BIONICLE: The Legend of Mata Nui

Discussion of BIONICLE Games, both online and retail.

Moderators: JrMasterModelBuilder, WildNalani, PrismWind, bonrw1

Re: BIONICLE: The Legend of Mata Nui

Postby JrMasterModelBuilder » Wed Mar 26, 2014 3:27 am

Just a quick little update, I believe I have just cracked the archive format used by the game's archives, such as onua.blk. It will be a little while until I can write a tool to decompress the files within and find out if there is anything I overlooked about the RLE format, but we should soon have access to the assets inside onua.blk! I'll post an update when I have finished!
Image
User avatar
JrMasterModelBuilder
BioMedia Project Staff
BioMedia Project Staff
 
Posts: 204
Joined: Fri May 25, 2012 12:04 am
Location: Central Park, Miniland, LEGOLAND California

Re: BIONICLE: The Legend of Mata Nui

Postby Sir Guurahk The Third » Thu Mar 27, 2014 2:54 pm

Exciting, can't wait!
User avatar
Sir Guurahk The Third
BioMedia Project Staff
BioMedia Project Staff
 
Posts: 241
Joined: Fri May 25, 2012 5:02 am
Location: New Fakeplaceburgo

Re: BIONICLE: The Legend of Mata Nui

Postby JrMasterModelBuilder » Sat Mar 29, 2014 5:13 am

I think I should preface this with a note that, if you have a copy of this game, please contact me! I'm your best chance of unlocking the entire gameplay!

I've successfully worked out the BLK format, extracted onua.blk, and uploaded the contents. You can grab a copy here.

The .x files are Direct X binary model files, as we already believed. Here are the interesting ones.

Onua:
Image
Image
Image
Image
Image
Image

Onua's claw:
Image
Image

Onua's mask:
Image
Image

Different expressions:
Image
Image
Image
Image
Image

Other masks:
Image
Image

A mud ball?:
Image

Rope:
Image

There are some other files also, that appear to be custom data files for defining the level. Reversing them will require a copy of the game. Also, if we ever do get a copy of the game, I will publish a tool that can unpack the BLK archives and create new ones (unless it will run without archiving).
Image
User avatar
JrMasterModelBuilder
BioMedia Project Staff
BioMedia Project Staff
 
Posts: 204
Joined: Fri May 25, 2012 12:04 am
Location: Central Park, Miniland, LEGOLAND California

Re: BIONICLE: The Legend of Mata Nui

Postby Tazakk » Sat Mar 29, 2014 1:57 pm

Excellent! It looks like there is some very interesting stuff here. The mud ball could be something from the Earth Elemental, but perhaps it is leftover from an earlier version where Onua used them to attack instead of Amana Volo lasers. And of course this will make it possible to look at the rest of the BLK files if we ever get a copy of the game.

Thank you for your efforts!
User avatar
Tazakk
Contributor
Contributor
 
Posts: 18
Joined: Wed Sep 19, 2012 8:22 pm
Location: Somewhere where there is LEGO

Re: BIONICLE: The Legend of Mata Nui

Postby Fastcar800 » Wed Apr 02, 2014 11:57 pm

Copies of the game are very rare, as we all know. If I find anyone who has it, I'll inform you JMMB.

Good work extracting those files, by the way. The models look very nice. :D
Fastcar800
Holder of the Highest Post Count on the BMP Forums

Evanescence fan forever...
User avatar
Fastcar800
BioMedia Project Staff
BioMedia Project Staff
 
Posts: 241
Joined: Thu Sep 20, 2012 10:41 pm
Location: United States of America

Re: BIONICLE: The Legend of Mata Nui

Postby PrismWind » Sun Apr 06, 2014 11:46 pm

One step closer to LOMN :)
User avatar
PrismWind
BioMedia Project Staff
BioMedia Project Staff
 
Posts: 10
Joined: Sun Mar 02, 2014 10:09 pm

Re: BIONICLE: The Legend of Mata Nui

Postby bonrw1 » Tue Apr 08, 2014 12:31 pm

Why do you need the models?
The Bohrok Kal will forever rule!
User avatar
bonrw1
Forum Moderator
Forum Moderator
 
Posts: 90
Joined: Wed Feb 12, 2014 5:31 pm
Location: In the middle of the woods!

Re: BIONICLE: The Legend of Mata Nui

Postby JrMasterModelBuilder » Tue Apr 08, 2014 5:55 pm

bonrw1 wrote:Why do you need the models?

We don't necessarily, but if we ever do get a copy of the game it may be helpful to access the level data within the archive.
Image
User avatar
JrMasterModelBuilder
BioMedia Project Staff
BioMedia Project Staff
 
Posts: 204
Joined: Fri May 25, 2012 12:04 am
Location: Central Park, Miniland, LEGOLAND California

Re: BIONICLE: The Legend of Mata Nui

Postby bonrw1 » Tue Apr 08, 2014 6:05 pm

JrMasterModelBuilder wrote:
bonrw1 wrote:Why do you need the models?

We don't necessarily, but if we ever do get a copy of the game it may be helpful to access the level data within the archive.

Like BF's one :)
What kind of files are they? Obj, blend, 3ds?
The Bohrok Kal will forever rule!
User avatar
bonrw1
Forum Moderator
Forum Moderator
 
Posts: 90
Joined: Wed Feb 12, 2014 5:31 pm
Location: In the middle of the woods!

Re: BIONICLE: The Legend of Mata Nui

Postby JrMasterModelBuilder » Tue Apr 08, 2014 7:12 pm

bonrw1 wrote:
JrMasterModelBuilder wrote:
bonrw1 wrote:Why do you need the models?

We don't necessarily, but if we ever do get a copy of the game it may be helpful to access the level data within the archive.

Like BF's one :)
What kind of files are they? Obj, blend, 3ds?

Binary Direct X model files.
Image
User avatar
JrMasterModelBuilder
BioMedia Project Staff
BioMedia Project Staff
 
Posts: 204
Joined: Fri May 25, 2012 12:04 am
Location: Central Park, Miniland, LEGOLAND California

PreviousNext

Return to Games

Who is online

Users browsing this forum: No registered users and 1 guest

cron