19 02:15 AM
Thank you!
ruh roh
Now it just won't work lol
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V A H K I T I 11-Aug-19 02:20 AM
Wot
I feel like I've encountered this before, but if I recall, it wouldn't be happening unless the folder you're trying to write to is locked.
Either by the original launcher copy still running, or something else
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davidvkimball 11-Aug-19 02:26 AM
Thank you I'll see!!
OK so now it works, but I'm stuck in loop land again
Launching beta works
I think I know what happened
I think I accidentally selected the launcher when it said "is the game downloaded?"
How do I reset that prompt?
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V A H K I T I 11-Aug-19 02:29 AM
Delete the TLOMN Lancher.ini file in the install dir
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davidvkimball 11-Aug-19 02:30 AM
Roger
That seems to have worked - thanks bunches!
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V A H K I T I 11-Aug-19 02:33 AM
(edited)
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davidvkimball 11-Aug-19 02:38 AM
was this in the original game? lol
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V A H K I T I 11-Aug-19 02:40 AM
It was in the alpha
It was cut from the beta and since restored in Rebuilt
This among many others (edited)
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davidvkimball 11-Aug-19 02:40 AM
Huh, I wonder why it was cut?
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The Shadow Emperor 11-Aug-19 02:40 AM
I miss Onua's alpha voice 😦
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V A H K I T I 11-Aug-19 02:40 AM
This IS is alpha voice (edited)
😛
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davidvkimball 11-Aug-19 02:40 AM
Sorry I'm pretty ignorant when it comes to the differences
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V A H K I T I 11-Aug-19 02:41 AM
It along with the other scenes and dialogue were cut due to the Maori incident
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The Shadow Emperor 11-Aug-19 02:41 AM
it sounds different in this
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V A H K I T I 11-Aug-19 02:41 AM
I'm not sure how this does play sometimes, but it is definitely not the intended voice for the alpha.
You can tell for this scene specifically since Nobua has since had his name changed to his legally checked version which he refers to himself as:
Tamariki
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sweg (Andrew) 11-Aug-19 02:42 AM
lion onua
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The Shadow Emperor 11-Aug-19 02:42 AM
a happy accident then
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V A H K I T I 11-Aug-19 02:43 AM
This was also the default voice in the beta for all dialogue, indicating it's a later implementation (edited)
It was reverted to the intended alpha voice mostly just to make our lives easier.
Since cutscene audio is all premixed, and Nobua has unique dialogue not present in other files, it would be an absolute nightmare to replace the voice for every scene Onua is a part of and speaks in.
It was far easier just to revert his main speaking voice.
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The Shadow Emperor 11-Aug-19 02:45 AM
okey, makes sense
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davidvkimball 11-Aug-19 02:46 AM
Congrats ya'll, it's a masterpiece
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V A H K I T I 11-Aug-19 02:46 AM
Ye. Personally as well I think it just generally sounds better.
Thanks. ❤
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davidvkimball 11-Aug-19 02:46 AM
Thanks for putting the time and love into this to make it stable and a "best of" everything that's out
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V A H K I T I 11-Aug-19 02:46 AM
It's still far from stable and of course far from done. 😃
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davidvkimball 11-Aug-19 02:46 AM
Is there a proper Makuta fight yet? I imagine that's coming later.
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sweg (Andrew) 11-Aug-19 02:46 AM
not yet
still in the works
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V A H K I T I 11-Aug-19 02:47 AM
Later yes. I've already started some basic work on his model though
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davidvkimball 11-Aug-19 02:47 AM
Are you able to import custom models and animations and things?
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sweg (Andrew) 11-Aug-19 02:47 AM
yeah
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TheRealGenm 11-Aug-19 02:47 AM
you cannot defeat me for i am nothing
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V A H K I T I 11-Aug-19 02:47 AM
And we have a document planning the general minutia of his fight
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TheRealGenm 11-Aug-19 02:47 AM
(explosion)
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arcturis 11-Aug-19 02:47 AM
how do I use the earthquake glyph?
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V A H K I T I 11-Aug-19 02:47 AM
left control
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davidvkimball 11-Aug-19 02:47 AM
Wow, so it will be like MNOG Makuta?
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sweg (Andrew) 11-Aug-19 02:47 AM
ctrl
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V A H K I T I 11-Aug-19 02:47 AM
Not quite @davidvkimball
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sweg (Andrew) 11-Aug-19 02:47 AM
not quite
jinx
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arcturis 11-Aug-19 02:47 AM
ty
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davidvkimball 11-Aug-19 02:48 AM
As long as it's nothing like the first movie Makuta, we gud
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sweg (Andrew) 11-Aug-19 02:48 AM
as long as it's not the game makuta
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TheRealGenm 11-Aug-19 02:48 AM
as long as it's Makuta I'm cool
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V A H K I T I 11-Aug-19 02:49 AM
Very early WIP
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davidvkimball 11-Aug-19 02:49 AM
whoa!
Nice Maya is a sick program
Are you gonna reduce its poly count to be comparable to the other models?
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TheRealGenm 11-Aug-19 02:49 AM
you ever think about how Bionicle 3 didn't show Makuta after he escaped from the protodermis prison
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V A H K I T I 11-Aug-19 02:49 AM
It IS technically based on MNOG, but not any part that made gold.
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davidvkimball 11-Aug-19 02:50 AM
how do you know all of this
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V A H K I T I 11-Aug-19 02:50 AM
It's based specifically on this piece of unused concept art from Templar.
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davidvkimball 11-Aug-19 02:50 AM
Is there a MNOG documentary I can watch
That is SICK
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V A H K I T I 11-Aug-19 02:50 AM
Winter hammered down on the Lower East Side through November of 2001, but we didn’t notice much, working around the clock to complete the final program, along with our other projects. We were in...
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TheRealGenm 11-Aug-19 02:50 AM
so basically it's possible that Makuta's form in the movies woulda been the same as MNOG had they made a movie about the 2001 story (edited)
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V A H K I T I 11-Aug-19 02:51 AM
These Templar blogs plus the one unused Onu-Koro model from alpha are also how we knew that at some point the Takara pits were meant to be integrated with the villages rather than separate areas.
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davidvkimball 11-Aug-19 02:51 AM
That's crazy
Well you're showing me this game is being modded and completed by well-deserving folks, good on you
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The Shadow Emperor 11-Aug-19 02:51 AM
a 2001 movie probably would've used the Shadow Toa, since they originally were Makuta
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davidvkimball 11-Aug-19 02:52 AM
What the heck this post is insane (edited)
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TheRealGenm 11-Aug-19 02:52 AM
i know that early test footage for the movie actually featured Lewa
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davidvkimball 11-Aug-19 02:52 AM
How did you find this?!
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V A H K I T I 11-Aug-19 02:52 AM
This specifically btw is what I'm talking about for the pits
This model test was released years ago by Templar and we never knew exactly what it was.
We now know that it is an earlier version of LOMN alpha po-koro
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davidvkimball 11-Aug-19 02:53 AM
You think I'd enjoy Bionicle Mask of Power? :V
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V A H K I T I 11-Aug-19 02:53 AM
Saffire and Templar traded assets frequently to use in both games
And yes probably. 😛
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davidvkimball 11-Aug-19 02:54 AM
Both games?
LOMN and?
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V A H K I T I 11-Aug-19 02:54 AM
MNOG
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davidvkimball 11-Aug-19 02:54 AM
OOOOOOO
Yoooo, I love that both were connected
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V A H K I T I 11-Aug-19 02:55 AM
Most of MNOG's assets were 2D vectorizations of LOMN models
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davidvkimball 11-Aug-19 02:55 AM
And the Tales of Tohunga game I have for GBA
Wow that's sick
Real talk the GBA game is kinda bad but I loved it as a kid and it helped develop the world pre-Toa so that was sick (edited)
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V A H K I T I 11-Aug-19 02:55 AM
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TheRealGenm 11-Aug-19 02:56 AM
so many Akaku
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V A H K I T I 11-Aug-19 02:56 AM
It's most apparent in the early MNOG material.
Anything from Ta-Koro to Po-Koro is very easy to see the resemblance if you know where to look
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davidvkimball 11-Aug-19 02:57 AM
I love that so much!
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V A H K I T I 11-Aug-19 02:57 AM
LOMN even has one now unused model that they ended up using for the entire game given that they were probably sent the assets before it changed.
This old version of the Tohunga model.
Likely based on the prototype since the left arm was also used in the design of the Mahi.
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davidvkimball 11-Aug-19 02:58 AM
Yeah!!
That's sooooo coool
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V A H K I T I 11-Aug-19 02:58 AM
A character that with the final components, cannot actually be built
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The Shadow Emperor 11-Aug-19 02:59 AM
unless you're willing to make some sacrifices 🔪
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V A H K I T I 11-Aug-19 02:59 AM
Fun fact though
We actually had this model right under our noses the whole time.
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The Shadow Emperor 11-Aug-19 02:59 AM
DailyDose
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V A H K I T I 11-Aug-19 02:59 AM
It was reused in LEGO Studios Backlot as "George". (edited)
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davidvkimball 11-Aug-19 02:59 AM
lol
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TheRealGenm 11-Aug-19 03:00 AM
T a k u a
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davidvkimball 11-Aug-19 03:00 AM
Wait a minute wasn't that a game on Lego.com
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V A H K I T I 11-Aug-19 03:00 AM
It's the exact same model too, we've done comparisons
Ye
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davidvkimball 11-Aug-19 03:00 AM
I remember that game!!
Holy hecking balls
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V A H K I T I 11-Aug-19 03:00 AM
A little piece of LOMN was always just right there, aha
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TheRealGenm 11-Aug-19 03:00 AM
i didn't have internet at the time, i first saw Bionicle's website probably in 2004
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davidvkimball 11-Aug-19 03:01 AM
My dad's office had high speed internet, I remember trying to play MNOG at the dial up at my house when it first came out lmao
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DarkHenrik 11-Aug-19 03:40 AM
So, i'm having some problems in starting up Bionicle Rebuilt. after the launcher downloads Bionicle Rebuilt's files, i then have to pick a file or something to open in order for the game to start, but i don't know which i should pick, and the two prior times i have just picked one of the two recent files that i noticed in my download list, "dg Voodoo" and "Bionicle" i only then end up with the launcher telling me about updates for it, that, when i pick yes will just close the launcher and the download and if i pick no, will just open the files as "notebook" files. i had to uninstall and install the launcher again to try it again, as i can't seem to change it once a file has been selected. This is my third time installing the launcher again and i just wanna know what file i should pick in order to get the game to work.
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The Shadow Emperor 11-Aug-19 03:42 AM
you pick LEGOBionicle.exe in the Lego Bionicle (Rebuilt) folder
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DarkHenrik 11-Aug-19 03:42 AM
ah, thanks
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😺 QSKSw (Josie) 11-Aug-19 05:37 AM
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 Can you read this webpage and see if it has old Lego Store Catalogs? Swert and I are trying to track down an official source for the date Bionicle officially released. http://www.miniland.nl/
Google Translate isn't cutting it
We've determined August 1st, 2001 for North America
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Aug-19 05:39 AM
Jesus that text is small on mobile
And I'm on vacation so I have no pc at my disposal
i would really have to take my time and read it someday
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😺 QSKSw (Josie) 11-Aug-19 05:55 AM
cool no rush, you got a year 👍
or 6 months, cause it might be June or July 👍
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Aug-19 06:11 AM
Lol
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UltimateAura 11-Aug-19 06:13 AM
I just did some digging through that site (I'm also Dutch) and haven't been able to find any specific date yet
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rob the corn lover 11-Aug-19 08:35 AM
I have a rau But everyone pretended it never exist.
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Sammimack 11-Aug-19 09:00 AM
I made it up to Ga-Koro but after I exited the game and came back my save file was like this and all progress had been reset back to Onua on the beach
Got any idea as to what's going on?
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Dessum 11-Aug-19 09:02 AM
Sorry for the noob question but I can't seem to figure out where to go to download 😬
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rob the corn lover 11-Aug-19 09:05 AM
It can decipher from japanese matoran to English matoran
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TheDinosaurPlanet 11-Aug-19 09:11 AM
o.o
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Djazzmann 11-Aug-19 09:11 AM
Ay does anyone know where you find the Ruru? I think I've missed it
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rob the corn lover 11-Aug-19 09:12 AM
How can I play the horns when the grappling is in the way???
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Burns5| Mr. Steal all ur Waifus 11-Aug-19 09:13 AM
jpn to eng matoran
PFFFFF
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rob the corn lover 11-Aug-19 09:28 AM
The only action for the horns are space bars.
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willliam 11-Aug-19 09:36 AM
after i get the rau what do i do in galis level
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Djazzmann 11-Aug-19 09:36 AM
Do you guys know where you get the Ruru in Onua's level? I just beat the Nui jaga and come to the dark bit but I can't find the Ruru anywhere
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Ondrik🅱 (Ondrej) 11-Aug-19 09:37 AM
@willliam Backtrack to the village and go to the token door @Djazzmann Next to where Kapura was
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Djazzmann 11-Aug-19 09:37 AM
Shiiit
Ok thanks man
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willliam 11-Aug-19 09:37 AM
i only have 8 tokens fk
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Ondrik🅱 (Ondrej) 11-Aug-19 09:38 AM
There's lots of tokens in Ga-Koro
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willliam 11-Aug-19 09:41 AM
do i have to swim to find em?
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Ondrik🅱 (Ondrej) 11-Aug-19 09:41 AM
yes
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DarkHenrik 11-Aug-19 09:42 AM
i feel like there should be a way to show what key does what in the game, as i didn't know at first that the elemental ability (like Onua's earthquake ability) was keyed to ctrl.
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Ondrik🅱 (Ondrej) 11-Aug-19 09:42 AM
Yeah, there should
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DarkHenrik 11-Aug-19 10:18 AM
by the way, did anyone else find that scene that plays before Onua meets Gali to feel a bit weird? Too me, the background in that scene with the galaxies and stuff looked out of place in the game.
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Ondrik🅱 (Ondrej) 11-Aug-19 10:19 AM
Yeah, it's not in the game's style
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DarkHenrik 11-Aug-19 10:19 AM
i'm assuming that it's just a place holder?
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Ondrik🅱 (Ondrej) 11-Aug-19 10:19 AM
No
at least, not that I know of
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Fobo 11-Aug-19 11:22 AM
How did you guys activate the glyph powers?
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sweg (Andrew) 11-Aug-19 11:23 AM
left control
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Fobo 11-Aug-19 11:23 AM
👌
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DarkHenrik 11-Aug-19 11:36 AM
i'm curious if the mud elemental is supposed to have sounds. Felt a bit weird how there was just silence for the most part while fighting it.
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Ondrik🅱 (Ondrej) 11-Aug-19 11:36 AM
it is
the sounds are there
but they're hard coded
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The Cap'm (Reese) 11-Aug-19 11:36 AM
*hard coded not to play
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sweg (Andrew) 11-Aug-19 11:37 AM
he also doesn't seem to have any boss music?
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The Cap'm (Reese) 11-Aug-19 11:37 AM
Also hardcoded
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James1975 11-Aug-19 11:38 AM
anyone know what this says? i cant make out the smaller text.
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The Cap'm (Reese) 11-Aug-19 11:38 AM
@Grampa Walker made the texture
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Ondrik🅱 (Ondrej) 11-Aug-19 11:39 AM
I can read Matoran
I know some letters, I get the rest from context clues
I'll take a look at the texture itself
It says To Maku [\n] with lots [\n] of love [\n] Huki
The "[\n]" are line breaks
@James1975
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James1975 11-Aug-19 11:45 AM
thanks, thats adorable
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Ondrik🅱 (Ondrej) 11-Aug-19 11:45 AM
np
quite frankly I didn't know about this either
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Fobo 11-Aug-19 11:45 AM
ok so the game keeps dying in the final section of the onua glyph room
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Ondrik🅱 (Ondrej) 11-Aug-19 11:45 AM
1: Go to #litestone-help-support, please (edited)
2: What exactly are you trying to do?
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DarkHenrik 11-Aug-19 11:54 AM
does anyone else feel that jumping is a bit difficult to manage in the game? and i mean either jumping from a ledge and doing it too late and thus falling off it, or just missing one's jumps.
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Ondrik🅱 (Ondrej) 11-Aug-19 11:55 AM
There's 3 types of jumps in this game: The first is jump and then press forward, which barely gives you any momentum The second is to jump a little after starting to press forward, which is the jump you want to use the most The third is jumping while running, which gives you the most speed
it is difficult, but you kinda get used to it
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DarkHenrik 11-Aug-19 11:58 AM
i think the most challenging i have seen so far is the cliff side where you have to use both Onua's grappling claw and the jumps in order to get to the top of the cliff.
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Toa Tahu Nuva 11-Aug-19 12:08 PM
How do I install patches?
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Djazzmann 11-Aug-19 12:15 PM
So what's the deal with the massive underwater bit in Gali's level with the big shark? I've only found 4 switches that don't seem to do anything, and the shark doesn't seem to do anything except follow me until it's on top of me, and then doesn't do anything to hurt me (edited)
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DarkHenrik 11-Aug-19 12:21 PM
does anyone else feel that in the main menu, as you play the game, more of the Toa would show up alongside Onua? I don't know, i just feel like that would make sense, given how Onua currently is standing alone in Kini-Nui, and he is the Toa that players start with.
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willliam 11-Aug-19 12:37 PM
yeah thatd be cool
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Ondrik🅱 (Ondrej) 11-Aug-19 12:38 PM
@Djazzmann You need to hit more switches, then a door will open up.
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Puñ☀ 11-Aug-19 12:40 PM
Now watching my brother play the game, i never realized there was a cutscene at the beach with nobua, it never triggered for me but it did just now for him
Shuma
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DarkHenrik 11-Aug-19 12:46 PM
while i was fighting the mud elemental again (i decided to redo my save game because it didn't take too long to get to Gali and i wanted to return the throwing disc which i forgot about in the first saved game) I started to imagine it making the same sounds as King Boom Boo from Sonic Adventure 2, given that the sound files for the Mud elemental is currently hard coded not to play in the game. Just something i found rather amusing to think about while playing the game: https://www.youtube.com/watch?v=QJ4KjiLaGs8
Alors que Knuckles doit ramener les 3 clés de la porte, il est pris en embuscade par un fantôme, qui se trouve être le chef, le roi des fantômes, King Boom B...
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Puñ☀ 11-Aug-19 12:50 PM
Oh yeah about that disk... where is it? i fear i might of went past it, i'm just after the area with the spider boss thing
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DarkHenrik 11-Aug-19 12:52 PM
i can't remember for sure. it should be a pretty easy find while you travel in the caves. I think it might be around or close to the point when you fight the Nui-Jaga
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Puñ☀ 11-Aug-19 12:52 PM
ah so i still haven't even reached where it is ok nice
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willliam 11-Aug-19 01:21 PM
is there anyway i can get my progress back from the player completed save 4284723847% bug?
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Ondrik🅱 (Ondrej) 11-Aug-19 01:21 PM
I don't think so
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V A H K I T I 11-Aug-19 01:23 PM
Wot no that's ridiculous, send the save file @willliam
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ShadowDraikana 11-Aug-19 01:23 PM
Ive had that happen too
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The Cap'm (Reese) 11-Aug-19 01:23 PM
That's a corrupted save
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willliam 11-Aug-19 01:24 PM
so i gotta retsart? whole L bruh
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Ondrik🅱 (Ondrej) 11-Aug-19 01:24 PM
send the save file
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willliam 11-Aug-19 01:25 PM
the player1.sav file?
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Ondrik🅱 (Ondrej) 11-Aug-19 01:25 PM
ye
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willliam 11-Aug-19 01:25 PM
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Ondrik🅱 (Ondrej) 11-Aug-19 01:25 PM
I see the issue
Where were you when this happened?
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willliam 11-Aug-19 01:26 PM
galis level
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Ondrik🅱 (Ondrej) 11-Aug-19 01:26 PM
I can tell
which map?
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willliam 11-Aug-19 01:26 PM
i think i had just gone thru the 14 token door
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The Cap'm (Reese) 11-Aug-19 01:26 PM
VTNL then
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Ondrik🅱 (Ondrej) 11-Aug-19 01:26 PM
fixed it
save is on its way
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willliam 11-Aug-19 01:27 PM
yoo
ty
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V A H K I T I 11-Aug-19 01:27 PM
Okay but what caused it?
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Ondrik🅱 (Ondrej) 11-Aug-19 01:27 PM
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V A H K I T I 11-Aug-19 01:27 PM
You said you see the problem
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Ondrik🅱 (Ondrej) 11-Aug-19 01:27 PM
level got set to 0
area got set to frnt
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V A H K I T I 11-Aug-19 01:27 PM
w u t
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Ondrik🅱 (Ondrej) 11-Aug-19 01:28 PM
just look at the save he sent
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willliam 11-Aug-19 01:28 PM
how did u fix it?
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V A H K I T I 11-Aug-19 01:28 PM
I mean I'll take your word for it but how in the unholy blue fuck did THAT happen in the first place?
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rob the corn lover 11-Aug-19 01:29 PM
yah... well i lost a gali save file due to unknow reasons
i was about to go back to the area to some horns to open the doors
but as i got back i found out its corrupted 😦
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sweg (Andrew) 11-Aug-19 01:30 PM
wait a second
that corruption issue william had
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Ondrik🅱 (Ondrej) 11-Aug-19 01:30 PM
>how did u fix it? Changed it back
I changed the level to 2, the area to vtnl, the toa to gali and the health/energy levels to 80
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sweg (Andrew) 11-Aug-19 01:31 PM
i got that bug in beta from the pohatu boss fight
and it's the same as ondrik had described, level is set to 0, area is frnt
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willliam 11-Aug-19 01:36 PM
how tf do i use the horns
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The Cap'm (Reese) 11-Aug-19 01:37 PM
Space.
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Ondrik🅱 (Ondrej) 11-Aug-19 01:39 PM
This is where the night vision mask is located
to literally everyone who asked
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The Cap'm (Reese) 11-Aug-19 01:39 PM
explore the levels, people!
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willliam 11-Aug-19 01:41 PM
all i did was shoot my grappling hook
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Ondrik🅱 (Ondrej) 11-Aug-19 01:41 PM
it also plays the horns
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willliam 11-Aug-19 01:43 PM
how do i get off the horn
it dont let me move
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Ondrik🅱 (Ondrej) 11-Aug-19 01:43 PM
try the hook again
but look up
as in, look outside towards the village
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willliam 11-Aug-19 01:45 PM
ty
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Fobo 11-Aug-19 02:28 PM
Where are the save files for the game?
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The Cap'm (Reese) 11-Aug-19 02:28 PM
in the data folder
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Fobo 11-Aug-19 02:31 PM
👌🏼
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TheDinosaurPlanet 11-Aug-19 02:42 PM
YUS
I got it
take that onu-koroan rahi
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willliam 11-Aug-19 03:14 PM
what do i do against the pohatu boss
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The Cap'm (Reese) 11-Aug-19 03:14 PM
kick the rocks he makes back at him
when the boulder he throws breaks a small rock comes out
melee the rock at him
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DarkHenrik 11-Aug-19 03:14 PM
so a bit like the Nui-Jaga mini game from MNOG?
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The Cap'm (Reese) 11-Aug-19 03:14 PM
in a way, yes
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willliam 11-Aug-19 03:15 PM
how tf dop u melee, im just shooting my thing at the rcok
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The Cap'm (Reese) 11-Aug-19 03:16 PM
you have to be right up next to it and left click
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willliam 11-Aug-19 03:22 PM
wait am i not supposed to jump in that hole after i kill it
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The Cap'm (Reese) 11-Aug-19 03:22 PM
there's a tunnel at the end of the platforms
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Galgo 11-Aug-19 03:27 PM
Curious, does anyone know if the engine used in LOMN was used in any other Safire games?
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The Cap'm (Reese) 11-Aug-19 03:27 PM
yes
Barbarian for one
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DarkHenrik 11-Aug-19 03:39 PM
does anyone know how to dive while still in water when you are playing as Gali?
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The Cap'm (Reese) 11-Aug-19 03:39 PM
Double tap W.
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DarkHenrik 11-Aug-19 03:41 PM
ah, thank you.
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V A H K I T I 11-Aug-19 04:16 PM
@Grampa Walker Hey guess what
Doing model swaps in Tabletop Sim. ( ͡° ͜ʖ ͡°)
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The Cap'm (Reese) 11-Aug-19 04:16 PM
niiice
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sweg (Andrew) 11-Aug-19 04:16 PM
that is epic
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The Cap'm (Reese) 11-Aug-19 04:17 PM
E P I C
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Grampa Walker 11-Aug-19 04:17 PM
Oooooh, Walker likey.
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V A H K I T I 11-Aug-19 04:25 PM
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The Cap'm (Reese) 11-Aug-19 04:25 PM
this game is now objectively better
oh man just noticed it's an epic 1v1 match
good luck
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TheDinosaurPlanet 11-Aug-19 04:30 PM
Okay, what would be the best way to get past the falling rocks?
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The Cap'm (Reese) 11-Aug-19 04:30 PM
In Pohatu's level?
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TheDinosaurPlanet 11-Aug-19 04:30 PM
in Onua's
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The Cap'm (Reese) 11-Aug-19 04:32 PM
My memory's failing me. What else is in the map?
Oh, do you mean the falling platforms with the lights above them?
@TheDinosaurPlanet
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TheDinosaurPlanet 11-Aug-19 04:37 PM
The level after the atrium
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The Cap'm (Reese) 11-Aug-19 04:37 PM
Oh, the cliff area.
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TheDinosaurPlanet 11-Aug-19 04:37 PM
it's the cliff level
yeah
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The Cap'm (Reese) 11-Aug-19 04:38 PM
Just keep running and jump when a platform falls out in front of you.
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TheDinosaurPlanet 11-Aug-19 04:38 PM
Easier said than done XD
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The Cap'm (Reese) 11-Aug-19 04:38 PM
You asked 😛
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TheDinosaurPlanet 11-Aug-19 04:38 PM
😛
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V A H K I T I 11-Aug-19 04:41 PM
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The Cap'm (Reese) 11-Aug-19 04:42 PM
aww, the epic 1v1 ended
but nice
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sweg (Andrew) 11-Aug-19 04:44 PM
why does lewa's pose remind me of this
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Ethanwoopdedoo, Chaotic Bisexual 11-Aug-19 04:45 PM
That picture has... A frightening energy
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Puñ☀ 11-Aug-19 04:46 PM
Slav Lewa Slav Lewa
Slav Lew
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😺 ChibiErica97 11-Aug-19 04:55 PM
it exudes a very dark and foreboding aura
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DarkHenrik 11-Aug-19 05:00 PM
i've always liked this music from the GBA version of Bionicle the Game. https://www.youtube.com/watch?v=xiDzvJJSUnU
I do not own the rights to the image or the music credit to biomediaproject http://biomediaproject.com/bmp/
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V A H K I T I 11-Aug-19 05:46 PM
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DarkHenrik 11-Aug-19 05:48 PM
i'm a bit curious here, but given Onua's animation when pressing the "P" button, does any of the other Toa have something similar? (i tried to press "P" while playing Gali but she didn't have any animation when pressing it.) Was that animation in the original version of the game too, by the way?
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The Cap'm (Reese) 11-Aug-19 05:48 PM
Onua, Pohatu, and Tahu
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DarkHenrik 11-Aug-19 05:49 PM
ah, interesting
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The Cap'm (Reese) 11-Aug-19 05:49 PM
Those are from the vanilla game, yes
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DarkHenrik 11-Aug-19 05:50 PM
ah, interestingly, those three are the ones who make up Toa Kaita Akamai.
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The Cap'm (Reese) 11-Aug-19 05:50 PM
yes.
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omegalucas 11-Aug-19 06:07 PM
I was watching the only playthrough of Rebuilt on Youtube and noticed there are still multiple Nobuas in the Onu Koro cutscene. Didn't you guys figured a work around that issue with the EXE hook mods?
And all Matoran have the same torso color on that cutscene as well
(although later after you rescue the village there are Matoran with different torso colors)
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The Cap'm (Reese) 11-Aug-19 06:24 PM
Multiple Nobuas are not currently fixable for that scene
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rob the corn lover 11-Aug-19 06:30 PM
How dare you made pohatu defy gravity!!!
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The Cap'm (Reese) 11-Aug-19 06:30 PM
?
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V A H K I T I 11-Aug-19 06:32 PM
@Grampa Walker Let's discuss the TTS models here. :v
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Grampa Walker 11-Aug-19 06:33 PM
Fair.
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V A H K I T I 11-Aug-19 06:33 PM
Anyways they're already in the game. We'll probably release the modified QftM game with them as a new wokshop mod once we finish rebalancing it
(And adding the missing cards) (edited)
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Grampa Walker 11-Aug-19 06:34 PM
Awesome, that'd be neato. Any other models in the game, or just the playing pieces?
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rob the corn lover 11-Aug-19 06:34 PM
Sorry.... I just ask for the save file that takes me back to that level
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TheDinosaurPlanet 11-Aug-19 06:40 PM
This is one of the most difficult games I have played (probably because I don't play many)
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LordSugarDong 11-Aug-19 06:46 PM
How do i get the cinematics to run
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TheDinosaurPlanet 11-Aug-19 06:47 PM
okay, I finished the other side, but what do I do here? XD
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The Cap'm (Reese) 11-Aug-19 06:47 PM
Look around and see if you can find something 😛
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TheDinosaurPlanet 11-Aug-19 06:50 PM
ah ye I found the spot
behind the rahi nest
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LordSugarDong 11-Aug-19 06:50 PM
Nvm got it to run
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TheDinosaurPlanet 11-Aug-19 06:52 PM
ye
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TheDinosaurPlanet 11-Aug-19 07:10 PM
🤦 Here I go again for help
I've done everything here
where do I go next?
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sweg (Andrew) 11-Aug-19 07:10 PM
grapple is your friend
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TheDinosaurPlanet 11-Aug-19 07:10 PM
I know
I did that 😛
I've done everything I could
all the udd symbols i could reach
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sweg (Andrew) 11-Aug-19 07:11 PM
the exit is at the very top
the top ledge that is
keep on grappling
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DarkHenrik 11-Aug-19 07:12 PM
if you want, you could probably also sing the Spider-Man song while doing all the Grappling. https://www.youtube.com/watch?v=SUtziaZlDeE
The theme song of Spiderman from the 60s cartoon
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TheDinosaurPlanet 11-Aug-19 07:20 PM
XDDD
I must be missing some udd symbols?
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The Cap'm (Reese) 11-Aug-19 07:21 PM
Why's that
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TheDinosaurPlanet 11-Aug-19 07:21 PM
coz there isn't a platform coming up
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The Cap'm (Reese) 11-Aug-19 07:21 PM
Platform?
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TheDinosaurPlanet 11-Aug-19 07:21 PM
like the last level
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The Cap'm (Reese) 11-Aug-19 07:21 PM
...Try jumping!
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TheDinosaurPlanet 11-Aug-19 07:21 PM
I did and fell XD
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The Cap'm (Reese) 11-Aug-19 07:21 PM
well you've gotta
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TheDinosaurPlanet 11-Aug-19 07:22 PM
hmm
This game is more challenging that I thought
for a game made for 8 year olds (edited)
There we go
got it
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Djazzmann 11-Aug-19 07:39 PM
So I just got to the end, and the game crashed as I got to the exit at Tahu's Makuta level, and now when I reload the game it goes back to Onua's Makuta level but as Tahu and I can't use any masks?
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The Cap'm (Reese) 11-Aug-19 07:40 PM
That's normal.
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Djazzmann 11-Aug-19 07:40 PM
Ah sound
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The Cap'm (Reese) 11-Aug-19 07:40 PM
The end of the game is not in, and that's how it currently ends until we put first a temporary end in, and eventually Makuta.
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Djazzmann 11-Aug-19 07:41 PM
Ok cool, so it's normal to reload into Makuta with no masks tho?
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The Cap'm (Reese) 11-Aug-19 07:41 PM
That unfortunately does happen, yes.
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Djazzmann 11-Aug-19 07:41 PM
Ok cool
Also
Couldn't help but notice 'Mask of Ultimate Power' in the debug hmmmmm (edited)
Does nothing though
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The Cap'm (Reese) 11-Aug-19 07:42 PM
😉
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Djazzmann 11-Aug-19 07:42 PM
Nice nice
Good job boys and girls (Y)
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DarkHenrik 11-Aug-19 07:42 PM
a little easter egg i presume?
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The Cap'm (Reese) 11-Aug-19 07:43 PM
😉 😉
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DarkHenrik 11-Aug-19 07:44 PM
would be a bit funny if it ended up being a "cheat code" item. as in, an item you can only unlock by entering a cheat code.
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The Cap'm (Reese) 11-Aug-19 07:44 PM
be patient, everything will be revealed in time
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DarkHenrik 11-Aug-19 07:45 PM
understandable. i'm interested in seeing how the bosses will turn out in the end.
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Djazzmann 11-Aug-19 07:48 PM
OH SHIT
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R3T7 11-Aug-19 07:51 PM
How do you beat vatuka nui, the Pohatu elemental? No matter what I do I can get to a weak point. The rocks I kick just freeze around the boss in midair and they don’t respawn.
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The Cap'm (Reese) 11-Aug-19 07:51 PM
.-.
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R3T7 11-Aug-19 07:52 PM
Is he supposed to be stunned when the rocks are kicked towards him?
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The Cap'm (Reese) 11-Aug-19 07:53 PM
You hit him with three rocks and he reveals the weakspot.
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R3T7 11-Aug-19 07:55 PM
What do you do when your three kicked rocks are frozen all around his body and he keeps throwing Boulders at you?
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The Cap'm (Reese) 11-Aug-19 07:56 PM
Not sure. Haven't personally had that happen.
Does dying reset them?
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R3T7 11-Aug-19 07:57 PM
Yeah, but then once you start kicking they begin to freeze in midair again, usually after you’ve kicked 6 or seven towards him. He never staggers and reveals the spot either.
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The Cap'm (Reese) 11-Aug-19 07:57 PM
hmm
That's strange.
Have you tried reloading the game?
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R3T7 11-Aug-19 07:59 PM
Yeah, no difference. Is the weak spot supposed to appear before he does that earthquake move he does?
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The Cap'm (Reese) 11-Aug-19 07:59 PM
He does the stomp, then it appears
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R3T7 11-Aug-19 08:01 PM
Ok so here is what happens for me. I get him to the stomp, he stomps, if I can dodge/jump past it then the weak spot appears. If I get hit by the earhquake the rocks I kicked freeze around the enemy and I am unable to do anything except run around and take damage.
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The Cap'm (Reese) 11-Aug-19 08:02 PM
You kick the rocks at the weakpoint?
You need to shoot it
with your laser
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V A H K I T I 11-Aug-19 08:02 PM
I think what he's saying is if he misses his chance, any further attemts cause the issue
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The Cap'm (Reese) 11-Aug-19 08:03 PM
hmm
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R3T7 11-Aug-19 08:03 PM
Vahkiti has it right, if I miss the chance I’m done for, it’s odd. The weak point doesn’t even show up since I get hit.
How are you supposed to dodge it? Is it just jumping, or rolling?
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The Cap'm (Reese) 11-Aug-19 08:05 PM
Jumping
and can confirm this issue
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R3T7 11-Aug-19 08:07 PM
Sure, I will grab a screenshot when it happen next. Jumping seems to be working, I’ve gotten three hits on him so far on this attempt.
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R3T7 11-Aug-19 08:27 PM
Here is a picture of the glitch. I have just been hit by the stomp, one of the kicking boulders has frozen in midair around the boss. The arena will now only spawn two rocks, and if it happens again it will only spawn one, eventually it wont spawn any and all three will be floating around the boss.
Here is the same image but with the floating rock circled since it is kind of hard to see. This glitch doesn't occur at all if you jump in time and don't get hit by the stomp.
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ShadowDraikana 11-Aug-19 08:29 PM
I've had this happen on my end but almost at random
wait so it's consistent for you?
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R3T7 11-Aug-19 08:30 PM
Yeah, literally every time I fail to dodge the stomp. It doesn't matter if I restart or close the game, or anything.
Its funny, I didn't think it was a bug at first, since the description of Pohatu's glyph says it brings down rocks for Pohatu to kick, I thought I had to use the glyph to pull them out of the air, lol
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Serrix 11-Aug-19 08:32 PM
So I've only played up until the beginning of Ga-Koro, but, I wanna say now. Despite the relatively frequent sound buffer crashes and kind of janky platforming and other stuff, I'm enjoying my time playing this. I played a lot with my BIONICLE toys as a kid, especially the earlier sets, and oddly enough the Toa Mata were probably my favorite designs for awhile. Getting to see and play this game with said designs and oddities in it is a wholly nostalgic and refreshing experience.
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The Cap'm (Reese) 11-Aug-19 08:32 PM
The text for the glyph is an alpha leftover, sounds like
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ShadowDraikana 11-Aug-19 08:33 PM
oh good lord
did we not fix the text
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The Cap'm (Reese) 11-Aug-19 08:34 PM
@Serrix Great to hear that
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R3T7 11-Aug-19 08:34 PM
Sorry I don’t have a screenshot of the Glyph text
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Serrix 11-Aug-19 08:34 PM
It's still obviously a work in progress, but I enjoy what i see and hope to see it really develop better over time.
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The Cap'm (Reese) 11-Aug-19 08:35 PM
We hope so too!
Really though, we hope you continue to enjoy the game as we fix and add things to it.
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Serrix 11-Aug-19 08:36 PM
Especially since I actually liked the Nuva upgrades a bit less, mostly in mask design.
Do you guys intend to keep the early naming convention oddities intact, or will you eventually update it to what's been canonized later? Like Matoran called Tohunga or Jaller being Jala.
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willliam 11-Aug-19 08:37 PM
best part of the game for me is how it isnt super crazy linear
u can explore it yourself to an extent
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The Cap'm (Reese) 11-Aug-19 08:38 PM
Right now we're using pre-change naming. Not sure if that's planned to change.
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Deleted User 11-Aug-19 08:40 PM
Really enjoying the game so far. The only glitch I've experienced so far is that the game crashed once when I fell to my death as Onua
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The Cap'm (Reese) 11-Aug-19 08:41 PM
There is the possibility for that due to sound buffers.
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rob the corn lover 11-Aug-19 08:44 PM
i get it you are all working on the glitches just because its released as a rebuilted
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The Cap'm (Reese) 11-Aug-19 08:44 PM
?
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rob the corn lover 11-Aug-19 08:47 PM
well i wanted the savefile that takes me back to the lever before i crack the horn code with a rau
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TheDinosaurPlanet 11-Aug-19 08:55 PM
Oh boy
did I mess up
I have no ruri
*ruru
and I'm in the first ruru level in the Onua stage 😩
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sweg (Andrew) 11-Aug-19 08:55 PM
you can go back and get it
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TheDinosaurPlanet 11-Aug-19 08:56 PM
yeah and fight a nui jaga again
and go through falling rocks
twice
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The Cap'm (Reese) 11-Aug-19 08:56 PM
you do need that. For the moment the backtrack from that area is broken, but it will be fixed in the first hotfix
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TheDinosaurPlanet 11-Aug-19 08:56 PM
ik
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sweg (Andrew) 11-Aug-19 08:56 PM
nui jaga can be cheesed with the huna
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TheDinosaurPlanet 11-Aug-19 08:57 PM
Well yeah know. I didn't have any energy for the kanohi when I first fought it
well now I'm looking through the code and the save 😛
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sweg (Andrew) 11-Aug-19 08:58 PM
gotcha
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willliam 11-Aug-19 09:00 PM
i got stuck in this
nvm i alt-tabbed and got out
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rob the corn lover 11-Aug-19 09:02 PM
um do anyone of you guys help bringing a save file?
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willliam 11-Aug-19 09:07 PM
bro i fell down from the second kopaka race and now im back here
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TheDinosaurPlanet 11-Aug-19 09:16 PM
and the game crashed (edited)
great
oh well
time to restart
:/
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willliam 11-Aug-19 09:17 PM
game saves progress every room u enter
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TheDinosaurPlanet 11-Aug-19 09:17 PM
ik
I was in the ruru level in the Ouna stage
now I'm back at Onu-koro
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willliam 11-Aug-19 09:18 PM
oh
:[
wait where do i even go after i beat the second kopaka race thing?
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Ethanwoopdedoo, Chaotic Bisexual 11-Aug-19 09:41 PM
Hey as a goof what are the chances I can get a version of LoMN running on Windows 98
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willliam 11-Aug-19 09:55 PM
what am i supposed to do
its the room where u jump on the hexagon ice platforms
that are invisible
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The Cap'm (Reese) 11-Aug-19 09:56 PM
You need to collect the Hail Storm glyph
then the door will open
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willliam 11-Aug-19 09:57 PM
where is that
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The Cap'm (Reese) 11-Aug-19 09:57 PM
On a ledge to the left of the entrance. You need to take the platforms to it.
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willliam 11-Aug-19 10:00 PM
it doesnt let me pick it up
its like a solid object
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The Cap'm (Reese) 11-Aug-19 10:00 PM
can you shoot me a screencap
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willliam 11-Aug-19 10:01 PM
or is it at the other tree?
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The Cap'm (Reese) 11-Aug-19 10:01 PM
Hmm. That is the glyph...
Try reloading the area.
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willliam 11-Aug-19 10:02 PM
ok
nah its still the same
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The Cap'm (Reese) 11-Aug-19 10:03 PM
hmm
Maybe...reload the game? I've not seen this happen before, so I'm trying all my options here 😛
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willliam 11-Aug-19 10:06 PM
worked now
ty
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The Cap'm (Reese) 11-Aug-19 10:06 PM
No problem. Here to help.
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Toatapio Nuva 12-Aug-19 12:38 AM
Ok can someone explain to me, an idiot, how to make the lomn rebuilt work?
As in, what I'm supposed to do once I've downloaded the launcher. It wants me to download the game, but I thought I did just that...
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sweg (Andrew) 12-Aug-19 12:41 AM
if you installed the game after downloaded it, just hit yes when the prompt shows up again, and go to the install path for rebuilt
and select the LEGOBionicle exe
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TheRealGenm 12-Aug-19 12:48 AM
where the heck is the kanohi of night vision i can't find it
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The Cap'm (Reese) 12-Aug-19 12:48 AM
🙃
Remember the atrium where Kapura is?
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Ondrik🅱 (Ondrej) 12-Aug-19 12:48 AM
refer to the image i posted
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TheRealGenm 12-Aug-19 12:49 AM
oh great, it's all the way back there
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Ondrik🅱 (Ondrej) 12-Aug-19 12:49 AM
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The Cap'm (Reese) 12-Aug-19 12:49 AM
this is why y'all need to explore
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TheRealGenm 12-Aug-19 12:58 AM
welp i guess the easiest way to backtrack would be to either
A. walk through the tunnels blind til i get to that portal that lets me go back to Onu-koro or B. start a new game and hope to Mata Nui that it doesn't get corrupted again
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ix 12-Aug-19 02:14 AM
how do you open the debug menu?
In Gali's level how do you get out of the big underwater cave with the switches after you get the tsunami ability? going out the way I came just kills me and crashes the game
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Ondrik🅱 (Ondrej) 12-Aug-19 02:45 AM
you need to go into the exit that is at the tsunami glyph
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DarkHenrik 12-Aug-19 05:29 AM
Who's Omega12? I saw their name be mentioned in the bug report channel.
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Ondrik🅱 (Ondrej) 12-Aug-19 07:44 AM
He was a legend
Very good with SLBs, helped with the ARG which led up to the beta's release
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DarkHenrik 12-Aug-19 08:40 AM
ah. Hope his departure doesn't cause too much problems with the project.
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Sammimack 12-Aug-19 09:01 AM
I keep getting Unhandled Exception errors whenever I boot up my save file, any help?
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benji 12-Aug-19 09:51 AM
Post the save file for us to look at @Sammimack
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Sammimack 12-Aug-19 09:53 AM
Do you mean the .sav file?
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benji 12-Aug-19 09:54 AM
Yes
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Sammimack 12-Aug-19 09:55 AM
I'm pretty sure this is the one
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DarkHenrik 12-Aug-19 11:18 AM
i'm a bit curious why each of the Toa after Onua are all missing their main masks and have to find them. There doesn't even seem to be any indications that they have lost their masks.
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 12-Aug-19 11:28 AM
Hi! So I just downloaded the Legend of Mata Nui Launcher, and I've having trouble actually launching the game. When I click Play BIONICLE Rebuilt, I get the popup asking if it is installed, I click No and install it, but the launcher still can't locate the game. What do I need to do to get the launcher to recognize the game once I've downloaded both? (here's a screenshot of where I'm at rn after three reinstalls of the launcher)
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sweg (Andrew) 12-Aug-19 11:35 AM
just select the LEGOBionicle application and you should be good
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 12-Aug-19 11:38 AM
Okay it's working now, I thought I already tried that lol
Thanks!
Okay no still not working. My game stopped responding, crashed, then when I tried to relaunch I got this
This is what I've gotten the previous three times too
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Ondrik🅱 (Ondrej) 12-Aug-19 11:41 AM
Is your antivirus on?
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 12-Aug-19 11:41 AM
Of course
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Ondrik🅱 (Ondrej) 12-Aug-19 11:41 AM
Turn it off then or make an exception somehow
It's a false positive
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 12-Aug-19 11:59 AM
Okay I think I have enough of the files whitelisted that it's working now! Thanks again!
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Ondrik🅱 (Ondrej) 12-Aug-19 11:59 AM
No problem
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DarkHenrik 12-Aug-19 12:20 PM
i recently realized that the many environmental hazards in the game, like the falling platforms in Onua's levels and the boulders in Pohatu's levels, might all be caused by the elementals.
also, while i was doing the dark, underwater cave level when playing as Gali, i started to wonder if the point of the large shark rahi was that it was supposed to be this juggernaut enemy that the players could not harm but instead had to constantly swim away from unless they wanted to be eaten, which then explains why it would always follow after the players and why the stage is so large and dark.
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sweg (Andrew) 12-Aug-19 12:23 PM
that is the point actually
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DarkHenrik 12-Aug-19 12:24 PM
interesting
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DarkHenrik 12-Aug-19 01:58 PM
is it just me... or is the no real point for Gali or Pohatu's elemental rune ability? I haven't reached the remaining Toa to know for sure, but it kinda seem like none of those rune abilities other than Onua's have been needed to combat the elementals. With the water elemental you just need to fire at it when it's weak spot shows up (and that's a bit hard to do.) and with the Rock elemental you just have to kick the rocks it throws at you. With the Earth Elemental, Onua could at least use the earthquake ability to force it to form again when it was just fleeing around the room in it's puddle form.
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The Cap'm (Reese) 12-Aug-19 01:58 PM
Gali's is at least useful for the Tarakava
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DarkHenrik 12-Aug-19 01:59 PM
yeah, i forgot about those.
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The Cap'm (Reese) 12-Aug-19 01:59 PM
but otherwise, the beta isn't designed with the elemental powers in mind
this was an issue as well in the alpha, with them coming too late to be useful in any way, but the alpha also had them (mostly) integral to the boss strategies
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sweg (Andrew) 12-Aug-19 02:00 PM
i completely forget the toa even have those elemental glyphs
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The Cap'm (Reese) 12-Aug-19 02:00 PM
I think the only alpha boss that confirmed doesn't use the elemental powers is Kopaka's
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sweg (Andrew) 12-Aug-19 02:00 PM
they come in too late to be used well
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The Cap'm (Reese) 12-Aug-19 02:00 PM
i just said that 😛
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sweg (Andrew) 12-Aug-19 02:00 PM
i am blind and deaf
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DarkHenrik 12-Aug-19 02:01 PM
is it possible to fix that at some point?
like expand on the bosses or something?
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The Cap'm (Reese) 12-Aug-19 02:01 PM
I believe that idea has been proposed
With the Taniwa especially, as the alpha version had a tad more depth (gali's boss)
But as of now it's not being worked on.
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DarkHenrik 12-Aug-19 02:02 PM
the water boss i currently find to be the hardest to beat because of the difficulty one has in hitting it's weak spot.
it's concept art actually has a rather interesting implication of it needing to have one of it's "heads" on the water in it's arena in order to use it to attack Gali:
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DarkHenrik 12-Aug-19 03:18 PM
i'm curious if you all are thinking of something to do with the Kaita level that was dropped when the game originally entered beta when in development. (edited)
i just looked up a video with the original alpha bosses, and saw one of the Kaita levels in it. (edited)
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The Cap'm (Reese) 12-Aug-19 03:20 PM
The Kaita are...something that may be put in. There's not a lot to the alpha Kaita, and compared to what the FMV shows, it'd be difficult to replicate that in gameplay. I'm personally on the side of putting them in, but it would take a lot of work on multiple fronts.
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DarkHenrik 12-Aug-19 03:29 PM
yeah, by the way. Looking at the Kaita cutscene, i can kinda see it be cut in a few moments to serve as cutscenes for Kaita levels. you got the start that could then end with the reveal of the kaita as the screen goes black. Then you got the scene with the Kaitas meeting and then fighting some Manas before facing a Mana Ko, with then could end as the Kaitas move in to fight it (thus cutting to a boss fight or something with the Mana Ko) and lastly you then have the after part with the Kaitas then hearing the sound of the Makuta as they are then torn apart and reversed into being six Toa again before being teleported to face the Makuta. https://youtu.be/WQpeY9f1xrU
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The Cap'm (Reese) 12-Aug-19 03:30 PM
The reveal of Akamai cutting to black I agree with, but the rest I don't. I'm 99% sure this was made as two FMVs: the Kini-Nui half, ending with Akamai turning around, and the Manas fight half, ending where the current one does.
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DarkHenrik 12-Aug-19 03:30 PM
yeah.
your right
i'm wondering how the Makuta was gonna look in the game. i can't find any concept art of it, so i'm gonna assume they never got to that when the game was in development. (edited)
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The Cap'm (Reese) 12-Aug-19 03:35 PM
I think it was stated that they never had solid ideas down for Makuta (the boss or the level)
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DarkHenrik 12-Aug-19 03:35 PM
which kinda makes sense, given how Makuta was portrayed as almost not having a clear form in most of the promotional materials.
almost coming more off as being "The faceless"
or as MNOG portrayed him as being. A force of nature rather than an actual entity. (edited)
has there been any discussions if there are gonna be a "Shadow Toa" fight? from what i have read, they were apparently gonna be in the game at some point. at least according to Greg Farshtey.
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The Cap'm (Reese) 12-Aug-19 03:40 PM
😉
no further comment
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DarkHenrik 12-Aug-19 04:03 PM
would be interesting if the Makuta boss fight continued the trend of the "unknown form of the Makuta", by not having you fight any real form of the Makuta. instead being a bit like the "ball of parts" form from MNOG, but instead of having a face, it instead always change shape into a different things or even creatures to fight the Toa.
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Ballistic367 12-Aug-19 04:10 PM
Having an issue in ga wahi, I'm in the dark underwater cave, I've pressed 5 switches and killed all the rahi, besides the giant one. Not sure what to do.
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Ondrik🅱 (Ondrej) 12-Aug-19 04:10 PM
press more switches
there's more
if the opening door cutscene didn't play
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Ballistic367 12-Aug-19 04:10 PM
There are trenches at the bottom of the cave, can I go down them or will I die
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DarkHenrik 12-Aug-19 04:10 PM
look around, there might be a hard to find cave path that you might not have found yet.
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The Cap'm (Reese) 12-Aug-19 04:31 PM
there should only be five buttons
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Ondrik🅱 (Ondrej) 12-Aug-19 04:31 PM
aren't there six?
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Ballistic367 12-Aug-19 04:32 PM
I've pressed 5 and nothing happened
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The Cap'm (Reese) 12-Aug-19 04:32 PM
One in the well, one in the tunnel, one in the yellow top building, one in the building near the yellow top, and one where the doors are
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Ballistic367 12-Aug-19 04:33 PM
Yep
Pressed em all
Still being chased by this whale
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The Cap'm (Reese) 12-Aug-19 04:34 PM
One, it's a shark. :P Two, if the no cutscene played, try reloading the game and trying again.
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Ballistic367 12-Aug-19 04:34 PM
Oke
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The Cap'm (Reese) 12-Aug-19 04:35 PM
I didn't miss any, right @Ondrik🅱 (Ondrej) ?
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Ondrik🅱 (Ondrej) 12-Aug-19 04:35 PM
aren't there 3 buildings?
i could swear there's 3
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The Cap'm (Reese) 12-Aug-19 04:36 PM
Show me, then
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Ondrik🅱 (Ondrej) 12-Aug-19 04:37 PM
I'm taking a look
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sweg (Andrew) 12-Aug-19 04:37 PM
there are three buildings
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The Cap'm (Reese) 12-Aug-19 04:37 PM
Show me, then
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sweg (Andrew) 12-Aug-19 04:37 PM
i've yet to warp to it
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The Cap'm (Reese) 12-Aug-19 04:38 PM
then how do you know
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sweg (Andrew) 12-Aug-19 04:38 PM
pure memory
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Ondrik🅱 (Ondrej) 12-Aug-19 04:38 PM
https://www.youtube.com/watch?v=KILettB6nsE 20:50 21:15 21:24 21:43 21:59
Lots of splits were missed, and there was lots of bad luck Time can definetly be improved -- Watch live at https://www.twitch.tv/nordki
there's.... 5
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The Cap'm (Reese) 12-Aug-19 04:38 PM
Yep.
Told ya 😛
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Ondrik🅱 (Ondrej) 12-Aug-19 04:38 PM
dial up noises
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sweg (Andrew) 12-Aug-19 04:39 PM
there are three buildings
i just chose not to mention the other two
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Ballistic367 12-Aug-19 04:40 PM
Reloaded the game and re pressed the buttons, it worked
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The Cap'm (Reese) 12-Aug-19 04:40 PM
good
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TheRealGenm 12-Aug-19 04:57 PM
you ever think about how Onua was the only Toa in the game who came to Mata Nui with his mask?
like, if this game was the canon version of the Bionicle story, that would imply that the other Toa came to Mata Nui without their masks
and Onua was just so lucky to come to the island with his Pakari already
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DarkHenrik 12-Aug-19 04:59 PM
yeah, i have noticed that weirdness too.
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V A H K I T I 12-Aug-19 05:01 PM
I'm tempted to change that at some point actually, but it would invalidate the opening FMV if I did.
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DarkHenrik 12-Aug-19 05:01 PM
could always add lines that implies they had lost their masks to Rahi or something.
and i'm talking about turaga or matoran lines.
not fmv ones.
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Ondrik🅱 (Ondrej) 12-Aug-19 05:02 PM
I think that's purely a gameplay thing about why they don't have their masks
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Ballistic367 12-Aug-19 05:49 PM
Anyone figured out how to beat the stone elemental in po wahi?
I just kick rocks at him until I die
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DarkHenrik 12-Aug-19 05:51 PM
just kick the small rocks that remains from the larger ones that the elemental throws at you and then jump when it get's angry and finally shot the weak spot that's revealed when you dodge it's stomp attack.
do this enough times until it's beaten. ps, be care full when the opening to the next level is revealed.
it seems like many here have mistakenly gotten Pohatu killed when the opening is revealed.
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TheDinosaurPlanet 12-Aug-19 08:27 PM
I've found Taipu's pick and Thali-Whali, but where would I find Nuparu's disc? Near the Ruru?
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The Cap'm (Reese) 12-Aug-19 08:37 PM
No.
Keep looking.
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TheDinosaurPlanet 12-Aug-19 08:46 PM
XD
do you have to go outside the onu-koro area? (which includes the atrium)
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The Cap'm (Reese) 12-Aug-19 08:46 PM
Yes.
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TheDinosaurPlanet 12-Aug-19 08:46 PM
k
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The Cap'm (Reese) 12-Aug-19 08:46 PM
Not every item is so close to the village
That goes for the whole game
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TheDinosaurPlanet 12-Aug-19 08:47 PM
Nuparu must have thrown his disc super hard XD
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willliam 12-Aug-19 08:49 PM
okay
why is lewas level
just the worst
what is wrong with the vines
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The Cap'm (Reese) 12-Aug-19 08:50 PM
Everything.
BecauseSaffire
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willliam 12-Aug-19 08:50 PM
is there a way to actually jump off them
cause im just lettin go
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The Cap'm (Reese) 12-Aug-19 08:50 PM
It's supposed to be timing based
But it barely works
I find if you jump the moment you get on a vine, you'll detach fine. This requires precision though.
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willliam 12-Aug-19 08:52 PM
ok thats a lot better tho
thanks
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Galgo 12-Aug-19 11:43 PM
Did Safire do the FMV cutscenes internally?
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The Shadow Emperor 12-Aug-19 11:49 PM
I think so
I remember last year one of the guys (or the sole guy?) responsible for them was asked on a stream if he knew the game got leaked
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Galgo 12-Aug-19 11:51 PM
did he?
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Ballistic367 12-Aug-19 11:54 PM
having some trouble in ko-wahi, ive explored all paths but i cant seem to progress
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Galgo 12-Aug-19 11:54 PM
where in ko wahi
i just beat that level
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Ballistic367 12-Aug-19 11:55 PM
found the tele mask and most of the lost items
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Galgo 12-Aug-19 11:55 PM
it's still the worst
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Ballistic367 12-Aug-19 11:55 PM
im now in the dark blue cave
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Galgo 12-Aug-19 11:55 PM
you need to use the mask to move blocks around
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Ballistic367 12-Aug-19 11:55 PM
well i went back to the cave
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Galgo 12-Aug-19 11:55 PM
actually posta screnshot
OH
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Ballistic367 12-Aug-19 11:55 PM
ive only found 1 block that can be moved, the one you had to move across the ravine to press the switch
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Galgo 12-Aug-19 11:55 PM
i had to skip that part using the mask of speed to jump across the gap (edited)
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Ballistic367 12-Aug-19 11:55 PM
i did the same
ive done 2 slides aswell
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Galgo 12-Aug-19 11:56 PM
they are seriously annoying
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Ballistic367 12-Aug-19 11:56 PM
and 1 slide tunnel with a glitched indiana jones snowball
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Galgo 12-Aug-19 11:56 PM
very poor game design
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Ballistic367 12-Aug-19 11:57 PM
i mean it was a beta
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Galgo 12-Aug-19 11:57 PM
yeah but the basic game is still on the lower end of mediocre
of course I'm endeared to it for a whole bunch of reasons
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Ballistic367 12-Aug-19 11:57 PM
so where do i go to progress? where is kopakas mask
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Galgo 12-Aug-19 11:58 PM
i couldn't find it
and got trapped in a room REQUIRING the mask
so i just skipped it
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The Cap'm (Reese) 12-Aug-19 11:58 PM
The Akaku is in the room with the block platform puzzle.
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Ballistic367 12-Aug-19 11:59 PM
how do i get to the block platfrom puzzle, ive explored all the tunnels but i cant seem to progress
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The Cap'm (Reese) 13-Aug-19 12:00 AM
Send a screenshot of what map you're in.
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Ballistic367 13-Aug-19 12:01 AM
i came back to this map
maybe i missed something
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The Cap'm (Reese) 13-Aug-19 12:01 AM
Is the platform you're on moving?
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Ballistic367 13-Aug-19 12:01 AM
no all of those are stuck
theyre un movable
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The Cap'm (Reese) 13-Aug-19 12:02 AM
that's an FPS issue
they move properly at 30fps
secondary question
do you have the grappling hook
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Ballistic367 13-Aug-19 12:02 AM
is this a my machine issue or for everyone?
yes
thats how i got up there
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The Cap'm (Reese) 13-Aug-19 12:02 AM
Good
Have you gone to the other side of the room?
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Ballistic367 13-Aug-19 12:02 AM
the one you spawn into
yes
wioth the 2 grapple blocks
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The Cap'm (Reese) 13-Aug-19 12:03 AM
Not the one you start at from the Matatu room
the other side of the map you're in
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Ballistic367 13-Aug-19 12:04 AM
i see 3 main islands the spawn, the side ledge and the exit
im on the exit platform
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The Cap'm (Reese) 13-Aug-19 12:05 AM
So have you gone through the exit to the slide after it?
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Ballistic367 13-Aug-19 12:05 AM
yes
after that its like a 50 50 change of the terrain loading
if the terrain doesnt load i spawn back at the beginning
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The Cap'm (Reese) 13-Aug-19 12:06 AM
have you completed the slide and gotten back to the crossroads?
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Ballistic367 13-Aug-19 12:06 AM
if it does i spawn into this small ledge with a grapple block on another side ledge thats too far to reach
yes
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The Cap'm (Reese) 13-Aug-19 12:06 AM
I see.
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Galgo 13-Aug-19 12:07 AM
LOMN VR mod when
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The Cap'm (Reese) 13-Aug-19 12:07 AM
Have you tried doing a Kakama jump over to that ledge?
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Ballistic367 13-Aug-19 12:10 AM
i got through the slide, the terrain didnt load and my game crashed
i spawned back into here
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Ondrik🅱 (Ondrej) 13-Aug-19 12:34 AM
yeah
that's where you're supposed to be
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Ballistic367 13-Aug-19 12:34 AM
this is the furthest i can get
i grappled onto the platform to the left but thats a dead end
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Ondrik🅱 (Ondrej) 13-Aug-19 12:35 AM
shoot down the stalactites and jump on them
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Ballistic367 13-Aug-19 01:04 AM
got it
I think this game, dark souls and Jak2 are tied for hardest games
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DeviantXS 13-Aug-19 02:05 AM
Wait, it wasn't just me that Jak 2 was hard as hell?
Holy crap, no wonder I was able to beat Jak 3 easily.
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InfernalEngine 13-Aug-19 02:06 AM
I FUCKING HATED THAT POV TANK MISSION
WITH THE TOLLING SPIKE THING AND IT WAS CHASING YOU
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DeviantXS 13-Aug-19 02:08 AM
Holy fuck that was the part I got stuck at.
holy shit
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V A H K I T I 13-Aug-19 02:10 AM
Man if y'all got stuck at THAT, you know nothing of the pain Jak II can dish out. Compared to later parts of the game, that tank thing is like something out of Kirby's Epic Yarn. Pac
The sound of endless screaming, timed challenges, exploding vehicles, and escort missions plays softly in the distance
Also have fun playing the game on the PS4 if that's what you're working with. Jak II was one of the few games that actually used the PS2 and PS3's pressure sensitive buttons, in this case for the speed of your driving.
A feature that the Dualshock 4 has since dropped. 😛
So unless they changed the way the vehicles handle, (I can't say since I haven't played the PS4 collection personally) you're either going full throttle or not at all.
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TheRealGenm 13-Aug-19 02:15 AM
Damn, y'all got some Jak talk going on in here?
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V A H K I T I 13-Aug-19 02:15 AM
Given that the cars in this game explode faster than a scene in a Michael Bay movie, I imagine this is grounds for a very bad time. Pac
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TheRealGenm 13-Aug-19 02:16 AM
I actually attempted to play Jak 3 on PSVita. Lagged like hell lmao
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V A H K I T I 13-Aug-19 02:16 AM
Yeeeaaaah, the Vita got very bad ports of the collection.
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TheRealGenm 13-Aug-19 02:16 AM
but i never had to deal with the loss of pressure sensitive buttons since i only played the Jak collection on PS3 after dealing with the PSVita's intense lag
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V A H K I T I 13-Aug-19 02:16 AM
The Ratchet & Clank and Sly trilogies were okay, but it seems Jak got the short end of the stick there.
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TheRealGenm 13-Aug-19 02:16 AM
I know that the Sly Cooper games didn't lag at all and ran perfectly on Vita
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V A H K I T I 13-Aug-19 02:17 AM
Even with a modded Vita, overclocked, it still lags like hell
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TheRealGenm 13-Aug-19 02:17 AM
probably because they actually made Sly 4 for both Vita and PS3, and already had grips on how to make the old games work on the system
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Ballistic367 13-Aug-19 02:17 AM
To clarify with the bionicle games difficulty, it's the platforming aspect of it in it's current state. Jak 2 was just pure hell
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V A H K I T I 13-Aug-19 02:17 AM
Well no you have that in reverse Genm
Sanzaru made the Sly collection FIRST
Then they were given the green light to make Thieves in TIme
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TheRealGenm 13-Aug-19 02:18 AM
Well I'm not the smartest guy, I found Thieves in Time first on the PS Store and just made the assumption there
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V A H K I T I 13-Aug-19 02:18 AM
:p
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TheRealGenm 13-Aug-19 02:18 AM
if i'm being honest, I kinda wanna replay the Sly games
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V A H K I T I 13-Aug-19 02:18 AM
The easy answer is just Sanzaru are just better developers. xP
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Ballistic367 13-Aug-19 02:19 AM
The spyro games on the ps1 made me nauseous
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TheRealGenm 13-Aug-19 02:19 AM
I feel like PSVita was almost the "Portable PS2", since a lot of great PS2 games got ported to it
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V A H K I T I 13-Aug-19 02:19 AM
With wildly varying degrees of quality (edited)
😛
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TheRealGenm 13-Aug-19 02:19 AM
i know the MGS HD Collection was definitely great on Vita
I couldn't stop playing it when I got it
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V A H K I T I 13-Aug-19 02:20 AM
I never played it myself but I recall hearing that they did something weird with the controls in MGS3
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TheRealGenm 13-Aug-19 02:20 AM
Well, i'd never played the original games on PS2 since i was too busy playing BIONICLE HEROES OVER AND OVER
but in high school i enjoyed and beat MGS2 and MGS3 on Vita
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Ballistic367 13-Aug-19 02:21 AM
Kind of a shot in the dark here, but did anyone here play Duck Dodger Starring Daffy Duck on the N64?
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TheRealGenm 13-Aug-19 02:22 AM
Never have, at least not that i remember. Also fun fact, when my PS2 was breaking down, and none of the other game discs were being read, Bionicle Heroes was the only game that still worked on the system.
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Ballistic367 13-Aug-19 02:22 AM
I used to have major memory card issues on my ps2
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TheRealGenm 13-Aug-19 02:22 AM
other games would either not read, or cause the system to crash
but Bionicle Heroes? it would chug along perfectly
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Ballistic367 13-Aug-19 02:22 AM
Jak x combat racing would never save
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TheRealGenm 13-Aug-19 02:25 AM
Well that's just prime
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Toatapio Nuva 13-Aug-19 03:59 AM
Trying to install the game, but it keeps saying "setup.exe not found"
Help pls? :c
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DarkHenrik 13-Aug-19 05:40 AM
is it just me, or does some parts of the pohatu theme sound a bit like it's from a Ratchet and Clank game? https://www.youtube.com/watch?v=jW6v70niEAs https://www.youtube.com/watch?v=-gLQ32UrScM
This track was ripped from the unreleased game Bionicle: The Legend of Mata Nui. It was slated for release in 2001, but was canceled due to bugs and lack of ...
One of my favorite tracks. Clank's Homeworld. Rate and Comment
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Puñ☀ 13-Aug-19 08:11 AM
So i downloaded bionicle heroes and it runs but its laggy as hell... is there a fix for that or is my pc just that bad or the game is just incompatible with newer systems? (edited)
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DeadBeat0 13-Aug-19 08:18 AM
I don't know if it's the right place to discuss this, but anyone knows where are the stone tablets in Gali's Level in LOMN Rebuilt ? I've got the Kanohi but no idea where thos things are x)
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Ondrik🅱 (Ondrej) 13-Aug-19 08:31 AM
@DeadBeat0 in the giant mask
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V A H K I T I 13-Aug-19 12:06 PM
@Toatapio Nuva Check your antivirus
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DarkHenrik 13-Aug-19 12:08 PM
anyone have any idea on how i'm supposed to continue after finding the telekinetic mask and riding down the slope?
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Ondrik🅱 (Ondrej) 13-Aug-19 12:08 PM
to the shrine
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The Cap'm (Reese) 13-Aug-19 12:09 PM
Screencap your exact position, if you would.
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DarkHenrik 13-Aug-19 12:09 PM
can't seem to do that, as the game some how have gotten into fullscreen mode.
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The Cap'm (Reese) 13-Aug-19 12:10 PM
Press Alt+Enter.
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DarkHenrik 13-Aug-19 12:11 PM
nothing happen
and when i try to screencap the image, this happens instead:
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The Cap'm (Reese) 13-Aug-19 12:11 PM
Well, in that case, can you give me a description of the area you're in?
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DarkHenrik 13-Aug-19 12:12 PM
it's at the cliff side that's right next to the path that leads to Ko-Koro. i see a grappling hook plate on one of the ledges but i can't reach it. (edited)
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The Cap'm (Reese) 13-Aug-19 12:16 PM
The intention is to grapple over there, so that's where you need to get to. The grapple distance being too short is known now, so in all likelyhood we'll include it in the first hotfix.
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Ballistic367 13-Aug-19 01:05 PM
Shoot the icicles hanging down from the ceiling
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DarkHenrik 13-Aug-19 01:13 PM
by the way, does anyone else feel like there should be a way to switch between melee and range attacks?
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Grampa Walker 13-Aug-19 04:08 PM
Hey, which looks better for the fingers? The shien facing straight towards the back of the hand, or being offset towards the front?
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The Cap'm (Reese) 13-Aug-19 04:08 PM
I'd say the one on the right personally
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Grampa Walker 13-Aug-19 04:08 PM
So offset towards the front, yeah?
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The Cap'm (Reese) 13-Aug-19 04:08 PM
Ye
(in my personal opinion)
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Puñ☀ 13-Aug-19 04:11 PM
Is that kopaka?
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The Cap'm (Reese) 13-Aug-19 04:11 PM
Nope, it's just Chuck Testa.
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Puñ☀ 13-Aug-19 04:11 PM
>:(
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V A H K I T I 13-Aug-19 04:14 PM
Question btw walker
Any chance you could start on that Makita template I sent you soon?
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The Cap'm (Reese) 13-Aug-19 04:15 PM
>Makita
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Grampa Walker 13-Aug-19 04:15 PM
I'd say the mapping is coming along well.
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sweg (Andrew) 13-Aug-19 04:15 PM
makutasette
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ShadowDraikana 13-Aug-19 04:15 PM
Are you the Makita? (edited)
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sweg (Andrew) 13-Aug-19 04:16 PM
it looks awesome walker
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The Cap'm (Reese) 13-Aug-19 04:16 PM
^
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Grampa Walker 13-Aug-19 04:17 PM
Also, yeah Vahkiti, I can get started on it soon. I have actually looked over the concept art a bit here, and there more since then, and while my opinion has changed on whether I feel this should be the Makuta in the game, I 'll still finish it, and think adding it as a secret boss could be fun.
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DarkHenrik 13-Aug-19 04:17 PM
Shadowdragon: the bionic man
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The Cap'm (Reese) 13-Aug-19 04:17 PM
no, that's makooti
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sweg (Andrew) 13-Aug-19 04:25 PM
maswooty
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Grampa Walker 13-Aug-19 04:26 PM
Actually... I'm liking that idea, now. It could be a manifestation of Makuta's jealousy of Mata Nui, or something. Or even a failed test to make something like the Rahkshi in the early stages. The Makita would be a fitting name for it as a secret boss. (edited)
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sweg (Andrew) 13-Aug-19 04:27 PM
i think makusette is a better name
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The Cap'm (Reese) 13-Aug-19 04:27 PM
>when a typo somehow makes a secret boss for your video game
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TheRealGenm 13-Aug-19 04:27 PM
Makooti The Bionic Man should be the secret boss
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ShadowDraikana 13-Aug-19 04:27 PM
NO
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The Cap'm (Reese) 13-Aug-19 04:27 PM
^
no
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sweg (Andrew) 13-Aug-19 04:27 PM
make roodaka the secret boss
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The Cap'm (Reese) 13-Aug-19 04:27 PM
no x2
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TheRealGenm 13-Aug-19 04:27 PM
please no Roodaka
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sweg (Andrew) 13-Aug-19 04:28 PM
rule34 variant
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Grampa Walker 13-Aug-19 04:28 PM
Roodaka Hot Protodermis mod
kys 1
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TheRealGenm 13-Aug-19 04:28 PM
maybe just make the secret boss a Bohrok fight
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sweg (Andrew) 13-Aug-19 04:28 PM
that reminds me
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TheRealGenm 13-Aug-19 04:28 PM
or just make the secret boss the Lingering Will from Kingdom Hearts 2
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sweg (Andrew) 13-Aug-19 04:29 PM
the day that most bugs and screweyness gets resolved, additional content based on the Toa Nuva era could be done
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The Cap'm (Reese) 13-Aug-19 04:29 PM
Let's not get too ahead of ourselves here.
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sweg (Andrew) 13-Aug-19 04:29 PM
bohrok kal
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DarkHenrik 13-Aug-19 04:31 PM
would probably be more fitting if a secret boss was Makuta Nui:
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sweg (Andrew) 13-Aug-19 04:32 PM
better idea
bad guy
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The Cap'm (Reese) 13-Aug-19 04:32 PM
okay can we stop plz
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DarkHenrik 13-Aug-19 04:32 PM
👆 (edited)
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sweg (Andrew) 13-Aug-19 04:33 PM
perhaps
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TheRealGenm 13-Aug-19 04:33 PM
why have a secret boss when you can have a surprise gameplay sequence where you play as Takua and summon the Bohrok?
awaken*
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DarkHenrik 13-Aug-19 04:33 PM
i'm not sure, wasn't that the whole point with MNOG?
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TheRealGenm 13-Aug-19 04:34 PM
yeah but actually being able to play through that part in 3D would be pretty cool
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sweg (Andrew) 13-Aug-19 04:34 PM
bohrok would actually be interesting to see in LoMN
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Grampa Walker 13-Aug-19 04:35 PM
Admittedly, I have thought about modeling Nuva parts once I was finished with the model work needed of me for what we have now.
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sweg (Andrew) 13-Aug-19 04:35 PM
but first things first, fix the other brokeness in LoMN
eg. all the crashes
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TheRealGenm 13-Aug-19 04:35 PM
i feel like with the way the abbreviation sounds, the game should be codenamed "Lemon"
the Bionicle Lemon project
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sweg (Andrew) 13-Aug-19 04:35 PM
yes
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TheRealGenm 13-Aug-19 04:36 PM
or Lo-mein if you've got Chinese food on the mind
also is there any way i can edit my data to get me back into Ga-Koro? I bugged myself out and now I can't load my game
apparently Gali's level doesn't like you backtracking to the beginning
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DarkHenrik 13-Aug-19 04:41 PM
i would like if the Bohrok references that could be found in MNOG were able to show up in LoMN, rather than having the bohrok actually show up. Like that one statue you find in Ko-Wahi that has the famous warning of "if you wake one, you wake them all" written on it.
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UTTER_BODGE 13-Aug-19 05:00 PM
@TheRealGenm just open your save file in a text editor of your choice
if the game is in program files the text editor will have to be run as admin (edited)
also if the game isn't running as admin the save files may not be in program files to begin with
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TheRealGenm 13-Aug-19 05:05 PM
alright, i figured it out
i had to use the debug menu to find the area id though
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Ballistic367 13-Aug-19 06:57 PM
having an issue with the ko wahi final boss, his arms create HUGE invisible walls to where i cant even enter the battlefield
like sometimes i cant even jump o nthe platform
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Ballistic367 13-Aug-19 07:46 PM
You should start with regular Makuta and during his final phase he transforms into Makuta Nui
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CobaltGale 13-Aug-19 08:08 PM
So..Got the launcher downloaded.
Just..havent played it yet...I blame P5.
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TheDinosaurPlanet 13-Aug-19 08:28 PM
Now it's just moving as a pile of mud, not becoming the Vuravura. What do I do now?
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The Cap'm (Reese) 13-Aug-19 08:29 PM
Try all the attack methods you have at your disposal. (edited)
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TheDinosaurPlanet 13-Aug-19 08:29 PM
ahh ok thnx
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DarkHenrik 13-Aug-19 08:29 PM
at best, try using the glyph attack. the ctrl one.
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The Cap'm (Reese) 13-Aug-19 08:30 PM
I was trying to be subtle about it Pac
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Ballistic367 13-Aug-19 08:32 PM
Lewa's Miru is really fun to use
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TheDinosaurPlanet 13-Aug-19 08:33 PM
@The Cap'm (Reese) I got your message
lol
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TheDinosaurPlanet 13-Aug-19 08:41 PM
oh come on
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Ballistic367 13-Aug-19 08:41 PM
any tips on beating the air elemental?
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TheDinosaurPlanet 13-Aug-19 08:41 PM
as soon as varuvaru is defeated, the game crashed
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Ballistic367 13-Aug-19 09:24 PM
Anyone know what im supposed to be doing here?
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The Cap'm (Reese) 13-Aug-19 09:24 PM
Use the Akaku.
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Ballistic367 13-Aug-19 09:25 PM
thanks :p
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TheDinosaurPlanet 13-Aug-19 09:43 PM
Oh boy
After the cutscene with Onua or Gali, the game crashed
and now when I try to play the game, it crashes
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The Cap'm (Reese) 13-Aug-19 09:44 PM
Is your save at a ridiculous percentage?
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TheDinosaurPlanet 13-Aug-19 09:44 PM
no
It's at 15%
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The Cap'm (Reese) 13-Aug-19 09:45 PM
Keep attempting to load, try about 4 or 5 more times. The map after the cutscene tends to crash due to what I believe to be a model issue. I have had it crash on load before, but it did eventually load properly after a few tries
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TheDinosaurPlanet 13-Aug-19 09:45 PM
okay
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Ballistic367 13-Aug-19 10:03 PM
is there supposed to be a lava board here?
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The Cap'm (Reese) 13-Aug-19 10:03 PM
No.
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Ballistic367 13-Aug-19 10:03 PM
oh shoot the roof
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Ballistic367 13-Aug-19 10:11 PM
has this part ever been beaten? The stalagmites fall at random points and i can jump through them
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The Cap'm (Reese) 13-Aug-19 10:11 PM
It's perfectly possible.
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Ballistic367 13-Aug-19 10:12 PM
they sink randomy and sometimes the back ones sink before the ones that should be sinking first
perfect example, the first one doesnt sink, and the back ones all sink in random orders
i reloaded my game and its doing the same thing, its not possible if the ones in the back sink before the front ones, regardless of which ones fall first
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CobaltGale 13-Aug-19 11:52 PM
C#, huh....I've been trying to learn Unity. And been trying to learn C# as a part of that...I don't think I'm that good. xD
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KairiHawk 14-Aug-19 02:20 AM
Which one of you memelords posted this in Maskposting?
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V A H K I T I 14-Aug-19 02:20 AM
( ͡° ͜ʖ ͡°)
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KairiHawk 14-Aug-19 02:21 AM
Nobua
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KairiHawk 14-Aug-19 02:41 AM
I started reading the comics and this ad popped up in Issue 1
Only took 18 years for it to release
speedvakama
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omegalucas 14-Aug-19 03:37 AM
@Grampa Walker so are you remaking the B:TG models too? 😂
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Niko 14-Aug-19 03:38 AM
is litestone gonna make btg a good game as well? 🤔
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Grampa Walker 14-Aug-19 08:26 AM
No promises at this juncture, I just like giving myself projects when I need a break from another project. Which admittedly might be why I just have a folder filled with unfinished models. (edited)
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Toa Tahu Nuva 14-Aug-19 09:54 AM
With Nobua’s existence, this gave me an idea of a dark Bionicle AU of mine. Nobua and Dezalk are fellow matorans who met and became Toas.
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CobaltGale 14-Aug-19 10:18 AM
So, do I pick Alpha, Beta, or Rebuilt?
..I feel like I just did the whole 'One of these chocolates have the antidote' from Billy and Mandy.
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benji 14-Aug-19 10:34 AM
Rebuilt is what we released a few days ago, the others are (relatively) old news
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ゴ Tracyn Senar ゴ 14-Aug-19 12:01 PM
Also. ehm, where can I find the full control scheme of the game?
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Ondrik🅱 (Ondrej) 14-Aug-19 12:02 PM
pinned messages here somewhere
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ゴ Tracyn Senar ゴ 14-Aug-19 12:04 PM
oh, okay
turns out I guessed almost everything
doesn't clear up about Gali's water movement, though
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DarkHenrik 14-Aug-19 12:05 PM
if you want to dive, press W two times
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ゴ Tracyn Senar ゴ 14-Aug-19 12:05 PM
oh
thank you
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Toa Tahu Nuva 14-Aug-19 01:03 PM
Will there be an unofficial strategy guide made by fans?
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Ondrik🅱 (Ondrej) 14-Aug-19 01:04 PM
@🐸 Fraug (The Ass-Man) is supposedly working on a box and manual
is that still a thing?
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Toa Tahu Nuva 14-Aug-19 01:04 PM
Strategy guide?
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Ondrik🅱 (Ondrej) 14-Aug-19 01:04 PM
no, a manual
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Toa Tahu Nuva 14-Aug-19 01:04 PM
Oh.
Is there such thing as manual PDF?
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Ondrik🅱 (Ondrej) 14-Aug-19 01:05 PM
Not yet
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:08 PM
@Toa Tahu Nuva Ive been working on both on and off. Ive been very busy as of late and dont have much time to touch it or even look at it. but id say its 80% done. Box is complete and somewhere in the server
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V A H K I T I 14-Aug-19 01:08 PM
I was just about to ping you
Pac
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Ondrik🅱 (Ondrej) 14-Aug-19 01:08 PM
I already pinged him
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:08 PM
lol i figured
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V A H K I T I 14-Aug-19 01:09 PM
I would offer to help finish it, but school is a bitch.
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:09 PM
same here
i have a fulltime job at tmobile now
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V A H K I T I 14-Aug-19 01:09 PM
I'm amazed I had time even to devote to getting Rebuilt itself out
My shit may as well be full time as well with my travel factored into it.
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:09 PM
i saw that, havent had the time to even play it lol
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V A H K I T I 14-Aug-19 01:09 PM
Especially wednesdays
Oh god wednesdays...
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:09 PM
thats tuesdays and thursdays for me
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V A H K I T I 14-Aug-19 01:10 PM
Have to get up at 5am at the absolute latest to be at class by 8, and then I'm there until 5, and it takes me another 2 hours to get home. x_x
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:10 PM
fuck dawg. mines not nearly that bad. I get to school get my assignment done in the first hour and sit on my vita til 230
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V A H K I T I 14-Aug-19 01:11 PM
Well that's pretty much every day for me except Wednesdays.
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:11 PM
did you hear about the gamestop switch promotion?
idk if its in canada
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V A H K I T I 14-Aug-19 01:11 PM
Three hour class on technicality, but in reality it's maybe a 45 minute lecture and then everyone just does what they want
Nani
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Ondrik🅱 (Ondrej) 14-Aug-19 01:11 PM
gamestop is still a thing?
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:12 PM
$75 to upgrade to the new switch if you trade in your old model
im doing it once I get my hands on some money
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V A H K I T I 14-Aug-19 01:12 PM
Meh. I'll keep my moddable system thanks. Pac
100% not worth
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:12 PM
i figured haha. I didnt intend on hacking my switch so it benefits me. cant go wrong with cheap joycons
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V A H K I T I 14-Aug-19 01:13 PM
Not really cheap
YOu're paying full price for the Joycons and getting a free console
😛
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:13 PM
my screen has a little stress injury from my friend who slapped it out of my hand on accident
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V A H K I T I 14-Aug-19 01:13 PM
Ouf
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:13 PM
joycons are $80 i thought?
either way mine is a launch system and I can upgrade it for a new shiny boi
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V A H K I T I 14-Aug-19 01:13 PM
Okay so $5 off, I still wouldn't call that cheap. Pac
That reminds me, I still need to find a purolator location so I can get mine repaired
Fuckin drift man
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:14 PM
when you factor in that if i were to go out and buy it its $300
nintendo is fixing that no questions if you call em
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V A H K I T I 14-Aug-19 01:15 PM
I know, I have the forms and stuff, it's just not simple for me to find a Purolator location
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:15 PM
oooh i see
i didnt know the whole process
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V A H K I T I 14-Aug-19 01:15 PM
UPS Store? There's like 3 within walking distance. Purolator? I have to go halfway across town for one.
And they only work with Purolator I guess.
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:15 PM
nothing like convince, eh?
i didnt even know what Purolator was until you just told me
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V A H K I T I 14-Aug-19 01:16 PM
:v
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🐸 Fraug (The Ass-Man) 14-Aug-19 01:16 PM
its not here where i am at
i have UPS, USPS, and god forbid FedEx
in other news. i picked up a ps classic for $15
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ゴ Tracyn Senar ゴ 14-Aug-19 01:42 PM
Also, uhm, I am stuck at Gali's section, can't seem to find the tablet I'm supposed to use Rau on
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Ballistic367 14-Aug-19 01:44 PM
Are you in the dark cave?
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ゴ Tracyn Senar ゴ 14-Aug-19 02:43 PM
no
I was in the slides cave and the location with Rau
or you mean the cave with a lot of grappling points?
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TheRealGenm 14-Aug-19 03:03 PM
you need to collect tokens and head through the token door to find the area that needs to be translated
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ゴ Tracyn Senar ゴ 14-Aug-19 03:03 PM
I can't find enough tokens then
I only found 10
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TheRealGenm 14-Aug-19 03:04 PM
there's tokens in the water around Ga-Koro
there's an area with deep water you need to swim into
be sure to swim through air bubbles to maintain yourself since you don't have a mask of water breathing yet
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UTTER_BODGE 14-Aug-19 03:05 PM
Have to get up at 5am at the absolute latest to be at class by 8, and then I'm there until 5, and it takes me another 2 hours to get home. x_x
oh geez wat
how far away are you
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V A H K I T I 14-Aug-19 03:06 PM
If it means anything to you, I'm in Oakville and the school is in Toronto.
So it's about an hour and a half on the train + another 10-15 minutes on the subway. 😛
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TheRealGenm 14-Aug-19 03:07 PM
damn, and I thought my school commute was bad
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V A H K I T I 14-Aug-19 03:10 PM
🙃
I'm moving in two weeks to fix this, aha
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TheRealGenm 14-Aug-19 03:15 PM
Hope it goes well yo
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ゴ Tracyn Senar ゴ 14-Aug-19 04:45 PM
ok, got through that section, but now stuck on underwater fight with fish-rahi, because game keeps crashing here
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TheRealGenm 14-Aug-19 05:42 PM
i didn't deal with crashes in that section
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teomonkey 14-Aug-19 09:20 PM
anyone know how to fix the softlock if you didnt get the akaku?
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The Cap'm (Reese) 14-Aug-19 10:40 PM
You're in the area where there are a bunch of invisible platforms over a giant bottomless pit, yes?
@teomonkey
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Ballistic367 14-Aug-19 10:43 PM
Anyone figured out the ta wahi stalagmite cave?
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Browning 14-Aug-19 11:16 PM
Hey is there a list of controls somwhere?
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The Cap'm (Reese) 14-Aug-19 11:19 PM
Pinned here.
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Ballistic367 14-Aug-19 11:19 PM
Left click - mele/shoot Right click - jump Space - grapple Wheel - change mask Shift - use mask Ctrl - use elemental ability
Space is also interact
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Browning 14-Aug-19 11:20 PM
ty
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teomonkey 14-Aug-19 11:41 PM
@The Cap'm (Reese) yeah the part where you get the avalanche tablet, i fixed it just by changing the save to the village
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The Cap'm (Reese) 14-Aug-19 11:41 PM
There is a portal in the shrine back to the village, remember.
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teomonkey 14-Aug-19 11:42 PM
yeah but i didnt know the area where the mask was and since it was behind that snowboarding segment i had to run through to grab it :P
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The Cap'm (Reese) 14-Aug-19 11:43 PM
...Regardless, there was no save editing needed, and no softlock 😛
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teomonkey 14-Aug-19 11:43 PM
oh well for that room the door before it where you shoot the rocks wouldnt open when i went back in
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The Cap'm (Reese) 14-Aug-19 11:44 PM
Hmm. We'll have to look into that.
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teomonkey 14-Aug-19 11:47 PM
if it matters i tried going backwards for the pohatu rock segment and that one also locks, but obviously you can still progress that way
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Browning 15-Aug-19 01:10 AM
Is the gali area broken?
It mentions tablets for me to read but there aren't any
also i need more tokens and can't find any
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Damara-Kun 15-Aug-19 01:11 AM
Underwater near the pump house
And the tablet is at the top of the waterfall after you go through the token door
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Browning 15-Aug-19 01:24 AM
holy crap these horns are glitchy
can't walk away
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Lehvak Nuva 15-Aug-19 01:27 AM
To not get stuck on horns, you need to be sure that crosshair (blue dot) is not pointing on horns.
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Browning 15-Aug-19 01:27 AM
k
ty for your help
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ゴ Tracyn Senar ゴ 15-Aug-19 04:36 AM
What can be the reason for frequent crashes in Gali's segment, though
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ゴ Tracyn Senar ゴ 15-Aug-19 09:21 AM
I mean this room
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ゴ Tracyn Senar ゴ 15-Aug-19 09:39 AM
I am starting to think that this room is crashing after a certain time from entering the water
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The Cap'm (Reese) 15-Aug-19 10:39 AM
That's called drowning. Dying underwater is a known issue.
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ゴ Tracyn Senar ゴ 15-Aug-19 11:02 AM
I'm definitely not drowning
There's a lot of air bubbles and I go through them when needed
Also this room crashes even in pause screen
the moment the game crashed
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Browning 15-Aug-19 01:02 PM
hey the stone elemental, i think im supposed to use his rocks against him but i can't? how do i take this guy out?
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Browning 15-Aug-19 01:26 PM
nnvm i figured it out
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Ballistic367 15-Aug-19 02:03 PM
still stuck on this part, tried re loading, area is still glitched
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Ondrik🅱 (Ondrej) 15-Aug-19 02:29 PM
shoot the stalactites
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Ballistic367 15-Aug-19 02:29 PM
i did theyre broken, i had to use a wall glitch to get through thee area
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Ondrik🅱 (Ondrej) 15-Aug-19 02:30 PM
how?
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Ballistic367 15-Aug-19 02:31 PM
if you shoot the middle ones theyll fall and give you a platform. use miru to float onto the bottom of a wall and jump and ittl give you a boost
keep jumping onto the wall and you keep getting miru jump boosts to where you have enough to float to the end
aka miru op af
oh im also having an issue with this door, i have the elemental power and the mask of time but the door wont open
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 15-Aug-19 03:07 PM
Wait is there something that's supposed to tell you in-game the controls? I thought is was those totem poles things but I can't figure out how those even work (I walk up to them, attack them, jump by them, nothing)
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sweg (Andrew) 15-Aug-19 03:08 PM
you go up to them and press space
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EvilJagaGenius 15-Aug-19 03:19 PM
Out of curiosity, has anyone thought of making a walkthrough for the game yet?
I'm stuck in Gali's dark cave with the giant fish
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The Cap'm (Reese) 15-Aug-19 03:19 PM
I've thought of it. Haven't gotten to it yet though.
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Ballistic367 15-Aug-19 03:20 PM
ive almost finished the game, if we can back track i might make a tutorial
fkn boss door in ta wahi wont open tho
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EvilJagaGenius 15-Aug-19 03:20 PM
I'm thinking if/when I beat it I could go through on another playthrough and write one
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The Cap'm (Reese) 15-Aug-19 03:21 PM
How many tokens do you have @Ballistic367
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Ballistic367 15-Aug-19 03:21 PM
37 when i last re loaded
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The Cap'm (Reese) 15-Aug-19 03:21 PM
The door needs 60 iirc
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Ballistic367 15-Aug-19 03:22 PM
im assuming the prompt for 60 tokens hasnt been added yet?
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The Cap'm (Reese) 15-Aug-19 03:22 PM
Apparently not. Could've sworn all those were in.
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Ballistic367 15-Aug-19 03:22 PM
oh i had to use a glitch for the one stalagmite part in ta wahi
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The Cap'm (Reese) 15-Aug-19 03:23 PM
It's not impossible. I've done it many a time.
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Ballistic367 15-Aug-19 03:23 PM
i guess my games weird then
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CobaltGale 15-Aug-19 05:44 PM
Is it supposed to do this?
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benji 15-Aug-19 06:01 PM
Yes
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Browning 15-Aug-19 07:12 PM
oof
unless there is something i'm missing i just softlocked my game
Went to Kopaka ice avalanche room and got past. got to a room where the kopaka mask was required. Saw the glyph. Used the speed mask to jump the ledge and get it. Shortly after my game crashed. Went back after and I can't go back into the avalanche room
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The Cap'm (Reese) 15-Aug-19 07:13 PM
Known.
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Browning 15-Aug-19 07:14 PM
i know, is there anyway to fix it?
i don't want to start over 😦
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V A H K I T I 15-Aug-19 07:22 PM
Save editing is the easiest way
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Browning 15-Aug-19 07:41 PM
hmm
so how do i do that?
Upload it here or is there some instructions?
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The Cap'm (Reese) 15-Aug-19 07:42 PM
open the xml in notepad and edit the <area> to visn (the Akaku area, so you can go get it)
right now it will be either well or snfl depending on if you quit in the Akaku area or the avalanche area
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Browning 15-Aug-19 07:44 PM
k done. Thanks a bunch, you guys are helpful
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The Cap'm (Reese) 15-Aug-19 07:44 PM
🙂
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EvilJagaGenius 15-Aug-19 08:13 PM
I copy my save a lot just to back it up for that
Also, I think somebody was talking about an issue with the Stone Elemental, where the Koli balls would stick to it?
I may have found a solution accidentally
2/3 were stuck to it, I let it go through its complete attack animation without hitting it, then all of them got unstuck and were spawning in normally
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Browning 15-Aug-19 08:15 PM
so the glyph is gone and it appears i don't have it as i can't use any elemental ability
where in the save to make the glyph reappear?
or maybe just to give myself the glyph
oh wait i think i found it
set <glyph> to 1?
from 0?
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EvilJagaGenius 15-Aug-19 08:23 PM
Do have any lines like these in your save?
<glyphs> <glyph id="glyp" area="gly3" /> </glyphs>
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Browning 15-Aug-19 08:27 PM
i figured it out, it was the glyph option i found
thanks tho
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Bitl 15-Aug-19 08:56 PM
so i figured out how to do borderless window
you launch it with dxwnd
only issue is that it'll be pixelly
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TheRealGenm 15-Aug-19 08:58 PM
anybody else having issues with the Pohatu boss?
the game won't let me progress to Lewa's level
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JustinMunaro 15-Aug-19 09:38 PM
Hello, I’m playing Rebuilt and I don’t know how to switch to other elemental powers, E and R don’t seem to work as it did in the alpha. Could someone help me there, please ?
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The Cap'm (Reese) 15-Aug-19 09:40 PM
There is no switching powers in the beta/rebuilt.
Earthquake is the Ctrl key
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Browning 15-Aug-19 09:40 PM
how the f am i supposed to dodge the elemental spinny attack for the air dude
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JustinMunaro 15-Aug-19 09:40 PM
Ok thank you very much !
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The Cap'm (Reese) 15-Aug-19 09:40 PM
Either use the Miru to get out quick or just keep running away (edited)
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Browning 15-Aug-19 09:44 PM
even when i run away he pulls me in
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The Cap'm (Reese) 15-Aug-19 09:45 PM
yes.
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Browning 15-Aug-19 09:45 PM
:///
So am i just supposed to take the damage?
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The Cap'm (Reese) 15-Aug-19 09:46 PM
Some, yes.
But again
Miru
You can get out faster with it
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Browning 15-Aug-19 09:48 PM
hmm ok
so jumping out of it you can get out faster
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Browning 15-Aug-19 11:31 PM
you need the glyph and the mask of time for the final boss right
Despite getting both I can't open the door
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The Cap'm (Reese) 15-Aug-19 11:44 PM
How many tokens do you have?
The door needs 60.
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Browning 15-Aug-19 11:46 PM
thats probs it, lemme check
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Aurora 16-Aug-19 02:12 AM
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UTTER_BODGE 16-Aug-19 02:21 AM
pffjsdkgh
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V A H K I T I 16-Aug-19 02:38 AM
Bahaha
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Ondrik🅱 (Ondrej) 16-Aug-19 02:46 AM
lol
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DarkHenrik 16-Aug-19 10:00 AM
i recently thought up how one could alternativly explain why the discs are so far away from the koro. not just that the matoran threw them that far, but that one of the Rahis could have picked up the discs and taken them back to their nests.
👌 1
👍 1
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EvilJagaGenius 16-Aug-19 03:56 PM
Out of curiosity, where does one find the Akaku?
I managed to get to Ko-kini without having it
but one of the rooms looks like it needs the Akaku to solve it
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Ondrik🅱 (Ondrej) 16-Aug-19 04:04 PM
the room named VISN
the one with the block puzzle
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EvilJagaGenius 16-Aug-19 04:20 PM
Ok!
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Lux! 16-Aug-19 07:26 PM
how do I launch the game? I downloaded it and went through the install process but I have no idea how to actually get it to launch
kinda just doesn't do anything when I click the shortcut
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EvilJagaGenius 16-Aug-19 09:12 PM
Can you open up the shortcut location and see the launcher in there?
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DarkHenrik 16-Aug-19 09:17 PM
just a question here, but was the Kini Nui area that's used for the main menu screen, ever been in the discussions to be a secret area? given the amount of virtue symbols one can find in the game, it kinda feels at times like those could be collected to unlock new areas of the Kini Nui if it was an explorable area.
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V A H K I T I 16-Aug-19 09:18 PM
NujuThink
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Ballistic367 16-Aug-19 09:18 PM
would be cool if the player started there as a hub to each wahi
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DarkHenrik 16-Aug-19 09:19 PM
kinda makes me think about the "explorable" Kini Nui from the Promo cds: https://www.youtube.com/watch?v=cEcTrAtWzys
Unlocking all of the Kanohi masks from the Bionicle promo CD. The necessary codes came from the backs of masks included with the original Toa sets. Here is a...
man do this bring back memories.
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Ballistic367 16-Aug-19 09:19 PM
put a special time travel cave in kini nui and use the mask of time to time travel back to Metru Nui
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DarkHenrik 16-Aug-19 09:19 PM
nah
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Ballistic367 16-Aug-19 09:20 PM
non canon enough?
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DarkHenrik 16-Aug-19 09:20 PM
i feel that would be too much changing for the game.
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Ballistic367 16-Aug-19 09:20 PM
pull a Disney with Star Wars tHiS iS nOw cAnOn
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DarkHenrik 16-Aug-19 09:21 PM
it would be like adding a secret Makuta the Mask Hoarder boss to the game. It just doesn't fit because that was something made after Bionicle TLoMN was being worked on.
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Ballistic367 16-Aug-19 09:22 PM
ive always wanted to make a throwbots game. make it an FPS and put a bunch of bots on the battlefield with special disks and elemental abilities
im halfway decent at programming but idk anything about game development
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DarkHenrik 16-Aug-19 09:24 PM
to be honest... i would love to see that happen. The Throwbots (or the Slizers as they are also called) is one of those things from LEGO that actually had a cool concept which wasn't expanded upon much and had some story details that didn't fit each others depending on if it was in the US or Europe.
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Ballistic367 16-Aug-19 09:26 PM
those came out in 1999/2000, i was about 5 at the time, i only had Scuba tho. Bionicle came out when i was 6 so i was the perfect age to get into bionicle
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DarkHenrik 16-Aug-19 09:27 PM
This is a 2001 promotional CD for the first line of LEGO Bionicle sets. It's a full size CD, but the contents seem to be identical to the mini CD that appare...
a bit interesting how the promo cds basically said that Onua had really sensitive eyes to the point were dim sun light could hurt his eyes.
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Ballistic367 16-Aug-19 09:30 PM
I want a Bionicle G3 but at the same time id rather have it just rest in peace
theyd probably try to make it trendy and modern
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Grampa Walker 16-Aug-19 10:11 PM
When you say tendy, and modern, all I can imagine for some reason is Teen Titans GO, but with the Toa instead.. And I hate it.
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The Cap'm (Reese) 16-Aug-19 10:12 PM
GOD no
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Lux! 16-Aug-19 10:12 PM
Bionicle but it's just the matoran and they're all marginally less meaningful and dumb
Funny enough I had a dream the other day where Bionicle g3 happened and I saw the sets in stores and it was kinda cursed tbh
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Ballistic367 16-Aug-19 10:14 PM
Im watching the Saffire behind the scenes video for this game, its very errr 2000s
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Lux! 16-Aug-19 10:14 PM
>metru nui era characters but in the Mistika setting
I literally vividly remember Nokama but as Mistika Gali GWmercyReimuDisgust
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Ballistic367 16-Aug-19 10:16 PM
The lead programmer for this game was a guy named Del Campbell
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V A H K I T I 16-Aug-19 10:17 PM
Ye
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Ballistic367 16-Aug-19 10:17 PM
He has a LinkedIn profile
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V A H K I T I 16-Aug-19 10:17 PM
The assistant programmer is in this very server. :p
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Ballistic367 16-Aug-19 10:18 PM
so if he says the source code is gone its GONE
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V A H K I T I 16-Aug-19 10:18 PM
We have been in touch with nearly everyone involved in one way or another
We're not new to this my guy. :P
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Ballistic367 16-Aug-19 10:18 PM
nah but i had tp try tho :p
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V A H K I T I 16-Aug-19 10:18 PM
It'll have been two years this April, aha
Liam Robertson's video from last may is the b st source of info on LOMN and SAFFIRE that you'll find these days
We worked with him very closely just to get the beta and he was responsible for introducing us to Mr. Darrell Hunt who as I mentioned occasionally pops by here in the server
He was a guest in our 1 year anniversary stream of the game and his son, a playtester for tales of the Tohunga was in chat (edited)
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Ballistic367 16-Aug-19 10:20 PM
here i thought you guys were a bunch of kids who decompiled a beta of a game thats 20 years old and are trying to get it running
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V A H K I T I 16-Aug-19 10:21 PM
As I said we're not new to this, aha
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The Cap'm (Reese) 16-Aug-19 10:21 PM
Angery
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Ballistic367 16-Aug-19 10:21 PM
hehe
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V A H K I T I 16-Aug-19 10:21 PM
Also I'm the second oldest person here at nearly 28. :V
Well aside from Mr. Hunt anyways, but that's a given. :P
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Ballistic367 16-Aug-19 10:22 PM
ah i turn 24 pretty soon, almost graduated aswell
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The Cap'm (Reese) 16-Aug-19 10:22 PM
Who is the oldest, actually?
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V A H K I T I 16-Aug-19 10:22 PM
Swert I think
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The Cap'm (Reese) 16-Aug-19 10:22 PM
Ah
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benji 16-Aug-19 10:22 PM
"we're not new to this" - who isn't new to what?
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The Cap'm (Reese) 16-Aug-19 10:22 PM
he's been alive since time immemorial
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V A H K I T I 16-Aug-19 10:22 PM
Just this project and it's quirks and history
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sweg (Andrew) 16-Aug-19 10:22 PM
before the universe existed
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The Cap'm (Reese) 16-Aug-19 10:23 PM
that's what time immemorial means
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V A H K I T I 16-Aug-19 10:23 PM
At this point as its history goes we know basically all there is to know now
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sweg (Andrew) 16-Aug-19 10:23 PM
i am mentally deficient
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V A H K I T I 16-Aug-19 10:24 PM
Anyways yeah I just started school myself. Game design was always a pipe dream but it wasn't until I started leading this project that I realized yeah, I probably have what it takes for that (edited)
I'm hoping to take Litestone with me into becoming an actual studio with original ideas after LOMN but I do realize that a lot of staff are here just for that and we'll need some new blood
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The Cap'm (Reese) 16-Aug-19 10:26 PM
I'll be here probably
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V A H K I T I 16-Aug-19 10:26 PM
I already have at least one project in pre-production
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Ballistic367 16-Aug-19 10:26 PM
I'm working on a degree in Programming and Comp Science
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V A H K I T I 16-Aug-19 10:27 PM
Any chance you could help with the coding here? Aha. :p
Benji is only one busy boi
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Ballistic367 16-Aug-19 10:27 PM
I can have a look, idk how much help id be tho 😛
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V A H K I T I 16-Aug-19 10:28 PM
Well just check out our repo for all our projects. If you think you could handle the development of hookmods or LOMNTool, I'll see if Benji can walk you through his code at some point
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Ballistic367 16-Aug-19 10:28 PM
sure ill have a look at it
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benji 16-Aug-19 10:29 PM
Fair warning though, most of it isn't first-year CS material
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Ballistic367 16-Aug-19 10:29 PM
I know C++ and Java pretty well
Ive also got some buddies who could have a lookie
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benji 16-Aug-19 10:30 PM
well if you like function pointers, LOMNHook will be your best friend
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Lux! 16-Aug-19 10:31 PM
man I think I might just be opening the launcher wrong somehow, I click it open and it gives me the "do you want to allow this app to make changes to your device?". I press yes, then nothing at all NujuThink
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Ballistic367 16-Aug-19 10:32 PM
if the function are organized somewhat neatly i could probably figure it out
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benji 16-Aug-19 10:33 PM
well I wouldn't call it an example of good coding style
It's 99% me throwing stuff at the wall to see what sticks
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Ballistic367 16-Aug-19 10:33 PM
heh
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V A H K I T I 16-Aug-19 10:34 PM
eyes_shaking
Also that's most of our work tbh. :V (edited)
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ShadowDraikana 16-Aug-19 10:36 PM
Litestone secret technique
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benji 16-Aug-19 10:40 PM
Also the master branch is useless, don't look at it
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Indie 16-Aug-19 11:26 PM
Can someone describe Makuta in the game?
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The Cap'm (Reese) 16-Aug-19 11:27 PM
Nope. 😛
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V A H K I T I 16-Aug-19 11:27 PM
What Makuta?
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The Cap'm (Reese) 16-Aug-19 11:27 PM
He's nothing.
There you go!
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V A H K I T I 16-Aug-19 11:27 PM
Literally
:v
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Indie 16-Aug-19 11:27 PM
@The Cap'm (Reese) So he isnt in the game?
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The Cap'm (Reese) 16-Aug-19 11:27 PM
No.
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Indie 16-Aug-19 11:28 PM
Nevermind, then.
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V A H K I T I 16-Aug-19 11:28 PM
We have a document and models in progress (edited)
That's about it
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The Shadow Emperor 16-Aug-19 11:28 PM
There is Makuta dialogue in the beta
Which sucks
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V A H K I T I 16-Aug-19 11:28 PM
""""Dialogue""""
Pac
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The Cap'm (Reese) 16-Aug-19 11:28 PM
Sucks is an UNDERSTATEMENT.
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The Shadow Emperor 16-Aug-19 11:28 PM
worse than nothing
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The Cap'm (Reese) 16-Aug-19 11:29 PM
I would have accepted nothing
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V A H K I T I 16-Aug-19 11:30 PM
I would have preferred nothing
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sweg (Andrew) 16-Aug-19 11:30 PM
LoMN makuta dialogue could be put into sesame street
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The Cap'm (Reese) 16-Aug-19 11:30 PM
That's an insult to Sesame Street Pac
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V A H K I T I 16-Aug-19 11:30 PM
Sesame Street is too mature for LOMN Makuta
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sweg (Andrew) 16-Aug-19 11:30 PM
Pac
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The Cap'm (Reese) 16-Aug-19 11:30 PM
LoMN Makuta dialogue is too hardcore for Teletubbies
wait
Reverse that
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V A H K I T I 16-Aug-19 11:30 PM
Pac
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sweg (Andrew) 16-Aug-19 11:31 PM
FatMarioGoku
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The Cap'm (Reese) 16-Aug-19 11:31 PM
see i made a willy wonka and the chocolate factory joke totally on purpose
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TheRealGenm 16-Aug-19 11:32 PM
Makuta in LOMN is just Akhmou right now
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Ballistic367 16-Aug-19 11:37 PM
lets see how far this goes
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The Cap'm (Reese) 16-Aug-19 11:37 PM
That's as far as it goes 😛
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V A H K I T I 16-Aug-19 11:37 PM
:v
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Ballistic367 16-Aug-19 11:37 PM
lost all the masks tho
yea its a dead end
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V A H K I T I 16-Aug-19 11:39 PM
Fun fact though
all liquids are treated by the game the same way. It's the Toa that defines how they act.
So Tahu dies in water, and Gali swims in lava.
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The Cap'm (Reese) 16-Aug-19 11:40 PM
this also means
Tahu is the only Toa to die from Lava, and Gali is (currently) the only Toa who can drown
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V A H K I T I 16-Aug-19 11:40 PM
I'd like to add a drowning counter to the others
it just makes no fucking sense
BUT
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The Cap'm (Reese) 16-Aug-19 11:40 PM
yes
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V A H K I T I 16-Aug-19 11:40 PM
Onua is the only one who really needs it
He's the only other one who ever encounters water
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The Cap'm (Reese) 16-Aug-19 11:41 PM
Honestly an actual air METER would be nice instead of the screwy countdown
To that point
There's nothing stopping us from adding water in other levels (edited)
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Ballistic367 16-Aug-19 11:41 PM
I see that the number of masks a player has is tied to the level
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V A H K I T I 16-Aug-19 11:41 PM
Not really
it's tied to the Toa
And only because they don't have the other models
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Ballistic367 16-Aug-19 11:41 PM
i spawned in as tahu in level 1 and i only have 1 mask
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V A H K I T I 16-Aug-19 11:42 PM
We could add them for Makuta easily
Well yeah you didn't collect any of the others
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The Shadow Emperor 16-Aug-19 11:42 PM
If you add a drowning meter to Onua then just make sure he can make it to shore (or jump for air) no matter where he falls in
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Ballistic367 16-Aug-19 11:42 PM
ahhhh
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The Shadow Emperor 16-Aug-19 11:42 PM
Or add air bubbles I guess
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V A H K I T I 16-Aug-19 11:42 PM
Wait Tahu?
He should start with at least 5 regardless.
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The Cap'm (Reese) 16-Aug-19 11:42 PM
The idea there would be to put air bubbles in other levels if we were to implement the Air meter for all of them
👍 2
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Ballistic367 16-Aug-19 11:43 PM
i edited my save to spawn in as tahu on level 1 and i only had pkari
pakari
pekari
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V A H K I T I 16-Aug-19 11:43 PM
pick
peck
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The Cap'm (Reese) 16-Aug-19 11:43 PM
Pikipek
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V A H K I T I 16-Aug-19 11:43 PM
Lemmie smash
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sweg (Andrew) 16-Aug-19 11:44 PM
you wan sum fuk
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V A H K I T I 16-Aug-19 11:45 PM
What is this, a Bionicle memes channel? (Yes, the DBZ bit was traced. Watchu gonna do?)
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Ballistic367 16-Aug-19 11:45 PM
litestone staff have gone full birb
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V A H K I T I 16-Aug-19 11:46 PM
Huki is a hoe
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sweg (Andrew) 16-Aug-19 11:47 PM
Maku used to lemme smash
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Ballistic367 16-Aug-19 11:50 PM
Yes its possible
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TheRealGenm 16-Aug-19 11:59 PM
The Kini Nui is playable?
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Ballistic367 16-Aug-19 11:59 PM
technically
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Ballistic367 17-Aug-19 12:09 AM
its just an empty environment
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The Cap'm (Reese) 17-Aug-19 12:10 AM
yep
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James1975 17-Aug-19 06:49 AM
Howdy, how do i access the debug menu in rebuilt? pressing delete does nothing for me.
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Thi' 17-Aug-19 07:08 AM
Hey all ! With Gali i've tried to return to Onu-Wahi through the tunnel (I was searching for tokens / secrets...) and now my game is crashing. One of you has the knowledge to help me edit my savefile to get back to ga-wahi ?
Looks like a simple xml, but I'm not aware of the vars
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Ondrik🅱 (Ondrej) 17-Aug-19 07:08 AM
can you send it?
also, how did you try to return to Onu-Wahi?
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Thi' 17-Aug-19 07:09 AM
At Gali Spawn, there is a tunnel behind the player
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Ondrik🅱 (Ondrej) 17-Aug-19 07:24 AM
try to load the save again
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Thi' 17-Aug-19 07:30 AM
the file you have is the one alrealy reloaded
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Ondrik🅱 (Ondrej) 17-Aug-19 07:30 AM
it should work
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Thi' 17-Aug-19 07:30 AM
I've tried before asking for help 🙂
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Ondrik🅱 (Ondrej) 17-Aug-19 07:31 AM
yeah, that's model related
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Thi' 17-Aug-19 07:31 AM
Gali model in Onua land ?
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Ondrik🅱 (Ondrej) 17-Aug-19 07:31 AM
no
that tunnel is to keep going
it's the model of the level itself that's causing this problem
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Thi' 17-Aug-19 07:32 AM
Guess I'm f*cked
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Ondrik🅱 (Ondrej) 17-Aug-19 07:32 AM
I've had this issue too
trying again and again worked for me
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Thi' 17-Aug-19 07:32 AM
okay lol
Gonna try
Yesterday my Onua level crashed again and again, and this morning it worked without any issues (edited)
magic haha
Thanks for your time anyway
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Ondrik🅱 (Ondrej) 17-Aug-19 07:34 AM
magic haha
this describes the whole game
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Thi' 17-Aug-19 07:36 AM
Maybe there is a cache somewhere ? Weird enough
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Ondrik🅱 (Ondrej) 17-Aug-19 08:14 AM
hold on
for some reason, the hook flag is 1
that should not be the case
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Ondrik🅱 (Ondrej) 17-Aug-19 09:28 AM
@Thi' your save worked for me 2nd try
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Thi' 17-Aug-19 10:36 AM
Yeah, after some restarts I've managed to continue to Ga-Wahi
Sorry, I've tried to restart everything and forget to restart my desktop discord to answer you 🙂
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Ondrik🅱 (Ondrej) 17-Aug-19 11:33 AM
it's ok
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Niick 17-Aug-19 03:51 PM
is there a list of controls or a manual somewhere
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Ondrik🅱 (Ondrej) 17-Aug-19 03:51 PM
a pinned message here
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Niick 17-Aug-19 03:55 PM
thank you
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UTTER_BODGE 19-Aug-19 04:39 AM
haven't been working on LoMN on these days off but models from it make nice test cases for what I am playing with
added vertex color support to this http://burningnorth.com/unity/flashback94/
now to see if I can fix a bug in it where lighting intensity scales with mesh scale
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Toa Tahu Nuva 19-Aug-19 10:42 AM
Bionicle had 5 games on GBA, 2 games on GCN, and 1 game on Wii. Tahu for Smash.
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Kenny 19-Aug-19 10:52 AM
All Toa for Smash!
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 19-Aug-19 11:34 AM
Yes, but maybe use the correct mask for kopaka
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😺 QSKSw (Josie) 19-Aug-19 11:35 AM
lol
@Swert
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justframbo 19-Aug-19 02:41 PM
question, where is the stone tablet on Gali's level? can't find it anywhere
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justframbo 19-Aug-19 03:22 PM
pliz
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 03:45 PM
You have to go through the gate on the right side of Naho falls, to get enough tokens you'll need to go diving. It kind of sucked getting that far for me, game crashes every time I run out of air.
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justframbo 19-Aug-19 03:45 PM
buggeration...
oh well thanks for the info
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DarkHenrik 19-Aug-19 03:47 PM
to be honest, the part of the Gali level is probably the most difficult to do because of how dark the cave is and how hard it can be to navigate. (edited)
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 03:47 PM
Has anybody made a walkthrough yet? I wouldn't mind taking the helm on that if it hasn't been done yet.
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DarkHenrik 19-Aug-19 03:48 PM
i don't think anyone have made one.
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justframbo 19-Aug-19 03:48 PM
wait, cave?
where's that
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 03:48 PM
Yeah its rough. I'm sure it'll get better as more patches roll out
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DarkHenrik 19-Aug-19 03:48 PM
Frambo: you'll see.
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justframbo 19-Aug-19 03:48 PM
i'm at my wit's end
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 03:49 PM
Haha man the cave is rough. I got through it switching between Maulau and Ruru but it's terrifying when drowning makes me crash
I definitely wouldn't mind trying to map that. Could be fun
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DarkHenrik 19-Aug-19 03:49 PM
Frambo: you just have to explore the area. some of the tokens are underwater close to the Ga-Koro homes that have been pulled closer to the ocean boarder. (edited)
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 03:50 PM
Does switching to Kaukau charge up your air? I was too afraid to find out
I must research later
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DarkHenrik 19-Aug-19 03:51 PM
the mask refills your air, so when you switch to another one, your air supply has been refilled. But be warned that it will be drained quickly.
so the moment you hear the "drowning alarm" you have to switch back to the Kaukau. (edited)
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justframbo 19-Aug-19 03:54 PM
one thing I learned is never press space when in water
for whatever reason it deaderises you
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 03:55 PM
It'd be cool if we could get hotkeys for switching masks in a later update
Oh man, learned that the hard way
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DarkHenrik 19-Aug-19 03:55 PM
yeah... that's apparently because of the grappling hook.
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 03:56 PM
Mask of Intangibility is pretty buggy too
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DarkHenrik 19-Aug-19 03:57 PM
i hate dying in the game. at times the sound became this nails on a chalkboard-like sound that just hurt to lisen too.
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justframbo 19-Aug-19 03:58 PM
the number keys I do believe are the mask ctrls
oh hey engie
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Grampa Walker 19-Aug-19 03:58 PM
We can always replace the sound, if possible. It sounds like a single short clip replaying multiple times, so could it be changed to play once, and be replaced?
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:01 PM
replaces the death sound with Roblox oof (edited)
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DarkHenrik 19-Aug-19 04:03 PM
by the way, have anyone else noticed that when your Toa character dies in the game, it's in the same way as how the Makuta stones from the "Legend of Mata Nui" stone telling were destroyed? By crumbling into black smoke.
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:09 PM
Nice catch!
This game just oozes mystery, I wish I had the know-how to view more of the assets individually. I'd love to get a better look at some of the maps, textures, and character models for sure
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DarkHenrik 19-Aug-19 04:14 PM
the elemental bosses is one of the things that i find interesting about the game. Given how... you know... their one of the odder beings and would generally fit more under the game's original variation of Makuta Teridax as a dark god, rather than how he actually was in canon.
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:16 PM
I agree, I really really like this adaptation and would have loved to see more Bionicle content with LOMN's general mood. Like MNOG it just has such a good sense of making the Toa and their enemies seem revenant
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justframbo 19-Aug-19 04:16 PM
welp - is the trumpet puzzle in gali's level necessary? I keep getting stuck on the third one
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:16 PM
It is, took me a reload to get it to work properly
I got stuck on the first note, worked fine after that
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Ondrik🅱 (Ondrej) 19-Aug-19 04:18 PM
I had it stuck 10 times in a speedrun I did yesterday
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:19 PM
The mere idea of trying to speedrun this game is making me physically ill
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DarkHenrik 19-Aug-19 04:25 PM
Exploding Boomerang: something i found interesting when watching a video of the old Promo CDs, was how the Toa in those almost came of as being lesser gods. https://www.youtube.com/watch?v=afrwNm3qEW4
This is a 2001 promotional CD for the first line of LEGO Bionicle sets. It's a full size CD, but the contents seem to be identical to the mini CD that appare...
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justframbo 19-Aug-19 04:30 PM
damn itt
the one time I could get em all to work I fell off!!
>XD
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:30 PM
Oh nooooo LOL
That's the true lomn experience
The first time I managed to get enough tokens to get to the top of Naho falls I fat-fingered the grapple button, I was livid
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justframbo 19-Aug-19 04:31 PM
wheeze finally
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Nyarah Ghost (^Φ ω Φ^)∫ 19-Aug-19 04:32 PM
Gz
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justframbo 19-Aug-19 04:46 PM
I give up for now >:[
Noose 1
no not that
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justframbo 19-Aug-19 06:23 PM
I'll assume that the cave is nigh impossible to complete without the kaukau?
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DarkHenrik 19-Aug-19 06:24 PM
the underwater one? yes
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justframbo 19-Aug-19 06:24 PM
well I'm buggered
>:[
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DarkHenrik 19-Aug-19 06:24 PM
because that part of the level is always flooded. however you can use small bubbles to get some air back.
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justframbo 19-Aug-19 06:25 PM
(any directions..?)
ye ik with the bubbly
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DarkHenrik 19-Aug-19 06:25 PM
i can't remember. if you are at the flooded cave system, you'll just have to swim around and keep picking up air bubbles to not drown.
believe me, that thing was a maze.
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justframbo 19-Aug-19 06:26 PM
kept getting in circles
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DarkHenrik 19-Aug-19 06:26 PM
the only thing i can say is "keep swimming until you find a way out."
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justframbo 19-Aug-19 07:05 PM
ok turns out you can burst-swim faster if you right click
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V A H K I T I 19-Aug-19 07:17 PM
Fyi there are mask hotkeys by default
Number keys
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justframbo 19-Aug-19 07:18 PM
DX<< for god's sake why am I now softlocked cause I went through the wrong door at the kiniiiiii (edited)
better report that whoops...
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Brutal Whispers 20-Aug-19 07:25 AM
has anyone made a walkthrough for this game? I've just reached a door in like the first 5 minutes and I'm stumped.
Forget that, I mashed buttons and figured it out
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 20-Aug-19 07:26 AM
lol
smashing buttons always works
for me anyway
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😺 QSKSw (Josie) 20-Aug-19 08:04 AM
Not familiar with this Toa Team. Hey #Bionicle community, can you help me identify? How does this relate to Miss Universe?
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😺 QSKSw (Josie) 20-Aug-19 12:01 PM
😍
woah wtf
i listen to these guys
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😺 QSKSw (Josie) 20-Aug-19 01:06 PM
wait, they don't do let's plays on the main channel anymore aww
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😺 QSKSw (Josie) 20-Aug-19 04:43 PM
SCP about Baja Blast http://www.scp-wiki.net/scp-4223
😂 1
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justframbo 20-Aug-19 05:10 PM
question: is there a way to access the debug menu in rebuilt? seem to have gotten stuck after the rockslide before I got the kakama
and I'm not going through gali's segment again
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justframbo 21-Aug-19 11:25 AM
guise plz
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Ondrik🅱 (Ondrej) 21-Aug-19 11:39 AM
In the INI
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ShadowDraikana 21-Aug-19 11:43 AM
Under [Misc] in the INI, make sure the line CheatMenu=LEGOTester is added, then for in-level debug menu, add the line Cheat=NoGreenCapes to the [Cheat] section
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Ondrik🅱 (Ondrej) 21-Aug-19 11:43 AM
^
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sweg (Andrew) 21-Aug-19 11:44 AM
^
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justframbo 21-Aug-19 11:53 AM
oh - thank you
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James1975 22-Aug-19 11:06 AM
Hello, is there noclip in rebuilt?
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Ondrik🅱 (Ondrej) 22-Aug-19 11:06 AM
Yes
Press Numpad / to activate the debug camera, press Numpad 5 to change its speed, use Numpad 8 to move it around and - to teleport the character to it
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James1975 22-Aug-19 11:08 AM
nice thank you
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Ondrik🅱 (Ondrej) 22-Aug-19 11:08 AM
np
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😺 QSKSw (Josie) 23-Aug-19 11:02 AM
put THE MAN in the game
ask liam; he'll understand
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ShadowDraikana 23-Aug-19 11:10 AM
is it Dan Smith anyone who knows what i'm referencing gets a cookie
7⃣ 1
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Ondrik🅱 (Ondrej) 23-Aug-19 11:18 AM
I think I know who you mean, Josie
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Ivan Smakobich 23-Aug-19 11:29 AM
So, is it possible to run Rebuilt on a retro PC?
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Ondrik🅱 (Ondrej) 23-Aug-19 11:29 AM
It is, but expect low framerates
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Ivan Smakobich 23-Aug-19 11:30 AM
Is there a way to take it back to the original renderer?
Or is that only compatible with very specific GPUs?
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Ondrik🅱 (Ondrej) 23-Aug-19 11:30 AM
I don't understand your question
what do you mean "take it back to the original renderer"?
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Ivan Smakobich 23-Aug-19 11:31 AM
I'm assuming that DGVoodoo is the default in Rebuilt, rather than the game rendering directly through the actual graphics hardware.
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Ondrik🅱 (Ondrej) 23-Aug-19 11:31 AM
ahh
yeah
it can be run without dgVoodoo, but it only ran on very specific GPUs that way
A Voodoo 2 is the GPU that the game originally ran on
though I'm pretty sure that you can run it without dgVoodoo anyway, even without any extra GPUs
gonna try that out
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Ivan Smakobich 23-Aug-19 11:33 AM
I knew there was a reason I was looking into Voodoo cards other than Elder Scrolls Redguard
Have to wonder if there'll be any compatibility with Geforce2, probably not.
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Ondrik🅱 (Ondrej) 23-Aug-19 11:34 AM
The game works without dgvoodoo for me
so it should work for you too
try it
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Ivan Smakobich 23-Aug-19 11:34 AM
Will do at some point, just have to figure out how to get this game onto a machine with no internet connection or free USB ports
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Ondrik🅱 (Ondrej) 23-Aug-19 11:34 AM
you have to remove the dgvoodoo conf, the D3D8, D3Dlmm, DRdx8cw and DDraw dlls, along with the dgVoodooCpl.exe to run it without it
just have to figure out how to get this game onto a machine with no internet connection or free USB ports
take out the hard drive and put it on there?
or maybe burn it onto a CD if you can?
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Ivan Smakobich 23-Aug-19 11:36 AM
Haven't got an IDE dock, and CD-ROM is unplugged to make room for a CF card with tons of ISO files on it. Might just go without the fancy USB mouse temporarily and copy the files over hacker-style with only the keyboard.
Side note, the 2012 Razer Mamba actually works with Windows 98 if you turn the polling rate down. It's a surreal experience playing Quake like this.
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ShadowDraikana 23-Aug-19 11:45 AM
wait D3dx8cw.dll is present in vanilla
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Ondrik🅱 (Ondrej) 23-Aug-19 11:46 AM
what
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ShadowDraikana 23-Aug-19 11:46 AM
don't remove that one
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Ondrik🅱 (Ondrej) 23-Aug-19 11:46 AM
oooh
then...
why is the last modified date 2019 something?
oh wait
yeah
I'm an idiot
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ShadowDraikana 23-Aug-19 11:47 AM
I made the same mistake yesterday
that's how I found this out lol
game runs without it ftr but I wouldn't tempt fate
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V A H K I T I 23-Aug-19 11:48 AM
Github doesn't preserve last modified dates if I recall. Or at least I remember having some issues with it
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Ondrik🅱 (Ondrej) 23-Aug-19 11:48 AM
yeah
I looked at it on my 1.2.1 install and it's 2001
but the game did run without it
when removing the frame limiters it went at around 120 fps
134 fps in TURA1, 120 fps in unsaved VLLG1, 86 fps in saved VLLG1
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benji 23-Aug-19 01:43 PM
The hoolmods require windows 10 windows Vista or later though, afaik (edited)
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V A H K I T I 23-Aug-19 01:44 PM
Actually they do work on xp
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benji 23-Aug-19 01:44 PM
Huh
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V A H K I T I 23-Aug-19 01:44 PM
Confirmed that a while ago through a VM (edited)
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The-Great-White-Nagger 23-Aug-19 03:11 PM
Not sure if this is right channel to ask, maybe I'm just stupid, but on gali's level and just got nokama's mask, and where is this tablet of text that I'm supposed to translate? It is behind the door that needs 14 tokens to open?
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The Cap'm (Reese) 23-Aug-19 03:11 PM
Inside the giant Kaukau mask.
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The-Great-White-Nagger 23-Aug-19 03:13 PM
Ok, that's what I thought, but I didn't see any grapple or amything up to it
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N3oma 23-Aug-19 06:54 PM
dose anyone know if theres a bug with gali's swimming?
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N3oma 23-Aug-19 07:05 PM
dose anyone know how to dive?
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DarkHenrik 23-Aug-19 07:05 PM
press W two times
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N3oma 23-Aug-19 07:07 PM
thank you
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Toa Tahu Nuva 24-Aug-19 04:00 PM
I got spoiled by watching a German Youtuber’s lets play on Legend of Mata Nui. Any Toa other than Onua didn’t have their masks. When Onua meets Gali, she had no mask. Pohatu didn’t when he first meet Gali. None of the Toa except Onua had their masks
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 24-Aug-19 07:17 PM
Somehow ijl15.dll is missing. I don't know why. McAfee is off, and even then the file's not in quarantine (it shouldn't have been anyway, since I added it to the ignore list). Do I really have to reinstall again or can someone just post that file so I can grab it. That's the only message I'm getting when I try to launch atm.
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ShadowDraikana 24-Aug-19 07:18 PM
Which build are you trying to play
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 24-Aug-19 07:18 PM
Rebuilt
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[YT] €ΔǤŁ€ βỮƗŁĐ€Ř 24-Aug-19 07:22 PM
ty
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ShadowDraikana 24-Aug-19 07:22 PM
Should be a direct download
np
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Mr. Labo 25-Aug-19 03:39 AM
So question, where does well one find that dang tablet after finding the ruru? I dive in the falls under gali's mask and there is nothing there
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Ondrik🅱 (Ondrej) 25-Aug-19 03:40 AM
in the mask
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Mr. Labo 25-Aug-19 03:40 AM
And how do we reach the mask? Was there another exit on the ruru plateau that I missed?
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Ondrik🅱 (Ondrej) 25-Aug-19 03:41 AM
you need to get through the token door and then do a platforming challenge
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Mr. Labo 25-Aug-19 03:41 AM
Shit
Need 6 more tokens then and I only have two to get on that waterfall slide. Dunno where the other 4 are
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Ondrik🅱 (Ondrej) 25-Aug-19 03:42 AM
in the deep water section
and in the village in general
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Mr. Labo 25-Aug-19 04:16 AM
Made it there, but I think I might be bugging out. I blow the horns in order, but nothing happens
The order is 1342413, correct?
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Ondrik🅱 (Ondrej) 25-Aug-19 04:19 AM
ye
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UTTER_BODGE 25-Aug-19 04:39 AM
here have an amusing bug from lego universe (the comment from nic foster) https://stackoverflow.com/a/8953553
So I'm trying to create a matrix-like program with "raining green code". Everything has been going well until I decided to throw all of the string instances into a list and draw/update from it. In
amusing in the sense of "oh god this is an MMO and all the designers scripting things are getting the same results from randomization every time"
well two bugs technically
I'm sure that was caught well before release (the game was in development for 4 years before launch) but lol (edited)
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Ondrik🅱 (Ondrej) 25-Aug-19 08:29 AM
https://www.speedrun.com/LEGOthon_2019/schedule I will be running LOMN at LEGOthon 2019 today
Speedrunning leaderboards, resources, forums, and more!
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Ondrik🅱 (Ondrej) 25-Aug-19 11:14 AM
LEGOthon 2019 benefiting St. Jude Children's Research Hospital | Aug. 22-25
My run is next after this one
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ShadowDraikana 25-Aug-19 11:15 AM
Still starting at 1:15 EST? (edited)
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Ondrik🅱 (Ondrej) 25-Aug-19 11:15 AM
still
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ShadowDraikana 25-Aug-19 11:15 AM
Alright Ill work on heading in here and pray my internet holds up
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Ondrik🅱 (Ondrej) 25-Aug-19 11:15 AM
this run is 2 hours
you can wait
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ShadowDraikana 25-Aug-19 11:20 AM
heres hoping I do t shit the bed on this
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Deleted User 25-Aug-19 11:49 AM
Hey, I was wondering if I could have some assistance running the LOMN Rebuilt launcher? Doesn't seem to be working for me every time I try to launch LOMN. I had uninstalled it and reinstalled it but nothing yet. Not really a bug, just can't launch the game. The issue I think is, when I tried to launch it, a white screen pops up for a sec, then just doesn't launch. closes out. I'm thinking it has to do with where I selected where the LOMN source game is, when it asks you if it's installed. Anyways, if anyone can help it'd be greatly appreciated, thanks.
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Ondrik🅱 (Ondrej) 25-Aug-19 11:49 AM
is your antivirus enabled?
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Deleted User 25-Aug-19 11:50 AM
I use Windows Defender, so yes
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Ondrik🅱 (Ondrej) 25-Aug-19 11:50 AM
can you send a screenshot of your game folder?
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Deleted User 25-Aug-19 11:51 AM
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V A H K I T I 25-Aug-19 11:52 AM
...
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Ondrik🅱 (Ondrej) 25-Aug-19 11:52 AM
yeah, your antivirus must've deleted some things
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V A H K I T I 25-Aug-19 11:52 AM
No that's... that's even more wrong
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Deleted User 25-Aug-19 11:52 AM
it did...? Well shit.
I didn't delete anything
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Ondrik🅱 (Ondrej) 25-Aug-19 11:52 AM
hold on
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V A H K I T I 25-Aug-19 11:52 AM
That is vanilla.
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Ondrik🅱 (Ondrej) 25-Aug-19 11:52 AM
the game is unpatched
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V A H K I T I 25-Aug-19 11:52 AM
Just straight up
Unmodified
Wtf
How did you even get that with the launcher? The launcher does not provide vanilla without prompting a patch.
The game straight up will not even run in this state. (edited)
Ever
On any system
Pac
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Ondrik🅱 (Ondrej) 25-Aug-19 11:54 AM
It did run for mcdude
and for deepbrick
but they used old systems
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V A H K I T I 25-Aug-19 11:54 AM
On any system. Pac I'm not counting extra-dimensional oddities. xP
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Deleted User 25-Aug-19 11:55 AM
Well, I installed the game first from the Biomediaproject then I installed the launcher after. Since it asked me if the game was installed, I figured I'd need the game installed beforehand
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V A H K I T I 25-Aug-19 11:55 AM
Yeah... that's very wrong. 😛
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Deleted User 25-Aug-19 11:55 AM
should I uninstall the game then just install it from the launcher?
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V A H K I T I 25-Aug-19 11:55 AM
Yes. 😛
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Deleted User 25-Aug-19 11:55 AM
gotcha..lemme try
welp, its installing but its taking a bit of a long time. ill update if there's any further issues. thanks guys
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Ondrik🅱 (Ondrej) 25-Aug-19 01:11 PM
The run is starting in a few minutes
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Deleted User 25-Aug-19 01:13 PM
well, I did try to install it. the first time I left it alone and it said ''Your operating system is not supported''. I tried again, then it vanished after a while. I think I shouldn't leave it running in the background and see what happens in real time. I'll update when it's done for the third time
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Deleted User 25-Aug-19 01:27 PM
well shoot (edited)
maybe it's just me, don't worry guys. thanks for the assistance anyways
(i did set it to combability mode to windows xp)
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benji 25-Aug-19 01:50 PM
Don't set compatibility mode for the launcher.
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Deleted User 25-Aug-19 02:04 PM
Oh.. How do I reverse that if I already did it?
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2Tie 25-Aug-19 02:12 PM
uncheck the box that enabled compatibility mode
assuming that's how you enabled it
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Deleted User 25-Aug-19 02:13 PM
Ill have to try this later Im not home rn Hopefully I run this
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Ondrik🅱 (Ondrej) 25-Aug-19 03:14 PM
And it's done
That was one heck of a run
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ShadowDraikana 25-Aug-19 03:23 PM
Yeah that was awesome
got to see plenty of the weird, the wild, and the frustrating
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2Tie 25-Aug-19 03:40 PM
in Rebuilt, i'm stuck here. I've explored to the gear, got tokens in the grapple hook map, got the tokens near the vuata maca tree, can't seem to find more.
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warchlak 25-Aug-19 03:57 PM
Hi, I can't get the Ruru Mask. I defeated the giant scorpion, the spikes opened, but there was no mask. Did I miss something or is it a bug? (edited)
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2Tie 25-Aug-19 03:58 PM
the Ruru is earlier in the level (easy to miss)
in the big cave with the water running through it, there's a side-cave with the Ruru
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warchlak 25-Aug-19 04:00 PM
Oh, I think I know which one. Thank you! :)
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2Tie 25-Aug-19 04:00 PM
no problem :) (edited)
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Serrix 25-Aug-19 04:46 PM
These sound buffer crashes DanceGame
Please tell me a fix for it is soon
I'm so close to Kopaka's glyph but every other fall causes a sound buffer crash.
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ShadowDraikana 25-Aug-19 04:52 PM
that's not the sound buffers crash
particle overload
from dying
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Deleted User 25-Aug-19 05:50 PM
after trying again, it's asking me where the game file is for Rebuilt. Should I select this?
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The Shadow Emperor 25-Aug-19 05:50 PM
Yes
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Serrix 25-Aug-19 05:55 PM
Ah, I just assumed it was sound buffer crash since it was generally happening after buggy deaths where the noise also overlaid itself.
And most of the time it actually crashed after I respawned and began to move.
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Deleted User 25-Aug-19 05:55 PM
thanks so much guys!! i haven't even played it yet and i know already it's prob way better than bionicle heroes
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Sammimack 26-Aug-19 01:51 AM
I keep getting unhandled exception errors in Rebuilt, any help?
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kopaka1996 26-Aug-19 08:56 AM
Is there any way to go underwater when swimming on the surface?
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DarkHenrik 26-Aug-19 08:56 AM
press W two times
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kopaka1996 26-Aug-19 08:57 AM
Thanks
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kopaka1996 26-Aug-19 11:59 AM
Excuseme, dows anyone know where the hammer is in Pohatu's level?
*does
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The Cap'm (Reese) 26-Aug-19 12:00 PM
In the race.
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kopaka1996 26-Aug-19 12:00 PM
Thanks
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Deleted User 26-Aug-19 09:02 PM
Maybe im a bit of a newb but, how do you get into Turaga Whenua's village in the first level? I tried clicking the scroll button because Onua's mask was on the door but nothing
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kopaka1996 26-Aug-19 09:41 PM
You need to activate the mask (use left shift) and while it is active you can dig the wall by left-clicking
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😺 QSKSw (Josie) 27-Aug-19 02:49 AM
Hey can we make all the Ga-Matoran green? Every single one? For the lulz
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Mr. Labo 27-Aug-19 03:43 AM
So question, once you finish a toa's section, any leftover quests that have not been completed are lost for good?
Cause I have not been able to find the miner's pick on the race tracks as pohatu and I am now at kopaka's stage
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Mr. Labo 27-Aug-19 04:54 AM
I think you should best note this at #litestone-help-support @Sammimack
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Sammimack 27-Aug-19 04:54 AM
Ok
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Ondrik🅱 (Ondrej) 27-Aug-19 05:45 AM
@Mr. Labo yeah, in a level you can only complete the quests for that level
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Mr. Labo 27-Aug-19 05:45 AM
Dang
So I won't have a chance to control the other toa again before the end of the game to turn in or take care of item quests?
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Ondrik🅱 (Ondrej) 27-Aug-19 05:50 AM
you have to replay the game to take care of these
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Mr. Labo 27-Aug-19 07:44 AM
So the only way to achieve a 100% clear is on a single no-mistakes-made run?
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angra_mainyu.dir 27-Aug-19 10:35 AM
Three things: One, is this the place where we ask for general Rebuilt tips? Two, is there any way to change the keybinds? Three, I just completed the Onua Dance, where am I supposed to go from here?
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kopaka1996 27-Aug-19 10:42 AM
1: I'd say yes 2: no :/ 3: in one of the caves: there you can find the grapple hook
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angra_mainyu.dir 27-Aug-19 10:56 AM
Got that, in the cave that's supposedly a dead end?
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kopaka1996 27-Aug-19 11:05 AM
Yup
Hey there, anyone knows if it is possible to reach the green fruit in Kopaka's path area? It's the one on the floating platform in the middle of nowhere
Also, does anybody know where the Element of melting is?
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The Cap'm (Reese) 27-Aug-19 11:56 AM
...that IS the element of melting. :p
And there's an invisible moving platform you use to get to it (if your FPS is 30)
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kopaka1996 27-Aug-19 03:51 PM
Ooooh, now all of that makes sense :v
So the platform does not work if I don't have the FPS fixed to 30?
Btw, thank you very much
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The Cap'm (Reese) 27-Aug-19 03:52 PM
30 or close to it.
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kopaka1996 27-Aug-19 03:52 PM
Ok, thanks, I'll try later then
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The Cap'm (Reese) 27-Aug-19 03:52 PM
That also applies to the platforms in SWRD (the area with the grappling hook platforming)
and the invisible platforms in CRSS
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ShadowDraikana 27-Aug-19 05:21 PM
Platforms stop working at around 40 fps. Because thats the number Saffire picked.
Speaking of @benji we need to arrange a date for you to walk me through the lerp algorithm fix
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kopaka1996 27-Aug-19 06:45 PM
I tired searching for an FPS cap in the DGVoodoo settings but I found nothing. Is there any way to limit the FPS?
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benji 27-Aug-19 06:48 PM
It should be capped at 60 FPS, I'm not aware of any other way built into the game
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kopaka1996 27-Aug-19 06:51 PM
Nice, then I'm stuck without the element of melting 🙃
Guess I'll have to use the debug menu
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Wolk 28-Aug-19 09:58 AM
Are Wolf-Rat's called 'Wolf-Rat', 'Wolfrat' or 'Wolf Rat'?
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Ondrik🅱 (Ondrej) 28-Aug-19 10:20 AM
yes
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Nyarah Ghost (^Φ ω Φ^)∫ 28-Aug-19 01:47 PM
The only thing I call them is 'cute' (edited)
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Ondrik🅱 (Ondrej) 28-Aug-19 01:50 PM
^
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2Tie 28-Aug-19 01:50 PM
^
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The Cap'm (Reese) 28-Aug-19 01:50 PM
>
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Ondrik🅱 (Ondrej) 28-Aug-19 01:50 PM
<
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The Cap'm (Reese) 28-Aug-19 01:50 PM
V
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V A H K I T I 28-Aug-19 01:53 PM
OvO
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The Cap'm (Reese) 28-Aug-19 01:54 PM
soup
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sweg (Andrew) 28-Aug-19 02:47 PM
soop
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2Tie 28-Aug-19 02:51 PM
süp
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ShadowDraikana 28-Aug-19 03:23 PM
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The Cap'm (Reese) 28-Aug-19 03:23 PM
no, no
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sweg (Andrew) 28-Aug-19 03:25 PM
should be in rebuilt
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The Cap'm (Reese) 28-Aug-19 03:25 PM
for a little while, it was
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sweg (Andrew) 28-Aug-19 03:28 PM
rip in OOOOOOOOOO
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Mr. Labo 28-Aug-19 05:38 PM
I am sad I missed that moment XD
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The Cap'm (Reese) 28-Aug-19 05:38 PM
'Twas interesting.
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Mr. Labo 28-Aug-19 05:38 PM
woulda laughed my ass off with Kopaka going full Lewa XD
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The Cap'm (Reese) 28-Aug-19 05:40 PM
Here's the gist:
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Mr. Labo 28-Aug-19 05:49 PM
in a day or twOOOOOOOOOOOOOOOOOOOOOOOOOOO
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2Tie 28-Aug-19 06:17 PM
(yeah yeah yeah)
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The Cap'm (Reese) 28-Aug-19 06:17 PM
lel
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angra_mainyu.dir 29-Aug-19 10:42 AM
How do I poen the cheat menu if I don't have a numpad, because delete isn't working
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Rexart35 29-Aug-19 10:49 AM
OK guys I've downloaded the nestle cereal CD what do I do next? extract the folder? (I'm using windows 10)
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2Tie 29-Aug-19 12:13 PM
have you tried putting it into your CD drive?
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Rexart35 29-Aug-19 02:21 PM
What do you mean?
I've extracted the file but I can't find Bionicle.exe
I downloaded Nestle Cereal CD 1 (White)
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2Tie 29-Aug-19 02:32 PM
like, burning it to a disc and using it that way
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UTTER_BODGE 29-Aug-19 03:05 PM
waste of a disc
I recommend just using https://wincdemu.sysprogs.org/
as straightforward and lightweight as you can get
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Ondrik🅱 (Ondrej) 29-Aug-19 03:05 PM
I've extracted the file but I can't find Bionicle.exe
what exactly are you trying to do?
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Rexart35 29-Aug-19 04:28 PM
Try to play the Bionicle nestle game
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Rexart35 29-Aug-19 05:37 PM
@Ondrik🅱 (Ondrej)
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ShadowDraikana 29-Aug-19 09:40 PM
Lol
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The Cap'm (Reese) 29-Aug-19 09:41 PM
heh
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Sammimack 30-Aug-19 01:57 AM
When I get to this area, this button is already pressed, thus disabling me from continuing even after I press all of the other buttons. The door in the big temple thingy just stays shut.
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2Tie 30-Aug-19 01:58 AM
i've seen other people get there with the button already in a lower position, but still able to press it
or at least to one of the buttons
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Sammimack 30-Aug-19 01:59 AM
Hmm ok
There's 5 buttons in total, right?
This one, the one down the well by the spiral stairs, one in the building with the dome, another in a building next to it and one by the door
Is that right or am I missing something?
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kopaka1996 30-Aug-19 08:35 AM
If I'm not mistaken, you have not pressed the one in the screenshot: when you press it it clips through the ground
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Rexart35 30-Aug-19 08:35 AM
Anyone here got their nestle CDs that they downloaded from Bio Media working on Windows 10?
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angra_mainyu.dir 30-Aug-19 01:01 PM
How do I open the cheat menu, delete key is not working
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ShadowDraikana 30-Aug-19 01:10 PM
Did modify your ini file?
for in-level debug menu, add the line Cheat=NoGreenCapes to the [Cheat] section (edited)
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angra_mainyu.dir 30-Aug-19 01:36 PM
wait.... is Cheat supposed to be capitalized?
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ShadowDraikana 30-Aug-19 02:13 PM
Are you saying its there already but not capitalized?
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angra_mainyu.dir 30-Aug-19 02:25 PM
Yeah
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angra_mainyu.dir 30-Aug-19 02:45 PM
What's in 004de305? I keep getting the error message that c000005 went wrong there
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Ondrik🅱 (Ondrej) 30-Aug-19 02:45 PM
that's the address where the game crashed
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kopaka1996 30-Aug-19 07:42 PM
@angra_mainyu.dir I think this should work
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Sammimack 31-Aug-19 05:46 AM
what do I press to kick stones as Pohatu?
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Ondrik🅱 (Ondrej) 31-Aug-19 05:48 AM
The left click
like melee
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Sammimack 31-Aug-19 05:49 AM
Ok, I've tried that but it doesn't seem to be working
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Ondrik🅱 (Ondrej) 31-Aug-19 05:51 AM
Are you close enough to the stones? (edited)
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Sammimack 31-Aug-19 05:53 AM
I just figured it out, I'm supposed to be running to kick them 😅
Guess I've been playing too much MNOG with that Pohatu minigame
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Sammimack 31-Aug-19 09:59 AM
Hi, me again, I'm pretty sure some platforms are supposed to appear here but for me they don't? This is the second time I've come here and it ain't working. Any help?
I've also managed to make my way onto the platform via grapple, although that still doesn't help
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Ondrik🅱 (Ondrej) 31-Aug-19 10:05 AM
shoot the stalactites
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Sammimack 31-Aug-19 10:06 AM
Ah ok, thanks!
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Ondrik🅱 (Ondrej) 31-Aug-19 10:06 AM
no problem
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Serrix 01-Sep-19 10:35 AM
Also though that particular grapple point is finicky about whether or not it wants to be grappled to
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ShadowDraikana 01-Sep-19 12:37 PM
Yeah itll be corrected in the upcoming hotfix
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Serrix 01-Sep-19 06:30 PM
I finally conquered Kopaka's Glyph Chamber of Crashes
...and now that I'm in Lewa's place, the vine-swinging is just.
Oof.
The second vine room.
I literally cannot get to the platform, it kills me after jumping off the fourth vine, despite not falling yet.
Like I even "land" on the platform, but it still kills me.
There's virtually no chance to jump earlier, as the wonky momentum mechanic is weird.
I got to that platform literally once, then the game crashed anyways.
Haha, this bug's already just recently been talked about in bug reporting.
Welp.
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ShadowDraikana 01-Sep-19 06:37 PM
Been known for a long time. Why it happens is still a mystery...
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kopaka1996 01-Sep-19 06:53 PM
@Serrix Happened to me, it was the kakama apparently. Try reloading the save and not using any mask
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UTTER_BODGE 01-Sep-19 06:57 PM
it looks like an out of bounds death
and we don't fully know how those are even triggered
there's a lot of unexpected factors that seem to play into it
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angra_mainyu.dir 03-Sep-19 10:10 AM
Turns out there's an exploit
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Ondrik🅱 (Ondrej) 03-Sep-19 10:29 AM
which one?
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angra_mainyu.dir 03-Sep-19 10:34 AM
In the platform puzzle segment of Kopaka's level, you can put the block on the last button, grab the ledge of the first platform, and clip through the wall and complete the puzzle if you have the telekinesis mask on
I'll get a video of it real quick
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Ondrik🅱 (Ondrej) 03-Sep-19 10:35 AM
you can do it much easier than that
Lots of splits were missed, and there was lots of bad luck Time can definetly be improved -- Watch live at https://www.twitch.tv/nordki
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angra_mainyu.dir 03-Sep-19 10:42 AM
I'm impressed, and slightly terrified
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Ondrik🅱 (Ondrej) 03-Sep-19 10:42 AM
why slightly terrified?
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Nyarah Ghost (^Φ ω Φ^)∫ 03-Sep-19 12:42 PM
Damn that's crazy!
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😺 QSKSw (Josie) 04-Sep-19 02:37 PM
It was just brought to my attention that our flash games can be played on mobile and I just wanted to let everybody know that.
There's a mobile browser called Puffin I guess.
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Mr. Labo 04-Sep-19 03:19 PM
Wait, the flash games as in all the bionicle flash games?
Like, Battle for power, command the mahri etc?
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😺 QSKSw (Josie) 04-Sep-19 03:30 PM
Apparently.
I got DM'd that MNOG works atleast.
It's easily one of the most complex of the flash games so if it works, I imagine most of them might.
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Mr. Labo 04-Sep-19 04:17 PM
So, how we do dis?
Is there like an app to download and play them on mobile?
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😺 QSKSw (Josie) 04-Sep-19 04:43 PM
i guess you just install the Puffin mobile browser and stream them?
Puffin is an app I guess?
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Toa Tahu Nuva 10-Sep-19 03:54 PM
Who thought Legend of Mata Nui cancelled because of development hell? Some of us aware that it was cancelled because Lego went in new management.
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The Cap'm (Reese) 10-Sep-19 05:13 PM
no relevance to anything, but this particle effect looks pretty neat (Tahu's sword with both the underwater and night vision filters)
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CyclonatorZ 11-Sep-19 07:38 AM
@Toa Tahu Nuva I mean, the understanding we've had for a while now is that it was probably canceled because Sapphire was so incompetent. Just look at the state the final build was in.
All the corners they were cutting just to attempt to release it before the end of 2001.... it was better off canceled.
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Swordsworth 11-Sep-19 10:01 PM
As far as I know, the game is in the state it's in because Saffire was pushed into crunch hell really hard
Lego wanted it released on a deadline, but then they demanded many changes as it neared
there was an interview about this last year
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Toa Tahu Nuva 11-Sep-19 10:29 PM
Saffire should’ve start development in 1999-2000 when Bionicle is on development.
Or perhaps recruit a different game developer.
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Ondrik🅱 (Ondrej) 11-Sep-19 10:58 PM
they did start development in 2000
in spring approximately
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Toa Tahu Nuva 13-Sep-19 10:57 AM
Forget Nobua.
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The Cap'm (Reese) 13-Sep-19 11:06 AM
He's in the game too 😛
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Toa Tahu Nuva 13-Sep-19 11:07 AM
You can barely tell what Kanohi he wore. All I can see is Noble Huna.
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rob the corn lover 13-Sep-19 11:11 AM
NMOLG PROJECT?
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The Cap'm (Reese) 13-Sep-19 11:23 AM
...Yeah. It's a Huna.
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CyclonatorZ 13-Sep-19 01:20 PM
@Swordsworth The alpha was even worse from a technical aspect. SIGNIFICANTLY worse. There was genuine incompetence at play, owing to the abysmal management. There were definitely talented people working on the game, but Sapphire Studios as a whole was a fucking mess. (edited)
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Swordsworth 13-Sep-19 01:21 PM
Everything about the situation was a mess
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Ondrik🅱 (Ondrej) 13-Sep-19 01:21 PM
It's "Saffire", not "Sapphire"
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Swordsworth 13-Sep-19 01:21 PM
Lego's scramble to figure out what to do after 9/11 and/or "no violence" did nothing to help
And ye Ondrik is right
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ScrapMetaru 13-Sep-19 03:39 PM
I wouldn't say "no violence" was a huge detriment. I mean as an absolute rule it's got issues, but at least it meant the Toa had to be clever heroes instead of just edgilly brutalizing every foe.
oh, fuck. I should've checked the timestamps.
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Toa Tahu Nuva 13-Sep-19 08:53 PM
Imagine we get a 2002 sequel featuring The Toa Nuva and Bohrok.
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CyclonatorZ 13-Sep-19 10:07 PM
@ScrapMetaru I take it you've forgotten about Tahu in MOL.
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Toa Tahu Nuva 13-Sep-19 11:04 PM
I realized the Fire Elemental that Tahu supposed to fight looked similar to that one Mario enemy.
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The Cap'm (Reese) 13-Sep-19 11:04 PM
this came first
Taratoka 4lyfe
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Toa Tahu Nuva 13-Sep-19 11:05 PM
Saffire don’t have their names excluding the earth one.
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The Cap'm (Reese) 13-Sep-19 11:06 PM
...I know.
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Toa Tahu Nuva 13-Sep-19 11:06 PM
So you named the fire elemental, Taratoka?
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The Cap'm (Reese) 13-Sep-19 11:07 PM
We did. We named all of the other Elementals for Rebuilt.
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Toa Tahu Nuva 13-Sep-19 11:08 PM
Tell me their new names.
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The Cap'm (Reese) 13-Sep-19 11:09 PM
just play the game
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Toa Tahu Nuva 13-Sep-19 11:09 PM
ok
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The Cap'm (Reese) 13-Sep-19 11:09 PM
no i'll tell 😛
Vuravura-Nui - Earth Elemental (the original name means "stone," not "earth") Taniwa-Nui - Water Elemental Vatuka-Nui - Stone Elemental (again, means "stone thing" when translated, so more appropriate here) Batabata-Nui - Ice Elemental Hemanawa-Nui - Air Elemental Taratoka-Nui - Fire Elemental
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EvilJagaGenius 14-Sep-19 04:14 PM
Yo, the BZP forums are back online!
y'all should post something up there too
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Mralexs 18-Sep-19 11:47 PM
Ok, quick question: Is there any guide to the controls?
On Rebuilt
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The Cap'm (Reese) 18-Sep-19 11:48 PM
Elemental Powers on here aren't correct for Rebuilt, which just binds the one power to Ctrl
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Mralexs 18-Sep-19 11:52 PM
How do I use this thing
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The Cap'm (Reese) 18-Sep-19 11:53 PM
Shift turns the mask on, then you hold left click on the diggable wall to start digging.
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Mralexs 18-Sep-19 11:53 PM
ohh
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The Cap'm (Reese) 18-Sep-19 11:53 PM
this hotfix totem can't come soon enough I swear
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Mralexs 18-Sep-19 11:53 PM
Thanks
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The Cap'm (Reese) 18-Sep-19 11:53 PM
np
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Toa Tahu Nuva 19-Sep-19 09:54 AM
Middle mouse button can work too. (edited)
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Dive 19-Sep-19 12:08 PM
I wouldn't recommend using middle mouse button because if you accidentally scroll up your down you'll switch masks
And in some areas it's important to keep a specific mask on
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Toa Tahu Nuva 20-Sep-19 05:19 PM
When there'll be gamepad support?
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benji 20-Sep-19 06:06 PM
When someone writes code for it
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Toa Tahu Nuva 20-Sep-19 06:09 PM
Ok. Someone make Xbox Button prompts via Adobe Illustrator.
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Dive 20-Sep-19 06:17 PM
can't wait for vr
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The Cap'm (Reese) 20-Sep-19 06:17 PM
Pac
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sweg (Andrew) 20-Sep-19 06:21 PM
lomn for google stadia when
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The Cap'm (Reese) 20-Sep-19 06:21 PM
Angery
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sweg (Andrew) 20-Sep-19 06:22 PM
no wait
lomn for n64 romhack needed
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The Cap'm (Reese) 20-Sep-19 06:22 PM
definitely not
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Dive 20-Sep-19 06:24 PM
bionicle snes demake
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sweg (Andrew) 20-Sep-19 06:25 PM
virtual boy demake
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Toa Tahu Nuva 20-Sep-19 07:57 PM
lomn for Xbox 360 and PS3.
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The Cap'm (Reese) 20-Sep-19 07:57 PM
there's no helping you people
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sweg (Andrew) 20-Sep-19 08:02 PM
abandon all hope ye who enter
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Dive 20-Sep-19 08:38 PM
Lomn for switch
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Toa Tahu Nuva 20-Sep-19 08:39 PM
Sign me up.
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ShadowDraikana 20-Sep-19 09:03 PM
I mean Liam almost got it working on Switch iirc
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care 20-Sep-19 09:16 PM
Hey! Love the community and the game, any luck getting things running under wine?
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V A H K I T I 20-Sep-19 09:16 PM
I need to get back to trying that tbh. I never finished installing the prerequisites. It didn't not work, I just kinda stopped trying 😛
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care 20-Sep-19 09:16 PM
I'd love to have LOMN on the go on my Manjaro/Arch based laptop
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EvilJagaGenius 20-Sep-19 11:03 PM
LOMN for Switch? (edited)
Quit giving me reasons to buy the console!
also if y'all want to map the keyboard controls to a gamepad, AntiMicro does a good job with that
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benji 21-Sep-19 12:37 AM
@Toa Tahu Nuva The issue is the code, not the graphics.
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Toa Nidhiki05 21-Sep-19 02:04 PM
What I really want is MNOG for switch
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V A H K I T I 21-Sep-19 02:09 PM
The only way to do that is the same way we'd go about doing LOMN.
Linux 4 Tegra, and a standard web browser.
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ScrapMetaru 25-Sep-19 02:10 PM
Can I get this save fixed? I was in the Kopaka Shrine i think.
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ApocalypticFish 25-Sep-19 02:49 PM
Question, I'm new here and while I can download the normal versions of LOMN on the site (both the alpha and the last build), I can't download the rebuilt launcher installer. AVG says it's infected with "URL:Blacklist" and blocks the connection? Apologies if this is the wrong place to ask.
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ApocalypticFish 25-Sep-19 02:58 PM
Nevermind, I can download the patches manually.
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Ondrik🅱 (Ondrej) 25-Sep-19 02:58 PM
You can also just turn off your antivirus or have it make an exception
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ApocalypticFish 25-Sep-19 02:59 PM
Aight
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benji 25-Sep-19 06:00 PM
Why would the URL have been blacklisted 🤔
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ApocalypticFish 25-Sep-19 06:46 PM
No idea what it means in the first place. I can post a screenshot of the report that AVG gave if you'd like.
Well
It's not terribly comprehensive
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ShadowDraikana 25-Sep-19 06:48 PM
try whitelisting the site
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Toa Tahu Nuva 25-Sep-19 07:06 PM
Hey. Should we let AVGN review Legend of Mata Nui?
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ApocalypticFish 25-Sep-19 07:10 PM
I mean, if he'll do it, he'll do it
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Toa Tahu Nuva 25-Sep-19 07:12 PM
If so, he would go to BioMedia Project to download it and point out the history why it was cancelled. (edited)
And Bionicle fans like us could be in the video.
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ShadowDraikana 25-Sep-19 07:17 PM
Liam Robertson already went into great detail on the history of the game, why it was canceled, Saffire as a company, etc.
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Toa Tahu Nuva 25-Sep-19 07:17 PM
James Rolfe should watch Liam’s video of history about LoMN.
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The Cap'm (Reese) 25-Sep-19 07:18 PM
I uh...don't think that's realistic. 😛
😂 1
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Toa Tahu Nuva 01-Oct-19 01:23 PM
Was Onewa’s legs from Pohatu’s dance fixed in rebuilt?
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CobaltGale 01-Oct-19 05:24 PM
So.... A question.
And it's gonna make me sound stupid.
But was I supposed to download something aside from the Launcher?
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sweg (Andrew) 01-Oct-19 05:26 PM
no
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Toa Tahu Nuva 01-Oct-19 08:38 PM
If I had good experience on making (fan)games and had decent or better skills on animation (yes, I took animation class), I would make a Bionicle fangame covering up events from 2001-2010 calling it “The Teridax Saga”. (edited)
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😺 QSKSw (Josie) 02-Oct-19 05:56 PM
hey @Team Litestone we got the guy making the Kolhii game here, @uwuziel. Discuss.
lights cigarette, pretends to smoke it, puts on sunglasses I don't give a fuuuuck if anybody complains about being pinged over this. If I'm the only person who sees why I @'d the whole entire team over this, that's a You problem. 😎 (edited)
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2Tie 02-Oct-19 06:04 PM
yes hello how will you implement kolhii rule eleven
what will be the max number of players on a team
(me and my team worked on a kolhii game for a few months some five or six years ago)
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uwuziel 02-Oct-19 06:40 PM
!!!
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uwuziel 02-Oct-19 06:49 PM
@2Tie to answer your question, I am hoping to have two different game modes. Competitive play, which is 2v2v2 (three teams of two) and open play, which allows custom rules!
as for rule 11, I dont really think that has a place in online play. The campaign however...
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2Tie 02-Oct-19 06:50 PM
:P
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V A H K I T I 02-Oct-19 06:50 PM
What about rule 34? Pac
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uwuziel 02-Oct-19 06:50 PM
the rest of the internet already has that taken care of
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2Tie 02-Oct-19 06:51 PM
rule 34 isn't canon greg
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uwuziel 02-Oct-19 06:51 PM
^this^
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2Tie 02-Oct-19 06:52 PM
i'm assuming you'll have CPU players then if you have a campaign, but what kind of multiplayer will you have? local or online? will there be online leagues?
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uwuziel 02-Oct-19 06:53 PM
i havent completely figured that part out yet. I'm still learning exactly how unity connects to online play, but im hoping that those are all options!
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2Tie 02-Oct-19 06:53 PM
cool cool
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uwuziel 02-Oct-19 06:56 PM
DatBoh theres still a lot thats kinda uncertain. Honestly feel kinda bad saying stuff like "its gonna have THIS and THAT and COOL STUFF"
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2Tie 02-Oct-19 06:56 PM
yeah i feel ya
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uwuziel 02-Oct-19 06:56 PM
I have a great idea and i know how to get it all, but i am only one colleg boye
been working for roughly a month now and im only just now getting a playable build
playable as in you walk around and jump
thats it xd
dont even have the jumping animation
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2Tie 02-Oct-19 06:57 PM
we were gonna have a stat points system so you could customize how your player, uh, plays (the stats being based off of the stats in MNOG2) as well as obligatory colour and kanohi customization
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uwuziel 02-Oct-19 07:00 PM
I was debating having a system like that, but I fear creating a "meta game" where if you dont choose a certain playstyle you are kinda screwed
and then I would have to worry about balancing and all that
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2Tie 02-Oct-19 07:01 PM
ideally the different builds would be good against certain other builds, and having multiple players on a team would balance it out
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uwuziel 02-Oct-19 07:02 PM
yeah yeah of course
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2Tie 02-Oct-19 07:02 PM
like, sure you can be super fast but without points in accuracy or defense the defender might easily steal from you or you'll probably miss the goal
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uwuziel 02-Oct-19 07:02 PM
I woudln't want accuracy as a stat, thats for sure
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2Tie 02-Oct-19 07:03 PM
oh oops i didn't fully explain; like there's a pool of total points and you distribute them as you want; no leveling up for more points or anything like that
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uwuziel 02-Oct-19 07:03 PM
yeah yeah i know. Its like a skill tree of sorts where you can only have so many nodes active at once
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2Tie 02-Oct-19 07:03 PM
yea
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uwuziel 02-Oct-19 07:03 PM
yeah, if i do ever implement a skills system it would be like that
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2Tie 02-Oct-19 07:07 PM
dug up one of the concept arts i did http://dongs.biz/img/colee.png
man my handwriting sucks
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uwuziel 02-Oct-19 07:10 PM
it gives it personality u wu
oh wait holdup were you gonna have yours in a 2D style like MNOG or 3D?
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2Tie 02-Oct-19 07:11 PM
3D, in unity
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uwuziel 02-Oct-19 07:11 PM
ah cool cool
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2Tie 02-Oct-19 07:12 PM
i stopped because the trigger volume stuff had a tendency to bug out on me, so goals sometimes just didn't work
and i couldn't for the life of me figure out how to fix it (edited)
had some rudimentary networking worked out though
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uwuziel 02-Oct-19 07:13 PM
boye you boutta spook me
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2Tie 02-Oct-19 07:14 PM
mystery
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uwuziel 02-Oct-19 07:14 PM
you got screenshots?
of some of the models?
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2Tie 02-Oct-19 07:19 PM
can't scroll that far back in skype anymore, but i did find a pic of the ko-koro field
credit to HahliNuva
oh here have an animation for one of the special shots https://gyazo.com/12014dd1631096b4222f9ad3f5693d66
animation credit to Staxx, model credit to HahliNuva (and possibly B:NG) (edited)
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DarkHenrik 02-Oct-19 07:25 PM
so wait, are some of you working on a Kolhii game?
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2Tie 02-Oct-19 07:26 PM
uwuziel currently is; me and a group of friends worked on one in august 2016 (unrelated) (edited)
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DarkHenrik 02-Oct-19 07:26 PM
neat
that's actually pretty cool.
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uwuziel 02-Oct-19 07:28 PM
daang
I appreciate the animations
i see you took the same approach as me with the feets
without spamming these are some samples of what i got so far with animations
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2Tie 02-Oct-19 07:32 PM
nice!
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uwuziel 02-Oct-19 07:32 PM
my art style has less polys and my animations are a bit more rigid
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DarkHenrik 02-Oct-19 07:34 PM
still look pretty good.
can i ask what the idea is of what one can do so far in the Kohlii game? I mean like how in Bionicle Arena, you could walk out of the arena and talk to some of the people. (of course, there wasn't much of a story in it.)
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uwuziel 02-Oct-19 07:45 PM
theres definitely going to be a campaign! A whole AU storyline as a matter of fact > w0
however, I dont have a lot planned outside of the arena
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UltimateAura 03-Oct-19 03:32 AM
Damn those animations look really nice
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AXEKILLER311 06-Oct-19 01:35 AM
Can someone send me a bionicle rebuilt game file? My computer wont download it
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2Tie 06-Oct-19 03:23 AM
sure, which one?
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ShadowDraikana 06-Oct-19 03:33 AM
they were able to get it after all in bug reporting after they posted that (edited)
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2Tie 06-Oct-19 03:49 AM
ah cool
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Sammimack 09-Oct-19 06:30 AM
Is there supposed to be an ending or is the game just finished when you walk through the door in Tahu's Mangaia level?
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Mr. Labo 09-Oct-19 06:37 AM
I think they mentioned before that there is still nothing programmed after that door
Just cuts straight to the end
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DarkHenrik 09-Oct-19 06:38 AM
Sammimack: there is suppost to be an ending, but from what others have said and from what i have looked up, the ending to the game wasn't finished before the game was canceled.
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Mr. Labo 09-Oct-19 06:40 AM
You know, if there is no way to restore the ending of this game, they could just have it cut to a video with the last fight of MNOG 😛
If nothing else, it will at least be accurate still 😛
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Ondrik🅱 (Ondrej) 09-Oct-19 10:28 AM
There is a cutscene
you can view it outside of the game
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ShadowDraikana 09-Oct-19 11:29 AM
I had it rigged up to play the cutscene after going to the front end. credits? eh not so much
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TyGl20 09-Oct-19 08:01 PM
I just downloaded the game. Its on my C: Drive. How do I open it?
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2Tie 09-Oct-19 08:21 PM
run the launcher, select the version you want, click play
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GaiaManthebest 13-Oct-19 07:56 AM
what version of the game is reccomended?
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Ondrik🅱 (Ondrej) 13-Oct-19 08:38 AM
Either the beta or Rebuilt
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 13-Oct-19 09:51 AM
Your pfp is different
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Ondrik🅱 (Ondrej) 13-Oct-19 10:06 AM
ye
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GaiaManthebest 13-Oct-19 04:41 PM
in the part of the game where you need that night vision mask where do you find it?
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2Tie 13-Oct-19 04:53 PM
in the big underground room with the river going through it, it's in one of the side caves
easy to miss
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GaiaManthebest 13-Oct-19 06:34 PM
big underground room?
one of the side caves?
oh.
yeah
watched a guide
that is pretty hard to miss
yeah it was never really clear where to go
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Crainy 14-Oct-19 07:23 AM
Not sure if this fits here, but for the last few years Ive been hard at work at creating a huge Bionicle fan-project, which Ive talked about on this channel before. While Im not ready for a full reveal yet, Ive created this teaser poster for it in celebration of the recent Bionicle day:
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Teylgate 14-Oct-19 07:25 AM
Oh damn 👀
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Sammimack 14-Oct-19 09:02 AM
Nice! Any hint at all of what it might be?
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Crainy 14-Oct-19 09:19 AM
Glad you like it! The poster is purposefully ambigous, however, I can tell you that the project will cover the entirety of the first year of Bionicle and one big part of it is to recapture and recreate the feeling of the first of year with a meticulous attention to detail. The project is on track to be fully revealed in the coming months.
😍 2
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Sammimack 14-Oct-19 09:56 AM
Well, can't say I'm not hyped
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Mr. Labo 14-Oct-19 10:55 AM
Consider myself sufficiently hyped as well😍
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 14-Oct-19 11:34 AM
If it'll eventually get vr support, I'm happy
Along with online multiplayer
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Vraiment 14-Oct-19 07:36 PM
Have you guys seen the LEGO ideas for bionicle sets?
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Oct-19 01:09 AM
You mean the 20th anniversary set that gained over 6000 supporters in about a week and is currently at 7827?
ye I've seen that one
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Vraiment 15-Oct-19 01:09 AM
yeah
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Ondrik🅱 (Ondrej) 15-Oct-19 01:10 AM
I've supported it
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Vraiment 15-Oct-19 01:10 AM
I guess everyone already voted for it ( ͡° ͜ʖ ͡°)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Oct-19 01:12 AM
It's hard to find people who haven't supported yet
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Vraiment 15-Oct-19 01:13 AM
do you think LEGO will produce it?
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Ondrik🅱 (Ondrej) 15-Oct-19 01:13 AM
yes
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Vraiment 15-Oct-19 01:17 AM
I read somewhere that some revamps got declained
but I don't have the source anymore
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 15-Oct-19 01:19 AM
I've also read in another server that a few official lego designers would love to design this if it reaches the 10.000 mark along with accepted
7830 now
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The Shadow Emperor 17-Oct-19 03:39 PM
Has beta patch 1.4 been released? A friend wants to know
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Ondrik🅱 (Ondrej) 17-Oct-19 03:39 PM
no (edited)
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The Shadow Emperor 17-Oct-19 03:39 PM
Thanks
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Vraiment 18-Oct-19 11:26 PM
how can I wipe everything I've installed related to the game (launcher, versions, other?)? I want to do a clean install
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ShadowDraikana 19-Oct-19 09:45 AM
start with the launcher and kill it with fire
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😺 QSKSw (Josie) 19-Oct-19 09:18 PM
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V A H K I T I 19-Oct-19 09:22 PM
Yes... The guy who made the update is in here. :V
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UTTER_BODGE 19-Oct-19 09:46 PM
who was it?
a planned final battle with Makuta was never developed
cause this is a bit of a reach
what exists in the final build implies there wouldn't have been one
@Toa Nidhiki05 going by a glance at the edit history?
yeah this doesn't seem quite right
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Toa Nidhiki05 19-Oct-19 09:51 PM
I'm going off what Robertson said FWIW
iirc. I'm trying to get it through GA right now, which is a pain.
I believe in the DYKG video, Robertson says one was planned in talks he had with developers BUT they had literally no idea what, if anything, it would be.
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UTTER_BODGE 19-Oct-19 09:53 PM
you're gonna wanna get more details on that; the text in the final build implies it's just the platforming bits with some dialogue
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Toa Nidhiki05 19-Oct-19 09:55 PM
Yeah, I've seen the internal files on BS01. Also here's the video portion
SUBSCRIBE for more failed, cancelled & beta games ► http://bit.ly/DYKG_Subscribe Failed Nintendo Pitches ► https://bit.ly/2rCxYzj Check out Liam's Channel ► ...
7:38 is the point in question
My theory: a battle WAS planned early on and ditched, along with a ton of other stuff, as the game neared release.
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UTTER_BODGE 19-Oct-19 09:56 PM
the text in the final version implies the platforming rooms are the final "fight" with makuta
"""fight""" haha
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Toa Nidhiki05 19-Oct-19 09:57 PM
Because Robertson says quite definitively he talked to them and there was a fight of some type that would have happened. I believe Quillstreak is similar. Not doubting you at all, just going off of what Robertson said
That would fit a known thing, by the way. In Tale of the Toa, there was no fight with Makuta, which made no sense. The Hungarian expanded version, however, seems to imply the Shadow Toa WERE Makuta.
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UTTER_BODGE 19-Oct-19 09:58 PM
robertson was also going off of us and there was some confusion around the subject at the time
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Toa Nidhiki05 19-Oct-19 09:58 PM
basically the idea of a fight with Makuta that isn't really a fight isn't unheard of
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UTTER_BODGE 19-Oct-19 09:58 PM
sounds like we should check in with him and get details on whatever he was told verbatim if possible
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Toa Nidhiki05 19-Oct-19 09:58 PM
and yeah, it's quite unfortunate there. Hopefully another outlet might give you guys a chance to elaborate towards the final release, whenever that is
yeah, I would do that. Anything helps here for Wiki. I can't make you guys do anything, but there are contradicting details in IGN, Quillstreak (which I may have to ditch), and DYKG.
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UTTER_BODGE 19-Oct-19 10:00 PM
there's many many outright wrong things in that IGN article
they even got the alpha and beta builds confused iirc
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Toa Nidhiki05 19-Oct-19 10:00 PM
Which is unfortunate as wiki places BY FAR the most weight in IGN.
Basically here's the gist of what's going on with the article...
I'm in review for GAN, which would place it in the second-tier of Wiki articles. It gets peer reviewed by one guy. A few other cancelled games have that honor, like Sonic Extreme (not the Saturn one - the skateboarding demo)
Three sources make up the brunt of the article: DYKG, Quillstreak, and IGN.
Already I've been questioned on DYKG, but I think I've sufficiently proven Liam is reliable at least. IGN counts for them but the piece is iffy. Quillstreak, aside from the developer interview, may have to go.
If I lose DYKG and Quillstreak, the article likely goes away. Which sucks. I will try and not let that happen. If you have any media opportunities, I recommend taking them for Wiki's sake. Obviously you have real lives and time concerns and whatnot but every bit helps here.
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UTTER_BODGE 19-Oct-19 10:04 PM
my main concern is mostly just making sure info is accurate/not bent in any particular way
especially since that's been the ongoing problem with this game literally since it was canceled haha
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Toa Nidhiki05 19-Oct-19 10:05 PM
yep lol. it's a bit of a mess to reconcile everything, especially when Wiki loves the bad source (IGN) the most.
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UTTER_BODGE 19-Oct-19 10:05 PM
i.e. saying there was a final fight with makuta that just wasn't done yet, when the reality is it may not have been intended to even be created, just left with platforming challenges and chit-chat
it's a big fat ? but the fact that it is should probably be made more clear
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Toa Nidhiki05 19-Oct-19 10:05 PM
yeah
how about this wording:
A battle with Makuta was not included in the game's final build.
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UTTER_BODGE 19-Oct-19 10:06 PM
I feel like the text in the final build should probably be of importance but eh, dunno what the best way to write it up would be
especially with how stingy wikipedia is about citations
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Toa Nidhiki05 19-Oct-19 10:06 PM
Yeah, it also has to cite to something. That's the problem
Patch notes would be SUPER helpful.
In-game dialogue can be cited, however. But I have a hard time running the game as I am a Mac plebian
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UTTER_BODGE 19-Oct-19 10:08 PM
well here's the thing, the dialogue exists but isn't rigged up to anything
you never see it in-game
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Toa Nidhiki05 19-Oct-19 10:08 PM
that's the killer right there. dang
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UTTER_BODGE 19-Oct-19 10:09 PM
seeing as it was probably meant to be spoken by the shadow toa (makuta), implementing it would probably take some technical stuff they hadn't gotten to yet to make the shadow toa actually appear shadow-y
I'm guessing they would have just loaded in normal toa models and done some special effects on them? but we don't know
it just wasn't done yet
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Toa Nidhiki05 19-Oct-19 10:09 PM
Yeah, this is where Wiki sourcing gets dumb imo.
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UTTER_BODGE 19-Oct-19 10:09 PM
I kinda gave up on wikipedia editing cause of stuff like that lol
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Toa Nidhiki05 19-Oct-19 10:09 PM
for now I've done the minor rewording. Can do more later.
See, I'm used to editing niche areas so I've gotten used to it, but it's annoying at points.
They place a value more on the accuracy of the source than the accuracy of the information
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UTTER_BODGE 19-Oct-19 10:10 PM
sites like the lego wikia are effectively unmoderated/unchecked at this point; articles for older themes and whatnot are rarely edited, but still viewed frequently
which means there's been plenty of misinformation on there
BUT
fixing it is easy lol
no fighting over it
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Toa Nidhiki05 19-Oct-19 10:11 PM
BS01 is still really freaking solid imo, and I don't just say that to suck up to Swert
I've edited there for 10+ years on and off. It's rock-solid.
especially compared to the... other wiki
Anyway, if you have time let me know if you notice anything else. I can do what I can within the contexts Wiki operates under (just because a source says something doesn't mean Wiki has to, for example). I know there's some stuff between the three sources that is off.
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UTTER_BODGE 19-Oct-19 10:12 PM
I read/skimmed most of it and it looked good
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Toa Nidhiki05 19-Oct-19 10:12 PM
ultimately I want this article to be the absolute best way to learn about the game and its history, without the intricate patch details you can get at BS01
Bonkle coverage on Wiki is generally awful so this might be my next area. I'm currently working on a massive list of all Bionicle media, so that's fun
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Toa Nidhiki05 20-Oct-19 10:30 AM
Reviewer updated it straight to GAN. Congrats!
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V A H K I T I 20-Oct-19 10:31 AM
:D
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Toa Nidhiki05 20-Oct-19 10:38 AM
Now if I wanted to I could get this on the front page relatively soon...
In the did you know section.
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V A H K I T I 20-Oct-19 10:43 AM
Ooo
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ESGDorney 20-Oct-19 11:47 AM
never forget the Ruru in first level
all that happens is that you trap yourself
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2Tie 20-Oct-19 11:52 AM
just use a lightstone 4Head
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Ondrik🅱 (Ondrej) 20-Oct-19 12:16 PM
Bonkle coverage on Wiki is generally awful
Yeah, they still used the 8 beta disks rumor
until I corrected it, that is
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V A H K I T I 20-Oct-19 12:19 PM
When did you change that? Cause I updated it the day after it was posted
Did they revert my edits? >_> (edited)
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Toa Nidhiki05 20-Oct-19 12:52 PM
Was probably on a different page
I started this one this month iirc
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Toa Nidhiki05 20-Oct-19 09:08 PM
Lego Bionicle: The Legend of Mata Nui is a canceled action-adventure video game developed by Saffire Corporation. Based on the Lego Group's Bionicle line of constructible action figures, the game was intended to release on Microsoft Windows computers in late 2001 and the Game...
One of the three will be chosen when this goes on the front page.
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Toa Nidhiki05 22-Oct-19 09:01 PM
Quick question: is there any difference between Team Litestone and Litestone Studios? Only thing holding up the DYK nom right now, as Quillstreak uses "Team Litestone" instead of Litestone Studios.
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V A H K I T I 22-Oct-19 09:11 PM
Team Litestone is just our Discord role title.
Same thing as Team Beaverhouse.
It's just categories here.
Quillstreak probably used it since if I recall, we hadn't quite nailed down our official branding during the time he was writing, and he was also sourcing all of his information on us specifically from within the server here.
Litestone Studios would be the current official branding to use. We're not trying to take after Team Cherry here. 😛 (Although I WOULD like to talk to them one day about how such a small group can make such a huge and beautiful game...)
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Toa Nidhiki05 22-Oct-19 09:25 PM
Makes sense, that's about what I thought. All good on that front then (edited)
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Leena 24-Oct-19 03:45 PM
I made some LOMN-style voicepacks for random characters. Lemme know what you guys think!
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V A H K I T I 24-Oct-19 03:47 PM
I absolutely love it
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Leena 24-Oct-19 03:49 PM
Thamk
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V A H K I T I 24-Oct-19 03:49 PM
I think Hydraxon is the one you nailed the most. You definitely understood the concept of the character sounding like their elements.
In Hydraxon's case, the mild sound of chains rattling is a very nice touch.
Krakua is a close second with the AM radio effect and the reverb.
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Ondrik🅱 (Ondrej) 24-Oct-19 03:50 PM
Krakua is my favorite Toa, but I'll have a listen to all of them
Voriki sounds very human-like to me
like, you can't tell what he's talking about, but you can tell that it's a human saying that
it's between Onua and the others
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Leena 24-Oct-19 03:51 PM
Yeah, that's one of my worries
I'm thinking of changing him at some point
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Ondrik🅱 (Ondrej) 24-Oct-19 03:52 PM
Krakua would take some getting used to
sounds kinda like Lewa, but with more echo and less elemental effect
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Leena 24-Oct-19 03:53 PM
Yeah. My main thing was to make it sound kinda like a song or beat
The problem is I had only three unique samples to splice
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V A H K I T I 24-Oct-19 03:53 PM
Make him beatbox Pac
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Leena 24-Oct-19 03:54 PM
Oof
I mean, the start of his LongRegular2 is basically that
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Nyarah Ghost (^Φ ω Φ^)∫ 24-Oct-19 03:56 PM
Oh man, I LOVE that Hydraxon pack
Very good work
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Leena 24-Oct-19 03:58 PM
Thank youuuu!
Figuring out how to make him sound panicked vs angry and stuff was the most fun part
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Toa Tahu Nuva 28-Oct-19 08:57 AM
How could AVGN’s review on Legend of Mata Nui video start? It starts out with Nerd playing with Bionicle sets and reads the first three Bionicle comics. He saw ads about Legend of Mata Nui and discovers that the game was cancelled. The nerd finds out that LOMN could be downloaded via BioSector01. (edited)
In the middle of the video, he’ll inform viewers about the summary of the game’s development and how it was cancelled.
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2Tie 28-Oct-19 04:02 PM
i thought AVGN was reactionary "wtf this game is shit" stuff with some skits thrown in for good measure
sounds like you'd want one of cinemassacre's other shows to cover it
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Toa Tahu Nuva 28-Oct-19 04:28 PM
Yep. It would be hilarious.
We may need Bionicle fans to assist Cinemassacre.
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Nyarah Ghost (^Φ ω Φ^)∫ 28-Oct-19 05:03 PM
I really don't see AVGN covering this
Could happen, I guess
Maybe Ross's game dungeon? Probably not obscure enough for him though
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Ondrik🅱 (Ondrej) 05-Nov-19 11:16 PM
Someone in my Discord gave me an idea for a series that we could do. To quote: "BTS: Rebuilding The Legend of Mata Nui from the Ground Up."
I guess it would be to kind of show the development process in a video format
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The Cap'm (Reese) 05-Nov-19 11:17 PM
ah
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Ondrik🅱 (Ondrej) 05-Nov-19 11:17 PM
so I thought it's a nice idea, so I put it in here (edited)
Perhaps we could combine 2 different ideas and do this in a podcast-like format
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benji 05-Nov-19 11:29 PM
at that point we would likely be putting more effort into podcasts than development
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rob the corn lover 06-Nov-19 08:29 PM
@Leena can you make somthing for niniko?
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Leena 06-Nov-19 08:30 PM
As in, make a voicepack for them?
And who's Niniko?
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rob the corn lover 06-Nov-19 08:30 PM
niniko is a female feline rahtoa of acid
basiclly... everyone call her cat toa
or cat waifu
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Leena 06-Nov-19 08:32 PM
Hmmmmm.
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rob the corn lover 06-Nov-19 08:33 PM
mask of magnitism grants her magnet powers
if you must notice the yellow one is niniko
niniko is a maori pun for a japanese word neko = cat
still i like her as a real toa
i just wonder if you can add her as a mod for lomn?
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Leena 06-Nov-19 08:37 PM
Oh, you're Finto. Wasn't aware of that beforehand.
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rob the corn lover 06-Nov-19 08:37 PM
now that got me thinking
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The Cap'm (Reese) 06-Nov-19 08:37 PM
i mean, you can mod in whatever you want
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Leena 06-Nov-19 08:38 PM
Well, I personally can't add her as a modded character, as I lack any coding knowledge.
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rob the corn lover 06-Nov-19 08:38 PM
i know 😦
basicly she has a robotic cute female voice that is like speaking japanese or somthing. along with 8-bit sounds
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Leena 06-Nov-19 08:42 PM
Hmmmm. I have an idea on how to make that effect. Got any source audio for vocal stems?
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rob the corn lover 06-Nov-19 08:42 PM
no but i have to find it
i got the idea from the voice from the begining of that video in your DM
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Leena 06-Nov-19 08:47 PM
Ahh got it.
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UTTER_BODGE 07-Nov-19 03:47 PM
It’s taken eight years, but a group of modders have worked out a way to create custom levels for Dark Souls, and to prove it they’ve imported...a classic Half-Life map.
I've even written a Unity based tool for using the Unity editor to place enemies and game assets in the maps for DS1, DS3, and even Bloodborne, and it's been used by mods both released and in development. I'm currently working on a standalone map editor to get around Unity's limitations and make a proper asset pipeline to import custom assets.
hah they're taking the exact same approach as us
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Hosomi-San (Spidey) 08-Nov-19 08:40 PM
Neat
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😺 QSKSw (Josie) 08-Nov-19 09:20 PM
Please buy the web address "Bidoof.gov" and have it redirect to BMP.
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Hosomi-San (Spidey) 08-Nov-19 09:34 PM
^
Smert cat
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bel 09-Nov-19 04:09 AM
hey, i just came in here to ask if there's any sort of way to just extract from the .blk files
i know there's some AIR package for it but I couldn't get it to install
i just need the sound effects 😭
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Ondrik🅱 (Ondrej) 09-Nov-19 04:14 AM
yes
there is
Do you have python installed @bel ?
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bel 09-Nov-19 04:15 AM
ohh yeah that too
i couldn't figure out how to get it to extract
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Ondrik🅱 (Ondrej) 09-Nov-19 04:15 AM
you need to get python and blkfile
you just drag and drop the blk into the program and it will do the thing
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bel 09-Nov-19 04:15 AM
wait what???
really????????????
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Ondrik🅱 (Ondrej) 09-Nov-19 04:15 AM
yes
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bel 09-Nov-19 04:16 AM
well, that was, uh... 2-3 hours i wasted 😵
i never use python except for the occasional extraction tool like this and usually it just kinda works fine thru command line
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Galgo 11-Nov-19 02:55 AM
Is there some sort of mod for MNOG 2 that makes it more easily beatable
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Nyarah Ghost (^Φ ω Φ^)∫ 11-Nov-19 08:19 AM
One of the versions on BMP has a 'win Kohlii match' button if I'm not mistaken
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Nov-19 08:41 AM
Hmm yes, don't want to end up like Liam...
Ey @V A H K I T I? 😂😂
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Galgo 11-Nov-19 02:14 PM
Also how did the matoran get transformed into the 2003 style matoran?
did they literally rebuild each other?
i've never been clear on that
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Nyarah Ghost (^Φ ω Φ^)∫ 11-Nov-19 03:12 PM
The Rebuilding was a period following the defeat of the Bohrok-Kal during which the Matoran of Mata Nui rebuilt themselves into stronger, taller forms. The Matoran's new design was meant to more closely resemble their original Metru Nui bodies.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Nov-19 03:17 PM
nice
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The Shadow Emperor 12-Nov-19 06:46 PM
where did they get the pieces
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The Cap'm (Reese) 12-Nov-19 06:46 PM
Bricklink
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The Shadow Emperor 12-Nov-19 06:55 PM
if the LoMN beta was canon they would've had a bunch of dead Rahi littered all over the island to build stuff with
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Nyarah Ghost (^Φ ω Φ^)∫ 12-Nov-19 11:38 PM
I wanna say they used pieces from dismantled Bohrok?
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omegalucas 13-Nov-19 05:41 PM
Dismantled Bohrok, yes
It's reasonable, they share the limb pieces
Funny enough it's taking arms from former Matoran anyway
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Galgo 14-Nov-19 12:46 PM
Anyone know if MNOG 1 is still broken at the flute bit?
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Ondrik🅱 (Ondrej) 14-Nov-19 12:50 PM
it isn't if you download it
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The Shadow Emperor 14-Nov-19 12:50 PM
I have a downloaded version and it only works properly if I use an older version of Flash
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DarkHenrik 17-Nov-19 08:53 AM
uh, anyone know how to get out of the Akaku room if i don't have the mask? because i fear that i might have screwed up my save now...
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Ondrik🅱 (Ondrej) 20-Nov-19 11:11 AM
I'll be speedrunning LOMN on the Chechoslovak 1-day Marathon this Saturday https://horaro.org/czskmarathon1d/schedule
Main Schedule of Czechoslovak 1-day Marathon #1
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ShadowDraikana 20-Nov-19 11:36 AM
ayy nice!
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The Cap'm (Reese) 20-Nov-19 11:36 AM
oh neet
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Ondrik🅱 (Ondrej) 20-Nov-19 11:36 AM
Also, I'll be doing it on 1.4 as I have absolutely no intentions of repeating the horn BS from Legothon
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The Cap'm (Reese) 20-Nov-19 11:36 AM
gl
oof
Is there a VOD of that?
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Ondrik🅱 (Ondrej) 20-Nov-19 11:36 AM
ohh yes
Run starts at 0:08 Commentary is provided by OndrikB and ShadowDragon Support the runner: https://www.twitch.tv/nordki LEGOthon is an annual speedrunning cha...
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The Cap'm (Reese) 20-Nov-19 11:37 AM
thank
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Ondrik🅱 (Ondrej) 20-Nov-19 11:37 AM
that's like the closest that I came to actually invalidating my run and warping to the next area
count the softlocks if you want
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The Cap'm (Reese) 20-Nov-19 11:37 AM
ouch
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Ondrik🅱 (Ondrej) 20-Nov-19 11:37 AM
that's why I was pushing for that fix so hard
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The Cap'm (Reese) 20-Nov-19 11:38 AM
well it looks like you still got ~5 mins under estimate so that's good
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Ondrik🅱 (Ondrej) 20-Nov-19 11:38 AM
ye
for that marathon, I set my estimate to 1:40 in case I got rusty or if some tricks don't work
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The Cap'm (Reese) 20-Nov-19 11:39 AM
ah i see
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ShadowDraikana 20-Nov-19 11:40 AM
i was also providing some commentary here and there for that legothon run
would love to do that again
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Ondrik🅱 (Ondrej) 20-Nov-19 11:40 AM
well here, commentary is going to be entirely in Slovak
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ShadowDraikana 20-Nov-19 11:41 AM
if i could stream/record properly i'd try actually doing runs
ahh
figured as much
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The Cap'm (Reese) 20-Nov-19 11:41 AM
I'd try speedrunning it, but I also suck so I don't 😄
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ShadowDraikana 20-Nov-19 11:41 AM
windowed mode when pls
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The Cap'm (Reese) 20-Nov-19 11:44 AM
You're very quiet on this stream, Kay
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ShadowDraikana 20-Nov-19 11:58 AM
voice dysphoria is a nasty thing to have
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The Cap'm (Reese) 20-Nov-19 12:00 PM
oof
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The Cap'm (Reese) 20-Nov-19 12:55 PM
pretty aight run, with some bad luck sprinkled in
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Ondrik🅱 (Ondrej) 20-Nov-19 12:59 PM
ye
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Ondrik🅱 (Ondrej) 23-Nov-19 08:55 AM
stream starting now
CZSK 1-Day Marathon #1 | The Beast Inside Any% by Wafu
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Ondrik🅱 (Ondrej) 23-Nov-19 10:37 AM
aight, my run is over
Highlight from chat from when I was fighting the Ice Elemental:
> corkysek: Why is Fuzim here again? LULW > Fuzim: That's you when you play HL2 EP2
When talking about the vines:
> corkysek: I almost thought they weren't bugged Kappa
(edited)
When doing RKFL, and I talked about my timing method of solving a rubik's cube:
> vojtas: we're gonna need a live cam on that cube
there's a lot more absolute gold moments but these are some of the best
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The Cap'm (Reese) 23-Nov-19 10:45 AM
Nice
How'd the run go overall
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Ondrik🅱 (Ondrej) 23-Nov-19 10:48 AM
marathon luck on LE03 and MWAT
and BOSS4
otherwise pretty good
didn't have to use the Vahi at all
and got first try dave
1:31 something
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The Cap'm (Reese) 23-Nov-19 11:01 AM
Nice nice
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UTTER_BODGE 27-Nov-19 02:28 PM
been working on rock raiders model conversion stuff lately
they use a weird totally different method of texture mapping
this converts that into standard UV mapping
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DarkHenrik 27-Nov-19 02:29 PM
interesting
I've always enjoyed the Rock Raiders game.
Wished LEGO made more Strategy games like that on the pc.
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UTTER_BODGE 27-Nov-19 02:30 PM
lightwave (the modeling/animation software used for the game) didn't support standard UV mapping at the time
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Glitchipedia 27-Nov-19 02:30 PM
I wish I could even get the darn thing to run
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UTTER_BODGE 27-Nov-19 02:30 PM
just various other methods of automatically projecting them
the only method used by the game are planar textures, which are thankfully the most simple
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Glitchipedia 27-Nov-19 02:31 PM
I've tried everything I could think of, even installing a virtual machine. Nothing works. 😑
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UTTER_BODGE 27-Nov-19 02:31 PM
there's some guides somewhere on here https://www.rockraidersunited.com/
but it's a very finicky game
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Glitchipedia 27-Nov-19 02:31 PM
I think those guides are mostly for Windows 10, aren't they?
I'm on Windows 7.
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UTTER_BODGE 27-Nov-19 02:31 PM
I'm on 7 as well
hardware tends to matter more than OS in my experience
i.e. the game really really does not like AMD graphics cards
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Glitchipedia 27-Nov-19 02:32 PM
....oh.
I'm using an AMD because The Elder Scrolls IV: Oblivion doesn't like nVidia. 😅
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UTTER_BODGE 27-Nov-19 02:32 PM
wwwelp lol
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Glitchipedia 27-Nov-19 02:33 PM
It is possible to have more than one graphics card, though, right?
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UTTER_BODGE 27-Nov-19 02:34 PM
I think?
yeah
unsure about details
but my previous laptop had two
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Glitchipedia 27-Nov-19 02:34 PM
So there's a potential solution there, assuming it's possible to mix different types
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UTTER_BODGE 27-Nov-19 02:34 PM
mmmaybe?
I hardly know anything about hardware haha
but yeah that, and dgvoodoo works wonders
it's pretty much required these days
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Glitchipedia 27-Nov-19 02:35 PM
I tried that, still didn't help.
Game won't even start. It thinks about it, then just gives up.
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UTTER_BODGE 27-Nov-19 02:36 PM
there may be some other stuff going on
there's a thousand things that can go wrong with LRR failing to launch haha
I heard about missing video playback stuff being another potential reason
if you wanna give it another shot, try browsing the support forums there or hopping on the RRU discord or somethin'
there's other folks more knowledgeable about the tech support part than me
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Glitchipedia 27-Nov-19 02:37 PM
Alright, thanks.
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UTTER_BODGE 27-Nov-19 02:39 PM
but yeah as far as LRR textures go
they're all planar textures
so you have - a direction/side to project the texture from - a center point - a texture size/scale
then you calculate the UVs from that
they had to tack on their own custom solution for models with proper UV maps haha
which is only used for like two models in the game
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ShadowDraikana 27-Nov-19 03:12 PM
granted the entire game can use the maps
it checks for a uv map for every single model
so if you wanted to uv map something later, not a problem. it just looks for it anyway
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UTTER_BODGE 27-Nov-19 03:13 PM
yeah I'm gonna be playing with making a conversion tool to save models as the flavor of LWO LRR likes
which would definitely export .uv files too
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ShadowDraikana 27-Nov-19 03:13 PM
niiiice
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UTTER_BODGE 27-Nov-19 03:13 PM
no promises
but definitely gonna play with it
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ShadowDraikana 27-Nov-19 03:13 PM
so this could theoretically work with something like maya
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UTTER_BODGE 27-Nov-19 03:13 PM
theoretically
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V A H K I T I 27-Nov-19 03:13 PM
Heeeeey jaaaaaaames
Wanna play my gaaaaame? 😄
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ShadowDraikana 27-Nov-19 03:14 PM
liam don't distract him
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V A H K I T I 27-Nov-19 03:14 PM
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UTTER_BODGE 27-Nov-19 03:14 PM
currently I'm thinking of doing it in unity primarily for all the importing functionality
I don't have time to make a thousand importers for obj or dae or whatever
but unity already supports a ton of formats
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ShadowDraikana 27-Nov-19 03:14 PM
there's one question i have about the uv maps
do those actually support, you know, common sense stuff in this case
cuz this is ddi we're talking about here
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V A H K I T I 27-Nov-19 03:15 PM
That reminds me, I'm thinking about actually attempting a Unity Proof of COncept for LOMN porting sometime soon
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ShadowDraikana 27-Nov-19 03:15 PM
are you trying to put me out of a job now?
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V A H K I T I 27-Nov-19 03:15 PM
James, if you have time do you think you could do a slight fork of your editor?
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ShadowDraikana 27-Nov-19 03:15 PM
you do realize i can't do this shit
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UTTER_BODGE 27-Nov-19 03:15 PM
mmmmaaaybe
to both lol
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V A H K I T I 27-Nov-19 03:16 PM
I'd like you at some point instead of just copying SLB data verbatim to instead have it converted to Unity's native components
IE lights, tirggers, etc
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UTTER_BODGE 27-Nov-19 03:16 PM
eehhhh mmmaaybe? there's some aspects you can't convert exactly 1 to 1, hence why I have all those custom components to store data already
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V A H K I T I 27-Nov-19 03:16 PM
Doesn't need to be perfect
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ShadowDraikana 27-Nov-19 03:16 PM
so are we trying to put the entire team out of commission now?
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V A H K I T I 27-Nov-19 03:16 PM
Just a proof of concept
That's all I want to make
Kay pls. :v
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ShadowDraikana 27-Nov-19 03:17 PM
seriously though
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V A H K I T I 27-Nov-19 03:17 PM
?
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ShadowDraikana 27-Nov-19 03:17 PM
i can't do SHIT with legit code
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V A H K I T I 27-Nov-19 03:17 PM
Here's the thing though
You kinda already are
LSS is basically C#
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ShadowDraikana 27-Nov-19 03:17 PM
?????????
no?
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UTTER_BODGE 27-Nov-19 03:17 PM
I think you'd pick up on C# in unity pretty quickly, there's a lot of parallels between it and LSS
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V A H K I T I 27-Nov-19 03:17 PM
^
THat's how I excelled so well with Greg & PD
I made most of the scripts it uses
LSS prepared me for a lot of the syntax
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UTTER_BODGE 27-Nov-19 03:18 PM
benji did that quite intentionally, he loves C# haha
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V A H K I T I 27-Nov-19 03:18 PM
Ye
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ShadowDraikana 27-Nov-19 03:18 PM
well yeah the syntax but he literally told me otherwise
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V A H K I T I 27-Nov-19 03:18 PM
Well it's not EXACTLY the same
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ShadowDraikana 27-Nov-19 03:18 PM
i point blank asked him before
the biggest issue i have is magically turning a bunch of syntax gibberish into something to make shit go Pac
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V A H K I T I 27-Nov-19 03:19 PM
Here, let me show you a script I made for Greg & PD for reference
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ShadowDraikana 27-Nov-19 03:19 PM
lss isn't gibberish
it's existing stuff
i just manipulate it
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UTTER_BODGE 27-Nov-19 03:20 PM
well that's how everyone starts
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ShadowDraikana 27-Nov-19 03:20 PM
like the assembly mumbo jumbo
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UTTER_BODGE 27-Nov-19 03:20 PM
there's a ton of existing unity examples you can take and cut and paste and modify
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V A H K I T I 27-Nov-19 03:20 PM
Here
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UTTER_BODGE 27-Nov-19 03:20 PM
and after a while of that you start picking up on it
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V A H K I T I 27-Nov-19 03:20 PM
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UKAIShift : MonoBehaviour { public Transform Player; public float speed = 25; void Update () { Player = GameObject.FindWithTag ("Player").transform; transform.position = Vector3.MoveTowards(transform.position, Player.position, speed * Time.deltaTime); } }
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ShadowDraikana 27-Nov-19 03:21 PM
update is a process method i know that much
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V A H K I T I 27-Nov-19 03:21 PM
That's the script that makes the Knuckleses home in on you with the timer runs out
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UTTER_BODGE 27-Nov-19 03:21 PM
wow liam the formatting isn't entirely horrible :D
I'm glad
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ShadowDraikana 27-Nov-19 03:21 PM
fires every frame
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V A H K I T I 27-Nov-19 03:21 PM
@UTTER_BODGE Thank. :v
And ye, you right kay
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UTTER_BODGE 27-Nov-19 03:22 PM
I'd handle it a little differently and avoid FindWithTag but ye
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V A H K I T I 27-Nov-19 03:22 PM
Basically this tells the Knuckles to look at any object with the tag Player and follow it
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UTTER_BODGE 27-Nov-19 03:22 PM
just cause FindWithTag is slow
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V A H K I T I 27-Nov-19 03:22 PM
Well here's the thing
The knuckles are prefabls
So they don't have direct access to in-scene objects
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UTTER_BODGE 27-Nov-19 03:22 PM
at the very least do FindWithTag in awake or start
instead of redundantly doing it every single frame
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V A H K I T I 27-Nov-19 03:22 PM
True
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ShadowDraikana 27-Nov-19 03:23 PM
i don't entirely get what some of this does
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V A H K I T I 27-Nov-19 03:23 PM
Still, it only ever needs to fire as a death scenario
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ShadowDraikana 27-Nov-19 03:23 PM
i need the bigger picture to see that
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V A H K I T I 27-Nov-19 03:23 PM
Okay so
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ShadowDraikana 27-Nov-19 03:23 PM
this is like osi
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UTTER_BODGE 27-Nov-19 03:23 PM
transform is just a component that holds the position/rotation/scale of a gameobject
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V A H K I T I 27-Nov-19 03:23 PM
Remember the function I made where the knuckleses home in on you and throw you out of the world?
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UTTER_BODGE 27-Nov-19 03:23 PM
and has some handy functions for moving things around and such
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V A H K I T I 27-Nov-19 03:24 PM
Ye, basically tranform.lookat takes the identifier of an object, and tells the thing it's applied to to look at a value of that object's transforms.
I also used it to make a billboard sprite
In which case the sprite was set to look at the positioin tranform of the main camera
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ShadowDraikana 27-Nov-19 03:25 PM
so basically, grab the id, then look for a value of the object, such as it's position
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V A H K I T I 27-Nov-19 03:25 PM
Ye
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ShadowDraikana 27-Nov-19 03:25 PM
cool, exactly like osi
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V A H K I T I 27-Nov-19 03:26 PM
It takes some getting used to, and I'd be lying if I said I knew a whole lot, but it's a process, and I'm learning.
I believe you can too
After all, I did all this in 4 days
😛
I'm no prodigy
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The Cap'm (Reese) 27-Nov-19 03:27 PM
I mean, if nothing else we can just do some learning as a group for those unaware
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V A H K I T I 27-Nov-19 03:27 PM
Ye
On that note, I wanted to bring something up.
Since Benji hasn't announced it yet, I may as well so no further time is wasted: He's preparing to take a break from Litetone, which means we need to pick up the slack. Kay and JMMB are already aware of the situation, but doing some group learning of C# would be a good first step since we'll need hookmods, and only JMMB now is capable of making them.
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The Cap'm (Reese) 27-Nov-19 03:29 PM
Ah.
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ShadowDraikana 27-Nov-19 03:29 PM
i need to know exactly how the hooking process works to be useful there
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V A H K I T I 27-Nov-19 03:29 PM
And you can
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ShadowDraikana 27-Nov-19 03:29 PM
and i'd need extensive learning on c# to be useful
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V A H K I T I 27-Nov-19 03:29 PM
Cause it's actually decently documented which I somehow missed
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The Cap'm (Reese) 27-Nov-19 03:29 PM
Hope everything goes well with his personal stuff
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V A H K I T I 27-Nov-19 03:29 PM
dll Hook. Contribute to TheLegendOfMataNui/LOMNHook development by creating an account on GitHub.
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ShadowDraikana 27-Nov-19 03:29 PM
in english tho?
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V A H K I T I 27-Nov-19 03:30 PM
If it would help I would suggest going over that, and cross-referencing it with the source of existing mods
That's how we did OSI stuff after all
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ShadowDraikana 27-Nov-19 03:32 PM
something of note here
debug server is still in the VS-OSI thing
which was never finished for that matter. that debugger i mean
ALSO
we need the alpha hookmods updated
they STILL have the startup crash issue because they were never updated at all
so if we bother getting windowed mode working there, this must be done
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V A H K I T I 27-Nov-19 03:33 PM
Wel also need betterbink ported
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ShadowDraikana 27-Nov-19 03:33 PM
yep
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V A H K I T I 27-Nov-19 03:33 PM
Which may be a good start tbh
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ShadowDraikana 27-Nov-19 03:34 PM
hell if i know where to start on any of this
it's so far behind and so different i really don't know what do with these
shit wait hookmods are in c++
Next, you need to tell LOMNHook what edition of the game you are going to be targeting by setting the GAME_EDITION macro.
there we are
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V A H K I T I 27-Nov-19 03:38 PM
🙂
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ShadowDraikana 27-Nov-19 03:38 PM
bigger problem is
was any of this ever pushed to the repo
the alpha code
for those hookmods
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V A H K I T I 27-Nov-19 03:39 PM
¯\_(ツ)_/¯
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ShadowDraikana 27-Nov-19 03:40 PM
am i like the only person now that can even compile the dlls correctly for that matter
idk if anyone else got this set up (warning: it's ass)
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V A H K I T I 27-Nov-19 03:52 PM
I never made the attempt
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ShadowDraikana 27-Nov-19 03:53 PM
save your sanity
in all seriousness cloning the repo is hell
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benji 27-Nov-19 10:42 PM
Updating the old Alpha hookmods should be as easy as recompiling in Alpha Release.
If you're going to try working on the hookmods, you might want to let me know what you're doing so I can guide you. I'm not gone, I just don't have the time/drive to complete anything myself.
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ShadowDraikana 27-Nov-19 11:11 PM
something else that i'm not sure about is if the debug server dll even functions with the alpha at this point. as in, debug printing broke entirely so i don't think simply recompiling will fix that.
not to mention there's commented code for allowing usage of the wireframe/collision box modes in the alpha (not the trigger stuff we added)
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benji 27-Nov-19 11:19 PM
yeah there was lots of work done to DebugServer that hasn't been tested on the Alpha
In theory, you should be able to look for all the stuff in #if GAME_EDITION == EDITION_BETA, copypaste it into the #elseif GAME_EDITION == EDITION_ALPHA section, and then adjust the addresses by looking them up in IDA.
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ShadowDraikana 27-Nov-19 11:21 PM
seems simple enough in theory
my main question about the alpha dlls though is if i had to change things such as repointing addresses or if i could do a recompile under alpha release like you said
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benji 27-Nov-19 11:27 PM
Well not all the hookmods were made for Alpha - for example, BetterBink doesn't have any addresses for Alpha
so it won't compile 100% perfect
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ShadowDraikana 27-Nov-19 11:30 PM
that's something we absolutely need to do then
so i assume i need to go digging around for addresses there too and adjust them, then hit recompile
assuming that this wasn't changed much between builds
if so...
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benji 27-Nov-19 11:34 PM
You need to add the addresses for the alpha that aren't there
for BetterSaver, start by copying all the variables in the beta section at https://github.com/TheLegendOfMataNui/LOMNHook/blob/initial-hookmod-api/BetterSaver/BetterSaver.cpp#L35-49 into the alpha section (overwrite the one variable that's already there), then go into IDA and find the offsets
dll Hook. Contribute to TheLegendOfMataNui/LOMNHook development by creating an account on GitHub.
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ShadowDraikana 27-Nov-19 11:39 PM
so that entire block (36-48) pasted into the alpha section, then locate the offsets in the alpha in ida. got it.
question
is the token crash fix part of bettersaver or something else
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ShadowDraikana 27-Nov-19 11:44 PM
yes
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benji 27-Nov-19 11:45 PM
Basically just Find In Files for #if GAME_EDITION == BETA, and make sure there's a corresponding Alpha section that has everything
You should get compile errors if you're missing anything
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ShadowDraikana 27-Nov-19 11:46 PM
aight
actually finding the correct addresses is probably going to be the thing i'll have issues with
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benji 27-Nov-19 11:46 PM
Yep, it can get tricky
Though having the name will probably be a large help
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ShadowDraikana 27-Nov-19 11:55 PM
that first address for the alpha is right i think btw
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ShadowDraikana 28-Nov-19 12:09 AM
so for things like
GcSaver__SetCondition pGcSaver__SetCondition = (GcSaver__SetCondition)0x005D56A0;
i would find the first instance of the function like this:
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benji 28-Nov-19 12:11 AM
I'd look at the Functions window, click on the name column to sort, type in GcSaver, and scroll to GcSaver::SetCondition, click in the IDA view (the assembly), then double click on the function in the Functions window, and copy the offset that the IDA view jumps to
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ShadowDraikana 28-Nov-19 12:15 AM
alrighty i'll do that
oh also, do i need to do anything for the ijl15 dll
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benji 28-Nov-19 12:23 AM
It's the exact same setup as Beta, where LOMNHook builds into a new ijl15.dll and the old one must be renamed to ijl15_native.dll for IJL calls to work (looks like this might not be happening in the current Beta !!!)
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ShadowDraikana 28-Nov-19 12:25 AM
yep the repo does not have this set up correctly
i'll fix that now
i have it like that locally ftr
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benji 28-Nov-19 12:27 AM
Yeah that would be on me, most likely
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ShadowDraikana 28-Nov-19 12:35 AM
fixed
dll added to both branches
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ShadowDraikana 28-Nov-19 12:56 AM
ohhhh shit i cant locate something in the alpha
static unsigned long* pGcSaver__sConvConditions = (unsigned long*)0x008391A0;
???? apparently it was just an ida fuck up
it;s here
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benji 28-Nov-19 01:01 AM
good
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ShadowDraikana 28-Nov-19 01:18 AM
ok i might have found something that legit is labeled differently or straight up doesn't exist in the alpha
which makes no sense with what it is
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ShadowDraikana 28-Nov-19 01:26 AM
static ScIdentifier* pGcSaver__sArea = (ScIdentifier*)0x00747490;
this is obviously in beta but when i try finding the alpha counterpart i get nothing involving scidentifier
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benji 28-Nov-19 01:26 AM
you're looking for GcSaver::sArea
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ShadowDraikana 28-Nov-19 01:28 AM
yeah, this comes back with
; ScIdentifier GcSaver::sArea
in the beta
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ShadowDraikana 28-Nov-19 01:36 AM
beta search
alpha
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benji 28-Nov-19 01:45 AM
so what's your question here
That bottom one is it in the alpha
the unsigned long is the same thing as an ScIdentifier
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ShadowDraikana 28-Nov-19 01:46 AM
oh
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benji 28-Nov-19 01:53 AM
dll Hook. Contribute to TheLegendOfMataNui/LOMNHook development by creating an account on GitHub.
the union says that an ScIdentifier can be interpreted as a void*, an unsigned long, or a char[4].
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ShadowDraikana 28-Nov-19 01:54 AM
ahhh
now that makes sense
i think i have bettersaver.cpp done as far as adding offsets for the alpha values
now i just gotta do the savedirector
ill work on this when i get up in the morning
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ShadowDraikana 28-Nov-19 09:33 AM
imma firin mah lazor up ida now and get back on this
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V A H K I T I 28-Nov-19 01:43 PM
What did I miss?
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The Cap'm (Reese) 28-Nov-19 01:44 PM
my game exploded briefly, Kay's game is mid-explosion for unknown reasons, math is hard, and I'm starting on porting BECH over
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V A H K I T I 28-Nov-19 01:44 PM
.-.
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The Cap'm (Reese) 28-Nov-19 01:45 PM
happy american thanksgiving
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Galgo 29-Nov-19 06:58 PM
Any of you have LOMN models compatible with VRChat?
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benji 29-Nov-19 06:58 PM
Someone mentioned it a long time ago, but I forget who.
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EvilJagaGenius 01-Dec-19 04:04 PM
Did anyone else notice that BIONICLE is currently on Wikipedias Did you know … section? Its about how the fandom finished the Legend of Mata Nui video game. It took me by surprise seeing BIONICLE on the front page of anything except BZP and BS01.
yo, you guys got on Wikipedia! (edited)
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Ondrik🅱 (Ondrej) 01-Dec-19 04:05 PM
We are aware of that
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Chud Marcus (Sven) 01-Dec-19 04:09 PM
my god that is amazing
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Chud Marcus (Sven) 01-Dec-19 04:22 PM
sadly, litestone studios doesn't have an actual wikipage
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V A H K I T I 01-Dec-19 04:27 PM
@Toa Nidhiki05 could fix that. :P
🤔 1
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Ondrik🅱 (Ondrej) 01-Dec-19 04:27 PM
Liam, are you gonna tweet about this?
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V A H K I T I 01-Dec-19 04:27 PM
When I get home maybe. Tho don't you have access to the Litestone account?
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Ondrik🅱 (Ondrej) 01-Dec-19 04:28 PM
Yeah
aight, I will
though, I don't really know what to say (edited)
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ShadowDraikana 01-Dec-19 04:30 PM
Is it still there
Or was it taken down
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Ondrik🅱 (Ondrej) 01-Dec-19 04:30 PM
not for very long
but an archived version exists
gonna tweet this, is that okay or should I reword it?
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Ondrik🅱 (Ondrej) 01-Dec-19 04:38 PM
it is done
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Dec-19 04:38 PM
First like
You barely tweet on that account
you just retweet Liam's shit 😂
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Ondrik🅱 (Ondrej) 01-Dec-19 04:39 PM
I rarely ever tweet
after... the incident
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Dec-19 04:39 PM
Same though
Incident?
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Ondrik🅱 (Ondrej) 01-Dec-19 04:40 PM
We do not talk about it (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Dec-19 04:40 PM
TELL ME!!!
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JrMasterModelBuilder 01-Dec-19 05:10 PM
It's still there on my end.
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Toa Nidhiki05 01-Dec-19 05:12 PM
@V A H K I T I I'll review the sources and see if there's anything I can do...
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JrMasterModelBuilder 01-Dec-19 05:13 PM
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Toa Nidhiki05 01-Dec-19 05:14 PM
I'll update you guys on what the pageviews are tomorrow. Wiki updates them daily
Usually DYK gets a good bump, for obvious reasons
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Dec-19 05:18 PM
Wait so @Toa Nidhiki05 makes a wiki page for litestone? 😂😂
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Toa Nidhiki05 01-Dec-19 05:19 PM
I might be able to if there's enough coverage from the sources we have.
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Dec-19 05:21 PM
Nice
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Toa Nidhiki05 01-Dec-19 05:23 PM
Their standard is signficant, non-trivial coverage from multiple reliable sources
IGN counts for this
Quillstreak might as well
The trick is not just copying content from the LoMN page. I'll take a look at this soon
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V A H K I T I 01-Dec-19 05:24 PM
<3
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Toa Nidhiki05 01-Dec-19 05:24 PM
Tales of the Tohunga.
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😺 QSKSw (Josie) 02-Dec-19 01:35 AM
Bonkle People Meet http://www.scp-wiki.net/scp-2115 (edited)
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 02-Dec-19 05:17 AM
Thank you 😂😂
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 02-Dec-19 05:35 AM
Oh and you're welcome
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😺 QSKSw (Josie) 02-Dec-19 08:54 AM
ye
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 02-Dec-19 08:56 AM
We should make him play the game
Let's all tweet him to play it
Make it happen!!
If he does the game's popularity will skyrocket
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ShadowDraikana 02-Dec-19 09:58 AM
preferably rebuilt
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 02-Dec-19 11:17 AM
Yes
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Ondrik🅱 (Ondrej) 02-Dec-19 11:18 AM
yes
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sweg (Andrew) 02-Dec-19 11:43 AM
ye
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Toa Nidhiki05 02-Dec-19 12:22 PM
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 02-Dec-19 12:25 PM
TWEET THE MAN!!
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lillithlillibridge 02-Dec-19 01:59 PM
hey so im new. Just wondering cause I cant figure out why the games doing this but why does the legend of mata nui disable xpadder?
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😺 QSKSw (Josie) 03-Dec-19 02:20 PM
@orange penguin watched BNA
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orange penguin watched BNA 03-Dec-19 02:22 PM
thanks but i wasnt asking about your game
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RatchetV 03-Dec-19 03:20 PM
Hello! I was the one who was talking about a saving bug on Twitter, and was told to come here and give the save. Should I do that in #litestone-help-support ?
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Ondrik🅱 (Ondrej) 03-Dec-19 03:20 PM
yes
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RatchetV 03-Dec-19 03:21 PM
Thanks!
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Roblord 03-Dec-19 03:55 PM
So saw that new announcement, and damn that Makuty design cool af GWchadThink
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V A H K I T I 03-Dec-19 11:00 PM
That seems to be the universal consensus. Nice to see it's going over well with the fans. Our Twitter and Facebook pages + BMP & Maskposting all seem to be in agreement about that.
God jorb Gano. @Aurora :v
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UTTER_BODGE 06-Dec-19 02:56 AM
home
CRT WOODS My phone couldn't handle the drums but you gotta see the crowd, the atmosphere tonight was amazing @anamanaguchi https://t.co/sP2VPxt449
some dude went full spiderman on the ceiling
latched onto that beam with his feet and hands and started crawling upside down
on the very last song
security folks squeezed through the crowd/mosh pit to drag him down lol
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V A H K I T I 06-Dec-19 03:30 AM
wtf
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UTTER_BODGE 06-Dec-19 03:30 AM
it was fucking wild
I had one row of people between me and where it went full mosh pit
still got slammed around a little bit lol
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ProfessorBrickkeeper 11-Dec-19 02:16 PM
Hey, thought this might interest folks here since it concerns other lost LEGO video game media... in January I'll be traveling to Texas to digitize the late Wes Jenkins' files related to the development of LEGO Island and his work at LEGO Media in the early 2000s. I'm currently raising funds to cover the expenses, and would greatly appreciate any donations. (edited)
Ben Davies LEGO Island Research Trip If you were a kid in the late '90s, you may remember a little video game known as LEGO Island. Over the course of the pas
(Also obligatory tweet if you feel like sharing.)
This January, I've been invited to travel across the country to work on digitizing original development materials from 1997's LEGO Island. I'm currently raising funds to cover the expenses, and would appreciate anything you can give! https://t.co/d8v6otwxFi
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V A H K I T I 11-Dec-19 02:16 PM
😮
RTing from the Litestone account and facebook page now
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ProfessorBrickkeeper 11-Dec-19 02:17 PM
Oh, cool. Thanks. That should get some exposure.
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V A H K I T I 11-Dec-19 02:17 PM
I can't offer money at the moment as I'm going abroad soon myself, but you have our full support
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ProfessorBrickkeeper 11-Dec-19 02:17 PM
Awesome, thanks.
I'm not comfortable going into specifics at the moment, but I'm looking forward to what will be found.
Especially given the other stuff (video and audio) he had.
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V A H K I T I 11-Dec-19 02:21 PM
Indeed. Not to mention probably some source material for all the prerendered stuff.
Which is to say literally the entire game. :v
Imagine getting those original CG models and remaking the game in actual 3D using them..
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ProfessorBrickkeeper 11-Dec-19 02:22 PM
I mean, the game was already 3D (very primitive 3D granted, which is one of the reasons it was so impressive for the time.)
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V A H K I T I 11-Dec-19 02:22 PM
True but weren't a lot of the scenes just prerendered backgrounds?
Like everything indoors (edited)
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ProfessorBrickkeeper 11-Dec-19 02:23 PM
Only the interior backgrounds, which had 3D overlays for the interactive elements.
The actual world was fully 3D. (edited)
Also, since you mention it, just dropping this here...
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V A H K I T I 11-Dec-19 02:24 PM
eyes_shaking
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ProfessorBrickkeeper 11-Dec-19 02:24 PM
You should see the stuff I can't share. 😛
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Ondrik🅱 (Ondrej) 11-Dec-19 02:24 PM
holy fuck
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V A H K I T I 11-Dec-19 02:24 PM
Pac
It's like the G2 style guide all over again. :v
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ProfessorBrickkeeper 11-Dec-19 02:25 PM
I'm very handy. 😛
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V A H K I T I 11-Dec-19 02:25 PM
Speaking of, were you ever able to track down any of the missing or corrupted content from that?
IIRC there were some missing files and the Lord of Skull Spiders box PSD was broken.
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ProfessorBrickkeeper 11-Dec-19 02:26 PM
Nope. All that I found I passed along.
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V A H K I T I 11-Dec-19 02:26 PM
Fair enough. I suppose we'll just have to reconstruct that at some point.
I wish the 2006 style guide was more complete
It originally had PSDs for everything, but in the version the artist uploaded, none of them are present. :/
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ProfessorBrickkeeper 11-Dec-19 02:29 PM
Have you every considered reaching out to the original artist?
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V A H K I T I 11-Dec-19 02:30 PM
If he had them I see no reason why he wouldn't have posted them with the rest of the content.
@JrMasterModelBuilder would know whether or not we've already tried.
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JrMasterModelBuilder 11-Dec-19 02:33 PM
Not to my knowledge
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V A H K I T I 11-Dec-19 02:34 PM
Might be worth the attempt then if only to rule out the chance. Link me to the original page if you have it, and I'll shoot him an email this evening.
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JrMasterModelBuilder 11-Dec-19 02:50 PM
I don't remember where it was.
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V A H K I T I 11-Dec-19 02:50 PM
Hecc
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ProfessorBrickkeeper 11-Dec-19 02:52 PM
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V A H K I T I 11-Dec-19 02:53 PM
THank
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 11-Dec-19 05:44 PM
To the person behind the LoMN twitter account: thanks for the retweet
It's already my most liked tweet with 9 likes
WHY DOESN'T ANYONE CARE ABOUT MY TWITTER
Thanks for coming to my ted rant
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kaltathenoblemind 11-Dec-19 07:46 PM
that site needs flash 😦
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kaltathenoblemind 11-Dec-19 08:21 PM
is that site's content archived?
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V A H K I T I 11-Dec-19 08:48 PM
Ye
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kaltathenoblemind 11-Dec-19 08:58 PM
on biomedia projec?
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V A H K I T I 11-Dec-19 08:58 PM
yep
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kaltathenoblemind 11-Dec-19 08:58 PM
cuz apparently the links are dead.
yay
where can i find it?
i am curently on the pictures page
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kaltathenoblemind 11-Dec-19 09:04 PM
thankyou!
aww it keeps getting blocked by chrome.
is the downloadable content saved anywhere?
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V A H K I T I 11-Dec-19 09:32 PM
No
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kaltathenoblemind 11-Dec-19 09:35 PM
aww.
tangent but were there every any non game CG assets leaked? like i dunno a character model or say the kini nui temple from the promo animations
i am guessing no since there is no reason for said assets to leave the studio
with games it's just a matter of extracting the content from the medium
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SuddenlyOranges 13-Dec-19 11:36 AM
Was litestone responsible for the rips of the lomn soundtrack (edited)
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Ondrik🅱 (Ondrej) 13-Dec-19 11:36 AM
tips?
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SuddenlyOranges 13-Dec-19 11:36 AM
Fixed it
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Ondrik🅱 (Ondrej) 13-Dec-19 11:37 AM
technically yeah, since the rips of the soundtrack are directly from the game
Reese came up with names for all the tracks
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SuddenlyOranges 13-Dec-19 11:41 AM
Aight
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UTTER_BODGE 13-Dec-19 01:33 PM
yeah they're just mp3s sitting in the game data
not really much ripping to do
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SuddenlyOranges 13-Dec-19 01:38 PM
so it's more like y'all "found" it?
along with like... the rest of the game
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ShadowDraikana 13-Dec-19 02:01 PM
pretty much
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SuddenlyOranges 13-Dec-19 11:02 PM
is there a known composer for the music? (edited)
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The Cap'm (Reese) 13-Dec-19 11:05 PM
David Madden
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SuddenlyOranges 13-Dec-19 11:08 PM
thanks
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The Cap'm (Reese) 13-Dec-19 11:13 PM
np
If it matters, he also did all the game's voices
(as an interesting side note)
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kaltathenoblemind 13-Dec-19 11:16 PM
did them as in he did voiceacting or he used his soundmixing skil to make that unique robot speech?
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The Cap'm (Reese) 13-Dec-19 11:16 PM
That's not clear.
He's credited as "Music, Voice, and SFX"
in all likelyhood it's sound mixing
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kaltathenoblemind 13-Dec-19 11:17 PM
cuz i think any disernable speech was like synthetic text to speech. hell i think tahu spoke some sort of visual basic code. lik he says the command sin english
yep!
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The Cap'm (Reese) 13-Dec-19 11:18 PM
i mean Tahu just says random numbers and symbols
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Ondrik🅱 (Ondrej) 13-Dec-19 11:18 PM
Onua's sounds the most human
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kaltathenoblemind 13-Dec-19 11:18 PM
mad skill to make pure sounds well sound like the pseudo maori that 2001 loved
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The Cap'm (Reese) 13-Dec-19 11:18 PM
Onua just straight up speaks plain English half the time
with his "slight chain rattle"s and "where would you draw...this?"
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kaltathenoblemind 13-Dec-19 11:19 PM
does it sound like it was spoken by a human or like heavily modulated microsoft sam?
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The Cap'm (Reese) 13-Dec-19 11:19 PM
Human.
Tahu I could believe might be modulated
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kaltathenoblemind 13-Dec-19 11:19 PM
hmm might be one of the few actual voice samples
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The Cap'm (Reese) 13-Dec-19 11:20 PM
one of his lines is just "A underscore underscore one hundred eighty five Tahu"
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kaltathenoblemind 13-Dec-19 11:20 PM
did his dialogue make sense in context? like it matched the spirit of the subtitles at least
hah sounds like he copied some sort of programming excerpt off the web or some other text based file and threw in the odd bionicle term
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The Cap'm (Reese) 13-Dec-19 11:21 PM
Gali I'm pretty sure says "Tohunga" in one quote
and "Aqua" in another
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kaltathenoblemind 13-Dec-19 11:21 PM
well hot damn they foreshadowed bara magna as well 😛
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The Cap'm (Reese) 13-Dec-19 11:21 PM
Pohatu is just low rumbling
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kaltathenoblemind 13-Dec-19 11:22 PM
ooh. sounds like they were trying to sound like their element too. like didnt gali have a lot of echos or reverbs to make her voice sond watery?
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The Cap'm (Reese) 13-Dec-19 11:22 PM
Kopaka...is really hard to discern, but might be vaguely saying words behind all that FX
Lewa's is clearly edited together, though at least one of his clips has him saying a number
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kaltathenoblemind 13-Dec-19 11:23 PM
hah.
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The Cap'm (Reese) 13-Dec-19 11:23 PM
and Tahu is just numbers and symbols
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kaltathenoblemind 13-Dec-19 11:24 PM
if i knew soundmixing and conlang i think i'd try to make an audio dictionary for that fan made matoran dictionary.
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The Cap'm (Reese) 13-Dec-19 11:24 PM
The Turaga clips are mostly gibberish, though for some reason I can hear the French word "fenêtre," which means "window" (edited)
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kaltathenoblemind 13-Dec-19 11:26 PM
hah. sounds like dave madden basically kitbashed simlish from his audio library
wonder if other people tried making a truly alien language using nonhuman sounds.
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kaltathenoblemind 13-Dec-19 11:50 PM
cuz that sounds like the binary language greg said matoran was
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bubbawannabet 16-Dec-19 03:23 PM
Hey, I'm new, playing Rebuilt, what are the controls? bc I cant get past the entrance to whenua's village
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bubbawannabet 16-Dec-19 03:41 PM
nvm had to claw through the door lol
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bubbawannabet 17-Dec-19 06:48 PM
Man, my save file just got reset back to the beachkys
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V A H K I T I 17-Dec-19 06:55 PM
Send it here, we may be able to find out why.
Likely the data didn't get reset, something about it just got corrupted.
@The Cap'm (Reese) Got another one for the list. 😛
At this point all we can really do is make a list of known causes for this issue and hopefully use them to triangulate a common source.
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bubbawannabet 17-Dec-19 07:01 PM
Ok cool
@V A H K I T I where do I find save files?
In what folder
Anyway to go into more detail, I played up to that part with the falling cliff sections in the Onua level, then when I signed on again I still had my tokens and the grappling hook, but I was started at the beach, and I couldn't get through the door to the earth village (although getting into position to claw through that door is tricky in any case)
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bubbawannabet 17-Dec-19 07:58 PM
Oh I'll go to bug reporting sry
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ShadowDraikana 17-Dec-19 08:01 PM
Liam
I've spelled out what causes this
the front end
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bubbawannabet 17-Dec-19 08:35 PM
^ Yeah I think that was it for me, I started the file on the test menu and picked it back up on the reg menu
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V A H K I T I 17-Dec-19 08:39 PM
As I said in Bug Reporting, that's not possible
Unless you renamed the save file from player0 to player1, or another number, you ended up making a new save, or using an existing one from the frontend.
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Leena 18-Dec-19 08:48 AM
What if we had the Toa actually say things
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V A H K I T I 18-Dec-19 11:17 AM
Did you make those? Cause that sounds like.. perfect. :v
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Ondrik🅱 (Ondrej) 18-Dec-19 11:18 AM
what is he saying?
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V A H K I T I 18-Dec-19 11:18 AM
¯\_(ツ)_/¯
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Ondrik🅱 (Ondrej) 18-Dec-19 11:18 AM
the first one is "you know, [unintelligible]"
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V A H K I T I 18-Dec-19 11:18 AM
I just know it sounds pretty damn close to the originals
And that's fucking impressive
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Ondrik🅱 (Ondrej) 18-Dec-19 11:18 AM
yeah
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Leena 18-Dec-19 12:20 PM
First is "You know, one of these days I should consider finding myself a job. Or getting a life, but that's the same thing"
Second one is "I'm Tahu Toa of Fire and I say trans rights"
trans_pride_flag 2
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Ondrik🅱 (Ondrej) 18-Dec-19 12:20 PM
trans_pride_flag
also, if you need some gibberish for the recordings, hit me up
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Leena 18-Dec-19 12:21 PM
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V A H K I T I 18-Dec-19 12:21 PM
You did really good making these. I am legitimately impressed.
It's one thing to make new ones with no basis for comparison, but this is on another level
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Leena 18-Dec-19 12:22 PM
AAahhhhhh thankiiiees
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ShadowDraikana 18-Dec-19 12:54 PM
I approve of those Tahu clips
Can relate to what hes saying
Also everyone is valid. Just reiterating that
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Ondrik🅱 (Ondrej) 18-Dec-19 01:00 PM
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ShadowDraikana 18-Dec-19 01:01 PM
i have the trans flag version somewhere
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Ondrik🅱 (Ondrej) 18-Dec-19 01:02 PM
I could edit the one I got
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ShadowDraikana 18-Dec-19 01:02 PM
nah i can post the original once im on laptop
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😺 QSKSw (Josie) 19-Dec-19 05:56 PM
Do we?
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V A H K I T I 19-Dec-19 05:56 PM
I mean if you want to make a Litestone wiki, go ahead. But we don't have one currently, no. 😛
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The Cap'm (Reese) 19-Dec-19 05:57 PM
I can name all of the unique ones if you'd like 😛
i still have a list of all the different ones in the villages
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😺 QSKSw (Josie) 19-Dec-19 06:05 PM
pls
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The Cap'm (Reese) 19-Dec-19 06:18 PM
...oh shit I forgot Le-Koro has a billion original ones
well this'll be a hot minute
but I'm too deep to stop now
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V A H K I T I 19-Dec-19 06:21 PM
Nobua counts btw for a wiki
Since he's not canon
And @Swert's people won't let me put him on BS01 REEE
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Swert 19-Dec-19 06:22 PM
okay look
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V A H K I T I 19-Dec-19 06:22 PM
no u. :v
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Swert 19-Dec-19 06:22 PM
until he's canon OFFICIALLY
I'm not putting him on BS01
deal with it
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V A H K I T I 19-Dec-19 06:22 PM
REEEEEEEEEEE
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Swert 19-Dec-19 06:22 PM
:V
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V A H K I T I 19-Dec-19 06:23 PM
fite me
:v
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Swert 19-Dec-19 06:23 PM
but if you want to sweet talk me into making another Wiki dedicated to NON-CANON
feel free to pay some of my server fees to make a third Wiki 🙂
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Mr. Labo 19-Dec-19 06:54 PM
wait, third?
what other wiki are you handling besides BS01 @Swert ? NujuThink
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Mr. Labo 19-Dec-19 06:55 PM
oh, you also manage the hero factory wiki? :0
shoulda figured
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Swert 19-Dec-19 06:56 PM
we had two choices after G1
HF and Ninjago
boy did we pick the wrong one
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Mr. Labo 19-Dec-19 06:56 PM
you can say that again x)
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The Cap'm (Reese) 19-Dec-19 07:33 PM
And here you go! This took longer than anticipated
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 19-Dec-19 11:34 PM
is k, i took a nap
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😺 QSKSw (Josie) 19-Dec-19 11:46 PM
thank
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The Cap'm (Reese) 19-Dec-19 11:46 PM
np
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😺 QSKSw (Josie) 19-Dec-19 11:47 PM
we have a matoran just straight up named chad
i love you
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The Cap'm (Reese) 19-Dec-19 11:47 PM
it's not chad it's chadea
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Ondrik🅱 (Ondrej) 19-Dec-19 11:48 PM
all these names in lev6 and then there's joel
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The Cap'm (Reese) 19-Dec-19 11:48 PM
he came back from being trapped in space and became a yellow boi
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😺 QSKSw (Josie) 20-Dec-19 12:50 AM
Chad EA
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Mid Blue 21-Dec-19 06:59 PM
I guess Nobua and the other matoran could be put on CBW
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Ondrik🅱 (Ondrej) 23-Dec-19 07:43 AM
hey so umm
I just randomly decided to look up if there have been more reviews for LOMN, and I once again stumbled upon the review by "that one guy who blamed us for the crashes(TM)", and I see that my comment of numerous paragraphs was deleted
no idea if he did it or youtube for whatever reason, but it's just straight up not there anymore
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ShadowDraikana 23-Dec-19 08:46 AM
fucking idiot (edited)
can't take the heat so he just deletes it
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ShadowDraikana 23-Dec-19 08:58 AM
why would youtube delete it even
so yeah he clearly removed your comment
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Ondrik🅱 (Ondrej) 23-Dec-19 08:58 AM
I mean, if he can't take the heat, why did he respond to it?
why didn't he delete it earlier?
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ShadowDraikana 23-Dec-19 08:58 AM
fair
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Ondrik🅱 (Ondrej) 23-Dec-19 08:58 AM
that was over a year ago
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ShadowDraikana 23-Dec-19 08:58 AM
i actually forgot he responded to it my b
that is quite odd
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Ondrik🅱 (Ondrej) 23-Dec-19 08:59 AM
the whole thing makes no sense
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ShadowDraikana 23-Dec-19 08:59 AM
yeah i see now why you're baffled
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LeoProm 24-Dec-19 08:23 AM
Hello. someone can tell me where i cand find the Controls Key of Bionicle Mask of Legend
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LeoProm 24-Dec-19 08:32 AM
The intros /cinematics are in the rebuilt?
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Ondrik🅱 (Ondrej) 24-Dec-19 08:32 AM
What exactly do you mean with that?
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LeoProm 24-Dec-19 08:33 AM
sorry im a beginner in english
I remember that the game show cinematics
like pohatu and kopaka together
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Ondrik🅱 (Ondrej) 24-Dec-19 08:34 AM
yes, they are there
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LeoProm 24-Dec-19 08:34 AM
i recently installed the rebuilt
after all this time. i can run it now without unhandled exceptions
Nice! do you know if the controls are in one of the subchannels?
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Ondrik🅱 (Ondrej) 24-Dec-19 08:35 AM
they should be pinned here
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LeoProm 24-Dec-19 08:35 AM
thanks, i found it
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Ondrik🅱 (Ondrej) 24-Dec-19 08:36 AM
no problem
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LeoProm 24-Dec-19 08:37 AM
i installed only the rebuilt. i need the launcher?
or its not necesary?
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Ondrik🅱 (Ondrej) 24-Dec-19 08:37 AM
can you show me how you installed the game?
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LeoProm 24-Dec-19 08:37 AM
only download the Rebuilt.exe from the page
click on next to the end
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Ondrik🅱 (Ondrej) 24-Dec-19 08:38 AM
can you show me the folder where the game is installed?
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LeoProm 24-Dec-19 08:38 AM
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Ondrik🅱 (Ondrej) 24-Dec-19 08:38 AM
yeah, what's in there?
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LeoProm 24-Dec-19 08:38 AM
(my windows has spanish version)
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Ondrik🅱 (Ondrej) 24-Dec-19 08:38 AM
it should work, but you will have to install the next patch manually
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LeoProm 24-Dec-19 08:39 AM
k. then i dont need to activate nothing to activate the cutscenes?
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Ondrik🅱 (Ondrej) 24-Dec-19 08:39 AM
don't think so
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LeoProm 24-Dec-19 08:39 AM
great
thank you very much man!
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Ondrik🅱 (Ondrej) 24-Dec-19 08:40 AM
no problem
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LeoProm 24-Dec-19 08:40 AM
your work is awsome
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Ondrik🅱 (Ondrej) 24-Dec-19 08:40 AM
thanks!
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Dec-19 05:35 PM
@😺 QSKSw (Josie) got the sup fucker image? (edited)
@V A H K I T I ^
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ShadowDraikana 24-Dec-19 05:51 PM
I got one
@𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 https://cdn.discordapp.com/attachments/412066953167896587/616352165123981318/sup.png
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 24-Dec-19 05:52 PM
dammit you're too late
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LeoProm 26-Dec-19 10:46 AM
Hello! again me D:
im stuck in gali's level in the part under the sea
where you have to press some "buttons" to open a door.
I see the 5 buttons already pressed but the door does not open
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The Cap'm (Reese) 26-Dec-19 10:53 AM
Is the one in the cave pressed down, or is it clipping through the floor
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LeoProm 26-Dec-19 11:03 AM
pressed down
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The Cap'm (Reese) 26-Dec-19 11:04 AM
Try swimming over it.
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LeoProm 26-Dec-19 11:09 AM
ill try, thanks
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Drift&Miss 26-Dec-19 12:36 PM
Who has the cutscenes in 4k I need the cutscenes without the music so I can put my own meme tracks in But with the sfx Is this a thing Or can I do this on my own
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The Cap'm (Reese) 26-Dec-19 12:37 PM
Cutscene tracks are both music and voices/sfx
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Drift&Miss 26-Dec-19 12:48 PM
no way of muting either one?
It's fine if not, I can just mute it entirely if someone has the ripped sfx
Okok so let's move on to the next thing
Can I get all the cutscenes to play ingame on engine in 4k?
So I can just obs them
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ShadowDraikana 26-Dec-19 01:23 PM
You can just remove the audio track to effectively mute it
i think it shouldnt crash but im not sure
otherwise youd need to remove the cin sound slbs which does effectively the same thing
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Drift&Miss 26-Dec-19 03:51 PM
Oh jeez
This sounds like a lot of stuff my tiny math section of my brain can't do
@ShadowDraikana Could you do this for me in a build
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Drift&Miss 26-Dec-19 04:04 PM
: p
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LeoProm 26-Dec-19 07:10 PM
Im so happy now playing this game
remember when i was a kid enter to bionicle.com every day to check news and nothing :c
(pohatu pee animation was in the original game? )
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V A H K I T I 26-Dec-19 07:14 PM
Ye
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LeoProm 26-Dec-19 07:14 PM
haha lol
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Mr. Labo 26-Dec-19 07:15 PM
wait, pee animation?
is that pohatu's idle animation, or his taunt?
(actually does anyone else have a taunt besides onua flipping you off?) (edited)
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LeoProm 26-Dec-19 07:17 PM
Yes. press "P" with pohatu and u will see 😛
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Makuta Luroka (Charles) 26-Dec-19 07:28 PM
damn maybe i ought to actually play this
also, @Mr. Labo
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Mr. Labo 26-Dec-19 07:29 PM
best game
10/10
100/100
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LeoProm 26-Dec-19 07:31 PM
ahahahaha
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Galgo 26-Dec-19 08:17 PM
Doesn’t it defeat the entire purpose of the makuta by having an actual boss battle with him specifically (edited)
They didn’t even beat him in MNOG
Makuta and Mata Nui in 2001 are forces of nature more than conscious entities
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ShadowDraikana 26-Dec-19 09:16 PM
@Drift&Miss I can send you blks when I get back. Alpha cutscenes are doable too if you wanted those.
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Drift&Miss 27-Dec-19 07:14 AM
@ShadowDraikana Yeah please
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ShadowDraikana 27-Dec-19 07:16 AM
So yes to both or just the beta cutscenes?
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Drift&Miss 27-Dec-19 09:04 AM
both yeah
I tried doing it myself on the rebuild build
and was constantly crashing while warping
Gave me a headache
Auditioning for a few Boncle projects so thought this would make things easier Like & Subscribe : D Want updates on what's new and coming soon? Check my Facey B ►https://goo.gl/4bukLo Drift & Miss is: Tom
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ShadowDraikana 27-Dec-19 09:04 AM
you have the blk tool right
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Drift&Miss 27-Dec-19 09:04 AM
I did a little reel, If ANYONE ever needs it
no?
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ShadowDraikana 27-Dec-19 09:05 AM
aight so for the alpha
all you need to do there is go into the cinematics folder and find the cin_sound slbs and delete/rename them
preferably rename lol
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Drift&Miss 27-Dec-19 09:06 AM
ye
ok
that's for the in game cutscenes yeah?
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ShadowDraikana 27-Dec-19 09:06 AM
yes
specifically the sound slbs, ignore anything else in there
for the cinematics
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Drift&Miss 27-Dec-19 09:08 AM
okokok
can you call me
incase I mess this up
I'm baby
also alpha won't even run, infinite patching loop atm
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ShadowDraikana 27-Dec-19 09:09 AM
FFS
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Drift&Miss 27-Dec-19 09:10 AM
And this
😂
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ShadowDraikana 27-Dec-19 09:10 AM
the
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Drift&Miss 27-Dec-19 09:10 AM
I'll be in litestone vc
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ShadowDraikana 27-Dec-19 09:10 AM
fuck
cant do vc atm
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Drift&Miss 27-Dec-19 09:10 AM
oh mb
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ShadowDraikana 27-Dec-19 09:10 AM
lemme send you the replacement dll
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Leena 27-Dec-19 09:51 AM
[ASMR] (ROLEPLAY) Ice Monster Beckons You, Kopaka, Near Him so he Can Kill You | WHISPERING | Ambience
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The Cap'm (Reese) 27-Dec-19 09:52 AM
you're not wrong
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Leena 27-Dec-19 09:52 AM
I found it in the original files
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The Cap'm (Reese) 27-Dec-19 09:52 AM
MELTING ASMR
Actually
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Leena 27-Dec-19 09:52 AM
MELTING ASMR, PERFECT
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The Cap'm (Reese) 27-Dec-19 09:52 AM
dcsnowwind is a better asmr lol
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Leena 27-Dec-19 09:52 AM
Snoooowwwiiiinddddhhhhhhh
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The Cap'm (Reese) 27-Dec-19 09:56 AM
qq
did you look in the beta files for these or the alpha
cuz I haven't been able to find them in the beta files for some reason
which bothers me because they're perfect material for the TCRF page 😛
SMB2smiley 1
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Leena 27-Dec-19 09:57 AM
I think from the alpha but I'm not sure
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The Cap'm (Reese) 27-Dec-19 09:57 AM
Aight.
In that case they'd go in the prototype article, cool
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Leena 27-Dec-19 10:03 AM
Heh it sounds like one of them's yelling "I LOST MY FOOT"
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Ondrik🅱 (Ondrej) 27-Dec-19 05:02 PM
I'll now do a speedrun of LOMN on the stream!
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Ondrik🅱 (Ondrej) 27-Dec-19 06:21 PM
okay, I reset
I said I wasn't going to do it, but I can't
I'm feeling myself losing focus by the second
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V A H K I T I 27-Dec-19 06:22 PM
quitter. :v
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Ondrik🅱 (Ondrej) 27-Dec-19 06:22 PM
I won't stop the stream
also, you try to speedrun a game that you haven't run in like 2 months after being awake for 15 hours
:v
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 28-Dec-19 03:58 AM
Madladd
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UTTER_BODGE 28-Dec-19 10:34 PM
so I've started playing rayman 2
🤔
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The Cap'm (Reese) 28-Dec-19 10:35 PM
well well
that's ah
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UTTER_BODGE 28-Dec-19 10:35 PM
this game came out in 1999 btw
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The Cap'm (Reese) 28-Dec-19 10:35 PM
pretty close to LE08 there
ye
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bel 29-Dec-19 05:34 PM
hm
i've been trying to play through rebuilt recently, encountering a few things and i'm not sure if they're bugs or just massive jank
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The Cap'm (Reese) 29-Dec-19 05:35 PM
there's a reasonable possibility for both
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bel 29-Dec-19 05:43 PM
keep in mind rebuilt is the only version i've played, i'm still new to this whole thing 1) why are the rahi SO FAST??? are they even being hurt when they're flipped upside down? why do they stunlock? 2) the game acts very strangely if not in fullscreen (alt+enter) and can crash MUCH more easily, as well as basically prevent mouse control the below are relating to onua's levels: 3) are there not supposed to be any matoran to return the quest items to? 4) does the earthquake ability actually do anything?
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Ondrik🅱 (Ondrej) 29-Dec-19 05:43 PM
1) jank 2) bug 3) they're there 4) it does something
to elaborate: 3) in each village there's 3 matoran which ask for the quest items, they're supposed to be returned to them 4) it stuns rahi and consumes energy
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The Cap'm (Reese) 29-Dec-19 05:44 PM
1) Fast rahi are normal, but probably are going to be adjusted down the line. 2) Yeah that one's a bug 3) There are. They're jumping up and down, flailing their arms around. 4) Ondrik said it all for this one.
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bel 29-Dec-19 05:45 PM
the onu-koro hub seems to be broken for me then, there's no NPCs and i can't enter whenua's hut without debug mode
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Ondrik🅱 (Ondrej) 29-Dec-19 05:45 PM
have you tried killing all the rahi?
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The Cap'm (Reese) 29-Dec-19 05:45 PM
Are all the Rahi dead?
Hives included?
The Turaga hut opens once the invasion is cleared (the music also changes to the Village theme).
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bel 29-Dec-19 05:45 PM
yeah that would be the problem
so how do you actually... use the earthquake
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The Cap'm (Reese) 29-Dec-19 05:47 PM
CTRL
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Ondrik🅱 (Ondrej) 29-Dec-19 05:47 PM
Left Control
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bel 29-Dec-19 05:47 PM
ahhhh ok
has anyone written a walkthrough or anything like that?
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The Cap'm (Reese) 29-Dec-19 05:47 PM
I did a full video playthrough.
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Ondrik🅱 (Ondrej) 29-Dec-19 05:47 PM
Ask @🐸 Fraug (The Ass-Man) about that, he said he wanted to make a manual
😛
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The Cap'm (Reese) 29-Dec-19 05:48 PM
Manuals wouldn't be a walkthrough tho
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bel 29-Dec-19 05:48 PM
^ they would help LOADS though
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Ondrik🅱 (Ondrej) 29-Dec-19 05:48 PM
it would be equivalent to a strategy guide from the earlier times
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bel 29-Dec-19 05:48 PM
yeah, exactly my thoughts
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The Cap'm (Reese) 29-Dec-19 05:48 PM
We're planning to re-add the alpha version's help screen for the control confusion at the very least.
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bel 29-Dec-19 05:48 PM
ooh, that's a good idea
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The Cap'm (Reese) 29-Dec-19 05:49 PM
Actually figuring out how to do that is another thing, but it's planned.
Otherwise said screen is actually pinned in this channel
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bel 29-Dec-19 05:50 PM
well, thanks for the help 😅
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The Cap'm (Reese) 29-Dec-19 05:50 PM
Not a problem.
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Ondrik🅱 (Ondrej) 29-Dec-19 05:50 PM
No problem, we're here for that
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The Cap'm (Reese) 29-Dec-19 05:51 PM
^
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bel 29-Dec-19 06:06 PM
i really like how all the toa are characterized through their animations
it's such a neat detail
despite them all playing the same
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The Cap'm (Reese) 29-Dec-19 06:07 PM
Yeah. It's pretty cool.
the text is good too
it's clearly the best part of the game
I'm the best
praise me, ye mortals
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V A H K I T I 29-Dec-19 06:41 PM
B o i
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Drift&Miss 31-Dec-19 11:10 AM
If anyone has time to record those cutscenes or just a playthrough of LOMN rebuilt in 4k
That'd be great
I really just havn't had the time
Stuck at work
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JrMasterModelBuilder 31-Dec-19 03:39 PM
Has anyone heard about the recent LEGO Friends comic? (edited)
. (edited)
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V A H K I T I 31-Dec-19 03:46 PM
Wtf
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JrMasterModelBuilder 31-Dec-19 03:51 PM
Yeah, looks pretty bad to me, but haven't seen the actual comic.
Apparently only some regions got it.
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LeoProm 31-Dec-19 07:17 PM
Hello! i have a problem with Tahu's Level
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Ondrik🅱 (Ondrej) 31-Dec-19 07:18 PM
#litestone-help-support
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LeoProm 31-Dec-19 07:18 PM
k! thanks
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Drift&Miss 31-Dec-19 08:15 PM
I can't wait for LEGO to go bankrupt AGAIN
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wadapan 06-Jan-20 10:01 AM
bleh, sorry to be a pain, but I've just downloaded the installer on a new PC of mine (along with the rebuilt files) and when I try and open the launcher, nothing happens
have tried running it in XP service pack 3 compatibility mode as administrator to no effect
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The Cap'm (Reese) 06-Jan-20 10:02 AM
the game is the thing that needs to be run with xp compatibility
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ShadowDraikana 06-Jan-20 10:02 AM
don't run the launcher in compatibility mode
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The Cap'm (Reese) 06-Jan-20 10:02 AM
not the launcher
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wadapan 06-Jan-20 10:02 AM
yeah I've tried the launcher both ways, my point is that nothing happens
like from what I remember from a few months ago it used to open a window, irrespective of what versions of the game were installed, to let you pick between them etc
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ShadowDraikana 06-Jan-20 10:04 AM
that's what it should be doing
@V A H K I T I this sounds like a familiar issue we've had in the past
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wadapan 06-Jan-20 10:06 AM
my folder structure (all the stuff in those top folders looks fine)
wait that top one should be "LEGO Bionicle (Rebuilt)"; I changed it temporarily to see if it made a difference but nah
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V A H K I T I 06-Jan-20 10:13 AM
nani
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ShadowDraikana 06-Jan-20 10:15 AM
just ftr there is at least one unresolved github issue similar to this from 2018
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V A H K I T I 06-Jan-20 10:15 AM
Remind me what's actually going on here?
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ShadowDraikana 06-Jan-20 10:16 AM
the launcher doesn't start up
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V A H K I T I 06-Jan-20 10:16 AM
But he says it has worked before?
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ShadowDraikana 06-Jan-20 10:16 AM
on a different pc
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V A H K I T I 06-Jan-20 10:16 AM
Hmm
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wadapan 06-Jan-20 10:17 AM
yeah it's been a while so probably some updates have happened in the interim
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V A H K I T I 06-Jan-20 10:19 AM
Well as far as the actual application goes, nothing has functionally changed. There are a bunch of changes under the hood, but they're all in regards to easier version switvhing, patches, resolutions, etc.
Nothing that should prevent the program from running. Most of that code isn't even active until you hit one of the corresponding buttons or menus.
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wadapan 06-Jan-20 10:22 AM
I ain't got no buttons or menus to hit :P
anything I can provide you with that might help?
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V A H K I T I 06-Jan-20 10:24 AM
Well if you know how to get the exception logs from Windows, that would probably help
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wadapan 06-Jan-20 10:27 AM
okay this is gonna sound silly but I just tried the launcher to test and it worked
the only thing that changed was that in the meantime I was installing some other Bionicle game
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V A H K I T I 06-Jan-20 10:27 AM
🙃
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wadapan 06-Jan-20 10:27 AM
and as part of that process I needed to install some C package
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V A H K I T I 06-Jan-20 10:27 AM
Hmmmm
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ShadowDraikana 06-Jan-20 10:28 AM
wait
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wadapan 06-Jan-20 10:28 AM
which presumably was required for the thing to run
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ShadowDraikana 06-Jan-20 10:28 AM
that actually explains a lot
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V A H K I T I 06-Jan-20 10:28 AM
Visual C++ Runtime Library 2015?
Or .NET?
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wadapan 06-Jan-20 10:28 AM
no lmao I'm pretty sure it was the 2005 version that got installed
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V A H K I T I 06-Jan-20 10:28 AM
Well either way
That explains a fair bit
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ShadowDraikana 06-Jan-20 10:28 AM
Liam are you telling me you forgot to mention a dependency this whole time
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V A H K I T I 06-Jan-20 10:28 AM
I didn't know it HAD any other than .NET 4.0
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ShadowDraikana 06-Jan-20 10:29 AM
now we know
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wadapan 06-Jan-20 10:29 AM
yeah so my suggestion might be to put some sorta check on the launcher installer?
and test it on a clean windows 10 install if you can
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V A H K I T I 06-Jan-20 10:29 AM
The question is, can we code in an exception handler to tell people this?
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wadapan 06-Jan-20 10:29 AM
because that's effectively what this is
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V A H K I T I 06-Jan-20 10:29 AM
@benji What say you
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ShadowDraikana 06-Jan-20 10:30 AM
but why a 2005 library tho
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wadapan 06-Jan-20 10:30 AM
like the installer ran fine and the other installer (the one for uhh, Masks of Power is the name I think?) made a check and said "yeah you need to install this"
it presumably doesn't have to be 2005, just any C++ install...?
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V A H K I T I 06-Jan-20 10:30 AM
I guess worst case yeah, I can update the installer splash screen
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ShadowDraikana 06-Jan-20 10:32 AM
might be worth rounding up the others who reported this and see if they don't have the redistributable either
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V A H K I T I 06-Jan-20 10:33 AM
Indeed
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benji 06-Jan-20 11:41 AM
I say ".NET dependencies shouldn't ever result in silent failure, so it's likely a CEF thing."
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ShadowDraikana 06-Jan-20 11:43 AM
@V A H K I T I
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V A H K I T I 06-Jan-20 11:43 AM
Hmm
Well I'm not sure how to work with that personally. CefSharp is an entire package I downloaded from NuGet. I have no iidea how it actually works. :v
Like, as far as I know it CAN be modified, but it's literally an entire chromium browser integrated into the code.
It's not a simple thing
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benji 06-Jan-20 11:47 AM
You're absoluyely right, it's by far the most complicated bit of code, so that's what I'd look into first. Try checking the CEFSharp docs for info on dependencies you need.
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V A H K I T I 06-Jan-20 11:51 AM
Will do when I get home. Most thank. 😛
How was your holiday btw?
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Carlwheezer1011 09-Jan-20 05:14 PM
Yo sup guys
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V A H K I T I 10-Jan-20 05:12 AM
Bees
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Ondrik🅱 (Ondrej) 10-Jan-20 05:12 AM
UvU
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Mr. Labo 10-Jan-20 06:22 AM
(🇺W🇺)
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🌻 sher1bot! 🌺 10-Jan-20 01:57 PM
(taps mic gently)
hello hello
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Ondrik🅱 (Ondrej) 10-Jan-20 01:58 PM
Greetings!
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🌻 sher1bot! 🌺 10-Jan-20 01:58 PM
uhm. hi! im playin lomn
and i cant... find a list of controls?
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Ondrik🅱 (Ondrej) 10-Jan-20 01:58 PM
pinned here
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🌻 sher1bot! 🌺 10-Jan-20 01:59 PM
oh fantastic!!!! tysm :D
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Ondrik🅱 (Ondrej) 10-Jan-20 01:59 PM
np
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🌻 sher1bot! 🌺 10-Jan-20 02:09 PM
ok well that didnt actually help me
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Ondrik🅱 (Ondrej) 10-Jan-20 02:09 PM
what do you need?
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🌻 sher1bot! 🌺 10-Jan-20 02:09 PM
the game says i have an "earthquake glyph"
how.
do i use it
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Ondrik🅱 (Ondrej) 10-Jan-20 02:09 PM
Left Control
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🌻 sher1bot! 🌺 10-Jan-20 02:09 PM
oh ok
why isnt that in the controls?? gndkgsdkj
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Ondrik🅱 (Ondrej) 10-Jan-20 02:10 PM
because they're outdated
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🌻 sher1bot! 🌺 10-Jan-20 02:15 PM
ahhh
ok so additional question
does the inventory work literally at all
or is that busted for now
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Ondrik🅱 (Ondrej) 10-Jan-20 02:16 PM
it should
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🌻 sher1bot! 🌺 10-Jan-20 02:16 PM
yeah i cant.. open it
at all
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Ondrik🅱 (Ondrej) 10-Jan-20 02:16 PM
does your game freeze?
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🌻 sher1bot! 🌺 10-Jan-20 02:18 PM
yep
ALSO I JUST FINISHED THE GALI AND ONUA CUTSCENE AND THE ENTIRE GAME CRASHED?
HDFGJkdlngkj
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Ondrik🅱 (Ondrej) 10-Jan-20 02:19 PM
what address?
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🌻 sher1bot! 🌺 10-Jan-20 02:19 PM
fuck i didnt look at it
had a lot of 0s tho
ok i have it again
ill put it in bug reporting i guess?
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Ondrik🅱 (Ondrej) 10-Jan-20 02:20 PM
ye
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😺 QSKSw (Josie) 13-Jan-20 06:50 PM
Hey a guy found one of the guide books BMP has terrible scans of and he bought it and to make better scans. Who does he send the files to? (edited)
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ShadowDraikana 13-Jan-20 06:58 PM
@😺 QSKSw (Josie) contact@biomediaproject.com
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😺 QSKSw (Josie) 13-Jan-20 07:03 PM
I have informed the people
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kaltathenoblemind 13-Jan-20 10:11 PM
odd question: are there geometry/asset rips of the bionicle games hosted on biomediaproject?
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Leena 13-Jan-20 10:19 PM
I'm assuming you can find the files within the game folder once you download the game
There are also game models on models-resource
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kaltathenoblemind 13-Jan-20 10:40 PM
ah! i'll try it. i ask because i saw a thingieverse post of them saying they got .3ds files off biomedia project
the models resource is just .obj with no rigs and i think they are mainly nuva no mata
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Leena 13-Jan-20 10:47 PM
Fair. I know a couple G2 models are .dae
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kaltathenoblemind 13-Jan-20 10:49 PM
arent all of them .dea?
also i think there is a tool that rips unity files.
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Leena 13-Jan-20 10:50 PM
There is, yeah
I was about to say Handbrake but that's a different thing entirely
And yeah you're right, all the G2 files in ModRes are .dae
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kaltathenoblemind 13-Jan-20 10:52 PM
sweet 😄
they only have the charatcers though. would love the environments
speaking of which someone on their discord managed to convert the dcr files in mata nui explorer into .obj. at least one file anyway
the actual island of mata nui
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Leena 13-Jan-20 10:53 PM
Ooooh nice
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kaltathenoblemind 13-Jan-20 10:55 PM
i'll link the files if you want
apparently that game and MNOLG put kini nui east of the mangai volcanu rather than west
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Leena 13-Jan-20 10:57 PM
Np, I don't know how to do 3D modeling or animation. I just know sources.
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kaltathenoblemind 13-Jan-20 10:57 PM
ah okey!
i was trying to convert that model the for a long time because i think it has the actual hight of the island
the hightmap faber released was saved in 8-bit instead of 16-bit or 32-bit so whatever true hight is lost and i am trying hard to restor it
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kaltathenoblemind 13-Jan-20 11:10 PM
i plan on making a depth capture in zbrush and in world machine use this tool called mimic which would apply the values of one hight map to another, hopefully applying the same high feilds of the depth capture to the faber hight map
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ProfessorBrickkeeper 14-Jan-20 01:23 AM
Sorta off-topic, but also not since shared here previously?
If you like learning about the development of older games, I’ve recently returned from a research trip focusing on LEGO Island. I’ve got a lot to go through, but will be gradually sharing stuff where I can.
Over the course of three days last week, I got the opportunity to digitize over 1.1K pages of materials related to the development of LEGO Island. Over the next few months, I'll be working to sift through documents, cleaning up art, and hopefully sharing what I can along t...
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🌻 sher1bot! 🌺 14-Jan-20 01:27 AM
eyes eyes
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ulvenAspiration 14-Jan-20 07:35 PM
hey where do i get a download for the legend of mata nui rebuilt?
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The Cap'm (Reese) 14-Jan-20 07:36 PM
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ulvenAspiration 14-Jan-20 07:36 PM
thanks
says it's been reported as problematic
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ShadowDraikana 14-Jan-20 07:37 PM
false positive
just hit continue
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ulvenAspiration 14-Jan-20 07:49 PM
you gave me a black screen
everything works on my laptop there's just a black screen and a taskbar
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ShadowDraikana 14-Jan-20 07:49 PM
?????
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ulvenAspiration 14-Jan-20 07:51 PM
This is what it looks like rn
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ShadowDraikana 14-Jan-20 07:53 PM
that looks like a compat issue
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The Cap'm (Reese) 14-Jan-20 07:53 PM
are you able to alt-tab out
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ShadowDraikana 14-Jan-20 07:53 PM
hell i havent even seen this before
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ulvenAspiration 14-Jan-20 07:54 PM
Nvm just had to run as admin
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The Cap'm (Reese) 14-Jan-20 07:54 PM
o
let us know if anything else goes wrong
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ulvenAspiration 14-Jan-20 07:55 PM
gotcha
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ulvenAspiration 14-Jan-20 08:25 PM
what are these mata nui stones
how do i use 'em?
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The Cap'm (Reese) 14-Jan-20 08:26 PM
Press Space.
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ulvenAspiration 14-Jan-20 08:26 PM
gotcha. thanks
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ulvenAspiration 14-Jan-20 08:47 PM
entering the inventory after doing the onua dance freezes the game for me
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The Cap'm (Reese) 14-Jan-20 08:47 PM
inventory is bugged.
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ulvenAspiration 14-Jan-20 08:47 PM
ah
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ShadowDraikana 14-Jan-20 08:51 PM
for reasons still unknown
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🌻 sher1bot! 🌺 14-Jan-20 09:10 PM
inventory machine broke
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ulvenAspiration 14-Jan-20 09:37 PM
Didn't know onua was part bohrok (edited)
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ulvenAspiration 15-Jan-20 01:19 PM
probably obvious but dying underwater still makes the game lose its shit
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Ondrik🅱 (Ondrej) 15-Jan-20 01:20 PM
?
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The Cap'm (Reese) 15-Jan-20 01:20 PM
The infinite deaths and whatnot.
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ulvenAspiration 15-Jan-20 01:23 PM
When gali drowns she disintegrates into a trail of ash and the game doesn't like that
also the game still doesn't have the air meter, instead flashing the last text that was shown in dialogue
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The Cap'm (Reese) 15-Jan-20 01:24 PM
Yes.
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Ondrik🅱 (Ondrej) 15-Jan-20 01:24 PM
yes
that's known
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ulvenAspiration 15-Jan-20 01:28 PM
kk
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ulvenAspiration 15-Jan-20 05:42 PM
I can't progress in ga-wahi
I only have 7 tokens when the door requires 14
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The Cap'm (Reese) 15-Jan-20 05:43 PM
Did you look underwater?
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ulvenAspiration 15-Jan-20 05:46 PM
Yeah
I didn't see any
Love the new ga-koro
After riding the water slide again I got up to 9
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The Cap'm (Reese) 15-Jan-20 05:47 PM
There are fourteen tokens in VLLG alone
seventeen if you count the slide
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ulvenAspiration 15-Jan-20 05:47 PM
Hmmm
I don't see any tho
Found 2 of them
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The Cap'm (Reese) 15-Jan-20 05:49 PM
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ulvenAspiration 15-Jan-20 05:49 PM
Really wish they were easier to see
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ulvenAspiration 15-Jan-20 06:03 PM
Oh geez I'm right back at the water tunnel maze i forgot the right path
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The Cap'm (Reese) 15-Jan-20 06:04 PM
From the entrance, take just about every left turn. One will be a dead end, but the rest are the correct path.
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ulvenAspiration 15-Jan-20 06:05 PM
Nvm i remembered
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The Cap'm (Reese) 15-Jan-20 06:06 PM
cool
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ulvenAspiration 15-Jan-20 06:15 PM
The waterslide after ga-kini feels a little slow
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The Cap'm (Reese) 15-Jan-20 06:15 PM
It is.
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ulvenAspiration 15-Jan-20 06:16 PM
Was that intentional?
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The Cap'm (Reese) 15-Jan-20 06:17 PM
Before, it was about a million miles faster.
The area's design isn't really accommodated to a fast speed, so until we either mend it or make a replacement the speed is slow. (edited)
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UTTER_BODGE 15-Jan-20 06:25 PM
yeah it was borderline unplayable at the original speed
so the best option for making it playable while changing as little as possible (for the main/archival patch) was to adjust speed so it matched the level (edited)
for rebuilt we can do whatever we want
idk if we've settled on anything specific yet
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ulvenAspiration 15-Jan-20 06:41 PM
Ah
Killed the tarakavas
Now I'm stuck in their room
Not sure what to do since I'm out of mask and shot ammo
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The Cap'm (Reese) 15-Jan-20 06:42 PM
Are all three dead?
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ulvenAspiration 15-Jan-20 06:43 PM
Yeaj
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The Cap'm (Reese) 15-Jan-20 06:43 PM
If all three are dead, there should be a way out.
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ulvenAspiration 15-Jan-20 06:44 PM
Nope
One door looks like it should open but it doesnt
The other is gated
Guess I'll quit then reload
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The Cap'm (Reese) 15-Jan-20 06:46 PM
yeah that'd be best
I've never seen that door not open on killing all three tarakava
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ulvenAspiration 15-Jan-20 06:50 PM
Which means solving the damn five switch puzzle again constantly alternating between the ruru and the kaukau
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The Cap'm (Reese) 15-Jan-20 06:51 PM
...The game didn't save upon transition? It's supposed to save with every new area.
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ulvenAspiration 15-Jan-20 06:59 PM
Yeah, it puts you back in the large cave area
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The Cap'm (Reese) 15-Jan-20 06:59 PM
hmm
we'll look into that
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ulvenAspiration 15-Jan-20 07:03 PM
One of the smaller nui jagas yeeted itself into space at the start of pohatu's level, leaving me unable to open the gate
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The Cap'm (Reese) 15-Jan-20 07:05 PM
An invisible wall there is already on the fix list for the next patch.
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ulvenAspiration 15-Jan-20 07:11 PM
Kk
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ulvenAspiration 15-Jan-20 08:33 PM
At some point the boulders all freeze up around the stone elemental, and the boulders he throws stop dispensing boulders
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The Cap'm (Reese) 15-Jan-20 08:33 PM
That happens if you get caught in the stomp.
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ulvenAspiration 15-Jan-20 09:25 PM
How do i Dodge the stomp then
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The Cap'm (Reese) 15-Jan-20 09:28 PM
Jump.
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ulvenAspiration 16-Jan-20 10:54 AM
kk
Save file got corrupted
I'm at the start of Kopaka's level but the file dumped me back at Onua's stage with 10 tokens
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V A H K I T I 16-Jan-20 12:17 PM
Made a new Litestone animated wallpaper since I got a new monitor. Uses the rebuilt model now. https://yec-my.sharepoint.com/:v:/g/personal/sean_scott_torontofilmschool_ca/Edl5xgwptKJEnZ7FkFU6HMEBPDdsM8Tf84Fl3bTB2sEHqA?e=I6vxQN
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V A H K I T I 21-Jan-20 02:48 PM
Hey @ShadowDraikana wanna see a really old meme I found on a disk?
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ShadowDraikana 21-Jan-20 02:48 PM
oh no
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V A H K I T I 21-Jan-20 02:48 PM
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ShadowDraikana 21-Jan-20 02:48 PM
lel
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The Cap'm (Reese) 21-Jan-20 02:49 PM
what's the meme
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V A H K I T I 21-Jan-20 02:49 PM
THis disk could be useful for 01-03 site construction on BMP btw
I even have the little cleaned up screenshots Templar used for the Bohrok webisodes
They're surprisingly large images for how small you'd see them on site
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Leena 21-Jan-20 03:08 PM
"Hey, you. You're finally awake. You were trying to cross into Ga-Koro, right? Walked right into that Matoran ambush, same as us, and that Bohrok-Va over there."
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🌻 sher1bot! 🌺 21-Jan-20 03:11 PM
xD
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V A H K I T I 21-Jan-20 04:09 PM
Man
I'm reading this first article about LOMN from Deep Brick in 2004 and I'm just like... My friend if only you knew the things we know now. Pac http://www.maskofdestiny.com/story/front/BCDM_BIONICLE_Legend_of_Mata_Nui_47479.asp
Mask Of Destiny is the longest-running LEGO BIONICLE fan site on the web.
Is that the way to the Earth Elemental, through that crack? We may never know.
At this point, ONUA can take a quick trip through the portal to his new home of Onu-Koro, or he can continue onward to search for GALI. Unfortunately, these steps are both infested with bats and spaced too far away from each other, resulting in death should you try to hop all the way to the bottom. The other five TOA are supposed to be playable, but we may never get to see them because of this impassable passage.
Bonk fans circa 2004: "Platforms are the end of the universe, LOMN is kill" Us:
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🌻 sher1bot! 🌺 21-Jan-20 04:12 PM
xD
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Ondrik🅱 (Ondrej) 21-Jan-20 04:12 PM
I love how it implies that the death is because the platforms are spaced too far apart
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UTTER_BODGE 21-Jan-20 04:13 PM
memories of speculation from everyone (including JMMB) on how that area might be fixable
moving platforms around and stuff
we had almost nothing to go by
but in the end it's just cause someone at saffire forgot trigger boxes are always cubes lol
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V A H K I T I 21-Jan-20 04:15 PM
And it's not even remotely the stupidest thing they did either.
Despite the three-year old story, it would still be snapped up by BIONICLE enthusiasts if it were to be completed in the future (a very unlikely prospect, given that most of the people who worked on the title were subsequently fired from Saffire, Inc., the developer).
thinkjoy
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Ondrik🅱 (Ondrej) 21-Jan-20 04:15 PM
lol
if only they knew
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🌻 sher1bot! 🌺 21-Jan-20 04:38 PM
this server voice
ohoho
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IcarusAvery 21-Jan-20 04:43 PM
Angery
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🌻 sher1bot! 🌺 21-Jan-20 04:52 PM
uh unrelated
i have some questions about. the emoji in this server
Noose kys
these two specifically
the questions are why are they here and whos responsible for them
dmdfb
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The Cap'm (Reese) 21-Jan-20 04:55 PM
I feel like that's a more #beaverhouse-general question
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🌻 sher1bot! 🌺 21-Jan-20 04:55 PM
oki doke
speedvakamastatic
is this movie vakama
why is his chin like that
gskdgdng
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V A H K I T I 21-Jan-20 04:57 PM
speedvakama
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🌻 sher1bot! 🌺 21-Jan-20 04:57 PM
speedvakama
DatBoh
omfg
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Vraiment 22-Jan-20 12:20 AM
a little bit offtopic, all Half Life games are free
Half-Life: Alyx is coming in March, and we are celebrating early by making all games in the Half-Life series FREE to play for Steam users, from now until the day it launches!
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IcarusAvery 22-Jan-20 12:21 AM
@Vraiment I already pointed it out in #beaverhouse-gaming , but thanks for bringing up again here for the folks who only check the Litestone part of the server.
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Vraiment 22-Jan-20 12:22 AM
I only check the Litestone part of the server 🙊
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🌻 sher1bot! 🌺 22-Jan-20 12:52 AM
holy shit
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ShadowDraikana 22-Jan-20 09:44 AM
whoa
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ulvenAspiration 22-Jan-20 12:13 PM
Yoooo
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Ondrik🅱 (Ondrej) 22-Jan-20 12:13 PM
?
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ulvenAspiration 22-Jan-20 12:13 PM
Kopaka's melee is actually kinda good
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Ondrik🅱 (Ondrej) 22-Jan-20 12:13 PM
except that when you kill enemies with it, they don't drop anything
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ulvenAspiration 22-Jan-20 12:16 PM
A small price to pay for salvation
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ulvenAspiration 22-Jan-20 12:45 PM
This damn ice block
I can't figure out what to do with it
Do i use it as a platform for extra height?
Cause it won't stay on the highest ledge
Do i levitate it over to the switch?
Cause it doesn't seem to do anything and there are tokens over there
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Ondrik🅱 (Ondrej) 22-Jan-20 12:46 PM
move it over there
with the mahiki
the tokens there are unreachable at this time, not without exploits that is
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ulvenAspiration 22-Jan-20 12:48 PM
Okay but the switch doesn't seem to do anything
Also *matatu
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Ondrik🅱 (Ondrej) 22-Jan-20 12:48 PM
oh yeah
hold on
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ulvenAspiration 22-Jan-20 12:48 PM
Mahiki is matau's
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Ondrik🅱 (Ondrej) 22-Jan-20 12:48 PM
where are you, TELE or VISN?
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ulvenAspiration 22-Jan-20 12:49 PM
Um
Where kapura is
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Ondrik🅱 (Ondrej) 22-Jan-20 12:49 PM
TELE then
it should open the door
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ulvenAspiration 22-Jan-20 12:50 PM
The block doesn't stay on the switch
Also
I can't depth perception to properly place the block somehow
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ulvenAspiration 22-Jan-20 01:17 PM
Managed to get it to stay still and now I'm at some place with a bunch of invisible platforma
I can see the outlines but the ruru isn't making em visible
So did i miss the akaku somewhere
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The Cap'm (Reese) 22-Jan-20 01:20 PM
Is there an Akaku sign on the wall?
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ulvenAspiration 22-Jan-20 01:23 PM
No, just a grapple point
I shot down some icicles
But i have to get on one of the invisible platforms which is moving really fast to get to the last one
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The Cap'm (Reese) 22-Jan-20 01:25 PM
You don't need the Akaku in that area.
And you haven't missed it yet
You shoot down all the icicles and jump across them to reach the other side.
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ulvenAspiration 22-Jan-20 01:36 PM
Ok i got the akaku
Now how do i get the fuck across to this ffffffucking switch
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The Cap'm (Reese) 22-Jan-20 01:37 PM
?
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ulvenAspiration 22-Jan-20 01:37 PM
There's like a switch puzzle in the room with the akaku
And I can't get to this one switch i have to hit with kopaka
Even with the kakama on
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Ondrik🅱 (Ondrej) 22-Jan-20 01:38 PM
VISN is mega scuffed
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The Cap'm (Reese) 22-Jan-20 01:38 PM
You have the Akaku, correct?
Then you can just leave.
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ulvenAspiration 22-Jan-20 01:39 PM
But that switch
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The Cap'm (Reese) 22-Jan-20 01:39 PM
The switch I believe you're referring to would have opened the door to the Akaku's chamber
But we took the doors out due them being horribly broken.
They'll be fixed and added back in by 1.1.
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ulvenAspiration 22-Jan-20 01:44 PM
Ah
Well
Back to being lost
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ulvenAspiration 22-Jan-20 02:03 PM
Also i found the debug menu through ctrl alt del but idk how to use it
And i really wanna use it cause i got myself locked out back at the start of ko-wahi and need to get back into the koro
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The Cap'm (Reese) 22-Jan-20 02:05 PM
The debug menu is activated by pressing delete only.
Wait, what did you do exactly?
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ulvenAspiration 22-Jan-20 02:06 PM
Got back to the koro then went back to the start
The door always closes behind you and you have to climb the damn spire
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The Cap'm (Reese) 22-Jan-20 02:06 PM
So it's not a softlock, just an annoyance, then
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ulvenAspiration 22-Jan-20 02:07 PM
Yeah
Cept I can't actually navigate debug
Oh pg up and down
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The Cap'm (Reese) 22-Jan-20 02:08 PM
Home selects an option.
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ulvenAspiration 22-Jan-20 02:09 PM
Now i just gotta figure out where to go next
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The Cap'm (Reese) 22-Jan-20 02:11 PM
You went through the portal in the shrine, I presume
In the shrine, take the path left of the boss door.
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ulvenAspiration 22-Jan-20 02:42 PM
no i left the akaku area
cause i missed the tunnel to the third boarding segment
now i'm at the part where there's just this huge hoard of enemies and I SEE one of those items i gotta get
the heat thingy
but i have no idea how to get to the platfrom
form
*platofrm
*platform
the kakama doesn't give enough speed
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The Cap'm (Reese) 22-Jan-20 02:42 PM
So you did not go left from the boss door, then (edited)
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ulvenAspiration 22-Jan-20 02:43 PM
i got the hail glyph
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The Cap'm (Reese) 22-Jan-20 02:43 PM
Okay, cool. In that case, check around using the Akaku.
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ulvenAspiration 22-Jan-20 02:43 PM
didn't see any platforms leading to it
just the one platform hanging in the air with the heat thingy on it
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The Cap'm (Reese) 22-Jan-20 02:44 PM
Use the Akaku and look around the lower area.
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ulvenAspiration 22-Jan-20 02:47 PM
Oh there t is
It's.... Below the death line
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🌻 sher1bot! 🌺 22-Jan-20 04:18 PM
what will you sacrifice to continue playing this game
dgsjgxng
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ulvenAspiration 22-Jan-20 05:32 PM
well it happened again
save file got corrupted
i'm trying to fix it manually but every time i go to lewa's level the game glitches up
or rather it crashes
I started at lewa's level, i don't think i can fix this
or....can i
nope, i can't
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ulvenAspiration 22-Jan-20 05:48 PM
can someone pass me a save for the start of lewa's level please?
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:27 PM
@😺 QSKSw (Josie)
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😺 QSKSw (Josie) 23-Jan-20 01:27 PM
what
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:27 PM
hey pal I lost the credits txt you made me
im sowwy
do you still have it?
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😺 QSKSw (Josie) 23-Jan-20 01:28 PM
looking
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:32 PM
Did I catch you at a bad time?
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😺 QSKSw (Josie) 23-Jan-20 01:35 PM
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ShadowDraikana 23-Jan-20 01:36 PM
these arent up to date
like waaaay out of date
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😺 QSKSw (Josie) 23-Jan-20 01:37 PM
[1:36 PM] 😺 QSKSw (Josie): Yeah it's from like over a year ago
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:38 PM
Yuh, I think I have the updated list on my photoshop doc I will fill the spaces
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😺 QSKSw (Josie) 23-Jan-20 01:38 PM
👍
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:40 PM
how does this look
This is the list from my old manual
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V A H K I T I 23-Jan-20 01:40 PM
Is that the whole page or is it cut off?
It looks cut off on the edges
If it's not... y'all need to learn what margins are boi. xP
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:41 PM
I just screen capped the page
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V A H K I T I 23-Jan-20 01:41 PM
Aight, just making sure. 😛
Other than that it looks good
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:42 PM
I meant is this the proper list of people
or is it still out of date lol
probably out of date nvm
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V A H K I T I 23-Jan-20 01:42 PM
Yeah, we've added, removed, and renamed people since then
At least on our part
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:43 PM
is it just a few or quite a bit
if its a few I can update the txt pretty easily
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ShadowDraikana 23-Jan-20 01:43 PM
new sections were added too
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V A H K I T I 23-Jan-20 01:43 PM
o yea
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Ondrik🅱 (Ondrej) 23-Jan-20 01:44 PM
One thing
if you do this in a font where this is allowed, change the c in my surname to a č
The only reason why this is not in the game is because the OSI won't accept it
I've tried
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:44 PM
if its in the font I will!
Ill check for ya
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V A H K I T I 23-Jan-20 01:45 PM
And yeah, it looks like this is missing the entire special thanks section
At the very least
We may need to dip into 2 pages for this
ALSO
Give me a list of what you still need renders for.
ALSO ALSO
Since this was last really worked on, Rebuilt has now been released into the wild, which is something I hadn't quite expected.
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:47 PM
thats fine
a couple pages is fine
There is defintely missing content I want to add
I should make a rebuild manual seperate
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V A H K I T I 23-Jan-20 01:48 PM
I was gonna say, that's really the only way to make this work.
I'd argue even that Rebuilt shouldn't be included in this set.
Rather we make a special edition once Rebuilt is done with new box art, and a tweaked manual
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:50 PM
YES
i was thinking that
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V A H K I T I 23-Jan-20 01:50 PM
We'll also have to go over how the disks are going to be structured before we finalize that section on the manual. I'm probably going to make proper uninstall buttons in the launcher as well.
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:52 PM
That will make things a lot easier
OH
the old doc has the list of credits as well
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V A H K I T I 23-Jan-20 01:53 PM
I just need to find time for it unless @benji wants another quick and dirty task. 😛
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:53 PM
idk how out of date that is
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The Cap'm (Reese) 23-Jan-20 01:53 PM
probably just as out of date
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V A H K I T I 23-Jan-20 01:53 PM
I would say the launcher should have uninstall buttons for all three builds that just bring up a waning dialogue, and either cancels or deletes from there.
Ez to do now since Benji set up the INI that stores the game's install location.
The launcher itself can just have a standard uninstaller
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🐸 Fraug (The Ass-Man) 23-Jan-20 01:55 PM
How much extra work is it going to take to be able to actually have this on a CD?
Like be able to install it to a computer with just the CD? is that possible?
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V A H K I T I 23-Jan-20 01:57 PM
It's definitely possible. Though it depends on how elegantly I want it done.
In theory we COULD have it set up during the initial checks for a downloaded copy to also check if a disk is inserted with one.
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:01 PM
what about an autorun.exe that installs the launcher and base. updates will be handled online through the launcher?
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V A H K I T I 23-Jan-20 02:01 PM
that would do
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:01 PM
are you thinking we drag and drop the files onto the CD or would we author it?
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V A H K I T I 23-Jan-20 02:01 PM
?
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:02 PM
Im probably confusing terminology hold on
authoring is only for music and films nvm
I am trying to stay era correct. Pop the CD in, autorun starts and installs the game, then you launch. Basically trying to recreate the experience as best as possible
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V A H K I T I 23-Jan-20 02:04 PM
ye
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:05 PM
Glad were on the same page now I apologize for my confusing communication
Im gonna look at the manual and make a list of renders I need
Would you be willing to check and make sure every item is accounted for each level. Onua: Earthquake Glyph (currently just the texture and not model) Gali: Gear Stone Glyph Pohatu: Ball hammer glyph Kopaka: Skate Element Glyph Lewa: Launcher Glyph Tahu: Board Lever Glyph Makuta: idk if there are any items?
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The Cap'm (Reese) 23-Jan-20 02:12 PM
there are no items in the final level
just the six platforming areas
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:12 PM
You got it
Rebuilt is spicing that up?
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The Cap'm (Reese) 23-Jan-20 02:13 PM
dunno
we've not had a big conversation on lev7 outside Makuta himself
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:13 PM
my quick hot take before we move on would be to make that a bit more interesting
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V A H K I T I 23-Jan-20 02:14 PM
Pinned a message.
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The Cap'm (Reese) 23-Jan-20 02:14 PM
I have some ideas stewing around, but the only item i'd add would be the printing element
for big boi's instructions
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:15 PM
I also really liked in Onuas level that there was a mask completely out of the way to find and it wasnt until recently that I realized thats not in the rest of the game
@Ondrik🅱 (Ondrej) the font doesnt have that character 😦
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Ondrik🅱 (Ondrej) 23-Jan-20 02:20 PM
Keep it at c
in that case
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🐸 Fraug (The Ass-Man) 23-Jan-20 02:24 PM
Okay, if the opportunity arises where I can kinda fake it I will (edited)
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V A H K I T I 23-Jan-20 02:41 PM
I mean
It's a printed manual
YOu COULD just edit it in
😛
Just draw it by hand on a new layer
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🌻 sher1bot! 🌺 23-Jan-20 02:53 PM
haha yea just put a little v on top of it! :3
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V A H K I T I 23-Jan-20 03:16 PM
Hey so not sure if this has been brought up before, but apparently enough content has been made with the game now that YouTube has auto-generated a content page for it. Though it currently lacks box art.
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ShadowDraikana 23-Jan-20 03:33 PM
mfw none of my vids are up there
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Ondrik🅱 (Ondrej) 23-Jan-20 03:33 PM
my vids aren't there because i privated all of them
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ShadowDraikana 23-Jan-20 03:33 PM
they look like ass anyway
i mean mine
that message timing was terrible
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Ondrik🅱 (Ondrej) 23-Jan-20 03:34 PM
also
Show 994 more
that's even more than my subscriptions
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The Cap'm (Reese) 23-Jan-20 03:49 PM
ha my vids are there
i am the number 1 lomn youtuber
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ulvenAspiration 23-Jan-20 06:00 PM
there's an optional mask in onua's level?
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The Cap'm (Reese) 23-Jan-20 06:01 PM
No, there isn't.
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ulvenAspiration 23-Jan-20 06:01 PM
but he just said there was an out of the way mask tho
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The Cap'm (Reese) 23-Jan-20 06:01 PM
The Ruru, which is apparently hard to find for some.
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ulvenAspiration 23-Jan-20 07:47 PM
huh
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ulvenAspiration 23-Jan-20 08:01 PM
anyone have a save file for the start of lewa's level? Mine corrupted again
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🐸 Fraug (The Ass-Man) 23-Jan-20 09:31 PM
@V A H K I T I yuh I was gonna put it in anyway
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V A H K I T I 23-Jan-20 09:31 PM
?
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The Cap'm (Reese) 23-Jan-20 09:31 PM
editing in the accent mark I assume
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V A H K I T I 23-Jan-20 09:31 PM
o
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🐸 Fraug (The Ass-Man) 24-Jan-20 12:33 AM
o
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Ondrik🅱 (Ondrej) 24-Jan-20 01:14 AM
o
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🌻 sher1bot! 🌺 24-Jan-20 01:16 AM
o
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V A H K I T I 24-Jan-20 01:22 AM
o
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The Shadow Emperor 24-Jan-20 01:35 AM
o
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V A H K I T I 24-Jan-20 01:40 AM
GOD DAMMIT I FORGOT ABOUT THAT
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🐸 Fraug (The Ass-Man) 24-Jan-20 01:52 PM
I originally thought of that 😂
When I said "o" that came to mind lol
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rob the corn lover 24-Jan-20 02:08 PM
hey i need a new world/setting concept artist.
because i am starting to lose my skills
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🐸 Fraug (The Ass-Man) 27-Jan-20 04:08 PM
@V A H K I T I Do you have the renders or an idea of when you can set aside time for them?
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UTTER_BODGE 27-Jan-20 10:51 PM
mildly interesting
one of the examples is from bionicle: the game
and I do mean only mildly interesting at most lol
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UTTER_BODGE 27-Jan-20 11:10 PM
@JrMasterModelBuilder I think this might be the only image of robohunter 1? that I know of anyway
for a while I was half wondering if it even existed or if they inexplicably started with 2 lol
wait
is that 1 or 2?
is the magazine caption wrong...?
I've never actually seen 1, so
but peri thinks 1 was in a temple or something?
AH
k I think I remember seeing this once upon a time
wow
shame it's lost
looks neat
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JrMasterModelBuilder 27-Jan-20 11:18 PM
I never played it personally.
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UTTER_BODGE 27-Jan-20 11:19 PM
I don't think I ever played it
but the screenshot to the left looks familiar-ish
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JrMasterModelBuilder 27-Jan-20 11:19 PM
It looks kinda like early Tomb Raider games.
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UTTER_BODGE 27-Jan-20 11:19 PM
yeah
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JrMasterModelBuilder 27-Jan-20 11:21 PM
Pretty much the same image.
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UTTER_BODGE 27-Jan-20 11:45 PM
.... hhhuh, I don't remember this at all
granted I probably wouldn't have seen it as a kid
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JrMasterModelBuilder 27-Jan-20 11:45 PM
Not sure if this is the same thing or not...
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UTTER_BODGE 27-Jan-20 11:45 PM
don't think it is
another lost game I guess? lol
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JrMasterModelBuilder 27-Jan-20 11:45 PM
Not 100% sure if this is the same thing or not. (edited)
DCR metadata:
Brennan Young - Magic Lantern Brennan Young - Magic Lantern 2000:Work:mindstorms:FirstVersion:Completed:
That last thing is a classic Mac file system path.
Must be something else.
Brennan Young - Magic Lantern Brennan Young - Magic Lantern Work:mindstorms:2.0:DSWMEDIA:
Some parts still exist.
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UTTER_BODGE 28-Jan-20 12:17 AM
ooooh
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UTTER_BODGE 28-Jan-20 12:17 AM
\o/
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UTTER_BODGE 28-Jan-20 12:23 AM
coooooool
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UTTER_BODGE 28-Jan-20 12:26 AM
ooooooh
:D
here's hoping
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JrMasterModelBuilder 28-Jan-20 12:27 AM
Some files are missing though, so maybe not.
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UTTER_BODGE 28-Jan-20 12:27 AM
at the very least, could probably rip a decent amount of stuff from 'em
how's shockwave reverse engineering going these days anyway
I'd love to pick apart backlot (edited)
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JrMasterModelBuilder 28-Jan-20 12:27 AM
I'm not really sure.
The Flashpoint Discord server is probably the place to ask, I know there are some tools. (edited)
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UTTER_BODGE 28-Jan-20 12:49 AM
backlot would be a fun little thing to re-create in unity or something
granted I dunno why you would
it'd just be fun lol
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🌻 sher1bot! 🌺 28-Jan-20 12:50 AM
oh my god backlot
i loved backlot
werent there just . random matoran in it. for no reason. hdjzgdmfbf
i think you can still dl a playable version from bmp
or from project brick i guess
the inverse flipways
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The Shadow Emperor 28-Jan-20 12:52 AM
I know Takua was in it
in fact his model came from LoMN iirc
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🌻 sher1bot! 🌺 28-Jan-20 12:54 AM
!
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UTTER_BODGE 28-Jan-20 12:55 AM
yep hahaha
backlot was made by templar - who made a ton of lego web games like the ones we've been discussing
including MNOG and such
which they got LoMN assets for (edited)
so yeah, that's very directly a LoMN model in backlot
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kaltathenoblemind 28-Jan-20 01:11 AM
wonder how many original assets of LoMN templar had.
for sure they had the bohrok, specifically tahnok
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The Shadow Emperor 28-Jan-20 01:12 AM
they had quite a bit
they posted an image of LoMN's Po-Koro model once
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kaltathenoblemind 28-Jan-20 01:31 AM
that's where i got the bohrok model
and the matoran had the prototype arms and i swear the low poly detail of the pakari is why we had that pakari ruru hybrid mask in MNOLG
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CyclonatorZ 28-Jan-20 09:26 PM
Wait, there were Bohrok in LoMN?
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The Cap'm (Reese) 28-Jan-20 09:26 PM
no
there was assumedly a rough ball model made for the fmv
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ShadowDraikana 28-Jan-20 09:26 PM
well, one in the final fmv and a tiny sphere stand in for one
but that's about it
yeah that
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The Cap'm (Reese) 28-Jan-20 09:27 PM
probably not a full model
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CyclonatorZ 28-Jan-20 09:28 PM
I mean, that's what I assumed. I knew they weren't in the game proper.
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kaltathenoblemind 28-Jan-20 10:45 PM
oh i misspoke. didnt mean LoMN had Bohrok assets just that MNOLG most likly had an offcial 3d bohrok model for the bohrok animations
betting it was the rhino3d model used for making instructions rather than for an unreleased game
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Seruwu😺 29-Jan-20 02:55 AM
thats probably from the bohrok fmvs on lego.com
nothing special
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kaltathenoblemind 29-Jan-20 03:07 AM
which i have to assume came from the rhino3d files they use for making instructions if not to design the elements themselves.
and they hand the assets out to animators and the graphic designers so the toys are literally true to life
theoretically they are the purest form of the toy data because it's the very CAD said toy was based on
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Seruwu😺 29-Jan-20 03:10 AM
personally if you're this interested, i would recommend you look into MNOG's development if someone hasn't done so already
a simple model piece doesn't seem interesting enough for me, but i'm curious now
has anyone looked into the bohrok animations before
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The Shadow Emperor 29-Jan-20 03:11 AM
you could ask Templar about it when they come out of social media hibernation in 2023 to make the next MNOG bts post
I'm only half joking
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Seruwu😺 29-Jan-20 03:12 AM
the only bionicle stuff im frankly interested in is LOMN and the handheld games
well ANYTHING that isn't related to the toys
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kaltathenoblemind 29-Jan-20 03:13 AM
eh woudnt matter since to my understanding most if not all their original source files were lost in a fire. so even if they had the raw CAD to do as they please ripe for Stud.io they dont have it anymore
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Seruwu😺 29-Jan-20 03:13 AM
don't make me tempted kalta
i swore not to do any bionicle research beyond the handheld games
Pac
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kaltathenoblemind 29-Jan-20 03:14 AM
and getting the source files mean you skip everal setps with no loss in quality in regards to LDraw modding.
this is pure fantasy but i woud love to get ahold of the scene files for both versions of kini nui. the suva kaita and amaja nui
recently found a high rez image of the suva kaita with enough of the data i was missing but it would be so good to have the actual mesh and textures to study and build off of
like those spires are technically toa jaws
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Seruwu😺 29-Jan-20 03:19 AM
tbh ngl i'm more interested in matoran adventures of all bionicle things
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kaltathenoblemind 29-Jan-20 03:19 AM
complete with cavity in the side
the game? like the development stuff or like the assets?
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Seruwu😺 29-Jan-20 03:19 AM
the development stuff
i already spoke with the producer sometime ago
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kaltathenoblemind 29-Jan-20 03:20 AM
ah! always love some good BTS content
what did you learn?
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Seruwu😺 29-Jan-20 03:20 AM
it was an interesting talk tho, and he mentioned how he had to literally come up with a design plan for the argonaut games in two weeks
with a barebones bionicle story bible
2) Do you remember any interesting tales developing the game? One of the best moments for me surrounded the approach and request to design the Bionicle games for Lego. When we were initially approached – I was provided with a Bionicle Bible (which wasn’t very big!) and a couple of test figures that had been created before the production runs. I then had two weeks to formulate the game structure, story and design using this small amount of reference material. It is probably also worth mentioning that Lego flew me out to Billund on a private Lego jet to visit the design studios and factories which as I hope you can imagine was an incredible experience that has stuck with me to this day..
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kaltathenoblemind 29-Jan-20 03:20 AM
hah. sounds like g2 but it somehow worked
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Seruwu😺 29-Jan-20 03:21 AM
the argonaut games i dont really care much about, but it seems like developers at saffire and argonaut were given free reign to do whatever they wanted story-wise
to think all of these games were supposed to canon at one single time blows my mind
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kaltathenoblemind 29-Jan-20 03:22 AM
wonder how well it worked. like it sounded like lego wanted the creative teams to flesh the stuff out so they could use their work as foundation.
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UTTER_BODGE 29-Jan-20 03:23 AM
a lot of lego games were (and still are) primarily handled by the dev teams with lego just giving feedback and approval
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Seruwu😺 29-Jan-20 03:23 AM
^^
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kaltathenoblemind 29-Jan-20 03:23 AM
like i am guessing lego only came up with the setting and charatcer types and it is up to saffire and stuff to figure out the what why and how of it
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UTTER_BODGE 29-Jan-20 03:23 AM
yeah pretty much
the actual level design and nitty gritty is all saffire
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kaltathenoblemind 29-Jan-20 03:24 AM
wonder how much saffire influenced the rest of the media. because i see a lot of environment concepts fully realized in LoMN that were only hinted at in commercials.
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UTTER_BODGE 29-Jan-20 03:25 AM
I'm not aware of any time it specifically happened with bionicle, but as far as other games go, it wasn't uncommon for lego to use elements from them and branch them out into other things
lego alpha team is the strongest example (edited)
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kaltathenoblemind 29-Jan-20 03:25 AM
like the 4 spire temple for kini nui, or the amaja nui for the legent of mata nui.
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UTTER_BODGE 29-Jan-20 03:25 AM
there's a lot to the story but in short, the game devs came up with the characters and overall theme
the game released in 2000 (edited)
the sets were based on the game
and came out in 2001
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kaltathenoblemind 29-Jan-20 03:26 AM
ooh 😄
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UTTER_BODGE 29-Jan-20 03:26 AM
of course lego came up with the vehicles/actual sets and whatnot, but the foundation and character design is all digital domain
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kaltathenoblemind 29-Jan-20 03:27 AM
that is like a clever marketing strategy. let the game people fgure out how to play with the toys and then make toys based on their play. lets the audience carry over smoothly
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UTTER_BODGE 29-Jan-20 03:27 AM
other themes were a similar story
but alpha team is the most extensive
like, the characters in the 2000 "race" theme were designed by IG for lego stunt rally, which tied into that theme
funny how the theme name and game name weren't really explicitly tied together though
idk how that played out
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kaltathenoblemind 29-Jan-20 03:29 AM
if it's anything like drome not well
from what i understand
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Seruwu😺 29-Jan-20 03:29 AM
the drome characters were made by lego
the world and the concept was anyway, the tracks are 100% atd
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kaltathenoblemind 29-Jan-20 03:31 AM
oh was thtalking about e franhises tying into eachother. i only learned that those pullback racers had the drome story from you.
didnt even know drome was a thing because the racers were just named racers
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UTTER_BODGE 29-Jan-20 03:31 AM
racers has been... weird with story overall (maybe we should move this to #beaverhouse-lego-and-bionicle at this rate though? lol)
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kaltathenoblemind 29-Jan-20 03:31 AM
okey!
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Galgo 03-Feb-20 10:27 PM
Guys who leaked the alpha?
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2Tie 03-Feb-20 10:28 PM
deepbrick
is this a trick question?
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V A H K I T I 03-Feb-20 10:28 PM
Wot
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Galgo 03-Feb-20 10:28 PM
wasn't he in prison or something
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The Cap'm (Reese) 03-Feb-20 10:28 PM
We have no idea who sent the alpha
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V A H K I T I 03-Feb-20 10:28 PM
That's.. not even remotely accurate. Pac
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Galgo 03-Feb-20 10:28 PM
it was anonymous?
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The Cap'm (Reese) 03-Feb-20 10:28 PM
Yes.
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2Tie 03-Feb-20 10:28 PM
me too
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Galgo 03-Feb-20 10:28 PM
i wonder who it could have been
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UTTER_BODGE 03-Feb-20 10:28 PM
wasn't he in prison or something
no
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V A H K I T I 03-Feb-20 10:29 PM
That was Dave Rushton
Pac
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Galgo 03-Feb-20 10:29 PM
do you think someone like christian faber could have leaked it? i remember one time on tumblr he posted a box of old bionicle junk and there was a CD and I always wondered if it was lomn (edited)
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UTTER_BODGE 03-Feb-20 10:29 PM
nope not him
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The Cap'm (Reese) 03-Feb-20 10:29 PM
I doubt he even had knowledge of the game
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V A H K I T I 03-Feb-20 10:29 PM
Definitely not. xP
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Galgo 03-Feb-20 10:30 PM
the beta came from darvel hunt though right?
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UTTER_BODGE 03-Feb-20 10:30 PM
not originally
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2Tie 03-Feb-20 10:30 PM
guys hear me out, what if it was templar
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UTTER_BODGE 03-Feb-20 10:30 PM
but he was involved yes
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The Cap'm (Reese) 03-Feb-20 10:31 PM
templar only got models tho
not the actual game
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Galgo 03-Feb-20 10:31 PM
what's the full story, or is that confidential or something
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2Tie 03-Feb-20 10:33 PM
okay but what if it was vakhiti
doppelganger to vahkiti
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The Shadow Emperor 03-Feb-20 10:34 PM
rahkshiti
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Galgo 03-Feb-20 10:34 PM
how's the VR overhaul going?
you ARE making a VR overhaul right?
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The Cap'm (Reese) 03-Feb-20 10:34 PM
...No?
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V A H K I T I 03-Feb-20 10:34 PM
w o t
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Galgo 03-Feb-20 10:35 PM
it was a joke
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The Cap'm (Reese) 03-Feb-20 10:35 PM
now I'm confused
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Galgo 03-Feb-20 10:35 PM
evidently it floundered
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V A H K I T I 03-Feb-20 10:35 PM
Pac
To be fair I just got off work and I'm tired af
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Galgo 03-Feb-20 10:35 PM
😔
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V A H K I T I 03-Feb-20 10:35 PM
I'll live tho. 😛
Bought a Litestone pin today to replace my aging BMP pin from Brickfair 2015
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The Cap'm (Reese) 03-Feb-20 10:36 PM
nice
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V A H K I T I 03-Feb-20 10:36 PM
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2Tie 03-Feb-20 10:36 PM
do the rahkshi have to fight shadow clones every time they report back to makuta?
NujuThink
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The Cap'm (Reese) 03-Feb-20 10:36 PM
most definitely
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😺 QSKSw (Josie) 04-Feb-20 12:58 AM
You congrats on movies!! 🎉
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V A H K I T I 04-Feb-20 12:58 AM
:3
Inb4 Joshi video Pac
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😺 QSKSw (Josie) 04-Feb-20 01:02 AM
OH THE PEANUT GALLERY IS GONNA BE PISSED, I AM EXCITE (edited)
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V A H K I T I 04-Feb-20 01:02 AM
:v
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OldCrow 04-Feb-20 12:18 PM
Hey guys. I have been away for awhile. Has development continued since August?
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ShadowDraikana 04-Feb-20 12:18 PM
very much has
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OldCrow 04-Feb-20 12:18 PM
Oh good! I saw the mock up for makuta and now I want to build it for my 2001 display lol
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Mr.Artacka 04-Feb-20 03:02 PM
@V A H K I T I I forget. Who was Joshi?
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Ondrik🅱 (Ondrej) 04-Feb-20 03:35 PM
that one guy who said that hosting games on BMP was piracy
and he also said something else about the beaverhouse specifically, I think it was related to the nsfw channels?
don't recall the full thing
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Mr.Artacka 04-Feb-20 03:36 PM
Oh ok
I Think I remember (edited)
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V A H K I T I 04-Feb-20 03:37 PM
Yeah he also enjoys such fun activities as making personal attacks on myself on occasion, and @Eljay Johnsen on a regular basis. Pac
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Mr.Artacka 04-Feb-20 03:53 PM
Yeah it's coming back to me
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🌻 sher1bot! 🌺 04-Feb-20 06:01 PM
sounds like a real shitlord!
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Roblord 04-Feb-20 06:04 PM
Didn’t this server get raided at some point? One seems to recall that
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Mr.Artacka 04-Feb-20 06:47 PM
That seems entirely probable
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Eljay Johnsen 04-Feb-20 07:25 PM
That pin is sick, gosh dang!
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V A H K I T I 04-Feb-20 07:25 PM
Thank
I just made it in like.. ten minutes. xD
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OldCrow 05-Feb-20 10:57 PM
So guys. Hear me out. Those extra masks on that makuta mock up. Those should be black or infected versions of the Toa's masks (edited)
So he is some sort of parody of them which is what he was doing
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Swert 05-Feb-20 11:04 PM
it'd be nice to have random infected masks fly off Makuta as you fight him
you know, if the engine allows for gibbing :V
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CyclonatorZ 06-Feb-20 05:01 PM
@OldCrow Not only is that a good idea, but given that the Shadow Toa were apparently meant to be scions of Makuta's essence, I feel like it absolutely needs to happen.
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kaltathenoblemind 06-Feb-20 05:13 PM
ooh can you break makuta into enough parts to where he can form into individual toa?
basically you didnt kill him you just fractured him into 6 pieces
that way you get the shadow toa battle and the encountering the monster introduction from MNOLG
toa enter encounter that wonderful titan remenicent of the swirling parts void you hight fight fight breaking chunks off of him. you get a false sense of secuity as you see the chopped up monster and when you least expect it those peices reform into individual toa you have to fight
maybe they can lead the toa to those elemental chambers in level 7
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CyclonatorZ 06-Feb-20 06:35 PM
Sorry to inform you that they're not going with the swirling void at all.
Makuta is gonna be more along these lines:
"You were expecting something else? Something like... THIS?" Special thanks to new team member Gano, and Discord user Nynrah Ghost for creating our first initial design for The Legend of Mata Nui's Makuta!
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Numbskill 06-Feb-20 06:36 PM
Not gonna lie. That actually looks REALLY COOL
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kaltathenoblemind 06-Feb-20 06:37 PM
oh i know i want the toa to be able to break him apart. blow off an arm blow off a leg bow off his head they elements reconstitute into mirror toa
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The Shadow Emperor 06-Feb-20 06:50 PM
Sorry to inform you that they're not going with the swirling void at all. no, that's still the plan as far as I'm aware. this is just one form of Makuta
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kaltathenoblemind 06-Feb-20 06:54 PM
swirling peices form the makuta collosus
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OldCrow 07-Feb-20 11:38 AM
@CyclonatorZ that is the concept I was talking about. The ruru on his thighs and pikaris on his shoulders could be replaced with infect versions of the Toa's masks (edited)
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V A H K I T I 07-Feb-20 11:45 AM
I'm not opposed to that idea, but bear in mind the vortex is not going to be a part of the design. At least not as a proper form.
The main idea is that the Shadow Toa are fought before Makuta himself, and in accordance with the extended Hungarian version of Tale of the Toa, disassemble on defeat and slink away. Presumably forming into this hulk form of Makuta.
His fight would then consist of his three early beat forms, followed by this as a between-phase stage.
The vortex if it appears at all, would just serve as a transitional state to hide model changes. (edited)
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Nyarah Ghost (^Φ ω Φ^)∫ 07-Feb-20 12:04 PM
Speaking of the Makuta build, I made some changes to the build for stability and functionality per Ganto, I keep meaning to make a video for the MOC but if yall want I can update the studio file and huck it in here after work
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V A H K I T I 07-Feb-20 12:07 PM
I assume you mean the extra suppports on the ankles?
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Nyarah Ghost (^Φ ω Φ^)∫ 07-Feb-20 12:13 PM
Yes, I also made some changes to the thighs and changed a couple pieces on the tentacle gear mechanism thingy to get it working smoothly (edited)
He's a big boy and it is glorious
I wanted to have a proper video out over a month ago but things have been nuts since like, November.
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V A H K I T I 07-Feb-20 12:16 PM
Well make sure you give @Aurora these changes cause I'll need those implemented into the Stud.io build before we start work on the in-game model.
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Nyarah Ghost (^Φ ω Φ^)∫ 07-Feb-20 12:16 PM
Roger roger :B
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V A H K I T I 07-Feb-20 12:18 PM
Thank
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Aurora 07-Feb-20 12:24 PM
tfwhatgoinonoverthere
tjtom
For once, I was panged
And it wasn't just team Litestone
fPINGFUCK
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Nyarah Ghost (^Φ ω Φ^)∫ 07-Feb-20 12:36 PM
Lubba menacing
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Porgrain 07-Feb-20 02:53 PM
Hopefully stupid question: virustotal detects issues with the launcher, is that a known issue?
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Ondrik🅱 (Ondrej) 07-Feb-20 02:53 PM
yes
some antiviruses just detect the launcher, but they're all false positives
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Porgrain 07-Feb-20 02:54 PM
👍 thanks
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Andrei 08-Feb-20 08:44 AM
how do I get it to work
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Ondrik🅱 (Ondrej) 08-Feb-20 08:44 AM
#litestone-help-support
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Toa Tahu Nuva 08-Feb-20 01:23 PM
Who’s still interested for AVGN to review LOMN?
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🌻 sher1bot! 🌺 12-Feb-20 04:49 PM
look what i bought :3
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Nyarah Ghost (^Φ ω Φ^)∫ 12-Feb-20 04:51 PM
Me: Can I have Nuparu Inika? Mom: We have Nuparu at home. The Nuparu at home: (edited)
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🌻 sher1bot! 🌺 12-Feb-20 05:20 PM
dhjsgsnsbdkdbf
its funny coz i actually also got a replacement torso for nuparu
coz my old one broke
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Ondrik🅱 (Ondrej) 15-Feb-20 11:33 AM
Liam, is it okay if I move #lomn-data-mining back to be above #litestone-help-support ?
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Ondrik🅱 (Ondrej) 15-Feb-20 01:02 PM
okay, so I moved the channel back, for whatever reason I had the ability to do that
(as in, back to where it was before, above bug-reporting)
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The Cap'm (Reese) 15-Feb-20 01:03 PM
sick screenshot :p
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Ondrik🅱 (Ondrej) 15-Feb-20 01:03 PM
Kaylie patched that up
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The Cap'm (Reese) 15-Feb-20 01:03 PM
he gave litestone perms to do channel stuff since I had to give channel descriptions
(Liam did)
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Ondrik🅱 (Ondrej) 15-Feb-20 01:04 PM
okay
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The Cap'm (Reese) 15-Feb-20 01:05 PM
and I think data mining got moved up since it's lomn exclusive like the info channel
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Ondrik🅱 (Ondrej) 15-Feb-20 01:06 PM
I moved it down since it's a channel you have write permissions for, like the other channels, and since it always was above bug-reporting
having it be moved up made no sense to me
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The Cap'm (Reese) 15-Feb-20 01:06 PM
it was grouped with the other LoMN channel
that's why
put the two next to each other since they'll only ever get used for LoMN
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Ondrik🅱 (Ondrej) 15-Feb-20 01:07 PM
I can't do that anymore
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The Cap'm (Reese) 15-Feb-20 01:08 PM
Well maybe you shouldn't have had that changed then :v
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ShadowDraikana 15-Feb-20 01:08 PM
where does data mining go
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Ondrik🅱 (Ondrej) 15-Feb-20 01:08 PM
under info
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The Cap'm (Reese) 15-Feb-20 01:08 PM
beneath info
there 😛
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Ondrik🅱 (Ondrej) 15-Feb-20 01:08 PM
okay, so that was a fuckup on my part
but to me, grouping channels you can write to and channels you can't write just made more sense
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ShadowDraikana 15-Feb-20 01:10 PM
either way the roles were fucky so i fixed them
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V A H K I T I 15-Feb-20 05:52 PM
@UTTER_BODGE >Mfw the most expensive ongoing cost for Lego Universe was, (according to this article) giant penis moderation. :V (edited)
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🌻 sher1bot! 🌺 15-Feb-20 05:58 PM
omfg
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UTTER_BODGE 16-Feb-20 12:26 AM
kiiinda true but not entirely
not the full picture
there were other substantial costs and missteps
altogether it was a combination of things that made it infeasible to keep running in the eyes of management
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V A H K I T I 16-Feb-20 12:36 AM
It's still funny goddammit Pac
I want to believe Lego Universe died because of an overwhelming abundance of cocks
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🌻 sher1bot! 🌺 16-Feb-20 12:37 AM
man i wish lego universe hadnt died tho :(
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2Tie 16-Feb-20 12:38 AM
same :(
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V A H K I T I 19-Feb-20 04:32 AM
@ShadowDraikana One thing we should finally do sometime, (yes I'm relenting. :P) is clean out all the duplicate textures. Apparently just unused level textures alone in the characters folder takes up 64mb.
We'll need to make sure and diff EVERYTHING though, because there are a lot of unused early textures like a different version of the stone rain glyph in Tahu's level.
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ShadowDraikana 19-Feb-20 07:13 AM
fuckin finally :P
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V A H K I T I 19-Feb-20 07:24 AM
:v
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ShadowDraikana 19-Feb-20 08:09 AM
i mean i did this before
i basically extracted them all and dumped them in a different folder for later review
after checking the mtls for every single character model and checking off textures as i went
basically creating three folders: used textures, unused character textures, and level textures that were in there
my theory: saffire copy/pasted out of one huge textures folder
and just left that where it was
BecauseSaffire 1
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V A H K I T I 19-Feb-20 08:17 AM
How much data are we talking about clearing here?
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ShadowDraikana 19-Feb-20 09:33 AM
almost 70 mb
also
err
yeah somewhere around there
but it can actually be compressed too
tried it before without having shit crop up, so i'd consider looking into this as an option
uncompressed may be safer regardless
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Leena 20-Feb-20 03:19 PM
Hey @V A H K I T I, you're still a part of BMP, right?
Well uuuuh
I got some sfx from the Mask of Creation app
Not all of them, but some of them
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Nyarah Ghost (^Φ ω Φ^)∫ 20-Feb-20 03:57 PM
That makes me wonder, did anybody ever rip the model of the Onua combiner from the iOS edition?
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joint-Dogg666 20-Feb-20 06:16 PM
oh also here are the sfx/music from battle for mata nui, if you don't have them already
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Leena 20-Feb-20 08:17 PM
Neet
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Leena 21-Feb-20 02:37 PM
Where should I post audio stuff?
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The Cap'm (Reese) 21-Feb-20 04:41 PM
Here is probably fine?
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V A H K I T I 21-Feb-20 09:05 PM
Guess we should have an audio channel 😛
also thank
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The Cap'm (Reese) 21-Feb-20 09:06 PM
don't forget to write a description for it this time Pac
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mc fish 22-Feb-20 05:19 AM
Is there a way to play on fullscreen?
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Ondrik🅱 (Ondrej) 22-Feb-20 05:20 AM
Alt+Enter
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mc fish 22-Feb-20 05:35 AM
@Ondrik🅱 (Ondrej) thanks!
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Ondrik🅱 (Ondrej) 22-Feb-20 05:39 AM
No problem!
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V A H K I T I 22-Feb-20 09:32 PM
Anyone working on anything tonight? Anything anyone wants me to help with? I just need something to do here that can distract me from the soul-crushing relality of life right now. Pac
@ShadowDraikana Sup? :v
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ShadowDraikana 22-Feb-20 09:33 PM
i feel like im entirely dead on the inside but i can try doing something
soul-crushing relality of life pretty much
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V A H K I T I 22-Feb-20 09:35 PM
Anything in particular you wanna work on?
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ShadowDraikana 22-Feb-20 09:35 PM
not sure
if we need a new character for player whenua i could repoint the script to the id
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V A H K I T I 22-Feb-20 09:36 PM
I'm still not entirely convinced we do need a new one since you CAN make a movelist that has both control from a player and AI, but I've yet to figure out exactly how to get it completely functional for both at the same time.
Movelist flags need R&D and that's something we can't really do right now unless @JrMasterModelBuilder is free
Maybe we could work on Max a bit. Start tweaking the Nui Rama?
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ShadowDraikana 22-Feb-20 09:41 PM
maybe
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V A H K I T I 22-Feb-20 09:43 PM
.-.
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UTTER_BODGE 23-Feb-20 04:24 PM
@JeffAHamilton I don't remember where I heard this one, but it's my favorite ever. There were performance issues in Dalaran and they couldn't figure out why. Then they found a Dalaran Snowglobe model.. someone had taken the full city and just resized it down into the snowglob...
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176
@TheWizardGrimm Downscaled models is a classic. There was a grenade that caused framerate lag every time it was thrown in a game I was adjacent to. It turns out someone had used full-sized Asteroids, at .01 scale, for the debris. Oops, there goes the polygon budget.
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ShadowDraikana 23-Feb-20 04:27 PM
lol
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UTTER_BODGE 23-Feb-20 04:34 PM
@JeffAHamilton Never told this story as its a bit risque, but I held onto the vid for ages. In L*GO HarryP HH we had "inferi" (zombies) as enemies: they had an attack where they grabbed/held the player w/ both hands, moving their head like they were biting, until the player b...
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🌻 sher1bot! 🌺 23-Feb-20 05:12 PM
oh no
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UTTER_BODGE 24-Feb-20 01:27 AM
playing more rayman 2
seeing more stuff LoMN took direct inspiration from
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The Cap'm (Reese) 24-Feb-20 01:27 AM
such as
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UTTER_BODGE 24-Feb-20 01:28 AM
gimme like 2 seconds to get a yt link
All cages and lums in The Bayou in Rayman 2 on PC Time to find the first magical mask!
the slide segment, then the zoom-in boss intro
like it's all fairly generic gaming tropes
especially for the era
but like, if there's one single game to point to
it's rayman 2 lol
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The Cap'm (Reese) 24-Feb-20 01:31 AM
wow yeah that's pretty similar to BOSS4, yeah
...and is that boss an ice thing with two big fists?
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UTTER_BODGE 24-Feb-20 01:31 AM
I think that's the general design for elemental bosses
which, as you can see
you get masks for defeating (edited)
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The Cap'm (Reese) 24-Feb-20 01:31 AM
.-.
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UTTER_BODGE 24-Feb-20 01:31 AM
and place them on a totem thing
lol
oh ok it's not a general boss design for the game https://youtu.be/5l06BF3PSYM?t=1623
All cages and lums in The Sanctuary of Stone and Fire in Rayman 2 on PC I love this level! So cool and unique in way...
All cages and lums in Beneath the Sanctuary of Rock and Lava in Rayman 2 on PC
oh it kinda is
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UTTER_BODGE 24-Feb-20 01:46 AM
... oh hes... dropping stalactites on the fire boss' head
- peri
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The Cap'm (Reese) 24-Feb-20 01:46 AM
...wait, really
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UTTER_BODGE 24-Feb-20 01:46 AM
yeah
that last vid (edited)
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The Cap'm (Reese) 24-Feb-20 01:47 AM
...oh my god
it's not exactly the same but (edited)
christ 😛
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UTTER_BODGE 24-Feb-20 01:47 AM
(also rayman 2 is really good so far)
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The Cap'm (Reese) 24-Feb-20 01:47 AM
oh yeah I hear it's an absolute classic
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UTTER_BODGE 24-Feb-20 01:47 AM
(outdated weird control/key choices but it's solid)
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The Cap'm (Reese) 24-Feb-20 01:48 AM
which is why LoMN seems to have copied it wholesale
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UTTER_BODGE 24-Feb-20 01:48 AM
it was a key inspiration for psychonauts, as well
another of my fav games
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The Cap'm (Reese) 24-Feb-20 01:48 AM
ooooh
i fuggin love psychonauts
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UTTER_BODGE 24-Feb-20 01:49 AM
some screenshots from playing tonight
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The Cap'm (Reese) 24-Feb-20 01:49 AM
I'd discuss more but I really do need to sleep now i'll just say that I had more trouble in black velvetopia than meat circus
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UTTER_BODGE 24-Feb-20 01:50 AM
oh yeah there's plenty of segments in rayman 2 where you're riding stuff too
a la the bull run
All cages and lums in The Menhir Hills in Rayman 2 on PC Part 1 of the Menhir Hills. The rest of the level will continue once you get the Elixir of Life from The Cave of Bad Dreams PART 2: https://www.youtube.com/watch?v=NPNQ4uS4G00
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Mr. Labo 24-Feb-20 02:30 AM
oh my gosh, so much rayman love all o a sudden! x3
I LOVE Rayman :D
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V A H K I T I 24-Feb-20 07:26 AM
Lel
Also I love Rayman 2, but Rayman 3 will always be my favourite of the original trilogy. (edited)
It's just dumb goofy fun that I feel fits Rayman's aesthetic a lot more than what they tried with 2 being so serious.
The powerup cans and combat overhaul were a great evolution of the existing mechanics as well.
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V A H K I T I 26-Feb-20 11:51 AM
Oi, I just pushed a bunch of things I've had in my backlog to the clusterfuck repo @ShadowDraikana @The Cap'm (Reese)
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The Cap'm (Reese) 26-Feb-20 11:51 AM
Such as?
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V A H K I T I 26-Feb-20 11:51 AM
If y'all wanna fuck with the invisible KRB1, that's there. Also added Voriki and updated Onua's model
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The Cap'm (Reese) 26-Feb-20 11:52 AM
Neet
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V A H K I T I 26-Feb-20 11:52 AM
Added semi-functional KRB1 BLK for Ussal preparation Update Onua&#39;s model, fixing normal &amp; weight paint issues Remove broken textures for chanaracter textures folder Update Pohatu fa...
I'll push the RKMN updates as a separate commit so it can easily be reversed if we can't figure it out
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The Cap'm (Reese) 26-Feb-20 11:53 AM
By the by since I won't be home until about 3:30, could you check Voriki's glyph anim? I ported Pohatu's SAND STORM for him and I want to know if it looks good on the new model
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V A H K I T I 26-Feb-20 11:53 AM
Sure just let me get my rkmn commit done
Done
Okay so uh...
Simply put it doesn't work.
Idk if it's the animation or the lack of actual glyph powers, but the animation looks okay, it just cuts short and then can never be activated again. (edited)
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The Cap'm (Reese) 26-Feb-20 11:58 AM
._.
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ShadowDraikana 26-Feb-20 11:58 AM
wat
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The Cap'm (Reese) 26-Feb-20 11:58 AM
That uh
How the fuck does that happen
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V A H K I T I 26-Feb-20 11:58 AM
I remember having this happen once before but I forget what exactly I did to trigger it.
It may have been when I was messing with glyph powers in the EXE (edited)
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The Cap'm (Reese) 26-Feb-20 11:59 AM
Maybe it's because he has no power assigned to him in the code or something?
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ShadowDraikana 26-Feb-20 11:59 AM
who
what
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V A H K I T I 26-Feb-20 11:59 AM
?
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ShadowDraikana 26-Feb-20 11:59 AM
who's glyph powers don't work
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V A H K I T I 26-Feb-20 11:59 AM
Mr. Me (Reese)Today at 11:53 By the by since I won't be home until about 3:30, could you check Voriki's glyph anim? I ported Pohatu's SAND STORM for him and I want to know if it looks good on the new model
Literally like 5 messages up
:v
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ShadowDraikana 26-Feb-20 12:00 PM
i can try looking into it but no promises
mbch is just pissing me off
i have literally no explanation for why the code fires when it does
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V A H K I T I 26-Feb-20 12:00 PM
Have you been trying gctransdirector?
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ShadowDraikana 26-Feb-20 12:00 PM
no that's not the issue
the issue is when the event itself fires
adding transdirector did and will do nothing to change that
i keep beating the drum of something is setting it off somewhere
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V A H K I T I 26-Feb-20 12:01 PM
Did you try my trigger suggestion then?
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ShadowDraikana 26-Feb-20 12:01 PM
that has nothing to do with the event
NOTHING
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V A H K I T I 26-Feb-20 12:01 PM
We won't NEED an event if we use triggers
Pac
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ShadowDraikana 26-Feb-20 12:01 PM
the code is firing prematurely the moment you enter the room
bruh
you need the fadein/fadeout events working
that's how ANY of that works
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V A H K I T I 26-Feb-20 12:02 PM
Oh I thought you meant the boulder event
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ShadowDraikana 26-Feb-20 12:02 PM
oh
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V A H K I T I 26-Feb-20 12:03 PM
If something is firing the event early, IIRC you just need to enclose it in something that only whatever we do with the boulder has access to.
SOmehow
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ShadowDraikana 26-Feb-20 12:03 PM
i've already been there and tried it
i've explained this literally any way i can
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V A H K I T I 26-Feb-20 12:03 PM
Hell, make the fade shit its own class if you have to just to get it working
I know you're SCREAMING INTERNALLY at that suggestion
😛
But it might just work
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ShadowDraikana 26-Feb-20 12:05 PM
what the code is SUPPOSED to be doing is firing this code only when the fadein/fadeout is triggered by other things. certain objects are set to fadein/fadeout respectively once the boulder reaches a certain point. the problem is the way the event code is set up currently it never reaches the shit. if i remove one of the weird additional checks, it runs that code regardless of whether the boulder falling actually happened
i think saffire wrote the extra check because of this
and even then it just dies there
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V A H K I T I 26-Feb-20 12:09 PM
So the way I'm seeing this, it's running through a bunch of ifs and elses.
But everything fires regardless because something in that code is stuck on.
Correct?
It's like a valve is jammed somewhere
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ShadowDraikana 26-Feb-20 12:12 PM
do you want me to remove those checks and let you see for yourself what is going on
so you understand what i'm talking about
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V A H K I T I 26-Feb-20 12:12 PM
No no, I'm just trying to see if I'm understanding this correctly
Before I make the suggestion I'm thinking of.
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ShadowDraikana 26-Feb-20 12:12 PM
yeah i think you are. it's something going on similar to strt4 boyo
like
when you get within rendering range of the stuff
they all fadein for a sec (note the fadein) and then boom
it gets tripped
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V A H K I T I 26-Feb-20 12:13 PM
Okay so, I feel like we just need to isolate all that code so not even the ifs are run. None of it is ever run until it's directly called.
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ShadowDraikana 26-Feb-20 12:13 PM
and the code runs and hides things
that's not how this works, it gets fired within the event
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V A H K I T I 26-Feb-20 12:13 PM
Hard coded stuff?
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ShadowDraikana 26-Feb-20 12:13 PM
when that event happens, code is fired
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V A H K I T I 26-Feb-20 12:14 PM
Is there any reason for that event to fire before it's supposed to?
Ie, can we just... NOT USE that event until we do the boulder stuff
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ShadowDraikana 26-Feb-20 12:14 PM
no, i've not seen this elsewhere
that's how it's supposed to work
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V A H K I T I 26-Feb-20 12:14 PM
Then we're right back to isolating it.
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ShadowDraikana 26-Feb-20 12:14 PM
this event is getting set off by something so the game runs that event code because fadein/fadeout is being triggered
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V A H K I T I 26-Feb-20 12:15 PM
Just isolate the event and all its subsequent code so none of it is run until it's called
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ShadowDraikana 26-Feb-20 12:15 PM
that's not how this works
the code NEVER runs until event 35 fires
event 35 is FOR fadein/fadeout
and something is setting off event 35
so the game runs that
something is doing this and the exe then kicks in and checks if there is script for that event in that area
there's something else going on independent prematurely setting off the game's checking for this event
but specifically here
the code already is isolated
it doesn't do shit unless the game detects the fadein/fadeout event (which it is here when it shouldn't be)
and thus the code fires before it even should
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V A H K I T I 26-Feb-20 12:28 PM
What are the setresponse things under initfull?
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ShadowDraikana 26-Feb-20 12:29 PM
those ints translate into something relating to collision iirc
r&d was never done on setresponse period so we never determined what all the ints do exactly
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V A H K I T I 26-Feb-20 12:29 PM
HMM
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ShadowDraikana 26-Feb-20 12:30 PM
i think i partially documented it
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V A H K I T I 26-Feb-20 12:30 PM
Why would these even need that?
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ShadowDraikana 26-Feb-20 12:30 PM
hell if i know
same for trigger planes having different values
we know some of them turn a trigger into a wall
others seem to do nothing
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V A H K I T I 26-Feb-20 12:30 PM
Seems to me like a difference between alpha & beta code
SOme things being handled in more primitive ways
Eg: Boulderclass
Bwing the more up to date example
IIRC
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ShadowDraikana 26-Feb-20 12:31 PM
let me trace it real quicc
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V A H K I T I 26-Feb-20 12:31 PM
NANI
Killing those from initfull made them fade and render in the right order
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ShadowDraikana 26-Feb-20 12:32 PM
wat
that didn't work on my end
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V A H K I T I 26-Feb-20 12:32 PM
.-.
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ShadowDraikana 26-Feb-20 12:32 PM
well
no it didn;t work
look
the body of water in the back is missing between the waterfalls
it didn't fully hide correctly
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V A H K I T I 26-Feb-20 12:33 PM
It is, but it's still more than it does WITH the things there. I did fuck with some other bits of code, but the results are unrelated to this
Well somewhat
Here's what I did
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ShadowDraikana 26-Feb-20 12:33 PM
i'm looking into setresponse again because if you want something done you gotta do it yourself apparently
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V A H K I T I 26-Feb-20 12:33 PM
To get this result I removed setresponse and absolutely nuked onevent.
if (this.ledge != null) { this.ledge.onevent(param1); } if (param1.eventid == 31) { if (param1.args[0] == this.boulder.id) { this.boulder.fadeout(2.0); this.waterfall.fadeout(2.5); this.waterfall2.show(); this.waterfall2.fadein(1.0); } }
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ShadowDraikana 26-Feb-20 12:34 PM
wait it sets DEFAULT FLAGS?
nani the actual fuck
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V A H K I T I 26-Feb-20 12:34 PM
I know that code isn't correct
I was just tinkering
And it looks like it got us somewhere. 😛
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ShadowDraikana 26-Feb-20 12:34 PM
well no
it's not more than what we were getting
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V A H K I T I 26-Feb-20 12:34 PM
I know what's incorrect about this too IIRC
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ShadowDraikana 26-Feb-20 12:35 PM
waterfall2.show is a problem
comment that line out
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V A H K I T I 26-Feb-20 12:36 PM
No no, what's happening in the above screenshot is unrelated. Waterfall 2 has shown just fine. Remember how transparent object work?
It's all there, it's just waterfall 1 hasn't been hidden
So it's still rendering invisible on top of waterfall 2
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ShadowDraikana 26-Feb-20 12:37 PM
no running show then fadein conflicts
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V A H K I T I 26-Feb-20 12:37 PM
Even for different things?
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ShadowDraikana 26-Feb-20 12:37 PM
that's what the fadeout event is supposed to be taking care of here
waterfall1
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V A H K I T I 26-Feb-20 12:37 PM
Right, but fadeout doesn't hide things on its own (edited)
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ShadowDraikana 26-Feb-20 12:37 PM
that's the point
you need the event to fire once the fadeout is finished
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V A H K I T I 26-Feb-20 12:38 PM
ah
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ShadowDraikana 26-Feb-20 12:38 PM
which is normally does
but here it fires way early
or in this case
not at all
because the extra checks added to stop it prevent the code from correctly firing anyway
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V A H K I T I 26-Feb-20 12:41 PM
.....Huh
Water is... not handled normally here, is it?
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ShadowDraikana 26-Feb-20 12:41 PM
nope
there's also fuckery with the bcl
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V A H K I T I 26-Feb-20 12:42 PM
Can any of it be forced back to standard?
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ShadowDraikana 26-Feb-20 12:42 PM
it needs two
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V A H K I T I 26-Feb-20 12:42 PM
THat would be a start
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ShadowDraikana 26-Feb-20 12:42 PM
yeah i'm not sure why it's actually set up that way
setresponse is for character responses with the object
top collisions
bottom collisions
ground collisions?
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V A H K I T I 26-Feb-20 12:43 PM
Well nuke all of that and make it standard. Because if the setresponse shit is conflicting SOMEHOW, then we should start by nuking it
And even if it's not conflicting and I'm wrong, this should be made to run like everything else anyways (edited)
Agreed? 😛
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ShadowDraikana 26-Feb-20 12:44 PM
did you add setresponse back into your code
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V A H K I T I 26-Feb-20 12:44 PM
I didn't yet, no
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ShadowDraikana 26-Feb-20 12:44 PM
if not do so and try replicating what you have in the screenshot
i know what's going on here
setresponse is actually NEEDED to make it function like a bcl
because this is an object loaded in not via slb
well, it's there
in the slb
but it's scripted
which is a different animal
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V A H K I T I 26-Feb-20 12:45 PM
Right, and apparently the result is the same so IDK what I did. :v
As of this point though the only issue is hiding waterfall 1 and showing waterfall 2 conflicting if directly called.
I think
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ShadowDraikana 26-Feb-20 12:46 PM
if waterfall 1 hides, the whole thing goes away
that's literally all that's wrong with it
from that end of it
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V A H K I T I 26-Feb-20 12:46 PM
Which means it's not hiding at all
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ShadowDraikana 26-Feb-20 12:47 PM
it's just doing the fadeout, but the code for hiding it within the event is cutting off
because of the check saffire added
but before you say "just remove it"
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V A H K I T I 26-Feb-20 12:47 PM
I know, it'll fuck shit up
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ShadowDraikana 26-Feb-20 12:47 PM
that's the only thing stopping it from firing prematurely
so it's fucked regardless
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V A H K I T I 26-Feb-20 12:48 PM
I feel like I'm turning into a broken record with this, but what if we just put it on a timer to match the fadeout time.
Eg: Fadeout > 4 second countdown > hide
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ShadowDraikana 26-Feb-20 12:48 PM
the problem is still going to be the fadeout event firing unless we left that code intact
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V A H K I T I 26-Feb-20 12:49 PM
Well everything I have here works except the hiding of waterfall 1
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rob the corn lover 26-Feb-20 12:49 PM
i was thinking if we can make a MNORPG as online hack/slash RPG (edited)
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Ondrik🅱 (Ondrej) 26-Feb-20 12:49 PM
I mean, we can
just a matter of if we will
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V A H K I T I 26-Feb-20 12:50 PM
Derailing a conversation isn't a particularly good start. 😛
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ShadowDraikana 26-Feb-20 12:50 PM
i mean everything on my end works except for waterfall1
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rob the corn lover 26-Feb-20 12:50 PM
oooh... where can i start?
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V A H K I T I 26-Feb-20 12:53 PM
@ShadowDraikana Well right now I don't have any event checks in my code except for the boulder landing.
So a timer SHOULD suffice to hide waterfall 1
Otherwise everything fades just fine in the correct order
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rob the corn lover 26-Feb-20 12:54 PM
sorry for interrupting then 😦
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V A H K I T I 26-Feb-20 12:55 PM
As I said, derailing an ongoing conversation isn't necessarily a good way to get somebody interested in your idea. Post it in the pitches channel if you really have something you feel is interesting to present. 😛
Just don't expect us to actually DO it given how much we already have on our plates, along with projects we already have in the pipeline moving forward.
@rob the corn lover
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ShadowDraikana 26-Feb-20 12:57 PM
also the only event you'd need to whack would be event 35 if we're going that route
don't remove the rest of the onevent
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V A H K I T I 26-Feb-20 12:57 PM
Which I did
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ShadowDraikana 26-Feb-20 12:57 PM
your code spacing on one bit was extremely whack
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V A H K I T I 26-Feb-20 12:57 PM
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ShadowDraikana 26-Feb-20 12:57 PM
apparently just in the discord copy/paste
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V A H K I T I 26-Feb-20 12:57 PM
Could also be the usual tabs vs spaces thing
Don't @ me about that, I'm hard-coded to use tabs like a normal human being. Pac
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ShadowDraikana 26-Feb-20 12:59 PM
and fuck this spacing up later Pac
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V A H K I T I 26-Feb-20 01:02 PM
ANYWAYS
That's wat I have
And only one thing in it is broken
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The Cap'm (Reese) 26-Feb-20 05:07 PM
i see mbch work has been done
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😺 QSKSw (Josie) 27-Feb-20 04:04 AM
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MrNukeNuke 29-Feb-20 03:48 PM
I need a bit of help. I download The Legend of Mata Nui however every time i swipe my Mouse to the right in game it goes to the Bottom Right of the Windows Task bar (Minimising all Windows), making playing the game quite annoying. Is there a way to Fix this?
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Ondrik🅱 (Ondrej) 29-Feb-20 04:12 PM
No, I don't think there is if I recall correctly
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ShadowDraikana 29-Feb-20 06:51 PM
lol they left
and they know someone i do apparently
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V A H K I T I 29-Feb-20 08:53 PM
So between the ridiculous course load and my job, it's gotten to the point there I've pretty much resigned to the probability that I'm going to fail at least one class this term. It's all just too much. So right now I'm just ordering depression pizza and writing off the rest of the night as a total loss. :v
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ShadowDraikana 29-Feb-20 08:57 PM
:/
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V A H K I T I 29-Feb-20 09:01 PM
If I fail one I can PROBABLY retake it, but I'm gonna end up being there longer
and more work
And more money
Which I don't have
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V A H K I T I 29-Feb-20 09:09 PM
Me rn
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ShadowDraikana 29-Feb-20 09:11 PM
this is one of the main reasons why i can't really do college for probably years down the road. i just can't handle it plus the fucking stupid amount of money that goes into it
it's one big giant scheme to make people a debt slave Pac
but seriously though idk what to tell you at this point. this is beyond rough
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Mar-20 01:48 AM
@V A H K I T I no, but alcohol will
sadly the thing is, I hate what alcohol does to me, it makes me all depressed and shit But I tend to miss the taste after a while
So basically in a nutshell, I'm addicted to depression
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2Tie 01-Mar-20 02:18 AM
seems most kids are nowadays PhoenixThinking
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 01-Mar-20 04:27 AM
Shut up 😂
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Iceox-Gaming 01-Mar-20 10:54 AM
Is there a smart way to get a detailed look at the 3D-model for Fikou-Nui, so far I have been trying to build it from pictures and videos from the boss fight and come a great way.
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Ondrik🅱 (Ondrej) 01-Mar-20 10:55 AM
You can convert it through LOMNTool
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Iceox-Gaming 01-Mar-20 10:56 AM
Ok, thanks!
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ShadowDraikana 01-Mar-20 10:56 AM
didn't we make an instruction set for the fikou-nui before
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Ondrik🅱 (Ondrej) 01-Mar-20 10:56 AM
I remember making them
because I made a model of it on LDD
I'll take a look and see if I can find them
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ShadowDraikana 01-Mar-20 10:56 AM
i have the pdf somewhere on here so i can dig around for it
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Ondrik🅱 (Ondrej) 01-Mar-20 10:57 AM
found 'em
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ShadowDraikana 01-Mar-20 10:57 AM
ayy
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Ondrik🅱 (Ondrej) 01-Mar-20 10:58 AM
Pretty sure that these are the most up-to-date ones
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Iceox-Gaming 01-Mar-20 11:23 AM
Thank you both for helping out! @Ondrik🅱 (Ondrej) @ShadowDraikana
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Ondrik🅱 (Ondrej) 01-Mar-20 11:23 AM
No problem!
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ShadowDraikana 01-Mar-20 11:26 AM
yw
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UTTER_BODGE 03-Mar-20 05:48 PM
hi I haven't had the spare time to read these channels for like a week
I'm gonna attempt to catch up
WISH ME LUCK :D
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ShadowDraikana 03-Mar-20 05:48 PM
flee while you still can
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UTTER_BODGE 03-Mar-20 06:06 PM
tl;dr mbch
is the impression I'm getting haha
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V A H K I T I 03-Mar-20 08:50 PM
I mean you're not wrong. :v
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Babatron3k (ง˘ω˘)ว 03-Mar-20 09:06 PM
I here there's bonks to be seen here
hear*
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😺 QSKSw (Josie) 03-Mar-20 09:18 PM
@V A H K I T I Show them the goods.
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V A H K I T I 05-Mar-20 12:25 PM
How ya holding up @ShadowDraikana? 😛
@Grampa Walker How's the progress on learning IKs?
@The Cap'm (Reese) SuS
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Ondrik🅱 (Ondrej) 05-Mar-20 12:26 PM
I was just reminded to keep going on the localization
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V A H K I T I 05-Mar-20 12:26 PM
Nice.
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Ondrik🅱 (Ondrej) 05-Mar-20 12:26 PM
I assume you were about to ping me too
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V A H K I T I 05-Mar-20 12:27 PM
I wasn't actually. I know you're pretty much always doing something in the background, or just generally have it somewhere in your backlog. It's not a highly pressing matter either, so I don't really feel the need to check in all that often. 😛
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Ondrik🅱 (Ondrej) 05-Mar-20 12:27 PM
okay
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V A H K I T I 05-Mar-20 12:28 PM
Though I guess I should check in with @𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 and @kopaka1996 since I haven't heard much about their assigned languages in a while.
Unless you've been keeping tabs on it?
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Ondrik🅱 (Ondrej) 05-Mar-20 12:29 PM
I think kopaka did something
yeah, he did lev1 and lev2
but not the changes to frontend
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Mar-20 12:30 PM
I'm busy with a play, I think I said it 🤔
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Ondrik🅱 (Ondrej) 05-Mar-20 12:30 PM
aah, alright
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 05-Mar-20 12:30 PM
But yea I guess I should do a little more translating in my spare time
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Ondrik🅱 (Ondrej) 05-Mar-20 12:33 PM
and yeah, I currently have a lot of stuff that I really want to do
like 4 (or even more, now that I think about it) videos that I want to make
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The Cap'm (Reese) 05-Mar-20 12:37 PM
oh i've been pinged
hi
sup
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V A H K I T I 05-Mar-20 12:38 PM
Assignments probably. :v Anything planned LOMN-wise for today?
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The Cap'm (Reese) 05-Mar-20 12:38 PM
dunno
what can I do
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V A H K I T I 05-Mar-20 12:39 PM
What's on the Trello presently? 😛
You could probably handle the swimming tutorial totems. At least in part
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The Cap'm (Reese) 05-Mar-20 12:40 PM
fair
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V A H K I T I 05-Mar-20 12:40 PM
Ditto with invisible walls in ISLD
More Rau hunts would require code, but you could start plotting out where we want them and what they'd say
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The Cap'm (Reese) 05-Mar-20 12:41 PM
...I did that
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V A H K I T I 05-Mar-20 12:41 PM
For level 2 yes
This should be a more universal thing if we're going to do it.
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The Cap'm (Reese) 05-Mar-20 12:41 PM
well yes
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V A H K I T I 05-Mar-20 12:41 PM
I think it should al be done at once.
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The Cap'm (Reese) 05-Mar-20 12:42 PM
the idea was to put them in every level
but I reneged on doing most of them due to us not having all our ducks in a row on each level's rebuild
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V A H K I T I 05-Mar-20 12:42 PM
True
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The Cap'm (Reese) 05-Mar-20 12:43 PM
I have some for the Toa Stone Fragments and the printing elements
for levels after 2
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V A H K I T I 05-Mar-20 12:43 PM
It's a bit of a difficult one to peg down because it's a universal mechanic like Tohunga placement/colours and the like, which I would normally say have done all or nothing first release, but it's dependent on a generally finalized layout (edited)
Okay so that aside, you could also start grayboxing TTUN
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The Cap'm (Reese) 05-Mar-20 12:44 PM
could do
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Grampa Walker 05-Mar-20 12:45 PM
The progress is stagnant as I'm trying to figure out how to fully IK the feet so you have control over the toes, as well, but the only tutorials I can find all lead me to a point where nothing works in the end. The most recent worked perfectly until the very end where one bone physically will not cooporate, and it's admittedly driven my temper up, hence I've been taking a break today.
I'm still searching in this break, just not doing the rigging itself.
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V A H K I T I 05-Mar-20 12:45 PM
Well if you want to dive into Maya a bit, I can send you the rig used for my assignment. That's not even a school thing, that's just a freely available asset
Ultimate Series Rigs
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Grampa Walker 05-Mar-20 12:46 PM
I haven't the patience to learn a new program when Blender is perfectly servicable, I just need to find a tutorial that actually leads to a functional result.
Perhaps one day, but not this day.,
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V A H K I T I 05-Mar-20 12:48 PM
One thing to consider that I hadn't thought of: IF you do this in Blender, can the IK controls even be exported at all?
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Grampa Walker 05-Mar-20 12:49 PM
I presume so, yes, so long as I export them properly. If it's not a blend file, the mesh, and the skeleton will be exported as separate files, that much I know, and with the problems FBX causes, I can't use that. I'll experiment with that when the time comes.
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The Cap'm (Reese) 05-Mar-20 12:57 PM
Toa Gali has the unique ability to swim gracefully through the water. When treading on top of the water, double tap W to dive. While underwater, press W to move forwards slowly. Right click to get a small boost straight ahead. Press S to do a large push forwards; this works best while still holding W. Swim towards the surface to go back to treading water. Be careful not to drown!
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V A H K I T I 05-Mar-20 01:23 PM
Looks good
THat reminds me of another addition to R&D for level 2 though
The S boost kinda doesn't work. :v
It doesn't push you forward any more than a standard right click boost, maybe even less
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The Cap'm (Reese) 05-Mar-20 01:24 PM
If you're holding W still it does a bit better
but yeah it's still less efficient than the right click
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V A H K I T I 05-Mar-20 01:24 PM
I feel like if it's gonna be a thing at all, it should boost you at least twice gali's own height
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The Cap'm (Reese) 05-Mar-20 01:25 PM
i wonder where the distance it shoots you is determined
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V A H K I T I 05-Mar-20 01:25 PM
Well that's why I brought it up as R&D.
I imagine it's hard-coded, but I can hope it's just a simple float
God help me I'm gonna look at this now
SHould be doing assignments
But fuck it
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The Cap'm (Reese) 05-Mar-20 01:27 PM
oh noes
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(Team Kanohi) Markle 07-Mar-20 10:54 AM
question- what's the latest version for LOMN rebuilt and how can i get it? on the launcher the latest version is 1.0.1
never mind- i just realized the beta version is 1.4 and rebuild is 1.0.1
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UTTER_BODGE 14-Mar-20 06:23 AM
so I played more rayman 2 tonight https://youtu.be/5l06BF3PSYM?t=658
All cages and lums in The Sanctuary of Stone and Fire in Rayman 2 on PC I love this level! So cool and unique in way...
got to segments in lava tunnels/caves where you shoot at stalactites to make them drop down as sinking platforms for you to jump across (edited)
hmm
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V A H K I T I 14-Mar-20 11:59 PM
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The Cap'm (Reese) 15-Mar-20 12:00 AM
i
that
what
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V A H K I T I 15-Mar-20 12:01 AM
When in doubt: Make Ugandan Knuckles flow endlessly from ludicrously elongated nipples. :v
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The Cap'm (Reese) 15-Mar-20 12:02 AM
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V A H K I T I 15-Mar-20 12:52 AM
Whelp
I fucked it
I fucked it up real good this time
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The Cap'm (Reese) 15-Mar-20 12:52 AM
christ
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V A H K I T I 15-Mar-20 08:53 AM
Yes, Christ IS in this game, glad you noticed! Pac
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V A H K I T I 15-Mar-20 09:59 AM
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Ondrik🅱 (Ondrej) 15-Mar-20 09:59 AM
this looks kinda nice ngl
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V A H K I T I 15-Mar-20 09:59 AM
:v
Clearly it needs more bloom and chromatic aberration then Pac
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V A H K I T I 15-Mar-20 07:26 PM
Doing some boss setup. Currently each of the 4 tables outputs a bool to a 4 pin and gate on destruction that plays a cutscene and blasts open the boss door when true.
Still have my work cut out for me though. SHit's due on Tuesday. :p
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The Cap'm (Reese) 15-Mar-20 09:23 PM
Oof
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V A H K I T I 15-Mar-20 10:36 PM
OOH that looks sexy. Pac I think I've outdone the implementation even in the second game now.
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The Cap'm (Reese) 15-Mar-20 10:39 PM
Oh no
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sweg (Andrew) 15-Mar-20 10:46 PM
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V A H K I T I 16-Mar-20 01:25 AM
This is video games, yes? :v
@Grampa Walker Are you proud of me for what I've done with your creation? :v
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Grampa Walker 16-Mar-20 01:45 AM
I don't know how I feel about my shocky boy being in this feaver dream
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The Cap'm (Reese) 16-Mar-20 11:21 AM
my ears
they bleed
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V A H K I T I 16-Mar-20 11:22 AM
oH i WAS ONLY HALF DONE THEN. 😛
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The Cap'm (Reese) 16-Mar-20 11:22 AM
nice caps lock
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V A H K I T I 16-Mar-20 11:22 AM
I have pretty much everything up to the end of the boss on lock now
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The Cap'm (Reese) 16-Mar-20 11:22 AM
nice
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V A H K I T I 16-Mar-20 11:22 AM
I'm just gonna start the end cutscene now
I've learned something from this though.
Can I do a game jam? Yes! Should I do a game jam? Noooooooo. Pac
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The Cap'm (Reese) 16-Mar-20 11:23 AM
heh
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Ondrik🅱 (Ondrej) 16-Mar-20 11:42 AM
Nice!
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V A H K I T I 16-Mar-20 04:36 PM
Oh you may be wiser but if you really thought the memes were over, you'll soon find out that they've only just begun. :v Made this one almost entirely in 48 hours thanks to Unreal constantly shitting the bed even once as far as completely erasing 90% of the entire project. -...
This is video games, yes? Pac
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The Cap'm (Reese) 16-Mar-20 04:36 PM
no it ent
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V A H K I T I 16-Mar-20 04:36 PM
REEE
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sweg (Andrew) 16-Mar-20 04:40 PM
what is video games
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The Cap'm (Reese) 16-Mar-20 04:40 PM
p-pringles?
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Ondrik🅱 (Ondrej) 16-Mar-20 04:40 PM
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The Cap'm (Reese) 16-Mar-20 04:41 PM
well that was a hell of a trilogy 😂
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V A H K I T I 16-Mar-20 04:41 PM
❤️
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The Cap'm (Reese) 16-Mar-20 04:41 PM
but like
pringles?
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V A H K I T I 16-Mar-20 04:42 PM
What about it? 😛
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The Cap'm (Reese) 16-Mar-20 04:42 PM
why tho
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V A H K I T I 16-Mar-20 04:44 PM
Pringle
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The Cap'm (Reese) 16-Mar-20 04:46 PM
table
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V A H K I T I 16-Mar-20 04:48 PM
memes
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Ondrik🅱 (Ondrej) 30-Mar-20 06:09 AM
Currently trying out Pohatu flips for a thing
holy heck they're difficult
you have to do a frame-perfect input
And for the trick I'm envisioning you need two in a row
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Ondrik🅱 (Ondrej) 30-Mar-20 07:22 AM
okay nvm, the tech I'm trying to do requires more
This is what I'm trying to do
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The Cap'm (Reese) 30-Mar-20 09:09 AM
Oof
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Ondrik🅱 (Ondrej) 30-Mar-20 01:30 PM
Yeah, the timing is horrible. But it would lead to an extremely good timesave if someone managed to pull it off
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The Cap'm (Reese) 30-Mar-20 01:31 PM
i see
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Ondrik🅱 (Ondrej) 30-Mar-20 01:31 PM
and then you have to chain like an infinite amount of jumps to get through SHRN3, so there's that
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😺 QSKSw (Josie) 31-Mar-20 01:21 AM
here's some bonicle sketches i done that i'm going to digitally colour #bionicle @LegendOfMataNui
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Leena 31-Mar-20 07:18 AM
I read that as “V or Iki” and was like “well Iki sounds more like a Bionicle name than just V”
Pac 1
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UTTER_BODGE 01-Apr-20 09:38 PM
ooooh...?
@V A H K I T I @ShadowDraikana lookie asap
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V A H K I T I 01-Apr-20 09:39 PM
Nope, not buying it
:p
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V A H K I T I 01-Apr-20 09:39 PM
That Vahi is thick as hell, and was also never modelled with the code on the outside. Only the Hau was ever made that way
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The Shadow Emperor 01-Apr-20 09:39 PM
Suffire
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UTTER_BODGE 01-Apr-20 09:40 PM
I've seen enough devs butcher the names of things to not question that part lol
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V A H K I T I 01-Apr-20 09:40 PM
Oh yeah, @Zhokker Pac
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UTTER_BODGE 01-Apr-20 09:40 PM
but the rest
yyeeah
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V A H K I T I 01-Apr-20 09:40 PM
Nice try boi
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UTTER_BODGE 01-Apr-20 09:41 PM
had me interested for a sec haha
shoulda done it on another account lol
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The Cap'm (Reese) 01-Apr-20 09:42 PM
hal_christmasboy_suffire
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UTTER_BODGE 01-Apr-20 09:42 PM
lol
man, someone shoulda done a clusterfuck of an ARG for this game
that woulda been fun
Pac
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Iron ammas 01-Apr-20 09:43 PM
We didn’t need an arg
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UTTER_BODGE 01-Apr-20 09:43 PM
we really didn't
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Iron ammas 01-Apr-20 09:43 PM
It was already a real life manhunt for this thing
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UTTER_BODGE 01-Apr-20 09:43 PM
but at some point once I realized there was no stopping it I was content to sit back and laugh at the bullshit lol
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The Cap'm (Reese) 01-Apr-20 09:44 PM
And we all had fun. 😛
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Iron ammas 01-Apr-20 09:44 PM
Yep
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The Cap'm (Reese) 01-Apr-20 09:44 PM
In one way or another.
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Iron ammas 01-Apr-20 09:44 PM
Eventually
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Zhokker 02-Apr-20 02:49 AM
Oh yeah, @Zhokker Pac
@V A H K I T I Fool you! :D
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V A H K I T I 02-Apr-20 02:50 AM
I mean not really. As I said, I didn't buy it even before I saw your name attached to it. :p
Again, nice attempt though.
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Zhokker 02-Apr-20 02:50 AM
But that was funny
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V A H K I T I 02-Apr-20 02:50 AM
It was amusing
:p
It's a good model, I'll give you that, but Lego would never have made the piece that thick. Not to mention it's the exact frame layout and style as Shapeways. 😛
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Zhokker 02-Apr-20 02:51 AM
You can really check that mask in my store
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V A H K I T I 02-Apr-20 02:51 AM
Ye, I'm tempted.
If you want it to be more accrate I'd definitely thin it out a bit. Would make it cheaper too
The thickness of the part wouldn't have been any different than the final
Which in turn shares the same thickness with all other 01 Kanohi IIRC
The shape is spot on though, nicely done
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Zhokker 02-Apr-20 02:53 AM
It's a good model, I'll give you that, but Lego would never have made the piece that thick. Not to mention it's the exact frame layout and style as Shapeways. 😛
Yeah, therefore I did not change the account
The thickness of the part wouldn't have been any different than the final
Honestly, I made that mask 2.5 months ago, so now I can't change anything, no matter how sad it sounds (edited)
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V A H K I T I 02-Apr-20 02:56 AM
I mean you CAN, it'll just take a fair bit of work.
But I understand why you wouldn't want to
It's not a simple task
I'd probably do it by completely separating the front and back meshes, then manually re-bridging them together.
Or even just selecting the back mesh and moving the polygons inward
That could actually work fairly quickly
Either way I'm just nitpicking at this point. xP It's a good model
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Zhokker 02-Apr-20 02:59 AM
Thank you! =)
Remember him?
It's him now. Feel old yet?
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V A H K I T I 02-Apr-20 03:00 AM
Huh
I guess I was mistaken about the outer code.
I forgot about that image. That's a fairly recent release, right?
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Zhokker 02-Apr-20 03:01 AM
Also that is first model, there are different hole orientation
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V A H K I T I 02-Apr-20 03:01 AM
Up until that came out, IIRC the Hau was the only mask known to ever have had its code printed on the outside like that
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The Shadow Emperor 02-Apr-20 03:02 AM
No, they all did
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V A H K I T I 02-Apr-20 03:02 AM
Huh
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Zhokker 02-Apr-20 03:02 AM
I forgot about that image. That's a fairly recent release, right?
I didn't know how I wanna make a good fake news, so I decided to put it off until the end of the first april 😏
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The Shadow Emperor 02-Apr-20 03:03 AM
the Kakama's replaces the forehead vent
the Miru's is on the chin
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V A H K I T I 02-Apr-20 03:03 AM
Fair. I think I see the thickness thing too, it's just in that one hole on the front of the cheek. The rest looks fine, it just wasn't as apparent in the shapeways render
Tl;dr: Shapeways dum. Pac
If you make a gold version, I'd be way tempted to buy it when I get more money.
Not actual gold. Though you CAN buy that on Shapeways
xP
One day I will print my mask in gold that way.
It's gonna cost me like.. $30,000 or something like that, but maybe one day. Pac
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Zhokker 02-Apr-20 03:06 AM
Heh, sounds cool 😅
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kaltathenoblemind 02-Apr-20 04:29 AM
wait that prototype vahi is real???
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V A H K I T I 02-Apr-20 04:29 AM
Wot
You mean his model or the mask itself?
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kaltathenoblemind 02-Apr-20 04:29 AM
model.
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V A H K I T I 02-Apr-20 04:29 AM
Lolno. :p
The only "real" model we have is the version from LOMN.
Which still used the proto design
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kaltathenoblemind 02-Apr-20 04:30 AM
Oh. So it was just April fools
Is the physical mask in the photos the real deal though? Or is it a shapeways creation?
Fan made not official
wonder if there is a CD or something out there that contains the CAD data the animators and saffire used for their work.
i think lego started using CAD late 90s
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V A H K I T I 02-Apr-20 04:34 AM
I don't think Saffire had access to any of that. Mainly because none of it is ever shown off. The closest thing is the close up shots in the OMN intro, but it's not near as high quality as the CAD renders.
Everything else that's pre-rendered in LOMN just uses the pre-alpha in game models with fancier animations and lighting.
That and all the models are based off the prototypes, not just masks. (edited)
There's also behind the scenes footage and testimony from Darvell indicating they just had the prototype sets to base their work off of.
Hell, the Sand Tarakava was used as a staff bowling trophy when they were done with it. :p
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kaltathenoblemind 02-Apr-20 04:35 AM
oh yeah that's a given, doubt late 90s gaming rigs could handle the detail 1:1 cad ports would have. saffire would obviously use modified models meant for the games
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V A H K I T I 02-Apr-20 04:36 AM
Well that's not what I meant.
I meant that they likely didn't have access to those models at all.
Everything they made seems to have been modeled by eye with the prototype sets in hand.
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kaltathenoblemind 02-Apr-20 04:37 AM
ah. yeah that makes more sense.
guess they either didnt have the technology or the trust to give out such sensitive data.
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V A H K I T I 02-Apr-20 04:38 AM
IIRC not even TT had access to CAD models
There's documentation about them just buying up hundreds of sets and bulk parts to make their models for Heroes.
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kaltathenoblemind 02-Apr-20 04:39 AM
that's just for bionicle heroes right? or is it the same for their other lego games?
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V A H K I T I 02-Apr-20 04:40 AM
I mean I doubt Lego would pick and choose what assets to give them on a per-game basis.
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kaltathenoblemind 02-Apr-20 04:40 AM
i think the only creatives who ever got the actul CAD was animal logic for the lego movies. they basically made their own LDraw library
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V A H K I T I 02-Apr-20 04:41 AM
You know what's funny to think about?
I imagine a lot of modern video game character models are more detailed now than the models used in Mask of Light. :p
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kaltathenoblemind 02-Apr-20 04:42 AM
i'd figure they'd give TT and other studius a kit of common or generic bricks and elements taken from their maya/Rhino library. Bionicle is too specific and single use to bother finishing out their unique lements
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V A H K I T I 02-Apr-20 04:42 AM
You could probably render any old character model from MoL on the PS4 just fine (edited)
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kaltathenoblemind 02-Apr-20 04:42 AM
hah! how technology advances.
then again i think CGCG used techniques meant for TV series as opposed to cinematic animation.
most if not all the meshes are smooth mid poly with any higher detail being done with thexture maps
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V A H K I T I 02-Apr-20 04:44 AM
Mask of Light is especially noticeable with this.
There was a big jump in detail by Legend of Metru Nui
This goes especially for environments.
I'll never get over fucking default terrain editor spike mountains at Kini Nui.
Or Le-Wahi's jpeg dirt. :p
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kaltathenoblemind 02-Apr-20 04:46 AM
hah i chalked that up to them starting out. they had to do everything from scratch. after that they used their first movie as a basis
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V A H K I T I 02-Apr-20 04:46 AM
I mean it definitely wasn't Creative Capers' first CG movie I'm sure.
The Toa I could get if that were the case, but environments would come naturally to them regardless
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kaltathenoblemind 02-Apr-20 04:46 AM
oh they were generic??? i thought they were deliberately smooth and cylindrical to add to the artifical nature aesthetic they talked about in the commentary
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V A H K I T I 02-Apr-20 04:48 AM
What I'm talking about is stuff like this. :p
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kaltathenoblemind 02-Apr-20 04:48 AM
ah yeah i got what you meant tnow. i was thinking you meant how the toa and such got more detailed. like how the metru's hands dont look like the classic Y joint but a human hand with a Y-joint wrist
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V A H K I T I 02-Apr-20 04:48 AM
Well EVERYTHING got more detailed
But the environments especially so
I could make that landscape in literally 2 minutes in Unreal or Unity. :p
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kaltathenoblemind 02-Apr-20 04:50 AM
yeah i thought those mountains were deliberatley done like that. like they werent done in a terrain editor but hand molded round to look artifical.
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V A H K I T I 02-Apr-20 04:50 AM
I mean even if that were the case, look at the textures.
I've seen better looking textures with less stretching on N64 games
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kaltathenoblemind 02-Apr-20 04:50 AM
like they wanted the island of mata nui to look equally artifical as their biomechanical inhabitance. like i think a few rocks had circuit like markings or a cliff had voxelization
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The Shadow Emperor 02-Apr-20 04:51 AM
you can see circuit markings in that pic
bottom left
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kaltathenoblemind 02-Apr-20 04:52 AM
😄 circuit cliff
and thinking about it now was metru nui more detailed because they decided to put in effort or because it was an artifical cyberpunk city they could just slap on whatever greeble they feel?
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V A H K I T I 02-Apr-20 04:53 AM
Not necessarily. A lot of environments were just as simple as Mata Nui if not simpler, but still came out looking better overall
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kaltathenoblemind 02-Apr-20 04:54 AM
only "natrual" enviroments i remeber were the caves and cliffs in po metru. and even then you can make some fairly good looking rock with noise
ah! better designed then?
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V A H K I T I 02-Apr-20 04:54 AM
This scene comes to mind
It's blurred by the depth of field, but even with that, you can see A TON more detail put into Po-Metru's crags
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kaltathenoblemind 02-Apr-20 04:55 AM
i see cubic cuts in the canyon walls 😄
also so much rough noise on krekka's armor
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V A H K I T I 02-Apr-20 04:57 AM
This is actually a really good direct comparison with characters
Cause all the Matoran models with the exception of the main cast prior to becoming Toa are reused wholesale from Mask of Light. (edited)
That's probably why Kongu was retconned to wear a Ruru as well
And Jaller a Komau
THey only ever modeled a tiny set of Kanohi for matoran
The Komau, Huna, Ruru, and Rau.
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kaltathenoblemind 02-Apr-20 04:59 AM
oh yeah kongu there looks so smooth. though unsure if it's because being a good clean matoran he would be more prestine than our dark hunter monsters or they were lazy XD
oh also the kakama for secondary hero charatcers.
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V A H K I T I 02-Apr-20 04:59 AM
Oh, and the Kaukau I guess
And Pakari
But yeah, only for main cast
Generic Matoran only get the initial four
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kaltathenoblemind 02-Apr-20 05:00 AM
oh no those are hero ie only one charatcer wears them.
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V A H K I T I 02-Apr-20 05:00 AM
Ye
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kaltathenoblemind 02-Apr-20 05:00 AM
hewkii and all of the ta-koro guard wear the kakama
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V A H K I T I 02-Apr-20 05:00 AM
Which is REALLY jarring btw with the guard.
They don't even get colour variation
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kaltathenoblemind 02-Apr-20 05:01 AM
wonder if they were working off prior art. cuz i rmeber in MNOLG the majority of the ta koro guard wore kakamas too. only jaller and ...tamaru? had other masks with the latter being a pakari
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V A H K I T I 02-Apr-20 05:02 AM
Additionally, IIRC they never modelled Ko-Matoran at all.
Just Nuju
And Kongu is the only Le-Matoran other than Matau
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kaltathenoblemind 02-Apr-20 05:02 AM
oh? i thought i saw some white colored matoran in the matoran pod scene
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V A H K I T I 02-Apr-20 05:02 AM
I'll have to double check that then.
All of that combined made this scene so fucking jarring
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kaltathenoblemind 02-Apr-20 05:03 AM
also remeber some green ones too. asically set the matoran to be all manner of the 6 colors
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V A H K I T I 02-Apr-20 05:03 AM
Just a sea of reused assets with no mask variation
:p
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kaltathenoblemind 02-Apr-20 05:04 AM
$50 says it's due to being easy to model. like all the other masks were too complex and hard to animate
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The Shadow Emperor 02-Apr-20 05:04 AM
I don't like the Rau model
it's too smooth
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V A H K I T I 02-Apr-20 05:05 AM
Same
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kaltathenoblemind 02-Apr-20 05:05 AM
like those 4 masks all had the grating mouth while only the kakama was the non hero mask with a jaw
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V A H K I T I 02-Apr-20 05:05 AM
It lacks ALL of the detail from the real mask
Which isn't even intricate
It's just like.. 4 ridges
Even Nokama's variation doesn't have it.
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kaltathenoblemind 02-Apr-20 05:06 AM
eh i kinda like the stylization of it. by virtue of being so simple it stands out ina sea of noise
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V A H K I T I 02-Apr-20 05:06 AM
The Turaga generally got more detailed versions of the Noble Masks they used for Matoran but Nokama's is just... longer
Pac
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kaltathenoblemind 02-Apr-20 05:06 AM
was it longer? i dont even remeber it ooking different
speaking of turaga i like how they are technically bohrok va
shows some effort was put into the design. they had to keep these elder charatcers elderly while still looking like the toy but the toy is too simple to realy stylize.
so they found a toy that has the same parts but had the "character' they want
and they had throwbot limbs and bohrok legs
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V A H K I T I 02-Apr-20 05:11 AM
neat :p
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kaltathenoblemind 02-Apr-20 05:14 AM
wonder how they would have done the bohrok.
i know we saw some in ko-wahi but it looked like they just matched the toys 1:1 since they were static
the little fire drone in matoran vakama's forge looked like they put a naked matoran head onto teir bohrok model
https://biosector01.com/w/images/bs01/5/57/FireDrone.PNG and it never turns said head to the camera
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Mr. Labo 02-Apr-20 05:21 AM
teeny bohrok :3
man, you know all these mini toa sets some people in here have been sharing?
I wonder if they could make teeny bohrok :3
it would be kyoot :3
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kaltathenoblemind 02-Apr-20 05:22 AM
mini as in minifigures or like they are chibifying the toa?
cuz i saw like some custom system style toa that used mixel balljoints
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Mr. Labo 02-Apr-20 05:23 AM
like chibifying the toa. or more accurately, like making minimalistic versions of them
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kaltathenoblemind 02-Apr-20 05:23 AM
ooh
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Mr. Labo 02-Apr-20 05:23 AM
there were some madlads over at #beaverhouse-lego-and-bionicle who were sharing these things regularly, I don't remember which ones though DX
I am terrible with names, even moreso most usernames :P
@V A H K I T I mayhaps you remember?
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kaltathenoblemind 02-Apr-20 05:27 AM
by minimalistic we talking about using less greebly elements or like completley original designs or something that make them smoother?
like original 3d models
also tangent but i wonder if anyone used Duplo and quatro bricks to match scale for larger figures. cuz i think the quatro bricks scale well with constraction and you could technically blow up system models to fit XD
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Mr. Labo 02-Apr-20 05:31 AM
something that make them smoother? like original 3d models
yes and yes
they were using a mix of new custom parts and existing ones
like new types of ball joints and whatnot
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kaltathenoblemind 02-Apr-20 05:31 AM
ah!
hypothetical post CCBS constraction
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Mr. Labo 02-Apr-20 05:35 AM
ah, sorry for the wording, I meant they were using CCBS constraction, just with new types of joins FOR CCBS
some other people though did use something like the mixel balljoints, as you mentioned
iirc
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kaltathenoblemind 02-Apr-20 05:35 AM
ah
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Mr. Labo 02-Apr-20 05:37 AM
it has been a while since they were posted on that chat, so it is not easy to find them, cause the people who shared the images did not use any kind of keywords I could use to search them up :P
ah wait!
I think I got one
something like this:
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kaltathenoblemind 02-Apr-20 05:38 AM
ooh Kirbyman's work i think
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Mr. Labo 02-Apr-20 05:38 AM
actually Dreamkid's
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kaltathenoblemind 02-Apr-20 05:38 AM
oh. hah
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Mr. Labo 02-Apr-20 05:39 AM
so yeah
imagine chibi bohrok like this :3
I am ready for such amounts of kyoot :3
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kaltathenoblemind 02-Apr-20 05:39 AM
CCBS bohrok
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Mr. Labo 02-Apr-20 05:39 AM
yeees :3
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kaltathenoblemind 02-Apr-20 05:40 AM
wonder how that'll work
is houdini free to use for non profit work? like this fan run game restoration?
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Zhokker 02-Apr-20 08:10 AM
Is the physical mask in the photos the real deal though? Or is it a shapeways creation?
@kaltathenoblemind That mask was recreated by me, posted as first april's joke. You can search it on Shapeways. (edited)
@V A H K I T I There are gold steel material for you (edited)
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Nyarah Ghost (^Φ ω Φ^)∫ 02-Apr-20 09:23 AM
Oh mannn
I might just order that when I have some money to throw around
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kaltathenoblemind 02-Apr-20 09:36 AM
@Zhokker it is a very aunthentic looking recreation 😄
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Zhokker 02-Apr-20 09:55 AM
it is a very aunthentic looking recreation
@kaltathenoblemind Thanks! I used a lot of references!
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kaltathenoblemind 02-Apr-20 09:58 AM
What kind? I only remember seeing the orthographic front version of the curly vahi
Also what techniques did you use to model it? Eyeball it or you managed to set the references up in the app?
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Zhokker 02-Apr-20 10:11 AM
What kind? I only remember seeing the orthographic front version of the curly vahi
I've some old renders/arts from 2001, a lot of photos of original Vahi (front side, back, etc.) that officially came and pictures of prototype masks
Also what techniques did you use to model it? Eyeball it or you managed to set the references up in the app?
I used the toa mata head detail 1to1 what I found on thingiverse. Just attached as a base, looking at it all the time. I started that mask on the start of February and finished it third March. Here is an old photo from the process:
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kaltathenoblemind 02-Apr-20 10:20 AM
wait we have photos of the prototype vahi? are they on BS01 or BMP?
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Zhokker 02-Apr-20 10:32 AM
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Nyarah Ghost (^Φ ω Φ^)∫ 02-Apr-20 11:49 AM
Wow, that gold print is beautiful. Is it painted? (edited)
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kaltathenoblemind 02-Apr-20 11:53 AM
ooh i dont think i ever seen this image before.
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Zhokker 02-Apr-20 01:02 PM
Wow, that gold print is beautiful. Is it painted?
@Nyarah Ghost (^Φ ω Φ^)∫ Yes) Paint used Citadel layer auric armour gold
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Ondrik🅱 (Ondrej) 06-Apr-20 09:06 AM
Oh, yeah
I wanted to share something here which I found on stream last time
When the game stops responding while the FMV is playing, you just have to wait out all the FMVs and it will unfreeze
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The Cap'm (Reese) 06-Apr-20 09:06 AM
yea
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Ondrik🅱 (Ondrej) 06-Apr-20 09:07 AM
Oh, so it's known
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The Cap'm (Reese) 06-Apr-20 09:07 AM
just need to let the audio finish and the game'll keep going
Well I know about it from personal experience
not sure if it's officially reported before now
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Ondrik🅱 (Ondrej) 06-Apr-20 09:07 AM
Yeah. On my screen, the game was frozen but on stream the FMV kept playing
That's how I found out
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The Cap'm (Reese) 06-Apr-20 09:08 AM
yeah OBS keeps recording it as if it's normal for me, while it freezes in the window itself (edited)
That happened when I did my recordings of 1.0.1, which you wouldn't know by watching them
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Rexfor 06-Apr-20 09:58 PM
I would give the gameplay on LOMN a maybe 76%
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The Cap'm (Reese) 06-Apr-20 09:58 PM
neat
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Rexfor 06-Apr-20 09:58 PM
Ye,
How the hell did you guys get the files for it btw?
did you find it in a old PC that was thrown out by a original dev? lol
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The Cap'm (Reese) 06-Apr-20 09:59 PM
SUBSCRIBE for more failed, cancelled & beta games ► http://bit.ly/DYKG_Subscribe Failed Nintendo Pitches ► https://bit.ly/2rCxYzj Check out Liam's Channel ► http://bit.ly/2cOxShZ LEGO Bionicle: The Legend of Mata Nui was being developed by Saffire Corporation, and was made as...
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Rexfor 06-Apr-20 10:00 PM
I might have missed this.
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The Cap'm (Reese) 06-Apr-20 10:00 PM
Video goes into more detail than I could.
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Rexfor 06-Apr-20 10:00 PM
Oh,
Tbh I want to make a Gmod mod of the masks if I knew LUA XD
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kaltathenoblemind 06-Apr-20 10:26 PM
@Rexfor the files are ripe for the taking if you want 😄
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Rexfor 06-Apr-20 10:27 PM
Send me the memes
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kaltathenoblemind 06-Apr-20 10:28 PM
it's all in lomn-info 😄
and i think you can access the files from the install
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Rexfor 06-Apr-20 10:28 PM
Like textures and models?
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kaltathenoblemind 06-Apr-20 10:30 PM
yeah. especially in the alpha version of the game
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Rexfor 06-Apr-20 10:31 PM
Ooooooooooooo
Im going to make a fucking prop pack with this with gmod XD
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kaltathenoblemind 06-Apr-20 10:31 PM
for the beta game files you need this converter
Python module and CLI utility for the BLK files use by the SAGE engine. - TheLegendOfMataNui/sage-blkfile
they come out as .X files but they also wrote a script that can convert them to OBJ or .dea with the latter having bone rigs
Command-line utility for working with assets for the SAGE game engine. (Mirror of the GitLab repo) - TheLegendOfMataNui/LOMNTool
https://github.com/Terrev/Bionicle-Area-Editor and this brings all the models into their gamespace positions. but you need unity for that
Contribute to Terrev/Bionicle-Area-Editor development by creating an account on GitHub.
and untiy has an FBX exporter so you can export the game area in one peice. it's a seperate plugin though. but both that and unity are free
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Rexfor 06-Apr-20 10:37 PM
fffffuuuuuuuuuuu
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kaltathenoblemind 06-Apr-20 10:39 PM
i also ripped all the villages and kini nui and the island mata nui from mata nui explorer if you want. as well as a ed model of faber's terrain map with the colormap overlayed if you want super accurate terrain. though i have to generate it
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Rexfor 06-Apr-20 10:39 PM
I mainly jsut want the props and textures lol
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kaltathenoblemind 06-Apr-20 10:40 PM
okey 😄
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The Cap'm (Reese) 07-Apr-20 11:40 AM
@Ondrik🅱 (Ondrej)
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V A H K I T I 07-Apr-20 12:01 PM
:V
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The Cap'm (Reese) 07-Apr-20 12:35 PM
--- So over this way @Ondrik🅱 (Ondrej)
There's a pit here
And there are three tokens in this pit
BecauseSaffire 2
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UTTER_BODGE 07-Apr-20 03:33 PM
yeah
I've always thought that might have previously been a pit you floated down to enter another area
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The Cap'm (Reese) 07-Apr-20 03:34 PM
probably
I can't think of another explanation, so
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UTTER_BODGE 07-Apr-20 03:36 PM
related to that
y'know how PATH used to be longer in the alpha?
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The Cap'm (Reese) 07-Apr-20 03:36 PM
ye
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UTTER_BODGE 07-Apr-20 03:36 PM
iirc, the beta has tokens floating out where the area used to continue in the alpha
but they go upwards too
like sometime between the alpha and beta, they might have added a big pillar there or something
before cutting that portion of the area entirely
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The Cap'm (Reese) 07-Apr-20 03:38 PM
hmm
never saw those before
I'mma try backporting the pos slb and see how it lines u
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UTTER_BODGE 07-Apr-20 03:39 PM
I think I have screenshots of it.... somewhere
would take a bit to find though
aha
I think that's the beta pos with alpha obj
kinda hard to see where they're floating in that screenshot tho
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The Cap'm (Reese) 07-Apr-20 03:40 PM
any other inconsistencies like that to your knowledge?
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UTTER_BODGE 07-Apr-20 03:40 PM
hmm
gali's shrn was a big one
I don't remember if we decided to remove those path tokens or not
I just remember talking about it
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The Cap'm (Reese) 07-Apr-20 03:45 PM
well trying to put it in the alpha didn't yield much
couldn't even see them, probably due to the alpha's pickup rendering issues
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Joey245 08-Apr-20 07:16 PM
So...a few things
1. Thank you so much to everyone who worked on restoring and rebuilding this long-lost treasure! I've been on a BIONICLE kick again lately, and finding this game literally made me grin like I was eight years old again.
2. Is there like a written walkthrough for the game yet? Or some kind of online help? Cause uh...I could sure use it 😅
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The Cap'm (Reese) 08-Apr-20 07:20 PM
I have a full playlist up on my YouTube channel that goes through Rebuilt level-by-level
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Joey245 08-Apr-20 07:25 PM
Thanks!
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The Cap'm (Reese) 08-Apr-20 07:26 PM
np
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Joey245 08-Apr-20 08:09 PM
...okay, next question
I got something called the Earthquake glyph as Onua. How do I use it?
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The Cap'm (Reese) 08-Apr-20 08:10 PM
left ctrl
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Joey245 08-Apr-20 08:10 PM
Is it an attack?
Oh okay
Thank you again!
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The Cap'm (Reese) 08-Apr-20 08:12 PM
not a problem
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UTTER_BODGE 11-Apr-20 02:37 AM
BecauseSaffire
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Ondrik🅱 (Ondrej) 11-Apr-20 03:35 AM
I'm thinking of making a video like this with LOMN
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The Shadow Emperor 11-Apr-20 04:04 AM
QftT is an adorable little game. I love it and all its quirks
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Crainy 13-Apr-20 03:46 PM
Does anyone by any chance know how to get in touch with this guy? : https://soundcloud.com/theironchicken/beach-chant-remix
An attempt to remix/recreate the entire soundtrack for the Mata Nui Online Game.
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V A H K I T I 13-Apr-20 03:46 PM
I mean soundcloud has a DM system
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Crainy 13-Apr-20 03:51 PM
Yeah I messaged him but he hasnt been online for a long time
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V A H K I T I 13-Apr-20 03:54 PM
Well speaking from experience you do get an email when you get a message on Soundcloud.
So unless he's not used that email either, unfortunately he may just be ignoring you. :/
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Crainy 13-Apr-20 04:47 PM
Perhaps he´s not using that email much anymore
Well, we´ll see
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UTTER_BODGE 14-Apr-20 06:18 PM
it's funny how much faster the beta installs than the alpha
from vanilla installers
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V A H K I T I 14-Apr-20 06:19 PM
I mean
All the files are compressed in the beta
:p
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UTTER_BODGE 14-Apr-20 06:19 PM
more importantly they're single files
windows' file system is slow
that's often times why folks put their game data in big files even if uncompressed
faster to find what you need in one file than waiting for windows to give individual smaller ones to you
copy/pasting the entire installation is also much much faster for the beta as a result
can I get a rundown on what the different branches are rn
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The Cap'm (Reese) 14-Apr-20 06:30 PM
clusterfuck is the branch we're working off of for rebuilt at present with all the 1.1 stuff on it
menu testing is testing front end menu edits
split weapon testing is testing toa removable equipment
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ShadowDraikana 14-Apr-20 06:30 PM
menu testing has shoefitter as well
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The Cap'm (Reese) 14-Apr-20 06:30 PM
ah yes that too
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UTTER_BODGE 14-Apr-20 06:31 PM
so if I wanna do anything with rebuilt, clusterfuck is the one to use?
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ShadowDraikana 14-Apr-20 06:31 PM
ye
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UTTER_BODGE 14-Apr-20 06:31 PM
gotcha
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The Cap'm (Reese) 14-Apr-20 06:31 PM
yea that's our WIP stuff
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UTTER_BODGE 14-Apr-20 07:05 PM
eyyy the screen wipes work on this PC
nice
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UTTER_BODGE 14-Apr-20 07:14 PM
so did we ever do anything in rebuilt about lev1 pzzl's fog?
and potentially for main too?
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The Cap'm (Reese) 14-Apr-20 07:14 PM
?
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UTTER_BODGE 14-Apr-20 07:14 PM
like, the level gives you the night vision mask
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The Cap'm (Reese) 14-Apr-20 07:14 PM
no I know what PZZL is
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UTTER_BODGE 14-Apr-20 07:14 PM
but
it seems like night vision should boost the fog distance here
so you can actually see
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V A H K I T I 14-Apr-20 07:15 PM
That can be done, but I don't think that was ever the intent
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The Cap'm (Reese) 14-Apr-20 07:15 PM
that'd be a rebuilt thing, and ^
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V A H K I T I 14-Apr-20 07:15 PM
We did that for lev2/gly3
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UTTER_BODGE 14-Apr-20 07:16 PM
I feel like other areas could benefit from it too but that's a nitpick
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V A H K I T I 14-Apr-20 07:17 PM
I mean it's worth discussing, but it would have to be done on a case by case basis (edited)
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UTTER_BODGE 14-Apr-20 07:19 PM
wwhyy did the game just freeze when I died in clf2 :\
didn't seem to be the usual crash (that should be fixed here anyway iirc)
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V A H K I T I 14-Apr-20 07:20 PM
No idea
Just saying it froze doesn't really help. :v
@The Cap'm (Reese) Pushed the changes
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The Cap'm (Reese) 14-Apr-20 07:21 PM
yay
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UTTER_BODGE 14-Apr-20 07:21 PM
it's not like I have anything else to go by lol
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V A H K I T I 14-Apr-20 07:21 PM
Ye
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UTTER_BODGE 14-Apr-20 07:21 PM
and it's not repeating
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V A H K I T I 14-Apr-20 07:21 PM
Odd
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UTTER_BODGE 14-Apr-20 07:21 PM
so ????
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V A H K I T I 14-Apr-20 07:21 PM
Anyways Reese, go ahead and mark this as done on the trello I guess
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The Cap'm (Reese) 14-Apr-20 07:21 PM
so what?
If you can't replicate it there's nothing we can do
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UTTER_BODGE 14-Apr-20 07:25 PM
you're acting like I'm demanding you do so....??
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UTTER_BODGE 15-Apr-20 01:49 AM
I dunno where cutscene edits go, are they modeling or programming or
WHATEVER
WIP CUTSCENE CAMERA EDIT/EDITOR PREVIEW
FT DEATH GRIPS AND SOME DUDE FROM MEXICO
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V A H K I T I 15-Apr-20 01:49 AM
:V
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V A H K I T I 15-Apr-20 01:50 AM
Nice
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The Cap'm (Reese) 15-Apr-20 01:50 AM
naisu
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UTTER_BODGE 15-Apr-20 04:29 AM
k got it done
except one thing
and this was a problem with the previous fix too
slightly sloping the walls where the cutscene takes place is enough to make it possible to jump up and out of bounds
so I might just add some invisible walls there at the top, since there's no way to really make the walls any less sloped without making the cutscene animation look worse bad
there's at least one other spot in the area (near the door) where you can also get out of bounds
which 100% isn't our fault at all lol
plus yknow
the giant pillar in the middle of the map you can jump off of to get anywhere :D
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V A H K I T I 15-Apr-20 04:41 AM
.-.
Oh god it really is that easy isn't it?
You barely even need the Kakama to do it (edited)
@Ondrik🅱 (Ondrej) How have you not found this yet? Pac
I mean this ne isn't really much of a time saver, but it would theoretically let you skip the door open cinematic
Yeah we definitely need invisible walls here
Actually kind of annoying. Aside from Ga-Koro and Onua's beach, we've never really needed invisible walls quite so noticeable as will be necessary here
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Ondrik🅱 (Ondrej) 15-Apr-20 04:45 AM
what the fuuuuck
I always did it differently
I just jumped from the thing, but I've tried jumping off of the map itself and it didn't work
but yeah, it's a timesave because it allows you to skip the annyoning tower climbing sequence
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UTTER_BODGE 15-Apr-20 04:46 AM
well I'm adding invisible walls riiiiight now
so RIP that strat lol
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V A H K I T I 15-Apr-20 04:46 AM
Good shit. :p
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Ondrik🅱 (Ondrej) 15-Apr-20 04:46 AM
F
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V A H K I T I 15-Apr-20 04:47 AM
There are other places that need them too if you want to do them while you're at it
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Ondrik🅱 (Ondrej) 15-Apr-20 04:47 AM
I guess it does count as being able to be done by the everyman
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V A H K I T I 15-Apr-20 04:47 AM
I have a trello card, one sec
Gali's BECH and ISLD for Rebuilt.
Also for both Main and Rebuilt, Le-Koro needs... something.
At the very least it needs an invisible ceiling.
Remember Lewa's mighty shit fucker-upper? Pac
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UTTER_BODGE 15-Apr-20 04:48 AM
hah
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Ondrik🅱 (Ondrej) 15-Apr-20 04:48 AM
wait what?
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V A H K I T I 15-Apr-20 04:49 AM
Essentially the momentum of Lewa's melee COMPLETELY overrides the forward velocity of flying Rahi.
The result?
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Ondrik🅱 (Ondrej) 15-Apr-20 04:49 AM
aaah
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V A H K I T I 15-Apr-20 04:49 AM
A fuckmothering home run out of the world. Pac
Even when they clearly try to fly back for another attack, they for some reason hold on to the momentum given to them by the melee.
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Roblord 15-Apr-20 04:51 AM
BecauseSaffire
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V A H K I T I 15-Apr-20 04:51 AM
I'm guessing it's a bug with the melee itself and/or Rahi AI, and that it doesn't actually cancel until the affected enemy touches the ground.
Which in the case of flying Rahi uh...
never actually happens
:p
That may be another thing we'll need to hook to fix properly, but for the time being, an invisible ceiling over Le-Koro will have to suffice.
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UTTER_BODGE 15-Apr-20 05:01 AM
Contribute to TheLegendOfMataNui/LOMN-Beta development by creating an account on GitHub.
ok that's on a branch to be merged into main sometime (gonna do more with other areas tomorrow so it can wait)
still gotta get a rebuilt repo set up on this machine
so I'll have a rebuilt counterpart for that branch tomorrow as well
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V A H K I T I 15-Apr-20 05:02 AM
😄
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The Cap'm (Reese) 15-Apr-20 10:58 AM
really late to the punch here, but there's a whole trello card for needed invisible walls in non-lev2 areas
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UTTER_BODGE 15-Apr-20 09:04 PM
and then there's a matoran walking right past them haha
wish I'd nabbed a screenshot as he was like, right behind the guard
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UTTER_BODGE 15-Apr-20 11:12 PM
poking at it some more
any thoughts? @V A H K I T I
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V A H K I T I 15-Apr-20 11:13 PM
I like it
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UTTER_BODGE 15-Apr-20 11:13 PM
right is the vanilla cam path
(playing back in-editor)
(mwahaha)
the tricky bit is it takes slightly longer to get over that hill/wall at the end to show kopaka walking up
so you have to nudge the timing slightly to show him a decent amount of time
without compressing anything prior too much
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V A H K I T I 15-Apr-20 11:16 PM
Looks great!
I noticed you got the framerate sorted too
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UTTER_BODGE 15-Apr-20 11:16 PM
yeah that was never really an issue I just didn't have it set last night
and didn't wanna fudge around with it at 2 AM
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V A H K I T I 15-Apr-20 11:17 PM
Fair :p
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UTTER_BODGE 16-Apr-20 04:30 AM
Contribute to TheLegendOfMataNui/LOMN-Beta development by creating an account on GitHub.
ping
a few lev4 fixes ready to be merged
oh I can just merge the rebuilt one myself apparently
ok if I do that?
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V A H K I T I 16-Apr-20 04:34 AM
Ye go for it
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UTTER_BODGE 16-Apr-20 04:35 AM
k done
main one still needs to be approved
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V A H K I T I 16-Apr-20 04:37 AM
Aight, I'll do it in a moment
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UTTER_BODGE 16-Apr-20 04:37 AM
FASTER, MORTAL
anyway ye
that's a few fixes I've been meaning to do forever, done
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V A H K I T I 16-Apr-20 04:39 AM
😄
merged
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UTTER_BODGE 16-Apr-20 04:40 AM
thank
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V A H K I T I 16-Apr-20 04:43 AM
So you said you had an idea about the jittering btw?
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UTTER_BODGE 16-Apr-20 04:44 AM
so I still need to confirm this but
it seems like the game snaps the camera to every frame, as that frame passes
without any in-betweens
so the camera is updating 30 times per second but the characters are animating at 60
problem is you can't just blend between frames
that'll break actual cuts between shots
so assuming the game doesn't actually care what the framerate of the cin cam slb is
you could theoretically generate inbetween frames, except for when an actual jumpcut is desired
and it'd play smoothly at 60 FPS
it'd take manually scrubbing over each cin cam slb and marking the precise frames where actual cuts occur, though
and then feeding that all into something to automate the rest (which I could take care of)
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V A H K I T I 16-Apr-20 04:48 AM
Interesting. But you'd have to confirm it somehow so we can be sure before digging into it.
ALSO
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UTTER_BODGE 16-Apr-20 04:48 AM
I was playing around with it months back and that seemed to be what was happening from the little tests I did
but
need to confirm
and see if there's adverse affects etc
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V A H K I T I 16-Apr-20 04:50 AM
For you and @Playtesters, I have now committed and pushed the first seemingly fully functional experiment in split weapons. Along with the guard equipment in Level 4, Kopaka will holster his weapons in VLLG and SHRN, and ride his shield in BRD2, 3, 4, SNBD, and BOSS. Requires further testing to be sure my array works 100%, so whenever y'all are free, go ahead and pull that shit.
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UTTER_BODGE 16-Apr-20 04:50 AM
have fun playing lev4 some more, fuckers
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V A H K I T I 16-Apr-20 04:50 AM
Pac
Yeah I put a bit more time into making sure, (within the best of my ability) that the array was bulletproof because there's no telling how much work is going to be done in this level.
I didn't want to leave a hole in the array just because say NOW there's no transition between a holstered area and a boarding area, but that's not to say there will never be one.
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UTTER_BODGE 16-Apr-20 04:52 AM
looks at current level HOPEFULLY A LOT OF WORK realizes I'd be doing some of it OH NO
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V A H K I T I 16-Apr-20 04:52 AM
Pff
Actually the majority of it is probably going to be myself, Ash, and Walker unless you want to do stage modelling
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UTTER_BODGE 16-Apr-20 04:53 AM
delete level 4
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V A H K I T I 16-Apr-20 04:53 AM
Level 4 and Level 2 actually aren't all that different from each other in terms of quality.
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UTTER_BODGE 16-Apr-20 04:53 AM
also delete level 2 :D (edited)
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V A H K I T I 16-Apr-20 04:53 AM
At least level 4 doesn't have a wthk. :p
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UTTER_BODGE 16-Apr-20 04:54 AM
ICE MAZE SLIDE
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V A H K I T I 16-Apr-20 04:54 AM
C E A S E
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UTTER_BODGE 16-Apr-20 04:54 AM
there's my area pitch
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V A H K I T I 16-Apr-20 04:54 AM
I mean TBH that isn't super different from the Kane-Ra sections for Pohatu. His just has the bad paths clearly labeled. :p
ROLL is similar
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UTTER_BODGE 16-Apr-20 04:55 AM
NON-LINEAR ICE MAZE SLIDE
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V A H K I T I 16-Apr-20 04:55 AM
REEE
What if we turned Onua's CAVE into a slide
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UTTER_BODGE 16-Apr-20 04:56 AM
get thee behind me satan
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V A H K I T I 16-Apr-20 04:56 AM
NON LINEAR MAZE SLIDE
IN THE DARK
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UTTER_BODGE 16-Apr-20 04:56 AM
THERE'S A POINT WHERE IT HAS GONE TOO FAR AND THIS IS IT
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V A H K I T I 16-Apr-20 04:56 AM
AND GIVE IT THE HEAT DAMAGE EFFECT FROM THAT ONE TAHU LEVEL
AND HAVE THE KAKAMA PERMANENTLY ACTIVATED
AND FILL IT WITH BATS
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UTTER_BODGE 16-Apr-20 04:57 AM
G O O D N I G H T
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V A H K I T I 16-Apr-20 04:57 AM
Night night. Pac
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V A H K I T I 16-Apr-20 05:50 AM
Question @The Cap'm (Reese)
Moved lev3-lev5 help matoran into villages post-invasion I assume this does not include Nobua in level 1
Cause uh
It probably should (edited)
Also @UTTER_BODGE Update ya patch notes. :p
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ShadowDraikana 16-Apr-20 06:54 AM
You bettrr have a reason to ping me 3 fuckibg times
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V A H K I T I 16-Apr-20 06:54 AM
Well for one I added and pushed the code for the toa equipment in programming
And Benji pinged you one of those times
He thought I needed you to make an array. I proved otherwise. :p
Anyways yeah, Kopaka and Lewa are done, along with the Le-Koro guards. Working on the Ta-Koro guard equipment now, then gonna get Tahu done
The code is all present in the array for Tahu regardless, as it was for Lewa. I just need to add the individual calls in the areas that need them.
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The Cap'm (Reese) 16-Apr-20 09:04 AM
moved lev3-lev5 help matoran
lev3-lev5
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V A H K I T I 16-Apr-20 09:05 AM
I mean yes
But why just that
clearly nobua needs moving too
:p
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The Cap'm (Reese) 16-Apr-20 09:06 AM
Pretty sure we did that pre patch, and I notably was not involved in it.
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V A H K I T I 16-Apr-20 09:08 AM
ah
@ShadowDraikana Can you confirm?
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ShadowDraikana 16-Apr-20 09:08 AM
wait what
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The Cap'm (Reese) 16-Apr-20 09:08 AM
You had Nobua move to the village post invasion
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ShadowDraikana 16-Apr-20 09:08 AM
OH
moving them into the villages, yeah
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benji 16-Apr-20 12:31 PM
I am still not convinced by @V A H K I T I 's array usage, but I don't have the time to correct it
Also @UTTER_BODGE at least for character animations, the frame rate is hardcoded in the exe
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ShadowDraikana 16-Apr-20 02:40 PM
i can have another look at the array
it looks kinda like its not even being utilized and is just grabbing ints like we.set them to a property instead
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sweg (Andrew) 16-Apr-20 04:03 PM
neat
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UTTER_BODGE 16-Apr-20 04:16 PM
@benji do you recall what the specified framerate is for characters?
and yeah I'll update the patch notes (edited)
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benji 16-Apr-20 04:19 PM
60 maybe? It's in the SAGESharp source for animation files
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UTTER_BODGE 16-Apr-20 04:22 PM
alrighty, thanks, I'll take a look whenever I get around to poking at em
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UTTER_BODGE 16-Apr-20 04:43 PM
hey @V A H K I T I you around on mobile or anything
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ShadowDraikana 16-Apr-20 04:44 PM
nope he ded
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UTTER_BODGE 16-Apr-20 04:44 PM
• Fixed normals of Ga-Koro gear and Ko-Koro Element of Melting models ---- (Vahkiti)
this fix did uh... literally nothing
vertex normals aren't used by the shading of the game on any objects
only characters
the exception to this is a bug(??) involving the light from tahu's sword and night vision
where the game will apply that light to them, thus using the vertex normals
but otherwise, objects are completely unlit and normals do nothing
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UTTER_BODGE 16-Apr-20 05:00 PM
(that said - for rebuilt, if we could somehow make the game apply the area's lighting to specific objects, by which I mean pickups, they'd look much better)
(but I imagine that'd involve a fair bit of exe fuckery)
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benji 16-Apr-20 05:31 PM
Vertex normals are used for lighting calculations
oh yeah characters
ignore me
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sweg (Andrew) 16-Apr-20 05:39 PM
went through lev 4 with the split weapon changes, it worked quite well aside from the split weapons not disappearing upon death with the player
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V A H K I T I 16-Apr-20 06:31 PM
Yeah I know how we'd go about fixing that it's just a matter of doing it
Masks did the same thing in the alpha
We just need to add removepart calls to the death function
Having them come back correctly on respawn may be the difficult part
Also yeah @UTTER_BODGE I'd love to have the lighting apply universally. Benji was working on a new lighting engine last year, though I'm pretty sue he's abandoned it now.
One thing I would really like to see are bump maps
Every character in the game has them, and not a single one is ever used
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UTTER_BODGE 16-Apr-20 06:35 PM
mhm
my main thought was just that you've got something in the patch notes that has no in-game effect whatsoever
(yet, anyway)
(hoping it will have an effect eventually at least in rebuilt if we can figure that out)
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V A H K I T I 16-Apr-20 06:36 PM
Yeah, I wasn't aware of that, though I will say that I'm pretty sure inverted normals on objects still show up.
Cause if they're inverted, they're effectively backfaces (edited)
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UTTER_BODGE 16-Apr-20 06:37 PM
inverted vertex normals won't but that has more to do with confusing terminology in modeling programs
misleading people on how things actually work
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V A H K I T I 16-Apr-20 06:37 PM
ah
Well either way it's good to clean up the models when we see them
Cause some of them are REALLY shit
You seen the normals on default level3 tura?
The Kakama in the wall is basically jello. Pac
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UTTER_BODGE 16-Apr-20 06:38 PM
often times modeling programs will let you "flip normals", and the model will turn inside out, but what's actually happening there is the winding order of the vertices is being reversed
and then the vertex normals are also flipped/recalculated to match
but it's not the vertex normals that are making the key difference in which way a face... uh... faces
you'll also hear the term "face normals" talked about sometimes but that's more of a thing that can be calculated from a face
it's not actually stored in the model data
no need to
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V A H K I T I 16-Apr-20 06:40 PM
I see
So what's next on your agenda for the game right now?
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UTTER_BODGE 16-Apr-20 06:42 PM
catching up on patch notes
then I wanna test something
if the game recalculates normals while loading objects like it does for skinned characters
gonna abuse the bug(???) with tahu's sword light to check that
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V A H K I T I 16-Apr-20 06:44 PM
Well the bug is that it disappears after you leave an area for some reason
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UTTER_BODGE 16-Apr-20 06:44 PM
well yeah there's that bug
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V A H K I T I 16-Apr-20 06:44 PM
The light is meant to be there
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UTTER_BODGE 16-Apr-20 06:44 PM
but there's another bug
with how that light behaves
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V A H K I T I 16-Apr-20 06:45 PM
oh?
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UTTER_BODGE 16-Apr-20 06:45 PM
if you activate night vision in that first area while it's still active
it starts lighting up any objects around it
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V A H K I T I 16-Apr-20 06:45 PM
eyes3
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UTTER_BODGE 16-Apr-20 06:45 PM
mmmmmhm
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ShadowDraikana 16-Apr-20 06:46 PM
something is going on with emitter code being unloaded then never firing again im thinking
considering this is a consistent firsr area thing
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UTTER_BODGE 16-Apr-20 06:46 PM
I noticed another thing too, lemme get video
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V A H K I T I 16-Apr-20 06:47 PM
I am unable to replicate this
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ShadowDraikana 16-Apr-20 06:47 PM
also
note how the vertex lighting gets stripped
in night vision mode
with a green filter applied
id like to hook this and give me togglable control over the vertex lighting
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UTTER_BODGE 16-Apr-20 06:48 PM
it's essentially replacing the actual vertex colors with a color of 0, 127(?), 0
exactly how that mechanism works idk
but in practice that's the visual effect
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V A H K I T I 16-Apr-20 06:49 PM
Regarding the sword light, are you sure it works on OBJECTS and not just other characters?
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UTTER_BODGE 16-Apr-20 06:49 PM
yes
gimme a sec
I'd posted vids of this before btw
the problem is, it's per vertex of course
so you have to be pretty close to a vertex to see anything
so it works well on smaller, higher detailed models
but looks iffy on environments and such
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V A H K I T I 16-Apr-20 06:53 PM
...Huh
I mean it would look fine if it wasn't moving
The existing static lights would look great (edited)
Idk how we missed you posting this before because this is kind of a big deal.
It means the game is not only capable of doing this, but probably does it by default and just has it disabled.
@JrMasterModelBuilder Any input on this? I'd love to try and figure out what tells it to do this and where so we could maybe enable it universally
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UTTER_BODGE 16-Apr-20 06:57 PM
original discussion
has a video showing tahu's point light applying to the vahi
shows what it could look like if these objects always received realtime lighting (edited)
anything that moves, really
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V A H K I T I 16-Apr-20 06:58 PM
Interesting
Don't know why Ash just shrugged it off though. This is a big fuckin deal. :p (edited)
I apparently wasn't there at the time, so that explains how I missed it.
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UTTER_BODGE 16-Apr-20 06:59 PM
would make the boulders and stuff look way less jarring as well
so we could maybe enable it universally
this won't really work with environments as-is btw
as in, it won't really look good
the baked in lighting is much fancier
not to mention there's typically limits in engines/directx/whatever for how many lights can be applied to a single mesh, depends on a lot of factors I'm not very familiar with
and some areas (like a tahu surfing area) have literally hundreds of point lights... which is fine, cause they go down the tunnel and can't affect the player all at once
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V A H K I T I 16-Apr-20 07:02 PM
Well yeah, I never expected to remove the vertex colours
But having real lights to add onto that would be nice
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UTTER_BODGE 16-Apr-20 07:03 PM
at the very least - a way to enable realtime lighting from the area's lights on specified objects via OSI would be great
so we could make pickups, boulders, etc not look like shit lol
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V A H K I T I 16-Apr-20 07:04 PM
ye
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UTTER_BODGE 16-Apr-20 07:14 PM
meanwhile I think I found a quirk in lev6 mtup? (edited)
the trees aren't respecting night vision mode
it'd look like this if it did (edited)
so I looked at the object
flags are 8
other objects in the area are 16
(if we had a better understanding of these flags I could make the editor selection of them so much nicer)
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V A H K I T I 16-Apr-20 07:19 PM
Well the binary template for the object SLB lists what they're all for
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UTTER_BODGE 16-Apr-20 07:25 PM
hmmm\
oh
this isn't exclusive to lev6 mtup
not gonna go messing with flags then
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The Cap'm (Reese) 16-Apr-20 07:30 PM
you never saw that?
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V A H K I T I 16-Apr-20 07:30 PM
COuld be an oversight involving objects with alpha channel
Trees have a flag of alpha channel + back faces
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UTTER_BODGE 16-Apr-20 07:30 PM
nah it's not tied to that
flags yes
general stuff with alpha, nah
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V A H K I T I 16-Apr-20 07:31 PM
Well yeah, I'm just saying it could be that flag, or that associated object mode that isn't coded to work with night vision for some reason or another (edited)
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UTTER_BODGE 16-Apr-20 07:32 PM
I mean, same difference
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V A H K I T I 16-Apr-20 07:32 PM
Heh. We could use this to our advantage in TMBL, Reese. :p
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The Cap'm (Reese) 16-Apr-20 07:32 PM
?
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V A H K I T I 16-Apr-20 07:32 PM
Well we don't want the Ruru to work there, right?
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The Cap'm (Reese) 16-Apr-20 07:32 PM
ye
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V A H K I T I 16-Apr-20 07:33 PM
Better than just straight up disabling it
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The Cap'm (Reese) 16-Apr-20 07:33 PM
but there's fog
which isn't affected by ruru
so what's the point
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V A H K I T I 16-Apr-20 07:33 PM
true
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V A H K I T I 16-Apr-20 07:46 PM
TBT: Due to less pollution, the unlit Tohunga have now returned to the sky. :v https://t.co/Dn4WE23CzC
( ͡° ͜ʖ ͡°)
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The Cap'm (Reese) 16-Apr-20 07:46 PM
epic
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V A H K I T I 16-Apr-20 07:47 PM
Also sweet fuck, this is old enough for a TBT now
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UTTER_BODGE 16-Apr-20 08:10 PM
so, as far as main patch goes
I think we discussed this before maybe but I forgot who was there
vanilla is inconsistent on texturing for pickups
but I suspect that, going by how onua's level is generally the most complete
maybe they were going for a tales of the tohunga-style "all pickups are colored the same way" thing?
and it hadn't been implemented across the board yet
I personally prefer the real item textures for rebuilt
but what about main?
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V A H K I T I 16-Apr-20 08:12 PM
I'm not sure, cause the chrome texture is really weird, and none of these items were properly unwrapped
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UTTER_BODGE 16-Apr-20 08:12 PM
it looks more to me like they did have then unwrapped and textured like normal objects
then specifically put the chrome on them
not really bothering to unwrap them again
given how chrome reflections even work the existing unwraps don't really make it look any more or less correct most of the time
(the best way to do that effect would be with a cubemap or something)
but like, I could see them wanting to highlight items in a visible, consistent way, especially since the GBA game did it
also I'm not aware of that chrome texture even being used for anything else? implying it was probably created specifically for chrome items
that much is further into speculation territory
but it seems to me the evidence points towards them making pickups chrome, not the other way around
(though again, I think the real textures for them are good for rebuilt)
(we're not 8 year olds who are gonna easily miss dark objects in dark caves or not get the idea that they're pickups at all or whatever lol)
also, did 2001 media sometimes show masks as silver/grey/chrome before being picked up and activated? or am I misremembering
only thing I recall off the top of my head is this little animation https://biosector01.com/w/images/bs01/8/86/Mystery_Promo_Screenshot_1.png
where tahu's colors as a whole come back as he puts on the mask
dunno if there's more
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kaltathenoblemind 16-Apr-20 08:26 PM
I think one image showed gali holding up a grey Pakari and one cover of the Lego catalog had the Toa information with grey skuffed up kanohi in the foreground
And the comics shown newly discovered kanohi as grey or silver
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The Cap'm (Reese) 16-Apr-20 08:27 PM
There's the in-game Gali image
of her holding a pakari
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The Cap'm (Reese) 16-Apr-20 08:27 PM
it grey
ya that one
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UTTER_BODGE 16-Apr-20 08:27 PM
that's in-game somewhere?
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The Cap'm (Reese) 16-Apr-20 08:28 PM
print menu
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UTTER_BODGE 16-Apr-20 08:29 PM
comic 2
goes from silver to blue as she puts it on
oh, lewa's even turns back from green to silver again when it's knocked off later in the comic http://www.brickshelf.com/gallery/BS01/Comics/BIONICLE/Comic02/pdf_comic_02.pdf
saffire definitely had that promo image, and referenced the comics for the pohatu meets kopaka cutscene
I bet they were making masks and pickups in general silver to go along with it
well, I think for main we should keep the pickups as they were, blah blah archival
for rebuilt, the more I look at these promo images and comics the more I like the idea of mask pickups at least being chrome (with proper texturing/unwrapping)
but that's just my take
I'd leave the quest items and stuff with their real textures, no need for a lost tree spider to be chrome even if saffire did stuff like that for the GBA game
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V A H K I T I 16-Apr-20 08:41 PM
I'd be half tempted to make proper chrome mask textures for rebuilt actually
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UTTER_BODGE 16-Apr-20 08:42 PM
that'd be cool
huh, they put those exact kanohi in multiple promo images (edited)
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The Cap'm (Reese) 16-Apr-20 08:47 PM
I think making custom gray textures for mask pickups is a good idea
Does that apply to the Vahi?
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UTTER_BODGE 16-Apr-20 08:47 PM
(at this point I'm just on a nostalgia trip looking at all this stuff lol)
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The Shadow Emperor 16-Apr-20 08:47 PM
where is that picture from?
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The Cap'm (Reese) 16-Apr-20 08:48 PM
I think the Vahi is just orange, no color shenanigans, right?
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UTTER_BODGE 16-Apr-20 08:48 PM
which one?
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The Shadow Emperor 16-Apr-20 08:51 PM
the last one
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UTTER_BODGE 16-Apr-20 08:51 PM
ItemName: Lego Bionicle Poster, Mata Nui, Kanohi, 420 x 297 mm (French), ItemType: Gear, ItemNo: 4330907, Buy and sell LEGO parts, Minifigs and sets, both new or used from the world's largest online LEGO marketplace.
I think I had some of those posters as a kid
wasn't there another image kinda like this?
just bits and pieces buried in the sand?
camera closer to the ground?
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The Cap'm (Reese) 16-Apr-20 08:53 PM
god I never really looked at this image
those legs
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UTTER_BODGE 16-Apr-20 08:54 PM
those shoulders
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The Cap'm (Reese) 16-Apr-20 08:54 PM
yeah
that canister that looks more like a tin can
it's great
what is his hand
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Grampa Walker 17-Apr-20 04:25 AM
I'm a tad late to the discussion, but are we planning to make un-worn masks a silver/gray color? That might get confusing with either Onua's, or Kopaka's Noble masks if we don't make it a specific, and separate color.
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UTTER_BODGE 17-Apr-20 04:41 AM
huh? whatcha mean
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Grampa Walker 17-Apr-20 05:41 AM
The pictures of silver masks in comics that were discussed earlier.
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UTTER_BODGE 17-Apr-20 05:43 AM
yeah?
That might get confusing with either Onua's, or Kopaka's Noble masks if we don't make it a specific, and separate color.
not sure what you mean here
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Habermann 17-Apr-20 06:17 AM
will you give kopaka a solek mask
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Grampa Walker 17-Apr-20 01:28 PM
I meant if the masks are all a silver color when unworn they might look like Kopaka's light gray, or Onua's dark gray masks, so we'd need to find the perfect gue for them if we did that, which is what I'm asking if we're doing.
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The Cap'm (Reese) 17-Apr-20 01:28 PM
i thought kopaka was white, not light gray
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Grampa Walker 17-Apr-20 01:29 PM
Oh.. Yeah, you know what, you're right. I completely forgot all the Toa's masks fit their primary color in the game rather than having six in a primary, six in a secondary. Which is... embarrassing considering I I remodelled, and textured all the damn things.
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The Cap'm (Reese) 17-Apr-20 01:29 PM
oof
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V A H K I T I 17-Apr-20 01:39 PM
:p
Hey Walker while I have ya here, any updates on the TAKV situation? I sent the model (again) last time you were on and you disappeared before you could get it. :v
@Grampa Walker
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Grampa Walker 17-Apr-20 01:54 PM
Unfortunately, no, but I'll make sure to download it, and take a look over fixing it up a bit.
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V A H K I T I 17-Apr-20 01:54 PM
Aight
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V A H K I T I 17-Apr-20 05:02 PM
Oh yeah so.
I'll be around to do shit here for the foreseeable future from now on.
I'm not returning to school until July.
(Or whenever they decide to reopen the campus)
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UTTER_BODGE 17-Apr-20 08:38 PM
theoretically I just rigged up a thing to interpolate cin cam slbs to 60 FPS
let's see if it works lol
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V A H K I T I 17-Apr-20 08:43 PM
eyes_shaking
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UTTER_BODGE 17-Apr-20 08:49 PM
it's... smoother, I think?
but not 100%
gonna try on more cutscenes
so in lewa's level cin1 = mtup cutscene cin2 = hive? cin3 = shrn? cin4 = ???
what am I forgetting
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V A H K I T I 17-Apr-20 08:51 PM
SHRN is the worst of all of them
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The Cap'm (Reese) 17-Apr-20 08:51 PM
is this vanilla
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UTTER_BODGE 17-Apr-20 08:51 PM
yes
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V A H K I T I 17-Apr-20 08:51 PM
Just because of the speed at which he's moving
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The Cap'm (Reese) 17-Apr-20 08:52 PM
well he still has the dance anim actually
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UTTER_BODGE 17-Apr-20 08:52 PM
ah so it's that?
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The Cap'm (Reese) 17-Apr-20 08:52 PM
well c530 is his dance
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V A H K I T I 17-Apr-20 08:52 PM
Yeah all alpha cutscenes are still in the beta
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The Cap'm (Reese) 17-Apr-20 08:52 PM
animation
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V A H K I T I 17-Apr-20 08:52 PM
Actually the beta has some that the alpha doesn't.
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The Cap'm (Reese) 17-Apr-20 08:52 PM
all the dances are cin3 iirc
even when a given level doesn't have a cin2
i.e. kopaka
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V A H K I T I 17-Apr-20 08:53 PM
We ended up backporting the takara for Gali, Lewa, and Kopaka from the beta because at the point our alpha was made the animations were missing or incomplete
Ditto for Lewa meets Tahu and Tahu's shrn
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The Cap'm (Reese) 17-Apr-20 08:53 PM
hell lewa meets tahu had literally nothing in our alpha
aside from MTUP
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V A H K I T I 17-Apr-20 08:54 PM
And the text
Which we can't use
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The Cap'm (Reese) 17-Apr-20 08:54 PM
no cin files, no animations, no audio
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V A H K I T I 17-Apr-20 08:54 PM
>->
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UTTER_BODGE 17-Apr-20 08:56 PM
well, camera's smooth now
but I'm not sure the characters are updating at a regular 60 FPS...?
I think we've got multiple issues with these cutscenes
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V A H K I T I 17-Apr-20 08:58 PM
Got footage?
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UTTER_BODGE 17-Apr-20 08:58 PM
gonna test on a few more and get comparisons
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V A H K I T I 17-Apr-20 08:58 PM
aight
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UTTER_BODGE 17-Apr-20 08:59 PM
and it'd still need some manual input to get jumpcuts working right
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V A H K I T I 17-Apr-20 09:01 PM
ye
You know, given all the issues we've had with framerate in this game, I have mad respect for companies that do HD remasters of old games like this.
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UTTER_BODGE 17-Apr-20 09:16 PM
camera's fixed, but now the characters themselves look choppy
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V A H K I T I 17-Apr-20 09:16 PM
Dat camera tho
Ooh that looks nice
Dunno what's up with the characters tho
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UTTER_BODGE 17-Apr-20 09:16 PM
also I thought jumpcuts would be broken but maybe not...?
oh yeah they're broken
I just missed it since it's only 1 frame
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V A H K I T I 17-Apr-20 09:17 PM
Looks fine to me
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UTTER_BODGE 17-Apr-20 09:18 PM
look closer
when there's a jumpcut, there's now a frame in between the old and new postions
so I need to specify where jumpcuts occur so it doesn't interpolate between them
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V A H K I T I 17-Apr-20 09:18 PM
....Yeah I don't see it
:p
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UTTER_BODGE 17-Apr-20 09:19 PM
literally just click and drag on the discord video player
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V A H K I T I 17-Apr-20 09:19 PM
Ah okay
I mean it's no worse than what's already present. And if it's only one frame, that's not a ton of manual work
Just delete one frame per jump cut
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UTTER_BODGE 17-Apr-20 09:20 PM
so I need to specify where jumpcuts occur so it doesn't interpolate between them
... or keep it from happening in the first place lol
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V A H K I T I 17-Apr-20 09:20 PM
:v
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UTTER_BODGE 17-Apr-20 09:27 PM
first though, I wanna know what's up with the jitter in that character animation itself
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V A H K I T I 17-Apr-20 09:27 PM
Ye
Which means you get to look at animations now eyes_shaking
I'm also working on installing max 4.2 still to that end. Just got my VM set up
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UTTER_BODGE 17-Apr-20 09:45 PM
locking the game to 30 FPS doesn't seem to fix it any more than interpolating cam slbs to 60 FPS does
i.e. both methods fix the camera but character animations themselves are fucky regardless
and of course a smooth camera at 60 FPS is generally better than a smooth camera at 30 FPS so, interpolated cam slbs it is I suppose
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V A H K I T I 17-Apr-20 09:46 PM
😄
So next step is looking at animations?
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UTTER_BODGE 17-Apr-20 09:46 PM
I guess
there's some other stuff I may want to take a look at first just so I don't keep putting it off and forgetting
misc smaller things
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V A H K I T I 17-Apr-20 09:58 PM
Such as? 😛
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UTTER_BODGE 17-Apr-20 09:59 PM
such as compiling a list of small things to check over Pac
step 1: generate the rest of the steps
(picking up where I left off months back with auditing our changes for main)
I was mostly done
just wanna wrap it up
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V A H K I T I 17-Apr-20 09:59 PM
fair
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UTTER_BODGE 17-Apr-20 10:00 PM
then, probably animations
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V A H K I T I 17-Apr-20 10:00 PM
eyes_shaking
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UTTER_BODGE 17-Apr-20 10:00 PM
no promises
but I'm curious about how they work, so
we'll see?
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V A H K I T I 17-Apr-20 10:01 PM
I wish I could help more, but I apparently can't do much with max 4.2
I have it WORKING
But I can't import anything other than STLs
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UTTER_BODGE 17-Apr-20 10:01 PM
also I want to make onua dab
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V A H K I T I 17-Apr-20 10:02 PM
The only other thing I can try is compiling the X file exporter made for max 3, but Idk if I can compile that with modern day VS
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benji 17-Apr-20 10:05 PM
@UTTER_BODGE we should collab on animation importing if there's anything I can contribute
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V A H K I T I 17-Apr-20 10:05 PM
eyes3
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V A H K I T I 17-Apr-20 10:49 PM
Wow just looking over these animations now, and I just noticed you even managed to retain the curves. Or at least interpolate between frames. I didn't think that data was even exported. @benji
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ShadowDraikana 18-Apr-20 01:24 AM
also yeah the exporter and the sdk material to go with it dont match
as in
the thing discussed on that page doesnt match whats in that exact sdk
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V A H K I T I 18-Apr-20 01:24 AM
oof
Also up ash? :v
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ShadowDraikana 18-Apr-20 01:27 AM
going to need to head to bed but im still here for the moment
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V A H K I T I 18-Apr-20 01:30 AM
yeet
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ShadowDraikana 18-Apr-20 01:39 AM
yeeting myself into bed now Pac
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V A H K I T I 18-Apr-20 01:39 AM
Night! xP
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The Cap'm (Reese) 18-Apr-20 01:52 AM
gnight
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sweg (Andrew) 18-Apr-20 06:33 PM
i looked at the roadmap (i've not looked at it in a while, forgive thee)
my therapist:
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V A H K I T I 18-Apr-20 06:35 PM
Kevin doesn't exist, Kevin can't hurt you
Kevin:
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sweg (Andrew) 18-Apr-20 06:36 PM
mfw kevin no can hurt BecauseLitestone
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V A H K I T I 18-Apr-20 06:37 PM
Do we know why this is yet btw? @ShadowDraikana @The Cap'm (Reese)
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ShadowDraikana 18-Apr-20 06:37 PM
no nor do i want to look into it
because of how much of an impossible clusterfuck it was
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V A H K I T I 18-Apr-20 06:38 PM
?
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ShadowDraikana 18-Apr-20 06:38 PM
we went around in circles much like mbch and we just shelved it because the way the collision scales wasnt working right
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V A H K I T I 18-Apr-20 06:38 PM
ah
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The Cap'm (Reese) 18-Apr-20 07:08 PM
is it so hard to believe that my son just wants hugs and not to hurt anyone
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V A H K I T I 18-Apr-20 07:10 PM
:v
There is one way we could fix this
@benji you have rigged exports yes? How hard would rigged IMPORTS be? :p
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benji 18-Apr-20 07:11 PM
uh pretty hard
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V A H K I T I 18-Apr-20 07:12 PM
For you, that's saying quite a bit considering all you've done. .-.
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benji 18-Apr-20 07:53 PM
well it's on the same level as skinned exporting
wait do we not already have skinned imports?
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V A H K I T I 18-Apr-20 07:53 PM
We have skinned imports
We don't have skeleton imports
As in we can't do custom rigs
It has to match an existing one
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benji 18-Apr-20 07:57 PM
ah right
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V A H K I T I 18-Apr-20 07:58 PM
This would help us fix issues with things like Kevin, set up the groundwork for Makuta, and most important of all, prevent @Grampa Walker having a brain aneurism every time he remembers that the Toa rigs are not proportionate to the actual sets. :p
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Grampa Walker 18-Apr-20 08:58 PM
Oh, thanks for reminding me, I need to have my daily internal freakout over the Toa proportions, today.
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UTTER_BODGE 18-Apr-20 09:05 PM
btw as far as chrome masks go
peri pointed out
we even have that early draft of the first book where the masks are described with color. in the final, it's all edited to silver, presumably after hapka got notes from the story team
also, I looked at all the vanilla pickups again
it's a lot more consistent than I remembered, just a few outliers
- all masks and grapple/tool pickups are chrome
much like this
- all quest items use their "real" textures, except... - the miner's pick uses some weird white texture - onua's lost disc and the volo lutu launcher use grass textures which is of course blatantly wrong lol - the lost bug in atrm is chrome
so, overall it seems their plan was the same as what we were thinking of, masks/grapples are chrome, quest objects are the proper textures
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V A H K I T I 18-Apr-20 09:11 PM
Sounds good
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UTTER_BODGE 18-Apr-20 09:11 PM
although peri points out
that is rather like the gba game, where most pickups are green but then random ones (the disk, the element of melting) still retain their color
the GBA game isn't totally consistent
I wouldn't be surprised if saffire never would have fixed the weird ones before release haha
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V A H K I T I 18-Apr-20 09:12 PM
🙃
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The Cap'm (Reese) 18-Apr-20 09:16 PM
knowing them they'd focus on the major things and completely forget small stuff like this
cough "I wonder what is says?" cough
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Grampa Walker 18-Apr-20 09:34 PM
Curious question. If masks are chrome when unworn, would we need to edit all held Toa masks to be chrome? Like, when Onua holds his Pakari, should it be a gray/chrome instead?
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V A H K I T I 18-Apr-20 09:35 PM
I mean that's doable
They're all different objects
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Grampa Walker 18-Apr-20 09:35 PM
Yeah, that's why I was asking.
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The Cap'm (Reese) 18-Apr-20 09:35 PM
i was wondering the same
it'd be nice attention to detail
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Grampa Walker 18-Apr-20 09:36 PM
Do we already have silver mask textures to use, or would we need to make them?
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V A H K I T I 18-Apr-20 09:36 PM
not yet
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Grampa Walker 18-Apr-20 09:37 PM
Alright, after I get some progress on models I'll hit the textures to make some decent-looking silver masks.
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V A H K I T I 18-Apr-20 09:37 PM
😄
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Grampa Walker 18-Apr-20 09:38 PM
By the by, I might be a bit with TAKV. The texture mapping on this.. Is terrible. Not even talking the part you did to combine them. EVERY STRIP OF MESH is separated in mapping, and I hate it.
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V A H K I T I 18-Apr-20 09:38 PM
Yeah it... it do be like that
Just don't burn yaself out, ye?
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Grampa Walker 18-Apr-20 09:39 PM
Saffire, amirite?
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V A H K I T I 18-Apr-20 09:39 PM
BecauseSaffire
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Grampa Walker 18-Apr-20 09:39 PM
I'll be good, don't worry about that. I'll take a stop if I need a break, but frankly, I've got spare time to use. Who doesn't right now, so I'll get shit done.
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V A H K I T I 18-Apr-20 09:40 PM
Yea, that's fair
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UTTER_BODGE 18-Apr-20 09:43 PM
also: the masks in the UI are silver/grey
on one hand it could be because they wanted to reuse UI textures for that between toa, it saves a shitton of work/space not having to render and save all those spinning anims 6 times
but it also works nicely with the lore
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V A H K I T I 18-Apr-20 09:44 PM
But
They have colour in the inventory
:p
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ShadowDraikana 18-Apr-20 09:44 PM
^
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UTTER_BODGE 18-Apr-20 09:45 PM
they also have color in the intro when onua bursts out of his canister, so
I'm not putting bets on absolute 100% consistency lol
at the end of the day it's still saffire
there's a general baseline level of disorganization we've come to expect lol
(granted that happens with any project given enough people and time pressure but oh well)
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Grampa Walker 18-Apr-20 09:48 PM
Well, unless we want to make some FMV edits by editing every frame, we'll always have inconsistencies. We should focus on the game, and not be too restricted by FMVs.
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UTTER_BODGE 18-Apr-20 09:48 PM
mhm
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V A H K I T I 18-Apr-20 09:48 PM
I mean if y'all wanna do frame by frame edits, go for it. xP
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Grampa Walker 18-Apr-20 09:51 PM
I'd try it, but I have no clue what I'd need to do. IT would be a lot of work, and time learning how which I'd rather put to other things, first. FMVs might be one of the last things we fix, either when we're at a break point in tasks, or when we have nothing else left to work on.
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UTTER_BODGE 18-Apr-20 09:51 PM
I wouldn't worry about it
other lego game FMVs from the era are full of quirks and nobody ever really notices or cares except for the most obsessive of fans (read: us lol)
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Grampa Walker 18-Apr-20 09:52 PM
Hey, I'm not obsessive, I just notice everything, and can't get it out of my mind when I do! ..Wait.
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UTTER_BODGE 18-Apr-20 09:53 PM
there's a clip in the rock raiders intro where a minifigure is facing a window as an asteroid barrels towards it
the minifigure doesn't really match the design of any real character
they have no helmet/hat
their legs have a weird unique (WIP?) texture
which you can only see cause the legs are rotated 180 degrees compared to the torso
they're BACKWARDS
nobody really noticed it for like a decade and even then nobody noticed just how wonky it was for like another decade lol
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Grampa Walker 18-Apr-20 09:55 PM
Hm... Fair enough. Still, doesn't hurt to have big goals.
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UTTER_BODGE 18-Apr-20 09:58 PM
mhm
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V A H K I T I 18-Apr-20 09:59 PM
I don't think any of our goals right now are bigger than Makuta
:p
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Grampa Walker 18-Apr-20 10:01 PM
Very true. The big bad is the big goal.
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The Cap'm (Reese) 18-Apr-20 10:04 PM
big boy is big goal
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UTTER_BODGE 18-Apr-20 10:05 PM
trying to remember where all the quest items even are lol
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The Cap'm (Reese) 18-Apr-20 10:05 PM
I can tell you if you want to warp places
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UTTER_BODGE 18-Apr-20 10:06 PM
onua: I'm good gali: forgot where the disk is pohatu: I only know where the disk is kopaka: only know where the crystal is lewa: forgot where the tree spider is tahu: where's the diiiisk
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The Cap'm (Reese) 18-Apr-20 10:06 PM
is this vanilla
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UTTER_BODGE 18-Apr-20 10:06 PM
yes
main
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The Cap'm (Reese) 18-Apr-20 10:07 PM
Okay so
lev2: Disk is in VTNL, close to str1 lev3: Koli ball is in PTOS across the small put, hammer is in GLY1 on a side platform (start jumping to the platforms on the right once you reach the first tunnel) lev4: Skates are at the crossroads in CRSS, and if you take the rightmost path from there you'll get the disk in the next area
lev5: spider is in lep1, to the right of the platforming trees lev6: I don't know if the disk was put back into main...? If so it's in TA14 if you go to the center, take the yellow door, and go right
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UTTER_BODGE 18-Apr-20 10:10 PM
alrightyy
thank
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The Cap'm (Reese) 18-Apr-20 10:10 PM
np
if any of those aren't clear let me know
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UTTER_BODGE 19-Apr-20 12:21 AM
F̵̼͘i̷̹̇ǩ̸̢ō̴̺ủ̷̗ ̸̛͚Ṉ̸͝ü̴̦i̶͚͊ ̴͌͜ ̷̯̽G̵̳̐G̵̜͋i̸̗͊a̴̙̔n̵̩̋ť̵͙S̵̫̽S̶̱̒p̴͕̏ī̸͍d̴͎̚e̸̲͗r̵̡͌ǹ̴̨
(don't fuck with debug stuff while in cutscenes lol)
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The Cap'm (Reese) 19-Apr-20 12:22 AM
yeah that's a lesson you learn right quick
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UTTER_BODGE 19-Apr-20 03:09 AM
Contribute to TheLegendOfMataNui/LOMN-Beta development by creating an account on GitHub.
it looks like you may have accidentally put a mbch file for rebuilt in main?
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V A H K I T I 19-Apr-20 05:23 AM
Oh yeah that. Known about that for a while. Forgot to revert it, aha
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UTTER_BODGE 19-Apr-20 07:54 AM
I'm about to go to bed but
can that mbch folder/file be deleted so it stops annoying me lol
pls
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V A H K I T I 19-Apr-20 07:55 AM
Ye
:p
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UTTER_BODGE 19-Apr-20 07:55 AM
thank
i can sleep in peace now
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V A H K I T I 19-Apr-20 07:55 AM
Also
>Bed
Boi it is 8 am
Pac
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UTTER_BODGE 19-Apr-20 07:56 AM
>:I
TIMEZONES
it's
... not quite 8
more like 5
MY POINT STANDS
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V A H K I T I 19-Apr-20 07:56 AM
Close enough, but fair. :v
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UTTER_BODGE 19-Apr-20 05:13 PM
question, did mwat's vanilla sounds slb crash the game for anyone else
I was just curious what the ear destruction actually sounded like
but the game noped out before I did lol
loads fine in the editor at least
I've got the alpha and beta obj slbs overlapping there just to compare
the 5 sounds by the whirlpools are what we removed
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V A H K I T I 19-Apr-20 05:16 PM
Wait there are whirlpools in mwat?
O-o
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UTTER_BODGE 19-Apr-20 05:16 PM
in alpha
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V A H K I T I 19-Apr-20 05:16 PM
Huh
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UTTER_BODGE 19-Apr-20 05:16 PM
they were the entrances/exits I guess
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ShadowDraikana 19-Apr-20 05:16 PM
you never knew this?
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V A H K I T I 19-Apr-20 05:16 PM
It's been a while
:p
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UTTER_BODGE 19-Apr-20 05:17 PM
I'm gonna try the vanilla file again just for funsies, see if it crashes again today
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The Cap'm (Reese) 19-Apr-20 05:18 PM
They're supposed to appear assumedly when the mask is collected and boot you out to ISLD
Which is why our MWAT now sends you to ISLD on exit
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UTTER_BODGE 19-Apr-20 05:19 PM
oh hey it works now, go figure
... gotta say I'm disappointed, it's not ear destroying at all :c
but still, those sounds are no longer relevant, so eh
dammit why does the game sometimes but not always crash when I activate the mask of invisibility in here
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The Cap'm (Reese) 19-Apr-20 05:24 PM
In MWAT?
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UTTER_BODGE 19-Apr-20 05:25 PM
yeah
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The Cap'm (Reese) 19-Apr-20 05:25 PM
Weird
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UTTER_BODGE 19-Apr-20 05:25 PM
I think it might be something else with coincidental timing
maybe just our old friend particle overload
though I wasn't in an air bubble...
yeah it's gotta be that
we reeeaally need to fix that somehow
what even limits the amount of particles
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V A H K I T I 19-Apr-20 05:32 PM
¯\_(ツ)_/¯
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UTTER_BODGE 19-Apr-20 07:21 PM
looking at our main patch for ttun now
who put a fish outside of the skybox
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ShadowDraikana 19-Apr-20 07:21 PM
that
not me
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UTTER_BODGE 19-Apr-20 07:22 PM
like it WASN'T like that in vanilla this particular fish was moved outside the skybox lol
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The Cap'm (Reese) 19-Apr-20 07:22 PM
Weird
I've not fucked with that area outside Rebuilt so it wasn't me
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UTTER_BODGE 19-Apr-20 07:23 PM
also tweaked the tre1 (plants) position slightly cause some seaweed was floating to the side of a ledge
and nudging it slightly to correct that doesn't negatively impact the rest of the plants
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ShadowDraikana 19-Apr-20 07:23 PM
... the whole thing needs to be relocated
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UTTER_BODGE 19-Apr-20 07:23 PM
yes
that's exactly what I am doing and am currently talking about
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ShadowDraikana 19-Apr-20 07:23 PM
wait did i get it semi back in bounds yet
or is it off in the ether still
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UTTER_BODGE 19-Apr-20 07:24 PM
it was almost correct in main patch
just off by like 5 units on x basically
by default the whole thing is offset weirdly but thankfully the model, as a whole, lines up
it was just in the wrong spot
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ShadowDraikana 19-Apr-20 07:24 PM
oh i almost fucking nailed it then
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UTTER_BODGE 19-Apr-20 07:24 PM
ye
vanilla pickups are a lost cause entirely
as are creatures
I'm just glad I don't have to like... go into the plants x
and individually move ten fucking thousand mushrooms lol
or whatever
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ShadowDraikana 19-Apr-20 07:32 PM
...actually
i think i know how i got the plants close to back in the right place
i figured out how much they were offset by. almost
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UTTER_BODGE 19-Apr-20 07:40 PM
I seriously wonder wtf happened to this area, cause the shape of it didn't change between alpha and beta
but the alpha char and pos files are fine
yet in the beta they're completely scrambled
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ShadowDraikana 19-Apr-20 07:40 PM
i think they were modifying the area
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V A H K I T I 19-Apr-20 07:40 PM
Well we need to make a lot of changes to it for rebuilt
Namely we plan on adding landmarks
Cause right now it's a labyrinthine nightmare
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ShadowDraikana 19-Apr-20 07:41 PM
and the main model hadn't been updated unfortunately
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The Cap'm (Reese) 19-Apr-20 07:41 PM
go left
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ShadowDraikana 19-Apr-20 07:41 PM
git gud scrub
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V A H K I T I 19-Apr-20 07:41 PM
Thinking things like bones, sunken ships, etc
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UTTER_BODGE 19-Apr-20 07:41 PM
that's what I'm thinking as well
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V A H K I T I 19-Apr-20 07:41 PM
Just stuff that says hey, you've been here before
Go this way
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The Cap'm (Reese) 19-Apr-20 07:41 PM
That's been in the cards forever now
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V A H K I T I 19-Apr-20 07:41 PM
yep
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ShadowDraikana 19-Apr-20 07:41 PM
or you can git gud
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V A H K I T I 19-Apr-20 07:41 PM
eat pant
:v
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UTTER_BODGE 19-Apr-20 07:42 PM
sunken ships
how would a ship get into the middle of an underwater cave
unless matoran have submarines...???
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ShadowDraikana 19-Apr-20 07:42 PM
lol
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UTTER_BODGE 19-Apr-20 07:42 PM
do they?
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V A H K I T I 19-Apr-20 07:42 PM
How did the ruins get in a cave in gly3?
😛
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ShadowDraikana 19-Apr-20 07:42 PM
^
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UTTER_BODGE 19-Apr-20 07:42 PM
I'd assume folks with water-breathing masks built em
but a ship is like
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V A H K I T I 19-Apr-20 07:42 PM
We could get really cheeky and make the ruins of The Lhikan. :p
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The Cap'm (Reese) 19-Apr-20 07:43 PM
a sunken ship, also known as a torn up leaf boat
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V A H K I T I 19-Apr-20 07:43 PM
I MEAN
The Lihkan II was made of Karzahnii roots
:p
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UTTER_BODGE 19-Apr-20 08:21 PM
so, assuming they were indeed revising ttun, but hadn't exported the main mesh/bcl - which does seem to be the most likely scenario here
and given our own edits to the char and pos files are just functionally matching the alpha anyway
fuck it, guess I'll just port the alpha versions of those files to main and double check for any problems with them
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V A H K I T I 19-Apr-20 08:22 PM
Nice
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UTTER_BODGE 19-Apr-20 08:24 PM
or at least, the relevant stuff
air bubbles etc
looks like they did make an intentional tweak to the mwat->ttun start and look points so I'll keep that for example
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V A H K I T I 19-Apr-20 08:44 PM
yeet
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UTTER_BODGE 19-Apr-20 08:46 PM
so uh
I noticed the alpha and vanilla beta pos SLBs have the exact same positions/kinds/names of pickups, they just have different positions
so I decided to see where each of them moved
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V A H K I T I 19-Apr-20 08:47 PM
nani
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UTTER_BODGE 19-Apr-20 08:47 PM
were just scaling the fucking area up or...??
or was the scale broken in their export somehow
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V A H K I T I 19-Apr-20 08:47 PM
I mean I'd believe it
They did that with cave after all
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The Cap'm (Reese) 19-Apr-20 08:47 PM
oh no they were making it BIGGER
Imagine that shit, eh? Getting lost in a GIANT ttun
With no proper position indicators
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UTTER_BODGE 19-Apr-20 09:11 PM
scaling up the area without redoing air bubbles would make it unplayable, so
(there's already some parts that are reeaaally tight with the original scale)
¯\_(ツ)_/¯
also this area honestly isn't too bad once you know the general idea of "your goal is straight ahead of where you start, the tunnels just have turns"
you can find your way if you just know the basic direction you need to aim for
if only there were some way to signal that though
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The Cap'm (Reese) 19-Apr-20 09:35 PM
The area is even easier when you know to go left at every turn except the second one
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V A H K I T I 19-Apr-20 09:35 PM
Just put a sign at the beginning
"North Left"
Done
Pac
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UTTER_BODGE 19-Apr-20 09:36 PM
tbh
something like ^ that wouldn't be bad
half life 2 also did it
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V A H K I T I 19-Apr-20 09:36 PM
I mean
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UTTER_BODGE 19-Apr-20 09:36 PM
just rough maps to given an impression of the basic layout
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V A H K I T I 19-Apr-20 09:36 PM
Underwater it would be kinda weird
:p
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UTTER_BODGE 19-Apr-20 09:37 PM
I mean
just do it in the style of the existing ruins in underwater areas
one of the aforementioned HL2 in-game maps
if done in a way that reasonably meshes with the environment (or: if it's just a fucking mario game) it works well
SM64 isn't entirely going for realism haha
unrelated
Contribute to TheLegendOfMataNui/LOMN-Beta development by creating an account on GitHub.
>:U
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V A H K I T I 19-Apr-20 09:46 PM
You said you were gonna delete it. :v Or at least that was what I thought you were implying
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UTTER_BODGE 19-Apr-20 09:46 PM
I mean I could I guess
I thought you were
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UTTER_BODGE 20-Apr-20 12:59 AM
btw, where are models specific to cutscenes stored?
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V A H K I T I 20-Apr-20 01:08 AM
Hmm?
YOu mean like the held masks or?
Like pohatu's kohlii balls
The hand masks are in the character SLBs, (mask.x) and the other items are stored in the area BLK in which the scene takes place
They're loaded in as needed by cin_obj
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UTTER_BODGE 20-Apr-20 01:24 AM
mkay
thank
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UTTER_BODGE 20-Apr-20 01:46 AM
refreshing myself on how lighting works/was broken in vanilla
for matoran
if deep brick had just waited for a sec for the matoran to wander around
he could have noticed that their colors half fade in sometimes when they're under a light
guess he never did that or made mention of it if he did
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The Cap'm (Reese) 20-Apr-20 01:48 AM
yeah I don't recall that
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UTTER_BODGE 20-Apr-20 02:00 AM
[continued grumbling over this game's lack of manual ambient light control]
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V A H K I T I 20-Apr-20 02:27 AM
:v
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UTTER_BODGE 20-Apr-20 02:43 AM
looks like the water in l1a8 (dark pillar jumping area) is intended to be dark as well but the vertex colors are corrupted somehow
it shows up as black when I open the original .x in unwrap3d directly but doesn't appear in-game
pretty sure their model exporter was at fault
orrrrr it's something to do with flags perhaps?
investigating
nah flags seem fine
yeah, just the vertex colors at fault, fixed now
would love to know exactly what caused this - sometimes it results in rainbow barf, other times just pure white
and opening them in other programs may or may not give different results than in-game
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The Cap'm (Reese) 20-Apr-20 03:01 AM
bizzare
that water was added after v0.006 as well
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 20-Apr-20 06:06 PM
we got mentioned in the quest for mata nui server
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UTTER_BODGE 20-Apr-20 11:01 PM
so I got around to adding lights here in vllg2, like in vllg1
problem though: the point light by the pot doesn't work in-game and I can't for the life of me figure out why
the name isn't conflicting with anything
playing with the range intensity etc does nothing
putting it in and out of the range of spotlights does nothing
the two spotlights for the tree work though
I'll push it so other folks can maybe try it
lemme know if it works for you I guess....?
it works in vllg1 and these are literally taken straight from there
guess I could use an upwards-pointing wide angle spotlight there instead...
.... that isn't working either wat
are we just hitting some limit on how many lit objects the game can work with, or
welp, deleted the 3 existing spotlights and it worked...
does seem to be some sorta light/object related limit?
well, I can make it work by deleting the "sun" spotlight and leaving that job to the directional light we had to add to fix matoran colors anyway
looks like this
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The Cap'm (Reese) 20-Apr-20 11:18 PM
oh no, the treEKEEPER IS POWERING UP
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UTTER_BODGE 20-Apr-20 11:19 PM
the cool thing about using a spotlight here is that it behaves like the light actually would
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sweg (Andrew) 20-Apr-20 11:25 PM
nicely done lad
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The Shadow Emperor 20-Apr-20 11:25 PM
the Nintendo Power guide refers to those Matoran as "wizards"
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The Cap'm (Reese) 20-Apr-20 11:26 PM
he's a god damn wizard
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The Shadow Emperor 20-Apr-20 11:26 PM
and Makuta is witchcraft
literally
with a minor spelling alteration ofc: Makutu
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sweg (Andrew) 20-Apr-20 11:27 PM
where is king takanuva
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ShadowDraikana 20-Apr-20 11:44 PM
@UTTER_BODGE i think i have an idea on what may be affecting the limit. since youre in there, let me know how many lights are in there in total
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UTTER_BODGE 20-Apr-20 11:52 PM
almost none
one sec
so here's the lighting before I did any new stuff today
a point light a directional light 1 sun spotlight 2 shadow spotlights
then I added 2 more spotlights for the tree
and a point light for the pot, and that's the one that didn't work
so by that point it was 2 point lights 1 directional 5 spotlights (edited)
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V A H K I T I 21-Apr-20 02:09 AM
Oi what did I miss?
Light limit?
@UTTER_BODGE Are there areas with more lights than that?
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UTTER_BODGE 21-Apr-20 02:16 AM
many more
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V A H K I T I 21-Apr-20 02:16 AM
Odd
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UTTER_BODGE 21-Apr-20 02:17 AM
like, 100+
lev1 vllg has many matoran and many lights but god knows if any of those tons of lightstones randomly stopped working
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V A H K I T I 21-Apr-20 02:18 AM
Possibly worth checking?
I mean
Obviously not all 100
But if the limit is less than 7, surely the VAST MAJORITY of them would be off if it's consistent
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UTTER_BODGE 21-Apr-20 02:21 AM
I don't think it quite works like that
if I had to guess it's also a matter of what/how many objects may potentially receive them etc
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V A H K I T I 21-Apr-20 02:22 AM
Of.. which Onu-Koro still has far more, yes?
In a much smaller space at that
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UTTER_BODGE 21-Apr-20 02:26 AM
that's exactly my point
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V A H K I T I 21-Apr-20 02:26 AM
nani
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UTTER_BODGE 21-Apr-20 02:27 AM
we don't know what exactly is causing it
may have something to do with spotlights specifically
may be any number of things
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V A H K I T I 21-Apr-20 02:27 AM
How do you propose we try and find out?
The test level is still there wit your old light tests in it if that's a start?
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UTTER_BODGE 21-Apr-20 02:43 AM
I might poke at it later (edited)
looking at main patch - so as far as I'm seeing, bldr was cut out entirely in vanilla?
the area itself was set up to be between vllg and xrod (same as rkfl - which was actually linked to by the other areas) (edited)
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V A H K I T I 21-Apr-20 02:44 AM
ye
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UTTER_BODGE 21-Apr-20 02:45 AM
I wonder if they were like "these rocks are shit, dummy it out so lego doesn't see" lol
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V A H K I T I 21-Apr-20 02:45 AM
:v
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benji 21-Apr-20 03:11 AM
Could be that they had a tool that baked all the lights to vertex colors, so if lights didn't function in realtime that was acceptable behavior
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UTTER_BODGE 21-Apr-20 03:13 AM
I mean, lights have no effect on anything but characters to begin with
for everything else they're 100% baked into vertex colors, nothing realtime
and the issue here is that lights are sometimes not effecting characters
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benji 21-Apr-20 03:13 AM
exactly my point (edited)
they could have known they were past the interactive limit and kept adding lights because baked looked good enough
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UTTER_BODGE 21-Apr-20 03:14 AM
the questionable thing is why there's 100+ point lights in, say, a tahu surfing segment that all effect him just fine
yet in this village there's like 8 lights and one of them's already not working at all
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benji 21-Apr-20 03:14 AM
whack
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UTTER_BODGE 21-Apr-20 03:16 AM
this village does have a ton of characters
so does the first village but that also has a ton of lights
and nobody ever noticed lights breaking there?
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V A H K I T I 21-Apr-20 03:16 AM
I mean I never really notice the lights at all unless they aren't there.
But then I only really notice THAT on the character
As I said, it's probably worth checking at this point
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UTTER_BODGE 21-Apr-20 03:19 AM
I also wonder if spotlights specifically might play into it
but
¯\_(ツ)_/¯
need to test
working on other stuff atm though
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V A H K I T I 21-Apr-20 03:19 AM
Well as I said, test level is still present
That was its original purpose
I just kinda built it up with other shit around your original test lights and flat plane. xP
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UTTER_BODGE 21-Apr-20 03:20 AM
lev3, cin3:
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V A H K I T I 21-Apr-20 03:21 AM
?
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UTTER_BODGE 21-Apr-20 03:21 AM
tnga in that room
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V A H K I T I 21-Apr-20 03:21 AM
wot
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UTTER_BODGE 21-Apr-20 03:21 AM
and lsrp over there
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V A H K I T I 21-Apr-20 03:21 AM
I'm sorry
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UTTER_BODGE 21-Apr-20 03:21 AM
of course, all the action is happening in the middle there
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V A H K I T I 21-Apr-20 03:22 AM
TNGA or VLGR?
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UTTER_BODGE 21-Apr-20 03:22 AM
involving pohatu and the bull
tnga
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V A H K I T I 21-Apr-20 03:22 AM
😐
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UTTER_BODGE 21-Apr-20 03:22 AM
the entry for it was removed by us
same with cin4 (which I haven't loaded up in editor yet)
presumably cause tnga was crashing it or something but idk who did that or when
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V A H K I T I 21-Apr-20 03:22 AM
I mean
It would crash yes
Because tnga doesn't exist
:p
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UTTER_BODGE 21-Apr-20 03:22 AM
yes
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V A H K I T I 21-Apr-20 03:22 AM
Tnga hasn't existed since alpha
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UTTER_BODGE 21-Apr-20 03:23 AM
that's why I'm pointing it out
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V A H K I T I 21-Apr-20 03:23 AM
Must have forgotten about this
Also yea I have no real idea what they'd planned for this. Possibly another one of those rescue missons we keep finding now?
But putting that in with a mask AND an automated cutscene-based level exit doesn't seem right
In the alpha he, like many Tohunga even up into the beta did not have a mask or colours set
We DID set the colours and mask for the one riding the Husi in Main, along with the Tohunga asking for help in front of villages IIRC, but only because we know who they're supposed to be
The help Tohunga being the main 6, and the Husi rider being visible in the ending FMV
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UTTER_BODGE 21-Apr-20 03:26 AM
how bout that one in ptos?
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V A H K I T I 21-Apr-20 03:27 AM
Don't recall for Main. Currently in Rebuilt we replaced him with Kapura, since he's just... awkwardly loping around in the middle of a Po-Koro Koli field otherwise. Pac (edited)
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UTTER_BODGE 21-Apr-20 03:27 AM
well he has a mask and colors in main
was that there to begin with?
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V A H K I T I 21-Apr-20 03:27 AM
As far as I recall nothing. He was unset
You'd have to confirm though
I hate to REVERT him to an unset state, but we have no idea who he was supposed to be or what is purpose here was
Hence why we just flat out replaced him with Kapura later
Kapura.. really had no business in Po-Koro. It's the only village other than Ta-Koro at the end that he's found in.
And having an unset tohunga in clear defiance of danger with no predetermined purpose seemed like a good fit.
Kapura's like Captain Toad in this game
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UTTER_BODGE 21-Apr-20 03:30 AM
well the vanilla cin4 char SLB also has tnga where that matoran is
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V A H K I T I 21-Apr-20 03:30 AM
He's just.. around in random places he shouldn't be up until the end
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UTTER_BODGE 21-Apr-20 03:30 AM
given there's an lsrp in cin3 too I wonder if these files just generally were expected to have some entry for all characters in an area (edited)
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V A H K I T I 21-Apr-20 03:31 AM
Weird
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UTTER_BODGE 21-Apr-20 03:32 AM
unless some random matoran was gonna hitch a ride with you or something lol
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V A H K I T I 21-Apr-20 03:32 AM
What's that blue spline that just goes up and out of the level?
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UTTER_BODGE 21-Apr-20 03:32 AM
the start of the cutscene
where the bull is riding in
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V A H K I T I 21-Apr-20 03:33 AM
OH this is PTOS, not BLCV anymore (edited)
Well that's even stranger then..
I mean your guess about riding away with it seems like as good an idea as any.
Do BLR1/2 have any reference to TNGA?
That would be the real tell
Or even BLR1-6 in the alpha
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UTTER_BODGE 21-Apr-20 03:34 AM
well the bull ride itself got- yeah
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V A H K I T I 21-Apr-20 03:34 AM
:p
I remember things. xP
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UTTER_BODGE 21-Apr-20 03:35 AM
well, if there were a matoran in the bull cave
he'd be stuck there
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V A H K I T I 21-Apr-20 03:35 AM
Actually
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UTTER_BODGE 21-Apr-20 03:35 AM
the bull would have him pinned down
and pohatu would have to get him out of there
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V A H K I T I 21-Apr-20 03:35 AM
There WAS a matoran walking around in one of the alpha BLR caves
We never knew what he was for either
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UTTER_BODGE 21-Apr-20 03:42 AM
the matoran in alpha blcv:
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V A H K I T I 21-Apr-20 03:42 AM
I think we set him there too, though again I could be wrong. Unless you pulled right from the repo
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UTTER_BODGE 21-Apr-20 03:42 AM
this is vanilla
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V A H K I T I 21-Apr-20 03:43 AM
huh
I swear he was unset
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UTTER_BODGE 21-Apr-20 03:43 AM
I only added the patched exe
to make the game run in the first place
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V A H K I T I 21-Apr-20 03:43 AM
ye
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UTTER_BODGE 21-Apr-20 03:45 AM
matoran in ptos is unset
again, this is vanilla alpha
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V A H K I T I 21-Apr-20 03:45 AM
WHat about the one blr area? I forget which one it i
s
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UTTER_BODGE 21-Apr-20 03:54 AM
blr4
but also
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V A H K I T I 21-Apr-20 03:54 AM
hm
ANy ideas what they're for?
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UTTER_BODGE 21-Apr-20 03:54 AM
the exit to this room he's in is blocked off
though there's no collision for these pillars
also reminder the bull doesn't autorun in this version
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V A H K I T I 21-Apr-20 03:55 AM
Ye
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UTTER_BODGE 21-Apr-20 03:55 AM
you can just kinda chill and go wherever
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V A H K I T I 21-Apr-20 03:55 AM
Which is good
Because if we find this IS another rescue/escort mission, we'll need to repurpose this area to work on foot in Rebuilt (edited)
Not being built around chargy boi means that should be easy enough to do
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UTTER_BODGE 21-Apr-20 03:56 AM
there's a lot of those pillars
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V A H K I T I 21-Apr-20 03:57 AM
Looks like a puzzle to me
How are the pillars loaded in?
Are they part of main.x, or separate?
This is one of those areas I don't think we've ever opened up to get a better look at. Model or script-wise
All of our attention with any of these areas was making sure the bull didn't cause crashing in X area it fucking exists in
Or in the case of Rebuilt, adding the Green Hill secret exit
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UTTER_BODGE 21-Apr-20 03:59 AM
pillars are all separate models (edited)
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V A H K I T I 21-Apr-20 04:00 AM
No collision points set I take it?
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UTTER_BODGE 21-Apr-20 04:00 AM
haven't loaded in-editor
just looking at the x models
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V A H K I T I 21-Apr-20 04:00 AM
Give it a shot when you get a chance, I'll look at the script
Now I'm curious
Cause like.. you've been generally keeping up, you know the revelation about MBCH and the rescue missions, right?
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benji 21-Apr-20 04:02 AM
uh... how about you recount it for the oblivious among us?
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V A H K I T I 21-Apr-20 04:02 AM
Okay so, you know how that area was really weird, had a tiny hole in the wall, and the boulder in the alpha never fell over the ledge right?
It was one of those areas where we had no idea what they did because a crucial piece of a the puzzle wasn't working. One of Kopaka's levels has the hole too, but it was sealed off by saffire when it was used in beta.
Well when porting alpha areas for the Gali patch, we found that I guess the beta physics are just better than alpha and the boulder no longer got stuck with the default code, allowing us to see what it was supposed to do.
As it turns out, the boulder falls into the pit, redirecting the flow of some waterfalls. Then 3 Tohunga trapped behind pathfind to the door using a spline, walk through the tiny hole, and open it from the inside for Gali allowing her to reach the exit. (edited)
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benji 21-Apr-20 04:05 AM
Good work darvell
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V A H K I T I 21-Apr-20 04:05 AM
This plus the one in Kopaka's level tells us that that one oddball rescue mission in Onua's alpha level, (SCRP) was not just a one-off that turned into a scrapped idea.
At least two other subsequent levels were having these set up.
(Before then being scrapped. :p)
Point is since finding that out, we've been re-evaluating other areas in the alpha that had no clear purpose to make sure we don't overlook what may be another one of these to port to Rebuilt.
Currently Pohatu and Lewa have no clear areas that link up to such mission design, with a few possible candidates for Tahu.
But this could change things for Pohatu, I just hadn't thought of it before because we aren't planning on focusing on level 3 until the next patch.
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benji 21-Apr-20 04:14 AM
could this be repairable by us?
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V A H K I T I 21-Apr-20 04:14 AM
This specific area?
Well the collision I assume is just missing due to lacking the points in the Obj slb
that's easy
However I just looked at the OSI side of things and suffice to say none of them, or anything here for that matter is specially scripted.
Assuming they were meant to move like unlocking a cage, yeah we can do that easily.
But nothing has been set up for us in the code. Not even something indicating what they intended to do.
Literally the only thing they've done is loaded all the pillars into an array
this.pillarray = [ new lego_moveableobject("pi01", this.parea.name), new lego_moveableobject("pi02", this.parea.name), new lego_moveableobject("pi03", this.parea.name), new lego_moveableobject("pi04", this.parea.name), new lego_moveableobject("pi05", this.parea.name), new lego_moveableobject("pi06", this.parea.name), new lego_moveableobject("pi07", this.parea.name), new lego_moveableobject("pi08", this.parea.name), new lego_moveableobject("pi09", this.parea.name), new lego_moveableobject("pi10", this.parea.name), new lego_moveableobject("pi11", this.parea.name), new lego_moveableobject("pi12", this.parea.name), new lego_moveableobject("pi13", this.parea.name), new lego_moveableobject("pi14", this.parea.name), new lego_moveableobject("pi15", this.parea.name), new lego_moveableobject("pi16", this.parea.name), new lego_moveableobject("pi17", this.parea.name), new lego_moveableobject("pi18", this.parea.name), new lego_moveableobject("pi19", this.parea.name), new lego_moveableobject("pi20", this.parea.name), new lego_moveableobject("pi21", this.parea.name), new lego_moveableobject("pi22", this.parea.name), new lego_moveableobject("pi23", this.parea.name), new lego_moveableobject("pi24", this.parea.name), new lego_moveableobject("pi25", this.parea.name) ]; var1 = 0; while ((this.pillarray.__length - 1) >= var1) { this.pillarray[var1].initfull(); this.pillarray[var1].setresponse(4, 4, 4); var1 = var1 + 1; }
Everything else is just basic generic level setup
(+ bull code)
The only thing we can really guess from this is that they DID intend on scripting them to do SOMETHING
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ShadowDraikana 21-Apr-20 06:32 AM
Re lights when i get up i think i know now what exactly is going on with the ga koro lights. That number given last night for the total before it broke mtches what i suspected
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V A H K I T I 21-Apr-20 06:45 AM
?
and that is? :p
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UTTER_BODGE 21-Apr-20 06:49 AM
you never explain thiiiings lol
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V A H K I T I 21-Apr-20 06:49 AM
I have been telling her that for literally years now, I don't think it's gonna stop Pac
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ShadowDraikana 21-Apr-20 07:33 AM
I need to test before we get carried away. @UTTER_BODGE you going to be around the next little bit?
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V A H K I T I 21-Apr-20 07:34 AM
I doubt it. 5am is his sleepy time Pac
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The Cap'm (Reese) 21-Apr-20 09:05 AM
Uh, sorry to divert here, but how is any of this a surprise Liam? I literally mentioned BLCV, PTOS, and BLR4 once we got the idea for rescue stuff (also we moved Kapura to BLCV, not PTOS) and the lev3 rescue mission card on Trello mentions the former BLR4 area (which would become an on-foot area as previously planned) as the rescue mission (edited)
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ShadowDraikana 21-Apr-20 09:07 AM
James better still be up, i need to test this shit now
also ye we talked about blr4 before
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The Cap'm (Reese) 21-Apr-20 09:13 AM
I'm just saying, aside from the whole "pillars are separate models" bit there's nothing new here. We put Kapura in BLCV because I mentioned how there was randomly a matoran there. PTOS boi we gave some gag dialogue to since we didn't have any idea why he was there, and it's been a plan to stitch together the old bull run areas as on foot sections for a long while.
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ShadowDraikana 21-Apr-20 09:15 AM
@UTTER_BODGE you didn't need to make an outright commit on the lighting due to the limitation you ran into. this is why i wanted to wait for testing this smh
@The Cap'm (Reese) ye
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Fries101Reviews 21-Apr-20 03:37 PM
did you guys do an aniverssary Stream for LOMN this year with Rebuilt?
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The Cap'm (Reese) 21-Apr-20 03:37 PM
Not this year.
Though once 1.1 is ready I'd be for doing a team livestream of the new stuff
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Fries101Reviews 21-Apr-20 04:18 PM
cool
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UTTER_BODGE 21-Apr-20 04:47 PM
@ShadowDraikana wasn't just committing due to that (also changed it to a spotlight cause that looks better) but ok if you wanna be grumpy about it I guess (edited)
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ShadowDraikana 21-Apr-20 04:47 PM
ah alrighty
regardless
ill be home shortly if you want me to send you a script to test
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UTTER_BODGE 21-Apr-20 04:48 PM
sure
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ShadowDraikana 21-Apr-20 06:32 PM
@UTTER_BODGE check the ga-koro lights to see if the limit thing is gone now
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UTTER_BODGE 21-Apr-20 06:33 PM
no change
womp
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ShadowDraikana 21-Apr-20 06:33 PM
curious
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UTTER_BODGE 21-Apr-20 06:34 PM
but uh... why did the tree fella go away
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ShadowDraikana 21-Apr-20 06:34 PM
SMH
i knew that was going to get fucked
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UTTER_BODGE 21-Apr-20 06:35 PM
........ oh
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The Cap'm (Reese) 21-Apr-20 06:35 PM
oh that's back
fun
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ShadowDraikana 21-Apr-20 06:36 PM
FFS game
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V A H K I T I 21-Apr-20 06:41 PM
nani
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sweg (Andrew) 21-Apr-20 06:45 PM
oh god
g-matoran
g-matoran
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V A H K I T I 21-Apr-20 06:46 PM
Time to wake up Ms. Gali. TIme to wake up and.. smell the ashes
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sweg (Andrew) 21-Apr-20 06:46 PM
the right toa in the wrong place can make all the difference in the world
oh right i remember reporting this issue last year
g-matoran teleporting to that same spot
i don't remember if g-matoran did it in the other levels
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UTTER_BODGE 22-Apr-20 12:18 AM
minor update to the editor pushed
accounts for the occasional cin char slb that doesn't specify an animation for a character
previously it'd throw an error when trying to save such a thing, now it writes the correct null bytes
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V A H K I T I 22-Apr-20 12:22 AM
neat
What ya working on at present?
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UTTER_BODGE 22-Apr-20 12:26 AM
continuing to work my way through vanilla vs main error checking
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V A H K I T I 22-Apr-20 12:26 AM
nice
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UTTER_BODGE 22-Apr-20 12:26 AM
btw, minor thing
when making a BCL, it's a good idea to weld all verts in the end
cuts your file size way way down, has the same results
same as vanilla BCLs are
like, I redid the collision fix for onua's tura (out of bounds ledge grabbing on windows)
cause the existing one was unwelded all over and it annoyed me lol
redone version was half the size
doesn't matter a ton, no functional difference
(also my version of that fix is technically a smidge more accurate to the real model lol)
(not enough to notice)
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sweg (Andrew) 22-Apr-20 12:48 AM
i like the guards still having their sticks when showing their moves
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V A H K I T I 22-Apr-20 12:48 AM
Pff, I forgot that would be a thing
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sweg (Andrew) 22-Apr-20 12:49 AM
i imagine this being a thing in all the villages now
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V A H K I T I 22-Apr-20 12:49 AM
May be worth confirming in other levels that they don't impale themselves
xP
It's fixable if we have to remove it
Which I mean we probably should anyways
The disks can stay though
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sweg (Andrew) 22-Apr-20 12:50 AM
in this instance it actually worked okay due to their anims
though it does look off
and so i remain in the darkness, for this be thy home
(iirc this was supposed to be blocked off now)
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V A H K I T I 22-Apr-20 12:57 AM
nani
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sweg (Andrew) 22-Apr-20 01:00 AM
OK PLATFORM
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The Cap'm (Reese) 22-Apr-20 01:02 AM
i mean you should expect these sorts of things with bech
there's multiple reasons we're nuking all those platforms
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V A H K I T I 22-Apr-20 01:03 AM
.-.
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sweg (Andrew) 22-Apr-20 01:04 AM
buggy and annoying i suppose
found fishe C:
nah nvm
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V A H K I T I 22-Apr-20 01:07 AM
The pizza fishe is aggressive.
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sweg (Andrew) 22-Apr-20 01:08 AM
i shall forever appreciate these plants with the colors of weight paints in modelling programs
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sweg (Andrew) 22-Apr-20 01:30 AM
time for a little swim
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UTTER_BODGE 22-Apr-20 03:45 AM
sup with this trigger at the end of ta14 being removed?
what did it do?
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V A H K I T I 22-Apr-20 03:45 AM
Don't recall tbh
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UTTER_BODGE 22-Apr-20 03:45 AM
destination and stuff is ???? so presumably it's meant to be scripted to do... something...? (edited)
or was....?
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UTTER_BODGE 22-Apr-20 03:59 AM
method onevent(param1) { if (param1.eventid == 46) { gccollisionphysicsgroup::spinmask(1.2); this.music.stop(); } else if (param1.eventid == 27) { globalclass.player.actor.gotopos(this.mparent.enterstartid, this.mparent.enterlookid); globalclass.player.unkill(); this.music.play(1); } else if (param1.eventid == 4) { if (param1.args[0] == scslosifoundation::stringtoidentifier("tp02")) { } param1.args[0]; } else if (param1.eventid == 1) { } return null; }
vanilla code related to it - as far as I can tell it doesn't actually do anything with it?
probably commented out stuff
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UTTER_BODGE 22-Apr-20 06:33 AM
ta-koro invisible walls added
... from the model I had sitting here since april 24th, 2018, and never got around to implementing
2 days shy of 2 years :D
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UTTER_BODGE 22-Apr-20 06:53 AM
partial overview of my per-file change list/todo list
lines beginning with the selected green highlight are done
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Ondrik🅱 (Ondrej) 22-Apr-20 06:53 AM
That's a lot of code
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UTTER_BODGE 22-Apr-20 06:54 AM
there's no code there whatsoever
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Ondrik🅱 (Ondrej) 22-Apr-20 06:54 AM
oh
looked like that from that zoom level
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Kaytorahk 22-Apr-20 07:18 AM
aight I've been absent for like a year whats new?
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UTTER_BODGE 22-Apr-20 04:16 PM
hey @ShadowDraikana - you remember anything about that ta14 scripting trigger? see above
just wanna make sure I'm not missing anything about it
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The Cap'm (Reese) 22-Apr-20 04:18 PM
is it right in front of the exit trigger
if so that may be the old door open trigger from the alpha; if it was there in vanilla we probably nuked it since it had no purpose anymore
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UTTER_BODGE 22-Apr-20 04:20 PM
how did the doors in the alpha work anyway
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ShadowDraikana 22-Apr-20 04:20 PM
basically each area opened the next one
the code crashes in vanilla because someone pointed it to the wrong level id
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The Cap'm (Reese) 22-Apr-20 04:21 PM
there was a trigger in front of the exits in TA12, TA13, and TA14. It called the next area, SHRN, and told it to open the specific door
However they pointed to lev9 for some reason
we fixed that
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ShadowDraikana 22-Apr-20 04:21 PM
^
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The Cap'm (Reese) 22-Apr-20 04:21 PM
but in the beta the door doesn't open via that trigger
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UTTER_BODGE 22-Apr-20 04:22 PM
that code snippet above is from vanilla beta
as far as I can tell it doesn't do anything anymore, yeah?
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ShadowDraikana 22-Apr-20 04:22 PM
yeah that's empty
dead
else if for event 4 there is hooked up to nothing
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V A H K I T I 22-Apr-20 04:23 PM
Any idea what it was MEANT to do?
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ShadowDraikana 22-Apr-20 04:23 PM
..
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UTTER_BODGE 22-Apr-20 04:23 PM
yeah it was the param1.args[0]; line following where I was like bwuh? lol
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ShadowDraikana 22-Apr-20 04:23 PM
decompiler barf
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UTTER_BODGE 22-Apr-20 04:28 PM
btw - last night I added invisible floors to the lev7 onua and tahu areas so you won't get out of bounds deaths when falling
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V A H K I T I 22-Apr-20 04:28 PM
nice
You're on a roll my guy
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UTTER_BODGE 22-Apr-20 04:28 PM
problem is, the trigger boxes in lev7 are still rigged up to kill you every frame anyway
so functionally you get the same crash still
definitely on onua, tahu, and kopaka, probably pohatu as well but I haven't checked that one ingame yet
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V A H K I T I 22-Apr-20 04:29 PM
I mean
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UTTER_BODGE 22-Apr-20 04:29 PM
(at least kopaka and pohatu already had floors down below)
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V A H K I T I 22-Apr-20 04:30 PM
But you can't even get OOB in Pohatu I don't think
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UTTER_BODGE 22-Apr-20 04:31 PM
not a matter of getting out of bounds there
the death box just kills you every frame
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V A H K I T I 22-Apr-20 04:32 PM
hm
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UTTER_BODGE 22-Apr-20 04:32 PM
it's a simple scripting fix
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ShadowDraikana 22-Apr-20 04:32 PM
not exactly simple
it needs to be gutted and moved over into the onevent
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UTTER_BODGE 22-Apr-20 04:32 PM
... that's simple lol
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ShadowDraikana 22-Apr-20 04:33 PM
the reason i haven't touched it is these classes need a large number of changes to the code anyway
because of how fucky it is
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UTTER_BODGE 22-Apr-20 04:33 PM
well if you wanna do it the collision is fixed at least so it's just awaiting code changes
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UTTER_BODGE 22-Apr-20 04:46 PM
also, remind me, how does one go about decompiling the vanilla OSI again? I tried looking through chat logs for last time I did so but can't find it
I know it's not complicated I just forgot which tool it is/where said tool is lol
ah here we go
k got it
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UTTER_BODGE 22-Apr-20 07:36 PM
seems the problem here isn't the texture, it's however the main model is being rendered
I replaced it with various other textures that usually work fine - like the spider web for example - and they broke in the same way
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V A H K I T I 22-Apr-20 07:37 PM
It's the same issue as Le-Koro, and I assume it will have the same problems when "fixed".
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UTTER_BODGE 22-Apr-20 07:37 PM
which are?
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V A H K I T I 22-Apr-20 07:37 PM
If a main model is rendered with the flags of transparency + back faces, the game will spawn you OOB if you leave and reenter the area.
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UTTER_BODGE 22-Apr-20 07:38 PM
better solution would be to just take that geometry and move it to another model so you don't have to render the entire stage with backfaces
also for le-koro specifically I dunno if the lighting would look correct on the bridges if approached that way
theoretically each side of the ropes should have different lighting
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V A H K I T I 22-Apr-20 07:39 PM
The way I ended up doing it was just giving the bridges double faces
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UTTER_BODGE 22-Apr-20 07:39 PM
that's what I did for front end
I also redid the vertex colors for the duplicated sides to be accurate as far as lighting goes
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V A H K I T I 22-Apr-20 07:39 PM
Front end needs some UV fixes still btw, need to get to that eventually
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UTTER_BODGE 22-Apr-20 07:39 PM
aware
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V A H K I T I 22-Apr-20 07:40 PM
Shouldn't be too hard in theory
It's just one of the bulbous mountains
The other identical one is mapped fine
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UTTER_BODGE 22-Apr-20 07:41 PM
I'll probably take care of it at some point
unrelated - this PC has the problem of scrolling textures not updating smoothly
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V A H K I T I 22-Apr-20 07:42 PM
eyes3
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UTTER_BODGE 22-Apr-20 07:42 PM
any idea where that issue may lie?
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V A H K I T I 22-Apr-20 07:42 PM
YOU HAVE THAT TOO?
I have.. NO FUCKING IDEA but it's been here for YEARS
THe only fix is to just reboot
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UTTER_BODGE 22-Apr-20 07:45 PM
for whatever it's worth this PC is windows 10
and the prior PC which had no such issue was 7
no idea if it's OS specific
on the other hand, that prior PC did have issues with area transition fades not working, dgvoodoo or no
so idk game's got problems either way I go lol
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UTTER_BODGE 23-Apr-20 03:03 AM
redoing this fix for lev5 cin1
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V A H K I T I 23-Apr-20 03:04 AM
nani
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UTTER_BODGE 23-Apr-20 03:04 AM
it's pretty clear especially from the difference between the alpha and beta versions that the intent of the shot was intended to be a forced perspective sort of thing
they just fudged it a bit and showed the edge of some rocks that reveals where the camera actually is
and the existing fix is... kinda weirdly paced
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V A H K I T I 23-Apr-20 03:04 AM
not sure ehat you mean on both accounts
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UTTER_BODGE 23-Apr-20 03:05 AM
there's a shot with the camera looking up at the trees
to get the perspective they wanted it's underground
it's just a bit too far to the right and shows a bit of rock that gives away the trick
it used to be much worse in the alpha, they tried fixing it but didn't quite get it 100%
the alpha cutscene has the lower path in that screenshot there
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V A H K I T I 23-Apr-20 03:06 AM
Well to be fair these were all edited by hand in 010 prior to you doing this thing. So it worked pretty well for what had to be done at the time I think. It can def be improved now tho
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UTTER_BODGE 23-Apr-20 03:06 AM
yeah
though ondrik kinda missed the idea and redid it entirely...?
so it's effectively a different shot
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V A H K I T I 23-Apr-20 03:07 AM
oh?
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UTTER_BODGE 23-Apr-20 03:07 AM
he moved the camera above ground and angled it facing forward
instead of up
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V A H K I T I 23-Apr-20 03:08 AM
hmm
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UTTER_BODGE 23-Apr-20 03:08 AM
the vanilla shot is pretty close to correct, it took me a couple times watching it to notice the problem, especially considering how brief it is
but yeah, should be nudged slightly to not show out of bounds
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V A H K I T I 23-Apr-20 03:09 AM
Oh yeah speaking of these, did you get the transformation button and stuff like that added yet or been too busy with this stuff?
Cause Reese still needs that to continue fixing up MBCH
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UTTER_BODGE 23-Apr-20 03:10 AM
I'm currently just rigging up whatever I need at the moment to get whatever I need done
I'll worry about more general use tools after
currently easier to just work with it as directly as possible
(I did just push some stuff but it's just the aforementioned quick-and-dirty scripts) (edited)
(and a bug fix so it'll find the correct files when loading from alpha stuff)
('twas just a typo)
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Nyarah Ghost (^Φ ω Φ^)∫ 23-Apr-20 08:47 AM
Oh man that new audio is crisp AF. Any chance of an HQ soundtrack release? (Assuming that didn't already happen) (edited)
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V A H K I T I 23-Apr-20 03:30 PM
It will be happening! Just getting the last few songs in order. Most of it is compiled already
We've converted the original WAV tracks to FLAC to save space, and sourced some of the out of game tracks in that format as well.
For the few that the folder from Mr. Madden didn't include, we've sourced them directly from the game with no changes, or in the case of the intro, from other higher quality sources
I compiled this from about 3 different sources including the alpha and the Nestle/Mata Mini CD
The original base files were around 250kbps so it's not great, but I've encoded it to flac all the same (edited)
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Nyarah Ghost (^Φ ω Φ^)∫ 23-Apr-20 03:46 PM
:o
Y'all are saints
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V A H K I T I 23-Apr-20 03:47 PM
:3
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UTTER_BODGE 23-Apr-20 05:57 PM
Terrev Today at 2:48 PM https://cdn.discordapp.com/attachments/276905631242387456/702999285536653462/unknown.png I only just now realized they put a hole in onu-koro in the ending scene for the sake of being able to see the sky emily (peri) Today at 2:53 PM LOL they coulda just put them in the atrium instead of doing all that extra work!!!
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V A H K I T I 23-Apr-20 05:58 PM
It do be like that
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The Cap'm (Reese) 23-Apr-20 06:04 PM
Sometimes that how it be
And it do
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sweg (Andrew) 23-Apr-20 07:00 PM
they really do be diggin to the surface tho
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V A H K I T I 23-Apr-20 09:11 PM
beep
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The Cap'm (Reese) 23-Apr-20 09:11 PM
boop
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The Cap'm (Reese) 23-Apr-20 10:05 PM
bop
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V A H K I T I 23-Apr-20 10:05 PM
ree
I am bored
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The Cap'm (Reese) 23-Apr-20 10:10 PM
well is there something to do lomn-wise?
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V A H K I T I 23-Apr-20 10:11 PM
No clue. 😄
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The Cap'm (Reese) 23-Apr-20 10:15 PM
did you finish the opening fmv edit
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V A H K I T I 23-Apr-20 10:19 PM
I told you I was waiting for dave to do that
:v
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The Cap'm (Reese) 23-Apr-20 10:20 PM
do it anyways
Re-edit the legend FMV with the best quality Underground theme
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JrMasterModelBuilder 24-Apr-20 12:52 AM
Question: If a computer makes a slightly louder noise than normal at the point during the shutdown where it cuts power to stuff and the indicator light that normally says it's plugged in no longer lights up, does that mean it's probably the PSU that failed? (edited)
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V A H K I T I 24-Apr-20 12:53 AM
Sounds like it, but try and flush the system, something may have just tripped the surge protection.
Keep it off, unplug it, and flip the switch on the PSU
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JrMasterModelBuilder 24-Apr-20 12:53 AM
Switch on the PSU?
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V A H K I T I 24-Apr-20 12:53 AM
Leave it for about 5 minutes or so then try and turn it back on
Yes
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JrMasterModelBuilder 24-Apr-20 12:54 AM
Doesn't appear to have one.
And I took it out already, and looked it all over.
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V A H K I T I 24-Apr-20 12:54 AM
hmm
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JrMasterModelBuilder 24-Apr-20 12:55 AM
Smalls slightly like a candle if I sniff it.
Probably gonna leave it overnight, and try testing it in the morning.
Apparently you can short 2 of the connectors and see if it powers the fan up inside: https://superuser.com/questions/23788/how-to-test-a-power-supply
My computer powered off the other day on its own, and now when I push the power button, nothing happens. My assumption would naturally be that the power supply is done (possibly well done) but is t...
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The Cap'm (Reese) 24-Apr-20 02:23 AM
...question
Is this shot of Kapura actually in the game?
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V A H K I T I 24-Apr-20 02:23 AM
Answer
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The Cap'm (Reese) 24-Apr-20 02:23 AM
I watched the ending FMV and I didn't see this specific angle of him
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V A H K I T I 24-Apr-20 02:24 AM
?
Nani
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UTTER_BODGE 24-Apr-20 02:25 AM
could be from an older version of it
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The Cap'm (Reese) 24-Apr-20 02:25 AM
that's what I'm thinking
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V A H K I T I 24-Apr-20 02:25 AM
Did you post an image or something?
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The Cap'm (Reese) 24-Apr-20 02:25 AM
...Yes
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V A H K I T I 24-Apr-20 02:25 AM
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The Cap'm (Reese) 24-Apr-20 02:26 AM
the hell's up with your discord
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V A H K I T I 24-Apr-20 02:26 AM
¯\(ツ)\
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The Cap'm (Reese) 24-Apr-20 02:26 AM
Did you see the screencap of chat I sent just now
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V A H K I T I 24-Apr-20 02:26 AM
Yes
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The Cap'm (Reese) 24-Apr-20 02:26 AM
okay
weird then
Well, that picture of Kapura, then. Must be from an earlier version of the ewok FMV
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V A H K I T I 24-Apr-20 08:10 PM
Sup nerds? :p
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The Cap'm (Reese) 24-Apr-20 08:10 PM
Nerding.
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V A H K I T I 24-Apr-20 08:10 PM
:v
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V A H K I T I 25-Apr-20 05:45 PM
SUp frens
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The Cap'm (Reese) 25-Apr-20 05:47 PM
I exist
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V A H K I T I 25-Apr-20 05:49 PM
Neet
Wanna work on anything today? :p
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The Cap'm (Reese) 25-Apr-20 05:50 PM
Such as
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sweg (Andrew) 25-Apr-20 05:50 PM
gear in vllg still has the pickup animation
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The Cap'm (Reese) 25-Apr-20 05:51 PM
Yes. That's on the Trello.
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sweg (Andrew) 25-Apr-20 05:51 PM
i know, was just suggesting maybe that could be worked on
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V A H K I T I 25-Apr-20 05:51 PM
I'll need @ShadowDraikana to help set that up
@Grampa Walker You around? :p
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The Cap'm (Reese) 25-Apr-20 05:52 PM
I could give the matoran in TP03 color and stationary-ness I guess. Not that anything else can be done there by me.
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V A H K I T I 25-Apr-20 05:52 PM
Sure
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The Cap'm (Reese) 25-Apr-20 05:52 PM
I just need to figure out how coloring them works
I could just copy/paste MBCH code for the SHRN2 ones since they had their colors set up already
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V A H K I T I 25-Apr-20 05:53 PM
ye
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The Cap'm (Reese) 25-Apr-20 05:54 PM
In theory I could get text and conversation slb as well
Not that it'd be testable yet
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V A H K I T I 25-Apr-20 05:55 PM
I mean worth a shot
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The Cap'm (Reese) 25-Apr-20 05:55 PM
I'll get on that in a bit.
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Fries101Reviews 26-Apr-20 05:43 PM
whatcha guys streamin'?
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V A H K I T I 26-Apr-20 06:24 PM
Programming
:p
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🐸 Fraug (The Ass-Man) 28-Apr-20 02:04 AM
@V A H K I T I is there a possibility we could get the in game text higher res? Did I miss something lol
alsoo is it possible I can work on a higher res GUI?
meaning will the game allow it
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V A H K I T I 28-Apr-20 07:05 AM
Can't touch the text unless @JrMasterModelBuilder wants to have a look at BIONICLEfont.col. Not sure what you mean about the GUI.
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🐸 Fraug (The Ass-Man) 28-Apr-20 09:17 AM
the hud
life indicator etc
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V A H K I T I 28-Apr-20 09:22 AM
I don't see why the game CAN'T support higher resolutions, it just hasn't been attempted.
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omegalucas 29-Apr-20 08:42 AM
How do you plan on doing that? By upscaling the current materials or doing new 3D renders?
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V A H K I T I 29-Apr-20 10:34 AM
Probably a combination of both where applicable.
I'd like to do new renders of the HUD masks. Mostly because they're still based off the original game models.
Except some of them aren't?
It's weird and inconsistent.
Actually I could make a point of doing that today even. Though if I'm going to do that I'd like to use some higher quality models than even Walker's
It's a pre-rendered thing so there's no reason not to use CG quality models
Maybe I can convert a stud.io pack.
@Aurora You use stud.io a lot yes? There are packs for all 12 01 Kanohi, right?
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Aurora 29-Apr-20 11:56 AM
Yes
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The Cap'm (Reese) 29-Apr-20 11:57 AM
aren't there 13
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V A H K I T I 29-Apr-20 12:24 PM
Right, but we don't have a HQ model of the prototype Vahi unless @Zhokker is willing to contribute
@Aurora Are those part of your pack, or a preexisting one?
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Aurora 29-Apr-20 12:29 PM
My pack has outdated models. They've been properly resized but aren't the highest quality. I'd talk to some of the devs from Project Kanohi or from QfMN for their mask files.
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V A H K I T I 29-Apr-20 12:29 PM
Well they don't need to be SPECTACULAR. Just high enough that any real imperfections can be hidden with good normals.
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Aurora 29-Apr-20 12:30 PM
I don't know what good Normans are
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V A H K I T I 29-Apr-20 12:30 PM
:v
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Aurora 29-Apr-20 12:30 PM
I just woke up and I'm very tired and I feel like ass because I ate too much last night
I don't know what normans are
Normans
HMM
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V A H K I T I 29-Apr-20 12:39 PM
Talking with the BMOP team about this now. Hopefully something can be arranged. Definitely probably gonna need Zhocker's help with the Vahi though.
As far as I know he's the only one who's ever bothered to accurately model the prototype design. (edited)
(Aside from Walker, but the game models aren't CG quality)
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🐸 Fraug (The Ass-Man) 29-Apr-20 03:01 PM
have we searched for the original font for dialog??
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The Cap'm (Reese) 29-Apr-20 03:01 PM
don't think that's gonna be in there :v
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🐸 Fraug (The Ass-Man) 29-Apr-20 03:02 PM
Not in the game silly
obvi not going to be in the game
i meant on the net
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The Cap'm (Reese) 29-Apr-20 03:02 PM
.-.
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V A H K I T I 29-Apr-20 03:02 PM
Pretty sure at this point it's Classic Grotesque Pro
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🐸 Fraug (The Ass-Man) 29-Apr-20 03:09 PM
yuh Bold and Extended looks right
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Zhokker 29-Apr-20 03:44 PM
@V A H K I T I How do you want to use this model of Vahi?
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V A H K I T I 29-Apr-20 03:44 PM
Basically just making renders for the LOMN HUD
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Zhokker 29-Apr-20 03:45 PM
No problem. Is it your decision to make this renders?
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V A H K I T I 29-Apr-20 03:45 PM
?
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Zhokker 29-Apr-20 03:46 PM
like you want to make them?
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V A H K I T I 29-Apr-20 03:47 PM
I kinda have to do it myself if that's what you mean, yea.
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V A H K I T I 29-Apr-20 03:49 PM
Cause I also need to make renders of the other masks, and I need to make sure they all match, look close enough to the originals, and match the same frame count.
:v
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Zhokker 29-Apr-20 03:49 PM
I'll send you
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V A H K I T I 29-Apr-20 03:51 PM
Aight, thanks! I'm gonna take a quick nap but I'll start working on it after that. The BMOP team is going to provide the rest of the masks and I'll probably be helping them with renders too since they also need them. That's gonna be about a week since they're currently reworking the meshes themselves but hopefully by the end of the week I can get some nice new high res hud elements for the game put together. 🙂
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The Cap'm (Reese) 29-Apr-20 03:51 PM
bitch who naps
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V A H K I T I 29-Apr-20 03:51 PM
Ur mum
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The Cap'm (Reese) 29-Apr-20 03:52 PM
u rite
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V A H K I T I 29-Apr-20 03:52 PM
:v
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The Cap'm (Reese) 29-Apr-20 03:52 PM
if you wanna fall asleep faster you can join my mythology lecture zoom meeting :v
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V A H K I T I 29-Apr-20 03:52 PM
Pff
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UTTER_BODGE 29-Apr-20 05:37 PM
six mythical robots lol
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The Shadow Emperor 29-Apr-20 05:45 PM
two thrilling games
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🐸 Fraug (The Ass-Man) 30-Apr-20 04:23 AM
Has there been a walkthrough written? I'm not familiar enough with the game to know if something wonky happens.
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V A H K I T I 30-Apr-20 04:37 AM
¯\_(ツ)_/¯
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🐸 Fraug (The Ass-Man) 30-Apr-20 04:44 AM
ok lol. maybe if ondrik isnt busy he and I could whip something simple
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Ondrik🅱 (Ondrej) 30-Apr-20 05:39 AM
I was summoned?
I mean, I could write about some of the stuff I've encountered
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🐸 Fraug (The Ass-Man) 30-Apr-20 05:43 AM
I havent had the opportunity to playthrough this game fully yet and ive been doing so. Idk when the game bugs out so its hard to have a full start to finish perspective yknow?
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Ondrik🅱 (Ondrej) 30-Apr-20 05:43 AM
I think it'd be better if I collaborated with Reese on that
he has the perspective of the more casual gamer
I never use frontend unless I'm testing something there, so I can't really talk about the buggy interactions there
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🐸 Fraug (The Ass-Man) 30-Apr-20 12:45 PM
Gotcha. Whatever you wanna do I was more so curious, I've been watching some older streams to have a better idea on how this game plays. I'm putting together something right now of general things I think would improve the game for Rebuilt to throw some ideas around and give y'all new perspective.
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The Cap'm (Reese) 30-Apr-20 12:45 PM
Casual gamer here
I'd be down for helping write a walkthrough
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V A H K I T I 30-Apr-20 12:46 PM
Filthy casual
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The Cap'm (Reese) 30-Apr-20 12:46 PM
You know me
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The Cap'm (Reese) 30-Apr-20 01:08 PM
anyways if you wanna hash that out just let me know (edited)
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🐸 Fraug (The Ass-Man) 30-Apr-20 01:09 PM
How goes the renders for the new hud Liam? Im very excited to see how it turns out
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The Cap'm (Reese) 30-Apr-20 02:00 PM
I have time. We talking walkthroughs for main and rebuilt or just one (edited)
@🐸 Fraug (The Ass-Man) @Ondrik🅱 (Ondrej)
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Ondrik🅱 (Ondrej) 30-Apr-20 02:04 PM
I don't know
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The Cap'm (Reese) 30-Apr-20 02:10 PM
Also Fraug there's no need to look through exclusively streams for gameplay. Not to toot my own horn, but I do have a full playthrough of Rebuilt on YouTube.
Which has much less debug cam through everything
😛
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Ondrik🅱 (Ondrej) 30-Apr-20 02:11 PM
Also, my streams are either speedruns of the game or practicing for them
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The Cap'm (Reese) 30-Apr-20 02:11 PM
they are entertaining though
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Ondrik🅱 (Ondrej) 30-Apr-20 02:11 PM
thank
y'know
I should really get that legothon submission done
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🐸 Fraug (The Ass-Man) 30-Apr-20 02:41 PM
I was thinking for rebuilt as thats the more finished experience
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The Cap'm (Reese) 30-Apr-20 02:42 PM
okay
so a rebuilt walkthrough with them words.
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🐸 Fraug (The Ass-Man) 30-Apr-20 02:44 PM
maybe, Im not too sure, if you have a walkthrough thats pretty straight forward I think Ill use that. I only need it to see if im getting stuck because im stupid or if the game is being buggy. I think a walkthrough will definitely be needed as we get closer to having a full experience but I dont want to take away your attention from other things happening right now
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The Cap'm (Reese) 30-Apr-20 02:44 PM
well there's not much I'm doing at present
and again you can watch my excellent youtube walkthroughs
but I'll work on it
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🐸 Fraug (The Ass-Man) 30-Apr-20 02:46 PM
if thats something you are interested in doing than go at it. I dont want you to feel like Im making you do it against your will
so other than doors what are UDD tokens used for?
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Zhokker 30-Apr-20 02:55 PM
@V A H K I T I So you want to change some details for the mask? (edited)
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The Cap'm (Reese) 30-Apr-20 02:55 PM
UDD tokens are only used for doors
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🐸 Fraug (The Ass-Man) 30-Apr-20 02:55 PM
Okay
I'll make some suggestions but im waiting til I complete my first blind playthrough and another playthrough once I know what Im supposed to do until I drop any suggestions I have
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The Cap'm (Reese) 30-Apr-20 02:58 PM
I'm open to questions if you get stuck
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🐸 Fraug (The Ass-Man) 30-Apr-20 02:59 PM
currently im stuck on kopaka
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The Cap'm (Reese) 30-Apr-20 02:59 PM
where
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Ondrik🅱 (Ondrej) 30-Apr-20 02:59 PM
I'm going to bed, ping me if y'all have any questions
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The Cap'm (Reese) 30-Apr-20 02:59 PM
night
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🐸 Fraug (The Ass-Man) 30-Apr-20 02:59 PM
go through the second sliding bit and at the top of the room where you shoot the icicles. I literally see the invisible platforms but I dont have the mask of vision. But the mask is on the other end of that room
So did I take a wrong path?
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The Cap'm (Reese) 30-Apr-20 03:00 PM
No
You shoot the icicles and go across them to the other side
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:00 PM
but I fall because of the distance between
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The Cap'm (Reese) 30-Apr-20 03:00 PM
Kakama jump
The invisible platforms are alpha leftovers
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:01 PM
Ooh gotcha
well those gotta get out of there lol
im a moron jesus
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The Cap'm (Reese) 30-Apr-20 03:01 PM
nah
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:01 PM
i shouldve thought of that
I got too focused on the invisible platforms
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The Cap'm (Reese) 30-Apr-20 03:02 PM
and inevitably when you get to the next room I'll send you the puzzle solution once you give up
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:02 PM
with the moving block?
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The Cap'm (Reese) 30-Apr-20 03:02 PM
The Matatu puzzle, yes.
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:02 PM
I did that pretty easily. Ive been marathoning the half life series for the past few months lol
I jumped on the box to get up
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The Cap'm (Reese) 30-Apr-20 03:03 PM
...Well that's not what you're supposed to do
pardon
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:03 PM
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The Cap'm (Reese) 30-Apr-20 03:04 PM
I marathoned the series over the last month and I wouldn't have done that 😐
i need video of this
and then we need to patch it out
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:05 PM
I saw the switch on the ledge but when I put the box down it didnt activate so I just put it in front of me and hopped up
ill make a video
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The Cap'm (Reese) 30-Apr-20 03:05 PM
well that's going on the trello
you can just skip VISN even without Ondrik's box clipping
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:06 PM
I thought maybe I had to personally stand on the switch to activate it
and thats why it didnt like the box
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The Cap'm (Reese) 30-Apr-20 03:06 PM
Well two buttons in that area (VISN) don't work
they were supposed to open doors
and they didn't
so we removed the doors
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:07 PM
im trying to write down any glitches I come across as well but im sure most would be stuff yall already know and id just be a nuisance
oh really?
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The Cap'm (Reese) 30-Apr-20 03:07 PM
...wait, are you talking about the area with the Matatu or the area with the Akaku?
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:07 PM
in VISN literally just the first part with the platforming and moving the box
i fell off and rage quitted after lolol
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The Cap'm (Reese) 30-Apr-20 03:08 PM
okay so the actual box puzzle and not the area where you get the Mask of Telekinesis
(I need to be 100% sure on this)
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:08 PM
yea havent even seen that area
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The Cap'm (Reese) 30-Apr-20 03:08 PM
...what?
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:08 PM
want me to get a video im sure itll help you more than me talking through it
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The Cap'm (Reese) 30-Apr-20 03:08 PM
If you made it back to CRSS then you have the Matatu
🙃
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:09 PM
CRSS is the icicle shooty
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The Cap'm (Reese) 30-Apr-20 03:09 PM
yes
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:09 PM
the matatu is kopakas mask right?
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The Cap'm (Reese) 30-Apr-20 03:09 PM
no
Nuju has the Matatu
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:10 PM
Oh yes
you get that in pohatus level?
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The Cap'm (Reese) 30-Apr-20 03:10 PM
...no
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:10 PM
oh youre right
mistaking it for the mind control
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The Cap'm (Reese) 30-Apr-20 03:10 PM
Just send me the video, my brain hurts :p
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:11 PM
Im sorry 😂
damn I made a new save just to go to VISN and the box didnt even spawn lol
ill just do it from my save
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The Cap'm (Reese) 30-Apr-20 03:14 PM
see now I have no idea what area you're referring to
VISN has Kopaka's mask in it
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:14 PM
yes
hence the name
you enter and theres the stair case to your left
buttons to the right
and in front is a pillar with a telekinesis box atop it
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The Cap'm (Reese) 30-Apr-20 03:15 PM
yes
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:15 PM
there was no boc
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The Cap'm (Reese) 30-Apr-20 03:15 PM
.-.
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:15 PM
I made a new save and debuged my way there
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The Cap'm (Reese) 30-Apr-20 03:15 PM
never seen that happen literally ever
...wait
You made a new save from the proper title screen?
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:16 PM
..yea?
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The Cap'm (Reese) 30-Apr-20 03:16 PM
And you warped there from Onua's level?
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:16 PM
yes
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The Cap'm (Reese) 30-Apr-20 03:16 PM
Yeah, uh, you can't do that
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:16 PM
i figured lol
found that out
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The Cap'm (Reese) 30-Apr-20 03:17 PM
Areas only load their OSI coding properly if you're actually playing that level normally
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:17 PM
if I start with the level select will it f up my save?
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The Cap'm (Reese) 30-Apr-20 03:17 PM
the level select uses a separate save
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:18 PM
schweet ill do that then
its gonna take me a minute im frustrating myself
1 file sent via WeTransfer, the simplest way to send your files around the world
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The Cap'm (Reese) 30-Apr-20 03:30 PM
i mean
you just...solved the puzzle.
You made that sound a lot worse than it was
as in you just used the block to get up instead of placing the block on the last button on the lower level
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:33 PM
Yea I was gonna say after I sent the video I think thats what i was supposed to be doing
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The Cap'm (Reese) 30-Apr-20 03:34 PM
I thought you were talking about literally skipping the whole puzzle XD
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:34 PM
Ohhh no no I meant just that little ledge lol
This game can be inconsistent sometimes lol
like you can shoot the icicles in CRSS but not SWRD
same size
seems like you could either grapple or shoot the icicles
but noo
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:49 PM
what does the circle thing next to kopakas mask do? Is that one of those buttons that are not functioning?
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The Cap'm (Reese) 30-Apr-20 03:50 PM
yes
door out is already open
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:55 PM
ahh so when you enter the door is supposed to close behind you
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The Cap'm (Reese) 30-Apr-20 03:55 PM
?
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:56 PM
the button was supposed to open the door back to CRSS correct?
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The Cap'm (Reese) 30-Apr-20 03:56 PM
no
it opens a door to BRD3
which we removed temporarily since the button doesn't work
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🐸 Fraug (The Ass-Man) 30-Apr-20 03:57 PM
so BRD3 is inaccessible as of right now
no the button just doesnt work
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The Cap'm (Reese) 30-Apr-20 04:06 PM
yes
we took out the door
so that the level is beatable
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🐸 Fraug (The Ass-Man) 30-Apr-20 06:52 PM
that explains a lot
well looks like im skipping that room and trying what I can at the rest of it lol
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The Cap'm (Reese) 30-Apr-20 06:53 PM
Wat
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🐸 Fraug (The Ass-Man) 30-Apr-20 08:45 PM
meaning ill just use the debug menu to play what I can of kopaka
if valorant doesnt get in my way first 👀
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The Cap'm (Reese) 30-Apr-20 09:27 PM
um mind clarifying what's stopping you from progressing? 😛
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🐸 Fraug (The Ass-Man) 01-May-20 02:30 AM
Valorant?
Im not sure I understand your question
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The Cap'm (Reese) 01-May-20 02:37 AM
Why are you using the debug menu
Is something broken?
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🐸 Fraug (The Ass-Man) 01-May-20 11:49 AM
You said the level was unbeatable
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The Cap'm (Reese) 01-May-20 11:50 AM
No
That area was unbeatable, so we took out the door
So now you can actually leave
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V A H K I T I 01-May-20 12:10 PM
Speaking of
Feel like looking into that today @ShadowDraikana?
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ShadowDraikana 01-May-20 12:11 PM
which area
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V A H K I T I 01-May-20 12:11 PM
V I S N
:p
* Sephiroth's theme plays softly in the distance*
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V A H K I T I 01-May-20 12:12 PM
All joking aside, as I mentioned I did manage to get the button to register
It's just a matter of hooking that up to the door that has me a bit stumped right now
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ShadowDraikana 01-May-20 12:13 PM
so the one button is supposed to open the one door, and then second button same for the other right
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The Cap'm (Reese) 01-May-20 12:14 PM
The button in the main area opens the door to the Akaku, and the button in the Akaku chamber opens the door out to BRD3
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ShadowDraikana 01-May-20 12:14 PM
ye
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V A H K I T I 01-May-20 12:15 PM
If you need a refresher on how the buttons work, I can make myself available.
Let's move this to Programming also since I have another subject to bring up here.
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ShadowDraikana 01-May-20 12:15 PM
they shoved them all into the same array right
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V A H K I T I 01-May-20 12:16 PM
Ye
Anyways, my friend Alan just sent me this on Facebook, and I have SEVERAL questions.
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ShadowDraikana 01-May-20 12:17 PM
excuse me what the fuck
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V A H K I T I 01-May-20 12:17 PM
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The Cap'm (Reese) 01-May-20 12:17 PM
Do we have that second screencap of Onua there
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V A H K I T I 01-May-20 12:17 PM
No, I was asking him to zoom in on it, but it's apparently not his photo.
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The Cap'm (Reese) 01-May-20 12:18 PM
Because I don't recall seeing it before
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ShadowDraikana 01-May-20 12:18 PM
what the hell is that other screenshot
yeah ive never seen that either
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V A H K I T I 01-May-20 12:18 PM
The thing that I question the most is like...
LOMN
Bohrok
Game officially cancelled in October of the previous year.
Still here
Wat
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V A H K I T I 01-May-20 12:19 PM
Apparently it's an ebay listing. Alan's gonna buy it
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The Cap'm (Reese) 01-May-20 12:19 PM
Someone in a marketing team missed a memo 😛
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ShadowDraikana 01-May-20 12:19 PM
please do
if we get this hq scans when
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🐸 Fraug (The Ass-Man) 01-May-20 04:56 PM
is that what the disc was gonna look like
we debated that and it looks like another disc released correct?
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UTTER_BODGE 01-May-20 05:11 PM
if we get this hq scans when
^ this
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UTTER_BODGE 01-May-20 05:28 PM
hmmm
emily (peri) Today at 2:23 PM yeah, they were still advertising lomn in the early 02 catalogs is that a toa poster on the other side? Terrev Today at 2:24 PM no idea someone on facebook sent it to someone else who posted it on discord lol original person is buying whatever it is so ¯\_(ツ)_/¯ emily (peri) Today at 2:26 PM i asked cuz surreality on bzp was looking to confirm that toa other than pohatu had a 2002 print run of their posters (with the bohrok on them) that lomn screenshot is on all the versions of the poster though. quick and dirty close up using my shitty phone camera
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The Cap'm (Reese) 01-May-20 05:30 PM
Whoa that has the old HUD in more detail
I really want to see a higher quality version of that
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V A H K I T I 01-May-20 05:31 PM
Btw you don't have to hide my identity with Peri
We work together at BMP
:p
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UTTER_BODGE 01-May-20 05:31 PM
Terrev Today at 2:27 PM ooooh can't tell if that's a waterfall or the skydome if it's a waterfall, probably that early version of the atrium? emily (peri) Today at 2:30 PM looks very much like skydome+ a bit of ocean irl
oh I wasn't trying to lol
just wasn't bothering with specifics
brain lazy
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V A H K I T I 01-May-20 05:32 PM
Either way, that is definitely a new one. Is she able to get scans? Her laptop's been busted as of late but Idk if she has a scanner at all
Also
That appears to be Onua's digging animation???
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The Cap'm (Reese) 01-May-20 05:32 PM
But with his hand a bit turned around I think
I really wanna see the HUD though; that might be the only screencap we have of exactly what it looked like in action
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UTTER_BODGE 01-May-20 05:34 PM
there, got a better image. I can make a quick scan, it'll have some bands in it though because the scanner is... not good
looks like that pic captures the actual detail on the page as well as it can anyway
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V A H K I T I 01-May-20 05:35 PM
ye
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The Cap'm (Reese) 01-May-20 05:35 PM
I think the bottom right there is the power selector
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UTTER_BODGE 01-May-20 05:36 PM
yeah, got the pakari activated
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The Cap'm (Reese) 01-May-20 05:36 PM
No, bottom right
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UTTER_BODGE 01-May-20 05:36 PM
oh I didn't even notice that
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The Cap'm (Reese) 01-May-20 05:36 PM
I'll bet that has mudball, mudsphere, earthquake, and vinegrab on it
Judging by the graphics in the art folder
I knew those went somewhere on the old HUD and I think that's where
So the heart was just there to indicate that was the health bar, not an actual HP indicator a la a Zelda game. Interesting.
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UTTER_BODGE 01-May-20 05:40 PM
looks like a kinda large, empty area
reminds me of gali's alpha level
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The Cap'm (Reese) 01-May-20 05:41 PM
I wish pre-alpha ATRM was still in the files. I wonder what the whole thing looked like...
I assume the white bar at the top was the mask energy...?
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UTTER_BODGE 01-May-20 05:42 PM
probably
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The Cap'm (Reese) 01-May-20 05:43 PM
I need to look at these graphics in the art folder again when I get the chance now that I've seen this
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V A H K I T I 01-May-20 05:43 PM
I mean we've seen most of that hud in far more detail than this before, dunno why y'all are fussing over that. :p
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The Cap'm (Reese) 01-May-20 05:43 PM
I see no power wheel in any of those
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V A H K I T I 01-May-20 05:44 PM
True
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UTTER_BODGE 01-May-20 05:44 PM
so the red icon for the health (?) spun around
that IS a heart right?
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The Cap'm (Reese) 01-May-20 05:44 PM
Ye
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UTTER_BODGE 01-May-20 05:44 PM
yeah totally
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The Cap'm (Reese) 01-May-20 05:44 PM
That's in the alpha files
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UTTER_BODGE 01-May-20 05:45 PM
ah
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V A H K I T I 01-May-20 05:45 PM
There's also this version of bech which is now gone
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The Cap'm (Reese) 01-May-20 05:45 PM
Which is now gone?
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V A H K I T I 01-May-20 05:45 PM
?
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The Cap'm (Reese) 01-May-20 05:45 PM
What do you mean by that
Oh bech
I misread (edited)
I mean that's not too dissimilar from alpha bech
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UTTER_BODGE 01-May-20 05:47 PM
I bet they just continually tweaked em
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V A H K I T I 01-May-20 05:47 PM
YOu know something I just thought of too?
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UTTER_BODGE 01-May-20 05:47 PM
areas in general
... is that the miru on the HUD lol
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V A H K I T I 01-May-20 05:47 PM
There was never any screenshots officially released of anything close to the final build.
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The Cap'm (Reese) 01-May-20 05:47 PM
Yeah it is
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V A H K I T I 01-May-20 05:48 PM
All the beta screenshots were taken by Deep Brick back in 2004
Any previously released press material only goes as late as alpha
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The Cap'm (Reese) 01-May-20 05:48 PM
The masks on the HUD are really off in most of those images
And yeah
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V A H K I T I 01-May-20 05:48 PM
This is the newest official image we have
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UTTER_BODGE 01-May-20 05:48 PM
I bet a lot of them are from the demo(s?) they put together for E3 and stuff
press materials
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V A H K I T I 01-May-20 05:49 PM
This one is also alpha judging by Tahu's model
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UTTER_BODGE 01-May-20 05:49 PM
sure are a lot of onua screenshots in particular and that's the level they were demoing, right?
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V A H K I T I 01-May-20 05:49 PM
I believe so?
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The Cap'm (Reese) 01-May-20 05:49 PM
Yeah
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UTTER_BODGE 01-May-20 05:50 PM
lev1 always seemed to be first priority
I just realized, that bech screenshot above
the rocks have visible hard edges
they very rarely did hard edges on anything later on
I mean, smoothing everything DOES save you some verts here and there depending on your UV seams
though also with those rocks smooth shading just plainly looks better
(still irks me they didn't unweld the edges on actual boxy objects though like the archways in gali's level)
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The Cap'm (Reese) 01-May-20 09:12 PM
Looking through the leftover HUD textures now
They're missing the sort of white highlight the screenshots have
Kopaka screencap
my approximation thusfar
(obviously not done)
but the white bit around the energy bar isn't present anywhere I can find
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The Cap'm (Reese) 01-May-20 10:28 PM
touched the hp part up a bit
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The Cap'm (Reese) 01-May-20 10:52 PM
Had to take a liberty with the gray bar texture, but here you go
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V A H K I T I 01-May-20 11:26 PM
You know, given what we've seen from Shoefitter, I'd almost be willing to believe this HUD was a placeholder from Young Olympians.
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UTTER_BODGE 01-May-20 11:29 PM
eh it looks somewhat mechanical
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UTTER_BODGE 03-May-20 03:18 AM
btw @vahk\
thanks keyboard
hey vahk\ do you know what date 1.4 was released
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V A H K I T I 03-May-20 03:19 AM
Probably 8/10. We tend to release both versions at the same time
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UTTER_BODGE 03-May-20 03:22 AM
oh found it in #announcements duh
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V A H K I T I 03-May-20 03:26 AM
WHy do you ask? :p
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UTTER_BODGE 03-May-20 03:27 AM
a thing or two was missed in patch notes for that release
just double checking I was getting it right
i.e. falling death crashes in a fuckton of areas in lev1/lev4/lev5, so I'm just putting in a general note for that sort of thing
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UTTER_BODGE 03-May-20 03:43 AM
gee it's almost like I should have been updating patch notes as I went at the time or something FELLAS
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V A H K I T I 03-May-20 03:44 AM
Pac
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UTTER_BODGE 03-May-20 03:44 AM
better late than never lol
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UTTER_BODGE 03-May-20 04:18 AM
@V A H K I T I k main patch pull request is awaitin'
has all the misc stuff I was up to + patch notes for it
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V A H K I T I 03-May-20 04:20 AM
Sweet, just let me get inside first. Playing a bit of Minecraft before bed. :p
I set up an away house in what's probably the strangest biome convergence I've ever seen.
Frozen mushroom mesa. Pac
These have been done for Rebuilt too where necessary, yea?
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UTTER_BODGE 03-May-20 04:25 AM
mhm
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V A H K I T I 03-May-20 04:25 AM
Nice
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UTTER_BODGE 03-May-20 04:25 AM
most of this stuff is only relevant to main though
that's been my focus lately
but when applicable to rebuilt it's all ready to go there too
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V A H K I T I 03-May-20 04:25 AM
Well the invisible walls are needed across the board for instance
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UTTER_BODGE 03-May-20 04:26 AM
done in both
(well the areas I've done so far)
(there's still more that could use em of course)
I'm also debating if I wanna keep going by ye olde 2007 lego.com username in the credits/patch notes or not but shrug lol
not important
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V A H K I T I 03-May-20 04:29 AM
:p
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UTTER_BODGE 03-May-20 05:06 AM
poking through youtube
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V A H K I T I 03-May-20 05:07 AM
nani
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UTTER_BODGE 03-May-20 05:08 AM
imagine if the deep brick footage looked like this lol
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V A H K I T I 03-May-20 05:08 AM
I mean it wasn't that far off tbh
:p
I'm more impressed by the framerate.
He must be doing frame interpolation, because the game does not run that smoothly even under the best of circumstances
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UTTER_BODGE 03-May-20 05:09 AM
"Hey, what should we make the ice guy in our Bionicle game sound like?" "Well, my sleep paralysis demons often go like this..." http://biomediaproject.com/bmp/files/gms/tlomn/Launcher/setuprebuilt.exe #bionicle
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V A H K I T I 03-May-20 05:10 AM
That reminds me, we need to figure out how to force an animation in specific conversation frames
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UTTER_BODGE 03-May-20 05:12 AM
Just a sneak peek of some of the newly-discovered DSOAL-compatible games you'll be seeing next season. This footage only further proves that Bionicle was the Patrician's toy franchise of the 2000s. FUN FACT: Popular ZDoom modder and pixel artist Marty Kirra got his start in t...
Just a sneak peek of some of the newly-discovered DSOAL-compatible games you'll be seeing next season
some sort of 3D audio.... thing....?
(shows BTG, BH, and LoMN)
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V A H K I T I 03-May-20 05:12 AM
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UTTER_BODGE 03-May-20 05:13 AM
but yeah check out the audio in that vid
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V A H K I T I 03-May-20 05:14 AM
Not sure how that's being done but neat
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UTTER_BODGE 03-May-20 05:14 AM
some sorta surround sound addon thingy
googling DSOAL brings up some misc results
i'm just gonna keep posting these until i get a million billion subscribers. I was saving this for the full video but the Pohatu crickets one got like 60 views in one hour and that's an all-time record for me. I'm a sellout, big whoop. Images are copyrighted Lego and Patreon ...
lol
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Terrev 03-May-20 09:27 PM
@V A H K I T I roles pls maybe?
Oh I already have one of em nice
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V A H K I T I 05-May-20 12:16 AM
@The Cap'm (Reese) Boi. :v
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The Cap'm (Reese) 05-May-20 12:16 AM
🙂
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The Shadow Emperor 05-May-20 03:02 AM
hey guys I just found this image! is it new?
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Ondrik🅱 (Ondrej) 05-May-20 03:02 AM
good god
DailyDose
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V A H K I T I 05-May-20 03:03 AM
ExtraStrength 2
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UTTER_BODGE 05-May-20 03:04 AM
what year is it
dot jpg
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Ondrik🅱 (Ondrej) 05-May-20 03:04 AM
it's c u r r e n t y e a r
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V A H K I T I 05-May-20 03:05 AM
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The Cap'm (Reese) 05-May-20 10:48 AM
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sweg (Andrew) 05-May-20 11:27 AM
mfw lewa laggin through the fall
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V A H K I T I 05-May-20 12:16 PM
B O I
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The Cap'm (Reese) 05-May-20 12:17 PM
You though I'd see your meme and not make it better? 😛
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V A H K I T I 05-May-20 12:29 PM
:v
So what's on the docket for today anyways?
Question btw
I've been thinking about mask and item pedestals since that was a feature we wanted to bring back for Rebuilt.
Do they have different textures per level?
IIRC at least the earthquake glyph and the Komau do
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The Cap'm (Reese) 05-May-20 12:33 PM
yes, but with a caveat
1) aside from Gali's, they're all part of the main model
2) None of Gali's render
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V A H K I T I 05-May-20 12:33 PM
Well we can fix all of that
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The Cap'm (Reese) 05-May-20 12:34 PM
also they have different textures, but they're not unique textures to the pedestals. They're all reused ground or wall textures iirc
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V A H K I T I 05-May-20 12:34 PM
In that case, let's give them all a unique one.
I'm thinking we treat these the same way we did the Vuata Maca trees
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The Cap'm (Reese) 05-May-20 12:35 PM
sounds good to me
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V A H K I T I 05-May-20 12:35 PM
Unique per-level texture, with the mesh added as an object
If you want to help with some placeholders until @Grampa Walker can make textures, I can teach you today how to do vertex colours if you want.
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The Cap'm (Reese) 05-May-20 12:36 PM
Sure, why not.
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V A H K I T I 05-May-20 12:36 PM
I'll also show you how to split it from the OG stage models
Since that'll be part of the process anyways
For those that already exists in stages we haven't modified the colours shouldn't need to be redone
Ie: HK01
The stage itself had some changes, but that particular part of it is identical IIRC
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The Cap'm (Reese) 05-May-20 12:37 PM
yeah
the main differences are the exit tunnel and the descending platforms (edited)
not the room where the pedestal is IIRC
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V A H K I T I 05-May-20 12:38 PM
So in that case we'll just split out the object bring it back to the origin,, zero out its transforms, and add it to Rebuilt via Unity
Ditto for any others of similar nature
We can worry about the textures once we have them.
I just figured this was a task we should look into soon cause uh..
Shit like VISN look real bad man. Pac (edited)
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The Cap'm (Reese) 05-May-20 12:39 PM
well weren't we going to do something with the Akaku based on the concept art inside a giant ice sphere
(for the lev4 rebuild)
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V A H K I T I 05-May-20 12:40 PM
While this is true, that's for 1.3
:p
This is now
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The Cap'm (Reese) 05-May-20 12:40 PM
fair enough
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V A H K I T I 05-May-20 12:41 PM
This has gotta be like the Tohunga. If we're gonna do it for one level, there's no sense putting it off for the others.
Especially when it's such a relatively simple task.
We can also fix TVIL today and I'll walk you through that too
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The Cap'm (Reese) 05-May-20 12:42 PM
okay so for HK01, as I said, it was part of the main model
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V A H K I T I 05-May-20 12:42 PM
ye
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Grampa Walker 05-May-20 12:43 PM
Didn't I already make better versions of those lightstone holders?
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The Cap'm (Reese) 05-May-20 12:43 PM
Alpha model
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Grampa Walker 05-May-20 12:43 PM
Aaah.
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The Cap'm (Reese) 05-May-20 12:44 PM
also I don't know if you've touched HK01
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V A H K I T I 05-May-20 12:44 PM
We definitely have not
At some point I'm half tempted to go through the entire game and audit objects in general.
Both redoing them where necessary and moving them out of the main mesh
Doing the latter would probably help a bit in increasing performance since they'd now be subject to scripted culling limitations.
I can definitely see more complex stages on the scale of new Ga-Koro becoming a problem later down the line if things aren't culled properly. (edited)
Oh, we can also do the Ko/Le-Koro TURA doors today
Just get some little misc. fixes done to keep up the pace, ya know?
I'm hoping by the end of the day we can remove the scrollbar from at least one of our trello cards. :p
(And not have it relegated to In Progress for another month)
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The Cap'm (Reese) 05-May-20 12:53 PM
lel
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The Cap'm (Reese) 05-May-20 01:03 PM
okay so what first
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V A H K I T I 05-May-20 01:04 PM
Just working with Ash on the credits crash at the moment
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The Cap'm (Reese) 05-May-20 01:06 PM
ah
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V A H K I T I 05-May-20 01:06 PM
So in other news, Bloodstained is getting Zangetsu mode
And an official randomizer
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The Cap'm (Reese) 05-May-20 01:06 PM
noice
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V A H K I T I 05-May-20 01:06 PM
That's cool as fuck
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The Cap'm (Reese) 05-May-20 01:06 PM
o damn
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V A H K I T I 05-May-20 01:06 PM
IGA knows his community well
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The Cap'm (Reese) 05-May-20 01:07 PM
i can finally get my not-crissagrim without grinding
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V A H K I T I 05-May-20 01:07 PM
Pac
I'm definitely looking forward to returning to that game. I wonder if they've fixed the Switch's performance issues.
I haven't looked at it since my 100% run at launch
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The Cap'm (Reese) 05-May-20 01:19 PM
aside from certain load times I don't recall many performance issues on my end
haven't played in a while either though
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V A H K I T I 05-May-20 01:19 PM
Not yet
But Ga-Koro is relatively simple for its size
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The Cap'm (Reese) 05-May-20 01:19 PM
wut
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V A H K I T I 05-May-20 01:19 PM
Oh right
We're talking about Bloodstained
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The Cap'm (Reese) 05-May-20 01:19 PM
yes 😛
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V A H K I T I 05-May-20 01:20 PM
Right, anyways yes, the game was capped at 30fps and sometimes dipped well below that around launch
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The Cap'm (Reese) 05-May-20 01:22 PM
Ah.
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V A H K I T I 05-May-20 01:30 PM
Alright, you wanna start in on the things?
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The Cap'm (Reese) 05-May-20 01:31 PM
Sure. What first?
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V A H K I T I 05-May-20 01:31 PM
Pedestals I guess since it's the most complicated.
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The Cap'm (Reese) 05-May-20 01:32 PM
OK
i have the alpha hk01 model open in maya
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V A H K I T I 05-May-20 01:32 PM
just a sec
Aight all set
Fuckin.. of all the damn things
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The Cap'm (Reese) 05-May-20 01:38 PM
mega oof
what specifically were you trying to put through the tool?
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V A H K I T I 05-May-20 01:38 PM
Just the alpha HK01 model
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The Cap'm (Reese) 05-May-20 01:38 PM
oh
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V A H K I T I 05-May-20 01:38 PM
It's flipping out because Benji forgot to set a condition for skeletons or something.
Or otherwise undid the one that was there before
So it literally won't export normal things anymore
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The Cap'm (Reese) 05-May-20 01:39 PM
i haven't updated LoMN tool since we got the custom skeletons in so I guess that's why mine works
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V A H K I T I 05-May-20 01:41 PM
I guess I'll just keep banging away at this Onua model until Benji can fix it.
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BlitzOmega 05-May-20 02:24 PM
So I kinda found Legend Rebuilt on Accident. was any progress made since the release way back in August 2019? or does the game still just sorta stop at Mangaia's Tahu Section?
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The Cap'm (Reese) 05-May-20 02:47 PM
We're still actively working on it. Got another big patch (1.1) in the works at the moment that primarily focuses on Gali's level.
There was also a smaller patch in October of last year (1.0.1) with some quality of life additions and some longstanding bugfixes
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BlitzOmega 05-May-20 02:50 PM
ah. it is swell to hear that Rebuilt is still getting active bugfixes and content still (edited)
also that Voriki thing better be in the game as a 100% reward :V
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The Cap'm (Reese) 05-May-20 02:52 PM
Well, who knows... 😉
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BlitzOmega 05-May-20 02:52 PM
I know that was an april fools joke, but. the meme must live on
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UTTER_BODGE 05-May-20 04:37 PM
Doing the latter would probably help a bit in increasing performance since they'd now be subject to scripted culling limitations.
in some cases yes, in other cases no
say you have a rock texture used on some stuff in the main model, and also an object like a pedestal that also uses that same rock texture
having that pedestal as part of the same model would allow that to all be done in one draw call
having it as a separate object would make it two
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V A H K I T I 05-May-20 04:39 PM
Granted, but the biggest performance hit seems to be vertex count
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UTTER_BODGE 05-May-20 04:39 PM
generally, combining meshes whenever possible and sensible is a major point in game optimization
Granted, but the biggest performance hit seems to be vertex count
mmm for skinned characters or static things as well?
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V A H K I T I 05-May-20 04:39 PM
I've only seen it affect skinned things so far, but the game hasn't really been stress tested on other shit yet
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UTTER_BODGE 05-May-20 04:40 PM
well skinned models are a very different beast
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V A H K I T I 05-May-20 04:40 PM
LOMNTool has a massive bottleneck when it comes to larger models.
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UTTER_BODGE 05-May-20 04:40 PM
cause the game has to process each and every one of those vertices while animating the character
generally though, unless there's something funky in this specific 2 decade old engine, static meshes shouldn't really see much of an impact from more or less verts
stress testing it would be interesting
would be good to know
like, modern hardware really excels at working with shittons of geometry haha
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V A H K I T I 05-May-20 04:41 PM
I mean if you wanna get a really fancy model and wait 3hours for LOMNTool to process it, be my guest. :p
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UTTER_BODGE 05-May-20 04:42 PM
these days it's all about dem drawcalls baybee (for the most part)
also on modern engines, with scenes of this small scale
you probably wouldn't see any practical difference from splitting things or merging them
it's gonna come down to what particular quirks SAGE has haha
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V A H K I T I 05-May-20 04:47 PM
Well modern engines are also capable of culling single meshes by polygon.
Hell, engines during SAGE's time could do that
SAGE itself probably ended up with the capability by the time it was implemented into something that's not this
Ie: Barbarian
As it's implemented into LOMN, (unless it's just disabled) the game can only cull objects based on a scripted render limit.
Full stage meshes are loaded in their entirety at all times.
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UTTER_BODGE 05-May-20 04:51 PM
something curious I just noticed
this PC runs the alpha at a solid, consistent 142 FPS
the vanilla alpha
no dgvoodoo
my refresh rate is 144hz
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V A H K I T I 05-May-20 04:51 PM
and? 😛
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UTTER_BODGE 05-May-20 04:52 PM
sup with the 2 FPS difference lol
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V A H K I T I 05-May-20 04:52 PM
Oh.
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UTTER_BODGE 05-May-20 04:52 PM
doesn't waver the slightest bit
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V A H K I T I 05-May-20 04:52 PM
¯\_(ツ)_/¯
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UTTER_BODGE 05-May-20 04:55 PM
also boy howdy the debug menu selection in vanilla alpha at 142 ticks per second
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V A H K I T I 05-May-20 04:55 PM
🙂
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UTTER_BODGE 05-May-20 04:56 PM
and the sprites
and even 3D pickups like glyphs
n y o o m
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V A H K I T I 05-May-20 04:57 PM
Have you looked at the sky tho
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UTTER_BODGE 05-May-20 04:57 PM
alt tabbing also does this weird thing
where certain aspects of the game become choppy upon loading back in
until a new area is loaded
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V A H K I T I 05-May-20 04:58 PM
Particles
Particles continue to process while the game is paused
But the ones that are already there don't unload
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UTTER_BODGE 05-May-20 04:58 PM
i.e. the camera starts chugging behind onua, getting out of sync (think cutscenes at 60 FPS)
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V A H K I T I 05-May-20 04:58 PM
So they just keep building up until the game is unpaused again
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UTTER_BODGE 05-May-20 04:58 PM
and input also doesn't update as frequently
which makes the debug menu even worse lol
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V A H K I T I 05-May-20 04:59 PM
Easiest way to see this in action is to kill a Rahi in the beta, and pause for a while while it's mid-death
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zugnut 05-May-20 08:29 PM
what are the controls in the beta, with mouse look on?
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zugnut 05-May-20 08:37 PM
oop, found them
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The Cap'm (Reese) 05-May-20 09:39 PM
know what else we could do once LoMNTool is working for you again
making WTHK big to see if it's better
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V A H K I T I 05-May-20 09:39 PM
Did we not already do that?
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The Cap'm (Reese) 05-May-20 09:39 PM
Not that I remember.
I know you tried SCRP
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V A H K I T I 05-May-20 09:39 PM
I thought @UTTER_BODGE tried it
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The Cap'm (Reese) 05-May-20 09:39 PM
but I don't recall WTHK
I believe it was his suggestion but I don't think anyone ever tried doing it
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benji 05-May-20 09:44 PM
@V A H K I T I I could hand you a previous build if that would let you work again
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V A H K I T I 05-May-20 09:46 PM
I mean I should be able to get that myself off the repo just fine. I just didn't want to have to juggle two different builds of the tool today over what presumably amounts to a single line of code. 😛
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benji 05-May-20 09:46 PM
I don't plan to investigate for a least a couple of days, so you might want to do that
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V A H K I T I 05-May-20 09:46 PM
Fair.
Best I can recall you added a catch so that LOMNTool doesn't crash if a BHD is not present on a skinned mesh.
My guess is you just forgot to set a condition for UNskinned meshes.
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benji 05-May-20 09:47 PM
alright fine
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V A H K I T I 05-May-20 09:47 PM
It's okay you don't have to do anything now. :p
I'm just explaining what it seems like the issue is to make it easier for you later
I don't plan on doing anything with it tonight anyways
It's 10pm and I only got 4 hours of sleep. :p
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benji 05-May-20 09:48 PM
alright what conversion was having a problem
what format to what format
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V A H K I T I 05-May-20 09:49 PM
Any X to Dae tha isn't skinned
It complains that there's no BHD as per the catch you added when working on the skeletons.
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V A H K I T I 05-May-20 09:52 PM
Wow, I knew it would be quick but not THAT quick.
THanks my guy. :p
BHD check is no longer there, but it works just fine. I assume you just removed that addition?
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benji 05-May-20 09:54 PM
yep
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V A H K I T I 05-May-20 09:54 PM
Works for me. It was a nice thing but it wasn't super necessary to begin with. Thanks again. 🙂
👍 1
Alright so @The Cap'm (Reese), tomorrow morning we can pick up where we left off if you like. ..Which is to say at the beginning. 😛
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The Cap'm (Reese) 05-May-20 09:55 PM
Sure thing
I don't have class until technically 2pm so that should be fine
will have to do some work in the morning but only until 11
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V A H K I T I 05-May-20 09:59 PM
Aight, I'll probably be up sometime between 8 and 10
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The Cap'm (Reese) 05-May-20 10:17 PM
neet
On an unrelated note, I've got the walkthrough started through lev2 at the moment
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UTTER_BODGE 05-May-20 10:51 PM
I thought @UTTER_BODGE tried it
I didn't
seems like a reasonable option for rebuilt though
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The Cap'm (Reese) 05-May-20 10:51 PM
that's what I thought
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V A H K I T I 06-May-20 08:03 AM
@The Cap'm (Reese)
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V A H K I T I 06-May-20 08:13 AM
I am awake and ready to start the lesson whenever you are.
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The Cap'm (Reese) 06-May-20 09:16 AM
Alright. I have to do a couple Sociology quizzes real quick so I'll let you know when I'm done
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V A H K I T I 06-May-20 09:18 AM
Aight
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The Cap'm (Reese) 06-May-20 10:35 AM
OKAY
I am done
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V A H K I T I 06-May-20 10:35 AM
Gimmie like 5 minutes
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The Cap'm (Reese) 06-May-20 10:35 AM
k
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Ondrik🅱 (Ondrej) 06-May-20 10:35 AM
What's happening?
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The Cap'm (Reese) 06-May-20 10:36 AM
I get to learn vertex colors
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Ondrik🅱 (Ondrej) 06-May-20 10:36 AM
ooh, nice
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V A H K I T I 06-May-20 10:40 AM
I'm just testing something at the moment but I'll jump into the thing all the same
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UTTER_BODGE 07-May-20 12:14 AM
just some idle thoughts
[8:47 PM] emily (peri): did you watch that mnog development video from a bit ago? I was just thinking about one of the new morsels from it [8:48 PM] emily (peri): that story chart for bionicle that divided 2001 into six chapters for the 6 toa game levels, with the web experience being a nebulous addition they were floating in [8:50 PM] emily (peri): it really makes it sound like they were counting on the PC game being story heavy. like, the amount we see up to onu koro in .006, but through the whole thing [8:51 PM] Terrev: oh yeah I'm sure they were [8:53 PM] emily (peri): which just leaves me wondering again why they would cut story stuff they had already done. I get not having the time for making certain things, but what happened for them to decide the story needed to be as light at possible [8:55 PM] Terrev: given how they trimmed mere seconds off of loads of cutscenes [8:55 PM] Terrev: even stuff like pohatu getting tossed off the bull [8:55 PM] Terrev: I'm guessing they got feedback that kids weren't really paying attention to all the story stuff? [8:56 PM] Terrev: like, other lego games either had no dialogue, or spoken dialogue [8:56 PM] Terrev: LoMN required kids to fully read the text to stay engaged and know what was going on [8:57 PM] Terrev: also - the dialogue would advance in realtime [8:58 PM] Terrev: so if kids couldn't read well/fast enough to keep up, welp [8:58 PM] Terrev: simplification time [8:58 PM] emily (peri): lol [8:59 PM] emily (peri): assuming the Bionicle story people weren't happy to see the game go this way, I wonder if it could have been a factor in the cancellation, or at least what Greg said about it not meeting the standards they wanted for bionicle media [8:59 PM] Terrev: maybe [9:02 PM] Terrev: just remembered the rock raiders intro cutscene got trimmed way down too [9:02 PM] Terrev: though the final cut was still pretty long [9:03 PM] emily (peri): oh yeah
[9:04 PM] Terrev: I wonder how much of that was just general edits for the sake of pacing or specifically cause kids don't always give things that long to hook their interest [9:05 PM] emily (peri): Kind of odd in that instance since it's easily skippable [9:06 PM] emily (peri): lr2 requires you to read autoscrolling text but it moves suuuuper slowly to be sure kids keep up [9:06 PM] Terrev: LR1 cutscenes rarely last for very long [9:07 PM] emily (peri): yeah, and aside from maybe rocket it's clear enough what's going on that you could get by without the text
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V A H K I T I 07-May-20 12:22 AM
NujuThink
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Galgo 07-May-20 01:13 PM
wtf??? David Madden had uncompressed LOMN OST? also how to download the front end save file fix?
why not?
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Ondrik🅱 (Ondrej) 07-May-20 01:13 PM
because you can't just download a fix
you have to either build the game from the github or wait for the patch
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Galgo 07-May-20 01:14 PM
oh I thought I missed some patch verison
do you know when it'll be released more or less
also when will we get a LoMN dreamcast port
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Nyarah Ghost (^Φ ω Φ^)∫ 07-May-20 01:48 PM
Oh right, did the uncompressed OST get posted yet? I've been forgetting to keep tabs on that.
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V A H K I T I 07-May-20 03:16 PM
Not yet. Mostly only because Peri's PC is busted and I need to recall how to make posts on BMP.
Wordpress man. Shit's antiquated. Pac
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Nyarah Ghost (^Φ ω Φ^)∫ 07-May-20 03:32 PM
Oh dear
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sweg (Andrew) 08-May-20 03:40 PM
the token requires a sacrifice
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EvilJagaGenius 08-May-20 03:46 PM
It's like one of those angler fish
the abyss is hungry, so it puts out a lure
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The Cap'm (Reese) 08-May-20 03:58 PM
Fixed that just now. Was another issue like ISLD where the tokens rendered in a different position in-game than they are positioned in the slb
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V A H K I T I 09-May-20 08:29 AM
Good morning all
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Ondrik🅱 (Ondrej) 09-May-20 08:29 AM
Good morning! (edited)
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V A H K I T I 09-May-20 08:29 AM
How ya doin Ondrik? :p
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Ondrik🅱 (Ondrej) 09-May-20 08:30 AM
I'm good thanks
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V A H K I T I 09-May-20 08:31 AM
This is good. :p I'm just gearing up to start in on game stuff again. Probably gonna do the chrome textures then dive back into the village quest items
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Ondrik🅱 (Ondrej) 09-May-20 08:31 AM
I should work on localization lol
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V A H K I T I 09-May-20 08:31 AM
Made good progress on the items last night. This boi was the hardest part, but Onu-Koro is done. https://cdn.discordapp.com/attachments/677702121675554826/708398902927425566/2020-05-08_15-23-35.mp4
He basically needed to be set up like the invasions but within the context of a conversation flag.
So he was basically a hidden guy nested within another hidden guy. :p
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V A H K I T I 09-May-20 08:49 AM
Hey @The Cap'm (Reese), I have a quest for you today.
In light of the things we found regarding the mushrooms a while back, I'd like you to, at your leisure, go through the various texture folders and purge unneeded duplicates that are confirmed unused BUT, I also want you to compare the resolutions of those duplicates with the ones that are used in their respective levels.
If there are more unused texture variants with double the resolution of the used ones like those mushrooms, I want them used.
@ShadowDraikana wanted to purge shit too, so you're welcome to join this venture as well.
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ShadowDraikana 09-May-20 09:01 AM
separate the unused textures in general.for.later.review first
then we can compare
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V A H K I T I 09-May-20 09:02 AM
Right
Working on the chrome textures now btw. Going to leave the Vahi as is since in canon it's always coloured
Interesting.
Does Lewa's level have any wall/ceiling mounted hives like other levels?
Cause he DOES have textures for them
Pretty high-res ones at that. Some of the largest textures I've seen in this game 512
Ah that's the used one. Used on the ground oddly enough so I guess "airhive" is referring to the fact that it spawns bats??
But then there's also these textures for a "groundhive", and I'm pretty sure this is the only hive currently in use.
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V A H K I T I 09-May-20 10:57 AM
@The Cap'm (Reese) GL3S needs a lot of discussion, just looking at the trello card now and uh... well for one I don't see geysers at all, and 2, yeah touchups is an understatement.
It has the same issues as wthk when it comes to swimming in the air
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The Cap'm (Reese) 09-May-20 11:16 AM
The geysers are present in the alpha at 30fps
The air swinning comes due to the water bcl bug
Also, texture searching is going to be a big project I refuse to do alone
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V A H K I T I 09-May-20 11:17 AM
That's why I asked Ash to get on board too
😛
Before you ask why I'm not offering, I'm working on tasks that you and Ash either don't feel like or can't do.
Which is generally how things go around here, or should do anyways. 😛
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The Cap'm (Reese) 09-May-20 11:19 AM
Also you do remember that lev5 has two kinds of hives right
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V A H K I T I 09-May-20 11:19 AM
It does?
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The Cap'm (Reese) 09-May-20 11:19 AM
Yes :p
The airhive is the one you know, and the ground hive is used in MTUP, LE02, CAVE, and ROOM off the top if my head.
It's a mushroom.
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V A H K I T I 09-May-20 11:21 AM
Ah, right.
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The Cap'm (Reese) 09-May-20 11:21 AM
:P
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V A H K I T I 09-May-20 11:21 AM
These.. need to be used in conjunction more when we get to that level
Having only one type per area is probably what led to me forgetting
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The Cap'm (Reese) 09-May-20 11:22 AM
They're both used in ROOM. (edited)
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V A H K I T I 09-May-20 11:22 AM
oh?
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The Cap'm (Reese) 09-May-20 11:22 AM
yes
how long has it been since you've played this level, my god
And MTUP
The literal first area 😛
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V A H K I T I 09-May-20 11:23 AM
I mean Lewa's level is almost as ass as Kopaka's
So a while
:p
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The Cap'm (Reese) 09-May-20 11:23 AM
There aren't that many hives in lev5 so they're not together everywhere
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ShadowDraikana 09-May-20 01:11 PM
hol up
geysers in gl3s were disabled
they cause a crash for unknown reasons
couldn't explain what was going or trace where it was dying so i commented them out
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V A H K I T I 09-May-20 01:12 PM
That explains it
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V A H K I T I 09-May-20 08:14 PM
Henlo
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The Cap'm (Reese) 09-May-20 08:14 PM
cremblo
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V A H K I T I 09-May-20 08:15 PM
Just got done recording the first episode of Gathered Pharaohs. :p
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The Cap'm (Reese) 09-May-20 08:15 PM
epic
card games or no card games
well technically both have card games but i digress
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V A H K I T I 09-May-20 08:25 PM
:v
We did Season 0
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The Cap'm (Reese) 09-May-20 08:25 PM
ah nice
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V A H K I T I 09-May-20 08:25 PM
CareYugi
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The Cap'm (Reese) 09-May-20 08:25 PM
time for sudo-watch gore baybee
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V A H K I T I 09-May-20 08:34 PM
:v
Anyways with that done, I'm gonna make a sandwich then start coding in the quest items
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EvilJagaGenius 10-May-20 12:52 PM
This is a small issue, but would it be possible to give Matoran different eye colors? Like yellow for Ga-Matoran, green for Onu-Matoran, etc
HMM 1
It just seems like it would... fit better than all the blue eyes
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V A H K I T I 11-May-20 10:03 AM
Good morning all. :p
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The Cap'm (Reese) 11-May-20 10:03 AM
morning
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V A H K I T I 11-May-20 10:05 AM
Aw.. the actor who played Frank Costanza died. :/
Festivus is ded
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The Cap'm (Reese) 11-May-20 10:06 AM
...okay
Good morning to you too 😛
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V A H K I T I 11-May-20 10:06 AM
Hey man, I'm just getting caught up on things before starting work. :v
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V A H K I T I 11-May-20 10:14 AM
Gonna start the underwater hive
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The Cap'm (Reese) 11-May-20 10:14 AM
woot
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V A H K I T I 11-May-20 10:15 AM
I think I'm gonna make it look like this
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The Cap'm (Reese) 11-May-20 10:15 AM
that design makes sense
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V A H K I T I 11-May-20 10:15 AM
Yeet
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Leena 11-May-20 10:23 AM
mac and cheese
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V A H K I T I 11-May-20 11:21 AM
Thoughts?
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The Cap'm (Reese) 11-May-20 11:21 AM
oo
a) where do they come out from b) where does it break from
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V A H K I T I 11-May-20 11:22 AM
Still haven't done B, they can come out of any one of those tubes, but we'll just use the big one (edited)
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The Cap'm (Reese) 11-May-20 11:23 AM
maybe may the top of that one a bit wider
well
Actually, can I get a pira next to that for a size comparison
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V A H K I T I 11-May-20 11:26 AM
Boi it's not done, I haven't even been worrying about overall scale yet. :v
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The Cap'm (Reese) 11-May-20 11:27 AM
oh ok
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V A H K I T I 11-May-20 12:06 PM
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The Cap'm (Reese) 11-May-20 12:06 PM
neet
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V A H K I T I 11-May-20 12:07 PM
Now I'll figure out the scale
:p
How's this?
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The Cap'm (Reese) 11-May-20 12:11 PM
seems good
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V A H K I T I 11-May-20 12:11 PM
Yeet
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sweg (Andrew) 11-May-20 12:12 PM
this is epic
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V A H K I T I 11-May-20 12:22 PM
Alright so that's basically done then, so now I need to know where we want these.
Where do you think would be good, Reese?
Cause placement determines vertex colours (edited)
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The Cap'm (Reese) 11-May-20 12:22 PM
lemme see
starting at BECH, the gate stone is currently placed here:
not sure how anglable hives are so we could move that down if need be
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V A H K I T I 11-May-20 12:25 PM
I'm no sure it would look great angled even if we could
We can get away with tilting it SLIGHTLY
if it's possible in engine
But not much more than 45 degrees
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The Cap'm (Reese) 11-May-20 12:26 PM
yeah I'll mark a different spot in a sec
One in VLLG could go on the top of this rock
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V A H K I T I 11-May-20 12:27 PM
I like it
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The Cap'm (Reese) 11-May-20 12:27 PM
and maybe here as well to bring it to an even 4
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V A H K I T I 11-May-20 12:27 PM
The rock may need rehsaping though
Cause the base is very shallow
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The Cap'm (Reese) 11-May-20 12:29 PM
...god this part of the map has no flat surfaces
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V A H K I T I 11-May-20 12:29 PM
It's generally flat
More than flat enough
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The Cap'm (Reese) 11-May-20 12:30 PM
if you say so
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V A H K I T I 11-May-20 12:30 PM
Also
I say for now we avoid putting any in Bech and wait until Walker looks at the area.
Cause everything here is subject to alteration
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The Cap'm (Reese) 11-May-20 12:30 PM
fair
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V A H K I T I 11-May-20 12:30 PM
This goes for everything that's not VLLG really
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The Cap'm (Reese) 11-May-20 12:31 PM
the only other areas I could really think of that could use these would be TTUN and GLY1
so keep those in mind for later I guess
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V A H K I T I 11-May-20 12:31 PM
ye
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The Cap'm (Reese) 11-May-20 12:32 PM
anyways yeah there in vllg is good
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V A H K I T I 11-May-20 12:32 PM
Aight, I'll grab lunch then have a look
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The Cap'm (Reese) 11-May-20 12:32 PM
ok
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V A H K I T I 11-May-20 12:33 PM
Being in the deep section, I don't think we'll have to worry about the flying issue.
The only way it'll ever show itself is if somebody purposely lures the fish back onto solid ground
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The Cap'm (Reese) 11-May-20 12:33 PM
Probably not, but we shouldn't push it off
*too far
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V A H K I T I 11-May-20 12:34 PM
No I agree, but at the same time, I'm not sure what can really be done about it.
It speaks to a larger issue overall involving water though.
Swimming rahi can fly, and nothing that walks is capable of drowning, including players
Hell, I found out the other day Gali's drowning timer is specifically set up for level 2 and 7.
If you put her in any other level she can't drown either.
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The Cap'm (Reese) 11-May-20 12:35 PM
You say that but she can't drown in 7 either 😛
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V A H K I T I 11-May-20 12:36 PM
....You know I just ASSUMED they set it up for 7 because she's meant to be there.
Wtf
I think sometime in the process of prepping this patch we need to look at setting up the drowing timer for other characters and other levels.
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The Cap'm (Reese) 11-May-20 12:37 PM
Thank you 😛
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V A H K I T I 11-May-20 12:37 PM
Off the top of my head only Onua and Pohatu will ever encounter water
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The Cap'm (Reese) 11-May-20 12:38 PM
Pohatu does not
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V A H K I T I 11-May-20 12:38 PM
Not yet
but we do have the oasis planned
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The Cap'm (Reese) 11-May-20 12:38 PM
remind me what that was again
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V A H K I T I 11-May-20 12:38 PM
One of the alpha bull run areas
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The Cap'm (Reese) 11-May-20 12:38 PM
Oh
BGLF
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V A H K I T I 11-May-20 12:38 PM
Ye
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The Cap'm (Reese) 11-May-20 12:39 PM
that'll need some alteration when we merge it though
considering it's almost verbatim in BLR2
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V A H K I T I 11-May-20 12:39 PM
Anyways, having it part of the player class instead of the level setup or wherever it is for Gali would make more sense here
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The Cap'm (Reese) 11-May-20 12:39 PM
you just run through it backwards
I agree
and it opens up level design stuff for us in future
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V A H K I T I 11-May-20 12:39 PM
And of course we'll need to try and set it up for Rahi as well.
But again, his speaks to the overall Rahi hazard handling issue (edited)
Namely that they don't fucking have any
Pac
As bad as the AI is though, at least we don't have le-matoran walking to their doom.
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The Cap'm (Reese) 11-May-20 12:40 PM
yeah
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V A H K I T I 11-May-20 12:40 PM
If a pit is deep enough they WILL avoid it
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The Cap'm (Reese) 11-May-20 12:41 PM
I notice that Thali Whali doesn't run into Kevin's pit in TEST
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V A H K I T I 11-May-20 12:41 PM
Well there is/was a test platform in place in test to check this function.
IIRC it was something like if the pit was any less than 20 feet deep they wouldn't avoid it due to the raycast distance
It's basically the same problem as when items were snapping to the ground
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ShadowDraikana 11-May-20 12:43 PM
drown timer has hardcoding
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V A H K I T I 11-May-20 12:43 PM
Anyways with that said regarding hazards, I'm pretty sure that with proper patrol distance/randomness and figuring out the raycast distance with ledge avoidance we can get away with excluding matoran from the hazard code
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ShadowDraikana 11-May-20 12:43 PM
as in the others can't drown apparently
it's hardcoded to swimming iirc
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V A H K I T I 11-May-20 12:44 PM
I mean it's absolutely not a hard thing to just script for the others
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ShadowDraikana 11-May-20 12:44 PM
nnnno
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V A H K I T I 11-May-20 12:44 PM
Literally just if in water, start timer, kill
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ShadowDraikana 11-May-20 12:44 PM
you're not getting what im saying
i did all of that
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V A H K I T I 11-May-20 12:44 PM
?
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ShadowDraikana 11-May-20 12:45 PM
reese and i tested this a long while back
i duplicated the drowning mechanic for other toa and it just never kicks in for them
made absolutely sure i didn't bork anything for that matter
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V A H K I T I 11-May-20 12:45 PM
Do you still have the code for that?
Cause Gali's alone needs to be redone anyways
It needs a proper air meter
Which we can script as an additional hud element
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ShadowDraikana 11-May-20 12:46 PM
well
we experimented with that a long while back
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V A H K I T I 11-May-20 12:46 PM
ASM long?
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ShadowDraikana 11-May-20 12:46 PM
the problem is i could not get it to grab values from the internal air meter
it doesn't function like the scripted health
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V A H K I T I 11-May-20 12:47 PM
Cause if so judging by all the things I've been merging lately, practically all of our code done in ASM is on the chopping block
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ShadowDraikana 11-May-20 12:47 PM
for example
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V A H K I T I 11-May-20 12:47 PM
I mean
That's why I said to just redo it tbh
Gali needs more time anyways
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The Cap'm (Reese) 11-May-20 12:47 PM
actually
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V A H K I T I 11-May-20 12:47 PM
And the idea was thrown around to not outright kill her
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The Cap'm (Reese) 11-May-20 12:47 PM
did you see the conversation Ondrik and I had about that
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V A H K I T I 11-May-20 12:47 PM
But instead start draining HP when it reaches 0
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The Cap'm (Reese) 11-May-20 12:47 PM
ok yes you did
cool
that 🙂
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V A H K I T I 11-May-20 12:48 PM
Point is, the hard-coded function is specifically called per level, so we can just... not call it and make a new one
entirely scripted
Basically just make a timer, link that to a new hud element, and when that runs out set a new timer that drains HP
And that can probably be added to other toa as well
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ShadowDraikana 11-May-20 12:49 PM
i don't even need to use a timer for draining heath. you can't take additional damage while in the damage anim iirc
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V A H K I T I 11-May-20 12:49 PM
Since it's just using generic functions
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ShadowDraikana 11-May-20 12:50 PM
if health greater than 0, start draining once air meter is 0
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V A H K I T I 11-May-20 12:50 PM
Sweet
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ShadowDraikana 11-May-20 12:50 PM
it SHOULD work
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V A H K I T I 11-May-20 12:50 PM
If you want, we can both work on that today. I'll make some temp graphics for the hud element
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ShadowDraikana 11-May-20 12:50 PM
yeah about that
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The Cap'm (Reese) 11-May-20 12:50 PM
Just make copies of the health circles and make them the appropriate shades of blue
ez
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ShadowDraikana 11-May-20 12:51 PM
hud elements have a LOT of hardcode fuckery in play
see tokens
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V A H K I T I 11-May-20 12:51 PM
They do, but they don't HAVE to
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ShadowDraikana 11-May-20 12:51 PM
yeah actually they do
tokens at least
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V A H K I T I 11-May-20 12:51 PM
Well yes but that's not my point
We don't NEED to use existing code
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ShadowDraikana 11-May-20 12:51 PM
some of it is hooked DIRECTLY from the exe
no no
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V A H K I T I 11-May-20 12:51 PM
There's nothing stopping us from scripting something new where necessary
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ShadowDraikana 11-May-20 12:52 PM
we CANT change existing code properly s what im saying
for tokens
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V A H K I T I 11-May-20 12:52 PM
But tokens aren't relevant to this at all
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ShadowDraikana 11-May-20 12:52 PM
been there dealt with that shit before
what im saying is
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The Cap'm (Reese) 11-May-20 12:52 PM
well there's a difference between editing an existing function like the token texture shenanigans and making a new HUD element entirely
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V A H K I T I 11-May-20 12:52 PM
^
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ShadowDraikana 11-May-20 12:52 PM
each hud element has hardcoded aspects that may or may not conflict
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V A H K I T I 11-May-20 12:52 PM
such as?
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ShadowDraikana 11-May-20 12:52 PM
and we may not be able to get it to show up
in game
because i distinctly remember reese and i had issues with that too
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V A H K I T I 11-May-20 12:53 PM
Well I'll get some temp graphics together and we can start with that then.
That seems to be the only contentious part of this idea, no?
So best to start there and work down
Get the element rendering then hook things into it
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The Cap'm (Reese) 11-May-20 12:54 PM
Guess I'll move the Fix Underwater card to In progress on the trello
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V A H K I T I 11-May-20 12:55 PM
We are definitely bouncing around to a lot of different tasks, but Ash has already stated she doesn't want to hook up the token doors until I'm done refactoring the villages
To that end, once I get you those temp graphics, I'll start in on Po-Koro unless you still need me (edited)
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ShadowDraikana 11-May-20 12:55 PM
and even then that will be a royal pain to set up the number of ifs involved
if you want
i can at least work on onu-koro in that regard
well, does it even NEED it
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V A H K I T I 11-May-20 12:58 PM
Onu koro does not actually, but Ga-Koro is also done now
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The Cap'm (Reese) 11-May-20 12:58 PM
lev1 does not, no
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ShadowDraikana 11-May-20 12:58 PM
yeah shrine doesn't need this either
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The Cap'm (Reese) 11-May-20 01:02 PM
You're only making it 3 wide?
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V A H K I T I 11-May-20 01:02 PM
I presumed we were going to do the same thing as the HUD
Where each circle counts for 2
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The Cap'm (Reese) 11-May-20 01:02 PM
well yes
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V A H K I T I 11-May-20 01:03 PM
That's a full 6 seconds before it starts draining HP
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The Cap'm (Reese) 11-May-20 01:03 PM
But that's shorter than the existing timer like that
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ShadowDraikana 11-May-20 01:03 PM
air meter has internal values for this
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V A H K I T I 11-May-20 01:03 PM
Which depending on your status with quests will add a lot more
Idk why you keep bringing up the existing air meter
The whole point of this is that we're replacing it (edited)
So it can have tweakable values and work with other characters
Also reese
It doesn't have to decrease every second
We can have it count down 1 value every 2 seconds for instance
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The Cap'm (Reese) 11-May-20 01:04 PM
fair
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V A H K I T I 11-May-20 01:05 PM
So that's 12 seconds of air + hp
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The Cap'm (Reese) 11-May-20 01:05 PM
I assume we can still hook up the "running out of air" noise when you're low
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V A H K I T I 11-May-20 01:05 PM
Yeah that should be easy enough
We'll just have it play when the last 2 spheres count off
Sound is easy to script
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ShadowDraikana 11-May-20 01:10 PM
event 47 handles the existing air meter
before you yell
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V A H K I T I 11-May-20 01:11 PM
I know
You need to know what activates it
Before we can disable it
:p
The other Toa probably use the same or a similar event.
Unless it's a hard-coded default function
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ShadowDraikana 11-May-20 01:12 PM
they dont and even when called it doesnt work
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V A H K I T I 11-May-20 01:12 PM
With the way they act in water
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ShadowDraikana 11-May-20 01:12 PM
its tied to swimming
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V A H K I T I 11-May-20 01:12 PM
Well there is always a solution
We can just have any water a non-Gali toa would encounter be encapsulated in a trigger box
And have that activate the timer while you're in it
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The Cap'm (Reese) 11-May-20 01:13 PM
pushing a quick patch notes update; be sure to pull before you push anything else
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V A H K I T I 11-May-20 01:13 PM
aight
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ShadowDraikana 11-May-20 01:34 PM
aight so
got a few ideas im toying with currently
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V A H K I T I 11-May-20 01:35 PM
Let's hear em
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ShadowDraikana 11-May-20 01:35 PM
i might have missed something with the air meter before but i'm double checking now
yeah it's completely hardcoded
the air meter has a hardcoded value and the only thing that seems to trigger the countdown is the swimming state, which only triggers with gali
resetting the meter is done by a single call that just sets it back to max
conclusion: new system needs to be written for it
but here's the problem
wait
im dumb i think i can fix that instantly lol
there's exactly one thing here possibly stopping us from implementing our own air meter
and im confirming if i can disable it now
yup
air meter is very much possible
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V A H K I T I 11-May-20 01:49 PM
Nice
Let's make this happen then. 😄
If you need me I'm on standby. All I'm doing right now is implementing the new water hives for Ga-Koro
Just got the model done this morning
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ShadowDraikana 11-May-20 01:53 PM
question
should i just leave a comment on the soon tobe dead replinisheair function in gs lego toa class that its no longer going to be used
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V A H K I T I 11-May-20 01:53 PM
Sure
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ShadowDraikana 11-May-20 01:54 PM
aight cool
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V A H K I T I 11-May-20 01:54 PM
You know, I often complain about how much stuff in this game is unnecessarily hard-coded, but then I remember @UTTER_BODGE's tales about Lego Island 2. :p
And I feel thankful for what we have
Ffs even textures are hard-coded in that (edited)
TEXTURES
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ShadowDraikana 11-May-20 02:00 PM
u fukkin wat now
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V A H K I T I 11-May-20 02:00 PM
It really do be like that
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ShadowDraikana 11-May-20 02:00 PM
how
do you
saffire wasnt even that bad
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benji 11-May-20 02:01 PM
SAGE is well thought-out and put together
(hot take, I know)
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V A H K I T I 11-May-20 02:02 PM
Pff. I mean you're really not wrong
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ShadowDraikana 11-May-20 02:02 PM
by no means am i disputing that
sage is a solid engine
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benji 11-May-20 02:02 PM
basically, if a class name starts with Sc it's fine
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V A H K I T I 11-May-20 02:02 PM
Most of the bullshit in this game specifically can probably be written off as being an early, unpolished version of the engine
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benji 11-May-20 02:02 PM
it's the LOMN-specific stuff that can get yikes (Gc)
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ShadowDraikana 11-May-20 02:02 PM
if its Gc then it could be sketch lol
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V A H K I T I 11-May-20 02:02 PM
Barbarian runs Sage as well, and it's clear that the engine evolved A LOT since this point in time
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ShadowDraikana 11-May-20 02:02 PM
yeah that @ benji (edited)
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ShadowDraikana 11-May-20 02:41 PM
oh btw
do we want the bubble pickups to perma-stay as-is or go away then respawn
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V A H K I T I 11-May-20 02:42 PM
Definitely the latter
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The Cap'm (Reese) 11-May-20 02:42 PM
go away + respawn would probably negate their particle issue
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V A H K I T I 11-May-20 02:42 PM
Because of the particle crash
Yea
that
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ShadowDraikana 11-May-20 02:43 PM
are there any pickup sounds that are unused or anything
because i can give them sound too
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The Cap'm (Reese) 11-May-20 02:43 PM
pretty sure yes
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ShadowDraikana 11-May-20 02:43 PM
i can modify all of this right now as i'm staring at it
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The Cap'm (Reese) 11-May-20 02:43 PM
lemme check the sounds blk again
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V A H K I T I 11-May-20 02:44 PM
Nice
Also question about hives
The ones I've implemented keep spawning Rahi even after destruction. Am I missing something?
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ShadowDraikana 11-May-20 02:45 PM
nani the fuck
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The Cap'm (Reese) 11-May-20 02:45 PM
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ShadowDraikana 11-May-20 02:45 PM
wait is this post invasion
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V A H K I T I 11-May-20 02:45 PM
no
just in general
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ShadowDraikana 11-May-20 02:45 PM
you need to run hide code on the additions as well ftr
for post invasion
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V A H K I T I 11-May-20 02:45 PM
I am aware
Already done
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The Cap'm (Reese) 11-May-20 02:46 PM
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ShadowDraikana 11-May-20 02:46 PM
but that straight up shouldn't be happening
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V A H K I T I 11-May-20 02:46 PM
The invasion ever ends at this point because the rahi don't stop spawning
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ShadowDraikana 11-May-20 02:46 PM
...are hive slbs part of the unity editor
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V A H K I T I 11-May-20 02:46 PM
ye
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ShadowDraikana 11-May-20 02:46 PM
send me the slb
im doing it manually
to check for issues
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V A H K I T I 11-May-20 02:47 PM
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The Cap'm (Reese) 11-May-20 02:47 PM
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V A H K I T I 11-May-20 02:48 PM
Absolutely
none of these sound like bubbles
:v
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The Cap'm (Reese) 11-May-20 02:48 PM
I was asked for unused sound effects. I gave unused sound effects.
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V A H K I T I 11-May-20 02:48 PM
Within context and reason Reese, we don't need a database. :p
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The Cap'm (Reese) 11-May-20 02:48 PM
well I'm plum out now
so :p
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V A H K I T I 11-May-20 02:48 PM
Hecc
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The Cap'm (Reese) 11-May-20 02:49 PM
get a stock sound and deal
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V A H K I T I 11-May-20 02:49 PM
Seems like the only option at this point
Semi-related
but we should try and find a way at some point to implement these unique Rahi sounds
like bugattack
those are all unused
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The Cap'm (Reese) 11-May-20 02:51 PM
This is a bit closer I think, but also very quiet
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V A H K I T I 11-May-20 02:51 PM
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Ondrik🅱 (Ondrej) 11-May-20 02:52 PM
it sounds like an extremely distorted and shortened caw
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V A H K I T I 11-May-20 02:52 PM
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The Cap'm (Reese) 11-May-20 02:52 PM
This also isn't bubbly, but honestly isn't a bad noise
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Numbskill 11-May-20 02:52 PM
Speaking of soundfiles, I’ve always wanted to get my hands on the sounds used in Bionicle The Game (2003)
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V A H K I T I 11-May-20 02:52 PM
It looks like a lot of rahi were meant to have full rosters of sounds
If we knew more about animevents we could actually add these pretty easily right?
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ShadowDraikana 11-May-20 02:53 PM
that's where shoefitter comes in. or did anyway at one point before they moved on from it
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V A H K I T I 11-May-20 02:53 PM
I see
Well once we get that up and running, let's definitely look into adding these rahi sounds (edited)
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ShadowDraikana 11-May-20 02:53 PM
there was a sound editor present as well
completely dead
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V A H K I T I 11-May-20 02:54 PM
What about that for bubbles?
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ShadowDraikana 11-May-20 02:54 PM
like there are functions called that effectively no longer exist in either build
that might work?
very quiet tho
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V A H K I T I 11-May-20 02:55 PM
Huh... I wondered what that sound in lev2 strt was
Is that the only area that uses this?
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The Cap'm (Reese) 11-May-20 02:55 PM
i think so
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ShadowDraikana 11-May-20 02:55 PM
no
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V A H K I T I 11-May-20 02:55 PM
Weird
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ShadowDraikana 11-May-20 02:55 PM
all hives use it
to varying degrees of sound iirc
but they all use it
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The Cap'm (Reese) 11-May-20 02:56 PM
to that point a lot of Rahi do use their noises, they're just so quiet you can't hear them, especially over the music (not all use noises mind, but some do)
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V A H K I T I 11-May-20 02:57 PM
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sweg (Andrew) 11-May-20 02:57 PM
that sounds pretty alright for a bubble pickup sound
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V A H K I T I 11-May-20 02:57 PM
If le-koro doesn't use this, it should
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sweg (Andrew) 11-May-20 02:57 PM
i was gonna suggest this for a bubble pickup noise
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V A H K I T I 11-May-20 02:58 PM
Another thing to implement with animevents
And this could be added to portals
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The Cap'm (Reese) 11-May-20 02:59 PM
loop that and it's an effective warning siren
yeah I suggested that ages ago
currently only used in KUTA, used in the alpha for the MBCH>MWAT transition
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V A H K I T I 11-May-20 03:00 PM
Now here's the million dollar question
Of all of these sounds we've been over
How many are actually in the soundtable?
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ShadowDraikana 11-May-20 03:01 PM
most of them are
iirc
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V A H K I T I 11-May-20 03:01 PM
Even the rahi sounds?
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ShadowDraikana 11-May-20 03:01 PM
i need to double check at some point
but either way i'm testing the bubble change now
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V A H K I T I 11-May-20 03:02 PM
Nice
@The Cap'm (Reese) 36 - ONUA THROWN BACK is his damage animation, right?
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The Cap'm (Reese) 11-May-20 03:02 PM
yes
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V A H K I T I 11-May-20 03:02 PM
Aight, just checking
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ShadowDraikana 11-May-20 03:05 PM
i think i can force the underwater event in the player class
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V A H K I T I 11-May-20 03:05 PM
nice
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ShadowDraikana 11-May-20 03:07 PM
and in the process
possibly fix the grapple underwater across the board
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The Cap'm (Reese) 11-May-20 03:07 PM
Oh?
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ShadowDraikana 11-May-20 03:07 PM
i'll relocate what i have in lev2
should stop this dead in its tracks from ever happening again
IF it works
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The Cap'm (Reese) 11-May-20 03:08 PM
hold on a sec
did you just casually drop "this might fix the underwater grapple" into chat just now
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ShadowDraikana 11-May-20 03:08 PM
i mean it shouldn't be fired anyway
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sweg (Andrew) 11-May-20 03:08 PM
so many nice things for LOMN today
underwater hives for invasion
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ShadowDraikana 11-May-20 03:09 PM
granted that doesn't fix the underlying problem that causes the grapple to blast you out of existence
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V A H K I T I 11-May-20 03:09 PM
Y E E T
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sweg (Andrew) 11-May-20 03:09 PM
and updates for drowning mechanics
hell yes
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The Cap'm (Reese) 11-May-20 03:09 PM
Oh. That's what I thought you meant. The out of existence part :p
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ShadowDraikana 11-May-20 03:10 PM
that's a hardcoded problem :P
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V A H K I T I 11-May-20 03:11 PM
Alright so where does the onevent SLB determine the soundtable offset? does anyone recall?
I'm just experimenting with the damage sound atm
er
animevent
:p
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ShadowDraikana 11-May-20 03:12 PM
oh wait that's right
the id
they're all hardcoded
those identifiers are all hardcode linked back to the soundtable
remember gali's melee sound we fixed a while back
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V A H K I T I 11-May-20 03:13 PM
well where does the animevents slb get them? (edited)
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ShadowDraikana 11-May-20 03:13 PM
from the native code Pac
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V A H K I T I 11-May-20 03:13 PM
Ah
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ShadowDraikana 11-May-20 03:14 PM
bunch of them are unused as in don't link to a sound
iirc
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V A H K I T I 11-May-20 03:15 PM
I'm not finding any of these IDs in ida
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ShadowDraikana 11-May-20 03:16 PM
some are present, others not so much
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V A H K I T I 11-May-20 03:16 PM
I mean
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ShadowDraikana 11-May-20 03:16 PM
as in they weren't even implemented iirc
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V A H K I T I 11-May-20 03:16 PM
the ones that are IN animevents SLBs have to be (edited)
And I'm not even finding them
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ShadowDraikana 11-May-20 03:17 PM
nope not all of them
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V A H K I T I 11-May-20 03:17 PM
...
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ShadowDraikana 11-May-20 03:17 PM
because saffire
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V A H K I T I 11-May-20 03:18 PM
Well I'm not even finding the step ID
And I KNOW that shit's in there
:v
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ShadowDraikana 11-May-20 03:20 PM
hang on ill point you at the function
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V A H K I T I 11-May-20 03:26 PM
Aight
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ShadowDraikana 11-May-20 03:32 PM
check GcCharacterSoundSpawnEvent::HandleEvent
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V A H K I T I 11-May-20 03:36 PM
This.. can't be all there is.
The amount of sounds in here can be counted on 2 hands
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ShadowDraikana 11-May-20 03:36 PM
as far as animevents sounds goes
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V A H K I T I 11-May-20 03:36 PM
😐
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ShadowDraikana 11-May-20 03:36 PM
is the crab tappity tap sound in here
i never bothered looking to see if it was there because that is used
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V A H K I T I 11-May-20 03:37 PM
it is?
Most of the sounds seem to be covered
You know
A part of me wonders just how many sounds are actually already coded in here but only fail to play because the hard-coded IDs don't exist.
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ShadowDraikana 11-May-20 03:41 PM
a ton of them
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V A H K I T I 11-May-20 03:41 PM
Cause there are A LOT of ids in animevents slbs that don't map to anything
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ShadowDraikana 11-May-20 03:41 PM
yep
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V A H K I T I 11-May-20 03:41 PM
@benji Y'all feel like another rabbit hole sometime soon? :p
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ShadowDraikana 11-May-20 03:41 PM
they were never given proper hardcode ids and links to the soundtable
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The Cap'm (Reese) 11-May-20 03:41 PM
we've fallen into about three different rabbit holes in the last few hours alone :v
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V A H K I T I 11-May-20 03:41 PM
I'm curious if we just hook this function and toss in all the unmapped IDs just how much will actually WORK out of the box (edited)
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ShadowDraikana 11-May-20 03:42 PM
it wont because they need actual links
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V A H K I T I 11-May-20 03:42 PM
Well they're all in the soundtable from the looks of things
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benji 11-May-20 03:42 PM
@V A H K I T I not right now, that's for sure
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V A H K I T I 11-May-20 03:42 PM
aight
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ShadowDraikana 11-May-20 03:42 PM
the ids need to be present and linked to the soundtable
that's about it
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V A H K I T I 11-May-20 03:42 PM
What handles that?
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ShadowDraikana 11-May-20 03:42 PM
that function
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V A H K I T I 11-May-20 03:43 PM
Okay so it's still just one function needing to be hooked for it
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ShadowDraikana 11-May-20 03:43 PM
i think?
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V A H K I T I 11-May-20 03:43 PM
Benji, any idea when you may be free next?
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ShadowDraikana 11-May-20 03:43 PM
how that works is code needs to be straight up injected
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V A H K I T I 11-May-20 03:43 PM
Well no, it would just be a hookmod that replaces and appends the existing code
Basically replacing the existing code with itself + more
That's how some of our existing mods already work IIRC (edited)
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ShadowDraikana 11-May-20 03:44 PM
that's what i mean but it doesn't need anything done aside from adding the soundtable calls plus missing ids
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V A H K I T I 11-May-20 03:44 PM
Right
I would do it myself, but translating pseudocode to ACTUAL code is the one thing I'm not really familiar with yet
Same deal for tahu's particles
I already have the emitter function hooked
It's just picking out the relevant code from a function that handles ALL toa
That I need to figure out
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The Cap'm (Reese) 11-May-20 03:46 PM
...so that air meter...
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ShadowDraikana 11-May-20 03:46 PM
i mean i would do it but
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V A H K I T I 11-May-20 03:47 PM
Oh you know how to do that?
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ShadowDraikana 11-May-20 03:47 PM
expected to magically pull shit out of my ass so no thanks Pac
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V A H K I T I 11-May-20 03:47 PM
?
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ShadowDraikana 11-May-20 03:47 PM
like magically no the fuckin syntax gibberish and when to use it
*know
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V A H K I T I 11-May-20 03:48 PM
Well if you know more about this than I do now, let's convene after the air meter is done and see if we can learn something from each other. Could be a worthwhile venture
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ShadowDraikana 11-May-20 03:48 PM
i don't
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V A H K I T I 11-May-20 03:48 PM
o
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ShadowDraikana 11-May-20 03:49 PM
i'm just saying i'd like to know how to read the syntax gibberish + figure the hookmod stuff out
like i see a fuckload of gibberish in the pseudocode but i want to know where it leads after that aside from the argument types
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V A H K I T I 11-May-20 03:49 PM
Same
Well for now let's continue with the air meter and see where that takes us. Then we can bug Benji or JMMB later for more teaching. xP
How'd the bubble test go?
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ShadowDraikana 11-May-20 03:50 PM
i still haven't touched the hookmod stuff yet
because again syntax gibberish Pac
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V A H K I T I 11-May-20 03:50 PM
ye
Wait the bubbles need that?
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ShadowDraikana 11-May-20 03:50 PM
no lol
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V A H K I T I 11-May-20 03:50 PM
o
Well anyways how did the test go? Did it do? :p
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ShadowDraikana 11-May-20 03:54 PM
ye it works
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V A H K I T I 11-May-20 03:54 PM
😄
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ShadowDraikana 11-May-20 03:54 PM
then again
it might make mwat a bit of a problem
not sure yet
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V A H K I T I 11-May-20 03:55 PM
?
o
right
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ShadowDraikana 11-May-20 03:55 PM
maybe even ttun too if you take a wrong turn
come back, no bubble and... yeah
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V A H K I T I 11-May-20 03:56 PM
How long do they take to respawn?
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The Cap'm (Reese) 11-May-20 03:56 PM
well there are bubbles in wrong turns
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ShadowDraikana 11-May-20 03:56 PM
that was my next question
i havent timed respawns yet
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The Cap'm (Reese) 11-May-20 03:56 PM
and by the time you get those and backtrack the other should respawn in theory
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V A H K I T I 11-May-20 03:56 PM
I mean even 1 second is enough to mitigate the particle issue
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ShadowDraikana 11-May-20 03:56 PM
here's the weird thing
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V A H K I T I 11-May-20 03:56 PM
The only issue was that you could collect them every frame
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ShadowDraikana 11-May-20 03:57 PM
the alpha has a delay on the particles
idk if anyone's ever noticed that
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V A H K I T I 11-May-20 03:57 PM
if I did I forgot
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The Cap'm (Reese) 11-May-20 03:57 PM
Yes. I mentioned that a number of times.
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ShadowDraikana 11-May-20 04:14 PM
respawn is about the same length of the air meter oddly enough
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V A H K I T I 11-May-20 04:14 PM
nice
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ShadowDraikana 11-May-20 04:14 PM
as in you'll die waiting for one to respawn
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The Cap'm (Reese) 11-May-20 04:14 PM
oh
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V A H K I T I 11-May-20 04:14 PM
o
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The Cap'm (Reese) 11-May-20 04:15 PM
not nice
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ShadowDraikana 11-May-20 04:15 PM
and it shows up an instant later
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The Cap'm (Reese) 11-May-20 04:15 PM
well that's the existing air meter, yes?
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ShadowDraikana 11-May-20 04:15 PM
yeet
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The Cap'm (Reese) 11-May-20 04:16 PM
which is at least two seconds shorter than the new one we'll be adding
discounting additional health
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ShadowDraikana 11-May-20 04:16 PM
air meter will go under energy right
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The Cap'm (Reese) 11-May-20 04:16 PM
ye
It'll slide underneath from the left like the vitality stuff
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ShadowDraikana 11-May-20 04:17 PM
yeah about that
not looking forward to actually appending this to the sliding hud
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V A H K I T I 11-May-20 04:18 PM
well one thing at a time
Let's just make it pop in for now
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ShadowDraikana 11-May-20 04:18 PM
so once you enter water, display the meter right?
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V A H K I T I 11-May-20 04:18 PM
ye
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The Cap'm (Reese) 11-May-20 04:18 PM
yes
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ShadowDraikana 11-May-20 04:18 PM
how long after exiting water should it remain or should it go away immediately
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V A H K I T I 11-May-20 04:19 PM
immediately I presume
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ShadowDraikana 11-May-20 04:19 PM
aight
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V A H K I T I 11-May-20 04:30 PM
Imma make another coffee and then try to figure out this hive thing in Ga-Koro.
I too shall manually address the slb
Then I'll set up po-koro
Gotta say we really have been killing it with the new features lately, even if it is low hanging fruit compared to what else needs to be done
It felt really good to have the scroll bar vanish from one of our trello columns. 😛
Oh that reminds me.
When you're done this, can you test the memory usage of Onu-Koro or Ga-Koro for me?
I'm still curious if my theory about property vs variable cleanup is correct
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The Cap'm (Reese) 11-May-20 04:50 PM
Which column was that
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V A H K I T I 11-May-20 04:51 PM
The first one
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ShadowDraikana 11-May-20 04:53 PM
yeaaaaah this hive slb is garbled
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V A H K I T I 11-May-20 04:53 PM
How so?
Looks normal to me
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ShadowDraikana 11-May-20 04:54 PM
apparently that was 010 barfing
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V A H K I T I 11-May-20 04:54 PM
:v
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ShadowDraikana 11-May-20 04:57 PM
wait fuck
i think the underwater arg is tied directly into swimming as well
to go back to that
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UTTER_BODGE 11-May-20 04:58 PM
You know, I often complain about how much stuff in this game is unnecessarily hard-coded, but then I remember @UTTER_BODGE's tales about Lego Island 2. :p And I feel thankful for what we have
god I wish lego island 2 was this moddable haha
this is easily one of the most moddable lego games
along side... probably rock raiders and universe
(though LU still needs more fleshed out server emulators before people can go really wild with it)
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V A H K I T I 13-May-20 10:19 AM
Good morning all. :v
This morning I shall internalize the gly1/2/3s doors, and then
it is time
for po koro
Pac
what's your progress on the air meter @ShadowDraikana?
....God this area is coded stupidly. I can't imagine having the PREVIOUS areas activate code in this one was your idea, ash? :p
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The Cap'm (Reese) 13-May-20 10:25 AM
No
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V A H K I T I 13-May-20 10:25 AM
like it's a cool feature I didn't know the game had until now, but jesus christ is it inefficient
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The Cap'm (Reese) 13-May-20 10:26 AM
That's a vanilla thing that the alpha did a few times
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ShadowDraikana 13-May-20 10:26 AM
no it was not my idea
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The Cap'm (Reese) 13-May-20 10:26 AM
I.e. shrn6
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ShadowDraikana 13-May-20 10:26 AM
i kept it for reference
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V A H K I T I 13-May-20 10:26 AM
I'm just gonna have my new code call switchit instead of the previous area
I'll take the OG lines from main and put them in here as a comment
So the reference will still be here
This game is just...
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The Cap'm (Reese) 13-May-20 10:27 AM
Fun?
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V A H K I T I 13-May-20 10:27 AM
an absolute clusterfuck of different coding styles, and ideas
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The Cap'm (Reese) 13-May-20 10:27 AM
that too
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ShadowDraikana 13-May-20 10:28 AM
bruh you're telling me?
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V A H K I T I 13-May-20 10:28 AM
Like they aren't all BAD, this is a cool thing. But in this specific scenario it's absolutely unnecessary
Now TA02 could probably benefit from this
An area that DOES directly require input from the previous one
..Actually it kinda doesn't either
Once again, you're never going to be registered to any of these start points unless the game is meant to do the thing that it does
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ShadowDraikana 13-May-20 10:29 AM
tf are you on about
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V A H K I T I 13-May-20 10:29 AM
Why are you like this saffire? Pac
The code for ta02
and ta05
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ShadowDraikana 13-May-20 10:30 AM
oh those are a dumpster fire
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V A H K I T I 13-May-20 10:30 AM
It's set up similarly to this but worse
And I'm just thinking like..
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ShadowDraikana 13-May-20 10:30 AM
it's FAR worse
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V A H K I T I 13-May-20 10:30 AM
I can set it up exactly like how I'm doing here
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ShadowDraikana 13-May-20 10:30 AM
whoever scripted those areas had not a clue
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V A H K I T I 13-May-20 10:31 AM
Because you'll never be registered to that specific start point unless it's supposed to run the low-level code
Ie: you'll never be entering the room from that start point more than once, or for any reason other than directly from ta05
So the code can just be linked to that rather than... WHATEVER it's doing now
The way I set up SHRN2 right now is that it detects your start point and executes code accordingly
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The Cap'm (Reese) 13-May-20 10:33 AM
And thus we fall down the TA02 rabbit hole, which is inside the air meter rabbit hole, which is inside the underwater hive rabbit hole, which is inside the-
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V A H K I T I 13-May-20 10:33 AM
Pffff, yeah I'm not touching that yet
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ShadowDraikana 13-May-20 10:33 AM
i refuse to touch lev6 until we actually get there
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The Cap'm (Reese) 13-May-20 10:33 AM
I think we need to get these rabbits off our property
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V A H K I T I 13-May-20 10:33 AM
I said I was doing Po-Koro today, and I'm doing Pk_koro today
😛
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The Cap'm (Reese) 13-May-20 10:33 AM
PK
KOROOOOOOOOOOOOOOOOO
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V A H K I T I 13-May-20 10:33 AM
PK FIYAH
But yeah if I have time later on I may look at ta05
/02
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ShadowDraikana 13-May-20 10:34 AM
just no
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The Cap'm (Reese) 13-May-20 10:34 AM
They're digging so many holes it's like a goddamn minefield
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ShadowDraikana 13-May-20 10:34 AM
seriously i'm telling you right now let me burn that shit to the ground and rewrite
because the entire thing needs to be rewritten
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The Cap'm (Reese) 13-May-20 10:34 AM
Also, TA02 specifically is on the list for this patch in terms of fixing
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V A H K I T I 13-May-20 10:34 AM
Oh I'm not discounting that possibility
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ShadowDraikana 13-May-20 10:34 AM
...
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V A H K I T I 13-May-20 10:35 AM
I'm just going to asses the situation and see if it's wihin myown scope to do so
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ShadowDraikana 13-May-20 10:35 AM
it either dies or it stays fucked
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V A H K I T I 13-May-20 10:35 AM
Since I already know generally how it can be rewritten
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ShadowDraikana 13-May-20 10:35 AM
no there's way more wrong with this
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V A H K I T I 13-May-20 10:35 AM
Such as?
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ShadowDraikana 13-May-20 10:35 AM
the whole thing
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V A H K I T I 13-May-20 10:35 AM
Okay?
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ShadowDraikana 13-May-20 10:35 AM
the entire structure of the script is an abysmal disaster
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V A H K I T I 13-May-20 10:36 AM
Okay I'm not disagreeing with you, but let's look at this from a non code standpoint a sec.
What is supposed to happen here? You enter from TA05, a cutscene plays, the lava disappears.
That's simple as fuck to script from the ground up
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ShadowDraikana 13-May-20 10:36 AM
lava disappears
you mean change :P
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V A H K I T I 13-May-20 10:37 AM
This can also be done
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ShadowDraikana 13-May-20 10:37 AM
the only issue
is the lavafall bcl
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The Cap'm (Reese) 13-May-20 10:37 AM
Platforms also appear
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V A H K I T I 13-May-20 10:37 AM
again, easy
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ShadowDraikana 13-May-20 10:37 AM
also the platforms are fucked and i can tell you why they are fucked but not how to de-fuck them
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The Cap'm (Reese) 13-May-20 10:38 AM
Dropping and non-dropping
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V A H K I T I 13-May-20 10:38 AM
why are they fucc
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ShadowDraikana 13-May-20 10:38 AM
the sinking platforms start sinking the moment you enter their hitbox
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The Cap'm (Reese) 13-May-20 10:38 AM
well some just have no collision at all
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ShadowDraikana 13-May-20 10:38 AM
so before you even land on them
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V A H K I T I 13-May-20 10:38 AM
Do they use volatileplatform? Cause if not, they can and should
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ShadowDraikana 13-May-20 10:38 AM
they use a different type of platform
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V A H K I T I 13-May-20 10:39 AM
In that case that's another thing that is within my scope to set up
Basically this area can be like a combination between SHRN2 and WELL
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The Cap'm (Reese) 13-May-20 10:39 AM
oh, also the lava itself is fucked
land in it and the game will crash due to particle overload
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ShadowDraikana 13-May-20 10:40 AM
yeah because of the way they rigged up the kill zone here through the fuckin process method or bcl iirc
which conflicts with the level code
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V A H K I T I 13-May-20 10:40 AM
Worst case scenario with the lava, I can replace the BCL entirely with triggers if it turns out to be fundamentally broken
What I don't understand is the platforms
THEY worked in the alpha
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The Cap'm (Reese) 13-May-20 10:40 AM
which ones
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V A H K I T I 13-May-20 10:41 AM
The crumbling ones
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The Cap'm (Reese) 13-May-20 10:41 AM
There are multiple problem platforms here :v
ok
but like what about the ones that straight up have no collision
that make the lava board impossible to collect atm
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V A H K I T I 13-May-20 10:41 AM
As far as I remember they all worked in the alpha
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The Cap'm (Reese) 13-May-20 10:41 AM
I can check but I don't think the ones I'm talking about did
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V A H K I T I 13-May-20 10:42 AM
My only guess is they either changed the code here and left it unfinished, or the same thing but with some parent class
Either way it doesn't sound like a huge task to gut and redo.
It's a relatively simple feature set
And there are references throughout the game now that can be cherry picked for pieces of it
Well, shrn2, etc
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The Cap'm (Reese) 13-May-20 10:45 AM
can confirm that TA06 (the equivalent)'s platforms in the alpha still do not have collision
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V A H K I T I 13-May-20 10:46 AM
huh
How much do you wanna bet they just lack collision points in the slb
:p
Or just have the wrong flag
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The Cap'm (Reese) 13-May-20 10:46 AM
the only thing making me think they even are meant to be platforms was that I think they worked for the brief period we ported TA06 to lev8
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ShadowDraikana 13-May-20 10:50 AM
they lack collision entirely
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V A H K I T I 13-May-20 10:50 AM
But is it on a code level or an object level?
That's my question
Added this comment block into shrn2 for ya ash. :p
//Old code references from connected levels. These are placed here for REFERENCE ONLY and should not be used unless absolutely necessary. //These would activate based on a trigger using event ID 4 (Ie: how Portal Sounds currently work) // //GLY1: screenlist.screens[2].screen.areas[9].puzzle.needstobeunderwater(1); // screenlist.screens[2].screen.areas[9].puzzle.switchit(0); //GLY2: screenlist.screens[2].screen.areas[9].puzzle.needstobeunderwater(1); // screenlist.screens[2].screen.areas[9].puzzle.switchit(1); //GL3S: screenlist.screens[2].screen.areas[9].puzzle.needstobeunderwater(0); // screenlist.screens[2].screen.areas[9].puzzle.switchit(2); //TURA: screenlist.screens[2].screen.areas[9].puzzle.needstobeunderwater(0);
(edited)
Glad I went back and grabbed these anyways, because I already forgot the values Switchit wants for each door. Pac
Can you do me a quick favour Reese?
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The Cap'm (Reese) 13-May-20 10:56 AM
sus
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V A H K I T I 13-May-20 10:56 AM
Can you tell me which doors lead to which areas? Not the entrances, just the exits.
Ie where GLY2 exits into SHRN2 so I can hook the right door to the right start point (edited)
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The Cap'm (Reese) 13-May-20 10:56 AM
Sure
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V A H K I T I 13-May-20 10:56 AM
Thank
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The Cap'm (Reese) 13-May-20 10:56 AM
Technically in class rn so gimme just a few minutes
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V A H K I T I 13-May-20 10:56 AM
Aight
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ShadowDraikana 13-May-20 10:59 AM
ok so
i see what they were trying to do in ta02
ill get back to the collision in a minute but i know what's up with the death thing: it's not rigged as a bcl at all
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V A H K I T I 13-May-20 11:00 AM
I think that's necessary, no?
Cause if it is, it'll still be active even if the model is hidden
IIRC BCLs don't hide even if you hide the associated water/lava mesh
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ShadowDraikana 13-May-20 11:01 AM
that's where the old bcl code i saw comes into play
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V A H K I T I 13-May-20 11:01 AM
eyes_shaking
Btw qq
What calls boolean 75 in SHRN2? Adding comments in here
It hides waterfall1
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ShadowDraikana 13-May-20 11:01 AM
nokama's convo sets that
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V A H K I T I 13-May-20 11:01 AM
Ah, thank
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ShadowDraikana 13-May-20 11:01 AM
hides the waterfall and activates the portal
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V A H K I T I 13-May-20 11:02 AM
Not altering anything mind you, just adding in comments for future reference.
Only thing I'll be adding is the switchit calls once Reese gets me the door positions
Lowkey kinda proud of that swimming state block
I'm learning to use AND/OR conditions a lot in my code. :p
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The Cap'm (Reese) 13-May-20 11:03 AM
small think
*thing
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ShadowDraikana 13-May-20 11:03 AM
do me a favor
runs debug prints in your swim state block
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V A H K I T I 13-May-20 11:04 AM
AND TAKE YOU CAKES AND YOUR PIES
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ShadowDraikana 13-May-20 11:04 AM
i have a really bad feeling about this
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V A H K I T I 13-May-20 11:04 AM
AND SHOVE THEM SO FAR UP YOUR ASS THAT THEY END UP BEHIND YOUR EYES
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ShadowDraikana 13-May-20 11:04 AM
for one reason
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V A H K I T I 13-May-20 11:04 AM
xP
Starbomb reference
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The Cap'm (Reese) 13-May-20 11:04 AM
the proper lava model includes both the expected part plus the lavafall
but the objects slb loads the lavafall as a separate model
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V A H K I T I 13-May-20 11:05 AM
.-.
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The Cap'm (Reese) 13-May-20 11:05 AM
lfal
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ShadowDraikana 13-May-20 11:05 AM
ye
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The Cap'm (Reese) 13-May-20 11:05 AM
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V A H K I T I 13-May-20 11:05 AM
Btw I did run debug prints for the swim state thing. I only just removed them now.
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The Cap'm (Reese) 13-May-20 11:05 AM
in fact by default it doesn't load the lava model
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V A H K I T I 13-May-20 11:05 AM
Belive me, I needed to make sure it didn't fire every frame
:p
Cause if it does, it constantly switches even even you LAND in water
Causing... something
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The Cap'm (Reese) 13-May-20 11:06 AM
And this is what the lava model looks like
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V A H K I T I 13-May-20 11:06 AM
You can't move because the water is trying to make you swim, but the code is trying to make you not.
And this toggles every frame
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ShadowDraikana 13-May-20 11:07 AM
lava spatula (edited)
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V A H K I T I 13-May-20 11:07 AM
INCLUDING the sound which is as loud and ear-destructive as you would imagine
Suffice to say I fixed that. :p
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ShadowDraikana 13-May-20 11:07 AM
yeah that's the same mistake saffire made in the alpha with tahu lol
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V A H K I T I 13-May-20 11:08 AM
But yeah I made sure it only runs once when you enter the level
However that ends up being
The only situation it doesn't work under is warping to start points via the debug menu.
But that doesn't work anywhere else in levels like this either.
And it's really not worth the effort to rig up for something so seldomly used.
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ShadowDraikana 13-May-20 11:09 AM
side note can someone toss me a vanilla beta osi
need to check something
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V A H K I T I 13-May-20 11:09 AM
Uh I believe I have a backup here
One sec
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The Cap'm (Reese) 13-May-20 11:09 AM
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V A H K I T I 13-May-20 11:09 AM
fucc
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The Cap'm (Reese) 13-May-20 11:10 AM
i keep a vanilla folder next to alpha/beta/rebuilt for situations like this
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ShadowDraikana 13-May-20 11:10 AM
i usually do but mine decided it wanted to disappear Pac
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The Cap'm (Reese) 13-May-20 11:11 AM
okay I can now get those exits
do you need start points or just the physical position
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V A H K I T I 13-May-20 11:11 AM
If you can do the start points that would be appreciated
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The Cap'm (Reese) 13-May-20 11:11 AM
k
You only need the exits from the GLYs correct
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V A H K I T I 13-May-20 11:12 AM
ye
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The Cap'm (Reese) 13-May-20 11:13 AM
GLY1 is str6
GLY2 is str4
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V A H K I T I 13-May-20 11:14 AM
Oh cool, the code is in order then
:p
gl3s is srt1 then?
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The Cap'm (Reese) 13-May-20 11:15 AM
GL3S is str1
yes
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V A H K I T I 13-May-20 11:15 AM
Heh
neet
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The Cap'm (Reese) 13-May-20 11:15 AM
well it's not an srt
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V A H K I T I 13-May-20 11:15 AM
:v
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The Cap'm (Reese) 13-May-20 11:15 AM
😛
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ShadowDraikana 13-May-20 11:18 AM
aight so
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V A H K I T I 13-May-20 11:18 AM
Minor consistency idea: Once the portal is open, hide the turaga in their huts.
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ShadowDraikana 13-May-20 11:18 AM
for ta02 i have a clear path to fixing the lava at least and the death issue
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V A H K I T I 13-May-20 11:19 AM
Nice
Thoughts on that thing I said btw?
I don't THINK that should break anything. Nothing is linked to Turaga hut conversations other than Whenua, and you can't avoid talking to him before shrn
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The Cap'm (Reese) 13-May-20 11:20 AM
Sounds good to me
Makes that one portal graphic where you can see the Turaga less shit
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V A H K I T I 13-May-20 11:20 AM
nani
Oh one of the shrn graphics?
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The Cap'm (Reese) 13-May-20 11:21 AM
Ye
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V A H K I T I 13-May-20 11:21 AM
Ha, never noticed that
I'll set that up while I'm in here then
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The Cap'm (Reese) 13-May-20 11:21 AM
I dont recall which it is
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V A H K I T I 13-May-20 11:22 AM
nani
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ShadowDraikana 13-May-20 11:22 AM
i think that's worthy of a ping lmao
*PIN
not ping
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V A H K I T I 13-May-20 11:22 AM
:v
Pinned a message.
Turaga Nokama locks Gali Nuva in with the giant squid Rahi, 2003 colourized
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ShadowDraikana 13-May-20 11:23 AM
lmfao
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V A H K I T I 13-May-20 11:35 AM
Pfft
Another thing I'm going to refactor here
When you enter from a level the doors slide up
when you load a SAVE they just hide
Which results in them just popping out of existence if you saved at one of the start points behind one. :v
I'm gonna make BOTH cases call the actual slide open code
Cause that looks stupid as shit
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ShadowDraikana 13-May-20 11:38 AM
...that was supposed to be masked by the screen wipes
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V A H K I T I 13-May-20 11:38 AM
Well
it's not
:p
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ShadowDraikana 13-May-20 11:38 AM
??????????
is there like
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V A H K I T I 13-May-20 11:39 AM
Remember
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ShadowDraikana 13-May-20 11:39 AM
a delay on it now
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V A H K I T I 13-May-20 11:39 AM
this happens when you LOAD a SAVE
So there ARE no wipes
The waterfalls would be masked by the wipes when entering a level, and by the door IF they slid up properly on loading
but the doors themselves on load are not masked cause there's nothing TO mask them
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ShadowDraikana 13-May-20 11:42 AM
actually i just realized
po and ko koros wont need the coindoor treatment
on a side note
so that's just 3 villages i gotta deal with
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V A H K I T I 13-May-20 11:42 AM
Ye
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ShadowDraikana 13-May-20 11:42 AM
and 5 shrines
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V A H K I T I 13-May-20 11:42 AM
And ga-koro is already done code-wise
so you can do that anytime
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ShadowDraikana 13-May-20 11:42 AM
no u
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V A H K I T I 13-May-20 11:42 AM
:v
rude
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ShadowDraikana 13-May-20 11:43 AM
how wude
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The Cap'm (Reese) 13-May-20 11:43 AM
insert frieza clip here
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V A H K I T I 13-May-20 11:43 AM
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The Cap'm (Reese) 13-May-20 11:43 AM
that's not frieza
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ShadowDraikana 13-May-20 11:45 AM
mesa go back to air meterw now
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V A H K I T I 13-May-20 11:45 AM
😄
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ShadowDraikana 13-May-20 11:45 AM
ill deal with ta02 later
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The Cap'm (Reese) 13-May-20 11:45 AM
liar
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ShadowDraikana 13-May-20 11:45 AM
i know exactly what must be done
toamustdie
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The Cap'm (Reese) 13-May-20 11:46 AM
so liam you're doing Po-Koro for really reals now?
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V A H K I T I 13-May-20 11:46 AM
Still debugging shrn2
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The Cap'm (Reese) 13-May-20 11:46 AM
ah
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V A H K I T I 13-May-20 11:46 AM
It's not cooperating
:p
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The Cap'm (Reese) 13-May-20 11:46 AM
well when you get there remember to tell me if I missed anyone
I need to make 100% sure my list is up to date and accurate
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The Cap'm (Reese) 13-May-20 11:56 AM
actually
I just realized something when checking my list against po-koro
gimme a sec
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The Cap'm (Reese) 13-May-20 12:20 PM
okay pushing quick color fixes for a couple matoran; realized that there were a couple wrong ones in here for Po-Koro specifically
list now has the ptos and gly1 bois in since I forgot them as well as the color fixes for the two matoran (cross-checked everything with BS01)
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V A H K I T I 13-May-20 12:49 PM
After careful consideration and much bullshit, I have conceded that I can't find a better way to open the SHRN2 doors than the way the game already does it from the connected areas. There's something really weird about the order in which the code runs, and I don't have time to deep dive into exactly what that is since I have an appointment today.
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The Cap'm (Reese) 13-May-20 12:49 PM
oof
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V A H K I T I 13-May-20 12:49 PM
I have however cleaned up the code a bit, added extra debug prints, and comments where necessary.
I also made the doors slide both on entry from another level, and load from a save, so that works nicely now
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The Cap'm (Reese) 13-May-20 12:50 PM
nice
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V A H K I T I 13-May-20 12:50 PM
I additionally removed the cheat methods entirely from shrn2 because they're never used and just kinda take up space
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ShadowDraikana 13-May-20 12:51 PM
I have conceded that I can't find a better way to open the SHRN2 doors than the way the game already does it from the connected areas. welcome to what i ran into
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V A H K I T I 13-May-20 12:51 PM
In short the issue seems to be that when loading from another level, the default setting for the doors runs before the onevent code has a chance to.
This does NOT however affect loading from a save for some reason.
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ShadowDraikana 13-May-20 12:51 PM
nani
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V A H K I T I 13-May-20 12:52 PM
The issue Reese ran into last night displays this. If you enter the level from say gly2, the door won't open.
Quit, reload, and it will then
This is likely because Switchit is also run from initfull however
Basically the way it works is that the property doorsclosed is an array, by default each value is 1. When something calls Switchit, its param1 is applied to one of the array contents, which is then read by movedoorsdown to determine what it should do.
Under normal circumstances, switchit will run before movedoorsdown. Everything runs in sequence, and all is well. This is what happens when you load a save.
But when you enter from another level, movedoorsdown runs first, and the values of switchit are not applied. (edited)
This CAN be mitigated if you remove the bettersaver condition and let it spam the code in onevent but that's not ideal. (edited)
In conclusion: Fuck this noise. Pac
It's still cleaner and more functional than it was, and pointed us to a severe bug with start points in general. To that end, it was far from a waste of time.
Pushed. If you have time, reese, give that a try
I also need the TURA portal in shrn2 tested. It doesn't seem to work all of the time
Also added the Turaga hiding code
So give that a run too
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The Cap'm (Reese) 13-May-20 01:08 PM
yeah tura portal is borked
and the warp noise loop thing is still present (not that you've looked into it, just reminding you)
and manually warping to TURA, Nokama is still there
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V A H K I T I 13-May-20 01:10 PM
I made a separate commit just before you spoke up
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The Cap'm (Reese) 13-May-20 01:10 PM
oh you JUST pushed that
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V A H K I T I 13-May-20 01:10 PM
Yea
:p
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The Cap'm (Reese) 13-May-20 01:10 PM
regardless the portal in SHRN is broken
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V A H K I T I 13-May-20 01:11 PM
@ShadowDraikana How do portals work exactly?
Are the destinations from tura hard-coded?
Cause I don't see any value for that outside of shrn
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The Cap'm (Reese) 13-May-20 01:11 PM
well from TURA works fine
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V A H K I T I 13-May-20 01:11 PM
Yes I know
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The Cap'm (Reese) 13-May-20 01:11 PM
tested that too
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V A H K I T I 13-May-20 01:12 PM
I'm trying to use that as an example to base shrn's code off of
but they're not the same
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The Cap'm (Reese) 13-May-20 01:12 PM
doors work by the by
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V A H K I T I 13-May-20 01:12 PM
nor does shrn2's portal code appear to be any different than shrn1
Nice
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ShadowDraikana 13-May-20 01:12 PM
here's how it works: portals use special ids
the shrine activates the portals
any questions Pac
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V A H K I T I 13-May-20 01:13 PM
Yes
Why does shrn use an id to set the next area, but tura does not?
Where does tura get the area id?
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ShadowDraikana 13-May-20 01:13 PM
because the portal trigger handles it on tura's end
once it's on theres no code needed there
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V A H K I T I 13-May-20 01:14 PM
so in other words the area being set by shrn is an ovveride?
Which means said override in shrn2 is not working, explaining why it just plops you back in shrn2
Minor nitpick btw
The portal object should be moved down slightly. As it is you have to jump to get into it
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The Cap'm (Reese) 13-May-20 01:16 PM
it was onewa btw
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V A H K I T I 13-May-20 01:16 PM
o
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The Cap'm (Reese) 13-May-20 01:19 PM
oh you can see vakama too
regardless the hiding works
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V A H K I T I 13-May-20 01:31 PM
Nice
Question to @ShadowDraikana
Nokama and her portal are connected differently than whenua and his, correct?
I think that may be the cause of the problem here.
The portal works when you first activate it, but if you save and quit, it never will again
Indicating whatever value is being set by Nokama on her conversation for this to work is either not being written to the save, or not being loaded properly
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V A H K I T I 13-May-20 01:40 PM
Here @The Cap'm (Reese), try it now
I set the next area call in both the onevent trigger and the initfull call that sets the portal in the first place.
It SEEMS to work.
To that end, if you haven't already, make sure the other portals that aren't Whenua work on loading a save as well
I'm convinced this is an issue related to doing this with a boolean rather than a conversation flag.
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ShadowDraikana 13-May-20 01:42 PM
...it's a conversation flag
the boolean just checks for that said flag
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V A H K I T I 13-May-20 01:42 PM
Is it? Nokama seems to almost entirely run off boolean 75
Whenua doesn't use booleans at all
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ShadowDraikana 13-May-20 01:42 PM
oh that
all the others are triggered generically
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V A H K I T I 13-May-20 01:42 PM
Ah
Well that might be the issue then
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ShadowDraikana 13-May-20 01:43 PM
this one i couldn't use the generic method in
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V A H K I T I 13-May-20 01:43 PM
Why's that?
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ShadowDraikana 13-May-20 01:43 PM
because of the presence of different matoran
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V A H K I T I 13-May-20 01:43 PM
Whelp
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ShadowDraikana 13-May-20 01:43 PM
and because the event fires when ANY conversation takes place
the flag check is needed
to ensure it only fires when nokama has been talked to
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V A H K I T I 13-May-20 01:43 PM
Well I guess when it's using a boolean it won't check the portal destination from onevent
So it now has to be set in the initfull portal check as well.
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The Cap'm (Reese) 13-May-20 01:44 PM
seems to work fine
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V A H K I T I 13-May-20 01:44 PM
Nice
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The Cap'm (Reese) 13-May-20 01:44 PM
and reminder
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V A H K I T I 13-May-20 01:44 PM
Keep this in mind for when we continue porting matoran into the other kini
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The Cap'm (Reese) 13-May-20 01:44 PM
yeah that
every SHRN portal is gonna need this
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V A H K I T I 13-May-20 01:45 PM
Ye, cause that will more than likely break them in the same way.
It's not a complicated fix, just one that is necessary for reasons I'm not quite clear on.
Probably some quirk to do with conversation flags firing onevent regardless of being active or not, but booleans not doing so.
Ie if it's a conversation condition, event 41 will always fire, but otherwise it will not.
AND WITH THAT
I THINK I'M FINALLY DONE WITH SHRN2
And I never have to look at it again
Pac
Now I have to get ready for my appointment, so Po-Koro is put off yet fucking again.
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The Cap'm (Reese) 13-May-20 01:48 PM
Onua, calm down. I know the Takara is fun, but you're really breaking everyone's flow. ...Whenua, are you even doing the right dance? God, I cannot work with you people. ~Reese Bagshaw, Lead Tester, Writer
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V A H K I T I 13-May-20 01:49 PM
PFF
It's unfortunate that this can no longer be done in Rebuilt :p
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The Cap'm (Reese) 13-May-20 01:50 PM
yeah...
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ShadowDraikana 13-May-20 01:50 PM
try me
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V A H K I T I 13-May-20 01:51 PM
@Ondrik🅱 (Ondrej) You're up Pac
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The Cap'm (Reese) 13-May-20 01:51 PM
stop
anyways
have fun not doing po-koro yet 😛
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V A H K I T I 13-May-20 01:51 PM
Pff
Oh yeah, if you could update the patch notes, for the turaga hiding, would be appreciated
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The Cap'm (Reese) 13-May-20 01:52 PM
sure
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Ondrik🅱 (Ondrej) 13-May-20 01:52 PM
what
I was summoned
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The Cap'm (Reese) 13-May-20 01:53 PM
pushed
also, nothing. Dumb meme.
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V A H K I T I 13-May-20 01:53 PM
After I'm done refactoring the villages btw, in 20 years I'll start adding the rescue matoran into the various shrines and getting their escort puzzles back in
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Ondrik🅱 (Ondrej) 13-May-20 01:53 PM
aight, good to know
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The Cap'm (Reese) 13-May-20 01:54 PM
wait we're doing all the rescues now?
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Ondrik🅱 (Ondrej) 13-May-20 01:54 PM
insert me saying that I need to be more active for the 2147483647th time
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V A H K I T I 13-May-20 01:55 PM
At the very least we should do Onua's
So the game is "complete" up to lev3
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The Cap'm (Reese) 13-May-20 01:55 PM
yes
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V A H K I T I 13-May-20 01:55 PM
To that end, Onua's level actually still needs a lot of changes
bech needs cleanup badly
(not code cleanup. :p)
roll still needs its boulders
Also @ShadowDraikana remind me again if we can add things to the soundtrable?
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The Cap'm (Reese) 13-May-20 01:56 PM
...you said trable again
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V A H K I T I 13-May-20 01:57 PM
I want to replace the ambient track for bech with the ACTUAL beach ambience track, but it's not in the soundtable at present
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ShadowDraikana 13-May-20 01:57 PM
short answer yes, sort of
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V A H K I T I 13-May-20 01:57 PM
nani
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ShadowDraikana 13-May-20 01:57 PM
however
could replace a dummy track
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V A H K I T I 13-May-20 01:57 PM
Might be easier
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ShadowDraikana 13-May-20 01:57 PM
then again
some of those are reserved
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V A H K I T I 13-May-20 01:58 PM
.-.
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ShadowDraikana 13-May-20 01:58 PM
as in are part of groups for the toa for example
leave it to me to fucking figure out how some of that worked in ida
do not ask me how or why
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V A H K I T I 13-May-20 01:58 PM
aight
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The Cap'm (Reese) 13-May-20 01:58 PM
how and why
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ShadowDraikana 13-May-20 01:58 PM
BOI
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V A H K I T I 13-May-20 01:58 PM
oh damn he asked you how AND why
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The Cap'm (Reese) 13-May-20 01:58 PM
you said not to ask one or the other
so I asked both
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V A H K I T I 13-May-20 01:59 PM
The absolute madlad
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The Cap'm (Reese) 13-May-20 02:00 PM
anyways x2
maybe once you get to lev4 and 5 you can add the doors while you're in there
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UTTER_BODGE 13-May-20 03:19 PM
booted up an older version of the canceled bionicle game and got stuck on something underwater. as you get close to drowning the game plays a countdown timer. but the text can break and show whatever the last text was. so I'm frantically keymashing trying to escape, and
re: the screenshot a ways up
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The Cap'm (Reese) 13-May-20 03:45 PM
lel
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The Cap'm (Reese) 13-May-20 04:40 PM
honestly better when it's Goodbye, Gali!
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V A H K I T I 13-May-20 07:02 PM
Henlo
Am home
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ShadowDraikana 13-May-20 07:17 PM
there's no topping "Goodbye, Gali!" lmao
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V A H K I T I 13-May-20 07:17 PM
Speaking of this bug, how goes the replacement air meter? :p
@The Cap'm (Reese) You bingus
Hafu does not have a Rau
:v
Nor does Ally
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The Cap'm (Reese) 13-May-20 07:26 PM
my b
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V A H K I T I 13-May-20 07:26 PM
Did you just mix up two masks consistently for this list? They both have Rurus :p (edited)
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The Cap'm (Reese) 13-May-20 07:26 PM
I don't think so
or at least I hope not
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V A H K I T I 13-May-20 07:33 PM
Man
Kamen should have been the one in Gly3
Then we could call him Kamen Rider
Pac
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The Cap'm (Reese) 13-May-20 07:35 PM
No
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V A H K I T I 13-May-20 07:36 PM
Yes
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The Cap'm (Reese) 13-May-20 07:36 PM
No
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V A H K I T I 13-May-20 07:36 PM
YES
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The Cap'm (Reese) 13-May-20 07:36 PM
No
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V A H K I T I 13-May-20 07:36 PM
oN
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The Cap'm (Reese) 13-May-20 07:36 PM
Rau
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V A H K I T I 13-May-20 07:36 PM
Ruru
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The Cap'm (Reese) 13-May-20 07:36 PM
You got your peanut butter in my chocolate
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V A H K I T I 13-May-20 07:36 PM
WHY ARE YOU SHOPPING FOR CLOTHES AT THE SOUP STORE
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The Cap'm (Reese) 13-May-20 07:37 PM
What is it with all these fucking tiny hats?
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V A H K I T I 13-May-20 07:37 PM
TWINKIE HOUSE (edited)
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The Cap'm (Reese) 13-May-20 07:39 PM
Sup0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
so aside from my small mask fuckups is po-koro going well
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V A H K I T I 13-May-20 07:41 PM
ye
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The Cap'm (Reese) 13-May-20 07:41 PM
yeet
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V A H K I T I 13-May-20 07:42 PM
Reminder btw @ShadowDraikana
I still need you specifically to run those memory leak tests.
:p
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The Cap'm (Reese) 13-May-20 07:44 PM
I have been working on a bit of text for husi boi inbetween finals
so we can do that for 1.2 if we decide to
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V A H K I T I 13-May-20 07:48 PM
nice
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The Cap'm (Reese) 13-May-20 07:49 PM
I think, looking at the list, those were the only mistakes I made with Ruru/Rau.
so I was probably just rushing a bit during the po-wahi part
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V A H K I T I 13-May-20 08:04 PM
Also FYI ash, I'm changing the booleans around in Po-Koro a bit
Because VL05 sets boolean 39 and VL06 sets 38
This enrages me
Pac
Especially considering elsewhere in the code those booleans are in numerical order
All I'm doing is swapping 39 and 38 keep your mask on. Pac
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sweg (Andrew) 13-May-20 08:05 PM
hurb
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ShadowDraikana 13-May-20 08:06 PM
that is a horrific idea (edited)
because this is extremely important
and something to keep in mind for the future
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V A H K I T I 13-May-20 08:06 PM
I'm guessing the conversations themselves set these? (edited)
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ShadowDraikana 13-May-20 08:06 PM
DING DING DING
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V A H K I T I 13-May-20 08:06 PM
Okay so
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ShadowDraikana 13-May-20 08:06 PM
do NOT change that unless the entire convo has been swapped around
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V A H K I T I 13-May-20 08:06 PM
Swap them too then, cause this ordering is dum
:p
Cause if I want the villagers to be in order in the code, the booleans will be set 39, 38, and then 40.
I absolutely hate that
:p
Why did you do this
Why do you hate me
Pac
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ShadowDraikana 13-May-20 08:08 PM
i literally don't remember this being a thing
so it's very possible i did this at 4 in the morning
Pac
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V A H K I T I 13-May-20 08:08 PM
Hecc
Well I'll fix it up
It shouldn't be too hard. I don't need to figure out the exact translation of convo values, just take two existing ones and swap them (edited)
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V A H K I T I 13-May-20 08:17 PM
qust is the convo group for quests I assume.
Likewise I assume the second entry in that group is the completion branch. (edited)
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ShadowDraikana 13-May-20 08:19 PM
check the condition start and end
as in set condition and condition
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V A H K I T I 13-May-20 08:20 PM
Ye
I swapped both to be sure
(I'm doing this in 010 btw)
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V A H K I T I 13-May-20 08:32 PM
Look at me when I'm talking to you
Dunno if his orientation was borked by me, or if it's just like that and nobody noticed. :p
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The Cap'm (Reese) 13-May-20 08:33 PM
this was intentional IIRC
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V A H K I T I 13-May-20 08:33 PM
OH right
He's tending to the tree
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The Cap'm (Reese) 13-May-20 08:33 PM
ye
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V A H K I T I 13-May-20 08:33 PM
Gotta say
I love how we hijacked the rahi death reward system to make them work
:p
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The Cap'm (Reese) 13-May-20 08:34 PM
yup
one of many Lightstone Secret Techniques ™️
(get it)
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V A H K I T I 13-May-20 08:34 PM
SOILENT MACA IS RAHI
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The Cap'm (Reese) 13-May-20 08:34 PM
(lightstone)
no you see
the real twist is that Vuata Maca Fruit is actually made of all the Le-Matoran with names but no canon masks/colors
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sweg (Andrew) 13-May-20 08:36 PM
Bonkles
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V A H K I T I 13-May-20 08:38 PM
Update: Swapping the booleans is a success.
Once again @ShadowDraikana underestimates my capability. :v
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ShadowDraikana 13-May-20 08:49 PM
i didn't, was just pointing out you were going to change that and not the convos so... it would have broken
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V A H K I T I 13-May-20 08:50 PM
Fair. :p
You DO have a tendency to tell me not to touch things and then I end up majorly fixing them though. :p
VISN is a good example.
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V A H K I T I 13-May-20 09:02 PM
Yeet
Currently since all the huts are empty until the next patch, it'll reappear on reload leaning against the door of the hut to the right
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The Cap'm (Reese) 13-May-20 09:02 PM
yeet (edited)
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V A H K I T I 13-May-20 09:09 PM
Alright
I've pushed the new po-koro code
Give it a whirl at your leisure.
Be sure to test the Takara to make sure Epena's hammer is properly removed.
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The Cap'm (Reese) 13-May-20 09:10 PM
aight
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The Cap'm (Reese) 13-May-20 09:18 PM
I guess it's just because of the lighting in GLY3, but I never knew the stone hammer was gray
Goes away properly during the scene
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V A H K I T I 13-May-20 09:20 PM
😄
And yea, it do be like that
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sweg (Andrew) 14-May-20 01:29 PM
we don't need no education
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Ondrik🅱 (Ondrej) 14-May-20 01:29 PM
lol
that just reminded me
one guy in math class just randomly yelled "HEY! TEACHER! LEAVE THEM KIDS ALONE!" and the teacher just said "Pink Floyd, huh?"
it literally came out of nowhere
(this was before these uncertain times btw)
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UTTER_BODGE 14-May-20 05:43 PM
Finally, after over a decade of personal research, >3 years of full time work, I am so proud to show my ultimate passion project: virtualized geometry tech we call Nanite coming in #UE5 and a demo using it running real-time on PS5. https://t.co/VboP37zJ8l
Retweets
664
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4596
When I say over a decade I'm not exaggerating. Some blog posts of mine from the beginning of 2009. From then till now I've been thinking about this. So excited this day has finally come https://t.co/FZL5S1weff https://t.co/ayAwdWTbVZ
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502
so if I'm getting the gist of it, you store xyz position values as rgb colors in a texture, along side whatever other textures you want (colors, normals etc)
and UV mapping goes out the window cause they already match 1:1
that's fuckin cool
so artists make stuff in as much detail as they really want to and it gets converted to this (though there's gotta be some considerations they have to take to make sure it all works well?)
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V A H K I T I 14-May-20 05:47 PM
I abvsolutely do not understand but neet
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UTTER_BODGE 14-May-20 06:01 PM
I just kinda skimmed the linked articles (and the articles linked in them) to get the basic idea
and those are ooooold articles so I'm sure they've worked out the nuance in how to do it since then
but I'm very curious
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V A H K I T I 14-May-20 06:04 PM
Put it in LOMN Pac
If what you say about this is true, imagine doing animations with this where it's just like..
An animated gif of visually meaningless warping colours
xP
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UTTER_BODGE 14-May-20 06:11 PM
I was thinking like
imagine corrupting games like this
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V A H K I T I 14-May-20 06:11 PM
OH JESUS
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UTTER_BODGE 14-May-20 06:11 PM
applying increasingly fucky distortion effects to the geometry images
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V A H K I T I 14-May-20 06:11 PM
OH NO
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UTTER_BODGE 14-May-20 06:11 PM
and it'd probably be EVEN BETTER THAN CORRUPTING NORMAL MODELS
cause EVERYTHING IS SO DENSE
there's just so much geometry even on flat surfaces like floors and walls
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V A H K I T I 14-May-20 06:12 PM
* Vinny intensifies *
Next Gen corruption stockpiles are gonna be fuckin wild.
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The Cap'm (Reese) 14-May-20 06:13 PM
Oh shit
That sounds great
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UTTER_BODGE 14-May-20 06:14 PM
it probably wouldn't take much distortion to see wild effects
but imagine if you went all-out
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V A H K I T I 14-May-20 06:14 PM
If you went all out, it would literally be 3D clown vomit
:p
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UTTER_BODGE 14-May-20 06:14 PM
this is gonna be an absolute bitch for modding though lol
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V A H K I T I 14-May-20 06:15 PM
I'm sure there will be tools to convert to and from images just as the engine needs to interpret them on the fly.
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benji 14-May-20 06:15 PM
Eh, should be doable
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UTTER_BODGE 14-May-20 06:15 PM
true
it's just another step in the process
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V A H K I T I 14-May-20 06:15 PM
It's not like the geometry is being rendered any differently. It's just a different way of compressing it
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benji 14-May-20 06:15 PM
I find general Unreal crap worse for modding than the new model shenanigans (edited)
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V A H K I T I 14-May-20 06:16 PM
I hated unreal when I had to work with it for school
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benji 14-May-20 06:16 PM
E.g. exports vs imports, uprops, etc
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V A H K I T I 14-May-20 06:16 PM
Everything is dumbed down to the point where it has the inverse effectt and overcomplicates things for power users
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UTTER_BODGE 14-May-20 06:17 PM
I tried unreal very briefly in like 2014ish
no idea what it's like these days
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V A H K I T I 14-May-20 06:17 PM
I lost count of how many times I thought to myself, "I could do this in 5 minutes with Unity."
And that's just with my shit Greg & PD nonsense
I'd probably go insane trying to put EFFORT into something with Unreal. Pac
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UTTER_BODGE 14-May-20 06:20 PM
I love seeing different approaches like this though
just in general
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V A H K I T I 14-May-20 06:21 PM
ye
is neet
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UTTER_BODGE 14-May-20 06:21 PM
that dreams game on PS4 has some sort of totally off-the-wall rendering/model system I still don't have my head around
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V A H K I T I 14-May-20 06:21 PM
oh?
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UTTER_BODGE 14-May-20 06:21 PM
not even really models per se? (edited)
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V A H K I T I 14-May-20 06:22 PM
Oh is it like.. a really advanced voxel engine?
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UTTER_BODGE 14-May-20 06:23 PM
here's a long-ass pdf on different things they tried lol
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V A H K I T I 14-May-20 06:23 PM
Were you the one who posted this btw, or did I find it elswhere? https://www.voxelquest.com
Voxel Quest
Cause it's a damn shame that never got completed
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UTTER_BODGE 14-May-20 06:24 PM
doesn't look familiar to me
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V A H K I T I 14-May-20 06:24 PM
Well it was definitely a thing at one point
Pre cool shit
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UTTER_BODGE 14-May-20 06:27 PM
Art Director Kareem and professional Dreams-er Anton M are back on the Mm sofa to share some of their secrets for sculpting anatomical bipeds - including the fact the Kareem is an ex body builder...! -------------------------------------- Ready to explore the Dreamiverse? Dr...
this is really cool to watch
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V A H K I T I 14-May-20 06:28 PM
It's not all that unlike zbrush from the looks of it.
Just flashier looking
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UTTER_BODGE 14-May-20 06:43 PM
something signed distance fields
fuck knows what those are exactly lol
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benji 14-May-20 06:44 PM
raises hand I do lol
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UTTER_BODGE 14-May-20 06:45 PM
clicking a wikipedia article and seeing a fuckton of math symbols activates my fight or flight response :D
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benji 14-May-20 06:45 PM
A signed distance field is some function f that takes a 3D point as a parameter and returns the distance from the surface
that's it
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UTTER_BODGE 14-May-20 06:45 PM
oh ok
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V A H K I T I 14-May-20 06:46 PM
That just sounds like raycasting with extra steps
:p
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benji 14-May-20 06:46 PM
they are often used with raycasting, yes (edited)
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V A H K I T I 14-May-20 06:46 PM
neat
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UTTER_BODGE 14-May-20 06:47 PM
I'm still trying to find a good tl;dr of how rendering works in dreams lol
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benji 14-May-20 06:52 PM
interactive illustration of signed distance: https://www.shadertoy.com/view/ltXSDB
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UTTER_BODGE 14-May-20 06:56 PM
interesting
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Zach the DualVission 15-May-20 01:33 AM
Help, I can't figure out what button does Onua's quake?
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Ondrik🅱 (Ondrej) 15-May-20 01:33 AM
Left Control
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Zach the DualVission 15-May-20 01:34 AM
thank you <3
I've been trying most everything for about 20 minutes
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Kyle_Katarn33 15-May-20 01:45 PM
I wasn't sure which channel to post this in, but when I try to download the game's launcher my Avast A/V blocks it says it's a blacklisted url.
Is this normal?
Can I run the game without the launcher?
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V A H K I T I 15-May-20 01:47 PM
It's a false positive. It would be ill-advised to try and run the game without it as you won't be kept up to date on patches.
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Kyle_Katarn33 15-May-20 01:47 PM
I'm not sure how to fix it.
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V A H K I T I 15-May-20 01:47 PM
Just create an exception in your antivirus
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Ondrik🅱 (Ondrej) 15-May-20 01:48 PM
you can also try temporairly turning it off
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Kyle_Katarn33 15-May-20 01:48 PM
I also tried to install the ISO but it crashes to the desktop when I try to run the game. Is it because it's not the newest version?
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Ondrik🅱 (Ondrej) 15-May-20 01:48 PM
That won't work unless you have hyper-specific hardware
since it isn't made for Win10
get the patches
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Kyle_Katarn33 15-May-20 01:49 PM
I am trying to uninstall it now, but it says "could not open install.log file?"
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V A H K I T I 15-May-20 01:49 PM
Not sure about that, but why are you trying to uninstall it?
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Kyle_Katarn33 15-May-20 01:49 PM
I found the rebuilt installer. Is that the one I need.
It's an older version.
Rebuilt installer uses a different directory.
So I wanna uninstall the older version.
I don't need the older version sitting there.
Using space.
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V A H K I T I 15-May-20 01:51 PM
The alpha, beta, and rebuilt are all very different, older or not. If you want the full experience of what the game had to offer at any given point in time, there is merit trying them all out. It is up to you however. :p
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Ondrik🅱 (Ondrej) 15-May-20 01:51 PM
^
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Kyle_Katarn33 15-May-20 01:51 PM
I can't get the iso to run at all.
lol
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Ondrik🅱 (Ondrej) 15-May-20 01:51 PM
also if you want there are some ways in which you can try the vanilla experience
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V A H K I T I 15-May-20 01:51 PM
Of course not
The iso literally doesn't run
It requires the patches to run
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Kyle_Katarn33 15-May-20 01:52 PM
I installed it from the iso mounted through my virtual CD software.
But I get a black screen and then a crash.
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V A H K I T I 15-May-20 01:52 PM
That doesn't matter in the slightest? :p
Yes
We just told you three times it doesn't run. :p
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Kyle_Katarn33 15-May-20 01:52 PM
How do I add a URL as an exception to Avast?
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V A H K I T I 15-May-20 01:53 PM
I've used avast in the past but It's been a fair bit. Google will be your friend there
I wouldn't know unfortunately
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Kyle_Katarn33 15-May-20 01:59 PM
I added an exception for the URL, but now I did a scan and it says "FileRepMalware."
What is that?
Says it's a trojan horse.
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Ondrik🅱 (Ondrej) 15-May-20 02:02 PM
false positive
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V A H K I T I 15-May-20 02:03 PM
Again, it's a false positive as I've already said ¯\_(ツ)_/¯
It's due to the way we've had to mod the game to make certain things work
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Kyle_Katarn33 15-May-20 02:14 PM
Do I need to use XP compatibility mode for the installer too?
I mean the launcher.
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V A H K I T I 15-May-20 02:18 PM
no
That will break it. :p
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Kyle_Katarn33 15-May-20 02:30 PM
Ok the launcher is installed. But I see where no to access the controls when I launch the game.
What is the use key for doors/switches?
I went to controls menu, but all I see is mouselook and keyboard or keyboard and numpad.
When I click either one I get no list of the game's controls.
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Ondrik🅱 (Ondrej) 15-May-20 02:48 PM
The controls list should be pinned in this channel
switches are usually triggered by simply walking onto them
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Kyle_Katarn33 15-May-20 04:01 PM
I had to use the spacebar. But in the tunnel right after the giant scorpion I get an unhandled exception a fatal error.
Game crashes.
I installed the newest patch.
So that's not the problem.
I'm playing the beta version.
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The Cap'm (Reese) 15-May-20 05:12 PM
remembered something just now: I think the legend FMV needs its text better defined. The white text on top of the video right now gets hard to read
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V A H K I T I 15-May-20 05:13 PM
?
How so?
I mean you are right, we do need a better way of defining that, but still
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The Cap'm (Reese) 15-May-20 05:18 PM
It's harder to read the legend FMV text since it's not on top of the black background anymore; I'm not suggesting we bring that back, but it still should be easier to read (maybe give it some dropshadow like this)
(I don't have the game's font)
just a tiny bit of black back there makes it a bit easier to discern from the background
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V A H K I T I 15-May-20 05:22 PM
Wait did we redo the legend FMV in widescreen? (edited)
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The Cap'm (Reese) 15-May-20 05:22 PM
?
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V A H K I T I 15-May-20 05:22 PM
?
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The Cap'm (Reese) 15-May-20 05:22 PM
I think you did, yes.
Thus why the old text box background is gone (edited)
because the first version had it
then you redid the thing
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V A H K I T I 15-May-20 05:23 PM
Huh. I don't remember doing that. :v
But yes we do need a better way of doing that.
I'd honestly be half tempted once @benji is able to get back into hookmods to have it so we can define via the OSI where and how large an FMV is defined on the screen, similar to the HUD. Then we can split it up, have each of Whenua's conversation frames set a flag, and then put it under Onevent as part of the actual conversation using real text
Ie: each frame sets a flag, onevent looks for the specific flags and plays a segment of the animation alone just above the text box
Of course this means filing all the other conversation bits back into his actual conversation, but whatever
That should be the way it works anyways if it can be done
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V A H K I T I 15-May-20 07:52 PM
In other news, I finally got rid of a headache I've had since 10 last night. So I may start in on Ko-Koro soon
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The Cap'm (Reese) 15-May-20 07:53 PM
Yay
Including the door?
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V A H K I T I 15-May-20 07:53 PM
Ye
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The Cap'm (Reese) 15-May-20 07:53 PM
Yeet
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V A H K I T I 15-May-20 07:53 PM
:p
The are has an arrow right now, yea?
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The Cap'm (Reese) 15-May-20 07:54 PM
Yes
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V A H K I T I 15-May-20 07:54 PM
K gud
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The Cap'm (Reese) 15-May-20 08:18 PM
tell me if/when my list is wrong again 🙃
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benji 15-May-20 08:25 PM
In other news, I finally got rid of a headache I've had since 10 last night.
No he made it pretty clear he was banning you Pac
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V A H K I T I 15-May-20 08:25 PM
BOI
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V A H K I T I 15-May-20 09:54 PM
@ShadowDraikana @Terrev Y'all both enjoying that there GRIP? :p
You two should race
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The Cap'm (Reese) 15-May-20 09:56 PM
So how's Ko-Koro
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V A H K I T I 15-May-20 09:56 PM
Didn't get around to it. Got sidetracked with other stuff. I'll try and get my sleep schedule back on track and set it up in the morning.
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The Cap'm (Reese) 15-May-20 09:56 PM
Oof aight
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The Cap'm (Reese) 15-May-20 11:52 PM
@V A H K I T I When you're up: Did you backport the WELL fixes to Main?
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Zach the DualVission 16-May-20 01:55 AM
I feel like the dumbest player in the world. How do I use the horn as Gali?
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The Cap'm (Reese) 16-May-20 01:55 AM
Space bar.
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Zach the DualVission 16-May-20 01:56 AM
I'm trying space bar and it is just shooting the hook, no auditory feedback.
I was avoiding getting that close to the edge because I fell. I feel both stupid and cheated
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Ondrik🅱 (Ondrej) 16-May-20 01:58 AM
It should work if you're standing right behind them
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V A H K I T I 16-May-20 10:27 AM
Good morning all.
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The Cap'm (Reese) 16-May-20 10:27 AM
mornin
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V A H K I T I 16-May-20 10:28 AM
Currently waiting on a message back from Ash about the materials SLB, and trying to find a new webcam for tomorrow's stream, but after that Imma start in on Ko-Koro.
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The Cap'm (Reese) 16-May-20 10:57 AM
to repeat my previous question, did you backport your WELL fixes to main?
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V A H K I T I 16-May-20 10:57 AM
I did not
Feel free to do so
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The Cap'm (Reese) 16-May-20 10:57 AM
well I don't want to do it
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V A H K I T I 16-May-20 10:57 AM
Reminder: You'll need to reparent the volatileplatform class to do it properly
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The Cap'm (Reese) 16-May-20 10:58 AM
and that's a reason why
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V A H K I T I 16-May-20 10:58 AM
It's not hard, you're literally just moving the file
Other than that it's just the usual copy/pasting code
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The Cap'm (Reese) 16-May-20 10:58 AM
...minus, of course, the setup for the print glyph.
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V A H K I T I 16-May-20 10:58 AM
IIRC we reparented volatileplatform to lego_moveableobject
Right
But you put that in in the first place, right?
Or at least it's credited to you
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The Cap'm (Reese) 16-May-20 10:59 AM
I did. not that I remember how, but I did
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V A H K I T I 16-May-20 10:59 AM
:v
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The Cap'm (Reese) 16-May-20 11:00 AM
Yeah, way too tired and hungry for that right now. Maybe later.
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The Cap'm (Reese) 16-May-20 11:09 AM
for future reference, is it just WELL's puzzle class or is it the area class too (edited)
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V A H K I T I 16-May-20 11:10 AM
I believe it's just the puzzle class, but check the commit to be sure
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The Cap'm (Reese) 16-May-20 11:27 AM
it's both ftr
but now I can't get it to work for a reason I'm trying and failing to discern
It's dying on something in the initfull and I can't read this with enough comprehension to know why
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V A H K I T I 16-May-20 11:43 AM
Nani
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V A H K I T I 16-May-20 11:03 PM
I should make a dev update video tomorrow. There's a lot to cover.
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The Cap'm (Reese) 16-May-20 11:03 PM
There is, yeah
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sweg (Andrew) 16-May-20 11:03 PM
that sounds good
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V A H K I T I 16-May-20 11:04 PM
@Ondrik🅱 (Ondrej) You up for more footage-taking? :p
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sweg (Andrew) 16-May-20 11:36 PM
as reese said, it started with item pedastals
now it's advanced to possibly fixing footstep sounds for materials on existing levels
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The Cap'm (Reese) 16-May-20 11:37 PM
should we wait until we 100% have air meter done until we release a dev update tho
That's a big thing to include in that
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V A H K I T I 16-May-20 11:37 PM
Guess we gotta bug ash then. ;P
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The Cap'm (Reese) 16-May-20 11:38 PM
just leave a place for it when you edit the thing together I guess
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Ondrik🅱 (Ondrej) 17-May-20 12:05 AM
I could try to take some.
@V A H K I T I
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The Cap'm (Reese) 17-May-20 12:22 AM
in that case let's get a list tomorrow of everything we want recorded for 1.5/1.1 and hash out who records what (we can both do recordings, Ondrik, like last time)
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Ondrik🅱 (Ondrej) 17-May-20 12:23 AM
Okay, I think it'll be a good way to get back into the... what do you call it?
into the flow of things?
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The Cap'm (Reese) 17-May-20 12:23 AM
ye
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Ondrik🅱 (Ondrej) 17-May-20 12:24 AM
ah, okay
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The Cap'm (Reese) 17-May-20 12:24 AM
get into the groove, baby
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Ondrik🅱 (Ondrej) 17-May-20 12:24 AM
ye
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V A H K I T I 17-May-20 10:00 AM
Well I say we go from the patch notes as usual
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The Cap'm (Reese) 17-May-20 10:06 AM
I can get started on Rebuilt footage I guess.
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Ondrik🅱 (Ondrej) 17-May-20 10:06 AM
I'll take Main then
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V A H K I T I 17-May-20 10:11 AM
Nice. :p
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The Cap'm (Reese) 17-May-20 11:10 AM
I forget from last time; do I need to hide my normal Kini-Nui border to the video when I record it?
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V A H K I T I 17-May-20 11:10 AM
Not necessarily, but it would be appreciated if you recorded in the actual game resolution
Less cropping
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The Cap'm (Reese) 17-May-20 11:11 AM
?
what do you mean by actual game resolution
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V A H K I T I 17-May-20 11:12 AM
As in don't record in 16:9 with a border
Just record at whatever the game is set to
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The Cap'm (Reese) 17-May-20 11:12 AM
I play in 4:3
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V A H K I T I 17-May-20 11:12 AM
Yes
And you record in 16:9
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The Cap'm (Reese) 17-May-20 11:13 AM
well how do I change OBS to record in 4:3
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V A H K I T I 17-May-20 11:14 AM
However you set up your OBS settings to begin with
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The Cap'm (Reese) 17-May-20 11:15 AM
None of the options I can find in the settings set it to 4:3
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V A H K I T I 17-May-20 11:15 AM
.-.
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The Cap'm (Reese) 17-May-20 11:16 AM
the other settings include 71:40, 137:77, and 87:49
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V A H K I T I 17-May-20 11:16 AM
Well.. just leave it then, it's fine
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The Cap'm (Reese) 17-May-20 11:16 AM
and all the other options are 16:9
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The Cap'm (Reese) 17-May-20 11:37 AM
Okay, recording stuff, and the thing I'm bugged about rn is Tahu's sword particles in VLLG
not just for weapon holstering but also since I have to show his grapple collection text
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V A H K I T I 17-May-20 11:37 AM
I can give you a temporary EXE mod to record with that has the function nopped if you want
Er
Okay I HAD that but I guess I removed it
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The Cap'm (Reese) 17-May-20 11:38 AM
I mean I guess I can just not get Tahu footage for those areas
or just be clever for the latter and fire off the grapple beforehand
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V A H K I T I 17-May-20 11:38 AM
Put it on the backburner and I'll work on it in a bit. Ash is also working on the air meter at present
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The Cap'm (Reese) 17-May-20 11:39 AM
OK.
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The Cap'm (Reese) 17-May-20 12:13 PM
considering the footage for the pedestals shows off the gray items plenty, I won't record separate footage for gray items unless you feel like doing all the cutscene masks as well
Also, should I record the help menu considering the graphic isn't final yet?
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V A H K I T I 17-May-20 12:14 PM
Maybe not quite yet.
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The Cap'm (Reese) 17-May-20 12:14 PM
thought not
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V A H K I T I 17-May-20 12:14 PM
If @🐸 Fraug (The Ass-Man) wants something new to tinker with though, maybe we can still get it in sooner than later
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The Cap'm (Reese) 17-May-20 12:18 PM
HUD eye colors also is something I don't think needs a dedicated recording from me
considering they'll always be present in the footage
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V A H K I T I 17-May-20 12:18 PM
ye
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The Cap'm (Reese) 17-May-20 12:26 PM
why did I volunteer to do rebuilt holy shit there are so many things in here
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V A H K I T I 17-May-20 12:27 PM
:v
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The Cap'm (Reese) 17-May-20 12:36 PM
some of these alpha areas that we ported I also probably shouldn't record yet since we've not redone the models yet
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V A H K I T I 17-May-20 12:36 PM
Yeah
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The Cap'm (Reese) 17-May-20 12:36 PM
(for lev2)
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The Cap'm (Reese) 17-May-20 12:54 PM
another thing: should I hold off on Kaita for now since not only are they not done but their cameras are incomplete?
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V A H K I T I 17-May-20 12:55 PM
ye
Cause they have no toa class yet
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The Cap'm (Reese) 17-May-20 12:55 PM
I know
in that case I have 32 different segments recorded from the general fixes thru lev6 from 1.1
thusfar
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V A H K I T I 17-May-20 12:58 PM
dam
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The Cap'm (Reese) 17-May-20 12:58 PM
Not literally everything on the notes is recorded
Sound stuff obviously not
And I didn't bother recording things like my small token/energy movements in ROLL/GLY32
everything else aside from aforementioned unfinished stuff is recorded though
Sometime later today or tomorrow I'll cut it all together in one reel like last time and send it over
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🐸 Fraug (The Ass-Man) 17-May-20 02:37 PM
What am I being asked?
I'd also like to say my external drive that I held everything in got corrupted soooo I'm set back a bit. Hopefully I can recover my projects
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V A H K I T I 17-May-20 02:41 PM
D:
Also new help menu screen
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🐸 Fraug (The Ass-Man) 17-May-20 02:51 PM
Yuh I can work on that a bit today
Can you send the original into the graphic design channel for reference peease
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V A H K I T I 17-May-20 03:04 PM
Sure, one sec
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V A H K I T I 17-May-20 07:28 PM
Oi @sweg (Andrew), and/or @The Cap'm (Reese), y'all available to test some shit?
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sweg (Andrew) 17-May-20 07:28 PM
i am
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V A H K I T I 17-May-20 07:30 PM
Take this, and just run around testing areas that normally rely on enemies dying. Invasions are broken at present, but I'm not sure what else. Need to find that out
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The Cap'm (Reese) 17-May-20 07:30 PM
Can't tonight
Setting up some stiff with friends elsewhere
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The Cap'm (Reese) 18-May-20 01:37 AM
should we move the scrp rescue to next patch
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Ondrik🅱 (Ondrej) 18-May-20 06:07 AM
Taken the newest patch, going to start on the recordings
aand I get this when trying to build it
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SAGESharp.LSS.Compiler.CompileInto(Result result, Settings settings, Result[] parseResults) at SAGESharp.LSS.Compiler.CompileFiles(IEnumerable`1 filenames, Settings settings) at LSS_CLI.Program.DoCompile(CLIOptions options) at LSS_CLI.Program.<>c.<Main>b__10_0(CLIOptions options) at CommandLine.ParserResultExtensions.MapResult[TSource,TResult](ParserResult`1 result, Func`2 parsedFunc, Func`2 notParsedFunc) at LSS_CLI.Program.Main(String[] args)
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V A H K I T I 18-May-20 11:26 AM
wot
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The Cap'm (Reese) 18-May-20 11:36 AM
repeating this since you're up now: should the scrp rescue get moved to next patch
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V A H K I T I 18-May-20 11:55 AM
Maybe? The only thing stopping me from finishing the level right now is the morph walls.
I'm determined to figure out why I can't just resize THEM instead of shrinking the doors to fit
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The Cap'm (Reese) 18-May-20 11:59 AM
Just sayin', considering we haven't even gotten the existing rescue in MBCH working yet this seems like another thing that'll extend our work time on 1.1 (on top of the fact that you said we'd be going back to lev1 anyways next patch)
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V A H K I T I 18-May-20 11:59 AM
I mean
We haven't exactly been WORKING on MBCH
:p
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The Cap'm (Reese) 18-May-20 12:00 PM
Yes
That's part of my point
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V A H K I T I 18-May-20 12:01 PM
Well my point is once we actually GET to it, I'm not sure it'll take as long as you think.
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V A H K I T I 19-May-20 07:26 PM
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The Cap'm (Reese) 19-May-20 07:31 PM
What have you done
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sweg (Andrew) 19-May-20 07:31 PM
where is billy the exterminator
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The Cap'm (Reese) 19-May-20 07:34 PM
is this what you've been doing aside from Turok all day
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V A H K I T I 19-May-20 07:37 PM
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The Cap'm (Reese) 19-May-20 07:40 PM
I take that as a yes
I assume this is some sort of positive progress? 😛
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V A H K I T I 19-May-20 07:44 PM
Sure :v
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The Cap'm (Reese) 19-May-20 07:44 PM
Pac
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EvilJagaGenius 19-May-20 07:44 PM
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The Cap'm (Reese) 19-May-20 07:45 PM
Really though, any progress on your Rahi thing?
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V A H K I T I 19-May-20 07:45 PM
Ye, but I need ideas from @ShadowDraikana for one last bug
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The Cap'm (Reese) 19-May-20 07:47 PM
what bug would that be
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UTTER_BODGE 19-May-20 08:11 PM
i think you have more than one bug there
more like a hundred
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The Cap'm (Reese) 19-May-20 08:12 PM
If I had to guess, the video isn't displaying anything but a joke 😛
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V A H K I T I 19-May-20 08:29 PM
Actually I was stress testing
Turns out with the current renderer that all matoran appear in Kini Nui easter egg won't work.
EVen 50 crashed the game on startup
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The Cap'm (Reese) 19-May-20 08:31 PM
so what bug is it that's holding it up
Out of curiosity
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The Cap'm (Reese) 19-May-20 09:17 PM
i see, very interesting :v
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V A H K I T I 19-May-20 09:39 PM
Hives essentially.
The way my code works, is it indexes rahi to an array as they spawn, and then if they're below a specified Y coordinate, kills them and removes them from the array.
For most things this is fine.
But hives recycle the same single rahi ad-infinitum.
And if it's killed again after respawning, but it's no longer present in the array, kaboom.
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The Cap'm (Reese) 19-May-20 09:41 PM
oof
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V A H K I T I 19-May-20 09:42 PM
Funny thing is I was just looking into the native hive functions last week, and if it weren't for that, I would have had no idea that hives work this way, and would be even more stumped than I am right now.
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The Cap'm (Reese) 19-May-20 09:43 PM
It's bad enough that they break flying Rahi, now they break your thing. Nice.
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V A H K I T I 19-May-20 09:44 PM
@benji, if you have any suggestions, it would be appreciated. Currently I do have GcHive::Recycle outputting an event as well, but getting the charid out of that is not something I'm sure how to do. Hell, I can even change the hook to a different GcHive function that extends GcCharacter, but it still doesn't share the syntax of the other GcCharacter functions for me to grab the ID and throw it into the event output in the same way you showed me. (edited)
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V A H K I T I 20-May-20 04:21 PM
Reposting this here because relevant: https://www.youtube.com/watch?v=dCbRAIlreZM
Ven briefly reviews the latest news on the latest BIONICLE fangame, BIONICLE: Quest for Mata Nui, developed by Crainycreations! Tune in for the facts followed by some opinions, and feel free to add your two cents in the comments below or on the TTV message boards! Blizzard Cu...
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The Cap'm (Reese) 21-May-20 11:59 PM
Random thing. Apparently, this wall of sand in BLR4 with no collision is supposed to be a fog effect (based on the filename)
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UTTER_BODGE 22-May-20 12:00 AM
yep
fog effects were removed from one or two other areas as well
in lev3
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V A H K I T I 22-May-20 12:01 AM
Weird.
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UTTER_BODGE 22-May-20 12:01 AM
of course that particular area got cut entirely
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V A H K I T I 22-May-20 12:01 AM
Speaking of level 3, I look forward to trying to wrap my head around whatever the hell they were planning to do with BKIK. Pac
Levels like that bug he shit out of me. Stages that even at initial visual appearances with no context were very clearly meant to do something else but now they're just isolated, closed off, or grapple puzzles
SCRP is almost as egregious. They sealed off the caves in such a way that you can SEE where they did it if you look hard enough, and those stalagmites were NEVER meant to move like that. :p
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UTTER_BODGE 22-May-20 12:03 AM
the shrines too
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V A H K I T I 22-May-20 12:03 AM
Oh yeah
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UTTER_BODGE 22-May-20 12:03 AM
well some shrines more than others
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V A H K I T I 22-May-20 12:04 AM
They literally pretty much just selected the verts of the doors
Hit merge to center
done
:p
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The Cap'm (Reese) 22-May-20 12:04 AM
You can see that in alpha shrn2 actually
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V A H K I T I 22-May-20 12:04 AM
In alpha? They were sealing shit off even then?
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The Cap'm (Reese) 22-May-20 12:04 AM
There's a lot of evidence that there was going to be a proper GLY4 at one point
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V A H K I T I 22-May-20 12:04 AM
Huh
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The Cap'm (Reese) 22-May-20 12:05 AM
An unused fourth waterfall model, one of the clearly sealed up doors, an extra exit door model (that we used for the path to the boss door), and...well, GLY4 and GL4S in the alpha, even if they are just rough versions of 3 and 3s
Right here
It's a bit lazier than other things as you can see by that one triangle there
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V A H K I T I 22-May-20 12:08 AM
Huh
Is that in the original model, or the one Walker already cleaned up?
Cause uh.
That ain't clean. 😛
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The Cap'm (Reese) 22-May-20 12:09 AM
It's in-game right now.
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V A H K I T I 22-May-20 12:09 AM
Oof
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The Cap'm (Reese) 22-May-20 12:09 AM
It's in vanilla too ftr
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V A H K I T I 22-May-20 12:09 AM
@Grampa Walker pls. Pac
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Grampa Walker 22-May-20 01:51 AM
The fact that survived my cleansing is a crime against my will.
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The Cap'm (Reese) 22-May-20 01:25 PM
alright you know what I'm doing today
I'm moving those fucking tokens in LE01 that require you to jump off from high elevations at least twice to better spots
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The Cap'm (Reese) 22-May-20 01:37 PM
Moved the three in a row you jump for next to the Volo Lutu Launcher
and the one next to the exit into this cave, similar to the one on the lower level
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The Cap'm (Reese) 22-May-20 02:12 PM
any objections to this
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V A H K I T I 22-May-20 04:52 PM
nein
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The Cap'm (Reese) 22-May-20 04:55 PM
pushed
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Galgo 22-May-20 05:57 PM
hi bioncle friends, how goes the LOMN progress?
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Ondrik🅱 (Ondrej) 22-May-20 05:57 PM
it sure does
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The Cap'm (Reese) 22-May-20 05:57 PM
I'd argue it's going pretty well
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Ondrik🅱 (Ondrej) 22-May-20 05:58 PM
same
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Sk8erBoi 24-May-20 01:43 PM
Hello everyone
Can somebody help me to install the game ?
I can't do that
When I install launcher and click the icon, it just doesn't work
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Sk8erBoi 24-May-20 02:41 PM
My OS is Windows 10
Pls help, really wanna play the game
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V A H K I T I 24-May-20 03:27 PM
How are you attempting to run the launcher?
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Sk8erBoi 24-May-20 04:35 PM
I just download it, install it and try to run
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V A H K I T I 24-May-20 04:37 PM
What are the contents of the install folder?
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Sk8erBoi 24-May-20 04:42 PM
Here they are
Looks like the launcher just crushes
And I don't know why
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V A H K I T I 24-May-20 04:44 PM
Check the windows event log, see what that says
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Sk8erBoi 24-May-20 04:52 PM
Well
Event ID is 1000
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V A H K I T I 24-May-20 04:53 PM
...And? :p
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Sk8erBoi 24-May-20 04:54 PM
I dunno bro
Honeslty I work with the event log for the first time
Where can see useful information there ?
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V A H K I T I 24-May-20 04:56 PM
The Windows Event Viewer shows a log of application and system messages, including errors, information messages, and warnings. It’s a useful tool for troubleshooting all kinds of different Windows problems.
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Sk8erBoi 24-May-20 04:58 PM
Yeah, I understood that
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V A H K I T I 24-May-20 05:00 PM
Clearly you.. didn't because it shows and tells you exactly how to get the relevant information. :p
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Sk8erBoi 24-May-20 05:01 PM
It gives me ID's but it isn't clear what is the particular reason of the error
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V A H K I T I 24-May-20 05:01 PM
Let me see what it's showing you
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Sk8erBoi 24-May-20 05:04 PM
I can show but the language of my OS is russian...
Is it okay?
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V A H K I T I 24-May-20 05:05 PM
Well I guess we'll find out won't we? 😛
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Sk8erBoi 24-May-20 05:05 PM
I hope so
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V A H K I T I 24-May-20 05:05 PM
Depends on how much I can see just by icons and positions.
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Sk8erBoi 24-May-20 05:06 PM
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V A H K I T I 24-May-20 05:07 PM
Yeah I can't read any of that :p
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Sk8erBoi 24-May-20 05:07 PM
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V A H K I T I 24-May-20 05:09 PM
I need to know what the actual error says in english. Can you please translate it. I do not speak Russian.
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The Cap'm (Reese) 24-May-20 05:10 PM
#litestone-help-support
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Sk8erBoi 24-May-20 05:10 PM
It actually says nothing
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V A H K I T I 24-May-20 05:11 PM
What
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Sk8erBoi 24-May-20 05:11 PM
I mean it doesn't have any dialog window
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V A H K I T I 24-May-20 05:12 PM
My guy
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Sk8erBoi 24-May-20 05:12 PM
When I try to start a launcher, it just doesn't work
And I see nothing
No error message
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V A H K I T I 24-May-20 05:13 PM
You
LITERALLY just sent me an error from the event viewer
in RUSSIAN
That does not say nothing
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Sk8erBoi 24-May-20 05:14 PM
Okay, sorry then, I understood in incorrectly (edited)
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V A H K I T I 24-May-20 05:14 PM
It's alright..
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Sk8erBoi 24-May-20 05:14 PM
Which line decribes an error ?
Can you mark it on my screenshot
Or tell me where it is
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V A H K I T I 24-May-20 05:18 PM
The entire first screenshot you sent
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Sk8erBoi 24-May-20 05:19 PM
Oh mannnn
That's hard
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V A H K I T I 24-May-20 05:20 PM
????
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Lomiada1 24-May-20 05:20 PM
Does that help?
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V A H K I T I 24-May-20 05:21 PM
Well it gives me more information, yes, thank you. I'll look into the KernelBase error, but in the meantime, can you confirm that you installed .NET Framework and Visual C++ Redistributable installations are up to date?
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Sk8erBoi 24-May-20 05:22 PM
I can't
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V A H K I T I 24-May-20 05:22 PM
Why's that?
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Sk8erBoi 24-May-20 05:22 PM
So I should update them ?
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V A H K I T I 24-May-20 05:22 PM
Yes
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Sk8erBoi 24-May-20 05:27 PM
Okay, I'm updating framework
It's really not up to date
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V A H K I T I 24-May-20 05:28 PM
That could account for it.
The launcher requires a minimum of .NET 4.0
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Lomiada1 24-May-20 05:31 PM
I cant beat the endboss with Pohatu in Rebuild is that normal?
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 05:32 PM
What specifically is preventing you from beating the boss?
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Lomiada1 24-May-20 05:32 PM
it seems i cant hurt him
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V A H K I T I 24-May-20 05:32 PM
Are you fighting him correctly? :p
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Lomiada1 24-May-20 05:33 PM
and after a few minutes the stones are stuck in the air and dont respawn
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V A H K I T I 24-May-20 05:33 PM
You don't just shoot him a bunch. 😛
The floating stones are a known issue at least
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The Cap'm (Reese) 24-May-20 05:33 PM
Last part is a known bug
What's your fight strategy, out of curiosity
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Lomiada1 24-May-20 05:34 PM
kicking the stones back at him
*him
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V A H K I T I 24-May-20 05:34 PM
Yeah that's correct
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Lomiada1 24-May-20 05:35 PM
hel also has taht attack that puts me in T Pose and nearly kills me
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V A H K I T I 24-May-20 05:35 PM
You kick the stones back until he slams the ground, then he shows his weak point which you shoot.
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Lomiada1 24-May-20 05:35 PM
the problem is that he doesent show his weak point
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V A H K I T I 24-May-20 05:36 PM
Can you send a video clip of the issue in question?
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Lomiada1 24-May-20 05:36 PM
i try
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 05:37 PM
He should kinda keel over and howl right before it appears
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Lomiada1 24-May-20 05:39 PM
and in galis level there was a problem that i dont have enough "points" to open a door so i had to cheat
and i am pretty sure i havent missed them
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V A H K I T I 24-May-20 05:40 PM
This will be fixed in the next patch, but the text currently doesn't display all the requirements (edited)
You missed the Kanohi Rau
Either that or the grappling hook
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Lomiada1 24-May-20 05:41 PM
last time i played was january so i am not sure
but i think i had evrything the price was just to high
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 05:45 PM
I remember missing a bunch on my first playthrough, did you get the ones hiding in the reefs at ga-koro?
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Lomiada1 24-May-20 05:45 PM
yes
i have seen some videos when i didnt came further
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TAKUUUUAAAA~! 24-May-20 05:49 PM
Anyone know where the stone tablet in naho falls is?
And where is naho falls?
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The Cap'm (Reese) 24-May-20 05:51 PM
The big Kaukau waterfall
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TAKUUUUAAAA~! 24-May-20 05:51 PM
Oh kk do i need 14 tokens to get in their?
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Sk8erBoi 24-May-20 05:53 PM
I updated both programmes but no effect...
(
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 05:53 PM
Might be that DLL is corrupt, try running sfc /scannow
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Lomiada1 24-May-20 05:54 PM
how can i show you the vid? its to big for discord
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 05:55 PM
Upload to youtube?
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 05:59 PM
Oh kk do i need 14 tokens to get in their?
@TAKUUUUAAAA~! see above, you need the right amount of tokens, as well as the Rau and the grappling hook
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TAKUUUUAAAA~! 24-May-20 05:59 PM
Oh kk thnx (edited)
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V A H K I T I 24-May-20 06:00 PM
@Lomiada1 Have uh
Have you really not tried jumping? :v
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Lomiada1 24-May-20 06:00 PM
wait one second
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V A H K I T I 24-May-20 06:00 PM
That's a pretty common game thing, when the ground shakes and stuns you, you jump over it. :p I had just assumed you knew that (edited)
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TAKUUUUAAAA~! 24-May-20 06:00 PM
Oh kk im missing 4 tokens but i cleared out everywhere else
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Lomiada1 24-May-20 06:02 PM
ok i feel realy dumb now
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V A H K I T I 24-May-20 06:02 PM
:p
It's all good
Just remember to experiment with the controls if something seems off in the future. 🙂
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Lomiada1 24-May-20 06:03 PM
all those months of suffering for nothing 😭
i dont even know how i could have missed this i play game 24/7
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TAKUUUUAAAA~! 24-May-20 06:03 PM
So i cleared out the slide of tokens but idk where the others are
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Lomiada1 24-May-20 06:03 PM
*games
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TAKUUUUAAAA~! 24-May-20 06:04 PM
Are Any underwater?
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The Cap'm (Reese) 24-May-20 06:05 PM
Yes.
There are 14 in the village alone
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V A H K I T I 24-May-20 06:06 PM
@Lomiada1 Hey, we've had dumber reports. There's a reason the first diggable wall in Onua's level has a tutorial totem now. 😛
Despite it having a hint very clearly posted on the wall, people didn't seem to grasp that a thing that says to use the Pakari means they should use the Pakari.
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The Cap'm (Reese) 24-May-20 06:07 PM
Well to be fair the controls weren't listed
But still
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V A H K I T I 24-May-20 06:07 PM
And now we're getting people asking how to use the glyphs a bunch. Like granted yeah, controls aren't listed yet but just like...
Play with your keyboard for 5 seconds and you'll figure it out.
Y'all ain't 2
😛
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The Cap'm (Reese) 24-May-20 06:08 PM
Rude
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V A H K I T I 24-May-20 06:08 PM
I hope
Boi fite me
:v
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TAKUUUUAAAA~! 24-May-20 06:08 PM
Oh kk
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sweg (Andrew) 24-May-20 06:08 PM
press on your keyboard to use the mask
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Lomiada1 24-May-20 06:09 PM
i know that i could jump i just didnt thaught abaut it in this fight
but i dont know why
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V A H K I T I 24-May-20 06:10 PM
We've been tossing around the idea of introductory levels to bosses for an upcoming version. They could possibly be tweaked to better tach the mechanics.
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 06:10 PM
Nobody cared who I was til I activated the mask
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Lomiada1 24-May-20 06:10 PM
Happy Cheers i can finally End this Gem 😄
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V A H K I T I 24-May-20 06:10 PM
🙂
Have fun
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Lomiada1 24-May-20 06:10 PM
Thanks
another question is fullscreen planned?
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V A H K I T I 24-May-20 06:11 PM
You can press alt+enter to toggle it.
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Lomiada1 24-May-20 06:11 PM
my whole life is a lie
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V A H K I T I 24-May-20 06:11 PM
Depending on the resolution you're playing in, it may not look quite right
Your results may vary
The next patch will reintegrate the alpha's old help screen from the pause menu, so a lot of this should be easier to reference
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Lomiada1 24-May-20 06:12 PM
nice
do you have the unlockable instructions for the rahi planned or did i misunderstand something?
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V A H K I T I 24-May-20 06:16 PM
They are planned, yes
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joint-Dogg666 24-May-20 06:24 PM
Just ran across a Lego usenet post by a familiar name https://groups.google.com/d/msg/rec.toys.lego/uE6zE23t24g/o0TwURsm-ToJ (edited)
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V A H K I T I 24-May-20 06:24 PM
Ha!
How about that. :p
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Sk8erBoi 24-May-20 06:28 PM
Might be that DLL is corrupt, try running sfc /scannow
@Nyarah Ghost (^Φ ω Φ^)∫ No, the DLL is okay....
🥺
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 06:33 PM
Maybe some kind of permissions thing? Try running the installer as admin. Did SFC turn up anything interesting?
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Sk8erBoi 24-May-20 06:33 PM
No, it didn't...
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Lomiada1 24-May-20 06:36 PM
do you have a roadmap or something?
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Sk8erBoi 24-May-20 06:37 PM
Maybe some kind of permissions thing? Try running the installer as admin. Did SFC turn up anything interesting?
@Nyarah Ghost (^Φ ω Φ^)∫ I always run it as admin
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 06:37 PM
Hmm, try running this in an elevated command prompt and restart, let me know if it is successful:
regsvr32 KERNELBASE.dll
And you are certain your .net framework is up to date?
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Sk8erBoi 24-May-20 06:39 PM
Yeah, I updated it like 40 minutes ago
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 06:40 PM
Another thing to check for would be any residual files from previous installation attempts; if you have any you're gonna want to nuke em
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Sk8erBoi 24-May-20 06:40 PM
Okay, I'll try it tomorrow
Thanks for helping
Hope the problem will be solved
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Nyarah Ghost (^Φ ω Φ^)∫ 24-May-20 06:43 PM
Roger, I'm out of town atm but feel free to ping me any time!
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Lomiada1 24-May-20 06:43 PM
i dont know what i did but my Game safe put me back to the beginning beach with only the Pakari, but i still have my "points"
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TAKUUUUAAAA~! 24-May-20 10:47 PM
Okay i read the text on the tablet. Now what?
Where do i go next?
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UTTER_BODGE 24-May-20 10:49 PM
look around
it's a puzzle
you use the translated symbols
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TAKUUUUAAAA~! 24-May-20 10:50 PM
Okay
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TAKUUUUAAAA~! 24-May-20 10:58 PM
Okay im really stuck on this puzzle. Ive been through the entire village and idk what to do or where to go
The symbols were numbers so i assume their a code but for what?
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UTTER_BODGE 24-May-20 10:59 PM
you don't have to go anywhere
check out the trumpets in the very same room
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TAKUUUUAAAA~! 24-May-20 10:59 PM
Ooooooh
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UTTER_BODGE 25-May-20 01:56 AM
so I'm digging through an old hard drive from a busted laptop
most of the stuff here is from 2009-11
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The Cap'm (Reese) 25-May-20 01:58 AM
Lol
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UTTER_BODGE 25-May-20 02:00 AM
back when that's aaaaalllll we had
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V A H K I T I 25-May-20 06:22 PM
Guys
Y'all need to see this shit
Our logo design process? "Yeah, that looks cool, run with it"
Pespico's design process?
1 MILLION DOLLARS FOR THE FUCKING PEPSI RATIO AND THE EARTH'S GEODYNAMO
PEPSI HAS A GRAVITATIONAL PULL YOU GUYS
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Nyarah Ghost (^Φ ω Φ^)∫ 25-May-20 07:02 PM
It's so funny how they came up with all this literally insane Pepsi lore and the new logo doesn't even look good compared to the old one
All that money n their logo looks like crap LMAOO
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ScrapMetaru 25-May-20 09:51 PM
Redesign Your Logo
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Mr.Artacka 25-May-20 09:51 PM
or better yet
P E P S I M A N
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Mr.Artacka 25-May-20 09:52 PM
@Mr. Labo <--- this guy's know what I'm talking about
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ScrapMetaru 25-May-20 09:53 PM
Redesign your logo We know what were doing We are here to help you Everythings connected Time is of the essence We live in the future Color makes us hungry Everythings connected Redesign your logo We know how to do it Make the calculations Put them into action We will find th...
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UTTER_BODGE 26-May-20 03:03 AM
neil is a treasure
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Sk8erBoi 27-May-20 07:35 AM
Hmm, try running this in an elevated command prompt and restart, let me know if it is successful:
regsvr32 KERNELBASE.dll
@Nyarah Ghost (^Φ ω Φ^)∫ Hello again! I tried to register this .dll but it failed. And I've already tried to download a copy of the file and register it, but I failed again
It's certain something's wrong with kernelbase but I don't know how to fix it
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Nyarah Ghost (^Φ ω Φ^)∫ 27-May-20 08:26 AM
Here's a couple things that could uncorrupt that .dll: -Ensure your OS is up to date -run the following: Dism /Online /Cleanup-Image /RestoreHealth sfc /scannow Running the installer in compatibility mode for an older Windows version may also help. I could also send you a verified good copy of that .dll straight from a system image, but I'd recommend the above fixes first.
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Sk8erBoi 27-May-20 08:48 AM
Ok, I'm doing it right now
Thanks for advice!
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Sk8erBoi 27-May-20 10:33 AM
Okay, I've done all of it... No succes
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Nyarah Ghost (^Φ ω Φ^)∫ 27-May-20 08:03 PM
I'll send you a verified good kernalbase.dll
Sent
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Sk8erBoi 28-May-20 04:37 AM
Ok, thank you!
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Sk8erBoi 28-May-20 06:52 AM
Shit, now I can't change the file.....
Wtf
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Sk8erBoi 28-May-20 07:25 AM
Kernellbase is being used by crcss.exe so I can't change it
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Sk8erBoi 28-May-20 12:17 PM
Okay, I managed to change it, but still no result.... I can't register it
So much disappointing, I really wanted to play this game...
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Nyarah Ghost (^Φ ω Φ^)∫ 28-May-20 01:23 PM
Can I ask for another event log next time you run the installer? I wanna see if it's still the same component causing the crash. Make sure the program is fully uninstalled before you run it (If the installer crashed midway there could still be some residual files)
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Lomiada1 28-May-20 01:24 PM
what is the "museum"?
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V A H K I T I 28-May-20 03:21 PM
Oi @😺 QSKSw (Josie), I know it's been a couple of years, but can you remind me where you got this information? 😛
Apparently this one quote taken from you is DIRECTLY responsible for the mislabeling of the puzzles in Trials of the Great Spirit as the Takara. Pac
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The Shadow Emperor 28-May-20 03:22 PM
I remember that
tis a good headcanon
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V A H K I T I 28-May-20 03:23 PM
It is, but nowhere was it specifically stated, and I can't for the life of me find out how or where Josie got this information.
February 2018 in this server was like the birth of a fucking solar system.
Everything was in absolute chaos.
I have no doubt that I just took Josie on her word and parroted it to the masses during the wild, unfiltered discussions at the time.
But apparently that one offhanded quote was what inspired Team Kanohi to name the puzzle area the Takara since it also serves as a calibration trial.
Apparently nobody on their end looked into it before now, and I'd completely forgotten I even said that. (edited)
In retrospect that's pretty fuckin wild. xP
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😺 QSKSw (Josie) 28-May-20 03:29 PM
I think the real-ass dance is just mythological calisthenics, we were having a conversation about why robots would need to do that, and then i realized electronic motors still need to be calibrated
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V A H K I T I 28-May-20 03:29 PM
I see. :p
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Lomiada1 28-May-20 03:37 PM
what is the "museum"?
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omegalucas 28-May-20 04:34 PM
Jesus H Christ what the hell happened to the quality of my screenshot
I can count the pixels
Much better
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V A H K I T I 28-May-20 04:36 PM
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omegalucas 28-May-20 04:37 PM
Also, that's the first ever reference to the term Haka in the channel
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V A H K I T I 28-May-20 04:37 PM
@Lomiada1 Something that doesn't exist yet. :p
@omegalucas Neat. I take it you were the one who brought this up for Team Kanohi or?
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omegalucas 28-May-20 04:41 PM
The question popped up on the dev server out of nowhere and one of the devs seemed to remember it may have come from here but ASCII asked you and you didn't remember and he also searched the dev server which gave me the idea of searching here
I assume Josie might have said that calibration thing during one of the LOMN streams
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V A H K I T I 28-May-20 04:43 PM
Ah right, yeah ASCII and I got talking today about updates to Trials and I brought up how little sense it made that the setting was called the Takara.
From which this subject arose.
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omegalucas 28-May-20 04:45 PM
Yeah, which means it was actually * you * who brought up the subject 😂
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V A H K I T I 28-May-20 04:55 PM
Generally speaking, yes, I guess. Even if it was second hand info. xP
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Sk8erBoi 29-May-20 02:54 PM
Can I ask for another event log next time you run the installer? I wanna see if it's still the same component causing the crash. Make sure the program is fully uninstalled before you run it (If the installer crashed midway there could still be some residual files)
@Nyarah Ghost (^Φ ω Φ^)∫ Hello again! Yes, an error message tell the same thing and point to KernellBase.dll. The launcher is fully installed, that's for sure.
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Terrev 31-May-20 12:17 AM
So long story short a local friend had the game installed on his old XP retro gaming by a friend of his and no patches were included
So I'm poking at it after copying the patched exe + mods folder over
Vanilla data otherwise
Is this a thing we fixed and I forgot about lol
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V A H K I T I 31-May-20 12:18 AM
Is that the guy who emailed BMP about issues?
Yes
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Terrev 31-May-20 12:18 AM
Nah
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V A H K I T I 31-May-20 12:18 AM
Nuju had it too
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Terrev 31-May-20 12:18 AM
This was installed ages ago
Anyway
Music is fucked
After the first area it just buzzes
Sound effects work fine
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V A H K I T I 31-May-20 12:19 AM
I've never had that happen.
Even in an XP vm
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Terrev 31-May-20 12:19 AM
OH WOW OK audio is fucked beyond that
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V A H K I T I 31-May-20 12:20 AM
Gonna guess it's either corrupted data or else a system specific issue unless anyone else can confirm.
Are you able to clean install the current main patch to rule out the former?
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Terrev 31-May-20 12:31 AM
It's not hooked up to the internet so I'd have to transfer it via flash drive
Could maybe investigate it more next time I'm over
It may be his system
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V A H K I T I 31-May-20 12:32 AM
Aight
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UTTER_BODGE 31-May-20 02:38 AM
ok home
SO
it was a vanilla installation of the beta
I grabbed the main patch exe + mods folder/dlls from github and plopped them in just to get the game rendering shit
visually, things were then fine as far as I could tell, aside from text in cutscenes not being visible
we were in pohatu's level
I warped to the shrine from mtup
and suddenly the music was replaced with buzzing, but sound effects still worked
quit the game entirely
loaded it up, and all the sound was broken and buzzing, sound effects included, right from the getgo (level select menu)
then we went out for a while, did other stuff
came back later in the night, gave it another shot, and the audio was mostly playing fine but more intense sections of the music were buzzing/corrupted static
so in the course of 3 game launches we got 3 different varieties of fucked audio lol
but, I do know exactly what his sound card is
and again just to reiterate - this is a retro gaming rig running windows XP, service pack 1
The SE is a low-profile PCI card in the Audigy family, and still has many unsold units at online retailers unlike the other Audigy cards.
it's a budget card
from like 2001 or something
or so is the impression I get
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V A H K I T I 31-May-20 02:45 AM
I assume without the patched exe it doesn't run at all
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UTTER_BODGE 31-May-20 02:45 AM
it runs but the screen was black except for the UI and particles
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V A H K I T I 31-May-20 02:45 AM
right
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UTTER_BODGE 31-May-20 02:45 AM
even with tweaking the ini
as is the norm for the beta on most systems afaik
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V A H K I T I 31-May-20 02:45 AM
ye
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UTTER_BODGE 31-May-20 02:46 AM
but yeah the friend of his who set it up for him just shoved a fuckton of old games on it
and is a bionicle fan
and was like "here try this unfinished PC game, I remember reading about it as a kid"
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V A H K I T I 31-May-20 02:46 AM
:v
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UTTER_BODGE 31-May-20 02:47 AM
so as I was trying to copy over the patched exe and stuff to get it functional he was sending pics of me working on it to his friend like LOL SO YKNOW THAT GAME YOU INSTALLED FOR ME GUESS WHAT THIS OTHER FRIEND OF MINE HAS BEEN DOING FOR 2 YEARS
it was fun
I was like wait......... wat when I saw the shortcut on the desktop lol
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V A H K I T I 31-May-20 02:49 AM
Pac
THat's pretty neat
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UTTER_BODGE 31-May-20 02:49 AM
it's also worth noting
upon exiting the game, system sounds from the computer seemed to work fine
but we didn't do extensive testing with launching other games and stuff
so it could still be his sound system/card somehow
¯\_(ツ)_/¯
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V A H K I T I 31-May-20 02:50 AM
I assume you ruled out data corruption of the actual game
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UTTER_BODGE 31-May-20 02:50 AM
well stuff was playing fine at first
then it broke upon an area load
then we restarted the game entirely and it was 100% fucked
even stuff that had been working fine a moment ago
so ?????
then later in the evening it changed again to only be like... half fucked, but in a different way again
so god knows lol
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V A H K I T I 31-May-20 02:52 AM
I've had similar things happen when editing some MP3s in Vegas.
For seemingly no reason maybe midway through it'll just.. stop producing sound?
And I'll have to physically convert the file to make it work again.
But it doesn't necessarily happen as soon as I open the original file.
It may play all the way through just fine a dozen or more times, and then just decide to stop.
It'll even carry over into renders, so if I'm not careful to play back my entire project before rendering, I'll just have to go fuck myself if this bug occurs. :p
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UTTER_BODGE 31-May-20 02:57 AM
I did get video of the third time it was fucky
but it's not as severe and ear-grating as the first two
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UTTER_BODGE 31-May-20 05:05 AM
now imagine that but turned up to 11 so hard literally no uncorrupted sound was left, and you have what it was like earlier lol
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dinner34 08-Jun-20 07:29 AM
help me to download bionicle the legend of mata nui laucher pls
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V A H K I T I 10-Jun-20 01:13 PM
@dinner34 Reminder to post about this in #litestone-help-support if you still have the issue.
Anyways hello all.
@Ondrik🅱 (Ondrej) Are you free today? Since you have the game working now, you could start on the video stuff anytime.
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Ondrik🅱 (Ondrej) 10-Jun-20 01:14 PM
I'm currently in a pick-up game
I'll try to get myself started on the recordings
thanks for the reminder though, appreciate it :>
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V A H K I T I 10-Jun-20 01:16 PM
❤️
I'll probably figure out the crashing issue with equipment today so that can be easier on you.
Otherwise you'll be getting a respectable amount of those in levels 4 through 6
I should also finish up my credits FMV
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The Cap'm (Reese) 11-Jun-20 08:00 PM
how is that credits fmv so far
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V A H K I T I 11-Jun-20 08:23 PM
No closer than it was last time. Been busy. :p
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The Cap'm (Reese) 11-Jun-20 08:29 PM
Ah.
Actually, since it's an FMV, you can just stick a "Thank You For Playing!" image right at the end of it
(was looking at the credits trello card)
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V A H K I T I 11-Jun-20 08:30 PM
ye
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The Cap'm (Reese) 11-Jun-20 08:30 PM
we're almost there
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V A H K I T I 11-Jun-20 08:30 PM
eyes_shaking
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The Cap'm (Reese) 11-Jun-20 08:31 PM
moved the credits card to in-progress so we're almost out of the woods on general additions
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V A H K I T I 11-Jun-20 08:31 PM
Nice
We just need @Grampa Walker to finish up stages and we'll be ready by 810
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Ondrik🅱 (Ondrej) 13-Jun-20 03:17 AM
The before footage is recorded (edited)
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Ondrik🅱 (Ondrej) 13-Jun-20 03:24 AM
However, I could not record the following patch notes:
• Fixed an issue that caused corrupted saves on quitting from Frontend ---- (Vahkiti, ShadowDraikana) - can't record frontend in full screen without recording breaking • Fixed an issue that prevented level transitions being written to the save ---- (Vahkiti) • Fixed certain pickups having text wrap incorrectly - can't find any • Adjusted fixes for unlit Tohunga to stay closer to vanilla lighting ---- (jamesster) - no idea where they are • Removed duplicate mistextured triangles in various areas - same as before • Added/redid various invisible walls - same as before • FREN: Fixed Controls camera pan that went through the floor ---- (ReeseB) - can't record frontend in full screen without recording breaking
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UTTER_BODGE 13-Jun-20 03:37 AM
lighting fixes are subtle enough to not be noticeable at a glance
not worth recording
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The Cap'm (Reese) 13-Jun-20 10:19 AM
Pickup text you can record. Kakama, hurricane, Mahiki all wrap properly now
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Ondrik🅱 (Ondrej) 13-Jun-20 10:20 AM
okay, just wanted to know which ones were affected
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Ondrik🅱 (Ondrej) 15-Jun-20 09:21 AM
before footage is edited down to the basics
now on to the after footage
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V A H K I T I 15-Jun-20 10:30 AM
Nice
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Ondrik🅱 (Ondrej) 15-Jun-20 01:44 PM
all of it is exported now
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V A H K I T I 15-Jun-20 01:45 PM
😄 No crashing issues or anything we haven't already discovered?
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Ondrik🅱 (Ondrej) 15-Jun-20 01:45 PM
outside of SHRN5 skip still being doable? no
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The Cap'm (Reese) 15-Jun-20 01:45 PM
i mean if you look at that blk I sent it might not be
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Ondrik🅱 (Ondrej) 15-Jun-20 02:04 PM
all here sans new shrn5
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V A H K I T I 15-Jun-20 02:07 PM
thank
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The Cap'm (Reese) 15-Jun-20 02:07 PM
A couple questions regarding Rebuilt footage. 1) Considering the larger amount of fixes/additions, how much "before" footage do you want (I ask since in previous videos, sometimes the before or after footage wouldn't be included)? 2) Do you want me to edit together what I currently have and send it, or would you rather I wait until everything is done?
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V A H K I T I 15-Jun-20 02:10 PM
I mean it's kind of hard to tell you how much I want/don't want since it depends entirely on the fix
And per your second question, again, depends entirely on the fixes and what you have.
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The Cap'm (Reese) 15-Jun-20 02:14 PM
To give you an idea, here's what I don't have recorded (the rest I have all After footage of):
General fixes:
• Updated credits, added Alastair Swinnerton ---- (ReeseB) • Updated 24 music tracks with new high quality versions from David Madden ---- (Vahkiti) • Updated Toa bump maps; added bump maps to Gali, Kopaka, Lewa, and Tahu ---- (Vahkiti) • Changed music in miniboss areas to new theme, DrumAndBassPart1 ---- (ReeseB) • Unworn masks and grappling hooks are now gray for canon consistency ---- (Vahkiti) • Added unused ToaDamage and lowhealth sounds ---- (Vahkiti) • Added ToaWarp sound to Shrine/Turaga hut portals ---- (Vahkiti) • Added unused ThingyAppear sound to Amana Volo Spheres ---- (Vahkiti) • Ported alpha Help menu; updated graphic with new controls and graphics* ---- (Vahkiti)
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V A H K I T I 15-Jun-20 02:16 PM
I mean we can do without these, yes. Most of these can't really be shown off anyways
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The Cap'm (Reese) 15-Jun-20 02:18 PM
a couple of these are recent so I haven't gotten the chance to record them yet
i.e. Lewa's door and the ATRM bubbles
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V A H K I T I 15-Jun-20 02:19 PM
Did you ever manage to increase the bubble size btw? You were looking at that once before
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The Cap'm (Reese) 15-Jun-20 02:19 PM
no i wasn't
I supported the idea of doing it but I wasn't looking into it myself
I wouldn't know where to start with that
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V A H K I T I 15-Jun-20 02:20 PM
o
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The Cap'm (Reese) 15-Jun-20 02:23 PM
so everything else on the rebuilt patch notes I have After footage of
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V A H K I T I 15-Jun-20 02:25 PM
Aight
@ShadowDraikana Would you know anything about increasing the size of pickup sprites?
/objects
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The Cap'm (Reese) 15-Jun-20 02:26 PM
so if there's anything not on the above list you want before footage of let me know
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ShadowDraikana 15-Jun-20 02:27 PM
not sure
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V A H K I T I 15-Jun-20 02:34 PM
Reese, you feel like getting a few more credits screenshots?
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The Cap'm (Reese) 15-Jun-20 02:35 PM
sure
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V A H K I T I 15-Jun-20 02:35 PM
Metroidwave got a good one for Gali, so she's done
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The Cap'm (Reese) 15-Jun-20 02:35 PM
one for everyone else, got it
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V A H K I T I 15-Jun-20 02:35 PM
Ye
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The Cap'm (Reese) 15-Jun-20 02:35 PM
mm, I was thinking about doing one for ROLL but I don't want the cursor in there
hmmmmm
I'll figure it out
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V A H K I T I 15-Jun-20 02:36 PM
Aight
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The Cap'm (Reese) 15-Jun-20 02:45 PM
Start of it + idle anim #2?
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V A H K I T I 15-Jun-20 02:45 PM
Not gonna look like anything in the actual FMV
As it is you can barely see onua
And everything else just looks black
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The Cap'm (Reese) 15-Jun-20 02:46 PM
looks at the first Gali one which has tiny gali and 80% darkness
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V A H K I T I 15-Jun-20 02:46 PM
Gali has contrast to stand out against the darkness.
You can't even see Onua here cause he's also black
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The Cap'm (Reese) 15-Jun-20 02:48 PM
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V A H K I T I 15-Jun-20 02:49 PM
A bit too similar to Tahu's
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The Cap'm (Reese) 15-Jun-20 02:52 PM
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V A H K I T I 15-Jun-20 02:52 PM
That works
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The Cap'm (Reese) 15-Jun-20 02:52 PM
yeet
okay not really on this one but time to die pohatu
by the by these are still falling out of the fucking sky
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V A H K I T I 15-Jun-20 02:56 PM
I like it tbh
Also I'll look into the sky thing
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The Cap'm (Reese) 15-Jun-20 02:57 PM
oh ok
Kopaka then
Kopaka will never walk again
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V A H K I T I 15-Jun-20 03:06 PM
:v
Pushed RKFL fix
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The Cap'm (Reese) 15-Jun-20 03:10 PM
wrong one, fucko
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The Cap'm (Reese) 15-Jun-20 03:19 PM
Tried TA04 again. Results...erm
too much orange/red in the area to define him aside from the shield itself
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V A H K I T I 15-Jun-20 03:20 PM
ye
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The Cap'm (Reese) 15-Jun-20 03:23 PM
...a shot of TA10 where I strategically try to avoid the barcoding?
he got away from the position I wanted him in but this was more a test for hiding the textruring
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V A H K I T I 15-Jun-20 03:24 PM
Same issue as Onua. :v
It would be usable if Tahu was right at the focus on the left
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The Cap'm (Reese) 15-Jun-20 03:24 PM
that was the plan
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V A H K I T I 15-Jun-20 03:24 PM
Ie fully in frame
ah
Well try to get that then I guess
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The Cap'm (Reese) 15-Jun-20 03:25 PM
again he yeeted out of the way before my snipping tool kicked in
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V A H K I T I 15-Jun-20 03:27 PM
I mean... then just try again? Or take a video
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The Cap'm (Reese) 15-Jun-20 03:27 PM
What do you think I'm doing right now :v
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V A H K I T I 15-Jun-20 03:28 PM
:v
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The Cap'm (Reese) 15-Jun-20 03:30 PM
Potential alt shot from the start of the area
I really wish I could just make him stop dead in his tracks :p
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V A H K I T I 15-Jun-20 03:32 PM
I can probably crop that to work
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The Cap'm (Reese) 15-Jun-20 03:32 PM
thank fuck
i now hate all sliding sections
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V A H K I T I 15-Jun-20 03:53 PM
Rendering out the new FMV now
Going full-res this time
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The Cap'm (Reese) 15-Jun-20 04:01 PM
still fuckin processing (edited)
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The Cap'm (Reese) 15-Jun-20 04:16 PM
small thing
the apostrophe in "Barq's Root Beer" is missing
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V A H K I T I 15-Jun-20 04:16 PM
>->
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The Cap'm (Reese) 15-Jun-20 04:18 PM
otherwise looks good
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V A H K I T I 15-Jun-20 04:20 PM
gud
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V A H K I T I 15-Jun-20 07:25 PM
( ͡° ͜ʖ ͡°)
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The Cap'm (Reese) 15-Jun-20 07:26 PM
eyy
now make it lock and unlock
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V A H K I T I 15-Jun-20 07:27 PM
I may have to leave that to @ShadowDraikana :p
We'll see
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benji 15-Jun-20 08:18 PM
You can check out my unlocks code, it should be quite easy to use
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The Cap'm (Reese) 15-Jun-20 08:21 PM
so are we not having a separate credits option anymore
if it's in the Movie Theater submenu now
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V A H K I T I 15-Jun-20 08:21 PM
ye
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The Cap'm (Reese) 15-Jun-20 08:21 PM
OK
Are those options using the fluff text strings
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V A H K I T I 15-Jun-20 08:24 PM
no
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The Cap'm (Reese) 15-Jun-20 08:25 PM
ah
Guess I'll add the animation text string to fluff so you can do that
You can just use the existing Credits string for that one; if you'd like I'll add a separate Nobua Mode credits string now
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V A H K I T I 15-Jun-20 08:28 PM
I'm not sure I understand.
Not one of these options is in the fluff table unless you put them there, in which case how did you guess what I was just gonna pull out of my ass for half of these? :v
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The Cap'm (Reese) 15-Jun-20 08:28 PM
They are
I put them in a while back
Also they're on the trello
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V A H K I T I 15-Jun-20 08:29 PM
I find it very doubtful that they exactly match what I put down here
:p
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The Cap'm (Reese) 15-Jun-20 08:29 PM
I mean
Some are close
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V A H K I T I 15-Jun-20 08:29 PM
:v
Also I changed the trailer one anyways since I forgot what trailer we were putting in
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The Cap'm (Reese) 15-Jun-20 08:30 PM
regardless aside from Animation Tests all those options are indeed in the fluff SLB
also we were doing both trailers, weren't we?
Both the original one (the alpha intro) plus FMVify-ing the Rebuilt one
I'll push the addition of animation tests rq
done
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V A H K I T I 15-Jun-20 09:14 PM
What are the IDs for each of the text additions?
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The Cap'm (Reese) 15-Jun-20 09:14 PM
1 sec
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V A H K I T I 15-Jun-20 09:14 PM
I'll update that and push the new FMVs once I'm done compressing the credits
I think 200mb is as low as I can get it before quality loss starts to show. (edited)
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The Cap'm (Reese) 15-Jun-20 09:14 PM
all of them are the first fend group ftr (edited)
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V A H K I T I 15-Jun-20 09:15 PM
ye
But yeah, I rendered the credits out at 1440x1080 to make sure it's generally futureproof
I'll do a widescreen version once we fix all the issues related to that resolution and we can confidently set it as the default.
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The Cap'm (Reese) 15-Jun-20 09:17 PM
LEGO Software Logo - 79 Saffire Corporation Logo - 80 The Toa Will Return - 81 The Legend of the Bionicle - 82 Meeting of the Toa - 83 Fight of the Toa Kaita - 84 If You Wake One - 85 Behind the Scenes: Saffire Corporation, 2001 - 86 Original Trailer - 87 Help - 89 (88 is four question marks) Animation Tests - 90 Rebuilt Trailer - 91 Nobua Mode Credits - 92
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V A H K I T I 15-Jun-20 09:18 PM
I guess we'll need a new string for "theater" as well
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The Cap'm (Reese) 15-Jun-20 09:18 PM
Lemme see what I made that
cuz that's here
line 73 (edited)
though I called it "Movie Viewer" instead of "Movie Theater;" let me fix that
or we can keep that, IDK
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V A H K I T I 15-Jun-20 09:19 PM
I just called it theater
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The Cap'm (Reese) 15-Jun-20 09:20 PM
ok
we'll compromise and call it the full motion video nickelodeon
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V A H K I T I 15-Jun-20 09:21 PM
What is Help?
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The Cap'm (Reese) 15-Jun-20 09:21 PM
89. That's in the list above.
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V A H K I T I 15-Jun-20 09:21 PM
No I know that
what IS IT?
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The Cap'm (Reese) 15-Jun-20 09:21 PM
Y'know, the help screen?
You asked me to add a string for it
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V A H K I T I 15-Jun-20 09:22 PM
So why is it in the list of FMV strings? :v
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The Cap'm (Reese) 15-Jun-20 09:22 PM
Because I added it after those first few?
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V A H K I T I 15-Jun-20 09:24 PM
Also
73 is "Level Select"
:v
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The Cap'm (Reese) 15-Jun-20 09:25 PM
...no it's not?
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V A H K I T I 15-Jun-20 09:26 PM
Yes, it is. :p
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The Cap'm (Reese) 15-Jun-20 09:26 PM
no
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V A H K I T I 15-Jun-20 09:26 PM
Tell that to the game
Unless you just pushed that now with the aimation tests update
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The Cap'm (Reese) 15-Jun-20 09:28 PM
I mean I haven't pushed the word "theater" yet so it should still be Movie Viewer
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V A H K I T I 15-Jun-20 09:28 PM
Nope
level select
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The Cap'm (Reese) 15-Jun-20 09:28 PM
well that makes no goddamn sense
I didn't add anything above
you have the animation tests one I assume
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V A H K I T I 15-Jun-20 09:29 PM
Yes
And all those are also offset by one
The intro is correct
Everything after that is not
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The Cap'm (Reese) 15-Jun-20 09:31 PM
so none of those displayed are correct
how in fuck
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V A H K I T I 15-Jun-20 09:31 PM
Only the intro and credits are
Everything else has been offset
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The Cap'm (Reese) 15-Jun-20 09:31 PM
The intro isn't up there
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V A H K I T I 15-Jun-20 09:31 PM
Oh yeah
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The Cap'm (Reese) 15-Jun-20 09:31 PM
The intro is The Toa Will Return
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V A H K I T I 15-Jun-20 09:31 PM
Okay none of them are then except the credits
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The Cap'm (Reese) 15-Jun-20 09:32 PM
I just manually counted the strings in the first fend group and they match up as they should
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V A H K I T I 15-Jun-20 09:33 PM
Well something has been beefed, because everything after level select has been offset by one.
.....Question
In your list, are you counting from 0, or 1?
0 counts
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The Cap'm (Reese) 15-Jun-20 09:34 PM
I've been counting from 1
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V A H K I T I 15-Jun-20 09:34 PM
b o i
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The Cap'm (Reese) 15-Jun-20 09:34 PM
Bitch how was I supposed to know that
0 doesn't count when putting them in the stringtable
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V A H K I T I 15-Jun-20 09:35 PM
Everything else in the game works this way including textures. :v
It doesn't?
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The Cap'm (Reese) 15-Jun-20 09:35 PM
No
It gets the exact number of strings starting at 1
that's what you put for your group number
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V A H K I T I 15-Jun-20 09:36 PM
Well either that for some reason counts differently, or the list is offset by something you've put in/not put in
Everything looks fine when offset back by one
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The Cap'm (Reese) 15-Jun-20 09:39 PM
neato
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V A H K I T I 15-Jun-20 09:45 PM
FFFFFFFFFFFF
I suddenly hate Github
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The Cap'm (Reese) 15-Jun-20 09:45 PM
?
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V A H K I T I 15-Jun-20 09:46 PM
I forgot that you can't push files larger than 100mb to a repo
Which this FMV is
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The Cap'm (Reese) 15-Jun-20 09:46 PM
🙃
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V A H K I T I 15-Jun-20 09:46 PM
Worse, the fucking thing takes like an hour to encode, and I don't even know how big it's going to be until it's done
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The Cap'm (Reese) 15-Jun-20 09:48 PM
yikes (edited)
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V A H K I T I 16-Jun-20 12:01 AM
Gonna have to come back to this tomorrow.
@benji @JrMasterModelBuilder, you two are good with Git stuff, would Git LFS be a good solution to this issue?
I can see us encountering it again in the future
For such files we may have to use the BMP server unless y'all have a decent alternative.
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JrMasterModelBuilder 16-Jun-20 12:24 AM
I've only ever used LFS on gitlab.
IMO, it's not really great for really large file.
One idea, you could make a videos repo, and create a tag version where you can upload them.
Then just .gitignore them and have a script that downloads them.
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V A H K I T I 16-Jun-20 12:27 AM
Well the files aren't THAT large. Like the original file was about 200mb.
I could get it down to about 150 before the quality loss really started to show
However I'll take that into consideration. Just not certain how we'd set that up with the current repo
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JrMasterModelBuilder 16-Jun-20 12:30 AM
Basically you can make a repo at something like https://github.com/TheLegendOfMataNui/Videos
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V A H K I T I 16-Jun-20 12:31 AM
Well it would have to be off github
The whole problem is Github's 100mb file size limit
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JrMasterModelBuilder 16-Jun-20 12:31 AM
And you can tag versions of the code for releases.
And you can upload binaries to a release.
Which don't have the same file size limits as files in a repo I don't think.
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V A H K I T I 16-Jun-20 12:32 AM
I see
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JrMasterModelBuilder 16-Jun-20 12:33 AM
Electron has some >1GB files attached to this release: https://github.com/electron/electron/releases/tag/v8.3.2
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UTTER_BODGE 16-Jun-20 02:29 AM
today's... "fun surprise" was learning that the letters in speech bubbles rotate with the characters all games are barely duct taped together no exceptions https://t.co/NfihD8Fj1Y
Retweets
532
Likes
3065
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V A H K I T I 16-Jun-20 02:30 AM
:v
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V A H K I T I 16-Jun-20 01:35 PM
Alright I'm back into things
Trying out git LFS now since it seems like the easiest to set up, and so far our files aren't all that much larger than Github's own limit
Currently I'm just having it use LFS for all bik files since those are the most likely in the foreseeable future to exceed 100mb
As for the credits FMV itself, I managed to get it down to 180mb
That seems to be the lowest I can get it before quality loss begins to show
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V A H K I T I 16-Jun-20 01:48 PM
@The Cap'm (Reese) Can you try pulling my latest commit?
I want to make sure we don't ALL need the LFS client for this to work
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The Cap'm (Reese) 16-Jun-20 01:50 PM
Sure, gimme a couple minutes
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benji 16-Jun-20 01:53 PM
@V A H K I T I yeah I'm pretty sure everyone needs LFS installed to get LFS files
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V A H K I T I 16-Jun-20 01:53 PM
Ah
Well that's not hard to do at any rate. Took me all of 1 minute
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JrMasterModelBuilder 16-Jun-20 02:25 PM
FYI: GitHub has a pretty low limit on LFS storage and bandwidth: https://help.github.com/en/github/managing-large-files/about-storage-and-bandwidth-usage
Every account using Git Large File Storage receives 1 GB of free storage and 1 GB a month of free bandwidth. If the bandwidth and storage quotas are not enough, you can choose to purchase an additional quota for Git LFS.
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V A H K I T I 16-Jun-20 02:27 PM
Oof. Well if I have to purchase extra just to make this easy for everyone to handle, I'll do it
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JrMasterModelBuilder 16-Jun-20 02:30 PM
Also in my experience LFS is not ideal for 100mb+ files and the download interface lacks a progress indicator. (edited)
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V A H K I T I 16-Jun-20 02:31 PM
You can see the progress in Github Desktop, but it's not super clear, I'll give you that.
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JrMasterModelBuilder 16-Jun-20 02:35 PM
That's why I suggested putting the FMV's in a "Release" and downloading them with a script. (Unfortunately Windows doesn't have a curl or wget, but you could just the binaries for that or use a Python script)
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V A H K I T I 16-Jun-20 02:35 PM
I'm open to that, I'm just not sure how to set it up, or how user friendly it would be to everyone ELSE here
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JrMasterModelBuilder 16-Jun-20 02:38 PM
Or I guess with PowerShell V3+ you can use Invoke-WebRequest. (edited)
I don't really use PowerShell, but this random example looks simple: https://github.com/joestafford/snippets/blob/7a46536bb3139f98d16ca5d16b3df309507c98fa/getbooks.ps1 Then just use a .bat file to run it: https://stackoverflow.com/a/10137272 (edited)
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V A H K I T I 16-Jun-20 02:42 PM
Hmm.. well let's see how LFS pans out for now, and if we run into any problems I'll look into that.
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JrMasterModelBuilder 16-Jun-20 06:51 PM
@Vahkiti Just got an email, apparently 98% of the bandwidth was already used.
And 60% of storage.
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V A H K I T I 16-Jun-20 06:52 PM
😐
WHELP
Guess we'll be fasttracking that thing you suggested then
Think you could help me set that up?
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JrMasterModelBuilder 16-Jun-20 06:53 PM
Sure, should be pretty simple.
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V A H K I T I 16-Jun-20 06:54 PM
Aight. Do we have to remove LFS somehow first?
Or just clear those files from the repo and uninstall it locally?
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JrMasterModelBuilder 16-Jun-20 06:55 PM
Just remove them from the git repo.
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V A H K I T I 16-Jun-20 06:56 PM
Aight, will do
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JrMasterModelBuilder 16-Jun-20 06:56 PM
And run git lfs uninstall
Alternately, you could probably delete the commits if they are the most recent
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V A H K I T I 16-Jun-20 06:58 PM
I could, but the commit included other things than just the video files
I'm.. also actually not sure how to remove files from a remote repo without doing so locally and pushing it as a commit.
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JrMasterModelBuilder 16-Jun-20 06:58 PM
You could soft reset the commits.
That would keep the changes.
Then undo the video changes you no longer want, and commit. (edited)
And do a force push.
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V A H K I T I 16-Jun-20 07:01 PM
I've.. never even heard of soft resetting a commit. xP I assume you mean delete the videos, push the deletion as a commit and then put them back in with your thing?
Done
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JrMasterModelBuilder 16-Jun-20 07:02 PM
Our learn section helps you get started with various web and software skills. Free online books, videos, and ebooks get you off the ground as quickly as possible.
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V A H K I T I 16-Jun-20 07:04 PM
Oh I know how to undo previous commits. I just didn't know you could cherry pick what parts of a commit you wanted to undo
Anyways I just deleted the files and pushed them as a new commit
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JrMasterModelBuilder 16-Jun-20 07:04 PM
With a soft reset you would keep the changes from the previous commit, what you could then recommit the parts you want.
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V A H K I T I 16-Jun-20 07:04 PM
ah
Github desktop is still showing LFS info. Did it permanently alter these videos somehow, or have I just not uninstalled something properly?
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JrMasterModelBuilder 16-Jun-20 07:11 PM
Might be better to undo the commits that added it.
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V A H K I T I 16-Jun-20 07:11 PM
>->
I don't suppose a soft reset can be done from github desktop?
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JrMasterModelBuilder 16-Jun-20 07:12 PM
I don't know, I don't use it.
It's just git reset --soft HEAD~1 from the CLI. (edited)
You can run git log to see the most-recent commit.
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V A H K I T I 16-Jun-20 07:17 PM
Ah I think I got it.
I.. think
It's reverted locally but still kept the changes, and not reverted remotely
It's showing all the BLK files as having been removed though so... ???
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JrMasterModelBuilder 16-Jun-20 07:18 PM
Yeah, what's the last commit?
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V A H K I T I 16-Jun-20 07:18 PM
Er bik
That's the last one it shows after soft resetting
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JrMasterModelBuilder 16-Jun-20 07:19 PM
Cool, that's right.
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V A H K I T I 16-Jun-20 07:19 PM
So how do I merge this back in then? Cause I can't push anything without pulling the most recent first, and merging them will probably cause a conflict
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JrMasterModelBuilder 16-Jun-20 07:20 PM
You can un-delete those files by running git checkout HEAD data/Cinematics/BIONICLEFMV3.bik etc.
Or leave them deleted.
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V A H K I T I 16-Jun-20 07:21 PM
Well the files need to exist somewhere. .-.
Can I just discard the changes?
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JrMasterModelBuilder 16-Jun-20 07:22 PM
Discard the changes on those files or all files?
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V A H K I T I 16-Jun-20 07:22 PM
On those specific files
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JrMasterModelBuilder 16-Jun-20 07:22 PM
I'm not sure what you mean by that. Checking them back out would be one way to do that.
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V A H K I T I 16-Jun-20 07:23 PM
Well discarding the changes in the commit in progress here put them back, minus the credits and animation tests FMV which I just copied back in from my current build
so I THINK that'll work?
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JrMasterModelBuilder 16-Jun-20 07:23 PM
Cool!
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V A H K I T I 16-Jun-20 07:24 PM
So now I just re-push that commit without any of the FMVs?
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JrMasterModelBuilder 16-Jun-20 07:24 PM
Once you have the new changes committed, just run git push --force
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V A H K I T I 16-Jun-20 07:25 PM
Okay, that seems to be done
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JrMasterModelBuilder 16-Jun-20 07:26 PM
Cool!
Everyone who pulled since those reverted commits just needs to run git fetch I think.
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V A H K I T I 16-Jun-20 07:27 PM
hopefully
So where do we go from here then?
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JrMasterModelBuilder 16-Jun-20 07:28 PM
Probably start by putting the movie files up somewhere to download.
Probably to a dedicated repo.
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V A H K I T I 16-Jun-20 07:28 PM
I guess the BMP server is as good a place as any if you have no objections
Or that
:p
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JrMasterModelBuilder 16-Jun-20 07:29 PM
I think a repo probably makes sense in this case. (edited)
Then if you ever want to change them again, you just make a new tag and upload them to that. (edited)
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V A H K I T I 16-Jun-20 07:30 PM
true
So just a new repo on the LOMNpage?
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JrMasterModelBuilder 16-Jun-20 07:31 PM
Yeah
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V A H K I T I 16-Jun-20 07:31 PM
done
So now I just create a new release and attach the FMVs?
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JrMasterModelBuilder 16-Jun-20 07:32 PM
Yep
Back in 10
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V A H K I T I 16-Jun-20 07:33 PM
Aight. Uploading now
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JrMasterModelBuilder 16-Jun-20 07:42 PM
back
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V A H K I T I 16-Jun-20 07:42 PM
Yo. :p
Still uploading
That look right?
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JrMasterModelBuilder 16-Jun-20 07:44 PM
Yep
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V A H K I T I 16-Jun-20 07:45 PM
Storage for FMV files for The Legend of Mata Nui REBUILT - TheLegendOfMataNui/FMVs
Not sure why it added source zips tho
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JrMasterModelBuilder 16-Jun-20 07:46 PM
A tag is probably a tagged version of the source in the repo at the commit tagged.
Just ignore them.
So basically all you need is a script that automates downloading them from their URL's like: https://github.com/TheLegendOfMataNui/FMVs/releases/download/1.0/AnimationTests.bik (edited)
Which could probably be part of the make file if you want.
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V A H K I T I 16-Jun-20 07:49 PM
That would probably be ideal, though Idk enough about make to set that up off the top of my head
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JrMasterModelBuilder 16-Jun-20 07:58 PM
Hmm, apparently Windows 7 doesn't have Invoke-WebRequest
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V A H K I T I 16-Jun-20 07:58 PM
Oof
That's gonna be a problem
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JrMasterModelBuilder 16-Jun-20 07:59 PM
Not a huge problem, just gotta do it a different way.
Either with python or a curl/wget binary.
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V A H K I T I 16-Jun-20 08:00 PM
I see
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V A H K I T I 16-Jun-20 08:17 PM
Any luck?
Also @The Cap'm (Reese), fixed the missing back sounds
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The Cap'm (Reese) 16-Jun-20 08:17 PM
yey
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V A H K I T I 16-Jun-20 08:17 PM
Turns out I just didn't copy the sound call in. :p
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The Cap'm (Reese) 16-Jun-20 08:17 PM
oof
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V A H K I T I 16-Jun-20 08:18 PM
Later tonight I'll see about figuring out how to make it multi-screen, but I'm thinking about using the print menu as a basis for it in the future
Ie: Thumbnail based selection
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The Cap'm (Reese) 16-Jun-20 08:18 PM
that sounds like a good idea
and just have the title appear at the bottom or something
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V A H K I T I 16-Jun-20 08:18 PM
Maybe something similar in design to MNOG's Book of Chronicles
But more in line with this game's art style
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The Cap'm (Reese) 16-Jun-20 08:19 PM
ye
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V A H K I T I 16-Jun-20 08:19 PM
Regarding the cinematics I have an idea on how we could make them happen, but it would take about as much effort as getting the original functions working
The idea is to just clone all the cinematics into frontend, and add EVERYTHING to the cin-obj SLB for these clones
That way they would be standalone and load the entire stages that they require
Similar to how we had set pieces for MTUP2 redirected to that SLB back when the area was still playable
Instead here we'd just be making it load literally everything
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The Cap'm (Reese) 16-Jun-20 08:21 PM
I see
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V A H K I T I 16-Jun-20 08:21 PM
That way we could theoretically have them all play in the same stage without changing the animations
The only issue would be fog, but I don't think the sky is often visible enough in cutscenes to really make a difference
The only one that may look off is Lewa meets Tahu
The rest should theoretically look fine
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The Cap'm (Reese) 16-Jun-20 08:23 PM
well
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V A H K I T I 16-Jun-20 08:23 PM
The only other issue is whether or not Frontend's own stage will get in the way of any of them
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The Cap'm (Reese) 16-Jun-20 08:23 PM
can't we make the fog change
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V A H K I T I 16-Jun-20 08:23 PM
No, that's hard-coded per level
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The Cap'm (Reese) 16-Jun-20 08:23 PM
but what about GLY3
in lev2
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V A H K I T I 16-Jun-20 08:23 PM
We can change the distance but not the colour
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The Cap'm (Reese) 16-Jun-20 08:23 PM
...but GLY3
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V A H K I T I 16-Jun-20 08:23 PM
IIRC we changed the fog colour for the entire level
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The Cap'm (Reese) 16-Jun-20 08:23 PM
no
if that was the case everything would look like garbage
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V A H K I T I 16-Jun-20 08:24 PM
I mean it's black in Ga-Koro as well
Though that's mostly to do with the ocean floor needing to fade
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The Cap'm (Reese) 16-Jun-20 08:25 PM
the fog in BECH2 is blue
and faint
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V A H K I T I 16-Jun-20 08:25 PM
Anyways IDK maybe it was changed at some point.
I see. I seem to recall it being hard-coded at some point
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The Cap'm (Reese) 16-Jun-20 08:25 PM
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V A H K I T I 16-Jun-20 08:26 PM
Well anyways That's fine then I guess. The biggest issue will be making sure everything is out of the way of the actual frontend stage and skybox, which is not overly likely if we're being honest
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The Cap'm (Reese) 16-Jun-20 08:26 PM
yeah that'd be an issue
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V A H K I T I 16-Jun-20 08:27 PM
Though I SUPPOSE there's nothing stopping us from hiding a stage model.
It's never been TRIED before, but in theory it shouldn't be any different than showing and hiding an object
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The Cap'm (Reese) 16-Jun-20 08:28 PM
well we can try one cinema out to test that theory whenever we decide to do it
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V A H K I T I 16-Jun-20 08:45 PM
ye
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V A H K I T I 16-Jun-20 08:54 PM
Alright, just testing in bech
It doesn't like hiding objects that have certain flags
Setting the skybox to 49 let me hide it however, so there is reason to believe it'll work for the rest as well
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JrMasterModelBuilder 16-Jun-20 09:13 PM
@V A H K I T I Here's a simple python script for download a file from a URL.
Can be invoked from the make file.
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V A H K I T I 16-Jun-20 09:14 PM
And that'll differentiate versions? It won't just try to redownload EVERY time we run make?
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JrMasterModelBuilder 16-Jun-20 09:18 PM
The script won't, but make targets will check if the file exists. Something like this should work:
data/Cinematics/AnimationTests.bik: python tools/pydl.py https://github.com/TheLegendOfMataNui/FMVs/releases/download/1.0/AnimationTests.bik $@
(edited)
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V A H K I T I 16-Jun-20 09:19 PM
I'll give it a try in the morning then assuming somebody else doesn't have a crack at it first. Just getting dinner now
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JrMasterModelBuilder 16-Jun-20 09:20 PM
If you want a different version of the movie files though you would have to remove them first run the download again. (edited)
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V A H K I T I 16-Jun-20 09:20 PM
oof
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JrMasterModelBuilder 16-Jun-20 09:20 PM
Or store the different versions at different paths. (edited)
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JrMasterModelBuilder 16-Jun-20 10:13 PM
Added partial file name when downloading (prevents an incomplete file being downloaded to destination) take 2: (edited)
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ShadowDraikana 17-Jun-20 09:35 AM
imma need a rundown on how this works currently before i pull, i need to get this set up
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V A H K I T I 17-Jun-20 01:01 PM
Well at present it doesn't.
I need to figure it out myself and set it up
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V A H K I T I 17-Jun-20 01:11 PM
Well
It works, just not through normal pulling
You can download them directly, use this, or hopefully we can hook it into the makefile
If I can figure that out
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The Cap'm (Reese) 17-Jun-20 10:55 PM
crickets
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V A H K I T I 17-Jun-20 10:55 PM
I agree
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Fries101Reviews 17-Jun-20 11:51 PM
11 Hours later
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V A H K I T I 18-Jun-20 01:09 PM
Indeed. :v
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The Cap'm (Reese) 18-Jun-20 01:21 PM
yup
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V A H K I T I 18-Jun-20 01:22 PM
Remind me how we intend the movie viewer to unlock?
Asking for Ash
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The Cap'm (Reese) 18-Jun-20 01:22 PM
Clearing lev7
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V A H K I T I 18-Jun-20 01:25 PM
And I assume certain options in it remain locked until 100%/Nobua mode
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The Cap'm (Reese) 18-Jun-20 01:25 PM
I mean if you want
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V A H K I T I 18-Jun-20 01:25 PM
Well we have that alternate ending + the nobua mode credits
We don't want those being shown early
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The Cap'm (Reese) 18-Jun-20 01:26 PM
what would you have locked behind 100% or Nobua mode (aside from the latter's credits once we make them)
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V A H K I T I 18-Jun-20 01:28 PM
Is Discord having a fit sending messages or is it just me?
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The Cap'm (Reese) 18-Jun-20 01:29 PM
it's slow for me as well
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V A H K I T I 18-Jun-20 01:33 PM
Lovely.
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The Cap'm (Reese) 18-Jun-20 01:33 PM
github desktop is also continuing to fuck with me
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V A H K I T I 18-Jun-20 01:34 PM
I assume after uninstalling git LFS it's giving you issues?
It did that to me too
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The Cap'm (Reese) 18-Jun-20 01:34 PM
yeah
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V A H K I T I 18-Jun-20 01:34 PM
I ended up having to just delete and pull a fresh clone
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The Cap'm (Reese) 18-Jun-20 01:34 PM
It said I had to push your last two commits before pulling anything :v
yeah that's what I'm doing now
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V A H K I T I 18-Jun-20 01:34 PM
Yeah same
Idk why it does that
Thankfully you and I were the only ones, (that I know of) to initially test this
So no real harm done
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The Cap'm (Reese) 18-Jun-20 01:35 PM
ye
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V A H K I T I 18-Jun-20 01:35 PM
Presumably JMMB's script should work on its own, and the infrastructure is there on the repo even without it
So there are options.
I'll see about implementing it into the makefile but no guarantees
Mmm.. yeah I'm not certain how to implement this tbh. I see the code JMMB posted but that doesn't really mesh with the existing Makefile code if I'm understanding any of it right
I assumed this would work like the BLKTool where it just gets dumped into the tools directory, then the makefile defines its path, defines the output path, and just does the thing, but I'm not seeing how I can define the path with this.
@benji You know more about make than I do, and made the existing file. Are you free at all today? I imagine this would be fairly simple for you. 😛
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benji 18-Jun-20 01:44 PM
sure
what branch
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V A H K I T I 18-Jun-20 01:45 PM
clusterfuck, though the tool isn't up there yet
And JMMB's example code for good measure:
data/Cinematics/AnimationTests.bik: python tools/pydl.py https://github.com/TheLegendOfMataNui/FMVs/releases/download/1.0/AnimationTests.bik $@
Currently it doesn't diff what's already in the build. I'm not sure if you'd be able to set it up to do that, but it's not necessary if it'll be too much work.
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benji 18-Jun-20 01:46 PM
nah can't do that
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V A H K I T I 18-Jun-20 01:46 PM
I feel like it would have to compare sha1 hashes since it's a remote file. Minecraft resource packs do that.
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benji 18-Jun-20 01:47 PM
Well, the Python script could do it
but I'm not doing that right now
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V A H K I T I 18-Jun-20 01:47 PM
Right, just not the makefile since that's not really what it's designed for
Fair
Just figured I'd get your opinion on how feasible it is
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benji 18-Jun-20 01:47 PM
Quite feasible in Python
A good beginner task for someone who wants to help and likes Python
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V A H K I T I 18-Jun-20 01:48 PM
I should eventually try and implement sha1 checking in the launcher too. This whole text based comparison thing is hacky as shit and has almost screwed us over at least once. 😛
I guess I could look into it when I have some free time. If I can make it work here, I could probably just straight port the code to the launcher
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benji 18-Jun-20 01:50 PM
uh Python and VB.NET are quite different
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V A H K I T I 18-Jun-20 01:50 PM
No I know
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benji 18-Jun-20 01:50 PM
which files do you want the makefile to grab using the script?
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V A H K I T I 18-Jun-20 01:50 PM
I just meant having it run a script
The script should grab all the FMV files in this release: https://github.com/TheLegendOfMataNui/FMVs/releases/tag/1.0
Storage for FMV files for The Legend of Mata Nui REBUILT - TheLegendOfMataNui/FMVs
As things are I guess I'll have to change the release number each time we do one.
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benji 18-Jun-20 02:06 PM
urllib2.URLError: <urlopen error [Errno 1] _ssl.c:503: error:1407742E:SSL routines:SSL23_GET_SERVER_HELLO:tlsv1 alert protocol version> this looks fun
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V A H K I T I 18-Jun-20 02:07 PM
.-.
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benji 18-Jun-20 02:08 PM
@JrMasterModelBuilder How do I set it to use TLS 1.2 or later?
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JrMasterModelBuilder 18-Jun-20 02:23 PM
Uhh...
@benji Is that Python 2 or 3?
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V A H K I T I 18-Jun-20 02:31 PM
God I hope it's python 2, cause don't all the other scripts we use run off 2?
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JrMasterModelBuilder 18-Jun-20 02:31 PM
The ones I made work with both 2 and 3.
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V A H K I T I 18-Jun-20 02:31 PM
Ah cool
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benji 18-Jun-20 02:39 PM
I got it working with Python 3
and we ought to make sure everything works with 3
I think everything works @V A H K I T I , just testing it a bit
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V A H K I T I 18-Jun-20 02:40 PM
Awesome. 😄
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JrMasterModelBuilder 18-Jun-20 02:49 PM
Now with a TLS version argument:
If you need it.
Python 2 is officially EOL anyway though.
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benji 18-Jun-20 02:56 PM
@V A H K I T I available for testing now
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benji 18-Jun-20 04:08 PM
@V A H K I T I does it work?
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V A H K I T I 18-Jun-20 04:09 PM
Sorry, got caught up with house cleaning. Will test now
Yeet
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V A H K I T I 18-Jun-20 04:27 PM
Works good. 😄
Thanks for the help once again, Benji. You're a lifesaver.
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The Cap'm (Reese) 18-Jun-20 06:23 PM
sus
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benji 18-Jun-20 10:50 PM
so FYI if you need to add/remove bik files or change the version it downloads, it's all at the top of the makefile for easy access.
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V A H K I T I 18-Jun-20 10:51 PM
Noted. Thanks! 😄
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V A H K I T I 19-Jun-20 01:51 PM
So I'm going to TRY tomorrow to get the frontend stuff all squared away. I've just been trying to get my sleep schedule back on track first.
I work best in the mornings, and I've been waking up between noon and 1 lately. >->
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The Cap'm (Reese) 19-Jun-20 03:10 PM
Oof
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V A H K I T I 21-Jun-20 02:07 PM
Oi @Ondrik🅱 (Ondrej), you're something of a worldly fellow. :p Can you identify the language in this video so I can properly label it on the BMP YouTube?
Or anyone else on @Localizers for that matter if he can't. :v
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:09 PM
Russian? czech? (edited)
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V A H K I T I 21-Jun-20 02:10 PM
Hmm
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:11 PM
at least they have rotukah spinners
or however its speller paratard
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Ondrik🅱 (Ondrej) 21-Jun-20 02:12 PM
aight
it's definitely Slavic
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V A H K I T I 21-Jun-20 02:12 PM
Awesome, thanks my guy. 😄
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Ondrik🅱 (Ondrej) 21-Jun-20 02:13 PM
that's a language family
not a language in itself
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V A H K I T I 21-Jun-20 02:13 PM
o
Shows what I know
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:13 PM
that's why I said, russian or czech
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maxim21 21-Jun-20 02:14 PM
Went back on the news from BMP and the original topic on BZP. My guess is Bulgarian.
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Ondrik🅱 (Ondrej) 21-Jun-20 02:15 PM
my cousin can confirm that it's not czech
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:15 PM
okay
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V A H K I T I 21-Jun-20 02:15 PM
I love when we get a hold of weird obscure shit like this. xP
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:15 PM
I don't think it's bulgrian either
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V A H K I T I 21-Jun-20 02:15 PM
Y'all ever see the french 2006 commercial for the Hordika and Good guy?
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Ondrik🅱 (Ondrej) 21-Jun-20 02:16 PM
I can say that it certainly isn't Slovak
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:16 PM
no..
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V A H K I T I 21-Jun-20 02:16 PM
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Ondrik🅱 (Ondrej) 21-Jun-20 02:16 PM
and no I haven't seen that
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V A H K I T I 21-Jun-20 02:16 PM
Ans also strawberry shortcake apparently
Idk what the fuck is happening here
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:16 PM
idk, my french is nonexistent
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V A H K I T I 21-Jun-20 02:16 PM
I've got a french talking hamburger puppet telling me about babby cartoons and battery sets
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Ondrik🅱 (Ondrej) 21-Jun-20 02:16 PM
my mom says it sounds like Russian
¯\_(ツ)_/¯
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maxim21 21-Jun-20 02:17 PM
Well, it's linked to a somewhat big fast-food chain in french, the talking hamburger was their mascot.
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V A H K I T I 21-Jun-20 02:17 PM
Huh
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maxim21 21-Jun-20 02:17 PM
It makes perfect sense with the context x)
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V A H K I T I 21-Jun-20 02:17 PM
Wait so
In France, the Good/Bad Guy line were fast food toys?
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maxim21 21-Jun-20 02:18 PM
These one, yes.
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V A H K I T I 21-Jun-20 02:18 PM
Weird. I never knew that
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maxim21 21-Jun-20 02:18 PM
2007 and 2008, no.
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V A H K I T I 21-Jun-20 02:19 PM
Here they were pack-ins with seemingly random things
Like Lhikan/Gold Good Guy was a packin with Duracell Batteries
Speaking of, did I ever show y'all my Turaga Lhikan revamp? :p
With the addition of literally the rest of the pieces from Kazi's fucking build and an Av-Matoran head, it actually looks pretty decent!
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 21-Jun-20 02:21 PM
ye I saw the gold good guy in a duracel pack once
the only one on bricklink
but appearantly there were 3 types
2 12 packs: one looking left and the other looking right and an 8 packk
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Nyarah Ghost (^Φ ω Φ^)∫ 21-Jun-20 02:47 PM
Yooo that is a solid Lhikan
Av-Matoran head is a great touch
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V A H K I T I 21-Jun-20 09:01 PM
Need another language check. :p
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Leena 21-Jun-20 09:02 PM
That sounds extremely Russian to me
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V A H K I T I 21-Jun-20 09:03 PM
Noted. Thank
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Leena 21-Jun-20 09:04 PM
Yee
I could be wrong ofc but I’m morally certain
It’s the L sound
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V A H K I T I 21-Jun-20 09:05 PM
Question related to archival while I have you here
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Leena 21-Jun-20 09:05 PM
Sure
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V A H K I T I 21-Jun-20 09:05 PM
Since you're so big on G2, you wouldn't have happened to archive the links to the various different language versions of LEGO's official G2 video uploads, would you?
We don't have any of those locally archived, and for the BMP channel, I'm trying to use official uploads in playlists where possible to redirect traffic to the source.
Problem is, LEGO or COPPA restrictions have made it literally impossible to search through their videos
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Leena 21-Jun-20 09:06 PM
Ah
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V A H K I T I 21-Jun-20 09:06 PM
Everything is THERE, mostly public, I just can't dig it all up
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Leena 21-Jun-20 09:06 PM
Hmmm
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V A H K I T I 21-Jun-20 09:07 PM
I have a list of everything I was able to find by chance, but it's far from complete I'm sure
EN: https://www.youtube.com/watch?v=OjhDoXOZEyY&list=PLRNbTEZ7dhL1lKhlxvt777XQvGFMCH9sq https://www.youtube.com/watch?v=-mnPFfZqa3g&list=PLRNbTEZ7dhL3mgzew4a8iXJ5IqTUjx-vQ TURK: https://www.youtube.com/watch?v=ZOy2qgxHbOU&list=PLRNbTEZ7dhL14C4gt3ShE4XTrC1mvA4Yy GRE: https://www.youtube.com/playlist?list=PLRNbTEZ7dhL1xLGlNyI43CiFyhaZ3Etgw https://www.youtube.com/watch?v=on3uPihOGEg&list=PLRNbTEZ7dhL0wMWLJdFgzbnwdHdEDW5mc POL: https://www.youtube.com/watch?v=aQY92WmUBco&list=PLRNbTEZ7dhL3AI8tVzTTVa1lFFIdGkp4H https://www.youtube.com/watch?v=8qS7PX5Do70&list=PLRNbTEZ7dhL0_xRnbSUUWqZYU9XlKWGo6 https://www.youtube.com/watch?v=cQZYMv1XBFs&list=PLRNbTEZ7dhL01jhaHiO3m8Dgz5J4H93Cv FRA: https://www.youtube.com/watch?v=L251lQyncQ4&list=PLRNbTEZ7dhL0W7ca1Nmqa-iflT5CmFdLT CZ: https://www.youtube.com/watch?v=WAimqDX88Xk&list=PLRNbTEZ7dhL21XJ1bYzUtTZxmSPd5j89U https://www.youtube.com/watch?v=7dsc_HETxBA&list=PLRNbTEZ7dhL2e0cM6A7nL-_hA5C_0NVbC RUS: https://www.youtube.com/watch?v=k1ZvmuySCp0&list=PLRNbTEZ7dhL3bLJy3_-chb8Tss1l23uom GER: https://www.youtube.com/watch?v=LI2L5CRr-dw&list=PLRNbTEZ7dhL3MDjAfkZ-xeJnZIGnVnwvN ITA: https://www.youtube.com/watch?v=26Spge6Ywws&list=PLRNbTEZ7dhL3rwh8k11FY1aBqKiUZYVuH ROM: https://www.youtube.com/watch?v=N_ddSdvddmE&list=PLRNbTEZ7dhL03IJ6YO-ci2JtZUuDQjt4J UKR: https://www.youtube.com/watch?v=6CY3NSiYjR4&list=PLRNbTEZ7dhL37qxfTOKQz3mTN1z_0a4xx https://www.youtube.com/playlist?list=PLRNbTEZ7dhL1ygF110Pe0nCHzNXE7xS-j HUNG: https://www.youtube.com/playlist?list=PLRNbTEZ7dhL1wEEcnkTOsYgfuDbwiMQu- SG: https://www.youtube.com/playlist?list=PLRNbTEZ7dhL3PwRrQURLUDk8WI9XJpjpl KOR: (UNOFFICIAL PLAYLIST) https://www.youtube.com/playlist?list=PLWqjIf8lSZFzRx-p7Gw2FLnvGUCZUej1Z
The six heroic Toa must take on the mighty Skull Grinder in the Battle for the Mask of Creation. This is the last episode for now :) Please stay tuned! See more at http://www.lego.com/bionicle
For more LEGO® videos: https://www.youtube.com/LEGO For more games and product information: http://www.lego.com/bionicle Like our Facebook page at https://www.facebook.com/LEGO
Diğer bölümler ve tüm LEGO içerikleri için LEGO Youtube sayfasına abone ol!
Πρόσεχε, ξαναγύρισαν! Σε ένα μυστηριώδες νησί, έξι φίλοι ενώνουν τις δυνάμεις τους μαζί με τους νησιώτες για να αντιμετωπίσουν το επερχόμενο κακό. Για να πετύχουν, οι ήρωες πρέπει να πάρουν έξι πανάρχαιες χρυσές μάσκες για να ξεκλειδώσουν όλη τη μαχητική τους δύναμη. Για περι...
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Leena 21-Jun-20 09:08 PM
What I do to find the others is take the English title, run it through google translate and search the translated title
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V A H K I T I 21-Jun-20 09:08 PM
Was just kinda hoping with your much higher appreciation for G2 than most people that you might have grabbed some of these on your own. :p
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Leena 21-Jun-20 09:08 PM
Usually works
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V A H K I T I 21-Jun-20 09:08 PM
Hmm
A good idea fore sure, but that's still like looking for a needle in a haystack since we don't know the extent to which Lego localized any of these
We'd just be picking languages at random and hoping we don't miss any
Like would you have immediately thought Lego would make an entire dub in Turkish? :p
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Leena 21-Jun-20 09:09 PM
One thing I know for sure using they only dubbed the first 10 episodes of the Korean dub
As well as the legend but still
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V A H K I T I 21-Jun-20 09:10 PM
Odd, but noted
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Leena 21-Jun-20 09:10 PM
Russian is also incomplete
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V A H K I T I 21-Jun-20 09:10 PM
They did dub a lot of the ads in Korean too though I noticed
I'm looking for basically everything here mind you.
This is BMP after all. :p
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Leena 21-Jun-20 09:11 PM
Fair lol
They did I thiiink all of Italian
They did Czech but that one was terrible voicework wise
Chinese was somehow worse
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V A H K I T I 21-Jun-20 09:12 PM
If you like, feel free to just take my list there and add notes onto it for what you know was/wasn't completed just so I'm not wasting my time searching for something that doesn't exist later. xP
I don't have chinese on the list at all, so that's new
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Leena 21-Jun-20 09:13 PM
Sure lol
Yeah, they only did a few episodes
At least up to Episode 7
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V A H K I T I 21-Jun-20 09:13 PM
If you could find them + any ads and add them to the list, would be appreciated. preferably official uploads from Lego
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Leena 21-Jun-20 09:13 PM
I’ll try, but remind me tomorrow morning
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V A H K I T I 21-Jun-20 09:14 PM
Will do. If you want to help with other G2 archival in your free time there's always a spot for ya on the BMP team in general. Our G2 archive is somewhat incomplete largely because the team just didn't really care all that much
I'm only even getting around to adding to it now because I'm mirroing videos to the BMP youtube
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Leena 21-Jun-20 09:15 PM
Heh, that may be fun. Although I’m not 100% sure how useful I’ll be given that’s where I get G2 resources
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V A H K I T I 21-Jun-20 09:15 PM
:p
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Leena 21-Jun-20 09:16 PM
But I may take you up on that at some point
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V A H K I T I 21-Jun-20 09:16 PM
Sounds good.
That reminds me, sometime either I, somebody on the team, or maybe even @🐸 Fraug (The Ass-Man) should try and fix that one broken box PSD on the 2015 style guide
The back file for the Lord of Skull Spiders box was unfortunately corrupted with we got it
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Leena 21-Jun-20 09:17 PM
Oh yeah, also the G2 comics could benefit from being rescanned
Jpeg compression is terrible
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V A H K I T I 21-Jun-20 09:18 PM
Magazine comics, or the graphic novels?
Cause the graphic novels are official releases if you can believe it.
These were sold this way
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Leena 21-Jun-20 09:18 PM
Graphic novels
Wait
Wdym
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V A H K I T I 21-Jun-20 09:18 PM
The graphic novels were released in epub format.
And that's how they were sold IIRC
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Leena 21-Jun-20 09:18 PM
I have a physical copy in better quality
I could try and scan those (edited)
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V A H K I T I 21-Jun-20 09:19 PM
Oh no the physical books are definitely better
What I mean is what we have archived are the official digital versions
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Leena 21-Jun-20 09:19 PM
Ah gotcha
Wowzsers (edited)
I also recently learned one person did the character lineart and like four or five people did the coloring
Which I can only assume also meant backgrounds
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V A H K I T I 21-Jun-20 09:21 PM
That makes a lot of sense in retrospect
The graphic novels are uh... Let's say a mixed bag art-wise
BukkakeGali
HumanLewa
tahumaskpalm 1
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Leena 21-Jun-20 09:22 PM
the mask designs are so insanely different in every panel
Only consistent thing is Kopaka
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V A H K I T I 21-Jun-20 09:22 PM
Kopaka is by far the worst though
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Leena 21-Jun-20 09:22 PM
BUCJETHEAD
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V A H K I T I 21-Jun-20 09:22 PM
Cause he's consistently BAD
Pac
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Leena 21-Jun-20 09:22 PM
^
I mean, at least doors are canon in G2
And common
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V A H K I T I 21-Jun-20 09:23 PM
:v
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Leena 21-Jun-20 09:24 PM
>tradition
Also how would wearing masks keep tribes united
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V A H K I T I 21-Jun-20 09:28 PM
¯\_(ツ)_/¯
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Leena 21-Jun-20 09:29 PM
K
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V A H K I T I 21-Jun-20 09:41 PM
At any rate I think I'm finally done for today. I've added all the remaining G1 commercials and as many of the G2 ones as I could find, and finished adding the G1 short movies.
Welcome to the official YouTube Channel of The BioMedia Project. Here you can find among other things to come, our full video archive, now mirrored to YouTub...
Shit's lookin good. :p
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V A H K I T I 21-Jun-20 11:04 PM
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Mid Blue 21-Jun-20 11:28 PM
I think it's Russian
👍 2
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V A H K I T I 21-Jun-20 11:35 PM
Well the original audio for the commerical is russian
So unless they're both russian and this just has different audio, it can't be that
Original with both tracks
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Mid Blue 21-Jun-20 11:41 PM
Yeah, they're both Russian
👍 2
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V A H K I T I 21-Jun-20 11:41 PM
Huh. Do you understand it enough to tell any real differences?
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Mid Blue 21-Jun-20 11:46 PM
Enough that I can hear that some parts have the same text and some have different
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V A H K I T I 21-Jun-20 11:47 PM
huh
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Mid Blue 21-Jun-20 11:54 PM
I mean, I don't know Russian very much so that's just my guess
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Mid Blue 22-Jun-20 12:05 AM
You could ask a native speaker
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Mr. Labo 22-Jun-20 12:34 AM
@V A H K I T I I am surprised that there are greek G2 commercials, moreso that you found them :0
makes me wonder if any of the G1 commercials ever came out in greek NujuThink
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V A H K I T I 22-Jun-20 12:35 AM
Lego translated most G2 commercials and story media into at least 7 different languages with Russian, Korean, and possibly Chinese being the only ones I know of of the top of my head that they never finished dubbing.
Greek IIRC was completed, so all the 2D story episodes plus commercials
If here is greek G1 material, we don't have it at present
Journey To One also has various different dubs
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Mr. Labo 22-Jun-20 12:39 AM
I would be surprised to find G1 commercials in greek, I hardly ever found any Bonkle media in greek per se, with only the first 6 bionicle books being translated in greek (which I own) and all 4 movies being dubbed in greek (which I also own)
speaking of the movies
I have been meaning to ask something in regards to them @V A H K I T I
or, more specifically, one of them :P
I noticed that on BMP, the first three movies are uploaded, with the 4th one being absent
is it not uploaded for copyright reasons only, or also because there was no full movie ever found to be uploaded like that? (edited)
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The Shadow Emperor 22-Jun-20 12:52 AM
copyright issue
Universal DMCAs anyone who tries to upload it to youtube
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Mr. Labo 22-Jun-20 12:53 AM
ah, I see
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The Shadow Emperor 22-Jun-20 12:54 AM
Miramax doesn't seem to give a shit so theirs are safe
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Mr. Labo 22-Jun-20 12:55 AM
so would they also DMCA BMP if the movie was uploaded there as well?
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The Shadow Emperor 22-Jun-20 12:56 AM
quite possibly if they found out
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Mr. Labo 22-Jun-20 01:02 AM
drat
then I guess my suggestion ain't gonna fly :P
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omegalucas 22-Jun-20 05:39 PM
Wish I still had my old Nestlé CD that was completely dubbed in European Portuguese
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UTTER_BODGE 24-Jun-20 07:44 PM
btw
that's the physical disc the final build came from
think it's worth properly archiving that image somewhere?
could always ask mcdude to get a higher res pic too
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V A H K I T I 24-Jun-20 08:36 PM
I don't see why not considering I don't think he's otherwise willing to part with the disk
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UTTER_BODGE 24-Jun-20 08:56 PM
I mean he's still in the discord
that image is honestly fine, resolution-wise
we're not missing any crazy disc art lol
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V A H K I T I 27-Jun-20 03:22 PM
Oi @Ondrik🅱 (Ondrej) You around?
Any chance we could get a transcription of this out of ya? I THINK it's german.
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Ondrik🅱 (Ondrej) 27-Jun-20 03:25 PM
Confirmed German
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V A H K I T I 27-Jun-20 03:26 PM
Nice
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Ondrik🅱 (Ondrej) 27-Jun-20 03:30 PM
Transcript:
Im September 2003 wird LEGO erstmalig einen Bionicle-Film als Kaufvideo und DVD auf den Markt bringen. In diesem 70-minütigen komplett animierten Film werden die Bionicle-Figuren eine atemberaubende Geschichte erleben. Denn er erzählt von dem entscheidenden Ringen um Mata Nui. Die Toa Nuva werden mit ihren Verbündeten, den Matoran, gegen Makuta und die sechs Rakshi antreten. Der Bionicle-Film wird in zahlreichen Spielzeug- und Videoläden erhältlich sein.
If you need a translation tell me
@V A H K I T I
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V A H K I T I 27-Jun-20 03:31 PM
That's what I meant yea
Sorry
:p
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Ondrik🅱 (Ondrej) 27-Jun-20 03:31 PM
okay
Translation:
In September of 2003, LEGO will bring a Bionicle movie as a video for sale and as a DVD on the market for the first time. In this 70-minute completely animated movie, the Bionicle figures will live through a breathtaking story. Because it tells of the decisive struggle for Mata Nui. The Toa Nuva will face Makuta and the six Rakshi with their allies, the Matoran. The Bionicle movie will be available in numerous toy and video stores.
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V A H K I T I 27-Jun-20 03:33 PM
Thank
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Ondrik🅱 (Ondrej) 27-Jun-20 03:34 PM
np
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V A H K I T I 29-Jun-20 02:35 PM
So funny fuckin story @Ibbie
Remember when you were taking online ZBrush courses from Shane Olson?
Well I'm trying to connect with him right now on LinkedIn because APPARENTLY he was the one who hand-animated the cinematics in Legend of Mata Nui. Pac
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The King 29-Jun-20 02:36 PM
wow
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V A H K I T I 30-Jun-20 02:47 PM
@The Cap'm (Reese) Question, just so I can confirm
These are all the alpha cutscenes, block push notwithstanding, yeah? (edited)
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The Cap'm (Reese) 30-Jun-20 02:48 PM
Do you have the first bull scene
the one from right after the Komau
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V A H K I T I 30-Jun-20 02:49 PM
Ah right
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The Cap'm (Reese) 30-Jun-20 02:49 PM
I believe that's it, minus the animation-less SHRN6 scene
though, why is Kopaka's Takara after K meets L?
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V A H K I T I 30-Jun-20 02:50 PM
Misnumbered them
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The Cap'm (Reese) 30-Jun-20 02:51 PM
That's it though AFAIK
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V A H K I T I 30-Jun-20 02:51 PM
Aight
thamk
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The Cap'm (Reese) 30-Jun-20 02:51 PM
since Tahu's are mostly in the beta
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V A H K I T I 30-Jun-20 06:00 PM
Remind me how it was we fixed the alpha dancy bois again?
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The Cap'm (Reese) 30-Jun-20 06:01 PM
🤷
That was before my time
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Ondrik🅱 (Ondrej) 30-Jun-20 06:01 PM
bkd stuffs
nulling the coordinates of the animation
if I recall correctly
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V A H K I T I 30-Jun-20 06:03 PM
That was for rebuilt
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Ondrik🅱 (Ondrej) 30-Jun-20 06:03 PM
that was also for them iirc under the text "fixed the dancy bois once and for all"
or maybe that was something else? I forget
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V A H K I T I 30-Jun-20 06:15 PM
Alright, I've pushed 5 commits to the alpha repo. This includes basic things for now like Beta animation backports, texture alpha fixes, and enabling previously disabled cutscenes.
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The Cap'm (Reese) 30-Jun-20 06:15 PM
which anim backports
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V A H K I T I 30-Jun-20 06:15 PM
Nuju's normal animations and the rest are just the cinematics that were missing them
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The Cap'm (Reese) 30-Jun-20 06:15 PM
ah
Wait, Nuju was missing animations in vanilla?
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V A H K I T I 30-Jun-20 06:16 PM
Except for shrn6 and LmeetsT
Yes
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The Cap'm (Reese) 30-Jun-20 06:16 PM
O_o
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V A H K I T I 30-Jun-20 06:16 PM
We were originally using Onewa's for him
Otherwise he was lacking animations entirely
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The Cap'm (Reese) 30-Jun-20 06:16 PM
weird
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V A H K I T I 30-Jun-20 06:17 PM
He does have these though, but I imagine they're identical
They also lack BHD files associated with them
Easier just to backport. Will probably do the same with his model
Saves us fixing the stray verts and vertex colours again
Ditto for Onewa
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JrMasterModelBuilder 02-Jul-20 10:30 PM
Windows users: What does a good installer icon look like?
A semi-random sampling: (edited)
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JrMasterModelBuilder 02-Jul-20 11:00 PM
Larger sample:
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benji 02-Jul-20 11:00 PM
I'm not a fan of icons that are the same as the installed program
So no steam, VS, VS Code, AVG
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V A H K I T I 02-Jul-20 11:01 PM
Same
As I said to JMMB in the other server he asked this in, a good installer icon in my eyes is something up to snuff with current OS icon scale standards, unique from the actual program's icon.
I'm partial to Firefox and Skype out of this set personally.
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JrMasterModelBuilder 02-Jul-20 11:04 PM
Yeah, I think having the icon be the same as the program is just asking for support requests. (edited)
Hi, every time I click the icon on my desktop it installs again. What's up with that?
BTW, the shield icon has to do with the UAC and I think the manifest. It's not part of the icon.
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benji 02-Jul-20 11:10 PM
I'm partial to the ChromeSetup and pAlcoholSetup, and OperaSetup
ChromeSetup icon was all the rage in Windows XP and it still commands respect to this day
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V A H K I T I 02-Jul-20 11:10 PM
That's precisely the reason I DON'T like it.
The thing was old 15 years ago. :p
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benji 02-Jul-20 11:11 PM
No, it was brand new and beautiful
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V A H K I T I 02-Jul-20 11:11 PM
:v
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benji 02-Jul-20 11:11 PM
the Netscape icon was the old one
Note the orthographic view
and the 16 color palette or whatever
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V A H K I T I 02-Jul-20 11:14 PM
Well they're both old now. :p
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benji 02-Jul-20 11:17 PM
Well, each version of Windows has had icons for installer files (*.msi)
open shell32.dll with a resource exploring tool to see most of them
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JrMasterModelBuilder 02-Jul-20 11:19 PM
Google really doesn't believe in custom installer icons. (edited)
They do customize the macOS DMG though, even if it's kinda half-arsed.
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V A H K I T I 02-Jul-20 11:22 PM
Christ
They didn't even get the perspective right
smh
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JrMasterModelBuilder 02-Jul-20 11:23 PM
They might be using some automated tool to resize and composite it.
Took me a bit to work out how to do that with ImageMagick.
Judging by their Windows icons, maybe they are just lazy. 😛
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benji 03-Jul-20 12:13 AM
Here's the installer image in shell32.dll:
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JrMasterModelBuilder 03-Jul-20 12:30 AM
Interesting.
The CD makes it look a bit dated though.
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UTTER_BODGE 03-Jul-20 01:32 AM
"icon popping out of box" seems fine
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Nyarah Ghost (^Φ ω Φ^)∫ 03-Jul-20 07:25 AM
The CD makes it look a bit dated though.
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The King 03-Jul-20 07:26 AM
cds are epic
thats why the sega cd is so epic
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V A H K I T I 06-Jul-20 03:29 PM
FINALLY done my editing cutscenes for BMP. :v
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V A H K I T I 06-Jul-20 05:49 PM
@The Cap'm (Reese) Take a look at some of the Beta vs. Alpha/Rebuilt scenes, (Kopaka Meets Lewa is a good example) and you'll see what I meant about sound timing.
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V A H K I T I 06-Jul-20 06:02 PM
I am also quite happy with how this looks now, UVs aside.
In-engine cinematic from The Legend of Mata Nui (August 2020 REBUILT ver.) ---------------------------------------------------------------------------------- Download this and more at http://biomediaproject.com/bmp/videos
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sweg (Andrew) 06-Jul-20 06:22 PM
i do love it when the green eyes stay in effect on the mask when onua takes it off
nice work apart from that nitpick i did
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V A H K I T I 06-Jul-20 06:26 PM
Also
Credits FMV for the formerly unreleased Legend of Mata Nui on PC (August 2020 REBUILT ver.) ---------------------------------------------------------------------------------- Download this and more at http://biomediaproject.com/bmp/videos
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The Cap'm (Reese) 06-Jul-20 06:27 PM
kewl
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V A H K I T I 06-Jul-20 08:55 PM
@Grampa Walker @UTTER_BODGE ( ͡° ͜ʖ ͡°)
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The Cap'm (Reese) 06-Jul-20 08:56 PM
this meme approved by Potato Gang
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V A H K I T I 06-Jul-20 08:56 PM
I already have it hooked up in my equipment code too. :p
I'll have like some series of inputs or a joke pickup write a save flag to activate it
Potato ON
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The Cap'm (Reese) 06-Jul-20 08:57 PM
i mean we are doing things with the sound test menu when it comes to code inputs
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Grampa Walker 06-Jul-20 08:57 PM
Look how they've massacred my boy.
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V A H K I T I 06-Jul-20 08:57 PM
:v
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The Cap'm (Reese) 06-Jul-20 08:57 PM
why not just have actual cheats unlock via that
and then have a toggle on/off menu separately
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V A H K I T I 06-Jul-20 08:57 PM
I mean maybe
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The Cap'm (Reese) 06-Jul-20 08:58 PM
could be an easy way of toggling BadCheat without editing the INI
plus we had others we already thought of like the "surf anywhere" thing
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V A H K I T I 06-Jul-20 08:58 PM
xP Yea the mask of ROUMB BOI
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The Cap'm (Reese) 06-Jul-20 08:58 PM
roumb
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V A H K I T I 06-Jul-20 08:59 PM
THat was intentional you fucking egg. :v
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The Cap'm (Reese) 06-Jul-20 08:59 PM
see, I don't believe you :p
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Grampa Walker 06-Jul-20 09:00 PM
I think unlocking chest codes could be fun via play. Can still add pickups, but make them unlock cheats, kind of like in Heroes GBA.
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The Cap'm (Reese) 06-Jul-20 09:00 PM
chest codes
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Grampa Walker 06-Jul-20 09:01 PM
Enable Gali tits
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V A H K I T I 06-Jul-20 09:01 PM
HA
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The Cap'm (Reese) 06-Jul-20 09:01 PM
no
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V A H K I T I 06-Jul-20 09:01 PM
I mean
nuva boobs mode? (edited)
:v
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Grampa Walker 06-Jul-20 09:02 PM
Maybe when we add the Toa Nuva for the BtG remake
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The Cap'm (Reese) 06-Jul-20 09:02 PM
Bad Cheat - ON Toa Potato - ON Rollin' - ON 2002 Best Year - OFF
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V A H K I T I 06-Jul-20 09:03 PM
:v
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The King 06-Jul-20 09:05 PM
owo
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UTTER_BODGE 07-Jul-20 01:28 AM
fucking
thank
you
I love it
game's done
everyone go home
also
when are we gonna combine it with the rolling anims
😎
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V A H K I T I 07-Jul-20 08:56 AM
:v
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V A H K I T I 07-Jul-20 10:05 AM
Oi @The Cap'm (Reese)
Remind me sometime before launch of this patch to update Aurora's credits listing.
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The Cap'm (Reese) 07-Jul-20 10:19 AM
K
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The Cap'm (Reese) 07-Jul-20 10:44 AM
what's on the docket today
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V A H K I T I 07-Jul-20 10:45 AM
Right now I'm just working on BMP stuff, but if there's anything immediate that I can work on I could set some time aside
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The Cap'm (Reese) 07-Jul-20 10:47 AM
I suppose there's nothing immediate unless you can fix the lavafall in TA02 not killing you (considering you fixed the other death issue)
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V A H K I T I 07-Jul-20 10:49 AM
It's possible.
There's also the Ga-Koro horns for some reason
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The Cap'm (Reese) 07-Jul-20 10:49 AM
ye (edited)
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Galgo 08-Jul-20 04:31 PM
is it just me or...
also will the save fix be patched into the beta too or just rebuilt?
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V A H K I T I 08-Jul-20 04:32 PM
All versions, yes
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Galgo 08-Jul-20 04:32 PM
😎 🆒
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JrMasterModelBuilder 08-Jul-20 05:10 PM
Nah, it's not just you, they look a lot alike. (edited)
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sweg (Andrew) 14-Jul-20 08:44 PM
charlie and the chocolate tree
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mcdude451 15-Jul-20 08:04 AM
Hey I hope this isn't too much to ask, but I was wondering if my name could possibly be inserted into this wiki page https://biosector01.com/wiki/BIONICLE:_The_Legend_of_Mata_Nui#Alpha_v0.006 ?
BIONICLE: The Legend of Mata Nui was a cancelled video game developed by Saffire Corporation that was planned to be released in the Fall of 2001. The game was meant to be canon and cover the 2001 BIONICLE storyline, featuring the Toa Mata on their quest to gather the Kanohi Ma...
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The King 15-Jul-20 08:06 AM
@mcdude451 you can edit the page like on any other wiki
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mcdude451 15-Jul-20 08:07 AM
Oh I couldn't find the edit method let me look
It won't let me load the page to create an account there, could someone do it for me who has one? I would really appreciate it
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UTTER_BODGE 15-Jul-20 04:00 PM
I'll take a shot at it after I grab some food
oh yeah also @mcdude451 would you happen to have a higher res photo of the disc? (edited)
could be nice for the article
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UTTER_BODGE 15-Jul-20 11:13 PM
Surprise! A new build? You betcha! @thatdylanfellow takes a look at LEGO Stunt Rally, the canceled Playstation port of the Windows classic. Enjoy! https://t.co/XhCkYFHTSQ
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UTTER_BODGE 16-Jul-20 02:05 AM
so the game has unique tracks for the first 5 levels (city)
then a default track for the rest of the game
and there's respawn button you can use to skip laps and win any race in 2 seconds :D
imma speedrun it
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noob1234 16-Jul-20 02:06 AM
Oh dude I was JUST playing Stunt Rally the other day after unearthing the cd
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UTTER_BODGE 16-Jul-20 02:06 AM
not a serious speedrun
just a shits-and-giggles speedrun
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noob1234 16-Jul-20 02:07 AM
Nice lol
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UTTER_BODGE 16-Jul-20 02:07 AM
even the normal tracks can be beaten extremely quickly
without abusing respawning
cause the tracks are smaller than PC
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noob1234 16-Jul-20 02:08 AM
Huh
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 16-Jul-20 02:52 AM
Lol
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UTTER_BODGE 16-Jul-20 05:54 AM
can be speedrun in like 13-14 minutes https://www.youtube.com/watch?v=xC7fk-A3tLU
truly this is how the game was meant to be played timer ends... uh. when the game freezes after beating it I guess https://www.gamingalexandria.com/wp/2020/07/15/lego-stunt-rally-psx/
the end of the vid is just waiting a while to show the game freezes upon beating the last race lol
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mcdude451 16-Jul-20 11:54 AM
@UTTER_BODGE I can take one, which one do you currently have? Is it the original with the piece of paper?
I think I wrote like Discord on it or something
Also who found that Stunt Rally PS1 beta? That's awesome
I was actually in the process of trying to get ahold of a beta CD for the PC version of it
Never was able to though, might look into it again if there are people who want it (though I obviously can't promise anything)
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UTTER_BODGE 16-Jul-20 01:31 PM
one of the PS1 developers found it and sent it into the site in the first tweet
it's fine, just maybe slightly low res
but not bad
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UTTER_BODGE 16-Jul-20 01:57 PM
guess I should ping in case this gets buried @mcdude451
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mcdude451 17-Jul-20 06:13 AM
Hey I remember that (edited)
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Galgo 18-Jul-20 01:37 PM
Whose disc is that?
Here's an AI upscale
By the way, I'm not sure if this is known, but there seems to be this problem when jumping in rebuilt where if you jump forwards, towards the end of the jump it abruptly cancels and you fall vertically to the ground.
Also I've always felt the Pohatu roll animation kills the flow of movement when jumping around
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UTTER_BODGE 18-Jul-20 02:44 PM
it's @mcdude451's photo
I was just wondering if he could snap a higher res pic whenever he gets a chance
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Galgo 18-Jul-20 10:34 PM
do not play LOMN on portrait screens
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V A H K I T I 18-Jul-20 10:44 PM
I mean
you CAN
We just don't have the resolution presert for it in the launcher
you could theoretically adjust it manually
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sweg (Andrew) 18-Jul-20 10:46 PM
wide onua
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Nyarah Ghost (^Φ ω Φ^)∫ 18-Jul-20 11:55 PM
Onua 2015
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Ondrik🅱 (Ondrej) 19-Jul-20 03:32 AM
wide onua
I have to make this meme
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Grampa Walker 25-Jul-20 06:21 PM
Is it just going to be Onua walking through Onu-Koro with the camera facing his face with the Wide Putin song?
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Ondrik🅱 (Ondrej) 26-Jul-20 06:32 AM
yeah, I just have to figure out how exactly to make the camera face him
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marklincadet 26-Jul-20 08:57 AM
ay fellows, just checking whether y'all know bout this site http://4t2portfolio.co.uk/
bc i realise from december none of these flash games are going to be playable on the site anymore
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r543 (@mention for replies) 26-Jul-20 04:43 PM
Nice find, what's more worrying about those no longer being playable is them taking it down.
Also I just played through the Mahri Final Challenge to confirm something...
This IS the lost original version with the Maxilos/Makuta Bad Ending.
Re: BMP The Album Thumbnail for some Albums is broken. For example the Flash Episodes: https://biomediaproject.com/bmp/files/sfx/v2.2.0/Streaming/Animation%20Music/Web/Recent%20Updates//bmp/files/sfx/v2.2.0/Streaming/Animation%20Music/Web/Recent%20Updates//bmp/files/sfx/v2.2.0/Streaming/Animation%20Music/Web/Recent%20Updates/AlbumArtLarge.png Not sure why it adds the part after the domain three times. https://biomediaproject.com//bmp/files/sfx/v2.2.0/Streaming/Animation%20Music/Web/Recent%20Updates/AlbumArtLarge.png Bionicle Heroes Mobile and possibly a few others are affected by this as well. Also the site has some elements which aren't sent through https.
Seems like the 4t2 site only kept the original versions of things, Crystalienconflict doesn't have the expansion stuff but that game has already been saved in other places.
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JrMasterModelBuilder 26-Jul-20 07:56 PM
Nice find!
The long-lost original extended losing cutscene to Command The Toa Mahri - The Final Challenge, featuring Maxilos wearing the Mask of Life. #BIONICLE #LEGO https://t.co/GqHniwtQoE
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r543 (@mention for replies) 27-Jul-20 02:33 PM
The cutscene looks kinda uncanny but that's mostly due to the Maxilos render. Well not really render, they took a picture of the model from what I've seen.
I highly recommend saving the entire site and adding an archive of that to BMP (later possibly integrating the games as well)
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UTTER_BODGE 27-Jul-20 03:03 PM
hey, what quotes do we have regarding how often lego was sent test builds of LoMN?
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V A H K I T I 27-Jul-20 03:03 PM
Quotes? Not sure. I BELIEVE it was Darvell who mentioned they were sent weekly test builds
Or maybe one of the people Liam interviewed
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UTTER_BODGE 27-Jul-20 03:03 PM
a lead tester at lego media (from before LoMN's time) is doing some Q&A and it sounds like the testing process varied between projects, but
Hi, If I can answer any questions you may have regarding the game development Im more than happy to. I was Lead Tester on the project working both at LEGO HQ in Slough, UK and also at the developers Data Design in the West Midlands, UK.
The test team was split between LEGO HQ in Slough and Data Design's offices. The PlayStation versions were tested in-house at DDI and the PC was mainly tested back at LEGO HQ (although we did also have at least 1 tester in our team looking at it...mostly me tbh). I was also delegating work on other projects and had to run reports at the end of the day for management so an 11pm finish was pretty much the norm back at the hotel. This was also the case for Dave the producer (think he said something similar in his interview on here).
>
We got builds 1-2 times a day depending on the severity of an issues so we could verify the fixes were done and move onto the next area/level/task.
>
For the PC build I think we were able to use an online storage platform to transfer any update files back to the office rather than an entire build.
^ that's regarding rock raiders
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V A H K I T I 27-Jul-20 03:04 PM
Was he with the team during LOMN's time or left prior?
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UTTER_BODGE 27-Jul-20 03:04 PM
(from before LoMN's time)
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V A H K I T I 27-Jul-20 03:04 PM
I am aware.
I assume that mean he joined before that
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UTTER_BODGE 27-Jul-20 03:05 PM
he was onto other studios by 2001/maybe late 2000ish
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V A H K I T I 27-Jul-20 03:05 PM
I see
Also that last point may partially explain why the alpha was missing some files.
Assuming Saffire had a similar system
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UTTER_BODGE 27-Jul-20 03:05 PM
anyway, it got me thinking, saffire was in the US, lego media was in the UK
mailing discs would've taken forever
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r543 (@mention for replies) 27-Jul-20 03:06 PM
Hey Vahkiti, have you seen the Album Thumbnail issue on BMP?
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UTTER_BODGE 27-Jul-20 03:06 PM
I kinda doubt they made and mailed physical discs weekly?
but
¯\_(ツ)_/¯
unless lego media had folks in the US too
dunno
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r543 (@mention for replies) 27-Jul-20 03:06 PM
FTP surely was a thing back then, not sure how fast it would've been but if you only uploaded the new files it probably was manageable.
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The Cap'm (Reese) 27-Jul-20 03:07 PM
the alpha had ftp logs did it not
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UTTER_BODGE 27-Jul-20 03:07 PM
indeed, don't recall if that was internal saffire stuff or not though
but we know lego media did indeed have test copies of it in the UK
dunno if they got that over FTP and then burned them to discs to pass around
or if it was something else
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V A H K I T I 27-Jul-20 03:09 PM
r543 (@mention for replies)Today at 15:06 Hey Vahkiti, have you seen the Album Thumbnail issue on BMP?
You'll have to bring that up with JMMP or Peri. (edited)
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The Cap'm (Reese) 27-Jul-20 03:09 PM
jmmp
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r543 (@mention for replies) 27-Jul-20 03:15 PM
Oh I see, I was wondering who's the site admin.
Pretty sure JMMB(?) has seen it already though.
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JrMasterModelBuilder 27-Jul-20 03:35 PM
Do you have a link where I can repro?
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JrMasterModelBuilder 27-Jul-20 03:47 PM
Also, I've backed up all the LEGO ones that could be accessed: http://biomediaproject.com/bmp/files/otherfiles/4t2portfolio.co.uk/
We're in the process of moving game stuff to GitHub, so they will find a permanent home there in the short to mid term. (edited)
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r543 (@mention for replies) 27-Jul-20 03:49 PM
reproduce the issue?
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JrMasterModelBuilder 27-Jul-20 03:49 PM
Yes
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r543 (@mention for replies) 27-Jul-20 03:49 PM
Oh I mentioned it above after the Maxilos stuff, can send you the link if needed though: Re: BMP The Album Thumbnail for some Albums is broken.
Also would that really work on Github/are you planning to use it's HTML page feature?
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JrMasterModelBuilder 27-Jul-20 03:51 PM
Gonna have automated builds making projectors and probably also use GitHub pages to generate webpages.
Which albums?
Ah, found one.
Ohh, it only happens on the second one you load. (edited)
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r543 (@mention for replies) 27-Jul-20 03:57 PM
Is that why it happens? I thought it was specific to certain albums.
And I see, I hope that the source files still get kept around though, also might be a good idea to get the games into Flashpoint as well.
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JrMasterModelBuilder 27-Jul-20 03:58 PM
I think we're planning on killing off and replacing that player soon anyhow, maybe not worth the effort to dig into it. (edited)
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r543 (@mention for replies) 27-Jul-20 04:48 PM
It was kinda nice, not sure what to think of site redesigns in general, but not like I have any say in this.
Speaking of which, might be just me but I think some of the music files on there are rather low quality?
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The Shadow Emperor 27-Jul-20 04:51 PM
Can I ask why the LoMN tracks have fanon names on BMP? And why Paul Hardcastle's unrelated music is included?
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ShadowDraikana 27-Jul-20 04:52 PM
...
Liam
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V A H K I T I 27-Jul-20 04:53 PM
If it's between made up names or no names, we generally add names to give the albums more flair.
The same argument could be made for album art, of which not a single one had any to speak of before my overhaul of the music archive.
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The Shadow Emperor 27-Jul-20 04:58 PM
The art I can understand, but the names will fool people into thinking they're official, which is not something you want to be doing in an archive. And that doesn't explain the Hardcastle music which I assume is only there because you used them in Rebuilt
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V A H K I T I 27-Jul-20 04:58 PM
That I did intend on reversing
Until we get around to the deluxe version for rebuilt
As for the names I mean
What is official in a game that never released?
We ARE official at this point. Pac
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ShadowDraikana 27-Jul-20 05:00 PM
bruh that's a stretch
hardcastle track needs to go immediately
and the names changed
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V A H K I T I 27-Jul-20 05:00 PM
Yeah no. I'll do it for the hardcastle tracks
But in case y'all haven't noticed, the entire archive has had the name thing going on for literally years
And I ain't going in and undong it all
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JrMasterModelBuilder 27-Jul-20 05:06 PM
From an originals standpoint, we still have the unmodified original builds. (edited)
They didn't make an official soundtrack.
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V A H K I T I 27-Jul-20 05:07 PM
To quote myself again from the BMP server since we're splitting this discussion:
Vahkiti Today at 17:03 I mean one way or another they're going to be in the soundtrack. (Hardcastle tracks) I had intended on removing them from this version and putting them in the deluxe edition later anyways so that's fine. But naming tracks that have no names has been part of the music archive for nearly ten years now, and I have absolutely no intention of changing that without a fight. Unless y'all really wanna go back to some albums just having tracks like "track 01, track 02, so-and-so's level" etc. Hell, just calling a track something like Lewa's Level is no different than giving it an actual name. Cause at the end of the day, the only OFFICAL name is the file name. And the file name is shit. :v The way I see it, if we have to name it something, we may as well make it something good.
(edited)
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The Shadow Emperor 27-Jul-20 05:09 PM
It's not a good practice in my view. Isn't the point of an archive to preserve things as you found them? In the absence of official names you should default to the straightest, most to-the-point description you can, or the filename if one is available. Yes, they're boring, but the alternative is spreading misinformation. (edited)
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V A H K I T I 27-Jul-20 05:10 PM
Well I'm not opposed to having a split archive. Original files in one, cleaned up release candidates in another. Cause at the end of the day we're not JUST archiving things here.
We're archiving things PUBLICLY for the enjoyment of the everyman.
And the everyman would probably appreciate being able to recognize their music.
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The King 27-Jul-20 05:10 PM
^
as an every man i concure
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The Shadow Emperor 27-Jul-20 05:11 PM
I mean I'd be fine with sticking the tracks with Rebuilt names, Hardcastle stuff and all, under the Fan section. Just not elsewhere where it's misleading (edited)
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Mid Blue 27-Jul-20 05:19 PM
Maybe the files name could be in brackets next to the BMP one
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V A H K I T I 27-Jul-20 05:19 PM
That just makes the file names messy tbh
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Mid Blue 27-Jul-20 05:24 PM
I guess
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UTTER_BODGE 28-Jul-20 01:26 AM
flashbacks to when someone did this for lego universe music
and then later, the actual names for the music were found
and it just became a clusterfuck lol
everyone was under the impression the fanmade names were legit
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ShadowDraikana 28-Jul-20 09:31 AM
^ and this is my problem with this
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r543 (@mention for replies) 28-Jul-20 04:21 PM
At first I was wondering if the LoMN Names were like MNOG/Piraka Saga/other flash stuff where we don't have any names and as such used the closest thing based on situation. Do think it's good to give tracks a name to refer to, even if those might be inaccurate at times (like Lewa vs Onua which is a edited version of The Bionicle Music, same for Kopaka vs Muaka and vs Makuta) Looking at the LOMN Tracks, I can see what's meant though. I don't mind stuff like Opening, Ounia Ambience, Theme of Onua and the like but think that the other names should stay as fan names.
Guess the Hardcastle tracks got removed? Wanted to check what those were and do think that content should stay available. Maybe it would be better to have LOMN with the fan track names and the Hardcastle Tracks under the Fan section with the original LOMN staying in the official one?
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UTTER_BODGE 02-Aug-20 01:21 AM
I'm not familiar with trailers for bionicle games (edited)
is this already on the BMP and stuff:
looks like BTG in there too
LOL the end
GBA LOGO
someone didn't quite get that done
@JrMasterModelBuilder (also sent it to peri, dunno who'd be able to check it out first)
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UTTER_BODGE 02-Aug-20 01:41 AM
well peri says it's apparently new
so
yay lol
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UTTER_BODGE 02-Aug-20 02:36 AM
turns out they have ECTS trailers for island xtreme stunts, drome racers, and galidor too
all with lots of delicious early footage
IXS is early enough a lot of the island is just floating roads, they were still trying to figure out the basic layout they wanted I guess haha
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Brickome (Jeremy) 02-Aug-20 03:22 AM
That's not all folks though
EA Play 2002 also had Bionicle stuff
(Bottom right corner)
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The King 02-Aug-20 07:21 AM
the sims
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 02-Aug-20 08:17 AM
That's top right
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V A H K I T I 02-Aug-20 01:04 PM
Looks like the two events were the same thing.
Today, Electronic Arts held their trade event, as they will only be exhibiting in the consumer hall at ECTS. There were a total of 16 games shown for the GameCube and GBA.
So the trailer was likely show at or around this booth shown.
Definitely a unique one in that case, since it's not often we have images of the setting a trailer was premiered in.
Most notably, this page lists Matoran Adventures, which the site the trailer came from also indicates both this AND the GBA game were called at this point in development.
It also lists Galidor, but that's another story entirely ( ͡° ͜ʖ ͡°)
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ShadowDraikana 02-Aug-20 01:08 PM
oh no
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JrMasterModelBuilder 02-Aug-20 02:01 PM
The Drome one has a shield.
Different from the GC one.
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UTTER_BODGE 02-Aug-20 02:26 PM
I wonder if it's an earlier version of the powerup in the final game that gives you a force field ring around your car
or if it's completely separate
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Brickome (Jeremy) 02-Aug-20 03:15 PM
There’s more images for LEGO stuff at EA Play here BTW (edited)
This also was laying around in Googles cache from a deleted web page
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The King 02-Aug-20 03:32 PM
G A L I D O R
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Ondrik🅱 (Ondrej) 03-Aug-20 11:22 AM
oh, yeah I have a question
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V A H K I T I 03-Aug-20 11:22 AM
Hmm?
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Ondrik🅱 (Ondrej) 03-Aug-20 11:22 AM
The things this game's old-ass engine can do never ceases to amaze me.
how
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V A H K I T I 03-Aug-20 11:22 AM
How what? :p
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Ondrik🅱 (Ondrej) 03-Aug-20 11:22 AM
How was that done?
I didn't know this worked
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V A H K I T I 03-Aug-20 11:23 AM
Just a gravity modifier OSI function.
Used by the Miru but cranked way down
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Ondrik🅱 (Ondrej) 03-Aug-20 11:23 AM
mhm
thanks for the answer
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V A H K I T I 03-Aug-20 11:23 AM
gccharacter::setlocalgravity
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Ondrik🅱 (Ondrej) 03-Aug-20 11:24 AM
I just thought it was something new and thought "how have I not noticed this?"
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V A H K I T I 03-Aug-20 11:24 AM
Nah. :p
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(Team Kanohi) Markle 05-Aug-20 04:59 PM
is there a way to get lomn full screen?
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The Cap'm (Reese) 05-Aug-20 05:00 PM
Alt+Enter
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(Team Kanohi) Markle 05-Aug-20 05:01 PM
that was easy
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V A H K I T I 05-Aug-20 05:01 PM
Thank dgvoodoo for that
:p
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(Team Kanohi) Markle 06-Aug-20 12:47 AM
This whole time I had been fiddling with the resolution thing and wondering why it wouldn’t go full screen lol
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(Team Kanohi) Markle 06-Aug-20 12:15 PM
So the game crashed right when gali’s level started
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V A H K I T I 06-Aug-20 12:15 PM
Is this on completing Onua's?
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Ondrik🅱 (Ondrej) 06-Aug-20 12:16 PM
Yeah that's common
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V A H K I T I 06-Aug-20 12:16 PM
Yea
We don't know why yet (edited)
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Ondrik🅱 (Ondrej) 06-Aug-20 12:16 PM
just try again and again and again until it works or get a save file from the start of Gali's level
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(Team Kanohi) Markle 06-Aug-20 12:18 PM
Also the game freezes whenever I open the inventory screen? Is that something known as well?
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Ondrik🅱 (Ondrej) 06-Aug-20 12:28 PM
yeah
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V A H K I T I 06-Aug-20 12:36 PM
It isn't consistent which is the problem
We haven't found a direct cause yet
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ShadowDraikana 06-Aug-20 12:56 PM
which transition crash are we talking
getleaf or the one triggered by the addpart stuff
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V A H K I T I 06-Aug-20 01:11 PM
There's an addpart crash for Gali?
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ShadowDraikana 06-Aug-20 02:49 PM
i mean there was the end level crash triggered after you messed with mud man before or with addpart
but there was a new crash that was introduced
and we didnt know where the hell it was coming from
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THE-ANTI-VOID 10-Aug-20 03:09 PM
Hi im new to this server
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Ondrik🅱 (Ondrej) 10-Aug-20 03:19 PM
Hi
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THE-ANTI-VOID 10-Aug-20 03:19 PM
Ello
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Ondrik🅱 (Ondrej) 10-Aug-20 05:25 PM
@The Cap'm (Reese) A meme based off of the 810 stream
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The Cap'm (Reese) 10-Aug-20 05:26 PM
Yo
Accurate
Was that the whole time or just when my internet exploded
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Roblord 10-Aug-20 05:27 PM
R-he-ise
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Ondrik🅱 (Ondrej) 10-Aug-20 05:35 PM
it was the whole time I think
but I had to control myself hard because my mom and my sister were sleeping in the room next to me
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The Cap'm (Reese) 10-Aug-20 05:42 PM
Oof on both fronts
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Ondrik🅱 (Ondrej) 10-Aug-20 05:42 PM
I did manage it luckily but that one time I said "jesus christ Reese" I wanted to say "jesus christ Reese be quieter"
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The Cap'm (Reese) 10-Aug-20 05:43 PM
guess i'll have to see on the vod later
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The Cap'm (Reese) 10-Aug-20 06:11 PM
well now that the vod is "up" I can confirm I got a lot louder once I had to switch to my phone
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V A H K I T I 10-Aug-20 06:11 PM
F
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The Cap'm (Reese) 10-Aug-20 06:12 PM
Apologies 😓
on the other hand, you're really quiet Ondrik
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Vraiment 13-Aug-20 01:55 PM
hello, I wanted to drop yesterday because it was Bionicle Day but didn't have a chance
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V A H K I T I 13-Aug-20 01:56 PM
All good. Nice to see you again. 🙂
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Vraiment 13-Aug-20 01:56 PM
thanks!
how are things going?
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V A H K I T I 13-Aug-20 01:57 PM
They go. Well HERE specifically they don't because everyone is having computer or life troubles, and I had 810 to set up. xP
But in general they go. :v
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Vraiment 13-Aug-20 01:57 PM
v:
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V A H K I T I 13-Aug-20 01:57 PM
The world keeps turning, and that about all I can say. xD
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Vraiment 13-Aug-20 01:58 PM
I mean, we are surviving an Apocalypse Lite ™
I also wanted to drop this shiptpost I found in the interwebz
👌 1
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V A H K I T I 13-Aug-20 02:00 PM
:v
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Vraiment 13-Aug-20 02:00 PM
v:
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😺 QSKSw (Josie) 14-Aug-20 01:05 PM
Accurate. Both of these characters are worlds.
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V A H K I T I 17-Aug-20 08:25 PM
@The Cap'm (Reese) eyes_shaking
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The Cap'm (Reese) 17-Aug-20 08:25 PM
That's pretty epic
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V A H K I T I 17-Aug-20 08:27 PM
Foils in now too
@Orikume (Space Waifu) Look it's your favourite card. :p
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The Cap'm (Reese) 17-Aug-20 08:27 PM
Woot
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Orikume (Space Waifu) 17-Aug-20 08:32 PM
Gosh this is becoming a meme at this point😂. Earthquake is such a game changing card since it affects the board in such a drastic way. (edited)
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V A H K I T I 17-Aug-20 10:03 PM
New table who dis
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The Cap'm (Reese) 17-Aug-20 10:03 PM
table
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V A H K I T I 17-Aug-20 10:30 PM
table
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The Cap'm (Reese) 17-Aug-20 10:40 PM
trable
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𝓖𝓻𝓾𝓶𝓹𝔂𝓫𝓮𝓪𝓷 (𝓼𝓿𝓮𝓷) 🇳🇱 18-Aug-20 07:27 AM
@V A H K I T I oh btw! Someone gifted me tabletop simulator recently
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