(Full list of credits can be found in the game's included PatchNotes.txt)
v1.1.0 :
Updated credits, added Alastair Swinnerton; credits are now an FMV
Moved lev3-lev5 help Tohunga into villages post-invasion
Added printing glyphs to each level, to be moved later
Changed grappling hook text per Toa to be more fitting
Added invasion as a door condition to prevent skipping village saving
Fixed textures in TURA areas that were unfitting and/or broken
Added villager equipment via updated AddPart system
Added Toa weapon holstering via updated AddPart system
Updated 24 music tracks with new high quality versions from David Madden
Updated Toa bump maps; added bump maps to Gali, Kopaka, Lewa, and Tahu
Changed music in miniboss areas to new theme, DrumAndBassPart1
Added alpha pedestals beneath masks
Added new pillar pedestals underneath grapples based on lev2 version
Added new, original pedestals for glyphs
Quest items now appear in the village after returning them
Unworn masks and grappling hooks are now gray for canon consistency
Fixed a small normals issue on the Hau
Added unused ToaDamage and lowhealth sounds
Added ToaWarp sound to Shrine/Turaga hut portals
Added unused ThingyAppear sound to Amana Volo Spheres
Ported alpha Help menu; updated controls and graphics
Added multiple language versions of the Help menu
Recoded and remade inventory menu; fixed softlock
Added new Toa/Tohunga models for set accuracy with new custom skeletons
Turaga now disappear from their huts when the shrine portal is open
HUD eye colors now change depending on character
Updated Amana Volo model to match Tales of the Tohunga/Quest for the Toa
Changed drowning system with new air meter; applied to all Toa
Added small conversations with new passive Rahi in each village
Varied music in certain areas to prevent overuse of SurfAndSnowboard
Extra text has been added to token doors if another item is required
Renamed most boss areas
Changed certain mask hotkeys to make more sense
Upscaled/updated HUD and pickup textures
Added new pause graphics based on unused texture, using an unused font
Reimplemented passive Rahi; only die when hitting a killbox
Fixed Tarakava AI and animations
Fixed Whenua movelist; additionally, all Turaga now stand still in huts
Music now silences post-invasion until villagers appear
Fixed certain issues caused by pausing
Split OptionalPatchNative.dll into multiple hookmods for convenience
Changed projectile colors of Onua and Tahu
Added new effects for entering a portal, along with better handling
Fixed floating spawn points in SHRN and TURA areas
Added new area transition system, making area swaps much cleaner
Added wrapping to debug menu scrolling
Added generic handling for killboxes to optimize handling for them
Fixed NPCs being able to trigger token door text
Fixed waypoint markers for Turaga huts so they appear only post-invasion
Fixed oversight causing Right Hands to trigger post-Takara Turaga speech
Fixed grappling hook from being active during a conversation or cutscene
Fixed masks from remaining active during conversations and cutscenes
Removed the ability to use masks or pause the game during a cutscene warp
Fixed an issue with player movement sounds overlapping start of cutscenes
Fixed music stop code for cutscene warps, now only stop audio if skipped
Replaced all fonts with new higher resolution versions
Cleaned up redundant files across the game, tidying up a bit
Unified the color palette for all characters and character objects
Fixed music sometimes playing for a frame before a cinematic starts
Fixed a number of issues with quest flags not working properly
Fixed some inconsistencies with various legacy saver flags
Fixed tree keepers sometimes tripping the conditions for inventory items
Disabled the grappling hook in VLLG, SHRN, TURA, and MOSH areas
Fixed hud remaining on-screen during a cutscene warp
Fixed hud not hiding correctly during camera pans/boss intros
Replaced and optimized respawn handling with new system
Fixed dancers not using dance animations during conversations
Fixed dancers not using dance animations after conversations
Dancers will now walk around villages post-Takara
Moved tokens in Matau's hut
Replaced the loading bar with a high-res version
Per-level fixes:
TEST: Made the background look nicer
TEST: Added a test area for Tahu
TEST: Added test map for future flight sections
TEST: Enabled and overhauled the cut Language Test menu for future use
FREN: Fixed and updated clicking textures for cursor on title screen
FREN: Added new Extras menu; includes Glossary, Print, Theater
FREN: Added images to the Glossary where they were missing
FREN: Fixed grammar and punctuation of certain Glossary entries
FREN: Toa Kaita now appear in the area once they have been played as
FREN: Reordered print menu
ONUA: Changed certain token positions in ROLL for easier collection
ONUA: Fixed KRB2 (Ussal Crab) Rahi for future use
ONUA: Fixed music in MDMN; starts with silence, leads to OnuaTheme
ONUA: Added a missing killbox into ROLL
ONUA: Edited BECH to remove water wall and extend sea floor
ONUA: Added bubbles to ATRM to prevent easy drowning
ONUA: Added tutorial totem to HK01 for elemental glyph controls
ONUA: Added Eathquake symbol on wall in MDMN
ONUA: Added unused webs, boudler to CLF2
ONUA: Updated Nui-Jaga model with pre-alpha high-poly model
ONUA: Added WIP area to warplist based on pre-alpha BUGS model, NEST
ONUA: Fixed HUD from showing after Legend FMV during convo with Whenua
ONUA: Fixed hive bases rendering in Onu-Koro introduction cinematic
ONUA: Fixed various door models lacking bottom and side faces
ONUA: Improved the hitboxes for the Nui-Jaga and Fikou-Nui
ONUA: Added ledge grab tutorial totem back into L1A1
GALI: Fixed AI and movement speed of TTRT Rahi
GALI: Reverted sphere color to vanilla
GALI: Moved disc quest Tohunga out of the water
GALI: Re-enabled HYDR boss intro pan
GALI: Added new underwater hives; added to invasion
GALI: Improved MTUP area to look better and hide animation quirks
GALI: Fixed Ga-Koro horn pedestals being too short
GALI: Fixed horn glyphs in Ga-Koro lacking side faces
GALI: Moved energy pickups that were stuck in the ground in GLY3
POHATU: Changed stone rain glyph texture to alternate lev6 version
POHATU: Changed stone rain glyph text to better fit its new functionality
POHATU: Moved RKFL between XROD and SHRN for a smoother difficulty curve
POHATU: Changed music in GLY1 to TechnoSnowboardPart2
POHATU: Fixed two Tohunga in Po-Koro that had incorrect colors
POHATU: Fixed ability to change or use masks in BLR1 and BLR2
KOPAKA: Added energy pellets into TELE, moved cliff tokens
KOPAKA: Added extra skate to ice skates model
KOPAKA: Added missing invasion door to Nuju's hut
KOPAKA: Fixed collision of trees and stone cubes in Ko-Koro
KOPAKA: Moved a token previously up a tree in Ko-Koro to the ground
KOPAKA: Updated ice shield model for Kopaka
KOPAKA: Fixed entrance of Nuju's hut allowing access during invasion
KOPAKA: Fixed a snow geometry cutoff on the Vuata Maca tree
LEWA: Added missing invasion door to Matau's hut
LEWA: Moved tokens in LE01 to less frustrating positions
LEWA: Updated a certain Tohunga in VLLG
TAHU: Replaced all instances of bats with unused btfr enemy
TAHU: Changed vanilla line so that Ta-Koro itself didn't see a creature
TAHU: Ported alpha area TA10; moved and added tokens
TAHU: Overhauled TA05 code, fixing various script errors
TAHU: Adjusted entirety of TA10's UV maps to look less garbage
MAKUTA: Split ToaKaitaFight FMV in two to account for new gameplay
MAKUTA: Ported previously unused alpha area, KUTA; added new code/detail
MAKUTA: Ported Toa Kaita, added Aki and Rua masks*
MAKUTA: Ported MANA, PST1, MAN1, and PST2 from the alpha*
MAKUTA: Added new area, MAN3*
MAKUTA: Cleaned up existing level code
MAKUTA: Credits now play after ending FMV
MAKUTA: Replaced Toa Kaita models with high-poly set accurate versions
*The Kaita, along with their areas and the rest of lev7, are not quite complete and polished yet, so keep that in mind when playing.
v1.0.2 :
Fixed an issue that caused corrupted saves on quitting from Frontend
Fixed an issue in BetterSaver causing the current mask not to be written
v1.0.1 :
Updated credits
Fixed an issue where collecting over 100 tokens would break save files
Added an unlock system for adding overall progress based rewards
Fixed an issue where talking to the tree keeper set a quest flag
Fixed and finished token door coding
Continued clean up of area blks, taking out unused models
Fixed various area cleanup problems
Implemented French language
Per-level fixes:
FREN: Added Toa to the title screen based on progress
ONUA: Added a mask tutorial sign in PTV1
GALI: Temporarily restored MTUP cutscene warp
TAHU: Fixed a missing-in-action apostrophe
v1.0.0:
Implemented custom colours for various Tohunga throughout the game
Added reading of location table in cin_char for better Takara rendering
Reimplemented dancing Tohunga, and added to all villages
Combined Takara pits with main village meshes
Re-enabled the Great Takara for all villages
Implemented Amana Volo, (hp/energy upgrades) as rewards for sidequests
Implemented Vuata Maca Tree/keeper as a form of recharge station
Updated Tohunga/Turaga conversations to reflect reimplemented quests
Re-enabled the use of Kanohi Masks in boss fights
Re-enabled altered SFX for Kanohi Mask activation
Implemented unused SFX for the Kanohi Ruru
Changed default ammo and ammo HUD sprites to those of the alpha powerups
Per-level fixes:
TEST: Removed background music due to internal hatred
FREN: Added logo for a proper title screen
FREN: Added background ambience
FREN: Changed background music to "MusicShrine"
FREN: Changed Onua's default spawn position
FREN: Changed credits music to BIONICLE Age, added Paul Hardcastle
ONUA: Reverted voice clips to the alpha versions
ONUA: Re-enabled Nobua cutscenes from the alpha
ONUA: Replaced BECH with alpha version
ONUA: Replaced VLLG with modified early alpha version
ONUA: Replaced "Legend" stills in Whenua's conversation with an FMV
ONUA: Replaced Onepu in PTV1 with Nobua; updated conversation text
ONUA: Added and implemented ROLL and unused rolling animations for Onua
GALI: Reverted intro cinematic to extended alpha version
GALI: Cleaned up MTUP cinema by loading set pieces into the cin obj slb
GALI: Implemented the Gate Stone quest in STRT
GALI: Expanded beta Ga-Koro to accommodate new Tohunga requirements
GALI: Fixed an issue where the sfsh Rahi would stick to the floor
GALI: Changed music in HK01
GALI: Modifed movelist of pira to allow it to be damaged
GALI: Renovated GLY3 using alpha map and numerous additions
GALI: Added miniboss camera pan for the Tarakava in TAKV
POHATU: Reverted intro cinematic to extended alpha version
POHATU: Replaced VLLG with modified alpha version
POHATU: Changed music in BLCV
POHATU: Replaced Kane Ra cinematics with extended alpha versions
POHATU: Changed Kane-Ra running animation to superior alpha version
POHATU: Added miniboss camera pan for the Kane-Ra in BLCV
KOPAKA: Fixed an issue with the Takara causing the camera to clip a wall
KOPAKA: Changed music in SNFL and PATH
LEWA: Reverted intro cinematic to extended alpha version
LEWA: Fixed an issue with the Takara causing the camera to clip Matau
LEWA: Changed music in LEP1, ROOM, GLY1, and LE04
LEWA: Replaced LE04's main level model with the alpha version
LEWA: Replaced Nui Rama dismount cinematic with extended alpha version
LEWA: Removed GLY3 to use for ROLL and for a future new slide section
LEWA: Added miniboss camera pans for the Tarakava and Nui-Rama
TAHU: Changed music in TVIL, TA01, TA02, TA11, TA12, and TA13
TAHU: Made Vahi orange
TAHU: Added the raising of the Ta-Koro bridge, using the Winch Lever
(Full list of credits can be found in the game's included PatchNotes.txt)
v1.5.0 :
Added ijl15_native.dll
Continued area code cleanup
Updated credits
Fixed an issue that prevented level transitions being written to the save
Fixed certain pickups having text wrap incorrectly
Reverted masks and grapple pickups to vanilla appearance (chrome)
Adjusted fixes for unlit Tohunga to stay closer to vanilla lighting
Removed duplicate mistextured triangles in various areas
Added/redid various invisible walls
Optimized screenwipe upon death/respawn to play on a generic basis
Fixed a bug that allowed the player to die several times before respawn
Fixed several scripting errors with grappling hook deactivation
Optimized the camera follow upon death to work on a generic basis
Removed player death and respawn sounds that were previously implemented
Added temporary invincibility period after respawn
Fixed alt-tabbing unpausing the game if the game was already paused
Fixed grappling hook causing the player to disappear during a cutscene
Fixed glyphs not working properly when used with 1 energy left
Disabled player input during cinematic warps to fix a crash
Fixed "Press SPACE to Continue" text not updating upon language change
Replaced files that had bad decompression due to a typo in BLKFile script
Fixed foreign characters to properly display, allowing full localization
Fixed the grapple flying bug (mostly)
Redirected save files to be in [User]/AppData/Roaming/[Game Edition]
Per-level fixes:
FREN: Fixed Controls camera pan that went through the floor
ONUA: Fixed broken water in L1A7
ONUA: Fixed dying and respawning causing a crash in BECH
ONUA: Fixed improper event call for respawning in MUD0
ONUA: Fixed rendering limits in L1A1 and BUGS being too low
ONUA: Fixed CLF2 allowing player input too early after respawn
ONUA: Fixed BUGS cleanup not fully working
ONUA: Fixed softlock in SHRN by readding BUGS backtrack trigger
ONUA: Fixed NPCs triggering token door text in Onu-Koro
ONUA: Fixed Onua's right sidestep footprints overlapping incorrectly
GALI: Fixed GLY3 not saving on exit
GALI: Improved fixes for positions of things in TTUN
GALI: Fixed an issue where drowning slowed Gali's animations
GALI: Fixed backstep sounds not playing properly
GALI: Fixed air bubbles from causing a particle overload crash
POHATU: Reverted Husi rider to uncolored vanilla state
KOPAKA: Fixed issue where the Kakama would not be equipped post-meetup
KOPAKA: Fixed door buttons in VISN
KOPAKA: Redid meetup cutscene fix to be as close to vanilla as possible
KOPAKA: Reverted PATH music to vanilla
LEWA: Reverted quest spider color to vanilla
LEWA: Fixed displaced trigger in SHRN that allowed boss door skip
LEWA: Redid fix for visibly out of bounds camera pan in meetup cutscene
LEWA: Fixed mask swap in HIVE/SHRN not taking place post-cutscene
TAHU: Fixed TA02 infinite death when falling into lava
TAHU: Fixed lavafall in TA02 not killing the player properly
TAHU: Fixed cooled lava platform in TA02 lacking collision
MAKUTA: Fixed grappling hook deactivation only working in killbox in ONUA
MAKUTA: Updated grappling hook deactivation code in GALI
v1.4.1 :
Fixed an issue that caused corrupted saves on quitting from Frontend
Fixed an issue in BetterSaver causing the current mask not to be written
v1.4:
Updated credits
Added French language option
Added Dutch language option
Added Italian language option
Reverted boss names to vanilla
Snapped pickups properly to the ground in all areas
Added BetterBink dll to improve FMVs
Removed FMV letterboxing
Added check to prevent opening FMVs from playing more than once
Reverted various out-of-date trigger removals
Fixed various area cleanup issues
Fixed notorious sound buffers crash
Fixed Huna crash when around stationary characters
Per-level fixes:
ONUA: Increased hitbox sizes for Fikou-Nui and Nui-Jaga
ONUA: Fixed backtracking issues in SCRP & SPCV
ONUA: Fixed a broken tri in L1A8
GALI: Reverted MTUP cutscene warp
GALI: Fixed the grappling hook issue with the Ga-Koro horns
GALI: Fixed an issue where the Rau set the invasion condition
GALI: Fixed issues with SHRN boss door
GALI: Fixed WTHK
GALI: Fixed out-of-bounds token placements
POHATU: Fixed the Kane-Ra cleanup once and for all
POHATU: Fixed bug where loading a save into the BLR areas crashed
KOPAKA: Fixed items appearing in inventory menu
KOPAKA: Partial fix for platforms leading to the Element of Melting
LEWA: Fixed the infamous death vine in LE03
LEWA: Added invisible walls into LE02
LEWA: Fixed floating platform collision in LE02 and LE03
LEWA: Fixed broken door code in ROOM
LEWA: Fixed deltatime issues with the Air Elemental
TAHU: Fixed killbox in MTUP
TAHU: Fixed backtracking into TA03 and TA12
TAHU: Fixed issue in VLLG where fog obscured the skybox
MAKUTA: Added end FMV + warp back to FREN in TAHU
v1.3.2:
Nulled out OptionalPatchNative DLL causing issues with cinematics
Per-level fixes:
POHATU: Fixed UV mapping and texture on grapple item
KOPAKA: Fixed texture mapping in Lev4/TURA.
v1.3.1:
Fixed OSIProjectDebugServer mod, and resulting error box in 1.3
v1.3:
Updated DGVoodoo version to address various compatibility issues
Overhauled save system. Files are now written in plain XML
Temporarily removed OSIDebugServer DLL due to unresolved issues
Updated various hookmod DLLs to newer versions
Fixed an issue in 1.2 causing various entities to become untextured
Moved PrinterPics BLK out of the Art BLK in preparation for printer fix
Fixed some texture antialiasing and alpha issues with masks
Set spawn points for all areas (except for BLR1 and BLR2) to the ground
Fixed grammatical errors and other mistakes in German translation
Fixed issue of certain items becoming offset from their sprites
Per-level fixes:
ONUA: Fixed small hitbox preventing melee attack from being useful
ONUA: Sealed off collision holes in TURA
ONUA: Removed problematic scorpion from SCRP
ONUA: Adjusted lighting in MUD0 to improve appearance of Vatuka-Nui
POHATU: Fixed Pohatu's lacking of a proper hurtbox
POHATU: Added coloring and mask to Husi rider
POHATU: Fixed all issues with the Rock Elemental
LEWA: Froze Kongu in place to prevent player being pushed out of bounds
* This currently breaks certain options in the debug menu such as visual debugger.
As such, be aware that using this may result in unexpected crashes.
v1.2.1:
Fixed a missing file causing hookmods to not be loaded
Fixed an issue with falling platforms retaining their velocity on reset
Per-level fixes:
ONUA: Fixed an incorrect camera pan in Whenua's TURA conversation
ONUA: Fixed an issue in CLF1 causing platforms to be present by default
ONUA: Fixed vertex colour lighting on mushrooms in CAVE
ONUA: Fixed an issue causing crash loops on backtracking to CAVE
ONUA: Fixed an issue in BUGS causing trigger to be largely avoidable
ONUA: Fixed an issue causing warped water textures in MUD0
ONUA: Fixed floating objects and dull Lightstones in MUD0
GALI: Fixed a typo in text regarding the Kanohi Kaukau
KOPAKA: Fixed issue with SNFL boulders not working properly
LEWA: Fixed an issue causing shutdown loops after collecting grapple
TAHU: Fixed an issue causing mask powers to be functional in BOSS
v1.2.0:
Added German language option
Fixed an issue in the launcher causing crashes upon selecting game dir
Fixed Turaga vertex color barfing
Added debug menu options for wireframe and collision box modes
Restored missing glossary entries
Restored FMVs that were disabled due to rendering issues*
Fixed issues with saver failing to load certain aspects of a file
Fixed issues with saver not clearing properly upon level transition
Per-level fixes:
ONUA: Fixed an issue causing delayed SFX for idle jump
ONUA: Fixed an issue causing warped water textures in BECH
ONUA: Fixed an issue with sidestep footprints
ONUA: Fixed an issue in CLF1 causing platforms to be present by default
GALI: Fixed an issue that caused water splash sfx to not play
GALI: Fixed an issue with tokens being placed out of bounds in VLLG
GALI: Fixed an issue causing the totem in VLLG to display no text
GALI: Fixed an issue with VLLG token door not working properly
GALI: Fixed an issue in MTOP causing the player to get stuck in water
GALI: Fixed slide physics from WTHK not cancelling upon entry to GLY3
POHATU: Fixed killboxes from warping player around in BLR areas
POHATU: Fixed bull movement sound loop from not stopping properly
POHATU: Fixed BLR2 crashing upon exit. Reimplemented areas accordingly
KOPAKA: Fixed MAZ2 UI disappearance bug; fixed killbox coding as well
KOPAKA: Fixed non-functional grapple box in CRSS
KOPAKA: Fixed an issue in STRT where the button would clip the floor
LEWA: Fixed an issue with the camera clipping a wall in Cin1
TAHU: Fixed a cleanup issue in SHRN causing various boss issues
TAHU: Fixed stalactites in Taratoka Nui fight being tied to low FPS
TAHU: Fixed Taratoka Nui being unhittable in its stunned phase
TAHU: Fixed a punctuation error in Vakama's level end dialogue
v1.1.0, [The SHADOWKNIGHT Patch]:
Launcher includes a resolution selector, can run the game from anywhere
Updated credits list with Beaverhouse/Litestone team members
Added Load Game option back into the test menu
Temporarily hijacked the Q key for a broken function in Gali's VLLG
Debug warp list now universally follows levels in order of appearance
Slowed down the scroll speed of the credits sequence
Fixed disabled footprint function for certain Toa
Fixed various Tohunga lacking colours or masks
Slightly lightened black Tohunga colours to a dark gray
Fixed Kanohi mask rooms shutting down on re-entry
Fixed various texture issues caused by previous patch
Fixed music scripting for villages during Rahi invasions
Fixed various areas failing to play or overlapping music tracks
Fixed further typos and grammatical errors in conversations
Implemented unused death and respawn sounds for all areas
Fixed Kanohi Huna causing a crash in Turaga huts
Per-level fixes:
ONUA: Fixed a misplaced token in SHRN
ONUA: Updated texture animations for Vatuka-Nui
GALI: Fixed slight sound errors in intro cutscene
GALI: Fixed broken backstep FX for GALI
GALI: Changed Gali's elemental sphere colours
GALI: Forced the game to load intro and MTUP in test menu
GALI: Fixed softlock when cutscene fails to play in MTUP
GALI: Made MTUP area playable after intro cinematic
GALI: Fixed Kanohi not appearing on defeat of Rahi in MWAT*
GALI: Removed residual whirlpool SFX from MWAT
GALI: Temporarily removed WTHK due to unresolved issues
GALI: Updated texture animations & transparency for Taniwa-Nui
POHATU: Fixed sequence/boundary break in MTUP
POHATU: Updated the token requirements for locked doors
POHATU: Fixed cutscene audio not ending on skip in BLCV
POHATU: Temporarily removed BLR1 & BLR2 due to an unresolved crash
POHATU: Reverted water changes to BLR2 causing physics issues
POHATU: Fixed incorrect camera coordinates for Onewa's conversation
POHATU: Fixed incorrect spawn coordinates for SHRN returning from GLY3
KOPAKA: Programmed in missing Toa meeting cinematic
KOPAKA: Fixed missing text in intro cinematic
KOPAKA: Fixed geometry clipping various things in intro cinematic
KOPAKA: Fixed missing voice clips in intro cinematic
KOPAKA: Fixed Kopaka starting level with the incorrect default masks
KOPAKA: Fixed broken text references on the Hail Storm Glyph
KOPAKA: Changed snowboarding speed in BRD3 & BRD4
KOPAKA: Temporarily removed doors in VISN due to non-functional buttons
LEWA: Fixed missing jump SFX
LEWA: Removed dummy SFX in LE04
LEWA: Removed out of bounds item spawns in LE04
LEWA: Added missing water effects to SHRN
LEWA: Updated texture animations & transparency for Tukoati-Nui
TAHU: Added water ambience to background audio for intro cinematic
TAHU: Forced the game to load intro and MTUP in test menu
TAHU: Made MTUP area playable after intro cinematic
TAHU: Fixed sequence break in FVIL caused by Miru jumping around door
TAHU: Fixed broken textures & transparency on FVIL token door
TAHU: Fixed misplaced tokens in VLLG
TAHU: Increased surfing speed in TA05
TAHU: Made SHRN cutscene skippable
TAHU: Fixed broken text references on the Fire Rain Glyph
MAKUTA: Added background music to all areas
MAKUTA: Implemented unused timer SFX
MAKUTA: Fixed Toa starting with incorrect default masks
*MWAT requires further testing, as we have not been able to confirm that it functions correctly on all systems
v1.0.0:
Added Windows 10 support
Added HD upscaling and widescreen support*
Fixed SVPRad necessity permanently
Fixed inverted billboard objects RESULTING from SVPRad fix
Fixed various typos/formatting issues in the glossary and other levels
Fixed incorrect SHRN to TURA portal spawn locations in all levels
Fixed broken Turaga conversations in all levels
Fixed various Tohunga rendering white from improper lighting
Fixed various objects, textures, and vertex colours rendering incorrectly
Created and added names for all untitled bosses
Ported various texture and model fixes from previous alpha patches
Temporarily dummied out FMVs due to conflicts with upres patch*
Temporarily re-enabled the level select due to severe save issues*
Per-level fixes:
FREN: Fixed the position and vertex colours of various objects
ONUA: Fixed visible stage edges in BECH
ONUA: Fixed lack of stage boundaries in BECH
ONUA: Fixed various collision issues in BECH, VLLG, ATRM, & CLF2
ONUA: Fixed broken water collision in VLLG
ONUA: Fixed CAVE crash on Windows 10
ONUA: Fixed the infamous high killbox bug in HK01
GALI: Fixed incorrect voice being played in intro cutscene
GALI: Fixed melee animation crash
GALI: Fixed missing water animations in HK01
GALI: Fixed MTOP crash
GALI: Fixed TTUN spawn, Rahi and object placements
GALI: Fixed GLY3 crash on Windows 10
GALI: Fixed spawn point for backtrack from TAKV
GALI: Fixed an issue with HYDR preventing Rahi spawning from hives
POHATU: Re-enabled BLDR area
POHATU: Fixed Kane-Ra mount cutscene crash
KOPAKA: Fixed broken Ice Bat animations
KOPAKA: Added missing ammo pickups in SNFL
LEWA: Fixed broken Nui-Rama animations
TAHU: Fixed numerous broken door triggers
MAKUTA: Fixed lack of ambient noise in all stages
MAKUTA: Fixed broken water physics & textures in Gali's stage
MAKUTA: Fixed broken lava animations in Tahu's stage
* Widescreen currently breaks some Frontend menus. Disabled by default, but configurable via DGVoodoo and Bionicle.ini
* FMVs can still be found in the "ORIGINAL" subfolder of "LEGO Bionicle (Beta)\Data\cinematics"
* Frontend can still be selected from the level select, or my removing "CheatMenu=LEGOTester" from Bionicle.ini
(Full list of credits can be found in the game's included PatchNotes.txt)
v1.2.0
Reverted texture, animation, and cinematic backports for preservation
Fixed some texture antialiasing and alpha issues with masks
Fixed an issue with player animation speed not resetting upon death
Updated debug menu scrolling to be single press instead of scroll
Added wrapping to debug menu scrolling
Optimized screenwipe upon death/respawn to play on a generic basis
Optimized the camera follow upon death to work on a generic basis
Backported some beta code into base_screenlist to resolve instabilities
Fixed a case where mask active sound would be playing post-cinematic
Added script classes for Turaga hutts to prevent quit crashing
Per-level fixes:
ONUA: Fixed some Onu-Matoran dialogue showing up as XXX
ONUA: Fixed music from not playing properly in L1A8
ONUA: Made another attempt at fixing SCRP model crashing issues
ONUA: Fixed SCRP/SPCV intros not cleaning text when quitting
GALI: Fixed AI issue causing sfsh and tfsh to stick to floor
GALI: Fixed Ga-Koro horn softlock
POHATU: Fixed second cinematic in BLCV being unskippable
POHATU: Fixed instabilities with BLDR code and cleanup
POHATU: Fixed bad animation call triggering a crash with the bull in BLR2
POHATU: Fixed bull movement sounds continuing to play after leaving BLR2
KOPAKA: Fixed Ice Elemental crash
KOPAKA: Fixed issue where the Kakama would not be equipped post-meetup
LEWA: Fixed SHRN cutscene skipping causing a softlock
LEWA: Fixed mask swap in HIVE/SHRN not taking place post-cutscene
TAHU: Fixed burn sound from playing repeatedly when falling into lava
TAHU: Fixed freezing in Vakama's hutt by replacing collision data
TAHU: Fixed exits of TA12, TA13, and TA14 from crashing
TAHU: Fixed TA14 exit having incorrect spawn position set for SHRN
TAHU: Fixed respawning in lava in SHRN after dying
TAHU: Fixed boss door camera pan in SHRN6 from softlocking the game
TAHU: Fixed TA10 crashing on exiting the area
TAHU: Fixed TA09 surfboard not working properly
v1.1.1
Per-level fixes:
ONUA: Fixed invisible dancy bois once and for all
v1.1.0
Restored FMVs that were disabled due to rendering issues
Fixed an issue with falltodeath sounds not playing
Added code to global_class exit subroutine, fixing various crashes
Added code to lego_area_cleanup subroutines, fixing various cache issues
Fixed Turaga vertex colors issues
Per-level fixes:
ONUA: Fixed text issues with Fikou-Nui fight
ONUA: Removed Kaita sounds from L1A8 platforms
ONUA: Fixed Kaita sound playing on CLF1 killbox death
ONUA: Fixed diggable wall shutdown in SCRP
GALI: Fixed an issue with animated textures causing death in water
GALI: Fixed issue where collecting air bubbles would result in a crash
GALI: Fixed issue with fish sticking to the floor in TTUN
GALI: Fixed a model issue with GLY3 causing a crash
GALI: Fixed a typo in OSI code causing the Ga-Koro horn shutdown
GALI: Fixed GLY3 doors rendering invisible
POHATU: Restored missing sky animations
POHATU: Removed extra music track that overlaps the cinematic in MTUP
POHATU: Fixed an issue with music playback in MTUP
POHATU: Fixed incorrect music playing in VLLG
POHATU: Fixed BLR6 from crashing upon exiting area
KOPAKA: Fixed upgraded energy ball textures from not rendering
KOPAKA: Fixed backtracking crash issues for all affected areas
KOPAKA: Fixed a number of incorrect door triggers
KOPAKA: Fixed an issue in STRT where the button would clip the floor
KOPAKA: Fixed Matatu collection causing a cutscene softlock
KOPAKA: Fixed shutdown in WELL
KOPAKA: Fixed ice bridge causing a game freeze in SHRN
KOPAKA: Backported missing boss door textures/added animations for them
KOPAKA: Backported missing ice skates and Element of Melting textures
LEWA: Fixed an issue with the camera clipping a wall in CIN1
LEWA: Fixed LE10 spawn point so Toa faces proper direction
LEWA: Backported missing slb to fix Kapura's lack of dialogue
MAKUTA: Fixed KUTA spawn point so Toa faces proper direction
v1.0.0:
Backported graphical fixes from the beta
Backported Takara animations from beta to replace those that were missing
Reverted beta animation changes for alpha content preservation
Removed various non-functional warp list entries and reorganized the rest
Fixed various objects from rendering incorrectly
Fixed various text issues
Fixed Kanohi Mask rooms shutting down on re-entry
Per-level fixes:
ONUA: Fixed Whenua not rendering in Onua's Takara
GALI: Fixed Onua Meets Gali not playing
GALI: Fixed Nokama's spawn position
KOPAKA: Fixed Pohatu Meets Kopaka cinematic not playing
KOPAKA: Backported beta animations for Pohatu due to missing data
KOPAKA: Fixed Nuju's spawn position
LEWA: Fixed an issue with the Takara causing the camera to clip Matau
TAHU: Backported Lewa Meets Tahu from beta due to missing data
TAHU: Fixed Vakama's spawn position
TAHU: Fixed MOSH shutdown on re-entry
v0.007:
Reworked patching system once again. Game now runs from a new launcher
Updated various Toa animations with those from DeepBrick's onua.blk
Fixed various objects from rendering incorrectly
Fixed various areas that previously crashed due to lack of collision data
Fixed various text issues
Updated AutoHotkey script to close when the game is no longer running
Per-level fixes:
ONUA: Replaced missing sign & trees in Onua's PTV2
ONUA: Fixed Onua's SCRP crashing outright on Windows 10 machines
GALI: Fixed all water in Ga-Wahi lacking animations
GALI: Fixed Ga-Koro Takara softlock
KOPAKA: Fixed Nuju not rendering in his hut
KOPAKA: Fixed typo in BRD3 exit trigger that caused a crash
KOPAKA: Fixed Ice Bats lacking animations (For real this time!)
LEWA: Fixed Nui Rama lacking animations
TAHU: Fixed Vakama not rendering in his hut
MAKUTA: Pointed Tahu's door to the unused Kuta level
v0.006.1:
Fixed an issue with the patcher throwing a setup error
Reverted a change involving Takara breaking Tohunga elsewhere
Cleaned up redundant files in the installer
Increased the brightness of the game to 140%
Per-level fixes:
FREN: Replaced placeholder textures for Frontend
v0.006:
Laid ground work for a universal game updater, patcher, and launcher
Patch installer can now install to a custom game location
Fixed objects rendering through walls
Fixed jagged edges on object intersections
Fixed 99% of rendering issues with Kanohi items
Updated the AutoHotkey script for the debug menu with debug cam options
Added a new help screen. Now shows extra controls not detailed
Per-level fixes:
FREN: Fixed load crash. Currently only has barebones functionality
FREN: Added placeholders for missing textures
KOPAKA: Fixed Kopaka's Takara not rendering*
KOPAKA: Fixed missing bat and ice bat animations
LEWA: Fixed Lewa's Takara not rendering*
*Currently Kopaka and Lewa share the same dance as Onua. We know not whether original dance animations exist for them
v0.005:
Added DGVoodoo to the patch, fixing the following graphical bugs:
Window mode (Toggle in game with Alt+Enter)
Improper texture filtering
Improper antialiasing
Uncapped FPS (Causing certain animations to run too fast)
Missing death screen transitions
Temporarily dummied out intro FMVs until an outstanding bug can be fixed
Added autohotkey script to make navigating the debug menu easier.
v0.004:
Patches are now included in a fancy new installer! Ooh! Ahhh!
Per-level fixes:
ONUA: Fixed Onu-Matoran dancers For real this time!
v0.003:
Added Windows 10 support
Per-level fixes:
GALI: Fixed Turaga Nokama rendering invisible
GALI: Fixed crash on warping to Gali's shrine
v0.002:
POHATU: Fixed Po-Wahi crash
LEWA: Fixed Le-Koro crash
MAKUTA: Fixed Akamai crash
v0.001:
Upscaled the game's default resolution
Per-level fixes:
ONUA: Fixed Onu-Matoran dancers being invisible
KOPAKA: Fixed Turaga Nuju's animations
Notes:
Alpha FMVs do not currently function in widescreen mode. Additionally, make sure for all builds that compatibility mode is set to XP.
If you encounter any issues, simply delete or move the files from the "cinematics" folder.
Legacy localizations are not official in any capacity and are included exclusively as an accessibility feature.