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The Beaverhouse Official Discord Server
✔ Litestone Archived Channels ✔ / voice-litestone
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Hexadecimal Mantis 25-Mar-18 10:45 PM
first
Yay I reached a new level of annoying
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ShadowDraikana 25-Mar-18 10:45 PM
lol
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V A H K I T I 25-Mar-18 10:45 PM
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Hexadecimal Mantis 25-Mar-18 10:46 PM
no u
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Excellionus11 (Samuel) 26-Mar-18 12:47 AM
why
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Kaytorahk 26-Mar-18 02:07 AM
❤ 5
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ShadowDraikana 14-Apr-18 10:35 AM
So when does everyone want to jump in today?
I can be on at any time up until 5 PM eastern
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Ondrik🅱 (Ondrej) 14-Apr-18 01:41 PM
I am in voice
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Grumpybean (Sven) 🇳🇱 14-Apr-18 01:49 PM
same here
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ShadowDraikana 14-Apr-18 01:58 PM
I'll be in shortly
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Ondrik🅱 (Ondrej) 14-Apr-18 02:44 PM
"shortly"
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ShadowDraikana 14-Apr-18 02:46 PM
yeah that was understatement, sorry
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Ondrik🅱 (Ondrej) 14-Apr-18 03:02 PM
sorry if that came off as provocative
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ShadowDraikana 14-Apr-18 03:05 PM
nah
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ShadowDraikana 14-Apr-18 03:26 PM
I can join momentarily
@Ondrik🅱 (Ondrej) I was blowing on my screen; my connection is bad here
I'll try again in a sec
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Ondrik🅱 (Ondrej) 14-Apr-18 03:33 PM
ok
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ShadowDraikana 14-Apr-18 03:34 PM
anyone else want to hop in?
damn connection
this is a problem. the hell is wrong with my connection
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Hexadecimal Mantis 14-Apr-18 03:38 PM
rip
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JakEoB 14-Apr-18 03:49 PM
Are the bois dead?
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ShadowDraikana 14-Apr-18 03:49 PM
no
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Ondrik🅱 (Ondrej) 14-Apr-18 03:49 PM
nah, something is wrong with @ShadowDraikana's connection
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ShadowDraikana 14-Apr-18 03:50 PM
No I'm fine now
I had to jump into another voice chat with a family member
shit hit the fan
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JakEoB 14-Apr-18 03:50 PM
I mean the beavers boiz (edited)
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Hexadecimal Mantis 14-Apr-18 03:57 PM
I'll see if I can get my mic to work
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Ondrik🅱 (Ondrej) 14-Apr-18 03:57 PM
youre muted on discord
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Hexadecimal Mantis 14-Apr-18 03:57 PM
ik]
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ShadowDraikana 14-Apr-18 03:57 PM
I'll jump in momentarily.
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Hexadecimal Mantis 14-Apr-18 04:11 PM
Don't worry about it, the likelihood of getting the beta is very low
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ShadowDraikana 14-Apr-18 04:11 PM
Yeah, especially with Dave Rushton's history
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benji 14-Apr-18 04:17 PM
Just hit a solid bluescreen... Rip (edited)
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ShadowDraikana 14-Apr-18 04:17 PM
taps plays
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benji 14-Apr-18 04:31 PM
0069B9B0 is the LevelID (edited)
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ShadowDraikana 14-Apr-18 04:37 PM
Welp I'm gonna have to step out of the voice channe;
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benji 14-Apr-18 04:38 PM
0069BDE4 is the AreaID
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Jack000 14-Apr-18 04:38 PM
hi
i hope i didnt disturbing you
i would like to ask on BIONICLE THE GAME DEMO
i finde something interesting on the internet
in my opinion i think there must be something on the internet mean demo or beta files
what do you think
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😺 QSKSw (Josie) 14-Apr-18 04:41 PM
you're asking if bmp has the bionicle the game demo?
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Jack000 14-Apr-18 04:41 PM
yea
i rember when i was child i had cd-rom of bionicle demo where i played as ONUA MATA in cave
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Ondrik🅱 (Ondrej) 14-Apr-18 04:42 PM
I thought you played as the toa nuva in bionicle the game
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Ondrik🅱 (Ondrej) 14-Apr-18 04:46 PM
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Ondrik🅱 (Ondrej) 15-Apr-18 03:48 PM
I am in voice
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Deadgineer 13-May-18 12:53 AM
@🐸 Fraug (The Ass-Man)
aight, now what do i do with this shit?
like this?
@🐸 Fraug (The Ass-Man)
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justframbo 13-May-18 04:38 AM
so this happened
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Ibbie 13-May-18 04:45 AM
Oh yeah, that's a thing
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ShadowDraikana 13-May-18 03:52 PM
Oh yeah that happens from time to time
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Swordsworth 14-May-18 01:29 AM
Why didn't Thanos use the Infinity Gauntlet to bring back Bionicle
👌 2
🅱 1
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😺 QSKSw (Josie) 14-May-18 06:32 AM
Because the comicbook rights to Bionicle are DC and it would kill Marvel with him in it. 😛
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Deleted User 27-May-18 11:50 PM
Before I got it patched that used to happen to me that % thing.
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😺 QSKSw (Josie) 27-May-18 11:55 PM
Capitalism?
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Deleted User 27-May-18 11:56 PM
Lol um the 42949 etc thing
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UTTER_BODGE 27-May-18 11:56 PM
we didn't fix that afaik (edited)
or figure out what causes it
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Hexadecimal Mantis 27-May-18 11:56 PM
its a save issue iirc
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Deleted User 27-May-18 11:57 PM
Maybe because I rarely use front end now
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Hexadecimal Mantis 27-May-18 11:57 PM
also, its pretty easy to RE the save by looking at the save rw functions in the exe
I'm not sure if we have proper documentation on the save yet either
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Deleted User 27-May-18 11:58 PM
I knew math talks about percentages over 100 but this is rediculous.
BTW that drop into a crash Onua takes after beating the boss
That would have to be replaced with Gali's level start when you press Mtup right?
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ShadowDraikana 29-May-18 01:55 PM
@Hexadecimal Mantis Apparently I never shared my "binary template" of the save files
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Hexadecimal Mantis 29-May-18 03:38 PM
did you make a template?
how complete is it?
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ShadowDraikana 29-May-18 04:25 PM
I didn't make a template, but I know what the file does, or at least how it stores data
I'll write up a quick explanation
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V A H K I T I 09-Jun-18 06:03 PM
And so it was that he never did. Pac
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ShadowDraikana 10-Jun-18 06:24 PM
Yeah I dropped the ball
I'll see if I can actually do it later when I'm at my desktop
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ShadowDraikana 11-Jun-18 12:41 PM
Done.
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V A H K I T I 11-Jun-18 12:43 PM
Ay
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ShadowDraikana 11-Jun-18 12:45 PM
posted in data-mining
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Hexadecimal Mantis 02-Sep-18 04:58 PM
Well, according to google, Fraug and I are the same person
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Hosomi-San (Spidey) 07-Feb-20 10:43 PM
Oh shit, I guess bug testing rn?
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V A H K I T I 07-Feb-20 10:51 PM
Nah just teaching Reese a bit of Maya basics
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Hosomi-San (Spidey) 07-Feb-20 10:51 PM
👌
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ShadowDraikana 08-Feb-20 07:18 AM
would have been nice instead of assuming i knew what the fuck i was doing in maya the other day Pac
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Hosomi-San (Spidey) 08-Feb-20 07:18 AM
F
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CyclonatorZ 08-Feb-20 03:28 PM
@Hexadecimal Mantis When the hell did you come back? I'm still out of the loop, I see. LOL.
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Ondrik🅱 (Ondrej) 08-Feb-20 03:29 PM
he's not here
honestly no idea how you managed to ping him
or rather, not here anymore
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CyclonatorZ 08-Feb-20 05:57 PM
Because this channel hasn't been used until yesterday for two years, and I'm an idiot, lol. (edited)
That's why I was confused. I know the whole story of how Hex had his falling out with Litestone.
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The Cap'm (Reese) 11-Feb-20 09:07 PM
yeah basically that entire lower area should have a moat around it
yeah fuck dem platforms
video quality is super pixel-y
ah
if you don't move it it gets better 😓
kind of? It's slightly more visible
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sweg 11-Feb-20 09:11 PM
welcome, to the world of youtube 2007
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The Cap'm (Reese) 11-Feb-20 09:12 PM
at this point it might be. Last time I recall video share on discord damn near lagged my whole system
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sweg 11-Feb-20 09:12 PM
all that is left is to play sound system 007 dreamscape in the background and type in a new notepad window
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The Cap'm (Reese) 11-Feb-20 09:12 PM
okay without moving the model hover over the poly button
okay, it's...rendering the bottom half fine
i can see the bottom portion perfectly
better
it's slightly pixel-y but but it goes away much faster
ah
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UTTER_BODGE 17-Feb-20 10:20 PM
LEGO Island 2 - FOV 99.9 - Nightmare goggles longplay. I have experienced something no one else has ever experienced, and I hope no one else ever does. couple of things to note: 1. Valarie and Johnny, holy shit. One of the Ogelites had the same thing going on too. 2. Brick ...
re: camera talk
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benji 17-Feb-20 10:23 PM
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benji 17-Feb-20 10:42 PM
$(OutDir)LEGOBionicle.exe
$(OutDir)
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UTTER_BODGE 17-Feb-20 10:45 PM
gonna hop into another call, I enjoyed understanding like 10% of this at most :D
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ShadowDraikana 17-Feb-20 10:50 PM
...i made changes to this after all
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V A H K I T I 17-Feb-20 10:50 PM
Hmm?
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ShadowDraikana 17-Feb-20 10:50 PM
nm just nm
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V A H K I T I 17-Feb-20 10:50 PM
???
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ShadowDraikana 17-Feb-20 10:50 PM
ill deal with it tomorrow
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V A H K I T I 17-Feb-20 10:50 PM
????????????
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ShadowDraikana 17-Feb-20 10:50 PM
not in the mood
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V A H K I T I 17-Feb-20 10:51 PM
w o t
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ShadowDraikana 17-Feb-20 10:52 PM
ive beat this drum how many times now? lets get this stuff merged but oh wait i cant put my shit up because we need to merge
but that's up in the air anyway
i can try readjusting tomorrow to deal with all this
but i need to know EXACTLY what has been modified
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V A H K I T I 17-Feb-20 10:53 PM
Well regardless we're not exactly doing anything that can't be merged with your changes. We're only working with OptinalPatchNative currently.
You want to know exactly what's been modified, I have a video walkthrough uploading as we speak. :v
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ShadowDraikana 17-Feb-20 10:54 PM
oh the one dll i didn't even touch with a 20 foot pool
never the mind
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V A H K I T I 17-Feb-20 10:54 PM
Pac
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ShadowDraikana 17-Feb-20 10:54 PM
carry on, send vid to me when done
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V A H K I T I 17-Feb-20 10:54 PM
The idea we're working off now is handing all these camera functions to the OSI
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ShadowDraikana 17-Feb-20 10:55 PM
good shit now i gotta add more code
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V A H K I T I 17-Feb-20 10:55 PM
:p
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ShadowDraikana 17-Feb-20 10:55 PM
ok where, i need to know what the hell and where im adding this new camera code
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V A H K I T I 17-Feb-20 10:56 PM
We haven't even DONE anything yet. We literally just got done setting up the mod to clone what the EXE already does before Benji had to leave.
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ShadowDraikana 17-Feb-20 10:56 PM
ahh
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V A H K I T I 17-Feb-20 10:56 PM
Translation: The easy part. Pac
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ShadowDraikana 17-Feb-20 10:56 PM
are we talking adding new osi functions or just forcing the game to load this out of the osi. meaning translating code back into the script
i know it's not done yet
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V A H K I T I 17-Feb-20 10:57 PM
Probably the former
Though IDK for sure
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ShadowDraikana 17-Feb-20 10:57 PM
if it can be done with existing code that'd be great tbh as long as i have an idea on which classes i'd need to hijack
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UTTER_BODGE 17-Feb-20 10:58 PM
(I'm still curious how the code for zooming out for the lev4 boss works with this)
(maybe we could make some sort of generalized zoom/position control system?)
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V A H K I T I 17-Feb-20 10:59 PM
IIRC it's a separate part of GcLegoCamera called by the boss setup
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ShadowDraikana 17-Feb-20 11:00 PM
why the interest in the lev4 boss
that used to be all scripted
but got shoved into the exe directly
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V A H K I T I 17-Feb-20 11:01 PM
Because of how the camera is handled there
It deviates from Kopaka's normal setup and adopts a new setting
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UTTER_BODGE 17-Feb-20 11:02 PM
did the camera also zoom out when it was still osi-controlled?
and if so is it still technically possible for that functionality to maybe exist?
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V A H K I T I 17-Feb-20 11:03 PM
I can see why James would be interested since it would open up new possibilities for dynamic cameras.
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ShadowDraikana 17-Feb-20 11:03 PM
i can look into it again tomorrow if i feel like it
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V A H K I T I 17-Feb-20 11:03 PM
You know what could be neat is if we could somehow code a lockon function.
That would be great for controller support
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UTTER_BODGE 17-Feb-20 11:05 PM
we zelda now
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V A H K I T I 17-Feb-20 11:05 PM
We already know the cursor changes when hovering over an enemy, so the game can already natively differentiate whether or not an enemy is in sight. It would then just be a matter of loosening the radius in which that is tripped, and then locking the camera itself onto that point as a target
I mean the Makuta fight is literally Calamity Ganon now Pac
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UTTER_BODGE 17-Feb-20 11:06 PM
I think it may be a raycast? in which case there wouldn't be a radius really
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V A H K I T I 17-Feb-20 11:06 PM
True
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UTTER_BODGE 17-Feb-20 11:06 PM
if the game/engine has anything like unity's spherecast functionality though
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V A H K I T I 17-Feb-20 11:06 PM
I was thinking the same thing
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UTTER_BODGE 17-Feb-20 11:06 PM
then totally yeah
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V A H K I T I 17-Feb-20 11:06 PM
How old is that function though?
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UTTER_BODGE 17-Feb-20 11:07 PM
¯\_(ツ)_/¯
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V A H K I T I 17-Feb-20 11:07 PM
Like is that a new and fancy thing with Unity or does that go back before Unity even existed?
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UTTER_BODGE 17-Feb-20 11:07 PM
I can't imagine it's just unity that does it
but
no idea if this game/engine has anything similar
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V A H K I T I 17-Feb-20 11:08 PM
The other problem of course is translating any of that to the controls. We'd probably have to hook it into whatever processes mouse movement to keep it aligned
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UTTER_BODGE 17-Feb-20 11:08 PM
I guess you could do multiple raycasts...
would probably be fine
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V A H K I T I 17-Feb-20 11:08 PM
Ie: if you move right, the mod moves the mouse to the left so it's always in line with the enemy.
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UTTER_BODGE 17-Feb-20 11:09 PM
(brb laying down this headache is killing me lol)
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V A H K I T I 17-Feb-20 11:09 PM
The game definitely has targeting functionality, but getting that to play right with the FPS controls I don't think would work
Oof
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UTTER_BODGE 17-Feb-20 11:12 PM
back for a sec cause something came to mind
a lot of this game's enemies really aren't designed for lockon
i.e.
short smol bugs
that nip you in the ankles
and then you kick them as pohatu, they arc off, and you get motion sickness Pac
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V A H K I T I 17-Feb-20 11:13 PM
Pac
I want to see how that looks tbh
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UTTER_BODGE 17-Feb-20 11:13 PM
it'd be amusing lol
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V A H K I T I 17-Feb-20 11:14 PM
It WOULD however help with shit like the bats
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UTTER_BODGE 17-Feb-20 11:14 PM
I do feel like lockon in a game like this would be neat, it just wouldn't work seamlessly with the existing enemies
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V A H K I T I 17-Feb-20 11:14 PM
Because JESUS CHRIZST when you thwack them with the back of Lewa's axe they go FUCKING FLYING
Like in Le-Koro's invasion, given the right angle you can yeet them halfway to the fucking skybox. Pac
You don't see this kind of behaviour with Pohatu because enemies that fly physically can't home in anywhere near his feet.
But Lewa is another story, and his melee has otherwise the same function but as a hilt bash.
The problem seems to lie in the fact that the momentum of a flying enemy is MUCH WEAKER than the momentum of Lewa's shit fucker-upper, and with no gravity to slow them down, they just keep going up until the velocity wears off, and the AI can take over again.
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V A H K I T I 17-Feb-20 11:25 PM
....Or the momentum just DOESN'T wear off, and they in fact carry that with them forever. Pac
Oh nice embed Discord, thx
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UTTER_BODGE 17-Feb-20 11:56 PM
Lewa's shit fucker-upper
ah yes my favorite toa tool
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V A H K I T I 18-Feb-20 12:53 AM
:v
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UTTER_BODGE 26-Apr-20 05:21 PM
The first batch of a lot of Chima Online beta footage I've been putting off uploading for ages (recorded on June 8, 2013). I don't really care about it, and I don't expect anyone else will either, but there's not much point in just letting it sit on an old hard drive. At least...
just linking for the thumbnail again
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V A H K I T I 26-Apr-20 05:50 PM
var onua; onua = gcmodeldirector::getcharacter(scslosifoundation::stringtoidentifier("onua"), 0); gccharacter::addpart(onua, "onua/ohat", 1);
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V A H K I T I 26-Apr-20 06:35 PM
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UTTER_BODGE 26-Apr-20 06:35 PM
👀 | | 🦀 (edited)
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V A H K I T I 26-Apr-20 06:35 PM
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benji 26-Apr-20 07:35 PM
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V A H K I T I 26-Apr-20 07:36 PM
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The Cap'm (Reese) 26-Apr-20 07:36 PM
yee haw
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benji 26-Apr-20 07:36 PM
that's 'arrr' to you
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The Cap'm (Reese) 26-Apr-20 07:36 PM
that's the joke
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benji 26-Apr-20 07:37 PM
not funny, didn't laugh
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sweg 26-Apr-20 07:57 PM
you arr'ed your last matey
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The Cap'm (Reese) 06-May-20 11:01 AM
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The Cap'm (Reese) 06-May-20 11:35 AM
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The Cap'm (Reese) 06-May-20 12:02 PM
Exported 242 message(s)