Once, Bara Magna was part of a larger world, until a terrible disaster split the planet into three segments. Bara Magna is the largest of these, with the other two now acting as moons to it. While many of the residents of Bara Magna are native to the region, others were trapped there when their homelands broke away.
Bara Magna is home to five major villages: Vulcanus, Iconox, Tesara, Tajun, and Roxtus. The wastelands in between them are home to the nomadic tribe of bone hunters, the beast-like Vorox and Zesk, numerous dangerous desert creatures, and other perils. Despite this, Agori traders and Glatorian fighters frequently travel across the sands for duty or for profit.
Southern Bara Magna is the most heavily populated region and home to all of the known villages. The Skrall now living in Roxtus originally dwelled much further to the north, but came south for reasons as yet unknown. It’s not clear if anyone now lives in the heavily volcanic region beyond the Black Spike Mountains.
While motorized vehicles do exist on Bara Magna, most travel through the desert is done using either mounts or wagons pulled by animals. Sand and sun causes machinery to break down quickly, and anyone stranded in the desert overnight rarely lives to see the sunrise.
The villages of Bara Magna are scattered around the desert. Most consist of a single large structure which serves as a shelter for more crudely made dwellings and workplaces. Each village is home to a tribe of Agori whose name is based on the terrain of its home region (ice tribe, water tribe, jungle tribe, etc.) The villages are different sizes and have access to different resources, which means both trade and arguments over resources are common.
The known villages are:
Tajun: Home of the water tribe. Located to the southwest, Tajun sits on the largest oasis in the desert. The Agori there never have to worry about running out of water, but they need to trade for or find just about everything else. In recent weeks, trade with Tajun has become much more difficult due to increased bone hunter raids.
Vulcanus: Home of the fire tribe. Vulcanus is located in a dangerous area – north of the Sea of Liquid Sand, west of Iron Canyon, and south of bone hunter territory. The Agori here trade their services for goods. They are very skilled at repairing broken weapons and equipment. Due to the exile of one of their Glatorian, Malum, for crimes in the arena, Vulcanus is currently short-handed for matches with other villages.
Tesara: Home of the jungle tribe. Located in a rare area of extensive plant growth, the natives of Tesara are skilled healers. There are also a higher number of treasure hunters and historians among this tribe, since their village is close to so many ancient ruins. Tesaran Agori are often more agile than other tribes, since they spend a great deal of time in the trees.
Atero: A “free city,” Atero is home to a small number of members of each tribe (with the exception of sand and rock). It is also the site of the Arena Magna, the largest and oldest stadium on the planet. Glatorian travel here once a year for an annual tournament to determine the champion fighter.
Roxtus: Home of the rock tribe. Located to the far north, this large city was uninhabited prior to the arrival of the Skrall due to the dangerous terrain and wildlife in the area. Since coming to Roxtus, the Skrall have banned other tribes from visiting there unless invited. There are rumors that Skrall keep Agori slaves there, but these haven’t been confirmed. Roxtus is the only village bone hunters are known to stay away from.
Iconox: Home of the ice tribe. Iconox is known for its large deposits of the metal exsidian, which is valued for its endurance (it does not rust or wear away from sand erosion as quickly as other metals do). The ice Agori are skilled miners, traders, merchants, Glatorian trainers and match promoters.
The sand tribe does not have a village of its own. The Zesk live in the wastelands between villages.