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The Beaverhouse/Litestone Official Discord Server
✔ LEGACY ✔ / former-secret-beta-dev
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V A H K I T I 14-Apr-18 05:18 PM
Happy Josie?
❤ 2
owo 2
Okay
While I work on making the voice channel, you bring the others up to speed.
@😺 QSKSw (Josie)
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😺 Lilith 14-Apr-18 05:19 PM
sekrit cat party?
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😺 QSKSw (Josie) 14-Apr-18 05:19 PM
FGRSDDGHKLJHGFSD ❤ ❤ ❤
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V A H K I T I 14-Apr-18 05:19 PM
Done
@everyone Further discussion about the final build should be kept here. For those not yet in the know: We have it. You can't tell ANYONE until further notice.
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😺 QSKSw (Josie) 14-Apr-18 05:20 PM
The answers you've been waiting for. (edited)
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V A H K I T I 14-Apr-18 05:21 PM
Now, let's get to work then shall we? 😛
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Omega12 14-Apr-18 05:21 PM
oh fuck
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V A H K I T I 14-Apr-18 05:22 PM
Half the people here already knew since yesterday, but Discord's cht limitations required we do this to get more help from the rest of the team
Again, I must state this isn't to leave this chat until further notice
Also make sure any modding voice calls are kept to voice-sekrit
Speaking of I'm going to make a coffee and jump in there if anyone wants to get to work straight away.
Here's the patched EXE to make it run
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Omega12 14-Apr-18 05:23 PM
you cant fucking drop that while I'm in pvp lol
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V A H K I T I 14-Apr-18 05:23 PM
And here's JMMB's compiled BLK unpacker
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Hexadecimal Mantis 14-Apr-18 05:24 PM
We should probably re up that so we don't draw traffic to the original link
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V A H K I T I 14-Apr-18 05:24 PM
I doubt Mr. Hunt will care, but you're probably right
Drive isn't super secure and it could get word out early
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Omega12 14-Apr-18 05:24 PM
I wonder how many of our fixes are already fixed
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V A H K I T I 14-Apr-18 05:24 PM
A lot
And likewise a lot MORE problems have now arisen. 😛
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Hexadecimal Mantis 14-Apr-18 05:25 PM
back to stage one boyz
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V A H K I T I 14-Apr-18 05:25 PM
Well sort of
Generic fixes like model and texture fuckery can be ported easy enough
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Omega12 14-Apr-18 05:25 PM
yeah
OH SHIT
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V A H K I T I 14-Apr-18 05:26 PM
Likewise, that EXE contains JMMB's Win 10 fix, a universal graphical fix, and the resolution patch
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Omega12 14-Apr-18 05:26 PM
I WONDER
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V A H K I T I 14-Apr-18 05:26 PM
That was all ported within 12 hours
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Omega12 14-Apr-18 05:26 PM
could we find the mythical dancing nuju
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V A H K I T I 14-Apr-18 05:26 PM
As it is just from that alone the game is more functional than DB ever had it
And yes, that cutscene is present
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Omega12 14-Apr-18 05:27 PM
wew lad
wait
this is a .bin and .cue file
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V A H K I T I 14-Apr-18 05:27 PM
This is for all intents and purposes, DB's build or newer
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Omega12 14-Apr-18 05:27 PM
do I have to convert them to iso
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Hexadecimal Mantis 14-Apr-18 05:27 PM
just mount it
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V A H K I T I 14-Apr-18 05:27 PM
Nah, just mount the cue
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Omega12 14-Apr-18 05:27 PM
kk
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V A H K I T I 14-Apr-18 05:27 PM
Oh, you'll still probably want DGVoodoo, just lower the brightness
Also for testing purposes, the old alpha menu with level select is now activated by the NoGreenCapes cheat
Otherwise it defaults to the now completed Frontend
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Omega12 14-Apr-18 05:28 PM
what do I use to mount, poweriso?
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V A H K I T I 14-Apr-18 05:29 PM
I'll be testing with the old menu personally since though most bosses can be beaten now, in-engine cutscenes and level transitions are still borked in various ways
Daemon tools
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Hexadecimal Mantis 14-Apr-18 05:29 PM
good choice
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V A H K I T I 14-Apr-18 05:29 PM
Also @Hexadecimal Mantis Can I get a screenshot of your game running in widescreen?
Just curious to see if it's stretching and you just don't notice. 😛
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Hexadecimal Mantis 14-Apr-18 05:30 PM
It probably is stretching now that i look it
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V A H K I T I 14-Apr-18 05:30 PM
Ah rip
Well I'll leave that to @benji and/or @JrMasterModelBuilder to port then
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Hexadecimal Mantis 14-Apr-18 05:30 PM
Its kind of hard to notice on my monitor though
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benji 14-Apr-18 05:30 PM
I can't write machine code so it's up to @JrMasterModelBuilder
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V A H K I T I 14-Apr-18 05:31 PM
IIRC that's the last patch I need to start recording shit for @LiamRobertson
At least it can upscale now though. That's a start (edited)
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Omega12 14-Apr-18 05:32 PM
i jused used power iso to extract the files from the image
don't wanna restart PC to mount it
behindthescenes.blk
ooo
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V A H K I T I 14-Apr-18 05:35 PM
OKAY
THIS FUCKER WORKS THROUGH THE MENU NOW
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Hexadecimal Mantis 14-Apr-18 05:36 PM
ayyyyyyy
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Omega12 14-Apr-18 05:36 PM
YOOO
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2Tie 14-Apr-18 05:36 PM
owo what's this??
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Omega12 14-Apr-18 05:36 PM
printing works
frontend crashes though and is untextured
crashing might have just been a glitch
graphics settings don't seem to work
old osi is a larger file than the new osi
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Hexadecimal Mantis 14-Apr-18 05:39 PM
the front end doesn't crash for me
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Omega12 14-Apr-18 05:40 PM
it only crashed once for me, but it glitched out and showed menu options overlapping each other
didnt do it the second time
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V A H K I T I 14-Apr-18 05:40 PM
From the menu at least one level transition now works
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Omega12 14-Apr-18 05:40 PM
👌 1
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V A H K I T I 14-Apr-18 05:40 PM
I managed to go from Pohatu's boss to Kopaka's STRT
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Omega12 14-Apr-18 05:41 PM
what a terrible video
he dabbin
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JrMasterModelBuilder 14-Apr-18 05:42 PM
Yeah, I'm sure that video would have been cut from the final release. (edited)
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V A H K I T I 14-Apr-18 05:42 PM
Ohey @JrMasterModelBuilder
Question
Was the widescreen fix a different patch than the upres?
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JrMasterModelBuilder 14-Apr-18 05:43 PM
I think it was yes
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V A H K I T I 14-Apr-18 05:43 PM
Think that'd be easy to port?
It's the last thing I need to start my work
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Omega12 14-Apr-18 05:43 PM
fuck off saphire
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JrMasterModelBuilder 14-Apr-18 05:43 PM
I could probably do that.
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Omega12 14-Apr-18 05:43 PM
those arent ewoks
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V A H K I T I 14-Apr-18 05:43 PM
Thank.
Also kek
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Omega12 14-Apr-18 05:43 PM
OH THATS THE ANIMATION
YES
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JrMasterModelBuilder 14-Apr-18 05:44 PM
I'm going out for a bit, be back later.
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V A H K I T I 14-Apr-18 05:44 PM
Aw okay
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Omega12 14-Apr-18 05:45 PM
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V A H K I T I 14-Apr-18 05:45 PM
Well rip widescreen fix this evening I guess. xP Ah well I'll do other testing
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Omega12 14-Apr-18 05:45 PM
BOHROK MODEL MIGHT BE IN THIS VERSION
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V A H K I T I 14-Apr-18 05:45 PM
Time to make a coffee
It's not
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Omega12 14-Apr-18 05:45 PM
fug
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V A H K I T I 14-Apr-18 05:45 PM
The bohrok model was part of Chmb
All the Kaita and Manas releated models have been removed
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Omega12 14-Apr-18 05:45 PM
weird
but it makes sense, they just replaced it with the cinematic
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V A H K I T I 14-Apr-18 05:46 PM
Ye
I had an idea for the now even less complete makuta level though
Are you familiar with the Insomniac Museum?
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Omega12 14-Apr-18 05:47 PM
nope
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V A H K I T I 14-Apr-18 05:47 PM
Well in Ratchet & Clank games, the Insomniac Museum is a completion bonus stage containing developer diaries and cut content.
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Omega12 14-Apr-18 05:48 PM
that sounds like a great idea
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V A H K I T I 14-Apr-18 05:48 PM
My idea then was to repurpose KUTA, and have each othe six doors point to cut alpha levels (edited)
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Omega12 14-Apr-18 05:48 PM
7 doors
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V A H K I T I 14-Apr-18 05:48 PM
Since there's no final boss, it would serve as a nice ending bonus until such time as we can make one
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Omega12 14-Apr-18 05:48 PM
7th door leads to a texture that reads "Holy fuck this game was annoying"
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V A H K I T I 14-Apr-18 05:48 PM
Ha
THis version is okay tbh
It has its areas sure, but they tightened up the controls and made a lot of platforming sections far less obtuse
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😺 QSKSw (Josie) 14-Apr-18 05:49 PM
@Ibbie
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benji 14-Apr-18 05:49 PM
could someone define 'split' in a speedrunning context?
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Omega12 14-Apr-18 05:49 PM
I'll be the judge of that
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V A H K I T I 14-Apr-18 05:49 PM
Ga-Koro saw the most change.
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Omega12 14-Apr-18 05:49 PM
if gali's mosh is fixed then it's ok
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V A H K I T I 14-Apr-18 05:49 PM
According to Liam, it was the last level Mr. Hunt was working on before cancelation
There are only about 3 areas common between it and the alpha
As for the Takara....
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Omega12 14-Apr-18 05:50 PM
nope. gali's mosh is still broken
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V A H K I T I 14-Apr-18 05:50 PM
Well that's been expunged entirely
From ALL levels
No more dancy bois
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Omega12 14-Apr-18 05:50 PM
wait what
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😺 Lilith 14-Apr-18 05:50 PM
oh no 😦
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Omega12 14-Apr-18 05:50 PM
can you confirm something for me
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😺 ChibiErica97 14-Apr-18 05:50 PM
Blasphemy
Dancy bois or riot
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Omega12 14-Apr-18 05:50 PM
i think im running the old version still
WTF
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V A H K I T I 14-Apr-18 05:51 PM
?
Hold that thought, I need coffee. xP
I only slept for 5 hours
After being up for a grand total of 22 working on this. 😛
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Omega12 14-Apr-18 05:51 PM
noticed that nokama's hut had the weird colors stripped
which I left in to know when I had fucked with stuff
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V A H K I T I 14-Apr-18 05:52 PM
AH, her conversation is still fucked
onewa's crshes
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Omega12 14-Apr-18 05:52 PM
OH OK
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V A H K I T I 14-Apr-18 05:52 PM
Otherwise, I haven't found a broken conversation yet outside of a couple of random Ta-Matoran
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Omega12 14-Apr-18 05:52 PM
yeah ive beenr unning the old version all this time
front end works
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V A H K I T I 14-Apr-18 05:53 PM
Oh, another FYI before I brb
Bosses still don't have names. 😛
HOEVER
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😺 QSKSw (Josie) 14-Apr-18 05:53 PM
🇩 🅰 🇻 🇪
👌 1
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V A H K I T I 14-Apr-18 05:53 PM
The text space for names has since been allocated, so we can add in @ⴳ Imrukii (Not Dave)'s names at a later date.
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Omega12 14-Apr-18 05:55 PM
any way to get this in a window?
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benji 14-Apr-18 05:56 PM
dgVoodoo can enable windowed mode...
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V A H K I T I 14-Apr-18 05:56 PM
Also I just confirmed, the Frontend cutscene bug in the alpha is in fact the reason a lot of them don't un or crash in our version
This scene when pressing the button on Clf1 does not play when the game is run normally
Loaded from the level select menu, it plays fine
This is also common to Kopaka meeting Lewa
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Omega12 14-Apr-18 05:57 PM
there we go
cursor doesnt render for me though
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Hexadecimal Mantis 14-Apr-18 05:59 PM
Is it already known that insert brings up another menu?
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Omega12 14-Apr-18 06:00 PM
yeah, matoran are gonna need work
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V A H K I T I 14-Apr-18 06:00 PM
AFAIK it's only the onu-matoran
Everywhere else they're fine
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Omega12 14-Apr-18 06:00 PM
nobuna is no longer in game, which is a shame
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Hexadecimal Mantis 14-Apr-18 06:00 PM
There is a messed up one in tahu's level
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Omega12 14-Apr-18 06:02 PM
mask of strength doesnt seem to move the rock to onu koro anymore
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V A H K I T I 14-Apr-18 06:02 PM
Doesn't work that way anymore
The paraki was merged with the dig mechanic
Also bois, guess what works now?
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Hexadecimal Mantis 14-Apr-18 06:02 PM
sweet
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V A H K I T I 14-Apr-18 06:02 PM
Unfortunately, it crashes after the scene plays out
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Omega12 14-Apr-18 06:03 PM
oh shit,. the diggings even ebtter
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Ibbie 14-Apr-18 06:03 PM
There's still a chance that Nobua is in the game, and that the in-game cutscene simply isn't playing.
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Hexadecimal Mantis 14-Apr-18 06:03 PM
I think the ins menu is a new thing (correct me if im wrong) You can make the hitmarker flash with it
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V A H K I T I 14-Apr-18 06:03 PM
?
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Hexadecimal Mantis 14-Apr-18 06:04 PM
press ins next to the home key (edited)
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V A H K I T I 14-Apr-18 06:04 PM
Oh shit
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Hexadecimal Mantis 14-Apr-18 06:04 PM
it brings up a menu
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V A H K I T I 14-Apr-18 06:04 PM
Yeah, that's new alright
Also worth noting you can now move during debug camera
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Omega12 14-Apr-18 06:04 PM
does the green capes cheat need to be anabled
because ti doesnt work on my end
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V A H K I T I 14-Apr-18 06:04 PM
TLOMN machinima here we come?
😛
Oh
Oh this menu will be SUPER useful to @ShadowDraikana
Fuckin XYZ coords baby!
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Hexadecimal Mantis 14-Apr-18 06:06 PM
Maybe its a result of NoGreenCapes? The name of the function had debug in it iirc
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V A H K I T I 14-Apr-18 06:07 PM
Possibly
Also one bug of note I found almost right away
Pausing and then alt+tabbing or otherwise unfocusing the window UNpauses the game even though the menu is still up
Alt tabbing without pausing pauses the game normally
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Omega12 14-Apr-18 06:09 PM
😃
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V A H K I T I 14-Apr-18 06:09 PM
Rip
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Omega12 14-Apr-18 06:10 PM
YO
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V A H K I T I 14-Apr-18 06:10 PM
Weird cause the old help menu worked with the upres just fine
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Omega12 14-Apr-18 06:10 PM
IM WALKING AROUND THE FRONTEND MAP
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V A H K I T I 14-Apr-18 06:10 PM
Yeah that happens too
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Hexadecimal Mantis 14-Apr-18 06:10 PM
yea thats a thing
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V A H K I T I 14-Apr-18 06:10 PM
That's a softlock btw
You can't quit normally out of that
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Omega12 14-Apr-18 06:11 PM
so LEGOtester no longer work
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Hexadecimal Mantis 14-Apr-18 06:11 PM
it works
case sensitive
LEGOTester
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V A H K I T I 14-Apr-18 06:11 PM
; This is the LEGO Bionicle ini file [GraphicsOptions] ResolutionW=1280 ResolutionH=720 Windowed=1 BitDepth=32 SvpOther=0 SvpRad=0 Fog=1 ParticleDetail=4 [Misc] Language=0 ControlOption=1 CheatMenu=LEGOTester [Cheat] Cheat=NoGreenCapes
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Hexadecimal Mantis 14-Apr-18 06:12 PM
^^^^
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V A H K I T I 14-Apr-18 06:12 PM
For proper debugging purposes of levels, you'd best use NoGreenCapes until we figure out why frontend causes problems within levels
This would actually be easiest debugged using the alpha since Nobua's cutscene is right on the beach. (edited)
AFAIK it's the same issue in both versions.
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Omega12 14-Apr-18 06:19 PM
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V A H K I T I 14-Apr-18 06:19 PM
Yeah, again, her convo is borked
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Omega12 14-Apr-18 06:19 PM
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LiamRobertson 14-Apr-18 06:21 PM
hi everybody
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V A H K I T I 14-Apr-18 06:21 PM
Ayy, welcome (edited)
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Omega12 14-Apr-18 06:22 PM
hello
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V A H K I T I 14-Apr-18 06:22 PM
This is Liam, he runs Unseen64 and is responsible for getting us this build
Oh speaking of
Did Mr. Hunt say whether or not he wanted anonymity on this?
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Omega12 14-Apr-18 06:22 PM
Thanks Liam!
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LiamRobertson 14-Apr-18 06:22 PM
ohh one thing - I don't actually run Unseen64. It's ran by an Italian guy. But I do contribute to it and am probably the reason it still exists
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V A H K I T I 14-Apr-18 06:23 PM
Ah okay
Close enough. 😛
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Deleted User 14-Apr-18 06:23 PM
who's hunt again?
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LiamRobertson 14-Apr-18 06:23 PM
I do all the videos
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V A H K I T I 14-Apr-18 06:23 PM
[REDACTED], the game's own assistant programmer (edited)
He's the one who uploaded the copy he found
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LiamRobertson 14-Apr-18 06:23 PM
whoa whoa whoa
I didn't ask if we could put his name out there
so let's just keep that between us
I don't want people bugging him
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V A H K I T I 14-Apr-18 06:23 PM
Well this isn't out there, it's just the team here
That's why I asked first. 😛
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LiamRobertson 14-Apr-18 06:24 PM
alright, just letting you know
I probably will not mention him specifically in the video unless he okays that
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V A H K I T I 14-Apr-18 06:24 PM
Aight. But yeah, that's why I asked if he requested anonymity or not.
Aight
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Hexadecimal Mantis 14-Apr-18 06:24 PM
Call him ShallowBrick
kek
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V A H K I T I 14-Apr-18 06:24 PM
Lel
I mean
LiteBrick was his title before
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LiamRobertson 14-Apr-18 06:24 PM
I always assume anonymity is required unless specified otherwise so I don't cause trouble for anyone
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V A H K I T I 14-Apr-18 06:25 PM
Noted.
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Deleted User 14-Apr-18 06:25 PM
litebrick was the physics programmer, right?
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LiamRobertson 14-Apr-18 06:25 PM
I know this is a different situation though
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V A H K I T I 14-Apr-18 06:25 PM
Physics, and I guess credited specifically as assistant programmer
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Deleted User 14-Apr-18 06:25 PM
let's call this finalbrick
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V A H K I T I 14-Apr-18 06:25 PM
Yeah, I suppose a new alias might be a better idea to throw off the trail
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LiamRobertson 14-Apr-18 06:26 PM
someone come up with a good lego pun and we'll use it
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Deleted User 14-Apr-18 06:26 PM
@V A H K I T I so he finally found his disc?
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V A H K I T I 14-Apr-18 06:26 PM
Well he found A disk
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Deleted User 14-Apr-18 06:26 PM
where was it?
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V A H K I T I 14-Apr-18 06:26 PM
I think Liam mentioned it was one he was sent?
But it wasn't his original copy
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LiamRobertson 14-Apr-18 06:26 PM
I'll tell you what happened
I mentioned that a friend of mine had an old alpha build
and he said he would like to see it
in return, he offered two builds he had on his computer that other people had previously sent him
he didn't specify who they were from
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Omega12 14-Apr-18 06:27 PM
😮
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LiamRobertson 14-Apr-18 06:27 PM
one of the builds was the old alpha you guys have
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V A H K I T I 14-Apr-18 06:27 PM
So we don't know exactly where this build came from other that that it eventually ended up in his posession (edited)
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LiamRobertson 14-Apr-18 06:27 PM
the other was the final
yes
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V A H K I T I 14-Apr-18 06:27 PM
Maybe it was DeepBrick way back when?
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LiamRobertson 14-Apr-18 06:27 PM
although, he also supposedly owns a CD copy of the game too
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V A H K I T I 14-Apr-18 06:27 PM
Did he say WHEN he acquired it?
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(Team Kanohi) ASCII 14-Apr-18 06:28 PM
Oh shit boi
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Omega12 14-Apr-18 06:28 PM
wait, CD copy?
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LiamRobertson 14-Apr-18 06:28 PM
like, it's just a copy of the final build printed on a CD
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Omega12 14-Apr-18 06:28 PM
like gold CD copy, or just a burnt one
ohok
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V A H K I T I 14-Apr-18 06:28 PM
The game never reached gold status
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LiamRobertson 14-Apr-18 06:28 PM
he didn't say when
i think it was a few years ago, he said maybe
i can't remember
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Deleted User 14-Apr-18 06:28 PM
has the .blk format been cracked?
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Hexadecimal Mantis 14-Apr-18 06:29 PM
yes
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V A H K I T I 14-Apr-18 06:29 PM
I can't get an exact date without the alpha's log files, but this build was produced somewhere between October 12th and 23rd 2001
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Hexadecimal Mantis 14-Apr-18 06:29 PM
waaaay before all of this
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Deleted User 14-Apr-18 06:29 PM
because i have no idea how to decompress them
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V A H K I T I 14-Apr-18 06:29 PM
Since the game was canned on the 10th of that month, this is all we will ever get
As this is all that has ever existed
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Hexadecimal Mantis 14-Apr-18 06:29 PM
use JMMBs decompressor (edited)
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Omega12 14-Apr-18 06:29 PM
we found this man's son
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Deleted User 14-Apr-18 06:30 PM
@Hexadecimal Mantis got a link?
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V A H K I T I 14-Apr-18 06:30 PM
Lol
Hold up, I'll make a pinned post with all the information
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(Team Kanohi) ASCII 14-Apr-18 06:30 PM
@V A H K I T I Are you going to have 2 versions on BMP?
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V A H K I T I 14-Apr-18 06:30 PM
Yes
We're keeping the alpha
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(Team Kanohi) ASCII 14-Apr-18 06:30 PM
Dope.
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V A H K I T I 14-Apr-18 06:30 PM
Though we'll liekly stop patching it
I'll also eventually add my "Saffire Museum" idea
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emily (peri) 14-Apr-18 06:30 PM
yo, if you warp to mtup in gali and tahu's levels, it plays the opening cutscene. haven't found a similar one for kopaka yet
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V A H K I T I 14-Apr-18 06:30 PM
In tahu's as well?
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emily (peri) 14-Apr-18 06:31 PM
yep
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(Team Kanohi) ASCII 14-Apr-18 06:31 PM
Yeah makes sense. I wonder if the grapple glitch was fixed
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V A H K I T I 14-Apr-18 06:31 PM
I'll give that a try
ANyways one sec, making pinned posts
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Hexadecimal Mantis 14-Apr-18 06:31 PM
can confirm it works
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Omega12 14-Apr-18 06:31 PM
So, here's a weird thing
there are no triggers anymore
for like anything
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V A H K I T I 14-Apr-18 06:32 PM
What
yes there area
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Omega12 14-Apr-18 06:32 PM
one sec let me double check something
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V A H K I T I 14-Apr-18 06:32 PM
Unless you don't mean doors
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Omega12 14-Apr-18 06:32 PM
ah ok,
gotta unpack the blks to see them
this is much tidier
what I'm wondering is
the haka's are gone
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V A H K I T I 14-Apr-18 06:33 PM
The following is the final known build of The Legend of Mata Nui. Until further notice, information about this version and its source are not to leave this chat. Game: https://drive.google.com/open?id=1YkZjlco7MUfcX3AjTfac-uh6jmIW41O6 Patched EXE, (REQUIRED): https://www.dropbox.com/s/qitljow29rb47y6/LEGO%20Bionicle.exe?dl=0 JMMB's BLK tool: https://www.dropbox.com/s/n7jzcsg0te78q41/blkfile.py?dl=0 (edited)
Shared with Dropbox
Shared with Dropbox
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Omega12 14-Apr-18 06:33 PM
but characters still have their dancing animations. (edited)
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V A H K I T I 14-Apr-18 06:33 PM
Pinned a message.
Interesting
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Omega12 14-Apr-18 06:34 PM
also
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V A H K I T I 14-Apr-18 06:34 PM
Though that simplifies re-importing the takara
Speaking of
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Omega12 14-Apr-18 06:34 PM
these are still here
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V A H K I T I 14-Apr-18 06:34 PM
Yeah that's fixed
And the Fikou Nui FUCKING CHARGES you now
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Deleted User 14-Apr-18 06:34 PM
it should be noted the intro's the version with the technic birds
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V A H K I T I 14-Apr-18 06:34 PM
Also the Nui Jaga is TWICE AS LARGE AND FUCKING TERRIFYING
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Deleted User 14-Apr-18 06:35 PM
instead of the faber birds
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V A H K I T I 14-Apr-18 06:35 PM
Anyways
I can't speak for other levels but
Onu-Koro has 2 Main.xs
One with the Takara stage built into the main village, and the used one where it's covered over with a hut
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Omega12 14-Apr-18 06:35 PM
do we have a tool that can make blks? (edited)
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emily (peri) 14-Apr-18 06:35 PM
interesting
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V A H K I T I 14-Apr-18 06:36 PM
You'll have to ask @JrMasterModelBuilder about that
Otherwise we'll have to test whether the game can run in its original structure and unpack the whole thing
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Omega12 14-Apr-18 06:37 PM
apparently, I can build this
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V A H K I T I 14-Apr-18 06:37 PM
Ye that's a thing
Oh one other minor bug
Not sure if it's related to the fixes we've already made or not, it probably is given that DB never had it
But the infected mask texture on defeat of Rahi is broken
Loads one frame of it upside down and then the rest loads a water spout of some kind
ALso grapple animations are borked
As well as floating with the miru
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emily (peri) 14-Apr-18 06:39 PM
grappling in general is kinda borked
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V A H K I T I 14-Apr-18 06:40 PM
Yeah, it feels somehow worse than the alpha
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emily (peri) 14-Apr-18 06:40 PM
it outright doesn't work for me in most rooms
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V A H K I T I 14-Apr-18 06:40 PM
I haven't had that happen
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emily (peri) 14-Apr-18 06:40 PM
weird
it'll shoot out and hook onto the grapple point, but like a split second after it starts tugging the toa it just breaks off and resets
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V A H K I T I 14-Apr-18 06:41 PM
Huh
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Omega12 14-Apr-18 06:41 PM
no final build available
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V A H K I T I 14-Apr-18 06:41 PM
So it does work
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Omega12 14-Apr-18 06:41 PM
final build available
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V A H K I T I 14-Apr-18 06:42 PM
THis cutscene didn't even exist in the alpha, so that's neat
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Omega12 14-Apr-18 06:42 PM
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V A H K I T I 14-Apr-18 06:42 PM
I mean it existed, but the files for it were basically empty
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emily (peri) 14-Apr-18 06:42 PM
yeah. sad they cut out the part where tahu mocks lewa for falling, though
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V A H K I T I 14-Apr-18 06:42 PM
Ye. Ah well
At least it's something.
So the only non-functiong intro now is Pohatu meets Kopaka
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emily (peri) 14-Apr-18 06:43 PM
hopefully it's in there somewhere, interested to see how they adapt the comic
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V A H K I T I 14-Apr-18 06:43 PM
And I guess the Makuta flavour text
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Deleted User 14-Apr-18 06:44 PM
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V A H K I T I 14-Apr-18 06:44 PM
Oh
And Nobua of course
DancyBoi 5
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Ibbie 14-Apr-18 06:44 PM
Since I missed it, can you run by me exactly what the Makuta level entails now?
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V A H K I T I 14-Apr-18 06:44 PM
Nothing at all new
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emily (peri) 14-Apr-18 06:44 PM
its just the manas cutscene + the six toa rooms
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V A H K I T I 14-Apr-18 06:45 PM
They literally just doubled the timer
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🐠 Pohatu-Marxism (Jonah) 14-Apr-18 06:45 PM
Is it possible to mix back in the best of the alpha build into this new one?
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Ibbie 14-Apr-18 06:45 PM
And cut out the kaita gameplay?
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V A H K I T I 14-Apr-18 06:45 PM
Most likely yes
ANd yes
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Omega12 14-Apr-18 06:45 PM
hmmm
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V A H K I T I 14-Apr-18 06:45 PM
First though
Can somebody confirm the game runs fine with BLKs unpacked into the alpha's old structure?
I also noticed something new
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Omega12 14-Apr-18 06:46 PM
when you fight the nui jaga, does it play the cutscene?
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Ibbie 14-Apr-18 06:46 PM
No
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V A H K I T I 14-Apr-18 06:46 PM
Loaded from the menu proper, each toa has consistently one more energy and health ball than the previous
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Ibbie 14-Apr-18 06:47 PM
The nui jaga had no cutscene, that's why Liam shit his pants
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Omega12 14-Apr-18 06:47 PM
that's really weird that there are no cutscenes anymore, except for the biks
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V A H K I T I 14-Apr-18 06:47 PM
No there area
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Omega12 14-Apr-18 06:47 PM
where
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V A H K I T I 14-Apr-18 06:47 PM
As I said, the frontend bugs them out
I JUST posted a screenshot of Tahu meets Lewa
😛
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Omega12 14-Apr-18 06:48 PM
oh
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V A H K I T I 14-Apr-18 06:48 PM
The bug from the alpha where loading a game from Frontend breaks in-engine cutscenes is in fact the culprit for most of them being missing here
Loading the game from the GreenCapes menu works fine
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Omega12 14-Apr-18 06:49 PM
which level was that cutscene in?
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V A H K I T I 14-Apr-18 06:49 PM
Tahu's level. 😛
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Omega12 14-Apr-18 06:49 PM
remember which map?
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Ibbie 14-Apr-18 06:49 PM
Out of curiosity, do you think it would still be useful to get the game running on a proper Windows 98 machine? As in, we might see things fixed that are broken in the Windows 10 patch and on VMs?
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V A H K I T I 14-Apr-18 06:49 PM
Mtup
All the toa meeting intros work except Pohatu meets Kopaka
They just don't immediately get triggered on level load sometimes
Eg: to see Onua meets Gali, you have to beat the Vatuka Nui and then transition normally.
To see Lewa meets Tahu, you have to warp to MTUP
These two are the result of the menu loading a different area than the one the cutscene takes place in.
Probably an easy fix at that
Eg: for Tahu, the menu initially loads fvil, but the level would normally begin from the end of the Wind Elemental in MTUP
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(Team Kanohi) ASCII 14-Apr-18 06:52 PM
Was this always here?
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V A H K I T I 14-Apr-18 06:52 PM
No
The fnal build has portals between the turaga huts and the shrine
Activated once you reach the latter normally
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(Team Kanohi) ASCII 14-Apr-18 06:52 PM
Whaaaaat
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V A H K I T I 14-Apr-18 06:52 PM
There are screenshots of these going back a while
Some of them need their start positions fixed
Like Onua's here will spawn him under the map
Again, simple fix, but just another thing
LUCKILY FOR US it's more simple than it used to be
Given that the secondary debug menu added in this build now gives XYZ coordinates
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Ibbie 14-Apr-18 06:54 PM
Ibbie - Today at 3:49 PM Out of curiosity, do you think it would still be useful to get the game running on a proper Windows 98 machine? As in, we might see things fixed that are broken in the Windows 10 patch and on VMs?
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V A H K I T I 14-Apr-18 06:54 PM
So we can actually fucking pinpoint where we wanna be and put it in the damn slb
@Ibbie You can try it, but I don't imagine there will be many differences
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Ibbie 14-Apr-18 06:55 PM
Alright, then I'm not going to go through the hoops and hurdles. I have an extra laptop lying around, I was thinking I could slap 98 on it and give that a go.
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V A H K I T I 14-Apr-18 06:57 PM
While I'm thinking of it, I'm gonna try and patch the GreenCapes menu to load the cutscene areas of applicable levels
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(Team Kanohi) ASCII 14-Apr-18 06:58 PM
The grapple bug is gone 2/10 worst game ever
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V A H K I T I 14-Apr-18 06:58 PM
Lol. Yeah, they nerfed the Miru too. At least on Lewa
No more super jumps. 😛
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Omega12 14-Apr-18 06:59 PM
aha
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V A H K I T I 14-Apr-18 06:59 PM
Whelp.
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Omega12 14-Apr-18 06:59 PM
found em
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V A H K I T I 14-Apr-18 06:59 PM
I just patched the menu to load mtup for tahu and it immediately force closes
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(Team Kanohi) ASCII 14-Apr-18 06:59 PM
If someone could show litebrick my super jump, I'd love to hear what he thinks about it 😛
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V A H K I T I 14-Apr-18 07:00 PM
So rip that idea
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Omega12 14-Apr-18 07:00 PM
each level have a lev#_blk
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V A H K I T I 14-Apr-18 07:00 PM
ye
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Omega12 14-Apr-18 07:00 PM
thats where the slbs and textures are
and conversations
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V A H K I T I 14-Apr-18 07:00 PM
I could have told ya that. xP
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Omega12 14-Apr-18 07:00 PM
why didnt you
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V A H K I T I 14-Apr-18 07:00 PM
YOu never asked
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Omega12 14-Apr-18 07:00 PM
>=/
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V A H K I T I 14-Apr-18 07:00 PM
Pac
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Omega12 14-Apr-18 07:01 PM
obviously I was hunting down the cin slbs
come on man, use your mind reading kanohi
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V A H K I T I 14-Apr-18 07:01 PM
Kek
Patching the menu to load gali's mtup plays the cutscene just fine
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Omega12 14-Apr-18 07:02 PM
haha!
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V A H K I T I 14-Apr-18 07:02 PM
But we should figure out why it crashes on completion before adding it
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Omega12 14-Apr-18 07:02 PM
the data for the haka's are still there
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V A H K I T I 14-Apr-18 07:02 PM
Noice
You'll likely have to re-add either main1.x or MOSH to use it however
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Omega12 14-Apr-18 07:02 PM
they may be intended to be there after all
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V A H K I T I 14-Apr-18 07:03 PM
I doubt it
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Omega12 14-Apr-18 07:03 PM
might have been an issue of, leave it for later
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V A H K I T I 14-Apr-18 07:03 PM
Areas like Le-Koro are bold testament to that
Le-Koro is unchanged from the alpha but for one thing
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Omega12 14-Apr-18 07:03 PM
we could always add them to a secret area
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V A H K I T I 14-Apr-18 07:03 PM
The ENTIRE segment of the village with the MOSH hut has been chopped off
They definitely removed it on purpose
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Omega12 14-Apr-18 07:04 PM
here's the thing
those files were in a completely different location
they were moved on purpose and put into the blk
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V A H K I T I 14-Apr-18 07:05 PM
While I'm thinking of it, I'm gonna see if the other villages have a main1 as well, or if it's just onu-koro
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LiamRobertson 14-Apr-18 07:06 PM
ohh is that a high quality version of the saffire logo? nice
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V A H K I T I 14-Apr-18 07:06 PM
Ga-Koro lacks it.
Since it was said Ga-Koro was the most recently updated level, it was either never worked on, or never intended.
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Omega12 14-Apr-18 07:06 PM
nope, it's gotta be a blk, cant just put a folder with the same name there
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V A H K I T I 14-Apr-18 07:06 PM
There isn't much space in New Ga-Koro for a Takara pit either
Nono,
You'll need to structure it like the alpha
Eg: put everything where it would be if this was the alpha
x under Xs, bcls under well.. you get the picture
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Deleted User 14-Apr-18 07:07 PM
@V A H K I T I LIAM! I FOUND THE MISSING FRONTEND TEXTURES
I.E. THE ONES THE ALPHA'S MISSING
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V A H K I T I 14-Apr-18 07:07 PM
Yeah?
I mean...
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V A H K I T I 14-Apr-18 07:08 PM
That is to be expected? xD
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Deleted User 14-Apr-18 07:08 PM
not quite
i assumed they were just placeholders
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V A H K I T I 14-Apr-18 07:08 PM
Useful though I suppose. We can push one last alpha patch by backporting these
Ah feck
We got new SLBs to decipher now. xP
xxxx_HIVE and xxxx_SPOT
The Po-Koro model Saffire sent to Templar is not here
So that's a bit of a bummer
However using the Onu-Koro main1.x, we can always report the Takara pits to where they likely should have been
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Omega12 14-Apr-18 07:13 PM
yeah anything that needs to be put back can
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V A H K I T I 14-Apr-18 07:13 PM
I'm gonna do a quick experiment
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Omega12 14-Apr-18 07:13 PM
once we get the blk builder
we can also do a "Alpha Restoration Project" once we get the final version done (edited)
that adds in the Alpha stuff
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Deleted User 14-Apr-18 07:15 PM
@V A H K I T I
it's beautiful
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V A H K I T I 14-Apr-18 07:15 PM
Huh
Whelp
I tried putting bech in unpacked in the alpha's folder structure
That sure didn't work
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Omega12 14-Apr-18 07:16 PM
/ on numpad toggles crosshairs
oh
it unlocks the camera is what it does
there we go
now the debug cam works
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V A H K I T I 14-Apr-18 07:17 PM
Yeah, they changed the input to activate it
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Hexadecimal Mantis 14-Apr-18 07:17 PM
blk uses rle, so its fairly straightforward to recompress
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V A H K I T I 14-Apr-18 07:17 PM
You can also move while the debug cam is active now
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Ibbie 14-Apr-18 07:17 PM
You just slaughtered Onua
How do you even manage that
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Omega12 14-Apr-18 07:18 PM
all 4 of Gali's horns work
no crashes (edited)
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V A H K I T I 14-Apr-18 07:18 PM
@Hexadecimal Mantis Well we'll definitely need a BLK repacker now to do anything
GETTING to the horns does crash though
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Omega12 14-Apr-18 07:19 PM
oh no
the rau translates things into matoran
now I have to translate it!
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V A H K I T I 14-Apr-18 07:19 PM
Noice
ANd yeah, the area hk01 leads to crashes for me
Can anyone confirm?
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Omega12 14-Apr-18 07:20 PM
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Deleted User 14-Apr-18 07:20 PM
oh god
they have logograms
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Ibbie 14-Apr-18 07:20 PM
Well that explains the completely foreign language.
Try blowing horns 1, 3, 4, 2, 4, 1, 3?
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V A H K I T I 14-Apr-18 07:21 PM
Okay this explains it
The trigger file for HK01 tries to lead to BUGS
That area is an Onua area
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Omega12 14-Apr-18 07:22 PM
nice
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V A H K I T I 14-Apr-18 07:22 PM
I think it's supposed to go to mtop
But that crashes consistently as well
Can you confirm?
Oh wait I was looking at the wrong hk01, that explains that bit. xD
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Omega12 14-Apr-18 07:23 PM
gali's surfing
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V A H K I T I 14-Apr-18 07:23 PM
Pls
Yeah, mtop
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UTTER_BODGE 14-Apr-18 07:24 PM
oh hey, cool stuff happening
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V A H K I T I 14-Apr-18 07:24 PM
Ant that crashes outright
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UTTER_BODGE 14-Apr-18 07:24 PM
haven't read all of it, but I saw the "we have the final build and say nothing" bit
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V A H K I T I 14-Apr-18 07:24 PM
Gud
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Omega12 14-Apr-18 07:24 PM
puts you outside the map
and crash
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V A H K I T I 14-Apr-18 07:24 PM
Ye
Will need the start position fixed
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UTTER_BODGE 14-Apr-18 07:24 PM
I'm gonna read all this but can I get a quick tldr anyway
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V A H K I T I 14-Apr-18 07:25 PM
Oh btw
Air bubbles no longer force close
So that's one old bug crossed off
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Omega12 14-Apr-18 07:25 PM
Liam punched a dude from saffire and stole his 20 year old PC
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V A H K I T I 14-Apr-18 07:25 PM
Kek
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UTTER_BODGE 14-Apr-18 07:25 PM
fucking metal
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V A H K I T I 14-Apr-18 07:25 PM
Btw
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UTTER_BODGE 14-Apr-18 07:25 PM
man I was having a productive day but now I'm gonna have to play around with this haha
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V A H K I T I 14-Apr-18 07:26 PM
Mtop is where the Rau is located
@Omega12
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Omega12 14-Apr-18 07:26 PM
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V A H K I T I 14-Apr-18 07:26 PM
Did you get that normally or by debug?
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Omega12 14-Apr-18 07:26 PM
debug
im a cheater
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V A H K I T I 14-Apr-18 07:26 PM
Ah
Does mtop crash for you too?
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Omega12 14-Apr-18 07:26 PM
yes
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UTTER_BODGE 14-Apr-18 07:26 PM
two old builds?
have both been posted here, or
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Omega12 14-Apr-18 07:26 PM
we now have two old builds
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Deleted User 14-Apr-18 07:26 PM
the beta's got both versions of the frontend models
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Omega12 14-Apr-18 07:26 PM
the same old builds
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UTTER_BODGE 14-Apr-18 07:26 PM
good shit
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Omega12 14-Apr-18 07:27 PM
alpha and beta
so the froundend main.x is gonna ahve to be fixed
because of floating trees
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V A H K I T I 14-Apr-18 07:28 PM
Ye
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Omega12 14-Apr-18 07:29 PM
funny, alpha ga-koro is the one that got cannonized (edited)
mostly
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Ibbie 14-Apr-18 07:31 PM
Because Templar got all the old maps
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V A H K I T I 14-Apr-18 07:31 PM
That's new but it does partially reference the new second debug menu
Press insert to see that
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Ibbie 14-Apr-18 07:31 PM
and MNOG is all the fandom really got of the world
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Omega12 14-Apr-18 07:31 PM
clock should be tweakable
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V A H K I T I 14-Apr-18 07:31 PM
Which means it can be forced
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Omega12 14-Apr-18 07:31 PM
might be able to slow down lava
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V A H K I T I 14-Apr-18 07:32 PM
Which means less reliance on DGVoodoo
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Omega12 14-Apr-18 07:34 PM
references in the osi for things not in the debug menu
options for every toa to have an all powers button
option to turn on or off frame skipping apparently
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V A H K I T I 14-Apr-18 07:38 PM
Hello boys. Pac
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Omega12 14-Apr-18 07:38 PM
I heard there's a tarakava near ga-koro
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JrMasterModelBuilder 14-Apr-18 07:39 PM
So the Nui-Jaga are massive, and the Tarakava are shrunken?
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Omega12 14-Apr-18 07:39 PM
that's the endgame people
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V A H K I T I 14-Apr-18 07:39 PM
Gly3 seems to be broken now too
LOL
Also hi JMMB
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Omega12 14-Apr-18 07:39 PM
yo JMMB, any chance we can get a blk compiler
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V A H K I T I 14-Apr-18 07:39 PM
You in a position to throw together a quick wideboi patch? xP (edited)
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Omega12 14-Apr-18 07:39 PM
so we can repack them
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JrMasterModelBuilder 14-Apr-18 07:40 PM
Should be doable.
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V A H K I T I 14-Apr-18 07:40 PM
Oh yeah, we confirmed the game can't run unpacked
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Omega12 14-Apr-18 07:40 PM
any chance you can do both in about 5 minutes?
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V A H K I T I 14-Apr-18 07:40 PM
So that'll be necessary for further work
LOL
I'm not gonna be THAT demanding. xP
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JrMasterModelBuilder 14-Apr-18 07:40 PM
I probably won't be able to get started that quick.
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Omega12 14-Apr-18 07:40 PM
shoot
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V A H K I T I 14-Apr-18 07:41 PM
I assume the widesceen thing would take less work
So maybe port that first? 😛
I should note that the longer we go without being able to properly record the game, the longer it'll be until we can release it
Liam wants to put his video out by next weekend. If that deadline is missed, it'll have to be put off until the beginning of May
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Omega12 14-Apr-18 07:42 PM
would be cool if we could get this working
I know we already knew about that
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V A H K I T I 14-Apr-18 07:44 PM
Is it confirmed to not work?
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UTTER_BODGE 14-Apr-18 07:45 PM
hey so what fixes are in this replacement exe
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V A H K I T I 14-Apr-18 07:45 PM
Huh
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Omega12 14-Apr-18 07:45 PM
we don't have a reference file
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V A H K I T I 14-Apr-18 07:45 PM
Okay MAKING an areaviewer.txt crashes the game on launch
Do it does SOMETHING
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Omega12 14-Apr-18 07:46 PM
as unless we guess right how to set it up...
try putting a level name int ehre
just the level name
or maybe the level directory
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UTTER_BODGE 14-Apr-18 07:46 PM
also, I saw lego media manager jeff james is mentioned in the behind the scenes video... that guy might be worth contacting if you haven't already, he was friendly towards a lego racers fan clear back in 1999 and answered questions about development/cut content
and that was mere months after lego racers released
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benji 14-Apr-18 07:47 PM
this is hardcoded...
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UTTER_BODGE 14-Apr-18 07:48 PM
hah
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Omega12 14-Apr-18 07:49 PM
it's hard coded into my everyday life as well
tried replacing it with the all american rejects. no dice
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V A H K I T I 14-Apr-18 07:50 PM
Also I have no idea the syntax of the areaviewer text file
tried everything
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Omega12 14-Apr-18 07:50 PM
yeah
that's why I was saying, I wish we could get it to work
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V A H K I T I 14-Apr-18 07:50 PM
Still, SOMETHING references it
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Omega12 14-Apr-18 07:50 PM
but without a reference it's alsmost impossible
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V A H K I T I 14-Apr-18 07:50 PM
So we can probably find the syntax
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JrMasterModelBuilder 14-Apr-18 07:52 PM
Here's my forward-ported less-than-perfect old GFX patch which apparently enabled widescreen:
At: 0x13772D Replace: E8 DE CF 0A 00 With: B8 00 00 00 00
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V A H K I T I 14-Apr-18 07:52 PM
Thank
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Omega12 14-Apr-18 07:52 PM
>=/
I don't know what I was expecting
it's ax explosion sound....
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V A H K I T I 14-Apr-18 07:53 PM
Works!
AND
None of that black bar issue the alpha had as a result of it!
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Omega12 14-Apr-18 07:53 PM
also, the kaita's conversations are in the game
OH COME ON
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V A H K I T I 14-Apr-18 07:54 PM
So I guess @JrMasterModelBuilder, it's slightly more perfect for this build
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Omega12 14-Apr-18 07:54 PM
>=/
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V A H K I T I 14-Apr-18 07:54 PM
Yeah, there's a "bad cheat"
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Omega12 14-Apr-18 07:54 PM
it l;iterally sounds like water running
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V A H K I T I 14-Apr-18 07:54 PM
Makes pohatu piss and fart apparently
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Omega12 14-Apr-18 07:54 PM
you can't trick me
I listened to the file
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JrMasterModelBuilder 14-Apr-18 07:55 PM
I think we discovered what they were doing instead of finishing the game on time. 😛
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Omega12 14-Apr-18 07:55 PM
oh
you might be able to kill rahi by jumping on them
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JrMasterModelBuilder 14-Apr-18 07:56 PM
Yeah, that's a thing.
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Omega12 14-Apr-18 07:56 PM
ah
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JrMasterModelBuilder 14-Apr-18 07:56 PM
Vahkiti discovered it last night. (edited)
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V A H K I T I 14-Apr-18 07:56 PM
Aight so now that this is done, I'm gonna start recording shit
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benji 14-Apr-18 07:56 PM
@JrMasterModelBuilder what's the best way to insert a function call? I would like to call GcGameEditor::SetActive(this, bool) although I'm looking for the instance to call it on
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V A H K I T I 14-Apr-18 07:56 PM
Level editor?
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JrMasterModelBuilder 14-Apr-18 07:57 PM
Not sure in IDA. I know LLDB can do it though, so it's probably possible.
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Omega12 14-Apr-18 07:57 PM
the shoefitter is supposed to be brought up by using a different OSI I belive
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JrMasterModelBuilder 14-Apr-18 07:57 PM
Presumably, you need an instance of GcGameEditor first
Probably created with a call to GcGameEditor:: GcGameEditor(...)
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benji 14-Apr-18 07:58 PM
yep, I'm betting there's a static one somewhere
How can I show all static variables like the function list?
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JrMasterModelBuilder 14-Apr-18 08:00 PM
I'm not sure if it's filterable, but there's: View > Open Subviews > Names
You might be better off looking for XREFS to GcGameEditor::GcGameEditor
Looks like it's only called from a registered OSI function. (edited)
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benji 14-Apr-18 08:02 PM
Looks like it's called from subclasses
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Omega12 14-Apr-18 08:02 PM
aha
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JrMasterModelBuilder 14-Apr-18 08:02 PM
See: sub_5A6A60 for one example (edited)
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Omega12 14-Apr-18 08:02 PM
onu-koro's old map still exsists as tre1.x
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V A H K I T I 14-Apr-18 08:02 PM
Huh
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benji 14-Apr-18 08:03 PM
ah yeah
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Omega12 14-Apr-18 08:03 PM
there's another map, main1 that crashes direct x viewer
also, haven't found an OCL yet, only BCLs
for both levels and water
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benji 14-Apr-18 08:06 PM
which is awesome for me, that means I don't have to write octree editing code!
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Omega12 14-Apr-18 08:06 PM
:p
I was thinking about that
which is why I mentioned it
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JrMasterModelBuilder 14-Apr-18 08:07 PM
Anyway, my priority list is now: - BLK creator - OSI disassembler/assembler
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Ibbie 14-Apr-18 08:08 PM
I'm still curious if there are shadow toa textures and/or infected tohunga textures for Makuta.
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Omega12 14-Apr-18 08:11 PM
AHA
@V A H K I T I
OH
SHIT THAT'S NEAT
entering a snowboard level and switching to a new level keeps you on the board
hut works, nuju can't decide on a color still
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UTTER_BODGE 14-Apr-18 08:14 PM
combat is way better than it looks in deep brick's videos
aside from enemies nipping you at your heels sometimes it's actually fun
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Ibbie 14-Apr-18 08:15 PM
Nuju: [tweets in outrage]
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UTTER_BODGE 14-Apr-18 08:15 PM
if you do more than stand in one place and fire like deep brick did
also what's with the floating arrow that was outside the hut in onu-koro?
I collected it and nothing happened
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JrMasterModelBuilder 14-Apr-18 08:15 PM
Objective marker
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Omega12 14-Apr-18 08:16 PM
what tweeting
there's no twitter on mata nui
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UTTER_BODGE 14-Apr-18 08:16 PM
so what fixes are in the patched exe
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Hexadecimal Mantis 14-Apr-18 08:16 PM
Its my boi broken vertex colors nuju
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Omega12 14-Apr-18 08:17 PM
he missed you man
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JrMasterModelBuilder 14-Apr-18 08:17 PM
Patches I think are in the EXE: Win10 fix, Software-Vertex processing (svprad), higher-resolution (edited)
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Omega12 14-Apr-18 08:17 PM
oh
RIP
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Ibbie 14-Apr-18 08:19 PM
Really disappointing that Nuju doesn't have his translator, then again Nuju was known for cutting through the bull when he needed to speak to Kopaka.
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Omega12 14-Apr-18 08:20 PM
it's sad
matoro was at this right hand during the haka
but now...
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😺 QSKSw (Josie) 14-Apr-18 08:23 PM
Nuju canonically speaks Matoran to Kopaka because dealing with Kopaka is his destiny and shit, and he speaks bird with everybody else to fuck with people.
Nuju's great
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Omega12 14-Apr-18 08:24 PM
was it ever stated why he started doing that?
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Hexadecimal Mantis 14-Apr-18 08:31 PM
holy fuck
I got urinate working
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😺 ChibiErica97 14-Apr-18 08:32 PM
I wish I could speak bird just to fuck with people
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Hexadecimal Mantis 14-Apr-18 08:32 PM
@V A H K I T I
My life is complete
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😺 QSKSw (Josie) 14-Apr-18 08:32 PM
@Omega12 In one of the books something about inner peace or whatever
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Hexadecimal Mantis 14-Apr-18 08:33 PM
Put this under cheat in the ini Urinate=Pohatu
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😺 QSKSw (Josie) 14-Apr-18 08:33 PM
"if others did not have the patience to hear him speak, then they were not worth talking to"
The Rahaga taught it to him
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Omega12 14-Apr-18 08:37 PM
let's see if this works
awww yeah
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Deleted User 14-Apr-18 08:40 PM
@Omega12 how'd you convert that?
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Ibbie 14-Apr-18 08:40 PM
w h y
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Omega12 14-Apr-18 08:40 PM
online converter
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V A H K I T I 14-Apr-18 08:40 PM
Oi what's I miss?
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Omega12 14-Apr-18 08:40 PM
wait
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V A H K I T I 14-Apr-18 08:40 PM
I just got done recording Onua's level for @LiamRobertson
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Omega12 14-Apr-18 08:40 PM
are you telling me that that fucking urination cheat is real?
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Hexadecimal Mantis 14-Apr-18 08:40 PM
yes
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Ibbie 14-Apr-18 08:41 PM
Do they all piss, or only Pohatu?
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Hexadecimal Mantis 14-Apr-18 08:41 PM
only pohatu
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benji 14-Apr-18 08:41 PM
let's see a video
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Hexadecimal Mantis 14-Apr-18 08:41 PM
I posted it
bonks.mp4
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benji 14-Apr-18 08:41 PM
hmm, it's not playing for me
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V A H K I T I 14-Apr-18 08:41 PM
OH MY GOD
That is magnificent
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Hexadecimal Mantis 14-Apr-18 08:41 PM
you have to hold the p key
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Ibbie 14-Apr-18 08:42 PM
Of course
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LiamRobertson 14-Apr-18 08:42 PM
this is the pee tape i've been waiting for
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Ibbie 14-Apr-18 08:42 PM
The p key
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Deleted User 14-Apr-18 08:42 PM
@Omega12
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LiamRobertson 14-Apr-18 08:42 PM
wait where is the video?
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Omega12 14-Apr-18 08:43 PM
OH NO
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Hexadecimal Mantis 14-Apr-18 08:43 PM
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Omega12 14-Apr-18 08:43 PM
IT IS REAL
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benji 14-Apr-18 08:43 PM
it worked for me in Chrome but not in the desktop client
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Ibbie 14-Apr-18 08:43 PM
He even fucking shakes it off wtf
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LiamRobertson 14-Apr-18 08:43 PM
that is just weird
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Ibbie 14-Apr-18 08:43 PM
Someone animated this.
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Hexadecimal Mantis 14-Apr-18 08:43 PM
Its a work of art
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V A H K I T I 14-Apr-18 08:43 PM
@LiamRobertson Uploading the raw footage now
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LiamRobertson 14-Apr-18 08:43 PM
didn't have time to do Makuta but they had time to make a bionicle pee
thanks Liam
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Hexadecimal Mantis 14-Apr-18 08:44 PM
the animator should be praised for his good deeds
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Ibbie 14-Apr-18 08:44 PM
GO PISS ON A TOHUNGA
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LiamRobertson 14-Apr-18 08:44 PM
maybe you can put out the volcano with it
that's how you defeat tahu's boss
hax
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V A H K I T I 14-Apr-18 08:45 PM
Ibbie you fuck
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Ibbie 14-Apr-18 08:45 PM
But only Pohatu can piss
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V A H K I T I 14-Apr-18 08:45 PM
xD
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Omega12 14-Apr-18 08:46 PM
oh shit
I really can't belive that this is real
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Ibbie 14-Apr-18 08:47 PM
It's okay @V A H K I T I , nobody would ever think there's more to read into that.
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LiamRobertson 14-Apr-18 09:00 PM
wow
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Omega12 14-Apr-18 09:01 PM
I don't understand whothought that was a good idea to add in (edited)
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😺 QSKSw (Josie) 14-Apr-18 09:02 PM
[8:44 PM] Ibbie: You guys ever wonder if toa have to urinate? [8:45 PM] Ibbie: I wonder if the beta would have delved deeper into that. HMM
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Ibbie 14-Apr-18 09:03 PM
I like trolling lomn-general while I can, while most users don't know. :P
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Deleted User 14-Apr-18 09:04 PM
@Omega12 hey, how'd you convert the .bik?
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Omega12 14-Apr-18 09:04 PM
converted to .avi
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Deleted User 14-Apr-18 09:04 PM
but how
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Omega12 14-Apr-18 09:04 PM
then to webm
any video converter
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JrMasterModelBuilder 14-Apr-18 09:10 PM
I prefer FFmpeg
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Hexadecimal Mantis 14-Apr-18 09:10 PM
^^^^
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😺 ChibiErica97 14-Apr-18 09:10 PM
w h y does that pee cheat exist
w h y
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V A H K I T I 14-Apr-18 09:11 PM
Done recording Gali for you @LiamRobertson
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Omega12 14-Apr-18 09:12 PM
be sure to record pohatu peeing
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V A H K I T I 14-Apr-18 09:12 PM
Kek
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😺 ChibiErica97 14-Apr-18 09:13 PM
That cheat is so dumb
It's great
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V A H K I T I 14-Apr-18 09:14 PM
Another bug btw
The widescreen patch breaks boss health bars
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Ibbie 14-Apr-18 09:22 PM
So we know Pohatu gets the urinate cheat
who gets the fart cheat?
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Omega12 14-Apr-18 09:23 PM
good question
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Hexadecimal Mantis 14-Apr-18 09:23 PM
There is no fart cheat from what i can tell
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Ibbie 14-Apr-18 09:25 PM
:T
I'd say Tahu.
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JrMasterModelBuilder 14-Apr-18 09:28 PM
Someone needs to troll with Ewoks somehow. (edited)
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Ibbie 14-Apr-18 09:28 PM
Or maybe the urinate cheat has another key for farting?
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Omega12 14-Apr-18 09:31 PM
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V A H K I T I 14-Apr-18 09:44 PM
OOh yeah so Ibbie
The reason the Husi race was so difficult last night is because of the way I had to warp into the level
Doing it that way doesn't increase the toa's energy
So I had four less than I was supposed to.
Still did it eventually though, so that feels kinda good. 😛
But point is, it's far less difficult when played PROPERLY. Pac
That would explain that one section of Tahu's level with the Hau being so hard as well
Cause having only 6 energy is far less than having 12. xP
THIS ALSO EXPLAINS the areas in Lewa's level of the alpha that seemingly don't give you enough energy. (Which do also exist in our build)
By that point you're not supposed to NEED as amy energy pickups so they simply weren't offered.
Evidently however, that per-Toa increase was not programmed as of the alpha
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Ibbie 14-Apr-18 09:48 PM
I find it interesting that Onua has both the least hp and the least damage output, making the volume of rahi he has to fight an utter nightmare.
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V A H K I T I 14-Apr-18 09:48 PM
True
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Ibbie 14-Apr-18 09:49 PM
Kopaka has more hp and a 2-hit sword slash for rahi that want to get close and personal.
It's not even a problem for him.
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V A H K I T I 14-Apr-18 09:49 PM
Though once you get their patterns down, they aren't as bad as I made them out to be
Most if not all of them can be easily stunlocked
The problem is when they come in hordes
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Ibbie 14-Apr-18 09:50 PM
They would not do well against the visorak.
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V A H K I T I 14-Apr-18 09:50 PM
Kek
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ⴳ Imrukii (Not Dave) 14-Apr-18 09:52 PM
What the fuck is a sekrit?
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Ibbie 14-Apr-18 09:52 PM
secret
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ⴳ Imrukii (Not Dave) 14-Apr-18 09:52 PM
Is it Matoran for something? (edited)
Oh.
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Ibbie 14-Apr-18 09:52 PM
lul
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V A H K I T I 14-Apr-18 09:52 PM
See the pinned post
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ⴳ Imrukii (Not Dave) 14-Apr-18 09:53 PM
Oh.
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Ibbie 14-Apr-18 09:53 PM
You can't tell people that the beta has been acquired or there are any leads.
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ⴳ Imrukii (Not Dave) 14-Apr-18 09:53 PM
Oh, we got the beta?
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Ibbie 14-Apr-18 09:54 PM
You can troll people in lomn-general who don't know the significance of what you're saying, as I have been.
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ⴳ Imrukii (Not Dave) 14-Apr-18 09:54 PM
Well, I'm not telling anybody.
What's the state of it? Is it more stable the the Alpha 6 build?
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Omega12 14-Apr-18 09:55 PM
yeas
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Ibbie 14-Apr-18 09:57 PM
It's better. As it stands there are more crashes than the alpha has now, but that's because the alpha has been fixed up for months and the beta has been accessible for less than 18 hours or so.
At least, in terms of how long the beta has been running with actual visible graphics.
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The beta levels that work are generally more polished, the notorious kill zone death in Onua's level that prevented DeepBrick from continuing is the only area I know of that works but has a game-breaking issue.
Visuals and gameplay are generally improved too; Ko-Koro, Po-Koro, the Kane-Ra riding section, and pretty much the entirety of Ga-Wahi are completely new. (edited)
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Omega12 14-Apr-18 10:04 PM
all new maps as well
basically a different game
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Ibbie 14-Apr-18 10:06 PM
All the elemental bosses work with proper boss fights, and all the toa have grappling hooks! What used to be abandoned after Onua and Gali is now shared among all the toa once they find their "hook".
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Ibbie 14-Apr-18 10:20 PM
I'm really curious about something, I know we have the hi-poly toa models mocked up by that one guy but
y'think the beta has all the hi-poly toa models?
It uses the mid-poly models for sure, but maybe the others are still kicking around in the files.
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V A H K I T I 14-Apr-18 10:55 PM
None are there
Also
ALL OF MY RAGE to Kopaka's level. Jesus fuckin christ.
I'm glad I didn't attempt that akaku platforming section last night because MY GOD is it bad
Ledge grabbing apparently fails A LOT on angled or cornered edges. Furthermore, the area is plagued with bats I can't hit from afar
So if I wasn't falling into the abyss from just badly programmed ledge grabs, a fuckin bat would swoop in out of buttfuck nowhere and push me off! >->
I think I liked the Rahi better when they just milled around aimlessly. Pac
I still stand by though that ironically enough, Kopaka's is the most stable level compared to the alpha where it would crash seemingly at random just from backtracking.
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UTTER_BODGE 14-Apr-18 11:00 PM
yo I'm home, time to poke at this
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V A H K I T I 14-Apr-18 11:00 PM
I didn't get a single crash, softlock or freeze in my entire playthrough
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UTTER_BODGE 14-Apr-18 11:02 PM
so, that patched exe seems to have a few quirks, the mouse isn't visible on the main menu until I move to another menu
any idea what's up with that
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V A H K I T I 14-Apr-18 11:02 PM
Yeah, it's not perfect, but it's necessary to run the game at all on ANY system
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UTTER_BODGE 14-Apr-18 11:02 PM
shame
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V A H K I T I 14-Apr-18 11:02 PM
It's a direct result of one of the fixes
IIRC it was @benji's SVPRad fix that did it
Likewise, @JrMasterModelBuilder's widescreen patch is stable except for boss helth bars which are now invisible
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UTTER_BODGE 14-Apr-18 11:03 PM
well, the text being in a weird position is a result of the resolution change... maybe this is weird but I'd prefer lower res and correct text over that, but, meh
in the alpha the windows 10 patch led to dialogue black bars vanishing right?
didn't seem to happen now
but did it break anything else
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V A H K I T I 14-Apr-18 11:04 PM
It never fucked up black bars. Idk what you mean there.
What it DID do is add a black bar permanently to the bottom of the screen
That is not present in this build
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UTTER_BODGE 14-Apr-18 11:05 PM
nah the black background of the text in the cutscenes vanished
it was especially notable when talking to onewa
and the prerendered screens would come up but only cover the area where the black bars weren't supposed to be
so you'd have an image, then text over his legs
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V A H K I T I 14-Apr-18 11:06 PM
Oh you mean whenua
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UTTER_BODGE 14-Apr-18 11:06 PM
probably
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V A H K I T I 14-Apr-18 11:06 PM
And that's no longer really an issue cause aaaaall that flavour text has been removed
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UTTER_BODGE 14-Apr-18 11:06 PM
haha
and yeah, got the names mixed up
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V A H K I T I 14-Apr-18 11:07 PM
We could probably port it back later, but yeah
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Omega12 14-Apr-18 11:07 PM
wait, does the new patched exe have the widescreen support also?
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V A H K I T I 14-Apr-18 11:07 PM
Well not the one I linked. JMMB put that in after
I'll update the link now
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Omega12 14-Apr-18 11:07 PM
kk
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UTTER_BODGE 14-Apr-18 11:07 PM
does it stretch things
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V A H K I T I 14-Apr-18 11:07 PM
no
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UTTER_BODGE 14-Apr-18 11:07 PM
booyah
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V A H K I T I 14-Apr-18 11:08 PM
Aight, redownload it from the pinned post
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Omega12 14-Apr-18 11:08 PM
once we get the blk tool then we can start the fixins
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V A H K I T I 14-Apr-18 11:08 PM
Ye
Of which there aren't as many needed as I previously thought
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Omega12 14-Apr-18 11:08 PM
I notcied that some matoran are missing textures
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V A H K I T I 14-Apr-18 11:08 PM
I've only encountered about 4 areas now that are broken up to kopaka's level
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Omega12 14-Apr-18 11:08 PM
I think it's just the way that the textures are packed in now
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V A H K I T I 14-Apr-18 11:09 PM
Everything else works
I think a lot of the instabilities I had earlier were a combination of the bugs frontend causes, and the way I had to edit my save and warp around to other levels
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Omega12 14-Apr-18 11:10 PM
I'm wondering, if the horn crash was caused by the fact that it didnt do anything
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V A H K I T I 14-Apr-18 11:10 PM
Furthermore, if we want to spilt our attention a bit, we could use things from this to fix up outsianding bugs in the alpha
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Omega12 14-Apr-18 11:10 PM
there's no door in the alpha
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V A H K I T I 14-Apr-18 11:10 PM
For instance, the Kane-Ra charge bug
Or the air bubbles in Ga-Wahi
Neither of those are present in the beta, and their code could potentially be ported backwards to clean up the alpha for a final patch
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UTTER_BODGE 14-Apr-18 11:12 PM
oh shit you can jump on enemy's heads to kill them
nice
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V A H K I T I 14-Apr-18 11:12 PM
In the long run I'm seeing a lot of back and forth code porting
Definitely an optional patch to port all the cut content from the alpha to the beta
Eg: Takara, abridged conversations, and my aforementioned "Saffire Museum" idea for KUTA.
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Omega12 14-Apr-18 11:13 PM
I was thinking
takara could just be put in the museum
since the maps are different
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V A H K I T I 14-Apr-18 11:13 PM
Well if we port the abridged conversations, they'll need to be ported somewhere in the villages
We can either put a Takara pit in the villages like was the original post-alpha vision, or make a new door in one of the huts to the MOSH stage alpha style
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Omega12 14-Apr-18 11:14 PM
well, it's gonna be a lot easier with the coord camera now
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V A H K I T I 14-Apr-18 11:14 PM
Ye
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UTTER_BODGE 14-Apr-18 11:15 PM
merge the maps and alternate versions thereof into one mega game
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V A H K I T I 14-Apr-18 11:15 PM
Lel.
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UTTER_BODGE 14-Apr-18 11:15 PM
I'm... half joking :V
Pac
there we go
proper pac
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V A H K I T I 14-Apr-18 11:15 PM
Well the plan was to turn Kuta into an Insomniac Museum style hub for cutting room floor content
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UTTER_BODGE 14-Apr-18 11:16 PM
that'd be cool
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V A H K I T I 14-Apr-18 11:16 PM
Each of the six doors would lead to cut areas from the alpha respective to each toa
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UTTER_BODGE 14-Apr-18 11:17 PM
hrm, rock in onu-koro with no collision
fairly obvious but blarg
more of that stuff
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V A H K I T I 14-Apr-18 11:17 PM
rip
Well that's probably easy to fix now?
Cause the game no longer uses OCLs
It's all BCL based now
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UTTER_BODGE 14-Apr-18 11:17 PM
wait wha
...huh
okay then haha
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V A H K I T I 14-Apr-18 11:18 PM
Evidently the transition the alpha was going through was the reverse of what we thought it was
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UTTER_BODGE 14-Apr-18 11:18 PM
tbh I'm actually liking the combat, fun to strafe around and shoot at enemies from afar, jump on their heads when they get too close
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V A H K I T I 14-Apr-18 11:18 PM
Or with anyone except Onua, use the melee attack
Kopaka and Potahu's are especially satisfying.
Kopaka slashes with the sword and freezes the Rahi in place. It also has a higher power than the shot, usually two hit comboing them.
And Pohatu just fuckin punts them in the face. xP
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UTTER_BODGE 14-Apr-18 11:20 PM
hahaha, nice
btw this is the problem rock
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V A H K I T I 14-Apr-18 11:20 PM
F
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Hexadecimal Mantis 14-Apr-18 11:21 PM
Ayy you guys fixed the widescreen
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Omega12 14-Apr-18 11:21 PM
wonder if its not using the old bcl
and the rocks new
nah, that wouldnt make sence because of the cut off oprtion of the map
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V A H K I T I 14-Apr-18 11:23 PM
@Hexadecimal Mantis Yes, and I'm about 75% done recording for @LiamRobertson now. 😛
I left off at Lewa's level. Taking a break now. I'm actually starting to feel a bit ill from sleep deprivation. Pac
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UTTER_BODGE 14-Apr-18 11:24 PM
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V A H K I T I 14-Apr-18 11:24 PM
Ye
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UTTER_BODGE 14-Apr-18 11:24 PM
eyyy the dancey bois at least live on in memory
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Omega12 14-Apr-18 11:24 PM
;_;
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V A H K I T I 14-Apr-18 11:24 PM
Well all their data is still there according to @Omega12
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Omega12 14-Apr-18 11:24 PM
we're gonna add them into the museum
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V A H K I T I 14-Apr-18 11:24 PM
So they may yet live again. 😛
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Omega12 14-Apr-18 11:24 PM
yee
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V A H K I T I 14-Apr-18 11:25 PM
Well again, if we add in the old conversations, we'll have to port the dancy bois to the main koro, and from that also the takara
I don't see the takara as a museum relic
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Omega12 14-Apr-18 11:26 PM
we wouldnt need to add in a talking boi
just a dancing boi
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UTTER_BODGE 14-Apr-18 11:26 PM
I like how there's a doppler effect on the audio... based on the camera position... so if you're firing your elemental attacks and brush the camera against a wall the sound distorts briefly haha
does anyone have an exe on hand without the resolution upgrade patch, I know that sounds weird but I'd take lower res without UI breaking over the occasional quirks it brings
if not I can compare the exes and undo it myself I guess
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JrMasterModelBuilder 14-Apr-18 11:38 PM
All patches:
SVP: At: 0x1E4630 Replace: 30 C0 With: B0 01 Win10: At: 0xDB853 Replace: 85 C0 75 11 68 18 91 83 00 68 40 91 83 00 E8 8A CD FF FF 59 59 C6 83 20 01 00 00 00 8D 65 FC 5B 5D C3 00 00 00 00 00 00 00 00 00 With: 83 BB 24 01 00 00 FF 74 04 85 C0 75 11 68 18 91 83 00 68 40 91 83 00 E8 81 CD FF FF 59 59 C6 83 20 01 00 00 00 8D 65 FC 5B 5D C3 Higher-Res: At: 0x347F2C Replace: 02 With: 04 Imperfect res patch (enables widescreen): At: 0x13772D Replace: E8 DE CF 0A 00 With: B8 00 00 00 00
(edited)
@UTTER_BODGE
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UTTER_BODGE 14-Apr-18 11:40 PM
aaah nice, thank you
I like how the toa start smoking when damaged, nice detail
that's where there used to be a path once, yeah?
reminds me of how the shortcuts in lego racers were patched up
you can still see seams in the UVs
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V A H K I T I 14-Apr-18 11:50 PM
I can't even tell where you are in the world so... I ca't say. 😛
But I can tell you that yes, a lot of alpha levels were repurposed. Either used normally or moved around with extra branches or doors sealed. (See SCRP, CLF2, and LE03)
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UTTER_BODGE 14-Apr-18 11:51 PM
atrium, up on the ledge
near the bug
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V A H K I T I 14-Apr-18 11:51 PM
Ah yes
That originally had a door leading to the Srhine
Or more specifically to a crumbling bridge that in itself led to the shrine
I think the most obvious one from an in game visibility standpoint is CLF2
There's an outcropping at the back that originally lead to SCRP, (the Nui Jaga cave)
However, that's since been moved to an offshoot of the Fikou Nui's cave, following the Huna platforming section formerly used in the Shrine now serving as a path between those two areas.
The outcropping where the door used to be in CLF2 is still there, just with the wall sealed up. The area now only contains a semi-circle of energy pellets, and is really obviously not supposed to be like that.
LE03 is similar. The level is exactly the same except that the original main path, (the Ruru maze, containing the missing Fikou) is now sealed up
Le-Koro is another example, with no changes from the alpha other than the wing that contained the Takara hut simply just having been completely chopped off.
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V A H K I T I 15-Apr-18 12:04 AM
@JrMasterModelBuilder What are you working on tonight my dude? 😛
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UTTER_BODGE 15-Apr-18 12:12 AM
well that looks... suspicious
oddly textured perfect square inset into the wall
just past the BIGFUCKINGSCORPIONJESUSCHRIST fight (edited)
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JrMasterModelBuilder 15-Apr-18 12:12 AM
Working on BLK packer.
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V A H K I T I 15-Apr-18 12:17 AM
Noice
Also yeah, the Nui Jaga caught me off guard to say the least
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UTTER_BODGE 15-Apr-18 12:23 AM
even with a complete redesign the trees on gali's first area are borked
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Omega12 15-Apr-18 12:42 AM
I don't think the trees are part of the main.x
Might need to work with the bcl
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benji 15-Apr-18 12:44 AM
but we can do that now
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V A H K I T I 15-Apr-18 12:55 AM
Ye
Pretty easily at that
Also just got done recording lewa's level.
For some reason the wind elemental was a lot more cooperative than that last attempt where I couldn't even beat it. Not it went down okay
So this confirms so far all but one boss up to Tahu can be finished
And we know the rock elemental is only broken by a newly introduced bug, as it was one of the few that COULD be beaten proper in the alpha
Here's a neat thing I noticed btw.
There are toekns floating out in space over there, but they aren't meant to be
In the alpha, that would be the area behind the tree stump you go down into to grab a glyph
Also of note, I did the slide area again.
It IS still a useless dummy area in this build but it did something that it didn't do on my last playthrough.
It gave me the hurricane glyph a second time. 😛
I guess Lewa's level was still in the process of being reordered for the now halved amount of available glyphs
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UTTER_BODGE 15-Apr-18 01:00 AM
weeeeelp that's a softlock, couldn't move
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V A H K I T I 15-Apr-18 01:01 AM
Wel you can use the debug cam to get out
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UTTER_BODGE 15-Apr-18 01:01 AM
well yeah
but as far as playing "normally" goes
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V A H K I T I 15-Apr-18 01:01 AM
True
Kopaka's level has a few areas that do that actually
the rock fall area does it, too if you don't jump through the door, though that area has its own unique problems
Namely that unlike Pohatu's, it doesn't have energy pellets to pick up
So even at full, it's unlikely you'll have enough to break enough boulders to open the door
Likewise, the area with the Akaku is broken.
The button puzzle for the Matatu works, but the main button that opens the door to the Akaku, and the button that opens the way out inside that area do not.
They did in the alpha however which is odd. In the alpha, it was the puzzle buttons that didn't work, so the functionality is now effectively reversed.
Also the Akaku is still flipping out in the ground with the Ruru model, they never fixed that.
We did though, so it's a simple port.
Given how much knowledge we've gained from the alpha, I wouldn't be at all surprised if we have the two builds functionally at par before we even release the game itself.
I imagine the "day 1 patch" will include most or all of the alhpas fixes thus far
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UTTER_BODGE 15-Apr-18 01:06 AM
oof, missing faces in ta-koro... at least the collision is still there
I wonder if the faces are missing or if the textures are just fully transparent for some reason...?
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V A H K I T I 15-Apr-18 01:08 AM
No idea, but it's the same model as the alpha ta-koro
So probably another easy fix
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JrMasterModelBuilder 15-Apr-18 01:14 AM
Incidentally, if anyone else wants to try out IDA's semi-kludgy patching feature, I found this tool which can apply IDA dif files: https://stalkr.net/files/ida/idadif.py
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V A H K I T I 15-Apr-18 02:21 AM
Question @everyone
Does anyone know if there is a way to beat the fire elemental?
Judging by glitches I've seen in the area, I feel you're supposed to break off one of the stalactites above it to stun it, but they don't break
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LiamRobertson 15-Apr-18 08:19 AM
pee on him
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😺 QSKSw (Josie) 15-Apr-18 08:21 AM
pee on flame boi
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LiamRobertson 15-Apr-18 08:25 AM
I'm not sure if I'll be able to finish this video by my current deadline of next Sunday, but I'll try my best
I wanna thank everyone for helping out with it and doing great research
you're all awesome!
thanks for not spilling the beans as well. It shouldn't be too much longer
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😺 QSKSw (Josie) 15-Apr-18 08:34 AM
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UTTER_BODGE 15-Apr-18 09:28 AM
Judging by glitches I've seen in the area, I feel you're supposed to break off one of the stalactites above it to stun it, but they don't break there's concept art of tahu slicing through them as well, but it doesn't show the boss there
still, it's an idea they had
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Omega12 15-Apr-18 09:35 AM
Did you try just asking it to die
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Omega12 15-Apr-18 09:59 AM
So here's my idea, copy the new exe and osi over to the old folder and see if the game runs (edited)
If it does then we know that the new exe and osi can handle the old file structure
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Omega12 15-Apr-18 10:09 AM
nope, doesn't work
oh shit
Beta runs with the Alpha .osi and unlocks new options
unless we found these before
JustMonika 1
draw distance is the print menu
advanced options brings up pohatu's level
frontend replays the intro cinematics
aha, tahu's level loads
the cheat menu is interesting though
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emily (peri) 15-Apr-18 10:34 AM
re: tahu boss fight, if there are supposed to be stalactites above the boss, there were only stalactite nub looking things for me. Which I guess is a pretty good indicator they break off
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Omega12 15-Apr-18 10:37 AM
the OBJ SLD references Jtip1-6
so probably
how do I activate the boss chamber
just got the red square on the floor
OH SHIT
TAHU'S THE ONE THAT FARTS
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😺 ChibiErica97 15-Apr-18 10:46 AM
Oh my god
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Omega12 15-Apr-18 10:47 AM
so, the stalagtites render in my game fine
but the hau wasn't working (Used the debug menu)
I think you reflect the dragon's fireballs into the stalagtites using the mask?
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UTTER_BODGE 15-Apr-18 11:08 AM
do the glyphs/elemental powers work differently in this version (edited)
and if so, how
I played through lewa's level, worked up until I got to the boss, then it crashed
but I got two glyphs, and all I could find was I could activate at least one by pressing ctrl...?
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emily (peri) 15-Apr-18 11:48 AM
There should only be one glyph per toa now, the Ctrl one (edited)
In the earlier version there are also glyphs that upgrade your normal attack and provide a shield. Now your attack is full power by default and the sheild ability is what you get with the hau
Test out the hau on the boss and weirdly I can't activate masks at all
Whenua says masks are ineffective against elementals tho so maybe you just aren't supposed to use em
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UTTER_BODGE 15-Apr-18 11:54 AM
yeah they seem disabled in all boss fights
thought the game was bugging out at first
also geez how are you supposed to avoid the wind elemental's attack where it goes around the whole area and sucks you in
seems almost random if you can get out of it or avoid it or not
even if you get behind walls he just sucks you through or over them
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emily (peri) 15-Apr-18 11:56 AM
Is there a way to beat that one? Matau says something about water but I haven't figured it out
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UTTER_BODGE 15-Apr-18 11:56 AM
you can push him into the waterfalls behind him with your main attack, at certain points
the main problem is not getting carried over to the pond he hovers over and being dropped into it
seems technically possible but frustrating
same for the ice boss
I beat that one by boosting my health up and just letting him hit me, instead of trying to dodge every attack
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emily (peri) 15-Apr-18 11:58 AM
hah
You can safely hide behind the temples on the sides, but he just seems to spin infinitely :/
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UTTER_BODGE 15-Apr-18 12:05 PM
gotta shoot him to make him do the fuck-you-i'm-a-tornado attack
then he can be pushed into the waterfalls
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V A H K I T I 15-Apr-18 12:06 PM
I'm awake
Yeah the windy boi is hard to beat but doable
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emily (peri) 15-Apr-18 12:06 PM
yeah. I mean when he does the tornado attack, safely avoiding it seems to prevent him from ever stopping
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V A H K I T I 15-Apr-18 12:06 PM
I noticed when loaded from the level select rather than frontend, he;'s easier, though that may just be luck
On the aforementioned attempt, he still did the tornado, and it was still hard to escape
however
It did NOT drag you in from anywhere on the stage, regardless of position, and could be escaped in time
Ice elemental is another case of save editing not giving you enough health for the job
Also when he does the double fist attack, it causes a damaging shockwave if you don't jump
Meaning it'll cause you damage even if he hits a completely different platform
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UTTER_BODGE 15-Apr-18 12:11 PM
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V A H K I T I 15-Apr-18 12:11 PM
Ye
Again, pre sure Lwa's level was still being reordered
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UTTER_BODGE 15-Apr-18 12:11 PM
those areas are right after each other
yeah
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V A H K I T I 15-Apr-18 12:12 PM
Also regarding the Tahu far thing, is that the same key as pohatu peeing? And what's the cheat code? @Omega12
...God I never thought I'd find myself saying THAT
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UTTER_BODGE 15-Apr-18 12:13 PM
I tried playing some of kopaka's level and quickly went "bleh fuck this"
twisty ice tunnels to get lost in, lots of running
also don't really like what they did to ko-koro
not a huge fan of the new gali level either
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V A H K I T I 15-Apr-18 12:16 PM
?
Okay but Ga-Wahi is far more straightforward and objectively more polished, and Ko-Wahi literally only has three changed areas. xP
I mean don't get me wrong, you do you, but did you PLAY the alpha? 😛
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UTTER_BODGE 15-Apr-18 12:18 PM
yeah, and ga-wahi is now a pond
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V A H K I T I 15-Apr-18 12:18 PM
You think Ko-Wahi is bad now. It was worse then, AND crashed seemingly at random for backtracking. xP
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UTTER_BODGE 15-Apr-18 12:18 PM
also I said ko-koro
not ko-wahi
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V A H K I T I 15-Apr-18 12:19 PM
You mentioned the tunnels. 😛
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UTTER_BODGE 15-Apr-18 12:19 PM
yeah, and ga-wahi is now a pond THAT was meant to be ga-koro
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V A H K I T I 15-Apr-18 12:19 PM
Which aren't really any different than the alpha
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UTTER_BODGE 15-Apr-18 12:19 PM
didn't say they were lol
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V A H K I T I 15-Apr-18 12:19 PM
And yeah, I can see why Ga-Koro may not be liked I guess. It's a different vision that strays a bit from any known canonical representation
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UTTER_BODGE 15-Apr-18 12:19 PM
I said I didn't care for kopaka's level, or the changes they made to the koro
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emily (peri) 15-Apr-18 12:20 PM
They needed to scale down the old ga koro, but I think they went a little too far. Doesn't mesh with mnog anymore either
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V A H K I T I 15-Apr-18 12:20 PM
I like it though personally.
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UTTER_BODGE 15-Apr-18 12:20 PM
ga-koro starts on a tiny little waterfall cliff area vs the old beach that actually gives sense of an island
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V A H K I T I 15-Apr-18 12:20 PM
Tales of the Tohunga did things a bit differently in places too if I recall
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UTTER_BODGE 15-Apr-18 12:20 PM
then that continues to a tiny village which is sitting on like two inches of water
presumably at the same elevation
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emily (peri) 15-Apr-18 12:21 PM
lol, good point
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UTTER_BODGE 15-Apr-18 12:21 PM
feels underwhelming and cramped
(also, there's an invisible platform so that's another bug to work out)
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V A H K I T I 15-Apr-18 12:22 PM
There is? o-O
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UTTER_BODGE 15-Apr-18 12:23 PM
between that boat and hut
supposed to be a dock, presumably
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Omega12 15-Apr-18 12:23 PM
Yeah same key
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UTTER_BODGE 15-Apr-18 12:23 PM
standing on it, it's not very high but note the lack of ripples
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V A H K I T I 15-Apr-18 12:25 PM
Huh
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UTTER_BODGE 15-Apr-18 12:25 PM
the posts for the end of it are visible
so...
¯\_(ツ)_/¯
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V A H K I T I 15-Apr-18 12:25 PM
Also @Omega12 Same cheat I assume? Case sensitive "BadCheat"?
Oh invisible dock
So it's meant to be there, it's just missing a texture
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emily (peri) 15-Apr-18 12:27 PM
in all fairness to this version of ga-koro though, at least its not the weirdest rendition we saw in 01 https://prnt.sc/j5kuka
Captured with Lightshot
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UTTER_BODGE 15-Apr-18 12:27 PM
I'd question why/how they're sailing boats out from an extremely shallow area that presumably leads straight to another waterfall like the previous area... unless there's a magical elevator between the first area and ga-koro lol
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emily (peri) 15-Apr-18 12:28 PM
the water does just seem to cut off past the cliffs
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UTTER_BODGE 15-Apr-18 12:28 PM
yeah
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V A H K I T I 15-Apr-18 12:29 PM
Pereki, you got BadCheat working right?
What's it look like in the INI?
; This is the LEGO Bionicle ini file [GraphicsOptions] ResolutionW=1280 ResolutionH=720 Windowed=1 BitDepth=32 SvpOther=0 SvpRad=0 Fog=1 ParticleDetail=4 [Misc] Language=0 ControlOption=1 CheatMenu=LEGOTester [Cheat] Cheat=NoGreenCapes Cheat=BadCheat
This is mine currently
Doesn't work
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UTTER_BODGE 15-Apr-18 12:30 PM
... and the gate isn't even where you enter the village... and there's just a boat past it
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emily (peri) 15-Apr-18 12:31 PM
I actually haven't tested badcheat
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UTTER_BODGE 15-Apr-18 12:31 PM
and there's no bridges connecting the huts
which is fine I guess in shallow water?
but it definitely feels like they just kinda... smooshed everything together
without really considering the layout
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emily (peri) 15-Apr-18 12:32 PM
The end cinematic still uses the original layout, right? Could've been a very late change
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V A H K I T I 15-Apr-18 12:32 PM
Ye
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Omega12 15-Apr-18 12:32 PM
It works with the urinate cheat
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V A H K I T I 15-Apr-18 12:32 PM
If I recall Mr. Hunt says Ga-Koro was the most recent area he worked on prior to cancelation
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Omega12 15-Apr-18 12:32 PM
Don't gotta change a thing
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V A H K I T I 15-Apr-18 12:33 PM
Okay but
WHere and how is the cheat formatted in the INI?
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Omega12 15-Apr-18 12:33 PM
Urinate=Pohatu
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V A H K I T I 15-Apr-18 12:33 PM
Wot
Really?
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Omega12 15-Apr-18 12:34 PM
Yeah just load up tahus level and hit p
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V A H K I T I 15-Apr-18 12:34 PM
so... what does BadCheat do then?
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Omega12 15-Apr-18 12:34 PM
Good question
I didn't know that was a thing
Could be a placeholder
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Hexadecimal Mantis 15-Apr-18 12:37 PM
Badcheat is the urinate cheat. Badcheat is just the function name lmao
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UTTER_BODGE 15-Apr-18 12:38 PM
was that in the alpha?
faking the effect of shadows from the landscape on the characters
just darkens the whole model when in certain areas
and fades smoothly
I don't remember noticing it in the alpha, at least
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V A H K I T I 15-Apr-18 12:53 PM
Cursed image
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Omega12 15-Apr-18 12:53 PM
braaap
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V A H K I T I 15-Apr-18 12:53 PM
Got some nice cinematic angles for ya @LiamRobertson Pac
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😺 ChibiErica97 15-Apr-18 12:55 PM
Do all the toa have weird Easter eggs like this?
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Hexadecimal Mantis 15-Apr-18 12:58 PM
Looking at the pseudocode, it seems like its only pohatu
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V A H K I T I 15-Apr-18 12:59 PM
And Tahu
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Hexadecimal Mantis 15-Apr-18 01:00 PM
Wait really?
I guess the devs got lazy with the naming
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V A H K I T I 15-Apr-18 01:03 PM
Can @everyone confirm that Gali's melee crshes the game? (edited)
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Hexadecimal Mantis 15-Apr-18 01:03 PM
It crashes for me
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emily (peri) 15-Apr-18 01:03 PM
same here
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V A H K I T I 15-Apr-18 01:03 PM
Okay so I'm not just being gaslit. xP
I've had some other weird crashing issues today that seemed to have just vanished
Okay I pinpointed that now. I was getting crashing in Po-Wahi while recording the peeing
Turns out the game DOES still need to be run as admin to save, even though from the icon it looks like it should have an app manifest now.
I had that disabled to debug a thing last night.
On a related note: neither SVPRad in the ini, nor compatibility mode on the EXE are necessary in this build
SVPRad likely due to Benji's hard-coded fix for the issue said function caused now having become universal. If I recall, it was because a certain function wasn't being changed regardless of the ini's setting.
I would say in a lot of aspects, DGVoodoo is no longer necessary, but there are some graphical areas where it is.
Namely, antriscopic filtering still doesn't work underwater by default, and the loading screens/death transitions still don't show up without it
I think the vsync issue is still there too, but if I recall, somebody found code referencing the FPS and clock speeds, so that could result in a hard coded fix (edited)
Yeah, just confirmed that. However it HAS seen SOME level of repair since the alpha. Namely that now, it only effects HUD elements and bilboarded objects like tokens rather than ALL 2d texture animations.
Also of note is that the widescreen fix no longer stretches the viewport to fill a 4:3 monitor by default.
The resolution and aspect are both now entirely up to the INI it seems. Which was the ultimate intended effect, however I guess where it didn't quite work in the alpha, now it simply just does. 😛
So.... I guess good work @JrMasterModelBuilder and @benji? You accidentally fixed an outstanding issue with your previous patches. xP
Huehuehuehuehue
@Ibbie
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Hexadecimal Mantis 15-Apr-18 01:21 PM
beautiful
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Ibbie 15-Apr-18 01:22 PM
You're really playing with fire with those puns.
👉 😎 👉
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V A H K I T I 15-Apr-18 01:22 PM
Trolling the unenlightened is the only thing that keeps me sane having to keep all this under wraps. xP
Closer to Liam's video I may start putting out vague teasers and screenshots
Nothing too telling. Only things that could possibly be shrugged off as a mod or photoshop
HOnestly, even if I did post a video of the pissing, I don't think anyone would even guess it was the beta
xP
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Hexadecimal Mantis 15-Apr-18 01:24 PM
Put shadow the edgehog in Kopaka's level
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V A H K I T I 15-Apr-18 01:24 PM
Kek
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Hexadecimal Mantis 15-Apr-18 01:25 PM
Or vice versa
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V A H K I T I 15-Apr-18 01:25 PM
I need a new tagline for advertisement of this one.
The first teaser I posted for the alpha was a video of Onua's Takara, the tagline: Party like it's 2001. xP
I guess in the meantime I'll make a new release trailer
I have time, and footage of literally the entire game now
Time to put Obey The Force to use!
Oh speaking of, @emily (peri) do you have an MP3 of that?
I just have it on Spotify currently
Also @benji, granted we have bigger fish to fry currently, but I FINALLY found the MAX file for Green Hill. xP
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Ibbie 15-Apr-18 01:33 PM
TLOMN: We still have everything except Makuta.
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V A H K I T I 15-Apr-18 01:33 PM
Ha
What I would suggest for the future if at all possible would be to add the Shadow Toa as "cosmic clones", if you're familiar with Mario Galaxy 2
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Hexadecimal Mantis 15-Apr-18 01:34 PM
That would be cool
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V A H K I T I 15-Apr-18 01:35 PM
From there just remove the timer I guess
Also
I love how we got the makuta levels MORE functional than this version when in the alpha they were mostly broken completely.
Lewa's at least has a floor now, but it would seem Gali's is lacking the water BCL
Also I'm super annoyed with myself right now cause I seem to have deleted the last trailer's project file
F
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Omega12 15-Apr-18 01:46 PM
F
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LiamRobertson 15-Apr-18 01:55 PM
wow dude
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V A H K I T I 15-Apr-18 01:55 PM
Ah well. I generally remember what I did and how
😛
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LiamRobertson 15-Apr-18 01:59 PM
do me a favour and try not to tease people until I have a clearer idea of my timetable and if i can deliver this video within a week
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V A H K I T I 15-Apr-18 01:59 PM
Yeah of course
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LiamRobertson 15-Apr-18 01:59 PM
there's a chance i'll have to push it back until after my travels
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V A H K I T I 15-Apr-18 02:00 PM
I only intended on doing that once you were at least already in editing phase
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LiamRobertson 15-Apr-18 02:00 PM
sure
annoyingly, I have to work on other stuff besides this
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V A H K I T I 15-Apr-18 02:00 PM
Fair enough. 😛
More time to fix bugs before release I suppose
As I said earlier, at this rate I'd not be surprised if the day 1 patch includes all or most of our previous alpha fixes for bugs that are common between the two
There's actually very few fixes that required direct code editing of the OSI or EXE. Most of them were either model/texture issues, or supplementary code files. (The SLBs) which still share the same format and structure.
And most of the EXE fixes are actually already done
Now it's just a matter of @JrMasterModelBuilder finishing his BLK packer, and then we can just copy everything we did in the alpha.
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Omega12 15-Apr-18 02:14 PM
how did we get the blk unpacker
was it from this beta, or from looking into barbarian?
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UTTER_BODGE 15-Apr-18 02:28 PM
oh my god
try pressing P as onua with the cheat enabled..........
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JrMasterModelBuilder 15-Apr-18 02:28 PM
I created it the unpacker mostly back in 2014 based on onua.blk from DB/RedQuark (edited)
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UTTER_BODGE 15-Apr-18 02:29 PM
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V A H K I T I 15-Apr-18 02:29 PM
OH MY GOD
WHAT
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JrMasterModelBuilder 15-Apr-18 02:29 PM
Wait, that looks like the wrong finger?
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V A H K I T I 15-Apr-18 02:30 PM
No it's right
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JrMasterModelBuilder 15-Apr-18 02:30 PM
Looks like the left claw to me.
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😺 ChibiErica97 15-Apr-18 02:30 PM
Onua no, that's very rude
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V A H K I T I 15-Apr-18 02:30 PM
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JrMasterModelBuilder 15-Apr-18 02:31 PM
ok
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UTTER_BODGE 15-Apr-18 02:31 PM
a little clearer
no effect for the other three toa as far as I can tell
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V A H K I T I 15-Apr-18 02:32 PM
Whelp. Guess I've gotta record that too for @LiamRobertson . 😛
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LiamRobertson 15-Apr-18 02:33 PM
what the heck
explain haha
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UTTER_BODGE 15-Apr-18 02:33 PM
imagine deep brick signing up on bzpower years back
and just posting that
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V A H K I T I 15-Apr-18 02:34 PM
Another screenshot
Also @LiamRobertson, this is another effect of the "BadCheat"
Makes Pohatu piss, Tahu fart, and Onua give the finger I guess
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LiamRobertson 15-Apr-18 02:35 PM
so this was just something they did for fun?
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V A H K I T I 15-Apr-18 02:35 PM
This is some fuckin Kirby's Dreamland naked lady levels of developer japes right here. xP
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Omega12 15-Apr-18 02:35 PM
considering how it's activated, yeah
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UTTER_BODGE 15-Apr-18 02:35 PM
this easily tops lego rock raider's "-testercall" exe parameter
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V A H K I T I 15-Apr-18 02:37 PM
"Toa Onua's reaction to LEGO canceling his game. 2001, colourized"
That's it
That's how I'm gonna start teasing this game
This is the one
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😺 ChibiErica97 15-Apr-18 02:38 PM
YES
PERFECT
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V A H K I T I 15-Apr-18 02:38 PM
Thank you based @UTTER_BODGE xP
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Omega12 15-Apr-18 02:53 PM
working on a theory
A GAME THEORY
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V A H K I T I 15-Apr-18 02:58 PM
Hm?
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Omega12 15-Apr-18 02:59 PM
I thought missing matoran textures might be a simple fix
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Hexadecimal Mantis 15-Apr-18 03:02 PM
The urinate cheat does way more than I thought lol
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Omega12 15-Apr-18 03:02 PM
oh?
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V A H K I T I 15-Apr-18 03:03 PM
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Omega12 15-Apr-18 03:03 PM
lel
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Hexadecimal Mantis 15-Apr-18 03:03 PM
I'm just responding to the discovery of onua flipping people off @Omega12
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Omega12 15-Apr-18 03:03 PM
thats geting saved kiddo
oh
damn, I wish shadowknight would get on
he's probably still worrying about Gali's haka 😦
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Hexadecimal Mantis 15-Apr-18 03:04 PM
He knows about the final build
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Omega12 15-Apr-18 03:04 PM
oh ok cool
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UTTER_BODGE 15-Apr-18 03:11 PM
hey fellas I've got an idea for a new music track we could add to pohatu's level https://youtu.be/88eqP2fvwdg?t=29
what do you think
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V A H K I T I 15-Apr-18 03:13 PM
Better version of the teaser. Shorter. Less awkward strafing.
Also kek
I got one for Tahu as well. Pac
First of all, a big thanks goes out to Javi Villasante for having been the first to get this song on Youtube (as far as I know) [read update below]. The titl...
I think I'm gonna make a compilation of the cheat effects after release. Add the code to the description with no explanation, and use this
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Omega12 15-Apr-18 03:17 PM
well shit
procmon just got harder to use
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V A H K I T I 15-Apr-18 03:17 PM
It only looks for the BLKs right
?
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Omega12 15-Apr-18 03:17 PM
because windows only sees it as reading one blk
yep
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V A H K I T I 15-Apr-18 03:17 PM
Rip
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UTTER_BODGE 15-Apr-18 03:17 PM
no known way for the game to read unpacked files, eh?
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V A H K I T I 15-Apr-18 03:17 PM
Guess we'll have to rely on IDA debugging
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Omega12 15-Apr-18 03:18 PM
OOH
IDEA
unpack the level and pop it in the alpha
see if kapura has normal colors
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Omega12 15-Apr-18 03:28 PM
seems to be crashing when i use a newer level
nope it works
got ATRM to load
and kapura's colors load correctly in the alpha
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V A H K I T I 15-Apr-18 03:42 PM
Working on the trailer now. Cut down the best bits of Obey The Force down to just over two minutes
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Omega12 15-Apr-18 03:45 PM
did we ever figure out how matoran masks get their colors?
I'm not finding any purple masks
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V A H K I T I 15-Apr-18 03:46 PM
It's probably procedural
As evidenced by changing toa effecting overal colouration
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Omega12 15-Apr-18 03:47 PM
yeah but kapura is a constant among them all
just trying to figure out why the same map from beta to alpha loads his colors fine in the alpha but not the beta
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V A H K I T I 15-Apr-18 03:48 PM
Well for that I'd check other maps IN the beta
He's fine everywhere but Onu-Wahi
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UTTER_BODGE 15-Apr-18 03:51 PM
hey has anyone noticed that second debug menu lets you change the coordinates displayed
like
teleport around
in a way other than the first debug menu
not much use tbh but it's something
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V A H K I T I 15-Apr-18 03:51 PM
Well the coordinate system definitely has usefulness
Namely for adjusting spawn points
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UTTER_BODGE 15-Apr-18 03:51 PM
yeah but teleporting through that menu is clunkier than the first menu
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V A H K I T I 15-Apr-18 03:52 PM
Ye
WOrk is progressing nicely on the trailer
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(Team Kanohi) ASCII 15-Apr-18 03:57 PM
yasss
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Omega12 15-Apr-18 04:00 PM
oh
onua's matoran ARE colored
something's going on with lighting it seems
maybe the shadow
i've gotten him to get a little more colorful too
so it is working, something else is making them white
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UTTER_BODGE 15-Apr-18 04:44 PM
... oh
jumped at the same time a grapple activated and went full sonic 06
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(Team Kanohi) ASCII 15-Apr-18 05:13 PM
>:)
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V A H K I T I 15-Apr-18 05:47 PM
Hecc
Ya got Ascendancy's gears turning now
xP
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ShadowDraikana 15-Apr-18 06:03 PM
@V A H K I T I Is this channel for the you-know-what?
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V A H K I T I 15-Apr-18 06:03 PM
Ye
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ShadowDraikana 15-Apr-18 06:03 PM
Do we have a way to repack the blks yet?
I went ahead and fixed shit
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Hexadecimal Mantis 15-Apr-18 06:04 PM
JMMB is working on a recompressor (edited)
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ShadowDraikana 15-Apr-18 06:05 PM
In the meantime, I did figure something out in regards to the menu: in order for the menu to trigger when quitting, you must check the inventory first. I noticed this was what was done in the beta (though idk if it was intentional)
Also, Gali's MTOP is a crash zone
and the RKFL area in Pohatu's level shuts down when the rocks make contact with the bridge
going back to Gali's level, hers is a mess
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V A H K I T I 15-Apr-18 06:06 PM
it is?
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ShadowDraikana 15-Apr-18 06:06 PM
The spawn in TTUN is broken now and causes a crash
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V A H K I T I 15-Apr-18 06:06 PM
Oh that
It never crashed for me, but the spawn is broken
Easy fix though
Especailly with the new debug menu
That gives XYZ coords
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ShadowDraikana 15-Apr-18 06:07 PM
also does the debug camera still work?
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Hexadecimal Mantis 15-Apr-18 06:07 PM
ye
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V A H K I T I 15-Apr-18 06:07 PM
Numpad / now instead of Numpad 0
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ShadowDraikana 15-Apr-18 06:07 PM
oh
Also TTUN has another problem
backtracking from the next area causes you to spawn as though you're underwater, when you actually aren't
MWAT may have a killbox problem; haven't confirmed yet
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V A H K I T I 15-Apr-18 06:09 PM
I haven't had issues with mwat
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ShadowDraikana 15-Apr-18 06:09 PM
also, Onewa's convo didn't crash for me
I think the issues are related to hardware, because certain actions cause crashes on my desktop, but not on my laptop, and vice versa
example: dying in the first part of the Makuta level crashes every time on my laptop, but not my desktop
Oh, can anyone confirm that the Clf1 switch is broken? (the bridge is already extended)
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UTTER_BODGE 15-Apr-18 06:18 PM
happened to me, yes
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ShadowDraikana 15-Apr-18 06:18 PM
Hmm.
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UTTER_BODGE 15-Apr-18 06:18 PM
was it like that in deep brick's video?
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ShadowDraikana 15-Apr-18 06:18 PM
I don't think so
which brings up another point
there are some differences between this and the one seen in the video
so could this actually be a different build?
albeit not by much (edited)
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Ibbie 15-Apr-18 06:20 PM
JakeShaperd - Today at 3:09 PM the last airbender https://cdn.discordapp.com/attachments/413069089477492737/435199920018817027/ezgif-5-0ec8776682.gif Ibbie - Today at 3:16 PM How did I never notice the husi rider in that before?? Looks like a brown akaku, tan body, brown legs. Great reference for fixing the husi rider in-game!
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V A H K I T I 15-Apr-18 06:21 PM
If it is different, the last modified dates would have to place it as newer
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UTTER_BODGE 15-Apr-18 06:21 PM
Ninth scene in the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM videogame.
it's broken in the same way
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V A H K I T I 15-Apr-18 06:21 PM
Most of the files were built no earlier than October 12th 2001
2 days AFTER the game was canceled (edited)
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ShadowDraikana 15-Apr-18 06:21 PM
wat
also
I noticed that the bug that jumps out at you in L1A1 on the ground level (near the pick) isn't present
speaking of which, that pick is screwing up any texture you try putting on it
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UTTER_BODGE 15-Apr-18 06:24 PM
there are some differences between this and the one seen in the video all I've noticed is the problem with the mask sprites on killed enemies
which could very well be a quirk on modern hardware
rather than a different build sort of thing
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ShadowDraikana 15-Apr-18 06:24 PM
True
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UTTER_BODGE 15-Apr-18 06:25 PM
much like the area transition effects, etc
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ShadowDraikana 15-Apr-18 06:26 PM
yep
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UTTER_BODGE 15-Apr-18 06:28 PM
also wow that infamous death trigger in the glyph room is reeaally out of whack
way way too big
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ShadowDraikana 15-Apr-18 06:30 PM
Oh did anyone notice the non-functioning water textures in Gali's level yet?
only shows up in certain spots (edited)
OH
@V A H K I T I So the MTUP area can be warped to in Gali's level, but triggers a crash after the cutscene is over.
while in Tahu's level, it warps you back to the start area after the cutscene plays
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ShadowDraikana 15-Apr-18 06:39 PM
Wait hold it, second debug menu?
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V A H K I T I 15-Apr-18 06:40 PM
press insert
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UTTER_BODGE 15-Apr-18 06:42 PM
OH, just noticed / places the player at the camera's position even when you're not in freecam mode
so you can use it to quickly fly around in a weird way
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ShadowDraikana 15-Apr-18 06:57 PM
Oh I want to kiss the devs right now. These coordinates have made my job so much easier
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V A H K I T I 15-Apr-18 06:57 PM
You wanna kiss David "Stomach Tubes" Rushton, do ya? 😛
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ShadowDraikana 15-Apr-18 06:57 PM
eww
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V A H K I T I 15-Apr-18 06:57 PM
xP
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ShadowDraikana 15-Apr-18 06:57 PM
that wasn't serious
can anyone confirm that the mud man (Vatuka Nui) glitches out after a certain number of hits and just moves around the floor as a tile?
permanently
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Ibbie 15-Apr-18 07:02 PM
Use earthquake.
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ShadowDraikana 15-Apr-18 07:03 PM
I've literally mashed my keyboard and I still haven't gotten the glyphs functioning
(it's probably also my damned laptop keyboard)
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Ibbie 15-Apr-18 07:03 PM
At the mid-point of his health bar he hits phase 2, once you damage it it will remain underground until you earthquake it out.
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V A H K I T I 15-Apr-18 07:03 PM
COntrol
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ShadowDraikana 15-Apr-18 07:04 PM
So apparently this game has control issues on my laptop too
and also
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V A H K I T I 15-Apr-18 07:04 PM
No
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ShadowDraikana 15-Apr-18 07:04 PM
all text is gone
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Ibbie 15-Apr-18 07:04 PM
was that a pun
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V A H K I T I 15-Apr-18 07:04 PM
I mean LITERALLY control
As in the left control key
😛
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Ibbie 15-Apr-18 07:04 PM
"control issues"
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ShadowDraikana 15-Apr-18 07:04 PM
I know that's what you meant
Also, in case it got missed, I cannot see any text in-game on my laptop either
with the exception being the menu
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UTTER_BODGE 15-Apr-18 07:07 PM
sup with these collisionless cubes
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ShadowDraikana 15-Apr-18 07:09 PM
Speaking of that, the game uses bcls instead of ocls
so once again this could probably be fixed through baking those into the main model and generating a mesh like we did before with Gali's bech @UTTER_BODGE
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emily (peri) 15-Apr-18 07:11 PM
@UTTER_BODGE that's a snowball sling field, its got four rocks like that https://biosector01.com/w/images/bs01/2/29/Huai_Snowball_Sling_Gameplay.PNG
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UTTER_BODGE 15-Apr-18 07:11 PM
looooooore
very special four rocks
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2Tie 15-Apr-18 07:12 PM
the deepest lore
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UTTER_BODGE 15-Apr-18 07:13 PM
it's nice to see devs had the exact same bugs I've run into in my own game project
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V A H K I T I 15-Apr-18 07:13 PM
??
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UTTER_BODGE 15-Apr-18 07:13 PM
ranged attack origin point pokes through wall
camera hits wall
bullets go towards point where camera hits/targets wall
aka: backwards and off to one side
in my project I "solved" it by giving projectiles actual collision boxes, not just raycasting forwards to their next destination (which doesn't hit backfaces, at least not by default)
so they spawn, immediately hit the wall, and the hit effect is spawned there
to the player it just looks like they're firing forwards and immediately smacking the wall
they never know they're facing a weird angle
mwahaha
the ratchet and clank games (mostly) solve it by pointing the guns upwards when you run into a wall
instead of shoving the guns through the wall
but that still lets you shoot through walls in some scenarios
meanwhile the lego island games give zero fucks and pepper can just throw pizzas through walls if he's at the right angle
in both LI2 and IXS
btw you can move objects with telekinesis and move at the same time if you're moving when you activate the mask
but you'll lock in place if you stop moving
also I paused and the box just fucking vanished entirely so uh RIP
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ShadowDraikana 15-Apr-18 07:24 PM
well that's a new one
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UTTER_BODGE 15-Apr-18 07:24 PM
poofed away instantly
didn't respawn
was it destroyed? did it teleport out of bounds? we may never know
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UTTER_BODGE 15-Apr-18 07:36 PM
pffffbt discord
long title = download button pushed off screen..?
and it doesn't seem to wanna play the video embedded
👏 👏 👏
well you can go fullscreen and then get the download button from there
if you really wanna see onua shooting backwards
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Omega12 15-Apr-18 07:43 PM
kane-ra crashes for me when i try to use the mask
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ShadowDraikana 15-Apr-18 07:44 PM
Same here
cutscene audio plays but the game freezes
Also @Omega12 did the RKFL room shutdown for you once the boulders hit the bridge?
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Omega12 15-Apr-18 07:47 PM
well hmm, I dont see the cinematic
nope
i fell and died
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Hexadecimal Mantis 15-Apr-18 07:47 PM
Tried to make the game run uncompressed with nop sleds. No luck
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ShadowDraikana 15-Apr-18 07:47 PM
the fuck
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Omega12 15-Apr-18 07:47 PM
and respawned
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ShadowDraikana 15-Apr-18 07:48 PM
man this thing is literally different on every computer I've tried it on
crashes consistently on deaths in a lot of places on my laptop
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Hexadecimal Mantis 15-Apr-18 07:48 PM
Well, Dave said it had compatibility problems
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Omega12 15-Apr-18 07:50 PM
can someone verify something for me
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ShadowDraikana 15-Apr-18 07:50 PM
I can definitely confirm that, lol
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Omega12 15-Apr-18 07:50 PM
data/levels/lev4
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ShadowDraikana 15-Apr-18 07:50 PM
Yes?
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Omega12 15-Apr-18 07:50 PM
is there a boss.blk.old in there?
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ShadowDraikana 15-Apr-18 07:50 PM
nope
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Omega12 15-Apr-18 07:50 PM
I don't remember doing anything with Kopaka's folder
weird
alright
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ShadowDraikana 15-Apr-18 07:51 PM
huh
I just noticed something odd with Kopaka's blks; testing something now.
His still has a haka
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Omega12 15-Apr-18 07:52 PM
it's empty
already checked
I thought I found the cinematic files, but now I can't
ah I did
the cinematic cameras are under the leve#.blk
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V A H K I T I 15-Apr-18 07:56 PM
Okay, rendering a preliminary version of the trailer now (edited)
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ShadowDraikana 15-Apr-18 08:00 PM
This little turd has been driving me nuts. they literally swapped which one gets used (claw.x or hook.x in l1a1 of Onua's level) from the alpha to the beta.
But anyway it's all fixed up
@V A H K I T I 🍿
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V A H K I T I 15-Apr-18 08:05 PM
@everyone: Here it is. @LiamRobertson, if you don't want me using your intro for this, just let me know and I'll take it out before we post it. Alternatively if you DO, I'd love to have a clean version of it so I don't have to cut the audio like I did. 😛
👌 1
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UTTER_BODGE 15-Apr-18 08:06 PM
did the RKFL room shutdown for you once the boulders hit the bridge? it collapsed, I died and respawned, but when the bridge pieces respawned they kept moving, albeit slowly
not super slow though, enough to drift apart after like 5-10 seconds
so I had to leave and re-enter the area
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V A H K I T I 15-Apr-18 08:09 PM
Re: the trailer, the second half might be a bit short compared to the timeline bit. I might work on that still.
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ShadowDraikana 15-Apr-18 08:10 PM
Has anyone else had Onewa's convo crash, like with what happened to Vahkiti?
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UTTER_BODGE 15-Apr-18 08:13 PM
pretty sure it didn't happen to me
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ShadowDraikana 15-Apr-18 08:13 PM
same here
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Omega12 15-Apr-18 08:13 PM
10/10
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ShadowDraikana 15-Apr-18 08:18 PM
So, once the blk assembler is done, what should we work on first?
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Omega12 15-Apr-18 08:20 PM
onewa's being stupid again
stays in place
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ShadowDraikana 15-Apr-18 08:20 PM
Oh all the turaga can't move
none of them do
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Hexadecimal Mantis 15-Apr-18 08:21 PM
@V A H K I T I Trailer is hype, but it needs clips of Pohatu pissing
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ShadowDraikana 15-Apr-18 08:22 PM
wait what?
I clearly am missing something
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V A H K I T I 15-Apr-18 08:22 PM
Bahah he doesn't know yet
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Hexadecimal Mantis 15-Apr-18 08:22 PM
I managed to get that cheat to work
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UTTER_BODGE 15-Apr-18 08:22 PM
HEHE
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Omega12 15-Apr-18 08:22 PM
and tahu farting
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V A H K I T I 15-Apr-18 08:22 PM
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ShadowDraikana 15-Apr-18 08:22 PM
Oh the joke cheat you mentioned @Hexadecimal Mantis
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V A H K I T I 15-Apr-18 08:22 PM
And that
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ShadowDraikana 15-Apr-18 08:23 PM
LMFAO
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UTTER_BODGE 15-Apr-18 08:23 PM
and tahu
I wonder if they would have stripped it out in the final game
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Omega12 15-Apr-18 08:23 PM
so everyone in this channel is only allowed to tell one person how that cheat works
and we just see how it goes from there :p
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Hexadecimal Mantis 15-Apr-18 08:24 PM
Actual critiques for the trailer: Maybe a little more gameplay footage
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ShadowDraikana 15-Apr-18 08:24 PM
Is this another ini thing or did it require osi or exe editing
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Hexadecimal Mantis 15-Apr-18 08:24 PM
ini
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UTTER_BODGE 15-Apr-18 08:24 PM
ini thing
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Hexadecimal Mantis 15-Apr-18 08:24 PM
Urinate=Pohatu
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ShadowDraikana 15-Apr-18 08:24 PM
Speaking of which
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UTTER_BODGE 15-Apr-18 08:24 PM
then press p as onua, pohatu, or tahu
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Hexadecimal Mantis 15-Apr-18 08:24 PM
under [Cheat]
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UTTER_BODGE 15-Apr-18 08:25 PM
see what happens
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Omega12 15-Apr-18 08:25 PM
onua flips the bird, pohatu pees, and tahu farts
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ShadowDraikana 15-Apr-18 08:25 PM
can we give the ini control over the resolution
like with the alpha
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Hexadecimal Mantis 15-Apr-18 08:25 PM
yea
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ShadowDraikana 15-Apr-18 08:26 PM
Oh I just noticed that the Ice Skates text inherited the screwed up text
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Omega12 15-Apr-18 08:26 PM
which map were you talking to onewa in that crashed?
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ShadowDraikana 15-Apr-18 08:26 PM
I never had him crash
Vahkiti apparently did
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Omega12 15-Apr-18 08:27 PM
can confirm the crash in his hut
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ShadowDraikana 15-Apr-18 08:27 PM
@Hexadecimal Mantis Oh boy
I got one that needs fixing
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Omega12 15-Apr-18 08:28 PM
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ShadowDraikana 15-Apr-18 08:28 PM
That has to be hardware
because it's never crashed for me
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Hexadecimal Mantis 15-Apr-18 08:29 PM
Maybe its a dedicated graphics thing
@ shadowknight#1817 does your desktop have dedicated graphics?
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V A H K I T I 15-Apr-18 08:29 PM
Mine doesn't
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Hexadecimal Mantis 15-Apr-18 08:29 PM
Do you get the crash?
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V A H K I T I 15-Apr-18 08:30 PM
Ye
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Hexadecimal Mantis 15-Apr-18 08:30 PM
I think having a dedicated card fixes it, or at least improves it (edited)
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UTTER_BODGE 15-Apr-18 08:30 PM
I'm only using integrated graphics right now and haven't encountered a crash
that crash, rather
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ShadowDraikana 15-Apr-18 08:31 PM
@Hexadecimal Mantis I'm not sure.
On my laptop right now
and not at home
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Hexadecimal Mantis 15-Apr-18 08:31 PM
My laptop has a dedicated card, but it defaults to the integrated one
My desktop has a 1080 and experiences less crashes
It could also be from graphic settings tweaks. not sure
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ShadowDraikana 15-Apr-18 08:33 PM
Well I can't see text in-game on my laptop at all
at least convos
object pickup text functions
Welp I'm going to have to run, my battery is almost dead. If anything of note happens please ping me so I ca get to the good shit faster.
hoping to be back here sometime tomorrow afternoon
Oh does anyone have any ideas on why Gali's MTOP is crashing outright on loading?
anyway gn guys
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Omega12 15-Apr-18 08:38 PM
I'm you, but opaque
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V A H K I T I 15-Apr-18 08:38 PM
???????????????????
SHADOW TOA CONFIRMEDkappa
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Omega12 15-Apr-18 08:40 PM
the level after tahus makuta crashes
also in makuta the mask icons are screwed up
that's actually matau's mask
not the kakama
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V A H K I T I 15-Apr-18 08:41 PM
Same issue in the beta
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Omega12 15-Apr-18 08:41 PM
oh, it's because there's no level after tahu's
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V A H K I T I 15-Apr-18 08:42 PM
The game thinks you only have the basic masks, but in relatity you have them all
And yeah, that
The door literally has blank space where the pointer for a level should be
In the last alpha patch, I pointed this to KUTA (edited)
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Omega12 15-Apr-18 08:44 PM
yeah, which i assume it should be (edited)
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V A H K I T I 15-Apr-18 08:44 PM
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Omega12 15-Apr-18 08:49 PM
gonna be fun figuring out how to get the game to trigger the ewok cutscene when you win
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V A H K I T I 15-Apr-18 08:50 PM
You can win? 😛
ALSO
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LiamRobertson 15-Apr-18 08:50 PM
Can I be credited by name for getting it? Unseen64 hasn’t done anything
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Omega12 15-Apr-18 08:50 PM
yeah, you kill the makuta
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V A H K I T I 15-Apr-18 08:50 PM
WHat Makuta? 😛
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LiamRobertson 15-Apr-18 08:50 PM
I’m just making a video that used their branding
uses *
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V A H K I T I 15-Apr-18 08:50 PM
Also, I would recommend using whatever code the credits use.
Apparently hitting credits plays the last two FMVs first
@LiamRobertson Do you have an intro I can use, or should I just throw something together?
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Omega12 15-Apr-18 08:51 PM
yeah but like, ewok should play after the final level
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V A H K I T I 15-Apr-18 08:51 PM
Well yeah, but what I'm saying is there IS trigger code
Just in the wrong place
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LiamRobertson 15-Apr-18 08:51 PM
I’ll sort something out for you
Great trailer otherwise dude
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Omega12 15-Apr-18 08:51 PM
yeah we just gotta figure out how to use it (edited)
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Hexadecimal Mantis 15-Apr-18 08:51 PM
We could probably add our names into the credits of the game once we tinker with osi a little more
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V A H K I T I 15-Apr-18 08:52 PM
OOH yeah I forgot I was gonna do that!
That would be under Fluff.slb
That's now used for menu text
Since you know SLB editing @Hexadecimal Mantis, we could probably get that in the day 1 patch once the BLK packer is done
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Hexadecimal Mantis 15-Apr-18 08:53 PM
the credits?
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V A H K I T I 15-Apr-18 08:53 PM
Ye
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Hexadecimal Mantis 15-Apr-18 08:53 PM
they are stored in the osi
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V A H K I T I 15-Apr-18 08:53 PM
THey are?
O_o
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Hexadecimal Mantis 15-Apr-18 08:53 PM
yea
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Omega12 15-Apr-18 08:53 PM
yep
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V A H K I T I 15-Apr-18 08:53 PM
Huh
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Omega12 15-Apr-18 08:53 PM
there's mr. rushton
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V A H K I T I 15-Apr-18 08:54 PM
@LiamRobertson Thanks! Let me know when you have something, and I'll edit my text boxes in the meantime
@Omega12 @Hexadecimal Mantis I don't suppose there's free space there to just hex edit in more? 😛
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Omega12 15-Apr-18 08:55 PM
I'm lookin
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V A H K I T I 15-Apr-18 08:55 PM
ALSO
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Omega12 15-Apr-18 08:56 PM
nope, no free space
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V A H K I T I 15-Apr-18 08:56 PM
Now that this build actually has a reason to have the FMVs, either @benji or @JrMasterModelBuilder should try and figure out why the current patches break them
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Hexadecimal Mantis 15-Apr-18 08:56 PM
Even if there was, we would need to change other stuff to make it work most likely
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LiamRobertson 15-Apr-18 08:56 PM
I’m not on my computer rn but I’ll check tomorrow
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V A H K I T I 15-Apr-18 08:56 PM
Sounds good
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Omega12 15-Apr-18 08:56 PM
looks like to add stuff we have to put new pointers in
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Hexadecimal Mantis 15-Apr-18 08:56 PM
@ Vahkiti#0111 the first graphics patch broke them
not the svp one though, which is technically the first (edited)
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V A H K I T I 15-Apr-18 08:57 PM
The upres patch?
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Hexadecimal Mantis 15-Apr-18 08:57 PM
idk if that was the first
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V A H K I T I 15-Apr-18 08:58 PM
Ye
Upres then widescreen
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Hexadecimal Mantis 15-Apr-18 08:58 PM
anyways, it was the two-byte one
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V A H K I T I 15-Apr-18 08:58 PM
It's worth noting that The SVPRad patch breaks the glossary backgrounds too
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Ibbie 15-Apr-18 09:00 PM
Just put you on the spot Liam. :P
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V A H K I T I 15-Apr-18 09:00 PM
You fuckin assmonger. xD
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Ibbie 15-Apr-18 09:00 PM
:3
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V A H K I T I 15-Apr-18 09:01 PM
HEX I WILL HECCIN END YOU I SWEAR TO GOD. xD
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Omega12 15-Apr-18 09:01 PM
HMMM
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V A H K I T I 15-Apr-18 09:01 PM
You didn't notice that stuff before? 😛
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Omega12 15-Apr-18 09:01 PM
why would I look at the credits?
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V A H K I T I 15-Apr-18 09:02 PM
The special thanks list is peppered with random celebrities.
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Omega12 15-Apr-18 09:02 PM
I was teaching matoran how to dance!
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V A H K I T I 15-Apr-18 09:02 PM
It was in DB's old videos
Lol
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Omega12 15-Apr-18 09:02 PM
dancy bois neds to get a credit
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LiamRobertson 15-Apr-18 09:03 PM
You should credit Dave Rushton under the role of “Deep Brick”
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V A H K I T I 15-Apr-18 09:03 PM
Kek
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LiamRobertson 15-Apr-18 09:03 PM
Because it’s so painfully obvious that was him
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V A H K I T I 15-Apr-18 09:03 PM
I mean we could. kappa
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LiamRobertson 15-Apr-18 09:03 PM
Whatever drag that deadbeat asshole
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V A H K I T I 15-Apr-18 09:04 PM
Yeah, I mean, if it was indeed him, I don't think I'd feel too bad for outing him as the leaker. xP
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LiamRobertson 15-Apr-18 09:04 PM
He could have released this game years ago but he didn’t
His smug ass went to prison
For stealing money from people and defrauded tax services
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V A H K I T I 15-Apr-18 09:04 PM
What would be truly ironic is if it turned out not to be him, and the REAL db came forward. xP
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LiamRobertson 15-Apr-18 09:05 PM
What a scumbag
Damn
I’m surprised you guys haven’t considered that I could be DB...
Came outta nowhere with this build
👀
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V A H K I T I 15-Apr-18 09:06 PM
menacing2
Btw Ibbie, I love how you tried to put me on the spot, and just ended up putting yourself there. Pac
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Omega12 15-Apr-18 09:07 PM
we considered it
but you just proved you're not
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V A H K I T I 15-Apr-18 09:07 PM
@Ibbie See, I have my tenure as a babbling invalid to just shrug this shit off. YOu on the other hand have to actually sensibly answer people's questions. 😛 (edited)
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Ibbie 15-Apr-18 09:09 PM
You kidding? I love seeing how far I can take my deceptively ironic shitposting.
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V A H K I T I 15-Apr-18 09:10 PM
FatMarioGoku
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Omega12 15-Apr-18 09:15 PM
yep, modding that osi is above my pay grade
I tried, didnt work
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Ibbie 15-Apr-18 09:17 PM
If you couldn't tell @V A H K I T I I was nudging you and @LiamRobertson to continue finding Saffire contacts and inquiring about development.
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Omega12 15-Apr-18 09:18 PM
did it work?
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V A H K I T I 15-Apr-18 09:18 PM
Pretty sure that was still in the cards regardless. 😛
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Ibbie 15-Apr-18 09:18 PM
Perhaps I was too subtle, I wanted to be in lomn-general to call you out more publicly. Pac
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LiamRobertson 15-Apr-18 09:18 PM
Don’t worry. I am not just doing nothing
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V A H K I T I 15-Apr-18 09:18 PM
Oh ibbie, you glorious little shitstain you. xP
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LiamRobertson 15-Apr-18 09:18 PM
I am constantly working on this
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Omega12 15-Apr-18 09:19 PM
>Liam somehow comes back with a 100% complete copy of the game
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V A H K I T I 15-Apr-18 09:19 PM
Oh yeah, so is this good, or should I drop the Unseen64 reference altogether?
@LiamRobertson
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LiamRobertson 15-Apr-18 09:20 PM
Just Liam Robertson would be preferred, thanks
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Ibbie 15-Apr-18 09:20 PM
I know, it's just that lomn-general isn't seeing a lot of these things coming to light and you can't explain that you're both actively covering the final beta release.
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LiamRobertson 15-Apr-18 09:20 PM
But it’ll be like Christmas when I am able to present everything
I like to do all my research quietly and present it when I’m ready
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Ibbie 15-Apr-18 09:21 PM
Omg Omega
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V A H K I T I 15-Apr-18 09:23 PM
Angery
Also yeah, we've already been quiet since the last patch as it is.
So it's not unprecedented.
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Omega12 15-Apr-18 09:24 PM
gotta string them all together
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Ibbie 15-Apr-18 09:24 PM
I love this new thing of Liam-shaming, you can't even call me out on it too hard.
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V A H K I T I 15-Apr-18 09:25 PM
Oh yeah?
You are but a little baby. Watch this.
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Omega12 15-Apr-18 09:26 PM
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V A H K I T I 15-Apr-18 09:26 PM
HA
Take THAT Ibbie
REEE
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Ibbie 15-Apr-18 09:27 PM
Unscathed
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V A H K I T I 15-Apr-18 09:29 PM
GAY
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Hexadecimal Mantis 15-Apr-18 09:32 PM
I have some tools for city of legends if you need them. Honestly, I'm not motivated to look further into the game.
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Omega12 15-Apr-18 09:32 PM
someone should let this poor soul know the good news
Here is the screenshots I have found of  BIONICLE: Legend Of Mata Nui  (pictures mostly comes from the videos i also got, so go and check them out) You can find them under "The playthrough" and...
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Hexadecimal Mantis 15-Apr-18 09:33 PM
lmao he has gameplay on his channel
he already knows boi
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Omega12 15-Apr-18 09:33 PM
oh shit
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V A H K I T I 15-Apr-18 09:34 PM
unrealeshed
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Omega12 15-Apr-18 09:34 PM
never noticed that the render has that error
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V A H K I T I 15-Apr-18 09:34 PM
UNREALESHED
THT IS A MONUMENTAL TYPO MY GOD
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Ibbie 15-Apr-18 09:34 PM
He got the order of the levels right though, so that's impressive.
The assumed levels should be Level 1: Toa Mata - Onua Level 2: Toa Mata - Gali Level 3: Toa Mata - Pohatu Level 4: Toa Mata - Kopaka Level 5: Toa Mata - Lewa Level 6: Toa Mata - Tahu Level 7: probably a final battle with manas or something like that.
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Hexadecimal Mantis 15-Apr-18 09:34 PM
I'm going to assume English is not his first language.
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Omega12 15-Apr-18 09:35 PM
obviously from his youtube channel
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V A H K I T I 15-Apr-18 09:36 PM
Huh
I just noticed
Onua's not wearing a mask in this one
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Omega12 15-Apr-18 09:36 PM
maybe it wasnt rendering for some reason
ALSO, just thought of something
anyone remember how it was stated that in DB's build, there was a platform that was too low and would kill onua when he jumped on it and was impassible?
but there's no fall damage in the game...
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Hexadecimal Mantis 15-Apr-18 09:37 PM
it was an instant death area (edited)
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Ibbie 15-Apr-18 09:38 PM
So not that impressive.
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V A H K I T I 15-Apr-18 09:38 PM
anyone remember how it was stated that in DB's build, there was a platform that was too low and would kill onua when he jumped on it and was impassible?
That's... still a thing though?
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Hexadecimal Mantis 15-Apr-18 09:38 PM
^
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Omega12 15-Apr-18 09:38 PM
where
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V A H K I T I 15-Apr-18 09:38 PM
In the exact same spot?
😛
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Omega12 15-Apr-18 09:38 PM
I couldn't find it
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Ibbie 15-Apr-18 09:38 PM
In the same fockin place
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V A H K I T I 15-Apr-18 09:39 PM
How do you not find that? xD
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Omega12 15-Apr-18 09:39 PM
iunno
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V A H K I T I 15-Apr-18 09:39 PM
It's not exactly an optional path
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Omega12 15-Apr-18 09:39 PM
got a level name?
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V A H K I T I 15-Apr-18 09:39 PM
HK01
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Ibbie 15-Apr-18 09:40 PM
Onua doesn't die from fall damage, he dies from hitting a kill floor that is too high up.
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Omega12 15-Apr-18 09:40 PM
oh, so it's just a trigger
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Ibbie 15-Apr-18 09:40 PM
A kill floor is necessary for bottomless pits, but this one is too high to progress.
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Omega12 15-Apr-18 09:40 PM
it looks like
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V A H K I T I 15-Apr-18 09:42 PM
I think it's just loaded the kill plane for that area too high actually.
Cause there is only one other bottomless pit in that area, and it's on the lower level
There's no other kill planes that should be higher than that
My recommendation would be to try using the code from the alpha since other than minor model updates, the area remained the same
You could also try backporting the final version to see if you can replicate the issue while we wait on the BLK packer
And then fix it there.
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UTTER_BODGE 15-Apr-18 09:44 PM
it's not a plane, it's a box that covers the entire area from that point downwards and forwards
if you teleport to the room to the left below
then walk back into it
you also die (edited)
it's massively overdone
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V A H K I T I 15-Apr-18 09:44 PM
That depends
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UTTER_BODGE 15-Apr-18 09:44 PM
extends beyond the bottomless pit by quite a ways
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V A H K I T I 15-Apr-18 09:45 PM
You can teleport to the area closer to the glyph and be fine
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Omega12 15-Apr-18 09:45 PM
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UTTER_BODGE 15-Apr-18 09:45 PM
that's what I just said lol
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Omega12 15-Apr-18 09:45 PM
new vs. old
new actually omits stuff (edited)
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Hexadecimal Mantis 15-Apr-18 09:45 PM
hex view boy
pls
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V A H K I T I 15-Apr-18 09:45 PM
Trigger covers death boxes?
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UTTER_BODGE 15-Apr-18 09:45 PM
I'd assume so, from the name
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Omega12 15-Apr-18 09:45 PM
new
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V A H K I T I 15-Apr-18 09:46 PM
@Omega12 I had no idea TRIGGER slbs covered kill boxes. The more you know I guess
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Omega12 15-Apr-18 09:46 PM
old
trigger should cover kill boxes
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V A H K I T I 15-Apr-18 09:46 PM
Try putting the new into the alpha, see if the issue persists (edited)
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Omega12 15-Apr-18 09:46 PM
it covers map warps
unless im loosing my mind again
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V A H K I T I 15-Apr-18 09:46 PM
If it does, then we already have a fix
We just port the legacy code
17 years of speculation, now it's time to put our money where our mouths are. 😛
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JrMasterModelBuilder 15-Apr-18 09:48 PM
Here's my blkfile tool: Notes: - Does not compress the files in new BLK archives (might add that feature later) - My previous unblk tool had a small flaw, which would corrupt some files, use this tool instead. - Works with Python 2 and Python 3. (edited)
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benji 15-Apr-18 09:49 PM
noice
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Omega12 15-Apr-18 09:49 PM
using the beta trigger removed the kill triggers completely
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V A H K I T I 15-Apr-18 09:49 PM
Huh
@JrMasterModelBuilder So this is just a new version of what we have now?
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Omega12 15-Apr-18 09:50 PM
it kept the one at the bottom on the first pit though
but i fell way further than I should have
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JrMasterModelBuilder 15-Apr-18 09:50 PM
No, this tool both extracts (correctly this time) and packs. (edited)
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V A H K I T I 15-Apr-18 09:50 PM
ooooh okay
Oh wait so it just PUTS them in BLKs
without the compression
Just like a lossless wrapper at this point
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JrMasterModelBuilder 15-Apr-18 09:51 PM
Also, it turns out the compression algorithm is public. It's LZSS
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V A H K I T I 15-Apr-18 09:51 PM
Huh
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Omega12 15-Apr-18 09:51 PM
how do I use this? I got python already
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V A H K I T I 15-Apr-18 09:51 PM
Well I'll add this to the pinned post anyways
LET'S GET TO WORK BOIS
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Hexadecimal Mantis 15-Apr-18 09:51 PM
I thought it was RLE?
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V A H K I T I 15-Apr-18 09:52 PM
You're thinking BTG
BigB
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JrMasterModelBuilder 15-Apr-18 09:52 PM
Not many LZSS implementations exist it seems, but I feel silly having reverse engineered a known algorithm. (edited)
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Omega12 15-Apr-18 09:52 PM
lol
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JrMasterModelBuilder 15-Apr-18 09:52 PM
LZSS is actually dictionary based.
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V A H K I T I 15-Apr-18 09:52 PM
Updated the pinned post with the new BLKtool
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Omega12 15-Apr-18 09:53 PM
so it's still drag n drop, nice!
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Hexadecimal Mantis 15-Apr-18 09:53 PM
the unblk script had an RLE comment @V A H K I T I thats why i got confused
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V A H K I T I 15-Apr-18 09:53 PM
I'm gonna try backporting the alpha code for hk01 to start
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JrMasterModelBuilder 15-Apr-18 09:53 PM
Interestingly, the EXE does have a RLE decompressor function, but it appears unused. Perhaps they switch from RLE to LZSS
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Hexadecimal Mantis 15-Apr-18 09:53 PM
Yea i tried nop sledding it for fun
nothing happened
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UTTER_BODGE 15-Apr-18 09:53 PM
took a video since it was easier than nailing a screenshot at the right time
but yeah walking into even the lower part of the room kills you
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JrMasterModelBuilder 15-Apr-18 09:54 PM
Yeah, it decides what to do based on if it's a file or folder, so still drag-and-drop on Windows, assuming correct file associations for .py files.
This version also lets you drop multiple files at once. (edited)
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V A H K I T I 15-Apr-18 09:54 PM
How do I pack stuff?
Do I put it in the folder it generates or no?
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Omega12 15-Apr-18 09:55 PM
drag the folder onto the script
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JrMasterModelBuilder 15-Apr-18 09:55 PM
Run it on a folder.
Make sure the old .BLK file is not in the way.
It won't overwrite it.
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V A H K I T I 15-Apr-18 09:55 PM
I can't seem to drag and drop onto pythn scripts
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Omega12 15-Apr-18 09:55 PM
hmmm
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V A H K I T I 15-Apr-18 09:55 PM
I'll have to make a batch file I guess
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JrMasterModelBuilder 15-Apr-18 09:55 PM
There are also python-to-exe compilers.
If someone wants to do that.
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V A H K I T I 15-Apr-18 09:57 PM
Hecc, batch file isn't working either
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Hexadecimal Mantis 15-Apr-18 09:57 PM
Just run it in the terminal
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V A H K I T I 15-Apr-18 09:57 PM
I'd rather not have to do this via command line
xD
Aight figured it out
Installed a registry key to make it work
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Omega12 15-Apr-18 10:00 PM
;_;
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V A H K I T I 15-Apr-18 10:01 PM
Here’s a registry import file that you can use to do this. Copy the following into a .reg file and run it (Make sure that your .py extensions are mapped to Python.File). Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Python.File\shellex\DropHandler] @="{60254CA5-953B-11CF-8C96-00AA00B8708C}" This makes Python scripts use the WSH drop handler, which is compatible with long filenames.
(edited)
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Omega12 15-Apr-18 10:01 PM
redid atrm, it loaded and crashed
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V A H K I T I 15-Apr-18 10:01 PM
RIP
OOKAY
WHELP
I just put the trigger SLB from the alpha into the final version
PUT THE KILLBOX UP HIGHER
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Omega12 15-Apr-18 10:03 PM
progress
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V A H K I T I 15-Apr-18 10:03 PM
So THAT didn't work! Pac
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Omega12 15-Apr-18 10:04 PM
but you know it moved it
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V A H K I T I 15-Apr-18 10:04 PM
I guess?
But it doesn't make any sense
Unless the level changed position in 3D space since the alpha
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UTTER_BODGE 15-Apr-18 10:04 PM
likely did
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Ibbie 15-Apr-18 10:04 PM
So perhaps the geometry as a whole was pushed down, as opposed to the killbox being accidentally raised.
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V A H K I T I 15-Apr-18 10:05 PM
Well it is something I guess
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Omega12 15-Apr-18 10:05 PM
it changed in position
i grantee it
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V A H K I T I 15-Apr-18 10:05 PM
However at this point I guess we'd be better off taking the old trigger and moving the killbox manually
Er
the current trigger I mean
Do we know what part of the SLB to edit for that?
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UTTER_BODGE 15-Apr-18 10:05 PM
when in doubt, poke things with sticks
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Omega12 15-Apr-18 10:08 PM
YES
THAT DID IT
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V A H K I T I 15-Apr-18 10:08 PM
You fixed it already?
Damn
Oh
THAT
OKAY
THAT'S STILL SOMETHING
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Omega12 15-Apr-18 10:09 PM
Replacing the char.slb fixed him
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V A H K I T I 15-Apr-18 10:09 PM
NOICE
NOW MAKE DANCY BOIS
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Omega12 15-Apr-18 10:09 PM
i mean i totally can
but only 2 will rander
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V A H K I T I 15-Apr-18 10:09 PM
DO IT
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Omega12 15-Apr-18 10:09 PM
3rd will be out of bounds
i got more important things to do
dancy boys is third on my list
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V A H K I T I 15-Apr-18 10:10 PM
I also just quickly tried porting old ga-koro straight from the alpha
it crashed
OH I know why
ocls aren't used anymore
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Omega12 15-Apr-18 10:11 PM
right
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V A H K I T I 15-Apr-18 10:11 PM
stand by, gotta generate a new one
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Omega12 15-Apr-18 10:11 PM
also everything goes in one folder
no more bcls and xs
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V A H K I T I 15-Apr-18 10:11 PM
Ye, knew that
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Ibbie 15-Apr-18 10:11 PM
#litestone-general
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Omega12 15-Apr-18 10:11 PM
oh
kopakas well works in beta
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V A H K I T I 15-Apr-18 10:12 PM
Huh
Ported straight?
Ga-Koro is still crashing for me. Hmm
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Omega12 15-Apr-18 10:13 PM
it's int eh beta
no porting needed
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V A H K I T I 15-Apr-18 10:13 PM
Ah
BOI
THE DANCY BOIS SHALL RISE AGAIN
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Ibbie 15-Apr-18 10:18 PM
Where was that m8?
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V A H K I T I 15-Apr-18 10:18 PM
I ported the Alpha's MOSH into the beta
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Ibbie 15-Apr-18 10:18 PM
AH.
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V A H K I T I 15-Apr-18 10:19 PM
Ga-Koro must be crashing either due to a lack of textures or something to do with the water
At least this confirms that straight porting of whole levels does work
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Omega12 15-Apr-18 10:21 PM
I didnt realize how much on onu koro was cut off
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Ibbie 15-Apr-18 10:22 PM
I never saw how different Ta-Koro is from old
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Omega12 15-Apr-18 10:22 PM
mostly just triggers moved around
vakamas hut is where the mosh was
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V A H K I T I 15-Apr-18 10:22 PM
FOR NOW
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Omega12 15-Apr-18 10:25 PM
😦
porting old ga-koro into the beta doesnt work
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V A H K I T I 15-Apr-18 10:25 PM
I just said that. xP
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Omega12 15-Apr-18 10:25 PM
oh i did it wrong
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V A H K I T I 15-Apr-18 10:25 PM
Must be something to do with textures or water
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Omega12 15-Apr-18 10:25 PM
herp derp
it loaded then crashed
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V A H K I T I 15-Apr-18 10:27 PM
Whelp
I tried straight porting the old language files
Gonna take more than that to restore flavour text I guess
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Omega12 15-Apr-18 10:28 PM
he wants sexy times
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V A H K I T I 15-Apr-18 10:28 PM
Kek
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Hexadecimal Mantis 15-Apr-18 10:29 PM
Does the game care if the blks are compressed or not?
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V A H K I T I 15-Apr-18 10:29 PM
Doesn't seem to
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Hexadecimal Mantis 15-Apr-18 10:29 PM
dang. We could have made edits before this
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V A H K I T I 15-Apr-18 10:29 PM
Well it's only been two days
If you wanna start with something, start with the most infamous bug
the HK01 killbox
hk01_TRIGGER.slb covers that
You know SLBs better than anyone here second only to JMMB
Do we know what triggers cutscenes yet btw?
I wanna take a crack at restoring Nobua
And the Takara for that matter
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Hexadecimal Mantis 15-Apr-18 10:31 PM
Not sure
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JrMasterModelBuilder 15-Apr-18 10:31 PM
If the right bit is not set, a file can be uncompressed.
I think it's named something like anim events that controls cutscenes? (edited)
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Hexadecimal Mantis 15-Apr-18 10:33 PM
Are there any typos that need fixing? I want to ease into edits
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JrMasterModelBuilder 15-Apr-18 10:34 PM
I think there's a text wrap issue in Onewa's bio or something.
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UTTER_BODGE 15-Apr-18 10:34 PM
I think I saw a double space somewhere
somewhere
ssssssomewhere
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V A H K I T I 15-Apr-18 10:34 PM
I sort of fixed the Kane Ra cutscene crash btw
I backported all the cutscene files from the alpha
It no longer CRASHES, but the camera and positions are all fucked
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Deleted User 15-Apr-18 10:35 PM
@Ibbie there was a ping because i nearly fucked up
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JrMasterModelBuilder 15-Apr-18 10:35 PM
Did they move all the worlds or something? (edited)
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V A H K I T I 15-Apr-18 10:36 PM
Not sure. I'll try and pinpoint exactly which of the files causes the crash
Maybe I'll get lucky
Just to confirm: The mounting cutcene is Cin3, right?
Ye, okay
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JrMasterModelBuilder 15-Apr-18 10:38 PM
That don't look right. Or does it? (edited)
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Ibbie 15-Apr-18 10:38 PM
@Deleted User what did you nearly let slip? 👀
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Omega12 15-Apr-18 10:39 PM
that's weird
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V A H K I T I 15-Apr-18 10:39 PM
They fucked up the endiannness?
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Omega12 15-Apr-18 10:39 PM
ye
only on that one entry
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V A H K I T I 15-Apr-18 10:39 PM
That explains why that crashes
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Omega12 15-Apr-18 10:39 PM
ooooh wow
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V A H K I T I 15-Apr-18 10:39 PM
WHat file is that?
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Omega12 15-Apr-18 10:39 PM
im helping accidently
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Ibbie 15-Apr-18 10:39 PM
"endiannness"???
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Omega12 15-Apr-18 10:40 PM
level 2 vllg_trigger
little endian and big endian
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JrMasterModelBuilder 15-Apr-18 10:40 PM
Endianness refers to the sequential order in which bytes are arranged into larger numerical values when stored in memory or when transmitted over digital links. Endianness is of interest in computer science because two conflicting and incompatibl...
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Hexadecimal Mantis 15-Apr-18 10:40 PM
^
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JrMasterModelBuilder 15-Apr-18 10:40 PM
Refers to the order bytes are stored for numeric/multi-byte values. (edited)
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Omega12 15-Apr-18 10:40 PM
i wonder if thats the reason for a lot of these crashes
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Hexadecimal Mantis 15-Apr-18 10:40 PM
Ninja'd i was typing an explanation
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Ibbie 15-Apr-18 10:41 PM
I'll take your words on it, me brain two not big
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V A H K I T I 15-Apr-18 10:42 PM
FIXED
It was the CHAR file
That took less time than expected
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Omega12 15-Apr-18 10:42 PM
wait a second
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V A H K I T I 15-Apr-18 10:42 PM
Still has that vertex issue
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Omega12 15-Apr-18 10:42 PM
there's no cave map...
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V A H K I T I 15-Apr-18 10:42 PM
But it works
There isn't?
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Omega12 15-Apr-18 10:42 PM
no
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V A H K I T I 15-Apr-18 10:42 PM
It's in the warp list, and linked to SCRP
but it crashes
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Omega12 15-Apr-18 10:43 PM
shit its correct
it's fucking evac
>=/
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V A H K I T I 15-Apr-18 10:43 PM
?
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Omega12 15-Apr-18 10:43 PM
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V A H K I T I 15-Apr-18 10:43 PM
Oh you're talking about GAkoro
I thought you were on about Onu-Wahi 😛
Well anyways, yeah, fixed the Kane-Ra cutscene crash.
Gonna fix the dismount crash now assuming the same file is the culrit
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Omega12 15-Apr-18 10:44 PM
leave it to me to fuck up a proof of concept
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Deleted User 15-Apr-18 10:44 PM
@Ibbie everything
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Ibbie 15-Apr-18 10:45 PM
What did you say though
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Omega12 15-Apr-18 10:46 PM
got gali's mosh map to load, buuuuut the coords are fucked up
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Hexadecimal Mantis 15-Apr-18 10:46 PM
I'm going to look into the gali melee crash
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Deleted User 15-Apr-18 10:46 PM
@Ibbie I'd really hate to think that the Liams have gotten their hands on a new version of the game, and they're keeping it to themselves. "Why don't you check the pinned posts if you wanna play it so bad?"
then i realized i was in the wrong chat
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Hexadecimal Mantis 15-Apr-18 10:46 PM
That is gold
even more valuable than the final build
imo
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Omega12 15-Apr-18 10:47 PM
lol
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V A H K I T I 15-Apr-18 10:47 PM
@Omega12 Try getting the mosh itself to play
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Ibbie 15-Apr-18 10:47 PM
tfw I try to troll Liam and instead I egg you into spilling everything. 😂👌
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Omega12 15-Apr-18 10:47 PM
that's the goal kiddo
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V A H K I T I 15-Apr-18 10:48 PM
Onua's loads up fine if you'd prefer to start there
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Omega12 15-Apr-18 10:48 PM
really?
interesteing
yooo
thau's vllg.blk has a copy of onu koro in it
like a version missing stuff it loks like
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Ibbie 15-Apr-18 10:51 PM
But why
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Omega12 15-Apr-18 10:51 PM
im not a rushton
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Ibbie 15-Apr-18 10:52 PM
Why would Ta-Koro have a copy of Onu-Koro in the files
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Omega12 15-Apr-18 10:53 PM
tahu's haka didnt load
>=/
I keep forgetting to move the models
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V A H K I T I 15-Apr-18 10:54 PM
Okay so
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Omega12 15-Apr-18 10:54 PM
oh
thats right, it's gotta be a bcl now
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V A H K I T I 15-Apr-18 10:54 PM
The dismount cutscene seems to crash no matter what I throw at it
Bu at least one part works I guess?
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Omega12 15-Apr-18 10:55 PM
putting it in the tool makes it a .dea
then you rename it to .bcl right?
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V A H K I T I 15-Apr-18 10:56 PM
Wat no?
Here's the updated blk anyways
You need to change the INI to have it output OBJs for bcl support
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Omega12 15-Apr-18 10:56 PM
i had a working bcl tool at one time
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V A H K I T I 15-Apr-18 10:56 PM
if I recall anyways
Okay, I know the problem with CAVE, stand by...
It's the same issue SCRP used to have on Windows 10
Something to do with the main.x
I cycled it through LOMNTool, but for some reason it didn't copy the vertex colours
It makes sense that the area shares the same issue btw
Since CAVE was literally chopped off of SCRP and made its own level. 😛
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Omega12 15-Apr-18 11:03 PM
YES
PORTED THE HAKA OVER
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V A H K I T I 15-Apr-18 11:03 PM
😮
GODDAMN
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Omega12 15-Apr-18 11:03 PM
had to make the bcls with benjis tool
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V A H K I T I 15-Apr-18 11:03 PM
YOU FUCKIN MASTER YOU
DANCY BOIS SHALL LIVE AGAIN
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Hexadecimal Mantis 15-Apr-18 11:03 PM
was the haka even intended to be in the beta?
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V A H K I T I 15-Apr-18 11:03 PM
NOPE!
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Omega12 15-Apr-18 11:04 PM
no
but the dancing animations and cinematic files are still there
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V A H K I T I 15-Apr-18 11:04 PM
My ultimate plan for this is to make a unified build of the game.
merging the parts of the alpha that worked but were removed anyways
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Omega12 15-Apr-18 11:04 PM
my thoughts exactly!
(and put the canon gakoro in there)
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V A H K I T I 15-Apr-18 11:04 PM
Eh. 😛
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Omega12 15-Apr-18 11:05 PM
nu-ga-koro sucks
it's no fun
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V A H K I T I 15-Apr-18 11:05 PM
I mean you'll have to make it work properly for one, and look better also
Cause the models of the village itself look like ass
Maybe use the nu-ga-koro huts in the old map?
Still, I'd say put old ga-koro in the Saffire Archives
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Ibbie 15-Apr-18 11:06 PM
Once we have a complete idea of the game's layout, we should make a modern recreation that is less janky.
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V A H K I T I 15-Apr-18 11:06 PM
@Omega12 Big question
Are the dances for the toa that didn't work in the alpha intact here?
Eg: Kopaka
If not, that might indicate it was a feature that was cut mid-development
Would explain why only Onu-Koro had a mission to activate it
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Omega12 15-Apr-18 11:07 PM
thats what im trying to test
seeing if they work
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V A H K I T I 15-Apr-18 11:08 PM
Keep me posted then!
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Omega12 15-Apr-18 11:08 PM
ye
working on galis
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V A H K I T I 15-Apr-18 11:08 PM
Cave is fixed
I had the wrong build of LOMNtool apparently
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Ibbie 15-Apr-18 11:09 PM
I had assumed that Onua's "mission" to learn about the Haka was more introductory than anything else, and that the other toa wouldn't need to re-tread learning about their dances.
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V A H K I T I 15-Apr-18 11:09 PM
So CAVE should no longer crash on win 10
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Hexadecimal Mantis 15-Apr-18 11:09 PM
I've noticed that Lewa's level has some collision issues
How could we go about fixing that? (edited)
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Ibbie 15-Apr-18 11:09 PM
Which cave is this?
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Omega12 15-Apr-18 11:09 PM
shieet
gali's village still crashes
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V A H K I T I 15-Apr-18 11:09 PM
The cave that leads off of the nui jaga cave
The network that had the crashing wall in the alpha was made its own level
It crashed on Win 10 for the same reason SCRP did in that build
Cycling the model through LOMNTool fixed it the same way
So now the only part of Onua's level that's broken is the killbox in HK01
After that's fixed it'll be playable from start to finish
Any updates on that @Hexadecimal Mantis ?
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Hexadecimal Mantis 15-Apr-18 11:11 PM
Haven't worked on it
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Omega12 15-Apr-18 11:14 PM
yep coords are compeltely wrong to even try gali's mosh
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V A H K I T I 15-Apr-18 11:15 PM
Try Kopaka's then
He lacked a unique dance entirely
I wanna see if it's there yet. 😛
Also look at this bois, we haven't even released and we already have patch notes
Beaverhouse Legend of Mata Nui Patch Notes v1.0.0: • Added Windows 10 support (JrMasterModelBuilder) • Added HD upscaling and widescreen support (JrMasterModelBuilder) • Fixed SVPRad issue permanently (Benji) • Fixed Onua's CAVE crash on Windows 10 (Vahkiti) • Fixed Kane-Ra mount cutscene crash (Vahkiti)
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Omega12 15-Apr-18 11:18 PM
just tried kopaka's village is crashing tool
ill try this the hard way
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V A H K I T I 15-Apr-18 11:18 PM
Boi
Why are you trying to port the koros right away? xD
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Omega12 15-Apr-18 11:19 PM
because the koros allow easy access to the hakas
without editing triggers
then i gotta figure out which trigger i edited
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V A H K I T I 15-Apr-18 11:19 PM
Editing triggers is easy though?
What I do is I just take the opening area of any character's level and edit the trigger there
Eg: I made Onua's BECH point to MOSH
That's also what I did with Green Hill
It's easy when the area in question only HAS one door. 😛
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Hexadecimal Mantis 15-Apr-18 11:21 PM
so the trigger files control the death boxes too?
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V A H K I T I 15-Apr-18 11:21 PM
Seem to
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Hexadecimal Mantis 15-Apr-18 11:23 PM
Do you know anything about the broken tokens in Lewa's level?
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V A H K I T I 15-Apr-18 11:23 PM
No clue
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Omega12 15-Apr-18 11:24 PM
mosh level loaded dance didnt
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V A H K I T I 15-Apr-18 11:25 PM
Did it load automatically for tahu?
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Omega12 15-Apr-18 11:25 PM
yep
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V A H K I T I 15-Apr-18 11:26 PM
No cutscene porting needed eh?
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Omega12 15-Apr-18 11:26 PM
nope
also
kopaka's files still ahve the haka slbs
even though other ones were removed
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V A H K I T I 15-Apr-18 11:26 PM
It might be a similar case to Onua's then
Onua's is triggered differently and as such, doesn't activate just from entry
Kopaka's may have been updated to do the same
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Omega12 15-Apr-18 11:27 PM
but kopaka's triggered like that in teh alpha
well fi it was updated
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V A H K I T I 15-Apr-18 11:27 PM
THis isn't the alpha
😛
If the files are all there, it's more likely that it was updated somehow
Otherwise it should just load with invisible shit
I would implore you to find out what checks are made for Onua's to load and get that working on entry, then apply that knowledge to Kopaka.
If that doesn't work, you at least got Onua's working, even if we otherwise confirm Kopaka's as broken
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Omega12 15-Apr-18 11:30 PM
tahus working
havent even tried onua's
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V A H K I T I 15-Apr-18 11:30 PM
Ta-Wahi is also one of the least updated areas in the game
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UTTER_BODGE 15-Apr-18 11:30 PM
Aͪ̄̎N̝͎̯ ̿̌̍E̍̅̌N̻̄͠Eͧ͐̽Rͯ͊̏Gͤ̃ͣY͑ͥͤ ̈̃̚C̓͂̂Ř̏̚Y͆ͯ̚S̆̍̌Tͣ̀̚Ä͛͋Lͥ̂ͬ҉͇̱ ͚̒͞H̉̒̀A̐͐̆҉̫̩Ṡ̓̓ ͆͗͒Bͭͯ̚E̊ͭ͒Ȇ͗̚Ň̏͗҉̘͎͓ ̘̈́̐F̈́̐͌O̮̓͒Ủ̮ͯN̝̤̠D̂̔̎
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V A H K I T I 15-Apr-18 11:30 PM
Lel
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UTTER_BODGE 15-Apr-18 11:33 PM
Do you know anything about the broken tokens in Lewa's level? there's a bunch in kopaka's level too btw
... also gotta wonder what's with the ones placed on top of trees
since you can run straight up trees and it looks weird/buggy
but I guess they thought HEY LET'S PUT COLLECTIBLES THERE
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V A H K I T I 15-Apr-18 11:42 PM
Problem for @benji
The BCL format has apparently changed since the alpha
Your tool no longer likes it. 😛
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benji 15-Apr-18 11:42 PM
ah, great
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V A H K I T I 15-Apr-18 11:43 PM
I was trying to fix Gali's MTOP since IDA tells me it's a collision issue
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Omega12 15-Apr-18 11:43 PM
some fo them work
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V A H K I T I 15-Apr-18 11:43 PM
Tool just tells me unknown file extention
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Omega12 15-Apr-18 11:43 PM
some don't
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V A H K I T I 15-Apr-18 11:43 PM
Unless it's case sensitive?
Okay yeah
That seems to have been it. O-O
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Omega12 15-Apr-18 11:43 PM
got alpha beach to load with it
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JrMasterModelBuilder 15-Apr-18 11:43 PM
Unknown file extension?
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V A H K I T I 15-Apr-18 11:43 PM
It apparently does not like that the new BCLs are capitalized
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JrMasterModelBuilder 15-Apr-18 11:44 PM
Did the file extension change?
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V A H K I T I 15-Apr-18 11:44 PM
Eg: main.BCL
Changing it to main.bcl makes it work
An easier fix for sure
😛
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JrMasterModelBuilder 15-Apr-18 11:44 PM
Ah, was about to suggest that.
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V A H K I T I 15-Apr-18 11:44 PM
@benji
Semi-false alarm
ALso nice @Omega12
Guessing the totems don't do anything anymore?
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Omega12 15-Apr-18 11:49 PM
I think what's happening, is that the triggers are in slightly different positions (edited)
nope the dont
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Hexadecimal Mantis 15-Apr-18 11:53 PM
i think gali's melee attack is supposed to be a kick of some kind
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V A H K I T I 15-Apr-18 11:53 PM
???????????????????????????????????????
I swear to god if Max 2019 changed the OBJ exporter to somehow conflict with this, I'm gona have a fucking conniption
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Hexadecimal Mantis 15-Apr-18 11:54 PM
>3dsmax 2019 2015 is the best
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Omega12 15-Apr-18 11:54 PM
I think thats enough tinkering with the game for me
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V A H K I T I 15-Apr-18 11:54 PM
I had 2015
Apparently my license expired
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Hexadecimal Mantis 15-Apr-18 11:54 PM
student license?
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V A H K I T I 15-Apr-18 11:54 PM
Ye
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Omega12 15-Apr-18 11:54 PM
if it aint fixed tommorow after work I'll look at the hk01
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Hexadecimal Mantis 15-Apr-18 11:54 PM
that expires after a year iirc
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V A H K I T I 15-Apr-18 11:54 PM
It didn't used to
Back then it was indefinite
So Idk what the fuck happenned
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Hexadecimal Mantis 15-Apr-18 11:54 PM
2010 is good too
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V A H K I T I 15-Apr-18 11:55 PM
@benji any insight?
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benji 15-Apr-18 11:57 PM
send obj pls?
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V A H K I T I 15-Apr-18 11:57 PM
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benji 15-Apr-18 11:58 PM
hmmm, looks fine at first glance
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V A H K I T I 15-Apr-18 11:59 PM
Exporting it instead through Blender throws a different error (edited)
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Deleted User 15-Apr-18 11:59 PM
@V A H K I T I I swear to god if Max 2019 changed the OBJ exporter to somehow conflict with this, I'm gona have a fucking conniption just open it in blender
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benji 15-Apr-18 11:59 PM
ok hold on, I'm going to investigate the Max one
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V A H K I T I 15-Apr-18 11:59 PM
@Deleted User See my above post. Pac
@benji TBH this would be far easier if I didn't have to re-render it at all.
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benji 16-Apr-18 12:00 AM
rendering?
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V A H K I T I 16-Apr-18 12:00 AM
Just run the Main.x through the tool, rename the OBJ, then run that back through for a BCL
The tool flips out if you do that however, so it has to be reexported with Max.
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benji 16-Apr-18 12:00 AM
alright, it's a dumb on my part
delete all the blank lines
I can tell by looking at the code I was in a rush 😀
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V A H K I T I 16-Apr-18 12:01 AM
It gives the same error as the blender export if you just use the tool without max or anything.
Blank lines?
In the OBJ or your tool somewhere?
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benji 16-Apr-18 12:03 AM
yep but I'll upload a fixed build
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V A H K I T I 16-Apr-18 12:03 AM
Oh okay
Was bcl support even merged into the master?
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benji 16-Apr-18 12:04 AM
njope
nope
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V A H K I T I 16-Apr-18 12:04 AM
rip
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benji 16-Apr-18 12:05 AM
because OCL was never finished
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V A H K I T I 16-Apr-18 12:05 AM
Well now it doesn't have to be! 😄
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benji 16-Apr-18 12:05 AM
yeah, that should allow the merge
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V A H K I T I 16-Apr-18 12:05 AM
I remember when you insisted BCLs were just for water. (edited)
Good times. Pac
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Hexadecimal Mantis 16-Apr-18 12:06 AM
Do we have a list of issues?
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benji 16-Apr-18 12:06 AM
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V A H K I T I 16-Apr-18 12:06 AM
Not yet
Ayy, thank
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benji 16-Apr-18 12:06 AM
BCLs were used just for water.
we weren't wrong, we just assumed a bit much
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V A H K I T I 16-Apr-18 12:07 AM
Nice, it works now. :3
HECC
MTOP still crashes
I was sure this would fix it. >->
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Hexadecimal Mantis 16-Apr-18 12:09 AM
why do you have it open in ida 64?
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V A H K I T I 16-Apr-18 12:09 AM
This is all under the GcCollisionModel::Load subroutine btw
Debugging
Wanted to see what the crash address was
How do you think I made the known crash addresses list and their associated subroutines? 😛
Anyways, if rebuilding the main.bcl didn't work, maybe it's a different object's collision?
IIRC MTOP is now the only area in the game that crashes, correct?
Or at least that crashes right on entry
@JrMasterModelBuilder Do you have any progress on the TRIGGER slb format?
Just wondering if you could help out with fixing the HK01 bug
We know it handles doors and killboxes
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JrMasterModelBuilder 16-Apr-18 12:16 AM
Nope
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V A H K I T I 16-Apr-18 12:16 AM
Rip
Think you'd mind taking a crack at it? 😛
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Hexadecimal Mantis 16-Apr-18 12:17 AM
It seems fairly complex
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emily (peri) 16-Apr-18 12:17 AM
is MTOP kopaka?
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V A H K I T I 16-Apr-18 12:17 AM
No, Gali
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emily (peri) 16-Apr-18 12:17 AM
oh right, the rau room
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V A H K I T I 16-Apr-18 12:17 AM
Ye
It crashes under GcCollisionModel::Load at 0x5DA0F8
I thought it was a main.bcl issue, but regenerating that seems to have no effect.
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UTTER_BODGE 16-Apr-18 12:19 AM
I looked at the model and at a glance it seemed similar to the top of the waterfall on the old beach
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V A H K I T I 16-Apr-18 12:19 AM
Ye
They likely scrapped that area because FUCK THAT AREA WITH HELLFIRE I HATE IT SO MUCH LET IT BURN IN THE FIERY PITS FROM WHENCE IT CAM- (edited)
Ahem...
Because it was... broken. Pac
Seriously though, that waterfall climb fucking SUCKED
Because who doesn't love homing boulders with full collision just to add a nice lil' "fuck you" to an already precarious platforming section?
ALTHOUGH ARGUABLY the fuckin bats in Kopaka's WELL are far worse now.
At least the boulders were somewhat predictable. The bats are like fucking randomized cruise missiles. Angery
For whatever reason, they're also REALLY DIFFICULT to clear out from afar in that level.
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Hexadecimal Mantis 16-Apr-18 12:27 AM
What should we do about matoran walking into the lava?
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V A H K I T I 16-Apr-18 12:27 AM
Yes. Pac
I would just put them somewhere else honestly
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UTTER_BODGE 16-Apr-18 12:28 AM
"I am KapuraaaaaAAAAAAAAAAAAAAAA"
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Hexadecimal Mantis 16-Apr-18 12:29 AM
Good riddance honestly
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Omega12 16-Apr-18 12:30 AM
They got heat resistance
They're good
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V A H K I T I 16-Apr-18 12:30 AM
What else off the top of your head is broken?
Finna fix stuff
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Hexadecimal Mantis 16-Apr-18 12:31 AM
we still need to fix the squishy rocks
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V A H K I T I 16-Apr-18 12:31 AM
I mean game breakingly broken mostly. 😛
The big fish
El grande
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UTTER_BODGE 16-Apr-18 12:33 AM
pohatu's boss is fucked
funny since it was the only complete-able one before...
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V A H K I T I 16-Apr-18 12:34 AM
Ah yes. I'll check that out in ida, see what it's crasing on
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UTTER_BODGE 16-Apr-18 12:34 AM
on the plus side
that means it's likely just this one thing holding it back
since it was already mostly working
(famous last words, I'm sure)
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V A H K I T I 16-Apr-18 12:35 AM
Huh
GcHudDirector::Hide at 0x47B40F (edited)
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UTTER_BODGE 16-Apr-18 12:36 AM
I tried twice, it crashed - when I fired LAZOR BALLZ at it - when I was on the other side of the map and used the elemental ability mapped to ctrl
like, I hadn't even entered the boss area yet
no way it was in range
... right?
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V A H K I T I 16-Apr-18 12:37 AM
Well the subroutine it's crashing at tells me it's a HUD related issue.
....Somehow?
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UTTER_BODGE 16-Apr-18 12:39 AM
OH another thing, maybe not game breaking I dunno yet
but in kopaka's "vision" area (visn? something like that)
there's a mask to pick up but a) it rotates weirdly, goes through the floor and pops out again
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V A H K I T I 16-Apr-18 12:40 AM
AH yes
the buttons
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UTTER_BODGE 16-Apr-18 12:40 AM
b) wrong mask...???
it looks like it might be the night vision one
not x-ray
but I didn't get a good look
or try to pick it up
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V A H K I T I 16-Apr-18 12:40 AM
Same bug there as the alpha
It's the akaku
It just uses the Ruru's model and flips out in the ground
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UTTER_BODGE 16-Apr-18 12:40 AM
ok well not game breaking at least
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V A H K I T I 16-Apr-18 12:40 AM
But in this version the buttons for the doors don't work
THAT is game breaking
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V A H K I T I 16-Apr-18 01:07 AM
Okay so
I figured out why the koro's crask when ported from the alpha
it does NOT like the alpha's CHAR files
Getting rid of that, (and thus all Tohunga) makes it load fine
COmplete with pickups it seems
Gonna try ga-koro now I guess
This of course is great
It means the Saffire Archives idea will work!
In fact we coould probably port the ENTIRE ALPHA into that
It'll just take a while to convert the file structures (edited)
@everyone We are go on the archives gentlemen. 😎
It even has the water fixed by default
Animates with proper transparency
So I guess just bear in mind that any area with matoran will crash if you keep the char file.
Not sure why, but it is what it is for now
Otherwise everything works. Items, doors, water, etc.
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Excellionus11 (Samuel) 16-Apr-18 01:18 AM
Awesome! This should allow us to fully fix the game!
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V A H K I T I 16-Apr-18 01:19 AM
It will?
Wat?
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Excellionus11 (Samuel) 16-Apr-18 01:20 AM
I dunno. Im tired right now
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V A H K I T I 16-Apr-18 01:21 AM
Well anyways what it will allow us to do is add a museum level to showcase cut alpha levels.
Like this version of Ga-Koro
Next I'm going to try and find out what in Makuta's level calls different toa on a per-area basis
Cause I'll need that harnessed to properly complete this vision
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Deleted User 16-Apr-18 01:23 AM
@V A H K I T I what are the saffire archives?
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V A H K I T I 16-Apr-18 01:24 AM
It's the name I settled on for the Insomniac Museum idea I laid out the other day
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Deleted User 16-Apr-18 01:24 AM
and what's that?
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V A H K I T I 16-Apr-18 01:25 AM
Well the Insomniac Museum is a completion bonus level in most Ratchet & Clank games. It generally contains developer diaries and examples of cut content.
My idea then was to convert KUTA into the hub for our version of that. With each of the six doors leading to a cut Alpha section.
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V A H K I T I 16-Apr-18 02:02 AM
Been doing some experiments regarding new NPCs and enemies. There's more to the char slb than just the names in regards to loading, as any attempts even to say, swap a crab for a bat results in a force close.
I've of course been making these experiments to revive our dancy friends. 😛
It's worth noting first off that while VLGR has about 100 more animations than the alpha, the dancing ones were removed, so you'll need to add those to the VLGR.blk before any further attempts.
Second, the 1HAT character is missing. I BELIEVE 1HAT covers the dancy bois specifically, but due to reasons outlined above, any attempts to load it once converted result in either a crash or force close depending on the area.
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Ibbie 16-Apr-18 02:08 AM
What more animations do the tohunga even need???
I mean to say, I really don't feel like the beta added anything to them at all.
Unless, the developers were preparing animations for Makuta...
Can you preview the animations?
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V A H K I T I 16-Apr-18 02:10 AM
Outside of swapping numbers around in the code? No. 😛
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Ibbie 16-Apr-18 02:11 AM
I've been meaning to ask anyway, so there's no plausibility of exporting any of the game's anims?
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V A H K I T I 16-Apr-18 02:11 AM
Not yet anyways
I don't think anyone's researching the format right now.
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Ibbie 16-Apr-18 02:11 AM
Mm.
I still think someone needs to look through the textures for shadow toa or Makuta textures.
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V A H K I T I 16-Apr-18 02:13 AM
Perhaps
Also I'm gonna go ahead and fix the floating trees in the menu
The trees are all in one model with no vertex colours
Easy fix
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V A H K I T I 16-Apr-18 02:28 AM
HNNNNNNG
Me and my big mouth. >->
@benji Not sure why, but this crashes when put back in the game. xP
Literally all I did was export it, open it in max, move the little trees down a bit, converted it back, and packed the BLK. Pac
Crashes on ScDrawableMaterial::IsAlphaOn at 0x54F249
My best guess is that it's a problem with how your tool processes texture transparency in MTLs? If that's even a thing anyways. Idk if that's just automatic or not.
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Ibbie 16-Apr-18 04:15 AM
We totally need to start leaking beta content under the name BreepDick
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V A H K I T I 16-Apr-18 04:15 AM
Fuck that. xD
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Ibbie 16-Apr-18 04:16 AM
Or maybe we just add another person to the ____Brick family. There's been DeepBrick and who was the other one, LightBrick?
We can make it almost an ARG of some sort, someone with a ____Brick account suddenly comes in and periodically leaks one thing.
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V A H K I T I 16-Apr-18 04:19 AM
I kinda like that actually.
I will be DickBrick. xP
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Ibbie 16-Apr-18 04:20 AM
One day it's an unverifiable text message, the next it could be a weird screenshot.
How about... ShortBrick?
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V A H K I T I 16-Apr-18 04:22 AM
HahaLongBrick
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Ibbie 16-Apr-18 04:22 AM
W i d e B r i c k
Actually, let's think about this:
let's say this hypothetical brick is both deep and light, what else might it be?
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V A H K I T I 16-Apr-18 04:24 AM
Wat
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Ibbie 16-Apr-18 04:25 AM
ThinBrick?
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V A H K I T I 16-Apr-18 04:25 AM
THICCBRICK
I totally call ThiccBrick
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Ibbie 16-Apr-18 04:26 AM
What if we have more than one
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V A H K I T I 16-Apr-18 04:26 AM
I thought that was the idea
😛
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Ibbie 16-Apr-18 04:27 AM
At first I was just thinking we have one of us come in on a dummy account and leak information.
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V A H K I T I 16-Apr-18 04:27 AM
We just have multiple throwaways log on, post an image, and log off
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Ibbie 16-Apr-18 04:27 AM
But what if a few of us each have a dummy account and 'invade' the server?
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V A H K I T I 16-Apr-18 04:28 AM
Or snippets of text from slbs
Or just code
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Ibbie 16-Apr-18 04:28 AM
I guess having each Brick immediately leave would close the possibility of other people further inquiring about the beta.
But... Hm.
I don't want it to seem like there are too many Bricks.
Maybe just two Bricks that keep returning? That way people can familiarize with them better, and they'll almost seem like brothers.
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V A H K I T I 16-Apr-18 04:31 AM
Yeah that works
I call ThiccBrick
The first thing I will post is something super vague (edited)
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Ibbie 16-Apr-18 04:31 AM
Thicc is not serious enough!
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V A H K I T I 16-Apr-18 04:32 AM
I DON'T CARE. Angery
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Ibbie 16-Apr-18 04:32 AM
Someone would call you out as being thiccbrick, I swear.
We gotta seem like brothers, almost like Dave and Hal were.
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V A H K I T I 16-Apr-18 04:33 AM
>->
ShitBrick. Pac
He'll make ya shit bricks
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Ibbie 16-Apr-18 04:34 AM
Nu
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V A H K I T I 16-Apr-18 04:34 AM
BOI
You're no fun. REEE
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benji 16-Apr-18 04:34 AM
...isn't there something better to do with our time?
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Ibbie 16-Apr-18 04:34 AM
We gotta tickle their balls a bit
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V A H K I T I 16-Apr-18 04:34 AM
I dunno @benji , have you looked at my latest bug report to you yet? 😛 (edited)
There's not much else I CAN do right now other than tickle people's balls apparently.
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Ibbie 16-Apr-18 04:37 AM
Let's talk about it in the day, I can't do much of anything on my phone.
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LiamRobertson 16-Apr-18 04:41 AM
I wanna call Hunt Thicc Brick too
Thicc Bricc
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V A H K I T I 16-Apr-18 04:41 AM
Aw I wanted to be ThiccBricc. Pac
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Ibbie 16-Apr-18 04:42 AM
ThiccBrick and SmolBrick?
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LiamRobertson 16-Apr-18 04:42 AM
ohh
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V A H K I T I 16-Apr-18 04:42 AM
Fine, I'll be ShitBrick. xP
I'll make em shit bricks
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Ibbie 16-Apr-18 04:42 AM
I'll call Smolbrick
I guess being a more memey bunch is fine.
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V A H K I T I 16-Apr-18 04:43 AM
Oh, I updated the trailer a bit further btw. Added some extra effects, extended the end a bit, and mixed The Bionicle Age into it.
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Ibbie 16-Apr-18 04:44 AM
ThiccBrick, SmolBrick and ShitBrick
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V A H K I T I 16-Apr-18 04:46 AM
Ye boi
Here's another sufficiently vague thing I could post.
Oh, here's a random discovery I forgot.
Not all Rahi are supposed to have the infected Hau fly off when they are defeated.
There are textures for all of the infected Great masks
Only the Hau is used however
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LiamRobertson 16-Apr-18 04:51 AM
Cool
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V A H K I T I 16-Apr-18 04:53 AM
Oh Liam, here's another image I might have forgot to send ya
This ne is in both versions of the game itself
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LiamRobertson 16-Apr-18 04:53 AM
whoa
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V A H K I T I 16-Apr-18 04:53 AM
PC_Splash_Screen_US.tga
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LiamRobertson 16-Apr-18 04:53 AM
hella cool (edited)
thanks
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V A H K I T I 16-Apr-18 04:53 AM
There's also French anf German versions! 😛
Interesting.
That screenshots says EIGHT environments.
There are only seven, even in our build. O_o
And this image existed as far back as... let me check the original file in the alpha for a date..
June 2001
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LiamRobertson 16-Apr-18 04:55 AM
maybe that means Makuta was supposed to encompass an 8th one?
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V A H K I T I 16-Apr-18 04:56 AM
It's possible. I can't see what else there would be
Either that or it's a typo (edited)
Wouldn't be the first time.
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LiamRobertson 16-Apr-18 04:57 AM
probably more likely a type
typo*
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V A H K I T I 16-Apr-18 04:57 AM
"NEST" Elemental power
😛
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LiamRobertson 16-Apr-18 04:57 AM
that thing wasn't even released so
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V A H K I T I 16-Apr-18 04:57 AM
Wait, this one doesn't have the typo
I know I saw a version with a typo
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LiamRobertson 16-Apr-18 04:57 AM
lol
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V A H K I T I 16-Apr-18 04:58 AM
OH derp
That's MY help screen in the alpha
I edited it with undetailed controls
There it is. 😛
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Ibbie 16-Apr-18 04:59 AM
Remember when I was just a lurker here, and I popped in to let you know you had the health and energy colors swapped?
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V A H K I T I 16-Apr-18 04:59 AM
Good times. Pac
Oh, @LiamRobertson, these might interest you as well.
Placeholder splash screens in the alpha from before the FMVs were done.
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LiamRobertson 16-Apr-18 05:00 AM
haha cool
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V A H K I T I 16-Apr-18 05:00 AM
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LiamRobertson 16-Apr-18 05:00 AM
looks like they were done in paint
cute
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V A H K I T I 16-Apr-18 05:01 AM
Ye. 😛
I wouldn't wanna be the guy to have to make TCRF articles for this game, let me tell ya. 😛
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Ibbie 16-Apr-18 05:02 AM
The loadin' one isn't theirs, don't lie!
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V A H K I T I 16-Apr-18 05:02 AM
The sheer volume of cut content the GAME ITSELF notwithstanding makes Mario Galaxy look squeaky clean.
And yes, it actually was? 😛
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Ibbie 16-Apr-18 05:03 AM
I thought that was a long standing Beaverhouse meme
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V A H K I T I 16-Apr-18 05:03 AM
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Ibbie 16-Apr-18 05:03 AM
Shows what I know
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V A H K I T I 16-Apr-18 05:03 AM
It was a meme when Josie made it one
😛
She loves that shit
Oh yeah, I guess those menubox icons are never used either
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Ibbie 16-Apr-18 05:04 AM
I like how whoever it was put a decent amount of work into the Saffire logo, but did the absolute bare minimum for the Lego one. (edited)
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LiamRobertson 16-Apr-18 05:05 AM
maybe we should refer to Hunt as Sergei Brickal
as in the Russian spy that the government attempted to kill recently
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V A H K I T I 16-Apr-18 05:05 AM
I love it. xP (edited)
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LiamRobertson 16-Apr-18 05:05 AM
lol i like this game
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V A H K I T I 16-Apr-18 05:06 AM
It sure brings out the creativity and memelord in one's self. 😛
Oh wow, I thought they removed some of the older menu shit, but they didn't.
That's the original placeholder token icon from the earliest known screenshots
The rest of the HUD elements are there too.
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LiamRobertson 16-Apr-18 05:09 AM
in toa we trust lol
that's ne at
I'm at work right now so i can't work on the video ): it's super annoying
I just wanna get on with it
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V A H K I T I 16-Apr-18 05:12 AM
Rip. I'd help more if I could, but I can't very well steal your voice. xP
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LiamRobertson 16-Apr-18 05:12 AM
It's all good
you've done a heck of a lot already dude
couldn't have done any of this without you guys
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V A H K I T I 16-Apr-18 05:12 AM
I'd still love to know what this is supposed to be. .-.
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LiamRobertson 16-Apr-18 05:16 AM
that's neat as heck
is there any other high quality concept art in the build that i don't have?
that would be perfect for the video, stuff like that
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V A H K I T I 16-Apr-18 05:17 AM
I think so, actually yeah. At the time I wasn't able to copy stuff from the game cause I was on my tablet. let me double check
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LiamRobertson 16-Apr-18 05:17 AM
cool
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V A H K I T I 16-Apr-18 05:18 AM
You have this one, but I didn't realize until just now that this is another concept that made it in. Tahu surfing away from the giant stone ball
Idk what's happening here, but THAT sure as hell didn't happen. 😛
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LiamRobertson 16-Apr-18 05:20 AM
huh
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V A H K I T I 16-Apr-18 05:21 AM
Here, this archive has all the printerpics from the game in their highest resolution. http://www.biomediaproject.com/bmp/files/otherfiles/TheLegendOfMataNui/PrinterPics.zip
Pretty sure you have most or all of the concept in there, but some of these may be higher resolution
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LiamRobertson 16-Apr-18 05:24 AM
that's so cool, thanks
i still think the element boss things are weird though
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V A H K I T I 16-Apr-18 05:25 AM
Ye
Oh, here are some images that were used in Templar retrospective videos. They're mainly notable because they actually use current or old TLOMN models:
The last one is notable because it shows a representation of Makuta's vortex form from the Mata Nui Online Game. Whether this was a work in progress for the game, or just a mockup I guess will now never really be known.
@LiamRobertson
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Ibbie 16-Apr-18 05:30 AM
Considering all the other ones are mockups and this one continues the trend of not actually having world geometry, and there is still no trace of Makuta, his chamber, or his battle in the very final build of the game
probably a mock-up.
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V A H K I T I 16-Apr-18 05:31 AM
The top one has become something of a meme on the server for how often people used to log on and ask if we'd seen it yet. Pac (edited)
Speaking of...
DailyDose
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Ibbie 16-Apr-18 05:33 AM
On the subject of that one, if all of these mockups were made at the same time and that one is still using the old tohunga models, they probably predate even alpha 0.006
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V A H K I T I 16-Apr-18 05:33 AM
It is now immortalized. DailyDose
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Ibbie 16-Apr-18 05:35 AM
I suspect these mockups are more proof of concepts from Saffire to TLG than anything else, MNOG worked from the Makuta one for sure and the website team probably decided fuck it, let's use these old game renders for something.
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LiamRobertson 16-Apr-18 05:39 AM
that's interesting, Liam
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V A H K I T I 16-Apr-18 05:40 AM
Btw, I just started watching your Grinder video
Interesting that High Voltage is still around
If I recall, they did Lego Racers as well
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LiamRobertson 16-Apr-18 05:40 AM
that's right, way back in the day
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Deleted User 16-Apr-18 05:42 AM
@V A H K I T I suggestion: make the daily dose emote a green and purple nui-rama
This is a comparison of the intro FMV in Bioncle: The Legend of Mata Nui, showcasing changes made between the original trailer, and in what's now known as th...
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V A H K I T I 16-Apr-18 05:43 AM
Ah, you just reminded me of one last thing I wanted to do with the trailer
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V A H K I T I 16-Apr-18 05:52 AM
Well first off here's a neat thing to note
I just overlayed one version over the other
The birds share the exact same animations regardles sof model change
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Ibbie 16-Apr-18 05:54 AM
That rahi bird was such a rush job.
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LiamRobertson 16-Apr-18 05:55 AM
around when in its development did they change that?
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V A H K I T I 16-Apr-18 05:55 AM
No clue
Sometime between July and October 01 (edited)
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LiamRobertson 16-Apr-18 05:55 AM
tbh it really bothers me for some reason when the creatures in bionicle are organic and not made of lego
like the bosses
i'd much rather be fighting some cool ass lego monster
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V A H K I T I 16-Apr-18 05:56 AM
If you really want to dive into the reasons why they did that, you might want to do a bit of research on Throwbots
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Ibbie 16-Apr-18 05:56 AM
I think the idea of the bird originally was that it was an organic native to what would be called Aqua Magna.
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V A H K I T I 16-Apr-18 05:57 AM
They and Roboriders were the predecessors to BIONICLE, and the machine vs. wild theme largely carried over into early 01 BIONICLE media
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LiamRobertson 16-Apr-18 05:57 AM
ohh i think i had some of those growing up
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V A H K I T I 16-Apr-18 05:57 AM
Oh
You would know Throwbots as Slizers, Mr. Brit. 😛
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LiamRobertson 16-Apr-18 05:58 AM
yep i definitely did have these
i remember the discs
had these fuckers everywhere with my bionicle
i had totally forgotten about these until right now
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Ibbie 16-Apr-18 05:59 AM
The story bible probably hadn't established how much of the 'planet' was water, so whether the change to the bird was for lore or for consistency with the other familiar creatures I don't know.
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V A H K I T I 16-Apr-18 05:59 AM
I'll try and find the renders I mainly am talking about
They are the reason the boss elementals always gave me a slizers vibe
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LiamRobertson 16-Apr-18 06:00 AM
wow. what a trip down memory lane this is
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V A H K I T I 16-Apr-18 06:00 AM
I think the disk art had more trippy stuff
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Ibbie 16-Apr-18 06:00 AM
Reminder that I hauled two Throwbots out of pure luck last week.
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V A H K I T I 16-Apr-18 06:00 AM
Yeah, I still have Granite built
He was my first constraction set
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LiamRobertson 16-Apr-18 06:01 AM
i hope i still have my bionicle and all this stuff somewhere ):
it's probably rotting away somewhere in my parents' attic
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V A H K I T I 16-Apr-18 06:01 AM
Well if not there's always Bricklink! 😄
Hell, I could probably find something to send you for all your help on this project
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Ibbie 16-Apr-18 06:02 AM
Vahkiti did you see my picture of your and my life altering disky bois?
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V A H K I T I 16-Apr-18 06:02 AM
Ye. 😛
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LiamRobertson 16-Apr-18 06:02 AM
i don't think i owned a single matoran when i was a kid
i probably thought those were really lame
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V A H K I T I 16-Apr-18 06:03 AM
@LiamRobertson Not the best image quality, but this will suffice to get my point across. http://board.ttvchannel.com/uploads/db5640/original/3X/3/5/35d46bb3142b62d7912bd2fbee0d90c6a35cea3f.png
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LiamRobertson 16-Apr-18 06:03 AM
i just got all the cool looking ones like the toa
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LiamRobertson 16-Apr-18 06:03 AM
huh, neat
that is some late 90's ass shit right there
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V A H K I T I 16-Apr-18 06:04 AM
Each second to last disk seems to show them facing off against some elemental beast
Likely the boss elementals in TLOMN were a last carryover of these ideas
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Ibbie 16-Apr-18 06:05 AM
Not Judge/Jet. His greatest enemy is himself. Pac
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V A H K I T I 16-Apr-18 06:05 AM
Kek
He was called Judge elsewhere, was he?
I wish I could find scans of the wave 2 disk art.
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LiamRobertson 16-Apr-18 06:06 AM
interesting
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Ibbie 16-Apr-18 06:06 AM
Yeah, his thing was that he didn't have a region to call his own so he wanted to take over the world(s?)
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V A H K I T I 16-Apr-18 06:07 AM
The only thing I remember about wave 2 was that they were ALL bad, and they just sorta crashed there from off world
The only wave 2 set I got was Flare
I wanted Milennia so bad. ;~;
Course back then as a naïve young bab, I thought he was an actual transformer rather than a multi-build set. 😛
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Ibbie 16-Apr-18 06:09 AM
That's why his first disk isn't an element/region, his fifth disk isn't a monster, and his last disk isn't a resource.
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V A H K I T I 16-Apr-18 06:09 AM
But this is the same bab who actually thought the Toa would be as poseable as the CG renders made them out to be, and also that Onua would be silver.
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Ibbie 16-Apr-18 06:09 AM
Why would you think Onua is silver
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V A H K I T I 16-Apr-18 06:10 AM
Das heccin silver. Pac
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Ibbie 16-Apr-18 06:10 AM
Eh
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😺 ChibiErica97 16-Apr-18 06:10 AM
I can see why you could think that
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V A H K I T I 16-Apr-18 06:10 AM
Or at least it was to bebby Liam
I may have been a stupid bebby. Pac
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LiamRobertson 16-Apr-18 06:11 AM
no he's definitely black dude
like onyx, which is a black gemstone
i thought that was why he was called that
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😺 ChibiErica97 16-Apr-18 06:11 AM
We were all dumb bebbies at one point
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Ibbie 16-Apr-18 06:12 AM
When I first got Onepu and read the little companion comic for the tohunga, I thought they were little kids walking through the forest to go to the equivalent of school soccer practice with their discs
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V A H K I T I 16-Apr-18 06:13 AM
Ah, I'm getting sidetracked. I wanted to do this bird thing with the trailer and then get some sleep. xD
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Ibbie 16-Apr-18 06:13 AM
and that the toa were their parents
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V A H K I T I 16-Apr-18 06:13 AM
I can see the heccin sun. Pac
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LiamRobertson 16-Apr-18 06:15 AM
yea i was gonna say
idk how you do it
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V A H K I T I 16-Apr-18 06:16 AM
17 years of pent up frustration and longing.
...And the now half empty 2ltr of Coke next to me also helps. Pac (edited)
When we first got the alpha, I went through a 24 pack of Vanilla Coke in under a week.
By the time this project is done, I MAY end up with diabetus. xP
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LiamRobertson 16-Apr-18 06:18 AM
damn dude be careful lol
i nearly got that myself at one point because i didn't look after myself
drink lotsa water, it helps flush the sugar out so you won't fuck yourself up
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V A H K I T I 16-Apr-18 06:19 AM
So far my doctor says I'm in decent health. He was astonished to find out my diet AFTER reading me the results of my blood test. 😛
However I know my metabolism won't let me do this shit forever.
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LiamRobertson 16-Apr-18 06:19 AM
well that's good
yea it won't
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V A H K I T I 16-Apr-18 06:19 AM
I'm 26. it's only downhill from here. xD
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LiamRobertson 16-Apr-18 06:20 AM
oh wow so you guys are probably all older than me
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V A H K I T I 16-Apr-18 06:20 AM
I have no idea how old you are, but I am the oldest one in the main group.
Josie is second.
25
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LiamRobertson 16-Apr-18 06:20 AM
i am 24
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V A H K I T I 16-Apr-18 06:21 AM
Neat. 😛
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😺 ChibiErica97 16-Apr-18 06:21 AM
I'm even younger than you are :v
21
I'm a smol bab
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V A H K I T I 16-Apr-18 06:21 AM
I think Snowcone is like.. 16 (edited)
He's a great coder too. You'd never guess
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😺 ChibiErica97 16-Apr-18 06:21 AM
At least I'm not the youngest
I'm pretty close tho
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Deleted User 16-Apr-18 06:21 AM
@V A H K I T I huh, we're the same age
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V A H K I T I 16-Apr-18 06:22 AM
Prior to the group's massive expansion, when it was just the main Beaverhouse team, Fishspill was the youngest. He's 18 now.
We've known him however since he was 12. xP
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😺 ChibiErica97 16-Apr-18 06:23 AM
Since he was a bab
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V A H K I T I 16-Apr-18 06:31 AM
Okay. Here's a quick test. Still gotta add sounds to it but the visuals are in place
And that's why @Deleted User's post reminded me I wanted to do this. xP
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LiamRobertson 16-Apr-18 06:33 AM
oh dude that's awesome
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V A H K I T I 16-Apr-18 06:34 AM
Thanks. ^-^
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LiamRobertson 16-Apr-18 06:34 AM
good job
if it's alright with you, i'll probably upload a video to my personal channel when my U64 video is ready and upload it on the same day
probably just a quick video of me talking about what we've been doing and showing your trailer after it
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V A H K I T I 16-Apr-18 06:35 AM
Yeah that's fine. 😃
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LiamRobertson 16-Apr-18 06:35 AM
neat
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Ibbie 16-Apr-18 06:55 AM
Late but I'm 21
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😺 Lilith 16-Apr-18 06:56 AM
I'm still not used to not be one of the youngest o.O I'll be 25 this summer
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V A H K I T I 16-Apr-18 07:09 AM
Good lord this project has gotten overcomplicated. xD
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😺 ChibiErica97 16-Apr-18 07:11 AM
Hoh boy
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V A H K I T I 16-Apr-18 07:11 AM
When I do things like this that I'll probably never reuse, I tend not to pay much mind to project organization. Pac
My recording projects are much cleaner
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LiamRobertson 16-Apr-18 07:26 AM
what do you edit in?
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V A H K I T I 16-Apr-18 07:27 AM
Vegas. It was an easy transition from waaay back when I still used Windows Movie Maker.
Or back when that still existed for that matter.
It and Vegas' basic interfaces were similar enough that it was easy.
Oddly enough I actually own Vegas proper now thanks to that Humble Bundle last year.
That was an odd one.
Though now it refuses to shut up about updates and offers on other Magix software, even if I hit "Don't show this again". Pac
On a related note, I'm done the thing I wanted to do and then some. It's 7am. I need sleep. This is likely the final version I'll do of this short of whatever other splash screen you want over the Unseen64 intro @LiamRobertson. Now I've gotta get some heccin sleep. xP
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LiamRobertson 16-Apr-18 07:36 AM
Oh I can send you a better version of the U64 intro than that you can use
so you don't have to freeze frame it
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V A H K I T I 16-Apr-18 07:37 AM
Oh awesome. Thanks! 😃
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LiamRobertson 16-Apr-18 07:37 AM
it's on my hdd at home but i can send it tonight
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V A H K I T I 16-Apr-18 07:38 AM
Sounds good to me. If I don't respond right away, it's means I'm still asleep. xP (edited)
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LiamRobertson 16-Apr-18 07:40 AM
sure np
later
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V A H K I T I 16-Apr-18 07:40 AM
Ye. Good morning! 😛
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V A H K I T I 16-Apr-18 08:22 AM
Okay so I'm still awake for some damn reason cause I had a hunch about something @Omega12
I took some of Kopaka's animations and back ported them to the alpha
I can now confirm he does have a unique Takara animation in the final build, meaning that feature did indeed see some updates before being canned.
It's not TOO different from Onua's, but it's enough that he holds his shield correctly
He also does this really out of character pelvic thrust. xP
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Ibbie 16-Apr-18 08:25 AM
Can you back port the tohunga animations and see what the hell all of the anims added to vlgr are?
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V A H K I T I 16-Apr-18 08:25 AM
Depends if anything in the alpha calls them
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Ibbie 16-Apr-18 08:25 AM
Well I'm curious about Makuta anims
so probably not
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V A H K I T I 16-Apr-18 08:26 AM
Anyways if Kopaka has unique Takara animations, I imagine Lewa and Gali will now as well.
Furthermore, Kopaka's level actually still has the mosh stage.
However it only contains main.x and main.OCL, which means it was never made functional for the BCL stage of the game's development.
Mosh.blk was created on September 9th 2001, so take from that what you will I guess.
Alright. Hunch confirmed. NOW I'm gonna try and sleep. 😛
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Omega12 16-Apr-18 09:07 AM
Sweet
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V A H K I T I 16-Apr-18 09:07 AM
Ohey
Why am I still awake send help. xD
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Omega12 16-Apr-18 09:08 AM
Why are you?
I just woke up
You need sleep boy
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V A H K I T I 16-Apr-18 09:09 AM
But there's still so much work and tinkering to be done.. x_x
Just confirmed Lewa has unique Takara animations as well btw
Again, not too different, but more in time with the music
Also in case you missed it...
@Omega12
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Omega12 16-Apr-18 09:14 AM
What did you do to get it not to crash
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V A H K I T I 16-Apr-18 09:14 AM
It doesn't like the CHAR files for any area containing matoran
Not sure why
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Omega12 16-Apr-18 09:15 AM
That's odd
Because that's how I I fixed atrm, I put the alpha char file in there
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V A H K I T I 16-Apr-18 09:15 AM
It probably worked because Kapura is a unique entity
In order to get this, or alpha Onu-Koro working, I had to kill the char file
On the bright side, just about everything else works by default including water transparency and animations.
The logs don't bob in the water, and the horns do nothing, but that's to be expected I guess
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Omega12 16-Apr-18 09:34 AM
I guess that would be the main drawback of using alpha GA koro
Unless we got them to work it would be unplayable
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V A H K I T I 16-Apr-18 09:43 AM
Ye
Also question
I suppose this is an obvious no, but porting the alpha Onua beach didn't restore the Nobua cutscene did it?
IIRC that is handled by the trigger slb as well
Regarding into and level cutscenes like Nobua, I got to thinking that they can't be hard coded to play, otherwise, they'd play again when backtracking.
The game must set a flag somewhere that tells it whether or not it should play a cutscene in a given area, and if it already has done so.
IIRC this is not covered by the save, as the beta no longer updates saves unless launched from Frontend.
Or.. it does now, it just can't load them? Okay..
Okay there IS a cutscene flag in the save, just confirmed with Lewa. That doesn't explain what SETS that flag however...
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Omega12 16-Apr-18 09:58 AM
Interesting
Maybe that's why kopaka's haka wouldn't load
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V A H K I T I 16-Apr-18 09:58 AM
possibly
Try tinkering with this
It's literally just a save made after entering lewa's level, playing the cutscene, and exiting to LE01
You can see the CIN1 flag about midway through the file
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Omega12 16-Apr-18 10:04 AM
Will have to check after work
So we're gonna need the osi editor to actually add in name sin the credits
Unless hex can figure out how to do it the hard way
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V A H K I T I 16-Apr-18 10:08 AM
Okay I figured out the flag in the alpha's save at least
The beta doesn't want to recognize saves generated under the level select in the frontend menu so I had to use the alpha to tinker
ANyways
That one byte
After the CIN1 name is the flag
Set to 1, it'll never play the cutscene again. Set it to 0, and it will play next time you re-enter the area.
For areas like Onu Koro Takara, I'd wager a guess that the flags are reversed, and there's more than just the one (edited)
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V A H K I T I 16-Apr-18 10:19 AM
Found the dancy boi flags.
I'll reverse the data so it's easier to read:
........1h01vllg.1hatvllg.1h02vllg..cin?cin3cin2.....<<.....onualok4str4vllg..
1H01, 1HAT, and 1H02 are the flags for having talked to them
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Omega12 16-Apr-18 10:27 AM
>easier to read
You how how much I've read those slbs?
Oh
I never added in 1 hat back into the game
I forgot about him
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V A H K I T I 16-Apr-18 10:31 AM
Huh
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Omega12 16-Apr-18 10:31 AM
Yep
Everyone gets spawned above ground now
And just drops
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V A H K I T I 16-Apr-18 10:32 AM
Wait they spawn now?
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Omega12 16-Apr-18 10:32 AM
Confirmed with the Matoran in GA Koro as well
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V A H K I T I 16-Apr-18 10:32 AM
Oh you meant my thing
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Omega12 16-Apr-18 10:32 AM
Yeah
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V A H K I T I 16-Apr-18 10:32 AM
No this is a whole other animal
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Omega12 16-Apr-18 10:32 AM
Oh?
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V A H K I T I 16-Apr-18 10:32 AM
I was experimenting with save editing.
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Omega12 16-Apr-18 10:32 AM
Ooooh
Weird, those toa never meet in cutscenes
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V A H K I T I 16-Apr-18 10:33 AM
I took a lewa save, unflagged the intro cutscene, and then tried replacing all the relevant data with gali to try and trigger her scene
In doing so it really fucked with lewa's intro, but that's about it
HNNNNNNNNNNNNNG
These bois
are going to be SO DISSAPOINTED. kappa
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😺 QSKSw (Josie) 16-Apr-18 10:41 AM
D'aww
how cute
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V A H K I T I 16-Apr-18 10:49 AM
Hoo boi do I have some progress now
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Omega12 16-Apr-18 10:49 AM
Galis Makuta level has a big skip btw
You can jump over the middle rock formation
And go to the door
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V A H K I T I 16-Apr-18 10:50 AM
Take this, plug it into the alpha, and load it
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Omega12 16-Apr-18 10:50 AM
What's it do
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V A H K I T I 16-Apr-18 10:50 AM
It force loads Gali meets Onua
However the cutscene is very incompletel
Gali is invisible, Onua shows up a couple of times and then vanishes
But the backdrops sure are pretty
And very different from the beta's
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Omega12 16-Apr-18 10:51 AM
Is it finished in the beta
Ah
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V A H K I T I 16-Apr-18 10:51 AM
Well yes and no
It WORKS yes
but like Tahu's it's HEAVILY abridged (edited)
But, the good news is, using other levels we can apparently force intro cutscenes to play, even when they otherwise would not normally
Namely by letting the levels that do set the appropriate flags in the save, and then manually changing the values
It would be nice if we knew what set the flags automatically, but I digress
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V A H K I T I 16-Apr-18 11:28 AM
@benji Same crash with Green Hill as with Frontend, just confirmed.
ScDrawableMaterial::IsAlphaOn
I think your tool buggers alpha channel somehow. 😛
That would also explain why Green Hill only fucked up after I started adding water
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LiamRobertson 16-Apr-18 11:47 AM
go to sleep!
@V A H K I T I
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V A H K I T I 16-Apr-18 11:47 AM
SLEEP IS FOR THE WEAK. Pac
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LiamRobertson 16-Apr-18 11:47 AM
haha
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😺 QSKSw (Josie) 16-Apr-18 11:59 AM
🍌
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V A H K I T I 16-Apr-18 12:00 PM
Same
I might try and at least nap. It's... noon now. But I've also reached an impasse on all of my outstanding projects and patch plans, so with my head cleared out a big, I'm starting to drift out of the land of the waking. xP
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(Team Kanohi) ASCII 16-Apr-18 12:26 PM
Do it. The longer you stay awake you get diminishing gains as far as brain work lol
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Omega12 16-Apr-18 01:22 PM
I'd rather be working on the beta than working
😟
Did we get the death trigger fixed yet?
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ShadowDraikana 16-Apr-18 03:56 PM
Ok so there's something up with Nokama
Her speech is present but not used
Also @benji there are no ocls present in the beta.
At least not that I've seen so far
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benji 16-Apr-18 04:02 PM
Yep, I'm thankful
Procrastination saves the day again
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Omega12 16-Apr-18 04:02 PM
Woohoo
One less tool to keep up with
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ShadowDraikana 16-Apr-18 04:04 PM
And I just noticed the squishy sound thing is present here too
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Hexadecimal Mantis 16-Apr-18 04:04 PM
yea
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Omega12 16-Apr-18 04:04 PM
We need to find a way to turn off kopaka's ice skating
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Hexadecimal Mantis 16-Apr-18 04:04 PM
why?
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Omega12 16-Apr-18 04:04 PM
It makes platforming impossible
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ShadowDraikana 16-Apr-18 04:04 PM
?
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Hexadecimal Mantis 16-Apr-18 04:04 PM
its supposed to be like that
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Omega12 16-Apr-18 04:04 PM
It's fine in open areas, but like well its super bad
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Hexadecimal Mantis 16-Apr-18 04:05 PM
It doesn't actually change his traction iirc
its just fancy animations
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Omega12 16-Apr-18 04:06 PM
He's defiantly more slippery
I can feel it
On my bones
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ShadowDraikana 16-Apr-18 04:07 PM
Also
Ga-Koro has way too few matoran
Some quests are broken because of it
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Hexadecimal Mantis 16-Apr-18 04:09 PM
the probably walked into the water or something. The Ta Matoran do that
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ShadowDraikana 16-Apr-18 04:10 PM
I don't think that's the case
Because I can see all of them drop in at the start (spawns are a tad high, lol)
Also can someone confirm if falling out of world causes a crash after you get killed? Like in Ttun of Gali's level.
Happens consistently on both my laptop and desktop
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Omega12 16-Apr-18 04:20 PM
Ga Koro only has 2 matoran
They look identical
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ShadowDraikana 16-Apr-18 04:21 PM
Not only that, the weird transition bug between areas from walk to swim or swim to walk is still present. Example: backtracking from Mwat to Ttun causes you to spawn as though you're underwater. Going from Wthk to Gly3 causes you to become trapped in a sliding state even though you're swimming
@Omega12 There are three. The third one only spawns about half the time
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Omega12 16-Apr-18 04:22 PM
Oh
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ShadowDraikana 16-Apr-18 04:22 PM
and it spawn near the rear of the village
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Omega12 16-Apr-18 04:22 PM
I do miss the old villages :_;
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ShadowDraikana 16-Apr-18 04:24 PM
Also the old Ga-Koro models are stuffed into the current village blk
I can confirm at least fish1.x fish2.x and fish3.x are not being used
@Omega12 Have you seen the gear anywhere?
There's the gate stone in the village (which laughably doesn't have a matoran to ask for or receive it)
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Omega12 16-Apr-18 04:33 PM
Nope didn't find it
I've played pohatu level the most tho
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ShadowDraikana 16-Apr-18 04:34 PM
I've been on his and Gali's level the most so far
Which reminds me
does the bull cause a crash still with that cutscene? (edited)
consistently does it for me
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UTTER_BODGE 16-Apr-18 04:38 PM
what's the "secret printing element" glyph in tahu's level...?
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V A H K I T I 16-Apr-18 04:39 PM
Wait
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UTTER_BODGE 16-Apr-18 04:39 PM
was gonna get the room name but it crashed when I backtracked
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V A H K I T I 16-Apr-18 04:39 PM
THey finished that???
Where is it?
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UTTER_BODGE 16-Apr-18 04:40 PM
I wanna say it was tp01 or something similar
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V A H K I T I 16-Apr-18 04:40 PM
Okay so
I found these in the alpha's code before.
As far as I know, they're meant to unlock the printer pics
What else did I miss btw? Just woke up. 😛
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ShadowDraikana 16-Apr-18 04:41 PM
Well Gali's level is broken more so than I thought
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UTTER_BODGE 16-Apr-18 04:42 PM
this room
I dunno how you're supposed to get up the ledge
but it's there
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V A H K I T I 16-Apr-18 04:42 PM
Probably the Miru
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UTTER_BODGE 16-Apr-18 04:42 PM
tried that
can't grab on
he attempts to grab but falls off
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V A H K I T I 16-Apr-18 04:42 PM
Huh
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ShadowDraikana 16-Apr-18 04:42 PM
Speaking of his glyphs, the one in Ta14 doesn't function as in can't be picked up
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UTTER_BODGE 16-Apr-18 04:42 PM
the whole room seems weird and unfinished, there's lots of health powerups but no enemies
and the things in the room look kinda like the enemy spawners scattered throughout the rest of the level
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V A H K I T I 16-Apr-18 04:43 PM
@ShadowDraikana it depends on how and when you go there
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UTTER_BODGE 16-Apr-18 04:43 PM
I'm ASSUMING it's supposed to be a big fight room
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V A H K I T I 16-Apr-18 04:43 PM
If you already HAVE the fire rain glyph, it breaks
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UTTER_BODGE 16-Apr-18 04:43 PM
also... said enemy spawners can't be destroyed anywhere in the level, as far as I can tell
unlike all the other ones
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V A H K I T I 16-Apr-18 04:43 PM
@UTTER_BODGE Well it WAS
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UTTER_BODGE 16-Apr-18 04:43 PM
yeah had the dragonfly things right?
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V A H K I T I 16-Apr-18 04:43 PM
In the alpha, that level was a Nui Rama gauntlet
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ShadowDraikana 16-Apr-18 04:44 PM
@UTTER_BODGE I noticed that too, the hives can't be killed
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UTTER_BODGE 16-Apr-18 04:44 PM
so I wonder if this printer glyph actually unlocks anything... not that it matters much
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V A H K I T I 16-Apr-18 04:44 PM
I'm still surprised about the printer glyph
Perhaps it was meant to unlock one piece of art, or perhaps it unlocked the whole menu
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UTTER_BODGE 16-Apr-18 04:45 PM
it says "secret" so I guess the way up that ledge isn't meant to be super-duper obvious
the probably walked into the water or something. The Ta Matoran do that late, but they could have walked up trees lol
though I couldn't ever find the matoran that wants the energy crystal heating element
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ShadowDraikana 16-Apr-18 04:47 PM
Same here
most of the matoran that accept quests are missing
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Omega12 16-Apr-18 04:49 PM
I wonder if tahus surf maps work in the beta
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ShadowDraikana 16-Apr-18 04:49 PM
they do
tried them already
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Omega12 16-Apr-18 04:49 PM
Sweet
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ShadowDraikana 16-Apr-18 04:49 PM
one crashed for me at one point though
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Omega12 16-Apr-18 04:49 PM
Even the broken ones?
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ShadowDraikana 16-Apr-18 04:49 PM
yep
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V A H K I T I 16-Apr-18 04:49 PM
Ta09 works flawlessly
Ta05 is a bit of a pain now though
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Omega12 16-Apr-18 04:50 PM
Damn
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UTTER_BODGE 16-Apr-18 04:50 PM
what are you supposed to do on the level where you're falling with the miru and then it seems to want you to surf
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ShadowDraikana 16-Apr-18 04:50 PM
Yeah Ta05 is practically broken
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V A H K I T I 16-Apr-18 04:50 PM
See, I thought you were just given the illusion that the boulder was chasing you
In the beta it actually IS
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UTTER_BODGE 16-Apr-18 04:50 PM
it outpaces you but at least you can jump over it at the end
so it's not game breaking
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V A H K I T I 16-Apr-18 04:50 PM
if you do it just right, yeah
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UTTER_BODGE 16-Apr-18 04:51 PM
I did it first try but I probably just got lucky
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V A H K I T I 16-Apr-18 04:51 PM
Good news is, if the other surf levels are any indication, surfing now has a default speed setting somewhere
So we can potentially easilly fix it
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ShadowDraikana 16-Apr-18 04:51 PM
that need to get changed in Gali's wthk
WAY too fast
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V A H K I T I 16-Apr-18 04:51 PM
Yeah fuck that place
😛
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ShadowDraikana 16-Apr-18 04:51 PM
and the killbox is an issue there too
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V A H K I T I 16-Apr-18 04:52 PM
Kopaka has a ridiculously fast one too
But that one's at least POSSIBLE
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ShadowDraikana 16-Apr-18 04:52 PM
not to mention it breaks you once you enter Gly3
keeps you stuck in a sliding state
so that issue of transitioning in areas from walking to swimming is still present
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UTTER_BODGE 16-Apr-18 04:53 PM
ta11 seems possible but ugh
not fun lol
(on that one right now)
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ShadowDraikana 16-Apr-18 04:55 PM
Also @V A H K I T I ttun is completely and totally broken
all the objects are spawned outside of the map
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UTTER_BODGE 16-Apr-18 04:55 PM
oh hey this is actually piss easy with the miru (edited)
unless I run out of energy... goes on a ways...
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V A H K I T I 16-Apr-18 04:56 PM
Yeah I have a bit of a strategy for TA11
Do the first two sections without it. Then from there you can do it if you disable it once you're over a platform to forcibly drop and save a bit of energy
Ta11 actually isn't where the Vahi is kept anymore btw
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UTTER_BODGE 16-Apr-18 04:57 PM
I was doing the quickly toggling thing all the way but it seemed like I wouldn't make it to the end in time
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V A H K I T I 16-Apr-18 04:57 PM
It's in Ta13 now I think, which is connected to ta11
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ShadowDraikana 16-Apr-18 04:58 PM
also backtracking in several rooms (can't remember which atm) crashes because it's searching for areas that aren't present anymore
in Tahu's level
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V A H K I T I 16-Apr-18 04:58 PM
Really? THey must have not updated the triggers
That's simple to fix
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ShadowDraikana 16-Apr-18 05:00 PM
Yeah, like with Brd4
(which was Bdr4 :P)
I need to see if those rooms can actually be reached normally tho
also you weren't having issues with the exit of Mwat in Gali's level @V A H K I T I ?
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V A H K I T I 16-Apr-18 05:01 PM
Nope
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ShadowDraikana 16-Apr-18 05:01 PM
because it kills me whenever I try surfacing. I was only able to do it one time and that killed me as soon as I ran for the door
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V A H K I T I 16-Apr-18 05:01 PM
Weird
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ShadowDraikana 16-Apr-18 05:02 PM
it's consistent too
on multiple machines
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V A H K I T I 16-Apr-18 05:02 PM
Do you get crashes in Onua's CAVE btw on a win 10 pc?
Cause I fixed that
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ShadowDraikana 16-Apr-18 05:02 PM
no I'm on Win7
what was causing the crash?
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V A H K I T I 16-Apr-18 05:02 PM
CAVE is literally the cave network that SCRP used to have, cut off, and attached as a new level to tne end of SCRP.
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ShadowDraikana 16-Apr-18 05:02 PM
yep
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V A H K I T I 16-Apr-18 05:02 PM
As such, it had the same issues SCRP USED to have
😛
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ShadowDraikana 16-Apr-18 05:03 PM
Oh brother
the shutdowns
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V A H K I T I 16-Apr-18 05:03 PM
Not the digging rather, but the outright crash on Win 10
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ShadowDraikana 16-Apr-18 05:03 PM
The fuck
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V A H K I T I 16-Apr-18 05:03 PM
This was due to some kind of fuckness in the Main.x model
And was the reason why I wanted LOMNTool to support vertex colours for cycling models
Once it was just run through and reinstalled to the game, the issue was fixed.
And the same fix worked like a charm here
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ShadowDraikana 16-Apr-18 05:04 PM
umm how did you test that
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V A H K I T I 16-Apr-18 05:04 PM
?
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ShadowDraikana 16-Apr-18 05:04 PM
oh were you testing the model in the alpha
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UTTER_BODGE 16-Apr-18 05:04 PM
oh that reminds me
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V A H K I T I 16-Apr-18 05:04 PM
Well no
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UTTER_BODGE 16-Apr-18 05:05 PM
there's only one digging spot in the game where the pakari is required, right? first one?
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V A H K I T I 16-Apr-18 05:05 PM
I just guessed that since CAVE was once a part of SCRP that the issue might be similar or exactly the same.
it was a gamble, and it paid off. 😛
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ShadowDraikana 16-Apr-18 05:05 PM
@UTTER_BODGE no all require it
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V A H K I T I 16-Apr-18 05:05 PM
Especially considering it was a pretty specific crash
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UTTER_BODGE 16-Apr-18 05:05 PM
you suuuure?
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V A H K I T I 16-Apr-18 05:05 PM
That ONLY effected Win 10 machines
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UTTER_BODGE 16-Apr-18 05:05 PM
I've dug through them while using the night vision mask, for instance...
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V A H K I T I 16-Apr-18 05:06 PM
And nobody outside Win 10 reported the CAVE crash either
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UTTER_BODGE 16-Apr-18 05:06 PM
I'd go look now but I'm still doing tahu's level
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ShadowDraikana 16-Apr-18 05:06 PM
@UTTER_BODGE Well then. That means they probably set it up that way to make it easier on you
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V A H K I T I 16-Apr-18 05:07 PM
Or it was just never finished properly
Considering that's otherwise the ONLY function the Pakari has now
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ShadowDraikana 16-Apr-18 05:08 PM
discord pls
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UTTER_BODGE 16-Apr-18 05:08 PM
eyyy made it through ta11 with only one pip of energy used up
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V A H K I T I 16-Apr-18 05:09 PM
Nice
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UTTER_BODGE 16-Apr-18 05:09 PM
say, is that tahu maze cave from hell in the beta
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V A H K I T I 16-Apr-18 05:09 PM
No
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ShadowDraikana 16-Apr-18 05:09 PM
yes
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V A H K I T I 16-Apr-18 05:09 PM
Thankfully
Wai
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ShadowDraikana 16-Apr-18 05:09 PM
it is
OH that maze
sorry
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V A H K I T I 16-Apr-18 05:09 PM
He doesn't mean the cave maze
Yeah
THAT maze. 😛
However at least now the Hau works, so it wouldn't be nearly as big of a pain
The switch puzzle proves that the Hau is effective against the generic fireballs (edited)
So it would actually be pretty easy now.
They could be avoided with good timing of the Miru and Kakama, but now you could just walk through them like a happy stroll on a mid-summer's day. xP
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UTTER_BODGE 16-Apr-18 05:11 PM
I had fun with that switch puzzle room
this game is quite a mixed bag
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ShadowDraikana 16-Apr-18 05:11 PM
Welp I just noticed an acid plant
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V A H K I T I 16-Apr-18 05:11 PM
I found it a little obtuse still personally
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ShadowDraikana 16-Apr-18 05:11 PM
on the left
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V A H K I T I 16-Apr-18 05:11 PM
Ah yes
A NEW acid plant at that
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ShadowDraikana 16-Apr-18 05:12 PM
yep
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V A H K I T I 16-Apr-18 05:12 PM
Another theory discarded I guess
I once theorized that in the alpha they did that on purpose to highlight objects that needed fixing for other devs.
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UTTER_BODGE 16-Apr-18 05:12 PM
so what do you do in this room once you hit the "bottom" (not the real bottom, just... as far as the miru gets you)
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V A H K I T I 16-Apr-18 05:13 PM
Well the miru can get you all the way to the board
Which actually works to land on now
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ShadowDraikana 16-Apr-18 05:13 PM
yep
so at least some of this game actually is finished
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V A H K I T I 16-Apr-18 05:13 PM
It's not super easy, but the physics changes to the Miru since the beta make it easieER
Eg: You now have slightly more horizontal movement with less vertical drop.
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ShadowDraikana 16-Apr-18 05:14 PM
Uh this room is a piece of cake
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UTTER_BODGE 16-Apr-18 05:14 PM
the problem wasn't getting there, I just never noticed the board before hitting the lava
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V A H K I T I 16-Apr-18 05:14 PM
Rip. Pac
Well the board is after the tunnel at the bottom of this area (edited)
Which you also have to float through
It was a pain in the ass, but doable in the alpha. Now it's easier
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ShadowDraikana 16-Apr-18 05:17 PM
Also the Vatuka Nui still has no audio, lol
speaking of bosses the Vatuka nui is the only one that has proper weak point highlight textures
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UTTER_BODGE 16-Apr-18 05:18 PM
no wait the board is way below where I was looking
or as far as I got
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V A H K I T I 16-Apr-18 05:18 PM
Ye. To both
The water hydra has one, but it's broken.
Same with the ice mosnter
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ShadowDraikana 16-Apr-18 05:18 PM
So they actually are present but are broken
does the rock monster (aka Thardus) have one?
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V A H K I T I 16-Apr-18 05:19 PM
Idk what's up with the fire dragon
I know how you're SUPPOSED to beat him, but actually doing it seems impossible
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ShadowDraikana 16-Apr-18 05:19 PM
I thought you said that fight crashes on the intro
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V A H K I T I 16-Apr-18 05:19 PM
It does if loaded from a frontend save
As with a lot of things that start with in engine cutscenes
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ShadowDraikana 16-Apr-18 05:20 PM
Does the bull cutscene still crash though?
(second one)
after turning on the Komau
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V A H K I T I 16-Apr-18 05:20 PM
Well yes and no
By default? yes
But I fixed it by porting the cin2_char slb from the alpha
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ShadowDraikana 16-Apr-18 05:21 PM
wait is the blk repacker done?
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V A H K I T I 16-Apr-18 05:21 PM
Yeah it was done early last night
😛
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ShadowDraikana 16-Apr-18 05:21 PM
Would have been nice for someone to ping me
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V A H K I T I 16-Apr-18 05:22 PM
Rip
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ShadowDraikana 16-Apr-18 05:22 PM
Because I can submit my fixed object textures now
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V A H K I T I 16-Apr-18 05:22 PM
ANyways it's in the updated pinned post
Also THE DISMOUNT cutscene on the other hand is a different animal.
It's not so easily fixed apparently.
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ShadowDraikana 16-Apr-18 05:23 PM
dude is there a copiler instructions on this
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V A H K I T I 16-Apr-18 05:23 PM
?
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ShadowDraikana 16-Apr-18 05:23 PM
I hate getting source code dumped on me because I don't want to get a damn compiler
👍 1
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V A H K I T I 16-Apr-18 05:23 PM
It's not source anything?
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ShadowDraikana 16-Apr-18 05:23 PM
it's a .py file
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V A H K I T I 16-Apr-18 05:23 PM
It's a python script. Pac
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UTTER_BODGE 16-Apr-18 05:24 PM
you can fart while surfing... and...
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V A H K I T I 16-Apr-18 05:24 PM
Huh
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benji 16-Apr-18 05:24 PM
Yeah I'm not going through python hell plz thx (edited)
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UTTER_BODGE 16-Apr-18 05:24 PM
they don't despawn
multiple, eternal farts
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V A H K I T I 16-Apr-18 05:25 PM
Also hey @benji Got a fix for me on that last tthing I pinged ya about? xP
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benji 16-Apr-18 05:25 PM
I'm in class, I haven't done anything
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ShadowDraikana 16-Apr-18 05:25 PM
how do I use this script? I wish I was kidding but I'm not
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V A H K I T I 16-Apr-18 05:25 PM
Rip
Do you even have python installed? I'm guessing not given that you thought it was a source file. Pac
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ShadowDraikana 16-Apr-18 05:26 PM
Of course not.
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V A H K I T I 16-Apr-18 05:26 PM
Well.. do that. xP
Also what do you mean of course not? Like Python is an obscure thing nobody uses or something. xD
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benji 16-Apr-18 05:31 PM
It is a source file, @V A H K I T I
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V A H K I T I 16-Apr-18 05:31 PM
I mean... sort of?
It's a source file in that it's direct running code I guess (edited)
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benji 16-Apr-18 05:31 PM
It's called source code because that's what the programmer wrote, as opposed to compiled code like .pyc files
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V A H K I T I 16-Apr-18 05:32 PM
Well technically I guess you're right.
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ShadowDraikana 16-Apr-18 05:32 PM
Suffice it to say my mood has been ruined
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V A H K I T I 16-Apr-18 05:32 PM
I just don't really consider python scripts source since they're directly executable. (edited)
@ShadowDraikana Um?
Why is this? xD
It's not that hard to run my dude.
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ShadowDraikana 16-Apr-18 05:37 PM
Jeopardy music plays in background still installing
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V A H K I T I 16-Apr-18 05:37 PM
Kek
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ShadowDraikana 16-Apr-18 05:39 PM
ok now to see if this thing actually installed
because it did this to me before
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Hexadecimal Mantis 16-Apr-18 05:40 PM
@V A H K I T I It is technically considered source
Even though its interpreted
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benji 16-Apr-18 05:42 PM
Also fiddling with the PATH is the part I hate (edited)
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Hexadecimal Mantis 16-Apr-18 05:42 PM
editing path is easy though
I thought newer installs did it automatically?
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ShadowDraikana 16-Apr-18 05:43 PM
ok it's on
just checked
so where does the script go
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UTTER_BODGE 16-Apr-18 05:44 PM
is there any way to knock down the stalactites in the mask of time room whateveritscalled besides LAZORS
because if not you could get stuck there
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Hexadecimal Mantis 16-Apr-18 05:44 PM
anywhere really @ShadowDraikana
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UTTER_BODGE 16-Apr-18 05:45 PM
they provide energy but not ammo... and there's a checkpoint midway through
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Hexadecimal Mantis 16-Apr-18 05:45 PM
just run it in the terminal
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UTTER_BODGE 16-Apr-18 05:45 PM
if you're out of ammo...
rip
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ShadowDraikana 16-Apr-18 05:45 PM
Uh that's helpful. I mean does this thing need to be specifically in the folders of where the unpacked blks are
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JrMasterModelBuilder 16-Apr-18 05:46 PM
If you have .py files set to run automatically, you can just drag and drop files/folders on it in explorer. (edited)
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ShadowDraikana 16-Apr-18 05:47 PM
here's my question:
should the files themselves be dragged onto the script because idk if dropping a folder will screw things up
with the path
*that the game searches for
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Hexadecimal Mantis 16-Apr-18 05:48 PM
drag the folder to repack, drag the file itself to unpack
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ShadowDraikana 16-Apr-18 05:49 PM
Thanks
that hopefully is all I need
Works perfectly, thanks guys
Question: what files have been tinkered with specifically?
by everyone here
because since we have a repakcer I could just send files so I'm not throwing around potentially obsolete blks
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Hexadecimal Mantis 16-Apr-18 05:51 PM
I tried fixing gali's melee attack. I can't find the animation because the list is missing (edited)
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ShadowDraikana 16-Apr-18 05:51 PM
Oh I forgot to mention that issue last night
also those attack are as buggy as hell
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V A H K I T I 16-Apr-18 05:51 PM
I actually accidentally might have the answer for you there
I copied all gali's animations to the alpha last night for an experiment
Her melee animation is used as her standing attack there
So you can find that in the alpha's list and get the number there.
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Hexadecimal Mantis 16-Apr-18 05:52 PM
so the normal idle animation in the alpha?
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ShadowDraikana 16-Apr-18 05:52 PM
no
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V A H K I T I 16-Apr-18 05:52 PM
The idle attack
As in attack while standing
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ShadowDraikana 16-Apr-18 05:53 PM
the numbers might be different though
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Hexadecimal Mantis 16-Apr-18 05:53 PM
Ah I read it wrong thanks
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V A H K I T I 16-Apr-18 05:53 PM
It also works fine, so it's not corrupted
It must be some other issue
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Hexadecimal Mantis 16-Apr-18 05:53 PM
so its probably a movelist issue
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V A H K I T I 16-Apr-18 05:53 PM
Possibly
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ShadowDraikana 16-Apr-18 05:53 PM
Shit I have to go. Is there anything you want me to poke around other than fixing broken object textures @V A H K I T I ?
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V A H K I T I 16-Apr-18 05:54 PM
Maybe try the HK01 killbox?
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ShadowDraikana 16-Apr-18 05:54 PM
oh god
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V A H K I T I 16-Apr-18 05:54 PM
Or fix the coordinates in TTUN
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ShadowDraikana 16-Apr-18 05:54 PM
I have no clue what controls those
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V A H K I T I 16-Apr-18 05:54 PM
Killboxes are in the Trigger.slb
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ShadowDraikana 16-Apr-18 05:54 PM
Oh in that case I'll take it
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Hexadecimal Mantis 16-Apr-18 05:54 PM
the bulk of the trigger slbs seem fairly complex. They might be like the cylinder ones
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ShadowDraikana 16-Apr-18 05:55 PM
oh lovely
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V A H K I T I 16-Apr-18 05:55 PM
Alternatively, you could also report KUTA and tinker with the coordinate system to see if you can get proper spawn locations and rotations
KUTA will be necessary in the longrun for my Saffire Archives idea
So we've gotta get all those doors working
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ShadowDraikana 16-Apr-18 05:55 PM
Actually does anyone know why Gali's MTOP is crashing?
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V A H K I T I 16-Apr-18 05:55 PM
No clue.
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ShadowDraikana 16-Apr-18 05:56 PM
loads halfway then bombs out
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V A H K I T I 16-Apr-18 05:56 PM
I can tell you the subroutine it crashes ON
but not why
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ShadowDraikana 16-Apr-18 05:56 PM
the Rau is in there
btw
and it accepts textures normally like it should, unlike 90% of the other objects I've fixed
anyway I'll report back later if not tomorrow
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V A H K I T I 16-Apr-18 06:02 PM
Got a new teaser that I'll post ASAP with @LiamRobertson's go-ahead.
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Omega12 16-Apr-18 06:03 PM
Let us know when it's announced
I was see everyone freaking out
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UTTER_BODGE 16-Apr-18 06:07 PM
look fellas
i got the lava board
also this area keeps freezing at random times...
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Omega12 16-Apr-18 06:08 PM
That's a glyph boi
Not a board
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V A H K I T I 16-Apr-18 06:10 PM
OI I NEARLY SPILLED THE BEANS (edited)
Fuckin helping this guy in #litestone-general, I posted a screenshot of DGVoodoo not even realizing Liam messaged me in the background. xD
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Hexadecimal Mantis 16-Apr-18 06:11 PM
screencap has the secret bois channel too
you should probably delet asap
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JrMasterModelBuilder 16-Apr-18 06:14 PM
AFAIK, everyone can see secret-bois exists, just not what's in it.
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V A H K I T I 16-Apr-18 06:14 PM
No they can't
The channel is a private channel
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JrMasterModelBuilder 16-Apr-18 06:14 PM
oh, ok
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V A H K I T I 16-Apr-18 06:14 PM
So only our user groups even know it's there
Also I have the go-ahead to post that teaser, so I'm gonna set up my THICCBRICC account. 😛
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Ibbie 16-Apr-18 06:20 PM
I disagree with Bricc with two C's and no K, but alright (edited)
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V A H K I T I 16-Apr-18 06:21 PM
It done bois. Pac
Everyone act natural
Quick @Ibbie, do an @ everyone to make it seem normal
xD
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😺 ChibiErica97 16-Apr-18 06:23 PM
Didn't realize that was you at first
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V A H K I T I 16-Apr-18 06:23 PM
Kek
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UTTER_BODGE 16-Apr-18 06:24 PM
another previous doorway that's still kinda obvious
(nothing behind it)
from the shrine
next 3 teasers: flipping the pissing, farting, flipping the bird Pac (edited)
discord pls
FLIPPING THE PISSING
HOW DOES ENGLISH
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Ibbie 16-Apr-18 06:28 PM
flipping the pissing
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😺 ChibiErica97 16-Apr-18 06:29 PM
I won't lie, that was the first time I've seen the teaser
I love how mysterious it is
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UTTER_BODGE 16-Apr-18 06:31 PM
and/or clips from the behind the scenes video
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LiamRobertson 16-Apr-18 06:40 PM
you guys are so cruel haha wow
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Ibbie 16-Apr-18 06:40 PM
I called his editing mediocre. :P
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😺 ChibiErica97 16-Apr-18 06:40 PM
>:3c
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Ibbie 16-Apr-18 06:41 PM
But yeah, my thing is that I'm going to act super fucking pissy about the thought of TTV taking the LOMN hype train from us.
I hate TTV and much of its crew as people so much.
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😺 ChibiErica97 16-Apr-18 06:42 PM
If you don't mind me asking, what is ttv?
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Ibbie 16-Apr-18 06:42 PM
The Three Virtues
They're doing the dumb Brickonicle "G3"
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V A H K I T I 16-Apr-18 06:43 PM
@LiamRobertson As Ibbie put it, ya gotta tickle their ball a little. xD
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Ibbie 16-Apr-18 06:43 PM
But for the most part I just hate the people on there from before they were TTV.
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😺 ChibiErica97 16-Apr-18 06:43 PM
Ah, ok
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😺 QSKSw (Josie) 16-Apr-18 06:45 PM
wtf is up with that thing thiccbrick posted in the thing
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V A H K I T I 16-Apr-18 06:45 PM
xD
It sure is Josie
It sure is. 😛
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😺 QSKSw (Josie) 16-Apr-18 06:47 PM
ARE WE GETTING SCOOPED
IS THAT GUY US
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Ibbie 16-Apr-18 06:47 PM
Bring back thatistheplan Apparently Vsauce 4 beat me to it by a day, check him out here: https://www.youtube.com/watch?v=ct1aeWCbo58 Main Channel ► https://w...
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JrMasterModelBuilder 16-Apr-18 06:47 PM
Yes, it was Vahkiti
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Hexadecimal Mantis 16-Apr-18 06:47 PM
ThiccBricc should do a face reveal and cash in on the youtube views
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😺 QSKSw (Josie) 16-Apr-18 06:48 PM
I saw that and it gave me a panic attack I thought somebody was going to leak the Beta before us
I like feeling important, I want us to stay important
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V A H K I T I 16-Apr-18 06:49 PM
😛
Well THERE'S an angle I never thought I'd be taking this on.
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😺 QSKSw (Josie) 16-Apr-18 06:54 PM
@Ibbie
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V A H K I T I 16-Apr-18 06:55 PM
Btw
Twitter profile photo is the cursor texture form the new build.
Let's see if anyone catches on. 😛
It was visible in DB's videos
If only just
It's just vague enough that it probably won't trigger anyone's memory
So if anyone does get it, I'll be super impressed
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Ibbie 16-Apr-18 06:57 PM
Me:"wtf is his icon, anyway?"
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V A H K I T I 16-Apr-18 06:58 PM
😛
I mean if nobody gets it in a few hours you could post your "epiphany". Pac
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Omega12 16-Apr-18 07:03 PM
post a picture of tahu farting and say it's a current WIP
fire glyph is working, but comes out behind tahu
you could also use this
since it only uses the new hud
on a serious note. HK01 still neds the spawn fixed?
im back home so I can work on that
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V A H K I T I 16-Apr-18 07:05 PM
The killbox
But yes
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Omega12 16-Apr-18 07:06 PM
that's the one
"i dont understand, this map doesnt look right"
"oh, it's upside down" (edited)
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V A H K I T I 16-Apr-18 07:12 PM
?
Omg when it comes time to start teasing our involvement I'm totally doing an Anonymous style teaser
WE ARE THICCBRICC
EXPECT US
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😺 ChibiErica97 16-Apr-18 07:13 PM
Yesss
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UTTER_BODGE 16-Apr-18 07:14 PM
beta playing on windows 98 desktop
lights dimmed
some 90s rave track blasting
shakycam
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V A H K I T I 16-Apr-18 07:14 PM
I mean I COULD
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😺 ChibiErica97 16-Apr-18 07:14 PM
Low quality vid
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V A H K I T I 16-Apr-18 07:14 PM
Maybe not a 98 desktop specifically
But I could do it
Could even pick up a shitty camcorder from thrift store for autheniticity
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UTTER_BODGE 16-Apr-18 07:15 PM
hang on I have a music suggestion https://youtu.be/88eqP2fvwdg?t=81
Pac
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LiamRobertson 16-Apr-18 07:15 PM
okay guys i have some more questiosn to bug you with
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UTTER_BODGE 16-Apr-18 07:15 PM
go for it
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V A H K I T I 16-Apr-18 07:15 PM
Shoot
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LiamRobertson 16-Apr-18 07:16 PM
you know how they use those makoki stones in the cinematic to open the final level?
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V A H K I T I 16-Apr-18 07:16 PM
Ye
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LiamRobertson 16-Apr-18 07:16 PM
is all that stuff actually in the bionicle story? is that an established or named place or temple in the bionicle world?
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Omega12 16-Apr-18 07:16 PM
yep
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V A H K I T I 16-Apr-18 07:16 PM
Kini Nui
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JrMasterModelBuilder 16-Apr-18 07:17 PM
Makoki Stones are barely mentioned though.
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LiamRobertson 16-Apr-18 07:17 PM
okay awesome
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Omega12 16-Apr-18 07:17 PM
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😺 QSKSw (Josie) 16-Apr-18 07:17 PM
Pinned a message.
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LiamRobertson 16-Apr-18 07:18 PM
thanks bros
am I right in saying this
"In an extended pre-rendered cutscene, we see them use the makoki stones they’ve gathered to open an ancient temple within which Makuta and his minions reside."
I am going to have to use fairly generally language in the script because regular people will need to watch it too haha
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JrMasterModelBuilder 16-Apr-18 07:19 PM
Makoki Stones only appear in MNOG, this game, and some 2001 trading cards, right?
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Deleted User 16-Apr-18 07:19 PM
@LiamRobertson the stones have been around since day 1
they were featured in the mini cds that came with the toa
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JrMasterModelBuilder 16-Apr-18 07:19 PM
Ah, that too.
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V A H K I T I 16-Apr-18 07:19 PM
It was also expanded on in the Hordika arc
Where they were used to retrieve the Avohkii (edited)
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JrMasterModelBuilder 16-Apr-18 07:20 PM
Oh yeah, I forgot about that. They were not in the novels of the style guide though, right? (edited)
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V A H K I T I 16-Apr-18 07:20 PM
Not that I recall
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😺 QSKSw (Josie) 16-Apr-18 07:20 PM
I try so hard to use generic terms in our content so outsiders to the fandom don't get alienated and EVERYBODY GETS REAL MAD
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V A H K I T I 16-Apr-18 07:20 PM
Angery
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LiamRobertson 16-Apr-18 07:20 PM
If anyone has any particularly interesting trivia I should put in, I am open to suggestions
now's the time to hear them if anyone has any ideas
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UTTER_BODGE 16-Apr-18 07:21 PM
do you have a full script for the video yet or is that what you're working on now?
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😺 QSKSw (Josie) 16-Apr-18 07:21 PM
The dumbass unused Loading Screen
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V A H K I T I 16-Apr-18 07:21 PM
Aside from Templar and Saffire sharing assets for MNOG, I think we're all out of trivia
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LiamRobertson 16-Apr-18 07:21 PM
I'm still writing it now but i have a lotta notes
I have more than enough, believe me
just being thorough
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😺 QSKSw (Josie) 16-Apr-18 07:21 PM
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UTTER_BODGE 16-Apr-18 07:21 PM
much appreciated given how many rumors there are about this game
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😺 ChibiErica97 16-Apr-18 07:21 PM
Loadin'
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Deleted User 16-Apr-18 07:21 PM
Back in 2000 when not much Bionicle material was produced I was faced with a difficult task. On the CD-rom that would be included in some...
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UTTER_BODGE 16-Apr-18 07:21 PM
it'll be good to have all the right info in one place
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V A H K I T I 16-Apr-18 07:21 PM
@LiamRobertson I'll see if I can find that one image Templar put out
HOld up
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LiamRobertson 16-Apr-18 07:22 PM
that is my idea, really
the first half of the video will probably be "here is what the game was" and explaining it in depth
the structure, the gameplay, the story
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Deleted User 16-Apr-18 07:22 PM
The story about the 3-finger island and the big quake that made it rise to the surface was suggested late 2000 but...
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LiamRobertson 16-Apr-18 07:22 PM
then the second half will explain its development, what happened and why
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V A H K I T I 16-Apr-18 07:23 PM
Huh
So I didn't know about Templar having a Tahnok render
THat's new to me
Not a render we've seen elsewhere either.
ANyways
@LiamRobertson
During early development of MNOG, Templar was given various assets from Saffire.
This is a version of TLOMN's Po-Koro map prior to the complete removal of the Takara. (You can see the dance pit to the far left, which is gone in our build)
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LiamRobertson 16-Apr-18 07:25 PM
ohhh.. neat
I might use that image if I have a place for it
thanks
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UTTER_BODGE 16-Apr-18 07:26 PM
they used environments, and also character models, rendered to vector images for MNOG and their other animations
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V A H K I T I 16-Apr-18 07:26 PM
Oh yeah, that's the most important bit isn't it? 😛
Yeah the MNOG vector sprites are direct conversions of TLOMN character models
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Deleted User 16-Apr-18 07:27 PM
the templar map was probably made sometime between july and october, since the final po-koro bears no resemblance to that
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V A H K I T I 16-Apr-18 07:27 PM
This was converted from an old model called TNGA
DailyDose 1
Which can still be found in the game's data, albeit unised
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Deleted User 16-Apr-18 07:28 PM
@LiamRobertson in short, the makoki stones were, among other things, meant to serve as a means to "jump start" the mata nui robot
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V A H K I T I 16-Apr-18 07:28 PM
Note the arms (edited)
DailyDose 2
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Omega12 16-Apr-18 07:29 PM
almost got hk01 fixed
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UTTER_BODGE 16-Apr-18 07:29 PM
yay
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V A H K I T I 16-Apr-18 07:29 PM
With that Imma head off for a bit
Keep me posted boys (edited)
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UTTER_BODGE 16-Apr-18 07:30 PM
somewhere is a pic from templar, of a bunch of mask vector renders, based on the LoMN models...
that might be good to have
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Deleted User 16-Apr-18 07:30 PM
@LiamRobertson the toa's attempt to startup the robot originally would've been what triggered the bohrok, but that changed in 2003
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LiamRobertson 16-Apr-18 07:31 PM
startup the robot? what do you mean? I'm not familiar with this
my knowledge of Bionicle is limited to what I can remember from when I was 10 lol sorry about this
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emily (peri) 16-Apr-18 07:31 PM
@UTTER_BODGE I think the image you're thinking of dates to mnog II, at which point they were doing their own models (edited)
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LiamRobertson 16-Apr-18 07:32 PM
@Deleted User
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UTTER_BODGE 16-Apr-18 07:32 PM
the island is on top of the face of a giant fuckin robot
though this wasn't revealed until years and years later
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LiamRobertson 16-Apr-18 07:33 PM
sure, I think Liam told me that
but what do you meant by starting up the robot?
how would he do that and why?
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emily (peri) 16-Apr-18 07:34 PM
the plot thing why linked a little above is a concept for the end of the 01 story that went unused, where the Toa try to use the makoki stones to reboot the robot, only to awaken the bohrok by mistake
they want to reboot it because its, uh, kind of like their god
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LiamRobertson 16-Apr-18 07:35 PM
ohh right i see
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UTTER_BODGE 16-Apr-18 07:35 PM
makuta caused the robot to crash land on the planet, they're trying to wake it back up
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LiamRobertson 16-Apr-18 07:35 PM
thank you for explaining all this for me
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UTTER_BODGE 16-Apr-18 07:35 PM
but they didn't really know it at that point
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LiamRobertson 16-Apr-18 07:36 PM
I see
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UTTER_BODGE 16-Apr-18 07:36 PM
This is probably the most important sketch I did in those nine years of development. This one sketch was actually enough to convince LEG...
huge plot element around from the beginning but not revealed until like... 2008
The first colored view of Mata Nui sketched in ’99. A bit cartoony and compressed but if you look close it has the shape of a face with ...
One of the first sketches of “The big secret” as it was called for many years. It shows the location of the 3-finger island and the vort...
cool stuff
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Deleted User 16-Apr-18 07:37 PM
MATA NUI IS FINALLY ALIVE, FOR NOW....
yeah, the big twist is the giant robot
this is what it all built up to
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UTTER_BODGE 16-Apr-18 07:38 PM
also, people who know about lore than me: does the final makuta level take place inside the robot, or still above the surface of where the face begins?
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Omega12 16-Apr-18 07:38 PM
inside
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Deleted User 16-Apr-18 07:38 PM
mangaia's inside the robot
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UTTER_BODGE 16-Apr-18 07:38 PM
right, thought so but wanted to make sure
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Deleted User 16-Apr-18 07:39 PM
kini-nui's a mechanism that protrudes from the robot
and i guess provides an access point
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UTTER_BODGE 16-Apr-18 07:42 PM
also gonna link this version of the robot awakening because I still love the first clip https://youtu.be/IzwPsVrDOe4?t=47
even if the rest looks janky
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UTTER_BODGE 16-Apr-18 07:44 PM
oh yeah much better
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Deleted User 16-Apr-18 07:45 PM
The full-length version of BIONICLE MISTIKA 2008. Made by ADVANCE and Ghost. A 3-minute fully animated film concluding the first 8 years of the BIONICLE lege...
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LiamRobertson 16-Apr-18 07:46 PM
interesting
thanks for the links
i am soaking in a lot of Bionicle lore this week lol
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Omega12 16-Apr-18 07:54 PM
found it
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Deleted User 16-Apr-18 07:54 PM
thankfully there's a lot you can skip since we're just focusing on stuff related to 2001
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Omega12 16-Apr-18 07:54 PM
managed to accidently move the fucking death trigger up
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UTTER_BODGE 16-Apr-18 07:56 PM
hahaha
extend to spawn
add a big sign in front of the spawn point that just says FUCK YOU for the player to read as they die infinitely
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Omega12 16-Apr-18 08:05 PM
noooo
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V A H K I T I 16-Apr-18 08:24 PM
To be fair, porting the alpha trigger basically does that. :P
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Omega12 16-Apr-18 08:28 PM
porting the alpha trigger moves all the death triggers outside the map
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Omega12 16-Apr-18 08:41 PM
@Ibbie I'm sure i could get exxtrooper to pop in and say that they do have a beta :V
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V A H K I T I 16-Apr-18 08:41 PM
Why though
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Omega12 16-Apr-18 08:41 PM
for fun
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V A H K I T I 16-Apr-18 08:41 PM
Das dum
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Omega12 16-Apr-18 08:41 PM
or confirm they dont
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V A H K I T I 16-Apr-18 08:41 PM
xD
Also you guys are great at feigning ignorance
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Ibbie 16-Apr-18 08:42 PM
I love it, I'm such a piece of shit. xD
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Omega12 16-Apr-18 08:42 PM
man
I literally told the entire chat earlier the story of how it was found
and no one caught on
>contact next of kin
if only they knew
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Ibbie 16-Apr-18 08:44 PM
For the next teaser, maybe the fucking humongous Nui Jaga? 🤔
Just an image
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UTTER_BODGE 16-Apr-18 08:45 PM
POHATU PISS POHATU PISS POHATU PISS
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Ibbie 16-Apr-18 08:47 PM
Maybe we should save the rude cheat for later.
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Omega12 16-Apr-18 08:47 PM
farting tahu
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Ibbie 16-Apr-18 08:47 PM
A larger than usual Nui Jaga is easier to pass off as BS, especially if the hud is turned off for it.
Just like, oh, it's just a larger Nui Jaga.
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Omega12 16-Apr-18 08:48 PM
:V
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Ibbie 16-Apr-18 08:48 PM
Okay you you've just flipped off ThiccBricc
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V A H K I T I 16-Apr-18 08:48 PM
Amazing
Nice reference
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Omega12 16-Apr-18 08:48 PM
:V
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Ibbie 16-Apr-18 08:48 PM
Now he has to flip you off back.
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V A H K I T I 16-Apr-18 08:48 PM
I mean I could
Not home right now though
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Ibbie 16-Apr-18 08:49 PM
But give it a day or so.
Enough time that it could be passed off as a custom animation that was injected somehow.
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V A H K I T I 16-Apr-18 08:49 PM
Ye
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Ibbie 16-Apr-18 08:50 PM
From there you could continue to leak fart and urinate a day at a time.
omf the cheats are just a goldmine for teasing.
liquid gold
btw, the rude ones we know of so far are Onua, Pohatu, and Tahu.
Shame Akamai isn't in the game anymore bc he probably would have been the rudest one of all.
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Omega12 16-Apr-18 09:02 PM
@JrMasterModelBuilder did you ever crack the trigger slbs?
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JrMasterModelBuilder 16-Apr-18 09:03 PM
No
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Omega12 16-Apr-18 09:03 PM
damn
trying to move this trigger doesnt make any damn sense
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V A H K I T I 16-Apr-18 09:04 PM
Use the coordinates menu?
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Omega12 16-Apr-18 09:04 PM
problem is converting it
mmakes my head hurt
also the triggers a huge box
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Omega12 16-Apr-18 09:14 PM
eyyy i think i got it
think i figured the coord shit out
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V A H K I T I 16-Apr-18 09:15 PM
Noice
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Omega12 16-Apr-18 09:16 PM
fuck
can you send me a copy of hk01.blk?
i think i screwed the trigger slb somehwere along the way
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V A H K I T I 16-Apr-18 09:17 PM
Not home. XD
Hold up
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Omega12 16-Apr-18 09:18 PM
I DID IT
I DIDNT SCREW IT UP
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V A H K I T I 16-Apr-18 09:18 PM
Oh?
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Omega12 16-Apr-18 09:18 PM
the kill box was just fucking huge
i moved it down 10 units and got to the 4th platform
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V A H K I T I 16-Apr-18 09:19 PM
Niiice
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Omega12 16-Apr-18 09:19 PM
further that we've gotten before
so another 20 units ought to fix it
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V A H K I T I 16-Apr-18 09:19 PM
Good work my dude
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Omega12 16-Apr-18 09:19 PM
only took 3 hours of trial and error
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V A H K I T I 16-Apr-18 09:19 PM
Tru
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Omega12 16-Apr-18 09:20 PM
but, that's faster than saffire
who said it would have taken less than a week
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V A H K I T I 16-Apr-18 09:21 PM
Ye
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Hexadecimal Mantis 16-Apr-18 09:23 PM
ayy you did it
What exactly did you edit?
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Omega12 16-Apr-18 09:26 PM
them 4 bytes
just gotta fine tune this now
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V A H K I T I 16-Apr-18 09:45 PM
How goes it?
Been quiet boi
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Omega12 16-Apr-18 09:48 PM
im understanding the trigger slb the more i work
it's just frustrating
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Hexadecimal Mantis 16-Apr-18 09:49 PM
what part is frustrating?
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Omega12 16-Apr-18 09:49 PM
change 4 bytes, death trigger moves to the same exact spot everytime
every single time
same damn spot
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Hexadecimal Mantis 16-Apr-18 09:49 PM
try FF FF FF FF
just to confirm
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Omega12 16-Apr-18 09:49 PM
back to the same spot
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V A H K I T I 16-Apr-18 09:50 PM
Press FF FF FF FF to pay respects
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Omega12 16-Apr-18 09:50 PM
it's 4 really specific bytes in 3 really specific spots
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UTTER_BODGE 16-Apr-18 09:50 PM
are you adjust the height of the trigger, or the uh...
like, there's several ways they could be storing the position and dimensions for it
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Omega12 16-Apr-18 09:51 PM
i found where the height's adjusted
and the forward
ill draw this out once i figure this
im on the last value that can change this
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UTTER_BODGE 16-Apr-18 09:52 PM
like, is it an object that has a position, plus its own height + width + length
or do they just define the locations of the faces directly, or...
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Omega12 16-Apr-18 09:52 PM
it's a box right, it's invisible
but when you touch it you die
i'm trying to move the box
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UTTER_BODGE 16-Apr-18 09:52 PM
yes but there's several ways to handle that
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Omega12 16-Apr-18 09:52 PM
but i can't see where im moving it
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V A H K I T I 16-Apr-18 09:53 PM
Might there be any way to show it? Maybe a debug setting somewhere?
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Omega12 16-Apr-18 09:53 PM
FUCK
>=/
i was thinking
but i cant find a way
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V A H K I T I 16-Apr-18 09:54 PM
Rip
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Omega12 16-Apr-18 09:55 PM
i swear, if this is the problem
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Hexadecimal Mantis 16-Apr-18 09:56 PM
are you sure you're moving it? maybe you're compressing it or stretching it
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UTTER_BODGE 16-Apr-18 09:56 PM
yeah that's what I was getting at
there's a zillion ways they could have the boxes defined
hell, maybe it supports trigger shapes other than boxes for all we know (though this one sure seems to be a box)
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Omega12 16-Apr-18 09:58 PM
it's possible
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UTTER_BODGE 16-Apr-18 09:59 PM
spheres are actually the most simple trigger/collision shapes to calculate, generally speaking
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Omega12 16-Apr-18 10:01 PM
this is a good sign
didnt spazz out on me
I think the trigger slb is using double for coords
and not floats light the alpha
oh fuck, maybe the alpha was and that's why we couldnt get the haka working
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V A H K I T I 16-Apr-18 10:12 PM
Tahu's worked though?
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Omega12 16-Apr-18 10:19 PM
tahu's what worked?
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V A H K I T I 16-Apr-18 10:21 PM
Takara
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Omega12 16-Apr-18 10:21 PM
yes
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V A H K I T I 16-Apr-18 10:22 PM
It works?
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Omega12 16-Apr-18 10:22 PM
you don't die
the level is completable
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V A H K I T I 16-Apr-18 10:22 PM
Does the killbox work where it's supposed to though?
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Omega12 16-Apr-18 10:22 PM
no
was hoping someone could take a look
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V A H K I T I 16-Apr-18 10:23 PM
Well... that's not really fixing the problem, that's just pushing it somewhere else. xD
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Omega12 16-Apr-18 10:23 PM
its partial
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V A H K I T I 16-Apr-18 10:23 PM
I guess. Pac
I'd ask @Hexadecimal Mantis
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Omega12 16-Apr-18 10:23 PM
im not posting it as finished
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V A H K I T I 16-Apr-18 10:26 PM
Fair enough
What parts of the SLB do what exactly?
I can try and tinker with it
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Omega12 16-Apr-18 10:26 PM
that's what i've figured out so far
editing the second group on 4 bytes was moving stuff around
editing the first group is what kept snapping it back to the same spot
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V A H K I T I 16-Apr-18 10:27 PM
Yah, Idk where to even begin on that one. 😛
Have Hex take a look I guess
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Omega12 16-Apr-18 10:27 PM
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Hexadecimal Mantis 16-Apr-18 10:28 PM
oof. I'll try
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Omega12 16-Apr-18 10:28 PM
the blue line is where it kept snapping to
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Hexadecimal Mantis 16-Apr-18 10:28 PM
How do you even get to the area?
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Hexadecimal Mantis 16-Apr-18 10:28 PM
I can't seem to warp to it directly
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V A H K I T I 16-Apr-18 10:28 PM
It's just HK01 on the earp list
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Omega12 16-Apr-18 10:29 PM
down arrow, enter, del, pg down and pg up till you're on hk01, home, / on num pad, 1 on numpad, /
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Hexadecimal Mantis 16-Apr-18 10:29 PM
I know how to use the menu lol
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Omega12 16-Apr-18 10:30 PM
:p
you can definatly warp directly to it
i've done it about 36 times
also
let me help you out
this .blk has monsters turned off
no annoying bugs or bats
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V A H K I T I 16-Apr-18 10:32 PM
ye
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Hexadecimal Mantis 16-Apr-18 10:33 PM
oof ignore that dev common key on my desktop lol
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Omega12 16-Apr-18 10:34 PM
wat?
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Hexadecimal Mantis 16-Apr-18 10:34 PM
I posted a screen cap
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Omega12 16-Apr-18 10:34 PM
intentionally?
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Hexadecimal Mantis 16-Apr-18 10:35 PM
yea, but I had a key visible that shouldn't even have
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Omega12 16-Apr-18 10:35 PM
lol
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Hexadecimal Mantis 16-Apr-18 10:37 PM
oh you have to grapple
what key is that?
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Deleted User 16-Apr-18 10:37 PM
what happens when you finish a level?
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Omega12 16-Apr-18 10:37 PM
turn on the camera and noclip
grappliong is for nerds who dont test out the killbox 50 times
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Hexadecimal Mantis 16-Apr-18 10:38 PM
true pros change the coordinates
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Omega12 16-Apr-18 10:39 PM
ye
when you beat a level you go to the next
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Deleted User 16-Apr-18 10:55 PM
@Omega12 but what does it look like
is there a level end screen?
or just a simple transition?
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Omega12 16-Apr-18 10:57 PM
just loads the next leve
unless you play as a new toa
then you get a small cutscene
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Hexadecimal Mantis 16-Apr-18 11:08 PM
making some progress
I got the kill zone to work
but it only works in a few places
I think I know what I need to do
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V A H K I T I 16-Apr-18 11:10 PM
Where doesn't it work?
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Hexadecimal Mantis 16-Apr-18 11:10 PM
In the middle area
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V A H K I T I 16-Apr-18 11:11 PM
Hm. Well progress is progress anyways
This is the only thing remaining in Onua's level that's not working right btw.
After this, his level will be 100% playble from start to finish
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Hexadecimal Mantis 16-Apr-18 11:16 PM
making some decent progress atm ( ͡° ͜ʖ ͡°)
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V A H K I T I 16-Apr-18 11:22 PM
Noice. Imma get some sleep btw, so ping me if y'all get any updates
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Omega12 16-Apr-18 11:31 PM
let me know, im also gonna hit the haysack
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V A H K I T I 17-Apr-18 07:26 AM
Huh
Nothing at all huh? xD
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V A H K I T I 17-Apr-18 07:38 AM
Bahaha
59 6f 75 27 76 65 20 68 61 64 20 6c 6f 6e 67 20 65 6e 6f 75 67 68 2e
When the description is converted from Hex into ASCII, it reads "you've had long enough"
I think it's time ThiccBricc stepped up his game a little.
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V A H K I T I 17-Apr-18 09:02 AM
50 61 74 69 65 6E 63 65 20 62 72 69 6E 67 73 20 67 72 65 61 74 20 72 65 77 61 72 64 @Jocool1231 https://t.co/fyguqQw9IA
Let's see how long it takes him to notice. Pac
50 61 74 69 65 6E 63 65 20 62 72 69 6E 67 73 20 67 72 65 61 74 20 72 65 77 61 72 64: Patience brings great reward
The text in the video is also an anagram for "BETA BUILD". 😛
Which while we know now isn't entirely accurate, is more recognizable for the time being.
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😺 ChibiErica97 17-Apr-18 09:04 AM
👀
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V A H K I T I 17-Apr-18 09:05 AM
THICCBRICC WILL NOT BE INTIMIDATED! kappa
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V A H K I T I 17-Apr-18 09:29 AM
OH
They picked up on it. 😛
Let the fun begin
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Deleted User 17-Apr-18 09:33 AM
what's a good anagram for tax evasion?
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V A H K I T I 17-Apr-18 09:36 AM
Kek
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Hexadecimal Mantis 17-Apr-18 09:48 AM
Okay so I took a a break from the trigger thing . I have a theory about the problem I'm having. Changing the float that omega found moves the collision up or down. However, in order to make the platforms at the bottom accessible, it needs to be moved down to the a point where it is too low for the top platforms. It seems like I managed to move the whole thing forwards and backwards, but I don't know for sure. I think we need to change the shape of the collision somehow.
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V A H K I T I 17-Apr-18 09:49 AM
Too low? Ugh, the bottom of the level is on a slope isn't it?
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Hexadecimal Mantis 17-Apr-18 09:49 AM
ye
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V A H K I T I 17-Apr-18 09:49 AM
Ugh
I was afraid of that
So the box needs to not be a box then
Can we even DO that?
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Hexadecimal Mantis 17-Apr-18 09:50 AM
Idk
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V A H K I T I 17-Apr-18 09:50 AM
Okay okay
How does the alpha have it set?
Maybe just take that one and move it to the right position
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Hexadecimal Mantis 17-Apr-18 09:51 AM
I was planning on looking at that. That sounds like a good idea
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V A H K I T I 17-Apr-18 09:51 AM
Cause aside from the platform design, and the apparent fact that the level has changed position in 3D space since then, it's the same area except it works.
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Omega12 17-Apr-18 10:01 AM
Wait what
Didn't the slb I sent you have the kill box moved down?
My problem was it needed to be moved back to cover the entire bottom for the pit (edited)
The maps in a different position, alpha coords won't work
But you could reference them, and find out how far off they are
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V A H K I T I 17-Apr-18 10:03 AM
And get the shape and size of the box
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Hexadecimal Mantis 17-Apr-18 10:04 AM
I didn't use the one you sent
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Omega12 17-Apr-18 10:04 AM
Use the one I sent boy
It moves the box down
Lol
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V A H K I T I 17-Apr-18 10:05 AM
Off topic, all this wild speculation in #litestone-general is just magnificent.
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Omega12 17-Apr-18 10:05 AM
Changing the second green value moved the kill box down
About 1 onua below the pit
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Hexadecimal Mantis 17-Apr-18 10:06 AM
I did that myself though.
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Omega12 17-Apr-18 10:07 AM
So the box just needs to be moved along the x axis so cover the bottom of the pit (edited)
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V A H K I T I 17-Apr-18 10:07 AM
That's an issue though
Cause the bottom of the pit is a slope
But the box is well.. a box
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Omega12 17-Apr-18 10:08 AM
The box only has to cover a portion of the pit
Just so you die if you fall off
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V A H K I T I 17-Apr-18 10:09 AM
I mean yeah, but is there a big enough space between the bottom platform and the topmost part of the pit to do that without interfering with the other platforms?
Cause that's the real issue here
AFAIK the box is already in nearly the right position to handle dying at the top, but by the bottom, it overlaps the last two platforms.
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Hexadecimal Mantis 17-Apr-18 10:10 AM
yea
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V A H K I T I 17-Apr-18 10:10 AM
Imagine the platforms are placed along the 45 degree plane of a triangle. (edited)
Now run a cube through that
You see the problem here @Omega12 ? 😛
Shitty quick mockup to explain my point:
Of course if you die fine at the top, this would mean the cube is slightly less perfect in shape.
Probably closer to something like this:
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UTTER_BODGE 17-Apr-18 10:30 AM
im dying
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V A H K I T I 17-Apr-18 10:30 AM
Same
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UTTER_BODGE 17-Apr-18 10:30 AM
this reminds me of some shenanigans I pulled with lego universe
over maybe.... 6-8 months I made a series of increasingly weird videos
with cryptic messages
involving modded versions of the game
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V A H K I T I 17-Apr-18 10:31 AM
Kek
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UTTER_BODGE 17-Apr-18 10:31 AM
it started with a player showing a mysterious area, playing as a mythran (the in-game moderators/developers)
(btw these videos are reuploads, so all the original views/comments are gone)
then got weirder
and ended with this
boy those were some fun lego message boards threads to read
people thought it was a developer teasing a new version at first
then it turned to utter confusion
also this originally happened around 2014-15, iirc, so the video titles reflected that... I just updated the year in the reupload titles
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Hexadecimal Mantis 17-Apr-18 10:34 AM
I should post a bs ThiccBricc analysis vid on my channel
Throw everyone off
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V A H K I T I 17-Apr-18 10:35 AM
Do it. XP
Ah, THey figured out the anagram
That was quick.
Now let's see if they get the icon. 😛
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UTTER_BODGE 17-Apr-18 10:39 AM
in one of my videos I had a link to a QR code
which, when scanned, led to a reddit post where a lego store employee complained about how much he hated lego universe
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V A H K I T I 17-Apr-18 10:39 AM
xP
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Hexadecimal Mantis 17-Apr-18 10:42 AM
Does RedQuark know that we got the final build? (edited)
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V A H K I T I 17-Apr-18 10:45 AM
Not yet
I'll email him again after release
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UTTER_BODGE 17-Apr-18 10:50 AM
there are 4 options: 1. They are playing in the alpha 2. They are doing this as a joke 3. They hacked the savefile in the beta 4. They fixed the Onua bug in the beta
nice job fixing the onua bug and/or hacking the save file, liam Pac (edited)
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Hexadecimal Mantis 17-Apr-18 10:51 AM
Or used the Cheat Menu
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UTTER_BODGE 17-Apr-18 10:51 AM
shhh they haven't thought about it that hard yet
they were prepared to go through literally every existing video of the game lol
whether it made sense or not
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V A H K I T I 17-Apr-18 10:52 AM
Amazing
The ball tickling has reached new levels boys. Pac
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UTTER_BODGE 17-Apr-18 10:56 AM
I linked to a screenshot from deep brick of the beach, with the targeting crosshair fully visible
If that photo was recently posted we could use it for our investigation into ThiccBricc. If it's old we won't worry about it
not only did they not notice, they wrote off the possibility of even looking at it because ????
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V A H K I T I 17-Apr-18 10:57 AM
Kek
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UTTER_BODGE 17-Apr-18 11:03 AM
AHA
Hi I just joined the message boards, and saw people talking about 2015 LEGO. So I wanted to see if I could find any 2015 things. And I did! A mythran posted a video of LEGO UNIVERSE 2015! look up Final Builder, he shows a new spacebase and flies...
found the topic discussing the final builder videos
I included tips at it being a joke from the beginning
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(Team Kanohi) ASCII 17-Apr-18 11:05 AM
Have people still not caught on?
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V A H K I T I 17-Apr-18 11:06 AM
I'm willing to bet that ThiccBricc is a persona for someone in this server. They can lurk on what we're saying and tease us even though ThiccBricc left the server.
They're starting to. 😛
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(Team Kanohi) ASCII 17-Apr-18 11:07 AM
Oh geez lol
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UTTER_BODGE 17-Apr-18 11:10 AM
looking at old comments now
aaah
"Guys that a mythran a employee how he got back in I think he's saving the game :D"
"He's a dev for lego universe newly imagined and he is showing off stuff they are working on"
(that was on the video where the big headed naked minifigure flies around an untextured space station)
"What if x files theme ... final builder was a luni dev that has another youtube channel"
"Keep a low profile or you will be kicked out of Lego, and all LU data will be destroyed (unless you are one Lego minfigures online)"
"I translated the binary code and got a Hexadecimal number after i translated it i got: RELAUNCH 04.01.15"
OH MAN here's my favorite one
"I translated the binary code and I got URA ELBILLUG. What is that? I flipped it and got Gullible aru, what's aru?"
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Omega12 17-Apr-18 11:25 AM
@V A H K I T I man,id show you what but I'm at a customer's site
Here we go
The level is laid out more like this
The level is laid out more like this
We could put the death trigger where the red line is
The level is laid out more like this
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V A H K I T I 17-Apr-18 11:27 AM
?
I have no idea what you just said
Was that some kind of a rap? Pac
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Omega12 17-Apr-18 11:28 AM
Wifi network I'm on freaked out sorry
I'm covert on site atm
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V A H K I T I 17-Apr-18 11:29 AM
Well you now have to write a rap about fixing this level. xP
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Omega12 17-Apr-18 11:29 AM
Lol
Probably put the trigger a hit lower
But you get the idea
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V A H K I T I 17-Apr-18 11:30 AM
The point that was being made though is that the floor of the level follows the slope that that platforms are set into.
Meaning with the killbox that low, you'll just be able to walk around in the abyss on the upper levels.
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Omega12 17-Apr-18 11:31 AM
Far as I know you can't rotate kill boxes
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V A H K I T I 17-Apr-18 11:31 AM
Well then we have an issue
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Omega12 17-Apr-18 11:31 AM
We would have to make 2 more kill boxes
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V A H K I T I 17-Apr-18 11:32 AM
We either need to figure out how to add multiple smaller killboxes, or figure out how to distort its shape (edited)
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Omega12 17-Apr-18 11:32 AM
Right, we gotta distort it
To fill up the pit
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UTTER_BODGE 17-Apr-18 11:55 AM
what's the problem with just having it around the very bottom
awkward to fall so long?
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V A H K I T I 17-Apr-18 11:56 AM
Edited Omega's image to explain (Again)
Blue line represents the bottom of the level.
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UTTER_BODGE 17-Apr-18 11:58 AM
ah so you can fall out of bounds
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V A H K I T I 17-Apr-18 11:58 AM
No?
The problem is that the bottom of the level is a slope
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UTTER_BODGE 17-Apr-18 11:59 AM
it has a floor?
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V A H K I T I 17-Apr-18 11:59 AM
And the killbox is a cube
Yes
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UTTER_BODGE 17-Apr-18 11:59 AM
aaah
that's a bit awkward
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V A H K I T I 17-Apr-18 11:59 AM
THough that does give me an idea
Why don't we just make a BCL where you CAN fall out of bounds?
That way the killbox can still ultimately be reached
@Omega12 @Hexadecimal Mantis
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Omega12 17-Apr-18 12:01 PM
That
Could work
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V A H K I T I 17-Apr-18 12:01 PM
That way all we have to do is move the box down
It'll be a tad awkward looking, but it should work all the same
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Omega12 17-Apr-18 12:02 PM
Also, do we wanna turn off bat's on that level
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V A H K I T I 17-Apr-18 12:02 PM
No?
Why the hell would we disable features? Pac
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Omega12 17-Apr-18 12:02 PM
Bat's are Hella annoyint
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V A H K I T I 17-Apr-18 12:02 PM
Subjective opinion of an intended feature
Irrelevant. 😛
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Omega12 17-Apr-18 12:03 PM
Can we slow them Down
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V A H K I T I 17-Apr-18 12:03 PM
No
Again
Intended feature.
If it's that big of an issue, bring it up with the group when we get around to the optional patch branch
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Omega12 17-Apr-18 12:03 PM
You sure it's not tied to faster processor
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V A H K I T I 17-Apr-18 12:04 PM
The game doesn't work that way as far as I know. Check DB's videos.
He gets assaulted more often than even I did. 😛
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Omega12 17-Apr-18 12:05 PM
Well alright then
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UTTER_BODGE 17-Apr-18 12:05 PM
uh
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V A H K I T I 17-Apr-18 12:05 PM
Besides, DGVoodoo would othereise lock that
@UTTER_BODGE Yes?
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Omega12 17-Apr-18 12:06 PM
Turn gamma down
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UTTER_BODGE 17-Apr-18 12:06 PM
there's no sloped floor there
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Omega12 17-Apr-18 12:06 PM
Thank you
This boy gets it
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V A H K I T I 17-Apr-18 12:07 PM
You sure there's no floor? Just cause it's not visible from the side doesn't mean it's not there
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UTTER_BODGE 17-Apr-18 12:07 PM
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V A H K I T I 17-Apr-18 12:07 PM
Huh
Hex told me there was a sloped floor. >->
I couldn't be bothered going back to look for myself cause I usually just trust his word. xD
Okay so
Why the fuck doesn't lowering the box work then?
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UTTER_BODGE 17-Apr-18 12:11 PM
it's a deep pit but it has a flat floor you could even walk along if there were no death triggers
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Omega12 17-Apr-18 12:12 PM
Lowering the kill box does work reee
It needs to be moved backwards to fill the pit reeeee
I'm at work I can draw a diagram here
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V A H K I T I 17-Apr-18 12:14 PM
REEE
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UTTER_BODGE 17-Apr-18 12:14 PM
It needs to be moved backwards to fill the pit reeeee eh? I'm jumping into it as far back as it goes and dying
can't find any place it doesn't cover
only seems to be the height that's the problem
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V A H K I T I 17-Apr-18 12:19 PM
The issue at hand is that when it's moved down, it also seems to snap forward
We still don't know much about the trigger SLBs other than how doors are handled.
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Omega12 17-Apr-18 12:20 PM
Yep that's the issue
👌
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UTTER_BODGE 17-Apr-18 12:20 PM
any chance it only supports cubes, and you're adjusting the width and height?
or any other of the infinite ways this could be stored
like, if this were unity, you'd have x/y/z offsets for its center's position in 3D space, then height/width/depth defined elsewhere
just one example
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Hexadecimal Mantis 17-Apr-18 12:24 PM
Inputting the beta floats into the alpha trigger makes a near perfect collision
only one area of the pit does not work, but it takes some effort to get there. You need to jump behind the first platform
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V A H K I T I 17-Apr-18 12:25 PM
Huh
So that means it's an issue unrelated to the killbox itself..?
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Hexadecimal Mantis 17-Apr-18 12:26 PM
I think this requires more research
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V A H K I T I 17-Apr-18 12:26 PM
I mean...
Moving the killbox down and having it not snap would fix the issue all the same.
At the end of the day, nobody would know the difference other than us
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Hexadecimal Mantis 17-Apr-18 12:28 PM
I just like things to be done right. It will bother me if its not perfect
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V A H K I T I 17-Apr-18 12:28 PM
Well
I'd rather it worked around and functional before release
Get it figured out properly in your own time
😛
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UTTER_BODGE 17-Apr-18 12:29 PM
I'm not sure it's "snapping" quite like you think it is
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V A H K I T I 17-Apr-18 12:29 PM
Reminder: We have anywhere from a week to two weeks before we gotta put this bugger out.
All depends on when @LiamRobertson is done with the video.
All the same, even if there's a delay, I'd like to keep bug fixing to the original schedule.
So if research is needed to figure out why it's not reading otherwise proper floats correctly, then just offset them to compensate for the time being and figure out the real reason later.
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UTTER_BODGE 17-Apr-18 12:30 PM
does this python blk unpacker require any specific version of python?
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V A H K I T I 17-Apr-18 12:31 PM
Not that I know of
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UTTER_BODGE 17-Apr-18 12:36 PM
hm
origin of the scene is suspiciously close to where you die
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ShadowDraikana 17-Apr-18 12:36 PM
Ok I'm back, and I bring gifts
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UTTER_BODGE 17-Apr-18 12:36 PM
well, the height, that is
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ShadowDraikana 17-Apr-18 12:36 PM
this mask actually uses the transparent slita
Also @V A H K I T I the sound slbs in the beta actually are used and control the ambient sounds in a map
example, adding in the village sound slb to Gali's start area restored the waterfall sounds, but not the brook since that isn
t specified in that particular slb
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V A H K I T I 17-Apr-18 12:39 PM
Huh
Well we know how to add sounds to the Vatuka Nui now I guess
And the sounds are in the game.
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UTTER_BODGE 17-Apr-18 12:41 PM
so you die at roughly 51 units vertically
(that's a freeze frame from a vid, so that's about as accurate as you're gonna get from the in-game display)
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V A H K I T I 17-Apr-18 12:43 PM
I figured, yea
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ShadowDraikana 17-Apr-18 12:43 PM
well bumping into the wall early on in that bump triggers the kill box too
idk what the height of that area is; got sidetracked last night by Gali's village
speaking of which....
it's not missing
it's invisible because it's underwater
the wall however? idk how they made that invisible
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V A H K I T I 17-Apr-18 12:47 PM
Wait
Are you telling me
The dock is just upside down?
xD
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ShadowDraikana 17-Apr-18 12:48 PM
No
it's too far down
and with water having weird transparency issues, it can't be seen
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V A H K I T I 17-Apr-18 12:49 PM
Huh
Is the dock an object, or part of the Main.x?
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ShadowDraikana 17-Apr-18 12:49 PM
it's a part of main.x
as is everything else
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V A H K I T I 17-Apr-18 12:49 PM
Rip
Well we'll have to wait on @benji to add full DAE vertex colour support in LOMNTool to fix that up then (edited)
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ShadowDraikana 17-Apr-18 12:50 PM
most of the models in that folder need to be removed because they're from the alpha. the logs for example are from the old village, and are controlled by the (now unused) vllg_EDGE.slb
they apparently merged the horn and boat models into the main and did away with individual models for most things
also, the hive models are placed and controlled by the Hive.slb
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V A H K I T I 17-Apr-18 12:51 PM
I figured
The new SPot.slb seems to control the sun somhow
Judging by the first line referencing "SUN1"
It also seems to have issues
Where some areas will carry over a sun texture.
Eg: Vatuka Nui
Seen to Onua's left
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ShadowDraikana 17-Apr-18 12:53 PM
so it doesn't unload it
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V A H K I T I 17-Apr-18 12:53 PM
It either controls the sun directly or lens flares from it
But yeah, that seems to be a thing
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ShadowDraikana 17-Apr-18 12:53 PM
it has something to do with the light.slb as well I think
because IIRC there was a sun reference in one I looked at earlier
OH
did anyone notice the broken water animations in HK01?
it's fixed in a really strange way
run the blk through the script and then recompile it. somehow that fixes whatever is wrong, at least for me it did.
which reminds me
hk01 is missing a bcl for water (edited)
I tried replacing it using benji's tool but the game crashed as soon as I made contact with the water (which tbh I fully expected)
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V A H K I T I 17-Apr-18 12:56 PM
HK01 doesn't have water?
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ShadowDraikana 17-Apr-18 12:56 PM
it does, but it's missing a bcl
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V A H K I T I 17-Apr-18 12:56 PM
Wat
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ShadowDraikana 17-Apr-18 12:56 PM
so it doesn't use water effects like in the village
no ripples, no sploshes, etc
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V A H K I T I 17-Apr-18 12:57 PM
Where is there water in HK01?
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ShadowDraikana 17-Apr-18 12:57 PM
on the ground
it's standing water
(I assume you haven't seen it because of that texture bug)
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V A H K I T I 17-Apr-18 12:57 PM
??????????????????
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ShadowDraikana 17-Apr-18 12:57 PM
THIS
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V A H K I T I 17-Apr-18 12:58 PM
FFS
You have to be specific man
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ShadowDraikana 17-Apr-18 12:58 PM
OH
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V A H K I T I 17-Apr-18 12:58 PM
We're all on here about ONUA'S HK01
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ShadowDraikana 17-Apr-18 12:58 PM
I just realized what I did
sorry
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V A H K I T I 17-Apr-18 12:58 PM
Angery
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UTTER_BODGE 17-Apr-18 12:58 PM
slightly above 51
now gonna see if I can approach it from the bottom up
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V A H K I T I 17-Apr-18 12:59 PM
Anyways @ShadowDraikana, send me that fixed blk then
Can't be bothered redoing it
😛
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ShadowDraikana 17-Apr-18 12:59 PM
did you do anything to that room yet?
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V A H K I T I 17-Apr-18 12:59 PM
We
Are working on it.
😛
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ShadowDraikana 17-Apr-18 12:59 PM
I mean Gali's HK01
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V A H K I T I 17-Apr-18 12:59 PM
Oh
No
Otherwise there's no need to
I never noticed the issue there
I'll send you the current changelog
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ShadowDraikana 17-Apr-18 01:00 PM
yeah that would help
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V A H K I T I 17-Apr-18 01:00 PM
v1.0.0: • Added Windows 10 support (JrMasterModelBuilder) • Added HD upscaling and widescreen support (JrMasterModelBuilder) • Fixed SVPRad issue permanently (Benji) • Fixed Onua's CAVE crash on Windows 10 (Vahkiti) • Fixed Kane-Ra mount cutscene crash (Vahkiti)
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ShadowDraikana 17-Apr-18 01:00 PM
How did you fix the cutscene crash?
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V A H K I T I 17-Apr-18 01:01 PM
Ported the char slb from the alpha
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ShadowDraikana 17-Apr-18 01:01 PM
the same exact file?
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V A H K I T I 17-Apr-18 01:01 PM
Didn't work for the dismount scene however
And yes
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ShadowDraikana 17-Apr-18 01:01 PM
speaking of the bull, it can't harm you now, lol
and it's also WAY too fast
Oh I did determine that bion0000.tga and bion0001.tga in the data folder are not used. (they're blank neon green sheets)
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V A H K I T I 17-Apr-18 01:02 PM
Ye
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ShadowDraikana 17-Apr-18 01:02 PM
so removing those saves 1.8 MB
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V A H K I T I 17-Apr-18 01:02 PM
Also plz send blk
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ShadowDraikana 17-Apr-18 01:03 PM
getting it now
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V A H K I T I 17-Apr-18 01:03 PM
Thank
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ShadowDraikana 17-Apr-18 01:04 PM
I still think it needs a bcl for water so you get that ripple effect, but idk
can be done later
also we may have a problem
the blks aren't recompressed when the archive is created
so these come out nearly three times as big in the end
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V A H K I T I 17-Apr-18 01:05 PM
That's not really an issue though
I mean the game isn't super big
Anyways, JMMB just hasn't added, or been convinced to add that function yet is all
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ShadowDraikana 17-Apr-18 01:06 PM
oh ok
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V A H K I T I 17-Apr-18 01:06 PM
It's doable otherwise
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ShadowDraikana 17-Apr-18 01:07 PM
also, I think some of the blks need to be removed, such as ghut in Gali's level. It's the old turaga hut and doesn't need to be in there, at least in the version we release
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UTTER_BODGE 17-Apr-18 01:07 PM
so these come out nearly three times as big in the end the alpha wasn't compressed at all and this caused zero problems
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V A H K I T I 17-Apr-18 01:07 PM
I don't see any reason to remove them
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UTTER_BODGE 17-Apr-18 01:07 PM
we aren't living in 1998 lol
the game could be an extra 3 GB and it wouldn't be a practical issue
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V A H K I T I 17-Apr-18 01:07 PM
We're not in the business of cutting content here.
We release the original game as is and add onto it.
NOTHING is removed short of things that cause issues.
We've been over this before. 😛
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ShadowDraikana 17-Apr-18 01:08 PM
Dude at least the logs and slb for them in Gali's village needs to go. Those are taking up space and making it hard to deal with
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UTTER_BODGE 17-Apr-18 01:08 PM
it's... fine
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V A H K I T I 17-Apr-18 01:09 PM
How is it making anything difficult?
Also
Where did you find logs?
Oh wait
You meant the log MODELS
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ShadowDraikana 17-Apr-18 01:09 PM
yes
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V A H K I T I 17-Apr-18 01:09 PM
I thought you meant build logs
Cause so far we can't find anything to indicate a build number
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UTTER_BODGE 17-Apr-18 01:10 PM
might not even have one if it was just compiled last minute
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ShadowDraikana 17-Apr-18 01:10 PM
Oh lol I should have been more specific
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UTTER_BODGE 17-Apr-18 01:10 PM
unofficially
they did it under the radar, remember
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ShadowDraikana 17-Apr-18 01:10 PM
but anyway now I know what the edge .slb was for
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V A H K I T I 17-Apr-18 01:10 PM
Anyways, there's no reason the leftover alpha data should be causing you issues, nor does that warrant its removal.
That's like going in to mod Mario Galaxy, finding that old hub level and saying, well fuck this is in my way. I'll just remove it from any subsequent iso uploads. Pac
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ShadowDraikana 17-Apr-18 01:12 PM
fine, I'll put all this shit back in my folders.
actually that just gave me an idea
Anyway one issue I can see already with Gali's level is that the gear isn't even used, though you're supposed to collect it.
and the gate stone is already placed in the village
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V A H K I T I 17-Apr-18 01:14 PM
I think that's just a placeholder spot for it btw
Since it too serves no purpose
And that grapple point really doesn't look right there
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ShadowDraikana 17-Apr-18 01:15 PM
no it does not
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V A H K I T I 17-Apr-18 01:15 PM
We're told that Ga-Wahi was one of the last levels Darvell worked on before cancelation.
So it was likely in a early state of reordering
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ShadowDraikana 17-Apr-18 01:16 PM
I tend to agree
considering how messed up TTUN is
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V A H K I T I 17-Apr-18 01:17 PM
Speaking of, any progress on that?
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ShadowDraikana 17-Apr-18 01:17 PM
I haven't looked into it yet; spent my time fixing the textures on the objects
have the first three levels fixed up when it comes to texture issues
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V A H K I T I 17-Apr-18 01:18 PM
Nice!
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ShadowDraikana 17-Apr-18 01:18 PM
for some reason Kopaka's level actually has most of its objects endering with textures
minus the masks
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V A H K I T I 17-Apr-18 01:19 PM
Kopaka's is also the most stable overall outside of Onua's
So that doesn't surprise me
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ShadowDraikana 17-Apr-18 01:19 PM
yeah, it looks much more finished to me
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V A H K I T I 17-Apr-18 01:19 PM
There's only one area in Kopaka's level that's really super broken.
And that's VISN
For some reason the buttons that open the doors no longer work.
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ShadowDraikana 17-Apr-18 01:20 PM
yeah
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V A H K I T I 17-Apr-18 01:20 PM
At least the one in with the Akaku itelf did in the alpha
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ShadowDraikana 17-Apr-18 01:21 PM
Speaking of which, they STILL have a Ruru where it should be, lmao
and now the Matatu doesn't have texures O_o
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V A H K I T I 17-Apr-18 01:21 PM
Yep
And it's still flipping out
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ShadowDraikana 17-Apr-18 01:22 PM
easy fix, though
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V A H K I T I 17-Apr-18 01:22 PM
Such an easy fix, Idk why in four months it was never addressed when so much else in the level otherwise was
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ShadowDraikana 17-Apr-18 01:22 PM
btw, the mask transparency thing is still bugging me: why does the Kakama have the slits why other masks don't?
the slits are actually not transparent in the texture but the game translates it as being transparent, so idk anymore
I can send this stuff in two ways: give you blks or send you the individual files in the appropriate data tree
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V A H K I T I 17-Apr-18 01:27 PM
blks would be easiest provided nothing is removed. Pac
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Omega12 17-Apr-18 01:28 PM
The infect hau textures need to be flipped upside down
So that In game they appear right side up (edited)
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ShadowDraikana 17-Apr-18 01:29 PM
So for BLCV just replace the char with the one from the alpha, correct?
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V A H K I T I 17-Apr-18 01:29 PM
There's more wrong than just the texture being flipped
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ShadowDraikana 17-Apr-18 01:29 PM
@Omega12 isn't that an animation thing though?
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V A H K I T I 17-Apr-18 01:29 PM
It's outright using the wrong one for all but one frame
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Omega12 17-Apr-18 01:29 PM
Is it?
They spin upside down for me
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V A H K I T I 17-Apr-18 01:29 PM
You're telling me you didn't notice the jets of blue blood? Pac
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Omega12 17-Apr-18 01:30 PM
I thought it did the blood then the hau appeared
Thought that was normal
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V A H K I T I 17-Apr-18 01:30 PM
Wat no?
Rewatch DB's videos
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Omega12 17-Apr-18 01:30 PM
Kk
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V A H K I T I 17-Apr-18 01:30 PM
The first playable scene from the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM game.
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ShadowDraikana 17-Apr-18 01:31 PM
@V A H K I T I Shall I post these here so everyone gets them?
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V A H K I T I 17-Apr-18 01:31 PM
At further examination, it seems to do both actually
But the hau covers most of it up
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ShadowDraikana 17-Apr-18 01:31 PM
yeah I was gonna say
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Omega12 17-Apr-18 01:31 PM
Ah, the mask rises higher than our version too (edited)
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ShadowDraikana 17-Apr-18 01:31 PM
it does it behind the mask (edited)
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UTTER_BODGE 17-Apr-18 01:31 PM
so here's something weird
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V A H K I T I 17-Apr-18 01:32 PM
@ShadowDraikana Wait till you're done all the levels, zip it all up and send it here
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UTTER_BODGE 17-Apr-18 01:32 PM
got this scene loaded up into unity and got a cube where onua was
buuuuuut
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V A H K I T I 17-Apr-18 01:32 PM
So my theory is correct then
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UTTER_BODGE 17-Apr-18 01:32 PM
to make it up I had to set main.x's scale on x to -1
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V A H K I T I 17-Apr-18 01:32 PM
Wait what?
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UTTER_BODGE 17-Apr-18 01:33 PM
but not the actual x coordinates for its position
just the scale of the model itself
even though that's... well, mirrored
coordinates systems in games are wild, man
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V A H K I T I 17-Apr-18 01:33 PM
I thought the curiosity you were pointing out was that you somehow made it down lower without dying
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UTTER_BODGE 17-Apr-18 01:33 PM
I didn't lol
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V A H K I T I 17-Apr-18 01:33 PM
48 is lower than 52
😛
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ShadowDraikana 17-Apr-18 01:33 PM
@V A H K I T I well then you'd better keep me closely posted on what files get edited and fixed in case the blks I edit need to have the new files
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UTTER_BODGE 17-Apr-18 01:33 PM
51 = where you die
48 = the platform height
you die slightly before you hit it
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V A H K I T I 17-Apr-18 01:34 PM
And also you shouldn't even be able to stand on the second platform from the bottom if I recall
Or is that the third?
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UTTER_BODGE 17-Apr-18 01:34 PM
that's the second.......... you die and land on it
then respawn
in that order
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V A H K I T I 17-Apr-18 01:34 PM
Yeah?
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UTTER_BODGE 17-Apr-18 01:34 PM
so what's your confusion?
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Omega12 17-Apr-18 01:34 PM
So you took a cap before you dissapeared (edited)
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V A H K I T I 17-Apr-18 01:34 PM
Are you alive or dead in that screenshot?
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UTTER_BODGE 17-Apr-18 01:34 PM
yes
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V A H K I T I 17-Apr-18 01:34 PM
xD
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UTTER_BODGE 17-Apr-18 01:34 PM
dead
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V A H K I T I 17-Apr-18 01:35 PM
Okay
That explains it then. 😛
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Omega12 17-Apr-18 01:35 PM
Jamesster
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UTTER_BODGE 17-Apr-18 01:35 PM
the cursor vanishes when the killbox kicks in
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V A H K I T I 17-Apr-18 01:35 PM
Omae Wa Mou Shindeiru
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UTTER_BODGE 17-Apr-18 01:35 PM
it doesn't instakill you, just takes your away your control, then you actually respawn a second or two later
but you keep falling during that time
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Omega12 17-Apr-18 01:35 PM
I posted a blk here earlier that moves the kill box lower, making all platforms reachable
Might help you
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ShadowDraikana 17-Apr-18 01:35 PM
WHAT
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Omega12 17-Apr-18 01:35 PM
Might no, iunno
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ShadowDraikana 17-Apr-18 01:35 PM
how did you pull that off?
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Omega12 17-Apr-18 01:35 PM
Edited coords
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V A H K I T I 17-Apr-18 01:36 PM
Calm your tits Shadowknight, it still doesn't work right
😛
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UTTER_BODGE 17-Apr-18 01:36 PM
jfc y'all haha
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Omega12 17-Apr-18 01:36 PM
You can jump in the pit without it killing you, except for directly under the platform
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Deleted User 17-Apr-18 01:36 PM
@V A H K I T I オヌアはもう死んでいる。
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V A H K I T I 17-Apr-18 01:36 PM
NANI
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ShadowDraikana 17-Apr-18 01:36 PM
ok that's still broken, lol
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UTTER_BODGE 17-Apr-18 01:37 PM
OH okay I see what's going on with these x coordinates
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V A H K I T I 17-Apr-18 01:37 PM
Btw
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ShadowDraikana 17-Apr-18 01:37 PM
are they getting swapped with something else? @UTTER_BODGE
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Omega12 17-Apr-18 01:37 PM
I've rused so much in general chat that no one believes me when I say I have the beta
Lel
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V A H K I T I 17-Apr-18 01:37 PM
I love how @Omega12 has NO fucking reputation in the shat
Yeah
That.
xP
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UTTER_BODGE 17-Apr-18 01:38 PM
just make them negative - both the x coordinates in the obj slb, and the ones displayed ingame
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V A H K I T I 17-Apr-18 01:38 PM
YA CRIED WOLF ONE TOO MANY TIMES BOI
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ShadowDraikana 17-Apr-18 01:38 PM
@UTTER_BODGE wait what
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V A H K I T I 17-Apr-18 01:38 PM
Also @UTTER_BODGE I'm pretty sure the models are mirrored depending on how they're ripped
Not in game
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ShadowDraikana 17-Apr-18 01:39 PM
did they fuck with how the coordinates are interpreted
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Omega12 17-Apr-18 01:39 PM
Thicc could start an argument with a new account called bricclincc
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UTTER_BODGE 17-Apr-18 01:39 PM
guys this is extremely fucking common for 3D stuff
there's zero consistency
computers were a mistake
just roll with it haha
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ShadowDraikana 17-Apr-18 01:40 PM
lol
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UTTER_BODGE 17-Apr-18 01:41 PM
just know that, if you've got the models in unity specifically: - if they appear mirrored, set their scale to -1 on x and everything will be fine - if they are not mirrored, either make your x positions negative, or mirror the models and just live with how everything looks wrong
coordinate systems are a fucking mess
other programs can and will act differently
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ShadowDraikana 17-Apr-18 01:42 PM
well I can confirm that the coordinates seem to use an offset somewa somehow, as with Gali's old mosh. her spawn coordinates should have been under the mosh, lol
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V A H K I T I 17-Apr-18 01:42 PM
I think you're literally the only person here who uses Unity as generic modeling software. @UTTER_BODGE xP
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UTTER_BODGE 17-Apr-18 01:43 PM
I don't use it as generic modeling software
I'm plopping models into its scene editor to recreate the scenes/levels in existing games
just so it's easier to see how things line up/get coordinates
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V A H K I T I 17-Apr-18 01:44 PM
That's an... interesting approach, but you do you boi. xP
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UTTER_BODGE 17-Apr-18 01:44 PM
it's the exact same thing you folks were doing with other programs but okay lol
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Omega12 17-Apr-18 01:44 PM
Not everyone can afford the free 3dsmax
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UTTER_BODGE 17-Apr-18 01:44 PM
just use whatever you've got installed
if it works it works
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ShadowDraikana 17-Apr-18 01:45 PM
@V A H K I T I Does TTUN crash after you die? because spawning outside of the map kills me and causes a crash on every system I've tried it on.
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Deleted User 17-Apr-18 01:45 PM
@UTTER_BODGE blender's got vertex, edge, face, and volume snapping
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UTTER_BODGE 17-Apr-18 01:45 PM
and an interface from the seventh layer of hell
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ShadowDraikana 17-Apr-18 01:45 PM
lol
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UTTER_BODGE 17-Apr-18 01:45 PM
I play space station 13 and blender's UI still scares me
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Deleted User 17-Apr-18 01:46 PM
@UTTER_BODGE hey, it's been getting better also git gud
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UTTER_BODGE 17-Apr-18 01:46 PM
(I'm being tongue in cheek but srsly just use whatever you know and have on hand to get shit done fast) (edited)
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benji 17-Apr-18 01:46 PM
Honestly Max's Interface angers me more
Maya club FTW
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V A H K I T I 17-Apr-18 01:46 PM
Ohey Benji
YOu free at all today?
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Deleted User 17-Apr-18 01:46 PM
blender is an absolute dream once you've got the basics down
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Omega12 17-Apr-18 01:47 PM
Nah he's $50
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UTTER_BODGE 17-Apr-18 01:47 PM
(also blender's coordinates are even more fucky)
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benji 17-Apr-18 01:47 PM
Only if I use my time effectively
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V A H K I T I 17-Apr-18 01:47 PM
Okay so
Dat big bug in TLOMNtool
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Deleted User 17-Apr-18 01:47 PM
@UTTER_BODGE you can set it to metric or imperial
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V A H K I T I 17-Apr-18 01:47 PM
With transdparency
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UTTER_BODGE 17-Apr-18 01:47 PM
not what I'm talking about
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V A H K I T I 17-Apr-18 01:47 PM
That's a thing. 😛
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Deleted User 17-Apr-18 01:47 PM
it just werks
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UTTER_BODGE 17-Apr-18 01:47 PM
it's z up
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benji 17-Apr-18 01:47 PM
Oh yeah
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UTTER_BODGE 17-Apr-18 01:47 PM
which is inherently evil
(again: I'm being tongue in cheek here)
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benji 17-Apr-18 01:47 PM
Yep, y up master race
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V A H K I T I 17-Apr-18 01:47 PM
I can;t fix the trees in Frontend until that's fixed, or Green Hill. 😛
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benji 17-Apr-18 01:48 PM
I'll look into it this evening
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ShadowDraikana 17-Apr-18 01:48 PM
hey benji, something else I was wondering about is why generating a water bcl for one area caused a crash as soon as I came into contact with water.
I'm thinking these bcls are different
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V A H K I T I 17-Apr-18 01:49 PM
Or it could be the same issue
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benji 17-Apr-18 01:49 PM
Maybe the bcl format has changed? Maybe you used the wrong material id?
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V A H K I T I 17-Apr-18 01:49 PM
Since water has transparency
And transparency is bugged to hell and back in TLOMNTool
IIRC I've never successfully generated a watr.bcl
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ShadowDraikana 17-Apr-18 01:50 PM
hmm
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Omega12 17-Apr-18 01:50 PM
It might be different yeah, the main bcls are solids
Not water collision
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V A H K I T I 17-Apr-18 01:50 PM
Oh that reminds me @ShadowDraikana
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ShadowDraikana 17-Apr-18 01:50 PM
well that explains it
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UTTER_BODGE 17-Apr-18 01:51 PM
also whoever had that edited trigger slb, yeah I'll take it
even if it's broken
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V A H K I T I 17-Apr-18 01:51 PM
When you finish up, there's one fix you need for Makuta's level
Copy the watr.bcl to Gali's area from the alpha
Cause apparently it's missing in the final. xP
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ShadowDraikana 17-Apr-18 01:51 PM
Does it work tho
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V A H K I T I 17-Apr-18 01:51 PM
I mean it should
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ShadowDraikana 17-Apr-18 01:52 PM
I admit I'm not looking forward to revisiting Kuta
I lost my mind working on that thing
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Omega12 17-Apr-18 01:53 PM
Search my name and has:file
You'll find it
On mobile so I can't relink it (edited)
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V A H K I T I 17-Apr-18 01:54 PM
@ShadowDraikana Okay but
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UTTER_BODGE 17-Apr-18 01:54 PM
got it
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V A H K I T I 17-Apr-18 01:54 PM
Now you have a coordinates system
😛
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ShadowDraikana 17-Apr-18 01:55 PM
Yeah but do the coordinates actually correspond to stuff. Because I'm going to be pissed if this is as fucked up as in the alpha.
Gali's dance, for example @Omega12
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V A H K I T I 17-Apr-18 01:58 PM
Re @Omega12's last post in #litestone-general
You walking shitpost you
xD
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ShadowDraikana 17-Apr-18 01:58 PM
he needs to keep it down
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Omega12 17-Apr-18 01:58 PM
Lol
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V A H K I T I 17-Apr-18 01:58 PM
I love it
😛
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Omega12 17-Apr-18 01:58 PM
I've been shit posting for days ruining my credibility
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ShadowDraikana 17-Apr-18 01:58 PM
Oh, in that case
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Omega12 17-Apr-18 01:58 PM
No one believes me
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ShadowDraikana 17-Apr-18 01:58 PM
wow
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Omega12 17-Apr-18 02:00 PM
I can probably post a Pic of the beta and no one would believe me
But I'm not going that far
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ShadowDraikana 17-Apr-18 02:01 PM
You know, may I suggest we make a post upon release to not bombard us with bug reports because we practically know about most of them?
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V A H K I T I 17-Apr-18 02:02 PM
Most of the alpha bugs are already fixed
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ShadowDraikana 17-Apr-18 02:03 PM
I'm talking more along the lines of constant complaints of crashes when in reality it's how the game is interacting with certain hardware.
Such as the second phase of Onewa's convo
never crashed once for me
but I know at least you and Omega had it
Also, what the hell is this ThiccBrick thing all about @V A H K I T I
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V A H K I T I 17-Apr-18 02:06 PM
🤔
ThiccBricc you say?
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ShadowDraikana 17-Apr-18 02:07 PM
Yes, what was going on with that
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V A H K I T I 17-Apr-18 02:07 PM
I have nooo idea. Pac
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ShadowDraikana 17-Apr-18 02:07 PM
Alrighty then
Also as I'm sure you've noticed there are still quite a few text barfs that need cleaning up. Such as the Ice Skates being listed as a Stone Hammer
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UTTER_BODGE 17-Apr-18 02:09 PM
hey folks I fixed it the death trigger is gone now Pac
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V A H K I T I 17-Apr-18 02:10 PM
Kek
Btw
Onewa seems to be an animation bug
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ShadowDraikana 17-Apr-18 02:12 PM
actually all the turaga have that
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V A H K I T I 17-Apr-18 02:12 PM
Crashes under GcCharacterMoveInterpreter::ForceAnim at 0050A70D
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ShadowDraikana 17-Apr-18 02:12 PM
oh that
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V A H K I T I 17-Apr-18 02:12 PM
Yeah
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ShadowDraikana 17-Apr-18 02:12 PM
But why only on certain hardware
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V A H K I T I 17-Apr-18 02:12 PM
Let me check something actually
Okay I was going to say it might be the same as Gali's melee crash but it's not
Hers crashes under Gc3DSound::AllocateD3DBuffers
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ShadowDraikana 17-Apr-18 02:14 PM
Just to verify absolutely, the BLCV char from the alpha should be used, correct
Oh so that's a sound issue?
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V A H K I T I 17-Apr-18 02:14 PM
Anyways in that case yeah, Onewa's might be a fucky talk animation with similr issues as CAVE
Can anyone outside of Windows 10 cofirm Onewa crashes?
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ShadowDraikana 17-Apr-18 02:14 PM
On both my win7 machines it's a no from me
he never crashes
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UTTER_BODGE 17-Apr-18 02:15 PM
no promises but I might be on to something
famous last words etc
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ShadowDraikana 17-Apr-18 02:15 PM
Oh?
@V A H K I T I One question: do you want me to send MTOP's blk even though it's still crashing for an unknown reason? (The Rau is in there, which needed fixing)
speaking of that did IDA reveal anything in this regard?
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UTTER_BODGE 17-Apr-18 02:18 PM
ok pretty damn sure I'm on to something
just gotta tweak a liiiiittle more
it's like maybe 10 units off lol
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ShadowDraikana 17-Apr-18 02:18 PM
Oh did you figure out the coordinate system?
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V A H K I T I 17-Apr-18 02:19 PM
@ShadowDraikana May as well send it
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ShadowDraikana 17-Apr-18 02:19 PM
alright
I should be done in a few minutes actually if everything behaves itself
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UTTER_BODGE 17-Apr-18 02:21 PM
right as far as I can tell the onua death trigger is fixed
gonna triple check
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V A H K I T I 17-Apr-18 02:21 PM
😮
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ShadowDraikana 17-Apr-18 02:21 PM
How did you do it?
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UTTER_BODGE 17-Apr-18 02:21 PM
omega12 was close but not quite changing the right thing
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V A H K I T I 17-Apr-18 02:21 PM
Do enlighten us
THe more we know about the trigger slb the better
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UTTER_BODGE 17-Apr-18 02:21 PM
oonnnne sec I wanna be 110% sure
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ShadowDraikana 17-Apr-18 02:22 PM
Because I can name another killbox that is screwy
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V A H K I T I 17-Apr-18 02:22 PM
Btw, trigger slbs also handle in level cutscenes like purest boi Nobua (edited)
So if we want restore him... yea
Oh yeah, Idk if I showed it yet, but here's the final version of the trailer whenever we're given the green light to post it.
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UTTER_BODGE 17-Apr-18 02:24 PM
try this out
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ShadowDraikana 17-Apr-18 02:24 PM
Please document what you did
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UTTER_BODGE 17-Apr-18 02:25 PM
original on the bottom
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ShadowDraikana 17-Apr-18 02:25 PM
coordinate set
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UTTER_BODGE 17-Apr-18 02:25 PM
original value: -6.23525 new value: -130
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ShadowDraikana 17-Apr-18 02:26 PM
So what does this value affect exactly
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UTTER_BODGE 17-Apr-18 02:26 PM
height of some sort
that's all I know
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ShadowDraikana 17-Apr-18 02:27 PM
so where would the coordinates be for the width
right next to it I'd presume
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UTTER_BODGE 17-Apr-18 02:27 PM
¯\_(ツ)_/¯
but as far as I can tell that's not needed for this fix
so, here's a plane at the original height of -6.23525
putting at -130 puts it below the level, SO from that we can determine...
... that we're not defining coordinates in world space
they're probably relative to another position
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ShadowDraikana 17-Apr-18 02:29 PM
my next question is even how to spot these coordinates in other areas
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V A H K I T I 17-Apr-18 02:29 PM
It works btw!
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ShadowDraikana 17-Apr-18 02:29 PM
nice job jammester
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V A H K I T I 17-Apr-18 02:29 PM
Congratulations boys
We have achieved Nirvana nui. Pac
Imma make a video of this to corrupt in my next ThiuccBricc post
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UTTER_BODGE 17-Apr-18 02:31 PM
btw, here's the original vs omega12's edit
omega12 on the bottom as you can see
he was super close in the location in the file to what needed to be edited (edited)
what was he editing? fuck if I know lol
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V A H K I T I 17-Apr-18 02:34 PM
I'm getting a crash when existing the area now. Is that just a me thing?
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ShadowDraikana 17-Apr-18 02:34 PM
question is how the hell do we spot the height coordinates or whatever this is in other triggers
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UTTER_BODGE 17-Apr-18 02:34 PM
I'm getting a crash when existing the area now. Is that just a me thing? let's find out
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ShadowDraikana 17-Apr-18 02:34 PM
Let me try that area out
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V A H K I T I 17-Apr-18 02:34 PM
Oh nvm
Apparently my EXE keeps reverting the run as admin change
Not sure why
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ShadowDraikana 17-Apr-18 02:35 PM
nope no crash for me
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V A H K I T I 17-Apr-18 02:35 PM
Yea it's fine now
Also I noticed a thing
This version has basic lighting now apart from vertex colours
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ShadowDraikana 17-Apr-18 02:37 PM
actually there's one area where this is quite broken
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UTTER_BODGE 17-Apr-18 02:37 PM
yeah I was able to exit without crashing
and oooh so it can do lighting on characters, not just applying shadows to them?
nifty
I wonder where and how that data is stored..
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ShadowDraikana 17-Apr-18 02:38 PM
the light.slb?
idk
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V A H K I T I 17-Apr-18 02:39 PM
It's actually pretty impressive technically
I don't think ambient occlusion was in common practice at the time.
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ShadowDraikana 17-Apr-18 02:40 PM
Suggestion: make a pinned post containing all file fixes we've made (which so far is exactly 2)
so everyone can update their stuff
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V A H K I T I 17-Apr-18 02:43 PM
Current preliminary patch notes. Will be updated on the regular as new fixes are added.
Beaverhouse Legend of Mata Nui Patch Notes v1.0.0: • Added Windows 10 support • Added HD upscaling and widescreen support* • Fixed SVPRad necessity permanently • Fixed inverted billboard objects RESULTING from SVPRad fix • Fixed various mistakes in the glossary • Fixed incorrect SHRN to TURA portal spawn locations in all levels • Fixed various Tohunga rendering white from improper lighting • Ported various texture and model fixes from previous alpha patches • Temporarily dummied out FMVs due to conflicts with upres patch* Per-level fixes: • ONUA: Fixed out of bounds oversights in BECH • ONUA: Fixed various collision issues in BECH & CLF2 • ONUA: Fixed CAVE crash on Windows 10 • ONUA: Fixed the infamous high killbox bug in HK01 • GALI: Fixed missing dock textures in VLLG • GALI: Fixed missing water animations in HK01 • GALI: Fixed MTOP crash • GALI: Fixed GLY3 crash on Windows 10 • POHATU: Fixed Kane-Ra mount cutscene crash • TAHU: Fixed various missing textures in VLLG • TAHU: Fixed numerous broken door triggers • MAKUTA: Fixed lack of water physics in Gali's stage * Widescreen currently breaks some Frontend menus. Disabled by default, but configurable via DGVoodoo and Bionicle.ini * Original FMVs can be found in the "ORIGINAL" subfolder of LEGO Bionicle (Beta)\Data\cinematics
(edited)
Pinned a message.
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ShadowDraikana 17-Apr-18 02:44 PM
and include the actual files
btw does the water actually render right now
idk why it was screwed up and how running it back and forth through the blk script fixed it
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V A H K I T I 17-Apr-18 02:45 PM
ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi ExtraStrength DailyDose DancyBoi
And yeah, it works now
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ShadowDraikana 17-Apr-18 02:45 PM
noice
oh I know why they used placeholders on the grapples
because if you look at the actual tools the toa carries, the texture isn't designed for the extra section at the bottom that connects into the arm
Kopaka's level is the easiest so far next to Pohatu's, which literally took my 30 seconds to do.
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V A H K I T I 17-Apr-18 02:49 PM
Nice. ANyways Imma head off for a bit. Ping me if ya need me
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ShadowDraikana 17-Apr-18 02:50 PM
Sure thing.
Also excellent job on the trailer
👌
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UTTER_BODGE 17-Apr-18 02:50 PM
btw: mask of invisibility on that section is great
the bats pay you no mind
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ShadowDraikana 17-Apr-18 02:50 PM
Yep
IIRC in the beta vid the player used it
or at least tried
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UTTER_BODGE 17-Apr-18 02:51 PM
btw.... can we reorder the masks?
I noticed the vahi and hau have their positions swapped
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ShadowDraikana 17-Apr-18 02:51 PM
Is it that way in the inventory?
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UTTER_BODGE 17-Apr-18 02:52 PM
lemme see
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ShadowDraikana 17-Apr-18 02:52 PM
(I hope not)
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UTTER_BODGE 17-Apr-18 02:52 PM
but it seems weird
and affects the debug menu mask list, the hotkeys, AND scrolling through them with q and tab or the mouse wheel (edited)
the inventory order is as you'd expect
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ShadowDraikana 17-Apr-18 02:53 PM
well yeah considering the Vahi is the most powerful mask
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UTTER_BODGE 17-Apr-18 02:53 PM
six toa masks in order, then vahi
but the hotkeys etc have vahi, THEN hau
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Omega12 17-Apr-18 02:53 PM
Good job,
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ShadowDraikana 17-Apr-18 02:53 PM
I can try poking at that in a moment
Also @Omega12 I know why Ga-Koro has so few matoran: the char file only list three -_-
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Omega12 17-Apr-18 02:54 PM
Yep
Ga koros gonna need some work to get it working correctly
Because adding the correct Matoran is gonna be weird
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ShadowDraikana 17-Apr-18 02:55 PM
Yeah, I spent all my time there last night going through that village trying to find the gear and then realized it's not listed in the obj.slb.
we need to spawn a gate guard too for the stone
thankfully two of the three that spawn are for the other two tasks
but they all have the same mask
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Omega12 17-Apr-18 02:59 PM
The gear might be in another map
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ShadowDraikana 17-Apr-18 02:59 PM
no it's not, I already checked
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Omega12 17-Apr-18 02:59 PM
You sure it's supposed to be in GA Koro?
Hmm
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ShadowDraikana 17-Apr-18 03:00 PM
I don't think it's supposed to be in Ga-Koro, but it ended up in the vllg folder mostly because of everything else that stayed kaput in there too
and they used a different texture to probably mark it
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Omega12 17-Apr-18 03:02 PM
Where was the gear in the alpha (edited)
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ShadowDraikana 17-Apr-18 03:02 PM
it's in the vllg too, but actually placed in the obj.slb... under the map.
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Omega12 17-Apr-18 03:02 PM
Ah ok
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ShadowDraikana 17-Apr-18 03:02 PM
and also invisible and uncollectable
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Omega12 17-Apr-18 03:02 PM
Hmm
So we could put it back on then
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ShadowDraikana 17-Apr-18 03:03 PM
yeah, I'm thinking maybe in the mask cave maybe
at the very bottom
to make it tricky to get to
and then move the gate stone elsewhere
I'd also like to add another hive to the map to make it more challenging, like Onu-Koro
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Omega12 17-Apr-18 03:04 PM
Or put it at the bottom of the diving pit under the waterfall
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ShadowDraikana 17-Apr-18 03:04 PM
that's what I meant
mask cave was probably a bit misleading, whoops
question is where we'd put the gate stone
I'd also like to remove that grapple hook point too
since it is clearly out of place
Ok, going to try spawning the gear in the village
(after I finish with a few of these textures)
Want to see if it at least is collectable
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ShadowDraikana 17-Apr-18 03:16 PM
@V A H K I T I You said the char.slb from the alpha fixed the cutscene crash when Pohatu gets on the bull, right?
I'd be inclined to think it was a cinematic issue
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emily (peri) 17-Apr-18 03:24 PM
quick & dirty video but I wanted to show what's up with grappling for me since nobody else seems to be experiencing it. kind of inconsistent, but it seems to be specific grapple blocks it doesn't like? https://youtu.be/RwXaUzdxcJY?t=1m5s
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ShadowDraikana 17-Apr-18 03:24 PM
Is thiccbrick someone from this group that's trolling?
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UTTER_BODGE 17-Apr-18 03:25 PM
what room is that?
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emily (peri) 17-Apr-18 03:25 PM
gali's hk01, but most grapples are like that for me
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ShadowDraikana 17-Apr-18 03:25 PM
hmm
I remember having an issue like that one time, but only once
FUCK
@V A H K I T I someone had to have leaked something
because there's no way this thiccbrick guy could have gotten a segment of footage from gali's level.. unless you or someone here is trolling them
intentionally
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UTTER_BODGE 17-Apr-18 03:29 PM
who could have done such a thing
also those same grapples are working fine for me
@emily (peri) what's your framerate?
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ShadowDraikana 17-Apr-18 03:29 PM
I sure as hell have kept my mouth shut
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emily (peri) 17-Apr-18 03:30 PM
@UTTER_BODGE idk but that might be the issue. look at how fast those icons are spinning
is there a way to throttle the framerate? cheat engine?
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UTTER_BODGE 17-Apr-18 03:30 PM
oh yeah geez
dgvoodoo can
iirc
and some standalone programs
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emily (peri) 17-Apr-18 03:31 PM
ok cool I'll try that out
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UTTER_BODGE 17-Apr-18 03:31 PM
which I don't remember at the moment but dgvoodoo fixed it in the alpha I think
and hmm you don't have text while talking to kapura either
someone else had that problem
with conversations in general
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ShadowDraikana 17-Apr-18 03:32 PM
actually he shouldn't e seeing text at all
if it's doing what happened to me
only happens on my laptop, but not my desktop
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emily (peri) 17-Apr-18 03:33 PM
oh yeah the text thing is consistent throughout the game for me aswell. the text is rendering behind the black bar, if I alt tab the bar disappears and I can see it lol (edited)
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UTTER_BODGE 17-Apr-18 03:35 PM
oops I triggered the flying-straight-up-from-a-grapple glitch again
hmm
gonna play with that
could be good for speedrunners
oh yeah this is super easy to reproduce
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ShadowDraikana 17-Apr-18 03:37 PM
oh my god
they actually forgot to put textures on the Matatu
more like they forgot to put textures in the level folder
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UTTER_BODGE 17-Apr-18 03:39 PM
also you can just shoot right at the final grapple in that area
no need for the others
probably goes for many other grapple segments too
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emily (peri) 17-Apr-18 03:39 PM
ok yeah dgvoodoo fixes both the issues \o/
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UTTER_BODGE 17-Apr-18 03:39 PM
woohoo
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ShadowDraikana 17-Apr-18 03:40 PM
actually they intentionally decreased the range to prevent something like this in some maps
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UTTER_BODGE 17-Apr-18 03:40 PM
so what showstoppers are there right now
crash in gali's mtop...
pohatu's boss...
tahu's boss...
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emily (peri) 17-Apr-18 03:40 PM
level transitions in a lot of places
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ShadowDraikana 17-Apr-18 03:40 PM
Ttun
in gali's level
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V A H K I T I 17-Apr-18 03:41 PM
Level transitions work
Just not from Frontend
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ShadowDraikana 17-Apr-18 03:42 PM
Uh no they do not
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V A H K I T I 17-Apr-18 03:42 PM
The biggest bug right now is a thing consistent since the alpha
Namely most in engine cutscenes fail if the save is loaded from Frontend
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ShadowDraikana 17-Apr-18 03:42 PM
actually the transition bug between wthk and gly 3 is game breaking
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V A H K I T I 17-Apr-18 03:42 PM
If you load levels from the dev level select, the transitions work fine
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ShadowDraikana 17-Apr-18 03:43 PM
No, they don't for me
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V A H K I T I 17-Apr-18 03:43 PM
We're talking g about level transitions
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ShadowDraikana 17-Apr-18 03:43 PM
I was mentioning the issue with sliding going into swimming, but no, the level transitions do not work at all for me.
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V A H K I T I 17-Apr-18 03:44 PM
Not area
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emily (peri) 17-Apr-18 03:44 PM
onua -> gali at the very least ends in a crash for me, after mtup plays
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V A H K I T I 17-Apr-18 03:44 PM
Also
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ShadowDraikana 17-Apr-18 03:44 PM
OH
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V A H K I T I 17-Apr-18 03:44 PM
Gly3 doesn't load at all
It just crashes
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ShadowDraikana 17-Apr-18 03:44 PM
?????????????????????????????????
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V A H K I T I 17-Apr-18 03:44 PM
Oh yeah, the cutscene for Gali to Onua does crash after playback
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ShadowDraikana 17-Apr-18 03:45 PM
I think the mtup is missing a trigger
but seriously, GLY3 of Gali's level crashes for you?
that's totally new
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emily (peri) 17-Apr-18 03:45 PM
gly3 consistently crashed for me in the previous build. it works fine for me in this one though
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V A H K I T I 17-Apr-18 03:46 PM
What is do you two have?
*os
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ShadowDraikana 17-Apr-18 03:46 PM
I have win7
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emily (peri) 17-Apr-18 03:46 PM
I'm win10
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ShadowDraikana 17-Apr-18 03:46 PM
oh that's helpful
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V A H K I T I 17-Apr-18 03:46 PM
Might be the same issue as CAVE
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ShadowDraikana 17-Apr-18 03:46 PM
possibly
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emily (peri) 17-Apr-18 03:46 PM
I bet so, cuz CAVE hasn't had any issues for me in this build either
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ShadowDraikana 17-Apr-18 03:47 PM
so maybe it's not a Win10 thing
at least on some systems
Also @V A H K I T I what did you say fixed the bull mount cutscene crash?
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V A H K I T I 17-Apr-18 03:49 PM
Char slb
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ShadowDraikana 17-Apr-18 03:50 PM
didn't work
crashed outright again
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Omega12 17-Apr-18 03:52 PM
So what's the next step for thiccbricc
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ShadowDraikana 17-Apr-18 03:52 PM
Can anyone else confirm if the bull cutscene still crashes after replacing the BLCV char slb with the one from the alpha?
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V A H K I T I 17-Apr-18 03:52 PM
@Omega12 not sure yet
Maybe the hk01 fix
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Omega12 17-Apr-18 03:52 PM
Just a video of it
That would be neat
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ShadowDraikana 17-Apr-18 03:54 PM
Your credibility in this server @Omega12 is in the negative territory, lol
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Omega12 17-Apr-18 03:55 PM
It's great
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ShadowDraikana 17-Apr-18 03:55 PM
ikr
@Omega12 don't
push it
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emily (peri) 17-Apr-18 03:56 PM
pohatu not summoning koli balls correctly is a universal issue, right? not just me?
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ShadowDraikana 17-Apr-18 03:56 PM
Huh? There are two lev4 .slbs in the lev 4 folder
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Omega12 17-Apr-18 03:57 PM
I can post a Pic of the start menu
It's exactly the same
Because of the cheat
I'm also just gonna dodge every question that would blow it
So like of they ask for a screen shot it will have all the hud elements removed
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ShadowDraikana 17-Apr-18 03:59 PM
@V A H K I T I So how do you want me to send in this blk for blcv if this thing actually isn't a fix
(the char)
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V A H K I T I 17-Apr-18 04:01 PM
@Omega12
Dial it back
:p
Going too far thefe
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Omega12 17-Apr-18 04:01 PM
I just mentioned a go fund me
But alright
There we go, they don't believe me
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ShadowDraikana 17-Apr-18 04:05 PM
So who still has the bull mount crash? Anyone?
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UTTER_BODGE 17-Apr-18 04:06 PM
you should take a screenshot of the alpha and do a really shitty job at editing the HUD from deep brick's screenshots into it
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Omega12 17-Apr-18 04:08 PM
Hmmmm
I got one better
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ShadowDraikana 17-Apr-18 04:10 PM
btw is there a way to set up a private github project that nobody else except members can see?
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UTTER_BODGE 17-Apr-18 04:10 PM
for free? not that I know of
bitbucket can do that for free though
it's what I use for my own game project
though I'll dump it on github once it's further along (edited)
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Omega12 17-Apr-18 04:11 PM
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ShadowDraikana 17-Apr-18 04:11 PM
looooool
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UTTER_BODGE 17-Apr-18 04:11 PM
lol april isn't even the right month, perfect
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Omega12 17-Apr-18 04:13 PM
I did write the name of the exe correctly though
Alpha didn't have the underscore (edited)
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ShadowDraikana 17-Apr-18 04:15 PM
Hmm the game still has quit crashing issues
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Omega12 17-Apr-18 04:16 PM
Sometimes
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ShadowDraikana 17-Apr-18 04:16 PM
especially on Kopaka's level
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Omega12 17-Apr-18 04:16 PM
I usually get them if I quit right after I die
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UTTER_BODGE 17-Apr-18 04:16 PM
I just alt f4
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Omega12 17-Apr-18 04:17 PM
That's cheating
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ShadowDraikana 17-Apr-18 04:18 PM
I can't believe the devs never fixed the Akaku
something so easy to fix
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V A H K I T I 17-Apr-18 04:27 PM
These guys aren't that smart huh? :P
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Omega12 17-Apr-18 04:28 PM
What should the date have been
I don't have the files in front of me
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V A H K I T I 17-Apr-18 04:29 PM
I really think you should stop. :P
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UTTER_BODGE 17-Apr-18 04:29 PM
I'm just watching the whole thing and giggling
I mean that's my general approach to the lego community
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ShadowDraikana 17-Apr-18 04:30 PM
same
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Omega12 17-Apr-18 04:31 PM
Alright I'll stop
I was thinking that when Julius posted
Don't need him asking me questions randomly in our other discord
He's a tenacious boy
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ShadowDraikana 17-Apr-18 04:32 PM
uh
the pivot changes I'm making are somehow not staying when I export to an obj
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UTTER_BODGE 17-Apr-18 04:33 PM
signed up on the lego message boards in 2007 and since then it's been 11 years of non-stop rumors and drama and people generally not thinking things through derp
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Omega12 17-Apr-18 04:33 PM
Yep
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UTTER_BODGE 17-Apr-18 04:33 PM
I'm just here for plastic blocks and poking games based on them with sticks
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JrMasterModelBuilder 17-Apr-18 04:34 PM
You forgot all the emoticons! 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😛 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡 😡
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UTTER_BODGE 17-Apr-18 04:34 PM
oh god
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Omega12 17-Apr-18 04:34 PM
I'm just here for lomn (edited)
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V A H K I T I 17-Apr-18 04:34 PM
ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength ExtraStrength Beaverhouse Beaverhouse Beaverhouse Beaverhouse Beaverhouse Beaverhouse Beaverhouse
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ShadowDraikana 17-Apr-18 04:34 PM
pls no
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V A H K I T I 17-Apr-18 04:35 PM
DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose
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UTTER_BODGE 17-Apr-18 04:35 PM
oh jmmb I fixed the onua death trigger earlier, dunno if you were here/if you've caught up
but that's one more showstopper gone
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JrMasterModelBuilder 17-Apr-18 04:35 PM
Yeah, took a while, but I caught up. Good job!
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UTTER_BODGE 17-Apr-18 04:35 PM
only like 10 to go Pac
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Omega12 17-Apr-18 04:35 PM
Wait did you fix it more than I did
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UTTER_BODGE 17-Apr-18 04:35 PM
yeah
it's fine now
entirely
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Omega12 17-Apr-18 04:35 PM
Oh shit I missed that
Sweet job
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benji 17-Apr-18 04:36 PM
@ShadowDraikana you are changing the pivot of something in 3D software? You might try moving the object so the new pivot is at the origin.
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Omega12 17-Apr-18 04:36 PM
Have we fixed the colorless Matoran?
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ShadowDraikana 17-Apr-18 04:36 PM
No, but I'm going to take a stab at that next, if anyone would like to assist
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UTTER_BODGE 17-Apr-18 04:36 PM
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Omega12 17-Apr-18 04:36 PM
Oh
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UTTER_BODGE 17-Apr-18 04:36 PM
here's yours, original on top this time, yours on the bottom, you were fairly close at least in the location of the file https://cdn.discordapp.com/attachments/434824552875425796/435869888570064919/unknown.png
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Omega12 17-Apr-18 04:37 PM
I was 2 bytes off
Fuck
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UTTER_BODGE 17-Apr-18 04:37 PM
haha yeah
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ShadowDraikana 17-Apr-18 04:37 PM
@benji Weird thing is it's worked so far
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UTTER_BODGE 17-Apr-18 04:37 PM
so close yet so far
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Omega12 17-Apr-18 04:37 PM
After 4 hours I had to quit looking at that file lol
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UTTER_BODGE 17-Apr-18 04:38 PM
well hey you narrowed down the part of the file that had the relevant data
which made it way easier for me
changed the correct value on the second try
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ShadowDraikana 17-Apr-18 04:38 PM
well the question is how do we use this info to find those "coodinates" in other triggers
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Omega12 17-Apr-18 04:38 PM
Yeah, I'm just glad we got it
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UTTER_BODGE 17-Apr-18 04:39 PM
if you hadn't done that I'd have been poking at it for probably longer than you were lol
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ShadowDraikana 17-Apr-18 04:39 PM
with this fixed, Onua's level is fully playable, am I correct?
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Omega12 17-Apr-18 04:39 PM
I just went through changing 4 bytes to f3 at a time
I literally did that about 50 times, repacked the blk and tested
Till I found 4 that worked
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ShadowDraikana 17-Apr-18 04:39 PM
(blk rebuilding is a pain in the ass)
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UTTER_BODGE 17-Apr-18 04:39 PM
I was converting their values to floats and looking for values that seemed plausibly related to where we expected the height to be
the original value was -6.something
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ShadowDraikana 17-Apr-18 04:40 PM
that's what I've done elsehwere
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UTTER_BODGE 17-Apr-18 04:40 PM
now it's -130 or so
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ShadowDraikana 17-Apr-18 04:40 PM
speaking of which, I need to fix TTUN's spawn
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Omega12 17-Apr-18 04:40 PM
I tried doing it
But since I was two bytes off, that explains why I couldn't find the coords
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ShadowDraikana 17-Apr-18 04:40 PM
I'll get on that if this damn Akaku will export correctly. What is it with this mask?
FUCK YOU MAX
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UTTER_BODGE 17-Apr-18 04:42 PM
somewhere in the world, a person named max suddenly feels sad
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ShadowDraikana 17-Apr-18 04:42 PM
I swear I'm repeating what I did earlier for the other masks (which also had some wonky pivots) and this will not export with the pivot change saved
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Omega12 17-Apr-18 04:42 PM
>confirm thiccs copy
These boys are thicc
Oh fuck
He's on to you liam
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ShadowDraikana 17-Apr-18 04:47 PM
Ok so when I save this as a max scene the pivot looks ok
Oh, nm I'm stupid
the model was the thing being displaced not the pivot XD
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ShadowDraikana 17-Apr-18 04:56 PM
ok I got the Akaku fixed; do you want me to try getting it out of the floor @V A H K I T I
or just send this for now and work on that later
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V A H K I T I 17-Apr-18 04:57 PM
It's still in the floor with the spin fixed?
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ShadowDraikana 17-Apr-18 04:57 PM
yep
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V A H K I T I 17-Apr-18 04:58 PM
Huh
Well teahfixthat
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ShadowDraikana 17-Apr-18 04:59 PM
I'll just bump it's z coordinate up slightly; should be an easy adjustment
btw does anyone know where the spider and volo lutu launcher is in Lewa's level? need to look at those next
basically once I fix the Akaku and touch up my retexture of Kopaka's grapple, I'll only have Lewa and Tahu left for fixing broken objects. Any help I can get to speed this up would be appreiciated. I know where shit is in Tahu's level but not in Lewa's; didn't spend much time on his.
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V A H K I T I 17-Apr-18 05:03 PM
Volo lutu is in le01
On the ledge
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ShadowDraikana 17-Apr-18 05:03 PM
ok so same place
the spider might be stored in a levels xs like the gear in ga-koro
might not even be spawned at all
oh thank god the visn main model doesn't use an offset
I'm done with that shit, lol
oh yay the coordinates aren't pulling a Kuta
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emily (peri) 17-Apr-18 05:08 PM
spider is in the room with all the trees leading up to the mahiki
same sort of deal as the volo lutu, up on a ledge
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ShadowDraikana 17-Apr-18 05:08 PM
how do the textures look?
do they have a chrome look to them
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emily (peri) 17-Apr-18 05:09 PM
iirc they're the same as the enemy spiders
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ShadowDraikana 17-Apr-18 05:09 PM
Ok that's messed up
the launcher I hope is fine, like in the beta
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Omega12 17-Apr-18 05:09 PM
Are pick up masks supposed to be Grey?
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ShadowDraikana 17-Apr-18 05:09 PM
NO
I'm fixing that right now
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Omega12 17-Apr-18 05:10 PM
Tahus hau is
Ohok
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ShadowDraikana 17-Apr-18 05:10 PM
I haven't made it to his level yet; finishing up Kopaka's atm
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emily (peri) 17-Apr-18 05:10 PM
even tho the textures are messed up, they're probably supposed to be grey
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ShadowDraikana 17-Apr-18 05:11 PM
considering some reference the normal toa textures too, like the Matatu (which is actually missing textures) I'd say they didn't intend that.
and since Kopaka's level has finished textures on items, I'd say that's more evidence
probably hadn't added the matatu's texture in yet
(I know that the masks actually should be grey
at least in the storyline they were
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emily (peri) 17-Apr-18 05:15 PM
fair enough
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ShadowDraikana 17-Apr-18 05:15 PM
someone explain to me why the coordinates on the Akaku don't match up
this object I have should be in that room up top
Fuck you Saffire, just fuck you
at the very least the x and z coordinates look correct for where it is, but not the y
Oh and the coordinates in game were helpful: it's using the y axis for the z axis. that explains a lot.
why did they make this so fucking hard (edited)
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ShadowDraikana 17-Apr-18 05:34 PM
GOT IT
it's inverting the y axis just like Kuta (FUCK THIS GAME) and anything that should be positive is coming out negative for some reason
but the x and z axes are fine
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ShadowDraikana 17-Apr-18 05:43 PM
@V A H K I T I I just did a thing
Want me to drop the height a bit, or...?
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V A H K I T I 17-Apr-18 05:45 PM
Ye
Most masks are just above the ground
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ShadowDraikana 17-Apr-18 05:45 PM
yeah that's way too high, lol
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V A H K I T I 17-Apr-18 05:45 PM
Btw
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ShadowDraikana 17-Apr-18 05:45 PM
at least I know what I did worked
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V A H K I T I 17-Apr-18 05:46 PM
Once benjis tool supports vertex colours properly, we need to readd the pedestals that masks and glyphs should be on
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ShadowDraikana 17-Apr-18 05:46 PM
yeah idk why they ditched those
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V A H K I T I 17-Apr-18 05:47 PM
Some are still there, but a notable removal is the earthquake glyph
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ShadowDraikana 17-Apr-18 05:48 PM
the one under the Kakama is gone
@V A H K I T I Better?
I mean it's not a huge deal as I can move it later anyways with no fuss
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V A H K I T I 17-Apr-18 05:56 PM
Ye
That's fine
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ShadowDraikana 17-Apr-18 05:57 PM
The winch lever in Tahu's level looks fine
so that's one less thing to worry about
Spider already has textures; just swapping them out should work. I can just port over shit from the alpha for that; easy.
umm
well then
found a possible solution
much better
just took Kopaka's sword and replaced the broken one in MAZ2
so this means I have everything except for Lewa and Tahu done when it comes to broken objects
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Omega12 17-Apr-18 06:09 PM
What's broken on tahu and lewa
The masks?
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ShadowDraikana 17-Apr-18 06:12 PM
The masks on both, the Volo Lutu Launcher and Spider on Lewa's; haven't checked the surfboard in Tahu's level yet
the spider should be blue
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Omega12 17-Apr-18 06:15 PM
Did you fix Gali and kopakas surfboards
Or are they not supposed to have them (edited)
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ShadowDraikana 17-Apr-18 06:15 PM
They shouldn't have surfboards
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Omega12 17-Apr-18 06:15 PM
Ah ok
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ShadowDraikana 17-Apr-18 06:16 PM
I meant the Ignalu board the matoran asks for, in case of confusion
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Omega12 17-Apr-18 06:16 PM
No they have sections where Gali surfs down a waterfall and kopaka boards down a level
But the boards are Missing (edited)
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ShadowDraikana 17-Apr-18 06:17 PM
I don't think they're supposed to have boards, since Gali can "surf" across water
Kopaka however could use a board
unless he's supposed to ski
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Omega12 17-Apr-18 06:17 PM
Kopaka does skate everywhere though
Even though he's not a nuva
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ShadowDraikana 17-Apr-18 06:20 PM
yeah
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V A H K I T I 17-Apr-18 06:20 PM
Kopaka is supposed to have one
This is evidenced by the fact that he otherwise floats above the ground
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ShadowDraikana 17-Apr-18 06:21 PM
So would you want his actual shield or would you want an icicle
the shield may be impossible
unless we figure out how to detach the shield for those stages
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Omega12 17-Apr-18 06:22 PM
Nah normal surfboard
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ShadowDraikana 17-Apr-18 06:23 PM
like Tahu's, with just an ice texturing
doable
Need to see if the boards are spawned in what file, or if it's the osi
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Omega12 17-Apr-18 06:25 PM
I'm pretty sure the models in there already
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ShadowDraikana 17-Apr-18 06:25 PM
Volo Lutu launcher fixed!
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Omega12 17-Apr-18 06:25 PM
If not we can get it form the alpha
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ShadowDraikana 17-Apr-18 06:30 PM
I think I can fix the tree spider without even touching the model
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V A H K I T I 17-Apr-18 06:30 PM
Where even is it now?
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ShadowDraikana 17-Apr-18 06:31 PM
It's in LEP1
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V A H K I T I 17-Apr-18 06:31 PM
The cave it was in has been remoced
Oh
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ShadowDraikana 17-Apr-18 06:31 PM
room with the Tarakava
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V A H K I T I 17-Apr-18 06:31 PM
Hug
*huh
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ShadowDraikana 17-Apr-18 06:34 PM
Oh hai
that was easy
Mahiki was also an easy fix
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Omega12 17-Apr-18 06:39 PM
So do you have the Matoran colors working shadow
Or should I work on that
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ShadowDraikana 17-Apr-18 06:41 PM
No I'm wrapping up the texture fixes
Miru is done now; only have Tahu's level to worry about
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Omega12 17-Apr-18 06:41 PM
i can work on the boys then
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ShadowDraikana 17-Apr-18 06:41 PM
yep
I'll join you when I finish
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Omega12 17-Apr-18 06:42 PM
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ShadowDraikana 17-Apr-18 06:42 PM
?
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Omega12 17-Apr-18 06:42 PM
kapura's colors didnt show up
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UTTER_BODGE 17-Apr-18 06:42 PM
Oh and the coordinates in game were helpful: it's using the y axis for the z axis. that explains a lot. why did they make this so fucking hard GOT IT it's inverting the y axis just like Kuta (FUCK THIS GAME) and anything that should be positive is coming out negative for some reason but the x and z axes are fine
again.... it's not the game or developer's fault, or unique to it/them by any means
that's 3D stuff in general
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ShadowDraikana 17-Apr-18 06:42 PM
uh hold up what files did you edit
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Omega12 17-Apr-18 06:43 PM
char.slb
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ShadowDraikana 17-Apr-18 06:43 PM
What specifically?
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UTTER_BODGE 17-Apr-18 06:43 PM
you run into the exact same problems trying to get blender stuff into unity or converting models from lego island 2 or lego digital designer, etc
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Omega12 17-Apr-18 06:43 PM
i actually fixed it 2 days ago
imported the char.slb from alpha to beta
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ShadowDraikana 17-Apr-18 06:43 PM
uh not a good idea
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Omega12 17-Apr-18 06:43 PM
since kapura was the only character in the level
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ShadowDraikana 17-Apr-18 06:43 PM
no
the bugs were in there too
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Omega12 17-Apr-18 06:43 PM
theyre handles by the hive slb
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ShadowDraikana 17-Apr-18 06:44 PM
in the alpha but not present in the beta
hive placement is handled by the hive slbs
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Omega12 17-Apr-18 06:44 PM
bugs spawn from the hives
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ShadowDraikana 17-Apr-18 06:44 PM
yes, but a char that has bugs already in it should spawn them in atrm now
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Omega12 17-Apr-18 06:45 PM
hold up
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ShadowDraikana 17-Apr-18 06:46 PM
can you determine what the difference is in those files that changes the color?
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Omega12 17-Apr-18 06:46 PM
nope
not wihtout a lot of trial an error
but I guess it's gotta be done
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ShadowDraikana 17-Apr-18 06:47 PM
Welp, I'll try doing that on my own in a bit since I'll have to get out of here shortly
if you get it ping me please
@Omega12 So the Hau and Vahi are definitely broken?
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Omega12 17-Apr-18 06:49 PM
hau was grey
didnt ever look at the vahi
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ShadowDraikana 17-Apr-18 06:51 PM
where is the vahi, btw?
hau is messed up, but the winch lever and the ignalu board are both fine,amazingly
where's his grappling hook?
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Omega12 17-Apr-18 06:52 PM
hehehe
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UTTER_BODGE 17-Apr-18 06:52 PM
vahi is at the end of a big platforming section, iirc the one where you slice stalactites off the ceiling
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Omega12 17-Apr-18 06:52 PM
@ShadowDraikana found it
he literallyn had no color assingned to him
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ShadowDraikana 17-Apr-18 06:53 PM
so where is that in the char
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Omega12 17-Apr-18 06:53 PM
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ShadowDraikana 17-Apr-18 06:53 PM
(because I'd like to take a stab at the Ga-Matoran
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Omega12 17-Apr-18 06:53 PM
this is the alpha char.slb
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ShadowDraikana 17-Apr-18 06:54 PM
let me guess, his ways all zeroed out in the beta
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Omega12 17-Apr-18 06:54 PM
yes
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ShadowDraikana 17-Apr-18 06:54 PM
if you don't mind I'd like to do Gali's level if you want to fix Onua's. Or vice versa
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Omega12 17-Apr-18 06:55 PM
wait
im so confused now
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ShadowDraikana 17-Apr-18 06:55 PM
?
how do the matoran have a light colored shade in some areas tho
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Omega12 17-Apr-18 06:55 PM
WTF just happened
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ShadowDraikana 17-Apr-18 06:55 PM
?
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Omega12 17-Apr-18 06:56 PM
stand by I think my tools and files got messed up somehow
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UTTER_BODGE 17-Apr-18 06:56 PM
hey you know how the clf1 platforms are usually activated by default
I warped from the beach to hk01, then from there to clf1
and it wasn't bugged out
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ShadowDraikana 17-Apr-18 06:56 PM
hmm
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UTTER_BODGE 17-Apr-18 06:56 PM
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ShadowDraikana 17-Apr-18 06:56 PM
that's weird
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UTTER_BODGE 17-Apr-18 06:56 PM
and activating them worked fine
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Omega12 17-Apr-18 06:57 PM
oh
im opening the conversation slb
no fucking wonder it's empty (edited)
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UTTER_BODGE 17-Apr-18 06:57 PM
is something in a room before them setting their state to activated....?? or what
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ShadowDraikana 17-Apr-18 06:57 PM
So @Omega12 how do the matoran have light shades of color in some cases?
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Omega12 17-Apr-18 06:57 PM
wait no...
WTF
oh
shit
i accidently opened the fucking blk int he hex editor
ok
im less confused now
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ShadowDraikana 17-Apr-18 06:59 PM
oh
Hau accepted textures perfectly
@Omega12 So yeah if you want to finish fixing the matoran in Onua's level I can do Gali's (edited)
Since I've practically parked myself on her level permanently until it gets fixed up more
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Omega12 17-Apr-18 07:04 PM
ok
100% for real it's fixed this time
this is the new char.slb
and the old one
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V A H K I T I 17-Apr-18 07:04 PM
Fixed up the whitebois?
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ShadowDraikana 17-Apr-18 07:04 PM
yeah, we're working on that
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Omega12 17-Apr-18 07:05 PM
I highlighted what was working, poped it into the new slb and bing bang wahoo
he's red
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V A H K I T I 17-Apr-18 07:05 PM
Noice
I love this
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ShadowDraikana 17-Apr-18 07:05 PM
Also, texture pack finished
@V A H K I T I
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V A H K I T I 17-Apr-18 07:05 PM
We're gonna come out of buttfuck nowhere and exceed that even which DB uploaded
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ShadowDraikana 17-Apr-18 07:05 PM
ikr
actually
You'll need to merge his with mine
since I fixed Thalli-Walli
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Omega12 17-Apr-18 07:06 PM
what file did you change?
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ShadowDraikana 17-Apr-18 07:06 PM
bbug.x
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Omega12 17-Apr-18 07:06 PM
if you can send it over i'll merge them
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ShadowDraikana 17-Apr-18 07:07 PM
so I'll cross the atrm off my list of things to send
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Omega12 17-Apr-18 07:07 PM
just the model?
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V A H K I T I 17-Apr-18 07:07 PM
@ShadowDraikana You fixed EVRYRTHING?
Goddamn you made quick work of that
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ShadowDraikana 17-Apr-18 07:07 PM
Yeah, like ALL the broken objects
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V A H K I T I 17-Apr-18 07:07 PM
What about the water in Gali's kuta level?
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Omega12 17-Apr-18 07:07 PM
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V A H K I T I 17-Apr-18 07:08 PM
If not I'll just tackle that now
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ShadowDraikana 17-Apr-18 07:08 PM
Oh shit I forgot that; let me send this shit over before I forget
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V A H K I T I 17-Apr-18 07:08 PM
Ye
I'll do gali stuff myself
I'm home now
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ShadowDraikana 17-Apr-18 07:08 PM
I can tackle the grey bois in Gali's level since I'm going to spend an extended period of time on her village tonight working on some ideas I had for putting thegear in
going to remove that grapple box too, if you don't mind
and find some place for the gate stone
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V A H K I T I 17-Apr-18 07:09 PM
If you can move the gate stone to strt, then sure
That's the only appropriate place for it
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ShadowDraikana 17-Apr-18 07:09 PM
Yeah, that shouldn't be an issue
also I think I can get water sound back there too
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V A H K I T I 17-Apr-18 07:10 PM
One thing first
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ShadowDraikana 17-Apr-18 07:10 PM
Not to mention I still need to fix TTUN....
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V A H K I T I 17-Apr-18 07:10 PM
Maybe get the sounds on the Vatuka Nui?
I'd ideally like to start off a stream of this by showcasing a 100% complete Onua level
And that's all that's left IIRC
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ShadowDraikana 17-Apr-18 07:10 PM
I'd need Hex's help since I don't want to botch that
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Omega12 17-Apr-18 07:11 PM
moving on to ptv1
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ShadowDraikana 17-Apr-18 07:11 PM
creature sounds are different IIRC
@Omega12 Yeah, finish Onua's level and I'll take Gali's. I have tons of shit to do in there anyway.
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Omega12 17-Apr-18 07:11 PM
fuck theres no matoran in that level
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ShadowDraikana 17-Apr-18 07:12 PM
wha
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UTTER_BODGE 17-Apr-18 07:12 PM
hey, do areas that have enemies not spawned by hives still have hive slbs
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Omega12 17-Apr-18 07:12 PM
in the alpha
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UTTER_BODGE 17-Apr-18 07:12 PM
like onua's beach
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Omega12 17-Apr-18 07:12 PM
cant just steal colors
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ShadowDraikana 17-Apr-18 07:12 PM
just steal Onepu's colors
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Omega12 17-Apr-18 07:12 PM
i think every level has a hive.slb
that was the plan lol
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ShadowDraikana 17-Apr-18 07:12 PM
lol
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UTTER_BODGE 17-Apr-18 07:12 PM
no hive
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V A H K I T I 17-Apr-18 07:12 PM
Fixed!
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ShadowDraikana 17-Apr-18 07:13 PM
anyway Vahkiti did you get the blk Omega posted?
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Omega12 17-Apr-18 07:13 PM
maybe not
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UTTER_BODGE 17-Apr-18 07:13 PM
sooooo
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V A H K I T I 17-Apr-18 07:13 PM
And yea
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UTTER_BODGE 17-Apr-18 07:13 PM
enemies must also be able to be spawned in char
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ShadowDraikana 17-Apr-18 07:13 PM
Ok, here's my shitload, stand by
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UTTER_BODGE 17-Apr-18 07:13 PM
at least I can't think of any other slb that'd handle it
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V A H K I T I 17-Apr-18 07:13 PM
@ShadowDraikana Zip it all up. 😛
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ShadowDraikana 17-Apr-18 07:14 PM
Uh, why wouldn't I? 😛
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Omega12 17-Apr-18 07:14 PM
wait a second
is saffire trying to ruse me again
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ShadowDraikana 17-Apr-18 07:14 PM
wat
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Omega12 17-Apr-18 07:15 PM
the bytes at the end
are the same as kapuras
I wonder
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ShadowDraikana 17-Apr-18 07:15 PM
uh what
I included your "fix" to the bull cutscene so as to not break it for you
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V A H K I T I 17-Apr-18 07:17 PM
Thank
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ShadowDraikana 17-Apr-18 07:17 PM
let me know if something comes out wonky, I forgot something, or I just plain derped.
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Omega12 17-Apr-18 07:18 PM
like 4 bytes are off
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V A H K I T I 17-Apr-18 07:18 PM
Erm
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Omega12 17-Apr-18 07:18 PM
this might fix most of the matoran
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V A H K I T I 17-Apr-18 07:18 PM
I'll need you to merge a file with CAVE
Cause of my fix for that
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ShadowDraikana 17-Apr-18 07:18 PM
OH
whoops
forgot to ask for that
@Omega12 ?
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V A H K I T I 17-Apr-18 07:19 PM
No I have it
😛
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ShadowDraikana 17-Apr-18 07:19 PM
Cave of Lev1, right?
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V A H K I T I 17-Apr-18 07:19 PM
Ye
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ShadowDraikana 17-Apr-18 07:20 PM
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V A H K I T I 17-Apr-18 07:20 PM
Thank
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ShadowDraikana 17-Apr-18 07:20 PM
np
I'm surprised this went as quickly as it did
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UTTER_BODGE 17-Apr-18 07:21 PM
wish we had a proper to-do list
tricky to keep track of everything
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V A H K I T I 17-Apr-18 07:22 PM
We'll add shit to the github after release
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ShadowDraikana 17-Apr-18 07:22 PM
@Omega12 So did you put that in the atrm char slb?
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V A H K I T I 17-Apr-18 07:22 PM
Until then, there's really not all that much
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Omega12 17-Apr-18 07:22 PM
I did
didn't fix it
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V A H K I T I 17-Apr-18 07:22 PM
The alpha was FAR buggier
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ShadowDraikana 17-Apr-18 07:22 PM
so it was his colors that were off too?
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UTTER_BODGE 17-Apr-18 07:22 PM
when are you planning on release anyway
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V A H K I T I 17-Apr-18 07:22 PM
Redboi is bacc
@UTTER_BODGE Whenever Liam is done his video
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ShadowDraikana 17-Apr-18 07:23 PM
@V A H K I T I pull up the char slb for that area for me and screenshot it
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V A H K I T I 17-Apr-18 07:23 PM
I put May in the first ThiccBricc video because there might be a delay
?
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ShadowDraikana 17-Apr-18 07:23 PM
I'm trying to figure out if those bytes are in fact the problem
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V A H K I T I 17-Apr-18 07:24 PM
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ShadowDraikana 17-Apr-18 07:24 PM
thanks
Oh now I get it
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UTTER_BODGE 17-Apr-18 07:24 PM
btw what's the story behind kapura's mask? looked him up and it seems his mask changed/was inconsistent in other place besides this game
@emily (peri) ?
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ShadowDraikana 17-Apr-18 07:25 PM
Got Kapura fixed in Gali's level
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V A H K I T I 17-Apr-18 07:27 PM
Oh here's another thing
Can we maybe get the infected mask bug fixed before release?
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emily (peri) 17-Apr-18 07:27 PM
@UTTER_BODGE for a long time it seemed as if Templar had goofed and given Kapura a Pakari by accident when he was always designed to have a Ruru, but the earlier lomn build has him with a Pakari too so it seems to be more of a matter where they had him with a Pakari at first and then decided to switch it out. but since MNOG first had him appear in January, it was well before the change and they just kept the Pakari, I guess to stay consistent
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ShadowDraikana 17-Apr-18 07:28 PM
@V A H K I T I I have no idea how that's happening; I assume it's hardware causing it. Maybe the exe patch did it?
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UTTER_BODGE 17-Apr-18 07:28 PM
hmm alright
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V A H K I T I 17-Apr-18 07:28 PM
No clue
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UTTER_BODGE 17-Apr-18 07:28 PM
deep brick wouldn't have had the patches, does anyone have a PC the game can run on without them
to see if they're the cause
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V A H K I T I 17-Apr-18 07:29 PM
THe objective arrows render upside down too
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Omega12 17-Apr-18 07:30 PM
does it
the door opens upwards...
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V A H K I T I 17-Apr-18 07:30 PM
The button on Clf1 doesn't. Pac
And they render fine in DB's videos
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emily (peri) 17-Apr-18 07:30 PM
interesting that there are infected mask turnarounds in the files for all the toa kanohi, not just the hau
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V A H K I T I 17-Apr-18 07:30 PM
For the record btw, the door doesn't open in any direction
it just disappears
Things seem to work
I'm just playtesting Onua now cause I'm bored tbh
Oh yah, another quick thing
Can anyone confirm resizing the inventory image will make t fill the scren proper with the upres patch?
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UTTER_BODGE 17-Apr-18 07:34 PM
the inventory just outright breaks for me half the time
image doesn't show up and the game softlocks
can't do anything but use the debug menus
can't unpause
even reloading a level doesn't unpause
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🐠 Pohatu-Marxism (Jonah) 17-Apr-18 07:35 PM
Wanna congratulate u boys on all the hard work. When is the official release coming?
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V A H K I T I 17-Apr-18 07:36 PM
You'll have to ask @LiamRobertson about that one.
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ShadowDraikana 17-Apr-18 07:39 PM
Inventory works fine for me
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V A H K I T I 17-Apr-18 07:39 PM
EHEHEHEHEHEHEHEHEHEHEHEHEHEEE
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ShadowDraikana 17-Apr-18 07:40 PM
lol
btw does everything look ok with the objects?
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V A H K I T I 17-Apr-18 07:40 PM
Ye
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ShadowDraikana 17-Apr-18 07:40 PM
Noice
like I said, anything looks wonky tag me
I busted my ass on these and I'll bust it more to make sure it comes out right
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V A H K I T I 17-Apr-18 07:42 PM
BAHAHAHAHAHAHA
I'M GONNA FUCKIN PISS MYSELF I SWEAR TO GOD
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ShadowDraikana 17-Apr-18 07:43 PM
LMFAO
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V A H K I T I 17-Apr-18 07:43 PM
Tbh that's not entirely what I was doing, but that is a FANTASTIC idea. Pac
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ShadowDraikana 17-Apr-18 07:44 PM
Anyway anything you want me focusing on next (outside of my tinkering in Gali's level)
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V A H K I T I 17-Apr-18 07:44 PM
Look into the infected masks I say
Or the Vatuka Nui sounds
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ShadowDraikana 17-Apr-18 07:45 PM
Like I said I'd need Hex's help for the Vatuka Nui
and also idk if the sounds for that are controlled by an slb
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V A H K I T I 17-Apr-18 07:49 PM
My plan exactly. ( ͡° ͜ʖ ͡°) (edited)
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UTTER_BODGE 17-Apr-18 07:51 PM
huehuehue
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V A H K I T I 17-Apr-18 07:51 PM
( ͡° ͜ʖ ͡°)
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Omega12 17-Apr-18 07:51 PM
so the white matoran
is caused by the light.slb
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V A H K I T I 17-Apr-18 07:51 PM
Oh?
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Omega12 17-Apr-18 07:51 PM
the white is them being in shadow
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V A H K I T I 17-Apr-18 07:51 PM
Huh
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Omega12 17-Apr-18 07:52 PM
i noticed as they move around they gain more color
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UTTER_BODGE 17-Apr-18 07:52 PM
ah right the pakari is also used for digging walls in the area where you get the night vision mask
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Omega12 17-Apr-18 07:52 PM
because they move into the sun
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UTTER_BODGE 17-Apr-18 07:52 PM
though still
pretty inconsistent...
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V A H K I T I 17-Apr-18 07:52 PM
So they're just overexposed?
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Omega12 17-Apr-18 07:52 PM
replaced the light slb from one from the alpha and bing
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V A H K I T I 17-Apr-18 07:52 PM
Nice. 😃
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Omega12 17-Apr-18 07:52 PM
yeah for some reason them being in shadow is them being white
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V A H K I T I 17-Apr-18 07:52 PM
Send the slb and I'll merge it into the current blks
Other than the Vatuka Nui we've now fixed every bug in Onua's level
COngrats boys
That's a milestone
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Omega12 17-Apr-18 07:53 PM
there's still the matoran int eh village
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Deleted User 17-Apr-18 07:53 PM
@V A H K I T I got another emote for you
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V A H K I T I 17-Apr-18 07:53 PM
It doesn't fuck with Onua's or the level's colour or lighting at all to swap em?
@Deleted User Ya gotta texture it m8
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Deleted User 17-Apr-18 07:54 PM
it is
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V A H K I T I 17-Apr-18 07:54 PM
Well colour
I mean
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UTTER_BODGE 17-Apr-18 07:54 PM
it shouldn't fuck with the environment's lighting since that's 100% baked into vertex colors
dunno about character colors
environments don't get any realtime lighting
at all
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V A H K I T I 17-Apr-18 07:54 PM
Well characters do
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UTTER_BODGE 17-Apr-18 07:54 PM
yeah
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V A H K I T I 17-Apr-18 07:54 PM
Check out artium to see that
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Deleted User 17-Apr-18 07:54 PM
@V A H K I T I the entire point of it's that it matches up with the original pic
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V A H K I T I 17-Apr-18 07:54 PM
Or put onua under a lightstone
But it doesn't match with that even?
The matoran are more brown in that
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Deleted User 17-Apr-18 07:55 PM
that's due to the lighting
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V A H K I T I 17-Apr-18 07:55 PM
Far more contrast between the mask and body too
Okay bu
Standing on its own, it doesn't look right
😛
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Omega12 17-Apr-18 07:55 PM
can someone test this and see if they notice any difference int eh light
i;ve noticed 0 difference
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UTTER_BODGE 17-Apr-18 07:55 PM
sure gimme one sec
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Omega12 17-Apr-18 07:55 PM
it's like they were trying something but ti wasnt fully implimented
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Deleted User 17-Apr-18 07:55 PM
i can't explain the mask tried figuring out why it reacts to light differently from the rest of the model
but i can't find what's causing it
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Omega12 17-Apr-18 07:56 PM
new
old
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Deleted User 17-Apr-18 07:56 PM
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Omega12 17-Apr-18 07:56 PM
that might be important liam
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Deleted User 17-Apr-18 07:56 PM
they're stone gray, but look orange due to the lighting
i.e. late noon, there's a fire
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V A H K I T I 17-Apr-18 07:57 PM
Oh btw @Omega12 @ShadowDraikana the grapple textures render uside down too
You can see that in Onua's claw
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Deleted User 17-Apr-18 07:58 PM
also there's bump maps i didn't use
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V A H K I T I 17-Apr-18 07:58 PM
What they shoot is a 2D texture in this build
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UTTER_BODGE 17-Apr-18 07:58 PM
ok there is a difference
on onua
unmodified:
modified:
it looks like onua is entirely in shadow in the first pic
but has light shining on him in the second
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V A H K I T I 17-Apr-18 07:59 PM
I mean
In the first pic that is in fact the case
So it makes sense
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UTTER_BODGE 17-Apr-18 07:59 PM
mhm
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V A H K I T I 17-Apr-18 08:00 PM
THis area in the alpha was less shaded
If I recall
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Omega12 17-Apr-18 08:01 PM
I dont even know what to modify to fix it
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UTTER_BODGE 17-Apr-18 08:01 PM
I don't remember if the alpha had characters being affected by lights/crystals/etc and shadowed areas at all
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Omega12 17-Apr-18 08:01 PM
these are two entirely differnt files
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UTTER_BODGE 17-Apr-18 08:02 PM
lemme test something
oooone sec
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Omega12 17-Apr-18 08:04 PM
I wonder
HMMMMMM
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V A H K I T I 17-Apr-18 08:05 PM
Hmm?
Also @Omega12 and @UTTER_BODGE, would either of you happen to know what's up with the upside down texture renders?
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Omega12 17-Apr-18 08:05 PM
just flip em and be done lol
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V A H K I T I 17-Apr-18 08:06 PM
@JrMasterModelBuilder @benji, is there any way it could be a result of the EXE patches?
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Omega12 17-Apr-18 08:06 PM
theyre in a.blk no ones gonna see em
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V A H K I T I 17-Apr-18 08:06 PM
Idk if that would even work
COsidering the mask renders lower too
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JrMasterModelBuilder 17-Apr-18 08:06 PM
Is what the result of EXE patches?
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benji 17-Apr-18 08:06 PM
sure, there could be any number of side effects to the SVP flag
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V A H K I T I 17-Apr-18 08:06 PM
The infected mask spin, and a number of other bilboarded textures like objective markers render upsode down
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benji 17-Apr-18 08:06 PM
It would be nice to individually toggle those side effects rather than SVP all-or-nothing
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V A H K I T I 17-Apr-18 08:06 PM
@JrMasterModelBuilder
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UTTER_BODGE 17-Apr-18 08:07 PM
original:
modified:
that's in an area where onua is actually lit
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benji 17-Apr-18 08:07 PM
but I'm kinda done with IDA-hunting for the time being
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UTTER_BODGE 17-Apr-18 08:07 PM
alpha has much darker ambient lighting, it seems
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V A H K I T I 17-Apr-18 08:07 PM
@benji Any progress on the alpha channel fix?
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JrMasterModelBuilder 17-Apr-18 08:07 PM
Do we know what exactly SVPrad does?
On the DirectX level?
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benji 17-Apr-18 08:08 PM
nope and nope, though I saw it doing something suspicious with the min / max depth culling
well it should turn on software vertex processing, except really it is just supposed to be set after software vertex processing is enabled, like an indicator to the engine.
OK hold a minute
@JrMasterModelBuilder do you have a copy of the exe without the SVP patch?
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V A H K I T I 17-Apr-18 08:09 PM
I do
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JrMasterModelBuilder 17-Apr-18 08:09 PM
I have the original.
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benji 17-Apr-18 08:09 PM
I want to try an alternate patch
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V A H K I T I 17-Apr-18 08:09 PM
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benji 17-Apr-18 08:10 PM
look at GcGraphicsOptions::GetDrawDistance(void), it might be the issue (edited)
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UTTER_BODGE 17-Apr-18 08:10 PM
oh ok, thanks internet upload speed
well another will appear in a moment lol
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V A H K I T I 17-Apr-18 08:11 PM
@benji Me?
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benji 17-Apr-18 08:11 PM
if you want to hex-edit the machine code, sure
but really @JrMasterModelBuilder
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V A H K I T I 17-Apr-18 08:11 PM
Idk what I'm doing so yeah. xP
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benji 17-Apr-18 08:11 PM
see how it inverts the draw distance?
maybe we should just turn that on instead of all of SVP
@JrMasterModelBuilder can you nop out the conditional and the else branch?
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UTTER_BODGE 17-Apr-18 08:13 PM
also: if you could either make the resolution customizable via the ini, or leave in an exe with the original 640x480 resolution, I'd prefer that
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V A H K I T I 17-Apr-18 08:14 PM
THe current patch is customizable though?
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UTTER_BODGE 17-Apr-18 08:14 PM
didn't seem to work for me
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V A H K I T I 17-Apr-18 08:14 PM
YOu just have to change it in both DGVoodoo and the ini
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Deleted User 17-Apr-18 08:15 PM
also
to configure the ini
you need to run notepad as administrator
as only the admin can directly edit stuff in the program files
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UTTER_BODGE 17-Apr-18 08:15 PM
of course lol
(though I use notepad++ which will just yell at you if you forget)
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JrMasterModelBuilder 17-Apr-18 08:16 PM
@benji Try this alternative patch:
At: 0x1E46D0 Replace: 80 3D 20 A3 74 00 00 74 07 With: 90 90 90 90 90 90 90 90 90
(edited)
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benji 17-Apr-18 08:17 PM
@JrMasterModelBuilder I think GcGraphicsOptions::SetDrawDistance(float) might also have to be patched
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V A H K I T I 17-Apr-18 08:18 PM
Doesn't work?
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benji 17-Apr-18 08:19 PM
I can't get either the original or the old SVP patched one to run
which is odd
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V A H K I T I 17-Apr-18 08:20 PM
I'll give it a try
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Omega12 17-Apr-18 08:20 PM
YES
CHECK THIS SHIT OUT
MOM'S GONNA FREAK
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V A H K I T I 17-Apr-18 08:20 PM
O-o
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UTTER_BODGE 17-Apr-18 08:20 PM
haaaaaaaaa
so it can be fixed properly then?
maybe?
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benji 17-Apr-18 08:21 PM
what am I looking at?
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Omega12 17-Apr-18 08:21 PM
should be
I think the game might be thinking it's night time
might have removed the wrong entry
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Deleted User 17-Apr-18 08:22 PM
@Omega12 what happened?
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JrMasterModelBuilder 17-Apr-18 08:22 PM
GcGraphicsOptions::GetDrawDistance: At: 0x1E46D0 Replace: 80 3D 20 A3 74 00 00 74 07 With: 90 90 90 90 90 90 90 90 90 GcGraphicsOptions::SetDrawDistance: At: 0x1E46D0 Replace: 80 3D 20 A3 74 00 00 74 08 With: 90 90 90 90 90 90 90 90 90
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Omega12 17-Apr-18 08:22 PM
this looks like moon lighting
less so than shadow
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Deleted User 17-Apr-18 08:22 PM
what did you do?
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Omega12 17-Apr-18 08:22 PM
I edited the light slb, removed an entire entry
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JrMasterModelBuilder 17-Apr-18 08:22 PM
Wait, did the patch work?
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Omega12 17-Apr-18 08:22 PM
removed lvt9 completely
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V A H K I T I 17-Apr-18 08:23 PM
@JrMasterModelBuilder Both of those are for the same address?
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JrMasterModelBuilder 17-Apr-18 08:23 PM
Whops
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V A H K I T I 17-Apr-18 08:23 PM
😛
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Omega12 17-Apr-18 08:23 PM
dude that effect is fucking sweet though
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benji 17-Apr-18 08:24 PM
IDK I can't run the game now
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V A H K I T I 17-Apr-18 08:24 PM
Yeah that first one just immediately closes upon launch
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JrMasterModelBuilder 17-Apr-18 08:24 PM
GcGraphicsOptions::GetDrawDistance: At: 0x1E46D0 Replace: 80 3D 20 A3 74 00 00 74 07 With: 90 90 90 90 90 90 90 90 90 GcGraphicsOptions::SetDrawDistance: At: 0x1E46A0 Replace: 80 3D 20 A3 74 00 00 74 08 With: 90 90 90 90 90 90 90 90 90
(edited)
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V A H K I T I 17-Apr-18 08:25 PM
Still force closing
Hm
Oh right
It doesn;t have the win10 patch
My bad
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Omega12 17-Apr-18 08:25 PM
bawwwwww
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V A H K I T I 17-Apr-18 08:25 PM
I'll add that too
😛
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Omega12 17-Apr-18 08:25 PM
ltv9 doesnt work
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V A H K I T I 17-Apr-18 08:25 PM
Uh
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benji 17-Apr-18 08:25 PM
Can I get 1 Win10 patch plz?
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V A H K I T I 17-Apr-18 08:25 PM
@JrMasterModelBuilder Can you run that one by me again?
Yeah that
We should have all the patches in a single post and pin it
I'll see if I can find the old one
Pinned a message.
Well that was easy
There ya go @benji
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Omega12 17-Apr-18 08:26 PM
wait it works with 10 now? (edited)
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V A H K I T I 17-Apr-18 08:26 PM
It always did after night 1?
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Omega12 17-Apr-18 08:27 PM
then why am I running this is voodoo
oh i remember
forced windowed mode
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benji 17-Apr-18 08:28 PM
thanks
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V A H K I T I 17-Apr-18 08:28 PM
@benji No dice
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benji 17-Apr-18 08:28 PM
aww dang
well that's the only place the GetSVP() is called
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Omega12 17-Apr-18 08:29 PM
mother fucnk
this shits retarbo
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V A H K I T I 17-Apr-18 08:30 PM
@benji So any further ideas about the upside down textures then?
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benji 17-Apr-18 08:30 PM
nope
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JrMasterModelBuilder 17-Apr-18 08:30 PM
Wait, some places use GcGraphicsOptions::GetSVP and some use GcGraphicsOptions::mSVP (edited)
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benji 17-Apr-18 08:31 PM
ah
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Omega12 17-Apr-18 08:31 PM
ah yes msvp
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benji 17-Apr-18 08:31 PM
there's an accessor right there, act like it
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Omega12 17-Apr-18 08:31 PM
mupsidedown svp (edited)
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JrMasterModelBuilder 17-Apr-18 08:31 PM
Also, 6 places call GcGraphicsOptions::GetSVP (edited)
Anyway, what I was going to say is, do you think the global and the function are inconsistent?
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benji 17-Apr-18 08:33 PM
oh, huh
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Omega12 17-Apr-18 08:34 PM
so apparently theres multiple light types
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UTTER_BODGE 17-Apr-18 08:34 PM
that's with the alpha's lighting.... ew
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Omega12 17-Apr-18 08:34 PM
ltv and lt0 (edited)
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UTTER_BODGE 17-Apr-18 08:34 PM
shadow toa confirmed Pac
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Omega12 17-Apr-18 08:41 PM
i dont understand
so sun0 seems to be a sunset light
vtl seems to be a moonlight
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V A H K I T I 17-Apr-18 08:47 PM
So who here has a PC that can run this without the SVP patch?
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Omega12 17-Apr-18 08:47 PM
theyre loosing faith
i do but it's a pain in the ass
what do you want done
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V A H K I T I 17-Apr-18 08:49 PM
Hex!
I need you to look into a thing.
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Hexadecimal Mantis 17-Apr-18 08:49 PM
Sure
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V A H K I T I 17-Apr-18 08:49 PM
Various bilboard objects render upside down
Intefcted mask, objective markers, grapples projectile, etc
Figure out why plox. Pac
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Hexadecimal Mantis 17-Apr-18 08:50 PM
Id assume its osi related
but I guess I cant know for certain until I look
Any updates on the trigger slb?
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V A H K I T I 17-Apr-18 08:51 PM
For HK01?
THat's fixed now, yeah
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Hexadecimal Mantis 17-Apr-18 08:51 PM
How did they go about fixing it?
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V A H K I T I 17-Apr-18 08:51 PM
Yes. 😛
Ask @UTTER_BODGE
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Omega12 17-Apr-18 08:52 PM
jamesster figured out what I was doing wrong (edited)
I was two bytes off
so I was only ever editing half of the intended coord
he managed to move the trigger to the correct spot
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Hexadecimal Mantis 17-Apr-18 08:52 PM
nice
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Omega12 17-Apr-18 08:53 PM
Vahkiti, theyre starting to doubt
thiccs gotta give em something good
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V A H K I T I 17-Apr-18 08:53 PM
I noticed. 😛
I'm not going to be goaded into spilling the beans early
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Omega12 17-Apr-18 08:53 PM
lol
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UTTER_BODGE 17-Apr-18 08:54 PM
Id assume its osi related it's fine in deep brick's videos though
so it's more likely something with newer computers or a patch
the cursor not appearing on the first menu of the front end is a tad annoying too
and doesn't happen on the unpatched exe
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V A H K I T I 17-Apr-18 08:56 PM
@Hexadecimal Mantis
The patches also break the backgrounds for the glossary and printer menus
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UTTER_BODGE 17-Apr-18 08:57 PM
oh that too, forgot about those
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Hexadecimal Mantis 17-Apr-18 08:59 PM
Do we know 100% if deepbrick's build is the same as ours?
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V A H K I T I 17-Apr-18 08:59 PM
no. If anything ours is newer
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Hexadecimal Mantis 17-Apr-18 09:00 PM
Thats what I was thinking
His version seemed to have less gfx, but I could be remembering it wrong
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V A H K I T I 17-Apr-18 09:00 PM
I did notice the particles in his rendered differently
They seem to render as solid squares
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UTTER_BODGE 17-Apr-18 09:01 PM
that smells very much like a graphical hiccup rather than a real difference
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V A H K I T I 17-Apr-18 09:01 PM
ye
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Hexadecimal Mantis 17-Apr-18 09:02 PM
I'm leaning toward the upside down objects being the result of a newer os now that I think of it.
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V A H K I T I 17-Apr-18 09:03 PM
Oh?
How so?
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Hexadecimal Mantis 17-Apr-18 09:03 PM
Maybe its a thing like the framerate
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V A H K I T I 17-Apr-18 09:03 PM
Hm.
ANy idea wat do?
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UTTER_BODGE 17-Apr-18 09:05 PM
@Omega12 tbh I wouldn't worry too much about keeping the lighting perfect... the game has some really fucky lighting by default
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Omega12 17-Apr-18 09:05 PM
i'd like the be faithful
but yeah im not gonna spend too much time
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UTTER_BODGE 17-Apr-18 09:05 PM
yeah
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Omega12 17-Apr-18 09:05 PM
if it comes down to white or colored im goign with the colored in matoran
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UTTER_BODGE 17-Apr-18 09:05 PM
though maybe if you figure out how lighting works we could fix it in areas like this
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Omega12 17-Apr-18 09:06 PM
that's why I'm still trying this
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UTTER_BODGE 17-Apr-18 09:06 PM
mhm
he's right next to a lightstone... this definitely isn't right
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V A H K I T I 17-Apr-18 09:06 PM
Turn around
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UTTER_BODGE 17-Apr-18 09:07 PM
it's the same
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V A H K I T I 17-Apr-18 09:07 PM
Huh
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UTTER_BODGE 17-Apr-18 09:07 PM
hasn't changed anywhere in this area so far
so I'm pretty sure it's just broken
oh there's some locations where it does change
but it certainly doesn't seem correct
or done
Twelfth scene of the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM videogame
yeah it's only the second half of the collapsing platforms that have lights
but all of them should be lit
and all other parts of this area (even the battle area with multiple lightstones at the end) keep onua pitch black
it's like they only got part way through lighting it or something
gonna be a real pain to make it look as intended with just a hex editor...
I think the best route would be to consider lighting low priority
since tbh a lot of players probably won't even notice
maybe further down the road, if the format is all worked out and we have an editor of some sort to make it easier... we could go all fancy with it
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V A H K I T I 17-Apr-18 09:19 PM
Ye.
For now, I'd honestly like to see all hands on the upside down texture renders
It's really bothersome. xP
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UTTER_BODGE 17-Apr-18 09:20 PM
yeeaah agreed
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V A H K I T I 17-Apr-18 09:21 PM
Also the menu renders
But let's focus on the hardest thing first
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Hexadecimal Mantis 17-Apr-18 09:32 PM
I see we tried a nop slide for some patches
Did they work?
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V A H K I T I 17-Apr-18 09:33 PM
Nope
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Omega12 17-Apr-18 09:34 PM
nope no dice
tried everything
the only one that works is 0nuS
so looks like this is as good as we can get this level
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Hexadecimal Mantis 17-Apr-18 09:35 PM
Anyone know how we could fix the boi with no mask at the beginning of Tahu's level?
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V A H K I T I 17-Apr-18 09:36 PM
Again, I think we should focus on the biggest issues right now
Omega's working on the gray matoran, so the rest of y'all should look into the broken menu backgrounds and the upside down bilboard objects'
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Hexadecimal Mantis 17-Apr-18 09:37 PM
We should probably construct a better svprad patch if possible. If nothing changes after that, i'll see If I can borrow a 9.x machine
Just to see if its an os issue
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UTTER_BODGE 17-Apr-18 09:40 PM
disc was in my inventory before I collected it
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Omega12 17-Apr-18 09:40 PM
w3hat did u do
neat
dual disks
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V A H K I T I 17-Apr-18 09:40 PM
DID SOMEBODY SAY
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Omega12 17-Apr-18 09:40 PM
ITS TIME
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V A H K I T I 17-Apr-18 09:40 PM
DUEL DISK
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Omega12 17-Apr-18 09:41 PM
TO DUDUDUDUDU
fix the game
games got more babies than metroid other m
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V A H K I T I 17-Apr-18 09:41 PM
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Omega12 17-Apr-18 09:42 PM
thats weird
this is in the art.blk
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UTTER_BODGE 17-Apr-18 09:43 PM
backtracking from the shrine to dark maze crashes and breaks your save
bleh
and going through the gate from the hut to shrine puts you out of bounds then crashes
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Omega12 17-Apr-18 09:43 PM
well what the fuck do you know
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UTTER_BODGE 17-Apr-18 09:43 PM
(all in onua's level btw)
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Omega12 17-Apr-18 09:43 PM
the arrows are upside down
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V A H K I T I 17-Apr-18 09:43 PM
Ye
Pls fix
xD
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Omega12 17-Apr-18 09:43 PM
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JrMasterModelBuilder 17-Apr-18 09:44 PM
Any idea what's going on here (the 32 would normally enable SVP):
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UTTER_BODGE 17-Apr-18 09:44 PM
so unless you wanna backtrack aaaaall the way through the level multiple times (and assuming none of that breaks your save)... some of the fetch quests in onua's level can't be completed
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V A H K I T I 17-Apr-18 09:44 PM
Um
The portal?
Also
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UTTER_BODGE 17-Apr-18 09:45 PM
and going through the gate from the hut to shrine puts you out of bounds then crashes
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JrMasterModelBuilder 17-Apr-18 09:45 PM
@benji
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V A H K I T I 17-Apr-18 09:45 PM
But if you reload it's fine
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UTTER_BODGE 17-Apr-18 09:45 PM
that's..... not exactly optimal
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Omega12 17-Apr-18 09:45 PM
oh
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V A H K I T I 17-Apr-18 09:45 PM
Anyways
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Omega12 17-Apr-18 09:45 PM
thats what those are
for the shrine portals
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V A H K I T I 17-Apr-18 09:45 PM
Try this
ALso @ShadowDraikana
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UTTER_BODGE 17-Apr-18 09:46 PM
what does that do
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V A H K I T I 17-Apr-18 09:46 PM
THat thing @UTTER_BODGE
The portal start position is broken
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UTTER_BODGE 17-Apr-18 09:46 PM
this fixes it?
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V A H K I T I 17-Apr-18 09:46 PM
No
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benji 17-Apr-18 09:46 PM
Checks for software vertex processing and sets SVP to remember it @JrMasterModelBuilder
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V A H K I T I 17-Apr-18 09:46 PM
It fixes the win10 crash on cave
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UTTER_BODGE 17-Apr-18 09:46 PM
I'm on 7, no problems with that
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V A H K I T I 17-Apr-18 09:46 PM
Maybe it'll incidentally fix your issue as well
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JrMasterModelBuilder 17-Apr-18 09:46 PM
What would this refer to: if ( adapter_identifier.DeviceId >= 20804 && adapter_identifier.DeviceId <= 20812 )
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benji 17-Apr-18 09:47 PM
not sure, it's a specific ID of video card
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JrMasterModelBuilder 17-Apr-18 09:48 PM
Ok, that was my guess. So that range would use SVP, by force. (edited)
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benji 17-Apr-18 09:48 PM
probably so they can fix certain cards that claim to support hardware vertex processing but are buggy
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Omega12 17-Apr-18 09:48 PM
oh hello
that hau's based on the prototype hau
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V A H K I T I 17-Apr-18 09:49 PM
It's always been that way
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Omega12 17-Apr-18 09:49 PM
there's 2 versions
just neat seeing how long they must have been working on it
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JrMasterModelBuilder 17-Apr-18 09:50 PM
I wonder what these vendors are: 32902, 8086, 4098
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Omega12 17-Apr-18 09:50 PM
might come in handy for thicc shenanigans
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UTTER_BODGE 17-Apr-18 09:52 PM
oh ok
well, the masks vanishing so quickly is a framerate thing, but not them being flipped
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V A H K I T I 17-Apr-18 09:58 PM
I'm doing another ThiccBric video to appease the normies in general.
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UTTER_BODGE 17-Apr-18 09:59 PM
recorded the game with fraps locking it to 20 FPS
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V A H K I T I 17-Apr-18 09:59 PM
Gonna go simultaniously more and less obscure
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UTTER_BODGE 17-Apr-18 09:59 PM
they floated up more slowly
slower than on deep brick's videos
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V A H K I T I 17-Apr-18 09:59 PM
00110101 00110100 00100000 00110110 00111000 00100000 00110110 00111001 00100000 00110110 00110011 00100000 00110110 00110011 00100000 00110010 00110000 00100000 00110110 00111001 00100000 00110111 00110011 00100000 00110010 00110000 00100000 00110111 00110010 00100000 00110110 00110101 00100000 00110110 00110001 00100000 00110110 01100011 00100000 00110010 00110000 00100000 00110011 00110010 00100000 00110011 00110100 00100000 00110011 00110000 00100000 00110011 00110001 00100000
That translates to a hex code, which in turn then also translates to THICC IS REAL 2401
Which is basically just a reference to Mario 64
xP
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Hexadecimal Mantis 17-Apr-18 10:01 PM
L IS REAL 2401
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V A H K I T I 17-Apr-18 10:01 PM
Ehehehehehe
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UTTER_BODGE 17-Apr-18 10:05 PM
low framerates have some interesting effects on the camera smoothing too
don't worry this is unlisted, don't have discord nitro so yeah https://youtu.be/6Ayqu4T9zjA
also don't have dgvoodoo going on atm so you get that funky level transition haha
I think the masks go higher too...?
maybe?
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V A H K I T I 17-Apr-18 10:10 PM
They only don't go as high because the animation runs out too quickly
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UTTER_BODGE 17-Apr-18 10:11 PM
yeah makes sense
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V A H K I T I 17-Apr-18 10:11 PM
DGVoodoo is still faster than normal by about 15 frames
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UTTER_BODGE 17-Apr-18 10:11 PM
well, depends what you consider normal
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V A H K I T I 17-Apr-18 10:11 PM
It caps at roughtly 75
60 is normal
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UTTER_BODGE 17-Apr-18 10:13 PM
I wonder if the tokens, health pickups, etc are also flipped and it's just harder to notice
could replace them with other sprites to check
not that it matters really
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V A H K I T I 17-Apr-18 10:13 PM
I mean it would confirm it a universal issue
WHich would make it easier to pinpoint
If only slightly
Cause that would mean it's a generic 2d render issue rather than just one for a few objects
Which would give @benji and @JrMasterModelBuilder a good jumping off point
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Omega12 17-Apr-18 10:15 PM
onua's vllg apparently has a different reason why the matoran colors don't show
great...
oh no
i got it fixed
phew
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V A H K I T I 17-Apr-18 10:18 PM
Noice
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Omega12 17-Apr-18 10:19 PM
NOW!
now that that's fixed
TIME TO SUMM0ON THE DANCY BOIS'S
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Hexadecimal Mantis 17-Apr-18 10:20 PM
I suggest applying the other graphics patch, your screen is stretched
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V A H K I T I 17-Apr-18 10:20 PM
Wait
You sent the other blk too right? 😛
ALso
Did you merge SHadowknight's fixes?
With vllg?
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Omega12 17-Apr-18 10:22 PM
i did for that one
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V A H K I T I 17-Apr-18 10:22 PM
Okay gud
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Omega12 17-Apr-18 10:22 PM
no i dont have those
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V A H K I T I 17-Apr-18 10:22 PM
Wait what?
Merge the contents of that then
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Omega12 17-Apr-18 10:22 PM
i merged them with atrm
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V A H K I T I 17-Apr-18 10:22 PM
Aight, do the thing then. 😛
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Omega12 17-Apr-18 10:23 PM
what file am i merging?
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V A H K I T I 17-Apr-18 10:23 PM
Ideally all of them aside from what you changed. 😛
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Omega12 17-Apr-18 10:24 PM
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V A H K I T I 17-Apr-18 10:25 PM
THank
Updated the pinned post with the current patch notes.
v1.0.0: • Added Windows 10 support (JrMasterModelBuilder) • Added HD upscaling and widescreen support (JrMasterModelBuilder) • Fixed SVPRad issue permanently (Benji) • Fixed Onua's CAVE crash on Windows 10 (Vahkiti) • Fixed Onua's HK01 killbox causing a softlock (jamesster) • Fixed Gali's HK01 lacking water animations (Shadowknight) • Fixed Pohatu's Kane-Ra mount cutscene crash (Vahkiti) • Fixed Makuta's lack of water physics, (Gali's area) (Vahkiti) • Fixed various Tohunga from rendering without textures (Omega12) • Ported various texture and model fixes from previous alpha patches (Shadowknight)
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UTTER_BODGE 17-Apr-18 10:28 PM
well they weren't rendering without /textures/
colors, more like
to tint the textures
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JrMasterModelBuilder 17-Apr-18 10:28 PM
Was someone trying to determine if all 2D sprites are upside down?
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V A H K I T I 17-Apr-18 10:28 PM
Ye
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JrMasterModelBuilder 17-Apr-18 10:29 PM
Did someone figure it out yet, or no?
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V A H K I T I 17-Apr-18 10:29 PM
Not that I know of
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UTTER_BODGE 17-Apr-18 10:29 PM
I'll check right now
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JrMasterModelBuilder 17-Apr-18 10:29 PM
👍
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UTTER_BODGE 17-Apr-18 10:29 PM
gimme a few minutes
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V A H K I T I 17-Apr-18 10:30 PM
I'll be making a new TB video to quell the normies. 😛
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Omega12 17-Apr-18 10:31 PM
hey jamesster
the coordinates are xx xx xx xx yy yy yy yy zz zz zz zz?
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UTTER_BODGE 17-Apr-18 10:32 PM
probably?
dunno
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Omega12 17-Apr-18 10:32 PM
oh
i thought you figured it out from fixing the killbox
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V A H K I T I 17-Apr-18 10:32 PM
Wow they ALREADY caught it
They're fuckin stalking me.
Under a minute, damn
xD
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UTTER_BODGE 17-Apr-18 10:33 PM
I found the right value on the second try so I didn't need to look into it that much @Omega12
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V A H K I T I 17-Apr-18 10:33 PM
That is fuckin scary.
And impressive
They already got the hex
Okay so
Now that I have their attention again
Next one's gotta be Tahu farting. Pac
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Omega12 17-Apr-18 10:35 PM
yes
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UTTER_BODGE 17-Apr-18 10:39 PM
health fruits are upside down
all the others probably are too
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V A H K I T I 17-Apr-18 10:39 PM
So it is everything then
Okay
That's something then
@JrMasterModelBuilder
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JrMasterModelBuilder 17-Apr-18 10:40 PM
Alright then...
Wish I knew if it was SVP related
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UTTER_BODGE 17-Apr-18 10:44 PM
interface is a-ok
just the stuff within the scene
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V A H K I T I 17-Apr-18 10:44 PM
Noted
FUCKIN
HOW WAS THAT NOT CONVINCING
These guys are pretty THICC themselves. Pac
Still going with the fart though
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Hexadecimal Mantis 17-Apr-18 10:49 PM
tough crowd out there eh?
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V A H K I T I 17-Apr-18 10:49 PM
I'm still not gonna spill the beans just yet.
I have a schedule to upkeep! 😛
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Hexadecimal Mantis 17-Apr-18 10:50 PM
Yea I agree
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Omega12 17-Apr-18 10:50 PM
tried to readd 1hat
dancy bois may not be addable ;_;
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V A H K I T I 17-Apr-18 10:50 PM
D:
I love btw how even now nobody'c caught on to the icon. 😛
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Hexadecimal Mantis 17-Apr-18 10:53 PM
yea lol
Its obvious too. iirc there is a clear screenshot of it somewhere (edited)
I'm dying lmao
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V A H K I T I 17-Apr-18 10:54 PM
Same
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UTTER_BODGE 17-Apr-18 10:54 PM
should I point out the platforms look entirely different in the alpha https://youtu.be/JRmE6KpzyfU?list=PLzJtkj3nxiaGWtm-yDCSaIauAzUSOMSoW&t=1822
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Hexadecimal Mantis 17-Apr-18 10:54 PM
He thanked me for my joke
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V A H K I T I 17-Apr-18 10:54 PM
Omega posted at least three
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UTTER_BODGE 17-Apr-18 10:54 PM
or just..... leave them pondering
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V A H K I T I 17-Apr-18 10:54 PM
Leave it
xD
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Hexadecimal Mantis 17-Apr-18 10:55 PM
"glad it won't be for nothing" "Thanks man!" The final build dropping is going to hit that guy hard
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V A H K I T I 17-Apr-18 10:55 PM
RIP
BOI HE BOUTTA DO IT
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Omega12 17-Apr-18 10:56 PM
are you posting the farT?
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V A H K I T I 17-Apr-18 10:56 PM
Not yet
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Omega12 17-Apr-18 11:05 PM
im gonna give up on the dancing boys for now
i'll come back to it
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UTTER_BODGE 17-Apr-18 11:05 PM
I bet you it would have only taken 2 numbskulls who don't know what theyre doing to fix that fucking area im dying
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Omega12 17-Apr-18 11:05 PM
:p
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V A H K I T I 17-Apr-18 11:06 PM
IT IS DONE
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Omega12 17-Apr-18 11:09 PM
is it cool if i share that mp4
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V A H K I T I 17-Apr-18 11:09 PM
OH MY GOD
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Ibbie 17-Apr-18 11:09 PM
Ibbie - Today at 8:07 PM Why the fuck is Onua on fire? Ibbie - Today at 8:07 PM Has he been on the business end of Tahu recently?
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V A H K I T I 17-Apr-18 11:09 PM
HE WENT SO ALL OUT WITH THIS REPORT
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Ibbie 17-Apr-18 11:09 PM
Well, I thought I was clever.
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Omega12 17-Apr-18 11:09 PM
:V
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V A H K I T I 17-Apr-18 11:09 PM
I actually feel kinda bad
It's like.. 10 pages
And yes omega
go ahead
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Hexadecimal Mantis 17-Apr-18 11:10 PM
jesus that document is crazy (edited)
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Ibbie 17-Apr-18 11:10 PM
Don't worry Liam, it's only four pages. :P
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UTTER_BODGE 17-Apr-18 11:20 PM
whats something we gotta see that will be pretty damn hard to replicate and mod into the alpha fbffhfhghghfhfhfhfhf
are they just trying to bait you into posting more??
Yea ThiccBricc give us Makuta footage! oh you devil
hahahaha
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Hexadecimal Mantis 17-Apr-18 11:22 PM
( ͡° ͜ʖ ͡°)
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Omega12 17-Apr-18 11:24 PM
SEEN ONUA DO THAT BEFORE SOMEWHERE
the straws
are being grasped
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UTTER_BODGE 17-Apr-18 11:25 PM
I wonder if they're thinking of your shitposts
but don't realize/remember it
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Omega12 17-Apr-18 11:25 PM
no they arent
that's the beuty of it
I LITERALLY POSTED ONUA FLIPPING SOMEONE OFF TWICE
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UTTER_BODGE 17-Apr-18 11:25 PM
true hahaha
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Omega12 17-Apr-18 11:26 PM
we've posted pohatu peeing multiple times
and referenced it
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Ibbie 17-Apr-18 11:26 PM
I'd connect the dots but I'm fucking in on it
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V A H K I T I 17-Apr-18 11:26 PM
RIP
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UTTER_BODGE 17-Apr-18 11:26 PM
this is fucking amazing
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Omega12 17-Apr-18 11:26 PM
i posted the mp4 in the /biog/ discord
no ones said anything yet
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V A H K I T I 17-Apr-18 11:27 PM
Once this is over I'm not sure if the community is gonna see me as a fucking legend, or a complete bastard. xD
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Hexadecimal Mantis 17-Apr-18 11:27 PM
Fucking Legend obviously
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V A H K I T I 17-Apr-18 11:27 PM
Game may be a legend no longer, but I sure ain't. xP
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Ibbie 17-Apr-18 11:27 PM
You'll always be a legend to us.
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Omega12 17-Apr-18 11:31 PM
i mean we are waiting till liam gets the article done
so yeah
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Ibbie 17-Apr-18 11:33 PM
I just slammed TTV hard and ourselves even harder. xD
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Hexadecimal Mantis 17-Apr-18 11:35 PM
oof
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V A H K I T I 17-Apr-18 11:35 PM
P
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Omega12 17-Apr-18 11:35 PM
P
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Ibbie 17-Apr-18 11:35 PM
P
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V A H K I T I 17-Apr-18 11:36 PM
Aw man
I'm having way too much fun with this
This is almost better than a surprise launch
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Omega12 17-Apr-18 11:37 PM
it's a feature
im fukkin dieing
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Hexadecimal Mantis 17-Apr-18 11:37 PM
ThiccBricc should go silent for a few weeks. After posting the makuta footage of course
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V A H K I T I 17-Apr-18 11:37 PM
Kek
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Omega12 17-Apr-18 11:38 PM
post the fucking makuta footage
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Hexadecimal Mantis 17-Apr-18 11:38 PM
We could probably fake that
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Omega12 17-Apr-18 11:38 PM
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Hexadecimal Mantis 17-Apr-18 11:39 PM
Use the distorted tohunga sfx Vahkiti made a while back, and change up some textures and text
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Omega12 17-Apr-18 11:39 PM
makuta_footage.jpg
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Hexadecimal Mantis 17-Apr-18 11:39 PM
And give it the classic DeepBrick blur
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Omega12 17-Apr-18 11:39 PM
not a bad idea
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Ibbie 17-Apr-18 11:39 PM
As much fun as we're having, we can't tease things that aren't in the beta.
That would just be a disservice.
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V A H K I T I 17-Apr-18 11:40 PM
Agreed
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Ibbie 17-Apr-18 11:40 PM
It wouldn't be right to tease Makuta content that isn't present.
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Hexadecimal Mantis 17-Apr-18 11:41 PM
I agree as well. It was just hypothetical
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UTTER_BODGE 17-Apr-18 11:41 PM
HAAAAAAAAAAAAAAAAAHAHAHAHA
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Ibbie 17-Apr-18 11:41 PM
Speaking of, @V A H K I T I I wanted to say something about your teaser trailer of the game but I was on the fence about it.
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V A H K I T I 17-Apr-18 11:41 PM
?
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Ibbie 17-Apr-18 11:42 PM
Well, you cut in some things that aren't related to TLOMN, particularly a close-up of Makuta's face in MNOG.
That in particular... I really don't think we should be teasing anything revolving Makuta at all, because it could easily get hopes up.
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V A H K I T I 17-Apr-18 11:43 PM
THat was literally reused footage from the last patch trailer
xD
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Ibbie 17-Apr-18 11:43 PM
Everyone is expecting that the beta would have something over the alpha in terms of the Makuta level, when if anything there is less.
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Hexadecimal Mantis 17-Apr-18 11:43 PM
Well Makuta technically is ever-present
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Ibbie 17-Apr-18 11:43 PM
It's equally as true that it would be teasing nothing.
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emily (peri) 17-Apr-18 11:44 PM
at least we have makuta's dialogue now, even if its... yeah
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Omega12 17-Apr-18 11:47 PM
you've underestimated them
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V A H K I T I 17-Apr-18 11:47 PM
They finally figured out the cursor
Now to thorw them off again
xD
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UTTER_BODGE 17-Apr-18 11:48 PM
at least we have makuta's dialogue now, even if its... yeah
oh we do?
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V A H K I T I 17-Apr-18 11:48 PM
Ye
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Omega12 17-Apr-18 11:49 PM
GEEE
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emily (peri) 17-Apr-18 11:49 PM
hold on I'll dig it up
"You have come very far, bold Onua. BBut your luck(5and that of your fellow Toa(5is about to run out! I am but one form of Makuta(5 ,(5your friends face the others as we speak! &Defeat my challenge and you defeat me. 1Fail in your effort, and Mata Nui falls with you! !Aargh!! How could you defeat me!? .No matter(5your friends will not be so lucky! Are you ready? Do your best, Toa Gali(5 #(5and even that may not be enough! #You've defeated me this time, Gali. But we will meet again(5 (5I promise. Are you up to my challenge? If not, Mata Nui will be mine! *No! It cannot be! How could you defeat me? )The other Toa will not be so fortunate(5 Prepare yourself, Kopaka(5 You've met your match! You win this time(5 (5but your friends will lose! Can you defeat me, Lewa? I doubt it! Consider yourself fortunate(5 (5Tahu will not be so lucky. You have been very lucky(5 (5but the game ends here. Prepare to be defeated, Tahu! It is impossible! How can I(5 (5Makuta! "Been defeated by the likes of you? 1Enjoy your victory while it lasts, valiant Toa(5 ((5for you have not seen the last of me.
the most interesting thing is it seems to indicate the shadow toa were actually just makuta
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UTTER_BODGE 17-Apr-18 11:50 PM
someone else was talking about that
and I'm not sure they were even someone with the beta
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Omega12 17-Apr-18 11:50 PM
OH FUCK
post a picture of the white matoran
say it's mata nui
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UTTER_BODGE 17-Apr-18 11:50 PM
something with the hungarian book giving more details?
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emily (peri) 17-Apr-18 11:51 PM
that's kind of a separate thing
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Hexadecimal Mantis 17-Apr-18 11:52 PM
I keep clicking the vc by accident. (edited)
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Omega12 17-Apr-18 11:52 PM
maybe can use that image for something funny
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V A H K I T I 17-Apr-18 11:53 PM
Okay
I've gotts stop. xD
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Hexadecimal Mantis 17-Apr-18 11:54 PM
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V A H K I T I 17-Apr-18 11:54 PM
xP
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Ibbie 17-Apr-18 11:55 PM
You have to stop because you've got nothing left, man!
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Omega12 17-Apr-18 11:55 PM
yep, that was it
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Ibbie 17-Apr-18 11:55 PM
You wasted your load with the cheat.
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V A H K I T I 17-Apr-18 11:55 PM
Cheat was just to throw them off the scent
We still have the whole game to tease
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Ibbie 17-Apr-18 11:57 PM
I'm calling your bluff, you gotta show Gali rubbing her tiddies in game now. :P
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V A H K I T I 17-Apr-18 11:58 PM
@JrMasterModelBuilder Any updates on the thing?
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JrMasterModelBuilder 17-Apr-18 11:59 PM
Not yet
Do any 2D sprites render without SVP? (edited)
Particles?
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V A H K I T I 17-Apr-18 11:59 PM
Unfortunately not
Only particles
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JrMasterModelBuilder 18-Apr-18 12:00 AM
Are particles also 2D sprites?
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V A H K I T I 18-Apr-18 12:00 AM
If they were, they'd probably render the same way.
Judging by the jet behinf the infected mask, they're fiune
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Omega12 18-Apr-18 12:00 AM
the hud elements seem to be the only ones not rendering upside down
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JrMasterModelBuilder 18-Apr-18 12:01 AM
Hmm, that's true. Must be only the ones in 3D space.
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V A H K I T I 18-Apr-18 12:01 AM
COuld be the actual object rendering improperly rather than the applied texture
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Omega12 18-Apr-18 12:02 AM
what if
not hear me out
what if they forgot to flip the endianess for that stuff
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V A H K I T I 18-Apr-18 12:02 AM
Wat
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Omega12 18-Apr-18 12:02 AM
iunno
i need to sleep im loosing braincells from the memes
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Ibbie 18-Apr-18 12:05 AM
@V A H K I T I here, we gave you more ins for leaking stuff in the days to come.
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V A H K I T I 18-Apr-18 12:05 AM
Ye
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Omega12 18-Apr-18 12:06 AM
I wonder why this idiot keeps mentioning ewoks
🤔
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V A H K I T I 18-Apr-18 12:06 AM
It's gonna be great btw
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Ibbie 18-Apr-18 12:06 AM
I think it was already known that the final cutscene was ewokcelebration
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V A H K I T I 18-Apr-18 12:07 AM
When ultimately this channel gets sent to the legacy section.
And everyone can read through it
xP
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Ibbie 18-Apr-18 12:07 AM
I didn't even consider that.
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Omega12 18-Apr-18 12:07 AM
Oh
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Ibbie 18-Apr-18 12:07 AM
Hello future people! Boy wasn't that all something?
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Omega12 18-Apr-18 12:07 AM
Ga Koro would be a good place for an image
Since it's 200% different
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Hexadecimal Mantis 18-Apr-18 12:08 AM
We should probably have records of the other chats too
At least the svp fix, cause that was some awesome work given the time
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V A H K I T I 18-Apr-18 12:11 AM
Hm
How can we archive that though?
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V A H K I T I 18-Apr-18 12:20 AM
Closer to the release I have an idea too.
A random stream of something. Otherwise normal but for a phrase I repeatedly speak
Roughly spelled phonetically as "Keerbkith Miya"
Or if played in reverse:
"I am ThiccBricc". xP
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V A H K I T I 18-Apr-18 12:28 AM
@😺 QSKSw (Josie) I have a stupid request for you that's right up your alley
Can you make me a version of the Beaverhouse logo that's partially just a lego brick with a giant ass on it?
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JrMasterModelBuilder 18-Apr-18 12:44 AM
Huh. I wonder if the textures are right-side-up now. 😛
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V A H K I T I 18-Apr-18 12:44 AM
Still gives that issue huh?
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JrMasterModelBuilder 18-Apr-18 12:44 AM
The VM one? Yeah.
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V A H K I T I 18-Apr-18 12:45 AM
Rip
And I mean.. I can test if you want. xD
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JrMasterModelBuilder 18-Apr-18 12:45 AM
I'm gonna tinker a bit, then get out my crappy old Windows laptop if needed.
Where should I look for textures to know if they are upside down?
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V A H K I T I 18-Apr-18 12:49 AM
Justs hoot a rahi
The infected mask will be flipped
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JrMasterModelBuilder 18-Apr-18 12:49 AM
Not seeing an infected mask...
Might be a VM issue.
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V A H K I T I 18-Apr-18 12:51 AM
Rip
What about the objecitve arrow in front of WHenua's hut?
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JrMasterModelBuilder 18-Apr-18 12:52 AM
Haven't tried that, my VM runs too fast to navigate the debug menu.
Gotta fire up the craptop.
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V A H K I T I 18-Apr-18 12:53 AM
😛
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😺 QSKSw (Josie) 18-Apr-18 01:00 AM
@V A H K I T I As soon as I figure out what the fuck you just asked me I will get on that.
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V A H K I T I 18-Apr-18 01:00 AM
:3
Also
Whoever's up to the task, I think tomorrow would be a good time to enter SmolBrick.
Have him boldly claim Thicc is an imposter and not to listen to him
Then have him post his own things
😛
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UTTER_BODGE 18-Apr-18 01:04 AM
so I've just found that I have a huge chunk/most of the "Legend Of Mata Nui Videos" bzp thread saved in emails, thanks to topic reply notifications
how would I go about exporting/reassembling all this...
it's a lot
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V A H K I T I 18-Apr-18 01:05 AM
idk? Idk how much of it would be particularly valuable now
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UTTER_BODGE 18-Apr-18 01:05 AM
it's more a historical curiosity
and could maybe give more precise dates for some things
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V A H K I T I 18-Apr-18 01:08 AM
So who wants to be SmolBrick? xP
Also any luck with the craptop! @JrMasterModelBuilder? 😛
Oh hey, this brings me another thought
You can now COMPLETELY retire that sig of yours. 😮
cornflakes 1
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JrMasterModelBuilder 18-Apr-18 01:09 AM
Still crappy, but working.
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V A H K I T I 18-Apr-18 01:09 AM
What about the game? 😛
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JrMasterModelBuilder 18-Apr-18 01:16 AM
It keeps loading the main menu, despite my ini edits. WTF?
Exact same file I used in my VM.
Rebooting, see if that helps.
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V A H K I T I 18-Apr-18 01:27 AM
Sure the ini is in the right format?
it's apparently quite picky
; This is the LEGO Bionicle ini file [GraphicsOptions] ResolutionW=1280 ResolutionH=720 Windowed=1 BitDepth=32 SvpOther=0 SvpRad=0 Fog=1 ParticleDetail=4 [Misc] Language=0 ControlOption=1 CheatMenu=LEGOTester [Cheat] Cheat=NoGreenCapes Urinate=Pohatu
(edited)
Pinned a message.
@JrMasterModelBuilder
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JrMasterModelBuilder 18-Apr-18 01:31 AM
As far as I can tell, yes.
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V A H K I T I 18-Apr-18 01:31 AM
Weird
Well anyways you can still test. You just have to make or load a save
Otherwise you can test right on the beach with the rahi
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JrMasterModelBuilder 18-Apr-18 01:37 AM
It's also not creating the INI file. WTF is going on?
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V A H K I T I 18-Apr-18 01:39 AM
Well anyways I'm gonna get some sleep. If you make any progress, just ping me I guess. 😛
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JrMasterModelBuilder 18-Apr-18 01:42 AM
It's like it's loading a cached ini file or something. This makes no sense.
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JrMasterModelBuilder 18-Apr-18 02:09 AM
IDK what's up with that, but creating a copy elsewhere on the disk does the trick, so doing that. (edited)
There's still no infected masks...
WTF?
Also, Matoran are all grey? Even when loading from debug menu?
There is an arrow in front of Whenua's hut.
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Ibbie 18-Apr-18 02:17 AM
I only just opened up one of the HD toa models I was given in Maya. I don't know what it is about shitty fucking Blender, but it just kills models. What I have been given is unworkable.
I don't know if I want to try to repair them myself, ask one of you to send me the beta's mid-poly models, or just do something else that won't make me tear my hair out.
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JrMasterModelBuilder 18-Apr-18 02:23 AM
Does the infected masks only show with DGvoodoo or something?
Or only certain Rahi?
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JrMasterModelBuilder 18-Apr-18 02:33 AM
Huh? Sometimes I seem the infected Hau, but only briefly.
The arrow for Whenua's hut is upside down though.
If I do the thing that flips the whole world upside down, the textures point the right way.
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Ibbie 18-Apr-18 02:42 AM
Are we absolutely positively sure that the beta doesn't have high-poly character models, at least for the toa?
Just like, kicking around in the files for a potential graphics setting.
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benji 18-Apr-18 02:47 AM
Sure there's code for it
I don't know if what we're used to is 'high' or not though
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JrMasterModelBuilder 18-Apr-18 02:55 AM
Ohhhh. Turns out the Hau's don't show up most of the time when running in native windowed mode (which I was enabling via debugger). That's strange, but mystery solved.
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JrMasterModelBuilder 18-Apr-18 03:15 AM
Question: Why would the game invert based on SVP or not? It seems like there must be a reason. (edited)
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Ibbie 18-Apr-18 03:21 AM
The high poly models seemed to be used in initial screenshots of the game and the rendered cutscenes, and were also likely the ones passed on to Templar for MNOG.
The alpha used low-poly models, likely for early-mid development optimization.
The mid poly models are what are found in the beta and are likely what would have been the default in the final game.
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Deleted User 18-Apr-18 04:36 AM
gonna have to call bullshit on this
we know what happens to lewa
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LiamRobertson 18-Apr-18 06:30 AM
oh holy shit 😭 that thicc brick google doc
they're taking it so seriously
what have you done
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😺 Lilith 18-Apr-18 06:51 AM
I think they'll forgive us when they finally get the beta with all the bug fixes
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V A H K I T I 18-Apr-18 07:25 AM
@JrMasterModelBuilder I have a question.
Do we know for sure the alpha doesn't flip?
Cause there simply weren't enough asymmetrical bilboard objects IN the alpha to determine whether or not it did.
Let me double check the grapple...
Well I'll be fucked
It's been inverted this whole time and we just never noticed
Well on the bright side, this makes it far easier to debug. IIRC at least SOME computers can run the alpha without SVPRad turned on.
This thing's been staring us right up the nose for two and a half months, and none of us ever picked up on it. I mean... occasionally I would think to myself, "Hmm.. why is the grapple claw shot upside down I wonder?" but in regards to this, I only just now put two and two together. 😛 (edited)
This also proves that it's not necessarily the hardcoded patch that causes it.
If it's even SVPRad at all. We might very well be barking up the wrong tree on this one. (edited)
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V A H K I T I 18-Apr-18 07:45 AM
Can confirm it's not the Win10 patch either.
This video was recorded prior to that existing. Prior to the widecreen and upres patches for that matter as well
IIRC this was before even DGVoodoo or DXWnd
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UTTER_BODGE 18-Apr-18 10:31 AM
gooood morning, I think I'll fix the gate spawn point in onua's shrine or something
since that's an easy fix and it was bugging me
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UTTER_BODGE 18-Apr-18 10:47 AM
oh ok the latter two options for start positions in the debug menu do nothing... and it spawns you at 0 0 0 when you go through the gate
ooookay
let's see what's goin on here
hm, spline?
what in onua's turaga hut would even use splines...
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Omega12 18-Apr-18 11:06 AM
What r splines (edited)
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UTTER_BODGE 18-Apr-18 11:06 AM
In mathematics, a spline is a special function defined piecewise by polynomials. In interpolating problems, spline interpolation is often preferred to polynomial interpolation because it yields similar results, even when using low degree polynomi...
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ShadowDraikana 18-Apr-18 11:20 AM
@V A H K I T I HOLY SHIT BOIS I'M IN MTOP. NOT A DRILL, REPEAT, NOT A DRILL!!!!
Repeating, I got MTOP functioning guys!
turns out it was missing the gear model (edited)
The gear was in the wrong folder to begin with
Also I have the char files figured out almost
total of five spawned in the village; the new ones have no conversations and are maskless -_-
Also, I can confirm the gear task is completable
@Hexadecimal Mantis How are character sound effect used? I know they are tied into the movelist, but I'm a bit fuzzy on how some of it works
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UTTER_BODGE 18-Apr-18 11:38 AM
well, "fixing" the tura -> shrine spawn is easy, but I'd like to do it properly since it doesn't put you near the portal
thing is, I don't see any reason why the original spawn points aren't working... hrm
I'll poke at it more after a shower
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ShadowDraikana 18-Apr-18 11:38 AM
you tried matching the coordinates up?
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UTTER_BODGE 18-Apr-18 11:38 AM
that's not the problem
there's coordinates defined, everything looks fine
it's all pointing to the right stuff as far as I can tell
anyway, I have a few ideas to try
but brb shower
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ShadowDraikana 18-Apr-18 11:39 AM
could those lok things play a role; haven't determined what those do yet (though they have coords)
I sincerely hope TTUN isn't having a similar problem
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UTTER_BODGE 18-Apr-18 11:40 AM
nrhs9rts9kol it's trying to put you at str9, lok9
both are defined and seem a-ok
but it doesn't work
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ShadowDraikana 18-Apr-18 11:41 AM
redirect it to the coords of a nother door
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UTTER_BODGE 18-Apr-18 11:41 AM
editing the tura trigger file to point you to nrhs0rts0kol works fine
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ShadowDraikana 18-Apr-18 11:41 AM
oh
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UTTER_BODGE 18-Apr-18 11:41 AM
way ahead of you lol
and I'm not seeing any difference in how str0/lok0 and str9/lok9 are defined
anyway, as said
got a few ideas
gonna test them soon
but brb
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ShadowDraikana 18-Apr-18 11:42 AM
alrighty. I'll try tackling the TTUN spawn too.
looks like the alpha's actually.
probably didn't update it, like they forgot to put the gear model in MTOP, lol
which is why it crashed
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Hexadecimal Mantis 18-Apr-18 11:54 AM
Movelist is just animations though
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ShadowDraikana 18-Apr-18 11:59 AM
Oh the animevents would be the sounds
right?
Also I have a new problem: I tried adding/removing objects from the obj.slb and the game absolutely refuses to accept the changes. It either shuts down with adding objects (or swapping existing ones out) and crashes upon removing entries.
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UTTER_BODGE 18-Apr-18 12:10 PM
ok back, let's test this idea
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ShadowDraikana 18-Apr-18 12:12 PM
Well there's the problem with TTUN
the X value is waaaaaaaaaaaaaay off
I think I can get the objects back in the map too; testig the spawn
nope something is getting inverted differently than how the mask in VISN was
nm I was being stupid
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UTTER_BODGE 18-Apr-18 12:22 PM
right I think I've got an idea of what's going on (edited)
maybe
testing
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ShadowDraikana 18-Apr-18 12:25 PM
well I got the spawn closer but not actualy in TTUN
this y axis stuff is incredibly weird
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UTTER_BODGE 18-Apr-18 12:26 PM
yeah 99% sure I know what's going on
but gonna double check
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ShadowDraikana 18-Apr-18 12:28 PM
I'M IN TTUN
NOT A DRILL SPAWN FIXED
oh fuck
it inverted the direction Gali faces
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UTTER_BODGE 18-Apr-18 12:28 PM
it looks like the lok stuff (second position given) is the point in space the character is looking towards when they spawn
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ShadowDraikana 18-Apr-18 12:29 PM
Well that helps in a big way
but why did her view change 180 degrees for me when I didn't even touch it
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UTTER_BODGE 18-Apr-18 12:29 PM
because she's still looking towards the old point
the selected object there is lok0
the little cube at the bottom is str0
when onua spawns, he will immediately be pointed to look at lok0 (edited)
if you were to move str0 to the opposite side of the shrine, he'd spawn facing the other direction
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ShadowDraikana 18-Apr-18 12:31 PM
Now I get it
This is a massive help
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UTTER_BODGE 18-Apr-18 12:31 PM
see?
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ShadowDraikana 18-Apr-18 12:31 PM
yeah
Either way TTUN's spawn point is fixed; now I gotta fix the lok point
and well shit does the exit even have a trigger
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UTTER_BODGE 18-Apr-18 12:32 PM
if they didn't move the spawn, maybe they didn't move the trigger either
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ShadowDraikana 18-Apr-18 12:33 PM
yeah
also TTUN crashes outright whenever Gali dies
Now I need to move the bubbles and seaweed back in bounds
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UTTER_BODGE 18-Apr-18 12:39 PM
so, when onua spawns at str9/lok9, this is what SHOULD happen
the question is why he spawns at 0 0 0 instead
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ShadowDraikana 18-Apr-18 12:40 PM
computer error sound plays Welcome to the suffering I endured with Kuta, jamesster
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UTTER_BODGE 18-Apr-18 12:40 PM
I'll just bap the values a bit and see if anything mysteriously happens
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ShadowDraikana 18-Apr-18 12:40 PM
I can tell you that will most certainly do something
just what, idk
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UTTER_BODGE 18-Apr-18 12:41 PM
first I'll replace the values with those from str0/lok0 to see if they're the problem
or if it's something else
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ShadowDraikana 18-Apr-18 12:42 PM
actually wait
when I switched values around in the spawn for Kuta, the lok value was on the other side of the area. how come when I switched the x value it spun me around 180 degrees backwards
because the lok should have made me look forward
this time Gali spun around just by inputting a y value (which I had to invert to get her into TTUN in the first place)
let me pull coords and see what's up
hmm maybe the lok coords actually work like they're supposed to in this build
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UTTER_BODGE 18-Apr-18 12:48 PM
more likely you were getting confused with how they worked + inverted coordinates etc
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ShadowDraikana 18-Apr-18 12:48 PM
no, I just checked the alpha coords and they should have been working
weird
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UTTER_BODGE 18-Apr-18 12:49 PM
giving str9/lok9 the same coordinates as str0/lok0 worked, so they're the problem
I'll tweak them until whatever's going wrong stops going wrong
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ShadowDraikana 18-Apr-18 12:51 PM
also one of the spawns in Gali's shrine (I think it's the portal) puts you inside the shrine model
haven't checked the other shrines yet; but I'm guessng they all might have issues
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UTTER_BODGE 18-Apr-18 12:52 PM
default spawn with portal for context
I'm gonna move onua further away from the portal and move the look point further away too
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ShadowDraikana 18-Apr-18 12:54 PM
yep that did it. the lok value fixed the spawn
direction
OH
I forgot
it's a one way trip to TTUN, therefore no return trigger
you take EVAC to get there
Now I need to figure out how to get everything back in the map
Oh lovely the rahi are getting spawned out of bounds too
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V A H K I T I 18-Apr-18 01:04 PM
Oi
Just woke up
WHat'd I miss?
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ShadowDraikana 18-Apr-18 01:04 PM
@V A H K I T I You ask, I do it.
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V A H K I T I 18-Apr-18 01:04 PM
I hear mop was fixed
ooh!
nice work!
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ShadowDraikana 18-Apr-18 01:04 PM
I've been a fucking tear
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V A H K I T I 18-Apr-18 01:05 PM
So that basically fixes Gali aside from the slide level right?
Oh and Nokama
@JrMasterModelBuilder Didna get my little breakthrough on the bilboard stuff? (edited)
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ShadowDraikana 18-Apr-18 01:06 PM
Oh, Omega only did Onua's level, not Gali's on the matoran fix
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V A H K I T I 18-Apr-18 01:06 PM
Ye
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ShadowDraikana 18-Apr-18 01:06 PM
going to do that myself
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V A H K I T I 18-Apr-18 01:06 PM
So wait
Mtop was crashing becayse the gear model was missing>
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ShadowDraikana 18-Apr-18 01:06 PM
yep
they forgot to move it apprently
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V A H K I T I 18-Apr-18 01:07 PM
Then why the fuck was IDA showing me a COLLISION subroutine as the crash zone? O_o
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ShadowDraikana 18-Apr-18 01:07 PM
the fuck
Here's the blk, btw:
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V A H K I T I 18-Apr-18 01:07 PM
You know what's both great and sad btw?
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ShadowDraikana 18-Apr-18 01:07 PM
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V A H K I T I 18-Apr-18 01:08 PM
Ye I got it
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ShadowDraikana 18-Apr-18 01:08 PM
also it needs a water bcl
but again, trying to make one got me nowhere
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V A H K I T I 18-Apr-18 01:08 PM
Bug @benji to fix his damn tool then. xP
THat's the issue
It borks alpha channel
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ShadowDraikana 18-Apr-18 01:08 PM
I'll update the blk once he does it
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V A H K I T I 18-Apr-18 01:09 PM
Anyways I was gonna say:
We're making so many fixes of problems besides those known that people won't even know they were ever broken
xD
Because we haven't even released yet
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ShadowDraikana 18-Apr-18 01:09 PM
yeah
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V A H K I T I 18-Apr-18 01:09 PM
The only evidence the average user will have is the patch notes
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UTTER_BODGE 18-Apr-18 01:10 PM
@V A H K I T I I've got the hut-to-shrine-via-portal spawn point fixed, just tweaking coordinates to look nice
for onua's level, that is
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ShadowDraikana 18-Apr-18 01:10 PM
Noice
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UTTER_BODGE 18-Apr-18 01:10 PM
dunno if there's others
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benji 18-Apr-18 01:10 PM
@V A H K I T I the issue is creating BCLs?
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ShadowDraikana 18-Apr-18 01:10 PM
Gali's shrine has issues too
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UTTER_BODGE 18-Apr-18 01:10 PM
I'll look into it
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V A H K I T I 18-Apr-18 01:11 PM
@benji Nioooo
ANYTHING with alpha channel
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ShadowDraikana 18-Apr-18 01:11 PM
@benji I tried creating a water bcl using your tool for two different areas, but the game crashes as soon as you contact it (edited)
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V A H K I T I 18-Apr-18 01:11 PM
Or that would have alpha channel called by the game (edited)
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benji 18-Apr-18 01:11 PM
So, even .x files?
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V A H K I T I 18-Apr-18 01:11 PM
@UTTER_BODGE Nice!
@benji Ye
That's why Green Hill started crashing when I added water and I can't fix Frontend's trees
That is unless IDA is giing me a wrong crash zone again like MTOP
😛
But they are the same address
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benji 18-Apr-18 01:12 PM
So .x transparency and .bcl crashing are different issues probably?
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V A H K I T I 18-Apr-18 01:12 PM
Ye
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benji 18-Apr-18 01:13 PM
Also didn't BCLs work for the alpha?
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V A H K I T I 18-Apr-18 01:13 PM
Allthough it would be worth checking
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ShadowDraikana 18-Apr-18 01:13 PM
something may be different in the beta's bcls
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V A H K I T I 18-Apr-18 01:13 PM
BCLs for collision yes
BCLs for water? no
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ShadowDraikana 18-Apr-18 01:13 PM
so then why the fuck is the game crashing
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V A H K I T I 18-Apr-18 01:13 PM
Again, something to do with alpha channel I think
What's the crash address for your generated watr.bcl? (edited)
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JrMasterModelBuilder 18-Apr-18 01:13 PM
Yeah, I saw the alpha also flips textures. (edited)
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V A H K I T I 18-Apr-18 01:14 PM
Any progress on that?
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JrMasterModelBuilder 18-Apr-18 01:14 PM
Does anyone have a machine that runs alpha without SVP?
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ShadowDraikana 18-Apr-18 01:14 PM
@V A H K I T I Let me pull it up
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JrMasterModelBuilder 18-Apr-18 01:14 PM
I strongly suspect it's related to SVP.
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V A H K I T I 18-Apr-18 01:14 PM
I don't. You may have to ask around in #litestone-general covertly
Since it's also an alpha bug, you can just say we just noticed it
Nobody has to know just yet how much farther reaching it extends. 😛
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UTTER_BODGE 18-Apr-18 01:15 PM
as far as I can tell, the game is just flipping out when onua spawns too close to the portal, because........ reasons, I guess
trying to figure out just how big that magical fuckery zone is
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ShadowDraikana 18-Apr-18 01:16 PM
Oh has anyone done anything to Lewa's level yet besides what I did with the texures?
Because I forgot this
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V A H K I T I 18-Apr-18 01:17 PM
Not that I know of
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ShadowDraikana 18-Apr-18 01:17 PM
forgot to fix the axe
the lev5 blk incoming shortly, hold on
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V A H K I T I 18-Apr-18 01:17 PM
Aight
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ShadowDraikana 18-Apr-18 01:19 PM
I won't send my TTUN blk until I can try getting stuff back in the map
that room actually has a spawn bug, btw
(not the obvious issue I just fixed)
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V A H K I T I 18-Apr-18 01:19 PM
Question
Is the stuff offset the same amount as the spawn?
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ShadowDraikana 18-Apr-18 01:20 PM
I'm checking that currently, but I don't think so
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V A H K I T I 18-Apr-18 01:20 PM
Cause I was gonna say if it is, ur dum. xP
Just move THE LEVEL
😛
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ShadowDraikana 18-Apr-18 01:21 PM
well thif they were then they'd be closer to Gali
Does anyone know how the rotation coords work for objects in the obj.slb? Might need to do that
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V A H K I T I 18-Apr-18 01:22 PM
no clue
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ShadowDraikana 18-Apr-18 01:23 PM
there's that blk
also I'm getting the crash address now for the bcl
this is for MTOP, btw
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V A H K I T I 18-Apr-18 01:30 PM
I'll check in a second, just playtesting mtop
It needs work
AFAIK the second grapple is impossible
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ShadowDraikana 18-Apr-18 01:30 PM
Uh I got through that fine
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V A H K I T I 18-Apr-18 01:30 PM
Wait no
I got it
It's just VERY specific
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ShadowDraikana 18-Apr-18 01:31 PM
it's tricky though
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V A H K I T I 18-Apr-18 01:31 PM
Gear collects fine too
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ShadowDraikana 18-Apr-18 01:31 PM
does the Rau look ok; eyeholes looked a bit fishy
at least in max
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UTTER_BODGE 18-Apr-18 01:32 PM
there ya go
portal fixed
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ShadowDraikana 18-Apr-18 01:32 PM
for Onua's level?
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UTTER_BODGE 18-Apr-18 01:32 PM
yeah
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V A H K I T I 18-Apr-18 01:32 PM
Noice
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ShadowDraikana 18-Apr-18 01:32 PM
alrighty; zipping it up now
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UTTER_BODGE 18-Apr-18 01:33 PM
I'm gonna try out gali's mtop then fix whatever's broken in gali's shrine
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ShadowDraikana 18-Apr-18 01:34 PM
I'll be hanging out in Gali's TTUN if you need me
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V A H K I T I 18-Apr-18 01:34 PM
@ShadowDraikana 00553ED8: ScDrawableModel::GetSpecialTexture
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ShadowDraikana 18-Apr-18 01:34 PM
this thing is a broken mess
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V A H K I T I 18-Apr-18 01:34 PM
Seems similar
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ShadowDraikana 18-Apr-18 01:36 PM
there we are
Also I got more matoran spawned in Ga-Koro
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V A H K I T I 18-Apr-18 01:37 PM
Nice and nice!
AFAIK there is now NOTHING broken in Onua's levle
It just
WORKS
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ShadowDraikana 18-Apr-18 01:38 PM
except the Vatuka Nui sounds, which I made no headway on
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V A H K I T I 18-Apr-18 01:38 PM
Oh yeah
Also
SLight nitpick
But @UTTER_BODGE
I would also change the spawn coords for the portal in Whenua's hut
It spawns you in the center of the hut up in the air
Kinda jarring and probably not intentional
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ShadowDraikana 18-Apr-18 01:39 PM
wha
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V A H K I T I 18-Apr-18 01:40 PM
The only reason it works where the shrine didn't is because the shrine is a complex area where a default spawn point would break
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UTTER_BODGE 18-Apr-18 01:40 PM
I would also change the spawn coords for the portal in Whenua's hut yep was gonna get to that after the gali shrine
it was annoying me a lot when testing the onua shrine portal fix lol
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V A H K I T I 18-Apr-18 01:40 PM
Whenua's hut is simple, and thus x0 y0 z0 are in a small open space within the model
Guessing 0,0,0 is the default spawn point for shit because of that
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UTTER_BODGE 18-Apr-18 01:42 PM
AFAIK there is now NOTHING broken in Onua's levle well except for backtracking from the shrine into the dark cave freezes and makes your save useless
dunno what that's about... I think I've only encountered when playing the game without the dev menus
might be something not being loaded/saved correctly
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Omega12 18-Apr-18 01:43 PM
Might be pointing to an old map
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UTTER_BODGE 18-Apr-18 01:43 PM
nah
it loads cave
then freezes
doesn't even crash
just... freezes
at least in my experience
gotta bust out task manager
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ShadowDraikana 18-Apr-18 01:43 PM
yeah the ice bridge used to do the same thing
(ice bridge doesn't exist in this build; wonder why lol)
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V A H K I T I 18-Apr-18 01:44 PM
WOt
yes it does
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Omega12 18-Apr-18 01:44 PM
All these poor boys still think Makuta exsists (edited)
Sad! (edited)
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V A H K I T I 18-Apr-18 01:44 PM
t is broken however because unlike Pohatu's it doesn't spawn energy pellets
So you can't have enough energy to open the door
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ShadowDraikana 18-Apr-18 01:46 PM
Oh we're talking about different bridges
I'm talking about the ice bridge in the shrine
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V A H K I T I 18-Apr-18 01:46 PM
Oh that
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ShadowDraikana 18-Apr-18 01:46 PM
that froze
not crashed, just froze
WAIT A SEC
reentering Kopaka's shrine in the alpha always caused the game to freeze for me. possibly the same issue cropping up here? (edited)
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UTTER_BODGE 18-Apr-18 01:48 PM
actually I'm gonna do the turaga hut fix now, before gali's
actually I'm gonna get food because it's almost 1 PM and I haven't eaten yet
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ShadowDraikana 18-Apr-18 01:51 PM
@V A H K I T I Finalized the TTUN spawn. maybe I could drop it a tad but it should be all set. The rest of the map on the other hand? idk where to start because everything's out of whack, including rahi spawns
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V A H K I T I 18-Apr-18 01:52 PM
What about using the alpha data
Are they the same level?
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ShadowDraikana 18-Apr-18 01:52 PM
I'll check the rahi spawns first
brb
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UTTER_BODGE 18-Apr-18 01:56 PM
bahaha is he gonna ask about what the fuck has been going on
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V A H K I T I 18-Apr-18 01:57 PM
Nono
He gave me an update regarding the Lego Ambassador Forums
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UTTER_BODGE 18-Apr-18 01:57 PM
aah ok
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V A H K I T I 18-Apr-18 01:57 PM
Just trying to figure out how to approach a response with adequate feigning of disappointment. 😛
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ShadowDraikana 18-Apr-18 02:04 PM
Ok, back. I'm trying to figure out what files control bubble spawns, because they're out of map too
@V A H K I T I Current TTUN spawn
I'm loling at the dissection of all this in that google doc about thicc brick
Also does anyone know what this part of a char file does:
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UTTER_BODGE 18-Apr-18 02:13 PM
yeah looks like tura is having the same issue
fixy time
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V A H K I T I 18-Apr-18 02:14 PM
Noice
On a semi related note, there are actually so few issue in this build that I think we can categorize and fix them in order of appearance
There would be global issues like the upside down bilboard objects, and then the select few for each levevl
After this Onua just has the backtrack issue and the Vatuka Nui lacking sfx
Updated the patch notes
Beaverhouse Legend of Mata Nui Patch Notes v1.0.0: • Added Windows 10 support (JrMasterModelBuilder) • Added HD upscaling and widescreen support (JrMasterModelBuilder) • Fixed SVPRad issue permanently (Benji) • Fixed Onua's CAVE crash on Windows 10 (Vahkiti) • Fixed Onua's HK01 killbox causing a softlock (jamesster) • Fixed Onua's SHRN and TURA portals spawning the player in an incorrect location (jamesster) • Fixed Gali's MTOP crash (shadowknight) • Fixed Gali's HK01 lacking water animations (shadowknight) • Fixed Pohatu's Kane-Ra mount cutscene crash (Vahkiti) • Fixed Makuta's lack of water physics, (Gali's area) (Vahkiti) • Fixed various Tohunga from rendering without textures (Omega12) • Ported various texture and model fixes from previous alpha patches (shadowknight)
The rahi AI in this build is actually pretty smart
For instance the bats will largely mind their own business unless you get close or shoot them
HOWEVER
they will ALSO attack you if you shoot their hive!
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ShadowDraikana 18-Apr-18 02:19 PM
they also are stupid and run in a straight line for a wall sometimes
also Omega didn't cover Gali's level yet; I'll take care of that momentarily
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V A H K I T I 18-Apr-18 02:20 PM
Yeah all Rahi seem to attempt to run away if taken enough damage
After a certain cooldown time they'll come back
Speaking of Omega
Did he ever send the gray matoran fix?
@Omega12
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ShadowDraikana 18-Apr-18 02:21 PM
You'll have to merge what he did wit my blks, unless you want me to do that
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V A H K I T I 18-Apr-18 02:22 PM
He did that
But apparently whatever he sent didn't work
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ShadowDraikana 18-Apr-18 02:23 PM
Was the for the atrm?
with Kapura last night
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UTTER_BODGE 18-Apr-18 02:23 PM
@V A H K I T I onua tura fixed
also ate noodles
on to gali's
weeeee
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ShadowDraikana 18-Apr-18 02:24 PM
Want me to merge that, or will you do that Vahkiti?
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V A H K I T I 18-Apr-18 02:24 PM
You go ahead
Also PTV1 works
So Idk, maybe he sent the wrong file for VLLG?
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ShadowDraikana 18-Apr-18 02:25 PM
wha
I'll look at it in a sec
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V A H K I T I 18-Apr-18 02:26 PM
Thank
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ShadowDraikana 18-Apr-18 02:27 PM
so only PTV1 and the VLLG have matoran, right? (besides Kapura)
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V A H K I T I 18-Apr-18 02:27 PM
Ye
PTV1 and ATRM were fixed
He SAID he fixed VLLG, but it's not showing up for me
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ShadowDraikana 18-Apr-18 02:27 PM
I'd actually double check what he did for the ATRM
because for some reason editing the char file fixed it for him
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V A H K I T I 18-Apr-18 02:28 PM
@UTTER_BODGE Shrine exist still spawns you a big high
Just sayin
At least it works if you can't tweak it
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UTTER_BODGE 18-Apr-18 02:28 PM
this is because the game is very very picky
I had it lower
it flipped out
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V A H K I T I 18-Apr-18 02:29 PM
I'm guessing it can't use fractions of coordinates?
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UTTER_BODGE 18-Apr-18 02:29 PM
also it's on par with 90% of the developer's own spawn points so I wouldn't worry about it
I'm guessing it can't use fractions of coordinates? wat
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V A H K I T I 18-Apr-18 02:29 PM
Like say... 0.005
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ShadowDraikana 18-Apr-18 02:29 PM
uh it can
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UTTER_BODGE 18-Apr-18 02:29 PM
they're floats... like everything else
but yeah go load up other areas
notice how you often fall quite a bit
and you never noticed before now
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V A H K I T I 18-Apr-18 02:31 PM
Hm
Probably they ran into the same issue
Ah well
We'll address that later
Also
I can backtrack to CAVE just fine. O_o
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UTTER_BODGE 18-Apr-18 02:31 PM
from level select it's fine
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V A H K I T I 18-Apr-18 02:31 PM
From SHRN
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UTTER_BODGE 18-Apr-18 02:31 PM
yes
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Omega12 18-Apr-18 02:31 PM
Uhhh bro the Matoran are fixed I vllg
Look really hard
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UTTER_BODGE 18-Apr-18 02:32 PM
when jumping to it with level select
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Omega12 18-Apr-18 02:32 PM
They're just dark
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UTTER_BODGE 18-Apr-18 02:32 PM
if you're playing the game normally
it flips out
if you warp to shrine it's fine
in my experience
making me wonder if it's a saving/loading problem
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V A H K I T I 18-Apr-18 02:32 PM
@Omega12
If that's fine, I'm the Queen
😛
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Omega12 18-Apr-18 02:32 PM
You installed it wrong my dude
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V A H K I T I 18-Apr-18 02:33 PM
Or you put the wrong files in the merged blk
You can't exactly fuck that up. 😛
Installing it that is
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Omega12 18-Apr-18 02:33 PM
It's possible
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V A H K I T I 18-Apr-18 02:33 PM
I also did it twice
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Omega12 18-Apr-18 02:33 PM
But I'm admitting no fault
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V A H K I T I 18-Apr-18 02:33 PM
SO check ur files ya stubborn fuck
xD
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Omega12 18-Apr-18 02:33 PM
I'm at work
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UTTER_BODGE 18-Apr-18 02:34 PM
anyway the game is super inconsistent about spawn heights, how high death triggers should be below their ledges, etc
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Omega12 18-Apr-18 02:34 PM
I'm not allowed to teleport anymore
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UTTER_BODGE 18-Apr-18 02:34 PM
so don't worry about it too much
well for spawn heights it's not even inconsistent
I can't think of a single one that spawns you directly on ground
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V A H K I T I 18-Apr-18 02:34 PM
Maybe it is and the level is just at a different height
You made TURA do it
xP
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UTTER_BODGE 18-Apr-18 02:34 PM
???
what are you on about lol
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V A H K I T I 18-Apr-18 02:35 PM
The spawn into TURA from the portal
It spawns you right on the ground
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UTTER_BODGE 18-Apr-18 02:35 PM
not quite
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V A H K I T I 18-Apr-18 02:35 PM
Well close enough to it that it doesn't play the landing sound
And you barely see anything happen
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UTTER_BODGE 18-Apr-18 02:36 PM
if you're gonna be picky about that you're gonna have to tweak it for like 90% of the game dude
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ShadowDraikana 18-Apr-18 02:38 PM
@V A H K I T I Check the hammers and picks in the village
I think I know what's going on
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UTTER_BODGE 18-Apr-18 02:39 PM
but here I'll try tweaking it to be low enough the sound doesn't play since I still have the scene open for easy reference
boom
@V A H K I T I
it's on par with all the other spawn points in shrn now
no sound plays
though they all have you falling a visible amount
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V A H K I T I 18-Apr-18 02:46 PM
Nice
@ShadowDraikana
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ShadowDraikana 18-Apr-18 02:47 PM
ty
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V A H K I T I 18-Apr-18 02:47 PM
@UTTER_BODGE Works like a charm! 😃
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UTTER_BODGE 18-Apr-18 02:47 PM
yay
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V A H K I T I 18-Apr-18 02:48 PM
Even if it's visibly noticable if you pay enough attention, the sound make sall the difference
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UTTER_BODGE 18-Apr-18 02:48 PM
true
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V A H K I T I 18-Apr-18 02:48 PM
As it is now, I didn't even notice in TURA that it was a bit off until you told me
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UTTER_BODGE 18-Apr-18 02:49 PM
fixing gali's now
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V A H K I T I 18-Apr-18 02:49 PM
I hope to harness these portals when it comes time to work on the mseum btw
AFAIK they're just fancy doors
Same mechanic.
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ShadowDraikana 18-Apr-18 02:49 PM
yep
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V A H K I T I 18-Apr-18 02:50 PM
We could even probably make bootleg versions in the alpha if we really wanted to. xP
Just wouldn't have the effects
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ShadowDraikana 18-Apr-18 02:52 PM
Ok @V A H K I T I I'm looking at the grey bois right now. So does Kapura work in ATRM for you at all?
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V A H K I T I 18-Apr-18 02:52 PM
Ye
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ShadowDraikana 18-Apr-18 02:52 PM
TTUN is a gigantic clusterfuck, so much so I'll have to manually reaplace everything
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V A H K I T I 18-Apr-18 02:52 PM
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ShadowDraikana 18-Apr-18 02:52 PM
at least the spawn works
oh did you notice the issue there in his convo yet?
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V A H K I T I 18-Apr-18 02:53 PM
No?
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ShadowDraikana 18-Apr-18 02:53 PM
I'm not surprised. Onua says What are doing instead of What are you doing
there's a bunch of text issues elsehwere too
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Hexadecimal Mantis 18-Apr-18 02:54 PM
I can fix those
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V A H K I T I 18-Apr-18 02:54 PM
BUT FIRST
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ShadowDraikana 18-Apr-18 02:54 PM
I was going to ask
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Hexadecimal Mantis 18-Apr-18 02:54 PM
pls
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V A H K I T I 18-Apr-18 02:54 PM
Could you work on something?
The Vatuka Nui sounds
I wanna tackle bugs in order of appearance now
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Hexadecimal Mantis 18-Apr-18 02:54 PM
Okay whats the issue with them?
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V A H K I T I 18-Apr-18 02:55 PM
They don't happen
😛
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ShadowDraikana 18-Apr-18 02:55 PM
They don't play at all.
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V A H K I T I 18-Apr-18 02:55 PM
The sound files exist but either they fail to play, or just aren't programmed to
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ShadowDraikana 18-Apr-18 02:55 PM
every other boss does have sounds, which is strange
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V A H K I T I 18-Apr-18 02:55 PM
IIRC he's the only boss that doesn't play sounds now
Ye
Also SHadowknight, you said you had an idea of why the graybois were'nt updating?
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ShadowDraikana 18-Apr-18 02:56 PM
btw which bosses are actually beatable? only one I tried was the Hydra, which was incredibly easy
Yes, I'm digging into it now
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V A H K I T I 18-Apr-18 02:56 PM
All except the Rock and Fire elementals
Rock crashes now for some reason, and the mechanic to beat the fire one is either broken or not present
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Hexadecimal Mantis 18-Apr-18 02:57 PM
I'm worried that vatuka nui sounds are osi related. Kind of like the kopaka landing sfx in the alpha
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ShadowDraikana 18-Apr-18 02:57 PM
Actually you also can't destroy the enemy hives in Tahu's level
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V A H K I T I 18-Apr-18 02:57 PM
Worth looking into anyways
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ShadowDraikana 18-Apr-18 02:57 PM
We still need the osi dismantled, btw
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Hexadecimal Mantis 18-Apr-18 02:57 PM
I'll check the soundtable
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V A H K I T I 18-Apr-18 02:57 PM
I'll check the sounds.slb
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ShadowDraikana 18-Apr-18 02:58 PM
I'll check grey bois
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UTTER_BODGE 18-Apr-18 02:58 PM
hey can someone toss me one of the toa models
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ShadowDraikana 18-Apr-18 02:58 PM
sure
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V A H K I T I 18-Apr-18 02:59 PM
Hmm... yeah the sounds slb for the water hydra only references ambient stuff
I'll check the character
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UTTER_BODGE 18-Apr-18 02:59 PM
an obj or some other format please thanks
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ShadowDraikana 18-Apr-18 02:59 PM
@V A H K I T I Sound slbs only reference ambients
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UTTER_BODGE 18-Apr-18 02:59 PM
I could get the x myself
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ShadowDraikana 18-Apr-18 03:00 PM
WHOOPS
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UTTER_BODGE 18-Apr-18 03:00 PM
should have specified
but people usually grab the objs or something here haha
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V A H K I T I 18-Apr-18 03:01 PM
@Hexadecimal Mantis Nothing in the charcter blk either. I fear you may be right
Vatuka Nui has an animevents SLB, but I don't think it's used
Cause the hydra doesn't have one
Also @UTTER_BODGE Can you confirm the backtrack issue for CAVE occurs if the level is played normally, but otherwise still accessed from the level select rather than Frontend?
Loading or starting games from Frontend seems to cause a plethora of seemingly random issues
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ShadowDraikana 18-Apr-18 03:04 PM
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V A H K I T I 18-Apr-18 03:04 PM
The most notable of which being the failure to play most in-engine cutscenes.
ALTHOUGH
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ShadowDraikana 18-Apr-18 03:04 PM
I'm starting to understand why the lighting isn't working
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V A H K I T I 18-Apr-18 03:04 PM
I think thta one may be due to something in frntend not properly setting a flag in the save
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ShadowDraikana 18-Apr-18 03:04 PM
stand by; might have figured it out
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UTTER_BODGE 18-Apr-18 03:04 PM
Also @jamesster Can you confirm the backtrack issue for CAVE occurs if the level is played normally, but otherwise still accessed from the level select rather than Frontend? not right now but maybe later, working on gali's portal atm
@ShadowDraikana thanks
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V A H K I T I 18-Apr-18 03:05 PM
Aight
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ShadowDraikana 18-Apr-18 03:05 PM
np jamesster; sorry about that
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V A H K I T I 18-Apr-18 03:05 PM
I figured out the other day how automatic cutscenes work in the save
THough not what sets them
Essentially if a level has a cutscene, a save entry will be created, (Eg: cin1)
Following that, there will be a single byte of either 1 or 0
If it's set to 1, that tells the game the cutscene has already played, and not to do so again.
Frontend could be defaulting this flag to 1 for some reason (edited)
Frontend also use a different save than the level select.
Frontend uses player1 through 4.sav
The level select EXCLUSIVELY saves to player0.sav
It also does so, despite no longer having a load button
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emily (peri) 18-Apr-18 03:08 PM
could that knowledge be used to get pohatu meets kopaka running, or is it not playing because of some other issue?
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V A H K I T I 18-Apr-18 03:08 PM
Funny you should ask that actually
Using that knowledge I made Gali meets Onua play in the alpha
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ShadowDraikana 18-Apr-18 03:08 PM
also has anyone here besides me and Omega looked into the the char files that much?
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V A H K I T I 18-Apr-18 03:09 PM
But it's bugged to hell and back
I couldn't replicate it with pohatu meets kopaka unfortunately. That was my ultimate goal with that research
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ShadowDraikana 18-Apr-18 03:09 PM
yeah it crashed no matter what IIRC
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emily (peri) 18-Apr-18 03:10 PM
hm. I wonder if the trouble with pohatu meets kopaka has to do with it using props, I don't think any of the other intro cutscenes do that
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V A H K I T I 18-Apr-18 03:10 PM
@emily (peri) I uploaded the save here earlier, I'll get it for ya
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emily (peri) 18-Apr-18 03:10 PM
Cool
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ShadowDraikana 18-Apr-18 03:10 PM
Sorry to digress; but I don't want to forget:
the highlighted part is the mystery
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V A H K I T I 18-Apr-18 03:11 PM
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ShadowDraikana 18-Apr-18 03:11 PM
have no idea how that colors a matoran, and why adding new ones in doesn't give them a mask
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V A H K I T I 18-Apr-18 03:11 PM
Pop that in, load it, and you'll be in MTUP on the Gali X Onua scene (edited)
But put it in the alpha
Not our new build (edited)
😛
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emily (peri) 18-Apr-18 03:12 PM
got it
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V A H K I T I 18-Apr-18 03:12 PM
You can use that save to determine the data too but all the same I'll make a guide
hold up
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UTTER_BODGE 18-Apr-18 03:16 PM
haha wow broke the game
fixed the spawn point in gali's turaga hut
then walked back through to the shrine
black screen with HUD for several seconds
then finally spawned at the portal
... and couldn't interact with any triggers
no powerups worked, no level triggers worked
so, time to fix the shrine
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ShadowDraikana 18-Apr-18 03:17 PM
yeah the shrine one was broken
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UTTER_BODGE 18-Apr-18 03:17 PM
both were
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V A H K I T I 18-Apr-18 03:20 PM
Hold up
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ShadowDraikana 18-Apr-18 03:22 PM
Ok these light slbs are as confusing as fuck
but I have made progress
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V A H K I T I 18-Apr-18 03:23 PM
@emily (peri)
And I guess @everyone if you're interested in the save format a bit (edited)
Pinned a message.
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ShadowDraikana 18-Apr-18 03:24 PM
I'll clean up my char file format pic a bit
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V A H K I T I 18-Apr-18 03:25 PM
Bah I think I beefed mine again
HOld on. xP
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ShadowDraikana 18-Apr-18 03:25 PM
the 16 bytes I highlighted I'm assuming mean RGB + mask
for some reason I can get new matoran in, but they spawn without masks
actually I'm more convinced that Omega did fix it but that for some reason something is seriously wrong here
the lighting
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UTTER_BODGE 18-Apr-18 03:31 PM
portal fixes for gali:
@V A H K I T I boom
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ShadowDraikana 18-Apr-18 03:31 PM
Oh hello
colored boi
I kept the old light slb in there in case we want to revisit the lighting
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Hexadecimal Mantis 18-Apr-18 03:33 PM
We could make a binary template for the save
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UTTER_BODGE 18-Apr-18 03:34 PM
time to fix pohatu's portal.....
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ShadowDraikana 18-Apr-18 03:34 PM
is his messed up tho
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UTTER_BODGE 18-Apr-18 03:34 PM
yes
same way as the first two
haven't checked the others yet
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ShadowDraikana 18-Apr-18 03:34 PM
So I assume the other two will be fucked as well
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UTTER_BODGE 18-Apr-18 03:34 PM
likely
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ShadowDraikana 18-Apr-18 03:34 PM
*three
@V A H K I T I We got lighted girlz
you can also see my maskless matoran there too. she's lacking a convo as well; need to figure out how to get this functioning
I'm not going to send my village blk because I've fucked with my files so much
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V A H K I T I 18-Apr-18 03:41 PM
PM me this and the onu koro one
Working on my guide again
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ShadowDraikana 18-Apr-18 03:46 PM
I just had an idea; I think I ca fix all the maskless matoran if this works out; including the ones that are missing colors, like the Husi rider
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V A H K I T I 18-Apr-18 03:47 PM
Done
@emily (peri) @Hexadecimal Mantis
Pinned a message.
@ShadowDraikana You gonna send the Ga-Koro stuff?
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ShadowDraikana 18-Apr-18 03:48 PM
Like I said, my files are fucked so it will take a few minutes. Unless you want the idividual file
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UTTER_BODGE 18-Apr-18 03:48 PM
nearly got pohatu's portal fixed
getting faster lol
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V A H K I T I 18-Apr-18 03:50 PM
Also @ShadowDraikana Onu koro needs work
You;ve made everything SUPEr dark
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Hexadecimal Mantis 18-Apr-18 03:50 PM
ayy bois
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Omega12 18-Apr-18 03:50 PM
What dat
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ShadowDraikana 18-Apr-18 03:51 PM
text fix
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Hexadecimal Mantis 18-Apr-18 03:51 PM
An overly complicated one
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V A H K I T I 18-Apr-18 03:51 PM
@ShadowDraikana Just leave it to @Omega12 and he can send the files he obviously beefed after work
😛
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Omega12 18-Apr-18 03:51 PM
Is that a Grey boy
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V A H K I T I 18-Apr-18 03:51 PM
Yes because nobody is syncronizing their patches. Angery
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ShadowDraikana 18-Apr-18 03:52 PM
Actually @V A H K I T I Omega told me what file he used
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Omega12 18-Apr-18 03:52 PM
I think we could come up with a v. 5 patch today
Compiling what we've done so far
Just as an internal build
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ShadowDraikana 18-Apr-18 03:52 PM
but we need to figure this lighting slb garbage out
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V A H K I T I 18-Apr-18 03:53 PM
Well
Omega fixed it
but sent the wrong files
Angery
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ShadowDraikana 18-Apr-18 03:53 PM
No I sent exactly what he had
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V A H K I T I 18-Apr-18 03:53 PM
What
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Omega12 18-Apr-18 03:54 PM
Boy shadows using my fix
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V A H K I T I 18-Apr-18 03:54 PM
downloaded what he had and put it in and it did nothing
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Omega12 18-Apr-18 03:54 PM
It's dark as shit and there's pool skeletons
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V A H K I T I 18-Apr-18 03:54 PM
Well
That's not a fix
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Omega12 18-Apr-18 03:54 PM
Right, shadow did my fix manually
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V A H K I T I 18-Apr-18 03:54 PM
That's just inverting the problem
😛
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ShadowDraikana 18-Apr-18 03:54 PM
I fixed up Gali's village on my own
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Omega12 18-Apr-18 03:54 PM
Nah, the Matoran are colored
It's fixed, but like with duck tape
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Hexadecimal Mantis 18-Apr-18 03:55 PM
I almost never use other patches while I work. I apologize for the inconvenience. I'll do it next time
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V A H K I T I 18-Apr-18 03:55 PM
I'm still not gonna put that in the patch until it's fixed RPOPER
😛
Anyways I'll brb
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ShadowDraikana 18-Apr-18 03:55 PM
well either way I think the Ga-Koro one is actually fixed
lighting actually looked fine in-game
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V A H K I T I 18-Apr-18 03:55 PM
Shadowknight, I would recommend halting Ga-Koro work and work on Onu-Koro's lighting
I would recommend using the original as a base because it would have the ambient lighting from lightstones
The one you sent does not
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ShadowDraikana 18-Apr-18 03:56 PM
I already tried the original; didn't work
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Omega12 18-Apr-18 03:56 PM
I think we may have figured out something please stand by
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ShadowDraikana 18-Apr-18 03:56 PM
in fact it made it worse
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V A H K I T I 18-Apr-18 03:56 PM
Well try harder
😛
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Hexadecimal Mantis 18-Apr-18 03:56 PM
Do we have a place to download everyone's fixes?
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V A H K I T I 18-Apr-18 03:56 PM
Cause breaking the overall lighting is also not a fix
For future reference: I do not accept "pushing the problem somewhere else" as a fix for patches. xP
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ShadowDraikana 18-Apr-18 03:58 PM
Dude calm down, I'm working on it.
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Hexadecimal Mantis 18-Apr-18 03:58 PM
Well you almost did with the kill trigger
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V A H K I T I 18-Apr-18 03:58 PM
THat's different
it wouldn't have created new issues
Unless absolutely necessary for the game's functionality, (see the Win10 patch) I won't accept a fix that just makes a new problem
Ga-Koro was anothe exception and even then I was hesitant
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Omega12 18-Apr-18 04:02 PM
Do the light stones glow?
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V A H K I T I 18-Apr-18 04:02 PM
@ShadowDraikana I'm not upset, I'm just making a point. 😛
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Omega12 18-Apr-18 04:02 PM
I've never notcied
Calm ur thicc briccs vahkiti, you're out of control!
Pac
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V A H K I T I 18-Apr-18 04:03 PM
I AM A MIGHTY GOD OF THICCTION AND YOU WILL RESPECT MY AUTHORITY PEON. Angery
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Omega12 18-Apr-18 04:03 PM
But like
At least I can unpack .blk files
😉
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V A H K I T I 18-Apr-18 04:04 PM
REEE
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Omega12 18-Apr-18 04:04 PM
Do you have python installed?
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V A H K I T I 18-Apr-18 04:05 PM
I can do blk stuff. I have done. Never said I couldn't.
I'm just in a hurry and also lazy.
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Omega12 18-Apr-18 04:05 PM
I thought you were having trouble with em
My mistake
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V A H K I T I 18-Apr-18 04:05 PM
I literally have an appointment in 25 minutes. xP
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ShadowDraikana 18-Apr-18 04:06 PM
Ok why don't we calm down and get an actual blk/file list together so we can all update our shit
because it sounds like Omega and Hex don't have the updates
Also @Hexadecimal Mantis does the Kane-Ra mount cutscene crash for you?
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Hexadecimal Mantis 18-Apr-18 04:07 PM
Haven't checked
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ShadowDraikana 18-Apr-18 04:08 PM
are you using the "fix" Vahkiti made?
I say "fix" because it might be only on Win10 systems
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Hexadecimal Mantis 18-Apr-18 04:09 PM
No. I have no clue where any of the fixes are. They are all over the place. Now I feel Vahkiti's pain
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UTTER_BODGE 18-Apr-18 04:09 PM
yo here's the pohatu portal fixes @V A H K I T I
3 down, maybe 3 to go?
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V A H K I T I 18-Apr-18 04:09 PM
Yuno send blk reeeee
xP
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ShadowDraikana 18-Apr-18 04:10 PM
I have all those files downloaded; can send them later
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UTTER_BODGE 18-Apr-18 04:10 PM
I'm not dealing with other people's patches, that's a recipe for a clusterfuck
I'm just sending the stuff I'm specifically changing
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V A H K I T I 18-Apr-18 04:10 PM
20 mintues I have to go. Having to compile BLKs myself only wastes my time when you clearly already have one. xP
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Omega12 18-Apr-18 04:10 PM
Hold the phone, why don't we set up a Dropbox or Google drive
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UTTER_BODGE 18-Apr-18 04:10 PM
one with my own WIPs and notes in it
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V A H K I T I 18-Apr-18 04:10 PM
THose areas were never altered anyways
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Hexadecimal Mantis 18-Apr-18 04:10 PM
yea thats what I usually do @UTTER_BODGE
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UTTER_BODGE 18-Apr-18 04:10 PM
and I'm not gonna know which areas are altered or not
so y'all have fun with the slbs ok
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V A H K I T I 18-Apr-18 04:10 PM
killme
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UTTER_BODGE 18-Apr-18 04:11 PM
if you can't drag and drop a folder onto a python script that's your problem to work out lol
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Hexadecimal Mantis 18-Apr-18 04:11 PM
Maybe we should shoot for sending the unpacked files and the packed files
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UTTER_BODGE 18-Apr-18 04:12 PM
I'm just gonna keep tossing slbs in here since I keep alt versions/wips in the extracted folders and keeping two folder setups on my end is more of a time waster than compiling it on someone else's end
off to fix the next portal
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ShadowDraikana 18-Apr-18 04:12 PM
Just send me everything and I'll compile it for Vahkiti
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V A H K I T I 18-Apr-18 04:13 PM
Well start PMing me files then because I'm not going to see them here and if you can't be bothered packing BLKs I literally don't have time to decompile one, add them in, and pack it all back up, then put it in the patch and adjust the niotes
@UTTER_BODGE
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Hexadecimal Mantis 18-Apr-18 04:13 PM
We could just toss all of the fixes into a shared folder or something like that
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Omega12 18-Apr-18 04:13 PM
Ye
Google drive
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UTTER_BODGE 18-Apr-18 04:14 PM
shadowknight already said he'd do it so I'll toss them to him
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V A H K I T I 18-Apr-18 04:14 PM
Putting it on drive will just make things more confusing
Cause nobody will know what's been changed or when
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Hexadecimal Mantis 18-Apr-18 04:14 PM
private repo?
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ShadowDraikana 18-Apr-18 04:14 PM
@UTTER_BODGE PM me the files
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UTTER_BODGE 18-Apr-18 04:14 PM
I just said I would
jfc people lol
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ShadowDraikana 18-Apr-18 04:14 PM
derp
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V A H K I T I 18-Apr-18 04:15 PM
My point is I shouldn't be the only one trying to keep track of all this. xP
Myself and @ShadowDraikana that is
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Omega12 18-Apr-18 04:15 PM
But ur the boss
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V A H K I T I 18-Apr-18 04:15 PM
AND I HAVE AN APPOINTMENT IN 15 MINUTES
xD
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Omega12 18-Apr-18 04:15 PM
We're just headless chickens fixing things
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Hexadecimal Mantis 18-Apr-18 04:15 PM
That doesn't mean he's the janitor
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V A H K I T I 18-Apr-18 04:15 PM
^^^
THANK YOU. xP
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ShadowDraikana 18-Apr-18 04:15 PM
@everyone just send me everything you guys do, like all of it
+1 @Hexadecimal Mantis
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UTTER_BODGE 18-Apr-18 04:16 PM
tossing around compiled files is gonna get equally messy when people have conflicting ones
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Omega12 18-Apr-18 04:16 PM
Well we need to hire a janitor
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V A H K I T I 18-Apr-18 04:16 PM
So
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UTTER_BODGE 18-Apr-18 04:16 PM
that's why generally when people share mods they share the stuff they modified and nothing else
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V A H K I T I 18-Apr-18 04:16 PM
Why can't we just
NOT have cnflicting ones?
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UTTER_BODGE 18-Apr-18 04:16 PM
you need an actual system for something with this many people
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V A H K I T I 18-Apr-18 04:16 PM
There's like.. four of us
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UTTER_BODGE 18-Apr-18 04:17 PM
yes
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V A H K I T I 18-Apr-18 04:17 PM
Actively working on shit
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ShadowDraikana 18-Apr-18 04:17 PM
send me shit, I'll make a catalog and then compile it and update as needed.
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UTTER_BODGE 18-Apr-18 04:17 PM
exactly
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V A H K I T I 18-Apr-18 04:17 PM
It's not that hard to organize four people
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UTTER_BODGE 18-Apr-18 04:17 PM
uhuh like right now Pac
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V A H K I T I 18-Apr-18 04:17 PM
Three of which are actively trying to organize now that it's an issue
You're just being stubborn about it for some reaso
xP
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UTTER_BODGE 18-Apr-18 04:17 PM
this is why you need an actual organized system even if it's just people dumping their fixes into dropbox folders with their names
that way you know who has changed what
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V A H K I T I 18-Apr-18 04:18 PM
But how do you know things have been changed if people are working on the same files?
It's not that easy. We just need to syncronize better
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UTTER_BODGE 18-Apr-18 04:18 PM
this is why source control exists but that's a tad overkill
but
generally speaking
when I've done stuff like this before
and there's not proper source control
people toss shit in dropbox or w/e
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V A H K I T I 18-Apr-18 04:19 PM
Prior to this build that would be relatively fine
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UTTER_BODGE 18-Apr-18 04:19 PM
instead of compiling everything themselves and catapulting it at other people
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V A H K I T I 18-Apr-18 04:19 PM
But the BLK archives are making it a fucking nightmare
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ShadowDraikana 18-Apr-18 04:19 PM
is there some way we can get the game to run uncompressed?
has that been invsitgated fully
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V A H K I T I 18-Apr-18 04:20 PM
It doesn't seem to call anything but the blks
According to procmon anyways
But currently that's neither here nor ther
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ShadowDraikana 18-Apr-18 04:20 PM
there's probably exe or osi functions for this
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V A H K I T I 18-Apr-18 04:20 PM
Okay, I have to go now
So
Here's the plan
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UTTER_BODGE 18-Apr-18 04:20 PM
I saw a screenshot someone posted where it tried looking for a single texture in art, didn't find it, then loaded art.blk
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V A H K I T I 18-Apr-18 04:20 PM
Y'all start sending shit to Shadowknight
And keep in better syncronization from here on okay?
Or at least TRY to
😛
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Omega12 18-Apr-18 04:21 PM
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V A H K I T I 18-Apr-18 04:21 PM
And @ShadowDraikana when I get back, just PM me all the merged files that have changed
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Omega12 18-Apr-18 04:22 PM
I'll send em to ya after work shadow
I got like 3 of them
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UTTER_BODGE 18-Apr-18 04:22 PM
do you folks have a list of what files you've changed (both the blks and the files inside them)
or are you just flying by the seat of your pants
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V A H K I T I 18-Apr-18 04:23 PM
We have the patch notes
THat's about it currently
Check the pinned post
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UTTER_BODGE 18-Apr-18 04:23 PM
yeeaah this is why I'm saying you need an actual system for this
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ShadowDraikana 18-Apr-18 04:23 PM
I have a list of the blks currently; need to update again with jamesster's fixes
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V A H K I T I 18-Apr-18 04:23 PM
Well the patch notes are decently specific aside from @ShadowDraikana's texture fixes
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ShadowDraikana 18-Apr-18 04:23 PM
@Omega12 Thanks
I can change that and specify exactly what I changed
which is practically all the collectable objects in-game
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V A H K I T I 18-Apr-18 04:24 PM
Go for it. Let's just all make sure this last half hour of shenanigans doesn't happen again. 😛
Cause we've spent more time arguing than working. 😛
And with that I am off
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ShadowDraikana 18-Apr-18 04:25 PM
I'm going to have to run in a bit, so I won't be able to send you the stuff until tomorrow. But it will get sent
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Omega12 18-Apr-18 04:25 PM
I know which files I've changed on mine
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ShadowDraikana 18-Apr-18 04:26 PM
PM the individual files
anything you guys fix, PM to me and I'll get it sent out to everyone tomorrow.
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UTTER_BODGE 18-Apr-18 04:28 PM
doesn't have to be fancy, just
make pinned post or text file or something
Onua: blah.blk asdf.slb, changed some coordinates blag.slb, replaced with file from alpha fdfh.blk aaaa.slb, did a thing Pohatu: blaa.blk xxxx.slb, etc you get the idea
make some quick notes
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ShadowDraikana 18-Apr-18 04:28 PM
exactly
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UTTER_BODGE 18-Apr-18 04:29 PM
if it's a one person mod team you can get away without it
two? maybe
three? iffy
four? hahahahahaha
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ShadowDraikana 18-Apr-18 04:29 PM
while I'm at it, I think I'm going to make a list of the unused files too for anyone who wants to at least separate them
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UTTER_BODGE 18-Apr-18 04:29 PM
I think that's mostly just you tbh
nobody else is trying to save 2 MB here or there
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ShadowDraikana 18-Apr-18 04:30 PM
Well if you want to save 2 MB delete the bion0000.tga and bion0001.tga in the data folder 😛
they are legit not used and useless. neon sheets of green
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UTTER_BODGE 18-Apr-18 04:31 PM
I don't
anyway kopaka's portal technically works
but it's not great
surprisingly the game does spawn him right in the shrine, on top of the portal model
that's caused it to majorly flip out on every previous level
but hey, less work for me
just gotta fix the hut then
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ShadowDraikana 18-Apr-18 04:32 PM
well Kopaka's level seems to be the most stable now
and it also has textures on items, which leads me to believe they worked on this one more than some of the others
You're just changing the strx and the lokx positions, correct?
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UTTER_BODGE 18-Apr-18 04:34 PM
yes
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ShadowDraikana 18-Apr-18 04:34 PM
just verifying for the notes
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UTTER_BODGE 18-Apr-18 04:40 PM
bleh, looks like I am gonna have to change the shrine too
it doesn't bug out consistently, but it does bug out
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ShadowDraikana 18-Apr-18 04:42 PM
Anyway I need to be going now. If anyone makes a fix, please PM it to me and give a short description of what you did exactly and the effect the fix should have. If you ported something from the alpha, please also state that.
If all goes well I should be able to post a blk package tomorrow
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UTTER_BODGE 18-Apr-18 04:52 PM
ugh, kopaka's are working fine like 9 out of every 10 times
or 14 out of 15
none of the others have been inconsistent like this
just makes it more annoying to test
several minutes of doing nothing but going through the portal over and over and over
but it seems fixed now
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Omega12 18-Apr-18 05:01 PM
Maybe it's the skate anjmation
See if they crash using another toa
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Hexadecimal Mantis 18-Apr-18 05:05 PM
The skate animation isn't anything special
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Omega12 18-Apr-18 05:06 PM
I don't know what else would be different between kopaka and other toa then (edited)
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UTTER_BODGE 18-Apr-18 05:07 PM
lewa's is like kopaka's, works by default, kinda
but entering the hut bugs out maybe 70% of the time
entering the shrine hasn't bugged out yet
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Omega12 18-Apr-18 05:08 PM
Hmmmm
Oh
Nuju needs to be fixed
He's a rainboi
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UTTER_BODGE 18-Apr-18 05:10 PM
also even when it does work, the initial camera angle for lewa's turaga hut is terrible
so I'll fix that
ideally the whole portal could be rotated, too... since it's pretty awkward right now
they all face the same way in 3D space
dunno what's up with that
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Omega12 18-Apr-18 05:22 PM
Gotta link the streams
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(Team Kanohi) ASCII 18-Apr-18 05:26 PM
Holy shit Fraug is going full on Death Note investigation on thiccbricc lmao
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Omega12 18-Apr-18 05:32 PM
Yep
And we can't say anything without looking suspicious
And he hasn't connected the dots from all the shit we've said in that channel
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Hexadecimal Mantis 18-Apr-18 05:34 PM
It's honestly hilarious
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😺 ChibiErica97 18-Apr-18 05:34 PM
I love watching them piece everything together
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V A H K I T I 18-Apr-18 05:37 PM
What's he doing now?
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Omega12 18-Apr-18 05:41 PM
Editing the document still
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UTTER_BODGE 18-Apr-18 05:42 PM
so far, lewa's shrine portal is the only one the default spawn point works on, consistently
no idea why it bugs out on the others to begin with... some freak physics thing is all I can figure
tahu's shrine has an unskippable cutscene at the beginning, but I have the power of swapping out blks while the game is still running (edited)
mwahahahaha
(I haven't tried hotswapping the blk of the area you're currently in, just swapping then loading it)
(I'd assume you just have to reload the area though)
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V A H K I T I 18-Apr-18 05:50 PM
Ye
The game is pretty good about unloading data usually
Although I did find one thing
The game still has that bug of not unloading bosses
This time I ended up with the Wind elemental stuck in a wall in Po Wahi. :P
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UTTER_BODGE 18-Apr-18 05:51 PM
good to know haha
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V A H K I T I 18-Apr-18 05:52 PM
So how's progress coming overall? I won't be home for another 4 hours yet, but I'm on my phone.
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UTTER_BODGE 18-Apr-18 05:52 PM
gonna do tahu's portal then check them all again repeatedly to make sure they work reliably
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V A H K I T I 18-Apr-18 05:58 PM
Noice
Afaik no changes have been made by anyone to any tura or shrn areas, so you'll be good to just send over your own blks
Only areas that were broken somehow, or contain items or masks have been altered so far.
I can't remember off the top of my head what the former all entails, but just assume if it has an object you can pick up besides a glyph, it will have been edited by @ShadowDraikana
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UTTER_BODGE 18-Apr-18 06:01 PM
gasp, tahu's shrine actually has main.x at the origin
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V A H K I T I 18-Apr-18 06:02 PM
:o
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Omega12 18-Apr-18 06:02 PM
Aval
That's slbianese for lava
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V A H K I T I 18-Apr-18 06:10 PM
Question
When is the deadline for table application at Brickfair VA?
I have an idea forming, but I'll need everyone's help to make it happen
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Ibbie 18-Apr-18 06:11 PM
My question is what the next of Thiccboi we're going to see will be
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V A H K I T I 18-Apr-18 06:11 PM
Idk, I think he needs a break. Let them think last night was all japes.
Then come back closer to release with something big
Anyways
I had an idea to set up a demo station for TLOMN at Brickfair with a raffle and prizes. I'll also discuss this with the council to see if it can be arranged, but it will need financial pooling to happen
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Omega12 18-Apr-18 06:18 PM
Hex has 50 doge
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UTTER_BODGE 18-Apr-18 06:18 PM
that could be neat
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2Tie 18-Apr-18 06:19 PM
that'd be cool
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V A H K I T I 18-Apr-18 06:19 PM
Laim says he'll chop, so that's a good start
*chip
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UTTER_BODGE 18-Apr-18 06:20 PM
??
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V A H K I T I 18-Apr-18 06:20 PM
Apparently there isn't a deadline anymore
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Ibbie 18-Apr-18 06:20 PM
When would this be?
I wouldn't mind a meet-up.
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V A H K I T I 18-Apr-18 06:20 PM
Beginning of August
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Omega12 18-Apr-18 06:22 PM
It's out of state and right before quakecon
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V A H K I T I 18-Apr-18 06:22 PM
Liam said he's willing to pay half the table cost, so $50 and we can secure that. Then it's just supplies we need
I could try and partner with RSG for raffle prizes
Black Six or Sweet might be able to help with the demo station itself
*swert
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Omega12 18-Apr-18 06:24 PM
Raffle prizes are dancey Boi shirts
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V A H K I T I 18-Apr-18 06:24 PM
Let's give this game the e3 showing it never got!
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Omega12 18-Apr-18 06:24 PM
And thicc bricc shirts
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V A H K I T I 18-Apr-18 06:24 PM
Kek
I brought it up with the council. We'll see what they have to say and go from there.
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Ibbie 18-Apr-18 06:27 PM
The council?
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V A H K I T I 18-Apr-18 06:29 PM
Council of the Great Beings. Another server I'm on that's a gathering of all of BIONICLE's community leaders
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Ibbie 18-Apr-18 06:29 PM
Jedi Master "Yarael Poof" is somehow surprised that the council doesn't take him seriously. SUBSCRIBE: http://bit.ly/AdultSwimSubscribe About Robot Chicken: ...
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V A H K I T I 18-Apr-18 06:29 PM
Everyone from black six to Mesonak are there (edited)
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Ibbie 18-Apr-18 06:30 PM
You say that like it's a good thing. Pac
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V A H K I T I 18-Apr-18 06:30 PM
I mean for collaboration and investment for cross- community projects, it is.
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Ibbie 18-Apr-18 06:31 PM
Yeah but
"from Black Six to Mesonak"
That must be a real great range of people. 🙄
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Omega12 18-Apr-18 06:32 PM
Is the owner of the 4chan /biog/ discord server on there?
He's a cool and influential guy
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V A H K I T I 18-Apr-18 06:36 PM
Yes actually
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Omega12 18-Apr-18 06:41 PM
Oh tell him rusto said "sup ace*
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V A H K I T I 18-Apr-18 06:44 PM
Done
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emily (peri) 18-Apr-18 06:51 PM
so I tried replacing Onua's bech with the one from the .006, and weirdly while it works the triggers aren't carrying over - the door takes you to the room with onepu and the cutscene doesn't try to run
that sort of thing should be defined in bech_TRIGGER.slb, right?
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UTTER_BODGE 18-Apr-18 06:53 PM
hrm
it's not like they'd be floating out of bounds since you carried over the models and object positions too
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V A H K I T I 18-Apr-18 06:55 PM
Okay so Six says tentitavely yes to investing
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emily (peri) 18-Apr-18 06:56 PM
its even weirder than that because the old trigger file shouldn't send you to the room with onepu when you proceed, there was that other room that preceded it that got cut. I think its ignoring the slb somehow
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V A H K I T I 18-Apr-18 06:57 PM
The onepu room is ptv1 in this version
The other room was cut and this one was renamed
Easy. :P
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emily (peri) 18-Apr-18 06:59 PM
ah, gotcha. so it's just something going on with it ignoring the triggers that aren't regularly present in the new build at all
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V A H K I T I 18-Apr-18 07:00 PM
Wha?
No, it's taking you to the onepu room because that is the right area.
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UTTER_BODGE 18-Apr-18 07:00 PM
bleeehhhhh pohatu's turaga hut is bugging out once in a while, gonna have to tweak the position more...
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V A H K I T I 18-Apr-18 07:00 PM
The area preceding that in the alpha was removed, and ptv2 was altered and renamed to ptv1
Loading levels in this game is only a matter of having a folder or Blk, and then having a door point to its name
Its astonishingly simple
Its just in this case rather than changing the door, they just renamed the level
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emily (peri) 18-Apr-18 07:04 PM
right right. I'm assuming triggers other than doorways are in stored in the slb though - maybe that's my point of confusion. Either way, the cutscene doesn't try to play
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V A H K I T I 18-Apr-18 07:05 PM
Ah yes
They are
Cutscene and killbox triggers are in the same slb
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UTTER_BODGE 18-Apr-18 07:09 PM
I dunno what the deal is with these portals but they don't seem to truly stop acting up until the spawn point is in the ballpark of 5 units in front of the original spawn point
the devs have you spawn standing directly on them, which almost always causes some sort of Physics Bullshit™
anyway I THINK they're all good to go now
gonna triple check kopaka's and that's all that's left
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V A H K I T I 18-Apr-18 07:15 PM
Noice
@JrMasterModelBuilder is there any way for the Blk unpaxker to preserve the meta data of the files it unpacks?
Because of the way it decompiles everything now, there's no way to determine what files were made when, other than the Blk itself.
Also, any progress on the dumb flipping but?
*bug
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JrMasterModelBuilder 18-Apr-18 07:28 PM
What meta data? There is no date modified field or anything, like you might find in a ZIP file. (edited)
Nothing to report on the bug issue yet.
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Ibbie 18-Apr-18 07:30 PM
meta data, more like mata data
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V A H K I T I 18-Apr-18 07:33 PM
No like.. when you look at a file in properties, you can find when the file was created.
When unblk rips the files, it replaces that data with the date of unpacking
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Omega12 18-Apr-18 07:34 PM
Hmmmm
wait a minute, what is that?
enhance!
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JrMasterModelBuilder 18-Apr-18 07:35 PM
@V A H K I T I That information is not stored in the BLK. (edited)
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Omega12 18-Apr-18 07:35 PM
there in the corner enhance!
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V A H K I T I 18-Apr-18 07:35 PM
No it's stored in the files contained IN the blk
Also lel (edited)
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UTTER_BODGE 18-Apr-18 07:36 PM
that's not quite how files work
jmmb can probably explain better though
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JrMasterModelBuilder 18-Apr-18 07:36 PM
Files don't normally contain date modified, that's stored in the file system table. (edited)
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V A H K I T I 18-Apr-18 07:36 PM
Is that not preserved by the blks?
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JrMasterModelBuilder 18-Apr-18 07:36 PM
No
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V A H K I T I 18-Apr-18 07:36 PM
Rip
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UTTER_BODGE 18-Apr-18 07:37 PM
typical for game archive formats
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V A H K I T I 18-Apr-18 07:38 PM
I was also hoping this version would contain log files like the alpha
I want a build number goddammit. :P
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😺 ChibiErica97 18-Apr-18 07:39 PM
B ò ï
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UTTER_BODGE 18-Apr-18 07:43 PM
ok, got up, stretched a bit
fhhfhdfjhjk it's almost 7 PM
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V A H K I T I 18-Apr-18 07:44 PM
Just know our grueling labours will be beloved by thousands
:p
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V A H K I T I 18-Apr-18 07:52 PM
I love the ongoing theorizing in lomn general
They're even questioning tb's avatar now
Though to their credit however, I'd never have thought they'd use such a high res image for the cursor either.
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😺 ChibiErica97 18-Apr-18 07:58 PM
Watching it is great, I'm just like >:3c
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V A H K I T I 18-Apr-18 08:17 PM
Oh they WOULD pic Tahus boss for the ransom
Aka the only one that just straight up doesn't work. :P
Course it at least RENDERS correctly, which is more than the alpha can say
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Omega12 18-Apr-18 08:23 PM
so, i'm fairly certain that the grey matorans are being caused by messed up shadows
but im trying to figure out what handles it
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UTTER_BODGE 18-Apr-18 08:26 PM
I asked him about the last level and he told me that it was a talk between the Toa and the Makuta. It resembles the gameplay videos online where Onua talks with the Tohunga and the Turaga. The Makuta gets upset and attacks you with his tenticals. If you've ever played Lego Star Wars, you could swap between Toa the way that you could swap between players in LSW. When the Makuta's health is low, each Toa uses their super elemental blasts (which costs a lot of Vuato Berries) and "kill"him. Then you go into the vault and activate the beacon.
so, pereki and I were talking about this last night
and how it doesn't 100% fit the final build, but
there's a few possibilities here
a) it was cut along with the manas and kaita b) details were mangled when jaekoff rephrased the dev's description
I asked jaekoff if we could get the original quote but he hasn't been online yet
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Ibbie 18-Apr-18 08:28 PM
Are we entirely sure that there is no evidence of makuta's chamber as a level or a model?
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UTTER_BODGE 18-Apr-18 08:28 PM
there was an area called "kuta"
in the alpha
though I don't have the alpha installed at the moment, and haven't looked at the beta's makuta level much
the conversation text in the final build has makuta talking to the toa one by one in their separate challenge rooms, and nothing more
so, the possibility of it being cut is obvious enough, but it could have been rephrased awkwardly too
it was a talk between the Toa and the Makuta. It resembles the gameplay videos online where Onua talks with the Tohunga and the Turaga. our version has them talking (at least, there's text for it) The Makuta gets upset and attacks you with his tenticals. dunno if there's any creatures/models that could be this, but there's lots of empty space in the toa's separate areas which could have been used to fight things, as well as having to get through the challenge in the time limit
If you've ever played Lego Star Wars, you could swap between Toa the way that you could swap between players in LSW. the dev could have simply said you switched between toa, and jaekoff misinterpreted
When the Makuta's health is low, each Toa uses their super elemental blasts (which costs a lot of Vuato Berries) and "kill"him. sounds like the elemental glyph abilities
if jaekoff gives us the original text from the dev, I'll post it here
are there any devs we've been in contact with that we haven't asked about it yet?
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V A H K I T I 18-Apr-18 08:34 PM
No
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Ibbie 18-Apr-18 08:34 PM
So the idea is that Makuta confronted each toa individually, as opposed to either fighting all six at once in his chamber or fighting all six as six shadow toa?
That
makes more logical sense, actually.
In terms of Makuta's strategy, anyway. Hit the toa individually while they're not united.
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UTTER_BODGE 18-Apr-18 08:35 PM
makuta confronted each toa individually, but the text also mentions him saying they were "different forms" of him or something... don't have the text from the final build in front of me
so sounds like they were visually unique... shadow toa = makuta appearing in those different forms?
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Ibbie 18-Apr-18 08:36 PM
Maybe he could have taken the form of rahi as well, with the tentacles being merely an attack.
We could look for the tentacle model(s)
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UTTER_BODGE 18-Apr-18 08:37 PM
if there WAS a big final battle at some point in development... and MNOG DID take inspiration from it...
the toa parts flying around his vortex could make more sense
how much of the kaita and manas are left in the final build?
if they're totally scrubbed out, it's possible there was more done in the makuta level that also got cut, between the alpha we have and final build
which would also explain why so little was done on the surviving parts
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Ibbie 18-Apr-18 08:38 PM
I still want final word if there are infected tohunga textures, shadow toa textures, and a tentacle attack model in the files.
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V A H K I T I 18-Apr-18 08:38 PM
Everything but the individual Toa areas was cut
This includes the kaita and manas models
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UTTER_BODGE 18-Apr-18 08:40 PM
given the "kuta" area and dev's description (assuming it wasn't mangled too much)... it seems quite possible there was work on a final makuta boss after alpha 006, but cut before the final version
but I guess we won't know for sure unless either more builds turn up, or more devs can shed light on it
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V A H K I T I 18-Apr-18 08:41 PM
I wouldn't rule out either at this point
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UTTER_BODGE 18-Apr-18 08:41 PM
it's a big 'ol question mark
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V A H K I T I 18-Apr-18 08:42 PM
As stories for canceled games go, this is one of the biggest success stories in existence as it is
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Hexadecimal Mantis 18-Apr-18 08:42 PM
^
I seriously thought this game would never see the light of day
ever
The fact that we managed to get 2 different builds is crazy
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Omega12 18-Apr-18 08:43 PM
fuck me how do i fix shadowssssss aaaaaaaa
i don't even know what i'm doing anymore
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Ibbie 18-Apr-18 08:47 PM
Fraug, this poor guy.
He's so on top of everything and on the right track, he has everything down.
And I have little choice but to play critic.
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V A H K I T I 18-Apr-18 08:51 PM
Nice job throwing him off the scent. I got a little carried away last night. :P
If anything we'll give him some kind of consolation prize later. xP
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Hexadecimal Mantis 18-Apr-18 08:53 PM
What should that be?
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Ibbie 18-Apr-18 08:53 PM
A spot in the credits? "Top ARG Sleuth"?
btw you gotta put me in the credits as top POS. xD
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Hexadecimal Mantis 18-Apr-18 08:54 PM
Can we do something like David "DeepBrick" Rushton in the credits?
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UTTER_BODGE 18-Apr-18 08:55 PM
have we heard anything else on either of those two
and if they are or aren't the same
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Hexadecimal Mantis 18-Apr-18 08:55 PM
The evidence is pretty damning at this point that they are the same guy
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UTTER_BODGE 18-Apr-18 08:55 PM
the evidence is just that deep brick supposedly stopped talking around the same time dave went to jail
the "deep brick went to prison" rumors arose from that
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Hexadecimal Mantis 18-Apr-18 08:57 PM
RedQuark stated DeepBrick was in prison at one point iirc. Correct me if i'm wrong
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UTTER_BODGE 18-Apr-18 08:57 PM
afaik you are
liam said he thought he heard that in a conversation with redquark, but then couldn't dig it up
then JMMB said that when he heard deep brick went to prison, it was from someone who'd just gone googling names in the credits and taken a guess
and wasn't aware of any other sources of that idea
we've been in contact with redquark recently, right?
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V A H K I T I 18-Apr-18 08:59 PM
I have been yes
I'll copy his response here
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Omega12 18-Apr-18 09:00 PM
oh my
you can customize hxd
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V A H K I T I 18-Apr-18 09:00 PM
Dear Liam Scott/Vahkiti, Yes, this email address is still active and valid. I have a lot of email addresses, but this is probably my primary email address now. I had heard of the alpha release and watched some of the video. I have not had an opportunity yet to find a compatible PC and try it out for myself. There was never any beta. The videos Deep Brick sent to me and I posted on YouTube were from a copy of the game as it existed the day Saffire stopped developing it because LEGO cancelled it. It was a later alpha at best, mainly because it only ran on a very, very limited set of hardware. Hal Rushton, President of Saffire at the time, was probably the person responsible for distributing the discs among the (soon-to-be-former) employees of Saffire. Dave Rusthon is his brother and worked at Saffire and later went on to found Sensory Sweep Studios. I can't say I know anything about either Rushton's character, and I don't know if either went to prison.
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Omega12 18-Apr-18 09:00 PM
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V A H K I T I 18-Apr-18 09:00 PM
I know LEGO advertised 100 beta discs, but those discs never came to be. I did not tell anyone that Deep Brick went to prison. As far as I know, Deep Brick has not gone to prison. Deep Brick did request anonymity, which I promised, and I intend to keep that promise. As to thoughts on someone releasing one of the discs of the final build of LoMN, I am quite surprised that it has taken this long for anything to leak out. But I am not surprised that the disc apparently came from a (former) LEGO employee instead of from a former Saffire employee. (Let me be clear: I do not know who released the earlier alpha disc or if they used to work for LEGO or not. I am going off of what I heard in the video.) Releasing the disc is bound to upset The LEGO Group or Saffire, Inc. or both, but dealing with an upset Saffire is a very different situation compared to dealing with an upset LEGO. Anyway, having the earlier alpha out there may very well loosen the grip of one of those former employees of Saffire, but it has been so long, who even knows if they can find a readable disc? Sincerely, Mark A. Durham, aka Mark of MoD, aka RedQuark mark@redquark MarkOfMoD@gmail.com
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UTTER_BODGE 18-Apr-18 09:01 PM
well, speaks for itself doesn't it
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Hexadecimal Mantis 18-Apr-18 09:03 PM
Ah I wasn't aware of these developments. Makes me wonder who deepbrick actually was.
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UTTER_BODGE 18-Apr-18 09:03 PM
plot twist: it's the guy who shared the final build with us
(I'm joking)
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Omega12 18-Apr-18 09:03 PM
it was Liam all along
not vahkiti
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V A H K I T I 18-Apr-18 09:04 PM
Kek
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UTTER_BODGE 18-Apr-18 09:04 PM
from what we know of how the discs were distributed to so many people... could practically be anyone
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Omega12 18-Apr-18 09:04 PM
maybe it was thicc bricc?
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UTTER_BODGE 18-Apr-18 09:05 PM
oh shit you might be on to something
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Omega12 18-Apr-18 09:05 PM
why do shadows broken
me not understand
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V A H K I T I 18-Apr-18 09:08 PM
I gave the boys in #litestone-general a new toy to play with. 😛
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Deleted User 18-Apr-18 09:09 PM
Liam: IT'S ME RUSTO James: Aw, sonuvabitch Liam: IT'S ME RUSTO Liam: IT WAS ME ALL ALONG, RUSTO
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V A H K I T I 18-Apr-18 09:09 PM
WOt
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Deleted User 18-Apr-18 09:10 PM
@V A H K I T I you in a few weeks: https://youtu.be/cNgxyL5zEAk
IT WAS ME ALL ALONG, AUSTIN!
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V A H K I T I 18-Apr-18 09:10 PM
Basically. xP
You know a thought dawned on me today: So long I'd waited for this game to leak
I never thought I would play such a big part in it eventually doing so.
JMMB is solely responsible for the alpha, but the beta was Liam and I together. :3
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Ibbie 18-Apr-18 09:12 PM
Leaking the Ga-Koro portal may have been a bit much, I'm kinda struggling with damage control man...
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V A H K I T I 18-Apr-18 09:12 PM
Well I had to give em something concrete.
Still doesn't spill the beans entirely
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Deleted User 18-Apr-18 09:13 PM
maybe if it was a portal to one of the existing villages
i.e. a map that hasn't seen much change
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Ibbie 18-Apr-18 09:13 PM
^
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Deleted User 18-Apr-18 09:13 PM
like onu-koro
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V A H K I T I 18-Apr-18 09:14 PM
I'll do some more bullshitting later to cover it up
This is like a roller coaster man
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Deleted User 18-Apr-18 09:14 PM
it's too late
you dun goofed
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V A H K I T I 18-Apr-18 09:14 PM
Give em the highs
Then have something take a piss
😛
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Omega12 18-Apr-18 09:14 PM
leak a fucking .blk
not like anyone can read them
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V A H K I T I 18-Apr-18 09:14 PM
Lel
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Ibbie 18-Apr-18 09:14 PM
I'm waiting for someone to compare the blurry Gali teaser vid to the portal, and notice that the huts are consistent with the portal and that Gali is standing in shallow water as opposed to swimming in deep water.
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Omega12 18-Apr-18 09:15 PM
wait a second
are the toa supposed to have gears?
it's only the dds, no tga for it
can anyone open the dds
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Hexadecimal Mantis 18-Apr-18 09:16 PM
Forgot to post this. Submerged the whole atrium in water
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Ibbie 18-Apr-18 09:16 PM
They have rough approximations of a gearbox, but not the knob on their backs.
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V A H K I T I 18-Apr-18 09:16 PM
LOL
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Ibbie 18-Apr-18 09:16 PM
Have fun taking a year to get anywhere.
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JrMasterModelBuilder 18-Apr-18 09:17 PM
If you leak a blk, someone will ask me to extract it.
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Omega12 18-Apr-18 09:17 PM
it's a gear that goes in the gearbox yeah
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UTTER_BODGE 18-Apr-18 09:17 PM
make a custom blk
containing a trollface
party like it's 2009
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V A H K I T I 18-Apr-18 09:18 PM
OOH
I LIKE THAT ACTUALLY
THAT IS A WONDERFUL IDEA
I'll get right on that
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UTTER_BODGE 18-Apr-18 09:18 PM
bahaha
be sure jmmb's old tool can extract it correctly
since the new one has a fix
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Omega12 18-Apr-18 09:20 PM
game, how am i supposed to fix you if you crash when you're missing a texture
have fun with that
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V A H K I T I 18-Apr-18 09:21 PM
???
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Omega12 18-Apr-18 09:21 PM
open it
it contains what the people want (edited)
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V A H K I T I 18-Apr-18 09:21 PM
Baha
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UTTER_BODGE 18-Apr-18 09:21 PM
HAHAHA
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V A H K I T I 18-Apr-18 09:21 PM
I got one better
I'll name it kuta
xD
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Omega12 18-Apr-18 09:21 PM
you can name it what you want
:p
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Deleted User 18-Apr-18 09:22 PM
@Omega12 can anyone open the dds get imagemagick and run this in the command line/powershell magick mogrify -format png ga_cha_10xx_toa_gear.dds
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Omega12 18-Apr-18 09:22 PM
i opened it
im just lazy and didnt want to open gimp
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Deleted User 18-Apr-18 09:23 PM
that's why you use a command line app like imagemagick
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UTTER_BODGE 18-Apr-18 09:23 PM
get sagethumbs or something, it's real nice
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Deleted User 18-Apr-18 09:23 PM
^ or that (edited)
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UTTER_BODGE 18-Apr-18 09:23 PM
it lets you a) view thumbnails, and b) convert just by right clicking and selecting the option
easy for batch conversion
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V A H K I T I 18-Apr-18 09:23 PM
Done
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UTTER_BODGE 18-Apr-18 09:23 PM
select all dds or whatever
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V A H K I T I 18-Apr-18 09:23 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
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UTTER_BODGE 18-Apr-18 09:24 PM
right click
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V A H K I T I 18-Apr-18 09:24 PM
( ͡° ͜ʖ ͡°)
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Omega12 18-Apr-18 09:24 PM
saffire these blks name no sense aahshasda
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UTTER_BODGE 18-Apr-18 09:24 PM
WHOOOSH they're all pngs
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Omega12 18-Apr-18 09:24 PM
im done for the night i wanna work on my enterprise model
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Ibbie 18-Apr-18 09:24 PM
So you as Thicc are going to give a "kuta.blk" only for JMMB to decipher it as a 2007 meme
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Omega12 18-Apr-18 09:24 PM
yes
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V A H K I T I 18-Apr-18 09:24 PM
Yep
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Ibbie 18-Apr-18 09:24 PM
I love it.
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V A H K I T I 18-Apr-18 09:24 PM
Time to watch the shit fly
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JrMasterModelBuilder 18-Apr-18 09:25 PM
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Omega12 18-Apr-18 09:25 PM
WHY WAS KAPURA SO EASY
AND THE VILLAGERS SO HARD
AHHHH
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V A H K I T I 18-Apr-18 09:26 PM
Oh god they're asking for me. xD
BAHAHA
it begins
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Ibbie 18-Apr-18 09:28 PM
Kapura is a special bou
boi
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V A H K I T I 18-Apr-18 09:28 PM
Great idea on this one guys
😛
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Ibbie 18-Apr-18 09:30 PM
Ibbie - Today at 6:29 PM But hey, this is the chance for Thiccboi to finally bring out something fucking concrete.
lmao I can't wait for the reveal.
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V A H K I T I 18-Apr-18 09:31 PM
😛
I can't take all the credit.
WE are ThiccBricc
xP
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Omega12 18-Apr-18 09:31 PM
we're all thicc
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V A H K I T I 18-Apr-18 09:31 PM
ThiccBois
When this is all done, I'm giving us all the ThiccBoi role on the server
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Ibbie 18-Apr-18 09:32 PM
:3
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2Tie 18-Apr-18 09:32 PM
:3
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V A H K I T I 18-Apr-18 09:32 PM
BAHAHA
We've inadvertently turned them against each other
Cause NOBODY BELIEVES thicc posted that
xD
Oh my god we are just fucking assholes right now. I love it. xP
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UTTER_BODGE 18-Apr-18 09:34 PM
hey were any other changes made to onua's hk01 besides the death trigger fix
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V A H K I T I 18-Apr-18 09:34 PM
Nope, shouldn't be
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UTTER_BODGE 18-Apr-18 09:34 PM
mkay
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V A H K I T I 18-Apr-18 09:34 PM
WHat are ya doing there>
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UTTER_BODGE 18-Apr-18 09:34 PM
I'll just throw together blks of all my fixes then
were any shrines or tohunga huts altered
or
fuck
what's the name I'M BLANKING OUT
TURAGA
ffs brain
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V A H K I T I 18-Apr-18 09:35 PM
no
Aw hell
I have the most shit-eating grin on my face right now
This is hysterical
😛
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Ibbie 18-Apr-18 09:37 PM
I mean, I'm the one being the most confrontational in there. xD
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V A H K I T I 18-Apr-18 09:37 PM
STILL
Sending that of all things after the portal was FUCKING BRILLIANT
It's COMPLETELY thrown them off
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2Tie 18-Apr-18 09:37 PM
2Bthink
🤔 1
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V A H K I T I 18-Apr-18 09:37 PM
AGAIN
This is like a fucking six flags ride for these people
NOBODY wants to get off Mr. ThiccBricc's wild ride. Pac (edited)
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Ibbie 18-Apr-18 09:39 PM
doot
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V A H K I T I 18-Apr-18 09:40 PM
either they're trolling...or it's a mnog reference to the last words of makuta "...for i am nothing."
THERE IT IS
THERE IT FUCKING IS
THEY'RE DIVING EVEN INTO THIS FUCKER
HOLY SHIT
I'M FUCKING DYING
xD
This is like an episode of Coast To Coast AM watching these guys. (edited)
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Ibbie 18-Apr-18 09:45 PM
I like using this as an excuse to act as upset as I probably would be in this situation, but having fun with it.
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V A H K I T I 18-Apr-18 09:45 PM
Gosh @Ibbie, you should become a crisis actor. Pac
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2Tie 18-Apr-18 09:45 PM
maybe ibbie went in a little to hard there but
lol
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V A H K I T I 18-Apr-18 09:50 PM
he changed his profile to give us a new lead, because we were expecting makuta, which may not be in the build he has or it was never made at all. So he gave us a portal to somewhere else
Oh this guy is GOOOOD
xP
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Ibbie 18-Apr-18 09:51 PM
I like how these guys can repeatedly reach the correct results by reading into the wrong things. Pac
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Deleted User 18-Apr-18 09:51 PM
or this is just a really shitty larp
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Ibbie 18-Apr-18 09:51 PM
Like the idea that the kuta leak literally references the fact that there is nothing new.
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V A H K I T I 18-Apr-18 09:51 PM
We should actually make this into some kind of ARG for them
How are y'all at making puzzles? 😛
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Deleted User 18-Apr-18 09:52 PM
do we really have time to plan something like that?
no way it could start before the beta goes public
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V A H K I T I 18-Apr-18 09:52 PM
I mean most of the workload is on hex jmmb benji omega and shadowknight right now
Unless you guys have something in the game you want to tackle, time is on our side
What do we have? A week and a half give or take?
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Deleted User 18-Apr-18 09:53 PM
i'd be working on maps but i got a second job lined up
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V A H K I T I 18-Apr-18 09:53 PM
Rip
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Deleted User 18-Apr-18 09:54 PM
on the plus side, i could stand to make a lot more money than i am now
at least twice, maybe
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V A H K I T I 18-Apr-18 09:54 PM
Right now they're all looking to me like a fucking god. Ibbie is calling false prophet
I love it
Also noice. 😛
@Ibbie
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Ibbie 18-Apr-18 09:55 PM
;)
I'm taking an antagonist/false protagonist role now, pretty much. :P
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Deleted User 18-Apr-18 09:56 PM
heel
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2Tie 18-Apr-18 09:56 PM
so if it's gonna be at brickfair, is the thing alluded to in May gonna hint at/start off a lead to brickfair?
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Deleted User 18-Apr-18 09:56 PM
the term is heel
you're taking on the role of a heel, @Ibbie
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Ibbie 18-Apr-18 09:57 PM
Thanks.
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Deleted User 18-Apr-18 09:57 PM
the opposite's called the face
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Ibbie 18-Apr-18 09:57 PM
That makes sense.
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Deleted User 18-Apr-18 09:57 PM
wrestling terms 101
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Ibbie 18-Apr-18 09:59 PM
I was going for more literary terminology, though I'll admit I'm rusty.
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Deleted User 18-Apr-18 10:01 PM
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V A H K I T I 18-Apr-18 10:02 PM
Yessss
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UTTER_BODGE 18-Apr-18 10:03 PM
I'll PM this to shadowknight as well, but here's my fixes - both compiled blks, and the specific files that were modified
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Ibbie 18-Apr-18 10:03 PM
Is that the guy who makes the faces in that one reaction meme?
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2Tie 18-Apr-18 10:04 PM
yep
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UTTER_BODGE 18-Apr-18 10:04 PM
[dial up noises]
there it goes
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V A H K I T I 18-Apr-18 10:07 PM
Here's a thing I should do at some point
Still trying to get the reverse pronounciuation right
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Ibbie 18-Apr-18 10:13 PM
I'm in too deep
I'm now larping as someone who isn't larping, and is actually accountable for being an angry jackass.
why you're fucking loving putting the pressure on me, huh?
Can you just loosen up a bit? xD
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V A H K I T I 18-Apr-18 10:15 PM
xD
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Ibbie 18-Apr-18 10:22 PM
why - Today at 7:21 PM i'm legitimately in a bad mood, unlike @Ibbie
You're as fake as I am, you asshole. xDDD
I don't know what your angle is on throwing me under the bus, I'm going to call you out on how you're simultaneously claiming I'm in on it and also completely ignorant on all the tools.
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Deleted User 18-Apr-18 10:24 PM
ibbie
i am legitimately pissed off
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V A H K I T I 18-Apr-18 10:24 PM
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Ibbie 18-Apr-18 10:24 PM
wh
Why..?
Why the question, not why your name
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Deleted User 18-Apr-18 10:25 PM
i know
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Ibbie 18-Apr-18 10:25 PM
It's very confusing. :P
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Deleted User 18-Apr-18 10:25 PM
i'm pissed off that you'd think no one could possible have the tools besides jmmb
they've been public for years now
i've wanted to play this game for years
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Ibbie 18-Apr-18 10:26 PM
I was just playing the bit man
I was more dubious of how quickly you had pulled the file out, and the pessimistic nature of it.
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Deleted User 18-Apr-18 10:27 PM
i wasn't being pessimistic when i posted it (edited)
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V A H K I T I 18-Apr-18 10:27 PM
That was also a joke
I think you're missing the whole point here
😛
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Ibbie 18-Apr-18 10:27 PM
Also I thought the plan was the kuta.blk was going to be the trollface meme, so I legitimately thought you were just memeing on your own.
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Deleted User 18-Apr-18 10:28 PM
it's when you accused me that i got pissed
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V A H K I T I 18-Apr-18 10:28 PM
The joke was that Ibbie was acting as if you had faked the contents of the blk with that image because you were pessimistic about its contents
Idk how that escaped you
xP
Oh
Well then
I guess I'M looking too deeply into things now. (edited)
Well
It sure made for quite a show didn't it? 😛
Okay boys, kiss and make up, it was all a misunderstanding.
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Deleted User 18-Apr-18 10:29 PM
in any case, i'm aware you guys are larping and have the sense to kinda play along
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Ibbie 18-Apr-18 10:29 PM
why, you and I are both in on this. We're all in on this together, don't you see that I wouldn't try to upset you for real?
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Deleted User 18-Apr-18 10:29 PM
or at least not spoil it
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UTTER_BODGE 18-Apr-18 10:30 PM
KISS DAMMIT Angery
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Ibbie 18-Apr-18 10:30 PM
Admittedly I was playing my part as realistically as I think it would have been if I was truly out of the loop, but I'm not out of the loop.
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V A H K I T I 18-Apr-18 10:30 PM
Swaherveeb Zikith!
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Ibbie 18-Apr-18 10:30 PM
If I was upset with you, I'd say so here or in DM. :<
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V A H K I T I 18-Apr-18 10:31 PM
So you're saying you WOULD accuse him of lying? xP
jk
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Ibbie 18-Apr-18 10:32 PM
I'm saying I wouldn't have taken him so seriously, if I was actually expecting something of substance.
But what really matters is that it's all harmless, so long as we know the truth.
This is going to be quite the read when this channel goes to legacy. 👀
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V A H K I T I 18-Apr-18 10:33 PM
😛
Y'all should make some kind of TLOMN loss meme nexy
xP
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Ibbie 18-Apr-18 10:34 PM
🤔
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UTTER_BODGE 18-Apr-18 10:36 PM
.......whew
so.... if I still feel like working on this tomorrow, what needs doing
that other people aren't already working on
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V A H K I T I 18-Apr-18 10:37 PM
Question
What did you do in hk01?
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UTTER_BODGE 18-Apr-18 10:37 PM
edited the triggers file
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V A H K I T I 18-Apr-18 10:37 PM
For what purpose?
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UTTER_BODGE 18-Apr-18 10:37 PM
that zip I posted has the individual edited files as well as the blks
fixing the death trigger, as said in the file name
that's just all my fixes so far in one zip
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V A H K I T I 18-Apr-18 10:38 PM
We already had that though?
OH
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UTTER_BODGE 18-Apr-18 10:38 PM
I figured I'd toss it in to be complete
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V A H K I T I 18-Apr-18 10:38 PM
FOr future reference can you not put the unpacked files in the same root folder as the blks?
I have to unpack all this to the patch folder by folder nopw
😛
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UTTER_BODGE 18-Apr-18 10:39 PM
fffiiiine
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V A H K I T I 18-Apr-18 10:39 PM
THank
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Ibbie 18-Apr-18 10:46 PM
Ibbie - Today at 7:45 PM I'm telling you, Gali doesn't flipping matter. I'm sorry I went a bit ape earlier, though. Think we can all just skate past that stuff?
I am such an ass
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V A H K I T I 18-Apr-18 10:46 PM
😛
Prep for more bois
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Deleted User 18-Apr-18 10:46 PM
i guess to sum things up, i'm pissed, but i've got the sense to invoke kayfabe (edited)
well was pissed
@Ibbie that's another wrestling term for you
kayfabe, or keeping face
i.e. don't break the act
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Ibbie 18-Apr-18 10:48 PM
It's fine to stay pissed, just keep it to lomn general. :P
I did doubt you, and that was rude of me.
We've made up here but they don't know that.
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Deleted User 18-Apr-18 10:49 PM
right
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Ibbie 18-Apr-18 10:50 PM
I still haven't seen Tahu's rad animations to reference.
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UTTER_BODGE 18-Apr-18 10:55 PM
uuuuuuuuugh I need to go do something to relax, too wound up and stiff and snappy
literally and metaphorically
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V A H K I T I 18-Apr-18 10:55 PM
Fuck with the normies in general?
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Ibbie 18-Apr-18 10:55 PM
Same, I actually do need to eat.
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V A H K I T I 18-Apr-18 10:55 PM
That's what I do
xP
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UTTER_BODGE 18-Apr-18 10:57 PM
just listening to fatboy slim and melting into my chair
that's probably not helping my back though
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V A H K I T I 18-Apr-18 11:02 PM
You mean THICCBOI Slim?
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Omega12 18-Apr-18 11:02 PM
Bricc Boi slim
Right before the beta release
We should just have different people "predicting" what thiccs gonna post
See if they catch on or think thiccs watching chat
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Hexadecimal Mantis 18-Apr-18 11:05 PM
The gray kind of looks cool underwater
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V A H K I T I 18-Apr-18 11:05 PM
PROTOBOI
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Hexadecimal Mantis 18-Apr-18 11:05 PM
Not sure if this is a bug or not, but characters have their mask textures for their eyes underwater it seems
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V A H K I T I 18-Apr-18 11:06 PM
AH
FUCK
WHAT THE FUCK
CHRIST
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Hexadecimal Mantis 18-Apr-18 11:07 PM
ThiccBricc revealed
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Ibbie 18-Apr-18 11:08 PM
Bionicle Heroes (DS, 2006)
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Deleted User 18-Apr-18 11:08 PM
@Hexadecimal Mantis aw, son of a bitch
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Hexadecimal Mantis 18-Apr-18 11:13 PM
It happens to the Rahi too
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V A H K I T I 18-Apr-18 11:13 PM
We should send the bois a modified version of that image
Just to fuck with em again
Fuckin flooded Onu Wahi with Onua giving the finger
xP
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Ibbie 18-Apr-18 11:16 PM
👀
OH OH OH
I KNOW WHAT TNE NEXT TEASER SHOULD BE
It should be Gali collecting a single bubble
and not crashing.
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Deleted User 18-Apr-18 11:17 PM
are the wairuha toa affected by badcheat?
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Ibbie 18-Apr-18 11:18 PM
The toa kaita aren't in-game in the beta, and it's not believed the badcheat was in the alpha when the kaita were present.
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Deleted User 18-Apr-18 11:18 PM
i.e. gali, lewa, and kopaka
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Hexadecimal Mantis 18-Apr-18 11:18 PM
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V A H K I T I 18-Apr-18 11:19 PM
Same
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Ibbie 18-Apr-18 11:19 PM
But considering how rude Onua, Pohatu, and Tahu are specifically, Akamai must be one crude mofo
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V A H K I T I 18-Apr-18 11:19 PM
Hmmm
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Deleted User 18-Apr-18 11:19 PM
@Hexadecimal Mantis y'know, a squad of gahlok tried flooding the caves
leading up to the invention of the boxor
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Ibbie 18-Apr-18 11:21 PM
Oh, I understand your question now why
I'd like to think so, but not that we know of,
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Deleted User 18-Apr-18 11:21 PM
how's badcheat activated, after putting it in the ini?
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V A H K I T I 18-Apr-18 11:22 PM
BAHAHAHAHAHA
He's a little fucked, but he almost works
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Deleted User 18-Apr-18 11:22 PM
that's a big guy (4u)
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UTTER_BODGE 18-Apr-18 11:23 PM
He's a little fucked, but he almost works same
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V A H K I T I 18-Apr-18 11:23 PM
But yeah, I just made an akam.blk out of the alpha's files and edited the save to point to it
He can't even attack properly
He just has his melee
He can't jump while walking either
CRAB PLS
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Deleted User 18-Apr-18 11:24 PM
the kaita never used elemental or mask powers in the cutscene
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V A H K I T I 18-Apr-18 11:24 PM
Also today I learned Akamai also doesn't have health
Wait nvm
it killed me
xP
HEHE, HE'LL NEVER FIND ME NOW
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UTTER_BODGE 18-Apr-18 11:27 PM
bahahahaha
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V A H K I T I 18-Apr-18 11:28 PM
Well good news is we can port the Kaita for the museum (edited)
That's assuming we don't just want to add the Kaita levels right back in
We can probably make them work right with a few tweaks.
Oh and @Deleted User, they had the ball power in the alpha so yea
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Deleted User 18-Apr-18 11:30 PM
i'm talking about the cutscene
and mnog
they only ever used physical force
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V A H K I T I 18-Apr-18 11:30 PM
Okay?
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Ibbie 18-Apr-18 11:31 PM
How does the game know Akamai gets a blue bit in the lower right?
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V A H K I T I 18-Apr-18 11:31 PM
All of those are irrelevant to the gameplay that existed
Hm?
BLue bt?
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Deleted User 18-Apr-18 11:31 PM
the ball power
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V A H K I T I 18-Apr-18 11:31 PM
Oh
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Ibbie 18-Apr-18 11:31 PM
the energy/fruit
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V A H K I T I 18-Apr-18 11:31 PM
I edited a save for Kopaka's level
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Deleted User 18-Apr-18 11:31 PM
probably just rounding things to the nearest valid point
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V A H K I T I 18-Apr-18 11:31 PM
It probably loads the HUD sprites based on level
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Ibbie 18-Apr-18 11:32 PM
Ah, so it's "Kopaka" warped to Onua's beach
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V A H K I T I 18-Apr-18 11:32 PM
Would also explain why everyone has a red ball when they get stuck in the frontend
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Deleted User 18-Apr-18 11:32 PM
tahu?
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V A H K I T I 18-Apr-18 11:32 PM
Speaking of, I kinda like that bug
If we can make it not softlock, I'd not complain about making it a feature. 😛
There's not a lot there, but all the same it's fun to explore
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Ibbie 18-Apr-18 11:33 PM
So Liam
next ThiccBricc tease
nothing but Gali swimming to and collecting a single air bubble without crashing.
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V A H K I T I 18-Apr-18 11:35 PM
Lel
Sure
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Hexadecimal Mantis 18-Apr-18 11:40 PM
Waterception
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Deleted User 18-Apr-18 11:41 PM
tell'em the gahlok did this
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Ibbie 18-Apr-18 11:42 PM
Yeah but they'll know that a flooded Onu-Koro is modded BS.
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Deleted User 18-Apr-18 11:42 PM
kayfabe my dude
gahlok invaded early and flooded everything
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V A H K I T I 18-Apr-18 11:51 PM
I wonder how long it'll take them to clue in that the water on Onua's beach is completely different between the alpha, beta, and Ga-Koro in both. xP
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Ibbie 18-Apr-18 11:53 PM
HMM
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V A H K I T I 18-Apr-18 11:54 PM
THey'll of course never realize it's akamai. xD
jmacDio 1
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Ibbie 18-Apr-18 11:54 PM
Which is good, because we don't want to promise the kaita being in the beta when they've been stripped away from it.
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UTTER_BODGE 19-Apr-18 12:01 AM
meanwhile none of them have noticed this + his twitter header https://twitter.com/Doctor_Cupcakes/status/986762013220237313
Super excited to announce something I’ve been working on with some friends in May. https://t.co/omFawOowhW
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V A H K I T I 19-Apr-18 12:01 AM
EHEHEHEHEHE
Oh @LiamRobertson You sly dog. Even you're having fun with this nonsense now. xD
Whelp. I accidentally rted that as THicc
Oh well
xD
NOW I fucked up
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Ibbie 19-Apr-18 12:02 AM
undoooooo
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V A H K I T I 19-Apr-18 12:03 AM
Too late
contaiment breach
containment breach
HECC
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Deleted User 19-Apr-18 12:03 AM
should've deleted it instead of posting about it here
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V A H K I T I 19-Apr-18 12:03 AM
TO BE FAIR
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UTTER_BODGE 19-Apr-18 12:03 AM
they've got notifications on, presumably
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V A H K I T I 19-Apr-18 12:03 AM
This one was an accident
xD
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Deleted User 19-Apr-18 12:04 AM
>people still use twitter
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V A H K I T I 19-Apr-18 12:04 AM
But they still don't know shit yet
I'M GONNA LOG OUT AS THICC NOW
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Deleted User 19-Apr-18 12:05 AM
i might have an idea
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V A H K I T I 19-Apr-18 12:05 AM
Maybe they think it's a video on the alpha and nothing more
Maybe we'll get lucky
xD
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Deleted User 19-Apr-18 12:05 AM
gimme a sec while i show you my idea
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V A H K I T I 19-Apr-18 12:05 AM
Okay
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UTTER_BODGE 19-Apr-18 12:06 AM
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V A H K I T I 19-Apr-18 12:06 AM
Ugh god what have I done. xD
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UTTER_BODGE 19-Apr-18 12:06 AM
though
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Deleted User 19-Apr-18 12:06 AM
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UTTER_BODGE 19-Apr-18 12:06 AM
they'd have seen it no matter which account you retweeted it on
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Deleted User 19-Apr-18 12:06 AM
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UTTER_BODGE 19-Apr-18 12:06 AM
so.................
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Deleted User 19-Apr-18 12:06 AM
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UTTER_BODGE 19-Apr-18 12:07 AM
heck they likely would have seen it sooner or later even without you retweeting it
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V A H K I T I 19-Apr-18 12:07 AM
True I guess
But I made them make the connection that much quicker
ALso why, the fuck is this
xD
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Deleted User 19-Apr-18 12:07 AM
the missing frontend textures
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V A H K I T I 19-Apr-18 12:08 AM
What is this gonna do??
I don't understand
xD
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Deleted User 19-Apr-18 12:08 AM
put it in the alpha
complete the map
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V A H K I T I 19-Apr-18 12:08 AM
HOW DOES THIS HELP US RIGHT NOW
xD
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Deleted User 19-Apr-18 12:09 AM
post the alpha title screen with the original textures, now that we have them
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Ibbie 19-Apr-18 12:10 AM
I'll be honest, this might be a lost cause...
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Deleted User 19-Apr-18 12:11 AM
kayfabe
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Hexadecimal Mantis 19-Apr-18 12:11 AM
Did Vahkiti get exposed?
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V A H K I T I 19-Apr-18 12:11 AM
Not quite
But they know Liam and THicc are in kahoots now
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Hexadecimal Mantis 19-Apr-18 12:11 AM
How so?
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V A H K I T I 19-Apr-18 12:11 AM
I accidentally RTed Liam's last tweet as thicc
Cause I'm a fucking moron
xD
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Makuta Luroka (Charles) 19-Apr-18 12:12 AM
could just delet it
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V A H K I T I 19-Apr-18 12:12 AM
Bit late now
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UTTER_BODGE 19-Apr-18 12:12 AM
again: they would have made the same connection if they saw the tweet on their own
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Makuta Luroka (Charles) 19-Apr-18 12:12 AM
so that more people don't see
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UTTER_BODGE 19-Apr-18 12:12 AM
or if ANYONE involved had retweeted it
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V A H K I T I 19-Apr-18 12:12 AM
True I guess
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Ibbie 19-Apr-18 12:12 AM
Huh, somehow discussion looped back around to Thicc's teases being of a modded alpha as opposed to a beta. (edited)
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Makuta Luroka (Charles) 19-Apr-18 12:12 AM
TBF I liked thicc's retweet
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V A H K I T I 19-Apr-18 12:13 AM
Huh
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Deleted User 19-Apr-18 12:13 AM
@V A H K I T I also, in the future, here's a good rule a thumb regarding a big release
don't
talk
about
it
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Ibbie 19-Apr-18 12:14 AM
Yeah, spinning this as misdirection is surprisingly working out maybe?
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Hexadecimal Mantis 19-Apr-18 12:14 AM
We should throw them off. Someone should admit to being thiccbricc
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Deleted User 19-Apr-18 12:14 AM
sure was convenient of me to have that file ready to post (edited)
sure was convenient i already had that blk unpacker (edited)
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UTTER_BODGE 19-Apr-18 12:16 AM
also... it's not a huge crowd of people actually keeping track of it in this server
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Deleted User 19-Apr-18 12:16 AM
should i post it
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V A H K I T I 19-Apr-18 12:18 AM
I would hold onto it for now
Things seem to be dying back down
Hold onto it for later
It's another card in our hand (edited)
We ALMOST folded, but it seems like it may be paying off as an accidental bluff
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Deleted User 19-Apr-18 12:19 AM
can you make a custom alpha patch with these textures implemented?
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Ibbie 19-Apr-18 12:19 AM
You're welcome.
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V A H K I T I 19-Apr-18 12:19 AM
Ye, should be easy enough
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Deleted User 19-Apr-18 12:19 AM
lemme send you the .dds ones
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V A H K I T I 19-Apr-18 12:19 AM
THaaaaanks ibbie. xP
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UTTER_BODGE 19-Apr-18 12:20 AM
should I point out it's 5:20 AM in the UK and by any sane standards otherliam is in bed (edited)
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V A H K I T I 19-Apr-18 12:21 AM
Perhaps, but that was posted at 8pm my time today
That's pre late for him as it is
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UTTER_BODGE 19-Apr-18 12:21 AM
hmm yeah
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Deleted User 19-Apr-18 12:21 AM
fraug's got a keen eye
be careful
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V A H K I T I 19-Apr-18 12:21 AM
Ye
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Hexadecimal Mantis 19-Apr-18 12:22 AM
"they know im documenting. doesnt matter when they post making my life 10x harder but whatever"
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V A H K I T I 19-Apr-18 12:22 AM
I think we can all agree though that Thicc neds to go dark for a day or two (edited)
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Hexadecimal Mantis 19-Apr-18 12:22 AM
Idea: Post as much meaningless content as possible to occupy him
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V A H K I T I 19-Apr-18 12:23 AM
Lol
Or that
😛
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UTTER_BODGE 19-Apr-18 12:23 AM
oh man
use twitter's search feature
find early tweets about bionicle
from like 2007 or whenever twitter came into being
retweet them
make it look like there could be some sort of pattern
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Hexadecimal Mantis 19-Apr-18 12:24 AM
Or throw in another alt account
SiccBricc
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V A H K I T I 19-Apr-18 12:24 AM
SliccBricc
@UTTER_BODGE I can give you access to the Thicc account if you wanna do that
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UTTER_BODGE 19-Apr-18 12:25 AM
oh god
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V A H K I T I 19-Apr-18 12:25 AM
Just don't make the same mistake I did
xD
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UTTER_BODGE 19-Apr-18 12:26 AM
I'm.... half tempted??? but oh man you don't want to give me the power to post weird shit
that never ends well
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V A H K I T I 19-Apr-18 12:26 AM
Pac
I mean as long as it's Bonk related and sufficiently takes them off the scent again, I don't really care (edited)
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UTTER_BODGE 19-Apr-18 12:27 AM
my youtube channel at this point is 50% legit lego/game videos and 50% non-sequitur clips of boats honking loudly and furry conventions
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Ibbie 19-Apr-18 12:27 AM
I think they're fucking ignoring me now, they must be onto me.
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V A H K I T I 19-Apr-18 12:27 AM
LOL
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Ibbie 19-Apr-18 12:27 AM
This sucks. v.v
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V A H K I T I 19-Apr-18 12:28 AM
I'm sorry I made a mess guys. It's after midnight and I legit just forgot to log out of Thicc and excitedly RTed Liam's thing without thinking. x3
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UTTER_BODGE 19-Apr-18 12:28 AM
I honestly don't think it's as bad as you're probably feeling it is haha
you're giving these people a hell of a ride
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V A H K I T I 19-Apr-18 12:28 AM
Eh. I'm less worried about word getting out and more about upsetting Liam.
Cause I know he was looking forward to announcing this
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UTTER_BODGE 19-Apr-18 12:28 AM
I mean it's his tweet
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V A H K I T I 19-Apr-18 12:29 AM
I guess. I just got it to these people that much quicker. 😛
@Ibbie Ya testing them eh? 😛
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Ibbie 19-Apr-18 12:30 AM
I think I have an idea for an angle to spin this, hold up.
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V A H K I T I 19-Apr-18 12:30 AM
God plan. Prodding them for what they think they know and then throwing them in whatever direction they're going if it's wrong
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UTTER_BODGE 19-Apr-18 12:31 AM
I once turned my old twitter account into an ebooks bot that mashed up my dumbest youtube comments and gradually added text from articles about a small fishing town in maine
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V A H K I T I 19-Apr-18 12:31 AM
LOL
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UTTER_BODGE 19-Apr-18 12:31 AM
from it we learned that lego universe closed because lobsters were dying
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V A H K I T I 19-Apr-18 12:31 AM
You are my new favorite person in this discord
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UTTER_BODGE 19-Apr-18 12:31 AM
oh no
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V A H K I T I 19-Apr-18 12:32 AM
THat reminds me, I've gotta get caught up on the Stardust dub
Again. 😛
And also finish reading part 6
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UTTER_BODGE 19-Apr-18 12:35 AM
I also retweeted every time the official lego account responded to a question with "the possibilities for the future are endless!"
they stopped saying it after a while, hm
god I'm just scrolling through this now
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V A H K I T I 19-Apr-18 12:37 AM
IS THIS???
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UTTER_BODGE 19-Apr-18 12:37 AM
i;m sorry
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Deleted User 19-Apr-18 12:37 AM
FeelsKekMan
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UTTER_BODGE 19-Apr-18 12:37 AM
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V A H K I T I 19-Apr-18 12:37 AM
O_o\
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UTTER_BODGE 19-Apr-18 12:38 AM
I don't even remember half of this wtf
oh
WELL that's enough of that lol
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V A H K I T I 19-Apr-18 12:39 AM
On that day, brick kind received a grim reminder...
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Ibbie 19-Apr-18 12:40 AM
Why don't I have powers in lomn chats, anyway?
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V A H K I T I 19-Apr-18 12:40 AM
Idk. 😐
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UTTER_BODGE 19-Apr-18 12:41 AM
I should get ready for bed but this has been a ride
[I will proceed to not go to bed]
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Hexadecimal Mantis 19-Apr-18 12:45 AM
Now that I think of it, we should starve the investigators by posting less and less. We can't just abruptly stop, we need to slowly choke it out instead
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UTTER_BODGE 19-Apr-18 12:46 AM
I like the "drown in moderately amusing bullshit" option
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V A H K I T I 19-Apr-18 12:46 AM
True
Btw @benji, you around?
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benji 19-Apr-18 12:47 AM
uh.... no
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V A H K I T I 19-Apr-18 12:47 AM
😛
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benji 19-Apr-18 12:47 AM
nobody's home
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V A H K I T I 19-Apr-18 12:47 AM
Well when you ARE, I'd like your opinion on the upside down bilboard objects bug
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Hexadecimal Mantis 19-Apr-18 12:47 AM
Hi Nobody I'm Insert my real name here
Gun 2
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Ibbie 19-Apr-18 12:51 AM
You guys are outing me hard
that
is
perfect!
Keep at it! I've been getting Fraug's trust in DMs
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V A H K I T I 19-Apr-18 12:54 AM
Oh? xD
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Ibbie 19-Apr-18 12:55 AM
Full disclosure, I have no goddamn clue what my goal is with this.
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Hexadecimal Mantis 19-Apr-18 12:56 AM
Should we just let this guy in on it?
To silence him
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Ibbie 19-Apr-18 12:57 AM
I mean, I guess.
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V A H K I T I 19-Apr-18 12:57 AM
Should we really?
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Ibbie 19-Apr-18 12:58 AM
I was curious what people in lomn-general would say if they didn't have the admins and ThiccBricc spies looming over them.
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Hexadecimal Mantis 19-Apr-18 12:58 AM
ThiccBricc could send him an ominous message telling him to stop
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UTTER_BODGE 19-Apr-18 12:59 AM
all I'm thinking about is a video where pohatu shoots himself into space by pure force of piss
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V A H K I T I 19-Apr-18 12:59 AM
xD
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Ibbie 19-Apr-18 12:59 AM
Also, is me playing deep cover with them kinda cruel?
I feel like maybe it's going overboard.
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V A H K I T I 19-Apr-18 01:00 AM
Ask to see his leads first
I wanna see what he has
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Deleted User 19-Apr-18 01:01 AM
@Ibbie you know absolutely nothing about wrestling, do you? (edited)
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V A H K I T I 19-Apr-18 01:01 AM
I don't want to make any more slipups that could make things worse.
It's easy to say you'll sign an NDA when you know damn well nobody you're signing with has the finances to enforce it (edited)
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Ibbie 19-Apr-18 01:01 AM
I know about wrestling, I have no goddamn clue how we're supposed to wrestle.
or how to even respond to that.
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UTTER_BODGE 19-Apr-18 01:01 AM
WITH YOUR BODIES
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Deleted User 19-Apr-18 01:02 AM
we can plan out the match later, just play along for now
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Ibbie 19-Apr-18 01:02 AM
I have to go walk the dog
I don't know why you're so obsessive over wrestling today
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Deleted User 19-Apr-18 01:07 AM
it's hammy and entertaining
and pretty much professional larping (edited)
@Ibbie
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UTTER_BODGE 19-Apr-18 01:07 AM
and pretty much professional larping holy shit this is the best thing I have read all day
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Deleted User 19-Apr-18 01:09 AM
@Ibbie @V A H K I T I also, it may draw attention away from thicc for the time being (edited)
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V A H K I T I 19-Apr-18 01:11 AM
Ye
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Deleted User 19-Apr-18 01:12 AM
i'm still getting his mod role if i win, though
that's non-negotiable
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V A H K I T I 19-Apr-18 01:12 AM
😛
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Ibbie 19-Apr-18 01:14 AM
How are you going to win, precisely
Also, do you want to hand the ThiccBricc twitter over to me?
I don't have a twitter at all, so I won't accidentally retweet on the wrong account. Pac
@V A H K I T I
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Deleted User 19-Apr-18 01:25 AM
@Ibbie i hope i'm not going too far with this
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JrMasterModelBuilder 19-Apr-18 01:25 AM
I'm starting to think the reason SVP works is because of side-effects of it, rather than because it enables SVP in DX8.
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V A H K I T I 19-Apr-18 01:25 AM
>
*?
WHat have you found? (edited)
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Ibbie 19-Apr-18 01:27 AM
Liam.
I don't have a Twitter of my own.
Do you want to hand ThiccBricc over to me or not?
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V A H K I T I 19-Apr-18 01:28 AM
Oh that yea. I'll hold onto it for now. Just keep it logged out unless I'm using it
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Ibbie 19-Apr-18 01:28 AM
I won't use the account until I'm given something to leak, you know I can hardly do shit on my own.
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JrMasterModelBuilder 19-Apr-18 01:32 AM
The place that sets SVP in DX8 does not seem to impact the ability to render the game:
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V A H K I T I 19-Apr-18 01:33 AM
WHat does that mean then? Also what even IS svp?
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JrMasterModelBuilder 19-Apr-18 01:33 AM
Software Vertex Processing (edited)
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V A H K I T I 19-Apr-18 01:33 AM
Ah
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JrMasterModelBuilder 19-Apr-18 01:33 AM
Mainly used for GFX cards that don't support the latest features I think.
So renders them on the CPU instead.
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V A H K I T I 19-Apr-18 01:34 AM
Which could then mean that the issues SVP causes are actually universal problems with modern CPUs?
@Ibbie We'll discuss it tomorrow.
😛
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JrMasterModelBuilder 19-Apr-18 01:35 AM
In think the issues SVP causes are issues related to how things get inverted, but textures don't.
I think the inversion is actually what enables drawing though.
Still playing around with it.
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V A H K I T I 19-Apr-18 01:36 AM
Huh
So wait, does SVP basically invert the draw distance?
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JrMasterModelBuilder 19-Apr-18 01:38 AM
It seems to invert a lot of stuff.
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V A H K I T I 19-Apr-18 01:38 AM
But why?
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JrMasterModelBuilder 19-Apr-18 01:39 AM
The world, backfaces?, lighting?
Why? I have no idea.
IDK if this is even normal or not. (edited)
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V A H K I T I 19-Apr-18 01:39 AM
So then the real question then is why the game doesn't render anything without it
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JrMasterModelBuilder 19-Apr-18 01:42 AM
I wonder what DX8 books they might have been using as reference...
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V A H K I T I 19-Apr-18 01:43 AM
Have a theory about something?
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JrMasterModelBuilder 19-Apr-18 01:44 AM
No, just wanna read what they would have read.
Then maybe I would have some idea what they were thinking.
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V A H K I T I 19-Apr-18 01:45 AM
Fair
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V A H K I T I 19-Apr-18 01:56 AM
@Ibbie Getting a bit carried away there. 😐
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Ibbie 19-Apr-18 01:57 AM
I don't know what my fucking plan is, I just feel like by now I'd be suspicious of you and pissed off that I'm out of the loop.
I'm playing crazy person.
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V A H K I T I 19-Apr-18 01:58 AM
Well you'd better come up with one cause I'm too tired for this shit. 😐
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Ibbie 19-Apr-18 01:58 AM
I'm sorry! I feel like this is all falling apart and I'm really stressed out!!
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V A H K I T I 19-Apr-18 01:59 AM
>->
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Ibbie 19-Apr-18 01:59 AM
I'm sorry!
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2Tie 19-Apr-18 01:59 AM
pikuhh
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Ibbie 19-Apr-18 01:59 AM
I'm so sorry I forced myself into playing this dumb role
idfk what I'm doing, I feel like I need to play damage control on overtime
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V A H K I T I 19-Apr-18 02:00 AM
Then bow out. Rage quit for the night, Idk.
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Ibbie 19-Apr-18 02:00 AM
I gave myself an out, now we're DMing.
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V A H K I T I 19-Apr-18 02:01 AM
Thank you. 😛
Maybe don't become a method actor in the future. It's unhealthy. xP
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Ibbie 19-Apr-18 02:02 AM
In the morning I'll say that you've given me sufficient evidence that you don't have any secret modding pipeline going on.
Technically that's true, the badcheat anims aren't actually mods at all.
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V A H K I T I 19-Apr-18 02:02 AM
What if they ask what I gave you?
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Ibbie 19-Apr-18 02:04 AM
Ooh, send me a full image of all the Beaverhouse channels (with secret-bois doctored out, of course.)
What iiif
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V A H K I T I 19-Apr-18 02:04 AM
That doesn't rreally prove anything
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Ibbie 19-Apr-18 02:04 AM
It proves that you don't have a secret channel.
In addition to that, for me to pass around to lomn-general
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2Tie 19-Apr-18 02:07 AM
was anyone asking about a secret channel?
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Ibbie 19-Apr-18 02:07 AM
Let's say that we called and you screen-shared with me so I could see in real-time there's no secret channel here, and no secret discussions anywhere.
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2Tie 19-Apr-18 02:07 AM
i was afk for a bit
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JrMasterModelBuilder 19-Apr-18 02:08 AM
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Ibbie 19-Apr-18 02:08 AM
And hey, I was really fucking good at acting until Thicc retweeted Liam R.
I'm still good at acting now, I'm just playing another angle that I maybe shouldn't be. :S
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V A H K I T I 19-Apr-18 02:11 AM
I never said you weren't a good actor, but you method act
Meaning you basically BECOME the character
Which when it's a very angry character is bad for your health. 😛
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Ibbie 19-Apr-18 02:12 AM
I'm just playing myself if I wasn't in on the beta stuff.
I'd be pretty angry and aimless if I felt betrayed.
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V A H K I T I 19-Apr-18 02:12 AM
THEY don't know that. 😛
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Ibbie 19-Apr-18 02:13 AM
But if I play myself to a tee, then they can't call me out on being out of character. :S
So let's just delete the incriminating messages in lomn-general while it's still late and most people are away, and in the morning I'll play like you thoroughly (and fucking intensely) convinced me that there isn't anything more to look into.
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V A H K I T I 19-Apr-18 02:17 AM
NOOO
That'll look suspicious if anyone is watching
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Ibbie 19-Apr-18 02:17 AM
I'll be a bit jaded, but I'll try to stay out of it for the most part.
Okay then let's not delete anything. (edited)
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V A H K I T I 19-Apr-18 02:18 AM
😛
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Ibbie 19-Apr-18 02:19 AM
Regardless, the story will have to be that we called in private and you very intensely convince me that nothing I suspect is going on.
i.e. you screen-shared with me that you aren't in any suspicious or ThiccBricc related discussions, and intensely yelled at me in a surprisingly scary tone.
idfk
Maybe I really am fucking us more than ThiccBoi retweeting the wrong thing.
I'm such a fucking idiot, what'd I do all this for? (edited)
I changed my character to be really suspicious and paranoid and I don't know where to take it without fucking you guys over.
I miss just having fun with this.
Any ideas here???
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UTTER_BODGE 19-Apr-18 02:26 AM
sleep
it's a good....thing
I should do it too
sssssssslep
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Ibbie 19-Apr-18 02:26 AM
But, I already did the damage.
@V A H K I T I, I know what we must do...
Demote me.
Just until the beta release.
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V A H K I T I 19-Apr-18 02:32 AM
???
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Ibbie 19-Apr-18 02:32 AM
I said either be up front or demote me
I wouldn't accept that you were being upfront
you demoted me.
Then I'll leave the channel be for the most part.
We can call this the "betrayal" scene of the ThiccBricc story.
Or something, idfk.
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V A H K I T I 19-Apr-18 02:33 AM
Well if you're sure. 😐
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Ibbie 19-Apr-18 02:34 AM
Just cut me out of the loop, in the morning I'll just say I was being an idiot.
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V A H K I T I 19-Apr-18 02:34 AM
We'll miss ya in the moderation channel. 😛
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Ibbie 19-Apr-18 02:34 AM
Seeya soon. ^3^
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JrMasterModelBuilder 19-Apr-18 03:53 AM
Did we ever figure out what the RAD in svprad might mean?
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JrMasterModelBuilder 19-Apr-18 04:03 AM
Anyway, I think the all-black drawing issue is cause by the negative nearclip they use when not using SVP.
Still narrowing in on it. (edited)
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benji 19-Apr-18 04:04 AM
yeah didn't we try patching that? (edited)
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JrMasterModelBuilder 19-Apr-18 04:05 AM
We patched the far clip.
Technically, I think we re-enabled the far clip.
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benji 19-Apr-18 04:06 AM
ah
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JrMasterModelBuilder 19-Apr-18 04:06 AM
If it's negative, it's infinite.
So it's currently infinite.
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benji 19-Apr-18 04:07 AM
I assumed if the far clip was behind the near clip then everything would be clipped
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JrMasterModelBuilder 19-Apr-18 04:09 AM
Basically for the Onua beach: - SVP: nearclip: 0.01, farclip -4700.0 (but should be 4700.0) - HW: nearclip: -0.01, farclip -4700.0
It's not clear to me what a negative nearclip should do here ATM. (edited)
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benji 19-Apr-18 04:10 AM
I mean we could try it on modern d3d
I think it shouldn't trigger any special cases, the only issue is if near == 0
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JrMasterModelBuilder 19-Apr-18 04:13 AM
I'm not really familiar with DX, you wanna try it?
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benji 19-Apr-18 04:20 AM
I don't really have the time
It's 1 am and I have to do an assignment due tomorrow morning
I do not handle time management well
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JrMasterModelBuilder 19-Apr-18 04:32 AM
Apparently this is what uses the nearclip and farclip (draw_distance).
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JrMasterModelBuilder 19-Apr-18 04:40 AM
(Not sure what's up with the _QWORD's, the last argument is the draw_distance) (edited)
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JrMasterModelBuilder 19-Apr-18 04:53 AM
Damn. I've actually come to regret forgetting some of the seemingly useless math I once knew. I'll have to refresh my memory on matrixes tomorrow.
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benji 19-Apr-18 05:17 AM
yeah it's setting the fixed-function Projection matrix
Ah, it's the coordinate system handed-ness.
That will be a big issue.
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V A H K I T I 19-Apr-18 07:30 AM
THt would explain a lot
If the far clip was infinite.
Because the game is SUPPOSED to have fog rendering
But it wouldn't if the draw distance had no limits
Also
I can't believe that gamble actually fucking paid off, and they now ACTUALLY THINK Omega is Thicc. xD (edited)
I'm gonna let Thicc go dark for a little bit because I almost royally fucked us there, but holy shit.
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V A H K I T I 19-Apr-18 07:55 AM
@benji I just re-read your posts. This will be a big issue why? Cause it'll e hard to fix? o.o
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V A H K I T I 19-Apr-18 08:12 AM
Ah so I think I'm gonna make one last minute change to the trailer that I didn't think of before.
Gotta throw in footage of the fixed HK01 that I teased in a Thicc video. 😛
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Omega12 19-Apr-18 09:01 AM
Oh boy I wake up and I'm a thicc boy
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V A H K I T I 19-Apr-18 09:02 AM
😛
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Omega12 19-Apr-18 09:05 AM
Now time to play it off
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😺 ChibiErica97 19-Apr-18 09:42 AM
I see there's a thiccbricc channel now
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V A H K I T I 19-Apr-18 09:44 AM
Apparently. 😛
I got to thinking btw
If they said the game was 90% done, we may as well just call it the beta, all technicalities aside
It'll avoid confusion
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Deleted User 19-Apr-18 09:50 AM
@Omega12 So are you gonna be the Shane McMahon to @V A H K I T I's Vince McMahon masquerading as the Greater Power? https://youtu.be/elPhnW7XyXQ https://youtu.be/fBe9BBvjUac
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Omega12 19-Apr-18 09:51 AM
Lol
I'm just gonna play it straight and hide truths in lies
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Deleted User 19-Apr-18 09:51 AM
IT WAS ME ALL ALONG, AUSTIN!
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V A H K I T I 19-Apr-18 09:54 AM
It's weird though like... the people we've talked to say it ranged from about 75-90% complete. Yet, lacking Makuta content in the current build, and them saying they could have fixed everything up "in a matter of weeks", tells me they didn't even HAVE an outlined beta phase.
It's almost as if Saffire was just gonna go from alpha to release. (edited)
@LiamRobertson What's your take on this? (edited)
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LiamRobertson 19-Apr-18 09:58 AM
I think when people say 90% they mean in terms of assets
or that's a possibility (edited)
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V A H K I T I 19-Apr-18 09:59 AM
Maybe get some clarification from Darvell on that one?
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LiamRobertson 19-Apr-18 09:59 AM
although it's also possible that the Makuta confrontation was going to be very brief
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V A H K I T I 19-Apr-18 09:59 AM
Cause that's a big difference
😛
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LiamRobertson 19-Apr-18 09:59 AM
could have just been another room after the 6 timed rooms
where you shoot him and he dies
like all the other bosses
i will
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V A H K I T I 19-Apr-18 10:00 AM
Thank
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Omega12 19-Apr-18 10:00 AM
It's weird seeing how lomn diverged from mnog though
We know they shared assets, and then in this build villages and stuff are just shrunk way down
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V A H K I T I 19-Apr-18 10:00 AM
I imagine it did because for a time they were developed in perfect tandem. However that changed very early on.
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LiamRobertson 19-Apr-18 10:01 AM
yes i agree
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V A H K I T I 19-Apr-18 10:01 AM
Everything up to Po-Koro was shared, and from there they diverged.
That likely includes Ta-Koro considering the similarities
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Omega12 19-Apr-18 10:02 AM
Well what I mean is like ga koro
Which in the alpha us almost spot on
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V A H K I T I 19-Apr-18 10:02 AM
Ko-Koro and Le-Koro turned out very different. Even Ga-Koro did so after the alpha
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Omega12 19-Apr-18 10:02 AM
Then it turns into the weird little wadding pool
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V A H K I T I 19-Apr-18 10:03 AM
Somebody pointed out yesterday that it was probably done for mechanical reasons.
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Omega12 19-Apr-18 10:03 AM
Yeah
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V A H K I T I 19-Apr-18 10:03 AM
Cause let's face it. Old Ga-Koro looked nice, (sort of) but it was not fun to navigate
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Omega12 19-Apr-18 10:03 AM
Lol
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V A H K I T I 19-Apr-18 10:03 AM
Old Ga-Koro suffered from Lego Island syndrome
Being constrained to a small path in a giant open space (edited)
I mean you COULD swim, but good luck actually getting out of the water wherever you plan to go. 😛
Granted they could have fixed that.
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emily (peri) 19-Apr-18 10:05 AM
Though if the greatly reduced number of places you need to actually go in/out of water yourself is any indication, they probably decided that was too big a problem to fix
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V A H K I T I 19-Apr-18 10:06 AM
Yeah, that's very true. In fact, I wouldn't mind getting Darvell's input on that too @LiamRobertson
You said Ga-Koro was the last area he worked on. Maybe he could give a reason for its complete overhaul?
After all, it is by far the single most changed level between the alpha and beta
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emily (peri) 19-Apr-18 10:07 AM
If he happens to know about a cut final fight with Makuta, itd be great to get some confirmation on that too
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V A H K I T I 19-Apr-18 10:08 AM
Nobody involved seems to remember anything about Makuta.
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emily (peri) 19-Apr-18 10:08 AM
hm
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V A H K I T I 19-Apr-18 10:08 AM
It's fuckin SCP-055. Pac
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LiamRobertson 19-Apr-18 10:09 AM
I could ask but I doubt he would kno
he jsut worked on the swimming physics
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UTTER_BODGE 19-Apr-18 10:10 AM
so far the only person to have had info on makuta is one dev jaekoff contacted, and he didn't reveal their real name
and hasn't been online to give us the original text of that conversation yet
so, welp
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V A H K I T I 19-Apr-18 10:11 AM
@LiamRobertson Well that's why I ask about Gali's level. I was just curious if Pereki's assumption was correct and they just told him to redo it. I thought you mentioned at one point he worked on that level specifically. Maybe I'm remembering incorrectly.
And yeah, that's the only thing that doesn't add up between LiteBrick and Mr. Hunt. LiteBrick gave details on Makuta, (unless they were misquoted) while Mr. Hunt cannot recall.
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LiamRobertson 19-Apr-18 10:13 AM
what did litebrick say about makuta?
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UTTER_BODGE 19-Apr-18 10:14 AM
it wasn't litebrick actually
it was another dev he'd reached out to
one sec
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V A H K I T I 19-Apr-18 10:14 AM
Oh?
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UTTER_BODGE 19-Apr-18 10:15 AM
Page 1 of 4 - New news about LOMN from the creators - posted in Bionicle Discussion: I am now in direct contact with many of the original developers of LOMN. For the sake of anonimity (cant have everybody spamming them) lets call the first one Po...
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V A H K I T I 19-Apr-18 10:15 AM
Pity Jaekoff won't cough up that contact info
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UTTER_BODGE 19-Apr-18 10:15 AM
By the way, Pohatu says that the game was about 80% COMPLETE I am now communicating with someone who, lets call TrashBoat. He has told me that he personally did not like the game as it wasn't "super good yet" He is confused as to why I am looking for a game that "was very broken". I asked him about the last level and he told me that it was a talk between the Toa and the Makuta. It resembles the gameplay videos online where Onua talks with the Tohunga and the Turaga. The Makuta gets upset and attacks you with his tenticals. If you've ever played Lego Star Wars, you could swap between Toa the way that you could swap between players in LSW. When the Makuta's health is low, each Toa uses their super elemental blasts (which costs a lot of Vuato Berries) and "kill"him. Then you go into the vault and activate the beacon.
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V A H K I T I 19-Apr-18 10:15 AM
ALso pls link a post
Oh
Thanks
😛
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UTTER_BODGE 19-Apr-18 10:16 AM
it sounds like pohatu = litebrick
and trashboat = someone else
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V A H K I T I 19-Apr-18 10:17 AM
There is of course a problem here.
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LiamRobertson 19-Apr-18 10:17 AM
that's annoying because i can't find anything about that yet
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V A H K I T I 19-Apr-18 10:17 AM
Either this person he contacted is bullshitting, or there's still another build out there. The latter is impossible considering this version was built in October.
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LiamRobertson 19-Apr-18 10:17 AM
i will ask Darvell if he remembers that
it feels like bullshit to me
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UTTER_BODGE 19-Apr-18 10:18 AM
there's two options, either it was cut along with the kaita and manas
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V A H K I T I 19-Apr-18 10:18 AM
Unless of course they accidentally built an older copy to hold onto, but that would make no sense
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UTTER_BODGE 19-Apr-18 10:18 AM
or the dev's words were mushed around when jaekoff rephrased them
and it's just describing what we already know/have
although them cutting it along with the kaita and manas is totally possible
the kaita and manas were scrubbed pretty cleanly from the final build right?
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V A H K I T I 19-Apr-18 10:19 AM
Question then is: Why was it cut, and what was it to be replaced with?
Yeah
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UTTER_BODGE 19-Apr-18 10:19 AM
the existing level text just has stuff for the six toa's challenges right?
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V A H K I T I 19-Apr-18 10:19 AM
Yeah. The only Kaita stuff left are the sound effects (edited)
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UTTER_BODGE 19-Apr-18 10:19 AM
maybe it wasn't gonna be replaced by anything
just... six individual challenges
which would be a shame, but...
if you're on a deadline and slashing content...
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V A H K I T I 19-Apr-18 10:20 AM
I'm not sure I buy that
Especially given that Tahu's door just goes nowehre
Literally nowhere. There's blanked out bytes where the trigger should be
It just crashes
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UTTER_BODGE 19-Apr-18 10:21 AM
bleh we need more devs to shed light on this
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V A H K I T I 19-Apr-18 10:21 AM
OOHOHOHOHOOHOHOH
EHEHEHEHEHEHHEHEHEHEHHEHEHEH
HE'S ONTO US BOIS
He got that right to a goddamn T
I'm actually super impressed
Should we let him in on it?
I think he's earned it. xP
@everyone
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LiamRobertson 19-Apr-18 10:22 AM
No
Stop it with this
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V A H K I T I 19-Apr-18 10:23 AM
Rip
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LiamRobertson 19-Apr-18 10:23 AM
Just say you dunno who it is
They won’t have to wait that long anyway
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V A H K I T I 19-Apr-18 10:24 AM
True. Only another two or three weeks you estimated, right? 😛
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Omega12 19-Apr-18 10:24 AM
Lol
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LiamRobertson 19-Apr-18 10:24 AM
Yes
They waited 17 years. They can wait that
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Makuta Luroka (Charles) 19-Apr-18 10:24 AM
kek change thicc's pfp to omega's pfp
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LiamRobertson 19-Apr-18 10:25 AM
I don’t like keeping secrets but it’ll hopefully be a story when it’s all announced
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V A H K I T I 19-Apr-18 10:25 AM
Ye
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LiamRobertson 19-Apr-18 10:25 AM
And we’ll finally be able to explain what happened
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V A H K I T I 19-Apr-18 10:25 AM
Sorry if I upset you there m8. I get carried away as you know by now. xP
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LiamRobertson 19-Apr-18 10:26 AM
It’s cool I’m not upset. Didn’t mean to phrase it so abruptly oops
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UTTER_BODGE 19-Apr-18 10:26 AM
jaekoff said later in that topic he attempted contacting 8 developers
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LiamRobertson 19-Apr-18 10:27 AM
I’ll contact more tonight
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V A H K I T I 19-Apr-18 10:27 AM
Probably didn't get a response for the same reason I didn't initially. I don't have any credentials. 😛
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LiamRobertson 19-Apr-18 10:27 AM
Gonna hit everyone i can
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UTTER_BODGE 19-Apr-18 10:27 AM
the makuta level is our biggest mystery at this point
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V A H K I T I 19-Apr-18 10:27 AM
Liam on the other hand is a known face in the industry with common contacts.
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Omega12 19-Apr-18 10:27 AM
So here's what I think happened to makuta
Adding the Manas cinematic is a lot cooler than shooting it with a pellet and using a glyp
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LiamRobertson 19-Apr-18 10:28 AM
I don’t really think that matters. I’m just good at getting people to talk
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Omega12 19-Apr-18 10:28 AM
They would have had to add two new glyphs for the kaita
And there was no official Makuta model at the time
An dim not sure that having Makuta I the game was ever a part of the plan
This was at a time when they had 2 more years planned of the story
Teridax didn't show up for real until takanuva showed up
So I don't think he was ever planned to actually be in the game
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UTTER_BODGE 19-Apr-18 10:30 AM
the annoying thing about this is there's several equally plausible options to explain all this
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V A H K I T I 19-Apr-18 10:30 AM
@LiamRobertson Well it helps for people to see a recognizable face rather than just some random person coming out of the woodwork and quizzing them. 😛
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😺 ChibiErica97 19-Apr-18 10:31 AM
He's onto us
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Deleted User 19-Apr-18 10:34 AM
@V A H K I T I i told you
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V A H K I T I 19-Apr-18 10:34 AM
Somebody better make damn sure Sven doesn't try and get a response out of Lego for this
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Deleted User 19-Apr-18 10:34 AM
@V A H K I T I i told you to be careful with fraug (edited)
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V A H K I T I 19-Apr-18 10:35 AM
I mean he still has no proof
He's just a really good detective. 😛
Oh
And we're all idiots. xP
Mostly me though.
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UTTER_BODGE 19-Apr-18 10:38 AM
I think the most likely answer for makuta's level is, at one point between the alpha and final version, they had a makuta boss fight (even a roughly prototyped one), and maybe more complete kaita/manas sections... then it all got cut, with intent to replace or rework in various ways
replace kaita sections with prerendered video
maybe a reworked makuta boss was on the roadmap
who knows
but they redesigned almost all of gali's level, major reworks weren't off the table (edited)
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V A H K I T I 19-Apr-18 10:38 AM
That is a good point
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emily (peri) 19-Apr-18 10:42 AM
Worth pointing out that both the comic and mnog allude to the kaita gameplay. Comic 3 has a vision where the kaita say they will walk the roads of warrior and wisdom, respectively. In mnog the two decide to take separate paths to the Mangaia. And in 006, we've got separate rooms where akamai does a warrior-y thing (platforming) and wairuha does a wisdom thing (the canister puzzle)
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V A H K I T I 19-Apr-18 10:43 AM
Huh
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UTTER_BODGE 19-Apr-18 10:46 AM
there's cutscene text in the final build, but is there any way to trigger it?
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V A H K I T I 19-Apr-18 10:47 AM
No idea
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UTTER_BODGE 19-Apr-18 10:47 AM
or any indication of who/what would have been speaking to the toa
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V A H K I T I 19-Apr-18 10:47 AM
Well that was makuta
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UTTER_BODGE 19-Apr-18 10:47 AM
well yeah
but I mean visually
what character/creature(s) (edited)
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LiamRobertson 19-Apr-18 10:48 AM
what does the text say?
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V A H K I T I 19-Apr-18 10:49 AM
Hold on, I'll grab it
"You have come very far, bold Onua. But your luck, and that of your fellow Toa, is about to run out! I am but one form of Makuta, your friends face the others as we speak! Defeat my challenge and you defeat me. Fail in your effort, and Mata Nui falls with you!" "Aargh!! How could you defeat me!? .No matter, your friends will not be so lucky! " Are you ready? Do your best, Toa Gali, and even that may not be enough! "You've defeated me this time, Gali. But we will meet again. I promise." "Are you up to my challenge? If not, Mata Nui will be mine!" "No! It cannot be! How could you defeat me? The other Toa will not be so fortunate." "Prepare yourself, Kopaka. You've met your match!" "You win this time, but your friends will lose!" "Can you defeat me, Lewa? I doubt it!" "Consider yourself fortunate. Tahu will not be so lucky."  "You have been very lucky, but the game ends here. Prepare to be defeated, Tahu!"  It is impossible! How can I, Makuta! be defeated by the likes of you? Enjoy your victory while it lasts, valiant Toa, for you have not seen the last of me.
(edited)
That's the whole unedited conversation file
I should really format it
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emily (peri) 19-Apr-18 10:50 AM
there's no indication of what it would have been visually from the game. All we have to go off of is Greg saying the shadow Toa were in the game and that seeming like it could match up with this
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UTTER_BODGE 19-Apr-18 10:51 AM
would be funny if they would have literally just loaded in a toa model and applied a heavy shadow effect to it
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emily (peri) 19-Apr-18 10:51 AM
lol
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LiamRobertson 19-Apr-18 10:51 AM
maybe it was just those timed rooms
and each one was some manifestation of him and that was the challenge
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UTTER_BODGE 19-Apr-18 10:52 AM
that final tahu text sounds as final as it does disappointing
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emily (peri) 19-Apr-18 10:52 AM
Yeah
If there was a Makuta boss, it was definitely cut completely in favor of just the timed rooms by this build
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UTTER_BODGE 19-Apr-18 10:53 AM
well that would have been underwhelming haha
but yeah
that tahu text doesn't sound like it leaves room for anything afterwards
hrm
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V A H K I T I 19-Apr-18 10:54 AM
I just wanna point out:
It is impossible! How can I, Makuta! be defeated by the likes of you?
KONO MAKUTA DA
KONO MAKUTA DAAAAAAAAAAAA
Makuta kicked Tahu with his bad leg. Pac
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emily (peri) 19-Apr-18 10:55 AM
The very last sentence seems like it could be addressed to the assembled Toa, like maybe they were all supposed to convene in a chamber at the end for him to say that
Or a cutscene with just that line lol (edited)
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UTTER_BODGE 19-Apr-18 10:57 AM
the alpha does have that "kuta" room but I'm not seeing in the final build
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V A H K I T I 19-Apr-18 10:57 AM
As I said, Everything other than the toa areas was stripped
The only remaining anything for the Makuta level otherwise are the Kaita conversation clips, and the "Legocine" level intro clip
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UTTER_BODGE 19-Apr-18 10:59 AM
legocineLevel7Final2.mp3?
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V A H K I T I 19-Apr-18 10:59 AM
Yep
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emily (peri) 19-Apr-18 11:00 AM
it's the audio for the kaita scene post-manas fight. I bet just that bit was gonna be played like a regular cutscene before they axed the section altogether (edited)
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UTTER_BODGE 19-Apr-18 11:01 AM
ah that'd make sense
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V A H K I T I 19-Apr-18 11:03 AM
Btw back to bug fixing for a moment
It's worth noting that the FMVs are LESS fucked in this version byt the upres than the alpha
They're just compressed and duplicated as opposed to all scrabmled
Also
We got collision fixes to do again (edited)
😛
@ShadowDraikana
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UTTER_BODGE 19-Apr-18 11:13 AM
that's a slizer body right? what creatures was that used on
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V A H K I T I 19-Apr-18 11:14 AM
Probably a rahi. It was in thw alpha too
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emily (peri) 19-Apr-18 11:14 AM
husi
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UTTER_BODGE 19-Apr-18 11:15 AM
aah
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Makuta Luroka (Charles) 19-Apr-18 11:16 AM
hikaki, husi, vatuka,
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V A H K I T I 19-Apr-18 11:17 AM
You mean the Vako?
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Makuta Luroka (Charles) 19-Apr-18 11:17 AM
wait yeah
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V A H K I T I 19-Apr-18 11:17 AM
😛
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Makuta Luroka (Charles) 19-Apr-18 11:17 AM
vatuka was something else
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V A H K I T I 19-Apr-18 11:18 AM
Vatuka was the Tales of the Tohunga rock monster and the Vatuka Nui is the mud boss here
😛
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Makuta Luroka (Charles) 19-Apr-18 11:18 AM
anyway
yeah vako, husi, and Hikaki all used slizer torso
and are a fun build
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V A H K I T I 19-Apr-18 11:19 AM
Only the Husi is in the game anyways, but yea
I actually have one built currently, though it's off colour
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Makuta Luroka (Charles) 19-Apr-18 11:20 AM
I have the hikaki living on my desk
Fusa uses more pieces but hikaki looks better IMO
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V A H K I T I 19-Apr-18 11:20 AM
My Husi lives with Takua, Puku, and the Manas in my personal MNOG CE disk case display
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Makuta Luroka (Charles) 19-Apr-18 11:23 AM
and Millennium is living next to Hikaki
and the Fikou polybag set
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Hexadecimal Mantis 19-Apr-18 12:55 PM
I'm back bois. ISP was giving me trouble again
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Omega12 19-Apr-18 12:56 PM
Yo hex
Need you to figure out how light works
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V A H K I T I 19-Apr-18 12:59 PM
Pls
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Omega12 19-Apr-18 12:59 PM
Crack the slbs
Crack the slbs
We demand blood
If we get a Twitter bot, have thicc tweet at someone random
You have him tweet this boy
Jimmy Rustler @RustleAmerica
Who is also me
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V A H K I T I 19-Apr-18 01:20 PM
Boi
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Omega12 19-Apr-18 01:21 PM
?
Thiccs gonna get rustled
Can literally just tweet thicc nonsense
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Hexadecimal Mantis 19-Apr-18 01:22 PM
How much of the light slbs have you figured out?
I don't want to go around re discovering stuff
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LiamRobertson 19-Apr-18 01:22 PM
you guys should do something to create doubt that thicc is real
and has the final
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V A H K I T I 19-Apr-18 01:22 PM
That's the plan
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LiamRobertson 19-Apr-18 01:22 PM
good
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V A H K I T I 19-Apr-18 01:23 PM
The idea developed moving forward to turn this into such a roller coaster that nobody knows quite what to think.
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LiamRobertson 19-Apr-18 01:23 PM
i feel bad about messing with people like this but hopefully they won't mind
good
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V A H K I T I 19-Apr-18 01:23 PM
I feel bad for inadvertently dragging you into it. xP
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Hexadecimal Mantis 19-Apr-18 01:23 PM
Well if there is a riot we can just hide in here
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LiamRobertson 19-Apr-18 01:23 PM
hide in the thicc bois club
that's what this room should be called
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V A H K I T I 19-Apr-18 01:24 PM
I doubt it'll be a big deal since people have said they would be happy it came out at all. However if there is any flack, I'll come up with a reason to cover for you. You don't need any more PR disasters after Play Asia. 😛 (edited)
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Omega12 19-Apr-18 01:24 PM
So hex uhhh
Lvt# is like the light function
It can be 0 through z
And seems to have coords
Someone in there it dictates the color of the light
Light slbs are 44 bytes per line
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LiamRobertson 19-Apr-18 01:25 PM
lol it's not me I'm concerned about @V A H K I T I
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Omega12 19-Apr-18 01:26 PM
I'm playing my hand now
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V A H K I T I 19-Apr-18 01:32 PM
Heyheyhey, I've had my share of unfortunate side effects from rabid fanbases before. I can handle it just as well as you can. Word to the wise though, never cross Dunkey fans. 😐
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Omega12 19-Apr-18 01:32 PM
Lol
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V A H K I T I 19-Apr-18 01:33 PM
Again, made an extra $200 that month cause they just kept posting shit on my videos and viewing them in the process, but all the same.
That shit took like.. a year to die off. 😛
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Omega12 19-Apr-18 01:34 PM
Fuck
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LiamRobertson 19-Apr-18 01:34 PM
what happened with Dunkey?
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Omega12 19-Apr-18 01:34 PM
How long is it going to take these guys to see a new tweet at thicc calling them out
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V A H K I T I 19-Apr-18 01:36 PM
@LiamRobertson He took one of my remixes without asking and used it in one of his videos, I tried repeatedly over the course of two weeks to contact him before finally issuing a takedown on the video. (this was before the time of claims, which would have benefitted me more)
LET ME TELL YOU, even though it was only down for a few days before he finally contacted me and settled the issue, his fans went absolutely INSANE. (edited)
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LiamRobertson 19-Apr-18 01:36 PM
ugh
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Omega12 19-Apr-18 01:36 PM
Which video
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LiamRobertson 19-Apr-18 01:36 PM
he set his fans on you?
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V A H K I T I 19-Apr-18 01:36 PM
Feedlesticks
No, they set themselves on me
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Omega12 19-Apr-18 01:37 PM
I haven't seen that one
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V A H K I T I 19-Apr-18 01:37 PM
It's an old one.
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LiamRobertson 19-Apr-18 01:37 PM
how did they find out it was you?
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V A H K I T I 19-Apr-18 01:37 PM
This happened in like.. 2012?
Cause the "video removed" screen you get when forwarded from a link tells the user who took it down
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LiamRobertson 19-Apr-18 01:38 PM
that's stupid
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V A H K I T I 19-Apr-18 01:38 PM
Idk if it's like that anymore, but it was then.
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LiamRobertson 19-Apr-18 01:38 PM
i don't think so anymore
but that's terrible
doesn't surprise me his fanbase are trash
they're all jontron fans as well
they're buddies i think
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UTTER_BODGE 19-Apr-18 01:39 PM
are or were?
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LiamRobertson 19-Apr-18 01:39 PM
pretty sure they still are
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V A H K I T I 19-Apr-18 01:40 PM
TBH I still don't hate JonTron. or at least not his videos. As a person he's said and done some shitty stuff, but I try to separate the artist from the art with him.
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Omega12 19-Apr-18 01:40 PM
Hey I'm a dunkey fan
And a jontron fan
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LiamRobertson 19-Apr-18 01:40 PM
he is a real piece of shit and should probably have his head taken off by a robot tbh
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V A H K I T I 19-Apr-18 01:40 PM
Oh yeah, he's a terrible person
But he's also funny as hell
xP
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LiamRobertson 19-Apr-18 01:41 PM
my favourite jontron joke was when he said discrimination doesn't exist in America anymore
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V A H K I T I 19-Apr-18 01:41 PM
Kek
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Omega12 19-Apr-18 01:41 PM
Yeah Jon and jontron need to be seperated
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UTTER_BODGE 19-Apr-18 01:41 PM
pffbfhththt
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Makuta Luroka (Charles) 19-Apr-18 01:41 PM
Jontron fan here, i just ignore the bs that doesn't have anything to do with his vids
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LiamRobertson 19-Apr-18 01:41 PM
i'm not gonna criticise anyone for liking him
but i would feel cautious about supporting him in any way
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V A H K I T I 19-Apr-18 01:42 PM
I'm still on the fence about Nostalgia Critic right now
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UTTER_BODGE 19-Apr-18 01:42 PM
tbh I didn't find jontron's recent vids funny when I looked at them out of curiosity for how he was doing after he said all that shit
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LiamRobertson 19-Apr-18 01:42 PM
he's objectively a bad guy and i'm not gonna get into what i've heard but it's not just the politics
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V A H K I T I 19-Apr-18 01:42 PM
I haven;t watched him regularly in ages, and now would be a bad time to start
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UTTER_BODGE 19-Apr-18 01:42 PM
dunno if that's just because my view of him was tainted or what
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V A H K I T I 19-Apr-18 01:42 PM
😛
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UTTER_BODGE 19-Apr-18 01:43 PM
last time I watched a nostalgia critic video was his mad max fury road review and it was like five minutes of nothing but an awkward sketch at the beginning
so I just closed out of it
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LiamRobertson 19-Apr-18 01:43 PM
haha pretty much same with me but years ago
i stopped watching as soon as he did those
they were super cringy
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V A H K I T I 19-Apr-18 01:43 PM
I like Linkara though. he's still funny, and a great guy. At least at cons
He did an intro for Beaverhouse once! 😄
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UTTER_BODGE 19-Apr-18 01:43 PM
like, I don't care for the whole LOL CRINGE thing, but that's one case where I think the term could legitimately apply
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LiamRobertson 19-Apr-18 01:44 PM
I've never seen Linkara
and agreed @UTTER_BODGE
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V A H K I T I 19-Apr-18 01:44 PM
He's really nice both online and in person
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LiamRobertson 19-Apr-18 01:44 PM
they're just so unfunny and poorly acted
Plinkett is better
at least the original 3 star wars movies he did were
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V A H K I T I 19-Apr-18 01:45 PM
I've still yet to watch him tbh
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LiamRobertson 19-Apr-18 01:45 PM
his reviews of the phantom menace and aotc were amazing
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V A H K I T I 19-Apr-18 01:45 PM
So I've heard. 😛
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LiamRobertson 19-Apr-18 01:45 PM
he gives actually really good criticism and makes good points AND the skits are well produced and funny
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V A H K I T I 19-Apr-18 01:45 PM
I've heard they're more disappointing than his son
xP
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LiamRobertson 19-Apr-18 01:46 PM
hehe yes
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Omega12 19-Apr-18 01:51 PM
Red letter media is the best though
Can't deny that
Got anything you want me to tweet at thicc?
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V A H K I T I 19-Apr-18 01:55 PM
Thicc responded
R U S T L E D
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😺 QSKSw (Josie) 19-Apr-18 02:16 PM
@V A H K I T I 🍑
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V A H K I T I 19-Apr-18 02:16 PM
Ayy. xP
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Omega12 19-Apr-18 02:17 PM
We can just bs between one another now, and there's a deeper meaning
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V A H K I T I 19-Apr-18 02:17 PM
Pretty much
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Omega12 19-Apr-18 02:17 PM
Glad I remembered that account
I was gonna do great things with it
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V A H K I T I 19-Apr-18 02:21 PM
N O R T H L E F T
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Omega12 19-Apr-18 02:31 PM
Give me a funny button texture to reply with
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UTTER_BODGE 19-Apr-18 02:32 PM
hey could I propose someone to give the modders role to, who might be able to help out with some stuff
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Omega12 19-Apr-18 02:32 PM
If they can help have them ask
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UTTER_BODGE 19-Apr-18 02:32 PM
professorbrickkeeper, they're a modder from RRU and the lego universe community
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Omega12 19-Apr-18 02:32 PM
It's pretty much given freely
Are they here?
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UTTER_BODGE 19-Apr-18 02:33 PM
I'm pretty sure they're in this server, yeah
I think they were also the one talking to @V A H K I T I about the ambassador stuff
they do this sort of stuff a lot with other lego games
also what needs attention now anyway
dunno how much free time I'll have today but maybe I can poke at something
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V A H K I T I 19-Apr-18 02:38 PM
Light, why frontend breaks cutscenes, broken fmvs from the upres patch, and inverted billboards
Also I'll figure out brikkeeper when I get out of bed. xP
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UTTER_BODGE 19-Apr-18 02:39 PM
lol alright
hm I might poke at the lighting some... but I also have to go into town, and with family that always takes longer than they say
so, bleh
anyway brickkeeper has done a lot of poking at games like lego worlds, similar to what we're doing here
save editing, stuff with lego universe's level editor, digging up info on the development of other lego games, etc (edited)
so I thought maybe he could take a crack at this
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Hexadecimal Mantis 19-Apr-18 02:44 PM
We should make a light slb binary template
To have all of the research in one place
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UTTER_BODGE 19-Apr-18 02:45 PM
that'd be fantastic
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Hexadecimal Mantis 19-Apr-18 02:45 PM
I would like something like that before I dive into working on it
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Omega12 19-Apr-18 02:46 PM
With a temple we can probably remake them as needed
What do u need for a templete
Can someone post any one of the shoe fitter button textures?
Rustle posting that's gonna drive em up a wall
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UTTER_BODGE 19-Apr-18 02:47 PM
do we have even a high level understanding of how the lighting works
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Omega12 19-Apr-18 02:48 PM
No
All I figured out is vlt#
Sun0 seems to work in every level as a light source
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UTTER_BODGE 19-Apr-18 02:49 PM
and it affects matoran and such differently than toa, right?
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Hexadecimal Mantis 19-Apr-18 02:51 PM
mfw I just fell down my stairs
rip
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UTTER_BODGE 19-Apr-18 02:52 PM
congrat
you now know your stairs that much more intimately
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Hexadecimal Mantis 19-Apr-18 02:53 PM
I already had an intimate relationship with my stairs. I've fallen down them before. This time it was a loose board that got me
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benji 19-Apr-18 02:53 PM
u ok?
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V A H K I T I 19-Apr-18 02:53 PM
So you're saying you've gone down on your stairs multiple times? ( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 19-Apr-18 02:53 PM
yes I'm fine
👌 1
My stairs are 100+ years old, so its not surprising that they failed (edited)
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ShadowDraikana 19-Apr-18 03:17 PM
Yo I'm back
You summoned me?
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V A H K I T I 19-Apr-18 03:22 PM
Ye
Trees on Onua's beach
No colission
:p
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UTTER_BODGE 19-Apr-18 03:22 PM
is it mostly a matter of merging models and generating a bcl like we did before?
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Hexadecimal Mantis 19-Apr-18 03:22 PM
Same with the mushrooms in Lewa's level (edited)
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ShadowDraikana 19-Apr-18 03:23 PM
Easy fix, as long as benji's tool doesn't shit itself 😛
I can do that right now actually,since I was playing with some models
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UTTER_BODGE 19-Apr-18 03:23 PM
just make sure you don't accidentally get rid of any invisible walls
I could reconstruct those if need be
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ShadowDraikana 19-Apr-18 03:23 PM
So what specifically needs a collision mesh @V A H K I T I
also PM the files you fixed yourself
Got mine, Hex's, and jamesster's files; going through Omega's stuff but I don't have anything you did
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Omega12 19-Apr-18 03:36 PM
Uh oh rustles just tweeted a new image
What could it possibly be
Oh ffs Twitter did that by itself
It's a screenshot of the onu Koro light slb btw
From the alpha
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ShadowDraikana 19-Apr-18 03:44 PM
lol
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ShadowDraikana 19-Apr-18 04:32 PM
Oh great
there is one model I cannot get textured right
it's Pohatu's grapple, which I left out for a reason
the version in game is a high poly version of his hands, which are somewhat lower quality
and the texture works for his hands but won't fit the grapple claw properly
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ShadowDraikana 19-Apr-18 04:58 PM
------ @benji Do you want me to send you the xs for the area that need water bcls generated? (edited)
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JrMasterModelBuilder 19-Apr-18 05:27 PM
As a quick experiment, of questionable scientific value, I did an experiment with the THREE.JS WebGL library. Negative nearclip and farclip also draws nothing.
I suspect that the reason this game draws at all with default config on some graphics cards is due to a bug. (edited)
This is all very confusing.
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Omega12 19-Apr-18 05:32 PM
You see that mountain?
We can draw it, somehow (edited)
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ShadowDraikana 19-Apr-18 05:42 PM
Whoa hold on Brickfair VA? Are you kidding me?
Virginia, USA?
@V A H K I T I Dude count me in. I'll haul ass to wherever you want me to.
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V A H K I T I 19-Apr-18 05:47 PM
Ehehe
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ShadowDraikana 19-Apr-18 05:48 PM
Where is it exactly?
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V A H K I T I 19-Apr-18 05:48 PM
Can you contribute financially to the cause? So far I have black six and Liam investing, with RSG possibly contributing for a raffle
Dules expo centre in Chantilly
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ShadowDraikana 19-Apr-18 05:48 PM
Dude I live 45 minutes from there
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V A H K I T I 19-Apr-18 05:48 PM
Noice
Wait
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JrMasterModelBuilder 19-Apr-18 05:49 PM
?
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V A H K I T I 19-Apr-18 05:49 PM
I was gonna ask you something about the bug but hold on a sec. xD
@ShadowDraikana
Would it be at all possible for me to crash with you for the duration of the event? xD
That's the only thing I don't have worked out
Also @JrMasterModelBuilder So you generally know what's causing the bug now, but any ideas on how hard it would be to fix?
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JrMasterModelBuilder 19-Apr-18 05:53 PM
I think I mainly need to find how to flip the 2D textures.
And possibly remove everything that flips everything inside out completely. (edited)
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V A H K I T I 19-Apr-18 05:54 PM
So we're just gonna work around SVP instead of trying to fix what's broken about it? I mean whatever works if that's easiest. 😛
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JrMasterModelBuilder 19-Apr-18 05:54 PM
ATM, I don't think it's broken, just wrong.
I'm guessing whatever their GFX cards were, were flawed in some way, which enabled their wrong code to work. (edited)
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ShadowDraikana 19-Apr-18 05:55 PM
@V A H K I T I Also which areas are lacking collisions?
more specifically which one's have broken tree collisions
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V A H K I T I 19-Apr-18 05:56 PM
Onua's beach I know for sure
@JrMasterModelBuilder Interesting. Making progress on narrowing down the issue then?
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ShadowDraikana 19-Apr-18 05:57 PM
the beach? that's brand new
Also can you PM me all the files you fixed so far @V A H K I T I ?
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V A H K I T I 19-Apr-18 05:59 PM
Sure, I don't have the uncompiled blks anymore though
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ShadowDraikana 19-Apr-18 06:00 PM
Question I have: did you do anything at all to the BLCV char slb?
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V A H K I T I 19-Apr-18 06:01 PM
no
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ShadowDraikana 19-Apr-18 06:01 PM
Using the alpha version, correct?
because it has not worked on 5 different Win7 machines I've tried it on
didn't work on my Win98 machine either.
which leads me to believe it's either A) not the char file, B) it's a Win 10 only fix, or C) it's fixing itself for you like Gali's HK01 did for me. (edited)
Need other Win 10 users to test this
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UTTER_BODGE 19-Apr-18 06:06 PM
can't tell if kopaka's swrd area is broken or if I'm not getting the puzzle lol
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ShadowDraikana 19-Apr-18 06:07 PM
I think Vahkiti said it was broken
haven't poked around in that map much tbh
I just skimmed everything for broken objects
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emily (peri) 19-Apr-18 06:09 PM
You can get up to the top in swrd but that button that should open the door and disable the pusher blocks is broken
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Omega12 19-Apr-18 06:10 PM
Should we see if Liam can ask the guy he got the beta from if he knows how to access shoe fitter?
If shoe fitter is the editor it might help a ton
Unless it was someone who didn't work on the game
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ShadowDraikana 19-Apr-18 06:17 PM
like that SLK Rip program referenced in the slb header files
would be nice to have
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UTTER_BODGE 19-Apr-18 06:17 PM
play through a bunch of kopaka's level reach top of crss after second snowboarding section try to fire at grapple point can't quite reach accidentally fall down game respawns at bottom of crss
...
okay
fuck that shit I'm not playing through most of the level again, hello freecam mode
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V A H K I T I 19-Apr-18 06:18 PM
Same
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ShadowDraikana 19-Apr-18 06:18 PM
I'm surprised the game didn't crash
does that for me a LOT on my laptop with deaths
usually out of map deaths do it
but sometimes falling normally makes the game shit itself
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UTTER_BODGE 19-Apr-18 06:19 PM
what do you even DO here
you can't reach the grapple point
and even if you did there's nothing over there
unless more appears with the xray vision mask? but I haven't gotten that yet
don't know where it even is
which is annoying because I saw it when jumping around with the area selector...
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ShadowDraikana 19-Apr-18 06:20 PM
it's in VISN
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UTTER_BODGE 19-Apr-18 06:20 PM
is that before or after the two snowboarding sections
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ShadowDraikana 19-Apr-18 06:20 PM
and that area's spawns/triggers are pretty screwy
idk because I couldn't get there normally
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UTTER_BODGE 19-Apr-18 06:21 PM
safe to say kopaka's is the most broken level at this point
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ShadowDraikana 19-Apr-18 06:21 PM
How much of an improvement is it even
over the alpha
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UTTER_BODGE 19-Apr-18 06:22 PM
wow ok that grapple point is 100% broken
and I cheated to give myself the vision mask
and all it does is make one tiny tiny platform appear on the other side of the abyss??
?????
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ShadowDraikana 19-Apr-18 06:23 PM
lol
usually jumping on one platform makes another appear for whatever reason
but that.. is broken
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UTTER_BODGE 19-Apr-18 06:23 PM
can we just declare this level to be a lost cause and tell people to use the warp menu to see all of it
half joking
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ShadowDraikana 19-Apr-18 06:24 PM
I'm actually pretty sure the villagers are suffering the lighting issue too. Didn't notice it at first but I think it's an issue there too
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Omega12 19-Apr-18 06:24 PM
Noooooo
Bad jamesster
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UTTER_BODGE 19-Apr-18 06:24 PM
it's broken and it's breaking me
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ShadowDraikana 19-Apr-18 06:24 PM
lol
Bad game, not bad jamesster @Omega12
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UTTER_BODGE 19-Apr-18 06:25 PM
I would not be surprised if they were planning on reworking it like gali's
this is messy af
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ShadowDraikana 19-Apr-18 06:25 PM
wonder if they were in the middle of reworking levels when it got canceled
because it looks like they dropped what they were doing in TTUN in Gali's level abruptly, as is evidenced by how far off spawns for objects are
would be interesting to have a timeline on what got worked on and in what order
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UTTER_BODGE 19-Apr-18 06:26 PM
the order of areas in kopaka's menu isn't even logical
unlike the previous levels
HOLY SHIT THE SPEED IN BRD3 I'M LOVING THE NEW F-ZERO
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emily (peri) 19-Apr-18 06:32 PM
lol
wait til you get to the one where you move too slow to cross the gaps
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ShadowDraikana 19-Apr-18 06:37 PM
they still didn't fix that one?
geez
reminds me I need to add in his board
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V A H K I T I 19-Apr-18 06:37 PM
Well good news is we can alter the board speed somehow now
Yeah
Maybe work on that now?
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ShadowDraikana 19-Apr-18 06:37 PM
As soon as I finish sorting everyone's stuff
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emily (peri) 19-Apr-18 06:38 PM
Are we sure he's supposed to have a board? The ground is all ice so he could just be slidin
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ShadowDraikana 19-Apr-18 06:38 PM
considering he does ski everywhere too
but he does hover above the ground
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V A H K I T I 19-Apr-18 06:38 PM
He floats above the ground
So yes
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emily (peri) 19-Apr-18 06:39 PM
Could be a byproduct of recycling code from Tahu. Does Gali float?
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V A H K I T I 19-Apr-18 06:39 PM
DOesn't seem to
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emily (peri) 19-Apr-18 06:39 PM
hm, ok
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ShadowDraikana 19-Apr-18 06:40 PM
It's an osi thing I think
or part of a char file
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UTTER_BODGE 19-Apr-18 06:41 PM
shrine -> path -> well
except entering the well
there's just a big door immediately blocking it
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ShadowDraikana 19-Apr-18 06:41 PM
?
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emily (peri) 19-Apr-18 06:41 PM
You went backwards
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ShadowDraikana 19-Apr-18 06:41 PM
OH
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emily (peri) 19-Apr-18 06:41 PM
Took wrong door from shrine
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UTTER_BODGE 19-Apr-18 06:41 PM
why can you
do that
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emily (peri) 19-Apr-18 06:41 PM
idk lol
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UTTER_BODGE 19-Apr-18 06:41 PM
game wHY
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V A H K I T I 19-Apr-18 06:41 PM
THey hadn't progreammed the closing door yet I guess
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ShadowDraikana 19-Apr-18 06:41 PM
there's one room where Kopaka uses his sword immediately upon entering
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UTTER_BODGE 19-Apr-18 06:42 PM
and the door vanishes when I use the xray vision mask but the collision doesn't go away so ?????
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V A H K I T I 19-Apr-18 06:42 PM
You know what's weird?
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ShadowDraikana 19-Apr-18 06:42 PM
and if you turn around there's an ice covered door that he's cutting through
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V A H K I T I 19-Apr-18 06:42 PM
The entire ice maze area that animation was used in was removed or dummied out
😛
Oh so the spawn point is messed
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ShadowDraikana 19-Apr-18 06:43 PM
yeah, but he starts cutting immediately, so idk what's up. Could look into this if you want as well
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V A H K I T I 19-Apr-18 06:43 PM
Work on the board first
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ShadowDraikana 19-Apr-18 06:43 PM
So, the beach collisions, Kopaka's board, and the spawn for that one area all need to be looked at
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V A H K I T I 19-Apr-18 06:43 PM
Ye
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UTTER_BODGE 19-Apr-18 06:43 PM
and now activating the mask makes the door fade IN then it vanishes again when I deactivate it and at no point does its collision go away and wHhHYYyYyYYY
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ShadowDraikana 19-Apr-18 06:43 PM
board is either in the osi or it's a char function
because I don't think just adding a surf.x will solve anything, but I'll have to put one in anyways, so we'll see.
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emily (peri) 19-Apr-18 06:44 PM
I thin it's supposed to work as the door only being visible with the akaku and you have to press the button to open it. Button seems broken tho
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ShadowDraikana 19-Apr-18 06:45 PM
Also, is there a particular way you want me to retexture Tahu's board for this purpose @V A H K I T I ?
or I could just copy the board for now and worry about it later
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V A H K I T I 19-Apr-18 06:45 PM
yea, that
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ShadowDraikana 19-Apr-18 06:46 PM
which one, lol
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UTTER_BODGE 19-Apr-18 06:46 PM
he's stuck and the pieces of the respawned bridge are having their own adventure and I just
gaaaaaaaaaame
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ShadowDraikana 19-Apr-18 06:47 PM
this game is broken
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UTTER_BODGE 19-Apr-18 06:47 PM
it's almost like it wasn't finished
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emily (peri) 19-Apr-18 06:47 PM
You can set yourself back to spawn point if need be
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ShadowDraikana 19-Apr-18 06:48 PM
@UTTER_BODGE Never would have guessed
I think we should declare Kopaka's level a clusterfuck of a lost cause and be done with it (edited)
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Omega12 19-Apr-18 06:48 PM
So now that you're up vahkiti
What's the current arc gonna be between us
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V A H K I T I 19-Apr-18 06:49 PM
No clue. xP
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ShadowDraikana 19-Apr-18 06:54 PM
Well anyway once I'm done uploading, you guys will have a nice blk/raw file archive.
Call this Patch 1.0.0
fun fact
TARGETS.slb files are readable when you set it to 4 bytes per line
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Hexadecimal Mantis 19-Apr-18 07:07 PM
"it wouldn't be hard to mod that into the alpha" (edited)
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V A H K I T I 19-Apr-18 07:07 PM
YOu bold fuck
xD
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Hexadecimal Mantis 19-Apr-18 07:07 PM
hope they don't hold me accountable for this bluff
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UTTER_BODGE 19-Apr-18 07:08 PM
well what are you waiting for, mod it into the alpha
... was the finger animation in the onua blk
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Hexadecimal Mantis 19-Apr-18 07:09 PM
I don't even remember, but I think it's there
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UTTER_BODGE 19-Apr-18 07:09 PM
we've had the data for onua flipping us off for like seven or eight years
and never known
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ShadowDraikana 19-Apr-18 07:10 PM
@V A H K I T I Did you take the alpha bcl from the Gali part of lev7 and use that
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V A H K I T I 19-Apr-18 07:10 PM
ye
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ShadowDraikana 19-Apr-18 07:10 PM
so that somehow works
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emily (peri) 19-Apr-18 07:11 PM
oh lol. In mnog the guards say "Jala says we've got to keep a sharp lookout for Rahi". In this game when you talk to him, vakama says "keep a sharp lookout for rahi!"
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ShadowDraikana 19-Apr-18 07:11 PM
because any attempt I've made at porting bcls for water have all ended in crashes
@emily (peri) That can be changed
To be more consistent
Actually it was Jala in the alpha if IIRC
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emily (peri) 19-Apr-18 07:12 PM
Jala himself lacks any dialogue, weirdly
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V A H K I T I 19-Apr-18 07:12 PM
Yeah he always did
Kapura's convo in le-wahi was fixed though!
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emily (peri) 19-Apr-18 07:13 PM
yep! Very nice
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V A H K I T I 19-Apr-18 07:13 PM
we should try and get Nokama fixed btw
Cause her conversation is required to open one of the doors in Ga-koro
Though weirdly Onewa's is not
Probably just not done yet
Speaking of, can anyone confirm that none of the boss doors aside from Vatuka Nui open regardless of status or tokens?
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UTTER_BODGE 19-Apr-18 07:15 PM
vatuka nui is the only one I've seen that actually displays a "you need 60 tokens!" message on the screen
I haven't tested the others thoroughly
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V A H K I T I 19-Apr-18 07:15 PM
Personally I'd be happy if they just opened without the token requirement. That hot garbage of a game mechanic died and should have STAYED dead with Donkey Kong 64
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UTTER_BODGE 19-Apr-18 07:15 PM
though at least if you play through the level normally you'll almost certainly have over 60 by that point
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V A H K I T I 19-Apr-18 07:16 PM
Oh you don't have enough? Well FUCK YOU ASSHOLE go back
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UTTER_BODGE 19-Apr-18 07:16 PM
or at least be close enough it's not that bad
though it is dumb
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V A H K I T I 19-Apr-18 07:16 PM
I guess
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UTTER_BODGE 19-Apr-18 07:16 PM
a very early 2000s "we have to justify our obligatory collectable" thing
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ShadowDraikana 19-Apr-18 07:17 PM
lol yeah
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UTTER_BODGE 19-Apr-18 07:17 PM
would be better if they opened a bonus area or something
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V A H K I T I 19-Apr-18 07:17 PM
Or were the thing to unlock the printer pics
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ShadowDraikana 19-Apr-18 07:17 PM
that gives me an idea
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V A H K I T I 19-Apr-18 07:17 PM
Instead of a SINGLE GLYPH (edited)
At the END of the game (edited)
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ShadowDraikana 19-Apr-18 07:18 PM
Which has a magical way you're supposed to get to it
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V A H K I T I 19-Apr-18 07:18 PM
I mean, that is fair at least considering it's supposed to be a secret
TBH I think the Vahi should have been a similar case, however the Vahi clearly had less significance back then than it does now
There's no WAY Tahu could use it so casually (edited)
😛
That's one of the only canonically contradictory things I've found in this game.
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UTTER_BODGE 19-Apr-18 07:19 PM
does it affect anything but the platforms specifically designed for it?
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V A H K I T I 19-Apr-18 07:19 PM
It slows enemies too
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UTTER_BODGE 19-Apr-18 07:19 PM
hm well that's nice
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V A H K I T I 19-Apr-18 07:20 PM
Pre useful if it was acquired earlier
After you get it there's like... 2 areas and then the boss
Kinda feels like an afterthought
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UTTER_BODGE 19-Apr-18 07:20 PM
not even the makuta areas take advantage of it
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V A H K I T I 19-Apr-18 07:20 PM
Nope
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UTTER_BODGE 19-Apr-18 07:20 PM
like, that'd be perfect (edited)
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V A H K I T I 19-Apr-18 07:21 PM
I imagine the Makuta areas were due for an overhaul very soon as well, but the game got canned first
Otherwise they're just simple platforming challenges dating back possibly as far as pre-alpha.
Hell they could have just been test levels (edited)
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ShadowDraikana 19-Apr-18 07:22 PM
@V A H K I T I where is the Vahi, btw? haven't spent much time on that level (edited)
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V A H K I T I 19-Apr-18 07:22 PM
They moved it from TA11 to an area after that
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Hexadecimal Mantis 19-Apr-18 07:23 PM
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UTTER_BODGE 19-Apr-18 07:23 PM
lol
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ShadowDraikana 19-Apr-18 07:23 PM
Also does Tahu even have a grapple claw pickup
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V A H K I T I 19-Apr-18 07:23 PM
Ye
it's on the ledge above the gate in Ta-Koro
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ShadowDraikana 19-Apr-18 07:24 PM
Let me guess: the Vahi and that are barfed texture wise
i'll take care of those tonight too
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V A H K I T I 19-Apr-18 07:24 PM
Ye (edited)
Let me check the grapple actually
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ShadowDraikana 19-Apr-18 07:25 PM
btw Pohatu's is something I cannot fix currently
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V A H K I T I 19-Apr-18 07:25 PM
Ye
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ShadowDraikana 19-Apr-18 07:25 PM
shit
actually if that is what I think it is I can do that in practically 30 seconds
but I won't because I need to go eat first
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Omega12 19-Apr-18 07:27 PM
what if
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V A H K I T I 19-Apr-18 07:27 PM
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Omega12 19-Apr-18 07:27 PM
we add int eh dk rap to the game
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ShadowDraikana 19-Apr-18 07:27 PM
@V A H K I T I That would should be easy too. I'll do those two tonight and try getting Kopaka's board working
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V A H K I T I 19-Apr-18 07:28 PM
For the next patch we should commission Vrahno to animate a bonky rap
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Omega12 19-Apr-18 07:28 PM
cant think of anything to tweet
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V A H K I T I 19-Apr-18 07:28 PM
BK
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ShadowDraikana 19-Apr-18 07:28 PM
Pohatu's grapple claw is a different story, however
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V A H K I T I 19-Apr-18 07:28 PM
BOKLE
KONG
But yeah I've worked with Vrahno before
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Omega12 19-Apr-18 07:28 PM
also, is that the real ibbie in thicc?
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V A H K I T I 19-Apr-18 07:28 PM
He did Moves Like Jaller
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Omega12 19-Apr-18 07:28 PM
his color's different
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UTTER_BODGE 19-Apr-18 07:29 PM
hang on
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V A H K I T I 19-Apr-18 07:29 PM
It's him
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Omega12 19-Apr-18 07:29 PM
and different role
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V A H K I T I 19-Apr-18 07:29 PM
We demoted him to keep up the ruse
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UTTER_BODGE 19-Apr-18 07:29 PM
kopaka has particle effects on his two feet, specifically...
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Omega12 19-Apr-18 07:29 PM
just checking before i banter with him
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V A H K I T I 19-Apr-18 07:29 PM
His idea
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UTTER_BODGE 19-Apr-18 07:29 PM
I'm thinking it's the height that's the problem
not the lack of board (edited)
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V A H K I T I 19-Apr-18 07:29 PM
Oh?
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Omega12 19-Apr-18 07:29 PM
😮
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ShadowDraikana 19-Apr-18 07:29 PM
I think I can fix it
Ok, so the beach tree collisions, the Kopaka sliding height, the spawn point of that one room, the Tahu grapple, the Vahi, and... anything else? (edited)
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UTTER_BODGE 19-Apr-18 07:31 PM
... HRM.
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V A H K I T I 19-Apr-18 07:32 PM
?
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UTTER_BODGE 19-Apr-18 07:32 PM
he's got particles too
despite having a board
on his two individual feet
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V A H K I T I 19-Apr-18 07:32 PM
That was the basis for your theory?
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Omega12 19-Apr-18 07:32 PM
so im thinking of tweeting a picture showing my desktop, with no scrubs playing
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UTTER_BODGE 19-Apr-18 07:32 PM
it'd make more sense to have one particle source coming from the board
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Omega12 19-Apr-18 07:32 PM
maybe move along?
what else should be there
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ShadowDraikana 19-Apr-18 07:32 PM
actually wait
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UTTER_BODGE 19-Apr-18 07:33 PM
his feet aren't what's dragging on the lava
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ShadowDraikana 19-Apr-18 07:33 PM
Kopaka shouldn't have a board. How's it spposed to be nixed in the boss level then? Makes sense if at least that level is a slide
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UTTER_BODGE 19-Apr-18 07:34 PM
he wouldn't need one, logically speaking
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ShadowDraikana 19-Apr-18 07:34 PM
idk I don't think he needs a board now that I look at this one map more
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V A H K I T I 19-Apr-18 07:35 PM
Btw @JrMasterModelBuilder if my understanding of the inverted rendering is correct, shit like this is why it should be fixed proper later on:
You should not be able to see THAT far out. 😛
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UTTER_BODGE 19-Apr-18 07:36 PM
fog works in other areas though
like the cave where you get the night vision mask
also they specifically curved the horizon there... looks intentional
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V A H K I T I 19-Apr-18 07:36 PM
Draw distacne fog would be different than forced fog
That's not a curve either
That's literally the edge of the level
It's a flat circle
😛
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UTTER_BODGE 19-Apr-18 07:37 PM
that's what I'm saying lol
it's curved
if it's cut off by fog you wouldn't bother doing that
just slap in a plane
a quad
save yourself some tris
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JrMasterModelBuilder 19-Apr-18 07:38 PM
Wait, is fog working or not?
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V A H K I T I 19-Apr-18 07:38 PM
Hm, perhaps
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UTTER_BODGE 19-Apr-18 07:38 PM
it's working
Draw distacne fog would be different than forced fog not sure what you mean by this
never heard of fog working this way
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V A H K I T I 19-Apr-18 07:38 PM
It's not for draw distance though I don't think
Namely because there technically ISN'T a draw distance now
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JrMasterModelBuilder 19-Apr-18 07:38 PM
I haven't noticed a difference between positive and negative draw distances.
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V A H K I T I 19-Apr-18 07:38 PM
YOu said it was infinite, right?
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JrMasterModelBuilder 19-Apr-18 07:38 PM
Negative makes it infinite, at least if the near clip is positive. (edited)
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V A H K I T I 19-Apr-18 07:39 PM
So if it's infinite, it wouldn't generate fog at the edge because there is no edge
Ergo, it's broken. 😛
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JrMasterModelBuilder 19-Apr-18 07:39 PM
Hmm, I'll have to double check.
I can force arbitrary far clips with debugger.
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V A H K I T I 19-Apr-18 07:39 PM
OF NOTE BTW is that prior to the zbuffer fix in the alpha it DID have a positive draw distance
Or it seemed to
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JrMasterModelBuilder 19-Apr-18 07:40 PM
zbuffer fix?
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V A H K I T I 19-Apr-18 07:40 PM
Remember the issue with objects rendering through other shit and the jagged edges?
THE most glaring graphical issue with the game at the time? 😛
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JrMasterModelBuilder 19-Apr-18 07:40 PM
Oh yeah
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V A H K I T I 19-Apr-18 07:41 PM
Yeah, well prior to that fix, I could see Ga-Koro's cliffs being drawn in from a certain distance
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JrMasterModelBuilder 19-Apr-18 07:41 PM
That was probably precision related.
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V A H K I T I 19-Apr-18 07:41 PM
I didn't pay it any mind until I was editing the new trailer and I was like "oh, that looks particularly janky. I'll use this as my example of said jank". 😛
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Omega12 19-Apr-18 07:42 PM
damnit shadow
nice catch
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ShadowDraikana 19-Apr-18 07:42 PM
Yes what?
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Omega12 19-Apr-18 07:42 PM
atrm
the char slb didnt fix it
OH SHIT
THAT'S A REALLY GOOD CATCH
fuck
you may have helped me rediscover something I found but overlooked
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ShadowDraikana 19-Apr-18 07:44 PM
Yeah? 😛 Now I'm excited
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V A H K I T I 19-Apr-18 07:45 PM
@UTTER_BODGE I'm addressing Brickkeeper now
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ShadowDraikana 19-Apr-18 07:45 PM
I notice the littlest things apparently, lol. Like the missing word in Kapura's convo
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Omega12 19-Apr-18 07:45 PM
I added a sun line
THAT fixed Kapura
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V A H K I T I 19-Apr-18 07:46 PM
O_o
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ShadowDraikana 19-Apr-18 07:46 PM
Oh so ADDING it fixes it
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Omega12 19-Apr-18 07:46 PM
LOOKS LIKE IT!
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V A H K I T I 19-Apr-18 07:46 PM
OH
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Omega12 19-Apr-18 07:46 PM
uguu~
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V A H K I T I 19-Apr-18 07:46 PM
I SEE WHAT THE ISSUE IS
I GET IT NOW
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UTTER_BODGE 19-Apr-18 07:46 PM
it lacks a sun/directional light???
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ShadowDraikana 19-Apr-18 07:46 PM
HOLY SHIT FAM I'LL FIX GALI'S LEVEL
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V A H K I T I 19-Apr-18 07:46 PM
The characters are rendering all black
SO ONLY THEIR BUMP MAPS DISPLAY
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Omega12 19-Apr-18 07:46 PM
let me test out ptv1
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ShadowDraikana 19-Apr-18 07:47 PM
I'll take Gali's level since I had shit I wanted to try in there anyway
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V A H K I T I 19-Apr-18 07:47 PM
Welcome to the team @ProfessorBrickkeeper
We are ThiccBricc
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UTTER_BODGE 19-Apr-18 07:47 PM
oh hallo
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ShadowDraikana 19-Apr-18 07:47 PM
Yo
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ProfessorBrickkeeper 19-Apr-18 07:47 PM
Oh hi there.
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V A H K I T I 19-Apr-18 07:47 PM
Pinned post has the beta
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ProfessorBrickkeeper 19-Apr-18 07:47 PM
So this is where the magic happens.
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V A H K I T I 19-Apr-18 07:47 PM
and a patch
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Omega12 19-Apr-18 07:47 PM
i am jimmy rustles
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V A H K I T I 19-Apr-18 07:47 PM
Go nuts
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ShadowDraikana 19-Apr-18 07:47 PM
HOLD IT
I have the current patch
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UTTER_BODGE 19-Apr-18 07:47 PM
I'll give you a crash course in PM so we don't clog this chat lol
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V A H K I T I 19-Apr-18 07:48 PM
But tell nobody yet
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UTTER_BODGE 19-Apr-18 07:48 PM
since there's a lot going on right now
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V A H K I T I 19-Apr-18 07:48 PM
Good idea
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Hexadecimal Mantis 19-Apr-18 07:49 PM
Referee fix 2: electric boogaloo
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V A H K I T I 19-Apr-18 07:49 PM
lel
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ShadowDraikana 19-Apr-18 07:49 PM
@Hexadecimal Mantis PM it to me
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V A H K I T I 19-Apr-18 07:49 PM
Can we find out why the widescreen fix breaks the backgrounds?
It also seems to fuck up the button positions
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ShadowDraikana 19-Apr-18 07:49 PM
when it's done
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V A H K I T I 19-Apr-18 07:49 PM
Which is unfortunate
Actually it's the upres patch that breaks them specifically
@ProfessorBrickkeeper Let me know when you're up to speed fam
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ShadowDraikana 19-Apr-18 07:53 PM
Remember, PM me all the file fixes so I can clean everything up and organize it. @V A H K I T I I'll send you the good shit when I get Omega's new stuff and Hex's text fixes. I have stuff I need to add as well, so...
looking FAR more organized now
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UTTER_BODGE 19-Apr-18 07:54 PM
I'm yelling walls of text at him
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V A H K I T I 19-Apr-18 07:54 PM
Kek
Got an NDA in there? Pac
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UTTER_BODGE 19-Apr-18 07:54 PM
lol
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ShadowDraikana 19-Apr-18 07:55 PM
Anyway I shall return. Tag me as usual if you need me.
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V A H K I T I 19-Apr-18 07:56 PM
@Omega12 So I take it you're replacing your old light fixes with edits of the originals now?
Since it did change the colour for PTV1
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Omega12 19-Apr-18 07:56 PM
it's not working
what the hell
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V A H K I T I 19-Apr-18 07:56 PM
RIP
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UTTER_BODGE 19-Apr-18 07:57 PM
hang on though
some lights only affect certain things right?
at least it appears so, I dunno if that's how it's rigged up under the hood
but if that is possible, any chance the light you added isn't being used for matoran?
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Hexadecimal Mantis 19-Apr-18 07:58 PM
Ew the alpha models look so ugly now
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V A H K I T I 19-Apr-18 07:58 PM
Just a bit
The beta look ugly too compared to the high poly
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Omega12 19-Apr-18 07:59 PM
hmmm
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V A H K I T I 19-Apr-18 07:59 PM
But we still need @benji to add support for rigging
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Omega12 19-Apr-18 07:59 PM
this is more color than ive ever gotten before
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Hexadecimal Mantis 19-Apr-18 07:59 PM
I think the beta models are the perfect balance
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V A H K I T I 19-Apr-18 08:00 PM
Not if you consider the Rahi still use high poly assets
😛
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Omega12 19-Apr-18 08:00 PM
YES
BOI
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V A H K I T I 19-Apr-18 08:00 PM
It's inconsistent even to itself
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Omega12 19-Apr-18 08:00 PM
THIS TIME HE TURNED WHITE AGAIN AS HE WALKED AWAY
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V A H K I T I 19-Apr-18 08:00 PM
???
THat's a GOOD thing?
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Omega12 19-Apr-18 08:00 PM
it means it's 100% the light
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V A H K I T I 19-Apr-18 08:01 PM
I feel like the lighting they were adding was highly experimental
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Omega12 19-Apr-18 08:01 PM
I think]
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V A H K I T I 19-Apr-18 08:01 PM
Since the alpha had basically none outside of pre-baked vertex colours
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Omega12 19-Apr-18 08:01 PM
yeah you might be right
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V A H K I T I 19-Apr-18 08:02 PM
Like it had GLOBAL lighting, but none of this dynamic stuff
It's actually pretty jarring how much better it makes this version look though
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UTTER_BODGE 19-Apr-18 08:03 PM
I've yelled a bit at prof about the overall state of the game, but I gotta grab food, and didn't get into much of the technical stuff
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V A H K I T I 19-Apr-18 08:03 PM
Aight
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JrMasterModelBuilder 19-Apr-18 08:04 PM
Far clipping does not seem to add fog in that Ga-Koro scene. (edited)
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V A H K I T I 19-Apr-18 08:08 PM
Hm
Well at any rate, let's at least just get the upside down shit fixed
ANy progress on pinpointing that?
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JrMasterModelBuilder 19-Apr-18 08:12 PM
Haven't found it yet, wish I knew what it was called.
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Omega12 19-Apr-18 08:14 PM
can someone convert these to coordinates to hex for me?
or tell me what order they go in
is it xyz?
or zyx
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UTTER_BODGE 19-Apr-18 08:14 PM
xyz
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Omega12 19-Apr-18 08:14 PM
and with the endianness?
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UTTER_BODGE 19-Apr-18 08:15 PM
that doesn't affect it
well, not the order of the coordinates
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Omega12 19-Apr-18 08:15 PM
x4x3x2x1y4y3y2y1?
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UTTER_BODGE 19-Apr-18 08:15 PM
it only affects how you encode each individual coordinate
I just use this thing someone linked forever ago https://gregstoll.dyndns.org/~gregstoll/floattohex/
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Omega12 19-Apr-18 08:15 PM
yeah
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UTTER_BODGE 19-Apr-18 08:15 PM
just make sure "Swap endianness" is checked
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Omega12 19-Apr-18 08:15 PM
but i gotta put the coordinates in the slb correctly
ok so yeah swap endianess, and then xyz
gotcha
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V A H K I T I 19-Apr-18 08:17 PM
Uploaded the HD trailer as unlisted if anyone wants to see it high quality: https://youtu.be/Xcen_ELowKw Should go without saying but don't share it. 😛
Surprise everyone! I know you were aaaall wondering about ThiccBricc, but in fact IT WAS ME AUSTIN. IT WAS ME ALL ALO- ..Ahem. PLACEHOLDER TEXT, BLAH BLAH BL...
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Omega12 19-Apr-18 08:19 PM
also
I think the only light in those SLBs is from the lightstones maybe?
im thinking that may be what vtl is
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V A H K I T I 19-Apr-18 08:23 PM
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Omega12 19-Apr-18 08:36 PM
WELP
i know what the 8vlt does
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V A H K I T I 19-Apr-18 08:37 PM
?
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Omega12 19-Apr-18 08:37 PM
notice anything missing?
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V A H K I T I 19-Apr-18 08:37 PM
Lightstone lighting?
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Omega12 19-Apr-18 08:37 PM
yep
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UTTER_BODGE 19-Apr-18 08:37 PM
aah interesting
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Omega12 19-Apr-18 08:38 PM
specifically
these pieces of shit
Angery
AND I KNOW THATS THEM
there's only 2
but there's 3 lightstones in the level
number 3 remains unlit
it's just kind of a junk leftover though, so it's not in the SLB
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V A H K I T I 19-Apr-18 08:48 PM
We'll have to add more lights later is what you're saying?
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Omega12 19-Apr-18 08:53 PM
nah not on that level
it's a lightstone you cant even see in normal gameplay its outside the boundaries
but that specific one has no light effect
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UTTER_BODGE 19-Apr-18 08:54 PM
how about shadow effects?
any idea how those operate?
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Omega12 19-Apr-18 08:54 PM
i've removed all all light fromt he slb and shadows still work
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UTTER_BODGE 19-Apr-18 08:54 PM
hm
like, the shadowed areas "cast" by environments?
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ProfessorBrickkeeper 19-Apr-18 08:55 PM
My philosophy to this is just to fix the obvious issues, not to necessarily try to mod the gameplay or improve it, at least not in the primary version set for release.
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V A H K I T I 19-Apr-18 08:55 PM
THat's the plan
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ProfessorBrickkeeper 19-Apr-18 08:55 PM
So I'm not sure whether adding additional lights is the most immediate concern.
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V A H K I T I 19-Apr-18 08:56 PM
But technically that lightstone is broken
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UTTER_BODGE 19-Apr-18 08:56 PM
I can only think of one or maybe two areas with blatantly broken lighting
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ProfessorBrickkeeper 19-Apr-18 08:56 PM
Do we have a reference for how it should be behaving?
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V A H K I T I 19-Apr-18 08:56 PM
Oh nvm I just reread omega's post
Wait
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UTTER_BODGE 19-Apr-18 08:56 PM
Twelfth scene of the unreleased "BIONICLE: Legend of Mata Nui" PC CDROM videogame
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V A H K I T I 19-Apr-18 08:56 PM
Now I'm confised
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Omega12 19-Apr-18 08:56 PM
heres an empty light.slb
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UTTER_BODGE 19-Apr-18 08:56 PM
this is the area I'm thinking of
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Omega12 19-Apr-18 08:56 PM
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UTTER_BODGE 19-Apr-18 08:57 PM
onua is totally black in that area, except for under a few platforms
and not even all the platforms with light shining on them
only like half
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Omega12 19-Apr-18 08:57 PM
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V A H K I T I 19-Apr-18 08:57 PM
Interesting
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Omega12 19-Apr-18 08:57 PM
so i dunno what the fuck
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V A H K I T I 19-Apr-18 08:57 PM
You say the file is empty?
Yet gloabl lighing still works
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Omega12 19-Apr-18 08:58 PM
3f's across the board baby
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UTTER_BODGE 19-Apr-18 08:58 PM
ok so clearly the shadowed areas aren't handled by that
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ProfessorBrickkeeper 19-Apr-18 08:58 PM
Some engines have built in ambient lighting. Could it be that?
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UTTER_BODGE 19-Apr-18 08:58 PM
hmmm
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Omega12 19-Apr-18 08:58 PM
which means
i dont know
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V A H K I T I 19-Apr-18 08:58 PM
RIP
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Hexadecimal Mantis 19-Apr-18 08:59 PM
Should we add an oxford comma in the glossary?
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UTTER_BODGE 19-Apr-18 08:59 PM
ok so the environments DO have baked in lighting (vertex colors) BUT the light placement (from lightstones) can also be applied on top of that AND the shadows cast on characters are handled in a currently unknown place?
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V A H K I T I 19-Apr-18 08:59 PM
Ye
TO both
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Omega12 19-Apr-18 08:59 PM
maybe it's the BCL?
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ProfessorBrickkeeper 19-Apr-18 08:59 PM
Actually, if the portals are set so that the player and camera always start in the same exact position/rotation, are the shadows being cast at the same position/angle?
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Omega12 19-Apr-18 08:59 PM
OOOOH
IDEA
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UTTER_BODGE 19-Apr-18 09:00 PM
ok let's clarify this for a sec
there's two types of "shadows"
there's the realtime shadows the toa cast
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V A H K I T I 19-Apr-18 09:00 PM
THat's not lighting
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UTTER_BODGE 19-Apr-18 09:00 PM
and then there's the shadows "cast" by the environment which simply darken the entire character models within them
yes
I'm explaining for prof
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V A H K I T I 19-Apr-18 09:00 PM
That's an old trick old games used to do that have a flat model copying the top one's animations (edited)
Ah okay
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ProfessorBrickkeeper 19-Apr-18 09:00 PM
Ah, got it.
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V A H K I T I 19-Apr-18 09:01 PM
Brawl did that kind of shadows
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Omega12 19-Apr-18 09:01 PM
fuck
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V A H K I T I 19-Apr-18 09:01 PM
It was annoying as fuck for modding
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UTTER_BODGE 19-Apr-18 09:01 PM
the realtime shadows under the toa aren't really of any concern or relevance, at least as far as we can tell
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ProfessorBrickkeeper 19-Apr-18 09:01 PM
And the issue here is with the second.
Got it.
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Omega12 19-Apr-18 09:01 PM
can someone send me an unaltered light.slb from ptv1?
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ProfessorBrickkeeper 19-Apr-18 09:01 PM
I'm still playing catch-up.
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Omega12 19-Apr-18 09:01 PM
i uhhh kind of lost it
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UTTER_BODGE 19-Apr-18 09:01 PM
yeah one sec
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Omega12 19-Apr-18 09:01 PM
thanks
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UTTER_BODGE 19-Apr-18 09:02 PM
I just keep a vanilla copy of the installation folder on hand
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Hexadecimal Mantis 19-Apr-18 09:03 PM
I do that too
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Omega12 19-Apr-18 09:03 PM
FUCK
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UTTER_BODGE 19-Apr-18 09:03 PM
hey what's ptv1_SPOT.slb?
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Omega12 19-Apr-18 09:03 PM
ASSS BOLOGNA
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UTTER_BODGE 19-Apr-18 09:03 PM
wha
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Omega12 19-Apr-18 09:03 PM
that did get rid of the lighting though
ran the main.x through lomn tool
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V A H K I T I 19-Apr-18 09:03 PM
Oh
I was gonna say
THat's the only way to do that
Unless they REALLY changed the system
xP
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Omega12 19-Apr-18 09:04 PM
just wanted to see if it was a conflict between lights, or between the vertex and the lights
interesting that he's grey now
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V A H K I T I 19-Apr-18 09:04 PM
Fair
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Omega12 19-Apr-18 09:05 PM
ooooh
new idea
wait
the bumps are grey
oooo
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V A H K I T I 19-Apr-18 09:05 PM
Nope
Right off the bat
Cause you fixed Kapura before
Remember?
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Omega12 19-Apr-18 09:06 PM
but i dont know why that fixed him
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V A H K I T I 19-Apr-18 09:06 PM
But we know it's not the bump maps
😛
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Omega12 19-Apr-18 09:06 PM
I DONT UNDERSTAND THIS GAME
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Hexadecimal Mantis 19-Apr-18 09:06 PM
Is it ok to upload a vid of the beta to youtube if it's private or unlisted?
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V A H K I T I 19-Apr-18 09:06 PM
I mean I did with the trailer
Just be careful who you share it with
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Hexadecimal Mantis 19-Apr-18 09:06 PM
Just checking with you first 😃
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Omega12 19-Apr-18 09:07 PM
hmmm
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Hexadecimal Mantis 19-Apr-18 09:07 PM
It'll be easier than manually compressing stuff
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Omega12 19-Apr-18 09:07 PM
so where does the purple texture come from
i dont understand
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V A H K I T I 19-Apr-18 09:08 PM
There are none
Have you not been paying attention? 😛
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Omega12 19-Apr-18 09:08 PM
i have been
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V A H K I T I 19-Apr-18 09:08 PM
It's ALL procedural coloring based on what toa is loaded
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Omega12 19-Apr-18 09:08 PM
that's why im confused!
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V A H K I T I 19-Apr-18 09:08 PM
That's why matoran break when other toa go where they don't belong
It doesn't know what colour or masks to apply
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Omega12 19-Apr-18 09:10 PM
ahhhhhhhh im dieing
send shoefitter
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UTTER_BODGE 19-Apr-18 09:12 PM
part of me wants to experiment with this
the other part is burned out after portal fixing hell yesterday
... was it yesterday?
I legit don't remember
time is a bluuuuuuur
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V A H K I T I 19-Apr-18 09:13 PM
I mean
t IS something we need to fix before release
😛
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UTTER_BODGE 19-Apr-18 09:14 PM
yeah...
[roblox oof]
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V A H K I T I 19-Apr-18 09:14 PM
@benji You around? 😛
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benji 19-Apr-18 09:15 PM
What is it now?
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Hexadecimal Mantis 19-Apr-18 09:16 PM
Ayyy Nobody! How are you doing?
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V A H K I T I 19-Apr-18 09:17 PM
Geez uh.. nevermind I guess? O_o
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benji 19-Apr-18 09:17 PM
I'm kinda coding some other stuff atm...
👍 1
Go ahead and explain your stuff tho (edited)
Although
it would be super helpful to open issues here: https://gitlab.com/otherbenji/LOMNTool/issues
Modding tool for the unreleased 2001 Bionicle game The Legend of Mata Nui.
So I don't have to look back through lightyears of chatlog
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V A H K I T I 19-Apr-18 09:20 PM
Will do. Otherwise don't worry about it. It wasn't important.
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Omega12 19-Apr-18 09:24 PM
fucking a jamesster
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V A H K I T I 19-Apr-18 09:25 PM
?
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Omega12 19-Apr-18 09:25 PM
maybe thats why sun aint in light anymore
awoooo
spot.slb
just imagine im carrying a tune while say/singing this
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UTTER_BODGE 19-Apr-18 09:26 PM
so it...... also has lights
.....ok
dunno why they'd have... two light files??
but ok
I'm too tired to be surprised
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V A H K I T I 19-Apr-18 09:26 PM
Are we sure the spot.slb doesn't just handle the lensflares that don't want to unload?
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UTTER_BODGE 19-Apr-18 09:27 PM
uurgh y'all are making me want to investigate but headache
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V A H K I T I 19-Apr-18 09:27 PM
PAIN IS WHAT TURNS BOYS INTO MEN
LET ME ASK YOU BROTHER
ARE YOU A BOY
OR ARE YOU A MAN?
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Hexadecimal Mantis 19-Apr-18 09:28 PM
Headaches make work near impossible for me tbh
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Omega12 19-Apr-18 09:28 PM
im thinking maybe they interfere
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V A H K I T I 19-Apr-18 09:28 PM
Yeah, I'm a boy too. Pac
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Hexadecimal Mantis 19-Apr-18 09:28 PM
I'd rather be a boy than work with a migraine
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UTTER_BODGE 19-Apr-18 09:29 PM
meanwhile in the public chat
I'm tempted to just
post a video of someone screaming
and that's it
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V A H K I T I 19-Apr-18 09:29 PM
Same
xD
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ProfessorBrickkeeper 19-Apr-18 09:29 PM
I'd support that.
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V A H K I T I 19-Apr-18 09:29 PM
Being THicc is fun
( ͡° ͜ʖ ͡°)
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ProfessorBrickkeeper 19-Apr-18 09:29 PM
Bonus points if the screaming comes from official bionicle media.
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V A H K I T I 19-Apr-18 09:29 PM
You know what
I'm gonna do it
That'll be my thicc video tonight
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UTTER_BODGE 19-Apr-18 09:30 PM
bahahahahaha
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V A H K I T I 19-Apr-18 09:30 PM
It's nothing they haven;t seen from DB
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Hexadecimal Mantis 19-Apr-18 09:30 PM
Vamprah screaming?
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Omega12 19-Apr-18 09:30 PM
fucking a
jamesster
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UTTER_BODGE 19-Apr-18 09:30 PM
henlo
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Omega12 19-Apr-18 09:30 PM
can you send me the ptv1 main.x?
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UTTER_BODGE 19-Apr-18 09:30 PM
sure
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Omega12 19-Apr-18 09:30 PM
accidently deleted it
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UTTER_BODGE 19-Apr-18 09:30 PM
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Omega12 19-Apr-18 09:31 PM
thanks
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V A H K I T I 19-Apr-18 09:31 PM
OH MY GOD
NO
I HAVE TO GO WITH THE MEMES
I HAVE TO
I'M SO SORRY
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ProfessorBrickkeeper 19-Apr-18 09:32 PM
http://www.youtube.com/watch?v=-ssiADKs5Eg - bionicle 2 legends of metru nuy Copyright LEGO® 2003 - I do not own / I did not made this movie !! The first BIO...
Jaller screaming as he just... holds on to the rahkshi staff.
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V A H K I T I 19-Apr-18 09:32 PM
I need a template
of the jimmy barnes video
I'm just gonna chroma key the graybois
ANd that'll be that
xD
NO
WE JIMMY NOW
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ProfessorBrickkeeper 19-Apr-18 09:34 PM
Fine.
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Omega12 19-Apr-18 09:34 PM
ok so
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ProfessorBrickkeeper 19-Apr-18 09:34 PM
But we better get to use perturbed Tahu Nuva at some point.
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Omega12 19-Apr-18 09:35 PM
spot seems to be what controls characters (possibly ony the toa) getting lighter and darker through t he level
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ProfessorBrickkeeper 19-Apr-18 09:37 PM
I propose this become the mission statement of this private chat and the LOMN builds.
http://www.youtube.com/watch?v=-ssiADKs5Eg - bionicle 2 legends of metru nuy Copyright LEGO® 2003 - I do not own / I did not made this movie !! The first BIO...
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Omega12 19-Apr-18 09:37 PM
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ProfessorBrickkeeper 19-Apr-18 09:38 PM
Someone just needs to convert all the Bionicle movies into a .gif library.
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V A H K I T I 19-Apr-18 09:38 PM
LOL
At both
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Omega12 19-Apr-18 09:39 PM
NO
WHAT
ASSS
FUCK
removing spot also removed the lightning bugs fromt he lightstones
AAASSSSSSS
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ProfessorBrickkeeper 19-Apr-18 09:39 PM
http://www.youtube.com/watch?v=-ssiADKs5Eg - bionicle 2 legends of metru nuy Copyright LEGO® 2003 - I do not own / I did not made this movie !! The first BIO...
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V A H K I T I 19-Apr-18 09:40 PM
Okay let's dial back for a sec @Omega12
WHat fixed Onepu the first time?
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ProfessorBrickkeeper 19-Apr-18 09:40 PM
I propose a later ThiccBricc video just be this line delivered by the LOMN box.
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Omega12 19-Apr-18 09:40 PM
removing the lights and having only the sun
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V A H K I T I 19-Apr-18 09:40 PM
So basically everything is gone but global lighting?
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Omega12 19-Apr-18 09:40 PM
yes
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V A H K I T I 19-Apr-18 09:40 PM
So we know Global lighting ISN'T the issue then
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Omega12 19-Apr-18 09:40 PM
nop
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V A H K I T I 19-Apr-18 09:41 PM
Can you send the original blks btw? 😛
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Omega12 19-Apr-18 09:41 PM
james already sent one
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UTTER_BODGE 19-Apr-18 09:42 PM
unmodified blk of ptv1?
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Omega12 19-Apr-18 09:42 PM
gotta rename it yourself sorry
im lazy
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V A H K I T I 19-Apr-18 09:42 PM
ANd vllg yeah
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UTTER_BODGE 19-Apr-18 09:42 PM
k one sec
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V A H K I T I 19-Apr-18 09:42 PM
@Omega12 Mine still has your old fix
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UTTER_BODGE 19-Apr-18 09:42 PM
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V A H K I T I 19-Apr-18 09:42 PM
Gonna install a backup of the game after this
THanks
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Omega12 19-Apr-18 09:42 PM
Tourettes guy hits his head while carrying hot food in a pot
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UTTER_BODGE 19-Apr-18 09:42 PM
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Omega12 19-Apr-18 09:42 PM
me working with slbs
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V A H K I T I 19-Apr-18 09:42 PM
I have an alpha backup but I hadn't gotten around to doing beta yet
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ProfessorBrickkeeper 19-Apr-18 09:43 PM
It's not beta, just a later alpha... To avoid confusion, we should probably figure out a better name for it at some point.
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V A H K I T I 19-Apr-18 09:46 PM
I'm sticking with beta for now just so it has recognition
It's TECHNICALLY incorrect, but we'll get more reach if we just say fuck it and call it that
Also
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Omega12 19-Apr-18 09:46 PM
YES
FUCK
STOP ASKING
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ProfessorBrickkeeper 19-Apr-18 09:46 PM
I'd argue calling it the... NO.
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V A H K I T I 19-Apr-18 09:46 PM
SAVAGE
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Omega12 19-Apr-18 09:46 PM
thats getting tweeted BTW
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V A H K I T I 19-Apr-18 09:46 PM
LOL
ALso this is neat
Even the huts generate light
I didn't think they'd put that much effort or have time for that tbh
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Omega12 19-Apr-18 09:48 PM
this is drivign me banananas
tweeted
now we wait
wooooow
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V A H K I T I 19-Apr-18 09:49 PM
REKT
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Omega12 19-Apr-18 09:51 PM
and now to mess with them
deleted the tweet
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ProfessorBrickkeeper 19-Apr-18 09:55 PM
Hey, any idea how to make the game actually display at a higher resolution? Bionicle.ini just downsizes the UI and the Front End options menu doesn't seem to be accessible.
Hmm... found another more advanced, related bug. Seems that the inventory screen text doesn't scale correctly, and subsequently goes off the screen at certain UI sizes.
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JrMasterModelBuilder 19-Apr-18 09:59 PM
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V A H K I T I 19-Apr-18 09:59 PM
😮
NICE
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JrMasterModelBuilder 19-Apr-18 09:59 PM
Gotcha ya little bastard.
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V A H K I T I 19-Apr-18 10:00 PM
DancyBoi
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UTTER_BODGE 19-Apr-18 10:00 PM
booyah
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emily (peri) 19-Apr-18 10:00 PM
woo
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JrMasterModelBuilder 19-Apr-18 10:00 PM
Now to write a patch.
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ProfessorBrickkeeper 19-Apr-18 10:00 PM
Nice.
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V A H K I T I 19-Apr-18 10:00 PM
Ye. I'll keep meming
😛
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ProfessorBrickkeeper 19-Apr-18 10:02 PM
I presume the help window detailing all the command line options has already been found? (edited)
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Omega12 19-Apr-18 10:03 PM
pics?
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V A H K I T I 19-Apr-18 10:03 PM
Working on it. 😛
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Omega12 19-Apr-18 10:03 PM
DO IT
FUCKING DO IT
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V A H K I T I 19-Apr-18 10:03 PM
GOnna superimpose his message over the video too
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Omega12 19-Apr-18 10:04 PM
😃
what if i tweet an image of that cowboy
before you post it
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V A H K I T I 19-Apr-18 10:04 PM
Do it when I'm closer to being done
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Omega12 19-Apr-18 10:04 PM
ye
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UTTER_BODGE 19-Apr-18 10:04 PM
I'd say nah
ruins the surprise
just let it come out of nowhere
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Omega12 19-Apr-18 10:04 PM
I LITERALLY posted a pic of the beta
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ProfessorBrickkeeper 19-Apr-18 10:05 PM
That can be activated via the -? or -h parameter.
Interestingly, apparently a custom .osi file can be loaded that way.
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V A H K I T I 19-Apr-18 10:06 PM
????????
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Omega12 19-Apr-18 10:06 PM
oh shit
nvm im dum
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V A H K I T I 19-Apr-18 10:06 PM
Wait
Hold up a seco
Theory
You put the parameter in the shortcut or a command I assume?
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UTTER_BODGE 19-Apr-18 10:07 PM
shortcut or command line yeah
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V A H K I T I 19-Apr-18 10:07 PM
Like -NoIntro was
Okay
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ProfessorBrickkeeper 19-Apr-18 10:07 PM
Yeah.
And all the other command line parameters listed should be valid too.
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JrMasterModelBuilder 19-Apr-18 10:08 PM
I've saw the arguments back in the beta, some of they didn't actually do anything in the code, haven't rechecked in this version.
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V A H K I T I 19-Apr-18 10:08 PM
Damn
I'd hoped that the -s argument would result in a native framelock
It doesn't seem to
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Omega12 19-Apr-18 10:09 PM
hey uhhh
does lava still love fast int he beta?
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V A H K I T I 19-Apr-18 10:09 PM
Not really
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ProfessorBrickkeeper 19-Apr-18 10:09 PM
Anyways, how do I change the resolution the game displays at?
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V A H K I T I 19-Apr-18 10:10 PM
dgvoodoo
and the ini
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ProfessorBrickkeeper 19-Apr-18 10:10 PM
Since the .ini file doesn't seem to work and there aren't any command line parameters for it.
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V A H K I T I 19-Apr-18 10:10 PM
I assume you installed the patched exe from the pinned post?
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ProfessorBrickkeeper 19-Apr-18 10:10 PM
Yeah.
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V A H K I T I 19-Apr-18 10:11 PM
THrow DGVoodoo in there as well then
The only setting that should be changed is the brightness
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Omega12 19-Apr-18 10:13 PM
so removed light.slb and spot.slb and same problem
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UTTER_BODGE 19-Apr-18 10:14 PM
try slapping in ones from levels with matoran that render properly
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JrMasterModelBuilder 19-Apr-18 10:17 PM
BTW, does anyone else see the target icon disappear behind the blue dot at close range? (edited)
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V A H K I T I 19-Apr-18 10:17 PM
Ye
it did that in DB's videos too
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JrMasterModelBuilder 19-Apr-18 10:17 PM
K
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V A H K I T I 19-Apr-18 10:17 PM
I think it's intentional?
Maybe?
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JrMasterModelBuilder 19-Apr-18 10:19 PM
Do you also see a funny box around it sometimes? Like the shadow doesn't render in the area it draws.
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V A H K I T I 19-Apr-18 10:19 PM
Progress. 😛
Ye
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JrMasterModelBuilder 19-Apr-18 10:19 PM
K
So not a side-effect at least.
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ProfessorBrickkeeper 19-Apr-18 10:19 PM
Hmm... DGvoodoo doesn't seem to be doing a thing.
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UTTER_BODGE 19-Apr-18 10:19 PM
running the game as admin?
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ProfessorBrickkeeper 19-Apr-18 10:19 PM
Yeah.
Maybe I'm just setting it up wrong? VGvoodoo should be in the same folder as the base .exe, right?
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JrMasterModelBuilder 19-Apr-18 10:22 PM
Patch:
At: 0x32D090 Replace: DB 0F 49 40 With: 00 00 00 00
Technically, this would probably flip the textures the other way without SVP, if you have a GFX card that would render that. I'll work on a better patch that totally removed this invert-the-world nonsense. (edited)
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ProfessorBrickkeeper 19-Apr-18 10:22 PM
[][][] globalclass clean [][][] Lego_Level_CleanupFull [][][] Lego_Level_CleanupFull [][][] Lego_Level_CleanupFull [][][] Lego_Level_CleanupFull [][][] Lego_Level_CleanupFull [][][] Lego_Level_CleanupFull [][][] Lego_Level_CleanupFull [][][] Lego_Level_CleanupFull [][][] screenlist clean [][][] game quit
So here's something wierd.
Running the game with the -h command line parameter, these lines were added to ReleaseInform
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JrMasterModelBuilder 19-Apr-18 10:26 PM
If anyone finds any more upside-down/inside-out stuff with that patch, let me know. (edited)
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V A H K I T I 19-Apr-18 10:27 PM
Testing now. Stand by
What
the absolute fuck
My hex editor just took a massive shit on itself
I can't edit ANYTHING
Admin or not
WHEREVER it is
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emily (peri) 19-Apr-18 10:30 PM
both the hau and the arrows are looking good on my end
I just noticed something though
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V A H K I T I 19-Apr-18 10:31 PM
Can you send me your exe?
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Hexadecimal Mantis 19-Apr-18 10:31 PM
>HxD
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V A H K I T I 19-Apr-18 10:31 PM
Cause apparently I can't patch mine
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emily (peri) 19-Apr-18 10:31 PM
my exe doesn't have the widescreen patch
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V A H K I T I 19-Apr-18 10:31 PM
Oh
Well add it and send it? 😛
Pls?
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emily (peri) 19-Apr-18 10:31 PM
if you can dig up what change it is I need to make, sure
but first
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V A H K I T I 19-Apr-18 10:32 PM
All in the pinned post my dude
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emily (peri) 19-Apr-18 10:32 PM
oh cool
the infected mask is playing upright now but its definitely, uh, in the wrong place? like its calling the hau animation for some other effect. meanwhile the blue spout is playing where the hau should be
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V A H K I T I 19-Apr-18 10:33 PM
??
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UTTER_BODGE 19-Apr-18 10:33 PM
if it's not flying up as high, that's a framerate thing
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V A H K I T I 19-Apr-18 10:33 PM
The blue spout is normal too
It's supposed to be behind the mask
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UTTER_BODGE 19-Apr-18 10:33 PM
well, "supposed to" going by deep brick's PC... which didn't run it at 60 FPS
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emily (peri) 19-Apr-18 10:34 PM
the spout flies up and hangs around like the hau does in the deep brick videos, while the hau only sticks around for a second
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V A H K I T I 19-Apr-18 10:34 PM
AGain, framerate
Animation plays out too quickly
DGVoodoo only caps it as low as 75
Max should be 60
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emily (peri) 19-Apr-18 10:35 PM
but then why would the spout animation play out at the right pace?
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V A H K I T I 19-Apr-18 10:35 PM
No you don't get it
EVERYTHING is in the right place
THe hau just plays out quickly and disappears before it's supposed to
The spout is a particle effect, which are handled differently and not beholden to the framerate
The Hau moves up while it plays out
But they play at different rates
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emily (peri) 19-Apr-18 10:36 PM
ah, I see
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ProfessorBrickkeeper 19-Apr-18 10:36 PM
Could someone post an image of their VGvoodoo settings, just so I can see if I'm doing something wrong?
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UTTER_BODGE 19-Apr-18 10:36 PM
the hau animation goes to a new frame of its animation with every frame of the game
but moves upwards on a timer
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V A H K I T I 19-Apr-18 10:37 PM
Is there any way we can natively lock the framerate to 60?
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UTTER_BODGE 19-Apr-18 10:37 PM
same sort of desync that causes issues in LI2 and IXS
except less of a problem here
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V A H K I T I 19-Apr-18 10:37 PM
It would lessen our reliance on dgvoodoo
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Omega12 19-Apr-18 10:37 PM
char.slb
did we ever figure out what the other stuff is
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V A H K I T I 19-Apr-18 10:37 PM
Also @emily (peri) Whenever you're ready my man. 😛
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emily (peri) 19-Apr-18 10:38 PM
working on it. haven't used hex editors at all prior to the past few days lol
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V A H K I T I 19-Apr-18 10:39 PM
This game is the most consistent hex editing I've ever done
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UTTER_BODGE 19-Apr-18 10:39 PM
the hau does seem to run out faster than it may have without the patch, testing to confirm
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V A H K I T I 19-Apr-18 10:39 PM
xP
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UTTER_BODGE 19-Apr-18 10:39 PM
or at least
not move up as far?
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V A H K I T I 19-Apr-18 10:40 PM
HA
WITHOUT the patch, the framerate is unlocked
It plays so fast you don't even SEE it
😛
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JrMasterModelBuilder 19-Apr-18 10:40 PM
It should be possible.
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UTTER_BODGE 19-Apr-18 10:40 PM
it's been at 60 FPS for me
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V A H K I T I 19-Apr-18 10:40 PM
Or dgvoodoo I mean
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UTTER_BODGE 19-Apr-18 10:40 PM
without this patch
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V A H K I T I 19-Apr-18 10:40 PM
OH
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UTTER_BODGE 19-Apr-18 10:40 PM
and without dgvoodoo
I haven't even downloaded dgvoodoo yet
been going without it
it's been a solid 60
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V A H K I T I 19-Apr-18 10:40 PM
60 or above 60?
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UTTER_BODGE 19-Apr-18 10:41 PM
exactly 60
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JrMasterModelBuilder 19-Apr-18 10:41 PM
Ideally I'd like to limit it with OSI code. If the functions exist. (edited)
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V A H K I T I 19-Apr-18 10:41 PM
😐
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UTTER_BODGE 19-Apr-18 10:41 PM
ok the hau is at the same height without the patch, that's not affected
but yes
mine is running at 60 without dgvoodoo
regardless of patches or lack thereof
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V A H K I T I 19-Apr-18 10:42 PM
Is... is your PC a potato? xP
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UTTER_BODGE 19-Apr-18 10:42 PM
nah
pretty standard
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V A H K I T I 19-Apr-18 10:42 PM
The fuck
Literally EVERYONE else has vysync issues with this
Bilboard objects move at the speed of fucking sond
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UTTER_BODGE 19-Apr-18 10:42 PM
well I don't and I'm enjoying the convenience haha
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V A H K I T I 19-Apr-18 10:42 PM
In the alpha it was worse
ALL 2d texture animations moved like that
Even the fucking sky
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Omega12 19-Apr-18 10:43 PM
YES
I DID IT
THEY ARENT LIGHTS
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emily (peri) 19-Apr-18 10:43 PM
@V A H K I T I ran into the same access denied issue when trying to edit the exe for you even though I had just done it, moving it to desktop fixed the problem. maybe it'll do the same for you?
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V A H K I T I 19-Apr-18 10:43 PM
I did that
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Omega12 19-Apr-18 10:43 PM
I did a thing
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V A H K I T I 19-Apr-18 10:43 PM
??
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Omega12 19-Apr-18 10:44 PM
added the light stone fireflys to where the villager spawns
no extra light comes from them
which means ltv is the firebug effect
and the 12 bytes after it are also the position
so #vtlxxxyyyzzz
1tl seems to be a different more aggreive bug animation
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UTTER_BODGE 19-Apr-18 10:48 PM
btw
enabled fraps to keep its counter in screenshots to verify yes
solid 60
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V A H K I T I 19-Apr-18 10:49 PM
😐
Okay, you have to talk to benji and jmmb about that one
Cause you got some fuckin chosen one level hardware there
xP
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Omega12 19-Apr-18 10:50 PM
yall arent getting a solid 60?
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V A H K I T I 19-Apr-18 10:50 PM
No we're all getting WAY OVER 60
Without dgvoodoo that is
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Omega12 19-Apr-18 10:50 PM
solid 59 for me
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V A H K I T I 19-Apr-18 10:50 PM
😐
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Omega12 19-Apr-18 10:50 PM
probably 60 and it just says 59
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V A H K I T I 19-Apr-18 10:50 PM
I'm being gaslit
THis game is gaslighting me
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UTTER_BODGE 19-Apr-18 10:51 PM
this thing runs my own unoptimized unity game stuff in the editor at way over 60, so it's not my hardware being shitty or anything
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V A H K I T I 19-Apr-18 10:51 PM
I swear to fucking god
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Omega12 19-Apr-18 10:51 PM
im running on a 1080
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V A H K I T I 19-Apr-18 10:51 PM
THEIS FUCKING GAME IS GASLIGHTING ME AAAA
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JrMasterModelBuilder 19-Apr-18 10:51 PM
It runs too fast for me too.
There doesn't seem to be any frame-rate limiting code.
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V A H K I T I 19-Apr-18 10:51 PM
Possibly a CPU issue?
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Omega12 19-Apr-18 10:51 PM
onyl thing fast for me is bugs
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UTTER_BODGE 19-Apr-18 10:52 PM
maybe I have some global vsync option enabled somewhere
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Omega12 19-Apr-18 10:52 PM
fucking sanic bastards
oooh
do you have nvidia?
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V A H K I T I 19-Apr-18 10:52 PM
Ye
GPU
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UTTER_BODGE 19-Apr-18 10:52 PM
technically yes but not enabled at the moment
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V A H K I T I 19-Apr-18 10:52 PM
Not cpu
I have an Intel CPU
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UTTER_BODGE 19-Apr-18 10:52 PM
I'm using integrated graphics for the time being due to fuckery with my nvidia card (laptop)
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JrMasterModelBuilder 19-Apr-18 10:52 PM
I was gonna suggest perhaps some GFX drivers limit old DX stuff?
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V A H K I T I 19-Apr-18 10:53 PM
Well Omega uses a 1080
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Omega12 19-Apr-18 10:53 PM
i got my global vsync set to user 3d application setting
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V A H K I T I 19-Apr-18 10:53 PM
So that's likely not it
Oh
OH
Hm
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Omega12 19-Apr-18 10:53 PM
in nvidia control panel
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V A H K I T I 19-Apr-18 10:53 PM
On the one hand, if that's it, that's another fix
On the other
it's not really
Cause it just fixes it on the user gpu end
It needs to be tackled at a game level
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Omega12 19-Apr-18 10:54 PM
wait
did you force vsync through voodoo?
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V A H K I T I 19-Apr-18 10:54 PM
Yes
Or rather it limits the fps on its own
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Omega12 19-Apr-18 10:55 PM
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V A H K I T I 19-Apr-18 10:55 PM
there is a force vsync option though
Okay but
We're talking about running this WITHOUT dgvoodoo
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Omega12 19-Apr-18 10:55 PM
ooooo
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UTTER_BODGE 19-Apr-18 10:55 PM
the hau and particle effects line up almost perfectly at 30 FPS
(locked it to that while recording with fraps)
the particle effects just barely outlast the hau
so I'm guessing that's roughly the framerate deep brick was getting
the videos were only 30 FPS anyway so it's not like we could have noticed
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Omega12 19-Apr-18 10:57 PM
how do i get rid of voodoo?
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UTTER_BODGE 19-Apr-18 10:57 PM
(I'd say maybe he was limiting it with fraps like I was, but they're pretty clearly recorded with a real camera, interlacing artifacts and all)
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V A H K I T I 19-Apr-18 10:57 PM
Just set it to passthrough mode
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UTTER_BODGE 19-Apr-18 10:57 PM
dgvoodoo fixes the level transitions anyway right?
er
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V A H K I T I 19-Apr-18 10:57 PM
Ye
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UTTER_BODGE 19-Apr-18 10:57 PM
yeah that stuff
might as well keep it around
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V A H K I T I 19-Apr-18 10:58 PM
Yeah but I'd like to lessen our reliance on it
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UTTER_BODGE 19-Apr-18 10:58 PM
area and death transitions is more accurate but you get what I'm saying lol
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V A H K I T I 19-Apr-18 10:58 PM
ye
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Omega12 19-Apr-18 10:58 PM
still 60
i cant do anything to make it not 60
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UTTER_BODGE 19-Apr-18 11:01 PM
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Omega12 19-Apr-18 11:02 PM
oh hold up, voodoo wasnt actuallyt changing settings
oh fuck
thats 175fps
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UTTER_BODGE 19-Apr-18 11:02 PM
bahaha
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V A H K I T I 19-Apr-18 11:02 PM
There we go
😛
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UTTER_BODGE 19-Apr-18 11:02 PM
maybe I should just add dgvoodoo and then we can forget my computer is apparently actual voodoo
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V A H K I T I 19-Apr-18 11:02 PM
ALso @UTTER_BODGE WHat the FUCKK
HOW
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UTTER_BODGE 19-Apr-18 11:03 PM
the vid?
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V A H K I T I 19-Apr-18 11:03 PM
I don't understand how your computer can run like that
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UTTER_BODGE 19-Apr-18 11:03 PM
the hau and particle effects line up almost perfectly at 30 FPS (locked it to that while recording with fraps) the particle effects just barely outlast the hau so I'm guessing that's roughly the framerate deep brick was getting the videos were only 30 FPS anyway so it's not like we could have noticed
fraps is good for seeing what games do at low framerates
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V A H K I T I 19-Apr-18 11:04 PM
Hm
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UTTER_BODGE 19-Apr-18 11:04 PM
and quickly toggling it on and off
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Omega12 19-Apr-18 11:04 PM
hold the phone
the bugs dont spazz when you don't use voodoo
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V A H K I T I 19-Apr-18 11:04 PM
So this was never meant to run at 60?
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UTTER_BODGE 19-Apr-18 11:04 PM
the fact that it records a video while doing so is a mere bonus :P
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Omega12 19-Apr-18 11:04 PM
they attack normally
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UTTER_BODGE 19-Apr-18 11:04 PM
well, at the VERY LEAST, whatever dev set up this effect was probably getting 30-ish
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Omega12 19-Apr-18 11:04 PM
30 was great back in 2001
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UTTER_BODGE 19-Apr-18 11:05 PM
which could have also depended on what other shit he was running at the same time
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Omega12 19-Apr-18 11:05 PM
wasnt till like 2010 when 60 became the standard
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V A H K I T I 19-Apr-18 11:05 PM
Really?
MOST N64 games ran at 60
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Omega12 19-Apr-18 11:05 PM
and like 2015 when 120 became standard
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UTTER_BODGE 19-Apr-18 11:05 PM
lego island 2's biplane minigame has a similar problem, where it was obviously designed with 30 FPS in mind, and becomes nearly unplayable at 60
and that was also a 2001 game
PC game
lego island 2 IS capped to 60 though
even if it apparently didn't always reach that at the time
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Omega12 19-Apr-18 11:06 PM
did you make sure that your voodoo was turned off james?
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UTTER_BODGE 19-Apr-18 11:06 PM
again: I do not have it
never have on this laptop
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Omega12 19-Apr-18 11:06 PM
oh
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UTTER_BODGE 19-Apr-18 11:07 PM
simply because the broken transitions weren't annoying me enough to make me download it
and nothing else was breaking that'd be fixed by it
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Omega12 19-Apr-18 11:10 PM
someone verify something for me
changed some settings and that seems to have fixed the rahi bugs with voodoo
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V A H K I T I 19-Apr-18 11:11 PM
GLide settings aren't used
Glide is only used if you have the OpenGL hook, which we don't
It's feckin PLACEBO YE DINGUS. Pac
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Omega12 19-Apr-18 11:12 PM
bot
boy the rahi moved slower i could dodge them
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V A H K I T I 19-Apr-18 11:12 PM
THE GRAY BOIS ARE DRIVIN YA MAD
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Omega12 19-Apr-18 11:13 PM
i'm 100% serious
i could outrun them
walked backwards and they couldnt catch up
ya dingus
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V A H K I T I 19-Apr-18 11:14 PM
I'll give it a try then...
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UTTER_BODGE 19-Apr-18 11:15 PM
I think their behaviour may vary depending on health level
haven't tested extensively though
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V A H K I T I 19-Apr-18 11:15 PM
No change
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Omega12 19-Apr-18 11:16 PM
=/
so that's all I am is it
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Hexadecimal Mantis 19-Apr-18 11:17 PM
Wait how did we fix the flipped hau?
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V A H K I T I 19-Apr-18 11:18 PM
Jmmb is a genie
That's how
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Hexadecimal Mantis 19-Apr-18 11:19 PM
Did he post a patch?
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V A H K I T I 19-Apr-18 11:19 PM
Ye
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Hexadecimal Mantis 19-Apr-18 11:19 PM
oh boy
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V A H K I T I 19-Apr-18 11:19 PM
Pinned a message.
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Hexadecimal Mantis 19-Apr-18 11:19 PM
Any patches I need to remove to use it?\
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V A H K I T I 19-Apr-18 11:19 PM
Nope
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UTTER_BODGE 19-Apr-18 11:20 PM
ALRIGHT got a response from jaekoff about the makuta level and "trashboat"
he thinks in hindsight this particular "trashboat" guy was hella sketchy and after reading the PMs I'm on the fence leaning towards the "it's bullshit" side slightly
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V A H K I T I 19-Apr-18 11:20 PM
Hm
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UTTER_BODGE 19-Apr-18 11:21 PM
[10:04 PM] Jaekoff: Sorry, but looking back I highly doubt TB actually worked on LOMN; it's infinitely more likely he was a troll from BZP [10:08 PM] jamesster: hm, just curious, what makes you think that? did he contact you after you posted the topic or something? [10:10 PM] Jaekoff: Yeah, and the entire thing sounded a little too good to be true, especially considering the fact that it was a. on BZP and b. a guy reaching out to me [10:10 PM] jamesster: it was on BZP? [10:11 PM] jamesster: hmm [10:11 PM] jamesster: did he say much else? [10:11 PM] Jaekoff: nope, and he never responded to any of additional questions [10:13 PM] jamesster: yeah that is pretty suspicious [10:13 PM] jamesster: could you dump the original message anyway? even if it likely doesn't amount to much [10:14 PM] jamesster: some other folks have been in contact with LoMN devs lately, and if they ever say anything about the makuta level we could compare and 100% confirm/deny that guy
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Omega12 19-Apr-18 11:21 PM
wait, what about makuta level?
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UTTER_BODGE 19-Apr-18 11:21 PM
and now for the PMs they had on BZP
[TrashBoat] Sent Jun 27 2014 - 06:45 PM My name is [TrashBoat]. I was a developer on the game and can give you some information if you want. [Jaekoff] Sent Jun 27 2014 - 07:05 PM That would be great! Do you still have a copy??? [TrashBoat] Sent Jun 27 2014 - 07:20 PM It was never released so no :( [Jaekoff] Sent Jun 27 2014 - 07:11 PM Does anybody have the beta then? Lego advertised a beta test back in 2001, and people say that 8 beta disks were released in certain Toa cans. Some videos four years ago were uploaded onto youtube with gameplay and cutscenes. This guy is not the original uploader of the videos https://www.youtube.com/user/MarkOfMoD Do you know who might be the guy who created them? [TrashBoat] Sent Jun 27 2014 - 07:32 PM Lego or some former saffire employees might still have it but I don't. There was no beta test, they just got new builds of the game every week. The videos might not even be recent, it's possible they were just videos trying to find bugs or glitches. I do remember some things about the gameplay though. [10:17 PM] Jaekoff: [Jaekoff] Sent Jun 27 2014 - 07:46 PM Do you know what happened in the last level? The game's cutscenes were also uploaded onto youtube, but there is nothing between [https://www.youtube.com/watch?v=vRvqsRpyEpM] and [https://www.youtube.com/watch?v=u6vjN9NfsyE] [TrashBoat] Sent Jun 27 2014 - 08:31 PM Makuta comes out and speaks with the toa, the way you see onua talk with NPCs in the videos. Eventually he gets upset and attacks you with his tenticals. You had to swap between the various toa, similarly to Lego Star Wars. Once his health is low, each toa activetes their super elemental blasts, but only if you collect enough vuata-maca berries and he eventually dies. After that the toa go to the chamber from the video and activate the beacon
[Jaekoff] Sent Jun 27 2014 - 08:40 PM :O That sounds epic!! Its such a shame this game wasn't released! [TrashBoat] Sent Jun 27 2014 - 08:52 PM I don't thing the game was super good yet, it was very broken and never finished. You could upgrade your elemental powers but that was about it. [Jaekoff] Sent Jun 27 2014 - 09:06 PM That sucks :( Do you know what happened in the other levels? There are some pictures on the internet of them but no videos. [Jaekoff] Sent Jul 13 2014 - 08:02 AM Hello again! Can you think of anyone else who might have a copy??
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emily (peri) 19-Apr-18 11:23 PM
yeah ok. considering the full context and how outside of it there's no evidence there was ever a makuta fight for the game... I think that about settles it (edited)
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UTTER_BODGE 19-Apr-18 11:24 PM
there is the "kuta" room but no indication of what happened there
... what does it look like, anyway
I forgot
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emily (peri) 19-Apr-18 11:24 PM
tbh kuta is weirdly shaped for a boss fight
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UTTER_BODGE 19-Apr-18 11:24 PM
I wanna say it was super close to the manas room?
or was that another one
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emily (peri) 19-Apr-18 11:24 PM
just a lot of thin pathways looping around a closed center
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UTTER_BODGE 19-Apr-18 11:24 PM
oh was it the long split one?
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emily (peri) 19-Apr-18 11:24 PM
yeah
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UTTER_BODGE 19-Apr-18 11:24 PM
ah yeah
aaah yeah I remember pulling up the model and thinking "... so, where would the six toa be? how would you even fight in here"
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emily (peri) 19-Apr-18 11:25 PM
and I mean, we have a Mana Ko model from the 006 build, right? there we go, level 7 boss. then makuta was just the toa chambers I guess
still wouldn't surprise me if there was a more expanded version of his dialogue that got cut along with the other story stuff though
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UTTER_BODGE 19-Apr-18 11:27 PM
mhm
a few of the conversations in-game now feel so dumbed down they almost come across as placeholders
like, the kopaka/nuju conversation in his hut, etc
it's just so hollow
I hope they weren't intending on shipping with these but... geez haha
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emily (peri) 19-Apr-18 11:28 PM
it's very similar to the dialogue in Quest for the Toa, so
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V A H K I T I 19-Apr-18 11:28 PM
@Omega12 Almost done memeing
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UTTER_BODGE 19-Apr-18 11:28 PM
oh, hm
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Omega12 19-Apr-18 11:29 PM
we need to get jimmy's cred up
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V A H K I T I 19-Apr-18 11:31 PM
Done
Gonna tweet it now
Time to take these bois for a wild ride
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emily (peri) 19-Apr-18 11:33 PM
https://biosector01.com/w/images/bs01/f/f4/Animation_Battle_of_Mangaia.png this is the only other thing that could feasibly suggest there was a Makuta fight, but its from a 2004 animation by Templar, who we know had access to the models. they could easily have made it themselves
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V A H K I T I 19-Apr-18 11:34 PM
Done
Well almost
It's prcessing
@Omega12
HERE WE GO BOIS
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Hexadecimal Mantis 19-Apr-18 11:35 PM
nice meme
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UTTER_BODGE 19-Apr-18 11:35 PM
are vuata-maca berries in LoMN
I don't know bonkle lore enough
are they the health things?
the energy things sure don't look like fruit
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V A H K I T I 19-Apr-18 11:36 PM
Well that's unexpected
I'M FUCKING DEAD
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Makuta Luroka (Charles) 19-Apr-18 11:37 PM
kek
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UTTER_BODGE 19-Apr-18 11:37 PM
I say you should go all-out silly with thiccbricc
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emily (peri) 19-Apr-18 11:37 PM
the health things are vuata maca tree fruit, yeah
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UTTER_BODGE 19-Apr-18 11:38 PM
ok so this "dev" claimed that vuata-maca fruit (would a saffire person even remember that name so many years later??) powered up your elemental attacks
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Hexadecimal Mantis 19-Apr-18 11:38 PM
"I fucking love you 😂, once you reveal who you are I'm gonna meme your ass so hard." @V A H K I T I get ready boi
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emily (peri) 19-Apr-18 11:38 PM
lol, and that's deffo based on an assumption from the old 2010 thread that onua was shooting fruit
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UTTER_BODGE 19-Apr-18 11:38 PM
bahaha
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V A H K I T I 19-Apr-18 11:38 PM
?????
Who said that?
xD
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UTTER_BODGE 19-Apr-18 11:38 PM
alright so this trashboat thing is firmly in the trash
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Hexadecimal Mantis 19-Apr-18 11:38 PM
some guy on the twitters
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V A H K I T I 19-Apr-18 11:39 PM
Lel
I don't see it in thicc's mentions
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Omega12 19-Apr-18 11:39 PM
fuck they read into this
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Makuta Luroka (Charles) 19-Apr-18 11:40 PM
you gotta click show offensive tweets
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Omega12 19-Apr-18 11:40 PM
the first tweet i fucked up on said weast
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V A H K I T I 19-Apr-18 11:40 PM
DID YOU NOT SEE THE FIRST ONE
They mapped NORTH LEFT to Onu Koro
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Hexadecimal Mantis 19-Apr-18 11:40 PM
¯\_(ツ)_/¯
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Makuta Luroka (Charles) 19-Apr-18 11:40 PM
it got censored because he said the f word
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V A H K I T I 19-Apr-18 11:40 PM
It's a FUCKING VINESAUCE MEM<E
FUSJFJDSHGBHMSNGJTDH
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Omega12 19-Apr-18 11:40 PM
i posted wide because wide = thicc
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V A H K I T I 19-Apr-18 11:40 PM
THEY MAPPED NORTH LEFT
TO ONU KORO
I CAN'T
Oh that guy on twitter, that was Fraug. 😛
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Hexadecimal Mantis 19-Apr-18 11:42 PM
Oh same fraug? lol
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V A H K I T I 19-Apr-18 11:42 PM
Ye
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Omega12 19-Apr-18 11:42 PM
lets see how long it takes them to decipoher this
onnour-tkholreoft
shit he's quick
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UTTER_BODGE 19-Apr-18 11:45 PM
I honestly think you should go all-out silly with thiccbricc
make people wonder what the fuck they just watched
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Omega12 19-Apr-18 11:47 PM
so here
should i post this
and see what they come up with?
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V A H K I T I 19-Apr-18 11:47 PM
Oh man that was brilliant
WHoever posted that screenshot of their message I used
I didn't even realize that they were in the CST time zone
So I've ACCIDENTALLY thrown them another curveball and thrown them off my scent. xP
@Omega12 Yes
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Omega12 19-Apr-18 11:50 PM
made a small edit
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JrMasterModelBuilder 19-Apr-18 11:50 PM
I actually don't get the last video, what's the reference? (edited)
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V A H K I T I 19-Apr-18 11:50 PM
We're having so much trouble fixing the lighting on the matran
We wanted to scream at it
Pac
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UTTER_BODGE 19-Apr-18 11:51 PM
if I were running thiccbricc I already would have retweeted a video of a drunk fursuiter filming themselves in an elevator laying down next to a condom balloon and poking at it while saying "let's play some fucking sportball motherfucker"
so it's probably good you didn't give me access
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V A H K I T I 19-Apr-18 11:51 PM
nago
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Omega12 19-Apr-18 11:51 PM
wait
have you posted the video with #legendnomore?
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V A H K I T I 19-Apr-18 11:51 PM
?
THis one specifically?
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Omega12 19-Apr-18 11:52 PM
I was going to include the hashtag
but didnt wanna ruin anything
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V A H K I T I 19-Apr-18 11:52 PM
I mean the first three used it.
WHat's your anagram btw?
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Omega12 19-Apr-18 11:53 PM
there we go
let's see what they pull from this
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V A H K I T I 19-Apr-18 11:55 PM
THe best part
That's not even the right hashtag. xD
It's LegendNoLonger
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UTTER_BODGE 19-Apr-18 11:56 PM
just change the hashtag slightly every time and see when they catch on
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V A H K I T I 19-Apr-18 11:56 PM
Good idea. Pac
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Omega12 19-Apr-18 11:57 PM
fuck
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V A H K I T I 19-Apr-18 11:57 PM
I feel like I'm living out my own version of THe Pooping Bandit
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Omega12 19-Apr-18 11:57 PM
at least it fits the theme of my putting a bunch of wrong shit in there
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V A H K I T I 19-Apr-18 11:57 PM
So any progress on the light btw? xD
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Omega12 19-Apr-18 11:57 PM
fun fact, i actually couldn't remember where ga-wahi was
i figured out how to add light reliably, edit the position of the effect, and how to tell the file how many light effects there are
still no clue what the junk on the end it
BUT
I'm starting to think that the lighting is actually handled to the other file
dot or whatever it is
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V A H K I T I 19-Apr-18 11:59 PM
SOurce stuff?
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Omega12 19-Apr-18 11:59 PM
spot
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UTTER_BODGE 19-Apr-18 11:59 PM
oh that would be fucking cruel hahaha
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V A H K I T I 19-Apr-18 11:59 PM
@Omega12 What about the graybois
bottom left corner says, "but seriously, how do I mod the Light.slb" YOU CHEEKY FUCK
@ProfessorBrickkeeper O_o
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JrMasterModelBuilder 20-Apr-18 12:00 AM
"the source marketing documents from G2 HY1" Oh?
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V A H K I T I 20-Apr-18 12:00 AM
Do we have them archived?
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Omega12 20-Apr-18 12:00 AM
it's something weird with the two lights in the file
dont know why they cause the issue
but, I know 91vt is the torch that im gonna remove the effect from if we can't figure it out
91vt is the torch right before the door, no one would miss it
Jimmy fucking called out Ibbie
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ProfessorBrickkeeper 20-Apr-18 12:02 AM
No. I had them run past Steen Lindberg for approval of release but never heard back.
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UTTER_BODGE 20-Apr-18 12:03 AM
well, could post them here at least
since we're already posting bonkles stuff lego probably wouldn't approve of but probably no longer cares about either haha
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V A H K I T I 20-Apr-18 12:03 AM
@ProfessorBrickkeeper See, that's where ya did bad.
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Omega12 20-Apr-18 12:04 AM
I wouldnt mind having a g2 source folder tbh
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V A H K I T I 20-Apr-18 12:04 AM
They're legally obligated to say no if you ask.
But otherwise they don't care.
All you did was corner them. 😛
HOLY FUCK
What the hell is in there?
Put that shit on Mega and let us archive it my dude. Y'all don't have to say how it got out. Ya don't have to say ANYTHING really.
He didn't.
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emily (peri) 20-Apr-18 12:06 AM
spoilers: the g2 story bible has nothing new in it. turns out the mask of time thing was left purposefully vague so as to let the fans craft their own connection theories
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V A H K I T I 20-Apr-18 12:07 AM
REEE
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UTTER_BODGE 20-Apr-18 12:08 AM
compare that to the mata nui robot being planned from the beginning but kept as a big mystery for years and years and I think that sums up G1 vs G2
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emily (peri) 20-Apr-18 12:08 AM
lol, yeah
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Omega12 20-Apr-18 12:11 AM
The team also said that the first year
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V A H K I T I 20-Apr-18 12:11 AM
Aw man
@Omega12
They callin you out boi
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Omega12 20-Apr-18 12:12 AM
They don't fucking know it's me
Or that I live in CST
Problem is (edited)
I've literally posted beta screenshots and ibbie convinces everyone it's a alpha mod (edited)
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V A H K I T I 20-Apr-18 12:14 AM
That's a problem?
We NEED plausible deniability right now.
xD
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Omega12 20-Apr-18 12:16 AM
I know
It's just funny
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V A H K I T I 20-Apr-18 12:16 AM
Tru
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Omega12 20-Apr-18 12:16 AM
They gave up on that image fast
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V A H K I T I 20-Apr-18 12:16 AM
THey thick ur a hack. Pac
From the document:
Fraug’s Jimmy Rustler analysis: I feel like Jimmy Rustler has absolutely nothing to his name. He’s trying to piggy-back off of ThiccBricc’s attention. He has showed us nothing substantial and only things we have already seen.
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Omega12 20-Apr-18 12:17 AM
Didn't even realize the Grey was a reference to the Grey boy
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Makuta Luroka (Charles) 20-Apr-18 12:18 AM
KEK
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UTTER_BODGE 20-Apr-18 12:18 AM
im fucking cackling
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Makuta Luroka (Charles) 20-Apr-18 12:18 AM
wew
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Hexadecimal Mantis 20-Apr-18 12:18 AM
wew lad
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Makuta Luroka (Charles) 20-Apr-18 12:19 AM
now to see if I can actually convince these people
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Omega12 20-Apr-18 12:20 AM
We're going full retard boys
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Makuta Luroka (Charles) 20-Apr-18 12:21 AM
Never go full retard
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Hexadecimal Mantis 20-Apr-18 12:21 AM
I'm always full retard
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Omega12 20-Apr-18 12:22 AM
Jimmy's showing you boys the goods
Owo
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Makuta Luroka (Charles) 20-Apr-18 12:23 AM
notices bulge
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UTTER_BODGE 20-Apr-18 12:23 AM
reaches into pants
pulls out bugle
toot
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V A H K I T I 20-Apr-18 12:23 AM
NANI
maboi
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Omega12 20-Apr-18 12:24 AM
unzips katana (edited)
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Hexadecimal Mantis 20-Apr-18 12:24 AM
mfw I'm actually that much of a weeb
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Makuta Luroka (Charles) 20-Apr-18 12:25 AM
@Omega12 delet
I saw that shit
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Omega12 20-Apr-18 12:25 AM
Lol
I have 0 cred in that channel
I've told them I have the beta like 3 times
Pac
See @Makuta Luroka (Charles) i can tell the anything, even if it's true
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Makuta Luroka (Charles) 20-Apr-18 12:29 AM
kek
and I just dankmoji spam the chat and nobody gives a fuck
tbf there was that one dude I shit all over for stealing all my emojis
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😺 QSKSw (Josie) 20-Apr-18 12:39 AM
@V A H K I T I Made a new render of the Lego Media joystick logo if you want it.
Previous Render (Using LDD BlueRender)
New Render (Composited from LDD BlueRender and LDD POVRay)
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V A H K I T I 20-Apr-18 12:41 AM
Noice
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😺 QSKSw (Josie) 20-Apr-18 12:43 AM
I've been trying to figure out how to use LDD POVRay for months and only figured it out today when I made you your butt icon. It is destiny.
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V A H K I T I 20-Apr-18 12:44 AM
It looks a lot better
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😺 QSKSw (Josie) 20-Apr-18 12:45 AM
This is actually what it looks like without compositing.
What I do is render the same file in both and overlay the BlueRender image over the POVRay image, they seem to bring out each-other's good qualities and cancel out the bad.
It seems though that POVRay is too powerful for my computer and I can only get it to work with very small models.
I tried rendering out the mask in my avatar at the default resolution and the process seemed to freeze half-way through.
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Makuta Luroka (Charles) 20-Apr-18 12:55 AM
6 min
Till 2401
If you just want to troll him
Anyways I'm off to bed
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😺 QSKSw (Josie) 20-Apr-18 12:59 AM
I have no idea what that meant.
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😺 QSKSw (Josie) 20-Apr-18 01:10 AM
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V A H K I T I 20-Apr-18 01:27 AM
Noice
@UTTER_BODGE Weird. I used Paint.net to make it.
MY unswirl is slightly better. Not by much though
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ProfessorBrickkeeper 20-Apr-18 01:40 AM
I am enjoying watching people in the chat continue to overthink thiccbricc.
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V A H K I T I 20-Apr-18 01:41 AM
Oh you're gonna love this next one
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ProfessorBrickkeeper 20-Apr-18 01:44 AM
Is the next one going to be a series of anagrams that decode to "thiccbricc killed jfk", "thiccbricc is bigfoot", and "thiccbricc is illuminati"
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V A H K I T I 20-Apr-18 01:44 AM
Kek
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ProfessorBrickkeeper 20-Apr-18 01:44 AM
I feel like that's the direction they're going in.
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V A H K I T I 20-Apr-18 01:44 AM
I mean I COULD
I just chose Bigfoot because people want Makuta so bad
But he ain't there
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ProfessorBrickkeeper 20-Apr-18 01:45 AM
Hah.
If it was up to me, the thiccbricc account would grow increasing nonsensical and absurd leading up to release, just to really throw people for a loop.
WAIT IT REALLY IS BIGFOOT I WAS JUST KIDDING (edited)
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V A H K I T I 20-Apr-18 01:51 AM
FUCK REALLY?
xD
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V A H K I T I 20-Apr-18 02:49 AM
Oh I noticed another odd bug btw
Warp to Onua's beach as anyone EXCEPT Onua
Footprints will appear where you walk
For some reason they don't with Onua himself
Also @ProfessorBrickkeeper, I have a mission for you to start with if you're up for it: Find out what if anything controls the FPS cap of the game.
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V A H K I T I 20-Apr-18 03:10 AM
@JrMasterModelBuilder There does SEEM to be a SetFPS function. Perhaps not used or broken?
WOT
Apparently if you hit zap in the new debug menu while fiting, THIS happens
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JrMasterModelBuilder 20-Apr-18 03:14 AM
That function is an OSI function, not sure what exactly it does, but the GcLegoGepetto::SetFPS sounds "puppet" related
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V A H K I T I 20-Apr-18 03:14 AM
puppet?
Just mashing buttons to test shit now.
Apparently F10 freezes the game until you press it again
Oh shit
THey made middle click activate masks now
Scroll wheel also cycles them
That's one less thing to have to change in my remap thing I guess
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JrMasterModelBuilder 20-Apr-18 03:20 AM
I would guess a "Gepetto"/puppeteer would refer to a character animation controller. (edited)
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V A H K I T I 20-Apr-18 03:20 AM
Hm
Well if there really is no fps code, then the question arises of how to tame this stupid beast?
It wouldn't even be a big deal if the masks weren't a thing
Also
I'd love to get the cursor back in the main menu if at all possible. THat might also be linked to the backgrounds disappearing. (edited)
We know exactly what broke it too. Unfortunately ALSO the SVPRad patch. 😛
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JrMasterModelBuilder 20-Apr-18 03:25 AM
Oh yeah, I'll have to look into that.
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V A H K I T I 20-Apr-18 03:26 AM
Ye. It's somewhat navigable blind, but it's a pain in the ass.
I'm not sure why the level select has keyboard control but Frontend doesn't.
Das dumb
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JrMasterModelBuilder 20-Apr-18 03:45 AM
What endianness is the XBox?
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V A H K I T I 20-Apr-18 03:45 AM
Not sure, why?
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JrMasterModelBuilder 20-Apr-18 03:46 AM
Taking a peak at Barbarian code.
IDA works on XBox binaries pretty well.
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V A H K I T I 20-Apr-18 03:46 AM
AH okay. Looking for useful information to cross reference?
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JrMasterModelBuilder 20-Apr-18 03:46 AM
Yeah
It's tough though, as there are no debug symbols.
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V A H K I T I 20-Apr-18 03:47 AM
Ouch
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JrMasterModelBuilder 20-Apr-18 03:48 AM
Yeah, takes a lot of cross-referencing, and working backwards from common string references.
They never implemented the "unimplemented" PushConstanti24 instruction by the look of it. 😛
It must be little endian.
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LiamRobertson 20-Apr-18 09:51 AM
hey everyone got a question
are there any other extras in the game other than the instructions for the models they had planned to add?
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UTTER_BODGE 20-Apr-18 10:01 AM
there's concept art and such you can print out
and a glossary with story info
also before I forget - did you see the part yesterday where we found out the description of the makuta boss from a "developer" is like 99% sure to be bullshit?
which means we now don't have any evidence a big epic all-toa-against-makuta boss was planned
there was an unfinished "kuta" area in the alpha but it doesn't look like a fitting area for that sort of fight, if any fight
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LiamRobertson 20-Apr-18 10:14 AM
ohh i missed that
thank you @UTTER_BODGE
can you tell me more about the makuta boss thing?
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UTTER_BODGE 20-Apr-18 10:15 AM
yeah
so, jaekoff was attempting to contact developers in 2014, and one of them responded http://www.bzpower.com/board/topic/13451-new-news-about-lomn-from-the-creators/
he called him "pohatu" there, we've been calling him "litebrick" recently
then, after that topic was posted, jaekoff got a private message on bzpower itself from someone claiming to be another dev
who provided a description of the makuta boss
and looking at it now, it's super sketchy
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LiamRobertson 20-Apr-18 10:19 AM
why do you think that? (i agree)
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UTTER_BODGE 20-Apr-18 10:19 AM
sorry was trying to grab the logs again
here you go
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LiamRobertson 20-Apr-18 10:19 AM
i've always held reservations about these claims
aha
i knew it was a bit too fanfictiony to be real
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UTTER_BODGE 20-Apr-18 10:22 AM
"Once his health is low, each toa activetes their super elemental blasts, but only if you collect enough vuata-maca berries" a) those berries are actually health powerups in the real game b) even your big elemental attacks don't work quite like that in the real game (they don't take much energy at all) c) would a saffire person even remember the name "vauta-maca" all those years later??
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LiamRobertson 20-Apr-18 10:22 AM
nah, this is definitely horse shit
exactly
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UTTER_BODGE 20-Apr-18 10:22 AM
there's other quirks too but yeah
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LiamRobertson 20-Apr-18 10:22 AM
why waste everybody's time with this
ugh
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UTTER_BODGE 20-Apr-18 10:22 AM
oh and there was an assumption back then that onua's laser attack was him shooting fruit... which this BS seems based off of
so yeah
pretty busted
which means we now have no evidence there ever was a real big epic all-toa-against-makuta boss, ever
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LiamRobertson 20-Apr-18 10:23 AM
i am personally pretty sure there probably wasn't going to be much more than what is in the build we have now
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UTTER_BODGE 20-Apr-18 10:24 AM
that's looking quite likely, yeah
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LiamRobertson 20-Apr-18 10:24 AM
good to know anyway
thanks
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UTTER_BODGE 20-Apr-18 10:24 AM
the original dev he was in contact with still checks out though, of course
lots of details that turned out to be correct, like the name of the atrium area, descriptions of pohatu's level, etc etc etc
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Omega12 20-Apr-18 10:26 AM
The files don't even talk about that
Makuta's lines in the game just say "defeat my challenge and you defeat me"
I don't think it was ever planned, because that would have ended the story at year 1 instead of year 3
Was he saffire or lego
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UTTER_BODGE 20-Apr-18 10:30 AM
saffire, a programmer iirc
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Omega12 20-Apr-18 10:30 AM
Nice
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UTTER_BODGE 20-Apr-18 10:43 AM
anyway I may not be around as much today, got stuff to do
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V A H K I T I 20-Apr-18 01:31 PM
@UTTER_BODGE We all but confirmed that Pohatu, Litebrick, and Darvell Hunt are one and the same.
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Omega12 20-Apr-18 01:53 PM
Just came up with a good puzzle for Jimmy fans
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V A H K I T I 20-Apr-18 01:55 PM
Oh?
I'm actually gonna do some work today. xP
Namely updating the launcher
I'm gonna need to edit the setup file of the current version to install to a new default directory in order to make it work with both versions
I'd IDEALLY do that with the alpha, but once I push the update, it'll break everyone's previous installs
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Omega12 20-Apr-18 01:58 PM
Can someone test somethkng
Ptv1, is the second light stone before or behind tge load zone to vllg
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V A H K I T I 20-Apr-18 01:59 PM
Lemmie check
It's JUST behind it
By like maybe a few units tops
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Omega12 20-Apr-18 02:00 PM
Hmmmmm
Wondering if a light in a load box causes probs
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V A H K I T I 20-Apr-18 02:01 PM
I doubt it.
But it's easily tested
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Omega12 20-Apr-18 02:01 PM
Removing that effect fixes colors
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V A H K I T I 20-Apr-18 02:01 PM
?
WHat effect?
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Omega12 20-Apr-18 02:03 PM
Lv19 on second crystal breaks onepu
Removing it fixes him
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V A H K I T I 20-Apr-18 02:03 PM
Well
Again easy test
Just delete the trigger slb
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Omega12 20-Apr-18 02:03 PM
Yeah I guess
If you wanna do it the easy way (edited)
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V A H K I T I 20-Apr-18 02:05 PM
You're at work aren't you? 😛
Well it didn't work but I did find something somewhat interesting
The spawn point for ptv1 is actually not the beginning of the area
THere's a short hallway and another arch prior to the door you spawn in front of
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Omega12 20-Apr-18 02:08 PM
Yeah
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V A H K I T I 20-Apr-18 02:08 PM
Weird
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Omega12 20-Apr-18 02:08 PM
A lot of maps are like that
Ga Koro looks to be a modified version of the original
In the corner there's a huge chunk of unused land behind a wall (edited)
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V A H K I T I 20-Apr-18 02:09 PM
Huh
I said it once and I'll say it again:
I'd HATE to be the guy to have to write TCRF article for this sonuvabitch. 😛
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Omega12 20-Apr-18 02:10 PM
The article just says
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V A H K I T I 20-Apr-18 02:10 PM
THE GAME
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Omega12 20-Apr-18 02:10 PM
"the entire game, at least twice"
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V A H K I T I 20-Apr-18 02:10 PM
Fullstop
xP
I mean YOU'RE NOT WRONG
Okay so
Regarding the light anyways
To fix Onepu, you can just break that lightstone
You never get close enough to it to notice its effect anyways (edited)
The village will still be an issue, but at least this will be out of the way
Alternatively if you want a controlled environment to test the real issue with minimal possibilities, then you'd probably best stick to what you're doing.
Since PTV1 is a lot smaller and has a lot less shit in it than VLLG
On an unrelated note, @JrMasterModelBuilder I have a question.
Is there any way I can edit the original installer to put the game into a new default directory, or am I just gonna have to repack it myself for the launcher update?
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Hexadecimal Mantis 20-Apr-18 02:15 PM
We could do #LegendNoLauncher instead
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V A H K I T I 20-Apr-18 02:16 PM
REEE
Look at it this way man
When the game comes out, everyone will get it AUTOMATICALLY
Everyone with the alpha will just be prompted to download the beta and they'll be all like "OH SHIT WHAT"
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ShadowDraikana 20-Apr-18 02:17 PM
Ok fill me in on what's up
I figured out the lighting stuff, btw
got Onu-Koro light functioning properly
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V A H K I T I 20-Apr-18 02:17 PM
O_o
Fill @Omega12 in
And me
Cause we're STILL working on it
In fact, it made us rage so hard it resulted in a new thic post
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Hexadecimal Mantis 20-Apr-18 02:18 PM
I'm curious too
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ShadowDraikana 20-Apr-18 02:18 PM
You guys couldn't get them lighted properly?
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Omega12 20-Apr-18 02:18 PM
How
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Omega12 20-Apr-18 02:18 PM
WHAT DID YOU DO BOY
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V A H K I T I 20-Apr-18 02:18 PM
@ShadowDraikana
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Omega12 20-Apr-18 02:18 PM
GIVE ME THE DEETS
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ShadowDraikana 20-Apr-18 02:18 PM
They'll show up dark no matter what, except for when they walk near lightsones
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Omega12 20-Apr-18 02:18 PM
shits self
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ShadowDraikana 20-Apr-18 02:19 PM
Ok, let me get HxD out and show you guys what I discovered
but first, here's some screenies
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V A H K I T I 20-Apr-18 02:19 PM
Watch my meme boi
xD
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ShadowDraikana 20-Apr-18 02:19 PM
lol
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Omega12 20-Apr-18 02:20 PM
AAAAAAHHHHHH
AAAAAAAAHHHHHHHH
AAHHHHHAAAHHHHAAAAHHHHHHH
AHHHHHHHHHHHHHHHHHHHHH
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ShadowDraikana 20-Apr-18 02:20 PM
Also I figured out why Tahu's level has backtracking problems
half the triggers had typoed or outdated references
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JrMasterModelBuilder 20-Apr-18 02:20 PM
I don't know how to edit the installer.
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ShadowDraikana 20-Apr-18 02:20 PM
fixed all of them so far; will send you all in a few minutes
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V A H K I T I 20-Apr-18 02:20 PM
Huh
Whelp
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JrMasterModelBuilder 20-Apr-18 02:21 PM
Personally, I'd suggest not using the original installer at all.
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V A H K I T I 20-Apr-18 02:21 PM
Time to make a new default installer then
Oh?
Why's that?
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ShadowDraikana 20-Apr-18 02:21 PM
Oh at who
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V A H K I T I 20-Apr-18 02:21 PM
Both
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ShadowDraikana 20-Apr-18 02:21 PM
Also what's wrong with the installer?
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JrMasterModelBuilder 20-Apr-18 02:21 PM
It probably doesn't compress the contents well.
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ShadowDraikana 20-Apr-18 02:21 PM
@Omega12 Adding a single line to the atrm light slb fixed him for me
and using this info I nailed it elsehwere
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Omega12 20-Apr-18 02:22 PM
What did you add
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V A H K I T I 20-Apr-18 02:22 PM
@ShadowDraikana I'm doing a launcher update but I need to set a new default directory for it to work one, and not overwrite the alpha second. (edited)
Soooo I guess I'm doing this the hard way.
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ShadowDraikana 20-Apr-18 02:23 PM
@Omega12
sun0 doesn't work
sun1 does by itself
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V A H K I T I 20-Apr-18 02:23 PM
WAIT
All it required
was ONE BYTE
Changed?
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ShadowDraikana 20-Apr-18 02:23 PM
but doing this in other areas is complicated
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Omega12 20-Apr-18 02:23 PM
Install it to /PROGRAM FILES X86/lego media/thicc/bionicle
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ShadowDraikana 20-Apr-18 02:23 PM
No @V A H K I T I
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V A H K I T I 20-Apr-18 02:23 PM
Lel
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ShadowDraikana 20-Apr-18 02:23 PM
it's more complicated (edited)
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Omega12 20-Apr-18 02:23 PM
That's the same line I added shadow
:Lenny face:
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ShadowDraikana 20-Apr-18 02:23 PM
I thought you added sun0
and sun1 together
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Omega12 20-Apr-18 02:24 PM
Sun 1 and sun 0 do the same thing pretty much
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ShadowDraikana 20-Apr-18 02:24 PM
well not here
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Omega12 20-Apr-18 02:24 PM
Oh?
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ShadowDraikana 20-Apr-18 02:24 PM
I tried sun0 by itself and that didn't work period
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Omega12 20-Apr-18 02:24 PM
Huh...
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ShadowDraikana 20-Apr-18 02:24 PM
Either way, I did this for Kapura elsehwere too...
cave darkness restored too
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Omega12 20-Apr-18 02:25 PM
He's a good boy
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JrMasterModelBuilder 20-Apr-18 02:25 PM
Gah. Why does the ASM in Barbarian seem to jump back into the middle of another instruction in one place... (edited)
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ShadowDraikana 20-Apr-18 02:25 PM
and
Figured this one out by using the alpha as a template
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V A H K I T I 20-Apr-18 02:25 PM
Huh
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Omega12 20-Apr-18 02:25 PM
Damn it's dark
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V A H K I T I 20-Apr-18 02:26 PM
ANd the lightstones even still work
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ShadowDraikana 20-Apr-18 02:26 PM
Yeah
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Omega12 20-Apr-18 02:26 PM
No way to brighten it up at all?
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V A H K I T I 20-Apr-18 02:26 PM
But it is a bit dark yeah
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Omega12 20-Apr-18 02:26 PM
I tried adding sun but it didn't work (edited)
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ShadowDraikana 20-Apr-18 02:26 PM
hehe
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V A H K I T I 20-Apr-18 02:26 PM
It's still progress though all the same
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Omega12 20-Apr-18 02:26 PM
WAIT
what did you edit to get it working
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ShadowDraikana 20-Apr-18 02:27 PM
I added sun1 and removed an entire line (edited)
I think this actually is fine because it's supposed to be dark anyways, with a dim light from the lightsones
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Omega12 20-Apr-18 02:27 PM
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V A H K I T I 20-Apr-18 02:27 PM
YOu know what would be hilarious
We launch, we say we have the beta.
THEN
We say oh, we also finished it
😛
Cause that's BASICALLY WHAT WE'RE DOING
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ShadowDraikana 20-Apr-18 02:28 PM
Yeah
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V A H K I T I 20-Apr-18 02:28 PM
We've done all this in one week
We still have little under one and a half left
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ShadowDraikana 20-Apr-18 02:28 PM
ALSO
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Omega12 20-Apr-18 02:29 PM
Soon we're just gonna be working on the meuseum
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Hexadecimal Mantis 20-Apr-18 02:29 PM
@ Vahkiti#0111 What should we do with the zeros in the glossary?
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V A H K I T I 20-Apr-18 02:29 PM
Zeros?
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ShadowDraikana 20-Apr-18 02:29 PM
I need benji's help because his tool shit itself when trying to make a bcl for the beach
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V A H K I T I 20-Apr-18 02:29 PM
AGAIN
it's the transparency issue
Which he's been too busy to address
Through no fault of his own of course
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Omega12 20-Apr-18 02:29 PM
Shadow did you get Ptv1 working?
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ShadowDraikana 20-Apr-18 02:29 PM
actually the water is a separate thing
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V A H K I T I 20-Apr-18 02:29 PM
(I think)
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Hexadecimal Mantis 20-Apr-18 02:29 PM
They look like placeholder bytes or something, but theu show up as text
*they
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V A H K I T I 20-Apr-18 02:30 PM
I never noticed
Just blank em out then
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ShadowDraikana 20-Apr-18 02:30 PM
@Hexadecimal Mantis Wait did they show up before your edit or after?
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Hexadecimal Mantis 20-Apr-18 02:30 PM
Before
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ShadowDraikana 20-Apr-18 02:30 PM
ok nm
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V A H K I T I 20-Apr-18 02:30 PM
The glossary has bigger problems right now though
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Hexadecimal Mantis 20-Apr-18 02:30 PM
And they still do
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V A H K I T I 20-Apr-18 02:30 PM
Namely the entire frontend has messed up button placements following the upres patch
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ShadowDraikana 20-Apr-18 02:31 PM
actually it's the cursor that's broken
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V A H K I T I 20-Apr-18 02:31 PM
No it's all broken
I know what the buttons are doing too
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ShadowDraikana 20-Apr-18 02:31 PM
that too
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V A H K I T I 20-Apr-18 02:31 PM
Notice anything unusual here?
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Omega12 20-Apr-18 02:31 PM
Can I tweet the picture of kapura?
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V A H K I T I 20-Apr-18 02:32 PM
If you crop the image to 640x480 from the upper left, it'll be in exactly the right spot
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Hexadecimal Mantis 20-Apr-18 02:32 PM
Also, to reiterate, they are ascii zeros
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V A H K I T I 20-Apr-18 02:32 PM
So the placements are correct, just not for this aspect and resolution
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Omega12 20-Apr-18 02:32 PM
This one
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V A H K I T I 20-Apr-18 02:32 PM
The game still places them as if it were running as 640x480
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ShadowDraikana 20-Apr-18 02:32 PM
That would be retty revealing Omega
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V A H K I T I 20-Apr-18 02:32 PM
Yeah just a bit
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Omega12 20-Apr-18 02:32 PM
That's why I'm asking
Don't know offhand if it shows anything
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V A H K I T I 20-Apr-18 02:33 PM
See?
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Omega12 20-Apr-18 02:33 PM
They're supposed to be in the corner?
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V A H K I T I 20-Apr-18 02:33 PM
Ye
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ShadowDraikana 20-Apr-18 02:33 PM
btw I need the upres patch
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V A H K I T I 20-Apr-18 02:33 PM
All in the pinned post
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Omega12 20-Apr-18 02:34 PM
I thought they were supposed to be in the middle
Dang
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V A H K I T I 20-Apr-18 02:34 PM
@JrMasterModelBuilder THoughts on this?
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JrMasterModelBuilder 20-Apr-18 02:34 PM
Say what?
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ShadowDraikana 20-Apr-18 02:34 PM
uh is that supposed to give control of the resolution to the ini?
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V A H K I T I 20-Apr-18 02:34 PM
The frontend buttons aren't as messed up as we thought
It's just placing them correctly in a 640x480 corner
It doesn't recognize the resolution change from the patch
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JrMasterModelBuilder 20-Apr-18 02:35 PM
Oh, could be OSI related.
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V A H K I T I 20-Apr-18 02:35 PM
HECC
So no way to fix right now?
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ShadowDraikana 20-Apr-18 02:35 PM
Oh that might be an easy change actually if it's set up like other games I've modded
but with this thing who knows
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V A H K I T I 20-Apr-18 02:35 PM
Well send us the fixed graybois and jump on that if you want
Also on a related note to the frontend @JrMasterModelBuilder, any progress on the cursor? (edited)
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JrMasterModelBuilder 20-Apr-18 02:37 PM
Not yet, trying to figure out what's wrong with my understanding of the OSI ASM. It's failing on the Barbarian OSI's and I'm not sure if that's because of a change, or I'm doing something wrong.
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V A H K I T I 20-Apr-18 02:37 PM
Hm
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JrMasterModelBuilder 20-Apr-18 02:38 PM
It seems to jump back into the middle of another instruction, which is probably wrong (I normally only see that kind of trick in obfuscated code).
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ShadowDraikana 20-Apr-18 02:48 PM
Also I got the Vahi/grapple claw in Tahu's level fixed
along with those broken triggers
so did anyone fix anything else last night after I left?
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Deleted User 20-Apr-18 02:49 PM
oh, does the vahi work?
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V A H K I T I 20-Apr-18 02:49 PM
JMMB fixed the inverted bilboard objects
ANd yes
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ShadowDraikana 20-Apr-18 02:49 PM
is that part of the exe in the pinned post now
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V A H K I T I 20-Apr-18 02:50 PM
Ah, not yet but I'll update it
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ShadowDraikana 20-Apr-18 02:50 PM
Please PM it to me so I don't forget, lol
*to check the pinned post
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V A H K I T I 20-Apr-18 02:51 PM
Done
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ShadowDraikana 20-Apr-18 02:53 PM
Also I'll send out the updated blk package shortly
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V A H K I T I 20-Apr-18 02:53 PM
AIght
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ShadowDraikana 20-Apr-18 02:53 PM
need to add Hex's stuff in and adjust my lighting "fix"
(I broke an effect you can't see in the screenshot)
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JrMasterModelBuilder 20-Apr-18 02:54 PM
Question: Does an emulator exist for the original Xbox, and would debugging the Xbox binary be possible?
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Hexadecimal Mantis 20-Apr-18 02:55 PM
Nope
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V A H K I T I 20-Apr-18 02:55 PM
Nope
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JrMasterModelBuilder 20-Apr-18 02:55 PM
Alternately, would that be possible for the original Playstation.
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ShadowDraikana 20-Apr-18 02:55 PM
Yes
I have a PlayStation emulator I can send you
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V A H K I T I 20-Apr-18 02:55 PM
Barbarian was ps2
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Hexadecimal Mantis 20-Apr-18 02:55 PM
That could work
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V A H K I T I 20-Apr-18 02:55 PM
But also yes
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ShadowDraikana 20-Apr-18 02:55 PM
works for all PS games
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Hexadecimal Mantis 20-Apr-18 02:55 PM
Pcsx2 has a debugger
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JrMasterModelBuilder 20-Apr-18 02:57 PM
Any tutorials?
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Hexadecimal Mantis 20-Apr-18 02:57 PM
Probably. I only used it a little bit with btg
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ShadowDraikana 20-Apr-18 02:59 PM
Exe doesn't look upres to me. Was this made an ini controlled thing? (edited)
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Hexadecimal Mantis 20-Apr-18 02:59 PM
You might need to use an old build though
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V A H K I T I 20-Apr-18 02:59 PM
@ShadowDraikana ye
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ShadowDraikana 20-Apr-18 02:59 PM
👌
Ok the billboard objects aren't inverted but we still have placement and speed issues. That's a start getting them rightside up
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V A H K I T I 20-Apr-18 03:02 PM
THere's no placement issues, we went over this last night. xP
Speed is linked to the framerate, and evidently the game was never designed to run above 30
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ShadowDraikana 20-Apr-18 03:03 PM
the masks are showing up in the wrong place
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V A H K I T I 20-Apr-18 03:03 PM
Placement is a non-issue. The mask just looks low because the animation runs out before it can go any higher
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ShadowDraikana 20-Apr-18 03:03 PM
oh
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V A H K I T I 20-Apr-18 03:03 PM
It's all a speed issue
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JrMasterModelBuilder 20-Apr-18 03:03 PM
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V A H K I T I 20-Apr-18 03:03 PM
RIP
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JrMasterModelBuilder 20-Apr-18 03:04 PM
Reading ASM it is then.
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Hexadecimal Mantis 20-Apr-18 03:04 PM
Oh the animations play at the correct speed on my xp machine bte
*btw
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V A H K I T I 20-Apr-18 03:04 PM
But is it a potato?
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Hexadecimal Mantis 20-Apr-18 03:04 PM
Eh maybe
More of a toaster
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V A H K I T I 20-Apr-18 03:04 PM
😛
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JrMasterModelBuilder 20-Apr-18 03:04 PM
Does it run PotatOS?
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ShadowDraikana 20-Apr-18 03:06 PM
LOL
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JrMasterModelBuilder 20-Apr-18 03:07 PM
Artist: Valve - Mike Morasky - Aperture Science Psychoacoustics Laboratory Album: Portal 2 Soundtrack Volume 2 - Songs to Test By Track: 16 Title: PotatOS La...
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V A H K I T I 20-Apr-18 03:47 PM
Making slow progress. Had to reboot to put in my secondary HDD with my code.
I realized I'm gonna have to change some shit around here that'll ultimately get a little messy for pre-existing users, but whatever
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ShadowDraikana 20-Apr-18 03:53 PM
When I finish my experiment with the lighting I'll send everyone the current patch along with the changelogs.
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ShadowDraikana 20-Apr-18 04:02 PM
with just sun1 enabled
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V A H K I T I 20-Apr-18 04:02 PM
Nice
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ShadowDraikana 20-Apr-18 04:03 PM
with both sun1 and sun0 enabled
there's definitely a difference
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JrMasterModelBuilder 20-Apr-18 04:04 PM
What version of PCSX2 do I need for the debugger?
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ShadowDraikana 20-Apr-18 04:05 PM
@V A H K I T I In other words I can make the villagers brighter in Onu-Koro
question here is does the atrm look better with or without both active (edited)
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V A H K I T I 20-Apr-18 04:05 PM
Looks better with both to me
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ShadowDraikana 20-Apr-18 04:06 PM
Idk I'm trying to take into account cave lighting as well
sun0 seems to make things brighter; sun1 darker
which explains why the villagers were so dark
going to add both into the village and see if I can lighten them up a bit
Just updated the atrm blk; moving on
I think I actually understand these files to some extent
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UTTER_BODGE 20-Apr-18 04:08 PM
looks washed out with the lights doubled up
too harsh
yeah, it IS being washed out
er, not washed out
but yeah you can see what's going on
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ShadowDraikana 20-Apr-18 04:10 PM
it's even worse with sun0 active on it's own I think
@V A H K I T I What say ye?
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V A H K I T I 20-Apr-18 04:12 PM
Idk
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UTTER_BODGE 20-Apr-18 04:12 PM
if this were a bright sunny area or something maybe the second screenshot would be ok... maybe
but for a cave? hell naw
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V A H K I T I 20-Apr-18 04:12 PM
tru
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ShadowDraikana 20-Apr-18 04:13 PM
So I guess leave just sun1 active. Can always include extra light slbs if you want me to so you have the other versions (edited)
For the record, both are active in the alpha
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UTTER_BODGE 20-Apr-18 04:15 PM
two directional lights isn't necessarily bad, it depends how bright they are
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ShadowDraikana 20-Apr-18 04:16 PM
yeah but any attempts at adjusting the brightness have gone nowhere
OH
it might be the spot slb
it only has sun0 in it; wonder if adding in the sun1 line might help
yikes lightsone effects are almost not even visible with both on
(in the light slb)
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V A H K I T I 20-Apr-18 04:18 PM
rip
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JrMasterModelBuilder 20-Apr-18 04:18 PM
@Hexadecimal Mantis Do you know which version has the debugger?
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ShadowDraikana 20-Apr-18 04:19 PM
So for now I'll leave just sun0 enabled if that's ok. Easy to change later.
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V A H K I T I 20-Apr-18 04:19 PM
ye
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Hexadecimal Mantis 20-Apr-18 04:19 PM
Have you tried the latest?
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ShadowDraikana 20-Apr-18 04:20 PM
the villagers might benefit from this though due to their dark colors to begin with
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Hexadecimal Mantis 20-Apr-18 04:20 PM
They might have re implemented it
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JrMasterModelBuilder 20-Apr-18 04:20 PM
Haven't tried it yet
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Hexadecimal Mantis 20-Apr-18 04:21 PM
I don't know my build off the top of my head since i'm away from my desktop rn.
They have some docs
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ShadowDraikana 20-Apr-18 04:30 PM
By George I think I've got it
Added new data into the light slb
this is with sun0 active
sun0 was used in the original light slb for this area in the alpha
sun1 would probably make him somewhat darker
either way I've figured this out for real @V A H K I T I
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emily (peri) 20-Apr-18 04:32 PM
nice
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ShadowDraikana 20-Apr-18 04:32 PM
ok, onto Onu-Koro
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V A H K I T I 20-Apr-18 04:32 PM
Nice work my dude
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ShadowDraikana 20-Apr-18 04:33 PM
Thanks
This still has vlt8 and vlt9 in the light slb
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V A H K I T I 20-Apr-18 04:33 PM
I'm almost done the new launcher myself
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ShadowDraikana 20-Apr-18 04:33 PM
I didn't remove anything
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V A H K I T I 20-Apr-18 04:33 PM
It was surprisingly easy to update the code
I just had to change some directories and duplicate a couple of forms
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ShadowDraikana 20-Apr-18 04:33 PM
Nice
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V A H K I T I 20-Apr-18 04:34 PM
I'm gonna add a bit of code in the installer to clean up the old launcher
Cause this one has to go in the Lego Media folder rather than the bionicle base dir
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ShadowDraikana 20-Apr-18 04:35 PM
I'll send you the fix collection here in a bit
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UTTER_BODGE 20-Apr-18 04:39 PM
good stuff
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ShadowDraikana 20-Apr-18 04:43 PM
Now we need to put Dancy Bois back in the village, hehe
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Omega12 20-Apr-18 04:43 PM
I tried
But I'll try again at some point
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ShadowDraikana 20-Apr-18 04:46 PM
Man this thing is looking better everyday
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Omega12 20-Apr-18 04:47 PM
Every fix I've been a part of has been finished by someone else
😭
Pac
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ShadowDraikana 20-Apr-18 04:47 PM
You were practically playing battleship with the light slbs
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Omega12 20-Apr-18 04:48 PM
Lol
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ShadowDraikana 20-Apr-18 04:48 PM
all around it but not quite hitting it, except for the atrm, which you nailed (edited)
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Omega12 20-Apr-18 04:48 PM
Im glad it got fixed
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ShadowDraikana 20-Apr-18 04:49 PM
Yeah, and we know a little bit more about how the files work
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Omega12 20-Apr-18 04:49 PM
Someone's gotta shotgun it lol
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ShadowDraikana 20-Apr-18 04:50 PM
Well we've made a pretty good tag team so far, lol
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Omega12 20-Apr-18 04:50 PM
Yeah, and James figuring out the kill box coords
We're alla good team
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ShadowDraikana 20-Apr-18 04:50 PM
hi-fives around
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Hexadecimal Mantis 20-Apr-18 04:51 PM
"Together we are strong"
Even though i'm a kopaka loving edgelord
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ShadowDraikana 20-Apr-18 04:51 PM
lol
anyway I'm going to have to run; I'll finish the lighting fixes and then send out all my shit tomorrow
If someone could backtrack through various doors and tell me if a spawn point is screwy or if the door crashes, please let me know. Will work on those next.
Ta02 has some major backtrack spawn problems, I know that much
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Omega12 20-Apr-18 04:53 PM
Except vahkiti, all he's done is meme
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V A H K I T I 20-Apr-18 04:53 PM
BOI
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Omega12 20-Apr-18 04:53 PM
kine
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ShadowDraikana 20-Apr-18 04:53 PM
He's done more than that Omega
(i know you're joking)
anyway till tomorrow bois
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Omega12 20-Apr-18 04:54 PM
Later
So I'm gonna look into get more Matoran in GA Koro after work
Anything else I should look at?
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Hexadecimal Mantis 20-Apr-18 04:55 PM
Benji is the real mvp
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Omega12 20-Apr-18 04:55 PM
And Jr, without that blk tool we'd be screwed
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Hexadecimal Mantis 20-Apr-18 04:56 PM
Jr is not the mvp, he is a god
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JrMasterModelBuilder 20-Apr-18 04:57 PM
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Omega12 20-Apr-18 04:57 PM
Jimmy's just gonna turn into a a Twitter account that tweets about progress we've made, but in a really obtuse way that they won't understand
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V A H K I T I 20-Apr-18 05:02 PM
LOL
I love it
Lights in the house
YOu cheeky fuck
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Omega12 20-Apr-18 05:07 PM
Shit
I didn't realize kapura was different in the alpha
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V A H K I T I 20-Apr-18 05:08 PM
Ya butt. xP
He also wasn't coloured in the beta
So you still have plausible deniabiliuty
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Omega12 20-Apr-18 05:11 PM
Ph
Oh
Although, it's not like it's a new character, and it gives Jimmy some cred
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V A H K I T I 20-Apr-18 05:14 PM
And it would be simple to just put a new mask model for kapura
You didn't show his feet either
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UTTER_BODGE 20-Apr-18 05:14 PM
swap his mask texture for nicolas cage
post another screenshot
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V A H K I T I 20-Apr-18 05:15 PM
Launcher is done btw
It now should be installed to the Lego Media folder
I added a bit of code so that on launch it cleans up the old launcher folder.
Once I'm sure everyone has the update I may dummy that out in a later version
Either way there's now a button for alpha and beta, the new beta installer is also done
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Hexadecimal Mantis 20-Apr-18 05:20 PM
👌
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Omega12 20-Apr-18 05:22 PM
We're gonna have to put Thicc and Jimmy in the credits
Under the special thanks, along side Ronald mcdonald
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Deleted User 20-Apr-18 05:51 PM
i just realized something
kini-nui and the suva-nui appear to be two seperate locations
the map lists them in roughly the same area
but the environment around them's a bit different
at least, based on what you see in lomn
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V A H K I T I 20-Apr-18 05:53 PM
?
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Deleted User 20-Apr-18 05:53 PM
by my understanding
kini-nui and the amaja nui's what you see in the title screen
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V A H K I T I 20-Apr-18 05:54 PM
Ye
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Deleted User 20-Apr-18 05:54 PM
while the suva nui's what you see in the intro and kaita fmv (edited)
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V A H K I T I 20-Apr-18 05:54 PM
Technically that's called the Suva Kaita which is where you had me confused. 😛
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Deleted User 20-Apr-18 05:54 PM
ahh dammit (edited)
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V A H K I T I 20-Apr-18 05:54 PM
I thought you meant the village shrine areas
Which I guess are non-canon
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Deleted User 20-Apr-18 05:55 PM
the suvas are canon, just not as they're depicted in lomn
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V A H K I T I 20-Apr-18 05:55 PM
Nono
The villages have Suvas
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Deleted User 20-Apr-18 05:55 PM
canonically they look like the canister lids
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V A H K I T I 20-Apr-18 05:55 PM
The shrine is a different thing entirely
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Deleted User 20-Apr-18 05:55 PM
?
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V A H K I T I 20-Apr-18 05:55 PM
The villages have Suvas
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Deleted User 20-Apr-18 05:55 PM
what's the shrine then?
i thought suva meant "shrine"
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V A H K I T I 20-Apr-18 05:55 PM
Exactly
What IS the shrine?
😛
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Deleted User 20-Apr-18 05:56 PM
wha...
...anyway
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V A H K I T I 20-Apr-18 05:56 PM
That's the suva
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Deleted User 20-Apr-18 05:56 PM
i'm just saying they don't look how they look in lomn
they look like canister lids, as depicted in mnog
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V A H K I T I 20-Apr-18 05:56 PM
So the shrine is something completely different
Ye
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Deleted User 20-Apr-18 05:57 PM
and the suva kaita's similar in appearance
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V A H K I T I 20-Apr-18 05:57 PM
Either way, the Suva and the shrines are different, and the shrine is now non-canon I guess and also uses the MNOG Kini Nui design
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Deleted User 20-Apr-18 05:57 PM
suva = shrine my guess is saffire just got it wrong
i mean
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V A H K I T I 20-Apr-18 05:58 PM
Either way in the context of the game, they're different things
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Deleted User 20-Apr-18 05:58 PM
suva means shrine
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V A H K I T I 20-Apr-18 05:58 PM
Either way in the context of the game, they're different things
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Deleted User 20-Apr-18 05:58 PM
okay, you got six suvas among the villages, plus the suva kaita by kini-nui
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V A H K I T I 20-Apr-18 05:58 PM
And the shrines
Six of them as well
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Deleted User 20-Apr-18 05:59 PM
the suvas are the shrines
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V A H K I T I 20-Apr-18 05:59 PM
ffs
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Deleted User 20-Apr-18 05:59 PM
they literally mean shrine
you put the six masks you found
walk into the center
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V A H K I T I 20-Apr-18 05:59 PM
Suva
Shrine
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Deleted User 20-Apr-18 05:59 PM
and sink inside for your golden mask
what
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V A H K I T I 20-Apr-18 05:59 PM
What is so hard to understand?
😛
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Deleted User 20-Apr-18 05:59 PM
what the hell is that
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V A H K I T I 20-Apr-18 06:00 PM
THE SHRINE
THE AREA
IS LITERALLY CALLED SHRN
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Deleted User 20-Apr-18 06:00 PM
dude i haven't played the game
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V A H K I T I 20-Apr-18 06:00 PM
...
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Deleted User 20-Apr-18 06:00 PM
not that far anyway
game keeps crashing
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V A H K I T I 20-Apr-18 06:00 PM
It was n DB's videos and all of our streams though. Have you not even SEEN the game? 😛
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Deleted User 20-Apr-18 06:01 PM
i'm mostly interested in stuff that appeared both here and mnog
and ToT
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V A H K I T I 20-Apr-18 06:01 PM
Well... whatever. Point is Saffire did things differently.
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Deleted User 20-Apr-18 06:01 PM
only watched the deepbrick vid once
late at night
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V A H K I T I 20-Apr-18 06:01 PM
The Suva is in the village, and the Shrine is a different area entirely based on MNOG's Kini Nui
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Deleted User 20-Apr-18 06:01 PM
half asleep
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V A H K I T I 20-Apr-18 06:01 PM
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Deleted User 20-Apr-18 06:02 PM
well, now i get what you mean
and also holy shit i need to rip that
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V A H K I T I 20-Apr-18 06:02 PM
😛
It also uses the same Suva design there as mnog and the prerender
Which makes it weirder still
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Deleted User 20-Apr-18 06:02 PM
all it's missing are the mask carvings
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V A H K I T I 20-Apr-18 06:03 PM
My guess is it's implied that in Kini Nui, this "shrine" is also supposed to be somewhere (edited)
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Deleted User 20-Apr-18 06:03 PM
i think the carvings exist as textures
at least, the miru does
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V A H K I T I 20-Apr-18 06:04 PM
Not for the shrines
THose are used on the suvas
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Deleted User 20-Apr-18 06:04 PM
as textures
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V A H K I T I 20-Apr-18 06:04 PM
ffs OF COURSE THEY EXIST AS TEXTURES but this isn't what they're USED for. >_>
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Deleted User 20-Apr-18 06:05 PM
here's what i'm talking about: le_lev_20xx_ruinsmask.dds
can't post the actual one right now
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V A H K I T I 20-Apr-18 06:06 PM
That's used in a temple area of Lewa's level (edited)
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Deleted User 20-Apr-18 06:06 PM
i think it's in the final frontend files too
for the data select building
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V A H K I T I 20-Apr-18 06:06 PM
Ye
Also I should point out that the carvings on the kini nui thing was a canon retcon made well after this game
It wasn't until Tale of the Toa came out that it was added
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Deleted User 20-Apr-18 06:07 PM
they're in mata nui rising
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V A H K I T I 20-Apr-18 06:07 PM
...
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Deleted User 20-Apr-18 06:07 PM
in the very first shot
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V A H K I T I 20-Apr-18 06:07 PM
And when was that made?
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Deleted User 20-Apr-18 06:07 PM
after tale of the toa
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V A H K I T I 20-Apr-18 06:07 PM
Yes
Your point?
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Deleted User 20-Apr-18 06:08 PM
wait
the carving's in the intro fmv
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V A H K I T I 20-Apr-18 06:08 PM
Yes
Not at the Kini Nui
The fuck are you on about here? xD
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Deleted User 20-Apr-18 06:08 PM
i-it's at the sh-shrine
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V A H K I T I 20-Apr-18 06:09 PM
From what part of this 3 sceond clip do you get shrine?
It's a set of stairs in the jungle you egg
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Deleted User 20-Apr-18 06:10 PM
what the hell is that, then?
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V A H K I T I 20-Apr-18 06:11 PM
?????????
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Deleted User 20-Apr-18 06:11 PM
that structure
is it in level 5?
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V A H K I T I 20-Apr-18 06:11 PM
A version of it, yes
It's not an exact match, but it has enough of the setpieces
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Deleted User 20-Apr-18 06:11 PM
also, brief tangent, does the vahi work in the beta?
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V A H K I T I 20-Apr-18 06:11 PM
Yes
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Deleted User 20-Apr-18 06:12 PM
what happens? time slows?
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V A H K I T I 20-Apr-18 06:12 PM
Essentially. Enemies and animated set pieces move slower
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Deleted User 20-Apr-18 06:12 PM
does a golden man stop time?
ahh
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V A H K I T I 20-Apr-18 06:13 PM
LOL
menacing2
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Deleted User 20-Apr-18 06:13 PM
i was thinking more greg
:y
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V A H K I T I 20-Apr-18 06:13 PM
He already appeared to stop development. kappa
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Deleted User 20-Apr-18 06:14 PM
kek
FeelsKekMan
i bet if jotaro wore a mask, it'd be a kualsi
dio's would initially be a mask of stone
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V A H K I T I 20-Apr-18 06:16 PM
Huh
Here's something I didn't know
Re: the Kualsi:
The user can travel to places they see via a Kanohi Suletu, but the process is very risky.
How does that even WORK
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Deleted User 20-Apr-18 06:17 PM
what's the suletu do again?
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V A H K I T I 20-Apr-18 06:17 PM
Telepathy
I guess they just get sent a vision and they go there
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Deleted User 20-Apr-18 06:18 PM
>get sight of location transmitted to your mind >you're technically seeing it yourself >ergo putting it in range of the kualsi (edited)
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V A H K I T I 20-Apr-18 06:18 PM
Weird
But cool that it was even addressed
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Deleted User 20-Apr-18 06:19 PM
i think i got an analogy
a wired connection's generally more reliable than a wireless one
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V A H K I T I 20-Apr-18 06:20 PM
What if you were sent a vision of a memory of another dimension
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Deleted User 20-Apr-18 06:20 PM
in this case, vision from your eyes going directly to your brain vs. someone else's vision being transmitted to your brain there's potentially a bit of data loss to deal with
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V A H K I T I 20-Apr-18 06:21 PM
Tru
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Deleted User 20-Apr-18 06:21 PM
i'm guessing other dimensions are considered out of range without an olmak to help facilitate it (edited)
i.e. you can quick travel in 3 spatial dimensions only and those are hardwired into the mask (edited)
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Omega12 20-Apr-18 06:24 PM
Ha, they actually did something with that image (edited)
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Deleted User 20-Apr-18 06:24 PM
?
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Omega12 20-Apr-18 06:24 PM
The map Jimmy posted
That means absolutely mothing
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V A H K I T I 20-Apr-18 06:25 PM
Lel
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Deleted User 20-Apr-18 06:26 PM
i dunno man
at least in the alpha, the maps from onua's landing up to onu-koro roughly lined up with the style guide map (edited)
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V A H K I T I 20-Apr-18 06:57 PM
So I had an idea.
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Omega12 20-Apr-18 06:58 PM
GOT IT
spawned a new one with working mask and different colors
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V A H K I T I 20-Apr-18 06:58 PM
Since Saffire is long dead, and we're basically game devs at or near par with the originals, we need a team name. I was thinking of invoking a "New Avengers" vibe and calling ourselves "New Saffire".
@Omega12 😮
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Omega12 20-Apr-18 06:59 PM
How about
Thicc Bricc Productions
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V A H K I T I 20-Apr-18 06:59 PM
Lolno
😛
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Deleted User 20-Apr-18 06:59 PM
@V A H K I T I ruby
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Omega12 20-Apr-18 06:59 PM
Dancey Bois
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V A H K I T I 20-Apr-18 07:00 PM
Calling ourselves ruby and invoking the Saffire name may get us in trouble with Nintendo
Which would be REALLY ODD
But I wouldn't put it past them
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Omega12 20-Apr-18 07:00 PM
How about just Beaver House Development
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benji 20-Apr-18 07:00 PM
dang, you beat me to it
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V A H K I T I 20-Apr-18 07:00 PM
Eh
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Deleted User 20-Apr-18 07:00 PM
what? nobody ever said pokémon... :^)
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V A H K I T I 20-Apr-18 07:00 PM
I nixed the old Beaverhouse name because it was already a mouthful
We were Beaverhousin productions before
Beaverhouse Development is nearly as bad (edited)
😛
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benji 20-Apr-18 07:01 PM
well I'm not with any beavers or houses myself, although I haven't been doing any work as of late...
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Omega12 20-Apr-18 07:01 PM
Beaver Development
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V A H K I T I 20-Apr-18 07:01 PM
@benji Well we do still need the tool fixed. :3
When you have time of course
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Deleted User 20-Apr-18 07:01 PM
I'd say either Ruby, or simply, The Beaverhouse
or Team Beaverhouse
where'd you get that name, anyway? (edited)
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ProfessorBrickkeeper 20-Apr-18 07:02 PM
“New Saffire”
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Omega12 20-Apr-18 07:02 PM
SLB-Nui
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benji 20-Apr-18 07:03 PM
Sawwater
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Omega12 20-Apr-18 07:03 PM
Saphire-Nui
👌 1
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ProfessorBrickkeeper 20-Apr-18 07:03 PM
You seem to have forgotten literally everything about Saffire.
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V A H K I T I 20-Apr-18 07:03 PM
I still think as shitty as the heads of Saffire were, direct association elevates our names in public eye. It says to people that we're not Saffire, but we're as good as they are and have as such adopted their name
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Deleted User 20-Apr-18 07:03 PM
>as good as they are
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V A H K I T I 20-Apr-18 07:03 PM
The only things wrong with saffire were the higher ups
The devs were fine
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benji 20-Apr-18 07:03 PM
well, you say that, but...
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Deleted User 20-Apr-18 07:04 PM
we're cleaning up their mess of an engine
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Omega12 20-Apr-18 07:04 PM
it's only a mess because we aint got tools
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benji 20-Apr-18 07:04 PM
looking through return 0;
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V A H K I T I 20-Apr-18 07:04 PM
Maybe it is a bit janky, but the people who made it weren't bad. 😛
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Omega12 20-Apr-18 07:04 PM
imagine if we had shoefitter
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V A H K I T I 20-Apr-18 07:04 PM
And that
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Deleted User 20-Apr-18 07:04 PM
@Omega12 they had tools and it was still a mess
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Omega12 20-Apr-18 07:04 PM
it's an alpha
WoW alpha was a mess too
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V A H K I T I 20-Apr-18 07:05 PM
Yeah that's.. kind of the point of alphas
They're generally a mess
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Omega12 20-Apr-18 07:05 PM
an Alpha is basically just "here look what I can do"
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V A H K I T I 20-Apr-18 07:05 PM
😛
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Omega12 20-Apr-18 07:05 PM
we call it a beta
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benji 20-Apr-18 07:05 PM
I assume it was possible to complete more than one WoW level though (edited)
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Omega12 20-Apr-18 07:05 PM
but it's just a newer alpha
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V A H K I T I 20-Apr-18 07:05 PM
Yeah we only call this the beta for brand recognition
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Omega12 20-Apr-18 07:06 PM
Well benji, only one stange on level 1 was broken
and after that the other levels worked
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Deleted User 20-Apr-18 07:06 PM
an alpha's basically the "it works" stage beta's the "we got everything in and just have to iron things out" stage
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benji 20-Apr-18 07:06 PM
In the state we got it?
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Omega12 20-Apr-18 07:06 PM
development of a game never goes in linear order
yeah, if you skipped past that level you could continue on
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V A H K I T I 20-Apr-18 07:06 PM
@Deleted User You're kind of oversimplifying the process there
Alpha is the stage where "it works" goes to adding content.
Following THAT is the beta
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Omega12 20-Apr-18 07:07 PM
nonono, an alpha is far from an it works
the process is, tech demo, alpha, beta, bug testing, gold
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V A H K I T I 20-Apr-18 07:07 PM
Well it works in the sense that the engine is coded and shit can happen as expected
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Deleted User 20-Apr-18 07:08 PM
@V A H K I T I "it works", i.e. it'll at least open a window
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Omega12 20-Apr-18 07:08 PM
usually for a tech demo you only make one level
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V A H K I T I 20-Apr-18 07:08 PM
Yeah
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benji 20-Apr-18 07:08 PM
anyways, back to team name...
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V A H K I T I 20-Apr-18 07:08 PM
For context: City of Legends is a tech demo
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Omega12 20-Apr-18 07:08 PM
because you don't get paid for a tech demo
you're saying, here's what we can do, pay us to make more (edited)
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V A H K I T I 20-Apr-18 07:08 PM
Yeah team name
I'm willing to hear ideas and put the best up for a vote
But I like New Saffire just because of the implications
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Omega12 20-Apr-18 07:09 PM
Team Whorestar
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V A H K I T I 20-Apr-18 07:09 PM
Denied. Pac
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Omega12 20-Apr-18 07:09 PM
Super Liam Bros
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V A H K I T I 20-Apr-18 07:09 PM
I mean that's a nice circle jerk for me, but still, denied. xD
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Omega12 20-Apr-18 07:09 PM
lol
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V A H K I T I 20-Apr-18 07:10 PM
I'll make a strawpoll if anyone can come up with something better than New Saffire.
Or just Beaverhouse
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Omega12 20-Apr-18 07:11 PM
matoran mask and color stored here
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V A H K I T I 20-Apr-18 07:11 PM
So you're prepping for dancy bois I take it?
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Omega12 20-Apr-18 07:12 PM
no, im helping shadow add more matoran to ga-koro
for the gear i assume
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benji 20-Apr-18 07:12 PM
Beaverhouse & Knuckles
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Omega12 20-Apr-18 07:12 PM
im assuming the first 4 bytes are color
fuck
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V A H K I T I 20-Apr-18 07:12 PM
Lol benji
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Omega12 20-Apr-18 07:13 PM
I like that one benji
Saffire & Knuckles
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benji 20-Apr-18 07:13 PM
Beaverhouse & Friends
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Omega12 20-Apr-18 07:13 PM
Featuring Dante from the devil may cry series
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V A H K I T I 20-Apr-18 07:13 PM
If yer not gonna take this seriously, I'm just gonna go with New Saffire. xD
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Omega12 20-Apr-18 07:14 PM
Saffi-Nui
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Deleted User 20-Apr-18 07:14 PM
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Omega12 20-Apr-18 07:15 PM
pro fucking tip, bugs dont spawn till u move
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benji 20-Apr-18 07:15 PM
Beaverhouse & Friends is my official candidate
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Omega12 20-Apr-18 07:15 PM
looks like a sickle
I like it
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Deleted User 20-Apr-18 07:15 PM
i was trying to make an r
but it kinda looks like a b, too
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V A H K I T I 20-Apr-18 07:15 PM
I.. actually kinda like that
It invokes Saffire without the name
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Omega12 20-Apr-18 07:15 PM
🅱 eta
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V A H K I T I 20-Apr-18 07:16 PM
Make it look more like an R, and I'll definitely consider that
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Deleted User 20-Apr-18 07:16 PM
could be read as "ruby" or "beaverhouse" at this point
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V A H K I T I 20-Apr-18 07:16 PM
I mean Beaverhouse already has branding so
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Omega12 20-Apr-18 07:17 PM
no fukkin way
AHHHHH
THE NEW MATORAN ASKS FOR THE GEAR RIGHT OFF THE BAT
NO MODDING NEEDED
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V A H K I T I 20-Apr-18 07:17 PM
O_o
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Omega12 20-Apr-18 07:17 PM
IT JUST WURKS
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V A H K I T I 20-Apr-18 07:17 PM
Hold on a sec
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Omega12 20-Apr-18 07:18 PM
boii
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V A H K I T I 20-Apr-18 07:18 PM
Same tho
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Omega12 20-Apr-18 07:18 PM
wait
waaaaa
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V A H K I T I 20-Apr-18 07:19 PM
I knew I saw that in this build before
😛
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Omega12 20-Apr-18 07:19 PM
theres only 2 matoran in the village though
right?
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V A H K I T I 20-Apr-18 07:19 PM
No three
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Omega12 20-Apr-18 07:19 PM
...
oh
fuck me
>=/
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V A H K I T I 20-Apr-18 07:19 PM
YOu didn't spawn anything did you?
xP
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Omega12 20-Apr-18 07:19 PM
I did
but i put the new one in the third slot
so the new boy is 3
and the old 3 is 4
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V A H K I T I 20-Apr-18 07:20 PM
Kek
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Omega12 20-Apr-18 07:20 PM
shush
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V A H K I T I 20-Apr-18 07:20 PM
FUckin MASSIVE boat btw
THIS TINY FUCKIN OAR TOO
So back to the names, we've either got New Saffire or Ruby on the table
Or maybe an edit of the name to invoke Saffire's take as well, such as: "Ruubi"
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Omega12 20-Apr-18 07:25 PM
RWBY
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V A H K I T I 20-Apr-18 07:25 PM
NO
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Hexadecimal Mantis 20-Apr-18 07:25 PM
Pls
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V A H K I T I 20-Apr-18 07:26 PM
FUCK YOU BOTH
Fuckin weebs
xD
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Hexadecimal Mantis 20-Apr-18 07:26 PM
I like new saffire
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Omega12 20-Apr-18 07:26 PM
this boi's face tho
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V A H K I T I 20-Apr-18 07:26 PM
Wot
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Omega12 20-Apr-18 07:26 PM
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V A H K I T I 20-Apr-18 07:26 PM
What did you DO
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Hexadecimal Mantis 20-Apr-18 07:26 PM
What am i looking at?
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V A H K I T I 20-Apr-18 07:27 PM
Where are his TEXTURES?
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Omega12 20-Apr-18 07:27 PM
spawned a new matoran
iunno
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V A H K I T I 20-Apr-18 07:27 PM
The FUCK
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Omega12 20-Apr-18 07:27 PM
can we keep him?
Pac 3
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V A H K I T I 20-Apr-18 07:27 PM
That's some slenderman bullshit there
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Hexadecimal Mantis 20-Apr-18 07:27 PM
Is that the Makuta?
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Omega12 20-Apr-18 07:27 PM
oh fuck
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V A H K I T I 20-Apr-18 07:27 PM
POST IT
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Omega12 20-Apr-18 07:27 PM
that's prefect for a tweet
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V A H K I T I 20-Apr-18 07:27 PM
IMMA DO IT
Thicc needs a new thing
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Omega12 20-Apr-18 07:27 PM
do it to jimmy
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V A H K I T I 20-Apr-18 07:27 PM
YE
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Omega12 20-Apr-18 07:27 PM
aww sheet
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V A H K I T I 20-Apr-18 07:28 PM
Dun
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Deleted User 20-Apr-18 07:28 PM
@V A H K I T I ruubi try rubie
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V A H K I T I 20-Apr-18 07:28 PM
Also Imma make the name strwpoll now
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Deleted User 20-Apr-18 07:28 PM
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V A H K I T I 20-Apr-18 07:28 PM
I still don't quite get R from that
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Hexadecimal Mantis 20-Apr-18 07:28 PM
Ruby just reminds me of a deprecated language
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Deleted User 20-Apr-18 07:28 PM
dammit
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V A H K I T I 20-Apr-18 07:28 PM
Now it just looks like mecha pac man
xD
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Omega12 20-Apr-18 07:31 PM
rustle replied
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Deleted User 20-Apr-18 07:31 PM
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V A H K I T I 20-Apr-18 07:31 PM
That's better
@everyone
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Omega12 20-Apr-18 07:32 PM
I like that name
Specify on Discord
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V A H K I T I 20-Apr-18 07:32 PM
Angery
I will end you
xP
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😺 QSKSw (Josie) 20-Apr-18 07:32 PM
New Saffire
OR
OR
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Omega12 20-Apr-18 07:32 PM
Nude Saffire
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😺 QSKSw (Josie) 20-Apr-18 07:32 PM
Saffire Nuva
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Omega12 20-Apr-18 07:32 PM
ooooh
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V A H K I T I 20-Apr-18 07:32 PM
Eh
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Omega12 20-Apr-18 07:33 PM
Ruubi Nuva
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V A H K I T I 20-Apr-18 07:33 PM
Also eh
😛
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Deleted User 20-Apr-18 07:34 PM
@V A H K I T I go with rubie
@V A H K I T I
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Hexadecimal Mantis 20-Apr-18 07:34 PM
2affire
Kek
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V A H K I T I 20-Apr-18 07:34 PM
@Deleted User I like that
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😺 QSKSw (Josie) 20-Apr-18 07:34 PM
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V A H K I T I 20-Apr-18 07:35 PM
I put my vote to Ruubi
But I'm still torn
xP
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Deleted User 20-Apr-18 07:35 PM
@V A H K I T I dammit liam rubie makes more sense
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V A H K I T I 20-Apr-18 07:36 PM
But Ruubi invokes Saffire's name more
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Deleted User 20-Apr-18 07:36 PM
no it doesn't
i don't see any double vowels there
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ProfessorBrickkeeper 20-Apr-18 07:36 PM
I like Ruubi.
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Deleted User 20-Apr-18 07:37 PM
it makes no phonological sense
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V A H K I T I 20-Apr-18 07:37 PM
Guurahk
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Deleted User 20-Apr-18 07:37 PM
there's no uu in english
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ProfessorBrickkeeper 20-Apr-18 07:37 PM
Bionicle makes no phonological sense.
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V A H K I T I 20-Apr-18 07:37 PM
^
😛
Case in point, again, Guurahk
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Deleted User 20-Apr-18 07:38 PM
yes it does there's no uu in english
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😺 QSKSw (Josie) 20-Apr-18 07:38 PM
I MAED THE SAFFIRE LOGO IN LDD WE NEED THIS
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benji 20-Apr-18 07:38 PM
I'll do the R thing in vector
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V A H K I T I 20-Apr-18 07:38 PM
@Deleted User If you're going to vote a different name based entirely on just being a grammar nazi, I'm disqualifying said vote. 😛
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LiamRobertson 20-Apr-18 07:39 PM
Team Thicc gets my vote
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V A H K I T I 20-Apr-18 07:39 PM
Kek
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Deleted User 20-Apr-18 07:39 PM
this has nothing to do with grammar
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Omega12 20-Apr-18 07:39 PM
YES
FEET AND BODY ARE SEPERATE VALUES
AWOOO
awooMAGA 3
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V A H K I T I 20-Apr-18 07:39 PM
Says the guy going on about double vowels and the lack of "UU" in english as the sole basis for his argument. (edited)
Angery 1
👌 1
DeletThis 1
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LiamRobertson 20-Apr-18 07:39 PM
why not just Rubi?
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Deleted User 20-Apr-18 07:40 PM
^
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V A H K I T I 20-Apr-18 07:40 PM
I don't care for how that looks personally
And I feel Ruubi invokes Saffire better
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ProfessorBrickkeeper 20-Apr-18 07:40 PM
We could get the double letters by going for "Rubbi"
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V A H K I T I 20-Apr-18 07:40 PM
That makes it look more like Rub-y. xD
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Omega12 20-Apr-18 07:40 PM
Roobie Boobie
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V A H K I T I 20-Apr-18 07:41 PM
Like Rugby without the g
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LiamRobertson 20-Apr-18 07:41 PM
i'll let you guys figure this out. i'm gonna go rubbi one out (edited)
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V A H K I T I 20-Apr-18 07:41 PM
ooh I want in on this. xP
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JrMasterModelBuilder 20-Apr-18 07:43 PM
How about "Topaz" or "Zircon"
Or how about: "Lightstone"
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V A H K I T I 20-Apr-18 07:44 PM
Lightstone.. I like that!
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Deleted User 20-Apr-18 07:44 PM
litestone
if you still wanna invoke the ff in saffire
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V A H K I T I 20-Apr-18 07:44 PM
Perhaps
Yeah
Litestone
I like it
It invokes both saffire, and the roots from which the studio came to be
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Deleted User 20-Apr-18 07:45 PM
and also 'cause the game's too damn dark if you don't turn up the brightness in dgvoodoo
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V A H K I T I 20-Apr-18 07:45 PM
Kek
Well the alpha is
The beta seems better
Okay, @everyone, all in favour of "Litestone"?
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JrMasterModelBuilder 20-Apr-18 07:46 PM
👍
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Omega12 20-Apr-18 07:46 PM
I like it
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Deleted User 20-Apr-18 07:46 PM
yeah
press 1 here if you want "litestone"
1⃣ 8
2⃣ 1
🤔 1
HMM 1
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😺 QSKSw (Josie) 20-Apr-18 07:47 PM
Ooooh
1
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😺 ChibiErica97 20-Apr-18 07:47 PM
That works for me 1
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UTTER_BODGE 20-Apr-18 07:48 PM
I have no opinion on names or whatever tbh
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Deleted User 20-Apr-18 07:48 PM
@UTTER_BODGE click the think emote in that case
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V A H K I T I 20-Apr-18 07:48 PM
Lel
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Deleted User 20-Apr-18 07:48 PM
1 = yes 2 = no 🤔 = unsure
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benji 20-Apr-18 07:59 PM
So does that mean the R logo is out then? (edited)
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V A H K I T I 20-Apr-18 07:59 PM
Ye
I'm working on something
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benji 20-Apr-18 07:59 PM
🙃
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V A H K I T I 20-Apr-18 08:01 PM
SOmething like this maybe? I'm not good at this. xP
@Deleted User
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Deleted User 20-Apr-18 08:01 PM
try photoshop
or illustrator
or inkscape if you're broke
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V A H K I T I 20-Apr-18 08:02 PM
I'm just doing a mockup. it doesn't need to be pretty
I'm only working on the basic design
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benji 20-Apr-18 08:03 PM
I'm still working on the R because I started and practice I guess
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V A H K I T I 20-Apr-18 08:04 PM
😛
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Deleted User 20-Apr-18 08:04 PM
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V A H K I T I 20-Apr-18 08:04 PM
it's a bit simple without the back bit
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Deleted User 20-Apr-18 08:04 PM
yeah...
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V A H K I T I 20-Apr-18 08:05 PM
Your best bet would be to make a circle and then build or cut out of that.
My idea there is something more invoking the Fantastic Four or Half Life logos since you can't easily MAKE an L into a circle. 😛
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Omega12 20-Apr-18 08:07 PM
char slbs make no sense
color has to be handled by something else...
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Deleted User 20-Apr-18 08:09 PM
half life uses a greek L though
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V A H K I T I 20-Apr-18 08:10 PM
Yes but it's still an angular object within a circle.
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benji 20-Apr-18 08:12 PM
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V A H K I T I 20-Apr-18 08:12 PM
Oh damn
That looks fuckin sick
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benji 20-Apr-18 08:12 PM
I was on a 32px grid, otherwise the middle would have looked a lot better
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V A H K I T I 20-Apr-18 08:12 PM
Now I'm having second thoughts
xD
AAAAAH IDK ANYMORE
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benji 20-Apr-18 08:13 PM
Nah lightstone is cool
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V A H K I T I 20-Apr-18 08:13 PM
I can't make the Litestone adaptation look good, but Ruubi looks fuckin great
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benji 20-Apr-18 08:13 PM
Why the circle though?
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V A H K I T I 20-Apr-18 08:13 PM
More invocative of the Saffire logo
Which is hard to do with JUST an L
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benji 20-Apr-18 08:13 PM
I'm sure we can figure something out
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V A H K I T I 20-Apr-18 08:13 PM
Well I'm open to interpretations if you can come up with something.
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Omega12 20-Apr-18 08:16 PM
rough thing
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V A H K I T I 20-Apr-18 08:17 PM
Looks more like an A to me personally
It is good though
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Omega12 20-Apr-18 08:18 PM
anyone got any ideas what defines a matorans color?
editing the 12 bytes at the end does nothing
well, that's not entirely true
I can make them solid white
this is what I think is going on
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V A H K I T I 20-Apr-18 08:45 PM
@Deleted User ANy other logo suggestions/updates?
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benji 20-Apr-18 08:45 PM
I've got one, gimme a minute
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V A H K I T I 20-Apr-18 08:45 PM
AIght
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😺 QSKSw (Josie) 20-Apr-18 08:46 PM
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Deleted User 20-Apr-18 08:46 PM
ayy, that might work
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V A H K I T I 20-Apr-18 08:46 PM
That's... actually not a bad ides
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benji 20-Apr-18 08:46 PM
It's kinda like what I'm working on
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V A H K I T I 20-Apr-18 08:46 PM
WHY DIDN'T I THINK OF THAT?
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Deleted User 20-Apr-18 08:47 PM
@V A H K I T I i gotta step away for a bit, so that's it from me for the time being
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V A H K I T I 20-Apr-18 08:47 PM
I'M A FUCKING MORON
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😺 QSKSw (Josie) 20-Apr-18 08:47 PM
tweak it as needed
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V A H K I T I 20-Apr-18 08:47 PM
Thank. Imma see what Benji has too and go from there
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Omega12 20-Apr-18 08:48 PM
anyone know what the missing dock texture should be named? (edited)
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V A H K I T I 20-Apr-18 08:50 PM
?
Oh
In Ga-Koro
No it's not missing at all actually
THe model is just misplaced
Look under the floor with debug camera
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Omega12 20-Apr-18 08:51 PM
oh, it's under the water?
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V A H K I T I 20-Apr-18 08:51 PM
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Omega12 20-Apr-18 08:51 PM
shit
so the dock needs to be raised a bit
because moving the water down would mean the huts are just floating... (edited)
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V A H K I T I 20-Apr-18 08:53 PM
THere might be SOMETHING wrong with the mapping actually rather than the texture
Cause only the bottom of it is textured
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Omega12 20-Apr-18 08:54 PM
hmm
what if it's related to the unside down stuff
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V A H K I T I 20-Apr-18 08:55 PM
Nah
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ProfessorBrickkeeper 20-Apr-18 09:02 PM
So I tried running the game with dgVoodoo and...
Anyone else having this issue? What settings are you guys running it with?
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V A H K I T I 20-Apr-18 09:15 PM
GLide settings don't matter
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ProfessorBrickkeeper 20-Apr-18 09:16 PM
How are the dgvoodoo files being placed in the installation folder?
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V A H K I T I 20-Apr-18 09:17 PM
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Omega12 20-Apr-18 09:19 PM
got anything you want me to look at?
adding matoran to ga-koro is frustrating
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V A H K I T I 20-Apr-18 09:19 PM
Hm. Let me think a sec
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ProfessorBrickkeeper 20-Apr-18 09:19 PM
I don't think anyone's looked at the cursor on the front end, have they?
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V A H K I T I 20-Apr-18 09:19 PM
Dancy bois?
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Omega12 20-Apr-18 09:19 PM
and it's friday, don't wanna be frustrated
FFFFFFFFFFF
fine
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V A H K I T I 20-Apr-18 09:19 PM
@ProfessorBrickkeeper If I recall, @JrMasterModelBuilder is looking into that
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ProfessorBrickkeeper 20-Apr-18 09:20 PM
Ah, good.
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V A H K I T I 20-Apr-18 09:20 PM
@Omega12 If you really don't want to we can do something else
Maybe try the Haka?
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Omega12 20-Apr-18 09:20 PM
nah ill work on it
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ProfessorBrickkeeper 20-Apr-18 09:20 PM
Having accessing to settings would simplify all this dgvoodoo nonsense I'm sure.
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Omega12 20-Apr-18 09:20 PM
just didnt expect that answer is all
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V A H K I T I 20-Apr-18 09:20 PM
Well either way, the Takara is a thing that needs porting
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Omega12 20-Apr-18 09:20 PM
in time
ill look at dancy
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V A H K I T I 20-Apr-18 09:21 PM
AIght
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Omega12 20-Apr-18 09:21 PM
i already ported the 1hat folder over
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V A H K I T I 20-Apr-18 09:21 PM
Ye
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UTTER_BODGE 20-Apr-18 09:26 PM
Having accessing to settings would simplify all this dgvoodoo nonsense I'm sure. eh? they're accessible
but there's not much in there
nothing that can't be changed in the ini, iirc
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ProfessorBrickkeeper 20-Apr-18 09:27 PM
Huh. So I tried replicating the installation folder setup and dgvoodoo settings and am getting the same error.
It doesn't appear without the dgvoodoo .dll files, though. Weird.
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Omega12 20-Apr-18 09:33 PM
son of a dumb im bitch
lets put 1 hat int he slb
>types in 1tah
"Why isn't this working!?!"
i mean
he spawned this time
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V A H K I T I 20-Apr-18 09:35 PM
Does he dancy?
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Omega12 20-Apr-18 09:36 PM
no he walks normal
😦
but he spawn
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V A H K I T I 20-Apr-18 09:37 PM
RIP
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benji 20-Apr-18 09:39 PM
eh... it looked cooler in my head.
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Omega12 20-Apr-18 09:40 PM
do we know what dictates if a character walks or stands still?
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V A H K I T I 20-Apr-18 09:40 PM
No idea. Also @benji it doesn't look terrible. I think a combination of yours and Josie's would work
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ProfessorBrickkeeper 20-Apr-18 09:42 PM
Hey, the front end isn’t a playable area, right?
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benji 20-Apr-18 09:42 PM
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V A H K I T I 20-Apr-18 09:42 PM
It's a but if you end up there
LOL
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ProfessorBrickkeeper 20-Apr-18 09:42 PM
Well, I somehow glitched into it as Onua.
Hmmm... Actually, I’ll bet you the area used for the front end was originally going to serve as a hub area.
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benji 20-Apr-18 09:45 PM
ok I'm done
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V A H K I T I 20-Apr-18 09:45 PM
LOL
Here, maybe try adapting Josie's version with the shaprness of your version
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ProfessorBrickkeeper 20-Apr-18 09:45 PM
Underneath the statue head there are eight passages. I’ll bet you those were intended to lead to the individual levels.
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V A H K I T I 20-Apr-18 09:45 PM
Eg: the scythe like points
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benji 20-Apr-18 09:47 PM
I think i'll just stick to following people's sketches for now
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V A H K I T I 20-Apr-18 09:47 PM
Well Josie's is as good as any then.
It's the best I've seen so far for Litestone.
Just needs a bit of refinement'
Also, here's a random question for the team: What comes AFTER Legend of Mata Nui? Do we go our separate ways, or do you think we could ACTUALLY became an indie game studio?
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Omega12 20-Apr-18 09:51 PM
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V A H K I T I 20-Apr-18 09:51 PM
Boi, it needs to be SOMEWHAT representative of the Saffire logo. xP
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😺 QSKSw (Josie) 20-Apr-18 09:53 PM
@benji it looks like we had similar thoughts going into this logo.
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benji 20-Apr-18 09:54 PM
Make the L grey with a yellow glowy in the center?
@Omega12
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Omega12 20-Apr-18 09:56 PM
obviously make the s more similar
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V A H K I T I 20-Apr-18 09:57 PM
Huh
WHAT IF
That, but the S is like the scyth kinda design @benji did?
So basically the same thing but flatter and sharper
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V A H K I T I 20-Apr-18 09:58 PM
Josie pls
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😺 QSKSw (Josie) 20-Apr-18 09:58 PM
LEGO SAFFIRE (edited)
i liek my lightstone logo
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V A H K I T I 20-Apr-18 10:00 PM
I'll try and do a mockup of both
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Omega12 20-Apr-18 10:03 PM
so it looks like the char.slb no longer controls matoran color
>=/
i've replaced every bit and nothing
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UTTER_BODGE 20-Apr-18 10:08 PM
Well, I somehow glitched into it as Onua. yeah that happens Hmmm... Actually, I’ll bet you the area used for the front end was originally going to serve as a hub area. I dunno, it functioned the same way in the alpha, and the model was really early/rough/different in that version
so this version was built with the alpha (and current) menu system in mind (edited)
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JrMasterModelBuilder 20-Apr-18 10:15 PM
How the frick do you press keys in PCSX2? (edited)
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Hexadecimal Mantis 20-Apr-18 10:18 PM
Did you get a build with the debugger
?
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JrMasterModelBuilder 20-Apr-18 10:18 PM
Looks like it has one in the latest. (edited)
Not sure how to push X though.
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Hexadecimal Mantis 20-Apr-18 10:19 PM
You have to config the controls yourself. At least in the build i have
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V A H K I T I 20-Apr-18 10:20 PM
@benji How's this for a rough mockup?
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benji 20-Apr-18 10:20 PM
That's essentially the saffire logo with an L and a stone
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V A H K I T I 20-Apr-18 10:20 PM
WHich is just a more refined version of what Omega did. xD
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benji 20-Apr-18 10:21 PM
Yep
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V A H K I T I 20-Apr-18 10:21 PM
Idk
I kinda like it
But I also feel it's a bit busy
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JrMasterModelBuilder 20-Apr-18 10:23 PM
There we go
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V A H K I T I 20-Apr-18 10:24 PM
@Omega12 You seeing what's going on in the other chat?
Ever since you posted Kapura, they completely glazed over it and went back to your massive red herring of a map. xD
the dot closest to Onu Koro is moved north left Now where the fuck is south wide?
I'M FUCKING DYING
IT'S LITERALLY JUST A VINESAUCE MEME
Binyot would be proud. Pac
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Omega12 20-Apr-18 10:26 PM
>=/
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V A H K I T I 20-Apr-18 10:27 PM
No but see
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Omega12 20-Apr-18 10:27 PM
seriously?
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V A H K I T I 20-Apr-18 10:27 PM
They think you have something now
So they're going back to your OTHER SHIT
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Omega12 20-Apr-18 10:27 PM
the kapura thing made them belive in jimmy
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V A H K I T I 20-Apr-18 10:27 PM
ALL of which was a red herring
xD
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Omega12 20-Apr-18 10:27 PM
fuck
hmmm
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V A H K I T I 20-Apr-18 10:27 PM
It's BEAUTIFUL
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Omega12 20-Apr-18 10:28 PM
how can I use this image?
that triggers me so
man, I've figured out what should work
but it doesnt work
let me let you boys in on a secret
south deep
oh uhhhh
the reason ga-koro isnt marked is because it got completely replaced
yeah... that's it
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JrMasterModelBuilder 20-Apr-18 10:36 PM
Well, IDA's MIPS support seems to suck.
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Omega12 20-Apr-18 10:46 PM
>change trigger to go to new map
>teleports me to old map
oh ok game
that time it did it
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Omega12 20-Apr-18 10:59 PM
well, I got gali's mosh map to render
but no cutscene (edited)
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V A H K I T I 20-Apr-18 11:00 PM
@benji WHatabout something like this?
Obviously needs refinement but I'm bad at logos. Pac
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Omega12 20-Apr-18 11:09 PM
yo vahkiti
how did you get gali's original vllg to work
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V A H K I T I 20-Apr-18 11:09 PM
Deleted the char slb
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Omega12 20-Apr-18 11:09 PM
cool
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V A H K I T I 20-Apr-18 11:10 PM
It doesn't like areas with matoran that use the old car file
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Omega12 20-Apr-18 11:10 PM
anyhting else
still crashing
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V A H K I T I 20-Apr-18 11:10 PM
I mean you have to generate a bcl obviously
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Omega12 20-Apr-18 11:10 PM
yeah
did that
still got your modded one?
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V A H K I T I 20-Apr-18 11:11 PM
Oh
You also have to rename all the SLBs to whatever prefix you used for the blk
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Omega12 20-Apr-18 11:12 PM
i left it vllg
it's crashing
weird
let me try gako
I wonder if it's an onua situation again
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V A H K I T I 20-Apr-18 11:15 PM
?
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Omega12 20-Apr-18 11:16 PM
how I had to makea clone of whenua for him to render in the dance
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V A H K I T I 20-Apr-18 11:16 PM
o
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Omega12 20-Apr-18 11:16 PM
im getting more and more tired
i gotta quit soon
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V A H K I T I 20-Apr-18 11:16 PM
SLEEP IS FOR THE WEAK
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Hexadecimal Mantis 20-Apr-18 11:16 PM
^
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Omega12 20-Apr-18 11:18 PM
fuck that
8 hour work day and then working on this game till 10 erry day
im a tired boy
alright so going through the original ga-koro intot he mosh doesnt trigger it
something else triggers the mosh. the cin files are there
so why did tahu's trigger
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V A H K I T I 20-Apr-18 11:22 PM
Why indeed
Time to cross reference files?
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Omega12 20-Apr-18 11:22 PM
i have
nothing I can see
ALSO
it's a fucking shame because there are no flying matoran anymore
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V A H K I T I 20-Apr-18 11:22 PM
???
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Omega12 20-Apr-18 11:23 PM
in the alpha the dances would ahve some matoran flying around
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V A H K I T I 20-Apr-18 11:23 PM
Oh
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Omega12 20-Apr-18 11:23 PM
not in this build
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V A H K I T I 20-Apr-18 11:23 PM
You never made a video of Tahu's so I couldn't see that
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Omega12 20-Apr-18 11:23 PM
yeah....
uhhhh
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V A H K I T I 20-Apr-18 11:23 PM
😛
I know something sets cutscene flags in the save
Maybe you can force it to load using that if it sets any?
THat's how I got Onua meets Gali to load in the alpha
I also know the Nobua cutscene is at least partially controled by the trigger slb
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Omega12 20-Apr-18 11:28 PM
maybe
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V A H K I T I 20-Apr-18 11:29 PM
Blanking out Cin1 disables the cutscene
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Omega12 20-Apr-18 11:31 PM
should work
is unlisted
oh
ill look at that thanks
well, and you got kopaka's haka rendering too
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V A H K I T I 20-Apr-18 11:33 PM
Well no
I think you misunderstood what I did
I took the animations he had and backported them to the alpha
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Omega12 20-Apr-18 11:34 PM
oooooh
gotcha
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V A H K I T I 20-Apr-18 11:34 PM
Same with Lewa
BAHA
The camera pans for Tahu's get me every time
FUckin booty shot and then the in and out zoom
Ah fuck
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Omega12 20-Apr-18 11:36 PM
no cin trigger in the vllg
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V A H K I T I 20-Apr-18 11:36 PM
The alpha's?
Perhaps cutscenes played on room entry are handled differently than those that are triggered by entering a certain area.
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Omega12 20-Apr-18 11:37 PM
or mosh
that's what i cant figure out
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V A H K I T I 20-Apr-18 11:39 PM
Perhaps it's something to do with these values we don't understand
Like lokX, tp0X or tb0X
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UTTER_BODGE 20-Apr-18 11:40 PM
lokX we do understand that
it's a point in space the character/camera are set to look at when the level loads
aka: indirect way of setting default rotation
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V A H K I T I 20-Apr-18 11:40 PM
OH
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Omega12 20-Apr-18 11:40 PM
neat
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V A H K I T I 20-Apr-18 11:40 PM
Tell that to @ShadowDraikana then
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UTTER_BODGE 20-Apr-18 11:41 PM
I did
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V A H K I T I 20-Apr-18 11:41 PM
He was pulling his hair out figuring out the rotation for KUTA's spawn
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UTTER_BODGE 20-Apr-18 11:41 PM
when I fixed all the portals I had to change all those along with the spawn points
or like 90% of them
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V A H K I T I 20-Apr-18 11:41 PM
Huh
Okay so what do the other two do?
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UTTER_BODGE 20-Apr-18 11:41 PM
those I dunno
I do kinda like that method of determining default rotation though
it means you can set a point you want the player to be immediately focused on
then tweak the exact spawn position without messing it up
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V A H K I T I 20-Apr-18 11:43 PM
True
The engine isn't COMPLETELY fucked
😛
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UTTER_BODGE 20-Apr-18 11:43 PM
fun fact: several of the lokX positions in onua's shrine are identical, like the devs copy/pasted
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Omega12 20-Apr-18 11:43 PM
it's not, we're just doing this the hard way
sure wish we could get the dev tools
;_;
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UTTER_BODGE 20-Apr-18 11:45 PM
I'm impressed by this game's visuals
it's ahead of other 2001 lego games by a lot (edited)
compare it to lego island 2 and lego racers 2, for example
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Omega12 20-Apr-18 11:46 PM
yeah, if this came out It would have been great
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V A H K I T I 20-Apr-18 11:46 PM
It's decently over par for 2001 games in general really
Reminder: Kirby 64 was 2000
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UTTER_BODGE 20-Apr-18 11:46 PM
the lighting effects especially
lego racers in 1999 had some similar ideas (shadowed areas darkening models, complex lighting baked 100% into vertex colors)
but it didn't have point lights or realtime shadows under cars/characters
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V A H K I T I 20-Apr-18 11:48 PM
It would have looked only better tbh if they'd suck with the old player models
The pre-alpha high poly models are good even by today's standards
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UTTER_BODGE 20-Apr-18 11:51 PM
also I still really like the skies
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😺 QSKSw (Josie) 20-Apr-18 11:51 PM
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V A H K I T I 20-Apr-18 11:53 PM
Not bad Josie, not bad. I'm still not sold on the L or the position of it even in my own attempt though. Idk
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😺 QSKSw (Josie) 20-Apr-18 11:57 PM
Yeah man it looks real bad there.
Font I used to replicate your L was called "Mael," I can get you the font file if you need it.
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V A H K I T I 21-Apr-18 12:16 AM
@JrMasterModelBuilder Any updates on the cursor issue, or still trying to cross reference Barbarian code?
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JrMasterModelBuilder 21-Apr-18 12:17 AM
Still trying to work out the issue Barbarian suggests exists.
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Hexadecimal Mantis 21-Apr-18 12:18 AM
Have some material for Thicc. Totally did not recycle a previous video (edited)
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V A H K I T I 21-Apr-18 12:18 AM
Oh this is perfect. I needed something new and stupid to post.
xD
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Hexadecimal Mantis 21-Apr-18 12:19 AM
👌
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V A H K I T I 21-Apr-18 12:19 AM
I'll post it right away
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Hexadecimal Mantis 21-Apr-18 12:19 AM
keep the bois awake 👌
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V A H K I T I 21-Apr-18 12:19 AM
We really are ALL Thicc. xP
Jesus fucking christ
FRAUG'S DOC IS 19 PAGES NOW
Hello, I am Fraug L. Coolman. But you can call me ‘Fraug’. For the past while I have been actively investigating a user known as ThiccBricc, who is hinting at having a beta build of the unreleased game ‘Bionicle: Legends of Mata Nui (LoMN)...
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Hexadecimal Mantis 21-Apr-18 12:21 AM
That man is going to have carpal tunnel when the beta is released
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V A H K I T I 21-Apr-18 12:21 AM
Here we go!
Also
I knew it’d be only a matter of time before he referenced me... At 11:34 P.M. E.S.T ThiccBricc posted a meme video. He quoted me from earlier in the discord, I asked about the matorans being grey because they didn’t have color yet. I was told that beta motoran were all grey due to some sort of glitch. I do not understand the meme let alone the context of why this video exists. But this video would only be a message for a long string of communication between him and I the rest of the night, and into the morning.
I love this shit
The only context is that we were screaming at the issue at the same time as he said that
And like... NOOOOOO It's NOT TEXTURES AAAAAAAAAAAAAAAA
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Hexadecimal Mantis 21-Apr-18 12:24 AM
>matorans
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V A H K I T I 21-Apr-18 12:26 AM
ThiccBricc’s ‘endgame’ and swirl photos: These are the first substantial photos we received from Thicc on April 19th, 2018. The first was a photo of the Tahu meeting Lewa cutscene. This scene does exist in the alpha, but is not currently in a functioning state. The next photo has a swirl distort. When this image is un-swirled you see Tahu in a funny walking pose, in front of the entrance to ta-koro. The next photo also has a swirl distort. When this is un-swirled you see bigfoot (yes, bigfoot) in front Onua’s section for the Makuta stage. Oh yea, and that tweet that I was supposed to get at 2:40 A.M., just said, in hex, “g2 was a mistake lol.” I hate this son of a bitch sometimes.
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Hexadecimal Mantis 21-Apr-18 12:30 AM
I think that threw him off
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V A H K I T I 21-Apr-18 12:30 AM
Yeah he's actually pissed at that one. xP
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JrMasterModelBuilder 21-Apr-18 12:33 AM
Well, despite the debugger being the worse debugger I've ever used, by some miracle I've managed to find the bytecode instruction pointer, and the thing that reads from it! Now I just gotta figure out where it goes wrong.
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V A H K I T I 21-Apr-18 12:33 AM
Nice. xP
What's the end goal here anyways?
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JrMasterModelBuilder 21-Apr-18 12:34 AM
Figure out why the bytecode doesn't seem to conform to the spec I made, which suggests something changed or my spec is semi-wrong (and possibly producing wrong disassembly, even though I don't know it yet). (edited)
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V A H K I T I 21-Apr-18 12:35 AM
No I mean the end goal for TLOMN
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JrMasterModelBuilder 21-Apr-18 12:37 AM
Making an OSI disassembler/assembler?
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V A H K I T I 21-Apr-18 12:38 AM
I take it you've hit a roadblock on that?
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JrMasterModelBuilder 21-Apr-18 12:39 AM
Yeah, my barbarian OSI samples suggest my spec is wrong, and I'm trying to determine if/how.
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UTTER_BODGE 21-Apr-18 12:53 AM
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Hexadecimal Mantis 21-Apr-18 12:53 AM
yes
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V A H K I T I 21-Apr-18 12:53 AM
OH MY GOD
THANK YOU
I've gotta crop the HUD tho
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UTTER_BODGE 21-Apr-18 12:54 AM
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Hexadecimal Mantis 21-Apr-18 12:54 AM
truly a work of art
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V A H K I T I 21-Apr-18 12:54 AM
STOP PLEASE. MY DICK CAN ONLY GET SO HARD
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🐠 Pohatu-Marxism (Jonah) 21-Apr-18 12:59 AM
Holy shit, you guys have been making progress.
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V A H K I T I 21-Apr-18 12:59 AM
THIS is what you call progress?
xD
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Hexadecimal Mantis 21-Apr-18 01:01 AM
Why wont thicc post proof! REEEEEEEEEEEEEEEEE
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V A H K I T I 21-Apr-18 01:02 AM
REEE
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UTTER_BODGE 21-Apr-18 01:14 AM
in case anyone wants it
the edited texture
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🐠 Pohatu-Marxism (Jonah) 21-Apr-18 01:14 AM
I keep hearing about a thicc guy and apparently he fucking sucks or something
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V A H K I T I 21-Apr-18 01:14 AM
Kek
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UTTER_BODGE 21-Apr-18 01:19 AM
At least there is consistency in his madness. this is the part where I'd retweet this https://twitter.com/PartyTigre/status/804954209594576900
well if were going off grammar id say Jimmy=Thicc haaaaa
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Omega12 21-Apr-18 01:29 AM
Pfffffft
There we go
Jimmy just sent out a twitt
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ProfessorBrickkeeper 21-Apr-18 01:31 AM
Was it the Nic Cage Onua? Tell me it was.
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UTTER_BODGE 21-Apr-18 01:32 AM
thicc already tweeted that
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ProfessorBrickkeeper 21-Apr-18 01:32 AM
Oh... And the people in the channel just ignored it. 😦
They wouldn't know art if they saw it.
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UTTER_BODGE 21-Apr-18 01:33 AM
nah they reacted
scroll up a bit
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ProfessorBrickkeeper 21-Apr-18 01:34 AM
Oh, I see it.
I propose a series of tweets just featuring actors faces modded onto the Toa.
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JrMasterModelBuilder 21-Apr-18 01:41 AM
Well that's interesting. Turns out my spec is right, and the compiled code appears wrong. I'm guessing their compiler had some obscure off-by-1 error, they just never found because that branch of code doesn't seem to ever run. (edited)
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V A H K I T I 21-Apr-18 01:41 AM
Huh
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ProfessorBrickkeeper 21-Apr-18 01:41 AM
This was is regards to what issue?
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JrMasterModelBuilder 21-Apr-18 01:42 AM
Trying to understand why the Barbarian OSI samples suggested my bytecode spec was wrong.
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ProfessorBrickkeeper 21-Apr-18 01:42 AM
Ah.
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UTTER_BODGE 21-Apr-18 01:42 AM
(that's another game by saffire)
(same engine)
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JrMasterModelBuilder 21-Apr-18 01:42 AM
Yep, probably should have mentioned that. (edited)
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😺 QSKSw (Josie) 21-Apr-18 01:46 AM
I'm watching a video from Badman and now I remember he asked us to let him know if the game ever becomes more playable. (edited)
We should probably do that I guess?
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V A H K I T I 21-Apr-18 01:46 AM
Whelp
We'll do that after this comes out
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😺 QSKSw (Josie) 21-Apr-18 01:47 AM
👍
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V A H K I T I 21-Apr-18 01:47 AM
But you can show him the patches we did, yeah
To the alpha that is
I love this
I showed them something otherwise IRREFUTABLE of being beta footage
And they don't even believe THAT anymore
xP
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UTTER_BODGE 21-Apr-18 01:53 AM
Keep in mind that the rude Onua is just a minor edit of the item grabbing animation haaaaaaaaaaa
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ProfessorBrickkeeper 21-Apr-18 01:53 AM
I'm loving this.
...Now, when we release it should we let them know about the urinate option or should we let them discover that for themselves?
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UTTER_BODGE 21-Apr-18 01:57 AM
I hope it's mentioned in liam robertson's video
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V A H K I T I 21-Apr-18 02:08 AM
It will be
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JrMasterModelBuilder 21-Apr-18 02:09 AM
What's the file name on the cursor?
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V A H K I T I 21-Apr-18 02:10 AM
Uh.. lemmie check
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JrMasterModelBuilder 21-Apr-18 02:11 AM
It's data/Art/Art/cursor0000.tga right?
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V A H K I T I 21-Apr-18 02:12 AM
Ye
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JrMasterModelBuilder 21-Apr-18 02:13 AM
👍
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V A H K I T I 21-Apr-18 02:14 AM
Making progress?
Oh yeah I figured out the boss health bar thing too.
Seems to be caused by the widescreen patch
Setting an INI resolution back to anything 4:3 fixes it
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JrMasterModelBuilder 21-Apr-18 02:36 AM
Yeah, turns out that's possibly the one thing using DirectX software vertex processing actually changes (rather than just the invert-the-world stuff they tied to it). (edited)
It will be fixed when I create the patch to strip out all the invert-the-world nonsense, and we can disable forced-SVP entirely (or make it an option). (edited)
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V A H K I T I 21-Apr-18 02:45 AM
How long do you think that'll take? Like do you think we can get it out of the way before release?
(A week and a half approximately)
Not trying to rush you, just curious. (edited)
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JrMasterModelBuilder 21-Apr-18 02:49 AM
I'll probably work on that next. If nothing comes up, I could probably have it done tomorrow.
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V A H K I T I 21-Apr-18 02:50 AM
Awesome. 😃
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JrMasterModelBuilder 21-Apr-18 02:50 AM
I might switch to a Python script to apply the patches, as they are getting complicated.
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V A H K I T I 21-Apr-18 02:51 AM
On an unrelated note, I just fixed Gali's GLY3
Turned out to be the same issue as SCRP in the alpha and CAVE
Windows 10 specific D3D crash
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JrMasterModelBuilder 21-Apr-18 02:57 AM
👍
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V A H K I T I 21-Apr-18 03:19 AM
I'm gonna compile a new known crash address list for the beat. What areas do we know currently crash?
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V A H K I T I 21-Apr-18 04:00 AM
Here's another thing maybe for the museum or a merged build
I was able to partially restore the original Gali meets Onua cutscene
The animations and text don't sync up right, but I was able to port the cinematic files that play it back with the original camera angles and length
So it's progress all the same
We can't just use the camera provided, so I'll have to have somebody figure out if the offsets between the alpha and beta's coordinate system are consistent, and update the slb accordungly
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V A H K I T I 21-Apr-18 04:31 AM
Back on topic for a sec I... think this is all we have?
00554404: Gc3DSound::AllocateD3DBuffers Gali melee crash 0048F64B: GcLightDirector::Hide Gali meeting cutscene crash 00425221: GcMoveInterpreter::SetPosition Kane-Ra dismount crash
(edited)
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ShadowDraikana 21-Apr-18 09:51 AM
@V A H K I T I Yo what's this I hear about a group name? (edited)
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ShadowDraikana 21-Apr-18 09:59 AM
@V A H K I T I @Omega12 Bois I pointed out the dock on like day 2 😛 it's textured; it's simply the water transparency issue cropping up
Also the water animations in BLR2 of the Kane-Ra area are now broken and I have clue why. The textures.slb is the same as the alpha, everything SHOULD be working upon a cursory glance. Need to investigate this further.
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ShadowDraikana 21-Apr-18 10:10 AM
And the lighting fixes I've made just got hellishly complicated. Found an alternate value that works too; not sure what it does exactly or how it fixes things.
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Omega12 21-Apr-18 11:36 AM
I tried moving the water down 5 units btw
Game crashed
Could move it sideways fine
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ShadowDraikana 21-Apr-18 11:41 AM
I've had all sorts of trouble editing that obj file
crashes or shutsdown at the drop of a hat
and idk why because I know for a fact I'm doing stuff correctly
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ShadowDraikana 21-Apr-18 12:03 PM
Also I think the Ga-Koro gate stone is having an identity crisis. The gate that leads to Ga-Koro has the guard, and she's supposed to ask for help with finding the stone. But the stone collection text makes it sound as though it was supposed to be in Ga-Koro (which could be changed to say outside of to help it out (edited)
Not sure how we want to remedy this
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emily (peri) 21-Apr-18 12:19 PM
what makes you think the guard is supposed to ask for the stone in this build? doesn't she just say the village is in danger now, like the other villagers they added to the rooms before the villages?
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ShadowDraikana 21-Apr-18 12:20 PM
It's really conflicting but I do see that.
And because all other quests are accepted in the village it makes more sense for the quest to be started there
Personally I like the idea of removing the grapple hook box, or moving it to somewhere else and in turn moving the gate stone (edited)
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ProfessorBrickkeeper 21-Apr-18 12:22 PM
Speaking on the mission storyline, what happened to the matoran in Onua’s level? There’s no longer one in the first stage, and I can’t interact with the one in the second stage.
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ShadowDraikana 21-Apr-18 12:22 PM
?
If you mean the cutscene then yeah that went poof.
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emily (peri) 21-Apr-18 12:23 PM
Idk what's up with you not being able to ineract with onepu, but basically they gutted a lot if story elements between builds, so that bit got rearranged
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ShadowDraikana 21-Apr-18 12:24 PM
I'd like to try getting those story elements back in but that will take a considerable amount of time
The dances, for example
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emily (peri) 21-Apr-18 12:25 PM
yeah, it'd be very cool to see them in this build if that ends up being possible eventually
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ShadowDraikana 21-Apr-18 12:27 PM
Right now it looks like the char files are completely different in this build, which makes it far harder to get Dancy Bois back in, or add more Ga-Matoran (which I've been trying to do since Day 1)
I think we'd need to put the Dancy Boi convos back in too
which yet again gets more complicated the more I think about it
not to mention Onu-Koro's lighting is screwy
Why did they ever remove this stuff is what I want to know
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emily (peri) 21-Apr-18 12:30 PM
who knows, it's bizarre though
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ShadowDraikana 21-Apr-18 12:30 PM
+1
Let's not forget how choppy the turaga convos are now
it's awful
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emily (peri) 21-Apr-18 12:32 PM
Quest for the Toa being similarly lifeless with its dialogue makes me wonder if someone high up decided that the story parts were boring or something
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ShadowDraikana 21-Apr-18 12:33 PM
Whoever that may be is an absolute idiot.
If there's one thing, a game is made by its story.
At least for me it is
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emily (peri) 21-Apr-18 12:36 PM
agreed. That's just idle speculation on my part though, I'm sure there are any number of reasons the cutscenes could've been cut. Whatever they were though it's really unfortunate
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ShadowDraikana 21-Apr-18 12:38 PM
Welp at least we have the alpha too, or else we wouldn't have known what got cut.
I'll probably be gone until Monday, so I'd appreciate it if @V A H K I T I Could give me a PM summary of fixes or discoveries so I don't have to sort through everything.
In the meantime, I leave you all with gift:
This contains everything that I had and was aware as of last night.
Also matoran can set off this thing too.
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Omega12 21-Apr-18 12:47 PM
Wait
No you can interact with onepu
I've got a screenshot of me talking to him
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ShadowDraikana 21-Apr-18 12:47 PM
Oh is that from your blue glow experiment?
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Omega12 21-Apr-18 12:48 PM
Yes
Among other times I've talked to him
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ShadowDraikana 21-Apr-18 12:48 PM
so that's what that does. huh
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Omega12 21-Apr-18 12:48 PM
I didn't know this was an issue
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Hexadecimal Mantis 21-Apr-18 12:51 PM
The glossary is going to be a pain to fix manually; I'll program something to automate the process a bit. At least it will cut down the file size when it's done (edited)
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Omega12 21-Apr-18 12:54 PM
Did we figure out the Kane ra crash?
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emily (peri) 21-Apr-18 12:55 PM
Vahkiti fixed the opening crash, still crashes on ptos
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Omega12 21-Apr-18 12:55 PM
So right when you get on is fixed
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emily (peri) 21-Apr-18 12:55 PM
yeah
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Omega12 21-Apr-18 12:55 PM
Ok
I'll look into ptos when I get out of bed
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emily (peri) 21-Apr-18 12:56 PM
woo
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UTTER_BODGE 21-Apr-18 12:59 PM
I've never had issues talking to that matoran
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ShadowDraikana 21-Apr-18 12:59 PM
same here
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ProfessorBrickkeeper 21-Apr-18 01:03 PM
Hey, has anyone dealt with the inventory screen having text go off the screen? If not, I think that may be something I look into.
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ShadowDraikana 21-Apr-18 01:04 PM
You using the upres patch?
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ProfessorBrickkeeper 21-Apr-18 01:05 PM
I’ve been using the patch posted here.
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ShadowDraikana 21-Apr-18 01:05 PM
Hmm
This game behaves differently on every machine I've tried it on so it doesn't surprise me you're having issues.
What's your OS out of curiosity?
Inventory screen messes up randomly on my desktop, for example
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ProfessorBrickkeeper 21-Apr-18 01:15 PM
I’ve tried it on Mac via Parallels on Windows 7 (where it worked, but crashed when it came into contact with dgvoodoo), and I’ve begun testing it with Windows 10 running on Bootcamp.
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UTTER_BODGE 21-Apr-18 01:18 PM
hey @emily (peri) what did you do to get alpha bech loaded in the final build
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emily (peri) 21-Apr-18 01:19 PM
just zipped the bech folder from 006 into a BLK
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UTTER_BODGE 21-Apr-18 01:19 PM
just that? alright
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emily (peri) 21-Apr-18 01:19 PM
yup lol
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UTTER_BODGE 21-Apr-18 01:19 PM
haha ok
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Omega12 21-Apr-18 01:26 PM
Make sure to take the xs and blcs out of their folder though
But yeah it works
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emily (peri) 21-Apr-18 01:28 PM
oh that's right, I did have to do that too. totally forgot
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UTTER_BODGE 21-Apr-18 01:44 PM
the dock in ga-koro isn't raised or lowered incorrectly
or being messed up by the water or anything like that
it's just that only the bottom is rendering
also
this is how they handle invisible walls
basically
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V A H K I T I 21-Apr-18 01:48 PM
I figured that might be the case with the dock
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UTTER_BODGE 21-Apr-18 01:48 PM
the dock is an accidental invisible wall
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V A H K I T I 21-Apr-18 01:48 PM
Huh
Saffire were kinda dumb yea?
xD
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UTTER_BODGE 21-Apr-18 01:49 PM
well, how does the game choose to make things invisible? is it just a matter of
no texture found = invisible
or something else
because there's similarly invisible parts of ta-koro
another invisible wall as part of main.x, in clf2
there are two of them, in fact
and this is their material name
on_lev_10xx_glass
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V A H K I T I 21-Apr-18 01:54 PM
Were..
Were these REALLY NECESSARY?
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UTTER_BODGE 21-Apr-18 01:55 PM
it's an easy way to handle it
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V A H K I T I 21-Apr-18 01:55 PM
I know but
WHY HERE
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UTTER_BODGE 21-Apr-18 01:55 PM
in clf2?
for the top one you could almost certainly get out of bounds if it weren't there
likely so for the bottom one as well
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V A H K I T I 21-Apr-18 02:11 PM
Huh
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UTTER_BODGE 21-Apr-18 02:12 PM
what blk are environment textures stored in
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V A H K I T I 21-Apr-18 02:12 PM
levX
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UTTER_BODGE 21-Apr-18 02:13 PM
ah right thanks
gonna test something
on_lev_10xx_glass.dds exists
but is a totally transparent texture
64x64
they just noprick'd it
tl;dr all the minifigures in lego alpha team have invisible pricks
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ProfessorBrickkeeper 21-Apr-18 02:16 PM
It’s easy to get out of bounds even with the blockers. Last night I was experimenting and you can basically climb any convex surface by repeatedly jumping and pounding on the movement keys.
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V A H K I T I 21-Apr-18 02:18 PM
Speaking of, once vertex colour support is fully added to LOMNTool, Ga-Koro needs some edits.
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UTTER_BODGE 21-Apr-18 02:18 PM
well this is interesting
replaced the glass texture with nic cage
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V A H K I T I 21-Apr-18 02:19 PM
Namely to ease the slope between the water and beach so that the matoran can actually get out
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UTTER_BODGE 21-Apr-18 02:19 PM
it's now visible but solid black and rendering behind other solid objects
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V A H K I T I 21-Apr-18 02:19 PM
😐
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UTTER_BODGE 21-Apr-18 02:20 PM
it's a pretty trippy effect to see in motion
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ProfessorBrickkeeper 21-Apr-18 02:22 PM
So how long until you do the same thing you did with LU and replace all the textures with Nic Cage?
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UTTER_BODGE 21-Apr-18 02:24 PM
replaced it with this texture
it's now 100% invisible again
at first I thought, hey, maybe they're just UV mapped to a really small area
thus turning entirely black for the nic cage texture, and entirely transparent for this
but nope
the UVs should cover the texture 100%
so I'm gonna guess the material definition is making the game treat it differently
maybe in a way specific for invisible walls
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JrMasterModelBuilder 21-Apr-18 02:27 PM
Maybe it only checks one pixel to determine how transparent?
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UTTER_BODGE 21-Apr-18 02:27 PM
possibly
just showing proof that yes
they cover the texture 100%
so I was EXPECTING to see this
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UTTER_BODGE 21-Apr-18 02:38 PM
this triangle confused the fuck out of me for a minute
it has a material with a color similar to the background of this program
I thought it was missing a triangle there
but there was no tri missing in-game
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ProfessorBrickkeeper 21-Apr-18 02:43 PM
Hey, wait a moment, can we view the Onu Koro model?
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UTTER_BODGE 21-Apr-18 02:43 PM
yeah, what about it?
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V A H K I T I 21-Apr-18 02:43 PM
Ye. There are two actually
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UTTER_BODGE 21-Apr-18 02:43 PM
also, the invisible wall in ga-koro also uses on_lev_10xx_glass
the dock does not
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V A H K I T I 21-Apr-18 02:43 PM
One with and without the integrated Takara pit
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UTTER_BODGE 21-Apr-18 02:43 PM
finding the dock's material now
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ProfessorBrickkeeper 21-Apr-18 02:44 PM
I’m just curious to see how it aligns with the model Templar were using to render environments in MNOG
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UTTER_BODGE 21-Apr-18 02:44 PM
ga_lev_11xx_brg_1 is the problem material
it's only used on the top and sides of the dock
also, here's something interesting... the destroyed hive models are part of main.x
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ProfessorBrickkeeper 21-Apr-18 02:46 PM
Also, decided to check in on #beaverhouse-lost-media and...
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UTTER_BODGE 21-Apr-18 02:46 PM
I guess when you destroy a hive, it simply hides the normal hive model, leaving the remains (part of main.x) exposed
but the remains are always there, underneath
weird
that could make adding new hives a bit more of a pain than it'd otherwise be
I wonder if the destroyed hives here in main.x are invisible/collision only... and there's another destroyed hive model it DOES enable
gah, who knows
needs investigation
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emily (peri) 21-Apr-18 02:48 PM
ah, that would explain a weird thing I was experiencing in Onua's... bug trap room don't remember what it was called. I kept thinking one of the hives was destroyed when it wasn't, because the normal hive model wasn't loading in at a distance
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UTTER_BODGE 21-Apr-18 02:48 PM
either way it's weird
aaaah hm
alright
well I guess that confirms they aren't invisible
at least in that case
but probably others too, then
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emily (peri) 21-Apr-18 02:49 PM
probably
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V A H K I T I 21-Apr-18 02:50 PM
@UTTER_BODGE Here's something to maybe investigate after you're done here. CHeck out the known crash list. It's actually pre small
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UTTER_BODGE 21-Apr-18 02:50 PM
alright
bottom of the dock uses GA_LEV_10xx_table
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V A H K I T I 21-Apr-18 02:51 PM
00554404: Gc3DSound::AllocateD3DBuffers Gali melee crash 0048F64B: GcLightDirector::Hide Gali meeting cutscene crash 00425221: GcMoveInterpreter::SetPosition Kane-Ra dismount crash
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UTTER_BODGE 21-Apr-18 02:51 PM
ga_lev_11xx_brg_1, the top/sides texture being turned invisible, exists
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V A H K I T I 21-Apr-18 02:53 PM
Huh
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UTTER_BODGE 21-Apr-18 02:55 PM
and it's UV'd properly
so it SHOULD look like this
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emily (peri) 21-Apr-18 02:58 PM
oh hrm, Onua's cave is crashing for me now. I wonder what changed
anyone got the fix for that on-hand?
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V A H K I T I 21-Apr-18 02:59 PM
Ye one sec
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emily (peri) 21-Apr-18 02:59 PM
thx
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UTTER_BODGE 21-Apr-18 02:59 PM
interesting...
all I did was replace it with a different texture
specifically, ga_lev_10xx_wrnmrbl_1
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V A H K I T I 21-Apr-18 03:00 PM
Ugh @emily (peri) it's crashing for me too
I think @ShadowDraikana forgot to implement my fix
This is why I handle the patches
Oooooone sec. >->
There
@ShadowDraikana Don't get me wrong, you're doing great, but don't go telling everyone hey here's the latest patch when it A, has the wrong version number, and B, doesn't include all the fixes it says it does. Test things first m8. 😛 (edited)
@UTTER_BODGE Maybe it's a transparency issue like the invisible walls.
It's either all or nothing
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UTTER_BODGE 21-Apr-18 03:05 PM
the bridge texture is dxt3
the one I replaced it with is dxt5
gonna try re-saving the bridge as dxt5
(dds files come in several different flavors)
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V A H K I T I 21-Apr-18 03:05 PM
Btw, I think the build date of the game has been staring us in the face this whole time.
The installer, and the main EXE were both generated on October 23rd 2001, which is the same date as the zip file it came in.
Though that is an oddity considering the game was canned more than 10 days earlier.
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ProfessorBrickkeeper 21-Apr-18 03:08 PM
I thought we’d established it was given to developers on request after it was cancelled? The timeline makes sense.
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V A H K I T I 21-Apr-18 03:09 PM
Well yeah, but THAT LATE after?
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UTTER_BODGE 21-Apr-18 03:09 PM
dxt5 makes it visible, but the transparent parts aren't transparent
hrm
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V A H K I T I 21-Apr-18 03:09 PM
From the way it sounded from developer accounts, it was a rush on day 1 to clear out the offices
@UTTER_BODGE I mean... that's fine either way
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ProfessorBrickkeeper 21-Apr-18 03:09 PM
They probably needed to finalize the ending of their contract with LEGO.
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V A H K I T I 21-Apr-18 03:09 PM
At least it renders (edited)
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UTTER_BODGE 21-Apr-18 03:10 PM
yeah this is better than nothing
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V A H K I T I 21-Apr-18 03:10 PM
Send me the thing then I guess. 😛
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UTTER_BODGE 21-Apr-18 03:11 PM
in a sec
gotta restart my computer, thumbnails are being weird
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V A H K I T I 21-Apr-18 03:11 PM
Aight
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UTTER_BODGE 21-Apr-18 03:11 PM
and I have an idea on how to fix the transparency too
possibly
so I'll try that first
but if that fails I'll send it as it is now
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V A H K I T I 21-Apr-18 03:11 PM
SOunds good
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emily (peri) 21-Apr-18 03:18 PM
hey look
Captured with Lightshot
another gate stone
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V A H K I T I 21-Apr-18 03:19 PM
😐
Can it be picked up?
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emily (peri) 21-Apr-18 03:19 PM
nope, static model
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V A H K I T I 21-Apr-18 03:19 PM
WHere is that?
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emily (peri) 21-Apr-18 03:19 PM
hk01
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V A H K I T I 21-Apr-18 03:19 PM
Huh..
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emily (peri) 21-Apr-18 03:19 PM
the chamber mid-way with the crab hive in it
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UTTER_BODGE 21-Apr-18 03:24 PM
confirmed the hives overlap the dead hives in main.x
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benji 21-Apr-18 03:29 PM
Anyone want to have a super secret voice chat in a little bit?
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UTTER_BODGE 21-Apr-18 03:30 PM
might be up for that
the net in nokama's hut is dxt3 but the transparency works fine
ok yeah the game uses dxt3 for textures with transparency, and dxt5 for textures without
whoa
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ProfessorBrickkeeper 21-Apr-18 03:33 PM
Huh. Curious, given that both still natively support transparency.
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UTTER_BODGE 21-Apr-18 03:33 PM
is that anywhere in-game?
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ProfessorBrickkeeper 21-Apr-18 03:34 PM
I don’t think so.
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Omega12 21-Apr-18 03:36 PM
I'll join if u boys are in after I shower
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UTTER_BODGE 21-Apr-18 03:38 PM
replacing the bridge with the net texture and it's still invisible, so the texture is fine, something else is borking
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Omega12 21-Apr-18 03:38 PM
Replace the water texture
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UTTER_BODGE 21-Apr-18 03:38 PM
I'm gonna attempt to /actually/ fix it, but if not, a bridge without transparency looks pretty much fine
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ProfessorBrickkeeper 21-Apr-18 03:38 PM
Can I propose thiccbricc tweet out that sky image. It looks just similar enough to Bara Magna that it will really confuse them.
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Omega12 21-Apr-18 03:38 PM
It's in the alpha
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ProfessorBrickkeeper 21-Apr-18 03:38 PM
Not used, though.
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Omega12 21-Apr-18 03:39 PM
We could
It's just only going to provide about 5 minutes of confusion
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emily (peri) 21-Apr-18 03:39 PM
oh, that space texture
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ProfessorBrickkeeper 21-Apr-18 03:39 PM
Maybe not then... whatever.
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emily (peri) 21-Apr-18 03:40 PM
I think you get it in onua meets gali if you use the save vahkiti made to get it to play in 006
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Omega12 21-Apr-18 03:41 PM
Oh
Just got a good idea
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V A H K I T I 21-Apr-18 03:41 PM
Ye
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Omega12 21-Apr-18 03:41 PM
Hehe
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V A H K I T I 21-Apr-18 03:41 PM
It's the opening scene
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UTTER_BODGE 21-Apr-18 03:43 PM
hey @benj\
keyboard
pls
hey @benji is there any way the .x model could be affecting how this dock's texture is being treated
it seems to be making any dxt3 texture 100% transparent
and I can't find anything in the material or texture slbs referencing it
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benji 21-Apr-18 03:44 PM
I don't think so
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UTTER_BODGE 21-Apr-18 03:45 PM
hmm
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benji 21-Apr-18 03:45 PM
where is this at? e.g. full folder path
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UTTER_BODGE 21-Apr-18 03:45 PM
data\levels\lev2, textures are in lev2.blk and the model is main.x in vllg.blk
the texture it's trying to use is ga_lev_11xx_brg_1.dds
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benji 21-Apr-18 03:53 PM
I'm going to upload the dump of the .X tokens so you can have a look yourself
as well as me looking
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Omega12 21-Apr-18 03:54 PM
Jamesster
Try converting to tga and removing the dds
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UTTER_BODGE 21-Apr-18 03:55 PM
I'll give it a shot
it's just odd that when I swapped out the bridge texture with a net texture that works in another area, it was still invisible
but when I converted the bridge texture to dxt5, it was visible, just without transparency
still invisible as a tga
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Omega12 21-Apr-18 03:59 PM
well, yeah it doesnt need to be invisible
it looks normal as dxt5?
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UTTER_BODGE 21-Apr-18 04:00 PM
no
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Omega12 21-Apr-18 04:00 PM
oh, how's it look
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UTTER_BODGE 21-Apr-18 04:00 PM
well, yeah it doesnt need to be invisible not sure what you even mean by this
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Omega12 21-Apr-18 04:00 PM
a docks is normally made out of wood
whcih last I checked was not transparent
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Omega12 21-Apr-18 04:01 PM
wait, that's the dock texture?
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UTTER_BODGE 21-Apr-18 04:01 PM
yes
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Omega12 21-Apr-18 04:01 PM
pfffft ok
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V A H K I T I 21-Apr-18 04:01 PM
THat doesn't seem right to me
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Omega12 21-Apr-18 04:01 PM
that's a bridge silly devs
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V A H K I T I 21-Apr-18 04:01 PM
COnsidering the texture on the underside is completely different
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UTTER_BODGE 21-Apr-18 04:01 PM
there's a LOT of places in the model with weird textures
usually mostly out of sight or hard to notice
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V A H K I T I 21-Apr-18 04:02 PM
Maybe this is a case of that?
Try using the same texture as the underside
See how it looks
Cause that one matches the posts
This one does not
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UTTER_BODGE 21-Apr-18 04:03 PM
it looks like they had a shitton of textures loaded into the model, available for use, and they weren't keeping track of exactly which ones they were using
there's well over a hundred ones it references not used at all (common for this game)
but also
many that are only used for like one or two triangles here or there
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Omega12 21-Apr-18 04:03 PM
it uses this one for the underside it hink
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UTTER_BODGE 21-Apr-18 04:04 PM
it looks like they weren't keeping a close eye on their materials list, rather, just eyeballing everything
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V A H K I T I 21-Apr-18 04:04 PM
Yeah use that one
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UTTER_BODGE 21-Apr-18 04:04 PM
which would make it super easy to apply the texture to the dock but forget to change the underside
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Omega12 21-Apr-18 04:04 PM
GA-LEV-10xx-table.dds
I mean, upon closer examination, the "correct one looks better" I think
how does dxt5 make it looks weird?
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UTTER_BODGE 21-Apr-18 04:06 PM
if the bridge texture is resaved as dxt5, the game doesn't give it any transparency
which still looks decent in this case
BUT
is it used elsewhere in the level? if so, that could really fuck it up there
particularly the railings
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V A H K I T I 21-Apr-18 04:07 PM
Not that I know of
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emily (peri) 21-Apr-18 04:07 PM
might be the texture that was used in the old room leading up to ga-koro, it had that suspension bridge
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UTTER_BODGE 21-Apr-18 04:10 PM
tried putting the texture from the bottom where the bridge texture goes... it doesn't look that nice
really awkwardly long planks, the UV mapping clearly wasn't meant for it
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V A H K I T I 21-Apr-18 04:10 PM
Hm
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UTTER_BODGE 21-Apr-18 04:11 PM
and when it's used on the bottom the planks go the other way
so it's pretty clear they updated it to use the bridge instead of the table, but forgot about the bottom
(since it's pretty unlikely they'd change the bottom and somehow forget about the sides/top)
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Omega12 21-Apr-18 04:11 PM
ga-matoran do not know how to build a bridge
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emily (peri) 21-Apr-18 04:12 PM
Captured with Lightshot
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Omega12 21-Apr-18 04:12 PM
where's that from?
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V A H K I T I 21-Apr-18 04:13 PM
Alpha
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Omega12 21-Apr-18 04:13 PM
what level
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V A H K I T I 21-Apr-18 04:13 PM
The second area
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benji 21-Apr-18 04:14 PM
(here's main.x dumped to a text file)
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UTTER_BODGE 21-Apr-18 04:14 PM
nice, thanks
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benji 21-Apr-18 04:15 PM
you'll need some knowledge on how to read it though
.X files start by defining all the structures they might use that aren't native, by declaring 'Templates'.
All LOMN .X files declare XSkinMeshHeader, VertexDuplicationIndices, and SkinWeights templates, even when they usually aren't used. This is just how the .X exporter they used works.
All the material stuff is near the bottom of this file
But just how do you interpret all this FLOAT_LIST junk? With the native templates! In this case, here: https://msdn.microsoft.com/en-us/library/windows/desktop/bb147174(v=vs.85).aspx
Anyways, there's a general opacity number, but that's about it as far as transparency goes.
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UTTER_BODGE 21-Apr-18 04:20 PM
could you toss a dump of nokama's hut's main.x over here as well?
tura.blk
I wanna compare something
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Omega12 21-Apr-18 04:22 PM
from the beta right?
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benji 21-Apr-18 04:22 PM
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UTTER_BODGE 21-Apr-18 04:22 PM
thanks
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Omega12 21-Apr-18 04:22 PM
oh that's what you wanted
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benji 21-Apr-18 04:24 PM
If you want more, here's LOMNTool that dumps to a text file when Format=TXT (and a config with that option already set) (edited)
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UTTER_BODGE 21-Apr-18 04:24 PM
awesome, thanks again
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V A H K I T I 21-Apr-18 04:24 PM
Pinned a message.
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UTTER_BODGE 21-Apr-18 04:24 PM
the material definitions for the dock in vllg and net in tura are identical, aside from the textures they want
the dock doesn't work, the net does
replacing the dock texture with the net texture still results in it being invisible (edited)
so where the fuck is the problem
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Omega12 21-Apr-18 04:25 PM
so something interesting with Ga-koro's obj.slb
that should be the z coord,
it's between 2 sets of 4 bytes (edited)
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UTTER_BODGE 21-Apr-18 04:26 PM
HRM
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Omega12 21-Apr-18 04:26 PM
which shouldn't be a problem in theory
but it's the only one I've found that does this
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UTTER_BODGE 21-Apr-18 04:27 PM
also no that shouldn't really be a problem
maybe unorthodox depending on who you ask
but not technically a problem
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Omega12 21-Apr-18 04:27 PM
yeah just, it's the only one that does this that I found
and editing the z coords causes a crash
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UTTER_BODGE 21-Apr-18 04:28 PM
also the coordinate after the name is an x coordinate
not z
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Omega12 21-Apr-18 04:28 PM
you would think that wouldn't you, because I sure as shit did
unless I'm wrong here
last set of 4 should be z right?
xxxxyyyyzzzz
I edited what should be z, (down) and it moved to the side
aye, thees game ladie, she messes with ur mind
ExtraStrength 2
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UTTER_BODGE 21-Apr-18 04:32 PM
I'm testing it now
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Omega12 21-Apr-18 04:32 PM
AHHHHH FUCK OFF GAME STOP CRASHING
editing the second set of 4 also crashed it
well sizzle my shrimp
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UTTER_BODGE 21-Apr-18 04:35 PM
I dunno what you're doing but I just read all the values for main and watr and they acted as expected
name, x, y, z
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Omega12 21-Apr-18 04:36 PM
it's the old alpha vllg obj.slb
but did you edit them
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UTTER_BODGE 21-Apr-18 04:36 PM
and they line up perfectly
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Omega12 21-Apr-18 04:36 PM
and try it in game
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UTTER_BODGE 21-Apr-18 04:36 PM
yes yes getting to that, I'm just confirming it is x y z as usual
one thing at a time lol
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Omega12 21-Apr-18 04:36 PM
:p
yeah I had no doubt that they should work normally
ohhohoho i got a good idea vahkiti, stand by
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UTTER_BODGE 21-Apr-18 04:38 PM
so what you were trying to do? move it upwards?
changed the first coordinate, x
it worked exactly as expected
no crash
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Omega12 21-Apr-18 04:41 PM
no
move it down
lower
what bytes did you edit?
@V A H K I T I
should I?
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V A H K I T I 21-Apr-18 04:42 PM
LOL
YES
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UTTER_BODGE 21-Apr-18 04:44 PM
I'm getting zero problems
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Omega12 21-Apr-18 04:44 PM
the fuck m8
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V A H K I T I 21-Apr-18 04:44 PM
Ur just dum
Pac
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Omega12 21-Apr-18 04:45 PM
boi
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V A H K I T I 21-Apr-18 04:45 PM
Fite me
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Omega12 21-Apr-18 04:45 PM
you edited 5C57 71C4 right?
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UTTER_BODGE 21-Apr-18 04:45 PM
original on top
modified on bottom
moved it to -3.7
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Omega12 21-Apr-18 04:46 PM
WTF
my file's different
the fucking a
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UTTER_BODGE 21-Apr-18 04:46 PM
original was 18.7131
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Omega12 21-Apr-18 04:47 PM
can you send me that file over?
how in the shit do I have a different file?
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UTTER_BODGE 21-Apr-18 04:47 PM
sure but also send your file over, I'm curious now
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Omega12 21-Apr-18 04:47 PM
one sec im unpacking my vllg.old now
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UTTER_BODGE 21-Apr-18 04:48 PM
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Omega12 21-Apr-18 04:48 PM
brb gonna go kill myself
how the shit
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UTTER_BODGE 21-Apr-18 04:48 PM
u borked something somewhere
can't tell ya what
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Omega12 21-Apr-18 04:48 PM
no fucking wonder, i was working with the alpha file somefucking how
yet everything loaded correctly, unmodified
I don't understand
well that solves that
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UTTER_BODGE 21-Apr-18 04:49 PM
you probably copy/pasted the wrong thing at some point
weren't working with what you thought you were
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Omega12 21-Apr-18 04:49 PM
probably
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benji 21-Apr-18 04:49 PM
@V A H K I T I alright I'm ready to debug your transparent .x issue
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V A H K I T I 21-Apr-18 04:50 PM
Ayy
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benji 21-Apr-18 04:50 PM
the thing is, my tool doesn't ever do anything different between transparent and non-transparent textures
Is this an only-'beta' issue?
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V A H K I T I 21-Apr-18 04:50 PM
Nope. It happened in Green Hill too IIRC
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benji 21-Apr-18 04:50 PM
ok, then I'll use the alpha so I don't have to repack stuff
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UTTER_BODGE 21-Apr-18 04:50 PM
I'll brb
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V A H K I T I 21-Apr-18 04:51 PM
If you wanna test it, just take tre1 from Frontend, do some shit with it in Maya (I moved the misplaced smol trees down) and then reconvert it
Oh okay
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benji 21-Apr-18 04:52 PM
I'm going to mess with tre1 in bech
do I have to touch the .obj or will it 'break' if I reconvert it immediately?
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V A H K I T I 21-Apr-18 04:53 PM
Idk I didn't try that
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Omega12 21-Apr-18 04:54 PM
thanks for the halp @UTTER_BODGE
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benji 21-Apr-18 04:55 PM
ok so how do I know if I'm experiencing your issue?
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V A H K I T I 21-Apr-18 04:55 PM
THe game crashes
Pac
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benji 21-Apr-18 04:55 PM
well, no crash under an immediate re-convert
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Omega12 21-Apr-18 04:55 PM
have me work ont he game, then you KNOW you're having an issue
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V A H K I T I 21-Apr-18 04:56 PM
Kek
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Omega12 21-Apr-18 04:57 PM
so what do you think of this
water just under the torso
makes more sense than their faces being submerged
I could porbably lower it a little more
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V A H K I T I 21-Apr-18 04:58 PM
Perhaps
Seems about right
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Omega12 21-Apr-18 04:58 PM
i'll tweak it just asmidge
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Hexadecimal Mantis 21-Apr-18 05:00 PM
The glossary has entries that don't even show up in the glossary in-game
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V A H K I T I 21-Apr-18 05:00 PM
Oh?
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Omega12 21-Apr-18 05:01 PM
I think that looks much better
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V A H K I T I 21-Apr-18 05:01 PM
ye
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Omega12 21-Apr-18 05:01 PM
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V A H K I T I 21-Apr-18 05:02 PM
I like it
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benji 21-Apr-18 05:02 PM
well, you did definitely find a bug in LOMNTool 👍 (edited)
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Omega12 21-Apr-18 05:02 PM
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V A H K I T I 21-Apr-18 05:02 PM
Just be sure to merge Shadowknight's fixes or just send me the edied files
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Omega12 21-Apr-18 05:02 PM
the pads are connected to the ground, so dont gonna do nothing there
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V A H K I T I 21-Apr-18 05:02 PM
@benji Ayy
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Hexadecimal Mantis 21-Apr-18 05:02 PM
Husi and Ignalu Lava Surfing are between Huki and Jala.
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Omega12 21-Apr-18 05:02 PM
I don't have shadow's fixes
he never sent em to me
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V A H K I T I 21-Apr-18 05:02 PM
Well just send me the edits then
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Omega12 21-Apr-18 05:02 PM
want just the obj file?
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Hexadecimal Mantis 21-Apr-18 05:02 PM
Maybe they are getting cut off in game from the up-res patch
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V A H K I T I 21-Apr-18 05:03 PM
@Omega12 nono, the x pls
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Omega12 21-Apr-18 05:03 PM
I didnt edit the .x
I lowered the coords so it would spawn lower
oh shit
hang tight need to check something
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V A H K I T I 21-Apr-18 05:04 PM
?
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Omega12 21-Apr-18 05:05 PM
the water coming out of the mask might be out of whack because of that
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V A H K I T I 21-Apr-18 05:05 PM
Ah
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Omega12 21-Apr-18 05:05 PM
fuck
it is
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V A H K I T I 21-Apr-18 05:05 PM
RIP
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Omega12 21-Apr-18 05:06 PM
let me try editing the x file
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Hexadecimal Mantis 21-Apr-18 05:07 PM
Kewa Bird and Kewa Bird riding are also in the file
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benji 21-Apr-18 05:08 PM
well, the first time it was my operator error, didn't have 'export normals' checked, but that still doesn't fix it
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Hexadecimal Mantis 21-Apr-18 05:08 PM
Makuta has an entry in the glossary. Can you normally see that in-game?
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V A H K I T I 21-Apr-18 05:09 PM
Haven't checked
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Hexadecimal Mantis 21-Apr-18 05:09 PM
nvm
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emily (peri) 21-Apr-18 05:09 PM
dont think so
does it say anything interesting?
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Hexadecimal Mantis 21-Apr-18 05:09 PM
I think you can see it actually
Okay you can see makuta, But the Kewa Bird, Husi, Takua, Mana Ko, etc. don't seem to show up in-game
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emily (peri) 21-Apr-18 05:12 PM
weird
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Hexadecimal Mantis 21-Apr-18 05:13 PM
"Takua:000The brave islander that collected the Toa Stones and summoned the Toa to Mata Nui.0Featured in LEGO Bionicle: Quest for the Toa for Game Boy Advance"
hmmmmm
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UTTER_BODGE 21-Apr-18 05:15 PM
yeah moving the whole x down ain't gonna work
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V A H K I T I 21-Apr-18 05:15 PM
Let's just.. not worry about it?
FOcus on fixes?
😛
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UTTER_BODGE 21-Apr-18 05:16 PM
I didn't see a problem with it to begin with honestly
like, nothing players are gonna really think of
you'd have to extend the waterfalls too
they go down exactly as far as the lower plane of water
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Hexadecimal Mantis 21-Apr-18 05:18 PM
@V A H K I T I Isn't this wrong? "Takua:000The brave islander that collected the Toa Stones and summoned the Toa to Mata Nui.0Featured in LEGO Bionicle: Quest for the Toa for Game Boy Advance" I thought the tohunga in quest for the toa was not Takua?
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emily (peri) 21-Apr-18 05:19 PM
naw, that's takua
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Omega12 21-Apr-18 05:20 PM
can lomn tool not convert a .obj back to a .x?
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benji 21-Apr-18 05:21 PM
yep it can
@V A H K I T I
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Omega12 21-Apr-18 05:21 PM
what do I need to do
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benji 21-Apr-18 05:21 PM
drag the .obj onto lomntool
but it needs to be in a pretty specific format
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Omega12 21-Apr-18 05:21 PM
ah ok, i renamed ot to .bcl.obj
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benji 21-Apr-18 05:21 PM
no, that makes .bcl
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Omega12 21-Apr-18 05:21 PM
fuck didnt convert it
of course that didnt work
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benji 21-Apr-18 05:24 PM
so what I had to do to make the above edit in Maya @Omega12 and @V A H K I T I - make sure that Maya was exporting the texture filename for all the materials. When you import one of the models, Maya can't find the texture because it's just the filename like "on_whatever.dds" and Maya can't find it, and then Maya won't write texture filenames to .mtl when they are invalid, and then LOMN won't load the model properly without a texture. - Make sure normals are being exported. Maya has toggles for normals, materials, grouping, etc. for obj export. normals and materials need to be on.
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Omega12 21-Apr-18 05:25 PM
I ain't got maya, so doesnt help me much
this is the model I edited, need to in .x to test
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benji 21-Apr-18 05:25 PM
well, you should be able to check your respective software to make sure it's writing texture filenames to the .mtl files and normals in the .obj files (look for vn in the obj)
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Omega12 21-Apr-18 05:26 PM
true
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benji 21-Apr-18 05:26 PM
however, material info besides textures (e.g. color) is being lost somewhere in the pipeline and I'm still tracking that down
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Omega12 21-Apr-18 05:26 PM
nah, this online editor I'm using has no setting for normals
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benji 21-Apr-18 05:27 PM
dude the .obj needs a .mtl
specifically your .obj says 'look for the file watr.bcl.mtl
so I'll need that too
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Omega12 21-Apr-18 05:28 PM
this is what i get when I export it
it's got a .mtl
I'm shit at 3d modeling BTW, I only ever do it in tinkercad when I need to print something
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benji 21-Apr-18 05:29 PM
ah, now you've got a space in the filename
which, to be fair, I should be able to code around
I'll add it to the issue tracker
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Omega12 21-Apr-18 05:29 PM
can I not just rename it to watr. for both files?
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benji 21-Apr-18 05:30 PM
There's a reference to the .mtl filename inside the .obj, make sure to change that if you change the .mtl filename!
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Omega12 21-Apr-18 05:30 PM
I renamerd it in the project
so it's exporting with that name now
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benji 21-Apr-18 05:31 PM
ok
there's still an issue I'm looking into with LOMNTool
ah, ok, this is something I need to fix on my end
your tool is using relative indexes (e.g. instead of vertex 1, vertex 2, vertex 3, it's using vertex -1 which means 'one vertex back from here')
I've never seen a tool that actually uses that part of the OBJ spec (edited)
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Omega12 21-Apr-18 05:33 PM
oh
shit
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benji 21-Apr-18 05:34 PM
this could take a bit of time
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Omega12 21-Apr-18 05:36 PM
wonder if it's not just a better idea to move the matoran out of the water
no guarantee they won't just walk into the water though.
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UTTER_BODGE 21-Apr-18 05:38 PM
your tool is using relative indexes (e.g. instead of vertex 1, vertex 2, vertex 3, it's using vertex -1 which means 'one vertex back from here') oh god that's a thing?
whyyy
that just sounds like a headache haha
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benji 21-Apr-18 05:42 PM
@Omega12 your tool isn't exporting texture coordinates, so this won't work.
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Omega12 21-Apr-18 05:42 PM
damn
are there any free tools that will work? Blender?
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benji 21-Apr-18 05:42 PM
@UTTER_BODGE that was before I read the spec, -1 really means 'the last vertex in this list', which is even worse because 'f' statements can be anywhere, even before more vertices, which means do you evaluate the -1 in place, or after you've read the whole file?
@Omega12 sure, I think
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Omega12 21-Apr-18 05:43 PM
never could figure out how the fuck to use blender
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benji 21-Apr-18 05:43 PM
same (edited)
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Omega12 21-Apr-18 05:43 PM
I just sit there for 30 minutes trying to figure out how to draw a box
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UTTER_BODGE 21-Apr-18 05:44 PM
uUUUGhghghghg we need a revision of the obj format or something
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Omega12 21-Apr-18 05:44 PM
ok, somehow I got one, not I want to change it's shape
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UTTER_BODGE 21-Apr-18 05:44 PM
cut the crap, add vertex color and skinning support
brb again
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benji 21-Apr-18 05:45 PM
I'll make one but then we need support for everything
(I'm not actually going to make one)
@V A H K I T I so I was able to tweak Tre1 just fine
leaves are still transparent, all is good in the bonk hood (edited)
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Omega12 21-Apr-18 06:00 PM
so exporting from blender, anyone know if there's anything I gotta do to make this work correctly?
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benji 21-Apr-18 06:03 PM
- Don't give your file spaces in the name. - Make sure the materials and texture filenames are being written to the .mtl. - If there's an option for normals, enable it.
After that, just shoot me the obj / mtl and I can diagnose it
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Omega12 21-Apr-18 06:06 PM
how's that look?
muddled my way through blender, might actually be able to use it
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UTTER_BODGE 21-Apr-18 06:06 PM
hey benji how much of a pain would it be to implement this sort of obj vertex color support
# The following MRGB block contains ZBrush Vertex Color (Polypaint) and masking output as 4 hexadecimal values per vertex. The vertex color format is MMRRGGBB with up to 64 entries per MRGB line. #MRGB ff00ff00ff00eb61ff25eb5aff44eb44ff5aeb25ff61eb00ff5aeb25ff44eb44ff25eb5aff00eb61ff25eb5aff44eb44ff5aeb25ff61eb00ff5aeb25ff44eb44ff25eb5aff00b4b4ff44b4a6ff7fb47fffa6b444ffb4b400ffa6b444ff7fb47fff44b4a6ff00b4b4ff44b4a6ff7fb47fffa6b444ffb4b400ffa6b444ff7fb47fff44b4a6ff0061ebff5a61d9ffa661a6ffd9615affeb6100ffd9615affa661a6ff5a61d9ff0061ebff5a61d9ffa661a6ffd9615affeb6100ffd9615affa661a6ff5a61d9ff0000feff6100ebffb400b4ffeb0061fffe0000ffeb0061ffb400b4ff6100ebff0000ffff6100ebffb400b4ffeb0061fffe0000ffeb0061ffb400b4 #MRGB ff6100ebff0061ebff5a61d9ffa661a6ffd9615affeb6100ffd9615affa661a6ff5a61d9ff0061ebff5a61d9ffa661a6ffd9615affeb6100ffd9615affa661a6ff5a61d9ff00b4b4ff44b4a6ff7fb47fffa6b444ffb4b400ffa6b444ff7fb47fff44b4a6ff00b4b4ff44b4a6ff7fb47fffa6b444ffb4b400ffa6b444ff7fb47fff44b4a6ff00eb61ff25eb5aff44eb44ff5aeb25ff61eb00ff5aeb25ff44eb44ff25eb5aff00eb61ff25eb5aff44eb44ff5aeb25ff61eb00ff5aeb25ff44eb44ff25eb5aff00ff00 # End of MRGB block
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Omega12 21-Apr-18 06:06 PM
hey hey, that one generated a .x
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UTTER_BODGE 21-Apr-18 06:06 PM
I dunno how widespread it is
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benji 21-Apr-18 06:07 PM
ok one at a time, @UTTER_BODGE should be doable, send an example obj / mtl
@Omega12 cool, I'm giving a look now
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Omega12 21-Apr-18 06:07 PM
BOI
IT WORKED
it crashed but thats probably because I didnt generate a new bcl
(it crashed when i touched the water) (edited)
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UTTER_BODGE 21-Apr-18 06:08 PM
that example I sent doesn't have a mtl, didn't bother to export with one since it's just a quick vertex color example
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benji 21-Apr-18 06:08 PM
looks great to me @Omega12
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Omega12 21-Apr-18 06:09 PM
sweet
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benji 21-Apr-18 06:10 PM
so did you touch the bcl at all?
@UTTER_BODGE looks totally doable
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UTTER_BODGE 21-Apr-18 06:11 PM
it looks nice since other programs would just see it as comments
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benji 21-Apr-18 06:11 PM
yep
although it doesn't really match the aesthetic of the existing format, but I don't care
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UTTER_BODGE 21-Apr-18 06:11 PM
haha yeah
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benji 21-Apr-18 06:12 PM
well the vertex color stuff is in another branch
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UTTER_BODGE 21-Apr-18 06:16 PM
brb agaiiin
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Omega12 21-Apr-18 06:16 PM
so my new water.bcl wakes it so swimming doesnt work
is that a known thing?
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benji 21-Apr-18 06:22 PM
no idea, not much about it is known
I would suggest you make sure that your new bcl uses the same materials as the old one
My hunch is that the material determines that
@UTTER_BODGE any model I should try it on? I'm going to send the file to you because I don't have zbrush.
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Omega12 21-Apr-18 06:32 PM
ahhhh
drain the swamp
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benji 21-Apr-18 06:35 PM
so is .x and .bcl stuff working?
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Omega12 21-Apr-18 06:36 PM
yeah
thanks for the help benji
at least I got a working .x
oh
that explains everything
:p
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benji 21-Apr-18 06:38 PM
what does that mean?
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Omega12 21-Apr-18 06:38 PM
I put the .bcl.obj in the folder insted of the bcl
that's why water wasnt working as water
hmm
now it crashes with a newly generated bcl
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benji 21-Apr-18 06:39 PM
yeah ok that's what I was thinking
are you using the alpha or the beta?
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Omega12 21-Apr-18 06:40 PM
beta
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benji 21-Apr-18 06:41 PM
alright I'll start working on that now then
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Omega12 21-Apr-18 06:41 PM
sorry benji
I'm not trying to give you more work
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benji 21-Apr-18 06:42 PM
nah I'm doing all the work right now and @V A H K I T I isn't around to walk me through his issues so it's up to you
my lev0 is missing tons of files for some reason
could you zip lev0 and send it to me?
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Omega12 21-Apr-18 06:45 PM
beta or alpha
fuck 8meg limit
stand by
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benji 21-Apr-18 06:46 PM
beta
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Omega12 21-Apr-18 06:47 PM
uploading to my mega
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
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benji 21-Apr-18 06:48 PM
key?
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Omega12 21-Apr-18 06:48 PM
try it again
mega's being stupid, the link has the key in it
either way
!TMp6YmWb1i40RcaDhmZVwwPUy9b5Va1z9dCCORLVB9s
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benji 21-Apr-18 06:49 PM
thanks, got it
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Omega12 21-Apr-18 06:49 PM
np
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benji 21-Apr-18 06:50 PM
also which script repacks the archives?
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Omega12 21-Apr-18 06:50 PM
just drag the .blk onto the .py script
it puts the new folder in the same folder as the .blk
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benji 21-Apr-18 06:51 PM
how do you repack?
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Omega12 21-Apr-18 06:51 PM
drag the folder onto the script
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benji 21-Apr-18 07:02 PM
well I took the frontend bcl -> bcl.obj -> bcl and no crashes
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Hexadecimal Mantis 21-Apr-18 07:03 PM
Fixing the glossary is taking forever. At this point, it's practically a completely different file
new pointers everywhere
I'm also fixing the unused entries in case we get them to work someday
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Omega12 21-Apr-18 07:11 PM
I know normal blcs work
I think it's just water that doesnt
ill try something in a bit, taking a break
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benji 21-Apr-18 07:14 PM
tell me exactly which bcl you're talking about and I'll take a look
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UTTER_BODGE 21-Apr-18 07:31 PM
blarrarargh I'm awake from a pseudo-nap
the tool I'm using that uses the mrgb stuff is unwrap3d
and yeah it can load that obj just fine
with vertex colors
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benji 21-Apr-18 07:33 PM
nice
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UTTER_BODGE 21-Apr-18 07:34 PM
I tried re-exporting it as an obj, but I don't have the alpha textures on hand so all those got lost grumble grumble
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benji 21-Apr-18 07:35 PM
Here's your build, note that I didn't write vertex color importing so it's not very useful yet
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UTTER_BODGE 21-Apr-18 07:35 PM
mkay
thanks
I'm not sure how widespread that method of storing vertex colors is, but at the very least it'll let me use them in LoMN lol
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Hexadecimal Mantis 21-Apr-18 07:36 PM
koli is referred to as "koli football" in the glossary. Is that a canon name for it? (edited)
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UTTER_BODGE 21-Apr-18 07:39 PM
I have a turbo dumb idea for "fixing" the invisible dock
"""fixing"""
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emily (peri) 21-Apr-18 07:40 PM
@Hexadecimal Mantis its referred to like that in a couple other early sources
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Hexadecimal Mantis 21-Apr-18 07:40 PM
thanks
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emily (peri) 21-Apr-18 07:40 PM
sure thing
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UTTER_BODGE 21-Apr-18 07:42 PM
but FIRST I'm gonna look through gali's level to see if there's anywhere else using this bridge texture
actually never mind things are crashing and I'm too tired for that
dumb fix ahoy
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Omega12 21-Apr-18 07:47 PM
well I finished building my gundam
guess ill work again
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UTTER_BODGE 21-Apr-18 07:50 PM
there, hex edited main.x so instead of loading ga_lev_11xx_brg_1, it loads ga_lev_11xx_ugh_1
which is a dxt5 version of the bridge texture
therefor nothing else is affected
and we get a dock that looks pretty much fine
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Omega12 21-Apr-18 07:51 PM
shieet
noice
I don't understand why this bcl aint working with the modified water.x
or any old working bcl
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UTTER_BODGE 21-Apr-18 07:55 PM
tbh I think it probably looks better without transparency than it would with it
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Omega12 21-Apr-18 07:55 PM
nice
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benji 21-Apr-18 07:57 PM
are you having an issue with a generated bcl?
(insert clippy image here)
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Omega12 21-Apr-18 07:59 PM
yes, clippy (edited)
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Hexadecimal Mantis 21-Apr-18 07:59 PM
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Omega12 21-Apr-18 08:00 PM
can't do that if office 2003 isnt installed clipp
u can fuck right off
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benji 21-Apr-18 08:01 PM
so what file are you working with?
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Omega12 21-Apr-18 08:01 PM
me or james?
this is my .x, water level is good, but BCLs crash with it
for lev 2 village
this blk has the .x and .bcl generated from it in there
and the original watr.x with the new BCL crashes as well
does look like it may be using a different water texture somehow
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UTTER_BODGE 21-Apr-18 08:11 PM
the water has vertex colors
so if you're editing it you might be losing that
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Omega12 21-Apr-18 08:12 PM
hmmmm ok
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UTTER_BODGE 21-Apr-18 08:12 PM
honestly: I think it's fine as-is
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Omega12 21-Apr-18 08:12 PM
but that shouldnt cause the bcl not to work
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UTTER_BODGE 21-Apr-18 08:13 PM
like, if you want matoran in ga-koro to not act weird, good luck with that
because their paths are also wonky
and they teleport up into the boat
etc
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Omega12 21-Apr-18 08:13 PM
nah, just trying to make it so they aren't nose deep in water
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UTTER_BODGE 21-Apr-18 08:13 PM
you might as well be trying to change where they walk instead of altering the whole environment to make them work with their current paths
like make them only stay around their huts
that'd be the far more sensible solution
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Omega12 21-Apr-18 08:14 PM
haven't found a way to define their paths
they seem to walk, and turn in a half circle in a random direction
rinse and repeat
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UTTER_BODGE 21-Apr-18 08:15 PM
the point is, the water being deep is the least of their problems
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Omega12 21-Apr-18 08:15 PM
I haven't even figured out how to make them just stand still
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UTTER_BODGE 21-Apr-18 08:15 PM
walking over and teleporting up and into a boat is far more jarring
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Omega12 21-Apr-18 08:16 PM
if we could make them stand still then I would be fine with that
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UTTER_BODGE 21-Apr-18 08:16 PM
though even that I think people would accept
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Omega12 21-Apr-18 08:16 PM
I could just move them
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UTTER_BODGE 21-Apr-18 08:16 PM
maybe it's an OSI thing? some matoran stay still right?
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Omega12 21-Apr-18 08:16 PM
yeah, maku in STR1 stays still
but there's nothing in the SLB that defines it
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UTTER_BODGE 21-Apr-18 08:17 PM
I honestly think that'd be a far better fix, once we know how to do it
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Omega12 21-Apr-18 08:17 PM
yeah
like if we could find what controls that, I could probably get the dancey bois back in
problem is they walk insted of ideling
(also the colors but lol)
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UTTER_BODGE 21-Apr-18 08:19 PM
we've already made changes to ga-koro right?
so who should I send this fixed main.x to
so it can be merged
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Omega12 21-Apr-18 08:19 PM
shadowknight
he's been fixing the lighting
HMMM
nvm bad idea
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UTTER_BODGE 21-Apr-18 08:20 PM
put invisible walls around the matoran Pac
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Omega12 21-Apr-18 08:20 PM
that would put invisible walls around me!
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Hexadecimal Mantis 21-Apr-18 08:21 PM
help
it never ends
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UTTER_BODGE 21-Apr-18 08:21 PM
you're doing good work
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Hexadecimal Mantis 21-Apr-18 08:22 PM
I was almost done, but then I realized i forgot the string length indicators
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Omega12 21-Apr-18 08:25 PM
whats the problem with it
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Hexadecimal Mantis 21-Apr-18 08:25 PM
with the glossary?
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Omega12 21-Apr-18 08:25 PM
the part you highlighted asking for help
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Hexadecimal Mantis 21-Apr-18 08:26 PM
Oh, its just taking forever to finish. It's not highlighted, that's just one of my bookmarks
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Omega12 21-Apr-18 08:26 PM
o
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Hexadecimal Mantis 21-Apr-18 08:26 PM
more like multiple bookmarks
but I was too lazy to assign a different color to each one
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Omega12 21-Apr-18 08:29 PM
WHY DOESN'T HXD SEARCHING WORK AHHHH
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Hexadecimal Mantis 21-Apr-18 08:31 PM
Cause HxD is bad
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Omega12 21-Apr-18 08:32 PM
ah that's how it works
fuck that's dumb
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Hexadecimal Mantis 21-Apr-18 08:34 PM
Honestly, HxD is so buggy it barely works half of the time (edited)
I'm surprised it's still used
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UTTER_BODGE 21-Apr-18 08:45 PM
@V A H K I T I @ShadowDraikana I made a dropbox folder to keep my fixes in, it contains compiled BLKs and also the individual edited files if you need to merge them with other fixes, and a change log https://www.dropbox.com/sh/qsp3z0waxxi57mf/AAAbmHFhQkU55P-Gu3nD8S_ja?dl=0
Shared with Dropbox
and at any time you can get a full zip of it with this magical "Direct download" button
as of right now the only fix in there you guys don't already have is the ga-koro dock, which involves both the lev2 blk and vllg
so you'll have to merge that with the lighting fix by... whoever's doing that
I'm gonna look at the invisible stuff in ta-koro now
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Omega12 21-Apr-18 08:54 PM
didnt find anything for matoran color in the osi
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UTTER_BODGE 21-Apr-18 08:56 PM
oh wow
y'know how you could jump out of ta-koro really easily in the alpha
their solution here:
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Omega12 21-Apr-18 08:56 PM
good solution
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UTTER_BODGE 21-Apr-18 08:56 PM
massive invisible ceiling over the entire area
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V A H K I T I 21-Apr-18 08:57 PM
Ha
Neat
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Omega12 21-Apr-18 09:01 PM
ptos
we got a yeti (edited)
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V A H K I T I 21-Apr-18 09:01 PM
Lel
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UTTER_BODGE 21-Apr-18 09:03 PM
ok the two problem textures in ta-koro are ta_lev_10xx_smthfcewall_1 and ta_lev_10xx_rockwlltovolcwall_2
which are both saved as dxt3 (what the game uses for transparent textures) despite not being transparent at all
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V A H K I T I 21-Apr-18 09:03 PM
Huh
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UTTER_BODGE 21-Apr-18 09:03 PM
¯\_(ツ)_/¯
easy fix at least
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V A H K I T I 21-Apr-18 09:03 PM
Ye
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UTTER_BODGE 21-Apr-18 09:06 PM
ta_lev_10xx_rockwlltovolcwall is also dxt3 when it probably shouldn't be... I'll fix that in case it's causing problems we haven't noticed yet
ta_lev_10xx_blblva_0000.dds is dxt3... are there any areas with invisible lava
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emily (peri) 21-Apr-18 09:16 PM
mmm
ta02 I think it is changes based on whether you've done the boulder run, so maaaybe something with that?
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UTTER_BODGE 21-Apr-18 09:17 PM
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emily (peri) 21-Apr-18 09:18 PM
\o/
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Hexadecimal Mantis 21-Apr-18 09:18 PM
you fixed the model?
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UTTER_BODGE 21-Apr-18 09:19 PM
it was the textures
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Hexadecimal Mantis 21-Apr-18 09:19 PM
ah okay
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Omega12 21-Apr-18 09:19 PM
woow son
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Hexadecimal Mantis 21-Apr-18 09:19 PM
was it a dds issue?
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UTTER_BODGE 21-Apr-18 09:19 PM
basically the same as the ga-koro dock
they were dxt3, what the game uses for transparent textures
but they were definitely supposed to be dxt5, what the game uses for fully solid textures
no transparency on 'em
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Hexadecimal Mantis 21-Apr-18 09:20 PM
How many mips?
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UTTER_BODGE 21-Apr-18 09:20 PM
I haven't seen any with mips
anywhere
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Hexadecimal Mantis 21-Apr-18 09:20 PM
huh
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UTTER_BODGE 21-Apr-18 09:20 PM
so far at least
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Omega12 21-Apr-18 09:27 PM
any ideas what can control villager?
i've tried everything
slb, osi
can't find a damn thing that controls it
replacing one matoran from another slb doesnt mean it has the same colors and mask
not like in the Alpha
HMMMMMMM
you know what
might have cracked the dvinchi code here
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UTTER_BODGE 21-Apr-18 09:32 PM
well, the ta-koro fix is up in the dropbox folder now
feel free to grab the blk or separate textures or whatever
I'm gonna see if that suspicious lava texture is used anywhere
and potentially breaking without us realizing
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Omega12 21-Apr-18 09:36 PM
no of course not, why would changing the values in the .slb that perfectly match the matorans colors change the colors
why the fuck would that make sense?
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UTTER_BODGE 21-Apr-18 09:43 PM
also I thought it'd be good to describe fixes in plain english at the top of the change log
then have the file change breakdown below
@ShadowDraikana maybe you could do that
for your own compilations
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UTTER_BODGE 21-Apr-18 09:58 PM
that suspicious lava texture overlaps most of the lava in the shrine
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Omega12 21-Apr-18 09:58 PM
you've done a bad thing here today
take your drugs and leave
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UTTER_BODGE 21-Apr-18 09:59 PM
the lava underneath is animated
the name of the texture on top is ta_lev_10xx_blblva_0000.dds
which implies it should be a bubbling animation
multiple frames
but there's just one, and it sure doesn't look like bubbles
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emily (peri) 21-Apr-18 10:01 PM
something they never fully implemented, maybe?
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Omega12 21-Apr-18 10:01 PM
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UTTER_BODGE 21-Apr-18 10:02 PM
here's what it looks like by default
static, unmoving lava on top of very quickly moving lava
I'm gonna guess it is indeed an unfinished effect
a placeholder
the question is what to do with it
since in this case it hides the moving lava
I'm gonna see where else it's used
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UTTER_BODGE 21-Apr-18 10:13 PM
oh god a ta-matoran just fell into the pink-green lava soup and vanished
you will be missed
and there's no floor there so I think he's just falling forever now
happened within like 10 seconds of loading the level too
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Omega12 21-Apr-18 10:14 PM
I say, if its broken and doesnt work, remove it
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UTTER_BODGE 21-Apr-18 10:14 PM
I wonder if there's matoran nobody has talked to yet because they immediately go fuck themselves
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emily (peri) 21-Apr-18 10:15 PM
if you jump into the lava yourself the matoran respawn. Or at least that has happened for me
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UTTER_BODGE 21-Apr-18 10:16 PM
hrmm welp
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Omega12 21-Apr-18 10:16 PM
so the yati matoran in ptos
he does nothing
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UTTER_BODGE 21-Apr-18 10:16 PM
(also the matoran is actually fine, you can see him poking out of the LSD checkerboard)
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Hexadecimal Mantis 21-Apr-18 10:17 PM
finally done fixing up the major errors in the glossary! Still a few grammatical errors and decisions remaining, but this is a major improvement.
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UTTER_BODGE 21-Apr-18 10:17 PM
hell yeah
good work
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emily (peri) 21-Apr-18 10:17 PM
nice
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V A H K I T I 21-Apr-18 10:17 PM
Now
Fix the aspect fuckery
xP
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Hexadecimal Mantis 21-Apr-18 10:17 PM
And it only took 4 hours!
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UTTER_BODGE 21-Apr-18 10:17 PM
anyway... that lava texture is being used as it currently exists in ta-koro
changing or removing it would break that
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Omega12 21-Apr-18 10:18 PM
just checked, the ptos matoran is broken in the alpha too
(Broken matoran textures don't load either)
but work in alpha
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V A H K I T I 21-Apr-18 10:19 PM
Ye
Same goes for the Husiboi
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UTTER_BODGE 21-Apr-18 10:19 PM
ok yeah... this weird texture is being used a lot as-is
probably shouldn't change it
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Omega12 21-Apr-18 10:20 PM
james, the games using .dss right?
not the .tga
husiboi?
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V A H K I T I 21-Apr-18 10:21 PM
The husi race guy? :P
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Omega12 21-Apr-18 10:21 PM
which level?
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V A H K I T I 21-Apr-18 10:21 PM
Pohatu??
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Omega12 21-Apr-18 10:21 PM
map name
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V A H K I T I 21-Apr-18 10:21 PM
How did you forget this boi
xD
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UTTER_BODGE 21-Apr-18 10:21 PM
there isn't a tga of this one
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V A H K I T I 21-Apr-18 10:21 PM
Idk man
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UTTER_BODGE 21-Apr-18 10:21 PM
also brb
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Omega12 21-Apr-18 10:21 PM
you do know I haven't played through the game yet right?
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V A H K I T I 21-Apr-18 10:22 PM
Wot
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Omega12 21-Apr-18 10:22 PM
yeah i haven't done a full run through yet
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V A H K I T I 21-Apr-18 10:23 PM
Well... There's a guy riding a husi in powahi that you race to get the stone rain glyph
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JrMasterModelBuilder 21-Apr-18 10:23 PM
Here's my Python-based EXE patcher, featuring the Win10 and resolution patches, plus an improved GFX patch that removed the need for SVP and brings back the cursor for front end (edits EXE in-place, make sure you make a copy, also lets you choose which patches to apply if you want): (edited)
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V A H K I T I 21-Apr-18 10:23 PM
He's got no textures or mask
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Omega12 21-Apr-18 10:23 PM
i saw him once, but didnt notice that
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V A H K I T I 21-Apr-18 10:24 PM
:o
Jmmb you fuckin genie
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JrMasterModelBuilder 21-Apr-18 10:24 PM
The script also lets you choose which patches you want to apply, so if you don't want to apply them all you can disable some.
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V A H K I T I 21-Apr-18 10:24 PM
Noice
Pinned a message.
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emily (peri) 21-Apr-18 10:25 PM
excellent!
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JrMasterModelBuilder 21-Apr-18 10:25 PM
It edits the EXE in place, make sure you make a copy.
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V A H K I T I 21-Apr-18 10:25 PM
Will test as soon as I get gome
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Omega12 21-Apr-18 10:25 PM
well what do you know
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V A H K I T I 21-Apr-18 10:25 PM
Ye
Oh
If you want reference for him
He's in the end cutscene
The Ewok celebration as they called it
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Omega12 21-Apr-18 10:27 PM
wtf
but I'm not
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Hexadecimal Mantis 21-Apr-18 10:27 PM
rip potato pc
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Omega12 21-Apr-18 10:27 PM
>potato
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Hexadecimal Mantis 21-Apr-18 10:28 PM
What are your specs?
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UTTER_BODGE 21-Apr-18 10:28 PM
yay @JrMasterModelBuilder
should I run this on the original, unmodified exe?
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Omega12 21-Apr-18 10:28 PM
and a 1080
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Hexadecimal Mantis 21-Apr-18 10:28 PM
>16 gb of ram\
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Omega12 21-Apr-18 10:29 PM
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Hexadecimal Mantis 21-Apr-18 10:29 PM
I have 32 gb
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Omega12 21-Apr-18 10:29 PM
good luck using it all anytime in the next 5 years
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Hexadecimal Mantis 21-Apr-18 10:29 PM
y no intel processor?
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Omega12 21-Apr-18 10:29 PM
because I got the mobo, proc, and ram for $150
WTF PC IM LITERALLY TRYING TO MOVE ONE .TGA
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Hexadecimal Mantis 21-Apr-18 10:30 PM
that's what happens when you buy cheap parts
keeeeeek
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Omega12 21-Apr-18 10:30 PM
=/
I work in IT brah, you can't pull this shit on me
guess i'll give it a restart and free up whatever process is shitting itself
thats a whole 30 seconds I can never get back
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Hexadecimal Mantis 21-Apr-18 10:33 PM
My processor is clocked at 4.00 ghz and can turbo up to 4.20
beat that boi
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JrMasterModelBuilder 21-Apr-18 10:33 PM
@UTTER_BODGE yes, run it on an original EXE, some patches are no longer needed.
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Omega12 21-Apr-18 10:33 PM
I mean, I don't need 4.0 just run run my games
and it's not like I just built this, it's a few years old now
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Hexadecimal Mantis 21-Apr-18 10:35 PM
Then why did you put a 1080 in it?
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Omega12 21-Apr-18 10:35 PM
because I could
started with a 760, upgraded to an RX 480
sold that when crypto took off and bought a 1080
because it was only $200 more
and now I've got a video card for the next 6 years
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Hexadecimal Mantis 21-Apr-18 10:36 PM
I have a 1080 as well, but I bought it the day before the ti was released
so rip
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Omega12 21-Apr-18 10:36 PM
kek
ti is like 200-400 more though
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Hexadecimal Mantis 21-Apr-18 10:37 PM
It was the same price as the 1080 for a few days. They just lowered the price of the 1080 to 500 (edited)
but now it's up to at least $1000 now from crypto
I think
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Omega12 21-Apr-18 10:38 PM
😃
got mine for about $550
it's a refurb but it it was about $650 new
thanks crypto
COME ON
HOW IS THERE NOT ENOUGH MEMORY TO COPY IMAGES
THE FUCK IS THIS
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UTTER_BODGE 21-Apr-18 10:40 PM
we got a spam account on RRU a month or so ago trying to post topics about selling a ton of graphics cards
when I went to flag it as a spammer I noticed the email was btcmining@[domain].com
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Hexadecimal Mantis 21-Apr-18 10:40 PM
I saw that
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UTTER_BODGE 21-Apr-18 10:40 PM
had a giggle
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Omega12 21-Apr-18 10:40 PM
nice
oh fuck off, the memroy issue was because the bionicle folder needs admin permission
hey guys
welcome to EB Games
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V A H K I T I 21-Apr-18 10:44 PM
Wot
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Omega12 21-Apr-18 10:44 PM
I fixed the problem where they had no textures
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V A H K I T I 21-Apr-18 10:45 PM
OH
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Omega12 21-Apr-18 10:45 PM
he's just a maskless ko-matoran insted of a sasquatch
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V A H K I T I 21-Apr-18 10:45 PM
@JrMasterModelBuilder How do use patcher? Pac
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Omega12 21-Apr-18 10:45 PM
the problem was the old .tga textures in the char textures.blk
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Hexadecimal Mantis 21-Apr-18 10:45 PM
Probably through the terminal
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Omega12 21-Apr-18 10:45 PM
remoked em and we're good now
drag n drop i assume
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Hexadecimal Mantis 21-Apr-18 10:46 PM
typing help will probably do something
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Omega12 21-Apr-18 10:47 PM
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Hexadecimal Mantis 21-Apr-18 10:47 PM
usage: patcher.py [-h] [-e ENABLED | -d DISABLED] file @V A H K I T I
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V A H K I T I 21-Apr-18 10:47 PM
WHat was the command?
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Hexadecimal Mantis 21-Apr-18 10:47 PM
basically patcher.py then the exe
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V A H K I T I 21-Apr-18 10:48 PM
Yeah ut what was the command for all patches?
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Hexadecimal Mantis 21-Apr-18 10:48 PM
What I typed. It's probably all if you dont add other args
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JrMasterModelBuilder 21-Apr-18 10:48 PM
All patches is the default
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V A H K I T I 21-Apr-18 10:49 PM
patcher.py -e ENABLED "LEGO Bionicle.exe" just showed DONE
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Hexadecimal Mantis 21-Apr-18 10:49 PM
patcher.py "LEGO Bionicle.exe"
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JrMasterModelBuilder 21-Apr-18 10:49 PM
Remove the -e argument, unless you want to only enable specific ones.
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Hexadecimal Mantis 21-Apr-18 10:49 PM
thats it
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V A H K I T I 21-Apr-18 10:49 PM
Too few arguments
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Omega12 21-Apr-18 10:50 PM
seems to work on 21:9
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V A H K I T I 21-Apr-18 10:50 PM
Okay NOW it worked
Wtf
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Hexadecimal Mantis 21-Apr-18 10:50 PM
anyone have a vanilla exe they could post
?
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Omega12 21-Apr-18 10:50 PM
yes
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V A H K I T I 21-Apr-18 10:51 PM
AYYYYYY
It fixes the backgrounds!
Resolution is still fucked, but progress all the same. 😛
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UTTER_BODGE 21-Apr-18 10:51 PM
I just keep it in a 4:3 aspect ratio ¯\_(ツ)_/¯
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V A H K I T I 21-Apr-18 10:52 PM
Okay but that's not a fix. xP
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UTTER_BODGE 21-Apr-18 10:52 PM
I'm just ~OLD SCHOOL~
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Omega12 21-Apr-18 10:52 PM
im uploading my textures.blk that removed the old .tga textures
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UTTER_BODGE 21-Apr-18 10:53 PM
I'm fine with memes in between the legitimate teaser content but I'd prefer more Nicholas Cage Onua and less Pohatu relieving himself on a scorpion hahahahahaaaaaaaaaaaaaaaaaaaa
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V A H K I T I 21-Apr-18 10:53 PM
Aight so what did I miss while I was out? ANyone wanna give me a quick rundown?
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UTTER_BODGE 21-Apr-18 10:53 PM
well, I fixed the invisible dock in ga-koro, and invisible faces in ta-koro
spacing off what others were doing
hexadecimal mantis was working on the glossary
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Omega12 21-Apr-18 10:54 PM
what you missed...
still dont know how matoran get color
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V A H K I T I 21-Apr-18 10:54 PM
Neat. Pac
@UTTER_BODGE That's it? Just making sure I know what I'm adding to my patches here
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Omega12 21-Apr-18 10:55 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
this is the character textures.blk
removes the .tga textures and leaves only .dds
Please let me know if anything got broken
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V A H K I T I 21-Apr-18 10:56 PM
Bruh
Why can't YOU test it? xD
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Omega12 21-Apr-18 10:56 PM
i'm fairly confident nothing did though
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V A H K I T I 21-Apr-18 10:56 PM
YOu made it
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Omega12 21-Apr-18 10:56 PM
I am
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V A H K I T I 21-Apr-18 10:56 PM
Okay gud. xP
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Omega12 21-Apr-18 10:56 PM
but I can miss shit
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UTTER_BODGE 21-Apr-18 10:56 PM
my fixes are here https://www.dropbox.com/sh/qsp3z0waxxi57mf/AAAbmHFhQkU55P-Gu3nD8S_ja?dl=0 the ga-koro dock fix involves an edited main.x, which will need to be merged with the lighting fix/whatever else people were doing there
but you can just grab the lev2.blk and lev6.blk files and plop them in
lev2.blk is half of the ga-koro dock fix
lev6.blk is 100% of the ta-koro fix
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V A H K I T I 21-Apr-18 10:57 PM
aight
thank
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Hexadecimal Mantis 21-Apr-18 10:57 PM
Just confirmed that unused glossary entries are not being cut off by up-res
I fixed all of the unused ones too
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V A H K I T I 21-Apr-18 10:58 PM
Can we fix the cutoff?
The problem is the menu items aren't scaling properly
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Hexadecimal Mantis 21-Apr-18 10:58 PM
yea
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V A H K I T I 21-Apr-18 10:58 PM
Which is weird
Because they did in the alpha
or at least the help screen did
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Hexadecimal Mantis 21-Apr-18 10:59 PM
Do you play as George in Quest for the Toa?
just asking need to confirm something. I recall Faber saying something like that (edited)
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UTTER_BODGE 21-Apr-18 11:01 PM
btw, that chrome texture on collectible items... is that used for anything else?
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Omega12 21-Apr-18 11:04 PM
yep, looks like everyone works
oh shit
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V A H K I T I 21-Apr-18 11:05 PM
@Hexadecimal Mantis Yes
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Omega12 21-Apr-18 11:05 PM
do not draw attention to the tweet
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V A H K I T I 21-Apr-18 11:05 PM
?
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Omega12 21-Apr-18 11:05 PM
there's a little bit of my desktop on the left
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V A H K I T I 21-Apr-18 11:05 PM
KEK
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Omega12 21-Apr-18 11:05 PM
that little bit of pink
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Hexadecimal Mantis 21-Apr-18 11:05 PM
According to the glossary, you play as Takua. Should we change it to George for the keks? (edited)
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V A H K I T I 21-Apr-18 11:05 PM
They already shrugged that off
And no
No glossary updates for canon changes
It needs to be left as is aside from grammatical fixes
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UTTER_BODGE 21-Apr-18 11:06 PM
we're trying to fix broken things, not change it
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Hexadecimal Mantis 21-Apr-18 11:06 PM
true
Takua's entry isn't even used
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UTTER_BODGE 21-Apr-18 11:06 PM
like obviously fixing broken things involves changes but it's about the spirit
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V A H K I T I 21-Apr-18 11:06 PM
Okay so patch notes. Let me know if I'm forgetting anything guys:
v1.0.0: • Added Windows 10 support (JrMasterModelBuilder) • Added HD upscaling and widescreen support (JrMasterModelBuilder) • Fixed SVPRad issue permanently (Benji) • Fixed inverted billboard objects RESULTING from SVPRad fix (JrMasterModelBuilder) • Fixed incorrect SHRN to TURA portal spawn locations in all levels (jamesster) • Fixed Onua's CAVE crash on Windows 10 (Vahkiti) • Fixed Onua's HK01 killbox causing a softlock (Omega12, jamesster) • Fixed Gali's VLLG dock lacking textures (jamesster) • Fixed Gali's HK01 lacking water animations (shadowknight) • Fixed Gali's MTOP crash (shadowknight) • Fixed Gali's GLY3 crash on Windows 10 (Vahkiti) • Fixed Pohatu's Kane-Ra mount cutscene crash (Vahkiti) • Fixed Tahu's VLLG missing various textures (jamesster) • Fixed Tahu's numerous broken door triggers (shadowknight) • Fixed Makuta's lack of water physics, (Gali's area) (Vahkiti) • Fixed various Tohunga from rendering without textures (Omega12, shadowknight) • Ported various texture and model fixes from previous alpha patches (shadowknight)
Now I'm gonna go and record a new Thicc video
Maybe I'll give the boys what they want toight and do Kopaka's boss
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UTTER_BODGE 21-Apr-18 11:08 PM
well they weren't missing textures, I didn't even alter what the textures looked like
it seems to be more of a bug in loading or rendering them
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V A H K I T I 21-Apr-18 11:08 PM
Well
This is easier to put in user end patch notes
😛
For the average joe, they were missing
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Omega12 21-Apr-18 11:09 PM
fuckj
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V A H K I T I 21-Apr-18 11:09 PM
@Omega12 Wanna really throw off the boys?
I have a suggestion
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Hexadecimal Mantis 21-Apr-18 11:09 PM
You forgot my misc text fixes and glossary overhaul in the patchnotes
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Omega12 21-Apr-18 11:09 PM
I jsut had to go through 15 pages of my posts
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V A H K I T I 21-Apr-18 11:09 PM
Get the TNGA model working over normal matoran
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Omega12 21-Apr-18 11:09 PM
and delete the ones with my wallpaper in them
tnga?
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V A H K I T I 21-Apr-18 11:10 PM
Daily dose boi
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Omega12 21-Apr-18 11:10 PM
uhhhh
gonna need the model
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V A H K I T I 21-Apr-18 11:10 PM
DO YOU KNOW ANYTHING ABOUT THIS GAME? xD
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Omega12 21-Apr-18 11:10 PM
i do
I don't have the model
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V A H K I T I 21-Apr-18 11:10 PM
It's un Ta-Koro's blk
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JrMasterModelBuilder 21-Apr-18 11:11 PM
"Fixed SVPRad issue permanently (Benji)" is technically obsolete.
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Omega12 21-Apr-18 11:11 PM
ah ok
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V A H K I T I 21-Apr-18 11:11 PM
@JrMasterModelBuilder Well no
Cause it's no longer an option that needs to be toggled
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Omega12 21-Apr-18 11:11 PM
huh, my name's in the credits
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UTTER_BODGE 21-Apr-18 11:11 PM
no it's no longer used
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Omega12 21-Apr-18 11:11 PM
and here I felt like I did nothing
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UTTER_BODGE 21-Apr-18 11:11 PM
jmmb's patch removes the need to do that patch
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JrMasterModelBuilder 21-Apr-18 11:11 PM
That patch was removed.
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UTTER_BODGE 21-Apr-18 11:11 PM
through different means
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V A H K I T I 21-Apr-18 11:11 PM
Right but used or not, it's still an issue that was resolved
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UTTER_BODGE 21-Apr-18 11:12 PM
it's resolved in a different way now
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V A H K I T I 21-Apr-18 11:12 PM
The game previously NEEDED it to run
Yes but
key word resolved
It's still RESOVLED
😛
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JrMasterModelBuilder 21-Apr-18 11:12 PM
ok
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UTTER_BODGE 21-Apr-18 11:12 PM
I don't think you should be putting things in release notes you're not actually releasing
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V A H K I T I 21-Apr-18 11:12 PM
?
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UTTER_BODGE 21-Apr-18 11:13 PM
benji's patch isn't used anymore
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V A H K I T I 21-Apr-18 11:13 PM
Then I'll just add JMMB's name to the thing. I should do that anyways
Cause ultimately they both played a part in pinpointing the issue
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Omega12 21-Apr-18 11:13 PM
don't think i can get tnga working with textures though
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JrMasterModelBuilder 21-Apr-18 11:13 PM
Technically, it's all a graphics fix, that fixes the hardware vertex processing mode that fixes the all-black issue (and anything else that was caused by switching to SVP). (edited)
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V A H K I T I 21-Apr-18 11:14 PM
@Omega12 Don't worry about textures. The model alone is different enough that it'll throw them through a massive loop
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Hexadecimal Mantis 21-Apr-18 11:14 PM
Can I get credit for urinate?
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Omega12 21-Apr-18 11:14 PM
kk
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UTTER_BODGE 21-Apr-18 11:14 PM
that model isn't even rigged, is it
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Omega12 21-Apr-18 11:14 PM
oh yeah
I discovered tahu farting
👌
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Hexadecimal Mantis 21-Apr-18 11:14 PM
I discovered the cheat itself
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V A H K I T I 21-Apr-18 11:14 PM
If it's not rigged then do the next best thing
Load it over a tree
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Hexadecimal Mantis 21-Apr-18 11:15 PM
and made it work
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Omega12 21-Apr-18 11:15 PM
no i got a better idea, just wait
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UTTER_BODGE 21-Apr-18 11:15 PM
if we're going by discoveries I discovered onua flipping the bird but that's not really a patch note thing
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Hexadecimal Mantis 21-Apr-18 11:15 PM
I asked for credit as a joke
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UTTER_BODGE 21-Apr-18 11:15 PM
not bad dragon no no no no meanwhile in #beaverhouse-lost-media
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Omega12 21-Apr-18 11:16 PM
pfffffft
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V A H K I T I 21-Apr-18 11:16 PM
• Fixed SVPRad necessity permanently (JrMasterModelBuilder, Benji) Is that better ya technical assmongers? xD
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Omega12 21-Apr-18 11:16 PM
tnga doesnt render
lel
hex, im joking too
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V A H K I T I 21-Apr-18 11:16 PM
Now let me be Thicc, gawd. xP
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JrMasterModelBuilder 21-Apr-18 11:16 PM
Sounds accurate.
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Omega12 21-Apr-18 11:16 PM
oh shit
put thicc and jimmy in the credits
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V A H K I T I 21-Apr-18 11:17 PM
I mean
I will add a thing for that
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Omega12 21-Apr-18 11:17 PM
credit them as defence force
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V A H K I T I 21-Apr-18 11:17 PM
Fraug definitely gets a credit too
Just for being a smart boi and figuring us ut so quickly
But also keeping it to himself
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Hexadecimal Mantis 21-Apr-18 11:18 PM
before you leave, you need to add my fixes to the patch notes
It could just be my eyesight, but I could not see them in the list (edited)
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V A H K I T I 21-Apr-18 11:18 PM
YOu mean the fixes you never sent me? 😛
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Hexadecimal Mantis 21-Apr-18 11:18 PM
I sent them to shadowknight
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Omega12 21-Apr-18 11:18 PM
so we got a problem with tnga
wait i got an idea
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Hexadecimal Mantis 21-Apr-18 11:19 PM
And I did send them to you
at least once
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V A H K I T I 21-Apr-18 11:20 PM
Can ya resend then? I may have been out
I don't have any recent PMs from you
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Hexadecimal Mantis 21-Apr-18 11:20 PM
sure
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V A H K I T I 21-Apr-18 11:20 PM
So if you sent them here, that's on you. 😛
Cause they gone fam
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Hexadecimal Mantis 21-Apr-18 11:21 PM
I pm'd them to shadow under the impression they were being sent to you. I sent the first fix to you a few days ago, and you wanted it merged with the other stuff. Even though it was the only text fix at the time
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V A H K I T I 21-Apr-18 11:22 PM
I think I remember that
I asked you what it did and you never responded
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Hexadecimal Mantis 21-Apr-18 11:22 PM
Really?
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V A H K I T I 21-Apr-18 11:22 PM
Ye
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Omega12 21-Apr-18 11:22 PM
HOLY SHIT
DO YOU REALIZE HOW BIG TNGA IS
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Hexadecimal Mantis 21-Apr-18 11:22 PM
the last message I have from you is "Goddammit I don't have time for this I have an appointment in a half an hour. xD"
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Omega12 21-Apr-18 11:22 PM
THIS IS FUCKING EVANGELEON
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V A H K I T I 21-Apr-18 11:23 PM
@Omega12 I've seen it n blender, yeah
Please tell me you just added a titan to the game
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Omega12 21-Apr-18 11:23 PM
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UTTER_BODGE 21-Apr-18 11:23 PM
BAHAHAHAHAHAHA
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Omega12 21-Apr-18 11:23 PM
sky titan
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UTTER_BODGE 21-Apr-18 11:23 PM
AHAHAHAHAHAHAHA
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V A H K I T I 21-Apr-18 11:23 PM
MFW
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UTTER_BODGE 21-Apr-18 11:23 PM
HAAAAAAAAAAAAAA
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V A H K I T I 21-Apr-18 11:23 PM
PLEASE
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UTTER_BODGE 21-Apr-18 11:23 PM
I LOVE IT
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emily (peri) 21-Apr-18 11:23 PM
amazing
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V A H K I T I 21-Apr-18 11:23 PM
TELL ME YOU CAN ZOOM FAR ENOUGH TO MAKE IT OUYT
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Omega12 21-Apr-18 11:23 PM
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JrMasterModelBuilder 21-Apr-18 11:23 PM
What is that?
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Omega12 21-Apr-18 11:24 PM
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UTTER_BODGE 21-Apr-18 11:24 PM
JESUS CHRIST
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V A H K I T I 21-Apr-18 11:24 PM
WHelp
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Omega12 21-Apr-18 11:24 PM
Darmok, his arms open
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V A H K I T I 21-Apr-18 11:24 PM
I think it needs to be made a BIT smaller
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Omega12 21-Apr-18 11:24 PM
you think?
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V A H K I T I 21-Apr-18 11:24 PM
At LEAST to fit inside the skybox
THEN I'll thicc it up
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JrMasterModelBuilder 21-Apr-18 11:24 PM
Is that matoran from the game?
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V A H K I T I 21-Apr-18 11:25 PM
The TNGA model
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Omega12 21-Apr-18 11:25 PM
well thanks to benji i can scale this easy
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JrMasterModelBuilder 21-Apr-18 11:25 PM
TNGA?
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UTTER_BODGE 21-Apr-18 11:25 PM
also jmmb what's the syntax for arguments in your patcher thing, do I use -e and -d for each patch, or...
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Hexadecimal Mantis 21-Apr-18 11:25 PM
-help
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UTTER_BODGE 21-Apr-18 11:25 PM
yes I did that
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Hexadecimal Mantis 21-Apr-18 11:25 PM
oh hm
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UTTER_BODGE 21-Apr-18 11:26 PM
like I could figure it out but I'm tired and burned out and jmmb is right here, so
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JrMasterModelBuilder 21-Apr-18 11:27 PM
@UTTER_BODGE
# ALL: ./patcher.py 'LEGO Bionicle.exe' # Disable some: ./patcher.py -d win10 -d screenresini 'LEGO Bionicle.exe' # Only some: ./patcher.py -e screenres4 -e hvp 'LEGO Bionicle.exe'
(edited)
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UTTER_BODGE 21-Apr-18 11:27 PM
gotcha
thanks
my brain is wanting to zone out and listen to music but NO
BONKLES
bOnKlESDJS
man what if we'd gotten a silizers game like this
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Omega12 21-Apr-18 11:30 PM
still too large
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UTTER_BODGE 21-Apr-18 11:30 PM
imagine fighting those elemental baddies on the set box art
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Omega12 21-Apr-18 11:30 PM
OH SHIT
agreat idea vahkiti
Skanska Animal Lab Protest Info Washington University April 25 - Seattle. http://portland.indymedia.org/en/2015/04/429654.shtml \\\\\\\\ U.S. Citizen...
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V A H K I T I 21-Apr-18 11:31 PM
BAHA
You're still gonna get it in game tho right?
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Omega12 21-Apr-18 11:33 PM
yeah
can we figure out what textures this boy needs?
would make it 20 times sweeter
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V A H K I T I 21-Apr-18 11:36 PM
Ask @Deleted User
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Omega12 21-Apr-18 11:36 PM
YOU MANIANCS
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V A H K I T I 21-Apr-18 11:36 PM
But he's sick
OH MY GOD
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Omega12 21-Apr-18 11:36 PM
I told you I had one better
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V A H K I T I 21-Apr-18 11:36 PM
THAT IS MAGNIFICENT
ALso he does use some textures
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emily (peri) 21-Apr-18 11:36 PM
moai
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Omega12 21-Apr-18 11:37 PM
yeah but will those be put on the boy
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Omega12 21-Apr-18 11:37 PM
oh i think im derpin
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ProfessorBrickkeeper 21-Apr-18 11:40 PM
Has anyone else experienced an issue with the game crashing during that segment with Onua and the falling cliffs?
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V A H K I T I 21-Apr-18 11:40 PM
Nope
@Omega12 I'll wait for you to finish to pot the smashyboi
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Omega12 21-Apr-18 11:41 PM
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ProfessorBrickkeeper 21-Apr-18 11:41 PM
Huh, weird. Have you actually fallen off the platforms, because that’s when it seems to occurZ
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Omega12 21-Apr-18 11:41 PM
THEY ACTUALLY DID IT
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V A H K I T I 21-Apr-18 11:41 PM
YES
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ProfessorBrickkeeper 21-Apr-18 11:41 PM
Oh my.
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UTTER_BODGE 21-Apr-18 11:41 PM
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V A H K I T I 21-Apr-18 11:41 PM
Should I post this or were you going to do the planet of the paes thing?
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UTTER_BODGE 21-Apr-18 11:41 PM
amaja...? haven't heard that term
go go gadget bs01
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Omega12 21-Apr-18 11:41 PM
whoever needs to post it
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V A H K I T I 21-Apr-18 11:41 PM
The amaja nui?
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Omega12 21-Apr-18 11:41 PM
this would give jimmy more cred
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UTTER_BODGE 21-Apr-18 11:41 PM
huh
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Omega12 21-Apr-18 11:41 PM
but from thicc they would go ape shit
APE shit
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UTTER_BODGE 21-Apr-18 11:41 PM
today I learned BONKLE LORE
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V A H K I T I 21-Apr-18 11:41 PM
HA
I'll do it from thic
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Omega12 21-Apr-18 11:42 PM
ONE SEC
DONT POST YET
im gonna tweet you
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V A H K I T I 21-Apr-18 11:42 PM
Okay
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Hexadecimal Mantis 21-Apr-18 11:42 PM
get ready boyz
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UTTER_BODGE 21-Apr-18 11:42 PM
Has anyone else experienced an issue with the game crashing during that segment with Onua and the falling cliffs? maybe like once? not consistently though
at least I don't think so
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emily (peri) 21-Apr-18 11:43 PM
You can tell that description of Kini is from before they were visualized because none of them actually have amaja unless you count Kini nui
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ProfessorBrickkeeper 21-Apr-18 11:43 PM
It seemingly only takes place when you miss and fall into the water.
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Omega12 21-Apr-18 11:44 PM
it's been tweeter
twitted
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ProfessorBrickkeeper 21-Apr-18 11:45 PM
Twatted
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V A H K I T I 21-Apr-18 11:45 PM
Noice
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Omega12 21-Apr-18 11:45 PM
also now secretly took the tweet down that had a bit of desktop in it
changing back to the gorilla is gonna be the icing on the cake for this one
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V A H K I T I 21-Apr-18 11:46 PM
IT BEGINS
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Hexadecimal Mantis 21-Apr-18 11:46 PM
The gear textures are missing in Thicc's tweet
rip
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V A H K I T I 21-Apr-18 11:47 PM
The plot THICCENS
There are no mistakes
Just more red herrings for them to fuss over. 😛
Just happy little red herrings
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Omega12 21-Apr-18 11:48 PM
do I really have to coax them into the joke?
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Hexadecimal Mantis 21-Apr-18 11:49 PM
I knew the bob ross ref was gonna happen
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V A H K I T I 21-Apr-18 11:49 PM
;P
Also @Omega12, YOu've gotta do something else with TNUGA later to throw em off
Cause you can't really see the main differences here
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Omega12 21-Apr-18 11:49 PM
yeah
what to do....
I wanted to replace the matoran in tahu's village with them, since theres so many matoran
but without animations
😮
i think I know what map would be good
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V A H K I T I 21-Apr-18 11:52 PM
Oh?
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Omega12 21-Apr-18 11:52 PM
ptv1 since it has another white matoran
have fun with that
replaces bech.blk
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V A H K I T I 21-Apr-18 11:53 PM
😛
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UTTER_BODGE 21-Apr-18 11:55 PM
so I finally downloaded dgvoodoo
now the game is complaining about this
am I missing a step
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Omega12 22-Apr-18 12:00 AM
I don't know what to replace
oh i got an idea
that wont work with the texture
fug
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V A H K I T I 22-Apr-18 12:03 AM
WHAT IF
YOu made it into a LEVEL
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Omega12 22-Apr-18 12:03 AM
woah wait, hex
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V A H K I T I 22-Apr-18 12:03 AM
Make it like Pokefloats
xD
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Omega12 22-Apr-18 12:03 AM
is the gear texture actually broken?
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V A H K I T I 22-Apr-18 12:04 AM
TNGAFLOATS
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Omega12 22-Apr-18 12:04 AM
oh no
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V A H K I T I 22-Apr-18 12:04 AM
OH YES
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Omega12 22-Apr-18 12:04 AM
i could though
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V A H K I T I 22-Apr-18 12:04 AM
DEW IT
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Hexadecimal Mantis 22-Apr-18 12:04 AM
pokefloats!!!!!!!!!!!!
that stage was legal for a while surprisingly
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V A H K I T I 22-Apr-18 12:04 AM
Why was it made ILlegal?
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Hexadecimal Mantis 22-Apr-18 12:05 AM
Because it is really glitchy and the stage moves too much
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V A H K I T I 22-Apr-18 12:05 AM
Fair
But yeah, do that Omega. Just like... make a bunch of floating TOhunga in space big enough for Onua to walk on
Done
Zoom the camera out with him standing on one's shoulder
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Omega12 22-Apr-18 12:09 AM
pokefloats is gonna take some time
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V A H K I T I 22-Apr-18 12:10 AM
Why?
Just copy paste a bunch of matoran in various rotations
Generate a bcl
done
😛
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Omega12 22-Apr-18 12:10 AM
>various rotations
i gotta rotate each one and export it then convert it, put it in the folder generate a new blk
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V A H K I T I 22-Apr-18 12:10 AM
?????
Boi ur dumb
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Omega12 22-Apr-18 12:11 AM
how
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V A H K I T I 22-Apr-18 12:11 AM
It only needs to be like.. 20 matoran made into a single main.x
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Omega12 22-Apr-18 12:11 AM
then the texture doesn't work
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V A H K I T I 22-Apr-18 12:11 AM
Why?
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Omega12 22-Apr-18 12:11 AM
because it well be spread across the entire surface of the 20 matoran
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V A H K I T I 22-Apr-18 12:11 AM
Wot
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Omega12 22-Apr-18 12:11 AM
now individually
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V A H K I T I 22-Apr-18 12:11 AM
That's absured
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Omega12 22-Apr-18 12:11 AM
they become one model
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V A H K I T I 22-Apr-18 12:12 AM
If you import them as different objects it'll retain the mapping
THat's not how 3d software works
xD
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Omega12 22-Apr-18 12:12 AM
but i have to resize each one
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V A H K I T I 22-Apr-18 12:12 AM
And?
I still don't see your issue here. xD
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Omega12 22-Apr-18 12:12 AM
I have to export and convert each one
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V A H K I T I 22-Apr-18 12:12 AM
WHY?
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Omega12 22-Apr-18 12:12 AM
because each one's a different size
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V A H K I T I 22-Apr-18 12:12 AM
WHAT DOES THAT MATTER>?
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Omega12 22-Apr-18 12:12 AM
this isn't hammer editor where I can scale stuff in an easy to use map editor
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V A H K I T I 22-Apr-18 12:13 AM
What the fuck ARE you doing this in then?
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Omega12 22-Apr-18 12:13 AM
blender
and replacing a model
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V A H K I T I 22-Apr-18 12:13 AM
Why.. are you replacing a model?
Just make a nEW one
Literally just open up Blender, copy paste a bunch into the scene, rescale and rotate them all, save as a single obj
done
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Omega12 22-Apr-18 12:14 AM
I don't know how to retexture a map if I create a new one
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V A H K I T I 22-Apr-18 12:14 AM
...
Why do you need to retexture ANYTHING?
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Omega12 22-Apr-18 12:14 AM
but then they don't have a texture boyo
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Hexadecimal Mantis 22-Apr-18 12:14 AM
🤔
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Omega12 22-Apr-18 12:14 AM
shit man, ill just show you
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V A H K I T I 22-Apr-18 12:14 AM
IT'S JUST A BUNCH OF MATORAN FLOATING IN SPACE
YOU don't know how to use Blender properly is the problem. xD
Fuck I'LL do it myself if it's that big a damn deal. 😛
@Omega12 And your issue is..?
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Omega12 22-Apr-18 12:20 AM
-_-
that's not the issue
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V A H K I T I 22-Apr-18 12:20 AM
THEN WHAT IS?? xD
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Omega12 22-Apr-18 12:21 AM
hold up
unless this game does textures different from other games I've worked with
the fuck magic is this
it fucking it it
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V A H K I T I 22-Apr-18 12:22 AM
?????
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Omega12 22-Apr-18 12:22 AM
im just gonna kill myself
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V A H K I T I 22-Apr-18 12:22 AM
WAS I RIGHT?
ARE YOU A DUM? Pac
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Omega12 22-Apr-18 12:23 AM
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V A H K I T I 22-Apr-18 12:23 AM
KEK
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Omega12 22-Apr-18 12:23 AM
every other fucking game I've worked on, the texture gets applied over the entire model
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V A H K I T I 22-Apr-18 12:23 AM
GG EASY
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Omega12 22-Apr-18 12:23 AM
not one by fucking one
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V A H K I T I 22-Apr-18 12:23 AM
Then you must have been fucking up the UV maps royally
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Hexadecimal Mantis 22-Apr-18 12:23 AM
And please don't off yourself over a Thicc tweet (edited)
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V A H K I T I 22-Apr-18 12:24 AM
xP
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Omega12 22-Apr-18 12:24 AM
I'm not going to off myself
I can just leave the server
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V A H K I T I 22-Apr-18 12:24 AM
ALmost done
xP
Dis gon be gud
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Omega12 22-Apr-18 12:25 AM
well do it
but jimmy's gotta post it
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Hexadecimal Mantis 22-Apr-18 12:25 AM
Can we actually port this to melee? (edited)
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Omega12 22-Apr-18 12:25 AM
ALSO
they don't care about this anymore
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Hexadecimal Mantis 22-Apr-18 12:25 AM
that would be awesome
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V A H K I T I 22-Apr-18 12:25 AM
LOL
And why jimmy?
You gave me so much trouble over this
xD
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Omega12 22-Apr-18 12:25 AM
fine you do it
stealing my damn ape memes (edited)
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V A H K I T I 22-Apr-18 12:26 AM
Pac
Also @benji Can you send me the fixed tre1?
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Omega12 22-Apr-18 12:27 AM
so two things
alpha has transparent water on bech
and it just looks darker in general
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V A H K I T I 22-Apr-18 12:29 AM
Why are you pointing that out?
To them?
@Omega12
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Omega12 22-Apr-18 12:30 AM
red herrings
keep the discussion going for another 8 hours
it's funny seeing the posts about "I gotta go to bed, don't post anything thicc" (edited)
wow, they moved on already
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V A H K I T I 22-Apr-18 12:36 AM
Well my game is having a conniption and crashing with the new model so RIP for now I guess
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Omega12 22-Apr-18 12:36 AM
lel
BUT IN THE END
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V A H K I T I 22-Apr-18 12:37 AM
if you wanna tinker and jimmy it, here
Imma post the good goods now.
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Omega12 22-Apr-18 12:37 AM
I'm going to bed
I don't need to stay up all night for thicc tweets
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V A H K I T I 22-Apr-18 12:38 AM
rip
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Omega12 22-Apr-18 01:09 AM
These boys are growing bored of our antics
We gotta do something to spice it up
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V A H K I T I 22-Apr-18 01:10 AM
What didja have in mind?
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Omega12 22-Apr-18 01:10 AM
Dunno
The problem is showing too much
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V A H K I T I 22-Apr-18 01:11 AM
They weren't even satisfied by fistyboi
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Omega12 22-Apr-18 01:12 AM
Well what if we have hex flood atrm
Or edit a glyph texture to have nick cages face on it,
But stand kind of far away so they actually have to look
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V A H K I T I 22-Apr-18 01:14 AM
Both of those are basically just more antics really
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UTTER_BODGE 22-Apr-18 01:14 AM
or tweet/retweet absolutely unrelated bullshit
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V A H K I T I 22-Apr-18 01:14 AM
Done
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UTTER_BODGE 22-Apr-18 01:14 AM
recycled from lewa's boss area, heh
didn't notice before
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V A H K I T I 22-Apr-18 01:14 AM
????
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UTTER_BODGE 22-Apr-18 01:14 AM
that's the main menu
they just copied those ruins from the lewa boss area
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V A H K I T I 22-Apr-18 01:15 AM
o
Wait
How did you get over there AND have the menu open?
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UTTER_BODGE 22-Apr-18 01:15 AM
I used the debug "go to spawn point" menu thingy
I once glitched my way into walking in the main menu without the text, but couldn't figure out how to repeat it tonight
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Omega12 22-Apr-18 01:16 AM
Same
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V A H K I T I 22-Apr-18 01:16 AM
Yeah it's inconsistent
Usually involves quitting from the main game somewhere
@JrMasterModelBuilder question
Do we know why the upres breaks FMVs?
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JrMasterModelBuilder 22-Apr-18 01:20 AM
No exactly
I think the game is actually supposed to dynamically change the resolution at runtime.
So when cutscenes play, it changes to the correct resolution.
There are OSI function that can change the resolution.
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V A H K I T I 22-Apr-18 01:21 AM
Huh
So we can potentially discard the upres patch once the OSI is fully open to us?
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JrMasterModelBuilder 22-Apr-18 01:21 AM
I've seen some other games do that.
Potentially. (edited)
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V A H K I T I 22-Apr-18 01:22 AM
Aaaaand we can't fix the FMVs until said OSI is open can we? x3
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UTTER_BODGE 22-Apr-18 01:22 AM
any idea if/how the behind the scenes video is supposed to play?
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V A H K I T I 22-Apr-18 01:24 AM
Nope
ALso shit that thing you did is someshing
You can still control both Onua AND the menu
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UTTER_BODGE 22-Apr-18 01:25 AM
yeah it's pretty weird
why is onua missing his gear textures though
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V A H K I T I 22-Apr-18 01:25 AM
No clue
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UTTER_BODGE 22-Apr-18 01:26 AM
did omega removing some textures break it
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JrMasterModelBuilder 22-Apr-18 01:26 AM
I doubt that behind the scenes video was going to be in the final build.
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benji 22-Apr-18 01:26 AM
@V A H K I T I I didn't fix anything, I just modded tre1.x to try to reproduce your issue, but it worked instead.
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V A H K I T I 22-Apr-18 01:26 AM
O
Rip
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benji 22-Apr-18 01:28 AM
so you were saying that transparent .x didn't work?
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V A H K I T I 22-Apr-18 01:28 AM
Ye
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benji 22-Apr-18 01:28 AM
I was able to tweak tre1.x in Maya and convert it back to .x and it worked fine, transparency and all
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V A H K I T I 22-Apr-18 01:28 AM
😐
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benji 22-Apr-18 01:29 AM
I call the mod 'thicctree'
Maya screws with the material info so the lighting looks off (along with the lack of vertex colors), but that's not a LOMNTool thing
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V A H K I T I 22-Apr-18 01:35 AM
@UTTER_BODGE Yes
@Omega12 Pls
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Omega12 22-Apr-18 01:36 AM
What
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V A H K I T I 22-Apr-18 01:36 AM
Your mass removal of textures broke Onua's gears
@benji Maybe it's something 3DS max also does then? Hmm
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Omega12 22-Apr-18 01:37 AM
Oh OK,
See told you I might miss something
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V A H K I T I 22-Apr-18 01:37 AM
Tru
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Omega12 22-Apr-18 01:37 AM
Also
@UTTER_BODGE behind the scenes plays after the credits finish
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V A H K I T I 22-Apr-18 01:38 AM
Really?
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Omega12 22-Apr-18 01:38 AM
👌 👌
Ye
No one's watched the credits?
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V A H K I T I 22-Apr-18 01:39 AM
I did, I guess I just forgot
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Omega12 22-Apr-18 01:39 AM
Lol
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V A H K I T I 22-Apr-18 01:39 AM
So I'm not sure what to do with the bois
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Omega12 22-Apr-18 01:39 AM
>something better tommorow
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V A H K I T I 22-Apr-18 01:39 AM
Maybe Thicc should just go dark for a bit
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Omega12 22-Apr-18 01:39 AM
COME ON THE BIG BOY WAS GOLDEN
That shit was good
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V A H K I T I 22-Apr-18 01:40 AM
TBH Idk if I can keep Thiccposting for another whole week
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Omega12 22-Apr-18 01:40 AM
Also literally beta content
It's not worth it if they're just gonna gloss over this shit
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JrMasterModelBuilder 22-Apr-18 01:42 AM
Why are we removing textures? (edited)
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V A H K I T I 22-Apr-18 01:42 AM
Ask @Omega12 xD
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Omega12 22-Apr-18 01:42 AM
Some of the textures for the Matoran were broken
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benji 22-Apr-18 01:42 AM
@V A H K I T I feel free to post a .x file that isn't working and I'll take a look at it
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Omega12 22-Apr-18 01:42 AM
Accidentally removed some. Tga textures there were actually being used
If you didn't replace your character texture .blk then you're fine
I just gotta over the textures with a finer comb
Broken textures are why the uncolored Matoran looked like yetis
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V A H K I T I 22-Apr-18 01:45 AM
@benji You have green hill already. Pac
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UTTER_BODGE 22-Apr-18 01:47 AM
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V A H K I T I 22-Apr-18 01:47 AM
LOL
If I blur that right, it'll make a good thiccpost
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benji 22-Apr-18 01:50 AM
I need a minimal test case tho
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V A H K I T I 22-Apr-18 01:51 AM
I mean... that level is basically just a main.x, a bcl, and some textures
Yes I'm using Wingdings now
Fite me
Pac
So @JrMasterModelBuilder, just to confirm, FMVs can't be fixed until OIS is cracked?
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JrMasterModelBuilder 22-Apr-18 01:56 AM
Probably not
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V A H K I T I 22-Apr-18 01:56 AM
RIP
So should I dummy them out for the patch?
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JrMasterModelBuilder 22-Apr-18 01:56 AM
¯\_(ツ)_/¯
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V A H K I T I 22-Apr-18 01:57 AM
Pac
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JrMasterModelBuilder 22-Apr-18 01:57 AM
Doesn't the widescreen patch cause other problems?
Or is it the resolution patch?
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UTTER_BODGE 22-Apr-18 01:58 AM
they don't even play with the original exe for me
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V A H K I T I 22-Apr-18 01:59 AM
@JrMasterModelBuilder Widescreen causes menus to be cut off in frontend due to the buttons improperly scaling
Upres breaks the FMVs by itself
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UTTER_BODGE 22-Apr-18 01:59 AM
did they work without patches on the beta for other folks
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V A H K I T I 22-Apr-18 01:59 AM
I don't recall tbh
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UTTER_BODGE 22-Apr-18 02:00 AM
I tried the original exe, also got rid of my ini files in case the tester cheats were messing with it
still nothing
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V A H K I T I 22-Apr-18 02:00 AM
Hm
Well I'm dummying them out, rip
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UTTER_BODGE 22-Apr-18 02:03 AM
what do you mean by that
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V A H K I T I 22-Apr-18 02:03 AM
Erasing all the data so they don't play, moving the originals to a new temporary location
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UTTER_BODGE 22-Apr-18 02:04 AM
I mean, they already don't play
not sure what good that does
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V A H K I T I 22-Apr-18 02:05 AM
They do play though?
At least for me
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JrMasterModelBuilder 22-Apr-18 02:06 AM
The intro ones play for me, even on completely unpatched EXE.
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UTTER_BODGE 22-Apr-18 02:06 AM
curious
lemme try something
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V A H K I T I 22-Apr-18 02:06 AM
The other two play on triggering the credits for some reason
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UTTER_BODGE 22-Apr-18 02:08 AM
they didn't play in deep brick's credits video
when the text went by the camera just went back to the main options area
same as what happens for me
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V A H K I T I 22-Apr-18 02:08 AM
Maybe he had the same idea, or edied his video
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UTTER_BODGE 22-Apr-18 02:09 AM
if he did, there'd probably be a visible skip
in the clouds or lava or something
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V A H K I T I 22-Apr-18 02:09 AM
Not really
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UTTER_BODGE 22-Apr-18 02:09 AM
let's see
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V A H K I T I 22-Apr-18 02:09 AM
The game pauses when the FMVs start
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UTTER_BODGE 22-Apr-18 02:09 AM
Credits from the unreleased PC CD-ROM video game "BIONICLE: Legend of Mata Nui" (including in-game audio)
there's a slight hiccup
that's all
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V A H K I T I 22-Apr-18 02:09 AM
Well there ya go
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UTTER_BODGE 22-Apr-18 02:10 AM
there's also a hiccup at the beginning
0:05
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V A H K I T I 22-Apr-18 02:11 AM
At the beginning of the credits, the Kaita and ending cutscenes play in sequence. At the end, the Behind the Scenes clip plays
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UTTER_BODGE 22-Apr-18 02:11 AM
strange
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V A H K I T I 22-Apr-18 02:11 AM
Seems like an edit to me
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UTTER_BODGE 22-Apr-18 02:11 AM
also his text scrolls waaaay slower
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V A H K I T I 22-Apr-18 02:11 AM
FPS
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UTTER_BODGE 22-Apr-18 02:11 AM
probably another framerate thing
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V A H K I T I 22-Apr-18 02:11 AM
Game is clearly only meant to run at 30
I'm looking into rivatuner to see if I can have it just run in the background like DGVoodoo
I hope EVENTUALLY we can fix all this
Even if it means adding new duplicate frames for effected 2D objects
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UTTER_BODGE 22-Apr-18 02:13 AM
you totally could do that
it might look a little choppy but that's still better
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V A H K I T I 22-Apr-18 02:13 AM
Yeah, but it's just a matter of making the game read them
IIRC the credits and the infected mask are all that's really compromised by the FPS
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JrMasterModelBuilder 22-Apr-18 02:13 AM
Oh wait, that stupid video does play when you run the credits.
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V A H K I T I 22-Apr-18 02:14 AM
@JrMasterModelBuilder Any idea how we could double the infected mask frames?
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JrMasterModelBuilder 22-Apr-18 02:15 AM
You could probably just duplicate a bunch of files.
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V A H K I T I 22-Apr-18 02:15 AM
YOu really think that would work? 😐
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UTTER_BODGE 22-Apr-18 02:15 AM
probably
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JrMasterModelBuilder 22-Apr-18 02:15 AM
I think it might.
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V A H K I T I 22-Apr-18 02:15 AM
But they's have to have different sequential names
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UTTER_BODGE 22-Apr-18 02:15 AM
you've overthinking it
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JrMasterModelBuilder 22-Apr-18 02:15 AM
Basically, make 0000 and 0001 the same, then make 0001 -> 0002 and 0003, etc
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UTTER_BODGE 22-Apr-18 02:15 AM
^
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JrMasterModelBuilder 22-Apr-18 02:16 AM
A pain in the butt to do manually.
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V A H K I T I 22-Apr-18 02:16 AM
But what comes after the last one that it's supposed to read?
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UTTER_BODGE 22-Apr-18 02:16 AM
it's very likely automatic
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V A H K I T I 22-Apr-18 02:16 AM
Well.. I'll try it. I have a file renamer
Stand by
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JrMasterModelBuilder 22-Apr-18 02:17 AM
Arguably, the game should be limited to 30 FPS though.
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V A H K I T I 22-Apr-18 02:17 AM
I mean it runs fine overall at 60
It's just some 2D objects have issues
At least they limited 2D texture animations
That was a thing in the alpha that also sped up
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UTTER_BODGE 22-Apr-18 02:19 AM
at a quick first test the game doesn't seem to be automatically choosing sprite anim lengths based on how many files are there
testing more
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V A H K I T I 22-Apr-18 02:24 AM
Yeah tried it
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UTTER_BODGE 22-Apr-18 02:24 AM
removing = white square
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V A H K I T I 22-Apr-18 02:24 AM
That just halved the animation
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UTTER_BODGE 22-Apr-18 02:24 AM
adding = unused
white square just for the removed frame(s), to be clear
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JrMasterModelBuilder 22-Apr-18 02:25 AM
Ok, so increasing the resolution with the INI tiles the video. Increasing the resolution with the resolution patch causes wrapping.
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V A H K I T I 22-Apr-18 02:25 AM
Aren't those the same thing right now though?
INI controls the res?
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JrMasterModelBuilder 22-Apr-18 02:26 AM
INI controls the window size.
There's some other resolution thing from 1-4
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V A H K I T I 22-Apr-18 02:26 AM
1-4 what?
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UTTER_BODGE 22-Apr-18 02:27 AM
predefined resolutions?
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JrMasterModelBuilder 22-Apr-18 02:28 AM
Yeah, looks like it. It's used to decide the window size, prior to the patch. It's also exposed to the OSI, so it might use it for something also. (edited)
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V A H K I T I 22-Apr-18 02:28 AM
So how do we circumvent or fix that then?
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JrMasterModelBuilder 22-Apr-18 02:28 AM
Fix what?
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V A H K I T I 22-Apr-18 02:29 AM
FMVs. I assume that's what you were just looking into
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JrMasterModelBuilder 22-Apr-18 02:29 AM
Well, I hope we can just change the window resolution for cutscenes via OSI scripting. (edited)
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V A H K I T I 22-Apr-18 02:30 AM
But we don't have that option just yet, right?
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JrMasterModelBuilder 22-Apr-18 02:30 AM
And adjust other things similarly.
Right, need OSI disassembler/assembler.
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V A H K I T I 22-Apr-18 02:30 AM
Rip
How goes that anyways?
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JrMasterModelBuilder 22-Apr-18 02:31 AM
Still working on it.
It's not trivial.
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V A H K I T I 22-Apr-18 02:34 AM
Well yeah, I never said it was. 😐
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UTTER_BODGE 22-Apr-18 02:50 AM
decided to try lewa's boss again
thought "hey I wonder if the high framerate is breaking it and making it harder"
turns out it is
it's much much more reasonable at 30 FPS, you aren't sucked in as much and you aren't held captive so tightly
vs 60 FPS where your only hope for not getting sucked in is a prayer and you're held onto viciously until you fall into instadeath water 90% of the time
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V A H K I T I 22-Apr-18 02:53 AM
It depends how you play it tbh
I've found he locks you in if played from frontend
But from the menu, it's largely fine
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UTTER_BODGE 22-Apr-18 02:54 AM
I think you're correlating differences in luck there
it's very solidly tied to framerate
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V A H K I T I 22-Apr-18 02:54 AM
Let me try again then
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UTTER_BODGE 22-Apr-18 02:54 AM
I was toggling it with fraps recording on/off and seeing immediate differences between 30 and 60
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V A H K I T I 22-Apr-18 02:56 AM
Okay yeah
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UTTER_BODGE 22-Apr-18 03:00 AM
... hm, I have more suspicions now
dang it it's 2 AM
... fine I'll stay up and test things
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V A H K I T I 22-Apr-18 03:00 AM
Boi
I just tried at 30
It's no different
Who's correlating differences in luck NOW? Pac
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UTTER_BODGE 22-Apr-18 03:01 AM
do you need a side by side comparison or what
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V A H K I T I 22-Apr-18 03:01 AM
I just played it at 60
And then limited it to 30 and played again
xD
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UTTER_BODGE 22-Apr-18 03:04 AM
clearing about 88 GB of stuff
didn't have much space to record to
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V A H K I T I 22-Apr-18 03:07 AM
I seem to have found a tactic to it
It's not based around framerate, it's like a slingshot
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UTTER_BODGE 22-Apr-18 03:07 AM
it was so trivially easy at 30 FPS I didn't need any tactic lol
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V A H K I T I 22-Apr-18 03:07 AM
Try again. 😛
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UTTER_BODGE 22-Apr-18 03:07 AM
I am
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V A H K I T I 22-Apr-18 03:07 AM
It did jack shit for me. xD
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JrMasterModelBuilder 22-Apr-18 03:09 AM
BTW, after Liam posts the video, are we going to do a live stream or anything?
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V A H K I T I 22-Apr-18 03:09 AM
Yep! As per usual
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JrMasterModelBuilder 22-Apr-18 03:09 AM
👍
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V A H K I T I 22-Apr-18 03:09 AM
This time though we should probably figure out the BMP twitch credentials ahead of time
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JrMasterModelBuilder 22-Apr-18 03:09 AM
Yeah
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V A H K I T I 22-Apr-18 03:10 AM
Hopefully @LiamRobertson will be down to join said stream
Posts in Thicc channel gave me a thought
Exactly HOW reasonable would an XBOX port be?
Isn't XBOX just slightly different than a PC?
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JrMasterModelBuilder 22-Apr-18 03:12 AM
I don't know much about XBox.
Both have PE binaries.
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V A H K I T I 22-Apr-18 03:12 AM
I know people managed to port some XBOX games to PC, albeit with a lot of issues
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UTTER_BODGE 22-Apr-18 03:15 AM
just recorded two videos
the difference is blatantly obvious
60 FPS he clings on for dear life
30 FPS he only nearly got me once
am I gonna have to convert and edit and upload this at 2:15 AM
curse you fraps videos for being so big and uncompressed (edited)
gonna take a piss while the second one converts, then I'll slap them side by side
brb
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V A H K I T I 22-Apr-18 03:21 AM
Well that's good for you but I replicated your environment to a T with no change.
You're also on some magic PC that can run the game at exactly 60fps without DGVoodoo's help, so go fuck yaself ya dang dingus. xD (edited)
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UTTER_BODGE 22-Apr-18 03:22 AM
why are you like this
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V A H K I T I 22-Apr-18 03:22 AM
Angery
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UTTER_BODGE 22-Apr-18 03:22 AM
I'm just here to fix up a game dude
no need to be like... that
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V A H K I T I 22-Apr-18 03:23 AM
You know I'm just messing right? 😛
I mean I still don't understand your enigma of a PC, but I can't replicate your experience, so I can't just put in the patch, "Hey! Run this at 30fps for a 100% tested and confirmed better time". 😛
There's clearly something unique about the way your PC runs the game as it is.
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UTTER_BODGE 22-Apr-18 03:26 AM
these things are complex, hence why it's good to test them thoroughly and with various people before jumping to conclusions and/or getting snarky
putting vids side by side since they're done compressing and all that
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V A H K I T I 22-Apr-18 03:27 AM
Look man, again it was just a joke. All the same, I'm sorry if I ticked you off.
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UTTER_BODGE 22-Apr-18 03:27 AM
less ticked off and more a tired sigh as I'd like to get all this wrapped up
it's late, we're probably all on edge/sleepy/brainfuck
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V A H K I T I 22-Apr-18 03:29 AM
Rip
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JrMasterModelBuilder 22-Apr-18 03:31 AM
++++++++++[>+>+++>+++++++>++++++++++<<<<-]>>>>--.++++++++++++++++.-----------------.++++++++.+++++.--------.+++++++++++++++.------------------.++++++++.<<++.>>++++++++.++.------------------.++++++++.++++++++.
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UTTER_BODGE 22-Apr-18 03:31 AM
I understand roughly what that is but am too tired to figure out what it actually is
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JrMasterModelBuilder 22-Apr-18 03:31 AM
It's a brainfuck program.
Brainfuck is an esoteric programming language created in 1993 by Urban Müller, and notable for its extreme minimalism. The language consists of only eight simple commands and an instruction pointer. While it is fully Turing-complete, it is not i...
It would output "brainfuck sucks"
Might be an interesting code for Thicc to use.
See if anyone recognizes it.
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V A H K I T I 22-Apr-18 03:37 AM
Hm
Not a bad idea. 😛
I'll do a test now
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UTTER_BODGE 22-Apr-18 03:39 AM
[jeopardy theme song distorting and melting]
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V A H K I T I 22-Apr-18 03:40 AM
Same
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UTTER_BODGE 22-Apr-18 03:43 AM
god this is a 1080p 60fps video... it's gonna take forever to upload with this backwoods internet
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V A H K I T I 22-Apr-18 03:43 AM
WOW
he got it RIGHT away
I'm actually impressed
I didn't think they'd catch Brainfuck so quickly
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JrMasterModelBuilder 22-Apr-18 03:45 AM
Is the video going up May 1st?
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V A H K I T I 22-Apr-18 03:45 AM
Give or take.
I'll make thiccposts if any delays happen
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JrMasterModelBuilder 22-Apr-18 03:46 AM
k
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V A H K I T I 22-Apr-18 03:46 AM
I wasn't expecting it to get cracked so quickly either. xP
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JrMasterModelBuilder 22-Apr-18 03:46 AM
Yeah, they must have seen it before.
It's kinda obscure.
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V A H K I T I 22-Apr-18 03:46 AM
Know any even more obscure codes? 😛
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JrMasterModelBuilder 22-Apr-18 03:47 AM
Not off the top of my head.
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V A H K I T I 22-Apr-18 03:50 AM
Maybe I can type in obfuscated code. xP
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V A H K I T I 22-Apr-18 03:57 AM
Trying my own codes out now
I typed out a simple message
EXCEPT
Every letter is replaced with the letter directly to the right of itself on the keyboard. 😛
O epmfrt og upi;; vtsvl yjod pmr///
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JrMasterModelBuilder 22-Apr-18 03:58 AM
Some people make passwords like that (though it's a bad idea). (edited)
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V A H K I T I 22-Apr-18 03:58 AM
I wonder if you'll crack this one...
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V A H K I T I 22-Apr-18 04:05 AM
So far so good
They think it's an anagram. 😛
UGH the boy thinks he's onto something. I swear to god if he cracks this, I'm gonna lose my shit.
THIS BOY IS ONE FUCKIN SMART ASS COOKIE GODDAMMIT
MY jimmies are getting rustled! Angery
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UTTER_BODGE 22-Apr-18 04:17 AM
https://youtu.be/JQA4PxhacvA spoilers: he tends to hang on to you for longer at 60 FPS
he can grab you for a long time at 30, and he can grab you for a short time at 60
but the ratio is much more in your favor at 30
would have recorded more footage but I've now spent an extra hour on this and need sleep
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V A H K I T I 22-Apr-18 04:18 AM
I never doubted what you were saying. I just can't replcate it. xD
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UTTER_BODGE 22-Apr-18 04:19 AM
Boi I just tried at 30 It's no different Who's correlating differences in luck NOW? :Pac:
uhuh
anyway gnight
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V A H K I T I 22-Apr-18 04:19 AM
BOI FITE ME
xD
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Omega12 22-Apr-18 10:14 AM
So I'm going to redo the textures and only remove the tohunga ones
And only remove textures as needed instead of making guesses
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UTTER_BODGE 22-Apr-18 11:14 AM
be sure to make notes of which specific textures you're removing, shadowknight's gonna want that in the change log
what's the status on the lighting fixes
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Omega12 22-Apr-18 11:30 AM
Shadow is supposed to have them done
If something happens or we need lighting foxes sooner for testing, I know how to whip them up
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UTTER_BODGE 22-Apr-18 11:35 AM
when does he get back again? monday, was it?
also: maybe you could just rename textures instead of deleting
add an underscore to the beginning of their name
so they go to the top when sorted by name and can be easily "re-added" if needed
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Omega12 22-Apr-18 12:24 PM
Well, I would hope no one deletes the original blk
Also I moved them to a new folder, so I know which ones I removed
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UTTER_BODGE 22-Apr-18 01:10 PM
yeah, just as long as there's some way to know what changed that isn't a hassle
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V A H K I T I 22-Apr-18 01:37 PM
Oi
Anyone feel like investigating Gali's melee crash today?
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emily (peri) 22-Apr-18 01:51 PM
I'm late to that discussion, but fmvs have never played for me as well
and although deepbrick's videos dont show the fmvs, his original 04 description of the game states that the opening one does play
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UTTER_BODGE 22-Apr-18 01:52 PM
I wonder why he never mentioned the behind the scenes video
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V A H K I T I 22-Apr-18 01:53 PM
So about that crash. 😛
Also if anyone could make progress on Gali's TTUN that'd be cool too
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UTTER_BODGE 22-Apr-18 01:54 PM
what else needs to be done on ttun
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V A H K I T I 22-Apr-18 01:54 PM
everything? xD
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UTTER_BODGE 22-Apr-18 01:55 PM
fffun
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V A H K I T I 22-Apr-18 01:55 PM
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UTTER_BODGE 22-Apr-18 01:55 PM
oh and shadowknight wanted me to make an invisible wall for onua's beach so players can't just walk through the water to the edge and fall off
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emily (peri) 22-Apr-18 01:55 PM
someone already did a fair bit of work on ttun - did they upload those changes, cuz if not it wouldn't make sense to start from square one
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V A H K I T I 22-Apr-18 01:55 PM
If they were uploaded, I don't have them
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UTTER_BODGE 22-Apr-18 01:56 PM
I wanna say it was shadowknight doing that
he fixed the spawn at least, iirc
I was working on the portals at the same time and explaining how the look points work
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V A H K I T I 22-Apr-18 01:56 PM
Well where is he? Pac
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UTTER_BODGE 22-Apr-18 01:56 PM
dunno where but I think back on monday
tomorrow
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V A H K I T I 22-Apr-18 01:57 PM
Aight
Well then there's still Gali's melee crash
Wanna look into that today?
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UTTER_BODGE 22-Apr-18 01:58 PM
I'll likely be busy/away for a good chunk of the day
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V A H K I T I 22-Apr-18 01:58 PM
Rip
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UTTER_BODGE 22-Apr-18 01:58 PM
might have time to whip up a quick invisible wall for onua's beach, at most
wouldn't take long
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V A H K I T I 22-Apr-18 01:59 PM
Btw, I noticed something interesting the other day
For one, Onua's Beach renders footsteps if played as anyone BUT onua, but also...
Depending on who you play as and where, the Rahi can be scaled differently.
Warping to the beach as anyone but Onua puts the crabs back to their original size
I'm willing to be the Nui Jaga wouldn't be quite so massive either
Which is what I WOULD say if it loaded at all. O_o
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UTTER_BODGE 22-Apr-18 02:01 PM
I swear I saw a bug spawn from the first hive in gali's first area once, but it's been crabs most of the time
so there's definitely sssooomething going on with how the game decides what to spawn
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V A H K I T I 22-Apr-18 02:01 PM
The scorpions are smaller though
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UTTER_BODGE 22-Apr-18 02:02 PM
and I suppose that'd probably be an OSI thing, huh
so we can't just look at the code and see the logic behind it yet
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V A H K I T I 22-Apr-18 02:02 PM
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UTTER_BODGE 22-Apr-18 02:02 PM
smolcrab
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V A H K I T I 22-Apr-18 02:03 PM
Also the tiny grabs can fuckin leap at you apparently. O_o
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UTTER_BODGE 22-Apr-18 02:03 PM
haha
I saw a bug go flying in onu-koro but that was clearly just a physics... uh... bug
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V A H K I T I 22-Apr-18 02:03 PM
Lel
Oh there's something I might work on come to think of it.
IF we can figure out what controls AI
I want to port the old Kane-Ra ai
Because what's there now is stupid. xP
It doesn't even damage you anymore, it just charges you then turns into a fractal. xD
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UTTER_BODGE 22-Apr-18 02:07 PM
shadowknight said to make the invisible wall like the alpha, but you can just jump or walk over it on the sides near the beach there
so I'm gonna make it about the same height as the rock walls
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V A H K I T I 22-Apr-18 02:10 PM
YOu can walk out of bounds on both ends
Just a quick fyi
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UTTER_BODGE 22-Apr-18 02:11 PM
yeah that's what I was saying, I'm gonna avoid that in mine
man I love the atmosphere of this game
so glad we finally got our hands on it
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UTTER_BODGE 22-Apr-18 02:27 PM
interesting, there's already a separate x for an invisible wall in the bech
but it's not used
and doesn't look like it'd be that good
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UTTER_BODGE 22-Apr-18 02:36 PM
ripped by myself ------------------------- Dreamcast Saffire / Midway Release: Oct 30, 2000 Also on: N64, PC, PS Franchise: Army Men T - Titles rated T (Teen...
@JrMasterModelBuilder looks like that behind the scenes vid may have stayed in the final game
... unless maybe lego objected
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Hexadecimal Mantis 22-Apr-18 02:37 PM
It's our boy Hal Rushton
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UTTER_BODGE 22-Apr-18 02:38 PM
maybe they'd have kept it in but made it less obvious than a big option on the main menu haha
who knows
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emily (peri) 22-Apr-18 02:38 PM
"you have... many programmers... many of whom have no social skills whatsoever" jeez hal rushton seems like a real nice guy
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V A H K I T I 22-Apr-18 02:39 PM
SHould I
SHould I post it? 😛
@UTTER_BODGE ?
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UTTER_BODGE 22-Apr-18 02:40 PM
¯\_(ツ)_/¯
I mean, they'd get a kick out of it
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V A H K I T I 22-Apr-18 02:40 PM
Fucc it's too long for twitter
AHA
I found a bonk!
Gali's hooks are upside down reeee
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UTTER_BODGE 22-Apr-18 02:48 PM
hal rushton seemed like a jaded old guy
... in 1999
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V A H K I T I 22-Apr-18 02:48 PM
Pac
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UTTER_BODGE 22-Apr-18 02:50 PM
your dropbox name is your real name
I'm not sure if it's visible on desktop but it is on mobile
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emily (peri) 22-Apr-18 02:51 PM
y'all really may as well just put up the full thing at this point lol
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Omega12 22-Apr-18 02:51 PM
waiting on unseen 64
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Hexadecimal Mantis 22-Apr-18 02:51 PM
rip thiccbricc == Liam confirmed
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Omega12 22-Apr-18 02:53 PM
BOI
you blew it
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V A H K I T I 22-Apr-18 02:54 PM
?
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Hexadecimal Mantis 22-Apr-18 02:54 PM
>Liam Scott
on dropbox
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V A H K I T I 22-Apr-18 02:54 PM
They saw me viewing it
It doesn't show the poster
Relax. 😛
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Omega12 22-Apr-18 02:55 PM
ThinkBriccs internally
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V A H K I T I 22-Apr-18 02:55 PM
.-.
Well they don't know who I am. xD
And they seem to have already glossed over it
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Hexadecimal Mantis 22-Apr-18 02:55 PM
👏 👏 👏
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V A H K I T I 22-Apr-18 02:55 PM
All the same, let's kill it
Aaand deleted
😛
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V A H K I T I 22-Apr-18 03:11 PM
They seem to have done their own damage control. Even then, this was only a small percentage of who may end up seeing the game at launch.
I also sufficiently scared them into thinking it could turn out like DB. xP
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Hexadecimal Mantis 22-Apr-18 03:15 PM
figured out what controls the sphere amount
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V A H K I T I 22-Apr-18 03:15 PM
Oh nice
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Hexadecimal Mantis 22-Apr-18 03:16 PM
by accident too
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V A H K I T I 22-Apr-18 03:16 PM
Cheat engine?
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Hexadecimal Mantis 22-Apr-18 03:16 PM
yea
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V A H K I T I 22-Apr-18 03:16 PM
Noice
You wanna work on Gali's melee crash later btw?
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Omega12 22-Apr-18 03:16 PM
figure out the matoran colors now
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Hexadecimal Mantis 22-Apr-18 03:17 PM
Do you know the animation number for it? I remember you said at was the same as one of the alpha animations
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Omega12 22-Apr-18 03:17 PM
i am also making progress
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V A H K I T I 22-Apr-18 03:17 PM
@Hexadecimal Mantis If you straight copy all of gali's animations to the alpha, it's her standing attack (edited)
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Omega12 22-Apr-18 03:17 PM
whoops wrong screenshot
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V A H K I T I 22-Apr-18 03:18 PM
LOL
"Progress"
Pac
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Omega12 22-Apr-18 03:18 PM
MVP as azmodan
most kills as a lane pusher
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V A H K I T I 22-Apr-18 03:18 PM
Nice Space Jam reference
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Omega12 22-Apr-18 03:18 PM
i got that skin today
been wanting it for like 5 years now
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Hexadecimal Mantis 22-Apr-18 03:33 PM
this would actually be a good reaction image without the text
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V A H K I T I 22-Apr-18 03:33 PM
lol
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Hexadecimal Mantis 22-Apr-18 03:34 PM
Everyone is posting their memes in #beaverhouse-lost-media
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V A H K I T I 22-Apr-18 03:34 PM
Ye
Didja get my message about the anims btw?
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Hexadecimal Mantis 22-Apr-18 03:35 PM
Yea. So it's her standing attack.Whats the name for that on the list? (edited)
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V A H K I T I 22-Apr-18 03:35 PM
Uh... idk. xD
Gotta be something attack I'm sure
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Hexadecimal Mantis 22-Apr-18 03:35 PM
I'll go look
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V A H K I T I 22-Apr-18 03:35 PM
Aight
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Hexadecimal Mantis 22-Apr-18 03:36 PM
ANIMLIST for gali g041.bkd ga_treadh2o_lft g043.bkd ga_treadh2o g032.bkd ga_surf g044.bkd ga_cliffdive c201.bkd ga_cin201 g062.bkd ga_swim_glide g063.bkd ga_swim_after_jump g036.bkd ga_swim g064.bkd ga_run_throw g016.bkd ga_throw g065.bkd ga_pullup g066.bkd ga_hanging g067.bkd ga_grab_hang c301.bkd ga_cin301 g068.bkd ga_idle_turn g003.bkd ga_jump_up g027.bkd ga_jump_fall g004.bkd ga_jump_down g028.bkd ga_strafe_left g029.bkd ga_strafe_right g058.bkd ga_thrown_back g061.bkd ga_surf_jump_takeoff g059.bkd ga_surf_jump_glide g060.bkd ga_surf_jump_land g069.bkd ga_surf_throw g070.bkd ga_summon g054.bkd ga_blow_horn g040.bkd ga_frogkick g000.bkd ga_idle g026.bkd ga_fall g057.bkd ga_lift_object g002.bkd ga_run g052.bkd ga_run_bkwrds g022.bkd ga_runjump_land g021.bkd ga_runjump_stall g020.bkd ga_runjump_takeoff g055.bkd ga_spewed g037.bkd ga_swim_lft g038.bkd ga_swim_rt g039.bkd ga_swimstart g056.bkd ga_talk g042.bkd ga_treadh2o_rt g001.bkd ga_walk g053.bkd ga_walk_bkwrds c202.bkd ga_cin202
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V A H K I T I 22-Apr-18 03:37 PM
ga_frogkick?
Wait no
ga_throw
Definitely that
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Hexadecimal Mantis 22-Apr-18 03:37 PM
Thats what I thought
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V A H K I T I 22-Apr-18 03:37 PM
Cause ga_run_throw would be the running attack
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UTTER_BODGE 22-Apr-18 03:38 PM
I'm curious what onua's flip off anim is named
and if/how we didn't notice it all these years
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Hexadecimal Mantis 22-Apr-18 03:38 PM
These anim lists are only in the alpha
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UTTER_BODGE 22-Apr-18 03:38 PM
aah
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Hexadecimal Mantis 22-Apr-18 03:38 PM
so we'll never know
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UTTER_BODGE 22-Apr-18 03:38 PM
shame
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V A H K I T I 22-Apr-18 03:39 PM
I still find it infinitely amusing how useful the alpha has been as a standalone debug tool for the beta
Things you wouldn't even think of using for debugging like copying animations and then referencing the list files.
Or cross referencing known crashes
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Hexadecimal Mantis 22-Apr-18 03:40 PM
Okay I think I might have found the problem. The animation number isn't even in the beta movelist
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V A H K I T I 22-Apr-18 03:41 PM
Huh
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Hexadecimal Mantis 22-Apr-18 03:41 PM
which is strange because it looks like the animation starts before it crashes
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V A H K I T I 22-Apr-18 03:43 PM
So I just learned a strange thing
Tahu's mechanics treat water the same way it would lava
To if Tahu touches water, he just fuckin dies
xP
The same is not a thing in reverse however
Wait
Nvm
It sure as fuck is
xD
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UTTER_BODGE 22-Apr-18 03:46 PM
which versions of lomntool can make bcls
I switched computers and don't have the older builds on hand and blargh
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V A H K I T I 22-Apr-18 03:46 PM
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UTTER_BODGE 22-Apr-18 03:46 PM
thanks
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Omega12 22-Apr-18 03:47 PM
you're not supposed to jump in lava you know
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V A H K I T I 22-Apr-18 03:48 PM
Pac
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Hexadecimal Mantis 22-Apr-18 03:49 PM
If you could figure out the animation number for Onua's melee attack that would help a lot. I don't have a copy of the alpha to use rn
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V A H K I T I 22-Apr-18 03:53 PM
Uh.. I can try? HOld on
o016.bkd
According to the animlist
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Hexadecimal Mantis 22-Apr-18 03:55 PM
huh
I like the consistency
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V A H K I T I 22-Apr-18 03:55 PM
Hm?
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Hexadecimal Mantis 22-Apr-18 03:55 PM
So it's 016 in the beta? (edited)
or did you just look at the alpha list
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V A H K I T I 22-Apr-18 03:56 PM
The latter
I'll test by copying it
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UTTER_BODGE 22-Apr-18 03:57 PM
right so what guidelines do I follow to make sure materials/footstep sounds don't break when making bcls
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V A H K I T I 22-Apr-18 03:58 PM
????
@Hexadecimal Mantis No change
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UTTER_BODGE 22-Apr-18 03:59 PM
made a bcl, lomntool complained a bit about materials, now onua's footsteps are the same sound everywhere
so clearly something borked
gonna try somethin'
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Hexadecimal Mantis 22-Apr-18 03:59 PM
did you copy all of the anims into the alpha like you did with gali?
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V A H K I T I 22-Apr-18 04:00 PM
No I did it it reverse. I copied the one from the anim list
I'll try the former now
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UTTER_BODGE 22-Apr-18 04:01 PM
I remember this being discussed but not what the guidelines were
that's just x -> obj -> converting to bcl with no edits
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V A H K I T I 22-Apr-18 04:02 PM
@Hexadecimal Mantis Still no change. O_o
Onua is not a good test though come to think of it
Cause Onua's melee is the same as his dig animation
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Hexadecimal Mantis 22-Apr-18 04:03 PM
yea you're right
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V A H K I T I 22-Apr-18 04:03 PM
I'll try Kopaka
Nope
It's still using the weird sword wave
All the other animations changed though
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Hexadecimal Mantis 22-Apr-18 04:05 PM
Maybe the melee anim is a number that isn't used in the alpha
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V A H K I T I 22-Apr-18 04:05 PM
Yeah, that was gonna be my guess
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Hexadecimal Mantis 22-Apr-18 04:05 PM
luckily there is a another potential way to determine what it is
If I look through the names file in the beta, i Might be able to make an educated guess
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V A H K I T I 22-Apr-18 04:06 PM
Aight
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Hexadecimal Mantis 22-Apr-18 04:22 PM
Lewa has multiple melee attacks
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V A H K I T I 22-Apr-18 04:22 PM
wot
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Hexadecimal Mantis 22-Apr-18 04:23 PM
Can you send over an unmodified Lewa.bl k to confirm?
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V A H K I T I 22-Apr-18 04:24 PM
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Hexadecimal Mantis 22-Apr-18 04:25 PM
yep he has two
one for hitting an enemy, and the other for when he runs out of spheres
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V A H K I T I 22-Apr-18 04:25 PM
Huh
OH
I know how we can check animations
I'm an idiot
Check the names.slb
xD
That's more reliable anyways
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Hexadecimal Mantis 22-Apr-18 04:26 PM
thats what I mentioned. However, not every animation is listed
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V A H K I T I 22-Apr-18 04:27 PM
030oONUA_THROW_VINEGRAB
Wot
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Hexadecimal Mantis 22-Apr-18 04:28 PM
surprisingly, Lewa axe hit or whatever its called is not his melee attack
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V A H K I T I 22-Apr-18 04:28 PM
Huh
830pPOHA_SAND_STORM
???
He also apparently has unused animations for Kane-Ra riding
530pPOHA_RIDE.......................................................................................................................630pPOHA_RIDE_THROW
040pPOHA_FREEZE1
?????????????????????????????
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emily (peri) 22-Apr-18 04:31 PM
when the stone elemental gets him with the stomp
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V A H K I T I 22-Apr-18 04:31 PM
oooh
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benji 22-Apr-18 04:35 PM
@UTTER_BODGE the material name should be material underscore number
Or something like that
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V A H K I T I 22-Apr-18 04:35 PM
Does it NEED to be like that for the tool to generate shit properly?
Cause that's a lot of extra editing
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benji 22-Apr-18 04:35 PM
Otherwise it can't pick out the material number
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V A H K I T I 22-Apr-18 04:35 PM
He's only making a bCL though
Why does it even NEED materials
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benji 22-Apr-18 04:35 PM
Well there's not really a great way to do it
For footstep sounds, like we were talking about
For water / not water
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V A H K I T I 22-Apr-18 04:36 PM
Oh okay.
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benji 22-Apr-18 04:36 PM
For other collision properties
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V A H K I T I 22-Apr-18 04:36 PM
Well if he's just doing a straight conversion or something the tool should be able to compensate for this thing apparently most 3d software does
😛
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benji 22-Apr-18 04:36 PM
Just open the obj in notepad, replace material with material_
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UTTER_BODGE 22-Apr-18 04:37 PM
eh ok
I'll give it a shot
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benji 22-Apr-18 04:37 PM
Yeah the material format should be standard between .x and .bcl, point taken (edited)
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V A H K I T I 22-Apr-18 04:37 PM
😛
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benji 22-Apr-18 04:37 PM
Also rename in .mtl file
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V A H K I T I 22-Apr-18 04:37 PM
I'll see if that's what's up with green hill. Maybe I beefed it somewhere
Actually I'll start with the trees
Easier test
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UTTER_BODGE 22-Apr-18 04:38 PM
there's no real way to make an invisible wall for onua's beach that keeps the player from seeing where it ends
but we can keep them from falling off
which is good enough I guess
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V A H K I T I 22-Apr-18 04:38 PM
I mean
Benji could always add vertex colour support, and then we can extend the water a bit! Pac
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UTTER_BODGE 22-Apr-18 04:39 PM
well, it's more the ground under the water than the water
but yeah
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benji 22-Apr-18 04:39 PM
But that means collada parsing which is hell Pac
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V A H K I T I 22-Apr-18 04:39 PM
(I'm just busting your chops btw Benji)
I know this shit takes time
xD
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UTTER_BODGE 22-Apr-18 04:40 PM
if you get mrgb importing working, that's good enough for me
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V A H K I T I 22-Apr-18 04:40 PM
But seriously, that is a thing we need
Like a lot
xD
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benji 22-Apr-18 04:40 PM
I really should get to it, there's just more fun stuff to do
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V A H K I T I 22-Apr-18 04:40 PM
Tru
Does mrgb work with max?
As long as it'll import and export from Max, that works for me too
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benji 22-Apr-18 04:41 PM
If there's a Max format for obj with vertex colors, I'll definitely add it
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V A H K I T I 22-Apr-18 04:41 PM
Hell, even making a maxscript for it would suffice
HECC
It's still LOOKING for the old material name
I have to do this in max, don't I?
ueujryhugfjhgh
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benji 22-Apr-18 04:43 PM
Make sure the material name in he obj matches the material name in the mtl
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V A H K I T I 22-Apr-18 04:44 PM
Uuuuugh so I have to manually edit all the material name sin max?
Beji, I hate you so much right now
xD
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benji 22-Apr-18 04:44 PM
Or notepad
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V A H K I T I 22-Apr-18 04:44 PM
I guess that's easier
Just replace all
Still
😛
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benji 22-Apr-18 04:44 PM
Tell ya what, when I wake up from this nap I'll start working on collada import.
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V A H K I T I 22-Apr-18 04:45 PM
Sounds like a plan. xP
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benji 22-Apr-18 04:45 PM
See you then
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V A H K I T I 22-Apr-18 04:45 PM
Aight. Take it easy (edited)
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UTTER_BODGE 22-Apr-18 04:46 PM
auto-replacing Material with Material_ in both the obj and mtl worked, yay
gonna give trees on onua's beach collision and add the invisible wall
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V A H K I T I 22-Apr-18 04:46 PM
Ayy
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UTTER_BODGE 22-Apr-18 04:46 PM
I appreciate how they have a metal sound effect for walking on the canister and lid, even though you probably almost never will
attention to detail
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V A H K I T I 22-Apr-18 04:47 PM
Ye
THE FUCK
For some reason my tree edits not only didn't work, but it moved the whole model to an odd position
At least it doesn't CRASH anymore but still
Okay never mind
THere's just ALWAYS been a tree growing out of the stiarcase apparently
Still didn't fix the issue though, wtf
OH
...Huh
I think Fren is unused
Yeah, fuck fren is the ALPHA frontend
Okay
That explains it
Aaaaand crash
@UTTER_BODGE You wanna take a look at this when you have a moment?
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UTTER_BODGE 22-Apr-18 04:54 PM
sure, gonna finish up onua's beach then I'll check them out
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V A H K I T I 22-Apr-18 04:55 PM
Thank
If you get it working, run me through your process.
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V A H K I T I 22-Apr-18 05:05 PM
Overhauled the patch notes file a bit. Made it look a bit cleaner
Well, in the actual file anyways
This is also going to be our biggest patch yet.
It includes most or all of the previous alpha patches and then some
This makes me happy. 😄
Just glanced over the old patch notes yeah. Everything that wasn't fixed by the game itself being newer was ported.
We've officially SURPASSED our alpha patches.
Congratulations boys.
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Omega12 22-Apr-18 05:17 PM
Ah I think I found what happened with teh gears and shit
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V A H K I T I 22-Apr-18 05:17 PM
Oh?
Well still don't delete more than what's necessary?
😛
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Omega12 22-Apr-18 05:19 PM
I think I got tired, and created a blk of the alpha textures
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V A H K I T I 22-Apr-18 05:19 PM
LOL
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Omega12 22-Apr-18 05:19 PM
I triple checked and none of my texture blks have TGA's in them
but it means the matoran textures and bumps were just straight up missing from the beta
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V A H K I T I 22-Apr-18 05:21 PM
@Hexadecimal Mantis ANy -progress?
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Omega12 22-Apr-18 05:22 PM
wait
can you load up PTOS
maybe it was just something I fucked up somehow
because this boy got textures
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V A H K I T I 22-Apr-18 05:23 PM
Aight, one sec
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Hexadecimal Mantis 22-Apr-18 05:23 PM
I kind of gave up after discovering the second melee attack. Not sure if Gali has two
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V A H K I T I 22-Apr-18 05:23 PM
BOI this is a thing that needs to be fixed. xD
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Omega12 22-Apr-18 05:23 PM
what you need? onua's melee attack?
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V A H K I T I 22-Apr-18 05:23 PM
Gali's
It crashes
Ya beefed it son
Pac
@Omega12
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Omega12 22-Apr-18 05:24 PM
fuck I did
dam sun
ANIMLIST for gali g041.bkd ga_treadh2o_lft g043.bkd ga_treadh2o g032.bkd ga_surf g044.bkd ga_cliffdive c201.bkd ga_cin201 g062.bkd ga_swim_glide g063.bkd ga_swim_after_jump g036.bkd ga_swim g064.bkd ga_run_throw g016.bkd ga_throw g065.bkd ga_pullup g066.bkd ga_hanging g067.bkd ga_grab_hang c301.bkd ga_cin301 g068.bkd ga_idle_turn g003.bkd ga_jump_up g027.bkd ga_jump_fall g004.bkd ga_jump_down g028.bkd ga_strafe_left g029.bkd ga_strafe_right g058.bkd ga_thrown_back g061.bkd ga_surf_jump_takeoff g059.bkd ga_surf_jump_glide g060.bkd ga_surf_jump_land g069.bkd ga_surf_throw g070.bkd ga_summon g054.bkd ga_blow_horn g040.bkd ga_frogkick g000.bkd ga_idle g026.bkd ga_fall g057.bkd ga_lift_object g002.bkd ga_run g052.bkd ga_run_bkwrds g022.bkd ga_runjump_land g021.bkd ga_runjump_stall g020.bkd ga_runjump_takeoff g055.bkd ga_spewed g037.bkd ga_swim_lft g038.bkd ga_swim_rt g039.bkd ga_swimstart g056.bkd ga_talk g042.bkd ga_treadh2o_rt g001.bkd ga_walk g053.bkd ga_walk_bkwrds c202.bkd ga_cin202
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V A H K I T I 22-Apr-18 05:25 PM
Well we know already what it IS
Not why it crashes
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Omega12 22-Apr-18 05:26 PM
how do you activate that specific animation
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V A H K I T I 22-Apr-18 05:26 PM
You just do the melee attack
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Omega12 22-Apr-18 05:26 PM
didnt know this game had melee
just shooting
whats the key
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Hexadecimal Mantis 22-Apr-18 05:26 PM
I think I know why it crashes. But I don't know if we have two attacks to fix or not. We should try reversing the animation format
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V A H K I T I 22-Apr-18 05:27 PM
THAT is gonna take more effort than it's worth right now to fix one animation if it can be done without doing that.
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Omega12 22-Apr-18 05:27 PM
i assume it's the throw for the melee?
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Hexadecimal Mantis 22-Apr-18 05:27 PM
There are a few more things I can try
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Omega12 22-Apr-18 05:28 PM
which anim is the melee
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Hexadecimal Mantis 22-Apr-18 05:29 PM
we think its 016
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Omega12 22-Apr-18 05:29 PM
ok cool
which key activates it
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V A H K I T I 22-Apr-18 05:30 PM
THere's no special key.
When you're close to an enemy you just do it when you attack
It varies from Toa to Toa. Onua just slashes at them, Pohatu punts them away, Kopaka, does a sword slash freezing them in place for a moment, Lewa does an axe attack, and Tahu's is similar to Kopaka's.
Gali does like a series of mid air kicks from what I can tell from porting the animation to the alpha, but it crashes the beta.
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UTTER_BODGE 22-Apr-18 05:33 PM
https://www.dropbox.com/s/5f3lqux6hd0qndq/bech.blk?dl=0 onua bech blk, has two fixes, the new invisible walls and tree collision (they had none previously) https://www.dropbox.com/s/ovyrv15abx8onuv/main.BCL?dl=0 the bcl if anyone wants it https://www.dropbox.com/sh/x3emnxs83z9xrw2/AABgFlZ2f5G_rHMzZrz4Mvxea?dl=0 and an obj/mtl of just the new invisible walls, if ever needed
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Omega12 22-Apr-18 05:33 PM
weird, never had a blue crab spawn before
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V A H K I T I 22-Apr-18 05:34 PM
HA
YOU FOUND A SHINY
Pac
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Hexadecimal Mantis 22-Apr-18 05:34 PM
Shiny Pokémon Sound Effect from Generation 5 games: Black/White/Black 2 & White 2. Disclaimer: I do not own Pokémon, nor am I the creator of this sound effec...
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V A H K I T I 22-Apr-18 05:34 PM
@UTTER_BODGE thanks m8
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UTTER_BODGE 22-Apr-18 05:35 PM
no prob
any other areas with collision-less trees or anything like that?
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V A H K I T I 22-Apr-18 05:35 PM
Old Ga-Koro, but let's save that for later
Have a look at the frontend trees I sent you now I guess if you're up to it
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UTTER_BODGE 22-Apr-18 05:36 PM
ah right
what are you trying to do with them, again?
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V A H K I T I 22-Apr-18 05:36 PM
The little shrubs are floating
I repositioned them
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Omega12 22-Apr-18 05:36 PM
As much as I dislike it
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UTTER_BODGE 22-Apr-18 05:36 PM
and it's not converting back into .x properly, or something?
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Omega12 22-Apr-18 05:36 PM
New Ga-koro fits the game much better
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V A H K I T I 22-Apr-18 05:37 PM
Ye
Also @UTTER_BODGE you messed one thing with the walls in BECH
There shouldn't be any on the front. Only the sides.
Cause at the front there's a death trigger if you go too far out
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UTTER_BODGE 22-Apr-18 05:38 PM
shadowknight said to match the alpha's
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V A H K I T I 22-Apr-18 05:38 PM
That's.. stupid (edited)
Shadow isn't the boss here.
😛
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UTTER_BODGE 22-Apr-18 05:38 PM
anyway is it actually a death trigger? it seems more like the standard falling-out-of-world death
only activates once you actually fall off
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V A H K I T I 22-Apr-18 05:38 PM
The beta has a proper death trigger, and there's no need to break what works
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Omega12 22-Apr-18 05:38 PM
apparently I don't have a working copy of the alpha, and im too lazy to get a new copy
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V A H K I T I 22-Apr-18 05:39 PM
I'll double check, one sec
O_o
I swear to god I died proper out here before
WHatever. I'll take your fix then
This game man
Fucking gaslighting me
Pac
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UTTER_BODGE 22-Apr-18 05:40 PM
you die no matter how/where you fall out of the world on this area
just checked
also, it often crashes
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Hexadecimal Mantis 22-Apr-18 05:41 PM
something interesting to note. You said that gali's melee attack is 610, but according to the names.slb, 610 is GALI_RUNJUMP_TAKEOFF. I think the names.slb is not accurate
610==016 btw
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UTTER_BODGE 22-Apr-18 05:41 PM
so I'd say an invisible wall is preferable over a death that occasionally crashes the game
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V A H K I T I 22-Apr-18 05:41 PM
Ye, I just distinctly remember dying normally while still in the level on the faded black part
Either I'm insane or this game is just broken and gaslighting me
xP
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UTTER_BODGE 22-Apr-18 05:42 PM
well, the lower part of the skybox is solid black too, so if you're walking straight forward and not looking sideways/backwards you might not notice you've walked off the edge
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V A H K I T I 22-Apr-18 05:43 PM
tru
WHatever. I'll take it. Good work. 😛
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UTTER_BODGE 22-Apr-18 05:43 PM
I'll check out those trees in a sec
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V A H K I T I 22-Apr-18 05:43 PM
Thank
Happy little tre1. Pac
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Hexadecimal Mantis 22-Apr-18 05:45 PM
can we have happy little clouds too?
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V A H K I T I 22-Apr-18 05:46 PM
ye
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Hexadecimal Mantis 22-Apr-18 05:47 PM
I think gali has two melee attacks
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V A H K I T I 22-Apr-18 05:48 PM
FFFFF
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UTTER_BODGE 22-Apr-18 05:51 PM
so just to be sure we're on the same page: you're trying to move the trees in the menu's tre1.x down so they aren't awkwardly floating, right
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V A H K I T I 22-Apr-18 05:51 PM
Ye. THe models I sent you already have that done
But they crash
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UTTER_BODGE 22-Apr-18 05:52 PM
hrm, they've also lost their vertex colors of course... so you'd probably have to redo this once we have support for that
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V A H K I T I 22-Apr-18 05:52 PM
I don't think they ever had any did they?
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UTTER_BODGE 22-Apr-18 05:52 PM
they do
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V A H K I T I 22-Apr-18 05:52 PM
>->
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UTTER_BODGE 22-Apr-18 05:53 PM
that's pure vertex colors
no other shading or lighting applied
the edited ones
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V A H K I T I 22-Apr-18 05:53 PM
Well just see if you can get it working then I guess and run me through the process. It'll help for the future
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UTTER_BODGE 22-Apr-18 05:54 PM
I'll poke at it and try to see what broke
will have to head out soon but I can probably get that done before leaving
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V A H K I T I 22-Apr-18 05:54 PM
Aight
I might go for a walk too. As much as my legs hurt from my hiking trip yesterday, it's even nicer out today.
Fuckin 14c out there right now.
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UTTER_BODGE 22-Apr-18 05:56 PM
no textures defined
also they all start with tre1_ but I dunno if that's a problem
a material definition straight from lomntool, for comparison
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V A H K I T I 22-Apr-18 05:59 PM
.-.
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UTTER_BODGE 22-Apr-18 06:03 PM
anyway I'm heading out for a bit
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V A H K I T I 22-Apr-18 06:52 PM
Same
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benji 22-Apr-18 07:14 PM
@UTTER_BODGE (bingo, no texture means crash)
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V A H K I T I 22-Apr-18 07:24 PM
Oi, welcome back benji. 😛
I'll give it a try btw. Just never thought that would be an issue
The game can load models just fine if a texture is missing, but without one defined in the model itself it crashes?
Okay game. We'll pretend that makes sense.
Fuck this game. Pac
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😺 QSKSw (Josie) 22-Apr-18 07:30 PM
hey are the rights to blinx time sweeper still on the market
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V A H K I T I 22-Apr-18 07:32 PM
Probably
I forgot we planned to buy that actually
HEY
THERE'S A FUTURE PROJECT FOR LITESTONE
Fuckin buy the trademark for Blinx
make a new game
@everyone Anyone interested in that post-TLOMN?
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Deleted User 22-Apr-18 07:37 PM
@V A H K I T I interested in what?
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LiamRobertson 22-Apr-18 07:41 PM
Making a Blinx game lol
I don't think it would be as simple as that
copyright and trademark are different things
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V A H K I T I 22-Apr-18 07:41 PM
I mean, I personally really liked the first one, and the trademark has long ago fallen out of standing.
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LiamRobertson 22-Apr-18 07:42 PM
Naoto Ooshima or whoever made that will still own the rights to it
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V A H K I T I 22-Apr-18 07:42 PM
Hm
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benji 22-Apr-18 07:42 PM
dude I would be totally down for trying to make a game
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LiamRobertson 22-Apr-18 07:42 PM
you can make a game and call it Blinx but he could still sue you for using his intellectual property
if you basically tried to make another Blinx
you would have to get his direct permission
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V A H K I T I 22-Apr-18 07:42 PM
True true. Well it would be worth asking the person about I suppose in that case.
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LiamRobertson 22-Apr-18 07:43 PM
good luck with that
he blocked me on twitter
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V A H K I T I 22-Apr-18 07:43 PM
Wot
Also @benji that was the plan, or at least I'd hope it would be. Litestone uses TLOMN for practice and reputation, then tries out a full project later
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LiamRobertson 22-Apr-18 07:44 PM
because i shared a funny exchange between someone and Takashi Iizuka
and he didn't find it funny
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V A H K I T I 22-Apr-18 07:44 PM
.-.
Well then
Wait, WOULD he own the IP rights? Cause I thought that shit went to the publisher?
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benji 22-Apr-18 07:45 PM
so BCL import works now, right?
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V A H K I T I 22-Apr-18 07:45 PM
Gonna test it in a moment. How does one define the materials for a BCL anyways?
PPPHPPHPPBPBPPFPBBHHT
Green hill still crashes.
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benji 22-Apr-18 07:47 PM
pls send .bcl.obj
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V A H K I T I 22-Apr-18 07:47 PM
I know at the very least my model doesn't have any undefined textures
oh obj
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benji 22-Apr-18 07:47 PM
are you troubleshooting the .x or the .bcl?
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V A H K I T I 22-Apr-18 07:47 PM
IDK anymore
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benji 22-Apr-18 07:48 PM
if you really want to fix it, let's narrow that down first
e.g. copy in bech's .bcl because you know it's valid
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V A H K I T I 22-Apr-18 07:49 PM
Copied mtup's bcl
still crashes
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Omega12 22-Apr-18 07:50 PM
Hey Benji, any idea why my modified GA Koro water crashes?
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benji 22-Apr-18 07:51 PM
did you properly assign material indexes?
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Omega12 22-Apr-18 07:51 PM
Probably not lol
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benji 22-Apr-18 07:51 PM
Also any messages that LOMNTool gives you will be a massive help
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Omega12 22-Apr-18 07:51 PM
Now that I can do
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V A H K I T I 22-Apr-18 07:51 PM
Well green hill didn't give me any out of the ordinary
rip
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benji 22-Apr-18 07:52 PM
@V A H K I T I can I get main.mtl?
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V A H K I T I 22-Apr-18 07:52 PM
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benji 22-Apr-18 07:52 PM
geez these material names
Maya mangles the names too, it's so annoying
btw I fixed the .x -> .obj to use the same material names as .bcl -> .bcl.obj
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V A H K I T I 22-Apr-18 07:53 PM
Noice
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benji 22-Apr-18 07:53 PM
I added _Mat to the end of the names because Maya likes to think it's so smart by incrementing the number at the end of a name if it can find one, which in this case messes everything up.
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V A H K I T I 22-Apr-18 07:55 PM
Rip
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benji 22-Apr-18 07:55 PM
ok yeah your source files look good so far
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V A H K I T I 22-Apr-18 07:56 PM
.-.
So wtf then? xD
Btw, yes I know the water is mapped like pure ass, I just wanted to make it work and make it look decent later. 😛
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benji 22-Apr-18 07:59 PM
LOMNTool is taking its sweet time processing...
it's because of the trash algorithm I wrote to weld texture coordinates to positions
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V A H K I T I 22-Apr-18 08:00 PM
Yeah, it does that
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Omega12 22-Apr-18 08:00 PM
so here's the crash benji
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benji 22-Apr-18 08:01 PM
in .X files, each position has exactly one texture coordinate. in .OBJ, a vertex can reference any position with any texture coordinate. So, to make a .x, I have to generate a list of pairs of every <position, texture coordinate> used.
The hard part is keeping the faces' indices straight through the whole thing, because obviously the list of vertices is totally different after the welding
OK @V A H K I T I found the issue: you gave a perfect .mtl, but I'm generating some materials without filenames. Now it's time to track that backwards through LOMNTool...
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V A H K I T I 22-Apr-18 08:05 PM
SO it's nothing I fucked up?
Well that's good at least. I can at least tell you it's something to do with the water, as the model worked fine prior to my adding it
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benji 22-Apr-18 08:07 PM
yeah nevermind, you didn't give a filename for material wire_141007058.
(line 270 in .mtl)
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V A H K I T I 22-Apr-18 08:07 PM
.-.
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benji 22-Apr-18 08:07 PM
I'll add an output message to LOMNTool.
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V A H K I T I 22-Apr-18 08:08 PM
I don't even know what that material IS
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benji 22-Apr-18 08:09 PM
looks like some sort of autogenerated thing by the filename
it's used for 4 polygons
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V A H K I T I 22-Apr-18 08:10 PM
Can I just delete it from the MTL and forget about it?
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benji 22-Apr-18 08:10 PM
nevermind, more than 4
or reassign those faces?
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V A H K I T I 22-Apr-18 08:10 PM
That's the problem
IDK what USES it
As far as I can tell, everything is textured
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benji 22-Apr-18 08:10 PM
yeah go to the .obj, find / replace wire_141007058 with another material name, then delete the wire_141007058 entry from the .mtl
added this just for you Pac
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😺 QSKSw (Josie) 22-Apr-18 08:12 PM
@V A H K I T I @LiamRobertson Yeah I only remembered we wanted to buy the rights to Blinx because I'm watching YouTube videos and had just watched the Guru Larry video about failed mascots. Definitely sounds like the developers would be pissy about being reminded about the experience.
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V A H K I T I 22-Apr-18 08:12 PM
Thank. xD
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Omega12 22-Apr-18 08:12 PM
BUT
hello you
thank you ever so much for watching (edited)
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V A H K I T I 22-Apr-18 08:12 PM
???
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😺 QSKSw (Josie) 22-Apr-18 08:13 PM
Guru Larry's catchphrase.
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V A H K I T I 22-Apr-18 08:13 PM
Oh
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benji 22-Apr-18 08:14 PM
@V A H K I T I let me know if Green Hill works now or nah
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V A H K I T I 22-Apr-18 08:14 PM
Exporting the x now
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😺 QSKSw (Josie) 22-Apr-18 08:14 PM
Yeah everybody involved hated working on Blinx and I imagine negotiating with anybody from the project that still holds rights would be difficult to negotiate with. (edited)
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benji 22-Apr-18 08:15 PM
yeah but maybe they would be happy to get rid of it?
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V A H K I T I 22-Apr-18 08:15 PM
AYY
Now I just have to copy the textures back in to blks
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😺 QSKSw (Josie) 22-Apr-18 08:15 PM
Probably, but the difficult part would be getting them to entertain a conversation about Blinx in the first place.
I keep forgetting about the asinine way trademark and copyright work and forgot that it wouldn't be as easy as just buying the trademarks now that we have access to a development team.
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benji 22-Apr-18 08:17 PM
access to a development team = a ragtag group of a few coders (edited)
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😺 QSKSw (Josie) 22-Apr-18 08:17 PM
Same dif.
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V A H K I T I 22-Apr-18 08:17 PM
I mean yeah
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benji 22-Apr-18 08:18 PM
I'm more worried about art assets
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V A H K I T I 22-Apr-18 08:18 PM
It all depends on how much the people who supposedly hated it still value it
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benji 22-Apr-18 08:18 PM
any time I try to do anything game-related I give up because no art content Noose
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V A H K I T I 22-Apr-18 08:18 PM
I mean
To start we can just rip art assets from the original
Make a working engine
and THEN worry about updating it
Mario odyssey did that
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Omega12 22-Apr-18 08:18 PM
make it in source 😄
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V A H K I T I 22-Apr-18 08:19 PM
The original test model was the 3D World model
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benji 22-Apr-18 08:19 PM
make engine now this is something I can get behind!
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V A H K I T I 22-Apr-18 08:19 PM
Ehehe
I mean I don't think any pre-built engines can do the shit that Blinx did can they?
At least not without a lot of work
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benji 22-Apr-18 08:19 PM
what even is Blinx?
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V A H K I T I 22-Apr-18 08:19 PM
It's a XBOX cat mascot
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Omega12 22-Apr-18 08:20 PM
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V A H K I T I 22-Apr-18 08:20 PM
The gimmick of the game was that it used the XBOX hard drive to record gameplay, and allow for DVR like time controls (edited)
It was a very unique concept for its time
Though really flawed in execution
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benji 22-Apr-18 08:20 PM
time
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😺 QSKSw (Josie) 22-Apr-18 08:20 PM
Think 3D Braid.
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V A H K I T I 22-Apr-18 08:20 PM
The game had a lot of charm though
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JrMasterModelBuilder 22-Apr-18 08:20 PM
I've never used Source 2, is it good?
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benji 22-Apr-18 08:21 PM
Has it been used for anything?
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V A H K I T I 22-Apr-18 08:21 PM
Portal 2 I think?
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benji 22-Apr-18 08:21 PM
pretty sure not
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Omega12 22-Apr-18 08:21 PM
no clue if source 2 is any good
DOTA2
portal 2 was still source
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V A H K I T I 22-Apr-18 08:21 PM
AH
Okay
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Omega12 22-Apr-18 08:21 PM
I think TF2 is still source
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benji 22-Apr-18 08:21 PM
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Omega12 22-Apr-18 08:22 PM
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JrMasterModelBuilder 22-Apr-18 08:22 PM
I remember the original source engine used Havok, which had a big licensing cost, which is why Source 2 uses their own physics engine.
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Omega12 22-Apr-18 08:22 PM
the thing is there's not really such a thing as source 2
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V A H K I T I 22-Apr-18 08:22 PM
AYYYYY
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Omega12 22-Apr-18 08:23 PM
it's just source thats changed over time
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V A H K I T I 22-Apr-18 08:23 PM
NOW we're gettingsomewhere!
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Omega12 22-Apr-18 08:23 PM
this is what you spend your time on
there are maskless matoran int he world!
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V A H K I T I 22-Apr-18 08:23 PM
It was a proof of concept in the alpha and I wanted to see if I could port it.
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Omega12 22-Apr-18 08:23 PM
MASKLESS
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V A H K I T I 22-Apr-18 08:23 PM
I also plan on making it an easter egg in a future patch
WHICH
will be a lot easier in the beta
because of all the sealed off doorways
I can just reopen one somewhere
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JrMasterModelBuilder 22-Apr-18 08:24 PM
If I were going to pick an engine, I'd probably use Unreal.
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V A H K I T I 22-Apr-18 08:25 PM
Aha
I found the fucker
@benji
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benji 22-Apr-18 08:26 PM
couldn't you just use the material browser?
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V A H K I T I 22-Apr-18 08:26 PM
Pac
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Omega12 22-Apr-18 08:27 PM
MASKLESS
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V A H K I T I 22-Apr-18 08:27 PM
NOW I just need to figure out killboxes
Cause it crashes if you call into the void
xP
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benji 22-Apr-18 08:27 PM
so any more open issues with LOMNTool?
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V A H K I T I 22-Apr-18 08:27 PM
Uh... nah I guess that's it. xP
Other than vertex colours anyways
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benji 22-Apr-18 08:28 PM
@Omega12 want to work on your crash?
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Omega12 22-Apr-18 08:28 PM
yeah if you got time
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benji 22-Apr-18 08:28 PM
yep, anything to put off collada
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Omega12 22-Apr-18 08:28 PM
lol
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benji 22-Apr-18 08:29 PM
hit me up with some before & after files
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Omega12 22-Apr-18 08:29 PM
what do you mean before and after?
you mean the old .x and the new one?
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benji 22-Apr-18 08:30 PM
the .obj/mtl and after you converted it to .x
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Omega12 22-Apr-18 08:30 PM
that's got all 4 files
.x bcl bcl.obj and mtl
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benji 22-Apr-18 08:32 PM
see this? this means something
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Omega12 22-Apr-18 08:33 PM
hmmmm
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benji 22-Apr-18 08:33 PM
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Omega12 22-Apr-18 08:34 PM
what could it mean?
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benji 22-Apr-18 08:34 PM
(in both .obj and .mtl)
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Omega12 22-Apr-18 08:34 PM
so what would I need to do to change it to a material that exsists
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benji 22-Apr-18 08:34 PM
To be fair, the issue is already fixed (.x -> .obj produces acceptable names)
The material exists, it just needs to be named material_### where ### is the material index
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Omega12 22-Apr-18 08:35 PM
oh, and those don't have the _
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benji 22-Apr-18 08:35 PM
there ya go, try that
yep
and some were uppercase
although case doesn't matter now that I check the code (edited)
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Omega12 22-Apr-18 08:38 PM
ha ha nice
that looks good
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benji 22-Apr-18 08:38 PM
we good?
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V A H K I T I 22-Apr-18 08:38 PM
Nice!
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Omega12 22-Apr-18 08:38 PM
so how did you edit the matieral names?
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benji 22-Apr-18 08:38 PM
find & replace in the .obj and the .mtl in Notepad++
they are just text files, if you didn't already know that
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Omega12 22-Apr-18 08:39 PM
oh, nope I didnt
so just do that before I convert it, gotcha (edited)
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benji 22-Apr-18 08:39 PM
that's one of the reasons obj is used so much: it's a text file that's super simple to parse
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Omega12 22-Apr-18 08:39 PM
coming out all the right holes
👌 1
so only thing now is the boats
need to be moved down ever so slightly so they're actually in the water (edited)
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benji 22-Apr-18 08:41 PM
BCL branch with the latest fixes, including warnings for lack of material textures and normalized material naming
(so you don't have to rename anything @Omega12 )
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Omega12 22-Apr-18 08:43 PM
what is this v6?
I was still using V3 lol
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benji 22-Apr-18 08:45 PM
well I never declared BCL manipulation to be 'done' so I've been throwing out occasional test builds but seeing Green Hill Zone makes me think it's ready to merge into master. (edited)
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Omega12 22-Apr-18 08:46 PM
ah gotcha, just running fixes
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V A H K I T I 22-Apr-18 08:46 PM
SEE OMEGA
Green Hill WAS useful
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Omega12 22-Apr-18 08:46 PM
shush
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V A H K I T I 22-Apr-18 08:46 PM
Eat a thicc dicc. Pac
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benji 22-Apr-18 08:46 PM
It has been very useful for tool testing
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Omega12 22-Apr-18 08:46 PM
you're not out of time out yet mister
I'll eat a thicc bricc
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V A H K I T I 22-Apr-18 08:46 PM
FELLAS
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JrMasterModelBuilder 22-Apr-18 08:46 PM
@V A H K I T I You getting pings?
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Omega12 22-Apr-18 08:47 PM
🅱
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V A H K I T I 22-Apr-18 08:47 PM
I've been busy modeleing. THere's been A LOT of discord going off between this, the staff meeting, and the thicc chat
xP
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Omega12 22-Apr-18 08:47 PM
heh
forgot about that
I'm dying (edited)
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Omega12 22-Apr-18 08:56 PM
can someone re-export this gaa-koro model?
blender refuses to open it
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V A H K I T I 22-Apr-18 08:57 PM
FUCKING HELL I HATE MAX 2019 SO MUCH RIGHT NOW
I had to restart it once already because the uv editor was flipping out
and THIS
This FUCKING HIGHLIGHT FUNCTION
WHY IS THIS A THING?
I CANNOT SEE THE TEXTURE I AM TRYING TO EDIT
How the FUCK do I turn this bloody nonsense off?
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Omega12 22-Apr-18 08:58 PM
To disable this option go to Customize > Preferences > Viewports tab and deselect "Selection/Preview Highlights".
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V A H K I T I 22-Apr-18 08:59 PM
Thank GOD
God that is such a stupid feature
what purpose could that possibly serve?
Especially to be active by default?
AH FUCK ME IT'S STILL DOING IT
I'm gonna lose my goddamn mind and I haven't even STARTED yet
Like actually what is this hot garbage and why did they think it was a good idea?
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benji 22-Apr-18 09:05 PM
It's 3DS max and idk why it's still a thing Pac
Maya FTW
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V A H K I T I 22-Apr-18 09:06 PM
I'M HONESTLY CONSIDERING SWITCHING AT THIS POINT
If fuckin Max 2015 hadn't expired on me, this wouldn't be an issue
Apparently I can't even GET max 2015 anymore
And 2019 is apparently trash
I'm just gonna go back to the drawing board and try to extract the original water model from SA2
Cause with the tools I have to work with here, I actually cannot even begin to edit these UVs
Fuck this noise
And FUCK AUTODESK. xD
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Hexadecimal Mantis 22-Apr-18 09:10 PM
Apparently the tegra x1 bootrom leaked
wow
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benji 22-Apr-18 09:18 PM
(new stable LOMNTool released, now you don't need a separate BCLTest version)
@V A H K I T I sorry I didn't get to collada import, but I think we made a good bit of progress anyway
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V A H K I T I 22-Apr-18 09:27 PM
It's k. 😛
Fuckin with dolphin now
Anyone know how to universally disable culling?
That would be a huge help
Otherwise I'm gonna have to splice bits and pices together
AT THE VERY LEAST that's easier done with this game than it is with Bionicle the game models
This game uses flat polygons
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Omega12 22-Apr-18 09:28 PM
holy shit, seperating these boats in ga koro is terrible
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V A H K I T I 22-Apr-18 09:28 PM
BTG uses ALL TRIANGLES
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Omega12 22-Apr-18 09:28 PM
it's like 3 boat models piled on top of each other
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V A H K I T I 22-Apr-18 09:28 PM
YOu get a partially culled model out of Bionicle the game, it looks like something took a bite out of it
Huh. Actually, even outside the skybox, it looks like only small parts of the water are being culled at all
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Omega12 22-Apr-18 09:37 PM
add in an all blue matoran that says "gotta go fast!"
"come on step it up!"
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Hexadecimal Mantis 22-Apr-18 09:38 PM
just make pohatu blue
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Omega12 22-Apr-18 09:40 PM
ooooh
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benji 22-Apr-18 09:42 PM
@V A H K I T I you can't universally disable culling, unless you want to mod the game's machine code
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Omega12 22-Apr-18 09:43 PM
any idea what's up?
same thing in the old version too
even does it if I export without UVs
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UTTER_BODGE 22-Apr-18 10:03 PM
holy shit, seperating these boats in ga koro is terrible it's like 3 boat models piled on top of each other ??
I'm looking at ga-koro now...not seeing anything like that
also why are you doing this when we can't work with vertex colors yet
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UTTER_BODGE 22-Apr-18 10:15 PM
like, your screenshot here isn't the best example, but even there you can still see you're losing lighting information/getting totally flat lit water
you're losing aaall that lighting and shading
and if you edit main.x right now, you'll be going from this...
... to this
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V A H K I T I 22-Apr-18 10:23 PM
pls no
@UTTER_BODGE Wanna test some shit?
New version of LOMNTool has polypaint support
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UTTER_BODGE 22-Apr-18 10:24 PM
does it import them too?
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V A H K I T I 22-Apr-18 10:24 PM
Maybe? Idk
Modding tool for the unreleased 2001 Bionicle game The Legend of Mata Nui.
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UTTER_BODGE 22-Apr-18 10:25 PM
once it can import them I can make those edits omega is trying without nuking the lighting
maybe he'll be able to as well if whatever he's using has polypaint support
but seriously it cannot be understated how crucial vertex colors are for this game
with, without
@Omega12 pls pls no nukey the lighting
it's a problem 10x worse than whatever you're fixing
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Omega12 22-Apr-18 10:28 PM
Yeah... I'm just not gonna touch the models
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V A H K I T I 22-Apr-18 10:29 PM
Random question
Does anyone here have a crack for 3DS Max Design 2011?
I need that version specifically or older for 3DR import.
But Dr. Google has failed me, and Idk how to trick the trial into resetting.
Also Autodesk doesn't offer 2011 anymore.
@Hexadecimal Mantis You still around?
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Hexadecimal Mantis 22-Apr-18 10:33 PM
yes
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V A H K I T I 22-Apr-18 10:34 PM
Wanna check out another crash for me? 😛
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Hexadecimal Mantis 22-Apr-18 10:34 PM
sure
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V A H K I T I 22-Apr-18 10:34 PM
Pohatu's rock monster
It crashes when you hit it
No idea why
I'll check ida for the subroutine it crashes under
GcHudDirector::Hide at: 0047B40F
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Hexadecimal Mantis 22-Apr-18 10:36 PM
probably osi?
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V A H K I T I 22-Apr-18 10:37 PM
It didn't crash in the alpha, so you might be ale to cross reference shit
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Hexadecimal Mantis 22-Apr-18 10:54 PM
"Not that our lord and savior Thicc can't use his modding skills to reimpliment them."
you know what to do...
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V A H K I T I 22-Apr-18 10:54 PM
I mean
Omega got Tahu's working
SOmehow
@Omega12 Wanna take another crack at the others?
The bois want Gali or Kopaka
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Omega12 22-Apr-18 10:55 PM
I've taken a cream at them
2 cracks and nothing
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V A H K I T I 22-Apr-18 10:55 PM
CREAM
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Hexadecimal Mantis 22-Apr-18 10:56 PM
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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V A H K I T I 22-Apr-18 10:56 PM
You wanna have a try with him hex?
Tag teams seem to get the most work done around here
😛
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Hexadecimal Mantis 22-Apr-18 10:56 PM
I'm working on a paper rn
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V A H K I T I 22-Apr-18 10:56 PM
Rip
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Omega12 22-Apr-18 10:56 PM
I got Galis mosh map working
But not the scene
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V A H K I T I 22-Apr-18 11:03 PM
AHDSGAGEFG
I got the model now
HAL THE FACES ARE INVERTED
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V A H K I T I 22-Apr-18 11:17 PM
Okay
Flipped all the fucked up normals
Progress
Now I just have to weld some missing edges, and merge it with the main level (edited)
aaaah
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benji 22-Apr-18 11:20 PM
@Omega12 about your error, your model had no texture coordinates!
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V A H K I T I 22-Apr-18 11:21 PM
@benji oi, modeling question
3dripper exports these models on a weird set of angles. Off the top of your head, how would I go about aligning them properly?
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Omega12 22-Apr-18 11:21 PM
Probably due to needing to convert it twice
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benji 22-Apr-18 11:22 PM
You can check yourself if the .obj has any lines starting with 'vt'
@V A H K I T I when 3d ripper writes the .obj, the first line is a comment about how to fix the distortion
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V A H K I T I 22-Apr-18 11:24 PM
Oh no the distortion is fixed. I couldn't get the obj editing to work right so I just ahem... "procured" 3DS Max 2011 and installed the 3DR importer plugin.
The problem is that by fixing the distortion, it also rotates the models
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benji 22-Apr-18 11:24 PM
oh, no idea about that
rip
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V A H K I T I 22-Apr-18 11:25 PM
You wouldn't even know how to snap it to a flat alignment in Maya? (edited)
Off the top of my head and a google search, Normal ALign is the best I can find
it might work?
Guess I'll gie it a shot
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benji 22-Apr-18 11:26 PM
I think there's a way, I'll boot up Maya now
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V A H K I T I 22-Apr-18 11:27 PM
THanks. If you figure it out before I do I'll just shoot you the obj if that's okay
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benji 22-Apr-18 11:27 PM
yep go ahead
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V A H K I T I 22-Apr-18 11:27 PM
Aight. HOld up
Right now I can't even start with normal align apparretly
Because Max added so much nonsense to the default toolbar that the button is hidden somewhere off screen. .-.
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Deleted User 22-Apr-18 11:36 PM
bruh
just use blender
its uv tools are vastly superior
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V A H K I T I 22-Apr-18 11:37 PM
AYYY it worked
Normal align baby. 😎
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UTTER_BODGE 22-Apr-18 11:38 PM
there's like three areas in onua's level with objects missing collision so I'm gonna fix some of that
two with missing tree collision, and that one rock in the koro
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V A H K I T I 22-Apr-18 11:39 PM
SOunds good
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UTTER_BODGE 22-Apr-18 11:39 PM
atrm, clf2, and vllg... two of these are gonna need to be merged with other fixes, fun fun
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V A H K I T I 22-Apr-18 11:40 PM
@benji Yeeeee boi. 😛
NOW I can actually make this level look decent
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benji 22-Apr-18 11:45 PM
can't wait to see it
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UTTER_BODGE 22-Apr-18 11:46 PM
... ok clf2 is gonna be a real pain
hey benji is there any chance we could dump bcls to obj
because geez re-assembling the whole level (all the grapple points.....) ugh
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V A H K I T I 22-Apr-18 11:46 PM
Bu
you can already do that?
xP
You've been able to do that in the bcl branch for ages
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UTTER_BODGE 22-Apr-18 11:47 PM
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V A H K I T I 22-Apr-18 11:47 PM
Yeah, and it still exports
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UTTER_BODGE 22-Apr-18 11:47 PM
wait hang on
why are there no grapple points in it
how do these work then
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V A H K I T I 22-Apr-18 11:48 PM
Grapple points are separate objects
ALways have been
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UTTER_BODGE 22-Apr-18 11:48 PM
yes, but collision?
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V A H K I T I 22-Apr-18 11:48 PM
Hm
Do they even have collision?
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UTTER_BODGE 22-Apr-18 11:48 PM
there's only this one bcl
yeah
you can stand on them
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V A H K I T I 22-Apr-18 11:49 PM
.-.
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UTTER_BODGE 22-Apr-18 11:50 PM
clf2 main.bcl as an obj
let's recompile it... (edited)
see if the grapples break
well you can still grapple onto them
are they triggers...?
let's see if you can stand on them
I am squinting suspiciously at this game right now
I mean, I'm not mad, this makes my job easier :D
but wat
gonna move one and see what happens
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V A H K I T I 23-Apr-18 12:00 AM
Hm
@benji Progress! 😄
Gotta realign the corner bits from my previous water shenanigans
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UTTER_BODGE 23-Apr-18 12:06 AM
for a brief moment I thought "what if sega doesn't like this"
then I remembered it's sega
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V A H K I T I 23-Apr-18 12:06 AM
xP
Yeah, MANIA happened because of shit like this
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UTTER_BODGE 23-Apr-18 12:06 AM
mhm
glad they're so chill with fans doing stuff
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V A H K I T I 23-Apr-18 12:06 AM
If anything, I can put thison my resume
xD
OH fun fact
Remember Hedgehog The Sonic?
Nipples The Enchilada?
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UTTER_BODGE 23-Apr-18 12:07 AM
haha
yeah?
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V A H K I T I 23-Apr-18 12:07 AM
That animator is the guy who did the intros for Mania and the ongoing web shorts
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UTTER_BODGE 23-Apr-18 12:07 AM
oh cool, didn't know that
that's amazing
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V A H K I T I 23-Apr-18 12:07 AM
Ye
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UTTER_BODGE 23-Apr-18 12:07 AM
and hilarious
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V A H K I T I 23-Apr-18 12:07 AM
The composer is pretty well known on YOuTube as well
Tee Lopes
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UTTER_BODGE 23-Apr-18 12:09 AM
aw man this is great
moving grapples is as simple as moving the models
WHY ISN'T ALL OF THE GAME THIS STRAIGHTFORWARD
no remaking collision or anything, they just work
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V A H K I T I 23-Apr-18 12:10 AM
WHy are we moving grapples again?
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UTTER_BODGE 23-Apr-18 12:10 AM
as a test
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V A H K I T I 23-Apr-18 12:10 AM
Oh
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UTTER_BODGE 23-Apr-18 12:10 AM
to confirm it's unrelated to the bcl
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V A H K I T I 23-Apr-18 12:10 AM
Well there's one broken one in Kopaka's level if you wanna do that
Can't reach it by normal means
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UTTER_BODGE 23-Apr-18 12:10 AM
right, I'll take a look sometime later
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V A H K I T I 23-Apr-18 12:11 AM
Aigh
Done!
That looks a lot better. xD
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V A H K I T I 23-Apr-18 12:28 AM
UUUH
UUUUUUUH
FOG?
FOG PLS
WAT
Also FUCK MY LIFE the normals WEREN'T inverted, Max was just having a conniption
At least the water looks decent. Well.. where the fuckin normals work anyways
@benji is there any way I can just convert all materials to double sided en-masse?
WOuld make this SO much easier.
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benji 23-Apr-18 12:34 AM
what does it mean for a material to be 'double-sided'? Either the game doesn't draw backwards faces or it does, afaik. However, maybe try duplicating the whole mesh and reversing the direction of the faces?
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V A H K I T I 23-Apr-18 12:34 AM
Well the problem here is when I first imported the water model, some random normals appeared to be inverted.
However it turned out that this was just Max having a shitfit
So I inverted a bunch of random normals and now the game is seeing them as such
So half the water now only renders from the underside
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benji 23-Apr-18 12:36 AM
usually the game doesn't cull (throw away) triangles by normal, but by winding order (clockwise or counter-clockwise). However, I would guess that Max exports to OBJ with winding that matches the normal direction.
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UTTER_BODGE 23-Apr-18 12:36 AM
yeah it irks me when software so often says "flip normals" when that's not really what it's doing
ends up being misleading to the user
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benji 23-Apr-18 12:37 AM
what I'm saying is I'm not sure how normal direction relates to culling, but if you duplicate the mesh and invert the normals and merge it, you should have double-sided for everything.
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V A H K I T I 23-Apr-18 12:37 AM
And that won't just leave me with double faces for everything?
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benji 23-Apr-18 12:38 AM
well if you invert all the directions, then only one should render at any given time
It's just the approach I would try first
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V A H K I T I 23-Apr-18 12:38 AM
True
I'll give it a try then
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UTTER_BODGE 23-Apr-18 12:39 AM
the hotX objects are the grapple points
look at all that mysterious data
that the other objects lack
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V A H K I T I 23-Apr-18 12:43 AM
😐
I swear to god if some objects have built in collision and others dont..
AYYY
Good call @benji
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benji 23-Apr-18 12:47 AM
👉 👉
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V A H K I T I 23-Apr-18 12:48 AM
Now if only I could figure out why the fog is so insane
Maybe it just doesn't like the skybox being a part of main.x
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benji 23-Apr-18 12:48 AM
Do you have a skybox?
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V A H K I T I 23-Apr-18 12:48 AM
I do yeah, it's just VERY hard to see
YOu can sorta see it to the left
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benji 23-Apr-18 12:49 AM
Check the other levels, they probably have the skybox set as no-fog or something in one of the SLBs somehow. Or if we're super lucky, anything named skybox.
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V A H K I T I 23-Apr-18 12:49 AM
Well I know for one other levels have the skybox in a different model than main.x
I didn't think it would flip out if I did that, but at the same time, Idk enough about the obj slbs to make it load a separate model.
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benji 23-Apr-18 12:51 AM
hey if you can get it figured out I can make a level editor actually the reason there's no level editor is because I'm lazy Pac
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V A H K I T I 23-Apr-18 12:51 AM
Boi. Pac
Well I know @Omega12 figured out how to add new matoran
That's a Char thing, but I think objects would be similar
Or at least LOGICALLY SPEAKING they would be.
Knowing this game, they're probably a completely unique format.
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Omega12 23-Apr-18 12:52 AM
But not with masks or predictable color
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V A H K I T I 23-Apr-18 12:52 AM
Still something
More than any of us did
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Omega12 23-Apr-18 12:52 AM
Shadow figured it out too
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V A H K I T I 23-Apr-18 12:52 AM
Wanna take a crack at adding a proper Skybox into Green Hill?
As Benji said, it'll be useful to him. 😛
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Omega12 23-Apr-18 12:53 AM
I can, pretty sure I can figure it out
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V A H K I T I 23-Apr-18 12:53 AM
Ayy
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Omega12 23-Apr-18 12:53 AM
I've seen references to it I the slbs
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V A H K I T I 23-Apr-18 12:53 AM
Shall I send you my working files?
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Omega12 23-Apr-18 12:54 AM
Pm them, going to bed now
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V A H K I T I 23-Apr-18 12:54 AM
Okay
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Omega12 23-Apr-18 12:54 AM
Apparently I have to earn money (edited)
To give to other people (edited)
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V A H K I T I 23-Apr-18 12:58 AM
You know guys, I got to thinking just now while discussing things with Omega...
The melee attacks might be part of the reason Lego cited a violence argument for this game's axing.
Pohatu especially comes to mind.
He... he LITERALLY drop kicks animals.
xD
Infected or not, that's pretty rough.
@LiamRobertson, for reference to you there btw. 😛
It's one thing to shoot a laser at things. It's another to punt them 10 feet in the air, or stab em with a sword.
Also this view is pre naicu.
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V A H K I T I 23-Apr-18 01:11 AM
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UTTER_BODGE 23-Apr-18 01:23 AM
oh interesting, hey @benji it looks like the game can render certain things without backface culling
maybe per model?
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benji 23-Apr-18 01:24 AM
have you made sure that there aren't two faces there?
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UTTER_BODGE 23-Apr-18 01:24 AM
yes
if you stick the camera in/under the tree, the trunk has its inside rendered too
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benji 23-Apr-18 01:24 AM
hmmm
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V A H K I T I 23-Apr-18 01:24 AM
Huh
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UTTER_BODGE 23-Apr-18 01:24 AM
I dunno where that's controlled though
inside the tree (edited)
lego universe does the same thing btw
... and has very similar trees
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V A H K I T I 23-Apr-18 01:25 AM
FELLAS
I would laugh so hard if it was the same model
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UTTER_BODGE 23-Apr-18 01:26 AM
in that case it's controlled by the shader applied to the model
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ProfessorBrickkeeper 23-Apr-18 01:29 AM
...if I weren't going to bed, I'd definitely be modding in the similar LU trees to the game.
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V A H K I T I 23-Apr-18 01:29 AM
xP
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ProfessorBrickkeeper 23-Apr-18 01:30 AM
As I recall, there were only two or three instances of them actually being used in the final game.
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V A H K I T I 23-Apr-18 01:31 AM
O_o
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ProfessorBrickkeeper 23-Apr-18 01:31 AM
There was A LOT cut from that game.
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V A H K I T I 23-Apr-18 01:31 AM
So that area just didn't make the cut at all
Wtf
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ProfessorBrickkeeper 23-Apr-18 01:32 AM
Basically the first two years of level development were cut.
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UTTER_BODGE 23-Apr-18 01:32 AM
more than that
first playable demo was in 2007
launched in october 2010
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V A H K I T I 23-Apr-18 01:32 AM
Fixed the collision in Green Hill
The hitbox was apparently higher than the level itself
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UTTER_BODGE 23-Apr-18 01:32 AM
but yeah the development history of lego universe is insane
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V A H K I T I 23-Apr-18 01:32 AM
This caused pohatu to float and the shadow to not visibly render
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UTTER_BODGE 23-Apr-18 01:32 AM
so, so much cut content and total redesigns
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V A H K I T I 23-Apr-18 01:33 AM
NOW I'm gonna try tinkering with the sounds slb
Get the music goin
😛
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UTTER_BODGE 23-Apr-18 01:33 AM
that's what that area looks like in the final game
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V A H K I T I 23-Apr-18 01:34 AM
Somehow he's still floating a bit, wat
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UTTER_BODGE 23-Apr-18 01:34 AM
at a very high level the world has the same concept (mountains/spires with ninja living on top, in a great tree, and a maelstrom-infected valley below)... but beyond that... very different
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V A H K I T I 23-Apr-18 01:34 AM
I swear to god I rendered the level above the hitbox a bit
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ProfessorBrickkeeper 23-Apr-18 01:34 AM
Those two images perfectly embody the game's shift in tone.
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ProfessorBrickkeeper 23-Apr-18 01:37 AM
Yeah, that's pretty good too.
Although it's not quite as dramatic as the 1:1 comparison offered by the gate.
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V A H K I T I 23-Apr-18 01:40 AM
Question @UTTER_BODGE
Do we know what controls the music? Apparently it's not the sounds slb
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UTTER_BODGE 23-Apr-18 01:41 AM
given some of it changes or is triggered with certain scripting events... I'm gonna guess it's an OSI thing
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V A H K I T I 23-Apr-18 01:41 AM
>_>
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UTTER_BODGE 23-Apr-18 01:42 AM
like the music in onu-koro changing when you defeat all the rahi/hives
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V A H K I T I 23-Apr-18 01:42 AM
None of that happened in the alpha though, did it?
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UTTER_BODGE 23-Apr-18 01:44 AM
I don't recall
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V A H K I T I 23-Apr-18 01:44 AM
Nothing in the soundtable
Hmm
@JrMasterModelBuilder THoughts?
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JrMasterModelBuilder 23-Apr-18 01:45 AM
Thoughts on?
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V A H K I T I 23-Apr-18 01:45 AM
What controls music
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JrMasterModelBuilder 23-Apr-18 01:45 AM
Oh, I dunno.
As for backfaces, that's controlled by the materials SLB I think.
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V A H K I T I 23-Apr-18 01:46 AM
Makes sense
Also rip
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UTTER_BODGE 23-Apr-18 01:46 AM
so, I noticed many of the other trees on onua's level have the opposite facing spaces directly specified... for the sake of collision
with these current trees in clf2 I've just enabled... they only have collision on the top
meaning if you jump into them (tricky since they're fairly high, but doable in some positions)
you warp to the top of them
so, I'll fix that too
just copy the faces for the leaves in the obj for the bcl
flip
done
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V A H K I T I 23-Apr-18 01:47 AM
OOH
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UTTER_BODGE 23-Apr-18 01:47 AM
won't have to touch the .x or anything
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V A H K I T I 23-Apr-18 01:47 AM
I KNOW HOW I CAN TRICK THE GAME INTO PLAYING MY MUSIC
The sounds.slb in all levels plays back looping ambient noise
I'll just point it to a music track instead
Er
But then it'll play back over the one already playing
Hm
HECC
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JrMasterModelBuilder 23-Apr-18 01:48 AM
No wait, back faces is level objects SLB:
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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UTTER_BODGE 23-Apr-18 01:49 AM
// -------- -----1--: Use file: collide.cdx ... huh?
cdx?
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V A H K I T I 23-Apr-18 01:49 AM
Ye
SPheres.cdx is a thing
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UTTER_BODGE 23-Apr-18 01:50 AM
interesting
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JrMasterModelBuilder 23-Apr-18 01:50 AM
Hmm, might be a typo of spheres.cdx
Then again...
Must be there just aren't any collide.cdx in use.
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V A H K I T I 23-Apr-18 01:54 AM
Oh I just had the best fuckin bug
On my way to gree hill, I started scrapping with the scorpions as usual
Well the one just ran away AND STARTED SPINNING
The best part is the closer I got to it, THE FASTER IT SPUN AROUND
I recorded it too. Just gotta test a thing then I'll render it out. xP
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V A H K I T I 23-Apr-18 02:07 AM
YOU SPIN ME RIGHT YOUND BABY RIGHT ROUND- etcetera so on and so forth. :pac:
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UTTER_BODGE 23-Apr-18 02:29 AM
ok been talking to friends and not as productive as I hoped, but
fixed tree collision on clf2
for onua of course
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V A H K I T I 23-Apr-18 02:37 AM
Ayy
Wanna take a look at something for me btw?
If you're still up anyways @UTTER_BODGE
NEVERMIND
EHEHEHEHEHEHEHEHEHE
@benji
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benji 23-Apr-18 02:41 AM
what?
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V A H K I T I 23-Apr-18 02:41 AM
I loaded the mask of speed into Green Hill
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benji 23-Apr-18 02:41 AM
10/10
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UTTER_BODGE 23-Apr-18 02:41 AM
neat
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V A H K I T I 23-Apr-18 02:41 AM
It doesn't work like a pickup for some reason but hey, it's THERE
xD
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benji 23-Apr-18 02:41 AM
gotta go fast
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V A H K I T I 23-Apr-18 02:41 AM
ALSO
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UTTER_BODGE 23-Apr-18 02:41 AM
I'm half asleep but fixing atrm's tree collision anyway
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V A H K I T I 23-Apr-18 02:41 AM
@UTTER_BODGE this may interest you
It has collision
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UTTER_BODGE 23-Apr-18 02:42 AM
hm alright
this game holds many mysteries
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V A H K I T I 23-Apr-18 02:42 AM
I am unable to fast. Angery
I'll need to take another look at the object SLB. See how PTOS handles it compared to how I am
I'll tell ya though, @JrMasterModelBuilder's binary templates actually came super useful here. 😄
I can probably fix the skybox with some tinkering after this
AHGSDHDGFI don't understaaaand
The values for the mask are identical between levels
Unless the properties of a pickup aren't defined by the object slb
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UTTER_BODGE 23-Apr-18 02:53 AM
hmm, the collision on the leaves of these trees in atrm is working as intended... it's just awkward and buggy and makes a few jumps annoying/weird
so
I think I'll just remove the leaves from the collision but leave the trunks, so the leaves are effectively acting like the bushes on the ground you can go through
I'll bet the problems with the leaves were why the devs skipped these to begin with
(the lack of undersides on clf2 tree leaves, and the atrm tree leaves being awkward)
I'll include a version with the leaves collision though
like, a blk, in case anyone wants to try it
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V A H K I T I 23-Apr-18 02:56 AM
Also @benji in regards to a level editor, JMMB made templates for OBJ and pos now so... 😛
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benji 23-Apr-18 02:57 AM
fine, guess the wait is all on me now 🙃
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V A H K I T I 23-Apr-18 02:57 AM
Seems that way. xP
Pos apparently controls both spawn points and items like tokens
So once you get that done, I can put just a buttfuck of tokens in green hill.
xP
Also I love the coordinate system in the beta
The coordinates matched exactly with those in the binary template. That's how I got the Kakama exactly where I wanted it. 😛
@JrMasterModelBuilder So we know what handles collectables? Like masks, etc?
Trying to load the Kakama into Green Hill and it's just giving me a static floating mask with no other properties
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benji 23-Apr-18 03:02 AM
maybe the OSI adds a collision listener or something.
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JrMasterModelBuilder 23-Apr-18 03:03 AM
I don't remember if we figured out collectibles.
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V A H K I T I 23-Apr-18 03:03 AM
@benji Well it's not even spinning like it should be either
It just sorta floats there
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benji 23-Apr-18 03:03 AM
yeah idk
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V A H K I T I 23-Apr-18 03:03 AM
Rip
Ya know one of these days I should really construct us a test level
One of those empty spaces with various slopes and materials and whatnot
HMMMMMM
Maybe it IS an osi thing? Or a character thing
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JrMasterModelBuilder 23-Apr-18 03:06 AM
My guess is you added it as a static object, rather than a pickup.
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V A H K I T I 23-Apr-18 03:06 AM
Nono, see, I went to test a theory by warping to Lewa's HIVE as Pohatu
The otherwise normal Miru began acting the same
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JrMasterModelBuilder 23-Apr-18 03:06 AM
¯\_(ツ)_/¯
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V A H K I T I 23-Apr-18 03:07 AM
Fuck this game. xD
So either it's an OSI thing, or it's somehow linked to the character
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JrMasterModelBuilder 23-Apr-18 03:08 AM
I remember once, I had considered developing a video game which required the use of a debugger to win. (edited)
This kinda reminds me of that.
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V A H K I T I 23-Apr-18 03:08 AM
Savage. xP
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JrMasterModelBuilder 23-Apr-18 03:08 AM
It would have been a sort-of CFT/educational game.
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V A H K I T I 23-Apr-18 03:09 AM
I MEAN as edutainment games go, that would still probably be better recieved than the average. 😛
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benji 23-Apr-18 03:10 AM
I would love a codecademy-style assambly/machine code game
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V A H K I T I 23-Apr-18 03:11 AM
I mean that could be a project for us post TLOMN. 😛
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UTTER_BODGE 23-Apr-18 03:22 AM
atrm tree collision fix, to merge with lighting fix https://www.dropbox.com/s/a4qtihty3gqdtpa/main.BCL?dl=0 blk (contains no other fixes to the area) https://www.dropbox.com/s/x3s90socre48dy3/atrm.blk?dl=0
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V A H K I T I 23-Apr-18 03:22 AM
PM me your fixes from tonight and I'll dl them in the morning. Just focused on green hill rn. xP
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UTTER_BODGE 23-Apr-18 03:23 AM
will do
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V A H K I T I 23-Apr-18 03:23 AM
Just working on the skybox now
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UTTER_BODGE 23-Apr-18 03:32 AM
gonna sleep now
zzzz
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V A H K I T I 23-Apr-18 03:41 AM
OH DAMN
OH DAAAMN
@benji
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benji 23-Apr-18 03:41 AM
👌
one small step for a bonk
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V A H K I T I 23-Apr-18 03:41 AM
WELL THAT SURE FUCKIN WORKED. O_o
I guess it was freaking out about being a part of main.x
Less work for me then! 😛
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benji 23-Apr-18 03:42 AM
well, it applies fog to main.x and you told it not to apply to skybox.x, right?
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V A H K I T I 23-Apr-18 03:42 AM
I just copied the object values of another skybox
So I guess? 😛
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benji 23-Apr-18 03:44 AM
well screw Bionicle, let's make our own game with this engine /s
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V A H K I T I 23-Apr-18 03:45 AM
Kek
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V A H K I T I 23-Apr-18 04:10 AM
Finally figured out why the skybox wasn't centered. I'm a dumb and had the model offset in max.
On a related note: The position values in max are generally accurate if applied to the object SLBs
Just not if the model is already offset. 😛
next step tomorrow will be to figure out how to animate the water.
Which in Pohatu's level, will be something of a chore given that his textures SLB was the reason Gali's water was broken before. xP
I could also start adding objects from the original stage like flowers, trees, etc.
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V A H K I T I 23-Apr-18 04:36 AM
Here's another note: Despite being packed into a BLK for the entire level that the game would presumably cache, you can in fact edit textures in a level without closing out the game.
Fixed the wird inverted textures on some of the hilltops and slopes.
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V A H K I T I 23-Apr-18 05:56 AM
Going to bed. Here's a clip of progress for the night. 😛
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V A H K I T I 23-Apr-18 06:11 AM
Also somebody remind me tomorrow to update the pinned posts. Pac
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V A H K I T I 23-Apr-18 06:29 AM
Nvm. Still awake. Just did it. xP
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benji 23-Apr-18 06:34 AM
Time to add a new speedrunning category?
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V A H K I T I 23-Apr-18 06:34 AM
Lel
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V A H K I T I 23-Apr-18 06:43 AM
@everyone Did somebody do something to Gali's VLGS? It crashes for me now. .-.
Imma get some sleep now. PM me if y'all figure out what's going on there.
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ShadowDraikana 23-Apr-18 12:37 PM
Ok I'm back
@V A H K I T I Ok fire away; I apologize for not straightening things out with the versioning; that was something dumb I did for myself and didn't fix it (edited)
Also I tweaked vlgs by changing the hook model and no it does not crash for me
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emily (peri) 23-Apr-18 01:12 PM
I haven't added your hook update and got a crash on entering that room and one point, so it might just be some bug that hasn't been IDed yet
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ShadowDraikana 23-Apr-18 01:15 PM
Sounds like Win10 issues
because both you and Vahkiti are on Win10
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ShadowDraikana 23-Apr-18 01:39 PM
And someone please tell me wtf went on when I was away
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UTTER_BODGE 23-Apr-18 01:50 PM
JMMB made some better exe patches and a python script that lets you choose which to apply
I fixed the invisible ga-koro dock and invisible parts of ta-koro (changed the textures from dxt3 to dxt5)
and have been fixing up collision on onua's level
hexadecimal mantis fixed the glossary
and there's other stuff I don't remember at the moment
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ShadowDraikana 23-Apr-18 01:52 PM
Let me guess: nobody bothered to merge Ta-Koro with my sword replacement, which means I have to do that now
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UTTER_BODGE 23-Apr-18 01:52 PM
ta-koro was not modified
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ShadowDraikana 23-Apr-18 01:52 PM
?
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UTTER_BODGE 23-Apr-18 01:52 PM
(changed the textures from dxt3 to dxt5) lev6.blk was changed
not ta-koro itself
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ShadowDraikana 23-Apr-18 01:52 PM
oh
might still have to merge with mine
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UTTER_BODGE 23-Apr-18 01:53 PM
did you change lev6.blk?
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ShadowDraikana 23-Apr-18 01:53 PM
apparently not
so we're good
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UTTER_BODGE 23-Apr-18 01:53 PM
then no, they do not conflict
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ShadowDraikana 23-Apr-18 01:53 PM
yeah sorry
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UTTER_BODGE 23-Apr-18 01:54 PM
anyway, liam has been handling the file merging and such
so just wait for him to come on to get the full scoop
I keep my own dropbox folder for my fixes, with both compiled BLKs and the individual edited files
people can grab whichever they need from it
you can browse for individual files, download the full zip from the menu in the top right corner, whatever
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ShadowDraikana 23-Apr-18 01:58 PM
@UTTER_BODGE Uh the trees in atrm have collision
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UTTER_BODGE 23-Apr-18 01:58 PM
they do now
exactly one had collision previously
the one that's part of main.x
dude I updated the collision from the vanilla game files do you think I didn't see exactly what had collision and what didn't lol
also I'll add a note in changes.txt about the shenanigans I had to do with the leaves in clf2
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ShadowDraikana 23-Apr-18 02:01 PM
shakes head I need to pull my head out of my ass; sorry.
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UTTER_BODGE 23-Apr-18 02:04 PM
also, I added collision for the trees in tre1.x, but the leaves were terrible - got in the way of jumps, and their weird geometry led to a bunch of collision bugs
so I removed the leaves from the collision model, only leaving the trunks - standard for many games, feels a lot nicer, is self-consistent with plants on the ground (edited)
note, only the ones in tre1.x
the one in main.x is a different kind of tree
which doesn't suffer any of those problems and makes more sense to be able to collide with
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ShadowDraikana 23-Apr-18 02:07 PM
so which of the atrm bcls should be used
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UTTER_BODGE 23-Apr-18 02:08 PM
atrm
the one with collision on leaves is clearly marked as such
and is in there in case anyone wants to see how terrible it is themselves
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ShadowDraikana 23-Apr-18 02:08 PM
I'm just double checking since I don't have my head screwed on straight today for some reason
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UTTER_BODGE 23-Apr-18 02:09 PM
these trees, the big ones, are only in clf2 and atrm as far as I've seen
the one in atrm is part of main.x and already had collision
the leaves are too high to even jump into except for a few small very specific locations
most trees on onua's level have two tris occupying the same space, facing opposite directions, for collision on both sides
the ones in clf2 did not, they merely had the models set to render with backface culling disabled
which meant if you managed to jump into them from the bottom, you'd warp to the top
so for the collision file in clf2 I duplicated and flipped the leaves, like most other plants in onua's level
I'm still thinking about what to do for the smaller trees, like those
in atrm I removed the leaves because it felt really stupid to be trying to jump across that central platforming section... only to have your jump halted by the tip of a leaf
or sometimes you'd get pushed all over the place by them... this game's collision detection does not like complex shapes
the ones in other areas don't cause those problems, their shapes are a little simpler and they don't get in the way of gameplay
so I think I might leave those as-is
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ShadowDraikana 23-Apr-18 02:18 PM
ok yeah your lev2 stuff will need merging with mine, btw.
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UTTER_BODGE 23-Apr-18 02:18 PM
I'm aware
there's several that need merging
I'm not worrying about any of that though
that's for liam or you or whoeverthefuck
I'm just making my fixes and providing blks and individual fixed files for whoever needs them
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ShadowDraikana 23-Apr-18 02:23 PM
Thanks for that. I'm just trying to make sure things don't get forgotten about and not updated
like what happened before
I think with your stuff that brings me up to date
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V A H K I T I 23-Apr-18 02:35 PM
Oi, What'd I miss?
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UTTER_BODGE 23-Apr-18 02:36 PM
shadowknight's back
I was just explaining some of the stuff I did
trying to get him caught up on what I could
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ShadowDraikana 23-Apr-18 02:37 PM
Yeah shit happened at my place; sorry I wasn't here
And I also watched a guy throw kittens out of a car window into a ditch. That's how my weekend went.
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V A H K I T I 23-Apr-18 02:38 PM
O_o
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ShadowDraikana 23-Apr-18 02:39 PM
Anyhow I discovered something that makes my lighting theory go poof
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V A H K I T I 23-Apr-18 02:39 PM
Yeah I must have replaced Ga-Koro after testing Omegas fixes whoops
Works fine now
Oh?
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ShadowDraikana 23-Apr-18 02:40 PM
I didn't use a sun value for this village
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V A H K I T I 23-Apr-18 02:40 PM
VLGS works now too
Idk what I did there
but sure
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ShadowDraikana 23-Apr-18 02:40 PM
I noticed that the Po-Koro light slb has only a single value in it: lt00
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V A H K I T I 23-Apr-18 02:40 PM
Huh
OH speaking of Po-Koro
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ShadowDraikana 23-Apr-18 02:40 PM
so when I added it in, this was the result in Ga-Koro
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V A H K I T I 23-Apr-18 02:40 PM
How ya liking my Green Hill updates boi?
xD
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ShadowDraikana 23-Apr-18 02:41 PM
looking good
got a new LOMN tool out of it, so I can't complain
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V A H K I T I 23-Apr-18 02:41 PM
I know exactly how I'll implement it now too
Because the beta sealed off so many of the alpha's doors, there are numerous places I can just reopen one that's no longer used and BOOM
New area
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ShadowDraikana 23-Apr-18 02:41 PM
yeah
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UTTER_BODGE 23-Apr-18 02:42 PM
so is the goal here to fix up the game faithfully, or add stuff like that, or...
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V A H K I T I 23-Apr-18 02:43 PM
Both really. THere will just be branching patches
One main patch with straight fixes, and one optional with content updates like @Grampa Walker's high poly models
Speaking of, welcome him to the team guys. 😛
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UTTER_BODGE 23-Apr-18 02:43 PM
ah nice
yeah that's a good way to do it
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ShadowDraikana 23-Apr-18 02:43 PM
@V A H K I T I I've been already talking to him
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V A H K I T I 23-Apr-18 02:44 PM
Ah okay
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ShadowDraikana 23-Apr-18 02:44 PM
Speaking of which I noticed you removed my object fixes from the patch notes
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UTTER_BODGE 23-Apr-18 02:44 PM
once benji gets polypaint importing working, I could add lego island lol
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V A H K I T I 23-Apr-18 02:44 PM
I did?
@UTTER_BODGE importing was never an issue IIRC
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ShadowDraikana 23-Apr-18 02:44 PM
Wait no
it just didn't have names
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V A H K I T I 23-Apr-18 02:44 PM
Vertex colour OBJ importing has been fine for a while
The problem was that no other programs supported it
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ShadowDraikana 23-Apr-18 02:45 PM
Which is a mistake; we should have names on fixes so we know who did what, at least an internal list
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V A H K I T I 23-Apr-18 02:45 PM
He added polypaint support into last night's update
@ShadowDraikana There is, I just reformatted the list, and it doesn't meld well with discord
The word wrap makes it look like trash with the names formatted the way they are
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UTTER_BODGE 23-Apr-18 02:46 PM
@V A H K I T I I said polypaint
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ShadowDraikana 23-Apr-18 02:47 PM
@V A H K I T I Oh
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V A H K I T I 23-Apr-18 02:47 PM
THat... that's what I just said?
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UTTER_BODGE 23-Apr-18 02:47 PM
He added polypaint support into last night's update importing though?
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V A H K I T I 23-Apr-18 02:47 PM
I think so?
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UTTER_BODGE 23-Apr-18 02:47 PM
when I asked last night you didn't really give a conclusive answer
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V A H K I T I 23-Apr-18 02:47 PM
I don't remember you asking last night. xD
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ShadowDraikana 23-Apr-18 02:47 PM
OH SHIT I FOUND A NEW ONE
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V A H K I T I 23-Apr-18 02:47 PM
I mean.. either ping @benji to ask or try it out on something
A new what?
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UTTER_BODGE 23-Apr-18 02:48 PM
but yeah whenever it does
I can edit stuff without losing vertex color info
which will be N I C E
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V A H K I T I 23-Apr-18 02:48 PM
Well again, try it out or ping benji.
It's not THAT time consuming to just throw a small model through the two programs
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UTTER_BODGE 23-Apr-18 02:49 PM
yeah
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V A H K I T I 23-Apr-18 02:49 PM
It is for ME cause I don't have zbrush
😛
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ShadowDraikana 23-Apr-18 02:49 PM
Animations are broken on water in Pohatu's level now. No clue why
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V A H K I T I 23-Apr-18 02:49 PM
They always were
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ShadowDraikana 23-Apr-18 02:49 PM
No they weren't
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UTTER_BODGE 23-Apr-18 02:49 PM
well I don't have zbrush either, I'm using unwrap3d, but yeah it has polypaint support
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V A H K I T I 23-Apr-18 02:49 PM
They always were in the beta
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ShadowDraikana 23-Apr-18 02:50 PM
Well yeah, but they were fine in the alpha
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V A H K I T I 23-Apr-18 02:50 PM
I know damn well nobody edited BLR2 or textures.slb
Were they?
Cause I don't think they were
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ShadowDraikana 23-Apr-18 02:50 PM
Yes
They are fine
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V A H K I T I 23-Apr-18 02:50 PM
The reason being if they were, Pohatu's textures.slb wouldn't have broken Ga-Koro
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ShadowDraikana 23-Apr-18 02:50 PM
and transparency works in the alpha on those too
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V A H K I T I 23-Apr-18 02:50 PM
I think you're mistaken. xP
All the same I'll go check
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UTTER_BODGE 23-Apr-18 02:51 PM
alright I'm gonna fix that rock in onu-koro that you can walk through
it'll need to be merged with the lighting fix of course
whoever's doing that
... actually I should eat because I just realized it's 2 PM and I've forgotten to all day
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ShadowDraikana 23-Apr-18 02:52 PM
No they work
Just checked
and his textures.slb is identical to that of the beta (edited)
so WTF
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V A H K I T I 23-Apr-18 02:53 PM
Different texture or new reference?
Either way, if that works, that'll make my life a lot easier for green hill
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ShadowDraikana 23-Apr-18 02:54 PM
Well HK01 was broken until I ran it through the blk script
idk why that was even fucked in the first place
unless the compression somehow did it
(I already tried it here btw)
Going to try something, stand by
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V A H K I T I 23-Apr-18 02:56 PM
Once you get that working, wanna animate the water for me in green hill? xD
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ShadowDraikana 23-Apr-18 02:58 PM
I can try
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V A H K I T I 23-Apr-18 02:58 PM
Ay
I'll send you my working files
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ShadowDraikana 23-Apr-18 02:59 PM
also anyway to fix the acid plant in mtup
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V A H K I T I 23-Apr-18 02:59 PM
Just drop all those in the level 3 folder when you're ready. Lev3 contains the new textures, mtup has a new door pointer, and grhz is obvious. 😛
Also @benji, I need your input on something.
If I wanted to bake lighting into vertex colours, how would I go about doing so?
It may not be the way Saffire did it, but it's the way I'M doing it cause I'm a lazy fuck. Pac (edited)
Also @ShadowDraikana, do we know how collectables are handled yet? I successfully put the mask of speed in GRHZ last night, but the game acted like I was there with the wrong Toa. Eg: no spin, can't pick up.
Oh, we also established that objects have predefined collision unique from the bcl (edited)
IIRC it's handled by either the materials, or the obj slb depending on the object
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ShadowDraikana 23-Apr-18 03:05 PM
@V A H K I T I I'll work on this at some point; haven't really dug into how the water animations work besides using sequenced textures and some black magic. Uh that's something I was going to ask you about xP
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V A H K I T I 23-Apr-18 03:05 PM
Rip
Yeah well as masks go, it's clearly not as simple as copy paste.
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ShadowDraikana 23-Apr-18 03:05 PM
Because shit happened when I tried changing collectable objects
like the game shuts down
not crashes, just shuts down
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V A H K I T I 23-Apr-18 03:06 PM
YOu sure you changed all the right references? JMMB's 010 binary templates were a big help in my case.
They also let you just input raw coordinate data and convert it to hex automatically
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ShadowDraikana 23-Apr-18 03:07 PM
WHAT
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V A H K I T I 23-Apr-18 03:07 PM
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ShadowDraikana 23-Apr-18 03:07 PM
Auto... what
what even is 010; dude what have I missed
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V A H K I T I 23-Apr-18 03:08 PM
My dude, this has been a thing for literally months now
xP
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JrMasterModelBuilder 23-Apr-18 03:08 PM
010 Editor: Professional hex editor with Binary Templates. A fast, flexible, easy-to-use hex editor.
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V A H K I T I 23-Apr-18 03:08 PM
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
Oh speaking of
@JrMasterModelBuilder, wanna tackle the tirgger format sometime soon?
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JrMasterModelBuilder 23-Apr-18 03:08 PM
I can try
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V A H K I T I 23-Apr-18 03:09 PM
Noice. It's rather complex but it depends on the area.
As far as I know it handles dynamic level cutscenes, killboxes, and doors.
I would guess every trigger is generic and is then told what it's supposed to do by supplementary data.
Eg: Kill, teleport, play scene
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ShadowDraikana 23-Apr-18 03:10 PM
You know this would have made my life a hell of a lot easier with the pos slbs
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V A H K I T I 23-Apr-18 03:10 PM
Ye. 😛
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ShadowDraikana 23-Apr-18 03:10 PM
But I guess I proved the hard way it works
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V A H K I T I 23-Apr-18 03:10 PM
Pos slbs also seem to handle items like tokens
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ShadowDraikana 23-Apr-18 03:11 PM
Wait could those handle collectable stuff too?
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V A H K I T I 23-Apr-18 03:11 PM
If they do, I've found no evidence of it
Unless the collectable's data is converted into a pointer and then handed off to the pos slb under a different name
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ShadowDraikana 23-Apr-18 03:12 PM
I'll look into it
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V A H K I T I 23-Apr-18 03:12 PM
👌
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ShadowDraikana 23-Apr-18 03:12 PM
Actually wait
there's a gate stone in HK01 of Gali's level
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V A H K I T I 23-Apr-18 03:12 PM
One thing we can do however is likely change the location
Eg: we can unfuck the Akaku
😛
Or that
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ShadowDraikana 23-Apr-18 03:13 PM
Which you shouldbe fixed in the stuff I sent (edited)
the Akaku
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V A H K I T I 23-Apr-18 03:13 PM
Oh, no, the Akaku will still be like.. on the ground randomly
What I want to do is reimplement the pedestals that the alpha had, and disperse them universally
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ShadowDraikana 23-Apr-18 03:14 PM
Yeah
But the Akaku should be on the floor, that's all I'm saying. I fixed that much
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V A H K I T I 23-Apr-18 03:14 PM
Ye
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ShadowDraikana 23-Apr-18 03:14 PM
alright, just making sure nothing else broke
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benji 23-Apr-18 03:14 PM
@V A H K I T I first off, the LOMNTool patch notes say polypaint export. Next, Maya can bake lighting to vertex colors, but I'll probably implement my own into the future editor.
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V A H K I T I 23-Apr-18 03:15 PM
Okay, I was just making sure, cause you had OBJ import working before. I wasn't sure if you updated both but only made it worth mentioning the export
As for the baking, I'd like that, but yeah. I'll probably download Maya later just so we can easier collaborate on shit like this
Cause Max 2019 is a pain in the ass.
Or I could just stick with Max 2011. Had to download it for 3DR import. xP
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ShadowDraikana 23-Apr-18 03:16 PM
I'm going to switch to Maya out of this myself probably. Max is a clusterfuck and it's getting to be a problem.
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V A H K I T I 23-Apr-18 03:16 PM
Max was decent it seems UP to 2015
Buuuut my license expired recently, and I had to resort to the new version.
As much as I hate to have to learn new modelling software again, Max 2019 has just become needlessly bloated.
And this is a program that ALREADY took like.. a minute and a half to start up on my high end gaming PC.
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benji 23-Apr-18 03:18 PM
Well I'd love to run you guys through the basics of using it, maybe via screenshare
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V A H K I T I 23-Apr-18 03:18 PM
That's the one thing I'll give Blender credit for: It's lightweight.
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JrMasterModelBuilder 23-Apr-18 03:18 PM
Maya: Bloated, yet somehow incomplete.
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V A H K I T I 23-Apr-18 03:19 PM
I'd be down!
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benji 23-Apr-18 03:19 PM
Maya UI and system that is intuitive
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V A H K I T I 23-Apr-18 03:19 PM
I think Autodesk just has no idea how to optimize a program is all. 😛
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JrMasterModelBuilder 23-Apr-18 03:19 PM
Is that sarcasm?
I still don't understand why you need to use the shader graphs to create a -1 multiplier on rigging and stuff. (edited)
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ShadowDraikana 23-Apr-18 03:21 PM
@JrMasterModelBuilder How do I even pull off your binary templates from github to load these thing in
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JrMasterModelBuilder 23-Apr-18 03:21 PM
Unless they finally did something about the 3 or so different competing graph editors.
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ShadowDraikana 23-Apr-18 03:21 PM
NM
my browser is being an ass
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JrMasterModelBuilder 23-Apr-18 03:21 PM
@ShadowDraikana The green download button on the repo will download all as a ZIP. (edited)
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benji 23-Apr-18 03:21 PM
Nah Maya is deeply in love with the node graph, point taken
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ShadowDraikana 23-Apr-18 03:22 PM
Yeah I can see that now that I've kicked my browser's ass @JrMasterModelBuilder
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JrMasterModelBuilder 23-Apr-18 03:22 PM
Node graphs are cool! But there only needs to be one.
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ShadowDraikana 23-Apr-18 03:22 PM
@benji Yeah let me know when you want to do a screenshare sometime for Maya
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V A H K I T I 23-Apr-18 03:22 PM
Yea, I'm free whenever you are I suppose. I just need to download it (edited)
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benji 23-Apr-18 03:22 PM
But then Max needs the 'Unwrap UVW' button when I don't want to unwrap, just tweak in the uv editor
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V A H K I T I 23-Apr-18 03:23 PM
I NOTICED THAT
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ShadowDraikana 23-Apr-18 03:23 PM
SAME HERE
it's fucking annoying
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V A H K I T I 23-Apr-18 03:23 PM
That was the first sign I had that Max 2019 was trash
That's normal for all versions of max
BUT
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ShadowDraikana 23-Apr-18 03:23 PM
No it's in Max 2018 too
(which is also shit)
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V A H K I T I 23-Apr-18 03:23 PM
2019 has this thing where it highlights selected UVs in bright red
and you CAN'T FUCKING SEE THE TEXTURE
I also had one instance where the UV editor just started flipping out and the slightest movement of the mouse would make the entire map either super huge, or disappear entirely.
Had to restart the program to fix it.
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ShadowDraikana 23-Apr-18 03:25 PM
2018 also has that problem
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V A H K I T I 23-Apr-18 03:25 PM
Magnificent
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ShadowDraikana 23-Apr-18 03:25 PM
See why I was flipping out before? 😛
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V A H K I T I 23-Apr-18 03:25 PM
Yeah I do NOW. xP
2015 had none of that shit.
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ShadowDraikana 23-Apr-18 03:26 PM
No wonder I couldn't do shit
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benji 23-Apr-18 03:26 PM
Alright, Maya session in 15 minutes
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V A H K I T I 23-Apr-18 03:26 PM
Oi, hold up, I haven't even downloaded it yet
xD
I assume 2019 is still okay?
OH
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ShadowDraikana 23-Apr-18 03:27 PM
@benji I'll have to take a lesson another time
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V A H K I T I 23-Apr-18 03:27 PM
Autodesk has versions of MAYA going back to 2015
but NOT MAX
Cool
Great work
A+ Autodesk
Go fuck yourself
xD
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ShadowDraikana 23-Apr-18 03:27 PM
which version of Maya should we even get
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V A H K I T I 23-Apr-18 03:28 PM
That's what I was asking. 😛
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ShadowDraikana 23-Apr-18 03:28 PM
derp
also not sure if this thing read things right
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V A H K I T I 23-Apr-18 03:28 PM
?
I'm just gonna go with maya 2018 for now
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ShadowDraikana 23-Apr-18 03:29 PM
nm it's just me trying to use 010 cold turkey
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V A H K I T I 23-Apr-18 03:30 PM
Here's what ya do
Just open your SLB
then go to templates > open template > choose the appropriate one. Close the edit window that pops up. Then go to templates > run template
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JrMasterModelBuilder 23-Apr-18 03:30 PM
Maya used to have a different versioning system.
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V A H K I T I 23-Apr-18 03:30 PM
Oh?
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JrMasterModelBuilder 23-Apr-18 03:31 PM
But I recall using Maya 2012.
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ShadowDraikana 23-Apr-18 03:31 PM
@V A H K I T I I'm way ahead of that
I was mixing up the coloring of stuff
I think I got it now
JESUS CHRIST THIS SO FUCKING EASY TO EDIT
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V A H K I T I 23-Apr-18 03:32 PM
Ikr?
And with these tools, Benji can start his level editor eventuallly. Pac
Pac 1
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ShadowDraikana 23-Apr-18 03:33 PM
I'm going to go curl up in the fetal position and cry. This could have saved my sanity on Kuta.
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V A H K I T I 23-Apr-18 03:33 PM
xD
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ShadowDraikana 23-Apr-18 03:33 PM
It's Christmas over here
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V A H K I T I 23-Apr-18 03:33 PM
To be fair, if the model was offset, you'd still be dealing with offset coordinates here
Also be sure to cross reference your Max coordinates with the in game debug system
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ShadowDraikana 23-Apr-18 03:35 PM
I already know that the Y coordinate is an inverted integer; others are fine
which is different than in the alpha
and the look points are more coherent
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V A H K I T I 23-Apr-18 03:36 PM
Btw, further on the Autodesk rant: Fuck their stupid installer system not cleaning up after itself.
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UTTER_BODGE 23-Apr-18 03:36 PM
I already know that the Y coordinate is an inverted integer; others are fine nnnnnnno
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V A H K I T I 23-Apr-18 03:36 PM
I just cleaned up 60 FUCKING GIGABYTES of previous unused Max installers off my hard drive because they apparently don't delete themselves after the install (edited)
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ShadowDraikana 23-Apr-18 03:37 PM
Use Ccleaner for the registry, lol
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V A H K I T I 23-Apr-18 03:37 PM
The web downloader just dumps a fuckton of shit into C:\Autodesk, and LEAVES IT THERE
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ShadowDraikana 23-Apr-18 03:37 PM
face palm wha
@UTTER_BODGE ?
Either way have you checked the spawn in TTUN yet @V A H K I T I ?
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V A H K I T I 23-Apr-18 03:39 PM
Oh, not yet
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ShadowDraikana 23-Apr-18 03:39 PM
Need to know how that is
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V A H K I T I 23-Apr-18 03:39 PM
I'll do that now
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ShadowDraikana 23-Apr-18 03:39 PM
I think it should be moved down slightly
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V A H K I T I 23-Apr-18 03:39 PM
Oh btw, wanna test a thing for me?
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UTTER_BODGE 23-Apr-18 03:39 PM
@ShadowDraikana they're all floats
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V A H K I T I 23-Apr-18 03:39 PM
New launcher my bro.
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ShadowDraikana 23-Apr-18 03:39 PM
Nice!
Sure I'll test it. As long as I have a full refund in case it breaks 😛
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UTTER_BODGE 23-Apr-18 03:40 PM
and while there's potential shenanigans with coordinate systems, that comes down to your modeling program
the game doesn't invert anything
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V A H K I T I 23-Apr-18 03:40 PM
If you have the alpha installed, just rename the beta folder from whatever you have it now to LEGO Bionicle (Beta)
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UTTER_BODGE 23-Apr-18 03:40 PM
it's self-consistent
generally in what I've used, it's x that's inverted
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ShadowDraikana 23-Apr-18 03:42 PM
@V A H K I T I TTUN is a nightmare to fix, but I'll do my best on it.
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V A H K I T I 23-Apr-18 03:43 PM
Try using the alpha values for things?
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ShadowDraikana 23-Apr-18 03:43 PM
I already told you, it's a no go
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V A H K I T I 23-Apr-18 03:43 PM
The 010 templates will be a big help too
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benji 23-Apr-18 03:43 PM
alright, Maya time, who's in?
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V A H K I T I 23-Apr-18 03:43 PM
I'm still downloading it
xD
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ShadowDraikana 23-Apr-18 03:44 PM
I don't even know which version to get either
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V A H K I T I 23-Apr-18 03:44 PM
HOld yer Rahi
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benji 23-Apr-18 03:44 PM
we'll see if screensharing plays well with hardware-acellerated 3d (edited)
I have 2018, anything 2017+ works
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V A H K I T I 23-Apr-18 03:44 PM
Aight
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ShadowDraikana 23-Apr-18 03:44 PM
Ok, I'll get 2018 then
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V A H K I T I 23-Apr-18 03:44 PM
That's what I'm downloading
@ShadowDraikana Uh
I think I need your files again
xP
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ShadowDraikana 23-Apr-18 03:47 PM
yeah you've got a busted blk
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benji 23-Apr-18 03:48 PM
Anyone else want in to the Maya squad?
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ShadowDraikana 23-Apr-18 03:48 PM
@V A H K I T I
the only thing done to this is the pos.slb change
I need to figure out what controls bubble placement next, just so the area is playable
otherwise give yourself the Kaukau
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V A H K I T I 23-Apr-18 03:50 PM
AIght
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ShadowDraikana 23-Apr-18 03:52 PM
I'm not entirely sure where the coral is being placed, so I'll work on that as well since it will be easier than fixing rahi spawns
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V A H K I T I 23-Apr-18 03:52 PM
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ShadowDraikana 23-Apr-18 03:52 PM
👍
was the start too close to the ceiling (edited)
Also can we make Lightstone T-shirts?
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V A H K I T I 23-Apr-18 03:54 PM
Whelp
I apparently
COuldn't take another screenshot
But it crashes if you drown
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ShadowDraikana 23-Apr-18 03:59 PM
I told you before that was an issue
game seems to crash when you die in a lot of areas
but for some reason after I changed it on my laptop, it never crashes now O_o
confuzzling
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Omega12 23-Apr-18 04:00 PM
@benji whats this about maya
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ShadowDraikana 23-Apr-18 04:00 PM
Secret Maya Squirrel Society @Omega12
@JrMasterModelBuilder Does the script go in the same folder as the exe in question
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Hexadecimal Mantis 23-Apr-18 04:07 PM
I don't think it matters if you include the full path
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ShadowDraikana 23-Apr-18 04:07 PM
I can't even get Python to recognize the path, lol
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UTTER_BODGE 23-Apr-18 04:09 PM
you'll want to be modifying the original, unmodified exe btw
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ShadowDraikana 23-Apr-18 04:09 PM
that I do know
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UTTER_BODGE 23-Apr-18 04:10 PM
then put the script and exe in the same folder (probably not in program files, to avoid permissions shenanigans)
then launch the command prompt in the folder
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Hexadecimal Mantis 23-Apr-18 04:11 PM
they dont need to be in the same folder if you include the full path. Just confirmed
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UTTER_BODGE 23-Apr-18 04:11 PM
then do something like this
with whatever options you want
and presto
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Hexadecimal Mantis 23-Apr-18 04:12 PM
no extra args applies all of the patches
@ShadowDraikana
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ShadowDraikana 23-Apr-18 04:12 PM
just that? no extra args
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Hexadecimal Mantis 23-Apr-18 04:13 PM
Patcher.py "path\to\lomn"
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ShadowDraikana 23-Apr-18 04:13 PM
it's in the same folder
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UTTER_BODGE 23-Apr-18 04:13 PM
then just do "LEGO Bionicle.exe" or whatever
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Hexadecimal Mantis 23-Apr-18 04:13 PM
^
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ShadowDraikana 23-Apr-18 04:14 PM
only 4 patches right now, correct
(it worked btw)
and thanks (edited)
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Hexadecimal Mantis 23-Apr-18 04:17 PM
I'm going to take a another crack at fixing the gali's melee attack.
Need to do some extra research first (edited)
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ShadowDraikana 23-Apr-18 04:17 PM
I tried taking a stab at it earlier and only succeeded in making other actions crash instead
lol
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benji 23-Apr-18 04:18 PM
@Omega12 want in on the Maya session?
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Omega12 23-Apr-18 04:22 PM
Oh it's a session, thought it was a copy of the program
If it's after work I can join a screen share
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ShadowDraikana 23-Apr-18 04:28 PM
Anyway @V A H K I T I besides TTUN and it's issues, the water in blr2 and grhz, anything else needing attention?
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UTTER_BODGE 23-Apr-18 04:28 PM
what's wrong with the water in those areas? don't remember what they are off the top of my head
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ShadowDraikana 23-Apr-18 04:31 PM
Broken water animations/transparency
BLR2 wasn't broken in the alpha
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V A H K I T I 23-Apr-18 04:31 PM
@ShadowDraikana Gali's melee crash and Pohatu's dismount and boss crash
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ShadowDraikana 23-Apr-18 04:33 PM
Hex is tackling the melee crash
the boss might be doable; dismount is still a mystery
ALSO
Onua meets Gali is no longer functioning for me
has to be the exe patch, because it's fine with just the svp rad fixed exe
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ShadowDraikana 23-Apr-18 04:44 PM
Anyway I gotta run. Not sure if I'll be here tomorrow but I am definitely going to be here Wednesday.
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Omega12 23-Apr-18 05:07 PM
Also pohatus dismount animation in ptos doesn't work
But worked in alpha
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UTTER_BODGE 23-Apr-18 05:33 PM
gotta go
but before I do
fixed onu-koro collision:
blk for quick testing... you'll need to merge with lighting fixes, anyway, poof
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V A H K I T I 23-Apr-18 05:47 PM
Well that Maya crash course with Benji was fun
He's all set up for simple pivot and keyframe animation too.
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benji 23-Apr-18 05:48 PM
are the heads supposed to be colored?
aren't they just grey?
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V A H K I T I 23-Apr-18 05:48 PM
Idk, I'll check the daily dose
😛
Yeah that's just how it is
THey didn't put much effort into this
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V A H K I T I 23-Apr-18 06:04 PM
So yeah, @ShadowDraikana, suffice to say I think you'll like Maya
Benji was right. xP
Also @benji, problem for when you get back:
In the viewport the textures are fine, but at render it apparently maps the body texture to the arms.
Legs seem similar
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benji 23-Apr-18 06:06 PM
Did you daisy-chain the 'Out Color'? (edited)
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V A H K I T I 23-Apr-18 06:07 PM
Ye
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benji 23-Apr-18 06:07 PM
Don't
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V A H K I T I 23-Apr-18 06:07 PM
Aight
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benji 23-Apr-18 06:07 PM
you're mapping the texture to the tint
you want to map the Color Gain (tint) to the tint
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V A H K I T I 23-Apr-18 06:08 PM
I thought I did that.
Musta had a brainfart
FIgure dout how to avoid the daisy chain
Just expanded the menu to other
Huh
Still doing it
It looks fine in the viewport though. O_o
it's just doing this on render
Did an experiment.
Doing anything with colour gain does this
(But only on render)
Hmm
I guess I'll just do this the hard way
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benji 23-Apr-18 06:16 PM
Maybe the Arnold plugin takes out color instead of gain. 🤔
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V A H K I T I 23-Apr-18 06:18 PM
Mapped the gain manually. Works fine now
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benji 23-Apr-18 06:19 PM
👌
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V A H K I T I 23-Apr-18 06:20 PM
Arnold, go home. Ur drunk
Software renderer only shows a bit more. I think there's a weird disconnect between how bright the light is in the render window, and the actual resulting file
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benji 23-Apr-18 06:22 PM
oh yeah, I got you
When you go to save an image, make sure 'embed view transform' or whatever is selected
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V A H K I T I 23-Apr-18 06:23 PM
Ah okay
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benji 23-Apr-18 06:23 PM
it has to do with applying the gamma / exposure settings when it saves the image
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V A H K I T I 23-Apr-18 06:23 PM
Ayy
COuld do to be a bit brighter, but easy enough to handle
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benji 23-Apr-18 06:25 PM
You can adjust the light intensity in the Attribute Editor
as well as the color
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V A H K I T I 23-Apr-18 06:26 PM
I can also just edit the image. 😛
All the same, how do I open the object list sidebar?
I've lost track of the light in the viewport.
xP
@Deleted User DailyDose DailyDose DailyDose DailyDose DailyDose DailyDose
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benji 23-Apr-18 06:31 PM
on the right side of Maya, below the rotate tool, at the end of the list, there's the Outliner button.
Then select the light and press F to frame it in view (edited)
or 'focus' or whatever you want that starts with 'F'
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V A H K I T I 23-Apr-18 06:32 PM
Thank
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benji 23-Apr-18 06:33 PM
Control+H is hide selection, Shift+H is unhide selection, or use the 'View' menu IIRC
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Omega12 23-Apr-18 07:20 PM
why am i getting like 37 daily doses
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V A H K I T I 23-Apr-18 07:20 PM
Yes
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Deleted User 23-Apr-18 07:25 PM
@Omega12 every day until you like it
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Omega12 23-Apr-18 07:25 PM
>=/
Do I need to remind you?
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V A H K I T I 23-Apr-18 07:27 PM
I was gonna get you to ty something in green hill today
I forget what it was
xD
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Omega12 23-Apr-18 07:27 PM
skybox?
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V A H K I T I 23-Apr-18 07:27 PM
Was that it?
Cause I ended up doing that. .-.
Pinned a message.
Check the pinned post my dude
You could help with animating the water though if you wanted?
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Deleted User 23-Apr-18 07:31 PM
is that from end of biongelion? (edited)
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V A H K I T I 23-Apr-18 07:31 PM
More like Planet of the JAPES. Pac
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Omega12 23-Apr-18 07:33 PM
nah, im gonna look at PTOS
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Deleted User 23-Apr-18 07:34 PM
that actually kinda looks like that one pic of jeb bush
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V A H K I T I 23-Apr-18 07:34 PM
I mean... that relates to an issue I had with GRHZ too so. xD
I think masks and other collectables are somehow linked to the loaded Toa or the OSI, but I can't be sure.
I tried putting the Kakama in GRHZ last night, and it just loaded as a static object with no other properties despite having identical values to PTOS.
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Deleted User 23-Apr-18 07:35 PM
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V A H K I T I 23-Apr-18 07:35 PM
Upon further inspection, warping Pohatu to Lewa's HIVE results in the otherwise normal Miru acting the same way.
@Omega12
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Omega12 23-Apr-18 07:36 PM
?
I was gonna look into the animation in PTOS not playing
the mask works fine...
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V A H K I T I 23-Apr-18 07:36 PM
In PTOS
Not if moved anywhere else.
If we want to relocate the Ga-Koro gate stone, we'll have to figure this out eventually.
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Omega12 23-Apr-18 07:40 PM
oh
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V A H K I T I 23-Apr-18 07:58 PM
So I made a few last minute edits to the trailer including one small detail. I noticed that in certain parts of the timeline segment with the Takara, it almost synced up with Obey The Force, so I fiddled with the clip a bit to make it ACTUALLY do that.
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Omega12 23-Apr-18 08:00 PM
yoiu got the muaka mounting level working didn't you?
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V A H K I T I 23-Apr-18 08:04 PM
Mounting? Yes.
DISMOUNT? No
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Omega12 23-Apr-18 08:05 PM
the fix was deleting the sound slb right?
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V A H K I T I 23-Apr-18 08:08 PM
No? O_o
The fix was replacing cin3_char.slb with that from the alpha. WHere the hell did you get sound from? xD (edited)
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Omega12 23-Apr-18 08:09 PM
probably another fix someone was talking about
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Omega12 23-Apr-18 08:16 PM
hmmm
alright I think I can fix it correctly here
oh i see, derp, read your fix wrong
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benji 23-Apr-18 08:25 PM
Anyone want to help me test polypaint import?
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V A H K I T I 23-Apr-18 08:26 PM
What would I need?
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benji 23-Apr-18 08:27 PM
I'm not sure
actually I think I can test it
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V A H K I T I 23-Apr-18 08:27 PM
Okay. 😛
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benji 23-Apr-18 08:28 PM
sorry, I just realized that whoever asked for polypaint export also sent a test file for me to use Pac
good thinking
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V A H K I T I 23-Apr-18 08:28 PM
😛
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benji 23-Apr-18 08:49 PM
well, I tried and the sphere doesn't show up at all...
If you can figure out how to generate ZBrush Vertex Color (Polypaint) obj files, I'd love to see them
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V A H K I T I 23-Apr-18 09:19 PM
I will when I get home. Just out on a Tim's run right now
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V A H K I T I 23-Apr-18 10:28 PM
ome now
@benji So I'm guessing I'll need ZBrush to start. Pac
Ugh, I have to pirate this shit? Bleeeeh
@UTTER_BODGE Get ur butt back in here and save me some time boi. xP
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V A H K I T I 23-Apr-18 10:55 PM
OKAY
Zbrush acquired
Now to figure this shit out
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UTTER_BODGE 23-Apr-18 11:00 PM
I'm here now
hallo
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V A H K I T I 23-Apr-18 11:00 PM
Figures, I just got zbrush
xD
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UTTER_BODGE 23-Apr-18 11:00 PM
I'm not using zbrush, but rather unwrap3d
but anyway
I can help you test shit @benji
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benji 23-Apr-18 11:01 PM
Alright, paint some of onua's beach red and send me the .obj
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UTTER_BODGE 23-Apr-18 11:01 PM
mkay
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V A H K I T I 23-Apr-18 11:02 PM
If zbrush or unrwap3d have a .dae importer, we can make this work, albeit a bit bass-ackwardsly for the time being.
Basically export a model, open is in zrbush, export it again as dae, edit it in whatever, then do the same thing in reverse
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UTTER_BODGE 23-Apr-18 11:05 PM
unwrap3d is paid software but I personally like it quite a bit
except for one really dumb flaw
it really likes making hard edges wherever there's material splits
and recalculates normals, losing any custom vertex normals the model may have
it supports a lot of formats though and is nice a s quick viewer, or for making simple edits/merging models/etc
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V A H K I T I 23-Apr-18 11:07 PM
So it does have a dae importer exporter presumably then?
Just looked at the page, yeah
Okay
So that makes general editing easy, albeit with a middleman
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UTTER_BODGE 23-Apr-18 11:08 PM
thankfully for LoMN, the addition of hard edges sometimes doesn't make a visual difference
at least for environment models
since the normals are pretty much unused/all lighting is handled by vertex colors
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V A H K I T I 23-Apr-18 11:09 PM
Yo hold up
This program as natve X support
WHY ARE WE EVEN BOTHERING WITH POLYPAINT
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UTTER_BODGE 23-Apr-18 11:09 PM
yeah though it's not 100% perfect with LoMN models
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V A H K I T I 23-Apr-18 11:09 PM
Oh
Rip
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UTTER_BODGE 23-Apr-18 11:09 PM
importing doesn't seem to grab textures
and exporting crashes the game
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V A H K I T I 23-Apr-18 11:10 PM
Hm
Incorrect settings for export?
3DS Max has an xporter as well
Same result
But a lot of tweakable options
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UTTER_BODGE 23-Apr-18 11:10 PM
I think I experimented with it a bit, but couldn't get it working
I got this thing as a UV mapper/format converter for other projects like 6 years ago
and now I just keep using it
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V A H K I T I 23-Apr-18 11:11 PM
It's surprisingly cheap too
Not that I have $50 right now anyways
xD
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UTTER_BODGE 23-Apr-18 11:12 PM
like, its main purpose is UV mapping, obviously
but I've found it handy for quick and dirty conversion and making tweaks to things
ANYWAY
enough faffing about let's edit that beach model
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V A H K I T I 23-Apr-18 11:13 PM
Send a dae copy too if you can, I wanna tinker with that
DailyDose ExtraStrength DancyBoi
DailyDose 1
ExtraStrength 1
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V A H K I T I 23-Apr-18 11:30 PM
@UTTER_BODGE How goes?
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UTTER_BODGE 23-Apr-18 11:31 PM
sorry buncha stuff going on, just got the example together
unmodified output from lomntool, in case you need it:
and with the rock in front of onua painted more red:
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V A H K I T I 23-Apr-18 11:32 PM
@benji
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UTTER_BODGE 23-Apr-18 11:33 PM
👌 1
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V A H K I T I 23-Apr-18 11:33 PM
BLOODROCK
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benji 23-Apr-18 11:33 PM
ok one minute I'm working on other stuff atm
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UTTER_BODGE 23-Apr-18 11:33 PM
mkay
no rush here
oh, liam, do you want a dae copy of the unmodified file, or red painted one, or both
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V A H K I T I 23-Apr-18 11:37 PM
Either or. I guess it doesn't really matter
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UTTER_BODGE 23-Apr-18 11:37 PM
oof, plenty of options
anything specific you want?
can disable animation and multiple UV sets, neither are used here
left it on default
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V A H K I T I 23-Apr-18 11:39 PM
Yeah, I was gonna say it doesn't really matter as long as it works
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UTTER_BODGE 23-Apr-18 11:40 PM
it's been finicky about importing dae files before, though I'm not sure the ones I was trying were following the spec exactly
dunno how well exporting works
guess we'll find out
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V A H K I T I 23-Apr-18 11:41 PM
I'll open it up now and take a look
Any excuse to have another round with Maya. Gotta keep the knowledge fresh with my shitty memory. xP
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benji 23-Apr-18 11:43 PM
yeah so getting vertex colors to display isn't terribly intuitive
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V A H K I T I 23-Apr-18 11:43 PM
Rip
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benji 23-Apr-18 11:43 PM
I'm loading Maya now to tell you how
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V A H K I T I 23-Apr-18 11:44 PM
Well first I have to rescale the model because...
HOLY FUCK
It's so fucking massive it'c culled before I can see it all
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benji 23-Apr-18 11:44 PM
because you didn't ask for the Maya option jamesster gave you Pac (edited)
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V A H K I T I 23-Apr-18 11:44 PM
HECC
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UTTER_BODGE 23-Apr-18 11:45 PM
it's probably 100 times too large
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V A H K I T I 23-Apr-18 11:45 PM
MAYBE JUST A BIT
xP
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UTTER_BODGE 23-Apr-18 11:45 PM
or 10
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benji 23-Apr-18 11:45 PM
so you can go into the Attribute Editor and put in 0.01 (1 / 100)
for the scale on the transform
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V A H K I T I 23-Apr-18 11:45 PM
Yeah it's at 95 right now
xP
That's a bit better. 😛
0.1 seems closer to what it should be
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benji 23-Apr-18 11:48 PM
so now select the mesh, and go to Mesh Display > Material Blend Setting > Ambient + Diffuse (that's just my guess at which one is right)
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UTTER_BODGE 23-Apr-18 11:49 PM
0.1 seems closer to what it should be should be exactly what it should be
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V A H K I T I 23-Apr-18 11:49 PM
@benji ????
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benji 23-Apr-18 11:49 PM
Sorry, multiply
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V A H K I T I 23-Apr-18 11:50 PM
AH okay. xP
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benji 23-Apr-18 11:50 PM
Color Material Channel is Ambient + Diffuse
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V A H K I T I 23-Apr-18 11:50 PM
Colour material what where?
Also that multiply didn's show anything
Oh I found it
Well neither did anything
xD
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benji 23-Apr-18 11:51 PM
still grey?
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V A H K I T I 23-Apr-18 11:51 PM
Ye
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benji 23-Apr-18 11:52 PM
Mesh Display > Toggle Display Colors Attribute
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V A H K I T I 23-Apr-18 11:52 PM
Ayy
Alright so dae export from unwrap3d works
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benji 23-Apr-18 11:53 PM
FYI you can get that but without broken normals with the already-existing collada export from LOMNTool, IIRC
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V A H K I T I 23-Apr-18 11:53 PM
Noted
Oh right
I forgot it already HAD dae EXPORT
It's just IMPORT that's fucked
xP
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UTTER_BODGE 23-Apr-18 11:53 PM
yeah the broken normals don't really matter for the game itself, but here it uh
looks terrible (edited)
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V A H K I T I 23-Apr-18 11:53 PM
Well anyways, with dae export already a thing, this is fine
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benji 23-Apr-18 11:53 PM
Go to Mesh Display > Soften Edge
(with the mesh selected)
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V A H K I T I 23-Apr-18 11:55 PM
Me?
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benji 23-Apr-18 11:55 PM
yep
to smooth all the edges
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V A H K I T I 23-Apr-18 11:55 PM
I mean all the highlights turned orange, but otherwise no change
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benji 23-Apr-18 11:55 PM
hmmm
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V A H K I T I 23-Apr-18 11:56 PM
I mean at this point it doesn't really matter if dae export from LOMNTool works.
We just need to figure out import of some manner
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benji 23-Apr-18 11:56 PM
well, it matters to me because it should work (edited)
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V A H K I T I 23-Apr-18 11:56 PM
😛
I mean this is more of a Maya/Unrwap3D issue than a you issue. xD
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benji 24-Apr-18 12:13 AM
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V A H K I T I 24-Apr-18 12:13 AM
😮
BOI
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benji 24-Apr-18 12:14 AM
Guess it's time for another build of LOMNTool
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V A H K I T I 24-Apr-18 12:14 AM
😄
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UTTER_BODGE 24-Apr-18 12:14 AM
booyah
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V A H K I T I 24-Apr-18 12:15 AM
I guess now I'll figure out how to bake lighting into vertex colours
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benji 24-Apr-18 12:16 AM
google how to get Maya to do it, I'm quite sure it will work nicely given you can set up the lighting you want
e.g. ambient light for the shadows, directional light for the sun
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V A H K I T I 24-Apr-18 12:16 AM
What lights would you recommend for this?
Ah okay
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benji 24-Apr-18 12:16 AM
but honestly I don't think we need new lighting for areas that already have it
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V A H K I T I 24-Apr-18 12:17 AM
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benji 24-Apr-18 12:17 AM
Have at it my dudes, I'm going to work on schoolwork
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V A H K I T I 24-Apr-18 12:17 AM
Even then, Green Hill doesn't need much. SA2 only had barebones top down shadows and basic shading here
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UTTER_BODGE 24-Apr-18 12:17 AM
👍
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V A H K I T I 24-Apr-18 12:17 AM
Pinned a message.
@UTTER_BODGE FIRST EXPERIMENT: Frontend trees? 😛
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UTTER_BODGE 24-Apr-18 12:18 AM
I can probably fix those 100% within unwrap3d
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V A H K I T I 24-Apr-18 12:19 AM
Noice
I guess after that work on Omega's water if you still have it
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UTTER_BODGE 24-Apr-18 12:19 AM
well I wouldn't be using your file or omega's file for either, the vertex colors were already lost in both
but
it'd be trivial to re-do that stuff
so no big deal
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V A H K I T I 24-Apr-18 12:21 AM
Oh, here's another fix I would recommend:
Ga-Koro's shoreline is too steep, and as such, Matoran are trapped in the water.
That could probably be fixed via the BCL actually come to think of it
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UTTER_BODGE 24-Apr-18 12:22 AM
I could fix it either in the main.x or bcl or both, entirely with unwrap3d and lomntool
it'll get worked out
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V A H K I T I 24-Apr-18 12:22 AM
Well I'd try the BCL first just to make sure it's not like that on purpose
Who knows, their pathfinding could send them down tunnels sor some shit
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UTTER_BODGE 24-Apr-18 12:22 AM
I'll experiment with it and post what happens
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V A H K I T I 24-Apr-18 12:22 AM
They really dropped the ball with Matoran AI in this version
They never fucked around this badly in the alpha
Ta-Koro is especially bad
It's as if the game sapped all the pathfinding work they put into matoran and moved it to the Rahi. xD
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UTTER_BODGE 24-Apr-18 12:24 AM
and it's probably controlled at least somewhat by the osi, huh
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V A H K I T I 24-Apr-18 12:24 AM
Undoubtedly
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UTTER_BODGE 24-Apr-18 12:24 AM
cracking that is gonna open a lot of doors
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V A H K I T I 24-Apr-18 12:43 AM
Oi @benji, how do I double side the normals on this again?
Just cleaning up the model. Figured now would be as good a time as any
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Deleted User 24-Apr-18 12:51 AM
would SAGE be able to handle generations GHZ?
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V A H K I T I 24-Apr-18 12:51 AM
IT might, but TLOMNTool wouldn't
I already tried importing Crisis City and sat there for 8 hours waiting for it to convert. 😛 (edited)
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benji 24-Apr-18 12:52 AM
@V A H K I T I duplicate the mesh (Ctrl+d iirc or modify > duplicate), then with one of them selected, Mesh Display > Reverse.
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V A H K I T I 24-Apr-18 12:52 AM
No, that's already been done. I actually want to FIX it now. xP
Eg: without doubling the actual mesh
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benji 24-Apr-18 12:53 AM
Uh... If backface culling can't be disabled for main.x, you have to double up on the faces that need to be seen from both sides
There shouldn't be many
If you want to see the direction of the normals, there should be some way to do that in the Attribute editor for the mesh, under Component Display IIRC
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V A H K I T I 24-Apr-18 12:55 AM
That would help, yeah
It just bugs me that becaue Max had a shitfit, half the triangles are reversed
And it looks bad
At least in Maya
It's not visible at all in game with the double mesh, and nobody would know
But I would know
xD
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benji 24-Apr-18 12:56 AM
If you want a quick way to look for odd backwards faces, turn on SSAO in the viewport toolbar, then make sure double sided shading is off in the viewport Shading menu
Then backwards faces will render wrong
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V A H K I T I 24-Apr-18 12:56 AM
Noice
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benji 24-Apr-18 12:56 AM
Did it work?
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V A H K I T I 24-Apr-18 12:56 AM
I'm still looking for the options. xD
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benji 24-Apr-18 12:57 AM
I'm on my phone so I can't look atm
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Deleted User 24-Apr-18 12:57 AM
@V A H K I T I wait, how'd you get crisis city?
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V A H K I T I 24-Apr-18 12:57 AM
I've had 06 models lying around for ages
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Deleted User 24-Apr-18 12:57 AM
oh
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UTTER_BODGE 24-Apr-18 12:57 AM
I'm gonna have to get to bed, will do stuff tomorrow
was out and about today
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V A H K I T I 24-Apr-18 12:58 AM
@benji I can apparently just enable backface culling
That's enough
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Deleted User 24-Apr-18 12:58 AM
thing is, i've been unsuccessful in ripping hedgehog engine maps outside of the planet from unleashed
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benji 24-Apr-18 12:58 AM
Sure but then you don't know whether the face is there or not
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V A H K I T I 24-Apr-18 12:59 AM
I mean it's kind of obvious
😛
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benji 24-Apr-18 12:59 AM
If you wanted to be proper, you would go make a double sided shader and apply it to the mesh
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V A H K I T I 24-Apr-18 12:59 AM
Well all I wnt to do now is make all the normals face one direction
THis helps me do that
Just select the "empty space", flip em, done
GG ez
Now I just need to remember how to do that in Maya. xD
Mesh display reverse I think is the right thing
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UTTER_BODGE 24-Apr-18 01:02 AM
this isn't super important right now, but if max or maya is calling that "flipping normals" be aware that's not the same thing as flipping vertex normals... I'm assuming it's meaning "face normals" (which is a fancy way of just saying which way the winding order of the triangle is, which way it faces)
god that sounded cluttered I'm half asleep lol
but yeah vertex normals affect how lighting is calculated, if you flip only the vertex normals, you'll get a mesh that appears to be lit backwards
getting brighter in shadow
and darker on the side light is shining on
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V A H K I T I 24-Apr-18 01:03 AM
Sort of like this?
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UTTER_BODGE 24-Apr-18 01:04 AM
mmmaybe? hard to say without taking a better look and knowing more about the program and being less sleepy
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V A H K I T I 24-Apr-18 01:04 AM
The brighter ones appear slightly reflective
The darker faces are completely matte
@benji Thoughts?
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UTTER_BODGE 24-Apr-18 01:07 AM
this is a really good image for explaining how vertex normals work
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V A H K I T I 24-Apr-18 01:10 AM
Aight I'll take a look
Everything's flipped and facing the right direction. Now I just have these weird shiny faces to deal with...
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UTTER_BODGE 24-Apr-18 01:12 AM
hmm
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benji 24-Apr-18 01:12 AM
Maybe they have different shader types? Or are they all Phong? You'd need to check if they have the same materials and if not, compare the materials
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UTTER_BODGE 24-Apr-18 01:13 AM
btw, see the lower left example in that image about vertex normals
the same applies to changes in materials, UV splits, etc
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V A H K I T I 24-Apr-18 01:13 AM
THey're all phong, yeah
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UTTER_BODGE 24-Apr-18 01:13 AM
old article, but the fundamentals still hold up today
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V A H K I T I 24-Apr-18 01:13 AM
CHecked that first
They appear different from different angles apparently
Something's inverted here. xP
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UTTER_BODGE 24-Apr-18 01:21 AM
that smells like vertex normal weirdness
dunno what the cause would be though
(why am I not in bed hrgrrghgh) (edited)
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V A H K I T I 24-Apr-18 01:22 AM
Other than 3D Ripper being a weird and unstable way of acquiring game asstes? 😛
Half the objects I got out of that were using the wrong textures
It's amazing this even works at all
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UTTER_BODGE 24-Apr-18 01:22 AM
maybe look up how to recalculate vertex normals
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V A H K I T I 24-Apr-18 01:22 AM
Will do
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UTTER_BODGE 24-Apr-18 01:23 AM
dunno how maya works in that regard
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V A H K I T I 24-Apr-18 01:27 AM
Yeah it looks like that's the issue. Didn't figure out how to straight flip them yet, but rotating them gives a result
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UTTER_BODGE 24-Apr-18 01:28 AM
at least maya HAS built in support for editing normals
blender doesn't except for a plugin
which is part of a larger toolset
and for years it had nothing really functional like that
which meant no cool tricks like this
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benji 24-Apr-18 01:31 AM
Display > Set To Face
will recalc normals from vertex positions
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V A H K I T I 24-Apr-18 01:31 AM
No dice
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benji 24-Apr-18 01:32 AM
then Mesh Display > Smooth or whatever
oh
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UTTER_BODGE 24-Apr-18 01:32 AM
the only thing keeping me awake at this point is jet set radio music and it feels like it keeps getting faster
SLEEEEEEEEEP
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V A H K I T I 24-Apr-18 01:34 AM
Oh, I think I figured it out. Stand by
Ayyy
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benji 24-Apr-18 01:35 AM
👌
what did you do?
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V A H K I T I 24-Apr-18 01:36 AM
I had to select basically everything and THEN do set to face
Instead of just the affected faces
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benji 24-Apr-18 01:36 AM
hmmm, cool
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V A H K I T I 24-Apr-18 01:36 AM
I guess that normalizes the direction based on surrounding faces?
Idk
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benji 24-Apr-18 01:36 AM
make sure to re smooth the edges if you want that
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V A H K I T I 24-Apr-18 01:37 AM
I don't think that matters in the game anyways
Once this is done, the water will be removed from main.x anyways
That'll all go into watr.x
Which PRESUMABLY will disable backface culling by default
Cause I don't think the normal Watr.xes have double faces
Either way, progress, AND I feel better about the quality of the model. xP
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V A H K I T I 24-Apr-18 02:04 AM
Well on the one hand...
I successfully added a new WATR entry to the OBJ slb and loaded it.
On the other
The game crashes if you TOUCH said water
😛
I remember Omega having a similar problem. Maybe I fucked up materials @benji ?
Otherwise, adding shit to a level is super easy with these binary templates
I can just copy paste an entire entry, edit the values, and update the pointers
Oh yeah, and just as I figured, water has backface culling disabled by default. x)
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V A H K I T I 24-Apr-18 02:17 AM
Ah ye, it was a material thing. Fixed it all up. x)
OKAY
NOW
To make the water ANIMATE
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V A H K I T I 24-Apr-18 02:28 AM
But first. LIGHTS
EHEHEHEHE
Now I've gotta figure out how to bake this shit
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V A H K I T I 24-Apr-18 02:44 AM
Okay there are NOT tutorials on how to do this shit
Cool
I'll just do the animation then, fuck it. Pac
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benji 24-Apr-18 02:52 AM
go to the bottom of the Mesh Display menu?
there's a Bake Sets thing
I've never used it before
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V A H K I T I 24-Apr-18 02:54 AM
???
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benji 24-Apr-18 02:54 AM
hmmm, prelight?
Assign new set?
Autodesk has docs on all this stuff
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V A H K I T I 24-Apr-18 02:55 AM
AAH
THE FUCK
xD
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benji 24-Apr-18 02:55 AM
Prelighting calculates and then stores the shading and lighting color data from the rendered appearance of a polygon mesh directly on its vertex colors. This is also referred to as “baking” the lighting. Prelighting is often used when creatin...
bam
hmmm that might take some tweaking Pac
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V A H K I T I 24-Apr-18 02:56 AM
Just a bit
xP
ALso
Is it normal that the light looks completely different between scene and render?
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benji 24-Apr-18 02:56 AM
no idea, you're in new territory here
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V A H K I T I 24-Apr-18 02:57 AM
I think I'm just gonna work on the water animation tonight. Maybe tackle this tomorrow
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benji 24-Apr-18 02:59 AM
want to toss over the files for me to look at?
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V A H K I T I 24-Apr-18 02:59 AM
The project file you mean?
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benji 24-Apr-18 03:00 AM
and textures, if you will
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V A H K I T I 24-Apr-18 03:00 AM
Uh... that may be a little more complicated cause they're a bit scattered. Stand by
You may need to change the pointers, but here
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benji 24-Apr-18 03:15 AM
You didn't get all the textures, some are on your desktop and some are still in the 3d ripper dx folder
but it's fine
I'm cooking up a nice render for you
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V A H K I T I 24-Apr-18 03:15 AM
No they're all there, it's just referencing different versions of them
xD
As I said, they're scattered
The water textures are the ones it's looking for in the 3DR folder
I'm running into a roadblock with the freakin texture animations myself. Apparently I'm adding pointers wrong or something because any edits I make to add one invalidates the SLB. xP
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benji 24-Apr-18 03:31 AM
(1080p)
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V A H K I T I 24-Apr-18 03:31 AM
Ohdamn
I think the sun needs to come from the other direction though, forgot to mention that. 😛
Otherwise I have to reposition the light source n the game
And IDFK how to do that
xD
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benji 24-Apr-18 03:33 AM
well having the cliff cast a massive shadow looks weird
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V A H K I T I 24-Apr-18 03:33 AM
True. Well I guess I'll have to figure out the sun in game then. xP
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benji 24-Apr-18 03:35 AM
dude, you gave the directional light a negative scale, messing up all the shadowing
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V A H K I T I 24-Apr-18 03:35 AM
.-.
It's 3am man.. xD
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benji 24-Apr-18 03:39 AM
also for some reason Maya refuses to display the textures in the viewport
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V A H K I T I 24-Apr-18 03:41 AM
Makes sense. xP
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benji 24-Apr-18 03:42 AM
hey I'm missing texture bbf57e9a
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V A H K I T I 24-Apr-18 03:43 AM
Again, all textures are there, it's just referencing different ones in different places under a different name. xD
Let me double check what that is
bbf57e9a is f2efb0fd
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benji 24-Apr-18 03:46 AM
what's the 17551 one?
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V A H K I T I 24-Apr-18 03:47 AM
t23
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benji 24-Apr-18 03:59 AM
well... it looks like trash.
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V A H K I T I 24-Apr-18 03:59 AM
I MEAN
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benji 24-Apr-18 03:59 AM
We'll need to play around with the geometry to get a good look.
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V A H K I T I 24-Apr-18 03:59 AM
It looks better than NO shading.
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benji 24-Apr-18 03:59 AM
yeah IDK about that
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V A H K I T I 24-Apr-18 03:59 AM
Here try this
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benji 24-Apr-18 03:59 AM
manually painting would be best
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V A H K I T I 24-Apr-18 04:00 AM
Do the water and main level separately.
THat might make it look better
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benji 24-Apr-18 04:00 AM
yeah that's what I did
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V A H K I T I 24-Apr-18 04:00 AM
Oh. xP
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benji 24-Apr-18 04:00 AM
I also seriously cleaned up the maya file, you probably want this one Pac
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V A H K I T I 24-Apr-18 04:01 AM
Okay. If you could tell me how you did this too, I might be able to tweak it a bit
I feel like in game it'll look better than Maya is making it out to be.
If I recall, most of the pre-shaded models look kinda bad in Maya, don't they?
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benji 24-Apr-18 04:02 AM
sort of, but the models were made for vertex colors, this one clearly isn't.
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V A H K I T I 24-Apr-18 04:02 AM
I'm not sure I follow the difference
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benji 24-Apr-18 04:02 AM
see how there's no geometry by the base? Makes for awful lighting.
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V A H K I T I 24-Apr-18 04:02 AM
Oh
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benji 24-Apr-18 04:02 AM
The resolution is only as good as the mesh
Ideally we should make a whole new water mesh
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V A H K I T I 24-Apr-18 04:02 AM
GSYDGYUFNDJHLGKSHNGJK
I DID that before
And it was trash
xD
From that last screenshot though, it looks like the water isn't the biggest issue
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benji 24-Apr-18 04:06 AM
yeah
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V A H K I T I 24-Apr-18 04:07 AM
ANy suggestions?
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benji 24-Apr-18 04:08 AM
No, not besides hand-painting.
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V A H K I T I 24-Apr-18 04:09 AM
Would that really make a difference though?
You said the resolution was the issue
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V A H K I T I 24-Apr-18 04:43 AM
Hey
Hey @😺 QSKSw (Josie)
Hey Josie
Hey
Hey. xD
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😺 QSKSw (Josie) 24-Apr-18 04:45 AM
hsrjuy./gt
fETRHJJHGTR
DAVE
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V A H K I T I 24-Apr-18 04:45 AM
kappa
On that note, @ⴳ Imrukii (Not Dave), I MIGHT have to have you redo some of the names unless @JrMasterModelBuilder we know how to extend the language text SLBs?
Cause otherwise everything except for the Vatuka Nui only has enough space for 5 characters.
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V A H K I T I 24-Apr-18 05:18 AM
On an unrelated note, friends, as once again we near the release of history, this 4chan webcomic once again becomes relevant. Pac
Pinned a message.
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Omega12 24-Apr-18 09:48 AM
I know the guy who made that
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UTTER_BODGE 24-Apr-18 10:52 AM
I'm looking at deep brick's videos again and (edited)
LOLWAT
anyway, besides the floating trees, I'm also gonna look into fixing how the camera goes through the end of the tunnel here https://youtu.be/Y6JXq3slM4o?t=189
From the unreleased PC CD-ROM videogame "BIONICLE: Legend of Mata Nui", this is camcorder video of a computer monitor running the game and demonstrating the ...
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UTTER_BODGE 24-Apr-18 11:26 AM
right, there's some other badly positioned trees so I'm gonna do more fixup than just moving the smaller ones down
gonna nudge this one back onto solid ground
and fix a couple cases where they're clipping through tunnels below
for those I don't have to move the trees, just delete the lower triangles, which are fully below ground
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UTTER_BODGE 24-Apr-18 11:59 AM
the small trees also have rainbow barf
so I'll fix that too
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benji 24-Apr-18 12:05 PM
because we can do that now!
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UTTER_BODGE 24-Apr-18 12:05 PM
YAS
THANK
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V A H K I T I 24-Apr-18 12:06 PM
Oi, the filename thing. I noticed that on my first runthrough myself.
For whatever reason it seems to happen if you save and quit only after going through the first door in BECH. My guess is there's some misalignment in the math of file percentage and it tries to calculate below zero, instead looping back to the highest number it can.
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UTTER_BODGE 24-Apr-18 12:11 PM
floaty big tree fixed, vertex colors intact
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V A H K I T I 24-Apr-18 12:11 PM
Ay
Now we're really making some progress here. x)
While you're at it, there's also that one acid plant in Pohatu's MTUP
Right at the start
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UTTER_BODGE 24-Apr-18 12:12 PM
I'll check it out when this is done
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V A H K I T I 24-Apr-18 12:12 PM
Thank
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UTTER_BODGE 24-Apr-18 12:14 PM
gonna have to move this one too obviously lol
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V A H K I T I 24-Apr-18 12:14 PM
Ye. xP
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UTTER_BODGE 24-Apr-18 12:15 PM
maybe move the whole clump?
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V A H K I T I 24-Apr-18 12:16 PM
Seems reasonable
I'd just edit the SLB to do that
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UTTER_BODGE 24-Apr-18 12:16 PM
well only the highlighted clump is outdated
the other 3/4 of the trees in the model are good to go
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V A H K I T I 24-Apr-18 12:17 PM
Oh okay
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UTTER_BODGE 24-Apr-18 12:17 PM
seems like they updated main.x and didn't get to the trees yet
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V A H K I T I 24-Apr-18 12:17 PM
Oh, as for the camera, I'd talk to @Hexadecimal Mantis. He's fucked with that before.
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UTTER_BODGE 24-Apr-18 12:18 PM
well it's gonna need an edit to the model anyway
to give it a fade to black like most other tunnel transitions in the game
so I was just gonna darken the end of the tunnel then extend the pitch black part a ways
so then you'll get a smooth transition to the loading screen
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V A H K I T I 24-Apr-18 12:19 PM
Oh yeah we can do that now. xD
AH, speaking of, maybe extend the water around the wall a bit in BECH
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UTTER_BODGE 24-Apr-18 12:19 PM
mhm, that'd be good
seems like they just hadn't polished up the water/underwater part at all yet
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V A H K I T I 24-Apr-18 12:20 PM
Ye
The cutoff is clearly visible
xD
..I still can't get over that we just magically became pseudo-game devs here. xP
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benji 24-Apr-18 12:21 PM
artists and designers, more like
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UTTER_BODGE 24-Apr-18 12:21 PM
I mean I've been doing this sorta modding stuff for a while
but doing it to a canceled game is a new one
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V A H K I T I 24-Apr-18 12:21 PM
I suppose, but there's a fine line between modding and building, and we're likely going to end up finishing this game.
Speaking of, if it proves too difficult to make a Makuta boss fight down the road, I like Jacob Shepard's idea of having a boss rush
And the bosses are just all retextures with an infected Hau
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benji 24-Apr-18 12:23 PM
when JMMB gets OSI decompiling / recompiling going, it's as no-holds-barred dev as we're going to get
when I do level editor stuff it's no-holds-barred game design
can't wait
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V A H K I T I 24-Apr-18 12:23 PM
Right. I'm just still not sure what if anything we'll be limited to doing.
We still don't know for one the upper limits of the engine's polygon rendering capability.
I may try importing Delfino Plaza again later.
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benji 24-Apr-18 12:24 PM
it shouldn't be a polygon rendering thing, they just get passed directly to the video hardware
maybe code efficiency would choke on polygons for collision / hit testing but that's about it
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V A H K I T I 24-Apr-18 12:25 PM
Actually, I know it does that, yeah.
On my first attempt at importing Green Hill, I converted the level itself to a BCL. Doing so made it very easy to eventually clip through the ground and die, which lines up with what Mr. Hunt said the game did prior to his engine overhaul.
Ultimately I ended up using the collision map provided with the model straight from SA2.
Which was much lower poly than the actual stage. (edited)
So we at least know the upper limits of that, and they're actually pretty low.
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UTTER_BODGE 24-Apr-18 12:27 PM
so the plan is to have a faithful restoration patch, and a fun new stuff patch, yeah?
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V A H K I T I 24-Apr-18 12:27 PM
Essentially, yeah
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benji 24-Apr-18 12:28 PM
I'd bet it has less to do with polygon count than the actual geometry
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V A H K I T I 24-Apr-18 12:28 PM
The fun patch will also attempt to restore cut content like abridged conversations and cutscenes, and the Takara (edited)
@benji I mean it's possible, but the shape of the collision map isn't all too different from the original.
The only places it differs are on rough surfaces like the log bridge, it remained flat.
But those areas were never an issue in TLOMN
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UTTER_BODGE 24-Apr-18 12:30 PM
so, the small trees indicate the ground level at the time the trees were accurate
so it seems the upper trees near the temple should be shoved down as a whole
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V A H K I T I 24-Apr-18 12:30 PM
huh
Okay then
I'll take it
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UTTER_BODGE 24-Apr-18 12:31 PM
gave devs love shoving things through the ground
tree looks too high for their liking? shove the trunk through the ground and leave it
need a table? shove a cabinet model through the ground and call it a day
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V A H K I T I 24-Apr-18 12:32 PM
Kek
I mean whatever saves space and resources. xp
Back then that shit actually mattered
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benji 24-Apr-18 12:32 PM
well yeah, it's not like anyone will see from below the ground
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UTTER_BODGE 24-Apr-18 12:32 PM
(two pics in that album)
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V A H K I T I 24-Apr-18 12:32 PM
LOL
But yeah. the only reason I cleaned up Green Hill as much as I did was because it bugged me personally that the model was in such a crap state. Even if nobody else was gonna see it.
OCD man. 😛
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UTTER_BODGE 24-Apr-18 12:34 PM
I'm the same way, fixing stuff in models the players would never notice or care about
except for my code
that's purely a "fuck it good enough" deal
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V A H K I T I 24-Apr-18 12:35 PM
Same
The fuckin launcher man
Beji and Snowcone took like two weeks trying to make it do shit to the best of their capabilities. My philosophy was that if it WORKS, and it cleans up after itself eventually, then there's nothing wrong with it.
I got it done after that in like.. 3 days. xP
Nothing against them btw, like you do you. This is just how I figured it best to get it done in a reasonable amount of time. Cause after a while, they both pretty well just gave up with their own code cause it became so needlessly complex. 😛
IIRC their hiccups were on the update code. Trying to make it read the remote file only to compare update data.
My end result code was that it just downloads version.txt to a temp folder, cross references it with the one already there, and if they're different, then you're prompted for an update. Not a super clean way to do it, but it gets the job done.
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Omega12 24-Apr-18 01:09 PM
So did you guys get models with vertex working?
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V A H K I T I 24-Apr-18 01:09 PM
Ye
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UTTER_BODGE 24-Apr-18 01:09 PM
vertex colors, yes
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Omega12 24-Apr-18 01:09 PM
Can you just reapply the colors to the map I did?
Or is it more complicated
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ShadowDraikana 24-Apr-18 01:10 PM
What have I missed?
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UTTER_BODGE 24-Apr-18 01:10 PM
not sure if you can but I'd rather just redo it regardless
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V A H K I T I 24-Apr-18 01:10 PM
Vertex colour support for one
It's a little complicated, but it works
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ShadowDraikana 24-Apr-18 01:11 PM
Also I got animations in Pohatu's level working... partially
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V A H K I T I 24-Apr-18 01:11 PM
animations?
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ShadowDraikana 24-Apr-18 01:11 PM
water
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V A H K I T I 24-Apr-18 01:11 PM
Oh
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ShadowDraikana 24-Apr-18 01:12 PM
Also I noticed that the sky isn't moving either
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V A H K I T I 24-Apr-18 01:12 PM
Oi speaking of, Green Hill is ready for animated water whenever you wanna try that.
I could not for the life of me figure out how to add a new reference to the textures SLB last night
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ShadowDraikana 24-Apr-18 01:12 PM
Do you also want animated sky textures?
Also I'm still trying to figure out how to remove references, much less build one from the ground up
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V A H K I T I 24-Apr-18 01:13 PM
That depends on how it animates. Is it limited to a single plane of movement from side to side?
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ShadowDraikana 24-Apr-18 01:13 PM
As far as I can tell, yes
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V A H K I T I 24-Apr-18 01:13 PM
Well then probably not no.
Green Hill has a separate model for clouds that rotate along the inner wall of the skybox
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UTTER_BODGE 24-Apr-18 01:13 PM
trees progress - just gotta fix the rainbow barf on the small ones
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V A H K I T I 24-Apr-18 01:14 PM
Noice
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UTTER_BODGE 24-Apr-18 01:14 PM
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V A H K I T I 24-Apr-18 01:14 PM
Imma take a shower, and go set up my appointment for driving lessons, so PM me whatever fixes you make.
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UTTER_BODGE 24-Apr-18 01:14 PM
will do
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ShadowDraikana 24-Apr-18 01:15 PM
@UTTER_BODGE Anything new fixed while I was gone?
Also what was wrong with the water in Gali's village?
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UTTER_BODGE 24-Apr-18 01:16 PM
don't remember exactly when you left
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ShadowDraikana 24-Apr-18 01:16 PM
I left around 5 eastern yesterday
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V A H K I T I 24-Apr-18 01:16 PM
The water was too high
Matoran were in it up to their noses
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UTTER_BODGE 24-Apr-18 01:17 PM
that'll be like a 2 second fix
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ShadowDraikana 24-Apr-18 01:17 PM
Uh
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UTTER_BODGE 24-Apr-18 01:17 PM
anyway, I fixed the collision on that rock in onu-koro last night, forgot what others did
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ShadowDraikana 24-Apr-18 01:18 PM
I changed the height in the obj.slb earlier and it looked fine
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UTTER_BODGE 24-Apr-18 01:18 PM
and I'm gonna tweak the positions of these trees a liiiittle more to the right to be consistent with the opposite side
I changed the height in the obj.slb earlier and it looked fine asdf
it's all one water model dude
you're changing the waterfalls and inside of the statue when you do that
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ShadowDraikana 24-Apr-18 01:18 PM
I know, which is why I'm confused
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UTTER_BODGE 24-Apr-18 01:20 PM
I'll take care of it soon, I'll move only the water at ga-koro's level (and the lower verts of the waterfalls with them so it doesn't make a gap)
and it'll have vertex colors and be fine
none of this changing-object-position-and-messing-it-all-up or editing-without-keeping-vertex-colors stuff
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ShadowDraikana 24-Apr-18 01:21 PM
Also did you try adding water bcls to some areas yet
Because I took care of that last night if it wasn't done
Mtop is a real problem though
the water is high enough in a few spots to trigger swimming, but it causes you to spazz out in a state between swimming and standing
so the water would need to be adjusted down a bit to prevent it
not to mention it needs a large waterfall there
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V A H K I T I 24-Apr-18 01:35 PM
One thing at a time. 😛
Also @benji, feel like walking me through how you did the GRHZ light baking later? (edited)
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ShadowDraikana 24-Apr-18 01:38 PM
@V A H K I T I Updated (Gali's) HK01 with water bcl. Also when you get a chance please let me know if the lighting needs adjustment again.
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V A H K I T I 24-Apr-18 01:39 PM
PM it to me m8
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ShadowDraikana 24-Apr-18 01:40 PM
Also progress; got water working in Pohatu's level
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V A H K I T I 24-Apr-18 01:40 PM
Wanna try and tackle green hill?
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ShadowDraikana 24-Apr-18 01:41 PM
About that: I may have to change texture names a bit to get that and the rest of the level working.
how many water textures did you add for that matter
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V A H K I T I 24-Apr-18 01:42 PM
Here's the current version. And 2. T23 is waterfalls, f2efb0fd is just standard water.
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ShadowDraikana 24-Apr-18 01:44 PM
The problem's going to be adding data to a textures slb.
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V A H K I T I 24-Apr-18 01:45 PM
I added objects to the obj slb. I just don't know what I'm doing with the textures one
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ShadowDraikana 24-Apr-18 01:45 PM
Same here; the textures slb is a bit more complicated
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V A H K I T I 24-Apr-18 01:46 PM
@Hexadecimal Mantis ?
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ShadowDraikana 24-Apr-18 01:46 PM
I've been trying to remove entries and that hasn't gone anywhere
there's at least three different things that need to be changed, unlike with the obj.slb which in reality only needs two things edited
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V A H K I T I 24-Apr-18 01:47 PM
Yeah with obj you can just copy paste entries and increment the number at the top. (edited)
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ShadowDraikana 24-Apr-18 01:48 PM
exactly
Although I tried removing stuff from Ga-Koro and the game absolutely refuses to comply.
Never had that issue in the alpha
considering the char slbs don't seem to do anything with color anymore, it doesn't surprise me
I need to get a textures slb written from scratch I think in order to fix Pohatu's level. There's no reason why this stuff isn't working, especially when you realize the boss door has working animations.
WTF
somehow waterfalls are moving in reverse now.
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V A H K I T I 24-Apr-18 01:52 PM
Still progress
😛
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ShadowDraikana 24-Apr-18 01:52 PM
On another note I almost got the water sounds working in BLR2 as well. Just need to figure out how to put the sound effects in the right place and we'll be all set there
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ShadowDraikana 24-Apr-18 02:32 PM
Ohhhhhh now this starts to make sense
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V A H K I T I 24-Apr-18 02:59 PM
?
Just got in
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ShadowDraikana 24-Apr-18 03:01 PM
Ok there is something seriously wrong here
So what exactly is this:
long animation frames
reason I ask is because it's 0 for a lot of stuff in Gali's level and yet shit still is animated
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UTTER_BODGE 24-Apr-18 03:05 PM
presumably that's for... well..... animation frames
aka
things like boss doors
not scrolling textures
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ShadowDraikana 24-Apr-18 03:05 PM
The boss door does use animation frames
and yeah I think I get it
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V A H K I T I 24-Apr-18 03:05 PM
WAIT
@UTTER_BODGE
Can we use THAT to fix the 60fps Infected masks?
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UTTER_BODGE 24-Apr-18 03:06 PM
¯\_(ツ)_/¯
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ShadowDraikana 24-Apr-18 03:06 PM
I can't find a difference between the waterfalls in Gali's level and in Pohatu's level. So what the fuck is going wrong
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V A H K I T I 24-Apr-18 03:06 PM
Where are those textures even defined?
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ShadowDraikana 24-Apr-18 03:06 PM
OSI
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V A H K I T I 24-Apr-18 03:06 PM
For the masks?
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ShadowDraikana 24-Apr-18 03:06 PM
Yes
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UTTER_BODGE 24-Apr-18 03:06 PM
do you know for sure or are you assuming that, shadowknight
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V A H K I T I 24-Apr-18 03:06 PM
>_>
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ShadowDraikana 24-Apr-18 03:06 PM
No I saw it in the osi
when Vahkiti asked me to look into it before I saw it in the osi
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V A H K I T I 24-Apr-18 03:07 PM
WHat exactly did you see?
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ShadowDraikana 24-Apr-18 03:07 PM
basically just the reference for the first texture (since it's a sequence)
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V A H K I T I 24-Apr-18 03:08 PM
only the first one?
Then it defines a number of frames somewhere?
Cause if that's the case it could be a simple 1 byte edit
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ShadowDraikana 24-Apr-18 03:09 PM
what's the mask texture name again
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V A H K I T I 24-Apr-18 03:09 PM
INF_Tahu
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ShadowDraikana 24-Apr-18 03:10 PM
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V A H K I T I 24-Apr-18 03:11 PM
That doesn't look like something defining the actual in game animations.
It's in the middle of a bunch of menu assets
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ShadowDraikana 24-Apr-18 03:11 PM
It's the only reference I could find
either way I'm about ready to resort to keyboard mashing on this textures.slb
So then how the hell does the texture slb regulate scrolling textures
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UTTER_BODGE 24-Apr-18 03:19 PM
I haven't tried it but it looks like it's right in your screenshot
offset u, v
that sounds pretty damn obvious
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V A H K I T I 24-Apr-18 03:19 PM
And you have one set to a negative value
Which would explain the reverse flow
😛
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ShadowDraikana 24-Apr-18 03:19 PM
Actually no this is copied over from Gali's waterfalls
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V A H K I T I 24-Apr-18 03:20 PM
This is also a level that had severe issues with any of the old animations if they happened at all.
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UTTER_BODGE 24-Apr-18 03:20 PM
u/v coordinate systems can vary just like x/y/z, negative doesn't automatically mean backwards waterfall
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V A H K I T I 24-Apr-18 03:20 PM
I would not be surprised if Gali's level has some non-standard fuckery afoot to deal with that
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UTTER_BODGE 24-Apr-18 03:21 PM
actually if those textures are shared between multiple models
and they're mapped differently
you might have to edit the models to change the UV mapping of the water, to flip it (edited)
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ShadowDraikana 24-Apr-18 03:21 PM
From what I can tell water only appears once in his level
the waterfalls same thing
I copied over the values from Gali's waterfalls and nope
What did they do to this thing from the alpha to the beta to make the textures break
(The only way I've gotten water functioning is by using the texture slb from Gali's level with a just a different texture reference)
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V A H K I T I 24-Apr-18 03:25 PM
@JrMasterModelBuilder What's the progress on the OSI decompiler and/or the trigger SLB template?
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JrMasterModelBuilder 24-Apr-18 03:25 PM
Working on triggers format.
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V A H K I T I 24-Apr-18 03:26 PM
@ShadowDraikana Do that, and invert the V offset, see what happens.
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ShadowDraikana 24-Apr-18 03:26 PM
Do what
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JrMasterModelBuilder 24-Apr-18 03:26 PM
Appears to contain 2 tables, one for boxes, one for planes.
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V A H K I T I 24-Apr-18 03:26 PM
Copy from Gali and change the values
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JrMasterModelBuilder 24-Apr-18 03:26 PM
Should have a template soon.
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V A H K I T I 24-Apr-18 03:26 PM
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ShadowDraikana 24-Apr-18 03:26 PM
Problem is I can't get anything else working with that one
the sky texture wouldn't even work with hers
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V A H K I T I 24-Apr-18 03:27 PM
Well don't worry about it. Get the water working right, then talk to @Hexadecimal Mantis and we can BOTH learn how to add values to the textures slb
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ShadowDraikana 24-Apr-18 03:27 PM
That's just it
I need to be able to remove shit from hers in the end
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V A H K I T I 24-Apr-18 03:28 PM
And?
Wait
\Why do you have to REMOVE stuff?
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ShadowDraikana 24-Apr-18 03:28 PM
Because she has tons of other water texture references that aren't needed for this level
one thing that actually in't working in hers is waterfal foam
which may not have been fully implemented
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V A H K I T I 24-Apr-18 03:29 PM
Okay? I'm still not seeing why this is an issue for Pohatu.
Don't remove anything. If it's not used, it's not used
Once you taqlk to Hex, he'll know how to copy the right shit out
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ShadowDraikana 24-Apr-18 03:29 PM
Dude then why did you have Hex remove unused 0s? 😛
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V A H K I T I 24-Apr-18 03:29 PM
To clean up the file
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ShadowDraikana 24-Apr-18 03:29 PM
in the fluff eng.slb
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V A H K I T I 24-Apr-18 03:29 PM
They didn't cause any issues
It was just padding at that point
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UTTER_BODGE 24-Apr-18 03:31 PM
dude I don't know why you're so obsessed with shaving bytes off of things but with the way things are going it's gonna be a lot of hassle for nothing at best or you're gonna break something you didn't know about at worst
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V A H K I T I 24-Apr-18 03:31 PM
???
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UTTER_BODGE 24-Apr-18 03:31 PM
that was at shadowknight
not you
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V A H K I T I 24-Apr-18 03:31 PM
Oh
xD
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ShadowDraikana 24-Apr-18 03:33 PM
his texture slb shouldn't need to be that big for starters. I just want to know why his no longer works now first off, and why tweaking Gali's gets just waterfalls working and then water if you switch the references again.
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UTTER_BODGE 24-Apr-18 03:35 PM
I'll look into it later ok, I get the feeling you're overcomplicating this for yourself
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UTTER_BODGE 24-Apr-18 03:50 PM
ugh unwrap3d's vertex color lighting stuff is primitive
I mean, I'm glad/surprised it has it at all, for a UV mapping program
but trying to get these plants the ride tinted yellowish shade
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V A H K I T I 24-Apr-18 03:52 PM
Just do it in Maya then
Export it to dae, then import it to Maya. Do the thing. Reverse.
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UTTER_BODGE 24-Apr-18 03:52 PM
yeah I don't have maya (yet)
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V A H K I T I 24-Apr-18 03:52 PM
Well whatever you have, max even
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UTTER_BODGE 24-Apr-18 03:53 PM
that's what the vertex colors of the overall scene are like
yellowish sunlight, especially pronounced on the leaves
although
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JrMasterModelBuilder 24-Apr-18 03:53 PM
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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UTTER_BODGE 24-Apr-18 03:53 PM
these lower plants would be more shadowed
yay
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V A H K I T I 24-Apr-18 03:53 PM
AYYY
Now I can add portals and killboxes to green hill
No longer will it crash on death due to the lack of proper respawn points. 😛
Oh yeah, fyi @ShadowDraikana, @benji is gud teacher. Pac
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ShadowDraikana 24-Apr-18 03:54 PM
Noice
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JrMasterModelBuilder 24-Apr-18 03:54 PM
Feel free to tell me what each ID does, so better names can be added.
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V A H K I T I 24-Apr-18 03:54 PM
Well we know str0 is spawn points, lok0 is orientation from said point
I don't think we know what tb0x and tp0x do yet
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JrMasterModelBuilder 24-Apr-18 03:55 PM
I mean, planes have 3 additional ID's each. (edited)
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UTTER_BODGE 24-Apr-18 03:59 PM
ohoho, here's something interesting
original tree model doesn't appear to have rainbow barf vertex colors in-game
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V A H K I T I 24-Apr-18 04:00 PM
There's more than one?
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UTTER_BODGE 24-Apr-18 04:00 PM
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V A H K I T I 24-Apr-18 04:00 PM
Huh
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UTTER_BODGE 24-Apr-18 04:00 PM
maybe the vertex color data is broken but causing different effects in-game depending on the model
the small trees look pretty much unlit in the in-game screenshot
but sometimes they appear rainbow-y as well, in other models
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V A H K I T I 24-Apr-18 04:03 PM
@JrMasterModelBuilder I assume these values determine the dimensions of the plane based on in-game coordinates, or is this all offset from the center point of the plane itself?
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UTTER_BODGE 24-Apr-18 04:04 PM
ooh I just realized a better way I could tackle this lighting just in unwrap3d
brb trying it
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JrMasterModelBuilder 24-Apr-18 04:04 PM
Not sure, I was thinking they might be one point for each corner.
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V A H K I T I 24-Apr-18 04:04 PM
Hm
So basically the first thing I said
😛
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UTTER_BODGE 24-Apr-18 04:04 PM
fire up maya or max, and make vertices at the coordinates
see what shape they form
if it's offset, etc
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V A H K I T I 24-Apr-18 04:05 PM
Not a bad idea actually
I could also just go into the level and walk there
WOuld take less time
😛
Yep. JMMB had the right idea
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UTTER_BODGE 24-Apr-18 04:07 PM
ooh I just realized a better way I could tackle this lighting just in unwrap3d PFFFBT it works beautifully, ok this will be fine
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V A H K I T I 24-Apr-18 04:07 PM
Noice
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ShadowDraikana 24-Apr-18 04:08 PM
I need this texture slb repointed but I think I got it working finally.
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V A H K I T I 24-Apr-18 04:08 PM
@JrMasterModelBuilder If you want to update it with that info, I pretty much confirmed your theory
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ShadowDraikana 24-Apr-18 04:08 PM
Pohatu's slb seems to be fucked up somehow
As in I copied the same data from Gali's slb (which worked) and then pasted in his. Broke the textures and then some.
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V A H K I T I 24-Apr-18 04:09 PM
Did you rerun the template in 010 to confirm it was still valid?
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ShadowDraikana 24-Apr-18 04:09 PM
Yeah
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V A H K I T I 24-Apr-18 04:09 PM
It doesn't do that automatically
Oh okay
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ShadowDraikana 24-Apr-18 04:10 PM
I literally block copy/pasted her file into his and overwrote what was there
Could be a problem with the file itself
because that should have made at least the waterfalls function
why does Gali's texture slb reference onuasky?
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V A H K I T I 24-Apr-18 04:14 PM
Oh, @Team Litestone, anyone who wants to have a look at this: I'd like to investigate why running the game from Frontend breaks most in-engine cutscenes.
My best guess is that something is not setting the correct flag in the saves.
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Omega12 24-Apr-18 04:14 PM
BECAUSE IT'S A BROKEN GAME
Aaaaaaaaa
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V A H K I T I 24-Apr-18 04:14 PM
Boi
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Omega12 24-Apr-18 04:15 PM
Iob
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ShadowDraikana 24-Apr-18 04:15 PM
No he's right, can confirm especially with Pohatu's textures.slb
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Omega12 24-Apr-18 04:15 PM
🐸 aaaaaaaaaH
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V A H K I T I 24-Apr-18 04:15 PM
We also have to figure out why Nokama's conversation isn't being read
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ShadowDraikana 24-Apr-18 04:15 PM
yeah that's a weird one
I looked into it before but succeeded in breaking convos entirely, lol
I'm thinking those tie into the char slb somehow
or the osi
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Omega12 24-Apr-18 04:17 PM
Need to figure out Matoran color too
And masks
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ShadowDraikana 24-Apr-18 04:17 PM
yeah that seems to have been taken away from the char slb
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Omega12 24-Apr-18 04:17 PM
Don't make no damn sense
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ShadowDraikana 24-Apr-18 04:17 PM
Neither does the texture slb
I mean there's no reason for this to not be working
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Omega12 24-Apr-18 04:18 PM
Any chance Matoran color got moved to the texture slb for some weird reason?
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ShadowDraikana 24-Apr-18 04:18 PM
As far I can tell, nope
at this point we might as well look through every damn slb, lol
unless
those 16 bytes have to coincide with something else in another file, such as the osi
Can the template be setup so names of textures, for example, be edited and repointed accordingly?
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V A H K I T I 24-Apr-18 04:23 PM
??
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ShadowDraikana 24-Apr-18 04:24 PM
I was using Gali's texture slb, but I need to add characters to names to get stuff in.
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V A H K I T I 24-Apr-18 04:26 PM
Then do it an increase the uchar lenght
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ShadowDraikana 24-Apr-18 04:26 PM
That didn't work
First thing I tried
unless I did it wrong
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ProfessorBrickkeeper 24-Apr-18 04:28 PM
Hey, has anyone looked into bion0000.tga and bion0001.tga? They're... weird. They have a custom (non-tga) header but otherwise seem to be filled with empty data taking the form of "00 FF 00" (edited)
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ShadowDraikana 24-Apr-18 04:29 PM
The game never attempts to load those as far as I've seen
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ProfessorBrickkeeper 24-Apr-18 04:31 PM
Yeah, the only reference to them are
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UTTER_BODGE 24-Apr-18 04:31 PM
they're 640x480 and modified a few hours after the exe was compiled... if I had to guess, they're the results of a broken screenshot-taking function
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ProfessorBrickkeeper 24-Apr-18 04:32 PM
Hmm... Perhaps. In which case that means there's a broken screenshot-taking function to fix.
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UTTER_BODGE 24-Apr-18 04:32 PM
hey @JrMasterModelBuilder does the game have anything like that referenced in the code
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ProfessorBrickkeeper 24-Apr-18 04:32 PM
Woo.
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ShadowDraikana 24-Apr-18 04:34 PM
So those are the failed screenshots then
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ProfessorBrickkeeper 24-Apr-18 04:34 PM
Found it!
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V A H K I T I 24-Apr-18 04:34 PM
😮
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ProfessorBrickkeeper 24-Apr-18 04:34 PM
"SfScreenShot.dx8.obj"
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V A H K I T I 24-Apr-18 04:34 PM
Huh
Question now is what triggers it
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ProfessorBrickkeeper 24-Apr-18 04:36 PM
For anyone interested it take place at 0x409CC5 in the new .exe (edited)
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JrMasterModelBuilder 24-Apr-18 04:36 PM
There is screenshot related code, IDK what triggers it if anything,
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V A H K I T I 24-Apr-18 04:37 PM
Well if the failed ones are new as of the EXE's build date, then it's probably still there somewhere
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JrMasterModelBuilder 24-Apr-18 04:37 PM
It was also there in the alpha.
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V A H K I T I 24-Apr-18 04:37 PM
But the screnshots weren't
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ProfessorBrickkeeper 24-Apr-18 04:37 PM
Screenshot functionality is mentioned again at a few other points in the .exe
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JrMasterModelBuilder 24-Apr-18 04:37 PM
true
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ProfessorBrickkeeper 24-Apr-18 04:38 PM
So there's definitely a larger system there.
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V A H K I T I 24-Apr-18 04:38 PM
If you can find what triggers it, that'd be cool
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JrMasterModelBuilder 24-Apr-18 04:38 PM
I would guess there is a hotkey, or keys (edited)
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V A H K I T I 24-Apr-18 04:39 PM
Well yeah
Alt and F10 seem to be alternate pauses btw.
They just freeze the game with no menu until pressed again
Not sure the purpose of that...
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ShadowDraikana 24-Apr-18 04:43 PM
Fuck this game. I swear, my head is going to explode.
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ProfessorBrickkeeper 24-Apr-18 04:43 PM
Hmm... Looks like Saffire was using Metrowerks Codewarrior C/C++ x86 V2.3 for compilation or debugging purposes during development.
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V A H K I T I 24-Apr-18 04:43 PM
Ye, we knew this
😛
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ProfessorBrickkeeper 24-Apr-18 04:43 PM
Okay, well I wasn't here when it was mentioned. 😛 (edited)
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ShadowDraikana 24-Apr-18 04:44 PM
Does ANYONE have the slightest clue why the fuck the textures slb in Pohatu's level gets fucked up
This is fucking insane. I swear I can get only the waterfalls working, that's it.
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Hexadecimal Mantis 24-Apr-18 04:49 PM
Jeez thats a lot of pings.
Adding new entries to textures.slb is easy. Just follow the binary template
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ShadowDraikana 24-Apr-18 04:50 PM
I have been. Easier said than done
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Hexadecimal Mantis 24-Apr-18 04:50 PM
The files are really small.i made one from scratch
Back when the water crashed the alpha
If you mess up in any place, it will crash. So be careful and double check pointers
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UTTER_BODGE 24-Apr-18 04:52 PM
nearly 4 PM and I'm just eating now for the first time today, urgh I gotta stop doing this
anyway... front end trees are good to go
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V A H K I T I 24-Apr-18 04:52 PM
Ayy
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UTTER_BODGE 24-Apr-18 04:52 PM
gonna tweak the tunnel like I mentioned earlier
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V A H K I T I 24-Apr-18 04:53 PM
Aight
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UTTER_BODGE 24-Apr-18 04:53 PM
then send a blk and the individual files blah blah
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V A H K I T I 24-Apr-18 04:53 PM
Then could one of you look into the frontend cutscene issues?
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ShadowDraikana 24-Apr-18 04:53 PM
@Hexadecimal Mantis I haven't messed up in that regard, because it has not once crashed for me.
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V A H K I T I 24-Apr-18 04:53 PM
That's an important one
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Hexadecimal Mantis 24-Apr-18 04:54 PM
Whats wrong with the cutscene?
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V A H K I T I 24-Apr-18 04:54 PM
Same bug as the alpha. When the game is ran from Frontend, most in engine cutscenes break
My theory is that it's not properly setting save flags
Though exactly WHY that is, is beyond me.
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Hexadecimal Mantis 24-Apr-18 04:55 PM
Well that wpuld probably be the exe or osi. There are some save functions in the exe, but i think its pretty generic (edited)
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V A H K I T I 24-Apr-18 04:55 PM
Maybe you and @JrMasterModelBuilder could take a look at it?
Otherwise we'll have to launch with the LegoTester menu
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Hexadecimal Mantis 24-Apr-18 04:57 PM
Thats probably optimal. The frontend breaks things
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V A H K I T I 24-Apr-18 04:58 PM
Still would be something we need to look into sooner than later. xD
So..
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UTTER_BODGE 24-Apr-18 04:58 PM
without osi access, what can we even do about it though
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ProfessorBrickkeeper 24-Apr-18 04:59 PM
So I'm only just now seeing that behind the scenes video and... it certainly is something.
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UTTER_BODGE 24-Apr-18 05:00 PM
there's one for another game they made too, in which hal rushton complains about his employees and says it's like herding cats
ripped by myself ------------------------- Dreamcast Saffire / Midway Release: Oct 30, 2000 Also on: N64, PC, PS Franchise: Army Men T - Titles rated T (Teen...
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ProfessorBrickkeeper 24-Apr-18 05:00 PM
Are the cats paid?
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ShadowDraikana 24-Apr-18 05:01 PM
lol
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UTTER_BODGE 24-Apr-18 05:01 PM
my takeaway is that the devs seem like cool folks and hal rushton seemed like a grumpy old guy in 1999
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Hexadecimal Mantis 24-Apr-18 05:01 PM
Accurate
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ProfessorBrickkeeper 24-Apr-18 05:02 PM
thiccbricc totally needs to tweet out a screenshot from this film. I propose the guy sticking him head in old boxers.
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V A H K I T I 24-Apr-18 05:02 PM
Thicc already briefly tweeted the whole video
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Hexadecimal Mantis 24-Apr-18 05:03 PM
But there was a bit of a blunder
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V A H K I T I 24-Apr-18 05:03 PM
It was almost a close call cause I didn't realize dropbox shows account names
xD
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benji 24-Apr-18 05:03 PM
I'm just now watching it and... why does it exist? is it a parody?
'no social skills whatsoever'
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ProfessorBrickkeeper 24-Apr-18 05:03 PM
Hmm... Slow it down, and it looks like there's some prototype models and concept art on the desks towards the end.
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V A H K I T I 24-Apr-18 05:03 PM
It's likely
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ShadowDraikana 24-Apr-18 05:04 PM
@Hexadecimal Mantis Explain to me why when grabbing the data for the waterfalls from Gali's texture slb and putting it into the broken slb, the waterfalls remain frozen. I repointed it and everything.
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V A H K I T I 24-Apr-18 05:04 PM
The TOa's body texture is based on the prototype
And then theres the TNGA model
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ShadowDraikana 24-Apr-18 05:04 PM
Meanwhile actualy using her texture slb unfreezes the waterfalls
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Hexadecimal Mantis 24-Apr-18 05:04 PM
I'll look into the cutscene issue after my classes finish. Hopefully there is something in the exe that is workable. (edited)
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V A H K I T I 24-Apr-18 05:04 PM
Classes as in current day classes, or exams?
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Hexadecimal Mantis 24-Apr-18 05:05 PM
Just normal classes
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V A H K I T I 24-Apr-18 05:05 PM
AH okay. 😃
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Hexadecimal Mantis 24-Apr-18 05:05 PM
Exams soon ™
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benji 24-Apr-18 05:06 PM
My exams started today 🙃
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V A H K I T I 24-Apr-18 05:06 PM
RIP
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ShadowDraikana 24-Apr-18 05:07 PM
Oh would you look at that. Using pohatu's texture slb breaks gali's water even with changed texture references.
This thing MUST be broken
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Hexadecimal Mantis 24-Apr-18 05:07 PM
I'll look at it in a bit. You sent it to me right?
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ShadowDraikana 24-Apr-18 05:07 PM
Yeah I sent you the original, and the original working one from Gali's level
I'll also send you the one that makes the waterfalls function
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ShadowDraikana 24-Apr-18 05:15 PM
Just noticed something: there are two more offsets for pointers than there are actual texture entries in each file.
don't think that's the issue
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Hexadecimal Mantis 24-Apr-18 05:16 PM
At the very end of the file?
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ShadowDraikana 24-Apr-18 05:16 PM
yeah
near the coffee signature
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Hexadecimal Mantis 24-Apr-18 05:17 PM
It's supposed to be like that
entrycount +2
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ShadowDraikana 24-Apr-18 05:17 PM
I figured that much
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Hexadecimal Mantis 24-Apr-18 05:18 PM
Your repointing looks good. You also got the string indicator right (:
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ShadowDraikana 24-Apr-18 05:18 PM
Oh I actually did it right?
I was just chucking stuff in there tbh
I think the best idea would be to use that file with changed referencing as a replacement
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Hexadecimal Mantis 24-Apr-18 05:21 PM
Intentional or not, fixing the indicator is going the extra mile, since it technically does not need to be fixed.
I do it for all of my fixes cause it would bother me if I didn't
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ShadowDraikana 24-Apr-18 05:22 PM
I'll keep it up then
what I meant by chucking in there was texture names
the rest I took my time on
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Hexadecimal Mantis 24-Apr-18 05:27 PM
Well it looks good from what I can tell. I'll look into with greater scrutiny later
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ShadowDraikana 24-Apr-18 05:27 PM
Basically what I want to know is why his texture.slb isn't working to start with, and why using my edit version of Gali's gets the waterfalls working.
considering I also copied over the data for the waterfalls into his and that didn't even work
Do you know if I can increase or decrease the number of chracters in green here? I'll need to in order to get the boss door and sky references into my edited slb as well. (edited)
Not convinced the fog is actually the sky texture
or the fog texture is even used
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Hexadecimal Mantis 24-Apr-18 05:33 PM
Increase/decrease? edit the byte indicator and repoint
I have a private little c program that can construct texture.slbs with user input with the terminal, but obviously, that is not ideal. I'll hopefully commit it in the coming weeks (edited)
It'll be here when it's in better shape
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ShadowDraikana 24-Apr-18 05:36 PM
Like here, I need to physically remove or physically increase the no. of char characters
Also, thanks
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Hexadecimal Mantis 24-Apr-18 05:37 PM
The number of characters in a single entry?
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ShadowDraikana 24-Apr-18 05:37 PM
yes
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Hexadecimal Mantis 24-Apr-18 05:38 PM
changing the indicator should do that
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ShadowDraikana 24-Apr-18 05:40 PM
I thought that's what I did
basically so instead of Water2....... I have just Water2
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V A H K I T I 24-Apr-18 05:44 PM
You messed something there
You're one character too short. Look at there the blue and yellow values are
They're supposed to be both over .s
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Hexadecimal Mantis 24-Apr-18 05:45 PM
^
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ShadowDraikana 24-Apr-18 05:46 PM
.s?
I know it's messed up, I'm trying to figure out how to get this adjusted
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Hexadecimal Mantis 24-Apr-18 05:48 PM
Are you adding a new entry?
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ShadowDraikana 24-Apr-18 05:48 PM
No
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Hexadecimal Mantis 24-Apr-18 05:49 PM
Well you did make one of the entries shorter. Did you repoint everything? (edited)
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ShadowDraikana 24-Apr-18 05:50 PM
That's what I'm trying to figure out how to do with this particular section
OH the area at the bottom
ok something is going screwy and I don't know where
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Omega12 24-Apr-18 05:57 PM
Shit, which program do the templates work with?
That looks so much easier
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ShadowDraikana 24-Apr-18 05:57 PM
010
010 Editor: Professional hex editor with Binary Templates. A fast, flexible, easy-to-use hex editor.
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Omega12 24-Apr-18 05:57 PM
Shit, $50
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ShadowDraikana 24-Apr-18 05:58 PM
There's a free version
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Omega12 24-Apr-18 05:58 PM
It's only free for 30 days it looks like
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V A H K I T I 24-Apr-18 05:58 PM
Oi omega, wanna look into Gali's melee crash for me? :P
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Omega12 24-Apr-18 05:58 PM
I already was,
I never came to a conclusion
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V A H K I T I 24-Apr-18 05:59 PM
Rip
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Omega12 24-Apr-18 05:59 PM
The animation looks to be playing, unless it's just playing the shooting animayion
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ShadowDraikana 24-Apr-18 05:59 PM
I think I know why it's broken, mostly because it's doing what happened when I tried screwing with that stuff before
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Omega12 24-Apr-18 05:59 PM
?
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V A H K I T I 24-Apr-18 05:59 PM
?
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ShadowDraikana 24-Apr-18 06:00 PM
Very difficult to explain; not sure I understand it myself
When I got her sidestep working in the alpha, I discovered there was data for the left step and the right respectively. Not having the right animation number in a specific spot would crash the moment the game tried using it
or in some cases, play one time then crash
or speed up and slow down
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V A H K I T I 24-Apr-18 06:02 PM
So you're saying you should look into this. :P
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ShadowDraikana 24-Apr-18 06:02 PM
Does anyone have an animation number list on hand? IIRC she doesn't have a list now
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Omega12 24-Apr-18 06:03 PM
I got the alpha one but I'm still at work for 30 more minutes
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ShadowDraikana 24-Apr-18 06:03 PM
There's also the possibility the data for it is missing entirely in the spot I'm thinking of
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Hexadecimal Mantis 24-Apr-18 06:03 PM
010 is cheap and the best hex editor. Change my mind
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V A H K I T I 24-Apr-18 06:03 PM
Well the animation exists, we know that much
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ShadowDraikana 24-Apr-18 06:03 PM
Much like Pohatu's backstep
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Omega12 24-Apr-18 06:03 PM
It looks good hex
But it's $50
That's like 4 hours of work (edited)
I'm poor
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Hexadecimal Mantis 24-Apr-18 06:04 PM
I've had my license for years now. Its a good investment
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Omega12 24-Apr-18 06:05 PM
Maybe, but I don't normally do coding
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ShadowDraikana 24-Apr-18 06:06 PM
They come in handy for editing script files, ergo Rock Raiders
which reminds me, I should probably try putting together a binary template for those
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Omega12 24-Apr-18 06:07 PM
I'm gonna download the trial though, and give it a whirl
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Hexadecimal Mantis 24-Apr-18 06:07 PM
Programming a template is fun
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Omega12 24-Apr-18 06:08 PM
Anyone got a link to all the templates we got so far?
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Hexadecimal Mantis 24-Apr-18 06:08 PM
JMMB has a repo on github
In the lomn group
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Omega12 24-Apr-18 06:12 PM
Did we update the github for the beta?
I haven't been checking
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V A H K I T I 24-Apr-18 06:12 PM
Don't
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Omega12 24-Apr-18 06:13 PM
I'm not going to
That's why I'm asking
Who do you think I am? Jimmy Rustles?
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V A H K I T I 24-Apr-18 06:13 PM
Well no, I would think that to be obvious. Its a public git xD
Lel
Jimbles has been quiet lately
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Hexadecimal Mantis 24-Apr-18 06:14 PM
We could make a private repo
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Omega12 24-Apr-18 06:14 PM
Jimmy has been tired lately
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Hexadecimal Mantis 24-Apr-18 06:14 PM
Just to get it set up. Then make it public when the time comes
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Omega12 24-Apr-18 06:14 PM
So tired
Hey someone give me a good face shot of one the toa or matoran
Can be anyone as long as they got a name
I got one
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V A H K I T I 24-Apr-18 06:21 PM
Hm?
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Omega12 24-Apr-18 06:21 PM
Jimmy did a tweet
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V A H K I T I 24-Apr-18 06:23 PM
Wot. xD
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Omega12 24-Apr-18 06:24 PM
I figured the blue light effect would mess with them
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V A H K I T I 24-Apr-18 06:26 PM
LOL
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ShadowDraikana 24-Apr-18 06:32 PM
pls no
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UTTER_BODGE 24-Apr-18 06:35 PM
fixed the front end loading transition tunnel, also did another fix as long as I had the model open
before:
after:
did the same for the other bridge
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V A H K I T I 24-Apr-18 06:37 PM
?
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UTTER_BODGE 24-Apr-18 06:37 PM
ropes were one-sided
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V A H K I T I 24-Apr-18 06:37 PM
Oh!
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UTTER_BODGE 24-Apr-18 06:37 PM
unlikely for players to notice but technically visible
especially if they ever explore it on foot
the bottom was one-sided too
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V A H K I T I 24-Apr-18 06:38 PM
I kinda wanna make this area a hub for something in the feature patch
Maybe I'll forego the Kuta area for the archives and use this instead
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ShadowDraikana 24-Apr-18 06:40 PM
@Omega12 Boi he's on to you
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Omega12 24-Apr-18 06:40 PM
He don't know it's me
Just that it's an old account
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ShadowDraikana 24-Apr-18 06:41 PM
He figured that much out
@UTTER_BODGE Anything else in the front end that needs fixing?
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UTTER_BODGE 24-Apr-18 06:55 PM
yes, I'm working on it
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ShadowDraikana 24-Apr-18 06:56 PM
Don't worry about the texture slb; think I'm going to just outright replace the file now.
The current one is a lost cause
@V A H K I T I I'll look into Gali's melee attack and try finishing up this texture slb with Hex later. Will start on GRHZ once I'm finished.
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UTTER_BODGE 24-Apr-18 07:04 PM
I'm gonna need a nap after this lol
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ShadowDraikana 24-Apr-18 07:04 PM
I'm going to go crash in a few minutes. My brain aches after dealing with the fuckery of this texture slb.
Anyway GN guys.
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Omega12 24-Apr-18 07:14 PM
Night
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Omega12 24-Apr-18 07:24 PM
Guess I'll look at the animation
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Omega12 24-Apr-18 07:34 PM
holy shit, didnt realize Gali had 98 animations (edited)
cool
got Gali's melee not to crash
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Omega12 24-Apr-18 07:57 PM
melee crash still needs to be fixed right? (edited)
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Omega12 24-Apr-18 08:10 PM
g000 is idle
g002 is forward walk
g003 is the backflip
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V A H K I T I 24-Apr-18 08:18 PM
😮
Wait
How are you doing the meless there?
@Omega12
...Also why is that the alpha model
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Omega12 24-Apr-18 08:23 PM
it's an animation issue
I built alpha gali into a BLK to see if it worked and it did
been removing animations 1 by 1 in the beta gali to find the culprit
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V A H K I T I 24-Apr-18 08:24 PM
My dude
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Omega12 24-Apr-18 08:24 PM
it's one of the g90 ones
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V A H K I T I 24-Apr-18 08:24 PM
If you think you're doing the melee in that screenshot, you're not
😛
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Omega12 24-Apr-18 08:24 PM
she's swinging
and not shooting
the bug just ran away
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V A H K I T I 24-Apr-18 08:25 PM
THat's not how the melee attack works, if you'd PLAYED THE GAME you'd know that. xD
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Omega12 24-Apr-18 08:25 PM
it's the same attack from the alpha
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V A H K I T I 24-Apr-18 08:25 PM
I also told you last night exactly how the melee attack works. Pac
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Omega12 24-Apr-18 08:26 PM
>=/
boi
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V A H K I T I 24-Apr-18 08:26 PM
BOI
Go up to that crab
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Omega12 24-Apr-18 08:26 PM
I did
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V A H K I T I 24-Apr-18 08:26 PM
and fucking punch it in the damn face
xD
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Omega12 24-Apr-18 08:26 PM
it did fucking damage
and didnt shoot the fucking missle
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V A H K I T I 24-Apr-18 08:26 PM
BOI
...WTF
xD
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Omega12 24-Apr-18 08:27 PM
no long range dmage was done in that test
I verified it
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V A H K I T I 24-Apr-18 08:27 PM
Well it's not an issue with the animations themselves, I can verify that
Copy them all to the alpha and the one that's clearly supposed to be her melee works fine
It's gotta be a movelist thing then
Or animevent
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Omega12 24-Apr-18 08:28 PM
right
because animation g098 didn't exsist in the alpha
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V A H K I T I 24-Apr-18 08:28 PM
?
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Omega12 24-Apr-18 08:28 PM
just got done figuring out which one's the trouble maker
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V A H K I T I 24-Apr-18 08:28 PM
G098 is the melee attack?
Bear in mind she apparently has two btw
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Omega12 24-Apr-18 08:29 PM
yes
G098 is the new one
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V A H K I T I 24-Apr-18 08:29 PM
On e for close range attack, and a different one for when she runs out of energy.
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Omega12 24-Apr-18 08:29 PM
remove that and she does no melee at all
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V A H K I T I 24-Apr-18 08:29 PM
The new one works if you just copy paste all the animations to the alpha
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UTTER_BODGE 24-Apr-18 08:30 PM
meanwhile I thought I was done with front end but then noticed plnt.x was in a similar situation to tre1.x... they'd copied it from the lewa boss area and hadn't shuffled it around to match the new positions in the level yet
SO
I'm doing that now
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Omega12 24-Apr-18 08:30 PM
well its the one if I run up to a crap in str and try to punch it
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V A H K I T I 24-Apr-18 08:30 PM
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Omega12 24-Apr-18 08:30 PM
ALSO
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V A H K I T I 24-Apr-18 08:30 PM
It's a quick succession of mid air kicks
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UTTER_BODGE 24-Apr-18 08:30 PM
there were a LOT of underground plants, others floating over lava, etc
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Omega12 24-Apr-18 08:30 PM
I'm no longer capible of running the alpha to test
wait
her melee is kicking?
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V A H K I T I 24-Apr-18 08:31 PM
yes
I have said this before
xD
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Omega12 24-Apr-18 08:31 PM
then it should be the one labeled frogkick
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V A H K I T I 24-Apr-18 08:31 PM
It's possible, yes
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Hexadecimal Mantis 24-Apr-18 08:31 PM
Im not sure if its that one. Frogkick was also in the alpha
I think frogkick is for swimming
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V A H K I T I 24-Apr-18 08:32 PM
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Omega12 24-Apr-18 08:33 PM
so what's the one handed slashing animation then?
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Hexadecimal Mantis 24-Apr-18 08:34 PM
The other melee
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V A H K I T I 24-Apr-18 08:34 PM
AN alpha only animation
Or that?
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Hexadecimal Mantis 24-Apr-18 08:34 PM
Id assume its that. I havent seen the full anim
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V A H K I T I 24-Apr-18 08:34 PM
I'll go check
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Omega12 24-Apr-18 08:34 PM
ok so, i replaced g098 with a copy of g040
still crashing but I can tell it's trying to play the animation
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Hexadecimal Mantis 24-Apr-18 08:35 PM
So we know 98 is the kicking melee?
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Omega12 24-Apr-18 08:35 PM
pretty much
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V A H K I T I 24-Apr-18 08:35 PM
Okay so
Energy runout melee crashes too
And it's not the hand slash, that is an alpha only thing
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Omega12 24-Apr-18 08:36 PM
kk
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V A H K I T I 24-Apr-18 08:36 PM
It IS however a different kick
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Hexadecimal Mantis 24-Apr-18 08:36 PM
I thought i told you that
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V A H K I T I 24-Apr-18 08:36 PM
YOu JUST asked if it was the slash
xD
Or rather Omega did, and you assumed it
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Hexadecimal Mantis 24-Apr-18 08:37 PM
No the energy run out crashing. I thought gali was just moving her foot foward
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V A H K I T I 24-Apr-18 08:37 PM
Oh.
Well point is both melees are kicks, and both crash
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Hexadecimal Mantis 24-Apr-18 08:39 PM
@Omega12 what file is that? Hard to tell
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Omega12 24-Apr-18 08:39 PM
anievents.slb
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Hexadecimal Mantis 24-Apr-18 08:39 PM
Thats a good way to do it.
I should have thought of that lol
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Omega12 24-Apr-18 08:39 PM
lol
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V A H K I T I 24-Apr-18 08:40 PM
Same actually
We're all idiots here. xP
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Omega12 24-Apr-18 08:40 PM
At least I'm doing something
BOI
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V A H K I T I 24-Apr-18 08:40 PM
BOI
YOU'RE JIMMY RUSTLER
YOU DON'T GET AN OPINION ON THIS
xD
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Omega12 24-Apr-18 08:40 PM
I mean that as in I feel like I haven't done anything lately
>=/
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V A H K I T I 24-Apr-18 08:40 PM
Oh. xP
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Hexadecimal Mantis 24-Apr-18 08:41 PM
I have done less in terms of fixes
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V A H K I T I 24-Apr-18 08:41 PM
He's right actually
Hex has one credit, you have two, albeit joint credits. 😛
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Hexadecimal Mantis 24-Apr-18 08:42 PM
I focused more on getting existing things to work. Like the cheats.
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V A H K I T I 24-Apr-18 08:42 PM
Which was super useful all the same
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Omega12 24-Apr-18 08:43 PM
so it's not a conflict
removed every animation but g098, same problem
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Hexadecimal Mantis 24-Apr-18 08:43 PM
Also btw you should probably put the glossary as its own fix instead of grouping it with my misc text fixes sincs i basically re made the whole file by hand
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UTTER_BODGE 24-Apr-18 08:45 PM
plants fixed
I can't wait for no player to notice them
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V A H K I T I 24-Apr-18 08:45 PM
Noice
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Hexadecimal Mantis 24-Apr-18 08:46 PM
In all seriousness, the gali melee has me interested again.
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UTTER_BODGE 24-Apr-18 08:46 PM
had to redo their lighting too, blah blah
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Omega12 24-Apr-18 08:46 PM
I'll notice them james
I'll notice when I load up the game
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UTTER_BODGE 24-Apr-18 08:47 PM
thanks
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Omega12 24-Apr-18 08:47 PM
That's why I haven't played the game
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UTTER_BODGE 24-Apr-18 08:47 PM
this area is looking a lot nicer now... except for the clearly unfinished texture job in the lower left
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Omega12 24-Apr-18 08:47 PM
floating trees broke my immersion
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V A H K I T I 24-Apr-18 08:47 PM
@UTTER_BODGE Question
How hard would it be to bake some minor shadows under the trees?
Cause that still looks a bit weird
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UTTER_BODGE 24-Apr-18 08:48 PM
that's a whole other ballgame
the lighting in this area is pretty clearly.. not done
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V A H K I T I 24-Apr-18 08:48 PM
Ye
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UTTER_BODGE 24-Apr-18 08:48 PM
neither is the texturing
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V A H K I T I 24-Apr-18 08:49 PM
Oi
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Omega12 24-Apr-18 08:49 PM
that's clearly the puzzle to the makuta's level
you just gotta rotate it the right way
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V A H K I T I 24-Apr-18 08:49 PM
Kek
Well James, how are you feeling about tackling all that too? If you'd rather not it's fine. I can at least fix the UV mapping
..I think
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UTTER_BODGE 24-Apr-18 08:50 PM
the only lighting that was baked into this scene was a simple directional light
no shadows exist anywhere
or any variation
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Omega12 24-Apr-18 08:51 PM
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UTTER_BODGE 24-Apr-18 08:51 PM
I think you'd wanna pass this off to someone with actual artistic skills if you wanna truly finish it
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V A H K I T I 24-Apr-18 08:51 PM
I mean it doesn't sound much harder than your blood rock for the tree shadoes
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UTTER_BODGE 24-Apr-18 08:51 PM
I'm just fixing the simple stuff
I mean it doesn't sound much harder than your blood rock for the tree shadoes aaaaaaaaanonotquite
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V A H K I T I 24-Apr-18 08:51 PM
You can't just put a gradient grey blob under each tree?
xD
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UTTER_BODGE 24-Apr-18 08:52 PM
the whole scene needs proper lighting
painting stuff manually isn't the way to go
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V A H K I T I 24-Apr-18 08:52 PM
Well, I know @benji figured out light baking in Maya last night.
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benji 24-Apr-18 08:52 PM
I'd also paint some orange glow around the lava
yep
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V A H K I T I 24-Apr-18 08:52 PM
It looked like shit on Green Hill, but it might work here
You wanna tackle that when you have time?
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benji 24-Apr-18 08:53 PM
I'm working on collada import right now
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V A H K I T I 24-Apr-18 08:53 PM
Oooh!
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benji 24-Apr-18 08:53 PM
tackle what exactly?
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V A H K I T I 24-Apr-18 08:53 PM
By all means continue that
xD
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Omega12 24-Apr-18 08:53 PM
ah, frogkick is the swimming kick
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V A H K I T I 24-Apr-18 08:53 PM
Nobody distract Benji from the important thing we all need (edited)
I will kill you all
xD
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benji 24-Apr-18 08:54 PM
I'll close discord to help concentrate
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V A H K I T I 24-Apr-18 08:54 PM
Aha, okay. 😛
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Omega12 24-Apr-18 08:54 PM
what's collada import do?
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V A H K I T I 24-Apr-18 08:54 PM
Direct import/export with vertex colours
Also opens the path for rigging (edited)
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Omega12 24-Apr-18 08:54 PM
ah gotcha
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V A H K I T I 24-Apr-18 08:55 PM
Currently it works on Polypaint OBJ, but it's complicated to get into anything other than Unrwap3D or ZBrush.
Idk how to use ZBrush, and James is the only one of us with Unrwap3D, making the team who can actually fix models exactly one. xP
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UTTER_BODGE 24-Apr-18 08:56 PM
also: the lighting in the front end right now just needs a pure overhaul
even if you painted stuff manually
the ambient light (unlit side of everything) is REALLY dark
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V A H K I T I 24-Apr-18 08:57 PM
Well as I said, Benji figured out light baking.
So we can do a basic lightmap and touch it up manually
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UTTER_BODGE 24-Apr-18 08:57 PM
it needs stuff like this
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V A H K I T I 24-Apr-18 08:57 PM
Ye
YOu know what I'm talking about right? xD
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Omega12 24-Apr-18 08:58 PM
fucking a, why wont this model import
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UTTER_BODGE 24-Apr-18 08:58 PM
of course, I just don't have the software on hand to do it
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V A H K I T I 24-Apr-18 08:58 PM
Oh okay
Well we'll work on that then
Although if you can fix the UV maps on that rock and shit, that would be a help
That IS what Unrwap3D was made for. xP
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Omega12 24-Apr-18 09:00 PM
any clues @Hexadecimal Mantis ?
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Hexadecimal Mantis 24-Apr-18 09:01 PM
I'm going to give it a whirl now that we know at least one of the numbers
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Omega12 24-Apr-18 09:03 PM
I removed g098 and it seems to be doing the melee wihtout the animation
looks like the animation crashes...
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Hexadecimal Mantis 24-Apr-18 09:03 PM
maybe
Hopefully its a movelist issue
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V A H K I T I 24-Apr-18 09:04 PM
THe animation itself is valid though
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Hexadecimal Mantis 24-Apr-18 09:04 PM
hopefully
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V A H K I T I 24-Apr-18 09:04 PM
😛
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Omega12 24-Apr-18 09:04 PM
looks like it
because I'm replacing with the known valid animations and still crash
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V A H K I T I 24-Apr-18 09:05 PM
Good. (edited)
I think
😛
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Omega12 24-Apr-18 09:07 PM
BOI
FIXED IT
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V A H K I T I 24-Apr-18 09:07 PM
😮
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Hexadecimal Mantis 24-Apr-18 09:07 PM
how
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Omega12 24-Apr-18 09:07 PM
I renamed g098 to g005
since g005 doesnt exsist
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V A H K I T I 24-Apr-18 09:08 PM
😐
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Omega12 24-Apr-18 09:08 PM
edited the entry for g098 is the SLB to call g005
don't give me a 😐
I just roundhouse kicked a rahi
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V A H K I T I 24-Apr-18 09:08 PM
😐 😐 😐 😐 😐 😐
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Omega12 24-Apr-18 09:09 PM
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V A H K I T I 24-Apr-18 09:09 PM
So wait is the animation split into two parts or something?
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Omega12 24-Apr-18 09:09 PM
nope
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V A H K I T I 24-Apr-18 09:09 PM
Then why did it half play in my screenshot?
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Omega12 24-Apr-18 09:09 PM
just can't use g098 for some reason
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V A H K I T I 24-Apr-18 09:09 PM
Something smells fishy here
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Hexadecimal Mantis 24-Apr-18 09:09 PM
Its probably messed up in the movelist
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V A H K I T I 24-Apr-18 09:09 PM
I'll tes tit all the same
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Omega12 24-Apr-18 09:09 PM
test it
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V A H K I T I 24-Apr-18 09:10 PM
JESUS CHRIST
I mean YEAH it works but HOLY SHIT
Gali has a more powerful kick than Pohatu
xD
I just kicked a crab clear across the level
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Omega12 24-Apr-18 09:11 PM
yep
it's great isnt it
this is literally all I did, other than rename the animation to g005
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Hexadecimal Mantis 24-Apr-18 09:11 PM
Wow
I quit
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V A H K I T I 24-Apr-18 09:12 PM
Whelp
Still gotta fix the out of energy one
But good job so far
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Omega12 24-Apr-18 09:12 PM
hmmm, should be easy
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Hexadecimal Mantis 24-Apr-18 09:12 PM
OH SHIT BOYZ
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Omega12 24-Apr-18 09:12 PM
if we can figure out the number
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Hexadecimal Mantis 24-Apr-18 09:12 PM
its probably the other kick one
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Omega12 24-Apr-18 09:12 PM
g006 isnt used, I'm sure it can be a surogate
which kick?
I only saw 2, frogkick and the melee kick
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Hexadecimal Mantis 24-Apr-18 09:13 PM
95
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Omega12 24-Apr-18 09:13 PM
but
oh im reading it backwards, derp
MAKE UP YOUR MIND
IS THIS HEBREW OF ENGLISH
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UTTER_BODGE 24-Apr-18 09:14 PM
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V A H K I T I 24-Apr-18 09:14 PM
Noice
Yeah blk is fine for frontend
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UTTER_BODGE 24-Apr-18 09:15 PM
as said in the changes.txt repositioned (and redid lighting of some of) the trees and plants, fixed new/load game tunnel transition, fixed bridges being one sided, updated collision to have (new) trees
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V A H K I T I 24-Apr-18 09:15 PM
Did you fix the UVs yet or no?
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UTTER_BODGE 24-Apr-18 09:15 PM
nah I'm pretty worn out for the day
and that's no small task
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V A H K I T I 24-Apr-18 09:15 PM
Aight, no rush.
Did you want to do it, or pass it to somebody else?
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UTTER_BODGE 24-Apr-18 09:15 PM
anyone can try if they want
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V A H K I T I 24-Apr-18 09:15 PM
I might take a crack at it tomorrow
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UTTER_BODGE 24-Apr-18 09:15 PM
there's another rock elsewhere in the level that could show what it's meant to look like
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V A H K I T I 24-Apr-18 09:16 PM
It's just that one area, right?
Oh okay
Yeah I know that one
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Omega12 24-Apr-18 09:16 PM
good call @Hexadecimal Mantis \
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V A H K I T I 24-Apr-18 09:16 PM
It's visible in the credits
Has a circular pattern
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Omega12 24-Apr-18 09:16 PM
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Hexadecimal Mantis 24-Apr-18 09:16 PM
fixed it
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Omega12 24-Apr-18 09:16 PM
same fix
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Hexadecimal Mantis 24-Apr-18 09:16 PM
fuclk
dikp0 [gerwnljbf qr3ed'P :R Fqw4
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Omega12 24-Apr-18 09:16 PM
don't turn into a slb on me
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Hexadecimal Mantis 24-Apr-18 09:16 PM
beat me to it
damn
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Omega12 24-Apr-18 09:16 PM
:p
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Hexadecimal Mantis 24-Apr-18 09:17 PM
right as I typed it (edited)
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Omega12 24-Apr-18 09:17 PM
:V
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Hexadecimal Mantis 24-Apr-18 09:17 PM
I actually quit
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Omega12 24-Apr-18 09:17 PM
nah brah
wouldn't have figured out the low T animation without you (edited)
I forgot about the second kick
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V A H K I T I 24-Apr-18 09:17 PM
Gonna test now
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Omega12 24-Apr-18 09:17 PM
kk
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V A H K I T I 24-Apr-18 09:18 PM
Oh yeah so here's a weird bug
Ever noticed when you destroy a Rahi nest how any remaining will just o mad and start spinning away from you?
xD
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Omega12 24-Apr-18 09:19 PM
they run away because you asserted your dominance
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V A H K I T I 24-Apr-18 09:19 PM
No but they spin wildly in a circle
And they spin faster the closer you get
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Omega12 24-Apr-18 09:19 PM
yeah
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V A H K I T I 24-Apr-18 09:19 PM
Works!
Good job my dude
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Hexadecimal Mantis 24-Apr-18 09:20 PM
I do wonder why we could't use the existing anim numbers. I'd assume its the movelist being stupid. But I need more info on the other characters
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V A H K I T I 24-Apr-18 09:20 PM
I noticed something seemingly unique to gali btw while testing
When she fires, the light burst from her energy reflects off her head in certain dark areas.
This doesn't seem to happen with Onua at least.
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Omega12 24-Apr-18 09:21 PM
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V A H K I T I 24-Apr-18 09:23 PM
Good job on the frontend fixes too James. Looks great! 😃
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Omega12 24-Apr-18 09:23 PM
what should I look into now
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V A H K I T I 24-Apr-18 09:25 PM
Uh.. well let me check the know crash list, one moment
How about the crash after Onua meets Gali?
0048F64B: GcLightDirector::Hide
Or there's the Kane-Ra dismount crash.
00425221: GcMoveInterpreter::SetPosition
Actually
Here's a quick one you could dig into.
Nokama's conversation
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Omega12 24-Apr-18 09:27 PM
oh yeah that
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V A H K I T I 24-Apr-18 09:27 PM
Cause without being able to talk to her properly, Ga-Koro basically softlocks the player out of the area behind the translucent door.
While on that subject, it may also be worth looking into why no other boss doors open.
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Omega12 24-Apr-18 09:28 PM
so it's gali's part in teh convo too
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V A H K I T I 24-Apr-18 09:28 PM
My best guess is they're pre-programmed to use the token counter that the Vatuka Nui's door uses, but the code wasn't implemented yet.
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emily (peri) 24-Apr-18 09:29 PM
I dont think the translucent door is dependent on nokama
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V A H K I T I 24-Apr-18 09:29 PM
Well the one in Onu-Koro was dependant on Whenua
And nothing else opens it
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emily (peri) 24-Apr-18 09:29 PM
or at least its always disappeared for me
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V A H K I T I 24-Apr-18 09:29 PM
Really? O_o
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emily (peri) 24-Apr-18 09:29 PM
yeah
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V A H K I T I 24-Apr-18 09:29 PM
Let me replay again then, see what's up
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emily (peri) 24-Apr-18 09:30 PM
you gotta collect the rau and everything, but once that's done it fades away
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V A H K I T I 24-Apr-18 09:30 PM
I didn't think you could even get the rau before going through there
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emily (peri) 24-Apr-18 09:30 PM
yeah
its through one of the open doors in ga-koro
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V A H K I T I 24-Apr-18 09:30 PM
Oh right
Cause fuckin MTOP used to crash
THat's why I don't remember that
xD
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emily (peri) 24-Apr-18 09:31 PM
haha
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Omega12 24-Apr-18 09:31 PM
what file holds the convos?
looks like it changed
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V A H K I T I 24-Apr-18 09:31 PM
You know what sucks, but is also really cool?
@Omega12 It's under lang-eng.slb
er
blk
But yeah
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emily (peri) 24-Apr-18 09:32 PM
meanwhile the tahu door doesn't fade at all so far as I've seen, though you can at least jump over that one
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V A H K I T I 24-Apr-18 09:32 PM
What sucks is we're fixing SO MUCH SHIT that nobody will ever even realize they were even problems without reading rhe changelog
Our work will go mostly unappreciated
xD
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Omega12 24-Apr-18 09:33 PM
release the unmodded beta
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V A H K I T I 24-Apr-18 09:33 PM
BAHA
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Omega12 24-Apr-18 09:33 PM
and a week later release the fixed one
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V A H K I T I 24-Apr-18 09:33 PM
WITHOLD THE PATCH
Nononono
No boi
xD
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Omega12 24-Apr-18 09:33 PM
then yep, no one's gonna apreciate the work
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V A H K I T I 24-Apr-18 09:34 PM
Ah well 😛
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Omega12 24-Apr-18 09:35 PM
I found the problem
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V A H K I T I 24-Apr-18 09:35 PM
Oh?
Cause I was gonna suggest another issue if you get that dealt with quickly. xD
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Omega12 24-Apr-18 09:35 PM
oh wait
no ok yeah
there's just no more conversation
you have what would be a matoran's line
then the boss name
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V A H K I T I 24-Apr-18 09:38 PM
.-.
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Omega12 24-Apr-18 09:38 PM
and a line from after the boss
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V A H K I T I 24-Apr-18 09:39 PM
@JrMasterModelBuilder I don't suppose there's a conversation template yet? 😛
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emily (peri) 24-Apr-18 09:39 PM
what is it with nokama and missing dialogue
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V A H K I T I 24-Apr-18 09:39 PM
Lol yeah
Forgot about MNOG II
xD
Boi
@emily (peri) Halp. xD
Pls
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Omega12 24-Apr-18 09:42 PM
WAIT
why would nokama hear that an earth elemental blocks the passage to Gali's village?
you just beat the Earth Elemental
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emily (peri) 24-Apr-18 09:43 PM
hm
maybe you do have to talk to nokama then? I mean her dialogue is broken but its still possible
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V A H K I T I 24-Apr-18 09:43 PM
I did that
xD
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emily (peri) 24-Apr-18 09:43 PM
alright, let me boot up the game myself and see if I can recreate whatever I did
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V A H K I T I 24-Apr-18 09:44 PM
Aight
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Omega12 24-Apr-18 09:44 PM
HMMMMMM
EDITING THE SLB DID NOTHING
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V A H K I T I 24-Apr-18 09:46 PM
So I figured something else new out
Whether an intended feature of JMMB's updated graphics patch or a side effect, changing the resolution in the INI back to 640x480 and just changing the window size keeps all the hud and menu objects scaled properly, but upresses the game itself internally (edited)
@JrMasterModelBuilder Was this intentional?
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JrMasterModelBuilder 24-Apr-18 09:49 PM
Nope, not intentional.
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V A H K I T I 24-Apr-18 09:49 PM
Well
Ain't that a happy little coincidence then?
xD
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JrMasterModelBuilder 24-Apr-18 09:49 PM
Other than the resolution as 4 instead of 2, which might be related.
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V A H K I T I 24-Apr-18 09:50 PM
Hm
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Omega12 24-Apr-18 09:50 PM
weird
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V A H K I T I 24-Apr-18 09:50 PM
Well it runs at native 720p now regardless
That's good enough
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Omega12 24-Apr-18 09:50 PM
tnga was going to be able to be talked to
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V A H K I T I 24-Apr-18 09:50 PM
Oh?
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Omega12 24-Apr-18 09:50 PM
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V A H K I T I 24-Apr-18 09:51 PM
Hm
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😺 QSKSw (Josie) 24-Apr-18 09:52 PM
We're obviously not going to answer him, but IS there a manual?
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V A H K I T I 24-Apr-18 09:52 PM
No
UGH
OKAY SO
xD
IT DOESN'T PLAY SO WELL AT THIS RES WITH WIDESCREEN
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😺 QSKSw (Josie) 24-Apr-18 09:52 PM
lol
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emily (peri) 24-Apr-18 09:53 PM
ok the gakoro door isn't opening for me so ¯\_(ツ)_/¯. I thought for sure it had but I won't commit to that at this point
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V A H K I T I 24-Apr-18 09:53 PM
Rip
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Omega12 24-Apr-18 09:54 PM
any idea how to beat the hydra
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emily (peri) 24-Apr-18 09:55 PM
shoot at the white box when it's trying to suck you in
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V A H K I T I 24-Apr-18 09:57 PM
Oh I just noticed the water doesn't move anymore on Onua's BECH
That's a thing
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Omega12 24-Apr-18 09:58 PM
yeah ok, she doesnt have any more dialouge
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V A H K I T I 24-Apr-18 09:59 PM
Rip
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Omega12 24-Apr-18 09:59 PM
and it's not taking edits I make the slb
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Hexadecimal Mantis 24-Apr-18 09:59 PM
What slb?
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V A H K I T I 24-Apr-18 09:59 PM
Well maybe look into the remaining crashes or the Frontend cutscenes bug with Hex then. (edited)
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Hexadecimal Mantis 24-Apr-18 10:00 PM
You said you think it has to do with the save right?
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Omega12 24-Apr-18 10:00 PM
ah there we go
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V A H K I T I 24-Apr-18 10:00 PM
Ye
That's just a hunch though
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Omega12 24-Apr-18 10:00 PM
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V A H K I T I 24-Apr-18 10:01 PM
Cause I know cutscene flags are set in the save to prevent them playing again
A simple value of 1 or 0 after the indicator
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Hexadecimal Mantis 24-Apr-18 10:01 PM
and its not set using the front end?
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V A H K I T I 24-Apr-18 10:02 PM
Idk if it is or not, I've not had the chance to check
Easiest way however would be to just warp to the Vatuka Nui, fight it, go through the tunnel, and see what it does.
From the test menu it plays Onua meets Gali normally, (then crashes) but from Frontend it just spawwns the player in the void of Gali's MTUP, (the area the scene plays) kills you, then crashes
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Omega12 24-Apr-18 10:06 PM
I wonder is this is supposed to be the missing dialouge
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V A H K I T I 24-Apr-18 10:07 PM
Nono
That's her shrine dialogue
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Omega12 24-Apr-18 10:07 PM
ok
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V A H K I T I 24-Apr-18 10:11 PM
Oh, I know the issue I wanted you to look into now as well
Why the grapple and Miru animations no longer work in this version
IIRC the grapple one worked n DB's videos, so it's something on our ends
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UTTER_BODGE 24-Apr-18 10:26 PM
meanwhile the tahu door doesn't fade at all so far as I've seen, though you can at least jump over that one I gave myself a lot of tokens or something and it faded out
dunno what the exact requirements are
... I think
I need to double check
I'm like 50% sure it can fade out sometimes
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V A H K I T I 24-Apr-18 10:26 PM
It SHOULD be 60 if Onua's is anything to go on
@Hexadecimal Mantis Here's another bugged save for you to look at. This is a normal playthrough from Frontend up to Onua's Shrine.
If you attempt to backtrack to CAVE it will crash
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emily (peri) 24-Apr-18 10:29 PM
I'm talking about the tahu door outside the village
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V A H K I T I 24-Apr-18 10:29 PM
This only happens when the level is played from Frontend
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UTTER_BODGE 24-Apr-18 10:29 PM
I'm talking about the tahu door outside the village as am I
I'm also like 80% gali's works
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emily (peri) 24-Apr-18 10:29 PM
oh, huh
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UTTER_BODGE 24-Apr-18 10:29 PM
I'll experiment with it now
... god my everything hurts though
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emily (peri) 24-Apr-18 10:30 PM
that tahu one's gotta be a bug then, there aren't too many tokens to collect up to that point
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UTTER_BODGE 24-Apr-18 10:30 PM
working on stuff from 9something AM to 8something PM with few breaks is not a good
I'm not sure on tahu's
gonna check
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V A H K I T I 24-Apr-18 10:30 PM
Yeah you have been working pretty hard.
We all have really.
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UTTER_BODGE 24-Apr-18 10:31 PM
k door testing time
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V A H K I T I 24-Apr-18 10:31 PM
Once the game is out we can take a bit of a break if we need it. We just have something of a deadline to get all the major stuff out of the way
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benji 24-Apr-18 10:34 PM
What is that deadline?
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V A H K I T I 24-Apr-18 10:35 PM
Next Monday if all goes according to schedule
Er
Tuesday
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emily (peri) 24-Apr-18 10:36 PM
gali's door opens with rau+grapple+1 or two tokens
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V A H K I T I 24-Apr-18 10:36 PM
Huh
I only had one at the time
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emily (peri) 24-Apr-18 10:37 PM
must be two then
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V A H K I T I 24-Apr-18 10:41 PM
Ooooh I see what's going on. In the widescreen patch, what I thought was a misplaced lens flare is a bug with the patch
It's SUPPOSED to render under the boss health bar, which is only visible at 4:3
@Hexadecimal Mantis Here's another save to tinker with up to Vatuka Nui
What happens when loaded from frontend. 😛
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UTTER_BODGE 24-Apr-18 10:45 PM
gali's door opens with rau+grapple+1 or two tokens can confirm, needs somewhere above one (the amount I had)
but I boosted it up a lot (like 60something) and THEN it worked
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V A H K I T I 24-Apr-18 10:45 PM
Huh
Well then the message it should display isn't happening
It works on Onua's boss door
But that's the only one
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UTTER_BODGE 24-Apr-18 10:45 PM
the only one I've seen that DOES display a message is that one
yeah
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V A H K I T I 24-Apr-18 10:46 PM
Onua's level is the only one that has a lot of things
Like objective markers
It seems his level was the most finished of the lot.
However, once we get OSI editing, we can likely just copy that code to other areas.
Buuuut knowing this game it won't be near that simple. Pac
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UTTER_BODGE 24-Apr-18 10:51 PM
confirmed the door for tahu also opens if you have enough tokens
specifically, I went to ta-koro, talked to vakama, got maybe 4 or 5ish tokens
door wasn't opening
gave myself the amount seen there (edited)
then it opened (edited)
dunno how much is required
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V A H K I T I 24-Apr-18 10:52 PM
Can you confirm 60 or more to open the other boss doors?
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UTTER_BODGE 24-Apr-18 10:53 PM
I'll check it out, I noticed a minor-but-annoying problem in ta-koro though
they put an invisible ceiling in
but it's low enough that your jumps hit it in the area with the grapple
so I might either raise it or make new more form-fitting invisible wall geometry
the camera collides with it too so it's rather jarring
and makes it annoying to jump down from that platform into the center of the village
aaaalso noticed the matoran in ga-koro spawn way above ground and if you enter from the path leading to mtop, without dgvoodoo giving you fade-ins, you can see them falling
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V A H K I T I 24-Apr-18 10:57 PM
If I may suggest something.
Remove it entirely, and make a dome
And yeah, I noticed the flying Ga-Matoran too. xP
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UTTER_BODGE 24-Apr-18 10:58 PM
oh that's a good idea
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emily (peri) 24-Apr-18 11:04 PM
tried tahu's door myself, got somewhere in the ballpark of 10 tokens to open
something's definitely funky here
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V A H K I T I 24-Apr-18 11:07 PM
Is there not 10 available before that point?
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emily (peri) 24-Apr-18 11:08 PM
idk. the weird part is it only opened for much more on jamesster's end
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UTTER_BODGE 24-Apr-18 11:08 PM
oh, no, that's just what I gave myself
went for overkill
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V A H K I T I 24-Apr-18 11:08 PM
Ah
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UTTER_BODGE 24-Apr-18 11:08 PM
I'm tired and lazy right now
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emily (peri) 24-Apr-18 11:09 PM
ah, gotcha lol
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V A H K I T I 24-Apr-18 11:10 PM
Well hopefully we can have messages pop up once we get OSI stuff working
If not, we can probably just disable them universally, and model a sign. xD
Or re-implement the Alpha's totems for this purpose (edited)
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UTTER_BODGE 24-Apr-18 11:21 PM
psychonauts soundtrack give me strength
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V A H K I T I 24-Apr-18 11:21 PM
Hm? xD
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UTTER_BODGE 24-Apr-18 11:22 PM
this has been the most intensely I've focused in on a project for a while
my own game thing is more casual whenever I feel like it
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Hexadecimal Mantis 24-Apr-18 11:23 PM
Weeb music gives me strength
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UTTER_BODGE 24-Apr-18 11:23 PM
there was this weird moment earlier though where I was testing out tree collision on the front end and my arms were sore and I forgot to eat until 4 PM and by all accounts I should be tired of the magical 3D game thing
but instead I just thought
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V A H K I T I 24-Apr-18 11:23 PM
I usually find myself listening to power metal while I work on this
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UTTER_BODGE 24-Apr-18 11:23 PM
"man I love this"
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V A H K I T I 24-Apr-18 11:24 PM
FUckin SYmphony X, Dragonforce, Hammerfall, etc
Also LOL. Same though.
I was up until I saw the sun two nights in a row fucking around with green hill
Which reminds me, I should take my sleep meds now to ensure that doesn't happen again tonight. Pac
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Hexadecimal Mantis 24-Apr-18 11:25 PM
mfw sleep meds don't work on me
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V A H K I T I 24-Apr-18 11:26 PM
My shit is basically Benadryl. Same shit. I used to actually buy the allergy version before I realized it's literally the same ingredient dosed and priced differently.
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Hexadecimal Mantis 24-Apr-18 11:26 PM
Lol Benadryl. I still take it for some of my allergies. Never made me tired though
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V A H K I T I 24-Apr-18 11:27 PM
Well it knocks me out like a light but does jack shit for allergies. 😛
NOTHING works for my allergies actually.
I just endure.
I've never in my life been able to breath completely unrestricted.
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Hexadecimal Mantis 24-Apr-18 11:28 PM
Allergy meds work for me to an extent. But during certain parts of the year, I'm beyond saving
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benji 24-Apr-18 11:28 PM
My Hero Academia, Persona 5, Initial D, and all sorts of other soundtracks power me 👌
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V A H K I T I 24-Apr-18 11:28 PM
At my absolute best, I'm still congested to the point where you can hear me breathing quite clearly in an elevator or something. xD
Also I have a lot of soundtracks too, just depends on my mood.
Kirby music is practically its own genre at this point.
Jojo music is pretty top notch too.
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Hexadecimal Mantis 24-Apr-18 11:29 PM
^
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V A H K I T I 24-Apr-18 11:30 PM
Part 5 never. kappa
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Hexadecimal Mantis 24-Apr-18 11:30 PM
Stardust crusaders dub is actually making me like it more than before
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V A H K I T I 24-Apr-18 11:30 PM
I need to get caught up on that.
I left off at the beginning of the Egypt arc. Already watched all the subs long ago
I'm still waiting to see if Patrick Sietz can pull off "THE WORLD" better than the OVA's English VA did. Cause you know he's not gonna say "ZA WARUDO".
I HOPE they'll keep the mudas, but they didn't in part 1.
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Hexadecimal Mantis 24-Apr-18 11:32 PM
yea
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V A H K I T I 24-Apr-18 11:33 PM
I also still need to watch the part 4 live action thing. I think that's out now.
New Rohan OVA coming this summer too but I mean...
WHere's my DEAD MAN'S QUESTIONS OVA? Pac (edited)
Or JORGE JOESTAR. xD
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Hexadecimal Mantis 24-Apr-18 11:35 PM
@benji I listen to Initial D music when playing competitive pokemon and practicing melee
it's actually quite invigorating
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benji 24-Apr-18 11:36 PM
you bet
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V A H K I T I 24-Apr-18 11:36 PM
RUN-NING IN THE NIN-TYS
lIUASDufSDIjgnhisodsfdrgtsiugfduiygsjvdtydosfusijkf
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Hexadecimal Mantis 24-Apr-18 11:36 PM
even though its surrounded by memes
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V A H K I T I 24-Apr-18 11:36 PM
^ THat's the synth
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benji 24-Apr-18 11:39 PM
BREAK THE NIGHT wah waaaaa
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V A H K I T I 24-Apr-18 11:40 PM
Ohey Hex, have you had a chance to check out those two saves yet? (edited)
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Hexadecimal Mantis 24-Apr-18 11:43 PM
Not really. writing a paper
this time its 7 pages
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V A H K I T I 24-Apr-18 11:44 PM
Oh rip
Well I'll pin them for ya whenever you're ready
Pinned a message.
Pinned a message.
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Hexadecimal Mantis 24-Apr-18 11:46 PM
I feel like this going to end up being an osi issue, but it can't hurt to check the exe
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V A H K I T I 24-Apr-18 11:46 PM
Ye
@benji How goes the collada stuff? :3
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benji 24-Apr-18 11:50 PM
I'm slogging through the latter parts
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V A H K I T I 24-Apr-18 11:51 PM
Well still progress I suppose. 😃
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JrMasterModelBuilder 24-Apr-18 11:51 PM
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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Hexadecimal Mantis 24-Apr-18 11:51 PM
ayy cool
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JrMasterModelBuilder 24-Apr-18 11:51 PM
Feel free to mess with the values, and let me know what they are, to give them better names. (edited)
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V A H K I T I 24-Apr-18 11:52 PM
Nice! Now we can maybe fix Nokama!
Course we'll have to WRITE dialogue
But all the same
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UTTER_BODGE 24-Apr-18 11:53 PM
Course we'll have to WRITE dialogue man it's gonna be really hard to live up to the game's current standards Pac
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V A H K I T I 24-Apr-18 11:53 PM
kappa
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emily (peri) 24-Apr-18 11:54 PM
Yeah you could literally just copy from nuju or whoever and not be far off at all (edited)
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ProfessorBrickkeeper 24-Apr-18 11:54 PM
Actually, did the credits mention the writer(s)?
Because I wouldn’t be surprised if it was just written on the fly by the level designers.
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emily (peri) 24-Apr-18 11:55 PM
The stuff from 006 seems more properly scripted though
No story credits on this game but Alastair swinnerton is credited as story consultant or something like that on the gba game (edited)
Wouldnt be surprised if he wrote stuff for this one
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ProfessorBrickkeeper 24-Apr-18 11:58 PM
I wonder how hard it would be to pull something and see if he’d be interested in writing the five or so lines required for Nokama?
It’d be pretty cool just to be able to claim that we’d brought back one of the original Bionicle people for new dialogue.
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emily (peri) 25-Apr-18 12:00 AM
I don't know, thats kind of a big ask
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ProfessorBrickkeeper 25-Apr-18 12:02 AM
Yeah. He apparently is willing to do commission work on his site, but I’m not sure he’d be interested in this, even paid for the minimal work required.
I recall he has a somewhat rocky relationship with Bionicle.
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emily (peri) 25-Apr-18 12:02 AM
There are hairy legal questions too. He certainly knows this game was cancelled
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ProfessorBrickkeeper 25-Apr-18 12:03 AM
Yeah. Probably best to avoid it all together, and just figure out something ourselves.
Having the story bible would be pretty useful right about now.
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V A H K I T I 25-Apr-18 12:04 AM
I mean we have the original outline for the plot
That's as good a good place to start as any
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ProfessorBrickkeeper 25-Apr-18 12:04 AM
As I recall the story bible had actual dialogue written out, though.
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V A H K I T I 25-Apr-18 12:04 AM
Hm
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emily (peri) 25-Apr-18 12:05 AM
where'd you hear that about the Bible?
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ProfessorBrickkeeper 25-Apr-18 12:05 AM
I believe it was posted about at the same time the style guide CDs came around.
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emily (peri) 25-Apr-18 12:06 AM
Ah, you probably heard about the story synopsis that came with the style guide then. It has dialogue and is a very different thing
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Hexadecimal Mantis 25-Apr-18 12:06 AM
hate to interrupt but youtube content id claimed my awful thiccbricc video
rip. I was planning on sending it to fraug after release
I'm honestly not surprised. Youtube has pulled this before. I've had at least one btg video claimed by EA
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ProfessorBrickkeeper 25-Apr-18 12:15 AM
Actually, it might still be interesting just to ask Swinnerton what he knows about and what his involvement in the game was. We wouldn’t even need to let on that we have a later version of it.
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emily (peri) 25-Apr-18 12:17 AM
I know someone who is in touch with him, I can see if that's something they could ask
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V A H K I T I 25-Apr-18 12:17 AM
Please do!
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emily (peri) 25-Apr-18 12:17 AM
k
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ProfessorBrickkeeper 25-Apr-18 12:18 AM
He’s on Twitter and LinkedIn... he shouldn’t be too hard to get in touch with.
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emily (peri) 25-Apr-18 12:20 AM
yeah. Just prefer to keep it on the low down since it tends to go that the more ppl that try to contact someone, the less responsive they become
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Hexadecimal Mantis 25-Apr-18 12:21 AM
^
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ProfessorBrickkeeper 25-Apr-18 12:21 AM
Yeah, I just meant as an alternative if your person doesn’t feel like asking him. (edited)
I’ve learned from experience the importance of keeping ongoing stuff quiet.
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V A H K I T I 25-Apr-18 12:23 AM
Yeah, we got lucky here.
Supposedly Mr. Hunt has been contacted about this quite a bit
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Hexadecimal Mantis 25-Apr-18 12:24 AM
I'm still baffled that we got more than one revision
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V A H K I T I 25-Apr-18 12:24 AM
Though how he managed to find the disk only just now, I'll probably never understand
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ProfessorBrickkeeper 25-Apr-18 12:24 AM
I wasn’t even referring to the search for the game...
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V A H K I T I 25-Apr-18 12:24 AM
Maybe Liam's credentials, friendliness, and willingness to share his story to a large audience motivated him to look a little harder
No I know you weren't, I'm just saying that I'm amazed we got it given how much he was supposedly contacted.
He's no less friendly and forthcoming now than he was back in 2014 when Jaekoff forst contacted him, under then then guise of LiteBrick
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ProfessorBrickkeeper 25-Apr-18 12:25 AM
Yeah, we got quite fortunate.
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V A H K I T I 25-Apr-18 12:26 AM
It's also a miracle we have two revisions yeah. It's extremely uncommong to get different revisions even of finished games. Nevermind two that never saw the light of day regardless
It also still surprises me how useful the alpha has proven itself to be as a debug tool. (edited)
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benji 25-Apr-18 12:27 AM
just have to do collada materials and then I'll be on to the hours of debugging...
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V A H K I T I 25-Apr-18 12:27 AM
I can help you with that if you want. Depends what you need
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benji 25-Apr-18 12:28 AM
I don't think there's much you can do to speed things up, but you'll be the first ones to get it when it works
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ProfessorBrickkeeper 25-Apr-18 12:28 AM
Heh. It was a similar case for LEGO Universe. The alpha had a level editor suite and debug tools in it that later were stripped from the final games.
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V A H K I T I 25-Apr-18 12:30 AM
Neat
@JrMasterModelBuilder uh... why didn't you tell anyone there was already an OSI binary template? xD
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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JrMasterModelBuilder 25-Apr-18 12:31 AM
I did?
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V A H K I T I 25-Apr-18 12:31 AM
I don't recall that. O_o
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JrMasterModelBuilder 25-Apr-18 12:31 AM
It's not really usable for editing though.
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V A H K I T I 25-Apr-18 12:31 AM
You said that about the other ones but they worked out pretty good.
The OBJ and textures templates especially (edited)
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JrMasterModelBuilder 25-Apr-18 12:32 AM
Yeah, this one's much more complex.
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Hexadecimal Mantis 25-Apr-18 12:32 AM
He explained the osi template before @ Vahkiti#0111
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JrMasterModelBuilder 25-Apr-18 12:32 AM
You can't change the size of the file at all. (edited)
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V A H K I T I 25-Apr-18 12:32 AM
Ah rip
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ProfessorBrickkeeper 25-Apr-18 12:32 AM
So I take it it’s pretty intertwined with the .exe?
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JrMasterModelBuilder 25-Apr-18 12:34 AM
Just pushed an update to conversations and strings tables templates with more information.
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V A H K I T I 25-Apr-18 12:35 AM
Noice
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JrMasterModelBuilder 25-Apr-18 12:38 AM
I suspect FRAME long_3 is duration, anyone want to confirm?
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V A H K I T I 25-Apr-18 01:06 AM
I can test tomorrow.
On an unrelated note, @benji, after dae import is done, will the tool bottleneck less on high poly models?
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benji 25-Apr-18 01:07 AM
Probably not
I'm not aware of a faster way to make the algorithm
we'll see though
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V A H K I T I 25-Apr-18 01:07 AM
Hm. I was gonna say, I'm curious again to see how much the engine can handle. Especially with Grampa Walker making his HD mask models. (edited)
Eventually I'd ideally like to give the game a full remaster within the original engine
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benji 25-Apr-18 01:08 AM
I should add a progress indication of some sort, sure
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V A H K I T I 25-Apr-18 01:08 AM
Yeah, that would help. 😛
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benji 25-Apr-18 01:09 AM
I'll file an issue for it so it actually gets done
(you can do this too when you have a crash or a feature request!!)
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V A H K I T I 25-Apr-18 01:09 AM
Pac
I keep forgetting I can do that. xP
How much effort would it take after basic dae import is done for skinned models out of curiosity? No rush, just curious it it would be more or less effort. (edited)
Cause once that's done, I can actually make use of the high poly Toa recreations
And fix Onewa and Nuku's vertex colour fuckery.
Why do they even HAVE vertex colours? Entities aren't supposed to have pre-baked shading. That's BIONICLE The Game's thing. Pac (edited)
Idk, I'd just really like to know what happened to these files. It's almost as if their exporter was just having a conniption every so often and they never bothered fixing the results.
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UTTER_BODGE 25-Apr-18 01:36 AM
lego universe had vertex colors used as shading on skinned characters
worked pretty well
anyway......bed
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V A H K I T I 25-Apr-18 12:15 PM
Huh. The more you know
Anyways good morning all. 😛
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V A H K I T I 25-Apr-18 01:22 PM
@Omega12 Oi you around today?
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Omega12 25-Apr-18 01:23 PM
At work my dude
On lunch atm
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V A H K I T I 25-Apr-18 01:23 PM
Ah okay. When you get back, think you could tackle the Kane-Ra dismount crash?
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Omega12 25-Apr-18 01:23 PM
I've been looking into it
Got some new theories after last night's discovery
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V A H K I T I 25-Apr-18 01:24 PM
Excellent
I might take a quick look into why Onua meets Gali crashes when it's over.
My best guess without having looked into it at all yet is that the trigger is pointing to the wrong area.
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Omega12 25-Apr-18 01:24 PM
Might be a similar case, with an animation call crashing
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V A H K I T I 25-Apr-18 01:25 PM
I doubt it.
The whole cutscene plays to the end.
It only crashes when it should otherwise load STRT (edited)
@UTTER_BODGE Have you encountered any broken textures in Gali's level?
I was looking through lev2.blk, and I noticed rockpath_1.dds is corrupted. (edited)
I'll check the alpha, see if there's a valid copy there. If there is I'll replace it just for posterity's sake.
Nope, it's there too, and it's also fucked.
Just keep an eye out I guess.
b.dds is also fucked in both versions
Back to the cutscene issues, I'm taking a look at Lewa meets Tahu for reference and it's all kinds of weird.
For one, when you warp to it, the cutscene will ALWAYS play without setting any save flags. Warping there as another Toa will let you play the area. The door attempts to go to FVIL before crashing, HOWEVER. Upon examination of the trigger file, there's no reference to FVIL whatsoever. In fact, the only door reference in there says it goes to LE08. O_o
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Omega12 25-Apr-18 01:41 PM
Need to fix the texture white box on the hydra
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V A H K I T I 25-Apr-18 01:41 PM
Ye
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Omega12 25-Apr-18 01:41 PM
Maybe give it little angry eyes? Angery
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V A H K I T I 25-Apr-18 01:41 PM
Lolno. xP
Base it on the same vulnerable area texture the Vatuka Nui uses
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Omega12 25-Apr-18 01:41 PM
Ah gotcha
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V A H K I T I 25-Apr-18 01:41 PM
Same goes for the Ice Elemental
He has the same issue
But yeah, this cutscene issue is throwing me through a loop, AND making me question our current understanding of the trigger slbs.
The only thing I've found worth note so far is that Gali's MTUP lacks one entirely.
So that might be why it crashes.
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ShadowDraikana 25-Apr-18 02:01 PM
@V A H K I T I I brought a gift
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V A H K I T I 25-Apr-18 02:01 PM
Oh boy, aw, and I didn't get you anything. 😛
Wait no that's a lie
We fixed Gali's melee crash last night
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ShadowDraikana 25-Apr-18 02:02 PM
I completely redid the texture slb for Pohatu's level, got EVERYTHING working, including the sky texture
Oh?
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V A H K I T I 25-Apr-18 02:02 PM
Ye. Turns out for whatever reason the movelist was using a number it couldn't actually use.
We just had to rename the animations
Hecc Saffire
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ShadowDraikana 25-Apr-18 02:02 PM
Called it
Remember how I said her sidestep was screwed up
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V A H K I T I 25-Apr-18 02:03 PM
Hm. Well anyways, does your fix include Green Hill's water? xD
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ShadowDraikana 25-Apr-18 02:03 PM
Not yet.
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V A H K I T I 25-Apr-18 02:03 PM
Rip
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ShadowDraikana 25-Apr-18 02:03 PM
Is that going to be part of the patch?
All I need to know what kind of look you want for the water and I can make it happen.
But first, please test to see how this looks:
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V A H K I T I 25-Apr-18 02:04 PM
I don't think it's ready for the patch yet, but this is a necessary step to make it patch ready
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ShadowDraikana 25-Apr-18 02:04 PM
Ah
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V A H K I T I 25-Apr-18 02:04 PM
Now that Sonic Adventure 2 HD came out on PSN, I think it's time to put this up. After getting all 180 Emblems in any version of SA2, you unlock a 3D version...
Use that for reference
It's the exact same level ported from SA2, so as close as you can force TLOMN to go to that. 😛
Bonus points if you can make the still water use animation frames like boss doors.
Cause that's how it works here rather than scrolling
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ShadowDraikana 25-Apr-18 02:05 PM
It's going to need a sequenced texture for that
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V A H K I T I 25-Apr-18 02:06 PM
it has those
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Deleted User 25-Apr-18 02:06 PM
alternatively, get sa2 on steam and download a save
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V A H K I T I 25-Apr-18 02:06 PM
I just haven't put the rest in the blk yet
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ShadowDraikana 25-Apr-18 02:06 PM
Oh, that should be relatively easy
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ShadowDraikana 25-Apr-18 02:06 PM
btw I fully understand the texture slbs to the point I can write one from scratch
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V A H K I T I 25-Apr-18 02:07 PM
Nice!
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ShadowDraikana 25-Apr-18 02:07 PM
So I can take some of the burden off Hex in that department
Also
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V A H K I T I 25-Apr-18 02:07 PM
Oh there's a fifth frame, one sec
There
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ShadowDraikana 25-Apr-18 02:07 PM
Thx
Also Pohatu's boss can be killed.
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V A H K I T I 25-Apr-18 02:08 PM
Oh?
YOu fixed the crash?
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ShadowDraikana 25-Apr-18 02:08 PM
No, it's fucking bizarre
It also has no collision either, which might explain the problem
but how I killed it was by shooting it at point blank range
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V A H K I T I 25-Apr-18 02:08 PM
Uh
Well... maybe take a look at actually fixing it after this. xD
Omega's looking into the Kane-Ra dismount crash
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ShadowDraikana 25-Apr-18 02:09 PM
I do think the movelist was funky though
But using the old on changed nothing
basically the problem I think is in the rock monster take damage animation, though IDK why it works at point blank.
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V A H K I T I 25-Apr-18 02:10 PM
Well go ahead and look into it I suppose. COuld be the same issue as Gali
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ShadowDraikana 25-Apr-18 02:11 PM
That's what I thought until I started swapping numbers around
It's quite weird
btw do we know what gives rahi collision data?
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V A H K I T I 25-Apr-18 02:11 PM
Probably spheres.cdx
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ShadowDraikana 25-Apr-18 02:12 PM
Hmm. Let me go try something real quick
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V A H K I T I 25-Apr-18 02:12 PM
Aight
Copying the alpha one?
😛
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ShadowDraikana 25-Apr-18 02:12 PM
Nope
Alpha files crashed outright
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V A H K I T I 25-Apr-18 02:12 PM
Well that might be worth a try if this doesn't work
Oh
Did you copy all of the alpha's data for him, or just individual files?
Cause I was gonna suggest copying his spheres.cdx from the alpha
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ShadowDraikana 25-Apr-18 02:15 PM
Nope
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V A H K I T I 25-Apr-18 02:15 PM
Rip
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ShadowDraikana 25-Apr-18 02:17 PM
no collision, still crashes
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V A H K I T I 25-Apr-18 02:17 PM
I'll check the crash address in ida
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ShadowDraikana 25-Apr-18 02:18 PM
I did find a possible issue in the movelist, but I don't think that's the problem considering it still bombed out with different variations on what I was doing
Might be missing the proper section entirely
(which doesn't make sense considering the alpha and beta files are identical except for a single animation reference
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V A H K I T I 25-Apr-18 02:18 PM
GcHudDirector::Hide
Hm
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ShadowDraikana 25-Apr-18 02:20 PM
That... what. HUD?
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V A H K I T I 25-Apr-18 02:22 PM
Take IDA's result with a grain of salt though because
00554404: Gc3DSound::AllocateD3DBuffers Gali melee crash
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ShadowDraikana 25-Apr-18 02:22 PM
Yeah and remember it said it was a collision issue with MTOP xD
btw where's the melee fix
need to update my shit
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V A H K I T I 25-Apr-18 02:24 PM
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ShadowDraikana 25-Apr-18 02:24 PM
Who fixed it?
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V A H K I T I 25-Apr-18 02:24 PM
Omega
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ShadowDraikana 25-Apr-18 02:24 PM
Oh nice job @Omega12
Which animation is the melee anyway?
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V A H K I T I 25-Apr-18 02:25 PM
Ask him, I forget. xD
Also @benji, how goes the collada debugging? 😛
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ShadowDraikana 25-Apr-18 02:25 PM
it's just the movelist that was edited, correct
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Omega12 25-Apr-18 02:25 PM
Uhhh iirc
G098 and g095
Renamed them g005 and g006, and edited the slb to call those animations
Problem solved
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ShadowDraikana 25-Apr-18 02:26 PM
Noice
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Omega12 25-Apr-18 02:26 PM
Lubba
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ShadowDraikana 25-Apr-18 02:26 PM
Exactly what I did to fix the sidestep in the alpha
Saffire pls
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benji 25-Apr-18 02:27 PM
@V A H K I T I roommate derailed my progress last night by making me watch a movie with him (edited)
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Omega12 25-Apr-18 02:27 PM
Detailed
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benji 25-Apr-18 02:27 PM
Better?
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V A H K I T I 25-Apr-18 02:29 PM
Rip
Was it at least a good movie? xD
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benji 25-Apr-18 02:29 PM
Yep
So I'm still in the middle of material handling
I just did 2 finals, one more today in an hour
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ShadowDraikana 25-Apr-18 02:31 PM
@V A H K I T I Test this out to see how the BLR2 water looks. I'm open to tweaking animation speeds and/or transparency a bit to get it right.
also the sky moves now (:
I'll add the Green Hill stuff in a bit
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V A H K I T I 25-Apr-18 02:31 PM
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ShadowDraikana 25-Apr-18 02:31 PM
If it behaves itself, lol
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V A H K I T I 25-Apr-18 02:31 PM
Does that blk include my green hill textures?
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ShadowDraikana 25-Apr-18 02:31 PM
No
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V A H K I T I 25-Apr-18 02:32 PM
Pac
Blah, the textures need renaming anyways'
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ShadowDraikana 25-Apr-18 02:32 PM
Yeah
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V A H K I T I 25-Apr-18 02:33 PM
I'll just send you an archive of them and let you handle that I guess?
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ShadowDraikana 25-Apr-18 02:33 PM
I was going to say you might want to get that straightened out because the textures need to be sequenced like 0000, 0001, etc.
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V A H K I T I 25-Apr-18 02:33 PM
That's all the textures it currently uses
You'll need to export and edit the mtl of the models to make them repoint properly
Just use the same naming scheme that the game uses
Eg: po_lev_10xx_ghzwall_1
ghz_water_0001
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ShadowDraikana 25-Apr-18 02:36 PM
yeah, I only want to tweak the water texture names since I honestly don't want to potentially break anything else
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V A H K I T I 25-Apr-18 02:36 PM
Oh okay. I'll handle the rest later then
Just send me the compiled BLK with everything when you're done. I have another appointment in 20 mintues
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ShadowDraikana 25-Apr-18 02:37 PM
Is the water a separate model?
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V A H K I T I 25-Apr-18 02:37 PM
ye
watr.x
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ShadowDraikana 25-Apr-18 02:37 PM
Easy
I'll carve the mtl up and then re-reference the texture slb
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V A H K I T I 25-Apr-18 02:37 PM
Aight. The mtl only uses two textures currently
So that is pre easy. 😛
Just gotta figure out the sequence
Idk if they're named in order
I also decided instead of adding a door somewhere, I'll hide a portal
Seems more thematically fitting
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ShadowDraikana 25-Apr-18 02:39 PM
Actually I need to see a boss door model before I go any further
stand by
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V A H K I T I 25-Apr-18 02:39 PM
Aight
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ShadowDraikana 25-Apr-18 02:42 PM
also one question: do you want transparency at all for the water
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V A H K I T I 25-Apr-18 02:42 PM
No. None for any of it
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ShadowDraikana 25-Apr-18 02:42 PM
Got it.
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V A H K I T I 25-Apr-18 02:43 PM
:3
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ShadowDraikana 25-Apr-18 02:45 PM
Well I ditched Max, and Maya is taking forever to install, so I need you to tell me which of these is the boss door: (edited)
they should have done a better job of referencing in the mtls
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V A H K I T I 25-Apr-18 02:47 PM
None of them are as far as I can tell
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ShadowDraikana 25-Apr-18 02:48 PM
well shit
what is it part of then
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V A H K I T I 25-Apr-18 02:48 PM
That's from Onua's level
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ShadowDraikana 25-Apr-18 02:48 PM
I'm looking at Pohatu's level currently
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V A H K I T I 25-Apr-18 02:48 PM
YOu only needed to see A boss door right?
They're all the same
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ShadowDraikana 25-Apr-18 02:53 PM
Ok yeah the mtl references ALL the textures used in the sequence
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V A H K I T I 25-Apr-18 02:53 PM
AIghht, just copy paste the one reference and repoint it
easy
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ShadowDraikana 25-Apr-18 02:56 PM
Actually no. I'm actually thinking the door uses one texture because of their stupidity with handling the mtls. The obj only uses one of those textures (edited)
Ah there we are
it only calls the first texture of the sequence
so I don't think the other mtl references are needed
as long as the texture slb tells it it's a sequence it should work with only the first referenced
The green hill water model hasn't been changed since the version you sent, correct?
If so we should be set. Just need to edit the texture slb and I'll be done
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ShadowDraikana 25-Apr-18 03:11 PM
Shit forgot I had a meeting with the local newspaper here
be back in a bit
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V A H K I T I 25-Apr-18 03:11 PM
???!
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ShadowDraikana 25-Apr-18 03:13 PM
Not LOMN related
I help run a local chess club and we're working on expanding
Trying to get into the universities in the area
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V A H K I T I 25-Apr-18 03:52 PM
Neat
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ShadowDraikana 25-Apr-18 03:54 PM
Just watched the video to make sure I have it right; should be easy to get that exact effect with the water
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V A H K I T I 25-Apr-18 03:54 PM
Ayy
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ShadowDraikana 25-Apr-18 03:54 PM
Meeting with the press went well
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V A H K I T I 25-Apr-18 03:55 PM
Noice
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ShadowDraikana 25-Apr-18 03:56 PM
Also I just confirmed there has to be something weird going on with the obj.slb. I used the binary template to remove that hook box model and the game shuts down upon loading.
I went ahead and moved the gate stone into the pit for now.
I can also confirm that the gate stone should be in HK01, as the model in there is identical to the one in the village. We just need to make it collectable
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V A H K I T I 25-Apr-18 03:59 PM
I mean
There's no reason for it to be there either
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ShadowDraikana 25-Apr-18 04:00 PM
If you're thinking it needs to go in STRT, then it's going to take an act of Congress to pull that off considerig we'd need to change that matoran's convo somehow to reflect the quest after you save the village. (edited)
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benji 25-Apr-18 04:04 PM
we might have to settle for an Executive Order
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V A H K I T I 25-Apr-18 04:05 PM
Something something I AM THE SENATE. Pac
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ShadowDraikana 25-Apr-18 04:12 PM
lol
I'll be ready for you to test the texture slb shortly @V A H K I T I
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V A H K I T I 25-Apr-18 04:14 PM
Noice
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ShadowDraikana 25-Apr-18 04:14 PM
are those textures technically in order
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V A H K I T I 25-Apr-18 04:14 PM
Idk
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ShadowDraikana 25-Apr-18 04:14 PM
Hopefully it doesn't make a difference
since they're so similar
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V A H K I T I 25-Apr-18 04:15 PM
ye
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ShadowDraikana 25-Apr-18 04:18 PM
would it be ok if I did this: grhz_water0001, grhz_water0002, etc
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V A H K I T I 25-Apr-18 04:18 PM
ye
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ShadowDraikana 25-Apr-18 04:18 PM
I don't want to lop zeroes off in case the game needs those to register as a sequence
but I'll check anyway
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Omega12 25-Apr-18 04:20 PM
Get ready thicc
Gonna tweet ya in a bit
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V A H K I T I 25-Apr-18 04:21 PM
Oi
THicc's gone dark for a bit though
What did you have in mind?
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Omega12 25-Apr-18 04:23 PM
Just a silly
Don't respond if you want
Might be funnier
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V A H K I T I 25-Apr-18 04:24 PM
Aight. 😛
For closer to release, I'm making an unblurred compilation of all of Thicc's teasers
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Omega12 25-Apr-18 04:27 PM
Just come out and say you're thicc
"for the unblurred versions of the teasers please play the game, we worked very hard on it"
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V A H K I T I 25-Apr-18 04:28 PM
Lol
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Omega12 25-Apr-18 04:28 PM
Since it's not the beta, but a new alpha we could call it LoMN Alpha+ Remastered
Featuring Dante from the devil may cry series
And knuckles
Includes free 100 hours of America Online
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ShadowDraikana 25-Apr-18 04:35 PM
lol
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V A H K I T I 25-Apr-18 04:35 PM
How goes the slb?
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ShadowDraikana 25-Apr-18 04:36 PM
Well it's being an ass right now. Trying to remove stuff is far easier than actually getting it to accept new data. 010 is stupid with what it was does when you try copy/pasting material.
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V A H K I T I 25-Apr-18 04:37 PM
Yeah, I just use HxD for that
then reload it in 010 for editing
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ShadowDraikana 25-Apr-18 04:37 PM
I've been doing the same
That's one thing I hate about this program; everything else works perfectly
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benji 25-Apr-18 04:38 PM
aight, I've finished writing the collada import... now to actually test it and have it crash and burn...
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ShadowDraikana 25-Apr-18 04:39 PM
I'll have ice ready for the burns.
We'll need a mash unit by the time we're done with this game; broke a couple of my toes last week, lol
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benji 25-Apr-18 04:39 PM
I'm going to test with the alpha for now
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V A H K I T I 25-Apr-18 04:41 PM
Aight
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Hexadecimal Mantis 25-Apr-18 04:43 PM
exams today
rip
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benji 25-Apr-18 04:43 PM
this worries me in Maya, I'm not sure whether my code accounts for vertices that have different colors from face to face
I think it will just duplicate the whole vertex
all graffiti'd up and ready for testing
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V A H K I T I 25-Apr-18 04:48 PM
Noice
The new Splatoon map is looking fire fam. Pac (edited)
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Hexadecimal Mantis 25-Apr-18 04:49 PM
lol
Where is the roller?
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Omega12 25-Apr-18 04:54 PM
THE FUCK IS THAT
You went accept some of my fixes
But you accept THAT
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ShadowDraikana 25-Apr-18 04:58 PM
Ok got the data in, just need to get the offsets adjusted and we should be good to go
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UTTER_BODGE 25-Apr-18 05:01 PM
I was looking through lev2.blk, and I noticed rockpath_1.dds is corrupted. entirely empty, actually
same in the alpha, as you saw
note how it says 0 bytes in your screenshot there
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V A H K I T I 25-Apr-18 05:03 PM
Hm
Is it ever called?
@Omega12 ??
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UTTER_BODGE 25-Apr-18 05:05 PM
I dunno but I haven't seen any problems caused by it, or any indications as such
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benji 25-Apr-18 05:05 PM
welp, f
first test is crash
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ShadowDraikana 25-Apr-18 05:05 PM
I take it things crashed and burned
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V A H K I T I 25-Apr-18 05:05 PM
rip
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ShadowDraikana 25-Apr-18 05:05 PM
oh
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Omega12 25-Apr-18 05:05 PM
What's up?
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V A H K I T I 25-Apr-18 05:05 PM
Idk what you were yelling about
xD
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benji 25-Apr-18 05:06 PM
I'm getting pretty good at spotting what's up with .x files tho (edited)
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Omega12 25-Apr-18 05:06 PM
Oh I was joking
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V A H K I T I 25-Apr-18 05:06 PM
Oh. xP
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Omega12 25-Apr-18 05:06 PM
Because of the painted map
Which I assume is zbrush
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V A H K I T I 25-Apr-18 05:06 PM
Cause I was gonna say that's just a test fam. xP
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ShadowDraikana 25-Apr-18 05:07 PM
Which reminds me @benji , think you can get your tool to process the x files in Rock Raiders sometime when this is done? Those aren't used, but it'd be nice just to be able to check them out is what I'm saying.
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benji 25-Apr-18 05:07 PM
the tool is designed to handle any valid .x file, so sure
of course that doesn't mean that I've tested it against every valid .x file (edited)
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ShadowDraikana 25-Apr-18 05:08 PM
All attempts to use converted versions of those files into lightwave garbage has crashed.
So idk what's up. Anyway I digress...
At least my attempts crashed. Could just be me being stupid
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benji 25-Apr-18 05:12 PM
ok, the file is in but I forgot to do y-up to z-up conversion so I couldn't see enough to tell if it worked because most everything was backfaces
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V A H K I T I 25-Apr-18 05:13 PM
Lol
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benji 25-Apr-18 05:13 PM
but we are almost there
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ShadowDraikana 25-Apr-18 05:15 PM
@V A H K I T I Ok here's part 1 of this thing
renamed water textures
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V A H K I T I 25-Apr-18 05:16 PM
Part 1?
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ShadowDraikana 25-Apr-18 05:16 PM
I'll have the slb coming shortly
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V A H K I T I 25-Apr-18 05:16 PM
Aight
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ShadowDraikana 25-Apr-18 05:16 PM
also
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V A H K I T I 25-Apr-18 05:16 PM
I'll start renaming the other textures now too
Also
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ShadowDraikana 25-Apr-18 05:16 PM
make sure you reference the first water texture only in the mtl
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V A H K I T I 25-Apr-18 05:17 PM
You forgot the waterfall texture
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ShadowDraikana 25-Apr-18 05:17 PM
and the obj
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V A H K I T I 25-Apr-18 05:17 PM
Or are you not working on that yet?
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ShadowDraikana 25-Apr-18 05:17 PM
I'm working on just this atm before I do that (which I know will work)
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V A H K I T I 25-Apr-18 05:17 PM
Aight
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ShadowDraikana 25-Apr-18 05:17 PM
so I don't forget something by accident
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UTTER_BODGE 25-Apr-18 05:18 PM
so what are you two up to (skimmed the conversation but got back from a trip into town)
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V A H K I T I 25-Apr-18 05:18 PM
Animating gren hill
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ShadowDraikana 25-Apr-18 05:18 PM
I figured out the texture slbs last night which is why I'm still on this
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benji 25-Apr-18 05:19 PM
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V A H K I T I 25-Apr-18 05:19 PM
Ayy
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UTTER_BODGE 25-Apr-18 05:19 PM
yaaaaay
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ShadowDraikana 25-Apr-18 05:20 PM
Nice
@UTTER_BODGE Found a possibly broken item vertex color wise
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UTTER_BODGE 25-Apr-18 05:20 PM
oh that reminds me, the gear in gali's level has totally flat vertex colors, looks like an unlit blob
did you edit that model or was it like that to begin with
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ShadowDraikana 25-Apr-18 05:21 PM
Oh that might have happened upon export
wait no
Actually yes, I think I actually exported that instead of just fixing the mtl.
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UTTER_BODGE 25-Apr-18 05:21 PM
uuuugh
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ShadowDraikana 25-Apr-18 05:22 PM
my bad
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UTTER_BODGE 25-Apr-18 05:22 PM
what else did you do that to
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ShadowDraikana 25-Apr-18 05:22 PM
Ummm, I think I did it for a few of the masks, which I had to adjust pivots on
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benji 25-Apr-18 05:22 PM
Get it while it's hot! Please try as hard as you can to expose bugs in LOMNTool, if nothing is found then I'll release it proper to the public
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UTTER_BODGE 25-Apr-18 05:22 PM
@benji yaaaaaay again
also @ShadowDraikana let me know and I'll re-do them since it's simple
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ShadowDraikana 25-Apr-18 05:23 PM
here's the object in question, btw
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UTTER_BODGE 25-Apr-18 05:24 PM
I'll worry about fixing maybe broken stuff after re-doing stuff we broke ourselves
so, what models did you edit
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ShadowDraikana 25-Apr-18 05:24 PM
Oh shit yeah the hammers/picks are screwed up now in Onu-Koro
basically the hammers/picks there, the pick in L1A1, the claw in the same room, bbug in atrm, the mask in pzzl, the other ask in spcv
think that's all for level 1
oh and the disc in cave
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UTTER_BODGE 25-Apr-18 05:26 PM
uuuuuuuuuuuuuuuuuuuuugh
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ShadowDraikana 25-Apr-18 05:26 PM
they were ALL broken to begin with
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UTTER_BODGE 25-Apr-18 05:26 PM
but not that broken
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ShadowDraikana 25-Apr-18 05:26 PM
at least the masks were
Some objects I think were intentionally bright to draw attention
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UTTER_BODGE 25-Apr-18 05:27 PM
gimme an actual list of what models you changed, like, you have a changelog right
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ShadowDraikana 25-Apr-18 05:27 PM
yeah I'll send that
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UTTER_BODGE 25-Apr-18 05:28 PM
@V A H K I T I are these broken-more-than-they-already-were files already in your patcher folder thing
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ShadowDraikana 25-Apr-18 05:29 PM
Actually I can send the files since I have the individual ones in a separate data tree (edited)
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V A H K I T I 25-Apr-18 05:29 PM
@UTTER_BODGE Yes
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UTTER_BODGE 25-Apr-18 05:30 PM
while we're at it...
what objects in the game have the chrome texture by default
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V A H K I T I 25-Apr-18 05:30 PM
Pretty much all of them
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UTTER_BODGE 25-Apr-18 05:30 PM
except ones in kopaka's level?
any others?
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ShadowDraikana 25-Apr-18 05:30 PM
Actually the sword had the chrome texture
in Kopaka's level. the Akaku was using the wrong model entirely
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UTTER_BODGE 25-Apr-18 05:31 PM
like, I think the chrome texture was likely intentional for at least some of them
it's a maybe though
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benji 25-Apr-18 05:32 PM
Maya is incapable of understanding that faces lit from the backside should be shadowed. It is not great at baking lighting.
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UTTER_BODGE 25-Apr-18 05:33 PM
element of melting in the alpha
in the final build
so clearly it was meant to have that texture if they updated it
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ShadowDraikana 25-Apr-18 05:34 PM
Actually the one in the alpha I added
it was actually missing it entirely and was calling the texture they ended up using in the beta
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UTTER_BODGE 25-Apr-18 05:34 PM
ok but it's still different from the one in the final - which is there by default
so you just made up a texture for the alpha, or...
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ShadowDraikana 25-Apr-18 05:35 PM
No the greencrystal texture is an unused one from onua's level
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UTTER_BODGE 25-Apr-18 05:35 PM
mkay
anyway, it has a proper texture in the final version, indicating not all items were meant to be chrome
I'm wondering if the masks were, though
since that's closer to how they were in canon
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ShadowDraikana 25-Apr-18 05:36 PM
We could just make grey textures for the masks
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V A H K I T I 25-Apr-18 05:36 PM
If you can make a better looking chrome texture, I'll accept that
Just a unique one for each mask
So it actually looks decent
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UTTER_BODGE 25-Apr-18 05:36 PM
yeah the current one doesn't look great
@ShadowDraikana might wanna be consistent in your formatting
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ShadowDraikana 25-Apr-18 05:37 PM
That must have gotten screwed up earlier
@V A H K I T I We are a go on greenhill texture testing.
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UTTER_BODGE 25-Apr-18 05:39 PM
rather annoyed at having to redo a bunch of work rather than continue working on new stuff but bleh
whatcha gonna do
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ShadowDraikana 25-Apr-18 05:40 PM
Let me know which ones in fact are a problem
I can tell you right now I didn't touch Pohatu's grapple
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UTTER_BODGE 25-Apr-18 05:41 PM
black.dds * Created texture for the kanoka disc model. (shadowknight) grey.dds * Added missing kanoka disc texture. (shadowknight) ns_cha_31xx_bbug.dds * Added missing Thalli-Walli body texture. (shadowknight) ns_cha_31xx_bbug_eyes.dds * Added missing Thalli-Walli eye texture. (shadowknight) on_cha_10xx_claws.dds * Added missing grapple claw texture. (shadowknight) on_cha_10xx_concealment.dds * Added missing Kanohi Huna texture. (shadowknight) on_cha_10xx_nightvis.dds * Added missing Kanohi Ruru texture. (shadowknight)
can you be more specific on those
like, you added them, but where did they come from
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ShadowDraikana 25-Apr-18 05:42 PM
they came from the character texture
folder
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UTTER_BODGE 25-Apr-18 05:43 PM
can you send your atrm_LIGHT.slb file
so I can just merge that with my own stuff for the area and save liam the trouble
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ShadowDraikana 25-Apr-18 05:44 PM
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UTTER_BODGE 25-Apr-18 05:44 PM
thanks
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ShadowDraikana 25-Apr-18 05:45 PM
oh shit forgot to adjust one thing; stand by for the slb
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UTTER_BODGE 25-Apr-18 05:45 PM
which slb
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ShadowDraikana 25-Apr-18 05:45 PM
I'm talking to Vahkiti
should have been more specific
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UTTER_BODGE 25-Apr-18 05:45 PM
not immediately clear
ye
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ShadowDraikana 25-Apr-18 05:47 PM
Ok this should be good @V A H K I T I . Water should cycle through each of those textures now. (edited)
I'll do the waterfall once we confirm if the water is doing what it's supposed to
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V A H K I T I 25-Apr-18 05:48 PM
AIght. I'll check after I finish repinting textures
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ShadowDraikana 25-Apr-18 05:48 PM
@UTTER_BODGE the spacing isn't screwed up in notepad in that one spot
might be what you're using to open it
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UTTER_BODGE 25-Apr-18 05:49 PM
you used spaces to indent instead of tabs
it's super inconsistent all throughout
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ShadowDraikana 25-Apr-18 05:50 PM
Yeah I need to redo the whole thing at this point
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benji 25-Apr-18 05:50 PM
Re-lighting experiment. I set up lights in Maya and then manually painted in the colors where the Maya shadows were cast. Doesn't look as good as the original, but it's something.
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ShadowDraikana 25-Apr-18 05:51 PM
@V A H K I T I Make sure the water is only using the first texture in the sequence.
in the mtl and obj
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V A H K I T I 25-Apr-18 05:51 PM
Ye
@benji I mean hey at least it works!
Try it on Frontend, I guarnate you it'll look better
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benji 25-Apr-18 05:52 PM
I have to go to work but I'll have a look when I get back
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V A H K I T I 25-Apr-18 05:52 PM
Aight
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UTTER_BODGE 25-Apr-18 05:53 PM
btw, this isn't a problem, but in case folks are unaware
without the lighting fix:
and with
it affects onua too
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ShadowDraikana 25-Apr-18 05:54 PM
If I had a template to work with on the light slbs I could probably remove it
but until then I had to use a blanket sun value just to get Kapura's lighting corrected
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V A H K I T I 25-Apr-18 05:56 PM
Just got done remapping textures. Exporting the models now, then gonna test
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ShadowDraikana 25-Apr-18 05:57 PM
Interestingly enough, the light slb had both sun values removed from it, and they put the sun values in the spot slb. Outside of the first two levels I haven't seen lighting done like this
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V A H K I T I 25-Apr-18 05:58 PM
Whelp
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ShadowDraikana 25-Apr-18 05:58 PM
maybe @JrMasterModelBuilder could look at the light slb format next?
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V A H K I T I 25-Apr-18 05:58 PM
The watter flickers enough to give you a seizure, and the falls don't work at all
😛
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ShadowDraikana 25-Apr-18 05:59 PM
I already told you the falls weren't enabled in that file
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V A H K I T I 25-Apr-18 05:59 PM
Ah right
Well anyways you need to slow that animation the fuck down
xD
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ShadowDraikana 25-Apr-18 05:59 PM
did you notice the sky, hehe
not in grhz
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V A H K I T I 25-Apr-18 06:00 PM
I forgot to repoint those textures, so I can't see it yet. xD
Oh there
I'll go look
NIce
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ShadowDraikana 25-Apr-18 06:00 PM
also please look at BLR2
need to know if the animations speed or transparency needs adjustment
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UTTER_BODGE 25-Apr-18 06:01 PM
shadowknight, do you have a zip of your own fixes so I can compare the originals with them
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ShadowDraikana 25-Apr-18 06:01 PM
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V A H K I T I 25-Apr-18 06:01 PM
Only the falls seem to animate
Or have transparency
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ShadowDraikana 25-Apr-18 06:01 PM
Look closely
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V A H K I T I 25-Apr-18 06:01 PM
That shit ain't moving boi
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ShadowDraikana 25-Apr-18 06:02 PM
Oh I think I know why
the water texture referencing in that level is screwy
If not then this might be the same issue as with the original
which I still can't tell you why that one's broken
Either way how does the water look in grhz now
If that didn't do anything then I really don't know how to fix it.
Yeah it's broken now here too
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V A H K I T I 25-Apr-18 06:09 PM
?
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ShadowDraikana 25-Apr-18 06:09 PM
Somehow the game is not reading the first entry
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V A H K I T I 25-Apr-18 06:10 PM
I just said it looks like I'm gonna have a seizure
xD
The animation runs way too fast
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ShadowDraikana 25-Apr-18 06:10 PM
I'm talking about the regular water textures
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V A H K I T I 25-Apr-18 06:10 PM
YOu asked me about green hill
Either way how does the water look in grhz now
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ShadowDraikana 25-Apr-18 06:10 PM
I'm asking about two different things now, whoops
also did the new file do anything to slow those down?
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V A H K I T I 25-Apr-18 06:11 PM
You didn't send me a new file! xD
Oh wait
I'm blind
xD
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ShadowDraikana 25-Apr-18 06:11 PM
Here it is again to be sure
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V A H K I T I 25-Apr-18 06:11 PM
Well hold on, I'll test when I'm done fixing the sykbox
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ShadowDraikana 25-Apr-18 06:12 PM
I have a bad feeling that once I add in the waterfalls the regular ones won't work
Actually if that didn't work I have another idea for slowing it down
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Deleted User 25-Apr-18 06:19 PM
adding more frames?
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ShadowDraikana 25-Apr-18 06:19 PM
Exactly
if it's going to use a texture sequence, copying each on multiple times will create a slowdown illusion
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Deleted User 25-Apr-18 06:20 PM
the thing about the original ghz's waterfall is that it's just one sprite with a rotating palette
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ShadowDraikana 25-Apr-18 06:20 PM
I'm talking about the water itself
the waterfall is a piece of cake (edited)
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Deleted User 25-Apr-18 06:20 PM
i think that's also animated via rotating palette
lotta trickery done under the hood to save cartridge space
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ShadowDraikana 25-Apr-18 06:22 PM
The waterfalls and water use the same textures respectively, just set to move in a given direction (edited)
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UTTER_BODGE 25-Apr-18 06:23 PM
@ShadowDraikana your new "black" textures are way too black
0 0 0
compare to the game's own black textures for example
solid black = no chance of shading being applied
it's like vantablack paint
looking into a void
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ShadowDraikana 25-Apr-18 06:24 PM
How do the other discs do it? Like how does the blue texture for level 2 compare
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UTTER_BODGE 25-Apr-18 06:25 PM
??? that's blue
solid 0 0 0 black = a no-no in games unless you WANT that looking into a void effect
like, the level transitions in the game? those ARE painted 100% solid black
to mask the geometry
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ShadowDraikana 25-Apr-18 06:26 PM
I don't get that feeling when looking at it
but it could do with shading
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UTTER_BODGE 25-Apr-18 06:26 PM
u g h
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V A H K I T I 25-Apr-18 06:27 PM
lotta trickery done under the hood to save cartridge space Boi
This was a Dreamcast game
@Deleted User
The original did that sure.
But this is the SA2 version. 😛
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UTTER_BODGE 25-Apr-18 06:29 PM
@ShadowDraikana so yeah if you could make you new texture(s?) consistent with the rest of the game and looking decent that'd be great
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ShadowDraikana 25-Apr-18 06:31 PM
Ok so then does the eye texture for the thalli walli need to be fixed? That's 0 0 0 and was not my creation. (edited)
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UTTER_BODGE 25-Apr-18 06:31 PM
possibly not; bug eyes != a disc (edited)
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ShadowDraikana 25-Apr-18 06:32 PM
For the record that was the only texture I actually made.
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UTTER_BODGE 25-Apr-18 06:36 PM
anyway, wrapped up the twenty other things yelling at me
original bbug.x has no vertex colors
so now we have a question of if we want to add them
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emily (peri) 25-Apr-18 06:36 PM
oh btw I downloaded some kind of fix for atrm in here at some point (I think combining a kapura and thalli walli fix) and it ended up also causing a crash when I tried to exit atrm to two of the connected rooms (didn't try onu-koro). could just have been a weird issue on my end but could be worth checking to make sure that isn't a consistent problem with the current fix (edited)
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ShadowDraikana 25-Apr-18 06:37 PM
I've run into that once before in Gali's level
rebuilt my blk and it went away
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emily (peri) 25-Apr-18 06:38 PM
cool
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ShadowDraikana 25-Apr-18 06:39 PM
It happened after I fudged my way through a char file, so idk why it fixed itself.
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V A H K I T I 25-Apr-18 06:40 PM
ANd yeah, we'll need more frames for the water
That did nothing
xP
Here's my cleaned up BLKs though. One sec
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ShadowDraikana 25-Apr-18 06:40 PM
Yeah go ahead and make like 4 more of each, sequence them up, and try it
shouldn't need anything from me
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V A H K I T I 25-Apr-18 06:40 PM
Textures are all properly named in the lev3.blk
I will need you to change the number of frames in the SLB
😛
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ShadowDraikana 25-Apr-18 06:41 PM
Oh yeah that
I'm still trying to figure out why the first entry isn't being read
I'm hoping it doesn't barf the second entry as well once I add in your waterfall texture
How many frames will you have total @V A H K I T I
Might need a lot to space it out right
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V A H K I T I 25-Apr-18 06:43 PM
Uuuh idk yet
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UTTER_BODGE 25-Apr-18 06:43 PM
soooo here's the thing
technically neither option we have is "right"
if we bake lighting into this collectible, the "light" will be spinning around with it
they don't get dynamic lighting
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V A H K I T I 25-Apr-18 06:44 PM
To be fair
The gate stone does that already
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UTTER_BODGE 25-Apr-18 06:44 PM
yeah
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ShadowDraikana 25-Apr-18 06:45 PM
and it looks really weird imo
the gate stone in hk01 doesn't have lighting like that IIRC
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UTTER_BODGE 25-Apr-18 06:45 PM
at the end of the day, the player isn't gonna particularly care
and this bug didn't have them to begin with
so I'm gonna ignore that
partially out of laziness, partially out of apathy
gonna check the other modified collectibles now
see if any vertex colors were actually lost
or if they're all like this bug
and it made no difference
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ShadowDraikana 25-Apr-18 06:47 PM
the masks I think could be edited to use grey textures if we wanted to be more in canon @V A H K I T I @emily (peri)
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V A H K I T I 25-Apr-18 06:48 PM
Okay, three of each water frame seems to be the magic number here
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ShadowDraikana 25-Apr-18 06:49 PM
it worked with the animation rate?
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V A H K I T I 25-Apr-18 06:49 PM
No, I tested in vegas
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ShadowDraikana 25-Apr-18 06:49 PM
So 15 total
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V A H K I T I 25-Apr-18 06:49 PM
Ye
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ShadowDraikana 25-Apr-18 06:50 PM
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UTTER_BODGE 25-Apr-18 06:50 PM
cave disc has no vertex colors by default, I'm begging to the the ghost of saffire in the sky that they're all like this and I don't actually have to do anything
also I am very hungry and have only eaten once today why do I keep doing this
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ShadowDraikana 25-Apr-18 06:51 PM
Do you want me to adjust the disc texture though?
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UTTER_BODGE 25-Apr-18 06:51 PM
lemme check something
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ShadowDraikana 25-Apr-18 06:52 PM
So how goes the water in green hill now @V A H K I T I I'll add the waterfall texture in next if we're good to go
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UTTER_BODGE 25-Apr-18 06:52 PM
the inventory icon is super low res but implies a dark texture
HOWEVER
since it's unlit anyway.....
no vertex colors....
solid black would not have a chance to have its weird vantablack effect
SO
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V A H K I T I 25-Apr-18 06:52 PM
@ShadowDraikana I still need you yo add the frames to the slb. xD
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ShadowDraikana 25-Apr-18 06:53 PM
I sent the new slb
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V A H K I T I 25-Apr-18 06:53 PM
Oh
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ShadowDraikana 25-Apr-18 06:53 PM
I'm getting quite fast at this actually
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UTTER_BODGE 25-Apr-18 06:53 PM
it's probably close enough as-is, if not what they intended to have already
it'd be unlit anyway
so the difference would literally just be in the shade of black void the player sees
so LOLFUCKIT
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ShadowDraikana 25-Apr-18 06:54 PM
Lol I guess I've gotten lucky
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UTTER_BODGE 25-Apr-18 06:54 PM
ye
uughgh should eat but nah I'm gonna finish checking these first
I'm still young I can do dumb stuff to my body and live with it
I'll worry about responsible modding practices when I'm, like, 30
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ShadowDraikana 25-Apr-18 06:56 PM
nm got it
@UTTER_BODGE lol same
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V A H K I T I 25-Apr-18 07:01 PM
May need to increase the number more, ugh.
Is there really no way to change the speed in the slb?
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ShadowDraikana 25-Apr-18 07:03 PM
I'll talk to Hex but I did change pretty much everything that can be changed in that slb
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UTTER_BODGE 25-Apr-18 07:03 PM
ok finished reviewing onua's level, the collectibles didn't have vertex colors but the picks and such in the koro did, which were lost
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ShadowDraikana 25-Apr-18 07:03 PM
Yeah my bad.
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UTTER_BODGE 25-Apr-18 07:04 PM
also "fixed texture render" doesn't really make sense as a change log note
the "render" part
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ShadowDraikana 25-Apr-18 07:04 PM
Like I said, I'm going to rewrite that file
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UTTER_BODGE 25-Apr-18 07:05 PM
have any other changes been made to onu-koro besides the ones listed here
I'm not aware of any but double checking
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ShadowDraikana 25-Apr-18 07:05 PM
lighting
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UTTER_BODGE 25-Apr-18 07:05 PM
yeah that's listed in here
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ShadowDraikana 25-Apr-18 07:07 PM
Actually I think that part is up to date
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UTTER_BODGE 25-Apr-18 07:07 PM
what was wrong with the picks and hammers to begin with
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ShadowDraikana 25-Apr-18 07:08 PM
They're using the canister texture
not their normal pick and hammer textures
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UTTER_BODGE 25-Apr-18 07:08 PM
I'm... honestly not sure that's a problem? it LOOKS alright
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V A H K I T I 25-Apr-18 07:08 PM
@ShadowDraikana Can you update the SLB to use 35 frames?
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UTTER_BODGE 25-Apr-18 07:08 PM
might have been intentional?
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ShadowDraikana 25-Apr-18 07:09 PM
@V A H K I T I (edited)
You can see some of the canister on the top of the pick
@UTTER_BODGE
But I do get what you're saying; those look like actual mining tools
with the wear-and-tear effect
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V A H K I T I 25-Apr-18 07:16 PM
Aight, this looks good, yeah
Waterfalls next? :3
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ShadowDraikana 25-Apr-18 07:16 PM
I'm going to need Hex because adding the waterfalls broke the second entry in the slb now
idk what the fuck is wrong with this thing
I can get yours working at the cost of the rest of the level apparently
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V A H K I T I 25-Apr-18 07:18 PM
Rip
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ShadowDraikana 25-Apr-18 07:18 PM
I've repointed this thing right or else it would have blown up in my face by now
but id did that anyway 😛
I'm going to have to run; keep me posted on what objects need to be redone/adjusted @UTTER_BODGE @V A H K I T I I sent Hex my stuff, so hopefully we can get this worked out soon.
I have a hunch this is the same issue that's rendered the old file a potato
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Omega12 25-Apr-18 07:32 PM
ah
Think i found the ptos crashing problem
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V A H K I T I 25-Apr-18 07:33 PM
Ayy
Also the boys in Thicc do make a good point
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Omega12 25-Apr-18 07:33 PM
let's give it a snibbity doo lookaroo
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V A H K I T I 25-Apr-18 07:33 PM
I should do a Lewa and Pohatu teaser
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Omega12 25-Apr-18 07:33 PM
oh i know
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UTTER_BODGE 25-Apr-18 07:33 PM
ok, back with food
will fix those hammers/picks
then look at the rest of the changes
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Omega12 25-Apr-18 07:34 PM
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V A H K I T I 25-Apr-18 07:34 PM
LEL
How did you even DO that?
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Omega12 25-Apr-18 07:36 PM
IIRC you can switch masks while using the one mask
nuju's I think?
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V A H K I T I 25-Apr-18 07:36 PM
Oh no that's the Mahiki
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Omega12 25-Apr-18 07:36 PM
that one
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V A H K I T I 25-Apr-18 07:36 PM
I forgot to even try the mask of illusion tbh
Where do you even get it?
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Omega12 25-Apr-18 07:36 PM
iunno
i use cheat codes (edited)
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V A H K I T I 25-Apr-18 07:37 PM
@emily (peri) You wouldn't happen to remember would you?
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Omega12 25-Apr-18 07:38 PM
wait a minute
in the alpha, what map comes before ptos?
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V A H K I T I 25-Apr-18 07:38 PM
The last of the BLRx maps.
There were a lot more
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Omega12 25-Apr-18 07:38 PM
yeah
blr6 right?
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V A H K I T I 25-Apr-18 07:38 PM
Somewhere between 6 and 8
Yeah
It's using the wrong trigger ain't it?
xD
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Omega12 25-Apr-18 07:39 PM
but ptos doesnt lead INTO blr6
ayup
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V A H K I T I 25-Apr-18 07:39 PM
LOL
Well
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Omega12 25-Apr-18 07:39 PM
verifying
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V A H K I T I 25-Apr-18 07:39 PM
That wraps THAT up
xD
Why didn't I think to check that?
I just immediately figured it was a cutscene bug
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Omega12 25-Apr-18 07:39 PM
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V A H K I T I 25-Apr-18 07:39 PM
Well fuck my ass and call me Sally
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UTTER_BODGE 25-Apr-18 07:40 PM
thanks for the offer but I already have a boyfriend
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Omega12 25-Apr-18 07:40 PM
no thank you
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V A H K I T I 25-Apr-18 07:40 PM
Rip. xP
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UTTER_BODGE 25-Apr-18 07:41 PM
anyway, done eating
gonna fix the picks and hammers
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V A H K I T I 25-Apr-18 07:41 PM
Also neat, another LGBT bonk friend. xD
The more you know.
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UTTER_BODGE 25-Apr-18 07:41 PM
ye
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V A H K I T I 25-Apr-18 07:41 PM
That makes exactly like.. four I know. xD
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Omega12 25-Apr-18 07:41 PM
The B stands for Bionicle
boi
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V A H K I T I 25-Apr-18 07:42 PM
No 5 actually, You, Ganto, another James, and two peeps from Maskposting
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Omega12 25-Apr-18 07:42 PM
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V A H K I T I 25-Apr-18 07:42 PM
RIP
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Omega12 25-Apr-18 07:42 PM
didnt crash
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V A H K I T I 25-Apr-18 07:42 PM
I mean yeah but still. xP
THat's not much better
WHy doesn't the scene play?
Are you playing from a Frontend save or the test menu?
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Omega12 25-Apr-18 07:43 PM
got this though
test menu
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V A H K I T I 25-Apr-18 07:43 PM
WOT
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Omega12 25-Apr-18 07:43 PM
game crashed, but did that
you can see the crash message :p
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V A H K I T I 25-Apr-18 07:43 PM
Okay so... now what? xD
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Omega12 25-Apr-18 07:43 PM
should I post it?
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V A H K I T I 25-Apr-18 07:43 PM
Sure
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Omega12 25-Apr-18 07:44 PM
now I modify the start point
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UTTER_BODGE 25-Apr-18 07:44 PM
oh my god that image is perfection
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V A H K I T I 25-Apr-18 07:44 PM
Hopefully that'll trigger the scene properly
Otherwise uh...
Well you're gonna be playing the rest of the level on a Kane-Ra. xD
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Omega12 25-Apr-18 07:47 PM
ayy there we go
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V A H K I T I 25-Apr-18 07:47 PM
Does the cutscene play normally?
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Omega12 25-Apr-18 07:47 PM
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Deleted User 25-Apr-18 07:47 PM
@Omega12 how'd you get the vaporwave error?
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Omega12 25-Apr-18 07:47 PM
who knows
it just happened
fell into the void
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V A H K I T I 25-Apr-18 07:47 PM
Does the cutscene play normally?
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Omega12 25-Apr-18 07:47 PM
not yet
i got trolling to do
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V A H K I T I 25-Apr-18 07:48 PM
>->
BOI
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Omega12 25-Apr-18 07:48 PM
?
that picture
is AESTHETIC as fuck
holy shit
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V A H K I T I 25-Apr-18 07:48 PM
xD
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UTTER_BODGE 25-Apr-18 07:51 PM
aaaa I keep getting distracted
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Omega12 25-Apr-18 07:52 PM
ah
that time it crashed
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UTTER_BODGE 25-Apr-18 07:52 PM
wow they even picked up on the underscore in the name
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Omega12 25-Apr-18 07:53 PM
dunno if it's my editing or the scene
oh shit
I forgot about that
FML
>tahu
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Hexadecimal Mantis 25-Apr-18 07:57 PM
Looks like Tahu to me
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V A H K I T I 25-Apr-18 07:57 PM
Lol
It was actually Akamai though. xD
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Hexadecimal Mantis 25-Apr-18 07:58 PM
Yea i know
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V A H K I T I 25-Apr-18 07:58 PM
Tis great
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Hexadecimal Mantis 25-Apr-18 07:58 PM
But it was me, Akamai
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Omega12 25-Apr-18 08:00 PM
😮
do the same thing but with weruha in lava (edited)
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V A H K I T I 25-Apr-18 08:01 PM
Lel
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Omega12 25-Apr-18 08:04 PM
😦
poor boys
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V A H K I T I 25-Apr-18 08:06 PM
Lel
this roller coaster is all twisty and turny
Yay, I'm doing my job right!
😛
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Omega12 25-Apr-18 08:18 PM
so i dunno
i can get into the level on the bull
but not trigger the scene
or end up in the right spot
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V A H K I T I 25-Apr-18 08:18 PM
Rip
Try copying the cin4 slbs from the alpha?
Failing that copy the PTOS slbs
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Omega12 25-Apr-18 08:20 PM
oh hey
new bug
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V A H K I T I 25-Apr-18 08:20 PM
😐
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UTTER_BODGE 25-Apr-18 08:21 PM
oh I saw that in the alpha too
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UTTER_BODGE 25-Apr-18 08:28 PM
vllg_LIGHT.slb * Added sun1 value, which partially fixed lighting. (shadowknight) partially fixed... I'm assuming that means "works but all the characters are dark now"
without fix:
with:
@ShadowDraikana curious what exactly you did here
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Omega12 25-Apr-18 08:29 PM
it's a cave (edited)
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V A H K I T I 25-Apr-18 08:29 PM
Well it fixed them being graybois
But yeah I agree, it's too dark now
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UTTER_BODGE 25-Apr-18 08:29 PM
yes but it made onua darker and also the shrine is a cave too but isn't this dark
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Omega12 25-Apr-18 08:29 PM
haven't found a single way to not make them dark
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UTTER_BODGE 25-Apr-18 08:29 PM
copy lighting stuff from the shrine?
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V A H K I T I 25-Apr-18 08:30 PM
Noooo
THat'll break lightstones
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UTTER_BODGE 25-Apr-18 08:30 PM
not all of it
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V A H K I T I 25-Apr-18 08:30 PM
And other ambient light sources
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UTTER_BODGE 25-Apr-18 08:30 PM
just the sun stuff
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V A H K I T I 25-Apr-18 08:30 PM
Hm
I mean it's worth a shot
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UTTER_BODGE 25-Apr-18 08:33 PM
anyway, I've got fixed hammers/picks here
who should I send them to
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V A H K I T I 25-Apr-18 08:33 PM
Me I guess
Hold on though
Are you working on cleaning up ALL the items Shadow touched?
Cause you may as well just wait and send them as a pack when you're done.
Just make sure they're merged with other fixes, or send them to him to do so.
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UTTER_BODGE 25-Apr-18 08:35 PM
sounds good
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V A H K I T I 25-Apr-18 08:35 PM
👌
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UTTER_BODGE 25-Apr-18 08:35 PM
so far these are the only ones that were actually broken since the collectibles so far have lacked vertex colors to begin with
but I've only checked onua's level's changes
gonna do the others now
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V A H K I T I 25-Apr-18 08:36 PM
Aight. Keep me posted then. 😛
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Omega12 25-Apr-18 08:40 PM
ffff
i got no clue about ptos
far as I can tell it should work
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V A H K I T I 25-Apr-18 08:40 PM
Didja try my suggestions?
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Omega12 25-Apr-18 08:40 PM
which one?
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V A H K I T I 25-Apr-18 08:40 PM
Copying the cin4 slbs from the alpha, or the slbs from alpha PTOS
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Omega12 25-Apr-18 08:40 PM
I tried the second one
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V A H K I T I 25-Apr-18 08:42 PM
😛
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UTTER_BODGE 25-Apr-18 08:44 PM
oh my fucking god
im dying
this game
I gotta get a video
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V A H K I T I 25-Apr-18 08:45 PM
Hm?
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UTTER_BODGE 25-Apr-18 08:45 PM
I dunno if I can recreate exactly what just happened but hold on
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emily (peri) 25-Apr-18 08:46 PM
haven't read the whole chat to see if you figured it out already but the mahiki is in that room that's called 'cave' I think @V A H K I T I
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V A H K I T I 25-Apr-18 08:46 PM
In Lewa's level assume?
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emily (peri) 25-Apr-18 08:47 PM
yep
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V A H K I T I 25-Apr-18 08:48 PM
HOOKAY well this is an issue
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emily (peri) 25-Apr-18 08:48 PM
each toa collects their mask + their turaga's mask, just with some shuffling for onua and tahu
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V A H K I T I 25-Apr-18 08:48 PM
You get there from Le-Koro. First to Lep1, and then to cave
There is a big Tarakava in Lep1 with no animations and no hitbox
But it can sure as fuck hurt you
xD
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emily (peri) 25-Apr-18 08:49 PM
once you die once I dont think it attacks anymore
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V A H K I T I 25-Apr-18 08:49 PM
Even so
This is an issue
xD
Tarakava have both animations and hitboxes in Gali's level so Idk what's going on here.
@Team Litestone anyone wanna take a look at that?
You know it's weird too, the Mahiki is entirely optional
Most levels have a section requiring the use of the newly collected mask to get through.
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emily (peri) 25-Apr-18 08:51 PM
the run to the rama hive is supposed to require it, idk if its still possible to cheese with the kakama
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V A H K I T I 25-Apr-18 08:51 PM
But again, judging by the double Hurricane glyph, it's clear Lewa's was only in the early stages of restructuring
It is very possible
😛
The only think I can think of to make it not possible is to increase the Nui Rama's fire rate to that of a fuckin uzi. xD
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Omega12 25-Apr-18 08:52 PM
oh
BLCV has no killbox in the pitt with the mask over it
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V A H K I T I 25-Apr-18 08:53 PM
uh
UH
UHHH
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Omega12 25-Apr-18 08:53 PM
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V A H K I T I 25-Apr-18 08:53 PM
WHAT
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Omega12 25-Apr-18 08:53 PM
takanuva
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emily (peri) 25-Apr-18 08:53 PM
maybe bugged effect? in 006 its just a more transparent version of you
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V A H K I T I 25-Apr-18 08:54 PM
Okay I think this tarakava is acting normally
It's got similar AI to the Kane-Ra
nd it started punching once I activated an illusion for it
So I think its charge is just as bugged as the Kane-Ra, and until you get the Mahiki, you're just supposed to run
ALso
So that's where they put blueboi
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Omega12 25-Apr-18 08:58 PM
can you send me a fresh copy of ptos?
oh, it does have a killbox
i just glitched the game
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Omega12 25-Apr-18 09:33 PM
Well, I've gotten nowhere with that crash
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V A H K I T I 25-Apr-18 09:33 PM
RIP
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UTTER_BODGE 25-Apr-18 09:54 PM
btw, there's several possible results to this, that's just the weirdest I recorded
other things that can happen: - the turaga cutscene is triggered, but pohatu is in the middle of falling in the pit, so the camera angles are weird, then when it ends he's holding the makoki stone as he hits the death trigger and the game crashes - the camera goes to where the turaga should spawn, but he doesn't, and it softlocks - the game outright crashes
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V A H K I T I 25-Apr-18 10:02 PM
O_o
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UTTER_BODGE 25-Apr-18 10:03 PM
most of the time you'll probably get the first or third, or maybe something else entirely
but yeah pohatu is this game's luigi
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V A H K I T I 25-Apr-18 10:03 PM
Ooh
I have an idea for a thicc video
Do everything you just did
But piss on it
xD
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UTTER_BODGE 25-Apr-18 10:04 PM
HAHAHAHA
ok gimme a sec I gotta piss for real
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V A H K I T I 25-Apr-18 10:04 PM
:D
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emily (peri) 25-Apr-18 10:07 PM
oh god the doubled music
...wait
OH i think the video was playing on discord as well as in a new tab, lol
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UTTER_BODGE 25-Apr-18 10:20 PM
ok I tried but it's not working so well, between how pissing keeps you from moving and how long it starts to begin pissing and the attacks cutting it off and the stream not rotating when you do
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V A H K I T I 25-Apr-18 10:22 PM
Awwww
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UTTER_BODGE 25-Apr-18 10:23 PM
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Hexadecimal Mantis 25-Apr-18 10:25 PM
Jimmy show us proof
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V A H K I T I 25-Apr-18 10:30 PM
Oh yeah, so we have confirmation that [REDACTED] does not want his name attached to the release. (edited)
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Hexadecimal Mantis 25-Apr-18 10:30 PM
I figured that would be the case
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V A H K I T I 25-Apr-18 10:30 PM
So before this channel goes into Legacy, remind me to expunge all reference to his name from the chat history
Pinned a message.
Pinned a message.
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Hexadecimal Mantis 25-Apr-18 10:31 PM
Replace it with an alias so it doesn't look weird (edited)
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V A H K I T I 25-Apr-18 10:31 PM
Well I can only edit my own posts
I guess I'll ping anyone else who mentioned him.
Have them handle it themselves.
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Omega12 25-Apr-18 10:33 PM
Thicc probably have Jimmy the photo
Those poor poor souls
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Hexadecimal Mantis 25-Apr-18 10:33 PM
Also, are we set for may 1st?
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Omega12 25-Apr-18 10:33 PM
I'm the one giving thicc photos
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V A H K I T I 25-Apr-18 10:35 PM
I'll double check with Liam. He's been busy the last few days.
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Omega12 25-Apr-18 10:39 PM
That it
Thiccs gotta tweet out a loss made in the game
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V A H K I T I 25-Apr-18 10:58 PM
@Hexadecimal Mantis You free to look at the frontend bugs tonight?
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Hexadecimal Mantis 25-Apr-18 10:59 PM
Still have school work. Got some exams done today though
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V A H K I T I 25-Apr-18 10:59 PM
Also @Omega12, you said all you did to make progress so far on PTOS was to change the trigger right?
Aight, no huge rush. WHen do you think you'll have time to tinker with it?
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Omega12 25-Apr-18 11:00 PM
Yeah I managed to get it to load the level with that
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V A H K I T I 25-Apr-18 11:00 PM
Aight. I'll have a look myself in a bit
It could be another instance of bad save flags
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Omega12 25-Apr-18 11:00 PM
It loads you out of bounds with no scene
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V A H K I T I 25-Apr-18 11:00 PM
Ye
IIRC all areas that load cutscenes by default load you out of bounds
So that shouldn't be an issue once the scene is made to play properly
Eg: Onua Meets Gali
Either it's just a default spawn location, or that's where the trigger is supposed to be located.
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Omega12 25-Apr-18 11:04 PM
Hmm could be
That maybe str0 is messed up
But it worked in the beta and I compared all the slbs in ptos
I think it might be partially related to moving blr2 to before ptos
I wonder what would happen if blr6 replaced blr2, if it would work
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V A H K I T I 25-Apr-18 11:09 PM
Maybe? Idk
On a semi-related note, I've found myself actually using Windows 10's multiple desktop function
I can effectively save my TLOMN workspace and move it out of the way when I'm not otherwise using it.
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V A H K I T I 25-Apr-18 11:26 PM
WOT
@Omega12
The FUCK is the BETA's cin4_char.slb trying to load TNGA??
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Omega12 25-Apr-18 11:28 PM
Tng a is still called in a ton of slbs
At least I keep running across it
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V A H K I T I 25-Apr-18 11:28 PM
O_o
But WHY
And why would it be called in a LATER BUILD?
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Omega12 25-Apr-18 11:28 PM
Pretty sure tnga is still a valid character
Iirc. I'm not looking at the game
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UTTER_BODGE 25-Apr-18 11:40 PM
talking to that friend that josie's "bot" faved a tweet from
they didn't know about any of this so I'm telling them about the alpha
and then they say this
I am biting my tongue so hard right now
haha
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V A H K I T I 25-Apr-18 11:40 PM
😛
I mean arguably that version IS the most complete plot-wise considering how much abridging the beta underwent
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UTTER_BODGE 25-Apr-18 11:41 PM
yeah
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V A H K I T I 25-Apr-18 11:41 PM
HOPEFULLY we can fix that
My dream of a merged build WILL come to pass goddammit. Pac
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UTTER_BODGE 25-Apr-18 11:53 PM
:3
soon.jpg
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V A H K I T I 25-Apr-18 11:56 PM
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UTTER_BODGE 26-Apr-18 12:00 AM
ga_cha_10xx_waterbreathing.dds * Replaced texture. (shadowknight) ga_cha_10xx_waterbreathing_bump.dds * Replaced texture. (shadowknight)
what was this for
these notes are kinda vague
like, why were they replaced
were they the wrong textures? were they in the wrong format? etc
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Deleted User 26-Apr-18 12:11 AM
@ShadowDraikana
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UTTER_BODGE 26-Apr-18 12:23 AM
checked out the lighting fixes for gali
before:
after:
vllg looks good as far as I'm concerned
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V A H K I T I 26-Apr-18 12:23 AM
Yeah, it looks better after tbh
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UTTER_BODGE 26-Apr-18 12:24 AM
mhm
hk01 is a bit dark though, like onu-koro
before:
after:
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V A H K I T I 26-Apr-18 12:24 AM
Well you know what to do if you wanna try and fix it
😛
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UTTER_BODGE 26-Apr-18 12:25 AM
yeah, I've been meaning to poke at them for a while but keep having other things piled on
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V A H K I T I 26-Apr-18 12:25 AM
rip
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UTTER_BODGE 26-Apr-18 12:25 AM
the edited collectibles in gali's level had no vertex colors to begin with though
so that's all a-ok
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V A H K I T I 26-Apr-18 12:25 AM
Onua's PTV1 neds fixing too in that regard
It just straight up uses alpha lighting
Gives Onua an odd yellow tint
ATRM might be okay, I forget.
IIRC those, the one you just mentioned, and Onu/Ga-koro are the only areas that have had their lighting altered. (edited)
And this was all EXCLUSIVELY because of graybois
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UTTER_BODGE 26-Apr-18 12:28 AM
it's on my todo list
mska in pohatu's blcv is the first one I've seen with vertex colors
... and UVs that are just the mask, top down
so I'm fine with shadowknight's fix since it brings it into consistency with other masks at least
and gives it proper UVs
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V A H K I T I 26-Apr-18 12:35 AM
ye
Fun fact, he didn't even use that model
He just swapped them out with the Toa models
Apparently they're different
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UTTER_BODGE 26-Apr-18 12:37 AM
this one had vertex colors and UVs that look sensible
still, meh
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V A H K I T I 26-Apr-18 12:38 AM
Later down the line we can shade the other ones and add them all at once
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UTTER_BODGE 26-Apr-18 12:41 AM
oh yeah
mentioned people had been contacting devs and such
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V A H K I T I 26-Apr-18 12:42 AM
You told him about THICC yet? Pac
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UTTER_BODGE 26-Apr-18 12:42 AM
yeah I mentioned it and showed like one pic lol
from thicc
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V A H K I T I 26-Apr-18 12:42 AM
FatMarioGoku
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UTTER_BODGE 26-Apr-18 12:42 AM
soon.jpg
none of kopaka's replaced collectibles have vertex colors
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V A H K I T I 26-Apr-18 12:44 AM
Did they originally?
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UTTER_BODGE 26-Apr-18 12:47 AM
yeah that's what I meant, just bad phrasing
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V A H K I T I 26-Apr-18 12:47 AM
Oh
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UTTER_BODGE 26-Apr-18 12:48 AM
none of lewa's replaced collectibles had them either, so the only collectibles that have so far are the two pohatu masks
(and then there's the picks/hammers in onu-koro)
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V A H K I T I 26-Apr-18 12:48 AM
Guess they just started on that shit
We'll attend to that for the next patch
I'll make it a milestone
(Once we add this beta to the github anyways)
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UTTER_BODGE 26-Apr-18 12:51 AM
same story for tahu's... so yeah, only re-fixes are the onu-koro picks and hammers
should I send 'em over
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V A H K I T I 26-Apr-18 12:53 AM
Sure.
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UTTER_BODGE 26-Apr-18 12:54 AM
blarg
I can compile a blk I guess though it'll need that lighting fix soon anyway
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V A H K I T I 26-Apr-18 12:54 AM
Maybe work on that! 😛
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UTTER_BODGE 26-Apr-18 12:55 AM
I WANT to but my body is still upset at me for pushing so long yesterday
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V A H K I T I 26-Apr-18 12:55 AM
Lel
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UTTER_BODGE 26-Apr-18 12:55 AM
might crash soonish
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V A H K I T I 26-Apr-18 12:58 AM
Looks good!
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UTTER_BODGE 26-Apr-18 01:02 AM
eh, you sure that's right/they're all copied in? here's what it looks like for me
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V A H K I T I 26-Apr-18 01:03 AM
Does that blk have the current light fix?
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UTTER_BODGE 26-Apr-18 01:03 AM
yeah
that's the hammers/picks (updated versions) + current lighting (needs work) + my collision fix
which afaik is all the fixes made to the area
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V A H K I T I 26-Apr-18 01:08 AM
Ah now we're seeing the same thing
cool
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V A H K I T I 26-Apr-18 02:51 AM
Okay so
The token screen does come up at the Onu-Koro door
So there's at least code for that
🤔 1
👍 1
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V A H K I T I 26-Apr-18 03:12 AM
Can also confirm at least Pohatu's boss door opens with all abilities/masks and 60 tokens
I would imagine they all do and they just aren't yet coded to give you the above message if you don't have enough
On a semi-related note: That one waterslide area in Gali's level needs fixing badly. xP
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benji 26-Apr-18 04:19 AM
Any feedback on LOMNTool Collada support? Surely not everything works perfectly!
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V A H K I T I 26-Apr-18 12:17 PM
I'll run some tests today
Huh so this is probably old news, but the alpha BECH is still in bech.x
There is a slight difference however
The vertex colours on the canister are now fucked.
Oi @ShadowDraikana, you busy today?
I'm working on Onua's beach water no and I think I know the issue. At least with the culling.
The water model hasn't changed since the alpha even though the beach itself has
So the taper at the inner edge is now very clearly visible.
I will solve this by just making it a flat rectangle
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UTTER_BODGE 26-Apr-18 12:35 PM
I almost started working on stuff this morning without eating again
caught myself
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V A H K I T I 26-Apr-18 12:35 PM
FUCK MY LIFE WHY DOES FLAT WATER NEED SO MANY VERTICIES AAAAAA
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UTTER_BODGE 26-Apr-18 12:35 PM
anyway I had a small burrito and microwavable peach pie so it's LIGHT FIXING TIME MAYBE
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V A H K I T I 26-Apr-18 12:35 PM
THEY LOWERED THE POLYGON COUNT ON PLAYER MODELS FOUR TMES AND LEFT SHIT LIKE THIS (edited)
THE FUCK SAFFIRE. xD
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UTTER_BODGE 26-Apr-18 12:36 PM
I've seen a lot of games do that
not saying it makes sense
but it's a Thing (edited)
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V A H K I T I 26-Apr-18 12:36 PM
Literally though, not counting the deformation for the canister, this whole model could be exactly two trangles.
These people were barking up the wrong fuckin tree for optimization
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UTTER_BODGE 26-Apr-18 12:38 PM
ehhh not necessarily, it could be better but I don't expect it's a problem in practice, even back then
pure triangle count isn't everything
there's also the matter of draw calls and such
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V A H K I T I 26-Apr-18 12:38 PM
Then why did they spend the time to redo the Toa models four separate times? xD
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UTTER_BODGE 26-Apr-18 12:38 PM
they're animated
gotta be more careful with vertex count on that
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V A H K I T I 26-Apr-18 12:39 PM
Well in THAT case, they should have focused on the Rahi
They STILL mostly use high poly parts
And there's a lot more of them than there are you. 😛
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UTTER_BODGE 26-Apr-18 12:39 PM
but a water model? chances are the act of drawing 2 or 100 tris isn't really much compared to the overhead of just having a separate draw call for the water to begin with
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V A H K I T I 26-Apr-18 12:40 PM
Well my point still stands that it's stupid and unnecessary. xP
I can see if they were eventually gonna go for real time water physics maybe, but not for a static flat model
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UTTER_BODGE 26-Apr-18 12:41 PM
though, I've also seen a lot of early 2000s games that focus on lowering triangle count even if it means doubling or tripling the draw call count with a ton of textures... unsure if there were different bottlenecks in that era, or if game devs just hadn't come to these best practices we know today
(if any of you have more info on that I'm legit interested to hear about it)
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V A H K I T I 26-Apr-18 12:41 PM
I wouldn't be surprised it it was a bit of both
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UTTER_BODGE 26-Apr-18 12:42 PM
yeah, probably
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V A H K I T I 26-Apr-18 12:42 PM
The era this game came from was only one generation above the FIRST 3D game era
A good chunk of it was probably hubris too. "Hey, look at all this pointless shit we don't have to downscale now!" "Look how many polygons we can render!"
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UTTER_BODGE 26-Apr-18 12:43 PM
a lot of the fundamentals in it still hold up today
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V A H K I T I 26-Apr-18 12:43 PM
Well let me deal with this clusterfuck of a water model first, and then I'll give it a read. 😛
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UTTER_BODGE 26-Apr-18 12:43 PM
was certainly all relevant at the time of LoMN
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V A H K I T I 26-Apr-18 12:49 PM
@benji Oi, I need your advice on a Maya thing
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UTTER_BODGE 26-Apr-18 12:49 PM
these days we can chew through tons of verts/tris and it's mostly a matter of optimizing draw calls and effects and such
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V A H K I T I 26-Apr-18 12:49 PM
Ye
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UTTER_BODGE 26-Apr-18 12:54 PM
hm I wonder if they WERE planning on adding water effects
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V A H K I T I 26-Apr-18 12:54 PM
Considering that since the alpha, they added in a dedicated ripple texture, I doubt it.
Or at the very least, it was an idea left behind very early on
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benji 26-Apr-18 12:55 PM
@V A H K I T I sup
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V A H K I T I 26-Apr-18 12:56 PM
I want to expand this to a square basically by just stretching out the vertices on the side and have the rest of the model deform with it. Is that a thing I can do?
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benji 26-Apr-18 12:56 PM
Also those triangles are exactly the thing that would help GRHZ not look awful with vertex lighting, and maybe the collision engine math liked smaller polygons
Open up the tool settings pane, it's one of the toggles at the top right of Maya
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UTTER_BODGE 26-Apr-18 12:57 PM
oh those are both good points I totally spaced off
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benji 26-Apr-18 12:58 PM
Then look for 'Soft Select', turn it on, then adjust the falloff distance and curve (you probably want a linear falloff), then select a vertex and see how it works
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UTTER_BODGE 26-Apr-18 12:59 PM
so the areas with altered lighting are onua atrm onua ptv1 onua vllg gali hk01 gali vllg
right? (edited)
and gali's village already looks great with the existing changes so that's just four
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V A H K I T I 26-Apr-18 01:00 PM
Ye
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UTTER_BODGE 26-Apr-18 01:00 PM
forgot how atrm looks like
but I'll check it out and see if it can be improved
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V A H K I T I 26-Apr-18 01:01 PM
@benji I'll give it a try, hold up
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benji 26-Apr-18 01:03 PM
You'll want to use the scale tool, select the narrowest set of vertices, make the soft select fade nicely just to the farthest vertices, then scale sideways.
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V A H K I T I 26-Apr-18 01:05 PM
I mean... I just bullshat around a bit. It stretched to hell and back but it might work?
I son't suppose the UVs will look normal on this? 😛
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benji 26-Apr-18 01:05 PM
Nope, but there's a really easy fix
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V A H K I T I 26-Apr-18 01:05 PM
Oh?
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benji 26-Apr-18 01:07 PM
First open up the UV editor so you can see whats happening, then select the object or all the faces and go to Create > Planar Projection > ◻ in the UV Editor menu, pick the y-axis, boom
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V A H K I T I 26-Apr-18 01:08 PM
Noice
I'll have a go at it and see what it does in game!
UH
UUUUHG
HGASFGHDF
HGAYSFAFDasfdf
I THINK MATA NUI JUST TOOK A MASSIVE SHART
HALP
Apparently walking in it crashes too. xD
@benji
On the bright side, it loads! 😛
Wait wat
It's.... it's using the ground texture
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Omega12 26-Apr-18 01:14 PM
Poo water
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benji 26-Apr-18 01:14 PM
Probably some texture junk
One of the downsides of Maya is that you need to make each texture valid or it won't export as part of the material
So, open up the Hypershade
Switch to the Hypershade 'Files' tab
Click on the first one, and open the Attribute Editor and pick the correct file
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V A H K I T I 26-Apr-18 01:16 PM
OH GOD WHY DOES IT HAVE 99 DEFINED TEXTURES
THE FUCK IS THIS SHIT SAFFIRE
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benji 26-Apr-18 01:17 PM
Like I said, the game probably loads just one set of textures, this is just how it works
Also, they probably modeled the scene as one file, then exported each object, and all the materials went with each export
Anyways, once you correct the path of one texture, the others in the same folder should update as well, but they won't work unless you open each file and click the 'reload' button beneath the file path!
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V A H K I T I 26-Apr-18 01:19 PM
Do I really need to do that for all of them though when it only loads one?
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UTTER_BODGE 26-Apr-18 01:19 PM
does maya have an option for automatically pruning unused materials
if so, do that
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benji 26-Apr-18 01:19 PM
Feel free to delete any textures you don't use and then the material, at the risk of accidentally deleting a texture you do use.
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UTTER_BODGE 26-Apr-18 01:19 PM
the game doesn't need the unused ones in the model
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V A H K I T I 26-Apr-18 01:19 PM
I mean it's the water model
It literally uses one texture.
xP
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benji 26-Apr-18 01:19 PM
I'm not sure an automated prune exists
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V A H K I T I 26-Apr-18 01:20 PM
ALso I need to manually fix the UVs apparently
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UTTER_BODGE 26-Apr-18 01:20 PM
I'm not sure an automated prune exists hrm
sketchup and unwrap3d can both do that ("purge unused" and "prune" options for groups, materials, etc)
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benji 26-Apr-18 01:21 PM
Why would you manually fix the UVs? Just do another projection
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V A H K I T I 26-Apr-18 01:21 PM
?
They're stretched and also too small
I need to rescale it
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benji 26-Apr-18 01:24 PM
Probably easiest done in the UV editor directly with the scale tool, tbh
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V A H K I T I 26-Apr-18 01:24 PM
That's what I'm doing. 😛
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benji 26-Apr-18 01:24 PM
I was worried when you said 'manual' you were going to do something dumb like drag every UV or something
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V A H K I T I 26-Apr-18 01:25 PM
LOL no. xP
I meant manual as in not leaving it up to some algorithm. 😛
This looks better. I'll tweak it more if necessary after I see it in game
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benji 26-Apr-18 01:26 PM
What did you end up doing about the textures?
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V A H K I T I 26-Apr-18 01:27 PM
I just replaced the first one on the list which was the ground texture it was trying to use in game (edited)
It could still use a bit more tweaking, but it looks generally fine
Only issue is still the crashing
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benji 26-Apr-18 01:28 PM
You didn't touch anything collision related, did you?
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V A H K I T I 26-Apr-18 01:28 PM
Nope
I am using the dae importer/exporter though if that matters
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benji 26-Apr-18 01:29 PM
Are there vertex colors on the water? Maybe try obj to the game to test if there's a difference.
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V A H K I T I 26-Apr-18 01:30 PM
I'll try it out
Nope, still crashes
Hmm
You wanna have a look at it?
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benji 26-Apr-18 01:32 PM
Sure, toss the .mb over
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V A H K I T I 26-Apr-18 01:32 PM
Aight. One sec, I haven't saved that yet. 😛
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UTTER_BODGE 26-Apr-18 01:33 PM
it does indeed have vertex colors
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UTTER_BODGE 26-Apr-18 01:33 PM
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V A H K I T I 26-Apr-18 01:33 PM
They're very subtle though
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UTTER_BODGE 26-Apr-18 01:34 PM
would be easy to replicate
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V A H K I T I 26-Apr-18 01:34 PM
I didn't even notice them being missing in game when I added it as obj (edited)
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benji 26-Apr-18 01:35 PM
.........maya starting..........
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V A H K I T I 26-Apr-18 01:35 PM
On a related note: Where has this windows 10 workspaces thing been all my life? Holy fuck
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benji 26-Apr-18 01:36 PM
dude the desktop features in win10 are great
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V A H K I T I 26-Apr-18 01:36 PM
I only just started using them last night when I thought about how I could keep my TLOMN work environment open without cluttering my main desktop space
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benji 26-Apr-18 01:36 PM
like the corner-snap, the dragging the line between adjacent windows, and showing a list of possible snap windows
this is where all the good innovation is going down
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V A H K I T I 26-Apr-18 01:37 PM
Now all I have to do to go back to my TLOMN shit is just hit cntrl+win+right
Ye.
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benji 26-Apr-18 01:37 PM
wow I should really use that
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V A H K I T I 26-Apr-18 01:37 PM
Ye. It's super useful.
Desktop 1 is clean with my browser and shit
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benji 26-Apr-18 01:38 PM
I turned off the workspaces button because even though it's cool in theory, I never actually use it
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V A H K I T I 26-Apr-18 01:38 PM
Desktp 2 has my folders, 010, and Maya open
The button it's even necessary
Win tab opens the workspaces view
It's basically an alternate alt tab menu
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benji 26-Apr-18 01:42 PM
it's a thing, bois
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UTTER_BODGE 26-Apr-18 01:42 PM
\o/
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V A H K I T I 26-Apr-18 01:42 PM
Ay
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benji 26-Apr-18 01:42 PM
(Hypershade)
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V A H K I T I 26-Apr-18 01:43 PM
Maybe that'll fix the crash?
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benji 26-Apr-18 01:43 PM
why are the vertex colors green?
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V A H K I T I 26-Apr-18 01:43 PM
No idea
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benji 26-Apr-18 01:43 PM
nvmind
it's the 'ambient color'
of the material
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V A H K I T I 26-Apr-18 01:43 PM
Oh okay
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benji 26-Apr-18 01:44 PM
Also are you sure you want the water this stretched?
texture*
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V A H K I T I 26-Apr-18 01:44 PM
It was like that in the game if I recall, if maybe slightly less (edited)
Hard to say if it was intentional or not
You're welcome to double check though
I don't have the original BLK installed right now
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UTTER_BODGE 26-Apr-18 01:47 PM
original water in-game
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V A H K I T I 26-Apr-18 01:48 PM
AH, thank
I guess it wasn't super stretched
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benji 26-Apr-18 01:49 PM
test in the alpha, not sure what's wrong with the texture
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UTTER_BODGE 26-Apr-18 01:49 PM
and the vertex colors are somewhat visible
not dramatic, but visible
this is vanilla, just to be clear
just posting for comparison
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V A H K I T I 26-Apr-18 01:50 PM
Ye
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UTTER_BODGE 26-Apr-18 01:51 PM
so what are you aiming for, something like this?
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V A H K I T I 26-Apr-18 01:52 PM
Ye
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UTTER_BODGE 26-Apr-18 01:52 PM
I can do that right in unwrap3d without losing vertex colors
if you want
it'll take like two seconds
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V A H K I T I 26-Apr-18 01:52 PM
Well we already have dae import/export for that
But go ahead
😛
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benji 26-Apr-18 01:54 PM
works in Alpha once I copy the texture into the files Pac
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V A H K I T I 26-Apr-18 01:54 PM
weird
Maybe it was the unused nodes
I'll render out and try it
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UTTER_BODGE 26-Apr-18 01:55 PM
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V A H K I T I 26-Apr-18 01:55 PM
Nope
still crashes
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UTTER_BODGE 26-Apr-18 01:55 PM
what curious uv mapping
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V A H K I T I 26-Apr-18 01:55 PM
Ye
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UTTER_BODGE 26-Apr-18 01:57 PM
looking at this and resisting the urge to just redo it completely lol
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V A H K I T I 26-Apr-18 01:58 PM
Lol, yeah you can see why I freaked out a bit when I first saw it. xP
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UTTER_BODGE 26-Apr-18 01:59 PM
tell you what, you can mess with it for now, if it's not fully resolved by the time I'm done working on lighting stuff, then maybe I will just remake it entirely
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V A H K I T I 26-Apr-18 01:59 PM
Aight. xP
@benji What all did you change in the MB?
Literally all I did was delete the unused nodes, tweak the UVs a bit more, and export. Still crashes the beta to walk in. (edited)
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benji 26-Apr-18 02:00 PM
Deleted the unused materials by drag-selection, all but the one used material, then deleted all the unused nodes
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V A H K I T I 26-Apr-18 02:00 PM
Here's my BLK btw
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benji 26-Apr-18 02:04 PM
I can't test it because I'm on my way to the last lunch with the guys on my floor, I'll test when I get back
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V A H K I T I 26-Apr-18 02:04 PM
Aight
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benji 26-Apr-18 02:06 PM
Either way I'll be testing with my blk, to make sure the problrm is with the file
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V A H K I T I 26-Apr-18 02:06 PM
Aight.
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V A H K I T I 26-Apr-18 02:31 PM
To those who decipher the following: Congrats. You've done well. But keep it to yourself until the 1st, won't you? :) 64 37 61 34 38 36 61 6A 62 36 36 61 63 61 61 67 38 32 63 63 61 37 38 66 61 61 36 69 39 61 63 68 36 68 39 35 63 65 61 35 34 6...
Ibbie made a super obscure cipher for this one.
Ibbie - Last Sunday at 5:06 AM First you reverse the whole thing, so OGFLG JY F QDLPX IMQIVY Each letter down the message goes, in number of steps backwards on the alphabet, 6, 5, 4, 3, 2, 1, repeat
We took a bitlink, converted it to hex, applied the cipher, and then I converted it to hex AGAIN just to throw them off.
Who would think the result from a hex code would be more encoded hex? 😛
It ultimately decodes to this: http://bit.ly/EndgameIsNear
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
An unblurred compilation of all of Thicc's previous teasers.
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V A H K I T I 26-Apr-18 02:44 PM
@UTTER_BODGE How goes the lighting shenanigans?
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UTTER_BODGE 26-Apr-18 02:45 PM
it's... interesting
this is the entirety of pohatu's vllg light
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V A H K I T I 26-Apr-18 02:45 PM
.-.
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UTTER_BODGE 26-Apr-18 02:46 PM
tahu's village doesn't have a sun either
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V A H K I T I 26-Apr-18 02:47 PM
So what does his mean for the areas that do?
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UTTER_BODGE 26-Apr-18 02:48 PM
I'm just poking at things to figure out how they work, for now
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V A H K I T I 26-Apr-18 02:48 PM
Aight
No progress on the beach water so far on my end cause Benji's at work, and I'm out of ideas.
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benji 26-Apr-18 02:55 PM
So I confirmed that crash, even when the model is valid for the alpha.
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V A H K I T I 26-Apr-18 02:55 PM
Weird
Any idea what's causing it?
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benji 26-Apr-18 02:55 PM
not yet
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V A H K I T I 26-Apr-18 02:57 PM
Rip
I can't even get IDA to give me a proper result.
It just tells me the crash address, and it almost just seems like a generic exception.
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Omega12 26-Apr-18 03:43 PM
Boi
Did you fucking tweet out part of an slb?
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V A H K I T I 26-Apr-18 03:43 PM
Nope
It's a bitlink Ibbie encoded in a new cipher
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Omega12 26-Apr-18 03:43 PM
Bit link?
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V A H K I T I 26-Apr-18 03:44 PM
bitly
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Omega12 26-Apr-18 03:44 PM
Oh
Shit m8 did you actually upload it?
I mean I guess you did, how else did we get a copy
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V A H K I T I 26-Apr-18 03:45 PM
Nono
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Omega12 26-Apr-18 03:45 PM
Oh?
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V A H K I T I 26-Apr-18 03:45 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
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Omega12 26-Apr-18 03:46 PM
Hehe
Noice
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V A H K I T I 26-Apr-18 03:47 PM
Thank Ibbie. It's his code. 😛
"First you reverse the whole thing. Each letter down the message then goes, in number of steps backwards on the alphabet, 6, 5, 4, 3, 2, 1, repeat."
We took the extra step of converting the link to hex before encoding it, then converting it BACK to valid hex afterwards for the post.
The initial conversion was necessary to fit the symbols into the format since there's otherwise no alphabetical order for them.
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Omega12 26-Apr-18 03:48 PM
Shit son
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V A H K I T I 26-Apr-18 03:49 PM
If they get this, they deserve the contents IMO.
All the same, I made Thicc politely ask to keep it to themselves until the 1st.
To those who decipher the following: Congrats. You've done well. But keep it to yourself until the 1st, won't you? :) 64 37 61 34 38 36 61 6A 62 36 36 61 63 61 61 67 38 32 63 63 61 37 38 66 61 61 36 69 39 61 63 68 36 68 39 35 63 65 61 35 34 6...
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Omega12 26-Apr-18 03:49 PM
Ye
Mega rustle
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V A H K I T I 26-Apr-18 03:49 PM
I know these guys will more than likely respect that after the Dropbox incident
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Omega12 26-Apr-18 03:50 PM
He's so close
Dropbox incident?
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V A H K I T I 26-Apr-18 03:50 PM
I accidentally linked my name to Thicc cause apparently Dropbox mobile shows the account holder's name but the website does not.
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Omega12 26-Apr-18 03:50 PM
Oh
Oh yeah (edited)
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V A H K I T I 26-Apr-18 03:51 PM
They still don't think its me, but all the same, after I deleted it all, they all agreed to cover it up. (edited)
That's why it's not mentioned in the doc (edited)
So @Omega12 , what you wanna work on today my good fam?
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Omega12 26-Apr-18 03:56 PM
Sleep
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V A H K I T I 26-Apr-18 03:56 PM
Wot
Pac
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Omega12 26-Apr-18 03:56 PM
Did you figure anything out with the dismount crash?
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V A H K I T I 26-Apr-18 03:57 PM
Nope
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Omega12 26-Apr-18 03:58 PM
Did you delete your tweet?
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V A H K I T I 26-Apr-18 03:59 PM
No? 😛
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Omega12 26-Apr-18 03:59 PM
Neither did i
Weird
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V A H K I T I 26-Apr-18 03:59 PM
.-.
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UTTER_BODGE 26-Apr-18 04:22 PM
may be making decent progress on the lights
will let you know when I have more locked down
but I thiiiiink I might see what's going on here (edited)
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V A H K I T I 26-Apr-18 04:23 PM
Oh?
@Hexadecimal Mantis Free today? xP
Also everyone go ahead and welcome back @Ibbie from his temporary self-exile. xD
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UTTER_BODGE 26-Apr-18 04:28 PM
I'm 99% sure I know exactly how all this works but need to take a piss and stretch my back and stop abusing this poor fleshbag
brb
will type up a little explanation after I've verified
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V A H K I T I 26-Apr-18 04:28 PM
Aight. xP
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Ibbie 26-Apr-18 04:30 PM
Hihi
Did you find Makuta yet
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V A H K I T I 26-Apr-18 04:30 PM
Lolno
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Hexadecimal Mantis 26-Apr-18 04:31 PM
looked at the save functions. I found the part that saves and loads the cinemas
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V A H K I T I 26-Apr-18 04:31 PM
Yeah so did I a while ago. xP
I told you there are flags for cutscenes
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Hexadecimal Mantis 26-Apr-18 04:31 PM
You found it in the exe?
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V A H K I T I 26-Apr-18 04:31 PM
No in the save
OH
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Hexadecimal Mantis 26-Apr-18 04:31 PM
oh i'm talking about the exe
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V A H K I T I 26-Apr-18 04:32 PM
Oh I see what you mean now
THIS IS GOOD
Any progress on figuring out what part of the function tells what area to do the thing?
@Ibbie They're not even close. xP
Nice work on this cypher.
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Ibbie 26-Apr-18 04:33 PM
👌
The thing is that we have conflicting interests with this code, you want each person who decodes it to keep it to themselves and I want to see them go down every step of their thought process. x)
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V A H K I T I 26-Apr-18 04:35 PM
Lel
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Omega12 26-Apr-18 04:37 PM
The codes just a pie recipe
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V A H K I T I 26-Apr-18 04:38 PM
Kek
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Ibbie 26-Apr-18 04:39 PM
Has he not told you guys what the code is?
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V A H K I T I 26-Apr-18 04:39 PM
I did
😛
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Ibbie 26-Apr-18 04:40 PM
Aw, that means that they can't play along!
Unless they're shitposting
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V A H K I T I 26-Apr-18 04:42 PM
Lel
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Omega12 26-Apr-18 04:42 PM
It's a light slb ibbie
Jimmy tweeted about light. Slb
Come on now
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Ibbie 26-Apr-18 04:44 PM
Jokes on you I've had three light. slb just in my bedroom. (edited)
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Omega12 26-Apr-18 04:46 PM
Fuck
I wish I was thicc
He's my hero
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V A H K I T I 26-Apr-18 04:47 PM
Pac
I know I am
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Omega12 26-Apr-18 04:48 PM
I gotta be real careful what pictures I post in that channel lol
Half the shit Jimmy's tweeted is on my phone
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V A H K I T I 26-Apr-18 04:48 PM
xD
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Deleted User 26-Apr-18 04:49 PM
just get one of those file/app hiders
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Omega12 26-Apr-18 04:50 PM
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Deleted User 26-Apr-18 04:50 PM
like samsung's secure folder
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Omega12 26-Apr-18 04:50 PM
So last day of april
I'm just gonna post a Jimmy picture
And quickly delete it
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V A H K I T I 26-Apr-18 04:50 PM
Lel
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Omega12 26-Apr-18 04:51 PM
Oh fuck
This computer I changed a mobo on says the date is 2099
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V A H K I T I 26-Apr-18 04:51 PM
Pac
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Omega12 26-Apr-18 04:52 PM
I wonder now if that's why it wouldnt activate (edited)
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V A H K I T I 26-Apr-18 04:56 PM
Oh yeah so
Apparently @Hexadecimal Mantis figured out cutscenes are EXE controlled
So that could give us a lead on PTOS
@Omega12
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ShadowDraikana 26-Apr-18 04:57 PM
Yo what's up
4 pings
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V A H K I T I 26-Apr-18 04:57 PM
Ohey
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emily (peri) 26-Apr-18 04:57 PM
would that help with gettin pohatu meets kopaka running, too?
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V A H K I T I 26-Apr-18 04:57 PM
Probably
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ShadowDraikana 26-Apr-18 04:57 PM
@V A H K I T I @Omega12 Not impressed. The melee attack isn't fixed.
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emily (peri) 26-Apr-18 04:57 PM
woo
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V A H K I T I 26-Apr-18 04:57 PM
Wot
Yes it is. xD
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Omega12 26-Apr-18 04:58 PM
Wot m8
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ShadowDraikana 26-Apr-18 04:58 PM
No it's not. He pointed the game to the wrong animations
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V A H K I T I 26-Apr-18 04:58 PM
???
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Omega12 26-Apr-18 04:58 PM
It's the roundhouse kick
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ShadowDraikana 26-Apr-18 04:58 PM
when I tried it used the shoot animation
it's not using the kick for me period
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V A H K I T I 26-Apr-18 04:58 PM
Then you did something wrong
😛
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ShadowDraikana 26-Apr-18 04:58 PM
It'[s just the movelist right?
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V A H K I T I 26-Apr-18 04:58 PM
He literally just renamed animations if I recall
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Omega12 26-Apr-18 04:59 PM
And edited the movelist
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V A H K I T I 26-Apr-18 04:59 PM
Ah
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ShadowDraikana 26-Apr-18 04:59 PM
Oh so you did that too
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Omega12 26-Apr-18 04:59 PM
Yeah
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V A H K I T I 26-Apr-18 04:59 PM
Why are you trying to edit it anyways?
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ShadowDraikana 26-Apr-18 04:59 PM
actually that might be a problem
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V A H K I T I 26-Apr-18 04:59 PM
It was already fixed
xD
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Omega12 26-Apr-18 04:59 PM
It shouldn't be
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ShadowDraikana 26-Apr-18 04:59 PM
No I'm saying what were 005 and 006 to begin with
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Omega12 26-Apr-18 04:59 PM
I made sure the new animation names weren't used by anything else
Non exsistant
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V A H K I T I 26-Apr-18 04:59 PM
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ShadowDraikana 26-Apr-18 04:59 PM
I have that
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Omega12 26-Apr-18 04:59 PM
I think hex verified that it worked too (edited)
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V A H K I T I 26-Apr-18 05:00 PM
Same
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ShadowDraikana 26-Apr-18 05:00 PM
Ok yeah I see what the issue was
Whoops
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V A H K I T I 26-Apr-18 05:00 PM
Ur a butt, that's what it was
xD
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ShadowDraikana 26-Apr-18 05:00 PM
Anyway what did I miss?
I did actually get water animations working in a few areas that I think got passed over: Mud0 and Hydr.
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V A H K I T I 26-Apr-18 05:01 PM
OH
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ShadowDraikana 26-Apr-18 05:01 PM
Before you tell me they were working, look again at the waterfalls
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V A H K I T I 26-Apr-18 05:01 PM
That's what I wanted to ask you
Onua's bech needs water animations
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Omega12 26-Apr-18 05:01 PM
Look with your eyes!
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V A H K I T I 26-Apr-18 05:01 PM
I would try copying data from the alpha SLB
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ShadowDraikana 26-Apr-18 05:02 PM
That won't work. I'd need to redo the slb from scratch because the game fucking ignores stuff when you add things to slbs.
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V A H K I T I 26-Apr-18 05:03 PM
Also yeah, I just took a look in mud0
One fall is fine, the other is mismapped
Never noticed that
Good eye
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ShadowDraikana 26-Apr-18 05:03 PM
Here's the blks, btw
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V A H K I T I 26-Apr-18 05:04 PM
Oh protip btw. WIndows 10 desktop workspaces are great for keeping this shit organized
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ShadowDraikana 26-Apr-18 05:04 PM
noice
I think the issue was actually intentional
because the waterfall in hydr seems to be where an exit would normally be, and the broken one in mud0 was covering the exit
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V A H K I T I 26-Apr-18 05:06 PM
Okay so
YOu broke the vertex colours on this one
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UTTER_BODGE 26-Apr-18 05:06 PM
@ShadowDraikana so, the only stuff you changed that did have vertex colors were: - the onu-koro picks and hammers - pohatu's two masks however, since pohatu's masks are the only ones in the game that had vertex colors, and the UVs on one were useless anyway, we're just gonna use your fixes for those two, and maybe give ALL the masks new vertex colors at a later date so that just leaves the onu-koro hammers/picks, here's fixed versions of those https://www.dropbox.com/sh/439h7robzd2kq0b/AADeqGfiX18Ud9YH0u2VImrAa?dl=0
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V A H K I T I 26-Apr-18 05:06 PM
You should redo it with the lated LOMNTool with dae import/export
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ShadowDraikana 26-Apr-18 05:06 PM
@V A H K I T I Wha
I did NOTHING to it
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V A H K I T I 26-Apr-18 05:06 PM
???
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ShadowDraikana 26-Apr-18 05:06 PM
Just running the file through the blk script fixed the water
so is the script screwing stuff up too?
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V A H K I T I 26-Apr-18 05:07 PM
Well... there's another bug to be worked out then
xP
Probably just lacking them
@UTTER_BODGE, can you confirm?
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UTTER_BODGE 26-Apr-18 05:07 PM
confirm what exactly
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ShadowDraikana 26-Apr-18 05:08 PM
Check mud0 to see if those broke too
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V A H K I T I 26-Apr-18 05:08 PM
Broken vertex colours on one of the waterfalls in HYDR
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UTTER_BODGE 26-Apr-18 05:08 PM
k one sec
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ShadowDraikana 26-Apr-18 05:08 PM
WAIT
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V A H K I T I 26-Apr-18 05:08 PM
@ShadowDraikana already did. THey're fine
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ShadowDraikana 26-Apr-18 05:08 PM
it was like that to begin with
even when it was glitched out it was that bright
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V A H K I T I 26-Apr-18 05:08 PM
Still needs to be fixed regardless. 😛
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ShadowDraikana 26-Apr-18 05:08 PM
so it had none to begin with
yeah
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V A H K I T I 26-Apr-18 05:08 PM
And we have full collada support now
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ShadowDraikana 26-Apr-18 05:08 PM
again, probably marking where the exit would be
considering her level was being redone
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V A H K I T I 26-Apr-18 05:09 PM
Pinned a message.
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ShadowDraikana 26-Apr-18 05:09 PM
and considering the transition there is a bit abrupt xD
I have the tool; grabbed it last night
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V A H K I T I 26-Apr-18 05:10 PM
Noice
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ShadowDraikana 26-Apr-18 05:10 PM
@UTTER_BODGE Thanks
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UTTER_BODGE 26-Apr-18 05:10 PM
in the vanilla game, 1 of the 4 waterfalls lacks vertex colors
so this isn't a problem we introduced
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ShadowDraikana 26-Apr-18 05:10 PM
Yeah I pointed that out above
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UTTER_BODGE 26-Apr-18 05:10 PM
fal1, 2, and 4 are fine, fal3 is broken
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V A H K I T I 26-Apr-18 05:11 PM
Aight
Seems like an easy fix
..I think
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UTTER_BODGE 26-Apr-18 05:11 PM
anyway, got the lighting slbs pretty much solidly worked out, the problem with the onu-koro lighting was twofold and we still need to figure out how to fix one of them
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V A H K I T I 26-Apr-18 05:11 PM
Hm
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ShadowDraikana 26-Apr-18 05:11 PM
@UTTER_BODGE you did what
Do tell
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UTTER_BODGE 26-Apr-18 05:13 PM
I'm getting to it hang on
testing more stuff
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ShadowDraikana 26-Apr-18 05:13 PM
@V A H K I T I Also I got the texture slb completely rewritten for Pohatu's level
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V A H K I T I 26-Apr-18 05:14 PM
Noice
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ShadowDraikana 26-Apr-18 05:14 PM
Should make everything function
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V A H K I T I 26-Apr-18 05:14 PM
Question btw
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ShadowDraikana 26-Apr-18 05:14 PM
I couldn't test green hill because it crashed outright for me
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V A H K I T I 26-Apr-18 05:14 PM
Is there any reason we can't just use the alphha's textures.sbl for Onua?
There are no new areas after all
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ShadowDraikana 26-Apr-18 05:14 PM
Let me check first because there may be more fuckery going on like with Pohatu's level
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V A H K I T I 26-Apr-18 05:14 PM
Aight
Does your thing include GRHZ btw?
oh
nvm
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ShadowDraikana 26-Apr-18 05:15 PM
If you don't mind, I'd like a copy of your lev3 and grhz folders again
actually better use this first
35 animation frames for the water, correct?
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ShadowDraikana 26-Apr-18 05:17 PM
Ok, here's the slb (fixed a tiny issue from a test last night)
As far as I could tell, the sky, water, and waterfalls for the rest of the level worked
OH SHIT
nm
the boss door is working
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V A H K I T I 26-Apr-18 05:19 PM
Well the falls in green hill work but
you made them semi transparent
Nodo
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UTTER_BODGE 26-Apr-18 05:19 PM
so much text in here that boils down to "THIS DOESN'T WORK no wait it does I just rushed ahead"
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V A H K I T I 26-Apr-18 05:19 PM
xD
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ShadowDraikana 26-Apr-18 05:19 PM
OH I copied the waterfall data and forgot to cange that
how's the speed tho
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V A H K I T I 26-Apr-18 05:20 PM
It's fine. :3
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ShadowDraikana 26-Apr-18 05:20 PM
Alright, fixed the transparency (edited)
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V A H K I T I 26-Apr-18 05:21 PM
Thank
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UTTER_BODGE 26-Apr-18 05:21 PM
gonna explain what's going on but for now take this
gali's strt modified to suffer the same problem as onu-koro
plus a solid green directional light
(being masked by shadows everywhere)
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ShadowDraikana 26-Apr-18 05:22 PM
I should also note that the first two levels are the only ones that use the spot slbs; not sure if that was actually having an impact on it
my theory is they were changing the lighting format
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UTTER_BODGE 26-Apr-18 05:23 PM
spot files (or lack thereof) are indeed half of the problem
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ShadowDraikana 26-Apr-18 05:24 PM
I did notice that lt00 can be used in place of the sun values; not sure if this fits with what you found or not
in some cases
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UTTER_BODGE 26-Apr-18 05:24 PM
way ahead of you (and tbh you don't know what you're talking about or how this works)
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V A H K I T I 26-Apr-18 05:25 PM
Looks good fam.
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UTTER_BODGE 26-Apr-18 05:25 PM
point and directional lights have all the same sets of values, it's just a flag at the end that determines what type they are
names have nothing to do with it
could rename a light to DICK and have no effect
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ShadowDraikana 26-Apr-18 05:26 PM
Ok that makes sense
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UTTER_BODGE 26-Apr-18 05:26 PM
I'll post a little explanation soon, just chill
gonna see what else I can work out wrt the spot files
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ShadowDraikana 26-Apr-18 05:27 PM
@V A H K I T I 👍
Is the rest of the water in that level looking ok
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benji 26-Apr-18 05:28 PM
GRHZ 👌
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V A H K I T I 26-Apr-18 05:28 PM
Ye
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ShadowDraikana 26-Apr-18 05:28 PM
Had that weird striated glitchy thing going on with it last night, which leads me to believe the issue is far deeper than we're currently seeing
Because there should be zero reason Pohatu's stock texture slb isn't working.
To be sure, I created a duplicate from scratch and it worked.
Gonna check out the Onua beach issue now @V A H K I T I
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UTTER_BODGE 26-Apr-18 05:30 PM
basically the lights go like
x y z (coordinates control position for point lights, possibly rotation for directional lights, gonna check to confirm) intensity radius (usually 0 for directional lights since it has no effect, at least from what I've seen so far) r g b (these are on a scale of 0 to 1; multiply by 255 to get conventional RGB values) then always 00 00 00 00? unsure, might serve a purpose if there's other light types type (81 00 00 00 for directional, 60 00 00 00 for point)
I'm gonna look at other light files and see what else there might be
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Ibbie 26-Apr-18 05:31 PM
Like that clue I subtly dropped? 😩 👌
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V A H K I T I 26-Apr-18 05:32 PM
LOL
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UTTER_BODGE 26-Apr-18 05:33 PM
anyway the current problem with onu-koro isn't the light per se, that's more or less fine, it's the shadows which seem to default to FUCKING EVERYWHERE without a spot slb... but that's what I'll be looking into next since that's probably not exactly what's actually happening
when levels first load there's a frame that renders before shadow stuff kicks in
that's with my test light slb that's just one solid green directional light
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ShadowDraikana 26-Apr-18 05:34 PM
So my question is what exactly was causing the matoran to show up like that
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UTTER_BODGE 26-Apr-18 05:35 PM
there was no directional light at first
and for whatever reason that means grey matoran
as for why everything is currently dark I literally just explained that
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ShadowDraikana 26-Apr-18 05:35 PM
I didn't ask about that, just the matoran
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UTTER_BODGE 26-Apr-18 05:35 PM
what about them
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ShadowDraikana 26-Apr-18 05:36 PM
and you explained that too
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UTTER_BODGE 26-Apr-18 05:36 PM
so what's your question? the "no directional light means grey matoran" thing was figured out before I even touched these
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ShadowDraikana 26-Apr-18 05:36 PM
nm then
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UTTER_BODGE 26-Apr-18 05:36 PM
jfc
anyway, short break, then spot slb stuff
this is the directional light color in the current onu-koro fixed light slb
which is fine, we can tweak it later once the shadows are unfucked
so, the light slb needs no changes for now
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ShadowDraikana 26-Apr-18 05:44 PM
For the record, I took that light from the alpha, or as close as I could get with my limited knowledge at the time.
*alpha's Onu-Koro
I'm thinking I should go back and change the atrm and ptv1 light slbs though
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UTTER_BODGE 26-Apr-18 05:48 PM
I'll take care of it, I'd have to double check the new ones anyway
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ShadowDraikana 26-Apr-18 05:48 PM
Actually the atrm one I copied stuff straight from the alpha
ptv1 was Omega's doing
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UTTER_BODGE 26-Apr-18 05:49 PM
liam said ptv1 was entirely copied from alpha as well
anyway I'll just edit from the original files
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V A H K I T I 26-Apr-18 05:50 PM
Just as a reminder of how stupid this issue is: Pac
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ShadowDraikana 26-Apr-18 05:51 PM
@UTTER_BODGE Actually the ptv1 slb should be original with just the extra sun line in there (which was added because we had no fucking clue what was going on at the time)
Same with the atrm
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UTTER_BODGE 26-Apr-18 05:51 PM
that's exactly what I was going to do
I'm gonna look into spot stuff now, at least take a quick glance at it
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V A H K I T I 26-Apr-18 05:52 PM
Are you sure it's original?
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UTTER_BODGE 26-Apr-18 05:52 PM
but do that afterwards
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V A H K I T I 26-Apr-18 05:52 PM
I distinctly remember Omega copying it from the alpha
That's why everything has that ugly yellow tint
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ShadowDraikana 26-Apr-18 05:52 PM
@V A H K I T I I actually sent a new file
had all the original data with the sun line from the alpha added
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UTTER_BODGE 26-Apr-18 05:52 PM
doesn't matter whatever they did, I know how the format works pretty much entirely so I can just add in a directional light properly without worrying about alpha or copying magical numbers
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ShadowDraikana 26-Apr-18 05:53 PM
mainly because I knew we'd eventually figure it out
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UTTER_BODGE 26-Apr-18 05:53 PM
fellas I got dis, it's fine lol
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V A H K I T I 26-Apr-18 05:53 PM
Be sure to let JMMB know your findings after so he can make a binary template
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UTTER_BODGE 26-Apr-18 05:53 PM
will do
might need him to look at the spot stuff too
I have a feeling it's a bit more complex
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ShadowDraikana 26-Apr-18 05:58 PM
JMMB never made a bcl template?
Speaking of templates I figured out how to fix the bubble positioning in TTUN
so I can work on that too if you want @V A H K I T I
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V A H K I T I 26-Apr-18 06:00 PM
ye
pls
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ShadowDraikana 26-Apr-18 06:00 PM
At the very least it will make that area playable
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V A H K I T I 26-Apr-18 06:00 PM
WHat about the objects and rahi?
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ShadowDraikana 26-Apr-18 06:00 PM
The obkects like tokens I can fix at the same time as the bubbles
the rahi are a different story. Mostly because they reside in the clusterfuck called a char slb.
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V A H K I T I 26-Apr-18 06:01 PM
THere is a template for that
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ShadowDraikana 26-Apr-18 06:01 PM
I need new positions for them entirely
yeah I know
I tried offsetting the current group by the amount I used to get Gali back in bounds and nope
Different note:
what controls deaths with lava in Tahu's level. not a trick question at least now it's not.
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V A H K I T I 26-Apr-18 06:04 PM
Pretty sure it's per character
Tahu dies in water if teleported anywhere else, and likewise, Gali can swim in lava. (edited)
From a level standpoint, they're the same object
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ShadowDraikana 26-Apr-18 06:04 PM
no way to differentiate?
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V A H K I T I 26-Apr-18 06:05 PM
Not that I'm aware of.
Why?
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ShadowDraikana 26-Apr-18 06:05 PM
Just wondering.
But also because Ta02 is fucked
the lava river and the lava fall no longer kill you
I swapped out the main bcl and the lava bcl to see if that had an impact and it didn't
which I also discovered the game can still use ocls
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V A H K I T I 26-Apr-18 06:06 PM
Is the lava bcl valid?
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ShadowDraikana 26-Apr-18 06:06 PM
I honestly don't think so
at least not now
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V A H K I T I 26-Apr-18 06:06 PM
As in does it even HAVE the waterfall?
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ShadowDraikana 26-Apr-18 06:06 PM
It doesn't even control the lava anymore
at least collisions with it
it's really strange
like nothing in this area makes sense at all
Also something stupidly hilarious: when I edited the warp list in Pohatu's level in the osi to access GRHZ (didn't bother messing with triggers for some reason), it caused Ta02 to shut down upon entry. Not kidding.
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V A H K I T I 26-Apr-18 06:09 PM
😐
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ShadowDraikana 26-Apr-18 06:09 PM
The osi is bizarre
like when I edited menu text it broke water collisions completely in the alpha O_o
So the osi is extremely finicky about hex editing because stuff breaks elsehwere that you aren't even aware of.
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UTTER_BODGE 26-Apr-18 06:11 PM
@JrMasterModelBuilder here's what I know about lights so far, could you make a proper binary template out of it? also curious if there's more types besides point and directional, and if the part defined just before type is used/ever anything other than zeroes https://pastebin.com/6TR2cWQM
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JrMasterModelBuilder 26-Apr-18 06:12 PM
Maybe later
In the alpha there were only 2 kinds of lights (edited)
Not sure on this build (edited)
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UTTER_BODGE 26-Apr-18 06:13 PM
if there's still only 2 types than this should be enough to work with 'em for now
alright now let's check out these spot slbs
btw, for those not sure what's up with the xyz values for directional lights
looks like they handle rotation like this
top cube is at 0 0 0
bottom cube is at the xyz of the light
so the light points in the direction of the second cube there
but
it's also worth noting all the directional lights I've seen have a magnitude of 1
like, the distance from the center of the first cube to the second cube there is exactly 1
does this matter? would the game choke if the distance were greater? probably not
basically: handle them like lokX points
the light will point in the direction from the origin/0 0 0 to wherever your xyz coordinates are
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Hexadecimal Mantis 26-Apr-18 06:28 PM
@V A H K I T I I never said I was 100% sure they were exe controlled. I just found out what loads them from the save and what writes them into the save (edited)
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V A H K I T I 26-Apr-18 06:29 PM
Ah
Any further progress?
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UTTER_BODGE 26-Apr-18 06:29 PM
pohatu vllg with the one directional light it has at 0, 1, 0
pointing straight up
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V A H K I T I 26-Apr-18 06:29 PM
That'd be cool lighting for Makuta's level
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Hexadecimal Mantis 26-Apr-18 06:30 PM
l'll probably try a nop sled on something to see if its controlled by the exe (edited)
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UTTER_BODGE 26-Apr-18 06:30 PM
well from the player's perspective it looks almost unlit
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V A H K I T I 26-Apr-18 06:30 PM
Oh rip
@Hexadecimal Mantis Keep me posted!
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Hexadecimal Mantis 26-Apr-18 06:32 PM
We should try to fix the eye textures under water
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V A H K I T I 26-Apr-18 06:32 PM
It's not something you ever really see
Like, yeah we'll look at it eventually, but it's far from a priority
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ShadowDraikana 26-Apr-18 06:32 PM
I can tell you what does need fixing with swimming: area transitions
Such as WTHK -> GLY3
that one keeps you in a sliding state
and trying to backtrack to TTUN spawns you as though you're underwater when you aren't.
Hell WTHK needs the sliding speed slowed down
that is WAY too fast
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V A H K I T I 26-Apr-18 06:35 PM
THis is a thing that can be done
We just don't know how yet
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UTTER_BODGE 26-Apr-18 06:36 PM
half baked tool idea: something that converts slbs to more human-readable txt files and back
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V A H K I T I 26-Apr-18 06:36 PM
I mean
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ShadowDraikana 26-Apr-18 06:36 PM
@Hexadecimal Mantis Is building a tool like that for the texture slbs currently
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V A H K I T I 26-Apr-18 06:36 PM
That's basically what the binary templatyes do
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UTTER_BODGE 26-Apr-18 06:36 PM
but they're still more of a hassle and rely on a program that requires money
(once your 30 days are up)
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V A H K I T I 26-Apr-18 06:37 PM
HMM
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UTTER_BODGE 26-Apr-18 06:38 PM
the step beyond that would be an all-out level editor
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V A H K I T I 26-Apr-18 06:42 PM
Well that's benji's plan
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UTTER_BODGE 26-Apr-18 06:43 PM
what's with these other changes to the atrm light slb besides the addition of the directional light
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ShadowDraikana 26-Apr-18 06:44 PM
Of course they'd have to. Of course.... the devs simply had the wrong name for a texture; should be able to get the ocean animations working @V A H K I T I
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V A H K I T I 26-Apr-18 06:44 PM
lel
Maybe it's still using the alpha slb?
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ShadowDraikana 26-Apr-18 06:46 PM
@UTTER_BODGE The atrm light slb is identical to the alpha with the exception that they removed the sun0 and sun1 lines present in the alpha. I only added back in one of the lines they removed. Along with updating the entry count, which they apparently forgot about.
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UTTER_BODGE 26-Apr-18 06:46 PM
nope
there's other differences
anyway I'm just gonna add a directional light to the current file
not use any alpha stuff
lt40 had its radius changed
aaaaand
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V A H K I T I 26-Apr-18 06:49 PM
??
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UTTER_BODGE 26-Apr-18 06:50 PM
lt50 also had its radius changed
between alpha and this
which you apparently copied over without noticing
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ShadowDraikana 26-Apr-18 06:50 PM
Apparently
wait
I never actually copied the alpha file over
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Ibbie 26-Apr-18 06:51 PM
@V A H K I T I don't you dare give anyone in Thicc a hint
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ShadowDraikana 26-Apr-18 06:51 PM
that must have been Omega, because he did that starting out
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😺 QSKSw (Josie) 26-Apr-18 06:52 PM
Tweet "Give her the pizza, Fraug" from Thiccboi.
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ShadowDraikana 26-Apr-18 06:54 PM
Aaaaaand Pohatu's texture slb here we come.
This circus is getting fucking irritating
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V A H K I T I 26-Apr-18 06:55 PM
?
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ShadowDraikana 26-Apr-18 06:55 PM
It's igoring shit again (edited)
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V A H K I T I 26-Apr-18 06:55 PM
rip
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ShadowDraikana 26-Apr-18 06:55 PM
so the obj, char, and now texture slbs are confirmed to have some bizarro shit going on.
the obj slbs are not budging on removing or adding things now. I even tried replacing ptv1 with the old version before I added in the tre model (which it didn't have placed for some reason), and then duplicating what I did (which I documented extensively since I didn't know about the binary template stuff) to add the trees in and the game flips out on an addition that I know for a fact is valid.
replacing ptv1 with ptv2, whoops
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UTTER_BODGE 26-Apr-18 06:59 PM
fun fact: the game crashes on loading if there's a file with a long enough name in the blk
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ShadowDraikana 26-Apr-18 06:59 PM
So there's a character limit in the blks
interesting
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V A H K I T I 26-Apr-18 07:00 PM
That was a common computational limitation of the era
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ShadowDraikana 26-Apr-18 07:01 PM
btw the texture slb was 2 bytes off
I think I located a possible reaso why this particular one is ingoring stuff but it doesn't explain the others
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😺 QSKSw (Josie) 26-Apr-18 07:03 PM
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ShadowDraikana 26-Apr-18 07:03 PM
Thankfully all I need to do it repoint the whole damn file but that should do it
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V A H K I T I 26-Apr-18 07:04 PM
Ye
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ShadowDraikana 26-Apr-18 07:04 PM
Stand by
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😺 QSKSw (Josie) 26-Apr-18 07:07 PM
thank
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V A H K I T I 26-Apr-18 07:07 PM
:3
How's you Josie?
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😺 QSKSw (Josie) 26-Apr-18 07:11 PM
a cat
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V A H K I T I 26-Apr-18 07:11 PM
Same
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UTTER_BODGE 26-Apr-18 07:13 PM
tired cat
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ShadowDraikana 26-Apr-18 07:13 PM
grumpy cat
@V A H K I T I IT WORKED
I is a happy cat now
Question is if it broke something else though
transparency is a go as well
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V A H K I T I 26-Apr-18 07:16 PM
Nice
People are gonna be weirded out seeing that, but it was a bug that it was ever not there
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ShadowDraikana 26-Apr-18 07:17 PM
Water looks fine elsewhere in the level too (edited)
here's the slb; if you want the transparency or speed adjusted let me know
Are you kidding me
They actually referenced a tga in Tahu's texture slb
like the actual name bla blah .tga
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V A H K I T I 26-Apr-18 07:21 PM
Looks good
Btw @benji another small issue that we'll need to look into, but Idk how given how it'll make the water model look if we move it
The hole in the model meant to make a deformation around the canister is way misaligned
You can see the hole at the top and the canister way below as seen from under the world
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UTTER_BODGE 26-Apr-18 07:23 PM
I'll just make a new model
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V A H K I T I 26-Apr-18 07:24 PM
Go for it. 😛
Bear in mind, it's not just a hole. There is a slight vertical deformation in the mesh where the water washes over the back of the canister.
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ShadowDraikana 26-Apr-18 07:25 PM
Just noticed Tahu's sky isn't animated
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V A H K I T I 26-Apr-18 07:26 PM
I smell more fix'n afoot
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ShadowDraikana 26-Apr-18 07:26 PM
If I can figure out what the hell this tga reference is for
the tga for that particular texture no longer exists, and idk if the game is even reading the .tga on the end
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V A H K I T I 26-Apr-18 07:28 PM
well remove it and find out
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ShadowDraikana 26-Apr-18 07:28 PM
Let's see if this texture is even utilized in-game
quick glance and it looks like no
TA05 is the only place this is used, correct?
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V A H K I T I 26-Apr-18 07:30 PM
?
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ShadowDraikana 26-Apr-18 07:30 PM
that particular lav texture shown
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V A H K I T I 26-Apr-18 07:31 PM
Idk??? I doub it??
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ShadowDraikana 26-Apr-18 07:31 PM
Quick inspection so far says yes
going through this area by area to be absolutely sure
If not then I can actually replace it with the sky reference, repoint one thing and done
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V A H K I T I 26-Apr-18 07:36 PM
cornflakes
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ShadowDraikana 26-Apr-18 07:37 PM
actually no I don't need to repoint anything
the sky texture name is the exact number of bytes as the unused lava texture
oh derp I forgot I'll need to lop off the .tga, so I will need repointing
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UTTER_BODGE 26-Apr-18 07:41 PM
if you're repointing stuff
why not just leave that texture there
in case you miss a place where it IS used
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ShadowDraikana 26-Apr-18 07:43 PM
considering it references a file that doesn't exist (tga version at least) and considering I have yet to see it, I think we're fine. But I'll include the reference still.
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UTTER_BODGE 26-Apr-18 07:44 PM
pizza get
gonna tweak the atrium's directional light colors then it'll be done
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V A H K I T I 26-Apr-18 07:46 PM
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Omega12 26-Apr-18 07:46 PM
The fucks with the cat names
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ShadowDraikana 26-Apr-18 07:47 PM
Oh now I just remembered: the sky doesn't have the extra "fog" in between
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V A H K I T I 26-Apr-18 07:47 PM
@Omega12 owo
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Omega12 26-Apr-18 07:47 PM
Meow
🐸
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V A H K I T I 26-Apr-18 07:48 PM
Same
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ShadowDraikana 26-Apr-18 07:48 PM
Found it
This looks quite sloppy compared to other levels tbh
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V A H K I T I 26-Apr-18 07:49 PM
Eh. Put it in anyways
We can always touch up the texture later
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ShadowDraikana 26-Apr-18 07:49 PM
It's basically a dome, not a fog effect passing in front of the dome
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V A H K I T I 26-Apr-18 07:49 PM
??
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ShadowDraikana 26-Apr-18 07:49 PM
like all other levels
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Omega12 26-Apr-18 07:49 PM
Hey shadow how much longer you gonna be on?
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ShadowDraikana 26-Apr-18 07:49 PM
Probably about 8 minutes or so
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Omega12 26-Apr-18 07:50 PM
Damn
Was hoping you could help with the dismount crash
I could get started but I've had to wait half an hour now to get my haircut (edited)
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ShadowDraikana 26-Apr-18 07:50 PM
Any ideas so far? I should be back tomorrow and Saturday if you want to try then as well.
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UTTER_BODGE 26-Apr-18 07:50 PM
oh, omega, dunno how much of this you figured out previously but here https://pastebin.com/6TR2cWQM
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Omega12 26-Apr-18 07:50 PM
I got the level loading
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ShadowDraikana 26-Apr-18 07:51 PM
From riding in as the bull?
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Omega12 26-Apr-18 07:51 PM
Not nearly as much as you did james
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benji 26-Apr-18 07:51 PM
hey @V A H K I T I I don't know why I didn't think about this, but to debug the water model, set the LOMNTool model format to TXT, dump the new and old becw.x, and let me know what the differences are (but the order of things in the file doesn't matter, and I don't think leaving out unused materials is illegal, FYI)
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Omega12 26-Apr-18 07:51 PM
Yeah shadow
But it spawns you outside the leveo
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ShadowDraikana 26-Apr-18 07:52 PM
How did you do it exactly?
PM stuff so it doesn't get lost; need to touch up this texture slb real quick
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V A H K I T I 26-Apr-18 07:52 PM
@benji YOu really need to offer an INI template somewhere. Idk where to even put that. xP
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benji 26-Apr-18 07:52 PM
well, all the details are in the release notes
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V A H K I T I 26-Apr-18 07:53 PM
Yeah but if I recall there are sections that you didn't really document the syntax of or whether or not it's case or format sensitive.
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ShadowDraikana 26-Apr-18 07:53 PM
JESUS CHRIST MY EYES
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V A H K I T I 26-Apr-18 07:53 PM
?
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benji 26-Apr-18 07:53 PM
[Models] Format=TXT
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ShadowDraikana 26-Apr-18 07:53 PM
Now I know how you felt yesterday @V A H K I T I speed ofr the sky is WAAAAY too fast
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benji 26-Apr-18 07:54 PM
chances are, you already have DAE or OBJ there
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V A H K I T I 26-Apr-18 07:54 PM
It doesn't matter if the models section comes before or after any others?
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benji 26-Apr-18 07:54 PM
not at all
Just don't specify a section or entry twice, that's about the only rule
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ShadowDraikana 26-Apr-18 07:58 PM
@V A H K I T I Gotta run, but here it is
let me know if it needs adjustment
(fixes Tahu's sky)
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V A H K I T I 26-Apr-18 07:58 PM
Aigh
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ShadowDraikana 26-Apr-18 07:58 PM
anyway cya
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V A H K I T I 26-Apr-18 08:00 PM
Ye
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benji 26-Apr-18 08:00 PM
Huh, so the OLD has a bunch of texture-less materials...
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V A H K I T I 26-Apr-18 08:01 PM
Ye, those are the ones we saw in Maya
However it crashed regardless of whether or not they were deleted
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benji 26-Apr-18 08:01 PM
hmm, ok
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V A H K I T I 26-Apr-18 08:07 PM
@Ibbie
???????????????????????????????????
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Ibbie 26-Apr-18 08:08 PM
No fucking clue, but that's funny.
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UTTER_BODGE 26-Apr-18 08:12 PM
i'll try putting it through my pc, this mac cant run a dat file im dead
👌 1
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Ibbie 26-Apr-18 08:12 PM
🤦🏼
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UTTER_BODGE 26-Apr-18 08:12 PM
this is layers of wtf
an onion
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Ibbie 26-Apr-18 08:12 PM
Ibbie - Today at 5:09 PM What value is the name of a .dat file if we don't actually have a file?
I mean, I'm trying my hardest without giving myself away
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V A H K I T I 26-Apr-18 08:13 PM
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UTTER_BODGE 26-Apr-18 08:22 PM
pizza consumed
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V A H K I T I 26-Apr-18 08:23 PM
GAY
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UTTER_BODGE 26-Apr-18 08:23 PM
here's an updated atrium
has better lighting
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V A H K I T I 26-Apr-18 08:23 PM
THank
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UTTER_BODGE 26-Apr-18 08:23 PM
made it come from a more upwards direction
has the previous fixes (collision and bbug.x) as well
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V A H K I T I 26-Apr-18 08:26 PM
Looks good
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Omega12 26-Apr-18 08:26 PM
A dat file that can't be read by windows
Holy shit I'm dead
Let me hop on my Mac, windows can't read blks (edited)
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Omega12 26-Apr-18 08:35 PM
Want me to turn this up to an 11 and totally mess with them?
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V A H K I T I 26-Apr-18 08:35 PM
Depends what you have in mind
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Omega12 26-Apr-18 08:38 PM
Just watch
Fuck that boys fast
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V A H K I T I 26-Apr-18 08:39 PM
BOI
THey have it hard enough as it is. xD
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Omega12 26-Apr-18 08:39 PM
I posted that for 3 seconds
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V A H K I T I 26-Apr-18 08:40 PM
Pac
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V A H K I T I 26-Apr-18 09:11 PM
@UTTER_BODGE Any updates?
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UTTER_BODGE 26-Apr-18 09:12 PM
yeah, tweaking ptv1 lighting
and sleepy
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V A H K I T I 26-Apr-18 09:12 PM
Rip
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UTTER_BODGE 26-Apr-18 09:23 PM
wishing there was a way to control the ambient lighting... wondering if there is
gonna check something
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V A H K I T I 26-Apr-18 09:24 PM
Oh?
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UTTER_BODGE 26-Apr-18 09:24 PM
hrmmm
welp shrine just has 6 point lights
so that idea is out
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V A H K I T I 26-Apr-18 09:24 PM
.-.
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UTTER_BODGE 26-Apr-18 09:28 PM
oh well
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V A H K I T I 26-Apr-18 09:28 PM
Noice
Next onu koro?
Aaaah, good riddance to that alpha lighting yellow tint
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UTTER_BODGE 26-Apr-18 09:30 PM
the light file in onu-koro seems fine, the problem is the shadows/spot file (there isn't a spot file at all to begin with)... not 100% sure what's going but I have some ideas and I'll tinker with it
I'm gonna check out gali's hk01 now, but I suspect it'll require the same solution as onu-koro
whatever solution that ends up being
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V A H K I T I 26-Apr-18 09:31 PM
Fair enough
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UTTER_BODGE 26-Apr-18 09:31 PM
removing the spot file in gali's strt gave it the problem onu-koro has
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V A H K I T I 26-Apr-18 09:31 PM
ye
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UTTER_BODGE 26-Apr-18 09:32 PM
so yeah, SCIENCE REQUIRED
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Hexadecimal Mantis 26-Apr-18 09:38 PM
The cinema frontend issue looks like an osi problem. I could be doing something wrong, but it seems like the functions in the exe are just generic load/save
I'm going to test something with the gali anims
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V A H K I T I 26-Apr-18 09:40 PM
Aight
What are you theorizing?
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Hexadecimal Mantis 26-Apr-18 09:40 PM
I'll tell you after I test
But it does not involve the movelist
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Hexadecimal Mantis 26-Apr-18 09:51 PM
It heccin worked
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V A H K I T I 26-Apr-18 09:51 PM
???
wyd my good fam? Pac
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Hexadecimal Mantis 26-Apr-18 09:52 PM
I figured out why the gali animations crashed with their original numbers
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V A H K I T I 26-Apr-18 09:52 PM
Oh?
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Hexadecimal Mantis 26-Apr-18 09:52 PM
the animevents entry is broken
for both
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V A H K I T I 26-Apr-18 09:52 PM
Huh
Does it change anything to fix it from what we did?
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Hexadecimal Mantis 26-Apr-18 09:53 PM
I doesn't look like it
But you only need to edit one file
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V A H K I T I 26-Apr-18 09:53 PM
Granted, but shit's already edited. xP
All the same, if you could send your BLK, just for consistency
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UTTER_BODGE 26-Apr-18 09:54 PM
petition to give every toa the pohatu kick
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V A H K I T I 26-Apr-18 09:54 PM
Lel
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emily (peri) 26-Apr-18 10:00 PM
hey guess what
onua's first line is corrected to be spoken in his voice and not gali's
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UTTER_BODGE 26-Apr-18 10:01 PM
oh cool
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V A H K I T I 26-Apr-18 10:08 PM
Neat 😛
I'll add it in
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UTTER_BODGE 26-Apr-18 10:12 PM
the apparent lack of ambient lighting control is really bugging me... but oh well, this is probably as good as we can get it for now, here's gali's hk01
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V A H K I T I 26-Apr-18 10:13 PM
Noice.
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UTTER_BODGE 26-Apr-18 10:13 PM
the previous fix had yellowish alpha lighting, this makes it white
but I think the real source of weirdness in that room is the point light right in the center of the room with kapura in it
so it looks fine from a lot of angles
but sometimes not
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V A H K I T I 26-Apr-18 10:14 PM
Still looks a bit dark
Or has that not been addressed yet?
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UTTER_BODGE 26-Apr-18 10:14 PM
it's not a simple matter of dark or light
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V A H K I T I 26-Apr-18 10:15 PM
?
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UTTER_BODGE 26-Apr-18 10:16 PM
there's 5 point lights in that level and 1 directional light
no spot file
so
once we get the spot stuff worked out
perhaps we can get it looking nicer
but right now the lighting is being driven very heavily by the point lights
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Omega12 26-Apr-18 10:16 PM
@Hexadecimal Mantis yo my dude, wanna look into the dismount?
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UTTER_BODGE 26-Apr-18 10:16 PM
which means it changes oddly as you move around the area
SO.... spot stuff is next
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Omega12 26-Apr-18 10:17 PM
I've gotten no further, would like to get that done before release
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UTTER_BODGE 26-Apr-18 10:17 PM
for this area, and onu-koro
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V A H K I T I 26-Apr-18 10:17 PM
Ye
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Omega12 26-Apr-18 10:17 PM
NO DAY ONE PATCHES BOYS
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V A H K I T I 26-Apr-18 10:17 PM
And @Omega12 Same
Boy
ALL THIS is a day 1 patch
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Hexadecimal Mantis 26-Apr-18 10:17 PM
EA BOYZ
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Omega12 26-Apr-18 10:17 PM
Day 0 technically
We're going gold
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V A H K I T I 26-Apr-18 10:18 PM
But yeah, hex, the fuckin kane-ra dismount scene doesn't play. Not even sure if it's being called
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Hexadecimal Mantis 26-Apr-18 10:19 PM
Something else to note, giving gali pohatu's animevents data for the kick causes it to crash later
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Omega12 26-Apr-18 10:19 PM
Do we know who head man is?
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V A H K I T I 26-Apr-18 10:19 PM
no
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Omega12 26-Apr-18 10:19 PM
Hmmm
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Hexadecimal Mantis 26-Apr-18 10:20 PM
Head Man?
Do we have a fake thicc?
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Omega12 26-Apr-18 10:20 PM
Since dude who followed Jimmy and thicc and other people in the discord
Apparently said something that caught the thicc bois attention
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Hexadecimal Mantis 26-Apr-18 10:21 PM
Wait mr. head man followed me on twatter
He's also communist?
I know he's just meming though
Unless he wants to make the beta "Our Beta"
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UTTER_BODGE 26-Apr-18 10:25 PM
looking at gali's strt SPOT file... might not be as complex as I feared... but I'm also running low on energy for the day
I think I'll be able to narrow down how it all works though
maybe
tomorrow
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Omega12 26-Apr-18 10:25 PM
Problem is, unless hes one of us, or Liam, he can't have shit
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V A H K I T I 26-Apr-18 10:25 PM
rip
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Omega12 26-Apr-18 10:25 PM
Right...?
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Hexadecimal Mantis 26-Apr-18 10:26 PM
He wants to make it everyone's beta
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Omega12 26-Apr-18 10:26 PM
It will be everyone's beta
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Hexadecimal Mantis 26-Apr-18 10:26 PM
I'm just making dumb communism jokes
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Omega12 26-Apr-18 10:26 PM
Lel
Also @V A H K I T I is the unmodified beta going to be hosted on BMP?
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V A H K I T I 26-Apr-18 10:27 PM
Ye
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Omega12 26-Apr-18 10:27 PM
Cool
After all these years, I just wanna see it preserved
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JrMasterModelBuilder 26-Apr-18 10:28 PM
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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UTTER_BODGE 26-Apr-18 10:29 PM
👍
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Omega12 26-Apr-18 10:30 PM
Char next!
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UTTER_BODGE 26-Apr-18 10:30 PM
I'm feeling pretty good about tackling the spot files tomorrow
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Omega12 26-Apr-18 10:30 PM
I will be unable to work on anything tomorrow
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UTTER_BODGE 26-Apr-18 10:30 PM
gali's only has two entries and they aren't much bigger than lights entries
gali's strt I mean
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Omega12 26-Apr-18 10:30 PM
Driving 1.5 hours away to see avengers with friends
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UTTER_BODGE 26-Apr-18 10:30 PM
neato
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Omega12 26-Apr-18 10:31 PM
I'll work on shit Saturday though
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V A H K I T I 26-Apr-18 10:31 PM
If you spoil it I will fire you. xD
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Omega12 26-Apr-18 10:31 PM
I won't
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V A H K I T I 26-Apr-18 10:31 PM
I'm going to see it next Thursday myself.
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Omega12 26-Apr-18 10:31 PM
I hear Thanos eats a donut
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V A H K I T I 26-Apr-18 10:31 PM
The group wanted to go Tuesday, but priorities
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Omega12 26-Apr-18 10:31 PM
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V A H K I T I 26-Apr-18 10:32 PM
I ain't ging anywhere on release day
😛
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Hexadecimal Mantis 26-Apr-18 10:32 PM
I can't get excited for marvel movies. It seems like a new one is released every other month
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Omega12 26-Apr-18 10:32 PM
I wasn't going to see it
But I got invited
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Hexadecimal Mantis 26-Apr-18 10:32 PM
Star Wars is going down that path too
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Omega12 26-Apr-18 10:32 PM
I was going to go see super troopers 2,but yeah
Star wars is now Disney marvel fox
Get ready for 37 x-men movies
And 5 Deadpool movies
Disney's only missing like 2 marvel licenses now
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V A H K I T I 26-Apr-18 10:56 PM
ANy other things anyone feels like tackling tonight?
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V A H K I T I 26-Apr-18 11:16 PM
Whelp. Pac
@JrMasterModelBuilder Watchu working on my good fam? 😛
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JrMasterModelBuilder 26-Apr-18 11:19 PM
OSI tool
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V A H K I T I 26-Apr-18 11:19 PM
Noice. How goes it?
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JrMasterModelBuilder 26-Apr-18 11:20 PM
Almost got relative local branch labels.
Then it should be pretty quick to make global just references.
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V A H K I T I 26-Apr-18 11:20 PM
I have no idea what that means, but I'm sure it's spectacular news. xD
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JrMasterModelBuilder 26-Apr-18 11:20 PM
Then I need to make it possible to convert to/from a text format.
And add a simple CLI.
Then we will have a OSI disassembler/assembler.
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V A H K I T I 26-Apr-18 11:21 PM
Nice! Oh, I was also wondering if you could send me your fixed IDA database.
I'm thinking the reason all my known crash addresses are listed under subroutines completely unrelated to the issue actually at hand is to do with IDA's screwups.
Eg: Gali's MTOP listing a collision issue when it was really a missing model.
Though Gali's melee did turn out to indeed be a sound issue oddly enough, because the animevents file had the wrong reference.
Idk. Sometimes it's right, sometimes it's not. Maybe some of it's to do with IDA's fuck ups, but every broken clock is right twice a day, right?
Ay, on that note, @Hexadecimal Mantis, you still around?
I'm thinking maybe the Stone Elemental crash might be a similar issue. Any chance you can confirm/deny?
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Hexadecimal Mantis 26-Apr-18 11:26 PM
Does it have an animevents file?
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V A H K I T I 26-Apr-18 11:27 PM
I'll double check
It should though
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Hexadecimal Mantis 26-Apr-18 11:27 PM
that could be it
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V A H K I T I 26-Apr-18 11:27 PM
It does indeed
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Hexadecimal Mantis 26-Apr-18 11:27 PM
whats the blk name?
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V A H K I T I 26-Apr-18 11:27 PM
rkmn.blk
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Hexadecimal Mantis 26-Apr-18 11:28 PM
Rockman
kek
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V A H K I T I 26-Apr-18 11:30 PM
Pac
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JrMasterModelBuilder 26-Apr-18 11:31 PM
@V A H K I T I
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V A H K I T I 26-Apr-18 11:31 PM
Thank
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Hexadecimal Mantis 26-Apr-18 11:31 PM
ayy
thanks
So editing the animevents did not fix it
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V A H K I T I 26-Apr-18 11:32 PM
Rip
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Hexadecimal Mantis 26-Apr-18 11:32 PM
I'll try the omega method
Just to double check something
The movelist could be messed up too
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V A H K I T I 26-Apr-18 11:33 PM
@JrMasterModelBuilder This won't work in IDA64 will it? My databases have the i64 extension. xD
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Hexadecimal Mantis 26-Apr-18 11:33 PM
Don't use 64 for it
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JrMasterModelBuilder 26-Apr-18 11:34 PM
No, but Ida32 is better for 32-bit executables (both ida64 and ida32 are 64-bit applications, BTW).
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Hexadecimal Mantis 26-Apr-18 11:34 PM
^
Get that sweet pseudo code
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V A H K I T I 26-Apr-18 11:34 PM
Is there really a huge difference though? Like do they process the EXE differently?
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JrMasterModelBuilder 26-Apr-18 11:34 PM
If you use Ida32, you can also use the decompiler.
You can't with Ida64
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Hexadecimal Mantis 26-Apr-18 11:34 PM
^
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V A H K I T I 26-Apr-18 11:34 PM
Pac
Whelp. Time to reinstall then I guess. 😛
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JrMasterModelBuilder 26-Apr-18 11:35 PM
The debugger also shows the correct registers.
You shouldn't need to reinstall?
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Hexadecimal Mantis 26-Apr-18 11:36 PM
yea
It installs both
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V A H K I T I 26-Apr-18 11:37 PM
Ah, so it does
Yep, all set then
Thanks!
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JrMasterModelBuilder 26-Apr-18 11:38 PM
I'm still not sure why IDA has/needs a separate application for 32-bit and 64-bit, Hopper doesn't, but... (edited)
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Hexadecimal Mantis 26-Apr-18 11:38 PM
What decompilers do you guys have? I want the PPC one
But I can only sell my soul so many times
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JrMasterModelBuilder 26-Apr-18 11:39 PM
I have the x86, x64, ARM, and ARM64 ones, same as the leaked version. (edited)
PowerPC is pretty dead AFAIK.
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V A H K I T I 26-Apr-18 11:40 PM
Whelp, I checked with this database, and the result is the same for the rockman crash @Hexadecimal Mantis
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Hexadecimal Mantis 26-Apr-18 11:40 PM
Yea but the wii u and wii and gamecube use it
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V A H K I T I 26-Apr-18 11:40 PM
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Hexadecimal Mantis 26-Apr-18 11:42 PM
I'll look at the movelist
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JrMasterModelBuilder 26-Apr-18 11:44 PM
I look at some of my older copies. Non have the PPC decompiler. Perhaps it never leaked. (edited)
You might try Hopper, it has a pseudo-code converter: https://www.hopperapp.com/ (edited)
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Hexadecimal Mantis 26-Apr-18 11:48 PM
@V A H K I T I I think the movelist is crashing it. Replacing animations that already worked with others in the movelist caused a crash
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V A H K I T I 26-Apr-18 11:48 PM
Hm
SO what's the offender then?
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Hexadecimal Mantis 26-Apr-18 11:49 PM
Thats what I'm hoping to find out
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V A H K I T I 26-Apr-18 11:49 PM
Let me try copying the alpha movelist, see what happens
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Hexadecimal Mantis 26-Apr-18 11:50 PM
The files look identical sadly
rip
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V A H K I T I 26-Apr-18 11:50 PM
Yep. it still crashes
There's a precedent for this kind of thing sadly enough. Earlier, @benji and I were trying to extend the water in Onua's beach a bit. The model worked fine in the alpha, but in the beta causes an instantanious crash if you touched it.
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JrMasterModelBuilder 26-Apr-18 11:51 PM
Never mind, Hopper doesn't support PPC for pseudocode.
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Hexadecimal Mantis 26-Apr-18 11:52 PM
also rip
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JrMasterModelBuilder 26-Apr-18 11:54 PM
Supposedly this repo contains code for a snowman-based IDA PPC decompiler: https://github.com/aerosoul94/snowman
snowman - Snowman decompiler (PPC64 and SPU)
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Hexadecimal Mantis 26-Apr-18 11:55 PM
I think we can safely rule the rockman crash as an osi issue
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V A H K I T I 26-Apr-18 11:56 PM
>->
<-<
I refuse
Pac
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Hexadecimal Mantis 26-Apr-18 11:56 PM
I tried all of the tricks though
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V A H K I T I 26-Apr-18 11:56 PM
MAGIC
FUCKIN MAGIC THIS GAME
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emily (peri) 26-Apr-18 11:57 PM
rockman crashes when you try to summon boulders, right?
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Hexadecimal Mantis 26-Apr-18 11:57 PM
MZ Done
Look there is the magic
happy? Pac (edited)
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V A H K I T I 26-Apr-18 11:57 PM
Nah he crashes if you hit him with anything
Lol
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emily (peri) 26-Apr-18 11:58 PM
lovely
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V A H K I T I 26-Apr-18 11:58 PM
He DIDN'T in the alpha, but again, this is now not unheard of as of this morning. xP
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JrMasterModelBuilder 26-Apr-18 11:58 PM
There's also this, but I've never used it: https://github.com/uxmal/reko
reko - Reko is a binary decompiler.
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UTTER_BODGE 27-Apr-18 12:03 AM
poking at the spot files a little bit
not expecting to fully crack them tonight but I can get a few questions out of the way at least
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V A H K I T I 27-Apr-18 12:03 AM
Noice
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UTTER_BODGE 27-Apr-18 12:04 AM
they aren't as scary as I thought they'd be
pretty sure I can work this out
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V A H K I T I 27-Apr-18 12:08 AM
:3
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UTTER_BODGE 27-Apr-18 12:30 AM
hey @JrMasterModelBuilder do you know anything about the spot files, like, what they even are on a high level
like, some sorta shadow or light volumes...? apparently?
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JrMasterModelBuilder 27-Apr-18 12:31 AM
Nope. Where are they?
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UTTER_BODGE 27-Apr-18 12:31 AM
I'm looking at the one in gali's strt right now
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V A H K I T I 27-Apr-18 12:31 AM
Maybe they were in the process of phasing out vertex colours?
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UTTER_BODGE 27-Apr-18 12:31 AM
since it only has two entries
oh I highly doubt that
they're very... uh (edited)
blocky?
like, just broad areas for characters to be lit and shadowed in
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V A H K I T I 27-Apr-18 12:32 AM
Too bad we couldn't apply this to objects
Save us having weird vertex colours on rotating collectables
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UTTER_BODGE 27-Apr-18 12:32 AM
@JrMasterModelBuilder onua's ptv1 is another example; it has three entries
and nah still a very different purpose than that
these simply lighten or darken the entire model
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JrMasterModelBuilder 27-Apr-18 12:33 AM
Might be spot lights.
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UTTER_BODGE 27-Apr-18 12:33 AM
that's my thinking, roughly
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V A H K I T I 27-Apr-18 12:33 AM
Ah
it's late
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JrMasterModelBuilder 27-Apr-18 12:33 AM
Maybe there are other lights.
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UTTER_BODGE 27-Apr-18 12:33 AM
but 11:33 PM brain is having trouble processing this
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JrMasterModelBuilder 27-Apr-18 12:33 AM
In a different system.
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V A H K I T I 27-Apr-18 12:33 AM
I meant apply the light slbs to objects too I guess
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UTTER_BODGE 27-Apr-18 12:33 AM
I see numbers
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V A H K I T I 27-Apr-18 12:33 AM
Cause that would be useful
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UTTER_BODGE 27-Apr-18 12:33 AM
oh yeah that would certainly be useful
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V A H K I T I 27-Apr-18 12:34 AM
Then again, once we get OSI access, we might be able to
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UTTER_BODGE 27-Apr-18 12:34 AM
anyway, @JrMasterModelBuilder they do seem to specify lights
the names of the entries are "sun1" "sun2" etc
and shadow seems to be the default
like, without a spot file, the characters/rahi in gali's strt are quite dark
the funny thing is, shadowknight mentioned only the first two levels have spot files (edited)
and I can't confirm that but I'm looking at pohatu's village and there's certainly no spot here
but it's not dark
so yeah
go figure
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V A H K I T I 27-Apr-18 12:36 AM
Spot files are new to this build. Probably an overhaul to the lighting system.
The other levels still use the alpha system in full
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UTTER_BODGE 27-Apr-18 12:37 AM
I'm just curious how the game is determining how to react to a lack of a spot file
like exactly what file is controlling it
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V A H K I T I 27-Apr-18 12:37 AM
Inb4 OSI
Because it's ALWAYS fucking OSI
xP
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UTTER_BODGE 27-Apr-18 12:53 AM
no spot file, just point lights = dark lighting but not super dark, looks fine no spot file, directional light = oh geez everybody is super dark (toa, matoran etc)
dunno why but that seems to be the case
onua's shrine only has 6 point lights gali's shrine has 13 point lights neither have directional lights, or spot files they look fine
let's add a directional light to one and see what happens
hmm nope replaced with pohatu's vllg (single directional) lighting and that worked fine, though I'm definitely too tired to be doing this
there's clearly some piece of the puzzle missing but it's past midnight and I'm in no condition to find it
so, gnight
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JrMasterModelBuilder 27-Apr-18 01:35 AM
In just a bit I'll upload a template here.
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JrMasterModelBuilder 27-Apr-18 01:50 AM
Updated the previous lights template with more info. (edited)
Also, here's the template for spotlights (not public yet, since that format is not yet public). (edited)
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😺 QSKSw (Josie) 27-Apr-18 02:14 AM
So is @IRI part of our ARG thing we got going on here or is he just weird?
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V A H K I T I 27-Apr-18 02:14 AM
Weird
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😺 Lilith 27-Apr-18 03:07 AM
I'm sure he's a Russian spy who wants to steal the beta
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V A H K I T I 27-Apr-18 10:22 AM
Lel
Good morning all. 😛
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UTTER_BODGE 27-Apr-18 10:29 AM
hallo
yay thanks for the template jmmb
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V A H K I T I 27-Apr-18 10:30 AM
Ye, we're making fantastic progress here!
My ideal milestone at this point would be to have at least all crashes fixed before launch. IIRC there are only two left barring the Onua backtrack bug, which is also related to the Frontend save issues.
And both are isolated to Pohatu currently.
Oh, and if you could tinker with the BECH water today after you're done with the spot slbs, that'd be awesome. :3
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UTTER_BODGE 27-Apr-18 11:03 AM
ye that's my plan
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V A H K I T I 27-Apr-18 11:03 AM
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UTTER_BODGE 27-Apr-18 11:06 AM
aaaah this template is beautiful
no way I would have gotten it nailed down like this
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UTTER_BODGE 27-Apr-18 11:16 AM
well, this should be easy
maybe a little time consuming to tweak, but easy
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V A H K I T I 27-Apr-18 11:16 AM
Noice
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UTTER_BODGE 27-Apr-18 11:17 AM
should eat and stuff first though
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V A H K I T I 27-Apr-18 11:18 AM
I'm just having coffee myself. I don't do breakfast usually.
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V A H K I T I 27-Apr-18 12:30 PM
@benji ANy updates on that crash?
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UTTER_BODGE 27-Apr-18 12:33 PM
since we don't have a level editor, using unity to visualize where the existing point lights in ptv1 are, to get a sense of how the artists were using them
(probably won't need to modify ptv1, just seeing how they did it)
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V A H K I T I 27-Apr-18 12:35 PM
Noice
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benji 27-Apr-18 12:40 PM
@V A H K I T I None, I'm moving out of my dorm now so I'm not going to be working on it until tonight at the earliest
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V A H K I T I 27-Apr-18 12:40 PM
Rip
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benji 27-Apr-18 12:41 PM
Surely there are more non-water things to fix now that vertex colors are a thing?
I know you were bugging me about it for awhilePac
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V A H K I T I 27-Apr-18 12:42 PM
There are, but there are a lot fewer things in the beta with acid colours than there were in the alpha. xP
The most severe of which also require skinning support.
But yeah, there are still other levels to fix. We handled Frontend already.
Ga-Koro might need some vertex edits, but if it acts like the beach water, we may not even be able to do that
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benji 27-Apr-18 12:44 PM
Wait, someone moved the water level with LOMNTool, right?
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V A H K I T I 27-Apr-18 12:44 PM
In Ga-Koro?
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benji 27-Apr-18 12:44 PM
IIRC
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V A H K I T I 27-Apr-18 12:44 PM
Yeah, but it needs to actually be stretched so as not to fuck up the falls.
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benji 27-Apr-18 12:44 PM
Where the matoran were up to their faces in water
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V A H K I T I 27-Apr-18 12:44 PM
Ye
That was just moved though. THe shape of the model wasn't distorted.
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benji 27-Apr-18 12:45 PM
Well how you edit the model doesn't matter
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V A H K I T I 27-Apr-18 12:45 PM
Doesn't it? Maybe the game is having issues with vertex processing of distorted models?
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benji 27-Apr-18 12:46 PM
The chance of that happening is crazy small, but that's not the point. I need the working water .x from LOMNTool. Can you get me that?
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V A H K I T I 27-Apr-18 12:47 PM
Uh... you'll have to ask @Omega12 about that. IIRC he never sent it out because it needed vertex colour support to be edited appropriately. 😛
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benji 27-Apr-18 12:48 PM
Send mentioned .x pls @Omega12
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UTTER_BODGE 27-Apr-18 12:50 PM
the ga-koro water is on my todo list
it'll be a quick fix
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Omega12 27-Apr-18 12:50 PM
Yes hello I have working water. X from gakoro
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UTTER_BODGE 27-Apr-18 12:50 PM
just had more important things going on
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Omega12 27-Apr-18 12:50 PM
But sadly I'm at work
No nono I sent it out, James didn't like it because it lacked the vertex
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UTTER_BODGE 27-Apr-18 12:52 PM
vertex colors
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Omega12 27-Apr-18 12:52 PM
So we didn't mark it as done
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UTTER_BODGE 27-Apr-18 12:52 PM
if it lacked vertices you'd have no model Pac
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Omega12 27-Apr-18 12:52 PM
Shh I'm at work
U get short reposnes
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V A H K I T I 27-Apr-18 12:52 PM
kek
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benji 27-Apr-18 12:53 PM
Ok thanks, I'll dig it out of the history.
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Omega12 27-Apr-18 12:55 PM
That's what I uploaded before
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Ibbie 27-Apr-18 01:08 PM
@V A H K I T I one day in and you give them two hints, smh (edited)
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V A H K I T I 27-Apr-18 01:08 PM
I only did it because I realized I may have pushed Fraug in the wrong direction yesterday.
He asked over Twitter if it went through multiple codes, and I said no, which is technically not true.
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UTTER_BODGE 27-Apr-18 01:17 PM
mwahaha, spotlights are totally gonna fix onu-koro
quick test is a success, now gonna make it look pretty
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V A H K I T I 27-Apr-18 01:17 PM
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UTTER_BODGE 27-Apr-18 01:36 PM
ok, somewhat important note
if you have a light of some kind named sun1 in the lights slb
and a spotlight of the same name in the spot slb
the game will a) not load the spotlight b) crash when leaving the area
so give things unique names
I haven't tried, but this might apply to entirely different kinds of objects, like maybe naming a light "main" would conflict with the main environment model
dunno
but it's worth keeping in mind
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V A H K I T I 27-Apr-18 01:38 PM
Noted
Now can ya condense all that to one message so I can pin it? Pac
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UTTER_BODGE 27-Apr-18 01:39 PM
don't give a spotlight the same name as an existing directional/point light or the game will a) not load it and b) crash upon leaving the area - this might apply to objects in general; give everything a unique name (models, lights, anything) (edited)
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V A H K I T I 27-Apr-18 01:39 PM
Pinned a message.
Thank
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UTTER_BODGE 27-Apr-18 01:44 PM
spotlight test: there's one above/around the suva
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V A H K I T I 27-Apr-18 01:44 PM
Nice. 😃
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UTTER_BODGE 27-Apr-18 01:44 PM
nearby matoran looks fine (well, need to change the spotlight color etc) but yeah
works as expected
woooo
gonna fix it up now, was just puzzled by that crash briefly
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UTTER_BODGE 27-Apr-18 01:52 PM
still got tweaks to make but
yaaaay
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V A H K I T I 27-Apr-18 01:52 PM
Nice!
Def change the light colour though
I assume that's a placeholder
We may actually finish this game yet. 😛
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UTTER_BODGE 27-Apr-18 01:56 PM
oh of course, that's just the same as it is in gali's strt at the moment
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V A H K I T I 27-Apr-18 01:57 PM
🅱
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UTTER_BODGE 27-Apr-18 02:17 PM
Thing That Mildly Irks Me:
remember how I was talking about pure black not being good for shading in games under most conditions
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V A H K I T I 27-Apr-18 02:17 PM
it does that? 😛
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UTTER_BODGE 27-Apr-18 02:17 PM
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V A H K I T I 27-Apr-18 02:17 PM
KEK
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UTTER_BODGE 27-Apr-18 02:17 PM
this is like... a perfect example
whatever controls the color of matoran has them set to pure black
>:U
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V A H K I T I 27-Apr-18 02:18 PM
For consistency's sake, I wouldn't complain if you adjusted the textures to closer match Onua and Whenua
Wait
No this is a dynamic colour thing for matoran, forgot that
Which we still haven't figured out yet. xP
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UTTER_BODGE 27-Apr-18 02:19 PM
THE VOID BECKONS (edited)
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V A H K I T I 27-Apr-18 02:19 PM
Add that to your to-do list. God knows it would make Omega happy.
😛
And we could fix the colourless bois
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UTTER_BODGE 27-Apr-18 02:32 PM
has previous fixes, is good to go, blah blah blah
now what I wanna know is if there's a way to control ambient lighting in this game...
I dunno, their whole lighting system is funky
separate slb if anyone wants it
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V A H K I T I 27-Apr-18 02:36 PM
Will test now, stand by
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UTTER_BODGE 27-Apr-18 02:36 PM
what I'd LIKE to do (edited)
is raise the ambient light a bit
but I dunno if that's even possible, I haven't seen any part of the lighting files that control it
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V A H K I T I 27-Apr-18 02:37 PM
Looks okay to me
We really need to fix this shit btw.
Ga-Koro has this issue too.
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ShadowDraikana 27-Apr-18 02:39 PM
Yo I'm back
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V A H K I T I 27-Apr-18 02:39 PM
Banks of rivers and ponds are too steep for Matoran to get out of
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ShadowDraikana 27-Apr-18 02:39 PM
@UTTER_BODGE Nice job man
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UTTER_BODGE 27-Apr-18 02:39 PM
I think the best fix would be to change the matoran AI once we're able, rather than reworking ga-koro/onu-koro/ta-koro to try to get rid of areas they get stuck in
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V A H K I T I 27-Apr-18 02:40 PM
This wasn't an issue in the alpha though, was it?
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UTTER_BODGE 27-Apr-18 02:40 PM
since even if we got rid of those, they still walk up along walls and keep walking
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ShadowDraikana 27-Apr-18 02:40 PM
Ko-Koro too
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V A H K I T I 27-Apr-18 02:40 PM
Cause the Toa can't even walk in and out
But they could in rhe alpha
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ShadowDraikana 27-Apr-18 02:40 PM
You can still walk up trees in Ko-Koro too; those needs some adjustment so that can't happen
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UTTER_BODGE 27-Apr-18 02:41 PM
pretty sure I know what causes that
will check later
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ShadowDraikana 27-Apr-18 02:41 PM
Let me guess, is that the collision issue like with the trees warping you to the top?
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UTTER_BODGE 27-Apr-18 02:41 PM
likely
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V A H K I T I 27-Apr-18 02:41 PM
Huhh. Just checked the alpha
Nvm, still a thing
Whatever
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UTTER_BODGE 27-Apr-18 02:41 PM
anyway, the core problem here is that matoran are dumb
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V A H K I T I 27-Apr-18 02:41 PM
I guess yeah
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UTTER_BODGE 27-Apr-18 02:41 PM
and it's prooobably controlled by the OSI
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V A H K I T I 27-Apr-18 02:41 PM
Dumber than the alpha
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UTTER_BODGE 27-Apr-18 02:42 PM
which means we can probably fix it and keep the existing koros
once the OSI is figured out
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ShadowDraikana 27-Apr-18 02:42 PM
@UTTER_BODGE Actually the AIinfo slbs have some bearing on it, last time I poked around with them
but those are for rahi IIRC
but I think AI as a whole is an osi function
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V A H K I T I 27-Apr-18 02:42 PM
Anyways @UTTER_BODGE last one is HK01 for Gali, right?
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UTTER_BODGE 27-Apr-18 02:43 PM
even in ptv1, the matoran runs off into the corner near the steps if you wait around
and kinda gets stuck there, running up against the steps/walls
and yeah I'm gonna look at gali's hk01 now
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ShadowDraikana 27-Apr-18 02:46 PM
@V A H K I T I So how are the texture slbs holding up?
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UTTER_BODGE 27-Apr-18 02:46 PM
also, there's one area in onua's level that needs more spotlights, forgot the name
it's only half lit at the moment
one of the ones with collapsing platforms
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V A H K I T I 27-Apr-18 02:46 PM
Ye
@ShadowDraikana they work? 😛
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ShadowDraikana 27-Apr-18 02:47 PM
Just verifiying that nothing else broke in the meantime. I tried those slbs on my desktop and got barfed texture animations, so idk what is even going on with this game anymore.
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V A H K I T I 27-Apr-18 02:47 PM
?
WHat areas?
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ShadowDraikana 27-Apr-18 02:48 PM
The same one's that I fixed. For some reason just opening and then resaving the files on my desktop separately fixed whatever was going on.
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V A H K I T I 27-Apr-18 02:48 PM
Huh
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ShadowDraikana 27-Apr-18 02:49 PM
Makes no sense
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V A H K I T I 27-Apr-18 02:49 PM
This game is more of an enigma than Thicc. Pac
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Omega12 27-Apr-18 02:49 PM
Thicc isn't an enigma... To me
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ShadowDraikana 27-Apr-18 02:49 PM
Oh I did get the bubbles back in TTUN
problem though
there are not nearly enough
you have a 90% chance of drowning before you can get to the next one
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V A H K I T I 27-Apr-18 02:50 PM
You'll need to edit the pos slb to add more
rip you
xD
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ShadowDraikana 27-Apr-18 02:50 PM
Like I didn't know that 😛
I was going to ask where you'd thik the optimal placement would be
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V A H K I T I 27-Apr-18 02:50 PM
You think I know that level by heart or something? xD
Just take whatever top swim speed is, cross reference it with how long it takes to drown, and how far you can get. Subtract at least 2 seconds from the resulting number and put it there.
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ShadowDraikana 27-Apr-18 02:53 PM
I did discover though that the alpha pos.slb was set up for the main model. Apparently they changed everything BUT the main model before the game got canned (edited)
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V A H K I T I 27-Apr-18 02:53 PM
So why don't the alpha values work then?
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ShadowDraikana 27-Apr-18 02:53 PM
The alpha values for bubbles worked but that's about all that did
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V A H K I T I 27-Apr-18 02:53 PM
Ah
Well it should work for the other things then, no?
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ShadowDraikana 27-Apr-18 02:54 PM
the tokens and energy showed up halfway through walls
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V A H K I T I 27-Apr-18 02:54 PM
>->
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ShadowDraikana 27-Apr-18 02:54 PM
the "ammo" isn't even specified
btw @JrMasterModelBuilder needs to update the binary template
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V A H K I T I 27-Apr-18 02:54 PM
WHat about Rahi?
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ShadowDraikana 27-Apr-18 02:55 PM
More char fuckery basically. The turtles present in the alpha showed up while the fish didn't.
I should note the char file was redone to remove the turtles in the beta
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V A H K I T I 27-Apr-18 02:55 PM
Boo
fuck that
THey don't show up anywhere else
xD
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ShadowDraikana 27-Apr-18 02:56 PM
they end up underwater and swim around
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V A H K I T I 27-Apr-18 02:56 PM
I like that
The beta NEEDS more rahi variety
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ShadowDraikana 27-Apr-18 02:58 PM
Yeah we need to figure out why the fuck the char slb is so picky about stuff compared with the alpha. I can try physically adding rahi in but based on my attempts with matoran idk how that will end up. For now though I'll need to reposition the other rahi just make sure they're actually getting spawned right. (edited)
But adding turtles looks like it's possible at least for this one.
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UTTER_BODGE 27-Apr-18 02:58 PM
hk01 is gonna be tricky... the best solution would be to raise the ambient lighting level a bit... but I dunno if we can do that
hey @JrMasterModelBuilder any idea how the game handles ambient lighting?
if that's out of our control I guess I'll try to rig up an ugly solution with a bunch of other lights, but, ugh...
hmm ok I do have a backup solution in mind in case ambient lighting isn't under our control
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V A H K I T I 27-Apr-18 03:07 PM
Oi @emily (peri)
Your onua/gali cutscene mp3 seems to be crashing. xD
HMMMM
It's the same crash as when the cutscene ends normally (edited)
I wonder if there's a problem with the ORIGINAL file that is causing that
...Okay now it's playing just fine wtf
Game pls
Well anyways, the gali cutscene crash is another one needing to be worked out.
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ShadowDraikana 27-Apr-18 03:13 PM
I think it's a trigger issue
but don't take my word on that
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V A H K I T I 27-Apr-18 03:13 PM
MTUP doesn't have a trigger file.
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ShadowDraikana 27-Apr-18 03:13 PM
That right there could be it
should be set to send you to the start area, much like how Lewa meets Tahu functions
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V A H K I T I 27-Apr-18 03:14 PM
Well if you can figure that out, that'd be great. 😛
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ShadowDraikana 27-Apr-18 03:14 PM
Currently working on the Kane-Ra dismount crash
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V A H K I T I 27-Apr-18 03:14 PM
Well Omega stopped it from CRASHING if you weren't aware
But the cutscene won't trigger
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ShadowDraikana 27-Apr-18 03:15 PM
He did
and it spawns you out of map IIRC
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V A H K I T I 27-Apr-18 03:15 PM
Which is normal for levels that start with cutcenes
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ShadowDraikana 27-Apr-18 03:15 PM
True
Did he tell you what was going on exactly?
Trigger issue, much like what was causing backtracking crashes in Tah's level
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Omega12 27-Apr-18 03:16 PM
I'm just bamboozling you all, I haven't actually figured anything outPac
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ShadowDraikana 27-Apr-18 03:17 PM
Well getting the trigger fixed is a start
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V A H K I T I 27-Apr-18 03:17 PM
Ye, I knew about the BLR6 reference
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Omega12 27-Apr-18 03:17 PM
Try swapping blr2. Blk with blr6. Blk
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ShadowDraikana 27-Apr-18 03:18 PM
Hang on, let me look at this
@V A H K I T I Since I'm in blr2, I have a little touch-up for you:
adds water effects for the creek and for the pools so it looks more realistic when you fall in (edited)
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JrMasterModelBuilder 27-Apr-18 03:22 PM
It looks like if there is no directional light (or perhaps no light SLB files at all?) then global lighting is used.
Looking into how that works.
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UTTER_BODGE 27-Apr-18 03:24 PM
ok, that does seem to match up with what I've seen in-game
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V A H K I T I 27-Apr-18 03:26 PM
Ayy, will add, thanks
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ShadowDraikana 27-Apr-18 03:27 PM
np
btw do you have the trigger that Omega fixed?
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V A H K I T I 27-Apr-18 03:28 PM
No, because it's kinda pointless without the cutscene fixed too
You're just stuck on the Kane-Ra, right?
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ShadowDraikana 27-Apr-18 03:28 PM
All he did was change the trigger in ptos?
the blr6 reference to blr2
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V A H K I T I 27-Apr-18 03:29 PM
WHich fixed the crash
Does that not leave you stuck on the Kane-Ra?
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ShadowDraikana 27-Apr-18 03:29 PM
No it still crashed
Which is why I'm scratching my head
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V A H K I T I 27-Apr-18 03:29 PM
Not according to @Omega12
Unless he did something different
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ShadowDraikana 27-Apr-18 03:30 PM
try this blk and tell me if it crashes on loading ptos coming in from blr2
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V A H K I T I 27-Apr-18 03:30 PM
If all you edited was the trigger, I did the same thing and it still crashed
But Omega made it sound like he fixed that
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ShadowDraikana 27-Apr-18 03:31 PM
So @Omega12 ?
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Omega12 27-Apr-18 03:34 PM
?
If I did something else then I don't know what I did
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ShadowDraikana 27-Apr-18 03:35 PM
Well you must have done something else because editing that trigger reference did nothing
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Omega12 27-Apr-18 03:37 PM
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ShadowDraikana 27-Apr-18 03:37 PM
@JrMasterModelBuilder Actually the binary template for the pos.slb needs to be updated. ma is ammo
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JrMasterModelBuilder 27-Apr-18 03:38 PM
What's an ma ?
Mask? (edited)
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UTTER_BODGE 27-Apr-18 03:38 PM
ammo
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ShadowDraikana 27-Apr-18 03:38 PM
Ma in the pos.slb refers to ammo drops for your elemental speheres (edited)
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JrMasterModelBuilder 27-Apr-18 03:39 PM
K
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UTTER_BODGE 27-Apr-18 03:41 PM
I'll try to improve the lighting of gali's hk01 later
for now, I gotta head out
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ShadowDraikana 27-Apr-18 03:41 PM
cya
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JrMasterModelBuilder 27-Apr-18 03:42 PM
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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Omega12 27-Apr-18 03:42 PM
Is am
Not ma
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JrMasterModelBuilder 27-Apr-18 03:42 PM
Yep, I realized that.
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V A H K I T I 27-Apr-18 03:42 PM
Boi
Now ya tell us
xP
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JrMasterModelBuilder 27-Apr-18 03:42 PM
Forgot to byte swap. The template is correct. (edited)
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V A H K I T I 27-Apr-18 03:43 PM
luigidab
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Omega12 27-Apr-18 03:44 PM
esruc eht esrever
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ShadowDraikana 27-Apr-18 03:44 PM
lol
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V A H K I T I 27-Apr-18 03:44 PM
RETURN THE SLAAAB
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ShadowDraikana 27-Apr-18 03:44 PM
LMAO
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Omega12 27-Apr-18 03:44 PM
I am king ramses
The scene freaked me out
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V A H K I T I 27-Apr-18 03:44 PM
Dare you to change Jimmy's twitter handle to that
😛
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Omega12 27-Apr-18 03:44 PM
Holy shit
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ShadowDraikana 27-Apr-18 03:45 PM
DO IT BOI
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Omega12 27-Apr-18 03:45 PM
Return the slab or reverse the curse?
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V A H K I T I 27-Apr-18 03:45 PM
King Ramses
RETURN THE GLYPH
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ShadowDraikana 27-Apr-18 03:45 PM
This must happen
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Omega12 27-Apr-18 03:45 PM
Type out exactly what you want it to bw
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V A H K I T I 27-Apr-18 03:45 PM
Just King Ramses
Then tweet out something along the lines of RETURN THE GLYPH
xP
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Omega12 27-Apr-18 03:45 PM
So Fr Jimmy Rustles to King ranses?
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V A H K I T I 27-Apr-18 03:46 PM
Ye
Just to fuck with the boys further
xD
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Hexadecimal Mantis 27-Apr-18 03:46 PM
You're not perfect
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ShadowDraikana 27-Apr-18 03:46 PM
OH GOD
Not sure which is worse
@Omega12 Better one: Man of Gauze
as a subtitle
btw can anyone confirm if the exe patches broke Onua meets Gali?
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Omega12 27-Apr-18 03:51 PM
Done
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V A H K I T I 27-Apr-18 03:51 PM
Lel
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Omega12 27-Apr-18 03:51 PM
New banner too
Hehehe
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ShadowDraikana 27-Apr-18 03:54 PM
@Omega12 👌
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Omega12 27-Apr-18 03:54 PM
Oh no
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V A H K I T I 27-Apr-18 03:54 PM
Lel
Also you're telling me
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JrMasterModelBuilder 27-Apr-18 03:54 PM
@UTTER_BODGE The global lighting is apparently hard-cored, based on the number in level folder name.
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V A H K I T I 27-Apr-18 03:54 PM
Global lighting is on a per world basis?
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JrMasterModelBuilder 27-Apr-18 03:55 PM
Yeah
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V A H K I T I 27-Apr-18 03:55 PM
The FUCK
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JrMasterModelBuilder 27-Apr-18 03:55 PM
You can use directional lighting instead though.
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V A H K I T I 27-Apr-18 03:55 PM
I suppose
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JrMasterModelBuilder 27-Apr-18 03:55 PM
Pretty sure that removes the default. (edited)
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Omega12 27-Apr-18 04:12 PM
Get ready for a ruse
Reversed text converted to hex and reversed again
Should take em about 20 minutes?
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ShadowDraikana 27-Apr-18 04:14 PM
So I'll continue working on the dismount crash, getting TTUN playable, and... anything else you want me focusing on @V A H K I T I ?
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V A H K I T I 27-Apr-18 04:15 PM
Gali cutscene crash and the rock elemental crash
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Omega12 27-Apr-18 04:15 PM
Sorry guys, I didn't realize that the dismount crash was something else I accidently did
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V A H K I T I 27-Apr-18 04:15 PM
WHat did you did? Pac
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Omega12 27-Apr-18 04:16 PM
Only thing I remember doing was fixing the trigger like I said
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ShadowDraikana 27-Apr-18 04:16 PM
Either way you have my copy to look at for comparison
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Omega12 27-Apr-18 04:16 PM
Ye
Hmm
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ShadowDraikana 27-Apr-18 04:17 PM
Also we need to figure out why dying in certain levels crashes the game
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Omega12 27-Apr-18 04:17 PM
I might go home before I leave and upload my blr2 and ptos bloks for you kids to look at
Fuck, no time
I gotta get gas
Shit, they got the message already
That was fast
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V A H K I T I 27-Apr-18 04:18 PM
It wasn't exactly hard. 😛
THey got my key offset code within an hour.
WHy do you think Ibbie made his cipher so hard? xP
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Omega12 27-Apr-18 04:19 PM
Lol
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ShadowDraikana 27-Apr-18 04:21 PM
I still need to figure why the hell the exe patches are crashing that cutscene
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V A H K I T I 27-Apr-18 04:22 PM
They aren't on my machine. Idk what's up with yours
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ShadowDraikana 27-Apr-18 04:22 PM
Can anyone confirm if Onua meets Gali crashes with a fully patched exe?
I can at least say the first patch benji and JMMB made on day one doesn't crash it
so it's definitely the exe and not my own stupidity
Well found a new problem
the rahi in Pohatu's mtup cannot harm you unless they hit you with a fireball
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V A H K I T I 27-Apr-18 04:29 PM
That's normal?
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ShadowDraikana 27-Apr-18 04:29 PM
No
scorpions in other areas can nip you
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V A H K I T I 27-Apr-18 04:29 PM
Huh
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ShadowDraikana 27-Apr-18 04:30 PM
Seems to be a common thread still
the tarakava in Lewa's level is still fucked up
it can hurt you but you can't hurt it (edited)
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V A H K I T I 27-Apr-18 04:30 PM
THat's definitely normal
THat tarakava is supposed to act like the Kane-Ra
It serves as a tutorial of the Mahiki
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ShadowDraikana 27-Apr-18 04:31 PM
Ok then that explains it
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V A H K I T I 27-Apr-18 04:31 PM
The lack of collision like the Kane-Ra however is not normal
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ShadowDraikana 27-Apr-18 04:31 PM
speaking of the kane-ra, it can't hurt you either
beat me to it
That was broken from the alpha to the beta somehow
So is spheres.cdx collision for rahi?
or is that the data for the projectiles
One other curious detail I noticed: the boss door transparency is extremely inconsistent from level to level (edited)
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Omega12 27-Apr-18 04:35 PM
Kane ra could hurt you in the alpha though (edited)
You had to run past it
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ShadowDraikana 27-Apr-18 04:36 PM
I'm going to try replacing the bull entirely
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Omega12 27-Apr-18 04:36 PM
But in the beta it also didn't charge you at Mach 10
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ShadowDraikana 27-Apr-18 04:37 PM
Yeah that's a wee bit too fast 😛
Also in the alpha you didn't slide/surf at mach 10 either, lol
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V A H K I T I 27-Apr-18 04:38 PM
Beat ya to it
An ofdd thing happens when you replace it completely
Still has no hitbox but now it's also completaly passive
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ShadowDraikana 27-Apr-18 04:39 PM
It's the AI slb then
is that different in any way shape or form
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V A H K I T I 27-Apr-18 04:39 PM
AI slb?
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ShadowDraikana 27-Apr-18 04:39 PM
because I made rahi super aggressive or harmless before
no fucking clue what I was even changing XD
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V A H K I T I 27-Apr-18 04:39 PM
ANd you never told me? O_o
We've been looking into Rahi AI for months
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ShadowDraikana 27-Apr-18 04:40 PM
At least part of it is handled by an slb
AIInfo.slb
pretty small files, and frankly I have no idea what they do actually. Just that by doing some weird shit I made a crab attack me like it was rabid in the alpha
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V A H K I T I 27-Apr-18 04:41 PM
...You know I always saw that as "Allinfo"? xP
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ShadowDraikana 27-Apr-18 04:41 PM
I did the same thing for a while
guess we need a template for this too
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V A H K I T I 27-Apr-18 04:42 PM
Anyways, cracking that will be a big help for coding bosses when it comes time to make Makuta
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ShadowDraikana 27-Apr-18 04:42 PM
Speaking of that, what will the plan be for that level
like area ordering
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V A H K I T I 27-Apr-18 04:43 PM
Not sure yet
Hey if you want to experimentwith one related thing...
Get the Manas and Mana Ko to load in the alpha
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ShadowDraikana 27-Apr-18 04:43 PM
did you try using the char id
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V A H K I T I 27-Apr-18 04:44 PM
They have seemingly vlid data to be loaded as enemies. THey're just never called
I never tinkered with it
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ShadowDraikana 27-Apr-18 04:44 PM
I'll look into
but I did find something
there IS a difference between the alpha and beta AIInfo slb for the bull
Beta
alpha
notice one byte is different apart from the extra zeros
going to see what happens when I change it
nothing noticeable
so then what are the extra zeroes there for
I think I'm onto something
the vlgr character has an AIInfo.slb too
and it's identical to the bull slb with one byte difference
@V A H K I T I Anyway what does the spheres.cdx do again?
Welp gotta run.
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Omega12 27-Apr-18 04:59 PM
The second lewa is edited in
Why are these bois so thicc headed?
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V A H K I T I 27-Apr-18 06:46 PM
Any updates for me this evening? :P
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UTTER_BODGE 27-Apr-18 07:10 PM
The global lighting is apparently hard-cored, based on the number in level folder name. I just made a noise irl that sounded like dracula rising from a thousand year slumber
WELP I'll try to make it look as good as I can with these limitations
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V A H K I T I 27-Apr-18 07:11 PM
Rip
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UTTER_BODGE 27-Apr-18 07:11 PM
(directional lighting makes the unlit sides of things way darker than I'd like, personally)
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V A H K I T I 27-Apr-18 07:12 PM
Don't forget the game has built in gamma control now
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UTTER_BODGE 27-Apr-18 07:12 PM
yeah
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Hexadecimal Mantis 27-Apr-18 07:14 PM
May is approaching fast
should we silence thicc for a while?
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V A H K I T I 27-Apr-18 07:15 PM
That was the plan
This code is hard for a reason
Anything you wanna address today in the game?
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Hexadecimal Mantis 27-Apr-18 07:16 PM
I honestly don't know.
Been kind of busy
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V A H K I T I 27-Apr-18 07:17 PM
Rip
Well did you want to work on something?
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Hexadecimal Mantis 27-Apr-18 07:18 PM
We have an issue list now right?
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V A H K I T I 27-Apr-18 07:19 PM
Eh... Not really. xD But we can count off severe outstanding issues on one hand
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Ibbie 27-Apr-18 07:47 PM
@V A H K I T I next Thiccpost should be Onua walking backwards in circles
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V A H K I T I 27-Apr-18 07:48 PM
Lel
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UTTER_BODGE 27-Apr-18 07:55 PM
ok.......... I'm gonna ATTEMPT to make hk01 look better
it'll be tricky
gali's hk01, of course
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V A H K I T I 27-Apr-18 07:56 PM
Ye
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Ibbie 27-Apr-18 08:07 PM
Giving a lot away there, buddy. ohno
@V A H K I T I
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V A H K I T I 27-Apr-18 08:08 PM
Boi
Its too hard for them. xD
We went like.. 0 to 100
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Ibbie 27-Apr-18 08:09 PM
But consider how much time is left, and what the code actually reveals.
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V A H K I T I 27-Apr-18 08:10 PM
Tru
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Ibbie 27-Apr-18 08:10 PM
Its beta-ness will be without doubt.
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V A H K I T I 27-Apr-18 08:10 PM
I doubt they'll get it still. :P
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Hexadecimal Mantis 27-Apr-18 08:11 PM
What kind of cipher did you give them?
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Ibbie 27-Apr-18 08:11 PM
It's a link to a teaser video for the beta, the cipher is of my own design.
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Hexadecimal Mantis 27-Apr-18 08:12 PM
How does it work?
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Ibbie 27-Apr-18 08:13 PM
It's like ROT13, but instead of 13 it's a cycle from 6 to 1 back to 6.
Six heroes, one destiny
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Hexadecimal Mantis 27-Apr-18 08:13 PM
Yea they probably wont get that before the vid
inb4 they actually figure it out
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V A H K I T I 27-Apr-18 08:14 PM
Lel
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Ibbie 27-Apr-18 08:14 PM
If Thicc keeps giving away the 6 to 1 part they will.
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V A H K I T I 27-Apr-18 08:14 PM
It's also reversed and converted back to hex
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Hexadecimal Mantis 27-Apr-18 08:15 PM
You should have just given them the osi. Thats more complicated than any cipher
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V A H K I T I 27-Apr-18 08:15 PM
LOL
Oh yeah, so here's a list off the top of my head of outstanding issues:
FMVs being misscaled by upres patch Frontend cutscene playback issues Broken screenshot functionality Gali: TTUN object positioning Gali: Backtrack to TTUN issues (swimming in air) Kopaka: Door buttons in VISN don't work Tahu: Wrong particle colour for attack Tahu: Stalactites on Fire Elemental don't work as intended Crashes: ALL: Alt+Tabbing during a Rahi's death animation Onua: Dying in L1A6 Onua: SHRN -> CAVE backtrack, (Resulting only from Frontend loading) Gali: Opening cutscene ending Pohatu: Kane-Ra dismount Pohatu: Rock Elemental interaction
Will pin and update as deemed necessary (edited)
@Hexadecimal Mantis
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V A H K I T I 27-Apr-18 08:31 PM
@everyone Anyone else think of anything major I forgot?
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UTTER_BODGE 27-Apr-18 08:39 PM
how's this
hmmm I'm gonna attempt one other tweak, dunno if it'll work
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V A H K I T I 27-Apr-18 08:42 PM
Aight, I'll wait then
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UTTER_BODGE 27-Apr-18 08:48 PM
awww yes it worked great, gonna tweak a little more
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V A H K I T I 27-Apr-18 08:49 PM
Noice
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UTTER_BODGE 27-Apr-18 08:51 PM
your spawn point is in the shadowed part of the tunnel a bit so I've got the spotlight taper off right about there
smooth transition
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UTTER_BODGE 27-Apr-18 09:00 PM
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V A H K I T I 27-Apr-18 09:02 PM
Will test
Looks good fam
Oh here's another question
Why do the waterfalls animate at like... 10fps now? xP
Lava does it too
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UTTER_BODGE 27-Apr-18 09:05 PM
that'd probably be a question for shadowknight if he was tweaking those texture.slb files
or whatever
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V A H K I T I 27-Apr-18 09:05 PM
Nah this has been a thing since the start if I recall
And I don't think Gali's was ever altered
No no, just checked my old footage
It was fine before
Hm
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UTTER_BODGE 27-Apr-18 09:06 PM
looks ok on my end
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V A H K I T I 27-Apr-18 09:06 PM
😐
Not like that?
@UTTER_BODGE
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V A H K I T I 27-Apr-18 09:12 PM
.-.
THe fucc
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UTTER_BODGE 27-Apr-18 09:12 PM
have you tried turning it off and on again Pac
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V A H K I T I 27-Apr-18 09:15 PM
It's been happening for a while
I'm gonna try reinstalling from my backup and applying what we have of patches
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UTTER_BODGE 27-Apr-18 09:16 PM
check the backup first
like, before applying patches
so we know if a patch did it
I don't have shadowknight's textures.slbs on my end
or whatever they were
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V A H K I T I 27-Apr-18 09:18 PM
Huh
Yeah it does it on the clean version too. O_o
It wasn't doing this in my initial recordings, wtf
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UTTER_BODGE 27-Apr-18 09:18 PM
????
fucking video games, man
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V A H K I T I 27-Apr-18 09:18 PM
This game is fucking weird
As long as my fucking PC takes to do so, I'm gonna go ahead and reboot
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V A H K I T I 27-Apr-18 09:38 PM
Well fuck me sideways and call me sally
Idk what the fuck this game did
But rebooting fixed it.
Is this game an SCP?
This game has to be a fuckin SCP at this point. Pac
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Hexadecimal Mantis 27-Apr-18 09:39 PM
probably Add it to the wiki
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V A H K I T I 27-Apr-18 09:39 PM
I KNOW the thing is already sentient
It's actively taunting us. xD
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ProfessorBrickkeeper 27-Apr-18 10:18 PM
I'm tempted to (jokingly) insinuate in the other chat that since we don't know thiccbricc's identity and they could be anyone, how do we know it's not you.
Might be too on the nose, though.
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V A H K I T I 27-Apr-18 10:18 PM
We've been over that before anyways
xP
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Hexadecimal Mantis 27-Apr-18 10:29 PM
Oh you added dyno to the server
interesting
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V A H K I T I 27-Apr-18 10:29 PM
It's always been here
xP
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Hexadecimal Mantis 27-Apr-18 10:30 PM
Guess I never noticed it
I've been programming a discord bot on and off for the past couple of weeks. It was fun until I had to redo everything after switching to the rewrite branch of the api wrapper
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V A H K I T I 27-Apr-18 10:39 PM
Rip
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UTTER_BODGE 27-Apr-18 10:46 PM
https://twitter.com/spliffhound how many people are involved in this now asdf
oh their bio
"aka misty"
them
ok
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V A H K I T I 27-Apr-18 10:47 PM
?
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UTTER_BODGE 27-Apr-18 10:47 PM
I'm assuming that's misty bricktoven in this chat
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V A H K I T I 27-Apr-18 10:47 PM
Idk
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UTTER_BODGE 27-Apr-18 11:24 PM
trying to replace onua's water, having crashing issues too
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V A H K I T I 27-Apr-18 11:24 PM
@benji
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UTTER_BODGE 27-Apr-18 11:24 PM
- swapped out x with new one, crash - regenerated the bcl, still crashes
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V A H K I T I 27-Apr-18 11:24 PM
HAAAAAAAAAAAlP
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UTTER_BODGE 27-Apr-18 11:24 PM
crash when touching the water, specifically
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V A H K I T I 27-Apr-18 11:24 PM
HECC
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UTTER_BODGE 27-Apr-18 11:25 PM
gonna poke at it some more...
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V A H K I T I 27-Apr-18 11:25 PM
I know it's not a universal issue with creating new water cause Green Hill works fine
The only time I've ever had issues is when the BCL does not have correctly defined materials
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UTTER_BODGE 27-Apr-18 11:29 PM
>convert x to obj >attempt to convert resulting obj directly back to x without a single edit
???
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V A H K I T I 27-Apr-18 11:30 PM
Gonna go ahead and say that's invlalid, yea. 😛
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UTTER_BODGE 27-Apr-18 11:30 PM
mtl from the converted x has 150 defined newmtl limes, 112 map_Kd lines (edited)
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V A H K I T I 27-Apr-18 11:31 PM
Yeah it uh...
The original water tries to use ALL OF THE TEXTURES
We uh... we don't know why
Exporting and reimporting the model without redefining any makes it default to the ground texture
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UTTER_BODGE 27-Apr-18 11:32 PM
I mean, that's not unusual for this game, what DOES seem unusual is only 112 of the 150 materials having textures listed
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V A H K I T I 27-Apr-18 11:32 PM
.-.
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UTTER_BODGE 27-Apr-18 11:34 PM
the game accepts the x file, though
converted to obj and back
doesn't crash when I swim
despite those material oddities
I wonder if something else is the problem...
ok, simply raised some verts (and used the mtl the converter gave me, not one exported by my modeling program)
that's working fine...
can walk into it no problem
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V A H K I T I 27-Apr-18 11:38 PM
MATA NUI RISES
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UTTER_BODGE 27-Apr-18 11:39 PM
mata nui's hand rises from the ocean
flips off onua
sinks again
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V A H K I T I 27-Apr-18 11:39 PM
kek
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UTTER_BODGE 27-Apr-18 11:41 PM
............. ok
new model + mtl file directly from original converted x works????????
???????????????????????????
wHY
I mean good, I can finish this water model but W H Y
whY does thaAT WORK
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V A H K I T I 27-Apr-18 11:42 PM
Sounds like @benji dun goofed a thing. 😛
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UTTER_BODGE 27-Apr-18 11:42 PM
I dunno
my new material file had just t
one sec
yeah uh HM
my new mtl file was just the material definition for the material the water actually uses
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V A H K I T I 27-Apr-18 11:44 PM
Crash?
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UTTER_BODGE 27-Apr-18 11:44 PM
that caused a crash, yes
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V A H K I T I 27-Apr-18 11:44 PM
WOT
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UTTER_BODGE 27-Apr-18 11:44 PM
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V A H K I T I 27-Apr-18 11:44 PM
Well...
At least that's out of the way I guess?
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UTTER_BODGE 27-Apr-18 11:44 PM
even though it was just this section of the original mtl from the converter
even though the rest of it SHOULD BE USELESS AND UNUSED I guess it matters somehow????
???
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benji 27-Apr-18 11:45 PM
@UTTER_BODGE perhaps if you dump the original .x to text, some of the materials don't have textures?
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V A H K I T I 27-Apr-18 11:45 PM
Well... that shenanigans out of the way, don't forget when you remake the model about the small little hole around the canister and the vertical displacement.
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UTTER_BODGE 27-Apr-18 11:46 PM
I copied that bit right from the original model
like, it'll be visually identical except with a better shaped border
(and lower polygon count)
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benji 27-Apr-18 11:46 PM
If you can show me two nearly identical .x files where only one works, I can probably work out the issue
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UTTER_BODGE 27-Apr-18 11:47 PM
^ works
^ does not
only difference was the mtl file before conversion
the one that WORKS was the mtl that lomntool gave from the original file - with many unused materials, some of which lacked textures
the one that DOESN'T work is the one that only had the material definition used by the model
objs and mtls
also the model itself doesn't look pretty yet, was just testing it out and seeing if everything was working
also I'm using the polypaint2 release at the moment
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V A H K I T I 27-Apr-18 11:51 PM
y tho
I mean the new version still does it but y
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UTTER_BODGE 27-Apr-18 11:51 PM
because I don't need the collada stuff and hadn't unzipped it yet
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V A H K I T I 27-Apr-18 11:57 PM
boi
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UTTER_BODGE 28-Apr-18 12:10 AM
can you toss me the onua texture slb thingy with transparency enabled
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V A H K I T I 28-Apr-18 12:11 AM
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UTTER_BODGE 28-Apr-18 12:11 AM
thank
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V A H K I T I 28-Apr-18 12:50 AM
@UTTER_BODGE Any luck?
On an unrelated note, watching the boys find new and unexpected ways to interpret @Ibbie's code is a wild ride I never expected. xP
They're taking ME on a ruse cruise now.
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UTTER_BODGE 28-Apr-18 12:56 AM
yeah it's all working I'm just gonna change main.x a bit too
that low poly ocean wall is just as bad
taking a break atm
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V A H K I T I 28-Apr-18 12:58 AM
Aight. :3
If I were you, I'd just dispose of the ocean wall and extend the beach out
Then put an invisible wall or a killbox
Wait you already have the invisible walls
Well then just extend the beach as far as the ocean and fade the vertex colours out so it looks like it goes farther
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Hexadecimal Mantis 28-Apr-18 12:59 AM
Does Jocool1231 know about the thicc shenanigans?
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V A H K I T I 28-Apr-18 12:59 AM
No
He's not in on it
I legitimately thought that video he made was a mention to Thicc judging by the odd coincidence of both posting a video with strange imagery and the date format as the title.
So that's what got Thicc started mentioning him, and talking in hex
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Hexadecimal Mantis 28-Apr-18 01:01 AM
What if the beta got released on may 2nd?
That would be really funny actually. Everyone would be upset about thicc not delivering on may 1st
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V A H K I T I 28-Apr-18 01:03 AM
Tru
Oi I almost lost their attention there for a bit
Can't have that. Pac
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Omega12 28-Apr-18 01:54 AM
What did I miss
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V A H K I T I 28-Apr-18 01:55 AM
Earlier today they somehow translated it to an array of RGB colour codes
Then earlier tonight, Fraug somehow got the values 6a 6b out of it with my clues.
This translates in text to "jk".
So they apparently just trolled themselves, and I had to subtly talk them down to keep the ball rolling. Pac
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Omega12 28-Apr-18 01:56 AM
Nice
Avengers was good btw (edited)
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V A H K I T I 28-Apr-18 01:56 AM
Still haven;t seen
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Omega12 28-Apr-18 01:56 AM
Liked the part where they ate chilli dogs
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V A H K I T I 28-Apr-18 01:57 AM
Kek
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UTTER_BODGE 28-Apr-18 02:01 AM
game is being dumb
I am unamused
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V A H K I T I 28-Apr-18 02:01 AM
?
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UTTER_BODGE 28-Apr-18 02:05 AM
ok it's fine actually
all is well
except my back
my sPINE
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V A H K I T I 28-Apr-18 02:10 AM
????
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UTTER_BODGE 28-Apr-18 02:10 AM
send chiropractor
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V A H K I T I 28-Apr-18 02:12 AM
What is happeneing? WHat did you do?
Both to your back and the game?
xD
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benji 28-Apr-18 02:13 AM
avengers eh 7.5/10
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UTTER_BODGE 28-Apr-18 02:13 AM
the game is okay everything is going to be okay I will have a new water ocean thing to you tomorrow
s p i n e
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V A H K I T I 28-Apr-18 02:13 AM
.-.
What did you DO to yourself? xD
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UTTER_BODGE 28-Apr-18 02:21 AM
approximation of me attempting work now https://youtu.be/G9pVIk8-XgQ?t=646
goodnight everybody
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Ibbie 28-Apr-18 02:50 AM
SHIT WRONG CHANNEL
hope nobody saw that
Anywaaaaaaaay
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V A H K I T I 28-Apr-18 02:51 AM
I swear to fuck if you gabe it away just like that
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Ibbie 28-Apr-18 02:51 AM
/).(\
If anyone saw then the jig is up
Doesn't seem like anyone did though
Pheeeeew
ANYWAY
If they start taking too long to decode, you could have Thicc give them permission to seek outside help (on the condition that his account and any hints cannot be passed along to said help.) (edited)
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V A H K I T I 28-Apr-18 02:53 AM
Tru
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Ibbie 28-Apr-18 02:54 AM
I'd be fine with it, I'm curious to see how long actual codebreakers would take to crack it. Probably not very long.
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Ibbie 28-Apr-18 03:23 AM
They have all of the pieces.
Ceasar, 6-1, constant mutation.
Aaaagh this is both frustrating and hilarious
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V A H K I T I 28-Apr-18 03:24 AM
IKR?
Like.. Jocool is actually making me mad
Cause his closed mindedness combined with his status is throwing the others off.
He shoots something down, they immediately believe him. xP
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Ibbie 28-Apr-18 03:26 AM
I even risked pondering out loud if the constant mutation verse applies to the code, and they're just like nahhh
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2Tie 28-Apr-18 03:26 AM
i can't even follow the solution given in here myself lol
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Ibbie 28-Apr-18 03:26 AM
Want me to tell you?
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2Tie 28-Apr-18 03:26 AM
sure
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Ibbie 28-Apr-18 03:28 AM
So from the code as found on the tweet, the first layer is hexadecimal. They cracked that right away, no surprise, only to come upon a foreign code.
I'd copy-paste the process but mobile is a bitch.
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V A H K I T I 28-Apr-18 03:29 AM
I will assist
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2Tie 28-Apr-18 03:29 AM
right, i followed the hex and mirror bit
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V A H K I T I 28-Apr-18 03:29 AM
d7a486ajb66aaag82cca78faa6i9ach6h95cea54g8k7d91d9b789
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2Tie 28-Apr-18 03:29 AM
i just don't get six to one to six
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Ibbie 28-Apr-18 03:30 AM
Liam's mirror hint is misleading, that doesn't come until the end.
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2Tie 28-Apr-18 03:30 AM
ohh
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V A H K I T I 28-Apr-18 03:30 AM
To be fair, it can be solved in reverse just be reversing the count
But it is harder (edited)
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Ibbie 28-Apr-18 03:31 AM
It's ceasar code with a mutation, each letter down the code it goes over by 6, 5, 4, 3, 2, 1, repeat
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2Tie 28-Apr-18 03:31 AM
ohhh
so that, then everything shifted by one, then the 6 mutation again?
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Ibbie 28-Apr-18 03:32 AM
Final layer is hexadecimal again, to hide that social characters in the link.
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2Tie 28-Apr-18 03:32 AM
do the numbers get shifted?
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Ibbie 28-Apr-18 03:32 AM
Oh and the link itself is backwards.
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2Tie 28-Apr-18 03:33 AM
yeah i googled caesar cipher mutation and got nothing close to that
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V A H K I T I 28-Apr-18 03:34 AM
It's a caesar cipher custom modified to incrementally increase to a certain point
That's really all there is to it
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2Tie 28-Apr-18 03:34 AM
i know
but how would anyone else figure that out
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Ibbie 28-Apr-18 03:34 AM
First you have to set up the ceasar decoder to include numbers, so
abcdefghijklmnopqestuvwxyz0123456789
So in the code: d7a486ajb66aaag82cca78faa6i9ach6h95cea54g8k7d91d9b789 d moves six back to 7, then 7 moves five back to 2, a moves four back to 6, and so on
I made it hard for good reason!
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2Tie 28-Apr-18 03:41 AM
so then after the first 6mut, it's jce7a7gof98bifeja3iheaaggfalbbimakb6ije86hepbgb2jefaaa?
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Ibbie 28-Apr-18 03:42 AM
No, that looks very wrong.
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2Tie 28-Apr-18 03:42 AM
oh did i go the wrong way
yep
minus six, not plus six
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Ibbie 28-Apr-18 03:48 AM
Jocool, I get that you don't know I made the damn code but at least take what I say with some consideration... (edited)
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2Tie 28-Apr-18 03:51 AM
7261654e7349656d6167646e452f796c2e7469622f2f3a70747468 correct?
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V A H K I T I 28-Apr-18 03:51 AM
Let me gess Ibbie
This person is you
XD
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Ibbie 28-Apr-18 03:51 AM
Is he really the creator of BMOP?
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V A H K I T I 28-Apr-18 03:52 AM
"tehbest1" is you right? xP
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Ibbie 28-Apr-18 03:52 AM
No, I'm stuck on mobile dude.
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V A H K I T I 28-Apr-18 03:52 AM
.-.
tehbest1 - Today at 3:50 AM Not if you change the alphabet to include 0-9. Plus, it sounds like the reverse isn’t supposed to happen until the end?
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Ibbie 28-Apr-18 03:53 AM
Either it's someone else here, he's one smart cookie, or
it's you just fucking with us. Pac
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2Tie 28-Apr-18 03:55 AM
ohhhh and now i go +1, +2, +3, etc?
or is it still minus
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😺 Lilith 28-Apr-18 03:56 AM
I think there are techniques/tools to find out if such a changing code was used, so it's not that unlikely that somebody would be able to find that out
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Ibbie 28-Apr-18 03:56 AM
Maybe someone invited a legit code breaker and caught them up.
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😺 Lilith 28-Apr-18 03:56 AM
Not that I would have been able to do that
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2Tie 28-Apr-18 04:08 AM
hmm, no matter which way i go i get non-hex characters
last ARG i participated in, i got pretty far but got hung up on a caesar cypher problem lol
wait
oh
that "back to 6" thing got me confused
i solved it
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ShadowDraikana 28-Apr-18 10:19 AM
@V A H K I T I Made some progress on the cinematics, but not much. Also fixed up a texture slb that nobody noticed was broken
@UTTER_BODGE @V A H K I T I I never touched that texture slb so it's not my fault. That area had broken animations to begin with and cycling the area through the tool fixed it I thought.
Same issue with Mud0 and Hydr
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UTTER_BODGE 28-Apr-18 12:00 PM
not clear what you're referring to but liam simply restarted his computer and it was fine
if the issue you're talking about is the one I think it might be
(choppy water scrolling)
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Omega12 28-Apr-18 12:09 PM
Did anyone end up replicating my progress with blr2 and ptos?
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ShadowDraikana 28-Apr-18 12:17 PM
@Omega12 I still need you to check the file I sent
@UTTER_BODGE Alright then. Game being weird apparently
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Omega12 28-Apr-18 12:19 PM
I'll check when I get home then, just getting some food
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ShadowDraikana 28-Apr-18 12:20 PM
I think I know what you did and if so it wasn't trigger related
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Omega12 28-Apr-18 12:20 PM
Hmm
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ShadowDraikana 28-Apr-18 12:20 PM
You might have removed cinematic components
That's what I did to get shit to stop playing
so it's definitely a "trigger" issue per se but it's not handled in trigger files themselves
Lewa meets Tahu for example is strange because as soon as it ends it warps you to Fvil. That kind of mechanic should be working for Onua meets Gali, but it doesn't.
Why I say Lewa meets Tahu is weird is because you're supposed to exit that room into fvil as far as I can tell.
Removing the cinematic char file resulted in the mtup cutscene never even playing
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V A H K I T I 28-Apr-18 12:32 PM
So what's your progress then m8?
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ShadowDraikana 28-Apr-18 12:34 PM
Not much, other than I fixed the mtup trigger for tahu's level. Needs a killbox though...
And I fixed another texture slb
@V A H K I T I Also idk if this was a mistake on your part, but you have a green hill texture repeated
blue.tga is the same as t21.tga
and t21 is the original
also in that same folder, there's a texture with a .dd file extension; rename it to .dds
don't think it's used but still it should be dds
Lev5 texture slb fixed to remove broken reference with correct one; gets river water functional
Apart from this stuff; I've been slowly getting objects back in bounds in TTUN
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UTTER_BODGE 28-Apr-18 12:40 PM
I'm gonna spend a nice relaxing day on the beach
reshaping it
making it not look terrible
not as terrible
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ShadowDraikana 28-Apr-18 12:41 PM
Good luck
Also I found a detail to be touched up in the front end
the river exit isn't sealed up whereas the lava is
and I also found a few bridge railing issues similar to the front end's problems in Lewa's village
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UTTER_BODGE 28-Apr-18 12:43 PM
plenty of one sided railings in this game eh
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ShadowDraikana 28-Apr-18 12:44 PM
OH there's this glaring issue in Ga-Koro:
random grass square
I'm hoping this could be a simple mtl fix
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UTTER_BODGE 28-Apr-18 12:45 PM
yeah that should be easy
also should be easy to manually paint some vertex colors onto that one hydra waterfall that match the others
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ShadowDraikana 28-Apr-18 12:54 PM
I'll try the mtl route on this one unless you want to do it
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UTTER_BODGE 28-Apr-18 12:55 PM
the UVs might need to be tweaked too, I'll check it out
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ShadowDraikana 28-Apr-18 12:55 PM
oof yeah that could be an issue
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UTTER_BODGE 28-Apr-18 12:55 PM
it'll be a quick fix when I get to it, onua's beach is just higher priority atm
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ShadowDraikana 28-Apr-18 12:56 PM
Yeah definitely
anything to clean that place up needs to be done
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Omega12 28-Apr-18 01:15 PM
great now i have to reverse engineer what I did on the dismount
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UTTER_BODGE 28-Apr-18 01:16 PM
hey @V A H K I T I I think I see why the devs opted for highly triangulated water
and might actually make it even more triangulated on mine, at least along the coastline where it intersects with the main model.....
got example vids processing
this game/engine/renderer does not like huge transparent triangles intersecting with things, I guess
I guess subdivided would be a better term
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Omega12 28-Apr-18 01:21 PM
hey james
you got a clean copy of ptos?
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UTTER_BODGE 28-Apr-18 01:21 PM
what level?
pohatu?
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Omega12 28-Apr-18 01:21 PM
yeah lev3
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UTTER_BODGE 28-Apr-18 01:22 PM
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Omega12 28-Apr-18 01:22 PM
some idiot forgot to make a backup of it before he started working on it
thanks m8 (edited)
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UTTER_BODGE 28-Apr-18 01:24 PM
np
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V A H K I T I 28-Apr-18 01:24 PM
Got them videos m8? 😛
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Omega12 28-Apr-18 01:26 PM
Yuge
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V A H K I T I 28-Apr-18 01:26 PM
.-.
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UTTER_BODGE 28-Apr-18 01:26 PM
yeah
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V A H K I T I 28-Apr-18 01:27 PM
It looks fine up to that rock
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UTTER_BODGE 28-Apr-18 01:27 PM
there's a little bit of flicker in the vanilla model but it gets way worse with big tris
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V A H K I T I 28-Apr-18 01:27 PM
Ye
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UTTER_BODGE 28-Apr-18 01:27 PM
maybe I'll make it fit the shape of the coastline exactly or somethin'
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V A H K I T I 28-Apr-18 01:28 PM
Tbh the easiest method would probably be to just modify the beach itself so the intersection is more stable
Cause everywhere else looks fne
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ShadowDraikana 28-Apr-18 01:28 PM
ayy what's up
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V A H K I T I 28-Apr-18 01:28 PM
Butts
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ShadowDraikana 28-Apr-18 01:29 PM
you got the file, right?
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V A H K I T I 28-Apr-18 01:29 PM
Ye
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Omega12 28-Apr-18 01:31 PM
nice
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V A H K I T I 28-Apr-18 01:32 PM
????
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Omega12 28-Apr-18 01:32 PM
jumped, grabed the mask and fell in the pit
respawned but it still counted as getting the mask
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V A H K I T I 28-Apr-18 01:32 PM
LOL
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Omega12 28-Apr-18 01:32 PM
then the scene triggered
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V A H K I T I 28-Apr-18 01:32 PM
I mean
it still WORKS I guess?
xP
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Omega12 28-Apr-18 01:33 PM
the fuck did I do to get PTOS loading with the bull?
fug
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V A H K I T I 28-Apr-18 01:33 PM
Knowing this game I wouldn't have expected it to just cache that function to play on landing without something else overwriting it
All the same, maybe an invisible barrier behind the mask is in order there @UTTER_BODGE
😛
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ShadowDraikana 28-Apr-18 01:35 PM
Well I drowned once and it spazzed out the collection animation, then crashed
This game is weird and broken
@V A H K I T I Also can you account for the extra blue texture you added into the lev3 folder?
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V A H K I T I 28-Apr-18 01:36 PM
Ye
It's just an old one I forgot to delete after I renamed and repointed everything
Keep blue
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ShadowDraikana 28-Apr-18 01:36 PM
Ok, so I'll remove it from my stuff
just wanted to be sure
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UTTER_BODGE 28-Apr-18 01:37 PM
All the same, maybe an invisible barrier behind the mask is in order there @😺 Jamesster added to the list of things to check out
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V A H K I T I 28-Apr-18 01:37 PM
👌
Ugh I fuckin forgot to pin my list of issues from last night
I'm dum
Pinned a message.
Done. ANything y'all want me to add?
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ShadowDraikana 28-Apr-18 01:38 PM
Uh sliding from wthk into gly3 traps you in a slide
that's a transition problem like with TTUN
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V A H K I T I 28-Apr-18 01:42 PM
Pac
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ShadowDraikana 28-Apr-18 01:42 PM
sliding speed too
it's WAY too fast in that room in particular
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V A H K I T I 28-Apr-18 01:42 PM
Gotta figure out what regulates speed then
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ShadowDraikana 28-Apr-18 01:44 PM
Also I confirmed, the ptos trigger doesn't control the cutscenes; it still needs to be fixed, so therefore, changing the blr6 reference to blr2 should be done so backtracking is possible.
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V A H K I T I 28-Apr-18 01:45 PM
Not really necessary though
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Hexadecimal Mantis 28-Apr-18 01:45 PM
Did our boy fraug actually figure out the ciper?
Props to him if he did
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V A H K I T I 28-Apr-18 01:45 PM
It was probably left as is because you can never make the jump back to the door TO backtrack
Technically he did yes
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ShadowDraikana 28-Apr-18 01:45 PM
but with the debug camera active it's still an issue. Just want to make eliminate that possibility, that's all
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V A H K I T I 28-Apr-18 01:45 PM
@2Tie and @Ibbie PUSHED HIM IN SOME DIRECTION LAST NIGHT TO DO SO
Whoops
caps
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Hexadecimal Mantis 28-Apr-18 01:46 PM
How revealing was the hidden message?
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V A H K I T I 28-Apr-18 01:46 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
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Ibbie 28-Apr-18 01:47 PM
I was genuinely concerned that you were upset, and then you said whoops caps
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Hexadecimal Mantis 28-Apr-18 01:47 PM
damn
That's pretty much a dead giveaway. Its not like it matters too much now though
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V A H K I T I 28-Apr-18 01:48 PM
They're still respecting the keep it to yourselves message though
I like this community
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ShadowDraikana 28-Apr-18 01:49 PM
I think we're onto something
We need templates for the cinematic slbs, but this is definitely something
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V A H K I T I 28-Apr-18 01:50 PM
?
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ShadowDraikana 28-Apr-18 01:50 PM
the char file regulates whether the cutscene is called or not
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V A H K I T I 28-Apr-18 01:50 PM
Oh?
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Ibbie 28-Apr-18 01:50 PM
2Tie and I agreed not to help them too much, just to motivate them by "proving" that it's possible to decipher.
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V A H K I T I 28-Apr-18 01:50 PM
@JrMasterModelBuilder Feel like working on cinematic SLB templates? 😛
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ShadowDraikana 28-Apr-18 01:50 PM
it has to contain data to trigger in conjunction with an osi function or has an area specified
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V A H K I T I 28-Apr-18 01:51 PM
With that knowledge we could get the Takara and Nobua back all in one fell swoop
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ShadowDraikana 28-Apr-18 01:51 PM
I removed the char file for tahu's mtup with lewa and the mtup area loaded without the cutscene
So the function for warping you out of there could be utilized for Onua meets Gali if we can determine what it does
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Hexadecimal Mantis 28-Apr-18 01:52 PM
I'll look at the file
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ShadowDraikana 28-Apr-18 01:53 PM
As far as I can tell, the game needs just the cam and char files for a cinematic to run
without the char, the cutscene never triggers
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Hexadecimal Mantis 28-Apr-18 01:53 PM
so cin_char right?
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V A H K I T I 28-Apr-18 01:54 PM
For gali meets onua it would be cin1_char.slb specifically, yes
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ShadowDraikana 28-Apr-18 01:54 PM
We need to get that one to warp Gali to the STRT area
also a curious thing I noticed
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Hexadecimal Mantis 28-Apr-18 01:55 PM
Looks kind of like the frotend camera slb
A few pointers that all point to null terminated stuff (edited)
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ShadowDraikana 28-Apr-18 01:55 PM
in the few seconds you have before mtup crashes, moving gali results in her moving in a T-pose, like our old pal, Nuju
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Hexadecimal Mantis 28-Apr-18 01:56 PM
We could probably add stuff to these, even If we don't completely know the format.
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ShadowDraikana 28-Apr-18 01:56 PM
it's worth a shot at this point
so we know what it breaks 😛
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Hexadecimal Mantis 28-Apr-18 01:59 PM
The data starts after the null terminated strings, so just copy from there until you get to the next address that its being pointed to (edited)
something like this
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ShadowDraikana 28-Apr-18 02:03 PM
most of that is position data for the character entries above, that much I know
This has to be a combo between this and the osi
Speaking of that, anyway to make Tahu's level load MTUP first instead of FVIL?
already tried and it shuts down if I change it to anything other than fvil
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V A H K I T I 28-Apr-18 02:05 PM
Same
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Hexadecimal Mantis 28-Apr-18 02:05 PM
They all appear to be 56 chars long
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ShadowDraikana 28-Apr-18 02:05 PM
We also need to get mtup to stop warping you to fvil
@V A H K I T I You got the trigger I sent for that, right?
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V A H K I T I 28-Apr-18 02:06 PM
?
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ShadowDraikana 28-Apr-18 02:06 PM
The door in that room has a working trigger
but it's using a weird reference from Lewa's level, so I went ahead and corrected it
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V A H K I T I 28-Apr-18 02:07 PM
AH yes. Well it was probably never meant to be a playable area. At least not in the game's current state
However I'm not opposed to making it one
I like that area
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ShadowDraikana 28-Apr-18 02:08 PM
Also I discovered lat night the water animations in that room are broken, so I'll add that to my list of things to do
we should also try adding a killbox since otherwise you just fall out of the map
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V A H K I T I 28-Apr-18 02:08 PM
Another example of it likely not being meant for playing. 😛
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ShadowDraikana 28-Apr-18 02:10 PM
Well once we figure out how to get the cutscene to stop warping you out immediately, we can fix that and then use that info to make Gali warp into STRT instead of crashing.
The reason it doesn't have a trigger is because it doesn't have a door
either way I'll continue cracking at this
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Hexadecimal Mantis 28-Apr-18 02:11 PM
Not bad
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ShadowDraikana 28-Apr-18 02:11 PM
?
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Hexadecimal Mantis 28-Apr-18 02:12 PM
We can add stuff (edited)
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ShadowDraikana 28-Apr-18 02:13 PM
Without stuff in the cam slbs I doubt that will go anywhere, but who knows
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Hexadecimal Mantis 28-Apr-18 02:13 PM
The cam slbs are similar iirc
but that could be specific to the front end in the alpha
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Omega12 28-Apr-18 02:14 PM
oh
please disregard me, I have mental issues
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ShadowDraikana 28-Apr-18 02:15 PM
lol
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Hexadecimal Mantis 28-Apr-18 02:15 PM
You're not alone
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ShadowDraikana 28-Apr-18 02:16 PM
Welp either way keep me posted guys. I'll try to be back tomorrow.
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Omega12 28-Apr-18 02:16 PM
please disregard that message about me having mental issues
I did fix the crash while having the slb active
no cin though
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ShadowDraikana 28-Apr-18 02:17 PM
How
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Omega12 28-Apr-18 02:19 PM
tnga is not in that level, changed it to vlgr and the crashs topped
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Hexadecimal Mantis 28-Apr-18 02:19 PM
my eyes
HxD is so bright lol
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ShadowDraikana 28-Apr-18 02:20 PM
but no cutscene
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Hexadecimal Mantis 28-Apr-18 02:21 PM
"woah i can't believe you guys also found it I have the October build >:)"
excuse me
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ShadowDraikana 28-Apr-18 02:21 PM
Either way I think we've narrowed in on the problem
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Hexadecimal Mantis 28-Apr-18 02:21 PM
thats what we have right?
I'm calling bs here
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ShadowDraikana 28-Apr-18 02:21 PM
anyway cya guys
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Omega12 28-Apr-18 02:23 PM
october build?
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V A H K I T I 28-Apr-18 02:23 PM
Uh
He got the date right
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Hexadecimal Mantis 28-Apr-18 02:23 PM
fuck
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Omega12 28-Apr-18 02:23 PM
yeah...
who says the have the october build?
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V A H K I T I 28-Apr-18 02:26 PM
New user that just logged in in #litestone-general
Idk if @LiamRobertson is on right now, but if he does have, and releases it, the jig is up
I'm not gonna delay any further
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Hexadecimal Mantis 28-Apr-18 02:26 PM
This story is about to get even more legendary
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Omega12 28-Apr-18 02:26 PM
hold up
jimmy or thicc can bait him
without exposing ourselves
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Hexadecimal Mantis 28-Apr-18 02:27 PM
shit
i think he has it
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Omega12 28-Apr-18 02:28 PM
how in the fuck
@LiamRobertson
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V A H K I T I 28-Apr-18 02:28 PM
Yeah, as I said, I'm not gonna delay if he has it.
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Hexadecimal Mantis 28-Apr-18 02:28 PM
Ask for md5
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V A H K I T I 28-Apr-18 02:28 PM
I know you wanted to announce it, but if the jig is up, the jig is up
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UTTER_BODGE 28-Apr-18 02:29 PM
that guy was claiming to have it a while back on RRU but never provided any evidence
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V A H K I T I 28-Apr-18 02:30 PM
Well I'm calling him out
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Omega12 28-Apr-18 02:30 PM
jimmy tweeted (edited)
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UTTER_BODGE 28-Apr-18 02:30 PM
he later tried to use it to get past the "you must have 10 posts to get into our discord server" rule
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V A H K I T I 28-Apr-18 02:30 PM
I asked for the frontend model
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UTTER_BODGE 28-Apr-18 02:30 PM
[9:42 PM] mcdude451: Yo Terrev I don't have 10 posts on RRU, but I am the one who has the lost Bionicle game Sadly literally no one believes me because of people like Dellepack who claim to have the game, then start saying ridiculous things essentially revealing their lies and wasting everyone's time But yes I do actually have the game [9:43 PM] mcdude451: I was wondering if I could share some screenshots of what I have got working [9:44 PM] mcdude451: I say that because the game was cancelled right when they were working on compatibility issues with non gaming pc's (at the time) running the game properly [9:45 PM] mcdude451: so even though I have a gaming PC that should technically be able to run it, the game requires a few specific types of gaming graphics cards from the early 2000's in order to run properly [9:46 PM] mcdude451: I have a card that it should work with, but I am still getting everything working [9:47 PM] Terrev: here's an idea for one of your 10 posts: put those screenshots you mentioned on the forum [9:54 PM] mcdude451: The reason I haven't already done it is mostly because I would rather share screenshots of the game with people that I know aren't just on RRU for that game and not just leechers (if that makes any sense) [9:54 PM] Terrev: guess you'll have to think of some other ideas for 10 posts then [9:54 PM] mcdude451: ok, fair enough, I mean it is the rules, but I thought I would ask [9:54 PM] mcdude451: thanks anyway
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Omega12 28-Apr-18 02:30 PM
HE'S GOT IT BOYS
PANIC
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UTTER_BODGE 28-Apr-18 02:30 PM
those message logs are from months back but discord isn't showing me the date
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Omega12 28-Apr-18 02:31 PM
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V A H K I T I 28-Apr-18 02:31 PM
Calm down
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UTTER_BODGE 28-Apr-18 02:32 PM
he was getting pissed on RRU months ago that people weren't believing he had it even though he provided exactly zero evidence lol
this was before the alpha surfaced
like, last year
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V A H K I T I 28-Apr-18 02:32 PM
He has dates that nobody else could have though
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Omega12 28-Apr-18 02:32 PM
it's legit
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V A H K I T I 28-Apr-18 02:32 PM
He's guessed two exactly
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Hexadecimal Mantis 28-Apr-18 02:32 PM
I'd say its real
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Omega12 28-Apr-18 02:32 PM
I even verified the alpha doesnt have the same date
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UTTER_BODGE 28-Apr-18 02:32 PM
I'm just watchin' the show haha
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Hexadecimal Mantis 28-Apr-18 02:33 PM
i'm not going to fully believe until I see a hash of some kind
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Omega12 28-Apr-18 02:33 PM
gonna rule one thing out
that one of us didnt accidently post something
see if this gets him, since 1hat no longer exsists
shit
he knows
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UTTER_BODGE 28-Apr-18 02:36 PM
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Omega12 28-Apr-18 02:36 PM
you got a weird kernel there
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Hexadecimal Mantis 28-Apr-18 02:36 PM
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UTTER_BODGE 28-Apr-18 02:36 PM
I'm laughing for real right now
the ultimate plot twist, the guy who was BSing on RRU and refusing to even show screenshots of the game's installation folder now pulls this out of his ass
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Omega12 28-Apr-18 02:37 PM
pulls an actual beta out of his ass but refuses to show proof (edited)
damnit fingers, that wasn't a question
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2Tie 28-Apr-18 02:38 PM
i want off lomn's wild ride
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Omega12 28-Apr-18 02:38 PM
we might be getting off the ride today
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Hexadecimal Mantis 28-Apr-18 02:39 PM
He's sending the md5
now we'll know for sure
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Omega12 28-Apr-18 02:39 PM
now, vahkiti could contact him and explain the situation
he might cooperate
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V A H K I T I 28-Apr-18 02:41 PM
One step at a time.
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2Tie 28-Apr-18 02:41 PM
but that would also introduce a weak link
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Hexadecimal Mantis 28-Apr-18 02:41 PM
He's not giving an md5
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V A H K I T I 28-Apr-18 02:41 PM
HOnestly it's better for us if he refuses
Because if he refuses it doesn't fuck up our launch plans
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emily (peri) 28-Apr-18 02:42 PM
tbh its actually a small miracle they didnt share the game before now, if they had people wouldn't have been poking around to get the alpha
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V A H K I T I 28-Apr-18 02:42 PM
If he refuses, it's the status quo
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UTTER_BODGE 28-Apr-18 02:42 PM
hah that's a good point @emily (peri)
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V A H K I T I 28-Apr-18 02:42 PM
Hell I could probably trick everyone into thinking he's thicc
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emily (peri) 28-Apr-18 02:42 PM
no need to mess with the dude like that
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UTTER_BODGE 28-Apr-18 02:43 PM
as far as I'm concerned - at the end of the day I'm not too concerned about who shares it, just as long as the game gets out there
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Hexadecimal Mantis 28-Apr-18 02:43 PM
ff806cb29ab9f2d30eca660ac7504bfe
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UTTER_BODGE 28-Apr-18 02:43 PM
and it gets fixed
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Hexadecimal Mantis 28-Apr-18 02:43 PM
not sure what this is from
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Omega12 28-Apr-18 02:44 PM
this is like wow, we need to get the server first!
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UTTER_BODGE 28-Apr-18 02:44 PM
all this thiccbricc stuff and now this guy are just the fireworks show on the way
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Omega12 28-Apr-18 02:44 PM
and then jimmy joins the server
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UTTER_BODGE 28-Apr-18 02:44 PM
his installation folder size is correct
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Hexadecimal Mantis 28-Apr-18 02:45 PM
the md5 is from lewa.blk
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Omega12 28-Apr-18 02:45 PM
mine is 1.14GB
wew lad
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V A H K I T I 28-Apr-18 02:45 PM
Nope
that's cause you have uncompressed blks
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Omega12 28-Apr-18 02:45 PM
i've been editing it a lot lol
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UTTER_BODGE 28-Apr-18 02:45 PM
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V A H K I T I 28-Apr-18 02:45 PM
the original is indeed 834
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Omega12 28-Apr-18 02:45 PM
not in the folder, i just have backups of blks
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V A H K I T I 28-Apr-18 02:45 PM
This isn't looking good
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Omega12 28-Apr-18 02:45 PM
look at james creating a vanilla
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Hexadecimal Mantis 28-Apr-18 02:45 PM
someone send a lewa.blk quci
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Omega12 28-Apr-18 02:45 PM
that was smart
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Hexadecimal Mantis 28-Apr-18 02:45 PM
i need to check
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Omega12 28-Apr-18 02:45 PM
wish i thought of it
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Hexadecimal Mantis 28-Apr-18 02:47 PM
FF806CB29AB9F2D30ECA660AC7504BFE
partys over
its real (edited)
ff806cb29ab9f2d30eca660ac7504bfe
Hes got it @V A H K I T I
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UTTER_BODGE 28-Apr-18 02:47 PM
hey, we know what the discs looked like now
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V A H K I T I 28-Apr-18 02:47 PM
oi
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UTTER_BODGE 28-Apr-18 02:47 PM
so that's cool
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2Tie 28-Apr-18 02:48 PM
"okay from lego"
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JrMasterModelBuilder 28-Apr-18 02:48 PM
Is it the exact same version?
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2Tie 28-Apr-18 02:48 PM
pikuhh
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V A H K I T I 28-Apr-18 02:48 PM
Seems that way
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UTTER_BODGE 28-Apr-18 02:48 PM
yeah, exact same as far as we can tell
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V A H K I T I 28-Apr-18 02:48 PM
Same build date, same file size
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Omega12 28-Apr-18 02:49 PM
thats different though
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UTTER_BODGE 28-Apr-18 02:49 PM
but yeah, same build date, same size, it's the same thing - the discs passed out to devs at the end
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JrMasterModelBuilder 28-Apr-18 02:49 PM
What is different Omega?
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Omega12 28-Apr-18 02:50 PM
he posted a different pic earlier
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UTTER_BODGE 28-Apr-18 02:50 PM
where? that's the only pic he posted on discord
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Hexadecimal Mantis 28-Apr-18 02:50 PM
^
Should we pm this guy?
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Omega12 28-Apr-18 02:50 PM
oh that was sojera
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Hexadecimal Mantis 28-Apr-18 02:50 PM
Tell him whats up
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V A H K I T I 28-Apr-18 02:50 PM
Idk
He might see fit to spill the beans or he might play along
We don't know him
@UTTER_BODGE, what say you?
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JrMasterModelBuilder 28-Apr-18 02:51 PM
Anyone want to ping other Liam?
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V A H K I T I 28-Apr-18 02:51 PM
We only have so much time to do this if we're going to
I did
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UTTER_BODGE 28-Apr-18 02:51 PM
¯\_(ツ)_/¯
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V A H K I T I 28-Apr-18 02:51 PM
He still wants to hold out
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UTTER_BODGE 28-Apr-18 02:51 PM
again, I'm just watching the show
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V A H K I T I 28-Apr-18 02:51 PM
He wants me to delay even if he uploads it which I'd rather not do
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Omega12 28-Apr-18 02:51 PM
WOAH
BOYS
his exe has a differnt name
no _
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V A H K I T I 28-Apr-18 02:52 PM
I never got the one with the underscore myself
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Omega12 28-Apr-18 02:52 PM
really?
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V A H K I T I 28-Apr-18 02:52 PM
Ye
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Hexadecimal Mantis 28-Apr-18 02:52 PM
DIscord adds the underscore (edited)
you dingus
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UTTER_BODGE 28-Apr-18 02:52 PM
mine has no underscore
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Omega12 28-Apr-18 02:52 PM
fucking a
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V A H K I T I 28-Apr-18 02:52 PM
Okay so
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UTTER_BODGE 28-Apr-18 02:52 PM
yeah, what hexadecimal mantis said
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V A H K I T I 28-Apr-18 02:52 PM
@everyone show of hands
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UTTER_BODGE 28-Apr-18 02:52 PM
discord does that
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Omega12 28-Apr-18 02:52 PM
just checked my vanilla copy, no underscore
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V A H K I T I 28-Apr-18 02:52 PM
Do we bring him into thge fold ant try to silence him?
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Omega12 28-Apr-18 02:52 PM
I say bring him in
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Hexadecimal Mantis 28-Apr-18 02:52 PM
bring him in
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UTTER_BODGE 28-Apr-18 02:53 PM
I don't care, I'm just giggling at the whole thing
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Omega12 28-Apr-18 02:53 PM
worst case if he doesnt want to join and releases it we got the fixed build
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emily (peri) 28-Apr-18 02:53 PM
I say let the game free at this point, people have waited long enough. but its only a few days either way so w/e
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Omega12 28-Apr-18 02:54 PM
well we were waiting for Liam
since he got it he wanted to do an unseen64 article on it
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UTTER_BODGE 28-Apr-18 02:54 PM
the game's gonna get released one way or another so that's pretty much all I care about in the end (edited)
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Hexadecimal Mantis 28-Apr-18 02:56 PM
I actually kek'd out loud when he was listing off the blks
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V A H K I T I 28-Apr-18 02:56 PM
I messaged him
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Omega12 28-Apr-18 02:57 PM
when hawkeye showed up in infinity war I literally clapped
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V A H K I T I 28-Apr-18 03:00 PM
OKAY
cisis overted
I got him to remain silent in exchange for early access to the patches
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Hexadecimal Mantis 28-Apr-18 03:00 PM
Why don't we let him in here?
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V A H K I T I 28-Apr-18 03:00 PM
I will yes
Hold on
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Hexadecimal Mantis 28-Apr-18 03:01 PM
We should probably give him an unlisted role with access
dataminers would be too suspicious
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V A H K I T I 28-Apr-18 03:01 PM
I can do per user
Wait no I can't.
Hm
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UTTER_BODGE 28-Apr-18 03:04 PM
I can't stop laughing at how many layers are in this game's collective bullshit tornado by now spanning the last 17 years
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V A H K I T I 28-Apr-18 03:04 PM
Oka @mcdude451
Welocme to the thing.
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Omega12 28-Apr-18 03:04 PM
welcome
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mcdude451 28-Apr-18 03:04 PM
hola
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Omega12 28-Apr-18 03:05 PM
Also, huge secret
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Hexadecimal Mantis 28-Apr-18 03:05 PM
Welcome to the beta club
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Omega12 28-Apr-18 03:05 PM
I'm actually Jimmy, don't tell no one
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UTTER_BODGE 28-Apr-18 03:05 PM
THAT'S the huge secret here????
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V A H K I T I 28-Apr-18 03:05 PM
Yeah, we're doing a lot to get this all cleaned up and launched at the same time as Liam's video
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UTTER_BODGE 28-Apr-18 03:05 PM
lol
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V A H K I T I 28-Apr-18 03:05 PM
We never expected anyone ELSE to come forward. 😛
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UTTER_BODGE 28-Apr-18 03:05 PM
ANYWAY, ALL SILLINESS ASIDE
@mcdude451 could you get an md5 of this file on the disc
just to be 110% sure we're working with the same thing
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mcdude451 28-Apr-18 03:06 PM
yes
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Hexadecimal Mantis 28-Apr-18 03:06 PM
Your lewa.blk's hash is an exact match to ours
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V A H K I T I 28-Apr-18 03:06 PM
Pretty sure we are.
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UTTER_BODGE 28-Apr-18 03:06 PM
I am too
just wanna be 200% sure
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V A H K I T I 28-Apr-18 03:06 PM
As I said in private he verified two dates, a folder size, and an md5 hash
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mcdude451 28-Apr-18 03:06 PM
give the program a sec
big file
there we go
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V A H K I T I 28-Apr-18 03:06 PM
Ya can't just guess that shit
😛
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mcdude451 28-Apr-18 03:07 PM
9903eef14d1bc08e28cbb310be97ad66
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V A H K I T I 28-Apr-18 03:07 PM
What is amazing is that you managed to get the original disk
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Omega12 28-Apr-18 03:07 PM
yep
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V A H K I T I 28-Apr-18 03:07 PM
We just got an iso from our contact
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Hexadecimal Mantis 28-Apr-18 03:07 PM
Thats a major piece of bonkle history
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mcdude451 28-Apr-18 03:08 PM
should i frame it lel
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UTTER_BODGE 28-Apr-18 03:08 PM
ok yes definitely the same installer
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V A H K I T I 28-Apr-18 03:08 PM
I would
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mcdude451 28-Apr-18 03:08 PM
do you guys have the behind the scenes vid
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Hexadecimal Mantis 28-Apr-18 03:08 PM
yes
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V A H K I T I 28-Apr-18 03:08 PM
Yep
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mcdude451 28-Apr-18 03:08 PM
its hilarious
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Omega12 28-Apr-18 03:08 PM
yep
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UTTER_BODGE 28-Apr-18 03:08 PM
yeah lol
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JrMasterModelBuilder 28-Apr-18 03:09 PM
Where you ever able to get it running?
We had to make patches to get it to draw anything.
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Omega12 28-Apr-18 03:09 PM
yeah, we've managed to get it running nativly on win10
and be we I mean Jr
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mcdude451 28-Apr-18 03:10 PM
i got it to show 3d geometry without patches it was just mega slow
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JrMasterModelBuilder 28-Apr-18 03:10 PM
Just curious what GFX card it would actually draw with.
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V A H K I T I 28-Apr-18 03:10 PM
Well that's farther than we got
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mcdude451 28-Apr-18 03:10 PM
i got a voodoo 2 running it
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V A H K I T I 28-Apr-18 03:10 PM
I'll sip up my current patch forlder now btw
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Omega12 28-Apr-18 03:10 PM
AYYYYY
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V A H K I T I 28-Apr-18 03:10 PM
Oh so you have a period unit to play it
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mcdude451 28-Apr-18 03:10 PM
yes
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V A H K I T I 28-Apr-18 03:10 PM
Interesting
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JrMasterModelBuilder 28-Apr-18 03:10 PM
Is that the specific model number?
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mcdude451 28-Apr-18 03:11 PM
of the gpu?
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JrMasterModelBuilder 28-Apr-18 03:11 PM
Yeah
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mcdude451 28-Apr-18 03:11 PM
tbh i havent really looked at the exact type but yes it is a voodoo 2
it is an arcade card i believe
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V A H K I T I 28-Apr-18 03:11 PM
Curious
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Hexadecimal Mantis 28-Apr-18 03:12 PM
When did you get the disc?
Not sure if you posted about that already
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V A H K I T I 28-Apr-18 03:12 PM
Patches are uploading now btw
He said he got it before we even had our build
THough not sure exactly when
Tbh it's kind of good that he didn't release it then.
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JrMasterModelBuilder 28-Apr-18 03:12 PM
Apparently there are 3 different voodoo 2 cards: https://en.wikipedia.org/wiki/Voodoo2
The Voodoo2 (or Voodoo2) was a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset. The card ran at a chipset clock rate of...
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V A H K I T I 28-Apr-18 03:13 PM
Cause we may have never gotten the alpha
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mcdude451 28-Apr-18 03:13 PM
i got it around oct of last year
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Omega12 28-Apr-18 03:14 PM
fucking a
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V A H K I T I 28-Apr-18 03:14 PM
Yeah, if you'd released it then, we may never have gotten the alpha with all this cut content
So it works out in a way
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Omega12 28-Apr-18 03:14 PM
although, I will say, if it was released on RRU there may not have been near as much development as we got now
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UTTER_BODGE 28-Apr-18 03:14 PM
this whole thing has been bizarre lol
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Omega12 28-Apr-18 03:14 PM
I tried to get in there day 1 to help work on it and they wouldn't have it
which is why we started working on it here
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UTTER_BODGE 28-Apr-18 03:15 PM
the active modders there came over here lol
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Omega12 28-Apr-18 03:15 PM
:p
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UTTER_BODGE 28-Apr-18 03:15 PM
benji, myself, shadowknight's there too (edited)
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Omega12 28-Apr-18 03:15 PM
yeah, shadow was the one who suggested going there
but locking new people out is a terrible idea
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mcdude451 28-Apr-18 03:15 PM
btw i do know that people at saffire all had the same machines
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Hexadecimal Mantis 28-Apr-18 03:15 PM
I'm on RRU as well
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mcdude451 28-Apr-18 03:15 PM
so it just ran
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V A H K I T I 28-Apr-18 03:15 PM
That's awesome
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UTTER_BODGE 28-Apr-18 03:16 PM
like, regardless of the site we've ultimately got a very similar crew of people working on it
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mcdude451 28-Apr-18 03:16 PM
question can i know who sent it to you?
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V A H K I T I 28-Apr-18 03:16 PM
He doesn't want to be credited by name, so don't let it leave this chat
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mcdude451 28-Apr-18 03:16 PM
i won't
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V A H K I T I 28-Apr-18 03:16 PM
[REDACTED] (edited)
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mcdude451 28-Apr-18 03:16 PM
holy crap (edited)
he gave my copy away
I SENT HIM THE BIN
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UTTER_BODGE 28-Apr-18 03:16 PM
LOL
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Omega12 28-Apr-18 03:16 PM
:V
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emily (peri) 28-Apr-18 03:16 PM
lmao
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mcdude451 28-Apr-18 03:16 PM
NO
OMG
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Omega12 28-Apr-18 03:17 PM
well, we found the snitch
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V A H K I T I 28-Apr-18 03:17 PM
xD
Amazing
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Omega12 28-Apr-18 03:17 PM
which means, pretty sure whe know who light brick is now
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UTTER_BODGE 28-Apr-18 03:17 PM
we already did
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JrMasterModelBuilder 28-Apr-18 03:17 PM
Wait, so you have the physical copy of the disk image we got?
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Omega12 28-Apr-18 03:17 PM
yeah but like
more concreatly
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UTTER_BODGE 28-Apr-18 03:17 PM
yes, apparently haha
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mcdude451 28-Apr-18 03:17 PM
yes
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V A H K I T I 28-Apr-18 03:17 PM
This is blowing my damn mind
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mcdude451 28-Apr-18 03:18 PM
I have the disc, i sent it to him, he got it, and he sent it to you guys
irjfngfkefdrkfgjzdkjfld
lolol
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V A H K I T I 28-Apr-18 03:18 PM
Well credit where credit is due
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Hexadecimal Mantis 28-Apr-18 03:18 PM
This is legendary lmao (edited)
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V A H K I T I 28-Apr-18 03:18 PM
Who did YOU get the disk from?
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Omega12 28-Apr-18 03:18 PM
fuck, it all comes around
that even lines with with the story we got from Liam
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UTTER_BODGE 28-Apr-18 03:18 PM
jfc
this is wild haha
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V A H K I T I 28-Apr-18 03:19 PM
And I thought ThiccBricc was gonna be the only wild ride of this release
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mcdude451 28-Apr-18 03:20 PM
what do i tell robot5431
he wants the picture
should i send?
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V A H K I T I 28-Apr-18 03:21 PM
I'd just be silent at this point tbh
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JrMasterModelBuilder 28-Apr-18 03:21 PM
A picture of the bottom of the CD should be fine.
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V A H K I T I 28-Apr-18 03:21 PM
Or that
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Omega12 28-Apr-18 03:21 PM
and there we go
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UTTER_BODGE 28-Apr-18 03:21 PM
ultimate hypothetical plot twist: the dev who sent mcdude their physical disc is also deep brick
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V A H K I T I 28-Apr-18 03:21 PM
My thought is that just being silent would be better for restoring your credibility after
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Omega12 28-Apr-18 03:21 PM
just mentioned a kickstarter
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mcdude451 28-Apr-18 03:21 PM
ok
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Hexadecimal Mantis 28-Apr-18 03:21 PM
@UTTER_BODGE I'm dying
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mcdude451 28-Apr-18 03:21 PM
its possible that its deepbrick
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Omega12 28-Apr-18 03:21 PM
yeah, even with the jimmy and thicc stuff we've fucked up a couple time
alsmost got caught
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UTTER_BODGE 28-Apr-18 03:22 PM
we've been playing fucking hot potato with this game
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V A H K I T I 28-Apr-18 03:22 PM
@mcdude451 Do you know who sent you your copy?
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UTTER_BODGE 28-Apr-18 03:22 PM
god my face hurts from laughing
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mcdude451 28-Apr-18 03:22 PM
like its okay he did
but i didnt think he would go around sending it to people
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UTTER_BODGE 28-Apr-18 03:23 PM
I mean, it's ultimately his game in a sense
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V A H K I T I 28-Apr-18 03:23 PM
And he didn't right away
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mcdude451 28-Apr-18 03:23 PM
true
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Omega12 28-Apr-18 03:23 PM
we only got it because we had the alpha
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V A H K I T I 28-Apr-18 03:23 PM
He sent it in exchange for our copy
he didn't even know if it was legit or not
he couldn't run it
We only managed to confirm through data mining until the patches were done
Hm
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Omega12 28-Apr-18 03:24 PM
actually, no
we got it running on a couple PCs
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V A H K I T I 28-Apr-18 03:25 PM
I mean even if he was sneaky about it, that'd just be par for the course at Saffire
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mcdude451 28-Apr-18 03:25 PM
wait what copy did you guys send him?
im so confused
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V A H K I T I 28-Apr-18 03:25 PM
The alpha copy we had
The one we got was a much earlier version
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mcdude451 28-Apr-18 03:25 PM
and what is the third version?
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V A H K I T I 28-Apr-18 03:25 PM
With a lot of cut content, but also far less satble
Ther eis no third
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mcdude451 28-Apr-18 03:25 PM
oh
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Omega12 28-Apr-18 03:25 PM
we only have 2 versions
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mcdude451 28-Apr-18 03:25 PM
ok
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V A H K I T I 28-Apr-18 03:25 PM
As far as we know, this one is the last
Not the ONLY, but the last
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mcdude451 28-Apr-18 03:25 PM
he said "I sure hope SOMEBODY can get this game running. At least getting some screen shots out there for people to see. That would be cool."
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V A H K I T I 28-Apr-18 03:26 PM
There are other known builds none of us have
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Omega12 28-Apr-18 03:26 PM
this was worked on until the day saffire got shut down I believe?
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V A H K I T I 28-Apr-18 03:26 PM
Not saffire specifically
Just this team
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Omega12 28-Apr-18 03:26 PM
ok
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V A H K I T I 28-Apr-18 03:26 PM
And yeah, @mcdude451 we definitely did that
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Hexadecimal Mantis 28-Apr-18 03:26 PM
^^^
Do you know about the bad cheat @mcdude451
?
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V A H K I T I 28-Apr-18 03:27 PM
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Omega12 28-Apr-18 03:27 PM
hehehe
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mcdude451 28-Apr-18 03:27 PM
bad cheat?
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Hexadecimal Mantis 28-Apr-18 03:27 PM
It's amazing.
It makes pohatu urinate, tahu fart, and Onua flip the bird
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Omega12 28-Apr-18 03:28 PM
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Hexadecimal Mantis 28-Apr-18 03:28 PM
By pressing p
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V A H K I T I 28-Apr-18 03:28 PM
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Hexadecimal Mantis 28-Apr-18 03:28 PM
There is also a cheat menu cheat I found
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mcdude451 28-Apr-18 03:28 PM
wow what
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Omega12 28-Apr-18 03:28 PM
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mcdude451 28-Apr-18 03:28 PM
omg
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Omega12 28-Apr-18 03:28 PM
fuck ninja'd
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V A H K I T I 28-Apr-18 03:28 PM
Kek
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Omega12 28-Apr-18 03:28 PM
am I the only one running this is wide mode?
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V A H K I T I 28-Apr-18 03:29 PM
But yeah, we've put a lot into this in the last few weeks, aha
I used to keep it wide
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mcdude451 28-Apr-18 03:29 PM
damn yeah how did you get widescreen working
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V A H K I T I 28-Apr-18 03:29 PM
One of JMMB's patches
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mcdude451 28-Apr-18 03:29 PM
ah
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mcdude451 28-Apr-18 03:29 PM
i was going to redo some of the textures in high res
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V A H K I T I 28-Apr-18 03:29 PM
Just extract the contents of that to your install dir
You should be able to run it on any modern PC
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mcdude451 28-Apr-18 03:29 PM
k
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V A H K I T I 28-Apr-18 03:30 PM
And yes, the upres thing was an idea we had to
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Omega12 28-Apr-18 03:30 PM
you didn't happen to post about having a copy on BZP did you?
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V A H K I T I 28-Apr-18 03:30 PM
@Grampa Walker is working on high poly models
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mcdude451 28-Apr-18 03:30 PM
i did not
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Omega12 28-Apr-18 03:30 PM
hmm ok
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V A H K I T I 28-Apr-18 03:30 PM
And we reconstructed some of the cutscene models using the Onua one left over in the alpha
An HD remaster would be an ideal goal for an optional patch
We already patched out the gray matoran and the onua bug btw
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mcdude451 28-Apr-18 03:31 PM
inb4 that post is dellepack
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V A H K I T I 28-Apr-18 03:31 PM
I also made some stupid progress on full level modding
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mcdude451 28-Apr-18 03:32 PM
nice
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Omega12 28-Apr-18 03:32 PM
well shit, now I lost what I was doing for the dismount cutscene
@Hexadecimal Mantis what you up to?
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V A H K I T I 28-Apr-18 03:32 PM
Uploading a video for ya now @mcdude451
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mcdude451 28-Apr-18 03:32 PM
i know you guys are just interested in bionicle but i did contact the guy who had a lego stunt rally beta disc
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Hexadecimal Mantis 28-Apr-18 03:32 PM
Laughing, eating popcorn, and drinking pepsi
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V A H K I T I 28-Apr-18 03:33 PM
Ooh, do tell
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Omega12 28-Apr-18 03:33 PM
wanna try to get the cutscene working?
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Omega12 28-Apr-18 03:33 PM
>no spin dash
no thank you
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V A H K I T I 28-Apr-18 03:33 PM
Kek
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JrMasterModelBuilder 28-Apr-18 03:34 PM
I'd be interested in a Stunt Rally beta, or anything new LEGO really.
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mcdude451 28-Apr-18 03:35 PM
he didnt give me the beta sadly but he said it was a copy he got because he did a review of it or something
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V A H K I T I 28-Apr-18 03:35 PM
Interesting
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Omega12 28-Apr-18 03:35 PM
got one haka ported back in
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V A H K I T I 28-Apr-18 03:35 PM
Oh yeah, he got some of the haka ported from the alpha too
Speaking of, @Hexadecimal Mantis and updates on cutscene slbs?
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UTTER_BODGE 28-Apr-18 03:35 PM
@mcdude451 the guy who sent it to the museum of play, or whatever?
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Omega12 28-Apr-18 03:35 PM
if we figure out the cutscene triggers I'm sure we can get them all
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Hexadecimal Mantis 28-Apr-18 03:35 PM
the cin_char slbs?
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V A H K I T I 28-Apr-18 03:35 PM
ye
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mcdude451 28-Apr-18 03:36 PM
yeah that guy
warren buckleitner
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UTTER_BODGE 28-Apr-18 03:36 PM
ah yeah
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V A H K I T I 28-Apr-18 03:36 PM
I know the guy who runs that place
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Hexadecimal Mantis 28-Apr-18 03:36 PM
I've got a basic understanding on how they work
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UTTER_BODGE 28-Apr-18 03:36 PM
I'd tried emailing him in like... 2010... but didn't hear back
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V A H K I T I 28-Apr-18 03:36 PM
Or at least plays a part in it
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Omega12 28-Apr-18 03:36 PM
do you know how they call the scene?
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V A H K I T I 28-Apr-18 03:36 PM
Go talk to Andrew Boreman
He might be able to help
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mcdude451 28-Apr-18 03:36 PM
hmm
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Omega12 28-Apr-18 03:36 PM
like could we edit them to call a different cin
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V A H K I T I 28-Apr-18 03:36 PM
He gave us the City of Legends prototype
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UTTER_BODGE 28-Apr-18 03:36 PM
the stunt rally beta is currently at that museum - I've considered stopping by there and setting up an appointment to see it
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V A H K I T I 28-Apr-18 03:36 PM
Again, talk to Andrew
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mcdude451 28-Apr-18 03:36 PM
ok
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V A H K I T I 28-Apr-18 03:36 PM
We've dealt with him before
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V A H K I T I 28-Apr-18 03:37 PM
He's also good friends with Liam R
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UTTER_BODGE 28-Apr-18 03:37 PM
he's not gonna just upload it or anything, I'm sure, but you can set up appointments to see things at the museum itself
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V A H K I T I 28-Apr-18 03:37 PM
@Hexadecimal Mantis THe thing Omega said. 😛
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UTTER_BODGE 28-Apr-18 03:37 PM
I know one or two people local to it
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V A H K I T I 28-Apr-18 03:37 PM
I'm somewhat near it
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UTTER_BODGE 28-Apr-18 03:37 PM
I visited in 2013 but that's all
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V A H K I T I 28-Apr-18 03:38 PM
By that I mean when I go to see Josie, Rochester is on my way
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mcdude451 28-Apr-18 03:38 PM
btw do you guys know if the beneath the phanta sea exists?
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UTTER_BODGE 28-Apr-18 03:38 PM
didn't get that far
conceptual work
that's about it
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mcdude451 28-Apr-18 03:38 PM
dang
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UTTER_BODGE 28-Apr-18 03:38 PM
yeah, it's a shame what happened to those games
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mcdude451 28-Apr-18 03:38 PM
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V A H K I T I 28-Apr-18 03:40 PM
Here
I have a message for you to send to the chat that'll wrap all this up and keep them from bothering you further
@mcdude451
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mcdude451 28-Apr-18 03:40 PM
ok
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V A H K I T I 28-Apr-18 03:40 PM
54 48 49 43 43 4E 45 53 53 20 57 49 4C 4C 20 53 45 54 20 59 4F 55 20 46 52 45 45
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mcdude451 28-Apr-18 03:40 PM
erm
wat dat
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V A H K I T I 28-Apr-18 03:40 PM
It'll tie you into the ThiccBricc shenanigans
And then I can keep them off your tail by way of redirecting their attention
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mcdude451 28-Apr-18 03:41 PM
it just converts to this Q�X)9�*ͱ��-
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V A H K I T I 28-Apr-18 03:41 PM
It's hex
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mcdude451 28-Apr-18 03:41 PM
im confused what does that mean
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V A H K I T I 28-Apr-18 03:42 PM
Okay so
ThiccBricc is a twitter pseudonym we came up with to tease the upcoming release to the masses
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mcdude451 28-Apr-18 03:42 PM
o
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JrMasterModelBuilder 28-Apr-18 03:43 PM
In short, they will assume you are this ThiccBricc character, who promised something in May.
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V A H K I T I 28-Apr-18 03:43 PM
It's an enigmatic user who generally only posts in hex
So I figured if they assume you're Thicc for now, they'll stop bothering you.
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mcdude451 28-Apr-18 03:43 PM
i said it
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V A H K I T I 28-Apr-18 03:43 PM
Awesome.
And of course, we'll clear your name when the game releases and give credit where it's due. If nobody believed you before, they will soon
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Hexadecimal Mantis 28-Apr-18 03:44 PM
Are we going to push the last alpha patch we made?
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V A H K I T I 28-Apr-18 03:44 PM
Ye
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mcdude451 28-Apr-18 03:44 PM
ok thanks and i will send some of the hd textures once i finish them
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V A H K I T I 28-Apr-18 03:45 PM
Awesome. 😃
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UTTER_BODGE 28-Apr-18 03:45 PM
thinking about that stunt rally beta disc... since it's at the museum of play, I think the best route would be for someone local to go over, meet up with andrew or whoever else is at the museum, and get some gameplay footage, since we probably can't get an ISO from them
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mcdude451 28-Apr-18 03:45 PM
true yeah
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UTTER_BODGE 28-Apr-18 03:45 PM
we already have an idea of what changes the game went through
a dev posted a lot of concept art/prototype models/etc on RRU as well
and gave some development insight
so there's no real mysteries to be solved
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mcdude451 28-Apr-18 03:46 PM
oh yeah ive seen some pictures of the beta
but no gameplay obv
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UTTER_BODGE 28-Apr-18 03:46 PM
it's not a holy grail like LoMN, some gameplay would be enough to answer the question of what's on that disc
probably looks similar to some of those screenshots
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mcdude451 28-Apr-18 03:46 PM
bink not found wot
when i try to run the game
binkw32
should i just throw it in there
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V A H K I T I 28-Apr-18 03:47 PM
Oh yeah, so @mcdude451, who sent you your disk anyways if I may ask? The identity of course won't leave this chat unless you wish it to.
Hm
Are you running the patch by itself?
Cause that needs to go over the already installed game. 😛
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mcdude451 28-Apr-18 03:48 PM
I really would but im not sure if they want their name going around
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V A H K I T I 28-Apr-18 03:48 PM
I can assure you it won't leave this chat, however if you're not comfortable disclosing, I won't force you
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mcdude451 28-Apr-18 03:48 PM
okay and the next time i talk with them i will ask
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V A H K I T I 28-Apr-18 03:48 PM
SOunds good. 😃
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UTTER_BODGE 28-Apr-18 03:49 PM
ask what?
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mcdude451 28-Apr-18 03:49 PM
if they are ok with their name being known at all
"The code execution cannot proceed because ilj15.dll was not found. Reinstalling the program may fix this problem."
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Hexadecimal Mantis 28-Apr-18 03:51 PM
Are you putting the patch in the installed folder?
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mcdude451 28-Apr-18 03:51 PM
no
oh
lol
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Hexadecimal Mantis 28-Apr-18 03:51 PM
Kek no worries
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V A H K I T I 28-Apr-18 03:51 PM
Yeah, you basically just install the game then copy paste this over that.
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mcdude451 28-Apr-18 03:51 PM
okay
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V A H K I T I 28-Apr-18 03:51 PM
Once it's released the patches will be a lot more elegant with the launcher I coded
This is more or less just a last minute slap-dash upload for you specifically. xP (edited)
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mcdude451 28-Apr-18 03:52 PM
ok
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UTTER_BODGE 28-Apr-18 03:57 PM
whew ok
everything calmed down now?
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V A H K I T I 28-Apr-18 03:57 PM
Yeah, that was hectic, but I think we're all good
Back to work then. xD
The beans remain unspilled
beans
Oh, I also took one other contingency out of this mix this morning.
After Fraug cracked the code, I let him in on it too.
Without him the others won't guess shit. xP
I should add him here too come to think of it
Oi @🐸 Fraug (The Ass-Man) welcome to the secret club
Forgot to add ya into this
SInce you're in on it now too
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mcdude451 28-Apr-18 04:00 PM
okay...dont turn up the gamma too much
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V A H K I T I 28-Apr-18 04:00 PM
Yeah, aha
It gets weird
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Hexadecimal Mantis 28-Apr-18 04:00 PM
Wait we're telling fraug?
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V A H K I T I 28-Apr-18 04:00 PM
Yes because as I said, without him making solid pointers, the others won't get too far. 😛
Good eye btw @🐸 Fraug (The Ass-Man) Ur one smart cookie. Pac
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mcdude451 28-Apr-18 04:01 PM
can someone send me blk extractor mine refuses to work
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V A H K I T I 28-Apr-18 04:01 PM
Ah yes
We have a new one
Check the last pinned post
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mcdude451 28-Apr-18 04:01 PM
k
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V A H K I T I 28-Apr-18 04:01 PM
You'll need python to run it, but otherwise it's pretty straightforward
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:02 PM
You guys are fucking great 😂 😂
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Hexadecimal Mantis 28-Apr-18 04:02 PM
@🐸 Fraug (The Ass-Man) I've got a present for you https://www.youtube.com/watch?v=DcZgumLpg4Q&feature=youtu.be
I needed to upload the unmodified version somewhere. ¯\_(ツ)_/¯ dedicated to our boi Fraug L. Coolman
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V A H K I T I 28-Apr-18 04:02 PM
LOL
The original one
xP
Oh yeah, we're all bascially thicc
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mcdude451 28-Apr-18 04:03 PM
we need to get darvell in here he knows more about the game than any of us
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V A H K I T I 28-Apr-18 04:03 PM
At this point? I don't think he does
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mcdude451 28-Apr-18 04:03 PM
stuff about older versions?
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V A H K I T I 28-Apr-18 04:03 PM
From a technical standpoint, we know more than anyone now
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Hexadecimal Mantis 28-Apr-18 04:03 PM
He doesn't want to be attached to the game (edited)
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V A H K I T I 28-Apr-18 04:03 PM
And that
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ProfessorBrickkeeper 28-Apr-18 04:04 PM
Yeah.
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mcdude451 28-Apr-18 04:04 PM
true but he did tell me it would be fun to mess with some physics stuff or something
let me find it (edited)
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:04 PM
Awesome haha
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V A H K I T I 28-Apr-18 04:04 PM
He also told Liam R all he remembers
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ProfessorBrickkeeper 28-Apr-18 04:05 PM
We can just send him a link in a few days when we're done and he can mess with the game in a state easier to work with.
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V A H K I T I 28-Apr-18 04:05 PM
I don't think anyone currently has more technical knowledge of the game than us. The dev tools were lost, and the formats likely forgotten
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mcdude451 28-Apr-18 04:05 PM
he said "I'd love to be able to play with my physics engine again."
🤷
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V A H K I T I 28-Apr-18 04:05 PM
Well he will have it.
We'll just need to bring him up to speed with our new tools I guess
If he chooses to drop by anyways
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mcdude451 28-Apr-18 04:06 PM
he has an october 10th build is that the other one you guys have?
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V A H K I T I 28-Apr-18 04:06 PM
No, ours is July something
Alpha 0.006
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mcdude451 28-Apr-18 04:06 PM
october 10th build could be cool to have i guess
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V A H K I T I 28-Apr-18 04:06 PM
I'm not sure it would have much different, but it could help us regress a few outstanding bugs (edited)
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ProfessorBrickkeeper 28-Apr-18 04:07 PM
Wait, so there is a third copy after all?
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mcdude451 28-Apr-18 04:07 PM
i guess
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V A H K I T I 28-Apr-18 04:07 PM
As far as known builds go, there are at least four.
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mcdude451 28-Apr-18 04:08 PM
darvell also said he wrote some cool physics code that would "break all of the LEGO pieces apart in the "monsters" and they'll fall and bounce and land on the ground in pieces. It was very cool, but it was "too violent" for them to put in the game, even before 9/11. LAME-O! ROFL. It was actually a really cool effect with realistic physics. Oh well."
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V A H K I T I 28-Apr-18 04:08 PM
Some of the earliest screenshots show high poly onua in a very early atrium with the old hud and no textures
Yeah we heard thta too
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mcdude451 28-Apr-18 04:08 PM
o ok
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V A H K I T I 28-Apr-18 04:08 PM
Ironic given Bionicle Heroes
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ProfessorBrickkeeper 28-Apr-18 04:09 PM
Considering how the discs were burned a week after cancellation, I'm not sure if there would actually be any notable differences between the two builds.
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Omega12 28-Apr-18 04:09 PM
and the lego games where things fall apart
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V A H K I T I 28-Apr-18 04:09 PM
It would still be neat to have and cross reference
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UTTER_BODGE 28-Apr-18 04:09 PM
he has an october 10th build is that the other one you guys have? source? I'm willing to bet he's thinking of the oct 23rd build and getting dates confused
like, he said the game was canceled on the 10th
he's probably thinking of "the last build" and thus saying that's from the 10th
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mcdude451 28-Apr-18 04:10 PM
"October 23, huh. Well that's interesting. I got mine on October 10. So perhaps this one is different from what I got. Hmm..."
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ProfessorBrickkeeper 28-Apr-18 04:10 PM
Oh. Hmm.
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UTTER_BODGE 28-Apr-18 04:10 PM
hmmmmm
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Hexadecimal Mantis 28-Apr-18 04:10 PM
hmmmmmmmmmmmmmmmmmmmmmmmmm
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ProfessorBrickkeeper 28-Apr-18 04:10 PM
HMMM
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V A H K I T I 28-Apr-18 04:10 PM
Well if he does have it, he's lost it since
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Hexadecimal Mantis 28-Apr-18 04:10 PM
mmmmmmmmmmmmmmmmmmmmmmmmh
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UTTER_BODGE 28-Apr-18 04:10 PM
probably not too important tbh
can't be that different
if anything ours is still more recent
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ProfessorBrickkeeper 28-Apr-18 04:12 PM
Yeah, I suspect the though the build and distribution dates differ, since there was no active development after the tenth, the actual contents are identical.
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mcdude451 28-Apr-18 04:12 PM
o
btw "Unknown file extension '.blk'!"
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Omega12 28-Apr-18 04:13 PM
we got a tool to extract em
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mcdude451 28-Apr-18 04:13 PM
i thought lomntool was that
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V A H K I T I 28-Apr-18 04:13 PM
nono
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mcdude451 28-Apr-18 04:14 PM
i really want to say something in hex
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V A H K I T I 28-Apr-18 04:16 PM
I'm curious what you have in mind, but I wouldn't push it. 😛
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mcdude451 28-Apr-18 04:16 PM
54 48 49 43 43 20 54 48 45 20 48 41 54 45 52 53
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V A H K I T I 28-Apr-18 04:16 PM
Eh.. best not to draw attention to yourself for now.
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mcdude451 28-Apr-18 04:16 PM
k
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ProfessorBrickkeeper 28-Apr-18 04:20 PM
I'd go for something more cryptic. Maybe "receive what you give" or something, in a reference to how mcdude451's copy was (indirectly) the one we got.
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V A H K I T I 28-Apr-18 04:21 PM
I still wouldn't risk it just yet
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ProfessorBrickkeeper 28-Apr-18 04:21 PM
I don't think that's risking anything, though, is it?
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V A H K I T I 28-Apr-18 04:22 PM
It's drawing attention to him and he'd be asked to follow it up. THe whole point of tying him to thicc was to detract attention
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UTTER_BODGE 28-Apr-18 04:23 PM
the bullshit tornado grows
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V A H K I T I 28-Apr-18 04:23 PM
Lel
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mcdude451 28-Apr-18 04:23 PM
i dont know if it worked tho people want a video or the back of the cd
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V A H K I T I 28-Apr-18 04:23 PM
THey got videos from thicc. Send me a photo of the CD and I'll tweet it though him. THat might work
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mcdude451 28-Apr-18 04:24 PM
my photo has discord in it
written
does that matter
i can crop it out or send the one without
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V A H K I T I 28-Apr-18 04:24 PM
One without would probably be best
So @Hexadecimal Mantis, any progress on getting the SLBs modified?
And @UTTER_BODGE on the water?
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UTTER_BODGE 28-Apr-18 04:28 PM
yeah, working on it now
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Omega12 28-Apr-18 04:33 PM
hey vahkiti
you got ida set up right>
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V A H K I T I 28-Apr-18 04:33 PM
ye
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Omega12 28-Apr-18 04:33 PM
does it by chance tell you start locations when you load in?
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V A H K I T I 28-Apr-18 04:34 PM
?
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Hexadecimal Mantis 28-Apr-18 04:34 PM
you can modify them @V A H K I T I (edited)
id area with pointer is 28 chars
data it points to is 56 chars
so you can add and remove
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Omega12 28-Apr-18 04:35 PM
yeah but I specifically want to see which start location is getting loaded
because when you load up ptos you get put at the start of the level
when you load up ptos while riding the bull you end up in the void
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V A H K I T I 28-Apr-18 04:36 PM
Just open up the pos slb in 010 and cross reference the strX coordinates with those displayed in game on the insert debug menu
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2Tie 28-Apr-18 04:36 PM
man, jaekhoff is a trooper
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Omega12 28-Apr-18 04:37 PM
=/
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V A H K I T I 28-Apr-18 04:37 PM
@Hexadecimal Mantis but did you find what makes them load at all or not?
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Omega12 28-Apr-18 04:37 PM
i spawn in the void and fall, I can't get acurate coords when I spawn in on the bull
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V A H K I T I 28-Apr-18 04:37 PM
Just have the menu open and take a screenshot when you spawn in
Only the Y coordinate will change
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Omega12 28-Apr-18 04:37 PM
cant warp, and have the camera menu open
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V A H K I T I 28-Apr-18 04:37 PM
???
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Omega12 28-Apr-18 04:38 PM
I tried earlier and it wouldnt work
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V A H K I T I 28-Apr-18 04:38 PM
There's a way you have to do it.
You go through the door in BLCV to get the bull
Then from there you warp to BLR2
Then teleport the player onto the door trigger at the end to go to PTOS
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Omega12 28-Apr-18 04:39 PM
you can warp straight to PTOS and avoid doing the level after you get the bull
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:39 PM
What's mcdude451?
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Omega12 28-Apr-18 04:39 PM
what's this boy doing here
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V A H K I T I 28-Apr-18 04:39 PM
ANother guy who just came in and has the beta apparently
it's weird
Also I let him in to drop another contingency
xP
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:39 PM
I doubt he does
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V A H K I T I 28-Apr-18 04:39 PM
oh he does
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mcdude451 28-Apr-18 04:39 PM
thanks my dude
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Omega12 28-Apr-18 04:39 PM
ah
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V A H K I T I 28-Apr-18 04:39 PM
THere's no doubt
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:39 PM
Oh how?
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Omega12 28-Apr-18 04:39 PM
so Fraug gets all our secrets?
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:40 PM
You have my word on secrecy
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V A H K I T I 28-Apr-18 04:40 PM
One does not simply guess the md5 checksum of a file that hasn't seen the light of day in 17 years
xP
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Hexadecimal Mantis 28-Apr-18 04:40 PM
^
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Omega12 28-Apr-18 04:40 PM
or the file size of spid
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Hexadecimal Mantis 28-Apr-18 04:40 PM
His disc is our copy
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V A H K I T I 28-Apr-18 04:40 PM
Or the last modified dates
Yeah, we have the same build
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:40 PM
So it's the same build
Werid how did he get it?
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V A H K I T I 28-Apr-18 04:40 PM
I brought him into the fold to keep the original plan in otion
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Omega12 28-Apr-18 04:41 PM
gotcha
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:41 PM
Where did you get it?
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mcdude451 28-Apr-18 04:41 PM
i've been asked to not reveal any names for now but that might change in the future
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Hexadecimal Mantis 28-Apr-18 04:42 PM
So fraug, how's the document?
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V A H K I T I 28-Apr-18 04:42 PM
Yeah, either way, the bottom line is he has it too, so into the secret club he comes. 😛 (edited)
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:42 PM
Hex I'm done with the doc haha
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Omega12 28-Apr-18 04:42 PM
Why didn't you invite Jimmy into the club when he joined the discord?
:p
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V A H K I T I 28-Apr-18 04:42 PM
Lel
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:43 PM
This isn't gonna be in the doc (edited)
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V A H K I T I 28-Apr-18 04:43 PM
Heeeeex I take that as a no btw that you haven't figured out what activates cutscenes yet? xD
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Omega12 28-Apr-18 04:43 PM
doc
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Hexadecimal Mantis 28-Apr-18 04:43 PM
I felt bad that you spent so much time working on it at first, but then I realized the memes were more important
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V A H K I T I 28-Apr-18 04:43 PM
cornflakes
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Omega12 28-Apr-18 04:43 PM
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:43 PM
No don't feel let me tell ya something, it's helped my writing skills
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Omega12 28-Apr-18 04:43 PM
fucking memes
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Hexadecimal Mantis 28-Apr-18 04:44 PM
@V A H K I T I I thought shadow figured it out
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:44 PM
So I still got something out of it
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V A H K I T I 28-Apr-18 04:44 PM
No he didn't
We needed you for that
xD
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Hexadecimal Mantis 28-Apr-18 04:44 PM
OH
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Omega12 28-Apr-18 04:44 PM
it's been fun letting information get out and not having everyone believe it
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V A H K I T I 28-Apr-18 04:44 PM
And yeah you helped us too @🐸 Fraug (The Ass-Man). It was easier to keep things under wraps with an outlet to vent a bit of content
xP
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mcdude451 28-Apr-18 04:44 PM
xd
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Omega12 28-Apr-18 04:45 PM
you guys got so close
to figuring out who thicc was
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Hexadecimal Mantis 28-Apr-18 04:45 PM
After all of the slip ups
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Omega12 28-Apr-18 04:45 PM
yeah
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mcdude451 28-Apr-18 04:45 PM
DeepThiccBrick (edited)
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Omega12 28-Apr-18 04:46 PM
after I accidently posted a part of my desktop and had to quietly go through 17 pages of my comments and delete my wallpapers that I posted
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:47 PM
I downloaded everything anyone sent
I got it all
But I can wipe my drive now lmao
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Omega12 28-Apr-18 04:47 PM
lol
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:48 PM
I was super fast dawg I've never done something like that
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Omega12 28-Apr-18 04:48 PM
It's been great, telling people straight up I got the beta, and no one believes me
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Hexadecimal Mantis 28-Apr-18 04:48 PM
@V A H K I T I Not too sure what loads them. It doesn't look like its the cin_char files (edited)
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V A H K I T I 28-Apr-18 04:48 PM
jfugdufgjmdklnhgfsdgh
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Omega12 28-Apr-18 04:48 PM
yo hex, not sure if you know
but I remember running across references to cin# in the alpha
any idea where I saw those?
because I can't find them now
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:52 PM
@Omega12 I figured you actually did
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Omega12 28-Apr-18 04:52 PM
oh?
what did you figure?
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:52 PM
I wish I finalized my secret doc I had for figuring out who thicc was
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Omega12 28-Apr-18 04:53 PM
Wait, you think I'm thicc?
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:53 PM
No
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Omega12 28-Apr-18 04:53 PM
:p
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:53 PM
That you had a beta some how
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Omega12 28-Apr-18 04:53 PM
oh
I'm actually Jimmy
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:53 PM
Yes I know Liam told me (edited)
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Omega12 28-Apr-18 04:53 PM
:p
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:54 PM
When may 1st hits I'm taking down my doc
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mcdude451 28-Apr-18 04:54 PM
whats this delete menu in the game (edited)
warp to area...
go to start position...
change character...
masks...
elemental powers...
abilities...
life/energy/tokens...
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Omega12 28-Apr-18 04:55 PM
debug menu
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mcdude451 28-Apr-18 04:55 PM
o
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Omega12 28-Apr-18 04:55 PM
you can warp to other maps, give yourself all asks
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UTTER_BODGE 28-Apr-18 04:55 PM
there's another menu too
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mcdude451 28-Apr-18 04:55 PM
oh cool
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UTTER_BODGE 28-Apr-18 04:55 PM
which can give you character and camera coordinates among other things
insert, I think?
it's just muscle memory for me now lol
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:56 PM
My childhood is true now!
Did you all like my box?
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Omega12 28-Apr-18 04:57 PM
hmmm
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V A H K I T I 28-Apr-18 04:57 PM
Oh yeah, I wanted to talk to you guys about the 1st. Turns out the 1st is just when Liam R gets back and can WORK on the video, so I'll have to think of something to delay for a bit longer but still not make them all lose hope completely.
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Omega12 28-Apr-18 04:57 PM
just noticed something on ptos
i got you covered
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🐸 Fraug (The Ass-Man) 28-Apr-18 04:57 PM
Make another teaser
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Omega12 28-Apr-18 04:58 PM
when jimmy popped in here he mentioned that the first was just a pre announcement announcement
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V A H K I T I 28-Apr-18 04:58 PM
AH okay
Cool
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Omega12 28-Apr-18 04:58 PM
👈 😎 👈
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V A H K I T I 28-Apr-18 04:58 PM
Thx m8
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Omega12 28-Apr-18 04:58 PM
meming saves the day
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V A H K I T I 28-Apr-18 04:58 PM
AGain
😛
So what did you notice on PTOS?
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Omega12 28-Apr-18 04:59 PM
2 maps
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V A H K I T I 28-Apr-18 04:59 PM
Oh?
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Omega12 28-Apr-18 04:59 PM
gonna compare to the alpha map
might explain why I'm spawning outside
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V A H K I T I 28-Apr-18 04:59 PM
No again, that's normal for areas that play cutscenes
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Omega12 28-Apr-18 05:00 PM
oh
the alpha doesnt have ptos.x though
yeah, the ptos.x is the new file
main.x matches
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V A H K I T I 28-Apr-18 05:01 PM
hmm
Try swapping them?
or repoint main to ptos in the obj
There's no hard coded reason the main level needs to be called main.x IIRC
You just have to match the blc
*bcl
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UTTER_BODGE 28-Apr-18 05:02 PM
gonna be tweaking my invisible wall a bit so the player can't see way down where they'd expect to see a huge shoreline
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V A H K I T I 28-Apr-18 05:02 PM
Noice
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UTTER_BODGE 28-Apr-18 05:02 PM
there's no other way around it unless we wanna model a shitton more of mata nui than you'd ever get to explore in the area lol
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V A H K I T I 28-Apr-18 05:02 PM
How's it looking so far?
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UTTER_BODGE 28-Apr-18 05:03 PM
well I just got the actual water part done
looks a LOT better imo
for a 2001 game anyway
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V A H K I T I 28-Apr-18 05:03 PM
Lemmiesee
:3
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UTTER_BODGE 28-Apr-18 05:03 PM
sure one sec
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emily (peri) 28-Apr-18 05:04 PM
gonna be tweaking my invisible wall a bit so the player can't see way down where they'd expect to see a huge shoreline
doing that may already involve this but it might be good to prevent onua from submerging himself and letting the player see the awkward 'water' wall down there
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V A H K I T I 28-Apr-18 05:04 PM
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UTTER_BODGE 28-Apr-18 05:05 PM
original for comparison
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emily (peri) 28-Apr-18 05:05 PM
nice
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UTTER_BODGE 28-Apr-18 05:05 PM
the original looks worse from other angles
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V A H K I T I 28-Apr-18 05:06 PM
I was gonna ask the fuck they were thinking there.
Then I remembered it's a 17 year old late alpha that was cancelled. Pac
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Hexadecimal Mantis 28-Apr-18 05:06 PM
Well if you want to know the file structure, I figured it out (edited)
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V A H K I T I 28-Apr-18 05:06 PM
@JrMasterModelBuilder
@Hexadecimal Mantis Any chance you CAN find out what calls cinematics and where?
Looks good btw
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Hexadecimal Mantis 28-Apr-18 05:07 PM
You need more than just that for a proper binary template
If you want it to be complete
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V A H K I T I 28-Apr-18 05:07 PM
But it's a start
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Hexadecimal Mantis 28-Apr-18 05:08 PM
The colors correspond with what they point to if it wasn't obvious
same with the bottom
typical slb stuff is in dark blue
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V A H K I T I 28-Apr-18 05:12 PM
C0 FF EE
I love that footer
Even if it is out of order
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UTTER_BODGE 28-Apr-18 05:15 PM
O K A Y time to edit main.x
whew
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V A H K I T I 28-Apr-18 05:15 PM
DancyBoi
I greatly look forward to decoding the animation format and getting skin support in LOMNTool
Cause after that, there's not much stopping us from just MAKING Makuta ourselves
Speaking of, @Omega12, you still working on PTOS, or you wanna try and take a crack at spawning some dancy bois again? 😛
Alternatively if you could implement the Manas somewhere, that would be just as neat
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Omega12 28-Apr-18 05:18 PM
I tried dancey bois
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V A H K I T I 28-Apr-18 05:18 PM
Might have to test that in the alpha
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Omega12 28-Apr-18 05:18 PM
cant do it till we figure out the villager colors
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V A H K I T I 28-Apr-18 05:18 PM
We can at least make them dance though
rihgt?
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Omega12 28-Apr-18 05:18 PM
tried it
so the problem is I don't know how to make them stand still
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V A H K I T I 28-Apr-18 05:19 PM
Look to the Turaga for that
They managed there som,ehow
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Omega12 28-Apr-18 05:19 PM
they managed to make maku not move too
I've looked all over and can't figure it out
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V A H K I T I 28-Apr-18 05:20 PM
Can't cross reference the differences in the turaga's files?
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Omega12 28-Apr-18 05:20 PM
nop
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2Tie 28-Apr-18 05:20 PM
oh, just remembered to ask
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V A H K I T I 28-Apr-18 05:20 PM
Well.. try the manas then
That'll be usueful
*useful. Pac
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Omega12 28-Apr-18 05:20 PM
im gonna take a break and play a game of hots
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2Tie 28-Apr-18 05:20 PM
did any of the devs talked to make any mention of the gamecube version?
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Omega12 28-Apr-18 05:20 PM
ill check the mana after
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V A H K I T I 28-Apr-18 05:21 PM
Aight
@2Tie It was planned but never worked on
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Omega12 28-Apr-18 05:21 PM
manas should be easier
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2Tie 28-Apr-18 05:21 PM
ah, alright
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Omega12 28-Apr-18 05:21 PM
ALSO, i can no longer run the alpha on my PC
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V A H K I T I 28-Apr-18 05:21 PM
?
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Omega12 28-Apr-18 05:21 PM
it refuses to render anything but a black screen
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V A H K I T I 28-Apr-18 05:21 PM
svprad?
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Omega12 28-Apr-18 05:21 PM
maybe
ill try it
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mcdude451 28-Apr-18 05:27 PM
can someone send me the alpha
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Hexadecimal Mantis 28-Apr-18 05:27 PM
There is a link on biomedia project
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mcdude451 28-Apr-18 05:27 PM
oh thats the alpha?
ok
i know you guys have probably already realized this but there might be a disc out there with some source from the game
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mcdude451 28-Apr-18 05:43 PM
uh oh
i just realized they said this in hex "Sending hex doesn't mean you're Thicc Bricc"
@V A H K I T I what do i do
they're sort of on to me
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V A H K I T I 28-Apr-18 05:44 PM
Don't worry about it. I'll handle it in a bit
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mcdude451 28-Apr-18 05:44 PM
ok
can i change my nickname to ThiccBricc
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V A H K I T I 28-Apr-18 05:45 PM
I wouldn't. xP
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mcdude451 28-Apr-18 05:45 PM
k
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UTTER_BODGE 28-Apr-18 05:51 PM
anyway, here's
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V A H K I T I 28-Apr-18 05:51 PM
????
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V A H K I T I 28-Apr-18 05:52 PM
I THOUGHT YOU WERE MAKING A WONDERWALL REFERENCE
FUCK
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Hexadecimal Mantis 28-Apr-18 05:52 PM
kek
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🐸 Fraug (The Ass-Man) 28-Apr-18 05:56 PM
also is there any old artwork in the files
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Hexadecimal Mantis 28-Apr-18 05:56 PM
Have you installed the beta yet?
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🐸 Fraug (The Ass-Man) 28-Apr-18 05:56 PM
i was advised not to
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🐸 Fraug (The Ass-Man) 28-Apr-18 05:57 PM
ohhhh baby
may I?
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V A H K I T I 28-Apr-18 05:58 PM
ye
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🐸 Fraug (The Ass-Man) 28-Apr-18 05:58 PM
EEEEEEEEEEEEEEEEEEEE
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V A H K I T I 28-Apr-18 05:58 PM
Same
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Hexadecimal Mantis 28-Apr-18 05:58 PM
You had to get it eventually (edited)
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🐸 Fraug (The Ass-Man) 28-Apr-18 05:58 PM
AAAAAAA
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V A H K I T I 28-Apr-18 06:01 PM
@🐸 Fraug (The Ass-Man)
SO then... ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:01 PM
fuck
well
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V A H K I T I 28-Apr-18 06:01 PM
xD
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:01 PM
i have to keep my promise i guess
dang it
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V A H K I T I 28-Apr-18 06:01 PM
Kek
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:02 PM
so is the drive link the original and the dropbox the patches
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V A H K I T I 28-Apr-18 06:02 PM
Ye
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Hexadecimal Mantis 28-Apr-18 06:02 PM
Well, you are going to have to bang multiple people.
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V A H K I T I 28-Apr-18 06:03 PM
Boi I'm the only single gay person here, I call dibs. xP
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:03 PM
dang it, oh well 🤷
hate to break it to ya
but..
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V A H K I T I 28-Apr-18 06:03 PM
We know
xD
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:03 PM
IM THICC
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V A H K I T I 28-Apr-18 06:03 PM
Oh
I mean
I'm sure you are. ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:04 PM
actually
my girlfriend makes fun of me for it
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V A H K I T I 28-Apr-18 06:04 PM
Lel
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Hexadecimal Mantis 28-Apr-18 06:04 PM
My girlfriend can't make fun of me because she is a computer
Get rekt
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:06 PM
fuck
i cant beat that
what do i do with the patch?
drag and drop?
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V A H K I T I 28-Apr-18 06:07 PM
ye
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:08 PM
in where
just the regular directory
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V A H K I T I 28-Apr-18 06:08 PM
ye
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:09 PM
should i take this to pm to get out of your way in here
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V A H K I T I 28-Apr-18 06:14 PM
Did... did you install THE GAME? Pac
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:14 PM
from the alpha files?
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V A H K I T I 28-Apr-18 06:15 PM
😐
????
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:15 PM
this goes into my directory I got from the alpha?
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V A H K I T I 28-Apr-18 06:16 PM
no?? xD
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:16 PM
then i dont have the install files I dont think
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UTTER_BODGE 28-Apr-18 06:16 PM
the patches are the fixes we've been making to the beta
install the beta
then apply our patches
liam linked to both
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:16 PM
i downloaded both
i got dis one
and dis one
do i have to open the .bin?
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UTTER_BODGE 28-Apr-18 06:19 PM
the cue and bin are the disc image
of the beta disc
load up the beta disc on a virtual drive and install it
this is a good method, lightweight and fast
also probably not technically a beta but whatever, that's what people have been calling it
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🐸 Fraug (The Ass-Man) 28-Apr-18 06:21 PM
yea liam gave me the run down (edited)
i gotta go though so i cant play it now
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V A H K I T I 28-Apr-18 06:31 PM
@UTTER_BODGE How goes?
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UTTER_BODGE 28-Apr-18 06:34 PM
water wall redone
gonna tweak the invisible walls now
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V A H K I T I 28-Apr-18 06:34 PM
Noice
I thill think having no water wall makes more sense though
😛
Or at least give it a gradient texture that belnds with the beach in the distance so it gives the illusion of depth and fog
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UTTER_BODGE 28-Apr-18 06:42 PM
either there's a wall or you're gonna see the sky
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V A H K I T I 28-Apr-18 06:42 PM
Maybe the last thing then
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UTTER_BODGE 28-Apr-18 06:43 PM
we're kinda polishing a turd tbh, even with tweaked invisible walls there's no real way to disguise the fact that the shoreline doesn't extend to the left and right
at some point we're just gonna have to say "eh, good enough"
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V A H K I T I 28-Apr-18 06:44 PM
I'm not worried about the sides, it's the front that bugs me. xD
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Omega12 28-Apr-18 06:52 PM
is there anything I need to do to get onua meeta gali working?
or just beat the boss?
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V A H K I T I 28-Apr-18 06:52 PM
Beat the boss or just go into gali's level and warp to mtup
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Omega12 28-Apr-18 06:55 PM
shadow wanted me to check if it crashed
it plays but crashes when it ends
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V A H K I T I 28-Apr-18 06:55 PM
Yeah, that's normal
Idk what's up with his pc
Think you can figure out why it crashes, or you wanna tinker with the manas?
😛
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Omega12 28-Apr-18 06:56 PM
ill look into it
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V A H K I T I 28-Apr-18 06:56 PM
ExtraStrength
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Omega12 28-Apr-18 07:00 PM
there's no triggerdo we have any other cutscenes that play on a different map than the first map?
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V A H K I T I 28-Apr-18 07:01 PM
Tahu's
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Omega12 28-Apr-18 07:02 PM
yeah ok
lev2 mtup is missing a trigger entirely
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V A H K I T I 28-Apr-18 07:03 PM
What do we code though exactly?
Onua doesn't just walk himself through a door
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Omega12 28-Apr-18 07:03 PM
that's the thing
shouldnt need anything special
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V A H K I T I 28-Apr-18 07:03 PM
?
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Omega12 28-Apr-18 07:04 PM
just gotta modify one of the other mtup triggers
theyre all fairly similar
tahu and pohatu, in order
I'm not very fluent in moonspeak though
but at the bottom is definatly the last map
0dum0rts0kol
would be my guess
but as for the delicious marshmallow filling
I got no clue
I assume that those are coords
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V A H K I T I 28-Apr-18 07:08 PM
Pohatu's mtup trigger is the door though. Likewise for Tahu's, it's just misdirected
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Omega12 28-Apr-18 07:08 PM
well mtup does have a door
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V A H K I T I 28-Apr-18 07:08 PM
Ye?
Not Gali's though
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mcdude451 28-Apr-18 07:08 PM
lol wait Fraug can you go to properties on the .bin file and go to details
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Omega12 28-Apr-18 07:09 PM
hey thanks dxview
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V A H K I T I 28-Apr-18 07:09 PM
I'll revert you to the D. ( ͡° ͜ʖ ͡°)
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Omega12 28-Apr-18 07:09 PM
oh
onua just walks behind a rock
thanks
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V A H K I T I 28-Apr-18 07:10 PM
It me
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Omega12 28-Apr-18 07:10 PM
it u
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V A H K I T I 28-Apr-18 07:11 PM
BOI
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Omega12 28-Apr-18 07:11 PM
I'm protected
you better watch out for these boys though
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V A H K I T I 28-Apr-18 07:12 PM
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Hexadecimal Mantis 28-Apr-18 07:13 PM
E X P A N D
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UTTER_BODGE 28-Apr-18 07:13 PM
lol wait Fraug can you go to properties on the .bin file and go to details
gonna guess you wanted to know the date?
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V A H K I T I 28-Apr-18 07:13 PM
Yeah, that matches his October estimation
It's definitely his disk image. 😛
@mcdude451
This has been a wild fuckin ride
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Hexadecimal Mantis 28-Apr-18 07:14 PM
^
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mcdude451 28-Apr-18 07:14 PM
mine is actually 10/13/2017
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V A H K I T I 28-Apr-18 07:15 PM
It probably beans [REDACTED] ripped it the following day (edited)
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UTTER_BODGE 28-Apr-18 07:15 PM
time zones
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V A H K I T I 28-Apr-18 07:15 PM
Or that
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mcdude451 28-Apr-18 07:15 PM
but i wanted to see if it still had my name on it because it says on my pc
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V A H K I T I 28-Apr-18 07:15 PM
If he ripped the disk himself, it probably wuldn't
The image would have been made from his own software
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mcdude451 28-Apr-18 07:15 PM
he didnt though i sent him the bin and cue
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UTTER_BODGE 28-Apr-18 07:16 PM
it just has my own info
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mcdude451 28-Apr-18 07:16 PM
oh
ok whatever
i was just curious
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V A H K I T I 28-Apr-18 07:16 PM
I'll check mine too
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Hexadecimal Mantis 28-Apr-18 07:16 PM
Regardless of what date it is, the files are exactly the same
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mcdude451 28-Apr-18 07:16 PM
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Hexadecimal Mantis 28-Apr-18 07:17 PM
Maybe he scrubbed it or something
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V A H K I T I 28-Apr-18 07:17 PM
Probably a time zone thing then.
Either way it's too close to be a coincidence
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Hexadecimal Mantis 28-Apr-18 07:18 PM
the md5 matching up is enough to conclude its the same
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V A H K I T I 28-Apr-18 07:18 PM
ye
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2Tie 28-Apr-18 07:19 PM
hum, idea
i could submit a high-quality rip of some LoMN song to siivagunner with an image in SSTV or something at the end
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V A H K I T I 28-Apr-18 07:20 PM
Wot
Does he do requests? xD
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Omega12 28-Apr-18 07:20 PM
lomn mmusic isnt iconic enough to get a high quality rip
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2Tie 28-Apr-18 07:21 PM
anyone can submit rips since over a year ago
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V A H K I T I 28-Apr-18 07:21 PM
Huh
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2Tie 28-Apr-18 07:21 PM
and i'm friends with a couple people on the team
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V A H K I T I 28-Apr-18 07:21 PM
Well I'm curious what you have in mind
But I would definitely like to get him in on this arg
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2Tie 28-Apr-18 07:22 PM
nothing too concrete, the idea passed my mind earlier so i thought i'd gauge interest :P
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V A H K I T I 28-Apr-18 07:22 PM
I like it
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Omega12 28-Apr-18 07:22 PM
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mcdude451 28-Apr-18 07:23 PM
flintstones (edited)
wait
thats not the flintstones one
witch doctor
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Omega12 28-Apr-18 07:24 PM
lol
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mcdude451 28-Apr-18 07:24 PM
which one is the flintstones one
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2Tie 28-Apr-18 07:24 PM
probably the non-mix one
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V A H K I T I 28-Apr-18 07:24 PM
GRANDDAD
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2Tie 28-Apr-18 07:24 PM
Fortran
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Omega12 28-Apr-18 07:25 PM
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2Tie 28-Apr-18 07:26 PM
plus it might attract wider attention to the beta release/thiccbricc stuff
siivagunner fans are always on the lookout for ARG-like stuff
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Omega12 28-Apr-18 07:26 PM
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2Tie 28-Apr-18 07:27 PM
coconutGun
but this time, he's in the mood
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Omega12 28-Apr-18 07:27 PM
so listen up dood
cuz hes after you
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Hexadecimal Mantis 28-Apr-18 07:41 PM
Just loaded up linux on one of my switches
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V A H K I T I 28-Apr-18 07:41 PM
Explain
Idk how to do it yet
And also my PC hates building the thing
xD
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Hexadecimal Mantis 28-Apr-18 07:41 PM
F0F made a blog post on it
Are you building it on a linux machine?
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V A H K I T I 28-Apr-18 07:42 PM
Ye
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Hexadecimal Mantis 28-Apr-18 07:42 PM
What error are you getting?
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V A H K I T I 28-Apr-18 07:42 PM
I forget at the moment. I haven't tried since the night it happened
xP
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Hexadecimal Mantis 28-Apr-18 07:43 PM
I'll charge my phone and take a picture of mine
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V A H K I T I 28-Apr-18 07:43 PM
aight
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emily (peri) 28-Apr-18 07:50 PM
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Hexadecimal Mantis 28-Apr-18 07:51 PM
Thats amazing
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V A H K I T I 28-Apr-18 07:51 PM
LOL
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Hexadecimal Mantis 28-Apr-18 07:52 PM
@V A H K I T I
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V A H K I T I 28-Apr-18 07:54 PM
neat
How's it run?
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Hexadecimal Mantis 28-Apr-18 07:55 PM
good
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V A H K I T I 28-Apr-18 07:55 PM
How does one boot into it normally?
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Hexadecimal Mantis 28-Apr-18 07:56 PM
on the switch? Shofel2
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V A H K I T I 28-Apr-18 07:56 PM
No I mean how does one boot into it after it's installed?
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Hexadecimal Mantis 28-Apr-18 07:56 PM
same way
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V A H K I T I 28-Apr-18 07:57 PM
So you need a pc?
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Hexadecimal Mantis 28-Apr-18 07:57 PM
yea
rootfs is on the sd though
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2Tie 28-Apr-18 07:57 PM
the guy who does the kingdom hearts rips was one of the musicians for the failed Super Smash Bionicle project
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V A H K I T I 28-Apr-18 07:57 PM
Neat
@Hexadecimal Mantis Aw rip
I konw there's a thing that can push the exploit from a phone now
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Hexadecimal Mantis 28-Apr-18 07:58 PM
Once there is an sdmmc driver we wont need to do that
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V A H K I T I 28-Apr-18 07:58 PM
But I don't have a double ended USB-C cable
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😺 QSKSw (Josie) 28-Apr-18 08:09 PM
I made a creepy FNAF Parody video with LOMN footage if anybody wants it for the last few days of the ThiccBoi ARG. http://www.mediafire.com/file/tin7x208nybrd94/we-have-the-meats.mp4
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
@V A H K I T I
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V A H K I T I 28-Apr-18 08:09 PM
I'll have a look
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😺 QSKSw (Josie) 28-Apr-18 08:11 PM
It's a walkaround of the Kini Nui map as Onua, and two instances in the Onua level of Onua picking up an item and turning to face the camera, both with heavy filters, while distorted music and a Speak-n-Spell spells out "Arbys We Have The Meats Alpha We Have The Beta."
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V A H K I T I 28-Apr-18 08:12 PM
I like the sound of that. xP
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😺 QSKSw (Josie) 28-Apr-18 08:13 PM
And as I always do, I have all the source files if you want. Keep in mind, the footage is Fraps.
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V A H K I T I 28-Apr-18 08:19 PM
Onua.exe
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😺 QSKSw (Josie) 28-Apr-18 08:19 PM
Oh I see you liek then?
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V A H K I T I 28-Apr-18 08:19 PM
Ye
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😺 QSKSw (Josie) 28-Apr-18 08:20 PM
I especially like that the screen tearing somehow just happens to hide whenever I play the game badly or when I spliced the two clips together.
And what I did at the ending.
The second time Onua picks up a thing, the final A repeats infinitely as the screen tearing increases
I love what I do.
Whatever it is, that I do.
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V A H K I T I 28-Apr-18 08:21 PM
Same
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😺 QSKSw (Josie) 28-Apr-18 08:22 PM
this is what the speak and spell sounded like before i fucked it.
And here's the song I ruined. https://www.youtube.com/watch?v=i_l9Rm-Ep1c
The official music video for Purple, a Five Nights at Freddy's (FNAF) song by Andrew Stein from the album Smoke & Mirrors available now! SIGNED CD (limited s...
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Hexadecimal Mantis 28-Apr-18 08:35 PM
@mcdude451 Did you send an md5 of the bin?
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UTTER_BODGE 28-Apr-18 09:03 PM
beach is progressing well
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V A H K I T I 28-Apr-18 09:03 PM
Ayy
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😺 QSKSw (Josie) 28-Apr-18 09:25 PM
How do you decode the ThiccBoi tweets? I haven't been keeping up.
Did somebody release the creepy video to the public? Liljrhoss is confusing me
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V A H K I T I 28-Apr-18 09:30 PM
No?
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😺 QSKSw (Josie) 28-Apr-18 09:38 PM
[9:20 PM] Littlejrhoss: Since the link is a media fire page where we can actually download the vid, shouldn't we classify this as public info at this point? [9:21 PM] QSKSw: wha [9:22 PM] Littlejrhoss: The link leads to a media fire page with another teaser that we can download [9:22 PM] Littlejrhoss: It's less than 8mb so it can be posted in the chat as well [9:24 PM] QSKSw: I think you should ask Liam about that I assumed you had something different to ask [9:24 PM] Littlejrhoss: Ah alright
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mcdude451 28-Apr-18 09:39 PM
@V A H K I T I make a usb-c cable?
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UTTER_BODGE 28-Apr-18 09:41 PM
current progress:
might add some underwater rocks or something to make it less barren
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V A H K I T I 28-Apr-18 09:44 PM
I like that idea
Hold up I'll draft myself out of bed and take a look
Also apparently sidetracked by the NSFW channel. xP
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😺 QSKSw (Josie) 28-Apr-18 09:45 PM
porn does that
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V A H K I T I 28-Apr-18 09:45 PM
Stfu
xP
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mcdude451 28-Apr-18 09:46 PM
I could never get that python script to run , was I supposed to compile it or something?
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V A H K I T I 28-Apr-18 09:47 PM
No?
YOu just drag and drop blks onto it
Or does that not work?
@UTTER_BODGE Looks good! 😃
I would still recommend blending the water wall with the beach floor or somethingso that it looks more natural.
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UTTER_BODGE 28-Apr-18 09:52 PM
yeah good luck with that...
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V A H K I T I 28-Apr-18 09:52 PM
?
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UTTER_BODGE 28-Apr-18 09:53 PM
between how the game brightens stuff underwater, and fog, it's tricky to adjust these things
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V A H K I T I 28-Apr-18 09:54 PM
Yeah I just realized that...
Okay
new plan
Remove it entirely, and extend the skybox. Maybe darken its lower edges to match the beach or water colours a bit
So like how the beach fades to black, so too can the skbyox
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UTTER_BODGE 28-Apr-18 09:56 PM
that's not really gonna work either
the sky isn't immune to fog while underwater
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V A H K I T I 28-Apr-18 09:57 PM
That's... not necessarily a bad thing
It'll just give the illusion of distance
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UTTER_BODGE 28-Apr-18 09:57 PM
hmm gonna try something
one sec
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😺 QSKSw (Josie) 28-Apr-18 09:57 PM
looks pretty too me
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V A H K I T I 28-Apr-18 09:57 PM
THat was one of my first ideas was to just replicte fog with texture blending
xD
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Hexadecimal Mantis 28-Apr-18 09:58 PM
Why are we moving the water up?
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V A H K I T I 28-Apr-18 09:58 PM
But if there's ACTUAL FOG then all the better
We're not
We're making it not look like shit
The beach water has very visible cutoff on the sides, as well as an ugly vertical wall underneath
We're trying to fix all that
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UTTER_BODGE 28-Apr-18 10:00 PM
water wall removed:
not exactly great
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V A H K I T I 28-Apr-18 10:00 PM
Hmm...
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UTTER_BODGE 28-Apr-18 10:00 PM
or underwater-y
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V A H K I T I 28-Apr-18 10:00 PM
How would it look if the beach tilted back up to the water's surface the further out it goes?
But also faded out to black
Sort of like thise funhouse rooms where the hall looks long but is actually just getting smaller
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UTTER_BODGE 28-Apr-18 10:01 PM
wouldn't work; it'd be affected by fog at even relatively short distances and turn white (edited)
even the water wall was being tinted by it
and that's not all that big
or far away
gah I wish this game had more lighting and fog controls...
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V A H K I T I 28-Apr-18 10:02 PM
Same.
OSI will probaby open that up
At least a bit
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UTTER_BODGE 28-Apr-18 10:04 PM
for comparison
with the water wall
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Hexadecimal Mantis 28-Apr-18 10:05 PM
We should put mcdude451 in the credits and the trailer if he's okay with it. After all, he helped us get the copy
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V A H K I T I 28-Apr-18 10:05 PM
I still thing the beach tilting up would look better than the water wall
even with the fog
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UTTER_BODGE 28-Apr-18 10:05 PM
I have... major doubts about that
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V A H K I T I 28-Apr-18 10:05 PM
How much effort would it take to try it? 😛
@Hexadecimal Mantis I mean, the trailer is already finalized, but I'll credit those involved that want to be in the description.
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UTTER_BODGE 28-Apr-18 10:07 PM
it's already affecting it at that short distance (shorter than it looks)
but it wouldn't look so short if you tilted it back up
it'd look like you're in a small river
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V A H K I T I 28-Apr-18 10:07 PM
To be fair, Onu-Wahi 's whoreline IS a very shallow area
Oh
SHOREline
Pac
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Hexadecimal Mantis 28-Apr-18 10:08 PM
kek
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V A H K I T I 28-Apr-18 10:08 PM
Fuckin freudian slip
I've been spending too much time in the NSFW chat
xD
ANYWAYS
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UTTER_BODGE 28-Apr-18 10:11 PM
ultimately this is a game from 2001 and an area people won't be staring at for long
and I've got a mile high list of other things to fix
and I leave on a weeks-long road trip around the 1st
sooo
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V A H K I T I 28-Apr-18 10:11 PM
Rip. I'll tinker with it in my own time then
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UTTER_BODGE 28-Apr-18 10:11 PM
at some point you've gotta shrug and say good enough
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V A H K I T I 28-Apr-18 10:11 PM
NEVER
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UTTER_BODGE 28-Apr-18 10:11 PM
chances are the game would have launched with something like this, if not worse
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V A H K I T I 28-Apr-18 10:12 PM
Angery
THIS GAME IS MY CHIALD HECC DANGINT
But yeah, you're not wrong. 😛
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UTTER_BODGE 28-Apr-18 10:12 PM
I'll toss in some rocks
that'll be good enough
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🐸 Fraug (The Ass-Man) 28-Apr-18 10:13 PM
Hey how do i adjust resolution in the "beta"
i am able to play it now
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V A H K I T I 28-Apr-18 10:14 PM
You change it in the INI and DGVoodoo. I didn't include the EXE cause it's gonna be bundled with the launcher from now on, but here
Just drop that in the same folder as everything else and point it to the config
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🐸 Fraug (The Ass-Man) 28-Apr-18 10:15 PM
got it
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Hexadecimal Mantis 28-Apr-18 10:21 PM
Are we pushing out the first beta patch with urinate and cheat menu enabled? (edited)
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V A H K I T I 28-Apr-18 10:21 PM
Nope
😛
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Hexadecimal Mantis 28-Apr-18 10:21 PM
rip
At least do urinate
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V A H K I T I 28-Apr-18 10:21 PM
I mean we could
The test menu would be enabled if we can't fix the frontend issues
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UTTER_BODGE 28-Apr-18 10:44 PM
wip rocks
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UTTER_BODGE 28-Apr-18 11:08 PM
I'm wondering if this would be more fitting for the optional enhancements patch, as it's more along the lines of the new mask models etc than a bug fix
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ProfessorBrickkeeper 28-Apr-18 11:08 PM
Hey, where was the link to the latest patch for the game?
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UTTER_BODGE 28-Apr-18 11:09 PM
liam posted a zip earlier, a dropbox link or something
it's just a quick and dirty compilation
when it launches it'll have the patcher
@V A H K I T I first one just patches up the vanilla bech's collision - bug fixes
second one is the expanded version with underwater stuff/rocks/etc
in case we opt to put that one in the "fancy optional upgrades" patch
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ProfessorBrickkeeper 28-Apr-18 11:15 PM
Ah, nice. Oh, BTW, has anyone else had an issue with portions of the ta-koro level being invisible?
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UTTER_BODGE 28-Apr-18 11:15 PM
I fixed that
some textures were in the wrong format
and that's the result
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ProfessorBrickkeeper 28-Apr-18 11:15 PM
Ah, got it.
Huh. The game seems to run better for me on a Mac using wine than through Windows.
Weird.
Although it does seem to have an issue where Bink cinematics are displayed in the top of the screen thrice times.
No clue what's causing that.
Though it's better through Windows where they simply wouldn't display at all for me.
Actually, performance is good enough that, once we figure out the last few kinks and issues, we probably could get away with packaging it via Winebottler and releasing it for Mac.
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V A H K I T I 28-Apr-18 11:27 PM
If it works
Remember we have VM issues
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mcdude451 28-Apr-18 11:28 PM
I can losslessly convert the .bik cinematics to mp4 or some other format because it may be easier to just implement some way to play those
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ProfessorBrickkeeper 28-Apr-18 11:34 PM
I don't think the .bik format is the issue, nor is converting them the issue.
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mcdude451 28-Apr-18 11:41 PM
no i know it was just an idea to make stuff easier
i upscaled LUKE.tga in MenuArt, it kind of worked, kind of didnt
original:
i cant really tell
oh i can actually tell a lot when they are side by side zoomed in (edited)
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mcdude451 29-Apr-18 12:05 AM
heres another version
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ProfessorBrickkeeper 29-Apr-18 12:06 AM
OKAY, NEW BUG
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mcdude451 29-Apr-18 12:06 AM
what is it
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ProfessorBrickkeeper 29-Apr-18 12:06 AM
(And probably one I can actually fix)
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mcdude451 29-Apr-18 12:06 AM
then do it lel
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ProfessorBrickkeeper 29-Apr-18 12:06 AM
Unlike all of the other toa, Tahu's projectiles do not match the ammo coloring.
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mcdude451 29-Apr-18 12:07 AM
sounds like something that would be easy to fix
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ProfessorBrickkeeper 29-Apr-18 12:08 AM
Yeah, should be as long as I can find the right blk
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mcdude451 29-Apr-18 12:11 AM
not to be captain obvious but try...........tahu.blk?
wait i guess if its the projectiles it wouldnt be in tahu.blk
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ProfessorBrickkeeper 29-Apr-18 12:13 AM
Alright, they look to be in art.blk
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Omega12 29-Apr-18 12:19 AM
Everything on the hud, and little animations like the orbs and particle effects are in art. Blk
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ProfessorBrickkeeper 29-Apr-18 12:19 AM
Hmmm... I think the intended projectile may be gunk0006.tga, but for some reason it's set to gunk0004.tga.
So that sounds like a more technical problem than performing a simple texture recolor. Hmm...
Would that be done in the osi file?
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Omega12 29-Apr-18 12:21 AM
What are you trying to fix?
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ProfessorBrickkeeper 29-Apr-18 12:21 AM
It sounds like it, but until the tool is finished there's no way to know.
Tahu's projectile doesn't match the icon, like other toa.
He's stuck with green, should be red.
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Omega12 29-Apr-18 12:22 AM
Hmmmm
That texture should be in art
Unless he's using lewas for some reason
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mcdude451 29-Apr-18 12:23 AM
let me try upscaling it while you're at it
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ProfessorBrickkeeper 29-Apr-18 12:23 AM
He's using Onua's for some reason, actually.
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mcdude451 29-Apr-18 12:23 AM
upscaled sliderbar 😃
its okay i think
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ProfessorBrickkeeper 29-Apr-18 12:24 AM
@mcdude451 Just so you know, we're trying to just repair issues with the game, and holding off on trying to graphically remaster it.
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Omega12 29-Apr-18 12:24 AM
This game doesn't deserve to look that good
Lol
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ProfessorBrickkeeper 29-Apr-18 12:25 AM
We figure graphical fixes are best left to the community once we release the game and all the tools.
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mcdude451 29-Apr-18 12:25 AM
yes I get that but while you guys are sorting out issues with incorrect graphics being used, i thought why not test out some upscaled stuff since you probably dont need me to help with fixing bugs
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Omega12 29-Apr-18 12:25 AM
Well to be fair, a high texture mod might be nice
And not everyone may want to work with the slbs
Stupid slbs
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ProfessorBrickkeeper 29-Apr-18 12:26 AM
Feel free to do that, we just didn't want to leave you with the impression that they'd get built into any of patches. (edited)
Huh. The OSI doesn't seem to use any of the gunk files.
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mcdude451 29-Apr-18 12:27 AM
eh whatever i just dont exactly see why not but okay
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Omega12 29-Apr-18 12:28 AM
!Bookmark, I'm gonna forget so I'm leaving a reminder I can find easy. Need to figure out what triggers the cutscene, start by looking at tahus ported haka
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ProfessorBrickkeeper 29-Apr-18 12:28 AM
We're just trying to keep changes to a minimal for now, and only fix the really essential things that the devs never got to fix. We may release an improved version later, but who can say...
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Omega12 29-Apr-18 12:29 AM
Well....
We do have green hill zone...
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ProfessorBrickkeeper 29-Apr-18 12:29 AM
That's not getting built into the patches though. That was just done for fun to test out model modification tools.
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Omega12 29-Apr-18 12:30 AM
😏
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mcdude451 29-Apr-18 12:30 AM
send green hill zone lmao
plz
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Omega12 29-Apr-18 12:30 AM
Gotta ask vahkiti
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mcdude451 29-Apr-18 12:30 AM
k
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Omega12 29-Apr-18 12:30 AM
It's making it into the game brick
Just you wait and see
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mcdude451 29-Apr-18 12:30 AM
ooooo
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JrMasterModelBuilder 29-Apr-18 12:31 AM
The OSI file references the gunk files. (edited)
In other news, I've finished the position independent transforms for OSI assembly.
Getting close.
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mcdude451 29-Apr-18 12:32 AM
fun
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ProfessorBrickkeeper 29-Apr-18 12:32 AM
Searching it I only found a single reference though. Evidently more would be required to assign one to each toa.
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🐸 Fraug (The Ass-Man) 29-Apr-18 12:33 AM
gentlemen
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Omega12 29-Apr-18 12:33 AM
@JrMasterModelBuilder once you get the osi figured out, you think there's any chance we can recreate shoe fitter?
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🐸 Fraug (The Ass-Man) 29-Apr-18 12:33 AM
are you planning on implementing a gui scale
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Omega12 29-Apr-18 12:33 AM
Or are we missing all the vbos?
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JrMasterModelBuilder 29-Apr-18 12:34 AM
I think there's a chance, but IDK how good of one.
What's a GUI scale?
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Omega12 29-Apr-18 12:34 AM
If it let's us at least define Matoran colors that would be huge
So like the gui would scale depending on your resolution
Which it kinda does...
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mcdude451 29-Apr-18 12:35 AM
or you could scale it to however you want
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Omega12 29-Apr-18 12:35 AM
Iunno, maybe it's because I'm running it in wide-screen, but the gui looks gud (edited)
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V A H K I T I 29-Apr-18 12:35 AM
The GUI scale is defined by the ini resolution
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🐸 Fraug (The Ass-Man) 29-Apr-18 12:36 AM
so its already implemented (edited)
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V A H K I T I 29-Apr-18 12:36 AM
The internal render res is defined by the window size by default
By accident ues
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mcdude451 29-Apr-18 12:36 AM
how do i enable widescreen again? what do i have to do with dgVoodoo
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V A H K I T I 29-Apr-18 12:36 AM
SO lile
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Omega12 29-Apr-18 12:36 AM
Gotta patch the exe for widescreen
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V A H K I T I 29-Apr-18 12:36 AM
If you set the ini to 640x480 and dfvoodoo to 1024x768 the HUD will render large
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mcdude451 29-Apr-18 12:37 AM
ok
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V A H K I T I 29-Apr-18 12:37 AM
The patch is already in the exe I sent gim
You'll need the dgvoodoo exe for that but I'm not home to resend it
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mcdude451 29-Apr-18 12:37 AM
i have dgVoodooSetup.exe which is 2.53 i think
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ProfessorBrickkeeper 29-Apr-18 12:39 AM
Oh hey, Vahkiti, any way you can add "Fix Tahu ammo particle color" to the outstanding issues list?
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V A H K I T I 29-Apr-18 12:39 AM
There's an issue with that?
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ProfessorBrickkeeper 29-Apr-18 12:40 AM
Yeah. His are displayed as green (Onua), should be red.
It's fine for all the other toa, though.
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mcdude451 29-Apr-18 12:40 AM
i know hd graphics arent a priority but tell me this doesnt look awesome
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V A H K I T I 29-Apr-18 12:40 AM
Weird
Remind me when I get home
Noice
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mcdude451 29-Apr-18 12:41 AM
and @V A H K I T I check out fancy sliderbar
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V A H K I T I 29-Apr-18 12:41 AM
That looks a little messy tbh
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ProfessorBrickkeeper 29-Apr-18 12:42 AM
Sure thing. Also it's not that important and it wasn't working for the devs, but we may yet want to investigate the screenshot functionality.
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mcdude451 29-Apr-18 12:42 AM
cuz of low res image
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V A H K I T I 29-Apr-18 12:42 AM
Not really, it's all misshapen. :P
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mcdude451 29-Apr-18 12:42 AM
how about
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V A H K I T I 29-Apr-18 12:42 AM
That looks good. :)
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mcdude451 29-Apr-18 12:42 AM
cool
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V A H K I T I 29-Apr-18 12:43 AM
@ProfessorBrickkeeper Probably an osi thing
We gotta wait on jmmb for that
SoonTM
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ProfessorBrickkeeper 29-Apr-18 12:44 AM
Yeah, I suspect all these are OSI issues. Once that's sorted out I'll happily lead on at least a few of the minor ones. (Like ammo color)
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V A H K I T I 29-Apr-18 12:44 AM
Nice
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ProfessorBrickkeeper 29-Apr-18 12:45 AM
I suspect the screenshot stuff goes deeper since it never even worked for the devs though. We'll need to know how to trigger it from the OSI file before anything else can happen with it, though.
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V A H K I T I 29-Apr-18 12:45 AM
Ye
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ProfessorBrickkeeper 29-Apr-18 12:46 AM
Anyway, it's late and I'm gone. I'll investigate more later.
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V A H K I T I 29-Apr-18 12:50 AM
Night
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🐸 Fraug (The Ass-Man) 29-Apr-18 12:52 AM
im tipsy
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V A H K I T I 29-Apr-18 12:52 AM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 29-Apr-18 12:52 AM
not that tipsy
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V A H K I T I 29-Apr-18 12:53 AM
Aw
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🐸 Fraug (The Ass-Man) 29-Apr-18 12:54 AM
you know whats better than playing the 'beta' (edited)
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V A H K I T I 29-Apr-18 12:55 AM
Hm?
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mcdude451 29-Apr-18 12:59 AM
rip
game just stopped working randomly
let me try and recreate
okay i was just going to say maybe it was a random thing
because it wasnt doing it again
but then i hit escape and it crashed
do you guys know that when you go underwater if the camera clips you can see all the land as if it wasnt under water (edited)
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V A H K I T I 29-Apr-18 01:07 AM
This game is far from complete man. :P It still has a number of issues. Check the pinned post for those we've documented so far. I may have missed some. :)
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mcdude451 29-Apr-18 01:09 AM
i know i was just suggesting another bug
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V A H K I T I 29-Apr-18 01:10 AM
Fair enough. :)
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mcdude451 29-Apr-18 01:10 AM
is there a bug tracker?
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V A H K I T I 29-Apr-18 01:10 AM
Other than the current pinned post, not for this version
After launch we'll update the github
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:45 AM
hey is the glitch after whenua opens the gate outside the village known about?
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V A H K I T I 29-Apr-18 02:46 AM
?
What glitch?
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:47 AM
well for my game, at least, it will not load anything after you go back and talk to whenua
then you go back in the portal
and go through the big door
(im sober now btw)
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V A H K I T I 29-Apr-18 02:48 AM
I have no idea what you're talking about. Can you get a clip or something? xD
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:48 AM
i have the .sav?
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V A H K I T I 29-Apr-18 02:48 AM
Also laaame. Pac
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:48 AM
i can get a clip
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V A H K I T I 29-Apr-18 02:48 AM
That won't really do
Especially if you're playing from the test menu
Yeah, get a clip
The test menu doesn't have a load function in this build
So sending me a save won't do much. I'm also out. :P
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:52 AM
i got it
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V A H K I T I 29-Apr-18 02:52 AM
Gud
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:53 AM
urgh damn discord
hold on
im uploading it to my drive
this should be it
give her a min to process (edited)
there you go
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V A H K I T I 29-Apr-18 03:01 AM
Oh you're trying g to backtrack from SHRN to CAVE?
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:01 AM
i think?
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V A H K I T I 29-Apr-18 03:02 AM
That's a known bug. Its related to the frontend saving issues. It doesn't happen if you play from the test menu
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:02 AM
idk i was just tryna get out man 😂
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V A H K I T I 29-Apr-18 03:02 AM
You're also gonna crash once you try to transition to Gali
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:02 AM
looks like im playing from the test menu
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V A H K I T I 29-Apr-18 03:02 AM
No cause you loaded frontend
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:02 AM
no i meant 'from now on im playing from the test menu'
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V A H K I T I 29-Apr-18 03:03 AM
Oh. :P
That reminds me, @Hexadecimal Mantis, how hard might it be to reimplemented the load option into the test menu?
I also had a theory on how to test if it is indeed a save issue
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:06 AM
is the goal to eventually have the test menu gone?
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V A H K I T I 29-Apr-18 03:06 AM
Ye
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:06 AM
how was it supposed to originally start, do we know?
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V A H K I T I 29-Apr-18 03:06 AM
Well the three main fmvs and then frontend
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:07 AM
are you gonna reimplement the bionicle logo or leave it as is
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V A H K I T I 29-Apr-18 03:08 AM
?
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:09 AM
was there gonna me more to how the frontend looks
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Ibbie 29-Apr-18 03:20 AM
Oh hey Fraug, welcome! How long have you been in here?
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:21 AM
Today
Well yesterday
Y'all secret safe with me, if you need me to say it again
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V A H K I T I 29-Apr-18 03:22 AM
I'm back now
Sorry, was out with peeps
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:22 AM
That's aight
we also know that sometimes it crashes in the first falling platform section?
idk the technical terms, right after spider boss?
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V A H K I T I 29-Apr-18 03:24 AM
The section you use the huna in?
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:24 AM
night vision?
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V A H K I T I 29-Apr-18 03:25 AM
That area doesn't come until later
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:26 AM
You fight the spider boi. Then you head into a big empty cave with just platforms
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V A H K I T I 29-Apr-18 03:26 AM
Ye. The one where you're supposed to use the Huna. The Ruru area doesn't come until after. Pac
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:26 AM
Yup yup
It's fully illuminated 😂
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V A H K I T I 29-Apr-18 03:27 AM
Yeah?
And? xD
You don't know the mask names, do you? 😛
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:28 AM
I don't..
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V A H K I T I 29-Apr-18 03:28 AM
Rip. xP
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:28 AM
I wish I really knew more but I had no idea where to go for the story as a kid
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V A H K I T I 29-Apr-18 03:30 AM
I guess I was barking up the wrong tree with those Mutation riddles in retrospect. xP Anyways, BS01 is your friend these days. Also BMP for comics, and there's at least one ebook floating around containing all the novels.
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Ibbie 29-Apr-18 03:31 AM
Fraug, were you told that you were the first person to actually crack the Thicc cipher unguided?
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V A H K I T I 29-Apr-18 03:32 AM
I told him he was cause you and 2tie don't count. Pac
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Ibbie 29-Apr-18 03:32 AM
Did you tell him the code was my design?
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V A H K I T I 29-Apr-18 03:32 AM
Yes
x
*xP
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Ibbie 29-Apr-18 03:32 AM
😏
krims
😏
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V A H K I T I 29-Apr-18 03:33 AM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:39 AM
I'm so tired folks
I'll see you all tomorrow
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Ibbie 29-Apr-18 03:41 AM
Seeya
And hey, thank you for being patient with my code.
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UTTER_BODGE 29-Apr-18 12:29 PM
g'morning
fixed that one part of ga-koro that had grass instead of stone
@V A H K I T I ping - that has the lighting and dock fixes too of course, all ready to go
super simple fix, just changed the material on those tris, didn't even have to change the UVs
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🐸 Fraug (The Ass-Man) 29-Apr-18 12:41 PM
@Ibbie yea it was a pain in the ass 😂
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mcdude451 29-Apr-18 12:54 PM
just got a random unhandled exception after alt f4 quitting out of the game (with wind noise still playing after game window was gone)
i know it's really buggy and unstable right now but i just thought i would put it here just in case
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UTTER_BODGE 29-Apr-18 01:07 PM
aaaaand gave that one waterfall in the hydra fight vertex colors
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🐸 Fraug (The Ass-Man) 29-Apr-18 01:11 PM
where is the known bug list?
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Omega12 29-Apr-18 01:59 PM
Yo James, wanna try to tackle the dismount crash in a bit?
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mcdude451 29-Apr-18 02:00 PM
@🐸 Fraug (The Ass-Man) pinned
I did find a definite bug though that probably should be fixed
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UTTER_BODGE 29-Apr-18 02:05 PM
ah yeah that's been a thing since the alpha
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mcdude451 29-Apr-18 02:05 PM
oh okay
i was just making sure
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UTTER_BODGE 29-Apr-18 02:05 PM
we couuuuld add an invisible wall or maybe liam could use it as the entrance to his green hill zone in the fun stuff/expansions/enhancements patch
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V A H K I T I 29-Apr-18 02:06 PM
They fixed the out of bounds thing in Ta-Koro but not here?
Wat
As for Green Hill, I'm just gonna make a hidden portal somewhere
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:06 PM
hehe
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V A H K I T I 29-Apr-18 02:06 PM
Once it's ready anyways
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:06 PM
thats such a good meme
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V A H K I T I 29-Apr-18 02:06 PM
:3
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mcdude451 29-Apr-18 02:06 PM
why not just add something you can put in the ini to enable green hill zone
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UTTER_BODGE 29-Apr-18 02:07 PM
that's not how this works
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mcdude451 29-Apr-18 02:07 PM
wym
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UTTER_BODGE 29-Apr-18 02:07 PM
modifying areas is a whole other ballgame than adding entirely new exe functionality
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mcdude451 29-Apr-18 02:08 PM
yeah I guess that makes sense
are unhandled exceptions often random?
i just got another while playing
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Hexadecimal Mantis 29-Apr-18 02:10 PM
They are very common
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:10 PM
Yea the game is a mess atm haha
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mcdude451 29-Apr-18 02:10 PM
ok
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Hexadecimal Mantis 29-Apr-18 02:10 PM
even more so without our fixes
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mcdude451 29-Apr-18 02:11 PM
oh yeah when i tried to play it, it was really bad xd
the original
i even tried a different gpu because i was curious and it refused to work
so only voodoo 2 and 5 work i believe
some others might but idk
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V A H K I T I 29-Apr-18 02:12 PM
WHich is awesome knowledge to have btw, thanks for that. 😃
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mcdude451 29-Apr-18 02:12 PM
np
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:20 PM
i tried playing through Onua with the frontend and through the test menu and i couldnt beat either hah
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V A H K I T I 29-Apr-18 02:39 PM
Onua's level is fully playable.
THere's just a couple of areas that fuck up if you backtrack or die
Oh yeah, that reminds me.
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:40 PM
the room after you get the night vision mask crashes without fail if i load the stage from test menu
i can take a video of it if you want
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V A H K I T I 29-Apr-18 02:40 PM
@UTTER_BODGE Two things ya gotta check out.
The Huna platforming section's lights, and the crash on death in the Ruru platforming room
@🐸 Fraug (The Ass-Man) ?
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UTTER_BODGE 29-Apr-18 02:42 PM
The Huna platforming section's lights ye that's my next thing and the crash on death in the Ruru platforming room didn't even know this was a problem haha
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V A H K I T I 29-Apr-18 02:42 PM
Yep
Forgot to add that one to the list
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:42 PM
yea that room
ill get it on video
could just be either my hardware or oovodo
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V A H K I T I 29-Apr-18 02:44 PM
Oh figures, now it's not crashing when I die
Pac
This fuckin game I swear
Whatever. I'll leave it on the list for now, but let the record show it's inconsistent.
Might be a frontend related issue.
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ProfessorBrickkeeper 29-Apr-18 02:49 PM
Oh yeah, did you get around to adding the issue with Tahu using Onua’s gunk and the screenshot functionality to the list of issues/bugs? (edited)
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V A H K I T I 29-Apr-18 02:54 PM
Have now. 😛
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🐸 Fraug (The Ass-Man) 29-Apr-18 02:55 PM
i got two glitches
ones very minor and not game breaking
its during the mountain climb
heres the mountain one
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V A H K I T I 29-Apr-18 03:04 PM
Boi that's not night vision, it even says right on it. Get your shit straight. xD
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:06 PM
sorry 😓 😓 😓
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V A H K I T I 29-Apr-18 03:06 PM
😛
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:06 PM
but its the room for night vision
so close enough
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V A H K I T I 29-Apr-18 03:06 PM
No it's not? xD
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:06 PM
oh?
why is Onua pitch black, glitch?
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V A H K I T I 29-Apr-18 03:06 PM
Ye
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:06 PM
that explains it
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V A H K I T I 29-Apr-18 03:06 PM
Bad lighting
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:06 PM
sorry about the confusion
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V A H K I T I 29-Apr-18 03:07 PM
The Night vision room is basically the same layout but completely dark
😛
It's an easy mistake if you haven't played them both
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:07 PM
yea thats how i got confused
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UTTER_BODGE 29-Apr-18 03:07 PM
that lighting is what I'm gonna fix now
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V A H K I T I 29-Apr-18 03:07 PM
Noice
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UTTER_BODGE 29-Apr-18 03:07 PM
haven't ever seen that room crash though
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:07 PM
schpeakin of which
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UTTER_BODGE 29-Apr-18 03:07 PM
dunno why it's doing that for you
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:07 PM
need me to change some settings
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V A H K I T I 29-Apr-18 03:08 PM
LOL
Those are some nice ledge grab physics
xP
Goddammit Darvell. xD
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:08 PM
also sorry i havent been able to test with my old computer. been busy but i will when i get the chance. ill let yall know
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V A H K I T I 29-Apr-18 03:08 PM
Aight
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UTTER_BODGE 29-Apr-18 03:09 PM
as for that cliffside
never encountered that since the intended route is the grapple point
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:09 PM
yea i know. i found it just by playing through without knowing what to do
blind-playthrough
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V A H K I T I 29-Apr-18 03:15 PM
Oh @UTTER_BODGE, another recommendation for your list.
The collision on the platforms in Kopaka's WELL are all fucked up.
By that I mean, the game has like... hexagonal platforms give or take, and expects you to jump to them from various angles
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Omega12 29-Apr-18 03:16 PM
ah, that's what I was seeing as far as animations getting referenced
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V A H K I T I 29-Apr-18 03:16 PM
Problem is
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Omega12 29-Apr-18 03:16 PM
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V A H K I T I 29-Apr-18 03:16 PM
The ledge grabbing mechanics do not want to work if you hit an object on its corner (edited)
So it makes the area SUPER frustrating
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Omega12 29-Apr-18 03:17 PM
git gud
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V A H K I T I 29-Apr-18 03:17 PM
Boi
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Omega12 29-Apr-18 03:17 PM
OH
HEY
ga-koro's bridge texture IS used elsewhere
but there's a copy of it so it shouldn't break anything related to what james did
also, tahu now has 2 more cutscenes than what was int he alpha
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V A H K I T I 29-Apr-18 03:18 PM
???
Oh
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Omega12 29-Apr-18 03:19 PM
in the alpha, level 6 has 3 cins (edited)
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V A H K I T I 29-Apr-18 03:19 PM
Well it makes sense that there's at least one
Cause the intro straight up didn't exist
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Omega12 29-Apr-18 03:19 PM
beta is has 5
BUt
cin 4 is the haka
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V A H K I T I 29-Apr-18 03:19 PM
So what's the other one?
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Omega12 29-Apr-18 03:19 PM
wait
wrong file whoop
im dum
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UTTER_BODGE 29-Apr-18 03:19 PM
ga-koro's bridge texture IS used elsewhere but there's a copy of it so it shouldn't break anything related to what james did
I made ga-koro use a "new" texture anyway
so nothing else was affected
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Omega12 29-Apr-18 03:20 PM
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V A H K I T I 29-Apr-18 03:20 PM
Oh yeah that
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Omega12 29-Apr-18 03:20 PM
cin2 is tahu's dance
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V A H K I T I 29-Apr-18 03:20 PM
Forgot about that one
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Omega12 29-Apr-18 03:21 PM
well, now we got double protection @UTTER_BODGE
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V A H K I T I 29-Apr-18 03:21 PM
Yeah the first one is the intro, the other new one is the TA05 transition
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Omega12 29-Apr-18 03:22 PM
wait
the fuck
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V A H K I T I 29-Apr-18 03:22 PM
Hm?
No?
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Omega12 29-Apr-18 03:22 PM
whoops
got them reversed again
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V A H K I T I 29-Apr-18 03:23 PM
Boi get ur shit together
xD
Speaking of, I need to figure out what I'm doing Tuesday
I have like.. no plan
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Omega12 29-Apr-18 03:24 PM
you mean for thicc?
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V A H K I T I 29-Apr-18 03:24 PM
Ye
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Omega12 29-Apr-18 03:24 PM
shit
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V A H K I T I 29-Apr-18 03:24 PM
Pac
I mean ultimately it doesn't really matter cause the truth will reveal itself eventually.
But I can't just let the game end. 😛
@🐸 Fraug (The Ass-Man) You've spearheaded this hype train on the end of the unenlightened. What do you think they'd eat up?
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UTTER_BODGE 29-Apr-18 03:29 PM
so here's the deal... l1a7 (the area with the broken lighting) HAS all the lights you'd expect... 12 spotlights (one above each platform) and 5 point lights
my guess is it's just too many lights
and the game gives up
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V A H K I T I 29-Apr-18 03:29 PM
😐
The fuck. xD
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UTTER_BODGE 29-Apr-18 03:30 PM
not an uncommon restriction
even in modern engines
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V A H K I T I 29-Apr-18 03:30 PM
So how do we fix it?
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UTTER_BODGE 29-Apr-18 03:30 PM
gonna remove the spot for a sec and see if the point lights start working
then we'll simply make simpler lighting
like they would have had to do
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V A H K I T I 29-Apr-18 03:30 PM
Tru
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Omega12 29-Apr-18 03:31 PM
"hey guys, so the truth finally comes out and I can talk about what's been going on. So me and Jimmy have tracked down the single remaining copy of LOMN. Turns out that it's been in a storage this entire time, and well... the storage unit goes up for auction later this month. So here'es what we need. We need you to crowdfund a roadtrip for me and jimmy to go from Quebec, Canada down to Tallahassee, FL in order to bid on this storage unit and win it and get the copy. We figure it's going to take about $5,000,000 to win that storage unit because there's a lot of jewelry and painting that Jimmy says looks like it's signed by van goh. We're also going to need lodging and food. As a reward everyone who donates over $20 to the go fund me will get an autographed copy of a limited run of 2001 discs we will have printed, they're gonna look really cool. So stay tuned everyone, Jimmy's getting the go fun me ready so keep an eye out for that"
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V A H K I T I 29-Apr-18 03:31 PM
Does the light obey the laws of actual lighting, or does it shine through meshes like they weren't there?
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UTTER_BODGE 29-Apr-18 03:31 PM
the latter
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V A H K I T I 29-Apr-18 03:31 PM
Rip
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UTTER_BODGE 29-Apr-18 03:31 PM
this is 2001 yo
no way they'd have that fancy stuff
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V A H K I T I 29-Apr-18 03:31 PM
I know, but there were 01 games that did that. xD
I think
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UTTER_BODGE 29-Apr-18 03:31 PM
not to this extent
this engine at least doesn't support it
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V A H K I T I 29-Apr-18 03:32 PM
Rip
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UTTER_BODGE 29-Apr-18 03:33 PM
presto, they started working
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V A H K I T I 29-Apr-18 03:34 PM
O_o
Well uh..
That solves that I guess?
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UTTER_BODGE 29-Apr-18 03:35 PM
tbh I think leaving it without spotlights looks fine, consistent with other onua areas
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V A H K I T I 29-Apr-18 03:35 PM
ye
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:35 PM
Gimme a min I'll answer your question
We can give em a fucking ride
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Omega12 29-Apr-18 03:38 PM
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:38 PM
That's some good shit
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UTTER_BODGE 29-Apr-18 03:39 PM
anyway
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V A H K I T I 29-Apr-18 03:39 PM
BAHAHA
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UTTER_BODGE 29-Apr-18 03:39 PM
spot file removed
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:40 PM
We have to fuck with their expectations
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V A H K I T I 29-Apr-18 03:40 PM
Looks good.
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:40 PM
Damn good job!
I know how I'm gonna drop out of the lime light too
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V A H K I T I 29-Apr-18 03:41 PM
@UTTER_BODGE
Oi another issue with this area I just noticed
Some or all of these platforms are floating. xP
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:42 PM
I'll whip up something in a bit
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V A H K I T I 29-Apr-18 03:42 PM
Not all that obvious in a still screenshot
But they're well above the waterline
Here's a better one with some depth for context:
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UTTER_BODGE 29-Apr-18 03:43 PM
they all are + they load in and out as you move the camera around, try it with the freecam
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V A H K I T I 29-Apr-18 03:44 PM
IIRC they'e missing a model underneath for the base
I think the Ruru area has that
Nope, nevermind, that's fucked too
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:45 PM
@V A H K I T I discord says youre playing LoMN
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V A H K I T I 29-Apr-18 03:46 PM
Ye, I just booted up the alpha to confirm it's not a new issue.
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UTTER_BODGE 29-Apr-18 03:47 PM
tbh floating platforms in a game full of floating platforms aren't a super high priority for me
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V A H K I T I 29-Apr-18 03:47 PM
True, but these clearly weren't meant to be
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mcdude451 29-Apr-18 03:48 PM
i want to see what happens if I play the game with 4 4k monitors as one (7680x4320)
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V A H K I T I 29-Apr-18 03:48 PM
Well with the patches it's definitely possible
I recorded a video in 21:9 before
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mcdude451 29-Apr-18 03:48 PM
cool
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:49 PM
okay just makin sure
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mcdude451 29-Apr-18 03:49 PM
emails linus at linus tech tips to ask to use the 16K gaming setup
lost bionicle gaming in 16K!
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Hexadecimal Mantis 29-Apr-18 03:50 PM
the best linus
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mcdude451 29-Apr-18 03:50 PM
xd
Can Slackware Linux 1.0 Be Used As Main OS In 2018?
i would watch that video
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V A H K I T I 29-Apr-18 03:53 PM
Oi @Hexadecimal Mantis I have a bit of a side challenge for ya.
How likely do you think it is you can get the game to run in Wine?
I think you know where I'm going with this. ;P
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Hexadecimal Mantis 29-Apr-18 03:53 PM
not likely. Besides i hate OS X
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V A H K I T I 29-Apr-18 03:54 PM
Wot
Wine for Linux you egg
xD
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Hexadecimal Mantis 29-Apr-18 03:54 PM
oh
Still not likely
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V A H K I T I 29-Apr-18 03:54 PM
It's possible. I've gotten older 3D games to run in Wineskin for OS X
Namely: Nanosaur
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:54 PM
that explains that
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mcdude451 29-Apr-18 03:55 PM
oh i am the king of getting games to run in wine (not really)
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Omega12 29-Apr-18 03:55 PM
what do i need to put int he ini for the alpha?
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mcdude451 29-Apr-18 03:55 PM
but i am good at it
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V A H K I T I 29-Apr-18 03:55 PM
@Omega12 Svprad should be set to 1
But yeah @Hexadecimal Mantis, if you can debug it and try to make it work...
We can make a slap-dash Switch port. xD
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Hexadecimal Mantis 29-Apr-18 03:55 PM
I was about to ask
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V A H K I T I 29-Apr-18 03:55 PM
xP
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Hexadecimal Mantis 29-Apr-18 03:56 PM
Somebody got DOSbox working
but
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:56 PM
@V A H K I T I in a bit do you wanna work on that Thicc dilemma? i wont distract you now with it
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V A H K I T I 29-Apr-18 03:56 PM
Ye
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Omega12 29-Apr-18 03:56 PM
nope still black
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🐸 Fraug (The Ass-Man) 29-Apr-18 03:56 PM
sounds gucci (edited)
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mcdude451 29-Apr-18 03:56 PM
helloooo I have at least 40-50 macs in my house...? no? ok...
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Hexadecimal Mantis 29-Apr-18 03:56 PM
We could try running it n win 95 on the switch via dosbox (edited)
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Omega12 29-Apr-18 03:56 PM
this game is not compatible with dos
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V A H K I T I 29-Apr-18 03:56 PM
Does Dosbox have Direct3D support?
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mcdude451 29-Apr-18 03:56 PM
it could be
i could make a really stripped down version of w95 (or maybe 98) that just runs the game with almost no windows GUI
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Omega12 29-Apr-18 03:57 PM
do i ned to change svpother?
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V A H K I T I 29-Apr-18 03:57 PM
You can try
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Hexadecimal Mantis 29-Apr-18 03:58 PM
have we even tried running this game in wine?
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mcdude451 29-Apr-18 03:58 PM
soon
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V A H K I T I 29-Apr-18 03:58 PM
I have
It crashes
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Omega12 29-Apr-18 03:58 PM
therewe go
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V A H K I T I 29-Apr-18 03:58 PM
But that's better than force closing
Cause it can be debugged
JMMB also got it sort of working on a Win7 VM
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Hexadecimal Mantis 29-Apr-18 03:59 PM
even then , switch linux barely has hardware acceleration, the game would run like shit
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V A H K I T I 29-Apr-18 03:59 PM
Hm
Okay what of Dosbox then?
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Hexadecimal Mantis 29-Apr-18 03:59 PM
still no hardware acceleration, since it would need to be run through switch linux
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V A H K I T I 29-Apr-18 03:59 PM
Ah
Well it's still worth a shot
Cause Dolphin alomost works
And they're still working on it
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ShadowDraikana 29-Apr-18 04:00 PM
@V A H K I T I I did it.
Got TTUN fixed almost entirely
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V A H K I T I 29-Apr-18 04:00 PM
Noice
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Hexadecimal Mantis 29-Apr-18 04:00 PM
Do we have this game running on OS X yet? just out of curiosity
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V A H K I T I 29-Apr-18 04:00 PM
Not that I know of
But I haven't tried Wineskin
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ShadowDraikana 29-Apr-18 04:00 PM
btw did I miss anything?
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V A H K I T I 29-Apr-18 04:00 PM
Nanosaur works with Wineskin, so it might
Just needed some tweaking
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JrMasterModelBuilder 29-Apr-18 04:01 PM
I haven't tried Wine yet. I'm not sure Wineskin is still working on latest macOS.
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V A H K I T I 29-Apr-18 04:01 PM
It is, yea
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mcdude451 29-Apr-18 04:01 PM
im gonna get it working on a beige powermac g3 with a radeon 9200 running tiger
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JrMasterModelBuilder 29-Apr-18 04:01 PM
New engines haven't been released in a while, and there are supposedly some bugs.
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V A H K I T I 29-Apr-18 04:02 PM
Oi, can somebody bring SHadowknight up to speed on yesterday's events btw?
I forgot he was gone for all of that
xP
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Hexadecimal Mantis 29-Apr-18 04:02 PM
we can play swf games on the switch at least (edited)
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V A H K I T I 29-Apr-18 04:03 PM
Lolyea
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ShadowDraikana 29-Apr-18 04:03 PM
I take it something big went down?
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Hexadecimal Mantis 29-Apr-18 04:03 PM
I just got internet working on mine. config was in base64 for some reason
i'll go to bmp
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ShadowDraikana 29-Apr-18 04:04 PM
@V A H K I T I This is devoid of tokens and such because there's a problem with them. Not sure where you'd like to have them anyway.
Fixes existing fish and adds two turtles
For the record, all bubbles have been moved and 10 more added into the pos.slb
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V A H K I T I 29-Apr-18 04:06 PM
Y u no send blk
xD
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Hexadecimal Mantis 29-Apr-18 04:06 PM
What bonkle game should I play on switch linux?
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V A H K I T I 29-Apr-18 04:06 PM
TLOMN. Pac
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mcdude451 29-Apr-18 04:07 PM
how about bonkle the game
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Hexadecimal Mantis 29-Apr-18 04:07 PM
thats actually more feasible
surprisingly
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V A H K I T I 29-Apr-18 04:07 PM
Wat
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ShadowDraikana 29-Apr-18 04:07 PM
Switch? What the hell did I miss
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Hexadecimal Mantis 29-Apr-18 04:08 PM
ps2 emulator on linux @V A H K I T I
or dolphin
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V A H K I T I 29-Apr-18 04:08 PM
Ah right
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mcdude451 29-Apr-18 04:08 PM
run experimental ps4 orbit emulator on switch linux
orbital*
or rpcs3
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V A H K I T I 29-Apr-18 04:10 PM
@ShadowDraikana boi
There are no bubbles in the file you just sent
xD
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ShadowDraikana 29-Apr-18 04:10 PM
What now
are you fucking kidding me I'm looking right at them
unless
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V A H K I T I 29-Apr-18 04:10 PM
FELLAS
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Omega12 29-Apr-18 04:11 PM
so
just for the record
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ShadowDraikana 29-Apr-18 04:12 PM
This is my working ttun blk; just removed all my other shit.
@UTTER_BODGE Fixed that one spot though that wall probably needs to be redone so the textures match up better.
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Omega12 29-Apr-18 04:16 PM
obj.slb level obj.slb main.x main.ocl objects level pos.slb level light.slb trigger.slb char.slb shadows cin cam.slb cin char.slb cin obj.slb cin snd.slb
file load order
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V A H K I T I 29-Apr-18 04:16 PM
Okay @ShadowDraikana it works now
The area is still annoying and confusing but it works
xP
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Omega12 29-Apr-18 04:16 PM
so im pretty sure that the trigger.slb is the key to triggering the scene
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ShadowDraikana 29-Apr-18 04:17 PM
So the bubbles are ok?
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Omega12 29-Apr-18 04:17 PM
but the slb is exactly the same
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ShadowDraikana 29-Apr-18 04:17 PM
@Omega12 Is that the alpha load list or?
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mcdude451 29-Apr-18 04:17 PM
hey what is the build date of the alpha again?
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Omega12 29-Apr-18 04:17 PM
alpha
not like I can check the beta load list
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V A H K I T I 29-Apr-18 04:18 PM
@mcdude451 July something 01
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mcdude451 29-Apr-18 04:20 PM
thx
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ShadowDraikana 29-Apr-18 04:20 PM
So does any of that need adjustment @V A H K I T I ?
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V A H K I T I 29-Apr-18 04:20 PM
I haven't playtested the whole area yet, but if you say it's playable, I'll take your word for it.
Did you fix plant positions? I didn't notice
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ShadowDraikana 29-Apr-18 04:21 PM
That's the other problem.
Haven't had luck and I have no explanation for it, other than I'm somehow botching something
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emily (peri) 29-Apr-18 04:23 PM
air bubbles aren't appearing for me. are they only in the second blk you posted?
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V A H K I T I 29-Apr-18 04:23 PM
Seems like it
THey're also really hard to see in some places
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ShadowDraikana 29-Apr-18 04:23 PM
Apparently the first blk is fucked
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emily (peri) 29-Apr-18 04:23 PM
gotcha
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ShadowDraikana 29-Apr-18 04:23 PM
much like how my lev2 blk got corrupted somehow
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Omega12 29-Apr-18 04:24 PM
ptos pls
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V A H K I T I 29-Apr-18 04:24 PM
Still working on that eh?
The vigilance on this boi
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ShadowDraikana 29-Apr-18 04:24 PM
OH
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Omega12 29-Apr-18 04:24 PM
>=/ yeah
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V A H K I T I 29-Apr-18 04:24 PM
I like your attitude
xD
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Omega12 29-Apr-18 04:24 PM
gotta get ti working to have a playable game
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ShadowDraikana 29-Apr-18 04:24 PM
I have the Rahi AI partially figured out
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V A H K I T I 29-Apr-18 04:24 PM
Ye
Noice
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ShadowDraikana 29-Apr-18 04:24 PM
I made the bull hover and spit fireballs
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V A H K I T I 29-Apr-18 04:24 PM
LOL
SHOW ME THIS
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Omega12 29-Apr-18 04:24 PM
MAKE THE BULL CHILL THE FUCK OUT
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ShadowDraikana 29-Apr-18 04:24 PM
I only changed one byte
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V A H K I T I 29-Apr-18 04:25 PM
I NEED THAT FOR THICC
OR JIMMY
THAT WOULD BE BETTER FOR JIMMY
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ShadowDraikana 29-Apr-18 04:25 PM
also I figured out why the bull is passive with the alpha version
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V A H K I T I 29-Apr-18 04:25 PM
NO TELL ME ABOUT THIS NUI RAMA BULL FIRST
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ShadowDraikana 29-Apr-18 04:25 PM
I really need a template before I go any further
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Omega12 29-Apr-18 04:25 PM
oooooh
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ShadowDraikana 29-Apr-18 04:25 PM
these files are so tiny yet do so much
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Omega12 29-Apr-18 04:25 PM
there is a differenc eint eh triggers
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V A H K I T I 29-Apr-18 04:26 PM
I assume they reference OSI templates for specific Rahi patterns
So the one byte change is cycling hard coded functions (edited)
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ShadowDraikana 29-Apr-18 04:26 PM
If so that would explain the difference in how the bull behaves even with the same ai info slb
Also I noticed something really odd
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V A H K I T I 29-Apr-18 04:27 PM
Boi WHAT BYTE DID YOU CHANGE FOR FLYING BULL
xD
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ShadowDraikana 29-Apr-18 04:27 PM
if you remove certain bytes, the bull turns blue
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V A H K I T I 29-Apr-18 04:27 PM
Kek
Blue patterns were an indicator of passiveness in the alpha
Usually the eyes, but for the Kane-Ra it was the side plates
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ShadowDraikana 29-Apr-18 04:27 PM
Add 00 00 00 00 to the end of the alpha's ai info slb and it becomes angry bull
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V A H K I T I 29-Apr-18 04:28 PM
I need to see this shit
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ShadowDraikana 29-Apr-18 04:28 PM
Also
this byte I changed
is something bosses have
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V A H K I T I 29-Apr-18 04:28 PM
.-.
TELL MEEE
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ShadowDraikana 29-Apr-18 04:28 PM
which leads me to think there could be an ai issue that's causing the rock monster crash
pulling it up now, hold your kane-ra
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V A H K I T I 29-Apr-18 04:29 PM
Pac
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ShadowDraikana 29-Apr-18 04:30 PM
actually you need those four bytes I listed above just to make it aggressive in the first place
but here we are:
change that from 00 to 01. enjoy.
should work with the stock beta slb; ignore the extra bytes I cut
although those may have something to do with it too
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🐸 Fraug (The Ass-Man) 29-Apr-18 04:32 PM
although those may have something to do with it too although those may have something to do with it too
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ShadowDraikana 29-Apr-18 04:32 PM
discord pls
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🐸 Fraug (The Ass-Man) 29-Apr-18 04:32 PM
ive had that happen to me
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ShadowDraikana 29-Apr-18 04:32 PM
Ayy Fraug
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V A H K I T I 29-Apr-18 04:32 PM
although those may have something to do with it too
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🐸 Fraug (The Ass-Man) 29-Apr-18 04:32 PM
but like 2 min separation (edited)
hey Knight
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V A H K I T I 29-Apr-18 04:33 PM
OH MY GOD
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ShadowDraikana 29-Apr-18 04:33 PM
hehe
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V A H K I T I 29-Apr-18 04:33 PM
It didn't fire anything at me but it just FLEW AT ME LIKE A FUCKING CRUISE MISSLE
THE FUCKER JUST SUPERMANED ME
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ShadowDraikana 29-Apr-18 04:34 PM
jesus christ we need a template @JrMasterModelBuilder
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ProfessorBrickkeeper 29-Apr-18 04:34 PM
Gee, I wonder why the game was cancelled...
FELLAS 1
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V A H K I T I 29-Apr-18 04:34 PM
Imma record this shit
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ShadowDraikana 29-Apr-18 04:34 PM
that means we can probably adjust speed in these files
let me poke around a bit; might be able to adjust that
also I think I know why rahi in Pohatu's level ALL do not have collision data
might be char file bullshit from what I did with TTUN's char file
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ProfessorBrickkeeper 29-Apr-18 04:36 PM
Hey, has anyone else had an issue picking up a three-virtue power up in the second section of Lewa’s level?
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V A H K I T I 29-Apr-18 04:36 PM
HOLY FUCK
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ShadowDraikana 29-Apr-18 04:36 PM
I've noticed that too
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ProfessorBrickkeeper 29-Apr-18 04:37 PM
No matter how many times I cross over the one on the ground, the pickup won’t register.
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V A H K I T I 29-Apr-18 04:37 PM
Ignore the Ninja Sex Party in the background of the currently uploading video
But holy shit. xD
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ShadowDraikana 29-Apr-18 04:37 PM
Now you see what I meant by making rahi ultra-aggressive in the alpha, lol
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V A H K I T I 29-Apr-18 04:38 PM
Nah man
This is a whole other level
What the FUCKKKK
xD
This game
This FUCKING GAME
I swear to god
xD
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Omega12 29-Apr-18 04:40 PM
i've run out of ideas for triggering the bull scene
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V A H K I T I 29-Apr-18 04:40 PM
OMEGA
WATCH THAT VIDEO
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ShadowDraikana 29-Apr-18 04:40 PM
I need to figure out what I did to make it fly and spit
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V A H K I T I 29-Apr-18 04:40 PM
This is fucking great though
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Omega12 29-Apr-18 04:40 PM
what about it
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ShadowDraikana 29-Apr-18 04:40 PM
also LOCKING ON TARGET.... BOOM
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Omega12 29-Apr-18 04:40 PM
looks normal to me
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V A H K I T I 29-Apr-18 04:40 PM
KEK
Also I haven;t reset since recording
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ShadowDraikana 29-Apr-18 04:41 PM
what's it doing now
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V A H K I T I 29-Apr-18 04:41 PM
My game is still lagging profusely after KILLING the bull fractal
It left its shadow behind over here
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ShadowDraikana 29-Apr-18 04:41 PM
wot
the fuck have I done
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V A H K I T I 29-Apr-18 04:42 PM
Also
The Komau can no longer be picked up
xP
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ShadowDraikana 29-Apr-18 04:42 PM
WHAT
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Omega12 29-Apr-18 04:42 PM
jump
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ShadowDraikana 29-Apr-18 04:42 PM
lmao
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Omega12 29-Apr-18 04:42 PM
it happens
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V A H K I T I 29-Apr-18 04:42 PM
No it's acting like it did when I put the Kakama in green hill
No animations
has a hitbox
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ShadowDraikana 29-Apr-18 04:42 PM
Is this because of the bull?
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V A H K I T I 29-Apr-18 04:42 PM
APPARENTLY
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Omega12 29-Apr-18 04:43 PM
that trigger breaks allt he time for me
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ShadowDraikana 29-Apr-18 04:43 PM
HMM
Just turned the bull into a motionless vegetable
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V A H K I T I 29-Apr-18 04:44 PM
ADNHSAHDGHFJ
Giving myself the Komau and walking up to the shadow fixes the lag but...
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UTTER_BODGE 29-Apr-18 04:45 PM
@😺 Jamesster Fixed that one spot though that wall probably needs to be redone so the textures match up better. I'd already done that
the existing UV mapping there is on par with the area's usual UV mapping
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V A H K I T I 29-Apr-18 04:45 PM
We need to go D E E P E R
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Omega12 29-Apr-18 04:46 PM
well
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V A H K I T I 29-Apr-18 04:46 PM
WHERE DID THE RUN ANIMATIONS GO??
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Omega12 29-Apr-18 04:46 PM
I give up
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V A H K I T I 29-Apr-18 04:46 PM
SJAFDGHFDIFGSDHJG
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ShadowDraikana 29-Apr-18 04:46 PM
@UTTER_BODGE Oh. Didn't know if you'd gotten to it or not; either way it's fixed.
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Omega12 29-Apr-18 04:46 PM
if the dismounts gonna get fixed, it aint by me
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ShadowDraikana 29-Apr-18 04:46 PM
I think we found the Rahi AI finally (:
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V A H K I T I 29-Apr-18 04:46 PM
AT WHAT COST
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UTTER_BODGE 29-Apr-18 04:46 PM
liam you got the two other fixes I did earlier this morning right
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V A H K I T I 29-Apr-18 04:46 PM
A T W H A T C O S T
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ShadowDraikana 29-Apr-18 04:47 PM
Which fixes @UTTER_BODGE ?
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UTTER_BODGE 29-Apr-18 04:47 PM
mistextured rock wall in ga-koro, hydra waterfall vertex colors
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V A H K I T I 29-Apr-18 04:47 PM
Yep
got em
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UTTER_BODGE 29-Apr-18 04:47 PM
yay
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ShadowDraikana 29-Apr-18 04:47 PM
Are they in your fix dropbox?
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UTTER_BODGE 29-Apr-18 04:47 PM
yes
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V A H K I T I 29-Apr-18 04:47 PM
Imma make a video for Jimmy out of this Kane-Ra shit
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Omega12 29-Apr-18 04:47 PM
oh hey
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V A H K I T I 29-Apr-18 04:47 PM
This is amazing
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Omega12 29-Apr-18 04:47 PM
I never though to tell you nerds
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ShadowDraikana 29-Apr-18 04:47 PM
Gotcha. Just trying to update my stuff here.
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V A H K I T I 29-Apr-18 04:48 PM
Yo @benji
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ShadowDraikana 29-Apr-18 04:48 PM
WTF
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V A H K I T I 29-Apr-18 04:48 PM
WHen we gon get skinning support my dude
xD
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benji 29-Apr-18 04:48 PM
How much more needs to be done until we're feeling ready for the release?
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ShadowDraikana 29-Apr-18 04:48 PM
Oh my god I need to get OBS working right now
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V A H K I T I 29-Apr-18 04:48 PM
Remaining crashes
Ideally the frontend issue
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🐸 Fraug (The Ass-Man) 29-Apr-18 04:48 PM
@V A H K I T I im finna mute the chat so when you wanna work on Thicc pm me haha
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Omega12 29-Apr-18 04:48 PM
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V A H K I T I 29-Apr-18 04:48 PM
Aight
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ShadowDraikana 29-Apr-18 04:49 PM
Do you want me to add more rahi to any specific areas @V A H K I T I ? I think I know how the chars work enough that I could do it.
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Omega12 29-Apr-18 04:49 PM
got it to do 2 biks
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benji 29-Apr-18 04:49 PM
When are you going to lay off my dude Jk well now that collada is working, skinning should just be tacking on a bit more stuff
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Omega12 29-Apr-18 04:49 PM
insted of a lot of interlaced ones
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V A H K I T I 29-Apr-18 04:49 PM
BOI
xD
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ShadowDraikana 29-Apr-18 04:50 PM
@Omega12 I got working bois in Ga-Koro now.
I mean gurlz, whoops
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Omega12 29-Apr-18 04:50 PM
with color?
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V A H K I T I 29-Apr-18 04:50 PM
@ShadowDraikana you and Omega should work on porting and loading The Manas
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Omega12 29-Apr-18 04:50 PM
boi
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ShadowDraikana 29-Apr-18 04:50 PM
Which level
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V A H K I T I 29-Apr-18 04:50 PM
ANywehere to test
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Omega12 29-Apr-18 04:50 PM
give me like 5 minutes
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V A H K I T I 29-Apr-18 04:50 PM
Easiest would be onua's beach
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ShadowDraikana 29-Apr-18 04:51 PM
also that might not be possible if they were tied into osi functions
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V A H K I T I 29-Apr-18 04:51 PM
THey were never loaded in the alpha so we don't even know what their AI is like
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ShadowDraikana 29-Apr-18 04:51 PM
Yeah that's my biggest concern
we need a template so we can make one
for now I could just use the crab AI as a base
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V A H K I T I 29-Apr-18 04:51 PM
ye
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ShadowDraikana 29-Apr-18 04:52 PM
Also how would you feel about adding more hives into the later villages since they feel a lot less challenging than Onu-Koro?
Le-Koro has exactly one
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V A H K I T I 29-Apr-18 04:52 PM
Maybe for the optional patch
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ShadowDraikana 29-Apr-18 04:53 PM
idk I just think they're way too easy.
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V A H K I T I 29-Apr-18 04:53 PM
I mean try it, see how it works
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ShadowDraikana 29-Apr-18 04:53 PM
Ko_koro is an exception
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V A H K I T I 29-Apr-18 04:53 PM
I'll consider it for main
My recommendation too would be to load rahi that aren't used commonly
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UTTER_BODGE 29-Apr-18 04:53 PM
whatcha thinking for the expanded underwater part of the beach, that seems more like the new mask models and such than a bug fix
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V A H K I T I 29-Apr-18 04:54 PM
IIRC a lot of the alpha rahi variaton was scrapped
but they're still in the game's data
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ShadowDraikana 29-Apr-18 04:54 PM
Like the turtles
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V A H K I T I 29-Apr-18 04:54 PM
ye
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ShadowDraikana 29-Apr-18 04:54 PM
which I put back in TTUN
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V A H K I T I 29-Apr-18 04:54 PM
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ShadowDraikana 29-Apr-18 04:54 PM
Only two and 7 "tfsh"
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V A H K I T I 29-Apr-18 04:54 PM
@UTTER_BODGE Maybe we'll stick with the plain for the main patch yeah
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Omega12 29-Apr-18 04:55 PM
so why do we want the manas in?
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ShadowDraikana 29-Apr-18 04:56 PM
If you don't mind, maybe make a list of the rahi you want me to add to certain areas and I'll go about doing it. Don't want to shove random shit in that might need to be changed.
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V A H K I T I 29-Apr-18 04:56 PM
@Omega12 Because eventually we're gonna finish the Makuta level
ANd even if not, it's gonna be in the Archives
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ShadowDraikana 29-Apr-18 04:56 PM
And eventually we're gonna make the big boi himself
Also I have a suggestion
Why don't we make a list of remaining slb formats that need a template and sort them by importance?
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Omega12 29-Apr-18 04:58 PM
just tried to model swap
crashes the gaem
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ShadowDraikana 29-Apr-18 04:58 PM
did you try physically adding it into a char file
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Omega12 29-Apr-18 04:58 PM
yeah
problem with that is that 1mns is missing files
no slbs
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ShadowDraikana 29-Apr-18 04:59 PM
We could try making them
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Omega12 29-Apr-18 05:00 PM
yeah...
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ShadowDraikana 29-Apr-18 05:00 PM
we a couple of the formats cracked already
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Omega12 29-Apr-18 05:00 PM
or
we just add them as objects
that don't move, since they were broken fromt he git
and theyre gonna be in a cage anyway
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V A H K I T I 29-Apr-18 05:01 PM
wot
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ShadowDraikana 29-Apr-18 05:01 PM
much confuse
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Omega12 29-Apr-18 05:01 PM
adding them in as stationary objects would require far less effort
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V A H K I T I 29-Apr-18 05:01 PM
Boi
THat's quitter talk
xD
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Omega12 29-Apr-18 05:01 PM
yes
anything from the alpha that has the slbs is easy
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ShadowDraikana 29-Apr-18 05:03 PM
I'm down for trying to make slbs from scratch
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V A H K I T I 29-Apr-18 05:03 PM
Das the spirit
😛
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ShadowDraikana 29-Apr-18 05:03 PM
Come on, we can beat this game! Don't let it beat you @Omega12
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Omega12 29-Apr-18 05:04 PM
i just think we should worry about getting it playable from A to B without using the cheat menu
and then worry about the extra stuff (edited)
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V A H K I T I 29-Apr-18 05:04 PM
Look man
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ShadowDraikana 29-Apr-18 05:04 PM
TTUN is now possible without debug usage
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V A H K I T I 29-Apr-18 05:04 PM
It expands our knowledge of Rahi AI and char loading
BOth of which are broken in places
It's the same reason I put so much work into Green Hill
If fuckin helped debug TLOMNTool
😛
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ShadowDraikana 29-Apr-18 05:05 PM
yeah
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V A H K I T I 29-Apr-18 05:05 PM
ANd it proved that yes indeed we can add entirely new levels from scratch
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ShadowDraikana 29-Apr-18 05:05 PM
Speaking of that do you want items or rahi added into green hill yet?
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V A H K I T I 29-Apr-18 05:05 PM
Items? Ye
For that you're gonna need A LOT of aptience though
Cause I had hoped to treat tokens and energy like Sonic treats rings (edited)
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ShadowDraikana 29-Apr-18 05:06 PM
Oh did you run into the placement issues too?
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V A H K I T I 29-Apr-18 05:06 PM
So the level would be fuckin packed with em
No I never even tried that shit yet
xD
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ShadowDraikana 29-Apr-18 05:06 PM
The tokens spazzed out and got magnetized to walls in TTUN
you can't move them
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V A H K I T I 29-Apr-18 05:07 PM
Well you're welcome to try in green hill
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ShadowDraikana 29-Apr-18 05:07 PM
I even added 1000 to one unit and it STILL didn't move
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V A H K I T I 29-Apr-18 05:07 PM
For the placement of them have a look at the SA2 layout
I want this to be as close to 1:1 as possible
xP
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ShadowDraikana 29-Apr-18 05:08 PM
Also
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V A H K I T I 29-Apr-18 05:08 PM
WHich reminds me, I still need to rip trees, totems and rocks
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ShadowDraikana 29-Apr-18 05:08 PM
how the fuck does the trigger killbox function
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V A H K I T I 29-Apr-18 05:08 PM
Yes
xP
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ShadowDraikana 29-Apr-18 05:08 PM
the coordinate system makes little sense to me at all
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V A H K I T I 29-Apr-18 05:08 PM
It's corners
Each coordinate is a corner of the plane or box
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ShadowDraikana 29-Apr-18 05:09 PM
yeah but there's not much to determine the height of the box based on those coordinates
I tried adding one for Tahu's mtup and nope
that blew up in my face horribly
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V A H K I T I 29-Apr-18 05:09 PM
.-.
@JrMasterModelBuilder THoughts?
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ShadowDraikana 29-Apr-18 05:10 PM
I really don't understand how jamesster's hk01 fix even works.
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JrMasterModelBuilder 29-Apr-18 05:10 PM
Thoughts on?
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V A H K I T I 29-Apr-18 05:12 PM
How killboxes work
Also @ShadowDraikana I made the bull do a different thing this time
The Komau fixed itself somehow so I grabbed it. After the cutscene the bull respawned
But NOW it floats around and slowly homes in on you like alpha rahi
And you can actually kill it
When you do, the game crashes
xD
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ShadowDraikana 29-Apr-18 05:14 PM
show me your slb
need to see it
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V A H K I T I 29-Apr-18 05:14 PM
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JrMasterModelBuilder 29-Apr-18 05:14 PM
All I know about kill boxes is in the template.
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ShadowDraikana 29-Apr-18 05:15 PM
I just fucked the bull again; let me see if I can get OBS to work
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V A H K I T I 29-Apr-18 05:15 PM
Das bestiality
Pac
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ShadowDraikana 29-Apr-18 05:16 PM
oh jesus christ no
now it RUNS AWAY FROM ME
after attacking me
now it's not doing it
wtf is wrong with this game
@JrMasterModelBuilder Check your position slb prefixes again; I think you didn't invert some of them
the one for tokens specifically
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V A H K I T I 29-Apr-18 05:19 PM
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ShadowDraikana 29-Apr-18 05:19 PM
CRUISE MISSILE
You seriously should add an aircraft missile tone when it sees you, lol
Charges me; left the area and came back. Now he's being a good boi and sat down for me.
@V A H K I T I So do you want any other rahi added to TTUN or should I call it a day there and get the scenery back in place?
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V A H K I T I 29-Apr-18 05:29 PM
Call it a day for now
Also
@Omega12
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ShadowDraikana 29-Apr-18 05:29 PM
Alrighty.
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V A H K I T I 29-Apr-18 05:29 PM
Imma post this one through thicc
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ShadowDraikana 29-Apr-18 05:29 PM
Also if you could find places where you'd want tokens that be great.
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V A H K I T I 29-Apr-18 05:29 PM
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JrMasterModelBuilder 29-Apr-18 05:32 PM
@ShadowDraikana Fixed, thanks!
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ShadowDraikana 29-Apr-18 05:32 PM
So... I guess fiddle with the rahi AI for now?
np
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V A H K I T I 29-Apr-18 05:32 PM
Oh yeah so
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ShadowDraikana 29-Apr-18 05:32 PM
I'll let you know if I spot anything else
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V A H K I T I 29-Apr-18 05:32 PM
YOu said you figured out why they have no hitbox in Pohatu's level?
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ShadowDraikana 29-Apr-18 05:33 PM
Possibly
Fuck my car battery just died
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V A H K I T I 29-Apr-18 05:39 PM
Rip
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ShadowDraikana 29-Apr-18 05:39 PM
jesus christ no
Shit I gotta get off here. Let me know if you need something and I'll try to get back here whenever possible
man this is a horrible place to break down; in the middle of nowhere
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V A H K I T I 29-Apr-18 05:42 PM
?
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mcdude451 29-Apr-18 05:50 PM
can someone help me get my game widescreen?
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ProfessorBrickkeeper 29-Apr-18 06:04 PM
Have you tried 3Dvoodoo and the widescreen patch. Should work after that.
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mcdude451 29-Apr-18 06:24 PM
this one? Imperfect res patch (enables widescreen): At: 0x13772D Replace: E8 DE CF 0A 00 With: B8 00 00 00 00
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ProfessorBrickkeeper 29-Apr-18 06:25 PM
Uh, there’s one built into the latest version of the .exe already.
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mcdude451 29-Apr-18 06:26 PM
what do you mean
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ProfessorBrickkeeper 29-Apr-18 06:27 PM
You shouldn’t need to do anything with hex. The widescreen patch was already integrated into the .exe that’s been posted here.
You just need to add dgvoodoo to the installation directory and modify values in Bionicle.ini
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mcdude451 29-Apr-18 06:29 PM
I have dgVoodooSetup.exe
and the folders 3Dfx, MS
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mcdude451 29-Apr-18 07:04 PM
what am i modifying in the ini?
i got dgvoodoocpl added to the installation directory
and I think I got it to use the conf file
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V A H K I T I 29-Apr-18 07:05 PM
Ye, you just point it to the one in the same folder.
As for the INI just change the resolution
And set DGVoodoo to match
eg: 1280x720
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mcdude451 29-Apr-18 07:06 PM
i dont see in dgvoodoo where i set the resolution
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V A H K I T I 29-Apr-18 07:07 PM
It's in the directx panel
If it's set to unforced by default, that works too
It'll just read the window size from the ini
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mcdude451 29-Apr-18 07:07 PM
oh okay
ugh it refuses to go fullscreen or anything and just keeps opening in windowed and alt+enter is still 4:3
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Omega12 29-Apr-18 07:37 PM
also on win 10 you ahve to run control panel as admin for changes to take effect
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UTTER_BODGE 29-Apr-18 08:54 PM
@🐸 Fraug (The Ass-Man)
technically these aren't really correct lol
at least two
the one about over a dozen elemental powers applies to the alpha... not the final version though
like I dunno, were they counting the menu as an environment.....?
I GUESS it's TECHNICALLY correct... kind of...
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:02 PM
i didnt write that
i took it straight from the game
if it bothers yall i can change it no issue
hence why its a prototype
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Ibbie 29-Apr-18 09:03 PM
If you count each color laser as a different elemental power then there are 12. Pac
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:04 PM
that might have been what they meant
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V A H K I T I 29-Apr-18 09:12 PM
OOooooh I had a good idea for leading up to launch
I can take Josie's FNAF speak and spell idea and just emebd the letters B E T A to be played back from the webpage in the launcher
EVERYONE will get it automatically
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:16 PM
ye?
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mcdude451 29-Apr-18 09:20 PM
ok i got it to launch in full screen and be stretched to 1080p
but its just stretched 4:3
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V A H K I T I 29-Apr-18 09:23 PM
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mcdude451 29-Apr-18 09:24 PM
what am i doing wrong...omg
@🐸 Fraug (The Ass-Man) uhh if you plan on selling any prototypes you're basically waiting for lego to take action
or distributing
on CDs and stuff
a guy recently got sentenced to like a year in jail for selling Windows recovery CDs that needed a legit key to work (as in they werent cracked or pirated or illegitimate licenses)
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:30 PM
no im not selling bud
im gonna make a DIY tutorial (edited)
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mcdude451 29-Apr-18 09:30 PM
i figured that after i reread your messages (edited)
ok
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:31 PM
originally i was gonna sell it. only way i could have it print on on carton cardboard id have to have 100 made
but ive come up with another way
a bunch of different methods
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mcdude451 29-Apr-18 09:31 PM
mind if i take a crack at designing something? that is something i am good at
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:32 PM
i mean, i already have everything finished. depends what you want to design i suppose
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mcdude451 29-Apr-18 09:34 PM
i can design another variation of a cover
or anything else really
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:35 PM
thatd be cool. like one with the comic cover in the same pose
i thought about doing that
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mcdude451 29-Apr-18 09:35 PM
which comic #?
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:36 PM
i dont remember. but theres one with them in the same pose
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mcdude451 29-Apr-18 09:37 PM
Gallery: Cover Art Gallery: B: Bionicle Gallery: Cover Art Gallery: B: Bionicle{{#if: Cover Art Gallery | Variant Covers: Bionicle (Volume 1) Variant Covers, Bionicle (Volume 1) Variant Covers...
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:38 PM
i thought it was one but also didnt want to make a wrong guess lmao sorry
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:39 PM
no the photo in the link you sent
maybe you can make like the 2006 rerelease cover. they did that with island 1 &2
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mcdude451 29-Apr-18 09:43 PM
can you send an example picture?
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:43 PM
yup
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mcdude451 29-Apr-18 09:43 PM
oh ok
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:44 PM
shit
there
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mcdude451 29-Apr-18 09:44 PM
the first or second one?
with the green at the bottom
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:44 PM
if you want my either or. just giving some examples
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mcdude451 29-Apr-18 09:44 PM
or the red
k
is there a specific size you want
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:50 PM
well the box is a pain in the ass so a regular DVD box is just fine
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mcdude451 29-Apr-18 09:50 PM
15 x 20 cm?
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🐸 Fraug (The Ass-Man) 29-Apr-18 09:50 PM
idk the exact measurements for that. youll have to google it
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mcdude451 29-Apr-18 09:51 PM
k
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V A H K I T I 29-Apr-18 10:43 PM
@benji So how would skinning support work anyways? What would the end result look like? Would it have a standard skeleton or?
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benji 29-Apr-18 10:44 PM
I'm not exactly sure, I haven't looked into it
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V A H K I T I 29-Apr-18 10:45 PM
I want to say the game uses standard riggin
Cause swapping a model without the BHD results in stereotypical "moveset swaps" like you used to see in Brawl.
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😺 QSKSw (Josie) 29-Apr-18 11:13 PM
FFMpeg can convert Fraps footage so quickly I didn't even notice when it finished so I actually got the footage I recorded for my creepy video down to under a gig now and can just throw all the source files into a Zip File and put it on MediaFire now yeah.
The files weren't all in the same folder when I editted them in the included Vegas project file but I think it's easy to relocate source files idk.
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V A H K I T I 29-Apr-18 11:16 PM
Ye
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😺 QSKSw (Josie) 29-Apr-18 11:18 PM
30% uploaded
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V A H K I T I 29-Apr-18 11:19 PM
Oh yeah, that reminds me @🐸 Fraug (The Ass-Man), are you anywhere near Chantilly VA?
Cause we planned on potentially setting up an E3 style mini demo booth at Brickfair this summer.
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:19 PM
DAWG
AHAHHHAA
Im in michigan
BUT
Ill go down there
im so hype
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V A H K I T I 29-Apr-18 11:20 PM
Well we need to figure out where I'm gonna stay first, and then how much we can budget for a banner and maybe some posters
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Hexadecimal Mantis 29-Apr-18 11:21 PM
I won't be able to attend because I hate leaving my house
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V A H K I T I 29-Apr-18 11:21 PM
Wat. xP
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:21 PM
budget wise I can start making banners and see how much office max, staples, and fedex are gonna cost
we need to get a list of all who can attend and pick a hotel
id also bring my gf but ill pay for her
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V A H K I T I 29-Apr-18 11:23 PM
Well the hotel is my biggest issue cause I doubt I can afford it without help.
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Hexadecimal Mantis 29-Apr-18 11:23 PM
I live about 9-10 hours from it. I don't have money for plane tickets or a hotel.
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V A H K I T I 29-Apr-18 11:23 PM
I'm coming 13 hours by bus from Canada
xD
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:23 PM
thats understandable haha
maybe
we can get brickfair to invite us
and maybe
theyll pay
😈
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Hexadecimal Mantis 29-Apr-18 11:24 PM
if we persuade them
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V A H K I T I 29-Apr-18 11:25 PM
YEah no. xP
That's not gonna happen
xD
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:25 PM
worth a shot haha
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Hexadecimal Mantis 29-Apr-18 11:27 PM
maybe if it wasn't so far away I would be more inclined to spend money on it. I honestly hate traveling
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:27 PM
what are the dates?
also what computers are we gonna run em on?
could we run em on a raspberry pie to save cost?
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V A H K I T I 29-Apr-18 11:29 PM
Idk. And the date is the first week of AUgust if I recall
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:29 PM
that works with my schedule
we'd need to have at least 3 different monitors, keyboards, and mice
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Hexadecimal Mantis 29-Apr-18 11:30 PM
raspberry pi? I doubt that (edited)
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Omega12 29-Apr-18 11:30 PM
Use the mask of mine control
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:30 PM
oh i have an idea
i can find a computer salvage shop near me and make some computers
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Omega12 29-Apr-18 11:31 PM
Well, rasp pi can run windows 10
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:31 PM
orr
i can buy a raspberry pi and test
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benji 29-Apr-18 11:32 PM
Win10 IoT edition can't run desktop applications, much less x86 ones
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:32 PM
how new is this idea @V A H K I T I ?
@benji isnt this a x32?
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benji 29-Apr-18 11:32 PM
32-bit is x86
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Hexadecimal Mantis 29-Apr-18 11:32 PM
^
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benji 29-Apr-18 11:32 PM
named for the 8086 model number that started the architecture
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V A H K I T I 29-Apr-18 11:32 PM
@🐸 Fraug (The Ass-Man) How new what? xD
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:33 PM
is thinking about going to brickfest
and okey @benji
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benji 29-Apr-18 11:33 PM
raspi is ARM last time I checked
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Omega12 29-Apr-18 11:33 PM
Pis run 10 iot which is arm
So no dice
Ninjad by benji
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Hexadecimal Mantis 29-Apr-18 11:33 PM
I ninja'd all of you
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:34 PM
so then the computer salvaging it is
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V A H K I T I 29-Apr-18 11:34 PM
Hell if you wanna go super authentic
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Hexadecimal Mantis 29-Apr-18 11:34 PM
We should try to replicate one of Saffire's machines
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:34 PM
this game doesnt need that much to run
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V A H K I T I 29-Apr-18 11:34 PM
we know what GPU it ran on natively
xD
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Omega12 29-Apr-18 11:34 PM
Good luck
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:34 PM
spill em
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V A H K I T I 29-Apr-18 11:34 PM
Voodoo 2 or 5
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Omega12 29-Apr-18 11:34 PM
That's a popular vintage card
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😺 QSKSw (Josie) 29-Apr-18 11:36 PM
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:36 PM
because theyre rare, their prices arent fair
i could build a modest 2005 comp for relatively cheap
i actually just got a computer my mom wants me to fix for her that doubles all the recommended specs, aside from cpu
I think at best we should have 2. better than one. all else fails I can bring my laptop and if theres a lot of viewers we slap the hdmi onto this bad boy and fire her up
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V A H K I T I 29-Apr-18 11:41 PM
ye
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🐸 Fraug (The Ass-Man) 29-Apr-18 11:44 PM
i figure if we plan for too much we will be disappointed, and if we plan for too little we will be overwhelmed, so stick it in the middle and be ready for either or
bada boom
anyway im off i still have school stuff ive been putting off haha. if you need me ping me. goodnight yall
@V A H K I T I ill bring plenty of baja for brickfest
if we all go
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V A H K I T I 29-Apr-18 11:51 PM
lel
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:20 AM
Also @V A H K I T I if you're awake what are we doing for Tuesday? Are we just gonna blow the lid off or do we wanna keep leading em on
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:35 AM
And also late bedtime thought. Maybe we can start a GoFundMe to get us to BrickFest. We won't beg obviously, but say we got one and if you'd like to donate to see us at BrickFest. Anyway I'm going to bed just a lil food for thought. Goodnight y'all.
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🐸 Fraug (The Ass-Man) 30-Apr-18 02:14 AM
I hope more people can go, if not a lot of people go theres no way I can
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😺 QSKSw (Josie) 30-Apr-18 06:08 AM
I pulled another allnighter again. Going to take a nap. Have a thing at like... 2. Going to try my best to go to bed early after and wake up early and be ready for the thing
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🐸 Fraug (The Ass-Man) 30-Apr-18 06:15 AM
I couldn't pull through
I got two hours sleep and I hate myself
Good thing I have baja 😎
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V A H K I T I 30-Apr-18 10:16 AM
Oof
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:27 AM
Wuh?
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V A H K I T I 30-Apr-18 10:27 AM
Apparently Jaekoff HAS a voodoo card, and the alpha doesn't work
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:27 AM
That is just the alpha doe
And I think the 550 is different from the 5
Don't quote me on that though
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V A H K I T I 30-Apr-18 10:28 AM
Hm
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:33 AM
Also @V A H K I T I are we gonna reveal it anyway tomorrow or are we all gonna work tonight on keeping it going?
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V A H K I T I 30-Apr-18 10:36 AM
We gotta keep it going fam. 😛
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:47 AM
Okay then I have an idea
We quote that quote I got, "facts don't exist, only interpretation" then we send a video of us destroying the beta disk. A few hours later we post the same video in reverse with a new video at the end of something significant. But not too revealing. Then ending it all staticy as usual
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😺 QSKSw (Josie) 30-Apr-18 10:51 AM
I don't even want to jokingly imply that we're just as much assholes as the original DeepBrick.
I get we're parodying him here but damn
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UTTER_BODGE 30-Apr-18 10:54 AM
Hi Robert, Bionicle was in the final beta version when 9-11 happened. Lego quickly canceled the project worried about how the "implied" violence would be percieved in the marketplace. Saffire then began a rather unfortunate decline. The company has been out of business for a number of years and I left in the Fall of 2001. I have no idea what ever happened to all the assets that were created for the game. I am sorry that I can not show you the work that was done because ten years ago it was quite cutting edge. Thanks for the enquiry though. Regards Don
an email reply a user on bzpower got from a dev in 2010
pulled from my old topic reply notification emails
so I guess this version WAS in beta status? at least according to this guy
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V A H K I T I 30-Apr-18 11:04 AM
If he's legit
Fraug (August) - Today at 10:47 AM Okay then I have an idea We quote that quote I got, "facts don't exist, only interpretation" then we send a video of us destroying the beta disk. A few hours later we post the same video in reverse with a new video at the end of something significant. But not too revealing. Then ending it all staticy as usual
I like it
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UTTER_BODGE 30-Apr-18 11:13 AM
maybe this art director?
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V A H K I T I 30-Apr-18 11:14 AM
Well
If THIS was the beta, Saffire had some really low QA standards
Cause it's not even content complete.
By definition it's still a late alpha at best
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UTTER_BODGE 30-Apr-18 11:15 AM
OH
just read more of the email
the reply notification
posted by "rwliddl" on bzp
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V A H K I T I 30-Apr-18 11:16 AM
Interesting
Well either there's some miscommunication between teams at Saffire, or they just had super low standards
I would not be surprised about either
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UTTER_BODGE 30-Apr-18 11:17 AM
I dunno, this isn't too far from, say, lego universe's beta
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V A H K I T I 30-Apr-18 11:17 AM
Really?
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UTTER_BODGE 30-Apr-18 11:17 AM
yeah
I did alpha and beta testing on LU
started in december 2009
the game launched in october 2010
was part of the lego kids inner circle, an online focus group type thing
the alpha only had two worlds... three if you stretch it
one or two more were added as it went on
but they were massively redesigning things clear into beta testing
forbidden valley was one of the last worlds to get a total overhaul, months before launch
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V A H K I T I 30-Apr-18 11:18 AM
What was the state of the beta like?
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UTTER_BODGE 30-Apr-18 11:18 AM
buggy as fuck
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V A H K I T I 30-Apr-18 11:19 AM
WHich is to be expected
But was it feature complete?
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UTTER_BODGE 30-Apr-18 11:19 AM
it didn't crash as much since LU in general is really good about not crashing, but rather, keeping on trying to run in a very bugged out state :P
haha nah
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V A H K I T I 30-Apr-18 11:19 AM
So LEGO just has a history of bastardizing game development terminology then. 😛
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UTTER_BODGE 30-Apr-18 11:19 AM
they were adding and removing stuff all the time in beta
especially the building areas, those got overhauled regularly
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V A H K I T I 30-Apr-18 11:20 AM
Aight. Well... it's not factually accurate, but if they called it the beta, then I guess we will as well. I'd planned on doing so anyways for brand recognition
The last thing I want to happen to this is a Wii U scenario
😛
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UTTER_BODGE 30-Apr-18 11:22 AM
lego universe didn't even have the faction gear done until later in beta testing iirc
at most, you could get placeholder items
and faction gear ended up being a big focus in the game
closest there was to a consistent means of ranking/leveling until they added a full leveling system later in the game's life (edited)
I remember going for the paradox faction in alpha
tried selecting the space marauder specialty
it gave me the sorcerer instead
with placeholder black shirt, brown pants, ninja hood, and... fish wand
fish on a stick
it was like that until beta, when I logged in one day and suddenly the placeholder gear I'd been wearing had fancy new models/textures/etc
and they almost did this to johnny thunder
until fans raised hell about it (myself included) and they redid him to look more like his classic design
(and lol x3 FLAGS x10 3 APPLES FIND ALL 10)
So LEGO just has a history of bastardizing game development terminology then. :P oh lego minifigures online was even weirder, actually
they had a beta test
launched the game
it didn't do well
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🐸 Fraug (The Ass-Man) 30-Apr-18 11:31 AM
@V A H K I T I do you want me to whip up a video when I get home as a proof of concept or do you want to make it? (edited)
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UTTER_BODGE 30-Apr-18 11:31 AM
so after a while they massively revamped it, added a narrator, etc
then RElaunched it
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🐸 Fraug (The Ass-Man) 30-Apr-18 11:31 AM
Shit hold on
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UTTER_BODGE 30-Apr-18 11:31 AM
and claimed that the previous launch was a beta too
so that way they got all the press articles about the game """launching"""
(again)
(the game then flopped... again)
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🐸 Fraug (The Ass-Man) 30-Apr-18 11:32 AM
Wow that had to be a pr nightmare
Lego has only had a good consistent track record with games when TT got involved and just bought it out haha
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😺 QSKSw (Josie) 30-Apr-18 11:44 AM
[11:43 AM] OndrikB: Well, it's already 5 AM in Kiribati [11:43 AM] OndrikB: https://www.timeanddate.com/worldclock/kiribati/kiritimati
Current local time in Kiribati – Christmas Island – Kiritimati. Get Kiritimati's weather and area codes, time zone and DST. Explore Kiritimati's sunrise and sunset, moonrise and moonset.
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🐸 Fraug (The Ass-Man) 30-Apr-18 11:51 AM
He needs to chill 😂
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V A H K I T I 30-Apr-18 12:21 PM
You can do a video of you want, yea
I don't have a disk I can sacrifice to The Great Spirit. :P
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🐸 Fraug (The Ass-Man) 30-Apr-18 12:23 PM
I can get a disk. I have room in my basement with my grandpa's old computer. Its full of documents and stuff so it looks burried. It's gonna be dope
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V A H K I T I 30-Apr-18 12:23 PM
Ayy
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🐸 Fraug (The Ass-Man) 30-Apr-18 12:23 PM
What video do we want in the second video
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V A H K I T I 30-Apr-18 12:24 PM
I thought we were just reversing the same clip and then more gameplay. I might use Josie's thing
@😺 QSKSw (Josie) Show the boi
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🐸 Fraug (The Ass-Man) 30-Apr-18 12:24 PM
Yea but what will we use for gameplay will we show?
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V A H K I T I 30-Apr-18 12:25 PM
I'm asking Josie to get it now. I'm not home. :P
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🐸 Fraug (The Ass-Man) 30-Apr-18 12:25 PM
Okay sounds good
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V A H K I T I 30-Apr-18 12:25 PM
A quick summary is that it's basically a fnaf parody video of Onua wandering around frontend
Speak and spell shenanigans included
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😺 QSKSw (Josie) 30-Apr-18 12:29 PM
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
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V A H K I T I 30-Apr-18 12:29 PM
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 30-Apr-18 12:30 PM
I'll watch when I get home
It should also be a .zip
"Cannot wait for the download to just be thicc bricc dicc piccs" we can also put this photo in the zip
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🐸 Fraug (The Ass-Man) 30-Apr-18 12:41 PM
Pardon the NSFW
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V A H K I T I 30-Apr-18 12:48 PM
Kek
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🐸 Fraug (The Ass-Man) 30-Apr-18 12:53 PM
Or NSFW for a minifig
But anyway I'll make the video when I get home
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ShadowDraikana 30-Apr-18 01:25 PM
Well I noticed something
And yes, I survived
@V A H K I T I I brought gifts
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V A H K I T I 30-Apr-18 01:27 PM
Not home right now but for on
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:27 PM
gift bearing boi
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V A H K I T I 30-Apr-18 01:27 PM
*go on
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ShadowDraikana 30-Apr-18 01:27 PM
I noticed that Tahu's mtup had water in it, and sure enough it was broken. Took care of that; also made a tiny fix to another texture slb I did.
Also I went ahead and stripped out the mtls of the water and lava models in front end since jamesster did it for everything else.
In the process I did make a list of the unused textures/models in case anyone wants that
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:29 PM
OOO
GIMME GIMME
we might be able to reincorporate them perhaps? (edited)
depending
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UTTER_BODGE 30-Apr-18 01:30 PM
likely not as exciting as you're thinking
from the unused stuff I've noticed
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ShadowDraikana 30-Apr-18 01:30 PM
These are flat out not needed, probably from the alpha
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:30 PM
oh ok
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ShadowDraikana 30-Apr-18 01:30 PM
example
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:30 PM
still cool to see
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ShadowDraikana 30-Apr-18 01:31 PM
the fren folder in levels appears to be leftover material from the old alpha front end. everything now is in lev0
in other words, game never attempts to use fren
@UTTER_BODGE have you done anything else to the front end at all lately?
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:32 PM
i gotcha
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UTTER_BODGE 30-Apr-18 01:32 PM
nothing beyond my earlier fixes
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ShadowDraikana 30-Apr-18 01:33 PM
Alright thanks
Merged blk coming right up, stand by
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:33 PM
On stand-by
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ShadowDraikana 30-Apr-18 01:35 PM
@UTTER_BODGE Did you do anything to the Ga-Koro lighting at all?
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UTTER_BODGE 30-Apr-18 01:36 PM
nope
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ShadowDraikana 30-Apr-18 01:41 PM
@V A H K I T I Updated blk with all of jamesster's fixes. I added a bcl for the water; cleaned up the watr.x and lava.x so the mtl only references the textures actually used.
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V A H K I T I 30-Apr-18 01:41 PM
Nice. Again, not home tho
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ShadowDraikana 30-Apr-18 01:42 PM
Oh right; will PM
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V A H K I T I 30-Apr-18 01:42 PM
Thank
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ShadowDraikana 30-Apr-18 01:44 PM
There are 112 textures the front end doesn't even use in the lev0.blk, to be exact on the number.
@🐸 Fraug (The Ass-Man)
Also we have a major problem. Pohatu's boss is not going to get fixed until we can dismantle the osi.
The boss seems to have been in the process of being rewritten when the game got cancelled, because it less functional than it was in the alpha
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UTTER_BODGE 30-Apr-18 01:50 PM
[joke]
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ShadowDraikana 30-Apr-18 01:50 PM
Yeah I shot a video of this and more
the completion music loops too
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UTTER_BODGE 30-Apr-18 01:51 PM
sometimes - there's a bunch of weird possible effects
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V A H K I T I 30-Apr-18 01:51 PM
Is this corruptions?
Pac
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ShadowDraikana 30-Apr-18 01:51 PM
the fact that it damages itself by hitting you must be an osi problem
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UTTER_BODGE 30-Apr-18 01:51 PM
the funniest (and first) I got was the collapsing floor skyrocketing downwards, pohatu falling like a goddam cartoon character, then the game softlocking as the turaga failed to spawn
I lost my shit
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ShadowDraikana 30-Apr-18 01:52 PM
Oh in my video I fought him three times
yes, he respawns
I haven't checked other boss fights yet to see if this happens
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V A H K I T I 30-Apr-18 01:52 PM
That's new...
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ShadowDraikana 30-Apr-18 01:52 PM
Also there is a huge difference in how the monster behaves
between the alpha and beta
remember it would stomp its feet, freeze you, then pelt you out of existence?
Not to mention the camera cuts off too quickly
the whole fight is fucked
Additionally, there's a difference in the AIInfo.slb
for the monster, but changing the single byte to what it was in the alpha results in an immediate crash (edited)
Also there's another oddity
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:56 PM
i tested the platform room on my laptop and it crashes just like my desktop
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ShadowDraikana 30-Apr-18 01:57 PM
in this version you can exit into Kopaka's level (though the transition does not work). In the alpha? Nope. The oddity is that the trigger files are identical. So how does that transition even work
@🐸 Fraug (The Ass-Man) Which room are we talking about?
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UTTER_BODGE 30-Apr-18 01:57 PM
I'm sure there's some osi functionality involved... switching characters, etc
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ShadowDraikana 30-Apr-18 01:58 PM
That's really the only explanation for that and why the boss is so fucked
Also trying to use Pohatu's stone rain glyph will crash that fight too
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🐸 Fraug (The Ass-Man) 30-Apr-18 01:59 PM
I posted a video earlier
I'll send it again
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ShadowDraikana 30-Apr-18 02:01 PM
Actually I had that exact crash on my laptop, but only twice. Seems to be random for me
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UTTER_BODGE 30-Apr-18 02:01 PM
I'm not sure this is the problem, but give it a shot anyway:
that area is definitely overloaded with lights
it crashes as you're about to enter an area with a) a trigger for the collapsing platform b) a light
which is the problem? I dunno
but that blk nukes the excessive spotlights
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ShadowDraikana 30-Apr-18 02:03 PM
you just removed the spot slb, right?
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UTTER_BODGE 30-Apr-18 02:03 PM
yeah
there were 12 spotlights and 5 point lights... far too many, so the game was only using some of the spotlights, and none of the point lights
removing the spotlights looks fine and makes the point lights start magically working
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ShadowDraikana 30-Apr-18 02:04 PM
alrighty then
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UTTER_BODGE 30-Apr-18 02:04 PM
I'm honestly not sure what they were doing shoving so many into one area to begin with
even modern engines have strict limits on how many lights can affect something at once, depending on the rendering path
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ShadowDraikana 30-Apr-18 02:08 PM
Kind of random: any chance in hell we can get the different mask spin animations working for defeated rahi?
The only thing I've seen referencing the current one is the osi
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ShadowDraikana 30-Apr-18 02:18 PM
@UTTER_BODGE You've stripped down the mtls of every model you've touched, correct?
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UTTER_BODGE 30-Apr-18 02:20 PM
many of them but I don't share your obsession of shaving kilobytes off of things
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ShadowDraikana 30-Apr-18 02:20 PM
This is one area I think it needs to be done above all else.
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UTTER_BODGE 30-Apr-18 02:21 PM
it's fine dude
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V A H K I T I 30-Apr-18 02:21 PM
I really don't get it either
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ShadowDraikana 30-Apr-18 02:29 PM
Do we know how Max handled mtls back then?
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🐸 Fraug (The Ass-Man) 30-Apr-18 02:30 PM
Hey I'm home I'll take pictures of where I plan to record
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benji 30-Apr-18 02:30 PM
They didn't use mtls
They had a .x exporter for Max
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🐸 Fraug (The Ass-Man) 30-Apr-18 02:30 PM
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V A H K I T I 30-Apr-18 02:30 PM
Which does still exist
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benji 30-Apr-18 02:30 PM
which clearly exported materials that weren't in use
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V A H K I T I 30-Apr-18 02:30 PM
We just don't know the right settings
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🐸 Fraug (The Ass-Man) 30-Apr-18 02:30 PM
I'll clean it up obviously
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UTTER_BODGE 30-Apr-18 02:30 PM
and it's not uncommon btw
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V A H K I T I 30-Apr-18 02:30 PM
Noice
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UTTER_BODGE 30-Apr-18 02:31 PM
many ldraw-based lego modeling programs export the whole color library with models
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ShadowDraikana 30-Apr-18 02:56 PM
This is odd
When Gali spawns, she slides across the ground for a second or two in the idle position when moved, before things become normal. This happens in Gali's MTUP, but the game crashes at the moment it tries resuming normal functions
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🐸 Fraug (The Ass-Man) 30-Apr-18 03:15 PM
I'm on my windows xp machine now guys
Need me to test?
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ShadowDraikana 30-Apr-18 03:28 PM
Just tested @emily (peri) 's Onua meets Gali mp3 fix; works perfectly here. Is anyone else having an issue with it?
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Hexadecimal Mantis 30-Apr-18 03:47 PM
If you guys need more thicc material to keep the bois occupied, use this
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🐸 Fraug (The Ass-Man) 30-Apr-18 03:48 PM
IM working on the big thing for tomorrow as we speak
I think thats perfect
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ShadowDraikana 30-Apr-18 03:49 PM
@Hexadecimal Mantis I did this in the front end actually, lol
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Hexadecimal Mantis 30-Apr-18 03:54 PM
You flooded the front end?
We should probably document the flooding glitch
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ShadowDraikana 30-Apr-18 03:56 PM
@Hexadecimal Mantis You weren't aware of that too? Happens when adding a water bcl to it
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Hexadecimal Mantis 30-Apr-18 03:57 PM
Oh, I've just been glitching the water into the areas lol
Thats probably a lot more efficient
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ShadowDraikana 30-Apr-18 03:58 PM
Jump in, try getting out in the small fall and this happens
it's possible to get out without triggering it though
Suffice it to say I've been busy
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:00 PM
do we know the game started normally on XP systems?
with the intro fmv's without the test menu
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ShadowDraikana 30-Apr-18 04:01 PM
@Hexadecimal Mantis Has an XP machine IIRC
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Hexadecimal Mantis 30-Apr-18 04:01 PM
yea I do
It works fine. No weird framerate issues either
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ShadowDraikana 30-Apr-18 04:02 PM
hmm
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:04 PM
my graphics do not work
just particle
ill do some deeper digging
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JrMasterModelBuilder 30-Apr-18 04:09 PM
Sounds like you are using an unpatched EXE.
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:09 PM
yea i was seeing if the vanilla would function
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JrMasterModelBuilder 30-Apr-18 04:09 PM
That's what just particles would suggest.
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:09 PM
would the updated .exe work on a XP system
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ShadowDraikana 30-Apr-18 04:11 PM
Probably
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:11 PM
time to test
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ShadowDraikana 30-Apr-18 04:11 PM
Speaking of which have there been any new patches @JrMasterModelBuilder ?
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JrMasterModelBuilder 30-Apr-18 04:11 PM
Not since I created the python script. Is there something else in need of patching?
Besides maybe the windowed mode option, which is low-priority ATM. (edited)
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ShadowDraikana 30-Apr-18 04:15 PM
Nah I was just checking
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:21 PM
im planning for whats on the screen when i come in is gonna be just the frontend. then im gonna turn off the game. take the disc out and smash it. Any objections?
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ShadowDraikana 30-Apr-18 04:22 PM
wat
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:22 PM
for the video im making for Thicc
for tuesday
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ShadowDraikana 30-Apr-18 04:22 PM
oh
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🐸 Fraug (The Ass-Man) 30-Apr-18 04:22 PM
to buy us more time
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ShadowDraikana 30-Apr-18 04:48 PM
@JrMasterModelBuilder Not sure what you're working on but I'd say if we're to get the manas ported we need to know how the AIInfo.slb works.
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ShadowDraikana 30-Apr-18 05:03 PM
Alright, ping me if you need me. Off to see Avengers with the fam.
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🐸 Fraug (The Ass-Man) 30-Apr-18 05:04 PM
Sounds good
The filming is done I'm editing now
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Hexadecimal Mantis 30-Apr-18 05:41 PM
Is your disc a replica of mcdude451's?
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🐸 Fraug (The Ass-Man) 30-Apr-18 05:56 PM
Sorta kinda
Also I need the creepiest sound track from the game
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Hexadecimal Mantis 30-Apr-18 05:56 PM
They'll just say thicc has another disc
because mcdude == thicc now apparently
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🐸 Fraug (The Ass-Man) 30-Apr-18 05:57 PM
Damn mcdude
Well I'll send the video and you tell me what you think
And I don't think everyone thinks mcdude is thicc
All else fails we just post the quote in hex and not do anything may 1st
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mcdude451 30-Apr-18 06:01 PM
hold up im confused
i was told to say something in hex thats all i know
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Hexadecimal Mantis 30-Apr-18 06:02 PM
Oh I thought you were given the role of thicc. my bad
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mcdude451 30-Apr-18 06:03 PM
no @V A H K I T I just told me to say something in hex to get them to stop freaking out in #litestone-general
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🐸 Fraug (The Ass-Man) 30-Apr-18 06:24 PM
Good
Did you say you weren't thicc mcdude
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Omega12 30-Apr-18 06:55 PM
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🐸 Fraug (The Ass-Man) 30-Apr-18 07:10 PM
👀
Is THaT REaL
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Deleted User 30-Apr-18 07:34 PM
wait
so who's thicc at the moment?
is it still @V A H K I T I?
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🐸 Fraug (The Ass-Man) 30-Apr-18 07:34 PM
Yea I don't think mcdude is
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Deleted User 30-Apr-18 07:35 PM
alright, good don't have to redo anything for now
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Hexadecimal Mantis 30-Apr-18 07:35 PM
Did you upload the vid @🐸 Fraug (The Ass-Man) ?
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mcdude451 30-Apr-18 07:36 PM
I am not thicc
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🐸 Fraug (The Ass-Man) 30-Apr-18 07:48 PM
I just finished
I'll send it your guys way
The shadow imperator pmed me awhile ago and was the inspiration for this video. We could totally frame him
im donezo
the stickynote hex says "all is not all it appears to be"
@V A H K I T I
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🐸 Fraug (The Ass-Man) 30-Apr-18 08:04 PM
input anyone?
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Hexadecimal Mantis 30-Apr-18 09:04 PM
It looks like an edgy deep web art project
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🐠 Pohatu-Marxism (Jonah) 30-Apr-18 09:36 PM
Coincidence?
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🐸 Fraug (The Ass-Man) 30-Apr-18 09:37 PM
So I'm so tired
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Omega12 30-Apr-18 10:00 PM
Yes fish
I modeled it after this
Oh no guys
Thicc died
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😺 QSKSw (Josie) 30-Apr-18 10:06 PM
Chinese take out?
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Omega12 30-Apr-18 10:06 PM
I love how vahkiti is away (edited)
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:07 PM
josie did you watch my video
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Omega12 30-Apr-18 10:07 PM
Do you not have Chinese take out in canada (edited)
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😺 QSKSw (Josie) 30-Apr-18 10:09 PM
link
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Omega12 30-Apr-18 10:09 PM
I don't know what to tell you
It's like, any Chinese restaurant
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emily (peri) 30-Apr-18 10:11 PM
so
the night sky in kopaka has several red stars in it. does anyone know if that could just be an effect of the sky texture tiling or something? like maybe it was supposed to be the red star?
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😺 QSKSw (Josie) 30-Apr-18 10:12 PM
@🐸 Fraug (The Ass-Man) Good jorb
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:13 PM
thanks, would you change anything
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Omega12 30-Apr-18 10:20 PM
This death arc is going in a direction I didn't anticipate
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🐠 Pohatu-Marxism (Jonah) 30-Apr-18 10:21 PM
Is thicc's death canon?
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Omega12 30-Apr-18 10:25 PM
It is now
Don't let me run a Twitter while I'm drinking
It a good idea
It not
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🐠 Pohatu-Marxism (Jonah) 30-Apr-18 10:27 PM
0.0
Thicc...
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:27 PM
I'll help omega
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🐠 Pohatu-Marxism (Jonah) 30-Apr-18 10:28 PM
I think that there should be a Thicc revival arc
Like Goku
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:28 PM
Nvm
We could totally do that
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Omega12 30-Apr-18 10:29 PM
I was about to tweet about how I had to trade the beta to revive thicc
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🐠 Pohatu-Marxism (Jonah) 30-Apr-18 10:29 PM
Lol
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Omega12 30-Apr-18 10:30 PM
I love how this lined up with his last tweet lmao
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Omega12 30-Apr-18 10:37 PM
Huh, just realized
With thiccs death we got some extra time
Didn't even plan that lel
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🐸 Fraug (The Ass-Man) 30-Apr-18 10:41 PM
We also got my video
Liam's gone for one day and we all fall to shit
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Omega12 30-Apr-18 10:43 PM
Lol
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JrMasterModelBuilder 30-Apr-18 10:54 PM
@ShadowDraikana Which AIInfo value did you way changed the rahi aggression?
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🐸 Fraug (The Ass-Man) 30-Apr-18 11:15 PM
Hey Jr what did you think about my video
Who's controlling thicc rn
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Hexadecimal Mantis 30-Apr-18 11:19 PM
I honestly don't know for certain, since he's been absent (edited)
probably Vahkiti
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🐸 Fraug (The Ass-Man) 30-Apr-18 11:19 PM
I'd assume so
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Hexadecimal Mantis 30-Apr-18 11:21 PM
Lol people seem pissed at me for doubting Thicc (edited)
this is great
Oh fake thicc
even better
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JrMasterModelBuilder 30-Apr-18 11:22 PM
IDK about the video.
Vahkiti controls the twitter account.
Looks like he just tweeted.
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Hexadecimal Mantis 30-Apr-18 11:26 PM
huh i'm not seeing anything new
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JrMasterModelBuilder 30-Apr-18 11:27 PM
Oh, never mind, old tweet.
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Hexadecimal Mantis 30-Apr-18 11:28 PM
>Last tweet was 11 hours ago >presumed dead
these people will probably be disappointed on the 1st
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JrMasterModelBuilder 30-Apr-18 11:29 PM
BTW, does anyone know what's up with characters/spid?
It doesn't have enough data for a character. (edited)
And the AIInfo appears to be an older version.
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🐸 Fraug (The Ass-Man) 30-Apr-18 11:30 PM
@JrMasterModelBuilder I was just asking for input. Not if we'd use it or not. If you liked it or didn't, why and why not etc
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emily (peri) 30-Apr-18 11:35 PM
is characters/spid the fikou?
cuz they do seem kind of broken in-game
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Omega12 30-Apr-18 11:40 PM
They worked in the alpha
As much as any other rahi
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Hexadecimal Mantis 30-Apr-18 11:40 PM
I've been poking around the bkd and bhd files
I found a couple of consistencies worth investigation (edited)
starting with small ones to make the RE stuff easier
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ProfessorBrickkeeper 01-May-18 12:01 AM
Hey, any progress made on the OSI?
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🐸 Fraug (The Ass-Man) 01-May-18 12:02 AM
oh also ill download the updated stuff Knight sent me and do some testing
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😺 QSKSw (Josie) 01-May-18 12:09 AM
Going to bed. Setting an alarm for every two hours starting at 8 am. Will check Discord each time I'm woken up until I am told we are ready. @V A H K I T I
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🐸 Fraug (The Ass-Man) 01-May-18 12:10 AM
are we actually launching tomorrow?
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ProfessorBrickkeeper 01-May-18 12:10 AM
Ready for... ?
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😺 QSKSw (Josie) 01-May-18 12:10 AM
I have no idea.
I think Liam told me there was going to be a stream or something.
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ProfessorBrickkeeper 01-May-18 12:10 AM
We're not done fixing the game yet. There are still critical bugs and issues.
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🐸 Fraug (The Ass-Man) 01-May-18 12:11 AM
not a good day for liam to take off haha
we have my video if nothing else comes to frution
and theres a lot of hidden shit in it they will talk abiut for days
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😺 QSKSw (Josie) 01-May-18 12:12 AM
Anyway, sleep, yeah, bai
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🐸 Fraug (The Ass-Man) 01-May-18 12:12 AM
night Josie
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😺 QSKSw (Josie) 01-May-18 12:13 AM
Neeevermind.
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🐸 Fraug (The Ass-Man) 01-May-18 12:13 AM
ayyy
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😺 QSKSw (Josie) 01-May-18 12:13 AM
I just got $192 in food stamps, so I guess I'm going to the store.
Liam's not around to confirm whether or not I have time to just go tomorrow so this is the only way.
THE ONLY WAY.
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🐸 Fraug (The Ass-Man) 01-May-18 12:15 AM
go tomorrow for food?
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😺 QSKSw (Josie) 01-May-18 12:15 AM
Liam's not around to confirm I have time tomorrow, need to go tonight.
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🐸 Fraug (The Ass-Man) 01-May-18 12:16 AM
i was about to say haaha
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JrMasterModelBuilder 01-May-18 12:21 AM
Still working on the OSI disassembler/assembler. Hopefully in the next few days I'll have the first version to release. (edited)
👍 1
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🐸 Fraug (The Ass-Man) 01-May-18 12:32 AM
Im fixing the back of the box, is there anything yall wanted me to add or remove or change while im at it?
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JrMasterModelBuilder 01-May-18 01:34 AM
Here's the aiinfo.slb template. Let me know of any corrections or better variable names. (edited)
@V A H K I T I Is supposedly online.
Any plans for Thicc?
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V A H K I T I 01-May-18 01:37 AM
Fraug had an idea but I'm not home to see the details.
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😺 QSKSw (Josie) 01-May-18 02:50 AM
i got pizza rolls
email me if you want a pizza roll
What if from this point onword ThiccBricc only tweets about LOMN in relation to Lego's model cars. https://www.thebrickfan.com/lego-technic-bugatti-chiron-42083-release-countdown-timer/
The LEGO Technic Bugatti Chiron (42083) minisite has now been updated with a countdown timer for the release of the set.
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Ibbie 01-May-18 02:56 AM
I guess he could do that, since "this point onwards" has 12 hours or less remaining.
@V A H K I T I I'm asking here since not everyone in the recording chat knows about the beta, are we going to stream it in about 12 hours give or take?
We haven't had a stream since you and other Liam began looking into it.
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🐠 Pohatu-Marxism (Jonah) 01-May-18 03:00 AM
@Ibbie Nope. @JrMasterModelBuilder thinks it will be a few more days before it's ready for gold.
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Ibbie 01-May-18 03:02 AM
I haven't really been following along, gold to what extent?
I just figured that after the Unseen64 video comes out we'd do an in-depth beta reveal/Thicc breakdown stream.
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😺 QSKSw (Josie) 01-May-18 03:04 AM
development term, "going gold" means a game is fit for release. (edited)
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Ibbie 01-May-18 03:04 AM
Yes but to what extent?
On that first night Liam was able to play through plenty enough to reveal most of the beta's unknowns.
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🐠 Pohatu-Marxism (Jonah) 01-May-18 03:11 AM
AFAIK it doesn't randomly crash now.
At least not as much.
Thicc was added as a playable character as well.
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Ibbie 01-May-18 03:13 AM
HMM
What does that mean
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😺 QSKSw (Josie) 01-May-18 03:17 AM
ok now i'm actually going to sleep yeah
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Ibbie 01-May-18 03:21 AM
I guess the more important question is whether there should be a stream to coincide with the Unseen64 video that has been the reason for our secrecy, or a stream to coincide with an actual release.
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🐸 Fraug (The Ass-Man) 01-May-18 07:58 AM
Hey guys. Liam's out for a bit. I have the thicc Twitter for today. I'm gonna preface it by saying in not replacing Liam as Thicc. Just for today while he gets his ducks in a row. I won't do anything until it's agreed upon by us.
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🐸 Fraug (The Ass-Man) 01-May-18 08:06 AM
I was thinking this
Definitely not the most complicated but it'll still give em a challenge
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V A H K I T I 01-May-18 08:18 AM
I take it that links to your video? Pac
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🐸 Fraug (The Ass-Man) 01-May-18 08:23 AM
No it links to my soundcloud
👌 1
Yea it links to the video ahaha
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V A H K I T I 01-May-18 08:23 AM
Boi
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🐸 Fraug (The Ass-Man) 01-May-18 08:23 AM
You can check it
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
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🐸 Fraug (The Ass-Man) 01-May-18 09:41 AM
Let the games begin
It'll take em a few days
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🐠 Pohatu-Marxism (Jonah) 01-May-18 09:50 AM
Can't wait to hear Thicc's mixtape!
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🐸 Fraug (The Ass-Man) 01-May-18 09:51 AM
It's gonna be fire!
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😺 QSKSw (Josie) 01-May-18 10:01 AM
Any updates on the stream I was told was happening today?
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🐸 Fraug (The Ass-Man) 01-May-18 10:02 AM
I'm not sure
I've heard both happening and not
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😺 QSKSw (Josie) 01-May-18 10:03 AM
I have caffeine now so I can wake up.
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🐸 Fraug (The Ass-Man) 01-May-18 10:05 AM
I'm about to have lunch. I wish I could wake up at 10
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😺 QSKSw (Josie) 01-May-18 10:08 AM
My sleps are weird
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🐠 Pohatu-Marxism (Jonah) 01-May-18 10:08 AM
Same
I took a weird nap/sleep hybrid
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🐸 Fraug (The Ass-Man) 01-May-18 10:09 AM
I need to get to bed at a good time tonight
Thank God I don't have to analyze anything haha
We good boys
And girls
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🐸 Fraug (The Ass-Man) 01-May-18 10:21 AM
Nice one @Omega12
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Omega12 01-May-18 10:21 AM
Oh apparently it's Jimmie birthday today
Lol
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🐸 Fraug (The Ass-Man) 01-May-18 10:21 AM
Heyy
We might be able to use that?
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😺 QSKSw (Josie) 01-May-18 10:23 AM
I didn't have a choice but to wake up now; shortly after putting my phone down one of my obnoxious-ass neighbors started their motorcycle and just drove laps around the block. wtf
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Omega12 01-May-18 10:23 AM
It was me
🤙
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😺 QSKSw (Josie) 01-May-18 10:23 AM
WHY ARE MOTORCYCLES SO LOUD
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Omega12 01-May-18 10:24 AM
Because people poke holes In the mufflers
Around here we have old people on motorcycles, and they don't poke holes in them
But he have teens who have fucking diesels and floor it at traffic lights
YOU AINT A FUCKING VOLCANO DO YOU KNOW HOW MUCH DIESEL COSTS
😡
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🐸 Fraug (The Ass-Man) 01-May-18 10:46 AM
Over here I have too much age and wealth diversity. I got old rich and poor. Young rich and poor. I live in Michigan and people act like they're from fucking Alabama!
Wtf
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🐸 Fraug (The Ass-Man) 01-May-18 11:41 AM
Hey the #beaverhouse-lost-media people are getting antsy and angry. What can we do?
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😺 QSKSw (Josie) 01-May-18 11:41 AM
Well for one, Liam could definitely not visit friends the day he promised everyone a game launch or something. 😛
Is that what he's doing? Or is it some emergency?
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V A H K I T I 01-May-18 11:47 AM
It was an emergency that came up whole I was out yesterday
And I had to stay over
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😺 QSKSw (Josie) 01-May-18 11:48 AM
I'm sorry for assuming it was the dumb thing first.
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V A H K I T I 01-May-18 11:49 AM
Its k
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😺 QSKSw (Josie) 01-May-18 11:50 AM
It's really not but fine.
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ShadowDraikana 01-May-18 12:16 PM
Ok what happened
I'm back
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V A H K I T I 01-May-18 12:16 PM
@🐸 Fraug (The Ass-Man) At this point I'd just be real and somehow allude to a delay in the plan
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ShadowDraikana 01-May-18 12:17 PM
@JrMasterModelBuilder It has something to do with these four bytes, at least for the bull
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V A H K I T I 01-May-18 12:17 PM
I think he posted a template last night
Pinned a message.
There
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ShadowDraikana 01-May-18 12:18 PM
Thanks!
Also I made a discovery about the Nui-Rama in Lep2
it's osi controlled
There's no char file in that area for starters, and any attempts at getting it moving have gone nowhere. I got animations restored for it, but it's like the flight path hasn't been defined.
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JrMasterModelBuilder 01-May-18 12:20 PM
Which 4 bytes?
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ShadowDraikana 01-May-18 12:20 PM
Oh sorry
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JrMasterModelBuilder 01-May-18 12:20 PM
I'm on mobile, which value is that in the template?
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ShadowDraikana 01-May-18 12:21 PM
Removing the last three lines makes it docile, but adding just those four bytes in makes it attack; haven't checked the template yet
Stand by
Yeah that seems to be right
You have enum BOOL8 benign for the first byte of those 4
Yep, the first byte of those 4 determines whether it attacks or not, I think. changing it from 00 makes the bull docile
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🐸 Fraug (The Ass-Man) 01-May-18 12:25 PM
You got it at @V A H K I T I feeling better?
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ShadowDraikana 01-May-18 12:25 PM
the other 3 bytes fall into the char projectile_sprite @JrMasterModelBuilder
So I stand corrected; only the first one affects behavior
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V A H K I T I 01-May-18 12:26 PM
I'm still not getting and I have a headache, but eh
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ShadowDraikana 01-May-18 12:28 PM
@V A H K I T I You got all the stuff I PM'd, right. Just double checking.
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🐸 Fraug (The Ass-Man) 01-May-18 12:28 PM
I got the ball rolling. They should see the video soon
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V A H K I T I 01-May-18 12:30 PM
Ye
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🐸 Fraug (The Ass-Man) 01-May-18 12:30 PM
They aren't gonna be happy. But they'll forget it all when we drop it
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ShadowDraikana 01-May-18 12:31 PM
More like they'll hunt us down for putting them through all this
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UTTER_BODGE 01-May-18 12:39 PM
leaving on a road trip today, will have my laptop with me of course but won't be on as much as usual
will be about 2 weeks
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ShadowDraikana 01-May-18 12:41 PM
Hey @UTTER_BODGE perfect timing because.... (edited)
I think you somehow broke these more than they were
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🐸 Fraug (The Ass-Man) 01-May-18 01:56 PM
pokemon confirmed?
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ShadowDraikana 01-May-18 01:58 PM
LOL
Also I just finished rewriting the Nui-Rama slbs. Should have working animations now.
Replaced missing fly and take damage animations (only one's referenced); rewrote the movelist and name slbs, and renamed animations.
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ShadowDraikana 01-May-18 02:24 PM
Just like in the alpha, the masks on its face have broken vertex colors
@benji @JrMasterModelBuilder What are the .bhd files for if the .bkd is the animation?
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JrMasterModelBuilder 01-May-18 02:31 PM
Haven't looked into it.
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ShadowDraikana 01-May-18 02:32 PM
btw thanks for getting the template for the AI done. Been massively helpful.
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V A H K I T I 01-May-18 02:32 PM
BHD files seem to handle rigging in my experience
Try swapping a couple
Remember those Onua abominations I made early on in alpha data mining?
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ShadowDraikana 01-May-18 02:33 PM
OH GOD
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JrMasterModelBuilder 01-May-18 02:33 PM
The namespace that loads them is ScModelHierarchy
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ShadowDraikana 01-May-18 02:36 PM
Curious
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benji 01-May-18 02:36 PM
Sounds like a skeleton
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ShadowDraikana 01-May-18 02:37 PM
Crab1 ai info
dfly (nui-rama) ai info
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V A H K I T I 01-May-18 02:38 PM
@benji I assumed as much.
As I said before, swapping them between entities results in shit like Longchu
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ShadowDraikana 01-May-18 02:38 PM
both spit things, but the dfly is missing the reference to the object that is to be spit
not to mention the crab's second half of the reference is typoed
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V A H K I T I 01-May-18 02:40 PM
These guys REALLY rushed their shit hug
*huh
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ShadowDraikana 01-May-18 02:41 PM
Yeah and the dfly doesn't even move now
the flight path seems to be determined in the osi
only explanation that I have because I replaced not only the dfly with the alpha version, but the area itself
Which leaves only the osi
and hence the spit object is likely osi controlled too.
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ShadowDraikana 01-May-18 02:58 PM
@V A H K I T I Oh. Apparently the misspelling was intentional. (edited)
AHA
it does correspond with an osi function
first half of the entry fireball is listed in the osi under spriteanims in several places. Second half specifies the actual sequenced texture base name (edited)
FELLAS
So then why does the dfly not reference it's own spit sprite?
Unless yet again it's all osi controlled
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🐸 Fraug (The Ass-Man) 01-May-18 03:06 PM
phewwwww
being thicc for a day is killing me. When do you want him back @V A H K I T I lmao
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V A H K I T I 01-May-18 03:07 PM
Its not easy being T H I C C. ( ͡° ͜ʖ ͡°)
I'm almost home, lol
You've done well my child. xD
I shall dub thee: ThinnBricc. Pac
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ShadowDraikana 01-May-18 03:11 PM
lol
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JrMasterModelBuilder 01-May-18 03:12 PM
Check out SLB_level_char.bt there is something about spline paths for characters. (edited)
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ShadowDraikana 01-May-18 03:13 PM
The reason I'm thinking it's an osi placed rahi is because that area doesn't even have a char file in both the alpha and beta
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V A H K I T I 01-May-18 03:14 PM
Perhaps the Nui Rama don't count as enemies?
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ShadowDraikana 01-May-18 03:14 PM
Considering the movelist specifically had a take damage animation, doubtful.
Although it could just be Saffire being Saffire and going overkill on stuff that actually wouldn't be used
Also I tried replacing the dfly with the msqt and the game crashed
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UTTER_BODGE 01-May-18 03:28 PM
Hey @😺 Jamesster perfect timing because....(edited) I think you somehow broke these more than they were
I didn't touch them - looking at the model, it seems the vertex colors may be outright broken for them, and converting to obj changes them
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ShadowDraikana 01-May-18 03:29 PM
That's pretty much what I suspected. (edited)
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UTTER_BODGE 01-May-18 03:29 PM
opening the x directly:
the same x converted to obj:
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ShadowDraikana 01-May-18 03:30 PM
my eyes
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UTTER_BODGE 01-May-18 03:30 PM
that's the original, unmodified x
and directly converted obj via lomntool
no edits
so yeah they just need proper vertex colors
not weird corrupted ones
hey @benji any idea what might be happening here, in more specific terms
I'm curious
since I've seen it happen with other models too
like, the original unmodified front end renders its small trees/plants in the trees model as solid white vertex colors
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ShadowDraikana 01-May-18 03:32 PM
In other words, it gets worse after running it through the tool
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UTTER_BODGE 01-May-18 03:32 PM
converting the model results in rainbow barf
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ShadowDraikana 01-May-18 03:42 PM
I might be onto something
The Nui-Rama might be considered a "sub-boss" because the spider in Onua's level isn't placed via the char file
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UTTER_BODGE 01-May-18 03:43 PM
seems likely
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ShadowDraikana 01-May-18 03:43 PM
So the only place left for that to be placed would be in the osi
I think the Nui-Rama should be killable, but it's speed and rate of fire makes it quite difficult to hit, so yeah I can see it being considered a sub boss
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Hexadecimal Mantis 01-May-18 03:44 PM
I'm excited for the osi dissasembler.
all of the stuff we'll be able to fix
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ShadowDraikana 01-May-18 03:44 PM
Yeah
Thing is we need the alpha osi dismantled too
so we can determine how to make certain things functional again
Like Pohatu's boss
which is truly fucked beyond imagining
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Hexadecimal Mantis 01-May-18 03:46 PM
Yea, thats gotta be an osi issue. Can't seem to fix it with any movelist or animevents tricks
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ShadowDraikana 01-May-18 03:47 PM
At first I thought it was a movelist thingl but then when I saw pohatu's stone rain power crash the fight too, that pretty much screamed osi
and not to mention the boss is also handled purely in the osi; no char file like for Lep2 and Spcv
Kind of related: do we have the slightest idea what's up with Pohatu meets Kopaka?
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🐸 Fraug (The Ass-Man) 01-May-18 03:49 PM
Nice hahahah @V A H K I T I when the news is out I'll change my nickname
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ShadowDraikana 01-May-18 03:54 PM
@Hexadecimal Mantis Oddly enough even the camera in the boss is screwed up
it cuts off too quickly
replacing the cam.slb doesn't change it either
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😺 QSKSw (Josie) 01-May-18 03:55 PM
ThinnFraug
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🐸 Fraug (The Ass-Man) 01-May-18 03:56 PM
Fraug L. ,"Thinn", Coolman
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Omega12 01-May-18 03:59 PM
Tito Dicc (edited)
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ShadowDraikana 01-May-18 03:59 PM
OmegaBricc
lol
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Omega12 01-May-18 03:59 PM
But I'm jimjab
Not thicc enough to be a bricc
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ShadowDraikana 01-May-18 04:00 PM
lol
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😺 QSKSw (Josie) 01-May-18 04:05 PM
DiccSucc
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🐸 Fraug (The Ass-Man) 01-May-18 04:05 PM
@Omega12 He hates Thicc and loves the ladies
Fraug is cool as chillin
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Omega12 01-May-18 04:06 PM
He hates thicc and loves the betas
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🐸 Fraug (The Ass-Man) 01-May-18 04:06 PM
He still learning
oh god what have we done
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ShadowDraikana 01-May-18 04:08 PM
@V A H K I T I Are there any rahi that you are aware of that need attention?
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V A H K I T I 01-May-18 04:29 PM
Uh.. just the Kane-Ra and Tarakava really
Okay
I'm home
I've settled in.
Now I can get caught up on fixes
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🐸 Fraug (The Ass-Man) 01-May-18 04:33 PM
yay
glad youre back
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ShadowDraikana 01-May-18 04:34 PM
@V A H K I T I Check your PM for my shit
Actually wait. You told me the Tarakava was fine, at least in Lewa's level
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V A H K I T I 01-May-18 04:38 PM
Fine in the sense that it works as intended aside from the same collision issues as the Kane-Ra
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ShadowDraikana 01-May-18 04:38 PM
Tell me something: can you collide with any rahi in Lewa's level?
Also it's not the bull that's broken it's the whole level. EVERYTHING has no collision in Pohatu's level
Like an osi switch was disabled
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🐸 Fraug (The Ass-Man) 01-May-18 04:39 PM
@V A H K I T I im tryna log out of Thicc
ill let you know when i do
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V A H K I T I 01-May-18 04:39 PM
Aight
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🐸 Fraug (The Ass-Man) 01-May-18 04:40 PM
im out
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V A H K I T I 01-May-18 04:40 PM
👌
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🐸 Fraug (The Ass-Man) 01-May-18 04:42 PM
😉
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V A H K I T I 01-May-18 04:42 PM
Thanks again for filling in m8.
At this point we're just gonna have to add a credits CATEGORY for thicc
xP
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ShadowDraikana 01-May-18 04:43 PM
Speaking of that, what even controls the credits?
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V A H K I T I 01-May-18 04:43 PM
OSI
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🐸 Fraug (The Ass-Man) 01-May-18 04:43 PM
yea its no problem. It was a blast. I got really worried early on I fucked up when everyone got mad lmao but it played out just like I hoped
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ShadowDraikana 01-May-18 04:44 PM
@V A H K I T I Fuck Saffire
They had to put those in the osi
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V A H K I T I 01-May-18 04:44 PM
xP
Nice editing on that video btw. Beats mine quite a bit
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 01-May-18 04:45 PM
How long have you been at it?
@UTTER_BODGE i have a texture glitch for yuh
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V A H K I T I 01-May-18 04:48 PM
Editing? Uh... 10 years give or take. 😛
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Hexadecimal Mantis 01-May-18 04:52 PM
Your Onua gear textures are missing
idk why but it seems like a recurring thing here
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V A H K I T I 01-May-18 04:53 PM
Or he's just using an old textures blk
Back before we found out Omega broke em. Pac
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Hexadecimal Mantis 01-May-18 04:53 PM
yea
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🐸 Fraug (The Ass-Man) 01-May-18 04:53 PM
twas not my fault
i just work here Pac
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V A H K I T I 01-May-18 04:54 PM
Lel
Here
Try this..
Er
Well apparently the textures blk is larger than 50mb
Can't send it on discord even with nitro
xD
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Hexadecimal Mantis 01-May-18 04:55 PM
zip it
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ShadowDraikana 01-May-18 04:59 PM
Also I discovered that everything in Art seems to be leftover material. Need only the BionicleFont.col and the Art.blk to function.
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V A H K I T I 01-May-18 05:00 PM
To function sure
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ShadowDraikana 01-May-18 05:00 PM
Which brings up an interesting point
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V A H K I T I 01-May-18 05:00 PM
But half the printer pages won't work
or the glossary
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ShadowDraikana 01-May-18 05:00 PM
The game actually does try searching for stuff outside the art blk
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V A H K I T I 01-May-18 05:00 PM
or most hud elements
Tries, but won't find. 😛
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🐸 Fraug (The Ass-Man) 01-May-18 05:00 PM
i got one of my prints to work accidentally on the alpha
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ShadowDraikana 01-May-18 05:00 PM
Well yeah, it's in the art blk
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V A H K I T I 01-May-18 05:01 PM
Yeah the alpha does surprisingly send a printer signal
THough it gives no indication of it
One person in Maskposting thought their PC was posessed when their dad randomly printed an Onua poster the next day
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🐸 Fraug (The Ass-Man) 01-May-18 05:02 PM
i didnt even know it worked until my brother came in and said "is this yours?"
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ShadowDraikana 01-May-18 05:02 PM
which makes me wonder if trying to remove that stuff from the art blk and plopping it in the directory it's looking in might do something
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V A H K I T I 01-May-18 05:02 PM
Best not to fuck with it.
On that note however
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ShadowDraikana 01-May-18 05:02 PM
Now you tell me 😛
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V A H K I T I 01-May-18 05:02 PM
We'll need to add more instructions to the combiner slots of the printer gallery
There are 4 or 5 slots, but they currently all use the Fikou
I can at least think of the Mukau to add in there later
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ShadowDraikana 01-May-18 05:04 PM
That also reminds me: any more research done with the screenshot tool that's apparently present in the exe?
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V A H K I T I 01-May-18 05:04 PM
Ask @ProfessorBrickkeeper
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ShadowDraikana 01-May-18 05:04 PM
I'd say that's something to try restoring down the road
Actually quick question: did the patch break the boss health bars?
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V A H K I T I 01-May-18 05:06 PM
Health bars only work in 4:3
Widescreen breaks them yes
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Hexadecimal Mantis 01-May-18 05:06 PM
I want to get the unused glossary entries working, mainly because I spent time correcting all of the errors. I'm assuming its handled by the osi, since the file looks fine
Anyone else have any info?
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ShadowDraikana 01-May-18 05:07 PM
I looked at those slbs myself and didn't see a single reason for those to not be working so I tend to agree that it's an osi problem.
I feel like a broken record repeating "OSI"
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Hexadecimal Mantis 01-May-18 05:08 PM
Also, Lewa is missing a few sfx for some animations. maybe it can be corrected with animevents editing (edited)
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ShadowDraikana 01-May-18 05:08 PM
Likely
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V A H K I T I 01-May-18 05:08 PM
Ye I noticed that
Mostly jumping
He only makes the whir sound for a running jump
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Hexadecimal Mantis 01-May-18 05:08 PM
It could be an osi problem though
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V A H K I T I 01-May-18 05:08 PM
Not for side flip or idle jump
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Hexadecimal Mantis 01-May-18 05:08 PM
but I'm hoping for the best
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V A H K I T I 01-May-18 05:09 PM
Feel free to take a look at that whenever
:3
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ShadowDraikana 01-May-18 05:10 PM
Actually we should probably get a binary template for the language slbs too
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Hexadecimal Mantis 01-May-18 05:10 PM
We could probably make one in a few minutes
modify an existing template
Also, I thought the language slbs used the string table template?
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ShadowDraikana 01-May-18 05:12 PM
oh whoops
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Hexadecimal Mantis 01-May-18 05:13 PM
I don't really use the templates that much anyway. I only use them for reference occasionally\
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V A H K I T I 01-May-18 05:13 PM
Hardcore boi
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ProfessorBrickkeeper 01-May-18 05:14 PM
I hit a roadblock. The screenshot tool can't be used without the hotkey which I'm pretty sure is stuck in the OSI file.
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V A H K I T I 01-May-18 05:14 PM
Do we not have any way of knowing what the hotkey IS?
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Hexadecimal Mantis 01-May-18 05:14 PM
check the exe
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ShadowDraikana 01-May-18 05:14 PM
Which means it could be reactivated if we can locate the osi function
IF it's an osi thing
@Hexadecimal Mantis This is just like the texture slb
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Hexadecimal Mantis 01-May-18 05:17 PM
What was wrong with that again?
Was it skipping something?
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ShadowDraikana 01-May-18 05:17 PM
Actually it skips for no reason on certain files but doesn't on others
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Hexadecimal Mantis 01-May-18 05:17 PM
what entry does it skip?
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ShadowDraikana 01-May-18 05:18 PM
Like if I add a new one at the bottom, it will skip the first one
even with repoiting everything, etc
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Hexadecimal Mantis 01-May-18 05:18 PM
are you sure the pointer on the first line is correct?
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ShadowDraikana 01-May-18 05:18 PM
Positive.
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Hexadecimal Mantis 01-May-18 05:18 PM
I've never had an issue like that (edited)
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ShadowDraikana 01-May-18 05:19 PM
For some reason Pohatu's texture slb is fucked in some major way because anything I tried putting in his level then editing after the fact turned into a potato like the old one.
Either way it seems to be working fine anywhere else
Question: what does the target slb even do
In Onua's level it looks like they got used for the digging walls
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V A H K I T I 01-May-18 05:24 PM
Objective markers perhaps?
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ShadowDraikana 01-May-18 05:26 PM
No they look they handle the models for the digging walls
at least in Onua's level
@V A H K I T I I'll continue digging into the rahi AI and see what I can fix. I'll also try getting the TTUN scenery back in-bounds as well.
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V A H K I T I 01-May-18 05:34 PM
👌
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ShadowDraikana 01-May-18 05:34 PM
Anything specific you want me looking at outside of those?
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V A H K I T I 01-May-18 05:35 PM
Idk. CHeck the pinned issue list
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ShadowDraikana 01-May-18 05:36 PM
OH we have a new crash
c0000005 at 00560018 is what @🐸 Fraug (The Ass-Man) gets when he tries to jump on a platform in l1a7 of Onua's level
@V A H K I T I I was going to ask about Tahu's attack but whatevs; I'll look into.
been driving me nuts
Also I think that's l1a7, not l1a6
can say that I've had crashes before upon death, but they seem quite random
Anyway I'll keep you posted if I make headway.
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emily (peri) 01-May-18 06:50 PM
aha, looks like there is only one red star in the texture
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🐸 Fraug (The Ass-Man) 01-May-18 07:00 PM
What does that mean?
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emily (peri) 01-May-18 07:08 PM
just means they could've meant for it to be the Red Star
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🐸 Fraug (The Ass-Man) 01-May-18 07:09 PM
Is there anything special about red stars? Or just an observation
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ProfessorBrickkeeper 01-May-18 07:13 PM
Was the red star around in 2001?
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JrMasterModelBuilder 01-May-18 07:13 PM
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ProfessorBrickkeeper 01-May-18 07:14 PM
Ah, now I remember it from MNOG.
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🐸 Fraug (The Ass-Man) 01-May-18 07:23 PM
Ahh consistenty
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ProfessorBrickkeeper 01-May-18 07:26 PM
Y’know, given the symbolic significance of the red star and how it was responsible for resurrecting stuff, we ought to weave it into one of the teasers.
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🐠 Pohatu-Marxism (Jonah) 01-May-18 07:47 PM
@🐸 Fraug (The Ass-Man) Holy shit, that video was great. Are you a professional editor?
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🐸 Fraug (The Ass-Man) 01-May-18 07:47 PM
I wish hahaha. I hope that's not sarcasm
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🐠 Pohatu-Marxism (Jonah) 01-May-18 07:47 PM
No, genuinely (edited)
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🐸 Fraug (The Ass-Man) 01-May-18 07:47 PM
My friend just gave me another idea for a video. I'll tell you all later I'm back stage
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🐠 Pohatu-Marxism (Jonah) 01-May-18 07:48 PM
Aight, break a leg
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🐸 Fraug (The Ass-Man) 01-May-18 07:48 PM
Thanks!
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🐸 Fraug (The Ass-Man) 01-May-18 08:03 PM
Okay so he said he wants me in a trenchcoat and fadora in a parking garage or under a street light. Someone walls up asking if I got the goods. Deal ensues.
Gotta obviously work with it but it's a good start
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V A H K I T I 01-May-18 08:10 PM
??????
@benji Can you run me by light baking when you get a chance? I wanna take a crack at redoing Frontend
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JrMasterModelBuilder 01-May-18 08:45 PM
@ShadowDraikana
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V A H K I T I 01-May-18 08:47 PM
Noice
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benji 01-May-18 08:53 PM
@V A H K I T I sure, I'll have to figure it out again though Pac
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V A H K I T I 01-May-18 08:53 PM
Rip. xP
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V A H K I T I 01-May-18 09:20 PM
Curious
Editing the OSI to load MTUP for Gali from the test menu instead of STRT works fine aside from the end of the cutscene crashing, but doing the same for Tahu crashes the game.
@Team Litestone Anyone wanna look into why that cutscene crashes when it ends, and we could square that one off the list? 😛
Trying to make the menu load Green Hill the same way also force closes like Tahu. Weird.
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V A H K I T I 01-May-18 09:48 PM
Nobody? Pac
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🐸 Fraug (The Ass-Man) 01-May-18 11:04 PM
Hey I'm back
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V A H K I T I 01-May-18 11:04 PM
oi
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🐸 Fraug (The Ass-Man) 01-May-18 11:05 PM
The thing I said earlier was another video idea. Very brief obviously but like the ideas for any of my video projects they grow with time and patience
I was thinking the hat could cover the face of the "mystery boi" and he'll look up in a mid shot and in the shadow you can vaugely see an onua mask
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V A H K I T I 01-May-18 11:07 PM
LOL
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🐸 Fraug (The Ass-Man) 01-May-18 11:18 PM
maybe as part of the reveal, we will see. I need a better battery for my SLR, the last video I did was off my Pixel 2
though im very glad my video is appreciated. people didnt like it at first so i got a little scared but then people grew on it which made me very happy. It did what it needed too
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V A H K I T I 01-May-18 11:26 PM
ye
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V A H K I T I 01-May-18 11:36 PM
So what is next for Thicc anyways?
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🐸 Fraug (The Ass-Man) 01-May-18 11:37 PM
gee, um
personally I say its a safe bet to not post as often. Lil dick teases to keep em interested but just to do that y'know
until were very close to release
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JrMasterModelBuilder 01-May-18 11:39 PM
Is there an estimate on when the video goes out?
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V A H K I T I 01-May-18 11:39 PM
Ask @LiamRobertson
AFAIK he just got home today to start working on it. Script is done.
The original estimate when this all started was about a week before he had to go out of town
So that likely, give or take
But don't quote me
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🐸 Fraug (The Ass-Man) 01-May-18 11:40 PM
too late
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V A H K I T I 01-May-18 11:40 PM
Pac
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🐸 Fraug (The Ass-Man) 01-May-18 11:40 PM
any more news on BrickFair?
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V A H K I T I 01-May-18 11:41 PM
I might be able to get an AirBNB with Eljay. He's gonna check the cost and get back to me
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🐸 Fraug (The Ass-Man) 01-May-18 11:42 PM
would it affect anything if I got my own hotel room?
just to help a bit
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UTTER_BODGE 01-May-18 11:42 PM
have we seen the video script yet
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JrMasterModelBuilder 01-May-18 11:42 PM
Eljay? My times have changed.
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V A H K I T I 01-May-18 11:43 PM
Pff. Yeah, we made good on things back when this all started.
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🐸 Fraug (The Ass-Man) 01-May-18 11:43 PM
is he cute 😉
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V A H K I T I 01-May-18 11:43 PM
Don't go there. Pac
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🐸 Fraug (The Ass-Man) 01-May-18 11:43 PM
ahahhaha
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V A H K I T I 01-May-18 11:43 PM
Anyways yeah, I actually took a risk nd let him in on the secret just to see if I could trust him. True to his word, he hasn't told anyone.
Idk what happened to him, but he's apparently not an asshat anymore. xP
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🐸 Fraug (The Ass-Man) 01-May-18 11:44 PM
if you dont mind me asking, what was bad about TTV anyway? i know some people didnt like it but im so fresh to the community idk whats happening
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V A H K I T I 01-May-18 11:44 PM
Eljay and Kahi mostly. Then ELjay was fired, he turned over a new leaf, then Kahi was fired, he continued to be a dickweed, and Eljay was brought back on.
It's... confusing.
But it all stems from the two of them at one point both being giant dickweeds. Pac
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🐸 Fraug (The Ass-Man) 01-May-18 11:45 PM
sounds like it jeez
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V A H K I T I 01-May-18 11:45 PM
Of which I can personally attest to.
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🐸 Fraug (The Ass-Man) 01-May-18 11:45 PM
well im glad things are good
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V A H K I T I 01-May-18 11:45 PM
Which is why I was very confused at how friendly Eljay has been acting since the leak
And why I took the risk to test his trustworthiness.
If he had ulterior motives or wanted to sabotage us, he could have done it weeks ago
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🐸 Fraug (The Ass-Man) 01-May-18 11:46 PM
i hope he doesnt blow the operation 😬
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Ibbie 01-May-18 11:46 PM
I'm still hard of trusting, honestly.
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V A H K I T I 01-May-18 11:46 PM
Well I'm sold for the time being since he's been true to his word on this.
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🐸 Fraug (The Ass-Man) 01-May-18 11:46 PM
that was my biggest fear all day today as thicc was blowing it all
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V A H K I T I 01-May-18 11:47 PM
I'm also going to be a guest on his show on the 12th, so I hope the game is out by then
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🐸 Fraug (The Ass-Man) 01-May-18 11:47 PM
is that our window?
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V A H K I T I 01-May-18 11:47 PM
Ideally
Course I guess I should tell Liam that too. 😛
Or rather ask if he can make that.
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🐸 Fraug (The Ass-Man) 01-May-18 11:47 PM
aim for 10-12 or just the 12th
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V A H K I T I 01-May-18 11:48 PM
Ye
I just PMed Liam about it.
He's probably asleep right now, so we'll see eventually
As for Brickfair, getting your own hotel room, I'm not sure how that helps us. xP
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UTTER_BODGE 01-May-18 11:50 PM
I'd also be curious to see the script if he's ok with that, so we can double check it for goofs (I trust him to do a good job but just to be safe, y'know)
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V A H K I T I 01-May-18 11:50 PM
Well again, I'd ask him about that. (edited)
Pretty sure he's all good though. I worked closely with him on getting things right. He always asked me when he wasn't sure about something.
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🐸 Fraug (The Ass-Man) 01-May-18 11:54 PM
i mean if i get my own room we dont gotta worry about lodging for me at least. Ill get my own ticket too
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V A H K I T I 01-May-18 11:54 PM
Well the point I was making is that the more that share, the cheaper it is all around. xP
And tickets are only $15 if I recall
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JrMasterModelBuilder 01-May-18 11:57 PM
$15 for public days.
$65 for the whole convention.
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V A H K I T I 01-May-18 11:58 PM
Oof
And that's USD too
Though I guess our presence only really MATTERS for the public days
The other days it's gonna get pretty quiet really quickly
After all, a demo kiosk is only as successful as the crowd you can attract to play it.
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🐸 Fraug (The Ass-Man) 01-May-18 11:59 PM
exactly
$30 in total
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V A H K I T I 02-May-18 12:00 AM
So depending on where, 3 days in a hotel could be like.. $300 at minimum.
I would assume all the cheap ones are already booked
Split between even the two of us, that's $150 each, but my money is very tight, and also is worth far less in the states.
Like the Canadian dollar is worth approximately 75 cents USD
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🐸 Fraug (The Ass-Man) 02-May-18 12:03 AM
actually no im looking at one right now thats 4 mins from the expo center for under $300
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V A H K I T I 02-May-18 12:03 AM
For three days? (edited)
How much is it per night? 😛
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🐸 Fraug (The Ass-Man) 02-May-18 12:04 AM
Average nightly rate $87.11
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V A H K I T I 02-May-18 12:04 AM
THere we go
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🐸 Fraug (The Ass-Man) 02-May-18 12:04 AM
this would be for me and my gf
they have other rooms same price I believe
lemme check
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V A H K I T I 02-May-18 12:05 AM
Well as I said, the more of us that can share, the cheaper it'll be for everyone. Even if some of us need to take sleeping bags. xP
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🐸 Fraug (The Ass-Man) 02-May-18 12:06 AM
thats true. theres a king bed room thats the same that is only $91 a night I could get. while you boys can get the other one
ill send the link
Extended Stay America Washington, D.C. - Chantilly- Airport is rated "Exceptional" by our guests. Take a look through our photo library, read reviews from real guests and book now with our Price Guarantee. We’ll even let you know about secret o...
good reviews. though you really cant beat being 4 mins away from the center
multi bed rooms move to just $100 a night
they have plenty of the $87 rooms though
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V A H K I T I 02-May-18 12:08 AM
Well if we can get enough people then it's doable.
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🐸 Fraug (The Ass-Man) 02-May-18 12:09 AM
we just need people to speak up. we need to book asap so they dont get taken
thankfully were looking 4 months in advance
the $87 doesnt include free parking it seems.
well look into it more but even if we get 5 other people that will suffice
Me My gf Vahkiti ElJay +5 = 9 bois causing ruckus
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V A H K I T I 02-May-18 12:15 AM
That's quite the orgy you're setting up there. Pac
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Ibbie 02-May-18 12:17 AM
Did someone say orgy
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V A H K I T I 02-May-18 12:17 AM
( ͡° ͜ʖ ͡°)
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Ibbie 02-May-18 12:20 AM
What precisely are you guys thinking of setting up
+ can I bang your gf
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🐸 Fraug (The Ass-Man) 02-May-18 12:21 AM
no
nonoon
i was meaning 9 bois in the expo center
plz no orgy
i mean you bozos can do what you want
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Ibbie 02-May-18 12:22 AM
Yeah, no matter what I'm sucking Liam's dick but that doesn't have to be your business.
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🐸 Fraug (The Ass-Man) 02-May-18 12:22 AM
well
at least youre honest
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Ibbie 02-May-18 12:22 AM
Pac
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V A H K I T I 02-May-18 12:22 AM
Pac
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🐸 Fraug (The Ass-Man) 02-May-18 12:22 AM
ill give you that
and nothing else
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V A H K I T I 02-May-18 12:23 AM
I'll give ya somethin else. ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 02-May-18 12:23 AM
nonononoonn
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V A H K I T I 02-May-18 12:23 AM
xD
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🐸 Fraug (The Ass-Man) 02-May-18 12:23 AM
I got all dese boys hitting on me
what is happening!!
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V A H K I T I 02-May-18 12:23 AM
We like fucking with you, that's what. xP (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 12:23 AM
i know haha
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Ibbie 02-May-18 12:24 AM
Well I just wanted to bang your gf
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V A H K I T I 02-May-18 12:24 AM
Kek
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🐸 Fraug (The Ass-Man) 02-May-18 12:24 AM
i dont think shed like to bang you so
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V A H K I T I 02-May-18 12:24 AM
OH
SAVAGE
Pac
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Ibbie 02-May-18 12:24 AM
Probably not, my body is pretty crappy.
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🐸 Fraug (The Ass-Man) 02-May-18 12:24 AM
that will be my decision
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V A H K I T I 02-May-18 12:24 AM
Sadpepe
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🐸 Fraug (The Ass-Man) 02-May-18 12:25 AM
depends how much baja you can chug in a minute to prove your manhood
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Ibbie 02-May-18 12:26 AM
Oh, you want to decide how my body is? owo
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🐸 Fraug (The Ass-Man) 02-May-18 12:29 AM
Man to man
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Ibbie 02-May-18 12:29 AM
Ohh~
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🐸 Fraug (The Ass-Man) 02-May-18 12:30 AM
Prove your right to call yourself a man (or whatever you call yourself. I mean it's just Baja so )
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Ibbie 02-May-18 12:31 AM
So if I can chug baja then who do I get to bang, you or your gf?
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🐸 Fraug (The Ass-Man) 02-May-18 12:32 AM
Neither
You just prove yourself
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Ibbie 02-May-18 12:33 AM
It almost sounds like I don't gain anything from this. HMM
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🐸 Fraug (The Ass-Man) 02-May-18 12:33 AM
You gain self esteem and joy
And approval
I'll also tell the boys back home and they'll come running
Speaking of running
I'm gonna sleep. I'll see you all in the morning. And to preface my goodbye I wanna say thanks to all of yall for getting me involved I'm so very happy. You have no idea how much it means. And also I really really want to go to this fair so let's kick some ass and get it to work!
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Ibbie 02-May-18 12:47 AM
If I wanted a sense of pride and accomplishment I'd play Battlefront II.
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JrMasterModelBuilder 02-May-18 02:33 AM
Here's a sneak peak at OSI ASM which is still a WIP (in case anyone wants to get a peak at what goes on inside):
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benji 02-May-18 02:50 AM
augh a semicolon can't go in the middle of a line! Pac
super cool though, can't wait for a guide / explanation
did you mean to say 'but it was in the alpha'?
in the public channel?
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JrMasterModelBuilder 02-May-18 02:58 AM
"semicolon can't go in the middle of a line" ?
Derp. Deleted. Here's what I said: (edited)
Also it appears the ScScreenShot::WriteTGA function in not in this EXE, but it was in the alpha.
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benji 02-May-18 03:01 AM
is the semicolon code or comment?
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JrMasterModelBuilder 02-May-18 03:01 AM
comment, in this case it is the string index (edited)
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benji 02-May-18 03:01 AM
ah
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JrMasterModelBuilder 02-May-18 03:02 AM
I gotta create the parser and compiler still, and improve a bunch of stuff.
And hopefully work out some more helpful auto-comments.
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benji 02-May-18 03:02 AM
does sources have any effect on the execution?
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JrMasterModelBuilder 02-May-18 03:02 AM
No
I think the line number instructions might refer to it, but the EXE builds we have never read it.
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benji 02-May-18 03:03 AM
If you have class member names, shouldn't they be part of the disassembly?
or are we going to use numeric IDs for everything?
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JrMasterModelBuilder 02-May-18 03:04 AM
The names go in the function and class declarations
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benji 02-May-18 03:04 AM
but the names are just comments, right?
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JrMasterModelBuilder 02-May-18 03:05 AM
There are auto-comments for subroutines for the functions/methods that reference it.
Unfortunately, the class hierarchy if flattened.
Meaning multiple methods might reference the same subroutine code.
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benji 02-May-18 03:05 AM
so what do the numbers here mean? Isn't the member name only in the comment and so by definition isn't used by the compiler?
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JrMasterModelBuilder 02-May-18 03:06 AM
The first number references the symbol table.
The second on methods references a subroutine. (edited)
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benji 02-May-18 03:06 AM
ah
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JrMasterModelBuilder 02-May-18 03:07 AM
The auto-comment is the symbol string.
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benji 02-May-18 03:07 AM
so it could be helpful to just place the symbol in the member and generate the symbol table on compile? then we don't have to work with IDs as much (edited)
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JrMasterModelBuilder 02-May-18 03:08 AM
Yeah, that's a planned improvement.
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benji 02-May-18 03:09 AM
(can you tell I have hardly any assembly experience?)
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JrMasterModelBuilder 02-May-18 03:09 AM
Nobody in the world besides me and now you has experience in this assembly language. 😛
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🐠 Pohatu-Marxism (Jonah) 02-May-18 03:09 AM
So are you injecting this on execution, or are you patching the executable?
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benji 02-May-18 03:10 AM
it's compiled into a new base.osi.
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JrMasterModelBuilder 02-May-18 03:10 AM
(once I write that code)
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benji 02-May-18 03:10 AM
Are you doing this in C++?
I'd love to help out if there's anything I can do, but I hate text processing in C++ so maybe not
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🐠 Pohatu-Marxism (Jonah) 02-May-18 03:11 AM
So hypothetically, when you finish your compiler/parser, someone could write like a GCC plugin to target your language and write mods in high-level languages? (edited)
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JrMasterModelBuilder 02-May-18 03:12 AM
It's written in TypeScript, which is basically JavaScript with static typing. (edited)
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benji 02-May-18 03:12 AM
well I'm down if there's anything I can do
@🐠 Pohatu-Marxism (Jonah) that's quite a tall order, and I'm sure many parts of whatever high level language you compile from won't be supported
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JrMasterModelBuilder 02-May-18 03:14 AM
Once I get some more things stabilized, I'll push it to GitHub, and others can help if they want.
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benji 02-May-18 03:15 AM
I might mess around with some C# stuff just for kicks
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JrMasterModelBuilder 02-May-18 03:15 AM
I'm also contemplating making a decompiler/compiler, to/from TypeScript (or maybe some other language). (edited)
The amount of code might make doing that necessary.
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🐠 Pohatu-Marxism (Jonah) 02-May-18 03:17 AM
There are a ton of JavaScript transcompilers. With a little modification, you could probably use one of those.
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JrMasterModelBuilder 02-May-18 03:18 AM
Yeah, that's part of why I used JavaScript for this project. I'm hoping to use existing modules. (edited)
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benji 02-May-18 03:23 AM
this is little-endian, right?
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JrMasterModelBuilder 02-May-18 03:24 AM
Yes, the OSI is (the ASM text is endian-independant). (edited)
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JrMasterModelBuilder 02-May-18 03:38 AM
Possible vague hit about screenshot in alpha key: opt3 (edited)
Another possible hint: 121 (which might be F10)
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JrMasterModelBuilder 02-May-18 03:52 AM
Or maybe it's just not actually enabled, tough to say (edited)
I'm going to sleep
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🐸 Fraug (The Ass-Man) 02-May-18 07:46 AM
Good morning folks
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🐸 Fraug (The Ass-Man) 02-May-18 09:19 AM
@😺 QSKSw (Josie) my initial theory about Thicc was that it was a cult
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😺 QSKSw (Josie) 02-May-18 09:21 AM
The Cult of Thiccness
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🐸 Fraug (The Ass-Man) 02-May-18 10:02 AM
@Omega12 the quote from my video is from MGS V, if you couldn't tell. I wanted the mood and confusion like in the first 'phantom pain' trailer, before we knew it was MGS V
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Omega12 02-May-18 10:02 AM
I uhh didn't actually watch the video
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🐸 Fraug (The Ass-Man) 02-May-18 10:03 AM
...
It's fine
I guess
Kek
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V A H K I T I 02-May-18 01:02 PM
@😺 QSKSw (Josie) Pac
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🐸 Fraug (The Ass-Man) 02-May-18 01:05 PM
Oh man these boys
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Omega12 02-May-18 02:13 PM
Hmm
So apparently if I @ThiccBricc the bot doesn't pick it up
This can be abused
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Hexadecimal Mantis 02-May-18 02:21 PM
Do we know who head man is?
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Omega12 02-May-18 02:23 PM
No
He followed me too
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🐸 Fraug (The Ass-Man) 02-May-18 02:30 PM
That's because it's technically a reply
I also don't think he's anything
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UTTER_BODGE 02-May-18 02:38 PM
people still trying to figure out what's up with the makuta level... what if thicc tweeted a link to a pastebin of the dialogue with a note like "yep, this is all there is, sorry folks"
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🐸 Fraug (The Ass-Man) 02-May-18 02:39 PM
That'd be a good confirmation
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UTTER_BODGE 02-May-18 02:40 PM
(I'm not entirely sure what the overall plan is with that now - like, are you trying to convince folks you DO have the beta, or that you DON'T, or...)
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🐸 Fraug (The Ass-Man) 02-May-18 02:40 PM
They are convinced it's the beta
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Hexadecimal Mantis 02-May-18 02:40 PM
Thicc was a mistake
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V A H K I T I 02-May-18 02:40 PM
Bear in mind this is but a fraction of the people who will know about the game at release.
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UTTER_BODGE 02-May-18 02:40 PM
I'm just along for the ride
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V A H K I T I 02-May-18 02:40 PM
Thicc's influence hasn't really spread beyond Discord
So at this point it's more just for fun and killing time
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🐸 Fraug (The Ass-Man) 02-May-18 02:41 PM
It's specifically targeted at our discord
It's not gonna get any bigger
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V A H K I T I 02-May-18 02:42 PM
I think outside of Discord, only Hector really knows what's up
Charlie didn't.
Maskposting as a whole never really jumped on it
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UTTER_BODGE 02-May-18 02:42 PM
but yeah if that's the case, maybe the makuta dialogue and a note saying "that's all there is, sorry" would at least save people some disappointment with the beta
or answer some questions
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🐸 Fraug (The Ass-Man) 02-May-18 02:43 PM
I agree
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UTTER_BODGE 02-May-18 02:43 PM
fraug - have you seen the dialogue yourself yet
I haven't kept up with all this (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 02:44 PM
I have not
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UTTER_BODGE 02-May-18 02:44 PM
makuta just appears in front of the toa in each of the individual areas/platforming challenges, in different forms
maybe shadow toa? the cutscenes don't actually play (or even exist beyond the text?)
and he's like HAHA IF YOU BEAT THESE CHALLENGES YOU BEAT ME
then he's like OH NO YOU BEAT MY CHALLENGES
it's incredibly underwhelming
no boss, no final fight
if one was ever planned, it was cut along with the kaita and manas
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V A H K I T I 02-May-18 02:46 PM
Don't worry
We'll fix that
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UTTER_BODGE 02-May-18 02:46 PM
but there's no evidence a boss was planned besides the "kuta" room in the alpha, which is basically just one model, not even a functional area... and it doesn't look like a very fitting area for a boss fight
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🐸 Fraug (The Ass-Man) 02-May-18 02:47 PM
Weird. They went the Ganon castle route from OoT without the final boss
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UTTER_BODGE 02-May-18 02:47 PM
yeah pretty much
honestly I'd be fine with that if the challenges and story premise wasn't so... eh...
like, the ganon castle collapse is tense, an escape sequence
the makuta level in the final game is just clumsy platforming segments with arbitrary time limits
given to you by a villain just because he wants to throw challenges at you
it even plays the ga-koro ambience
it's not even TRYING to be tense
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Hexadecimal Mantis 02-May-18 02:49 PM
^
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🐸 Fraug (The Ass-Man) 02-May-18 02:51 PM
Tbh the game is really repeatitive. I'm not gonna pretend it's a 'good' game. Had it released it probably would've had mediocre reception
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UTTER_BODGE 02-May-18 02:51 PM
gameplay isn't great, it does some cool stuff on the visual side for its day though
so that's nice at least
some good music too
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Hexadecimal Mantis 02-May-18 02:52 PM
^
Better controls would have helped a bit
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🐸 Fraug (The Ass-Man) 02-May-18 02:52 PM
I agree
I think the gameplay is reminisent of like half life and source. Very very direct without much bs
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UTTER_BODGE 02-May-18 02:53 PM
"You have come very far, bold Onua. But your luck, and that of your fellow Toa, is about to run out! I am but one form of Makuta, your friends face the others as we speak! Defeat my challenge and you defeat me. Fail in your effort, and Mata Nui falls with you!" "Aargh!! How could you defeat me!? .No matter, your friends will not be so lucky! " Are you ready? Do your best, Toa Gali, and even that may not be enough! "You've defeated me this time, Gali. But we will meet again. I promise." "Are you up to my challenge? If not, Mata Nui will be mine!" "No! It cannot be! How could you defeat me? The other Toa will not be so fortunate." "Prepare yourself, Kopaka. You've met your match!" "You win this time, but your friends will lose!" "Can you defeat me, Lewa? I doubt it!" "Consider yourself fortunate. Tahu will not be so lucky."  "You have been very lucky, but the game ends here. Prepare to be defeated, Tahu!"  It is impossible! How can I, Makuta! be defeated by the likes of you? Enjoy your victory while it lasts, valiant Toa, for you have not seen the last of me.
needs some more cleanup but there you go, copied from when liam pulled it from the file earlier and tidied it up enough to make it easily readable
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Hexadecimal Mantis 02-May-18 02:53 PM
I could probably pull out a clean one with my script
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UTTER_BODGE 02-May-18 02:53 PM
oh that'd be good
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Hexadecimal Mantis 02-May-18 02:54 PM
it skips the indicator characters and stuff
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UTTER_BODGE 02-May-18 02:56 PM
is there anything else for those cutscenes in the game data?
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🐸 Fraug (The Ass-Man) 02-May-18 02:56 PM
That seems fitting for an early Lego game ending
BoT had a decent makuta fight but it wasn't 'stellar'
Frankly it pissed me off
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UTTER_BODGE 02-May-18 02:59 PM
"I am but one form of Makuta, your friends face the others as we speak!" I'm curious what those forms are
greg(?) said the shadow toa were in the game, right
I
ack keyboard
is there anything else in the game that could indicate what would have appeared in those cutscenes
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🐸 Fraug (The Ass-Man) 02-May-18 03:25 PM
So are they just mini levels as the toa again?
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Omega12 02-May-18 03:30 PM
Ye
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ShadowDraikana 02-May-18 03:41 PM
@V A H K I T I Got some bad news. The Tarakava is fucked.
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UTTER_BODGE 02-May-18 03:42 PM
@🐸 Fraug (The Ass-Man) the makuta level in the final build is basically the same as the alpha, but with higher time limits
and all other areas besides the six toa areas cut
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ShadowDraikana 02-May-18 03:42 PM
The AI looks quite incomplete, and as a result they used what appears to be a placeholder for the attack type.
@JrMasterModelBuilder Thanks!
By the way, we only have one more slb in the character folders left that needs a binary template: animevents slbs.
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JrMasterModelBuilder 02-May-18 03:47 PM
I think Greg said he assumed the game would have the Shadow Toa.
It's unclear if the devs knew/planned that. (edited)
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Hexadecimal Mantis 02-May-18 03:48 PM
animevents does not need a template
it's ridiculously simple
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JrMasterModelBuilder 02-May-18 03:49 PM
It is?
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Hexadecimal Mantis 02-May-18 03:49 PM
yes
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JrMasterModelBuilder 02-May-18 03:50 PM
Do you know what everything represents? (edited)
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Hexadecimal Mantis 02-May-18 03:50 PM
Everything except one piece, but I believe I know what it does
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V A H K I T I 02-May-18 03:51 PM
Well that's good for you but none of us do
xP
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Hexadecimal Mantis 02-May-18 03:51 PM
I think it controls what sound is played.
other than that, its just basic slb stuff minus bottom pointers and all of the entries are in a list (edited)
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Omega12 02-May-18 03:52 PM
Do we have a template that fixes Matoran colors and masks
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ShadowDraikana 02-May-18 03:53 PM
Still, it should be documented. I mean the names slbs don't really need a template if you think about it but having a template for it is still a good idea.
@Omega12 OSI function most likely
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Hexadecimal Mantis 02-May-18 03:54 PM
also, even though animevents has some entry count bytes, they don't appear to actually do anything in-game
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ShadowDraikana 02-May-18 03:55 PM
I've noticed some slbs don't really need/use offsets in a similar manner
not to mention it looks like everything has an unused entry count
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Hexadecimal Mantis 02-May-18 03:58 PM
If you really want a bt for it, it wouldn't take long to make.
It just seems kind of pointless for anything other than documentation
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ShadowDraikana 02-May-18 04:02 PM
I think the name slbs fall into that category, since they basically are just a list of the animations and what they are (and very incomplete; un-updated ones at that).
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Hexadecimal Mantis 02-May-18 04:02 PM
names slb is probably more complicated lol
its also not accurate
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ShadowDraikana 02-May-18 04:04 PM
I'm working on manually fixing them to document animations more properly, though that's going to take some time. The Tarakava for example is a mess. I'm convinced without even looking at the movelist it's dual-roling animations and is getting screwed up somewhere.
The AI isn't even finished for it apparently
As in, it's broken. After it runs up to you and attacks, it sits idle in the spot where it ran into until you shoot it. This explains why they used the "kamikaze" attack style so that it is forced to run into you. Replacing the AIInfo slb changes nothing.
and it only uses the "melee" attack type at random; still glitches out like before.
@V A H K I T I Also I can confirm that the rahi speed is NOT controlled by the AIinfo.slb, meaning it's more than likely an osi thing. Example, replacing Tarakava slbs did not affect it's in-game speed at all; same with the bull.
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ShadowDraikana 02-May-18 04:28 PM
@Hexadecimal Mantis I think Lewa's animevents slb is either A) missing the data for jumping sounds entirely, or B) it's been blanked.
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V A H K I T I 02-May-18 04:30 PM
Random off topic question for @Team Litestone both now and post-project when we become Litestone: Am I a good leader? I'm not really asking out of like.. self doubt or anything, but I legitimately want to know what people think of my leadership over all of this. Don't hold any punches. I will not be upset if you have something bad to say about me. I just want to know whether or not everyone is happy with the job I've been doing is all, and whether or not there's anything I can do to improve. 😛
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benji 02-May-18 04:31 PM
I'd vote you leader
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Deleted User 02-May-18 04:31 PM
eh, you were already here when this all began why stop now?
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V A H K I T I 02-May-18 04:32 PM
Oh I never said I was gonna resign or anything. I was just asking to make sure I'm doing okay in everyone's eyes. 😛
Especially working with Saffire's history hanging over us. I want to be the antithesis of everything the Rushton's were.
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Deleted User 02-May-18 04:33 PM
@V A H K I T I if you end up employing people, i think all you'd have to do is make sure they're paid
👌 1
and not throw stomach tubes at them
not exactly a high bar
well
that and
pay your taxes
also keep politics out; "get woke, go broke", as they say
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V A H K I T I 02-May-18 04:37 PM
Lol, true. First projects after TLOMN are going to be difficult and slow, cause I know very little about how to START a game dev studio. It'll basically have to be a small project made in everyone's free time, and then maybe find a publisher to invest in it. After that, people can start getting paid.
Of course I'd never force anyone to work on something they don't want to for free. So yeah, as I said, it'll be slow going most likely.
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Deleted User 02-May-18 04:38 PM
well, i think i know a publisher
it's called steam
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V A H K I T I 02-May-18 04:38 PM
Lol
That's not saying much. 😛
But it IS an idea
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Deleted User 02-May-18 04:39 PM
cutout the middleman entirely, i'd say
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V A H K I T I 02-May-18 04:39 PM
THeir piss-poor quality standards DO work in the favour of new developers.
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Deleted User 02-May-18 04:40 PM
there's some merit to staying as independent as possible
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V A H K I T I 02-May-18 04:41 PM
Oh yeah, definitely, fuck AAA publishers
But at the same time, we would need some kind of a startup eventually from somewhere
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benji 02-May-18 04:42 PM
I'd need to be sold on Steam, at the moment I don't think it would benefit us (edited)
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Deleted User 02-May-18 04:42 PM
steam, gog, humble bundle
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benji 02-May-18 04:42 PM
It was always for discovery, and now that's awfully oversaturated
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Deleted User 02-May-18 04:42 PM
maybe itch.io
or gamejolt
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V A H K I T I 02-May-18 04:42 PM
Itch has been popular lately
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Deleted User 02-May-18 04:43 PM
make a good project, spread it to as many digital storefronts as reasonably possible
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V A H K I T I 02-May-18 04:43 PM
It's something more to think about later down the pipeline anyways, but yeah. I just wanted to make sure everyone was cool with me through all this, cause I don't want anyone to feel like they're being ordered around or forced to work on this project, or anything in the future.
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Deleted User 02-May-18 04:45 PM
i'm fairly indifferent tbh
albeit due to how inactive i usually am
busy with irl stuff
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V A H K I T I 02-May-18 04:46 PM
Fair
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Deleted User 02-May-18 04:46 PM
that said, don't get more than 10 chicken nuggets at bk at a time
not without some acid reducer on hand
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ShadowDraikana 02-May-18 04:47 PM
@V A H K I T I From day 1 you took the reins and organized a group of coders, data-miners, and modders into a well-oiled machine that has brought a legend back from the grave. I mean you get points just for that, and the leadership has been excellent. Things to improve upon: keep extremely detailed notes about changes to things (which you don't need to do directly; maybe have data wrangler[s] do that), and maybe have project overseers when you can't be around. That's pretty much it for improvement. I agree with @Deleted User that politics needs to stay out of things; keep that stuff private. Either way you have my vote for leader of this team.
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V A H K I T I 02-May-18 04:48 PM
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ShadowDraikana 02-May-18 04:48 PM
I'm cool with working on whatever you'd like to, though I do think everyone should have a say in which projects we do, or at least be able to suggest them.
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V A H K I T I 02-May-18 04:48 PM
You've been keeping good notes about changes. I would vote you to keep doing that if you're up for it. I've mainly just been handling the public patch notes which abridges a lot of technical things.
And I agree (edited)
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ShadowDraikana 02-May-18 04:52 PM
Yeah I don't mind maintaining the changelog.
And I will be completely transparent about this process as well, so if my formatting of stuff needs cleaning up, I'll take it into account. jamesster's input when I first started was very much appreciated.
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Deleted User 02-May-18 04:53 PM
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V A H K I T I 02-May-18 04:54 PM
Kek
Our company motto (edited)
xP
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Deleted User 02-May-18 04:54 PM
make a print of that put it on your fridge
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V A H K I T I 02-May-18 04:55 PM
Pinned a message.
Pinned a message.
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🐸 Fraug (The Ass-Man) 02-May-18 04:55 PM
@V A H K I T I Id just say be more direct. there have been times i wasnt sure if you approved or disapproved of something I asked (accept the box selling thing that was very clear ahah). Communication is the most important thing in any business in relationship. without it itd be hard to get anything accomplished. I also hope I am considered a part of the team after this. If not thats okay i'd understand. I really havent done much but made a box and a video lmao.
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Deleted User 02-May-18 04:56 PM
@V A H K I T I well, i dunno why you'd have discord on your smartfridge, but that works too
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V A H K I T I 02-May-18 04:57 PM
I mean yeah, @🐸 Fraug (The Ass-Man), at the very least, we need somebody with your graphic design and editing skills on the team, and if you're up for it, you're it. 😛
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🐸 Fraug (The Ass-Man) 02-May-18 04:58 PM
aw hell yea. Im up for it. lemme at em
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😺 QSKSw (Josie) 02-May-18 04:58 PM
i thught he was already team
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V A H K I T I 02-May-18 04:59 PM
I'll brb btw. Gotta go see my grandparents for a bit
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Deleted User 02-May-18 05:00 PM
@V A H K I T I @🐸 Fraug (The Ass-Man) well, if you ever need a second editing guy, shoot me a pm
or a ping
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🐸 Fraug (The Ass-Man) 02-May-18 05:00 PM
oh definitely. Im not gonna leave you out of it my duder @Deleted User
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V A H K I T I 02-May-18 05:00 PM
More than one is always appreciated
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ShadowDraikana 02-May-18 05:00 PM
The more the merrier
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Deleted User 02-May-18 05:01 PM
well, i'm technically geared more towards vfx and motion graphics main app's after effects (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 05:01 PM
im more geared for style and pacing. although we arent gonna make a movie so im good at making it look pretty in a sequence
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Deleted User 02-May-18 05:03 PM
generally speaking, if i have decent quality footage to work with, i can come up with something relatively decent
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Omega12 02-May-18 05:03 PM
I'm an ideas man
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Deleted User 02-May-18 05:04 PM
hey buddy, you got the wrong room kickstarter's two doors down https://i.warosu.org/data/jp/img/0114/91/1380796787547.jpg (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 05:04 PM
Thicc isnt a person, as much as he is an Idea
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V A H K I T I 02-May-18 05:04 PM
We are thicc
Expect us
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ShadowDraikana 02-May-18 05:04 PM
@V A H K I T I Back to LOMN for a moment: I think the backtrack trigger for GLY3 into WTHK needs to be removed. Also idk if you think you should be able to backtrack from TAKV into GLY3 or not as well. (this backtrack has no spawn position yet).
WTHK is a slide so backtracking is as dumb as with TTUN into EVAC
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Deleted User 02-May-18 05:05 PM
anyway, the reason i've been taking so long on that one vid's because the source footage i'm working with isn't so great for motion tracking
mainly due to low resolution and image compression
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🐸 Fraug (The Ass-Man) 02-May-18 05:06 PM
OH
dawg lemme hit you up
i got an idea that actually needs vfx
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Deleted User 02-May-18 05:07 PM
pm me the details (edited)
so as to keep things here relatively on topic
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🐸 Fraug (The Ass-Man) 02-May-18 05:07 PM
yup that was the idea (edited)
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Omega12 02-May-18 05:10 PM
So here's what we do
We buy a game on the unity store and resell it (edited)
It's ez
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benji 02-May-18 05:11 PM
10/10
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Deleted User 02-May-18 05:11 PM
just make some shovelware and put it on the oculus go/gearvr store
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ShadowDraikana 02-May-18 05:11 PM
I need the old Windows error sound right now. The fuck is going on with this trigger slb
...
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Deleted User 02-May-18 05:13 PM
@V A H K I T I here's an idea: making an alt version of the beaverhouse logo styled after wwe
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ShadowDraikana 02-May-18 05:13 PM
So tell me again how this thing has a door to both WTHK and TAKV?
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Deleted User 02-May-18 05:13 PM
for beaverhousemania 2018 (edited)
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ShadowDraikana 02-May-18 05:13 PM
In other words I think this is another door handled by the osi for some reason
because it shouldn't have an exit to TAKV
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Deleted User 02-May-18 05:14 PM
TAKV = tarakava?
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ShadowDraikana 02-May-18 05:14 PM
yep
there are three you have to fight
zeskface 1
unfortunately the animations are screwed up, and the AI for them has issues
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Hexadecimal Mantis 02-May-18 05:16 PM
@V A H K I T I Sorry for the late response. You are a good leader
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Deleted User 02-May-18 05:16 PM
try prying off their masks infected masks tend to cause issues
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ShadowDraikana 02-May-18 05:16 PM
lol
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🐸 Fraug (The Ass-Man) 02-May-18 05:16 PM
just a question. Is the sand tarakava in this game?
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ShadowDraikana 02-May-18 05:17 PM
@Hexadecimal Mantis Any ideas what's up with that trigger? It has two doors but only one listed.
@🐸 Fraug (The Ass-Man) No but we could add it
Just copy the texture base and recolor it.
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Deleted User 02-May-18 05:18 PM
lemme guess there's three tarakava thus 1 blue, 1 teal, like the sets and 1 sand
therefore, which ones do you f/m/k? :y
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🐸 Fraug (The Ass-Man) 02-May-18 05:19 PM
That would be cool, but i was just curious to see if they might have made the cut enemies in the game
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ShadowDraikana 02-May-18 05:19 PM
As far as I've seen no
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🐸 Fraug (The Ass-Man) 02-May-18 05:20 PM
aight
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Deleted User 02-May-18 05:20 PM
but which one is best girl
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ShadowDraikana 02-May-18 05:20 PM
I say we add all of them at some point.
This game needs more variety of rahi
zeskface 1
Which reminds me: is there a particular area where you (asking everyone) felt there were too few rahi, not enough hives, or not enough variety? Or even did you think certain rahi were too easy to dispatch? If you answered yes to any of those, chances are I can change it.
Actually the ATRM of Onua's level is a case in point I'm going to fix. It has a hive model but no slb to place it.
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🐸 Fraug (The Ass-Man) 02-May-18 05:27 PM
the rahi need to chill. easily the most annoying part of the game is one bombarding you and getting under you and youre defenseless
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ShadowDraikana 02-May-18 05:27 PM
Those bugs in Onua's level are quite bad about that
but everything has a bad tendency of doing that to some extent
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🐸 Fraug (The Ass-Man) 02-May-18 05:28 PM
bats are tolerable because they stop and swing
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🐸 Fraug (The Ass-Man) 02-May-18 05:28 PM
fuck you right 😔
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ShadowDraikana 02-May-18 05:28 PM
Which has a root problem in the osi
We need to locate the sections of the osi that handle the rahi behavior to see how it's set up; I believe it's set up by class or on a rahi-by-rahi basis for larger, less common beasts such as the Tarakava. That explains for its odd behavior after an initial attack.
and why using an aiinfo slb from something that actually does attack you properly, such as a scorpion or bat, doesn't fix the weird stall outs
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🐸 Fraug (The Ass-Man) 02-May-18 05:32 PM
interesting
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ShadowDraikana 02-May-18 05:34 PM
the bugs still go nuts and get underfoot a lot. HMM they shouldn't even be attacking like that, at least according to the slb
I mean they do attack properly sometimes, but the AI as a whole needs work it looks like
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UTTER_BODGE 02-May-18 05:37 PM
re: the question above, I don't have plans to stick around once all this LoMN stuff is done, I don't even want a career in games or software in general
this stuff is just a hobby for me
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ShadowDraikana 02-May-18 05:49 PM
This lists out the used animations and what they are properly. w000 is useless and w003 appears to be an animation for the bat folding up and hanging from a ceiling. (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 05:50 PM
Is there an anim for the grapple hook mid flight
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ShadowDraikana 02-May-18 05:50 PM
As in animation for the toa being yanked along?
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🐸 Fraug (The Ass-Man) 02-May-18 05:50 PM
Yuh
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ShadowDraikana 02-May-18 05:51 PM
Don't think so. Could be wrong as certain toa might have it and others not. I'll double check the animations at some point to be sure though
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V A H K I T I 02-May-18 05:51 PM
The alpha did
The miru is broke in that regard too
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ShadowDraikana 02-May-18 05:52 PM
Hmm
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🐸 Fraug (The Ass-Man) 02-May-18 05:52 PM
We can just port the animation? Either from toa to toa or alpha to "beta"
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ShadowDraikana 02-May-18 05:53 PM
I'm hoping it would still be in the move list with just filler data
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🐸 Fraug (The Ass-Man) 02-May-18 05:53 PM
Me too
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ShadowDraikana 02-May-18 05:54 PM
otherwise I'll be summoning Hex for help
discord pls
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Hexadecimal Mantis 02-May-18 05:55 PM
No need to summon me. What's the issue?
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ShadowDraikana 02-May-18 05:55 PM
We're hoping the movelists still contain the data for the grappling animations, like in the alpha
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Hexadecimal Mantis 02-May-18 05:55 PM
why?
do they not work in the beta?
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ShadowDraikana 02-May-18 05:56 PM
Apparently not
I do not know if the animations still even exist (edited)
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Hexadecimal Mantis 02-May-18 05:56 PM
check the animevents to see if anything is there. But i'm assuming they removed it intentionally
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ShadowDraikana 02-May-18 05:59 PM
Lewa's animevents is the same except that it has additional data as to be expected
looks like they simply tacked on stuff after what was already there
Oh wait nm I'm stupid. He didn't have a grapple
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V A H K I T I 02-May-18 06:04 PM
Onua did and he's still broken
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Hexadecimal Mantis 02-May-18 06:07 PM
does it crash or just not play correctly?
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ShadowDraikana 02-May-18 06:09 PM
Might be that he was either A) using the wrong animation in the move list or B) the data for it is is missing, thus a filler animation.)
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JrMasterModelBuilder 02-May-18 06:13 PM
@Hexadecimal Mantis Can you make a quick writeup of the animevents values? I'll make a quick template.
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Hexadecimal Mantis 02-May-18 06:14 PM
Sure there aren't too many values though, its mostly just a list of ids (edited)
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Hexadecimal Mantis 02-May-18 06:32 PM
0x00 is the first entry count (I don't think it's used) 0x04 is the second entry count (I also don't think it's used) There is always 0x0C at 0x08 (Probably some form of file identification or type of animevents file) There is always 0x03 before each entry ( I think its used as entry identification) Each entry is 0x30 bytes long Each entry has an id corresponding to an animation Each entry has 0x08 bytes of unknown use next to the id (Changing these bytes has resulted in muting sfx) The rest of the file always consists of a 0x08, 0x01, and the 0xCOFFEE footer in that order
(edited)
thats it really
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ShadowDraikana 02-May-18 06:51 PM
@JrMasterModelBuilder ^
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Hexadecimal Mantis 02-May-18 07:10 PM
I should also mention that some entries have a 0x01 near the end of them. I'm not entirely sure what it does, changing it does not seem to do anything
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😺 QSKSw (Josie) 02-May-18 07:10 PM
what if we take a shit on it
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ShadowDraikana 02-May-18 07:11 PM
?
Also if anyone here has a decent animation list generated for certain things let me know. Going to try to update the name slbs properly
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V A H K I T I 02-May-18 07:18 PM
Are those sons used?
*slbs
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ShadowDraikana 02-May-18 07:20 PM
Nope. Basically they're supposed to list the animations names, but as can be seen not all are updated
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Hexadecimal Mantis 02-May-18 07:20 PM
>are those sons used?
inb4 party van
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ShadowDraikana 02-May-18 07:21 PM
lol
nm got it
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V A H K I T I 02-May-18 07:24 PM
Wtf is the point then? Stop wasting your time. Pac
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ShadowDraikana 02-May-18 07:25 PM
Basically I'm only working on the name slbs for the rahi I actually edit
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V A H K I T I 02-May-18 07:25 PM
But it's still a waste of time.
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Hexadecimal Mantis 02-May-18 07:25 PM
what you are updating them?
they arent even used iirc
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ShadowDraikana 02-May-18 07:25 PM
So it serves as an actual list of the animations
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V A H K I T I 02-May-18 07:25 PM
If anything you should be spending that time just making a text based list that humans can read
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Hexadecimal Mantis 02-May-18 07:26 PM
Boi I thought you wanted to reduce file sizes lol
the names slbs are not complete
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V A H K I T I 02-May-18 07:26 PM
Between this and the random deletion of files you deem useless, you could be spending your time on so much more productive shit. :P
I honestly don't get why you find any of this necessary. It baffles me.
If you have some form of OCD, I'm not gonna judge m8, but just be up front about it. xD (edited)
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ShadowDraikana 02-May-18 07:27 PM
Either way the Tarakava is screwed up completely, and the name slb doesn't help.
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Hexadecimal Mantis 02-May-18 07:28 PM
just make a list in a text document then
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V A H K I T I 02-May-18 07:28 PM
It doesn't do ANYTHING. xD
And yeah, that
Just replicate the alpha animlist format
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Hexadecimal Mantis 02-May-18 07:29 PM
^
even then, it would be an absolute pain to get every anim number. animevents only has the ids for certain animations
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V A H K I T I 02-May-18 07:31 PM
Unless one of you can reverse engineering the animation format
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Hexadecimal Mantis 02-May-18 07:31 PM
ugh, I gave up on that
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V A H K I T I 02-May-18 07:31 PM
Boi
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ShadowDraikana 02-May-18 07:31 PM
Anyway I gotta run. I'll keep trying on the tarakava.
Also do you think TAKV should be able to backtrack to GLY3?
that door from GLY3 -> TAKV is apparently osi controlled
but thebacktrack door isn't
It's all strange
either way let me know if you need something specific checked out besides what I'm currently doing
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V A H K I T I 02-May-18 07:33 PM
No clue, I'll have to look at it.
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ShadowDraikana 02-May-18 07:34 PM
the backtrack from GLY3 to WTHK needs to go though
anyway cya
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JrMasterModelBuilder 02-May-18 07:52 PM
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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V A H K I T I 02-May-18 07:55 PM
Ay
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Hexadecimal Mantis 02-May-18 08:09 PM
Nice
Did you figure out the crashy bytes next to the ids?
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V A H K I T I 02-May-18 08:12 PM
?
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Hexadecimal Mantis 02-May-18 08:14 PM
Its the one thing i couldn't find a decent explanation for. I thought it must be osi related in some way
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V A H K I T I 02-May-18 08:14 PM
AH well check the template I guess
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Hexadecimal Mantis 02-May-18 08:46 PM
looks like it was osi related
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V A H K I T I 02-May-18 08:46 PM
Hecc
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Hexadecimal Mantis 02-May-18 08:49 PM
props to JMMB for figuring most of it
out
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V A H K I T I 02-May-18 08:52 PM
So @Hexadecimal Mantis, any leads on the grapple anims?
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Hexadecimal Mantis 02-May-18 08:53 PM
Haven't looked
What is the problem with it? Does it not play or crash?
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V A H K I T I 02-May-18 08:54 PM
Doesn't play anymore.
Same with the hover animation with the Miru.
After the initial jump animation wears off, it just transitions to walking in the air
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Hexadecimal Mantis 02-May-18 08:55 PM
It could be the case of a missing entry in the movelist if the animation still exists
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V A H K I T I 02-May-18 08:56 PM
Even if they don't exist, we can always copy them from the alpha.
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Hexadecimal Mantis 02-May-18 08:56 PM
Yea but we would have to re make the movelist file
Which would be time consuming
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V A H K I T I 02-May-18 08:58 PM
Depends how different they are.
If they aren't super different, we could just cross reference the two and see what's missing
Mind taking a look at this stuff tonight if you're free?
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Hexadecimal Mantis 02-May-18 09:03 PM
I'll look it in a few minutes
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V A H K I T I 02-May-18 09:03 PM
👌
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🐸 Fraug (The Ass-Man) 02-May-18 09:19 PM
hey @V A H K I T I I have an idea. Im gonna make a tutorial on the box, and im gonna make two, one to learn what in the hell im doing, the other for the video. Could we do a giveaway? we could use gleam.io, a lot of people use that. No money, just good ol fun giving back to our community
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V A H K I T I 02-May-18 09:20 PM
Could work
You'll have to handle the shipping and all that though
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Hexadecimal Mantis 02-May-18 09:22 PM
Is "Dragging" the name of the anim in the alpha? (edited)
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V A H K I T I 02-May-18 09:22 PM
I have no idea
Maybe?
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🐸 Fraug (The Ass-Man) 02-May-18 09:22 PM
i can handle shipping no isssue
If anything Ill send it to you to have
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V A H K I T I 02-May-18 09:23 PM
?
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🐸 Fraug (The Ass-Man) 02-May-18 09:24 PM
if we dont do the give away ill make one for you
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V A H K I T I 02-May-18 09:25 PM
Awh, thanks! ❤
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🐸 Fraug (The Ass-Man) 02-May-18 09:25 PM
no issue my dude. Ill make it a one ive made after mine and the one for the video so i have the technique down and it doesnt look like shit haha
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V A H K I T I 02-May-18 09:27 PM
Lel
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Hexadecimal Mantis 02-May-18 09:29 PM
how do you grapple?
I forget
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🐸 Fraug (The Ass-Man) 02-May-18 09:29 PM
space
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Hexadecimal Mantis 02-May-18 09:29 PM
thanks
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🐸 Fraug (The Ass-Man) 02-May-18 09:29 PM
you owe me
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V A H K I T I 02-May-18 09:29 PM
Kek
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 02-May-18 09:30 PM
1 baja
no exceptions (edited)
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Hexadecimal Mantis 02-May-18 09:30 PM
You got early access
thats enough
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🐸 Fraug (The Ass-Man) 02-May-18 09:30 PM
not 4 me
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Hexadecimal Mantis 02-May-18 09:30 PM
I also gave you this https://youtu.be/DcZgumLpg4Q
I needed to upload the unmodified version somewhere. ¯\_(ツ)_/¯ dedicated to our boi Fraug L. Coolman
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🐸 Fraug (The Ass-Man) 02-May-18 09:30 PM
oh thats true
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V A H K I T I 02-May-18 09:30 PM
LOL
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🐸 Fraug (The Ass-Man) 02-May-18 09:30 PM
you gucci
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Hexadecimal Mantis 02-May-18 09:31 PM
read the description
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🐸 Fraug (The Ass-Man) 02-May-18 09:31 PM
i did
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Hexadecimal Mantis 02-May-18 09:31 PM
see I dedicated a video to you, you should be happy (edited)
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V A H K I T I 02-May-18 09:31 PM
So I was playing Kirby 64 just now and I had to play that one level where you need dynamite to get the shard.
Idk wtf happened, but by the time I got there, I noticed my power just up and disappeared
It's not an emulation glitch either. I'm playing this with an original cart on original hardware. xD
I bought an N64 a couple of months ago EXCLUISVELY for Kirby 64. Pac
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Hexadecimal Mantis 02-May-18 09:33 PM
I would like one, but my emulator works
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🐸 Fraug (The Ass-Man) 02-May-18 09:33 PM
i have a n64, as well as all the other retro consoles, but they dont work natively on my tv (obviously) so i need an upscaler
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Hexadecimal Mantis 02-May-18 09:33 PM
buy a crt
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V A H K I T I 02-May-18 09:33 PM
I got it more for nostalgia's sake than utility.
Kirby 64 and MNOG were the first two video games I ever played.
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🐸 Fraug (The Ass-Man) 02-May-18 09:33 PM
I dont have space in my room for it.
i have 2
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Hexadecimal Mantis 02-May-18 09:34 PM
I have a massive crt (edited)
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V A H K I T I 02-May-18 09:34 PM
Some LCDs are better at handling composite than others too
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🐸 Fraug (The Ass-Man) 02-May-18 09:34 PM
( ͡° ͜ʖ ͡°)
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Hexadecimal Mantis 02-May-18 09:34 PM
Its huge
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🐸 Fraug (The Ass-Man) 02-May-18 09:34 PM
i have yet to test the composite on mine yet
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V A H K I T I 02-May-18 09:34 PM
My main TV looks fine, but the one I use as a secondary monitor looks all grainy and pixelated
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Hexadecimal Mantis 02-May-18 09:34 PM
inb4 #horny-jail
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V A H K I T I 02-May-18 09:34 PM
It's awful
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Hexadecimal Mantis 02-May-18 09:35 PM
I somehow got an hdtv crt that doesn't upscale
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🐸 Fraug (The Ass-Man) 02-May-18 09:35 PM
yea modern televisions are tryna ditch composite to make more room for hdmi
wuhh
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V A H K I T I 02-May-18 09:35 PM
Worst case TBH, just get a PVR
You can use it to record games too.
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Hexadecimal Mantis 02-May-18 09:35 PM
it only outputs 1080i with a 1080i source
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🐸 Fraug (The Ass-Man) 02-May-18 09:36 PM
pvr latency is horrible
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V A H K I T I 02-May-18 09:36 PM
I've never had an issue
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🐸 Fraug (The Ass-Man) 02-May-18 09:36 PM
i suppose it depends on what you get
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V A H K I T I 02-May-18 09:36 PM
I mean you don't play ON THE PC through the PVR
THat's insane, there's like a 5 second delay
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🐸 Fraug (The Ass-Man) 02-May-18 09:36 PM
I actually have an SNES Classic to tide me over
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V A H K I T I 02-May-18 09:36 PM
But most PVRs have a passthrough mode that negates latency on the host tv
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🐸 Fraug (The Ass-Man) 02-May-18 09:36 PM
ahh okay
ill look into it
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Hexadecimal Mantis 02-May-18 09:36 PM
I have a few milliseconds of lag on my crt
which is negligible
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🐸 Fraug (The Ass-Man) 02-May-18 09:37 PM
which was average back in the day anyway
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V A H K I T I 02-May-18 09:37 PM
THe aforementioned secondary monitor I have is awful for latency
ALTHOUGH
It ONLY has this issue on HDMI or component/composite modes
Over VGA it's perfectly fine.
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🐸 Fraug (The Ass-Man) 02-May-18 09:37 PM
thats weird
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V A H K I T I 02-May-18 09:37 PM
It also has horrible overscan.
Which is also a non-issue on VGA
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Hexadecimal Mantis 02-May-18 09:37 PM
Just open it up and turn the nobs
that could fix the overscan
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V A H K I T I 02-May-18 09:38 PM
?
I mean I don't use this TV for much other than VGA anyways, so it doesn't really matter.
it's the input delay that bugs me
It was especially bad with the Wii U because the 3D sound function would ALSO have a delay
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Hexadecimal Mantis 02-May-18 09:39 PM
oof
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V A H K I T I 02-May-18 09:39 PM
So I always had to turn gamepad sound off
Real talk though: 3D sound was a great idea
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🐸 Fraug (The Ass-Man) 02-May-18 09:39 PM
my 3d sound was laggy regardless
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Hexadecimal Mantis 02-May-18 09:40 PM
with the right settings, I can get dolphin to have near zero input lag on my monitor
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🐸 Fraug (The Ass-Man) 02-May-18 09:40 PM
thats pretty kick ass
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V A H K I T I 02-May-18 09:40 PM
Any luck on the animation stuff btw?
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Hexadecimal Mantis 02-May-18 09:40 PM
It looks like its missing from animevents
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V A H K I T I 02-May-18 09:40 PM
YOu mean movelist?
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Hexadecimal Mantis 02-May-18 09:40 PM
I needed to figure out the number
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V A H K I T I 02-May-18 09:41 PM
Animations are super annoying to debug, even in the alpha. Unlike most other functions, animations are all cached on level start and then never called again.
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🐸 Fraug (The Ass-Man) 02-May-18 09:42 PM
that doesnt sound normal
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V A H K I T I 02-May-18 09:42 PM
NONE of this game is "normal". Pac
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Hexadecimal Mantis 02-May-18 09:42 PM
i'll look at the alpha movelist to see what it yields
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V A H K I T I 02-May-18 09:42 PM
Welcome to proprietary game engines from the early 2000s 101. 😛
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🐸 Fraug (The Ass-Man) 02-May-18 09:43 PM
where nobody knew what they were doing
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Hexadecimal Mantis 02-May-18 09:43 PM
>Proprietary software
Where is the freedom?
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V A H K I T I 02-May-18 09:44 PM
Not so much people not knowing what they were doing as much as it was everyone having THIER OWN WAY of doing things. There weren't that many standard practices at the time.
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🐸 Fraug (The Ass-Man) 02-May-18 09:44 PM
i twas alluding to that but you said it better
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Hexadecimal Mantis 02-May-18 09:44 PM
The standard should be free software
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V A H K I T I 02-May-18 09:44 PM
Lel
You're starting to sound like @🐠 Pohatu-Marxism (Jonah). Pac
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Hexadecimal Mantis 02-May-18 09:45 PM
ah yes, A fellow member of the free software movement
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V A H K I T I 02-May-18 09:46 PM
But yeah, for the animations, my suggestion would be to try the one labeled drag
If that turns out to be it, you're good.
Just swap it with the walk anim or something and see if it takes
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Hexadecimal Mantis 02-May-18 09:47 PM
But that label is only in the alpha
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V A H K I T I 02-May-18 09:47 PM
Still. If you have the nimber, it might still match up
That's why the alpha is still a useful debug tool. 😛
But yeah, as far as I know, most or all animations shared between the alpha and beta did not change designation.
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V A H K I T I 02-May-18 10:01 PM
@Hexadecimal Mantis Any luck on that?
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Hexadecimal Mantis 02-May-18 10:08 PM
Nothing yet
I don't think it matches
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V A H K I T I 02-May-18 10:09 PM
rip
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🐸 Fraug (The Ass-Man) 02-May-18 10:09 PM
dang
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😺 QSKSw (Josie) 02-May-18 10:10 PM
liiiiaaam, wanting everything to be freee doesn't mean you're jonah, it means you're poor (edited)
everything should be fuckin' free
there are fonts that cost $150
nooooooo. (edited)
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Hexadecimal Mantis 02-May-18 10:11 PM
free doesn't just mean not paying for it
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🐸 Fraug (The Ass-Man) 02-May-18 10:11 PM
I agree whole heartedly
why shoudl i pay for fucking fonts
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Hexadecimal Mantis 02-May-18 10:11 PM
i'm talking about user freedoms
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🐸 Fraug (The Ass-Man) 02-May-18 10:11 PM
luckily I found the majority I needed for free
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Hexadecimal Mantis 02-May-18 10:12 PM
"Free software is software that respects your freedom and the social solidarity of your community. So it's free as in freedom."
-Jesus (edited)
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😺 QSKSw (Josie) 02-May-18 10:12 PM
i pirated about 1500 fonts back before my ISP because douchenozzles and if i need something that isn't one of these i just settle for close enough from the squirrel machine.
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Hexadecimal Mantis 02-May-18 10:12 PM
my isp slows my connection down
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😺 QSKSw (Josie) 02-May-18 10:13 PM
okay yeah hexadecimal is jonah
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Hexadecimal Mantis 02-May-18 10:13 PM
and shuts it off occasionally
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V A H K I T I 02-May-18 10:13 PM
Pac
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😺 QSKSw (Josie) 02-May-18 10:13 PM
but still liam being jonah about software not being shitty is not a shitty thing in itself
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🐸 Fraug (The Ass-Man) 02-May-18 10:14 PM
did you check to see if it wasnt your modem? i had an issue with my wiring because my house was old. I had a guy come out and put a new splitter and doubler in to make it good for modern standards. when internet was first installed here deadass they just had the splitter out side. nothing protecting it, just sitting on out there.
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😺 QSKSw (Josie) 02-May-18 10:14 PM
software shouldn't cost money, it shouldn't dick around it's users, and you should be able to modify it as needed.
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Hexadecimal Mantis 02-May-18 10:15 PM
unlisted btw
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🐸 Fraug (The Ass-Man) 02-May-18 10:15 PM
i used to be great in smash 4
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Hexadecimal Mantis 02-May-18 10:15 PM
>tr4sh
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🐸 Fraug (The Ass-Man) 02-May-18 10:15 PM
i became a mario kart god when the switch came out because thats all i played
and when the new smash drops you best be betting im gonna be king
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Hexadecimal Mantis 02-May-18 10:16 PM
Not going to happen
I'll buy it to complete my collection, but it will never be better than melee
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🐸 Fraug (The Ass-Man) 02-May-18 10:17 PM
in a lot of ways i like what smash 4 did. the only smash i absolutely hate is brawl
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Hexadecimal Mantis 02-May-18 10:17 PM
Brawl is the worst
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🐸 Fraug (The Ass-Man) 02-May-18 10:17 PM
an atrocity
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😺 QSKSw (Josie) 02-May-18 10:17 PM
shiiiiiiiiiiiiiiiiit
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Hexadecimal Mantis 02-May-18 10:17 PM
If they add tripping back into the new game
i'll probably throw it out the window
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😺 QSKSw (Josie) 02-May-18 10:18 PM
I added a 🐠 to Hex's name and left extra shit iiiiiiiiiiiiin
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🐸 Fraug (The Ass-Man) 02-May-18 10:18 PM
i think sakurai knows his mistake
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😺 QSKSw (Josie) 02-May-18 10:18 PM
nobody saw that
ignore me
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🐸 Fraug (The Ass-Man) 02-May-18 10:18 PM
i saw
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😺 QSKSw (Josie) 02-May-18 10:18 PM
🔫
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🐸 Fraug (The Ass-Man) 02-May-18 10:18 PM
i thought hex did it himself
sowwy
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Hexadecimal Mantis 02-May-18 10:18 PM
:Not going
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😺 QSKSw (Josie) 02-May-18 10:18 PM
WHY WOULD HE ADD A FIIIIIIIIIIISH
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Hexadecimal Mantis 02-May-18 10:18 PM
keeeeeeeeeeeeeeeek
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🐸 Fraug (The Ass-Man) 02-May-18 10:19 PM
idk
its cool?
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Hexadecimal Mantis 02-May-18 10:19 PM
I actually really like fish
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😺 QSKSw (Josie) 02-May-18 10:19 PM
NOBODY SAW IT 🔫 (edited)
INSERTS CHICKEN 🍗
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V A H K I T I 02-May-18 10:19 PM
I saw it
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🐸 Fraug (The Ass-Man) 02-May-18 10:19 PM
what fish?
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Hexadecimal Mantis 02-May-18 10:19 PM
I had a saltwater aquarium for 3 years
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V A H K I T I 02-May-18 10:19 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 02-May-18 10:19 PM
you drank all the salt water didnt you
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Hexadecimal Mantis 02-May-18 10:19 PM
yes
After Omega fixed gali's animations
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🐸 Fraug (The Ass-Man) 02-May-18 10:20 PM
ooo
i gotcha 😉
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Hexadecimal Mantis 02-May-18 10:20 PM
My alias is from a saltwater animal as well (edited)
one that I used to own
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V A H K I T I 02-May-18 10:21 PM
Mantis Shrimp?
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Hexadecimal Mantis 02-May-18 10:21 PM
yea
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V A H K I T I 02-May-18 10:21 PM
AKA Tarakava
😛
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🐸 Fraug (The Ass-Man) 02-May-18 10:21 PM
you ate those too didnt you (edited)
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Hexadecimal Mantis 02-May-18 10:21 PM
I didn't come up with the nickname/alias either (edited)
someone else did
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V A H K I T I 02-May-18 10:22 PM
Oh btw, I have a question.
If you copy the alpha movelist, does it fix the animations? I know it'll break other stuff opbviously, but the files are still compatible
Or at least it worked for Akamai
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Hexadecimal Mantis 02-May-18 10:22 PM
Haven't tried
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🐸 Fraug (The Ass-Man) 02-May-18 10:22 PM
hm
it would be so kick ass if it does
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V A H K I T I 02-May-18 10:23 PM
I can try it quickly if ya want
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Hexadecimal Mantis 02-May-18 10:23 PM
sure
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V A H K I T I 02-May-18 10:23 PM
Aight. Stand by
Interesting. The slash animations are still in the beta and called by the old movelist
The run is all fucked up though, like Akamai
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🐸 Fraug (The Ass-Man) 02-May-18 10:25 PM
what are the slash animations
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V A H K I T I 02-May-18 10:26 PM
The old attack animations for Onua
Also
The grappling hook can apparently be used as a weapon
I learned something new today
Can disable both Rahi and hives
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🐸 Fraug (The Ass-Man) 02-May-18 10:26 PM
oh man
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Hexadecimal Mantis 02-May-18 10:26 PM
Did the dragging animation work? (edited)
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V A H K I T I 02-May-18 10:28 PM
Sort of?
It called a different animation than just the idle anim
Not the RIGHT one, but all the same, it called SOMETHING
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Hexadecimal Mantis 02-May-18 10:28 PM
thats a good sign
would you happen to know the number?
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V A H K I T I 02-May-18 10:28 PM
No clue. I've never seen the animation before tbh.
Looked almost like a guard
I'll record a clip
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🐸 Fraug (The Ass-Man) 02-May-18 10:29 PM
yes plz
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Hexadecimal Mantis 02-May-18 10:29 PM
imagine all of the unused animations that could be in the files
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🐸 Fraug (The Ass-Man) 02-May-18 10:29 PM
maybe we can use the video for Thicc
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Hexadecimal Mantis 02-May-18 10:29 PM
Man I wish I didn't give up on RE it
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🐸 Fraug (The Ass-Man) 02-May-18 10:29 PM
the limitless potential
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V A H K I T I 02-May-18 10:29 PM
Maybe new lewds for the other Toa. ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 02-May-18 10:30 PM
i wasnt thinking that
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Hexadecimal Mantis 02-May-18 10:30 PM
But as you can tell my skills are not quite near the level of JMMB or Benji
One of them should try
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🐸 Fraug (The Ass-Man) 02-May-18 10:30 PM
bionicle porn seems the farthest thing from reality
but i have surely been proven wrong
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Hexadecimal Mantis 02-May-18 10:30 PM
just go to DA
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🐸 Fraug (The Ass-Man) 02-May-18 10:30 PM
or #horny-jail
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Hexadecimal Mantis 02-May-18 10:32 PM
That channel is meh
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V A H K I T I 02-May-18 10:32 PM
I was referencing more cheats you eggs. Pac
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Hexadecimal Mantis 02-May-18 10:32 PM
4chan is better for nsfw tbh
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🐸 Fraug (The Ass-Man) 02-May-18 10:34 PM
i am not on 4chan much
or at all really
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Hexadecimal Mantis 02-May-18 10:35 PM
But I don't even enjoy nsfw really. it doesn't evoke any emotions like its supposed to (edited)
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V A H K I T I 02-May-18 10:36 PM
@Hexadecimal Mantis @🐸 Fraug (The Ass-Man)
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Hexadecimal Mantis 02-May-18 10:37 PM
i thought that was the falling-through-air animation?
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V A H K I T I 02-May-18 10:37 PM
?
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Hexadecimal Mantis 02-May-18 10:38 PM
Warp to the atrium with the unmodified file
when you spawn, that animation plays as you are falling iirc
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V A H K I T I 02-May-18 10:39 PM
Well either way, it's still calling an animation for the grapple
Which if it's the same as your thing, means we have a number.
Sort of
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Hexadecimal Mantis 02-May-18 10:39 PM
Well I don't know the number for it
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🐸 Fraug (The Ass-Man) 02-May-18 10:39 PM
it kinda looks like the lazer but on the opposite hand, not exact but a little
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Hexadecimal Mantis 02-May-18 10:41 PM
wait, it could be jump backwards
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🐸 Fraug (The Ass-Man) 02-May-18 10:41 PM
the legs sorta look like it
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V A H K I T I 02-May-18 10:41 PM
Yep
That's the one
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Hexadecimal Mantis 02-May-18 10:42 PM
does that number match with the one in the alpha?
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🐸 Fraug (The Ass-Man) 02-May-18 10:42 PM
also, would you guys be interested in if me and mcdude made a manual for the game?
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Hexadecimal Mantis 02-May-18 10:42 PM
oh wait it doesn't need to
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V A H K I T I 02-May-18 10:43 PM
@🐸 Fraug (The Ass-Man) I mean old games need a manual, right?
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🐸 Fraug (The Ass-Man) 02-May-18 10:43 PM
ill dm him. itll be a bit haha
in terms of it being completed
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V A H K I T I 02-May-18 10:46 PM
Ye
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🐸 Fraug (The Ass-Man) 02-May-18 10:46 PM
but itll be nice having two folks workin on it
anyway
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Hexadecimal Mantis 02-May-18 10:46 PM
looks like its 003
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V A H K I T I 02-May-18 10:46 PM
Just make sure it fits in a CD case
@Hexadecimal Mantis Noice
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🐸 Fraug (The Ass-Man) 02-May-18 10:47 PM
thatll be easy i already know the dimensions for a cd insert (edited)
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V A H K I T I 02-May-18 10:47 PM
We also still need to make disk art
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🐸 Fraug (The Ass-Man) 02-May-18 10:47 PM
i have a photo
of what it was supposed to look like
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V A H K I T I 02-May-18 10:47 PM
oh?
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🐸 Fraug (The Ass-Man) 02-May-18 10:48 PM
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V A H K I T I 02-May-18 10:48 PM
Wat
no
THat's the power pack you dolt
xD
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🐸 Fraug (The Ass-Man) 02-May-18 10:48 PM
oof
my b
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V A H K I T I 02-May-18 10:48 PM
😛
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🐸 Fraug (The Ass-Man) 02-May-18 10:49 PM
i found it on this
damn it
no
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V A H K I T I 02-May-18 10:50 PM
Looks like an early version of the PP cd
THe image is very low res, but it LOOKS like the subtitle just lists The Bionicle Music
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🐸 Fraug (The Ass-Man) 02-May-18 10:51 PM
it probably was
its either "the bionicle.." or "www.bionicle..."
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V A H K I T I 02-May-18 10:51 PM
Wouldn't be the latter. There's a space not consistent with the kerning.
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🐸 Fraug (The Ass-Man) 02-May-18 10:52 PM
yea youre right
i hate low res images fuck
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Hexadecimal Mantis 02-May-18 10:53 PM
its not actually calling 003. There must be a near identical or duplicate animation
rip
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V A H K I T I 02-May-18 10:53 PM
.-.
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🐸 Fraug (The Ass-Man) 02-May-18 10:53 PM
what is the back jump anim number?
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Hexadecimal Mantis 02-May-18 10:53 PM
003 in the beta
confirmed
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V A H K I T I 02-May-18 10:54 PM
Can you confirm that changing it changes nothing using thew alpha movelist?
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Hexadecimal Mantis 02-May-18 10:54 PM
yea
thats what I did
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🐸 Fraug (The Ass-Man) 02-May-18 10:54 PM
if it was 000 or 001 it would make sense that it was just recalling the beginning of the list because there is no other one to call
like a place holder, missingno ringin a bell
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Hexadecimal Mantis 02-May-18 10:54 PM
I changed it without that and it worked, with the alpha movelist it was unchanged (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 10:56 PM
lego games had their manuals in the cd case then correct? other pc games had bigger ones in the boxes
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V A H K I T I 02-May-18 10:56 PM
Idk tbh.
@Hexadecimal Mantis ?
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🐸 Fraug (The Ass-Man) 02-May-18 10:57 PM
research baby
Tito dick, dickman baby
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V A H K I T I 02-May-18 10:57 PM
( ͡° ͜ʖ ͡°)
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JrMasterModelBuilder 02-May-18 10:57 PM
Not usually I don't think.
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Hexadecimal Mantis 02-May-18 10:57 PM
N U T S H A C K
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🐸 Fraug (The Ass-Man) 02-May-18 10:57 PM
god who ever got the nutshack in my fucking head is about to get beat the fuck out of
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JrMasterModelBuilder 02-May-18 10:57 PM
LR and LR2 had bigger manuals. (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 10:57 PM
we are aiming for lr2
that came out in september
ToT came out in october
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JrMasterModelBuilder 02-May-18 10:58 PM
LR2 just has a thin paper insert for the cover.
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Hexadecimal Mantis 02-May-18 10:58 PM
Top 5 Rap Songs of the week Here's my bass boosted version of an LEGO Bionicle Ad.
better than nutshack theme
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🐸 Fraug (The Ass-Man) 02-May-18 10:58 PM
thank god
i am cleansed
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JrMasterModelBuilder 02-May-18 11:00 PM
I just checked LR1, LR2, Stunt Rally, Drome (Rerelease), and BTG, all 1-page inserts. (edited)
Drome and BTG blank on back.
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Hexadecimal Mantis 02-May-18 11:00 PM
I threw my btg disc away after dumping the iso
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🐸 Fraug (The Ass-Man) 02-May-18 11:01 PM
can you get me a measurement of the manual?
both closed and opened from the middle
id assume you just double the first number but just gonna check
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V A H K I T I 02-May-18 11:01 PM
Btw @🐸 Fraug (The Ass-Man) can you show me the back of the box again? I need to double check a thing
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🐸 Fraug (The Ass-Man) 02-May-18 11:01 PM
you got it
better now before I start printing
this was older
ill send the new one
very small modifications
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🐠 Pohatu-Marxism (Jonah) 02-May-18 11:02 PM
Are you guys selling the discs?
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🐸 Fraug (The Ass-Man) 02-May-18 11:02 PM
nonono
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JrMasterModelBuilder 02-May-18 11:02 PM
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🐸 Fraug (The Ass-Man) 02-May-18 11:02 PM
the cd case is the same
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JrMasterModelBuilder 02-May-18 11:03 PM
IDK where my manuals are. (edited)
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V A H K I T I 02-May-18 11:03 PM
Yeah, I thought I saw something off. If I were you, I'd take original screenshots for the second two, and then advertise maybe the the alpha is included and add a distinct screnshot for that.
Cause that version of Ga-wahi isn't in the final game, and Tahu is using his alpha model
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🐸 Fraug (The Ass-Man) 02-May-18 11:03 PM
also jr if you could send the measurements for the cd slip that would be great
those were placeholders
i was gonna have yall folks pick the best shots you liked (edited)
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V A H K I T I 02-May-18 11:04 PM
AH okay. I was gonna say, I can grab some unique ones with the debug camera if you like
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🐸 Fraug (The Ass-Man) 02-May-18 11:04 PM
go crazy, whatever you want my man
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V A H K I T I 02-May-18 11:04 PM
Also, might I suggest going all out with this?
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🐸 Fraug (The Ass-Man) 02-May-18 11:04 PM
one step ahead of you
every box comes with a dick pic
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V A H K I T I 02-May-18 11:05 PM
A three disk set. FInal, Alpha, and soundtrack. Maybe we can even film our own Making Of doc and put it on a fourth.
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🐸 Fraug (The Ass-Man) 02-May-18 11:05 PM
dawg
that I can do
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Hexadecimal Mantis 02-May-18 11:05 PM
that would be hilarious
inb4 Vahkiti says we have no social skills like mr. rushton (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 11:05 PM
I was gonna make a DVD label as well for people who just want to make that if the box is too complicated
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V A H K I T I 02-May-18 11:06 PM
Include that IN the box
😛
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🐸 Fraug (The Ass-Man) 02-May-18 11:06 PM
I was gonna have the cardboard box inside have a insert tray for the cd. I can do the same for the back
for the DVD
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V A H K I T I 02-May-18 11:06 PM
But yeah, we'll need somewhat unique disk art for the other disks, and a revision to the back of the box to reflect all of what's included
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🐸 Fraug (The Ass-Man) 02-May-18 11:07 PM
thats okay, ill hold off on printing then
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JrMasterModelBuilder 02-May-18 11:07 PM
It's about 4.75in by 4.75in.
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🐸 Fraug (The Ass-Man) 02-May-18 11:07 PM
also i just found out i had a hella expensive photo printer laying around? so im gonna use that
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JrMasterModelBuilder 02-May-18 11:07 PM
Each one is a little different.
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🐸 Fraug (The Ass-Man) 02-May-18 11:07 PM
my supplies come in this weekend
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JrMasterModelBuilder 02-May-18 11:07 PM
But it seems to hover around that value.
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🐸 Fraug (The Ass-Man) 02-May-18 11:07 PM
lemme convert that to mm
because cd inserts make more sense in mm for me at least
everything else is inches
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Hexadecimal Mantis 02-May-18 11:08 PM
>inches
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JrMasterModelBuilder 02-May-18 11:08 PM
12.1cm -ish
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🐸 Fraug (The Ass-Man) 02-May-18 11:08 PM
thats what i got on my doc
i actually have 22
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JrMasterModelBuilder 02-May-18 11:08 PM
I used Inches, because it matched more-closely.
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🐸 Fraug (The Ass-Man) 02-May-18 11:08 PM
but if people have a hard time ill fix it
i think 120 was a bit small
okay Ill try to revise and see. print another prototype tomorrow
so are we done patching the alpha or no?
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Hexadecimal Mantis 02-May-18 11:09 PM
Somewhat unrelated. It also bothers me when people use degrees instead of radians (edited)
c'mon people
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🐠 Pohatu-Marxism (Jonah) 02-May-18 11:10 PM
I hate radians with a passion
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🐸 Fraug (The Ass-Man) 02-May-18 11:10 PM
i like the metric system but taking a cad class in the states didnt help me at all
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Hexadecimal Mantis 02-May-18 11:10 PM
radians are better
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🐠 Pohatu-Marxism (Jonah) 02-May-18 11:10 PM
They're literally the same thing
It's not hard to convert from degrees to radians if you need them, either
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🐸 Fraug (The Ass-Man) 02-May-18 11:12 PM
hey look what i found
fuck
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benji 02-May-18 11:12 PM
except one difference: When graphing in degrees, everything is super wide
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🐸 Fraug (The Ass-Man) 02-May-18 11:13 PM
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JrMasterModelBuilder 02-May-18 11:14 PM
Don't Give up on us yet. Americans are inching towards the metric system.
Retweets
11970
Likes
73332
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Hexadecimal Mantis 02-May-18 11:15 PM
Murica won't switch because that would be giving up a piece of its freedom
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🐸 Fraug (The Ass-Man) 02-May-18 11:15 PM
oh yea defintely
lets make it harder for everyone for FREEDOM
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JrMasterModelBuilder 02-May-18 11:15 PM
But what about my freedom to use the metric system!!!!! /jk (edited)
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Hexadecimal Mantis 02-May-18 11:15 PM
The metric system is a tool of communism
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V A H K I T I 02-May-18 11:17 PM
@🐸 Fraug (The Ass-Man) Here's a good Gali one for ya
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JrMasterModelBuilder 02-May-18 11:17 PM
Communism: A word American's use to describe the ugly parts of capitalism. See also: Socialism. (edited)
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Hexadecimal Mantis 02-May-18 11:17 PM
At least America has Alex Jones
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🐸 Fraug (The Ass-Man) 02-May-18 11:18 PM
hahahaha
downloading
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Hexadecimal Mantis 02-May-18 11:18 PM
A video I made a while ago reworked for Cafe. Alex Jones & Ducktales
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🐸 Fraug (The Ass-Man) 02-May-18 11:18 PM
good shot of ga-koro
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JrMasterModelBuilder 02-May-18 11:20 PM
My favorite Alex Jones video (at least the BBC knows what to call him): https://www.youtube.com/watch?v=Ch9gQ9JOe3Y
He's been invited on to talk about the Bilderberg Meetings 'conspiracy'. Andrew Neil hasn't had anyone on the show quite as idiotic as Alex Jones, and Neil l...
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V A H K I T I 02-May-18 11:22 PM
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 02-May-18 11:22 PM
that one is soooooo kick ass
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V A H K I T I 02-May-18 11:23 PM
:3
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🐸 Fraug (The Ass-Man) 02-May-18 11:23 PM
good fucking job
thats gonna look great
can i get a Tahu kick ass one, hes my favorite
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Hexadecimal Mantis 02-May-18 11:25 PM
Anyone use the pc port of bionicle: the game?
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🐸 Fraug (The Ass-Man) 02-May-18 11:25 PM
for what?
i have the disk for it still
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Hexadecimal Mantis 02-May-18 11:25 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
I got the level select working on the pc port
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🐸 Fraug (The Ass-Man) 02-May-18 11:26 PM
oh yea i saw that
you got it from the Ps2 version right?
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Hexadecimal Mantis 02-May-18 11:26 PM
nope
different formats
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V A H K I T I 02-May-18 11:26 PM
I got it working in the PS2 version myself
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Hexadecimal Mantis 02-May-18 11:27 PM
ps2 is easy to do
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V A H K I T I 02-May-18 11:27 PM
ye
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Hexadecimal Mantis 02-May-18 11:27 PM
The pc has the vol archives
And I never programmed a generator
All manual
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🐸 Fraug (The Ass-Man) 02-May-18 11:28 PM
would anyone be willing to help me get bionicle heroes running in 1920x1080, it hates my computer for whatever reason and says that "my computer isnt compatible with higher resolutions"
oh nice! great work
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Hexadecimal Mantis 02-May-18 11:29 PM
Has anyone got the pc port of btg to work with widescreen? Tried looking at it with IDA, but there are no symbols (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 11:29 PM
yknow i might have?
dont quote me
but when i first played it i think i got it to go into 16:9
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Hexadecimal Mantis 02-May-18 11:30 PM
wot
how?
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🐸 Fraug (The Ass-Man) 02-May-18 11:31 PM
if it requires me digging through the game itself I probably didnt, it was a long time ago but i think I got it to run in 16:9. I was gonna do a review on it and that was important to me
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V A H K I T I 02-May-18 11:35 PM
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🐸 Fraug (The Ass-Man) 02-May-18 11:35 PM
perfect
very well done
gonna spice it up a hell of a lot more than lego could
i also wont make the box until we send out the beta
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V A H K I T I 02-May-18 11:43 PM
Here's one to put next to the feature about alpha included
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🐸 Fraug (The Ass-Man) 02-May-18 11:44 PM
I can have a max of 3 on the back. I can throw this in the manual doe.
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V A H K I T I 02-May-18 11:44 PM
Boi there's a reason I said the back needs revision. 😛
Cause if we're going to have a 3 disk set, we need to show everything that's in it on the box
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🐸 Fraug (The Ass-Man) 02-May-18 11:44 PM
okay okay i can find a place then lmao
i was following format
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V A H K I T I 02-May-18 11:44 PM
THe back is a little text heavy and image lacking anyways tbh
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🐸 Fraug (The Ass-Man) 02-May-18 11:45 PM
we can trim er up just fine
that text was just from the alpha files. if we wanna get rid of it we can by all means
bare in mind i was going after this
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V A H K I T I 02-May-18 11:46 PM
It's not bad, it just needs a bit of work. I'm also not big on how scattered the logos look. If you can send me the PSD, I could fix all that up in a jif
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🐸 Fraug (The Ass-Man) 02-May-18 11:47 PM
yup. just let me put the new screen caps in and ill send
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V A H K I T I 02-May-18 11:47 PM
For reference btw, here's the old MNOG CE box art for the back (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 11:48 PM
what was your reference?
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V A H K I T I 02-May-18 11:48 PM
Nothing as far as the layout is concerned
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🐸 Fraug (The Ass-Man) 02-May-18 11:48 PM
nicely done
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V A H K I T I 02-May-18 11:49 PM
Thank
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🐸 Fraug (The Ass-Man) 02-May-18 11:50 PM
im cleaning the layers theyre kinda mess rn
we can keep either or text blurbs as well. the mata nui one or destiny
we dont really need both
and in that space we can put something like "found and restored, this recreated box set comes with not only the final build, but the alpha and the sound track"
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V A H K I T I 02-May-18 11:54 PM
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🐸 Fraug (The Ass-Man) 02-May-18 11:55 PM
I love it
this games atmosphere is great honestly
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V A H K I T I 02-May-18 11:55 PM
So I have one shot for each Toa
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🐸 Fraug (The Ass-Man) 02-May-18 11:55 PM
sounds good
we can make the text smaller too
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V A H K I T I 02-May-18 11:55 PM
Think we can make room on the box for all of them?
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🐸 Fraug (The Ass-Man) 02-May-18 11:56 PM
all six? if we are super conservative
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V A H K I T I 02-May-18 11:56 PM
Pohatu and Onua are musts. At the very least I'd like to see Kopaka and Gali in there too (edited)
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🐸 Fraug (The Ass-Man) 02-May-18 11:56 PM
the bottom boarder HAS TO STAY or else i have to remake the other boarder on all the other sides and BELIEVE me i already had to do that ONCE ENOUGH
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V A H K I T I 02-May-18 11:56 PM
Lel
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🐸 Fraug (The Ass-Man) 02-May-18 11:57 PM
we can make them smaller too
the image is in 300 ppi. made it big so we wouldnt have to worry about fucking something up along the way. also that photo printer I have can handle it
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V A H K I T I 02-May-18 11:58 PM
Tru
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🐸 Fraug (The Ass-Man) 03-May-18 12:03 AM
but yea if we take the text a bit smaller itll be fine. I dont want to have the back be hard to read tho
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V A H K I T I 03-May-18 12:05 AM
And here's a new one for Onua
HECC
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🐸 Fraug (The Ass-Man) 03-May-18 12:10 AM
wuh
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V A H K I T I 03-May-18 12:10 AM
@🐸 Fraug (The Ass-Man) Paint.net does not like your layers. Pac
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🐸 Fraug (The Ass-Man) 03-May-18 12:11 AM
oh thats because i added layer style stuff (edited)
its fine otherwise, dont worry
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V A H K I T I 03-May-18 12:11 AM
Well anyways, at this point I'd say just organize the logos and align them a bit better and find a way to add Pohatu into the screenshot bunch
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🐸 Fraug (The Ass-Man) 03-May-18 12:12 AM
probably gonna make the logos smaller
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V A H K I T I 03-May-18 12:12 AM
Having the Beaverhouse, BMP, and Saffire logos without the backgrounds would look better too
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🐸 Fraug (The Ass-Man) 03-May-18 12:13 AM
elaborate on what you mean by "backgrounds"
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V A H K I T I 03-May-18 12:13 AM
Thew boxes
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🐸 Fraug (The Ass-Man) 03-May-18 12:13 AM
ohh
yea i just got it when i looked
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V A H K I T I 03-May-18 12:13 AM
Pac
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emily (peri) 03-May-18 12:13 AM
the saffire one having the background at least is consistent with the quest for the toa box iirc
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V A H K I T I 03-May-18 12:13 AM
Well leave that one then I guess
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🐸 Fraug (The Ass-Man) 03-May-18 12:13 AM
you gave me a png for the small bh and biomedia logos
can you whip em up and send em my way so i can throw em in
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V A H K I T I 03-May-18 12:14 AM
ffff
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🐸 Fraug (The Ass-Man) 03-May-18 12:14 AM
it is, i remade that logo from scratch using some alpha sources
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V A H K I T I 03-May-18 12:14 AM
Wait hold on
I sent you the PSD for the BMP logo
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🐸 Fraug (The Ass-Man) 03-May-18 12:15 AM
okey doke
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V A H K I T I 03-May-18 12:15 AM
I think I also sent you a PSD for the Beaverhouse logo
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🐸 Fraug (The Ass-Man) 03-May-18 12:16 AM
not the smol one
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V A H K I T I 03-May-18 12:16 AM
Like it needs the text but it's too small to see there. THat's why I sent you the banner version. 😛
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🐸 Fraug (The Ass-Man) 03-May-18 12:16 AM
for the BMP
i have beaver house
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V A H K I T I 03-May-18 12:17 AM
Use that one
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🐸 Fraug (The Ass-Man) 03-May-18 12:18 AM
gonna do anything more with my .psd i sent you?
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V A H K I T I 03-May-18 12:18 AM
I can't. That's why I sent this shit to you. xP
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🐸 Fraug (The Ass-Man) 03-May-18 12:18 AM
ahhh
okay im fixin now
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V A H K I T I 03-May-18 12:18 AM
👌
One suggestion I have for changing the layout is definitely fix your spacing at the top.
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🐸 Fraug (The Ass-Man) 03-May-18 12:19 AM
where at
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V A H K I T I 03-May-18 12:19 AM
The top text, the screenshot, and the Lego and Bionicle logos are all crunched together
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🐸 Fraug (The Ass-Man) 03-May-18 12:20 AM
got it
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mcdude451 03-May-18 12:20 AM
vectorized
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V A H K I T I 03-May-18 12:21 AM
Why?
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mcdude451 03-May-18 12:21 AM
idk
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🐸 Fraug (The Ass-Man) 03-May-18 12:21 AM
we dont need it vectorized my friend
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mcdude451 03-May-18 12:21 AM
cuz other one was small
i know i was just bored
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🐸 Fraug (The Ass-Man) 03-May-18 12:21 AM
theyre gonna be small you cant see em
well done but
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mcdude451 03-May-18 12:21 AM
ok i gtg tho sry
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emily (peri) 03-May-18 12:22 AM
oh, since it looks like you may be taking the flavor text on the back of the box partially from official stuff, here's something you may not have seen http://www.brickshelf.com/gallery/VezokofZakaz/TheLegendofMataNui/Advertizments/qftmad1.jpg
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🐸 Fraug (The Ass-Man) 03-May-18 12:22 AM
its fine my dude, take it easy
ayy i havent seen that
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V A H K I T I 03-May-18 12:22 AM
Yeah, def add that
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🐸 Fraug (The Ass-Man) 03-May-18 12:22 AM
where to?
replace the original text i got
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V A H K I T I 03-May-18 12:23 AM
Second paragraph of that can replace the text under gali on yours
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emily (peri) 03-May-18 12:23 AM
though you'll have to correct 'eight game environments' to 'seven', lol
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🐸 Fraug (The Ass-Man) 03-May-18 12:23 AM
yea lmao
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V A H K I T I 03-May-18 12:23 AM
You'll also need to remove that line from the bullet list
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🐸 Fraug (The Ass-Man) 03-May-18 12:24 AM
and at the end can i replace ".. the legend is about to begin" to "the legend has been reborn"
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V A H K I T I 03-May-18 12:24 AM
OR
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🐸 Fraug (The Ass-Man) 03-May-18 12:24 AM
i can replace that line on the bullet list to the alpha beta stuff
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V A H K I T I 03-May-18 12:24 AM
Just reference the launch trailer and Obey the Force:
"The BIONICLE Has Begun"
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🐸 Fraug (The Ass-Man) 03-May-18 12:24 AM
Ooooo
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V A H K I T I 03-May-18 12:24 AM
Alternatively, "Welcome to the Bionicle Age"
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🐸 Fraug (The Ass-Man) 03-May-18 12:25 AM
maybe
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V A H K I T I 03-May-18 12:25 AM
But I'd prefer the first personally
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🐸 Fraug (The Ass-Man) 03-May-18 12:25 AM
well see how it looks
hows this?
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V A H K I T I 03-May-18 12:30 AM
I still think the Beaverhouse logo needs the text.
I would also sizze match the Saffire logo with the Lego one
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🐸 Fraug (The Ass-Man) 03-May-18 12:30 AM
got it
the text for beaverhouse might be too small but ill see what I can work with
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V A H K I T I 03-May-18 12:31 AM
Also, you might want to adjust whatever you're using to scale these images
The beaverhouse logo looks really... crunchy
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🐸 Fraug (The Ass-Man) 03-May-18 12:31 AM
oh thats because I used snipper
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V A H K I T I 03-May-18 12:31 AM
Often happens when you just scale the image down rather than resize, as it defaults to nearest neigbor
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🐸 Fraug (The Ass-Man) 03-May-18 12:31 AM
in the actual image its fine
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V A H K I T I 03-May-18 12:31 AM
Ah okay
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🐸 Fraug (The Ass-Man) 03-May-18 12:31 AM
photoshop does a great job at resizing really
im on a surface book for reference
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V A H K I T I 03-May-18 12:32 AM
ALSO
You've got some unnecessary spaces on the 3rd and 4th lines here
SHould probably be resized and shifted a little bit away from the blue bos too to match the distance from the Lego logo
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🐸 Fraug (The Ass-Man) 03-May-18 12:33 AM
that was probably my text tool (edited)
im gonna beat it
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V A H K I T I 03-May-18 12:33 AM
Your biggest lacking in graphic design seems to be consistent spacing. I shall teach you this. xP
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🐸 Fraug (The Ass-Man) 03-May-18 12:34 AM
the other one i did was wayy to small so only recently did i remake that
id be better if elements had a built in ruler 😡
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V A H K I T I 03-May-18 12:34 AM
Rip
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🐸 Fraug (The Ass-Man) 03-May-18 12:34 AM
its been all by eye which i hate because its not accurate
lemme show you how i spaced my templet for printing
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V A H K I T I 03-May-18 12:35 AM
Well just as a general rule of thumb, remember this: Unless it's consistent for an entire element of the whole image, all objects should have the same amount of space on each side of them separating them from others.
In other words: In its own spot on the image relative to other objects, it should be centered.
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🐸 Fraug (The Ass-Man) 03-May-18 12:36 AM
mwaa
thank you cad
even though i only passed with a C
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V A H K I T I 03-May-18 12:36 AM
Nice. 😃
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🐸 Fraug (The Ass-Man) 03-May-18 12:37 AM
spacing is important for templets because you want to waste as little as possible (edited)
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V A H K I T I 03-May-18 12:37 AM
I see that smug-ass little face on the corner there btw. Pac
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🐸 Fraug (The Ass-Man) 03-May-18 12:37 AM
yea thats my icon for twitter
haha
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V A H K I T I 03-May-18 12:38 AM
But yeah, I do all my shit by eye too my dude, you have no excuse. xP
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🐸 Fraug (The Ass-Man) 03-May-18 12:38 AM
i guess not haha
on paper im a helluva lot better with my eye (edited)
not so much tech because im such a perfectionist
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V A H K I T I 03-May-18 12:39 AM
Huh
So today I learned Tales of the TOhunga had a Nintendo Power spot
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🐸 Fraug (The Ass-Man) 03-May-18 12:39 AM
Ooo?
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V A H K I T I 03-May-18 12:40 AM
LEL
Oh that reminds me, for the disk art, might I suggest something similar to the MNOG CE disk?
👌 1
I was really proud of that. 😏
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🐸 Fraug (The Ass-Man) 03-May-18 12:44 AM
real nice
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V A H K I T I 03-May-18 12:44 AM
So is anyone here this guy?
I'm just a guy who loves Bionicle.
Tweets
2
Followers
1
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🐸 Fraug (The Ass-Man) 03-May-18 12:44 AM
i was just gonna ask
name seems familiar
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V A H K I T I 03-May-18 12:44 AM
@everyone
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JrMasterModelBuilder 03-May-18 12:44 AM
Not me
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benji 03-May-18 12:45 AM
not me
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🐸 Fraug (The Ass-Man) 03-May-18 12:45 AM
aint me
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V A H K I T I 03-May-18 12:45 AM
.-.
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🐸 Fraug (The Ass-Man) 03-May-18 12:46 AM
i wouldnt pay him any mind
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JrMasterModelBuilder 03-May-18 12:46 AM
Kinda strange
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🐸 Fraug (The Ass-Man) 03-May-18 12:46 AM
i agree
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😺 QSKSw (Josie) 03-May-18 12:47 AM
Could be somebody trying to jump into the ARG.
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V A H K I T I 03-May-18 12:47 AM
The riddle just kinda worries me I guess.
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🐸 Fraug (The Ass-Man) 03-May-18 12:48 AM
hes not a lego exect thats for sure
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🐸 Fraug (The Ass-Man) 03-May-18 12:58 AM
i think someone sent the photo hes using as a banner in the chat
we gotta go digging
in general and thicc
mostly thicc
im gonna go to sleep guys and gals. best of luck
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JrMasterModelBuilder 03-May-18 01:22 AM
Here's the full image from the banner: https://ih2.redbubble.net/image.12503671.8027/flat,800x800,070,f.jpg (edited)
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🐠 Pohatu-Marxism (Jonah) 03-May-18 01:28 AM
Any idea of when this is going to drop? I was thinking about trying my hand at making a Thicc video, but I won't bother if I won't be able to finish it by release :p
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V A H K I T I 03-May-18 01:28 AM
Go for it. xP
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benji 03-May-18 01:32 AM
What happened to the May 1 release?
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V A H K I T I 03-May-18 01:34 AM
I explained that a little while ago. It was a mistake on my part and I misjudged when the video was supposed to be done
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benji 03-May-18 01:35 AM
what's the new plan?
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V A H K I T I 03-May-18 01:35 AM
Well Liam says it will most likely be done by the 12th which is when I have to be on Eljay's podcast, so by then at the latest probably?
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Ibbie 03-May-18 01:43 AM
Are we going to stream it around then?
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V A H K I T I 03-May-18 01:58 AM
ye
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🐸 Fraug (The Ass-Man) 03-May-18 06:23 AM
My friend said he followed him because he was in his contacts
But I saw that photo somewhere in the chat
I'm seeing him in a few minutes I'll update
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🐸 Fraug (The Ass-Man) 03-May-18 06:58 AM
I am almost more than certain it's my friend littlejrhoss
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🐸 Fraug (The Ass-Man) 03-May-18 07:17 AM
He's in both my contacts and my friends
I haven't added anyone from this discord into my contacts
So I'm gonna beat his ass
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🐸 Fraug (The Ass-Man) 03-May-18 07:37 AM
Okay it's him. I reduced my contacts to just him and got this
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😺 QSKSw (Josie) 03-May-18 07:51 AM
lol
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🐸 Fraug (The Ass-Man) 03-May-18 08:00 AM
He's denying it idk what he's tryna do
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Omega12 03-May-18 10:30 AM
I'm gonna tell thicc to check his dms
Play it off however you want
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🐸 Fraug (The Ass-Man) 03-May-18 10:32 AM
I'm not thicc anymore. Thicc is back in Liam's hands
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Omega12 03-May-18 10:34 AM
Yeah
I know
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🐸 Fraug (The Ass-Man) 03-May-18 10:38 AM
oh okey
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😺 QSKSw (Josie) 03-May-18 10:40 AM
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🐸 Fraug (The Ass-Man) 03-May-18 10:41 AM
i love that one
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🐸 Fraug (The Ass-Man) 03-May-18 10:48 AM
@V A H K I T I
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😺 QSKSw (Josie) 03-May-18 10:50 AM
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🐸 Fraug (The Ass-Man) 03-May-18 10:50 AM
ill update my label cut out now
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🐸 Fraug (The Ass-Man) 03-May-18 11:12 AM
what should i do with the label
text
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😺 QSKSw (Josie) 03-May-18 11:14 AM
Comic Sans
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🐸 Fraug (The Ass-Man) 03-May-18 11:35 AM
consider it done
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😺 QSKSw (Josie) 03-May-18 11:37 AM
i was joking
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🐸 Fraug (The Ass-Man) 03-May-18 11:37 AM
....
well its too late now
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😺 QSKSw (Josie) 03-May-18 11:38 AM
oh no
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V A H K I T I 03-May-18 12:04 PM
Noice
Now just fix the spacing on the text to the righ and that element is good. 😛
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🐸 Fraug (The Ass-Man) 03-May-18 12:05 PM
Want the vertical spacing closer?
Because I fixed that part at the 3 and 4 lines
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V A H K I T I 03-May-18 12:05 PM
Vertial and horizontal
Again your element is off center relative to other objects
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🐸 Fraug (The Ass-Man) 03-May-18 12:06 PM
Oh fuck I thought I fixed that
Wtf
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V A H K I T I 03-May-18 12:07 PM
Roughly what I mean by that
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🐸 Fraug (The Ass-Man) 03-May-18 12:08 PM
Fixing rn
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V A H K I T I 03-May-18 12:08 PM
Photoshop SHOULD have some kind of snap to grid function. I would suggest looking into that. 😛
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🐸 Fraug (The Ass-Man) 03-May-18 12:09 PM
i does
i did fix it before
wtf
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V A H K I T I 03-May-18 12:10 PM
.-.
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🐸 Fraug (The Ass-Man) 03-May-18 12:10 PM
At least with the leveling
I still have the text kernung
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V A H K I T I 03-May-18 12:11 PM
Maybe move it down slightly now as well. It's a bit too high. xD
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🐸 Fraug (The Ass-Man) 03-May-18 12:11 PM
Yea a wee bit. When I get a chance I'll get back to it just got busy in class
I wish I was getting busy in class let me tell you
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V A H K I T I 03-May-18 12:12 PM
I know I'm being a bit OCD here, but this should be as perfect as possible. 😛
Lol
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🐸 Fraug (The Ass-Man) 03-May-18 12:12 PM
That's perfect im the same way
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V A H K I T I 03-May-18 12:12 PM
Cmere then. ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 03-May-18 12:48 PM
NkoOOOoONOOO
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ShadowDraikana 03-May-18 12:52 PM
@V A H K I T I @Omega12 Uh the Gali melee crash wasn't the movelist
The old one and its animation references work
Turns out the problem was the animevents
It's crashing when it tries to call sounds for the attack
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V A H K I T I 03-May-18 12:55 PM
Any gifts for us today my dude? 😛
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ShadowDraikana 03-May-18 12:57 PM
Well I got Onua's grapple drag animation working.... underwater
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V A H K I T I 03-May-18 12:58 PM
😐
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ShadowDraikana 03-May-18 12:58 PM
It's bizarre because it should be working right. The movelist doesn't appear to be the problem
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V A H K I T I 03-May-18 12:58 PM
@Hexadecimal Mantis Wanna weigh in on this?
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ShadowDraikana 03-May-18 12:58 PM
Also not just straight underwater, but when sinking underwater
it kicks in properly only in that case
Somehow it's dual-roling the idle animation otherwise
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🐸 Fraug (The Ass-Man) 03-May-18 12:59 PM
@V A H K I T I you should tweet out "nothing lasts forever"
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ShadowDraikana 03-May-18 12:59 PM
I even replaced Onua with the alpha version and it still didn't work right.
Which leads me to think there's osi fuckery involved somehow
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V A H K I T I 03-May-18 01:00 PM
Of course
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ShadowDraikana 03-May-18 01:00 PM
Also
What controls the toa elemental spheres in-game? As in what makes them use their sphere textures?
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V A H K I T I 03-May-18 01:00 PM
I dunno
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ShadowDraikana 03-May-18 01:00 PM
Because if I can locate that, I can fix Tahu
it's NOT the osi oddly enough
He, along with Lewa, are missing sphere textures and are defaulting to Onua's
I got Tahu's sphere textures replaced, just need to get him to use them
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V A H K I T I 03-May-18 01:03 PM
I don't think they even use the spheres anymore my dude
If the SVP rad thing was anything to go on, the new attack is entirely particle based
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ShadowDraikana 03-May-18 01:04 PM
Actually they have they're own textures.
Example
It's set up as a sequence, even though all of them are the same, lol
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V A H K I T I 03-May-18 01:06 PM
I mean
sure?
Pac
We could at least improve the animation later with minimal effort
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ShadowDraikana 03-May-18 01:06 PM
Yep.
Removing them crashes the game
So those are definitely it
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V A H K I T I 03-May-18 01:09 PM
And you're positive it's defaulting to Onua's for Tahu and Lewa?
You've replaced the sequence with something random to check?
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🐸 Fraug (The Ass-Man) 03-May-18 01:09 PM
liam what should the alpha beta line be in the dotted list
I have "Play both the Alpha and Beta versions..." idk what to say after that
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ShadowDraikana 03-May-18 01:14 PM
@V A H K I T I Just double checked and yes, replacing the onua projectile textures affected Tahu and Lewa too
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Hexadecimal Mantis 03-May-18 01:14 PM
@ShadowDraikana You know I already figured that out right?
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ShadowDraikana 03-May-18 01:14 PM
Figured what out
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Hexadecimal Mantis 03-May-18 01:14 PM
fixing the entries in animevents fixed the animations
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ShadowDraikana 03-May-18 01:15 PM
Would have been nice if someone actualy told me
That also means Omega's fix needs to go out the window
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Hexadecimal Mantis 03-May-18 01:15 PM
Omega's original fix just renamed the animations so they werent referenced then he tweaked the movelist
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ShadowDraikana 03-May-18 01:15 PM
Exactly
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Hexadecimal Mantis 03-May-18 01:15 PM
I sent vahkiti the new fix a while ago
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ShadowDraikana 03-May-18 01:16 PM
Do you have the file on hand?
@V A H K I T I
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V A H K I T I 03-May-18 01:17 PM
Whether I do or don't, it doesn't really matter.
Both do the same thing
And don't cause any issues
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ShadowDraikana 03-May-18 01:18 PM
Well actually no it's not a fix if the sounds aren't actually working
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Hexadecimal Mantis 03-May-18 01:18 PM
Its not calling any sfx
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V A H K I T I 03-May-18 01:18 PM
Anyways I've gotta go take a shower and get ready to meet the guys. We gon go see ENDLESS TUSSLE today
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ShadowDraikana 03-May-18 01:18 PM
so the animevents fix is correct
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V A H K I T I 03-May-18 01:18 PM
Unending Fisticuffs
TImeless Beef
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Hexadecimal Mantis 03-May-18 01:18 PM
well it is, but its calling something that does not exist
so it crashes
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🐸 Fraug (The Ass-Man) 03-May-18 01:18 PM
stay protected
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ShadowDraikana 03-May-18 01:19 PM
So why don't we give it a sound then?
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Hexadecimal Mantis 03-May-18 01:19 PM
I don't know enough about the osi to do that
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ShadowDraikana 03-May-18 01:20 PM
Oh. So those reference osi ids for sound effects
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Hexadecimal Mantis 03-May-18 01:20 PM
SFX or how long the animation is played I think
it's weird
Pohatu's kick has no sound
so Gali really doesn't need it anyways
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Omega12 03-May-18 01:22 PM
Now we got a fish mantis
Oh great
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Hexadecimal Mantis 03-May-18 01:22 PM
boi
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ShadowDraikana 03-May-18 01:22 PM
but it does in the Gali meets Pohatu scene. Those are composed mp3s of all the sounds I know.
Kopaka and Tahu have sounds for their attacks as well
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Hexadecimal Mantis 03-May-18 01:22 PM
Also, Lewa's second melee has no sound
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ShadowDraikana 03-May-18 01:22 PM
Yeah
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ShadowDraikana 03-May-18 01:36 PM
@Hexadecimal Mantis What is the emitter.all.slb for in Main.blk? Game needs it in order to even launch
The conv_CHAR.slb in there too is needed for conversations to fuction as well
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😺 QSKSw (Josie) 03-May-18 01:39 PM
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ShadowDraikana 03-May-18 01:41 PM
L O L
Come on where's our old pal Nuju when you need him
@V A H K I T I How many sharks do you remember seeing in GLY3 of Gali's level?
because I think the char file for that area is broken too
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ShadowDraikana 03-May-18 02:34 PM
Here's a list of the remaining slb formats: Main.blk conv_CHAR.slb needed for conversations to function (crashes upon starting a convo if slb is missing) emitter.all.slb needed for the game to run at all ------------------------------------------------------------- Levels xxxx_CAM.slb xxxx_EDGE.slb I believe these were for placing and coordinating falling/moving platforms. [checked; alpha never tries calling them] xxxx_INSTANCE.slb Only three exist; all in the alpha. All are identical; game does call them. Purpose unknown. xxxx_PART.slb Purpose unknown; game never calls them. Only one present in the beta; confirmed to be not used. xxxx_SOUNDS.slb Seems to regulate ambient sounds, such as waterfalls and the placement of the sound in-game. ---------------------------------------------------------------- Cinematics (found within the levx.blk in each level) cinx_cam.slb If missing the cinematic will crash. cinx_char.slb If not present the cinematic will not start. cinx_obj.slb cinx_snd.slb cinx_text.slb ---------------------------------------------------------------- That's it for the slbs I think. (edited)
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🐸 Fraug (The Ass-Man) 03-May-18 03:20 PM
@V A H K I T I where would the photos look best
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ShadowDraikana 03-May-18 03:29 PM
Ayy I found and fixed a potential AI glitch in the tfsh
makes it swim properly now
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ShadowDraikana 03-May-18 03:48 PM
Corrected AI issue and created id text file for animations.
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JrMasterModelBuilder 03-May-18 04:05 PM
An improved preview of OSI ASM (see public channel for alpha one):
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ProfessorBrickkeeper 03-May-18 04:15 PM
Any idea when the final version of the OSI ASM might be completed? (edited)
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🐸 Fraug (The Ass-Man) 03-May-18 04:16 PM
I know liam wants to push this out between the 10th-12th. It wont be completed but thats when he wants to reveal it
@V A H K I T I
I like the four screen shots on the side but what am i gonna do wit the others
(yes I know the four should be moved over more to the right, i have to resize them too so theyre all the same)
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ShadowDraikana 03-May-18 04:26 PM
Removed useless backtrack (which causes a crash within seconds) from GLY3 to WTHK:
@Hexadecimal Mantis The exit of GLY3 seems to be an osi handled door, much like the level transition doorways.
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JrMasterModelBuilder 03-May-18 04:36 PM
@ProfessorBrickkeeper I don't know about a "final version" but hopefully a version will be released before the week is out.
From there, there will definitely be room for improvement.
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Omega12 03-May-18 04:49 PM
The plot thickens
I just "got control" of Jimmy's Twitter account thanks tj that password bug
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ShadowDraikana 03-May-18 05:12 PM
@Omega12 ( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 03-May-18 05:12 PM
Nice meme
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ShadowDraikana 03-May-18 05:27 PM
Alt-tabbing during a rahi death animation does not crash for me @V A H K I T I
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Omega12 03-May-18 06:26 PM
Jimmy reclaimed his account
In other words, I had no idea where to go with that bit
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LiamRobertson 03-May-18 06:28 PM
hey everybody 😃 just letting you know that i'm still doing my video. Mostly waiting on a DYKG artist to finish some of the branding for it
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Omega12 03-May-18 06:29 PM
Nui
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LiamRobertson 03-May-18 06:29 PM
it should hopefully be the start of a new series on there so that's fun
I would have been able to get it up sooner but Unseen64 has kinda pulled the rug out from under my feet and doesn't want the videos to continue so it had to be rebranded
sorry about the hold up
it caught me off guard
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Hexadecimal Mantis 03-May-18 06:33 PM
"Every team member might have their own shitposting account. It's just a bit of fun they're having in between finishing the release."
they have us figured out lol (edited)
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V A H K I T I 03-May-18 06:39 PM
@LiamRobertson Do you have an ETA on when it might be ready? I'd really like to get it done by the 12th or I'm gonna have to reschedule with Eljay, and his schedule is booked like... Months in advance.
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LiamRobertson 03-May-18 06:48 PM
Unless anything unforeseen happens, I can have it ready for then
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Hexadecimal Mantis 03-May-18 07:10 PM
I just got another bonkle prototype part
It's a barraki squid that is opaque red (edited)
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V A H K I T I 03-May-18 07:27 PM
Nice! To both those things.
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V A H K I T I 03-May-18 07:51 PM
Also oi, @🐸 Fraug (The Ass-Man), you really need to learn better layout skills tbh. xP
I'll see if I can do a mockup when I get a chance
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V A H K I T I 03-May-18 08:08 PM
@benji THat had better be the GOOD one or so help me god I will end you. Pac
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V A H K I T I 03-May-18 08:24 PM
@🐸 Fraug (The Ass-Man) Maybe something more like this?
Obv it's not perfectly aligned here, but you get the idea
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benji 03-May-18 08:44 PM
@V A H K I T I what?
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V A H K I T I 03-May-18 08:47 PM
Battlefront
xP
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Hexadecimal Mantis 03-May-18 08:49 PM
the logos also look like they were scaled incorrectly on fraug's (edited)
the edges became sharp and slightly pixelated
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V A H K I T I 03-May-18 08:50 PM
Oi Hex. Had a chance to look more into the grapple anims yet?
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Hexadecimal Mantis 03-May-18 08:50 PM
Not yet. Working on homework rn
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V A H K I T I 03-May-18 08:51 PM
Aight
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benji 03-May-18 08:59 PM
I was playing the new SWBFII campaign. I love it, even if it's short.
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V A H K I T I 03-May-18 09:32 PM
Oi. Well.. everyone to their own I guess. xP
#NotMyBattlefront Pac
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🐸 Fraug (The Ass-Man) 03-May-18 10:00 PM
@Hexadecimal Mantis I used snipper they print fine it's just ailiasing from it being 300 ppi
And when I get home @V A H K I T I I'll get right on fixing it
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Hexadecimal Mantis 03-May-18 10:00 PM
ah gotcha
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V A H K I T I 03-May-18 10:00 PM
Noice
Fyi, the spacing is off, but the scale is exactly as it should be
👌 1
Each image is 444px tall. The same as the LEGO logo
(Including the border)
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V A H K I T I 03-May-18 10:59 PM
@Hexadecimal Mantis You should still take a look at getting TLOMN running on Switch btw. xP
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Hexadecimal Mantis 03-May-18 11:00 PM
We should wait till there is better hardware acceleration. Also I have no idea how it would react with the switch gpu
If retroarch was a pain to get right, I doubt lomn would be easier
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V A H K I T I 03-May-18 11:01 PM
Well I mainly just wanna see if we can get it working on Linux by default
Then maybe attempt it on Switch and see how it runs
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Hexadecimal Mantis 03-May-18 11:02 PM
getting it to run on gnu/linux on a normal desktop is definitely more feasible
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V A H K I T I 03-May-18 11:03 PM
Would you be able to look into that when you get a chance?
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Hexadecimal Mantis 03-May-18 11:03 PM
I could try. You said it crashed on launch right?
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V A H K I T I 03-May-18 11:03 PM
Not quite
It loads up to the menu then crashes when you try to load a level
It also SEVERELY fucks with your screen resolution
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Hexadecimal Mantis 03-May-18 11:04 PM
woah really?
thats better than nothing
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V A H K I T I 03-May-18 11:04 PM
Ye
I would imagine its a D3D error of some kind
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Hexadecimal Mantis 03-May-18 11:05 PM
i may try to see If I can at least get that on the switch
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V A H K I T I 03-May-18 11:05 PM
Yeah, well that's why I was suggesting it. Get it working on Linux, then just copy it over and see what it does. xP
Or even if it just does the same thing now
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🐸 Fraug (The Ass-Man) 03-May-18 11:10 PM
im home
any news on anyone more going to brickfair?
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V A H K I T I 03-May-18 11:12 PM
Not yet
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🐸 Fraug (The Ass-Man) 03-May-18 11:15 PM
dang. least we arent on the clock too bad
and about my layout, yea im not to good haha
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V A H K I T I 03-May-18 11:16 PM
AH since I've been talking to Eljay about it, I should bring him in here too
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🐸 Fraug (The Ass-Man) 03-May-18 11:16 PM
i was trying to replicate the back from Racer 2 more or less.
i sent you the PDF i found right?
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V A H K I T I 03-May-18 11:17 PM
There we are. @Eljay Johnsen, added you in here to make it easier to discuss Brickfair plans. 😛
@🐸 Fraug (The Ass-Man) Nah
But replicating other lego game backs is pointless
Especially when you look at the back of Tales of the Tohunga
😛
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Hexadecimal Mantis 03-May-18 11:17 PM
Eljay knows?
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🐸 Fraug (The Ass-Man) 03-May-18 11:17 PM
I was also gonna ask if we are gonna have 3 cd cases or do you want 1 cd case for the beta/final and a dvd case for the alpha and sound track
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V A H K I T I 03-May-18 11:17 PM
Ye
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🐸 Fraug (The Ass-Man) 03-May-18 11:17 PM
yea
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V A H K I T I 03-May-18 11:18 PM
I would suggest 3 CD cases if only because DIY 3 disk cases are complicated
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🐸 Fraug (The Ass-Man) 03-May-18 11:18 PM
i found the manual for lego racer 2 in pdf. I can make some great sources from that and make a manual that will look really accurate. Mcdude is helping me with it to make it go by a lot faster
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V A H K I T I 03-May-18 11:18 PM
Eeeeeh
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🐸 Fraug (The Ass-Man) 03-May-18 11:19 PM
youll see what i mean (edited)
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V A H K I T I 03-May-18 11:19 PM
Why are you trying to copy LEGO game manuals and not other Bionicle ones? Pac
ESPECIALLY with Tales of the Tohunga existing
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🐸 Fraug (The Ass-Man) 03-May-18 11:19 PM
OH SHIT thats right dawg
i keep forgetting thats a resource ahah. i kinda disclude it because its on a nintendo console and they do their manuals and boxes differently
but it does kinda give us an idea. if not for anything else an accurate size
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V A H K I T I 03-May-18 11:21 PM
I guess
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🐸 Fraug (The Ass-Man) 03-May-18 11:21 PM
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V A H K I T I 03-May-18 11:22 PM
Btw, when it comes to writing the manual, talk to me about the mechanics before you set anything in stone. I would recommend having little side note tips here and there as well.
Such as the Grapple being usable as a weapon in lieu of ammo.
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🐸 Fraug (The Ass-Man) 03-May-18 11:22 PM
absolutely, that was the plan.
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V A H K I T I 03-May-18 11:23 PM
👌
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🐸 Fraug (The Ass-Man) 03-May-18 11:24 PM
this is too boring i dont like
lemme find one for ToT
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V A H K I T I 03-May-18 11:25 PM
Just buy me a copy of the game fam. kappa
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🐸 Fraug (The Ass-Man) 03-May-18 11:26 PM
which game?
tot or btg
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V A H K I T I 03-May-18 11:26 PM
Tales of the TOhunga. P
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🐸 Fraug (The Ass-Man) 03-May-18 11:26 PM
are they hard to come by?
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V A H K I T I 03-May-18 11:27 PM
Not really. YOu can get them in box on Ebay for <$50 if I recall.
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🐸 Fraug (The Ass-Man) 03-May-18 11:27 PM
not too bad
i cant find a manual for this fucker anywhere
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V A H K I T I 03-May-18 11:27 PM
Rip
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🐸 Fraug (The Ass-Man) 03-May-18 11:29 PM
im gonna find another manual from 2001 and see how they compare
hey JMMB commented on the forum i found this on back in 2014
theyre all pretty much in the same format
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🐸 Fraug (The Ass-Man) 03-May-18 11:42 PM
But I'm gonna go to sleep
Before I go. Liam there are a lot of cheap 3 disk CD cases on Amazon. I could buy one and see how they are with my CD inserts
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Deleted User 04-May-18 12:16 AM
lego island 2 feels like such a downgrade from the first
johnny thunder's the only saving grace so far
none of the old characters really seem to act like they did in 1 pepper sounds like a lame skater dude where before, he'd be rambling about pizza and math and geometry
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UTTER_BODGE 04-May-18 12:21 AM
it didn't start as a lego island game
was a tie-in game for a canceled TV show
which got reworked into a lego island sequel
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Deleted User 04-May-18 12:21 AM
captain click?
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UTTER_BODGE 04-May-18 12:21 AM
nah
different one
also haha @🐸 Fraug (The Ass-Man) that's one of my manual uploads
should get it off of dropbox and onto RRU itself sometime
since we just redid our file hosting system
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Deleted User 04-May-18 12:22 AM
@UTTER_BODGE what was the show?
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UTTER_BODGE 04-May-18 12:23 AM
some cheap thing by a low budget animation studio so low profile the game's producer didn't even remember who they were
he described it as generic saturday morning cartoon junk, no surprise it got axed
involved some kids and their dog going into the lego world, blah blah
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Deleted User 04-May-18 12:24 AM
ehh, i can see why it fell through
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UTTER_BODGE 04-May-18 12:24 AM
the game was being made by krisalis - same devs as lego chess and legoland
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Deleted User 04-May-18 12:24 AM
well, legoland was alright
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UTTER_BODGE 04-May-18 12:24 AM
let you switch between the kids and the dog would follow you around and do stuff on command
after like six months all they had was a prototype
it was gonna have time travel puzzles, had the working title of lego fantasy
like, one example he gave was you'd cut down a tree in the castle era and it'd be a bridge in the town/city era
anyway once the TV show got axed, someone said "hey one of these kids kinda looks like pepper" and they didn't wanna throw out their work
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Deleted User 04-May-18 12:25 AM
jesus
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UTTER_BODGE 04-May-18 12:25 AM
so it got redesigned into a lego island sequel
and then work continued at krisalis for a bit, but eventually lego took it away from them and gave it to silicon dreams
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Deleted User 04-May-18 12:26 AM
wait, was the girl luna rom or whatever her name was?
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UTTER_BODGE 04-May-18 12:26 AM
the producer said the final game still feels like the game he intended it to be, so the core of it wasn't lost in the chaos
nah no connection there as far as we know
the girl in the LI2 ending/luna rom/sky lane was just an attempt at designing a girlfriend character for pepper, later on
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Deleted User 04-May-18 12:27 AM
the white haired girl from the li2 flash comics
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UTTER_BODGE 04-May-18 12:27 AM
evolutions of the same idea
yeah
ugh my internet is being dumb (edited)
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Deleted User 04-May-18 12:28 AM
apparently they reworked her into lego universe
the sky lane iteration, at least
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UTTER_BODGE 04-May-18 12:29 AM
mhm
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Deleted User 04-May-18 12:29 AM
li2's main island barely even looks like the original
i mean
i know they "expanded"
and the overall geography kinda looks like the original
but some of the building placements are wrong
like
the info center's where the hospital was
and the hospital's further north
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UTTER_BODGE 04-May-18 12:31 AM
meanwhile island xtreme stunts redesigned it 100%
never really was a consistent design
even LI2 has pretty different designs between PC/PS1/GBC/GBA (edited)
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Deleted User 04-May-18 12:32 AM
they should've just made it a johnny thunder game
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UTTER_BODGE 04-May-18 12:32 AM
well I mean, the third one almost kinda was
https://www.rockraidersunited.com/topic/8180-information-from-a-designer-from-li2-gba-and-ixs-with-images/ tl;dr the first idea for lego island 3 was a zelda-ish game set entirely on adventurers' island
that idea got nixed early on and replaced with the extreme sports idea
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Deleted User 04-May-18 12:34 AM
the thunder characters are the only ones who don't sound cringy
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UTTER_BODGE 04-May-18 12:34 AM
but the designer just shared some design docs, with the one and only dungeon they ever fleshed out the design of (as a pitch to lego) and some character bios
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Deleted User 04-May-18 12:34 AM
i.e. have decent voice acting
i'd say they should bring back thunder, but i'm sure they'd fuck it up somehow
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UTTER_BODGE 04-May-18 12:35 AM
did you see that lego universe beta screenshot I posted the other day
they nearly did in lego universe
nearly fucked it up, I mean
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Deleted User 04-May-18 12:35 AM
nah, haven't been here in awhile
work and stuff
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Deleted User 04-May-18 12:37 AM
mother of god...
yeah
some things should just stay dead
i mean if you wanna do things right sometimes you gotta do it yourself and usually in cases like this that's never gonna happen (edited)
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UTTER_BODGE 04-May-18 12:38 AM
one of the lego movie folks said they'd like to bring him back, so who knows, maybe in the upcoming sequel... (I mean he had a cameo appearance in the lego movie, but they wanna do more)
When we caught up with The LEGO Movie animation director Chris McKay for an exclusive video interview at Legoland, we already knew that The LEGO Movie sequel was on its way. So, we had to ask… what characters would he like to have a greatly expansive role in The LEGO Movie sequel? “I would love to get more of the Ninja Turtles in there,” McKay said and smiled. “I’d love to get Pirates of the Caribbean in there. I’d love to resurrect Johnny Thunder!”
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Deleted User 04-May-18 12:42 AM
well, if they find a guy who sounds like the original, and keep the old look, they might be onto something
maybe also skim through the old comics too
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2Tie 04-May-18 12:54 AM
oh god i remember that johnny thunder
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UTTER_BODGE 04-May-18 12:55 AM
he was even worse in alpha testing when they were using existing textures/items as placeholders (edited)
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2Tie 04-May-18 12:57 AM
i had a couple jank screenshots of the beta on my majhost, rip
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UTTER_BODGE 04-May-18 12:57 AM
I wonder why it just..... died
brickshelf is still around, and brickshelf requires active moderation...
owned by the same person...
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2Tie 04-May-18 12:59 AM
thinkboi
but like, that in-between design for him made a bit of sense
it was very Venture in style, and the hat helped tie it together, but....
that face pikuhh
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UTTER_BODGE 04-May-18 01:02 AM
I wouldn't have minded a new outfit but the face made him look like a biker
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2Tie 04-May-18 01:02 AM
yeah
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UTTER_BODGE 04-May-18 01:02 AM
as a design it's fine but it's not johnny
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ProfessorBrickkeeper 04-May-18 01:03 AM
Even as a regular design though, it seems like it's trying way too hard to be "edgy".
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2Tie 04-May-18 01:03 AM
Venture in general was pretty roughed-up lookin
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UTTER_BODGE 04-May-18 01:03 AM
that goes for a lot of LU stuff
well, late LU
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2Tie 04-May-18 01:05 AM
one of my fav things to do early on was get across the room that eventually led to the spider in later versions by generous use of the speedy pants
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UTTER_BODGE 04-May-18 01:05 AM
haha yeah that was fun
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ProfessorBrickkeeper 04-May-18 01:06 AM
Just pulling back up this relevant gem of a video.
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2Tie 04-May-18 01:06 AM
and do the head dance on the far side of the room while everyone else got shoved back across the room
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UTTER_BODGE 04-May-18 01:06 AM
we recovered the original dungeon that was gonna lead to, btw
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2Tie 04-May-18 01:06 AM
speedy pants were so broken
oh?
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UTTER_BODGE 04-May-18 01:06 AM
Avery did a brief video on this but loads of objects were missing and it didn't give a terribly accurate impression of the map... Plus, they actually started...
I've got some other vids of unreleased/test/LUP maps up as well
still got more to record... eventually...
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2Tie 04-May-18 01:06 AM
oh niiiiice
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UTTER_BODGE 04-May-18 01:07 AM
that spider cave was made in two weeks by steve young, was cut mostly because there wasn't enough time before launch (then they redesigned the whole thing when the boss WAS added later) (edited)
well, prototyped in two weeks
wasn't polished up on the art side obviously
also deemed a bit too much of a single player level type thing
the same guy was also working on the ninjago dungeons
... which also weren't released
fire temple was mere days away from completion when the game was axed
This is the first time it has ever been seen. Enjoy! I also am looking for people with full Alpha and/or Beta clients. If you were a developer for the game a...
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2Tie 04-May-18 01:10 AM
oh right, the ninja area was originally supposed to be ninjago, wasn't it
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UTTER_BODGE 04-May-18 01:10 AM
the earth one has a prototype left over in the game data though, for whatever reason
usually they were pretty good about keeping unreleased maps out of the live game
but that one and a few other odds and ends slipped through
nah ninjago was separate
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2Tie 04-May-18 01:10 AM
man it's been forever since i really thought about this stuff
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UTTER_BODGE 04-May-18 01:10 AM
came later
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2Tie 04-May-18 01:10 AM
oh?
ah
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UTTER_BODGE 04-May-18 01:11 AM
pirates vs ninja was around forever
like, the original design for gnarled forest was a pirates vs ninja world
just plain ol classic pirates and ninja
then the ninja part got split off into forbidden valley, a separate world
then later, ninjago got added to the game as its own thing
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2Tie 04-May-18 01:11 AM
i fell out of bounds twice in forbidden valley :(
once during the dragon fight, the other while trying to get the imagination brick in the machine tube thing
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UTTER_BODGE 04-May-18 01:12 AM
hah
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2Tie 04-May-18 01:13 AM
you'd think they'd just put a death plane below the whole thing or something
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UTTER_BODGE 04-May-18 01:13 AM
I spent so much time hunting for out of bounds bugs in that game
and uploading videos
even after they made that officially against the rules but I never got in trouble for it ᕕ( ᐛ )ᕗ
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2Tie 04-May-18 01:14 AM
i was leery about recording footage and stuff
yeah
didn't want to get kicked out of testing P:
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UTTER_BODGE 04-May-18 01:14 AM
I recorded vids during testing but didn't upload til afterwards of course
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2Tie 04-May-18 01:14 AM
since i didn't have money to play it after it launched
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UTTER_BODGE 04-May-18 01:14 AM
most videos I recorded were during the game's normal life
played from the start of alpha testing in dec. 2009 to the end in early 2012
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2Tie 04-May-18 01:15 AM
nice
i was also part of late testing for the minifig game
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UTTER_BODGE 04-May-18 01:16 AM
and recorded a playthrough of all the missions, collectibles, etc during the last 3 months https://www.youtube.com/watch?v=BLKrErQlV-A&list=PL9EFB8500E625ADC7
Recorded on November 5, 2011. And here begins the uploading of what is easily my largest video project yet: A walkthrough of LEGO Universe. This walkthrough ...
hell of a project
I was uploading in 10 minute chunks then eventually played with video settings until I could export and upload 1 hour chunks more easily
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2Tie 04-May-18 01:17 AM
i took a single screenshot of that one, i didn't enjoy it enough to keep playing and write up a walkthrough as i originally intended
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UTTER_BODGE 04-May-18 01:17 AM
yeeeeaaah
that one was... eh
forgettable and soulless as fuck
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2Tie 04-May-18 01:17 AM
for LU i had text documents on all the collectibles and quests for each area on my old computer
one file per area
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UTTER_BODGE 04-May-18 01:19 AM
hey @ProfessorBrickkeeper did you ever get around to uploading whatever vids you had of your adventures with that game
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2Tie 04-May-18 01:19 AM
though i also don't know if any of it was changed on release lol
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ProfessorBrickkeeper 04-May-18 01:21 AM
No... I don't believe I actually took that many videos, unfortunately. I may have screenshots somewhere, but that may require digging.
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UTTER_BODGE 04-May-18 01:22 AM
my favorite thing about LMO was how they used assets from LU... such as audio... including temp audio... such as LU's temporary racing music never meant to be heard by the public... which was just clips of "name of the game" by the crystal method... which has some lyrics not exactly aimed at children
specifically in the trailer
the reveal trailer for the game
the VERY FIRST SCENE
To meet the Minifigures, find your favorites ! Join us on Facebook : http://facebook.com/GameNewsOfficial. Subscribe Now : http://bit.ly/1c9uEvT ! LEGO Minif...
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ProfessorBrickkeeper 04-May-18 01:25 AM
Just posting some highlights of my time with the game...
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UTTER_BODGE 04-May-18 01:25 AM
P I Z Z A
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V A H K I T I 04-May-18 01:30 AM
So
Who is this guy anyways? Do we still not know? https://twitter.com/ThinnMinnts
Kaua e takaro i te beta.
Tweets
23
Followers
1
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UTTER_BODGE 04-May-18 01:33 AM
that barrel
and idk who that is
LOL the chat in that one
they let wiki staff into some press server which was pretty much empty
even with all the microtransaction stuff bypassed via having a ton of gems... game was too boring to play much of
so I mostly just ran around yelling HAIL FUNCOM
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🐸 Fraug (The Ass-Man) 04-May-18 11:47 AM
@UTTER_BODGE that's funny, first I see a comment from JMMB and now you're the one who made the .PDF 😂
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V A H K I T I 04-May-18 12:36 PM
Huehuehuehuehuehuehue
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😺 QSKSw (Josie) 04-May-18 12:40 PM
looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
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V A H K I T I 04-May-18 12:53 PM
@🐸 Fraug (The Ass-Man) It u fam.
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🐸 Fraug (The Ass-Man) 04-May-18 12:53 PM
thats fucking right
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V A H K I T I 04-May-18 12:53 PM
Pac
So any updates on the box today? xP
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🐸 Fraug (The Ass-Man) 04-May-18 12:54 PM
as we speak i am working on rescaling some of the images. though what im proabably gonna end up doing is deleteing them and then manually cropping all of them individually because some are a different size than others
my supplies are coming in today so I want the first box to be out by tonight
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V A H K I T I 04-May-18 12:55 PM
? That's intentional?
THe gameplay screenshots are supposed to convey gameplay. They don't need to be cropped
They only need to be resized universally to a max or 444px high
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🐸 Fraug (The Ass-Man) 04-May-18 12:56 PM
okey doke. can we seperate the gameplay shots from the other ones? so that the non-gameplay ones all align nice and neat, and some dont stick out
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V A H K I T I 04-May-18 12:57 PM
Did... did you not LOOK at the mockup I posted? Pac
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🐸 Fraug (The Ass-Man) 04-May-18 12:58 PM
i did whoopsie haha
im still waking up forgive me 🙏
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V A H K I T I 04-May-18 12:58 PM
The Pohatu one is separate from all of them because that would be a new section to advertise the extra disk features such as the alpha and soundtrack
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🐸 Fraug (The Ass-Man) 04-May-18 12:59 PM
yup yup
m,y quote i used for that was...
"Play both the recovered Alpha and Beta version remastered and restored for modern PCs"
ill add a part about the sound track
to that line
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V A H K I T I 04-May-18 01:03 PM
I'd like to do the making of documentary in there somewhere too, but everyone would have to be willing to film it. xP
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🐸 Fraug (The Ass-Man) 04-May-18 01:03 PM
we also have to assume the people making it are gonna want a 3 disk set or else the back doesnt make sense haha. unless we include it in the biomedia qr code
im gonna make a video for the box but i dont think that counts
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V A H K I T I 04-May-18 01:07 PM
ye
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ShadowDraikana 04-May-18 01:17 PM
@V A H K I T I Well this is getting even more confusing
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🐸 Fraug (The Ass-Man) 04-May-18 01:19 PM
when hasnt it?
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ShadowDraikana 04-May-18 01:19 PM
So it looks like there's supposed to be some kind of event that takes place in Gali's EVAC area because there's a cam slb for it. Not to mention yet again that exit is handled by the osi. On top of it, they left a dummied out trigger entry in there too.
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🐸 Fraug (The Ass-Man) 04-May-18 01:19 PM
are the majority of these problems because we havent figured out the OSI yet?
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ShadowDraikana 04-May-18 01:21 PM
More like most of this hasn't even been finished yet
No idea if the osi functions for some areas are even complete
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🐸 Fraug (The Ass-Man) 04-May-18 01:22 PM
i see, this really wasnt very finished at all
onua seems about the closest to being finished
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ShadowDraikana 04-May-18 01:22 PM
Yeah, Kopaka's is still nowhere near finished for example
the SNFL area where you have to repulse the rocks is quite broken
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🐸 Fraug (The Ass-Man) 04-May-18 01:23 PM
were they developing linearly or just hopping from stage to stage do you think?
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ShadowDraikana 04-May-18 01:25 PM
Based on the alpha it almost looks like they at first had different people working on different levels, hence why Lewa's was the most "complete". But from the looks of this, I'd say they were going back through in a linear fashion and finishing things. Hence why only the first two levels have the spot slbs. (edited)
OH I found a new crash; no wonder nobody noticed it before
Using the Huna as Gali in her STRT area crashes the game
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V A H K I T I 04-May-18 01:28 PM
.-.
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🐸 Fraug (The Ass-Man) 04-May-18 01:28 PM
once im done getting this box done im gonna hop on and break the game somemore
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ShadowDraikana 04-May-18 01:29 PM
Also did you get all my stuff Vahkiti?
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V A H K I T I 04-May-18 01:29 PM
ye
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ShadowDraikana 04-May-18 01:29 PM
👍
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V A H K I T I 04-May-18 01:29 PM
Quit yer trimming data though. I swear to god. xP
We already established that adding "blank" data to the Kane-Ra's AIInfo.slb has an effect.
So if you keep that up you ARE going to break something
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ShadowDraikana 04-May-18 01:30 PM
Actually no that's not blank data
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V A H K I T I 04-May-18 01:30 PM
00 is blank
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ShadowDraikana 04-May-18 01:31 PM
Technically yes but for the AI Info slbs those define the name of the projectile fired, which is how I made the bull a Nui-Rama
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V A H K I T I 04-May-18 01:31 PM
Either way you've been warned about this multiple times now my dude. From now on I'm not going to accept any more of your fixes if you've done that to them until you reverse it. This is getting ridiculous. Are we clear? 😛
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ShadowDraikana 04-May-18 01:32 PM
Yes sir.
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V A H K I T I 04-May-18 01:32 PM
Thank you. xP
Either way you're doing a good job. Don't let this get ya down.
U gud fam. Pac
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ShadowDraikana 04-May-18 01:33 PM
Thanks
Anyway, GLY3 is pretty messed up upon further inspection. It's suffering from the bizarro object discplacement thing again with tokens and energy, not to mention there's stuff getting spawned out of map too. On top of this, if you backtrack the glyph is still collectable.
*of Gali's level
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V A H K I T I 04-May-18 01:35 PM
ye
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ShadowDraikana 04-May-18 01:35 PM
I suspect the KauKau might do the same thing
Either way if you backtrack into GLY3 from TAKV, you get spawned out of the map since the map never had a spawn point made for backtracks. This leaves with a question: do you want backtracks even possible with TAKV -> GLY3? If so, I can add in the spawn point for it.
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V A H K I T I 04-May-18 01:39 PM
May as well
Speaking of TAKV
We should get @UTTER_BODGE on the lighting there.
This one is way too BRIGHT
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ShadowDraikana 04-May-18 01:40 PM
That room is missing a spot slb btw
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V A H K I T I 04-May-18 01:41 PM
THe shading is SUPER inconsistent too
Stand right here and slowly spin around
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ShadowDraikana 04-May-18 01:42 PM
Actually I just noticed something entirely different
Note the mask the Tarakava wears
In the actual set it's wearing a Kakama
the other one has a Pakari, and the Sand Tarakava is the one with the Ruru
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V A H K I T I 04-May-18 01:43 PM
Ye
MNOG used the same design
THis isn't new
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ShadowDraikana 04-May-18 01:43 PM
Oh
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V A H K I T I 04-May-18 01:44 PM
😛
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ShadowDraikana 04-May-18 01:46 PM
Speaking of rahi, I tried putting the other turtle in, and it's apparently broken in this version.
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V A H K I T I 04-May-18 01:46 PM
Time for alpha data copying?
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ShadowDraikana 04-May-18 01:46 PM
That's what I'm hoping will fix it
And while we're here, porting the manas might be difficult if the AI for it doesn't exist. The AIInfo slbs regulate things to some extent but the Tarakava for example don't have fully finished AI or else they'd behave properly.
@V A H K I T I Merged in a spawn point for the TAKV -> GLY3 backtrack
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V A H K I T I 04-May-18 01:54 PM
Noice
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ShadowDraikana 04-May-18 01:55 PM
I'd like to know why the door way there is controlled by the osi in first place instead of the trigger slb
Also I tried replacing the osi with the alpha version to see if I could affect the elemental sphere attacks at all. Either they had this already in the osi or there's some real Saffire voodoo going on here.
Hell, I replaced Onua, Lewa, and Tahu with Gali, Kopaka, and Pohatu respectively. Didn't change a thing with the spheres.
@Hexadecimal Mantis Have you looked at the emitter.all.slb yet in the Main.blk?
This now seems like a possibility, since I can't find an osi link
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UTTER_BODGE 04-May-18 02:21 PM
That room is missing a spot slb btw not every room needs a spot file
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ShadowDraikana 04-May-18 02:21 PM
Of course not
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UTTER_BODGE 04-May-18 02:21 PM
not every room needs spotlights
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ShadowDraikana 04-May-18 02:22 PM
Discord duplicating stuff again
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UTTER_BODGE 04-May-18 02:22 PM
discord pls
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V A H K I T I 04-May-18 02:22 PM
@UTTER_BODGE The room is just too bright is my point
And the shadows are really wonky
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🐸 Fraug (The Ass-Man) 04-May-18 02:26 PM
I'm almost done with the box @V A H K I T I I just have to remake the legalese text because my stupid ass deleted it
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UTTER_BODGE 04-May-18 02:28 PM
yeah it's a weirdly lit area
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🐸 Fraug (The Ass-Man) 04-May-18 02:29 PM
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V A H K I T I 04-May-18 02:30 PM
Now THAT'S a box backing
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🐸 Fraug (The Ass-Man) 04-May-18 02:30 PM
i changed the part to say "for modern pc's" instead of "to work omn"
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V A H K I T I 04-May-18 02:31 PM
I still think The Legend Is ABout to Begin should be changed for The BIONICLE Has Begun
😛
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🐸 Fraug (The Ass-Man) 04-May-18 02:31 PM
what about the dead space above the alpha beta text
you got it
do you still want the "prepare yourself" part
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V A H K I T I 04-May-18 02:31 PM
Sure
As for the space, I think it looks okay
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ShadowDraikana 04-May-18 02:36 PM
@V A H K I T I Located two issues: in characters -> textures.blk, there's a .dd file, which clearly should be a .dds texture. There's one just like in Pohatu's level; haven't checked the other levels yet for typos like this.
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V A H K I T I 04-May-18 02:37 PM
On an unrelated note, I finally found a set of plugins to add real time blur to an OBS stream. So I can finally make our 4:3 streams look like the pre-edited recordings.
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ShadowDraikana 04-May-18 02:38 PM
Noice
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V A H K I T I 04-May-18 02:39 PM
Also this bug
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🐸 Fraug (The Ass-Man) 04-May-18 02:39 PM
Dead Or Alive's official music video for 'You Spin Me Round (Like A Record)'. Click to listen to Dead Or Alive on Spotify: http://smarturl.it/DoASpot?IQid=Do...
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ShadowDraikana 04-May-18 02:39 PM
LOL
I've seen that bug before; I've actually found ways to trigger it
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V A H K I T I 04-May-18 02:39 PM
THis happens consistently if you destroy the hive before the Rahi that came out of it
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ShadowDraikana 04-May-18 02:39 PM
exactly
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V A H K I T I 04-May-18 02:40 PM
It's something to do with their AI
Bats are properly programmed for this event, but others not so much.
FOr instance if you attack a bat hive, any nearby bats guarding it will IMMEDATELY attack you as if you jsut shot them
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ShadowDraikana 04-May-18 02:41 PM
Yeah. Like the Tarakava don't know how to react after running into you.
Which is apparently why they set them for the kamikaze attack type
since the AI wasn't finished yet
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V A H K I T I 04-May-18 02:41 PM
It is good to know however that the code for this relatively advanced AI is at least in place
If not globally implmented
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ShadowDraikana 04-May-18 02:43 PM
The AIInfo slbs are basically what they used to pick which parts of the AI to use for certaijn things, though creatures themselves have their own code (again using the Tarakava and the Nui-Rama as examples).
Note however those are larger and qualify as sub-bosses (edited)
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V A H K I T I 04-May-18 02:44 PM
It sounds like each Rahi has some unique code, but overall the slb's pick and choose from a series of OSI defined function templates to tell the entity specifically what to do if a certain event is triggered. (edited)
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ShadowDraikana 04-May-18 02:44 PM
Exactly
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🐸 Fraug (The Ass-Man) 04-May-18 02:48 PM
my supplies just came in but im gonna make one quick change liam tell me what you think
actually nvm
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ShadowDraikana 04-May-18 02:49 PM
Actually I just noticed something we could try putting back in the main menu
There's a cursor texture for when the mouse moves over a menu item
Currently not working/used
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🐸 Fraug (The Ass-Man) 04-May-18 02:50 PM
Ooooo
can we get a photo?
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ShadowDraikana 04-May-18 02:51 PM
cursor0000 is the one you see normally on the front end
the other is with the right claw extended, pointing at the itme you've hovered over
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V A H K I T I 04-May-18 02:52 PM
Ye I noticed that
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ShadowDraikana 04-May-18 02:52 PM
Maybe we should make a list of the things we need to check out in the osi, so we have it in writing
I'd also suggest making a patcher so we don't run the risk of throwing an osi around that is missing an update to something
In case anyone's curious, there's roughly 30 MB of unused or old stuff left in the art blk. a lot of it can probably be useful, but then there's stuff like this:
I had things blown up big when I was going through these, so when this came on the screen I jumped backwards
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🐸 Fraug (The Ass-Man) 04-May-18 03:06 PM
art as in effects or actual art?
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ShadowDraikana 04-May-18 03:07 PM
Most of these are just effect textures
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🐸 Fraug (The Ass-Man) 04-May-18 03:07 PM
okay just checking
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ShadowDraikana 04-May-18 03:08 PM
All the printer art is stuffed in there too
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🐸 Fraug (The Ass-Man) 04-May-18 03:08 PM
no official box art id assume hah
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ShadowDraikana 04-May-18 03:08 PM
No but...
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🐸 Fraug (The Ass-Man) 04-May-18 03:09 PM
OO
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V A H K I T I 04-May-18 03:10 PM
Oh shit
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🐸 Fraug (The Ass-Man) 04-May-18 03:10 PM
i sware
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V A H K I T I 04-May-18 03:10 PM
I posted a thing in the wrong channel
xD
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🐸 Fraug (The Ass-Man) 04-May-18 03:10 PM
what??
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ShadowDraikana 04-May-18 03:10 PM
Yeah I was gonna say
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V A H K I T I 04-May-18 03:10 PM
I don't think anyone noticed
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🐸 Fraug (The Ass-Man) 04-May-18 03:10 PM
just delete
quick
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V A H K I T I 04-May-18 03:11 PM
Pkaying it off
Oi
So
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🐸 Fraug (The Ass-Man) 04-May-18 03:11 PM
gg
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V A H K I T I 04-May-18 03:11 PM
@UTTER_BODGE
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🐸 Fraug (The Ass-Man) 04-May-18 03:11 PM
im setting up my printer
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V A H K I T I 04-May-18 03:11 PM
BLr2 needs light
Just from the sheer size of it, I'd be willing to bet it suffers the same issues that one section of Onua's level did
Too many spotlights causes an overflow and the game just gives up.
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ShadowDraikana 04-May-18 03:15 PM
Speaking of this area
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V A H K I T I 04-May-18 03:15 PM
If you can make this one a priority, I'd appreciate it just cause I want to update the trailer footage. 😛
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ShadowDraikana 04-May-18 03:16 PM
Well if I can get a template for the sound slb I could do even more. As in I could fix a lot of the broken ambients in the game.
Specifically in BLR2 the missing water sounds
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V A H K I T I 04-May-18 03:16 PM
Might also help me get music in green hill
THough I think that's OSI defined
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ShadowDraikana 04-May-18 03:17 PM
Music is osi defined, yep.
Could probably tweak that too
Also I assume you want a killbox for green hill too
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V A H K I T I 04-May-18 03:18 PM
ye
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ShadowDraikana 04-May-18 03:18 PM
That reminds me, we need to figure out why the game has such flipouts with death and why specifically it goes nuts with out of world deaths
Also @V A H K I T I Could you pin that post I made about the slbs yesterday?
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V A H K I T I 04-May-18 03:20 PM
?
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ShadowDraikana 04-May-18 03:20 PM
I listed out all the remaining formats and some of their effects
Posted yesterday at 2:34 PM
Speaking of that, if anyone has a clue what the spheres.cdx does please do tell
Oh wow. They messed up the blue spider's appearance in the inventory too
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V A H K I T I 04-May-18 03:32 PM
?
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ShadowDraikana 04-May-18 03:33 PM
It's green, just like it showed up as in-game, despite the matoran saying it's blue (edited)
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V A H K I T I 04-May-18 03:35 PM
kek
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ShadowDraikana 04-May-18 03:36 PM
I'll look into the lighting of BLR2 in a moment
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V A H K I T I 04-May-18 03:36 PM
👌 '
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ShadowDraikana 04-May-18 03:36 PM
So it's dark all the way around
even in lit areas
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V A H K I T I 04-May-18 03:37 PM
Ye
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ShadowDraikana 04-May-18 03:37 PM
sounds a whole lot like l1a7
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🐸 Fraug (The Ass-Man) 04-May-18 03:45 PM
Well fuck
My printer has no cartridges
Still no stopping me
But it is delaying me
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ShadowDraikana 04-May-18 03:46 PM
Finished redoing elemental sphere effect textures; fixed spider inventory image. Onto BLR2
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ShadowDraikana 04-May-18 04:01 PM
Actually I have a question for you @V A H K I T I So BLDR is now not linked up, but is fully functional and can be warped to. Do you think it should be added back in or not? Only thing I'd have to do is just repoint door triggers to get it back. (edited)
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V A H K I T I 04-May-18 04:02 PM
?
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ShadowDraikana 04-May-18 04:03 PM
The room that exited from the village in the alpha isn't there anymore; the door leads to RKFL, which replaced it.
it's still in the warp list, and the doors still work normally.
For example, I could make the village link up to BLDR, and then into RKFL, or vice versa. Or we could move RKFL elsewhere and put BLDR back there again.
Or alternatively put BLDR elsewhere
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V A H K I T I 04-May-18 04:06 PM
Whatever you want m8
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ShadowDraikana 04-May-18 04:07 PM
I was just asking since I didn't want to do something without making sure we're on the same page
I'll put some thought into where I want it, hehe
Also the devs can't spell.
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emily (peri) 04-May-18 04:10 PM
I'd guess they dummied out bldr since it's still pretty broken
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V A H K I T I 04-May-18 04:10 PM
THe OSI has a function that references "Ona Koro"
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ShadowDraikana 04-May-18 04:10 PM
wot
aparantly they wern't big awn gramar
@emily (peri) ?
The boulders actually function this time around
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V A H K I T I 04-May-18 04:13 PM
Interesting
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ShadowDraikana 04-May-18 04:13 PM
yeah, and they're actually a bit tricky in some spots
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V A H K I T I 04-May-18 04:14 PM
THey sure do have a nice complete lack of vertex colours this time around
Maybe copy the alpha boulder model for this area
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ShadowDraikana 04-May-18 04:14 PM
sure thing
actually maybe for RKFL too
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V A H K I T I 04-May-18 04:14 PM
Ye
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ShadowDraikana 04-May-18 04:15 PM
Also going to test my BLR2 band-aid shortly
Nope
better but still no
@V A H K I T I Where the hell even is the boulder model
The area in the beta have a model for it but not in the alpha.
This game just gets weirder by the minute
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emily (peri) 04-May-18 04:26 PM
Oh, weird, I don't remember the bloulders in bldr working when I tried in the final build
Maybe it was before I got my framerate trouble fixed and it had something to do with that?
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ShadowDraikana 04-May-18 04:27 PM
Well going in with different toa or in some other cases breaks them for me
Haven't fully nailed down what does it in the other cases; just that I have a lot of the level done
Uh
Just ran ProcMon on the alpha. Where the fuck is the boulder coming from
Actually the boulders have a bad tendency of parking right on the edge of those holes. In RKFL, sometimes they don't have enough momentum and will get stuck
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ShadowDraikana 04-May-18 04:45 PM
@V A H K I T I I'll work on all this and tackle BLR2 lighting. Gotta run for now.
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UTTER_BODGE 04-May-18 06:12 PM
I'm still traveling
like, hi, I'm in a car in the middle of the desert right now
can't really work on stuff
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V A H K I T I 04-May-18 07:08 PM
O right
Rip
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🐸 Fraug (The Ass-Man) 04-May-18 07:24 PM
Can I just say I find it so funny that they know it's the beta, they know Thicc is fixing it. But they don't think it's us 😂😂😂😂 (edited)
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Hexadecimal Mantis 04-May-18 07:25 PM
"i don't want him to fix it up"
"he's probably fucking it up"
lmao
We certainly have fucked things up. He's not wrong
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V A H K I T I 04-May-18 07:27 PM
Oi hex. Wanna look into the things today? I forget what I asked of you before. xD
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🐸 Fraug (The Ass-Man) 04-May-18 07:27 PM
I agree haha
Hey @V A H K I T I I was wondering if I could be a part of the stream reveal? If not that's okay I know we haven't talked 'voice to voice' before.
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V A H K I T I 04-May-18 07:29 PM
If you want. I just don't want a HUGE group like before. I think you, Liam, Josie and maybe Joe would be good.
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🐸 Fraug (The Ass-Man) 04-May-18 07:29 PM
Yea I agree those streams seemed a bit hectic
I've streamed before so I have a little experience. My friend Nick has a twitch and he got like 400ish followers I think? Nothing 'major' but I got a bit of experience
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Hexadecimal Mantis 04-May-18 07:32 PM
@V A H K I T I I plan on looking at it today. It definitely looks like it could be fixed. I just need to find the number
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ShadowDraikana 04-May-18 07:54 PM
BLR2 is really, really strange
I've tried messing with the lights and I cannot get it to display them right. Other toa when warped in show up fine. IDK if their lighting is getting carried over or not.
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🐸 Fraug (The Ass-Man) 04-May-18 08:20 PM
@V A H K I T I I'm gonna use my copy of FF7 As reference for a 3 disk case (edited)
making 3 disk jewel case inserts wont be card at all
im gonna work on revising the back of the CD case to match the new box
and just to CONFIRM
this is 100% what we want, any changes
for the back of the CD case i really can only fit 3 pics so which ones
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V A H K I T I 04-May-18 08:28 PM
Looks good
Uh
Idk
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🐸 Fraug (The Ass-Man) 04-May-18 08:33 PM
ill pick some and tell me what you think
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V A H K I T I 04-May-18 09:05 PM
Ay
I'm doing a thing
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 04-May-18 09:06 PM
shhh its a secret
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V A H K I T I 04-May-18 09:06 PM
Hm? 😛
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🐸 Fraug (The Ass-Man) 04-May-18 09:06 PM
are people gonna be able to download it from the alpha launcher?
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V A H K I T I 04-May-18 09:06 PM
ye
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🐸 Fraug (The Ass-Man) 04-May-18 09:07 PM
even better
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V A H K I T I 04-May-18 09:07 PM
The closer we get to release, the more letters I'll add
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🐸 Fraug (The Ass-Man) 04-May-18 09:07 PM
oh really?
are we still planning for next week?
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V A H K I T I 04-May-18 09:07 PM
Open your launcher
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🐸 Fraug (The Ass-Man) 04-May-18 09:07 PM
i also dont think people will catch on
ok
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V A H K I T I 04-May-18 09:08 PM
🅱
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🐸 Fraug (The Ass-Man) 04-May-18 09:08 PM
that was the first thing i thought lmao
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V A H K I T I 04-May-18 09:09 PM
Closer to launch we get, the more letters I add
B
E
T
A
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🐸 Fraug (The Ass-Man) 04-May-18 09:09 PM
so next weekish right?
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V A H K I T I 04-May-18 09:09 PM
ye
Seeming like it
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🐸 Fraug (The Ass-Man) 04-May-18 09:09 PM
kick ass
is thicc gonna say anything bout it
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V A H K I T I 04-May-18 09:09 PM
What's he gonna say?
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🐸 Fraug (The Ass-Man) 04-May-18 09:10 PM
idk i was just curious haha
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Hexadecimal Mantis 04-May-18 09:13 PM
Okay I found the number. The only problem is that the movelist file has changed significantly. I can get the animation to play, but not for the whole grapple sequence (edited)
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V A H K I T I 04-May-18 09:13 PM
.-.
What's it doing for the rest?
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Hexadecimal Mantis 04-May-18 09:13 PM
idle
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V A H K I T I 04-May-18 09:13 PM
but why?
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Hexadecimal Mantis 04-May-18 09:13 PM
I really don't know
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V A H K I T I 04-May-18 09:13 PM
Pac\
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Hexadecimal Mantis 04-May-18 09:13 PM
Maybe with more fiddling I could fix it
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V A H K I T I 04-May-18 09:14 PM
I shall remain patient. You're doing good so far. :3
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🐸 Fraug (The Ass-Man) 04-May-18 09:19 PM
So the grapple anim still works then?
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Hexadecimal Mantis 04-May-18 09:33 PM
I'm using the alpha's not sure if the beta even has one
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🐸 Fraug (The Ass-Man) 04-May-18 09:33 PM
damn
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Hexadecimal Mantis 04-May-18 09:33 PM
But I do know what number is being called instead, and its probably best if I tell everyone for the sake of progress. 027
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Hexadecimal Mantis 04-May-18 09:47 PM
@V A H K I T I Here is the current state
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V A H K I T I 04-May-18 09:47 PM
Progress!
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🐸 Fraug (The Ass-Man) 04-May-18 09:47 PM
thats beautiful
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V A H K I T I 04-May-18 09:47 PM
That's like.. halfway there. 😃
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Hexadecimal Mantis 04-May-18 09:47 PM
Kind of. Its going to require excessive repointing
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V A H K I T I 04-May-18 09:48 PM
Manually for all Toa at that since the movelists are different for each. oi. :/
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Hexadecimal Mantis 04-May-18 09:48 PM
I'm going to focus on just onua right now
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V A H K I T I 04-May-18 09:48 PM
Ye
Hopefully, (?) it'll be easier for the others once you know what needs to be repointed.
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🐸 Fraug (The Ass-Man) 04-May-18 09:51 PM
I changed the text to this
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V A H K I T I 04-May-18 09:51 PM
And hope to god that for common actions they all share the same numbers.
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🐸 Fraug (The Ass-Man) 04-May-18 09:51 PM
wut do u think
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V A H K I T I 04-May-18 09:51 PM
I like it except for the spacing. But that's more the fault of a non-monospace font than you.
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🐸 Fraug (The Ass-Man) 04-May-18 09:52 PM
spacing between 'disks' and the numbers and the words after the colon?
i can probably fix it up a bit
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V A H K I T I 04-May-18 09:52 PM
Particularly after "Disk 1:"
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🐸 Fraug (The Ass-Man) 04-May-18 09:54 PM
ill do my best
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V A H K I T I 04-May-18 09:56 PM
All it needs is to just be manually shifted a bit
The other two lines are fine
You know what's gonna be great?
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🐸 Fraug (The Ass-Man) 04-May-18 10:00 PM
wuh
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V A H K I T I 04-May-18 10:00 PM
TLOMN is not only going to release, but is also quickly turning into like.. the Mario World or Doom of BIONICLE as far asmodding goes
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🐸 Fraug (The Ass-Man) 04-May-18 10:01 PM
mario world of doom?
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Hexadecimal Mantis 04-May-18 10:02 PM
looks like the grapple anim is still in the beta
018
same as the alpha surprisingly
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V A H K I T I 04-May-18 10:03 PM
I figured it would be.
The original attack animations are still there too.
If copying the alpha's movelist is any indication, they're also the same number
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🐸 Fraug (The Ass-Man) 04-May-18 10:04 PM
are any animations broken on other characters?
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V A H K I T I 04-May-18 10:04 PM
Characters? No. Rahi? Plenty.
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Hexadecimal Mantis 04-May-18 10:04 PM
The files are different, same size though
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V A H K I T I 04-May-18 10:05 PM
Possibly a refined animation?
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Hexadecimal Mantis 04-May-18 10:05 PM
even though the animation looks identical. Probably in some way
maybe to fit the updated bhd or whatever
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🐸 Fraug (The Ass-Man) 04-May-18 10:06 PM
heres a meme for you liam
in order to line all the words up it just need a space
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V A H K I T I 04-May-18 10:07 PM
Not quite
For one, you misaligned the colon now, and the B is still slightly off. 😛
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🐸 Fraug (The Ass-Man) 04-May-18 10:09 PM
well yea i know hah
i was just showing its that simple yet so complicated
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V A H K I T I 04-May-18 10:10 PM
Pac
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🐸 Fraug (The Ass-Man) 04-May-18 10:11 PM
im gonna kill this font i sware it
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ProfessorBrickkeeper 04-May-18 10:17 PM
Wait, are you contemplating selling the game on a disc?
You... you can’t do that.
The unspoken agreement we’ve come to with TLG basically comes down to us not profiting or selling anything related to the game.
Trying to sell a replica box is already walking a very fine line... selling the game on a disc would be grounds for a lawsuit.
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2Tie 04-May-18 10:23 PM
the intention is for others to be able to make their own box
fraug's making the printable outside part :P
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🐸 Fraug (The Ass-Man) 04-May-18 10:25 PM
we arent selling them on disk
not even contemplating
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ProfessorBrickkeeper 04-May-18 10:25 PM
Well as long as nothing’s being sold, we should be okay, but I got a scare there.
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🐸 Fraug (The Ass-Man) 04-May-18 10:25 PM
im making the labels printable
its all good my dude haha
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Hexadecimal Mantis 04-May-18 10:26 PM
I honestly don't know whats up with the movelist. The grapple should work exactly how it did before, even without modifications
the correct ids are there, but they don't point to any other ids in both the beta and alpha
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🐸 Fraug (The Ass-Man) 04-May-18 10:30 PM
@V A H K I T I
@ProfessorBrickkeeper i thought about using a box printing company to make the boxes and id ship en out to people for some money. i was quickly spanked by liam and told "no no"
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V A H K I T I 04-May-18 10:32 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 04-May-18 10:32 PM
figuratively (edited)
hows it lookin liam
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V A H K I T I 04-May-18 10:33 PM
gud
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🐸 Fraug (The Ass-Man) 04-May-18 10:34 PM
updating both the box and case
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V A H K I T I 04-May-18 10:40 PM
@Hexadecimal Mantis Question
Does swapping the OSIs fix the issue at all?
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Hexadecimal Mantis 04-May-18 10:41 PM
Haven't tried
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V A H K I T I 04-May-18 10:42 PM
I would recommend doing so because if it does, there's no point in further investigation for now
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Hexadecimal Mantis 04-May-18 10:43 PM
swapping the osi causes onua's level to crash on load
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🐸 Fraug (The Ass-Man) 04-May-18 10:43 PM
good news liam, i can fit 5 photos
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V A H K I T I 04-May-18 10:43 PM
Try with Tahu then
Ay nice
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🐸 Fraug (The Ass-Man) 04-May-18 10:44 PM
so i think im gonna ditch pohatu
keep it all beta stuff
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V A H K I T I 04-May-18 10:44 PM
ye
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Hexadecimal Mantis 04-May-18 10:44 PM
What area in his level has grapple sections?
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V A H K I T I 04-May-18 10:45 PM
The area blocked by a UDD door in the area you start
For future reference, we can debug between OSIs by changing one of the options @ProfessorBrickkeeper found in a shortcut and renaming the alpha OSI to MainOSI I think it was?
Likewise when we start compiling our own OSIs and need the original there for debug purposes.
On a related note, I'm pretty torn on the OSI format in general.
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Hexadecimal Mantis 04-May-18 10:48 PM
giving tahu the grapple crashes
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V A H K I T I 04-May-18 10:48 PM
On the one hand, it's super convenient that the game stores all of its most important code in one place. On the other, BECAUSE of that fact, it's a super complex file that's taken four months to decompile.
Also rip
Well... we're not gonna be able to prove or disprove it as an OSI issue I guess.
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Hexadecimal Mantis 04-May-18 10:49 PM
also decompile != dissasemble
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V A H K I T I 04-May-18 10:49 PM
Tru
Can you get Gali's level to load on the alpha osi?
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Hexadecimal Mantis 04-May-18 10:50 PM
No unfortunately
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V A H K I T I 04-May-18 10:50 PM
Her and Onua were the only ones with grapples in the alpha, so that's probably why Tahu crashes
Ugh
Whelp
So much for that plan. >->
WHat about Makuta?
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Hexadecimal Mantis 04-May-18 10:50 PM
at least we know the animation is there in onua's case at least
and Makuta also crashes
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V A H K I T I 04-May-18 10:51 PM
Bah
And yeah, that's helpful
All the Toa can share animations too
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Hexadecimal Mantis 04-May-18 10:51 PM
still, eerily, a lot of the stuff still works with the alpha osi
like the orb laser
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V A H K I T I 04-May-18 10:51 PM
Yeah, I don't understand that at all...
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Hexadecimal Mantis 04-May-18 10:51 PM
I guess its exe controlled
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V A H K I T I 04-May-18 10:51 PM
Somehow
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Hexadecimal Mantis 04-May-18 10:54 PM
Good thing I didn't end up keeping this whole thing to myself, I would be working on it forever
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V A H K I T I 04-May-18 10:54 PM
I feel like you would have been stubborn enough to make the attempt too. Pac
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Hexadecimal Mantis 04-May-18 10:54 PM
Definitely
Still, I would have been chasing down my initial lead, which would ultimately lead nowhere
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V A H K I T I 04-May-18 10:56 PM
It's just weird why it starts to play and then only loops once then goes back to idle.
Is there anything in the movelist that declares an animation should loop?
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Hexadecimal Mantis 04-May-18 10:57 PM
it doesn't look like it. Its not just that though, 027 plays no matter what.
I did some readjusting in the vid, but it affected other stuff
And I also checked 027 stuff in the alpha movelist, its exactly the same accept for adding one to the backwards jump
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🐸 Fraug (The Ass-Man) 04-May-18 10:59 PM
well the anim is intened to continue playing for X amount of time right? isnt there multiple instances on the fall? maybe there are other instances of the grapple fly
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Hexadecimal Mantis 04-May-18 10:59 PM
027 is the same anim in the alpha too
@🐸 Fraug (The Ass-Man) the beta has the same amount of instances as the alpha (edited)
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🐸 Fraug (The Ass-Man) 04-May-18 11:00 PM
they may have had to move around stuff for new animations. like the laser, etc
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Hexadecimal Mantis 04-May-18 11:01 PM
they did move it, but the stuff needed for it to work correctly does not point anywhere in both versions, which makes placement negligable
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V A H K I T I 04-May-18 11:02 PM
So what's the plan now then?
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🐸 Fraug (The Ass-Man) 04-May-18 11:02 PM
hm
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Hexadecimal Mantis 04-May-18 11:02 PM
I really don't know, i might try stuff again tomorrow to truly confirm everything
I really hoped this would be easier
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V A H K I T I 04-May-18 11:03 PM
:/
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🐸 Fraug (The Ass-Man) 04-May-18 11:03 PM
damn
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V A H K I T I 04-May-18 11:04 PM
@Team Litestone Anyone else wanna help the boy out? 😛
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Hexadecimal Mantis 04-May-18 11:04 PM
Also, if anyone else wants to look at it, the important info is out there
oof ninja'd
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V A H K I T I 04-May-18 11:06 PM
Pac
GAY
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Hexadecimal Mantis 04-May-18 11:08 PM
sudo pacman -R GAY
done
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V A H K I T I 04-May-18 11:09 PM
Same
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Hexadecimal Mantis 04-May-18 11:10 PM
I'm not gay btw if anyone was wondering
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V A H K I T I 04-May-18 11:10 PM
I LOVE HOW YOU HAD TO SAY THAT. xP
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Hexadecimal Mantis 04-May-18 11:12 PM
My parents thought I was gay for a really long time because I never brought any grils back. They probably still do
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V A H K I T I 04-May-18 11:12 PM
kek
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🐸 Fraug (The Ass-Man) 04-May-18 11:13 PM
my one friend hasnt talked about girls since ive known him. im convinced he is super closeted because a) his dad is really conservative, so he is as well b) when hes super high he gets really touchy with the boys
if he came out and his dad heard hed be dead im not even joking
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Hexadecimal Mantis 04-May-18 11:15 PM
My reason for never talking about it was more of "My social skills suck and I can't talk to the opposite sex"
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🐸 Fraug (The Ass-Man) 04-May-18 11:16 PM
me too i was horrible at flirting and body language. im surprised i even have a gf rn honestly
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🐠 Pohatu-Marxism (Jonah) 04-May-18 11:22 PM
sudo emerge --ask app-sex/gay
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V A H K I T I 04-May-18 11:22 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 04-May-18 11:23 PM
🙃
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V A H K I T I 04-May-18 11:24 PM
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
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2Tie 04-May-18 11:45 PM
i've had a couple boyfriends and a trans girlfriend
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V A H K I T I 04-May-18 11:45 PM
And like that you have my attention. xP
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🐸 Fraug (The Ass-Man) 04-May-18 11:45 PM
Click here to subscribe - http://bit.ly/SubscribeToSpandauBallet Music video by Spandau Ballet performing TRUE. Taken from the album 'True' Buy the greatest ...
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V A H K I T I 04-May-18 11:47 PM
You stay out of this. Pac (edited)
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🐸 Fraug (The Ass-Man) 04-May-18 11:47 PM
hahahaha
il go back to working on my cd case
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V A H K I T I 04-May-18 11:47 PM
GRANDDAD
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2Tie 05-May-18 12:00 AM
PieceOfHeart linkholdup
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V A H K I T I 05-May-18 12:00 AM
Same
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🐸 Fraug (The Ass-Man) 05-May-18 12:00 AM
but yet so different 🤔
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V A H K I T I 05-May-18 12:05 AM
ExtraStrength DailyDose
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🐸 Fraug (The Ass-Man) 05-May-18 12:23 AM
@V A H K I T I i finished the 3 case cover. had to make a modification but im betting not even YOU will pick up on it 😈
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V A H K I T I 05-May-18 12:23 AM
Try me
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🐸 Fraug (The Ass-Man) 05-May-18 12:23 AM
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V A H K I T I 05-May-18 12:24 AM
Show me the original again?
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🐸 Fraug (The Ass-Man) 05-May-18 12:24 AM
changing positions doesnt count
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V A H K I T I 05-May-18 12:24 AM
You resized the background slightly
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🐸 Fraug (The Ass-Man) 05-May-18 12:25 AM
neither is that
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V A H K I T I 05-May-18 12:25 AM
I did notice one odd thing in both
What's that box behind Lewa?
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🐸 Fraug (The Ass-Man) 05-May-18 12:25 AM
hehehe
thats been there
thats part of the temple
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V A H K I T I 05-May-18 12:25 AM
Ah I see it
You blurred out the side of the Kini Nui on the right
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🐸 Fraug (The Ass-Man) 05-May-18 12:25 AM
im assuming Kini Nui is the temple?
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V A H K I T I 05-May-18 12:26 AM
Ye
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🐸 Fraug (The Ass-Man) 05-May-18 12:26 AM
i didnt blur ir
i erased it
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V A H K I T I 05-May-18 12:26 AM
Well whatever
That's it right?
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🐸 Fraug (The Ass-Man) 05-May-18 12:26 AM
because it abruptly ended and looked bad
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V A H K I T I 05-May-18 12:26 AM
😛
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🐸 Fraug (The Ass-Man) 05-May-18 12:26 AM
yes it is
you win
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V A H K I T I 05-May-18 12:26 AM
Heh
You're talking to a guy who 100%ed Super Mario Odyssey. I have an eye for subtlety my dude. xP
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🐸 Fraug (The Ass-Man) 05-May-18 12:27 AM
damn it thats my next objective
i need to do that soon
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V A H K I T I 05-May-18 12:27 AM
Technically I like... 101%ed it.
Cause I got all the main 800 moons, and then the remaining 199
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🐸 Fraug (The Ass-Man) 05-May-18 12:28 AM
and i thought youd probably get it. but it reassures me it took you a min . to the eye it wont look any different
because 3 cd cases are wider obviously
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V A H K I T I 05-May-18 12:28 AM
Well to be fair, I am hopped up on sleep meds. 😛
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🐸 Fraug (The Ass-Man) 05-May-18 12:29 AM
no wonder it seems like you never sleep
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V A H K I T I 05-May-18 12:30 AM
hm?
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🐸 Fraug (The Ass-Man) 05-May-18 12:30 AM
youre usually on. are they meds that help you go to sleep or prevent it
if you dont mind me asking
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V A H K I T I 05-May-18 12:30 AM
The former. 😛 But regardless of that I don't turn off my computer at night or anything
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🐸 Fraug (The Ass-Man) 05-May-18 12:31 AM
oh darn thats not good. i have to restart photoshop every 15 mins just so all my tools function
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V A H K I T I 05-May-18 12:32 AM
Lol, rip.
I learned from my mum to treat PCs like light bulbs.
The more you turn them on and off, the faster the HDD dies
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🐸 Fraug (The Ass-Man) 05-May-18 12:32 AM
oh i have an SSD hehe
thats why
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V A H K I T I 05-May-18 12:33 AM
Especially with my current gaming pc, the need to reboot just to clear memory is almost non-existent.
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🐸 Fraug (The Ass-Man) 05-May-18 12:34 AM
that makes sense. i prefer to reboot so everything starts fresh
i think now is a good time to work on the CD labels
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V A H K I T I 05-May-18 12:35 AM
:3
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🐸 Fraug (The Ass-Man) 05-May-18 12:38 AM
I have an idea already
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V A H K I T I 05-May-18 12:41 AM
Oh?
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🐸 Fraug (The Ass-Man) 05-May-18 12:44 AM
gimme a min
do we want a solid color background or the one of the hau and mata nui
i was using the latter
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V A H K I T I 05-May-18 12:48 AM
Idk?
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🐸 Fraug (The Ass-Man) 05-May-18 12:48 AM
ill make two
and show ya
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V A H K I T I 05-May-18 12:49 AM
Aight
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🐸 Fraug (The Ass-Man) 05-May-18 12:57 AM
for the sound track what if we invert the whole label color
or black and white outline?
have it stand out from the other two as not being a game
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🐸 Fraug (The Ass-Man) 05-May-18 01:14 AM
okay
for the alpha we can have a different toa
And the soundtrack something completely different
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Eljay Johnsen 05-May-18 01:17 AM
Dunno if it's possible, but maybe lump three Toa together? Disk 1 would be Akamai, Disk 2 Wairuha? (edited)
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🐸 Fraug (The Ass-Man) 05-May-18 01:18 AM
ah thatd be cool
lemme see what I can do
with the disk being a roundy boi its pretty hard getting anything large in there
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🐸 Fraug (The Ass-Man) 05-May-18 01:47 AM
here for when you wake up liam. im gonna go to sleep
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😺 QSKSw (Josie) 05-May-18 01:47 AM
Looks good boi
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🐸 Fraug (The Ass-Man) 05-May-18 01:49 AM
Thanks! Ignore the guides I just wanted to push it out quick
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🐸 Fraug (The Ass-Man) 05-May-18 02:21 PM
@V A H K I T I did you see the CD?
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V A H K I T I 05-May-18 02:21 PM
Ye
I mean it's right here. xP
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🐸 Fraug (The Ass-Man) 05-May-18 02:22 PM
okay i was just checkin, hows it looking?
im thinking for the alpha CD it have onua on the cover
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V A H K I T I 05-May-18 02:22 PM
I like it. Its lacking logos and whatnot though
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🐸 Fraug (The Ass-Man) 05-May-18 02:23 PM
oh thats right I gotta throw on beaverhouse and BMP
on it
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ShadowDraikana 05-May-18 02:27 PM
@V A H K I T I You called?
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V A H K I T I 05-May-18 02:27 PM
I did?
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🐸 Fraug (The Ass-Man) 05-May-18 02:28 PM
he did?
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ShadowDraikana 05-May-18 02:28 PM
Oh you tagged the role
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🐸 Fraug (The Ass-Man) 05-May-18 02:29 PM
rip
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ShadowDraikana 05-May-18 02:30 PM
Well either way I did some digging around the alpha last night to see if I could find the problem with the ttrt. The AI for them is utterly broken as far as I can tell.
they do not move at all, even though they use the walk animation
not to mention they have no attack or take damage animation yet they can attack and be killed. In the beta, however, you can't kill them.
@🐸 Fraug (The Ass-Man) Did I miss anything?
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🐸 Fraug (The Ass-Man) 05-May-18 02:36 PM
well all last night hex and liam were beating each other off to animations. theyre trying to get the grapple flying animation working again
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ShadowDraikana 05-May-18 02:37 PM
Let me guess: osi stupidity again
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🐸 Fraug (The Ass-Man) 05-May-18 02:38 PM
we think
i was making the cd label at the time
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ShadowDraikana 05-May-18 02:39 PM
@Hexadecimal Mantis @V A H K I T I You guys are aware of the fact that the graple animation works underwater, right?
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Hexadecimal Mantis 05-May-18 02:39 PM
the fucc
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ShadowDraikana 05-May-18 02:39 PM
*when sinking underwater
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Hexadecimal Mantis 05-May-18 02:39 PM
The movelist is fine. I just triple checked today. I don't get why it doesn't work normally
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ShadowDraikana 05-May-18 02:40 PM
Yeah I'm thinking it's osi fuckery
Because if not the movelist then what else
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Hexadecimal Mantis 05-May-18 02:41 PM
yea probably
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ShadowDraikana 05-May-18 02:41 PM
i even replaced Onua with the alpha version and it still malfunctioned
still works when sinking underwater though
Want me to record a quick vid showing it?
Best place to see this is in the ATRM
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🐸 Fraug (The Ass-Man) 05-May-18 02:44 PM
if you want to
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ShadowDraikana 05-May-18 02:45 PM
the fuck
apparently I accidentally forked the sage file formats on github
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Deleted User 05-May-18 02:49 PM
trying to make your own derivatives, huh?
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ShadowDraikana 05-May-18 02:50 PM
Nope
got it on tape
@🐸 Fraug (The Ass-Man) @Hexadecimal Mantis
I'm willing to bet it would happen with normal falling too
This clearly has to be the osi fucking up
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🐸 Fraug (The Ass-Man) 05-May-18 03:06 PM
i was gonna ask if his default to idle was another glitch
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ShadowDraikana 05-May-18 03:53 PM
I just did a real playthrough of Kopaka's level... boi does it have issues. I mean it works, but it needs some major adjustements. All the trees in the level, for example, are lacking collision. The rahi (wrat) have the same t-pose issue that's clearly a problem with the AI. Lighting in the level is incredibly wonky too.
Oh and don't forget the weirdly spaced platforms, or out of bounds items. And the completely broken switches in VISN. Or the non-functioning boulders in SNFL. Or the lack of ammo... (edited)
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V A H K I T I 05-May-18 03:55 PM
All of this fortunately is pretty easily fixable with a bit of effort.
Except maybe the buttons
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ShadowDraikana 05-May-18 03:55 PM
And the rahi AI
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V A H K I T I 05-May-18 03:56 PM
Depending on what the issues is
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ShadowDraikana 05-May-18 03:56 PM
Oh and then there's the surfing speed
also hopefully an easy fix
that one area is literally what like two jumps and done because you're flying at mach 10
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V A H K I T I 05-May-18 03:57 PM
Surprisingly I did manage to make it through that for my recordings.
So at least that one is JUST BARELY possible
I also managed to do about 30 feet of Lewa's Ruru slide completely blind.
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ShadowDraikana 05-May-18 03:58 PM
Can you actually jump into the other parts of it or did they wall it off
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V A H K I T I 05-May-18 03:59 PM
You can still I think.
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ShadowDraikana 05-May-18 03:59 PM
face palm
Trying to get a killbox for that area is going to be a nightmare
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V A H K I T I 05-May-18 04:00 PM
Is it really necessary?
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ShadowDraikana 05-May-18 04:00 PM
It depends on if the game kills you for being out of world
which causes a crash
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V A H K I T I 05-May-18 04:01 PM
I'm no professional game designer, but if Super Mario 64 allows you to take shortcuts by jumping the slides, so can Bonkle. 😛
Just put a killbox at the bottom and be done with it
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ShadowDraikana 05-May-18 04:01 PM
And hope the out of world thing doesn't kick in
Speaking of that, we need to figure out why it has such a flipout with death in general
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V A H K I T I 05-May-18 04:02 PM
I wouldn't really call it a priority considering any properly designed level will have a killbox.
If it doesn't, it shouldn't be in the game.
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ShadowDraikana 05-May-18 04:02 PM
No, I'm saying death in-bounds causes a crash a LOT
but I get your point
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V A H K I T I 05-May-18 04:03 PM
Could be a hardware issue. I haven't had many consistent issues with dying barring the out of bounds issues.
Which is a wild goose chase not worth expending time and effort on for a bug that almost nobody will consistently encounter. 😛
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ShadowDraikana 05-May-18 04:04 PM
Considering it's a problem on four different systems I've tried the game on, it seems likely
I should note my oldest system I've used it on has had the least issues with death, though it still happens in some specific areas
Speaking of hardware crashes, is Onewa still crapping out on you Vahkiti?
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V A H K I T I 05-May-18 04:08 PM
Ye
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ShadowDraikana 05-May-18 04:09 PM
What does IDA say?
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V A H K I T I 05-May-18 04:09 PM
Haven't looked
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ShadowDraikana 05-May-18 04:09 PM
Omega said it crashed for him too
The common denominator is that you both are on Win10
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emily (peri) 05-May-18 04:11 PM
im also win10 and have the onewa crash
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ShadowDraikana 05-May-18 04:13 PM
So this is clearly a Win10 problem
And if we do make Onewa's convo needed for the door to open, this will have to be addressed
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UTTER_BODGE 05-May-18 04:13 PM
yeah just confirmed it works fine for me on windows 7
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ShadowDraikana 05-May-18 04:54 PM
@V A H K I T I Probably won't be back until monday, so ping me or PM me if you need me.
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V A H K I T I 05-May-18 04:54 PM
Rip
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🐸 Fraug (The Ass-Man) 05-May-18 04:56 PM
For fucks sake staples gave me the wrong printing cartridges
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V A H K I T I 05-May-18 04:58 PM
Boi you're just having the shit luck of the draw this week. xP
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🐸 Fraug (The Ass-Man) 05-May-18 04:58 PM
Tell me about it 😭. I just wanna make this for fucks sake
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ProfessorBrickkeeper 05-May-18 06:59 PM
With all these issues, do we have an ongoing list of the ones specifically determined to be OSI-related?
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🐸 Fraug (The Ass-Man) 05-May-18 06:59 PM
Sorta?
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ProfessorBrickkeeper 05-May-18 07:00 PM
I’m just thinking, once the OSI is fully worked out, we’ll need to scramble to fix the issues in order to coordinate this with the video. (edited)
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V A H K I T I 05-May-18 07:01 PM
I have no notions of getting all the OSI issues figured out and fixed in one fell swoop before release.
@JrMasterModelBuilder isn't even done with the decompiler yet.
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ProfessorBrickkeeper 05-May-18 07:03 PM
I know... some of the OSI issues are critical enough that the game probably can’t be released without fixes being made first, though.
Namely the issue of Gali’s level intro crashing the game.
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V A H K I T I 05-May-18 07:04 PM
WHich can be circumvented by plaything through the test menu which will be enabled by default due to other frontend issues.
Don't forget, the alpha launched as is, out of the box.
Do you REMEMBER the initial state of the alpha? 😛
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ProfessorBrickkeeper 05-May-18 07:05 PM
Uh, it still crashes for me when accessed through there.
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V A H K I T I 05-May-18 07:05 PM
We didn't even SEE Le-Koro until the second stream. xP
Wot
The cutscene doesn't play by default from the test menu.
It loads STRT instead of MTUP
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ProfessorBrickkeeper 05-May-18 07:15 PM
Well Gali’s level access from the test menu still instantly crashes the game.
That’s all I can tell you.
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V A H K I T I 05-May-18 07:16 PM
You're the only one who's reported that out of everyone here.. YOu sure you didn't fuck up the BLK or something?
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ProfessorBrickkeeper 05-May-18 07:16 PM
Yeah, haven’t touched it.
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Hexadecimal Mantis 05-May-18 07:32 PM
The users in #beaverhouse-lost-media are getting tired of waiting lol
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Deleted User 05-May-18 07:51 PM
@Hexadecimal Mantis gotta finish the reveal vid
i've watered it down a lot, but there's still a bit of work left to do
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V A H K I T I 05-May-18 07:51 PM
?
Oh that
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Deleted User 05-May-18 07:52 PM
@V A H K I T I you know what i'm taking about
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V A H K I T I 05-May-18 07:52 PM
yeah
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Deleted User 05-May-18 07:52 PM
i'll have to make the full version later
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Hexadecimal Mantis 05-May-18 07:52 PM
Wait, you're making a reveal vid? is that why you asked for my pfp?
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Deleted User 05-May-18 07:52 PM
yeah
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Hexadecimal Mantis 05-May-18 07:53 PM
Is this separate from the Liam64's (Random nickname to differentiate the Liams) vid? (edited)
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Deleted User 05-May-18 07:53 PM
IT WAS ME ALL ALONG, AUSTIN!
this vid's to reveal just who thicc really is
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V A H K I T I 05-May-18 07:56 PM
How's it going btw? 😛
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Deleted User 05-May-18 07:57 PM
bit of a delay since i just tried and failed to win a raffle; walking home at the moment
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Hexadecimal Mantis 05-May-18 07:57 PM
What was the raffle for?
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Deleted User 05-May-18 07:57 PM
180° camera
amazon had a truck out where you could try out a standalone android vr headset
the lenovo mirage solo, if you wanna look into that
it was okay
only 2 downsides maybe 3
1) the controller only rotates; can't move it in space
whereas the headset itself can move
2) gotta press down on the headset 'cause it won't stay on my face
and arguably 3) not a lot of apps available
at least, compared to oculus go/gearvr
i'm just gonna wait for whatever the santa cruz prototype's gonna become
@V A H K I T I anyway, eta <30 minutes
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V A H K I T I 05-May-18 08:06 PM
Noice
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Deleted User 05-May-18 08:06 PM
i.e. when i get home
not when i get to my desk
hopefully tonight will finally be the night i get that shot done
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Hexadecimal Mantis 05-May-18 08:08 PM
here is the prototype boi i bought (edited)
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V A H K I T I 05-May-18 08:09 PM
H A H A R E D B O I
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Hexadecimal Mantis 05-May-18 08:09 PM
Its solid red too
I'll display it with my other prototypes/misprints
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emily (peri) 05-May-18 08:11 PM
what other stuff have ya got?
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Hexadecimal Mantis 05-May-18 08:13 PM
test print aqua axes, mata green nuva chest armor, and some other common misprint masks
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emily (peri) 05-May-18 08:14 PM
neat
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Hexadecimal Mantis 05-May-18 08:14 PM
What prototype/misprint parts do you have?
iirc you mentioned having some prototype matoran at one point
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emily (peri) 05-May-18 08:16 PM
yeah, I've got a prototype matoro! I sold off the jala and kongu I had, which I kinda regret at this point but ah well. iirc someone linked to a bricklink listing for them so I guess whoever I sold them too is already trying to turn a profit lol
also got a few misprint masks kicking around - light blue kaukau, a couple of rurus/matatus. nothing beyond that
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Hexadecimal Mantis 05-May-18 08:18 PM
here are a few of the things I mentioned. (edited)
There are a bunch of them in the wild
But I managed to get a couple
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emily (peri) 05-May-18 08:19 PM
I wonder why they were testing those parts in green, haha
I guess silver could've been trickier for prototyping stuff
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Hexadecimal Mantis 05-May-18 08:20 PM
yea. LEGO did most of their prototyping in generic solid colors back then
its easier to spot mold imperfections
Now they use SLS prototyping iirc
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emily (peri) 05-May-18 08:23 PM
makes sense
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UTTER_BODGE 05-May-18 08:26 PM
yeah there's red ghosts and darth vader helmets and such
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Hexadecimal Mantis 05-May-18 08:27 PM
The red ghosts and Vader helmets were the result of rogue employees shooting the wrong colors into the molds.
not actual test prints
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UTTER_BODGE 05-May-18 08:27 PM
wat
rogue employees....?
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Hexadecimal Mantis 05-May-18 08:28 PM
Apparently. Thats why there are a ton of ghost variants
Clear, black, etc
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UTTER_BODGE 05-May-18 08:34 PM
btw has thicc/anyone else tossed people the makuta level text yet
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V A H K I T I 05-May-18 08:41 PM
No, and for good reason
We don't plan on teasing something that's not there. This is something we agreed on pretty early
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UTTER_BODGE 05-May-18 08:42 PM
the reason it was being discussed earlier was to show them there WASN'T something there
no boss
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Deleted User 05-May-18 09:29 PM
maybe i shouldn't have been out so long
i think i'm dehydrated
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🐸 Fraug (The Ass-Man) 05-May-18 09:31 PM
Ay boys any progress? I've been out
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Deleted User 05-May-18 09:31 PM
trying to edit a video while mildly delirious
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Hexadecimal Mantis 05-May-18 09:31 PM
drink some water boi
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Deleted User 05-May-18 09:31 PM
i did
it's not helping
maybe i need gatorade
but it's hot outside
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Hexadecimal Mantis 05-May-18 09:33 PM
I always keep my AC at full blast. The weather where I live is all over the place
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Deleted User 05-May-18 09:33 PM
oh, don't worry, the ac's on here
it's just
ralph's is 2 blocks and 5 minutes away and it's 88 degrees outside
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🐸 Fraug (The Ass-Man) 05-May-18 10:39 PM
Maybe you need some baja
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Hexadecimal Mantis 05-May-18 11:09 PM
@V A H K I T I I figured out the grapple
sort of
Holding up after grappling will play the animation
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V A H K I T I 05-May-18 11:13 PM
:|
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Hexadecimal Mantis 05-May-18 11:13 PM
probably an osi change
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V A H K I T I 05-May-18 11:13 PM
Can it be fixed?
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Hexadecimal Mantis 05-May-18 11:14 PM
Maybe after osi modifications. It could be intentional
or unfinished
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V A H K I T I 05-May-18 11:14 PM
Feck
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Hexadecimal Mantis 05-May-18 11:16 PM
The timing is kind of weird, but you can get the animation to play
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🐸 Fraug (The Ass-Man) 05-May-18 11:27 PM
heyy thats progress
and hey folks
im back
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Deleted User 06-May-18 06:30 AM
anyone awake?
@here
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Deleted User 06-May-18 07:03 AM
i still gotta iron things out, but here's a preview of what i've been working on https://youtu.be/6nWfUNF0LpQ
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🐠 Pohatu-Marxism (Jonah) 06-May-18 07:23 AM
OMFG
I'm laughing my ass off
@Deleted User That is incredible
This HAS to be the official reveal video
@Deleted User One suggestion: you should replace Steve Austin's name with a super memey, out-of-context audio sample of @V A H K I T I saying "Vahkiti." (edited)
If you get what I mean.
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🐸 Fraug (The Ass-Man) 06-May-18 10:40 AM
I love it. The audio needs work
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🐸 Fraug (The Ass-Man) 06-May-18 12:45 PM
That platforming is gonna need fixing in kopakas level
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Deleted User 06-May-18 02:04 PM
@🐠 Pohatu-Marxism (Jonah) I was thinking of using Fraug as Austin 'cause he caught on early on
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🐠 Pohatu-Marxism (Jonah) 06-May-18 02:04 PM
I think that Liam is better. More people know Vahkiti
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Deleted User 06-May-18 02:04 PM
Liam's the Undertaker
er, the Unseen 64 one
Vahkiti's the Greater Power/Thicc
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🐠 Pohatu-Marxism (Jonah) 06-May-18 02:06 PM
Wait wasn't Steve Austin the Greater Power??? (edited)
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Deleted User 06-May-18 02:06 PM
no, it was vince himself
to kinda allude to the plot, after the reveal, vince's wife and daughter reveal they made austin ceo in retaliation
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🐠 Pohatu-Marxism (Jonah) 06-May-18 02:07 PM
Fucking hell that storyline makes no sense
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Hexadecimal Mantis 06-May-18 02:07 PM
^
still excited to see the finished vid
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🐸 Fraug (The Ass-Man) 06-May-18 02:08 PM
dawg wwe is weird
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🐸 Fraug (The Ass-Man) 06-May-18 02:08 PM
the only story i thought was cool was when macho man and hulk hogan joined up and then had a huge rivalry
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Deleted User 06-May-18 02:09 PM
the reason they made vince the greater power was because he was the only guy who could fit the role at the time
mankind/mick foley was considered for the role
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Hexadecimal Mantis 06-May-18 02:10 PM
Who else is going to be added to the vid?
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Deleted User 06-May-18 02:11 PM
i'm gonna be making a "full version" later
for now i'm focusing on an abridged version since i don't wanna dely the beta
@🐠 Pohatu-Marxism (Jonah) also, the story at least kinda makes sense when you consider vince and austin are rivals/arch enemies (edited)
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🐸 Fraug (The Ass-Man) 06-May-18 02:14 PM
if you need help hmu
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🐠 Pohatu-Marxism (Jonah) 06-May-18 02:31 PM
Oh ok I had it backwards haha
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ProfessorBrickkeeper 06-May-18 03:17 PM
Alright, here's the error when Gali's level crashes half-way through loading.
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V A H K I T I 06-May-18 03:18 PM
???????????????
Are you playing this on an Apple II? Wtf is this error box and why does it look so chunky? xD
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🐸 Fraug (The Ass-Man) 06-May-18 03:19 PM
wtf dude
are you in a windows emulator on your mac?
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V A H K I T I 06-May-18 03:20 PM
How did you even get this RUNNING on a Mac? That's not even supposed to be possible.
I mean it'll RUN, but nothing looks right.
Unless @JrMasterModelBuilder's inversion fix repaired that issue?
Have you tried it since then JMMB?
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JrMasterModelBuilder 06-May-18 03:21 PM
I think Wine looks like that.
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V A H K I T I 06-May-18 03:21 PM
Well... all the same, that's even LESS possible.
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JrMasterModelBuilder 06-May-18 03:21 PM
Also, it was a VM that it didn't look right in.
IDK about Wine, haven't tried it.
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V A H K I T I 06-May-18 03:21 PM
In Wine on my PC, the game loads as far as the test menu, but any level loaded after that will crash
Try your VM again. Who knows, it might work now
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JrMasterModelBuilder 06-May-18 03:24 PM
I've tried the VM recently, same as before.
IDK what's up with it.
I've run other old DX stuff in VMware fine.
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V A H K I T I 06-May-18 03:25 PM
Rip
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ProfessorBrickkeeper 06-May-18 03:36 PM
The game works perfectly on Wine for me. Only issue is with Gali's level, but even on Win10 that crashes.
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V A H K I T I 06-May-18 03:36 PM
@Hexadecimal Mantis, you wanna weigh in on this?
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Hexadecimal Mantis 06-May-18 03:37 PM
on wine?
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V A H K I T I 06-May-18 03:38 PM
Ye
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Hexadecimal Mantis 06-May-18 03:38 PM
has he tried it on gnu/linux?
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ProfessorBrickkeeper 06-May-18 03:41 PM
What? I'm not following. Wine works okay, it's Gali's level that's the issue.
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V A H K I T I 06-May-18 03:41 PM
You're the only person to report it functional in anything other than Windows
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Hexadecimal Mantis 06-May-18 03:41 PM
^
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ProfessorBrickkeeper 06-May-18 03:41 PM
IMO the game's more stable on Wine that on genuine PC's I've tried it on.
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V A H K I T I 06-May-18 03:41 PM
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ProfessorBrickkeeper 06-May-18 03:42 PM
I can try packaging it with Winebottler, see if that works...
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V A H K I T I 06-May-18 03:42 PM
I mean the first step would be to know wtf your settings are
Cause again, as far as we know, it ONLY works on WIndows
It doesn't even work in Windows VMs
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ProfessorBrickkeeper 06-May-18 03:43 PM
I was just using the default settings of wine 2.0.2.
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V A H K I T I 06-May-18 03:44 PM
What distro?
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🐸 Fraug (The Ass-Man) 06-May-18 03:44 PM
on windows xp it worked pretty well
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V A H K I T I 06-May-18 03:44 PM
That doesn't look like Ubuntu to me, which is what I tested on.
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ProfessorBrickkeeper 06-May-18 03:44 PM
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Hexadecimal Mantis 06-May-18 03:45 PM
When did he say he was using Ubuntu @V A H K I T I ?
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V A H K I T I 06-May-18 03:45 PM
He didn't. That's why I asked what distro.
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Hexadecimal Mantis 06-May-18 03:45 PM
ah
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V A H K I T I 06-May-18 03:45 PM
Cause it's clearly NOT Ubuntu
😛
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Hexadecimal Mantis 06-May-18 03:45 PM
yea
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ProfessorBrickkeeper 06-May-18 03:46 PM
Uh, just the regular Mac one.
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V A H K I T I 06-May-18 03:46 PM
...
Wat
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JrMasterModelBuilder 06-May-18 03:46 PM
Are you using Winebottler?
Or Homebrew?
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V A H K I T I 06-May-18 03:47 PM
Also a full version behind on Wine, and it still works. The fuck
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JrMasterModelBuilder 06-May-18 03:49 PM
Or the official mac builds I didn't know Wine started making?
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Hexadecimal Mantis 06-May-18 03:49 PM
the wineconfig looks the same on ubuntu lol
just tested
inb4 "y not arch?" I'm using a borrowed machine atm
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V A H K I T I 06-May-18 03:52 PM
kek
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ProfessorBrickkeeper 06-May-18 03:54 PM
I was using one of the official Mac builds.
The game works in Winebottler, but it doesn't enable the dgvoodoo modifications there.
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Hexadecimal Mantis 06-May-18 03:57 PM
The levels crash on gnu/linux with wine
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V A H K I T I 06-May-18 03:58 PM
All of them?
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Hexadecimal Mantis 06-May-18 03:58 PM
it looks like it
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ProfessorBrickkeeper 06-May-18 03:58 PM
Only Gali's crashes mine. Weird. (edited)
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V A H K I T I 06-May-18 03:59 PM
On my end it does that AND permanently fucks my screen resolution.
I have to reboot to fix this.
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Hexadecimal Mantis 06-May-18 04:01 PM
I was able to fix that by spamming enter
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V A H K I T I 06-May-18 04:02 PM
Whelp. I already hard reset. Pac
You and @ProfessorBrickkeeper should work together to figure this out.
With some luck, maybe we can find out what makes it tick, and get a working Linux tutorial for launch.
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🐠 Pohatu-Marxism (Jonah) 06-May-18 04:03 PM
I could help out with that.
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V A H K I T I 06-May-18 04:03 PM
Please feel free
:3
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🐠 Pohatu-Marxism (Jonah) 06-May-18 04:03 PM
:D
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Hexadecimal Mantis 06-May-18 04:03 PM
Maybe its how the game handles directories?
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V A H K I T I 06-May-18 04:03 PM
I don't see how unless Wine 2 installs things differently than Wine 3 (edited)
Prof has Wine 2.0.2 if I recall, which is decently outdated.
Yet it works?
I haven't tested with anything other than the latest.
@ProfessorBrickkeeper Can you confirm whether or not Wine 3 breaks it?
Would be easier for you to upgrade than for us to downgrade. 😛
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Hexadecimal Mantis 06-May-18 04:06 PM
Okay resolution is fixed on mine. levels crash though
Can't even load the frontend
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V A H K I T I 06-May-18 04:07 PM
How'd you fix the resolution thing?
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Hexadecimal Mantis 06-May-18 04:07 PM
Exited and opened the game again
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V A H K I T I 06-May-18 04:07 PM
Wat
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😺 Lilith 06-May-18 04:08 PM
I could try the game on my manjaro/arch tomorrow if that helps
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Hexadecimal Mantis 06-May-18 04:09 PM
@V A H K I T I Do the levels crash on your machine too?
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V A H K I T I 06-May-18 04:09 PM
I think so? Nothing ever loads. I get some kind of an error
But with the resolution shenanigans I can't see it
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🐠 Pohatu-Marxism (Jonah) 06-May-18 04:09 PM
What virtual machine has this been attempted on?
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Hexadecimal Mantis 06-May-18 04:09 PM
I don't get an error, it just doesn't load
I feel like this is happening because I didn't install the game
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V A H K I T I 06-May-18 04:10 PM
No I installed it normally and it still happenbs
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Hexadecimal Mantis 06-May-18 04:11 PM
we should try downgrading wine
I doubt it would make a difference though
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V A H K I T I 06-May-18 04:11 PM
I mean it works forBrickkkeper
Also yeah, I can;t fix this resolution shit
The more I press enter and the longer I wait, the more my PC flips the fuck out
Errors are popping up faster than a broken XP machine in a retirememnt home
Resolutions are cycling every ten seconds
It's insane
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Hexadecimal Mantis 06-May-18 04:13 PM
Going to try it on the switch
kek
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V A H K I T I 06-May-18 04:13 PM
I'll laugh
I'll actually fuckin laugh if THAT works
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Hexadecimal Mantis 06-May-18 04:13 PM
no hardware acceleration. Bare metal
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V A H K I T I 06-May-18 04:14 PM
Even so, if it runs it runs
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V A H K I T I 06-May-18 04:24 PM
ANy luck?
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Hexadecimal Mantis 06-May-18 04:24 PM
I'm uploading the tar, and i'll need to download it
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V A H K I T I 06-May-18 04:25 PM
I take it USB transfer isn't a thing yet?
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Hexadecimal Mantis 06-May-18 04:25 PM
I don't think so
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ProfessorBrickkeeper 06-May-18 04:31 PM
Okay, the game works identically on 3.0
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V A H K I T I 06-May-18 04:31 PM
.-.
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Hexadecimal Mantis 06-May-18 04:50 PM
Its not going to work. The game isn't compiled for arm.
I honestly should have thought of that sooner
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V A H K I T I 06-May-18 04:52 PM
RIP
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🐠 Pohatu-Marxism (Jonah) 06-May-18 05:13 PM
I'll take a look at it in a bit. It might work yet in VMWare/KVM.
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V A H K I T I 06-May-18 05:16 PM
Aight
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Hexadecimal Mantis 06-May-18 06:49 PM
Tahu grapple animation
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V A H K I T I 06-May-18 06:50 PM
Ayyyy ya fixed it?
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emily (peri) 06-May-18 06:53 PM
looks like it was cheesed by hanging off a ledge at the time you get pulled
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🐸 Fraug (The Ass-Man) 06-May-18 06:53 PM
ayy excellent
mayhaps?
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Hexadecimal Mantis 06-May-18 06:59 PM
No its not fixed
I just wanted to see what the animation looked like
It wasn't cheesed by hanging off the ledge, it was cheesed by starting the fall animation before the grapple
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V A H K I T I 06-May-18 07:03 PM
Rip
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V A H K I T I 06-May-18 08:54 PM
So @Team Litestone, what's on the docket for today? What's everyone working on or planning to work on?
@🐸 Fraug (The Ass-Man), how goes the disk art?
@🐠 Pohatu-Marxism (Jonah), Any progress with your Linux tests?
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🐸 Fraug (The Ass-Man) 06-May-18 08:55 PM
Nothing changed yet. I'm working on it now. I'm adding our logos etc
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V A H K I T I 06-May-18 09:01 PM
Noice
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Deleted User 06-May-18 09:14 PM
@V A H K I T I my plan? send fraug some project files and see if we can try and speed up progress on the vid by working together (edited)
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🐸 Fraug (The Ass-Man) 06-May-18 09:14 PM
Yeet skrrt
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V A H K I T I 06-May-18 09:14 PM
Noice
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🐸 Fraug (The Ass-Man) 06-May-18 09:14 PM
I passed out so I'm gonna get my go go juice
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V A H K I T I 06-May-18 09:14 PM
Baja? Pac
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🐸 Fraug (The Ass-Man) 06-May-18 09:14 PM
Very closw
Ice tea and lemonade
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V A H K I T I 06-May-18 09:15 PM
Neat. 😛
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Deleted User 06-May-18 09:15 PM
what's this baja stuff everyone keeps goin on about? is it baja blast? (edited)
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🐸 Fraug (The Ass-Man) 06-May-18 09:15 PM
I have a receipe for the best god damn ice tea and lemonade in the fucking game ™️
Yea
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Hexadecimal Mantis 06-May-18 09:16 PM
If you guys need help editing, I might be able to contribute. What kind of project files are you using?
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Deleted User 06-May-18 09:16 PM
haven't sent the files yet, but i'm using after effects
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🐸 Fraug (The Ass-Man) 06-May-18 09:16 PM
By "project files' he's just sending me sources
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Deleted User 06-May-18 09:16 PM
^
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🐸 Fraug (The Ass-Man) 06-May-18 09:17 PM
I'm whipping up something on my end.
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Hexadecimal Mantis 06-May-18 09:17 PM
same video though? or an alternate reveal?
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Deleted User 06-May-18 09:18 PM
probably the same vid, but if possible, i'd rather do the full reveal
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🐸 Fraug (The Ass-Man) 06-May-18 09:19 PM
Same video, different techniques
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Deleted User 06-May-18 09:19 PM
@Hexadecimal Mantis what apps do you have?
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Hexadecimal Mantis 06-May-18 09:19 PM
I have after effects and premiere
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🐸 Fraug (The Ass-Man) 06-May-18 09:20 PM
I uSE iMoViE 👌👌💯
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Deleted User 06-May-18 09:20 PM
@Hexadecimal Mantis you familiar with ae's motion tracking tools?
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🐸 Fraug (The Ass-Man) 06-May-18 09:20 PM
KEYFRAMING
THATS THE TECHNICAL TERM @Deleted User
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Hexadecimal Mantis 06-May-18 09:21 PM
^
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🐸 Fraug (The Ass-Man) 06-May-18 09:21 PM
IM REALLY GOOD AT KEYFRAMING
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Deleted User 06-May-18 09:21 PM
@🐸 Fraug (The Ass-Man) if there's three of us working on it, that's gonna massively speed things up
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🐸 Fraug (The Ass-Man) 06-May-18 09:21 PM
Oh absolutely
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Hexadecimal Mantis 06-May-18 09:21 PM
I haven't done too much with it, but I could probably figure it out
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🐸 Fraug (The Ass-Man) 06-May-18 09:22 PM
After the CD labels are final @V A H K I T I I'm gonna get to working on the manual
Then I'll send everything again for one final review and revision and it's off to my printer
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Deleted User 06-May-18 09:23 PM
will it be anything like sonic 2 special edition? :y
Let's Play Sonic 2: Special Edition by docfuture - Part 1: Instruction Manual
@🐸 Fraug (The Ass-Man) i'm gonna do some image conversations so the avatars are already circular and stuff
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🐸 Fraug (The Ass-Man) 06-May-18 09:27 PM
Okay
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Deleted User 06-May-18 09:27 PM
@Hexadecimal Mantis and in your case, i'm just gonna zip up my project folder and send it over
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🐸 Fraug (The Ass-Man) 06-May-18 09:27 PM
I'll send you the PDF of what it looks like
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Hexadecimal Mantis 06-May-18 09:28 PM
Okay motion tracking looks pretty straightforward.
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🐸 Fraug (The Ass-Man) 06-May-18 09:28 PM
Yea. It's just gonna take time
@V A H K I T I
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V A H K I T I 06-May-18 09:35 PM
Ew, no, don't put the lego sofware logo on top of the others for one, that's incredibly unbalanced
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🐸 Fraug (The Ass-Man) 06-May-18 09:35 PM
im gonna fix the top text
you got it
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V A H K I T I 06-May-18 09:36 PM
That whole side of the disk looks a bit cluttered actually
Hmm
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Omega12 06-May-18 09:36 PM
Looks pretty normal for 2001 discs
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🐸 Fraug (The Ass-Man) 06-May-18 09:36 PM
lego really had bad layout
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V A H K I T I 06-May-18 09:36 PM
Maybe put our logos on top of the lego one, move the compact disk logo to the bottom and center the company ones
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🐸 Fraug (The Ass-Man) 06-May-18 09:37 PM
mkay hold on lemme try something
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Hexadecimal Mantis 06-May-18 09:37 PM
hecc
I forgot my CC password
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🐸 Fraug (The Ass-Man) 06-May-18 09:38 PM
im using this as reference
minus the "e for everyone"
@V A H K I T I
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V A H K I T I 06-May-18 09:43 PM
ight wanna increase the space between them too
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Hexadecimal Mantis 06-May-18 09:44 PM
We should do one of those crappy shaped discs
that break the drive
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🐸 Fraug (The Ass-Man) 06-May-18 09:44 PM
i agree
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Hexadecimal Mantis 06-May-18 09:44 PM
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🐸 Fraug (The Ass-Man) 06-May-18 09:44 PM
fuck yes
@V A H K I T I increase space between logos?
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V A H K I T I 06-May-18 09:59 PM
Ye
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🐸 Fraug (The Ass-Man) 06-May-18 10:00 PM
done
top text fixed too
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V A H K I T I 06-May-18 10:01 PM
Much better
Might wanna use a differend version of the Beaverhouse logo come to think of it.
Cause that text is gonna be impossible to read on a disk
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🐸 Fraug (The Ass-Man) 06-May-18 10:01 PM
I can make the text larger
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Hexadecimal Mantis 06-May-18 10:03 PM
okay got into my CC account
awaiting the projects files
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🐸 Fraug (The Ass-Man) 06-May-18 10:04 PM
should i move tahu up a skoch?
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V A H K I T I 06-May-18 10:04 PM
Nah
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🐸 Fraug (The Ass-Man) 06-May-18 10:08 PM
for the alpha disk can i have onua, any objections?
mayhaps another toa?
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V A H K I T I 06-May-18 10:09 PM
Onua is fine.
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🐸 Fraug (The Ass-Man) 06-May-18 10:09 PM
you got it
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V A H K I T I 06-May-18 10:15 PM
@Deleted User, you sent @Hexadecimal Mantis all the things yet?
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🐸 Fraug (The Ass-Man) 06-May-18 10:15 PM
he hasnt sent me stuff yet so id assume no
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V A H K I T I 06-May-18 10:18 PM
Rip
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Hexadecimal Mantis 06-May-18 10:18 PM
He told me he was cleaning it up
Im going to practice keyframing in the meantime
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🐸 Fraug (The Ass-Man) 06-May-18 10:23 PM
@V A H K I T I
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V A H K I T I 06-May-18 10:24 PM
Better
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🐸 Fraug (The Ass-Man) 06-May-18 10:24 PM
what to improve on? should i move the logos lower?
the house and the biomedia line up. the smoke is an issue because itll be too small if i get that to fit in
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🐸 Fraug (The Ass-Man) 06-May-18 10:37 PM
@V A H K I T I did you wanna see it with a plain background as well?
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Deleted User 06-May-18 10:40 PM
@V A H K I T I not yet; the .aep's a bit of a mess so i wanna make sure it's easy to navigate
also color coding finished tracks and tracks i'm calling dibs on
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🐸 Fraug (The Ass-Man) 06-May-18 10:41 PM
@V A H K I T I
maybe plain background for alpha disk?
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V A H K I T I 06-May-18 10:42 PM
But why?
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🐸 Fraug (The Ass-Man) 06-May-18 10:43 PM
make it a lil different. couple nights ago you asked to see both
to set the disks apart as well
final will be fancy, alpha will be kinda plain, idk what were doing for sound track but I have an idea
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V A H K I T I 06-May-18 10:44 PM
It doesn't really look that good though tbh
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🐸 Fraug (The Ass-Man) 06-May-18 10:44 PM
id have to agree with you on it haha
i was just seeing if you liked the idea
heres the alpha disk
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V A H K I T I 06-May-18 10:48 PM
I like it. It's a shame these game renders are so small. I like the idea of using them instead for the disk
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🐸 Fraug (The Ass-Man) 06-May-18 10:48 PM
fuck me too holy damn
there arent any higher res ones?
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V A H K I T I 06-May-18 10:49 PM
I might have an idea on how to replicate them.
@Ibbie, you around?
Hecc, I'll do it myself. xP
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🐸 Fraug (The Ass-Man) 06-May-18 10:54 PM
isnt there a line from infinity war like that
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V A H K I T I 06-May-18 10:54 PM
Whatever. My idea was to basically take the restored high poly models, pose them and re-render them manually
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Deleted User 06-May-18 10:54 PM
gotg vol. 1, i think
after the credits
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V A H K I T I 06-May-18 10:54 PM
Lol, Thanos
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Ibbie 06-May-18 10:59 PM
What was ping
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🐸 Fraug (The Ass-Man) 06-May-18 10:59 PM
Avengers 2 Age of Ultron Ending Credits Scene 1080p Thanos with the infinity gauntlet in his hand saying, "Fine, I'll do it myself" I do not own this video. ...
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V A H K I T I 06-May-18 11:00 PM
Oh Ibbie
Good
Question
How good are you at posing models in max or whatever you use?
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Ibbie 06-May-18 11:00 PM
Maya, and I would do the trick if I could even work those restored high-poly models.
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V A H K I T I 06-May-18 11:01 PM
I thought you managed to get them in a decent state?
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🐸 Fraug (The Ass-Man) 06-May-18 11:01 PM
he could probably make a plane and just put that image on it and pose it from there
I can touch up whatever needs touching up in photoshop
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V A H K I T I 06-May-18 11:01 PM
THat's the idea
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Ibbie 06-May-18 11:01 PM
That wasn't me, I can hardly work with the restored high poly models. They only work in Blender, which is a completely foreign environment compared to Autodesk stuff.
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🐸 Fraug (The Ass-Man) 06-May-18 11:01 PM
yeet
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V A H K I T I 06-May-18 11:02 PM
Well I'll see if I can export them for you.
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🐸 Fraug (The Ass-Man) 06-May-18 11:02 PM
mayhapes you can convert it from blender to maya
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V A H K I T I 06-May-18 11:02 PM
You free to pose tahu and onua if I can get them out?
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Ibbie 06-May-18 11:02 PM
Nope, exporting to FBX fucks the files. It's a Blender thing.
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V A H K I T I 06-May-18 11:02 PM
Who says they need to be FBX?
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benji 06-May-18 11:03 PM
I'll re-rig them in Maya if we decide that's a good route to take
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Ibbie 06-May-18 11:03 PM
I already asked for an FBX export, Blender models that aren't handled correctly get fucked on export. (edited)
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V A H K I T I 06-May-18 11:03 PM
@benji let's focus on that AFTER you get skinned model support in TLOMNTool.
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benji 06-May-18 11:03 PM
but daaaadddd
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V A H K I T I 06-May-18 11:03 PM
Speaking of, are you free to work on that anytime soon? Would be nice to fix Onewa and Nuju before launch. 😛
Looking like next Saturday now btw
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benji 06-May-18 11:04 PM
eh I guess I could take a look
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V A H K I T I 06-May-18 11:04 PM
@Ibbie I'll take a look at it
@benji Ayy
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Ibbie 06-May-18 11:04 PM
Ask @Grampa Walker
works in Blender + has been working on even further improved models for weeks.
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V A H K I T I 06-May-18 11:05 PM
Again, there's no reason they need to be FBX. Idk why you insist on that.
Other formats support rigging you know. xP
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Ibbie 06-May-18 11:05 PM
It's not FBX that is the problem, it's Blender.
Grampa explained it to me, he could explain it to you better but the point is that Blender is bad at exporting, period.
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benji 06-May-18 11:06 PM
(cough blender is bad, period. cough) /s
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Ibbie 06-May-18 11:07 PM
If the files are fucked in an FBX export, that's because the blend file wasn't set up right and it'd get fucked on any export.
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benji 06-May-18 11:08 PM
just get the unrigged mesh, and rig it yourself. It's a little bit of extra work but pretty straightforward.
I'd do it but papa Liam says I have to do LOMNTool first
dads, am I right? (edited)
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V A H K I T I 06-May-18 11:08 PM
Lel
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Ibbie 06-May-18 11:08 PM
I could, but that would be asking me to do hours of work that anyone proficient in Blender could do in less than half of one.
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V A H K I T I 06-May-18 11:08 PM
Hold on. I'm trying to remember how to clear poses in blender
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benji 06-May-18 11:09 PM
1. Realize you can't do anything in this UI.
2. Download 3 different python scripts that all claim to do it.
3. The first two python scripts fail so you have to reload the file, the third one would probably work if it didn't use the wrong version of Python.
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Ibbie 06-May-18 11:14 PM
If you manage to clear the poses then you'll know more about Blender than I tbh.
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V A H K I T I 06-May-18 11:14 PM
I managed, yeah
Not sure why textures aren't loading or where it wants them, but one thing at a time
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Ibbie 06-May-18 11:15 PM
That's the other thing, didn't come with the textures.
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V A H K I T I 06-May-18 11:15 PM
I mean these models are easy to texture.
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Ibbie 06-May-18 11:17 PM
I'm sorry I can't be more helpful with this.
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🐸 Fraug (The Ass-Man) 06-May-18 11:18 PM
blender is a real bitch
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V A H K I T I 06-May-18 11:21 PM
?????
Idk what you guys' problem was
I mean yeah I had to delete all the extra masks and shit because Frambo put each model in layers, but otherwise it's all there.
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🐸 Fraug (The Ass-Man) 06-May-18 11:22 PM
interesting?
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V A H K I T I 06-May-18 11:22 PM
@Ibbie Pac
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benji 06-May-18 11:26 PM
also @V A H K I T I if you want to set the Radius of each bone all at once there's a cool trick to it
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V A H K I T I 06-May-18 11:27 PM
I'll keep that in mind. I'm just getting these split and exported right now
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Hexadecimal Mantis 06-May-18 11:27 PM
okay i'd say i'm half decent at motion tracking now
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🐸 Fraug (The Ass-Man) 06-May-18 11:28 PM
he did say hed do a special favor at brick fair soo
i think youre welcome Liam
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V A H K I T I 06-May-18 11:28 PM
?
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🐸 Fraug (The Ass-Man) 06-May-18 11:29 PM
twas awhile ago (edited)
how do i forward on discord
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V A H K I T I 06-May-18 11:30 PM
You don't? 😛
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🐸 Fraug (The Ass-Man) 06-May-18 11:30 PM
oof
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V A H K I T I 06-May-18 11:30 PM
Just put it in a code box
Next best thing
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🐸 Fraug (The Ass-Man) 06-May-18 11:30 PM
eh too much effort fogettah boutit
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V A H K I T I 06-May-18 11:30 PM
Eg: "
TEXT
"
Erm
Okay Idk how I can demonstrate this. 😛
Enclose your text in ```
There
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🐸 Fraug (The Ass-Man) 06-May-18 11:31 PM
'farts'
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Hexadecimal Mantis 06-May-18 11:31 PM
yeet
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V A H K I T I 06-May-18 11:31 PM
No @🐸 Fraug (The Ass-Man), it has to actually be 3. it's also not apostrophes. It's the tilde key without shift.
PENIS
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Hexadecimal Mantis 06-May-18 11:32 PM
kek
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🐸 Fraug (The Ass-Man) 06-May-18 11:32 PM
fart
Y
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V A H K I T I 06-May-18 11:32 PM
It's like we're back on Skype
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🐸 Fraug (The Ass-Man) 06-May-18 11:32 PM
ay
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Hexadecimal Mantis 06-May-18 11:32 PM
fek
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V A H K I T I 06-May-18 11:33 PM
Anyways I'm gonna make sure the UVs are still intact on these models.
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🐸 Fraug (The Ass-Man) 06-May-18 11:33 PM
dont leave your messages open when you leave the computer
oh thats a good idea
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Hexadecimal Mantis 06-May-18 11:33 PM
kek powerizer
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🐸 Fraug (The Ass-Man) 06-May-18 11:33 PM
just using my noodle
ill use this noodle so that you can use my other noodle
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benji 06-May-18 11:34 PM
Since I already typed most of it, here's the joint size trick: Most people will go into the preferences and set the bone size to something really small, but then normal bones are super small. Instead, select all the bones you want to shrink (usually by going Edit > Select All By Type > Joints or something like that), and then open up Windows > General Editors > Attribute Spread Sheet, under the far right tab, scroll to find the radius, then click the column and enter the new radius, like 0.1 or whatever.
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🐸 Fraug (The Ass-Man) 06-May-18 11:34 PM
I'll use this noodle so that you can use my other noodle ;) Dateline NBC: To Catch A Predator: Flagler Beach 2
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V A H K I T I 06-May-18 11:34 PM
@benji Thank
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🐸 Fraug (The Ass-Man) 06-May-18 11:35 PM
christ i love TCAP
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V A H K I T I 06-May-18 11:41 PM
Oi @Ibbie
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🐸 Fraug (The Ass-Man) 06-May-18 11:44 PM
okay so for now im gonna say the disk is done until i can replace the place holder toa
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V A H K I T I 06-May-18 11:48 PM
Progress on texturing.
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Deleted User 06-May-18 11:51 PM
ayy you got blender
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V A H K I T I 06-May-18 11:51 PM
I've always had it
Angery 1
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🐸 Fraug (The Ass-Man) 06-May-18 11:52 PM
before i sleep tonight i'd like an outline for the manual laid out and agreed upon. Im thinking this: Game-Set up (installation, etc) 2-3 pages Introduction (story summary) 1 page Getting started (main menu navigation explanation) 2 pages Character controls (how each character plays and their abilities) 2 pages Stages & Stage pickups and items (items in stage and what they do) 4 pages Mini game controls (snow boarding/sand boarding, idk if there are more games) 1-2 pages Credits 2 pages Technical support 1 page (edited)
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V A H K I T I 07-May-18 12:08 AM
ASDFAKJFJDSHGSDG
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🐸 Fraug (The Ass-Man) 07-May-18 12:08 AM
uhoh
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V A H K I T I 07-May-18 12:08 AM
I have no idea how to make Maya just search en-masse for missing textures
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🐸 Fraug (The Ass-Man) 07-May-18 12:09 AM
dont hit me
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V A H K I T I 07-May-18 12:09 AM
THis is ridiculous
@benji halp
xD
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benji 07-May-18 12:10 AM
well
go to one of the textures, browse for the right file, once you pick it, other missing textures in the same folder will auto-correct
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V A H K I T I 07-May-18 12:11 AM
I'm guesing it didn't export right
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benji 07-May-18 12:11 AM
Nope, no textures.
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V A H K I T I 07-May-18 12:12 AM
ffs
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benji 07-May-18 12:12 AM
What did you export from?
If you exported the thing you imported from Maya, there were lots of Include options on the right side of the Export dialog
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V A H K I T I 07-May-18 12:12 AM
Blender
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benji 07-May-18 12:13 AM
well tell Blender to export materials plz
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V A H K I T I 07-May-18 12:14 AM
Exporter is fucked I guess. Less fucked than ibbie made it out to be but all the same
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🐸 Fraug (The Ass-Man) 07-May-18 12:16 AM
blender really is a mess
i mean its free so no complaint but still
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V A H K I T I 07-May-18 12:17 AM
@benji
Looks fine in blender so Idk wtf
But
At least it exports the model I guess
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Ibbie 07-May-18 12:18 AM
Once again, I highly advise that you get someone who understands Blender to do it for you.
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🐸 Fraug (The Ass-Man) 07-May-18 12:18 AM
perhaps
use an older version of blender?
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Ibbie 07-May-18 12:18 AM
Either to make the renders or to export them correctly.
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benji 07-May-18 12:18 AM
Or... just apply the textures yourself in < 5 minutes
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V A H K I T I 07-May-18 12:18 AM
I was gonna say
There aren't that many and the models exported to dae fine
@Ibbie
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🐸 Fraug (The Ass-Man) 07-May-18 12:19 AM
you got options
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Ibbie 07-May-18 12:19 AM
Oh yeah? Try messing with the bones a bit and we'll see what you think then.
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V A H K I T I 07-May-18 12:19 AM
I did
They're fine
Eh... Gali was fine. Tahu seems to be giving me trouble now.
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Ibbie 07-May-18 12:21 AM
krims
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V A H K I T I 07-May-18 12:21 AM
Yeah Gali is fine. Idk what's up with Tahu
Might have been something I did
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Ibbie 07-May-18 12:22 AM
I'm sure it wasn't, most of the toa were weird for me.
And I'm surprised you can select a damn thing with the bones so big.
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V A H K I T I 07-May-18 12:23 AM
The object list? 😛 Also as Benji said, that can be changed
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benji 07-May-18 12:23 AM
DAE skinning is... the wooorst
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V A H K I T I 07-May-18 12:23 AM
OH SWEET CHRIST
OKAY
I CONCEDE
FUCK BLENDER'S EXPORTER
The FUCK
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benji 07-May-18 12:24 AM
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V A H K I T I 07-May-18 12:24 AM
Oi @Grampa Walker, you wanna weigh in on this shit? Pac
@benji You mean in Maya, or LOMNTool?
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Ibbie 07-May-18 12:26 AM
tbh I'm kinda surprised that you looked to me for 3D work but didn't trust my input and suggestions. 😛
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benji 07-May-18 12:26 AM
coding for, so LOMNTool
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V A H K I T I 07-May-18 12:27 AM
@Ibbie Because I know more about Blender than you do, and I just figured I'd be able to figure something out that you overlooked. xP
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Ibbie 07-May-18 12:28 AM
It's not something I overlooked, I know that a Blender wiz could figure out how to optimize their work so it exports better.
But I also know that what I was given wasn't, and that Blender is not a nut so easily cracked by someone more familiar with Autodesk apps.
i.e. me.
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V A H K I T I 07-May-18 12:31 AM
Whelp. I guess I'll have to ask @Grampa Walker to do it, or have Frambo redo the whole damn thing so it can be competently exported
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Ibbie 07-May-18 12:32 AM
I have a hunch that Frambo is more of a novice, or at least is substantially less familiar with having to export out of .blend
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V A H K I T I 07-May-18 12:34 AM
I mean he single-handedly reconstructed and rigged all six Toa from one and a half reference models.
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Ibbie 07-May-18 12:34 AM
True, he seems really good in blender.
And with porting models to Unity, but I believe Unity accepts blend files.
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V A H K I T I 07-May-18 12:36 AM
If that's the case, maybe @UTTER_BODGE could have a look at it when he gets back.
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Ibbie 07-May-18 12:36 AM
That's my point, that working purely in blend files without exporting can only get one so far.
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benji 07-May-18 12:44 AM
I give up for tonight, I'll try again tomorrow.
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V A H K I T I 07-May-18 12:44 AM
rip
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V A H K I T I 07-May-18 01:20 AM
Okay who the fuck actually is this edgy fuckin ThinnMints person, and why is he threatening us in Maori? xD (edited)
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V A H K I T I 07-May-18 01:28 AM
Oi @Omega12, wanna put on a show for the bois in #beaverhouse-lost-media?
Strike up an argument of some kind with this ThinnMints person. Maybe we can get some idea of who he is. Though I admittedly already have a hunch.
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Deleted User 07-May-18 02:18 AM
i just realized ibbie's avatar's gotten progressively more shocked over time
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V A H K I T I 07-May-18 02:18 AM
LOL
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Ibbie 07-May-18 02:18 AM
Listen, my friend just shows me different ones and then I change it.
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Deleted User 07-May-18 02:19 AM
you sure it's not because something's been shocking you more and more over time?
like thiccbricc?
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V A H K I T I 07-May-18 02:20 AM
Ibbie been gettin dat ThiccDicc. ( ͡° ͜ʖ ͡°)
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Deleted User 07-May-18 02:20 AM
her next avatar's gonna be ahegao!ibbie just you wait (edited)
...
hang on
what's thinn?
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V A H K I T I 07-May-18 02:26 AM
Kaua e takaro i te beta.
Tweets
27
Followers
2
WHo the actual fuck knows
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Deleted User 07-May-18 02:26 AM
dude, you gotta get me up to speed on this whole saga
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V A H K I T I 07-May-18 02:27 AM
Okay but nothing's really happened except for this guy now
And we don't know who the fuck he is but he's apparently threatenting us in Maori?
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Deleted User 07-May-18 02:28 AM
err, can you give me the cliffnotes version of the thicc saga?
at least, any notable stuff that's happened in this whole larping campaign?
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V A H K I T I 07-May-18 02:28 AM
As I said, you're pretty up to date aside from this
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Deleted User 07-May-18 02:28 AM
literally nothing's happened? (edited)
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V A H K I T I 07-May-18 02:29 AM
Not since the stuff you already know about, which is I'm assuming most of the teases and ciphers prior to the 1st.
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Deleted User 07-May-18 02:29 AM
i have no idea what's been going on
absolutely no idea
haven't been keeping up
that's why i'm asking
i have zero idea of what's been going on since this all started
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V A H K I T I 07-May-18 02:31 AM
.-.
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Deleted User 07-May-18 02:31 AM
i sorta tried to get involved when i tried challenging ibbie to an e-wrestling match, but for the most part i've been busy with work
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V A H K I T I 07-May-18 02:32 AM
Well.. not exactly cliffnotes, but here. This covers pretty much everything up to the 1st.
Hello, I am Fraug L. Coolman. But you can call me ‘Fraug’. For the past while I have been actively investigating a user known as ThiccBricc, who is hinting at having a beta build of the unreleased game ‘Bionicle: Legends of Mata Nui (LoMN)...
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Hexadecimal Mantis 07-May-18 02:45 AM
ThinnMinnts is actually deepbrick
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Deleted User 07-May-18 03:18 AM
@Ibbie
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Ibbie 07-May-18 03:23 AM
Did you make that.
Because I have a problem with that.
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Deleted User 07-May-18 03:35 AM
The Greater Power is omniscient and an expert in screwing with people's minds
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Ibbie 07-May-18 03:36 AM
Is it working
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Deleted User 07-May-18 03:39 AM
well
it looks like your mind's not all he's screwing (edited)
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🐸 Fraug (The Ass-Man) 07-May-18 06:30 AM
He's nothing really to be afraid of
I'm sure he's just trying to get thicc to say something
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🐸 Fraug (The Ass-Man) 07-May-18 10:07 AM
Who is Thinn?
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LiamRobertson 07-May-18 11:44 AM
Hey everybody
I have a favour to ask if anyone is available
would anyone be able to send me the instructions manual from the game showing you how to build the fikou spider?
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😺 QSKSw (Josie) 07-May-18 11:45 AM
I'll see if I can grab it
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LiamRobertson 07-May-18 11:45 AM
thanks Josie 😃
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😺 QSKSw (Josie) 07-May-18 11:48 AM
I don't actually know where it is. Oops.
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😺 QSKSw (Josie) 07-May-18 11:58 AM
okay I saw it on here while I was looking for the BLK tool and thought it must have been higher resolution somewhere but no this is it I guess
There is this copy that was actually released, but dat text doh https://biosector01.com/w/images/bs01/5/51/Fikou_Instructions.jpeg (edited)
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LiamRobertson 07-May-18 12:25 PM
thanks!
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😺 QSKSw (Josie) 07-May-18 12:26 PM
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emily (peri) 07-May-18 12:31 PM
@LiamRobertson if this is useful info for you, those instructions were originally published in LEGO Mania Magazine (which had a recurring section called You Cand Build This...). some ads for the game touted exclusive instructions, so its possible there may have been plans for some other models
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😺 QSKSw (Josie) 07-May-18 12:35 PM
My theory is that the exclusive instructions were repurposed for this set. https://biosector01.com/wiki/Set:10023
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emily (peri) 07-May-18 12:36 PM
a fair thought, but those actually come from a cancelled 2001 book
around that time lego was publishing books like these https://brickset.com/sets/tag-Master-Builders
(just the first 3 results)
a book with instructions and stuff + bricks
they must not have been selling well though, as the bionicle one was cancelled and the series ended
they still had all the parts produced for the bionicle one though, so they repackaged them as a standalone direct to consumer set in 2002. still the only bionicle dtc
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😺 QSKSw (Josie) 07-May-18 12:38 PM
I had some of those books.
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emily (peri) 07-May-18 12:38 PM
i had the mars one, they're kinda neat
my own theory is that, if anything, the exclusive instructions ended up being some of the ones that got put on the lego club site in 2002. most of the bionicle models they did there used 2002 sets, but a couple weirdly only used 01 parts, plus slizer and roborider parts. seems a little suspicious but idk
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🐸 Fraug (The Ass-Man) 07-May-18 12:55 PM
Whatcha need it for Liam?
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😺 QSKSw (Josie) 07-May-18 12:56 PM
...reasons (edited)
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V A H K I T I 07-May-18 01:24 PM
Oi @Ibbie
I'm not sure how but I talked to Frambo and textures aside, he managed proper FBX export a while ago.
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🐸 Fraug (The Ass-Man) 07-May-18 01:38 PM
ayyy
also liam what do you think
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V A H K I T I 07-May-18 01:39 PM
I like it. Pac
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🐸 Fraug (The Ass-Man) 07-May-18 01:39 PM
kick ass
did you see my content list last night?
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V A H K I T I 07-May-18 01:41 PM
Ye
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🐸 Fraug (The Ass-Man) 07-May-18 01:42 PM
is that aight? any changes?
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V A H K I T I 07-May-18 01:42 PM
Seems fine
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🐸 Fraug (The Ass-Man) 07-May-18 01:42 PM
aight im puttin it in and ill show ya again
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ShadowDraikana 07-May-18 02:08 PM
@V A H K I T I Hey I'm back. What's up? (I brought gifts, btw)
1. Fixed broken ice bat animations. 2. Added missing ammo into SNFL area of Kopaka's level. 3. Fixed broken boss weak point textures. 4. Discovered that giving anything else besides the main model a bcl somehow makes things behave like water -_-
Also I got BLDR linked up, just need approval of where to put it first off. (edited)
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V A H K I T I 07-May-18 02:11 PM
Neat!
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ShadowDraikana 07-May-18 02:13 PM
Anything major go down while I was away?
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V A H K I T I 07-May-18 02:14 PM
Not really other than a new tentative release date and whoever this ThinnMints person is
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ShadowDraikana 07-May-18 02:14 PM
ThinnMints is a Girl Scout cookie
No idea if that was intentional
I do have a question for you about the weak point textures: do you want them all to be the same redish-orange color that the Vatuka-Nui has, or do you want to have different colors for different bosses?
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V A H K I T I 07-May-18 02:17 PM
I feel like they're supposed to vaguely match the original colour of the model.
Eg: Ice Monster would likely be a mid-dark blue
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ShadowDraikana 07-May-18 02:17 PM
And the Hydra could be a lightish blue
That one looks funky though, tbh (the weak point highlighting)
I should note that the rock monster actually does have a weak point texture, and it appears to be the same color as with the Vatuka-Nui.
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V A H K I T I 07-May-18 02:19 PM
Because they are? 😛
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ShadowDraikana 07-May-18 02:19 PM
Thing is I doubt it's used
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V A H K I T I 07-May-18 02:19 PM
...The same colour. xP
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ShadowDraikana 07-May-18 02:19 PM
Well yeah
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V A H K I T I 07-May-18 02:19 PM
Speaking of, @JrMasterModelBuilder, how goes the OSI shenanigans?
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ShadowDraikana 07-May-18 02:20 PM
By the way, the dragon and "windman" don't have a weak point correct?
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V A H K I T I 07-May-18 02:20 PM
Not that I'm aware of
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ShadowDraikana 07-May-18 02:21 PM
I didn't see anything referencing a weak point model (yes, the weak points are models) in either of those.
Also I did a thing
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V A H K I T I 07-May-18 02:24 PM
I did that before too? 😛
You're doing a model swap though
I actually loaded the Akamai character via save editing
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ShadowDraikana 07-May-18 02:25 PM
It actually accepted it?
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V A H K I T I 07-May-18 02:25 PM
Ye
Can't attack properly and the walk animation is beaned, but is works
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ShadowDraikana 07-May-18 02:25 PM
Yeah same issue here
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V A H K I T I 07-May-18 02:26 PM
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ShadowDraikana 07-May-18 02:26 PM
I did the replacement thinking I fucked something up
Also
BLR2 lighting is screwed somehow
This is with the current light slb. As you can see, it lights him fine. Warping in with other toa works too, but riding on the bull doesn't.
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V A H K I T I 07-May-18 02:28 PM
WHy are you using the alpha model? O_o
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JrMasterModelBuilder 07-May-18 02:29 PM
@V A H K I T I I think 6 parsing libraries later, I found one that will work. (edited)
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ShadowDraikana 07-May-18 02:29 PM
@V A H K I T I ?
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JrMasterModelBuilder 07-May-18 02:29 PM
So unless it too lets me down, I think I can continue creating the compiler now.
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V A H K I T I 07-May-18 02:30 PM
@ShadowDraikana Look at the shoulders
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ShadowDraikana 07-May-18 02:30 PM
Pohatu? Uh no I never touched that blk
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V A H K I T I 07-May-18 02:31 PM
Maybe it's just low res and I'm seeing triangles
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ShadowDraikana 07-May-18 02:32 PM
This too similar for the Hydra weak point?
Also apparently I used the wrong blk for this area (waterfall vertex colors are borked)
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V A H K I T I 07-May-18 02:35 PM
It works but it needs transparency
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ShadowDraikana 07-May-18 02:35 PM
HOLY SHIT
The hydra textures are supposed to be transparent
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V A H K I T I 07-May-18 02:35 PM
I mean yeah? Probably?
Same with the wind guy I bet
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ShadowDraikana 07-May-18 02:36 PM
I fixed by simply opening and resaving the texture. If you look, a bunch of masks are like this as well, though the fact that some others don't have transparency in certain spots is weird.
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V A H K I T I 07-May-18 02:37 PM
Screenshot of waterboi? (edited)
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ShadowDraikana 07-May-18 02:37 PM
Incoming, I forgot to do the other texture
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V A H K I T I 07-May-18 02:38 PM
nice
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ShadowDraikana 07-May-18 02:38 PM
I did notice an issue however
when it uses the combo "spit" attack there is no sound. Yet the normal "spit" has it O_o
The roar works though
You can't hear it because the waterfalls are too damn loud (which reminds, you think they should be knocked down a bit?) (edited)
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V A H K I T I 07-May-18 02:44 PM
Well we'll tackle that when we csn also tackle the Vatuka Nui's sounds
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ShadowDraikana 07-May-18 02:45 PM
I think the animevents slb in the Vatuka-Nui folder is not used, judging by the other bosses
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V A H K I T I 07-May-18 02:45 PM
Oh on an unrelated note, @Eljay Johnsen, Liam says 80% sure we'll be ready by the 12th. I'll take those odds, so for now, no need to reschedule.
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ShadowDraikana 07-May-18 02:45 PM
so that's a dead end
@V A H K I T I Actually the texture is transparent; it just does weird shit when the sky is behind it
the weak point texture, that is
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V A H K I T I 07-May-18 02:47 PM
Oh?
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ShadowDraikana 07-May-18 02:48 PM
that black aura that's seen in the screenshot
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V A H K I T I 07-May-18 02:48 PM
Oh. Pac
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ShadowDraikana 07-May-18 02:48 PM
otherwise it does have transparency. Could make it more so if you'd like
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V A H K I T I 07-May-18 02:48 PM
I mean it's fine but for the black shit.
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ShadowDraikana 07-May-18 02:50 PM
Just checked the hyrda's transparency: if you look very closely, you can see the sky appearing as black behind it.
Meanwhile Gali's visor does stuff like this...
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V A H K I T I 07-May-18 02:51 PM
Could be a similar issue to adding transparency to the Kaukau
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ShadowDraikana 07-May-18 02:51 PM
Exactly
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V A H K I T I 07-May-18 02:51 PM
I would suggest checking the object properties.
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ShadowDraikana 07-May-18 02:51 PM
Water has transparency issues too
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V A H K I T I 07-May-18 02:52 PM
Transparency and texture handling values can and are handled by the object slb
For instance, water has backface culling disabled, and double sided faces turned on
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ShadowDraikana 07-May-18 02:54 PM
In this case that's not handled by the obj.slb.
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V A H K I T I 07-May-18 02:54 PM
Well it's handled by one of them most likely
I think the issue at hand here is some flag for occlusion culling
Eg: The function that tells the game whether or not to render an object that is not in direct view of the player, or is obstructed by other geometry.
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ShadowDraikana 07-May-18 02:56 PM
Yeah
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V A H K I T I 07-May-18 02:56 PM
In the case of the hydra, the skybox is being culled from behind other objects (edited)
Check the object slb entry FOR the Skybox. See if it's a function that can be handled at the bottom of the chain. (edited)
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ShadowDraikana 07-May-18 02:58 PM
It's there, already checked
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V A H K I T I 07-May-18 02:58 PM
Tried changing the flag?
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ShadowDraikana 07-May-18 02:59 PM
Are the skyboxes set up with the "dome" model and then with the cloud texture blanketed in another "dome"?
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V A H K I T I 07-May-18 03:00 PM
Not sure.
It seems likely
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ShadowDraikana 07-May-18 03:00 PM
I sincerely hope it is
This is what we have to work with
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V A H K I T I 07-May-18 03:03 PM
WHat's under options for object?
Pretty sure that's where this shit is handled
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ShadowDraikana 07-May-18 03:04 PM
Those are the options.
Also there's another problem with the hydra fight: the intro cutscene doesn't work. Additionally, there might actually have been a hive intended to be in there too, because there's a hive slb present
Meanwhile collisions on this boi are poof too, just like mudman and thardus.
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V A H K I T I 07-May-18 03:14 PM
I mean this guy doesn't really need collision let's be honest
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ShadowDraikana 07-May-18 03:15 PM
True
This good for the ice man weak point, or is that too dark?
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V A H K I T I 07-May-18 03:16 PM
Bit dark
ALso a bit too solid
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ShadowDraikana 07-May-18 03:17 PM
Hmm. It's like that for him.
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V A H K I T I 07-May-18 03:18 PM
Eh
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ShadowDraikana 07-May-18 03:18 PM
Speaking of which
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V A H K I T I 07-May-18 03:18 PM
If that's how it is then so be it
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ShadowDraikana 07-May-18 03:18 PM
this area has majorly broken vertex colors
the lightstones are dull for starters, not to mention the mud man himself
I realized what I just did above: we can name the ice monster otzi (:
I think that's way too bright
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V A H K I T I 07-May-18 03:23 PM
ye
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ShadowDraikana 07-May-18 03:24 PM
Hmm
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V A H K I T I 07-May-18 03:25 PM
👍
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ShadowDraikana 07-May-18 03:26 PM
Have there been any changes to other character textures that anyone is aware of?
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V A H K I T I 07-May-18 03:27 PM
Nay
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ShadowDraikana 07-May-18 03:27 PM
You want the blk or the individual files?
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V A H K I T I 07-May-18 03:27 PM
blk plox
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ShadowDraikana 07-May-18 03:27 PM
alrighty
Also I didn't send my other stuff yet, whoops
In case you were wondering the ice bats weren't properly using animations because the movelist had been typoed
they had the letter "o" in place of zeros
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V A H K I T I 07-May-18 03:28 PM
I never even noticed they were fucked tbh
also that's amazing
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ShadowDraikana 07-May-18 03:29 PM
Oddly enough, they used a different animation set for the bats instead of using the ones from the normal bat folder. Saffire pls
yet again, there are two unused animations, one of which looks like a roosting animation
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V A H K I T I 07-May-18 03:30 PM
Planned function probably.
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ShadowDraikana 07-May-18 03:30 PM
Would be sweet if we could get that working
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V A H K I T I 07-May-18 03:30 PM
I was gonna say, yeah
I imagine that function would be used where there aren't any hives
Eg: Onua's HK01
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ShadowDraikana 07-May-18 03:30 PM
I was just about to say
Fixed movelist, and added an animation ID text file for future reference. No, I did not edit the name slb 😛
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V A H K I T I 07-May-18 03:34 PM
Thank
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ShadowDraikana 07-May-18 03:35 PM
Let me grab my SNFL fix as well in case I forget (edited)
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V A H K I T I 07-May-18 03:35 PM
WHat's the fix for that again? Just updating the patch notes
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ShadowDraikana 07-May-18 03:35 PM
It was missing the ammo drops Pohatu's RKFL had
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V A H K I T I 07-May-18 03:36 PM
AH
Okay cool
So that area is playhable now
xP
nice work!
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ShadowDraikana 07-May-18 03:36 PM
Actually you don't need the ammo
There's a massive bug with the boulders
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V A H K I T I 07-May-18 03:36 PM
Oh?
If there's a bug here that's not in Pohatu's I'd advise you to just copy the object data from his.
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ShadowDraikana 07-May-18 03:37 PM
If you pay close attention, after the first group or so the next ones have no momentum and cannot reach you. More don't spawn either.
That's what I did exactly, copied the data over
the area is literally identical, same positioning, same everything pretty much
*more don't spawn until you shoot the idle ones
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V A H K I T I 07-May-18 03:38 PM
That's a bug?
Oh
Oh I see the issue
Well...
That area is dumb enough as it is.
At least it's not game breaking
The ammo is necessary to break them all to open the door though
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ShadowDraikana 07-May-18 03:39 PM
Well for some reason I get random shutdown on both areas when the rocks collide with the bridge, so idk if there's another issue.
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V A H K I T I 07-May-18 03:39 PM
I can't say I get that, but I also can't say I've failed the minigame enough to test it.
There is one issue with that area that will need a BCL update however
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ShadowDraikana 07-May-18 03:40 PM
Also the bridge is fucked up. Have you noticed what happens when you die?
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V A H K I T I 07-May-18 03:40 PM
The doorway has a small gap in the collision that you can get permanently stuck in
And yes
You cannot move from this position without debug
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ShadowDraikana 07-May-18 03:41 PM
Yeah that's a problem
Is it present in RKFL too?
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V A H K I T I 07-May-18 03:41 PM
I'll check
It might be a problem with the door's hitbox
Which in itself is a bigger issue
Because OBJECT collision is procedurally rendered
So it's gonna be a bitch and a half to edit without changing the shape of the door
Or the position.
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Hexadecimal Mantis 07-May-18 03:42 PM
It looks like my prototype squid is in an old flash game lol
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V A H K I T I 07-May-18 03:42 PM
We could just gloss over the entire gap with the level's BLC perhaps?
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ShadowDraikana 07-May-18 03:43 PM
Oh if you give collision to trees or something through a bcl the game acts as though you're running into water. Just a fun fact I wanted to throw around
And yeah, that seems like a good ide
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V A H K I T I 07-May-18 03:43 PM
It's fine in RKFL
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ShadowDraikana 07-May-18 03:43 PM
Let me try something real quick
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V A H K I T I 07-May-18 03:44 PM
It's a bit tricky to get out because the jump is hindered, but it's possible.
The hitbox makes you slide off the door notches here instead of sticking to them
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ShadowDraikana 07-May-18 03:44 PM
Maybe just make that part flat so you don't fall in there?
Oh derp you just said that xD
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V A H K I T I 07-May-18 03:44 PM
Yea, just extend the main level hitbox over the gap
Easy
Also for why the bridge flips out on respawn, I would advise you to look to the alpha.
it flips out still, but it doesn't do what it does here
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ShadowDraikana 07-May-18 03:46 PM
It might have something to do with the edge slbs, though I doubt they are used
Those seem to reference falling platforms and stuff; idk if these can be used or not if that's what they actually do
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V A H K I T I 07-May-18 03:47 PM
Check Onua's HK01 for that
The first section of it has platforms that drop after about 15 seconds
It's a good control test area
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ShadowDraikana 07-May-18 03:47 PM
I can confirm though the alpha does not try looking for the edge slbs tho
and removing the edge slbs seems to do nothing. But the mere presence of this slbs in these areas, and that they didn't remove them has me wondering
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V A H K I T I 07-May-18 03:48 PM
L1A7 has falling platforms too.
It's quicker than HK01
They fall basically right away if you do it without the Huna.
Which is actually kind of fun btw.
The area is totally possible without the Huna if you're quick enough
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ShadowDraikana 07-May-18 03:49 PM
Sure enough that area has an edge slb
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V A H K I T I 07-May-18 03:49 PM
Neat. 😛
I actually did that area without the Huna in the alpha for the longest time because I had no idea it was supposed to be used there. xP
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ShadowDraikana 07-May-18 03:50 PM
Same here
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V A H K I T I 07-May-18 03:50 PM
The alpha didn't have the mask hint glyphs
And I hadn't watched the DB videos in ages
Not to mention, Huna didn't really click for that area. (edited)
Like I get the vibe they were going for NOW. It's like a stealth section with laser detectors swapped with natural spotlights. (edited)
But because it's all natural shit, that didn't really click in to my head
What would have clicked more to me is if they made it apparent the platforms were unstable, then have a FUCKTON of bats flying around the ceiling. (edited)
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ShadowDraikana 07-May-18 03:52 PM
Actually I can make that happen :trollface:
the bats
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V A H K I T I 07-May-18 03:53 PM
Id' look at that and say, "oh, I can't even begin to take on this many enemies, AND quickly jump through this collapsing platform section. Mask of invisibility will come in handy here!"
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ShadowDraikana 07-May-18 03:53 PM
^
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V A H K I T I 07-May-18 03:53 PM
Game design 101. 😛
As for your thing, I'd implore you to make some kind of a test level for these things. You know the kind I'm talking about with various objects and surfaces
For this specific thing, I would indeed be very curious to see just how many enemies the engine can handle at the same time.
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ShadowDraikana 07-May-18 03:54 PM
Say... 50 bats? hue hue hue
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V A H K I T I 07-May-18 03:54 PM
I mean, test it. See if it works.
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ShadowDraikana 07-May-18 03:54 PM
Probably would bomb out though
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V A H K I T I 07-May-18 03:55 PM
We still don't know the upper limits of what this engine can do.
It could surprise us. Have you by chance ever seen the leaked Half Life alpha?
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ShadowDraikana 07-May-18 03:55 PM
Nope
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V A H K I T I 07-May-18 03:55 PM
In one of the test rooms they made for various demos, they added a huge dancing high poly robot.
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ShadowDraikana 07-May-18 03:55 PM
Never played that series, but actually used sound effects from it for my rock raiders mod
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V A H K I T I 07-May-18 03:55 PM
They imported this thing with the express purpose of trying to crash the engine.
However they couldn't actually get that to happen.
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ShadowDraikana 07-May-18 03:56 PM
Wow
So it actually could handle a lot more than they thought it could
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V A H K I T I 07-May-18 03:56 PM
Ye
So I would encourage you to try maybe 20 bats to start.
If it works, keep adding them tenfold.
See what it can handle.
It would also help to do it in a blank level to start
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ShadowDraikana 07-May-18 03:57 PM
Actually for comparison, GLY3 in Gali's level has 74 objects in its POS.slb, though those probably aren't much of a drag on the engine
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V A H K I T I 07-May-18 03:58 PM
It should be noted btw that as far as level scale goes, it can handle quite a bit. I still want to test Hyrule Field or Delfino Plaza, but Green Hill is bigger than most levels in the game already.
I'd attempt high poly shit, but @benji's tool still bottlenecks. Pac
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benji 07-May-18 04:00 PM
Hey man, that's just the reality of how it works
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V A H K I T I 07-May-18 04:01 PM
Ur the reality. Pac
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benji 07-May-18 04:01 PM
If you have a faster algorithm, by all means make a contribution to the tool Pac
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V A H K I T I 07-May-18 04:02 PM
Well for starters, what are the settings that LOMNTool uses for Xport anyways? It might be possible to apply them to the Xporter plugin for Max.
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benji 07-May-18 04:05 PM
I'm not sure what you mean by 'Settings', besides what you put in the INI. If you ask me about Max settings I could probably tell you what LOMNTool does
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V A H K I T I 07-May-18 04:06 PM
HOld up
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Hexadecimal Mantis 07-May-18 04:06 PM
would it be feasible for lomn tool to have a maxscript implementation?
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benji 07-May-18 04:09 PM
It's open-source so you're welcome to port it, but I like C# and I haven't ever use Maxscript before, and I don't want to download it.
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V A H K I T I 07-May-18 04:09 PM
FFS the plugin doesn't work with max 2019
Free stable version of DirectX .x file exporter for 3ds Max and model viewer with tips and examples.
There's a screenshot of the export window on that page @benji
I have max 2009 so I guess I'll use that version if it'll work
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benji 07-May-18 04:12 PM
Well, I can tell you that LOMNTool writes the data Inline, but that shouldn't matter
- Scene Root is kinda vague but I think LOMNTool does what that describes - Right now we don't do Bone, Skin, or Animation - no Vertex Elements in DeclData - No Multi-Textures - The Animation Clips box doesn't matter because we don't export animations in .X files - Uncheck all the DirectX Shader Material checkboxes? - Your Max scene should be Z-up to require no rotations on export. Maya is Y-up so I rotate.
Also all the .X files are in the Binary X File Format, not text, but again that shouldn't matter
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ShadowDraikana 07-May-18 04:20 PM
@V A H K I T I Tried messing with the bcl of snfl; no dice
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benji 07-May-18 04:20 PM
What was the issue?
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ShadowDraikana 07-May-18 04:21 PM
I'm not sure how the door collision is handled tbh, but standing on the edges of the door in SNFL freezes you completely; you need to use the debug menu/camera to get out of it.
The similar area in Pohatu's level, RKFL, doesn't have the issue.
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ShadowDraikana 07-May-18 04:48 PM
@V A H K I T I Added ammo positions; will get those texture fixes to you shortly
I feel like I'm on a roll today
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V A H K I T I 07-May-18 04:49 PM
Added to patch
Btw if you're interested here are the current notes
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Hexadecimal Mantis 07-May-18 04:50 PM
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V A H K I T I 07-May-18 04:50 PM
Kek
@ShadowDraikana PM me the remaining files cause I have to head out soon
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ShadowDraikana 07-May-18 04:51 PM
I can send you my in-depth list if you'd like
Also I'll do that
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Hexadecimal Mantis 07-May-18 04:52 PM
my b
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V A H K I T I 07-May-18 04:53 PM
Ni🅱🅱a I saw that (edited)
xD
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V A H K I T I 07-May-18 04:54 PM
Did @Deleted User send you the thingas yet btw?
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Hexadecimal Mantis 07-May-18 04:54 PM
I did fix more than just the glossary though
I helped fix gali's melee, and later optimized it, I also fixed a few typos in the levels aside from the glossary
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ShadowDraikana 07-May-18 04:56 PM
You also got the ini options working
I have all that listed in my changelog, btw
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Hexadecimal Mantis 07-May-18 04:56 PM
Yea but thats not a fix
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ShadowDraikana 07-May-18 04:56 PM
*all of your fixes listed in my changelog
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V A H K I T I 07-May-18 04:57 PM
Updated
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ShadowDraikana 07-May-18 05:01 PM
@Hexadecimal Mantis You have that animevents slb handy?
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Hexadecimal Mantis 07-May-18 05:01 PM
For gali?
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ShadowDraikana 07-May-18 05:02 PM
yeah
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Hexadecimal Mantis 07-May-18 05:06 PM
I just removed the two broken entries instead of renaming the animation files and editing the movelist to avoid using the entries in the first place. Which was the previous fix (edited)
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ShadowDraikana 07-May-18 05:07 PM
I was going to say we could have just dummied them out instead of removing them
reference them to non-existant animations, for example
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Hexadecimal Mantis 07-May-18 05:07 PM
Dummying them out would probably cause a crash
it's very finicky
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ShadowDraikana 07-May-18 05:08 PM
Didn't crash for me.
I'm also assuming here that we even add in sounds for the attack later (edited)
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Hexadecimal Mantis 07-May-18 05:09 PM
I guess it's just a matter of preference, dummying them out might be useful for the long run, but you free up some space without them
I'm not sure if the attack ever had sound to begin with, like pohatu's
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ShadowDraikana 07-May-18 05:10 PM
Yeah but the opening cutscene features a kick sound effect, so that seems a bit odd
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Hexadecimal Mantis 07-May-18 05:11 PM
It could be a frame limiter of some kind. using the values from pohatu's kick lets the animation play a bit longer before crashing
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ShadowDraikana 07-May-18 05:12 PM
hmm
Also I think there's a text issue you could fix
but first, @V A H K I T I I need your approval
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UTTER_BODGE 07-May-18 05:13 PM
• ONUA: Fixed overculled model issues in BECH ---- (jamesster) ???
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ShadowDraikana 07-May-18 05:14 PM
I've heard that a large Earth Elemental blocks the passage to Gali's village. Uh Onua asked Gali who she was, so do we really need to reference the toa name? I think having Whenua say Ga-Koro would be better. (edited)
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V A H K I T I 07-May-18 05:15 PM
Leave it
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UTTER_BODGE 07-May-18 05:15 PM
also @V A H K I T I these patch notes are missing quite a bit, it seems
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V A H K I T I 07-May-18 05:15 PM
?
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UTTER_BODGE 07-May-18 05:16 PM
no mention of the invisible dock/wall fixes in ta-koro and ga-koro, no mention of the atrm collision fixes, or mistextured tris in ga-koro, hydra waterfall fix, etc
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ShadowDraikana 07-May-18 05:16 PM
They're not nearly as in-depth as mine @UTTER_BODGE . His is just an overview of things.
I got all that listed
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V A H K I T I 07-May-18 05:17 PM
Yeah all that's clumped under various
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UTTER_BODGE 07-May-18 05:17 PM
not quite
• ONUA: Fixed various collision issues in BECH & CLF2 ---- (jamesster)
this mentions BECH and CLF2 but not ATRM
or VLLG
dunno what's so special about those two areas but not others
I'm just saying be consistent
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V A H K I T I 07-May-18 05:17 PM
Pm me and I'll fix it when I get gome
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UTTER_BODGE 07-May-18 05:17 PM
I gotta head out, will pop back in later
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Hexadecimal Mantis 07-May-18 05:18 PM
"Temporarily re-enabled the level select due to severe save issues* (Vahkiti)" Hate to complain about this more, but wouldn't this technically be my fix? I figured out how to enable it
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UTTER_BODGE 07-May-18 05:18 PM
also seriously what do you mean by "overculled"
like I've never heard that term once or know what it could possibly be referring to
and it's supposedly a fix I did lol
anyway bbl
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ShadowDraikana 07-May-18 05:21 PM
My ai fix for the TFSH isn't there either, nor are my fixes for TTUN.
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V A H K I T I 07-May-18 05:21 PM
Fuckin pm me then, god I just said three times I'm not home. xD
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ShadowDraikana 07-May-18 05:22 PM
Why don't I send you my list to make sure you have everything for that matter
and yeah, sorry
@Hexadecimal Mantis Question: do you know if the toa elemental spheres are present in the alpha osi? Because they still work with that one. I know there's the old spheres, but idk how that's set up. I'm trying to figure out what makes each toa call their sphere textures so I can get Tahu to use the set I created for him.
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Hexadecimal Mantis 07-May-18 05:31 PM
I think the spheres are an exe thing
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ShadowDraikana 07-May-18 05:33 PM
Oh please fucking no
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Hexadecimal Mantis 07-May-18 05:34 PM
Or at least controlled by it. Thats why the sphere laser works with the alpha osi
I think
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ShadowDraikana 07-May-18 05:35 PM
I can confirm that Onua, Lewa, and Tahu all share the same texture set for the spheres.
And yeah that would explain why it's still working (edited)
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Hexadecimal Mantis 07-May-18 05:36 PM
Is the sphere color supposed to match the brainstalks?
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ShadowDraikana 07-May-18 05:36 PM
... wat
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Hexadecimal Mantis 07-May-18 05:36 PM
The eye pieces on the toa mata
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ShadowDraikana 07-May-18 05:36 PM
OH
Considering Gali's beam is blue instead of yellow that's a good question
but the pickups and hud display of it is yellow
Pohatu's and Kopaka's match their eyes pretty much
Same with Onua and Lewa
Tahu though shouldnt have a blue beam. That would look really strange (edited)
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Hexadecimal Mantis 07-May-18 05:38 PM
Tahu's eyes are pink
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ShadowDraikana 07-May-18 05:39 PM
Oh derp nm
Either way we need to figure out how to get Tahu to not use Onua's sphere textures
Because clearly that's wrong
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ProfessorBrickkeeper 07-May-18 05:41 PM
Tahu has an existing set of sphere and ammo textures, they just aren’t used. I believe they’re handled by the OSI.
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ShadowDraikana 07-May-18 05:41 PM
No those are the old ones
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Deleted User 07-May-18 05:42 PM
@V A H K I T I Did @why send you the thingas yet btw? yeah; sent'em to hex and fraug (edited)
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ShadowDraikana 07-May-18 05:42 PM
The sphere textures are actually nameprojectile and the sparks as namesparks.tga
the rest of those are completely unused as far as I can tell.
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ProfessorBrickkeeper 07-May-18 05:44 PM
You sure about that? I’m pretty sure the “gunk” textures are the ones been used.
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ShadowDraikana 07-May-18 05:44 PM
I'm absolutely positive
I removed the said textures above and the white squares appeared when I fired the spheres
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ProfessorBrickkeeper 07-May-18 05:45 PM
Hmm.. okay then.
The assignment should still take place in the OSI, though.
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ShadowDraikana 07-May-18 05:45 PM
It could be still using something under the hood though
I already checked the osi and found no references to the textures at all
at least these specifically
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🐸 Fraug (The Ass-Man) 07-May-18 05:46 PM
So how's it coming along
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ShadowDraikana 07-May-18 05:47 PM
Well I got the hydra looking pretty damn cool. Turns it was supposed to be transparent
Got the weak point texture working too
SNFL ammo back in place, and the ice bat animations functioning
Suffice it to say I've been busy
@ProfessorBrickkeeper If you find any reference to the projectile or spark textures in the exe please let me know
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🐸 Fraug (The Ass-Man) 07-May-18 05:49 PM
Sounds awesome
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ShadowDraikana 07-May-18 05:52 PM
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 07-May-18 06:15 PM
Kick ass my dude. Excellent work
Did you see the inside manual description I made @ShadowDraikana
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ShadowDraikana 07-May-18 06:15 PM
Not yet
Do you have it handy?
This fixes the hydra textures, it's weak point, and the ice monster weak point
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ShadowDraikana 07-May-18 06:23 PM
Nicely done
More like curl up in the fetal position and cry, lol
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🐸 Fraug (The Ass-Man) 07-May-18 06:25 PM
I'll add that
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ShadowDraikana 07-May-18 06:25 PM
I did that after the mindfuck called KUTA in the alpha...
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🐸 Fraug (The Ass-Man) 07-May-18 06:27 PM
Oh I don't doubt it
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ShadowDraikana 07-May-18 06:30 PM
I'm looking for the next thing to brea- err fix
Any suggestions on what to look at? Otherwise I'm going to venture off on my own again
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🐸 Fraug (The Ass-Man) 07-May-18 06:31 PM
hmm i might have something
what have you done on kopakas level as a whole
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ShadowDraikana 07-May-18 06:37 PM
Pretty much nothing besides my fix of collectables, the snfl ammo addition, and the ice bat movelist fix. His level is quite broken, so it doesn't surprise me if you found an issue.
do you have those fixes, btw?
Oh and the ice monster weak point, which I fixed today
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🐸 Fraug (The Ass-Man) 07-May-18 06:39 PM
i do not have anything since the last patch I got
did we fix the thing in onuas level
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ShadowDraikana 07-May-18 06:39 PM
which thing? there's a lot of things
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🐸 Fraug (The Ass-Man) 07-May-18 06:40 PM
well for me at least the part platform room after the spider boss crashes no matter what. could be a me thing
thats the only thing off the top of my head
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ShadowDraikana 07-May-18 06:41 PM
Does it give a different crash address each time or is it the same?
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🐸 Fraug (The Ass-Man) 07-May-18 06:42 PM
i believe the same
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ShadowDraikana 07-May-18 06:42 PM
Actually can you jump out into the middle of the room not towards a platform?
or even die for that matter
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🐸 Fraug (The Ass-Man) 07-May-18 06:44 PM
yea give me a min
what room is the one before so i can teleport
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ShadowDraikana 07-May-18 06:45 PM
actually the room is l1a7
the one before it spcv
What were you to going to ask about in Kopaka's level?
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🐸 Fraug (The Ass-Man) 07-May-18 06:48 PM
well i can get through it without much issue untill the telekinesis room
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ShadowDraikana 07-May-18 06:48 PM
Oh that's just broken lol
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🐸 Fraug (The Ass-Man) 07-May-18 06:49 PM
at which point if i die too much it will crash without an address
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ShadowDraikana 07-May-18 06:51 PM
I said death was crashy and needed to be looked at. It's not just a local system issue on my end (edited)
(not talking to you Fraug)
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🐸 Fraug (The Ass-Man) 07-May-18 06:54 PM
oh okay
my brother just got a guinea pig so if you need to do other stuff go ahead and do it ill pm you
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ShadowDraikana 07-May-18 06:55 PM
I'll send you the updated stuff shortly so you have it
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🐸 Fraug (The Ass-Man) 07-May-18 06:56 PM
awesome i appreciate it
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ShadowDraikana 07-May-18 06:56 PM
np
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🐸 Fraug (The Ass-Man) 07-May-18 06:57 PM
are they everyones fixes or just yours?
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ShadowDraikana 07-May-18 06:58 PM
Everyone's including my own
I'm keeping a very detailed journal of the fixes
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🐸 Fraug (The Ass-Man) 07-May-18 07:05 PM
exceellent
@V A H K I T I are you interested in me making a steam big picture banner? when you add non steam games you can upload custom banners so itll display with your other games fine
i can also make controller configs for steam big picture as well. i already have my steam controller working flawlessly
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🐸 Fraug (The Ass-Man) 07-May-18 07:27 PM
@Hexadecimal Mantis did you see that the animation for the grapple starts for a few frames and then stops? I didn't notice it before today
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ShadowDraikana 07-May-18 07:34 PM
I noticed that
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Hexadecimal Mantis 07-May-18 07:35 PM
Yea I saw that
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🐸 Fraug (The Ass-Man) 07-May-18 07:35 PM
Mayhaps the animation is split at different parts
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ShadowDraikana 07-May-18 07:36 PM
yeah
It has the start_drag and then drag
So yes, it's split
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🐸 Fraug (The Ass-Man) 07-May-18 07:37 PM
Looks like start_drag functions. Maybe the idle animation doesn't loop on one line. Is instead split across different ones?
See if the beta file for onua anims works in alpha
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ShadowDraikana 07-May-18 07:39 PM
I already tried porting alpha onua over and he suffers the same roblem
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🐸 Fraug (The Ass-Man) 07-May-18 07:39 PM
Hex did the same thing
But what about back porting
If the beta file works in alpha then it'll just be a osi problem right? I hope it's that simple at least lmao. I have very basic programming skills. I can comprehend it decently well but I don't have the training
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ShadowDraikana 07-May-18 07:41 PM
It's an osi issue. Based on my study of the movelist, he'd function properly in the alpha, at least the grapple would.
But he doesn't because of the different functions not present in the alpha
Anyway gotta run
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🐸 Fraug (The Ass-Man) 07-May-18 07:46 PM
Okay bud thanks!
Get me those new files when you can!
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ShadowDraikana 07-May-18 07:47 PM
oh shit let me do that
check your pm
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🐸 Fraug (The Ass-Man) 07-May-18 07:51 PM
Kick ass
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V A H K I T I 07-May-18 07:55 PM
Chungus
@Ibbie Didja get the models I sent ya?
@benji For future reference when I get home: How in Maya do I assign a texture to a material that doesn't otherwise have one?
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Ibbie 07-May-18 07:56 PM
You did no such thing.
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V A H K I T I 07-May-18 07:57 PM
BOI I sure as hell did. xP
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🐸 Fraug (The Ass-Man) 07-May-18 07:57 PM
@V A H K I T I did yuh see what I said
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Ibbie 07-May-18 07:57 PM
You didn't send me anything.
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V A H K I T I 07-May-18 07:58 PM
I pinged you right before that first screenshot
Er, Second
So eat it. xD
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Ibbie 07-May-18 07:59 PM
I didn't see that you sent any actual files.
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V A H K I T I 07-May-18 07:59 PM
Pac
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🐸 Fraug (The Ass-Man) 07-May-18 07:59 PM
dawg
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Ibbie 07-May-18 08:00 PM
And those are exactly the FBX files that already didn't work for me before, so why would I waste my time with them?
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V A H K I T I 07-May-18 08:00 PM
How exactly don't these work?
The screnshot demonstrated they work fine
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Ibbie 07-May-18 08:01 PM
I don't know what to tell you, maybe the issues aren't consistent.
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V A H K I T I 07-May-18 08:01 PM
I used Onua as a reference because of the ones I exported yesterday, he was the most broken
Download them ant try it again
At least give Onua a go
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🐸 Fraug (The Ass-Man) 07-May-18 08:02 PM
hey do we have a better .exe icon?
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V A H K I T I 07-May-18 08:02 PM
If it doesn't work, it's probably an issue with your import settings
We have one for the launcher, yes
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🐸 Fraug (The Ass-Man) 07-May-18 08:02 PM
okey i wont worry about that then
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V A H K I T I 07-May-18 08:03 PM
But yeah, @Ibbie, try the Onua one at least. If it doesn't work for you, ya have some personal debugging to work out it seems. :P
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benji 07-May-18 08:33 PM
@V A H K I T I select the material, click the checkerboard icon in the attribute editor next to Diffuse, pick the File option, and then browse for the file.
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V A H K I T I 07-May-18 08:33 PM
Thanks m8
I'll use this to fix those FBX files and send em off to @Ibbie or just do the posing myself because I'm impatient and Ibbie may or may not have FBX importer issues. xP
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V A H K I T I 07-May-18 08:44 PM
Doing the bone thing @benji
I don't see radius anywhere
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benji 07-May-18 08:44 PM
Far right tab
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V A H K I T I 07-May-18 08:45 PM
Ah okay. Thanks!
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benji 07-May-18 08:45 PM
Not Keyable
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V A H K I T I 07-May-18 08:45 PM
THis will be remembered in the FBX file once saved?
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🐸 Fraug (The Ass-Man) 07-May-18 08:45 PM
@V A H K I T I
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V A H K I T I 07-May-18 08:45 PM
Nice. 😛
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benji 07-May-18 08:46 PM
Doubt it will be remembered
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V A H K I T I 07-May-18 08:46 PM
Eh... maybe I'll just leave it then 😛
Especially if I have to do them all one at a time
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benji 07-May-18 08:46 PM
If you are sending to Maya, why wouldn't you send Maya files
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V A H K I T I 07-May-18 08:46 PM
I guess I could do that.
Though Idk what version of Maya Ibbie uses
Oi, 0.1 may have been a bit small. xP
0.7 seems decent
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benji 07-May-18 08:50 PM
Looks perfect
0.1 does
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V A H K I T I 07-May-18 08:50 PM
Oh?
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benji 07-May-18 08:50 PM
Click the X-ray bones in the viewport toolbar
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V A H K I T I 07-May-18 08:51 PM
How does one select them in the viewport that small?
Okay
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benji 07-May-18 08:51 PM
It's a button, use tooltips to find it
It's more towards the right
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V A H K I T I 07-May-18 08:52 PM
Ah okay
Neat!
ANd yeah, @Ibbie Tahu is fine too. Def check your import settings or something
I'll clean up the textures and send them to ya for GMod stuff
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🐸 Fraug (The Ass-Man) 07-May-18 08:53 PM
hell yea (edited)
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Ibbie 07-May-18 09:01 PM
I was waiting to see what Grampa comes up with before porting to Gmod, models from late 2000/early 2001 do certainly leave something to be desired.
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V A H K I T I 07-May-18 09:02 PM
@benji Now what? Pac
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benji 07-May-18 09:03 PM
Turn on textures in the viewport toolbar
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V A H K I T I 07-May-18 09:03 PM
THey're already on 😛
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benji 07-May-18 09:03 PM
Apply the material
Select the mesh / faces, hold right click over the material in hypershade, click 'apply to selection'
Or middle click drag the material to the mesh
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V A H K I T I 07-May-18 09:06 PM
It doesn't look like it's even applied to the material in the hypershade panel though
It.. seems to be?
😐
Does that look right @benji ?
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benji 07-May-18 09:16 PM
Break that 'Diffuse' connection, map Out Color to Color
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V A H K I T I 07-May-18 09:17 PM
AAAAAH
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benji 07-May-18 09:17 PM
I was pretty sure that color is labeled Diffuse in the Attribute Editor, guess not
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V A H K I T I 07-May-18 09:18 PM
WELL IT ALMOST WORKED
BUT NOW HE'S ALL SWORD
xD
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benji 07-May-18 09:18 PM
because you applied the material to all of him
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V A H K I T I 07-May-18 09:18 PM
I did? Pac
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benji 07-May-18 09:18 PM
which did you do:
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V A H K I T I 07-May-18 09:18 PM
I did neither tbh. xP
AH WHAT THE FUCK
I reset the scene to my last save and Maya did THIS
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benji 07-May-18 09:20 PM
oh, when IDK why the materials are applied wrong
yep ok this is a bug in this version
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V A H K I T I 07-May-18 09:20 PM
THE STATUS BARS ARE LIKE WHOLE FUCKIN TWINKIES WTF
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benji 07-May-18 09:20 PM
close Maya, open your Documents folder
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V A H K I T I 07-May-18 09:20 PM
????????
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benji 07-May-18 09:21 PM
actually nko
no
there's a faster way
At the top right of Maya, see the 'Maya Classic' dropdown? Click it and pick the reset workspace option.
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🐸 Fraug (The Ass-Man) 07-May-18 09:21 PM
dingus
❓ 2
❔ 2
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V A H K I T I 07-May-18 09:26 PM
AH FUCK ME
Fuck this
I'm out
I don't have the patience for this shit right now. xP
Fuck Blender
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🐸 Fraug (The Ass-Man) 07-May-18 09:27 PM
youve been at this all day
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V A H K I T I 07-May-18 09:27 PM
I have?
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benji 07-May-18 09:27 PM
Dude send me the file
files
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🐸 Fraug (The Ass-Man) 07-May-18 09:27 PM
werent you at it earlier today
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🐸 Fraug (The Ass-Man) 07-May-18 09:28 PM
you probably took a break i didnt know about
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V A H K I T I 07-May-18 09:28 PM
I hadn't touched any of this today. I looked at it last night. I briefly examined the files Frambo sent me here this morning to see that the rigging worked. (edited)
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benji 07-May-18 09:28 PM
Where are the textures at?
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V A H K I T I 07-May-18 09:29 PM
Textures are all in the game files, but I'll zip them up anyways
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V A H K I T I 07-May-18 09:37 PM
@🐸 Fraug (The Ass-Man) How goes the manual work?
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🐸 Fraug (The Ass-Man) 07-May-18 09:38 PM
first page is done, the other page i showed you is good. been playtesting, im about to hop back on it
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V A H K I T I 07-May-18 09:40 PM
Remember the tips and tricks blurbs too. There's at least one that I didn't know until recently.
Eg: The grapple can be used as a projectile weapon in lieu of elemental ammo.
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🐸 Fraug (The Ass-Man) 07-May-18 09:41 PM
You got it
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V A H K I T I 07-May-18 09:41 PM
There's motion tracking in that?
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Hexadecimal Mantis 07-May-18 09:41 PM
yea
barely
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V A H K I T I 07-May-18 09:42 PM
That just looks like a static overlay to me (edited)
😛
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Hexadecimal Mantis 07-May-18 09:42 PM
oh wait
fek
posted the wrong one
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V A H K I T I 07-May-18 09:42 PM
You sent the wrong video
xD
GG
I WAS GONNA SAY you've got some low standards for motion tracking my dude. xD
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Ibbie 07-May-18 09:46 PM
@V A H K I T I what's wrong, lil fella?
Hate to admit that I was right~?
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Hexadecimal Mantis 07-May-18 09:48 PM
of course it rendered the wrong vid
still low motion tracking standards nonetheless
kek
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V A H K I T I 07-May-18 09:50 PM
I can't tell what it's tracking there either.
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🐸 Fraug (The Ass-Man) 07-May-18 09:50 PM
i got something i did years ago
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Hexadecimal Mantis 07-May-18 09:50 PM
the hand
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V A H K I T I 07-May-18 09:50 PM
It's 7 seconds long and quits right after you load the level
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Hexadecimal Mantis 07-May-18 09:51 PM
wat
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🐸 Fraug (The Ass-Man) 07-May-18 09:51 PM
same here
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Hexadecimal Mantis 07-May-18 09:51 PM
i'll go cut it
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🐸 Fraug (The Ass-Man) 07-May-18 09:52 PM
now its one second
is it supposed to be longer?
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Hexadecimal Mantis 07-May-18 09:52 PM
yea
is anything visible?
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🐸 Fraug (The Ass-Man) 07-May-18 09:53 PM
because it follows the hand around a bit
but not long
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Hexadecimal Mantis 07-May-18 09:53 PM
fukin discord
it could be ae screwing up
at least there is something tangible now
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V A H K I T I 07-May-18 10:05 PM
@benji Any luck? 😛
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benji 07-May-18 10:05 PM
sure
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V A H K I T I 07-May-18 10:06 PM
Nice. 😛
Did you have to fix the UVs or no?
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benji 07-May-18 10:07 PM
Not so far
There are like 3 different head textures
the 'face' one is the right one
I'm renaming them and stuff, because this isn't for re-import to the game
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V A H K I T I 07-May-18 10:07 PM
I mean
They WILL be eventually. Pac
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benji 07-May-18 10:07 PM
well, too bad
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V A H K I T I 07-May-18 10:08 PM
>->
So I'm just gonna have to do this again when you get skin support
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benji 07-May-18 10:08 PM
I was told this was to render new images
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V A H K I T I 07-May-18 10:08 PM
The use we have for them NOW is
They were initially created for re-import
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benji 07-May-18 10:08 PM
no you aren't, just point them back to the file names
ez pz
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V A H K I T I 07-May-18 10:08 PM
Or you can just not rename everything (edited)
xD
You're just making more work for me dude
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🐸 Fraug (The Ass-Man) 07-May-18 10:09 PM
why are we putting them back in the game?
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V A H K I T I 07-May-18 10:09 PM
Pls
Because Onua's was in the alpha, and functional
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🐸 Fraug (The Ass-Man) 07-May-18 10:09 PM
are we reimporting them for animations?
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V A H K I T I 07-May-18 10:09 PM
So we reconstructed the others for a future optional patch with enhancments
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🐸 Fraug (The Ass-Man) 07-May-18 10:09 PM
patch for the alpha?
beta models for alpha?
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V A H K I T I 07-May-18 10:10 PM
???
Wat
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🐸 Fraug (The Ass-Man) 07-May-18 10:10 PM
im lost
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V A H K I T I 07-May-18 10:11 PM
Onua had a high poly model in pre-alpha builds, and it was left over in the alpha. Swapping it back with the low poly model that the alpha uses by default still works fine.
The other 5 Toa were then reconstructed using this one model and a partial of Pohatu.
These models were also used in the prerendered cutscenes.
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benji 07-May-18 10:12 PM
Also FYI only Tahu and Pohatu have valid foot textures
(they end with 'foot_1')
I'll recolor them for Gali
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V A H K I T I 07-May-18 10:13 PM
??
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🐸 Fraug (The Ass-Man) 07-May-18 10:13 PM
swapping it back in what version
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V A H K I T I 07-May-18 10:13 PM
...The alpha?
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benji 07-May-18 10:13 PM
yep those textures are the wrong ones
that's why the texture doesn't line up on the UVs
search for 'foot', you'll see what I mean
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🐸 Fraug (The Ass-Man) 07-May-18 10:14 PM
so lemme get this straight
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benji 07-May-18 10:14 PM
also, one of the two hipoly foot textures had filled in holes 🤔
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V A H K I T I 07-May-18 10:14 PM
Looks fine in blender?
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🐸 Fraug (The Ass-Man) 07-May-18 10:14 PM
the high poly onua model was left over and found in the alpha. if we swap the low poly model with the high poly model in the alpha it works
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V A H K I T I 07-May-18 10:15 PM
ye
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benji 07-May-18 10:15 PM
Check what texture Blender is using for the feet
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🐸 Fraug (The Ass-Man) 07-May-18 10:15 PM
so then why are we reimporting all the models back into the alpha?
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V A H K I T I 07-May-18 10:16 PM
We're not????
@benji I have no idea how to do that.
I can't see how it would be any other though
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🐸 Fraug (The Ass-Man) 07-May-18 10:16 PM
when you say "reimport" you arent talking about either game are you
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benji 07-May-18 10:16 PM
well it's using a new texture or re-tinted hipoly texture
You can see the crease on the top of the foot
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V A H K I T I 07-May-18 10:16 PM
@🐸 Fraug (The Ass-Man) Are you just having a massive brain fart right noiw or something? Pac
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🐸 Fraug (The Ass-Man) 07-May-18 10:17 PM
probably
i am pretty tired
ill just schloozy on back into my corner forget i was here haha
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V A H K I T I 07-May-18 10:17 PM
xP
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benji 07-May-18 10:17 PM
This is that crease, it isn't in the textures of the in-game models.
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V A H K I T I 07-May-18 10:18 PM
Isn't it? 😛
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benji 07-May-18 10:19 PM
ah
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V A H K I T I 07-May-18 10:20 PM
The Toa all seem to have two entirely different texture sets
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benji 07-May-18 10:20 PM
and no, it's not in this one
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V A H K I T I 07-May-18 10:20 PM
Yeah no
That was my bad
😛
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benji 07-May-18 10:20 PM
glad I don't have to re-tint tho
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V A H K I T I 07-May-18 10:21 PM
The limb and weapon textures are identical, but the high poly models have different textures for other body parts
Ye
Actually no scrap that. There are unique textures for tools too
And limbs
The low poly ones are a lot darker and more heavily shaded.
That was probably my issue with Tahu. I loaded the low poly variant.
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benji 07-May-18 10:24 PM
Why are there pins in Gali's legs?
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V A H K I T I 07-May-18 10:24 PM
Probably the same reason there's a small gap above the pelvis.
The models were based on the prototypes
Well now that I know what I'm doing mostly, I'll work on Tahu while you're working on Gali. 😛
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benji 07-May-18 10:27 PM
What texture are the leg pins from?
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V A H K I T I 07-May-18 10:27 PM
That I don't know
Ayy
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🐸 Fraug (The Ass-Man) 07-May-18 10:28 PM
progress is progress
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benji 07-May-18 10:29 PM
We don't care about the floating masks, right?
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V A H K I T I 07-May-18 10:29 PM
Not really, no.
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Hexadecimal Mantis 07-May-18 10:29 PM
rushed meme. Hope discord doesn't butcher this one
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benji 07-May-18 10:29 PM
I'll delete them then.
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V A H K I T I 07-May-18 10:29 PM
Kek
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benji 07-May-18 10:32 PM
Arent the 'brain' parts supposed to be colored like the eyes?
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V A H K I T I 07-May-18 10:32 PM
Nope
They're gray in all versions
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benji 07-May-18 10:32 PM
even the toys?
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V A H K I T I 07-May-18 10:32 PM
Well no
😛
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Hexadecimal Mantis 07-May-18 10:32 PM
Not on the toys
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benji 07-May-18 10:32 PM
ok I'll leave it then
I still need to know which texture is for the leg spikes
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Hexadecimal Mantis 07-May-18 10:33 PM
Are you trying to replicate the glossary renders?
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V A H K I T I 07-May-18 10:33 PM
Probably misc
Ye
All I'm doing is that first thing you told me to try @benji
Clicking the checkered box under colour in the attribute editor
Adding a file
Done
The parts are named decently descriptively so far
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benji 07-May-18 10:34 PM
yep, I'm doing the same thing
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🐸 Fraug (The Ass-Man) 07-May-18 10:34 PM
@V A H K I T I
The 'x's are a mess
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V A H K I T I 07-May-18 10:35 PM
Nice!
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🐸 Fraug (The Ass-Man) 07-May-18 10:35 PM
but i am aware at least
honestly copying old lego material is ez pz
once you got all the sources. I can make pretty much whatever i want
like that steam banner took me 10 mins
ill start working on the other pages tomorrow i wanna sleep tonight. goodnight yall
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V A H K I T I 07-May-18 10:37 PM
Done!
@benji
@Ibbie
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benji 07-May-18 10:37 PM
So you can handle this yourself then? Pac
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V A H K I T I 07-May-18 10:37 PM
Yeah I suppose so. I WOULD appreciate help though if you're free to tackle two others. xD
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benji 07-May-18 10:37 PM
Nah, I think you've got this
Also FYI if you hold right click over a joint in the viewport, you can set and assume a preferred pose for that bone and all children.
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V A H K I T I 07-May-18 10:38 PM
Nice
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V A H K I T I 07-May-18 10:54 PM
Onua done
With those two done, I can send em off to Ibbie for your disk renders @🐸 Fraug (The Ass-Man)
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Hexadecimal Mantis 07-May-18 11:05 PM
is that original high poly onua from the alpha?
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V A H K I T I 07-May-18 11:06 PM
Ye
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Hexadecimal Mantis 07-May-18 11:06 PM
I don't remember it looking that sexy
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V A H K I T I 07-May-18 11:06 PM
😛
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🐠 Pohatu-Marxism (Jonah) 07-May-18 11:13 PM
Is sexiness canon?
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Hexadecimal Mantis 07-May-18 11:15 PM
Is pissing canon?
I actually want to know
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Deleted User 07-May-18 11:21 PM
greg
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V A H K I T I 07-May-18 11:23 PM
@benji You wanna help out with these renders? Ibbie doesn't seem to really want to do it, so I'm not gonna push it.
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benji 07-May-18 11:24 PM
sure, what do you need?
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V A H K I T I 07-May-18 11:24 PM
For the time being basically Tahu and Onua rendered out as close as possible to the glossary renders.
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Deleted User 07-May-18 11:24 PM
@🐸 Fraug (The Ass-Man) that manual feels too colorful for bionicle try using the building manuals as a ref
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benji 07-May-18 11:25 PM
Send Maya files?
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V A H K I T I 07-May-18 11:25 PM
I'll send Onua in a sec. I just have to fix a parenting issue
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🐸 Fraug (The Ass-Man) 07-May-18 11:26 PM
@why I'm following standard format of Lego 2001 games. They all looked like that. (edited)
I can darken the lighter colors a tad
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V A H K I T I 07-May-18 11:26 PM
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🐸 Fraug (The Ass-Man) 07-May-18 11:27 PM
Is that onua model used in game on the beta?
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V A H K I T I 07-May-18 11:27 PM
No
The high poly models haven't been used since prealpha
The most use they see in the beta is the FMVs
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🐸 Fraug (The Ass-Man) 07-May-18 11:28 PM
Oh damn really? Is there a possibility we can have an option to turn on hi Polly models in the final?
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benji 07-May-18 11:28 PM
Could you post the glossary Onua reference as well?
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V A H K I T I 07-May-18 11:28 PM
That's what I JUST SAID earlier about the optional patch
xP
Oh right, hold on
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🐸 Fraug (The Ass-Man) 07-May-18 11:28 PM
Oh...
It's all coming together
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V A H K I T I 07-May-18 11:29 PM
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🐸 Fraug (The Ass-Man) 07-May-18 11:29 PM
My bad haha
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V A H K I T I 07-May-18 11:29 PM
😛
@benji If you're up for it, I'd appreciate the other four as well so we can use these renders for promotional asets
I'll fix up the models ahead of time as well obviously
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benji 07-May-18 11:30 PM
Alright it'll be a few minutes
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V A H K I T I 07-May-18 11:30 PM
Aight
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V A H K I T I 07-May-18 11:43 PM
Got Gali done! Halfway there.
WOOOOOOOAH.
LIZARD ON A CHAAAAIR
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🐸 Fraug (The Ass-Man) 07-May-18 11:44 PM
DOG ELECTED MAYOR
kappa 1
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benji 07-May-18 11:44 PM
How's this pose?
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V A H K I T I 07-May-18 11:45 PM
The head and torso angle is a little high, but everything else is pretty close!
The left arm is also a bit high
WHat might help would be is if you know a way to superimpose the reference image over the viewport (edited)
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benji 07-May-18 11:46 PM
yep I can do that
just didn't bother, I'll do it with Tahu
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V A H K I T I 07-May-18 11:46 PM
Aight
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benji 07-May-18 11:46 PM
May I apply the bump maps?
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V A H K I T I 07-May-18 11:46 PM
I wasn't aware they weren't being used, but it makes sense.
If you could tell me how to do that too, that's be awesome, cause I probably should in my projects anyways
Especially if we want to import these again later
Gonna start Kopaka now.
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benji 07-May-18 11:54 PM
I'm going to improve the lighting, but should I remove the specular (shininess)? The original looks like it has no shininess, but some holes in the parts are filled white which give that illusion.
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V A H K I T I 07-May-18 11:54 PM
Yeah go for it.
Whatever makes it look as close as possible
The pose is sill slightly off. I may be being a bit pedantic about it, but all the same. xD
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Ibbie 07-May-18 11:55 PM
Whatever looks good though, right?
That's what the original renders set out to do.
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V A H K I T I 07-May-18 11:55 PM
But it could look B E T T E R. Pac
True
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2Tie 07-May-18 11:57 PM
relationships aren't canon, but sex is
greg
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V A H K I T I 07-May-18 11:58 PM
Wat
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2Tie 07-May-18 11:58 PM
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Eljay Johnsen 07-May-18 11:59 PM
MCU love isn't canon. 😛
Whoops, I mean MU.
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V A H K I T I 08-May-18 12:00 AM
Ah tru
Also
Kopaka done
Oi @benji, how do I invert faces again? The Akaku is inverted for some reason
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benji 08-May-18 12:02 AM
Mesh Display > Reverse?
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V A H K I T I 08-May-18 12:02 AM
OOOOKAY that is not the issue. O_o
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benji 08-May-18 12:03 AM
didn't think so
what is the issue?
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V A H K I T I 08-May-18 12:03 AM
No idea
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benji 08-May-18 12:03 AM
ah
yeah transparency can be super dumb
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V A H K I T I 08-May-18 12:03 AM
How do I turn it off? xP
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Ibbie 08-May-18 12:03 AM
Where does the akaku even need transparency?
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benji 08-May-18 12:03 AM
It'll render fine, you can go into the Hypershade and delete the connection for transparency
because it has slots in the top
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V A H K I T I 08-May-18 12:04 AM
Ah
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Ibbie 08-May-18 12:04 AM
Oh, it cheats that
The pakari has a lot more holes but I know it cheats that by texturing the holes on, I'm curious why the akaku's holes have actual transparency.
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V A H K I T I 08-May-18 12:06 AM
Ye. Deleting that node fixed it.
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benji 08-May-18 12:06 AM
yeah IDK why the viewport hates transparency like that
When you hear Thicc has posted another challenge
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V A H K I T I 08-May-18 12:07 AM
JESUS
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Ibbie 08-May-18 12:07 AM
We should do another thicc challenge.
Want me to make another code? Pac
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V A H K I T I 08-May-18 12:07 AM
ALso @benji If you could bend his head and left arm just a TINY bit lower? xD
@Ibbie Maybe. xP
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benji 08-May-18 12:08 AM
head lower towards the viewer?
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Ibbie 08-May-18 12:09 AM
Just move the camera so that Onua is looking down and to the left a little.
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V A H K I T I 08-May-18 12:09 AM
@benji
You're super close
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benji 08-May-18 12:10 AM
is mine the left or the right?
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Ibbie 08-May-18 12:10 AM
Oh, Frambo didn't even rig the arms right.
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V A H K I T I 08-May-18 12:10 AM
?
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Ibbie 08-May-18 12:11 AM
See how the little pistons are angled and not parallel to the forearm?
On the original
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V A H K I T I 08-May-18 12:11 AM
No?
Oh now I see it
Honestly, I think his is an improvement.
I don't think the arm is supposed to do that. xD
It looks like it's bent at the wrist and the pistons are being warped
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Ibbie 08-May-18 12:13 AM
I think it is supposed to, that's a detail that media like the advertisements were consistent about. (edited)
lemme get one
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🐸 Fraug (The Ass-Man) 08-May-18 12:13 AM
For my sake can you not add the green glow? I will be able to do it
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V A H K I T I 08-May-18 12:13 AM
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🐸 Fraug (The Ass-Man) 08-May-18 12:14 AM
Dese Bois are gonna look super sweet
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V A H K I T I 08-May-18 12:14 AM
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Ibbie 08-May-18 12:14 AM
Seems definitive to me.
And if you look at the actual piece, that's really the most logical explanation to how it'd work.
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V A H K I T I 08-May-18 12:15 AM
Hm
Well I mean you're welcome to alter the rig if you want.
Idk how to do that shit
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Ibbie 08-May-18 12:15 AM
Ohhhh I don't know how to get things like pistons working right.
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V A H K I T I 08-May-18 12:16 AM
Rip.
@benji ? 😛 You don't have to, just curious if you're interested
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Ibbie 08-May-18 12:16 AM
Use the original Onua high poly model?
¯\_(ツ)_/¯
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V A H K I T I 08-May-18 12:16 AM
That IS the original
LOMNTool can't extract rigging
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Ibbie 08-May-18 12:17 AM
Might not be, I assume Frambo undid Onua's rig for the sake of dismantling it and using the pieces on other toa.
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V A H K I T I 08-May-18 12:17 AM
Okay yeah, that's def not right. xP
The rig was never there is what I'm saying
The model is original
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Ibbie 08-May-18 12:18 AM
Ohh
I getchu.
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benji 08-May-18 12:18 AM
I used the image plane this time
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V A H K I T I 08-May-18 12:18 AM
Anyways, I'd go back to him to fix it, but that would mean doing all this all over again.
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benji 08-May-18 12:18 AM
(that's not the final tho)
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V A H K I T I 08-May-18 12:19 AM
Noice.
Do you wanna fix up the arm rig while you're at it? Apparently it's not right
@benji
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Ibbie 08-May-18 12:20 AM
I really don't know how to do anything like those pistons, just through weight painting I'd end up with the whole thing stretching blatantly wrong.
By that I mean, I would like to learn how to do that at some point.
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V A H K I T I 08-May-18 12:21 AM
Same
It helps though that most of the rig is already there
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Ibbie 08-May-18 12:21 AM
And blendshapes, I really should learn how to utilize blendshapes.
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V A H K I T I 08-May-18 12:21 AM
Everything else is largely fine
It's just the claw/sword arm (edited)
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Ibbie 08-May-18 12:22 AM
I'd call it the tool arm. Pac
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V A H K I T I 08-May-18 12:22 AM
Tru
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Ibbie 08-May-18 12:22 AM
There truly is no reason to use that arm other than for tools.
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V A H K I T I 08-May-18 12:22 AM
Anyways while I wait on Benji, I'll fix the textures on the other toa
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🐸 Fraug (The Ass-Man) 08-May-18 12:22 AM
Can I request the eyes be left blank and the background transparent so it'll be easy for me to take over to the disk?
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V A H K I T I 08-May-18 12:22 AM
Just lewa and Pohatu now
Done Lewa
Bet @Eljay Johnsen Will be happy once we can get this one back in game. 😛
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V A H K I T I 08-May-18 12:29 AM
Kek
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Ibbie 08-May-18 12:31 AM
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V A H K I T I 08-May-18 12:32 AM
Ugh god, Pohatu's mask is the same as the Akaku
Maya pls
Removing the transparency node fucked the colour, wat?
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Ibbie 08-May-18 12:33 AM
Try adding other brown parts
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V A H K I T I 08-May-18 12:33 AM
Remapping it to specular colour seems to have fixed it
Ambient colour is better actually
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benji 08-May-18 12:34 AM
Anything else?
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V A H K I T I 08-May-18 12:35 AM
Looks good. Fraug wanted the glow turned off though cause he was gonna use photoshop for that apparently
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benji 08-May-18 12:35 AM
well I used GIMP for it Pac
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V A H K I T I 08-May-18 12:35 AM
Ah. 😛
Also did you get my message about the arm rig?
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benji 08-May-18 12:36 AM
yeah, and I'm not going through all that effort for a tiny bit of arm
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V A H K I T I 08-May-18 12:36 AM
Okay. xP
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benji 08-May-18 12:36 AM
plus I'm not even sure how you guys want it
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V A H K I T I 08-May-18 12:37 AM
Take a look at Ibbie's post for that I guess. It's hard to explain
The fuck, I'm trying to do a thing to Kopaka's mask and Maya won't show me the shit now.
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benji 08-May-18 12:39 AM
you hid the panel
go to the Windows menu in the Hypershade
Window > Browser
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V A H K I T I 08-May-18 12:40 AM
Well that's good too, but I need to see the graph
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benji 08-May-18 12:41 AM
That is the graph
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V A H K I T I 08-May-18 12:41 AM
Ah I found it
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benji 08-May-18 12:41 AM
Hold right click over a material and pick 'Graph Network'
yep
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V A H K I T I 08-May-18 12:42 AM
Rather than deleting the node for transparency, I found that mapping it to ambient colour fucks up the shading less
So I went back and did the same to Kopaka
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benji 08-May-18 12:42 AM
...but his mask isn't transparent?
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V A H K I T I 08-May-18 12:42 AM
THe holes
Remember? It was fucking with the viewport and shit?
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benji 08-May-18 12:43 AM
yeah, I'm asking why bother map to Ambient if it doesn't restore the transparency in the holes?
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V A H K I T I 08-May-18 12:43 AM
The Kakama was doing the same thing, but deleting the connection entirely made the colour super bright
Almost gold
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benji 08-May-18 12:43 AM
I'm setting Ambient to nothing (black) before rendering anyways
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V A H K I T I 08-May-18 12:43 AM
Mapping out transparency to ambient colour fixes that
Idk what's up with that but whatever I guess?
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benji 08-May-18 12:44 AM
Did you try making the Ambient color black?
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V A H K I T I 08-May-18 12:44 AM
No
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UTTER_BODGE 08-May-18 12:45 AM
unrelated but before I forget - the problem lomntool is having with bottlenecking on huge meshes is reminding me a lot of how my 3dxml converter used to do the same, then another dude swept in and redid it somehow I didn't bother to fully check out
but maybe it'll give benji some ideas
oncE MY INTERNET STOPS BEING DUMB
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V A H K I T I 08-May-18 12:45 AM
Ayy
ALso rip
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UTTER_BODGE 08-May-18 12:46 AM
like, I'm honestly too tired to be thinking of this stuff at the moment but from what I understand the basic problem is the same
comparing verts or something against all other verts
which gets exponentially more terrible the bigger a mesh is
[github is still attempting to load]
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V A H K I T I 08-May-18 12:47 AM
All done! 😄
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UTTER_BODGE 08-May-18 12:48 AM
worth noting the original code largely wasn't mine to begin with, I'd posted a unity answers thing on the general subject and some guy just... made the whole thing
I made a few minor speed improvements but it still choked massively on bigger models until grappi redid it
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V A H K I T I 08-May-18 12:48 AM
Interesting
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UTTER_BODGE 08-May-18 12:49 AM
also worth noting if you look at other code in the project you will find horrors
so many features I didn't plan on, just getting smooshed in there
god I need sleep
maybe if I go to bed my internet will stop being shit
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V A H K I T I 08-May-18 12:51 AM
Kek
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benji 08-May-18 12:51 AM
yep, that algorithm is the idea I have implemented
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UTTER_BODGE 08-May-18 12:52 AM
my better judgement: go to bed you have nothing to add here my fingers typing on the magical keyboard machine: I wanna know more
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V A H K I T I 08-May-18 12:53 AM
Same.
Though I'm happy now that I finally have all these models fixed up.
Even if I don't know how to fix the arm rig or apply the bump maps. Pac
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benji 08-May-18 12:54 AM
nope that's not it
Modding tool for the unreleased 2001 Bionicle game The Legend of Mata Nui.
that's it
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UTTER_BODGE 08-May-18 12:54 AM
I can't wait to look this over and retain or comprehend absolutely none of it
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V A H K I T I 08-May-18 12:54 AM
kappa
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benji 08-May-18 12:55 AM
I didn't want to make a ton of single-use structs so I used tuples and lists everywhere
it takes the position-color-s, the uv-s, and the faces (lists of position-color and uv indices) and spits out the new list of position-color-uv-s and triangles (lists of indices into that list)
So really, welding duplicates is only a by-product, this method's job is to weld uvs onto position-colors
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UTTER_BODGE 08-May-18 01:02 AM
still less ugly than a lot of the code in that 3dxml thing lol
I had zero experience with most of the stuff involved in that project, I was just so annoyed that nobody had done it yet after like 7 years of "somebody should do this but hasn't" that I burst through it like the kool aid man and a wall
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V A H K I T I 08-May-18 01:05 AM
So a couple of things.
One @Ibbie, apparently this rig is correct in the context of this game and the animation of its models.
BUT AT THE SAME TIME in the same scene, Onua's head is incorrectly attached. Pac
So take from that what you will I guess
It also varies from Toa to Toa.
It looks like Tahu's arm is right, but Onua's are not
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Ibbie 08-May-18 01:06 AM
Also Tahu has it correct.
ye
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V A H K I T I 08-May-18 01:06 AM
Fuckin saffire man
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Ibbie 08-May-18 01:06 AM
So that must be an early version of diggy boi
Early and/or just plain wrong.
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UTTER_BODGE 08-May-18 01:07 AM
I now leave you with this and wish you goodnight https://www.turbosquid.com/3d-models/kool-aid-man-3d-model/634671
Kool-Aid Man 3D Model available on Turbo Squid, the world's leading provider of digital 3D models for visualization, films, television, and games.
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V A H K I T I 08-May-18 01:07 AM
ALso
WTF is up with his FINGER here
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Ibbie 08-May-18 01:07 AM
Diggy boi is good at giving directions.
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ProfessorBrickkeeper 08-May-18 01:08 AM
Turbo Squid is an incredible place...
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V A H K I T I 08-May-18 01:08 AM
ALSO
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Ibbie 08-May-18 01:08 AM
"Hey Tahu, see where we're going? It's right there. There it is, you see it?"
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V A H K I T I 08-May-18 01:08 AM
Tahu's Sword has no texture
This scene is so confusing
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Ibbie 08-May-18 01:08 AM
Pohatu: "Ohhhh, now I see it!"
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ProfessorBrickkeeper 08-May-18 01:09 AM
I wouldn't worry about it. I've seen worse pre-rendered LEGO cutscenes and media.
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V A H K I T I 08-May-18 01:09 AM
AND IN THE NEXT SHOT he's back to normal
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Ibbie 08-May-18 01:10 AM
Yeah, since the first swap happens when the toa fall through kini nui I like to think that the drop briefly fixed his neck.
😂
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V A H K I T I 08-May-18 01:10 AM
Kek
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ProfessorBrickkeeper 08-May-18 01:11 AM
Did we figure out what company did the pee-rendered cinematic?
pre-rendered
oops
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V A H K I T I 08-May-18 01:11 AM
If it's not in the credits, it was probably in house
Otherwise I'd imagine they'd have used different models too
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ProfessorBrickkeeper 08-May-18 01:12 AM
Yeah, it doesn't look much like DDI (who handled most LEGO video games) or Advance. (edited)
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UTTER_BODGE 08-May-18 01:12 AM
I'm pretty sure it was in-house
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V A H K I T I 08-May-18 01:12 AM
I thought DDI only did Rock Raiders
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UTTER_BODGE 08-May-18 01:13 AM
DDI/artworld UK was involved up til 2003
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ProfessorBrickkeeper 08-May-18 01:13 AM
Nah, they did a bunch.
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V A H K I T I 08-May-18 01:13 AM
Huh
How the mighty have fallen
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UTTER_BODGE 08-May-18 01:13 AM
did animations, comics, books, etc
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V A H K I T I 08-May-18 01:13 AM
*COUGHNINJABREADMAN *
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ProfessorBrickkeeper 08-May-18 01:13 AM
Rock Raiders, Racers, LEGOLAND, etc.
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UTTER_BODGE 08-May-18 01:13 AM
Paul Younghusband visits Data Design Interactive and Artworld UK to reveal how they are going beyond gaming by leveraging their digital assets across many outlets.
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V A H K I T I 08-May-18 01:13 AM
*COUGHCOUGHLITERALLYHUNDREDSOFGAMESONTHATSAMEENGINECOUGH *
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ProfessorBrickkeeper 08-May-18 01:14 AM
Rock Raiders was the only LEGO game they actually developed though.
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V A H K I T I 08-May-18 01:14 AM
Serisouly, DDI is little more than a shovelware factory these days. 😛
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UTTER_BODGE 08-May-18 01:14 AM
have you heard the tales of stewart green
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V A H K I T I 08-May-18 01:14 AM
I have not
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UTTER_BODGE 08-May-18 01:14 AM
and his attempts at making a bootleg rock raiders sequel
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ProfessorBrickkeeper 08-May-18 01:14 AM
Oh boy...
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UTTER_BODGE 08-May-18 01:15 AM
and stirring up shitstorms on RRU
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V A H K I T I 08-May-18 01:15 AM
Oh that
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UTTER_BODGE 08-May-18 01:15 AM
arguing with members
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V A H K I T I 08-May-18 01:15 AM
Last I heard they got the trademark and were slowly working on it
@😺 QSKSw (Josie) would know more than I
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UTTER_BODGE 08-May-18 01:15 AM
(he owned/owns DDI in case you don't know the name)
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ProfessorBrickkeeper 08-May-18 01:15 AM
"working"
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V A H K I T I 08-May-18 01:16 AM
You guys would know better. Half the staff on the LOMN dev list here came from RRU when they practically refused to help as a group. xD
Apparently interest in LOMN there is minimal at best
SO here we are I guess. 😛
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😺 QSKSw (Josie) 08-May-18 01:18 AM
tl;dr DDI is technically defunct as an entity but a company doesn't get to be one of the oldest in it's industry producing shovelware by NOT knowing how to stay afloat. They seem to be working on "business software" for some finance company that's probably going to cut them a sweet check when it's done.
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UTTER_BODGE 08-May-18 01:18 AM
Half the staff on the LOMN dev list here came from RRU when they practically refused to help as a group. xD not sure who you think "they" are, the active modders came here lol
just because that's where the discussion already was
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😺 QSKSw (Josie) 08-May-18 01:18 AM
They seem to be working on RR2 veeery veeery sloooowly.
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UTTER_BODGE 08-May-18 01:19 AM
but my internet's still being slow as fuck
yes the upper case L is intentional
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V A H K I T I 08-May-18 01:19 AM
@UTTER_BODGE I was told @Omega12 tried to get help or move the discussion there and it was a big floppy dick. xP
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UTTER_BODGE 08-May-18 01:19 AM
he made exactly one post on the forum
asking to get into the discord server, which has a clear 10 post requirement... he was told that and didn't post again
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ProfessorBrickkeeper 08-May-18 01:20 AM
Uh, pretty sure anyone on RRU would've loved to help with this.
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V A H K I T I 08-May-18 01:20 AM
Well whatever. Pac
Point is we're all here now I guess. xP
And most of the LOMN staff are from RRU
Or so I'm told
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UTTER_BODGE 08-May-18 01:22 AM
I'm a mod there, benji and shadowknight and JMMB and prof and pereki are all members, and I think others I feel like I'm forgetting
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😺 QSKSw (Josie) 08-May-18 01:22 AM
I lurk there.
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UTTER_BODGE 08-May-18 01:22 AM
there's some that have joined to lurk but not post much
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V A H K I T I 08-May-18 01:22 AM
Neat
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😺 QSKSw (Josie) 08-May-18 01:22 AM
Forums scare me.
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ProfessorBrickkeeper 08-May-18 01:22 AM
Oh yeah, speaking of DDI/Artworld/weird stuff on Turbosquid, a reminder you can buy a malformed ninja that appeared in a 90s issue of LEGO magazine. https://www.turbosquid.com/3d-models/lego-ninja-3d-model/700705
Lego Ninja 3D Model available on Turbo Squid, the world's leading provider of digital 3D models for visualization, films, television, and games.
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UTTER_BODGE 08-May-18 01:23 AM
I wanna say hexadecimal mantis has posted too
at the very least I remember his videos being discussed
like 70% sure he was there himself
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😺 QSKSw (Josie) 08-May-18 01:24 AM
Yep yep, he does.
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UTTER_BODGE 08-May-18 01:24 AM
and yeah official lego game models and such occasionally end up on turbosquid
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😺 QSKSw (Josie) 08-May-18 01:24 AM
Hi all, I finally managed to crack up all sections of the mesh file format (*.msh). Till now we were only able to read the static mesh data from a model file. 2 sections with the description GTOM and MATL did some serious headache to people like ...
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UTTER_BODGE 08-May-18 01:25 AM
a silicon dreams artist has posted a bunch of lego island 2 and island xtreme stunts models
https://www.turbosquid.com/Search/Index.cfm?keyword=bionicle would look at these if my internet would load them
it's a matter of rare chances of finding gold among a lot of trash
usually
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V A H K I T I 08-May-18 01:26 AM
Imagine if the mask of light models showed up?
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UTTER_BODGE 08-May-18 01:26 AM
there's a guy who worked on the bionicle the game cutscenes who's got a youtube channel
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V A H K I T I 08-May-18 01:26 AM
Neat
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UTTER_BODGE 08-May-18 01:26 AM
maybe he still has the higher detail models he made kicking around
he made vids showing stuff he'd made for other games
charming old gamedev dude
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V A H K I T I 08-May-18 01:26 AM
YOu should ask him sometime
ALSO
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UTTER_BODGE 08-May-18 01:26 AM
he was also involved in the canceled PS1 version of stunt rally
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V A H K I T I 08-May-18 01:27 AM
FUCKIN SEA STAR
Robo-babe 3D Model available on Turbo Squid, the world's leading provider of digital 3D models for visualization, films, television, and games.
Bionicle_Mistika_ToaOnua.rar 3D Model available on Turbo Squid, the world's leading provider of digital 3D models for visualization, films, television, and games.
Save him
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UTTER_BODGE 08-May-18 01:29 AM
here's his channel
I'd left a comment on his most recent video about stunt rally and bionicle
maybe if other folks showed more interest... he has mentioned he'll take requests for digging up stuff
and maybe making videos etc
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benji 08-May-18 01:30 AM
How's this?
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V A H K I T I 08-May-18 01:30 AM
@UTTER_BODGE Hm. Remind me and I'll talk about it on the next stream.
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UTTER_BODGE 08-May-18 01:30 AM
http://www.retrogamesmaster.co.uk/chris-baker/
Lego Stunt Rally (PS1 2000) – 3D artist Conversion work not exciting at all but it paid the bills
Bionicle (PS2 2003) – 3D Artist Here we were tasked with the CGI we were given scripts and off we went to create stunning computer graphics! The only problem was we had to use in game models for the characters! That looked terrible so we kind of cheated by upping the poly counts and maybe adding a little more resolution to the textures! I remember the render farm taking weeks and weeks to render though
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V A H K I T I 08-May-18 01:30 AM
@benji The lighting is super far removed from the original. Other than that it looks good
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Ibbie 08-May-18 01:30 AM
The lighting on Tahu does look super bad.
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benji 08-May-18 01:31 AM
I'm going to need more to go on than 'super bad'
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V A H K I T I 08-May-18 01:32 AM
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ProfessorBrickkeeper 08-May-18 01:32 AM
What's that for?
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benji 08-May-18 01:32 AM
yeah I've got that open on my other monitor
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Ibbie 08-May-18 01:32 AM
The big shadow on his chest and the fact that his mask looks a completely different color are two things.
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V A H K I T I 08-May-18 01:32 AM
The angle is okay except for the mask. The colour is also too bright
Onua is similar, but not quote as noticable come to think of it
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UTTER_BODGE 08-May-18 01:33 AM
as far as this chris baker guy goes, I dunno if mentioning him on a stream and sending folks to his comments section en masse would be the best idea
maybe just a few more people
his videos are super charming though https://www.youtube.com/watch?v=YTjpgMQ4fxs
I Talk about my days at Ideaworks 3D Other games I worked on over the years.... Need for Speed Undercover - Wii Tiger Woods PGA Tour 2009 - Wii Bionicle PS2 ...
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V A H K I T I 08-May-18 01:36 AM
Well I'm open to suggestions. I'd just be curious to see the CG models for that, aha (edited)
Course from what he mentioned I'm guessing he only worked on THESE cutscenes.
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UTTER_BODGE 08-May-18 01:37 AM
yeah
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V A H K I T I 08-May-18 01:37 AM
Not these ones
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UTTER_BODGE 08-May-18 01:38 AM
and from the sound of it in what he said earlier he wasn't super impressed by the models and such haha
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Ibbie 08-May-18 01:38 AM
"MAKUTA LI🅱ES?"
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UTTER_BODGE 08-May-18 01:38 AM
I'm more interested in whatever he might have from lego stunt rally PS1... which also looked terrible, but was unreleased
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benji 08-May-18 01:40 AM
Lighting improvement?
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V A H K I T I 08-May-18 01:40 AM
I want THESE fuckin models
@benji MUCH better
Tahu's head should be turned a smidge to the left to face fully forward
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benji 08-May-18 01:41 AM
yeah I took out the bump maps except the helmet, they just muddy things up
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V A H K I T I 08-May-18 01:41 AM
Other than that it's perfect.
Oh
His right foot is also a bit stanky
😛
Can you send me these MBs btw as well?
I might try and perfect them a bit myself after. xP
Like.. I feel like I'm being SUPER pedantic, but I don't wanna tell you to keep going back. xD
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benji 08-May-18 01:43 AM
Both the feet are level
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V A H K I T I 08-May-18 01:44 AM
Eh. If you say so. Pls send MBs. :3
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benji 08-May-18 01:46 AM
I'm still fixing Onua's lighting
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V A H K I T I 08-May-18 01:46 AM
Okay
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UTTER_BODGE 08-May-18 01:47 AM
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benji 08-May-18 01:47 AM
turns out that the Maya Software renderer is awful about color space management so you have to turn it off in the viewer to not make things look washed-out
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UTTER_BODGE 08-May-18 01:47 AM
those screenshots are currently all we've seen from stunt rally PS1 and... yeesh
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Ibbie 08-May-18 01:48 AM
Oh.
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UTTER_BODGE 08-May-18 01:48 AM
I can see why it was canceled lol
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Ibbie 08-May-18 01:48 AM
You're using maya software renderer? (edited)
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UTTER_BODGE 08-May-18 01:49 AM
I dunno we're almost out of cool unreleased lego game stuff to chase lol
most of what's left is the kinda bleh stuff
the stuff nobody really minds staying dead
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benji 08-May-18 01:50 AM
yep, Arnold is refusing to load these textures arbitrarily
The mask texture shows up, but none of the others do
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Ibbie 08-May-18 01:51 AM
Ah, and of course Mental Ray had to be unsupported after Maya 2016.
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benji 08-May-18 01:51 AM
even though it converts all of them to Arnold .tx format
yep, although I like Arnold 100x more
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V A H K I T I 08-May-18 01:51 AM
How do you overlay an image on the viewport again?
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benji 08-May-18 01:51 AM
mostly because it has actual PBR materials
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V A H K I T I 08-May-18 01:51 AM
I'm just trying to tweak tahu a bit because OCD
xD
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benji 08-May-18 01:52 AM
I'm not even sure why you had me doing this in the first place
This should look much better
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Ibbie 08-May-18 01:52 AM
Nice
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V A H K I T I 08-May-18 01:52 AM
You're better at getting the poses themselves done. I' only really good at tweaking what's already there
THAT looks fantastic
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Ibbie 08-May-18 01:53 AM
Still gotta fix the pistons on the arms though. kys
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V A H K I T I 08-May-18 01:53 AM
Lel
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benji 08-May-18 01:53 AM
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V A H K I T I 08-May-18 01:54 AM
Can I tweak its position at all?
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benji 08-May-18 01:55 AM
set it to 'Fill' or whatever
Fit: Fill
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V A H K I T I 08-May-18 01:55 AM
Where do I set that option?
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benji 08-May-18 01:57 AM
in the Attribute Editor
in the imagePlaneShape tab, under Placement
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V A H K I T I 08-May-18 01:58 AM
Ah perfect
Thanks!
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benji 08-May-18 01:59 AM
However, it is insistent on showing up in the render
If you want to select / delete the image plane, open the Outliner, and check Display > Shapes, now you can expand the persp camera (or whatever camera you attached the image plane to) and hide / delete like normal.
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V A H K I T I 08-May-18 02:02 AM
Slight tweaks. 😛
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benji 08-May-18 02:02 AM
My final renders
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V A H K I T I 08-May-18 02:02 AM
Nice. 😃
I'll probably render them out higher than 512x512 when I finish.
I'm thinking of adding some reflection shaders of some kind too
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benji 08-May-18 02:02 AM
yeah I started at 2k but the bump mapping looked awful
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V A H K I T I 08-May-18 02:02 AM
Cause that is a thing the originals had
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benji 08-May-18 02:02 AM
I turned off all the reflections / specular
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V A H K I T I 08-May-18 02:02 AM
The default specular looked bad
But the originals do have SOME kind of reflection
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benji 08-May-18 02:03 AM
and I don't see any in the reference images
but the videos you posted certainly did
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V A H K I T I 08-May-18 02:03 AM
Yeah, it's the same kind of shading
Look closely at Tahu's left shoulder
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benji 08-May-18 02:03 AM
eh maybe a little
that's what I have it set to
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V A H K I T I 08-May-18 02:04 AM
Idk how I'd replicate that, but I'll think of something
ALso just for reference, how do I apply the bump maps?
I'm just curious
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benji 08-May-18 02:05 AM
you'll disable the Raytracing in the render settings window under the Maya Software tab, then you'll click the IPR toolbar button in the Render View, and then tweak the material properties and watch the render update in real-time
You apply the bump maps the same way as the color maps
Click the checkerboard 'Map' icon next to the Bump Mapping material attribute, then pick File
Then click the little mapping arrow next to Bump Value, to go to the node connected to Bump Value (the file) (edited)
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V A H K I T I 08-May-18 02:07 AM
THanks.
God I am being WAY too pedantic about this. xD
I realized why it still looked off to me. It was because the camera angle was a bit high
I'm zeroing in on perfection. xP
I hate OCD
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😺 QSKSw (Josie) 08-May-18 02:11 AM
i maek this
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V A H K I T I 08-May-18 02:11 AM
Kek
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😺 QSKSw (Josie) 08-May-18 02:12 AM
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V A H K I T I 08-May-18 02:12 AM
I'd say this is about as good as it's gonna get.
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😺 QSKSw (Josie) 08-May-18 02:12 AM
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V A H K I T I 08-May-18 02:13 AM
Now for shading I guess
Maybe bump maps
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benji 08-May-18 02:13 AM
The bump maps make everything look awful
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V A H K I T I 08-May-18 02:14 AM
O gawd the lighting reset rip. xD
I think I forgot to do a thing you told me
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benji 08-May-18 02:14 AM
yeah you need to turn off sRGB in the render view
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V A H K I T I 08-May-18 02:14 AM
Ah okay
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benji 08-May-18 02:15 AM
that's what was throwing me off for so long: Maya Software doesn't do thing gamma-correct, it looks like.
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V A H K I T I 08-May-18 02:15 AM
THERE we go
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benji 08-May-18 02:15 AM
You need to rotate the light so the sword doesn't shadow the foot.
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V A H K I T I 08-May-18 02:16 AM
Or I could make the sword into a light source?
It sorta looks like it's doing that in the OG render
Which could explain some of the discrepancies in ours.
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benji 08-May-18 02:16 AM
nope
it's not a light source
they essentailly paint-bucketed in a washed-out color and drew glowy crap behind it.
The blank sword is the one essence of the reference I believe we don't need to adhere to
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V A H K I T I 08-May-18 02:18 AM
yeahh
Even the cutscene used the blank one
It's weird
Like.. it's a catch 22 with this.
On the one hand I want it to look as authentic as possible to the original.
ON THE OTHER, the low resolution is masking the fact that the original probably looked like garbage.
.....Okay Maya wat
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benji 08-May-18 02:21 AM
yep, I decided that 512 without bumps is the compromise I like the best
see this?
that's a warning
it means you didn't refresh all the textures after repointing one
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V A H K I T I 08-May-18 02:21 AM
But it rendered fine last time. You saw it. O_o
I didn't change ANY textures
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benji 08-May-18 02:22 AM
oh yeah 🤔
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V A H K I T I 08-May-18 02:22 AM
And it looks fine in the viewport
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benji 08-May-18 02:22 AM
either way, the message says a file is missing
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V A H K I T I 08-May-18 02:22 AM
Tell that to the viewport. xD
I'm gonna try resetting maya
??????????????????
MAYA PLS
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benji 08-May-18 02:25 AM
LOOK AT THE MESSAGE IT'S GIVING YOU
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V A H K I T I 08-May-18 02:25 AM
I KNOW BUT ALL THE FILES AND SHIT ARE THERE LIKE... WTF MAYA
I repointed it again and now it's fine but I don't understand how it just randomly decided to lose track of the textures
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benji 08-May-18 02:26 AM
now go refresh each texture before it's too late again
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V A H K I T I 08-May-18 02:27 AM
It's fine now. I'm just gonna figure out shaders and shit
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benji 08-May-18 02:27 AM
I'm saying that not refreshing the textures because it looks right is why this keeps happening
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V A H K I T I 08-May-18 02:28 AM
No I did what you told me the first and the second time. I repointed it to one, it auto-found the rest
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benji 08-May-18 02:28 AM
But it didn't update the filename in the nodes! So it will still be wrong next time you open the file!
You are probably thinking, "Why won't Maya just take the fixed file paths all at once? It clearly knows where they are!" Because when you select a filename for one File node, modifying your data in completely unrelated nodes is against the law.
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V A H K I T I 08-May-18 02:29 AM
.-.
Alright well how do I refresh the textures?
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benji 08-May-18 02:30 AM
Go to the Textures tab in the Hypershade, click each one, and click Refresh in the attribute editor.
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V A H K I T I 08-May-18 02:30 AM
Refresh or reload?
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benji 08-May-18 02:31 AM
Reload
I just did it myself to show low long it takes
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V A H K I T I 08-May-18 02:31 AM
Thank
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benji 08-May-18 02:31 AM
And when you send someone else the scene, they will need to do the same thing
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V A H K I T I 08-May-18 02:31 AM
I just did it too
Ye
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benji 08-May-18 02:31 AM
alright, carry on
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V A H K I T I 08-May-18 02:43 AM
Adjusting the specular colour makes it look better
So far I just did the arm
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benji 08-May-18 02:43 AM
ewww plz dial back
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V A H K I T I 08-May-18 02:43 AM
But it matches the original. xP
ALmost
There this is better
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benji 08-May-18 02:44 AM
better, but it still brings out the lack of detail in the arm
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V A H K I T I 08-May-18 02:44 AM
True
The bump map amkes it look A BIT better
The more I look at it, the more I like it actually
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V A H K I T I 08-May-18 02:59 AM
Boy that bump map really does make some things look extra crusty huh? Pac
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benji 08-May-18 02:59 AM
yeah im not a fan of the crusty
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V A H K I T I 08-May-18 02:59 AM
At 2000x2000 the left arm looks like it got chewed by a dog
I mean that's how the models of this game were I guess? I'll try and finagle with the shading to hide the crust
Cause otherwise the bump maps DO help
Yeah, aside from the arm crust, I'm okay with this.
For these specific renders, I might edit the bump maps themselves to try and fix a but of it.
Might be easier
@😺 QSKSw (Josie) What do you think?
And @🐸 Fraug (The Ass-Man)
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😺 QSKSw (Josie) 08-May-18 03:08 AM
i like it
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V A H K I T I 08-May-18 03:08 AM
:3
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V A H K I T I 08-May-18 03:21 AM
@benji Bruh. Why did you tell me to turn off Raytracing? THIS LOOKS FUCKIN GREAT. Pac
I just need to adjust the reflectivity a bit.
On the mask and left arm especially
But STLL (edited)
Imma work on this a bit more tomorrow, but for now @🐸 Fraug (The Ass-Man), you have something preliminary to tinker with for disk 1
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😺 QSKSw (Josie) 08-May-18 04:04 AM
❤ 2
👀 1
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benji 08-May-18 05:03 AM
You wanted to mess around with different specular values, so I told you how to get interactive rendering working so you can see what the changes look like rendered as you make them. @V A H K I T I (edited)
Mobile, die in a hole
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🐸 Fraug (The Ass-Man) 08-May-18 07:05 AM
Oh my god
@V A H K I T I awesome! Do you want me to add a lil bit glow to the eyes?
And sword?
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🐸 Fraug (The Ass-Man) 08-May-18 10:17 AM
@V A H K I T I ????
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🐸 Fraug (The Ass-Man) 08-May-18 11:17 AM
@V A H K I T I
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😺 QSKSw (Josie) 08-May-18 11:24 AM
move or resize tahu just a bit
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🐸 Fraug (The Ass-Man) 08-May-18 11:24 AM
hes so awkward to move around lmao
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😺 QSKSw (Josie) 08-May-18 11:25 AM
nobody said graphic design was easy
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🐸 Fraug (The Ass-Man) 08-May-18 11:25 AM
oh no i didnt say it was lmao
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😺 QSKSw (Josie) 08-May-18 11:25 AM
how do people work with circles
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🐸 Fraug (The Ass-Man) 08-May-18 11:25 AM
im gonna move him
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😺 QSKSw (Josie) 08-May-18 11:25 AM
it's so hard to work with circles
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🐸 Fraug (The Ass-Man) 08-May-18 11:26 AM
i agree its gross
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V A H K I T I 08-May-18 01:08 PM
@🐸 Fraug (The Ass-Man) I think it needs a bit of the beige fog the original had behind it
I'm applying the bump maps to the other Toa models now too.
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🐸 Fraug (The Ass-Man) 08-May-18 01:11 PM
okay
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V A H K I T I 08-May-18 01:12 PM
I might create a bump map for the Miru
it REALLY needs one
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🐸 Fraug (The Ass-Man) 08-May-18 01:12 PM
Miru?
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V A H K I T I 08-May-18 01:12 PM
Levetation
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🐸 Fraug (The Ass-Man) 08-May-18 01:12 PM
Ahhhhh
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V A H K I T I 08-May-18 01:12 PM
YOu uncultured swine. Pac
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🐸 Fraug (The Ass-Man) 08-May-18 01:12 PM
i really need to know all this terminology haha
im horrible with names for things
or technical names of things
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V A H K I T I 08-May-18 01:15 PM
😛
Gonna make a new bump map for Tahu's hand too
There's one for Phatu I can base it on
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ShadowDraikana 08-May-18 01:26 PM
Ayy what's up?
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V A H K I T I 08-May-18 01:26 PM
That
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ShadowDraikana 08-May-18 01:26 PM
I brought gifts too in case anyone is wondering 😛
Bump maps?
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ShadowDraikana 08-May-18 01:26 PM
noice
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V A H K I T I 08-May-18 01:26 PM
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🐸 Fraug (The Ass-Man) 08-May-18 01:27 PM
i did the glow in post
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ShadowDraikana 08-May-18 01:27 PM
Oh I cracked the vine slb format
forgot to mention that yesterday
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V A H K I T I 08-May-18 01:27 PM
Neat
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ShadowDraikana 08-May-18 01:28 PM
They basicsally act as a char file for the vines, which are located in the character folder
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Ibbie 08-May-18 01:28 PM
What's with the spot on the forehead of the hau?
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V A H K I T I 08-May-18 01:29 PM
Prototype
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ShadowDraikana 08-May-18 01:30 PM
They control the x,y,z coords, and whether the vine is swinging or not (boolean just like the aiinfo slb). I think the four bytes I can't identify are for orientation but changing them hasn't done much. The other set of four bytes are always 00 00 00 00. (edited)
I made a diagram for this if you'd like me to post that
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V A H K I T I 08-May-18 01:33 PM
Aight
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ShadowDraikana 08-May-18 01:34 PM
If this is too shitty I can do another one.
@JrMasterModelBuilder There's what I have for the vine slb ^
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V A H K I T I 08-May-18 01:38 PM
Brand spankin new bump map (edited)
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🐸 Fraug (The Ass-Man) 08-May-18 01:38 PM
id bump that map 😉
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V A H K I T I 08-May-18 01:39 PM
I might update the hand for Tahu and pohtu too
There's a part missing
In the future, the bump maps should probably be redone entirely. Especially if the patch these models are going in is optional to begin with.
The bump maps are super lo resolution, which is why they make everything look so crunchy
128x128 is not big enough for a nice bump map. At least not one that's seen up close
The textures are fine because texture filtering is a thing.
As far as I know, bump maps cannot be handled in such a way.
So the crust you're seeing are the actual pixels of the image.
Tl;dr: We need HD bump maps all up in this bitch. 😛
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🐸 Fraug (The Ass-Man) 08-May-18 01:44 PM
i figured that much, i was gonna suggest they be in a higher resolution
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ShadowDraikana 08-May-18 01:47 PM
Oh did anyone notice something missing in Onu-Koro?
Not a trick question
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V A H K I T I 08-May-18 01:48 PM
Still crispy as usual, but fixed
I didn't no?
Gonna work on Lewa now cause that Miru DESPERATELY needs a bump map
Wouldn't you agree @ShadowDraikana ? 😛
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ShadowDraikana 08-May-18 01:50 PM
Holy fuck yeah
the KauKau too
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V A H K I T I 08-May-18 01:51 PM
The Kaukau has one, but it's really simple
Lewa is like...
Chromedomeboi
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ShadowDraikana 08-May-18 01:51 PM
L O L
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V A H K I T I 08-May-18 01:51 PM
First gonna apply the body ones
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ShadowDraikana 08-May-18 01:52 PM
Anyway what was missed in Onu-Koro was water collisions. There aren't any water affects for the stream, which was a dead giveaway
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V A H K I T I 08-May-18 01:52 PM
Ah feck
The Slizer arm doesn't have a bump map
WHELP
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ShadowDraikana 08-May-18 01:52 PM
fffffffffffffff
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V A H K I T I 08-May-18 01:52 PM
TIME TO FUCKIN MAKE ONE I GUESS
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Ibbie 08-May-18 01:53 PM
S l i z e r
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ShadowDraikana 08-May-18 01:54 PM
Oh I also got the lev2_eng.slb fixed. Turns out the line Nokama uses in her speech actually IS part of her normal dialogue. Just using the wrong text for starters. I'm looking into why she's not using the convo currently.
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V A H K I T I 08-May-18 01:54 PM
Actually this bump should be easy
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ShadowDraikana 08-May-18 01:54 PM
The correct text is stuffed into the lev3_eng.slb
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V A H K I T I 08-May-18 01:54 PM
I can just take Kopaka's texture and bump up the contrast
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ShadowDraikana 08-May-18 01:54 PM
(reference for the water elemental)
Also @V A H K I T I My lev3 blk is corrupted
Suffice it to say this fixed itself after running the blk through the script
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V A H K I T I 08-May-18 01:57 PM
.-.
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ShadowDraikana 08-May-18 01:58 PM
I really have no idea anymore, lol
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V A H K I T I 08-May-18 01:59 PM
Same amount of crust as the others, but it works
I can still improve it a bit more
Just gonna copy bits from other bump maps
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ShadowDraikana 08-May-18 02:04 PM
Oh shit before I forget to do it, let me send you my changelog
Also, da fuq is with the vertex colors
IT'S FINE HERE
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V A H K I T I 08-May-18 02:05 PM
Much better
Half converted texture, half copied bits from the leg bump map
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ShadowDraikana 08-May-18 02:06 PM
Nice job
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V A H K I T I 08-May-18 02:06 PM
oh I forgot one thing
The arms have the covered hole bits with the line
Hmm
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Deleted User 08-May-18 02:07 PM
so does thicc say anything other than hex-encoded ascii?
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V A H K I T I 08-May-18 02:07 PM
Actually some bump maps have it on the legs too while others don't.
I'll have to fix all that
Tahu's bump map for reference
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Deleted User 08-May-18 02:08 PM
@V A H K I T I
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V A H K I T I 08-May-18 02:08 PM
Sometimes?
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Deleted User 08-May-18 02:08 PM
what, like 3 tweets total?
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V A H K I T I 08-May-18 02:08 PM
And Kopaka's
There. 😃
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Deleted User 08-May-18 02:11 PM
might need to darken that
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V A H K I T I 08-May-18 02:11 PM
Nah, it's the same as the other maps
If anything they ALL need a high def overhaul
Right now I'm just aiming for consistency
THe head bumps are slightly different between Toa as well
Tahu:
Gali:
Oh wait my bad
That's just the texture. xP (edited)
Looks like only Tahu has the updated bumps
His body doesn't though. I'll have to update that
I know it's supposed to because you can see them in the opening cinematic on Onua
His claws have them too, so I'll apply it to the other Toa tools
Curiously the Kaita cinematic doesn't use them at all.
Maybe they were phasing out that bump design and only left Tahu?
I think the caps look better personally
It adds a bit of detail to an area that otherwise has none
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ShadowDraikana 08-May-18 02:28 PM
Also I think the TAKV area in Gali's level is supposed to have a sub-boss intro. There's a boss text header for it in the lev2_eng.slb.
"Tarakava Boxing Lizard"
Also I located the correct text
Her convo is still fucked though; this just fixed the elemental reference
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V A H K I T I 08-May-18 02:39 PM
I'm being a bit pedantic but I'm also making the Toa bump maps consistent with their colour
Eg: some of them are gray based while others are white
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🐸 Fraug (The Ass-Man) 08-May-18 02:41 PM
I think it's reasonable
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ShadowDraikana 08-May-18 02:44 PM
@V A H K I T I Also I got BLDR linked up in Pohatu's level. I put it before the blcv, if that's ok.
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V A H K I T I 08-May-18 02:44 PM
Ye
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ShadowDraikana 08-May-18 02:44 PM
Alrighty, I'll get those blks to you shortly
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benji 08-May-18 02:45 PM
All of them should be grey @V A H K I T I
Really, the flat part of bump maps should be at exactly 0.5, so that's 127.5, round whichever way you want.
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ShadowDraikana 08-May-18 02:48 PM
Here's an slb format list for the remaining ones. https://github.com/TheLegendOfMataNui/sage-file-formats/issues/1
These are the remaining SLB formats that need documentation: (in-progress; will update post) Level SLBs xxxx_edge.slb These seem to reference falling platforms; game does not read them ...
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ShadowDraikana 08-May-18 03:08 PM
discord pls
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V A H K I T I 08-May-18 03:17 PM
Still a bit crusty, but progress all the same
@ShadowDraikana
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ShadowDraikana 08-May-18 03:18 PM
noice
much better looking
I sent all my other shit; will get the bldr stuff to you in a moment
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V A H K I T I 08-May-18 03:21 PM
I hate the UVs on these bump maps
If I angle it, it stretches to hell and back.
@benji Can I change the uvs for bumps specifically?
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benji 08-May-18 03:22 PM
Multiple UV maps is definitely a thing for just that, but LOMNTool will only pick up the first UV set because .X only allow one UV set.
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V A H K I T I 08-May-18 03:22 PM
Feck
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benji 08-May-18 03:22 PM
Also I haven't ever made new UV sets in Maya
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V A H K I T I 08-May-18 03:23 PM
I mean I guess I can update the whole UV
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benji 08-May-18 03:23 PM
but yeah the Maya support is definitely there
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V A H K I T I 08-May-18 03:23 PM
The miru doesn't exactly have textures anyways
It has edge shading
That's it. Pac
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ShadowDraikana 08-May-18 03:23 PM
Sent
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V A H K I T I 08-May-18 03:23 PM
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ShadowDraikana 08-May-18 03:26 PM
Anything I should look at next?
OH I discovered something about the Hydra (going to refer to it from here on in as Taniwa) fight: those two cracks in the wall behind you are supposed to spawn crabs.
This would make sense so you'd get harassed when you tried to go out of the Taniwa's range
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V A H K I T I 08-May-18 03:33 PM
Can you fix? 😛
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ShadowDraikana 08-May-18 03:34 PM
I already tried. Somthing else is going on
Not to mention it was using a bogus character reference to begin with
it also references two hive models that do not exist
and the data at the end of each entry is dummied out
I tried adding in a static hive model with new coords and that didn't work. So clearly the osi has bearing in this department
either way I can send you a fixed hive slb so that it's ready to go for when we figure out what's up
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V A H K I T I 08-May-18 03:45 PM
This UVs suck ass but I did it.
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ShadowDraikana 08-May-18 03:45 PM
Nice job!
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V A H K I T I 08-May-18 03:45 PM
I made a new Miru texture for highlights as well
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ShadowDraikana 08-May-18 03:46 PM
Could you post the actual file?
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V A H K I T I 08-May-18 03:46 PM
Well I'll have to make one for Tahu as well but yeah, hold on
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ShadowDraikana 08-May-18 03:47 PM
thanks
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V A H K I T I 08-May-18 03:47 PM
I'll give you my other updated textures and bumps if you want as well, but they only work with the high poly models
The high poly and the low/beta models have entirely unique texture sets
Sans the masks that is
The Vahi doesn't have a bump map either btw. Just a heads up
Btw, we know bump maps are enabled in the beta. At least for some things.
That's why the Tohunga still had features despite being overblown
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ShadowDraikana 08-May-18 03:50 PM
So to clarify, the mask/bump textures can be used with the collectable masks?
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V A H K I T I 08-May-18 03:50 PM
Lighting doesn't effect the bump maps apparently
Ye
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ShadowDraikana 08-May-18 03:50 PM
Cool. I'll take the whole set when it's done.
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V A H K I T I 08-May-18 03:50 PM
Aight. Gonna work on Gali now
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ShadowDraikana 08-May-18 03:51 PM
Also maybe take a look at the bumps for other collectables as well while you're at it
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V A H K I T I 08-May-18 04:03 PM
'
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ShadowDraikana 08-May-18 04:04 PM
👍
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V A H K I T I 08-May-18 04:10 PM
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V A H K I T I 08-May-18 04:24 PM
Added transparency to the Pakari
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ShadowDraikana 08-May-18 04:24 PM
MUCH better
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V A H K I T I 08-May-18 04:24 PM
Still flips out in the Maya viewport, but it renders fine
As such, ignore the flip out in this scene
Focus on them sexy crusty bump maps. xP
Again, ignore the transparency fuckery
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ShadowDraikana 08-May-18 04:35 PM
noice
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V A H K I T I 08-May-18 04:35 PM
Full set with textures and bumps
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🐸 Fraug (The Ass-Man) 08-May-18 04:49 PM
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V A H K I T I 08-May-18 04:49 PM
LOL
So it's not just a Pohatu thing
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🐸 Fraug (The Ass-Man) 08-May-18 04:49 PM
Nopw
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ShadowDraikana 08-May-18 04:50 PM
No it's present in all levels
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🐸 Fraug (The Ass-Man) 08-May-18 04:50 PM
And it was spinning before I killed the hive
I think it's a wall thing
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ShadowDraikana 08-May-18 04:50 PM
The bats in Lewa's level have an issue where they'll take off; same with Tahu's level. And they do it on the first hit
Not the second as would be expected
They don't do it in Onua's level
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V A H K I T I 08-May-18 04:51 PM
Current patch notes btw:
Oh, I need to add the ttun fixes
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ShadowDraikana 08-May-18 04:52 PM
I'm still getting nowhere with the seaweed. It's fucking bizarre
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V A H K I T I 08-May-18 04:52 PM
DOne
This really is gonna be our biggest patch ever
It has almost all the alpha fixes and then some
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ShadowDraikana 08-May-18 04:54 PM
Just to be clear, I removed all the energy, ammo and tokens from TTUn. the enrgy and ammo was useless, but the tokens are a different story...
they have major issues with placement, such as becoming glued to a wall when they're placed in the middle of an area
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V A H K I T I 08-May-18 04:54 PM
Yeah tokens are a thing that's needed
If other areas can't get you to 60, the boss door will be a softlock
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ShadowDraikana 08-May-18 04:55 PM
IIRC there were only like 2 or 3 in TTUN to begin with
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V A H K I T I 08-May-18 04:55 PM
Ah okay
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ShadowDraikana 08-May-18 04:55 PM
which seems quite low for all those rooms
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V A H K I T I 08-May-18 04:55 PM
Well it IS a maze
And an obtuse one at that
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ShadowDraikana 08-May-18 04:55 PM
I could hide a shark or two in there if you want, hehe
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V A H K I T I 08-May-18 04:56 PM
LOL, please. 😛
speaking of
Have you had a chance to stress test the engine with bats yet? 😛
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ShadowDraikana 08-May-18 04:57 PM
I unfortunately have not yet. But since I'll be buried in the TTUN char file, I'll get on it.
speaking of which
those fish seem quite weird to have with how small they are
not to mention the AI was bugged
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V A H K I T I 08-May-18 04:57 PM
If the hives are any indication, Rahi can be dynamically scaled depending on how they spawn
For an example, go into Pohatu's MTUP
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Hexadecimal Mantis 08-May-18 04:58 PM
@V A H K I T I i think i should get credit for the level select. I'm willing to share the credit with you if necessary
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V A H K I T I 08-May-18 04:58 PM
Every time you go in there, the scorpions will be a different size
@Hexadecimal Mantis Right. I'm not just ignoring you or leaving things out. I'm legitimately losing track of what's been done. xP
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ShadowDraikana 08-May-18 04:59 PM
Hmm is that a char function then? I'll look into it. Maybe I can make a giant bat :trollface:
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V A H K I T I 08-May-18 04:59 PM
Gonna get Castlevania up in this bitch. Pac
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Ibbie 08-May-18 05:00 PM
thicc channel is getting restless.
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V A H K I T I 08-May-18 05:00 PM
As for how it's done, if Pohatu's MTUP is anything to go on, something randomizes it.
My guess would be the hive SLB
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Ibbie 08-May-18 05:00 PM
want me to make a new cipher?
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V A H K I T I 08-May-18 05:01 PM
The only restless one is @Deleted User and he's just trolling. He's in on it. 😛
He's pulling a YOU. xD
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ShadowDraikana 08-May-18 05:01 PM
@V A H K I T I That might account for the mysterious values I noticed in the hive slb. I'll do some more testing to be sure.
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Deleted User 08-May-18 05:01 PM
i'm callin you out boi
@V A H K I T I
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V A H K I T I 08-May-18 05:02 PM
Angery
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Ibbie 08-May-18 05:02 PM
Wow I paid entirely no attention to who was doing the whining over there.
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Deleted User 08-May-18 05:03 PM
shh i'm larping here
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V A H K I T I 08-May-18 05:03 PM
Kek
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Deleted User 08-May-18 05:04 PM
seriously though, thicc is boring as he is now
gotta mix things up a bit make things entertaining
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V A H K I T I 08-May-18 05:04 PM
I'm open to suggestions. 😛
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Ibbie 08-May-18 05:04 PM
Thicc was never meant to live this long.
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V A H K I T I 08-May-18 05:04 PM
THAT is true.
I wasn't sure I could stretch it out for a week.
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ShadowDraikana 08-May-18 05:04 PM
You think you could get JMMB to crank out a template for the vine slb? I got the format listed out in that one pic.
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V A H K I T I 08-May-18 05:04 PM
We've gone nearly a month now
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Deleted User 08-May-18 05:04 PM
lots of space probes outlive their due date
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Ibbie 08-May-18 05:04 PM
He is like a Meeseeks, at this point now he just wants to fulfill his purpose so he can die.
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V A H K I T I 08-May-18 05:05 PM
@ShadowDraikana Ask him, not me. 😛
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ShadowDraikana 08-May-18 05:05 PM
Alrighty
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🐸 Fraug (The Ass-Man) 08-May-18 05:05 PM
@Ibbie use the video I sent
It'll throw em for a spin seeing it on a TV
keep em occupied until Saturday
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Ibbie 08-May-18 05:06 PM
What video?
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V A H K I T I 08-May-18 05:06 PM
Also I'll brb. I have to go to the bank or my landlord is gonna have a temper tantrum. Pac
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🐸 Fraug (The Ass-Man) 08-May-18 05:06 PM
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Ibbie 08-May-18 05:08 PM
Wow, imagine them finally cracking another classic Ibbie Cipher only to find that. (edited)
As a quick, easy to solve goof, maybe Thicc could upload the file with the filetype renamed.
jpg on discord was a bad example
It's the same file, but if Thicc airdrops it in this state then they'll have to figure out how to open it
Not too hard, just something different to keep them busy.
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🐸 Fraug (The Ass-Man) 08-May-18 05:15 PM
Interesting?
That'll keep em busy
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Ibbie 08-May-18 05:16 PM
yeh
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ShadowDraikana 08-May-18 05:25 PM
This is odd
In the alpha, there's an additional character slb type, Identifier
there are only 7, most of them are in the same folders as the headers. Not only that, they are completely empty, as in no bytes in them, not even blank ones
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Deleted User 08-May-18 05:36 PM
@V A H K I T I so how does one challenge thicc in such a way that does not contradict the reveal vid?
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V A H K I T I 08-May-18 05:37 PM
No idea
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Deleted User 08-May-18 05:38 PM
assuming we go with a wrestling larp, i mean
maybe with firepro wrestling world or wwe 2k17
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🐸 Fraug (The Ass-Man) 08-May-18 05:38 PM
I'd be willing to make a macho Man twitter
I own wwe 2k15, I can make a thicc character and have him westle someone?
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Deleted User 08-May-18 05:39 PM
well, i don't have a gpu at the moment so that'd be perfect
if you want i'll try and provide any art assets you might need
@V A H K I T I is 5/11 the hard deadline or are you aiming to have things up by 5/12?
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🐸 Fraug (The Ass-Man) 08-May-18 05:41 PM
5/12
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V A H K I T I 08-May-18 05:41 PM
11thbis the deadline
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🐸 Fraug (The Ass-Man) 08-May-18 05:41 PM
Releasing the 12th
When's the stream?
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V A H K I T I 08-May-18 05:41 PM
Cause I need to tease stuff hardcore the night before
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ShadowDraikana 08-May-18 05:42 PM
If you do the stream before 5 PM that day I could hang around
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V A H K I T I 08-May-18 05:42 PM
Its releasing at 4 then I have to go on eljays show at 6
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ShadowDraikana 08-May-18 05:43 PM
I have the worst fucking schedule
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🐸 Fraug (The Ass-Man) 08-May-18 05:43 PM
Sorry bud
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Deleted User 08-May-18 05:43 PM
@V A H K I T I central time?
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🐸 Fraug (The Ass-Man) 08-May-18 05:43 PM
No est
I think?
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Deleted User 08-May-18 05:43 PM
fug i'm pacific
man, things are gonna be cut close
@🐸 Fraug (The Ass-Man) if you have some time can you start building those fighters?
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🐸 Fraug (The Ass-Man) 08-May-18 05:45 PM
I'm starting rn
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ShadowDraikana 08-May-18 05:45 PM
Welp if I can monkey around my schedule I'll let you guys know. (edited)
Anyway I'm off to tear shit up with these char files, hue hue hue
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🐸 Fraug (The Ass-Man) 08-May-18 05:49 PM
Rip and tear
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Deleted User 08-May-18 05:53 PM
@V A H K I T I psst, that's your cue
@🐸 Fraug (The Ass-Man) @V A H K I T I what if the match followed the reveal?
it'd be why vs. vahkiti in a bathrobe
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V A H K I T I 08-May-18 05:55 PM
aaaaaah I just got home
ALso
Idk how to respond to that
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🐸 Fraug (The Ass-Man) 08-May-18 05:56 PM
I don't think bath robes are in the game
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V A H K I T I 08-May-18 05:56 PM
Pac
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🐸 Fraug (The Ass-Man) 08-May-18 05:56 PM
Who said you had to?
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Deleted User 08-May-18 05:57 PM
either you accept or you don't
but if you do, fraug presumably records a fight in wwe 2k15
and you can play that in the stream
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V A H K I T I 08-May-18 05:58 PM
Stream?
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Deleted User 08-May-18 05:58 PM
are you streaming this weekend?
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V A H K I T I 08-May-18 05:59 PM
Yes, but what's the point of streaming that AFTER the fact?
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Deleted User 08-May-18 05:59 PM
kayfabe
besides, wwe raw was pretaped for many years
ecw (other wrestling thing) apparently took advantage of that by spoiling the outcomes
we just kinda play along until the end of the match/reveal (edited)
@V A H K I T I @🐸 Fraug (The Ass-Man) maybe thicc tweets that he'll have a representative or herald or someone fight in his place? (edited)
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🐸 Fraug (The Ass-Man) 08-May-18 06:07 PM
i, personally, think the wrestling the wrestling motifs are a bit out of hand
like if we can encorperate a good way to put wwe 2k15 then maybe?
but other wise itll be a pain in the ass to edit and it wont make much sense
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Deleted User 08-May-18 06:08 PM
that's why it might be better to have someone fight in thicc's place
so then afterward we just cut in to the reveal
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🐸 Fraug (The Ass-Man) 08-May-18 06:09 PM
Maybe I can redub the "It's JOHN CENA" video
And at the end we reveal who it was?
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Deleted User 08-May-18 06:09 PM
maybe i lose the match
would explain why i'm not there
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🐸 Fraug (The Ass-Man) 08-May-18 06:11 PM
Wrestling video reveal I think is the line
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Deleted User 08-May-18 06:12 PM
can you record a custom fighter doing the undertaker's entrance?
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🐸 Fraug (The Ass-Man) 08-May-18 06:13 PM
Maybe not the under takers but I can get an entrance
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Deleted User 08-May-18 06:14 PM
see if you can have them dressed like the undertaker in the reveal vid
@V A H K I T I oh, i got an idea
maybe in about 2.5 hours have thicc tweet a fake news story
about a local man in socal having an "unfortunate accident"
actually no
make that...
3 days and 2.5 hours
i.e. the day before, right around the time i'd be on my way home
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V A H K I T I 08-May-18 06:20 PM
Maybe
@emily (peri) I'm working on updating the soundtrack now btw
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🐸 Fraug (The Ass-Man) 08-May-18 06:23 PM
how are you updating the soundtrack?
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V A H K I T I 08-May-18 06:24 PM
Adding the completion jingles and a second disk for ambience. (edited)
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🐸 Fraug (The Ass-Man) 08-May-18 06:24 PM
so are we gonna have 2 disks for sound track?
4 disks in total?
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V A H K I T I 08-May-18 06:24 PM
I guess, yeah
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🐸 Fraug (The Ass-Man) 08-May-18 06:24 PM
perfect
i can only find 4 disk cases so thats perfect
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V A H K I T I 08-May-18 06:24 PM
I'm also updating the album art
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🐸 Fraug (The Ass-Man) 08-May-18 06:25 PM
Oooo i wanna see
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V A H K I T I 08-May-18 06:25 PM
Well I haven't started yet. xP
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🐸 Fraug (The Ass-Man) 08-May-18 06:25 PM
what does it look like regularly
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V A H K I T I 08-May-18 06:25 PM
Not my best work but it's old
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🐸 Fraug (The Ass-Man) 08-May-18 06:25 PM
ooh i thought it was official art work
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V A H K I T I 08-May-18 06:26 PM
Nah
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🐸 Fraug (The Ass-Man) 08-May-18 06:26 PM
yea needs a bit of an update haha
where would that photo go? like the iTunes preview stuff?
part of the .mp3?
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emily (peri) 08-May-18 06:29 PM
oh cool! let me know when its done and I'll get it into the music update
also, working on another sound fix, lowering the volume on those overpoweringly loud waterfalls in gali's shrine/boss and le-koro. just got to run through now and make sure turning them down doesnt make them too quiet in any other rooms (im pretty sure they aren't used outside the areas where they're really noticeable, but better safe than sorry) (edited)
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V A H K I T I 08-May-18 06:42 PM
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 08-May-18 06:42 PM
nicely done
oh shit i think i forgot to show you the disk haha
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😺 QSKSw (Josie) 08-May-18 06:43 PM
*dick
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🐸 Fraug (The Ass-Man) 08-May-18 06:43 PM
nonono
disk**
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V A H K I T I 08-May-18 06:44 PM
( ͡° ͜ʖ ͡°)
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😺 QSKSw (Josie) 08-May-18 06:45 PM
dicks?
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🐸 Fraug (The Ass-Man) 08-May-18 06:45 PM
nononoon
oh man it may have not saved
actually better than nothing i screwed up at one point and couldnt undo it enough to fix it
and all the tahu glows i made i did in a seperate file
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V A H K I T I 08-May-18 06:48 PM
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🐸 Fraug (The Ass-Man) 08-May-18 06:48 PM
wheres that goin?
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V A H K I T I 08-May-18 06:48 PM
?
Oh well presumably that would be the cover for the disk case for one.
As well as in the files
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🐸 Fraug (The Ass-Man) 08-May-18 06:48 PM
Oh i gotcha
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V A H K I T I 08-May-18 06:49 PM
Perhaps I should match the logo to the rest
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🐸 Fraug (The Ass-Man) 08-May-18 06:49 PM
then youll probably need to resize it for a CD insert
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V A H K I T I 08-May-18 06:49 PM
How big?
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🐸 Fraug (The Ass-Man) 08-May-18 06:49 PM
lemme see
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V A H K I T I 08-May-18 06:49 PM
also send me the logos you're using pls
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🐸 Fraug (The Ass-Man) 08-May-18 06:49 PM
you got it
which ones you need
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V A H K I T I 08-May-18 06:49 PM
THe game main logo
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🐸 Fraug (The Ass-Man) 08-May-18 06:49 PM
no subtitle?
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V A H K I T I 08-May-18 06:50 PM
Are you using one with a subtitle?
???
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🐸 Fraug (The Ass-Man) 08-May-18 06:51 PM
Six heroes one destiny
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V A H K I T I 08-May-18 06:51 PM
Oh
Well yeah, send that if it's going on the disk cases as well
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🐸 Fraug (The Ass-Man) 08-May-18 06:51 PM
i dont think it is
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V A H K I T I 08-May-18 06:51 PM
WELL WHAT IS
HECC
Ffs just send me whatever you're using. xD
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🐸 Fraug (The Ass-Man) 08-May-18 06:52 PM
CD labels are W 12.1 cm, H 12 cm
you got it
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V A H K I T I 08-May-18 06:52 PM
12cm at what DPI? give me pixels you egg. Pac
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🐸 Fraug (The Ass-Man) 08-May-18 06:54 PM
i use 300 to be safe while printing
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V A H K I T I 08-May-18 06:54 PM
So what resolution should this be?
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🐸 Fraug (The Ass-Man) 08-May-18 06:55 PM
oh shit you dont use photoshop, fuck hold on
ill make you a templet (edited)
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V A H K I T I 08-May-18 06:56 PM
??/??
I just need a size jdfhudsahfjhdsg
Why are you doing this? xD
Just give me pixels PLEEZ
@emily (peri) Oi you around?
Just wondering if you ever fixed the clips in the cinematic ambience track
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🐸 Fraug (The Ass-Man) 08-May-18 06:56 PM
okay okay hollup
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Deleted User 08-May-18 06:57 PM
@🐠 Pohatu-Marxism (Jonah) 👌
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🐸 Fraug (The Ass-Man) 08-May-18 06:57 PM
1429x1417
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V A H K I T I 08-May-18 06:57 PM
That... doesn't seem right
Album art is square
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🐸 Fraug (The Ass-Man) 08-May-18 06:58 PM
yes you are correct, digitally it is
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V A H K I T I 08-May-18 06:58 PM
Or at least what's in the files is
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🐸 Fraug (The Ass-Man) 08-May-18 06:58 PM
but CD cases are a different story
ill send photos
basically its that size so the paper doesnt ripple
or arch
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🐠 Pohatu-Marxism (Jonah) 08-May-18 06:59 PM
:D
Least I can do is stoke the flames
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🐸 Fraug (The Ass-Man) 08-May-18 07:00 PM
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Deleted User 08-May-18 07:01 PM
...scholastic?
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🐸 Fraug (The Ass-Man) 08-May-18 07:01 PM
you dont want paper snug because itll arch
shh
i didnt buy this
but i tested this on more than just this cd case
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V A H K I T I 08-May-18 07:03 PM
@emily (peri) Nvm, I just fixed it. 😛
Well some of it anyways
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🐸 Fraug (The Ass-Man) 08-May-18 07:04 PM
im gettin you that file
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V A H K I T I 08-May-18 07:05 PM
@Skelly You wanna take a crack at the more detailed clicks?
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🐸 Fraug (The Ass-Man) 08-May-18 07:05 PM
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😺 QSKSw (Josie) 08-May-18 07:07 PM
guys seriously that dropshadow is too thick idc that it's accurate, fix it
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🐸 Fraug (The Ass-Man) 08-May-18 07:08 PM
thats not as thick as its supposed to be
it looks thick on a transparent background but it really isnt
if it really is a big issue ill change it. not a big deal
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🐠 Pohatu-Marxism (Jonah) 08-May-18 07:14 PM
Can we get the game running on this mayhaps?
❤ 1
For the true Lego experience
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Deleted User 08-May-18 07:16 PM
sure, if it's doom instead of lomn
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🐸 Fraug (The Ass-Man) 08-May-18 07:18 PM
maybe a doom version of LMON
❤ 2
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V A H K I T I 08-May-18 07:18 PM
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🐸 Fraug (The Ass-Man) 08-May-18 07:18 PM
probably be less broken than the original
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V A H K I T I 08-May-18 07:18 PM
How's that?
I'll leave the back of the case with the track listing to you
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Ibbie 08-May-18 07:19 PM
DOOMN
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🐸 Fraug (The Ass-Man) 08-May-18 07:19 PM
Thats pretty good, i feel like the bionicle and lego logo could be a tad smaller but other than that
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Deleted User 08-May-18 07:20 PM
@🐸 Fraug (The Ass-Man) hope you have one of these http://i.imgur.com/cfRZJA5.jpg
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🐸 Fraug (The Ass-Man) 08-May-18 07:20 PM
oh you bet i do
i dont...
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Deleted User 08-May-18 07:20 PM
welcome to the club
;_;
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🐸 Fraug (The Ass-Man) 08-May-18 07:20 PM
why?
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Deleted User 08-May-18 07:20 PM
yeah?
FeelsKekMan 1
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V A H K I T I 08-May-18 07:21 PM
@🐸 Fraug (The Ass-Man)
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Deleted User 08-May-18 07:21 PM
cover feels a bit too busy
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🐸 Fraug (The Ass-Man) 08-May-18 07:21 PM
ayyo
i think its fine
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Deleted User 08-May-18 07:21 PM
maybe if you just have a shot of the canister by the beach
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V A H K I T I 08-May-18 07:21 PM
COmpared to the actual game cover? I say it's simpistic by comparison
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🐸 Fraug (The Ass-Man) 08-May-18 07:22 PM
have you seen the offical lego artwork from 2001
dawg busy by nature
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V A H K I T I 08-May-18 07:22 PM
@🐸 Fraug (The Ass-Man) I may still tweak the positioning a bit yet
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Deleted User 08-May-18 07:22 PM
i'm saying i think a simple composition is more appropriate for an album cover
i'll make a mockup when i get home
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🐸 Fraug (The Ass-Man) 08-May-18 07:23 PM
thats aight just lemme know when youre done
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🐸 Fraug (The Ass-Man) 08-May-18 07:23 PM
this is for a game dawg
they dont gotta be bare bones
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Deleted User 08-May-18 07:26 PM
i want it to be visually appealing for an album cover, at least or at least, now i wanna try my hand at it
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🐸 Fraug (The Ass-Man) 08-May-18 07:26 PM
okey doke
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V A H K I T I 08-May-18 07:35 PM
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🐸 Fraug (The Ass-Man) 08-May-18 07:35 PM
@V A H K I T I
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V A H K I T I 08-May-18 07:35 PM
Almost there
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Skelly 08-May-18 07:36 PM
@V A H K I T I Maybe I'm slow, but you're gonna have to tell me what 'clicks' are 😛
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V A H K I T I 08-May-18 07:36 PM
There are a bunch of clicks in this track.
If at all possible I'd like them to be removed. 😛
@Skelly
@🐸 Fraug (The Ass-Man) Noice
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🐸 Fraug (The Ass-Man) 08-May-18 07:37 PM
where at
i cant hear em (edited)
thanks!
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V A H K I T I 08-May-18 07:37 PM
I think the beta text should go back to the bottom though
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🐸 Fraug (The Ass-Man) 08-May-18 07:37 PM
ill move it back
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V A H K I T I 08-May-18 07:38 PM
Move that back to the bottom. Recencer the company logos at the side, and move the compact disk logo... somewhere
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🐸 Fraug (The Ass-Man) 08-May-18 07:38 PM
ill tell you where i can move it 😤
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V A H K I T I 08-May-18 07:39 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 08-May-18 07:39 PM
oh wait
nonononon
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Skelly 08-May-18 07:41 PM
Ah, I see. Yeah, I'll see what I can do
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V A H K I T I 08-May-18 07:41 PM
Thank
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Skelly 08-May-18 07:41 PM
Is the MP3 the original file or is it transcoded from something?
If possible I'd like to use the original file, usually encoding MP3 from an MP3 is considered a big no-no
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V A H K I T I 08-May-18 07:42 PM
It's transcoded from the behind the scenes video
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🐸 Fraug (The Ass-Man) 08-May-18 07:44 PM
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V A H K I T I 08-May-18 07:44 PM
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Skelly 08-May-18 07:44 PM
thx
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V A H K I T I 08-May-18 07:45 PM
@🐸 Fraug (The Ass-Man) Maybe move the compact disk logo to the center above the text?
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🐸 Fraug (The Ass-Man) 08-May-18 07:45 PM
I was thinking that
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V A H K I T I 08-May-18 07:45 PM
Otherwise that's perfect
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🐸 Fraug (The Ass-Man) 08-May-18 07:45 PM
or center above the logo
i wasnt sure which wed prefer
the 'bonkle' logo that is
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V A H K I T I 08-May-18 07:45 PM
Nah, bottom
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🐸 Fraug (The Ass-Man) 08-May-18 07:46 PM
figures 😏
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V A H K I T I 08-May-18 07:46 PM
( ͡° ͜ʖ ͡°)
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🐸 Fraug (The Ass-Man) 08-May-18 07:46 PM
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V A H K I T I 08-May-18 07:47 PM
Maybe up a little bit
Same distance from the center as the bionicle logo
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🐸 Fraug (The Ass-Man) 08-May-18 07:47 PM
got it
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V A H K I T I 08-May-18 07:48 PM
Make sure you have the layers for that Tahu render saved btw cause I plan on tweaking that a bit still too
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🐸 Fraug (The Ass-Man) 08-May-18 07:49 PM
yea i have a whole separate file for em
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V A H K I T I 08-May-18 07:49 PM
👍
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ProfessorBrickkeeper 08-May-18 07:50 PM
Any reason why you chose to go with a custom render when we have the source PSDs for the original 2001 artwork?
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V A H K I T I 08-May-18 07:50 PM
Because we both agreed it would be more unique to use one of Saffire's renders.
Problem is the only renders that exist in the files are like.. 128x128
So we used the high poly models to replicate one of them from the ground up
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JrMasterModelBuilder 08-May-18 07:52 PM
What's up with the line running down the feet?
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V A H K I T I 08-May-18 07:52 PM
Part of the bump maps
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🐸 Fraug (The Ass-Man) 08-May-18 07:52 PM
schpeaking of which
can i have the onua one?
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V A H K I T I 08-May-18 07:52 PM
Still working on that
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🐸 Fraug (The Ass-Man) 08-May-18 07:52 PM
okay take your time
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V A H K I T I 08-May-18 07:53 PM
I spent all last night tweaking Tahu and all of today fixing the bump maps on the base models. 😛
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🐸 Fraug (The Ass-Man) 08-May-18 07:53 PM
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V A H K I T I 08-May-18 07:53 PM
Perfect
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🐸 Fraug (The Ass-Man) 08-May-18 07:53 PM
awesome. i wait for onua. in the mean time im gonna work on the manual
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V A H K I T I 08-May-18 07:54 PM
Erm.
@benji
You never sent me the Onua project
😛
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V A H K I T I 08-May-18 07:55 PM
THank
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V A H K I T I 08-May-18 08:04 PM
Ugh @🐸 Fraug (The Ass-Man) How easily can you fix this shading nonsense in photoshop?
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🐸 Fraug (The Ass-Man) 08-May-18 08:04 PM
hmm
like on his forehead? (edited)
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V A H K I T I 08-May-18 08:05 PM
And his left cheek
ANd sort of under the chin
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🐸 Fraug (The Ass-Man) 08-May-18 08:05 PM
the line on his left chin?
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V A H K I T I 08-May-18 08:05 PM
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🐸 Fraug (The Ass-Man) 08-May-18 08:06 PM
id say fairly easily
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V A H K I T I 08-May-18 08:06 PM
Aight. Do that and send the render back to me with your enhancments too if you would?
After that, it shgould be finished
I'll start tweaking Onua next
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🐸 Fraug (The Ass-Man) 08-May-18 08:07 PM
did you like the glow I added?
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V A H K I T I 08-May-18 08:07 PM
Ye
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🐸 Fraug (The Ass-Man) 08-May-18 08:07 PM
okay good
yea ill fix that up here in a second. im getting a little burned out at the moment
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V A H K I T I 08-May-18 08:10 PM
Rip
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Deleted User 08-May-18 08:20 PM
how's this for a wrestling outfit?
entrance variant
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🐸 Fraug (The Ass-Man) 08-May-18 08:21 PM
hold your horses
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Deleted User 08-May-18 08:21 PM
i know it's not feasible in the game
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🐸 Fraug (The Ass-Man) 08-May-18 08:21 PM
youre gonna need to look up the wwe 2k15 custom character outfits and pick from those
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Deleted User 08-May-18 08:22 PM
i know, i know
i have 2k17
just can't use it 'cause my laptop's borked
but i think that would fit my avatar if it were possible
yveltal motif
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V A H K I T I 08-May-18 08:24 PM
@🐸 Fraug (The Ass-Man)
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Deleted User 08-May-18 08:24 PM
i don't think that's possible in 2k15 either
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🐸 Fraug (The Ass-Man) 08-May-18 08:25 PM
ayyo
im workin on tahu rn
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V A H K I T I 08-May-18 08:25 PM
Noice
I may take a crack at replicating the other renders as well when I have time
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🐸 Fraug (The Ass-Man) 08-May-18 08:26 PM
so did you make a new render you wanted me to fix or fix the one i already got
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V A H K I T I 08-May-18 08:26 PM
I sent it to you
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🐸 Fraug (The Ass-Man) 08-May-18 08:27 PM
you got it
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Deleted User 08-May-18 08:30 PM
make a render of those two doing this :y
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V A H K I T I 08-May-18 08:31 PM
@emily (peri) Wanna help out with the second disk while I work on another thing? 😛 I'll send you the files
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emily (peri) 08-May-18 08:31 PM
for the soundtrack? im kinda busy right now, but i might be able to work on it on and off tonight
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V A H K I T I 08-May-18 08:32 PM
Just take those files, name them, and loop them each at least three times depending on the length.
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emily (peri) 08-May-18 08:32 PM
aight
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V A H K I T I 08-May-18 08:33 PM
Thank
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emily (peri) 08-May-18 08:33 PM
np
oh, hm
7zip doesn't like that file
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V A H K I T I 08-May-18 08:34 PM
Do you have Winrar at all?
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emily (peri) 08-May-18 08:34 PM
eh, i can install it I guess
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V A H K I T I 08-May-18 08:34 PM
Meh hold on
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emily (peri) 08-May-18 08:35 PM
thanks
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V A H K I T I 08-May-18 08:37 PM
Oi @benji how do I make an image plane not obscure the model?
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benji 08-May-18 08:39 PM
Is there a depth option in the image plane attributes?
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V A H K I T I 08-May-18 08:39 PM
Yeah, I just figured that out. xP
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benji 08-May-18 08:41 PM
Tahus eyes look a tad too pink for my taste
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🐸 Fraug (The Ass-Man) 08-May-18 08:46 PM
@V A H K I T I
hows that?
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V A H K I T I 08-May-18 08:48 PM
Nice
@Deleted User
I'm better at this than I thought! Pac
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Hexadecimal Mantis 08-May-18 08:49 PM
Flip the bird
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🐸 Fraug (The Ass-Man) 08-May-18 08:49 PM
i can say the same thing about me and photoshop haha
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Deleted User 08-May-18 08:50 PM
@V A H K I T I 👌
you should use these for alternate covers
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V A H K I T I 08-May-18 08:52 PM
LOL
Maybe. Pac
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🐸 Fraug (The Ass-Man) 08-May-18 08:58 PM
@V A H K I T I
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V A H K I T I 08-May-18 08:59 PM
Ayy
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🐸 Fraug (The Ass-Man) 08-May-18 08:59 PM
im about to put new tahu in
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V A H K I T I 08-May-18 09:00 PM
@benji How did you adjust the rendered view in your project?
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🐸 Fraug (The Ass-Man) 08-May-18 09:01 PM
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V A H K I T I 08-May-18 09:01 PM
Noice
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🐸 Fraug (The Ass-Man) 08-May-18 09:01 PM
Need these touched up files?
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V A H K I T I 08-May-18 09:01 PM
And yea
UM
UH
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🐸 Fraug (The Ass-Man) 08-May-18 09:05 PM
wuh
uh oh
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V A H K I T I 08-May-18 09:06 PM
I THINK MAYA DOESN'T LIKE BONES HAVING THE SAME NAMES ON NEWLY IMPORTED FILES
❤ 1
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🐸 Fraug (The Ass-Man) 08-May-18 09:06 PM
hes evolved
Onahu
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V A H K I T I 08-May-18 09:06 PM
@benji HALP. xD
Okay
Okay
I can import the Maya Binary for tahu
Apparently exporting to FBX first does THAT
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🐸 Fraug (The Ass-Man) 08-May-18 09:08 PM
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benji 08-May-18 09:10 PM
When you import, Maya namespaces the imported nodes to avoid collisions, but that's a changeable setting in the import options @V A H K I T I (edited)
Namespacing means prepending text to all the object names (edited)
However, I believe there are also other options that let you merge bones with the same name, maybe that's FBX specific
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🐸 Fraug (The Ass-Man) 08-May-18 09:15 PM
yoooo UPS can make hats!
Customized Baseball Caps from The UPS Store Print. Made from 100% cotton,6 panels, low profile design. Fully adjustable hook and loop back.
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V A H K I T I 08-May-18 09:18 PM
@Deleted User
You're welcome. Pac
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😺 ChibiErica97 08-May-18 09:18 PM
Good shit
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🐸 Fraug (The Ass-Man) 08-May-18 09:18 PM
nice meme
though i havent watched jojo
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😺 QSKSw (Josie) 08-May-18 09:19 PM
do it
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🐸 Fraug (The Ass-Man) 08-May-18 09:19 PM
with what time haha
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🐸 Fraug (The Ass-Man) 08-May-18 09:30 PM
@V A H K I T I I cant find anywhere online for UPS label printing? (edited)
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V A H K I T I 08-May-18 09:33 PM
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🐸 Fraug (The Ass-Man) 08-May-18 09:34 PM
Ay
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Deleted User 08-May-18 09:34 PM
perfect
@🐸 Fraug (The Ass-Man) try stamps.com
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😺 ChibiErica97 08-May-18 09:35 PM
EVEN BETTER
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V A H K I T I 08-May-18 09:35 PM
:3
owo 2
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🐸 Fraug (The Ass-Man) 08-May-18 09:38 PM
okay
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🐸 Fraug (The Ass-Man) 08-May-18 09:45 PM
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V A H K I T I 08-May-18 09:45 PM
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🐸 Fraug (The Ass-Man) 08-May-18 09:45 PM
Cropped and ready to go
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V A H K I T I 08-May-18 09:45 PM
I think you need some kind of shadow under the feet
It looks a little off without it
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🐸 Fraug (The Ass-Man) 08-May-18 09:46 PM
you got it
I also wanna fix the smoke around Onua
its not the same as tahu
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V A H K I T I 08-May-18 09:46 PM
Ye
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🐸 Fraug (The Ass-Man) 08-May-18 09:46 PM
Im on it
be my last thing for tonight
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😺 QSKSw (Josie) 08-May-18 09:47 PM
hawt
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🐸 Fraug (The Ass-Man) 08-May-18 09:47 PM
beawtaful
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V A H K I T I 08-May-18 09:48 PM
I'm still thinking about replicating the other glossary renders just so we have them for promo material
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🐸 Fraug (The Ass-Man) 08-May-18 09:50 PM
Glossary? (edited)
god i cant get the smoke to match im gonna redo tahu as well
okay were good
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V A H K I T I 08-May-18 10:01 PM
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🐸 Fraug (The Ass-Man) 08-May-18 10:01 PM
are you gonna need me to touch these up too
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V A H K I T I 08-May-18 10:01 PM
Maybe later but not right away
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🐸 Fraug (The Ass-Man) 08-May-18 10:02 PM
sounds good. just curious
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Hexadecimal Mantis 08-May-18 10:02 PM
Jojonicle
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🐸 Fraug (The Ass-Man) 08-May-18 10:03 PM
I was also curious what my role is here? like my designation? what my job/purpose here is considered to all yall.
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Hexadecimal Mantis 08-May-18 10:03 PM
the boi
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🐸 Fraug (The Ass-Man) 08-May-18 10:03 PM
Das Junge (edited)
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Hexadecimal Mantis 08-May-18 10:03 PM
the boi that wrote the really long essay
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🐸 Fraug (The Ass-Man) 08-May-18 10:04 PM
analysis*
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Hexadecimal Mantis 08-May-18 10:04 PM
the boi that wrote the really long research paper
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V A H K I T I 08-May-18 10:05 PM
Well in the credits you'll have the role of graphic artist at the very least, as well as some allusion to your previous detective work
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🐸 Fraug (The Ass-Man) 08-May-18 10:05 PM
awesome possum
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Hexadecimal Mantis 08-May-18 10:05 PM
You were going to be in the credits to begin with for investing all of your time into thicc
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🐸 Fraug (The Ass-Man) 08-May-18 10:06 PM
Yea when i heard that i was pretty hype
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V A H K I T I 08-May-18 10:07 PM
Lewa is pretty much done. I really am better at this than I had previously given myself credit for. xP
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🐸 Fraug (The Ass-Man) 08-May-18 10:08 PM
im gonna update that file i sent you liam, doughnut download
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V A H K I T I 08-May-18 10:08 PM
Too late
😛
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🐸 Fraug (The Ass-Man) 08-May-18 10:08 PM
NoOOOooOo
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Hexadecimal Mantis 08-May-18 10:08 PM
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V A H K I T I 08-May-18 10:09 PM
@benji How do I add smoothing to spheres? I notices some of the models have that and others don't
Actually the whole model needs smoothing applied
Render looks decent so far though otherwise. Haven't even added lights or reflections yet.
Dat Miru bump map looking pre good here
Oh yeah, @Eljay Johnsen I'm getting around to this now. Pac
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🐸 Fraug (The Ass-Man) 08-May-18 10:15 PM
im touching up tahu some more
why does lewa got Epcot on his chest?
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Hexadecimal Mantis 08-May-18 10:16 PM
lol ThinnMinnts liked my tweet
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🐸 Fraug (The Ass-Man) 08-May-18 10:16 PM
which one?
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Hexadecimal Mantis 08-May-18 10:17 PM
the one where I called him an edgelord
sentient
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🐸 Fraug (The Ass-Man) 08-May-18 10:17 PM
he changed his name to every name i called him
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Hexadecimal Mantis 08-May-18 10:17 PM
Isn't he your friend or something?
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🐸 Fraug (The Ass-Man) 08-May-18 10:17 PM
i hope this isnt a scheme from you guys to get me investigating again because ive retired lmao
no that was Tseeker
he just wanted to get Thicc to say it was delayed
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benji 08-May-18 10:23 PM
@V A H K I T I select the meshes, do Mesh Display > Smooth Edges, open the Attribute Editor and pick the angle you want edges to harden at.
Also, set the ambient color to white on the eyes material
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🐸 Fraug (The Ass-Man) 08-May-18 10:25 PM
@V A H K I T I
this is just an idea
because i need to match up the shadow with the light direction from your image
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V A H K I T I 08-May-18 10:26 PM
I like it
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🐸 Fraug (The Ass-Man) 08-May-18 10:27 PM
okey im gonna make it match then
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V A H K I T I 08-May-18 10:31 PM
Rendering out Lewa now. Added the smoothing and lights
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🐸 Fraug (The Ass-Man) 08-May-18 10:31 PM
ooo
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V A H K I T I 08-May-18 10:50 PM
@benji Can I have the eys not recieve shadows?
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benji 08-May-18 10:57 PM
@V A H K I T I if they were a separate object, yes. Instead, Adjust the material ambient and incandescent colors. (edited)
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V A H K I T I 08-May-18 10:58 PM
Perfect. Thanks! 😃
@🐸 Fraug (The Ass-Man) @Eljay Johnsen
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🐸 Fraug (The Ass-Man) 08-May-18 11:02 PM
ayyo
also anything new on brickfair?
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V A H K I T I 08-May-18 11:02 PM
Not yet
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Eljay Johnsen 08-May-18 11:02 PM
It's..... beautiful.
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V A H K I T I 08-May-18 11:02 PM
DancyBoi
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🐸 Fraug (The Ass-Man) 08-May-18 11:03 PM
damn, once we launch we gotta get cracking on it. good hotels are gonna be sold quick
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V A H K I T I 08-May-18 11:04 PM
@Eljay Johnsen, any updates on the B&B option?
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🐸 Fraug (The Ass-Man) 08-May-18 11:05 PM
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V A H K I T I 08-May-18 11:05 PM
Ay
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🐸 Fraug (The Ass-Man) 08-May-18 11:05 PM
the other disk is processing
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V A H K I T I 08-May-18 11:06 PM
The shadow looks really weird on that. Mainly because it extends onto the background
I would advise you to extend the sand back to cover the shadow's reach
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🐸 Fraug (The Ass-Man) 08-May-18 11:07 PM
Thats the way the light is positioned on onua
oh shit that may be a mistake lemme see
it was god damn it
at least tahu's shadow is fine. his was the hardest
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Eljay Johnsen 08-May-18 11:09 PM
AirBnB fell through, options ran to few and inadequate to work out, unfortunately.
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🐸 Fraug (The Ass-Man) 08-May-18 11:10 PM
Eljay i found a pretty decent hotel 4 mins from the expo for like $83-$87 a night
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Eljay Johnsen 08-May-18 11:10 PM
TTV is still in a bit of limbo as far as direction is concerned, we're still trying to figure out who is going and what the accommodations would be. Now, the plus side is another website was discovered that is like AirBnB but with waaaay better choices.
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🐸 Fraug (The Ass-Man) 08-May-18 11:10 PM
oh thats good
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Eljay Johnsen 08-May-18 11:11 PM
VRBO is Vacation Rentals by Owner – Book over 1 million listings across our family of brands. Perfect for Family Vacations, Reunions & Group Travel.
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🐸 Fraug (The Ass-Man) 08-May-18 11:14 PM
update
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V A H K I T I 08-May-18 11:15 PM
Better
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🐸 Fraug (The Ass-Man) 08-May-18 11:15 PM
with that being said im gonna check out this site and head to beddie bie
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V A H K I T I 08-May-18 11:38 PM
Rendered out a new version with better lighting and smoothing enabled on Tahu
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Deleted User 08-May-18 11:40 PM
there's gotta be alt versions of the discs with these
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V A H K I T I 08-May-18 11:40 PM
I mean we could do special edition Jojo disks? xD Seems kinda silly though
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Deleted User 08-May-18 11:41 PM
put it on thicc
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V A H K I T I 08-May-18 11:41 PM
I already posted it in LOMN General. 😛
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Deleted User 08-May-18 11:41 PM
fug
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V A H K I T I 08-May-18 11:43 PM
Tomorrow I should do the other four Toa as well.
Have Kopaka doing the Jotaro point. Pac
Maybe have Pohatu doing a WRYY because why the fuck not (edited)
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Deleted User 08-May-18 11:44 PM
don't you mean the REEE? :y
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V A H K I T I 08-May-18 11:44 PM
OMFG
LEWA DOING THE JOSUKE BOOTY POP
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Deleted User 08-May-18 11:45 PM
WRY and REE are literally the same sound
@V A H K I T I vak
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V A H K I T I 08-May-18 11:45 PM
vakamathink
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Deleted User 08-May-18 11:46 PM
huh, that's a pretty good emoji
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V A H K I T I 08-May-18 11:46 PM
Fuck it. I am doing that booty pop thing right the fuck now
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Deleted User 08-May-18 11:47 PM
i think i know how you could implement these
what if you had a custom installer with an april fools mode?
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V A H K I T I 08-May-18 11:48 PM
LOL.
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Deleted User 08-May-18 11:48 PM
if it detects the date as 4/1, it displays the jojo poses instead of the normal ones
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V A H K I T I 08-May-18 11:48 PM
Or once we get OSI functionality we can just have these appear in the glossary on april fools
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V A H K I T I 09-May-18 12:01 AM
@Deleted User
Biggest problem here is that Lewa has no ass.
WHICH IS A STATEMENT I NEVER THOUGHT I'D HAVE TO SAY
@Eljay Johnsen Oi, your idol has no booty. Angery (edited)
THERE IS NO BOOTY TO POP
I may have to do the Josuke pose with Pohatu.
Because Lewa just isn't THICC enough
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Eljay Johnsen 09-May-18 12:04 AM
Those are words I never thought I'd read.
I guess Lewa isn't a... ThiccBricc.
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V A H K I T I 09-May-18 12:04 AM
Pac
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Deleted User 09-May-18 12:04 AM
well, the pose was kinda exaggerated to begin with
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V A H K I T I 09-May-18 12:04 AM
True
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Deleted User 09-May-18 12:04 AM
kinda hard to replicate irl
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V A H K I T I 09-May-18 12:04 AM
I MIGHT be able to make it work with some perspective fuckery
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V A H K I T I 09-May-18 12:08 AM
Yep
And also
FUCK YEA
THERE'S THE BOOTY
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Deleted User 09-May-18 12:16 AM
oh, just a heads up:
the sword glow's cutoff
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V A H K I T I 09-May-18 12:16 AM
Ye, I know. Also:
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Hexadecimal Mantis 09-May-18 12:17 AM
Jojo and bonks... Arguably my two favorite things ever (edited)
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V A H K I T I 09-May-18 12:17 AM
B O O T Y P O P
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Ibbie 09-May-18 12:28 AM
But why
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Deleted User 09-May-18 12:32 AM
menacing
menacing 3
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V A H K I T I 09-May-18 01:27 AM
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Eljay Johnsen 09-May-18 01:30 AM
"Kopaka is back... and he's too cool for school."
"This time... ice ain't nice."
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V A H K I T I 09-May-18 01:30 AM
YAMERO?!
Oh my fuck. I am SO TEMPTED to try and have two of the Toa do the Johnny and Gyro pose.
I ACTUALLY MANAGED TO PULL THAT OFF AT A CON ONCE
OOH I should do another of Lewa doing the Polnareff pose. xP
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Ibbie 09-May-18 02:07 AM
It would be a little funny to see Pohatu do that, given he has fingers on both hands, but instead of faking it he actually pulls an axle digit out
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V A H K I T I 09-May-18 02:07 AM
LOL
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Deleted User 09-May-18 02:14 AM
@V A H K I T I Oh my fuck. I am SO TEMPTED to try and have two of the Toa do the Johnny and Gyro pose. it's only fitting you use the g2 toa for that
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V A H K I T I 09-May-18 02:15 AM
Tru
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Deleted User 09-May-18 02:15 AM
...not that there's any models available, as far as i know
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V A H K I T I 09-May-18 02:15 AM
PPPPPFFFFFFFFFFFFFF
I should just subvert everyone's expectations...
And have Gali do the Koichi pose
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Deleted User 09-May-18 02:18 AM
prototype bot vs gsr makuta
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V A H K I T I 09-May-18 02:18 AM
Kek
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Ibbie 09-May-18 02:18 AM
Gali is one of the most badass of the Toa Mata.
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Deleted User 09-May-18 02:20 AM
@V A H K I T I dude, have pohatu and kopaka crossing the street
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V A H K I T I 09-May-18 02:20 AM
PFFFF Okay okay, just let me finish Gali first. xP
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Deleted User 09-May-18 02:25 AM
i wonder how lomn 2 would've handled something like the exo-toa
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Ibbie 09-May-18 02:26 AM
Were there ever plans for one, with the assumption that lomn would sell?
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Deleted User 09-May-18 02:28 AM
no, just a thought i had (edited)
if i remember correctly, the comics had them going even deeper into mangaia than last time
or i guess, maybe three stories below mangaia
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V A H K I T I 09-May-18 02:32 AM
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Deleted User 09-May-18 02:32 AM
koichiFace
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V A H K I T I 09-May-18 02:32 AM
Pac
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benji 09-May-18 03:36 AM
Randomly got the urge to model a NERF blaster...
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Eljay Johnsen 09-May-18 03:37 AM
Right now, that model is NERF and nothing.
... Yanno, cause of the free space around it.
😄
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Ibbie 09-May-18 03:42 AM
Aha, I get it. A play on the slogan.
👌 1
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V A H K I T I 09-May-18 04:02 AM
Oi
@Deleted User
Sup? Pac
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Deleted User 09-May-18 04:14 AM
not much
just crossin the street Pac
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V A H K I T I 09-May-18 04:14 AM
menacing2
I'm having way too much fun with this shit
@benji Thank you for teaching me how to use Maya to make memes. Pac
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benji 09-May-18 04:15 AM
You're certainly picking it up fast!
At this point it's just searching for menu items
Which, by the way, Help > Find Menu is just for that
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V A H K I T I 09-May-18 04:20 AM
Noice
I think tomorrow I'll do Gali and Lewa in the Johnny & Gyro pose and then do two individual poses for Onua and Tahu.
THat'll complete the set
Three group shots of two and individuals for all.
...Then I suppose I'll go back to doing boring old glossary renders from the holy grail. Pac
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Deleted User 09-May-18 05:55 AM
@V A H K I T I @🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 09-May-18 07:16 AM
Why is one green??
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😺 QSKSw (Josie) 09-May-18 07:16 AM
Just to give you options for which you like better? (edited)
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🐸 Fraug (The Ass-Man) 09-May-18 07:21 AM
Well yea but I just think a green tint is an odd choice
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😺 QSKSw (Josie) 09-May-18 07:48 AM
fixed
❤ 1
#Joke
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ProfessorBrickkeeper 09-May-18 07:51 AM
Uh, you forgot to disable the Tahu dust layer.
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😺 QSKSw (Josie) 09-May-18 07:53 AM
lol @Deleted User (edited)
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🐸 Fraug (The Ass-Man) 09-May-18 09:01 AM
No that was intentional
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2Tie 09-May-18 09:56 AM
surprised no vahi za warudo memes yet
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Omega12 09-May-18 09:57 AM
Oh, eljays a secret boy now
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🐸 Fraug (The Ass-Man) 09-May-18 09:59 AM
Yea he's been haha
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🐸 Fraug (The Ass-Man) 09-May-18 10:07 AM
I'm just too hype for brickfair honestly
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Skelly 09-May-18 10:58 AM
@V A H K I T I Let me know how this is. I got rid of all the big clicks, there might be a few little ones which I missed https://www109.zippyshare.com/v/1YHsdaBB/file.html
Zippyshare.com - Free File Hosting
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😺 QSKSw (Josie) 09-May-18 11:39 AM
@V A H K I T I Liam accused me of being ThinnMinnts because the Maori word for "game" also translates to "cookie" if you're stupid so here's a cookie CD. (edited)
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😺 ChibiErica97 09-May-18 11:48 AM
Delicious
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😺 QSKSw (Josie) 09-May-18 12:06 PM
Bitch ass @V A H K I T I is awake now [9:56 AM] @2Tie: surprised no vahi za warudo memes yet
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Hexadecimal Mantis 09-May-18 12:10 PM
anyone have the alpha exe on hand? I think i might have a lead on the grapple stuff
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V A H K I T I 09-May-18 12:13 PM
Ye. HOld up
@Skelly Sounds good. How cleanly can you edit out the SFX?
I know Pereki already did it somewhat in his version, but you wanted to work with the original. 😛
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Skelly 09-May-18 12:19 PM
A toilet flushing doesn't seem like something I could easily remove.... but since it's mostly percussion loops I can see what I can do.
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V A H K I T I 09-May-18 12:19 PM
Yeah, that's why I figured you might be able to figure something out. 😛
There's also one click I noticed in the beginning still on the first instance of the three isolated beats. That should be easy to fix, I can handle it later if you want, but I just thought I'd point it out all the same.
I fixed that in mine just by copying the same one of those three beats two more times. xP (edited)
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Hexadecimal Mantis 09-May-18 12:21 PM
Okay the alpha has two functions for the grapple, while the beta has one. I think that is just the result of optimizations though
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V A H K I T I 09-May-18 12:22 PM
BUT there could be a bug with it?
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Hexadecimal Mantis 09-May-18 12:22 PM
Not sure. The main grapple functions are similar, with a few differences it looks like
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V A H K I T I 09-May-18 12:22 PM
What are the differences?
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Hexadecimal Mantis 09-May-18 12:24 PM
it looks like the beta has the other function as well. weird it didn't show up on the first search (edited)
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V A H K I T I 09-May-18 12:24 PM
Oh rip
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Hexadecimal Mantis 09-May-18 12:26 PM
We could chnage the bone it uses lol
just push a different one onto the stack (edited)
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V A H K I T I 09-May-18 12:26 PM
..WOuld that really work?
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Hexadecimal Mantis 09-May-18 12:27 PM
I don't see why not
I'll try later
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V A H K I T I 09-May-18 12:27 PM
Aight. You clearly know more than I do already because I can't for the life of me see how changing the bone used for the grapple would fix the animation cutting short. xP (edited)
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Deleted User 09-May-18 12:58 PM
@🐸 Fraug (The Ass-Man) Why is one green?? color choices
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🐸 Fraug (The Ass-Man) 09-May-18 01:01 PM
Ah
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Deleted User 09-May-18 01:02 PM
@ProfessorBrickkeeper Uh, you forgot to disable the Tahu dust layer. could've sworn i did... guess i missed one
@🐸 Fraug (The Ass-Man) so which one looks better to you?
but more importantly... do you like this design over the other one?
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ProfessorBrickkeeper 09-May-18 01:07 PM
I personally prefer that design over previous iterations... Not only is is reminiscent of the initial Onua level, but the mysterious atmosphere and sense of scale it has accompanies the music quite well.
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Deleted User 09-May-18 01:09 PM
well, that and it feels a little more like what you'd expect from an album cover
but you got a good point there
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ProfessorBrickkeeper 09-May-18 01:11 PM
Although I might keep the light yellow tint of the original artwork. And also try to have the subtitle match that of the game, changing the bottom text to “Original Score Composed by DAVID MADDEN”
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🐸 Fraug (The Ass-Man) 09-May-18 01:31 PM
Idk we'd have to wait till Liam comes back and if he wants to use it
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V A H K I T I 09-May-18 01:32 PM
I'm here. I mean I like it but I like mine too.
BUT THAT'S OKAY
Let's just have a reversable cover
xD
Ez
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🐸 Fraug (The Ass-Man) 09-May-18 01:32 PM
also you can print your own
thats the nice part about having printed stuff
youd need a reversible printer to do it too
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V A H K I T I 09-May-18 01:33 PM
Maybe?
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🐸 Fraug (The Ass-Man) 09-May-18 01:33 PM
well give people the options
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V A H K I T I 09-May-18 01:33 PM
@emily (peri) Had a chance to finagle with disk 2 yet?
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😺 QSKSw (Josie) 09-May-18 01:33 PM
to print things on both sides of the paper
you just put the print-out (edited)
back in the loading tray
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🐸 Fraug (The Ass-Man) 09-May-18 01:34 PM
depending on the printer. idk what my printer likes to do
also getting them lined up will be a bitch
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V A H K I T I 09-May-18 01:34 PM
Also @JrMasterModelBuilder, I have a question.
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emily (peri) 09-May-18 01:34 PM
@V A H K I T I working through the last wave of schoolwork for the semester unfortunately. should have plenty of time tomorrow at least
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V A H K I T I 09-May-18 01:34 PM
Once we have OSI editing available, how had would it be to have the game load different glossary images based on the PC's current date and time?
@emily (peri) No worries
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JrMasterModelBuilder 09-May-18 01:35 PM
¯\_(ツ)_/¯
Haven't really looked into that.
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V A H K I T I 09-May-18 01:35 PM
Well I asked you cause you know more about how the OSI works than anyone. xP
Cause Why had the idea of the game loading up my Jojo renders for April Fools
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JrMasterModelBuilder 09-May-18 01:36 PM
If there are date-based functions, it would probably be possible. (edited)
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V A H K I T I 09-May-18 01:36 PM
I'm particularly proud of this one. 😛
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🐸 Fraug (The Ass-Man) 09-May-18 01:37 PM
Dawg have thicc post a couple as the date approaches
no one has noticed the launcher thing
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V A H K I T I 09-May-18 01:37 PM
I already posted these in the general chat as myself
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🐸 Fraug (The Ass-Man) 09-May-18 01:37 PM
oh damn
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V A H K I T I 09-May-18 01:38 PM
What I really need is @Deleted User and @Hexadecimal Mantis and you to finish the greater power video. Pac
At this point I have a good mind to just do it myself and keyframe the whole thing.
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🐸 Fraug (The Ass-Man) 09-May-18 01:39 PM
were workin on it
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V A H K I T I 09-May-18 01:39 PM
Seriously guys, cut the motion tracking crap. It's CLEARLY more trouble than it's worth.
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🐸 Fraug (The Ass-Man) 09-May-18 01:39 PM
thats my project for today
motion tracking is keyframing?
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V A H K I T I 09-May-18 01:39 PM
It's automated keyframing.
And it's very finicky with low quality footage
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🐸 Fraug (The Ass-Man) 09-May-18 01:39 PM
i was gonna say
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V A H K I T I 09-May-18 01:40 PM
I could probably do the whole thing manually in a single day
And I will if you two don't have it done by tomorrow. 😛
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🐸 Fraug (The Ass-Man) 09-May-18 01:40 PM
i thought the they were using the term synonymously
ill just remake it myself
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V A H K I T I 09-May-18 01:41 PM
Aight.
Honestly though, like.. this is literally the launcher all over again. xP
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🐸 Fraug (The Ass-Man) 09-May-18 01:41 PM
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V A H K I T I 09-May-18 01:41 PM
All of Benji and Snowcone's advanced code couldn't get it functioning in.. what, two weeks?
I sat down and worked with my own very crude and basic code. Got the job done in three days.
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🐸 Fraug (The Ass-Man) 09-May-18 01:42 PM
murphy's law
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V A H K I T I 09-May-18 01:42 PM
More like overcomplication
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🐸 Fraug (The Ass-Man) 09-May-18 01:42 PM
yea ill just get it done tonight so we wont have to worry about it
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V A H K I T I 09-May-18 01:43 PM
They tried implementing so many different functions that the intended effect got lost in the maelstrom of code.
My implementation is crude, but it's simple, and it works.
At the end of the day, that's all that matters.
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🐸 Fraug (The Ass-Man) 09-May-18 01:45 PM
true
clean er up later
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V A H K I T I 09-May-18 01:46 PM
There really isn't even any need for that. I have plenty of comments in my source dictating what each function does and its variables. There should be no ambiguity even to a novice.
Hell, I coded this whole thing from a combined maybe... 12 hour Visual Basic crash course? I knew NOTHING about VB prior to attempting the launcher project.
Ditto with Maya. I sat with Benji for all of maybe an hour and a half to learn the basics. That was... two weeks ago? Give or take?
Granted, I have prior experience with 3DS Max, but still.
Anyways to get back on subject, you gonna work on that now @🐸 Fraug (The Ass-Man), or should I start working on it in my own time? 😛
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🐸 Fraug (The Ass-Man) 09-May-18 01:50 PM
Im still at school im about to leave and when i get home ill be all over it
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V A H K I T I 09-May-18 01:50 PM
Aight
I guess I'll work on more renders then. 😛
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🐸 Fraug (The Ass-Man) 09-May-18 01:53 PM
sounds good lemme know which ones need touching up if they do
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V A H K I T I 09-May-18 01:54 PM
I might actually rerender Tahu for you actually. Your mask touchups are good, ut I think the glow rendered by maya looks more natural than photoshop
Case in point:
This one is another good example, as the glow from Pohatu's eyes is reflected off Kopaka's sword.
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🐸 Fraug (The Ass-Man) 09-May-18 01:56 PM
i agree. The photoshop renders is just adding a glow. The light cant bounce off of the mask etc
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V A H K I T I 09-May-18 01:56 PM
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🐸 Fraug (The Ass-Man) 09-May-18 01:57 PM
im assuming I need to touch the shadows again?
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V A H K I T I 09-May-18 01:57 PM
I'll do that for you now before I forget. Same with Onua just for consistency
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🐸 Fraug (The Ass-Man) 09-May-18 01:57 PM
sounds good
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V A H K I T I 09-May-18 01:57 PM
Probably, yeah. I'll see what I can do with the lighting through
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🐸 Fraug (The Ass-Man) 09-May-18 01:58 PM
thats fine i dont mind
i always like the practice
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V A H K I T I 09-May-18 01:58 PM
Aight
Gonna tweak the pose a little bit again too
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Deleted User 09-May-18 02:05 PM
@V A H K I T I you gotta rerender tahu and onua so the sword's not cutoff (edited)
maybe also that pic of tahu up there
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V A H K I T I 09-May-18 02:10 PM
Ye, I'll get to it
@🐸 Fraug (The Ass-Man) new render incoming momentarily
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V A H K I T I 09-May-18 02:24 PM
You can still increase the near threshold of the low a bit in photoshop to match the original.
Same with Onua.
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ProfessorBrickkeeper 09-May-18 02:29 PM
The bump mapping on the feet still really needs to be fixed...
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V A H K I T I 09-May-18 02:29 PM
Still gotta tweak the lighting a bit too
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V A H K I T I 09-May-18 02:40 PM
@🐸 Fraug (The Ass-Man)
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🐸 Fraug (The Ass-Man) 09-May-18 02:50 PM
Onuas glow isn't as strong as it should be imo
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😺 QSKSw (Josie) 09-May-18 02:50 PM
i fix
onua is now perfect
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V A H K I T I 09-May-18 02:57 PM
@🐸 Fraug (The Ass-Man) Something's up with the texture on Lewa's shoulder. Idk what's going on but it only shows up on render. Think you can touch that up?
@Skelly Any progress on your thing?
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Skelly 09-May-18 02:58 PM
I was going to do it tomorrow morning, unless there's a deadline for today
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V A H K I T I 09-May-18 03:00 PM
Oh okay.
I'm gonna do something to please @2Tie ;P
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ShadowDraikana 09-May-18 03:07 PM
@V A H K I T I dude major shit went down over here
It gets better
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Deleted User 09-May-18 03:08 PM
what's going on?
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ShadowDraikana 09-May-18 03:08 PM
I got the conversations figured out
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V A H K I T I 09-May-18 03:09 PM
😮
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ShadowDraikana 09-May-18 03:09 PM
Stand by, I'm uploading a vid of the thing I did too
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V A H K I T I 09-May-18 03:11 PM
I'm doing more Jojorenders currently
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Deleted User 09-May-18 03:12 PM
fixed it
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2Tie 09-May-18 03:12 PM
j o h n m a d d e n
aeiou
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ShadowDraikana 09-May-18 03:13 PM
Also, we need to talk about the text. There's a structural difference between the language slbs from the first level to the others. Specifically, quest completion text is handled much differently. With the knowledge I have, I could get the quest for the gate stone functional now, with a possible hitch.
Either way I've ripped a new one with these conversation slbs
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Deleted User 09-May-18 03:13 PM
@🐸 Fraug (The Ass-Man) @V A H K I T I
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ShadowDraikana 09-May-18 03:15 PM
I'm kicking this game's ass on a daily basis now
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V A H K I T I 09-May-18 03:17 PM
Lol
It's literally just Whenua's conversation with swapped names
xD
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ShadowDraikana 09-May-18 03:17 PM
Ye
same text
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V A H K I T I 09-May-18 03:17 PM
THat's what was in the game eh?
For the optional patch I think a rewrite is in order, but for the main, it'll do if it was already there
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ShadowDraikana 09-May-18 03:18 PM
By the way, I had to redo the conversation to get Nokama's name in there. It had Maku in there instead -_-
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emily (peri) 09-May-18 03:18 PM
hah
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ShadowDraikana 09-May-18 03:18 PM
Not to mention the completion text for the gate stone is missing entirely
there's literally a blank entry present for it
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emily (peri) 09-May-18 03:19 PM
anything in the alpha to borrow from?
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ShadowDraikana 09-May-18 03:20 PM
Let me check
Anyone curious to know what the problem was to begin with?
1. It was referencing the wrong string ID (this explains the XXX) 2. It only had "Thanks for saving our asses!" convo even present. 3. It had issues with the sound identifiers as well
What was wrong with the Onua-Whenua chat? It had the wrong character talking. Simply swapping a byte fixed it. Then I adjusted the camera a bit with a different value (really weird how it works tbh).
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emily (peri) 09-May-18 03:24 PM
huh
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ShadowDraikana 09-May-18 03:24 PM
Oh and it too had a sound barf that wasn't noticeable until Onua tried talking
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V A H K I T I 09-May-18 03:25 PM
Oh here's another thing I just did for the Jojo render
Vahi bump map WIP
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ShadowDraikana 09-May-18 03:30 PM
Ok, so first off quest completion text in later levels, such as Pohatu's, are handled by a single block of text. "Thank you, [toa name]! I do t have much to give you, but please accept this item!" ALL quests when completed use this text. My question here is, do we want to give them unique completion messages, or just leave this alone entirely.
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V A H K I T I 09-May-18 03:31 PM
For the main patch? Leave it
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ShadowDraikana 09-May-18 03:32 PM
👌
Next question
The Ga-Koro gate stone has no completion text present for it at all. There is a blank entry following the quest text probably for the completion message. It will look really weird if we enable this quest with a blank message, so what should we put there? If I can fully determine how quest completion text is shared, I could alternatively share the message like with Po-Koro. The other thing to consider is that the disc thrower has no completion dialogue either.
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V A H K I T I 09-May-18 03:39 PM
Use your best judgment
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ShadowDraikana 09-May-18 03:41 PM
I'll take a look at how other disc thrower completion messages look on that front; for the gate stone, I'll get creative
While I'm on these files, I should note they have sub-boss intros for things, such as the Tarakava in lev2 and the Kane-Ra in lev3. I'll look at the Fikou-Nui to see what I can do in this regard but I'm thinking the osi has control over the boss titles actually appearing.
not to mention the camera to some extent
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V A H K I T I 09-May-18 03:47 PM
@2Tie
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ShadowDraikana 09-May-18 03:49 PM
On another note, there is still conversation text for the matoran that used to be in the Nui-Jaga cave. No idea what that's still doing there; we could modify it easily if we wanted to put him back in there (since the long grapple isn't a thing). That is, if we even want to put the matoran back in there.
Onepu's convo about the dancy bois is intact, so we could easily rig that back up in the future
------ Also I found another SLB format we missed; only present in the beta however. xxxx_SPLINE.slb is present in only three areas in the game.
tura in lev1, gly1 in lev3, and lep1 of lev5.
------- And I've identified the problem with the immobile turaga, or at least where the problem is: the osi. Warping into a different turaga hut in a different level makes them move normally.
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V A H K I T I 09-May-18 03:56 PM
Odd
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ShadowDraikana 09-May-18 03:56 PM
It's a character related thing, like with matoran colors (edited)
but yeah, bizarre might be a better word
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V A H K I T I 09-May-18 03:59 PM
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ShadowDraikana 09-May-18 04:01 PM
noice
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2Tie 09-May-18 04:01 PM
naissu
beri naissu
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V A H K I T I 09-May-18 04:02 PM
SO
NO
CHI
NO
SADAME
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ShadowDraikana 09-May-18 04:03 PM
Speaking of the gate stone, we need to figure out where we want it. I'm frankly on the fence about this one because of the weird way it would have to be handled with the conversations, and which matoran would get the quest assigned.
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V A H K I T I 09-May-18 04:04 PM
Yeah (edited)
Added proper lighting btw. (edited)
Gotta think of something for Onua now.
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Hexadecimal Mantis 09-May-18 04:07 PM
*sono chi no sadame
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ShadowDraikana 09-May-18 04:08 PM
@Hexadecimal Mantis I fixed the Nokama convo issue
So no need to look at that now
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2Tie 09-May-18 04:08 PM
そのちの定め*
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Deleted User 09-May-18 04:08 PM
JOOOOOOOOO- -HN CENA
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2Tie 09-May-18 04:08 PM
🎺 🎺 🎺
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Deleted User 09-May-18 04:08 PM
🎺🎺🎺🎺🎺
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V A H K I T I 09-May-18 04:08 PM
Maybe I'll try Polpol with Onua
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Hexadecimal Mantis 09-May-18 04:09 PM
So many trumpets. feels like i'm playing pokemon emerald
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ShadowDraikana 09-May-18 04:09 PM
lol
@V A H K I T I Merged with jamesster's fix of this area. (level 1)
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V A H K I T I 09-May-18 04:11 PM
PM that to me
Pls
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ShadowDraikana 09-May-18 04:16 PM
Fixed Nokama-Gali convo for those who want; PMing it to you @V A H K I T I
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V A H K I T I 09-May-18 04:16 PM
I SWORE AN OATH!!!
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V A H K I T I 09-May-18 04:31 PM
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ShadowDraikana 09-May-18 04:36 PM
Any thoughts on the gate stone quest? I can get that conversation working but I need to know what the plan is for this.
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V A H K I T I 09-May-18 04:37 PM
AGain, just use your best judgement
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ShadowDraikana 09-May-18 04:39 PM
The pickle we run into with this is with the guard and the door placement. And the fact that the door works without the stone (logic anyone?)
the alpha's setup was way better in this regard
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V A H K I T I 09-May-18 04:40 PM
Ye
What would do is just have the player spawn on top of the gate stone?
That way it at least LOOKS like the stone is a thing to open the door
So like.. they get it right as the level starts
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ShadowDraikana 09-May-18 04:40 PM
That... would be really cheesy. But it would work
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V A H K I T I 09-May-18 04:41 PM
I mean until we can rescript the scene, that's the only way
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ShadowDraikana 09-May-18 04:41 PM
There's a totally new problem though
the intro text for the gate stone
and the completion text, along with "Help save our village!" message we have to juggle
This area is a disaster
Also I wanted to mention we're going to have a hell of a time with the other languages.
the é for French does shit like this
thot 1
it shows up blank in-game
so good luck with translations
Same with the tilde in Spanish
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Hexadecimal Mantis 09-May-18 04:55 PM
what is showing up blank?
They have char codes for some characters
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ShadowDraikana 09-May-18 04:55 PM
é for example
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ShadowDraikana 09-May-18 05:11 PM
@V A H K I T I While I'm parked on the languages slbs, does anything else need to be done to the Fluff_eng.slb?
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V A H K I T I 09-May-18 05:11 PM
No idea. Ask Hex
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ShadowDraikana 09-May-18 05:15 PM
Hold up. There are demo references within it. could this mean they had a demo video intended for it?
That would be really sweet if we could get something like that working
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Hexadecimal Mantis 09-May-18 05:25 PM
There are some grammar decisions we need to make in the fluff slb
should we use oxford commas or not?
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V A H K I T I 09-May-18 05:26 PM
I would say yes
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Hexadecimal Mantis 09-May-18 05:27 PM
I would also like to get the unused entries working, but that would probably require osi modifications
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ShadowDraikana 09-May-18 05:27 PM
Actually hold that thought; have an idea
well shit nm my evil plan went up in flames
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V A H K I T I 09-May-18 05:28 PM
Rip
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ShadowDraikana 09-May-18 05:28 PM
I was thinking that MAYBE it was being handled in a level conv slb
Also how about that painfully short chat with Onewa 😛
Thanks! NP! K bai! ^ literally that's it (edited)
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V A H K I T I 09-May-18 05:30 PM
Kek
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ShadowDraikana 09-May-18 05:31 PM
Leave it or?
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V A H K I T I 09-May-18 05:31 PM
?
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ShadowDraikana 09-May-18 05:31 PM
leave the conversation in the hut as is
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V A H K I T I 09-May-18 05:31 PM
Why would it need to be changed?
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ShadowDraikana 09-May-18 05:31 PM
actually wait. if we make his chat needed to open the door it would need changing
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V A H K I T I 09-May-18 05:32 PM
YOu forget I've never even sen the extent of it
Because it crashes
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ShadowDraikana 09-May-18 05:32 PM
You're not missing much XD
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ShadowDraikana 09-May-18 05:40 PM
Also we have another problem. The Stone elemental reference in Onewa's extra convo parts is using a dummy reference. I can't find it in another sb like I did with the taniwa reference, so we'll need to A) copy the text from lev1 B) copy from lev2 C) create something new entirely
I say go for new shit
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🐸 Fraug (The Ass-Man) 09-May-18 05:45 PM
Back from my nap
@V A H K I T I I can touch that up
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V A H K I T I 09-May-18 05:45 PM
THank
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🐸 Fraug (The Ass-Man) 09-May-18 05:45 PM
I have an idea for a pose for you to do as well
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ShadowDraikana 09-May-18 05:50 PM
Oh shit you know what? The other turaga convos are broken too. As in they only play the "Thank you" dialogue and never anything else in their huts.
Back to the slbs I go...
@V A H K I T I I'll do some more research on the conversations, but if you want to adjust anything elsewhere with these particular slbs let me know.
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V A H K I T I 09-May-18 06:10 PM
@2Tie
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🐸 Fraug (The Ass-Man) 09-May-18 06:18 PM
@V A H K I T I the ink is here! As well as a paper sampler pack I got. So this is gonna be a breeze. But also my project for tomorrow so I can get the video done tonight
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V A H K I T I 09-May-18 06:18 PM
Noice
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🐸 Fraug (The Ass-Man) 09-May-18 06:20 PM
I got like a luster in 8 1/2 by 11 and 13x19
Which is really nice and I think Im gonna use it. Its not a shiny as semi gloss but way ahead of matte
I think for everyone's sake I'm gonna make 8 1/2 by 11 templates to cut out so if you don't got a fancy printer you'll still get a pretty decent product
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2Tie 09-May-18 06:32 PM
niiice
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🐸 Fraug (The Ass-Man) 09-May-18 06:39 PM
For me at least I'm gonna make 13x19
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🐸 Fraug (The Ass-Man) 09-May-18 06:55 PM
Okay @Omega12 @V A H K I T I I need your profile photos
And thiccs profile as well
Who was the undertaker? I never have watched wrestling so idk who any of these people are
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V A H K I T I 09-May-18 06:59 PM
Talk to @Deleted User about it. He has all the assets.
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🐸 Fraug (The Ass-Man) 09-May-18 06:59 PM
Okey
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Deleted User 09-May-18 06:59 PM
@🐸 Fraug (The Ass-Man) liam64
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Omega12 09-May-18 07:13 PM
? Profile photos for what
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🐸 Fraug (The Ass-Man) 09-May-18 07:13 PM
NVM I got em
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Omega12 09-May-18 07:13 PM
Ohok
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Deleted User 09-May-18 07:17 PM
you'll see on the 12, buddy
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Hexadecimal Mantis 09-May-18 07:20 PM
good luck with the keyframing fraug
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🐸 Fraug (The Ass-Man) 09-May-18 07:27 PM
Thanks!
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V A H K I T I 09-May-18 07:34 PM
EHEHEHEHEHEHEEE
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V A H K I T I 09-May-18 07:43 PM
Proto-Ball Run. Pac
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benji 09-May-18 07:59 PM
I think there's an Autodesk rule against having this much fun Pac
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🐸 Fraug (The Ass-Man) 09-May-18 07:59 PM
Haha
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Ibbie 09-May-18 08:00 PM
You actually are pretty good at that.
I would never have the patience for so much, especially considering Maya always hates me in particular.
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V A H K I T I 09-May-18 08:02 PM
I might try and do one group shot of all 6 but it might be difficult to get an iconic pose involving that many
Then.. I should probably finish what I started doing all of this for. xP
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🐸 Fraug (The Ass-Man) 09-May-18 08:18 PM
Maybe just a lil
BanLil 1
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Deleted User 09-May-18 08:35 PM
@V A H K I T I got your group shot right here
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V A H K I T I 09-May-18 08:36 PM
But 6
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Deleted User 09-May-18 08:36 PM
yeah
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V A H K I T I 09-May-18 08:36 PM
I was thinking of the desert photo
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🐸 Fraug (The Ass-Man) 09-May-18 08:36 PM
Ahh
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V A H K I T I 09-May-18 08:36 PM
And I'll just make Lewa Iggy. Pac
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🐸 Fraug (The Ass-Man) 09-May-18 08:36 PM
That'd be dope
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Ibbie 09-May-18 08:39 PM
How many of the Jojo crew are gay?
And if you say anything other than "all of them" I'm calling bullshit
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V A H K I T I 09-May-18 08:40 PM
I mean they all had kids. :P
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Deleted User 09-May-18 08:40 PM
i don't think any of them are
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Ibbie 09-May-18 08:44 PM
HMM
They are all so
super flaming
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Deleted User 09-May-18 08:44 PM
flaming ≠ gay
correlation ≠ causation
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Ibbie 09-May-18 08:45 PM
They have yaoi hands
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V A H K I T I 09-May-18 08:45 PM
So does Onia
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Deleted User 09-May-18 08:45 PM
look, i get you're into dudes, but you don't have to project it onto everything (edited)
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V A H K I T I 09-May-18 08:45 PM
*Onua
Lel
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Ibbie 09-May-18 08:46 PM
I am a heteroromantic bisexual, you wingnut.
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V A H K I T I 09-May-18 08:46 PM
Diccs
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Deleted User 09-May-18 08:46 PM
so you are into dudes
just not exclusively
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Ibbie 09-May-18 08:47 PM
What Liam said.
I'm not into dudes, I'm into dicks.
At the very least, I wouldn't be projecting any homoerotic thoughts or feelings as you seem to suggest.
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V A H K I T I 09-May-18 08:49 PM
( ͡° ͜ʖ ͡°)
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Deleted User 09-May-18 08:53 PM
well, anyway
@V A H K I T I goin for let's go, or just the desert photo?
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V A H K I T I 09-May-18 10:17 PM
NEITHER
CAUSE I JUST HAD THE BEST IDEA FOR ONE
I'M GONNA DO THIS WHOLE FUCKIN PANEL
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V A H K I T I 09-May-18 10:25 PM
@Deleted User
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Deleted User 09-May-18 10:25 PM
what
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V A H K I T I 09-May-18 10:25 PM
THE DANCE
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Deleted User 09-May-18 10:26 PM
there's a dance?
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V A H K I T I 09-May-18 10:26 PM
Do you not see the image there? xP
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Deleted User 09-May-18 10:26 PM
yeah but
i know nothing about part 5+
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V A H K I T I 09-May-18 10:26 PM
Oh
Rip
People knock part 5 a lot but I loved it.
It was probably my second favourite actually.
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Hexadecimal Mantis 09-May-18 10:30 PM
where are the part 2 normies?
I'm certainly one of them
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V A H K I T I 09-May-18 10:30 PM
I don't dislike part 2.
I'm just saying Part 5 is high on my list. 😛
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Hexadecimal Mantis 09-May-18 10:31 PM
Oh I was just asking if anyone else's favorite was part 2
Because that seems to be a common trend recently
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V A H K I T I 09-May-18 10:47 PM
Progress
Of course Lewa has to be Narancia. Pac
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Hexadecimal Mantis 09-May-18 10:49 PM
Is a jojoke worth all of this effort?
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V A H K I T I 09-May-18 10:49 PM
Y E S
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V A H K I T I 09-May-18 10:59 PM
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V A H K I T I 09-May-18 11:06 PM
👌 2
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V A H K I T I 09-May-18 11:23 PM
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🐸 Fraug (The Ass-Man) 09-May-18 11:24 PM
Hey Liam weren't you gonna remake tahu for me lmao?
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V A H K I T I 09-May-18 11:24 PM
I did
And I pinged you
Pac
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🐸 Fraug (The Ass-Man) 09-May-18 11:24 PM
Oh shoot I didn't see it
My nappy had me out
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V A H K I T I 09-May-18 11:25 PM
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Hexadecimal Mantis 09-May-18 11:25 PM
Tahu's looks a little dark
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🐸 Fraug (The Ass-Man) 09-May-18 11:26 PM
And imo onuas eyes aren't as bright
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V A H K I T I 09-May-18 11:40 PM
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🐸 Fraug (The Ass-Man) 10-May-18 12:02 AM
Hey @V A H K I T I what's the plan for Saturday? Release the video Friday and then the game and stream Saturday? Or something else
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V A H K I T I 10-May-18 12:03 AM
Thicc video Friday. Liam R/Release & Eljay show Saturday. Stream Sunday.
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🐸 Fraug (The Ass-Man) 10-May-18 12:03 AM
Busy ass weekend for us. I'm gonna pump out the video and work on the box tomorrow
Dawg what if I made an infomertial for the box 😂
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V A H K I T I 10-May-18 12:04 AM
Kek
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🐸 Fraug (The Ass-Man) 10-May-18 12:04 AM
I'm down
But that'll have to be next week sometime
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V A H K I T I 10-May-18 12:09 AM
@benji question:
Is there a way I can copy a pose to models rigged the same way?
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🐸 Fraug (The Ass-Man) 10-May-18 12:10 AM
Figurtively speaking if they have the same rig then yea
I wouldn't be able to tell you how to do it though
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V A H K I T I 10-May-18 12:20 AM
First one of the six done for the combined last two panels
Reference btw:
@-Whiplash- (Joe)
I am having way too much fun with this shit. xP
Btw, the plan here is to combine the lower two panels to be a full group shot of all six
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benji 10-May-18 12:37 AM
@V A H K I T I probably but I haven't done it
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V A H K I T I 10-May-18 12:37 AM
Rip
Ah well
Gotta add Kopaka then this panel will be done. 😛
Huh. @benji, learned a thing about Maya by accident
Double clicking an object face will select all attached faces
Neat!
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V A H K I T I 10-May-18 12:55 AM
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V A H K I T I 10-May-18 01:32 AM
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V A H K I T I 10-May-18 01:57 AM
WIP. @-Whiplash- (Joe) @😺 QSKSw (Josie) @2Tie @Hexadecimal Mantis @Deleted User 😛
❤ 1
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Ibbie 10-May-18 01:59 AM
LIAM
THAT GAVE ME A shitty GREAT IDEA
LOMN
-wait for it-
LOSS EDIT
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Deleted User 10-May-18 02:01 AM
@V A H K I T I toa mata doin the takara nui
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V A H K I T I 10-May-18 02:01 AM
@Ibbie
TAKARA NUI
I'm gonna fuckin piss myself. Pac
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Deleted User 10-May-18 03:16 AM
@V A H K I T I what's thicc's twitter avatar supposed to be i know it's referencing aku (edited)
but
is that the gsr?
is it onua?
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😺 QSKSw (Josie) 10-May-18 03:25 AM
onua
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V A H K I T I 10-May-18 03:52 AM
@😺 QSKSw (Josie) Done. 😛
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😺 QSKSw (Josie) 10-May-18 03:57 AM
stronk
sven says remake a page from the original comics
fuck with him by making one with a jojo manga color filter
oh shit i just remember, now that we have some rock raiders fans, i maybe should show you all this hd icon i maek
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benji 10-May-18 04:27 AM
@V A H K I T I More selection tricks: In a grid (or strip) of quads, you can click a component (face, edge, vertex I think) and then double-click another one, and it will keep selecting them in that direction. Also if you double click an edge it tries to select the whole loop.
Very useful for selecting the many vertical edges of a cylinder
Another useful tidbit that I use a ton is holding X before moving to snap to the grid, and holding V before moving to snap to vertices; very useful when dragging on one axis.
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Ibbie 10-May-18 04:34 AM
I feel like you only ever work with quads on models you make yourself. Game models always seem to be split into tris for game engines, whether they were exported out of the modeling software in tris or converted to tris on importing into the game. (edited)
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😺 QSKSw (Josie) 10-May-18 04:47 AM
@LiamRobertson Please make Caddicarus say more things that sound this bizarre in his accent, thank you."Did you know the development of one Simpsons game was so bad that it made the game's programmer leave the industry to become a Pasta." https://www.youtube.com/watch?v=p2QU89Dj-f4&index=4&list=PL3KiGBAKk2BRsUAaluQCzS1iIYSBT35dE (edited)
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benji 10-May-18 05:17 AM
This is my baby and I'm so proud
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🐠 Pohatu-Marxism (Jonah) 10-May-18 06:00 AM
@Ibbie Tris were much easier to render in the days of software rendering. I'm guessing the practice just continued.
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benji 10-May-18 06:12 AM
Legacy OpenGL supported a quad mode too (deprecated in 3.0 and removed in 3.1, never supported in Direct3D), but shapes created with triangles are a superset of shapes created with quads. e.g. everything quad can be tri but not the other way around. Also, graphics cards used to be able to render quads, but all semi-recent GPUs lack this ability and instead translate the quads to triangles before drawing them regularly. I think really what you've noticed is that we work with models that have been optimized for game engines much more than we create original content Pac
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LiamRobertson 10-May-18 06:41 AM
@😺 QSKSw (Josie) I don't work on the DYKG vids anymore
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😺 QSKSw (Josie) 10-May-18 06:42 AM
I'm very unknowledgeable of these things.
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LiamRobertson 10-May-18 06:55 AM
it's okay 😃 i'm glad you like the videos
I did used to work on them but mostly just to train the writers and edit scripts (edited)
anyway, does Litestone have a logo or anything?
it's for my video
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😺 QSKSw (Josie) 10-May-18 07:16 AM
There was discussion awhile ago about a logo but scrolling through this chat looking at some of our most recent lomn promo material it doesn't look like a decision was reached. only Lego's, BMP's Beaverhouse's logos are featured so far. (edited)
Sent Liam a message about it. (edited)
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🐸 Fraug (The Ass-Man) 10-May-18 07:19 AM
Hey kiddos I'm awake
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😺 QSKSw (Josie) 10-May-18 07:29 AM
Fraug, logo?
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🐸 Fraug (The Ass-Man) 10-May-18 07:29 AM
For?
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😺 QSKSw (Josie) 10-May-18 07:34 AM
[6:55 AM] LiamRobertson: does Litestone have a logo or anything? [6:55 AM] LiamRobertson: it's for my video (edited)
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🐸 Fraug (The Ass-Man) 10-May-18 08:09 AM
Litestone? I don't think so. I can whip one up when I get home if need be
Lite stone is the physics guy right?
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Skelly 10-May-18 09:01 AM
@V A H K I T I Here's the music minus SFX. The very last segment (award guy) has a different mix of things that I couldn't replicate so I just left it in as it was; everything else should be clean though. https://www45.zippyshare.com/v/Hvx5ekzZ/file.html
Zippyshare.com - Free File Hosting
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V A H K I T I 10-May-18 01:11 PM
Noice
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V A H K I T I 10-May-18 01:33 PM
@🐸 Fraug (The Ass-Man) No Litestone is our company. 😛
Or studio
Or whatever
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🐸 Fraug (The Ass-Man) 10-May-18 01:33 PM
O
i didnt know
you need a logo or are you gonna do that
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V A H K I T I 10-May-18 01:34 PM
The logo is supposed to be reminiscent of the Saffire logo, but that's not been easy to make.
So we never came to a decision on it.
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🐸 Fraug (The Ass-Man) 10-May-18 01:34 PM
so like an L with a stone?
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V A H K I T I 10-May-18 01:35 PM
Maybe? But making an L look anything like the Saffire logo is... yeah.
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🐸 Fraug (The Ass-Man) 10-May-18 01:36 PM
doesnt quite work. so maybe the S with and L in the background
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V A H K I T I 10-May-18 01:44 PM
God Saturday is gonna be busy...
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🐸 Fraug (The Ass-Man) 10-May-18 01:44 PM
its already getting busy
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V A H K I T I 10-May-18 01:45 PM
I have to get up at 7am for driving school. I don't get back until 3. Then the game releases at 4, and I have my interview with Eljay at 6.
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🐸 Fraug (The Ass-Man) 10-May-18 01:45 PM
damn
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V A H K I T I 10-May-18 01:46 PM
Then if we have time after that, I may still stream the game same day.
If not, then this'll all bleed over into Sunday
@emily (peri) Progress on disk 2?
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🐸 Fraug (The Ass-Man) 10-May-18 01:48 PM
i think its a safer bet to stream sunday. dont wanna over load us
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ShadowDraikana 10-May-18 02:18 PM
@😺 QSKSw (Josie) Nice
@V A H K I T I Anything happen while I was gone?
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V A H K I T I 10-May-18 02:18 PM
Not really.
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ShadowDraikana 10-May-18 02:18 PM
Well I got Onewa's conversation functioning properly.
I'm curious to see if it still crashes for you
Because I got it to crash for me
Something with his conversation is really, really weird
Also I figured out how to change which sounds get played during the conversations, so if you want anything altered it would take me about 15 seconds to adjust.
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V A H K I T I 10-May-18 02:22 PM
Nice!
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ShadowDraikana 10-May-18 02:26 PM
I have a very solid understanding of how the files function now, though the one thing that eludes me is how the quests work. By that I mean in Onua's level, it has the completion text included in the quest strings. What I'm trying to figure out is where the game only reads the first section until the quest is completed. The complexity of this function screams osi, so there's a high probability I can't get the disc quest in Ga-Koro working.
The after-quest conversations are present in the conv.slb, and I do know how the completion text transitions to regular text
Which leads me into this: any conversation will cycle through all the listed parts and then repeats the final two entries. This is easily noticed in turaga conversations, actually.
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V A H K I T I 10-May-18 02:43 PM
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ShadowDraikana 10-May-18 02:44 PM
lol
Speaking of Gali, is the door in Ga-Koro even functional?
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V A H K I T I 10-May-18 02:45 PM
?
Oh the locked one?
Yeah, IIRC all the locked doors have one or more flags to open. In Onu-Koro you need to talk to Whenua and also have 10 tokens. In other villages it may or may not only require the tokens. I haven't tested.
Only Onua's level has tool tips such as objective markers and messages telling the player the requirements to open said doors. (edited)
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Deleted User 10-May-18 02:48 PM
@V A H K I T I hey, can you whip up a fake news story for ~5:30pm pst?
have thicc tweet it out and stuff?
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V A H K I T I 10-May-18 02:49 PM
???
THat's a bit of a tall order. WHat am I even supposed to do? O_o
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Deleted User 10-May-18 02:50 PM
"local socal man gets attacked on his way home from work"
maybe just use that one newspaper generator
point is, i "disappear"
because i "know too much"
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V A H K I T I 10-May-18 02:51 PM
You're making this a bit more convoluted than it needs to be I think. 😛
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🐸 Fraug (The Ass-Man) 10-May-18 02:52 PM
I agree
We already have a video deadline
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V A H K I T I 10-May-18 02:52 PM
I'll just make a cryptic tweet alluding to your disappearance and eave it at that.
"Why has become "Where?"..."
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Deleted User 10-May-18 02:56 PM
hashtag beavermania2018
wait
@V A H K I T I is the shadow imperiator in on it?
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🐸 Fraug (The Ass-Man) 10-May-18 02:58 PM
nooooo
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V A H K I T I 10-May-18 02:58 PM
Yeah no
Everyone who's in on it is here.
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🐸 Fraug (The Ass-Man) 10-May-18 02:58 PM
ive been leading him on
leading him away whenever he gets close too the truth. he and i used to talk before i knew
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Deleted User 10-May-18 03:00 PM
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V A H K I T I 10-May-18 03:00 PM
On an unrelated note, Makposting is enthralled by my Jojo renders apparently.
I had one guy contact me even thanking me for giving him a good laugh after his childhood dog died this past week. x3 (edited)
@Deleted User omfg
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Deleted User 10-May-18 03:01 PM
i'll be fine famous last words
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V A H K I T I 10-May-18 03:23 PM
Kek
I love how nobody has noticed this yet btw
I've been adding on letters each day
On a related note, I just had an interesting thought:
Given how much lore and content was dropped between the alpha and beta of this game, I now wonder how much content was cut from TALES OF THE TOHUNGA. HMM
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ShadowDraikana 10-May-18 03:30 PM
By the way, do we want to add the boi back back into the Nui-Jaga cave? His text is still there (though it'd have to be altered for it to work).
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V A H K I T I 10-May-18 03:31 PM
I mean we could, but what would we have him say?
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ShadowDraikana 10-May-18 03:31 PM
Could just make him give you goodies for saving him
since the long grapple is not a thing
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V A H K I T I 10-May-18 03:31 PM
At this point the line between the main and aesthetic patches is becoming very blurred.
But for the time being
Let's do it, but make it for the optional patch
First though I'd like to see if you can have any luck with the dancy bois.
ALSO
I still wanted you to do the bat test. 😛
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ShadowDraikana 10-May-18 03:32 PM
Yeah I'll work on that too
What do yo want me to change the matoran's speech too anyway?
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V A H K I T I 10-May-18 03:33 PM
Use your best judgment
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ShadowDraikana 10-May-18 03:34 PM
Alright
For that matter, Onepu's convo still exists
but Dancy Bois are poof
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V A H K I T I 10-May-18 03:37 PM
Well once the dancy bois and the Takara are back in, we can restore him as well.
HOpefully Nobua at some point too
Poor non-canon boi never made it out of alpha.
Never forghetti
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ShadowDraikana 10-May-18 03:38 PM
RIP Nobua
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Deleted User 10-May-18 03:38 PM
mom's spaghetti
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ShadowDraikana 10-May-18 03:41 PM
Signs aren't going backin are they?
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V A H K I T I 10-May-18 03:41 PM
I mean we could for the optional patch.
The model is still there, not that it would be hard to port anyways.
I think the signs can provide some needed explanation for objects and abilities, with some edits of course.
Oh, one other thing I'd like you to look into:
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ShadowDraikana 10-May-18 03:42 PM
gulp
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V A H K I T I 10-May-18 03:43 PM
What if anything outside the OSI or EXE determines the amount of frames for the Infected Mask animation.
It needs to be doubled if the game is going to run it properly at 60fps.
It was apparently never made to run above 30.
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ShadowDraikana 10-May-18 03:44 PM
Actually animations on everything are like that, not just the masks
like tokens, hud elements, ammo, etc
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V A H K I T I 10-May-18 03:44 PM
Right, but because the masks have a very noticeable speed increase, as well as a particle effect behind them that runs at the proper speed, it's the only one that really matters.
Eg: the particles run at a proper rate, so the mask disappears before the particle fountain does.
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ShadowDraikana 10-May-18 03:45 PM
Actually the one for the shooting animation too might be better off
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V A H K I T I 10-May-18 03:45 PM
Everything else looks okay at 60.
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ShadowDraikana 10-May-18 03:45 PM
I honestly think this is all osi/exe controlled
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V A H K I T I 10-May-18 03:45 PM
Hell, we didn't even notice the inversion bug until the beta
Cause there was never anything other than the grapple that was vertically asymmetrical.
It was and still is an issue in the alpha. xP
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ShadowDraikana 10-May-18 03:48 PM
Like I said before, there's a reference in the osi for the sequenced texture. That's about all I could find
If there was a fancy framerate lline in the osi that would be great 😛
Anyway let me know if you need me; I'll finish fixing the turaga convos before I do anything else.
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V A H K I T I 10-May-18 03:52 PM
Aight
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ShadowDraikana 10-May-18 03:52 PM
Might try getting the language slb edits done myself, depending on my workload here
And yes, I'll do the bat test too. Hue hue hue, Nui-Rama bat here we come
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V A H K I T I 10-May-18 04:11 PM
@Deleted User I have to go out at 5, so I'm just gonna tweet the thing now.
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🐸 Fraug (The Ass-Man) 10-May-18 04:20 PM
Gg
@why set your profile to offline
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Deleted User 10-May-18 04:38 PM
@V A H K I T I @🐸 Fraug (The Ass-Man) didn't get notified immediately, but done
"why had to take some zees"
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V A H K I T I 10-May-18 04:40 PM
xP
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😺 QSKSw (Josie) 10-May-18 05:30 PM
@🐸 Fraug (The Ass-Man) Here's something I made for Litestone when they first said that was the name they were going with.
@🐸 Fraug (The Ass-Man) And this is something dumb Liam S. came up with. (edited)
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🐸 Fraug (The Ass-Man) 10-May-18 05:31 PM
Hmmm?
Mayhaps I can work with both
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😺 QSKSw (Josie) 10-May-18 05:33 PM
A font that looks similar to the L that he drew is called Mael.
idk the difference between those two files
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2Tie 10-May-18 05:52 PM
second is bold, i'd guess
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🐸 Fraug (The Ass-Man) 10-May-18 05:53 PM
Dope. I'll get on it after the video
My schedule for today: Video Logo Box
I got nothing going on at school tomorrow so I'll stay up a bit later than I do if I have too
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Grampa Walker 10-May-18 06:28 PM
Apparently my name was mentioned about three days ago for something, and I never noticed?
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Ibbie 10-May-18 06:28 PM
b o i
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V A H K I T I 10-May-18 06:29 PM
Lel
Just as well. I did it myself and now I might be making a tee shirt line out of it. xP
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Grampa Walker 10-May-18 06:31 PM
So, I'm guessing it wasn't important, or was time sensitive, or something? I'm very bad about checking that sort of thing.
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Ibbie 10-May-18 06:35 PM
He wanted me to do renders of the high-poly toa models that I already had difficulty working with before, and I deferred to you because you both work comfortably in Blender with the high poly models and are currently furthering to improve said models.
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🐸 Fraug (The Ass-Man) 10-May-18 06:38 PM
Eventually Liam got it, took it, and ran with it
Now we have JoJo bionicles
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Grampa Walker 10-May-18 06:38 PM
Ah, alright. Wait, JoJo Bionicles..??
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Ibbie 10-May-18 06:38 PM
Jojonicles
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Grampa Walker 10-May-18 06:40 PM
That.. is both concerning, yet hilarious-sounding.
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V A H K I T I 10-May-18 06:40 PM
The finished renders I have so fat
*far
@Grampa Walker
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Grampa Walker 10-May-18 06:44 PM
These... Are very hilarious, actually.
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V A H K I T I 10-May-18 06:44 PM
<3
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Grampa Walker 10-May-18 06:49 PM
Oh, by the by, sorry the toa models are taking so long, since my mind is on them. Some of the masks have been proving a bit troublesome. I'll hopefully be able to speed up the process.
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V A H K I T I 10-May-18 06:49 PM
Aight
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🐸 Fraug (The Ass-Man) 10-May-18 08:08 PM
alright i can work on the logo now
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Deleted User 11-May-18 04:16 AM
@V A H K I T I hey, you still up?
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😺 QSKSw (Josie) 11-May-18 05:11 AM
he was, not now
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🐸 Fraug (The Ass-Man) 11-May-18 06:46 AM
Schleep boi
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V A H K I T I 11-May-18 12:52 PM
Oi
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🐸 Fraug (The Ass-Man) 11-May-18 12:52 PM
Yes babe
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V A H K I T I 11-May-18 12:52 PM
@JrMasterModelBuilder Are you free?
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JrMasterModelBuilder 11-May-18 12:52 PM
Kinda
What's up?
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V A H K I T I 11-May-18 12:54 PM
When you have time, I need you to make a private draft update of the LOMN launch page to reflect the beta's availability.
Links to the launcher can remain the same. For the original files I'll leave that to you to upload.
Don't post it live until tomorrow after 4, but I'd just like it to be prepared.
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JrMasterModelBuilder 11-May-18 12:55 PM
Can you make private draft updates?
Is that a thing WP does?
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V A H K I T I 11-May-18 12:55 PM
Idk. I just figured you could do it in a new tab and leave it open
😛
Or just send me the code and I'll leave it open on my end
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JrMasterModelBuilder 11-May-18 12:55 PM
Oh yeah, there is auto save I think.
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V A H K I T I 11-May-18 12:56 PM
Either way, I'd just like to have everything ready to go by 4 tomorrow
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JrMasterModelBuilder 11-May-18 12:56 PM
👌
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V A H K I T I 11-May-18 12:57 PM
@Team Litestone Boys, submit whatever fixes you're currently sitting on by 7pm TODAY. This is the deadline for the day 1 patch
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JrMasterModelBuilder 11-May-18 12:57 PM
Is that when unseen video is posted?
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V A H K I T I 11-May-18 12:57 PM
Yep
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JrMasterModelBuilder 11-May-18 12:57 PM
Cool. OSI assembler probably won't be done in time, but it is close.
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V A H K I T I 11-May-18 12:57 PM
No worries
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🐸 Fraug (The Ass-Man) 11-May-18 01:04 PM
@V A H K I T I we working on the logo tonight?
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V A H K I T I 11-May-18 01:04 PM
If the video is done, sure
On an unrelated note
The final letter has been posted. 😛
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🐸 Fraug (The Ass-Man) 11-May-18 01:07 PM
And no one has noticed hahaha
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V A H K I T I 11-May-18 01:07 PM
Yep. xP
I'm gonna update the trailer with Liam's new intro, and then start working on the Jojo tee shirts
After 7, I'll compile the patch and upload it.
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JrMasterModelBuilder 11-May-18 01:09 PM
Final letter?
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V A H K I T I 11-May-18 01:10 PM
Each day leading up to the release I've been adding the word BETA to the embedded HTML page on the current launcher one letter at a time
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JrMasterModelBuilder 11-May-18 01:10 PM
Ah
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Omega12 11-May-18 01:11 PM
Just add the word male behind it
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V A H K I T I 11-May-18 01:12 PM
Kek
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emily (peri) 11-May-18 01:34 PM
@V A H K I T I alright, let me know how these sound http://www.mediafire.com/file/vvs42nhs822sl0v/listen.zip (edited)
a lot of them didn't loop super nicely on their own, so I had to smooth em out best as possible
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V A H K I T I 11-May-18 01:37 PM
I'll take a look in a sec. 😃
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UTTER_BODGE 11-May-18 02:05 PM
no changes have been made to ga-koro since the fix for the two mistextured tris, right?
I'm gonna make a quick fix to the things with the bad vertex colors before we head out of this hotel
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V A H K I T I 11-May-18 02:11 PM
Just in case, send me the model rather than the blk
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UTTER_BODGE 11-May-18 02:12 PM
mkay
boom
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V A H K I T I 11-May-18 02:14 PM
Noice
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UTTER_BODGE 11-May-18 02:19 PM
hmm
think they should be brightened a little bit?
too hard to see imo
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V A H K I T I 11-May-18 02:19 PM
Just a bit. 😛
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UTTER_BODGE 11-May-18 02:19 PM
also no idea what that is
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V A H K I T I 11-May-18 02:19 PM
IIRC the vertex colours weren't broken on the original model
SOmething you did borked them
😛
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UTTER_BODGE 11-May-18 02:20 PM
no
they were
but the game treats broken vertex colors in different ways
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V A H K I T I 11-May-18 02:20 PM
Ah, so reexporting the model just broke them MORE
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UTTER_BODGE 11-May-18 02:20 PM
it just so happened that they broke in a not-terrible way
something similar had happened to the small trees/bushes in the front end
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V A H K I T I 11-May-18 02:20 PM
Interesting.
Well anyways you do you.
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UTTER_BODGE 11-May-18 02:20 PM
the vertex colors were broken but in-game they were showing up as solid white
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V A H K I T I 11-May-18 02:21 PM
I mean... I never noticed it
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UTTER_BODGE 11-May-18 02:21 PM
running them through lomntool made them rainbow barf
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V A H K I T I 11-May-18 02:21 PM
Maybe that's for the better?
It made them bright enough to see, but they never stood out to me
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UTTER_BODGE 11-May-18 02:22 PM
original, technically broken vertex colors
and after doing nothing but converting to obj
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V A H K I T I 11-May-18 02:23 PM
I mean the original looked okay to me. Maybe just do that but on purpose?
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UTTER_BODGE 11-May-18 02:24 PM
shadowknight had complained about them looking weird
¯\_(ツ)_/¯
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V A H K I T I 11-May-18 02:24 PM
Well you do you.
Just make sure they are visible. xP
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UTTER_BODGE 11-May-18 02:25 PM
will do
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V A H K I T I 11-May-18 02:26 PM
👍
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UTTER_BODGE 11-May-18 02:27 PM
that ok?
hm
well, here's the x for that, might try tweaking it a little more
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V A H K I T I 11-May-18 02:29 PM
Yeah that's fine
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UTTER_BODGE 11-May-18 02:29 PM
mkay
if it's fine for you it's fine for me lol
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V A H K I T I 11-May-18 02:29 PM
THank
@ShadowDraikana I need your most up to date changelog by tonight or it won't be in the patch.
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UTTER_BODGE 11-May-18 02:34 PM
weird quads sitting underneath them though...
not really a problem but what ARE they
they're not in main.x
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V A H K I T I 11-May-18 02:35 PM
O_o
I mean... they'll NEVER be visible outside debug mode so..
I wouldn't worry about it.
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UTTER_BODGE 11-May-18 02:35 PM
yeah, just an oddity I'm curious about lol
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V A H K I T I 11-May-18 02:36 PM
You COULD hide them by making some side faces for the number plaques.
Cause right now they're just floating planes.
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UTTER_BODGE 11-May-18 02:37 PM
maybe, gotta head out for now though
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V A H K I T I 11-May-18 02:37 PM
Aight
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Deleted User 11-May-18 03:10 PM
@V A H K I T I got a suggestion for a tweet
"Still searching... -Y"
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V A H K I T I 11-May-18 03:10 PM
?
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Deleted User 11-May-18 03:11 PM
i.e. somehow get ahold of his account long enough to post
but only once
also the quote's from one of the power pack songs
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V A H K I T I 11-May-18 03:14 PM
Eh. Maybe
How's the video going?
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Deleted User 11-May-18 03:14 PM
gonna try and secretly work on it at work
i'll probably have at least two more clips ready, so i'm just gonna add those to what we got and wrap things up by the deadline
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V A H K I T I 11-May-18 03:15 PM
Aight
I mean.. today IS the deadline. 😛
Ideally by 7EST
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ShadowDraikana 11-May-18 03:17 PM
@V A H K I T I You called?
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V A H K I T I 11-May-18 03:17 PM
Ye
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ShadowDraikana 11-May-18 03:17 PM
I got shitton of things fixed last night btw
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V A H K I T I 11-May-18 03:18 PM
Any fixes and changelogs you're sitting on need to be submitted to me by 7pm today
That's the deadline for the day 1 patch
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ShadowDraikana 11-May-18 03:18 PM
Alright. Anything get fixed while I was away?
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V A H K I T I 11-May-18 03:21 PM
@UTTER_BODGE submitted the Gali VLLG vertex colour fix
That's about it
It's about ten posts up from here
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ShadowDraikana 11-May-18 03:24 PM
Well, I fixed all (I mean ALL) the remaining issues in the language slbs, I got the Nuju and Matau convos working right, I updated the water bcl in Gali's section of the Makuta level, I restored the amient sounds for all areas in this level, and i got water transparency fixed along with adding animations to the lava (in level 7). I was busy, lol (edited)
Working on getting Vakama's convo up and running right now
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V A H K I T I 11-May-18 03:26 PM
I already fixed the water in Makuta tho
I just copied the alpha BCL
Pac
And did you fix Onewa? 😛
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ShadowDraikana 11-May-18 03:27 PM
Uh not the crash. Fuck if I know what's causing that
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V A H K I T I 11-May-18 03:27 PM
rip
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ShadowDraikana 11-May-18 03:28 PM
But the convo works normally on Win7 systems
as in all parts are now used
I didn't say fixed I said updated the bcl
Speaking of that the trees in Lewa's area are lacking collisions
Also question: do we want this lava to have animations? Personally I think so but I'd rather not do it and then have to undo it
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V A H K I T I 11-May-18 03:35 PM
Yeah it should
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ShadowDraikana 11-May-18 03:36 PM
I'll give roughly the same speed as the water
Speaking of which, they actually have the plasma textures already set up in this texture slb. Wonder what they were planning
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V A H K I T I 11-May-18 03:36 PM
Plasma?
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V A H K I T I 11-May-18 03:38 PM
Well it's not a projectile otherwise it would be a preshaped bilboard object
It's clearly meant to tile.
A force field perhaps?
What are its properties?
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ShadowDraikana 11-May-18 03:39 PM
As in?
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V A H K I T I 11-May-18 03:39 PM
In the textures slb
What is it set to DO?
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ShadowDraikana 11-May-18 03:39 PM
it's a sequenced texture
much like a boss door
there are different types of this though
plasma, electrocan and electrotop
Actually I wonder if this was designed for a room like Akamai's area. Remember those pillars that were using water textures?
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V A H K I T I 11-May-18 03:41 PM
Well THAT'S odd
Look closely at the electrocan
It's a modification of the canister texture which is also in here
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ShadowDraikana 11-May-18 03:41 PM
yeah I saw that. hence can in the name
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V A H K I T I 11-May-18 03:41 PM
I think it's literally just the plasma texture overlayed onto it
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ShadowDraikana 11-May-18 03:41 PM
ye
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V A H K I T I 11-May-18 03:41 PM
So the makuta level is supposed to have an electrified Toa canister? O_o
What would be the purpose of this?
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ShadowDraikana 11-May-18 03:43 PM
It's hard to say. I mean if we could find a use for it that'd be great
By the way, the level 6 language slb only needed Imrukii's name added. It's fine as far as I can tell.
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V A H K I T I 11-May-18 03:46 PM
Did you add the other names?
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ShadowDraikana 11-May-18 03:46 PM
Did that and then some.
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V A H K I T I 11-May-18 03:46 PM
Oh?
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ShadowDraikana 11-May-18 03:46 PM
I fixed everything else that needed fixing.
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V A H K I T I 11-May-18 03:47 PM
Neat.
Well send all the things and your changelog.
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ShadowDraikana 11-May-18 03:48 PM
I'll do that as soon as I finish up with the texture slb and Vakama's convo
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V A H K I T I 11-May-18 03:48 PM
Just tell me what you did for each file so I don't have to skim the changelog myself for the patch notes
xP
Aight
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ShadowDraikana 11-May-18 03:48 PM
That's what I've been doing thus far in the PM
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ShadowDraikana 11-May-18 03:49 PM
noice
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ShadowDraikana 11-May-18 03:56 PM
Ok I have an idea where the weird quads are coming from in the ga-koro model. I'll look at that later though
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V A H K I T I 11-May-18 03:58 PM
👍
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ShadowDraikana 11-May-18 03:58 PM
Just finished the texture slb. Moving on to Vakama
Also, I took some liberties with turaga sounds in the others since they (convo parts) didn't previously exist. By that I mean got a lot of the unused sounds to work. (edited)
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V A H K I T I 11-May-18 04:02 PM
Nice
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ShadowDraikana 11-May-18 04:03 PM
The surprise sound for the turaga sounds like someone saying, "Whoosh!"
Pretty sure that's exactly what it is
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V A H K I T I 11-May-18 04:03 PM
LOL
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ShadowDraikana 11-May-18 04:04 PM
Another one sounds like "Error!"
oddly enough, it's similar to the voice of the space probe Nomad from the original Star Trek (episode name The Changeling) when it starts yelling, "ERROR!"
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V A H K I T I 11-May-18 04:07 PM
Lel
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ShadowDraikana 11-May-18 04:09 PM
Another funny one: I swear you can hear Gali's voice actor saying "motherfucker" in one of her conversation tracks
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🐸 Fraug (The Ass-Man) 11-May-18 04:09 PM
I'd love to have lite stone shirts
And hats
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ShadowDraikana 11-May-18 04:09 PM
^
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V A H K I T I 11-May-18 04:10 PM
@🐸 Fraug (The Ass-Man) We need branding first. Pac
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ShadowDraikana 11-May-18 04:13 PM
Oh I could fix the awkward frames where the camera puts you in the toa (talking about shrine covos such as Onewa-Pohatu)
Forgot to mention that yesterday
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V A H K I T I 11-May-18 04:13 PM
If you can get it done before 7, go ahead
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ShadowDraikana 11-May-18 04:13 PM
I'll try to
OH
I need anyone who can test this to do so ASAP
Use the Huna in a room with a portal
tell me what happens
Every room with a portal crashes instantly the moment I turn the Huna on (edited)
Same with Gali's STRT area
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V A H K I T I 11-May-18 04:16 PM
Confirmed (edited)
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ShadowDraikana 11-May-18 04:18 PM
Something is definitely fucked somewhere
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Hexadecimal Mantis 11-May-18 04:20 PM
So tomorrow is the big day
exciting
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V A H K I T I 11-May-18 04:21 PM
Ye
At least I hope it is.
@LiamRobertson has yet to 100% confirm we're still on schedule (edited)
xP
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Hexadecimal Mantis 11-May-18 04:22 PM
We'll see
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V A H K I T I 11-May-18 05:00 PM
@Team Litestone Anyone else have pending fixes, speak up. Deadline is in 2 hours.
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Hexadecimal Mantis 11-May-18 05:05 PM
We've got one more
Shadowknight and I just finished it from the looks of things (edited)
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V A H K I T I 11-May-18 05:07 PM
The level 3 language fix?
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Hexadecimal Mantis 11-May-18 05:07 PM
yea
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V A H K I T I 11-May-18 05:07 PM
Yeah, I just got that
What's needed now is the Vakama conversation fix, but he had to leave for something
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🐸 Fraug (The Ass-Man) 11-May-18 06:13 PM
@V A H K I T I someone finally noticed the BETA in the launcher
Also to clearify is toa sojero in on it too right?
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V A H K I T I 11-May-18 06:15 PM
Ye
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🐸 Fraug (The Ass-Man) 11-May-18 06:22 PM
just checking (edited)
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Deleted User 11-May-18 07:36 PM
finally back; gonna start uploading
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🐸 Fraug (The Ass-Man) 11-May-18 07:36 PM
Yuh (edited)
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V A H K I T I 11-May-18 07:36 PM
Noice
I'm heading home right now myself
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Deleted User 11-May-18 07:40 PM
@V A H K I T I How do you feel about the video opening with a title card saying "EXTRA THICC" in matoran?
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V A H K I T I 11-May-18 07:41 PM
But why?
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Deleted User 11-May-18 07:41 PM
my brain is exhausted
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V A H K I T I 11-May-18 07:41 PM
Is there a reason for it or is it just meming for the sake of memes? xD
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Deleted User 11-May-18 07:41 PM
for the sake of it, unless anyone's got better ideas
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V A H K I T I 11-May-18 07:41 PM
I'll figure something out. xP
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Deleted User 11-May-18 07:42 PM
just something simple to lead into the video proper
and for the twitter thumbnail
@here what's a short phrase i can use in a title card for this? (edited)
like 2~3 words
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Hexadecimal Mantis 11-May-18 07:45 PM
Thinnminnts is 12 years old
Do it
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Ibbie 11-May-18 07:45 PM
What are we doing?
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Deleted User 11-May-18 07:45 PM
title card for the reveal
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Omega12 11-May-18 07:45 PM
How about
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Ibbie 11-May-18 07:45 PM
slicc tricc
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Omega12 11-May-18 07:45 PM
Thicc Tricc
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Hexadecimal Mantis 11-May-18 07:45 PM
Maybe reference mcdude?
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Deleted User 11-May-18 07:46 PM
how so?
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V A H K I T I 11-May-18 07:46 PM
I'm home
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Omega12 11-May-18 07:46 PM
Mcdude did nothing wrong
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Hexadecimal Mantis 11-May-18 07:46 PM
How about the beta date?
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V A H K I T I 11-May-18 07:47 PM
No
I'm putting that at the end
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Omega12 11-May-18 07:47 PM
Let me get a McPick 2 different copies of the game
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Deleted User 11-May-18 07:47 PM
what if it's @everyone
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V A H K I T I 11-May-18 07:47 PM
Can I get uhhhhh.... a McBeta with a side of patch? Pac
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Hexadecimal Mantis 11-May-18 07:48 PM
Mcdude showing up here was legendary imo
It added a lot of depth to the story
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Deleted User 11-May-18 07:51 PM
i think the title card should be a very short phrase addressing everyone somehow
it's only gonna be up a few seconds so it's gotta be simple
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V A H K I T I 11-May-18 07:52 PM
Just send me the thing and let me handle it
We're already an hour past deadline
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Grampa Walker 11-May-18 07:52 PM
You've Been Bricced?
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Deleted User 11-May-18 07:52 PM
i got the bricc, yes
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V A H K I T I 11-May-18 07:54 PM
@Deleted User that thing I said. 😛
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Deleted User 11-May-18 07:55 PM
?
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V A H K I T I 11-May-18 07:56 PM
Vahkiti (Liam) - Today at 7:52 PM Just send me the thing and let me handle it We're already an hour past deadline
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Deleted User 11-May-18 07:56 PM
right
trying to get it online; office is closing soon
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Hexadecimal Mantis 11-May-18 07:59 PM
Just drop box it or something
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Deleted User 11-May-18 08:14 PM
it's up
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V A H K I T I 11-May-18 08:14 PM
Ye
I'm editing it as we speak
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Deleted User 11-May-18 08:14 PM
@V A H K I T I send me your version so i can add the vhs filter; won't add it to the audio 'cause of that skipping problem
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V A H K I T I 11-May-18 08:22 PM
Rendering now
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JrMasterModelBuilder 11-May-18 08:22 PM
Alright, all the files have been uploaded to a hidden subdirectory of the tlomn folder, all I have to do is move the files up a directory at launch time.
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V A H K I T I 11-May-18 08:22 PM
👍
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JrMasterModelBuilder 11-May-18 08:23 PM
I also made a draft page whose HTML can be copied over to the main page.
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V A H K I T I 11-May-18 08:23 PM
Nice!
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Deleted User 11-May-18 08:26 PM
downloading in a moment
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V A H K I T I 11-May-18 08:27 PM
👌
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Ibbie 11-May-18 08:29 PM
Are you gonna do more of these?
Surely your master encoder gets a place as well~
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Deleted User 11-May-18 08:32 PM
@Hexadecimal Mantis say what you will about adobe cc; it's got a damn good encoder
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Ibbie 11-May-18 08:33 PM
Sorry I meant ah
The big ThiccBricc code and all
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Deleted User 11-May-18 08:33 PM
what, hex to ascii?
that's hardly anything :P
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Hexadecimal Mantis 11-May-18 08:34 PM
Did thicc tweet the vid yet?
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Ibbie 11-May-18 08:34 PM
I'm going to hit you.
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Deleted User 11-May-18 08:34 PM
@Hexadecimal Mantis adding the finishing touches
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Omega12 11-May-18 08:40 PM
Is the beta released?
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ShadowDraikana 11-May-18 08:45 PM
I'm back
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V A H K I T I 11-May-18 08:45 PM
Ayy
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2Tie 11-May-18 08:45 PM
guys i have a confession
i'm thiccbricc KappaRoss
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V A H K I T I 11-May-18 08:46 PM
lel
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Ibbie 11-May-18 08:47 PM
😱
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ShadowDraikana 11-May-18 08:55 PM
this is getting quite silly
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V A H K I T I 11-May-18 08:56 PM
no u
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Deleted User 11-May-18 09:00 PM
almost there...
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V A H K I T I 11-May-18 09:00 PM
( ͡° ͜ʖ ͡°)
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Deleted User 11-May-18 09:00 PM
checking the audio
if it doesn't skip, we're good
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Omega12 11-May-18 09:01 PM
Should I reveal that I'm jimbo?
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Deleted User 11-May-18 09:01 PM
it's in the vid
you'll see
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Omega12 11-May-18 09:01 PM
I'll jokingly reveal it
I got no crdibility
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:03 PM
Lol
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Deleted User 11-May-18 09:03 PM
@Omega12 just wait a bit
wait until the video's out for a few minutes
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Omega12 11-May-18 09:04 PM
Fine fine
I edited my message
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ShadowDraikana 11-May-18 09:05 PM
Also forgot to post this. Boss names are a go
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V A H K I T I 11-May-18 09:05 PM
ayy
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:06 PM
Are we releasing the original beta copy as well?
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ShadowDraikana 11-May-18 09:07 PM
You know your computer is telling you to stop when...
FELLAS
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Deleted User 11-May-18 09:09 PM
@here rendering
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:10 PM
:D
Hyped
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ShadowDraikana 11-May-18 09:13 PM
Anyway bois wake me up if you need me.
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Deleted User 11-May-18 09:14 PM
uploading to drive
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Omega12 11-May-18 09:14 PM
Operation Slimm Jimmy is a go
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V A H K I T I 11-May-18 09:14 PM
Kek
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ShadowDraikana 11-May-18 09:15 PM
lol
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Omega12 11-May-18 09:19 PM
Jimmy's going full tard troll
The fucking brakes were cut
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V A H K I T I 11-May-18 09:24 PM
Pac
@Deleted User Progress?
Breh
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:27 PM
@V A H K I T I He's not online...
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V A H K I T I 11-May-18 09:28 PM
Angery
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:28 PM
@V A H K I T I don't reveal in chat pls
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Omega12 11-May-18 09:29 PM
Jimmy's gonna turn this around
They're figuring it all out
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V A H K I T I 11-May-18 09:30 PM
Yeah
That's why @Deleted User needs to get the fuck back online. Pac
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:30 PM
We have the old version of the video, worst case scenario.
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V A H K I T I 11-May-18 09:30 PM
Otherwise I'm just gonna post the one I have
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:30 PM
Ye
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V A H K I T I 11-May-18 09:30 PM
Yeah
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:31 PM
Maybe you should just do that
Who knows when @why will be back
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V A H K I T I 11-May-18 09:33 PM
ay
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Deleted User 11-May-18 09:33 PM
sorry to keep you waiting, complicated business TrumpSmile
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V A H K I T I 11-May-18 09:33 PM
It's k. xP
Time to go bois
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Deleted User 11-May-18 09:33 PM
also the gym wifi is slow
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V A H K I T I 11-May-18 09:33 PM
It's showtime
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:33 PM
:D
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V A H K I T I 11-May-18 09:35 PM
Uploading
Bear in mind that while after this people will know we have someting
We still can't state or say that
Not until launch tomorrow
We still have to play a bit coy
😛
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Ibbie 11-May-18 09:37 PM
🤔
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Omega12 11-May-18 09:37 PM
Oh shit ok
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Ibbie 11-May-18 09:37 PM
Can I reveal that I was the codemaster
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Omega12 11-May-18 09:37 PM
I'm gonna be to dial this back
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Deleted User 11-May-18 09:38 PM
@V A H K I T I remember, i'm still missing
@V A H K I T I I'M STILL MISSING DAMMIT
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V A H K I T I 11-May-18 09:41 PM
It's over
xD
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Deleted User 11-May-18 09:41 PM
@V A H K I T I KAYFABE MY DUDE
A SEQUEL HOOK FOR LATER
@V A H K I T I i really don't know what's making the audio fuck up
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V A H K I T I 11-May-18 09:42 PM
Lel
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Deleted User 11-May-18 09:45 PM
there's a chance your version's out of sync haven't verified it yet
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:46 PM
@V A H K I T I YOU LEAKED THE BETA IN THE VIDEO YOU POSTED
I DELETED IT
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V A H K I T I 11-May-18 09:46 PM
So?
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Deleted User 11-May-18 09:46 PM
@Ibbie we're still on for beavermania, right?
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V A H K I T I 11-May-18 09:46 PM
THey know we have it
THat was intentional you egg
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:47 PM
o
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ProfessorBrickkeeper 11-May-18 09:47 PM
I did some stuff... Mostly just research and finding new bugs though. Things to expand upon later. Is that safe to reveal when the time comes? (edited)
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Ibbie 11-May-18 09:47 PM
You egg 😂
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2Tie 11-May-18 09:47 PM
EggThink
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V A H K I T I 11-May-18 09:47 PM
@ProfessorBrickkeeper Ye
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ProfessorBrickkeeper 11-May-18 09:48 PM
Basically, in that video, I’d be someone in the audience who tries to burst into the ring and gets escorted out by security.
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Ibbie 11-May-18 09:49 PM
Nerds you still gotta keep it hush that what we have is the beta
Pinned a message.
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V A H K I T I 11-May-18 09:49 PM
Sort of
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🐠 Pohatu-Marxism (Jonah) 11-May-18 09:49 PM
Liam said we don't
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Ibbie 11-May-18 09:50 PM
Well we can be clean that it's us
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V A H K I T I 11-May-18 09:50 PM
I also said we had to still play coy
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🐸 Fraug (The Ass-Man) 11-May-18 09:50 PM
I figured as much
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ShadowDraikana 11-May-18 09:51 PM
Welp anyway cya tomorrow
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V A H K I T I 11-May-18 09:53 PM
Night. xD
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JrMasterModelBuilder 11-May-18 10:29 PM
sage-file-formats - Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)
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V A H K I T I 11-May-18 10:29 PM
Noice
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JrMasterModelBuilder 11-May-18 10:30 PM
Wait, did we spill the beans?
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V A H K I T I 11-May-18 10:30 PM
For the most part, yes.
We're still being coy about the contents of the game, and I've asked them to keep it in discord for now.
But yes
The jig is up
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Makuta Luroka (Charles) 11-May-18 10:34 PM
Kek
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ProfessorBrickkeeper 11-May-18 10:37 PM
Just don't talk about the rude cheat.
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JrMasterModelBuilder 11-May-18 11:14 PM
I created some new GitHub issue tags to mark which version an issue applies to, if someone wants to apply it to the existing issues. (edited)
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JrMasterModelBuilder 11-May-18 11:49 PM
Should we call the build date 10-23 or 10-22? (edited)
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V A H K I T I 11-May-18 11:49 PM
Where does it reference 22?
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JrMasterModelBuilder 11-May-18 11:49 PM
The EXE is dated 22
The CD is dated 23
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V A H K I T I 11-May-18 11:49 PM
Well I'd date it the same as the disk so
23 I guess
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JrMasterModelBuilder 11-May-18 11:49 PM
K
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JrMasterModelBuilder 12-May-18 12:20 AM
BTW, if we plan to make this channel public, I think we need to redact some secrets about sources from the chat history. (edited)
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Hexadecimal Mantis 12-May-18 12:21 AM
yea
we decided to edit the messages or something to remove his name
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Deleted User 12-May-18 12:29 AM
22?
10/22?
huh
same day as the great disappointment of 1844
tl;dr a bunch of people thought the world was gonna end that day and nothing happened
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😺 QSKSw (Josie) 12-May-18 05:45 AM
@V A H K I T I So are we streaming today at 4 PM or not?
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🐸 Fraug (The Ass-Man) 12-May-18 06:00 AM
No Sunday
Why would we make this channel public?
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Hexadecimal Mantis 12-May-18 06:02 AM
Vahkiti wanted to put it in the legacy section (edited)
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😺 QSKSw (Josie) 12-May-18 06:14 AM
@🐸 Fraug (The Ass-Man) Thank, I was confused, wasn't expecting him to announce a time today. (edited)
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V A H K I T I 12-May-18 06:22 AM
@JrMasterModelBuilder Just to confirm: The page draft you have is the same as the alpha launch page right? I just need to make sure bit.ly/LegendNoLonger still links to everything. 😛
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😺 QSKSw (Josie) 12-May-18 06:23 AM
What are the new links? I have some Bitlys too.
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V A H K I T I 12-May-18 06:24 AM
Ideally there will be no new links aside from a news post
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😺 QSKSw (Josie) 12-May-18 06:26 AM
kewl
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Hexadecimal Mantis 12-May-18 06:27 AM
So do you have confirmation from liam R? (edited)
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V A H K I T I 12-May-18 06:30 AM
Do now
We're good!
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😺 QSKSw (Josie) 12-May-18 06:31 AM
He's a good boi!
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V A H K I T I 12-May-18 06:49 AM
Oh, also @JrMasterModelBuilder If you could on the news page include the trailer? :) https://www.youtube.com/watch?v=OHfWVo9kW88
Surprise everyone! I know you were aaaall wondering about ThiccBricc, but in fact IT WAS ME AUSTIN. IT WAS ME ALL ALO- ..Ahem. With this new release comes ma...
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😺 QSKSw (Josie) 12-May-18 07:27 AM
Whoever it was with the boxart, I think @🐸 Fraug (The Ass-Man), send me the work files when we do it so I can update my tweets. 😛 (edited)
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🐸 Fraug (The Ass-Man) 12-May-18 07:50 AM
Or if you'd prefer I can make the banner for you? Your choice @😺 QSKSw (Josie)
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😺 QSKSw (Josie) 12-May-18 07:54 AM
oooh
both pls (edited)
:3
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V A H K I T I 12-May-18 07:56 AM
Btw @everyone, I just wanted to say before I head off to driving school for the morning that you've all done an amazing job this past month. We've all not only rebore a legend once, but twice. Here's to you guys, and to eventually getting this game finished. Let's go make history guys. See y'all again at 4. 😃
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😺 QSKSw (Josie) 12-May-18 07:57 AM
hawt
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Hexadecimal Mantis 12-May-18 07:57 AM
Yay
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🐸 Fraug (The Ass-Man) 12-May-18 08:04 AM
I'm having wine tonight, we should play a multiplayer game tonight to wind down!
CSGO maybe? Halo online?
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Hexadecimal Mantis 12-May-18 08:22 AM
Melee netplay?
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Excellionus11 (Samuel) 12-May-18 08:28 AM
What about something like Warframe?
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😺 QSKSw (Josie) 12-May-18 08:30 AM
Mario Kart
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🐸 Fraug (The Ass-Man) 12-May-18 08:31 AM
Mario kart would be fun. We all got switches?
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😺 QSKSw (Josie) 12-May-18 08:32 AM
nope
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🐸 Fraug (The Ass-Man) 12-May-18 08:36 AM
Welp
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V A H K I T I 12-May-18 08:38 AM
I have one but I'm gonna be busy until sometime around 8.
Y'all are free to do whatever. I've gotta be the group's mouthpiece all day. xD
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😺 ChibiErica97 12-May-18 08:42 AM
Boy I wish I had a switch
👍 1
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Excellionus11 (Samuel) 12-May-18 09:22 AM
I do. I'd be down to play.
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ShadowDraikana 12-May-18 10:00 AM
I just want to say thanks @Beaverhouse Friends for offering me the opportunity to work on this game. It's a truly amazing experience and I'm honored to be a part of it.
❤ 1
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mcdude451 12-May-18 10:29 AM
Hey guys sorry I have been super inactive but I had so much homework it wasnt even funny
also the video is awesome
but the bit.ly link is saying STOP - there might be a problem with the requested link (bit.ly warning)
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Excellionus11 (Samuel) 12-May-18 10:46 AM
I feel honored to have been part of this experience. To help with the restoration of the Bionicle game once thought lost to history, it's truly an amazing experience.
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ShadowDraikana 12-May-18 10:46 AM
^
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Excellionus11 (Samuel) 12-May-18 10:50 AM
This is and will be the highlight of my life.
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JrMasterModelBuilder 12-May-18 11:20 AM
@V A H K I T I The draft is currently a different page, but I will just copy the HTML over to the current page when ready. (edited)
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V A H K I T I 12-May-18 11:20 AM
👌
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JrMasterModelBuilder 12-May-18 11:20 AM
When should I post the video?
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V A H K I T I 12-May-18 11:21 AM
The video is done. Liam showed it to me. So we're all set for 4
4pm est
I'll keep you posted.
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😺 QSKSw (Josie) 12-May-18 11:21 AM
[11:15 AM] omegalucas: Another question: is any of the early alpha high poly models included in the beta?
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JrMasterModelBuilder 12-May-18 11:21 AM
Roger
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🐸 Fraug (The Ass-Man) 12-May-18 11:22 AM
I agree with @Excellionus11 (Samuel)
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ShadowDraikana 12-May-18 11:25 AM
HMM
adding water collisions to Gali's MTUP made it not crash for a bit longer. Da fuq is wrong here
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Grampa Walker 12-May-18 11:33 AM
I came in late to this awesome train of hype, and excitement, but I'm also honored to be working on this previously lost gem of BIONICLE history much like Shadowknight. Even if it's just restoring some borked models, it's still amazing to be a part of something I thought would never exist, at least not in this lifetime's journey. I'm also late with the conversations, but hey.
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🐸 Fraug (The Ass-Man) 12-May-18 11:37 AM
I came in on the day Thicc started showing off stuff. Soon after I was brought into the team as a graphic designer. I am so excited and happy and over whelmed being a part of this. It's been my dream to have worked on this game ever since I was a kid and to think that we are the team that has not only found the Holy Grail, but restored it too it's former glory is just amazing.
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2Tie 12-May-18 11:37 AM
the real beta was the friends we constracted along the way (edited)
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😺 QSKSw (Josie) 12-May-18 11:42 AM
T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POSE NINTENDOG T-POS...
Retweets
11186
Likes
30896
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Grampa Walker 12-May-18 11:43 AM
We were brought together by Unity, to restore this game was our given Duty, and to be released to the world which was neglected its' presence for so long is the game's, and our Destiny. I'm sure I sound cheesy saying this, but this will be something not so easily forgotten, as this day I'd like to consider us all brothers, and sisters-And then dog. Okay. Well, it's cute, so that's fine.
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🐸 Fraug (The Ass-Man) 12-May-18 11:46 AM
Brothers, dogs, and sisters
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JrMasterModelBuilder 12-May-18 11:53 AM
@V A H K I T I What times are the various streams, so I can tell people to watch them in the news post?
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🐸 Fraug (The Ass-Man) 12-May-18 11:53 AM
So the eljay show is at 6 pm est right
Hey jmmb and I had the same idea
Well sorta
I was curious of my own ambition
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JrMasterModelBuilder 12-May-18 11:54 AM
What's the name of Eljay's show?
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V A H K I T I 12-May-18 11:56 AM
The Eljay Johnson Show, and the stream uh.. let's say 4pm tomorrow
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🐸 Fraug (The Ass-Man) 12-May-18 11:57 AM
Gg
Is eljays show going to be on YouTube or twitch
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V A H K I T I 12-May-18 11:57 AM
Not sure tbh
Ask him I guess
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JrMasterModelBuilder 12-May-18 11:58 AM
@Eljay Johnsen Is your show on YouTube or Twitch?
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🐸 Fraug (The Ass-Man) 12-May-18 11:58 AM
I already submitted my question 😉
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V A H K I T I 12-May-18 11:59 AM
Wot
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🐸 Fraug (The Ass-Man) 12-May-18 12:01 PM
To eljay
For you
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V A H K I T I 12-May-18 12:02 PM
What would you have to ask? xD
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🐸 Fraug (The Ass-Man) 12-May-18 12:02 PM
Oh lots
You'll see on stream
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V A H K I T I 12-May-18 12:02 PM
.-.
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ShadowDraikana 12-May-18 12:04 PM
When do we want to set up the github project, and what do we want to do with the old one?
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😺 QSKSw (Josie) 12-May-18 12:04 PM
Hello all! As an introduction, my name is Eljay Johnsen. I'm currently best known for being the first and currently only person to have reviewed every constr...
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JrMasterModelBuilder 12-May-18 12:05 PM
I think we should just keep using the same GitHub project.
There is a lot in common between the 2 versions.
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ShadowDraikana 12-May-18 12:06 PM
Good luck organizing what's there
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😺 QSKSw (Josie) 12-May-18 12:14 PM
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ShadowDraikana 12-May-18 12:15 PM
ye
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😺 QSKSw (Josie) 12-May-18 12:15 PM
what is so unorganized about it?
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ShadowDraikana 12-May-18 12:16 PM
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😺 QSKSw (Josie) 12-May-18 12:17 PM
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ShadowDraikana 12-May-18 12:18 PM
I can see it fine
just loaded the page again
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😺 QSKSw (Josie) 12-May-18 12:19 PM
Did you set it as public?
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ShadowDraikana 12-May-18 12:20 PM
It's private apparently
So we could have been using it
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😺 QSKSw (Josie) 12-May-18 12:21 PM
My username on Git is QSKSw, share it with me and I'll see if I can sort it. Sorting shit is what I do. :3 (edited)
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ShadowDraikana 12-May-18 12:22 PM
I think @JrMasterModelBuilder and @V A H K I T I are the only ones who can do that (edited)
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😺 QSKSw (Josie) 12-May-18 12:24 PM
rip
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JrMasterModelBuilder 12-May-18 12:25 PM
@😺 QSKSw (Josie) Invite sent
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😺 QSKSw (Josie) 12-May-18 12:25 PM
thank
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ShadowDraikana 12-May-18 12:25 PM
Some issues should be closed or modified
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JrMasterModelBuilder 12-May-18 12:26 PM
IDK how to make projects public.
I thought they were already
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🐸 Fraug (The Ass-Man) 12-May-18 12:27 PM
Mayhaps we can all play Gmod?
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😺 QSKSw (Josie) 12-May-18 12:28 PM
Done. Okay so what exactly needs organizing?
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JrMasterModelBuilder 12-May-18 12:28 PM
Are we closing issues that do not affect the Beta? (edited)
Or do we still intend to fix up the Alpha?
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😺 QSKSw (Josie) 12-May-18 12:29 PM
Seems redundant. Are there significant differences in features between the Beta and Alpha?
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ShadowDraikana 12-May-18 12:29 PM
I closed up an issue that's no longer a thing, and I modified an existing one into a beta issue
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ShadowDraikana 12-May-18 12:47 PM
so what's the patch versioning number we have currently?
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JrMasterModelBuilder 12-May-18 12:57 PM
The video says Patch 1.0.0 (edited)
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ShadowDraikana 12-May-18 12:57 PM
So I'd assume the next patch would be 1.0.1
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JrMasterModelBuilder 12-May-18 12:58 PM
Not sure, depends on the versioning semantics
In theory ?.?.# are bug fixes, ?.#.? are new features, and #.?.? are breaking changes.
But that doesn't really translate to this well.
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ShadowDraikana 12-May-18 12:59 PM
true
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ShadowDraikana 12-May-18 01:22 PM
Is Lewa's boss beatable?
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UTTER_BODGE 12-May-18 01:24 PM
yes
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ShadowDraikana 12-May-18 01:24 PM
Does the matau convo work there?
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UTTER_BODGE 12-May-18 01:24 PM
it did for me, on windows 7
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ShadowDraikana 12-May-18 01:25 PM
Also Lewa's hurricane glyph is broken, as in does nothing
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UTTER_BODGE 12-May-18 01:25 PM
also the physics for getting sucked into that one attack are much more on your side at 30 FPS than 60
it's like the biplane minigame in lego island 2, but not quite as bad
ran at only 30ish FPS on the dev machines, and they didn't realize things got harder with increased framerates
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ShadowDraikana 12-May-18 01:27 PM
wow
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UTTER_BODGE 12-May-18 01:27 PM
lego island 2 got it worse - the plane's fuel drain rate goes up directly with framerate
so it becomes nearly impossible at 60 FPS
unless you exploit crashing into walls, which kills your score but temporarily stops fuel from draining
island xtreme stunts got it even worse... the game doesn't cap its framerate, and is easily capable of reaching over a thousand FPS on modern hardware
which MASSIVELY screws with physics, animations, lots of things
grinding your skateboard becomes nearly impossible, boats on the main island glitch out entirely...
running into other boats in the wave catcher minigame catapult you so hard you fly out of the skydome, you stall out on tiny ramps...
etc
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ShadowDraikana 12-May-18 01:29 PM
what the fuck were they thinking
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UTTER_BODGE 12-May-18 01:29 PM
it's an easy oversight if you're not careful
forget to factor the amount of time it takes to complete a frame in your math in just one spot, and suddenly something breaks and scales directly with FPS
and it's easy to not notice if your machine isn't capable of running it at over the expected framerate
the galidor PC game has similar problems, with the grapple powerup, as liam found out recently lol
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ShadowDraikana 12-May-18 01:32 PM
Speaking of the grapple
it's not disabled underwater in Gali's makuta area, and using it crashes the game
The Gali animation bug with water is still present, by the way
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ProfessorBrickkeeper 12-May-18 01:49 PM
Hey, where's the latest version? I want to do some more testing with WineBottler...
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ShadowDraikana 12-May-18 01:49 PM
The patch? Let me grab it
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V A H K I T I 12-May-18 01:51 PM
Its on the server already
Its in the lomn launcher folder on the BMP server. PatchB.exe
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ShadowDraikana 12-May-18 01:52 PM
Already sent him the blks
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V A H K I T I 12-May-18 01:54 PM
Ah okay
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ProfessorBrickkeeper 12-May-18 01:55 PM
Okay... So there still seems to be an issue with Gali's level. I generated a backtrace if anybody wants to take a shot at fixing it in a future patch.
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ShadowDraikana 12-May-18 01:57 PM
which one to be honest
there's plenty of problems
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ProfessorBrickkeeper 12-May-18 01:58 PM
It crashes at 50% during level loading.
When accessed via the tester menu.
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ShadowDraikana 12-May-18 01:58 PM
That... hasn't happened for anyone else yet that I'm aware of
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ProfessorBrickkeeper 12-May-18 01:58 PM
Haven't confirmed if it works any better when accessed organically through the game.
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ShadowDraikana 12-May-18 01:59 PM
It won't
At least if it does, it'll crash on the mtup
after the cutscene
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ProfessorBrickkeeper 12-May-18 02:02 PM
Hey, does anyone have a copy of the icon for the exe?
I've managed to get a version that uses dgvoodoo packaged with Wineskin, but I'd like to include an icon just to polish it off a bit.
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JrMasterModelBuilder 12-May-18 02:06 PM
Really low-res, but... (edited)
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V A H K I T I 12-May-18 02:06 PM
I'm on my way home now
SoonTM
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UTTER_BODGE 12-May-18 02:08 PM
🇸 🇴 🇴 🇳 (edited)
also, is 4 PM a stream or liam r's video, or both, or what
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V A H K I T I 12-May-18 02:09 PM
The video.
Stream will be 4pm tomorrow
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UTTER_BODGE 12-May-18 02:09 PM
gotcha
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😺 QSKSw (Josie) 12-May-18 02:11 PM
I thought it was 3 pm
shit
what
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ProfessorBrickkeeper 12-May-18 02:27 PM
Okay, I’ve got a test build of the Mac version uploading... (edited)
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ShadowDraikana 12-May-18 02:29 PM
@V A H K I T I since Gali's mtup area has a door (and start positions oddly enough), you want me to add a door in the future? It has a door in the model, just no trigger. We need to fix the crash issue first, but I just wanted to float this out there
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V A H K I T I 12-May-18 03:02 PM
Oi bit of a heads up
Apparently the video is going out an hour early
So uh...
Let's rush rush to get things together yeah? 😐
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🐸 Fraug (The Ass-Man) 12-May-18 03:02 PM
Why an hour?
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V A H K I T I 12-May-18 03:03 PM
Idk. ask @LiamRobertson
I just got home
@JrMasterModelBuilder you ready to go?
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Ibbie 12-May-18 03:03 PM
Toenails
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JrMasterModelBuilder 12-May-18 03:03 PM
Yes
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ProfessorBrickkeeper 12-May-18 03:03 PM
So wait, the video's going to be out any minute now... oh boy.
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V A H K I T I 12-May-18 03:04 PM
Apparently. Just waiting on the signal from Liam
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Hexadecimal Mantis 12-May-18 03:04 PM
Oh boy
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UTTER_BODGE 12-May-18 03:04 PM
Bad news: Unseen64's owner has officially discontinued the video series. I'm still on good terms with the owner, but we are going our separate ways.
itshappening.gif
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Ibbie 12-May-18 03:05 PM
the fucc
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UTTER_BODGE 12-May-18 03:05 PM
he'd already said this was the start of a new series
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Hexadecimal Mantis 12-May-18 03:05 PM
Is this rip?
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UTTER_BODGE 12-May-18 03:05 PM
so
presumably the next few tweets will launch the video
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JrMasterModelBuilder 12-May-18 03:06 PM
Wait, what?
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V A H K I T I 12-May-18 03:06 PM
Ye
I didn't mentio0n it here because I wasn't sure if he wanted me to
But yes, him and Unseen had a major falling out last month
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ShadowDraikana 12-May-18 03:06 PM
wat
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UTTER_BODGE 12-May-18 03:06 PM
he'd already mentioned it here
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V A H K I T I 12-May-18 03:06 PM
Well after I knew about it, but yes
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ShadowDraikana 12-May-18 03:06 PM
also how long do we get to keep our secret squirrel channel?
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V A H K I T I 12-May-18 03:06 PM
He told me personally around when it actually happened last month
Vahkiti (The REAL ThiccBricc) - Today at 3:05 PM The consensus was reached that upon launch, this channel will become general lost media, and our secred dev channel will go into legacy
Ye
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Ibbie 12-May-18 03:08 PM
Okay but you just added another instance of it
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V A H K I T I 12-May-18 03:08 PM
That will have to be handled individually by @everyone
angry1 1
nowification 1
Angery 2
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ProfessorBrickkeeper 12-May-18 03:08 PM
There's other stuff to scrub too...
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ShadowDraikana 12-May-18 03:08 PM
Alright, done
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Hexadecimal Mantis 12-May-18 03:08 PM
Ayy shadow do you have all of my stuff?
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ShadowDraikana 12-May-18 03:09 PM
Yes
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😺 QSKSw (Josie) 12-May-18 03:09 PM
this channel can be repurposed as a litestone channel
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ShadowDraikana 12-May-18 03:09 PM
Do you have a list of your stuff just in case?
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Hexadecimal Mantis 12-May-18 03:09 PM
Vahkiti has everything too, but i'm not sure if he knows Pac
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UTTER_BODGE 12-May-18 03:10 PM
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emily (peri) 12-May-18 03:10 PM
vid's out
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Hexadecimal Mantis 12-May-18 03:10 PM
Ayy
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V A H K I T I 12-May-18 03:11 PM
Aight. It's go time
@JrMasterModelBuilder
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ProfessorBrickkeeper 12-May-18 03:16 PM
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
OKAY... MAC BUILD IS GO
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ShadowDraikana 12-May-18 03:16 PM
noice
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V A H K I T I 12-May-18 03:16 PM
Does Gali still crash?
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ProfessorBrickkeeper 12-May-18 03:17 PM
Yeah, but that happened even when I tried it on a genuine Windows machine.
Otherwise it plays remarkably smooth.
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V A H K I T I 12-May-18 03:26 PM
@JrMasterModelBuilder uh...
Need that page live my dude
😛
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ProfessorBrickkeeper 12-May-18 03:26 PM
It is live.
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JrMasterModelBuilder 12-May-18 03:27 PM
Should be live (edited)
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V A H K I T I 12-May-18 03:27 PM
Nobody told me
xP
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ProfessorBrickkeeper 12-May-18 03:28 PM
Oh, has anyone had the opportunity to test out the Mac build yet? (edited)
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JrMasterModelBuilder 12-May-18 03:28 PM
@V A H K I T I Is the launcher link correct?
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V A H K I T I 12-May-18 03:28 PM
Ye should be
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😺 QSKSw (Josie) 12-May-18 03:48 PM
@V A H K I T I did we ever buy BonklePeopleMeet(dot)com? (edited)
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emily (peri) 12-May-18 03:51 PM
weird Q but is there a direct link to the patch files I could get without going through the installer?
or wait, I guess they're probably in the installer download. so no problem
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ShadowDraikana 12-May-18 03:59 PM
@emily (peri) I got them on hand
@V A H K I T I Request perimission to remove backtrack triggers from bull areas
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V A H K I T I 12-May-18 04:00 PM
NOT NOW
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🐸 Fraug (The Ass-Man) 12-May-18 04:15 PM
....how about now?
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ShadowDraikana 12-May-18 04:15 PM
I'm ready to continue rolling here, dunno about you folks 😛
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V A H K I T I 12-May-18 04:16 PM
Yeah.. yeah I think we're good now
I however need a break
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ShadowDraikana 12-May-18 04:17 PM
Anyway I'll remove those triggers and report back for the stream tomorrow
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Omega12 12-May-18 05:11 PM
I'm shilling the game in the BIOG discord
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V A H K I T I 12-May-18 05:12 PM
Noice
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JrMasterModelBuilder 12-May-18 05:32 PM
What's BIOG?
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😺 QSKSw (Josie) 12-May-18 05:38 PM
Bio... Grass
I got nothin'. (edited)
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Hexadecimal Mantis 12-May-18 05:38 PM
Have we scrubbed this chat of the name yet?
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😺 QSKSw (Josie) 12-May-18 05:38 PM
Google isn't helping.
What name where?
DM it to me.
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🐸 Fraug (The Ass-Man) 12-May-18 05:43 PM
@V A H K I T I can we include my steam big picture icon and controller configs in a later update? Just a separate file?
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😺 QSKSw (Josie) 12-May-18 05:45 PM
Can someone DM me the name to expunge so I can work my magic?
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🐸 Fraug (The Ass-Man) 12-May-18 05:46 PM
Name? For what
Also @😺 QSKSw (Josie) did you want me to make that Twitter banner or you? I fraugot
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😺 QSKSw (Josie) 12-May-18 05:48 PM
lol I asked for the work files of the boxart so that I could update my tweets with up-to-date information and art assets, you offered to make me a new Twitter banner, I said both pls, thank you. :3
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🐸 Fraug (The Ass-Man) 12-May-18 06:02 PM
Okay I didn't see the response. I'll PM you the stuff momentarily
When is eljays show?
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🐠 Pohatu-Marxism (Jonah) 12-May-18 06:11 PM
Isn't /biog/ an 8ch board? Do we really want people from 8ch coming on this server? :P
OH it's probably a general thread on the 4chan toy boards, nvm
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Omega12 12-May-18 06:29 PM
/biog/ stand for BIOnicle General
fromt he 4chan /toy/ board
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Hexadecimal Mantis 12-May-18 06:29 PM
^
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😺 QSKSw (Josie) 12-May-18 06:33 PM
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
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🐸 Fraug (The Ass-Man) 12-May-18 06:57 PM
Ay what game should we play tonight? If we want to
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Ibbie 12-May-18 06:58 PM
HMM
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😺 QSKSw (Josie) 12-May-18 07:00 PM
I'm probably not going to play anything if that's okay. It's nothing personal. D:
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🐸 Fraug (The Ass-Man) 12-May-18 07:01 PM
That's fine. I'm chill if we all don't play anything. Just a suggestion lmao thought it'd be fun. I guess Josie doesn't like me 😔😔😔😔😔😔😔 kek
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😺 QSKSw (Josie) 12-May-18 07:01 PM
Noooooooo I'm just not much into multiplayer games. I don't play games much in general these days, except for work.
Hell, I don't even play games for work much. Otherwise, our YouTube channel would just be FULL of dank content.
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Ibbie 12-May-18 07:02 PM
😔 😔 😔 😔 😔
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🐸 Fraug (The Ass-Man) 12-May-18 07:02 PM
Wow guess you basically hate me 😔😔😔
Guess it's all my fault 😔
But that's fine haha
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😺 QSKSw (Josie) 12-May-18 07:03 PM
NOooooooooooooooooOOOOOOOOOOOOOOooooooooooooooooooooooo
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Ibbie 12-May-18 07:04 PM
😔😔😔
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🐸 Fraug (The Ass-Man) 12-May-18 07:04 PM
😔😔😔
Press F to send pity to me
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Ibbie 12-May-18 07:04 PM
Press P for Pensive
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🐸 Fraug (The Ass-Man) 12-May-18 07:05 PM
ppppppp
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🐸 Fraug (The Ass-Man) 12-May-18 07:26 PM
Also @😺 QSKSw (Josie) sorry for dragging my feet I haven't forgotten you'll get the files within the next 20 mins or so
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😺 QSKSw (Josie) 12-May-18 07:27 PM
thank :3
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Hexadecimal Mantis 12-May-18 07:27 PM
Push 1 if you think Vahkiti killed the chat (edited)
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🐸 Fraug (The Ass-Man) 12-May-18 07:28 PM
What did he do?
I stopped watching
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Hexadecimal Mantis 12-May-18 07:28 PM
Or F, whatever is more convenient
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🐸 Fraug (The Ass-Man) 12-May-18 07:28 PM
Which ever comes first
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V A H K I T I 12-May-18 07:35 PM
??
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😺 QSKSw (Josie) 12-May-18 07:36 PM
1F
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V A H K I T I 12-May-18 07:36 PM
Oh okay so.
I'm gonna send this channel to Legacy now
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🐸 Fraug (The Ass-Man) 12-May-18 07:36 PM
Did you see my multiplayer game question @V A H K I T I
Okay
Are we gonna have a dev channel
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V A H K I T I 12-May-18 07:36 PM
We already do
😛
Welcome everyone from the future to our formerly secret channel. 😛
Exported 28,466 message(s)